#feedback-discussion

1 messages · Page 231 of 1

crystal plume
#

So why do you want it changed?

thorny quail
#

I don't anymore now that I know it's intentional, keep the UI jank / nightmare, it's part of the games identity at this point

crystal plume
#

I mean I just explained why it has a benefit, you have yet to explain any benefit for removing it so idk why it would be considered jank if it's a useful feature

#

I guess they could instead have the game automatically check the ping of the region of the person you are trying to join and prevent/allow joining depending on that to make it less "jank" by removing your need to keep track of it

#

But I don't region hop often enough for it to really bother me personally yet

quick dragon
#

Would love to clean the grime off scopes so it’s not as blinding during fog, rain and night time

north onyx
#

@burnt sable for the playing 10 bounty clash you could literally just get a free hunter, go in, surrender.

burnt sable
north onyx
burnt sable
north onyx
#

It's also not fun using weapons you don't want to use, but alas, such is the CHALLENGE

burnt sable
#

Game mode isn’t really a challenge of skill though, it’s just “do this specific game mode”. Challenges should be doable in multiple game modes IMO.

#

And what you’re suggesting as an “answer” to not wanting to play it is… really not a challenge

#

It’s a “waste your time”

north onyx
#

so going against a bunch of solos is the same as going against a bunch of duos/trios or going against a bunch of trios all at once?

burnt sable
#

Solos/trios is different, but those are both different challenges. I don’t bounty clash because it’s just PvP with no PvE. There’s no “hunt” there’s just “showdown”.
It’s not why I show up to play “Hunt: Showdown”

north onyx
#

read that wrong

burnt sable
#

I understand some people like and in fact asked for the game mode, but I shouldn’t have to play Bounty Clash, as I really don’t like it as a game mode. It just comes across as a contrived “force more people into this game mode” but it just further reminds me HOW MUCH I DONT WANT TO PLAY THAT GAME MODE

#

It doesn’t incentivize me to come back to clash, it pushes it even further away from my choices

#

I don’t believe adding a “Play this game mode” challenge is a good decision, and that’s my general feedback. I don’t think everyone would be pleased with “Play 10 matches of Sole Survivor”

#

So my feedback stands, that I do not believe forced game modes challenges are A: a good challenge and B: something we should have

north onyx
#

ain't noone forcing you though

#

1000 event points is peanuts in the span of the event

#

and if you think it is, then the 20 minutes it takes to do the free hunter bullshit ain't really that much effort.

#

it's about the time of a normal hunt

burnt sable
#

To someone like me or you who plays consistently? Yeah. To someone who is relying on challenges and only plays a couple hours a week? That sucks. That sucks a lot. Hence why I put it into my Feedback in the hopes that the Devs see that it’s not a coop challenge and in fact sucks a lot

#

Additionally, with the inability right now to set which weeklies you see, that gets stuck in the way of seeing additional challenges down the line.

north onyx
#

Do the normal weeklies not have the track option like the stories?

burnt sable
#

Nope! They broke that when they made the stories track!

north onyx
#

Wonderful

#

They do like to break things with every update

north onyx
#

@unreal ember Doesn't require much to run? Maybe not if you put everything to cardboard, but to hit 144fps at 2k let alone 4k at somewhat tolerable graphics, you need a fucking powerhouse.

rugged burrow
#

I have to say, some friends, even some of my cousins, we all ended up playing hunt lately and we can’t seem to be able to stop… we are getting totally addicted and we even started buying skins and battle passes… A thing we usually never ever do but somehow with that game it makes us feel great and we dont know why… every time we are walking around the map we are amazed how good looking everything is… we are really addicted now.

coral plover
#

add a slider for input voice volume. my mic pops and cracks in this game and the only way to lower my already quiet mic is to make my system input lower.

unreal ember
toxic sequoia
#

dev's why have you made it so we cant use external ssds. the only other storage device in my computer that i can play the game on is a hard drive because my m2 ssd is full on space. because of this im having to buy a new solid state drive to be able to play. my external ssd is far superior than my hard drive 7x faster. than it.

unreal ember
#

im running anything from 140-265 fps according to my counter.

north onyx
#

Are they AI frames?

crystal plume
#

There is no frame gen in Hunt unless you mean DLSS/FSR upscaling which is basically a standard in games at this point and with DLSS 4.5 especially often times reconstructs details better than without it

north onyx
#

cries in RTX4090 i9-14900kf struggling with frames

crystal plume
#

Then you must be doing something else wrong because no way that rig would "struggle" with frames even without DLSS 😄

#

Unless your expectations are unrealistic at like 300+ frames

#

Something like that should easily have at least 200 fps on average

crystal plume
#

Depending on settings and resolution of course, forgot to add

#

I don't think it's worth it to max out all settings anyways though

north onyx
crystal plume
#

That's not max settings

north onyx
#

It's higher than mine

crystal plume
#

Are you playing at 4k?

north onyx
#

2k aswell

crystal plume
#

Then time to start troubleshooting your PC or something HuntRee

north onyx
#

guess so lmao

unborn sandal
austere viper
#

This game needs direct invite for crossplay, it’s annoying that I can’t play with my friend on Xbox when I am on PlayStation

lavish grove
#

Lol this game is ironic

#

My dc’s always happen when im in a fight

cursive nacelle
#

Dear Crytek, please stop putting 6-star solos in 3,4-star lobbies (sometimes 2, 3-star lobbies) because you think we'd rather have a full lobby than a partially empty one. Sincerely, a 3,4-star player that has other things to do than play video games as a pseudo profession.

fluid raven
#

what do we think about changing necro to that you can be rezzed from afar rather than having the ability to rezz someone else?

lavish grove
#

What

#

Oh, reversed necro

#

Seems like an extra condition for an already heavily nerfed perk

rotund obsidian
#

heavily nerfed and still one of the best.

brazen osprey
#

Which is something that the hardest going demographic (randoms) already struggle with

rotund obsidian
#

not really an 'extra condition' just requires the dead guy to have necro instead of an alive guy. If your team doesnt all run necro and one guy goes down, your odds are slightly worse of being able to use it, but if two people go down then your odds are higher

fluid raven
#

Its just hella frustrating that i am using 4 points to keep my teammates alive and then they pick something like surefoot or fast fingers or whatever, and i cant be revived cause they cba. Would much rather use the points to get to play the game more.

rotund obsidian
#

i think that gameplay-wise it makes more sense for it to go on the person getting revived, but i guess it'd have to be necromancee not necromancer.

#

it'd also be nice to have that extra bit of consistency, each body can only get up once without someone hand-rezzing point blank, instead of rn where two teammates can both necro the same guy.

lone oxide
#

when are they gonna fix solo queue its legit unplayable

shrewd hedge
#

That’s one of the fairest matchmaking I’ve seen posted

crystal plume
#

Yeah I'm sure the one 6* player has great chances of beating three 6* players ConcernedFrogeHat

#

I have the same issue when I try to solo, doesn't bump me down enough for it to matter and still face the same players I would as a full trio

unborn dagger
crystal plume
#

No amount of sweat from a solo can outplay a trio that can do something as simple as push them together instead of 1 by 1, yet alone a full 6 star sweat trio

brazen osprey
#

Isnt there a whole thing about being a good solo means positioning to prevent more than one Hunter pushing at a time?

#

Id much rather a 6* solo go up against only 5/6* players because they absolutely ruin 3/4* games for everyone else

crystal plume
unborn sandal
#

Unless you’re just running away the whole time and staying 100+ meters away it’s almost impossible to prevent any team, despite how incompetent, from rushing you all at once if they coordinate for just one moment

latent geyser
#

@formal hatch at the very least every skin from the BP that is tagged as legendary will be eventually available in a bundle at a later time. Only what's marked as Mythic won't return as far as it goes.

signal silo
signal silo
unreal ember
#

#game-ideas message

Unless they give a solo mode to go with the removal of balanced mmr its probably not fair. what they could do is change it so the mmr balance isn't so strong that 6's could end up in a 2 lobby.

unkempt hedge
#

High latency problems have plagued this game since I can remember

unreal ember
#

so the cycle continues and the EU players escape to US East

lethal ibex
#

spawn into the game and got shot at by the Silent sniper instantly, please delete that shit it's not funny.

signal silo
#

#feedback message

😂 according to solos like hamdinitron, this is just a "skill issue."

unborn dagger
#

@wide sapphire That certainly sounds like you got off a match getting tea bagged. Lol

wide sapphire
hot vigil
#

@gloomy stone how is that gonna solve anything, people are still just gonna run QM long rilfe + 2-slot shotgun.
And they can still get it out of the gate on a fresh hunter or get it after one win.

#

Honestly just make the 2-slot shotgun meta worse

dreamy shadow
#

@gloomy stone I like the theory but with the lack of variety in the current 2 slot and the way that pocket shotguns would still be 2 slots it seems like this iteration would result in the rich get richer. But the idea is interesting and I kinda like the potential

restive tartan
#

What is going on with hunt...

I usually don't complain because i love this game but at the moment its ridiculous. Every game at the moment is full of Russian's who don't miss headshots, and also I live in England so I am on Europe servers what are they doing here. also every single lobby there is a 6 star boosting with a 2 star, I was really enjoying this game burnt myself out came back to it about 4 days ago have put in 20 hours since but every single game I'm getting headshot before i can even see them and the amount of times I've been headshot through walls and from an angle there was no one at on my screen then the second they peak I'm dead instantly. its completely unplayable.

#

"I’m a European player and I only play against Russian players. The servers have brutal desync and it’s unplayable. I don’t know if they changed something in matchmaking, but now the matches aren’t smooth regarding desync."

#

I hope they speak up about what they’re doing, because this way they’re going to lose European players.

#

Can someone explain to me what’s going on?

hot vigil
#

Sounds like end of event difficulty spike as always

#

Now most people have done the BP and only the vets are left again

#

Been like that since always

#

And FYI you can have as good, if not better connection from Russia to EU server than from Russia to Russia servers depending on the routing.

amber stirrup
tacit bear
#

@gloomy stone I like that suggestion. I think if you made it so Romero Shorty/Rival shorty were two points and Specter Shorty / Auto4 were 3 points - it would work. Then you couldn’t have full length rifle plus great shorty shotgun with 5-6 points.

dull finch
#

I wish I had this game but have to wait until Friday why can’t PS make it free

pastel holly
#

just came back to hunt from a long break. so.. any plans to make the UI/UX better? 3-4 clicks to add a single item to your loadout is kinda overkill. even if we use loadout presets for tools/cons...

north onyx
#

New ammo type for shotties KEK

gloomy stone
tacit bear
#

I think dual wields and precision pistols can stay as all two pointers.

unborn sandal
#

Bro stop with the ai slop collab posts

gloomy stone
#

wtf is a "Ghanks LRR" ?!

paper belfry
spice sonnet
#

i need some help. found a bug in the game.

unborn dagger
gloomy stone
#

@deep bramble Funny you should bring up this jank with the bergmann, i was actually thinking of brining this up recently, good catch

#

omg i never realized the correct method was used in the duel bergmanns

deep bramble
gloomy stone
#

oof

#

if you want to get into weird reload, the specter shotgun is kinda jank too, your character could fully reload it by first pulling back the pump, inserting a round into the magazine, then putting the pump forward and back again, then loading the rest of the shells

glacial rose
#

Thanks Hunt for keeping up with exploits, you've done an amazing job!!! love ya

steel haven
#

@unkempt field bro ur slop is so ass

brazen osprey
#

if Maintenance is going to kick people from games at 15 minutes to the hour, Crytek should state that, my team had cleared a bounty clash lobby and was looting when we got kicked and lost the token

signal mural
#

Oh sorry you meant from FFDP. Metallica has the same assets labeled differently.

signal mural
#

@quartz bison
That "Suggestion" isn't actually a suggestion at all, it is Feedback, and bloating the Suggestions channel with your spam is more annoying for the Community than making headway with the Devs.

dawn rock
#

We need to bring this game back to its roots. I’ve played since 2019 and all the old players literally quit because the game lost its identity

signal mural
#

Or just because it is several years older and they wanted something new... or with less/more (add generic complaint here)...

latent geyser
#

Asking for long ammo buff in 2026 is the wildest take possible in Hunt.

dreamy shadow
static fulcrum
#

Sad, I was hoping this patch would include a fix to the Derringer badge "kills with any Derringer" to where penny shot Derringer counted towards its progress and not just quad derringer

signal mural
#

Do not Pass Go. Do not collect $200. No easy Derringer badge.

dreamy shadow
#

lol nah at least keep them seperate im not out here farming quad kills for nothing

crystal plume
#

@peak ledge You can search "owned" in the search bar and that shows only things you have in your inventory

merry stirrup
#

Since axes and lots od lumberjack's died for the games world to exist, as someone who restores axes, wouldn't a lumberjack themed event fit the world and could easily have an undead/ skeletal torn look to them as the 2nd variant skin easily tie in with lore?

#

Im new i just thought It'd be cool

dreamy shadow
#

Ai slop pictures are back in game ideas huh? Can’t be that good of an idea if ChatGPT has to explain it for you

crystal plume
#

And the map just looks like mammon's gulch 2

hot vigil
#

But this is more tho

hot vigil
#

Ain't that just a concatina bomb?

vivid flame
#

I think concertina arrows do it well enough now

unborn dagger
#

You just described a concertina bomb but worse. What?

pseudo basin
#

Tier 5 hunters solos in tier 2 games. What a joke. They play at different level. Thats griefing.

unborn sandal
#

I’ve seen 2 stars that are a lot scarier to fight than many 6 stars. The star system is incredibly flawed and should be taken with a grain of salt

pseudo basin
#

its just so upsetting. i just wanted to have fun and play but headshot after headshot i couldnt do anything

unborn sandal
#

Hunt taketh

#

It just be like that sometimes

crystal plume
#

@fathom estuary If someone was killed after being revived from full dead with the bounty they don't count as a kill to prevent people farming XP/stats

crisp trellis
#

@versed falcon hey, just saw your post about winter in game-ideas. So you are asking devs to add first ever content behind the paywall? really?

#

and split community even more, with or without that snow DLC

#

I mean snow idea is really good, but in the Colorado map, not in Bayou. but as DLC? - NO

shrewd hedge
#

Sure he meant just the hunter and gun skins for the dlc, he pretty much asked for snow as an afterthought

crisp trellis
#

I hope 😄

#

but imagine, you get this skin, you enter match and it's not snowy map

#

sorry, guy was clearly asking for snowy dlc cosmetics. my bad

crystal plume
#

@crisp trellis What do you mean by "shrink stars to 5"?

crisp trellis
#

matchmaking takes too long and most people play 4-5 stars

#

if there will be max 5 star, more people will be matched together

crystal plume
#

That wouldn't do anything though

#

Stars are not matchmaking brackets

crisp trellis
#

how is that? so you say you can play 2 stars team in 6 stars lobby?

elder ibex
crystal plume
#

Depends, the actual matchmaking brackets depend on the region/more/platform etc. but mainly comes down to the population of that specific queue

#

So something like OCE for example can support at most 2 brackets while EU or NAE can have 3-5 depending on the current pop

versed falcon
crisp trellis
#

No one is getting paid for K/D or just being a 6 star. I don't get why people can't just play for FUN, not trolling or taking stupid loadouts, but just play fun, I mean be active whole match, not squat in the bushes for 40 minutes and wait for last ever team at extraction

untold hull
#

I really enjoyed playing this game, but at the moment it's really pissing me off, constant system crashes, GPU Unit Error, endless lags, and the performance is a joke despite the RTX5080. On top of that, there's this crappy matchmaking... solo campers with higher (3x) ratings fighting against random teams with little experience or poorly equipped... I've now rated the game with only one star.

vernal plank
#

@radiant dragon if you tell ppl exactly how the mmr works its very easy to abuse it, so it makes no sense for the devs to tell you more details

#

we also already have a blog post that kinda tells you how mmr in this game works

radiant dragon
#

Why does nobody want the sparks to one shot

crystal plume
#

Because why should it? It's long ammo so it should follow the same damage characteristics as other long ammo rifles, and it simply doesn't need to be any stronger

#

If you want a one shot rifle use nitro

rotund obsidian
#

why would we want the sparks to oneshot? that sounds busted as fuck

hot vigil
#

Some of us play in 6 star where that would be abused.

dreamy shadow
#

One shot sparks about to replace the mosin meta lmao grab your fast fingers

hot vigil
#

Not even, but the fact you pushing a sparks is now a gamble of getting straight up 1-tapped is stupid.
There is a reason why dum dum on the maynard got scarce.

radiant dragon
#

yeah well none of you see my vision

dreamy shadow
#

im ok with that i like my vision better

glad cliff
# vernal plank <@619885838876016671> if you tell ppl exactly how the mmr works its very easy to...

players already buy fresh accounts to boost their friends on their mains. This ain't that deep.

I'm still for a feature that doesn't let 1-3 stars bracket play with a 5-6 bracket together just to avoid players boosting their KD with the lower team MMR.

Or

count the highest MMR in the lobby twice for the Team MMR, this doesn't hurt players that are in the same or near the same MMR range, but will punish smurfers.

tiny cobalt
#

@fathom estuary This probably means one of the kills was on a burnt out player revived using a bounty. Presumably to prevent exploiting infinite revives, the game doesn't add kills of redskulled players to your kill count.

unborn dagger
radiant dragon
#

yall just dont see the vision

elder ibex
radiant dragon
#

well you see i like the sparks and i wish it would one shit

elder ibex
#

so if vision is just because you wish it then shoot in the head, it oneshots at any distance, simple as

crystal plume
#

@unreal ember There's already an option to separate the bandaging and interact keybinds

radiant dragon
hot vigil
#

@unique wave the "counterplay" to the bear charge is litterally just running straight to either side of the bear lol
Or stand behind tree/rock

unique wave
#

really? If it is just that simple than this is truly my bad thx for the advice, will try out.

hot vigil
#

Like you have to keep running until he stops bc bear got drift lol

deep vapor
#

10 Bounty Clash missions as a weekly is just stupid.
Remove it. Reduce it to 3 if you REALLY NEED TO FORCE PEOPLE TO PLAY IT. But 10? Comon, Crytek. Dont force me to play a game mode that I dont enjoy. If id be interested in area battles Id play an other game that franctly does it better.

rotund obsidian
crystal plume
#

@outer egret According to community surveys, thundershower is more liked than night and fog

#

Should those be removed as well?

#

Or well, to be fair I wouldn't be opposed on reworking fog at least

#

But either way statistics show thundershower isn't as universally hated as some may think

empty oasis
#

I hate it universally
Heavy rain at least

dreamy shadow
#

Heavy rain is goated. Best weather no contest

west rivet
worn pawn
#

training range NPC I´m in

unborn dagger
#

@analog canopy Flareguns and fusees have been nerfed to deal less burning overtime. I forget if there's an initial speed that is kept for a few seconds, but bring a firebomb as that has the fastest burn speed.

hot vigil
#

@dusty lagoon That is how slugs works, not sure what your feedback is.

signal mural
hot vigil
signal mural
#

Not my Oberez McCree! 😛
Its price is the only reason I justify playing any Mosin...

hot vigil
signal mural
#

Begrudgingly agreed.

hot vigil
#

Just wanna further point out: Uppercut P is more expensive than an Obrez

signal mural
#

I haven't run it in months now. I've been trying to get gud with Springy Deadeye to just get my deadeye Avatar... but I end up wasting every enemy with my backup dual Scotty Swifts.

signal mural
hot vigil
hot vigil
#

I did suggest a shit ton of way to balance the Match, but people hated that lol

#

Bc they dislike that the base Mosin could get a nerf

signal mural
hot vigil
#

But basically, just give the Mosin Match +5 reserve bullets and reduce its sway a little.
Now you have a reason to somewhat pick it over a mosin.

hot vigil
signal mural
#

I actually like the Oberez Sharpeye... but recently the competition has been questionable and the cheaper Loadouts are less of a pisser to lose to an aim-botting pop-squatting Hunter who's hit-boxes don't seem to validate....

Yeah, honestly, if they were Hunter kill based & not an exp grind... they would feel way more distinguished. Anyway, I want my single shot rifles badge leveled to 10. 😛

hot vigil
signal mural
hot vigil
#

And for the grind I don't mind it be exp based.
Bc there is also difference between getting a rank 10 badge in 6 star and in 3 star.
Saw a dude getting their rank 10 badge for bomblance already, but they also played in 2-3 stars which I envy, bc if I had to grind bomblance in my lobbies I wouldn't be done this year lol

hot vigil
signal mural
hot vigil
#

@crimson elbow you do realize a 2-slot Henry is giving the avto a free 20 bullet reserve right?

crimson elbow
glad cliff
#

@rugged wigeon Answer to your VPN Abuse Theory.
A VPN cannot bypass Hunt: Showdown’s 250 ms ping limit.
VPNs add latency; they don’t reduce it. The game measures real RTT to the server, not region or IP.

The issue here is that the 250ms limit is to much, some Asia Players can still connect to EU and vice versa, its not as much as it used to be but still an issue.

rotund obsidian
fleet scroll
#

Can melee please override the fast fingers perk? I keep dying cause i try to melee but i can't because fast fingers is trying to reload my rifle. Then, i die.

empty oasis
#

@vernal bramble The spyglass already displays the range when you ping through it

glad cliff
# rotund obsidian the limit is way too high lol

I know that its too high, 200-150ms should be the maximum, or Crytek should make that the game connects to the nearest Data Center without giving the options to players to choose their Server. Its only switches if a players gets an invite from a friend that is on a different server.

This would solve every issue we have.

rugged wigeon
# glad cliff I know that its too high, 200-150ms should be the maximum, or Crytek should make...

This is agree with. You should be locked to your local. Or give players a checkbox of which regions they are happy to play with.

The trouble we have the other regions ping plus the terrible servers crytek use right now.
It's far to often that the servers are a mess.
Most matches I have 22ms and still sometime get the lag spikes and other stuff, and it never used to be this bad.
So adding that all together is just a miserable experience

hot vigil
#

@junior coral the blur is part of the balance of scopes.

glad cliff
west bison
#

@unreal ember #feedback message

that's because of ping and cannot be fixed. Your bleeding is controlled serverside, and until the stop bleeding packet reaches the server, you cannot stop taking damage

signal mural
#

@eager mango It's an English Discord server. There's plenty of user who can understand German, but you should really put your suggestions through a translator before posting them.

Es hilft keine wenn dein Text nicht auf Englisch gepostet ist. Lasst es durch eine Übersetzer gehen.

maiden verge
#

@crimson elbow This would be great. As a pistol it would have less ammo as to not giga buff Avto.

unborn sandal
#

We already have sparks pistol

#

We need a single shot two slot for long

#

Just nerf the reserve ammo like they did with the sparks pistol as well

signal mural
#

@echo valve I think the bear as a Boss would be a terrible addition. It's enough as a guardian at the circus. If they are going to add a new Boss then it should be something unique & not just another bullet-sponge bear.

#

Claiming you speak for the Community while not posting your Feedback as a Suggestion is presumptuous.

spice axle
#

How do I formally suggest feedback

#

Me and my hb NEED console FOV man

#

I joined specifically to demand it

#

We just got the game and really like it, but get motion sick at low FOV

#

Genuinely have stopped playing the game in protest

storm herald
# spice axle We just got the game and really like it, but get motion sick at low FOV

The FOV is generally terrible. And FYI the slider on pc doesnt really do anything aswell.

The issue with doing something about the fov is that it will break the game's balance.
I can't say for certain but I believe the fov is intentionally this way. Any change to it will make it feel a lot better yes, but will also make people much easier to spot. you will have a wider range to see people. The game is made this way to obscure your vision so you won't be able to be on guard all the time. you will have to put the effort to do that.

Just think of a sniper on some tower with a bigger fov than now... he will win every match just shoting everyone.
But right now he can't, because in order to see one side of the map, he has to turn his back to the other. even a slight change will break this balance.

spice axle
#

I see your point, but I’d honestly happily take that simply to have a 10 degree increase or something

#

Or like seven degrees

#

I wanna play the game but physically can’t 😭

storm herald
#

Let's hope they take your feedback to heart then 🤞

echo valve
# signal mural <@382511938678030337> I think the bear as a Boss would be a terrible addition. I...

How are other bosses better than the bear? For example, a demon that throws fireballs and explodes nearby... and that's it? The circus is leaving soon, and we need at least some content. The two-headed bear is a great boss, especially when was the last time they added something like that? Creating a new boss costs a lot more, and this one is already ready to be added. In case you haven't noticed, online traffic is starting to sag, and another hunter DLC won't help.

echo valve
unborn dagger
#

12 people doesn't equal the community

echo valve
#

it's sad

storm herald
#

I hate the bear.
I wouldnt want him to stay.
Personally, I hate him. I would never go for him if he's a 2ndary bounty. But still, that's because I find him too challenging for me and its really bothersome to solo without the correct loadout.

Now from an objective point of view:
Great suggestion. visually not really appealing as a boss but that can be changed.
The attack patterns are cool making him more unique than any other boss in the game.
I think its a good idea to keep him although I'd still never go for him personally.

Concern:
The only concern in keeping him is also my current concern about him:

As a solo player BECAUSE of his unique abilities, they make you too vulnerable. You can't "pause" like with other bosses. he chase you. he screams through walls. Doing it solo is just a nightmare. keeping him as is will break the balance between teams and solo players while changing an balancing it will remove his uniqueness which is the whole point.

#

Sorry its a bit long 😛

unborn dagger
#

Unless you are seeing a lot of people talking about it then you'd have a point.

hot vigil
#

Bear is fine, but doesn't have enough going on for it to be a wild target.
We already have brutes which serves a more important role.

unborn dagger
#

Now the brutes I think could serve a bigger purpose because you rarely encounter an issue with them

echo valve
# storm herald I hate the bear. I wouldnt want him to stay. Personally, I hate him. I would nev...

Just because you're having trouble with this doesn't mean others are. Look at that demon, it chases you until it fries you.

Every boss has a specific spot it patrols.

I run to the circus every time and can kill a bear solo. Using a flamethrower against a crocodile, of course, will damage your gear. So why is the bear any worse? It would be great if it took mega damage from bear traps like before. (In that case, if it's a boss, it would be a unique feature.)

hot vigil
echo valve
hot vigil
#

As I said above, Ursa is fine, but it doesn't do enough to be a good wild target outside the circus :)

#

Ah nvm, I'm tired

#

you @ the right message lol

unborn dagger
hot vigil
#

I know sometimes they don't spawn, but it feels more often than not.

echo valve
#

Without additional content, the game could stagnate and die. I'd be happy to see more content added, but it seems Crytek is having financial problems. Especially considering that competitors are outpacing ARC Raiders and Tarkov.

Personally, I'd like to see progress and a more active online presence in Hunt Showdown.

hot vigil
#

Guess the game spawns in X bears and if it spawn in 5 and there are only 7-8 spots per map it gonna overlap a lot

hot vigil
#

But those two aspects takes a shit ton of time to design, create and implement

echo valve
#

So I propose building a plan based on what we have now.

Let's remember that the leech and the butcher are the same monster.

hot vigil
#

But realistically bosses is the worst thing to add to Hunt from a content perspective.

#

Because, by design, besides flavour, they add overall little the core gameplay loop.

#

It is basically just what flavour you want your rice-cracker.

unborn dagger
hot vigil
#

Honestly at this point we have such lethality against bosses that, if its scrappy there is literally no reason to just start blasting him with shotguns as soon you enter.
There is no reason to be quite, bc you have plenty of ammo and it is less risky to to kill him quick vs. giving the enemy time to attack you while you melee him.

#

Heck even for non-scrappy bosses, if one have an ammobox and 2 ppl have penny ringer, that boss is dead in 10 seconds flat lol

signal mural
#

@normal obsidian No offense but there's no real fixing that issue. Your teammates despite having similar playtimes are differently skilled. My trio is often 5/3/3 occasionally 4/4/4 and we pull games mostly verses 5+. If you feel like the 5* deserves a lower ranking then I would suggest they play duos vs. trio with the middle man of your team or as a Solo vs trios or practices in a random team que. All of those things lowers the MMR for the team and gives him a chance to play against more 3 & 4*; if he dies consistently to them, he will derank quicker to the skill bracket you're expecting for his skill level. However, if he succeedes enough in those scenarios then he probably has the correct MMR bracket for his skill.

MMR, represented by the stars, is essentially just a wide bracket range for your ELO score. If you hover over your stars it will tell you the number values for that bracket. In my opinion MMR is not an accomplishment or that climbing the ranks is something to strive for. Play what you enjoy playing and with like-minded mates.

signal mural
# echo valve How are other bosses better than the bear? For example, a demon that throws fire...

And a low-effort recycled generic boss will help? No thanks. There's 3 bears per map that's enough. We don't need one heartier one camping a compound.

12 people is a group of friends, not a Discord Community.

Online traffic sags every time an event comes to an end. There's bound to be stuff in the pipeline - like the coming Story Challenge & the return of Inferno maps (hopefully including Gulch this time around too).

unborn dagger
signal mural
hot vigil
warm jungle
#

anyone know a workaround for the global illumination bug with the Intel Arc B580? already bug reported it, and playing with the graphical settings don't work. cleared shader cache and everything. looking for any other possibilities. Hunt is so far the only game where I have this bug.

unborn dagger
#

The only target with that exception is rotjaw I think wince he's in a body of water

normal obsidian
# signal mural <@595290213052317706> No offense but there's no real fixing that issue. Your tea...

I get your point and I know that there will be no easy fix for that issue. I know how ELO works in Hunt (public available knowledge). I believe the underlying ELO number isn´t shown anymore when you hover over your stats. The XML file containing that number was deleted as well. It would be nice to get this numbers again cause they make the MMR more relatable.
What I described is more or less an edge case, three friends playing mostly in a trio with one mate dropping a lot of skill from the others.
The issue is related to the fact, that the low skilled player in this particular scenario always faces enemy's that are way above his own skill level. Enemy's he will never see if he´s playing as a solo or with more even team mates. This has an impact on his personal ELO calculation and on his overall game experience, e.g. playing as a solo afterwards. If he plays for 4 weeks strait as a solo he will drop to 3* by an overall better performance, maybe an KD of 1.0.
If he afterwards plays 4 weeks strait with us in a trio his performance will decrease to KD of 0.6 but at the same time his personal MMR will increase to 5* , whats far away from his real performance. What I mentioned is just to flatten that impact a bit so that a player that has an avg. KD of 0.6 with 2.5k hours playtime can´t be a 5 or 6* only cause he sometimes kills players (by dying twice to them) he would never face in a perfect world. My first idea was to do that by a MMR cut off depending on your KD or KDA. For example that you need an avg. KD of 1.0 for 100h strait, to unlock the possibility to increase to 5*.
This solution will have almost no impact on our team MMR and would keep matchmaking fair for the others, cause our ELO avg. would have just a minor decrease. But it will raise the game experience for our mate if he´s not playing in a trio with us.

signal mural
#

@tough orchid Doesn't the Sealed Ammo box do exactly what you suggested?

tough orchid
#

It refills your ammo and tools. But it doesn't allow to pick up new ammo types. For example - we used to have dumdum ammo for the Centennial. Now it's scarce (which is good IMO). So if you find the thing in the screenshot
you can than change your current ammo to dum dum. The problem is that these scarce ammo boxes are random so even if you take some time to visit several towers you might find ammo types that cannot be applied (like shotgun slugs while you're carrying a Cenntenial). My idea is to have a similar box in the 17th compound that gives you a matching scarce ammo (or choice between several if applicable) but it costs some pledge marks so it's not that easy.

signal mural
#

Ah I gotcha now... the largest issue would be there's no sub-menu systems so having a choice selection while in-game would probably mean something more simplistic like spawning several scarce ammo boxes (pledge locked) at the 17th Compound.

Unfortunately, I think the idea would just ultimately eliminate the hurdle of the ammo then being scarce. It is very easy to farm pledge points and we would soon see Dolch & Centi Dum dum on the regular again.

tough orchid
#

It's a possibility, but I don't think it would happen. If it would cost like 2 pledge marks people would think twice if they want some more powerful ammo or a whole scarce weapon.

signal mural
#

@alphathoromega They just need to add one: "Play Hunt for 8760hrs". Then you're good for awhile, right?

manic burrow
fervent nimbus
#

What the hell is happening with your servers?! Are you near to close doors? This is unacceptable! Close range spectre and he didn't die?!!! Where is the balance when Im playing agaisnt a russian player in EU from where I m, and I always die? This is becoming to be a case of incompetence. There is no explanation for the latency I feel in your servers. Black list VPN between regions or simply remove the server region filter!

fervent nimbus
#

Now, next game, 4 kill in a row with spectre...

#

What is this?!!!

unborn dagger
#

@echo robin My guy AI is incredibly easy in this game. New Players do not need an "easy hunt" mode when they literally do not lose their hunter until Bloodline Level 11 and have a tutorial mode to help get a grasp on said AI.

atomic matrix
#

The day crytuseless aka crytek actually starts banning cheaters and moderating their game will be the day heaven and hell invade earth.

crystal plume
#

I guess from your pov you will never be happy then as it has already been happening for years at this point

tardy tapir
#

is the mmr system broken?

tardy tapir
#

Can someone explain the current matchmaking mechanics? I’m trying to get some friends into the game—they’re all in the 1-3 star range—but they keep getting matched against players with thousands of hours of playtime. It’s making them really frustrated.

crystal plume
#

Some sacrifices have to be made for the sake of reasonable queue times and fuller lobbies, and hours played is not some linear indicator of how good someone is at a game

tardy tapir
#

Also, a friend of mine got griefed by a random partner who kept reviving him just to let him die (revive-to-kill). It was a terrible experience. It feels like the game has no detection for malicious team killing, and unfortunately, he didn't manage to record a clip of it. I think he's probably done with the game after that. Why can't we lower melee damage against teammates? Or maybe give players a short immunity window to friendly fire (guns and melee) right after being revived? It’s much harder to pull off a 'revive-to-kill' loop using fire or explosives, so this would stop most of it. Of course, the best solution would be for the game to actually detect this kind of malicious behavior automatically. Reverse Friendly Fire (RFF) could also be a solution. I know it would take some real testing and balancing to make these mechanics actually work, though.

#

Alternatively, give the victim a massive damage bonus against the teammate who killed them. That way, if they get revived, they can easily retaliate against the griefer. This would act as a strong deterrent since team killing would become very risky. Honestly, getting team-killed once is still better than being trapped in a revive-to-kill loop. Of course, these are just ideas off the top of my head. I'm sure the actual game designers know better than I do! Haha.

crystal plume
#

Teamkilling is rare as is and friendly damage is an intentional part of the game that makes players have to keep in mind their teammate locations and if they are in the way. Retaliating against teamkillers also risks you being flagged instead. Best practice is to just report and move on if it happens rather than give teamkillers/griefers the attention that they are seeking

#

Plus the melee damage against teammates is already quite heavily reduced

tardy tapir
#

I think it makes sense to keep friendly fire for AOE weapons. But for single-target attacks? Having a teammate 'eat' your bullet is already a punishment in itself. You missed a chance to damage or kill the actual enemy. That wasted shot is penalty enough; there's no need for your teammate to die on top of that.

crystal plume
#

Then refer to my other point, reporting and moving on. They should not base intended features like friendly damage over something that happens so rarely and is reportable and punishable. Katana is also not just a "single-target" attack, with martialist you do a wide swing with massive damage, if they start nerfing the friendly damage of that to just 10 like you said it gives teams the opportunity to rush enemies with those attacks with no regard for if their teammates are attacking the same target and possibly dealing too much damage/killing them

#

I'm sure getting teamkilled sucks, but it's simply not common enough of an issue to warrant wider systematic changes that might negatively impact otherwise intended behavior for normal play

signal mural
#

Friendly-fire should be 90% DMG. Play as a team or deal with the consequences.

crystal plume
#

Also forgot to add, if the worry is getting griefed or teamkilled or having an otherwise negavite experience with another player/teammate, there's always the option to not play randoms. Either go as a duo or get a 3rd from somewhere like your LFG channels here on the discord or some other Hunt community

#

!lfg

marsh gardenBOT
tardy tapir
#

To be clear, I agree that a general damage nerf could be exploited for rushing. But I'm talking specifically about breaking the 'revive-to-kill' loop.
If we apply Reverse Friendly Fire (RFF) or damage mitigation only for a few seconds immediately after a revive, it solves the griefing issue without risking abuse. Think about it: no one is going to deliberately TK a teammate and then spend seconds reviving them just to exploit a brief immunity window. The tactical cost is way too high. It wouldn't affect normal gameplay, but it would stop griefers cold.

crystal plume
#

And what about situations such as playing a trio, one teammate reviving another dead teammate with necro and right as they get revived there's either an explosion from your dynamite that they survive or you shoot at an enemy on their body and the bullet is absorbed by the teammate getting up and even if you see that as enough of an punishment, it can lead to that teammate then killing that enemy when otherwise they would have died due to their teammate's mistake of not paying attention to the res

#

The immunity also wouldn't mean anything if someone's goal is purely to just grief

#

They will just wait and try again

#

And even if they did it just once or twice, that is still you losing bars that can affect upcoming fights, and it's not like you can just run to extract if they are keen on griefing you

#

So to stop revive TK loops, I'd just suggest leaving the match

#

Even if they might stop before you are fully dead, why gamble on that when you likely wouldn't want to continue playing with that person regardless even if you managed to somehow keep your hunter

#

Better to just leave

tardy tapir
# crystal plume The immunity also wouldn't mean anything if someone's goal is purely to just gri...

I think your points are reasonable, but from a veteran's perspective.
New players don't react instantly like we do. They don't just leave immediately.
They sit there confused, telling themselves the first kill was an accident. Then they get revived and think, 'Oh good, he's helping me.' Then they die again. By the time they realize it's malicious, the damage is done. From a veteran's perspective, sure, we might accept this as 'part of the game,' but for a first-time player? That confusion just turns into quitting.
Ultimately, I just want to see more new players stick around. A skin-based economy lives and dies by player volume, and I know they're spending a lot on marketing right now. But the game only thrives if we can actually retain that influx.
Beyond just the griefing, there are still hurdles like unbalanced early matchmaking, a lacking tutorial, and server stability. Just hoping the devs can find ways to smooth this stuff out. Anyway, thanks for the chat.

crystal plume
#

Honestly speaking, if that is enough to make them quit then there's plenty of other things that will make them quit regardless soon after

#

And if the goal is player retention there's plenty of other things ahead in the queue to sort out before possibly looking into getting teamkilled once in a blue moon

#

I do hope your friends can look at the bigger picture that is Hunt though rather than giving up on it

tardy tapir
#

Thanks. It really is a one-of-a-kind game, which is exactly why I want those hurdles removed so more people get to experience that 'bigger picture.'
Have a good one.

crystal plume
#

@digital laurel Hunt doesn't have nearly as many cheaters as you or many others think so I'm afraid the issue might lie elsewhere

#

Cheaters exist like in any other game, but they are nowhere near common enough to be considered a problem outside the norm

#

At most I see people that I believe are cheating 1-2 times a month if I play actively

#

Sometimes less than that

digital laurel
# crystal plume Cheaters exist like in any other game, but they are nowhere near common enough t...

The problem is that they're using one of the worst anti-cheats, capable of detecting even the most basic and poorly written cheats. I understand that Hunt is a game where it's difficult to spot a cheater, and that everyone feels compelled to whine about everyone else. Factors like noise, the fact that most walls are easily penetrated, and dark vision make it difficult to distinguish a cheater from an experienced player. I've been playing the game for over two years now and understand this perfectly. But judge for yourself, I'm neither the first nor the last to complain about the number of cheaters in the game, and the online rate is constantly dropping because of this. So I think we should consider improving player verification, and that will improve the online rate. Furthermore, I've repeatedly noticed that reports in the game are little more than a button to console players; dishonest and disruptive players continue to go hunting without any punishment, and even if they were somehow blocked, I have no confirmation, as there's not even a notification. ¯_(ツ)_/¯

crystal plume
#

The thing is EAC is not one of the worst anti cheats lol

#

It's literally an industry leading anticheat solution

digital laurel
#

Not very noticeable

fair thorn
#

Hi everyone

One quick question, i have a friend that got banned for "inappropriate" nickname ( ignoresafewords )

Is that name ofensive in any way? some help would be gratful

supple tusk
#

I feel like it's pretty obvious what the name refers to, so... but I don't think this is the right channel for that either lol.

eager kite
#

How can i get feedback from crytek? I want to report about graphic problem and i want to be sure some devs would definitely see it?

#

Or even reply back

#

There are lots of text channels such as feedback but im afraid to be simply ignored or my message would go up, so they wont even notice

vital spire
#

does anyone else get annoyed by the left alt keybind for lobby voice chat? It makes my mic turn on for a sec wen alt tabbing in

grizzled cave
#

I'm struggling with the fact dark sight can be carried around in your pocket now. Just had a 6* solo in our 3/4* lobby that pulled the moon card and killed everyone in about 3 minutes. Can we please go back to this mechanic only being linked to bounty pick ups?

crystal plume
#

I don't think the moon card is even close to being the deciding factor there

grizzled cave
quiet lichen
crystal plume
#

If there was a solution that removed all cheaters or almost all of them then it would already be widely known and widely implemented by most game studios, even if it was paywalled

#

It also depends on the implementation, EAC doesn't just magically work out of the box perfectly from what I understand, Hunt has had time to configure it and also do changes on their end to the backend and such over the years to prevent things like straight up being able to fly or have infinite health or such

#

In the early years there was a period of time when those were possible, but even then it wasn't that widespread nor did it take long for them to fix it

manic flint
#

Is there a chance we gonna get Optimization patch? I believe this game can run much better and nicer with some tweaks done

crystal plume
#

I mean it already runs extremely well considering the amount of detail the game needs to render, are you playing an older spec PC?

#

Even my friend with a 2060 super and a ryzen 3600x can run the game surprisingly well at around 100 fps considering that both are several generations old at this point

manic flint
crystal plume
#

Can't say we share the same experience

manic burrow
#

#game-ideas message @proper escarp I could get behind this, but it would have to be pretty limited. I personally feel there’s already too much healing available in the game - enough to be actively detrimental - but that aside from that, this could be a viable item. Definitely shouldn’t be a trait.

I like the thought of having to be in direct sunlight for it to work - it’s both thematic and a balancing factor that limits indoor use. But it does make it absolutely worthless if you end up on a night or rain map, so maybe there should be another stipulation

It should definitely be capable of healing any hunter, friend or foe, making it have some risk if used wrong.

The cloud should either last <15 total seconds, or obscure your vision while youre under its effects to prevent it from being too effective as a camping measure.

Those are my initial thoughts on it. Otherwise, I think it could be a cool item that requires strategy to use effectively an can create fun moments in hectic fights

grizzled cave
fervent nimbus
#

Here we go, another weekend fighting against latency... horrible...

unborn dagger
manic burrow
manic burrow
unborn dagger
manic burrow
manic burrow
unborn dagger
#

So then use Garden with fool. What the person is adking for would be needlessly complex and inconsistent.

manic burrow
unborn dagger
#

Even then though, I don't think we need more ways to heal. We have way too many honestly.

manic burrow
# unborn dagger Even then though, I don't think we need more ways to heal. We have way too many ...

That’s what I started my comment with lol. It’s honestly the primary reason I’m not on board with adding it. But I’m trying to discuss its viability as an idea were it to be implemented.

Regarding camping, that’s why I suggested the points I did. The deployable med kit promotes camping more than the throwable does with my suggestions. The sunlight stipulation (which still has the problems I mentioned) would also work to minimize camping viability because it restricts indoor use.

I’m imagining a sort of smoke screen you can throw when you get caught in a fight in a field. It doesn’t provide actual cover, but maybe some concealment (about equivalent to that of a poison bomb), and people can run in and out of it throughout the fight to push their health into the next bar

pliant elbow
unborn dagger
unborn sandal
#

#game-ideas message

Im a big fmj fan but the Springfield already has too many ammo types it does not need another

echo robin
hot vigil
unborn sandal
#

This is legit one of the least toxic discord servers for a game I’ve ever been in

echo robin
echo robin
manic burrow
hot vigil
unborn dagger
#

^

hot vigil
#

It can takes 20-30 hours to reach BL100 for an inexperienced player.
And that is kinda the same break-off % as other games with similar games with the same hour investment needed.

#

Deep Rock Galatic, is a VERY popular and liked PvE game, both for it's gameplay and community alike.
It is much more casual than Hunt due to its PvE only gameplay, yet only 18.3% of the playerbase gets to the point to do the true endgame of Deep Dives.

So going by achievement alone cannot paint the whole story.

manic burrow
#

Not to mention that even when Hunt had fewer features and was better balanced, it was a hard game to learn and even become decent at. They have some features like the immortal hunters until BL11 and bots and the training grounds to ease players in now, but those really only go so far. It’s just a hard to learn game because experience matters so much

echo robin
# manic burrow And you’re saying that’s the community’s fault?

Unfortunately yes as any ideas to make the new player experience get shot down by the more experienced players. There wouldn’t be many inexperienced players that are in this discord so we have to remember to speak out for them or we will not be seeing many new players stay like the percentages indicate

manic burrow
# echo robin Unfortunately yes as any ideas to make the new player experience get shot down b...

Have you seen how many suggestions are made in this discord? You know how many of them get implemented, whether positively or negatively received? I would argue the votes on the posts hold next to no value.
The devs implement what the devs want to implement, and only give significant weight to suggestions in the channel when they’re made en masse because of an active issue in the game.

That’s not the community’s fault

#

To clarify, the player retention isn’t the community’s fault.

The devs not weighing the suggestions heavily definitely is the community’s fault because there are a lot of bad/contradicting suggestions that go in there lol

echo robin
echo robin
# manic burrow Have you seen how many suggestions are made in this discord? You know how many o...

That is true that we only get an opinion not a say on what happens with this game but my point still remains that most of the people who vote no on helping new players mainly care about new stuff that helps them win the game not keeping more and more players come into the game enjoy it spend money on it and help this game grow to where is should be. Without new players this games days will be numbered and as much as the other dude said we shouldn’t look at achievements as they don’t show the full picture it’s pretty simple only 56 percent of players got to level 15 on pc so just under half quit and on Xbox it’s 15 percent kept playing the other 85 percent quit for one reason or another but the devs should be looking into that because if we don’t get many new players this games days are numbered as we have already heard them use the excuse they don’t have the funds to bring certain things into the game

manic burrow
# echo robin That is true that we only get an opinion not a say on what happens with this gam...

I bet a large portion of those stats come from the really long and rocky launch of 1896. It was badly bugged for months

Apart from that, I’d say the devs are trying really hard to bring/keep new players, and that’s where a lot of the problems with current state of the game come from.
Fast firing weapons, abundant ammo, abundant healing, abundant restoration, AI nerfs, removing peeks, “fixing” wall penetration, most of the event traits they’ve released in the last few years, etc.

With every update, they’re working to reduce the skill barrier to play the game, which is technically good for retaining new players for a while. But at the same time, they’re diluting what makes the game special, losing the niche that keeps those players here long term.

grizzled cave
# manic burrow I bet a large portion of those stats come from the really long and rocky launch ...

I've been a 6* solo for several months now and the last few days I've dropped because of challenges I'm trying to complete. This put me back in the lower ranked games. It was a shock to see 3 man teams hiding in compounds and seeing 6* Star solos in their games terrorising them. Lower ranks need the freedom to fight it out and learn and play.. I actually felt sorry for them.. we need to somehow change this because it just isn't fun for them.

hot vigil
iron trench
#

@versed falcon That snow weather looks incredibly better than i thought it would

fervent nimbus
#

Another shot to the void... the latency of the game is like frozen thick butter...

fervent nimbus
#

I have a question? Do you have a protocol inside to protected german players? Killing them, is a impossible task... even close range with shotgun...

crystal plume
#

This is some conspiracy theory level of thinking

#

Especially when the answer is more than likely you just missing shots or not hitting proper center of mass, but that is difficult to admit

fervent nimbus
#

Of course, when you are gluded to a player, shoot him with a spectre and then cames a guy from nowhere through somo da opinion... it's a conspiracy

#

Latency, look for it on google.

crystal plume
#

Feel free to share a clip of it happening

fervent nimbus
#

Hre we go. are you going to continue?

#

...

crystal plume
#

This is not something that your word is enough for if you genuinely wanted the devs to look into it being a possible issue

#

Currently it's just you venting

spare osprey
#

Bring back the old Hunt on the old engine, make it separately

dreamy shadow
#

Who are these people running for extract every time it rains and why is it such 2 star behavior? I’m still seeing everyone here all my games and also rain is the best weather

echo robin
# manic burrow I bet a large portion of those stats come from the really long and rocky launch ...

Unfortunately I can confirm the Xbox players are declining as this is why I have brought it up when I try to bring new players in they don’t stay around long and I’ve been watching the achievement percentage drop over the last 6 months from close to 19% down to 15% for the trainee mode. I get what you mean though sometimes I almost feel they are trying to make it easier for the newer players but the problem is nothing is grabbing their attention and giving them a reason to play as someone who has played since before serpent moon I feel like I’m losing reason to play the game and even less reason to spend money on it. It’s funny how a game like warframe compares to this it’s a free game and if you didn’t want to spend money you can earn anything yet people spend money on it just to support the developers and it’s made massive changes over time but with this game they rely on us but I’ve considered stopping buying the battle pass unless there’s something I actually want because over the last few passes not much has interested me or my friends

crystal plume
#

Let's not act like people spend money on warframe "just to support the developers", while you can earn everything for free there's plenty of people who pay to skip grinds 😄

#

If anything that is the vast majority of people who spend money on ingame purchases, be it cosmetics or grind skips or whatever they do it mainly for their own benefit or enjoyment

coarse kestrel
#

i got false bans for cheating

quasi scroll
#

So, the bans were correct?

coarse kestrel
#

huh?

unborn sandal
#

#feedback message

gonna be real most of the ai enemies in this game are a joke once you learn it thoroughly

shrewd hedge
#

Martini Karen

hot vigil
#

@latent geyser Not sure if EXP boons is more worth than money when you reach p100/don't care about prestige.
It yields 2k, which means every 12.5 boon gives 1000hd. Where as one cash can give 250-100hd.
But besides that I can comepletly understand your overall criticism, tho I think more it is an overall issue with pledge marks in general.
They affecting meta progression, it being money or EXP kinda overrule any other option unless a player is REALLY into a certain pledge weapon.

grand meadow
dreamy shadow
#

@visual bay that might be a skill issue they die to like 1 damage

rigid path
#

Has anyone here seen the MASSIVE trade windows lately?

#

It's almost like the client and the server aren't syncing at all.

visual bay
#

And its not a skull issue, since i get plenty of kills in the game

quasi scroll
#

I think what they're saying is that it's hard to die to the spiders.
They don't do a lot of damage and die to a breeze - they die to a choke bolt direct hit (5 damage).
Theyre no more or less annoying than zombies. The AI in the game is luke warm.
The only annoying thing about the spiders is that they crawl on the walls/ceiling so you gotta keep your eyes out.
Theyre also loud as hell, so you can hear them a mile off.
Theyre a great noise trap in compounds. Just learn to play around them.

#

It's not a skill issue, its not an 'this AI is OP' issue, it's a failure to adapt issue.
They are a tool to be used.

hot vigil
visual bay
# quasi scroll I think what they're saying is that it's hard to die to the spiders. They don't ...

I know, tough it is very much possible to die from them. Its hard to avoid them when the boss is surrounded by them. If you go there to fight the boss and perhaps other players, they dont attack until you are already fighting with others. I cannot just ignore them and continue my fight with players if they are around and starting to attack me at the same time. Also I cannot just ignore the players around me trying to kill me just so i can take 10 minutes to get rid of the spiders. Its just that they attack at the worst timing, which is how i end up getting killed by them instead of by other players. I hope someone else can relate to this problem, besides my friends (they have the same problem and they have about 2k hours in the game).

quasi scroll
#

Each to their own. Personally, me and my group really enjoy the extra noise traps and compound changes.

#

They were brought back by popular demand, so I think the community has already spoken on this point.

solar flint
#

How would you hunters feel if the mythic blue print skins and black market concept was part of hunt?
Please give some feedback on this its in #game-ideas 🙂 🙂

quasi scroll
#

Personally, I'd love it.
But they can't reintroduce mythic skins as they were for legal reasons.
They advertised as exclusive, therefore they MUST be exclusive.

solar flint
hot vigil
solar flint
crystal plume
#

The main issue is that mythic is specifically reserved for skins that are not coming back, not for just "rare"skins

#

So using the word mythic anywhere near an idea like that is an issue in itself

#

It would either have to be some new category or simply just legendary skins

solar flint
# crystal plume It would either have to be some new category or simply just legendary skins

I had this discussion with someone else earlier. Thats why we are thinking of calling it Shadow skins instead
As it is only mythic because they are so rare to obtain, not because they are time-gated hence the reason for calling it Mythic Shadow skins instead of Mythic skins
It just to create the opportunity for all new players to get new type of rare skin (Mythic) instead of nagging over and over "i want that mythic to come back"
If it make sense? 🙂

crystal plume
#

Well, good luck convincing Crytek that they should spend time and resources on more unique essentially free skins when they can spend that time making skins that are paid with BBs, in DLCs, battle passes, story challenges or such 😅

solar flint
crystal plume
#

Oh gotcha

#

I still don't really like the idea of encouraging farming maps for rare items like that, potentially avoiding pvp while doing so and being even more likely to extract early if you find one

quasi scroll
#

Give the players prison safe pockets!

carmine needle
#

@dreamy charm remove "braindead" and you can post it.

#

You're catching the filter, should be fine once that word is removed in #game-ideas

#

Or here I guess 😅

dreamy charm
#

oh

carmine needle
#

Lol

dreamy charm
#

Apologies mate

crystal plume
#

Also make sure to follow the correct format

dreamy charm
#

I'll post it there

carmine needle
#

Nah all good, prolly better there 😅

crystal plume
#

You need to have Title: in the beginning, not Idea:

dreamy charm
#

Sure thing, let me correct that

crystal plume
#

Otherwise it also gets auto deleted by the bot

dreamy charm
#

Got it, thanks again mate

unborn sandal
#

#game-ideas message

How would this be any different than a lebel. Your description of the weapon word for word describes a lebel. We need new guns that fill new niches not just essentially reskins of other weapons

latent geyser
# visual bay I know, tough it is very much possible to die from them. Its hard to avoid them ...

Like all AIs, if you're killed by them during a fight it's just because you've been carefree and didn't pay attention to the threats around you. If you have a boss and a nest, deal with the spiders first and you'll be fine for as long as you stay in the compound. The spiders are very weak but numerous and hit fast, but they aren't as threatening as a hive who spotted you first, an immo running at you or a conc armored who happens to hear you.

fervent nimbus
#

I have a video of a cheater using wallhacks. Where can I upload it?

marsh gardenBOT
#

If you would like to report a player, you can do so on the Team Details tab in your Last Mission section on the home page. Select the player -> Open Profile -> Report. It is also accessible in the Last Match tab at any time. If you have additional proof you would like to provide, you can find out how to reach out to official support here: #customer-support

**Please note that you can still report people even if you don't have their SteamID or cannot open their profile by providing your own SteamID, time of the incident with a time zone and region on the Hunt Showdown website (link is in the in the Customer Support channel). **

**Hiding statistics/profiles does not prevent reporting. **

whole sedge
#

Dear Hunt: Showdown team! I'd like to share my thoughts on the impact on gameplay and the economy of increasing the map's player count to 15, compared to the previous 12-player limit. Increasing the player count by approximately 25% significantly increases the frequency of encounters and third-party combat, resulting in a 20-30% decrease in average survivability. As a result, average player income per match is expected to decrease by approximately 15-25%, while expenses (lost Hunters, weapons, and consumables) will increase by 20-30%, making the in-game economy noticeably more challenging for most players. High-skill players with good finances will likely adapt quickly and even benefit from more frequent loot opportunities, while mid-level players—especially solo players—will face faster bankroll depletion (up to 30-40% faster than before), forcing them to use cheaper loadouts and widening the gap between rich and poor players. While shop prices remain unchanged, the availability of high-end weapons plummets, shifting the metagame toward budget builds, ambushes, and bushwhacking, significantly reducing game dynamics. Furthermore, the percentage of cheaters per player has not remained the same; the probability of encountering at least one cheater per match increases by approximately 20-25%, which may exacerbate negative player perceptions. Overall, the 15-player format increases intensity, but also makes the economy harsher, mistakes more costly, and progression less forgiving, especially for solo and mid-level players, and may require adjustments to the economy or rewards system if adopted permanently.

carmine needle
#

@astral gazelle since I'm kinda dumb and don't understand, are you asking for 4 man team lobbies? In hunt trios is the "squad" mode so I'm just checking

astral gazelle
#

instead of 15, would be 16, 4 teams of 4

signal mural
#

I think this is a common misconception since squad has the word 'quad' in it. A squad by definition is just "a small organized group of military personnel; especially : a tactical unit that can be easily directed in the field
-or-
a small group engaged in a common effort or occupation".

pure crystal
#

In my opinion, the balance feels really good as it is right now. I'm not sure why anyone would want to change it.

hot vigil
#

My simple of answers: people have playgroups of 4

crisp delta
#

Maybe 4 sqauds or a new gamemode "ground war" with 20 players

carmine needle
#

I'll never say never but I think this is unlikely unless hunt gets a big boost in players

astral gazelle
crystal plume
#

I just genuinely do not think that Hunt's gameplay would be fun with 4 man teams with revive spam already being somewhat annoying and other factors with how the game is generally played

#

Trios was a reasonable addition to make sure that no matter how big a friend group is, no one has to play alone as they can divide themselves into duos/trios, but the game was originally designed for duos and it still shows in various aspects even with them removing the most obvious limitations from back then like rule of 2 when looting ammo or such

chrome oyster
#

@versed zenith obviously not an easy fix because hardware is expensive, but I think your graphics settings are holding back your lighting. I'd have to double check ... but something looks really off about your screenshot

crisp delta
#

We testet it today. 15 players means more spawn fights and im duo more solos. In duo we got up to 4 solo players.
For me it feels to much.

signal mural
#

@pallid shore When downed & Spectating you can ONLY see from your teammates' perspectives unless your teammates are all dead.

#

And if you are playing trios you can switch between which partner you spectate.

full osprey
#

Hi guys! I have a friend who just downloaded the game and on steam can't start the game.. I have tried so many things to help her but can't start the game correctly. Can someone help us from the community?

sturdy harbor
full osprey
#

Can someone help us? 🙏

sturdy harbor
#

verify the game files in Steam

full osprey
carmine needle
#

!avx

marsh gardenBOT
#

Hunt: Showdown 1896 no longer supports CPUs that do not support AVX2.

PointRed To check if your CPU supports AVX2 please follow these steps:

On Steam, at the top left corner of your app, click Help -> System Information -> Scroll down until you see AVX2 and whether or not is says "Supported" or "Unsupported".

carmine needle
#

Check this.

full osprey
carmine needle
#

I am at work right now, unable to hop into a VC, sorry

full osprey
carmine needle
#

Assuming they have never played hunt before, you are getting the EAC load screen and then the game closes?

carmine needle
#

Yeah. Check AVX

#

If your friend doesn't have avx2, they won't be able to play

carmine needle
#

Do they have hunt on an external drive?

#

That's good!

full osprey
#

It's in French but it's supported

#

ahhh external drive

carmine needle
sturdy harbor
#

any SSD?

full osprey
sturdy harbor
full osprey
#

Thank you verry much @sturdy harbor and @carmine needle 🙏 we will try!

sturdy harbor
manic burrow
# astral gazelle Yeah i know but its rather better to try it than to leave it

Even neglecting your condescending edit insinuating that introducing broad appeal is good for the game, your suggestion for 4 teams of 4-player squads overlooks various issues that are inherent to Hunt’s gameplay

  1. Number of Teams. The primary reason they’re looking at increasing the player limit in the first place is because many people feel that 4 teams isn’t enough in a match. There are countless complaints about getting into a match only to have 1 fight (while another fight occurs elsewhere), and then having the bounty leave before they get there. Adding a 5th team is their attempt to mix up the dynamic.
manic burrow
# manic burrow Even neglecting your condescending edit insinuating that introducing broad appea...
  1. The Revive System. In duos, fights end fast because as soon as 1 person goes down, their teammate either has to risk it all on a revive or fight 1v2, both of which statistically resulting in death.
    In trios, this is alleviated because even if 1 person goes down, 1 can cover while 1 pulls a revive. An aggressive team may still push with advantage, but many teams don’t because that time window is short and pushing 2 people still carries a lot of risk. Instead, it’s often safer to keep pressure on the attempted revive from a distance. Hence, the fights are longer, especially with revives being easier.
    In quads, downing someone means you still have 2 people defending while 1 revives, and it makes getting the revive too easy. The fights would last for so long because everyone who goes down gets back up over and over. And a 4v3 is even worse to push than a 3v2.
manic burrow
# manic burrow 2. The Revive System. In duos, fights end fast because as soon as 1 person goes ...
  1. The compounds are designed such that there are a finite number of entrances than can be watched. Crytek continuing to add new entrances is evidence of this.
    It’s difficult to fully defend a full boss lair with only 2 people. Unless you have a lot of traps, you’re better off section part of the lair and holding that.
    3 people have an easier time, but there’s still only so much they can do, meaning enemies can still create opportunities to push in.
    4 people would defend most compounds too easily. Think about pushing a lair that has 4 shotguns and you know they’re watching every entrance. That’s what the game would be. Your whole team of 4 could rush one door, and you could all die to an Auto-4.
    Maybe they could add more entrances to make it harder for 4 people to defend, but there’s still only so many walls the Devs can blow open, and it would make the buildings hardly different from defending an open yard.
manic burrow
# manic burrow 3. The compounds are designed such that there are a finite number of entrances t...
  1. Access to Tools/Consumables. Healing and ammo are already too easy to come by. Running out of either is rarely an issue to consider anymore, despite being a key part of the game and weapon balancing. A 4th person comes with more traps, chokes, flares, ammo boxes, med kits, toolboxes, etc. Since everyone on the team can partake in the same ammo box or toolbox, it just multiplies your teams ammo and equipment.
manic burrow
# manic burrow 4. Access to Tools/Consumables. Healing and ammo are already too easy to come by...
  1. Matchmaking. This bullet is more a point about increasing the server size overall, rather than solely addressing 4-player teams, but it’s relevant. There are already countless complaints about MMR matchups, which are widened in order to prioritize filling lobbies with short matchmaking times. Problem is, if they’re already having trouble filling 12 people of similar skill, increasing the lobby size only exacerbates that issue.

TLDR: There’s a lot more to increasing the team size than simply “But other games can do 4!”

fierce mica
#

"temporarily merged regions for the experiment, cos almost everyone I've fought today or played with is non-EU?"

Couldt this be true? Dunno if anyone else is playing Eu today.. .but there's a lot of high ping, and a lot of non-eu players today.

naive sleet
#

All in all. I reinstalled windows and downloaded the game back, and all my fucking favorite weapons, skins, attachments, everything that has to do with comfort, fuck it! it should be fucking saved in steam so that I can go to my fucking steam and just go into the game and install my devices! and I'm not going to personally play this shit anymore, I've donated so much money to you, I've bought hundreds of dollars worth of your paid content, and it's just ridiculous how you're losing such a large audience. I'm in a fucking save through the steam inventory settings, make favorites and everything else fuck!

frail sapphire
#

When are you gonna reintroduce pîng limit on server ? EU servers are infested with ping abusers, I love the game but it's just not playable anymore in the current state

#

@steel comet

steel comet
#

Why am I getting pinged

#

im happy for you, or sorry for you. have a nice day

unborn sandal
#

The guy came here to cry ping abuse, pinged a random mod, and then left the server

versed zenith
midnight wolf
crystal plume
#

I certainly hope they won't surprise us with something like that

#

Trios made sense and the benefits of it outweighed the negatives of straying away from the duo focused design, but even if you liked duos, trios became the default mode since people usually just go for the biggest available group size in randoms and such

#

And I definitely do not want squads to become the default mode in Hunt

#

I already mostly play the game as a duo vs trio and we are always at a disadvantage due to that, having to go 2v4 would kill the game for me

#

And even if I were to force myself to fill the gap with randoms or such, it would ruin the game flow regardless with even more revive spam and certain loadouts being more oppressive and people having even more resources like ammo boxes for their team

#

Not every game needs to have squads just because some other game has squads, and Hunt is one of those games that benefits more from not having squads design wise

hot vigil
#

Also the baseline fact that in a game of 2-taps, having 4 people on a team increases the odds of having two guns pointed at you by a lot.

crystal plume
#

Also seeing as the person wishing for a surprise squad mode in Hunt has an xbox role, stats show that duos actually happen to still be the more popular queue on console, and since console has less players squad queue would likely be even more dead

quasi scroll
#

An interesting idea to remove the despawning of corpses to aid in hunter tracking.
It probably has something to do with performance. But, potentially replacing corpses with a lower poly version after a short period would work?

It doesnt remove the bonus of Witness that shows npc deaths, because this way you have to physically find the corpses.

fresh verge
#

The servers dont seem to be able to handle the extra players lots more rubberbanding. And the games just feel strange lots of wierd stuff happening. First impression on the more players is positive but they have to uppgrade servers to handle it.

wet geyser
crystal plume
#

Me neither

signal mural
#

I got packet loss frequently. Didn't associate it at first with the new player limit but maybe?

flat sandal
#

dam, how is it going?

manic burrow
manic burrow
# midnight wolf All very good points. It would be great to play this game with more friends. I a...

I can definitely understand the appeal and I think it would be possible to accomplish, but it would take a lot of work to make it balanced.

My personal biggest wish for the game is that they balance console and PC separately because based on this discord, we have wildly different experiences and certain changes (like nerfing most shotguns) would benefit console while hurting PC. Unfortunately, I’m not convinced that Crytek is willing/able to take on that extra workload

manic burrow
vale sinew
#

Ahh im sorry about my comment was taken racial. It was not ment to be such. My comment was about that if you cant fill servers with people from primary continent then i rather have smallers servers since its impossible to play with people who have higher ping. I didnt have a single fair fight today.

visual shale
#

I’d love to see cross-progression between platforms added (not crossplay). For example, if I own skins and DLC on PS5 and decide to move to PC, it would be great to keep everything by linking my account.
No need for PC and console to play together (just shared skins, purchases, and progression across platforms). It would respect the time and money players have invested and keep people in the Hunt ecosystem even when switching platforms.
I think it would be a great move for both players and the game

paper coyote
scarlet pebble
#

Very laggy servers, rubber banding, packet loss. It’s all over the place

grizzled cave
#

It's been bad all week but as soon as it went 15 players it's run perfectly

white plover
#

@grizzled cave I'd have to disagree with getting free information that people know where you are

worn pollen
#

Less Teams... wtf is this? Every round is a spawn fight. This isnt Battlefield...

olive tide
#

it's basically the original duo experience since 2018. Same amount of teams for trios now, 4 teams in trios is too predictable and teh match becomes a walking simulator too fast into the match. 15 players is a good thing

lilac spoke
#

please dont finalize 15 player lobbies, its not fun at all, just running and gunning around every corner
plus the servers are not handling as well - constant spikes that i never had before......

fast copper
#

The catalyst suggestion for relentless would render resilience useless.

#

And would stamina off Ghoul stack for every monster killed?

dreamy shadow
# fast copper

Have to agree the only catalyst trait I care about is beast face and even then I don’t really run beast face. I think it could be cool to have it more easy to find as a world pickup and more traits it interacts with to be worth the slot

livid crypt
#

Suggestion for improving the “Reward Clash” mode in Hunt: Showdown

Hello Crytek team,

We truly love the core Hunt: Showdown mode and its unique atmosphere. However, sometimes players want a more arcade‑style, fast‑paced experience. The “Reward Clash” mode is a great idea, but the current implementation feels limited: matches last only 15 minutes, while hunters and Hunt dollars are consumed, making participation too costly.

Our proposal:

  1. Provide hunters automatically for this mode, so players don’t risk their main progression.
  2. Give a fixed amount of money per match (e.g., $500) for loadouts before each round.
  3. Introduce round series — for example, best of 5 or first to 10 points. This would add progression and make the mode more competitive.
  4. Keep the choice: the core mode remains for hardcore players, while the arcade format becomes an optional alternative for those who want quick action.

This way, Hunt preserves its philosophy of risk but also offers players more variety and flexibility.

manic burrow
#

As a duo playing trios, so far my experience with larger lobbies is ~50:50 there are 4 trios and my duo, or there are 2 trios, 3 duos, and 3 solos. Had one match of trios that had 1 trio, 4 duos, and 3 solos. Trios is barely trios right now lol

hot vigil
#

@thin jay Hey! Crytek is currently testing expanded match lobbies, upping the total player count in a match frrom 12 -> 15 :)
You can read more about it here: #general-announcements message

Note the test is going on for a week and there will be a survey to fill for feedback, otherwise feel free to leave feedback in #feedback ofc :)

thin jay
hot vigil
thin jay
hot vigil
thin jay
#

Yeah, and it can be hard when everyone in these lobbies are already really goated at the game, gotta make the maps bigger, and add more time if this is going to be the norm I think

#

But at that point, just leave it as it is

#

We all get used to playing and moving a certain way on the map anticipating where teams are and keeping track of them, now its just a mess

hot vigil
#

Mjaaah, duos kinda died when they got more players per. match (5 to 6 teams) bc the rounds got more campy.
Trios cannot really afford same luxury as the go-to mode for many and I fear people will simply just stop playing the game.

thin jay
#

Duos is Hella campy always, we dont play it anymore for that exact reason lmao

#

Now that they have find a random third, I don't see the point of playing it

hot vigil
thin jay
#

Fingers crossed 🤞

fast copper
#

While I do firmly believe that players should be more focused on playing matches as a team in a team-based extraction shooter rather than focusing on a k/d stat that can just be solo farmed I also believe that k/d still has a place in the game and shouldn't be removed primarily because the stat simply isn't just kills and deaths, but also assists, and as I previously stated this game's focus is team-based and that ultimately ties into the assists you get as a team. Now, I could agree with a suggestion to change the kda stat to better emphasize the amount of assists a player has by making them more apparent for other players to view in the menu or from a player's career card.

vale sinew
grizzled cave
#

I was very happy being the only solo in a tiro lobby but with this update there are at least three of us in every match, I don't know if this is good or bad but definitely changes things alot. It's only three extra people but it seems I see a team every spawn.. maybe that needs tweaking? Put more space between us at spawn maybe? I don't know but it feels like a very different game at the moment.

brazen osprey
brazen osprey
hot vigil
silver panther
#

#feedback message
@icy siren
You can pick the bounty off fully dead teammate, assuming you don’t already have a bounty from the same boss. Just burn them out yourself.

silver panther
crystal plume
#

The win condition in Hunt is not that black and white though between different players

#

Getting out with the bounty is not a win in everyone's eyes

#

And I'm not sure if you want to encourage people to instantly extract after getting a bounty either any more than some already do

crystal plume
#

@sly sky Could have had sun card active which is constant faster regen

sly sky
vernal plank
#

@icy siren in theory if your mate really ragequitted with a bounty you can pick it up if the guy is burned out

icy siren
#

Ah, didn't think to burn him, lol. thanks for the imput ! But honestly... is that really the way to go ? Plus, it was the last 2 minutes of the match (he died to a silenced mainyard sniper that we had to chase around the entire map... We got to the extraction with 7 seconds to spare... not really doable (and frankly counter-intuitive). but yeah i guess you're right guys, it's not really a soft-lock, just a really inconvenient solution...

crystal plume
#

Pretty sure fully disconnected players are also considered fully dead

#

If they were still revivable then they hadn't chosen the give up option in the menu yet

manic burrow
# crystal plume Getting out with the bounty is not a win in everyone's eyes

That’s the objective of Bounty Hunt. If they’re not trying to hunt the bounty, they’re not playing to win.

Also, I think more people should try to instantly extract when they get the bounty. It would teach players to try to do something about it instead of sitting 75m outside of the boss lair doing nothing

crystal plume
#

By not seeing getting out with the bounty as a win I mean that if the game was just always that, it would be extremely boring and unrewarding

#

Would you really feel like you were winning if you managed to extract 10 matches in a row without seeing a single other player?

#

For a lot of players pvp is part of the win condition, they have even polled that in previous surveys for the community

manic burrow
crystal plume
#

Well things don't always go according to their "definition"

#

And the past surveys showed that

#

For a lot of people, just getting out with the bounty is not a win in their books

#

I'm also in that group, if I have no pvp at all in the match, it's a nothingburger match

#

Not a win

manic burrow
# crystal plume Well things don't always go according to their "definition"

A win is a win. If you completed the objectives, it’s a win. If you fought off the rest of the server and extracted with all the bounties, it’s just a hard-earned win. Walking in, killing boss, taking bounties, and leaving without seeing anyone is still a win - just an effortless one. Just because you don’t feel like you earned it doesn’t mean it’s not a win

crystal plume
#

But if the goal is to add a winrate statistic, what would the point of it if not everyone even sees what it tracks as a win? It would be a pointless stat

#

That's my argument

#

I also want KD and KDA removed, but some arbitrary "win" rate stat should not replace it

#

I'd rather see neither at that point

manic burrow
#

I wouldn’t call it a pointless stat. It’s similar to the “Total Bounty” stat, but instead tracks what percentage of Bounty Hunt missions you extract from with a bounty.
It would be the KDA equivalent to “Teams Wiped”.

It’s fine if you would prefer neither of them. In the same way that some people care too much about KDA while others don’t care at all, the people who don’t care about completing the games objectives wouldn’t have to care about the win rate

fervent nimbus
#

Oh my God... this one is precious; close range with a swing of a bomb lance, gluded to the enemy, the game says on my game hit, and no kill... what can I say....

zenith fiber
#

Add Weapon XP like hunter XP for certain weapons to unlock or upgrade them so we can upgrade to scarce weapons please. Or have a kill count then pay to upgrade the weapon, x amount of kills with rival for the homestead, x amount of kills with centineal for the wildland, x amount of bomblance or crossbow kills for the shredder so on. I just want the homestead and for this entire battlepass I have not crossed one homestead 78

fervent nimbus
#

And again, against a chinese player, Im dead right when he shows up...

dreamy shadow
#

I thought yall were exagerating about how bad 15 is i swear every game has a team either extract camping or sitting in a bush for 20-30 minutes this is just duos but more

unborn dagger
dreamy shadow
#

yup thats why i avoid duos and only run trios id hate to have trios become the same problem

unborn sandal
thin jay
#

@dreamy shadow its so bad rn

snow furnace
limpid vine
#

I really enjoy the extra players in trio's, however I feel it is a bit much in duo's as there are so many teams it's really hard to get a grasp of whose on which team at times 😅

limpid vine
woven island
#

Just got out of a 7 team fucking trio match, christ the 15 cap is bad

unborn sandal
#

Everyone either rats for 20 minutes or just dogpiles simultaneously and there’s no in between

unborn dagger
#

@valid thicket It's not really falling out on its own, your character is shaking it out(Yes it still ain't realistic)

heavy bough
#

the mic is not working?

tidal stratus
#

so it seems like a general consensus that 15player queues need to be gone yesterday right

cerulean mulch
#

pls nerf bow, make it expensive of out of sale or do less damage

cerulean mulch
# wet geyser Why?

I get one tapped by a 70 dollar weapon, its a campers dream and makes peaking much less skilless and less risky, it ruins the game with its frag and concertina arrows, especially when spammed.

steel comet
#

So it'd be ok if it was expensive as hell?

foggy hearth
#

In my experience using the bow is really risky - and balancing by cost doesn't really do much. If someone is already good at the game then they aren't gonna be low on funds.

steel comet
#

I don't think bow is on the same power level as something like dolch p. Which is 500 more expensive

wet geyser
steel comet
#

You kinda get what you pay for. Something that's niche with downsides

#

Not that balancing with money is the right way like chaotic said

#

If a bow peeks you they are easy to hit cause they can't sprint peek like every gun in the game can do besides the bow.

foggy hearth
#

I personally prefer the crossbow but both weapons have similar issues where anyone with a gun can finish you off first.

steel comet
#

I prefer crossbow cause I can reposition easily and do the typical sprint jump peeks to hopefully not get headshot when I peek someone that's aware of me.

cerulean mulch
steel comet
#

Crossbow let's me sprint and shoot with full mobility. Also sprint while reloading

#

Works for repositioning and falling back if pushed

wet geyser
steel comet
#

Even 30m

#

Bow doesn't have limbpen either so it can hit arms that's blocking the chest because of them aiming down sights and moving the camera around

cerulean mulch
steel comet
#

I generally never see bow. I've seen a lot of complaints about bow so I suspect it's a free hunter low budget + low mmr lobby thing.

foggy hearth
#

I see bow so rarely honestly as well

steel comet
#

Around new years hunt shared that conversion, lemat, bow and some other free guns were the top 5 most played weapons

#

All were free hunter weapons

cerulean mulch
wet geyser
foggy hearth
#

Also, you can dauntless frag arrows

steel comet
normal tartan
#

Also a 6*

weak vale
#

I mostly use bow with both normal and a poison arrow,normal helps with the bleeds effect,and mostly mosin obrez as secondry for more longer shots, with penny shot as back up

fast copper
#

#game-ideas message @shrewd gull MMR doesn't equal an individual player's k/d stat. I'm a 1.16 k/d and I get matched with 2-3+ k/d all the time because I'm high 6 star and also play with people that are ranked the same way.

vernal plank
torpid pilot
#

About the Terminus:
What the f. is this piece of s. weapon? It was pure torture to play it. I played with this dogs.t weapon for the Krampus Event, and it was pure hell. I could make 10 hits and no one dies. Not from 1 meter, not from 5. After the match, I got 40 dmg+ on the event or less. I took normal shells, slug, pennyshot, and flechette. And I am not a 2-star. I am in 4- to 5-star lobbies. My friends complained about the same problem. Today I got shot by a shortened Drilling with normal shells from 11 meters on the body and got killed. I played both versions of this crap. Short and long. I needed at least 40 matches for this one quest. For what is this garbage designed? You need two perks (bulletgrubber and levering) to unlock its "full" nonexistent potential. So I pay 238 dollars and 11 perks to play this abomination.
Thanks for the worst experience in a long time.

About Prestige:
I've played this game since release. I did all the trials. Now I can play this game for hours on end to obtain the same skins that I already have. And on the other levels, I get the worst and ugliest skins ever. It's an absolute insult. I can get the level 3 Hunters of the original Hunter market in grey. Juhu! Wow! Awesome!

Something positive:
I liked the Circus Events and your efforts you put into the game.
Thanks for your work!

crystal plume
#

@shrewd gull Removed your post about matchmaking in #game-ideas as there was no idea present, you can post about your opinions on matchmaking in #feedback

nova glacier
crystal plume
#

I'm not protecting anyone, but you aren't helping either if you aren't reporting people through the appropriate methods

#

!report

marsh gardenBOT
#

If you would like to report a player, you can do so on the Team Details tab in your Last Mission section on the home page. Select the player -> Open Profile -> Report. It is also accessible in the Last Match tab at any time. If you have additional proof you would like to provide, you can find out how to reach out to official support here: #customer-support

**Please note that you can still report people even if you don't have their SteamID or cannot open their profile by providing your own SteamID, time of the incident with a time zone and region on the Hunt Showdown website (link is in the in the Customer Support channel). **

**Hiding statistics/profiles does not prevent reporting. **

nova glacier
# crystal plume !report

I posted obvious cheater his gameplay even his profile says he is a cheater and you guys let him to play him about 4k hours now what the right method for you ??

crystal plume
#

Profile doesn't mean anything, plenty of people are baiting reactions with fake screenshots of supposed cheats. If you think someone is cheating, you should report them to #customer-support and if they don't get banned, maybe, just maybe, they weren't cheating after all

#

Also I am not a Crytek employee so I'm not part of the "you guys"

#

I'm just a volunteer discord moderator

nova glacier
#

just admit it you bunch of guys also earn money from cheats thats why you never ban your partners in game.. have some balls

crystal plume
#

Sorry I will not admit to any kind of borderline conspiracy theories comparable to thinking that the earth is flat

nova glacier
#

there is also lot of proof on internet that how cheaters play with cheat still no action about it

crystal plume
#

Yes, I don't care by telling you to instead report people in places where something can be done instead of here where it is against the rules and where nothing will happen because we aren't Crytek employees nor are the actual Crytek employees actively looking through here when they are dealing with the actual ticket system which I requested you to use instead, that makes a lot of sense

nova glacier
#

you re just cowards by loosing some money

nova glacier
#

stop messing with people

crystal plume
#

I know that actual cheaters get banned, I have seen people that I have reported get banned

#

But I also know how often people think someone may be cheating when they aren't

crystal plume
#

Which is like 99% of reports

placid night
#

Hi, I want to ask if anyone has also noticed a latency problem on the European servers and if there will be a solution to it. The problem has been going on for a week now and I would like to play the game without latency problems and yes, my internet is good.

crystal plume
nova glacier
#

you ve created a great game its nice but you are a community thats afraid to ban even cheating partners out of fear of loosing players and money

#

that all I can say..

crystal plume
#

There have been issues in the past with specific ISPs routing connections through congested nodes, namely Telekom, causing increased ping at times

placid night
crystal plume
#

Some have improved it by using a VPN to cause the routing to change by changing their location but other than that I don't know, could try reaching out to your ISP since as far as I am aware they can affect their routing

normal tartan
placid night
crystal plume
# normal tartan I know someone thought i was one time bc i hit the nuttiest headshot through a w...

I did a GDPR request some time ago to get all my Hunt related data and through it I could figure out the average amount of times I get reported by comparing the report amounts to statistics from Steam for how often I played each year, and the results was:

2025: Once every 3.1 sessions
2024: Once every 2.6 sessions
2022: Once every 1.5 sessions

(Session being an instance of me turning the game on and playing for however long)

#

So assuming I played daily, back in my prime around 2021-2022 I got reported once every 1.5 days or so

normal tartan
#

Idk what GDPR is ima be honest

crystal plume
#

It had everything from how many times and for what reasons I was reported to how many times I have hid in a toilet (since there's an achievement for it that needs to track it)

normal tartan
#

Interesting

#

Is there a way to get this information in the US?

crystal plume
#

Uhh, not sure if you can request it without being an EU citizen

normal tartan
#

Unfortunate

#

Id be curious to see if ive even been reported at all

#

Also im seeing a lack of 2023 in that message. Did you take a break from the game?

crystal plume
#

Nahh I just didn't have the session data from a Steam replay from that year

normal tartan
#

Ah fair

crystal plume
#

Oh weird now I do when I went to check again, couldn't find it last time

normal tartan
#

W

#

You been playing since release?

crystal plume
#

Since it came to early access in early 2018

normal tartan
#

W

#

Ive had it since 2020 i think when it released on ps

#

Didnt play it too much then bc my friend at the time dropped the game and i didnt wanna play solo or with randoms

crystal plume
#

I don't remember the exact filters/formulas I used to calculate the previous results but for 2023 if I compare sessions to reports for cheating and use of exploits only it's about once every 2 matches, if I compare sessions to any report that also had cheating selected as a reason so also any rage report where people just selected all categories it's about once every 1.5 matches like in 2022

shrewd hedge
#

No balls hunt creator

normal tartan
#

I like reading all the negativity for the 15 players from the bad players

#

It brings me joy

#

All 15 has done is given me and my boys another team to clean up before extracting

crystal plume
#

I hate the increase to 15 too and I don't think I'm bad

#

Got plenty of friends who also dislike the change and are far from bad

#

And I hate it as a person who plays the game for PVP mainly

#

It just ruins the pacing and amplifies the bad aspects of the game with having to deal with specific kinds of teams especially with ratty playstyles being even more encouraged with time as the average survival rate goes down for players as they have to compete against more teams

#

I don't want team after team after team after team, I want breaks between the fights to allow for time to resupply spent ammo and meds from the previous fight and for the tension to build up again from not knowing where other teams may be

normal tartan
#

Its relatively easy to deal with the ratty people if you know what to do. If you kill everyone thats not ratty and just get the bounty you can then systematically hunt down the rats using dark sight

#

After learning that you get more xp from just hunting players after your first bounty bonus thats mainly what i do is just hunt players

crystal plume
#

Hunting down the rats is what is not fun for me

#

I can deal with most things just fine, doesn't mean I want to deal with them even more

#

I will always prefer the pacing of 12 players for trios and ideally they should revert it back to 10 for duos as 12 players negatively impacted the duo queue experience as well for the same reasons imo

tardy tapir
#

hi, where can I post a video to report cheating behavoir?

snow furnace
tardy tapir
weak vale
#

yo anyone know about new season ?

glossy eagle
#

Just my two cents:
I think to stock up to 15 players in a lobby was a bad idea. Espacially in 2-3 mmr matches it feels somehow like Hunt mixed with Call of Duty, especially when the boss is banished very early (like in the first 5 Minutes). Compounds are graveyards very quickly at its just not feel like Hunt anymore, but maybe its just my expierence right now. It seems like 15 player lobbys are somehow encouraging very aggresive playlstyle and you are getting "punished" (in lack of other term) for beeing a bit tactical and slower.
And when you survive such a fight with 3rd or 4th party, you don't have that much time to catch a breath because team 5 and 6 are coming for you. I don't mind spawnfights, they also happen in 12 player lobbys or smth but with 15 players you are almost instantly into a fight when you spawn no matter the map or your spawn location.Hunt felt always like it is ment to be slow, tactical in terms of PvP. With more players in the lobbys there is not that much time a plan a move, you have to react to an reaction. In PvE you had to know which tool is good for which boos, right now is it like people are rushing into the boss room, you yeet everything at Boss X and wait for other teams. I know Hunt is always developing and i'm just an old fart, but faster isn't always better.

blazing citrus
fast copper
#

#game-ideas message @hearty adder Honestly, instead of 4-player teams in Hunt: Showdown they should make a totally new and separate game using Hunt's identity and theme with Left 4 Dead 2 gameplay mechanics. We could even recieve a asymmetrical multiplayer gamemode with player hunters vs player monsters just like L4D2's Versus mode.

#

The focus would ofc be more pve oriented, but gamemodes like Versus would be pve-pvp similar to L4D2.

#

I've entertained this idea before, but imagine players getting to play as the several bosses and monsters from Hunt each possessing their own unique movesets for taking out player hunters in such a gamemode.

#

I'm genuinely curious if anyone at Crytek would consider this idea, or if they would even be able to do it.

ivory drift
#

15 player matches is fail crytek if it stays I'm out this takes away from old hunt. might as well rebrand to call of duty 2.0 at this point.

scarlet zinc
#

I am just another guy, with another opinion on the same topic:

I play with my friends at 3-4 mmr matches.
When we go into 3v3 the one extra team sometimes feels too much. But not always at least. The game becomes less tactical and more gunfight oriented. We started to focus on using weapons that hold enough ammo... because apparently we get more enemies, but not more ammunition to kill them. And it feels forced to play like that. Not so cool. (And keep in mind you have less ammo with special ammo)

After our 3v3 games one guy left and we went 2v2.... with 8 teams....
Oh where should i start...

There were 8 (!!!) teams. We went in the first compound and we got in with another group. We fight. We win. I am downed. He wants to pick me up.... next team arrives. My teammate dies. GameOver. We watch the team who killed us.... getting killed within the next minute.
And the next game was the exact same. 3 teams in the first compound.
And the last game before we just had to quit... well.
First compound, another team immediately there with us. We die. We didn't even watch if there would be another team to get them. It was time to quit for the day.

I don't mind dying. Its part of the game. We die often. But seeing 2 or 3 teams within the first 3-5 minutes? In the same very first compound? No moment to heal up, pick up a mate, or just reload?
2v2 has become absolute havoc. Its safe to say we will only play 3v3 until this test phase is over. Since the 2v2 feels more absolute pvp'ish than just going into Bounty Clash, we will avoid it for now.

I'd rather like to see how 4v4 would change it up.
4 teams makes it 16 players, yet just 3 teams are your enemy.
I'd encourage that idea more, for heavier fights that might take longer and may lead to more strategical thinking and teamplay. Rather than having more gunfights overall.
But for 4v4 it should be mandatory to play in 4 player groups only to join the gamemode. To keep the focus on this exact topic.
With friends or randoms ofc.

sharp spindle
normal tartan
vernal plank
#

@burnt sentinel if i understand ur feedback right u want to only see owned stuff? for that u can search "owned" in the arsenal iirc

#

@visual anchor where did u contact the customer support?

vernal plank
#

and they didnt reply at all?

visual anchor
#

I got a single reply a day later before I even woke up, the fix they offered didn't work so I sent a new message, basically got ghosted, sent a new customer service request like yesterday and nothing but that I kinda get cause it's the weekend bit still

vernal plank
#

it usually takes 2-3 days for them to reply and they dont work on weekends

visual anchor
#

Still that first one has been unanswered for awhile

#

I just wanna be able to use voice chat

vernal plank
visual anchor
vernal plank
tardy tapir
#

We just beat two teams and 1 solo and were left with two health chunks, ready to extract. Then, when we arrived at the extraction point, a full trio with full health chunks and ammo was waiting for us—they basically one-shot every one of us.😫

#

since we have 15 ppl now, can we have more options to restore our health chunk? for example the supply points

hearty adder
#

This game really needs HUD scaling. It’s one of the best looking game I own, but I still want the HUD to show my info without obscuring the world.

#

Battlefield 1 had great HUD scaling options.

unborn dagger
tardy tapir
#

It's okay if the goal is to encourage more snipers and campers. I'm very flexible.

unborn dagger
#

Also for me I've seen less people camp the circus than the extraction points tbh

tardy tapir
#

In shooters like Apex, you have to engage to upgrade your armor. That's how they encourage more fights.

#

I feel remedy is not very useful since you need a trait to do that? what about an enemy's body could also trigger the effect?

unborn dagger
hearty adder
#

do you think they could add destructibility to the game? like breaking fences, floors, or walls with TNT?

#

maybe an axe or a sledgehammer could break down thin walls

hot vigil
unborn dagger
#

If they could make firebombs burn bushes or wheatfields I'd be satisfied

hot vigil
unborn dagger
#

That'd be nice too

hearty adder
#

It would make sense that the axe could destroy thin wood walls, floors, or even barrels.

#

Maybe the sledgehammer could break through barred windows?

hot vigil
#

That said, we already have doors and shudders that can be broken.

burnt sentinel
# vernal plank <@407149994970185738> if i understand ur feedback right u want to only see owned...

No that's not quite what I meant.
Here's an example in the images. When the contraband is removed the layout of the equipment shifts around so I'd like to be able to just filter ALL the contraband out since there is an option to only show contraband, I dunno why there's no filter to remove it.
It's not a major issue but I find myself often scrolling down to quickly select an item but it's shifted because of contraband.

normal tartan
#

What if there was just a cap on how many boons you could have? That way you dont have too many

civic raven
#

Have Hunt done anything to improve skill based/prestige based matchmaking in the last 12 months. I started to get a feeling for the game a year ago, but my friends tired of being rolled by multiple prestige players when we're complete noobs. I'd like to get back into hunt but my only hope of getting friends on the game is if they've genuinely fixed this.

slim blade
#

@pulsar slate Dude, the idea to just "click and kill off 10 hunters from my roster" instead of being forced to "play" Clash missions? Yes, just let us do that, Crytek. I am not going to play BC, no matter how much you try to shove it down my throat. This challenge really needs to go.

#

I'd even gladly sacrifice ten RANDOMLY CHOSEN hunters to save time needed for loading into BC just to quit it instantly.

shy breach
#

Is this where I can give feedback for increased players? Should I @ someone?

white acorn
slim blade
#

I know it counts. I did that. I do not want to be forced to do it.

azure kayak
#

It would be cool if the Player Stats made a distinction between the maximum kill range with a weapon and the maximum kill range with a trap, since some players, including myself, have made kills at a distance of 200 meters or more, but for many this will seem like a kill with a simple trap, which with proper luck and persistence anyone can do.1HuntNice HuntChad MosesChicken

shy breach
#

@cunning stone Please go back to 12 player max.

1.) Your servers can’t handle the increased load. I have been losing connection and kicked from several matches since you made the change. Once kicked I see that the lobby is 15 players. It has yet to happen in lower lobbies.

2.) IMO it’s not fun to spawn next to two to three teams and get into a firefight immediately in every single game. I noticed this happen to a me and a buddy four times in a row. Not exaggerating. When I want that kind of fight I go into a Bounty Clash — why the game mode exists.

Sometimes I want a slow burn game. To run around a bit and collect stuff. Sometimes I want to feel the tension of not knowing where everyone is. That is the difference between Hunt and all the other multiplayer games.

15 players are just too much, they make the map feel small and claustrophobic. It doesn’t feel like Hunt Showdown it feels like COD with a hunt skin.

Please, please go back to the smaller lobbies!

white plover
#

I would recommend using the #feedback for any feedback

pulsar slate
shy breach
#

And confusing that there are two feedback channels

white acorn
#

I'm against larger lobbies because I feel like Crytek is likely experimenting more players in lobby to compensate for the lack of PVP interactions that they created themselves. Spawn fights are not rare at all, and usually a 3rd team spawning nearby will join to third party. That leads to matches where the server becomes empty very quickly and then it's all PVE or a few campers.

There are only two open extraction points that can (and often do) spawn close to each other and far from the boss. That encourages players to not play the objective and camp in the diagonal of the map waiting for bounty. Chariot Card also adds frustration to this situation because its effect triggers instantaneously, leaving no space for planning or counter play. I've seen more and more players just not hunting for the boss because they're tired of getting camped and robbed, and that leads to less active lobbies ( during the event, it's not rare to see players only farming pledge marks to go for cash registers and dead body looting because it's way safer and rewarding than the boss..)

There are a lot of points of interest now, with all the high tier weapons, scarce ammo and traits that spawn all over the map. Some players will spend the whole match exploring everywhere to gear up, get good traits and xp signs and will never engage with the main gameplay loop.

All those things contribute to matches being boring by killing at least one third of the players right from the start, and giving people boring and risk free playstyle while punishing those who play for the boss. While I do agree that people should be able to enjoy playing the way they like, it should not be at the detriment of the main goal of the game.

white plover
#

"Please keep your feedback coming on our social channels so that we can ensure we come to the right conclusions from this test. We will also publish a dedicated survey at the end of the test to help us quantify some specific feedback areas." Seems like they mean for comments on their social media posts/reddit posts as well for feedback they will look at + a survey to come

night tree
#

15 players are too many.

I'll try to be specific here.

Hunt has always been a slower game compared to other shooters, with occasional small bursts of intensity. This allows us to pause, reconsider the tactical situation, and readjust.

For me, Hunt pvp is a game of area control. You peek and poke, move up, fall back, and rotate to gain an advantage to control space and move opponents into a disadvantageous position.

With fifteen players, this careful tactical gameplay kind of goes out the window. Four teams in a fight is very chaotic, and was very rare. But, is now common. It's hard to track that many people, so tactics fall apart, and it becomes more akin to the frenetic Call of Duty gameplay.

If there are four, or even five teams at a compound, rotations become difficult. The smartest tactics are either push in hard and hope to take a team out with luck without getting bum rushed by the other teams, or hunker down and wait for the other teams to weaken each other and then push in before they can reset.

It no longer feels like I'm "hunting" other players. It feels like I'm just running into an arena shooter.

It's also frustrating because my mmr keeps going up from killing players. But, I keep losing the match. Which is forcing me to pair up with even better players.

Getting kills is all well and good. But, i want that victory lap to extract. Which I'm just not getting anymore.

The game feels like it has fundamentally shifted away from what made it unique from everything else, and moved closer to the generic run and gun games that everyone else is making.

I think I'm going to take a break and hope it goes back to 12.

I would like to try a bounty clash with 15 people though. That's where I go for the fast paced fights.

echo robin
#

Not gonna lie I took a break as soon as they mentioned 15 player lobbies this game has lost my interest nearly completely over the last couple of years to the point unless they make cross save a thing I won’t be returning

normal tartan
#

I love it

odd pelican
#

I really don't get why nobody likes 15 players on the map

like, I really enjoy pushing myself to the limit to survive in situations where you are surrounded by many players.

This makes you study buildings and the environment more in order to use them to their fullest potential in battle.

#

And in this way, game forces you to pay more attention to resource management for more fights you have to survive.

unborn sandal
#

2/3 of my games these days are getting headshot from behind by a third party

#

Getting in fights is fun and all but there’s never room to rotate anymore and you can’t predict where all the teams are coming from. Everyone rats because of it and the fights are more boring despite there being more players

reef tide
#

How the F0ck is it that we are 1.5 average MMR and still got matched with dumbass clans with 3.5 average that keep jumping around and shooting splitzer, and you look at there profile and they hide their stats and get 121 page of insult and report and yet, you guys don't give a sh1t about all that

#

its a freaking broke game with DEVs that don't give a crap. all you guys want is people buying your dumbass DLCs

reef tide
#

1.5 average KD

#

5 MMR

odd pelican
#

well done

weak tulip
#

WAY to many spawn fights. 3 games in a row. 4 teams spawn in a corner of a map. Spawn algo needs to be fixed

normal rose
#

Why IS the new Hunter time Limited again?

#

Either remove krampus' Challenge or remove time Limitation on the new hunter's Story challange

obtuse urchin
#

Don't like it at all. Taking the bounty out of Hunt. Getting into 1-2 compunds before ending up in a firefight 2 other teams, like the flick of a switch the suspense is gone. Just add Deathmatch servers if this is what you want. And not to mention having to wait for servers equal to or shorter than the actual gameplay time itself.

white acorn
#

Crytek seems to try to appeal to a broader audience and it's been like that for quite some time now. While more players in the game I love is always good, if the game starts to stray away from what makes it unique then sure new players will come and try the game, and maybe buy some sknis and what not. But they'll soon jump to the new trendy game and at the same time the hunt community that's been there for years would leave because it's not the game they love anymore.
Tread carefully Crytek, acquiring new players should not be done at the expanse of the community that supported the game for years

severe dagger
#

This new 15 player maps are insanely difficult and really creates a case for camping it out is best. After a week of trying a few things, we finally just sat at spawn last night, camped for 10-15min and then proceeded.

On the way to the bounty, we managed to loot 8 dead hunters, bounty was a solo 🤯 which we picked off and took bounty.

The days of rushing are over, fights are no longer fun because "OH look a 3rd party" and everything that has been done to improve the pace of the game have been undone.

My opinion, if this is kept it'll be great for new players who will just leave and the existing player base will just move on as it will no longer be the game we purchased and love!

hot vigil
carmine needle
#

He's time limited to buy for the week, after that you wont be able to buy him but if you already bought him, he will stay

#

so once you buy you have unlimited time.

normal rose
#

Them also being legendary instead of mythic means it'll Just come Back

opaque temple
#

after the Event, Hunt feels like a Beta now, you need really do some changes, more Pledge Marks and make the Bounty Reward higher, the games feels like now really incomplete. also the Loadouts, its a shame you cant put skills in the Loadout for one klick ready a hunter. also makes it no sense to set so many things up for Pledge Marks and u can just find less points at the post wagon. cheers

crystal plume
#

Damn must be the most polished beta I've ever played HuntRee

normal rose
hot vigil
odd pelican
hot vigil
# odd pelican trios, mostly duo vs trios with my friend

Oki oki, just interesting to see what kind of people think of the changes, I see a lot of trios team players disliking the 15 ppl matches and I see a lot of solo/duos into trios liking it.
Which is an understandable development, solos/duos gets more targets to capitalize on and trio teams feels more of a target now lol

odd pelican
hot vigil
# odd pelican agree with you I understand why so many people complain, and why there are so ma...

Mhm mhm, I'm still split on the 15 players structure.
I do like slower Hunt, but I do think it is more a team amount issue than player count.
Think if the rules in trios was a hardlock of 5 teams it would be much better.
Issue rn is that it is less often 5 teams of trios and more 3-4 teams of trios and a myriad of solos/duos.
That in turn just spread the 15 players waaaay more across the whole map, meaning there are always teams nearby :)

winged skiff
odd pelican
#

But the problem with a 5-team hardlock for me personally would be that it's easy to read how many squads are left

#

Oh, and in the feedback, people often wrote about frequent clashes between hunters at the very beginning of the match

I like this new part of the gameplay because now you can't just mindlessly run to the first marker, but have to pay attention to your surroundings to see if there are other hunters nearby

Less monkey gameplay

hot vigil
elder ibex
#

It would be better if they add 4p-teams instead of this

crystal plume
#

I think it would be worse

#

But I want neither

odd pelican
zenith wagon
hot vigil
zenith wagon
#

It is noticeably more than 12 players, at least as far as I've played

scarlet zinc
#

If you want spawn mayhems go into 2v2.
8 Teams each match is wild.

zenith wagon
#

but I will say, there are some unique fights with 15 players, like one player harrying and slowing down a third party while the other two take down the bounty team

zenith wagon
manic burrow
primal fossil
#

Console players, honest question: would you rather face more players or keep loading into half-empty lobbies?
During off-peak hours, Hunt already sacrifices balance just to start matches — 2–4 enemies, huge MMR gaps. Balance is already broken.
A possible solution: limited, optional PC ↔ console crossplay, only when population is critically low.
PC players get a strong MMR offset, and console players can choose priority for console-only matchmaking. If imbalance appears, it can be adjusted or turned off.
This wouldn’t be PC vs console — it would fill lobbies, make matches more consistent, and benefit both sides.
I think this is worth discussing — better full lobbies than empty maps.

lime dust
#

yea im really not liking the new lobby changes. facing so many more duos and solos now, which honestly is just less fun than trios, winning or losing a fight. it sucks to be keeping track of 3 teams just for 2 different teams of 2 to flank you from both sides.

also, because of how matchmaking MMR works, 4-5* in trios will often face 6* duos and solos, which just rewards good players playing ratty and getting easy kills on newer or worse players instead of playing in their own MMR. im fine with occasionally seeing duos/solos but holy crap i havent had a game of majority trios in trio lobbies

#

like imo, i dont think the maps are large enough to support more than 12 players comfortably without it just becoming a middle-map brawl every time. people arent even fighting over bounty anymore, because you encounter people way before you get close to finding it. even on games with edge-map spawns, im seeing lobbies cleared pre-bounty more often now

#

im not against change and im glad they're doing this as a test, but i dont think this change is a good one. the game felt a lot more strategic before the new lobby changes

woven warren
#

Could you please explain why the game hasn’t been released on PlayStation Brazil? Is there a reason it isn’t planned for release? Also, why isn’t there a dedicated server for Latin America?

unborn dagger
vernal plank
#

@mint island thats wanted. its like an extra step ppl can go during an event

flat sandal
#

didn't play a lot but more players definitely shook things up quite a bit. Matches where you can regularly hear fights playing out somewhere on the map are kinda cool. Winning is just way harder^^ Agree that 4 trios would be better then too many teams. The testing period is definitely too short. It takes longer to see what the actual meta would be. I think with more teams it would make sense to bump the value of secondary task and also give the bounties another value. Basically make it worth to make the choice to extract a single bounty as long as overall pvp doesn't decrease. Or give the tokens some value in the lobby so token farming could be a thing. My gut feeling is that pvp in the current system is a bit much with more players and it may need spawns in the centre. But again, too much pvp is an opportunity to reduce it by other fun means. 😄

night tree
#

It definitely feels harder to extract with a bounty.

I'm getting more kills. But, my extract rate went from like 1 in 3 matches down to maybe 1 in 8.

It doesn't feel great to get 5+ kills in a match and still lose. Usually, if I'm getting 5+ kills, I'm doing a victory lap to exfil.

Now, I'm heading back to outfit a replacement hunter, and with a higher mmr.

I shouldn't be going up in mmr if I'm consistently losing matches. That just makes it even harder to win matches.

I'm not playing to get kills. I'm playing to extract with a bounty, and get a couple kills along the way. If I'm not averaging at least a roughly 25% win rate, I'm not really enjoying the game.

I've been playing since early access. This is my primary game. If i wanted to just play for constant action and kill count, i would play CoD.

I like the slow burn with small bursts of action, careful deliberate maneuvering, and tactical gambits.

I appreciate that Crytek is testing this. They've done a lot that i love over the the years. But, this one just doesn't feel right.

Hunt is the most tactical shooter I've ever played. I don't want it to turn into CoD.

opal mauve
#

can we please have region lock. pls.

desert topaz
#

are you serious about chapter 1250 BB ?

#

50 BB in weakly challenges. i can't buy the next Battle pass if i buy it.

lime dust
#

i really hope crytek runs a poll after this testing period so we can get a better idea of what players think as a whole about the larger lobbies. the vibe im getting from the channel is that most dont like it (me included), but a poll would give players a concrete number to point to about what we think about the change

unborn dagger
lime dust
#

missed that thank you

teal walrus
#

more ppl more pvp= play bounty clash and add 1 more team there. Slow in normal bounty im tiered to get 4th party in figths, Casul player

queen jungle
#

clash = battlefield and bounty hunt = hunt showdown

rain hatch
flat sandal
#

it would be surprising if just adding 3 players would magically result in balanced gameplay

#

hence a test but I do think it's quite short. Or rather we shouldn't expect to know what it will ultimately do to player behaviour which might not be the aim

teal walrus
desert topaz
# queen jungle get a job

it's not about getting a job. i can't purchase from my country because economics stuffs like we cant pay or acquire dollars, euro... i can't purchase from international websites. to do that i need some foreign buy for me and when he back i give him with local currency. and that cost me triple price.

hazy pagoda
#

I swear I kill for cross progesstion transfer so badly. I wanna move my stuff from my brother account that we shared to my personal account!

grizzled cave
#

Game of skill story.
Chapter 4 - extract with two or more bounties.
Now I know it's really a team game and solo is supposed to be harder but please can we tweak this? I can count on one hand the amount of times I've got two bounties out. It's like I've paid money to get kicked in the face.

rain hatch
#

People avoiding fights to wait to 3rd party. Not banishing bosses, only one teammate picking up token never moving while the other two bait teams to 3rd party. Then magically they link back up just in time

#

If thats fun to you enjoy

#

I've put plenty of hours in since this test with Randoms and my duo buddy. He uninstalled we've been playing since 2020. Duos trios this ain't the answer

plain arrow
#

^^^ exact experience for me and my buddies. We’ve been loyal hunters since 2021, and we’ve all quit playing until this 15 player test is over… hopefully it never returns. I’m usually very easy to please when it comes to changes they’ve added, but this one has been awful.
We all play hunt to escape cod, and we enjoy having some fun pvp experience…. But with more players added, just makes it feel like a sweat fest

rain hatch
#

This guy gets it on top of that in six stars everyone of them has mosin Spitzer and dolch p, or auto 4

#

Example spawn at boss. Double boss no extract close. Now you gotta carry that across the map nobody does anything cause they know you gotta come out. Spawn near rotjaw why kill that? Cant blame the team that just camps in the boss lair.

grizzled cave
rain hatch
#

I mean every tactic

grizzled cave
#

I'm the biggest rat out there.. I can't even leave my bush

rain hatch
#

Maybe a dark dynamite extract play with beetle. Otherwise queue with randos

grizzled cave
#

Done that lol done every dirty trick in the book.. I love solo play and always managed to complete my missions no matter how hard but this is another level

dusk crypt
#

I just need to add my opinion about the expanded lobby size. I hate it. Higher chance for spawn fights, almost every gun fight becomes a third party, and lower chance to get out alive.

rain hatch
dusk crypt
rain hatch
#

Okay you gotta with a pre-made or randoms

dusk crypt
rain hatch
#

Okay. I only duo queue with my friend, when he is off I will play Randoms. It is god awful with randoms

dusk crypt
#

I hate playing with randoms, but that's how I've made most of my friends.

rain hatch
#

I can do it sometimes easier with a duo, but during this when your random thinks they are Rambo it tough

crystal plume
#

@left rose I had the opposite experience with bounty, I had even less of a chance to go contest banish teams because instead of getting stuck in a fight with 1-2 teams, I get stuck in a fight with 2-3 teams

left rose
crystal plume
#

Idk I can see it also affecting those scenarios negatively, not everyone will come contest you after a big fight and a whole extra team around you are likelier to run into others on your way to a banish, and as much as I also like PVP I'm also not going to go across the map towards gunshots if I never saw anyone while banishing if there's an extract near me as it's faster to just go next

neat rivet
#

please keep 15 players in hutn 🙏

quasi scroll
#

Put 15 players in clash, where it belongs

hot vigil
#

@brazen osprey Solo necro works as intended, it ain't a sure fire way to come back into the game, never was meant to be.
That said, solo necro most of all suffers from the insta-burn meta and tools more than anything.

brazen osprey
#

it is tantamount to worthless currently, only serving to hurt your kda

#

necro can be worthless, or the MMR system can be trash, but both is nonviable

hot vigil
brazen osprey
#

imo, solo necro is meant to be an avenue of bridging the gap between teams and solos, and it does not do that

#

atleast not in low MMR

hot vigil
# brazen osprey You cant speak for what solo necro is *supposed* to do, you just like the way it...

That is the funny part, I don't.

"..it does give solo players specifically a chance to kind of come back from an unexpected angle, in theory at least have like a second or third go.. ..it have questionable practical effect but the theory is there and the potential is there and that's the most important part, a good team will just to make sure that you will not make it up, like they will set you on fire or they will trap you or just somehow ensure that you cannot just come back from an unexpected angle, but you do have a chance to do this now, but it's not going to be a guaranteed revive however"
From the Devil's Moon Dev Live Stream, with lead game designer Dennis Schwarz talking about solo necro :)

brazen osprey
#

and the intention of anything is not static, as the game evolves so too must each part of it to maintain the intended outcome

hot vigil
# brazen osprey yes but that was also back when necro was repeatable, it has been changed since ...

..a good team will just to make sure that you will not make it up, like they will set you on fire or they will trap you or just somehow ensure that you cannot just come back from an unexpected angle, but you do have a chance to do this now, but it's not going to be a guaranteed revive however
This is agnostic to the fact if solo necro have 1 or multiple revives.
The design was always, if you die and there is a team ontop of you who knows how to deal with solo necro, you not coming back.

#

And let me be clear, it is okay you don't think that is fun and you want solo necro to do MORE than what it does.

brazen osprey
#

you arent convincing me with an old and outdated quote

hot vigil
#

All power to you, but that is a different discussion

brazen osprey
#

maybe it delivered the intended effect then, but as you said the meta has changed and it no longer does, it is now worthless

brazen osprey
#

so if we can discuss its lack of value, I am happy to

hot vigil
#

Like I am all game for solo necro working differently, but I have yet to see a suggestion that doesn't just make solo necro "diet death cheat" or "die, but win anyways".
Like invulnerability on self-rez would be incredibly cheap and fuck over a shit-ton of weapons.

#

And getting rez after burn is just diet death cheat for all solos

brazen osprey
#

I am happy for other proposals, I know being immune to burn was tried before and very unpopular

#

perhaps a ghost like ability where you have 5-10 seconds to run as a ghost and then re-materialise as a new body, but tbh that sounds rubbish even to me XD

#

maybe when you rez your body disappears in a flash of lightning and other flash of lightning randomly nearby denomtes where you spawned

hot vigil
#

Also diet death cheat at best

vernal plank
#

solos already get tons of bonusses. if u die at a bad spot and cant necro its on you. same happens in a 3v3. if u die ain a bad spot, u wont get revived. necro is not a garantueed second life

brazen osprey
#

I dont think diet death cheat is a bad thing necessarily,

vernal plank
#

and it shouldnt be

#

it is

brazen osprey
hot vigil
brazen osprey
#

thats the same reason the argument about "its on you" doesnt work, you need to consider lower MMR players

hot vigil
#

I mean

#

You DO choose to play solo no?

brazen osprey
hot vigil
#

There are so many ways to find teams

hot vigil
#

In a team game

vernal plank
brazen osprey
# hot vigil You DO choose to play solo no?

not really, I dont have friendsd who play, the LFG channels penalise low MMR players (which I raised to mods before and was told to get good), and randoms is just a bigger detriment

brazen osprey
hot vigil
brazen osprey
brazen osprey
#

and when I join people saying "any MMR" I get stomped in the first fight by 4+ I cant hope to compete with

brazen osprey
hot vigil
# brazen osprey 2

That is sadly in the lower end.
But that said, you should play fine with at least 3 stars, if not 4 stars.

brazen osprey
#

but thats straying into my long term issue that crytek prioritise player retention over player onboarding

#

though I grant they try

#

would like to see more effort ino bots

hot vigil
#

Hunt is just an old game, it is hard to get new players.
Not unique to Hunt sadly.

brazen osprey
hot vigil
#

And as a 2 star, you should have plenty of things you can improve upon when it comes to gameplay.

#

Unless you ofc have some limiting disabilities, that can ofc be a factor and I will not fault you for such.

brazen osprey
#

I perform better alone than in teams of randoms since no one talks back when I try to talk, and I cant find teams of players who dont pull me into over-skilled games

brazen osprey
#

I am improving ig, I briefly hit 3 star last week, but I lost it again within a day of 15 player lobbies

hot vigil
#

But good to hear you can see improvement

#

How many hours you have in the game?

brazen osprey
#

I like the game, broadly, I just lose a lot

hot vigil
# brazen osprey 450

PLENTY of room to improve, felt I was getting the hang of it at 500 hours and felt like I solidified my plateau around 1k hours loll

brazen osprey
mint dome
#

I would love to see a playtest for up to 4player teams, 16 players total in server. I think 4 player team fights would be amazing, allowing more opportunities for 1 or 2 to get flanks on the enemies and would make for awesome gunfights imo

unborn dagger
copper kernel
#

Getting back to the game after a few months. I have 2500 hours invested and would love to see all my previous stats populate in the new titles/emblems/stats display. Slightly disappointed with how that looks ATM.

mint dome
# unborn dagger Disagreed, that would be such a mess.

sorry if I was unclear, I meant you could still select trios against trios (or duos) if you wanted to, just for those who wanted to try it out 4 player teams would be made available. Also, that is the intention of a playtest, to see if it would indeed be such a mess or not. I think it could be fun

unborn sandal
#

There aren’t enough players to keep splitting queues. Matchmaking already suffers because of the low player count and adding more than just duo and trio queue would make it even worse

mystic meteor
#

Pro-tip for future surveys: If you ask players if you play solo, with duos or trios let us choose more than one option.

stable nimbus
#

Beetles…. flying so high in the air you can’t hear them, and blowing up dynamite satchels. Make it stop, it’s so stupid. So stupid.

quasi scroll
#

Are beetles the problem or are the satchels?
You can hear satchels

vernal plank
#

@lone stream thats just a tiny bit to the left idk if that really wrong

olive tide
#

My god please do something about the high ping players , it's been 2 years already since you talked about the ping limit matchmaking, EU is infested with high ping players playing on the wrong region. Match after match 2-3 squads are on the wrong region with 200ms ping

desert topaz
#

Crytek supporting cheaters. nice job Devs

vernal plank
stiff stirrup
#

Playing console - First game since the end-of-season and change. Would like more/better options for obtaining pledge marks in big map. It was great previously when you came in with a new hunter, and could eventually get up to a few pledge marks by killing hives/armoreds/etc. Ran the whole map last night with my group, killed about everything (including another team) and still no pledge marks, only got the 2 at the event. Miss experience posters/boons. Gave us something to work towards, trying to earn pledge marks and then checking all the towers/etc for experience. Drop rate of traits for killing main beasts also seem to be reduced. It absolutely wasn't as fun or engaging. Need to be able to favorite a set of missions, need to be able to see the paid event missions while in game to gauge progress.

vernal plank
#

by pressing R

flat sandal
lone stream
# vernal plank <@1244364603971076172> thats just a tiny bit to the left idk if that really wron...

The visual weighting is off. While, yes, there is a noticeable difference between the left gap and right gap, look at the black bar above the words Dark Tribute compared to the position of the View Details button. It starts in line with the left side of the button, but extends past the right side. And again, the component is off center.

I look at and review UI changes all day long, these things annoy me 🙂

hot vigil
#

Hunt Discord being normal as ever I see

latent geyser
#

Except they talked a few times about banning cheaters..? Also causal reminder that you can easily play on russian servers without any ping issue since the russian servers are fairly close to Europe.

#

And while quite rare, it's not completely anormal for a solo to land 3 hs consecutively.

deep schooner
#

Do you guys think they'll finish making Player Cards for all of the different Hunters? I noticed they have a Player Card design for most Hunters you can buy.

vernal plank