#feedback-discussion
1 messages · Page 230 of 1
I play on console, so the long ammo meta isn’t quite so prominent since you can’t just click people’s heads. Instead, everyone has a shotgun on hand, no matter what. On the rare occasion anyone brings a pistol, it’s a lemat because it has a shotgun.
I will grant that it’s been a few months since I’ve played because again, my third stopped playing and my second won’t play duos. So I don’t know if things changed since early Web of Empress, but nothing in the patch notes has indicated to me that shotguns are affected
chu ko nu is one of my most used weapons. It's already plenty strong most people are just using it poorly
I use it in most loadouts and I enjoy it.
But its definitely noticeably weaker in cqc than most other choices.
So only really viable if you know how to use it, and I think the worst parts of It are where the projectile originates (not as high as other weapons) and the tendency to hit lower torso or arm due to the mv.
I absolutely do not want chu ko nu to be meta or op. To be clear.
But I do think theres things that can be done in that area without causing this.
I don't know what to think about this. I love the Sparks (and I love the movie Quigley Down Under which has a Sharps/Sparks rifle focused in it) and a bayonet would make it even stronger so I don't know how this would be balance wise.
It turns out that the Sharps rifle came with a bayonet. Also, that would be a very pretty legendary skin for a Sparks.
A riposte/bayonette would fit the sparks better.
You wouldn't use a sniper as a club for a trauma 😅
this explains why i get a lot of 6 stars at clash and average bounty hunt is lower
Duos is something thats for sure. My experience is they tend to be sniper bushwookies and not shotgun campers though since shotguns means you actually have to put yourself at risk
Whereas snipers can just be two billion light-years away in a place I can't shoot at since I'm stuck with a hunting bow or some shi lol
Yeah noone really uses shotguns in duos
Because why would you when you can sit afk in a bush
Console meta I've got no clue about and I really dont care for either
@lime bone Totally get it. It's mostly a numbers problem though. Extreme cases like that should probably really be excluded. It's just too demoralising 😄 Not least because, due to the nature of it being more fun for the few and less for the many, it is also a numbers game in that it's a bad experience for more people, making it overall something that shouldn't be there^^ screw this bit more cue time.
that being said, there is still a good chance to get stomped by a solo as a full trio. Even if the individual skill difference can't be this high
also on the other hand, that teaches you to play better as a team
then again, 1-2 stars should probably be a casual players save space
maybe exclude 5 and 6 stars
with on average probably four stars, it still sometimes feels like bullying in low star lobbies.
it would probably be a good idea actually, cause you can basically level up to the big boys who get matched with anyone and the bigger boys who don't get noobs for breakfast anymore. Or stay casual.
but what if a six star wants to play in a team with two stars? 😄
gets complicated
anyway, sry 😄
Good afternoon, I'm already tired of the lag on the servers, and I really want to play peacefully, but I don't know where to write. It all started after the technical work on December 17. When can I expect a fix patch or server update?
@sonic spear #feedback message
1 pellet to arm for both lmfao
lol and then the rest of my pellets just fucking disappear
they usually hit the ground or a wall or despawn after like 100ish meters if you don't hit a person with them, yeah
well theres no reason they should the ground or wall if im aiming at his chest
sorry for being passive aggressive. yes, the log shows you missed the majority of your pellets and without footage i can't really dispute it. I haven't really seen a ton of clips of shotguns behaving strangely, it's usually just people missing entirely
and to be fair that actually might be two pellets to the arm for each shot, i don't know the damage values per pellet off the top of my head
no yeah i think that's just one pellet each shot, two pellets would be doing more damage
Well that depends on the range & muzzle velocity. Too close and your barrel literally clips through the enemy hunter & you're better off using a melee attachment. Too far and they are only getting the tail end of that buckshot and maybe taking a pellet to an arm or leg.
I honestly thought you stamina-depleted gun checked them based on that screenshot.
every shotgun i use does that same shit, but ill get one tapped from 20 meters when other people use them. like ive honestly just contemplated quitting hunt until they nerf shotguns
Sounds like my experience with slugs.
@iron trench My biggest guess is that there is less damage when aiming to the lower torso because I don't see how that couldn't have one tapped
Shotguns are in a good spot at the moment in my opinion. Bow is overtuned.
Honestly if you can, I would suggest start recording your deaths.
I have had a lot of "how did that shot not kill?!" and then watched replay and seen how my crosshair was off :)
@waxen merlin A FOMO stat tracker/badge sounds terrible.
@limpid mantle In some separate spin off experience sure, but not in Hunt Showdown. The game simply isn't designed to mainly face PvE as the PvE is neither complex, interesting, or even intelligent. They're just there to serve as sound queues or to sort of get in your way.
They already exist for simply purchasing murder circus.
+the stat tracker by getting kills with certain skins, which not everyone has
Yeah, but you get them by just doing the Battle pass however you want - they are participation badges which lose significant meaning because nearly everyone has them. Adding a Shredder stat/badge mid-event would make accomplishment players aim for that exclusively and suck the diversity out of Loadouts and encounters as people compete to get a FOMO badge done in time.
If the Shredder is staying around, which I sincerely hope not, then whatever but otherwise it is just a petty comparison point that drives players with more time on their hands to grind a time-gated ego trip, so they can have a badge or a stat few others can compete with because it was time limited.
If you rack up as many kills as you can with it before the event ends, maybe it can be your Most Kills with X weapon...
Why can't use emotions when holding shift?
#game-ideas message i think relocating some of bleed's power from killing potential over to enemy tracking/disabling would be nice.
#game-ideas message Euhm... this item already exists.
Yeah but dies it shoot a flare into the sky?
Yes
yeah that's the point
although it's mainly used as an explosive barrel trigger lol
i never noticed it even after 900h lol sry
It's ok
How is being able to inspect something you're holding to show its stat bars a bad idea.
Not bad per-se, the intention is good, especially for a new player experience, but it is already a feature you have access to via the menu, even while in game :)
What is with the ai generated feedback. Just type it out goddamn
😅 It gives you a hit-marker, it makes an audible alert, it shoots a flare that comes down again to its original position.
@iron trench you're not meant to get everything in one run. 6 is plenty to get mostly everything you need.
Please some one can explain guns damage?.
Is the damage of the gun related to ammo type?
im lost here...
example:
the axe tool has 162 damage needs one axe shot to kill an armored Monster
the Vetterli71 has 130 damage needs 4 shots to kill same Monster? 130x4= 520 damage?
romero77 damage is 220 needs 2 shots 220x2= 440 damage?
why ?
the bow needs to be 2 arrows to kill a player like other guns.facts!
Armored are weaker to slash dmg and more resistant to projectiles.
When calulating damage dealt there are multiple factors:
- Weapon base damage.
- Body part damage multiplier.
- Passive resistances (almost only relevant to AI/Bosses).
Then based on the bullet type there are futher aspects: - Damage of distance reduction.
- Material penetration deduction.
Some examples example:
- The TRUE base damage value of a sparks 115 damage.
- Hitting a Hunter in the upper torso up to 40m deals 149 damage (115 (damage) x1.3 (body part damage multiplier) = 149).
- Hitting a Hunter in the upper torso up to 40m thru one single wooden panel deals 119 damage (115 x1.3 - 20% (material pen deduction) = 119).
- Hitting a Hunter in the upper torso at 89m thru one single wooden panel deals 81 damage (115 - damage lost of distance x1.3 - 20% = 81).
I know it is a lot of numbers, but hope it gives you an idea of the nuances of damage in Hunt :)
thankyou for the explanation ..so its a complex calculation of multiple factors..but u think its wrong based on my explanation?
Well your examples are VS AI, AI/bosses have a lot of different resistances to different form of damage.
That is why an amored can tank multiple bullets, but dies fairly easy to a knife attack :)
True...thank you good sir very kind.
You're welcome :)
@small pasture brother in christ you choose to buy it. You got the product you paid for.
I know I got the vinyl, and I’m happy with it. But that misses the point of a 'suggestion.' Linking physical merch with digital items is industry standard (see Blizzard, Riot, etc.) because it drives sales and strengthens community bonds. It’s a low-effort way for Crytek to acknowledge the 'whales' and super-fans who keep the lights on. It doesn't take anything away from you, so why be against it?
Eeeeeh, dunno man, I would prefer to keep game pieces and merch separated.
People shouldn't feel pressured into investing into trinkets and whatnot if they wanna obtain skins for their video game.
I completely understand where you're coming from.
Generally, I agree-I don't want random product placements or 'commercial' stuff breaking the immersion either.
However, I think this case is unique because Port Sulphur Band IS the soul of Hunt. The music is intrinsic to the game's atmosphere and lore, so it doesn't feel like dragging 'external' merch into the game; it's celebrating the game's own DNA.
We also already have precedents for external actions granting in-game items (like Twitch Drops). A subtle Badge or Charm would just be a respectful nod to the collectors, without hurting the game's integrity or separation.
That's exactly why I emphasized a Badge or a specific Charm (like a mini vinyl record).
Think of it like a concert T-shirt. You don't buy a concert ticket just to get the shirt; you get the shirt to commemorate that you were there.
If the digital item is explicitly a „Vinyl Owner Badge“ there is no pressure for the average player to buy it, because the badge would be meaningless without the physical record. It's not locking 'content' away; it's just a digital receipt for a specific group of collectors.
Dunno, someone wanna want that charm without buying a whole ass vinyl.
And as soon that happens it becomes an issue.
Gotcha - but wasn‘t it the same issue with the Hunter for two Subs?
Also, the vinyl is limited. Only so much people can „fall for it“
That is still a product, you pay X money you get Y skin.
Sure you had to buy it thru twitch, which is yikes.
But still a purchase for a skin for your game.
Again, just imagine if Crytek adds a skin you want, but you'll have to buy a Hunt FunkoPOP to get it or some other trash you don't want?
And making it "limited" just add fomo to it.
Makes it worse imo
I appreciate your perspective an I actually agree with you on the FunkoPOP example—that would be terrible. Locking a "must-have" generic Hunter skin behind a plastic toy creates predatory FOMO.
But that’s why the nature of the reward matters.
If the reward is specifically a Vinyl Record Charm or a „Melody" Badge, the "pressure" to buy disappears for the average player. Ask yourself: Why would you feel pressured to spend 100€ just to own a Charm of a record you don't even want? You wouldn't.
That’s the distinction. A thematic reward is only desirable if you already value the physical item. It doesn't force anyone to buy "trash" to get a cool skin; it just validates the collection for those who already bought in.
You severely underestimate how far digital collectors are willing to go to be completionists
They will feel like they need to get the expensive vinyl even for just a charm since it's exclusive
Issue is that we can never know when the "harmless little extra trinket" becomes THE thing someone always wanted to the game.
Let say they go a little extra and beyond and adds a music themed weapon skin bundle tied to a vinyl.
Someone might go "MUSIC IS MY THING AND IT LOOKS SO GOOD ON MY FAVORITE WEAPONS TOO!", but they might not even own a vinyl player, so the vinyl itself is basically just nothing for them.
Or someone who doesn't collect of care for plushies, now have to buy one because it comes with cool scrapbeak charm.
That is a fair point, compulsive completionists definitely exist. But I don't think we should limit cool features for the broader community just to "protect" a tiny minority from their own spending habits. But I do understand the impulse of wanting to protect them.
Also, realistically, the ship for "100% completion" in Hunt sailed a long time ago. Between exclusive Early Access skins, retired legacy prestige rewards, and old limited-time event items, true completionism is already impossible for 99% of the playerbase.
Adding a badge for physical collectors doesn't break a pristine system; it just adds value for the people who actually want the vinyl. Holding back rewards for genuine fans just to save completionists from themselves seems like a backward approach to me though..
That is a valid concern, but you are arguing against a hypothetical scenario (a full high-tier Skin Bundle) that I am not proposing. I specifically focused on a Badge or Charm precisely because they are low-key status symbols, not game-changing content.
Also, regarding the "no player" argument: A lot of people buy vinyls purely as collectibles or wall art to support the artist, without ever spinning them. If someone loves the music that much that they feel they "need" the item, then the physical record serves as a physical token of that passion—whether they listen to it or frame it. The digital item just connects that physical support back to the game.
I am considering all aspects of a suggestion because that is the only reasonable thing to do.
And also never underestimate corpo greed :)
And I am myself a "no player" vinyl owner, but still, that is only SOME and many have no desires for such.
Totally fair, healthy skepticism regarding monetization is always good.
But look at it this way: The "greed" part—selling high-priced merch—is already happening. That ship has sailed.
My suggestion is essentially consumer advocacy. If they are going to charge premium prices, we should demand premium value. Asking for a digital tie-in isn't enabling them to be greedy (they already are); it's trying to ensure that the players who do choose to support them get the best possible return on their investment, rather than just the bare minimum.
Strong positions here. I‘ll leave it at that and remain grateful for your arguments and the convo in general. The hunt community feels so much more mature than most others.
I can't tell if we're speaking to AI or a human with how the messages are structured, or are you using AI to translate
I pretty much only see the long dashes in AI generated text
@flat rune Only factor in your shots not registering in regular play assuming you are actually hitting the shots is your own ping/packet loss, the enemy's ping does not affect your hitreg
But the movements are affected, right?
Not exactly
This is weird because I can see a difference with these players...And that makes hitting pretty hard
Either placebo or, for the lack of a better word, cope
Hunt uses client side hitreg with server side validation
You hit enemies where you shoot them on your screen, their ping is irrelevant in that equasion
Even with their ping causing their movement to register on the server with a delay, it doesn't affect the check between what you saw on your client and the server
The vast majority of "hitreg issue" clips I have seen over my time here have been misses when looking at the footage frame by frame
My framerate is usually between 100 and 144. Before I used HDR it was solid 144. And I had the same issues. Then for maybe a year it changed. When you made the big matchmaking change it got worse again. It's hard to believe that it's all about missing frames. And why do some players show up like that on my screen all the time while others don't?
I'm not saying missing frames lol
I'm saying that when looking at the footage frame by frame you can most of the time see it being a miss the frame before the shot happens
Does it only sound for me like a death threat if you want to give medals for murder of developers?
Please screenshot it and send it to Crytek legal team before you delete that @mods
@dense dust Please rephrase your suggestion before posting it again
Oh, sorry, I should have read more carefully! That was all that made sense to me.
The thing is, I miss quite often because of the movement form laggy players. That's for sure. That's what I tried to describe. Especially on close distances with a shotgun it's highly unlikely that I would miss with less laggy players. On longer distances it quite hard to hit these players when the move. Also the animations for jumping through windows, latters etc. seem delayed and abrupt. The are often not smooth. So, I miss more likely.
My guess is, lagging is the reason...I've played quite some games in the past. The lagging issues were quite obvious at that time. A simple fix were ping limits we could set for the rooms.
Can't say I have noticed other players being "laggy" in my matches
Interesting.
I went to the shooting range with my friend, we could see little differences and shifts. When it shifted I was more likely to hit and the other way around. The difference was not as big as with players where I almost don't stand a chance. It's clearly visible that they don't move as smooth as other players
I noticed that too sometimes. The movements of some players feel out of place sometimes. I have a highlight where a player moved ridiculously fast to the side. A mate suggested that it was because of lag on that player.
there's also weird stuff with the geometry of the maps where you can gain momentum, especially on uneven surfaces like in around trees
And I have 3 screenshots when I was on the head and got no hitmarker. Hitregistration is also sometime non existent. My guess is aswell because of laggy players.
Lag doesn't affect who you are shooting 
Always have, always will
this game has bullet travel time. but can you send those screenshots i do wanna see the context
You mean the Dolch which already exists in the game. It's named Dolch for copyright reasons.
Situations like this are becoming more and more frustrating. I'm 4 star, teammate is 3 star. Why are we constantly getting matched against teams like this? I'm fine with matchmaking not existing but it's lame to pretend to have an MMR system if it doesn't actually work consistently.
I have a little over 1k hours in this game, playing casually since launch. This is the worst I've seen it.
Localization inconsistency between Traditional and Simplified Chinese affects in-game communication
Hello Crytek Team,
I would like to report a localization issue between Traditional Chinese and Simplified Chinese that is causing real communication problems during gameplay, especially in mixed-language squads.
Issue Description
In Hunt: Showdown, the localization of hunter names and trait names differs significantly between Traditional Chinese and Simplified Chinese. These differences are not just wording variations, but completely different names, which makes it difficult or impossible for teammates to understand each other in real-time combat situations.
For example:
- A hunter named “Krampus” is translated as 「坎卜斯」 in Traditional Chinese, but as 「懲戒魔角」 in Simplified Chinese.
- The trait “Doctor” is translated as 「藥到病除」 in Traditional Chinese, but as 「妙手回春」 in Simplified Chinese.
In an actual match, if a Traditional Chinese player calls out:
“I see Krampus, he might have Doctor.”
A Simplified Chinese player may not recognize:
- who 「坎卜斯」 refers to, or
- that 「藥到病除」 means the Doctor trait.
Because Hunt: Showdown is a high-risk PvP game where quick and accurate information sharing is critical, this localization inconsistency directly affects tactical decision-making and team coordination.
This is not just a translation preference issue, but a gameplay clarity and accessibility problem.
Suggestions
I would like to suggest one of the following solutions:
-
Display both Traditional Chinese and Simplified Chinese names simultaneously for hunters and traits in the UI (for example in tooltips or inspection screens), so players can easily cross-reference during communication.
-
Standardize the naming across Chinese localizations, using a single unified version (for example, aligning Traditional Chinese names with Simplified Chinese, or vice versa).
- Alternatively, always display the English original name alongside the localized name (e.g. “Krampus”, “Doctor”), which would provide a universal reference point for all players regardless of language.
Any of these solutions would greatly improve cross-language communication and reduce confusion in mixed-language teams.
Thank you for your time and for continuing to improve Hunt: Showdown.
Hey, this needs to be put in #feedback :)
Remember to post with the right formatting or your post is gonna get auto deleted.
@finite olive Your post has been deleted due to trolling/low effort. Please refrain from doing so in the channel and post seriously.
@hushed current regarding your feedback Its also called smurfing and its a huge and annoying problem in literally any game that has some sort of SBM or ranking system. Some do it for friends, some because they are... "special" humans. But whats the worst part about it is that nothing can be done about it. Yes if you look at a players profile or account and see they have 3 hours of hunt but hit every shot its obvious they are smurfing... to you. In terms of handing out bans or inflict penalties you have to make a point that 100% certifies that that player is smurfing, so if it were to be forbidden, there has to be a identifier that this player isnt just a natural. And sadly, there isnt.
its a normal?
Depends what you were hit with first or how many times he shot you
Lucky with the range probably. Were you full health or down health
Not enough context with just this image alone
Would have to see damage history too
Is it normal though, not really but it can happen
At 75 hp, a sawed-off shotgun can kill from 9m away
@unreal ember seriously it happens so often with looting a hunter because the weapons are too close to them.
pretty sure alot of people including me would quit if they did that. Never take away established movement mechanics. Do that stuff pre game release only
Out of curiosity is there any way that we could see perks like Mariner come back in some capacity? I loved that perk and have been waiting to see it come back for awhile. Same with others like fireborne with the new flamethrower coming out
It's possible. People thought we wouldn't get blademancer back and we did as a pact choice
They've done that already with bhopping and lightfoot where people would spam its quiet jumping. Being able to move around mid air hasn't really ever been established.
It would ruin a lot of movement options and spots, a lot of which are even intended by the level designers where you need to jump around a corner
anyone else notices hitboxes being weird on the post malone skin?
What do you mean? All hunters have the same hitboxes
To be fair and balanced, crytek could still make it so that you can have forward momentum, but we can't jump and return to our starting point in one jump.
So instead you would just use the forward momentum and turn around mid air to return to your starting point, and to combat that you would have to add some kind of turning radius drag or such, which would again ruin it or make it feel inconsistent
We've had this style of movement locked in for about 8 years
I'd rather not see something as fundamental as that messed with anymore at this point
All hunters have the same hit box, this can mean what might’ve looked like an edge hit reallt went through decorative parts of the avatar like a hood or chunky coat
You can limit air control :)
And dunno, I am tired of jump peeking
Id say thats a bug abuse and not intentional. Air control rocks. I hate games without it
Lightfoot hopping was not bug abuse but it was already nerfed some time ago
The issue was that it also made jumping silent rather than just the sound of falling on the ground, so you could hop around without making any sound
That's my only issue, it's just goofy as hell seeing someone move mid air in this game.
As in "it is stupid the game allows it" or as in "buckshots cannot deal damage that far out in this game?".
Without damage history it's pointless to really argue about, at 34m the auto 4 can do upwards of 30-35 damage with a really lucky spread, more often around 20
So they were likely hit with something else right before or around the same time before the auto 4 finished them off from very low HP
100% the right answer, I ran Sparks + Shotgun for a good while, tag and just shotgun them at 30-40m lol
Idk if it would be objectively good but I would personally enjoy if air movement was replaced with source style air strafing
Might be too inaccessible though
And also just weird to some
Not sure if I'm familiar with that one
Basically you can gradually change your turning direction with minimal speed loss by holding down a strafe key (a or d on pc) and gradually turning your camera in that direction.
So it would be much harder for people to do those backwards jump redirects without actually turning around and committing to that, and 180 degree turns are usually very difficult or impossible to do without losing any speed. I haven't really convinced myself it fully fits hunt, though. I can't name any specific issues with it, I'd personally enjoy it, but it doesn't really feel like something that belongs in hunt for some reason.
So this?
that would basically be the effect, but if they were to implement it, air movement would also be harder to execute perfectly
mhm mhm, I wouldn't be oppose to it.
Would take a while to unlearn
It does not :)
That was not what I said, just saying that buckshot deals damage up to 50m
The thing is that the person claims it was 75 damage, but didn't provide damage history, which they easily could have done.
99% chance they were at much lower HP than they thought they were.
The damage numbers I provided are literally from me going into shooting range with the auto 4 and testing shooting a target 34m away multiple times
I don't care what people say if their word contradicts the game logic/reality unless they provide proof along with their word
Because people make way more mistakes than software, and in the case software does have a mistake you provide proof as I specified in the end
And I see no reason for you to believe their word over me saying that I, again, literally went into shooting range to provide the damage values I mentioned rather than just pull them out of my ass
Other than if your goal is to just troll/bait which seems more than likely at this point as seen with your previous behavior as well
Even if it was the game, they could STILL have provided with a damage history log which was literally the next tab of the page the screencapped :)
I mean I can record if for you
@lapis notch here you go :)
Don't believe me, believe the footage I provide lol
Sure, but then there is not much to do if they forget the most essential part of trying to map a case like this.
Like forgetting to keep the receipt for product you want to return.
Very human to forget such, but sadly means that the shop cannot take back the product bc they cannot know if you are lying or not.
and you get ghosted as soon as you prove him wrong XD
how can you disable that blur on the weapon/hands
it looks so clear without a blur
You have an option to remove the proximity blur in the options. Might be around the motion blur.
thanks
As El0 said it is in the options somewhere :)
bruh
If you see me providing you footage of what we were talking about as me trying to debate you, then I cannot really be of help ever lol
I was literally just going out of my way to provide you the data needed so you didn't have to wait until you got home.
Again, that is on you if you wanna see it like that :)
Cannot change your mind with that.
okay haha
Lovely dinners with guy on sight.
Good job coming to the conclusion that we already came to and even provided the proof for
Glad we're on the same page now
You're on a public platform so tags are bound to happen whether you want it or not, thankfully you can turn notifications off from them if you want to 🤠
I didn't tag you, I just gave you a tip
You can choose to ignore it
Then you might not want to be here at all
@pastel zinc can i know why you dislike the idea?
Sorry but my role is based almost entirely around giving tips and helping people as well as keeping order
Anyways
u might be better off doing this browski 🥀 🙏
I will keep it in mind until I won't anymore, I'm not gonna keep personal tabs on each person on what I am allowed to talk with them about or not
Imagine thinking Habibi is a slur :')
Productive convo right there -_-
We learned a lot
if you all don't want to interact with each other you don't have to.
please keep it respectful. If exchanging and discussing experiences is unwanted, which is the whole point of the channel, then why even be here?
@river marsh there's one right next to the spot where you took the Flame rifle. You also have one near the throwable testing ground.
Took the Flame Rifle from the circus tent and extracted. Didn't even see the one in the Range, at first, haha.
I must be blind. Ran around there 3 times, and didn't see the barrels.
Just loaded back in, and they're there, plain as day. 😅
Much appreciated.
Krampus doesn't make it Christmas. I don't know what people you're talking about. Everyone I know noticed Crytek's aversion to Christmas theme.
just the vibe I'm getting. A lot of people seem to want the game to stay more focused on its theme so we don't end up with pink bunny suits
personally. I don't care much for seasonal gimmicks in my games 😄
just take the dumb bileweavers out i feel like i can speak for 90% of the player base that on one wants them and we are back to server crashes every other game since the bileweaver event
i don't have a problem with them. what do you think is the issue?
We have numerous Christmas skins though. Krampus, Coal Bearer (Santa), Skinflint (Scrooge), Thornwreath
Flamethrower is OP
It's been one day
Just because I love collecting data.
What platform?
What MMR?
What server region?
Pc, eu, 3-4star
Op because it allows easily burn your enemy and clean buildings before entering them
Mhm mhm, fair nuff, I hear you :)
@gaunt plover only if combined with catalyst, but not a buff in the trait itself
Yea i will add that in the desciption thanks
Please I never want to do a "play this skin to lvl 50" quest again tyvm
someone from crytek gotta come round n j**k it when im done with this or frankly it was not worth the frustration
Tbf, the quest line was really just a progression hunter with a questline so that's how you unlock those skins anyway
Way too much AI. Needs to be turned down by like 30%
@hasty frigate There definitely needs to be a snake type of boss since we had the serpent moon
Yeah it could be a great way to reintroduce the event too like with what we are getting with the inferno event
we back to using ai "art" in the game ideas tab huh?
You forgot your quotation marks
u right

Not gonna lie, tired of getting rain maps. 90% of my matches are in the fucking rain. Reduce that chance my 95%. It should be a rare weather, not EVERY MATCH
Hell no rain is the best weather type hands down. Increase the chance
I don’t get rain near enough
Same, the rain is a lot of fun
I understand getting too much rain sucks, same with fog.
But dunno it just hard to appease 12 people in a match.
Even if there were some sort of weighted system ensuring that you wouldn't have too much rain, it would still need to match whatever weight the rest of the 11 players has too.
@dreamy shadow objectively incorrect
@hot vigil its not hard, dont have a weather type that halts the main way of tracking players (hearing). And the only way to aim (seeing). They put money into a great audio system and day fuck it when it when it comes to rain. Idk whats so hard to understand about it, I want to hear i want to see. Anyone who disagrees is 100% a bush camper.
That's why they included the wet status effect and made it louder to hear players inside during heavy rain
The best part about rain is that snipers leave. Your logic is contradictory
I don't think you understood what I wrote lol
@manic burrow its not contradicting, it makes perfect sense. Incentives to shotgun players to stand in a bush for 30 mins, suppressed too. Rain maps are objectively bad in hunt, defeats the purpose of listening and seeing. Turns most fights into rng fuck fests. And on top of that the level of bush wookie is ridiculous
@manic burrow snipers are not an issue in hunt. After bullet drop was added snipers are rare. You just like rain maps and thats fine, but that doesnt mean there is a valid argument for having them in the game aside from "cool' factor or you like to bush camp
“Objectively wrong” is wild lmao
@dreamy shadow buddy, 90% of people i speak to agree. You have a bad take and its fine! You are allowed to enjoy things that arent good! Rain maps are too plentiful, Rain maps disable too many things like hearing and sight, Rain maps are not good for gameplay. Objectively bad. Ive listed reasons, if you want to retort with something valid go ahead. Saying something is "crazy" with no substantiated reasons as to why is CRAZY, to put it like you do. It has to much negative to justify keeping it in the game, hands down the worst weather effect.
@dreamy shadow which is why it was taken out of the game to begin with
But reliable crytek keeps adding slop to the game
Snipers definitely aren’t rare because bullet drop is so rarely an issue and easy to account for. Having effectively never picked up a scoped weapon in 3 years of playing hunt, I recently tried out some snipers in the shooting range to see what it was like.
At first I wasn’t sure if there even was bullet drop given how far out they have to be before you experience any. Then, once I did figure out about how far you need to be for any drop to occur, I got it down at most ranges in a matter of minutes.
Regarding your bush camping argument, it really doesn’t make sense. Apart from snipers (campers) leaving because they can’t see long distances. Rain is the optimal weather condition for being aggressive and pushing because your footsteps and movements are harder for the enemies to make out and pinpoint.
Sitting in a bush in the rain doesn’t have any more benefit than sitting in a bush in normal daylight because you already can’t really be seen and if you’re sitting still, you’re not making noise either way
Also the base fact Rain > Fog
@manic burrow if it is optimal for being aggressive. Then why does 99% of peopel camp? I get punished for being aggressive on rain maps. Youre just talking out your ass buddy. Enjoy rain maps, thats fine. But like I said OBJECTIVELY they are bad for the game
@hot vigil fog is way better than rain. Objectively
@hot vigil fog= sight effected. Rain = sight AND hearing effected. Youre simply wrong
The worst takes in tbis discord rn its insane
Using "objectivly" as an arguement in 2026 lol
Rain have better vision when its not thunder storms.
Sure a little sound masking too, but eh
And thunderstoms are not that long
It makes people move
Objectively, you don’t know what “objectively” means lol
99% of people camp because they do that anyway. It’s a major issue with the player base, especially the PlayStation ones.
Maybe you’re getting punished because you need to play better lol
Again, it is fair and fine you don't like rain and I do agree getting 90% rain map a whole session would even grate on me.
But as I said, it is hard to create a system that ensure an even spread of weather conditions :)
@manic burrow buddy rain is shit. You haven't, and refuse to being an argument to the table. You look goofy asf.
@manic burrow 2kd says differently.
@hot vigil its not. Remove subpar weathers.
Objectively, you haven’t given a real argument other than saying you don’t like rain lol
Sure, pal 😉
@manic burrow you've not had a single argument weirdo
Objectively, you’re objectively wrong
@manic burrow you seem to enjoy arguing without bringing facts or actual discussions to the ta le
Table
@manic burrow go away, you're legit not even apart of the conversation. Youre just yapping
@manic burrow Barry Alan the yapper
You objectively don’t even know how objectively objective you objectively are not. You objectively haven’t provided one objective argument. Objectively.
Well, plenty of people love rain, that is why it was added back after gotten removedd with the 2.0 update :)
It was requested, like how inferno is too
Personally, I assumed it wasn’t in the update because it took a while for them to adapt it to the new engine
Can you provide source of that data :)
Objectively?
My personal experience, from this discord to Randoms in game. Everyone ive played with is either mad or leaves rain maps regardless of load out
@manic burrow womp womp Barry allen
But my "objective" statement has reasons listed as to why it IS a bad addition
That too, but if if the community-wide sentiment was "we fucking hate rain", Crytek wouldn't waste the time and money to re-implement it.
On the other hand, desolation Ash Bloom have been stated, by the devs, that it not likely gonnaa return due too a community-wide sentiment that Ash Bloom fucking sucks lol
It objectively doesn’t
@hot vigil crytek hasn't fixed even half of the issues with the game. Me amd you both know it still crashes, freezes, bloom, and MANY more bugs on all set ups.
@hot vigil Crytek is flooding the game is random charms and skins while leaving 5 year old bugs in the game
I didn’t mind ash bloom! It was kind of cool to look at, but it admittedly was just fog that made dogs bark lol
The rain has all kinds of neat effects on gameplay decisions, and even more now with the wet effect
@manic burrow womp womp
This might objectively be the first objective thing you’ve said so far. Objectively speaking.
@hot vigil in 2k hours, I have never once met any single person who actually likes rain maps. They added it because a small portion of people were very loud about it. If they would've done a vote, like they do after every single event, they would realize the community hates rain maps.
@manic burrow womp womp
I cannot comment on your console experience, but on PC I'm having little to no issue nowadays :)
@hot vigil i mean PC and console have the same bugs bro.
@hot vigil subjective experience doesnt change fact
Objective*
Objectively? Fr? Ong? No cap?
@manic burrow if prefer you'd quit harassing me
Ill send a report if you dont,@manic burrow im trying to have a conversation
I already think fog is the worst weather (yes even worse than night). And Ash Bloom is more dense fog AND makes dogs/chicken go crazy (way louder than thunderstom) AND had the phatom hunter steps.
All around a "no thanks" for me lol
That said, sure they can tweak it like the tweaked rain, tho I don't really think it adds much.
@hot vigil fog sucks YES. BUT you can still hear. Rain means you cant hear or see.
@hot vigil thats why I say objectively worse
Based on what we need to play proficently, Rain removed all those features during heavy rain. And heavy rain stops all medium to long range fights.
While PC and Console is the same patch build, console hunt still have different frameworks and hardware limitations, so in that regard they are not the same :)
I often hear more people complain about graphical bugs on consol vs on PC nowadays and 9/10 times PC graphical bugs are people who have some sat up wrong in their system :)
@hot vigil not graphical bugs, those are different. Im talking crashing and server errors.
I objectivily could hear waaaaaay less with Ash Bloom vs Rain, especially new rain.
Wym? Fog effects hearing 0%.
Again, rarely have those myself and rarely see my friends have those issue too :)
And we play on a wide range of up-to-date and dated builds :)
I hear things just fine in fog, everyone is play with too
Ah thought you were talking about Ash Bloom bc that was what I was talking about :)
I dont like that either!
I think weather effects should at maximum temporarily effect ONE of 2 things. Hearing or sound. And specifically TEMPORARILY
But with rain effecting 2 of the most important things in hunt, hearing and sound, its objectively the worst. It's the only weather effect that effects both
Here we go Barry is back
Objectively, this is a two way street and you’re the one who’s slinging insults. You can act like I haven’t contributed all you want but I’ve been an active part of this conversation the whole time. Sufficiently on topic relative to how this chat normally operates. Objectively speaking.
@hot vigil I enjoyed talking to you, but Barrys weird and kind of ruining the conversation. Take care!
And speaking of OBJECTIVILY!
Night AND fog was more disliked than Rain in the latest survery (December 4th 2025).
@manic burrow ill be reporting you for spamming and harassment
@hot vigil obscure graph? Okay?
https://www.huntshowdown.com/news/web-of-the-empress-survey-results
From the Devs themeselves
@hot vigil So people can be wrong right? And this is just preferences you're showing me. And for some reason people prefer to not hear or see vs just not seeing. It's strange, but yes rain is STILL worse
When we asked about ranking our Times of Day, we wanted to confirm what we already suspected from the hard data. As expected, there is a stronger preference for conditions that provide more balanced competitive environments. And our more atmospheric conditions that impact audio/visuals were rated towards the latter half. This is also in-line with our telemetry data of leavers, as Fog is considered to have the most of them.
I am just saying your claim of 80%/90% of people hate rain is not true when looking at the data we have :)
It's not talking preference. Im talking effect on the game. And rain negatively effects more than night does, making it worse without argument.
Yeah, I do agree that it doesn’t add much. I think they mostly wanted it to be an analogue to the rain in how rain makes the crowd fly off, but it fell flat. I don’t remember the phantom hunter steps though
Coolio. I haven’t spammed, and this has been a multi-way conversation in a public channel
@hot vigil I said of the people ive played with, ive heard the stats before. I was arguing facts not preference. I can see people prefer rain, that doesnt make it objectively better
Matter of perspective, people love rain bc it creates unique openings and gameplans that other weather doesn't.
Yes, rain is not optimal for certain playstyles, but it benefits other.
@hot vigil but perspective doesn't effect fact. I can say I like red, but that doesnt make it blue. Rain negatively effects more senses, making it objectively worse
@hot vigil its suboptimal for ALL playstyles aside from campimh
Campimg*
Again affecting senses doesn't make it objectivily worse, it just changes the game rules
Damn, campimg*
@hot vigil no, to play an fps you need to see and hear. If a weather effect negatively effects those, its bad. It's not arguable.
It has no added benefit to camping. You haven’t given one example of how it objectively could
It's like playing with 1 hand unless you just sit there and wait for someone to be within 10 meters
@manic burrow go away bro
Arguably, but gameplay is also build around friction, rain is a friction to overcome :)
And some games will have more or less clarity
Depending on how casual it is or what it want to achieve as game.
@hot vigil rain adds incentives to sitting in a building corner, or a bush. That's why people do it
OW have highlighted enemies.
Is hunt a worse game for not having that bc you cannot see hunters as well?
If you don’t want other people to give opinions, take it to DMS. This is a public channel
Eh, not in my lobbies is all I can say to that.
It's not really any argument to say its "arguable". Theres been nothing said so far as a proper argument why rain is a good thing for hunt.
Well im in 6* lobbies on console. And they are fucking campy as hell during rain. And out of the 100s of people ive played with since rain came back, ive met 2 people who like rain. And they camp.
Dunno man, rain is good for me, I love rain and how I need to rethink certain approaches and how I can approach an enemy from an direction that would be suicide otherwise.
“Rain doesn’t add incentives to sitting in a building corner, or bush”. I have now provided equally as much evidence as you have
It’s literally the same “argument” you made but in the other direction lol. There are no details. Just a random claim.
I at least provided reasoning for my side of this #feedback-discussion message
@hot vigil there's no rethinking. Theres still push or dont. It just makes it harder for people peaking, it makes it easier to die to a bush camper. There's nothing better about rain. It's too loud, too blinding, and lasts too long. I must be removed. I've known 10s of people who deleted the game after they added it back
@manic burrow you provided an opinion in a conversation about what the facts are. While mocking. It's past your bedtime kid, go to sleep
Have you ever crossed across open water at stillwater?
Because thunderstorm allows you to do that.
Again, PC 6 star lobbies doesn't really have campers stalemates.
@hot vigil yes, 6* lobbies are the biggest offenders of camping
Not on PC lol
@hot vigil its constant, on all platforms
Buddy, I play 6 star lobbies on PC, I think I know that a little better than you lmao
@hot vigil i watch pc streams. It's the exact same experience just Mouse and Keyboard over controller. It's not as different as you're saying
That’s objectively (literally) not true lol. You’ve given nonstop personal takes with no real quantifications and which vary from person to persons. That is by definition “subjective”.
Rain doesn’t help bush wookies any more than any other scenario because of the aforementioned reasons.
You dont play on console, I watch several on PC. It's exactly the same. Rachta, neenoh, Physchoghost, and sever others all see campers everyday, several times a day. It's a flat out lie to say otherwise.
@manic burrow you're wired up bro, take a nap
@hot vigil i watch all mainstream hunt players and others too. They ALL experience it dude. Youre flat out lying
Like, not sure what your definition of camping is now
Bc I think yours definition differs from mine
That might actually explain this
Bc there is difference of "I heard an enemy team the next compound over and I'm gonna ambush them" vs. "I'm gonna run to lighthouse and see if I can snipe someone at Maw or Fort Carmick!"
Right. I would probably also count people hiding around boss lair (rather than fighting the boss) as campers too. They may technically be waiting to ambush, but it feels less in the spirit of the game.
My rule of thumb is that camping is to, well, camp at a spot until someone happens by.
So yeah can see outside lair camping as camping too.
And honestly don't think sitting inside bosslair (after banish) is camping, but rather a stalemate where people don't have the skill break it.
Agreed. Once a team has banished, it becomes a tower defense in my eyes. At that point, the defenders can’t typically be considered camping, though I would argue the attackers often can.
The number of times I’ve had a team pull up like they were going to fight, then run and sit still at 100m away, waiting for us to run to them, is astounding. I’d personally consider that camping, but it might not fit your definition
Yeah, I'd said many times before and I'll say it again, 90% of all stalemates is in head of Hunt players.
ESPECIALLY the outside team, you showed up late to the banishment, you missed the window for pushing and now they get scan.
Literally just walk outside scan range and most bounty teams start moving out of the lair.
campers is mainly a duos problem yesterday on trios we did get a game where we had a fight off spawn that lasted a while and it took 2 other teams 15 mins to get in the same postcode as the boss lair and at that point we just departed since no point fighting a team who actively avoids fighting you but thats kinda unusual
the only time people giga camp is like shitty compounds where the lair team is running 3 shotguns and there is a long ammo team with no qm shotguns so neither side can really push but in the higher mmr lobbies everyone has long ammo nearly or a rifle since shotguns on pc at least are kinda meh people mostly run 2 slot ones with qm
@hot vigil isnt a 7.5s reload kinda overkill?
It says 4.7s ?
Ah misread, well, reload is a bit weird
bc it is the reload of either the bullet OR the tape-primer.
also you stated carbine
but i dont see any chamber-counts for this rifle
is it still single shot?
Still singleshot yes
i dont know of any carbines that are singleshot
i just dont understand how the tape primer reload will ever come into play if you need to fire 10 whole bullets
Martini? or is that cavalry
It is a historical rifle
Well, I would like to do it even lower, but it would feel weird as I've already more than halved the tape-primer count.
Again it wouldn't be relevant most of the time for sure.
all single shot players use it as a combat opening tool
meaning, shoot, if hit = swap to secondary to clap enemies
i suppose it depends if you're allowed to replace it early? cause if you're allowed to replace it after 10 shots and ONLY after 10 shots, it would certainly be an inconvenience or could cause a frustrating helpless death on your 2nd or 3rd fight in a match.
As you can see it can hold a lot of shots
I would say you can replace it early too, that is still a 3s reload as I wrote.
how does the tape primer even work
does the character have to pull the tape into the rolling block/firing pin themselves?
When you cock the hammer it moves the tape-primer up.
then honestly it would be pretty much redundant
Shooting a rifle-musket with the Maynard tape primer system. The Maynard patent system was adopted in 1855 for US Army rifles like the Model 1855 rifle-musket, but it didn’t hold up to the rigors of the battlefield. The tapes were susceptible to moisture and the system had to be kept perfectly dry and clean. In spite of its faults, the Maynard...
would basically become jorking simulator, as it is with the current flamethrower
You're never shooting 10 single shot rounds in a row during an active engagement
I mean on some guns.
But yeah with this slow of a cycle time it is more hard pressed to be so.
yeah some guns
not something that takes 5-8 seconds to fire the next round
But I just don't want a rapid fire 138 damage dum dum machine.
Again, the statted cycle time I've given is 4.7s.
Springy cycle time is 3.65s and 2.06s with FF.
you'd need nearly a minute of non-stop max firerate shooting to exhaust the tape 😬
longer accounting for ADS time right?
im taking into account the factors of ADS, since i doubt you'd be able to reload this in ads
True, but one fight there and other fight there, eventually it will be something to keep in mind.
any way to know the tape's limit? or just guess/memory-work?
also i feel like 5-7 shots for the tape sounds more understandable, so it actually counts as the weapon's mechanic, and not some downside hinderance to performance
what is stopping you from just replacing it between fights? does it drop ammo?
Nothing really, again it ain't a super relevant mechanic, but just there as a detail more than anything
Like it could just be it was loaded with infinite primer too
for all I care
ah ok
realistic gun operation is always a fun part of hunt ig
as long as it's not meant to be a balancing tool in this case cause it definetely wouldnt be an effective one
5-7 would be more relevant for sure, but also like 1/4th of what a normal tape-primer had.
It is slightly, but I've been lowballing a lot of stats on it.
thats the way of hunt
balance over realism, otherwise every long ammo gun would be 1tap
Like, I could see a world where cycle rate became 4s, 3.65s with FF.
Eeeh, think Hunt is one of those games that strike a good balance between the two.
if 3 stars dont start moaning, that is
lol yeah
superhumans tbf
how 3stars gonna explain being hit with a scopeless dumdum maynard felt like:
https://tenor.com/view/squirrel-disintegration-meme-ai-meme-funny-gif-5585270952676380091
Also this Maynard Carbine was mostly just a project based on the insane amount of people wants a scopeless maynard, which god please no!.
So wanted to try to make something that was based on that and not just "long rifle but worse" akin to the Mosin Match.
Also it was kinda a challenge to make this without it either overstepping springy nor carbine.
They always say to remove obrez match and keep mosin
but what if we remove mosin and keep obrez match 
yah i noticed it really doesnt seem to fit in place anywhere on balancing terms
Again, my version does somewhat, it just "the between of springy and 1865" which ain't all inspiring, but eh.
I'm sure people gonna love tagging people with 138 dum dum lol
player's honest reaction after losing 4/5th of their health and getting heavy bleed: https://tenor.com/view/cat-funny-cat-cat-funny-cat-flashbang-flashbang-gif-8479999063609699416
atleast i can proudly say i'd prefer a scopeless maynard dumdum over a fuckin railgun 😭
To be fair and balanced I want minor bleed overhaul.
all ailments need to be overhauled a bit, bleed and fire are currently op while poison... just exists
i don't really think most fire sources are even op it's just kinda unfun to play against
which is a problem in itself
imo fire is the most thing a lot of people panic against and try to put out asap, so i'd say its op
Burn:
- Now chars bars, but is never lost when alive, restoring char is slower than currently.
- When downed, charred bars burns at double speed.
Bleed: - Reduce time to stop intense bleeding.
Posion: - Revert Immolator poison nerfs.
yah i saw that catalyst+salveskin idea, it sounds super good
Ah, eh, it should just be base
I still think inverse escalation/blood coagulation would be the best approach to bleed
In what sense?
yes inverse escalation makes more sense
Fire: Gets more intense the longer you let it go
Poison: No intensity shift until end
Bleed: Gets less intense the longer you let it go
So at the start of the bleed, it deals more damage, but the longer it goes on the more the damage ramps down
hunters are basically immortal, shrugging off headshots and then killing catastrophe level monsters type shit
would make sense if they could just clog up their bleed holes over time
@hot vigil maybe even make it so that the bleed ramp is still ongoing during medkit animation, so medkit tapping at the start of the bleed just to avoid the worst part without fully healing is a valid counterplay. it's all about giving it more counterplay
Eeeeeh, mjaaaaah, dunno.
It would instantly make bleed WAY worse.
Issue for me rn is rarely the damage and more the time needed to stop bleeding.
to compensate, the initial damage of bleed would need to be increased. But tapping bandage/medkit would be more effective as a counterplay while you wait for the rampdown
yah fr
heavy bleed takes like what, 20 seconds?
physician is a must have against bleed
Issue with that is just then Springy becomes a mini-nitro, nitro shredder gonna 1-tap more body parts more easily.
Rn you can get tagged by springy and you get two ticks to react, but if the initial damage is larger, then you only get one tick
If any
why we speaking bedbugs? 😭
Wha?
ngl i wouldnt complain if springfield dumdum became meta
I would lol
singleshot meta is more fun than what we have imo
i mean its a nitro
it makes sense it can nuke someone
i've only died to nitro like once in my 2k playtime, tho i have killed nearly 30 nitro users i believe, and probably got 100 kills with nitro too
the forbidden act of picking up a nitro you found in that 1 tower 😔
Sure, but also understandable it have the limitation it has with the sight and all.
Imagine FF springy doing the same as the Nitro does.
@supple mirage Which hunter? They have names and "black woman hunter" isnt really specific
not to mention we have quite a few female hunters with darker skin
The one on the free roster
Objective number btw I swear
Funny thing is that there are objective numbers on this
Of course there are. Everyone I’ve talked to has given objective numbers. They all say the same thing. The numbers are objective you gotta believe me
Was more refering to this chart from december last year that Crytek release :)
Doesn’t look like the fabled “nobody likes rain maps” I was promised must be fake, objectively
New year and the servers are the same.
Close range with a spectre against a Asian player in a European server, from where I m, let me repeat, close range shot upper body on europe against a asian player and not even a trade?
Horrible... the lack of trust in your servers, is immeasurable
I have had 3 or 4 games the last few days where the sever completely crashes and kicks me and my team on west cost
#game-ideas message @flint vigil I personally feel like ever since they removed mestheads from the jumpable pool, shadow leap could be either implemented as a normal perk in its current state, or have the backlash damage removed and keep it scarce. I think the damage is enough that even as a normal perk, we won’t have everyone constantly jumping everywhere. But as a scarce perk, it’s just not effective enough to be worth taking
Maybe yes, but it would probably still be useless and idk if i like the idea of adding another impactless trait to the standard trait pool. Id much rather have a gimmiky trait just getting buffed. If that comes at the cost of making it rarer then so be it. I do understand your vision tho
#game-ideas message @icy siren The maximum number of loadout slots is 15, unless they changed something recently
Yeah, I don’t know how many people would take it as a normal perk, but I think it would be similar to poltergeist. A lot of potential if people lean into it properly, but still situational
#feedback message Hunt has it's issues when it comes to balance and overall direction, but the shredder is far from being one of them
They managed to balance it in more or less fine state compared to the versions from last murder circus
Flame rifle does annoy me though, tired of this push for fire damage and making recovery shots and traits essential to combat it rather than reworking how fire damage works to give more balancing headroom for fire based weapons
Fire should not destroy bars, simple as, should just be a temp max health debuff that slowly recovers and recovery is sped up by salveskin
And a lot of others agreed at least back in 2020
Even though that was before hellfire bomb buffs, dragon bolts on hand crossbows, flame rifles, flare pistol burning bodies etc. etc.
So it's progressively gotten worse
@cloud shadow bruh, at least check the gameplay of if, check how rare it is on 6 stars lobbies before making such a weird statement, lol.
Interesting would also make the Doused mechanic have a greater influence as well
I feel like tier 10 circus tent being 75,000 event points is abit high... I know we've still got plenty of time but we unlock everything in the battlepass at 65,000, why not tie it to that? Why the extra 10,000 points haha
The only change I'd like on that is having fire ammo always apply burn unless it's out of range. Otherwise fire ammo just gets worse.
That's just having to hold F every other second like with dumdum then which in itself is annoying
Charring still means you are likelier to one tap with the next shot even if they bandage
Especially with long ammo
DumDum really should be like this.
Light bleed after a certain distance for each ammo type.
Light bleed can stop on it's own over time but you can stop quickly with holding F.
Light bleed can build up with other light bleed sources to be severe bleeding that wont stop on its own.
Within a certain distance it severe bleeds. Severe bleed needs put out
Or something like that. Currently bleed is just too strong in general
It is just the battlepass + the overspill title.
Can be done if you just do all the weeklies
Currently it's;
Battlepass, Mythic title + 10k extra for tier 10 circus tent
My question is: why bother having that extra 10k event points threshold for the circus tent when you fully complete the event at 65k
To have something to keep playing for :)
That's not a good reason... If everything is unlocked at 65k event points then surely a little profile badge should also do the same
Does a meaningless extra profile badge need a reason to exist?
Overspill charms (now a title during this event) was a often requested feature for people to do after completing their battlepasses.
The badge is too a reflection of that sentiment, it is for those who cares and want something extra.
Let me get it right if this thing required a player to treat the game as a second job to get, I would understand, but you can literally just do your weeklies and you'll get it long before the event is over. Personally I'm 5k points from the badge already and we are about halfways thru the event.
Everyone comes back for the events with the aim of completing everything the event has to offer etc... lebel animation is the last true unlock of the pass right which is at 50k... For 25k event points we get a title and the circus tent emblem tier 10... Literally half the total event points, all I'm saying is that's very excessive...
Yeah, but some people like a break between events right... I love Hunt, it's my main game right and it's very hardcore... But if I play with the sentiment of just doing weeklies to get everything in an event then it'll literally bring me to the next event... Web of the Empress and Encore have like a one week break inbetween
I agree, but the ask ain't that high, I dunno a player can do the bare minimum and do only the weeklies and still get the badge and that is not accounting for the extra event points earned in match.
I am currently playing Hunt and doing a playthrough of BG3 which is a large game, I already have several days every week without playing Hunt and still getting a lot of points.
Oh, I get it don't worry, I'm glad the risk isn't high because the items aren't exactly high priority, but like I've said... 25k event points... That's 25 tiers of the battlepass 😂 correct me if I'm wrong, but Garden of the Witch was only 39 tiers... (That was one grindy arse event haha)
Garden wasn't even that grindy lol
We only had a month... It was smaller than any other event 😅
Especially if you missed out on the free battlepass skips
Again, dunno, never had an issue with the event "grind" since... god, 3 years ago?
I think you're missing my point 😅 im not saying there's an issue! I'm saying it's excessive for 10k event points for an emblem
40 days, but yeah dunno, it weeklies yielded 5.250 event points, so that was 26250 points earned from weeklies.
That was half the event on top of all the extra points earned during the match, event hunters and whatnot.
Felt like I got that done in like a couple of weeks before the event ended.
No I get you, but dunno how many times I can say, it is intended as something extra for people to pursue.
It is an overspill mechanic
And I'm not sure how many times I can say; it would be nice to have a break from a game rather than have to return each week just to get everything from said event 😅
Again, don't pursue it, you don't have to.
It ain't that demanding to get to begin with.
You can just log in and do the weeklies and you will get the badge
... Why would I not want too? It's part of the game I love... All I've said is that it's excessive...
And you can even bundle your weeklies, so you can wait 3 weeks and then do 3 weeks of weeklies in one session.
I know
And I'm saying it is not excessive.
I would agree with you if it was
If it Hunt had to be a second job to achieve overspill stuff
but it ain't
It's literally 25 battlepass tiers after the final reward... How on earth
Because it is meant to be a thing you can go for after the main battlepass is done
You do you xD whatever you say
If you want it that badly just get it the events already halfway done theyre not gonna reduce the points needed to get it
That's also not what I'm asking though..? This a feedback channel... They can adjust for next season
Battlepass (with overspill title) is 67k points.
Badge total is 75k points.
So it is 8k extra.
Cool, still 8 battlepass tiers... As mentioned though, you do you xD whatever you say 👍
At this point you two have been going at it for almost 3 hours over a bloody profile title and badge its complaining
Weeklies are 6.5k, we are at week 5, that is 32k alone, 58.5k with all the weeklies for the whole event.
... Your point?
It's no longer feedback
Like dunno, stop play hunt now, take your break and then return in 4 weeks and do the weeklies???
You can literally take all the breaks you want and still get the overspill.
My feedback was and still is; why not have the emblem and Overspill title drop at the same time... Make it feel like event completion...
Because it's in the title: Overspill you are past completion for the event here's some extra nothing junk for absolute completionists
... YES ,exactly! I get that... What I'm saying is, why not have the circus tent emblem coincide with overspill
Again, dunno I get your reason, but I feel like I've proved you can take all the breaks you want and not play hunt for weeks and still complete it all.
Because people wanted more overspill rewards.
Because it was their decision as the developers of this game to do that im not a dev go talk to them
I give up
I am... Hence why I'm in a feedback channel
Again, people always ask for more to do with the passes.
And I think this is a fine solution for such, two "tiers" of overspill rewards.
If you care, you go for them :)
Y'all have an amazing night/morning whatever 👍
I don't get it - McCree answered why they don't coincide, didn't they?
More overflow rewards were desired and this was a decent solution.
The feedback can be passed on, but this is the result of actioning previous feedback
Also, while I do not agree, I do think it would be a shame if you voice weren't heard. Remember to leave your feedback in #feedback :)
@solemn cipher hey just wanna let you know, most shotguns have a difficult time of killing with headshots, even close bc the headshot multiplier ain't that strong and you end up missing enough pellets to not make it a killshot.
You most likely hit 4 pellets and the rest 10 was a miss, but the game still counts it as a headshot :)
Yeah you should not go for headshots with buckshot basically ever
@wide sapphire the trait means that when aiming you won't lose your aim focus. This is very noticeable with the carbine and the bolt actions, as you'll be put back to hipfire when loading the next shot with these guns (unlike lever actions which only have your weapon moved to the side).
🙂 thanks, I'm just pointing out that it's not really staying in "iron sights".
Only lever actions actually do that then.
I think the larger problem is that the trait doesn't really convey that it actually makes the cycle time faster, which imo is by far the most important part.
The 1865 carbine is a lever action.
It just doesn't have levering, but it's still a lever action
Center mass or riot
Were choke bombs nerfed to hell?
By the way, could it be that they are also bugged? (they don't detonate once thrown)
They were nerfed quite a while back in duration, went from 2 minutes down to 1 minute cloud
If they didn't detonate, I think that means someone defused it with dauntless
when is mmr calculated? Does it show if you go from a 4 star when entering the match to a 5 start at the view last match screen or do you need to wait until the next match
My friend always does that
It doesn't, the hipfire is the standard and iron eye generally makes it match the hipfire cycle time.
So it doesn't cycle faster when you could already achieve that with hipfire.
@brazen osprey crytek has mentioned combining consumable and tool slots anyway, so not much point making this change if im not misinterpreting what they said
They mentioned something about combining tools and consumables in the roadmap, but that isn’t guaranteed to come any time soon and a consumable choke could be implemented easily
Does anyone use HyperX Cloud 3?
Can you pleeease share your equalizer settings?
will you ever fix matchmaking ?
cant wait to take medkit and 7 frag bombs
Ahem
24 fire beetles
Really REALLY hope that crytek ain't just gonna make tools and consumable agnostic like that.
Because 99% of loadout is just gonna stay the same, but people picks a melee variant for their weapon so they can ditch the melee tool and bring a second recovery shot.
frag bow, 24 ammo boxes.
People will meme ofc, but like still think my take is the most likely.
People just gonna run more of good stuff.
yea idk if it's gonna increase loadout diversity as they think it will..
as they say restrictions are the mother of creativity or something
Eyup, but like it ain't confirmed this the way they gonna go with it.
less restrictions to build around can mean less creative loadouts
Once again just the community assuming shit lol
i cant imagine how else they could combine tool and consumable slots
id like to see what kinda actual good way they could come up with
Again, did they ever say the would?
yeah in the roadmap
No?
Just a new system gonna be implemented
aka no word on them gonna combine tools and coonsumables
lemme find it
its further down in the text irc
not in the images
@hot vigil
here you go
source: https://www.huntshowdown.com/news/roadmap-2026-looking-back-into-the-future-of-hunt-showdown-1896
Fair nuff, that said, it doesn't sound like they they just gonna unify it into one category and they looking into a overall whole new system.
I assume more weighted tools/consumables (akin to the 1-2-3 slots)
yeah im hoping it's not just combination of the slot types, but i dont see many ways they could do it. are you saying some tools would cost more slots than others?
Yeah that would be my best guess.
i still think thered be similar problems you already mentioned
like i doubt theyd make recov shots multiple slots lets be honest
and if they do they might be useless
Bc the issue rn that as every tool take up the same slot space (one) some are just gonna be MUCH better due to the overall utility and flexibility they provide (case and point Flare Pistol, Penny Ringer and Spear).
the issue with balancing by slot amount is that 2 slots is already twice as expensive as a 1 slot, there's no 1.5 slot balancing or anything or at least id assume there wouldnt be
so the power disparity between those slot values would need to be real big, which would lead to balance complications again
and then there might not be enough good small tools/consumables to justify using smaller slot tools/consumables to save slots for more
idk i think it'd be possible to do in a balanced manner but definetely not easy and would probably come with some hiccups. not that we're in a greatly balanced state right now
it is very late i hope i'm not reading nonsensically here
While I agree, I still think commitment to a very tool is way more interesting over just straight non-decisions.
Again, current system is strictly "pick the best stuff, bc it leagues above the rest".
if only the economy mattered 😐
it's like the whole game was meant to be balanced around hunt dollars but they just mean nothing and crytek never did anything to correct that. i don't think they want the game to be balanced around hunt dollars anymore but there are still so many artifacts of that balancing ideology.
Economy, even if it mattered, would be a fun balance point.
Bc being able to afford 1 recovery shot or not can make or break a game.
And yeah, dunno if we see tools and consumables getting merged, I'm 100% sure the game will become more toxic
i personally enjoy it but i understand a lot of players have too much gear fear or dont like feeling at a disadvantage. i do understand the criticisms with economy balancing
People gonna start skipping on chokes for extra rec/stam/regen shots and such.
Or, again, 24 fire beetles
it's possible it could be an encumberment kinda system dealing with larger values, so instead of being stuck to low whole numbers and large power disparities it's more you have 100 (currency) on the hunter, spear costs 20 etc etc
would still be hard to balance tho
Yeeee, that was also my rough idea with "weighted tools/consumables".
o ok i thought you meant slot amounts like how weapons are handled. then yeah that would be my first assumption as to how theyd do it
it's basically economy balancing all over again, except less bypassable and less gatekeepy against newbies specifically
Just used the example we have in the game, could still be 1, 2 or 3 slots, but the total slot pool could be expanded to 10 or 20 or something third.
it makes me wonder if the weapon system would benefit from a 4th/5th slot size. probably too late to do it now, but if you had 5/6 slots max and
smth like nagant = 1 slot, smth like uppercut = 2 slot, sawnoff = 3, obrez match/winnie c = 4, mosin = 5
I may just be overthinking and should slepy
wait no that doesnt make sense thats 5
Mjaaah think I like the system as it is.
Just feel weapons themselves should more diverse in sway depending on the size of the weapon, to make certain stronger weapons have more of downside and weaker weapons have minor upsides :)
(ofc I would also would love to tie weapon swap speed to give more design space and balance)
Anyone else having constant server crashes because of flamethrower?
First time hearing that.
I saw a post yesterday about someone crashing when shooting rotjaw with it. Im guessing theres some funky interactions
If you shoot a water devil the whole server crashes. There was another I had, where someone shot my teammate and the server crashed then as well. Plus it bugged the lobby afterwards, it didnt let me play. #bug-reports-pc message
#bug-reports-pc message This is the rotjaw bug. His was a similar situation to mine.
#bug-reports-pc messageWater devil bug also from another player.
Flame rifle is really unstable.
#bug-reports-pc message
#bug-reports-pc message Some more water related server crashes with flamethrower
#bug-reports-pc message This one has videos as an example.
Well that's interesting.
It also ends the game, as in it acts as a cheat death for everyone involved who had a living team
I really hope there is a quick fix coming soon. Or every match could be ruined really fast if someone wants it to. I would imagine that it is a very abusable bug.
I enjoy playing the game but I have noticed that when you click options and view your player profile card it says your all your bragging stats ....if you are viewing the card and back out I noticed all the numbers change from whatever there are currently to 666...I don't believe this is on purpose but maybe it's something the team could possibly change
profile is lifetime stats.
Player card stats didnt start tracking until sometime during last event
It only happens for a split and I don't know why the number 666 swap for that slight second but if possible could thet look into it
I believe its fixed, i tried it today a few hours ago and no server crashes.
i think if people were gonna give up their spear for more stuff then they'd probably have already done it for a tool tbh
Spear is not a melee tool
And thing is that trading tool for tool is less valuable than tool for consumable.
i mean i agree that consumables are better and if it's unrestricted im gonna be taking 6 consumables lol
who tf is taking a melee tool when spear exists though
I do, I don't like the stamina economy of the spear
I think the out of stam on the spear is better than heavies on the tools, so it doesn't really matter
Melee tool, medkit, chokes and flare pistol.
preference is preference, though. i know someone who runs dusters
Duster are insanely good atm
i personally just dont take a melee
That is what I take
Dusters got moved from B to S tier with the melee tool damage normalization patch.
dont think ive really used them since, what breakpoints changed?
Can 1-tap dogs to head, can 3 tap armored.
Think even 2 tap armored with two headshots, but unsure.
It is just very stamina efficient rn. Can deal with so much AI before you gas you.
@analog furnace so much stuff needs to be saved in the cloud/server side.
Favourites are only stored locally too. The only things saved to the server from what I can tell are saved loadouts which is very odd
Can this dumbass game remember the last mode played and stop forcing people to switch modes after every single extraction?
It’s been an issue for way too long. On top of that, it unreadies the entire party, kicks people out of their screens, and just completely nukes the flow.
Like holy shit , how is this still not fixed? Can Crytek solve any problem in this game without breaking three other things in the process?
I thought it was fixed with the release of the halloween season
fuck no :*(
Does anybody think that the 1865 carbine having 145 dmg is fair?
yes, that's its whole thing
it sacrifices pretty much everything else for high damage repeating
yeah its fine its got like -6 muzzle velocity and no real ammo types as its trade off
I always run fmj on it to deal crazy damage even through walls (125+), but other than that yeah subsonic isn't real
Yeah, it is rather slow to cycle and abysmal MV.
And end of the day 125 damage vs. 145 damage matter little.
I feel it is a weak argument to not have it server side since a ton of other games does this. By the very least, there should be user-specific settings locally
@solemn cipher shotgun pellets dont instakill on headshot cause it would make them far too strong with accidental headshots. They have a small damage multiplier (i believe only 1.2x) thats why you generally dont aim for the head. The damage bonus for headshot is usually not worth the amount of pellets youll miss
x1.5 damage multiplier for buckshots :)
But point still stands, not enough for it be worth going for headshots vs torso shots due to the overall pellets you end up missing :)
yesnt. the damage value of any weapon ingame is the upper torso value so the 1.3 value (although for shotguns the math is super fucky anyway with the whole damage at 10m thing). If you do 1.5 on head, thats technicly 1.15x of the damage value you see in ingame stats. I hate that its that way cause its incredibly unintuitive and i cant figure out whats the upside compared to setting upper torso as 1.0 so it aligns with the ingame damage values
It is still a x1.5 damage multiplier for buckshot headshots :)
Bc damage was calculated with torso being base (x1), upper torso being x1.3 and head being x1.5 for shotguns :)
Upper Torso is not x1.0
if i shoot someone with a gun that deals 100 damage according to ingame stats and has a 1.5 headshot multiplier, i deal ~115 damage. you are of course right, but to anyone who doesnt know this stupid math of ingame damage being already 1.3x damage, it just makes little sense so i prefer to give them the number they can use without doing extra divide by 1.3 step
@near heart I see this Last Loadout suggestion way too much. I created my own and I don't get why people find this so damn difficult. Take your first Loadout slot, buy it & save it on a different slot. Rename your first Loadout slot to 'Last Loadout' - whatever Loadout you are currently testing or playing can be saved there. It takes two clicks to prep, two to buy the next game. Problem solved.
I literally have my top 3 Loadouts saved as 'Last Loadout', 'Weekly Challenges', & 'Weekly Clash'. The other 12 are whatever I enjoy playing on the regular or just old junk I haven't been bothered to edit. Huge time saver when you get down the command keys and it saves the dev's from wasting time and assets making another button just to do the same thing we are already able to do.
I can see reason with that for sure :)
@dusky steppe If you don't want the PvE element then just play Clash.
@proper sparrow The problem with a Rep system is that it often gets abused more by salty asocial players who think there's only one way to play the game and grief teammates who didn't play how they want/expect. It can also deter new players who might play more caution/stealth and then get labeled cowardly or bushcamper or whatever and lose interest in playing as they struggle to make solid regular teammates and/or new friends.
Usually only good rep system is the commendation where players give good rep for good behavior without the ability to give bad rep.
Yeah, but that also needs limitations - otherwise mates just rep boost their friends endlessly. But yeah I would be in favor of a positive rep system with limited one commendation per player ID. Then you could see the commendation and change it, should there come a time and need. It would also help players realize if they have seen those hunters around.
My team just got accused of being politically unacceptable scum, who were "camping the mines" after we got waylaid enroute to engage the other bounty holders - where upon every team encircled the southern mines of Mammoth's Gulch and we survived through a lot of rotating, reviving, and fighting on multiple fronts. This enemy hunter would have undoubtably given our trio negative rep for "camping" because he was salty enough to write on my teammate's Steam profile.
oh I agree, If anything there should be an option to back up all that stuff to the cloud.
@hot vigil I always thought the blademancer effect would be a nice catalyst for bladeseer cause bladeseer is both kinda weak and once you have blademancer it feels irrelevant.
new blade seer especially might be worse than hornskin

Not having to worry about going all the way to wherever your spears/bolts/whatever land at any point and basically never running out of them even if you miss and they stick to an otherwise unreachable spot is worse than slight reduction in blunt damage which is mainly going to happen from specific AI that you can avoid getting hit by entirely?
yeah but its baked into darksight as of 2.5
Ability to view throwables in Dark Sight now a default ability on all Hunters
Blade Seer effect changed - "While using Dark Sight, increases distance of highlighted Bolts, Arrows, Harpoons, Throwing Axes, and Throwing Knives to 75m. Also applies to Beetle View".
trait just increases distance

I think its worse because its pretty much useless in its current state
compared to hornskin
With bladeseer you yeet something away and instantly get it back without it affecting your movement through the map
thats blademancer
Sorry yeah
you're getting them mixed up

If only we could have more distinct names 
No wonder I was confused, blademancer is like A-S tier, hornskin is easily F tier along with bladeseer
Both are equally useless imo
imho hornskin has more use than bladeseer but barely
just because it actually does something moderately beneficial even though its rarely taken
Fair yeah
I think baking blademancer into bladeseer as a catalyst is a good way to go tbh, or just kill seer and replace it with mancer
But yeah my bad for getting the traits mixed, been sick for the past couple days so brain not working at full power yet 
I get traits mixed up all the time
doctor and physician I always mix up
two words that are pretty much the same thing but different traits
woooow
So the problem is me, and not them buffing the PvE to such a ridiculous degree that it's disgusting to play in 6* lobbys?
I've been playing Hunt for almost 6 years, and I guarantee you, it's not healthy.
What buffs? The addition of Bile Weavers?
I think you don't read the patch notes xD
I usually do, not this event though. I however play frequently and haven't noticed much change in terms of gameplay. The AI has often been secondary, sometimes spawns are heavier or lighter but generally speaking I feel little change if any... most AI is easier to dispatch than ever before.
Is this another "they increased the amount of AI" argument that we have almost every week and if it was true then the map would be full of AI at this point to the point of the game not being able to run anymore?
They literally nerfed the AI in multiple areas.
Next time actually provide evidence to a claim rather than insisting I read the patch notes and only post a poor quality gif please.
im in 6 and i like the ai. hunt got more to it than just straight pvp you can play clash if thats what you want
I hope Krampus can be paid as a DLC or Blood bonds, further down the line. I ain’t paying double for a story challenge just to unlock the guy….jeez. Cashtek with the money schemes. 🙄
@slow spindle can you define "insta kill"? Like to what parts, how far and so?
He's literally cheaper than most FOMO holiday/event skins and comes with extras. I wouldn't hold your breath on it changing. Maybe it will come back next Christmas time but probably at the same price point.
150 damage, could be 40-50 meters before damage drop off.
To upper chest?
Whatabout arms or legs?
I feel it should oneshot upper torso, but not lower. Arms and legs will not be one hit either, maybe 146 or 137 damage or smth
so....nitro?
I'm lowkey on a plane right now so I gtg
You're right, it shouldn't be oneshot to lower torso
So a nitro?
My only concern with the trait being buyable is it further buffs the spear which it's balance factor is that fact you only have 1 of them by default. I don't think it will be op, just that it will further the gap between the other throwing tools. Idk what do y'all think?
better as a two use tool like the chokes imo.
I can see that for sure, but dunno, that is basically more a spear issue than anything.
And if you wanna spend a whole trait for that, I'm kinda okay with it.
Yeah same. spending a trait for it is a trait slot tax to enable that kind of gameplay which I think is fine, just like fanning, levering, pitcher, etc. Just traits that enable specific kinds of gameplay but not at a level where it will always be brought by everyone
If Hunt didn't already have SO much gas when it comes to traits, I would think differently.
But like I already have 7-8 must have traits, then 1-3 situational depending on my primary weapons AND THEN 1-3 event traits. So like sure if you don't wanna lose your spear feel free lol
yeah exactly. I think everyone has their own opinion on required traits too, along with the perceived meta.
Yeah, also like, spear is stupid good, but like... what makes it good is not really held back by the single use where blademancer is needed to make it viable.
yeah I dont think Ive ever felt like I needed Blademancer for the spear. For me it's always just been a PVE/Boss weapon. It's okay in PVP but aint no way I'm pulling it out to throw in a fight unless I'm out of ammo
I mean not gonna downplay the strenght of the weapon, but like, blademancer literally just mean that people can throw spears at dog kennels which is... well... okay.
you know, I wonder if the spear has enough reach to just melee the lantern
Feel like it doesn't
yeah you're right. I just checked at the shooting range, unless you have something to get up, the fence gets in your way
but yeah I dont think Blademancer makes spear too strong. Its like you said, it'll mostly enable getting the spear back from out of reach places, or when you get bugs like it falling between a mob and the ground where you cant interact with it
My idea was that since sparks has a lesser counterpart: "Springfield" and I feel this would be a contender just like the Springfield, which feels similar but fills a different role. And It would also feel like a guaranteed slug yk
Not completely nitro
I think it is a very misguided way to see the springfield as any sort of counterpart to sparks, especially when it comes to balance.
Also we already had a "not completely nitro" and that was the Maynard Sniper with Dum Dum, which could (basically) 1-tap to upper chest up to 30m and even came with a drawback that it had a sniper scope attached to it.
Suffice to say, that was also regarded as stupid good and quickly corrected by making Dum Dum on the Maynard scarced.
Easy 1-taps to upper chest beyond slugs current 1-tap range seems never to be very fun to play against and very easy to abuse.
I've literally done this myself. But then I found a load out so good, I ended up changing that dedicated slot. Again - If I could buy more slots, which I'd be happy to do, this wouldn't be an issue. But as it stands, this would be a small UI feature that would bring a lot of value for users. So it's no surprise people keep suggesting it.
That's fair
I guess I just keep it simple on my Loadouts, leave blanks intentionally if I know there's variables. Hitting 100/100 also decreased my Loadouts because I didn't need low-level builds for unlocking my preferred weapon variants. I think from my 15 slots, at least 7 are stuff I don't really play anymore. But fair enough, I get why people want it - I just think there're alternative solutions already available. I guess more Loudout slots would also be an easier solution; personally 15 is enough and I was happy to not receive them anymore from the Dark Tribute but if that's the easiest solution then another 5-10 wouldn't hurt.
My PC can no longer run Hunt because my processor does not support AVX2. I have a second-generation i7, and it’s honestly embarrassing that games like Arc Raiders and Escape from Tarkov do not require AVX2 and are amazing games, with clean code and solid engines.
If your idea was to improve the game’s performance, start by reviewing your code and stop spamming DLCs at players. You shifted the blame for your poor technical decisions onto players who don’t own modern CPUs with AVX2 support. Congratulations on destroying your own creation with stupid decisions.
The game does not need AVX2, it never did, and I’m sure no one actually noticed any “performance improvement” after this update. Please revert this decision, for the sake of the community.
Hey, I'd recommend posting this in #feedback as it will get read there. They don't check in here for feedback 😅
At the same time, just as consoles become outdated, so will CPU parts. I'm sorry you're unable to play Hunt now, but at the same time, it is going to be inevitable that games will require newer programming and parts to be playable. Such is the march of progress
Ok i will post there, thank you !
I understand your side, but i feel that a big part of this community will be exclude, this isn't a emergence decision, the things in other countrys like Brazil (my country) is really hard, here on Brazil we have a several problem with price, and do upgrades on pc isnt a easy thing for most people. I really hope the crytek will find a better solution, and back on his decision about avx2, thank you @carmine needle for the attetion !
The change was made a while ago already and it was made based on statistics on how small amount of the playerbase it would impact, and me and my friends did notice a performance uplift/higher 1% lows when the change was made
You are over a year late to when the change was made at this point so I find it extremely unlikely that they would walk back on it anymore
@jaunty plaza Man i cannot express how much fun this made for me and my friends in other games. not to mention the potential content streamers could make to get the game attention. 12 man full streamer game would be hella fun to watch. and a 12 player tournament style event is also fun.
What was the black market?
A real money cash shop with gambling
That doesn’t sound good?
It wasnt
It wasn't lol
So basically it had 3 pools with 10 skins each, all skins was 40% off, but you could only buy 1 of the 10 skins at a time and it would cost BB to re-roll for another skin in that pool if you didn't wanted selected skin.
They later changed that aspect so it was a daily free reroll, so if you saw a skin you wanted you had to do daily re-roll until it landed on that skin you wanted to buy.
It was just loot boxes without the box
@spice marsh
Are you talking about hunters leaving behind footsteps in the mud and dirt for others to track?
I am really buffled that there is no Bone Doctor profile picture. Like he IS the face of Hunt and my most used hunter..
@spice marsh @waxen merlin footprints
hopefully yall like my idea post i think it would make it so solos stop playing like rats as much without making it so they cant if they want to so everyone will have more fun. i talked to a bunch of solo players and most say they don't push because the necro dose nothing if they are aggressive and it just feels bad so they keep snipeing
It is a often suggested and often downvoted idea.
Basically your suggestion is to give solos death cheat for free.
how would that be death cheat you dont leave the match
No, but the best move for the solo after rezzing is to extract and go again.
and if your snipeing you can just leave after one death anyway so this just makes solo snipe more
right
idk feels like something needs to change becuse all the problums with it are problums still if they are playing like a rat and only hinders the agressive solos
so we get solos who are playing those playstyles more because of currant necro
Dunno, I think there is just a fundamental flawed notion that you (and others) wanna balance solo and solo necro around solo vs. trios.
Solo vs. duos should be the norm for balance.
none of what i said works differently for solo vs duo
Solo vs. duos is about getting the opening shot on the first guy and then solo is at an advantage bc they can come back from a 1v1 trade.
Much easier to fight 1v2 than 1v3
yes its easier but it still has the problem of being way better for rat gameplay your even assuming the solo sneaks up on them getting the kill for free
i say free but i do know stealth is a skill i rat alot
I mean that is an issue also true for team, being passive and wait for an ambush or snipe is the safest gameplan.
i just want solos to feel like they have other options then being a rat
yes the problum is just mutch more pernounce with how solo necro works right noiw
Well because people are not skilled enough to be solos vs teams
again i want the solos to not be guided to rat gameplay even if it nurfs solo necro i don't need it to be fair for solo i just don't want the game to encourage some weapons and playstyles so much more then others for them also i dont think its fun to watch a solos body for 5 min for them to burn
Burning doesn't take 5 min.
And well, no one forces people to play solo if they cannot muster the challenge it requires.
i have a high win rate solo vs teams but most the time i snipe and use serpent to get the bounty though i also get team wipes at close ranges sometimes
By the devs own words, solo is the optional hard mode.
then make it harder again i just want the solo meta to not all be rat gameplay by so mutch a sniper gets 2 lives but a shotgun solo gets 1
if we need to make it so the sniper gets one i can live with that but right now its very unbalinced
Dunno, again, you misunderstand why solo necro was designed, it is a bad luck mitigator for far away headshots or 1v1 trades.
By the words of the dev
"..it does give solo players specifically a chance to kind of come back from an unexpected angle, in theory at least have like a second or third go.. ..it have questionable practical effect but the theory is there and the potential is there and that's the most important part, a good team will just to make sure that you will not make it up, like they will set you on fire or they will trap you or just somehow ensure that you cannot just come back from an unexpected angle, but you do have a chance to do this now, but it's not going to be a guaranteed revive however"
so yes it was for that reason but it made more problems in the meta then it solved i honestly would rather the currant solo necro was just removed with how it works so solo players would not be as annoying for when im on a team it just not fun
no one wants to babysit a body it sucks
as the team or the solo
Dunno solos was more sniper ratty before solo necro, they are less so now.
And I am fine with burning a solo out nowadays bc it is fast and only once.
idk thats not what i have seen i think there are more rats becuse solo necro dose almost nothing if your not one
but ether way currant solo necro seems to do more harm to the game then good
Well, yeah that have been a shift since the solo necro nerfs, but eh, think the issue is more about the burn options.
People can insta pop you with flare pistol creating no windows.
idk i hope they do something else with it they are making a lot of good changes lately i hope it gets another passthrough
also i don't really have a problem if a solo dies respawns and just leaves it doesn't hurt my gameplay experience when I'm playing as a team and that feels like what's important
How is a solo dying at close range and not being able to revive without being killed instantly any different from someone from a team dying while pushing and being unable to be revived by their teammates without being killed instantly
Even the "babysitting" aspect is no different if their teammates refuse to fight back or help their teammate you have to burn and wait it out
Also the idea that solos getting diet death cheat is just kinda breaking one of the core pillars of the game: death is permanent.
I know death cheat is a thing, but that is a rare unreliable find in-match.
It really is kind of a diet death cheat. I think a full rejuvenation might be a bit strong but it's one of those impossible to balance traits
The year is 2026... we have flamethrowers, but we can't cancel the throwing of melee weapons from the world. CryTek really has its priorities all wrong.
the year is like 1896 wym
If you swap weapons doesn't it just drop it
Or throw it at your feet
no, if you start holding left click and cock it back to throw it, there's no way to cancel it or drop it or anything, you must throw it, even if it's at the ground.
@maiden pumice If you're using Dark Dynamite for those traps then that's probably the issue. The same goes for powder keg trap kills. The actual trap is doing something like 20dmg and the chain effect explosion is doing the killing. Otherwise I don't know but certain weapons & gear don't track properly - like the Pointman not counting for Marksman kills for the badge (but do count for the Profile Avatar) and doesn't show up when you search for Marksman variants. Dark dynamite, last I knew, wasn't tracking for dynamite or trap damage because it is a consumable (which seems to mean not a trap, by programmed definition) and it might not constitute as dynamite because it isn't part of that gear family-tree (?).
games been pretty glitchy lately like joining into an empty map, soft crashes without the game closing, and teammates getting hit by bees and suddenly losing all health chunks with the appearance they only have one chunk (no empty bars), been pretty weird
I am using poison trap combo
Definitely an issue for the Bug Report then. Good luck - hopefully they get a lot of them squashed by the next big update.
If it involves something possibly abusable or such then use #customer-support
Otherwise you can just report bugs in #bug-reports-pc
My best experience with team, when we used "hanged man" card at the start and it vanished without any spectate. Full 45 minutes for grind xD
@hot vigil
"This stat is here to better distinguish stockless variants from variants that have a stock and will primarily impact the balance of 2-slot shorties and 2-slot precision variants where 2-slot shorties will have more sway, but benefit for their higher damage and MV statistics as rifles and precision variants will be much more reliable to utilize while..."
Whoa what?! Damage should be the same, damage drop off (effective range) should negatively impacted, & velocity should be reduced - when sawing off a barrel.
2-slot shorties which are rifles vs 2-slot precision which are pistols.
Usually 2-slot rifles, by the nature of being rifles have more MV and damage over pistols resulting that picking P variants ain't that good.
But made it a little more clear :)
@past socket Catalyst is acquired by using the Empress tarot card.
Fortune Teller can give it too randomly
@spark mauve Making spitzer ammo rare is actually a great idea. +1 support!
The question isn't if we want solos to be nerfed into rat playstyles, the question is why can't we get rid of solos all together? 90% of them have aimbot and rat anyways, regardless of how much love they get from Crytek.
Is the issue the solo players or the cheaters then?
And if they do cheat, report them.
Although they reach 6star for a reason, i'm not saying it's a pro player only star. But generally it means you're able to perform quite well.
But i doubt the 6 star went in against a full 3 star team, unless you played during off hours for your region.
Solos aren’t even an issue anymore or OP like they were before necro nerf. MMR needs a huge rebalance to put all the no life sweats and low key cheaters together. Especially in clash.
Constantly being paired with newer players against 3.0+ K/D with 4000+ teams wiped is the real issue.
Reporting doesn't work. That's delusional.
It's easy to get to 6 star with aimbot.
Well if the games infested with aimbotters and reporting does nothing.
Then well i guess we give up.
Good talk
Always find this fun to read shit like this as an 33yo with aging aim-skill and a KDA of 1.32 struggling in 6 star lol
Yeah, and that's what a large portion of the playerbase did. Those of us insane enough to stick around are just persistent enough to hope talking about it here will be heard by Crytek. If they didn't incentivize the solo "playstyle" they wouldn't have so many cheaters in their game.
For 2 years now we've had the same playerbase.
So not agreeing with that at all @signal silo
Infact, since March 2021 it has stayed very steady
We reached 32k in that march
You think this has only been happening for 2 years?
You see that i mention 2021 right
Game has only been going up, then its been steady with some peaks and some downs, but always going to 32-40k
Before the last date at the bottom it was 15k
Before September 2020 it was 10k.
Ye theres probably been a shift of players, ppl move on eventually.
The 10k+ hours ppl are mostly streamers.
It's not super common to play the same game for like 8 years
All I shall say regarding people thinking the game is anywhere near "infested" with cheaters: lol, lmao even
Atleast not a roflmao
Infested with solo cheaters? Sure. Most of the overall playerbase? Nah.
Sure thing mr totally not obsessed with this topic as seen by you renaming yourself both on discord and steam to reflect how much you despise people who dare to want to play alone and it being basically all you talk about as far as I can see
If you don’t have anyone to play with, should you be forced to play with randoms then ?
If being guilty of wanting to make a good game better is an "obsession" then so be it.
That alone isn't obsession, but your behavior is
I do. Sure. I only play random teams. Sometimes up, sometimes down. I don't have anyone to play with and I'd never play solo.
Removing a part of the community for personal reasons doesn’t seem ideal to make a game better tbh.
Any normal person who has feedback about solos or dislikes them makes like 1-2 feedback posts about it, maybe occasionally mentions "hey I don't like playing against solos"
No "community" has to be removed. They can simply have their own queue.
You are taking it about 5 steps further than that though
That’s Soul Survivor.
And it sucks for "solo" players. They want to play the game of Hunt, not some watered down version. Let them. In their own queue.
They tried that, it sucked and people hated it
Solos only, it becomes a camping fest.
So because the solos hated playing against other solos, the team players have to suffer?
No one would want to make a move since there could be 11 people around you looking at you.
I feel like the suffering part is entirely subjective
Frankly if you suffer as a team against a solo you should probably work on yourself.
And these days especially you are in the minority to find it problematic
Yeah, it's called "Free For All" in other FPS games.
A team has more chances to succeed against a solo if caught in the wild. In compound fights, you may not even be able to know if someone is a solo or not.
Suffering with a plague doesn't mean you can't occasinally find a cure.

You sure you ain’t taking it too far ? Rn you ́re kinda calling me a plague which is as nice as you can imagine.
Only because most team players have seen what "complaining" about solos in Hunt does.
Getting made fun of for struggling against one person as 3 people? Especially now with solos having just one self res 99% of the time?
Metaphor. Teams players suffer solos. Occasionally they win. But it comes at a cost. Always.
When that "one person" never misses headshots, there isn't much 3 or even 12 people are going to do against them.
You ́re honestly really overestimating the solo ́s MMR, the ability to revive once and the teamplay abilities.
What should I do or where should I write if I donated 10 euros for 1000 gold coins, but they haven’t arrived?
My matches are basically the exact same when I solo queue as if I was playing as a trio
If I kill a team, I know they are dead and don't have to burn or camp the bodies. When I kill a solo, my team has to rat/wait and 50% of the time we get pushed by another team.
What about when you kill one person from a team and their teammates don't make a move so you have to wait and burn anyways
Where do you even meet all these solos, I meet like 1 at most per day
Happens far less often, and I'm usually aggressive enough to push knowing there are only two left.
Just this morning was in a lobby with three 6 stars solos. I'm 4 star.
Also, the other day I was against a "team." Killed one, pushed, he randomly revived and killed both of my teammates. Turns out it was a solo working with a duo. That would never have happened if solos were in their own queue.
Unless I count 9 bodies I’m burning everyone
If trios can work together I guarantee putting solos in a queue they’d still work together lol
Yeah, but then they'd be against other solos. Not players who like playing in teams.
Solo q sounds so ratty too good luck to any who would participate
And that's the point. If solo queue is "too ratty" think of how the players, who only like to play in teams, feel being forced to play with solos.
I meet way more ratty full trios than solos, granted I barely meet solos in general, but point is that even trios are often extremely ratty
Right but if a solo queue is far "too ratty" and beyond bearable to even think about, that should tell you something, shouldn't it?
No because solos are fine, at a disadvantage and I don't obsess over them
And have met far more annoying trios than solos
Yes, we have a difference in opinions on that topic. But, you don't see anyone saying a "trios only" queue would be too ratty and unbearably horrible now, do you?
No because it already happens, but you are also entirely missing the point of why solo only queue would be worse not because of them being solos, it's because of there being 12 people all against eachother so it's far riskier to make a move
Imagine if you had 11 trios in addition to yours
You would run into others much more often and mistakenly triggering sound traps or drawing any attention to yourself would be far more dangerous
Wait wym forced to play with solos? Is it that big a deal?
What clash feels like for the first 10 seconds
Oh no. You just described free for all in COD. And described why I don't play that game mode. 🤷♂️
Ok, how is that relevant?
Hunt isn't cod
And free for all in cod is a mode where you respawn like 20 times per match every time you die, in Hunt you die and that's it generally
dude they are never gonna get rid of solos in trio lobbies, that's a massive reason so many people play the game
also it's great fun to 1v3 a trio
if you're struggling with solos, just push them with your teammates and you'll win, don't go 1 by 1
sounds like you are entitled though and I imagine none of what anyone here will say will change your mind
12 solo players in bounty Hunt has never been done before, with necro, especially old necro. You're theory crafting and even then you're like "it would suck, I'd stop playing."
It's risky for a team to make a move against a solo. And yet they're forced to. Even if, as you say, the solo isn't a threat to 3 people.
But, solos regularly kill entire lobbies. It isn't rocket science why...
You're right, it's not rocket science. It's because they're good at the game.
It’s risky for a team to make a move against a solo? 🤔
Yeah lmao
sounds like a case of someone being outplayed by a solo and being upset about it... not an issue with the game design
any solo who is wiping lobbies spent a large amount of time dying to trios to get that good
And even then relies on the enemies not being competent enough to make the bare minimum of a smart play against them by pushing together
And yet being "good at the game" in a queue with everyone else "good at the game" sounds like a horror movie to you guys. Again, I have to wonder why...?
Solo playstyle entirely relies on people pushing them 1 by 1
so you admit you were worse than him? maybe you should learn how to push solos
ofc, because no matter how good you are, if you get pushed by even 2 at once, you are cooked
Yup
I admit nothing. You're the one asserting that solos are the only ones "good at the game."
can't wait for the incoming 'but I can't push at once because I play with randoms' copium
I mean to be fair if you are able to control the actions of random teammates then you are the exception
lol , this message tells me everything I need to know and that you aren't open to having an actual discussion, at no point did I say this
absolutely, and if that's an issue then one should learn to play solo haha
So the only reason solos regularly wipe entire lobbies is not because they are "good at the game?" What then? Aimbot?
Yes, that's why they wipe, but that doesn't mean they are better than everyone. It means that they were better than the lobby
which would mean their MMR is bumped after that game
which is how MMR works
Ah, right, because the lobby was 3 stars lower than them. Yeah, and teams players don't have to suffer solos... 🙄
hahahahaha lol cope
All you've done is show how, again, a solo queue is entirely something Crytek could do, but doesn't. Only because they have the same attitude you do, "lol cope team playing nerd, get better." And not because it would suck for the solo players.
The funny thing is, even if they did add solo only queue option, they would not remove the ability to solo queue into other queues
It would be just another option for solos, one which would likely not have enough players to justify running servers for it
Yeah what’s with the solos getting put in 4* lobbies every time I solo I’m still in 6* lol
It would if they didn't allow solos in team queues...
Same, it's because you need to be quite low into 6* for the modifier to matter alone or on a loss streak to get a stronger negative modifier
Teamwork and positioning wins fights tho 3v1 you really only need to shoot at 1 spot
Don’t have to hold multiple angles or anything
And they would not do that no matter how much you change your names on different platforms to say that you dislike solos and write about it in your steam profile and review and on discord and everywhere else
Yes, I'm aware my single voice does not matter to you or Crytek. Fully aware.
For context here's the MMR brackets, if the negative modifier reduces your MMR lets say by 500 points as an example, the difference will be a lot more noticeable when you are barely into 6* with like 3000 MMR vs being 3500 MMR
make it so I don't have to change my region to match the hosts
@past socket not sure if it actually drops but you can get it from the fortune teller and from the empress tarot
After the update, the “keep the weapon in a lowered position” function does not work correctly; when exiting the “precision aiming” mode, the weapon does not return to the lowered position, but switches to shoulder-fired mode
I have been have with losing certain sounds in game over the last couple days Crows footsteps and scrap beak all have no audio
@midnight pecan You mean on console? Confused about your suggestion since PC has a FOV slider and you have the PC role
It's intentional as a makeshift "ping limit" since everyone in the lobby will need to have low enough ping to select the same region to play there together
Otherwise you have people from across the world join their friend on their servers with way higher ping than the game would otherwise allow
why am I not surprised to hear that it's intentional lol