#feedback-discussion
1 messages · Page 231 of 1
I don't anymore now that I know it's intentional, keep the UI jank / nightmare, it's part of the games identity at this point
I mean I just explained why it has a benefit, you have yet to explain any benefit for removing it so idk why it would be considered jank if it's a useful feature
I guess they could instead have the game automatically check the ping of the region of the person you are trying to join and prevent/allow joining depending on that to make it less "jank" by removing your need to keep track of it
But I don't region hop often enough for it to really bother me personally yet
Would love to clean the grime off scopes so it’s not as blinding during fog, rain and night time
@burnt sable for the playing 10 bounty clash you could literally just get a free hunter, go in, surrender.
I understand that there is an “option” but that’s still a minimum of 10-20 minutes pure wasted time as you have to grab Hunter, queue, load, quit, load, repeat.
It just sucks.
Double sucks actually because now you’re also technically eating up a team/player slot for the others who actually DO want to play that game mode.
You're shortening the queue for the rest of them though 😛
Not seeing that as a bonus for, once again, being forced into a game mode I don’t want to play.
I like sole survivor more than I like Bounty Clash and I still think it would be bad to “force” people into that game mode
It's also not fun using weapons you don't want to use, but alas, such is the CHALLENGE
Game mode isn’t really a challenge of skill though, it’s just “do this specific game mode”. Challenges should be doable in multiple game modes IMO.
And what you’re suggesting as an “answer” to not wanting to play it is… really not a challenge
It’s a “waste your time”
so going against a bunch of solos is the same as going against a bunch of duos/trios or going against a bunch of trios all at once?
Solos/trios is different, but those are both different challenges. I don’t bounty clash because it’s just PvP with no PvE. There’s no “hunt” there’s just “showdown”.
It’s not why I show up to play “Hunt: Showdown”
read that wrong
I understand some people like and in fact asked for the game mode, but I shouldn’t have to play Bounty Clash, as I really don’t like it as a game mode. It just comes across as a contrived “force more people into this game mode” but it just further reminds me HOW MUCH I DONT WANT TO PLAY THAT GAME MODE
It doesn’t incentivize me to come back to clash, it pushes it even further away from my choices
I don’t believe adding a “Play this game mode” challenge is a good decision, and that’s my general feedback. I don’t think everyone would be pleased with “Play 10 matches of Sole Survivor”
So my feedback stands, that I do not believe forced game modes challenges are A: a good challenge and B: something we should have
ain't noone forcing you though
1000 event points is peanuts in the span of the event
and if you think it is, then the 20 minutes it takes to do the free hunter bullshit ain't really that much effort.
it's about the time of a normal hunt
To someone like me or you who plays consistently? Yeah. To someone who is relying on challenges and only plays a couple hours a week? That sucks. That sucks a lot. Hence why I put it into my Feedback in the hopes that the Devs see that it’s not a coop challenge and in fact sucks a lot
Additionally, with the inability right now to set which weeklies you see, that gets stuck in the way of seeing additional challenges down the line.
Do the normal weeklies not have the track option like the stories?
Nope! They broke that when they made the stories track!
@unreal ember Doesn't require much to run? Maybe not if you put everything to cardboard, but to hit 144fps at 2k let alone 4k at somewhat tolerable graphics, you need a fucking powerhouse.
I have to say, some friends, even some of my cousins, we all ended up playing hunt lately and we can’t seem to be able to stop… we are getting totally addicted and we even started buying skins and battle passes… A thing we usually never ever do but somehow with that game it makes us feel great and we dont know why… every time we are walking around the map we are amazed how good looking everything is… we are really addicted now.
add a slider for input voice volume. my mic pops and cracks in this game and the only way to lower my already quiet mic is to make my system input lower.
My settings are untouched from default. Ive only got 3080. Pretty old by now. Im at 2k. Hitting 150-180
dev's why have you made it so we cant use external ssds. the only other storage device in my computer that i can play the game on is a hard drive because my m2 ssd is full on space. because of this im having to buy a new solid state drive to be able to play. my external ssd is far superior than my hard drive 7x faster. than it.

de-bloat your pc man
im running anything from 140-265 fps according to my counter.
Are they AI frames?
There is no frame gen in Hunt unless you mean DLSS/FSR upscaling which is basically a standard in games at this point and with DLSS 4.5 especially often times reconstructs details better than without it
cries in RTX4090 i9-14900kf struggling with frames
Then you must be doing something else wrong because no way that rig would "struggle" with frames even without DLSS 😄
Unless your expectations are unrealistic at like 300+ frames
Something like that should easily have at least 200 fps on average
Depending on settings and resolution of course, forgot to add
I don't think it's worth it to max out all settings anyways though
Seems to work for that other guy lol
That's not max settings
It's higher than mine
Are you playing at 4k?
2k aswell
Then time to start troubleshooting your PC or something 
guess so lmao
It’s the 14900k. Notorious for throttling because no cooling system can realistically cool it
This game needs direct invite for crossplay, it’s annoying that I can’t play with my friend on Xbox when I am on PlayStation
Dear Crytek, please stop putting 6-star solos in 3,4-star lobbies (sometimes 2, 3-star lobbies) because you think we'd rather have a full lobby than a partially empty one. Sincerely, a 3,4-star player that has other things to do than play video games as a pseudo profession.
what do we think about changing necro to that you can be rezzed from afar rather than having the ability to rezz someone else?
What
Oh, reversed necro
Seems like an extra condition for an already heavily nerfed perk
heavily nerfed and still one of the best.
I broadly like it, but it would require communication between team mates
Which is something that the hardest going demographic (randoms) already struggle with
not really an 'extra condition' just requires the dead guy to have necro instead of an alive guy. If your team doesnt all run necro and one guy goes down, your odds are slightly worse of being able to use it, but if two people go down then your odds are higher
Its just hella frustrating that i am using 4 points to keep my teammates alive and then they pick something like surefoot or fast fingers or whatever, and i cant be revived cause they cba. Would much rather use the points to get to play the game more.
i think that gameplay-wise it makes more sense for it to go on the person getting revived, but i guess it'd have to be necromancee not necromancer.
it'd also be nice to have that extra bit of consistency, each body can only get up once without someone hand-rezzing point blank, instead of rn where two teammates can both necro the same guy.
when are they gonna fix solo queue its legit unplayable
That’s one of the fairest matchmaking I’ve seen posted
Yeah I'm sure the one 6* player has great chances of beating three 6* players 
I have the same issue when I try to solo, doesn't bump me down enough for it to matter and still face the same players I would as a full trio
Tbf a 6 star solo can be pretty damn sweaty.
No amount of sweat from a solo can outplay a trio that can do something as simple as push them together instead of 1 by 1, yet alone a full 6 star sweat trio
Isnt there a whole thing about being a good solo means positioning to prevent more than one Hunter pushing at a time?
Id much rather a 6* solo go up against only 5/6* players because they absolutely ruin 3/4* games for everyone else
Positioning only works against less competent teams, if they move/push as a group it doesn't matter where you position as you will have 3 people peek and shoot at you at the same time regardless
Unless you’re just running away the whole time and staying 100+ meters away it’s almost impossible to prevent any team, despite how incompetent, from rushing you all at once if they coordinate for just one moment
@formal hatch at the very least every skin from the BP that is tagged as legendary will be eventually available in a bundle at a later time. Only what's marked as Mythic won't return as far as it goes.
Don't worry. They don't care about your voice. At all. Have you tried this thing "getting better"? I hear it's the only way they might take your suggestion seriously. 🙄
skill issue
no life issue
Unless they give a solo mode to go with the removal of balanced mmr its probably not fair. what they could do is change it so the mmr balance isn't so strong that 6's could end up in a 2 lobby.
High latency problems have plagued this game since I can remember
so the cycle continues and the EU players escape to US East
spawn into the game and got shot at by the Silent sniper instantly, please delete that shit it's not funny.
😂 according to solos like hamdinitron, this is just a "skill issue."
@wide sapphire That certainly sounds like you got off a match getting tea bagged. Lol
Oh it's not hunt if my team dies without a face full of it 🤠
@gloomy stone how is that gonna solve anything, people are still just gonna run QM long rilfe + 2-slot shotgun.
And they can still get it out of the gate on a fresh hunter or get it after one win.
Honestly just make the 2-slot shotgun meta worse
Me no solo me trio. Me just know to push as team not 1 at a time
@gloomy stone I like the theory but with the lack of variety in the current 2 slot and the way that pocket shotguns would still be 2 slots it seems like this iteration would result in the rich get richer. But the idea is interesting and I kinda like the potential
What is going on with hunt...
I usually don't complain because i love this game but at the moment its ridiculous. Every game at the moment is full of Russian's who don't miss headshots, and also I live in England so I am on Europe servers what are they doing here. also every single lobby there is a 6 star boosting with a 2 star, I was really enjoying this game burnt myself out came back to it about 4 days ago have put in 20 hours since but every single game I'm getting headshot before i can even see them and the amount of times I've been headshot through walls and from an angle there was no one at on my screen then the second they peak I'm dead instantly. its completely unplayable.
"I’m a European player and I only play against Russian players. The servers have brutal desync and it’s unplayable. I don’t know if they changed something in matchmaking, but now the matches aren’t smooth regarding desync."
I hope they speak up about what they’re doing, because this way they’re going to lose European players.
Can someone explain to me what’s going on?
Sounds like end of event difficulty spike as always
Now most people have done the BP and only the vets are left again
Been like that since always
And FYI you can have as good, if not better connection from Russia to EU server than from Russia to Russia servers depending on the routing.
lol I just complained that six star solos shouldn't be put in three star lobbies to bully less skilled teams. I guess that's what you were expecting when you qued.
@gloomy stone I like that suggestion. I think if you made it so Romero Shorty/Rival shorty were two points and Specter Shorty / Auto4 were 3 points - it would work. Then you couldn’t have full length rifle plus great shorty shotgun with 5-6 points.
I wish I had this game but have to wait until Friday why can’t PS make it free
just came back to hunt from a long break. so.. any plans to make the UI/UX better? 3-4 clicks to add a single item to your loadout is kinda overkill. even if we use loadout presets for tools/cons...
New ammo type for shotties 
Yeah I had though about changing certain shotguns/ duel wields to be cheaper to incentivize their use, thats actually a good idea
I think dual wields and precision pistols can stay as all two pointers.
Bro stop with the ai slop collab posts
I just saw those 💀
wtf is a "Ghanks LRR" ?!
i need some help. found a bug in the game.
Don't you like the five finger knuckle dusters? Lmao
@deep bramble Funny you should bring up this jank with the bergmann, i was actually thinking of brining this up recently, good catch
omg i never realized the correct method was used in the duel bergmanns
This is the second time I've brought it up, first time was like 6 months ago :/
oof
if you want to get into weird reload, the specter shotgun is kinda jank too, your character could fully reload it by first pulling back the pump, inserting a round into the magazine, then putting the pump forward and back again, then loading the rest of the shells
Thanks Hunt for keeping up with exploits, you've done an amazing job!!! love ya
@unkempt field bro ur slop is so ass
if Maintenance is going to kick people from games at 15 minutes to the hour, Crytek should state that, my team had cleared a bounty clash lobby and was looting when we got kicked and lost the token
Look at the fine print... That's a chain pistol skin 😂
Oh sorry you meant from FFDP. Metallica has the same assets labeled differently.
@quartz bison
That "Suggestion" isn't actually a suggestion at all, it is Feedback, and bloating the Suggestions channel with your spam is more annoying for the Community than making headway with the Devs.
We need to bring this game back to its roots. I’ve played since 2019 and all the old players literally quit because the game lost its identity
Or just because it is several years older and they wanted something new... or with less/more (add generic complaint here)...
Asking for long ammo buff in 2026 is the wildest take possible in Hunt.
I wasn’t sure how seriously I should take that suggestion lmao
Sad, I was hoping this patch would include a fix to the Derringer badge "kills with any Derringer" to where penny shot Derringer counted towards its progress and not just quad derringer
Do not Pass Go. Do not collect $200. No easy Derringer badge.
lol nah at least keep them seperate im not out here farming quad kills for nothing
@peak ledge You can search "owned" in the search bar and that shows only things you have in your inventory
Since axes and lots od lumberjack's died for the games world to exist, as someone who restores axes, wouldn't a lumberjack themed event fit the world and could easily have an undead/ skeletal torn look to them as the 2nd variant skin easily tie in with lore?
Im new i just thought It'd be cool
Ai slop pictures are back in game ideas huh? Can’t be that good of an idea if ChatGPT has to explain it for you
And the map just looks like mammon's gulch 2
To be somewhat fair same could be said about Lawson to Stillwater to an extend
But this is more tho

Ain't that just a concatina bomb?
I think concertina arrows do it well enough now
You just described a concertina bomb but worse. What?
Tier 5 hunters solos in tier 2 games. What a joke. They play at different level. Thats griefing.
I’ve seen 2 stars that are a lot scarier to fight than many 6 stars. The star system is incredibly flawed and should be taken with a grain of salt
its just so upsetting. i just wanted to have fun and play but headshot after headshot i couldnt do anything
@fathom estuary If someone was killed after being revived from full dead with the bounty they don't count as a kill to prevent people farming XP/stats
@versed falcon hey, just saw your post about winter in game-ideas. So you are asking devs to add first ever content behind the paywall? really?
and split community even more, with or without that snow DLC
I mean snow idea is really good, but in the Colorado map, not in Bayou. but as DLC? - NO
Sure he meant just the hunter and gun skins for the dlc, he pretty much asked for snow as an afterthought
I hope 😄
but imagine, you get this skin, you enter match and it's not snowy map
sorry, guy was clearly asking for snowy dlc cosmetics. my bad
@crisp trellis What do you mean by "shrink stars to 5"?
matchmaking takes too long and most people play 4-5 stars
if there will be max 5 star, more people will be matched together
how is that? so you say you can play 2 stars team in 6 stars lobby?
dude pls no, they already merged 1/3 of mmr range into 6 star bracket and now we forced to play against unwashed animals with 4+kd
Depends, the actual matchmaking brackets depend on the region/more/platform etc. but mainly comes down to the population of that specific queue
So something like OCE for example can support at most 2 brackets while EU or NAE can have 3-5 depending on the current pop
It was just called DLC ..i mean snow for free and weapons as DLC
games in 4 star is way more fun than in 6 star... in six, people are literally squatting in the bushes or sniping from 10KM...
No one is getting paid for K/D or just being a 6 star. I don't get why people can't just play for FUN, not trolling or taking stupid loadouts, but just play fun, I mean be active whole match, not squat in the bushes for 40 minutes and wait for last ever team at extraction
I really enjoyed playing this game, but at the moment it's really pissing me off, constant system crashes, GPU Unit Error, endless lags, and the performance is a joke despite the RTX5080. On top of that, there's this crappy matchmaking... solo campers with higher (3x) ratings fighting against random teams with little experience or poorly equipped... I've now rated the game with only one star.
@radiant dragon if you tell ppl exactly how the mmr works its very easy to abuse it, so it makes no sense for the devs to tell you more details
we also already have a blog post that kinda tells you how mmr in this game works
Why does nobody want the sparks to one shot
Because why should it? It's long ammo so it should follow the same damage characteristics as other long ammo rifles, and it simply doesn't need to be any stronger
If you want a one shot rifle use nitro
why would we want the sparks to oneshot? that sounds busted as fuck
Some of us play in 6 star where that would be abused.
One shot sparks about to replace the mosin meta lmao grab your fast fingers
Not even, but the fact you pushing a sparks is now a gamble of getting straight up 1-tapped is stupid.
There is a reason why dum dum on the maynard got scarce.
yeah well none of you see my vision
im ok with that i like my vision better
players already buy fresh accounts to boost their friends on their mains. This ain't that deep.
I'm still for a feature that doesn't let 1-3 stars bracket play with a 5-6 bracket together just to avoid players boosting their KD with the lower team MMR.
Or
count the highest MMR in the lobby twice for the Team MMR, this doesn't hurt players that are in the same or near the same MMR range, but will punish smurfers.
@fathom estuary This probably means one of the kills was on a burnt out player revived using a bounty. Presumably to prevent exploiting infinite revives, the game doesn't add kills of redskulled players to your kill count.
Because that's stupidly overpowered?
yall just dont see the vision
explain your vision
well you see i like the sparks and i wish it would one shit
so if vision is just because you wish it then shoot in the head, it oneshots at any distance, simple as
@unreal ember There's already an option to separate the bandaging and interact keybinds
oh nice. thank you lol
requires skill ion have that luxury
@unique wave the "counterplay" to the bear charge is litterally just running straight to either side of the bear lol
Or stand behind tree/rock
really? If it is just that simple than this is truly my bad thx for the advice, will try out.
Like you have to keep running until he stops bc bear got drift lol
10 Bounty Clash missions as a weekly is just stupid.
Remove it. Reduce it to 3 if you REALLY NEED TO FORCE PEOPLE TO PLAY IT. But 10? Comon, Crytek. Dont force me to play a game mode that I dont enjoy. If id be interested in area battles Id play an other game that franctly does it better.
Just curious, is it just 'play 10 matches'? cause u got me fucked up lol if i cared about doing the challenge i'm just loading in with a dynamite stick 10 times in a row
Yup you can do that
@outer egret According to community surveys, thundershower is more liked than night and fog
Should those be removed as well?
Or well, to be fair I wouldn't be opposed on reworking fog at least
But either way statistics show thundershower isn't as universally hated as some may think
I hate it universally
Heavy rain at least
Heavy rain is goated. Best weather no contest
@glass copper Niemand zwingt dich zum spielen btw
#feedback message
training range NPC I´m in
Indeed
@analog canopy Flareguns and fusees have been nerfed to deal less burning overtime. I forget if there's an initial speed that is kept for a few seconds, but bring a firebomb as that has the fastest burn speed.
@dusty lagoon That is how slugs works, not sure what your feedback is.
You can do it even cheaper. No gear & walk to extract or out of bounds (which kills you).
Can do it even faster: Just leave the match as soon you loaded in, it doesn't have to start to count.
Not my Oberez McCree! 😛
Its price is the only reason I justify playing any Mosin...
Sorry it has to be done, the strongest shouldn't also have the biggest tax breaks.
Begrudgingly agreed.
Just wanna further point out: Uppercut P is more expensive than an Obrez
I haven't run it in months now. I've been trying to get gud with Springy Deadeye to just get my deadeye Avatar... but I end up wasting every enemy with my backup dual Scotty Swifts.
But if we change the Oberez price then the variant prices will have to increase and there's even less of a reason to play the Sharpeye.
That is basically the same issue I have with my Henry badge grind, I tag people and then I kill them with my secondary lol
Well, something something the Match was a mistake.
I did suggest a shit ton of way to balance the Match, but people hated that lol
Bc they dislike that the base Mosin could get a nerf
Yeah, same, I earn more XP with the riposte than the actual gun...
But basically, just give the Mosin Match +5 reserve bullets and reduce its sway a little.
Now you have a reason to somewhat pick it over a mosin.
That is also how I think half of my farm have gone, riposte AI and enemies alike lol
I actually like the Oberez Sharpeye... but recently the competition has been questionable and the cheaper Loadouts are less of a pisser to lose to an aim-botting pop-squatting Hunter who's hit-boxes don't seem to validate....
Yeah, honestly, if they were Hunter kill based & not an exp grind... they would feel way more distinguished. Anyway, I want my single shot rifles badge leveled to 10. 😛
Just wish it actually didn't get WORSE sway by equipping the deadeye scope lol.
Yeah, to validate the existence of Steady Aim.
And for the grind I don't mind it be exp based.
Bc there is also difference between getting a rank 10 badge in 6 star and in 3 star.
Saw a dude getting their rank 10 badge for bomblance already, but they also played in 2-3 stars which I envy, bc if I had to grind bomblance in my lobbies I wouldn't be done this year lol
Naw fuck that, it gets worse sway than a 3-slot sniper, doesn't make sense.
Make it in line with all other scopes.
Yeah, people's dedication to the grind is unreal. The number of people asking for separate Derringer/Penninger badges is evidence of the love of the grind.
Yeah, Bomblance mastery is probably 90% Bear & Meathead XP.
Yeah for sure!
@crimson elbow you do realize a 2-slot Henry is giving the avto a free 20 bullet reserve right?
i didnt, but for me the avto isnt such a problem tbh. im fine with it, if they reduce the bullet reserve to 14 for medium. that would be fine for me. if this solves that problem
@rugged wigeon Answer to your VPN Abuse Theory.
A VPN cannot bypass Hunt: Showdown’s 250 ms ping limit.
VPNs add latency; they don’t reduce it. The game measures real RTT to the server, not region or IP.
The issue here is that the 250ms limit is to much, some Asia Players can still connect to EU and vice versa, its not as much as it used to be but still an issue.
the limit is way too high lol
Can melee please override the fast fingers perk? I keep dying cause i try to melee but i can't because fast fingers is trying to reload my rifle. Then, i die.
@vernal bramble The spyglass already displays the range when you ping through it
I know that its too high, 200-150ms should be the maximum, or Crytek should make that the game connects to the nearest Data Center without giving the options to players to choose their Server. Its only switches if a players gets an invite from a friend that is on a different server.
This would solve every issue we have.
This is agree with. You should be locked to your local. Or give players a checkbox of which regions they are happy to play with.
The trouble we have the other regions ping plus the terrible servers crytek use right now.
It's far to often that the servers are a mess.
Most matches I have 22ms and still sometime get the lag spikes and other stuff, and it never used to be this bad.
So adding that all together is just a miserable experience
@junior coral the blur is part of the balance of scopes.
not only this, having 2 different Field of View (Scope would be Rendered separately) is very hardware demanding, forcing this on everything would just mean that players with already bad hardware just cant play with scopes anymore
@unreal ember #feedback message
that's because of ping and cannot be fixed. Your bleeding is controlled serverside, and until the stop bleeding packet reaches the server, you cannot stop taking damage
@eager mango It's an English Discord server. There's plenty of user who can understand German, but you should really put your suggestions through a translator before posting them.
Es hilft keine wenn dein Text nicht auf Englisch gepostet ist. Lasst es durch eine Übersetzer gehen.
@crimson elbow This would be great. As a pistol it would have less ammo as to not giga buff Avto.
We already have sparks pistol
We need a single shot two slot for long
Just nerf the reserve ammo like they did with the sparks pistol as well
@echo valve I think the bear as a Boss would be a terrible addition. It's enough as a guardian at the circus. If they are going to add a new Boss then it should be something unique & not just another bullet-sponge bear.
Claiming you speak for the Community while not posting your Feedback as a Suggestion is presumptuous.
How do I formally suggest feedback
Me and my hb NEED console FOV man
I joined specifically to demand it
We just got the game and really like it, but get motion sick at low FOV
Genuinely have stopped playing the game in protest
The FOV is generally terrible. And FYI the slider on pc doesnt really do anything aswell.
The issue with doing something about the fov is that it will break the game's balance.
I can't say for certain but I believe the fov is intentionally this way. Any change to it will make it feel a lot better yes, but will also make people much easier to spot. you will have a wider range to see people. The game is made this way to obscure your vision so you won't be able to be on guard all the time. you will have to put the effort to do that.
Just think of a sniper on some tower with a bigger fov than now... he will win every match just shoting everyone.
But right now he can't, because in order to see one side of the map, he has to turn his back to the other. even a slight change will break this balance.
I see your point, but I’d honestly happily take that simply to have a 10 degree increase or something
Or like seven degrees
I wanna play the game but physically can’t 😭
Let's hope they take your feedback to heart then 🤞
How are other bosses better than the bear? For example, a demon that throws fireballs and explodes nearby... and that's it? The circus is leaving soon, and we need at least some content. The two-headed bear is a great boss, especially when was the last time they added something like that? Creating a new boss costs a lot more, and this one is already ready to be added. In case you haven't noticed, online traffic is starting to sag, and another hunter DLC won't help.
I expressed the opinion of at least 12 people whom I know personally, and they think the same.
12 people doesn't equal the community
Is this the smartest thing you could write, my friend?
it's sad
I hate the bear.
I wouldnt want him to stay.
Personally, I hate him. I would never go for him if he's a 2ndary bounty. But still, that's because I find him too challenging for me and its really bothersome to solo without the correct loadout.
Now from an objective point of view:
Great suggestion. visually not really appealing as a boss but that can be changed.
The attack patterns are cool making him more unique than any other boss in the game.
I think its a good idea to keep him although I'd still never go for him personally.
Concern:
The only concern in keeping him is also my current concern about him:
As a solo player BECAUSE of his unique abilities, they make you too vulnerable. You can't "pause" like with other bosses. he chase you. he screams through walls. Doing it solo is just a nightmare. keeping him as is will break the balance between teams and solo players while changing an balancing it will remove his uniqueness which is the whole point.
Sorry its a bit long 😛
Smarter than 12 people= the entire community you speak for lol
Unless you are seeing a lot of people talking about it then you'd have a point.
Bear is fine, but doesn't have enough going on for it to be a wild target.
We already have brutes which serves a more important role.
Now the brutes I think could serve a bigger purpose because you rarely encounter an issue with them
Just because you're having trouble with this doesn't mean others are. Look at that demon, it chases you until it fries you.
Every boss has a specific spot it patrols.
I run to the circus every time and can kill a bear solo. Using a flamethrower against a crocodile, of course, will damage your gear. So why is the bear any worse? It would be great if it took mega damage from bear traps like before. (In that case, if it's a boss, it would be a unique feature.)
Eh, they are there to be a minor path blocker and occasional featured guest in a gun fight.
Only thing I would change is slightly lower their sound again, don't see what good it helped imo and for sure it needs more spots it can spawn as it is kinda limited atm.
I agree, a bear is an excellent target. Hunting one would be appropriate, just like in real life.
I'm talking about the Brute, not Ursa
As I said above, Ursa is fine, but it doesn't do enough to be a good wild target outside the circus :)
Ah nvm, I'm tired
you @ the right message lol
I feel if they added more spawns it would be fine
Yeee, it feels like they are always in each spot each match.
I know sometimes they don't spawn, but it feels more often than not.
Without additional content, the game could stagnate and die. I'd be happy to see more content added, but it seems Crytek is having financial problems. Especially considering that competitors are outpacing ARC Raiders and Tarkov.
Personally, I'd like to see progress and a more active online presence in Hunt Showdown.
Guess the game spawns in X bears and if it spawn in 5 and there are only 7-8 spots per map it gonna overlap a lot
Hunt have been running for 8 years, thru longer and shorter periods of "content drought".
Basically always assume they are working on a new map and a new boss/wild target.
But those two aspects takes a shit ton of time to design, create and implement
How long has it been since there was a new boss? It's been a long time.
So I propose building a plan based on what we have now.
Let's remember that the leech and the butcher are the same monster.
Boss, long time, wild target around 1½ years.
But realistically bosses is the worst thing to add to Hunt from a content perspective.
Because, by design, besides flavour, they add overall little the core gameplay loop.
It is basically just what flavour you want your rice-cracker.
True, it doesn't change the wys you're gonna play the game. More than likely you'll throw a sticky at it and kill it quick and it's the same like every other match
Exactly, bosses in Hunt are "solved", they are there to bring chaos if two teams boss the lair, but 9/10 times it is just gonna eat some pennyshots and perish within 1 min.
Honestly at this point we have such lethality against bosses that, if its scrappy there is literally no reason to just start blasting him with shotguns as soon you enter.
There is no reason to be quite, bc you have plenty of ammo and it is less risky to to kill him quick vs. giving the enemy time to attack you while you melee him.
Heck even for non-scrappy bosses, if one have an ammobox and 2 ppl have penny ringer, that boss is dead in 10 seconds flat lol
@normal obsidian No offense but there's no real fixing that issue. Your teammates despite having similar playtimes are differently skilled. My trio is often 5/3/3 occasionally 4/4/4 and we pull games mostly verses 5+. If you feel like the 5* deserves a lower ranking then I would suggest they play duos vs. trio with the middle man of your team or as a Solo vs trios or practices in a random team que. All of those things lowers the MMR for the team and gives him a chance to play against more 3 & 4*; if he dies consistently to them, he will derank quicker to the skill bracket you're expecting for his skill level. However, if he succeedes enough in those scenarios then he probably has the correct MMR bracket for his skill.
MMR, represented by the stars, is essentially just a wide bracket range for your ELO score. If you hover over your stars it will tell you the number values for that bracket. In my opinion MMR is not an accomplishment or that climbing the ranks is something to strive for. Play what you enjoy playing and with like-minded mates.
And a low-effort recycled generic boss will help? No thanks. There's 3 bears per map that's enough. We don't need one heartier one camping a compound.
12 people is a group of friends, not a Discord Community.
Online traffic sags every time an event comes to an end. There's bound to be stuff in the pipeline - like the coming Story Challenge & the return of Inferno maps (hopefully including Gulch this time around too).
That's a pretty good point to bring up honestly. There really isn't much of a point to start shooting up the boss once you get to it which makes me wonder if they should do something similar for the other bosses like they did scrapbeak.
Two years ago I posted this one, it got a Community & a half of positive votes 😉:
Or three years back with two Communities worth of upvotes:
#game-ideas message
Think you are having the opposite take away from the point I'm trying to make
anyone know a workaround for the global illumination bug with the Intel Arc B580? already bug reported it, and playing with the graphical settings don't work. cleared shader cache and everything. looking for any other possibilities. Hunt is so far the only game where I have this bug.
Sorry I miswrote that. I meant there isn't much of a point to not start shooting.
The only target with that exception is rotjaw I think wince he's in a body of water
I get your point and I know that there will be no easy fix for that issue. I know how ELO works in Hunt (public available knowledge). I believe the underlying ELO number isn´t shown anymore when you hover over your stats. The XML file containing that number was deleted as well. It would be nice to get this numbers again cause they make the MMR more relatable.
What I described is more or less an edge case, three friends playing mostly in a trio with one mate dropping a lot of skill from the others.
The issue is related to the fact, that the low skilled player in this particular scenario always faces enemy's that are way above his own skill level. Enemy's he will never see if he´s playing as a solo or with more even team mates. This has an impact on his personal ELO calculation and on his overall game experience, e.g. playing as a solo afterwards. If he plays for 4 weeks strait as a solo he will drop to 3* by an overall better performance, maybe an KD of 1.0.
If he afterwards plays 4 weeks strait with us in a trio his performance will decrease to KD of 0.6 but at the same time his personal MMR will increase to 5* , whats far away from his real performance. What I mentioned is just to flatten that impact a bit so that a player that has an avg. KD of 0.6 with 2.5k hours playtime can´t be a 5 or 6* only cause he sometimes kills players (by dying twice to them) he would never face in a perfect world. My first idea was to do that by a MMR cut off depending on your KD or KDA. For example that you need an avg. KD of 1.0 for 100h strait, to unlock the possibility to increase to 5*.
This solution will have almost no impact on our team MMR and would keep matchmaking fair for the others, cause our ELO avg. would have just a minor decrease. But it will raise the game experience for our mate if he´s not playing in a trio with us.
@tough orchid Doesn't the Sealed Ammo box do exactly what you suggested?
It refills your ammo and tools. But it doesn't allow to pick up new ammo types. For example - we used to have dumdum ammo for the Centennial. Now it's scarce (which is good IMO). So if you find the thing in the screenshot
you can than change your current ammo to dum dum. The problem is that these scarce ammo boxes are random so even if you take some time to visit several towers you might find ammo types that cannot be applied (like shotgun slugs while you're carrying a Cenntenial). My idea is to have a similar box in the 17th compound that gives you a matching scarce ammo (or choice between several if applicable) but it costs some pledge marks so it's not that easy.
Ah I gotcha now... the largest issue would be there's no sub-menu systems so having a choice selection while in-game would probably mean something more simplistic like spawning several scarce ammo boxes (pledge locked) at the 17th Compound.
Unfortunately, I think the idea would just ultimately eliminate the hurdle of the ammo then being scarce. It is very easy to farm pledge points and we would soon see Dolch & Centi Dum dum on the regular again.
It's a possibility, but I don't think it would happen. If it would cost like 2 pledge marks people would think twice if they want some more powerful ammo or a whole scarce weapon.
@alphathoromega They just need to add one: "Play Hunt for 8760hrs". Then you're good for awhile, right?
#bug-reports-xbox message @prisma adder That’s not a bug. Also, there’s an in-game report feature
What the hell is happening with your servers?! Are you near to close doors? This is unacceptable! Close range spectre and he didn't die?!!! Where is the balance when Im playing agaisnt a russian player in EU from where I m, and I always die? This is becoming to be a case of incompetence. There is no explanation for the latency I feel in your servers. Black list VPN between regions or simply remove the server region filter!
@echo robin My guy AI is incredibly easy in this game. New Players do not need an "easy hunt" mode when they literally do not lose their hunter until Bloodline Level 11 and have a tutorial mode to help get a grasp on said AI.
The day crytuseless aka crytek actually starts banning cheaters and moderating their game will be the day heaven and hell invade earth.
I guess from your pov you will never be happy then as it has already been happening for years at this point
is the mmr system broken?
Can someone explain the current matchmaking mechanics? I’m trying to get some friends into the game—they’re all in the 1-3 star range—but they keep getting matched against players with thousands of hours of playtime. It’s making them really frustrated.
Some sacrifices have to be made for the sake of reasonable queue times and fuller lobbies, and hours played is not some linear indicator of how good someone is at a game
Thanks for explaining
Also, a friend of mine got griefed by a random partner who kept reviving him just to let him die (revive-to-kill). It was a terrible experience. It feels like the game has no detection for malicious team killing, and unfortunately, he didn't manage to record a clip of it. I think he's probably done with the game after that. Why can't we lower melee damage against teammates? Or maybe give players a short immunity window to friendly fire (guns and melee) right after being revived? It’s much harder to pull off a 'revive-to-kill' loop using fire or explosives, so this would stop most of it. Of course, the best solution would be for the game to actually detect this kind of malicious behavior automatically. Reverse Friendly Fire (RFF) could also be a solution. I know it would take some real testing and balancing to make these mechanics actually work, though.
Alternatively, give the victim a massive damage bonus against the teammate who killed them. That way, if they get revived, they can easily retaliate against the griefer. This would act as a strong deterrent since team killing would become very risky. Honestly, getting team-killed once is still better than being trapped in a revive-to-kill loop. Of course, these are just ideas off the top of my head. I'm sure the actual game designers know better than I do! Haha.
Teamkilling is rare as is and friendly damage is an intentional part of the game that makes players have to keep in mind their teammate locations and if they are in the way. Retaliating against teamkillers also risks you being flagged instead. Best practice is to just report and move on if it happens rather than give teamkillers/griefers the attention that they are seeking
Plus the melee damage against teammates is already quite heavily reduced
But with a weapon like the Katana, which has high damage and rapid swings, it's still way too hard for a victim to react to a sneak attack. Unless you nerf the friendly fire damage to something like 10 HP per swing, you're dead before you can do anything.
I think it makes sense to keep friendly fire for AOE weapons. But for single-target attacks? Having a teammate 'eat' your bullet is already a punishment in itself. You missed a chance to damage or kill the actual enemy. That wasted shot is penalty enough; there's no need for your teammate to die on top of that.
Then refer to my other point, reporting and moving on. They should not base intended features like friendly damage over something that happens so rarely and is reportable and punishable. Katana is also not just a "single-target" attack, with martialist you do a wide swing with massive damage, if they start nerfing the friendly damage of that to just 10 like you said it gives teams the opportunity to rush enemies with those attacks with no regard for if their teammates are attacking the same target and possibly dealing too much damage/killing them
I'm sure getting teamkilled sucks, but it's simply not common enough of an issue to warrant wider systematic changes that might negatively impact otherwise intended behavior for normal play
Friendly-fire should be 90% DMG. Play as a team or deal with the consequences.
Also forgot to add, if the worry is getting griefed or teamkilled or having an otherwise negavite experience with another player/teammate, there's always the option to not play randoms. Either go as a duo or get a 3rd from somewhere like your LFG channels here on the discord or some other Hunt community
!lfg
Be sure to check out our LFG (looking for group) channels to find a partner:
For PC: #na , #eu, #asia, #oceania, #south-america
For consoles #looking-for-group-console & #looking-for-group-xbox
Regional LFG channels: #ru-поиск-игроков & #br-procurando-grupo
To be clear, I agree that a general damage nerf could be exploited for rushing. But I'm talking specifically about breaking the 'revive-to-kill' loop.
If we apply Reverse Friendly Fire (RFF) or damage mitigation only for a few seconds immediately after a revive, it solves the griefing issue without risking abuse. Think about it: no one is going to deliberately TK a teammate and then spend seconds reviving them just to exploit a brief immunity window. The tactical cost is way too high. It wouldn't affect normal gameplay, but it would stop griefers cold.
And what about situations such as playing a trio, one teammate reviving another dead teammate with necro and right as they get revived there's either an explosion from your dynamite that they survive or you shoot at an enemy on their body and the bullet is absorbed by the teammate getting up and even if you see that as enough of an punishment, it can lead to that teammate then killing that enemy when otherwise they would have died due to their teammate's mistake of not paying attention to the res
The immunity also wouldn't mean anything if someone's goal is purely to just grief
They will just wait and try again
And even if they did it just once or twice, that is still you losing bars that can affect upcoming fights, and it's not like you can just run to extract if they are keen on griefing you
So to stop revive TK loops, I'd just suggest leaving the match
Even if they might stop before you are fully dead, why gamble on that when you likely wouldn't want to continue playing with that person regardless even if you managed to somehow keep your hunter
Better to just leave
I think your points are reasonable, but from a veteran's perspective.
New players don't react instantly like we do. They don't just leave immediately.
They sit there confused, telling themselves the first kill was an accident. Then they get revived and think, 'Oh good, he's helping me.' Then they die again. By the time they realize it's malicious, the damage is done. From a veteran's perspective, sure, we might accept this as 'part of the game,' but for a first-time player? That confusion just turns into quitting.
Ultimately, I just want to see more new players stick around. A skin-based economy lives and dies by player volume, and I know they're spending a lot on marketing right now. But the game only thrives if we can actually retain that influx.
Beyond just the griefing, there are still hurdles like unbalanced early matchmaking, a lacking tutorial, and server stability. Just hoping the devs can find ways to smooth this stuff out. Anyway, thanks for the chat.
Honestly speaking, if that is enough to make them quit then there's plenty of other things that will make them quit regardless soon after
And if the goal is player retention there's plenty of other things ahead in the queue to sort out before possibly looking into getting teamkilled once in a blue moon
I do hope your friends can look at the bigger picture that is Hunt though rather than giving up on it
Thanks. It really is a one-of-a-kind game, which is exactly why I want those hurdles removed so more people get to experience that 'bigger picture.'
Have a good one.
@digital laurel Hunt doesn't have nearly as many cheaters as you or many others think so I'm afraid the issue might lie elsewhere
Cheaters exist like in any other game, but they are nowhere near common enough to be considered a problem outside the norm
At most I see people that I believe are cheating 1-2 times a month if I play actively
Sometimes less than that
The problem is that they're using one of the worst anti-cheats, capable of detecting even the most basic and poorly written cheats. I understand that Hunt is a game where it's difficult to spot a cheater, and that everyone feels compelled to whine about everyone else. Factors like noise, the fact that most walls are easily penetrated, and dark vision make it difficult to distinguish a cheater from an experienced player. I've been playing the game for over two years now and understand this perfectly. But judge for yourself, I'm neither the first nor the last to complain about the number of cheaters in the game, and the online rate is constantly dropping because of this. So I think we should consider improving player verification, and that will improve the online rate. Furthermore, I've repeatedly noticed that reports in the game are little more than a button to console players; dishonest and disruptive players continue to go hunting without any punishment, and even if they were somehow blocked, I have no confirmation, as there's not even a notification. ¯_(ツ)_/¯
The thing is EAC is not one of the worst anti cheats lol
It's literally an industry leading anticheat solution
Not very noticeable
Hi everyone
One quick question, i have a friend that got banned for "inappropriate" nickname ( ignoresafewords )
Is that name ofensive in any way? some help would be gratful
I feel like it's pretty obvious what the name refers to, so... but I don't think this is the right channel for that either lol.
How can i get feedback from crytek? I want to report about graphic problem and i want to be sure some devs would definitely see it?
Or even reply back
There are lots of text channels such as feedback but im afraid to be simply ignored or my message would go up, so they wont even notice
does anyone else get annoyed by the left alt keybind for lobby voice chat? It makes my mic turn on for a sec wen alt tabbing in
Can't u rebind it
Is it a bug? Then put it in #bug-reports-pc
I'm struggling with the fact dark sight can be carried around in your pocket now. Just had a 6* solo in our 3/4* lobby that pulled the moon card and killed everyone in about 3 minutes. Can we please go back to this mechanic only being linked to bounty pick ups?
I don't think the moon card is even close to being the deciding factor there
From my stand point as a solo he had no idea I was there until he used the card, i don't know my position has been compromised because I don't spend most of my time looking at the map. Head shot through a tree and it's all over. I'm very much used to bounty carriers with this extra power and random killers in the woods is just to much.
Industry leading doesn't mean it isn't shit.
I mean, it kinda does? If it was shit then so many game devs, especially big ones with more resources at hand, wouldn't use it so often
If there was a solution that removed all cheaters or almost all of them then it would already be widely known and widely implemented by most game studios, even if it was paywalled
It also depends on the implementation, EAC doesn't just magically work out of the box perfectly from what I understand, Hunt has had time to configure it and also do changes on their end to the backend and such over the years to prevent things like straight up being able to fly or have infinite health or such
In the early years there was a period of time when those were possible, but even then it wasn't that widespread nor did it take long for them to fix it
Is there a chance we gonna get Optimization patch? I believe this game can run much better and nicer with some tweaks done
I mean it already runs extremely well considering the amount of detail the game needs to render, are you playing an older spec PC?
Even my friend with a 2060 super and a ryzen 3600x can run the game surprisingly well at around 100 fps considering that both are several generations old at this point
but the lag tho, game on 100fps is soo laggy, not smooth at all
Can't say we share the same experience
#game-ideas message @proper escarp I could get behind this, but it would have to be pretty limited. I personally feel there’s already too much healing available in the game - enough to be actively detrimental - but that aside from that, this could be a viable item. Definitely shouldn’t be a trait.
I like the thought of having to be in direct sunlight for it to work - it’s both thematic and a balancing factor that limits indoor use. But it does make it absolutely worthless if you end up on a night or rain map, so maybe there should be another stipulation
It should definitely be capable of healing any hunter, friend or foe, making it have some risk if used wrong.
The cloud should either last <15 total seconds, or obscure your vision while youre under its effects to prevent it from being too effective as a camping measure.
Those are my initial thoughts on it. Otherwise, I think it could be a cool item that requires strategy to use effectively an can create fun moments in hectic fights
Sunlight? I wish I could see sunlight, today has been fog, nighttime and rain mostly...
Here we go, another weekend fighting against latency... horrible...
Just make a beetle that heals on explosion instead of well... that. The idea is just needlessly complex for no good reason and especially for a consumable.
A healing beetle would be pretty useless. For the healing to have value, your teammates would have to be hurt and you have to be sitting off somewhere not in the fight and piloting a beetle. So even if it instantly AoE healed to full, you’d be leaving your team outnumbered for a while, which is just worse than having equal numbers active in the fight.
We must be getting opposite ends of the draw because I barely get fog and rain lol
So then use the healing medkit that the devs put in the game
Right, so true. True true true. That definitely has the same gameplay involved as what was suggested. Totally
Also, the cloud throwable isn’t “needlessly complex”. The sunlight part could be complex, but the rest is the very basics and a proposed balancing factor.
Who does it heal?
How fast does it heal?
How long does it last?
What does the effect look like?
So then use Garden with fool. What the person is adking for would be needlessly complex and inconsistent.
A lasting cloud is different from a single use heal. Just like a fire bomb is used differently from incendiary rounds.
And I refer you to my above comment regarding “complexity”
Yes that would be better than a sunlight healing cloud. I still don't entirely agree with it since I think it would be further encouraging camping and especially if that can stack on top of a regen shot. I think it would just be best for it to be a healing beetle instead.
Even then though, I don't think we need more ways to heal. We have way too many honestly.
That’s what I started my comment with lol. It’s honestly the primary reason I’m not on board with adding it. But I’m trying to discuss its viability as an idea were it to be implemented.
Regarding camping, that’s why I suggested the points I did. The deployable med kit promotes camping more than the throwable does with my suggestions. The sunlight stipulation (which still has the problems I mentioned) would also work to minimize camping viability because it restricts indoor use.
I’m imagining a sort of smoke screen you can throw when you get caught in a fight in a field. It doesn’t provide actual cover, but maybe some concealment (about equivalent to that of a poison bomb), and people can run in and out of it throughout the fight to push their health into the next bar
#feedback message @echo robin L
I definitely think we need a smokebomb so I'm for something like that if it were to be added in. Either that way or an actual smokebomb with a trait to be able to heal while in the smokebomb
Im a big fmj fan but the Springfield already has too many ammo types it does not need another
Is L the only response you can give lol you’re just another toxic person in this Community
Hey, now you are here, just wanna give some numbers :)
56.2% have gotten too trainee-mode, 40.3% to tier 3 and 23.3% reached BL 100.
Which seems to be much better than on Xbox.
I would love to give a deeper explanation for why, but honestly (on PC) that is quite realistic numbers to have for a game like Hunt :)
This is legit one of the least toxic discord servers for a game I’ve ever been in
So only half of your players have hit level 15 that’s sad not as sad as Xbox but still you guys have way more players than Xbox and less than a 1/4 hit bloodline 100 wonder how many still play probably 5-10%
When I say toxic I don’t mean toxic towards people I mean toxic towards the game we play these numbers are showing that half the people who played this game on pc dropped it not long after picking it up
And you’re saying that’s the community’s fault?
Eh it is kinda realistic in a lot of ways, look at other games.
Also remember if a person boots up the game once and then never plays it is still counts in the statistics.
^
It can takes 20-30 hours to reach BL100 for an inexperienced player.
And that is kinda the same break-off % as other games with similar games with the same hour investment needed.
Deep Rock Galatic, is a VERY popular and liked PvE game, both for it's gameplay and community alike.
It is much more casual than Hunt due to its PvE only gameplay, yet only 18.3% of the playerbase gets to the point to do the true endgame of Deep Dives.
So going by achievement alone cannot paint the whole story.
Not to mention that even when Hunt had fewer features and was better balanced, it was a hard game to learn and even become decent at. They have some features like the immortal hunters until BL11 and bots and the training grounds to ease players in now, but those really only go so far. It’s just a hard to learn game because experience matters so much
Unfortunately yes as any ideas to make the new player experience get shot down by the more experienced players. There wouldn’t be many inexperienced players that are in this discord so we have to remember to speak out for them or we will not be seeing many new players stay like the percentages indicate
Have you seen how many suggestions are made in this discord? You know how many of them get implemented, whether positively or negatively received? I would argue the votes on the posts hold next to no value.
The devs implement what the devs want to implement, and only give significant weight to suggestions in the channel when they’re made en masse because of an active issue in the game.
That’s not the community’s fault
To clarify, the player retention isn’t the community’s fault.
The devs not weighing the suggestions heavily definitely is the community’s fault because there are a lot of bad/contradicting suggestions that go in there lol
Not exactly sure why you chose deep rock galactic to compare it to but I’d probably compare it to a game that’s similar like Tarkov or an ark raiders I’m sure more than 50% played more than 2 hours of gameplay for both those games
That is true that we only get an opinion not a say on what happens with this game but my point still remains that most of the people who vote no on helping new players mainly care about new stuff that helps them win the game not keeping more and more players come into the game enjoy it spend money on it and help this game grow to where is should be. Without new players this games days will be numbered and as much as the other dude said we shouldn’t look at achievements as they don’t show the full picture it’s pretty simple only 56 percent of players got to level 15 on pc so just under half quit and on Xbox it’s 15 percent kept playing the other 85 percent quit for one reason or another but the devs should be looking into that because if we don’t get many new players this games days are numbered as we have already heard them use the excuse they don’t have the funds to bring certain things into the game
I bet a large portion of those stats come from the really long and rocky launch of 1896. It was badly bugged for months
Apart from that, I’d say the devs are trying really hard to bring/keep new players, and that’s where a lot of the problems with current state of the game come from.
Fast firing weapons, abundant ammo, abundant healing, abundant restoration, AI nerfs, removing peeks, “fixing” wall penetration, most of the event traits they’ve released in the last few years, etc.
With every update, they’re working to reduce the skill barrier to play the game, which is technically good for retaining new players for a while. But at the same time, they’re diluting what makes the game special, losing the niche that keeps those players here long term.
I've been a 6* solo for several months now and the last few days I've dropped because of challenges I'm trying to complete. This put me back in the lower ranked games. It was a shock to see 3 man teams hiding in compounds and seeing 6* Star solos in their games terrorising them. Lower ranks need the freedom to fight it out and learn and play.. I actually felt sorry for them.. we need to somehow change this because it just isn't fun for them.
I choose deep rock bc it was a game that is more casual and easy hence not as "hostile" to new players to paint the picture of the reality that most people don't play most game for long.
@versed falcon That snow weather looks incredibly better than i thought it would
Another shot to the void... the latency of the game is like frozen thick butter...
I have a question? Do you have a protocol inside to protected german players? Killing them, is a impossible task... even close range with shotgun...
This is some conspiracy theory level of thinking
Especially when the answer is more than likely you just missing shots or not hitting proper center of mass, but that is difficult to admit
Of course, when you are gluded to a player, shoot him with a spectre and then cames a guy from nowhere through somo da opinion... it's a conspiracy
Latency, look for it on google.
Feel free to share a clip of it happening
This is not something that your word is enough for if you genuinely wanted the devs to look into it being a possible issue
Currently it's just you venting
Bring back the old Hunt on the old engine, make it separately
Who are these people running for extract every time it rains and why is it such 2 star behavior? I’m still seeing everyone here all my games and also rain is the best weather
Unfortunately I can confirm the Xbox players are declining as this is why I have brought it up when I try to bring new players in they don’t stay around long and I’ve been watching the achievement percentage drop over the last 6 months from close to 19% down to 15% for the trainee mode. I get what you mean though sometimes I almost feel they are trying to make it easier for the newer players but the problem is nothing is grabbing their attention and giving them a reason to play as someone who has played since before serpent moon I feel like I’m losing reason to play the game and even less reason to spend money on it. It’s funny how a game like warframe compares to this it’s a free game and if you didn’t want to spend money you can earn anything yet people spend money on it just to support the developers and it’s made massive changes over time but with this game they rely on us but I’ve considered stopping buying the battle pass unless there’s something I actually want because over the last few passes not much has interested me or my friends
Let's not act like people spend money on warframe "just to support the developers", while you can earn everything for free there's plenty of people who pay to skip grinds 😄
If anything that is the vast majority of people who spend money on ingame purchases, be it cosmetics or grind skips or whatever they do it mainly for their own benefit or enjoyment
i got false bans for cheating
So, the bans were correct?
huh?
gonna be real most of the ai enemies in this game are a joke once you learn it thoroughly
Martini Karen
@latent geyser Not sure if EXP boons is more worth than money when you reach p100/don't care about prestige.
It yields 2k, which means every 12.5 boon gives 1000hd. Where as one cash can give 250-100hd.
But besides that I can comepletly understand your overall criticism, tho I think more it is an overall issue with pledge marks in general.
They affecting meta progression, it being money or EXP kinda overrule any other option unless a player is REALLY into a certain pledge weapon.
The snow map idea in #game-ideas looks cool. 😎
@visual bay that might be a skill issue they die to like 1 damage
Has anyone here seen the MASSIVE trade windows lately?
It's almost like the client and the server aren't syncing at all.
its just annoying af
And its not a skull issue, since i get plenty of kills in the game
I think what they're saying is that it's hard to die to the spiders.
They don't do a lot of damage and die to a breeze - they die to a choke bolt direct hit (5 damage).
Theyre no more or less annoying than zombies. The AI in the game is luke warm.
The only annoying thing about the spiders is that they crawl on the walls/ceiling so you gotta keep your eyes out.
Theyre also loud as hell, so you can hear them a mile off.
Theyre a great noise trap in compounds. Just learn to play around them.
It's not a skill issue, its not an 'this AI is OP' issue, it's a failure to adapt issue.
They are a tool to be used.
And most importantly, they are telegraphed from miles away due to the their webbing, so you can always say "we not gonna push from this direction as spiders might be an issue".
I know, tough it is very much possible to die from them. Its hard to avoid them when the boss is surrounded by them. If you go there to fight the boss and perhaps other players, they dont attack until you are already fighting with others. I cannot just ignore them and continue my fight with players if they are around and starting to attack me at the same time. Also I cannot just ignore the players around me trying to kill me just so i can take 10 minutes to get rid of the spiders. Its just that they attack at the worst timing, which is how i end up getting killed by them instead of by other players. I hope someone else can relate to this problem, besides my friends (they have the same problem and they have about 2k hours in the game).
Each to their own. Personally, me and my group really enjoy the extra noise traps and compound changes.
They were brought back by popular demand, so I think the community has already spoken on this point.
How would you hunters feel if the mythic blue print skins and black market concept was part of hunt?
Please give some feedback on this its in #game-ideas 🙂 🙂
Personally, I'd love it.
But they can't reintroduce mythic skins as they were for legal reasons.
They advertised as exclusive, therefore they MUST be exclusive.
The idea is, the skins are only mythic bc they are rare to obtain, not bc they are time-gated. The rare skins will be newly created skins and not skins from the past
Change it in your game idea suggestion too! :D
perfect, i have just added that to the game idea suggestion. Thank you so much 🙂
The main issue is that mythic is specifically reserved for skins that are not coming back, not for just "rare"skins
So using the word mythic anywhere near an idea like that is an issue in itself
It would either have to be some new category or simply just legendary skins
I had this discussion with someone else earlier. Thats why we are thinking of calling it Shadow skins instead
As it is only mythic because they are so rare to obtain, not because they are time-gated hence the reason for calling it Mythic Shadow skins instead of Mythic skins
It just to create the opportunity for all new players to get new type of rare skin (Mythic) instead of nagging over and over "i want that mythic to come back"
If it make sense? 🙂
Well, good luck convincing Crytek that they should spend time and resources on more unique essentially free skins when they can spend that time making skins that are paid with BBs, in DLCs, battle passes, story challenges or such 😅
These Mythic Shadow skins will still cost BB (thus supporting Crytec and allowing new players to get Mythic skins in a sence) however they will be super rare and you need a blue print to purchase them with Blood bonds
Oh gotcha
I still don't really like the idea of encouraging farming maps for rare items like that, potentially avoiding pvp while doing so and being even more likely to extract early if you find one
Give the players prison safe pockets!
@dreamy charm remove "braindead" and you can post it.
You're catching the filter, should be fine once that word is removed in #game-ideas
Or here I guess 😅
oh
Lol
Apologies mate
Also make sure to follow the correct format
I'll post it there
Nah all good, prolly better there 😅
You need to have Title: in the beginning, not Idea:
Sure thing, let me correct that
Got it, thanks again mate
How would this be any different than a lebel. Your description of the weapon word for word describes a lebel. We need new guns that fill new niches not just essentially reskins of other weapons
Like all AIs, if you're killed by them during a fight it's just because you've been carefree and didn't pay attention to the threats around you. If you have a boss and a nest, deal with the spiders first and you'll be fine for as long as you stay in the compound. The spiders are very weak but numerous and hit fast, but they aren't as threatening as a hive who spotted you first, an immo running at you or a conc armored who happens to hear you.
I have a video of a cheater using wallhacks. Where can I upload it?
!report
If you would like to report a player, you can do so on the Team Details tab in your Last Mission section on the home page. Select the player -> Open Profile -> Report. It is also accessible in the Last Match tab at any time. If you have additional proof you would like to provide, you can find out how to reach out to official support here: #customer-support
**Please note that you can still report people even if you don't have their SteamID or cannot open their profile by providing your own SteamID, time of the incident with a time zone and region on the Hunt Showdown website (link is in the in the Customer Support channel). **
**Hiding statistics/profiles does not prevent reporting. **
Dear Hunt: Showdown team! I'd like to share my thoughts on the impact on gameplay and the economy of increasing the map's player count to 15, compared to the previous 12-player limit. Increasing the player count by approximately 25% significantly increases the frequency of encounters and third-party combat, resulting in a 20-30% decrease in average survivability. As a result, average player income per match is expected to decrease by approximately 15-25%, while expenses (lost Hunters, weapons, and consumables) will increase by 20-30%, making the in-game economy noticeably more challenging for most players. High-skill players with good finances will likely adapt quickly and even benefit from more frequent loot opportunities, while mid-level players—especially solo players—will face faster bankroll depletion (up to 30-40% faster than before), forcing them to use cheaper loadouts and widening the gap between rich and poor players. While shop prices remain unchanged, the availability of high-end weapons plummets, shifting the metagame toward budget builds, ambushes, and bushwhacking, significantly reducing game dynamics. Furthermore, the percentage of cheaters per player has not remained the same; the probability of encountering at least one cheater per match increases by approximately 20-25%, which may exacerbate negative player perceptions. Overall, the 15-player format increases intensity, but also makes the economy harsher, mistakes more costly, and progression less forgiving, especially for solo and mid-level players, and may require adjustments to the economy or rewards system if adopted permanently.
@astral gazelle since I'm kinda dumb and don't understand, are you asking for 4 man team lobbies? In hunt trios is the "squad" mode so I'm just checking
Yessir , 4 man lobbies, like another option like trios, duos vs trios or duos vs squads, or trios vs squads, etc
instead of 15, would be 16, 4 teams of 4
I think this is a common misconception since squad has the word 'quad' in it. A squad by definition is just "a small organized group of military personnel; especially : a tactical unit that can be easily directed in the field
-or-
a small group engaged in a common effort or occupation".
Just bear in mind that this will very likely increase match waiting times significantly
In my opinion, the balance feels really good as it is right now. I'm not sure why anyone would want to change it.
My simple of answers: people have playgroups of 4
Maybe 4 sqauds or a new gamemode "ground war" with 20 players
I'll never say never but I think this is unlikely unless hunt gets a big boost in players
Yeah i know but its rather better to try it than to leave it
I just genuinely do not think that Hunt's gameplay would be fun with 4 man teams with revive spam already being somewhat annoying and other factors with how the game is generally played
Trios was a reasonable addition to make sure that no matter how big a friend group is, no one has to play alone as they can divide themselves into duos/trios, but the game was originally designed for duos and it still shows in various aspects even with them removing the most obvious limitations from back then like rule of 2 when looting ammo or such
@versed zenith obviously not an easy fix because hardware is expensive, but I think your graphics settings are holding back your lighting. I'd have to double check ... but something looks really off about your screenshot
We testet it today. 15 players means more spawn fights and im duo more solos. In duo we got up to 4 solo players.
For me it feels to much.
@pallid shore When downed & Spectating you can ONLY see from your teammates' perspectives unless your teammates are all dead.
And if you are playing trios you can switch between which partner you spectate.
Hi guys! I have a friend who just downloaded the game and on steam can't start the game.. I have tried so many things to help her but can't start the game correctly. Can someone help us from the community?
any errors when she tried to launch?
absolutely not, we just see the loading screen and then the screen closes by itself
Can someone help us? 🙏
verify the game files in Steam
already done! and nothing changes
!avx
Hunt: Showdown 1896 no longer supports CPUs that do not support AVX2.
To check if your CPU supports AVX2 please follow these steps:
On Steam, at the top left corner of your app, click Help -> System Information -> Scroll down until you see AVX2 and whether or not is says "Supported" or "Unsupported".
Check this.
can we discuss in a vocal channel? then show you what happen?
I am at work right now, unable to hop into a VC, sorry
Ok thanks no worries, good luck 😉
Assuming they have never played hunt before, you are getting the EAC load screen and then the game closes?
yep
It's supported!
do they have an internal drive at all? directly connected to the motherboard?
any SSD?
yep an SSD but I'm not sure if she had enough space on it
i would recommend making space, just install the game on it, and see if it fixes the issue
Thank you verry much @sturdy harbor and @carmine needle 🙏 we will try!
as soon as u try that option, let us know what happens
Even neglecting your condescending edit insinuating that introducing broad appeal is good for the game, your suggestion for 4 teams of 4-player squads overlooks various issues that are inherent to Hunt’s gameplay
- Number of Teams. The primary reason they’re looking at increasing the player limit in the first place is because many people feel that 4 teams isn’t enough in a match. There are countless complaints about getting into a match only to have 1 fight (while another fight occurs elsewhere), and then having the bounty leave before they get there. Adding a 5th team is their attempt to mix up the dynamic.
- The Revive System. In duos, fights end fast because as soon as 1 person goes down, their teammate either has to risk it all on a revive or fight 1v2, both of which statistically resulting in death.
In trios, this is alleviated because even if 1 person goes down, 1 can cover while 1 pulls a revive. An aggressive team may still push with advantage, but many teams don’t because that time window is short and pushing 2 people still carries a lot of risk. Instead, it’s often safer to keep pressure on the attempted revive from a distance. Hence, the fights are longer, especially with revives being easier.
In quads, downing someone means you still have 2 people defending while 1 revives, and it makes getting the revive too easy. The fights would last for so long because everyone who goes down gets back up over and over. And a 4v3 is even worse to push than a 3v2.
- The compounds are designed such that there are a finite number of entrances than can be watched. Crytek continuing to add new entrances is evidence of this.
It’s difficult to fully defend a full boss lair with only 2 people. Unless you have a lot of traps, you’re better off section part of the lair and holding that.
3 people have an easier time, but there’s still only so much they can do, meaning enemies can still create opportunities to push in.
4 people would defend most compounds too easily. Think about pushing a lair that has 4 shotguns and you know they’re watching every entrance. That’s what the game would be. Your whole team of 4 could rush one door, and you could all die to an Auto-4.
Maybe they could add more entrances to make it harder for 4 people to defend, but there’s still only so many walls the Devs can blow open, and it would make the buildings hardly different from defending an open yard.
- Access to Tools/Consumables. Healing and ammo are already too easy to come by. Running out of either is rarely an issue to consider anymore, despite being a key part of the game and weapon balancing. A 4th person comes with more traps, chokes, flares, ammo boxes, med kits, toolboxes, etc. Since everyone on the team can partake in the same ammo box or toolbox, it just multiplies your teams ammo and equipment.
- Matchmaking. This bullet is more a point about increasing the server size overall, rather than solely addressing 4-player teams, but it’s relevant. There are already countless complaints about MMR matchups, which are widened in order to prioritize filling lobbies with short matchmaking times. Problem is, if they’re already having trouble filling 12 people of similar skill, increasing the lobby size only exacerbates that issue.
TLDR: There’s a lot more to increasing the team size than simply “But other games can do 4!”
"temporarily merged regions for the experiment, cos almost everyone I've fought today or played with is non-EU?"
Couldt this be true? Dunno if anyone else is playing Eu today.. .but there's a lot of high ping, and a lot of non-eu players today.
All in all. I reinstalled windows and downloaded the game back, and all my fucking favorite weapons, skins, attachments, everything that has to do with comfort, fuck it! it should be fucking saved in steam so that I can go to my fucking steam and just go into the game and install my devices! and I'm not going to personally play this shit anymore, I've donated so much money to you, I've bought hundreds of dollars worth of your paid content, and it's just ridiculous how you're losing such a large audience. I'm in a fucking save through the steam inventory settings, make favorites and everything else fuck!
When are you gonna reintroduce pîng limit on server ? EU servers are infested with ping abusers, I love the game but it's just not playable anymore in the current state
@steel comet
The guy came here to cry ping abuse, pinged a random mod, and then left the server
I run low-medium settings but my buddy runs everying maxed out and he says it's just as bad.
#game-ideas message @midnight wolf See the above
All very good points. It would be great to play this game with more friends. I agree that current game mechanics would not work with 4 players, but it would be worth exploring the possibility or feasibility. I realize it is unlikely to happen. I didn't think bounty clash would be a thing, but here it is. Maybe Crytek can surprise us again.
I certainly hope they won't surprise us with something like that
Trios made sense and the benefits of it outweighed the negatives of straying away from the duo focused design, but even if you liked duos, trios became the default mode since people usually just go for the biggest available group size in randoms and such
And I definitely do not want squads to become the default mode in Hunt
I already mostly play the game as a duo vs trio and we are always at a disadvantage due to that, having to go 2v4 would kill the game for me
And even if I were to force myself to fill the gap with randoms or such, it would ruin the game flow regardless with even more revive spam and certain loadouts being more oppressive and people having even more resources like ammo boxes for their team
Not every game needs to have squads just because some other game has squads, and Hunt is one of those games that benefits more from not having squads design wise
Also the baseline fact that in a game of 2-taps, having 4 people on a team increases the odds of having two guns pointed at you by a lot.
Also seeing as the person wishing for a surprise squad mode in Hunt has an xbox role, stats show that duos actually happen to still be the more popular queue on console, and since console has less players squad queue would likely be even more dead
An interesting idea to remove the despawning of corpses to aid in hunter tracking.
It probably has something to do with performance. But, potentially replacing corpses with a lower poly version after a short period would work?
It doesnt remove the bonus of Witness that shows npc deaths, because this way you have to physically find the corpses.
The servers dont seem to be able to handle the extra players lots more rubberbanding. And the games just feel strange lots of wierd stuff happening. First impression on the more players is positive but they have to uppgrade servers to handle it.
Strange. I didnt notice any problems myself yesterday and I played all day
Me neither
I got packet loss frequently. Didn't associate it at first with the new player limit but maybe?
dam, how is it going?
2 taps? lol this is a 1 tap game to me nowadays. I debate bringing in healing sometimes because most fights are shotgun/headshot fiestas
I can definitely understand the appeal and I think it would be possible to accomplish, but it would take a lot of work to make it balanced.
My personal biggest wish for the game is that they balance console and PC separately because based on this discord, we have wildly different experiences and certain changes (like nerfing most shotguns) would benefit console while hurting PC. Unfortunately, I’m not convinced that Crytek is willing/able to take on that extra workload
I also got some instances of heavy rubber banding, but I also didn’t associate it with the bigger player count. There was a particularly bad/persistent one while I was around the circus on a rain map, but it was clear before I got near the circus and after I got away from it, so I figured it was something to do with the circus and rain and the same time
Ahh im sorry about my comment was taken racial. It was not ment to be such. My comment was about that if you cant fill servers with people from primary continent then i rather have smallers servers since its impossible to play with people who have higher ping. I didnt have a single fair fight today.
I’d love to see cross-progression between platforms added (not crossplay). For example, if I own skins and DLC on PS5 and decide to move to PC, it would be great to keep everything by linking my account.
No need for PC and console to play together (just shared skins, purchases, and progression across platforms). It would respect the time and money players have invested and keep people in the Hunt ecosystem even when switching platforms.
I think it would be a great move for both players and the game
getting constant package loss these days
Very laggy servers, rubber banding, packet loss. It’s all over the place
It's been bad all week but as soon as it went 15 players it's run perfectly
@grizzled cave I'd have to disagree with getting free information that people know where you are
Less Teams... wtf is this? Every round is a spawn fight. This isnt Battlefield...
it's basically the original duo experience since 2018. Same amount of teams for trios now, 4 teams in trios is too predictable and teh match becomes a walking simulator too fast into the match. 15 players is a good thing
please dont finalize 15 player lobbies, its not fun at all, just running and gunning around every corner
plus the servers are not handling as well - constant spikes that i never had before......
The catalyst suggestion for relentless would render resilience useless.
And would stamina off Ghoul stack for every monster killed?
Have to agree the only catalyst trait I care about is beast face and even then I don’t really run beast face. I think it could be cool to have it more easy to find as a world pickup and more traits it interacts with to be worth the slot
Suggestion for improving the “Reward Clash” mode in Hunt: Showdown
Hello Crytek team,
We truly love the core Hunt: Showdown mode and its unique atmosphere. However, sometimes players want a more arcade‑style, fast‑paced experience. The “Reward Clash” mode is a great idea, but the current implementation feels limited: matches last only 15 minutes, while hunters and Hunt dollars are consumed, making participation too costly.
Our proposal:
- Provide hunters automatically for this mode, so players don’t risk their main progression.
- Give a fixed amount of money per match (e.g., $500) for loadouts before each round.
- Introduce round series — for example, best of 5 or first to 10 points. This would add progression and make the mode more competitive.
- Keep the choice: the core mode remains for hardcore players, while the arcade format becomes an optional alternative for those who want quick action.
This way, Hunt preserves its philosophy of risk but also offers players more variety and flexibility.
you should post this in #feedback or #game-ideas :)
As a duo playing trios, so far my experience with larger lobbies is ~50:50 there are 4 trios and my duo, or there are 2 trios, 3 duos, and 3 solos. Had one match of trios that had 1 trio, 4 duos, and 3 solos. Trios is barely trios right now lol
@thin jay Hey! Crytek is currently testing expanded match lobbies, upping the total player count in a match frrom 12 -> 15 :)
You can read more about it here: #general-announcements message
Note the test is going on for a week and there will be a survey to fill for feedback, otherwise feel free to leave feedback in #feedback ofc :)
Yes, I know but for the love of God why? Having issues putting proper MMR teams into lobbies, so lets expand the lobbies? Crazy behavior lol its just 5 teams running to the first shots made in the match now, and you better not be anyone but the last team there?
Often requested thing from people.
Not that I agree, most people don't understand Hunt or game design.
But glad this at least gets a test instead of getting pushed onto us.
It might be funner in the lower star lobbies, but in the 6 star lobbies its a bit overwhelming. Ive had maybe 5 decent games in the last two days, and the rest have been kind of a headache. I play roughly 8 hours a day tho and I know my opinion isnt the only one that matters 🤷♀️
Yeah, I haven't had a chance to try it yet (6 star myself), but my other 6 star friends hates it too.
Think it is just a fundamental issue of Hunt is just not buit for it.
Map is too small, healing too sparse and ammo count too low.
Yeah, and it can be hard when everyone in these lobbies are already really goated at the game, gotta make the maps bigger, and add more time if this is going to be the norm I think
But at that point, just leave it as it is
We all get used to playing and moving a certain way on the map anticipating where teams are and keeping track of them, now its just a mess
Mjaaah, duos kinda died when they got more players per. match (5 to 6 teams) bc the rounds got more campy.
Trios cannot really afford same luxury as the go-to mode for many and I fear people will simply just stop playing the game.
Duos is Hella campy always, we dont play it anymore for that exact reason lmao
Now that they have find a random third, I don't see the point of playing it
100%, duo is basically dead nowadays.
Well, let's hope that Crytek consider the feedback about 15 players matches carefully.
Fingers crossed 🤞
While I do firmly believe that players should be more focused on playing matches as a team in a team-based extraction shooter rather than focusing on a k/d stat that can just be solo farmed I also believe that k/d still has a place in the game and shouldn't be removed primarily because the stat simply isn't just kills and deaths, but also assists, and as I previously stated this game's focus is team-based and that ultimately ties into the assists you get as a team. Now, I could agree with a suggestion to change the kda stat to better emphasize the amount of assists a player has by making them more apparent for other players to view in the menu or from a player's career card.
Ive been playing last 3 or 4 years duo vs trios just because of this. I rather take disadvantage in fight just so that fights and games are more controlled and i dont have to be scared of every bush having shotguns in it. LOL
I was very happy being the only solo in a tiro lobby but with this update there are at least three of us in every match, I don't know if this is good or bad but definitely changes things alot. It's only three extra people but it seems I see a team every spawn.. maybe that needs tweaking? Put more space between us at spawn maybe? I don't know but it feels like a very different game at the moment.
And rewards havent charged, increased the difficulty by ~30% for the same payouts,
Spawns are always a difficult considerations, spread them out and the first compound is basically a free clue, but no one likes a spawn fight
More work for less pay-out, late-stage capitalism have hit Hunt: Showdown!
#feedback message
@icy siren
You can pick the bounty off fully dead teammate, assuming you don’t already have a bounty from the same boss. Just burn them out yourself.
There should just be a win rate statistic so people have a reason to care about leaving with a bounty. If all the kill gamers had a win rate statistic of .1 they’d be more humiliated than their kills make them proud, but people with a high win rate and decent kd would actually deserve to be proud because they’re successfully playing the whole game.
The win condition in Hunt is not that black and white though between different players
Getting out with the bounty is not a win in everyone's eyes
And I'm not sure if you want to encourage people to instantly extract after getting a bounty either any more than some already do
@sly sky Could have had sun card active which is constant faster regen
possible, i just doubt it as he was camped in a bush whilst we were trying to find him but it is indeed a possibility
@icy siren in theory if your mate really ragequitted with a bounty you can pick it up if the guy is burned out
Ah, didn't think to burn him, lol. thanks for the imput ! But honestly... is that really the way to go ? Plus, it was the last 2 minutes of the match (he died to a silenced mainyard sniper that we had to chase around the entire map... We got to the extraction with 7 seconds to spare... not really doable (and frankly counter-intuitive). but yeah i guess you're right guys, it's not really a soft-lock, just a really inconvenient solution...
Pretty sure fully disconnected players are also considered fully dead
If they were still revivable then they hadn't chosen the give up option in the menu yet
That’s the objective of Bounty Hunt. If they’re not trying to hunt the bounty, they’re not playing to win.
Also, I think more people should try to instantly extract when they get the bounty. It would teach players to try to do something about it instead of sitting 75m outside of the boss lair doing nothing
By not seeing getting out with the bounty as a win I mean that if the game was just always that, it would be extremely boring and unrewarding
Would you really feel like you were winning if you managed to extract 10 matches in a row without seeing a single other player?
For a lot of players pvp is part of the win condition, they have even polled that in previous surveys for the community
By definition of the game mode, I would call it winning. Wouldn’t usually be the most fun way to win, but it would strictly be winning because that’s what the objective of the game mode is.
Well things don't always go according to their "definition"
And the past surveys showed that
For a lot of people, just getting out with the bounty is not a win in their books
I'm also in that group, if I have no pvp at all in the match, it's a nothingburger match
Not a win
A win is a win. If you completed the objectives, it’s a win. If you fought off the rest of the server and extracted with all the bounties, it’s just a hard-earned win. Walking in, killing boss, taking bounties, and leaving without seeing anyone is still a win - just an effortless one. Just because you don’t feel like you earned it doesn’t mean it’s not a win
But if the goal is to add a winrate statistic, what would the point of it if not everyone even sees what it tracks as a win? It would be a pointless stat
That's my argument
I also want KD and KDA removed, but some arbitrary "win" rate stat should not replace it
I'd rather see neither at that point
I wouldn’t call it a pointless stat. It’s similar to the “Total Bounty” stat, but instead tracks what percentage of Bounty Hunt missions you extract from with a bounty.
It would be the KDA equivalent to “Teams Wiped”.
It’s fine if you would prefer neither of them. In the same way that some people care too much about KDA while others don’t care at all, the people who don’t care about completing the games objectives wouldn’t have to care about the win rate
Oh my God... this one is precious; close range with a swing of a bomb lance, gluded to the enemy, the game says on my game hit, and no kill... what can I say....
Add Weapon XP like hunter XP for certain weapons to unlock or upgrade them so we can upgrade to scarce weapons please. Or have a kill count then pay to upgrade the weapon, x amount of kills with rival for the homestead, x amount of kills with centineal for the wildland, x amount of bomblance or crossbow kills for the shredder so on. I just want the homestead and for this entire battlepass I have not crossed one homestead 78
And again, against a chinese player, Im dead right when he shows up...
I thought yall were exagerating about how bad 15 is i swear every game has a team either extract camping or sitting in a bush for 20-30 minutes this is just duos but more
Yeah it feels like there's a lot more camping which sucks honestly.
yup thats why i avoid duos and only run trios id hate to have trios become the same problem
@dreamy shadow its so bad rn
#feedback message what server is this? EU
I really enjoy the extra players in trio's, however I feel it is a bit much in duo's as there are so many teams it's really hard to get a grasp of whose on which team at times 😅
US East was really acting up on me about an hour ago
Just got out of a 7 team fucking trio match, christ the 15 cap is bad
Everyone either rats for 20 minutes or just dogpiles simultaneously and there’s no in between
@valid thicket It's not really falling out on its own, your character is shaking it out(Yes it still ain't realistic)
the mic is not working?
so it seems like a general consensus that 15player queues need to be gone yesterday right
pls nerf bow, make it expensive of out of sale or do less damage
I get one tapped by a 70 dollar weapon, its a campers dream and makes peaking much less skilless and less risky, it ruins the game with its frag and concertina arrows, especially when spammed.
So it'd be ok if it was expensive as hell?
In my experience using the bow is really risky - and balancing by cost doesn't really do much. If someone is already good at the game then they aren't gonna be low on funds.
I don't think bow is on the same power level as something like dolch p. Which is 500 more expensive
It has more downsides. A shotgun would clap a bow and so would ranged weapons, so 90% of the weapons are obviously better against it. Frag arrows are scares so you can't buy them anymore and concertina arrows is just a joke and doesn't do anything really. Next time just be more cautious playing against a bow once you learn they have one
You kinda get what you pay for. Something that's niche with downsides
Not that balancing with money is the right way like chaotic said
If a bow peeks you they are easy to hit cause they can't sprint peek like every gun in the game can do besides the bow.
I personally prefer the crossbow but both weapons have similar issues where anyone with a gun can finish you off first.
I prefer crossbow cause I can reposition easily and do the typical sprint jump peeks to hopefully not get headshot when I peek someone that's aware of me.
I disagree, in both close quarters a bow could match. shotty cuz of the one shot thing, and trust me ive played cautious but just can't match it when they nade me
Crossbow let's me sprint and shoot with full mobility. Also sprint while reloading
Works for repositioning and falling back if pushed
That's a nade issue not a bow issue. Put more than 40 metres away from a bow and the bow instantly loses. Hold a tight corner and the bow loses because its slow asf to take corners
Even 30m
Bow doesn't have limbpen either so it can hit arms that's blocking the chest because of them aiming down sights and moving the camera around
sure thats true but I still find it overused cuz of its price, its just annoying when you get pushed by 9 free kits with bows
I generally never see bow. I've seen a lot of complaints about bow so I suspect it's a free hunter low budget + low mmr lobby thing.
I see bow so rarely honestly as well
Around new years hunt shared that conversion, lemat, bow and some other free guns were the top 5 most played weapons
All were free hunter weapons
maybe because im on console, im not sure but I do know I have a 5 mmr, it could be my duo but idk if it drags u down
I hardly see it but when I used to use it back in the day I just took advantage of people who didn't play right against me with it. People would constantly peak me at close range first even knowing i was using a bow giving me free kills
Also, you can dauntless frag arrows
PC players complain about bow too, I wouldn't say it's only a console thing.
I actively mostly just run double poison bow and i also dont camp either. I kinda agree that it is OP but only in the right hands. The average bow user is going to lose a fight close range to a shotgun most of the time
Also a 6*
I mostly use bow with both normal and a poison arrow,normal helps with the bleeds effect,and mostly mosin obrez as secondry for more longer shots, with penny shot as back up
#game-ideas message @shrewd gull MMR doesn't equal an individual player's k/d stat. I'm a 1.16 k/d and I get matched with 2-3+ k/d all the time because I'm high 6 star and also play with people that are ranked the same way.
I can imagine it's also because so many people ran free hunters for clash
About the Terminus:
What the f. is this piece of s. weapon? It was pure torture to play it. I played with this dogs.t weapon for the Krampus Event, and it was pure hell. I could make 10 hits and no one dies. Not from 1 meter, not from 5. After the match, I got 40 dmg+ on the event or less. I took normal shells, slug, pennyshot, and flechette. And I am not a 2-star. I am in 4- to 5-star lobbies. My friends complained about the same problem. Today I got shot by a shortened Drilling with normal shells from 11 meters on the body and got killed. I played both versions of this crap. Short and long. I needed at least 40 matches for this one quest. For what is this garbage designed? You need two perks (bulletgrubber and levering) to unlock its "full" nonexistent potential. So I pay 238 dollars and 11 perks to play this abomination.
Thanks for the worst experience in a long time.
About Prestige:
I've played this game since release. I did all the trials. Now I can play this game for hours on end to obtain the same skins that I already have. And on the other levels, I get the worst and ugliest skins ever. It's an absolute insult. I can get the level 3 Hunters of the original Hunter market in grey. Juhu! Wow! Awesome!
Something positive:
I liked the Circus Events and your efforts you put into the game.
Thanks for your work!
@shrewd gull Removed your post about matchmaking in #game-ideas as there was no idea present, you can post about your opinions on matchmaking in #feedback
keep protect cheaters that suits you
I'm not protecting anyone, but you aren't helping either if you aren't reporting people through the appropriate methods
!report
If you would like to report a player, you can do so on the Team Details tab in your Last Mission section on the home page. Select the player -> Open Profile -> Report. It is also accessible in the Last Match tab at any time. If you have additional proof you would like to provide, you can find out how to reach out to official support here: #customer-support
**Please note that you can still report people even if you don't have their SteamID or cannot open their profile by providing your own SteamID, time of the incident with a time zone and region on the Hunt Showdown website (link is in the in the Customer Support channel). **
**Hiding statistics/profiles does not prevent reporting. **
I posted obvious cheater his gameplay even his profile says he is a cheater and you guys let him to play him about 4k hours now what the right method for you ??
Profile doesn't mean anything, plenty of people are baiting reactions with fake screenshots of supposed cheats. If you think someone is cheating, you should report them to #customer-support and if they don't get banned, maybe, just maybe, they weren't cheating after all
Also I am not a Crytek employee so I'm not part of the "you guys"
I'm just a volunteer discord moderator
just admit it you bunch of guys also earn money from cheats thats why you never ban your partners in game.. have some balls
Sorry I will not admit to any kind of borderline conspiracy theories comparable to thinking that the earth is flat
whatever you say you got no balls. you just let cheaters ruin the game and you dont even care
there is also lot of proof on internet that how cheaters play with cheat still no action about it
Yes, I don't care by telling you to instead report people in places where something can be done instead of here where it is against the rules and where nothing will happen because we aren't Crytek employees nor are the actual Crytek employees actively looking through here when they are dealing with the actual ticket system which I requested you to use instead, that makes a lot of sense
you re just cowards by loosing some money
man you know people report them instantly but as all we know you dont have a action about şt
stop messing with people
I know that actual cheaters get banned, I have seen people that I have reported get banned
But I also know how often people think someone may be cheating when they aren't
what about dma s people ??
Which is like 99% of reports
Hi, I want to ask if anyone has also noticed a latency problem on the European servers and if there will be a solution to it. The problem has been going on for a week now and I would like to play the game without latency problems and yes, my internet is good.
Since it doesn't seem to be affecting the servers as a whole it's likely some issue with a node between you and the servers which is out of Crytek's/Leaseweb's control
you ve created a great game its nice but you are a community thats afraid to ban even cheating partners out of fear of loosing players and money
that all I can say..
There have been issues in the past with specific ISPs routing connections through congested nodes, namely Telekom, causing increased ping at times
Okay, thank you. And could you give me some advice on how to solve this? Have you encountered this with anyone else?
Some have improved it by using a VPN to cause the routing to change by changing their location but other than that I don't know, could try reaching out to your ISP since as far as I am aware they can affect their routing
I know someone thought i was one time bc i hit the nuttiest headshot through a wall from like 100m away
Okay, thank you very much for your quick help. I'll try this option and see.
I did a GDPR request some time ago to get all my Hunt related data and through it I could figure out the average amount of times I get reported by comparing the report amounts to statistics from Steam for how often I played each year, and the results was:
2025: Once every 3.1 sessions
2024: Once every 2.6 sessions
2022: Once every 1.5 sessions
(Session being an instance of me turning the game on and playing for however long)
So assuming I played daily, back in my prime around 2021-2022 I got reported once every 1.5 days or so
Idk what GDPR is ima be honest
EU data protection law thing, basically just means that I can ask for my data that any company operating in EU collects about me for their product/service
It had everything from how many times and for what reasons I was reported to how many times I have hid in a toilet (since there's an achievement for it that needs to track it)
Uhh, not sure if you can request it without being an EU citizen
Unfortunate
Id be curious to see if ive even been reported at all
Also im seeing a lack of 2023 in that message. Did you take a break from the game?
Nahh I just didn't have the session data from a Steam replay from that year
Ah fair
Oh weird now I do when I went to check again, couldn't find it last time
Since it came to early access in early 2018
W
Ive had it since 2020 i think when it released on ps
Didnt play it too much then bc my friend at the time dropped the game and i didnt wanna play solo or with randoms
I don't remember the exact filters/formulas I used to calculate the previous results but for 2023 if I compare sessions to reports for cheating and use of exploits only it's about once every 2 matches, if I compare sessions to any report that also had cheating selected as a reason so also any rage report where people just selected all categories it's about once every 1.5 matches like in 2022
No balls hunt creator
I like reading all the negativity for the 15 players from the bad players
It brings me joy
All 15 has done is given me and my boys another team to clean up before extracting
I hate the increase to 15 too and I don't think I'm bad
Got plenty of friends who also dislike the change and are far from bad
And I hate it as a person who plays the game for PVP mainly
It just ruins the pacing and amplifies the bad aspects of the game with having to deal with specific kinds of teams especially with ratty playstyles being even more encouraged with time as the average survival rate goes down for players as they have to compete against more teams
I don't want team after team after team after team, I want breaks between the fights to allow for time to resupply spent ammo and meds from the previous fight and for the tension to build up again from not knowing where other teams may be
Its relatively easy to deal with the ratty people if you know what to do. If you kill everyone thats not ratty and just get the bounty you can then systematically hunt down the rats using dark sight
After learning that you get more xp from just hunting players after your first bounty bonus thats mainly what i do is just hunt players
Hunting down the rats is what is not fun for me
I can deal with most things just fine, doesn't mean I want to deal with them even more
I will always prefer the pacing of 12 players for trios and ideally they should revert it back to 10 for duos as 12 players negatively impacted the duo queue experience as well for the same reasons imo
hi, where can I post a video to report cheating behavoir?
Thanks, just posted a video link
yo anyone know about new season ?
Just my two cents:
I think to stock up to 15 players in a lobby was a bad idea. Espacially in 2-3 mmr matches it feels somehow like Hunt mixed with Call of Duty, especially when the boss is banished very early (like in the first 5 Minutes). Compounds are graveyards very quickly at its just not feel like Hunt anymore, but maybe its just my expierence right now. It seems like 15 player lobbys are somehow encouraging very aggresive playlstyle and you are getting "punished" (in lack of other term) for beeing a bit tactical and slower.
And when you survive such a fight with 3rd or 4th party, you don't have that much time to catch a breath because team 5 and 6 are coming for you. I don't mind spawnfights, they also happen in 12 player lobbys or smth but with 15 players you are almost instantly into a fight when you spawn no matter the map or your spawn location.Hunt felt always like it is ment to be slow, tactical in terms of PvP. With more players in the lobbys there is not that much time a plan a move, you have to react to an reaction. In PvE you had to know which tool is good for which boos, right now is it like people are rushing into the boss room, you yeet everything at Boss X and wait for other teams. I know Hunt is always developing and i'm just an old fart, but faster isn't always better.
I totally agree, people don't care about bounty, even more bushwookies, more third parties and many more things which destroys the manifest of hunt showdown. Maybe cod or battlefield players will like but not the hunt ogs and most hunt fans
#game-ideas message @hearty adder Honestly, instead of 4-player teams in Hunt: Showdown they should make a totally new and separate game using Hunt's identity and theme with Left 4 Dead 2 gameplay mechanics. We could even recieve a asymmetrical multiplayer gamemode with player hunters vs player monsters just like L4D2's Versus mode.
The focus would ofc be more pve oriented, but gamemodes like Versus would be pve-pvp similar to L4D2.
I've entertained this idea before, but imagine players getting to play as the several bosses and monsters from Hunt each possessing their own unique movesets for taking out player hunters in such a gamemode.
I'm genuinely curious if anyone at Crytek would consider this idea, or if they would even be able to do it.
15 player matches is fail crytek if it stays I'm out this takes away from old hunt. might as well rebrand to call of duty 2.0 at this point.
I am just another guy, with another opinion on the same topic:
I play with my friends at 3-4 mmr matches.
When we go into 3v3 the one extra team sometimes feels too much. But not always at least. The game becomes less tactical and more gunfight oriented. We started to focus on using weapons that hold enough ammo... because apparently we get more enemies, but not more ammunition to kill them. And it feels forced to play like that. Not so cool. (And keep in mind you have less ammo with special ammo)
After our 3v3 games one guy left and we went 2v2.... with 8 teams....
Oh where should i start...
There were 8 (!!!) teams. We went in the first compound and we got in with another group. We fight. We win. I am downed. He wants to pick me up.... next team arrives. My teammate dies. GameOver. We watch the team who killed us.... getting killed within the next minute.
And the next game was the exact same. 3 teams in the first compound.
And the last game before we just had to quit... well.
First compound, another team immediately there with us. We die. We didn't even watch if there would be another team to get them. It was time to quit for the day.
I don't mind dying. Its part of the game. We die often. But seeing 2 or 3 teams within the first 3-5 minutes? In the same very first compound? No moment to heal up, pick up a mate, or just reload?
2v2 has become absolute havoc. Its safe to say we will only play 3v3 until this test phase is over. Since the 2v2 feels more absolute pvp'ish than just going into Bounty Clash, we will avoid it for now.
I'd rather like to see how 4v4 would change it up.
4 teams makes it 16 players, yet just 3 teams are your enemy.
I'd encourage that idea more, for heavier fights that might take longer and may lead to more strategical thinking and teamplay. Rather than having more gunfights overall.
But for 4v4 it should be mandatory to play in 4 player groups only to join the gamemode. To keep the focus on this exact topic.
With friends or randoms ofc.
Interesting how you can make an objective assessment regarding player skill via discord.
Based on what they are saying in the details part, yeah. Its not hard
@burnt sentinel if i understand ur feedback right u want to only see owned stuff? for that u can search "owned" in the arsenal iirc
@visual anchor where did u contact the customer support?
Crytek website
and they didnt reply at all?
I got a single reply a day later before I even woke up, the fix they offered didn't work so I sent a new message, basically got ghosted, sent a new customer service request like yesterday and nothing but that I kinda get cause it's the weekend bit still
it usually takes 2-3 days for them to reply and they dont work on weekends
Still that first one has been unanswered for awhile
I just wanna be able to use voice chat
did u ask in #troubleshooting for help and searched thru the #1052341761575489566 ?
I havent yet. Good idea tho. Thank you
be aware that those channels are all community driven
@deep vapor that would make a wonderful #game-ideas :)
We just beat two teams and 1 solo and were left with two health chunks, ready to extract. Then, when we arrived at the extraction point, a full trio with full health chunks and ammo was waiting for us—they basically one-shot every one of us.😫
since we have 15 ppl now, can we have more options to restore our health chunk? for example the supply points
This game really needs HUD scaling. It’s one of the best looking game I own, but I still want the HUD to show my info without obscuring the world.
Battlefield 1 had great HUD scaling options.
Dude it's just a test not a full implementation, it ends on the 11th. Even then you have plenty of ways of recovering your chunks. Relentless, recovery shot, Rampage, Remedy, and the restoration medkit at the circus. You even have the RNG fortune teller that can give you a health chunk back if you're lucky. You have plenty of ways of recovering.
I'm all for having more players, but right now I think this encourages people to camp at the extraction point. Plus, what you said isn't reliable—not every supply point has a Fortune Teller, and getting a health chunk back isn't guaranteed. The Circus is another place where players camp the second most.
It's okay if the goal is to encourage more snipers and campers. I'm very flexible.
I agree that it encourages more camping which is why I'm against it it also makes it practically impossible to rotate compared to before imo
Also for me I've seen less people camp the circus than the extraction points tbh
In shooters like Apex, you have to engage to upgrade your armor. That's how they encourage more fights.
I feel remedy is not very useful since you need a trait to do that? what about an enemy's body could also trigger the effect?
That was a trait a long while back called Peace Keeper. Whenever you looted any hunter body you gained a chunk back. I don't really like it because it just makes it too easy to gain chunks back. For Remedy you can a lot of the time find traits in sniper towers or watchtowers if you really need to use it.
do you think they could add destructibility to the game? like breaking fences, floors, or walls with TNT?
maybe an axe or a sledgehammer could break down thin walls
We already have the bear breaking the circus walls now.
So yeah it is possible, they can just do the old battlefield bad company trick and make a shit ton of dust as they despawn/swap models.
Yeah they're definitely testing the waters with the bear first
If they could make firebombs burn bushes or wheatfields I'd be satisfied
Wouldn't mind that fire bombs/bullets could burn hanging tarp/cloth.
That'd be nice too
That’s what made me think about it in the first place. I had no idea the bear could do that. So why not going further and bringing destructibility to boss rooms?
It would make sense that the axe could destroy thin wood walls, floors, or even barrels.
Maybe the sledgehammer could break through barred windows?
Think if we gonna see it, it gonna be much more limited, think marked walls that can get destroyed with dynamite :)
That will be the least resource intensive compared to chopping down a wall.
That said, we already have doors and shudders that can be broken.
No that's not quite what I meant.
Here's an example in the images. When the contraband is removed the layout of the equipment shifts around so I'd like to be able to just filter ALL the contraband out since there is an option to only show contraband, I dunno why there's no filter to remove it.
It's not a major issue but I find myself often scrolling down to quickly select an item but it's shifted because of contraband.
aah sorry then :)
What if there was just a cap on how many boons you could have? That way you dont have too many
Have Hunt done anything to improve skill based/prestige based matchmaking in the last 12 months. I started to get a feeling for the game a year ago, but my friends tired of being rolled by multiple prestige players when we're complete noobs. I'd like to get back into hunt but my only hope of getting friends on the game is if they've genuinely fixed this.
@pulsar slate Dude, the idea to just "click and kill off 10 hunters from my roster" instead of being forced to "play" Clash missions? Yes, just let us do that, Crytek. I am not going to play BC, no matter how much you try to shove it down my throat. This challenge really needs to go.
I'd even gladly sacrifice ten RANDOMLY CHOSEN hunters to save time needed for loading into BC just to quit it instantly.
Is this where I can give feedback for increased players? Should I @ someone?
play free hunters, queue bounty clash then leave. It still counts
I know it counts. I did that. I do not want to be forced to do it.
It would be cool if the Player Stats made a distinction between the maximum kill range with a weapon and the maximum kill range with a trap, since some players, including myself, have made kills at a distance of 200 meters or more, but for many this will seem like a kill with a simple trap, which with proper luck and persistence anyone can do.

lol mine is 490 which Obvi is from a trap.
@cunning stone Please go back to 12 player max.
1.) Your servers can’t handle the increased load. I have been losing connection and kicked from several matches since you made the change. Once kicked I see that the lobby is 15 players. It has yet to happen in lower lobbies.
2.) IMO it’s not fun to spawn next to two to three teams and get into a firefight immediately in every single game. I noticed this happen to a me and a buddy four times in a row. Not exaggerating. When I want that kind of fight I go into a Bounty Clash — why the game mode exists.
Sometimes I want a slow burn game. To run around a bit and collect stuff. Sometimes I want to feel the tension of not knowing where everyone is. That is the difference between Hunt and all the other multiplayer games.
15 players are just too much, they make the map feel small and claustrophobic. It doesn’t feel like Hunt Showdown it feels like COD with a hunt skin.
Please, please go back to the smaller lobbies!
Please don't ping Crytek staff members
I would recommend using the #feedback for any feedback
true! That is what i am doing. But sacrificing hunters could be faster😂
Ok I put it in #feeback
just a note tho: When they ask for feedback in the main announcements they should be specific about how to do it. Otherwise it feels like shouting into the void.
And confusing that there are two feedback channels
I'm against larger lobbies because I feel like Crytek is likely experimenting more players in lobby to compensate for the lack of PVP interactions that they created themselves. Spawn fights are not rare at all, and usually a 3rd team spawning nearby will join to third party. That leads to matches where the server becomes empty very quickly and then it's all PVE or a few campers.
There are only two open extraction points that can (and often do) spawn close to each other and far from the boss. That encourages players to not play the objective and camp in the diagonal of the map waiting for bounty. Chariot Card also adds frustration to this situation because its effect triggers instantaneously, leaving no space for planning or counter play. I've seen more and more players just not hunting for the boss because they're tired of getting camped and robbed, and that leads to less active lobbies ( during the event, it's not rare to see players only farming pledge marks to go for cash registers and dead body looting because it's way safer and rewarding than the boss..)
There are a lot of points of interest now, with all the high tier weapons, scarce ammo and traits that spawn all over the map. Some players will spend the whole match exploring everywhere to gear up, get good traits and xp signs and will never engage with the main gameplay loop.
All those things contribute to matches being boring by killing at least one third of the players right from the start, and giving people boring and risk free playstyle while punishing those who play for the boss. While I do agree that people should be able to enjoy playing the way they like, it should not be at the detriment of the main goal of the game.
#feedback is to follow a specific format and present your specific feedback while #feedback-discussion is to discuss the feedback/ #game-ideas that others in this server have
"Please keep your feedback coming on our social channels so that we can ensure we come to the right conclusions from this test. We will also publish a dedicated survey at the end of the test to help us quantify some specific feedback areas." Seems like they mean for comments on their social media posts/reddit posts as well for feedback they will look at + a survey to come
15 players are too many.
I'll try to be specific here.
Hunt has always been a slower game compared to other shooters, with occasional small bursts of intensity. This allows us to pause, reconsider the tactical situation, and readjust.
For me, Hunt pvp is a game of area control. You peek and poke, move up, fall back, and rotate to gain an advantage to control space and move opponents into a disadvantageous position.
With fifteen players, this careful tactical gameplay kind of goes out the window. Four teams in a fight is very chaotic, and was very rare. But, is now common. It's hard to track that many people, so tactics fall apart, and it becomes more akin to the frenetic Call of Duty gameplay.
If there are four, or even five teams at a compound, rotations become difficult. The smartest tactics are either push in hard and hope to take a team out with luck without getting bum rushed by the other teams, or hunker down and wait for the other teams to weaken each other and then push in before they can reset.
It no longer feels like I'm "hunting" other players. It feels like I'm just running into an arena shooter.
It's also frustrating because my mmr keeps going up from killing players. But, I keep losing the match. Which is forcing me to pair up with even better players.
Getting kills is all well and good. But, i want that victory lap to extract. Which I'm just not getting anymore.
The game feels like it has fundamentally shifted away from what made it unique from everything else, and moved closer to the generic run and gun games that everyone else is making.
I think I'm going to take a break and hope it goes back to 12.
I would like to try a bounty clash with 15 people though. That's where I go for the fast paced fights.
Not gonna lie I took a break as soon as they mentioned 15 player lobbies this game has lost my interest nearly completely over the last couple of years to the point unless they make cross save a thing I won’t be returning
I love it
I really don't get why nobody likes 15 players on the map
like, I really enjoy pushing myself to the limit to survive in situations where you are surrounded by many players.
This makes you study buildings and the environment more in order to use them to their fullest potential in battle.
And in this way, game forces you to pay more attention to resource management for more fights you have to survive.
2/3 of my games these days are getting headshot from behind by a third party
Getting in fights is fun and all but there’s never room to rotate anymore and you can’t predict where all the teams are coming from. Everyone rats because of it and the fights are more boring despite there being more players
How the F0ck is it that we are 1.5 average MMR and still got matched with dumbass clans with 3.5 average that keep jumping around and shooting splitzer, and you look at there profile and they hide their stats and get 121 page of insult and report and yet, you guys don't give a sh1t about all that
its a freaking broke game with DEVs that don't give a crap. all you guys want is people buying your dumbass DLCs
1.5.....
well done
WAY to many spawn fights. 3 games in a row. 4 teams spawn in a corner of a map. Spawn algo needs to be fixed
Why IS the new Hunter time Limited again?
Either remove krampus' Challenge or remove time Limitation on the new hunter's Story challange
Don't like it at all. Taking the bounty out of Hunt. Getting into 1-2 compunds before ending up in a firefight 2 other teams, like the flick of a switch the suspense is gone. Just add Deathmatch servers if this is what you want. And not to mention having to wait for servers equal to or shorter than the actual gameplay time itself.
Crytek seems to try to appeal to a broader audience and it's been like that for quite some time now. While more players in the game I love is always good, if the game starts to stray away from what makes it unique then sure new players will come and try the game, and maybe buy some sknis and what not. But they'll soon jump to the new trendy game and at the same time the hunt community that's been there for years would leave because it's not the game they love anymore.
Tread carefully Crytek, acquiring new players should not be done at the expanse of the community that supported the game for years
This new 15 player maps are insanely difficult and really creates a case for camping it out is best. After a week of trying a few things, we finally just sat at spawn last night, camped for 10-15min and then proceeded.
On the way to the bounty, we managed to loot 8 dead hunters, bounty was a solo 🤯 which we picked off and took bounty.
The days of rushing are over, fights are no longer fun because "OH look a 3rd party" and everything that has been done to improve the pace of the game have been undone.
My opinion, if this is kept it'll be great for new players who will just leave and the existing player base will just move on as it will no longer be the game we purchased and love!
This is not to judge or anything like that, but do you primarily playing solo or trios?
If you buy it, it will stay.
He's time limited to buy for the week, after that you wont be able to buy him but if you already bought him, he will stay
so once you buy you have unlimited time.
I know but the Last Update Said they'll remove the Limited time for purchase which they clearly didnt
Them also being legendary instead of mythic means it'll Just come Back
No they didn't
after the Event, Hunt feels like a Beta now, you need really do some changes, more Pledge Marks and make the Bounty Reward higher, the games feels like now really incomplete. also the Loadouts, its a shame you cant put skills in the Loadout for one klick ready a hunter. also makes it no sense to set so many things up for Pledge Marks and u can just find less points at the post wagon. cheers
Damn must be the most polished beta I've ever played 
That is refering to the time limit to complete it :)
trios, mostly duo vs trios with my friend
Oki oki, just interesting to see what kind of people think of the changes, I see a lot of trios team players disliking the 15 ppl matches and I see a lot of solo/duos into trios liking it.
Which is an understandable development, solos/duos gets more targets to capitalize on and trio teams feels more of a target now lol
agree with you
I understand why so many people complain, and why there are so many rats.
But the problem lies within the hunters themselves.
and I in turn, mostly play active with shotguns, especially with romero77
Mhm mhm, I'm still split on the 15 players structure.
I do like slower Hunt, but I do think it is more a team amount issue than player count.
Think if the rules in trios was a hardlock of 5 teams it would be much better.
Issue rn is that it is less often 5 teams of trios and more 3-4 teams of trios and a myriad of solos/duos.
That in turn just spread the 15 players waaaay more across the whole map, meaning there are always teams nearby :)
I mostly solo, wouldn't say I like the change. 15 players seems like too much for bounty hunt, 12 was a sweet spot IMHO
hm it really makes sense
That is completely fair :)
But the problem with a 5-team hardlock for me personally would be that it's easy to read how many squads are left
Oh, and in the feedback, people often wrote about frequent clashes between hunters at the very beginning of the match
I like this new part of the gameplay because now you can't just mindlessly run to the first marker, but have to pay attention to your surroundings to see if there are other hunters nearby
Less monkey gameplay
I mean, that is already how 4 teams are.
I don't think it is a bad thing in that regard, even in duos with 6 teams you can keep mental notes on such
It would be better if they add 4p-teams instead of this
4 ppl teams is too much even for me, i don't have this amount of friends
but as some event it will be fun
tbh even with 5 full three man squads, it mostly ends up being 2 spawn fights and one team at the bounty
Maybe sometimes, don't think spawn fights is that often
It is noticeably more than 12 players, at least as far as I've played
If you want spawn mayhems go into 2v2.
8 Teams each match is wild.
but I will say, there are some unique fights with 15 players, like one player harrying and slowing down a third party while the other two take down the bounty team
That is just too intense for me
About half of my trios matches in this test have been 7-8 teams. We get a lot of duos and solos per trios match now
Console players, honest question: would you rather face more players or keep loading into half-empty lobbies?
During off-peak hours, Hunt already sacrifices balance just to start matches — 2–4 enemies, huge MMR gaps. Balance is already broken.
A possible solution: limited, optional PC ↔ console crossplay, only when population is critically low.
PC players get a strong MMR offset, and console players can choose priority for console-only matchmaking. If imbalance appears, it can be adjusted or turned off.
This wouldn’t be PC vs console — it would fill lobbies, make matches more consistent, and benefit both sides.
I think this is worth discussing — better full lobbies than empty maps.
yea im really not liking the new lobby changes. facing so many more duos and solos now, which honestly is just less fun than trios, winning or losing a fight. it sucks to be keeping track of 3 teams just for 2 different teams of 2 to flank you from both sides.
also, because of how matchmaking MMR works, 4-5* in trios will often face 6* duos and solos, which just rewards good players playing ratty and getting easy kills on newer or worse players instead of playing in their own MMR. im fine with occasionally seeing duos/solos but holy crap i havent had a game of majority trios in trio lobbies
like imo, i dont think the maps are large enough to support more than 12 players comfortably without it just becoming a middle-map brawl every time. people arent even fighting over bounty anymore, because you encounter people way before you get close to finding it. even on games with edge-map spawns, im seeing lobbies cleared pre-bounty more often now
im not against change and im glad they're doing this as a test, but i dont think this change is a good one. the game felt a lot more strategic before the new lobby changes
Could you please explain why the game hasn’t been released on PlayStation Brazil? Is there a reason it isn’t planned for release? Also, why isn’t there a dedicated server for Latin America?
I'm not down to have even more chances of facing cheaters so I'm good. I'd rather Crytek just find ways to hype their game up.
@mint island thats wanted. its like an extra step ppl can go during an event
didn't play a lot but more players definitely shook things up quite a bit. Matches where you can regularly hear fights playing out somewhere on the map are kinda cool. Winning is just way harder^^ Agree that 4 trios would be better then too many teams. The testing period is definitely too short. It takes longer to see what the actual meta would be. I think with more teams it would make sense to bump the value of secondary task and also give the bounties another value. Basically make it worth to make the choice to extract a single bounty as long as overall pvp doesn't decrease. Or give the tokens some value in the lobby so token farming could be a thing. My gut feeling is that pvp in the current system is a bit much with more players and it may need spawns in the centre. But again, too much pvp is an opportunity to reduce it by other fun means. 😄
It definitely feels harder to extract with a bounty.
I'm getting more kills. But, my extract rate went from like 1 in 3 matches down to maybe 1 in 8.
It doesn't feel great to get 5+ kills in a match and still lose. Usually, if I'm getting 5+ kills, I'm doing a victory lap to exfil.
Now, I'm heading back to outfit a replacement hunter, and with a higher mmr.
I shouldn't be going up in mmr if I'm consistently losing matches. That just makes it even harder to win matches.
I'm not playing to get kills. I'm playing to extract with a bounty, and get a couple kills along the way. If I'm not averaging at least a roughly 25% win rate, I'm not really enjoying the game.
I've been playing since early access. This is my primary game. If i wanted to just play for constant action and kill count, i would play CoD.
I like the slow burn with small bursts of action, careful deliberate maneuvering, and tactical gambits.
I appreciate that Crytek is testing this. They've done a lot that i love over the the years. But, this one just doesn't feel right.
Hunt is the most tactical shooter I've ever played. I don't want it to turn into CoD.
can we please have region lock. pls.
are you serious about chapter 1250 BB ?
50 BB in weakly challenges. i can't buy the next Battle pass if i buy it.
get a job
i really hope crytek runs a poll after this testing period so we can get a better idea of what players think as a whole about the larger lobbies. the vibe im getting from the channel is that most dont like it (me included), but a poll would give players a concrete number to point to about what we think about the change
It's confirmed we're getting a survey in the gen announcements.
missed that thank you
more ppl more pvp= play bounty clash and add 1 more team there. Slow in normal bounty im tiered to get 4th party in figths, Casul player
perfect!
clash = battlefield and bounty hunt = hunt showdown
There's been plenty of time this ain't it
it would be surprising if just adding 3 players would magically result in balanced gameplay
hence a test but I do think it's quite short. Or rather we shouldn't expect to know what it will ultimately do to player behaviour which might not be the aim
1 team do alot. Started play Hunt because of the slow. Its very hard to win unless you cheese the game and dont think that is what the game is about. Cheese = you wait 1 compond away until fight over/bounty start to run away and kill them and go out.
it's not about getting a job. i can't purchase from my country because economics stuffs like we cant pay or acquire dollars, euro... i can't purchase from international websites. to do that i need some foreign buy for me and when he back i give him with local currency. and that cost me triple price.
I swear I kill for cross progesstion transfer so badly. I wanna move my stuff from my brother account that we shared to my personal account!
Game of skill story.
Chapter 4 - extract with two or more bounties.
Now I know it's really a team game and solo is supposed to be harder but please can we tweak this? I can count on one hand the amount of times I've got two bounties out. It's like I've paid money to get kicked in the face.
Unless they make having a bounty more rewarding in match this is the opposite of what's best for the game. It encourages apex 3rd party simulation
People avoiding fights to wait to 3rd party. Not banishing bosses, only one teammate picking up token never moving while the other two bait teams to 3rd party. Then magically they link back up just in time
If thats fun to you enjoy
I've put plenty of hours in since this test with Randoms and my duo buddy. He uninstalled we've been playing since 2020. Duos trios this ain't the answer
^^^ exact experience for me and my buddies. We’ve been loyal hunters since 2021, and we’ve all quit playing until this 15 player test is over… hopefully it never returns. I’m usually very easy to please when it comes to changes they’ve added, but this one has been awful.
We all play hunt to escape cod, and we enjoy having some fun pvp experience…. But with more players added, just makes it feel like a sweat fest
This guy gets it on top of that in six stars everyone of them has mosin Spitzer and dolch p, or auto 4
Example spawn at boss. Double boss no extract close. Now you gotta carry that across the map nobody does anything cause they know you gotta come out. Spawn near rotjaw why kill that? Cant blame the team that just camps in the boss lair.
At least the teams have a small chance, as a solo they want me to banish and extract a bounty, sometimes two bounties! For story challenges and weekly challenges, this can also affect event points.. all I got to do is kill 14 players... It's too much
You gotta pray my friend. You gotta be the hairiest rat
I mean every tactic
I'm the biggest rat out there.. I can't even leave my bush
Maybe a dark dynamite extract play with beetle. Otherwise queue with randos
Done that lol done every dirty trick in the book.. I love solo play and always managed to complete my missions no matter how hard but this is another level
I just need to add my opinion about the expanded lobby size. I hate it. Higher chance for spawn fights, almost every gun fight becomes a third party, and lower chance to get out alive.
Mmr if you dont mind me asking? Im console too
3-5 depending on the week. 4 right now
Okay you gotta with a pre-made or randoms
I do, nightly 😉 (premades)
Okay. I only duo queue with my friend, when he is off I will play Randoms. It is god awful with randoms
I hate playing with randoms, but that's how I've made most of my friends.
I can do it sometimes easier with a duo, but during this when your random thinks they are Rambo it tough
@left rose I had the opposite experience with bounty, I had even less of a chance to go contest banish teams because instead of getting stuck in a fight with 1-2 teams, I get stuck in a fight with 2-3 teams
I'm talking from the perspective of being the bounty carrier yourself: banishing the boss and no one shows up in time. With an additional team the chance is higher that at least one other team doesn't get caught up in it. That kind of free bounty is mostly in double boss matches, where all other teams are fighting at the other boss and no one comes to your place.
Idk I can see it also affecting those scenarios negatively, not everyone will come contest you after a big fight and a whole extra team around you are likelier to run into others on your way to a banish, and as much as I also like PVP I'm also not going to go across the map towards gunshots if I never saw anyone while banishing if there's an extract near me as it's faster to just go next
please keep 15 players in hutn 🙏
Put 15 players in clash, where it belongs
@brazen osprey Solo necro works as intended, it ain't a sure fire way to come back into the game, never was meant to be.
That said, solo necro most of all suffers from the insta-burn meta and tools more than anything.
working as intended is not excuse for it being bad
it is tantamount to worthless currently, only serving to hurt your kda
necro can be worthless, or the MMR system can be trash, but both is nonviable
Think you have a fundamental misunderstanding of what Solo Necro is supposed to do.
It does what it needs to do and nothing more.
Again, I agree it is quite weak right now due to meta circumstances, but I'd rather address those meta issues.
You cant speak for what solo necro is supposed to do, you just like the way it currently works, I am giving feedback for Crytek, if they are happy with its ineffective state then they dont need to do anything
imo, solo necro is meant to be an avenue of bridging the gap between teams and solos, and it does not do that
atleast not in low MMR
That is the funny part, I don't.
"..it does give solo players specifically a chance to kind of come back from an unexpected angle, in theory at least have like a second or third go.. ..it have questionable practical effect but the theory is there and the potential is there and that's the most important part, a good team will just to make sure that you will not make it up, like they will set you on fire or they will trap you or just somehow ensure that you cannot just come back from an unexpected angle, but you do have a chance to do this now, but it's not going to be a guaranteed revive however"
From the Devil's Moon Dev Live Stream, with lead game designer Dennis Schwarz talking about solo necro :)
yes but that was also back when necro was repeatable, it has been changed since then
and the intention of anything is not static, as the game evolves so too must each part of it to maintain the intended outcome
..a good team will just to make sure that you will not make it up, like they will set you on fire or they will trap you or just somehow ensure that you cannot just come back from an unexpected angle, but you do have a chance to do this now, but it's not going to be a guaranteed revive however
This is agnostic to the fact if solo necro have 1 or multiple revives.
The design was always, if you die and there is a team ontop of you who knows how to deal with solo necro, you not coming back.
And let me be clear, it is okay you don't think that is fun and you want solo necro to do MORE than what it does.
you arent convincing me with an old and outdated quote
All power to you, but that is a different discussion
maybe it delivered the intended effect then, but as you said the meta has changed and it no longer does, it is now worthless
you brought up intent not me, I spoke about its lack of value in my feedback
so if we can discuss its lack of value, I am happy to
Like I am all game for solo necro working differently, but I have yet to see a suggestion that doesn't just make solo necro "diet death cheat" or "die, but win anyways".
Like invulnerability on self-rez would be incredibly cheap and fuck over a shit-ton of weapons.
And getting rez after burn is just diet death cheat for all solos
I am happy for other proposals, I know being immune to burn was tried before and very unpopular
perhaps a ghost like ability where you have 5-10 seconds to run as a ghost and then re-materialise as a new body, but tbh that sounds rubbish even to me XD
maybe when you rez your body disappears in a flash of lightning and other flash of lightning randomly nearby denomtes where you spawned
Also diet death cheat at best
solos already get tons of bonusses. if u die at a bad spot and cant necro its on you. same happens in a 3v3. if u die ain a bad spot, u wont get revived. necro is not a garantueed second life
I dont think diet death cheat is a bad thing necessarily,
disagree, solos get mayube a couple marginal benefits once you ignore the intended MMR adjustment, which as I said doesnt work at low MMR
It is lmao perma death is core to the game.
Solos shouldn't just get it for 4 points
thats the same reason the argument about "its on you" doesnt work, you need to consider lower MMR players
then kill the solo again, I think its about giving that solo a fair chance
There are so many ways to find teams
You are playing SOLO
In a team game
idc about the mmr. if u die in a bad spot in 6 star or 3 star u cant get revived
not really, I dont have friendsd who play, the LFG channels penalise low MMR players (which I raised to mods before and was told to get good), and randoms is just a bigger detriment
aim lower, new players drop to MMR1 at level 11
How does LFG penalize low MMR players?
most of the people in there are high MMR, I sit waiting for people at my skill levels, I have waited over an hour with no luck before
What is your MMR level?
and when I join people saying "any MMR" I get stomped in the first fight by 4+ I cant hope to compete with
2
That is sadly in the lower end.
But that said, you should play fine with at least 3 stars, if not 4 stars.
right, and if new players are around my level, they wont stick around
but thats straying into my long term issue that crytek prioritise player retention over player onboarding
though I grant they try
would like to see more effort ino bots
Hunt is just an old game, it is hard to get new players.
Not unique to Hunt sadly.
I often face up against teams of several 3 star players, rarely do I encounter a 4 star player, I have never killed one, I check my after action reports a lot
I was more think in a team :)
And as a 2 star, you should have plenty of things you can improve upon when it comes to gameplay.
Unless you ofc have some limiting disabilities, that can ofc be a factor and I will not fault you for such.
I perform better alone than in teams of randoms since no one talks back when I try to talk, and I cant find teams of players who dont pull me into over-skilled games
my time to die is quite low in fights so its hard to learn, I get most kills through stealth
I am improving ig, I briefly hit 3 star last week, but I lost it again within a day of 15 player lobbies
Oh yeah, 15 player test week was brutal for everyone lol
But good to hear you can see improvement
How many hours you have in the game?
450
I like the game, broadly, I just lose a lot
PLENTY of room to improve, felt I was getting the hang of it at 500 hours and felt like I solidified my plateau around 1k hours loll
Damn the 15 player survey had play time options of 100-499 hours and 500-999 hours 🥲
I would love to see a playtest for up to 4player teams, 16 players total in server. I think 4 player team fights would be amazing, allowing more opportunities for 1 or 2 to get flanks on the enemies and would make for awesome gunfights imo
Disagreed, that would be such a mess.
Getting back to the game after a few months. I have 2500 hours invested and would love to see all my previous stats populate in the new titles/emblems/stats display. Slightly disappointed with how that looks ATM.
sorry if I was unclear, I meant you could still select trios against trios (or duos) if you wanted to, just for those who wanted to try it out 4 player teams would be made available. Also, that is the intention of a playtest, to see if it would indeed be such a mess or not. I think it could be fun
There aren’t enough players to keep splitting queues. Matchmaking already suffers because of the low player count and adding more than just duo and trio queue would make it even worse
Pro-tip for future surveys: If you ask players if you play solo, with duos or trios let us choose more than one option.
Beetles…. flying so high in the air you can’t hear them, and blowing up dynamite satchels. Make it stop, it’s so stupid. So stupid.
Are beetles the problem or are the satchels?
You can hear satchels
@lone stream thats just a tiny bit to the left idk if that really wrong
My god please do something about the high ping players , it's been 2 years already since you talked about the ping limit matchmaking, EU is infested with high ping players playing on the wrong region. Match after match 2-3 squads are on the wrong region with 200ms ping
Crytek supporting cheaters. nice job Devs
what makes u think that?
Playing console - First game since the end-of-season and change. Would like more/better options for obtaining pledge marks in big map. It was great previously when you came in with a new hunter, and could eventually get up to a few pledge marks by killing hives/armoreds/etc. Ran the whole map last night with my group, killed about everything (including another team) and still no pledge marks, only got the 2 at the event. Miss experience posters/boons. Gave us something to work towards, trying to earn pledge marks and then checking all the towers/etc for experience. Drop rate of traits for killing main beasts also seem to be reduced. It absolutely wasn't as fun or engaging. Need to be able to favorite a set of missions, need to be able to see the paid event missions while in game to gauge progress.
u can track story challenges in the menu
by pressing R
hmm, not sure what you are arguing against. I think the test showed some interesting things. Sometimes it's good to try not to get angry at shit like that 😄
The visual weighting is off. While, yes, there is a noticeable difference between the left gap and right gap, look at the black bar above the words Dark Tribute compared to the position of the View Details button. It starts in line with the left side of the button, but extends past the right side. And again, the component is off center.
I look at and review UI changes all day long, these things annoy me 🙂
Hunt Discord being normal as ever I see
Except they talked a few times about banning cheaters..? Also causal reminder that you can easily play on russian servers without any ping issue since the russian servers are fairly close to Europe.
And while quite rare, it's not completely anormal for a solo to land 3 hs consecutively.
Do you guys think they'll finish making Player Cards for all of the different Hunters? I noticed they have a Player Card design for most Hunters you can buy.
they said theyre working on adding more player card for other hunters :)