#feedback-discussion
1 messages ¡ Page 216 of 1
Dude watch the video
I need no videos when I see the numbers in shooting range tests. It is 1,4.
Then you need to provide some data lol
You cannot just say "no" and refuse to elaborate
I called out the wrong number.
And I provided the data
Spreading misinformation should be avoided.
Well, I just tested myself. It's exactly 1.4, both hipfire and ads w/ iron eye
I'm literally providing the source
Again, I'm open for me miscalculating the data I have, but how you calculating the cycle rate? :)
Yes, those are the correct values.
the time from the very beginning of the first shot to the very beginning of the second shot. I used muzzle flash as an indicator.
been holding LMB after every shot
And you just fire a single shot or expend the whole mag and calculate the average?
I fired the whole mag
You don't need to count the first shot there, because you don't cycle it
You fire it instantly
That is true, so it is total time divided with total mag -1 right?
Yeah that is where my calculation error was lol
Thanks for clearing that up and actually being helpful
So Krag:
Hipfire: 1.4s
ADS (non Iron Eye): 1.6s
ADS (w. Iron Eye): 1.4s
You are going to lever that bad boy anyways.
No đł
I'd use it with iron eye. It's very easy to hit follow up shots with lever actions, and mako hits hard.
yo what was that
I meant you either ads iron eye or lever, you are not going to hipfire without levering. Hence the saying "you are going to lever anyways" if using hipfire, so the bad hipfire stat is not an issue. I should've make myself clear.
It's just that some message appeared here and got deleted instantly. I was referring to that.
Damn what is this after death shooting bs
This server shit is driving me mad. I'm losing more rounds to it. Forced to leave our dugout because we keep iceskating, getting rubberbanded, frozen in place while bombs land near us.
I feel bad for the person I got who was frozen due to rubberbanding.
@analog violet MMR is not based on prestige as prestige does not indicate skill
User Vt6OX (vt6oxfmr8keqachrldtbfy) is stealing people's steam accounts
they are in this server
Throw a modmail
Remove the arm Hitbox and make the the upper body hitbox just the upper body.
@past saffron looks like u have keybinds missing for actions or invalid and it isnt letting u save till u fix em
That is already a thing in the game :)
Just not for all weapons.
limb penetration is not the same as having no arm hitbox
if something hits the arm and doesnt pierce through to the body, it still counts as an arm shot
however i do disagree with removing the arm hitbox
Also some projectile does not penetrate limbs at all.
Sure, but it is made in a way where shots will prioritize torso hits when calculating a hit.
So yes we have arm hit box, but you not gonna get a kill "stolen" bc you hit the arm.
Ofc this only for bullets, there are other projectiles balanced around not being able to pen arms like the (cross)bow
I like that Black Market idea. I would love there to be incentive to steal guns.
Actually contraband was added to the game bc selling looted weapons was a "gameplay negative addition".
People would often just extract to sell the weapons they looted.
Make it something you can fight over. Like the circle with all the perks.
Eeeeh, realistically it not gonna be "fought over", people are just gonna freight all the weapons to the point after a sever wipe.
yeah i was thinking the same, once the server is wiped then they will just carry weapons from all the dead bodies to the black market, which can easily take half an hour. going back and forth.
if players need more money or some things to collect, surely more fun methods could be found.
can we turn off teammates who keep hard right clicking on everything
and spamming it
@inland forge i would never bring anything expensive again it would be all low tier weapons. we had the event were u could with gunrunner and people just went after people for the weapons prices
Who is not rating in Hunt anyway ? The boss lair shotgun campers ? The outside boss lair long campers ?
That game is full of rats...
the issue is players will optimize the fun out of a game if given the chance, so the devs need to protect the players from doing that to themselves.
i don't think adding tedium to the game does anything good to the game.
Just gonna say
there's a simple solution to this
limit how much can be sold
People already have maps of register spawns and go to them after map wipes
We just need a hard cap of maximum cash one can hold, so a player is always just a bad game or so away from being broke
I have 200,000 hunt dollars
@inland forge the âsure fire lossâ is a bit of an exaggeration. Win streaks just increase your match mmr. However some people are reporting it to be a bit bugged right now so that could be part of the problem
this is just a need mechanic, could be a swap meet type thing, rare chance of getting a contraband gun with different skins
I don't like prestige, the progression is not fun to me. So instead my progression is my cash going up.
I consider it my score.
Yeah, they donât affect your actual individual mmr but they will impact your âmatchmaking mmrâ or âteam mmrâ from what I have seen
I donât see the âsure fire lossâ part
Win/loss is a key factor for the games algorithm to create a match. Other games do this. It will lean more and more into putting you into harder matchups if you continue to win.
For sure
How much exactly it influences it we do not know, typically if you are winning and doing well that means your mmr is probably going up but considering mmr is just influenced by kills/deaths you can die enough times and still win to not necessarily go up. So now itâs adding wins/losses to it as well, we just donât know how much it actually impacts the matchmaking
All I know is that it does and I don't like it. After two wins, I'll suddenly be in a match where my duo, a 4 and 2 is up against teams of nothing by 5's.
Yeah I think mmr has been a lil bit wonky, there are times when team mmr is higher than either individualâs which is strange so weâll have to see if they announce something regarding it at some point
they just didn't say anything about kills being "stolen", all they said was to outright remove the arm hitbox 
Whats the point? Do really people run out of money?
I get that, but therin is the problem
The game is built, foundationally, on "economy" being a factor in balancing. And unfortunately, the economy is broken rn
Then to boot, they gave EVERYONE all weapons at start, so EVEN IF you prestige, you still can run the best stuff from the get go, continually
That's an absurd thing to say. The economy means practically nothing, skill is greater than any gear loadout. Especially in later tiers and MMR.
It doesn't matter that you have a $700 Mosin if a player with superior instincts & aim headshots you with a $120 Centennial Shorty.
That's like saying that prestige is vital to the balance of the game because it adjusts the distributions of item availability, since this is also a matter of item availability.
Very true, just assuming that is why they want it removed lol
Seemingly so, we always get suggestion for systems that would make money making easier lol
I guess im still newbie and dont use most expensive best items i guess
Cause money seems like definetly not problem
It also really ain't, especially not with these long events that provides a lot of money
Money only really runs out if you prestige and have a few bad rounds
Over the last few months I've started prestiging again and 8/10 prestiges I don't run out of money and just buy whatever loadout I want (super expensive stuff rarely but still a few times).
2/10 Ill scrape the 1k dollars due to a few bad rounds in a row and have to start playing cheap loadouts but that's it. My pre got to a decently high 6 digit $ without prestiging with the same rounds pretty much.
So economy really is only a hinderance if you prestige and even then it's usually a non factor
You're arguing in bad faith, making an example with a very good players vs a much worse player.
Obviously weapons matter less if the skill difference is big enough, doesn't mean they don't matter A LOT.
The game is trying to put you in evenly skilled lobbies, so loadouts and economy play a big part.
Think they mean that when you reach a certain threshold of skill in Hunt, the expensive/good/meta weapons matter less as people who are just good at shooters can point and click heads more reliably.
Thing is the economy part is completely out of hand currently and the really good players are pretty much all sitting on a high 6 digit $ pile, running mosin every game
Which is just flat out wrong as well, at that point weapons matter even more
Because youre losing the randomness aspect
Put one cs pro team up against another one with aks vs galils only and it will be a one sided wash.
The better the players gets, the less random fights will be and the more they'll play out their weapons advantage
Again, Hunt differs with the aspect that any gun can 1-tap at any distance.
Which in turn means that even the worse guns have a better fighting chance when your aim becomes good enough.
Again not saying that good weapons doesn't win you more games.
But if you give a 2 star a Vetterli they will win less vs giving them Krag.
Whereas a (real) 6 star player will have less of a divide between winning and losing depening on their weapon.
The worse guns have a fighting chance if you're in a decent position.
Fighting a mosin over long distance is a death sentence.
Bullet travels so long that it's not good aim anymore but a lot of luck involved as well. Mosin on the contrary you can pretty much hitscan.
Obv. still a winnable fight if you get a lucky headshot, but the mosin will usually kill you 5 times to 1 (numbers out of my ass) in situations like that
The 1tap to head argument is also reeaaally wonky, because people are human. They dont hit every headshot every instance, so can't chalk 6mmr down to "oh, they hit headshots anyways, so weapons dont matter that much"
In lower mmr people just run around and shoot if they see someone. They dont use weapons to their strengths.
Also do you have a stat or smth for the krag/vetterli bit? Because I strongly disagree on that one.
Sure, but fighting a Specter in shotgun range with a Mosin is also a death sentence.
Like, you have alternatives to fight Mosins for cheap, Winnie Marksman with HV have straight flying bullets or hell, even a base Cenny can compete.
Yes, they need to fish for headshots and such have less leniency compared to a Mosin, but as you said if you play smart and from a decent position, something a high skilled 6 star player would know how to do, you will have a fighting chance.
Again, I will not deny that stronger weapons will overall perform better, that is what makes them strong.
But I will die on the hill that the valley between weapon performance lessen the higher skill bracket you get.
The winnie decent position argument makes no sense. The mosin players will play from a decent position as well.
The mosin has a higher chance to win every fight besides cqc. And when paired with revives and heals, this will become even more damning for the winfield players
The Vetterli vs Krag is anecdotal from my side based on observations thru the many years I've played Hunt.
Basically the good weapons in Hunt can easiler make up for "bad shots", either by high damage or bigger volume of fire.
What I meant with position is the mosin running into midrange/close range.
Winnie HV have 170m bullet drop, that is not something to scoff at when a Mosin drops at 135m
And when do mosins run close range more often? In low mmr
170m bullet drop, so you gotta hit a headshot or you dont do any dmg.
Mosin hody tags you and youre out of commision for a while
And even if you hit the headshot, they'll hust revive and its the same thing from the start all over
Because at that distance body tags dont do shit for the winfield.
Still gotta hit a headshot once again
A mosin will be able to body tag kill you after getting downed 1-2 times, winfield needs you to die 4 and even then its probably not enough
So? A mosin is also not gonna 1-tap you at 140m range either? It too needs to hit headshots.
You ignored the part about revives
In a pure 1v1 situation without revives the winfield has a chance, yeah
Well, I mean, sure?
But that is an alpha omega of the whole game.
But we are playing hunt
Again
I am not saying that Mosin not a better gun
I'm just saying if you have a winnie vs mosin fight and I had to put my money on the winnie.
I'll rather put my money on two 6 stars fighting over the two 2 stars fighting.
In an isolated 1v1 situation, which is not normal for hunt showdown
More shoot outs are people taking 1v1 shots at each other?
Think about a normal fight and what happens when 3 mosins fight 3 winfields at a normal/higher distance
The winfields cant even really shoot back
Mosins are just that much more oppresive that you need to hit lucky headshots while taking risky peeks
Mosins also needs to headshot no?
And even if you hit a headshot, guy will be revived and start from beginning
Like you assume that a good player would just stand and take the shots from the mosins and not try to move into a favorable position
When 3 mosins shoot at 3 winnies?
A body tag and a winnie cant fight for the next 5 seconds. 2 body tags and winnie is dead
Sure, but mosins are also that much slower.
Yes 2 players can 1-2 tap an enemy.
Again, I don't argue that winnie is as good as mosins
So please let us move away from that
That argument is flawed when the opponents play around their weapon strength as well. They'll keep you at a distance, so you cant push.
Else shotguns would be everywhere if it was so easy
Shotguns are everywhere?
And if mosins are staying out of range, then it is the "what about revives?" situation you put up yourself.
You know exactly what I mean .
If it was so easy to get close to everyone, lot more shotguns besides the ones currently that "camp" in conpounds (which is what they have to do to play their weapons strength)
Explain that one, I dont get what you wanna say with that
Like actually
Well you argued that winnies was not strong at range bc even if they got a headshot it was too far away and the enemy would just revive.
So the same must apply to mosins no?
Again, I'm not seeing "camping only" shotguns in my lobbies, so not reflective of my experience at least :)
Again, AGAIN
PLease
Let us move on
Because you are trying to argue something that wasn't my starting point to begin with
and this is just getting derailed at this point
YES
Mosin is better than most other rifles for clear reasons
YES
If you only run mosins you will most likely win more games
BUT
If you are running weaker weapons, you are still winnning more games if you are good at hunt vs if you are not.
That was my point all along
I already explained the argument above why it matters but ill gladly fo it again.
You can headshot at distance, yes.
But if you do so, they'll just get revived and youre back at square one.
If a mosin takes you out, you're already in danger zone to die from a body tag.
A winfield isn't able to do so.
If we have a winfield vs mosin 3v3, even if they take out each other 1:1, the mosins will just end up winning, because they can onetap bodies after 1-2 deaths, which is a VAST advantage.
That is under the assumption everyone also has full meds and ignoring the downtime of having to hide after getting tagged by a mosin, which is something you dont have to do after getting tagged by a winnie.
Thats why I put the "camp" in apostrophes. They have to play in compounds/locations with a lot of cover, not necessarily camp.
If a mosin takes you out, you're already in danger zone to die from a body tag.
A winfield isn't able to do so.
Well, with recovery shots and whatnot that is less true nowadays :)
And once again, in lower mmr people won't play mosin or other similar guns to that oppressive strength, that you cant fight them at distance, like at all
"That is under the assumption that we already ignore healing etc."
I already adressed that point
With reg shots in mind
Ah missed that line
Yes they will?
Like what is your basis for that claim?
Watching hundreds of hours of 1-3 star mmr player streams, different players
Obv. theyre not headless chickens but theyll sure as hell dont play around what weapon they have or the opponent
If its not a shotgun/rifle type of situation
Sure, but the baseline power of the rifle give them more leniency too
"Bad" shots hurts more.
That is why long ammo is good despite their lower fire rate
Bad shots hurt more but you're also not easily revivable if you don't play around good positioning
So a lucky headshot, as you were arguing before, actually has impact
In 1-3 mmr, if somebody dies in a shootout, they're usually not in a revivable spot because they died out in the open
It's not a good cover vs good cover situation
Long ammo guns still have the advantage over others in lower mmr of course, but the oppressiveness of long ammo guns like mosin (especially spitzer) is not anywhere close to what it is in 6 star
I never argued for "lucky headshots", just headshots
Then remove the lucky
Slipped in there because I was talking bout 1-3 mmr
No worries
Low-key the biggest issue in 6 star at least in my opinion is quartermaster/gun runner. Removes 2 slot loadouts from the the game and 2 slot shotguns are balanced around being used with 2 slot rifles or pistols. Allowing someone to be effective at every range means you dont even win against the mosin if you get in close with a shotgun because they also have a shotgun. Recently at least on eu pretty much everyone is running rifle shotgun or suppressed weapons.
Game would be way more interesting without gun runner or quartermaster means you would actually have to make tradeoffs in their loadout
that discussion is smth. we already had quite a few times. In the end, quartermaster has been fine for years and was never really an issue/gives cool options for loadouts. 2slot shotguns are simply too strong/versatile on their own since the update + combined with quartermaster its too strong, as you pointed out
Gunrunner is smth. everyone hates, it was shocking to even see that they brought it back for this event
I mainly played BC, so not too many gunrunner players in there, but thanks to that even more quarter master players.
Never was too much of an issue, still annoying ofc.
Stuff like mosin spitzer combined with uppercut fmj just runs the lobbies, sadly.
BH I can't talk too much about, played a few rounds in the last days but havent had anything out of the ordinary
2 slot shotguns are fine and are significantly worse than their 3 slot counterparts. They are a lot less consistent.
QM is fine as well. It allows shotgun players to fight the dominating low risk\high reward long ammo meta with 2 slot rifles. Rifle players can have access to 2 slot shotties as well, but 3 slot ones outperform them. You can also create a lot of fun loadouts with QM.
On the other hand Gunrunner turns the balance upside down. With Gunrunner you make no sacrifices when creating a loadout. You can have a 3 slot rifle AND a 3 slot shotgun as well. I don't exactly know what were they thinking from a balance standpoint, but I'm glad we are not going to see Gunrunner in the near future.
Agreed, just had a session and it was all shotguns in some way or form.
Tho I don't think the issue is QM, I want QM to stay and I rather wanna point at Gunrunner, which is just broken trait in general, enabling "no downside loadouts", but even when it is only QM around, the meta is pretty much "I know they have shotgun, so I need to bring a shotgun", which is killing a whole slew of close range/medium range loadouts that doesn't bring a shotgun.
Because simply put: Long rang + 1-tapper is the best loadout you can do.
@hot vigil What do you think of 2 slots shotguns before no-one-asked buff?
2 slot shotguns were useless before the buffs. Especially Lemat shotguns. Now they usable.
They was fine, but had the issue that they were only playable with slugs.
I always wanted them to get an extra 1m (to 2m) reach, but they got way much more reach than that.
Hmmm....
I think I dont like both, before and after đ
Like before they were lack of reliability
And now they are closer to no-brain choice.
Just if we would have 1 slot shotgun, in current moment 2 slots shotguns are way more closer to full size shotguns.
As you said, now it is killing variety of loadouts because you can get almost "for all situations" loadout.
I rarely see loadout with full size shotguns and 2 slot weapons for distance, it is far more often 2 slots specter or even worse - cringe auto 4.
2 slot shotguns are not that close to 3 slot shotguns.
You don't see full slot shotgun loadouts because rifle, especially long ammo rifle is the uncontested meta. Why would you go into the middle of a gunfight when you can keep a safe distance, hold angles and have hitscan capabilities with long ammo rifles. It is a low risk high reward strategy and the easiest way to win rounds.
2 slot specter is a lot worse than 3 slot specter and auto 4 is a lot worse than auto 5.
Auto 4 is actually quite mediocre. It is the least accurate shotgun, all it have is spam, but spam does not help you if they one tap you first.
That is because you lose more with 2-slot rifles for what you want them to do.
2-slot rifles lose MV and gain sway, which is two stats important for long range shooting.
In contrast 2-slot shotguns lose very little, a couple of meters, but still performing well enough for it not to be a major downside.
The fix would be to shave 1-2m of all 2-slot shotguns effective range.
Shave off 2M? Their one tap range is currently 10 measly meters. 8 meter would be insufficient to be usable.
Exception is Romero hc ofc. But that is balanced by having only one shot and a long reload.
That would be not a fix, but it would completely ruin 2 slot shotties altogether.
I said 1-2m
Not 2m onnly
And even if you shaved 2m, it would still be more than old 2-slots shotguns
Often times you can't even one tap at 10 meters with them. Players are not standing still dummies with their arms sideways. If they are aiming or they are sideways, the shots are less consistent because the already big spread. You already often need a second shot and against 3 slot shotties that can one tap consistently you rarely have the chance. Not to mention if you need to penetrate even a small area of wood. That makes you unable to 1 tap in most cases, because your spread is already big and the are covered by wood mitigates enough damage for your shot to not be lethal.
People would abandon 2 slot shotties altogether after these nerfs.
And people would just keep the distance and not even touching the objective.
Or push a lair.
Sure, but you are only putting 2-slots up against 3-slot shotguns which kinda prove my point that everyone is bringing shotguns in case of shotguns.
Which means the meta is shotgun saturated
Because of Gunrunner. Of course everyone runs their 3 slot rifle with a 3 slot shotgun.
QM is significantly weaker than Gunrunner. With QM not everyone will run a shotgun beside the main slot rifle and even if they run it, it is a lot less effective strategy than a 3 slot shotgun with Gunrunner.
I'm comparing shotguns to other shotguns because they are working similarly. Not because 2 slot shotguns are that close to 3 slot ones.
Why should I compare a shotgun to a rifle.
Rifle is the meta. It is a lot safer and a lot more successful strategy in Hunt. This is how the game operates. They wait out the fights to happen and they kill the remaining team from a safe distance with their hitscan capabilities or they engage with their secondaries, like 2 slot shotguns and try to contest the defending team. That would not be possible with old 2 slot shotties, because they were useless.
And that is where I disagree, we also saw a lot of QM shotguns before gunrunner.
Ever since 2.0
I do not say that they were not popular. I responded to the ''everyone is bringing shotguns'' part. Gunrunner definitely making it more popular. It is a huge power spike compared to QM, without any tradeoff in the loadout.
I used to be a big duallies guy. But fanning just seems so much more consistant these days.
Giving dualies the ability to ads would make them way too versatile
Well, the everyone bringing shotguns is worse now, but it still a truth before gunrunner in my experience.
It is just at the peak pain point for me atm bc now it is also everyone brings 3-slot shotguns
@delicate raptor Just a question about your solo gripes.
How is now solo necro play much different than how it used to play?
Solos were still just locked down and camped to death, but it just wasted everyones time.
Thatâs not a bad faith argument. Iâm stating that skill is the larger factor in higher end games. It goes the same in high MMR. Equipment is not near as important as positioning, map awareness, and general game sense/knowledge of mechanics. E.g., knowing people are essentially stunned/locked out from shooting while using a throwable.
Balancing the economy isnât for new players who are actually working up a pool of cash. Weâre discussing it for seasoned players who have hundreds of thousands of hunt dollars âbreaking the economy.â
If you have so much money itâs âbreaking the economyâ, itâs safe to assume you have tenure with the game, so the people you would be making the changes for are the least affected by the change.
The economy is not broken. If I saw everyone using Avtos, I would know it is broken. But no, I see people using springfields, frontiers. At the higher end a krag or two. Perhaps in your 5-6 mmr games you are seeing nothing but super high-end weapons, but not in the average tiers.
Well some people just don't like playing high-end weapons even when they got the bank (me).
Also yeah, you see a shit ton of higher tier weapons in 5-6 star for sure
You can gather thousands of cash in BH meanwhile the event going on and you don't even need to participate in gunfights or play the objective at all.
The economy is not in a good shape, but the event makes it a lot worse.
@grave iris I've just read your post in the feedback channel and to me it's not really clear what you want to tell Crytek with your message.
Most of it is just a description of how the game currently works but without actual feedback if you like the way how it works currently or not, or if you would like to see changes or not?
there isn't much utility in just descriptively explaining how the game works to the developers.
The only clear feedback i could get from your message was that Gunrunner breaks the balance.
Would you mind rephrasing your feedback post that it becomes clearer and more concise as per the channels guidelines please?
I dunno, me personally? I've never been beat by someone who had "better equipment.", I only lose for two reasons.
1.) I got skill gapped.
2.) They were cheating.
The first reason is by far the more common. I've seen some weird stuff I think were wallhacks which I've reported, but 99% of the time, it's just the fact that they played better than me or I did something stupid/didn't play my best.
Not a single time have I ever went "Ah, that's the reason. They brought a Mosin."
Do you think the bullet drop is in good condition? Personally, I find it a bit exaggerated on certain weapons, maybe it should be adjusted a bit, what do you think?
everytime someone says something here that he doesnt like/agree with, he posts the exact opposite in the feedback channel. Lots of nothing, for example "2slot shotguns are worse than 3 slot shotguns". Duh
if you ever see feedback about a weapon, be sure someone talked about it in here, for the opposite reason though
ye, I've seen.
Its their way of saying "everything is good, dont change"
exaggerated yes, but thats for balancing sake
years back we had uppercut with much less bullet drop and it pretty much replaced rifles
Sure, thanks. I'll change my post so it will be clear what my intentions are.
Also I'm not just stating the opposite of other posts like others say. I share my own opinion and my views on certain topics.
I think bulletdrop is in a fine place, I don't think there are many weapons that are held back by a bad drop range.
bomb lance 
wha
@wintry mortar Totally agree with your feedback. Even if they brought them back as Evolution/Progression Hunter that we needed to buy with BBs or Prestige to unlock I would be happy to see them return.
Crytek are bomblance racists, they have been unfairly discriminated against and need to be buffed. I wont rest until the bomblance has the same bullet dropoff as the mosin spitzer
Friend bomb lance is already very strong, I LOVE that weapon, but no, it doesnt need that buff
the real thing that should be changed is the crossplay, but more importantly crossplay between steam and gamepass
Yea, itâs pretty strong. The harpoon ammo type could use a bit more velocity though.
i believe they're joking
Bomb lance sucks. Only decent when converted into a janky romero with steel ball.
harpoons still better but i do wish it was as accurate on the lance as it ~~was ~~ is on the bomb launcher
You clearly havenât opened your mind to the lance
I've heard good reviews for the bomb launcher. But at that point why not either crossbow?
I have given this weapon MORE than it's fair shake. And you know what I got for it? This:
its a two slot and can kill with a 30m armshot with harpoon
wow i actually have no explanation for this one. i think u straight up got robbed
it literally hits him and then just floats there instead of embedding xddd
Tis a cursed weapon. I will remain using my bow with frag arrows for if I need boom.
harpoons just straight up better than the explosive shots tbh, even tho base ammo has theoretically higher range, ur not hitting shit with those past the lethal range of harpoons.
they could remove all frag explosive ammo, would be healthier for the game
@unborn sandal
please lets refrain from using titles like "don't listen to people like this" as it's unnecessarily provocative.
while i do not agree with their misinformed opinion they are free to voice theirs, as you are free to voice yours. I didn't delete your post feedback, but i would kindly ask you to change the title please.
@hazy quartz why is the avtomat still in the game? the amount of people that abuse it with scripts in high elo never get punished and never will. it's very unhealthy for the game
It's extremely unlikely it's going to be removed as people have spent money on it skin wise
If you see a player is scripting, please report them.
money can be refunded to blood bonds easily and they can just buy another skin or w/e they wish if that really is the issue
the fact that the infamous scripter is still playing the game normally leads me to believe that no action will be taken against any of them anyway so it's just a waste of time
Tbh the more you think itâs a waste of time, the more issues you Ěll see. Do you prefer a chance to see things improve, or the certainty that itâll get worse ?
it's not thinking its facts
avto is bad for the game
whether you want to admit it or not
Itâs also possible these people just get another account to keep playing like this, but that doesnât mean nothing is done.
if you don't think it is, that means you don't play the game competitively enough to care about it or even go up against players that script with it
when it's the same guy with thousands of hours that's scripting with avto then im pretty sure nothing has been done against him
There Ěs a point it might not even be a script then.
But regardless, it doesnât cost anything to report suspicious activities anyway.
then im afraid you haven't seen it in action then
Same. And the ones I've met have been handled
Thats just a simple server-client desync shenanigans or whatever it's called
On your end it hits the player but serverside it missed him and hits the door/wall behind
Just unlucky
The infamous scripter?
only because someone has thousands of hours doesn't mean they have been scripting for thousands of hours. it's possible that your match they were in was the first time the were doing it.
avto recoil scripts is something i haven't heard about in years and wasn't an issue for years.
quite possible that if new loopholes were found that it just takes some time for Crytek to deploy countermeasures. Reporting, especially with proof is very useful when it's a wave of new scripts.
there is no incentive for Crytek to actively ignore reports of exploiting and cheating, quite contrary they have incentive to keep Hunt clean to protect their business.
The last two feedbacks are "Remove KDA and MMR (do not display them)" and "Do not remove KDA and MMR"
Kinda silly, maybe you guys should discuss that inside here. đ
In my opinion, the KDA makes sense, but it should only show the KDA from the past 100 matches that were within 6 months or less.
The star rating... well I also don't like it, but currently we have nothing else. If there would be a "ranked games" system, I totally would agree to not show any MMR of casual games and that ranked MMR is not just about kills but also about the amount of clues taken, if you killed the boss and banished it, and then of course if you extracted the bounty. (so people who just camp at an extract from the beginning would have a really low ranked rating as they miss all the points they can get from actually playing the game as intended.)
Why would they be cringe? Sure in Hunt KDA mostly represents playstyle rather than pure skill. But matchmaking is a crucial part of the game and stars are merely a representation of mmr brackets.
Star rating represents playstyle even more then kd most people in 6 star on eu just rat and attempt to third party the last fight to win with as little risk as possible usually bringing long ammo to take advantage of people getting downed in fights and losing bars. Playing on Us east with 80 to 120 ping is just better then playing on eu tbh
The players on us east play the game way different its refreshing
I agree with "don't listen to this mf" guy. The ping zealots should not be allowed to prevent me from playing with my homies in the US.
People give too much value for both the KDA and stars
They see they got killed by someone 1-2 stars above them and treat it as the most unfair thing ever where they had zero chance against them
When that is rarely the case
People should focus on the actual fight and improving from it rather than some arbitrary value they see after the fact
And KDA just makes people play in cringe ways, afraid of engaging in a fight properly because "mah precious KDA"
Thatâs a fact. The more I play the game, the more I realize how trivial stars/ KD really is; they are unreliable indicators of skill. Itâs astounding how many people I meet who donât even go after clues and just chase gunshots hoping to ambush a team for the kills. Donât get me wrong, thereâs nothing wrong with chasing a good fight, but when it takes away from the primary objective of the game itâs a problem.
That's why I think a KDA that simply shows the past x matches makes sense. Because then people would loose that mindset, as they simply can remind themself that if they really want to have a high KDA, they can always just place the next x games safe. At the end, most people won't play safe anymore as they know they always COULD have a high KDA if they would want to. But the fix KDA over the whole time destroys that "could" illusion.
That would just encourage tryhards and such more
Since they can freely do what essentially requires a smurf account currently if you are a long time player
Which is enough of a deterrent currently to make it somewhat rare to see KDA farming new accounts that play in cringe ways
But if anyone could do the same even on an account with thousands of hours it would make it more common to face snipers who run away after a couple of kills or people who trap extracts and spam them with nade arrows
Well fair point, but if it reduces smurfs, I still would see it as a positive thing^^
Not really
Smurfs end up in high MMR fast anyways
It would reduce smurf accounts, but it would increase the cases on smurf like playstyles/behavior
What if the KDA only would show up on the own statistic page, but not visible to other players, do you think this would be better? I mean I don't really get the high KDA thing anyway, but I assume it's to "brag" on other players though the stats?
I personally like the KDA to see how I do with my normal playstyle.
And I don't think any of those KDA players likes to play for a high KDA if they are the only one that can see it and knowing them-self they only achieved it by camping and other weird playstyles.
It would still lead to playstyles that I do not want to personally support
Even for self gratification
does kda even need to be in the game? like, if people really really want to see it, can't they just look at their kills and deaths and calculate it themselves?
and if they can't be bothered to, it wouldn't be so encouraging to said playstyles?
In my opinion even that would still lead to people having measuring contests
I want them to flat out remove the deaths stat
The game can continue tracking kills, but it shouldn't have KD or KDA or death stats
tru
if we need something for the tryhards to grind, give us a w/l stat based on successful bounty extraction
but i dont think even that is necessary
The funny thing is stats wise I fall under the "tryhard" category with a KDA of around 3, but even then I want it removed
Well then the best thing would be a proper ranked queue with a formula that includes everything and not just kills or extracting the bounty itself.
i mean to use that word with respect btw if that was unclear, if people wanna "tryhard" and work on improving at the game that's fine
are you suggesting a seperate queue/gamemode?
i dont love the idea of splitting the playerbase into more gamemodes, but maybe that's just because my region doesnt have the most populated servers
i js don't think hunt has a big enough playerbase to properly support that
If hunt would have a bigger playerbase, yeah. I think a ranked mode would be interesting.......... well you answered it yourself as I wrote XD
my bad
yes i 10000% support this
i am all in for this to be implemented
this game uses extremely heavy client-sided hit authority, if it hits on your screen, it hits. the servers just deny bad hits in the case of extremely high ping spikes.
high ping spikes, low tick rate issues etc.
plenty of stuff that can make the client - server registration fck up
as I said, on his end he hit him but serverside it missed him, doesnt matter why it wasnt registered server side, whether it was low tickrate, him having a disconnect/highping etc.
Any thoughts on this. I have a bow damage challenge and just reminded me how much I dislike the bow.
i agree on this
bow already doesnt insta kill when the arrow lands on the arms (which happens more often than you think)
and the limited movement is a big disadvantage to it
you become a way easier target
since hundred hands is a bow trait adding this option to it is a good idea
and before anyone jumps to conclusion, this is coming from a player that plays all guns not just the bow
Yeah I pretty much never play it, but after a while I think "I will try it again" and then remember why I dont. Seems to not kill on most hits and I feel like I have no legs
it has reduced oneshot range* when it hits arms
Going ADS with any weapon already slows you down, you can't run while shooting or aiming. Also you greatly underestimate the 1 tap range for the bow.
It's an absolute beast atm. And not often a fun one to fight against.
im not talking about ADS
im talking about movement speed regardless of ADS
fully drawn bow slows u down
Just like shooting with any rifle will too.
significantly
You can't run while levering either for example.
levering is a different topic
although it would be funny if you could lmao
they could do it for april fools
we're talking about a bow
and comparing it to something that functions similar to it
like a crossbow
we're not comparing it to rifles
id say its stronger than crossbow and is also only a two slot
i'd beg to differ
at least comparing base ammo
We're comparing a weapon in Hunt to another weapon in Hunt.
crossbow functions better than the bow in many ways
You're slowed down with the bow while arming the arrow just like shooting with any firearm will prevent you from running while shooting.
again you're comparing bow to a rifle
bow is not a rifle
bow is an arrow
rifle is a bullet
the crossbow can't oneshot to legs can it? I might be wrong idr
shotbolt can also fail to kill on a headshot so
why cant arrows penetrate
well actually im wrong not anymore. but to torso
nobody aims headshot with shot bolt
that would be silly
bow is more consistently lethal up close than shotbolt is, is all im tryna say
incorrect
up close shotbolt is better
a little more distance bow is better
shot bolt will always be the better alternative
Because it's a physical projectile for the game, not a bullet. And that's irrelevant to the argument.
its hunt
guaranteed oneshot vs inconsistent ass buckshot blast that sometimes entirely misses đ¤
shot bolt can wallbang
bow cant
if u cant hit someone with a crossbow and can hit them with bow
its a skill issue
not a weapon issue
i play both guns and i acknowledge both have their advantages in different aspects
we're swaying from the original discussion/suggestion
bow should have faster movement when drawn back and not be slowed down
this is the original suggestion
I disagree because it is already overtuned and unfun to play against đ
maybe if you undo the 10% damage buff it got, then I could see a speed buff
if its unfun to play against then you need to peek angles better
any gun can be unfun to play against if
- the other player can aim
- you cant dodge
"dodge"? you mean like use cover, right?
use cover, use movement, all falls under the same category
good movement goes a long way in dodging
sorry but i just imagined someone dodgerolling in hunt lmao
a guy can be right in ur face and u can completely miss ur shot on him if he has good movement
the counterplay is just dont get hit, got ya.
or get hit on ur arm
u wont die
same thing works with shotgun slugs
it will one shot you
do we say shotgun slugs is bad?
but you will bleed out unless you ignore the active threat to stop the bleeding
then use a medkit
boom you're back in the fight
if u feel someone is holding an angle
throw a dynamite
listen to steps
still ignoring the active threat, people can easily proc bleed and notice youre healing and kill you knowing you're helpless
u will die regardless if u have no cover
if u have cover u should be able to heal fast enough before they reach you
if they reach you faster than you heal, then you should've stopped healing and killed them
bow arm does like 120ish i believe
you have around 25 health to work with in case they push you
having issues with bows
take 2 big vitality shots with you
bow is the least of concern man
u can easily bait out the bow shot
and there's a lot of obstacles that can stop the arrow
Shotbolt is like a shotgun shot, not a physical projectile.
Shotgun slugs disadvantages compared to bow:
Loud
More limited and unretrievable ammo
No bleed
Worse PVE
Worse overall damage at range
Hipfire spread [and ads spread if they havent removed that yet]
Jumpshot inaccuracy
Depending on the shotgun, firerate
Reloading
No inbuilt melee, depending on shotgun
Not 2 slot, depending on shotgun.
Also if you want somehting more accurate : while you draw your bow, the game treats you the same way as you shooting, considering that at any moment you can shoot your arrow, that doesn't need to be fully drawn to deal 150 dmg btw.
aight we just talking about different weapons then. cause bow literally oneshots to the legs with hundred hands
you are still faster with your weapon in ADS than moving with ur bow drawn
anywhere on the body is a oneshot from close enough :L
is this enough to make up for the fact they don't have to draw? yea probably
but i don't think it makes them superior to bow in their current state, which is what you seem to be implying? correct me if i'm wrong
and again u can shoot at any moment
guys again you're swaying from the topic of conversation
we're talking about how different guns function
everything has its advantage and disadvanatge
bow disadvantage is if u hit arms, it wont 1 shot the guy and you could have ur head blown off
lets not worry about comparing guns that function far from eachother
and talk about the topic which I already addressed
most weapons have that disadvantage though
that's kind of a given
i believe bow should be able to move at the same speed as its counterpart crossbow while fully drawn
there you go
that's my argument
Just tested, aaaand you're wrong.
Drawing the bow prevents you from sprinting, just like aiming.
but that's just just straight up factually wrong, it is one of few weapons that CAN oneshot arms, and one of even fewer than can oneshot legs
im not talking about sprinting
so isn't it fair to say, if not oneshotting to arms is something of a given for most weapons, then the bow should have another disadvantage for all the strengths it has??
That's the only movement penalty aiming and drawing have.
another disadvantage is the number of obstacles that can stop the bow
which cant be said for guns
lets not talk about how bad the concertina arrows are lmao
Poison and dumdum...
the only viable special ammo for bow is frag and poison (outside of event)
otherwise concertina is useless
its just a troll
bow applies bleed. almost all [or all except nitro?] things that apply bleed have this disadvantage, it's a balancing thing [and realism]
what's your reasoning for saying this
So thats the difference, for the bow its slow while simply arming. You can run while arming guns and crossbows
i tried it
its bad
lmao
the only thing it's good at is trolling
playing with ur friend in bounty clash
You can't run while ads-ing or shooting, the moment you shoot your sprint is stopped.
Do you not see the difference here though. With a bow you cant sprint while arming the weapon. With a gun you can. The only time you cant sprint with a gun is while aiming, I am suggesting doing the same for the bow
The game considers you're shooting while drawing, since you can shoot the arrow at any point while drawing.
And I don't think people want the surefoot effect on a bow.
The surefoot effect could be that you can run while drawing the bow. If you ADS then it slows you down
It should always do that
Frankly no. The bow is way too strong as of now, it doesn't need a speed buff at all.
Just saying "I tried it" isn't really a proper argument for it being bad
I'm not saying you're wrong, but I don't see your reasoning other than you didn't have a good experience with it?
From my own experience, comparing the bow to the shotgun or crossbow, the bow is significantly weaker simply because of the movement speed difference. The fact that you can come flying round the corner with a shotgun and shoot when you just cannot do that with a bow is the main difference. Any time I play against a bow, I very rarely get one shot either so I am not sure why you think the bow is "way too strong". If anything shotguns are too strong at the moment but most weapons are. The bow feels like one of the weaker choices
Bow has a much higher one tap range, doesn't make a lot of sound, triggers bleeding, virtually has infinite ammos.
The crossbow has all of those + bolt thrower + full speed unless ADSing...
- shotbolt + exposive ammo
also if you headshot me with a bow from 50m+ then fairplay I have no problem with that. The shotgun doesnt make noise until you are already dead, and I would rather be alive and bleeding than just dead. I am not entirely sure how any of those things you said make the bow "way too strong"
It's also 3 slot, slower to reload, has more base spread, and makes more sound.
2 slot shotguns are significantly better than the bow, and in my initial suggestion I said the bow could be a large slot. It isnt slower to reload since the draw back on the bow is slow and painful and again the sound thing, it only makes sound when it shoots its not a siren, the bow makes more noise since it creaks as you pull it back and hold it full drawn.
And again, i think you are downplaying how much of an impact not being able to move properly has when trying to shoot people
If you peak a corner you have to waddle out, versus with a shotgun you can run and jump round corners and hipfire
I mean I play in probably the sweatiest lobbies you can get and I see a bow maybe once in 10 games. I see probably 4 medium slot shotguns a game, if the bow was so powerful surely it would be the go to medium slot weapon.
This sounds like an issue with you using the weapon inefficiently tbh. Waddling around a corner is far from the best way to use the bow
Sure you can't peek as easily or in the same ways as with other weapons, but perhaps you shouldn't try to
Good point, but then why take the bow at all. Since you can as effectively, if not more effectively given the lack of passive noise made by a shotgun or crossbow, hold the angle with a shotgun or crossbow
Try jump shooting with the bow. It helps significantly with the movement issue and works great with its strength of high air accuracy, sometimes even giving you an advantage over other weapon's movement as they can't fire as accurately in a jump
Still cant move quickly though, and both the shotgun and crossbow have good air accuracy. Pretty much every time I use the shotgun I jump round a corner and shoot
Fair, those do also have that strength
So yeah pretty much any "strength" of the bow is the same with a shotgun or crossbow but those also have the movement and more
I'm just saying you can overcome the movement issue, it's not like you're forced to slowly walk around a corner and get headshotted
Bow has a much further ohk range than either of the other options
You're still limited, but that is the tradeoff for its slot size, ammo, damage range, limb kills with hh, bleed and firerate
Also can one shot to the limbs which crossbow canât do and shotguns can only do if you barrel stuff them with buckshot
I would assume crossbow is very similar, so no reason really to take a bow if you can have a crossbow that is similar at range but vastly superior close up. It terms of medium slot weapons a medium rifle + shotgun again performs the same as the bow at every range, so worse since you cant move.
At best the argument for the bow is that its a slightly worse but all rounded weapon, without taking into account the movement, if you could move normally while drawing it back it would be fine and actually have a place in some loadouts, again I never see it in the games I play and if it was viable it would be in those games since its all just meta loadouts. The movement speed would just make it the same as every other weapon
Except itâs not. The bow reloads faster, does vastly more damage, and is only two slots vs three. Do you know the stats on any of these weapons or are you just âassumingâ
I'd say crossbow is also better since you have a bolt ready and can be fully mobile with it
Meanwhile with bow as soon as you need to draw the bow you are slowed down
Well this is the point
And the bow doesnt really reload faster since you have to fully draw it back
Still faster than the crossbow with bolt thrower
Also itâs a trade off like everything in this game
If the bow had the same mobility at the crossbow it would be straight up better in every way
Crossbow with bolt thrower and bow full drawn have very similar reload speed, testing in shooting range, maybe less than half a second quicker for the bow. Also when reloading the crossbow you can move around, the bow you cant, so I dont think anything reload related is favoured for the bow
I am not sure where you got "vastly more damage" from either. If you are hitting shots with a bow from 50m+ then you deserve it even if it is doing "vastly more damage" than a crossbow from the same range.
How much damage does crossbow do to leg?
both do 140ish
bow with hundred hands btw
crossbow has significantly better damage drop off too
Do you even know the stats on any of these weapons or are you just "assuming"
I dont believe that's true, bow oneshots leg up to around 7 meters i believe
I dont know how you're testing but bow one shots to limbs and crossbow does not
with or without hundred hands?
with hundred hands
ah with hundred hands, then from 7m yeah it does
so the only way a bow is viable vs a crossbow is if you have an additional perk and fully draw the bow
- a crossbow arm shot at 7m will very likely kill with bleed anyway
I mean hundred hands is cheaper than bolt thrower, which you were using in the reload comparison.
sure but youre comparing that to a legshot? what's the bow armshot kill range with hundred hands?
lowkey I do think steel bolts are kinda dumb tho, dont take this as me defending crossbow
I would say the importance of having hundred hands is significantly more than bolt thrower, I wouldnt go anywhere with a bow if i didnt have hundred hands but since you can move with the crossbow that added second or so of not having bolt thrower is fine
But regardless the shotgun is better than both up to 12m and past that i would take the crossbow over the bow, so in what scenario is the bow better really
If it had a perk based movement increase when drawing back, it would be a good mix of the shotgun and crossbow
The one where you have a three slot rifle in your primary slot, since you can't take the crossbow?
idk its hard to compare them 1:1 because the bow can be taken as a sidearm in base game (fuck gunrunner)
If you have a large slot rifle then you wouldnt need the range of the bow, a medium slot shotgun clearly is better
That is another problem, medium slot shotguns are WAY too powerful
why would I use my rifle when I can oneshot somebody in that 12-35m sweetspot with my bow
but yeah the oneshotting sidearms are mad annoying as a whole, other than like, hand crossbow with base ammo I guess
fuck 2 slot shotties and the lemat too tbh
it would just be nice if the "rock paper scissors" system where you cant just take one weapon that does everything came back, i dont like the no range hs change and shotguns are way too powerful, feels now that if you dont have something that one shots at close range you may as well extract
this is where it would be good, except it isnt because you are so static and will just get blasted by someone moving quickly
i dont know if its not really a problem in 4 star lobbies and below since not everyone just kills you immediately
i can only talk from my experience
gotta get hit in the head where you only need a bodyshot to onetap so that's advantageous still methinks.
but at 35m most arrows and bolts get absorbed by arms if you are shooting straight on, it wouldnt be an issue if you could move while drawing it back, since you arent a sitting duck if you dont thread the needle first try
i genuinely cannot remember dying to a bow one shot at 30m ever
nor me killing anyone at that range
I definitely have, and its mad annoying when its out in those woods with bushes while fighting other people where its hard to tell where the bow guy is
The movement at that range wouldnt even really buff it anyway, its more the close range weakness vs either of the other weapon. If it is supposed to be a weapon that is only good when you are exactly 35m away from someone, have hundred hands, and are using medium weapons then sure. Seems a bit lame though
I think the movement penalty is an elegant balance for the bow. You get to one tap anything but legs up to 7-9m, but also the chance to one-tap to MUCH further away.
With HH you can one tap leg as well. Up to 7 meters.
For sure :)
nah, I use the waxed frag
which sometimes makes me feel bad, because i dont like to use things that are... how should I say
dishonorable đ
but in Hunt i think everyone can use everything, Hunt's unique things like this made me start to play
i encounter too many cheaters to care about fairness anymore.
that darksight animation one is a decent pistol buff at least
Make it stronger. I want to use it even more.
I'm going to harvest your knees and use them in the contraption
I'm going to shoot you with a penny derringer.
and you will miss (I do not have a shotgun so I am not trying to barrel stuff you)
You admit it's perfectly balanced then.
no, I posit it is a melee weapon that requires no wind up
ehhh, with two shots you can get some kills pretty far out and finish injured targets super easily
its definitely got more range than a melee so yea calling for a buff is kinda insane
Not necessarily, a bow is silent and has essentially infinite ammo. There are plenty of situations, such as pve against hives etc or taking someone down if they're in the open without revealing yourself too quickly, that you would want that at range.
Also earlier when you were only comparing firerates with a fully drawn bow. It is not necessary to fully draw the bow in most situations, so I don't believe this is a fair comparison.
Bow hundred hands also frees up a valuable tool slot that would otherwise need to be melee.
Overall bow is very good for quick boss or meathead kills by spamming pullout damage and stun, so it frees up yet another tool slot. It has utility. Especially with concertina or frag arrows.
If anyone is wondering I know this was ages ago, I turned off ping, just wanted to say this
depends on the med slot shotgun
auto-4? not a chance it's way strong
anything else argument could be made
totally too strong, but that's an entirely different issue, not something wrong with the bow
Ive just started playing the game but I have to say, this game is amazing. The mechanics within the game really make it something special. Iâm not great at it but I keep coming back for more. So good. Well done đŤĄ
Positive feedback here is rare. Everyone likes to complain or ask for fixes, people rarely just say what the game is doing well.
Nice to see you're enjoying it. This game really is unique
@atomic skiff unless they have removed it, you can find oil around the map to clean your guns. A gun cleaning system is already in the game, it's just not a skin
So if you wanna show care for your guns, go ahead
Very much agree with all of this.
Bow gets a shit ton of utility features over many other "1-tappers".
Honestly wouldn't be shocked if it got its PvP aspect nerfed a little in the future.
please dont, I like the bow
I mean I get that. But I could see it happen for the health of the game overall
oh definitely.
Especially in bountyclash, often enough the bow felt unfun to play against (while I was the one using bow, felt bad for opponents)
Bow needed to be drawn before you can shoot and the movement speed penalty are already very significant cons in cqc and they severely limit your options.
hey @placid harbor , I deleted your post as it's not your own feedback and is instead a link to a reddit post.
It's fine if you agree but please keep posts to your own feedback Disregard it is
@carmine needle its my own feedback.
lol
I agree with everything just about except the melee weapon and dark satchel changes. you're usually sacrificing enough with a melee weapon when it comes to ammo (or range, depending on your primary).
for the dark satchel, it could be made louder but honestly I don't think it's that crazy, otherwise everyone will just go back to trapping bounty tokens and nothing else with it
The question is what is the risk-reward ratio of the satchel and how big of an investment it is for what it can achieve.
it's a more expensive trap setup for ostensibly more consistent results
Money is hardly an effective way of balancing, especially during events.
sure, but it is also taking up a consumable slot instead of 'just' two tool slots
which also means you can't just hit up a hideout and have 30 of the bastards around like you can with poison-concertina
and as a personal anecdote, I can't even recall the times I've died to a dark satchel, plenty of deaths or deaths of my friends to poison-concertina
I think its the fact you can trigger it from the beetle, that combined with the alert trap its a much better death trap (basically big dynamite on an trap). It just encourages extraction camping or in events the hideout trapping.
Imo making it fireproof would make it stronger but also not as deadly as it is rn.
Ah yes keep releasing more story and no updates as my ping spikes to 800 ping and my internet is fine everywhere else so its not my connection.
get a new server provider already sheesh
@trim blaze would have been cool, but the bat makes a wooden sound when hitting, won't fit a lump of flesh and bone. Although it sounds funny.
dang, forgot. that only leaves the possibility of a peg leg, but at that point i feel the premise is lost
Petrified leg
ah yes i forgot your servers also have a bunch of shot registry issues so im watching my arrows go through the bomblance user and no tags no damage output
this early access game from an indy dev team needs to be canceled at this point. this game used to be great
Us east does have remarkable periods of just being shit
anotha one but at least this one had some time between the last time and this time
I suggest you reach out to #customer-support about this, as we arent going to be able to do anything here about it and after this, any posts will be considered spam and treated accordingly. I'm sorry that you are having issues but this is not a place were something can be done, and posting the same pictures over and over isn't conductive to solving it.
its not the same photo i can understand why youd deem it the same photo as it appears to be that way but its taken at different times when the servers they chose to not maintain or upgrade with the rest of the game fail. consider it spam if you want. this is a legitimate issue and goes to prove Crytek and the team that once maintained this game have completely changed their business model and dont care for the community anymore. i can continue to pose this in the bug report but lets be honest nobody pays attention to that either.
Like I said. This isn't the place- the server- to spam errors. I suggest reaching out to CS about it, as it appears to be an issue with your machine specifically. But a wall of images doesnt help and is simply spam.
ive reached out to CS before and they never help with anything they just say "ope looks like its your PC" when its not ive built this thing to handle hunt and all associated programs smooth. idk why everytime someone downloads the game its a mini game of RNG weather or not youll get all the files or if all the files will show up in one piece. The game used to be something amazing and unique its just unfortunate
Well, if not PC than could be modem or such. It's something on your end- we arent seeing complaints from people of being kicked out over and over.
just because im the only one reporting it doesnt make it a non issue. ive been watching hunt streamers all week go through the same stuff and most refuse to join this discord. i post it here in hopes maybe it gets traction and its just turns out this discord is nothing but one big LFG server at this point cause god forbid anyone wants to show an issue and have a actual response from someone taking actionable steps to improve the game
I'm not saying it is an issue. I'm saying we aren't able to help with this issue and spamming it will not help. You are welcome to ask for help in #troubleshooting or in #1052341761575489566 and search for similar errors and fixes but we are not customer support and thus cannot help fix the issue
Well the feed back here is that they need to fix their game thats what this tab is correct?
I have been experiencing this all week myself, currently reaching out to customer support via the HUNTSHOWDOWN website but idk this is so odd, its not my interent, its been constant and there doesnt seem to be a way to fix it, i saw someone say NAE has periods where its garb so im hoping its just a storm that needs to settle right now.
i believe this channel isn't so much for feedback on server issues or errors, but more for actual game design choices or new features. changes to the game's design itself.
my guy, all youre doing is "grr, connection bad" over and over and over.
As alpaca said, it will be considered spam if you post about the same issue that often.
Have you tried reaching out to your internet provider, searching whether they have any existing connection problems with some servers etc.? Googled whether hunt servers block some internet connection stuff/specific providers?
My provider for example didnt block my connection to some websites but slowed it to a few kb/s so it was pretty much not available (cloudflare website problem). Even league of legends had a big problem with stuff like that: Telekom blocking every connection to league of legends servers but only sometimes and if you queued for another game after that it was fixed. That problem was easy to fix by just switching to a VPN during the game, else no chance (still shit ofc).
Feel free to ask here for pointers or smth. but unconstructive "hunt server shit" spam isnt feedback, thats just you venting your anger
Might be a similar issue for you as I described in the later part of the message with your provider blocking connection/having trouble but only with specific servers/websites
Wait... Is this not the proper place for this?
Where is eu players? Last week we play only against ru players on eu. (6-6)
Gig up and down its not my internet its not my PC its the game and my feed back discussion is to remove the "feature" that causes the game to crash. as a consumer we should be pissed and upset not just chock it up to "its just hunt being hunt" but whatever as usual the discord is no help CS just says its my machine when i already know via all the trouble shooting methods ive performed its not. so to sum it all up.... "heres a problem please fix" is met with "Nuh uh its a you problem we are perfect"
everything youve done is "I contacted customer support, they dont help, My internet is good, its their servers." Thats all the info youve given us and youre expecting us to diagnose the exact problem?
To add to your argument of there being more people with the issue but them being too lazy to report it, we have over 200k members on this discord yet we still don't see many reports of said issue
Ive given you a few pointers what it could be since your connection is stable everywhere else
Meanwhile whenever there is an actual game related wide spread issue, we see plenty of reports about it
So maybe your troubleshooting hasn't been thorough enough yet and the issue does indeed lie either on your end or maybe it's some specific node between you and the game servers that is having issues đ¤ˇââď¸
its not that. people just gave up reporting the issue cause "its hunt being hunt" what other information am i supposed to give you other then the error code. that should tell you what the issue is
Yeah I'm sure all 200k people united and did that on the internet

You are the sole person who still sacrifices their time to report this issue
apparently so i guess lmao
@gleaming needle the idea is cool, but if it ends up being better than the centennial it might need to be more expensive than mere 200 bucks lel.
yes, I thought about it later too, but I think if they increase the bullet speed to 500, it will still be worse than a century. It is also fashionable to increase the reload speed from 1.4 to 1.5
Well, you Ěd have the dmg and the mag. The velocity itself might not be enough to put it more on par with the centennial.
What stops it from just being a better vetterli?
I agree, but there should be some kind of balance of weapons
huh? how can you agree with a question?
what?
hey @frail patrol , your best method to appeal is via #customer-support
CS doen't look at discord, but you can put in a ticket on the website
they tried CS twice already and got automated messages from what they said
any other idea to contact them besides support tickets?
People often mistake preset responses with automated messages, it's still a human being reviewing the ticket usually
It's just that some topics are so common that it doesn't make sense to type out a custom message every time if the response is the same either way
And that is the response that bans due to cheating usually receive, every time there is a ban wave there are people claiming they were innocent while there is no way for anyone outside EAC to confirm that, and EAC already confirms it to be the opposite before issuing the bans
MORE VETTERLIS

Hi guys, I wanted to expose a problem with matchmaking that has become more frequent. Game on the European server (xbox) in Solo or Duo, afternoon or evening the lobbies are maximum up to 3 teams (5-6 players in total) but usually in lobby we are 2 teams
Have any changes been made to matchmaking? My MMR is 6 stars
@warm narwhal try switching off the weapon then switching back to reload cancel
Can we revert the changes to the death noodles. Killing one should silence all the ones around it. Why did hunt decide to change something that was completely unnecessary.
Itâs never worked for me since the new event
Literally just tested it out for 20 mins and never once did it work like that
And I had it work just yesterday đ¤ˇââď¸ It do be like that
I agree, just spent 25 minutes trying to discreetly kill the danger noodles to get my duo teammate up but they keep spawning and not dying when one is killed. It's like you have to kill all of them but they spawn too fast. What are we supposed to do here? Kinda BS. I disagree with the "it do be like that"
thank you for taking the time, I totally get what you're saying. I know a lot of people claim they're innocent after bans, and it must be overwhelming for Crytek to handle every case individually. I also understand that EAC is usually very accurate before issuing bans.
But whatâs confusing in my situation isâmy ban notification email didnât mention EAC at all, nor did it point me to appeal through EACâs website. From what Iâve seen from other players, EAC-related bans usually include that kind of direction. That makes me think my ban might have been manually issued by Crytek instead.
Iâve been playing Hunt for over a year, and I genuinely love this gameâIâve bought every DLC because I wanted to support it. Iâve never cheated in any game⌠ever. I just want a chance to prove that.
So Iâm really hoping thereâs some way my case can get another look⌠Even if itâs a slim chance.
Those are most likely just players rage baiting you. 3.5kd is a normal thing for tryhard trio stacks in 6star, especially if you play BC + just change name to a few Chinese letters and the chinese cheater profile is complete
12 pages of comments also is nothing out of the ordinary, actually quite low for 2.1k hours
People are quick to complain and accuse others in the steam comments
I'm a new player, my friend just convinced me to start playing a couple weeks ago. He and I did really well in my first couple matches which was awesome, but then I hit rank 11 and then went on a very long and horrendous losing streak because my MMR was so high from the first couple matches. I know devs are working on MMR at the moment, but I really feel like it would make more sense for MMR to just stay at 0 and not even be considered until after you hit rank 11. Nothing that happens besides KDA should carry through once you get into actual gameplay. Anyone else or other new players agree?
Why should kda be the thing that's considered? That is arguably one of the least important
I've spent my time in 5-6 star, you can tell when somebody is blatantly cheating and not just good when they're hitting 120+ meter shots through a forest with irons and you spectate them tracking people through cover. They're not even trying to hide it and they already have bans for cheating on their profile.
@grave wraith you're absolutely not wrong. I don't have an answer for that. But what are your thoughts on the rest of my point?
I totally agree with the rest of your point. matchmaking is messed up, and I've heard recently that new players are being put into bot matches [which i'm not a fan of].
I definetely don't think someone's performance against bots [if they are bots, even if they're not, bad players] should place them so much higher up in mmr once they get out of the kiddy pool.
lowkey started spectating people who i thought was cheating recently rather then just going next and there was 1 person who i thought was sus that either wasnt cheating, hid it very well or toggled it off have watched people who are blatantly cheating report them run into them a few weeks later presumably cause most cheaters are banned in waves cause harder to figure out what cheat got you banned
@late yarrow Removed your other post as you already posted a suggestion regarding regen shot balance changes, the removed post was more feedback than an idea compared to your first post.
@late yarrow just wanna say I hard agree. Regen shots are totally unhealthy for the game right now, making it so some shots don't even count for anything and they're an absolute requirement for most missions, especially bounty clash.
I like your idea of having a downside for healing damage you take, because that means shots aren't completely useless and still make at least some impact on the match.
This is coming from someone who ALWAYS brings regen
Can I just edit the previous post to add the explanation of what is the equivalent number of medkits to regen shots(which is an absurd number of 30) ?
If you want to
I think the real issue is the prevalence, because 4 shot boons are just fucking everywhere, even running one restoration shot I feel like I can have it up for half a match because of the funny posters
Restoration or regen
Cause those are different
Both broken and bad for the game. But different
Guh yeah, regen
My account has been wrongly banned.The customer service keeps saying that I cheated, but I really did not cheat, I can guarantee with everything I have.What should I do after all?
dude the mmr system is so fucked. I dropped from 5 star to 4 star yesterday and I keep getting put into 5 and 6 star lobbies but with 3 star teammates
If you just dropped from 5 star to 4 star it means you are still high 4 star player.
Which is basically very close to low 5 star.
So the game matches you against 5 stars, low 6 stars is quite understandable.
It means 0-1,2 bracket difference.
Also if you are premades, other random teams get modifiers for them being randoms. Similar modifier applies to solos and duos as well if you are a trio.
Ok but I don't understand why I don't get 4 star teammates
like I got sniped one round, and my teammate literally tried to throw a firebomb at the guy who was looting me and lit me on fire
Do you play with randoms?
yeah
Oh, I see. My randoms are usually the same mmr as me or one bracket under me.
I do not know why you don't get teammates with the same mmr as yours.
Also as a random, you should get premade teams lower mmr than your team's mmr, because of the random modifier of yours.
I heard good things about the lfg here in discord.
It might be worth to give it a try.
!lfg
Be sure to check out our LFG (looking for group) channels to find a partner:
For PC: #na , #eu, #asia, #oceania, #south-america
For consoles #looking-for-group-console & #looking-for-group-xbox
Regional LFG channels: #ru-пОиŃĐş-игŃОкОв & #br-procurando-grupo
@frigid wigeon Customer service is really your only option, did they say it was an EAC ban or it was a ban from them?
@inland forge I do find it extremely annoying that you're VERY clearly seeing your character inject it through pushing the plunger. I'd rather a system where as you are pushing the plunger it "fills" your health bar instead of it being instantaneous, raises the timer of regen, antidote, and even the recovery shot. But if you cancel it is still used and removed.
EXACTLY
@white plover Thank you for your response, they didn't give me the ban ID for EAC, I feel like it was them who banned me.
@white ploverI know I sound like a criminal claiming to be innocent, but I genuinely did not cheat. If I had cheated, why would I come to such a public community to protest? Crytek, please note that I could be banned again; I assure you I truly did not cheat. Otherwise, I wouldn't have any reason to come here to speak out, and there are many people in the Steam community who have been wrongly banned.
@white ploverA streamer told me that Crytek will now ban people for logging in from different locations, meaning if your account logs in from an IP address far away within a short period of time, you could be banned.
#game-ideas message thoughts on how this might be problematic [not saying it wouldn't be, just curious about opinions]? I think there might be a slight risk of promoting a "campy playstyle" due to the requirement but really I think you can do that anyways, and dualies are definetely not the best weapon for that, so I doubt they'd attract that type of player.
problem is that you are removing the weakness of them
downside of double pistol contrary to singular pistols etc. is that you cant hit as well over longer distances.
Giving them more accuracy while crouched removes the drawback/weakens it
The weakness is not being able to aim down sights
I don't want them to be able to aim down sights, just want a little more skill expression
in a direct gunfight this wont matter too often because hard to just crouch and shoot without dying, but for every other situation than a cover v cover fight thats a big buff
dont think it would make dual pistols op, there are bigger problems
Depending on the severity of the crouch accuracy, I suppose that's a good point. I would think it would only be a small increase, though.
The thing is, as you said, it would be hard to crouch and shooting without dying in some fights, but in those other situations, dualies usually don't excel anyway. So I don't think it would be a huge issue to give them a little buff in said scenarios, seeing as your other weapon is probably being used anyways
never said anything bout aiming down sights.
Also doesnt give any skill expression, will just lead to ppl crouching when they see someone running, so they can accurately shoot them from 50 meters
yes, they dont excel in thos eother situations which is the intended drawback
50m 
so why should they remove/lower the drawback
yes, a number out of my ass
you didnt give any specific numbers, so I am free to make one up to express my point
I don't believe the lowering of the drawback would boost it over any other weapon in those situations most of the time, especially in the current state of the game, so it wouldn't make much of a difference except for more intuitive gameplay due to consistency with other weapons and occasional expressive moments when someone finds just the right time to crouch in a firefight and land a headshot. Consistency/intuitiveness is a big part of it though.
I do agree, however, that an extreme reduction of spread [such as being accurate up to 50m] would be far too much. I think the perfect amount would be just enough that it can lead to risky crouches at ranges where they are punishable [as stated in the suggestion] to get off an accurate shot or two, but not sitting ~50m away spamming super accurately [which is already a thing with other one slot weapons sadly]
Not that I wouldn't like to hear you out btw, sometimes when I make a long reply people take it as offensive, I am interested to hear what you lot have to say, hence why I asked
a slight buff wouldnt be bad for the dualies, theyre currently not really in the meta, I just played devils advocate there
thing is, if we remove the drawbacks from weapons bit by bit, theyll lose their niche
fair enough. perhaps i should have specified a spread multiplier in the suggestion.
hunt is a game where every weapon/weapon type has obvious strengths and drawbacks.
Lowering THE drawback (not just a downside, its the main drawback of dual pistols) would risk losing exactly that.
Depending on how big of a buff it is, of course
I see it more as a change of drawback, that being that they require precise movement to use effectively and are extremely inaccurate while moving [which is the case]. A more controllable/handleable drawback that would improve their viability and enjoyment
and still of course have less effective range than a single pistol
less effective range but other big advantages over single pistols
which is what is important to preserve.
The identity of weapons
a slight buff wouldnt really change that, as I said, and I would welcome that. The suggestion itself isnt bad
its just risky depending on how big of a buff itd be
if you dont give any numbers people will always just read it as "give it a 30% increase" or something, thats why you got that many downvotes on your suggestion
yes, usually i keep my suggestions vague to allow for balancing and tweaking but I suppose you're right. people do tend to assign values on their own if none are given. That was my bad
thanks for discussing for the sake of it even if you didn't have a vote
i edited the suggestion to include a paragraph with a given value, i definetely agree with you on what would happen if it were too strong 
i really enjoy quartermaster as it is. Like you're taking a huge point penalty to bring one extra slot.
6 isn't really huge, especially considering the main worry right now with bringing traits is trait slots, not points. usually there's more than enough points to go around
Yes it is. Its over half of your points you get at the start.
Yeah cant even take and one of the best traits: Conduit
I canât say Iâve heard anything about that unfortunately, but yeah customer support is really your only option
Quartermaster is a great trait. Gunrunner is not so great.
I don't get why people are losing it over Gunrunner, I mean I don't find it particularly annoying someone can have two primary weapons. I wouldn't want it all the time, but it's fun for an event.
I hope not. I travel, a lot. Like I'm country hopping in two weeks.
it's a lot for a fresh hunter
Sure, but that's most decent traits. Doesn't really say much.
It says a lot. It defines your build for your first round, which is typically your last round.
gunrunner is straight up terrible, quartermaster creates its problems as well though
For me it removed an important aspect of Hunt, that you have to make choices with your loadout.
That said, that concept have been eroded greatly over the years, so I don't fault people for not think that "gunrunner ain't that bad" :)
Yeah I was gonna say it takes away any importance of choosing a weapon and especially pistols and 2 slot variants.
So I'm glad that gunrunner is gone for the time being
What made it more justifiable imo was that you couldn't get it on a brand new hunter. But tbh I don't think I ever ran into people that "abused" it in any way, like dual cyclones/avtos. I do like the way loadouts are balanced in vanilla hunt, though I hardly feel the need to run medium slot weapons without quartermaster
I even think QM as it is rn is too good due to how good 2-slots are.
Everyone have good long rang and close range options, especialy CQC suffers bc everything is just 1-tap
Auto 4 is the only thing that makes me seethe about qm
Eeeeeh, is basically all of 'em for me.
Maybe not the rival HC, but the rest are consistent enough to be a solid pick that can fight against 3-slot shotguns.
So the meta is very much "I know the enemy gonna have shotguns, so I better bring shotguns" and situations where those shotguns ain't good enough you still have 3-slot rifle to back you up.
@inland forge The T axes has 1 always purchasable, 1 seasonal skin available at christmas, and 2 mythics
#game-ideas message
Hell no
another problem with gunrunner and quartermaster is that they just increase the ways you die quickly, together with the damage and dropoff changes this event was crazy in that respect. opposite of what it should be, also according to their own statement in the survey data thing. Ppl like good fights in hunt (shocker). why make them ever shorter? Blows my mind.
seems like things are only considered from the individual players perspective and not the overall outcome. that cant be true but it seems that way.
btw, looking at traits by ranking them by pick rate is a very bad way to look at them
Crytek's anti-cheat system is absolutely flawed. I got banned, but it wasn't by EAC. There are others on Reddit who were banned just like me. Their manual ban review definitely has issues, and the anti-cheat system they upgraded in 2024 is absolutely problematic.
So 1 skin.
Saying throwing axes are the worst throwable is wild considering they were literally the meta pick before spear was added
So what really needs a change, the spear or the throwing axes?
We have enough power creep in tool slots as is
They also already got a pretty significant buff when it comes to dealing with specific PVE
Meta pick? Wrong. They are ASS.
@raw forum I like this idea, but I think it would encourage a lot of very unfun scenarios where nobody wants to actually be the first to engage the boss and everybody wants to wait outside the compound for the other team to teleport it so that they can reach the second spawn before them. I think if this were added, the only or one of the only ways to track the second location of the boss should be from the boss's previous lair or death location itself, that way this is discouraged.
You are right, maybe in this case it can be rewarded by dropping some scare traits (garanteed or with a chance, can be adjusted) or 1-2 seconds of dark sight vision, and some bounty points (which are converted into money)
2 slot shotguns are a lot less consistent than their 3 slot counterparts.
Also 2 slot shotties are not the best pick as a secondary, they have their pros and cons. They provide a semi-reliable one tap option in very close ranges, and they rendered useless after a few meters. Semi autos provide a much better quick two tap potential and great at fishing for headshots and they remain useful in medium ranges as well. Weapons like Bow, Bomb Launcher, Hand Crossbow are great options as well. They provide great one tap range and superior utility. It comes down to preference and to what you want to achieve with your loadout.
Auto 4 is a mediocre shotgun, all it have is fire rate. Often needs a second shot to finish your target off. At that point a 3 slot shotgun or any other great one tapper already one tapped you and any other fast fire rate weaponry can two tap you as well and from much greater distances.
Is there anyone who can directly contact Crytek's anti-cheat team? Why was my machine code banned? I've already had six accounts banned.â
they one shot horses/cows anywhere, can headshot armoreds so trying to say they're bad is something
And hives, dogs, good meathead and boss damage, one shot hunters to torso and bleed them on limbs...
throwing knives can one shot hives and dogs fairly consistently (except the dogs because the dogs are insane)
but the spear is just better
Throwing axe can one shot armoreds even to lower torso and one taps hives to arms.
Knives are peak. Spear is fantastic. Axes accomplish very little for what meager advantages they have over knives.
Knives you can machinegun out like a poor man's chu ko nu. They're impeccable.
It might be not the throwing axe that underperforms in pvp, but the other two are the ones that overperform. The pvp efficiency of the knives and the spear might be overtuned for them being mere tools.
I still consider throwing knives worse than the axes since they nerfed them again after the initial buff they got
Worse overall, or worse in pvp? Knives might perform better than the axe as a pvp tool.
Overall since to me tools are mainly intended for pve clear
Frankly I don't consider them in PVP outside of the spear
Did I miss an update when they made knives ohk to torso (genuine question)
Cause axe used to be preferred mainly cause of that iirc
And I think they had better melee without assailant?
yes, they deal 150 damage now which is enough to oneshot to upper torso
(when throwing them)
the melee is still cheeks but there's also less delay now between throws so you can kinda just spam those things out, plus you get 8 by default iirc
oh thats crazy
guess they did need it
chu ko nu in a tool slot lmao
Are you going to tease us again for the next month? Like the current one, what is it?
Most like gonna drop at the beginning of october
bc that is how it always have been
+/-
I figured it out... they tease events for so long that people lose interest by the time they happen.
And their month-long âcoming soonâ is not funny, it's pathetic.
You right clearly dead game
Month-long yet it happens, so what's the issue ?
Hunt is a one of a kind, unique game. It might not appeal to the masses and it might be little bit of a niche, but it has a steady playerbase.
id argue next month is pretty soon
huh? why are you saying this?
Replied to the comment above which said people are losing their interest.
oh ok
Sure, the numbers might decline a little bit between events but it is not the first time it happens.
People like to take a bit of time off after they completed an event.
The event was created for 20 days, judging by the battle pass, but they gave it for 3 months, so people had plenty of time to rest.
cant wait for non event gameplay. the haters dwindle and the sweats dont try as hard, makes for more cinematic gunfights if you ask me.
#feedback message
@tulip cedar they said in a recent post that Gunrunner wonât be back in the foreseeable future :)
Dont want gun runner back ever that shit is so cringe
Agreed
Yeah, my mates were complaining a bit about event exhaustion... but we finished it two months back. I kinda laughed because most folk playing aren't really noticeably utilizing the event traits heavily anymore. It almost feels like vanilla Hunt, aside from the forced 1.5 bounty setup. We are just XP farming for Prestiges for months now.
true
Not everyone invests that much time to the game to complete it that quickly.
Likely the event length is more due to lower player counts when we don't have an event running. We've had shorter BPs for a while, and technically it's pretty much the same BP length when we had lore included as a filler- we just lost the lore and there's not a replacement for it
I will also add we've not see them tease an event while another is running. So I'm doubtful that it will be as long as you think for the new one
It took me a day to complete it from nothing after taking a break from hunt for the entire event
Like dont ger me wrong it was probably about 12 hour session
Wasn't even really going for challenges was just game using loadouts i like
@terse acorn I think your UI concept has some neat ideas, but the compass degrees at the top needs to stay for accessible direction callouts
Not sure about the whole tab to hide objectives thing either ... but interesting
@fading osprey Out of curiosity, assuming the players are actually cheating, how do you know they have been playing with cheats for over a year?
Also we just had a ban wave seeing how many people came here to claim they were innocent and falsely banned
@exotic idol It would be nice to somehow see distance for kill without dying, best option right now is spyglass but that is really the only utility of it at the moment
Or map knowledge, memorizing your and their position or clipping it and using one of the online maps with a measuring tool
These two are up to date and have a measuring tool:
https://thehuntmap.com/
https://hunt.kamille.ovh/maps/
I honestly thought it was a reaction to players upset over FOMO and time gated events. People were calculating the past few events and being very dramatic about the difficulty to grind out enough points in time. This time it is almost impossible to not complete the event if you play with some regularity.
#game-ideas message Cool idea but also why do you talk like [SPAMTON DELTARUNE!!]?
I agree with the poison bomb idea. They're far too niche and ineffective as is.
@onyx vigil Cutting out the match MMR of your team makes it impossible to compare it to the others.
#feedback message
Also summer season, it is vacation time for most of the public, so it is better to make it a long event, so no matter what you are able to finish the event :)
@rapid jewel #game-ideas message
You can mute any teammate anytime.
i'm aware... however this doesn't help when you're in the middle of a fight and the guy is yapping constantly. your focus is on killing. not hitting mute buttons...... that's the point. shouldn't be allowed to speak after you die.
By pressing M you can mute the whole server as well, both teammates and opponents.
muting all sound is equally a pointless suggestion. and some teammates do not talk when they die, so to mute all is a pointless suggestion and not exactly feedback either.
you seem to have completely failed to see the point in my game idea suggestion, instead you wish to debate and argue what i suggested. i'm not interested in this pointless back and forth with 'so called suggestions' that are neither helpful or address the issue i raised..... so just stop
still typing... so blocked... don't have time for this pointless crap. sorry, have a good day
I simply pointed out the current simple yet effective in game solution for your issue in case you are not aware of it.
Removing a good feature completely because of a few negative experiences is not beneficial to the game
Plenty of times a dead m8 called stuff for me I've missed, which was what won us fights
Removing the ability of the dead to chat is just a stupid change overall.
If you want a mute button for the dead, so you can toggle em, sure.
I don't see the need for it when a mute all button exists, but if enough players benefit from that, which I doubt, why not.
they should rename this game Hunt Spamshowdown
Hunt: two tap cyclone
m doesn't mute all sound, just voip
need locked regions. i haven't played a game in almost two weeks were a team isnt ping abusing im sick of it.
âPing abuseâ grow up
glad to see that stupid mission summary glitch still in game after 2 months...
anyone else have an issue with throwing axes disappear on bosses like Buthcer, especially when the boss is banished?
When start New battle pass? đ
I am curious if the moderators could tell me how they go about addressing cheaters?
They have not yet announced the date for it
we dont
we are volunteers
CS handles them
yea, but you probably know more than non moderators. I did read the snorkle post. Feels like a marketing ploy without detailed user feedback available nor evidence. There are some players that have been cheating for years and it is shocking to me how little is done about it
I don't know any more on what they see and how they ban. I know tickets made via #customer-support are more likely to trigger a ban, esp with proof, but in other cases some bans aren't visible as red text on steam
Likely they don't and won't share those metrics since that helps cheaters
i have to wonder these people who know some people have cheated for years. where does this information come to you
bro how can you have a meltdown over ladders
I made a suggestion for a rework of friendly fire, so team killing is no longer really possible. Apparently it received quit a few down votes. And I would like to know why. What's bad at my suggestion? Do people have any better ideas? Or do all these people enjoy to team kill sometimes?
Friendly fire exists for a reason, it's supposed to encourage people to be more careful with their aim and throwables. But you also shouldn't punish the person who does friendly fire always incase the teammate was at fault by getting in the way
Intentional teamkilling is not big enough of a problem at least in my experience that it would warrant reworking how it is atm
An inability to team kill allows for a range of abuse that drastically changes gameplay.
Ex: Throwing a big TNT while your ally charges in with melee; enemies are forced to try and flee a blast radius that their pursuer doesn't have to worry about. Or sticky bomb suicide bombing tactics wouldn't actually kill the bomb runner. Not to mention, significantly reducing FF to a less or non-lethal state could just encourage worse trolling... like leaving you at the brink of death for AI or enemies.
I have been teamkilled in randoms maybe 1-2 times in all of my over 7k hours of playtime
Well, with my suggestion it wouldn't be a big punishment to the one who shot and hit accidental, as most "accidental" shots aren't head-shots, so this wouldn't be a big issue. Also I said that the damage should be split 50/50, so people won't jump in front of you on purpose as they still get hurt.
That's exactly why I suggested that HP still should go down to just 1 and not just remove friendly fire at all - also the coughing would be contra productive for this then
so things like the TNT play isn't really possible
about the sticky, yeah I haven't thought about that, but also you can just put a sticky on a beetle and doing the same - but people barely do that anyway (or at least this was possible before)
May I ask, do you mainly play with randoms?
not with premade or solo
Not mainly, but a decent chunk
People also don't like to be punished for their ally making a bad decision.
If I am using levering with a Mako & my ally charges through the line of fire I shouldn't share FF damage with him.
It weakens realism with a "hive-mind" empathy/pain punishment mechanic.
Again, it enables more spam play tactics like a full team running explosive crossbows & ammo boxes.
The expectation of the whole system is people not using it for nefarios intent, and statistically it seems to be the vast majority that don't use it for nefarious intent, so it's balanced as such
If my intent is not to intentionally teamkill someone but I do a bad throw with my dynamite stick, they should die as it's also a punishment to me considering we are in the same team
Instead of just putting them at 1hp and letting me do bad throws with minimal punishment
Okay, understood - you don't like when it affects the gameplay. So would you have other ideas? I know the game system can track if it's a team kill as there's a 500 exp punishment - if they would be able to separate this from an accidental kill with a trap, how about they would add a ban to queue with random after a teamkill for a certain time? This wouldn't affect the gameplay at all.
I find no fault with the current FF system in Hunt.
I simply do not think that intentional teamkilling is big enough of an issue that it requires time spent developing something to stop it, if someone does it often, they get reported and banned
You can, and should, report intentional team killers.
I do report them, yet it's a frustrating system
If someone wants to team kill they will find a way regardless of a change in the FF system.
Leading AI to you, applying burn/bleed/fire, body blocking your LoS, making noise to reveal your location, using environmental hazards etc etc
While this is true, it's really not that easy - especially if they don't want to die themselves. And I know hunt can track who activated the source of damage, so in most cases the 1 HP rule still would apply.
like with fire or barrels from the environment
Yeah, but that means writing a load of code to police something that keeps players from dying from reckless team play. It is immersion breaking, encourages bad team play, & is resource & time intensive.
A better solution in my opinion is to utilize the chat, review your allied Loadouts, talk about play styles briefly, or use the discord to find a group to play with.
While your suggestions aren't a bad thing to do in general, they are no solution to someone who does team kill on purpose, they just help to reduce the possibility that it happens.
But I do understand that it might to much work for the devs to implement a better system in game.
@bitter gyro Our of curiosity, what time were you playing and what server?
@blissful goblet Have you tried the 'Looking for a Group' sub tabs here on the Discord?
I haven't, I would rather people feel miserable that they were automatically matched with me instead of voluntarily matched with me
and in the off-chance they aren't, bonus maybe friend
It's easier from my experience than luck of the draw. You can clarify basic stuff like MMR bracket & play styles before losing your mind at the other people's decisions.
maybe I'll brave it next time đ thanks!
Best of luck!
That said, squad fill have been promised for a long time now, so hopefully it will be a reality soon :)
@icy saddle cheaters come in get massive reports or trigger the easiest anti cheat to get around. Also there is a graph that shows were they catch those cheaters at what mmr they are at.... some of the idiots give themselves away as well such as headshotting whole servers with lemat shotgun and have ad infitum shotgun shell for the gun or using non scoped weapons and team wiping players with a headshot from 85 meters, most cheaters get caught because they are so brazen they dont learn basics about what is and what is not possible. They are such things are crazy shots, Ive had them and had them done to me. Some idiot was up in the church bell towerand I took a shot and heard the sound and i was wtf
i wouldve thought itd be better
but i havent tried it
testing it rn
they're the same visually
lemme try actually shooting maybe?
@inland forge yea no seems like they're lying, if anything the precision is more accurate but they seem the same to me
Yeah the precision SHOULD be more accurate.
Can we make it...you know...either count both or neither? Talking about Rotjaw here, our dear lady currently counts as both: IS a target and IS NOT a target in quests
maybe its because rotjaw banishes instantly
i mean, by definition it's still a banish, but could be right that the "active" banishing is the one that counts. But i remember Burnhart (the mega immolator) counting towards banishes as well a couple patches ago.
None of the precision variants are more accurate than their base counterparts iirc
They are either the same or worse which is stupid
They seem the same to me, I tried in range
Wasn't expecting Rotjaw to affect any of these tbh. Normally, Targets only refer to the lair bosses.
i got a quest from the jugement of the fool event this week.
i will only get 40 BB
Any information abt cross platforms and mouse keyboard ability
Rotjaw is wildtarget not bosstarget
Exactly like @grave wraith said, both Rotjaw & Hellborne have no banishment phase. As soon as they die the token is ready to be picked up. I am happy that their lairs count now. I think they even count if the token has been taken, unlike the normal target lairs. Banishes are easiest in Clash.
Known issue (I have it too), hopefully it gets fixed soon.
@plain stag Your post is getting automatically deleted because of having so many empty spaces in a row, if you want to post it you need to compact it as we don't want walls of text that take so much space
they need to fix the mmr im tired of getting put with one stars in randos against 3-4 stars
@craggy gorge #game-ideas message
I think this could be interesting as you described though I'd tweak it and instead of making it a tool slot, make them a player slot. If you and a friend want to go against trios as a duo you can take either a hunting hound for sniffing out nearby enemy hunters and barking at then until shot (potential double-edged sword since it not only let's enemies know you're in the area but also informs them you're not a trio team) or falcon that perhaps silently takes out nearby sound traps for you. Solo has the option of having one of each or bringing two of one of them to fill out their lack of team members.
Or a cat. It does absolutely nothing but when you die it just sits there and judges you. It also refuses to follow you across rivers.
The Cursed Earth idea sounds like something that should be under every bush tbh
really wish there were more aperture versions
Same. Such missed potential.
@gleaming needle they typically return seasonal skins during those seasons. Headsman should return to the store during the next event or at some point during the next event since he is Halloween
What is wrong about the game idea ''Making Bountys more Attractive'' : #game-ideas message ?
Isn't it healthy for the game if there is incentive for the players to play the objective instead of ignoring it?
Not that I downvoted it, but realistically that is never gonna happen.
10bb per bounty or 20-40bb per game is an insane amount and would much better than accolades of old :)
Or well low %
But sitll
still
Crytek ain't just gonna hand us that for free
The post explains several possibilities, not just BB rewards.
True, but all are things that crytek are trying to sell
That said it just dark tribute anyways.
So we could argue that we already have that system
But you can collect all the Dark Tribute without touching the objective.
This one inspires playing the objective, which might be a good thing for the game in general.
True, but once again, to be realistic, crytek is not gonna give us more free stuff
Especially with BC being a thing, which makes it really grindable
Yes, to be fair I agree with the general idea of rewarding players for playing the objective, the things mentioned in it might not be the best implementation or the most realistic.
I too would love more free stuff lol
But yeah, such implentation is a lose-lose.
Either the % to get that is so low that people don't wanna play around and just ignores it.
Or it is high enough that people are gonna care and Crytek is gonna lose money on it.
Not necessarily the free stuff, more about rewarding players for playing the objective.
Mhm mhm, well... it used to be the main income for money, but people didn't like that, so now we have witness and vulture and whatnot
Iâm a new player who was excited to invest in Hunt: Showdown, buy in-game content, and even get my friends to join me. Unfortunately, my first real interaction with Crytek support has been extremely disappointing.
I had an issue redeeming a Twitch Drops hunter, and despite clearly not receiving it, support reps Samoletik and Atyka dismissed my case and offered no solution or compensation. For a new paying customer, that feels unacceptable.
It honestly makes me question putting any more money into the game or recommending it to friends if this is how Crytek treats its community.
Well, like any other twitch drops you have a window to redeem them after the drop have happened
So if you try to redeem them 1½ months after the drop... well... that is on you
Completely understand that, however that's where customer support should be able to help new people out. Especially someone who is excited to be paying money for in game items.
How can they help you?
It really was a turnoff on how many hoops i had to jump and then just got dissmissed.
Like what would support be able to do?
I have a long journey with Hunt behind my back and I can tell you Crytek usually compensates players if they make a mistake. But if it is not their mistake and it is out of their reach, not much they can do.
I am super flexible to think outside the box and find a solution.
Dude, it is on you, Crytek cannot compensate for you failing to redeem your twitch drop in the allotted timeframe.
I tried and got everything except for the hunter. Crytek confirmed that it wasn't redeemed.
Oh- you did redeem it within the timeframe?
If Crytek is unforgiving and wants to blame me, that turns off me justifying paying any money to such an organization.
You forgot to redeem it in time, or not? There is an expiration date on the drops.
I don't know what exactly happened... if you don't redeem when the drops are happening, does it automatically disqualify you?
Can I ask you what was their explanation why did they dismiss your case?
"From the latest campaign you didn't receive the hunter as we can see from the logs, which would mean that either you didn't earn it or were too late to claim it"
And did you claim it?
You do know that claiming the rewards is a manual thing right? :)
no
You'll get plenty of chances of getting the twitch drop hunters in the future, they aren't exclusive and all it required you to do in the end was to open a twitch stream in a tab and not even have to actively watch it. Expecting the support to put the same urgency on you failing to redeem a skin acquired like that as someone having issues with a skin they spent actual money on is just not correct. If you aren't using a browser extension that auto claims twitch drops and the time to claim the drops runs out that's that and the support can't do anything about it
Just wait for the next time there will be drops, likely during the next event which is starting in just few days
I watched so much to get the hunter and then didn't
I reached out to customer service for help. I feel robbed
In the future you wanna find the twitch page where you can claim your rewards after you've earned them :)
I am a new person to Hunt Showdown,
I am aware what to do now, but what about helping fix what happened?
Check what Diiba said. Twitch drop hunters return.
Is that too much for customer service to do any help? Even to a new customer?
Again, that is on you and failing not to use twitch proper, not on Crytek.
Learn from your mistakes so it wont happen next time :)
Don't sweat it, the drops will return
Let's assume they did decide to do manual work to add the skin to your account which required you to do basically zero manual work apart from opening a twitch stream and running it muted in the background for some hours, that opens the door for "well you did this for this other person so why not me?" and now they have hundreds of tickets of people asking them to unlocks skins for them that they failed to redeem in the allocated time
They have specific policies that they need to follow, this being one of them
Twitch gives you a specific time frame to claim a drop, if you fail to do so in that time, then it's on you
A one time thing would be super awesome, as that would make me feel that they actually cared. That would give me the incentive to support Crytek by buying ingame DLC and Blood Bonds, and even the game for my friends who don't have the game.
That's just good PR.
And everyone and their mother can come doing the same sob story
To put it bluntly, I'm sure they will be fine even if this ends up being your reason for not spending money đ
They can look at my account and see i am new..
Which is asking them for even more work
They have enough tickets to go through as is
You made a mistake dude, don't sweat it and there will be a drop soon in the future.
Just play the game and see if you actually enjoy it :)
Most of which are much higher priority than you failing to redeem a twitch drop, which is not time exclusive and will return
They made me do so much back in fourth, giving screen shots. All that work and them to give me the middle finger?
Poor PR. Even if it is my mistake.
If Crytek came and was a hero, i would still be pushing hard to ride the bike.
You are big boi, I'm sure you can get up on that bike again :)
I did not put a stick in the wheel
No thank you. Customer service showed me that they don't want to hellp
You can be toxic and explain that it's my fault
This was an accident and to cast me to the side by customer service. No thank you
Have you never worked in a job with specific policies?