#feedback-discussion
1 messages · Page 226 of 1
It's not about being scared lmao
Yes it is
It's more akin to not wanting an annoying fly to come back after swatting it once
No you still dont understand
explain it then
I'm just killing time until my internship teams call in 20 minutes
You probably should. Your ability to explain has surpassed their ability to understand a long time ago
I have but you all say skill issue
fair enough. we love meaningless arguments on the internet 
You the one dead and burnt out tho?
I think you're the only one who has said that
Not every time I’ve beaten multiple 3v1 I am just saying full burnt with necro catalyst should be able to res as if you had a bounty token I’ll wait till end game so if you wait with me I guess indie twice
To be fair, I said git gud
Witch correlates to skill issue your so ignorant lack of common sense
What does that add to the game?
Means you won’t camp and you’ll move on to the next place
It’s like puppy guarding
You like that if not but you do it your a hypocrite
You wanna be a hypocrite then go for it
but it means that solos will camp in their death screen for 30 minutes then leave to completely surcumvent the game's permadeath system.
you're just moving the camping somewhere else. not stopping it
Waiting for a body to burn is not camping either way
Yes it is puppy guarding
it's an intended counterplay
So instead of camping you can’t win a gun fight twice
People do it because they have to as an intended game mechanic, you burn to prevent reviving, you wait for the burn to finish to guarantee they won't be able to revive
So back when solo could necro multiple times, people would trap solos instead.
That is just what gonna happen.
People gonna burn you out and then trap your body and you'll still not get up.
Solos are typically matched against players less skilled than them. And you get a free full revive you can pop whenever. You mfers are fine. Just keep ratting if you don't got the skill to compete against teams in a real fight.
False once full burnt i can not
Then either kill them before they can or if you are already dead then it shouldn't matter to you anymore
Well, I mean... you choose to play solo in a game balanced around teams
because you can actually stop that revive by tracking down and killing the bounty carrier. a solo cannot be killed after already being dead [unless burned], so there would be no counterplay to this redskull solo revive.
If you're burning just get up.
You cannot keep up if your far enough the solo will not catch you
Oh then you get insta shot by campers
See you all missing what I’m saying it’s sad
The issue is that they will revive then extract, thus skipping the permadeath thing the whole game is built off of. not to mention solos would be encouraged to just scroll social media after dying
Everyone stands the risk of getting blasted when Necromancer is in play. That's just how it works.
But you get to live cause your teammate got a token
Unjust logic
Like I said you get necro catalyst and it works as if you got res with a token so your down 50hp
Nobody wants you to be able to get a free full revive AND I-Frames so you can pull a 180 crazy headshot. I swear these mfers go up 2mmr ranks when reviving.
You're going in circles here, again, the teammate with a token can be killed and counterplayed. They even have a marker on their location to kill them. You cannot do this with a solo, you would have no way of preventing the revive. With a bounty team, you do. Please actually counter this point instead of responding again with "The solo wouldn't be able to catch up after reviving" because that's not relevant to the point I make.
If you went camping you wouldn’t need to worry about 180 shot
Nah that's cap. "Bro just let them get up and reposition."
You kill a solo you get a second to see no one run away extract
You fight invalidating points that I’ve already hit and then say back at square one only cause you bring it there
what? I don't understand this amalgamation of words
can you use commas maybe? it could be an issue there
You Havnt understood anything
Solos always find reason to complain even when they're feasting LOL. I remember when they had infinite revives and someone in this discord unironically argued the point of just letting them get up. Game in the best health it's been in yet.
This whole argument boils down to two main issues, 1. You don't understand what camping in reality is and 2. You don't understand the amount of risk and effort it takes for a teammate to be able to get that token and come back to revive a person compared to a solo watching their death screen with no risk involved
To quote the scholar known as Blade: "Some MFs are always trying to ice-skate uphill."
I’m not complaining I’m saying make it how it is when a team has a bounty token
This whole convo
Can we get grampa back on his meds?
i like how all the memes posted here just get a cowboy hat slapped on
Can I talk to a person with common sense who understands English
You wont find them looking in a mirror.
is this still about solo redskull necro? That should quite obviously never be a thing, sry to say 😄 if you have a bounty token as the solo maybe but why?
If you mean finding someone else in your bubble, good luck with that
I’m saying with catalyst so you need two traits
I think we should allow solos to redskull revive if they have a bounty on them 
Or catalyst
not even if you have the token, because it can't be stopped. solos could sit for 30 minutes on their death screen and have no counterplay to getting up and extracting. Please don't fuel them with partial-agreement.
You missed the joke.
So you get red skulled and teammate gets bounty and you keep your hunter CAP
they would need the luck that no one takes the token, but it's not really worth contemplating
Same with a solo wanting to wait the time to red skull res
So why is it so hard for it to be contemplated
I'm willing to maybe budge on solos being able to revive from redskull if every time they need to provide video proof of doing a backflip irl so that there's at least some effort involved ||/s||
it would make you next to immortal
Again, fair rules for all, solo should also be able to redskull revive with a bounty token.
No
a solo waiting to red skull res cannot be stopped. A teammate with a massive target on their back, carrying the main objective of the game and marked for all to see, running over to the body to stand still and revive it is very stoppable.
I suggest we go the Bethesda road and demand a one page essay about why the player deserves a redskull revive in that particular situation
Again you only see one part of it
We see the part that people are gonna abuse lol
and if that part of it is gonna suck then it'll be a problem
99% of the time team redskull is just to avoid the sad scenario of leaving your mate behind after a win
Bc it basically reads: Solo Necro Catalyst, you have death cheat.
If I wait till it says 5 min to extract I’m red skull 💀 have necro and I have catalyst I will not get you and I get to extract what are you guys going to on about
No it does not read that
But why the do you deserve to just walk off scott free in a game about perma death!?
Death cheat is for the ones who die a second time
You die but you not only get to keep your loadout but also whatever you found during the match (money, bbs etc.). It's even better than death cheat
Cause catalyst gives a bonus to traits so you need to find a rare trait
yes exactly. you get to extract and suffer no consequences after being killed. something that fundamentally goes against the design of the game, especially seeing as you need to afk for half an hour to do so which is not fun for anyone
False you lose health bar
oh no! the humble trait point:
that you get like 30 of per game now:
Instated full red you lose 50hp just like if you’re your teammate
Okay, so now solos can find two different instances of death cheat
Like
Can you not see the issue with that whatsoever?
Doesn't matter, at no point should solo have death cheat just because
apart from this kind of being out of the question for 99.9% of people. Imagine the camping being exchanged for having to trap the shit out of solos
At this point I am unsure if this is trolling or a lack of processing power...
This how I know you all bad at 3v1 you have to fight so hard
I hate to be that guy but, have we considered that this is bait?
First 
Trap and run away but you trap and burn and camp
Honestly you should be able to trade a token for death cheat. The bounty payout is pretty weak compared to a couple cash registers.
You should be able to purchase death cheat 10points
are u joking this time
Absolutely the fuck not
Bruh I don’t use that trash so yes lmfao
I’m buy death cheat but it’s worth 20 lol
maybe not buy but reliably aquire over 3 ish games imo
by playing the main objective
but you're fine with using a solo death cheat knockoff? what's with that then?
This has to be trolling.
i am starting to believe so
Death cheat isn’t even good or bad your all so in on you have to lose your hunter go against the system let everyone keep there hunter
Someone is not prestiging lol
It’s not death cheat knock off if a solo is willing to wait to res till end game
more longevity, yes, imo. Immortal, hard pass.
And now we have reached the 'Hunt would be better if it were not Hunt'-argument. Let's close this and get back to actually interesting things
so it's fine because it wastes people's time? I don't see how that makes it better.
people have jobs and stuff u know
disadvantaging the people who can't wait 30 minutes for death cheat is not good design @gloomy mantle
Cause if your willing to waste your time camping I’m willing to wait and keep a hunter
It’s never lost cause.
that one really is
Cause you missed the second part where salve skin should be burn proof with catalyst
No it’s not it’ll happen one day when more solos play
no, we saw that part, just that it's also just as bad.
because it effectively does the same thing.
except with teams as well
yea it makes it harder for me as a solo and I still want it implanted
And we don't even want it as teams for teams
Well and I want restoration to be gone. Guess we all want something we can't get. Live with it
Hey @plain sundial , I've removed your post as it's virtually identical to several previous posts you've made, which is feedback spam 😅
kk, all good then.
Hey @remote pasture I've removed your post as it's virtually identical to several previous posts you've made and therefore is feedback spam.
@forest inlet the recent PvP event one of the rewards was a berth riposte skin but crytek did a really bad job of balancing the hunter skins on each team so there was no way it was ever going to win. Crytek hates the berthier riposte
Permadeath cheat removes one of the core Hunt mechanics and it would rather create more stalemates
Beyond useless idea, move on
You basically want blazeborn back, right?
How do people actually feel about the tarot cards? I was kind of surprised that the Community was open to having them remain in the game past the Web of the Empress. It sounds like 'the Devil' is seen as overpowered.
The Devil is fine outside of a few weapons imo. Its effect seems completely abitrary depending on the weapon, like I don't think it has a reason to affect the nitro as much as it does. That interaction can definetely get a nerf.
Me personally, I voted to keep them because I like the general idea of them being in the game. I don't necessarily think their current implementation is perfect.
@fiery hare you mean a lancaster pistol?
I saw Neenoh's video on dual pistols + devil, I too think the card needs removal/nerf.
it barely effects most dualies, what pair was he using specifically
some interactions seem to arbitrarily give more of a spread bonus than others
which i think does need a change
silcenced nagants
Ah yeah, that would clarify why I have seen that multiple times this event.
I voted for them, the tarot cards, to return in some future event but for them to experiment with different cards and effects. They are interesting and some could remain around, but they shouldn't be purchasable and most could use a tweak.
yes! couldnt find the name on my quick research xD
would love one of those in the game.
and it wouldnt be to strong. 2 bullets less then the spitfire, but the other stats a bit better
Neenoh is also a high level player. The majority of the playerbase won't play like he plays
<@&357256267087085568>
Thx
It is funny, we seem to be in full season of people suggesting Muzzleloaded rifles and Vulcanic Pistols again.
Wonder why tho
Volcanic pistol is cool
And shit, like... real bad
I've heard but what are the issues that cant be removed when put into the game?
Well mostly the era Hunt is set in.
It basically fires Derringer strength bullets.
If Hunt was set in 1850's it would be more relevant of weapon.
And the lever-action was not very pratical to use for pistol.
I figured as much, it seemed like a thing mainly done to look cool?
That said, I WISHED that Hunt was set in 1850's
Maybe 1860's
Heck would even settle for 1885
I think the problem with judging a weapon based on what it was like in real life is an inherent flaw with a lot of people's reasoning when it comes to NOT wanting weapons in this game.
Lemat, as an example, wouldn't exist as it was used very sparingly and often blew up. The avtomat as well, shouldn't exist, neither should the bomb lance, etc.
The lemat we have in game isn't even a real model iirc
It's like a weird amalgamation of the old one and the one they use in movies
Avto isn't even an avto in real life either. It was a Canadian gun, the Huot Automatic Rifle, it never even hit production
Yeah
Gameplay over realism fr
Although some realism needs to be maintained for the sake of intuitiveness
Oh for sure
I'm willing to bend the rules of realism for fun, like with games and movies
Bullet drop was fine to add imo but it could've been done in a much more intuitive way. I know they wanted to nerf long ammo with it but I don't think it was the way to nerf long anyway. Better to just nerf it directly.
I'm fine with it being in the game to begin with but it's very unintuitive rn
Although it doesn't bother me too much cause I don't tend to use many guns that suffer from it
Imagine every game was completely grounded in reality
Would kinda suck
and in all honesty, bullet drop you get use to pretty fast in my opinion
I'm only used to the weapons I use a lot, but other weapons my brain activates real physics mode again
Yeah same. I do get use to most weapons now in a couple matches if I haven't used them a whole lot or recently.
though getting use to =/= being good at
Depends on the game, Hunt since day one have had some very consistent "rules" on how it stat weapons.
Ofc there are touches made for balance, but in general most the guns performs based on factors of their real-life counter part.
Yes the past 1-2 years we have seen more breaking of such convention with weapons like 1865 and Maynard, but there is an upper limit of how much you can stretch it before the bubble burst and the illusion break.
I will say it is COMPLETELY valid to not care about such things and just want weapons to be a general gesture to their real life counter-parts and just wanting to go for the "rule of cool", but a lot of the core-crowd was drawn to Hunt due to the authenticity and detail like that.
but a lot of that authenticity hasn't existed for a long time. Like, the idea of most of these guns being catridge isn't realistic
You also get the problem of people wanting new content while having a limited pool of weapons to draw from if you're looking at "only SUPER HYPER REALISM" (despite the fact that half our roster is cap/ball)
Most the guns in-game that have converted to cartridge actually also have real life counter-parts :)
But it feels more believable that people modernize out-dated designs into better ones vs. people using a gun (muzzle-loaded musket) that is at the point of Hunt's timeline is have largely been out-phased 36 years ago.
inb4 "whatabout bows/crossbows?!"
Those are specialized tools for dealing with the infected, once again, believable that a Hunter would outfit themselves with a cheap and silent option to not attract the attention of every monster in the bayou.
Trolling, but with nitro/proper dualis it can become problematic
Some cards just break balance
But since a huge chunk of the playerbase just wants to hipfire 24/7 it gets accepted
until the complains come of how busted it is (gunrunner flashbacks) and gets removed
Again with the ELO stuff, dude, when there is a problem its fine to call it out
But it was already explained to you once
2.5 (solo) isnt a populated bracket, since you would need to find trios outside of the begginner pool that are in the same bracket as you (2.0, 2.5) which is basically hard af, since there arent players
You complain about "unfair matches" but you dont realize what you are asking for
A premade of 2-3* stars (or even lower, if one of them is "high" enough, but whatever, it doesnt matter) that needs to be 2.5 match mmr but outside begginer pool (its even hard to think off)
Nowdays you get out of the beg pool, kill a few people and become 3* instantly solo, by yourself
And you are asking for trios to be put on 2.5, as if they were a chunk of actual playerbase. Whole matches of trios that are somehow not begginners but they match-mmr is 2.5 (how???)
You are asking to be put with literally the worst players possible outside begginers pool. It is simply not populated, despite what you might argue.
A trio that somehow gets teamscore of 2.0/2.5 outside begginer pool, basically impossible unless deranking intentionally (as in very fucking rare, if any, lol) or chronically bad (we all are, but not to that extent). Worse scenario on duos where there is simply less playerbase, which adds even more to your case.
We talked about this already. You want "fair" matches, play on duos or trios, get a bit more of teamscore mmr (3, 3.5 ,4) and then play solo. You have the solution at hand.
Nightime wednesday isnt either "prime time" for hunt, so you know; adds again more icing to the cake of you not-finding-players on your elo.
why do people think It might be bad to be able to drop gear? sometimes someone in my party wants to trade something?
The reason is because it could be used to drop weapons in glitched or invisible spots, then pick up an enemy's weapons and then they have literally no weapons when they get back up.
Sure you can already empty someone's ammo, but that's long and loud and they can still get ammo pretty easily if they get revived.
If it's just dropping consumables I'd be fine with it.
Yeah @wet swan , I'm afraid people love their instant ez win buttons too much.
gen so sad that people dont see an issue with having a one tap, semi auto, get out of jail free card in their loadout next to a long range rifle lmao
Yeah, guns specifically designed for close quarters evisceration shouldn't do their job so that other guns can easily dominate in any range... real shame there.
Nobody is saying shotguns should do zero damage.
Yeah but the OHK kill range for the Auto-4 appears to be his issue, not all shotguns.
the entire concept of Auto-4 is broken. I'm talking about salvegable shotguns, actually
Shotguns under 10M that hit center mass should kill generally. I don't find them unbalanced ATM. Considering the lethality of most the arsenal, if Hunters are dying to OHK shotguns then it would sound like they aren't playing to their Loadouts' strengths or are slow on the trigger.
Why? Besides Nitro and bow (which is basically broken as well), are there any other guns that can one tap?
Crossbow, hand crossbow, many melee weapons, bomb lance, headshot on anything but non-slug shotguns
Yeah the bow outperforms every shotgun on range, RoF for most, & cost efficiency
Plus many range weapons that don't have the OHK at close range, still have highly suppressive ammo types
So all of them are either melee or painfully slow weapons. An equivalent of maybe the Romero. And no, you know very well I'm not talking about headshots. btw I think the hand crossobow one tapping is ridiculous as well
i agree. but for most shotguns it's 13-14 m right now
iirc crown is 13
having a long ammo rifle and then a shotgun in your pocket should not be as easily available as it is
spectre shorty, auto/5 shorty, rival shorty
like what
what
how is obrez gonna benefit you when u got a rifle and a shotgun in ur loadout
how do you not see the problems with having a multiple round shotgun and a rifle in the same loadout
when one of the two can be a 3 slot
An Oberez is a rifle sawn off but still a rifle and a bow is silent, high rof, & farther OHK kill range than an Auto-4
im talking about the scenario when a person runs a long ammo rifle (3 slot) with a 2 slot shotgun being unbalanced
a 2 slot rifle and a 3 slot rifle in a loadout doesn't give anything other than spare ammo
and bow got gutted and is arguably easier to fight against (its less common in these loadouts)
Just because a player spent more money on a spammier Loadout doesn't mean I'm helpless to kill them or make the same Loadout or one nearly as effective or more versatile
So your issue is with Quartermaster & not shotguns?
yeah but if every single team in 5 star match mmr is running the loadout may one say its considered meta and should be nerfed?
yeah you could say that
but like im fine with shotguns and 3 slot rifle but the shotguns being so good even in shorty form is just ugh
- shotguns in general are frustrating to play against
its one thing to get one tapped by a mosin and acknowledge the skill but when you get one tapped into your thorso by a camping shotgun player it just feels frustrating
Then don't over-push if you don't run a shotgun.
yeah overpush when they sit behind a wall and you get one tapped from 20m by a romero
idk man
frustrating gunplay
im fine with them onetapping close range but its hard to say close range is the only viable way to play them anymore lol
idk maybe im overexaggerating it but at my mmr every single death and loss comes to the enemy team having shotguns in their pocket (like geunuenly happeens so often its not even funny)
Romero deals like... 70 damage at 20m.
Okay, maybe 100
Need to adjust for 2.0 numbers
But I will say that the meta rn is demanding shotguns too much.
Just due to the fact of how effective 2-slot shotguns are.
After Twitch drops every MMR sees a lot of expensive stuff being played regardless.
If it's not a shotgun, it's a dolch, or a bow... or whatever - RNG dualies... I've played a lot of Hunt from low 3s to high 5s as solo, duo, & trios. Strange, questionable, & frustrating deaths happen in all forms - if you play Meta then it's to be expected that the increase of OHK rises -or- spamfire weaponry...
Just play what you enjoy and with a little bad luck you might slump down to 4* and enjoy the mix more.
You wont get one tapped by a "romero" by 20m unless they headshot you with an slug, which in that case, you deserve it
At least they dogged you with a 1 shell shotgun, not spam bs
@mild abyss how is your suggestionn not just: Springfield but worse and more expensive?
Tbh I forgot the price of Springfield. Adjusted description.
Also memes
Shotguns, especially shorties, need a nerf for sure. It’s not quartermasters fault that shotguns are overpowered. Quartermaster was great when dual pistols were viable, but the buff they gave shotguns killed the rest of close range
Dual pistols are still viable
And long shotguns + long ammo is a thing too, so it goes both ways
Even without QM, C&K + Uppercut has been a thing for years
Much less problematic though, because it could be engaged at range and have a disadvantage
If we nerf shorties then people will just run full shotguns and obrez drum because that also got overbuffed.
Obrez drum didnt need any sort of buff, it just needed the sway removal
Now sadly its used with QM to boost avto capabilities
i dont think it even needed the sway removal
maybe a little decrease
Yes it needed the sway removal. Obrez variants were trash and underutilized
Next question is this just not just becoming a scopeless Maynard?
@grave wraith sorry, but I don't see how that gonna fix anything as long we have deployable ammo boxes
of course we assume that they're gonna nerf them right because they are
right
Then next issue, rn the most used weapons doesn't really need a whole lot of ammo as they are 1-tappers.
People were fine with 4 shots of pennyringer, so people will be fine with 6 shots of a Romero HC.
Also also, 2-slots shotguns already come with (slightly) less ammo.
MMR mismatching is killing this game. Out of our group of 25 that played the game regularly, there are only a few of us that try to play before the MMR mismatches are so bad. Your numbers are WAY down, new players won't stick around because of it. WHAT IS IT GOING TO TAKE TO GET YOU TO WAKE UP?!! This was an amazing game. You are killing it.
Well issue is more that there is not enough players to support good match making.
Just the downside of a niche game
hence why I leave it vague just how much the reserve ammo is decreased
it would have to strike a line between meaningful and making it useless
Not enough players, simply, as others have stated, both scenarios might happen if you are a vet or if you are "new" to the game: doesnt matter
Ill put myself as an example, im a "low" 6 star at the moment
If I were to play solo vs trios (which I just did)
you encounter scenarios like this
Me being 4.5 alone, trios modifier should apply: despite that, im even playing against trios that are higher rated (5) and sometimes even 5.5 or 6, as if I was playing full trio vs trio
This is not "matchmaking being broken" (as me for example playing against a trio of 5.5 or 6 would be skipping brackets)
There is simply no players my man
Again as I said, medium shotguns already gets less reserver ammo
Devs cannot do anything regarding this, besides bumping ELO for players that shouldnt be there to begin with, which would create more problems, which already is an issue for 6, where the difference is so abysmal you need to learn which of your randoms is a 4* in disguise and who is actually a 6
ik
even less with qm is the idea
As I see it is not gonna fix it and just hurt weapons like Vandal and bomblauncher
fair enough
(which are already niche af)
Eyup, 99% of the time a nerf to QM is a nerf to 2-slots that are fine
I agree
Once again, just nerf the weapons that are the problem
Add rival HC spread to auto4 and watch that shit dissapear
Recoil at this point doesnt even matter cause hipfiring is what is common, it would feel too forced, but idk
And ammo nerfs just splashes the weapons that are already niche or underutilized (rival hc xd)
(2/4 slugs?) (yeah whatever that shi dead)
Ill just assume it, doesnt seem to be a change that will be coming out anytime soon
i forget, when you say this, do you include 2 slot rifles? because if only 2 slot shotguns were nerfed, people would just go 3 slot shotgun + obrez
yea rival really needs more reserve ammo
especially hc
Some more than others, but 2-slot rifles getting MUCH better sway (133->100) and recoil, surely contributed to killing pistols.
Pistols used to have slight edge of 128 sway, which weren't a lot, but it did mean that people choosed either or based on preference.
I can agree that 2 slots being nerfed [rifles and shotguns and bow] and keeping QM as is would be better than what we have right now, although I personally would like to see more viability in 2+2 slot loadouts
and i think it would be hard to make 2 slots balanced and solve the fundamental issues with quartermaster with those nerfs without making those 2+2 loadouts entirely useless
I just thought, it's already been proven that less ammo reserves can hit a small shotgun really hard. Rival HC is the perfect example there
Dunno man, I never feel like I have ammo issues with Rival HC, might be because it just fail to kill with two shots and I get 1-tapped back and die lmao
maybe so, I and everyone else I've talked to have found its ammo difficulties really limiting
Think letting, what ultimately is a very niche playstyle die is not an issue for the overall health for the game.
That was what we did with fragarrow.
Dunno, ammo box gives it 5 shells
Maybe without the ammo box sure
But like... as long you have that option, your consumables should included when needed
we can agree on our hatred for ammo box lol
basically removes an important balancing point for multiple things from the game
And ultimately I dislike balance around low ammo count.
Bc that just add the "oh I guess I was the unlucky one to meet them first while they still had ammo" issue.
That's fair but the idea is more that if you are the first to meet them, you can strategically drain that ammo during your fight
I usually don't wanna gamble if my opponent has good aim or not especially not in shotgun range lol
"gambling whether your opponent has good aim or not" is every single fight in the game. It's all a matter of precisely how good their aim is
If you can't bait their shots at all but they have perfect aim otherwise, there's no way you're winning no matter whether you actively try to bait shots or not
Dunno man, I don't think "strategically drain that ammo" is a good strat.
It's not at the moment because ammo reserves and replenishment are so generous
Just in general vs shotguns where if they shoot they will be in 1-tap range
And there is the side effect of people with qm secondaries being less willing to make use of them, so overall they'd be more encouraged to play into the actual specialisation of their Loadout
Can see it more in context of 50m fights
So the issue is with trying to bait shots without getting one shot killed?
Basically, the fail/success rate is very black/white.
Wheras at longer ranges, you have headshots as smaller chance and various degress of damage.
-All shotguns are way too powerful.
-Shotguns: Same rule as sniper rifles, nothing should one-shot except the head.
-The game isn't niche... between 22k and 32k players every day. That's not what a niche game is...
For a live service, it kinda is.
Long range encounters are either headshot or quick two tap atm
The various degrees of damage are meaningless when recov and regen shot exist
was is always possible to get special ammo from the small special ammo boxes if the type matches? just found out by accident
yes
That is a very fair and valid point, but still, not the die/survive dynamic compared to shotguns.
Especially considering long shots usually have lower overall hit-rate than up-close shotguns
Vandal and bomb launcher, my beloveds
Honestly if it weren't for QM, I probably would never run shorty variants
Or 2 slot stuff
QM also enabled dualies to be more viable in loadouts because they count as a medium slot iirc
People get too tunnel visioned on QM because of high rank players running shotgun + Nagant or something. It's a frequency bias
Well, to be fair and balanced, having CQC be "Oops! All shotguns!" grows old real fast.
I miss being able to bring a pistol or heck, even a CQC rifle like Martini Henry.
Strong shotgun meta kills 1-slot pistols, melee and short/medium range 3-slots.
I don't bring shotguns all the time and I'm doing fine
Nothing says you can't bring a pistol
Shotgun is just a lazy and easy solution to CQC
With pistols you can still move about in and out of cqc without having to swap weapons
Dying endless times in CQC bc everyone is running shotguns is the meta's way of saying I cannot bring shotguns.
Like I don't do it all the time, but it feels like a legit handicap
It had more, but when big rival was nerfed (because it was strong af, either with buck/slug pre desalle and stuff, or even with it came out) the ammo pool was reduced
and it affected the HC more than others
22k players is nothing
If shotguns were unable to OHK long rifles would dominate the meta more than they already do
And no, not "all shotguns" are way too powerful
This is just a big skill issue
Hunt is in the top 100 games on all of steam for daily active users. Considering how many hundreds of thousands of games there are on steam I wouldn’t say that’s nothing and that doesn’t even include people playing on console
Also the peak playercounts don't mean much as they don't reflect the total amount of unique players that played during the day
Hello Diiba, For my information, do you have the statistics for the number of unique players? The maximum number for the last quarter?
No, they rarely share those numbers publicly
Only time I remember was this
From 2021
I think you're wrong, but hey, everyone's entitled to their opinion. The Hunt is still consistently in the top 100 most played games on Steam.
I've been encountering a lot more shotguns than snipers lately, even worse, a sniper rifle and a shotgun together xD
You're right, not all of them are overpowered, but we keep running into the same ones.
Skill issue: I don't really like that answer.. You don't have the right to speak if you're a Average player ? I hope you don't apply that rule to your daily life ^^
If all the unskilled players like you said quit a game, you'll end up being the bad one unless you're in the 1%
Even a 1-star player with a 0.22 KDA can get a lucky kill with certain shotguns; I don't call that skill. But again, everyone's entitled to their opinion.
22k to 36k players for a 12-player max match is more than enough... We should have the choice between a quick match with flexible MMR and a longer match that respects skill levels.
Unlike many other multiplayer games I play, which are really niche with 10 times fewer players than Hunt and are still well-known games like Warhammer 40k and Darktide, yet it works 🙂
Wtf is a medium player?
Also you mention lucky kill with shotguns. Anyone can get a lucky kill with anything.
Darkside is also purely PVE
Too much regularity with shotguns these days.
Average player, sorry.
It's a niche game with a really small community, and the first one that came to mind.
Personally I'd still run them all the time, they would still allow for versatility that other loadouts couldn't, but I don't think reduced qm reserves would kill Vandal or bomb launcher. Vandal is compact ammo, tons of ammo reserve and refills, and bomb launcher has infinite retrievable ammo
Obrez drum would be a problem though. But hopefully they undo the ammo buff to that anyway
@left vortex were you by chance playing in the fog weather condition?
You can get lucky and kill with a thrown hammer, what is your point?
If you gonna make an argument do it right
If you are "lucky" you can hipfire while jumping and get kills with a pistol
The problem is that there are clearly stronger shotguns than others based on a monetary system that doesnt work at all
which is the core of what you complain about
That shotguns are "seen" is true since the earlier days, not sure about what you want to say here
I dont know how you compare a weird battle royale (Hunt) to an entirely PvE game (Darktide) and an strategy game (Warhammer)
Nothing to do regarding one another
Why I dont have a chance to speak if im an average player? I dont get your logic
Ofc you will see shotguns and scopes (among other things) if you climb up on elo, idk what you are talking about
its common sense
It's funny because average players are the majority of the playerbase and the majority of the playerbase is really all that matters in any gane
Literally, lol
Majority of players is what they tend to listen/catter on, like it or not
I really dont get his point
"oh spam shotguns are too strong"
Yes dude we know
Xd
That's why when I see people use people like neenoh as an example I always think about how 90% of the playerbase aren't close to Neenoh's skill level
90% ofc being an arbitrary number to use as an example
Yeah, course
I'm glad Crytek isn't just listening to the top percent of players for the most part
They did and the game was a shitfest with all the solo buffs so streamers could run around farming 4* stars
This event was grindy af, im still somehow "sad" that I didnt get the hunter
Got everything minus the bomb lance (meh) and the hunter skin
(literally always been a thing in top brackets). What shotgun do you see? Specter, C&K, Auto4, Slate, some rivals
I dont know if "lucky kills" are getting in 14m
to be spammed
I hate the auto4 as much as you my man
However claiming that all shotguns are similar its simply dumb
If I get tapped by a romero, dude hit his single shot, props to him
Now we cant compare that to getting spammed at 30m because you got C&K from behind
@left vortex They already increased visibility with fog maps. At that point just leave the map and find a different one.
So we aren’t reading.
English isn't my first language, and I see there are some misunderstandings because we agree on quite a few things.
That's precisely why I'm saying that the average player community should be listened to more, not an elite who just enjoy steamrolling other teams.
I am indeed talking about automatic rifles. The Romero is part of the game, and it doesn't happen to me that often. Otherwise, I'd say bravo to the guy on the other team for managing his fight.
And my main point remains the MMR, which is poorly calculated. Exemple : I have a 0.5 K/D ratio, only luckily killing a high-level 6-star, so I become a 5-star... WTF?
Show match MMR and I will explain to you why you encounter X or Y scenario
English is also not my first tongue (its like the 5th)
Automatic rifles, there is only the avto
I was MMR 3*, I went up to 4*, and only after a few matches did I reach 5*.
And now I don't understand the game at all :/
Semis are things like the borheim match or the cyclone
Your personal MMR tell us little, we dont know what mode you play in, if premade or not, if random or not
There are many factors
And yes PLAYERS are indeed an issue
already sent this screenshot as proof before
Im currently a low 6*, so if I try to play solo vs trios I should be in the 4.5 bracket (when i took this screenshot, today im back at 5 match mmr alone)
However there arent many players at the time, and I can be facing 5, 5.5 or even 6 (match mmr) premades, as if i were playing as a whole trio
This is not "mmr working bad"
There arent enough players to fill in a proper match
I can jump on trios and all the teams will be 6*
but there are some scenarios where players arent there and just puts us against 5.5 (which is normal) or 5 (which shouldnt), despite us being 6
Your individual MMR tell us little about what happened or how that relates to the problem you are complaining about
Yeah true I forgot about that
I play on random teams most of the time.
I win very rarely, I'd say less than 10% of my games.
I say it's not working because I consider myself very average, and the game ranks me between 4* and 5*.
I have friends who play a lot of Bounty Brawls but remain at 3* even though they dominate the lobbies.
I personally encounter a lot of 6-star characters in 3-4 star lobbies who are destroying the map, weird.
Duos, trios, match mmr?
That is where the important stuff lies
TImezone, specially too on EU
Many factors you are just omitting casually
We should have 7 optional region locked servers. Maybe they could even have optional PC/Console crossplay.
I have a K/D ratio below 1
KDA slightly above 1.10
In 3-star games
and now I find myself being labeled a bot against 5-star and 6-star players
Brother
Lets get this outta the way
I didnt ask nor do i care (respecfully) of your KDA
KDA doesnt matter in matchmaking
Do you understand that?
The game does not care if you have 0.90, 1.30, 1.70 or 2
It cares about your own numeric thingy each one of us has (numeric MMR) than then gets through a couple of filters (randoms o premade, gamemodes etc) and then you get put onto x y z lobby
Not we, you. They've increased map visibility with fog in one of the recent patches.
You are playing on europe at 23:20 (london time), so its very probable that you wont find adecuate matches
But seeing as you (again, 0 offense intended) you dont understand MMR, your matches could be perfectly fine and you are just looking at the wrong thing
Trio
During the day when I can, and mainly in the evening
To reflect a person's skill level, a K/D of 1 shows that you play on average against people of your skill level.
No
I find people that have 1.20 KD in high 6* stars, and they have been there since MMR is a thing
That doesnt mean that they are bad, or that im better in any sense
That also doesnt mean they are "average", or that the 3* stars with 1.60 kd is better than them (not by a long shot, lmao)
I am talking about all of them not just fog maps. There is no reason why inside a building should be full of fog and mist. What happened to everyone hating skins that blend in? Well every dark skin is practically invisible in a building.
And I still dont know why you bring KDA. I have put it there several times and like it or not, its how the game works
KDA doesnt matter, it isnt a factor when joining onto lobbies
(at all, literally the game doesnt take it into consideration)
Yes but 1.20 KDA against 3* and 6* does not have the same value, I am unable to maintain it against such players.
The 6* person with a KDA of 1.20 who has been 6* for years is pretty good.
The example concerns me in 1.20 in MMR 3*.
I'm past 5 and 6* MM, I'm collapsing and I'm no longer of any use.
I have never experienced this.
They fixed that issue specifically where there was fog inside the building. I havent had that experience
I'm here to give feedback and I'm just saying that I find this MMR unfair ^^
The first paragraph is exactly what Ive told you twice by now
And if you find yourself being useless in 5* and 6* (which still doesnt tell us much cause there are worlds of difference), its probably (as you say!) because you dont fit just yet on there. Stars dont equal brackets.
There will be a time where you will, or even if you dont never, its irrelevant given the case
It still doesnt matter: the game doesnt care about KDA
You could find this MMR unfair and still have the same match mmr as the other team
so basically arguing against a wall, while this "thing" is working as intended
Censure yourself if you want privacy (i wont search you, I dont care, pinky promise) and send your unfair matches, and lets check for match mmr
The team MMR is fine i agree, but like in my last game, I put one 6-star and two 3-star players on each team.
That's almost 4 players and 8 bots. The difference in gameplay is HUGE.
And of course, it can happen from time to time, but it's literally been happening in 80% of my games for almost 15 days now.
Okay, I'll take screenshots of the next parts that shock me.
You dont get to decide that, it is mathed down that those 6 stars are very low and share a similar teamscore to the other team (that could be 3*, 4* 5* etc)
It can be confusing because MMR changes were done in the past
and you see somebody that is 5* or 6* and you think that they dont belong in your games
but actually they do, there is math behind
Just search for an explanation of how stars (individual stars, for example) dont represent your bracket
Ill use an old Hunt example so it becomes easy to understand
If you were (solo) 5* star, you could be 3.0, 3.5 or 4
Once you reached 4.5, you became 6* star
So, if you were a (solo) 5* star, you could play in 5* star matches, but depending on your match MMR you get paired in different matches
A low 5 star (3.0) will never encounter a high five star (4) unless some mismatches happened (like not enough players due to region, timezone etc)
And again, KDA has NOTHING to do regarding this
The game (for good or for worse) ignores it (im of the one that thinks that they should remove it entirely, as it serves no actual purpose)
Now I dont get how this unites with your complain against auto rifles you said (?
I won't elaborate on this, but for me, no.
It's like saying in CS2 that World Elite can play against Silver I and that it's normal.
And I don't find that fun. Can someone explain it to me? Well, that's just how it is, you don't have a choice.
Okay, no problem, I won't stay on the game like many other players.
I'll remind you that I'm not very good; I'm not asking to have amazing games. But to be relegated to the rank of bot, that doesn't sit well with me.
And I understand that KDA doesn't matter, but after getting destroyed so often, shouldn't we be lowered in rank?
It doesnt sit well with you because you have a big ego
If you are "bad" and getting dogged in the game constantly, its clear as day you dont fit yet in those elos
there is nothing bad about being 3* or 4* etc
Literally nothing at all
You are playing a game, which it is by nature & definition, for ludic purposes (aka, to have fun)
But you are more interesting in colliding to the wall of circlejerking after finding out here you arent as good as you expected
And no, CS2 has numeric numbers that you can easily see and doesnt matchmake similar as Hunt, terrible example
u want more players in hunt but make solo unplayable gj
Simply lack of players, it happens to me too or anybody who is 6* and plays solo
The devs cannot do anything besides bumping certain people onto more ELO for some regions (for the sake of having a match), but they cant invent players just yet
Solo is easier now than ever
Yeah I also dont agree with his statement
You have 37 cards that benefit you
- free catalyst from empress
But I understand, its frustrating in those levels because those players are from your skill level
and they become tilted they cannot stomp on 4*s
But that's completely irrelevant xD
Wanting to have fun isn't an ego thing.
I'd like to contribute to my team from time to time instead of being a burden. But you're set on that.
No matter how much I explain, you're sticking to your opinion.
but you chose to fight trios
That is not what you wanted
You literally said
There's not even 37 cards in the game tho
"I'll remind you that I'm not very good; I'm not asking to have amazing games. But to be relegated to the rank of bot, that doesn't sit well with me"
This is a total ego problem
Bro, its a random number used as an example
It is not literal
its clear as the sky
Not wanting to be worse than a bot is an ego problem for you?
OMG, I understand some of the responses better now ^^
You think you are good, get up in the ranks, you get steamrolled and they put you on "rank of bot" (your words) and that doesnt sit well with you (again, your words)
W-what?
Dude read again
slowly
We cleared for you some misconceptions (that KDA plays a factor, stars dont equal bracket and so on) but you refuse to tell us what the issue is specifically
"mmr doesnt work" yet you share the same teamscore as them
yes playing vs 3 players on discord with mosin dolch is fair vs just me il try arc maybe they can balance a game properly
I don't think I'm good; on the contrary, I'm aware of my shortcomings.
But the MMR clearly disagrees.
Same situation, 6* solo sucks because there isnt enough playerbase
and you are fighting against the same pool, as if you were a whole trio
Only when you are low 6 (4.5)
if they all push me im dead
Ik man
Its life for 6 xd
nothing we can do as players
we can give feedback
i tell crytek yo this is unplayable
my kd went from 2.2 to 1.9
and im an aggresive player
And what will crytek do if that was true
bump more people who arent really 6 into 6, like they already did?
You dont get the core of the problem
There are no players, bro
If you are 6 you cant play with 4* teammscore unless some anomaly happens
fighting 3 5stars as just on solo i will lose but i can have a shot
ye they need to fix this
3.5 stars for example is the lowest as 6 right now
which wasnt true before
That is not broken, you are fluctuating between brackets my guy
You kill, you go up from 3.5 to 4 or 4.5
where the pool becomes problematic
You dont know that, you only know if your teammscore fluctuates, not your actual (numeric) MMR (of course that is indeed your numeric mmr changing, dont get me wrong)
And that "much" becomes problematic for 6* stars particulary
where 1 star difference can make the game put you in the top bracket
despite you being solo
It happens all the time if you play being 5 or 5.5 (matchmmr)
You will get put in the same lobbies as if you were playing full trios
You know that solo is MEANT to be difficult? That's sort of the point? If you don't want to be an underdog, then just play teams??
High KD also indicates overblown playstyle and not a real measurable skill level
but im assuming he doesnt wanna hear that either
"aggresive players" with 2KD, last to enter and first one to ditch teams
MMR and SBMM are inherently flawed and imperfect but nobody has come up with a better system. It'll also never please everyone.
There is no perfect way to measure skill in a game.
No one is claiming that
All im doing is making sure some misunderstandings dont go all the way
"stars = brackets" "KDA MMR" etc
Particularly one where winning or losing isn't black and white
just false
even vs 3 4 stars is difficult this is unplayable man
Hard to keep up with all the convos
You pick to play solo vs trios
Yeah nobody forces you to go against trios
You know you have high match MMR, and because of how it works you will be placed +4.5
you literally chose it
When I do solo I go into duos
randoms is even more unfair you get matched vs premade 6 star teams
only thing u can do is join premade team and stomp randoms
Depends on the bracket you are
If you are 6 all your games will be six either way
idc fighting 6 star randoms
but its 90% premade teams at 6 stars
1/2 randoms dont even voip
That is a random problem, nothing the game devs can fix
if your teammate is from another region and doesnt speak english
or doesnt bother to open chat
nothing you can do
its sucks, yeah
XDDDDDDDDDDDDDDDDDDDDD
See how you dont understand the core problem
We are talking about absence of players
and you think dividing those will make it better
imagine in league of legends queuing solo q and fighting a premade team
brother, it is hard already having to find a lobby
THIS IS THE REASON OF ABSENSE
No? XD
You are comparing this to league, one of the most played games ever (currently ofc)
well you guys are the reason this game is dying actualy
legit defending the mmr in hunt
Good
MMR has nothing to do, your lack of understanding has
and the lack of playerbase also plays a huge factor
@dense ivy Idk if I can talk about it in this channel but thank god you are bringing this up. This has been a thing since knuckle knife came out, leading to misconceptions about people saying that the knuckle knife couldnt OHK hunters in the head
I have like tons of captures about that shi, annoying af bug that was never fixed
@grand canyon I am a bit confused about your game idea, what do you think the Nitro is?
what are people's thoughts on giving terminus more ammo reserve
With the ability to spam a lever action shotgun I don't know if I'd like that.
I don't really see how it could be any worse than crown, which has longer range and no sprint removal
In general I want less ammo not more in Hunt
Rn it is:
Long:
Romero: 13 total
Specter: 15 total
Auto5: 11 total
Medium:
Slate: 12 total
Terminus: 15 total
Rival: 10 total
All these shotguns are listed from highest to lowest damage in their respected category.
Dunno if the system is to make better reaching shotgun (high damage/longer barrel) have less ammo than shorter and lower damage ones.
But then again, that means Auto5 should have more ammo than a Romero which is... yikes
why does the rival have the least ammo
Otherwise it should be base on action style, so breakaction getr most (Romero/Rival) and semi auto gets worst (Auto5).
Rival used to be menace
Early Hunt only had romero, rival and Auto5
I agree in general, but I do think it could be a nice balancing point when it comes to some undertuned/overtuned options
especially if ammo box gets nerfs PWETTY PWEASE
Honestly think Terminus is in a mostly fine spot rn, the biggest issue is that levering got hit back when the post malony banlony show came out.
Going from 4 to 7 trait points means that terminus is now an insane investment to even field.
Think for the 3-slots shotguns balanceI would start with:
Rival: Vertical Recoil 20 -> 15, Cycle time 0.3s -> 0.4s.
Lower recoil is scary due to the faster follow up shot, but it is the shotgun with biggest spread and lowest damage, tho giving it a little more cycle time just to ensure it doesn't become too beastly.
Terminus: Damage 186 -> 190
Slight damage boost, just to make it a tad more consistent, still have worse spread then the Auto5 and the worst recoil of all shotguns. So think it will be fine. Also Slate will still be the highest damage medium barrel shotgun.
Specter: Cycle time 1s -> 1.3s (revert change)
Not much to say, always thought the Specter was a great shotgun, especially after the 2.0 patch. If it falls too hard, I could see it get bumped to 1.2s cycle time.
I know it is weird that I don't wanna touch the Auto5, but no matter how I approach it, if I nerf any aspect in conjuction with my Terminus buffs, it basically gonna be like the current slate/specter situation where one feels strictly better than the other.
Good changes. Specter buff was always baffling to me as well
terminus would kinda just be a worse slate/auto 5 even with these changes
Let’s be real who is using terminus without levering
That’s its identity and everyone knows it
There’s no way to balance it to be useable without levering without making it way too strong with it
i disagree
levering is literally a partial downgrade on it
With slugs 🤔 ?
me 
I just like the sights and the way it feels
not much of a tangible advantage over specter slugs. it just feels better to me
although the specter sights are awful because of that huge lump on its side, almost like how the martini ironside blocks your vision.
so maybe there is a tangible advantage to it
I will remind you that Terminus have the fastest, even faster than Auto5, RoF when you levering it.
Levering was understandably nerfed though, Fast Fingers caught a stray and then that got reverted which was good
and Terminus does have the RoF, it just comes at the cost of movement
It doesnt need more ammo, lol
This. Terminus puts you in a walking animation when you lever, which isnt true for the C&K, making the last vastly superior
Plus better spread, if thats a thing you are worried about
as others said, that's pretty pointless with its reduced range and extreme movement penalty.
Reduced range gets compensated by being the fastest ROF shotgun
it means you spam and potentially do more damage
than any other shotgun
at a range where it one shots, firerate doesnt matter. past that range, crown is often still better because it has a further two tap range as well
plus if you're taking multiple shots to kill, with that movement penalty, you probably aren't winning that anyway.
The enemy is being aimpunched and spammed, what you talking about
at close to medium is still very strong provided you have the traits
Terminus is perfectly fine where its at
we dont need more buffs thank you
Hence why the damage buff, more consistent 2-tapping
Also something FMJ touched upon; remember that aim punch is distance agnostic, levering spamming someone with a terminus at 15m still gonna chain aimpunch them too the sky.
And also also, as I said, in the beginning, biggest issue with the Terminus is that levering got nerfed from 4 points to 7.
that's true, I just don't like something being an invalid option when not combined with another option or trait. The way I see it, bringing it with levering and without levering are effectively two completely different weapons.
All of the contrary, with shotguns whenever you pump the second shot is most important than the OHK
If the case you describe was true, at the time people would be running the specter over the slate because "1m" and superior firerate
Which was simply not the case
uh, well, they do though?
Now that is buffed
wdym?
It is still the shotgun with the biggest mag size too.
"At the time"
yea that's my bad it's 2am
And well, Terminus still 1-tap at 12m, that is the same as rival and auto5.
yeah ig i agree with you both that it's fine as is, I think it's just a personal issue with me regarding weapons being balanced around one specific synergy. but that's clearly not how the game is designed.
Though I don't think the 1 extra bullet really matters seeing as its firerate without levering is low enough that you can't realistically expel it before having time to reload
I mean slugs are pretty busted on any shotgun if you can aim, but I wouldnt run them on terminus lmao
And the point of having poor ammo is because slugs are balanced that way
The reasoning is you have less, pretty much
1 extra bullet you will throw away if you dont have bulletgrubber so why would it matter
we are talking about slugs now?
Werent you talking about how you prefered this over other shotguns cause "iron sights"?
Sure mag-size is one of the lesser attribute that a gun can have, but still one.
But dunno, the Terminus 1-tap the same distance as an auto5 atm, so it ain't all bad.
oh yea, i personally enjoy terminus slugs just cause it feels really cool. wasnt really related to the feedback discussion tho
So... that is my point... why one more extra bullet would matter
If you arent running it properly you will lose it either way
Cause it has a cheap meta weapon with slugs (or without) and was the 2nd better shotgun, so they nerfed ad infinitum (specter was clunky, slate/terminus didnt exist and C&K was the meta)
It was very strong even with buckshot, now its pretty meh
Specter wit lumb on the side what ? Do u mean the alamo ?
Nope, try aiming down sights with the specter. It has a little hump on the left-hand side of the sights that gets in the way
u mean this little bumb ?that is nothing
Yep
The sights are also way too thick and short for me. It's hard to see your opponent or line up a headshot behind them
that is the specter bayonet
skin tartufai
@glad oriole They used to have an exploration mode where you could walk around the map and learn it without being in a competitive dangerous game. I couldn't believe they removed it because I found it valuable.
Ah! That would be so useful! 😩 Yea for me trying to learn it during combat, like that is just not going to happen LOL
Yup, they were called trials and were in the roadmap for desalle (3rd map), but it never came to be
Now we are in the 4th map (mamon gulch) and it doesnt seem like it will come back
It sucks because as you said it was precisely a good way to learn movement or familiarize with the compounds
@muted rain Yea and like sure, there's other things you could do to give people more control over the map selection, like map voting, but I specifically think doing it the way I mentioned, is perfect that it does not impact the PvP at all.
I remember having the trials, can't remember if that was only a specific map and then yea it was removed. I think it needs to be a shooting range.
Yeah, they were on 2 maps (the first 2, stillwater and lawson)
I think (tinfoil moment) that they removed it partially because at the time they were reworking compounds, and sometimes such updates didnt go into the trials themselves
so you could be playing on an non-actualized compounds and suddenly on matches "ah now there is an entrance there" "oh a new window" etc
they just couldnt keep up and moved on to other things, desalle trials were getting moved on and on and on and never came to be (only a placeholder was located)
(im not saying that was the reason they removed it entirely ofc): the devs had other priorities at the time
the challenges were gimmicky but you could learn a lot
Sad that the rewards went into prestige too instead of the bb pool, but whatever, that is another topic
broken ranking on console
**
Hunt is completely broken for a casual player on console. I am the worst hunt player of all time and yet I’m 6 stars and get to meet players with thousands upon thousands of hours of gametime in the bag.
It is absolutely tedious to lose every game without even getting a kill and still being on 6 stars.
Is it because there are few players on console? Release the game on PS+ at least if that’s the case.
Why is it like this? I love the game but the resistance is absolutely enormous.**
I don’t even know how to submit feedback about this, I have no idea how discord works. Could anyone help me contact crytek about this?
@muted rain Ah yea idk I have very limited knowledge on dev stuff, but I would imagine with the maps, you could just duplicate the asset files, before importing them into the game engine? Not 100% sure on that though.
They do have a recent roadmap released as well as a recent survey that was put out, which included questions regarding cross play and how people felt about that. It could have to do with limited player base on console, but if they do cross play, on the positive side, there would be a bigger player base.
I believe crossplay is active right now? People either have a PS logo on their profile or a gamepad symbol, indicating other systems
It’s just so unbelievably frustrating
It makes the game unplayable for me
Cross play as in console to PC and vice versa. Not console to console.
Oh, that would probably make it worse but I guess it would be fine if I could get a proper 2 stars rank at least
Hoping if it's implemented there will be an opt in opt out option, but this is all maybes and hopes at this point I believe.
I just need to meet players in my skill range
Define worse? Cross play would help the issue of possibly suffering from not large enough player base. Now, it might make PvP more challenging, yes, if that's what you mean, but unfortunately, if someone doesn't want to be in lobbies with PC players, then they might just kind of have to deal with low player base. It's pick your battles at that point ya know?
@mild abyss I really like the idea of the muzzleloader and I saw this other muzzleloader with a “swivel” barrel where there are two barrels and when one barrel is shot, you would rotate to the other barrel. I think that this would be interesting as a variant, it would have two shots, but with a VERY lengthy reload.
@gusty vapor looks to me like the hip inaccuracy made the bullet fly between their torso and right arm
Look the impact at the end, it can't be. when i shoot, the space is in the leaf, but the hit is in the dirt behind him, not in leaf
to me it looks like it went through the leaf then hit the dirt. but definetely looks weird
Red dot is the impact.
i also agree that it looks like it went between the torso and the arm
as you move right you can see how low it impacted the dirt behind
If I take your screen, that's the impact, and the screen is before the shot. He jump after the shot, and the shot seems lower
i mean there's some parallax at play here since you move to the right for the background shot but yeah that looks about armpit level. those big frills aren't part of the hitbox. sure your dot is on the body but it's inches away from a gap and it's a rough approximation based on the background smoke which has already started moving compared to foliage that is closer. This looks like a completely feasible miss idk. very unlucky but it happens with hipfire.
@dusky steppe is there not already an FPS limiter on the menu?
no
And it's use more of my GPU than in game
Because crytek thinks: ''ooh, it's a very nice idea to put a entire MAP to render in menu''
if i click in ''career'' for example
it's turn to 40% of gpu
Click the cog wheel, top right.
That’s also not how that works.
But if you click the cog wheel at the top right, and go to the video tab, there is an FPS limiter.
Is that what you're trying to tell me?
Menu
60fps
When i'm start a match
go to the config
and put 144 again
Go to menu
put 60fps again
..
No. You only have to set it once. Just make sure you “apply” it so it saves.
If it ever changes, it might happen after an nvidia update or something but I’ve not experienced that
There’s other options other than 60
There's only one general setting, and you expect me to be constantly switching between them?
No?
Okay figure it out yourself then. Good luck.
their problem is not the lack of an fps limiter at all, they want to limit their fps specifically in the menu without limiting it in a match as well.
It is already limited in the menu 🤦🏼♀️
OOOH YEAH
in 144
because I PLAY in 144
Michael wants a lower fps limit in the menu than in a match, because there is no need to have as much fps in a menu than in a match and the high fps in the menu puts unecessary strain on their computer.
Thanks bro
I'm bad on english
Seriously, it’s already limited to 60 in the menu is what I’m saying.
Are you a magician?
I have uncapped FPS and it’s 60FPS in the menu
Bcause I have basically 6k hours and never see a config like this
I’m sure you’ll figure it out
not mine
Okay if you don’t believe lemme crawl out of bed real quick launch the game to take a screen shot 🤦🏼♀️
I'm not saying it doesn't limit at 60 for you
but it doesn't for us
is there a setting you have enabled that does it?
Idk what to tell ya then, but as soon as someone responds telling me I’m like talking to a door, they can kick rocks.
Not to my knowledge. I’ll show my settings one sec.
I never use an FPS cap because I have it capped in Nvidia control panel.
In a map I get around 230 FPS
well there you go, your nvidia control panel is probably dynamically capping it for you?
Not at 60. It's capped at 238
but perhaps is recognizes certain game menus and caps it lower
The game is capping it at 60 in the menu. If Nvidia capped it at 60, I would not get 230 in a map
I also just tested all of the different window modes and not a single one is going over 60 FPS.
That's not how it works.
Ok. Turned on Vsync and now it's 237
In the menu
That is the only setting that made it go above 60
Mind you, there's many different things that could be going on. They could have free sync, variable refresh rate, g-sync, or whatever else on, that I don't have on, but it's not the game.
I'm like 95% sure of that
@dusky steppe The FPS setting >9000 limits the menu fps to 60
Afaik, the other options do not
Dunno why they went that way though
@sterile sentinel Bro you have spitzer, why do you want fmj?
because FMJ can 1 tap a downed hunter
and is less restrictive with ammo reserve
not a spitzer fan personally
I suppose, I've never liked spitzer either
Spitzer is good but like idk the downsides arent worth it for me
I like FMJ cuz of the increased damage through walls
makes it more consistent
That's fair and makes sense due to Crytek decreasing the penetration damage
then don't use lebel
well if I want long ammo FMJ on a rifle my only options are Krag and Mako unless I wanna run a single shot like Martini/Sparks but thats kinda a different category of long ammo rifles
I just wanna see FMJ branch out to some of the other Long Ammo repeaters for the sake of loadout diversity
I suggest lebel cuz it has a high base velocity so I can see FMJ being a great pick on that gun instead of being a niche pick that no one uses
FMJ has already been made a valid pick on long because it allows you to deal 125 damage through a wall on some long guns.
You could use mako or krag but martini henry ironside is also an option.
I don't think it would increase loadout diversity, I think it would do the opposite, because it would just mean everyone who wants long FMJ would run the Lebel instead of having a choice between other long fmj guns.
another issue is precisely that it would be such a great pick. Nobody wants to get shot with that huge amount of ammo capacity with extreme penetration and damage and still some of the best velocity in the game
@modest shale hunt used to have a leaderboard and all it really did was make everything toxic
stuck this page cannot ESC or click on ESC
V based. Tbh I get why people are mixed on these being added… to them it likely seems like a useless addition…but i think they could be really unique, something for broke ass players, and honestly funny af.
Some guy using avto getting taken out by something like this would just be comedy gold.
Thank you! It was the middle of the night and didn't think to test the actual FPS cap.
@fading osprey #feedback message instantly fix it is a bit of an exaggeration, it was busted for like a month or two
They fixed the eternal perk in a month. This is the second time this problem has persisted.
Yeah but i feel like ranked would give you smth to work for instead of the mmr which is really easy to get stars now
Hi! Does anyone know if the Bloodshed Bileweavers skins are permanently exclusive, with no chance of returning?
I wasn’t able to redeem the Stage 1 skin, and I can’t believe it’s already unavailable... especially since the event isn’t even over yet!
I'm fairly sure MMR was just something they gave to be more transparent with matchmaking. It's why they even took away seeing our current MMR and only allow us to see what it was during the match.
yeah but pretty much what im saying with a ranked mode is js like give it a more comp edge and give players something more to work for if that makes sense
I get ya, but I don't really think that's healthy for the game. For one it will just split the game further and then two it just makes the community more toxic than it needs to be. There is the player expression addition that crytek has on their roadmap which is an alternative I think.
yeah the toxicity it makes sense its js smth i would like because i'm a big fan of comp in games like ranked and it makes it much more enjoyable
There is no "comp" edge in this game, on EU everyone is already treating the matches as it were life-death scenarios IRL
Besides you cant make a competitive game due to many factors (client sided registration, lack of proper matchmaking, balancing etc), plus it would divide the playerbase even more
That removing the obvious, that a new gamemode would need to be created because the bounty itself isnt an incentive on higher brackets, but rather the pvp itself (or the kills you can potentially get)
Nobody gives a single F about the clues, the bounty or the money, as everyone is already rich on that ELOs. Even after wiping the lobby is not rare at all to see your teammates ignoring wild targets and just extracting
adding more people when the servers shit the bed every 3 games doesnt seem like a great idea
@dusky steppe i'm pretty sure it's limited to 60, no?
Use this option:
but i dont want to uncap my fps
that's the only way right now
@iron trench You do know the only thing Lightfoot removes for audio is just mantling, climbing ladders, dropping from any height that doesn't cause damage, and making sound of walking through cans and broken glass silent right? You can still hear walking, sprinting, and crouchwalking which is what you mostly do.
Surefoot is much more broken that lightfoot but I dont see enough people talking about that
Lightfoot on 2025 is just an skill issue, tbh
I could understand when it granted silent bhops, or where solos could true stealth crouch*
but not now, lol
surefoot gotta get removed ong
This. U can suggest it if you haven't already btw :)
I definitely agree surefoot is really busted, but I really want them to try and nerf some of the items that are so problematic because of bleed like frag ammo.
They just made it scarce
You’re correct, but apparently some people don’t cap their FPS in Nvidia Control Panel 🤷🏼♀️
id be fine with surefoot if it just let you sprint at reduced speed with primed tools/consumables
maybe overcomplicating tho
That doesn't necessarily fix the issue if there is a time where you will have to deal with it. Also the possibility of the devs rotating it back into being buyable.
I wouldn't think that's overcomplicating it, but would definitely have to specify that in the description of the trait.
c'mon, give me one fun idea 😛
what do you mean exactly? Is there a way to cap it in the options and cap it via the control panel in the menu separately or something?
I love surefoot. Makes me feel like a ninja with throwing knives.
sure but you gotta recognize that it's not good for the game as a whole
That is not problematic, its the mobility (which I like, doesn mean it isnt broken/busted) on fights, "charguing" OHK lances as you run, trivializes explosives usage etc
Its like saying long ammo isnt problematic because I enjoy quickswapping specter with sparks pistol. Like that is not an issue with long ammo (same scenario with "oh but I love throwing knives") but rather what you can actually do with the perk seriously
@tranquil vapor totally agree. HUD exploiters should be permabanned as stated in the ToS & EULA. However there you seem em. Prestige 100 with thousand of hours on steam while playing Hunt. What a coincidence! 🙂
It's not really the easiest thing to detect. Even if software is all detected, people can attach something to their screen or have something built into their monitor
I think it's fine.
Why
Never had a problem with it.
surefoot is strong but there are still an insane amount of people i meet that never even buy it because to them "much better" traits exist
if they nerfed it i rather they pick a specific thing you cant sprint while doing instead of something dumb like reduced movement
id stop buying surefoot entirely though tbh if it let me sprint with tool throwables by default
Well yes. If you cap your FPS in Nvidia control panel, and use that as your global setting, there is no reason to cap the FPS in game. So leaving the cap in game at >9000, you FPS will still be limited by the control panel so you're FPS won't actually be at >9000, but that option limits the FPS to 60 in the lobby apparently. The only thing you need for the cap for Nvidia control panel, is knowing what your monitors framerate is and having a gpu that can keep up with whatever frame cap you're setting it at.
@flat sandal For example, my monitor's frame rate is 240hz, so I cap it in control panel at 237 frames.
Yeah I dont care. They are cheating and the game itself tells you so.
Their problem if they cannot detect it. This is like making wallhack legal because its "hard to detect" as an excuse. No.
You cannot use any 3rd party software to gain any sort of advantage, that is not a justification
I would have to disagree with that. I had someone literally jog around a crate right in front of me and shoot me in the face because I never heard them and I just got myself some nice sennheisers 
okay got it thx, never messed much with the nvidia settings. allways had some side effects so far
Side effects?
yeah like, weird stuff happened elsewhere after. not sure, never really looked into it and it's a while ago 😄 put me off but I will try this some time
Whether you care or not its irrelevant. Its a violation of the game code, like it or not. When you hit "accept" you "accept" a live service scenario with certain conditions and agreements. You are violating the agreement, which is stated that can lead to a permaban (as it should). This is nothing "new" or Hunt specific, many online games (and live services) have similar conditions. The fact that it hasnt splashed your way and hence you dont care (while in reality, it is a huge issue that exploiters abuse) only speaks volumes about what you do not know.
i just cap my fps at 90, my screen and stuff goes higher but idk if thats a bad thing or not lol
If anything, just leave everything default and only change FPS cap. Idk what gpu you are running though so if you have like a 2070 or something and trying to run 240hz monitor to it's full capacity, not entirely sure how well that would go.
Depends if the little gain in performance is worth the energy costs, don't think it is
it's a 12gb 3080. capping it to refresh rate of 144hz, not sure about ingame setting but I usually don't hit 144 frames
but even if your monitor has high hz, doesn't necessarily mean you have to use it too. If your monitors cap for example is 144hz, you could try capping at 141 fps or even lower. You can always go lower, just not higher.
seems all good though usually
I just want an oled for hunt, that must look so much better
Lightfoot only applies if there was some sort of "sound trap" (broken glass, haging bottles, chains etc) in designated locations that are prefixed
it's okay if you don't get full 144 frames because of a gpu the only thing that might happen is screen tearing or stuttering so that's why I was suggesting going lower if you needed. Too much variation if frame rates can cause instability.
In 2025 its a pretty niche perk that is expensive for what it does and not many people run it, unlike lets say, surefoot or witness which are strong
That cannot be true? So is it bugged? Because I can confirm I've had multiple occasions where someone's steps don't make a sound on the surface.
It is literally what lightfoot does
It is not bugged
If you didnt hear the guy its an audio issue, a sound bug in that case, not related to lightfoot
I'm not doubting what you're saying, but I'm thinking it also must change how they sound on surfaces as well, not just glass or something
Or ladders
Yeah, it makes climbing ladders silent easily
it seems to be bugged sometimes and for a while now, not sure if thats still true
That can be done without the perk too, albeit much slower
hence why it doesnt see actual use on higher elos
Nah I generally hear people crouch walking let alone jogging
It does not change sound of surface. Is a guy is running on wood you will hear him the same
The only thing that can trick you is managing distances since prefixed sound traps will become much more quieter
thats it
I think it shouldn't, maybe they messed something up when it was possible for solos to be quieter
I'm just so surprised because after getting my new headphones it's definitely the best audio I've ever had in that game.
My only issue with distance now is everything sounds closer than it is LOL
weird, to me it sounds further away then what it is
or is it closer?
hmm^^
I think it deos sound closer but the brain adapts which is confusing me rn 😄
Idk dude that's crazy though. I just assumed it was all surfaces since that was my experience. Like, how can I hear one person climb a ladder from like 60 metres and then suddenly one person from 10-20 metres doesn't make a peep?
so this was what I struggled with with my steelseries headset ngl.
but after getting my sennheisers everything is much clearer
sounds like yet one more time where one size fits all doesnt exists^^
Are you stupid? Surefoot is not a violation of the game's code or any agreement I've signed.
like, you can't set it right for everyone plus their irl gear
Im not talking about surefoot, read properly the message tagged
Im talking about external HUDs
Oh yea for sure!
talking about a guy who feedbacked that
I most certainly wasn't. Why did you @ me with that tangent?
It would be good if you actually read first instead of calling someone else stupid
.
And then I was talking to QM
Is this a new way of communicating these days? My goodness.
Aigh
you are new on the internet I see 😄
Not exactly @flat sandal but I avoid toxicity as much as possible.
it's always being freshly replenished
Apparently 
the circle of life on the net 😄
That it is I guess lol
it's usually quite calm here though
@sacred musk You are right, but sadly many things dont count for challenges; as an example, the new added mini barrel (powder keg or whatever) wont count neither for the "do x damage with traps" (despite you blowing them up with alert trip mines, for example) or the explosive challenges (do x damage with consumables, as is not technically a consumable). Dark satchel is one of those things as you say, too. It is a consumable but it just doesnt count. I dont speak russian but I think your mission is for tools (deal damage with traps or consumables), so it might be confusing in that sense
It is, just tagged him wrong, as a force of habit, since there are some creatures that actually defend the use of 3rd party programs like HUDs that plague Hunt. Just move on, it was just a misunderstanding from us both (and more mine than his, tbf), nothing else to see.
@spare sphinx #game-ideas message
When we still had the rule of two (two interactions per item maximum), a single interaction would partially open/close ammoboxes and medkits, and a second use (the last one) would fully open/close them, to show that they were empty.
They both still reach the partially open/closed state after one use, but they stay there no matter how many times they are used now.
@sacred musk dark dynamite isn’t a tool. It’s a consumable. You need to get tool damage
No it's not, because wallhacks come strictly from programs that interact with the game.
what about those AI aimbots that just view the screen output and dont interact with the game?
Pretty sure the whole reason they do that is precisely so the anticheat doesn't detect them
Are you talking about the one that physically moves the mouse
This is still easier to detect though because you can tell suspicious crosshair movements and aiming
trying to understand your stance on this. do you think it should be allowed just because it's impossible to detect? or
If what fmj states is true, the game already says that it's not allowed. It just doesn't get banned because of not being able to detect it
They can say it's banned all they want but rules need to be enforced
crytek has been very hesitant to ever take a solid stance on it. they've done so but it's constantly referred to as a "gray area" by everyone
Probably because they know they can't enforce it
hell, we've even got mods in this discord admitting to using it
even if it's practically unenforcable, simply being direct and consistently saying "hey this isn't allowed" would at least be a step in the right direction
At the same time, introducing a rule that they can't enforce will get people spreading the fact they can't enforce it to others and could snowball into a newfound confidence for cheaters
they already dont enforce it, its in the code of conduct as "do not use third party programs". https://youtube.com/clip/UgkxnG6GNVwTXhtAJhLxPkHUuTSUV4qTEx19?si=EfGpeUvYjBg-XtzD
36 seconds · Clipped by Tacomanx · Original video "Update 1.9 | Developer Gameplay Live Stream" by Hunt: Showdown
quite frankly i think they just should add a permanent crosshair to the game as an option because right now its fuckin dumb that its basically just allowed via third party software
Yeah, it is their problem if they cannot detect their cheats. As an user, you agreed to certain things beforehand. That is no excuse whatsoever, lol.
And we are not even talking about some obscure forms of cheating/exploiting things, but the average use of things like crosshairx that can be easily punished
Not only on a video, its on ToS and EULA too
Even community managers will give you a regular response: it gives you an upper hand (no matter how slim) and actions may fall upon you.
Their problem if they can't detect a built in monitor crosshair or a piece of tape on the monitor?
We are not talking about that
That is clearly the alternative that people would take immediately.
We are talking about WELL KNOWN 3rd party programs used
"Cheaters gonna cheat so therefore we might as well not take any action"
Your response is simply vague
Strawman
No, that is not an strawman at all. Its your stance. "If people are gonna use alternatives when punished, why bother at all"?
Id only like to see all those people that use 3rd party programs punished as it was accorded beforehand
There is little to discuss; these people are violating both EULA and ToS, which the game itself tells you its reason enough for a permanent ban (ending user agreement). Im not inventing this out of thin air. The game LITERALLY tells you so, and you agreed to those terms.
And the guy who feedbacked that (which I pinged, if I recall) is probably just tired of seeing people run X Y Z stuff above Hunt just to get an extra edge, no matter how slim it is. Not intended and against the rules. Not to mention some of them arent simply "haha crosshairs so you dont get motion sickness" but rather can do other things too that are not intended at all. There is simply no way outta this one.
And no wonder the guy is probably tired af, since its not rare at all to see on upper brackets people exploiting things like this or just straight up using burner accounts. Something with a firm hand has to be done about this, and the best thing is that nobody can deny it, since its clearly stated by the official rules of the game. So like it or not, it is what is.
Crosshair X (just to put a popular, known, and subtle example) is for example the result of not applying such firm hand as it is promised in the user agreement. You have to report them with video proof (using while playing Hunt for thousand of hours) to their official website, individually, and maybe, just maybe, they get an slap on the wrist? 24h without playing? A week? (if you are lucky? xd) And then they get back to using that again and again and again. For thousands of hours. Its rare enough already finding players that are willing to go outta their way to report properly. So def an (ongoing) issue that will persist.
And the video linked is from 3 years ago, imagine. This is not anything new, but the result of not punishing players that constantly break the rules. The code has been there since the game launched.
ive literally never heard of someone getting even a warning for using crosshair x when reported for it lol
I never have, also
Even when reported properly, you just never know
But assuming how major things are (people with vac bans, game bans, even multiple) or teamkill warnings are a joke, something as "subtle" as an overlay would be nothing
Its funny when they say stuff like that "oh but its not easy to detect!" and the guy has a burner level 2 steam account with 3 games, one F2P, Hunt, and the overlay. Cmon, dude. At least be original. Been on here quite some time already.
u could link their twitch where they livestream with a crosshair and nothing would happen lole
Yeah, that is also something that unironically happens too. People streaming with crosshair X lmao
that would be like the easiest ban on the planet
cause you are simply dumb to stream how you cheat (by games own definition, whether the individual likes it or not)
"Here is a case of X guy clearly breaking user agreement" (undeniable, live streamed, recorded)
And nothing ever happens 😄
Check on him again, playing like nothing (and indeed, because nothing has been done)
The quest conditions require to deal damage to hunters using traps from tools or any consumables that deal damage. Is dark dynamite a consumable item? Yes. Does it deal damage to hunters when detonated? Yes.
Was it an alert tripmine + dark dynamite? I've heard that breaks the challenge
No. I pretended to be a bad solo player, took damage, and ran away from them to the prepared dynamite. They all ran after me, and I blew them up with a single stick.
It's just a bug, doesn't count damage from satchel to the quest
Its like i told you, its not actualized yet to include it as a "consumable". Had the same mission on last event.
@dry cosmos oh hell no
@spare sphinx That how it already works for Medkits, it will show being partially closed and half of the meds inside used.
theyve confirmed multiple times over the years that crosshairs are alright if you ask the support team on their website, specifically cause it cant be reasonably enforced
adding built in crosshair would be a positive for the game for ease of use and all that, we already have the darksight crosshair and thats honestly unobtrusive enough and very very powerful in a game with visibility this annoying
but thematically, a lot of diehards arent gonna be a fan of that cause now you "gotta" use it for the big advantage it gives
people might be used to centered crosshair existing as a general upgrade, doesnt mean they like the fact that it exists. lowered crosshair was one of those "haha, you havent played as long as i have" things that always hurt newer players used to more traditional centered
Need proof, as evidence points the other way (videos already posted up and the game user agreement, to begin with). And even if they did (entirely hypothetical), its irrelevant, as if it is against the EULA and the ToS. Nothing has been changed about the agreement regarding this. So it wont matter at all.
They can choir to the priest, it literally doesnt matter, as the game itself tells you so when you first agreed upon installation to use their services.
Nobody denies that a "built-in" crosshair would be a good QoL. This is totally a different topic you are bringing here. However, using 3rd party programs (no matter how subtle they might be) its against the own game code.
