#feedback-discussion
1 messages · Page 233 of 1
I think the map could be smaller, maybe have it be half the map instead of full map
I'd play it if they massively changed weapon spawnrates so that it didnt devolve into shotgun camping every time i didnt get wellspring first
s2g one time i ran into seven romeros before finding a single weapon that wasn't a revolver
oof
The weapons feel completely random. Finding a single slot weapon almost feels impossible too sometimes, you'll find duallies most of the time instead..
People that dislike soul survivor tries to turn the game into something it isn't. It is a solo game vs solos with no extra lives. There's no point in adding teams, it will ruin the whole flow of having one singular survivor at the end.
How things plays out and what risks you take is the fun part that only yourself is limiting. There's no downsides to losing so take risks you normally wouldn't take, experiment with with consumables. I try to play all time aggressive in soul survivor and I generally have a lot of fun.
#feedback message @wet horizon I love rain. I wish I saw it more often
I think the reason most people don’t like soul survivor is that there only like 200 people worldwide that actually play it on a regular basis and I’d say more than 50% of them are 6 stars in a gamemode without mmr based matchmaking
Most people’s soul survivor experience is:
“Huh soul survivor I’ll try that out”
gets shit on by 6 star player
“That gamemode sucks I’m not doing that again”
Suggestion:
WHY ARE THE BOW AND CROSSBOW EXPLOSIVE ARROWS/BOLTS DISABLED/FOUND IN WORLD ONLY BUT THE CHU KO NU HAS IT HANDED TO THEM
fix that please 
@outer fox It does have a sound cue but it is fairly quiet so you'll have to really focus on that sound. It's how I even got my hammer throw kill
oh my bad then, i must be deaf cause i never hear it. I'll remove the suggestion then, thanks for the info
You'll probably get a better use out of it with the upcoming trait where it reduces ambient noises and increases the enemy hunter noises
#game-ideas message Just for the sound at more ranges, yes please.
that weapon just looks like it's still missing
Gatling also why the hell not?^^ Chance of military grunt spawning on it flopping around on it while emptying a magazine randomly towards the first team approaching, maybe his finger got stuck^^ or a canon with one shot in it.
on top of pitching overlooking the swamp and locations like that
Idk why no one likes the idea. I mean sniper can easily spot the machine gun nest. Also using binoculars could be more useful to to spot the deadly weapon
The Pax Carbine was the only good suggestion you made tbh
The more variety in grunt appearance idea would've been good, but then you had to go and include klan grunts for some reason.
So I just went ahead and gave that a thumbs down too.
But the machine gun nest suggestion has been done again and again, and every time it always gets a lot of thumbs down from people.
I don't think adding machine gun nests with Maxim guns and 19th century gatling guns would be healthy for the game at all.
It's either awful to play against or you just become a bright neon for headshots.
You know, on normal physics, rocks can absorve the impact of a dynamite. And since you don't have destructible environment, it's inaccurate the power of any dynamit bundle...
Question: this "feature" is lack of talent or limitation of the engine?
Kindda both
It doesn't have to be strong for pvp, just gotta be cool ^^
@steep rampart I liberally put forth that idea a while ago about being able to loot a small amount of ammo from hunters that have the same ammo type. Even if it was just 1-3 rounds depending on the ammo and it got heavily downvoted. Logic doesn't exist in this server.
votes don't matter much. we voters here don't reflect the average player very well. it's all jsut ideas^^
#game-ideas message @hoary pine the reason the Haymaker has no variants is because it's technically a variant of the LeMat. It was only recently categorized into it's own weapon family, but if you ask me the Haymaker is better as a standalone weapon rather than a whole family with tons of variants like other medium slots.
In other words the Haymaker doesn't really need any specialized custom variants because it's already a specialized custom variant of something else.
That’s fair, but as of now it’s kind of a waste of a medium slot. Whereas if I could use the power in a carbine format I’d be much more likely to bring it along once in a while. Because as of now it does everything worse (save for its damage output) than any varient of the standard LeMat at the cost of a medium slot.
what do you mean it does everything worse? it's better in almost every way than the base lemat besides ammo economy and being two slot
Slower cycle time (even with fanning, though why would you fan this thing) , worse reload speed, slower fire rate, higher sway, tripled vertical recoil.
Are we talking about the lemat carbine or just the base lemat pistol? if we're talking about pistol, then on the haymaker, cycle time is the same, the actual fire rate is the same, the sway is actually better, the vertical recoil is entirely cosmetic since it fully resets long before you can shoot again.
I suppose fanning is significantly worse, though. but like you said, why would you ever fan it
I actually like the idea of a Pax Carbine, I think it would have a place in the game along side the other revolver carbines without overshadowing them since the LeMat Carbine has high capacity + shotgun, while the Officer Carbine has good fire-rate. A Pax Carbine would have to be decently expensive though like 150 maybe? It'd be a really fun weapon to use I imagine, and I don't believe it'd be overpowered or anything.
It seems like the game hasn't come that far since I stopped playing. I went into spectate after a death and 7 of the remaining players were not moving.
Crossplay would be pretty cool. I feel like it would help with the match queue time.
I think we need cross progression first before they think about crossplay.
Had a duos match earlier where we killed a team at boss lair. We killed the boss, banished, waited, and had 2 teams come and sit at ~75m and do nothing. After waiting for anything to happen for 5 minutes, we booked it to extract (which someone used chariot on 🙄). Got shot along the way, got to extract, and had a team rush it. I killed them, checked dark sight, saw 2 people in front of me and two more behind. Killed the two in front while my teammate died to the ones behind. Checked dark sight again and saw 3 behind. Killed one of them, and finally succumbed to my injuries while attempting to revive with no tools or consumables left.
I had to fight the whole server at extract because no one wanted to do anything at boss lair and they wouldn’t fight each other. I feel your pain
Sounds like a fun round
extract locations could do with some more polish to make fights better. perhaps some better cover around. it would also be cool if you could delay the extract as the chasing player. Like shoot the driver for 20 more seconds or something.
or have you actually have to be inside the carriage and have it drive off, idk
if there was more to the bounty then just money, it should also move things along I think as defending teams would prioritise taking the chances to leave. Fights that happen on the run are often the best in my experience.
that was fast, couldnt even ping the mods
Please don't force clash bouts with weekly tasks. - I just go there anyway and go out to the cart. I don't play these modifications
The only reason anything happened in that match was because we made it happen. People sat still for 5+ minutes after the banish finished, doing literally nothing until we gave up the boss lair.
Then, all 7 people fought us. 5 of them came from the same direction and didn’t bother fighting each other at all. It wasn’t like a big multi-team fight where there’s chaos abound. It was just waves of people fighting only us.
If we hadn’t done something, those people would’ve happily sat still for 30 more minutes until the timer killed us all. That’s the part that takes away the fun. These types of players.
yeah I know, it's crazy how some ppl sit in the lair sometimes not moving an inch and holding angles, in 3-5* matches it is really rare though. you 6*?
it's really strange how sometimes the collective paranoia sets in and suddenly noone dares to make any noise anymore 😄
Yeah, it was a 6* match in duos. Basically the hotbed for players like that lol
Trios is a little better about it
Hello I want to hear aome opinions (and maybe advice lol).
I came back to hunt like one or two weeks ago after a massive break starting from a few weeks after the engine dropped in 2024, so I didnt really get to feel all the changes and their impact but one that I started to feel when I came back, was the absurd amount of body burning via the flares (6* lobbies but I dropped back to 5* since I massively lost skill over the break lmao), like I get downed and am instantly lit up, since it was a close range fight, and its always because of a flare gun or fuse.
I get that on one hand, I shouldnt be dying and that its punishment for my skill issue while also pressuring my teammates, but on the other hand I cant help feel heavily annoyed since its always the same outcome the moment I go down and thats being lit up because almost everyone we encounter carries a flare.
Which makes choke bombs kind of obsolete if I have teammates that stay a bit more passive and the fight gets stretched out longer than the choke bomb timer because the enemy team naturally uses their advantage and just holds my burning body without trying to push on their own, resulting in them just burning my body again because of the amount of fusees or flare shots (while they can also easily refill said shots).
Could be just me but it really started annoying me after x amount of times
.
Some opinions on that would be appreciated

Chokes obsolete because of burn...? On the contrary, it makes choke bombs even better. It's THE counter to burn.
With 2 teammates that is 4 minutes of no burn time, plenty of time to do something.
Burning only speeds up the process of doing something and if your mates don't do anything in that time...
well, they wouldn't do anything when you weren't set on fire either.
Insta burn has always been a thing, and more common in high mmr lobbies. They actually nerfed flares already, too. You just have to play smart around it unfortunately, no direct counter other than chokes and tapping a rez
You can channel necro but not full rez to halt burn while a teammate does something though
If you have hard cover you can buy a lot of time doing that
yeah it's normal but also situational. If you die off position you are literally toast. after a while it isn't annoying anymore, I think it's cause you get used to it and stop taking it kinda personal 😄 and because you know when to expect it. On the plus side there are more ways to get the bars back, at least during the events. It was a hot topic for a while but now we are all used to it pretty much.
I worded the obsolete part a bit stupid yea, I meant to compare the amount of the Tools you can carry, since you can only pack 2 choke bombs while being able to bring 5 fusees or 3 flare gun shots.
But yeah, the last part is sadly very true and maybe I've been sitting through that a bit to often lmao
I mean before that I feel like it didnt happen as often because you either had to find a lantern or throw a molotov, so after choking the fire out it most of the time that was it, maybe my memory is fooling me though since its been a long while where I played actively.
But I didnt know of the necro thing (or forgot), could be worth a thought in some matches
Oh yeah thats true, the health bar syringes are a really nice Addition, make me wonder what is the optimal health bar arrangement now?
Other than that yeah getting used to it might be my only option then (other than not dying
) although I wish they would add something like the waterbottles as Tools for example just to balance out the amount of burning sources compared to choking sources
choke beetles are useful and fun to put out your friends
Health bar scheme is up to you, of course, but it depends on what you want.
For solos, it’s 3 big bars, hands down.
For teams, you’re typically better off doing all small bars for the additional revives.
If you’re on a team and find that you’re catching fire a lot while alive, a big bar on the end is good. You can also volunteer to be your team’s tank against fire beetles and such lol. But a big on the end is riskier when you go down because you’ll be 1-shot to most weapons when you’re revived.
#game-ideas message @edgy sparrow you should probably split this into two suggestions
I like the Romero one but the martini Henry isn’t a lever action weapon so levering makes no sense
It’s like the vetterli cyclone, an automatic weapon
Yeah thinking about it now probably nothing really changed with the syringes, was just wondering if there were new shenanigans because of that now 
Oh they are, great intel and choking, had one teammate today use one so I could get our teammate
@brazen osprey It is a leaver under the gun isnt it?
No that’s just the trigger guard on the martini Henry
A lever is a second larger loop designed for a whole had to hit into
These are lever action
The idea is your finger is on the trigger and the rest of your hand is in the lower loop so you can move your whole hand downwards to work the lever
then we need a fast Bolt Action Perk instead or a Slam Shot trait
On the martini Henry the lower loop is just for comfort, because it’s a bit smaller and too low
Plus it’s not a full loop, it’s fixed to the stock
In real life the martini Henry was also single fire, wouldn’t make sense to put a lever action mechanism into a gun with no magazine
thats why i only was talking about the Ironside
I imagine that’ll get resisted as the mosin nagant is bolt action and is already considered the best rifle
Yea but crytek try to go for realism, the Alamo, ironside, and cyclone are all examples of adding something to automate the reload system, but they don’t fundamentally change the gun
ok... Slamfire trait would be great instead then for the Marathon and Slate
Probably yes, the Winchester 1897 was intended to be slam fired
how do you think the martini henry works?
googles oops
i do think the lack of levering on the ironside does reflect the jank of the harston device though
its already not very reliable, trying to cycle the action with much speed would make it worse
aint called ironside for nuthin
cus on the side of your gun is a giant hunk of iron thats really annoying
In my opinion, the recovery shot does make a big bar at the end a more equal choice to the all small option, since you’re only one-shot temporarily. But you’re extra high risk if you don’t get revived in cover
average hunt dollar balance 😮 is that the first time we learn about it?
Also, ONE PIECE SEASON 2!
i just saw that and i didnt realize most people were hovering so close to the starting amount (8000)
Probably being pulled that way by prestiging
Worth noting it’s not clear on if that’s average or median, since the graph includes both words but they are different
ppl used to use prestiging to get more money as well, used to be 20k. didn't know that changed
since there is probably quite the tail, the median would make most sense
if not it doesnt matter
if its the mean, the median would be even lower. if it's the median, it should be the value to use and the mean would be higher but mostly due to the super rich which are not many. I think :d correct me if I'm wrong
I also think the mean is higher than the median, makes more sense there are non-prestiging people on several hundred thousand than lots of completely broke people eeking out 200 dollar builds
#game-ideas message @wide obsidian If I understand you correctly, you’re suggesting merging related traits together like they once did with Iron Eye, Scopesmith, Hundred Hands, and a few others.
While I understand the sentiment, i don’t like the idea of everyone getting even more powerful hunters. In a way, your suggestion is the same as just asking for more trait slots.
Instead, I would rather have these traits stay separate, but have more reason to bring them in, such as by bundling them for added effect similar to how catalyst works.
For example, if a hunter has vulture+ghoul+witness, maybe they can loot a health chunk or something.
I’m not saying that specific combo effect is good, but it should get my point across. Basically, if someone wants that extra ability, they have to dedicate 3 trait slots to traits they might not otherwise take.
I wanna know what it's like to be broke, I was low recently but I never had to consider money when I picked loadouts. Wish they would show the distribution.
I don’t think being close to broke is as fun as it may seem
I think the novelty will wear off once you are deciding between consumables, or you die with something like a frontier and think you would’ve won with a better gun
it's impossible to get it right for everyone, just times of struggle would be nice. Maybe ot could be simulated somehow
It’s defo a tough situation, and the biggest hazard is a losing streak making you go bust and then you can’t get out the hole
Most extraction shooters and such handle this through having resources be the way to get gear rather than just currency
But hunt can’t, and tbh shouldn’t, swap from being driven by cold hard cash to anything else
And most options outside of base guns are so-so anyway
Like they could do a thing of looting hives for hive bombs, poison bombs, and poison ammo, looting immolators for hellfire bombs and dragon fire rounds. But the best gear is hard do that stuff with, outside regular ammo I think the main types used are FMJ, HV, or dumdum
So yea I don’t know there is a solution to make people feel that sense of struggle
What is the ai jail role are they actually doing something about shitty ai suggestion posts
@cosmic basalt Agreed. I quit 2 years ago, and I've played a couple of times in the last week. I didn't realize the players in this game could've gotten more boring and slow, but they have.
yeah, crafting would be a bit much probably^^ maybe high end gear could be just waay more expensive or hunters could have an individual bankroll next to the the one we have. What about fall damage?
I regularly see suggestions for bounty tokens to be used as its own currency for scarce stuff like tarot cards, which in my mind is a good idea
I want that too 😄
don't think it's this event but I'm curious what the other changes will be
Was my post about more prisoner skins taken down for some reason? I didnt get a notification that it was deleted by a bot, so I was curious if it was done by a mod for some reason.
looks like the burnt role but specifically for ai slop
It's for the skin contest
We're likely not going to care about AI slop outside art contests and fanart
one post in ideas was completely ai, text and picture. That's getting a bit silly but what you gonna do?^^ I doubt it will take over
I want to focus on players, not big packs of AI, it's already annoying enough when it happens without a system specifically for it
fair. I think it would make it all more hunty. If I want something, I may have to make noise if I can't team stealth slice through. I also don't really want to deal with sound traps but they make the game possible as it is.
whenever big pve happens I think it's fun, guess that's the difference then^^
a group of grunts charging at you with 3 hive clouds coming through them also has something nice and appocalyptic to me^^
behind them on a hill a grunt on a gatling 😄
in front of the american flag
and one with a flute stuck to his face playing random tunes^^
that makes me think that the saloon should have a grunt band spawn 😄
@dense trout
#game-ideas message
If the game sped up for the remaining team then it would release the fear of a solo or duo sneaking around the map. Hunt doesnt have a player counter in game because you never know how many people loaded into your game. So having a buff acrivate for the final remaining players feels a bit cheaty since itd be impossible to catch people off guard.
Also, there would be people who abuse it and just wait for everyone to leave so they can search all the special supplies and towers safely while also ruining the game for the others in the match by keeping a fight from them. In my opinion.
Also, your other suggestion, idk about you but to most people i play with spawn fights are super fun especially if others rush to join in it becomes a big mess and a good adrenaline boost for the rest of the game.
While i do agree seeing a bounty run away on an extract right behind the compound sucks but again if the exctract NEVER spawned behind the boss lair itd be an indicator to where the boss ISNT which immediately cuts out 3 edge compounds and both middle compounds that the centre extract usually touches. Also it would suck if you gought hard and your team has no bars and need to get to the nearest extract. It has its ups and downs i think it doesnt happen enough to be a huge issue.
A genuine suggestion for a solution is bring a chariot card into your match. Most people have quite a few of them and you can stop extracts without having to put yourself in danger
Man people REALLY need to understand that we could pump up the value of the bounty 100x or give it 523422 other uses, but it still won't make people "go for it more".
As long as you lose NOTHING for not getting the bounty, being passive is always at least breaks you even.
Actually there is something that could help.
Let me get off work and think it over first though.
The numbers would change of course, especially if it would require banishing as well
what numbers?
Even when it was the most valuable thing to go for, passive play was still an issue
sure, it came up in the insight about player numbers as a solution to do that rather then pick any fight. or something like that, forgot exactly
I guess? Bit sidetracked rn, I'm just talking about the amount of "fixes" there is being suggest to make people go for the bounty more.
yes probably due to that post. Would help I think
So like you have to pay to enter the match?
Maybe, could be a way I guess.
Or make it harder to break even on consumables.
Like make consumable more expensive?
They are already quite pricey
Think more about in-world money making
lol ok same page
I think the issue with cutting back ways to make money is that people would complain they are all broke
Like if you run out of cash you get stuck
But it’s probably about balance
Make bounty the optimal way to make money
Other forms of money are pittance in comparison just to eek out some funds for a full build
But even then people would be annoyed needing to creep around all match just to die quickly in the next match
Let people complain lol
Not all complains are equal and sometimes we need to protect players from themselves.
🤔
That last part is true for sure
I see it as a rather cynical binary issue, either bounty IS worth it or it is not.
There will never be an in-between of "sometimes".
And I guess, (I cannot believe I'm saying this), maybe we can learn from gacha games and look into bad-luck systems.
"Hey, you've failed to extract 10 times in a row, here is X% of all money lost recouped back to you".
I don't know. That's kind of why we have free hunters.
They aren't great. But, they will do when ya broke.
I think giving pledge marks for killing the boss is a good incentive. One for each bounty token they drop. Main bosses give two pledge marks. Rotty and Hellborn only give one.
Never heard of that before
Ngl free hunters is kinda a shit system from a consumer standpoint.
"Here, you cannot use any of the skins you've brought, sucks to sucks".
That said yes, rewarding a single pledge mark for bounty banish would be fine. Don't think two tho.
Agreed, also the number of times I’ve known a solo doesn’t have necro because it’s a free hunter and free hunter build
Maybe it’s time to let go of the free hunter system, it’s sort of a relic of the old tier 1/2/3 system
I have a LOT of hunter skins. But, I still like the free hunters. They are great for clash, and i get a lot of free equipment off them at the start of a prestige.
maybe it’s time to make all hunters free
Besides... Some people may not have any purchased hunter skins. It's good for them to have some options.
You get the 1896 trio and the rookie skins for free
There’s nothing stopping them from making the current free skins part of the regular pool
Still doesn't make it less bad from a consumer standpoint lol
That said, back in the days I suggested that all skins you own gets added to the rotation of free hunters.
So you you don't choose what skin to apply, but at least you get to use your skins :)
I also have a lot of skins that i just don't want to ever use.
I like the idea of some "normy" hunters wandering into the bayou for the first time.
Sure, but that is long gone with years upon years of cosmetics.
Narratively speaking, it's only been two years in game. There's still plenty of opportunity for the rookies to wander in.
Yeah, but in practice, you can probably count on 1 hand the amount of people who is willingly bringing in white shirts
Over their skins
I just don't think running out of money is a big enough issue to drastically change the way we recruit hunters.
They already reduced the price of premium hunters from $300 to $100. So, it's not exactly pricey. We are just paying a pittance for trait options and bling.
And then we have the free hunters to get free gear if we are low on cash. "Recruit -> dismiss."
It is for some :)
I ain't one of them, but it is a very real issue from a lot of players.
Hence why there is hard balance of "making the bounty meaningful again" and "ensure people actually can run something else than free hunters"
It’s anecdotal but I see free hunters every match
Keyword is "willingly"
Good point, I overlooked that
No worries lol
Yeah. I'm in the camp of avoid reducing other money making options, and just make the bounty worth more.
This isn't a survival game. Give us enough resources to be comfortable, even if we have to be a bit frugal.
Which comes back to the core issue: People are complaining that "Bounty ain't worth going for"
And honestly giving 1, 2 even 3 pledge marks not gonna change that.
Because the format is "winner takes all", sure you are given pledges for killing the boss, but that just makes you the temporary meat vessel until you dead on the ground and they get looted from you by an enemy team.
Also have to remember that the bounty is only meant to drive pvp. If pvp is still happening without the bounty, then the primary purpose of the game is still happening.
The bounty was just the only movement incentive back when the game released.
Still is, sure there are other "hotspots" now, but you still need the bounty to keep the structure of the match together
True. And people are still going for it. There's just a few other points of interest now that might delay them a little.
I think people complain that PVP has dropped off because of overly passive lifestyles, or spreading out peoples interests across the map
Honestly, just mowing it right now. I think the shotgun buff is probably partly to blame.
People lock down the boss lair and the whole game slows to a crawl
Well, I understand before people you usually jump the dog boss during banish
That is another valid aspect for sure, when everyone have shotguns, people are more incline to to push.
Bc even in shottie v. shottie, the camping one tends to have an edge.
How can they tell if it's dropped off. I've played since early access and the only real constant I've noticed is that the matches almost always play out differently.
That's one of the main reasons I'm still playing the game. Never really know how it's going to play out.
It is speculation on my part, I’m just inferring from the complaints, seems it wasn’t always this way
(Sorry I used text to speech a lot and it makes mistakes I don’t always spot)
I know there are some unpleasant strategies and some bad games. I recently had a match where the bounty team all had shotguns and locked down the lair with traps. We just decided to get hellborn and leave. Just let them sit in their safe little fortress.
Those games happen. They are annoying. But, I think that the game is fairly well balanced, and i don't think they are the norm.
But, my mmr is anywhere from 3 to 5, depending on how I've played that week. Maybe these bad games happen more often in the 6 star lobbies. I know 6 star has a bit more of a defined meta.
I should clarify I was just discussing with @hot vigil
Not my complaints, I’m a lot newer
Also I’m in the 1-2star range, most games at my level turn into lair being locked down and teams slowly circling and killing eachother while the bounty team waits to finish off whoever it left
I wasnt trying to argue or anything. Just sharing my experiences as it relates to the conversation.
And I'm having a snack :D
Jokes aside, yeah, I'm observing the comments rn, but feel like it have spiralled out a little from its original topic :p
Apologies, I’m on edge and trying to head off any possible conflicts
Don’t leave us hanging, what you eating?
Pita w. chicken
That does sound good, now I’m hungry
What was the original conversation again? People not engaging with the bounty?
Ah yeah. I can see that. I've been in the two star lobbies. I remember people tend to play a bit slower. Makes sense that there would be more lair lockdowns.
As you go up in mmr, things tend to get more aggressive to keep pressure up, and keep opponents on the back foot.
I don't know. All i can think about now is Mediterranean food. 🤤
Yea I’ve seen streamers, who I think are all 4+, mostly 6, it seems that they move constantly whereas in my lobbies people mostly crouch and sneak around
I played a 2 star match with random teammates once where i killed two people and third got me. I went to spectate my teammates and they were hiding in the bushes twenty feet away as the guy who killed me picked up his friends and they killed my team.
There is a lot to learn in this game. But, i think the hardest thing to learn is when to switch between being aggressive and defensive.
Not saying that to insult anyone. I still get it wrong all the time.
I honestly think that mmr is just a reflection of getting that timing down and being in sync about it with the teammates.
At least when you get up into the five and six star.
Oh absolutely, I know I watch opportunities pass me by because I am waiting for a better one and it’s always to my detriment
Then number of times I’ve had someone in my sights and I have waited and waited to shoot for them to stop moving so I don’t miss, and then they move away and I’ve lost em
Yeah. That's a tricky one. I usually give myself a time window of about one to three seconds. After that, i either take a questionable shot or accept that they might get away. Depends on if I'm in an active gunfight or if I'm stalking them.
But, if you're two star and new to the game, then I'm guessing you're still learning map awareness, sound recognition, and item timing (how fast all the guns shoot, how long a fuse burns and how far things can be thrown, etc)
Once you're getting good with all that, the aggression gets easier because there's fewer unknowns.
Fun tip: if they're right around the corner and they start to cook a grenade, charging them can often get you a kill.
Can you please just go ahead and add this you already designed it but you just haven't implemented it
where can i help with translation ?
#ui-feedback I would say
@edgy sparrow so many beautiful martini Henry variants I love my beloved martini Henry #game-ideas message

Yeeeee, tho I think instead of making a whole shotgun variant, I would just give it shotgun ammo as a custom ammo option :V
@paper belfry
Bruh, the F you are talking about?
Look at the animation on 0.25. And what is the wrong with new AI lol? Stop making scenes over nothing.
Thats how i see it brother 🙏
@old talon #game-ideas message crytek have said they won’t do this as they consider all hunters using the same voice a balancing act, if there were several voices people would select to try and minimise their noise profile.
i didnt really consider that. forgot how noise sensitive the gameplay is lol. Thanks for the info, i dint realize it was an already discussed topic
While that is pretty understandable, would that not be a case of just bad direction from the recording studio? Not to mention they can raise the volume of it too. Even then it is more money to spend for them so I do understand it for that reason.
Money is probably a factor, but I think they are just worried how hard it’ll be to make sure the various grunts and death rattles sound different while still being balanced to eachother. Sound design is of course very hard, it’s not just about volume but the tone/pitch and whether it suitably stands out or blends in with existing sounds of ai and gunfire etc. inevitably people would atleast claim “male voice 3 is the hardest to hear so use that one” which even if untrue leads to complaints about the different voices. It’s just easier to not deal with any of it. Some people already argue over whether it’s better to play male or female hunters.
Yeah that's absolutely fair with how much work would go into it and also yeah I remember people actively choosing female hunters because they had a quieter voice dx
@crisp trellis Personally, I agree. It is already quite brave to introduce this in the first place though. They probably want to see how it goes and go from there.
Don't you thing that new changes promote the rat-style game play further? I do:
Two towers with key info were everyone will have to go. Pathfinder card and High Priestess, All Ears...
I can see the lazy rats will just camp the towers listening on long range with a new skill and playing cards.
Blast sense is new black already and it will get worse.
If the lobbies balance will stay as wild as it is now, I am not sure who will consider this fun.
I mean, I like that you have guaranteed traits and cards but I fear those locations become more value then the actual boss. We will probably see that we kill the boss on an empty lobby a few times. All ears seems for sure ratty.
guaranteed empress is nuts, also not looking forward to getting it snatched by a teammate^^
That is what I am trying to say. In every match we encounter people that have double or more of our MMR just sitting on the hot spot not going for the bounty gently stroking their k/d. It is giving me the feeling, that boss hunt is really on the second rail for devs now as the game is more and more designed in favor for those guys. One or two games of 10 have fair lobby now.
Duos are really full of solos with a huge MMR difference and they just parasite on rare teams often not fighting each others. It is miracle to have one more team in duos and it will not get any better if the rats will get boosts like the new patch is planning to introduce.
I really miss the info about further improving of the match making.
There isn't much that can be done, 15 player lobbies might help as the MM would have the option to make 12 and 15 player lobbies.
but yeah, I really think solos should cue in the MMR, that would also help as the high ranks would have more people cueing
just had another round were our team got wiped by a six star, it's annoying af, especially if it's when the main fight are over
something about those thigs being towers may turn out problematic, will see. thing is you have to go up it for everyone to see
imagine two teams either side, both heard each other from miles away. who is gonna move?^^
It is really hunt (without the need to take care of your herds)... And I do not want to be a rat, but I do not want to feel like grazer too. What options I have?
So the MMR issues have to be solved. Now it is so broken that calls for the total redesign and reset of the mechanics.
yeah get rid of any eomm bs for sure
they could also let us vote on some trait ideas they have internally. This whole gunrunner fiasco could have been avoided 😄
@rain tide sorry, but I don't think you've thought through your suggestion very well.
99% of the time people are only using their primary weapon anyways, so being "locked" to one gun is hardly a downside, especially if it have to be powerful enough to justify being a 4 slot.
More so, QM is already insanely meta, so it is already a proven fact that investing into QM is hardly a downside for players.
Did his comment get shadow snapped out of existence I can’t find it?
#game-ideas message
It is about this game idea :)
I’ve read worse ideas, quartermaster wouldn’t give a one slot weapon cause it gives you access to 3-2 slots which is different to 4-1 even though the total number of slots is 5. Also throughout a fight I switch weapons quite a bit just because of rotating in and out of close-mid range. Not saying it is a great idea just that it ain’t shit.
Just realised they said you could have a 1 slot with quartermaster
Time to kill em
lol
Oh yeah, also not saying it is total shit, just that I don't think it is thought thru.
Basically it creates a scenario: Either it is worth giving up the current 3-slot long ammo + 2-slot shotgun or it is not.
So the amount of power you need to put into one rifle to justify the loss of an extra backup weapon is gonna be immense.
Not to ignore the basic fact that people have been ammo-muling their 3-slots for 8 years with long ammo rifle + sparks pistol/uppercut.
So again, the loss of 1-slot weapon ain't really that much of downside.
Game over. What happened? I'm trapped under the house and can't go anywhere.
Activate windows, maybe that'll help /s
lol
fix the MMR ,is really ..... is not possible play at some points ,we are in 6 star people like me ,with a bad k/d 1,35 n people with 3.2 ,2.9 ,what options we have vs this people 0 ,n i dont learn because they killed u in 0,4 sec
Yah this was back in like 2022 when nitro was king and you got random traits when buying legendary hunters
Not so good now
There are no good weapons that currently exist that can justify it unfortunately
I was thinking like big machine guns like the automat, back when sparks pistol wasn't a thing
It sounded nice to be missing your officer or your uppercut
Now there's all these 1 slots that are crazy
It eroded with time
Not quite sure what point you trying to make lol
People are still running Mosin/Krag/Lebel + Sparks/Uppercut, because using only your 3-slot long ammo rifle only is still good.
It was mostly an idea to balance the old nitro
I thought the idea still had merit in 2026, so I suggested it
I think 4 slot weapons, ie having a weapon you have to wield without a secondary is still a decent idea
Maybe that weapon will have long reload, maybe quartermaster can't be used with it
It would fit the hunt of today more
Like a big cannon that shoots slow but powerful shots with long reload, idk I have not thought the weapons through
It’s not a bad idea but I would just make Avto and Nitro a scares weapon
As I said above, issue is with such design is that it enters a binary state of:
Either it is worth giving up your extra 1/2-slot side arm or it is not worth it.
So the upsides needed to make up for that fact gonna create immensely swingy weapons that either would be super unfun to face or be meme-tier.
yea it hovers more towards meme tier
and I am aware of it
I don't think just because it would be meme tier means it shouldn't exist in the game, some weapons are horrible but still funny
I rather not waste dev time making something that adds little value to the game and people gonna be complaining about for years to come.
Can someone explain me why on new dlc is says "all dlc hunters and equipment are legendary" ? Older dlcs arent legendary or what ? Something changed or wtf ?
maybe from the old rarity system
It have zero gameplay impact, so don't worry about it :)
Quite Impressive said it well, most likely from a legacy system.
i mean if they do make new weapons, I'm just saying maybe consider the 4 slot as a potential way to balance it ig
They're gonna make new weapons anyway, I'm just asking them to consider breaking from the 1 slot 2 slots 3 slots system binary
They don't need to make a weapon specifically 4 slot
Again, it wouldn't be balanced, it would be a design headache.
#game-ideas message @crisp trellis From my perspective, the extracts being revealed to bounty carriers is the primary redeeming quality of the change. It encourages people to play the objective of the game instead of bushing up 2 compounds away trying to camp the extracts.
If nothing else, it adds one additional step that needs to be taken before people can choose to extract camp. And since that step can take time, you have to decide if it’s worth the attempt or if you should just make your way to the banish.
That’s a positive change in my book
okay man forget it I didn't suggest it to get into arguments with random strangers
Which is fair
I hear extract camp a lot recently, is this also in 6* lobbies? I don't think I had that ever happen so far
Very rare that people extract camp in my 6 stars
It’s definitely prevalent in 6* lobbies, but it’s definitely still there at least in 4 and 5. Basically, rather than heading to the boss lair, people sit between boss compound and the extracts so they can try to cut you off for an ambush if you try to leave. It’s an issue that’s only gotten worse with 2 extracts available, since most of the time it just means they can pick a vague direction and cover both well
I see it occasionally but I always get the impression it’s someone trying to head off rather than waiting there the whole time
Like they would’ve come to the lair if they could’ve made it in time
I might also have a very specific definition of extract camping, usually it have traps on the extract and people are taking the fight around the extract.
Having someone setting up an ambush on the way to extract is different
oh that's what you mean by that. I think it's totally legitimate. I always see it as the bounty teams aim to exit with the bounty
and not king of the hill being the default mode, sort of
I mean where else would I go, always straight in?
I often just do other things during the banish^^
Sorry, hope this doesnt come across confrontational or something. I'm just surprised, had no idea ppl saw it as an issue
Just bc I wanna be part of it, what are people seeing as an issue?
#feedback-discussion message
Ah yeah, this is my definition about it lol
But yeah I don't see it often myself, but I know it is more a thing in lower brackets
that's interesting though. to me it is really just totally normal gameplay
oh yeah, wait
that is what I thought it might be
see, confusing 😄
I mean... dunno what is confusing, extract camping is when you camp at the extract :v
No need to worry! I don’t see it as confrontational.
It’s fair that my use of that phrase may be a misnomer, but people literally camping at the physical extracts is pretty rare, so I use the term to mean when they’re camping the general direction of the extracts relative to the banish.
The way I see it, if you want my bounty, you should come fight me for it. It’s one thing to see the bounty team trying to leave and you try to head them off. It’s another when you see that the extracts are both on the north edge of the map and the banish happened at Fort Carmick, so you sit at Lawson Station for 15 minutes while everyone else plays the game. Its a ratty playstyle
The way I see it, if you want my bounty, you should come fight me for it.
I mean intercepting your escape to the extract is also fighting you, just on their terms no?
Also I am can assure you that 9 outta 10 times when someone intercept/ambush you, they haven't been waiting for 15min straight, but much much shorter time :)
I think it would be more interesting if everyone would really try too escape and also take opportunities to just run for it. Otherwise the game can't really unfold its potential properly. that is also a good reason for a better reward
“come fight me for it”.
They’re not trying to fight for a bounty, they’re hoping for an ambush and a bounty delivery service after we’ve fought off everyone else.
And I can assure you that that is definitely what those people are doing, because my team very often will sit at the boss lair waiting for people to come fight us. If the extract isn’t literally at our compound, people often will not come. It’s not just a matter of them getting tied up in other fights either, because unless everyone in the fight is silenced, we can tell the difference.
think it's fun when a cat and mouse game happens where you basically just try to be able to pick the battlefield. not that lair camping isn't a strategy if the team wants that as well
Dunno, sounds like the reverse "people are just sitting inside bounty lair not moving all match".
Why would they wanna push into a boss lair where the bounty team have had the chance to trap up everything and can hold corners with shotguns?
If I don't have the tools to break down a bosslair, I ain't gonna push into one.
It is about making smart plays.
You cannot expect people to fight on your terms.
I totally stopped camping lairs if they camp too hard, learned it the hard way and now I'm happier 😄
I totally accept that in cases where we have a bounty and the other team has a bounty. Rather than fighting in our lair or at theirs, either they or we will post up in another compound and fight it out on neutral terms
Yea I’ve only once encountered traps at extract, but I’ve several times encountered people standing near extract and charging in when we arrive
this is all gonna change so hard soon anyways^^
As I've often said "stalemates are 99% in your head" lol
Am also a bounty player that actually moves out if I get space to do so.
Think fights are 100 times more interesting outside bosslairs/buildings.
ESPECIALLY nowadays when all CQC is 99% 1-tappers.
Traps are just entirely manageable. The only ones that really prevent quick entry are the poison traps because of the poison cloud, and that’s assuming you don’t jump them. It’s easy enough to jump or set off the rest and make your way in.
The shotgun thing is an issue with the current state of shotguns, which we’ve gone over plenty of times before lol.
Apart from that, I would say that you should fight on the bounty team’s terms. They’re the ones who hold the objective.
If we have the bounty, we stick around and wait for people so that they have a chance to come take it from us.
If they have the bounty, we make our way to them so that we can try to take it from them.
The people who complain about the people camping in boss lair (unless they know they have shotguns, which I know is tricky right now because everyone can have good shotguns) are just the kind of people who are unwilling to do the work that gets them in. They’d rather sit at a distance throwing potshots at windows hoping for headshots
yeah passive play on either side can be a problem. I find constantly probing is long term the best thing to do but I ain't going any further anymore if I'm confident they are just camping
it's funny. it's really a clash of mindsets
not that any is inherently wrong, in the game as it is now
I say any but then there are silencer sniping solo rats 😄
They’re the ones who hold the objective
Sure, but it doesn't matter until it is in the goal.
It is all about momentum and initiative.
I show up to the lair too late, I've lost the momentum and initiative, so falling back and outside scan range resets it.
Then it is on the bounty team to navigate the outside areas and run the bounty to the extract.
exactly, that's what the game has to be more clear about
imo^^
and clearly they are testing the waters with that too^^
No sure if the hidden extracts gonna help with the bosslair stalemates, but it should give the bounty team more confidence to move out and try to get away.
hope so
likely everyone knows at that point in the game though
seems quite easy
at least one team will be dead most likely
idk man, it's gonna be a blast to find out
won't be able to on the 18th but that's probably a good thing
A stalemate at boss compounds isn’t great, but it’s easily breakable. At least the teams are both at the compound. It’s the teams that post up a mile away and sit there that are the real problem that I see this potentially alleviating
you really like your compound 😉
I'm more of a midrange guy myself, that's probably it
and I refuse the pocket shotgun
Same here. I like using the new army, katana, or dual pistols for close range, but they’re overshadowed too strongly by shotguns right now.
When im not feeling like having extra uphill battles, I do resort to the lemat pistol as a pocket shotgun, but I only use it at ranges where it should be expected to kill. Not this 10m nonsense that I’ve been hit with 😂
yeah makes it kinda unfun
this game is the biggest hold your hand gameplay ive had in a while miss this game when it was harder now its too easy and its honestly annoying to play game was fun when it was cool and didnt have ghostface from scream or post malone as a character
@runic echo the slow down is to prevent jump and crouch spam. It is not made to "exhaust you" it's to stop players from exploiting mechanics.
Oh well, I think b-hopping would be fun but I can understand why others might disagree
I just crave the ability to more easily avoid being shot when in certain situations without being penalized
And you can still do that if you don't spam it like crazy. Jump two times, wait a second or two and then jump two times again. I do not think b hopping is fun as it's both goofy for this game and just annoyingly sweaty to deal with. Especially when you have the ability to rotate while mid air so you have people doing stupid 720 turns while jumping.
True
#game-ideas message
The opinions on my idea seem a little split. Any feedback is welcome.
But please use the reply function, won't get a notification otherwise '^^
There already are incentives to kill the boss, main one being challenges that require it but it also gives about the same amount of xp and money as a single bounty token in itself, combined with the clean sweep bonus if you also banish and extract the bounty yourself it ends up being more bounty than one token gives by itself
Also killing the boss means gaining control over most of the compound/the lair itself
I'm kind of fine with boss being a secondary objective. Most players forget Rotjaw or Hellborn if lobby isn't wiped anyways, and the main highlight of the game's gameplay is team-based pvp.
I may have phrased it badly, my bad.
My main point is that the kill offers no advantage during the match, while the other interactions (banish, bounty) do.
Of course XP and money are important, but you care little about those when you're preparing for fights.
Well during events you also get event points from killing a boss which does help during the match to get pledge marks you can spend on event traits and such
And we're not too far from the next event again
True, I forgot about that.
I just personally don't see a reason to the killing of a boss itself more rewarding as I don't experience people avoiding killing the boss in the first place
Banishes happen often and fast in my matches
When people get to the boss compound they usually immediately start killing the boss if no one else is around
But a second or third team arriving might just stay back and hang around outside instead of trying to get the dying boss themselves.
But that also highly depends on the attacker's loadout I admit.
I just wanted to reinforce a "push, no bush" mentality
I mean, yeah? What reward could you give outside like death cheat to make people risk pushing into a lair with another team blindly as that's a sure way to just getting wiped
And I don't necessarily want to encourage people to rush to that degree with no regard for survival if the killing of a boss provided big enough of a reward to be worth that risk
The things you listed wouldn't be enough to make me at least risk pushing in blindly if I hear shotguns being blasted in the lair
As much as I hate overly passive players as well, constant pushing and aggressive plays and cod playstyles are simply not what Hunt is about
There is ambushing, there are times you want to wait, and that's perfectly fine
It'd be a big risk-reward situation and certainly more fun than endless bush-camping that's all too common in high * lobbies.
Work calls, gotta engage radio silence
I wonder what moving the restoration to the kill would do. No that I think it would neccissarily be a good thing``
other then that the kill usually means you get the restoration
Saving a banish for a teammate who just went down is impossible when the resto applies on kill. Takes away control.
yes but they still get their bars back. Idk if the option to not banish would do something good, setting more elaborate traps or something
idk just brainstorming 😄
Maybe some of the new event mechanics would be helpful
Slam Fire is a terrible idea and would make a slew of already very affordable and very powerful guns completely out of balance (especially within their weapon class).
Being aggressive isn’t a cod playstyle
Ok?
People seem really fearful of all ears, I don’t think it’ll be that big a deal
It’ll depend how “on target” you have to be, but since you can’t gauge distance with it I can imagine people missing hunters while trying to scan around for them
From the bit of streams I've seen it hasn't seen much action
but we'll see
I’m more interested for the high priestess
Will be very useful for attacking a bounty team in a boss lair
so my hunt wont let me get into a game and when I go to the website to send a ticket it wont let me accept the EULA agreement am I shadow banned or do yall know a fix? I’ve had this issue since the murder circus
Poison bomb duration should be nerfed in bounty clash. Its like almost 4/5th of the entire game.
Chokes clear poison bombs
maybe it should rather give you a sound when someone you aim it at is not moving much.^^ high priestess is also a bit weird. I see ppl inside or outside wood compounds lining up shotgun wallbangs with the compass which is weird. it'll probs be rare though. For both I would wish there was something else instead but we'll see. all ears might be a test for a trait that is a counter against third partying in 15 player matches, a weak or vague one that is always available. Which might be good but it'll do a lot more I think. One thing that currently comes close is pain sense with catalyst, using that is fun for a while but then you spend a lot if time spamming dark sight.
Ambushes might get wild
@wet horizon It is actually a super highly requested feature- Maybe less for steam than for console but it's been VERY highly requested for years. Maybe not called "lobby codes" but the idea is the same. You may not think it is a W, and that's fine, but it's a super great feature for console and for our LFG- no more long random friend invites, waiting, etc.
Yeah ok.. and whats with the other things pc player re requesting since many years? and where did that "people" requested the lobby codes?
@carmine needle
Most of them are "crossplay"
which is what lobby codes facilitate
PC didnt need crossplay until gamepass
that was not my question... i am just wondering where the console people asked for the lobby codes. cause its not in the feedbackchannel or in the steam forum..
I'm not going to list them for you, I have better things to do. search in Game ideas, crossplay and you'll get plenty of them
Adding lobby codes is a massive step forwards into a feature many other games have
esp with console
I don't really understand what you dont like about it
ahh the crossplaychannel.. thats maybe why i can t see it...
Its not that i don t like that change. I just think that if you guys go after a priority list that would be one of the things what re not important, to get new players and hold veterans in the game... I mean how hard is it to give people missions? and i am not talking about that 2 hour joke what you call weekly missions... i talk about missions what catch you for months... long term achievements... kill 500 players with a mosin and get a skin things like in every other game..
And i also think that transparent matchmaking and a good mmr system gathers more players and holds them in the game that the bs what we got now...
I am 6 stars i don t care to play against people with 4 stars... i rly like it but for that poor people the game is not fun that way ... and it s also not fun for me to play with an average kda against people with 3kda ... Constantly playing against people with double your kda and 5 times ur hours is not fun.. for no one
and every secon post in the feedback channel is about mmr ...
First of all, I am not Crytek, I am a volunteer mod. I in no way help shape what they do.
Adding lobby codes is a priority for console and gamepass more than for PC, but is nevertheless needed to prolong the life of the game. Players want to play with people across platforms without having to play roulette with randoms to get their friends.
There is indeed a system in place to do exactly what you want- It's a WIP and likely not the most priority right now but that is a huge part of the new player profile system. Yes, right now it's just badges but again, it's WIP. They have bigger fish to fry.
MMR is a known issue, and being looking into. Right now we are between seasons and the player count is low, it will get better once 2.7 drops as it does with any event starting up.
Whats WIP?
work in progress
ah hfor the missions?
I'm not understanding the difference between your "missions" and the current player profile badge system
killing xxx players with mosin gives you a profile badge
etc etc
Sure it's not a gun skin but it's new
wow a profile batch ^^
i just say furthest killdistance > 1500m
a badge is not a meaningfull reward in my opinion
question is why the player count is low...
I'm sure you can figure that one out for yourself :)
Yeah i can you re so helpfull thank you
You're welcome!
re u even playing the game by yourself ?
I'm sorry?
for what ?
I'm not sure what you are asking me
I suspect it's a communication problem.
Regardless, I simply wanted to respond to your feedback and I have. Have a lovely day/night!
you too... its hard to see as a fan of the game you rly care about how players re decreasing and how people re leaving the game...and all that cause the devs re setting priorities wrong or taking action to late cause of sleeping or just not enough skill/money...
Ah yes, the wildly decreasing player counts
damn... 9172
#game-ideas message
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#feedback message
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#feedback message
Here’s a quick list of comments I found where people requested it in either #game-ideas or #feedback within the last 6 months. I just used the search terms “invite” and “cross” and looked for ones that asked for lobby codes or similar. Hope this helps!
yeah cross invite was a huge request, tons of people play with friends on the opposite platform. hell, it's honestly really disappointing they didn't launch this feature with the pc gamepass release, since im sure a lot of people wanted to try the game with their friends who had it on steam, but they couldnt play together (and likely uninstalled instantly). I've seen xbox/playstation players trying to play with each other constantly asking about cross-invite for years too
Wow u genius u go from September to march😂
Ok?
Amazing now do the same with mmr matc making and so on ^^
that needs to be reset
Or leave it and add furthest kill with (weapon)
oh man, numbers seem to be hard to grasp^^
it's going swimmingly
will definately crack 40k on sundays on steam I think
also note the platau at the end of the last event
is this invite code thing a steam feature? I see it a lot recently. solving the cross invite problem will be really good regardless. It's just a straight plus of players
I hope crytek looks at the numbers next event and decides to hire more people
There is not significant change to the profiles this patch, is there? Bit of a shame that features are being put in and then left for too long. Rn now doesn't really do much at all. Too cumbersome and the stats are too meaningless
Yeah, this is pretty typical with the ebb & flow of events.
There's just a load of people that don't seem to want to accept that MMR isn't a perfect representation of fluctuating human performance and that low frustration tolerance often leads to a self replicating downward spiral. Denial leads to disillusioned discontentment. I'm not saying there aren't bugs, cheaters, and other issues but they often seem drastically overstated.
You said you couldn’t find any examples of this in these channels, so I just put in the slightest bit of effort to help you out. I made no other claims :)
No, it's an in game code
Otherwise you couldnt invite gamepass to steam or xbox to ps
Timestamp of dev stream example
Yeah mmr is frustrating and i think a lot of players quit cause of that… because as u say its a downward spiral…
I think at the moment there re not rly heavy bugs what re rly annoying.
If i would have a wish than maybe the shotgun roulette is something strange and i rly hate the trade system overall.. (roll a dice everything is better)
And as u mentioned the cheating problem, in that case i am just disappointed from crytek cause the sytem how u report and the duration for banning accounts is too long…
Everytime i get killed from a sus account i copy the profile link and save it.. and i also save the hours played.. after a while than i come back to that profile and check it out again and sometimes they need 50h+ to ban those accounts … so the cheater can play more than 50h without getting banned … i mean thats too slow common…
Ye where is the new ANTI CHEAT UPDATE?
And yeah cheating is one of the biggest problems in modern gaming history but fighting against that pandemic with easy anti cheat is like hunting deers with toothpicks and putting more money into anticheat would probably relieves the employees
Where is it @crisp delta , @delicate abyss 😂
Do not ping staff not active in chat.
@crisp delta You are welcome to post your own feedback but please do not copy paste other's posts as this is spam.
😂
Crytek spams me with sales, DLCs and battle passes so what 😛
Just unsub from newsletters then?
Bless
Feel free to turn notifications off then :)
Remove the "store feed" role from yourself and you won't get them
a perk that works exclusively with the spyglass is actually a really good idea, but I don't know what such a thing would look like or how it would work.
It'd need more refinement before implementation.
oh yeah, makes sense 😄 ty
Hey would be nice if Matchmaking is considering MMR. Because I have an MMR of 1,2 and playing on consol against people with 2,8-3,2 MMR it is not fun at all an feels like they are cheating.
6 Stars means nothing...
@dense shell #feedback message
Your shot went clear above his head, towards this window. This image is where you're aiming one frame before your gunshot.
Yeah, on phone rn, but it seems like the last second twitch just jerked the shot to the moon
definitely got aimpunched
Yeah just an aimpunch moment
Sad someone beat me to it, wanted to say "Let's play a game I like to call watching the clip frame by frame"
Gotta love people who think they know what hit registration is when it's them missing lol
After every game of bounty clash the game mode reverts back to bounty hunt. Would be nice if it stayed as the last game mode you played.
Should be fixed for the upcoming event.
Thanks!!!
Yes but they also said that before update 2.6
True. Perhaps for good this time, similar to the arrow ingame situation.
Ah yeah you're right. I totally missed that. When I watched it frame by frame I confused their hipfire for my romero's discharge
Seriously, wtf is with the thing where your character gets stuck and cannot move all?
So fucking annoying
Is it a bug or some rediculous feature someone came up with to make this game slower?
Twice in one fucking fight
First time hearing this, did you get to record it ?
No, I don't record my gameplay, but it's happened to me 5 times in the last 2 days
Only time I got this it was due to my internet dying on me for a time.
And it used to happen to me before I quit hunt 2 years ago before the big engine update
Haven't had any internet issues. Just normal gameplay
I get stuck and can't move, but my I can turn with my mouse
I seriously don't understand if it's some movement penalty or a bug??? It's not the same as the slow walking after jumping multiple times either
Never happened in any FPS before I presume ?
Yeah, haven't seen it during any other game
I suppose you could go with a #bug-reports-pc then. Ngl I'd like to see it live.
@visual anchor #game-ideas message just more spins, twirls and gunslinger inspect animations in general would be nice.
@dense shell
The frame before you fired because you got aimpunched
Yeah, my mistake. I thought the frontier levering fire was my romero's fire
Going in solo, making 5 kills, getting both main bounties and extracted. Only got 1.5k dollars.... Very underwhelming
Think it is fine, like, do we want money to matter or not?
Absolutely agreed but I feel like the pax deserves something particularly special since it's iconic is westerns
It has the Trueshot.
Biggest issue is just that Crytek keep pushing and refusing to balance the "modern firearms" of Hunt, so yeah you cannot do much to make a Pax feel powerful as long you can bring a Dolch into the game.
Also just the general 1-tapper meta where everyone have shotgun.
Honestly a fire rate increase for all revolvers would be nice. I've never understood why hunters wait a second before cooking the hammer especially when having to go up against thinks Luke the dolch. It makes no practical sense
Ah yes, more spam
I mean it is where the game is going, just sad
I dont like spam either but it doesn't make sense to me that hunters purposefully slow themselves down(especially bad on the nagant revolver)
Honestly what they could do is take Desperado's dance inspect animation from the Scottfield and also give it to the Pax and conversion family.
Even just a small rof buff would really help smooth out how the single action revolvers play in comparison to the other double action/semi auto sidearm
How many clues did you get, did you kill either boss or vanish either boss, when you looted these 5 hunters did you have full consumables so you got money or did they act as tool boxes, how long did the whole match take, was this your first match with that hunter, was this vs duos or trios?
Lots of factors affect how much money you get, I can elaborate on any of those above factors if you don’t know them but the long-short is that you probably could’ve gotten a lot more or a fair bit less. When I play solo my profit rate is usually 1.5k per match
I want something a but more unique but yeah I just need my pax and nagant revolver animations
Kills do nothing for earning money by themselves
Hello everyone!
First, I want to apologize to anyone I may have bothered unnecessarily. I also want to clarify right away that I’m not looking for support or help with this message. The purpose of this post is simply to warn new hunters about the serious consequences they might face.
I’ll try to keep it brief. No matter what kind of player you are, even if you are completely honest and always willing to cooperate, a dev of this game can permanently ban you for allegedly using prohibited software. I want to emphasize that it can be the dev personally issuing a manual ban, based primarily on their own subjective judgment. No matter what evidence you offer when submitting an appeal to prove your innocence, even recording your gameplay along with your task manager, you will most likely receive a standard template response, as happened to me, and that will be the end of your time in this otherwise exciting game.
Creating a new account is not really an option either. First, it violates the user agreement, and second, the ban is hwid, so a new account will most likely be blocked again after a short time, just like mine.
Some people might think right now: "Another cheater got caught and is complaining". But unlike many others, during my entire playtime (around 1500+ hours), I honestly can’t remember encountering a single 100% obvious cheater or even someone clearly suspicious. I’ve been playing since the game’s release, back when the FPS sometimes dropped to around 30, and continued playing until recently (until the ban). Now I think I understand why. After looking into it, I found quite a lot of people who ended up in the same situation. Some of them were eventually unbanned, even though support initially claimed they had detected "prohibited software", yet somehow those bans were later reversed.
If you ever, and I truly hope you don’t, find yourself in a similar situation, submit a complaint through the flag option on the game's page in the steam store and select the reason «abuse of the ban system». Maybe if enough people do this, it will encourage them to take these situations more seriously.
Thank you for your time, and I hope I didn’t take too much of it.
All the best to everyone!
I saw a cheater literally yesterday. Killing the whole map in 3 seconds from 488m away with an infantry.
Hopefully he wasn’t wrongfully banned
It was a Ragecheater, mostly the same guy doing it over and over just to be annoying.
@dense shell you got aim punched brother 🙏
Yeah thought the frontier hipfire was my Romero's
You're gonna get pinged so many times with the same answer 💀
Bro, it's just a serial killer, mostly the same guy going around butchering helpless people.
They gotta do something about their anti-cheat tech.
What a great comparison, a guy cheating on a disposble account is equal to a serial Killer

Yes. They're murdering my joy.
Then take a break
Or, crazy idea. They could already make their kernel level access anti cheat actually work.
🫢
Ah yes, so the 10k people they have been banning is just lies?
You clearly have no idea on how Anticheats works, how is the fight between Anticheat and cheat makers and what layers of defense exist.
But up to you to think nothing is being done.
It sure feels that way when people can easily sidestep it. It's not just cases of people slipping through the cracks. There's a known "Ragehacker" going back to back, cheating like crazy, buying new accounts, and continuing to use the same exploits. Yeah, that sounds like the anti-cheat isn't working or needs to be reevaluated.
They can just send a Squad to stop the guy from using a disposable account and stop rage cheating too.
Is not that easy to stop my guy, not other game in the industry has, why would Crytek do it? Cheats keeps improving everyday, bypassing Anticheats
Is like a virus, your body is used to Viruses that been there before, you had Vaccinations that helped your body get used to common Viruses and endure them easily
Sure, improving your anticheat is the same level of fantasy as dispatching a corporate hitsquad.
Opinion disregarded, idiot blocked.
The moment a new thing comes out and your body never been in contact with, you struggle to recover
Is not matter of improving the Anticheat my friend, is deeper and more complicated than just "better Anticheat, fix Anticheat"
My boy? Don't misgender me.
There will always be cheaters. People will always try to find a shortcut to win against people. The rage hacker is a known issue, and handled as soon as able but there are ways around the bans handed out that are far outside of any anti-cheats control.
@tepid atlas deleted your comment since it doesn't belong to #game-ideas but #feedback
I can send the text so you can paste it there
kind of a reach on that one tbh, "make x more expensive" is more of a suggestion than half the shit i see in game ideas
#feedback message weather and times of day are random, you just have bad luck.
#feedback message @wet horizon Maybe you should just thank RNGesus for letting you experience the rain. When I play, I would say that in about 3 hours of playtime, I might see rain once, night twice, and mayyybe I’ll see a fog map. Other than night, these other conditions are more enjoyable.
Night, or “Blue Day” as my buddy calls it, has a tendency to make players way more timid for some reason, so the matches are real slow
As far as the matchmaking, that’s something my group has kind of been inclined to believe as well. The matchmaking might bias towards weapons you bring in. When someone on the team brings in an avto or nitro, we tend to see more avtos, nitros, and dolchs in the match.
When someone on the team brings a crossbow, we tend to see more bows and crossbows.
#ui-feedback message @inland forge When they added bounty clash, it was the other way around. Every time you got out of a match or had someone join your lobby, it would swap from Bounty Hunt to Bounty Clash lol
Would love to know what about a live service game exactly makes it soooo hard to fix things like this on the fly 😄
not saying it doesn't exist but sure it's hard to fathom what it could possibly be
different hardwares can't possibly be succepible to a few lines of code, right? it is just a few lines, right? idk^^ whatever
or really just a variable in some persisting thing. getting filters and sorting right took ages as well, still isn't really
Any hot fixes run the risk of being cooked
If they haven’t properly checked them, they could just be making more issues for themselves
A few hours of a patch being live will get more real life testing and could have a simulate between seasons
And layering hot fixes on top of one another just makes the code weaker overall
It’s better that any changes be proper modifications were all of the changes have been bundled together properly.
Also multiple hotfixes mean you ́ll have to download more often.
Hmm try playing a sniper or fire amo😅 i guarantee you rain night or fog 😂
I dont think that weather conditions re completely random^^
Yeah, that's not happening. If you take your theory and apply it to every body that's queueing in hunt then there'd be way more rain night or fog happening.
I understand that you feel like the universe is targeting you for picking specific loadouts and then you get conditions that's not to your favour. It's more of a confirmation bias.
sure but I imagine that some changes might be easier then others. Like fixing the thing with the chosen mode not persisting. Honestly, I have not idea how it works but it sounds like adding one more variable and reading that when the lobby initialises or whatever. It always sounds like you have to go all the way back down in the code and all sort will go wrong. Idk, it's just something I would like to understand but then again... meh^^
I always think about mods but maybe that's an ineffective way of doing it
I think the issue there is that it’s a bug that has re-emerged and is not always occurring so the issue is likely quite engrained somewhere
Like something not firing off correctly, or a variable being defaulted accidentally
It’s possible whatever causes it is a byproduct of another function etc
Code can get weird, as someone who used to do a lot of coding, it doesn’t always make sense and sometimes there are inexplicable faults
Once I had to leave a comment line (code which doesn’t action and is for users to read) in a simulation because to delete it caused a stack error
hmm, okay thanks. that makes sense. I only know the unreal engine a little bit, perhaps that biases my perception a bit as well^^ It makes making games look easy sometimes
everything seems so nicely compartmentalised so that you can just mess around somewhere without effecting anything else
and can the lobby even be that complicated? no idea^^
perhaps ai is going to be good at fixing these things^^
For real Match making is rigged. You take an Sniper you get rain, Fire ammo Rain or night.
I saw that sooo many times and so many people post that in the Steam forum.
We had the function to choose MAP, Daytime and spawn place in the old good hunt. But now someone is thinking that when everything is random makes the game better but no.
Its BS. Every other Extraction shooter ou can choose the map you wanna play. Only HUNT have everything random but hey how cares lets change the main menu for the 10000 times.
How about all the times you got against players who used sniper and fire against you in broad daylight ?
Do you really think the game is rigged toward you personally to make your playtime miserable ?
Nah, I’m proud to have precisely 0 scoped weapon kills on my player card lol
I do use incendiary ammo pretty frequently and rarely get rain.
#feedback message @dense shell idk if someone already told you, but in your hitreg clip it looks that your shot went over them due to aim punch. I paused and tried to look at every frame before/after the shot and muzzle flash only appeared after aim punch forced your aim too high to hit, but it could also be missing frames
@dense shell ok looks like it's not missing frames actually. i think the shot just went too high due to aimpunch.
just realized you've already been told i'm sorry
You’re like the 6th person to tell him lol
damn
Removed their post for their sake, inb4 "Mod abuse they are removing feedback posts about hitreg being bad!"
That's understandable
if i posted it i wouldve deleted it myself as soon as i realized it wasn't actually hitreg ngl
Eh I'm not bothered by it being up or not, but I guess thanks for removing it
I don't even remember a single time when I corrected someone's bug report or feedback or such and they understood the correction and didn't argue against it that they went back to delete their own post, pretty much everyone just leaves them as is from what I have seen
It's a shame because the devs do read the channels and it would be nice if they didn't have to sort through posts that are just not correct or truthful
Hi all!
I have a question, which is probably hard to answer:
I have been using the matchmaking system to play as trios, against mostly trios. Now around 70 hours, the game is giving me really bad teammates who i feel like, hold me back a lot from improving. 9 times out of 10 at least 1 person is incompetent. Both randoms being bad sadly can happen often as well. I did my mistakes too, but these people refuse to use the mic, can't hear a solo resurrect themselves 2 centimeters away, a person moving under or above us. I've seen players do shit that left me speechless because how does your brain lack the ability to form thoughts? Or possibly a way to think ahead? Why play if you do not do research on youtube to improve at all? How can i improve??
Here is my frustration/concern:
These godforsaken lobbies will hard stuck me in 1 star. I fear this a lot. In most matches with bad randoms i kill 1-3 people, my randoms of course die, and then a 4th incoming solo or team kills me. At this point i feel like these people are not even real.
I have no friends, and i'm anxious about joining random discord voice chats where i know 0 people. I do use the in-game mic. I'm also learning, so no i will not be able to pull of crazy plays 6 star players can, and i cannot do trickshots like streamers. I feel like being a god is something people expect of others who join their team on discord, and i'd 100% get shit on which would ruin my mood for this game.
Honestly you'll be able to find some nice people in the LFG channels, give them a go. Not everyone is looking for pro players, and won't shit on you.
Should you run into anyone like that in our server, please feel free to open a modmail ticket to let us know.
So like genuinely curious why people care so much about match making (stars). I see so many posts about how its not fair to be paired against 6 stars, but I can, within a few games, go from 4 stars to 6 stars. Then be back down to 3 stars in a matter of a few games if I start doing dumb things like trying to get kills with throwing knives. The stars dont even mean too much. The range from the start of 2 stars 2,000 - with 6 star starting at 3000. The range of being in 6 stars is from 3000-5000. So the range of 6 stars is double from 2 - 5. Am I crazy to think the stars should just be removed because they are miss leading?
I'm just a Discord mod, not much I can do. But you can check #general-announcements for updates
I see no reason that the LFG options here in the discord would be any worse than queuing totally randomly. You might not know who the people in the discord are initially, but you DEFINITELY don’t know who you’re being paired up with through random matchmaking lol
I also can’t say I’ve ever used YouTube in my life to try to improve how I game. I don’t watch streamers, I don’t look for tutorials. I play the game or learn from/with friends.
On that note, the people on this discord can also teach you to improve. The biggest things that set great hunters apart from the rest are positioning and timing. And you’ll really only get those from experience. But playing with better players can speed up that learning
Buddy, they announced already that they’re looking into it. Click the link
it's been maybe 2 hours
the reports started coming in 2 hours ago
I was here when it started
but sure
You’re the guy that honks at car accidents thinking it’ll clear the road faster, huh?
Didn’t realize bootlicking meant having common sense and understanding the world doesn’t revolve around me lol
Slang evolves so fast
Sorry for not replying earlier, having a fairly bad day today.
You are right, after i thought it through even though this game is often frustrating, and hard to learn overall, its fun and i should just...enjoy it. Like i did in my very first few matches:') I guess its been a while since a match was fun for me, and not just a full on mess with no success stories which hurt my confidence and made me re-think if a weapon or build that fit me before, still really fits.
No worries! It happens, and different people have different tolerances for that kind of thing too. I know if we have a couple bad matches in a row, my buddy needs to switch to another game for a while because he’ll be too mad to keep playing hunt with level head.
Meanwhile I tend toward the other side of that spectrum and I’m content beating my head against the wall for hours at times just because I enjoy the game
Not getting many wins can definitely be disheartening though. Sometimes switching up your loadout or strategy can make a big difference!
If rifles aren’t panning out, switch to shotgun for the day, or maybe try to learn something new like the crossbow if you don’t use it already!
If you usually stick around for fights after picking up the bounty, maybe take an easy W and just head out to get your hunter up a few levels for the next match!
Oh, also, it might get better when the event comes in too. The people who play the game between events are the people who are really committed, which can make your average match difficulty a fair bit higher. A lot more casual players come during events, which smooths out the matchmaking too
there are ups and downs 😄 once you get to a higher level randoms aren't so bad
a lot of people go up and down a lot but there are also those who are on a level where there is not really an up and they stay at the top. Those perpetual 6* can be be a pain. no offence 😄
Stars are not really misleading, just inaccurate. Just depends on the number of plyers in the pool really.
Oh i see, that is good to know thank you!
@atomic solstice if you use a nvidia gpu you can set your own in Nvidia Control Panel, manage 3d settings, program settings, max fps and set to whatever you like
of course in hunt you will need to make it 9000+
I'm on AMD but that is good for people to know if they are on NVIDIA. Still it's ridiculous that we don't have more options
I googled and for AMD there is some setting called Radeon Chill, and you can set the min and max fps to be equal
Therefore creating a hardcap
@pallid jolt Were you solo?
Thats not quite how chill works - chill takes a max + min. Min is applied during low activity periods (menu's) and Max just sets a general target. Much like any other FPS limiter.
Setting both to the same value just nullifies the benefits of chill 🙂
I just found the post in game-ideas.
Apologies, chill would work in this case.
Its also really common for games to limit FPS in menu's - No one needs >60fps in a menu. Its a UI...
The reason they do this is so graphics cards don't need to melt themselves to run a basic UI
But anyway, I was wrong, sorry Nelly 🙂
@coarse dagger you'll have to put in a ticket with #customer-support
Nobody on the discord handles in game actions 😅
Nope. 3v3
Frontiersman + Catalyst is a solo only effect
If you are in a duo/trio you won't get the bonus tool
^
@raw horizon #game-ideas message this is without a doubt one of the worst and best ideas I’ve seen
I see is everyone just punching into a mass though, not the most engaging gameplay
The saloon might be too small
What about a ghost town shoot out, lower or upper desalle, the edges of the map being the edges of the buildings to prevent people arcing around in the low hills or trees, and it’s just last man standing
At least it’s a genuine idea and not just venting
I was mistaken....
Right after I posted it my brain started working again... Nope just doing a dumb here. Nothing else to see....
@proud sage #game-ideas message So, I definitely think some variety of a desert map would be cool, but only if it were something old and western like the Mojave. Anything too flat or scarcely populated by landmarks and wildlife would be too uninspired and boring to work with. That being said I think we can assume the next couple of maps will be more urban and snowy given a large amount of player feedback. Post Malone himself even said he'd like to see a more urbanized map.
@pulsar slate the skin is real and is coming tomorrow
#feedback message @silk shore It’s a PvPvE game. You have to be aware of your surroundings for more than just hunters. A major reason for the AI is for exactly what you described. They throw wrenches into your plans if you don’t take care of them properly. They track to loud noises (like gunshots) to interfere with your fights, and they wander around and yell to interfere with your stealth. You just have to learn to manage them and stay aware
@fervent fox I would like to see the C93 Especially because of it being my favorite gun in RDR1. I would remove all magazines that you only have one. Balancing it by loading the bullets in to the one mag. Slow reload as the balance
I just downloaded the update and three games in a row, when I start solo, I appear fourth in enemy trios. Who will give me back my hunters and time? I bought almost every battle pass for four years. This is just garb@ge, not work. Guys, play other projects.
I don't like the bettelpass at all, except for the cook and the knife all other skins are really not beautiful. First pass that is not bought.. What a shame.
Do you mean that you are spawning in the exact same spawn point as trio teams?
Where do I find my loadouts because they’re not on my screen anymore?
Nifty
Based on the gif in the patch notes, it looks like there’s a key one at the bottom of the hunter screen
I got a ping…
Why are the RU servers having problems? The RU players only play on the EU server. You really lose the desire to play.
The new character "The Bandit" has goofy looking eyebrows, otherwise he'd look pretty cool
#game-ideas message @frozen sandal Oh man, can you imagine the friendly fire kill tracker? I definitely imagine some trolls queuing in randoms to see how high they can pump that number up
the frames after this update are awful, tried changing graphics around and it doesnt do anything, perma stuck at 30fps all day ffs
ik this channel isn’t rlly for this but im kinda confused, i bought the DLC madness of montresor and i only got the tree gun skins and no hunter. Is this happening to anyone else?
bot snagged it so:
Really? Bounty was kinda low priority because of how much cash registers give and you guys lowered the amount of bounty per boss from 125+125 (250) to 100+100 (200)
Not sure why but thanks
How so? The DLC is not out yet?
i think
Instructions on how to reach out can be found here: #customer-support.
thanks
Same issue here
here is icon over icon!
Should be visible now in-game. Please feel free to let me know if you can equip or its still not showing up
Do I need to verify the game files for it to appear? I've logged in three times already, but it's not there.
Can y'all share which platform you are on?
PC
Steam PC
alright thanks a lot
I'm seeing filters on hunters hire menu resetting everytime i finish match, anyoneelse find it annoyiung? I don't want to scroll through all paid hunters just to choose someone from my roaster
ps5
Is it visible for you in-game yet?
Visible, but cannot use, asks me to buy the DLC.
(Already bought it)
“The Madness of Montresor is already in your Steam Library”
Dafuq
did not appear after logging back into the game
My first match was over in under 10 minutes... Is this how it is now?
Thanks for the reports. I'm working with our team right now to investigate this further
So why is the big DLC bundle gone again from steam where you can complete your collection? Was a nice way to get a discount on new dlc's.. This is not the first time it is gone and came back since people got mad. Hope it is just being updated.
The bundle usually comes a few hours after the initial release of the DLC
Hopefully, since it is gone from all the old dlc as well.
It will be, I do the same waiting for it to be in the big bundle since it's a discount since I have all the DLC and it usually just is a bit delayed
Plus currently there is an issue with the DLC so that is something they are working on
Fingers crossed. Would hate it to be gone, those 3.50 € is still nice to save since the new BB bundle is a bit spicy. Wish there was one with just the two hunters 
+1 didnt receive it
same, didnt receive it
+1
same for me, no dlc items recieved
so sad wtf
yeah
i want my pennyshot derringer in my pocket now!!
xd
i hope it wont take that much time
The Collectors Edition was removed during our regular refresh of our steam storefront. Our team is looking to offer new different bundles
For sure! Thanks for the reports. We are investigating further
same
So it will not be brought back? :/
No plans at this time for that same Collectors Edition/Bundle to make a return
i buy too and dont have
That is a shame. A lot of people really liked that bundle to get a discount when a new dlc comes out with the complete future. Hope it will come back again someday that is a + one from me on that to the team. Thanks for the info and good evening to you mate.
Thanks for the feedback! Happy to relay it to the proper team
@torpid wadi I would recommend posting that in #bug-reports-ps instead of #feedback
bring back black uppercut skin if u started bringing those old battlepass skins
ive been waiting for him for a lot of time
pls
Yes it is
@celest shoal @prime stirrup @sonic stream @eager kite @hybrid hinge Can you please share your Steam64 ID in this chat so we can track the issue further?
Here is a helpful website https://steamid.xyz/
76561198052046707
sure, 76561198151272519
i have the same issue as well: 76561198294759339
76561198045440922
same for me 76561198065388634
same for me 76561198041201686
Thanks everyone
having the same issue 76561198128811424
didnt got mine aswell
76561198248746642
76561198851666358
76561198346468591
Yes
:(((
Give me a sec
76561198817552110
I have the same problem.
76561197991843607
Hope that helps
76561198065973769 same here
76561199312595034
yeah thats a nice one, I also would like the black crossbow skin
quite a few skins Id pay to get, so its very poor business for crytek the way they are doing the whole skins thing
I agree, but it is what it is.
I dont complain about yoo much, but that all ears trait ruins this game big time. I cant see me playing this event for too long. Its not even hunt anymore with a trait like that. OP as hell
Totally agree.
This is the first time in my 8 years that I've seen a DLC release with a hiccup like this. Normally they are very smooth.
not to mention pretty unfair for the people who due to real life events couldnt/cant play during certain events. Hence why Ive said for a long time that if you miss an event, you should be able to purchase said skins
So sorry for the trouble 🙏
Same
Luckily everything is tracked so no need to worry about the money going to waste or anything
Mostly just a delay in the DLC launch
We are in talks with Steam as well as it could be something on their side
My steam store says coming soon on dlc but i can but it 😄 just wait a bit 😄
Anyone else has the dlc + it works?
@whole ridge It already exists. The bot headshot sound is the soft, non-killing headshot sound. But as all headshot are instakill these days, that's your confirmation. Also there are floating dmg numbers, 150 means death.
all ears perk needs to bugger off or lightfoot needs to get a buff. Cant even sneak up to a lair without the enemy team knowing exactly where im going to show my face
is it for the dlc?
Okay
No, to check what’s going wrong.
Man I wish the new Krag Silencer skin was for one without a silencer too
Can’t even use the Silencer one currently, so you’re not missing out 😜
hehe, just found it odd they only added it for the Silencer one, but the Maynard gets for both versions - abit lazy for a paid DLC IMHO
krag silencer <<<<<<<<<<<<<< krag
in fact, for more than 500 hunt dollars u get 3 bodyshots LONG ammo gun
xd
Question about doors. Why can we just not... you know... close the door fully behind us? Why do they have to be left slightly opened afterwards?
To let hunters know about you
dlc is not in shop now. Will players, who bought dlc before it has disappeared get any rewards?
can anyone buy blood bonds from the shop. it wont let me?
awful UI change, yet another change nobody asked for and that comes with its bugs
That... that is the point of this change. . .
182092428 i have problem too with DLC
Didnt fix it yet?
We've ended up back at the OG UI which everyone also hated.
I have a problem: my ping drops to 1 ms, then it suddenly spikes as if I have 1000 ping and slows me down for about 5 seconds, then it goes back to normal. This started happening after the update, and my DLC is not showing up (1098046380).
where are 15 ppl lobby? They lied on stream or what?
I just want the dlc
😢
no :c
They did a testing period for it last month
like they made hunter selection back to vertical which in itself is not bad compared to the big horizontal line it was, the thing tho is that the perk selection is now on the opposite side and i noticed a bug when u click on the perks and then back the Loadout button disappears sometimes
so? They said it will be implemented in this event
Where did they say that?
I may have missed it
event stream
i am not a fan of the new hunter/loadout screen now i have to learn a whole new ui smh
anyone get their montresor skin yet
Everytime there is an update on this game, there are 10 other bugs to fix.
I'm about to giive up on it. Beautiful yes. Fuctional? Meh.
can we get the loadout button back???
or the double click to get to loadouts?!?
the new hunter Roster is so much worse
nope
would be nice to for crytek to give some BBs as an apology to the people that bought it
Is it fixed yet?
Since working hours are over, i guess we should expect hotfix (not that fast actually) in the morning/afternoon
No-one would give a damn thing about this situation in the night
Moreover, i think we wont even get anything because of their mistake
Just get the dlc like nothing happened
Hired Hunters needs to default ont he setting you chose
Would be a good business practice, IMHO.
Killing bounty doesn't reveal exits?!
Not allowed according to EU regulations and implemented EU directives. Consumer protection law is clear, even though there might be differences qua wording in each EU Member State. Edit: forgot to mention the (potential) financial impact, etc. Too obvious to mention?
/boring jurist rant over
Bc an order have never been delayed in the history of the EU?
based on eu law you cant sell a product and not deliver on that product
Not how it works in this case, but I’m too tired atm and have to go to bed. -.- Woke up for some reason. Joy.
Ofc not, but still, there are elbow room for if there is a technical error/delayed delivery.
At most of all, you have a right for refund, when I'm sure Crytek will happily oblige giving you :)
I can PM you some ECJ cases and relevant articles, I don’t care enough about 10 euros to make a fuss about it. Just dislike it when this happens to consumers, the amount of legally questionable practices going on in gaming is absurd. This is ‘small potatoes’ compared to e.g. Ashes of Creation. Anyways, attempt no. 3 to fall asleep. 😉
I mean it is a little more wobbly when it comes with digital goods.
But when it is clear that it is a technical error and not Crytek not delivering on promises I feel like it is getting blown outta proportions.
And from ordered goods that doesn't arrive the rulings are such:
If you don't collect your purchase straight away or have ordered it for delivery at home the trader should deliver it to you within 30 days – unless you specifically agreed on a different delivery time.
If you don't receive the goods within 30 days, or within the agreed time, you should remind the trader giving them an additional, reasonable time limit to deliver.
I’ll keep it short and then I turn off my iPhone without having to get my Craig and De Burca tome downstairs. 1. Don’t rely on a literal reading of stuff you find online (that’s NOT how the law works - speaking as a MoL), always read the relevant case law and legal commentaries/‘digests’/commission docs;
2. Current contract law is based on the model “I give money, you give (physical) stuff on the market” and it’s hard to protect consumers in a digital market when the law is a bit ‘behind’;
3. In this case it was clearly available for purchase. Consumer did not receive the good/service.
It’s not a big deal, just trying to explain why it’s ‘irritating’. Consumers don’t have to put up with this. Digital or not, not my problem, current case law is very clear: it has to be delivered on purchase OR you clearly state it’s ‘coming’, ‘will be available soon’, etc.
Happy that people show interest in this boring field of study. 🙂
Goodnight mate
No, I think you need to banish it to reveal.
And I'm sure Crytek will happily provide a refund for people who is not satisfied with their purchase?
Crytek are currently trying to fix, they are not sitting and saying "no backies!"
All Ears Is the most broken thing added to Hunt.
I haven’t tried it yet, but I can’t possibly imagine this statement being true
It's right up there with revive bolt and the pre-nerf Shredder, I saw people using it in every round I played tonight and in 99% of cases they were using it to bushcamp a team from a compound or two away
Do you think it’s more broken than those though?
It is immensly broken
You can basically not rotate or flank
And creates horrible game states.
Basically only counter is to hide and don't move.
Honestly yes. I encountered revive bolts pretty frequently, but only a couple times where they just felt completely broken (like someone revive bolting their dead teammate four times in a row until we ran out of bullets to kill him with lol). They were OP and deserved to go but not impossible to play around. Never got killed by the Shredder when it had tracking blades, it felt pretty limited to Clash. I saw All Ears abuse in every single round I played tonight, it's impossible to avoid.
agreed, you hear 'em hella loud
That’s impressive that it’s that powerful 😂 I guess I’ll have to see for myself.
Though the original shredder was REALLY broken. You could solo teams pretty effortlessly and even if they ran behind cover, you could splash the ground with the explosive blades to kill in like 2 blades. I remember winning a 1v3 while on 50hp once because I found a shredder on another body. Good times, tons of fun. Definitely needed some nerfs, though I don’t think it needed most of the last round of nerfs it caught
How effective is All Ears for locating the boss lair? Typically if you’re the first team to get close to a lair, you hear a screech of some kind depending on the boss, which I always figured was the boss spawning in. But maybe it’s not? If it’s already spawned in and just makes that noise the first time someone comes near, then maybe you can use All Ears to listen for boss noises.
It just for tracking other hunters.
But legit it so good that you don't have use a scan on bounty pick up.
You just do a 360 with All Ears and hear if someone is approaching
So it doesn’t amplify other sounds like grunts or sound traps?
no, but honestly thatd be a rly good way to nerf it
i think it'd be a bit more balanced if npcs were also amplified (maybe disregarding boss targets?) so that way it's still cluttered. but that also lowk defeats the point of it
I see. I missed that detail when I read the patch notes. I thought it would just amplify all sounds in the direction you’re facing, so you’d still need to distinguish between hunter and AI footsteps and deal with that clutter. I feel like it would make more sense if it just amplified everything
Nope it, in fact, lessen it :))))))
agreed 100%
It basically "mute everything hear only enemy movement".
Well, there are still other noise, especially team-mates noise goes thru quite a lot.
I’m hoping there’s a patch for this soon because this is not fun to play against
Everyone knows where you are before you can see them if they’re diligent
I totally agree All-Ears either needs a massive nerf or just has to go. Being able to hear people at spawn is really stupid. It also feels like the event traits and points are a bit too easy to obtain.
At least there was only one shredder in the game when that was broken
I thought it was gonna be just okay but I can directly attribute it to us killing a trio after we banished. The only thing that threw me off at first was how loud the footsteps are even when the hunters are super far away still
I thought they were right on top of me but they were like 2 compound away
yeah same. First game our trio had it we were headed to Reeker and could hear players in compound from the campy treeline between Alice and Reeker. We picked them off pretty easily tracking them with All-Ears on wood and dirt. Just feels wrong
All Ears needs to be out of the game or nerfed to hell one or the other, i was excited about the map being empty and having to discover stuff but the second i load into a match I'm getting listen to from a spawn location near me and my teammate. just just had a game were we approached from lockbay didn't set any sound traps off stayed out of site lines to get to healing waters and the second an inch of me can be see i get hit by a centennial without ever seeing dude. 200m sound cues on other hunters is fucking stupid.
id rather have the revie shot back then all ears
I would change it so you can passively hear the sound of snapping branches much further. And when in darkside you hear hitting, jumping and damage shouts of hunters on the same distance that you hear the footsteps now
crouching can be heard from 50m away with it too, i agree with that but hearing 200m into other compounds is crazy
Snipers dream , what were they even thinking
they thought, "just added skins for the Maynard Sniper so we should give them the most bust thing we've ever made"
Again, I haven’t used it yet, but I just had a thought based on what people are saying
What if they reworked it and made it like sonar?
- Rather than being a passive ability in dark sight, you have to activate it in dark sight.
- The activation sends an audible pulse in its effective radius, getting quieter with distance.
- People can hear when someone activates it and can identify from what direction if they’re quick about it.
- Maybe make each activation last 10 seconds or something before needing to be reactivated so that people don’t just have one teammate running in dark sight all game as an active radar.
- Maybe make the ability amplify sound in all directions instead of just forward, since that pulse is being sent in all directions
that makes way to much sense +3 to you sir
I guess it would probably still be too powerful in that particular rework though because it would just invalidate the dark sight boost from a bounty.
You would have has many hits of it as you want, it’s omnidirectional, and would only be “marked” when you use it.
As opposed to the bounty that gives you 5 total seconds, you have to time your spin well, and you’re permanently marked.
How you gonna make that with inputs?
I have a few complaints about the trait. First, I think it just gives way too much information in general. My brother and I were playing with it last night and the amount of times one of us would open dark sight randomly and hear a team walking (not sprinting, walking) wayyyy outside of normal audio range was just stupid. What's the point in avoiding noise traps, all the new tracking mechanics, etc. if enemy teams can just hear you from a compound away anyway?
Second, I actually despise that Crytek has added yet another tool that disproportionately rewards passive play. When even WALKING can give away your exact position to people who hare 50+ meters away, it becomes obvious who this trait really benefits: people who sit still in bushes/random buildings and wait to ambush you. Aggressive play is even more discouraged because now movement/rotations that would have been literally inaudible are broadcasted to everyone two compounds away.
I don't know how you would fix the trait, I honestly don't even think the trait can or should be fixed, literally just remove it. If it has to stay, I think that reducing the range is an obvious 'fix', but I also think that finding a sweet spot where it is useful but not broken would be incredibly hard. If it's too short, just listen normally, and if it's too long you end up in situations like now where it legitimately feels like cheating.
Another solution might be to add 'ramp up time' of 5-10 seconds or something, so that you can't just whip open darksight every now and then and do a sweep to see if there's anyone nearby. Although this might nerf it disproportionately for people who aren't sitting still in a bush, since those people can afford the time anyway.
I also think they need to seriously consider which sounds it picks up; I think things like hitting grunts, taking damage, etc. would be much less offensive than it detecting WALKING.
And preferably don't wait until the end of the even to patch/delete it. It's genuinely awful right now.
Can't believe they managed to make a trait more broken than instinct lmao.
Also 100% spot on with thee assessments and I will add on top:
Even if you not committing to the campy/bushy style, when you see, engage enemies of distance, the best strat is to rat away, hide and don't move.
So even team-fights becomes very stale.
Yep, when you hear people walking in your direction, finding a good place to wait for them becomes the obviously most viable play even if you aren't actively trying to set ambushes. I think it's just way too easy to discover the location of people, where previously the uncertainty of knowing where people was had a huge impact
they push a certain playstyle with these latest updates and its getting quite exhausting
Ah it was more "the enemy knows we are here, best move is to hide"
That too lol
its straight up ridiculous that the counterplay to this trait is basically not to move at all
but sure its again an "anti-camping-mechanic"
Anti-anti-camping mechanic*
Yeah campers are eating with this perk
I think if the range was like 15 meters, so it was only useful for hearing people crouch walking around inside buildings you were close to, you could maybe argue this, but as it is it's doing the exact opposite haha
Like if it was normal trait it would cost 9 points lol
Also for pledge trait it should cost 4 basically, the fact you can just go to tower and instantly afford it is also bonkers
i mean yea, i hope it was obvious i meant it sarcastically
Yeah I got that I was basically jsut agreeing with the sentiment
Think the only fix I can think of that doesn't completely overhaul the trait on fondamental level would be:
- Non-enemy sound in while in dark sight is muted.
That would still be incredible strong, but at least distance and walls would matter.
Just posted my Idea for the revork, can check it out if interested. Would like to hear your thoughts people
i like it but honestly i like the idea above even more, that you can hear people that hold still for too long
Post it in game-ideas, would totally wote for that
Yeah, it's also nice. But it feels like that's should be basekit 😅
I'll say it again. It's broken. You can't rotate and the only counter is to get the trait and hold still, which is disgusting. Also if you wipe two teams at your first compound the third team will know where the extracts are and have the trait and be able to track you, hold still and ambush you before you get any map knowledge.
That happened twice to me in one day. Third becomes really tricky because of their map control.
During the last event the game felt in a pretty good state. I just don't understand what problem they were trying to solve with All-Ears
It's absolutely mind-boggling to me that no one seemed to protest against that trait internally
We already had the instinct trait problem and now it is 3x the range and directional as well
Maybe it’s not about problem solving and just looking to innovate and experiment
Is the new dlc issue fixed yet?
no...
Genuinely insane that this trait isn't a tarot card like wtf...
💀
Well the hate for 'All-Ears' seems pretty clear already. I have had maybe one encounter in a 4hrs session where it had maybe led to my death, so I'm kinda indifferent. However I can imagine that the power it gives a skilled wall-banging Veteran vs a relatively new player must be massively disproportionate
The issue with many "anti-camper" ideas is that they often work just as strongly for the camper playstyle.
i don't think all ears is healthy to the game
the amount of times i saw my friends and randoms yday randomly going in dark sight just to hear someone walk across the compound
No. Probably not.
all ears isn't even an anti camper idea - it only works on moving targets.
Stay stationary and everyone trying to play active is punished for it by releaving their position up to 200m
It's a trait strictly designed to reward camping
its sad that theyve added another tool that benefits the camping playstyle
hearing someone walk from so far away should be a thing
and i feel like it also discourages aggressive play because everyone can hear you rotating from compounds away
ye all ears is just horrible all around
imo it should work the opposite way: You can hear players that didn't move in a certain timeframe (10-20sec)
maybe a nervous breathing or something
best case would still be to just delete that abomination of a trait
yeah, i feel like this is not a good addition to the game
also it's very generous with what sounds it picks up too
its not just walking, it's hitting grunts, taking damage and all that...
I wonder how long is it going to take to fix the dlc issue
I really dont understand how te MMR works
Soul Survivor?
Im telling you, get ready cuz at this pace next year we are geting super sprint, buidables like forrnite, maybe a grapling like apex and some new map in space. U already have teleporting to clues, exploding grunts with cards, super hearing. This game is gonna be a contender for marvel rivals soon. Less pew pew more flight and supershit
Uff maybe mounts with laser beams . Put that ib sugestions
Get ready for galaxy rangers
I wish they made a legacy servee without this sci fi stuff and let us be
yes. as we can't play clash atm. but sometimes clash and hunt has weird mmr too
Neither Clash nor Soul Survivor use the displayed MMR.
Clash has its own unlisted MMR & Soul Survivor doesn't use any MMR. The MMR displayed anywhere is only a reflection on Bounty Hunt performance.
i could accept this, imo if you show a data about something you have to use the values. If they doesn't use do not show that values or show values what they use. otherwise confuse and annoy ppl. But if we think about data what we see on pictures what a chance a 1* player to beat a 6* player in soul survivor? almost 0 as we can accept 6* player more skilled. why any low-mid skill player should play Soul Survivor if you know there are moooore skilled players in every game. I try to win only 1 game to get the achievement. i have almost 800 hours in this game and never could win in SS.
In any 8yr old competitive shooter, there are bound to be stiff competitors in most MMRs. I agree that it shouldn't be shown when it has no relevance - hell I even think it shouldn't be shown at all. Knowing your competitions MMR is just a mind game.
I played Soul Survivor when I was relatively new. I only grinded it out for the trophies. But it isn't impossible to win - frustrating sure but it does help you learn to diversify your play styles and approaches.
If they used MMR for Soul Survivor the populations/demand would be too small to fill a server in most brackets & regions.
ppl has a skill and play games to relax. I understand what competitive is but in competitive controlled in most cases any physical (boxing) or mental (chess) etc. Mike Tyson won't play against a low weight champion of Kasparov won't play against a player who has no enough ELO score......
With the old version of MMR and the old bracket ranges there was a clearer divide between 1-3* and 3+...
I play as team and i play solo hunt. Clash mostly solo. I can win fair amount matches no problem if i can't or die. But when play SS i feel that it is really not my bracket.
I undrrstand ppl don't like to run 15 mins to die 🙂 I only tried to play to get achievements
The issue here, as I see it, is that it is nearly impossible to match players fairly without collecting data. There are players who start fresh accounts from console to PC or vice versa or play only competitive shooters, or play diverse play styles (bush wookie solo but aggro rush when in trios), play in other states of mind (drunk/high/sleep deprived/emotionally loaded)...
Yeah, that was also often my SS experience. Rush the Rifts, get a spawn fight, get ganked, go again.
Eventually you just get lucky... either better gear for the situation or positioning/spawn situation. The hardest trophy from SS is definitely that collect 250pts or whatever while having the Rift token.
Dlc not delivered yet?
Nope.
Soul survivor is good warm up in my opinion and good practise. I play it very often, sometimes I grind a whole battepass with only soul survivor.
I practise pushing shotgun carriers with rifles. I try to always play aggressive with no holding back and honestly it's working really well, I win often.
Yeah, because it might be on Steam's side.
I try to kill as many players as possible too, I chase gunshots early to force spawnfights
U sure?
Because a friend of mine once told me that this is the second time ppl dont get their dlc
That's what the General announcements said.
Why? People really are impatient with anything hunt related
Yeah, and that issue got resolved in time. Just like this one will too.
Because ill have to do a lot of stuff
Working too
You could always refund
i prefer clash mode
Soul survivor doesn't eat my bank account if I die,
and people I kill stay dead in soul survivor
I really like when things stay dead. Trios that non stop revive is so frustrating
Is recovery shot being added was worth it?
Id rather remove recovery shot or the ability to restore health bars with a medkit for a single benchmark
If you haven't been downed you could use it on a teammate if they've been downed so it usually have some use
I think recovery shot is a bad addition, but it already got skins so it's probably too late to remove it
I think the same
Can you randomly get Necro from a rift?
When solo necro was first a thing, like non pact trait. It was bugged and could be used in soul survivor. They quickly fixed that and you can never revive in soul survivor
I think knock down’s system would fit better
There is an anti trade mechanic if you kill wellspringer and wellspringer shoots you, you get like a bounty banish heal as it transfers to you
And add special altar if m8 died after knock down
So basically the medkits that cost pledge points?
Or do you mean like an apex revive your team thing
Ye ye
Special
Place where u can revive your mate
I feel a little bit overwhelmed playing trios, everyone has a recovery shot, remedy, pledgemarks
Everyone resing their m8s without any punishment
I find Maynard Silenced more problematic. I guess Recovery Shot never annoyed me much because Revive Bolt was so broken that the recovery shot filling that place was somehow easier to accept. But yeah, recovery shots from a Solo perspective are irritating.
(Almost)
But if I am playing Solo I always have something to burn with & a C. Bomb.
Maynard silenced got a skin too. Feels like getting a skin is getting past no return
They should implement a way to apply skins to scarce weapons
low budget loadout and a vulture can solve it. i always make monay and pledges in clash. fast and when play with my frinds in the evening i have many lvl 20 hunters
Honestly it is the only disappointing element of the Bandit BB bundle. Give us yet another Uppercut skin instead... I would have loved a Centi Shorty, Pointman, or Sharpeye skin with them.
I started to really dislike the revive system after revive bolt. It's like everyone got revive pilled and started noticing how strong it is to always getting your numbers up after revive bolt got removed. (I mostly play trios BH, and play SS solo)
Hi! Mb someone knows, when dlc fix?

