#feedback-discussion

1 messages · Page 230 of 1

quasi scroll
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Regarding the chu ko nu balance suggestions.

What do people feel is wrong with it and how would you fix it?

manic burrow
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I play on console, so the long ammo meta isn’t quite so prominent since you can’t just click people’s heads. Instead, everyone has a shotgun on hand, no matter what. On the rare occasion anyone brings a pistol, it’s a lemat because it has a shotgun.

I will grant that it’s been a few months since I’ve played because again, my third stopped playing and my second won’t play duos. So I don’t know if things changed since early Web of Empress, but nothing in the patch notes has indicated to me that shotguns are affected

unborn sandal
quasi scroll
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I use it in most loadouts and I enjoy it.
But its definitely noticeably weaker in cqc than most other choices.

So only really viable if you know how to use it, and I think the worst parts of It are where the projectile originates (not as high as other weapons) and the tendency to hit lower torso or arm due to the mv.

I absolutely do not want chu ko nu to be meta or op. To be clear.
But I do think theres things that can be done in that area without causing this.

lapis notch
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I don't know what to think about this. I love the Sparks (and I love the movie Quigley Down Under which has a Sharps/Sparks rifle focused in it) and a bayonet would make it even stronger so I don't know how this would be balance wise.

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It turns out that the Sharps rifle came with a bayonet. Also, that would be a very pretty legendary skin for a Sparks.

quasi scroll
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A riposte/bayonette would fit the sparks better.
You wouldn't use a sniper as a club for a trauma 😅

wanton wind
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this explains why i get a lot of 6 stars at clash and average bounty hunt is lower

velvet torrent
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Duos is something thats for sure. My experience is they tend to be sniper bushwookies and not shotgun campers though since shotguns means you actually have to put yourself at risk

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Whereas snipers can just be two billion light-years away in a place I can't shoot at since I'm stuck with a hunting bow or some shi lol

orchid violet
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Because why would you when you can sit afk in a bush

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Console meta I've got no clue about and I really dont care for either

flat sandal
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@lime bone Totally get it. It's mostly a numbers problem though. Extreme cases like that should probably really be excluded. It's just too demoralising 😄 Not least because, due to the nature of it being more fun for the few and less for the many, it is also a numbers game in that it's a bad experience for more people, making it overall something that shouldn't be there^^ screw this bit more cue time.

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that being said, there is still a good chance to get stomped by a solo as a full trio. Even if the individual skill difference can't be this high

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also on the other hand, that teaches you to play better as a team

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then again, 1-2 stars should probably be a casual players save space

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maybe exclude 5 and 6 stars

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with on average probably four stars, it still sometimes feels like bullying in low star lobbies.

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it would probably be a good idea actually, cause you can basically level up to the big boys who get matched with anyone and the bigger boys who don't get noobs for breakfast anymore. Or stay casual.

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but what if a six star wants to play in a team with two stars? 😄

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gets complicated

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anyway, sry 😄

gaunt sparrow
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Good afternoon, I'm already tired of the lag on the servers, and I really want to play peacefully, but I don't know where to write. It all started after the technical work on December 17. When can I expect a fix patch or server update?

rotund obsidian
sonic spear
rotund obsidian
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they usually hit the ground or a wall or despawn after like 100ish meters if you don't hit a person with them, yeah

sonic spear
rotund obsidian
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sorry for being passive aggressive. yes, the log shows you missed the majority of your pellets and without footage i can't really dispute it. I haven't really seen a ton of clips of shotguns behaving strangely, it's usually just people missing entirely

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and to be fair that actually might be two pellets to the arm for each shot, i don't know the damage values per pellet off the top of my head

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no yeah i think that's just one pellet each shot, two pellets would be doing more damage

signal mural
sonic spear
signal mural
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Sounds like my experience with slugs.

unborn dagger
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@iron trench My biggest guess is that there is less damage when aiming to the lower torso because I don't see how that couldn't have one tapped

signal mural
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Shotguns are in a good spot at the moment in my opinion. Bow is overtuned.

hot vigil
signal mural
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@waxen merlin A FOMO stat tracker/badge sounds terrible.

unborn dagger
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@limpid mantle In some separate spin off experience sure, but not in Hunt Showdown. The game simply isn't designed to mainly face PvE as the PvE is neither complex, interesting, or even intelligent. They're just there to serve as sound queues or to sort of get in your way.

waxen merlin
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+the stat tracker by getting kills with certain skins, which not everyone has

signal mural
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Yeah, but you get them by just doing the Battle pass however you want - they are participation badges which lose significant meaning because nearly everyone has them. Adding a Shredder stat/badge mid-event would make accomplishment players aim for that exclusively and suck the diversity out of Loadouts and encounters as people compete to get a FOMO badge done in time.

If the Shredder is staying around, which I sincerely hope not, then whatever but otherwise it is just a petty comparison point that drives players with more time on their hands to grind a time-gated ego trip, so they can have a badge or a stat few others can compete with because it was time limited.

If you rack up as many kills as you can with it before the event ends, maybe it can be your Most Kills with X weapon...

rustic gorge
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Why can't use emotions when holding shift?

grave wraith
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#game-ideas message i think relocating some of bleed's power from killing potential over to enemy tracking/disabling would be nice.

gilded jungle
crystal plume
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@edgy sparrow So... an alert tripmine?

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The one that already exists in the game?

edgy sparrow
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Yeah but dies it shoot a flare into the sky?

crystal plume
grave wraith
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although it's mainly used as an explosive barrel trigger lol

edgy sparrow
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i never noticed it even after 900h lol sry

grave wraith
plush spear
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How is being able to inspect something you're holding to show its stat bars a bad idea.

hot vigil
unborn sandal
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What is with the ai generated feedback. Just type it out goddamn

gilded jungle
unborn dagger
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@iron trench you're not meant to get everything in one run. 6 is plenty to get mostly everything you need.

full grail
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Please some one can explain guns damage?.
Is the damage of the gun related to ammo type?
im lost here...
example:
the axe tool has 162 damage needs one axe shot to kill an armored Monster
the Vetterli71 has 130 damage needs 4 shots to kill same Monster? 130x4= 520 damage?
romero77 damage is 220 needs 2 shots 220x2= 440 damage?
why ?
the bow needs to be 2 arrows to kill a player like other guns.facts!

latent geyser
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Armored are weaker to slash dmg and more resistant to projectiles.

hot vigil
# full grail Please some one can explain guns damage?. Is the damage of the gun related to am...

When calulating damage dealt there are multiple factors:

  • Weapon base damage.
  • Body part damage multiplier.
  • Passive resistances (almost only relevant to AI/Bosses).
    Then based on the bullet type there are futher aspects:
  • Damage of distance reduction.
  • Material penetration deduction.

Some examples example:

  • The TRUE base damage value of a sparks 115 damage.
  • Hitting a Hunter in the upper torso up to 40m deals 149 damage (115 (damage) x1.3 (body part damage multiplier) = 149).
  • Hitting a Hunter in the upper torso up to 40m thru one single wooden panel deals 119 damage (115 x1.3 - 20% (material pen deduction) = 119).
  • Hitting a Hunter in the upper torso at 89m thru one single wooden panel deals 81 damage (115 - damage lost of distance x1.3 - 20% = 81).

I know it is a lot of numbers, but hope it gives you an idea of the nuances of damage in Hunt :)

full grail
hot vigil
full grail
hot vigil
hot vigil
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@small pasture brother in christ you choose to buy it. You got the product you paid for.

small pasture
# hot vigil <@368822546067488769> brother in christ you *choose* to buy it. You got the prod...

I know I got the vinyl, and I’m happy with it. But that misses the point of a 'suggestion.' Linking physical merch with digital items is industry standard (see Blizzard, Riot, etc.) because it drives sales and strengthens community bonds. It’s a low-effort way for Crytek to acknowledge the 'whales' and super-fans who keep the lights on. It doesn't take anything away from you, so why be against it?

hot vigil
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People shouldn't feel pressured into investing into trinkets and whatnot if they wanna obtain skins for their video game.

small pasture
# hot vigil Eeeeeh, dunno man, I would prefer to keep game pieces and merch separated.

I completely understand where you're coming from.
Generally, I agree-I don't want random product placements or 'commercial' stuff breaking the immersion either.
However, I think this case is unique because Port Sulphur Band IS the soul of Hunt. The music is intrinsic to the game's atmosphere and lore, so it doesn't feel like dragging 'external' merch into the game; it's celebrating the game's own DNA.
We also already have precedents for external actions granting in-game items (like Twitch Drops). A subtle Badge or Charm would just be a respectful nod to the collectors, without hurting the game's integrity or separation.

small pasture
# hot vigil People shouldn't feel pressured into investing into trinkets and whatnot if they...

That's exactly why I emphasized a Badge or a specific Charm (like a mini vinyl record).
Think of it like a concert T-shirt. You don't buy a concert ticket just to get the shirt; you get the shirt to commemorate that you were there.
If the digital item is explicitly a „Vinyl Owner Badge“ there is no pressure for the average player to buy it, because the badge would be meaningless without the physical record. It's not locking 'content' away; it's just a digital receipt for a specific group of collectors.

hot vigil
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And as soon that happens it becomes an issue.

small pasture
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Also, the vinyl is limited. Only so much people can „fall for it“

hot vigil
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And making it "limited" just add fomo to it.

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Makes it worse imo

small pasture
# hot vigil That is still a product, you pay X money you get Y skin. Sure you had to buy it...

I appreciate your perspective an I actually agree with you on the FunkoPOP example—that would be terrible. Locking a "must-have" generic Hunter skin behind a plastic toy creates predatory FOMO.

But that’s why the nature of the reward matters.

If the reward is specifically a Vinyl Record Charm or a „Melody" Badge, the "pressure" to buy disappears for the average player. Ask yourself: Why would you feel pressured to spend 100€ just to own a Charm of a record you don't even want? You wouldn't.

That’s the distinction. A thematic reward is only desirable if you already value the physical item. It doesn't force anyone to buy "trash" to get a cool skin; it just validates the collection for those who already bought in.

crystal plume
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You severely underestimate how far digital collectors are willing to go to be completionists

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They will feel like they need to get the expensive vinyl even for just a charm since it's exclusive

hot vigil
# small pasture I appreciate your perspective an I actually agree with you on the FunkoPOP examp...

Issue is that we can never know when the "harmless little extra trinket" becomes THE thing someone always wanted to the game.
Let say they go a little extra and beyond and adds a music themed weapon skin bundle tied to a vinyl.
Someone might go "MUSIC IS MY THING AND IT LOOKS SO GOOD ON MY FAVORITE WEAPONS TOO!", but they might not even own a vinyl player, so the vinyl itself is basically just nothing for them.

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Or someone who doesn't collect of care for plushies, now have to buy one because it comes with cool scrapbeak charm.

small pasture
# crystal plume You severely underestimate how far digital collectors are willing to go to be co...

That is a fair point, compulsive completionists definitely exist. But I don't think we should limit cool features for the broader community just to "protect" a tiny minority from their own spending habits. But I do understand the impulse of wanting to protect them.

Also, realistically, the ship for "100% completion" in Hunt sailed a long time ago. Between exclusive Early Access skins, retired legacy prestige rewards, and old limited-time event items, true completionism is already impossible for 99% of the playerbase.

Adding a badge for physical collectors doesn't break a pristine system; it just adds value for the people who actually want the vinyl. Holding back rewards for genuine fans just to save completionists from themselves seems like a backward approach to me though..

small pasture
# hot vigil Issue is that we can never know when the "harmless little extra trinket" becomes...

That is a valid concern, but you are arguing against a hypothetical scenario (a full high-tier Skin Bundle) that I am not proposing. I specifically focused on a Badge or Charm precisely because they are low-key status symbols, not game-changing content.

Also, regarding the "no player" argument: A lot of people buy vinyls purely as collectibles or wall art to support the artist, without ever spinning them. If someone loves the music that much that they feel they "need" the item, then the physical record serves as a physical token of that passion—whether they listen to it or frame it. The digital item just connects that physical support back to the game.

hot vigil
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And I am myself a "no player" vinyl owner, but still, that is only SOME and many have no desires for such.

small pasture
# hot vigil I am considering all aspects of a suggestion because that is the only reasonable...

Totally fair, healthy skepticism regarding monetization is always good.

But look at it this way: The "greed" part—selling high-priced merch—is already happening. That ship has sailed.

My suggestion is essentially consumer advocacy. If they are going to charge premium prices, we should demand premium value. Asking for a digital tie-in isn't enabling them to be greedy (they already are); it's trying to ensure that the players who do choose to support them get the best possible return on their investment, rather than just the bare minimum.

Strong positions here. I‘ll leave it at that and remain grateful for your arguments and the convo in general. The hunt community feels so much more mature than most others.

crystal plume
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I can't tell if we're speaking to AI or a human with how the messages are structured, or are you using AI to translate

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I pretty much only see the long dashes in AI generated text

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@flat rune Only factor in your shots not registering in regular play assuming you are actually hitting the shots is your own ping/packet loss, the enemy's ping does not affect your hitreg

flat rune
crystal plume
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Not exactly

flat rune
crystal plume
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Either placebo or, for the lack of a better word, cope

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Hunt uses client side hitreg with server side validation

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You hit enemies where you shoot them on your screen, their ping is irrelevant in that equasion

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Even with their ping causing their movement to register on the server with a delay, it doesn't affect the check between what you saw on your client and the server

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The vast majority of "hitreg issue" clips I have seen over my time here have been misses when looking at the footage frame by frame

flat rune
crystal plume
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I'm not saying missing frames lol

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I'm saying that when looking at the footage frame by frame you can most of the time see it being a miss the frame before the shot happens

lapis notch
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Does it only sound for me like a death threat if you want to give medals for murder of developers?

Please screenshot it and send it to Crytek legal team before you delete that @mods

crystal plume
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@dense dust Please rephrase your suggestion before posting it again

flat rune
# crystal plume I'm not saying missing frames lol

Oh, sorry, I should have read more carefully! That was all that made sense to me.

The thing is, I miss quite often because of the movement form laggy players. That's for sure. That's what I tried to describe. Especially on close distances with a shotgun it's highly unlikely that I would miss with less laggy players. On longer distances it quite hard to hit these players when the move. Also the animations for jumping through windows, latters etc. seem delayed and abrupt. The are often not smooth. So, I miss more likely.
My guess is, lagging is the reason...I've played quite some games in the past. The lagging issues were quite obvious at that time. A simple fix were ping limits we could set for the rooms.

crystal plume
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Can't say I have noticed other players being "laggy" in my matches

flat rune
lapis notch
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I noticed that too sometimes. The movements of some players feel out of place sometimes. I have a highlight where a player moved ridiculously fast to the side. A mate suggested that it was because of lag on that player.

proper moss
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there's also weird stuff with the geometry of the maps where you can gain momentum, especially on uneven surfaces like in around trees

lapis notch
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And I have 3 screenshots when I was on the head and got no hitmarker. Hitregistration is also sometime non existent. My guess is aswell because of laggy players.

sand kiln
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Lag doesn't affect who you are shooting stare

lapis notch
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Always have, always will

grave wraith
lapis notch
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You mean the Dolch which already exists in the game. It's named Dolch for copyright reasons.

spark flame
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Situations like this are becoming more and more frustrating. I'm 4 star, teammate is 3 star. Why are we constantly getting matched against teams like this? I'm fine with matchmaking not existing but it's lame to pretend to have an MMR system if it doesn't actually work consistently.

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I have a little over 1k hours in this game, playing casually since launch. This is the worst I've seen it.

plush jasper
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Localization inconsistency between Traditional and Simplified Chinese affects in-game communication

Hello Crytek Team,

I would like to report a localization issue between Traditional Chinese and Simplified Chinese that is causing real communication problems during gameplay, especially in mixed-language squads.


Issue Description

In Hunt: Showdown, the localization of hunter names and trait names differs significantly between Traditional Chinese and Simplified Chinese. These differences are not just wording variations, but completely different names, which makes it difficult or impossible for teammates to understand each other in real-time combat situations.

For example:

  • A hunter named “Krampus” is translated as 「坎卜斯」 in Traditional Chinese, but as 「懲戒魔角」 in Simplified Chinese.
  • The trait “Doctor” is translated as 「藥到病除」 in Traditional Chinese, but as 「妙手回春」 in Simplified Chinese.

In an actual match, if a Traditional Chinese player calls out:

“I see Krampus, he might have Doctor.”

A Simplified Chinese player may not recognize:

  • who 「坎卜斯」 refers to, or
  • that 「藥到病除」 means the Doctor trait.

Because Hunt: Showdown is a high-risk PvP game where quick and accurate information sharing is critical, this localization inconsistency directly affects tactical decision-making and team coordination.

This is not just a translation preference issue, but a gameplay clarity and accessibility problem.


Suggestions

I would like to suggest one of the following solutions:

  1. Display both Traditional Chinese and Simplified Chinese names simultaneously for hunters and traits in the UI (for example in tooltips or inspection screens), so players can easily cross-reference during communication.

  2. Standardize the naming across Chinese localizations, using a single unified version (for example, aligning Traditional Chinese names with Simplified Chinese, or vice versa).

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  1. Alternatively, always display the English original name alongside the localized name (e.g. “Krampus”, “Doctor”), which would provide a universal reference point for all players regardless of language.

Any of these solutions would greatly improve cross-language communication and reduce confusion in mixed-language teams.

Thank you for your time and for continuing to improve Hunt: Showdown.

hot vigil
sand kiln
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@finite olive Your post has been deleted due to trolling/low effort. Please refrain from doing so in the channel and post seriously.

inland knot
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@hushed current regarding your feedback Its also called smurfing and its a huge and annoying problem in literally any game that has some sort of SBM or ranking system. Some do it for friends, some because they are... "special" humans. But whats the worst part about it is that nothing can be done about it. Yes if you look at a players profile or account and see they have 3 hours of hunt but hit every shot its obvious they are smurfing... to you. In terms of handing out bans or inflict penalties you have to make a point that 100% certifies that that player is smurfing, so if it were to be forbidden, there has to be a identifier that this player isnt just a natural. And sadly, there isnt.

granite ruin
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its a normal?

crystal plume
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Depends what you were hit with first or how many times he shot you

proper moss
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Lucky with the range probably. Were you full health or down health

crystal plume
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Not enough context with just this image alone

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Would have to see damage history too

proper moss
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Is it normal though, not really but it can happen

granite ruin
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its ok?

velvet torrent
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At 75 hp, a sawed-off shotgun can kill from 9m away

unborn dagger
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@unreal ember seriously it happens so often with looting a hunter because the weapons are too close to them.

unreal ember
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#game-ideas message

pretty sure alot of people including me would quit if they did that. Never take away established movement mechanics. Do that stuff pre game release only

light sleet
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Out of curiosity is there any way that we could see perks like Mariner come back in some capacity? I loved that perk and have been waiting to see it come back for awhile. Same with others like fireborne with the new flamethrower coming out

proper moss
unborn dagger
crystal plume
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It would ruin a lot of movement options and spots, a lot of which are even intended by the level designers where you need to jump around a corner

glass shuttle
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anyone else notices hitboxes being weird on the post malone skin?

crystal plume
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What do you mean? All hunters have the same hitboxes

hot vigil
crystal plume
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So instead you would just use the forward momentum and turn around mid air to return to your starting point, and to combat that you would have to add some kind of turning radius drag or such, which would again ruin it or make it feel inconsistent

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We've had this style of movement locked in for about 8 years

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I'd rather not see something as fundamental as that messed with anymore at this point

brazen osprey
hot vigil
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And dunno, I am tired of jump peeking

unreal ember
crystal plume
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Lightfoot hopping was not bug abuse but it was already nerfed some time ago

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The issue was that it also made jumping silent rather than just the sound of falling on the ground, so you could hop around without making any sound

unborn dagger
hot vigil
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As in "it is stupid the game allows it" or as in "buckshots cannot deal damage that far out in this game?".

crystal plume
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Without damage history it's pointless to really argue about, at 34m the auto 4 can do upwards of 30-35 damage with a really lucky spread, more often around 20

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So they were likely hit with something else right before or around the same time before the auto 4 finished them off from very low HP

hot vigil
grave wraith
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Might be too inaccessible though

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And also just weird to some

hot vigil
grave wraith
# hot vigil Not sure if I'm familiar with that one

Basically you can gradually change your turning direction with minimal speed loss by holding down a strafe key (a or d on pc) and gradually turning your camera in that direction.
So it would be much harder for people to do those backwards jump redirects without actually turning around and committing to that, and 180 degree turns are usually very difficult or impossible to do without losing any speed. I haven't really convinced myself it fully fits hunt, though. I can't name any specific issues with it, I'd personally enjoy it, but it doesn't really feel like something that belongs in hunt for some reason.

grave wraith
# hot vigil So this?

that would basically be the effect, but if they were to implement it, air movement would also be harder to execute perfectly

crystal plume
hot vigil
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Would take a while to unlearn

hot vigil
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It does not :)
That was not what I said, just saying that buckshot deals damage up to 50m

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The thing is that the person claims it was 75 damage, but didn't provide damage history, which they easily could have done.

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99% chance they were at much lower HP than they thought they were.

crystal plume
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The damage numbers I provided are literally from me going into shooting range with the auto 4 and testing shooting a target 34m away multiple times

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I don't care what people say if their word contradicts the game logic/reality unless they provide proof along with their word

hot vigil
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I used the auto4 too to be fair :)

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It deals like 6-12 damage at 50m

crystal plume
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Because people make way more mistakes than software, and in the case software does have a mistake you provide proof as I specified in the end

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And I see no reason for you to believe their word over me saying that I, again, literally went into shooting range to provide the damage values I mentioned rather than just pull them out of my ass

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Other than if your goal is to just troll/bait which seems more than likely at this point as seen with your previous behavior as well

hot vigil
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Even if it was the game, they could STILL have provided with a damage history log which was literally the next tab of the page the screencapped :)

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I mean I can record if for you

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Don't believe me, believe the footage I provide lol

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Sure, but then there is not much to do if they forget the most essential part of trying to map a case like this.

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Like forgetting to keep the receipt for product you want to return.
Very human to forget such, but sadly means that the shop cannot take back the product bc they cannot know if you are lying or not.

grave wraith
half sleet
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it looks so clear without a blur

latent geyser
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You have an option to remove the proximity blur in the options. Might be around the motion blur.

half sleet
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thanks

hot vigil
thorny stirrup
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bruh

hot vigil
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If you see me providing you footage of what we were talking about as me trying to debate you, then I cannot really be of help ever lol
I was literally just going out of my way to provide you the data needed so you didn't have to wait until you got home.

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Again, that is on you if you wanna see it like that :)

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Cannot change your mind with that.

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okay haha

latent geyser
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Lovely dinners with guy on sight.

crystal plume
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Good job coming to the conclusion that we already came to and even provided the proof for

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Glad we're on the same page now

crystal plume
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You're on a public platform so tags are bound to happen whether you want it or not, thankfully you can turn notifications off from them if you want to 🤠

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I didn't tag you, I just gave you a tip

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You can choose to ignore it

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Then you might not want to be here at all

celest spindle
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@pastel zinc can i know why you dislike the idea?

crystal plume
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Sorry but my role is based almost entirely around giving tips and helping people as well as keeping order

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Anyways

celest spindle
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u might be better off doing this browski 🥀 🙏

crystal plume
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I will keep it in mind until I won't anymore, I'm not gonna keep personal tabs on each person on what I am allowed to talk with them about or not

celest spindle
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aight browski

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aint no way this aint a ragebait account 🥀 🙏

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im dead

shrewd hedge
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Though we were past this 💩

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Don’t tag me

hot vigil
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Imagine thinking Habibi is a slur :')

latent geyser
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Productive convo right there -_-

shrewd hedge
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We learned a lot

hazy quartz
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if you all don't want to interact with each other you don't have to.
please keep it respectful. If exchanging and discussing experiences is unwanted, which is the whole point of the channel, then why even be here?

latent geyser
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@river marsh there's one right next to the spot where you took the Flame rifle. You also have one near the throwable testing ground.

river marsh
vestal cedar
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Krampus doesn't make it Christmas. I don't know what people you're talking about. Everyone I know noticed Crytek's aversion to Christmas theme.

flat sandal
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personally. I don't care much for seasonal gimmicks in my games 😄

tranquil flicker
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just take the dumb bileweavers out i feel like i can speak for 90% of the player base that on one wants them and we are back to server crashes every other game since the bileweaver event

grave wraith
proper moss
stuck blaze
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Flamethrower is OP

proper moss
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It's been one day

hot vigil
stuck blaze
hot vigil
waxen merlin
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@gaunt plover only if combined with catalyst, but not a buff in the trait itself

gaunt plover
whole mirage
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Please I never want to do a "play this skin to lvl 50" quest again tyvm

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someone from crytek gotta come round n j**k it when im done with this or frankly it was not worth the frustration

white plover
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Tbf, the quest line was really just a progression hunter with a questline so that's how you unlock those skins anyway

opaque fable
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Way too much AI. Needs to be turned down by like 30%

unborn dagger
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@hasty frigate There definitely needs to be a snake type of boss since we had the serpent moon

hasty frigate
dreamy shadow
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we back to using ai "art" in the game ideas tab huh?

grave wraith
dreamy shadow
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u right

grave wraith
arctic spire
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Not gonna lie, tired of getting rain maps. 90% of my matches are in the fucking rain. Reduce that chance my 95%. It should be a rare weather, not EVERY MATCH

dreamy shadow
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Hell no rain is the best weather type hands down. Increase the chance

#

I don’t get rain near enough

unborn dagger
#

Same, the rain is a lot of fun

hot vigil
#

I understand getting too much rain sucks, same with fog.
But dunno it just hard to appease 12 people in a match.

#

Even if there were some sort of weighted system ensuring that you wouldn't have too much rain, it would still need to match whatever weight the rest of the 11 players has too.

arctic spire
#

@dreamy shadow objectively incorrect

#

@hot vigil its not hard, dont have a weather type that halts the main way of tracking players (hearing). And the only way to aim (seeing). They put money into a great audio system and day fuck it when it when it comes to rain. Idk whats so hard to understand about it, I want to hear i want to see. Anyone who disagrees is 100% a bush camper.

unborn dagger
manic burrow
hot vigil
arctic spire
#

@manic burrow its not contradicting, it makes perfect sense. Incentives to shotgun players to stand in a bush for 30 mins, suppressed too. Rain maps are objectively bad in hunt, defeats the purpose of listening and seeing. Turns most fights into rng fuck fests. And on top of that the level of bush wookie is ridiculous

#

@manic burrow snipers are not an issue in hunt. After bullet drop was added snipers are rare. You just like rain maps and thats fine, but that doesnt mean there is a valid argument for having them in the game aside from "cool' factor or you like to bush camp

dreamy shadow
#

“Objectively wrong” is wild lmao

arctic spire
#

@dreamy shadow buddy, 90% of people i speak to agree. You have a bad take and its fine! You are allowed to enjoy things that arent good! Rain maps are too plentiful, Rain maps disable too many things like hearing and sight, Rain maps are not good for gameplay. Objectively bad. Ive listed reasons, if you want to retort with something valid go ahead. Saying something is "crazy" with no substantiated reasons as to why is CRAZY, to put it like you do. It has to much negative to justify keeping it in the game, hands down the worst weather effect.

#

@dreamy shadow which is why it was taken out of the game to begin with
But reliable crytek keeps adding slop to the game

manic burrow
# arctic spire <@434012803456565248> snipers are not an issue in hunt. After bullet drop was ad...

Snipers definitely aren’t rare because bullet drop is so rarely an issue and easy to account for. Having effectively never picked up a scoped weapon in 3 years of playing hunt, I recently tried out some snipers in the shooting range to see what it was like.

At first I wasn’t sure if there even was bullet drop given how far out they have to be before you experience any. Then, once I did figure out about how far you need to be for any drop to occur, I got it down at most ranges in a matter of minutes.

Regarding your bush camping argument, it really doesn’t make sense. Apart from snipers (campers) leaving because they can’t see long distances. Rain is the optimal weather condition for being aggressive and pushing because your footsteps and movements are harder for the enemies to make out and pinpoint.
Sitting in a bush in the rain doesn’t have any more benefit than sitting in a bush in normal daylight because you already can’t really be seen and if you’re sitting still, you’re not making noise either way

hot vigil
#

Also the base fact Rain > Fog

arctic spire
#

@manic burrow if it is optimal for being aggressive. Then why does 99% of peopel camp? I get punished for being aggressive on rain maps. Youre just talking out your ass buddy. Enjoy rain maps, thats fine. But like I said OBJECTIVELY they are bad for the game

#

@hot vigil fog is way better than rain. Objectively

#

@hot vigil fog= sight effected. Rain = sight AND hearing effected. Youre simply wrong

#

The worst takes in tbis discord rn its insane

hot vigil
#

Using "objectivly" as an arguement in 2026 lol

#

Rain have better vision when its not thunder storms.
Sure a little sound masking too, but eh

#

And thunderstoms are not that long

#

It makes people move

manic burrow
hot vigil
#

Again, it is fair and fine you don't like rain and I do agree getting 90% rain map a whole session would even grate on me.
But as I said, it is hard to create a system that ensure an even spread of weather conditions :)

arctic spire
#

@manic burrow buddy rain is shit. You haven't, and refuse to being an argument to the table. You look goofy asf.

#

@manic burrow 2kd says differently.

#

@hot vigil its not. Remove subpar weathers.

manic burrow
manic burrow
arctic spire
#

@manic burrow you've not had a single argument weirdo

manic burrow
arctic spire
#

@manic burrow you seem to enjoy arguing without bringing facts or actual discussions to the ta le

#

Table

#

@manic burrow go away, you're legit not even apart of the conversation. Youre just yapping

#

@manic burrow Barry Alan the yapper

manic burrow
hot vigil
#

It was requested, like how inferno is too

arctic spire
#

@hot vigil its a 80/20 split. 80% didnt want it.

#

@manic burrow Barry no one cares

manic burrow
hot vigil
manic burrow
arctic spire
#

My personal experience, from this discord to Randoms in game. Everyone ive played with is either mad or leaves rain maps regardless of load out

#

@manic burrow womp womp Barry allen

#

But my "objective" statement has reasons listed as to why it IS a bad addition

hot vigil
arctic spire
#

@hot vigil crytek hasn't fixed even half of the issues with the game. Me amd you both know it still crashes, freezes, bloom, and MANY more bugs on all set ups.

#

@hot vigil Crytek is flooding the game is random charms and skins while leaving 5 year old bugs in the game

manic burrow
arctic spire
#

@manic burrow womp womp

manic burrow
arctic spire
#

@hot vigil in 2k hours, I have never once met any single person who actually likes rain maps. They added it because a small portion of people were very loud about it. If they would've done a vote, like they do after every single event, they would realize the community hates rain maps.

#

@manic burrow womp womp

hot vigil
arctic spire
#

@hot vigil i mean PC and console have the same bugs bro.

#

@hot vigil subjective experience doesnt change fact

arctic spire
#

@manic burrow womp womp

#

@manic burrow you're such a loser bro

manic burrow
arctic spire
#

@manic burrow if prefer you'd quit harassing me

#

Ill send a report if you dont,@manic burrow im trying to have a conversation

hot vigil
arctic spire
#

@hot vigil fog sucks YES. BUT you can still hear. Rain means you cant hear or see.

#

@hot vigil thats why I say objectively worse

#

Based on what we need to play proficently, Rain removed all those features during heavy rain. And heavy rain stops all medium to long range fights.

hot vigil
# arctic spire <@187684408625594368> i mean PC and console have the same bugs bro.

While PC and Console is the same patch build, console hunt still have different frameworks and hardware limitations, so in that regard they are not the same :)
I often hear more people complain about graphical bugs on consol vs on PC nowadays and 9/10 times PC graphical bugs are people who have some sat up wrong in their system :)

arctic spire
#

@hot vigil not graphical bugs, those are different. Im talking crashing and server errors.

hot vigil
arctic spire
#

Wym? Fog effects hearing 0%.

hot vigil
arctic spire
#

I hear things just fine in fog, everyone is play with too

hot vigil
arctic spire
#

I dont like that either!

#

I think weather effects should at maximum temporarily effect ONE of 2 things. Hearing or sound. And specifically TEMPORARILY

#

But with rain effecting 2 of the most important things in hunt, hearing and sound, its objectively the worst. It's the only weather effect that effects both

#

Here we go Barry is back

manic burrow
arctic spire
#

@hot vigil I enjoyed talking to you, but Barrys weird and kind of ruining the conversation. Take care!

hot vigil
#

And speaking of OBJECTIVILY!
Night AND fog was more disliked than Rain in the latest survery (December 4th 2025).

arctic spire
#

@manic burrow ill be reporting you for spamming and harassment

#

@hot vigil obscure graph? Okay?

hot vigil
arctic spire
#

@hot vigil So people can be wrong right? And this is just preferences you're showing me. And for some reason people prefer to not hear or see vs just not seeing. It's strange, but yes rain is STILL worse

hot vigil
#

When we asked about ranking our Times of Day, we wanted to confirm what we already suspected from the hard data. As expected, there is a stronger preference for conditions that provide more balanced competitive environments. And our more atmospheric conditions that impact audio/visuals were rated towards the latter half. This is also in-line with our telemetry data of leavers, as Fog is considered to have the most of them.

hot vigil
arctic spire
#

It's not talking preference. Im talking effect on the game. And rain negatively effects more than night does, making it worse without argument.

manic burrow
manic burrow
arctic spire
#

@hot vigil I said of the people ive played with, ive heard the stats before. I was arguing facts not preference. I can see people prefer rain, that doesnt make it objectively better

hot vigil
#

Yes, rain is not optimal for certain playstyles, but it benefits other.

arctic spire
#

@hot vigil but perspective doesn't effect fact. I can say I like red, but that doesnt make it blue. Rain negatively effects more senses, making it objectively worse

#

@hot vigil its suboptimal for ALL playstyles aside from campimh

#

Campimg*

hot vigil
#

Again affecting senses doesn't make it objectivily worse, it just changes the game rules

arctic spire
#

Damn, campimg*

#

@hot vigil no, to play an fps you need to see and hear. If a weather effect negatively effects those, its bad. It's not arguable.

manic burrow
#

It has no added benefit to camping. You haven’t given one example of how it objectively could

arctic spire
#

It's like playing with 1 hand unless you just sit there and wait for someone to be within 10 meters

#

@manic burrow go away bro

hot vigil
#

And some games will have more or less clarity

#

Depending on how casual it is or what it want to achieve as game.

arctic spire
#

@hot vigil rain adds incentives to sitting in a building corner, or a bush. That's why people do it

hot vigil
#

OW have highlighted enemies.
Is hunt a worse game for not having that bc you cannot see hunters as well?

manic burrow
hot vigil
arctic spire
#

It's not really any argument to say its "arguable". Theres been nothing said so far as a proper argument why rain is a good thing for hunt.

#

Well im in 6* lobbies on console. And they are fucking campy as hell during rain. And out of the 100s of people ive played with since rain came back, ive met 2 people who like rain. And they camp.

hot vigil
#

Dunno man, rain is good for me, I love rain and how I need to rethink certain approaches and how I can approach an enemy from an direction that would be suicide otherwise.

manic burrow
arctic spire
#

@manic burrow incorrect.

#

@manic burrow dude you're making a fool of yourself

manic burrow
arctic spire
#

@hot vigil there's no rethinking. Theres still push or dont. It just makes it harder for people peaking, it makes it easier to die to a bush camper. There's nothing better about rain. It's too loud, too blinding, and lasts too long. I must be removed. I've known 10s of people who deleted the game after they added it back

#

@manic burrow you provided an opinion in a conversation about what the facts are. While mocking. It's past your bedtime kid, go to sleep

hot vigil
arctic spire
#

@hot vigil yes, 6* lobbies are the biggest offenders of camping

hot vigil
#

Not on PC lol

arctic spire
#

@hot vigil its constant, on all platforms

hot vigil
#

Buddy, I play 6 star lobbies on PC, I think I know that a little better than you lmao

arctic spire
#

@hot vigil i watch pc streams. It's the exact same experience just Mouse and Keyboard over controller. It's not as different as you're saying

hot vigil
#

Go watch Ractha see his lobbies

#

See how much camping there is

manic burrow
arctic spire
#

You dont play on console, I watch several on PC. It's exactly the same. Rachta, neenoh, Physchoghost, and sever others all see campers everyday, several times a day. It's a flat out lie to say otherwise.

#

@manic burrow you're wired up bro, take a nap

#

@hot vigil i watch all mainstream hunt players and others too. They ALL experience it dude. Youre flat out lying

hot vigil
#

Like, not sure what your definition of camping is now

#

Bc I think yours definition differs from mine

manic burrow
hot vigil
manic burrow
hot vigil
#

And honestly don't think sitting inside bosslair (after banish) is camping, but rather a stalemate where people don't have the skill break it.

manic burrow
#

Agreed. Once a team has banished, it becomes a tower defense in my eyes. At that point, the defenders can’t typically be considered camping, though I would argue the attackers often can.

The number of times I’ve had a team pull up like they were going to fight, then run and sit still at 100m away, waiting for us to run to them, is astounding. I’d personally consider that camping, but it might not fit your definition

hot vigil
orchid violet
#

the only time people giga camp is like shitty compounds where the lair team is running 3 shotguns and there is a long ammo team with no qm shotguns so neither side can really push but in the higher mmr lobbies everyone has long ammo nearly or a rifle since shotguns on pc at least are kinda meh people mostly run 2 slot ones with qm

celest spindle
#

@hot vigil isnt a 7.5s reload kinda overkill?

hot vigil
#

Ah misread, well, reload is a bit weird

#

bc it is the reload of either the bullet OR the tape-primer.

celest spindle
#

also you stated carbine

#

but i dont see any chamber-counts for this rifle

#

is it still single shot?

hot vigil
#

Still singleshot yes

celest spindle
#

i dont know of any carbines that are singleshot

grave wraith
grave wraith
hot vigil
hot vigil
celest spindle
grave wraith
hot vigil
#

As you can see it can hold a lot of shots

hot vigil
celest spindle
#

how does the tape primer even work

#

does the character have to pull the tape into the rolling block/firing pin themselves?

hot vigil
grave wraith
hot vigil
#

Shooting a rifle-musket with the Maynard tape primer system. The Maynard patent system was adopted in 1855 for US Army rifles like the Model 1855 rifle-musket, but it didn’t hold up to the rigors of the battlefield. The tapes were susceptible to moisture and the system had to be kept perfectly dry and clean. In spite of its faults, the Maynard...

▶ Play video
celest spindle
#

would basically become jorking simulator, as it is with the current flamethrower

grave wraith
#

You're never shooting 10 single shot rounds in a row during an active engagement

hot vigil
#

But yeah with this slow of a cycle time it is more hard pressed to be so.

celest spindle
hot vigil
#

But I just don't want a rapid fire 138 damage dum dum machine.

celest spindle
#

fair

#

whats the fire rate of springy

hot vigil
#

Springy cycle time is 3.65s and 2.06s with FF.

grave wraith
celest spindle
hot vigil
celest spindle
#

any way to know the tape's limit? or just guess/memory-work?
also i feel like 5-7 shots for the tape sounds more understandable, so it actually counts as the weapon's mechanic, and not some downside hinderance to performance

grave wraith
hot vigil
#

Like it could just be it was loaded with infinite primer too

#

for all I care

grave wraith
#

ah ok

#

realistic gun operation is always a fun part of hunt ig

#

as long as it's not meant to be a balancing tool in this case cause it definetely wouldnt be an effective one

hot vigil
hot vigil
celest spindle
hot vigil
#

Like, I could see a world where cycle rate became 4s, 3.65s with FF.

hot vigil
celest spindle
#

if 3 stars dont start moaning, that is

hot vigil
#

lol yeah

celest spindle
hot vigil
#

Also this Maynard Carbine was mostly just a project based on the insane amount of people wants a scopeless maynard, which god please no!.
So wanted to try to make something that was based on that and not just "long rifle but worse" akin to the Mosin Match.

celest spindle
#

i always forget mosin match exists

#

like who tf even came up with ts 😭

hot vigil
#

Also it was kinda a challenge to make this without it either overstepping springy nor carbine.

grave wraith
#

They always say to remove obrez match and keep mosin
but what if we remove mosin and keep obrez match SmugEddy

celest spindle
hot vigil
#

Again, my version does somewhat, it just "the between of springy and 1865" which ain't all inspiring, but eh.

#

I'm sure people gonna love tagging people with 138 dum dum lol

celest spindle
#

atleast i can proudly say i'd prefer a scopeless maynard dumdum over a fuckin railgun 😭

hot vigil
celest spindle
#

all ailments need to be overhauled a bit, bleed and fire are currently op while poison... just exists

grave wraith
#

which is a problem in itself

celest spindle
hot vigil
#

Burn:

  • Now chars bars, but is never lost when alive, restoring char is slower than currently.
  • When downed, charred bars burns at double speed.
    Bleed:
  • Reduce time to stop intense bleeding.
    Posion:
  • Revert Immolator poison nerfs.
celest spindle
celest spindle
hot vigil
#

Ah, eh, it should just be base

grave wraith
celest spindle
grave wraith
# hot vigil In what sense?

Fire: Gets more intense the longer you let it go
Poison: No intensity shift until end
Bleed: Gets less intense the longer you let it go

So at the start of the bleed, it deals more damage, but the longer it goes on the more the damage ramps down

celest spindle
#

hunters are basically immortal, shrugging off headshots and then killing catastrophe level monsters type shit
would make sense if they could just clog up their bleed holes over time

grave wraith
hot vigil
#

Issue for me rn is rarely the damage and more the time needed to stop bleeding.

grave wraith
celest spindle
#

heavy bleed takes like what, 20 seconds?

#

physician is a must have against bleed

hot vigil
#

Rn you can get tagged by springy and you get two ticks to react, but if the initial damage is larger, then you only get one tick

#

If any

celest spindle
#

why we speaking bedbugs? 😭

hot vigil
#

Wha?

celest spindle
#

ticks

#

failed joke 😔

grave wraith
grave wraith
#

singleshot meta is more fun than what we have imo

hot vigil
#

Getting 1-tapped by a nitro is already bad.

#

Don't need that without a scope

celest spindle
#

i've only died to nitro like once in my 2k playtime, tho i have killed nearly 30 nitro users i believe, and probably got 100 kills with nitro too

#

the forbidden act of picking up a nitro you found in that 1 tower 😔

hot vigil
carmine needle
#

@supple mirage Which hunter? They have names and "black woman hunter" isnt really specific

#

not to mention we have quite a few female hunters with darker skin

dreamy shadow
hot vigil
dreamy shadow
hot vigil
hollow totem
dreamy shadow
fervent nimbus
#

New year and the servers are the same.
Close range with a spectre against a Asian player in a European server, from where I m, let me repeat, close range shot upper body on europe against a asian player and not even a trade?

#

Horrible... the lack of trust in your servers, is immeasurable

stuck heart
#

I have had 3 or 4 games the last few days where the sever completely crashes and kicks me and my team on west cost

manic burrow
#

#game-ideas message @flint vigil I personally feel like ever since they removed mestheads from the jumpable pool, shadow leap could be either implemented as a normal perk in its current state, or have the backlash damage removed and keep it scarce. I think the damage is enough that even as a normal perk, we won’t have everyone constantly jumping everywhere. But as a scarce perk, it’s just not effective enough to be worth taking

flint vigil
manic burrow
#

#game-ideas message @icy siren The maximum number of loadout slots is 15, unless they changed something recently

manic burrow
pine quarry
#

how to buy blood abligations

#

error for me

crystal plume
#

#feedback message Hunt has it's issues when it comes to balance and overall direction, but the shredder is far from being one of them

#

They managed to balance it in more or less fine state compared to the versions from last murder circus

#

Flame rifle does annoy me though, tired of this push for fire damage and making recovery shots and traits essential to combat it rather than reworking how fire damage works to give more balancing headroom for fire based weapons

#

Fire should not destroy bars, simple as, should just be a temp max health debuff that slowly recovers and recovery is sped up by salveskin

#

And a lot of others agreed at least back in 2020

#

Even though that was before hellfire bomb buffs, dragon bolts on hand crossbows, flame rifles, flare pistol burning bodies etc. etc.

#

So it's progressively gotten worse

spiral dust
#

@cloud shadow bruh, at least check the gameplay of if, check how rare it is on 6 stars lobbies before making such a weird statement, lol.

delicate wharf
pale bone
#

I feel like tier 10 circus tent being 75,000 event points is abit high... I know we've still got plenty of time but we unlock everything in the battlepass at 65,000, why not tie it to that? Why the extra 10,000 points haha

unborn dagger
crystal plume
#

That's just having to hold F every other second like with dumdum then which in itself is annoying

#

Charring still means you are likelier to one tap with the next shot even if they bandage

#

Especially with long ammo

proper moss
# crystal plume That's just having to hold F every other second like with dumdum then which in i...

DumDum really should be like this.

Light bleed after a certain distance for each ammo type.
Light bleed can stop on it's own over time but you can stop quickly with holding F.
Light bleed can build up with other light bleed sources to be severe bleeding that wont stop on its own.

Within a certain distance it severe bleeds. Severe bleed needs put out

Or something like that. Currently bleed is just too strong in general

hot vigil
#

Can be done if you just do all the weeklies

pale bone
#

My question is: why bother having that extra 10k event points threshold for the circus tent when you fully complete the event at 65k

hot vigil
pale bone
delicate wharf
hot vigil
# pale bone That's not a good reason... If everything is unlocked at 65k event points then s...

Overspill charms (now a title during this event) was a often requested feature for people to do after completing their battlepasses.
The badge is too a reflection of that sentiment, it is for those who cares and want something extra.
Let me get it right if this thing required a player to treat the game as a second job to get, I would understand, but you can literally just do your weeklies and you'll get it long before the event is over. Personally I'm 5k points from the badge already and we are about halfways thru the event.

pale bone
#

Everyone comes back for the events with the aim of completing everything the event has to offer etc... lebel animation is the last true unlock of the pass right which is at 50k... For 25k event points we get a title and the circus tent emblem tier 10... Literally half the total event points, all I'm saying is that's very excessive...

pale bone
hot vigil
#

I am currently playing Hunt and doing a playthrough of BG3 which is a large game, I already have several days every week without playing Hunt and still getting a lot of points.

pale bone
#

Oh, I get it don't worry, I'm glad the risk isn't high because the items aren't exactly high priority, but like I've said... 25k event points... That's 25 tiers of the battlepass 😂 correct me if I'm wrong, but Garden of the Witch was only 39 tiers... (That was one grindy arse event haha)

hot vigil
#

Garden wasn't even that grindy lol

pale bone
#

Especially if you missed out on the free battlepass skips

hot vigil
#

Again, dunno, never had an issue with the event "grind" since... god, 3 years ago?

pale bone
#

I think you're missing my point 😅 im not saying there's an issue! I'm saying it's excessive for 10k event points for an emblem

hot vigil
hot vigil
#

It is an overspill mechanic

pale bone
#

And I'm not sure how many times I can say; it would be nice to have a break from a game rather than have to return each week just to get everything from said event 😅

hot vigil
#

Again, don't pursue it, you don't have to.
It ain't that demanding to get to begin with.

#

You can just log in and do the weeklies and you will get the badge

pale bone
#

... Why would I not want too? It's part of the game I love... All I've said is that it's excessive...

hot vigil
#

And you can even bundle your weeklies, so you can wait 3 weeks and then do 3 weeks of weeklies in one session.

pale bone
#

I know

hot vigil
#

And I'm saying it is not excessive.

#

I would agree with you if it was

#

If it Hunt had to be a second job to achieve overspill stuff

#

but it ain't

pale bone
#

It's literally 25 battlepass tiers after the final reward... How on earth

hot vigil
#

Because it is meant to be a thing you can go for after the main battlepass is done

pale bone
#

You do you xD whatever you say

delicate wharf
#

If you want it that badly just get it the events already halfway done theyre not gonna reduce the points needed to get it

pale bone
hot vigil
#

Battlepass (with overspill title) is 67k points.
Badge total is 75k points.
So it is 8k extra.

pale bone
#

Cool, still 8 battlepass tiers... As mentioned though, you do you xD whatever you say 👍

delicate wharf
hot vigil
#

Weeklies are 6.5k, we are at week 5, that is 32k alone, 58.5k with all the weeklies for the whole event.

delicate wharf
hot vigil
#

Like dunno, stop play hunt now, take your break and then return in 4 weeks and do the weeklies???

#

You can literally take all the breaks you want and still get the overspill.

pale bone
delicate wharf
pale bone
#

... YES ,exactly! I get that... What I'm saying is, why not have the circus tent emblem coincide with overspill

hot vigil
#

Again, dunno I get your reason, but I feel like I've proved you can take all the breaks you want and not play hunt for weeks and still complete it all.

#

Because people wanted more overspill rewards.

delicate wharf
#

Because it was their decision as the developers of this game to do that im not a dev go talk to them

pale bone
#

I give up

pale bone
hot vigil
#

Again, people always ask for more to do with the passes.
And I think this is a fine solution for such, two "tiers" of overspill rewards.

#

If you care, you go for them :)

pale bone
#

Y'all have an amazing night/morning whatever 👍

quasi scroll
#

I don't get it - McCree answered why they don't coincide, didn't they?
More overflow rewards were desired and this was a decent solution.
The feedback can be passed on, but this is the result of actioning previous feedback

hot vigil
hot vigil
#

@solemn cipher hey just wanna let you know, most shotguns have a difficult time of killing with headshots, even close bc the headshot multiplier ain't that strong and you end up missing enough pellets to not make it a killshot.

#

You most likely hit 4 pellets and the rest 10 was a miss, but the game still counts it as a headshot :)

crystal plume
#

Yeah you should not go for headshots with buckshot basically ever

latent geyser
#

@wide sapphire the trait means that when aiming you won't lose your aim focus. This is very noticeable with the carbine and the bolt actions, as you'll be put back to hipfire when loading the next shot with these guns (unlike lever actions which only have your weapon moved to the side).

wide sapphire
latent geyser
#

Only lever actions actually do that then.

tiny cobalt
#

I think the larger problem is that the trait doesn't really convey that it actually makes the cycle time faster, which imo is by far the most important part.

grave wraith
#

It just doesn't have levering, but it's still a lever action

proper moss
safe mountain
#

Were choke bombs nerfed to hell?
By the way, could it be that they are also bugged? (they don't detonate once thrown)

rotund obsidian
#

They were nerfed quite a while back in duration, went from 2 minutes down to 1 minute cloud

#

If they didn't detonate, I think that means someone defused it with dauntless

eager viper
#

when is mmr calculated? Does it show if you go from a 4 star when entering the match to a 5 start at the view last match screen or do you need to wait until the next match

unborn dagger
steel comet
#

So it doesn't cycle faster when you could already achieve that with hipfire.

grave wraith
#

@brazen osprey crytek has mentioned combining consumable and tool slots anyway, so not much point making this change if im not misinterpreting what they said

brazen osprey
lucid echo
#

Does anyone use HyperX Cloud 3?
Can you pleeease share your equalizer settings?

neat rivet
#

will you ever fix matchmaking ?

rotund obsidian
hot vigil
#

Really REALLY hope that crytek ain't just gonna make tools and consumable agnostic like that.
Because 99% of loadout is just gonna stay the same, but people picks a melee variant for their weapon so they can ditch the melee tool and bring a second recovery shot.

hot vigil
#

People just gonna run more of good stuff.

grave wraith
#

as they say restrictions are the mother of creativity or something

hot vigil
grave wraith
#

less restrictions to build around can mean less creative loadouts

hot vigil
#

Once again just the community assuming shit lol

grave wraith
#

id like to see what kinda actual good way they could come up with

hot vigil
grave wraith
hot vigil
#

Just a new system gonna be implemented

#

aka no word on them gonna combine tools and coonsumables

grave wraith
#

lemme find it

#

its further down in the text irc

#

not in the images

#

@hot vigil

#

here you go

hot vigil
#

I assume more weighted tools/consumables (akin to the 1-2-3 slots)

grave wraith
hot vigil
grave wraith
#

i still think thered be similar problems you already mentioned

#

like i doubt theyd make recov shots multiple slots lets be honest

#

and if they do they might be useless

hot vigil
#

Bc the issue rn that as every tool take up the same slot space (one) some are just gonna be MUCH better due to the overall utility and flexibility they provide (case and point Flare Pistol, Penny Ringer and Spear).

grave wraith
#

so the power disparity between those slot values would need to be real big, which would lead to balance complications again

#

and then there might not be enough good small tools/consumables to justify using smaller slot tools/consumables to save slots for more

#

idk i think it'd be possible to do in a balanced manner but definetely not easy and would probably come with some hiccups. not that we're in a greatly balanced state right now

#

it is very late i hope i'm not reading nonsensically here

hot vigil
#

While I agree, I still think commitment to a very tool is way more interesting over just straight non-decisions.
Again, current system is strictly "pick the best stuff, bc it leagues above the rest".

grave wraith
#

if only the economy mattered 😐

#

it's like the whole game was meant to be balanced around hunt dollars but they just mean nothing and crytek never did anything to correct that. i don't think they want the game to be balanced around hunt dollars anymore but there are still so many artifacts of that balancing ideology.

hot vigil
#

Economy, even if it mattered, would be a fun balance point.
Bc being able to afford 1 recovery shot or not can make or break a game.

#

And yeah, dunno if we see tools and consumables getting merged, I'm 100% sure the game will become more toxic

grave wraith
#

i personally enjoy it but i understand a lot of players have too much gear fear or dont like feeling at a disadvantage. i do understand the criticisms with economy balancing

hot vigil
#

People gonna start skipping on chokes for extra rec/stam/regen shots and such.

#

Or, again, 24 fire beetles

grave wraith
#

would still be hard to balance tho

hot vigil
grave wraith
#

o ok i thought you meant slot amounts like how weapons are handled. then yeah that would be my first assumption as to how theyd do it

grave wraith
hot vigil
#

Just used the example we have in the game, could still be 1, 2 or 3 slots, but the total slot pool could be expanded to 10 or 20 or something third.

grave wraith
#

it makes me wonder if the weapon system would benefit from a 4th/5th slot size. probably too late to do it now, but if you had 5/6 slots max and
smth like nagant = 1 slot, smth like uppercut = 2 slot, sawnoff = 3, obrez match/winnie c = 4, mosin = 5

I may just be overthinking and should slepy

wait no that doesnt make sense thats 5

hot vigil
#

(ofc I would also would love to tie weapon swap speed to give more design space and balance)

marsh remnant
#

Anyone else having constant server crashes because of flamethrower?

latent geyser
#

First time hearing that.

proper moss
marsh remnant
#

If you shoot a water devil the whole server crashes. There was another I had, where someone shot my teammate and the server crashed then as well. Plus it bugged the lobby afterwards, it didnt let me play. #bug-reports-pc message

#

Flame rifle is really unstable.

latent geyser
#

Well that's interesting.

marsh remnant
#

It also ends the game, as in it acts as a cheat death for everyone involved who had a living team

#

I really hope there is a quick fix coming soon. Or every match could be ruined really fast if someone wants it to. I would imagine that it is a very abusable bug.

chilly perch
#

I enjoy playing the game but I have noticed that when you click options and view your player profile card it says your all your bragging stats ....if you are viewing the card and back out I noticed all the numbers change from whatever there are currently to 666...I don't believe this is on purpose but maybe it's something the team could possibly change

proper moss
chilly perch
#

It only happens for a split and I don't know why the number 666 swap for that slight second but if possible could thet look into it

pine imp
rotund obsidian
hot vigil
#

And thing is that trading tool for tool is less valuable than tool for consumable.

rotund obsidian
#

i mean i agree that consumables are better and if it's unrestricted im gonna be taking 6 consumables lol

#

who tf is taking a melee tool when spear exists though

hot vigil
rotund obsidian
#

I think the out of stam on the spear is better than heavies on the tools, so it doesn't really matter

hot vigil
#

Melee tool, medkit, chokes and flare pistol.

rotund obsidian
#

preference is preference, though. i know someone who runs dusters

hot vigil
#

Duster are insanely good atm

rotund obsidian
#

i personally just dont take a melee

hot vigil
#

That is what I take

#

Dusters got moved from B to S tier with the melee tool damage normalization patch.

rotund obsidian
#

dont think ive really used them since, what breakpoints changed?

hot vigil
#

Can 1-tap dogs to head, can 3 tap armored.

#

Think even 2 tap armored with two headshots, but unsure.

#

It is just very stamina efficient rn. Can deal with so much AI before you gas you.

proper moss
#

@analog furnace so much stuff needs to be saved in the cloud/server side.

Favourites are only stored locally too. The only things saved to the server from what I can tell are saved loadouts which is very odd

brittle shale
#

Can this dumbass game remember the last mode played and stop forcing people to switch modes after every single extraction?

It’s been an issue for way too long. On top of that, it unreadies the entire party, kicks people out of their screens, and just completely nukes the flow.

Like holy shit , how is this still not fixed? Can Crytek solve any problem in this game without breaking three other things in the process?

bright nimbus
paper belfry
#

Does anybody think that the 1865 carbine having 145 dmg is fair?

grave wraith
#

it sacrifices pretty much everything else for high damage repeating

dreamy shadow
grave wraith
hot vigil
analog furnace
tame smelt
#

@solemn cipher shotgun pellets dont instakill on headshot cause it would make them far too strong with accidental headshots. They have a small damage multiplier (i believe only 1.2x) thats why you generally dont aim for the head. The damage bonus for headshot is usually not worth the amount of pellets youll miss

hot vigil
#

But point still stands, not enough for it be worth going for headshots vs torso shots due to the overall pellets you end up missing :)

tame smelt
# hot vigil x1.5 damage multiplier for buckshots :)

yesnt. the damage value of any weapon ingame is the upper torso value so the 1.3 value (although for shotguns the math is super fucky anyway with the whole damage at 10m thing). If you do 1.5 on head, thats technicly 1.15x of the damage value you see in ingame stats. I hate that its that way cause its incredibly unintuitive and i cant figure out whats the upside compared to setting upper torso as 1.0 so it aligns with the ingame damage values

hot vigil
#

Bc damage was calculated with torso being base (x1), upper torso being x1.3 and head being x1.5 for shotguns :)

#

Upper Torso is not x1.0

tame smelt
# hot vigil It is still a x1.5 damage multiplier for buckshot headshots :)

if i shoot someone with a gun that deals 100 damage according to ingame stats and has a 1.5 headshot multiplier, i deal ~115 damage. you are of course right, but to anyone who doesnt know this stupid math of ingame damage being already 1.3x damage, it just makes little sense so i prefer to give them the number they can use without doing extra divide by 1.3 step

signal mural
#

@near heart I see this Last Loadout suggestion way too much. I created my own and I don't get why people find this so damn difficult. Take your first Loadout slot, buy it & save it on a different slot. Rename your first Loadout slot to 'Last Loadout' - whatever Loadout you are currently testing or playing can be saved there. It takes two clicks to prep, two to buy the next game. Problem solved.

I literally have my top 3 Loadouts saved as 'Last Loadout', 'Weekly Challenges', & 'Weekly Clash'. The other 12 are whatever I enjoy playing on the regular or just old junk I haven't been bothered to edit. Huge time saver when you get down the command keys and it saves the dev's from wasting time and assets making another button just to do the same thing we are already able to do.

hot vigil
signal mural
#

@dusky steppe If you don't want the PvE element then just play Clash.

#

@proper sparrow The problem with a Rep system is that it often gets abused more by salty asocial players who think there's only one way to play the game and grief teammates who didn't play how they want/expect. It can also deter new players who might play more caution/stealth and then get labeled cowardly or bushcamper or whatever and lose interest in playing as they struggle to make solid regular teammates and/or new friends.

hot vigil
signal mural
#

Yeah, but that also needs limitations - otherwise mates just rep boost their friends endlessly. But yeah I would be in favor of a positive rep system with limited one commendation per player ID. Then you could see the commendation and change it, should there come a time and need. It would also help players realize if they have seen those hunters around.

#

My team just got accused of being politically unacceptable scum, who were "camping the mines" after we got waylaid enroute to engage the other bounty holders - where upon every team encircled the southern mines of Mammoth's Gulch and we survived through a lot of rotating, reviving, and fighting on multiple fronts. This enemy hunter would have undoubtably given our trio negative rep for "camping" because he was salty enough to write on my teammate's Steam profile.

proper moss
proper moss
#

@hot vigil I always thought the blademancer effect would be a nice catalyst for bladeseer cause bladeseer is both kinda weak and once you have blademancer it feels irrelevant.

dreamy shadow
#

new blade seer especially might be worse than hornskin

crystal plume
#

Not having to worry about going all the way to wherever your spears/bolts/whatever land at any point and basically never running out of them even if you miss and they stick to an otherwise unreachable spot is worse than slight reduction in blunt damage which is mainly going to happen from specific AI that you can avoid getting hit by entirely?

proper moss
#

Ability to view throwables in Dark Sight now a default ability on all Hunters
Blade Seer effect changed - "While using Dark Sight, increases distance of highlighted Bolts, Arrows, Harpoons, Throwing Axes, and Throwing Knives to 75m. Also applies to Beetle View".

#

trait just increases distance

crystal plume
#

That's not what I mean

#

I mean having to physically go and grab them

proper moss
#

I think its worse because its pretty much useless in its current state

#

compared to hornskin

crystal plume
#

With bladeseer you yeet something away and instantly get it back without it affecting your movement through the map

crystal plume
#

Sorry yeah

proper moss
#

you're getting them mixed up

crystal plume
#

Blademancer

#

Ok now I see

proper moss
crystal plume
#

If only we could have more distinct names Buhaha

#

No wonder I was confused, blademancer is like A-S tier, hornskin is easily F tier along with bladeseer

#

Both are equally useless imo

proper moss
#

imho hornskin has more use than bladeseer but barely

#

just because it actually does something moderately beneficial even though its rarely taken

crystal plume
#

Fair yeah

proper moss
#

I think baking blademancer into bladeseer as a catalyst is a good way to go tbh, or just kill seer and replace it with mancer

crystal plume
#

But yeah my bad for getting the traits mixed, been sick for the past couple days so brain not working at full power yet HuntRee

proper moss
#

I get traits mixed up all the time

#

doctor and physician I always mix up

#

two words that are pretty much the same thing but different traits

dusky steppe
#

So the problem is me, and not them buffing the PvE to such a ridiculous degree that it's disgusting to play in 6* lobbys?

#

I've been playing Hunt for almost 6 years, and I guarantee you, it's not healthy.

signal mural
dusky steppe
signal mural
#

I usually do, not this event though. I however play frequently and haven't noticed much change in terms of gameplay. The AI has often been secondary, sometimes spawns are heavier or lighter but generally speaking I feel little change if any... most AI is easier to dispatch than ever before.

crystal plume
#

Is this another "they increased the amount of AI" argument that we have almost every week and if it was true then the map would be full of AI at this point to the point of the game not being able to run anymore?

signal mural
#

They literally nerfed the AI in multiple areas.

#

Next time actually provide evidence to a claim rather than insisting I read the patch notes and only post a poor quality gif please.

dreamy shadow
#

im in 6 and i like the ai. hunt got more to it than just straight pvp you can play clash if thats what you want

wet wing
#

I hope Krampus can be paid as a DLC or Blood bonds, further down the line. I ain’t paying double for a story challenge just to unlock the guy….jeez. Cashtek with the money schemes. 🙄

hot vigil
#

@slow spindle can you define "insta kill"? Like to what parts, how far and so?

signal mural
slow spindle
hot vigil
slow spindle
dreamy shadow
#

so....nitro?

slow spindle
#

I'm lowkey on a plane right now so I gtg

slow spindle
vale tendon
#

My only concern with the trait being buyable is it further buffs the spear which it's balance factor is that fact you only have 1 of them by default. I don't think it will be op, just that it will further the gap between the other throwing tools. Idk what do y'all think?

last ferry
hot vigil
#

And if you wanna spend a whole trait for that, I'm kinda okay with it.

proper moss
hot vigil
proper moss
hot vigil
proper moss
#

yeah I dont think Ive ever felt like I needed Blademancer for the spear. For me it's always just been a PVE/Boss weapon. It's okay in PVP but aint no way I'm pulling it out to throw in a fight unless I'm out of ammo

hot vigil
#

I mean not gonna downplay the strenght of the weapon, but like, blademancer literally just mean that people can throw spears at dog kennels which is... well... okay.

proper moss
#

you know, I wonder if the spear has enough reach to just melee the lantern

hot vigil
#

Feel like it doesn't

proper moss
#

yeah you're right. I just checked at the shooting range, unless you have something to get up, the fence gets in your way

#

but yeah I dont think Blademancer makes spear too strong. Its like you said, it'll mostly enable getting the spear back from out of reach places, or when you get bugs like it falling between a mob and the ground where you cant interact with it

slow spindle
# hot vigil So a nitro?

My idea was that since sparks has a lesser counterpart: "Springfield" and I feel this would be a contender just like the Springfield, which feels similar but fills a different role. And It would also feel like a guaranteed slug yk

#

Not completely nitro

hot vigil
# slow spindle My idea was that since sparks has a lesser counterpart: "Springfield" and I feel...

I think it is a very misguided way to see the springfield as any sort of counterpart to sparks, especially when it comes to balance.
Also we already had a "not completely nitro" and that was the Maynard Sniper with Dum Dum, which could (basically) 1-tap to upper chest up to 30m and even came with a drawback that it had a sniper scope attached to it.
Suffice to say, that was also regarded as stupid good and quickly corrected by making Dum Dum on the Maynard scarced.

#

Easy 1-taps to upper chest beyond slugs current 1-tap range seems never to be very fun to play against and very easy to abuse.

near heart
signal mural
# near heart I've literally done this myself. But then I found a load out so good, I ended up...

I guess I just keep it simple on my Loadouts, leave blanks intentionally if I know there's variables. Hitting 100/100 also decreased my Loadouts because I didn't need low-level builds for unlocking my preferred weapon variants. I think from my 15 slots, at least 7 are stuff I don't really play anymore. But fair enough, I get why people want it - I just think there're alternative solutions already available. I guess more Loudout slots would also be an easier solution; personally 15 is enough and I was happy to not receive them anymore from the Dark Tribute but if that's the easiest solution then another 5-10 wouldn't hurt.

oak sandal
#

My PC can no longer run Hunt because my processor does not support AVX2. I have a second-generation i7, and it’s honestly embarrassing that games like Arc Raiders and Escape from Tarkov do not require AVX2 and are amazing games, with clean code and solid engines.
If your idea was to improve the game’s performance, start by reviewing your code and stop spamming DLCs at players. You shifted the blame for your poor technical decisions onto players who don’t own modern CPUs with AVX2 support. Congratulations on destroying your own creation with stupid decisions.
The game does not need AVX2, it never did, and I’m sure no one actually noticed any “performance improvement” after this update. Please revert this decision, for the sake of the community.

carmine needle
#

At the same time, just as consoles become outdated, so will CPU parts. I'm sorry you're unable to play Hunt now, but at the same time, it is going to be inevitable that games will require newer programming and parts to be playable. Such is the march of progress

oak sandal
oak sandal
# carmine needle At the same time, just as consoles become outdated, so will CPU parts. I'm sorry...

I understand your side, but i feel that a big part of this community will be exclude, this isn't a emergence decision, the things in other countrys like Brazil (my country) is really hard, here on Brazil we have a several problem with price, and do upgrades on pc isnt a easy thing for most people. I really hope the crytek will find a better solution, and back on his decision about avx2, thank you @carmine needle for the attetion !

crystal plume
#

The change was made a while ago already and it was made based on statistics on how small amount of the playerbase it would impact, and me and my friends did notice a performance uplift/higher 1% lows when the change was made

#

You are over a year late to when the change was made at this point so I find it extremely unlikely that they would walk back on it anymore

unreal ember
#

#game-ideas message

@jaunty plaza Man i cannot express how much fun this made for me and my friends in other games. not to mention the potential content streamers could make to get the game attention. 12 man full streamer game would be hella fun to watch. and a 12 player tournament style event is also fun.

brazen osprey
#

What was the black market?

hot vigil
brazen osprey
proper moss
#

It wasnt

hot vigil
# brazen osprey That doesn’t sound good?

It wasn't lol
So basically it had 3 pools with 10 skins each, all skins was 40% off, but you could only buy 1 of the 10 skins at a time and it would cost BB to re-roll for another skin in that pool if you didn't wanted selected skin.
They later changed that aspect so it was a daily free reroll, so if you saw a skin you wanted you had to do daily re-roll until it landed on that skin you wanted to buy.

proper moss
#

It was just loot boxes without the box

waxen merlin
#

@spice marsh
Are you talking about hunters leaving behind footsteps in the mud and dirt for others to track?

past dragon
#

I am really buffled that there is no Bone Doctor profile picture. Like he IS the face of Hunt and my most used hunter..

north onyx
#

@spice marsh @waxen merlin footprints

burnt pebble
#

hopefully yall like my idea post i think it would make it so solos stop playing like rats as much without making it so they cant if they want to so everyone will have more fun. i talked to a bunch of solo players and most say they don't push because the necro dose nothing if they are aggressive and it just feels bad so they keep snipeing

hot vigil
burnt pebble
#

how would that be death cheat you dont leave the match

hot vigil
#

No, but the best move for the solo after rezzing is to extract and go again.

burnt pebble
#

and if your snipeing you can just leave after one death anyway so this just makes solo snipe more

#

right

#

idk feels like something needs to change becuse all the problums with it are problums still if they are playing like a rat and only hinders the agressive solos

#

so we get solos who are playing those playstyles more because of currant necro

hot vigil
#

Dunno, I think there is just a fundamental flawed notion that you (and others) wanna balance solo and solo necro around solo vs. trios.
Solo vs. duos should be the norm for balance.

burnt pebble
#

none of what i said works differently for solo vs duo

hot vigil
#

Solo vs. duos is about getting the opening shot on the first guy and then solo is at an advantage bc they can come back from a 1v1 trade.

#

Much easier to fight 1v2 than 1v3

burnt pebble
#

yes its easier but it still has the problem of being way better for rat gameplay your even assuming the solo sneaks up on them getting the kill for free

#

i say free but i do know stealth is a skill i rat alot

hot vigil
#

I mean that is an issue also true for team, being passive and wait for an ambush or snipe is the safest gameplan.

burnt pebble
#

i just want solos to feel like they have other options then being a rat

hot vigil
#

Well, its solos in a team game.

#

The dynamic is never gonna be fair

burnt pebble
hot vigil
#

Well because people are not skilled enough to be solos vs teams

burnt pebble
# hot vigil The dynamic is never gonna be fair

again i want the solos to not be guided to rat gameplay even if it nurfs solo necro i don't need it to be fair for solo i just don't want the game to encourage some weapons and playstyles so much more then others for them also i dont think its fun to watch a solos body for 5 min for them to burn

hot vigil
#

Burning doesn't take 5 min.
And well, no one forces people to play solo if they cannot muster the challenge it requires.

burnt pebble
hot vigil
#

By the devs own words, solo is the optional hard mode.

burnt pebble
#

then make it harder again i just want the solo meta to not all be rat gameplay by so mutch a sniper gets 2 lives but a shotgun solo gets 1

#

if we need to make it so the sniper gets one i can live with that but right now its very unbalinced

hot vigil
#

Dunno, again, you misunderstand why solo necro was designed, it is a bad luck mitigator for far away headshots or 1v1 trades.

#

By the words of the dev

#

"..it does give solo players specifically a chance to kind of come back from an unexpected angle, in theory at least have like a second or third go.. ..it have questionable practical effect but the theory is there and the potential is there and that's the most important part, a good team will just to make sure that you will not make it up, like they will set you on fire or they will trap you or just somehow ensure that you cannot just come back from an unexpected angle, but you do have a chance to do this now, but it's not going to be a guaranteed revive however"

burnt pebble
#

so yes it was for that reason but it made more problems in the meta then it solved i honestly would rather the currant solo necro was just removed with how it works so solo players would not be as annoying for when im on a team it just not fun

#

no one wants to babysit a body it sucks

#

as the team or the solo

hot vigil
#

Dunno solos was more sniper ratty before solo necro, they are less so now.

#

And I am fine with burning a solo out nowadays bc it is fast and only once.

burnt pebble
#

idk thats not what i have seen i think there are more rats becuse solo necro dose almost nothing if your not one

#

but ether way currant solo necro seems to do more harm to the game then good

hot vigil
#

Well, yeah that have been a shift since the solo necro nerfs, but eh, think the issue is more about the burn options.
People can insta pop you with flare pistol creating no windows.

burnt pebble
#

idk i hope they do something else with it they are making a lot of good changes lately i hope it gets another passthrough

#

also i don't really have a problem if a solo dies respawns and just leaves it doesn't hurt my gameplay experience when I'm playing as a team and that feels like what's important

crystal plume
#

How is a solo dying at close range and not being able to revive without being killed instantly any different from someone from a team dying while pushing and being unable to be revived by their teammates without being killed instantly

#

Even the "babysitting" aspect is no different if their teammates refuse to fight back or help their teammate you have to burn and wait it out

hot vigil
#

Also the idea that solos getting diet death cheat is just kinda breaking one of the core pillars of the game: death is permanent.
I know death cheat is a thing, but that is a rare unreliable find in-match.

proper moss
safe mountain
#

The year is 2026... we have flamethrowers, but we can't cancel the throwing of melee weapons from the world. CryTek really has its priorities all wrong.

dreamy shadow
#

the year is like 1896 wym

proper moss
#

Or throw it at your feet

rotund obsidian
proper moss
#

huh

#

I guess I dont pick up the world melee weapons enough to notice

signal mural
#

@maiden pumice If you're using Dark Dynamite for those traps then that's probably the issue. The same goes for powder keg trap kills. The actual trap is doing something like 20dmg and the chain effect explosion is doing the killing. Otherwise I don't know but certain weapons & gear don't track properly - like the Pointman not counting for Marksman kills for the badge (but do count for the Profile Avatar) and doesn't show up when you search for Marksman variants. Dark dynamite, last I knew, wasn't tracking for dynamite or trap damage because it is a consumable (which seems to mean not a trap, by programmed definition) and it might not constitute as dynamite because it isn't part of that gear family-tree (?).

woeful hare
#

games been pretty glitchy lately like joining into an empty map, soft crashes without the game closing, and teammates getting hit by bees and suddenly losing all health chunks with the appearance they only have one chunk (no empty bars), been pretty weird

maiden pumice
signal mural
#

Definitely an issue for the Bug Report then. Good luck - hopefully they get a lot of them squashed by the next big update.

keen knot
#

i need to talk with admin

#

i will report bug

crystal plume
maiden pumice
signal mural
#

@hot vigil

"This stat is here to better distinguish stockless variants from variants that have a stock and will primarily impact the balance of 2-slot shorties and 2-slot precision variants where 2-slot shorties will have more sway, but benefit for their higher damage and MV statistics as rifles and precision variants will be much more reliable to utilize while..."

Whoa what?! Damage should be the same, damage drop off (effective range) should negatively impacted, & velocity should be reduced - when sawing off a barrel.

hot vigil
#

But made it a little more clear :)

signal mural
#

@past socket Catalyst is acquired by using the Empress tarot card.

proper moss
leaden belfry
limpid quartz
winged skiff
#

@spark mauve Making spitzer ammo rare is actually a great idea. +1 support!

signal silo
tribal wyvern
spark mauve
#

Constantly being paired with newer players against 3.0+ K/D with 4000+ teams wiped is the real issue.

signal silo
tribal wyvern
#

Well if the games infested with aimbotters and reporting does nothing.
Then well i guess we give up.

#

Good talk

hot vigil
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Always find this fun to read shit like this as an 33yo with aging aim-skill and a KDA of 1.32 struggling in 6 star lol

signal silo
tribal wyvern
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For 2 years now we've had the same playerbase.
So not agreeing with that at all @signal silo

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Infact, since March 2021 it has stayed very steady

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We reached 32k in that march

signal silo
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You think this has only been happening for 2 years?

tribal wyvern
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You see that i mention 2021 right

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Game has only been going up, then its been steady with some peaks and some downs, but always going to 32-40k

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Before the last date at the bottom it was 15k

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Before September 2020 it was 10k.

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Ye theres probably been a shift of players, ppl move on eventually.
The 10k+ hours ppl are mostly streamers.

It's not super common to play the same game for like 8 years

crystal plume
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All I shall say regarding people thinking the game is anywhere near "infested" with cheaters: lol, lmao even

tribal wyvern
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Atleast not a roflmao

signal silo
crystal plume
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Sure thing mr totally not obsessed with this topic as seen by you renaming yourself both on discord and steam to reflect how much you despise people who dare to want to play alone and it being basically all you talk about as far as I can see

latent geyser
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If you don’t have anyone to play with, should you be forced to play with randoms then ?

signal silo
crystal plume
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That alone isn't obsession, but your behavior is

signal silo
latent geyser
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Removing a part of the community for personal reasons doesn’t seem ideal to make a game better tbh.

crystal plume
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Any normal person who has feedback about solos or dislikes them makes like 1-2 feedback posts about it, maybe occasionally mentions "hey I don't like playing against solos"

signal silo
crystal plume
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You are taking it about 5 steps further than that though

latent geyser
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That’s Soul Survivor.

signal silo
crystal plume
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They tried that, it sucked and people hated it

latent geyser
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Solos only, it becomes a camping fest.

signal silo
latent geyser
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No one would want to make a move since there could be 11 people around you looking at you.

crystal plume
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I feel like the suffering part is entirely subjective

latent geyser
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Frankly if you suffer as a team against a solo you should probably work on yourself.

crystal plume
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And these days especially you are in the minority to find it problematic

signal silo
latent geyser
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A team has more chances to succeed against a solo if caught in the wild. In compound fights, you may not even be able to know if someone is a solo or not.

signal silo
crystal plume
latent geyser
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You sure you ain’t taking it too far ? Rn you ́re kinda calling me a plague which is as nice as you can imagine.

signal silo
crystal plume
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Getting made fun of for struggling against one person as 3 people? Especially now with solos having just one self res 99% of the time?

signal silo
latent geyser
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... no ?

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Team players also suffer team players ?

signal silo
latent geyser
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You ́re honestly really overestimating the solo ́s MMR, the ability to revive once and the teamplay abilities.

tidal hollow
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What should I do or where should I write if I donated 10 euros for 1000 gold coins, but they haven’t arrived?

crystal plume
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My matches are basically the exact same when I solo queue as if I was playing as a trio

signal silo
crystal plume
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What about when you kill one person from a team and their teammates don't make a move so you have to wait and burn anyways

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Where do you even meet all these solos, I meet like 1 at most per day

signal silo
signal silo
signal silo
dreamy shadow
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Unless I count 9 bodies I’m burning everyone

dreamy shadow
signal silo
dreamy shadow
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Solo q sounds so ratty too good luck to any who would participate

signal silo
crystal plume
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I meet way more ratty full trios than solos, granted I barely meet solos in general, but point is that even trios are often extremely ratty

signal silo
crystal plume
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No because solos are fine, at a disadvantage and I don't obsess over them

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And have met far more annoying trios than solos

signal silo
crystal plume
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No because it already happens, but you are also entirely missing the point of why solo only queue would be worse not because of them being solos, it's because of there being 12 people all against eachother so it's far riskier to make a move

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Imagine if you had 11 trios in addition to yours

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You would run into others much more often and mistakenly triggering sound traps or drawing any attention to yourself would be far more dangerous

dreamy shadow
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Wait wym forced to play with solos? Is it that big a deal?

dreamy shadow
signal silo
crystal plume
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Ok, how is that relevant?

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Hunt isn't cod

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And free for all in cod is a mode where you respawn like 20 times per match every time you die, in Hunt you die and that's it generally

tight aurora
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dude they are never gonna get rid of solos in trio lobbies, that's a massive reason so many people play the game

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also it's great fun to 1v3 a trio

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if you're struggling with solos, just push them with your teammates and you'll win, don't go 1 by 1

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sounds like you are entitled though and I imagine none of what anyone here will say will change your mind

signal silo
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12 solo players in bounty Hunt has never been done before, with necro, especially old necro. You're theory crafting and even then you're like "it would suck, I'd stop playing."

It's risky for a team to make a move against a solo. And yet they're forced to. Even if, as you say, the solo isn't a threat to 3 people.

But, solos regularly kill entire lobbies. It isn't rocket science why...

tight aurora
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You're right, it's not rocket science. It's because they're good at the game.

dreamy shadow
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It’s risky for a team to make a move against a solo? 🤔

crystal plume
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Yeah lmao

tight aurora
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sounds like a case of someone being outplayed by a solo and being upset about it... not an issue with the game design

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any solo who is wiping lobbies spent a large amount of time dying to trios to get that good

crystal plume
signal silo
crystal plume
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Solo playstyle entirely relies on people pushing them 1 by 1

tight aurora
tight aurora
crystal plume
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Yup

signal silo
tight aurora
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can't wait for the incoming 'but I can't push at once because I play with randoms' copium

crystal plume
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I mean to be fair if you are able to control the actions of random teammates then you are the exception

tight aurora
tight aurora
signal silo
tight aurora
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Yes, that's why they wipe, but that doesn't mean they are better than everyone. It means that they were better than the lobby

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which would mean their MMR is bumped after that game

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which is how MMR works

signal silo
tight aurora
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hahahahaha lol cope

signal silo
# tight aurora hahahahaha lol cope

All you've done is show how, again, a solo queue is entirely something Crytek could do, but doesn't. Only because they have the same attitude you do, "lol cope team playing nerd, get better." And not because it would suck for the solo players.

crystal plume
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The funny thing is, even if they did add solo only queue option, they would not remove the ability to solo queue into other queues

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It would be just another option for solos, one which would likely not have enough players to justify running servers for it

dreamy shadow
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Yeah what’s with the solos getting put in 4* lobbies every time I solo I’m still in 6* lol

signal silo
crystal plume
dreamy shadow
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Teamwork and positioning wins fights tho 3v1 you really only need to shoot at 1 spot

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Don’t have to hold multiple angles or anything

crystal plume
signal silo
crystal plume
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For context here's the MMR brackets, if the negative modifier reduces your MMR lets say by 500 points as an example, the difference will be a lot more noticeable when you are barely into 6* with like 3000 MMR vs being 3500 MMR

thorny quail
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make it so I don't have to change my region to match the hosts

north onyx
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@past socket not sure if it actually drops but you can get it from the fortune teller and from the empress tarot

royal terrace
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After the update, the “keep the weapon in a lowered position” function does not work correctly; when exiting the “precision aiming” mode, the weapon does not return to the lowered position, but switches to shoulder-fired mode

dry zodiac
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I have been have with losing certain sounds in game over the last couple days Crows footsteps and scrap beak all have no audio

crystal plume
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@midnight pecan You mean on console? Confused about your suggestion since PC has a FOV slider and you have the PC role

crystal plume
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Otherwise you have people from across the world join their friend on their servers with way higher ping than the game would otherwise allow

thorny quail
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why am I not surprised to hear that it's intentional lol