#feedback-discussion
1 messages · Page 229 of 1
especially if consumables and tools are combined it might work
Yeah but eh, if people don't like it that's fair.
Not a concept nor hill I am willing to die on
So, these are rather ambiguous words... Perhaps there will be a mode for a team of four? With the addition of three hunters, the number increased from 10 to 12. It would also be appropriate to increase it from 12 to 16 and add a team of four.
Or that there will just be more players per match as it says
Instead of jumping into conclusions
then it's a pity to hear that
I'd prefer neither but if I had to pick I'd much rather just have more players rather than them adding squads as well, would stray too far from what makes Hunt what it is
Originally the game was duos only with most of the mechanics following a rule of 2 like being able to loot an ammo box twice and such
It's really not a squad orientated game, it would ruin the fights for me
And just making it optional is not really a choice, they cannot add new splits/queues when they feel like it without affecting lobby fullness and queue times across the board
Yes, I know, back then they also increased the number of hunters from 10 to 12, which is less than 4 teams of 3. Here, too, it would be logical to make 4 teams of 4 hunters, which would make 16 hunters per match. Any co-op or party follows the ideal formula of 4 people.
Ideal for their games, not Hunt
There's a careful balance with team sizes that matter more in a game with no respawns and such
For example a boss lair has an X amount of entrances, more players in a team = harder to push compounds/boss lairs because they can hold more entrances
Or if a team decided to all run avtomats, it will be even more oppressive than currently
Or when your teammates die, it will be even harder to clutch with 1-2v4
This approach attracts more players, as hardcore gamers always play in four-player groups. The game will appeal to a wider audience, especially considering there's nothing stopping you from switching to three-player mode if there are three of you. But I'm not even afraid of playing 1 vs. 3, and I wouldn't be afraid if there were four opponents. The greater the risk, the greater the reward.
To each their own I guess
I prefer the current pacing and don't want the game become a cod warzone type of chaotic gameplay
I agree, Warzone is definitely trash, especially where there are clowns, rappers, Marine cats, and other such nonsense.
4 player teams is not some industry standard that everyone has to follow, plenty of mainstream games have 3 max
3 is preferable imo 4 in hunt seems like just too much going on as far as util and ability to cover bodies/reses
sure, it|s just talking shit and brainstorming 😄 there are a lot of unpopular suggestions that are now in the game and ppl like it though. Votes are highly biased and very very conservative^^
which is fair
reminds devs not to loose sight of "old hunt" while messing around
imagine you would have suggested tarot cards the way they are in the game rn a few years back 😄
Oh yeah, that would have made people flip their shit haha
@echo valve they never said 4 player mode. They’re adding another team of 3 to normal bounty hunt trios matches
#feedback message @echo valve Who is this “we”? Lol you must be using the royal we
My friends, colleagues, acquaintances, or just random players. Many want to expand their team to four. The text is ambiguous regarding increasing the number of hunters in a match. Previously, Hunt was played only with two players, and half of the players also reported negative feedback about "trios," so this reaction doesn't surprise me. No one is stopping you from looking for teams of just three. But expanding the team to four would attract a mass audience and, consequently, make Hunt more popular. However, it seems Crytek's analysts aren't particularly interested in participation and don't promote the potential for mass popularity, or they simply don't want to profit massively from the game.
Not everything that can attract a mass audience is a good thing. 4 players will make it too chaotic and unlike hunt
I think maps and compounds are too small to support 4 player teams well too. It'd be a meat grinder
Definitely too small. That would more apply to BR games than extraction shooters
1: I think you’re wildly overestimating the traction that the game could gain from increasing the max team size from 3 to 4.
2: Four players isn’t some magic number for video game squads. It comes from back in the days before online play, when you played local split screen with your friends. You could cleanly split a TV screen in 4 without each being unreasonably small. Nowadays, that number is mostly just tradition
3: Every update Hunt has done in the last 3 years has been to “promote the potential for mass popularity”. That’s why the game becomes more casual and loses some of its identity with each one.
@vestal cedar what do you mean? We have a krampus quest and all the hunters are back
What exactly is logical about playing with 4 people beside making MM and MMR even worse? And I am not even talking about finding 3 other people to play hunt.
Again, where did you get that number from? Why the claim every "hardcore player" plays in teams of 4? Beside that, Hunt Showdown is not a hardcore shooter.
To the players complaining about fall damage, there's a trait for that it is called 'Kiteskin' and costs one point. Many high points have a safe path down irregardless, you just need a bit of map knowledge. Softer flooring makes for softer landings too.
wait that last part? what? i didnt know about that. that's cool
so like if you land on rock you'll take more damage than landing on dirt?
Yeah. Sand, sand bags, mud, packed earth, stone/brickwork... That's the general scaling.
@mystic idol You know 'Killbuyer' had a mental collapse because he loved horses and couldn't deal with the idea of his horse having been sold to a "kill buyer"... so he put on all the raiments of his horse and started killing people. Or at least that's my recollection of his lore...
so really the opposite of your role-play.
You write about chaos, and it amuses me because I saw the same thing written about a three-player team back in the day. I constantly see Escape from Tarkov on Steam's best-selling list, but the same can't be said for Hunt Showdown, and that's sad. Perhaps the key to Escape from Tarkov's success was that it could be played with four or even five friends.
If you limit yourself too much, without trying something new and challenging the competition, the game could ultimately die. Crytek did the right thing by giving players the option to play with three players. Now it's time to do the same for four players.
Hunt is literally on the top sellers list right now and has been in the past as well
And idk how you see Tarkov on Steam's best selling list "constantly" when it released just a month ago
Leaning too far into mass appeal is what kills games, games should be encouraged to do their own thing and follow their own identity rather than chase trends (although in this case 4 player teams is not even a trend, you are just convinced that it's what the game needs for whatever reason)
Yes, the game was officially released only recently, but is that good or bad for the developers? It all started with bugs, and people still bought it. Even now, when I open Steam, I'm sure Escape from Tarkov will be among the bestsellers. Hunt is currently offering a 55% discount on new Christmas releases. Why are people avoiding this project? I think your marketing team needs to do a better job. Many players avoid games with team size restrictions.
As one of the commenters above mentioned, four players is just "tradition." But no. Four players per team is a formula for success in any co-op mode.
I've said everything. Draw your own conclusions. This is where we should end this dialogue.
I have drawn my conclusions long ago, I'm just discussing the matter and saying my opinion on why I think it's a bad idea and not needed for Hunt
It's fine for games to be more niche than others, simple as
Trios made sense to include more friend group sizes overall, they don't all need to be able to play together but previously with duos only if you had a group of 3 one would be left solo, with trios no matter the size of the friend group they can all divide into their own smaller groups to play without anyone being left alone
Putting down the horses is the humane thing to do. So if he loves horses, he puts them out of their misery as they are already dying and suffering with no chance of recovery. The way I see it at least.
4 people? Play as 2 duos or these days can even add a random third so you're not just limited to playing as a duo
Hey Diiba,
I didn't read anything new about the increased number of Hunters per lobby and wanted to ask if you (or anyone else in this chat) has information as to what happened to that because I thought it was starting this event/season?
Ahh okay, my mistake. Thanks for the assistance.
@lethal narwhal what tarot card would this be based on though? because the current set of cards are based on a real set of tarot cards
@short silo Although I agree that Silenced Snipers are annoying, I think the bush-wookie playstyle should not be forced to play one certain way & snipers in general shouldn't be punished (glint) because one annoying silenced sniper exists. Sniping is already affected enough by weather conditions to such an extent that it really doesn't need a negative in the one weather condition where it excels.
In my opinion, either sub-sonic shouldn't be an option on certain silenced weapons and/or Blast Sense should be boosted by Catalyst to have further range, hear sub sonic silenced shots, and maybe even filter out allied blast-sound indicators (or color them differently).
That or just separate the silenced & sniper Maynards... but honestly I think a silenced non-scoped Maynard might be even more annoying.
Thank you! I've researched taro cards, "The Hermit" is best one i think for this idea.
@signal mural
I get your point about not wanting to force a specific playstyle, but this isn’t about punishing snipers in general — it’s about one specific combination that removes counterplay entirely.
Regular sniping already has trade-offs in Hunt:
Loud reports give direction and rough distance
Weather affects visibility and effectiveness
Positioning matters because you can be located
That’s all fine and healthy.
The problem with the silenced + scoped sniper isn’t that it’s annoying — it’s that it removes information completely. With no sound cue and no visual feedback, there is no way to determine direction or distance. That breaks one of Hunt’s core principles: information through sound and risk.
Regarding your alternatives:
Restricting subsonic on certain weapons could help, but it still doesn’t solve the issue of zero visual feedback at long range.
Extending Blast Sense via Catalyst sounds interesting on paper, but it turns a core counter into a trait dependency, which isn’t great design either.
Separating silenced and sniper Maynards is actually close to the core issue — because the problem is the scoped silent sniper, not silence alone.
A silenced non-scoped Maynard would not be worse, in my opinion. We already have multiple silenced rifles in the game, and they’re fine because at ~40–60 meters you still hear a faint pop and can roughly locate the shooter. That minimal feedback makes all the difference.
I’ll repeat it clearly:
Silenced scoped snipers don’t belong in Hunt as-is.
Either remove that combination, or add scope glint so there is at least some visual counterplay. Silence without sound and without visuals is what breaks the balance — not sniping itself.
But that's for me the point where you lose my up vote: "Either remove that combination or add scope glint..."
Punishing all scopes because of one offender is like the sweeping nerf to all silencers... the worst offender was Krag Silencer but because it exists now all other silencers received a nerf across the board, a move that hurt Sparks Silenced the most. That blow was softened by Fast Fingers but still a change that was made for the worse of the majority due to one offender.
I was in favor of scope glint even before maynard silencer
If a sniper can sit in a bush 200m away and be essentially completely invisible and see me perfectly clear with their scope and track me for an entire minute just to wait for me to stop moving for 1 second, I should be allowed to punish the time they need to line up their shot by having at least some sign of them existing there
So a small glint that you still need to pay attention to would be fine imo
Although I had that opinion mainly prior to bullet drop being added as sniping was a lot easier overall, these days they at least will likely miss their first shot even when you stop moving
Back in the day youbhad only a handful players. We already had teams of 3 early 2019, probably 2018.
And you should really not try to make any game like EFT. Especially since it's literally not compareable. And success doesn't mean good. Or do want lootboxes? Because EA is successful with that.
And I am not even talking about how the EFT dev team is treating their playerbase. ABI is the far better more finished product.
EFT Arena failed also pretty hard while similar games or game modes work for other games. Never use EFT as an example to try to change Hunt.
I think thats the hardest thing, dialing in the amount of glint. In some games its way too strong, in other games its barely noticeable.
I think Glint can be good if Crytek can dial it in just right.
Also remove subsonic from silencers because silencers are legitimately quiet enough or just remove subsonic overall, or make it scarce.
Honestly I don't think subsonic really matters, silencers are plenty silent as is with all other sounds happening at the same time in fights, I see it as just a flat downgrade on any weapon
If I am to snipe with maynard silencer the HV is a better pick to compensate for the muzzle velocity
to me subsonic was always a weird addition but I figure it came from a very vocal loud minority of players
I think for it to have any real benefit, it should reduce recoil a bit
yeah thats fair
Maynard suppressed is one of those guns that’s just annoying to play against. I don’t think its broken but it’s really annoying just having extract campers set up traps and hide in the foliage and you just kinda have to guess where they are
Yeah, it encourages playstyles that are not fun to play against and honestly should not even be fun to play but somehow people enjoy that without falling asleep
Nothing like heading to extract 30 minutes later and coming across a team you have not seen prior to this point
They have to be watching netflix or something, it's always been my assumption
No way they just do nothing for like 30 minutes
Don’t understand how it’s fun but to each their own I guess
Balance as a whole is pretty solid (crown being an exception) but some stuff just got ridiculously unfun to play against. Splody arrows (glad to see them not around), res bolts, and Maynard suppressed all fall in that category
There definitely needs to be more tradeoffs for using a silencer to be honest. Right now it barely feels different than a regular gun, and I say that as someone who likes running the suppressed variants
can we get a captions system for deaf gamers for people talking on mic or is that not possible at the moment
throw this in the game ideas channel. I think its a good idea but would be a lot of work to be added
It's weaker, and slower. And for it to be properly quiet, needs subsonic, making it even slower and custom ammo. What more do you want?
Yeah it would be very hard to do, I’ll put it there, thanks!
@vestal cedar Krampus is actually Christmas and people really didn't want to have too on the nose Christmas theme. so hard that the coal bearer was too much for some 😄
I'm sorry but how would people play Hunt deaf to begin with? Hearing impaired could be possible... but actually deaf? Is there some better technology available that would make a game like Hunt, that's sound soundscape essential, accessible for deaf gamers?
There are plenty of accessiblity options the devs can add, they're way behind, IMO on options.
A silenced non-scoped Maynard would not be worse
The day they announce non-scoped Maynard I'll go farm Dum Dum for the Maynard for the next month or so.
Mosin damage and intense bleed, sounds like something that people gonna love :V
But that doesn't actually answer any of my questions.
I'm not asking about lefty POV, or "fear of ____" filters, or color correction assistance... I understand these things but what options are available to create a fair gaming environment for deaf gamers in an online PvEvP game that heavily relies on soundscapes?
https://gameaccessibilityguidelines.com/full-list/ this site has a good list of accessibility guidelines a lot of games could follow. The industry often fails to add the most basic accessibility features imho.
I'm sure plenty of people will hate it, cuz they believe people would "abuse" this, but sound indicators in Fornite are great.
Closed Captioning can still be pretty basic but useful
I forget what game I had played previously, I thought it was a counter-strike version, that even had basic closed captioning where it'd say stuff like "gunshot" but after checking CS:S, it mustve been a different game
If they enforced a zero-audio with such indicators then I don't see much of an issue.
the Fortnite indicator is a bit more of an extreme version of it, theres quite the range where it'll detect far shots
deafness is a spectrum. enforcing further deafness isn't a great idea.
play super annoying memes and kid's songs instead of the regular audio just to make sure people who can hear aren't abusing it.
baby shark
real. I'm partially deaf in my right ear and thankfully don't need indicators yet but if a game forced me to have no audio while using indicators, I'd probably just play something else
I'm glad you can get some enjoyment from this game. So many people think that people WANT to have indicators on their screen. When Epic rolled out that setting as a default, so many people wanted it turned off, because it's just clutter on the screen. Imagine that level of visual noise on Hunt. They could probably do it iconless and instead make it visually representative of ALL noise, so ambient / environmental sounds also get caught up in the mix.
Also there's other hardware/software based indicators. Reactive lighting and whatnot, so if people really wanted to abuse indicators, they could already do it, much like the people who use crosshairs built into their monitors
oh yeah I turned them off, they are so distracting
That’s exactly where I disagree with the framing. This isn’t about punishing all scopes because of one offender.
It’s about acknowledging that silent long-range sniping without any visual tell is universally considered overpowered, which is why most major multiplayer shooters already enforce a countermeasure.
In many large multiplayer games (Battlefield, Fortnite, Sniper Elite, etc.), scope glint is a baseline design rule, not a targeted nerf. It exists precisely because developers know that long-range precision combined with low detectability breaks counterplay. Silence or not, high-magnification optics come with a visual tell by default.
So the proposal isn’t:
“Punish all scopes because one weapon is annoying”
It’s simply this:
Either silent snipers don’t exist,
or long-range scopes must have a visual tell (glint), as they do in most competitive shooters.
Right now, Hunt is doing the opposite of industry standards: it allows maximum lethality + maximum stealth + zero visual feedback. That’s not a niche balance issue, it’s a systemic one.
And to be clear:
This is not the same situation as the silencer nerfs you mentioned. Those were broad mechanical changes applied across a category.
Scope glint is a core visibility rule, not a weapon stat nerf. It doesn’t reduce damage, fire rate, or playstyle — it simply restores counterplay.
If the goal is to preserve bush playstyles, that’s fine, but no playstyle should be completely invisible and risk-free.
So yes: glint for long-range scopes, or no silent snipers. One of those two has to give.
Yeah, I know but there's a fine line between balanced assistance and an easily abused systems. I'm not against it by any means I'm just saying the implementation of such a system needs to be likewise scalable. If you're getting CC for footfalls behind you or an indication chevron for running enemies at 100M in front of you then respectively there should be Master volume locks or something to ensure enemies with a full-range of senses aren't abusing it for a further edge, no?
Hardly enough to make a difference in most fights
I mean Crytek can also dial in the distances to where it'll help those with hard of hearing for things happening around them but it's not like it'll tell you exactly where someone is
all crytek needs even is just some basic closed captioning like "gunshot" "grunt death" for stuff within x range. Doesnt even need to be for everything
but some is better than none
there doesnt need to be an indicator if a tier 3 jesse buchanen farts in a bush while loading their maynard silencer 200ft away
Easy, removed silenced maynard
Personally I have tinnitus, so things like concussive grenades /flash bangs or the like can be absolute torture... It's why I disable all in-game voice comms because other players are unpredictable source of shrill noises, screeching, literal air-horns, and other worse things (bigotry & etc).
Anyway, thanks for the feedback and food for thought.
thats another thing that more games need tbh. Audio settings for tinnitus. Rainbow Six has something for this iirc
The classic “did I hear someone or is it just tinnitus”
yep
the more accessibility options, the more better in my opinion
as much shit as Ubisoft gets, theyve been good on the accessibility front
My team has a load of terms for shit like that... "Flavour horse" being the most often question/answer
100% agree
In a game with 1 hit kill headshots, a slower bullet makes a huge difference. And at common ranges, the 5-10% dmg difference is another hit required on a player to get the kill. The pick rate for suppressed weapons is low already. It doesn't need another nerf.
Just Maynard. Others are fine. 1865 suppressed is one of my favorite 3 slots (big ammo pool is so good for util). But for velocity suppressed is an ambush weapon so you have more time to shoot. After that chances are you’re fighting within effective range anyways at which point the suppression doesn’t really alter the fight at all
Maybe propose making suppressors supersonic again, making them much louder, thus requiring subsonic to be the go-to choice for stealth.
The 1865 Carbine is so punchy sounding I love it... too bad I suck with it. 
I see people suggesting the Winchester 1895 and all I can think of is what exactly would that have over the Mako?
I think it would fall under the winnie and company that we already have where there are a lil stat differences and some variant changes
I guess so, but I'd rather have something more meaningful over small stat differences
@short silo I see why it is that way since water bottles arent that common and require you to throw them at the immolator while having them walk into deep water is easier. It could certainly be more consistent though and I like your idea of them actively avoiding water, maybe even fear it upon touching it.
Just how i think it WOULD work
I dont know why Crytek decided to put archangel on Battle pass where they could've repeated the schofield skins for the other variants
Now they definetly going to sell it on a DLC or whatever
Spitzer, slightly faster cicle than mosin, D R I P
What's a winnie? 
@humble creek Beg to differ, the burnt blood pax skin is barely obstructive and get hits with it no problem. I feel like the only people who'd think skins like Burnt Blood is obstructive are hyper competitive. Also we've had skins like like the pax one before, Spring Chicken and the Zorngeist so this one is no different.
@short silo Regarding your Immolator feedback/suggestion, I honestly think this is one of Crytek's worst changes - reweakening Immolators after buffing them with poison immunity. In my opinion water shouldn't outright kill the Immolator but turn them into a smoldering ashen husk that doesn't explode when shot/pierced but creates a billowing choke cloud that trails from their flash-cooled body.
they added ping limits and high ping matchmaking, realized how stupid that was because high ping is nothing but a disadvantage and everyone crying ping abuse is coping, and then removed it
I honestly didn't notice much difference on EU servers. But yeah automatic region selection for the best avg. of a team would be best IMO.
@tulip cedar Your 1st & 2nd points in your latest Feedback need more attention because those pathing issues are very prevalent and persistent across all maps. Did you write them in #bug-reports-pc ?
@echo monolith if we can’t view all animations in one place we should probably be able to do that there as well, and maybe have the option to equip to some or all variants
@past granite The closest spawns where enemy teams can spawn there are far enough where you should be able to kill a pack of dogs easily before they get into line of sight and you could also just move backwards instead of running at them when you spawn
Yes, honestly, what you’re suggesting actually makes more sense and feels more coherent from a design standpoint.
If water is treated as instantly lethal to Immolators, then it creates bigger inconsistencies elsewhere — especially with rain maps. By that logic, Immolators shouldn’t even exist during heavy rain, which clearly isn’t intended. So your idea of flash-cooling them into a smoldering, non-explosive state is far more elegant and consistent.
Turning them into an ashen husk that no longer explodes, but instead emits a lingering choke-like cloud, fits both thematically and mechanically. It preserves their danger while adding a new interaction rather than a binary “alive or dead” rule.
Honestly, I also think the introduction of water bottles isn’t just about Immolators. It feels more like forward-thinking design, probably in preparation for Inferno-style maps or fire-heavy environments. Having water bottles as a way to temporarily neutralize fire zones, extinguish burning paths, or even throw them at each other to cross fire walls makes a lot of sense.
So yes — your proposal actually solves the inconsistency while keeping Immolators relevant and opening the door to richer environmental mechanics. That direction feels much more intentional than the current implementation.
Is this AI or have you just nailed the cadence?
Just nailed the cadence 
Check my new post #game-ideas message
The way I see it is the water bottle breaking also pierces the skin and that's what makes it specifically lethal
And also it's a game and gameplay comes first rather than what might be more realistic
well donw guys
@oblique stump @odd lintel dudeee i used to live in australia. The servers for DOTA is so dead there in comparison to asian servers whats up with the non-existent aussie gamers frfr
Yeah but trivializing the E part of the PvEvP is making for less dynamic gameplay. Most of the AI is only dangerous if you don't have stamina.
less non-existent aussie gamers more non-existent aussies
FRRRR. Wait how do u use shadowleap anyways isnt that shit loud as hell
Quick map traversal as solo or a full team that all has it, and rotates/repositions without revealing your body. A lot of people try to use it for stealth flanks then get surprised when the enemy team hears them lol
I don't like the trait that much but I see it gets a lot of hate around here, which I think is unjustified
icic i dont usually like shadowleap as well.
also lets you get to high ground or powerful positions that would otherwise take a long time or be risky to get to
Just conduit >:3
the main issue with it is that it doesn't work very often in drawn out fights because the AI tends to be dead
and it obv needs AI to function
I know right, but I swear everyone Aussie is on Asia just because they cant find games on oce which is unfortunate
I'd agree; Shadowleap is only useful to gain tactical ground - but not aggressive pushing or surprise flanking.
I think the activation timer should either be reduced or the health loss while focusing eliminated.
It is already dangerous enough teleporting into Immolators and C. Armoured.
Water bottles are not what trivializes immolators though
There's a plethora of ways to deal with them but most were Loadout based. Water flasks are tenfold more common than the sledgehammer. But making water flasks OHK Immolators is overkill - the pendulum swinging back from the poison immunity.
How does this work?
The post match screen shows 4 kills, Two in match and two after I died and someone died in the same trap twice while I spectated right after. The team details shows only the first two kills, while I was still alive.
What will the game count in the end? What if I leave but someone in the match still dies in my trap?
I know a lot of people were asking for water bucket / bottle world spawns but that was predominantly as burn rates were higher & flares/fuses started to burn downed Hunters. For me this addition (water flasks), after the adjustments to burn rate, was totally unnecessary because chokes were IMO readily available and offered enough time to make a play. If they wanted to add more options for extinguishing allies they could have added something like a Choke Shell for shotguns, that like choke bolts, would have a shorter duration.
Having a water bottle right where you have an immolator is rare, and most meta loadouts already use the powercreep tools spear and penny derringer which trivialize all AI including immolators
And they die from just 4 heavy melees with your gun stock
So no, water bottles killing them doesn't really matter
I've only had the chance to use a water bottle on them like 1-2 times so far
Which is a shame because the death animation from it is cool
even just spear tbh
Diiba with all due respect you often prioritize thinking about the meta bracket gameplay 5+ and not the bell curve 3-4* range.
4 hvy bash attacks is stamina dependent and takes a lot more time than a single grab & splash. Anybody melee attacking a Immo is, without Silent Killer, a dead giveaway and one shot away from losing a bar and being launched into a chaotic ambush. Miss a spear throw or throw to close and you're gonna pay for it. Chokes, Penniger, Spear - these are all Loadout dependent. If you're within a compounds' direct buildings' vacinity you can almost always find a 6 pack of water.
Anyway, it changes soundcue pacing, Loadout resource management, & navigational ease - by making what otherwise was primarily a much more Loadout dependent obstacle, even easier & more efficiently removed by Worldspawned resources.
But yeah the death animation is pretty cool.
lol, I posted the idea on accident empty, just writing it, why would you downvote? :d
Plus it turns the Immolator into the Wicked Witch of the Huntiverse... The burning righteous conviction of religious zealotry transfigured by the Sculptor and the corruption is extinguished by a glass of water.
looked like a troll
nah
you can delete it if it was an accident
so what you think? Pretty good, right?^^
did someone just delete my post in game-ideas?
I had it double for one second, would that delete it automatically?
@signal mural interesting point, you could also go the other way and give it to way more hunters to narrow down the theme a little bit and still give us more options
This just sounds backwards to me, yes I do not think that functionality of the water bottles should be changed just because someone newer to the game is unable to deal with an AI that can be one shot by multiple things or otherwise dealt with in less than 5 seconds and by that logic shouldn't the bottles be there specifically to help those players that are struggling with them? Or do you want them to have a harder time for no reason? You can also just as easily miss the water bottle as a spear. Also just because the bottles spawn around a compound, doesn't mean one is right there when you need to deal with an immolator, if you go out of your way to look for a water bottle to kill an immolator that hasn't spotted you yet instead of just slapping it down in a couple to few seconds then there's other problems
Yeah, it just kinda sucks after years of nearly back to back events. Often "Mythic" Legendary skins get passed over unless they are for that holiday event. The real FOMO sale skins (Fang Shearer, Cardinal Rain, Wayfarer, Year of the Snake) rarely see any play and never get highlighted as bonus point skins.
Seems like such a nothingburger of a thing to focus on when they simply wanted to add new world items to utilize and give them more than one use
And if they were the change it to just weaken the immolator, what's the point, in the time it takes for you to find and throw one and go melee it you could have just meleed it to death either way
Would be about as useful as when they made it so that choke bombs can extinguish the butcher's fire on the hook, sure you could do that, or you could just kill it and never be hit by the fire anyways
Well style & plausiblity. Interesting, deeper interactions, and not the feeling that ilan Immolator ould trip over a water trough and die or face extinction by the rain.
It's not about making lower brackets suffer. It's about keeping the world believable and engaging.
Rain and walking in water don't do anything because the skin stays intact and that's why they only weaken him in deep water and heavy rain, water bottles kill because the shards of glass also pierce the skin, there
yeah maybe there should be some other incentive to pick stuff
Basically immolators in Hunt have like IP53 rating for dust and water resistance or something along those lines
They have charcoaled meat and bone with a supernatural glow of heat radiating from the cracks between their burnt platelets and you're saying the lacerations following a blunt force non-pressurized bottle of water are enough catalyst to allow less than a pint of water into their internal fire & extinguish them.
I'd rather that poisons one shot them again.
Anyway, we don't gotta discuss the "nothing burger" further. I don't think we'll change each other's minds on this one. Good talk either way Diiba. 
Or just no incentive?
Honestly, I would love a "Recruit Random Legendary Hunter" button (and equip "Random selection of favorited skins" when buying gear). The longer we keep moving season to season with incentive skins the more pointless such a feature would seem. But for fans of the game who like collecting the artfully designed skins and don't mind supporting the game by buying the occasional cosmetic - these QoL features would be a big plus IMO.
Yeah random skin for gear/hunters is a must at some point
@small breach How is your KDA from Wellspring? Or without assists?
I noticed that my avg. drops by 0.2 on the Player Profile but I haven't calculated where the discrepancy could be coming from; however I theorize that it isn't factoring the same stats as the KDA we see in our career stats.
I mean the player profile stat says KD, not KDA
diiba is right
if you go to statistics you can see a breakdown of kills, deaths, and assists
the KD is Kills / Deaths
KDA is (Kills + Assists) / Deaths
So when you break even it changes your KD to 1.0?
There's a bug with how it's displayed
@noble thistle Can't say I have experienced that even once so far, if I get spectated I just mention it and continue as normal, if I spectate others the vast majority of the time they are in a position where I have no reason to pursue them or far enough where it won't matter in the time it takes me to get there
Can we finally revert alert tripmines to not instantly deal 25 health as burn damage. I feel like it's just way too big of a punishment for not simply looking below your feet all the time.
The fact that they can still be used with red barrels to instantly burn 25 and then die is just... insane. We nerfed restoration shot so health is even harder to get back. 🥲
Must just be my rotten luck lol, had 3 games in a row like that. Hunt taketh I guess...
FUCKING REDUCE MOB SPAWNS. Why tf did the team increase mob spawns. Literally 4 hives and 3 emulators wtf.
Nah keep it, it's fun
what were they emulating
your mom
#feedback message
literally came here to give the same feedback, its way too overtuned - used to be so much more fun before they increased the NPC spawns
Ngl thz game needs more mob variety, but rn a lot of AI to fight is pretty great :)
@tribal lotus
I understand the logic with your suggestion, but from a balance standpoint it is circumventing a designed downside of custom ammo, which is to limit the ammo supply and economy.
More ai is more fun
Did someone die to mobs? I don’t see any issue with the current number of mobs, often find myself having to go look for mobs to get event points
The thing is, AI amounts supposedly being increased is brought up basically every update
So it should make one wonder, are they really increased?
Or are people missing other factors such as how the game handles spawn budgeting between teams and how if the other teams are dead then the remaining teams get a bigger slice of that budget, causing more AI to spawn
The reason why this falls flat is ammo box
Especially if you have 2 ammo types
Eg berthier with half spritzer half regular ammo gives 10 ammo from a box and you have 18 rounds (9 of each)
Have literally never ran out of ammo with that gun and a single ammo box circumventing the downsides of both spirtzer and long ammo
Well then balance deployable ammobox lol
Not power creep the rest of the game further
:P they would never do such a thing
Ammo box is a mega crutch you dont really need it mkst games but the games you do you are fucked if you dont have it
Tbf a lot of the custom ammo pretty much all the hold f ammo and poison to an extent just sucks as it slows down combat a ton
Honestly most fun fights are the ones without it but its nice to be rewarded if you realise a guy has ammo that can't pen and you play around that and make their life hell
I didnt even realise they increased the amount of mobs had 1 time where there was like 8 grunts stacked on the clue but feels fine with amount of ai there is now they should actually be remotely threatening
It's funny to see how a person, being a moderator in this group, dislikes an objectively correct idea. How can someone who doesn't understand such simple logical relationships between game mechanics be allowed to moderate, lol
Huh?
poor guy
I just don't like encouraging trap playstyles
And I'm allowed to have my own opinions and vote on the suggestions same as you
No matter what position I am in
Weirder to call me out for it tbh
I like the confidence though, "objectively correct"
Sry dog u ain’t real people anymore lol
Well and you asked for c. trap damage stat... Considering that one rarely does significant damage wouldn't it make more sense to just say trap damage all together?
Concertina does quite a bit of damage on deployment
Meh but it ultimately is the poison that really does the work.
Objectively correct tho just trust
I don't want to grind every trap separately... lump em.
Does beetle have ten levels like the others?
All of them are up to 10 I believe
1k Beetle damage is crazy for first level
If I die to a spam team rocking lvl 10 beetle badge I’m going back to Minecraft
👋
The objectively correct idea doesn't seem to be doing so objectively well
Anyone with an opinion that contradicts his is a bot
Therefore it’s doing fine because all the downvotes are bots
I mean at least one of the downvotes is a bot
It’s me I’m the bot
What is even the trap damage achievement???
Pleaseee give us Winky as a limited time purchasable Hunter and my life is yours 😩😭
he just became my favourite recently
Same and unfortunately I missed most the event whenever we had first murder circus. It honestly would sell really good due to it being the circumstances I don’t see why it would be a bad move.
this stuff is being requested for years
some skins will returned slightly changed but never as before
why do you need him?
just looks?
I understand the concept of exclusivity but I’ve played for 7 years and this is one the few events I missed 🥺 I need him cause it honestly is one the best designed gritty hunters and I love clowns. I already have Giggles but Winky is way more sinister.
I feel you, I missed the last one and now I want the fool
I grinded at the end of the event and would have made it but my computer died suddenly
again^^
there should be exceptions for certified collectors who just miss one for whatever reason 😄
I have a strong suspicion we will eventually get some these hunters available again on the concept of them reusing old assets from these events as a filler between new ones. They’re amazing designs be a shame to not reuse them and still generate profits.
yeah, it would take away from the exclusivity but I wouldn't mind that. At some point there are so many hunters, new players probably wouldn't start collecting all anyway. Then it might be better to just have everything available so we can pick and choose a fully kitted hunter how we like.
getting them with the event would still be way cheaper
Not if they were mythic.
Best you'll get is a modified pallet swap kinda thing
Didnt that only happen with headsman cause of visibility complaints?
No, that was a rework of an existing hunter. The old look is gone
They reworked these two into new hunters, but the old ones are still here
Hey guys, I'm playing on Asia. I can't select my region, and my ping is 250. I've never had this before. Has anyone else encountered this?
Never realized they were redone, except headsman obviously cause the colors very different. Almost as if they revamped these to look even better than the originals very nice
Can we get some sort of auto-pump option for the sawblade launcher? On console, constantly stopping movement so you can reach over and press the button is really annoying.
Pretty pissed they gave Tenessee Morgan a yellow bandana instead of his old black one 😕
Story Challenges are a step backwards. Crytek solved the "everybody has the same challenges" problem in a previous update. But with the story challenges being exactly the same for everyone, you run into multiple games back to back of the whole lobby using ranger/pax. If everybody has the same challenges at the same time, there is way less variety of loadouts you see in game, which makes it way less fun
It would be worse if something paid like that was random for everyone
Why?
Because you should be able to know what you are paying for instead of being presented with random challenges which may be extremely easy or extremely annoying
It's already an issue that you cannot see all the challenges before buying it as is and that needs to be fixed
They could still make it be random per person but just make them all visible to you before you buy the premium one. And the free story challenges should definitely be different because literally everybody has access to those
Then what someone might get randomly could affect their purchase decision
It would be better if there were multiple different stories at a time but the fact there's only one free story and one paid story right now makes it kind of a problem
I don't think the challenges would impact the purchase decision, I think the rewards are the more important thing
I hate using scopes but I still bought the story because I want the rewards
"Oh I really want these skins but I rolled the worst imaginable challenges possible, guess I'll skip it for now"
Point is, they need to be a lot more careful when there's real currency involved
I agree that randomizing the challenges was better for the weekly challenges
But story challenges are different
They also want them to be more or less themed around the story challenge itself
I do think maybe they could implement a reroll mechanic or something, or at least have all the challenges be the same for everyone just in a different order
Like terminus damage for the krampus story which unlocks a terminus skin
Good point
Not sure why Krampus likes snipers though
I hope in the future they add more than one story at a time so people can choose what to do instead of everybody being locked in to using rangers lol
If you play with friends just recruit them to help. My trio mates take on all challenges together. We all have different tastes so it usually works out well... unless something like Cho ku no shows up and then there's lots of cursing all around.
I wouldn't be against randomly distributed challenges.
You wouldn't roll 15 random challenges, but there could be a curated pool of 5-7 variants/combos.
Its random which one you roll when you purchase
As they're curated, none should be significantly harder/easier.
I, for one, love the challenges. As It makes me want to use new things.
Hey.
You leave my weapon alone!
Joking aside.
If you rolled a challenge for chu ko nu, someone in your team would help you get it.
Sometimes its fun to run meme loadouts.
Different if youre solo or with randoms I guess. But when you learn how to make these weapons work, you become a better player
Agreed. But I still prefer the regular crossbow.
Well, youre just wrong and boring then 😅🤣
But the best thing to happen to bow-like weapons was Bomblance getting Bolt Thrower & Harpoons...
Bomb Lance will be my weapon of choice for this prestige once I unlock it
And once I get these rat themed krampus ones out the way
One cannot Rat & crunch people with the RxR Hammer
My brother in Christ really complaining about perringer
Its like one of the only 5 balanced oneshot weapons in the game
Is any one else getting dead or partially full lobbies in Duo's? For several months it seems I only get full games every 2-3 queues.
Not at all when looking at the tool slot category alone
It does way too much for being a tool slot item
I don't agree that it shouldn't one shot
But it absolutely should not be as multi purpose/good as it is
Same with spear
Those two tools make almost everything else irrelevant
Kills at 2-3 meters, breaks doors and kills immolators
Its good but its still situational
Situational as in pull out any time you are getting pushed or getting close to an enemy unless you had a shotgun to begin with?
So sometimes multiple times a match?
Spear and perringer make all PVE a breeze, there's no real reason to bring any other tool intended mainly for dealing with PVE than them
While also being strong in PVP
I get that technically it’s strong but I can honestly say I’ve never died to perringer nor have I used it
Hello, i playing with a xbox game pass, my friends is on steam account... how to play with them ?
You can’t. No cross play currently
@trim blaze just wanna point out that the Tide Triology was about land of the dead, we have already done that ;b
That’s fair. But isn’t the land of the dead expansive with mysteries still?
If throwing knives actually had good accuracy I'd take them over the spear but it's so ass including its weak asf damage.
Throwing knives with Surefoot is fun. I think I have killed more Hunters with them than the Spear.
I haven't tried it since surefoot is pricey but I'll check it out
People in the feedback causally suggesting that Uppercut should have more bullets than a Pax, Scottfield, new army and officer lol
Ah yes, I do want to double my ammo reserve for my mosin for 310 HD lol
Surefoot is an insanely good trait. It is worth the investment in every Loadout, the mobility it offers while doing anything else defensive or offensive is a massive advantage - bandaging, stopping bleed/burn, cooking explosives, throwing knives- it honestly is surprising that it isn't a scarce trait. It's expensive enough that, unless you're solo, it doesn't make sense for a lvl 1 (10pt) pick, however it & Physician are my go to picks after surving one match.
Cause the scarce trait mechanic is generally terrible already, death cheat and shadow makes sense but the rest aren’t worth the hassle to keep slots open and try to find them
But yea sure foot is great, I’d accept it being pushed up to 7 trait points tbh
#game-ideas message issue with this is the realism, those doors often did have two sets of handles because they were expected to be operated by several people pushing together, since rolling mechanisms weren’t as precise as modern day they took more effort and if only pushing from one point had a habit of jamming in the mechanism
You underestimate how they make getting bars back easier. More than going to the central compound.
Well currently it is too easy to max a Hunter, one good game & you get free reign of the map and can farm Event Points and XP envelopes and exit with a maxed out Hunter with more ability points available than trait slots to use them on.
I haven't seen Death Cheat since the event started. All the others occur regularly, albeit sometimes one dominates the resupply points & Meathead drops.
I'm happy it's not scarce but I don't think it would change much in the current situation regardless.
Actually I think people massively over exaggerate the issue of people getting bars back, in my experience a massive minority of fights involve constantly getting people back up, I think hunters lose one bar on average per fight
Losing 1 bar puts you at a massive disadvantage, especially when long ammos are involved.
So the complaint about people getting bars back is based on what? Being butthurt that after killing gou they replaced some of the resources they lost fighting you? In what situations are you fighting a Hunter and going “god damn it’s so unfair that they have all there bars”
It’s not that it’s unfair, it’s that you have way less chances of surviving an encounter, which is also very unfun on the long play.
Death has a penalty, but some weapons (long ammo rifles) are abusing of this penalty.
You have way less chance when you both have all the same options?
So the issue is that the best weapons in the game are slightly less best?
It sounds like people want fights to become easier once you’ve pulled ahead, making the game a death spiral. If your team can’t control a body and the other team can manage to get their team mate back up why do you still deserve an advantage having squandered the numerical advantage
It’s absolutely a minor factor in the game which doesn’t need nuked into the ground to begin with, but a vocal group of mid-skill players cry about it like it’s single handedly killing the game
The issue is that the best completely outclasses what not as best. Having a rifle that does more than 125 dmg without actual drawback means that you can easily win any fight even after some time. Hell, even a slight mismanagement against the AI can put you in 1 tap territory against these rifles, more than the rest.
Good ol' "getting long ammo'ed" lol
Sounds more like a long ammo issue than a health bar issue
You don’t say :)
Bigger bullets make bigger holes. Who'd have thunk.
The purpose of these rifles is to be a one tap threat to the torso. Its semi realistic.
They also have very little ammo. My dumdum Springfield has more ammo than most standard longs 😅
But the game is even. You can remove chunks from both sides of the fight with downs. So both teams are equally threatened.
You also have tech to negate this, recovery shots and regen shots.
An abundance of health kits too. Virtually unlimited.
Pistols and rifles are for trades. Not one taps.
Shotguns are for cqc and are lethal within a compound.
Long ammo rifles aren't guaranteed 1 taps. Even the sparks stops at 1hp left.
They each have their place and role.
Having guaranteed 1 tap at long ranges would be an issue, but its not.
Unless your hunter is injured...
In which case,you're now a liability.
Honestly older bullets of the medium and compact rifles gonna fuck you up more than modern bullets of long ammo.
Ofc a +/- situation.
Also regen/recovery shots were made BECAUSE of the inherent imbalance of long ammo.
I'd rather not get shot by any, personally
There are enough situations. I had countless situations when players who were down already 2-3 times still survived and upper body Mosin hit and it's getting worse with medium and compact ammo. There is a point that IS in fact unfair that you downed several players with headshots and it's still not rewarding and in the end you lose the fight because your whole team gets blasted by an Avto while that exact avto is still on full HP after 3 headshots. We had 3x remedy, 3x rampage, 3x relentless plus recovery shots and it was and is still a matter of who can bring the most bars into a fight and not who can land a good hit because in the end you will still lose in the long run. There is a reason why shotguns and fast two-taps became such a meta and it got worse with the shotgun buff.
To clarify, this is a complaint that you are losing fights in which you can’t control dead bodies, you are getting outplayed and trying to blame mechanics rather than yourself, and you are crying loud enough to make crytek make detrimental changes to the game to shut you up.
All that tells us is that your fights last long enough to bring you down to your final bars and the players on both sides are unable to push on a death or hold a body and burn it out.
Thats not a problem with any particular weapon type.
Not the health mechanic itself
On the suggestion about cannibalism in the bayou. This could be a pretty neat theme for an event.
You could have 'looting corpses' convey other, possibly random, bonuses.
Such as a stam shot, regen or even a recovery.
This doesn't mean you dont bring these tools with you, but you are less reliant on them and could bring other toys
It also encourages the pvp
You know there are a thousend situations where you can't control bodies. They are behind covers, they fell down, are being blocked, you need to heal, you are being pushed, dealing with ai and the list goes on. But there is a reason why Crytec nerfed recovery shot and stacking burn traits. And it's not complaining. If they would react because of complaing then we wouldn't have any deranking or rain maps.
For sure it is. You act like that you control every body at every situation and you can always burn. That's literally not how the game works.
meatheads should not be able to agro on you if you are not poisoned a meathead ran from under a bridge and killed my buddy while he was resing me out of nowhere no audio its crazy
So that they become a complete non threat if you have antidote? Nahh
And maybe, just maybe Crytec gave you all the restoration possibilities ambecause of people complaining losing their fights so they needed mor bars that they can throw at their enemies just to shut them up. Have you ever thought about that? We got all the restoration mechanics because of all the complainers in the first place.
Then whats the problem if they've added mechanics to alleviate the effect?
A bit lame that some statistics are collected for years since i started. But some stats are like a month old max.
I did not play this game for over 4k hours and only have 8 uppercut kills lmao
No.
Youre right. You can't control every situation. And that's where the fun is.
Itd be boring if the game was just 3d chess.
If youve somehow managed to lose x chunks during a fight without punishing your opponent. Then its time to retreat, use the health kit at the circus and reset.
Otherwise, they're in the same position if youve managed to down some of them
I just really can't see the problem youre trying to highlight.
Well the primary reason we got it wasn't necessarily because of complaining.
But because the health bar losing mechanic made people extract rather than fighting.
Played the game since Scrapbeak and it was a hot topic for a long time.
So it wasn't a cave in to complaining, if so we'd have it far earlier, it took them a long time to add it.
And apparently Crytek saw it impact the game enough to do it. Before you'd hear a fight & know pretty much 9/10 times they'd never go to you, because they'd be down bars & any medium (one bullet) or long ammo was a oneshot.
More variants could 1tap aswell if you were down a bar.
It just wasn't worth it to risk it. And now we have more ways to regain bars but fire is hella strong, it doesn't lose any damage anymore for example compared to normal ammo.
So i find the losing bar vs regaining bars to be fairly balanced, not perfect, but better.
Ill rephrase my last statement a little.
I think i see what youre trying to say, but dont perceive it as a problem. Rather, I view it as a unique mechanic of this game which makes it appealing.
This exactly. Hunt in ye olden days used to have exactly 2 ways if getting your health back: boss targets and extracting.
In a game where guns can kill you in one shot to the body that aren't even shotguns, having several other avenues of getting health back is extremely important.
If you are dying to people constantly getting back up, thats just a lack of aggression and being too passive.
Goes to say the restoration shots are great consumable options, cause once you've lost a health chunk, people start to play way too passively
I agree that we needed more ways to restore bars, but the ways we got are not good
It should have been some kind of mini banish specifically for restoring bars that can be found in maybe 2-3 spots on the map kinda like a restoration kit and traits wise only peacekeeper where you got a bar back by looting a hunter
Now there's too many ways that are also too accessible
Especially restoration shot, doesn't matter if you down someone since you never know if they had one or not and just got the bar back instantly
Or from relentless
Basically bar restoration should be something that can mostly be only done between fights, not in the middle of one
Unique, doesn't automatically make it good.
The bar gain/loss economy have been a back and forth for years with the core issue that basically only long ammo rifles made it an issue to balance.
But instead of balancing long ammo, we got added so many bells and whistles to the bar system that have just muddled the core design of it all.
It is funny how little impact the restro shot "nerf" has.
You still survive the 125 damage gap unless you get immediately tapped after popping it, which in that case you wouldn't have restored the HP anyways and be dead just the same.
Basically only a slight buff to sparks and Henry which not gonna become meta just because of that lol
Anyone else having connection issues?
My internet is fine, playing from EU. But i can barely enter a game & in it, i get insane packet loss so i can barely move.
I see potential issues on Steam side, but just wanna know if others experience.
Tried to get in now, i got in after 2 minutes, but no packetloss atleast.
I mean 2 min after the game started
Youre right.
But i do currently think its good.
Id actually rather that the likes of the recovery shot were removed.
Boss banish restoration, event med kids etc. Perhaps add something else, npc based. Like brutes have a chance to drop a special medkit or something.
Game breaking bug that doesn't let tons of people even open the game is still unfixed. LMAO
@lapis notch Great news!!! Soul Survivor already doesn't not affect BH/BC MMR :)
Exactly. Than why do people need more bars? You went down and you are down a bar. Adapt the situation and get the banish if necessary or retreat entirely.
It does and always did.
Oh people complained alot. Streamers, especially solo players, were constantly complaining and people demanded it regurarely. It felt that bars were on a bargain before the latest nerf. And this one was needed. They way people got their bars back was unhealthy for the game, not the losing of bars 4-5 years ago.
It got changed a good few years back mate :)
"We have moved to an Open Skill MMR system, and calculations have been adjusted to reduce volatility and address complaints related to de-ranking issues through soul survivor or solo play"
So I was just in a match where I got booted for a crycloud error. Something about the anti cheat. And I brought in my very last homestead. Hadn’t used it all new update and I bring it in that raid. Haven’t been booted one time today and that was the game you booted me??? And I lost my hunted and my last homestead??? This a phenomenal game. What a great feature. Booting me for no reason. I demand I get my homeland back
Amazon Web Service is having issues, thus any game using EAC is having issues
Cool… I want my homestead back
EVERYONE PLZ READ: I can confirm *restarting Hunt & Steam * worked for me. I got confirmation that Amazon Web Services are having issues which is causing Anti-cheat to crash Hunt
TLDR: RESTARTING HUNT & STEAM FIXES THE CRASHES
No it didn't. Stop gaslighting. I tried it myself and you certainly can derank in soul survivor. You are either ignorant here or you want to keep that exploit in the game.
You you should read. "Reduce" doesn't mean "removed". And the change to open skill MMR happened summer last year right before update 2.0, not years back. Just because it takes more time now doesn't change the fact that you can still do it.
No you cannot. Soul survivor does not affect mmr whatsoever
Not really exploitable, as has been stated MMR now takes into account intentional/accidental deranking through things like necro (not as much as issue anymore) and quickplay
There isn't anyway to full remove "deranking" because that's legitimately just how any game with MMR works lol
People can suck and have loss streaks, you want them to be unable to lose MMR?
Stop arguing like a troll, he was trying to help. Things are rarely black or white, next thing you're going to start threatening to block people again. From my memory they did stop Soul Survivor from affecting MMR before the 1896 update, making it years ago. The quote @hot vigil found could, as you pointed out, indicate that with the newer Open Skill MMR system that this is no longer the case and it does once again, but under some supposedly rebalanced system.
@winged skiff while I ́d agree that the black bandana was better, I think they’d rather avoid another case of Huntsman camo. Hence why his face is much more visible now.
"...calculations have been adjusted to reduce volatility AND address complaints related to de-ranking issues through soul survivor..."
I didn't say people didn't complain, i'm talking about the reasoning for restoring healthbars. It negatively impacted the game having only a boss banish to restore a bar during a game.
And only events besides that wasn't great either. People needed ways to get bars back WHILE there were no events. But combination of event + recovery shot might have been a bit overkill. Although i think slowly replenishing the bar vs getting it fully restored is a good middleground.
Do not try to tag the devs unless they are active in the chat
I don't think thats really the case here though, esp. since there plenty other hunters with black masks - heck we still got the totally blacked out Tier 3 hunter with a hood and a balaclava.
@analog crest that's what they're doing, they even brought back the old rewards from the first Post Malone event. Only ones they don't bring back are the mythic skins
Has anyone had a hunt experience where a duo in a party just kills a random teammate? I've heard of one such case. I think this is not such a rare practice
Yeah it happened to one of my regular trios mates when he played with randoms recently. Said he had one really nice round and then one with a teammate he threw what felt like a temper tantrum and tried to kill him multiple times until he just had to put the guy down and extract without him.
Has happened to me once before, you can report on crytek website and theyll investigate it, seeing as the person killed both of us within 30 seconds of the match starting it seemed quite open and shut that he would be banned
Teammates often kill each other. But a duo party with random players is different. Teammates in a party can kill a random mate without reviving them, just for fun. Players were so insistent on adding duos + random? It was just added recently. Why?! It's obviously a bad idea
I did it. I don't think they'll do anything
In my case, mates didn't even kill me. They just didn't revive me
Man I really hope they eventually bring the clown skins back 😩 Winky my beloved. Least some type of revamp like they did the alligator guys
Chum is way creepier.
Yea face is def creepy but I just really like the colors and design of Winky. The long tasseled bells and ruffles are just chefs kiss
@brazen osprey I could see shadow leap being buffed but what you said about it taking the same amount of time to run the distance that you leap is simply not true, especially taking into account factors like stamina, terrain and other obstacles like trees and structures.
@neat cape Your post in #ui-feedback was removed as it wasn't in english, you may repost it once translated. Here's the text from your post:
Details: Dovreste sistemare il metodo nel quale si frugano i cacciatori abbattuti • Non è possibile usare lo stesso tasto per frugare un corpo e/o
prendere l'arma
dell'avversario, dovrebbero essere due tasti diversi, in momenti di tensione questa cosa fa la differenza```
It is exactly true, you can test it in the advanced tutorial space for yourself if you want
again, stamina is different every time (typically you are either starting out without full sprint stamina or you have a stamina shot active which means infinite sprint stamina) and maps are not perfectly flat without obstacles
No, you said my whole statement was wrong, it’s factually not, over flat ground it’s no faster, it’s only faster when you are out of sprint or have big obstacles in your path
You don't run with full stamina in an exact straight line with 0 camera movement or strafing and with 0 obstacles in the way. Even a little bump with weird collision will make running slower.
The point is the perfect running scenario is not feasible to actually happen, but shadow leap will consistently travel at least at the absolute maximum theoretical running speed.
I don't know if there are any straight runs with zero obstacles or camera movement or strafing required that are the length of a shadow leap on any map, but let me know if there are because I am willing to hear you out on that
This is a fairly pointless discussion anyway but I found that sentence pretty misleading.
Straight roads, many through line on compounds, again you can test it in the advanced tutorial space which has a straight road.
you can remap all your keybinds if you want. It literally makes zero difference what side of your character the gun is held on
Yeah seems like a ton of work for little to no gain, it's not like seeing your gun on the right or left while being lefthanded is the same as a colorblind person playing the game or such
One should absolutely have settings to support them to make their experience better and help them differentiate important game aspects, one is just "I want to see my gun on the left side instead"
Not only could they not simply mirror the viewmodels since it wouldn't realistically make sense with the guns suddenly having the bolt on the left side or such, they couldn't even just mirror the animations since you would have to create unique animations for the awkward reloads with the loading port being on the side intended for right handed people etc.
@spare wave What is the feedback though? Or are you just venting about a bad teammates
Isn't it obvious? Or did I misunderstand the purpose of the feedback discussion? This is my feedback, and I want to understand if other players share the sentiment that changing the duo + random doesn't offer anything other than inconvenience. Solo players, despite the challenges, have advantages in perks, while duos are often friends who communicate in Discord and are well-coordinated. Duo + solo doesn't make sense because you'll always be the "guilty party," and it's easy for them to kill you together. I hope the developers will return it as it was before

Return as in removing the ability to add a 3rd as a random? No thanks
It's not the norm to have toxic teammates like that
I don't remember having a single instance since it's addition where I felt like I had the other two teammates ignore me or such when I queued alone
there are way to many of the dumb little red barrels dial it back like 50-75%
What do you mean, seems totally reasonable, no there totally wasn't a 4th one up in the tower as well 
Why did I get ghost pinged
Maybe it was the scam bot
It was an actual person but if they felt like they wanted the message gone and not engage in a discussion after all then it's their business
THIS COMMENT FOR THE WIN LMAO
Fix your game
It still doesn't say that it's impossible. It's harder. Now read what they wrote about bounty clash and MMR. Let's see if you can spot the difference. And stop gaslighting me because I tried and it still works.
And the negative impact about having almost unlimited bars during a fight caused the latest nerf. Just deal with it. The constant complains of players losing their bars and can't manage their heal brought us there. The mechanics were good from the beginning. Now people complain because they can't stack rampage, remedy and relentless anymore and they actually have to be careful again. The most negative impact had the recovery shot for giving an instant restoration. Now you actually have to recover and that was the best change this update.
Then you don't understand basic sentence structure, the "and" splits up the two statements. They adjusted issue Y and addressed issue Z.
Also they talked about it in a live stream where they said it.
Feel free to find it.
Stop. Gaslighting. Me.
Seriously, just stop it right now. I tried it and it works.
Plus the one who doesn't understand are you. Post the news about bounty clash MMR. Do it.
I'm fairly sure soul survivor doesn't affect MMR at all and bounty clash has a separate MMR so only way to derank is to do it in bounty hunt for bounty hunt MMR or do it in clash for clash MMR
I mean, it does, read the rules
It is not gaslighting, I was here years ago when it didn't and it was a contant topic 24/7 and I was here when the devs changed it.
I also remember seeing people make noise and get killed on purpose quite often in soul survivor, haven't seen even one person do it in a long time since the changes
Yes it is. Don't tell it doesn't work when I did it myself. That's gaslighting per definition.
And post the news about bounty clash and MMR. Do it.
Because you haven't seen it means it never happens. Love it.
Well good thing I am not going off of just my experience
Well good thing other people have different experiences in life.
And why are you even discuss this? Don't you want a fair gaming experience or what?
And you have factored in the fact that MMR is adjusted with a delay?
Stop gaslighting me ffs. I know if I played soul survivor only for exact this purpose or not.
And post the news.
And for your information MMR has a delay of one round. I played a little longer soul survivor than that. Like a few hours.
Why are you being so weirdly defensive when someone disagrees with you and call it gaslighting?
And why are you discussing this? My guess is you don't want a fair system for a fair gaming experience.
To my knowledge it have never been confirmed it is only one round :)
Why are you weird at all? Disagreeing with others life experience ist slightly offensive.
I'm just here to clear the misinformation of soul survivor affecting MMR anymore
So you are just trolling, thought as much but thanks for making it obvious
It is one round. Great to teach you something.#
Source :)
And you can stop gaslighting too. I don't care if you are a mod or not. You should go as an example. I know what I did and I know it works. And there is literally not a single word of removing still like they did with bounty clash. But you can post the bounty clash news regarding MMR aswell. I am waiting.
There was a program you know that showed your MMR real time. It changed with one round delay. Thanks for listening.
"Bounty Clash now has its own Matchmaking Rating, distinct from Bounty Hunt’s. This MMR is initially set by copying the player’s Bounty Hunt MMR, then having it adjust accordingly as they play. Kills and deaths in one game mode will not affect your MMR in the other."
← Previous Update (Update 2.3.0.1)Next Update (Update 2.4.0.1)→
← Previous Major Update (Update 2.3)Next Major Update (Update 2.5)→
Update 2.4 was released on the 18th of June 2025.
"We've also made recent changes to our matchmaking rating system. We have moved to an Open Skill MMR system, and calculations have been adjusted to reduce volatility and address complaints related to de-ranking issues through soul survivor or solo play, whether intentional or as a by-product of repeated revives and deaths."
← Previous Update (Update 1.16.2.1)Next Update (Update 2.0)→
← Previous Major Update (Update 1.16)Next Major Update (Update 2.0)→
Update 1.16.2.2 was released on the 12th of July 2024.
Fixed Players queuing for Duos being matched with Trios;
Fixed Legendary hunters not receiving additional trait points...
And still @crystal plume @hot vigil you two people tell me why are you argueing over this? I acuse you that you don't want a fair game. There I said it. I want a fair game, and you?
Literally just to clear your misinformation based takes, don't even know what the original conversation was
Not a single word about removing. It's harder but not impossible.
And yet you don't listen to me. I DID IT MYSELF. IT WORKS.
"Bounty Clash now has its own Matchmaking Rating, distinct from Bounty Hunt’s. This MMR is initially set by copying the player’s Bounty Hunt MMR, then having it adjust accordingly as they play. Kills and deaths in one game mode will not affect your MMR in the other."
And I have no reason to take your word over my experience or others experience that I know also playing soul survivor or what the devs have said, especially with how you are conducting yourself
Spot the difference
And that's the defination of gaslighting.
It's not and I request you move on from throwing that word around so loosely as a defense for disagreeing on something
You disput the experience of other people. That's gaslighting for you.
Than stop it.
So if I meet someone who said they saw an UFO and don't believe them, I am gaslighting them?
Are you trolling?
I am asking a genuine question
I DID IT AND IT WORKS. READ THE WORDS.
Thank for finding it! :)
Yeah and the people who said they saw an UFO is also very convinced and also typing at me in full caps to just take their word, am I gaslighting them for not believing them?
Because that's what you are arguing
"If you don't believe me/my experience, you are gaslighting me"
@crystal plume but with your words does it mean when someone experiences racism and you don't does it mean it doesn't exist? same questioning like you did
Jeez you really try to bring up that here
@crystal plume what you did is a suggestive question
No because I know racism in fact is a real thing that happens everywhere sadly
If deranking was still an issue we would still have endless bickering.
You are literally the first one to bring it up in years.
so why do you believe one and not the other experience?
Like right now?
Because one is based on one person's word and one is based on a bigger amount of people arguing the same thing
Along with other evidence
Because all other experiences points towards other realities
Both are based on persons word.
Your argument is currently entirely based on your word alone with no evidence
That's racism too
You don't believe? read exist racism. this will open your eyes.
fun fact I hear this exactly arguement since 2021. people are not doing that, it's not woth the time, it's not even working. I've heard it all. I was the very first back in 2021 who addressed this issue.
And fun fact you showed no evidence that they removed it from soul survivor either
so I believe my experience more than your words
@hot vigil Don't care about proving anything to the other person at this point anymore but thought you might be curious, here's my pvp rating from my GDPR from my latest soul survivor matches
And here's my pvp rating in other matches, mainly bounty hunt
Weird how consistent the rating stays in soul survivor if it affects MMR right?

Some entries might be from things that don't affect MMR so it doesn't change between every one of them for bounty hunt stats
Oh yeah the big streak where it stays at 3460 seems to be player joined entries, not matchmaking entries
Guess I could filter specifically matchmaking entries to see it even clearer
Soul survivor pvp rating entries specifically when matchmaking
Bounty hunt pvp rating entries specifically when matchmaking
Only reason the soul survivor pvp rating changes is because I played bounty hunt between the times it changed, the times it didn't change I was playing multiple matches in a row grinding achievements
Poggers! Thanks for the facts!
Glad I did the GDPR request, it's handy to check these things for myself instead of having to ask devs and wait for them to check and respond 
I'd @ them with this tbh even if they just call you a liar or say these numbers are made up they will probably know deep down these are the facts (if they don't already) and that's what matters.
I'd @ them myself but they blocked me last time I disagreed with them lmao
It might matter if they weren't trolling/baiting
So I'd rather just leave the numbers here for others to read who are genuinely curious
They will see them too if they check the channel
@modest cypress
The hunting bow currently has 5 skins available for purchase. How is it that not a single one is purchaseable with blood bonds?
Did you check channel rules in the channel's pinned message
If you are making a suggestion in #game-ideas or #feedback keep in mind you need to post it in proper format:
Title: TEXT
Description: TEXT
If you don't the discord bot will automatically delete your message :)
Sniper mains out in force to complain about rain tonight
Ikr?
Like I wouldn't mind rain, no thundershower as a modifier just for more variety.
But only in exchange with cloudy nights where sometimes clouds would roll over the moon making everything darker :V
That's something I hope for if they decide to bring back Serpent Moon. Serpent Moon was the most disappointing weather condition
Fine for an event thematic, but yeah, wouldn't call it a weather condition.
Ans that is proof that it affects the MMR as I said and it just takes longer. So your point is?
That's only your words and with your own words if only one person says it I don't believe it.
@crystal plume but I am asking you specifically why do you argue and why don't you want a fair MMR system?
The one who started trolling was you btw.
No answer is also an answer and it's a strong one 😉
So I assume that you don't want a fair MMR. Got it. 👍
This is the same guy that blocked and called me and a few others gaslighters lol
He calls everyone that doesn’t immediately subscribe to his made up game knowledge a gaslighter
'tis true, here's the conversation if anyone wants it's really funny good read #feedback-discussion message
Oh dear... Deranking is still a thing though. I dabbled in respectful trap play recently. I spectated someone after a match actively searching my traps to kill themselves in them repeatedly. I didn't grasp why at first. Then shortly after another team did the same and the penny dropped 😄 The problem is that these things really do "improve" you experience.
I think trap kill should probably not effect MMR. It's not the type of kill that matters for sbmm anyway.
you can request those off of crytek? or where did you do that?
these numbers are actually really interesting
I wonder if you could look at the changes and figure out how much it changes based on MMR difference
also nice to see that others have the same experience with kicking ass streaks and then ass being kicked streaks
and then calling it a day 😄
am I looking at this right?
what does it show exactly?
well traps can be used skillfully in place of a traditional aim intesive kill. you can use your positioning to force opponents to either rotate into your traps or stick in a bad position for you to shoot them. dunno if they should be able to just rob you of your mmr gain by taking the first option to spite you
true but it's a different kind of skill
not sure if it would improve things but getting rid of the deranking option might be worth it
those guys didnt hesitate
it's probably common
i dont think mmr should ignore tactical and positional skill, it's important in trapless shootouts too
tbf no matter what deranking is gonna be a thing. but yeah there are definetely ways to make it less accessible
yeah but I think when we want fair games we (maybe) kinda mean the typical fps skill we all want to be badass at 😄 flicks, super fast reaction and stuff
or in other words, I think it's better to be outplayed then just flicked to death by a young person with too much time and will 😄
also if I am really good with traps, for example, I would have a bad experience when I try something else. Especially if I am being upranked^^
had like 8+ kills. after death though, so not sure how that works
I have video of someone is interested
Try becoming a mini circus boss by maximising traps by all means necessary. It's kinda fun but more based on logistical skill 😄
fun fact, you actually don't even need a medkit
just a clown costume
and magician in the centre, it's hillarious sometimes. If there is a boss fight that takes ages before they bring it to you, go out farming and look for death cheat
some circuses have 9 world traps
packmule, frontiersman, and the one you can see traps with
= death trap at any supply on the way.
also take barrels
anyway, sry, it's fun though^^
oh, don't forget the piano when they arrive
make bounty clash worth playing the financial reward for playing is dog shit
Depends entirely how well you do
It shouldn't be just free money all the time, if you win and get to loot all the bodies that can easily be like 2k+ hunt dollars
#game-ideas message both should definitely be yellow, a big red bandana over the whole face would make the skin too visible
I'd rather see him go back to the darker tone bandana
Have you played that mode?, with banish 3 kills and loot made 1.3k. maybe if you guys listened to your players rather than focusing Post Malone, and the Port Sulfur band.
I have and I am not a dev
The time and risk invested vs money gained is balanced there in my opinion, you make a lot of money if you win while the match only takes max 15 minutes, if you aren't making money then you aren't winning so increasing rewards wouldn't help you anyways unless you were just given money for free for participating
Nor do I want the mode to become profitable for every person in the lobby as it would just mean more people playing meta loadouts, the mode should've been limited to premade lower tier loadouts to begin with
heres a free thought put in a low eco mode for reg bounty where your entire loadout needs to be under 325 hunt dollars to encourage players to experiment with non meta loadouts
...
Ok, and?
you dont get 2k is what im laying out
How much are you expecting to make? Or has the addition of constant events with event cash registers ruined your expectations for a reasonable amount of hunt dollars?
So because you have one screenshot which I have no idea of what happened in the game such as how many hunters you looted and how many of them gave you hunt dollars or tools/consumables if you were missing those, I'm incorrect in that you can easily make 2k+ when you manage to loot more hunters and haven't expended all your tools and consumables?
Excluding the event cash registers in bounty hunt, looting hunters is way better for money than doing the bounty, so that's the baseline I have for bounty clash
lol your entire thing hinges on a event is going on so its fine we have a mode that doesn't pay anything. what about people that prestige they loose everything every time so all your even dollars and twitch drops ect doesn't mean anything.
heres another banger of value
from 2 sec ago
that 423 is rich baby
like dog your just streight wrong and dont understand what im putting down
That's not my argument though, my argument is that the mode does make enough money if you win and loot the hunters but bounty hunt has skewed what should be considered a normal amount of hunt dollars because of the constant access to event cash registers, and I do not want that to become the baseline for other modes
like all im saying is make it worth extracting with the bounty like just make it 1k for leaving the bountyclash with bounty min man thats it
If I go through my old screenshots from bounty hunt matches the amount of hunt dollars even from matches with like 17 kills and bounty extracted sometimes yielded as little as 861 hunt dollars
yeah but you get paid our for clues and monsters killing boss/ banish
im just saying the wins you getting in bounty clash to outweigh any losses
you can just hemerage money in that mode becuase its all people with 1 shot wounder weapons
I'll just agree to disagree
Now how about the fact that the flaregun seems a little overpowered at the moment? i get the burning part, its just the game and it is a mechanic to reduce stalemates etc. What i don't like about it is that you can burn someone from behind cover, staying hidden, without taking any risks and that paired with burn speed increase it is too punishing in my opinion. You used to have to resort to either finding a lantern or taking a firebomb to go and chuck at the hunter you downed exposing yourself or leaving the downed hunter to go search for said lantern. It was something you had to think about and in a team strategize, now it is instant like seriously some people train this instaburning with the flairgun it think :p Your thoughts?
I still wish for flare pistols not burning hunters, only reason why I don't think people complain about it is bc the community seem to self regulate themselves and choose not to insta burn.
Yeah i suppose so but still i seem to encounter way to many instances where i get shot with the flare pistol before i even hit the ground it just seems a little to meta and i personally miss the old days where there was some thinking involved in burning someone like when the flare gun didn't burn people, i am down for a middle ground option where it would burn of a 50 bar or the ammo for it was reduced i dunno something like that would seem better
Oh yeah, it was by no means an advocation for it being okay lol
yeah nah gotcha no worries haha maybe i'm just nostalgia trippin but i still got some old clips from like just after beta testing when it was just released of me and my friend searching for a lantern while watching the body, looking for the second guy (only duos back then), was a whole other vibe haha
I wish I got lobbies where people choose not to instaburn
All of my lobbies every death sound is accompanied by a flare shooting
Sadly i have to agree haha
Fr 6 is all instaburn the only time it’s not is if they’re in water then you can expect cwire
It has become too much of a thing to do, it has not much to do with discouraging stalemates. Being downed to be revived is not much of a thing anymore which was i think for a lot of people (including myself) a nice addition in the hardcore extraction shooter genre which hunt aims to be. For casual players like myself (casual i mean i enjoy the thrill of the permadeath etc. but i like to have fun too) this just takes all the fun out of it and makes for a rather frustrating experience
Thankfully I have a permanent teammate that is pretty diligent with his chokes but for people playing with randoms I’m sure it’s a lot more frustrating
sure that's true, sadly you only have max 3 choke bombs and they don't refill while the flare gun has 4 shots? (i don't use it hahaha) and it can be refilled i believe? (correct me here if i'm wrong)
Choke is 2 normally or 3 with frontiersman and needs tool boxes. Flare gun is 3 normally or 4 with frontiersman and refills fully from specials ammo boxes
So yeah there’s a lot more potential to burn than to deny burns
That’s pretty much always been the case though
Thanks for clarifiying!
Well there i disagree, normally you had to take a risk to burn someone, find a lantern, chuck a fire bomb etc. now you have to take a risk to go chuck a choke bomb or find a waterbottle now while already being outnumbered at that point. While the other team did not have to leave their cover at all using the flare gun so it seems to be pretty much the other way around right
I am all for a middle ground in this topic though 🙂
I’m just saying there have always been more options to burn people
Even before flare guns lanterns and firebombs were a lot more plentiful than chokes
A lot more consumables have been added in recent years so you used to have firebombs more frequently
But I think that flares, alert traps, and fusees shouldn’t burn
I think having charring happen while the flare happens is fair
But not catch fire
Alert traps dealing so much damage is pain for sure
We’re talking about for bodies
I think the flare rebalance should be remove the catching fire, but if a living entity including hunters walks over it then they get char
So it could combo with smth like sparks against careless hunters
Hmmm, hunt 1896, how about we make it hunt 1897, uhhh crazy updated 🔥
What do you guys think about current situation with consumables, it`s like 80-90% of the time people are running big regen\vitality shot + ammo box + recovery shot, and I personally dislike both regen and recovery shot.
Honestly don't mind the traps too much, it is a long process to deploy and you have to be on the body.
My unbiased take is that it is horrible when a game have a rigid meta where some options just seem so much better than others.
I've been a long time advocate to nuke the deployable ammobox bc it just negates the downside of SO many weapons.
On the other hand, I lost to triple fragbomb spam today and I so damn happy that is rarely the case anymore lol
I`ve seen once full team of beatles, it wasn't fun, i had slow cycle time weapons (conversion + crossbow) so i shoot couple of them and died to others, prior to that taking down 2 trios and getting bounty. It was a bounty clash game.
But i still kinda prefer to see that than recovery shot and regen shots every game with people sitting afk for 30 seconds after every shot and I really like the change with not stackable relentless, remedy and rampage (feel a bit sad for rampage)
Mjaaah, to be fair, my gripes is just that frag is REALLY good and should have been nerfed years ago imo.
Don't like that the game feels so zero impact
is something being done about this jump spam crap? and how are these malakas constantly jumpin with no slowing down?
They already added a mechanic to avoid actual spam jumping where you slow down when doing it too fast
There used to be no limits on it at all, same with crouch spamming
doesnt seem to be working
im watching these box heads constantly spam jump and sprint jump every where at full speed
Because the system prevents spam jumping with no breaks at all, not being able to jump with a small break in between
Since it would be extremely annoying if it did considering there's many spots on the map that require some jumping
@short marsh What's the feedback? It's by design, they added bloom to it so that it cannot be used as a sniper
So you'll have to explain to me why some bullets pass right through the mannequins' heads, and if I take your example, a Rival cartridge would be more accurate than the Nitro.
From my point of view, it's a bullet, not a 16-gauge cartridge, that's loaded into the rifle.
Bc it deviates?
Because as I said they added bloom to nitro to stop it from being a sniper while also being 1 tap weapon up close
Bloom means the bullet has some random accuracy to it, noticeable especially at range
It's not about realism, it's about game balance
@short marsh :)
Okay, I hadn't seen the details of the patches, so basically nitro has become ridiculous compared to drilling
Depends what you mean by ridiculous, because drilling always needs a headshot to 1 tap from full HP with the basic bullets meanwhile nitro with shredder ammo can 1 tap to torso up to like 57 meters
They are different guns for different purposes
Different categories of weapons.
On top of my head, nitro is still 100% accurate up to around 30m
after that the deviaton kicks into a degree where at least headshots becomes RNG
So that's what I'm saying, the nitro is ridiculous at 30 meters, the peep sight is useless, so if it's not even usable at 60 meters, a drill performs better at 145 meters than at 50 meters, or even at 5 meters.
That is by design tho.
Nitro have bad sight within the range it is optimal.
That said, slap shredder on the Nitro and you can 1-tap to the upper/lower chest at 60m :)
Also you can just quickscope with the nitro
I don't use special ammo; I find it takes up too much space and has several drawbacks. The nitro doesn't have much ammo, the bullets drop quickly, and you practically have to pray for a hit ??
Its price is double that of the drilling, with four times more ammo, and it's better balanced.
The nitro has advantages that no other gun has.
I headshot a dude right on the aimpoint from lockbay to the graves tower, I haven't had any RNG issues really.
Well, that is on you then, shredder nitro rips
Nah it's awful lmao
Dunno man
except people don't aim directly at the very centre of the head
if you are just about grazing the edge of the target with where you're aiming or just not dead centre, the rng will steal the hit at a shorter range
Nitro with no aperture would be satanspawn to fight.
As @green moat suggested in the Game Idea chat, having a tarot card that makes monsters aggro certain players sounds cool, but I feel it should be a real tarot card name
Like maybe "Justice", "Death", or "The Hermit"
remove it brooo
Absolutely not
Let me bhop again
Have you tried nitro with devil card its literally that
You just crouch when you want to shoot and you can easily chest people at like 40m with it
while i think bleed trails are a good idea, bleed doesn't really need a buff.
I want the infernal pact bloodless interaction back where bleeding stops by itself after a bit
Title: bow reload bug
Details: the bug where the bow won’t reload another arrow after its been empty and you pick up arrows is still in game sadly. I died today because of this. Hope it gets fixed soon
or just make coagulation a basekit mechanic
Honestly that too
Still extra damage either way for running dumdum
Would at least limit from technically infinite to a little bit
and a more interesting dynamic between statuses.
Fire: Rampup intensity
Poison: Static intensity
Bleed: Rampdown intensity
Yeah
I wonder how fast it should be though, like ideally I wouldn't want any of the guns to kill after hitting someone once just by applying pressure before they can stop the bleed, but with guns like maynard dumdum that would mean only like 1 bleed tick before it should stop
that is the issue, ideally bleed is just a pressure tool but where does the pressure come from if there is no threat of death
Not healing even with regen active until after the bleed stops + a delay before it kicks in, not wanting to lose another bar if the initial hit wasn't enough, still dying if you weren't at full hp, making more noise as you bleed
tru
i think its ok for maynard dumdum to kill tbh cause that capability is kind of its only gimmick after we remove silenced maynard :P
and it's single shot
Perhaps
I'll take any meaningful change that makes custom ammo less annoying at this point
is it also the highest velo medium ammo sniper with hv or is that cent
it's kinda just bleed tbh
maybe fire could be a problem too but it is overshadowed in that by bleed atm and has way more options to play against it
i could see the fire escalation being made more extreme, starting off weaker or taking longer to escalate but being more powerful if it is left to escalate.
Depends which fire, DB is extremely annoying and by design just there to ruin the next fight for the person you're shooting at more than for winning the current fight
@lapis notch are you doing anything else than disliking posts? 🙂
Admins, please review this person above mentioned, no matter how many likes posts have, this guy dislikes everything literally.
I bet he will become that old grumpy man that lives alone and cuts footballs if they get into his yeard
Or you could just let people disagree with you without calling them out for it, besides with just a quick look I could already see at least one suggestion they upvoted
with me?
I don't care my post has 48 like and 1 dislike
just interesting, i reviewed many posts and every single them are disliked by this guy
Doesn't matter either way, we're not going to police people's votes on suggestions, not like the votes matter anyways
just really interested in his opinion. hope he will respond ;d
#feedback message
Indeed it needs a fix ! Bring back the old silencer visors !
I think he just dislikes everything that's put there, regardless of what it is
Trust me you don't wanna interact with that guy unless you have a bucket of popcorn ready
Do you have a problem with people disliking nonsens? Since you are stalking me and my dislikes if you scroll up there is plenty of stuff I liked. It would be nice if you wouldn't tag me with nonsens like this because it's non of your business what I think would be good for this game or not.
I suggest mods to check you because cyber bullying is a serious matter.
What respond do you expect from people you are trying to bully? I am interested in your answer.
Can we talk about the instant-kill power of the bow? there is a reason that at high and low lobbies it is present, and that it is the number 2 played weapon in the game.
A 30m OHK to the chest for a weapon that has a drop of start at 40m is too much, no rifle, other than the nitro can do that at the cost of nearly 1.1k hunt dollars
the bow can insta-kill to an arm with full health from up to 8m, the nitro can't do insta-limb kills at full health, and shotguns can't either
The bow is just a bit too much, and the skill ceiling is too low.
recommend
remove HKO to limbs ie, it can't do 150 damage at 3m to a leg and kill
The drop needs to start at 20m, along with the damage drop off
125 damage max at 30m with 15m doing 140 max damage to the chest
No weapon should be allowed to be a OHK to the chest at 30m or to a limb if the hunter is still at full health.
I can always recommend to put it in #feedback that is where the devs reads posts like these :)
And yeah a lot of people is starting to think bow is doing a little too much for free nowadays.
thanks, I was getting shit on in reddit over this, like i dont mind it being good, I mind that at 7m I just die cause you hit me in the arm, but my sparks to the chest was meaningless
Bow is in a funky spot, its power is very a back and forth of skill level.
In the lowest brackets, the bow dominates because people don't respect it, in higher ones the bow suffer if the player cannot understand to play around the weaknesses, but as soon the player does that it becomes really strong again until you reach the highest bracket where people know how to punish bow, even when you know how to play around its weaknesses.
So you have a lot of different experiences gauging the power of the bow.
idk man, I see it all the time in pure 6* lobbies, and it has become a go to weapon, and I have to add bloodless, its fast, OHK at 25m to the chest, and OHK to the arms at 8m or less, just hold and angle or hide in a bush and it does work
Oh it is still strong in 6 star, just less so.
Just saying if you are a 2.5kda mosin god gamer, bow is not really an issue.
I will give bow that credit, it is a very complicated weapon with a lot of nuance to it.
eh K/D 1.1 sparks main, to me its a low skill weapon, aim, hit, dead, all you need to get right is the distance, so 25m or less, chest hit, gg, even if it doesn't kill the bleed help cover any mistakes
Yeah I do agree with that aspect, just sayin' it ain't all that black and white with it.
I've called for the nerf of the bow for a while too
it more powerful in a lot of ways then a nitro, which is just crazy
Which part of adding perks to loadout is nonsense? Bulying? Really? Thread is called feedback discusssion, so i was just interested in your negative feedback of features that is TOTALLY optional for people. If you want you will tie perks on loadouts, and skip it if you don't... So why it's nonsense, just wanna know
How does it affect you if they add that feature?
I think the main reason why it was the second most played weapons was because of it's frag arrows. Since they are scarce now there are way less crossbows now. I think they are fine as they are.
What exactly from "it's non of your business" was not understandable for you?
I am desclined to acquiesce giving you an answer. You forgot to say "please".
@crisp trellis and for your information: it's bullying when you call mods for checking on people because you want to silence them over their opinion about suggestions. I am not letting you bullying for what I think is good or bad for a game. It's something called freedom of expression. You should google that.
And in general I would appreciate if this kind of behavior won't get a green light on this discord.
the hypocrisy here is too good for me not to call out
this bait is actually crafted like a fine piece of art i gotta respect it
Dito
Anything productive from your side? Or is it just that lousy bait attempt?
I think you all should move on
They should have moved on after your first response yet that person kept going.
umm ok
genuinely no, i've never been good at it. and i am seriously complimenting it, not trying to be rude or anything. there are so many layers
I could already tell by that lousy attempt of yours.
And for you too: it's better to move on.
I’ve seen people burned for so much less than this
This guy is out here rage baiting like it’s his 9-5
Yeah, that's why that other guy started it. Sure.
And what part of "move on" was for you not understandable?
That includes you, you can stop responding to people
Hello everyone! Today I wanted to share a dream I had about the game. I dreamt they added a new item: a rope. I loved that with the rope you could hit basic attacks in an area, and it was useful for hitting enemies in bushes. It also had an energized strong attack—the kind that gets stronger the longer you hold it down. This was a targeted attack. Then there was a perk that allowed you to throw it and strangle enemies, and when you used it, you could run around the victim to keep them strangling. I just loved the dream, and I liked the idea of a rope in a cowboy world. I hope they make my dream come true someday! Since they've already added weapons like katanas and bats, a rope isn't far-fetched at all and fits the era and the game itself. Best regards and blessings!
whip love!
Sounds super goofy
@fair rover about the pax being straight up better than the scottfield-- I noticed that but I think it's because the regular scottfield is on every other free hunter but the pax is never found on free hunters. So you have to pay for the pax but you can easily take the scottfield off of your batch of free hunters and not pay anything for it.
Or you just tell them to stop. I didn't start it and why should I let someone bully me? Explain.
Scottfield has other pros like faster reloading when all rounds are fired or with the spitfire a higher fire rate. It's like comparing Lebel with Mosin. Lebel is the better rifle when it comes to dmg, sway and muzzle velocity but the mosin has Faster reload and higher fire rate plus there is the bayonet variant.
There is also the Scottfield precision which is pretty good and a reason why I don't want a Pax precision.
we're talking specifically about the base variants here though. I used to be a base scottfield defender due to the pro of having a faster empty reload, then I realised it's barely even faster. You can try it yourself (or compare the stats) it's not even that noticeable especially considering that you have to entirely empty the gun.
I think it could get a little something to differentiate them more and give base scottfield some more merit to use
that said, I don't think the scottfield is a significant downgrade. it's still a decent gun.
and some people prefer the feel of it over the pax
Same applies to the Mosin. You have to empty it to have that fast reload. Same as for the Berthier. I haven't checked how much faster it is.
On that I agree. I think a big problem is also that they added all ammo types on both. But at times I prefer the Scottfield over Pax.
But as I know they were also talking about variants and mentioned the Pax true shot.
because the scottfield's base reload is so slow, even with the auto ejection after emptying all its rounds, it's still just comparable to the pax. the reason mosin's and berthier's are so useful are because they don't just cut down the speed of each individual bullet load, but they reload the entire gun instantly which is quite strong in a game like hunt with its clunky guns where full reloads are usually a big time commitment
mainly mosin
I will check the reload later because I am curious now about the difference.
I tested both on shooting range. Scottfield took 8.41 seconds to fully reload, Pax 10.63 seconds. Might there can be small differences but I think saying Scottfield is ~2 seconds faster is realistic. Plus what I noticed Scottfield has a slightly smaller crosshair which makes it slightly more accurate with hipfire and also when using fanning.
And relaoding 5 shots took the Scottfield 11,63 seconds and the Pax almost 10 seconds. Pax is faster realoding single bullets, reloading when empty is Scottfield faster.
Money means nothing in hunt first of all and 80 for a pax and 77 for a scottfield is such a low amount anyways, one good game makes you a couple thousand minimum as long as you run vulture and loot the event registers
Plus free hunter weapons don't mean bad weapons, marathon can spawn on free hunters and is VERY good lol
Bow can also spawn on free hunters and I mean…
Money matters to the majority of players. Not for choices on whether or not you want to take Schofield or Pax though, since both a relatively comparable in price.
It prevents most players from running meta loadouts for long periods of time, but within context of the Schofield and Pax, it makes no difference since the Schofield is $3 cheaper as you said
id love if there were stats for this, or to see them if there are, cause to me it seems like you need to actively burn money for the sake of it for it to actually become a problem in this game
especially with events
I wish they released more data like this to the playerbase, it would be greatly appreciated
Just from my observation though of scouring through forums, Youtube videos, streams, and discussions, the deviation is roughly between 20k to 40k, with thew average around 30k
People with over 100k constitute maybe 30% of the total playerbase, and people with over 1 mil constitute maybe 15%.
Again, caveat is that since there is no official published data, this is based on observable instances from me actively trying to find a definitive answer as opposed to me having the raw data
But as for money consumption, most players also seem to err on the side of having less money and requiring budget loadouts
The 'A Year of Hunt' wrap up was full of misleading stats because that's mostly Clash stuff.
I wasn't basing that off of the short they released
But as for the most popular guns, I believe you are correct
Although I'm not 100% sure, since I see all of those weapons save the Scottfield very consistently in Bounty Hunt too
Yeah, but look at the most disputed compounds... they are all clash locations. The Scottfield has a challenge this event too, but it's a solid choice; still ends up on free Hunters a lot too. Romero, Conversion Pistol, Bow, Scottfield... financially cheap (often free) Loadouts. The only thing that really says Bounty Hunt (IMO) are the Bush-wookie Legendary Hunter picks Reptile & Jesse Buchanan. I thus dub the wrap-up "A Year of Clash".
@signal mural that's a really interesting take on chariot
Having it swap middle open/edges closed is cool
Thanks. I'm not sure if it would resolve the issue some players are having with it but it could be an interesting switch to instigate a Showdown at the only available extraction.
Yeah. I've not run into as many troll teams as I did at the start of the card appearing, but using it to force all teams together would be interesting. May cause issues if a team uses it to camp the middle.
I'm not big on the locked extracts 😅 would prefer if chariot simply made the middle available but it would be useless at its design ao
Yeah, but I thought with a 5 minute timer it sort of favors aggressive action - that or everyone defends their position for 5mins and it just swaps back.
Ja. Not huge on waiting but with hunt seemingly pushing towards more forced engagement could be a viable option towards forcing teams together
Yeah, me neither but I would rather be given a choice to push mid or defend the extraction I'm at for 5mins, than have to run across the entire map, risk middle extract, or wait 5 minutes and then use my own Chariot.
It would also make Chariot more useful in scenarios where two exterior Extractions are right next to each other and you can't block both.
True. Having it revert is the part I'm more interested in. Maybe if we got more than 1 center extract?
Just thinking gulch- if you had a second one on the other side. People would still have the option to wait
Idj
Itk
Omg
IDK
it's just an interesting idea
@red ibex I understand it is a choice to Prestige but I am happy it had an end. I wouldn't be motivated to continue the grind with zero incentive, just let the numbers Prestige number go up every 100,000 Bloodline XP without resetting money & weapon & etc.
Honestly with the new title/avatar/badge system there's a bit of new stuff to grind and there could be new rewards easily for the P100+
Tbh I think we don't need a forced engagement like that since we already have bounty clash for exact this situation. Also it feels like it would go against the spirit of hunt being a sandbox game with such a wide variety how to play the round. Throwing all players on one spot could maybe throw all that out of the window and we have basically longer bounty clash rounds.
For me the middle extraction can go after that event and we move back to 3 extractions without chariot.
Well, the Tarot Cards aren't event specific and I believe were fully accepted into the basic gameplay loop by popular demand after the polls for Web of the Empress.
Additionally, the change to Seasons rather than events will probably mean there's no "vanilla" Hunt anymore, maybe just a day or two of downtime like we experienced from WoE into MC Encore. But that's all stuff coming this year so we can only really theorize based on the frequency and duration of events since the 1896 update.
We have no data if they were fully accepted. It was a general question in the survey as I can remember and no questions about each single card. And that doesn't mean that there can't be changes. Recovery shots and burn traits were also fully accepted. And my side stands. It feels like the sandbox goes out of the window if you push it further. We already have bounty clash.
i certainly remember there were questions/a question regarding what we thought of the individual cards, but i don't remember whether it was to do with balance or actual enjoyment. and for all i know chariot definetely could've been a low ranker, it does seem to be the most or second most controversial card from what i've seen here
Hunt was always a part of tactical event. Changes like this is basically getting tarot card, go to the middle and camp for the right moment and wait for the bounty to come. There is no tactic in this.
something like chariot is always problematic to try to implement because there's no way an opponent of the chariot wielder can really counterplay directly
I can't remember to be honest but I don't think there have been any balance related questions.
yeah maybe, i just remember i had to think hard about my rankings for some particular cards
There is no counterplay and sometimes you can't engage a fight and the only way to success is smart gameplay and trick your opponent to get to the extraction. That's why Hunt was so unique because it was not only a matter of gunning all opponents down. That's why alot of non shooter players played it.
Chariot has been a great addition, being able to force a running team into a fight is worth the occasional troll imo. It’s usually just a few minutes walk to the centre extract uncontested, if people are camping it even better
I believe they said they would tweak them going forward because the use rates and the survey gave some conflicting information, but they had no time between the web survey and this event to implement non-critical changes
We had that round this week when my team was low on bars and the last enemy was sitting in the basement in Stillwater with a shotgun. We had no chance to push him and the only way to win this was waiting till the last five minutes. We didn't wait and of course he triggered chariot when we were at the extraction. He revived his burned out mates and they got there bars back and eliminated us. We have killed everyone but him and the only way of winning was sitting for 30 minutes. That's a rare moment when a player with chariot actually engaged us and it turned out to be like this. A stalemate situation where the team who did the most got nothing at the end and da shotgun camper has won it because of chariot.
There was questions on how much people enjoyed them but not about how balanced people thought they were
That’s where the disconnect game between how much cards were being used and how much people rated them
they could js make it a temporary affect, so the extract unlocks itself automatically after some time. that way it's not used by sniper teams or campers to force extractors to run through them.
but still works for chasing
Off the top of my head devil was the second lowest rated card but like the 3rd most used, which is why they said they’d look into some cards more
Magician was confirmed to be getting a rework since it was the least used and least liked
good, magician frankly sucks
Yeah, but that's why I think the short timer is most relevant. They could even put a cool down timer between uses, like 2 mins. No use after 6 min left mark.
It wouldn't force a conflict any more than it already does, it would just stop having to run to another extract and leave it in the player 's hands to decide.
should be throwable
doesnt it already have a cooldown
I like the idea that chariot blocks an extract to stop runners but idk, messing with extracts will always difficult to make fun and fair without infuriating people
and a no use after certain match time
I am not surprised with Nitro/devil card being broken. I am just surprised that I didn't run into one single player using it this event.
Yes
But not everyone is aware of that
Should be throwable just for the awesome visual of ninja-staring a card
The only time I've seen chariot being used is to by people who actively don't want to fight but still want a chance to kill you before you extract. Unironically if you let a team be able to run tl extract you dont deserve the fight for playing so passive in the first place
oftentimes the bounty will just be ahead and be able to get to extract before you, regardless of how passive you played
5 minutes before it can be used again, but I think some people want the chariot to be a temporary affect rather than a cool-down
unless you were literally mindlessly sprinting towards the bounty carriers without any stopping, looking, listening or self defense against other players which is silly
i think a temporary affect would be better than what we have now
but why not both
I think people don’t like that they can get to extract and need to walk into an obvious ambush to reach another extract
If it was temporary it would give people a chance to chase down bounty carries
I mean thats literally just not true if a team banishes instantly as they spawn next to the boss you can literally run corner to corner on to map unless you get into a fight with the entire lobby
But you still need to take the initiative and attack the bounty carriers
exactly
Unless you are literally just fucking about in the map
Exactly. The ones who go for the boss and do all the work don't need chariot anyway. If people don't play objective aand don't go for the bounty compound why giving something to force people running towards them? If they want a bounty they should go for it. If they only want kills there is bounty clash. No need to mess with the extractions especially when people are getting frustrated after doing all the hard work.
So yea I think temporary locking extracts would be better than swapping
A temporary lock could be used to troll if they had multiple cards and seen the bounty just staying on that extract. Maybe like a 4 minute lock and a 5 minute cooldown on the card
Honestly if your team didn't have enough coordination or Loadout diversity to flush out a shotgun camper then that's a tactical choice to have given him another chance while attempting to extract yourselves. Sounds like dynamic gameplay to me.
sprinting mindlessly and constantly towards the bounty is just as bad as playing passive, and also, you might have been going for the other bounty
I reckon crytek hoped more people would use it to open easier exits but it seems everyone uses it to shut down others rather than open their own exit
Agreed a cooldown will still be required
also roaming bosses banish instantly, so they can be extracted too quick to catch up even if you are sprinting directly towards them.
That's why I am for more double boss maps. And sometimes it's just like that. Most of the time people rather engage where a gunfight occurs instead of heading to the boss lair and the only team who play objective leaves the map with the bounty. They had the choice: the big fight or the bounty.
i be picking big fight any day
but it's still nice to be able to take the big fight then have a chance at having the thrill of the chase without knowing it's a lost cause
The roaming bosses are a bit of a rare occurrence so I reckon chariot should be designed around main targets instead
are they? i get them pretty often.
To spitball, roaming boss appears maybe 1/3 matches, between double boss and event token options, whereas main targets appear 4/3 times per match
Though I guess if you combine roaming and the 17th compound since both are instant banish
It’s more reasonable to factor in
But at the end you made your choice and you went after the fight and not the bounty. If people want a big fight and a bounty there is still bounty clash. It's there for exactly this.
Yeah I think Chariot was Crytek's answer to years of requests for bigger extraction contestment zones.
My team used it once on a solo who Serpent'd a bounty during a large shootout in Mammoth's and we hunted him down. He chose to stand his ground at Grizzly. It was a good & memorable fight. It is fun when used for its intention.
event token is another thing actually. they are pretty much instant as well so they can easily escape even against agressive players.
Yea I came to the same realisation
Never bring it
burn a hp bar
Lose a health chunk
so by that logic, 2/3 matches have an instant bounty option?
Yea they do
so the balance of chariot should definetely consider that then
seeing as that's the majority
Though they are still 1 token rather than 2 per main target
Tbh if chariot gets pushed further then we can remove bounty clash because there would be no point if we fuse both mechanics with an ingame card.
I mean, you can still choose to not engage
bounty clash is basically a quickplay mode, from what i've seen and how i play it it's mainly a warmup or a quick match when you don't have much time.
People still run in clash tbf
yeah but it's pretty hard to be incapable of catching them
Hard if you are forced to bring a bounty across the map.
due to the small map and no instant banish options
I wish we still had single bounty maps. I'm sick of there always being a second target, wild, or 17th compound bounty.
So what’s the outcome we are arriving at here: main targets want chariot to be a temporary effect, but instant banish tokens want chariot to be the current swap effect
that's not what I was eluding to, sorry if it seemed like that. i think the a temporary affect would work for both scenarios tbh
It's perfectly for people who want a big fight without a bounty team extracting.
Very rarely you can get only one target on mammons gulch if it’s raining
it doesn't have to be like a 5 second long but having a reasonably timed ending could add a lot more counterplay options
Ahhhhh
I thought you were going the opposite way
Aight we are in agreement
the issue with the unending affect is that it doesn't have many counterplay options
If people extract there without getting intercepted then it's really on the other players and not a problem of runners.
having a timer just adds another option into the mix that doesn't force running into an obvious ambush as pointed out
which is holding it out and waiting out the timer
Imo chariot shouldn't work if you're already in the extract trying to leave. Outside of that I'm fine with the current mechanic. I just think the idea of temp locking all but the middle is interesting.
Hellborne doesn't spawn in Rain? But then there's still the Circus, no?
Can wait it out or go fight. In theory you're aware you're walking into a fight
But arguably you're able to use boosted sight to aid in the fight or just wait
Exactly
Yea, I’m quite settled on my opinion after this chat, I think chariot should temporarily lock extracts but the effect wares off on its own. It could also open any locked extracts for the same window but tbh id rather they remove locked extracts
The way the rng generates the game decides on the 2nd source of bounty and then wearher, so the weather can cancel the hellborn
i do think it's cool to have 1 or 2 unlocked extracts after it's used though, it adds another option to the team going against it
Having 2 center extracts and 2-3? Edge extracts would be interesting. Having centered locked and edges needing to be not next to each other but open. Idk. Would make chariot more useful than I think it really is rn
+timer
I still think cards should have two functions; right side up & upside down. The Chariot could then just operate as "Unlock the nearest Extraction" / "Lock the nearest Extraction" and make them (the Chariot cards) unusable in the last 5 minutes. Give each Extraction a 1 minute cooldown before they can be manipulated again.
Another problem I have with chariot is the game logic behind it. A coach magically disappearing in the middle of the map feels odd. We can have 3 extractions and one in the middle with an animation like a small steam train or a trolley and on stillwarer a small moving boat and you can fight and stop them and you would still have the chance to intercept since it's in the middle of the map. Make it an option but nothing forced. Very often the two unlocked extractions are on the complete other end of the map anyway. There is really no need to punish or troll them if they can make it there by locking them and force them back.
Sure its rare though that they can kill it instantly and be right next to an extraction point though
The world bosses tend to make a lot of noise when they are dying and them being extremely high risk medium reward so who cares
this actual matchmaking is killing the game on my opinion
Its really not
i cannot play a single match without a difference of 3 stars each player from me
it seemed to me that the boss noises can only be heard within the compound? unless you see people actually shooting them?
Hell borne is extremely loud and you can see the fireballs from halfway across the map
oh my bad i thought you meant lair bosses
Also people tend to shoot rotjaw and the hell borne since they are kinda aids to melee since if you get caught trying to melee them by another team ypu just die
And will hellborne its very easy to lose bars
yeah usually only solos and people who have already stomped the server go for the roams
yeah with hellborne i just shoot him or explode him, with rotjaw it's seriously not even worth it if you dont know without a shadow of a doubt that there's not another player because you are such an open target fighting rotjaw
i have a feeling that triple negative ended up meaning something i didnt want to mean but you will understand
wait no
quadruple negative?
What MMR? Region? Game mode?
Rotjaw is kinda easy to do if you have 2 people and a good melee but without that its a mega risk even with 2 people its kinds risky cause if someone jumps you you will almost certainly die
likely you just get sniped while you're slowly wading through the water with 0 cover
Hellborne needs to be able to spawn on Lawson & DeSalle. I hope he gets more representation when Inferno returns.
wait why do you need 2 people
The thing with the matchmaking is I dont think people realise how close together the stars are in terms of % of playeebase in each tier. Like in my 6 star lobbies I only ever see anyone lower then 6 stars if they are queuing with people who are not 6 star
Basically if she's in a river or whatever 1st person just jumps in the water and walks across about a second after the 1st person goes in 2nd person goes in with a good melee wep and she will only target the 1st person to go in
oh interesting, so the melee person can hit constantly instead of having to strafe the attacks, hit and repeat. sounds handy
do i have that right
Yeah, and the more unbalanced your team construction the more volatile the match making... more variables in Trios, MMR shown in Clash isn't actually representing their Clash MMR... Etc etc
Yeah you dont need gator legs either to do that
its a mess
I dont think bounty clash has mmr based matchmaking
Or if it does its like very loose
for what i know soul survivor is the one without balance
It is supposedly no longer affecting the MMR we see in our profiles. If it uses a separate hidden match making system is unknown to me.
It doesn't take MMR into consideration nor should it affect a player's MMR rating.
this information is new to me
When it first was introduced it used the general MMR but didn't affect it. A lot of people abused this, making Smurf accounts or deranking only to exclusively play in Clash and pad their KDAs and such atrocious things. Anyway, it became an issue and they said that Clash wouldn't be using the same general MMR value, rather its own.
I don't play a lot of Clash and avoid it unless I want to get a weapon damage challenge done ASAP. Anyway, I can pretty confidently say the values you see after a Clash match are players' general MMR ratings from Bounty Hunt. I say this because my ranking went up significantly since the change without playing Clash but when viewing it after a round of Clash, it displayed my current MMR (rather than my previous MMR value when I had last played Clash or a standard 3*-4* median starting point).
This right here is why I hate the chariot. I can pick up a bounty and wait in compound for 30 minutes with no one coming to fight. Finally decide to leave, and as I get near, the extracts get swapped and suddenly I’m in the middle of 2 teams.
My team will usually just track down an axe or sledgehammer. One person goes gator wrasslin’ while the other two sit in cover and monitor darksight/the surroundings. Anything off? Call the third back to land. Pretty rare that we’ve ever had someone who showed up while we fought, and usually they were far enough away that it was easy to the third to regroup and fight
Honestly the guys I play with are just so sick of people playing so passive and then just trying to third party the last fight that if they give us the opportunity to run we just dont even honour them with a fight because people that play like that are just cringe as shit
Chariot I have only ever seen it be used to either after finding one using it to be able to get a closer extract cause you wiped the lobby or to force teams to fight that you let ran away because you were too scared to fight them
Literally played a game where a team didnt want to fight for the entire game after we wiped the other 2 teams, they sat between us and the extract so we just decided to run across the map to leave and just before we got there they used chariot when we got to the extract forcing us to either run to the extract ny the circus in the middle of the map they were camping or run across the entire map, once we got the bounty at the circus we decided to instead of extract where they were camping we ran across the entire map again to extract when they chased us and started shooting at us when we were on the extract after running across the map literally twice first time we saw this team we killed them a few secs before the extraction completed
We literally do not play duos anymore as half or more of literally every lobby at 6 star just sits there ratting using silenced weapons it will be very often when you kill the boss that 5 times will be completely surrounding the boss lair with noone doing anything
In duos you run into way more people who literally do not play the game to extract with a bounty token and literally will sit in a bush with a silenced weapon usually a Maynard or krag or sparks and they will sit there just trying to farm kd its a total rat fest
duos is the worst about it having such high value weapons like krag and maynard get silencers is so annoying all the rats run it
This is such an accurate account of my group that you had me questioning if they changed usernames lol. This is exactly how we treat it. People who earn a fight get a fight. Those who don’t… get left on. Or more accurately, those who lose the privilege of a fight don’t get one.
From some reason, people will sit 100m away and refuse to engage even slightly for 20 minutes, but the moment you decide to leave on them, they decide that the bounty is the most precious thing on earth.
One of my buddies has stopped playing altogether (largely because of the shotgun issues), and my other buddy won’t play duos anymore because of what you described
Duos is just flat out not worth playing tbh its just a mess the shotgun meta i dont really understand unless you mean most people running long ammo rifle along with 2 slot shotguns feel like I see less people doing that now then a few months ago but then again I dunno also we dont have gun runner right now thank fuck
Trios it feels quite rare that people giga rat maybe its less and bigger teams that causes it I dunno
I only play trios now because duos is an experience that can be described as not playing the game people will legitimately camp in a bush in a high traffic area and not give a single shit about the bounty
Also trios you run into less solos which is nice and the ones that you do run into are usually Chads