#feedback-discussion

1 messages · Page 211 of 1

white plover
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but you can hit some crazy shots in game

queen jungle
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Console does have cheaters tho

white plover
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You can still report em even if you're not on PC though

queen jungle
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Like anyone can do that

white plover
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I agree, you ran into a cheater for that one

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I'm not saying they aren't HUL

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But that's not what everyone runs into when they call people cheaters

queen jungle
river basin
queen jungle
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How do we know if it does smthn if crytek doesn’t report back in the matter that they did action on it?

white plover
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As far as I know they aren't able to due to German privacy laws

river basin
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Like its just kinda stupid that we keep running into them after reporting them every single time

white plover
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but that is not something I have looked into in depth

white plover
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Some clan people do cheat, but typically not an entire clan

queen jungle
white plover
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And then it leads to the bias of everyone thinking every clan member cheats

queen jungle
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I’m making a point bro

white plover
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It's like if you report it in school, they do take action, you don't see it, but then you don't get harrassed

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That would be a better comparison HUL

river basin
queen jungle
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Not where I live

white plover
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?

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They don't not ban off of locations

queen jungle
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schools don’t enforce shit bro

white plover
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Oh lmao

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Then bad comparison

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my b

queen jungle
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That’s fine

queen jungle
white plover
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If you think people are cheating then report em, if they are cheating then they'll get banned and if not insta banned they may need to compile more evidence and if they still don't get banned my assumption would be 99% of the time they aren't cheating

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Can't say I know any clan devoted to cheating that is legit all cheating and not just trying to ragebait

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Toxic for sure

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But not necessarily cheating

river basin
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And very obvious...and very proud, like i said before

white plover
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PeepoShrug I can't say whether they are or not for certain without experiencing myself

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I just know what I have experienced which is many people misreporting and when I report cheaters they seem to get banned

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I am sorry though if that is something you guys run into a lot

river basin
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You're basically saying that because YOU haven't seen them cheat, they aren't cheaters

queen jungle
river basin
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which is insane💀

queen jungle
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Not really for console

white plover
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I unfortunately do not have much knowledge on the console side of things

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I'd have to check that with @minor mulch

queen jungle
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Alr

white plover
queen jungle
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Theirs also things like Cronus avto’s on console..which I personally haven’t gone up against thankfully but theres proof on YT

queen jungle
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Yup😭😭

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Straight laser

river basin
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Horrifying💀

quartz socket
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#feedback message
just equip a different contraband copy to the second hunter and then unequip the first one

river basin
queen jungle
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Yupppp

queen jungle
quiet geyser
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Hmm, I wasn't aware of this if I'm honest. I've been playing since before the burnt marshal event. I hadn't seen what you speak of.

queen jungle
quiet geyser
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It was part of the lawful pact during desolations wake.

queen jungle
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Ok

queen jungle
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That lets u restore burned bars by looting downed hunters

queen jungle
quiet geyser
queen jungle
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Yup

quiet geyser
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Additionally, it wouldn't be looting hunters, you would "Feed" so... Similar but, different.

queen jungle
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We know just letting yk that their was smthn similar in the past

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I personally would want ur vampirism trait in the game- but at the same time it won’t be as used as u might think bc of how ppl will probably play- u can easily counter it by putting a dark satchel on ur downed teammates body and since dark satchel audio is honestly pretty quiet now- u essentially just get a free kill

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Things like that will make it pretty hard to use and maybe almost impossible

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Or just leaving ur teammates body and baiting somebody with vampirism and when they use it they’ll get insta killed from another angle bc they were watching the body

quiet geyser
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The foresight of knowing how the game plays is pretty essential to how I formulate serious idea's.

It would be risky to use, but...honestly so is a darksight dynamite. Takes you out of the fight crucially to detonate a bomb that may not even hit, AND it makes noise to alert it's use.

quiet geyser
queen jungle
quiet geyser
queen jungle
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Yeah

quiet geyser
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It's by design and nature, you risk health to get it. Fair exchange

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Same goes for self healing or injections

queen jungle
queen jungle
quiet geyser
queen jungle
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U won’t hear it unless ur practically 5ft away from it

quiet geyser
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I am always listening.

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I think I've only ever been hit by 1 since it's been introduced.

queen jungle
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Especially if there are other ambient noises around itll really mask the sound a lot more

queen jungle
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Or ig duo wipes cus their teammates come running for the revive when they think it’s clear

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But yeah like I said I would love for ur idea to make it to the game it would be cool to feast on downed hunters with a nice unique animation

quiet geyser
queen jungle
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So do I!

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Itll add as well to the already grotesque atmosphere

queen jungle
quiet geyser
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I have doubts. I also have been thinking of a pain sense rework

queen jungle
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I mean it’ll be interesting to see how that plays out- it’ll definitely change playstyles a bit more

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Do u have it thought out already? The rework for pain sense that is

quiet geyser
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It's a tree of thoughts dealing in Poison and Blood and how they're interected with.

queen jungle
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:>

quiet geyser
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In the theme of vampires, I was considering how to rework the "poison" sense system and in addition a blood sense. While poison is more so a state of outside introduction being able to "See" poison doesn't make a lot of sense to me, unless the specific poison in game is a supernatural type of poison (I'm sure will be argued that it is)

So my thoughts on inflicting bleed damage on hunters and utilizing dark sight would highlight a hunter with a pulsing red hunter outline/silhouette, However...I think this would need to be a double function trait option, much like catalyst is now.

queen jungle
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That’s a very interesting rework

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I think it could work:>

quiet geyser
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My thoughts are sometimes difficult to eloquently bring out into an understandable format, unfortunately.

queen jungle
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thats very understandable

queen jungle
quiet geyser
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Being that it's likely the Bee's excreted by the afflicted bee women are the bee's being tossed...the poison they emit is likely of supernatural origin so, the poison sense isn't super far fetched as an idea.

I just think putting in bleed, poison, and fire damage together while effective, over stretches the traits ability a bit. Makes those who trap or emphasize status effects as a weapon a little too useful.

white plover
minor mulch
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And exploiters

white plover
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It was a long convo

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But I didn't want to say anything definitive about console since that's not my platform

minor mulch
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There are some out there who have not been banned yet it appears but they do ban. Seen the banned messages here after the one wave HUL

white plover
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oh XD yeah that makes sense

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I'm sure there's a few that slip through the cracks for a bit

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but that's the vast minority compared to the majority people think they are

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Anything about cheating clans on console?

minor mulch
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Also I see the whole avto thing above. Can be recreated without cheating and adjusting sense.

minor mulch
white plover
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More chill that way

minor mulch
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But to come back, yeah if you think they cheat. Report and move on.

white plover
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yup yup, works for me HUL

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I appreciate the console knowledge, maybe one day we'll seduce you to PC (Cross progression shall surely come)

minor mulch
unborn sandal
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@lilac cave have you played this update? There’s no new guns and desalle is back with better performance than it’s ever had. They’re already doing what you’re asking for

lilac cave
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@unborn sandal give me a minute brother I'm shopping I'll respond in a bit

lilac cave
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@unborn sandal yo back

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I have played the new up date it's meh it had a terrible launch and the battle base it's a bit meh too the gameplay is kinda one of the only important thing when it comes to games I mean sure battle bases are okay I guess and skins are nice I'm not saying content isnt important but it not really high on the list of things you should focus on the game had bugs that needed worked even more so after mammoth clutch that weren't address then they added the other maps back slowly and that brought alot of bugs and now here we are with the fool event and I still see a shit tone of bugs glitches and game breaking mechanics and there like this is a good idea all I was trying to say is fix the existing problem that the game balancing is kinda out the window right now with how they are i guess testing things but my complaints in my post had literally happen like a few hours ago

unborn sandal
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If you think the battle pass is meh what are you trying to say with your post. They are addressing the bugs by dialing back the new content and focusing on fixing said bugs

lilac cave
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Did you read it? I mean all of it cuz if your thinking I'm just yappering about the battle pass your poorly mistaken

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I also didn't crap on the event it's alright but that wasn't what I was saying

unborn sandal
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It’s honestly difficult to comprehend what you’re trying to covey with your post. It’s just a jumble of words thrown together largely at random. I see that you’re upset with the state of the game but most of your gripes are things that Crytek has either already addressed or things that I have never experienced in 2500 hours in this game

steel comet
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The problem with the redskull revive peacekeeper was that no one was really permanent dead. Even the non rat players became rats during that event, when two out three people died they chose to disengage and hide until the coast was clear, redskull revived and went to the pledge medkit to replenish all bars.

white plover
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Yeah, I don't think either iteration was really best for the game

quiet geyser
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@hearty adder So funny I was telling my buddies a long time ago (Tide of desolation) I wanted a springfield pistol

hearty adder
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real

hazy quartz
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i liked the one which let me get my bars back but not have redskull revive.
helped to keep my momentum and keep pushing after getting downed instead of playing slower and more carefully.
also taking spawn fights weren't as punishing, but that is now also addressed with the pledge medkit at the hideout.

hot vigil
hazy quartz
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also true, but that's also a larger problem which needs to be adressed

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doctor is long overdue to be base kit imho

hot vigil
# hazy quartz doctor is long overdue to be base kit imho

Yeee, doctor for sure comes to mind.
I know this would suck mostly for me, who are prestiging, but a solution would be to tie "mandatory traits" to a secondary level up system.
So every 5th hunter level you get to choose one of those but they are not costing points nor taking up trait slots.
But in return a good match doesn't get your hunter 32 levels but more 10-12 levels.
Guess to make prestige less of pain still, we could go back to retire hunters at level 25 again then :)

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(Also I guess trait point gain pr. level should be a little larger then too initially).

hazy quartz
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mayhaps, with the events levelin up is kinda out of whack, we managed to get from level 1 to max level in one match with the help of experience boons and killing stuff between the carts etc.

hot vigil
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Well, that is just event being cracked on another level lol
We shouldn't really balance around those, then again, if events last 1/4th of a year maybe we should lol

hazy quartz
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i think we are approaching a point, if it has not been crossed already, where event times are a much larger portion than default Hunt.

latent geyser
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What if some traits took 2 slots...

empty oasis
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@dense zealot Get your settings to what you want them to be and then set the attributes file to Read Only

dense zealot
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Oh thanks for that

empty oasis
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Just keep in mind that any changes you make, setting skins etc, will not save after you lock the file

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Alternatively, you can get everything where you want it and copy the file, rename it to Copy or whatever, and then just change the name back to Attributes (while deleting the main one) if you get reset

white plover
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@craggy yarrow The ability to do that would certainly be nice, but in the end I think it would allow you to use duallies with all the benefits and none of the disadvantages, being able to aim well if you need to or unleash a hail of bullets when needed

craggy yarrow
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But also fanning conversion chain pistol exists

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So

white plover
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Very true but also requires an 8 cost (I think 8) trait

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But fanning spam is also pretty powerfuly you are correct

rotund obsidian
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@visual lake #game-ideas message
honestly i think you could go down to 1.2 and it'd be completely fine.

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but also i think there really isn't much of a downside to the short barreled scottfields. they get what, slightly worse hipfire? which really only matters for fanning

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but yeah if the regular scottfield gets a buff i think the short one could use a bit of firerate

visual lake
shrewd nimbus
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I do not want to play Nights, yet you force me to..
I went to the exit and avtomat guy just killed me on the way.
Why do you not let me just play days where i see fine.
Frustrating. After 82 prestiges if it continues like this i will uninstall the game.

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5th night!! FUCK!!!!

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.

grave iris
marsh quiver
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Was disappointed to see Haymaker not included with Lemats variants in this weeks challenges. For is it not a Lemats XL?

real drift
thin prairie
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Really needs crossplay invites if there are crossplay gaming men is difficult to play with friends

queen zinc
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I really wish bosses were not so easily “cheesed” and were an actual threat

Hell, I wish everything in the world was ACTUALLY dangerous in its own right, rather than being an inconvenience

I remember a time when a hellhound bite would cost you like 50 hp outright

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The PVE aspect of things should at least be “interesting”

upper hearth
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No weapon should produce a 1 shot kill unless it's a headshot.

silver panther
silver panther
silver panther
white plover
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But the presence of event traits and an event compound and such is where the event part comes in

dense forge
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Is the servers having some problems cuz whatever region I choose is keep saying "server its not available" unless I join someone then I can ready up...
And BTW I used to play on us East and Europe but after the update I can't play solo

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I need help with that

upper hearth
mossy geode
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This MMR star ranking is REALLY frustraing... like why even have it? A couple of great examples lately.

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my friend and I are thinking about finding a different game, I get it no skill based match making is perfect, but when you assign stars to players as a sign of "skill", then put teams of 6 stars against two 3 stars... it's beyond frustrating for us lower skilled players

queen jungle
queen jungle
unborn sandal
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@stark crystal adrenaline

worthy python
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@unique bloom hunters affect the gameplay.
They have more trait points than free hunters and different visuals that can be an advantage

silver panther
silver panther
white plover
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Seems like we have different definitions and I can't say I'd base everything off how Fortnite does stuff HUL

silver panther
# white plover What would an event be in your opinion?

Depends on the type of game. For a multiplayer only shooter I’d only call it an event if there’s a fairly significant change to the core gameplay loop and only if it was for a relatively short time. Like the fire event that changed the hunt part of showdown. New unique bosses like the ursa Morton’s could also sell it since bossing is the nominal goal. Giving some leeway to hunt because I kinda like it, having players choose pacts was at least a little like an event since it created different play patterns depending on the pact you chose. Currently there’s just 3 extra perks everyone is likely to have after winning one game. Which is just how fully perked hunters work. That’s not an event.

white plover
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Ahhh yeah makes sense, I can understand where you are coming from. I guess we just have different ideas of events so it makes sense for some confusion to happen.

latent geyser
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He'll be banned before the end of the event.

subtle marsh
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II think he owns the cheat company and has a link to buy the cheats

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It hurts the honest players like myself and my friend to have to contend with this

latent geyser
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With that said, your post will most likely be removed since regardless of the intent, namedropping isn't allowed here.

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173k subscribers tho, but most likely mostly bots.

subtle marsh
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I've been gaming for more than 26 years and never understood why game company's can't stop this

white plover
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It's a race against each other

latent geyser
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And the cheaters are always ahead.

white plover
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Cheat developers work to bypass anti cheats and then anti cheat developers work to detect those cheats

manic burrow
pliant mountain
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5m should be fine

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before buff it was too pathetic thats for sure

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it was like derringer pennyshot, but now: 10 m is too much

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and for uppermat lets say 7m is fine since it is kinda longer

manic burrow
pliant mountain
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i feel like its fine. i enjoy shotguns the most and i understand that close quarters combat against any shotgun with no shotgun feels unfair, but thats the point. shorties are balanced cus they are outperformed by bigger variants, it really matters. so i dont think shorties or shotguns in general are unbalanced. tho, what concernes me is gunrunner and everyone caryying crown+mosin. also, shotguns some lack individuality, especially slate, crown and post buff specter

proven raptor
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my game is get this error for 2 days strait

manic burrow
# pliant mountain i feel like its fine. i enjoy shotguns the most and i understand that close quar...

Just because shorties are outperformed by bigger variants doesn’t mean they’re balanced lol. The big ones are unbalanced too. Everyone in the game can carry a shotgun, and most of them do. There’s no reason to use a pistol anymore. Any distance you’d want to use a pistol over your rifle, you’re better off just having a shorty shotgun to 1-tap them

Even without gunrunner, the Auto-4 means you can still run a nearly as effective Crown+Mosin.

pliant mountain
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i will share my experience, not to undermine your opinion, just saying. i have over 2k hours and i personally run many different loadouts, basically if i dont win i change load out completely. i run a lot of pistols, basically all of them with different rifles, carbines and many many more. and most of the time i dont feel like shotguns are op cus ive learned to play around them. to outplay them. also, there are some great tools and consumables to compensate for short range weakness. most obvious examples are throwing tools(mostly spear, but axes are just fine too, i run them a lot), derringer pennyshot as a last resort. also traps can be really handy: you dont have to run deadly concertina+poison combo for it to work: point of tactically placing a trap right before where you know shotgun guy will come in is to stall them, or maybe even finish off with wallbang. also, really overlooked one and personally my favourite are decoy fusees. there are countless ways you can use them, and one is to check corners or deny some area for a window of opportunity against shotgun. consumables are for example dynamites (same as decoys but more deadly), concertina bomb, posion bomb, molotovs etc. so again, i dont want to change your opinion. just saying mine

rose grove
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Hello! My contrabands keep getting discarded when I want to move some of them... I use the hunters as storage and I couldn't use them because it just wastes the contraband that I save.... Please fix the reducing of contraband items?

weak trellis
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someone knows what this is about?

hazy quartz
# weak trellis someone knows what this is about?

some regions in eastern Europe, mostly people in Poland have some local issues connecting to the servers recently.
The servers seem to be fine, so it is most likely some problematic middle point in the connection between player and game server.
people reported that using a VPN helped in a lot of cases, or switching their server region in the config file to a different one before starting.

To open the config and change to a different server you have to do the following:

  1. Go to your Hunt installation folder (Steam\steamapps\common\Hunt Showdown\user\profiles\default)

  2. Find the file called "attributes.xml" and open the file. (you might need a program like notepad++) to open it properly)

  3. search for these lines with the search function (ctrl+f)
    <Attr name="Region" value="eu"/>
    and
    <Attr name="Primary Region Switcher" value="eu"/>

  4. replace "eu" with "us_east" or "russia" or any other server you have a tolerable ping to.

  5. save and close. now you should be able to connect to the game again.

The attached clip shows how to change the server in the config files as well.
https://clips.twitch.tv/BeautifulTsundereKleeHoneyBadger-06MKw-KqetIT51HG

Twitch

Watch Delaney's clip titled "How to do it"

▶ Play video
slow tinsel
hazy quartz
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as long the game allows you to connect to the server you are fine to play there.

slow tinsel
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Is Crytek trying to resolve this situation in collaboration with LeaseWeb and DTAG?

mint tinsel
paper belfry
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@golden crown The biggest reason to buy BPs instead of buying said skins in the shop would be that the Bp gonna give you immediate access to the skins and also you are paying 1000 bp for a bunch of skins and other rewards, now in the shop its gonna be 700 + one skin and you would have to wait 1 years or more to get it, so buying BPs and playing events still has a lot of worth

deep nexus
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So Was clash MMR Fixed or Not?

golden crown
silver panther
silver panther
white plover
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@ancient matrix I can understand the disappointment surrounding not being able to get old Mythic skins, but there is still the possibility of similar designs come out

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Just the old skins won’t return as they have stated

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@visual anchor I’ve actually seen a good number of people over the years saying they would pay good money if certain skins returned, not just as a part of battle passes

visual anchor
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My main point was that a majority of people want them to return fully. I get what you mean though

copper ginkgo
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What's the ETA on fixing explosions

white plover
white plover
visual anchor
white plover
manic burrow
# pliant mountain i will share my experience, not to undermine your opinion, just saying. i have o...

I know you said you’re not trying to change my mind, but I want to convey my perspective on it

Honestly, my issue with some of those suggestions (spears, axes, etc) is that realistically, shotguns will win most of those fights with less skill required.

Traps are really nice when the opportunity is available, but in most compounds, if they hit a trap, any angle you could see them from is within lethal range.

Checking corners isn’t something I’m too worried about because either I can hear them get into that corner, or I was too careless. If I get got by that, I’m not mad. Decoy fuses could be valuable for creating openings. I’ll have to think about that one more

The rest of those throwables are area denial which can help in the right situations, but when every team has 3 shotguns, the throwables can only stretch so far

I’d be curious to see if this is a console vs. PC issue. Are shotguns less prolific on PC? Because genuinely at least 80% of the players I’ve played against in console 6* in the last month have carried a shotgun in some form beyond a derringer

white plover
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@little silo what recolors do you mean?

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@tired imp right clicking is bugged right now like you said, I think it prioritizes removing the trait that is highlighted in the primary screen if that makes sense

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I think @hazy quartz has it happen often so she may be able to explain it better

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But it is bugged indeed so I’d recommend using a different method for now to apply/remove traits

little silo
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@white ploverThere is evidence that they have added other color versions of Mythic skins to the game.

hazy quartz
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yep it removes the trait which is highlighted in the lower section, so it works if you haven't selected a trait at all, but i would avoid doing it until it's fixed to avoid loss of trait points.

coral atlas
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Something is wrong with the calculation.

hazy quartz
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it takes win/loss streaks into account. which seem to entirely counter out the solo bonus.

coral atlas
hazy quartz
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i have no insight about the difference of the nuances of matchmaking in different game modes, but i would believe that the same system is at work there.

coral atlas
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Believe... No. This is a bug.

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MMR increases. Calculate match mmr based on that.

hazy quartz
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i don't think there is anything here that can not be explained with the given description how the system works.
if you think the system should not work that way, that is fair and you can voice your opinion in #feedback to make your opinion heard.

pliant mountain
# manic burrow I know you said you’re not trying to change my mind, but I want to convey my per...

im a pc 6* player and honestly long ammo rifles are apex predators here. surely many of them bring shorty shotguns, but i see a lot of pistols used too. they extend ammo pool for those who want to take distant approaches to gunfights, also no one mentioned that fanning is a great close quarter tool, considering that everyone misses - shotgun runners too. less relevant guns from my perspective are small ammo carbines, but even then - if levering winnie guy has info that hes against a shotgun guy - he has a lot to offer. that would include minding your distance where you dont let shotgun guy one shot you. that might seem too long and passive approach for some players but i find that interesting - kind of a mind game of who plays the position better.

while discussing i realised something - there is a problem with shotguns cus they force players to change playstyle drastically, but personally for me that is interesting, so its not a problem for me. once again ill remind you that i change load outs very often, play solo, duo and trio alike. and i do not feel that some guns or type of guns are too much because ive learned to play around those special guns features, drawbacks and strengths.

also, yea, try out fusees, they help a lot more than you think. consider that advice very sacred cus i dont want too many people to know about how usefull they are so that i get to use them more hehe :)

pliant mountain
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also, i want to remind anyone reading that originally this discussion started from small le mat revolver buck shot one shotting up to 10 m which is not ok

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and also, i am very much sure that shotguns problem is a lot sharper on console

grave iris
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There is no shotgun problem in Hunt. Shotgun is not just not a problem, it is not even meta. Gunrunner is a major problem, but that is another topic. Long ammo rifle is the meta. A low risk, high reward, keeping a safe distance, holding angles strategy.
Shotguns are effective up to what, 10-15M and that is it. And you are in the middle of it. That is their intended behavior. Most 2 slot shotties are less reliable than their 3 slot counterparts. If you shoot at a standing still dummy, they might look strong, but in a real game scenario, they are far from their 3 slot counterparts consistency. They are playable and that is it. Before the buffs, they were useless.
If you are having issues against shotties, you should avoid lurking into their territory without proper equipment. They can only hurt you if you are within their effective range really.

empty oasis
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Multiple posts have been removed from #game-ideas as they were feedback and belong in the #feedback channel.
#game-ideas is for suggestions of things to add or remove from the game, not for expressing your opinion, cross posting from Feedback for more visibility, or conducting "surveys"

north onyx
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@flint harness Never was a thing for pellets, single projectiles only.

empty oasis
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Yeah, Non lethal hs with shotguns (besides slugs) is normal and intended if you dont land enough pellets to kill

manic burrow
# grave iris There is no shotgun problem in Hunt. Shotgun is not just not a problem, it is no...

I’ll say again, this might be a PC vs. console thing. But at least on console, while long ammo is popular, just about everyone has a shotgun. On console, you can’t just flick your wrist and click someone’s head.

Full shotguns were perfectly usable before the buffs, though the shorties were basically useless.
Now, everyone carries a shotgun, which is why quartermaster and gunrunner are such a problem to people recently. No one gets mad at gunrunner for letting me take a Winfield 73C + Marathon.

I don’t think the buffs need to be reverted entirely, because again, the shorties shouldn’t be useless, but they need to be scaled back for sure. On console 6*, theres very rarely an actual gunfight anymore. It’s either a shotgun rush or snipers watching windows (with a shotgun secondary)

manic burrow
# pliant mountain im a pc 6* player and honestly long ammo rifles are apex predators here. surely ...

The issue with minding your distance in the current state of shotguns is that you cannot do it in most sight lines of inside most lairs. If you can see them in a building, it’s lethal range.

I don’t mind changing play style to deal with different people’s load outs. It’s not a problem. My team is a generally pretty aggressive team when it comes to pushing bounties, so being adaptable is just part of the job. But if the play style we have to change to is “sit outside and wait out the clock because otherwise you’re in lethal range,” then it’s not worth playing.

grave iris
#

If you can see them in a building, it’s lethal range.
It really depends on the compound and the shotgun. A long barrel slug shotgun's one shot range is 15M, a 2 slot shotgun's (except romero) one shot range is maximum 10M (if you are lucky). It is hardly the case that if you can see them, it is lethal. In many compounds you can keep the distance or you can decide to not enter certain buildings if you are not properly equipped. Against long ammo rifles you can't do the same. Sooner or later you have to come out and they will enjoy their range advantage as they keep the safe distance and shoot you down without risking anything. Long ammo rifle is just a low risk high reward strategy, no matter how you look at it. It is the meta for a reason.

hot vigil
grave iris
#

Not every shotgun is a long barrel slug shotgun. Actually you rarely see slugs.
Other shotguns one tap to a lesser distance than 15M.

hot vigil
#

Ofc not, but point still stands, lairs and buildings usually puts you into 1-clap distance from shotguns more than not.

grave iris
#

Which is their only effective range. Rifles kill you anywhere when your shotgun is basically useless. And they do it from a safe spot without risks. They are meta for a reason.
Either pick a solid QCQ weapon against shotguns, or keep the distance and you will be fine.

hot vigil
#

With the caveat of "kill you anywhere" is headshot only :)
And I will still say that shotguns also are pretty meta nowadays now you can bring the long ammo rifle AND a 2-slot shotgun with a consistent kill range of 10-13m

grave iris
hot vigil
grave iris
#

How so? We are talking about killing from a distance. Ofc shotguns kill within a few meters. It is their only effective range.

hot vigil
#

And that is where my issue lies with the current state of shotguns, the only real counter-pick shotguns is to bring your own shotgun.

grave iris
#

There are a lot of CQC options outside of shotguns.

hot vigil
#

Sure, but my arguement is that shotguns, or rahter 2-slot shotguns, have made CQC shotgun land only.

#

Making hunt meta binary and dull.
You run rifle + shotgun

grave iris
#

Gunrunner does not make it better for sure. Now that everyone can run around with full sized rifles and shotties.

#

It was a bad decision to bring back that trait.

hot vigil
#

Oh yeah for sure, if 2-slots weren't this busted, the concept of gunrunner would be MUCH worse.

#

But gunrunner we can at least cope and say "event only" despite it coming back for the 3rd time and this time around for 3 months lol

grave iris
#

2 slots are not busted. Except romero handcannon, they are much inferior compared to their 3 slot counterparts.

#

And romero handcannon is only one shot, so there is a tradeoff.

hot vigil
#

Ofc they are not better than 3-slots, but they are good enough that most people don't bother bringing 3-slots and just brings 2-slots with QM.

#

It is easy to play around the 10m max 1-tap of most of the handcannons in compounds

#

Which is why everyone and their mother runs them.

grave iris
#

That 10M might be reailistic on a standing still dummy in the shooting range. In real game scenarios you should except a little bit less from them. There is a reason why they are inferior.

hot vigil
#

Not really, 10m is very achievable and as I said, easy to play around that "inferior" downside.

#

Again, yes inferior, but not big enough downside, not to be the meta

grave iris
#

And again. Rifle is low risk high reward meta. If someone fight me within 10M I'm all for it. Rather than keeping 80M+ with a mosin spitzer and hitscan headshot everyone without risking anything.

silver panther
hot vigil
silver panther
grave iris
#

That is what keeping the flow of the game. Ppl have the tools to fight each other with the downsides of their 2 slots. (Gunrunner makes it obsolete).

hot vigil
grave iris
#

Not really. Lemat is one shot. The fanning is a lot more forgiving and can put down multiple targets without the need to swap. There are pros and cons on both sides.

hot vigil
#

Ah yes, "I cannot bring 6pts QM, lemme pick 7pts fanning" lmao

silver panther
#

Fanning is stunningly unreliable and costs more trait points

grave iris
#

What are you arguing with it? I'm saying there are pros and cons on both sides.

#

Trait points is a completely different topic.

#

The precise fanning pistols are not that unreliable. Especially if you not hold but tap the button with each shot.

#

The Lemat buckshot's effective range is not more than the fanning's range.

#

And it is only one shot vs many shots.

hot vigil
silver panther
#

“If I dont have enough points for quartermaster I take the lemat to have a pocket shotgun” -bigowo
“Just use fanning”-spagyi
Can you read?

grave iris
#

I was talking about fanning pistols vs lemat buckshot.

#

I said trait points is another topic.

#

Logically if I mention fanning, it means you HAVE fanning.

hot vigil
#

No they exists in conjuction to balance

grave iris
#

I said there are pros and cons on both sides. Sure it needs a trait. Everyone knows that.

#

Isn't it obvious.

hot vigil
#

Yes but if I don't have QM I wouldn't have fanning

#

Because if I cannot afford QM I cannot afford fanning

silver panther
#

The lemat was only brought up here as a way to have shotgun as well as a rifle without quartermaster. Trait points are inherently relevant as a result of the mention of “without quartermaster” if you have points for quartermaster you can have a shotgun that can kill 4 people without reloading

grave iris
#

In that case, ofc. But I said IF you have fanning THAN it have pros over buckshot lemat.

#

QM shotgun is not always better. It really depends on the loadout. But yes, it is a strong option for sure.

silver panther
#

But then the question is if fanning is better than a two slot shotgun and it’s not

hot vigil
grave iris
#

If a rifle player starts to pushing lairs with QM shotty instead of sitting outside and waiting for the timer to run out, I'm all for the rifle player to have a small shotty.

#

It keeps the flow of the game.

grave iris
hot vigil
#

I don't mind small shotty being an option, but right now it is too good of an option. We could shave 1-2m kill range from them, they would still be better than pre-buff.
But it would be more of a dedicated option for those who wants to play around them.

silver panther
grave iris
#

In my games that is not the case. It might depend on different MMR brackets.

#

Nowadays I mostly play BC tho.

hot vigil
silver panther
hot vigil
#

And plenty from different brackets

grave iris
crystal plume
#

@willow hedge Just got an answer regarding this, "individual skins should be in the shop solo, but you gotta scroll down to see them. They don’t show up at the top near the latest releases"

quiet geyser
runic tundra
#

#general-announcements message

This is not a solution, this is a half-assed measure to try and get enough people to be complacent that the real issues at hand aren't getting enough noise made about them that the developers HAVE to address it.

DO NOT ACCEPT THIS AS GOOD ENOUGH!

dreamy shadow
#

harpoon is dealing much less damage this update to AI. is this intentional or a bug, because it kinda sucks if it s intentional

silver panther
knotty lagoon
#

trvth nvke

quartz socket
quartz socket
upper hearth
#

I just died bc it took 5 hours to toggle to the underbarrel shotgun to my drilling. Buddy ran like 20 feet to me and killed me with a sword while my idiot is fumbling over the bloody switch. It was such an easy kill until my dude was too restarted to use the toggle in any sort of realistic time. On my real gun it takes me .2 seconds but in hunt it requires more like 3-4 seconds. Def fix that stupid BS.

upper hearth
#

Oh, and when a shotgun can fire off a tonne of shots in next to no time, levering shouldn't be a trait but a standard for rifles so ppl have a chance. Doesnt aim super well but dying because my restart needs 2-3 seconds to load another round, I just watch myself die as I click the button hoping buddy guy will actually finally load another round. tl:dr - the reloading times in this game suck.

rotund obsidian
#

I do find it a bit odd that the mode swap seems designed for hunter mode, where it lowers the gun to swap, then re-raises it. I feel like it would make sense to work in either stance but probably something under the hood they didnt wanna bother fixing.

#

but also hell no don't give levering to everyone jesus christ. just nerf shotguns. the cqc in this game is already obnoxious enough as is with all the fast firing weapons and easy body oneshots

quartz socket
#

only shotguns that need a nerf are the two slot ones, and they should just remove crown slugs. Rifles are still the meta when it comes to primaries, and a good player can typically do more with one than a shotgun. People just don't like getting killed in one shot.

manic burrow
sick vault
#

I mean that's just going to be the nature of things where precision is inherently more difficult to achieve

manic burrow
#

Right. Since you can’t just flick your wrist and get a headshot, everyone carries a shotgun on console. And it makes sense. Why take anything that kills in 2+ hits when you can take something that kills in 1?

And with that being the case, whenever people chime in to reject the complaint about shotguns and claiming they’re “not meta”, it’s evident to me that they’re not considering the full situation. It’s like when PC users complain about the new UI being designed around console users, even though it’s even less functional for us than for PC

sick vault
#

I certainly can't think of a realistic approach to resolve that considering pc and console has to play together

manic burrow
sick vault
#

...oh, why did I think they did

#

well then yes they should be seperately balanced

manic burrow
#

Xbox plays with PlayStation, and Steam plays with PC Gamepass. So that could be where the mixup comes from

manic burrow
# sick vault well then yes they should be seperately balanced

I’m the previous states of the game, then being balanced separately wasn’t entirely necessary. I know on PC, there have always been complaints about long ammo reigning supreme. But on console, even though it soft of has, the rest of the options have been plenty viable, with a trend toward spam weapons winning out. Shotguns used to be a matter of “just keep your distance” but now your only options on console are:

  1. Carry a shotgun
  2. Camp outside
  3. Die pushing into 3 shotguns
quartz socket
# manic burrow Everyone who is chiming in to say “rifles are still meta” just reaffirms my beli...

oh yeah, console meta is a disaster. Balancing anything around it is a bad idea considering the vast majority of players play on PC, and nothing can be done to fix console beyond completely gutting all cqc options. Either add aim-assist, seperate PC and console balancing, or sacrifice the console meta in favor of PC. There's no clean fix for both
Edit, just read your message that they should seperate balancing. I think this is by far the best option they have

#

it would just be a ton of work for a relatively small team

manic burrow
# quartz socket oh yeah, console meta is a disaster. Balancing anything around it is a bad idea ...

I definitely agree that that’s the ideal solution. I don’t think it would be a tremendous amount of work because they wouldn’t be starting from zero. They could start from the current state, separate usages statistics by platform, and start deviating from here. But regardless, it’s still more work than they currently have, and they’re already busy dealing with a lot of other issues that affect everyone the same

While I agree that they shouldn’t balance around the smaller portion of the player base (side note: do we have recent data on console player counts?), they should definitely balance with them in mind. For example, most full shotguns on console were perfectly viable pre-buff, though the shorties were basically useless. Melee weapons and pistols were great secondaries. Post buff, it took some time to catch on, but now EVERYONE has a shotgun. Melee and pistols are largely dead (at least in 6*)

I don’t play PC so I can’t say for sure, but you don’t think a middle ground can be reached? It sounds to me like long ammo has been and will always be the meta on PC just by nature of the muzzle velocity and damage unless something radical changes.

I think if we shave a few meters of range off the shotguns, shorties can still be viable on both platforms, but not be must-haves on console. Correct me if I’m wrong, but it sounds like the effect would be minor on PC because of the already-present long ammo meta, but it could dramatically improve the console experience.

quartz socket
# manic burrow I definitely agree that that’s the *ideal* solution. I don’t think it would be a...

a middle ground will end up with the worst of both worlds. It's just so much easier to close distance on console, and prior to the shotgun buffs rifles were even more overwhelmingly meta. Shotguns are used often on PC, and they make up a pretty healthy chunk of player usage. While long ammo is the meta, most players don't strictly abide by it. I see all sorts of weapons in most games, and with the exception of individual weapons that are under or overused, the meta is pretty well balanced. Changing something purely because it's an issue on console would cause serious issues. There will always be a meta, what matters is how overwhelming it is. On PC, nearly everything is viable and so long ammo being 'meta' isn't a problem.

Also, balancing is much more complicated than use rate, and use rate on it's own is an incredibly flawed statistic. I've written a whole essay on my issue with hunt's balancing philosophy, although that doesn't change the fact that the game is in a tolerable state at the moment.

The ability to move with complete impunity outside of cqc on console makes hunt a completely different game, and is a problem in and of itself. Makign shotguns a lot worse would make less people use them, but it wouldn't have too much of an effect onthe distance at which fights take place.

manic burrow
# quartz socket a middle ground will end up with the worst of both worlds. It's just so much eas...

It’s definitely not the worst of both worlds lol. These are going to be completely guesstimated numbers because I don’t have true usage statistics, but it’s just to get the point across. Let’s say that shaving a few meters of range off stops 33% of current shotgunners across the board from using shotguns all the time. If 25% of PC players and 80% of console players are using shotguns, that cuts the numbers so that 17% of PC players are using shotguns and only 53% of console users are. That’s a dramatic improvement on console and much less significant on PC. As you said, it matters how overwhelming the meta is, and on console, shotguns are overwhelmingly meta.

Also, I know that use rate isn’t a great statistic, but I said it because I know that’s how Crytek does it. Arguing with me over that technicality is moot

I’m not even sure what you’re trying to get at with your last point

hybrid meteor
#

@violet spire just seen your report.

That’s that good old ps5 pro enhancement isn’t it? 🤪

#

They need to fix immediately or just revert to the base version

The “enhancement” brought loads of graphical and stability issues.

#

Base ps5 one of the best games visually I’ve seen

The pro enhancement is actually a de-enhancement if you can believe it.

#

They will not acknowledge the issue because only a handful of people own a pro and even less people that own pros play hunt. It’s a huge blow out

sick vault
sick vault
sick vault
#

...I've only started playing again in the last week and it shows, I guess

rotund obsidian
#

If the beetle flies through a choke, specifically. I suppose the 1dmg that chokes deal would also knock someone out of beetle if it hit the hunter. The only exception is choke beetles, which can fly through chokes.

sick vault
#

good to know

flat sandal
#

random question, did we ever learn why there are no wildcard contracts anymore?

latent geyser
#

It was rather pointless. Last time I remember them was for ToS, locking Rotjaw and the rain under trio contracts.

flat sandal
#

was that official? I don't think it was bad at the time. don't remember ppl complaining about cue times back then

#

and we have clash now

#

maybe it was modes vs contracts, idk

#

feels like they are shadow banning low vis tbh

unborn dagger
flat sandal
#

yeah, the approach was flawed though, the default was high vis.

#

It was a fun experiment though and it would be nice to know what conclusions they drew.

#

so we can feel less like just subjects 😄

#

after all this time there still isn't any solution to the "wrong loadout" problem. Unless it's getting rid of low vis

fervent nimbus
#

Hell dev's when are we going to have:
1 - Zone filters and black lists on the firewall to prevent VPN?
2 - Duos looking for a third player ingame?
3 - No stutterness on this game? Do you know idtech or Unreal Engime or even Unity engime?

still current
#

when you get stuck here you aren't capable of leaving so you're locked in place and you cannot get out even if you get downed

wide onyx
#

tried downing eachother from different angles but nothing worked

fervent nimbus
#

My game froze I died...

#

This game has bugs since 2019...

#

Lost money, lost K:D

#

...

#

Awfull...

#

Thank God this was a gift.

hot vigil
#

@rustic timber just saw your feedback and I 100% agree, was talking about it the other day that, if I don't have a 3-slot shotgun or run QM, I'll almost always run the LeMat Pistol now, because a shitty shotgun is still better than no shotgun in this meta sadly.

#

Also, LeMat shotgun ain't that bad anymore either and if it were, I'll just run slugs on it instead.
Bc shitty slugs is still better than no shotgun.

grave iris
#

And long rifle is better than shotgun. And the meta. A low risk high reward, angle holding strategy

#

Literally hitscan 80+ meters.

#

I rather fight a shotgun than fighting a long ammo player who do not participate in fights and not pushing objectives, just picking players from long range.

#

Without qcq players who push objectives, the game would be players keeping distance from the boss and stalling for 45 min.

#

So thank god for shotties and players who risk their lives for the objective.

sick vault
#

This is assuming for some reason you can't also camp with a shotgun

grave iris
#

Other shotties push the lairs and not long ammo, even if shotties are there. Also sooner or later they need to extract and long ammo players easily shoot them down. Long ammo is low risk either way and a winning strategy. They rely on teams who play the objective to keep their game rolling.

light crescent
#

WHY IS THE UI SO HARD

#

I am getting outplayed by the interface

grave iris
#

There are a lot of shortcuts. If you will get used to the keys, it will take a lot less time to navigate through it.

#

Compared to the old UI, with the new UI it actually takes less time to recruit and gear up a hunter.

rustic timber
# hot vigil <@278488167089176586> just saw your feedback and I 100% agree, was talking about...

Agreed. It’s tough though.
In many ways, I really appreciate that they’ve opened up for more variety by making Quartermaster cheaper and allowing medium weapons to shine. But sadly, I’m not seeing that much variety anymore.

Everyone I loot seems to be running that same medium shotgun.
I just miss pistol fights. I suppose the bullet drop has turned them into purely close-range weapons — and at that range, they often get outperformed by most others.

I honestly have no idea how they could fix it.
Maybe if pistols were quicker to swap to, had steadier hipfire, or got a slight fire rate buff in ADS with a bit less recoil… I’m not sure.
But I do hope they find a way to bring them back into the weapon pool.

Right now, it’s mostly just LeMat and Dolch that I find on other players.

hot vigil
# rustic timber Agreed. It’s tough though. In many ways, I really appreciate that they’ve opened...

While I think 2-slot shotguns were kinda lacking, they were still functional as long you wanted to run slugs on them.
Granted, like how Buckshot is strictly better rn, the functionality of 2-slot shouldn't hinge on a single ammo type.
That said, with the 2.0 patch, Crytek simply over-corrected as they tend to do.
The 2-slot shotguns got between 2-4m extended reach, whereas a 1-2m buff would have been plenty.
So my go-to fix would be to shave 1-3m meter of killrange/spread adjustment for all 1-slots and 2-slot shotguns so they ain't as a "no-brainer" pick and if chosen to be brought along they still need to play around their literal shortcomings compared to their counterparts :)

#

Also no improvement to hipfire, rate of fire or recoil is gonna help pistols because the issue is that 1 tap > 2 tap.

sick vault
#

wait do people not like the bayou maps? lmao

real drift
#

Which is wild to me

sick vault
#

these people ain't having gator legs, sad

real drift
#

I've heard someone say gator legs isn't worth the slot at one point

#

I love it personally

sick vault
#

this is stated by the ill informed and the small brained

#

being able to stalk silently in water is such a huge plus, like infinitely more than being able to go through water faster

real drift
#

I'm always gonna see the game as cowboys in the Louisiana swamps water is like integral to the game

sick vault
#

I mean people always complained about the water though so I guess it makes sense, feel it is mostly user error though

real drift
#

I feel like a huge point of the games combat is fighting with different advantages and complaints like that really seem silly through that lense

#

Some things are crazy, water is not

sick vault
#

I was talking with a pal last night who said luck is important in this game, which I had to also add that making your own luck is just as important. I killed a trio the other day south of blanchett graves in all that water because they were trying to push at me through water so I got two of them, if they'd just stayed in cover and had a 3 v 1 shootout with me they'd have probably won

#

this wasn't like, 6 stars though so of course my experience is actually invalid

#

had the water not been there though they probably could've just rushed me down in that tower and that'd been the end of it

real drift
#

That's exactly what I mean and how I view it

sick vault
#

triple the water devil budget

real drift
#

There seem to be way more water devils

#

Than previously

sick vault
#

there's more of everything

#

which I am a fan of

#

imagine not having decoys to bait devils with

#

poor meta babies

#

(this is mostly to do with the burn changes than anything else)

#

(also buff chokes)

real drift
sick vault
#

decoys are a very useful tool

#

lets you pop coops much quieter (the lamp explosion is much quieter than them triggering), you can undo latches from the inside with them

#

I've had limited luck with them on meatheads though, so uh. some clues are still a pain

real drift
#

Do they do any damage?

#

Could I shoot someone with poison sparks and finish them off with a decoy

sick vault
#

...I can kill leeches with them?

#

so maybe?

#

looking it up says 20 but that cannot be right

rotund obsidian
crystal plume
#

@drifting geyser We used to have a feature suggestions channel, but people took that as promises for what will be added

#

No matter how many upvotes a suggestion gets, it's still up to the devs to decide what makes sense and what they want to do

#

The channel is more of a source of inspiration and seeing community sentiment regarding different things

#

We also used to have a roadmap, but some of the things on them never got added, so it's yet another thing they do not want to set in stone

drifting geyser
# crystal plume <@383976527345483777> We used to have a feature suggestions channel, but people ...

I didn't mean in a way of "promises" or either "We will think about it", Just like "Oow that would be interesting, blah blah blah" or "We might look into it someday" stuff like that. A voice would be great. There's really great ideas in the #game-ideas just hoping to see any sort of reaction from the devs about those thoughts.

Yea i remember that they had a roadmap. I miss it. I played since 2019-2020 i remember the good old times sure.

crystal plume
#

That's the issue though, even if you don't mean or see it that way, other people did, which is why they stopped doing it

drifting geyser
#

Then what's the point of the channel then? Let people throw amazing suggestions to the trash? What's the point of the likes and dislikes? Making it matter is the idea i gave.

Our dedication to love the game is there of course.

crystal plume
#

"The channel is more of a source of inspiration and seeing community sentiment regarding different things"

drifting geyser
#

But do they see them tho. That's the question.

#

Some sort of a nudge to the feedback.

crystal plume
#

They read through the channels, yes

hot vigil
# real drift I've heard someone say gator legs isn't worth the slot at one point

Sadly it ain't, 3 points is already too much for that skill, but then taking up a slot for a trait that is MAYBE relevant on 1 outta 4 maps is not that great.
And I say that with a heavy heart lol, my OG playgroup back in Early Access was the "Gator Gang" getting Gatorlegs ASAP every time lol.
But that was when we only had Stillwater, so it was easy to justify.

real drift
#

Gator gang is silly

hot vigil
real drift
#

I can't argue with that, absolutely despise the top right corner

untold turtle
topaz falcon
#

Explosive bolt Cho-ko-nu is toxic AF. Can we make the explosive bolts in the wild or somethinf to tone this down?

grave iris
#

Think about it as a worse grenade launcher. They don't even explode on direct hits. Also they only have 5 explosive bolts, opposed to the normal 10 bolts.

white plover
#

Explosive crossbow is better

#

or even frag bows

#

It's just the spam from the cho ko nu is it's advantage

rotund obsidian
#

@vernal blaze #feedback message bro you can walk up and press F to put them out. if you're not gonna take control over the body for that long then yeah they should be able to burn it???

shrewd hedge
#

I think I’d rather watch a devs react to game ideas/feedback and just talk shit than ther gameplay streams

sick vault
#

This would be more entertaining

spice trout
#

Is there a reason they reverted the ping lock and are they bringing it back?

drifting geyser
#

@versed falcon #game-ideas message . There is no need for that. The frag/dynamite grenades themselves create a smoke and you can make cover with concertina inside of the smoke. The smoke is just overly annoying.

Why need smoke if you have flash.

north onyx
#

@rustic mango I think we've had quite enough nerfs and it's getting fucking annoying honestly.

sick vault
#

choke should fill the role of smoke grenade as well, just make it distort more

#

and also give me more chokes by default

north onyx
#

@alpine gulch Hunter control scheme best scheme

#

All these people hating on the fire meta must just love stalemates.

sick vault
#

it's msotly just a result of the insta-burns being around for so long, of course people are going to be opposed to it

#

it's better now, at least

north onyx
#

I was a big fan of the 30s burnout, really lit a fire under people to get crackin'. Pun intended.

#

@solemn bough are those 2 different screens? one row have 10 traits and another 11.

solemn bough
#

If it's about "Traits moving around" then these are just poorly cropped screens

north onyx
solemn bough
fervent nimbus
#

And yet another close encounter with ONLY THE HEAD SHOWING, and the enemy didn't die... horrible... the netcode is horrible

sick vault
#

Berthier charm needing to be moved forward is real and factual

pliant mountain
#

why tf i got spawned with 4 other teams near blanchett?

#

i get it two teams. its all right

#

but 4?

#

fix spawns there

#

4 teams in one place at the very beginning is too much since combat becomes constant third(and then fourth) party

sick vault
#

Thank you for participating in the bounty contract clash test

rotund obsidian
#

@quartz socket #game-ideas message I'd be fine with dropping consumables but tools is kinda iffy and i'd really prefer weapons couldn't be dropped. gonna start standing up with no weapons because some mf took my guns and hid them in a bush where i'll never find them

#

Maybe if it were like, some sort of swap system instead of just outright dropping them, but ehh

empty oasis
#

@tough finch You post has been removed due to Do not repost your own ideas.
Do not repost this idea as you have already done so many times previously

rotund plume
#

Knife Heavy melee doesn't cause bleeding but light melee does?!

#

How does that make any sense whatsoever? If I stab them, they're gonna bleed dude

sick vault
#

Everyone knows no one's bleed to death from stabbing

rotund plume
#

since when

sick vault
#

Ever

rotund plume
#

no way, there's no way

#

probably since 96 came out

rotund obsidian
#

It's just how melee is balanced, slashing causes bleeding and piercing doesn't.

rotund plume
#

yeah, and If I hit them with a spear in the arm, they should die instantly right?

#

very balanced game

rotund obsidian
#

funny enough, spear causes bleeding even though it's like, a straight stab lol

#

same with knives/arrows/bolts etc. so its a bit weird but idk

#

from a balance perspective it makes sense to distinguish stabs vs slashes like that though, i guess?

sick vault
#

I don't really think it does

unborn dagger
rotund obsidian
#

yeah stabbing melees haven't caused bleeding for... ever? at least a few years, minimum.

unborn sandal
rotund obsidian
#

I meant the throw, yeah, not the stab. realized i worded that poorly

#

noticed when it was still guaranteed to be lethal cause it caused teammates to bleed lole

latent geyser
#

#feedback message
Too late for removal. But it could use a sound nerf, between past and present sound.

vague flicker
#

@sharp aspen have you ever tried perk that let's you see traps?

#

additionaly you should always be curious when you go into the hideout, boss interior and extraction

#

alert mines are my favorite, vuz you van take only them and use surrounding for something deadly

sharp aspen
#

it STILL means you haev to perma look at the ground

#

it's so fucking stupid

vague flicker
#

not really putting traps randomly is stupid

#

you can just ude it when entering boss interior extraction hideout

#

i think the seeing traps perk could be buffed

#

so maybe there's a slight sound cue when looking into a trap direction for few seconds

sick vault
#

really need you to elaborate on this because it makes no damn sense @stoic moon

stoic moon
# sick vault

Better?

Title: 3rd Party Crosshairs
Description: Don't allow players to use these softwares while playing Hunt. Referring to CrosshairX and ScopeX. I see a lot of suspicious shoots made by players using these apps more and more.

These programs ooverlay artificial crosshairs or scopes on your screen, bypassing the game’s built-in aiming mechanics. Hunt’s dynamic crosshair system is designed to reflect movement, sway, and weapon handling. These overlays nullify that challenge, giving users a fixed point of aim regardless of recoil or stance not intended by the game’s design.

Where hipfire accuracy and quickscoping are high-risk, high-reward mechanics, having a static crosshair removes the need for muscle memory and it's circumventing a core mechanic that other players are respecting.

ScopeX would give a player situational awareness while getting the benefit of using a scope. Tools like these remove much of the challenge by giving players better visual cues without penalty.

sick vault
#

well in the 30 seconds of researching, it's not realistic that hunt would ever detect it

stoic moon
mellow wyvern
#

I keep getting error 0x40009/0x7111 (EAC kicking you out of the game due to network issues)
I'm not running any scripting app nor blocked hunt in firewall

latent geyser
#

#game-ideas message @slow apex this type of update already happened in the past. However server maintenance is still mandatory for actual version updates, like the last one.

idle folio
#

But ye only certain things can be handled on those

spiral dust
vague flicker
#

what do you think bout the Air Bombs

crystal plume
#

Sounds like a more annoying version of pre nerf flash bombs

#

And those were awful to play against

vague flicker
#

here's more detailed version

#

of this idea

worthy python
#

pre nerf flashbombs were a warcrime.
Playing against a 3 ppl squad, each having 2 of them, just chugging them your direction

#

free info for them, you had no sound/info for like 5 seconds, no counterplay

white plover
#

@open moat I'd have to disagree on the revive bolts, Hunt has a revive meta going on right now, people got a taste via the revive bolts and are able to do it just fine via hand. Revive bolts pushed it way overthe top for easiness

Also for solo necro, you aren't going to accomplish with 4 revives not at full health what you couldn't with 1 revive to full health

unborn dagger
#

@open moat You cry skill issue when people dislike revive bolts for being broken but then dislike solo necro being one time use. Sounds like you have a skill issue yourself my dude

open moat
open moat
white plover
#

I don't think there was a good easy way to adjust them per se

open moat
white plover
#

In the end made the better choice imo 1HuntLUL

open moat
white plover
#

@sharp prism US East is currently being a bit funky, so that is why it is not available

white plover
#

Revives are pretty easy right now, revive bolts made it even easier

#

Only zombies you should have to face are the AI

open moat
unborn sandal
#

The problem with revive bolts is they require pretty much zero time commitment and don’t put the person reviving in any danger. It’s just a free insta revive

open moat
white plover
open moat
white plover
open moat
white plover
open moat
white plover
#

@velvet thunder Do you mean that the 75 damage they deal at 5 meters is too much?

open moat
#

ain't my work

white plover
#

If you say there’s plenty of ways to nerf it, that would make me think that you have considered those plenty of ways but I guess not PeepoShrug

open moat
white plover
#

I don’t recall asking for that, was just curious of how you thought it could be nerfed 1HuntLUL

#

No worries if it’s not something you want to do

unborn sandal
#

Love the revolver suggestion

languid bay
#

danke

#

had it in my mind a long time but didnt know the official hunt server actually has a suggestions channel

unborn sandal
#

@hard wyvern you can definitely be 50 meters from the lair in that house

hard wyvern
languid bay
#

I mean, it is like 50 meters ish from the center of the lair to the center of the house

#

He could have easily snuck in from the cornfield or from the map center direction

languid bay
#

via the hunt map website

#

seems reasonable to me

#

looking at it, I actually find it likely that it was intentional, just like how say, Arden Parish has similar spots

#

a lot of compounds kinda just do have spots like that

unborn sandal
#

Is that radius or diameter

languid bay
#

radius

#

this website is very useful for this kind of thing

languid bay
#
#

voila

#

I've used it to make a "treasure map" of every map, with locations like workbenches, towers, and beetle spawns marked

#

and also yea, it helps calculate the range of shots, different traits, etc.

#

it's pretty dope

spice topaz
#

I think at some point it was said that it is 50 meter radius from the point where the boss spawns which varies. Could be some good old saloon gossip.

languid bay
#

There's also the ancient tactic of observing the marker on the map that indicates the boss location, and if it appears to move around the lair, it means players are in vicinity

#

Also could be saloon gossip

languid bay
#

This could be tested, but it won't be easy

hot vigil
#

That was testet ages ago :)

languid bay
#

We could gather data though, have a few players go into games until we get the same lair and then we can test where the radius ends

languid bay
#

Then, it varies by a good 10-20 meters based on that, if I understand correctly?

#

Unless the boss always spawns in one specific spot in each lair location

hot vigil
#

Depends on the bosslair ofc, but some might be affected more than others, such as stillwater bend where there is far between the north and south poing of where the boss can die

languid bay
#

Gotcha

#

Very interesting

#

Regardless I can't imagine it would make a huge difference in a game if the radius can move a bit like that

#

Any case of it say, overlapping with a building, it's far more likely to either always totally encompass the building or hit none of it than be balanced so finely it could go either way

#

Unless it's a very small building I suppose

languid bay
# languid bay

But in this case I imagine the most it may affect is cutting off a portion or all of the northwestern building, but of course it's worth noting also that the lair only goes so far west in there, a good third of the building on the western side is different rooms which are not lair

hot vigil
#

Same with Blanchett Graves

languid bay
#

One I've thought of especially cuz it's the shooting range is fort carmick

#

Both lairs encompass the main buildings, but a good portion of the outer walls is safe to hide in without tripping the radius, depending

hot vigil
#

Eh, just makes either north or south side trigger depending on the lair

languid bay
#

Yea

#

In the case of the southern one though, players could hide in the tunnels within the northern walls and wait for an ambush as soon as the banish begins, for example

#

And of course relatively reliably be safe from incoming other teams

#

On another note
#media message
Might decide to pursue this idea further in #game-ideas in the future, especially if I can make a better rendering of the idea

#

I definitely think we should have a medium slot long ammo pick that's cheaper, since we have the sparks pistol and martini Henry in the small and large slots, and theyre relatively cheap, whereas for the medium slot, if I'm not mistaken the cheapest long ammo is 290

#

And a martini Henry shorty would also just be a dope pick for pairing with bow, or in general just having a not super pricey medium slot long ammo

#

Especially cuz it's single shot and doesn't require any special traits, like the obrez

#

And ofc a hatchet variant would be even cooler, because even though it's sacrificing a little bit of reload speed, that stock will actually aid marksmanship by reducing sway for the rifle, making it also a good long ranged medium slot pick too

spice topaz
languid bay
#

Gotcha, very interesting

#

It was tech we learned back when we started playing hunt for the first time and honestly rarely used

languid bay
signal mural
#

@velvet thunder It is inconceivable that a shotgun wouldn't disembowel someone when hitting center mass at close range - if not perforating multiple viral organs and induce shock. They do 150 damage - a full life bar in Hunt (aka OHK) when aimed properly in range. Nerfing shotguns is just favoring other loadouts and making unrealistic and unreliable gameplay. If you're dying to shotguns too often then your positioning or playstyle isn't fitting your Loadout.

empty oasis
#

@drowsy nebula Your post in #game-ideas has been removed as it was feedback. Please keep feedback to the #feedback channel

#

You should also read up on personal vs team mmr and what modifiers are

worthy python
velvet thunder
# signal mural <@378968298802380800> It is inconceivable that a shotgun wouldn't disembowel som...

Sarcasm flew right over you. I was the one that shot and didn't kill, but when I saw the damage in the death display, I remembered that shotguns are currently garbage, but every time it's asked to buff them slightly, mozin crybabies oppose hard. So, why not nerf them more and make them even more useless? I mean, there is no reason to favor shotguns instead of any other medium or long ammo weapons.

latent geyser
#

Shotguns are the best they've ever been rn.

#

The last thing they need is a buff.

#

All handcannons are almost as good as their full counterpart, and the 3 slots are much more accurate with buckshot being often better than slugs.

worthy python
# worthy python The whole argument was based on "revives are currently good enough when players ...

Revive bolt can never be balanced though, no matter the nerfs.
Ones that come to mind is resilience not working with it, so you can just shoot them when revived.
Another one is players being "locked" in place for a second or two after being revived.

Does that make it balanced? No.
Having like 4-5 revives for someone forced the enemy to shoot the revived player 4-5 times and preemptively give up the bullet exchange/advantage.
Also fully counters burning bodies.

#

Not to talk about losing all information about which players are dead, which are alive etc., when in a scramble with multiple teams.

Players wanting the revive bolts back have not fully grasped how stupid they were.
Not as bad as old flashbangs imo. but they come close.

empty oasis
#

Revive bolts were much worse than flash ever was imo

hot vigil
#

They are bad for the game in different ways

#

hard to compare

empty oasis
#

Sure, both are bad, but rez bolts are bad in more ways in more situations

signal mural
#

Revive bolts and 5x Revive Solo Necro were all time lows in Hunt IMO.

velvet thunder
grave iris
#

Long ammo rifle (can be any kind of rifle) is the low risk high reward meta pick for easy wins. All you have to do is keep distance and hold anges. You are having hitscan capabilities and you are out of the harm's way. Nothing comes even close to them considering viability.

signal mural
#

Ah sorry * made italics

velvet thunder
signal mural
#

Yeah I know. I just mean 6* are often able to hear and spatially locate a target better so they can keep their rifling distance and outplay the shotgun. I think you see shotguns a lot more in the 4 & below region because players take more risks, have less detailed map knowledge, and compound fights or close-quarters combat is noticeably increased. Tons of people are a little more irritated by shotguns range increase from the latest patches...

The gameplay should be tailored and balanced around the bellcurve of the player base... which is probably mid-high 4 star.

grave iris
#

You don't even need to hit upper torso two times. The rifles nowadays can easily two tap arms, even legs in some cases. Aiming is hardly an issue with them.

grave iris
#

2 slot shotguns were unplayable before the buff. Currently they are playable, nothing more. They are still inferior and a lot less reiable than their 3 slot counterparts.

worthy python
#

Also when you die out in the open and get revived, its just kill farming most of the time for enemy team.

#

In the end both were incredibly stupid and unhealthy for the game.
Flashbangs were just more of a pain to play against, feeling wise, since they were ACTIVELY FRUSTRATING, having to wait 5 seconds for your death.

Revive crossbow didnt feel as opressive 90% of the time

#

it moreso disturbed the general flow of the game, which is not good either ofc.

hot vigil
grave iris
#

Also you can use the compass to navigate through the compound while you are under the effect of the flash.

proud tinsel
#

is there any reason to use the new army over the officer besides having a swift variant

latent geyser
#

Can prove to be faster to reload, less recoil (feels like).

grave iris
#

Primarily having access to different special ammos.

sick vault
#

officer has the brawl variant?

wet geyser
#

@spice trout I agree, the audio is out right broken for so many players right now, this needs to spoken about more. I have played with a LOT of long time players (6*) and most of them including myself agree the audio is very buggy at the moment. Certain steps not coming through. Range/Distance of sounds are messed up etc etc

sick vault
#

me and my friend playing last night were hearing/not hearing things the other were pretty clearly last night and it was definitely fucking with me

wet geyser
sick vault
#

yeah hearing a gunfight your pal has no awareness of until you mention is definitely.. not, optimal

grave iris
#

Isn't it easier now to differentiate footstep above and below you? Seems like they sound completely different now.

tidal scroll
#

the bots are hilarious

hard wyvern
hard wyvern
grave iris
#

Yes, I noticed that as well.

unborn dagger
#

@craggy pike That is kind of how it works except you need to jump twice in a row for it to work

spice trout
# wet geyser <@465312774223036428> I agree, the audio is out right broken for so many players...

It's really bad right now. I legitimately can't tell where players are at this point in some compounds and pre 1896 this was never an issue. The audio did have some issues before for sure but nothing like this. Also I'm having major input issues, guns are randomly going into ADS mode, sometimes they'll randomly fire. Last match I picked up someone's weapon and couldn't ADS. I've had these issues before but it was rare and they happen across 3 different PC builds but nothing like this. The game is generally fkt up for me.

gilded knoll
# velvet thunder The idea is so absurd, the sarcasm should be recognisable. But shotguns are simp...

You people need to play console and experience the completely different meta. Every team in 6-star carries multiple shotguns because they’re broken right now. You’d be an idiot to not have one on you because they’re so good. You can one-shot enemy hunters just about anywhere in any building, and no other weapon stands a chance. The only alternative is being a sniper rat and camping outside compound for 30 minutes

robust lantern
#

@misty moon the derringer might be more expensive and worse, but its on a >TOOL< Slot, thats the trade-off

signal mural
grave iris
spice trout
signal mural
#

@sharp aspen Vigilant trait is the ultimate counter to traps. Explosives spamming (bow, Xbox, bomb launcher) breaks-up most hard camping & helps detonate/remove traps. Diversify your Loadouts & accept that the game has more than one playstyle - or don't adjust, rage about traps and move on to something else.
C. Bombs have a long & loud priming and require you to nearly hit the Hunter to OHK; difficult to land & easy to counter - they deserve to kill on deployment.

#

Antidote shot also soft counters kill traps. Bloodless helps sometimes allowing you to run out of the traps before you bleed out. But as the first bit says... Vigilant - you can literally see the traps highlighted in dark sight - easy to avoid, disarm, or trigger safely.

crystal lava
#

@wise lake we already have everything we need, chokes, smoke from dynamite

#

Everything else will remove any cost from dying in open

real panther
#

@zealous citrus not game related but the intended US store link on the latest community announcement is the amazon.de link

gilded knoll
#

@civic ledge #ui-feedback message
Unfortunately, that screen isn’t as functional on console. On that screen, all we can do is select hunters. After selecting, we can then modify hunters. Definitely needs to be improved

hard wyvern
noble lily
#

It's amazing that most good ideas get so many dislikes. It seems like you want only long-range ammunition to be strong, and only Mosin/Lebel or sniper fights. Everything else is sh*t. Shotguns and revolvers should be the worst possible. This makes the game boring.

hard wyvern
#

Personally I long for a mode, or game, or even just the hunt meta to be pax and frontiers or similar in a western shootout.

However, if we can't have that, I think I'd still rather have a shotgun fest were people actually push and rotate in compound over long range

silver panther
#

#game-ideas message

@misty moon the derringer isn’t a gun. It’s a tool. It should be worse than the guns.

upper hearth
#

Both in game voice comms AND in game text didnt work last game. First time Ive had both go out in 2300hrs of gameplay. :/ It feels like as time goes on, new issues arise that we've never seen before...super weird.

#

I went intoi a new game and same thing. ill quit game and go back in and see if it changes. Big L

crystal plume
#

Text chat being inaccessible sounds like the issue is with your settings rather than the game

#

Make sure you don't have comms muted

upper hearth
#

They arent. I checked my settings twice and everything is good. Well, we just died bc a second team came in after wiping a team and couldnt communicate so Im quitting out and trying to load the game again to see if this helps or if NA servers are just trash.

#

ok, reloaded...lets see what happens. Not being able to communicate in game is a massive L

crystal plume
#

When you say it doesn't work, how exactly does it not work? Are you unable to even open the text chat? Are you unable to send messages yourself or unable to see others messages?

upper hearth
# crystal plume When you say it doesn't work, how exactly does it not work? Are you unable to ev...

Ok so it worked after I quit out and went back in (restarted)to game.

To answer your question, voice comms wouldnt work regardless of what I did to settings so the blue icon wouldnt pop up. As for texting, I could write a msg but when I hit send nothing would actually get sent to the chat log...it made the sound when I hit enter but the msg dissappeared into oblivion.

This happened to me 2 days ago but it was only voice comms, texting would still work and it was only one game and without restarting the game, it simply worked the next game. Only other difference was the game 2 days ago, comms quit for both me and my teammate 10mins into the game so we used texting to finish up and get to extract.

tidal warren
#

how is this possible? 6 star solo matched with a 3 star team mmr?!

#

and a 5 star with a 2,5 team mmr...

upper hearth
#

oh btw, barb wire blocking shots is f'ing restarted

tidal warren
crystal plume
#

Region? Bounty hunt or clash?

tidal warren
#

Europe and Bounty Hunt.

crystal plume
#

Weird, matchmaking getting more loose at this hour on EU is expected due to lower playercounts but I have not seen the solo modifier drop solo MMR that hard in the past

#

Usually they still end up in the same top bracket as 6 stars

tidal warren
#

it is frustrating 😕

tacit karma
#

would be great if games started with more than 2 teams

mild abyss
languid bay
#

Hate to say it but, it's almost like bounty clash was a bad idea lol

#

Idk, I never really enjoyed it after the first couple weeks of it existing as a "limited-time gamemode"

languid bay
#

#game-ideas message

To add to this, I also think we should have a normal nagant claw tbh, more claw variants in the game would be nice imo, especially since the current picks are only a relatively common pistol and then the most expensive sidearm in the game and one of the (currently) weakest long ammo weapons in the game

#

And it would be a nice contrast to the officer having a brawler variant, would offer up an interesting choice

#

Or hell, a nagant with an axe-stock as an alternate precision, that was even a thing irl iirc lol

#

Looks uncomfortable, but at least practical for tool/melee use

#

#game-ideas message

Think we can all agree this would be insanely busted, like conceptually impact grenades aren't the end of the world in most games, but in hunt it would just be a bad idea I think, as it is I'd just say use a molly and then a dynamite, an impact grenade would be nigh uncounterable and miserable to fight, like if the explosive crossbow could oneshot even with blast radius from indirect fire

#

#game-ideas message

I think the whole point of the Maynard is to be comparable to long ammo sniper rifles for headshots and extreme range, at a low budget threshold (relatively) having irons probably wouldn't be the worst thing, but I far prefer that it's locked to the niche of sniper rifle, immovably

#

I'd argue if you wish for irons on a Maynard, just run the ol' springy with HV or something, or a sparks if you don't mind the velocity loss

#

Unless your goal is oppressive close range dumdum, in which case, I'd remind that there's a reason it's scarce ammo

#

(And also, the springy does that too, just way less busted/unfair)

#

#game-ideas message
While I obviously like the Martini-Henry, especially historically, I think this is an un-needed change that would simply make the ironside too much of a jack of all trades/upgrade from stock, the magazine serves as a deterrent for those who can't play around it, and likewise, the lack of ammo switching or quick reloads gives it a limitation that makes it more balanced for direct fights

(If you want a high damage repeater with clean irons, a faster reload, and better ammo economy, just use the Spencer 1865, it's just a better Ironside at medium/close range)

worthy python
crystal plume
#

@cosmic portal They would have to introduce a new keybind or interaction just for that since sparks already uses the default aperture sight flip key for swapping ammo type

#

And honestly since the addition of bullet drop, aperture went from already niche to pretty much pointless

grave iris
#

Why is it pointless? Spark's drop range is like 145. Which is decent. Most fights, even long range fights happen below that range.

cosmic portal
#

Could work around it if one were to stick with base long ammo. It still hits like a truck as is.

grave iris
#

Or they can make it so if you hold the button you use the aperture, if you click the button, you swap ammos. I'm sure they can find a workaround.

cosmic portal
white plover
#

@minor sigil Responded in the wrong channel initially my b, #customer-support will be one of your better options for that

wise lake
white plover
#

it's just that bracket has expanded so they are more likely to get matched up at a wider range

#

Part of me wonders if it's Open Skill is "very confident" that they belong in a certain MMR since they've played thousands of hours, however they are on a crazy loss streak which affects their matchmaking MMR

random orchid
#

The audio is still so freaking bugged

neat thunder
#

dark dynamite satchel needs removed man that shits so not fun to play against

#

with the audio the way it is i cant hear it then i explode

cosmic portal
rotund obsidian
#

and if i take surefoot then i can stop bleeding while sprinting. that didnt stop most dumdum from getting scarce'd anyway.

#

it was designed around a constant audio cue that can be heard from outside the explosion range and now it is barely audible while standing on top of it.

cosmic portal
rotund obsidian
#

If the answer to the instadeath silent giganuke is to always take this trait and use darksight every four seconds, then I think that's a pretty good sign that it's poorly balanced.

cosmic portal
#

I never was a big fan of it to begin with

rotund obsidian
#

Yep, but it should get neutered out of existence. I'd be happy if they just removed the thing, but it won't happen because they gave it a skin

cosmic portal
#

I mean I could say the same thing about the silenced Maynard and the silenced krag since both weapons made the bush wookie problem a lot worse. They won’t get rid of them due to skins and such

unborn dagger
rotund obsidian
#

I think the same about silenced maynard holy fuck that gun needs to get gutted. literally cut the velocity in half and im not even exaggerating

#

A silenced sniper that can take hv for 160m drop range and 576 velocity LMFAO

cosmic portal
#

But when the bush wookies get counter sniped, they are usually trash players and either run or die quickly cause they are bad at gunfights

rotund obsidian
#

people joked about explosive tripwires for years and years and that's exactly what we have now lole

cosmic portal
#

Me and a buddy wanted to see a roaming monster that would hunt players. Closest thing we got is the bear that spawns. And its primarily focused near the area it spawns

hot vigil
hot vigil
# rotund obsidian

Well it satchel would still have a manual detonation aspect + I would imagine it would be a much bigger cloud

rotund obsidian
#

the change in the design philosophy over time makes me lol. 10 damage fart cloud vs big dynamite bundle detonation

#

but yeah i'd be on board for that. manual detonated poison bomb except slightly bigger

hot vigil
#

Yeah, it is wild to Crytek walk back on their own statements over time.
Like how they said they wouldn't make explosive instant death traps.

rotund obsidian
#

they won't rework it that much though, it just looks too much like dynamite and has a skin.

hot vigil
#

But ofc they have a hard stance on mythic skins still :)))))))))))))))))

#

Priorities

hot vigil
rotund obsidian
#

mm i dunno, maybe if they changed the edges a little, the sides look too much like those shitty dynamite sticks

hot vigil
#

Yeee

rotund obsidian
#

has a skin though so i doubt. it just needs to make noise again really

hot vigil
#

Also they could lower the damage

#

like

#

a lot

#

why is it a big dynamite

rotund obsidian
#

124 max dmg 🫡

hot vigil
#

just make it 150, so you need to be right ontop of it

#

And saved by bulwark

#

why the fuck is it 3k damage

unborn sandal
#

I’d be fine if they just reverted the fucking sound

hot vigil
#

That too

unborn sandal
#

I want to know who on the dev team thought making it inaudible outside of the lethal range was just a brilliant plan

hot vigil
#

B-but the pick rate data :(

unborn sandal
#

don’t get me started on crytek’s wack-ass pick rate balancing philosophy

rotund obsidian
#

and on top of being silent it can also be detonated by beetle from afar

#

i know someone made a video of that already

hot vigil
#

Fact it combos with alert trip mines too

rotund obsidian
#

oh yeah, anything can set those damn things off. just funny that the update that made it silent also added beetle detonation

hot vigil
#

Also this :)))))

rotund obsidian
#

hide a beetle far enough to not hear it either and set off nuclear bombs

hot vigil
worthy python
#

satchel rework/"nerf" should be priority #1 though, as you said.
Not as opressive as mosin spitzer but that is just "bad" design, similar to poison/tripwire imo.

rotund obsidian
#

yeah mosin is just strong as shit, but i think there are bigger priorities because certain things are both too strong and REALLY annoying/unfun to play against/low skill

worthy python
#

@rotund obsidian
The 5 things I personally want to see nerfed, because they're stupid in all skill brackets imo. are

  1. Satchel
  2. Traps overall (just give them a timer, so they deactivate after some time -> still useful to defend a house/trap chokepoints but can't just place and run away. I still have nightmares about every supply station being trapped in bounty hunt)
  3. explo crossbow
  4. Romero without slug (too precise imo., shit can insta kill over like 25m)
  5. Maynard silencer, good maynard players are a pain in the ass. They shoot you once and disappear until you let your guard down once again.
#

Left out the "obvious" stuff like gunrunner ofc.

rotund obsidian
#

similar list for me but i'd just neuter shotguns as a whole, not just romero

hot vigil
#

Mostly 2-slots.
But to be fair, can't say much about 3-slot shotguns bc 99% of the shotguns I see are 2-slots lol

rotund obsidian
#

It's mostly cause of gunrunner but I see plenty of 3-slot shotties

#

full sized crowns galore

hot vigil
#

Tru tru, but again, still haven't felt if the buffed 3-slot shotguns are too good still.

unborn sandal
#

At 150 health

#

Also romero is notoriously meh because… one shot

#

Also I don’t get the shotgun hate. They’re not that good. I think 2 slot shotguns are a little overtuned but again they’re shotguns. Just don’t enter their effective range. With a rifle your effective range is as far as you can see

hot vigil
rotund obsidian
unborn sandal
hot vigil
unborn sandal
#

the only real buff was that they are better as a clean up weapon in mid range

worthy python
#

So many situations where you dont know whether the player is 5m away or 20m away.
So you have to decide whether to use your pistol or shotgun.
Since the buffs, you can just peek with romero in any situation and tap them for at least 2/3 of their health, or kill them if theyre somewhat close

#

bounty hunt its probably not as bad, but in Bounty clash, the romero is too good for what it should be

#

similar to the bow and xbox

fickle jay
#

get rid of fire prematurely blowing up stuff

hot vigil
unborn sandal
hot vigil
grave iris
#

Interesting how no one is talking about long ammo rifles, meanwhile they are the low risk high reward meta picks currently and nothing even comes close to their winning strategy.

#

Yet you talk about explosive crossbow and romero. HUL

latent geyser
#

We ́ve been repeating the problem with long ammo since the dawn of Hunt, that doesn’t mean rest can’t be problematic.

grave iris
#

It does not need to be Spitzer. Long ammo and rifle by itself are easily meta.

#

All they do is keeping the distance, holding angles and they are out of harm's way. 80+ meters hitscan capabilities. If they miss, nothing happens. If you miss with a shotgun you are dead. What are you even talking about? A shotgun is a risky strategy. Playing rifles is not. And shotguns are effective up to what? 15 meters? Shorties up to 10 measly meters. Playing shotties might not be a problem at all.

hot vigil
worthy python
#

I even mentioned "in my bounty clash lobbies" above the stuff I listed

grave iris
#

I play exclusively BC. If you keep the distance with a rifle, it is just as useful as in BH.

#

Shotguns can't even touch you.

worthy python
grave iris
#

Not if you position well.

worthy python
#

There might be one map or two where this could potentially work

grave iris
#

And it does not need to be 80+ meters. Shotguns are effective up to 15 meters.

worthy python
#

But bounty team can just send one player first to the extract and you won't be able to catch up when they start running

grave iris
#

It is true to BH as well. You need to position well, so they can't just run away uncontested.

worthy python
#

Bounty hunt is way different bcs. they have to run away through multiple compounds, most of the time

grave iris
#

True, it is different. But the same principle. Stay out of their one tap shotgun range meanwhile pressuring them with rifles.

worthy python
#

BC has an extract on both sides, exception being donnovan.

If you and your team dont split up to cover both extracts, you can't catch up to them, if they run away

#

And if you split up, you have a 1vX where one death leads to a wipeout.
And killing them doesnt do shit bcs. they can just revive/heal in compound

grave iris
#

They can't stay in their compound forever, revive\heal or not.

#

15 minute timer ran out quickly.

worthy python
#

Nowhere did I mention that they're staying there forever

grave iris
#

Neither did I.

#

I'm saying they will need to come out sooner or later.

#

And in BC it is sooner than later.

worthy python
#

So?

grave iris
#

So the shotguns can't enjoy the only place where they are effective. The compound.

worthy python
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If they even come out that is

grave iris
#

You say they wait out the timer and die in there?

worthy python
#

Why wouldn't the shotgun players do so, then?

grave iris
#

I'm not arguing that playstyle.

worthy python
#

....

grave iris
#

But it is logical that they need to come out sooner or later.

#

You said they revive\heal in the compound.

#

I replied.

#

They will come out sooner or later.

#

They can't stay there forever.

worthy python
#

So what playstyle are you arguing currently?

dusk laurel
#

some people will sit in the compound just to spite you even if the time runs out

worthy python
#

Camping in the distance waiting until time runs out

grave iris
dusk laurel
#

it happens every now and then, just some weirdos doing it

grave iris
#

Yeah, I guess it can happen from time to time. 1HuntLUL
They don't achieve much with that playstyle.

grave iris
#

Not camping and wait till the timer runs out.

worthy python
#

That is exactly what it is

#

Wait in the distance until they do something

#

If they dont do something, youre not doing anything either

grave iris
#

You can pick QM, pick a 2 slot shotty and try to contest them. But 2 slot shotties are inferior to 3 slot ones and a lot less reliable.

#

So that is it.

#

At least they give you a figthing chance.

#

Or pick a 3 slot shotgun yourself and go in and contest the lair.

#

Rifle players having a disadvantage in the lair against shotties is quite understandable.

#

Let's not talk about Gunrunner, we all know it ruins game balance and should not be in the game.

worthy python
#

Agreed

dusk laurel
#

"But the pick rate for gunrunner is so high so people must be enjoying it!" - some crytek dev

worthy python
#

I'll reiterate my argument once again:

If player camp outside of compound with big gun, you look for chance to escape and just go extract.
If team splits up and cover both extracts, you can peek one player from multiple positions.
Even if they have advantage due to big gun vs. pistol like pax peacemaker, uppercut etc., if you lose a duel, it doesn't really matter since they can't push and take advantage of that.
Just heal back up/wait for regen shot or, currently, use token heal if you died.

If enemy isn't 80m away but 30-40, pistols don't have that big of a disadvantage.

If you tag enemy, since they're split up, they can't help each other -> tag one and push or if you get a single headshot, the round is over.

worthy python
#

We don't have to argue bout long ammo being strong, dont get me wrong

#

But acting as if shotgun, xplo bolt etc. are useless, especially in BC, is just a joke imo.

grave iris
#

We don't need to argue about that either, because shotguns, xplo bolts are definitely not useless, especially in BC.

#

I just mentioned how the rifle strategy usually wins in the end of the day.

worthy python
#

Its a chaos mode, not a 4 teams camping max distance and feeling out each other

worthy python
#

But that's moreso them being simply better than us

#

Gun is still op af

#

Fck mosin

worthy python
#

Besides frontier or smth., rarely see frontiers

#

Not quite sure why tbh., they're decent with the added utility of hand crossbow, but I guess centenial is just the better frontier

grave iris
#

At least I rarely see rifle teams splitting up.

worthy python
#

If they dont instantly start running after him, they can't catch up anymore on most maps

#

And if they do, the pkayer that ran first hides/plays flank. For that they first have to see him run towards extract, ofc

#

And you now have rifle team in an unsafe position/under pressure

grave iris
#

Yes, that strategy can make it harder for the rifle team to catch up. But it can be risky for the shotgun team as well, because you split up as a team.

#

When multiple teams still fighting on the map, these strategies work a lot better for sure.

worthy python
#

There is no 100% surefire method to win in the game

languid bay
#

#game-ideas message

I think this would be cool, after all, not only do we not have a single shot compact ammo rifle, but I think it would make for a neat budget head-popper, like the springy, but trading actual damage for a faster reload and theoretically, a better drop range and maybe even velocity than the springy or maynard

#

I'm thinking like maybe 120 damage or so?

#

And ofc would have fmj and HV ammo at least

clear hare
#

Does anyone know if the staff tracks and shows all of the most popular game ideas. The current format is OK, but after a quick search it's clear lots of ideas have been suggested lots of times. It would be nice to know these are at least being read, and even better to know which ideas are actually being considered. It would be a shame if this all just amounted to talking to a brick wall.

crystal plume
#

We used to have a featured suggestions channel but people took that as promises of something being added even when it wasn't

#

Devs look through the channels here, but they won't specifically react to anything most of the time

#

They discuss it internally

clear hare
#

Thanks for the response Diiba, just thought I'd ask.

white plover
#

@chilly aurora You can unselect the section that the item that is locked is in and that will allow you to buy it. There are 4 check boxes corresponding to the four rows of items and you can check/uncheck each one to say what row you want to include

chilly aurora
#

yeah sure but if i have a loadout with spear medkit penny shot and flare gun its annyoing when I cant take all the rows just because one item is missing

#

and spear is missing for ex.

grave iris
#

You can remove the spear from the row of the tools and equip the row or you can swap to a different loadout without the spear in it, untick the other rows and equip the tool's row. The game remembers if you untick a row in a loadout.

regal swan
#

Tutorial has a boss and extraction

hot vigil
#

@tribal lotus what kind of stats are we talking about, your suggestion is too vague to gauge how the weapon is gonna operate

swift ferry
#

"alternative to nitro express"

hot vigil
#

Which is vague.
Maynard Dum Dum could be qualified as a alternative to a nitro, shotbolt could, heck even the spear.

tribal lotus
#

high penetration

hot vigil
#

Okay, but like... what damage numbers are we thinking? What kind of pen profile?

#

What reload speed and MV?

tribal lotus
#

idk

#

think of it as if its a nitro but cheaper 1 bullet only and a long reload time

#

its a good idea for hitting enemies behind walls but sucks in close range

#

@elder oasis if its a saddle bag find it would be good but a one shot? thats enough for a lobby to bring alot of grnades

cyan nimbus
#

Title: Hit Flinch and Bad Spawns
Details: Wanted to know if y'all are having a miserable time with these two things.

First is the hit flinch from buckshot, its actually absurd with how much it kicks you into the air from a distance. Playing from Aus I end up having to often play on Asia because Oce is dead and EVERYONE is spamming shotguns there so its much more noticeable. You'll just start admiring the sky as soon as someone starts firing an Auto-5 from 20m away, its ridiculous. Only ammo on shotguns that should have hit flinch that severe at range should be slugs.

Second are the spawns. I was watching a Psychoghost video about how 3 teams spawn on 1 compound while the last does bounty and extracts during the fight. The exact thing ended up happening later that day and a teammate, just tired of dealing with the spawn standoffs just DCs without even dying (thankfully the person who stayed and I were able to survive and make it out). It's nice to have a hectic fight but stupid when you go to fight a team but another team gets to spawn right behind you, forcing you into a sandwich. Add more teams into a match and spread them out, its ridiculous.

grave iris
river zephyr
#

#game-ideas message
I like the idea of a darksight healing kit, but I think it's a bit too powerful if everyone in range simply has access to it themselves. I would opt for it to be something where the teammate holding it can pull it out and use darksight on their teammate missing health to channel it on them for the heal (in which case I'd say it would lock on them once started so they can't zig-zag out of it). This gives it more teamplay and allows someone to become a support for their team.

Perhaps solos can place it and channel it themselves in the vicinity unless it is destroyed, like your original concept.

unborn dagger
misty pecan
#

400 hunt dollar drillings, pls

rotund obsidian
crystal plume
#

@feral creek redskull reviving can still be done infinitely even with the one doing it losing bars in the process since they will always still keep 1hp, shadow leap doesn't channel automatically anymore if you disable the setting for automatic darksight interactions or whatever it was called so you don't lose HP unless you choose to

feral creek
# crystal plume <@341931494056394754> redskull reviving can still be done infinitely even with t...

Yes infinitely but at a much higher cost than a medkit charge, so in practice it does not happen as much anymore and people tend to think twice before doing so. If being downed right after a bad revive or being downed after getting redskulled counts as a death, killing a redskulled hunter should still count as a kill

Didn't know about the Shadowleap change, but well that certainly helps slightly.

crystal plume
feral creek
feral creek
#

Either there should be a better way to counteract farming or it shouldn't be a mechanic to begin with

crystal plume
#

I personally don't really see the issue with it, with the change that it costs health bars from the person reviving it's used after a fight has ended the vast majority of time unless they were already at one bar and it wouldn't matter if they ressed as it wouldn't consume any more bars. You aren't missing out on much rewards wise nor should you really be rewarded imo for killing someone who just got ressed from being full dead and are at one bar, if they get their bars back after through the various different methods we have currently then it counts as a normal kill if you kill them again afaik

feral creek
# crystal plume I personally don't really see the issue with it, with the change that it costs h...

Well it is just the same as killing someone on his last bar, which counts as a kill. If every down counts as a death, every kill should count as a kill as well. Depending on the situation you can miss out a lot, yesterday I downed 5 people as a solo and only two counted as kill for my K/D because they were all redskulled before (which was strange cuz one of them even survived a Maynard hit once)

white plover
#

AFAIK it's only the "killing" them part of red skull revives but I don't actually the specifics of it

#

Real solution is to hide KD so nobody cares whether it counts as a kill or not HUL

feral creek
cloud hornet
#

Just took a 2.4 survey. I must admit i don`t remember any survey before of equal value as this one. Many thanks for taking a feedback on those topics and i hope devs will share results for those as well.

crystal plume
#

@signal mural Ideas should be kept to one per post for effective voting

hearty olive
#

Anybody else feedback survey stuck on the first page?

narrow pond
river zephyr
#

#game-ideas message

Whereas I agree the chu ko nu regular bolts need a little love, the fact that it's a spammy weapon makes it difficult because the rate of fire is already incredible for a weapon that can potentially do 150 inna single shot. The only minor fix I'd make to it is the RNG factor while ADS. Let the thing be nice and accurate when I hold right click, but keep the drop, keep the damage, etc. Aiming down sights at their chest only to have it veer off and tag an arm when I got the drop on someone with it is just demoralizing.

raw stone
#

The survey lacked a general comments section

unborn dagger
topaz prawn
#

The UI is still ahh btw. Just if the devs are reading. They still should be ashamed

grave iris
topaz prawn
#

Sänks

little fulcrum
#

Started survey but gave up, its a lot of questions. I think it should reward 50 bb as incentive per account.

crystal plume
random orchid
#

The audio is still seriously bugged

gilded hinge
#

The velocity values on the guns are a joke, bullets travel way slower than noted velocity

#

Wish that would be updated someday

crystal plume
#

🤔

gilded hinge
# crystal plume 🤔

I checked how fast bullets are hitting targets, counted frames, everything is way off

#

560mps bullet at 200 meters should hit in ~0.3s, hits in 0.717

#

355 bullet at 100 meters hits in 0.55s instead of a bit below 0.3

#

All values are just numbers

#

That have nothing to do with actual bullet velocity in game

crystal plume
#

I have my doubts so I'll see for myself tomorrow

gilded hinge
#

Seems like actually I have dementia and I forgot I set videos to 120fps

gilded hinge
#

But it's still a bit off

sick vault
#

I do enjoy a good crypto scan

crystal plume
#

@gilded hinge Just tested with martini (400m/s) at 200m and the time between the first frame of my ammo count showing up from me shooting and the first frame of the hitmarker appearing is pretty much exactly 30 frames in a 60fps clip

#

So looks correct to me so far

gilded hinge
crystal plume
#

Now I tested krag (610m/s) at 200m and it was 20 frames, which also adds up

gilded hinge
#

Using scopes I think the first frame of the shot is when the scope lights up

#

But I got inconsistent results, sometimes accurate, sometimes 3-10 frames off either way

hushed notch
#

ping abuse is so boring.

stone pier
#

Change the prestige process to something like Rainbow 6 just implemented.

Basically you don’t have to do anything to prestige other than the 100 lvls, once you hit 100 you just advance to the next prestige, everything remains unlocked. Every prestige takes longer to complete so essentially it’s time in the game, like to get all the way to 100/100 you need 2k hrs in the game or whatever equivalent xp. You can still elect to reset your account if you want a challenge or are out of money but this will not affect you prestige lvl. You can retroactively apply this to everyone in the game unless they are already 100/100. Doing it this way you could up the max prestige lvl to 999 if you want. I think this would be a great option for everyone, if you have 5k hours in the game already you would be bumped to lvl like 400 and the players who never prestige can feel like they are progressing. One of the problems with prestige is locking content you paid for like skins and such, it’s also a pain in the ass and most people don’t do it or stop doing it after a few.

I play on Xbox and PC, I have never prestiged on PC and hit 30/100 on Xbox and stopped. I have been playing on Xbox since early access at 30fps. So I split my time between 2 different systems and don’t really have the time to be constantly reunlocking stuff to play like I want. I would also like to see account linking so I can share all the cosmetics I have on both accounts. Thought?

floral nova
#

@stone pier #game-ideas message I've never done a prestige level. I have 1273h. I'd love if it was mandatory and automatic. Maybe even 110lvl instead of 100, to give you some levels at max unlocks. But with it being optional I prefer to have all my options available. I just want the 2 skins of the progression though... :[

tidal scroll
#

bows need to be nerfed

#

this is just stipid i shot someone with penny shot and they get to one tap with a bow cmon so much for realism

rotund obsidian
#

35m body oneshot btw

tidal scroll
#

its ridiculous

main tree
#

Anyone els getting headshots that dont insta kill ?

rotund obsidian
grave iris
main tree
#

It was with 2 different shotguns at less than 12m

#

I did 22 damage headshot no kill

#

The other was understandable it was through a wall

grave iris
main tree
#

So… use slugs next time noted

grave iris
#

To kill someone to the head with buckshot you need to land enough pellets.

flat marsh