#feedback-discussion
1 messages · Page 211 of 1
Console does have cheaters tho
You can still report em even if you're not on PC though
Shots from 215m?? That’s crazy
Like anyone can do that
I agree, you ran into a cheater for that one
I'm not saying they aren't 
But that's not what everyone runs into when they call people cheaters
It really doesn’t do anything tbh
i know, but there is a clan that very obviously cheat, and they don't even try to hide it..They use their cheats very proudly
How do we know if it does smthn if crytek doesn’t report back in the matter that they did action on it?
That's not very good reason for not reporting
As far as I know they aren't able to due to German privacy laws
Like its just kinda stupid that we keep running into them after reporting them every single time
but that is not something I have looked into in depth
The very obvious cheater you saw? Or the clan you think is cheating
Some clan people do cheat, but typically not an entire clan
It is cus like if u don’t show action then why report? It’s like in school when ur reporting to the principal u got harassed and they don’t do shit🤣🤣
And then it leads to the bias of everyone thinking every clan member cheats
That's not the same
I’m making a point bro
It's like if you report it in school, they do take action, you don't see it, but then you don't get harrassed
That would be a better comparison 
"i think"? Bro what? I just said that that particular clan very obviously use cheats. I don't THINK they do, i KNOW they do lol
Nah they don’t-
Not where I live
schools don’t enforce shit bro
That’s fine
Why would a clan dedicated to cheating not have a person in their clan cheating😭?
If you think people are cheating then report em, if they are cheating then they'll get banned and if not insta banned they may need to compile more evidence and if they still don't get banned my assumption would be 99% of the time they aren't cheating
Can't say I know any clan devoted to cheating that is legit all cheating and not just trying to ragebait
Toxic for sure
But not necessarily cheating
They are
And very obvious...and very proud, like i said before
I can't say whether they are or not for certain without experiencing myself
I just know what I have experienced which is many people misreporting and when I report cheaters they seem to get banned
I am sorry though if that is something you guys run into a lot
You're basically saying that because YOU haven't seen them cheat, they aren't cheaters
They get banned bc PC is what crytek prioritizes
which is insane💀
Not really for console
I unfortunately do not have much knowledge on the console side of things
I'd have to check that with @minor mulch
For sure I agree this guy is a cheater

Theirs also things like Cronus avto’s on console..which I personally haven’t gone up against thankfully but theres proof on YT
The no recoil avto's right?😭
Horrifying💀
#feedback message
just equip a different contraband copy to the second hunter and then unequip the first one
No recoil avto💀
What the helly😧
Yupppp
And this was also clipped only a few months back
Hmm, I wasn't aware of this if I'm honest. I've been playing since before the burnt marshal event. I hadn't seen what you speak of.
It was part of desolations wake í think..?
Peacekeeper let you revive your dead team mates at the cost of burning your own bars.
It was part of the lawful pact during desolations wake.
Ok
Well then she was talking about Final Gasp
That lets u restore burned bars by looting downed hunters
This trait was in tide of desolation
Main difference in my trait and final graps would be your hunter retains the trait after use, but yes, essentially the same.
Yup
Additionally, it wouldn't be looting hunters, you would "Feed" so... Similar but, different.
We know just letting yk that their was smthn similar in the past
I personally would want ur vampirism trait in the game- but at the same time it won’t be as used as u might think bc of how ppl will probably play- u can easily counter it by putting a dark satchel on ur downed teammates body and since dark satchel audio is honestly pretty quiet now- u essentially just get a free kill
Things like that will make it pretty hard to use and maybe almost impossible
Or just leaving ur teammates body and baiting somebody with vampirism and when they use it they’ll get insta killed from another angle bc they were watching the body
The foresight of knowing how the game plays is pretty essential to how I formulate serious idea's.
It would be risky to use, but...honestly so is a darksight dynamite. Takes you out of the fight crucially to detonate a bomb that may not even hit, AND it makes noise to alert it's use.
Same happens for revive and loot.
Which is why it won’t be as effective 😭
It's risky, but it's supposed to be.
Yeah
It's by design and nature, you risk health to get it. Fair exchange
Same goes for self healing or injections
It takes less than a second to trigger it so u won’t escape in time
Yup
True, but the bundle makes noise for the observant.
Which was just reworked so it’s a lot quieter
U won’t hear it unless ur practically 5ft away from it
I am always listening.
I think I've only ever been hit by 1 since it's been introduced.
Especially if there are other ambient noises around itll really mask the sound a lot more
I use it a lot and get trio wipes cus I place it on downed hunters😭
Or ig duo wipes cus their teammates come running for the revive when they think it’s clear
But yeah like I said I would love for ur idea to make it to the game it would be cool to feast on downed hunters with a nice unique animation
I just like vampires and I think having something eerie and cool like that in game would be neat.
I really hope ppl consider your idea i think itll be a nice addition
I have doubts. I also have been thinking of a pain sense rework
I mean it’ll be interesting to see how that plays out- it’ll definitely change playstyles a bit more
Do u have it thought out already? The rework for pain sense that is
It's a tree of thoughts dealing in Poison and Blood and how they're interected with.
:>
In the theme of vampires, I was considering how to rework the "poison" sense system and in addition a blood sense. While poison is more so a state of outside introduction being able to "See" poison doesn't make a lot of sense to me, unless the specific poison in game is a supernatural type of poison (I'm sure will be argued that it is)
So my thoughts on inflicting bleed damage on hunters and utilizing dark sight would highlight a hunter with a pulsing red hunter outline/silhouette, However...I think this would need to be a double function trait option, much like catalyst is now.
My thoughts are sometimes difficult to eloquently bring out into an understandable format, unfortunately.
thats very understandable
It’s fine:> this itself already explains enough
Being that it's likely the Bee's excreted by the afflicted bee women are the bee's being tossed...the poison they emit is likely of supernatural origin so, the poison sense isn't super far fetched as an idea.
I just think putting in bleed, poison, and fire damage together while effective, over stretches the traits ability a bit. Makes those who trap or emphasize status effects as a weapon a little too useful.
What
Do cheaters get banned on console?
It was a long convo
But I didn't want to say anything definitive about console since that's not my platform
There are some out there who have not been banned yet it appears but they do ban. Seen the banned messages here after the one wave 
oh XD yeah that makes sense
I'm sure there's a few that slip through the cracks for a bit
but that's the vast minority compared to the majority people think they are
Anything about cheating clans on console?
Also I see the whole avto thing above. Can be recreated without cheating and adjusting sense.
I’ve seen a few “clans” . I personally don’t care nor pay attention to console drama/accusations nor rarely ever look into how I personally die. I login, play, take the Ws and Ls and move on.
Yup yup that's fair
More chill that way
But to come back, yeah if you think they cheat. Report and move on.
yup yup, works for me 
I appreciate the console knowledge, maybe one day we'll seduce you to PC (Cross progression shall surely come)
i will switch full time when they drop that. until then, only special occasions on the pc hunt haha
@lilac cave have you played this update? There’s no new guns and desalle is back with better performance than it’s ever had. They’re already doing what you’re asking for
@unborn sandal give me a minute brother I'm shopping I'll respond in a bit
@unborn sandal yo back
I have played the new up date it's meh it had a terrible launch and the battle base it's a bit meh too the gameplay is kinda one of the only important thing when it comes to games I mean sure battle bases are okay I guess and skins are nice I'm not saying content isnt important but it not really high on the list of things you should focus on the game had bugs that needed worked even more so after mammoth clutch that weren't address then they added the other maps back slowly and that brought alot of bugs and now here we are with the fool event and I still see a shit tone of bugs glitches and game breaking mechanics and there like this is a good idea all I was trying to say is fix the existing problem that the game balancing is kinda out the window right now with how they are i guess testing things but my complaints in my post had literally happen like a few hours ago
If you think the battle pass is meh what are you trying to say with your post. They are addressing the bugs by dialing back the new content and focusing on fixing said bugs
Did you read it? I mean all of it cuz if your thinking I'm just yappering about the battle pass your poorly mistaken
I also didn't crap on the event it's alright but that wasn't what I was saying
It’s honestly difficult to comprehend what you’re trying to covey with your post. It’s just a jumble of words thrown together largely at random. I see that you’re upset with the state of the game but most of your gripes are things that Crytek has either already addressed or things that I have never experienced in 2500 hours in this game
There's two versions of peacekeeper. One version is the one you mentioned, you could redskull revive people. It was pretty busted and people didn't like that being in the game. It also let you get bars back on looted dead hunters.
The other version of peacekeeper was only the bars back on looted hunters without redskull revive.
The problem with the redskull revive peacekeeper was that no one was really permanent dead. Even the non rat players became rats during that event, when two out three people died they chose to disengage and hide until the coast was clear, redskull revived and went to the pledge medkit to replenish all bars.
Yeah that's pretty busted.
Yeah, I don't think either iteration was really best for the game
@hearty adder So funny I was telling my buddies a long time ago (Tide of desolation) I wanted a springfield pistol
real
i liked the one which let me get my bars back but not have redskull revive.
helped to keep my momentum and keep pushing after getting downed instead of playing slower and more carefully.
also taking spawn fights weren't as punishing, but that is now also addressed with the pledge medkit at the hideout.
Biggest gripe I have with a trait like Peacekeeper is that it becomes "mandatory" for any loadout and at that point just make it core to the game.
also true, but that's also a larger problem which needs to be adressed
doctor is long overdue to be base kit imho
Yeee, doctor for sure comes to mind.
I know this would suck mostly for me, who are prestiging, but a solution would be to tie "mandatory traits" to a secondary level up system.
So every 5th hunter level you get to choose one of those but they are not costing points nor taking up trait slots.
But in return a good match doesn't get your hunter 32 levels but more 10-12 levels.
Guess to make prestige less of pain still, we could go back to retire hunters at level 25 again then :)
(Also I guess trait point gain pr. level should be a little larger then too initially).
mayhaps, with the events levelin up is kinda out of whack, we managed to get from level 1 to max level in one match with the help of experience boons and killing stuff between the carts etc.
Well, that is just event being cracked on another level lol
We shouldn't really balance around those, then again, if events last 1/4th of a year maybe we should lol
i think we are approaching a point, if it has not been crossed already, where event times are a much larger portion than default Hunt.
What if some traits took 2 slots...
@dense zealot Get your settings to what you want them to be and then set the attributes file to Read Only
Oh thanks for that
Just keep in mind that any changes you make, setting skins etc, will not save after you lock the file
Alternatively, you can get everything where you want it and copy the file, rename it to Copy or whatever, and then just change the name back to Attributes (while deleting the main one) if you get reset
@craggy yarrow The ability to do that would certainly be nice, but in the end I think it would allow you to use duallies with all the benefits and none of the disadvantages, being able to aim well if you need to or unleash a hail of bullets when needed
Understandable
But also fanning conversion chain pistol exists
So
Very true but also requires an 8 cost (I think 8) trait
But fanning spam is also pretty powerfuly you are correct
@visual lake #game-ideas message
honestly i think you could go down to 1.2 and it'd be completely fine.
but also i think there really isn't much of a downside to the short barreled scottfields. they get what, slightly worse hipfire? which really only matters for fanning
but yeah if the regular scottfield gets a buff i think the short one could use a bit of firerate
I mean, short ones are alright, it's the long ones are a bit underpowered imo
I do not want to play Nights, yet you force me to..
I went to the exit and avtomat guy just killed me on the way.
Why do you not let me just play days where i see fine.
Frustrating. After 82 prestiges if it continues like this i will uninstall the game.
5th night!! FUCK!!!!
.
@shrewd nimbus It might be better to post it here : https://discord.com/channels/350201607788429323/727457773205323827
It is a dedicated feedback channel.
Was disappointed to see Haymaker not included with Lemats variants in this weeks challenges. For is it not a Lemats XL?
It isnt considered in the same family anymore
Really needs crossplay invites if there are crossplay gaming men is difficult to play with friends
I really wish bosses were not so easily “cheesed” and were an actual threat
Hell, I wish everything in the world was ACTUALLY dangerous in its own right, rather than being an inconvenience
I remember a time when a hellhound bite would cost you like 50 hp outright
The PVE aspect of things should at least be “interesting”
No weapon should produce a 1 shot kill unless it's a headshot.
@pine elm
Player count keeps going down.
There should be a 1 shot kill range but it should be reduced. Headshots probably need to have the finite range returned as well.
They’re not events they’re seasonal battle passes.
If it was just the battle pass you would be correct
But the presence of event traits and an event compound and such is where the event part comes in
Is the servers having some problems cuz whatever region I choose is keep saying "server its not available" unless I join someone then I can ready up...
And BTW I used to play on us East and Europe but after the update I can't play solo
I need help with that
That would at least be an improvement.
This MMR star ranking is REALLY frustraing... like why even have it? A couple of great examples lately.
my friend and I are thinking about finding a different game, I get it no skill based match making is perfect, but when you assign stars to players as a sign of "skill", then put teams of 6 stars against two 3 stars... it's beyond frustrating for us lower skilled players
It is extremely frustrating but i doubt itll get changed or reworked anytime soon so..nothin we can really do about it unfortunately 
It’s honestly the stupidest system I’ve ever seen- too complex and broken for its own good..and í wouldnt blame ya for movin to a diff game😂 it’s hard for new players to stay into this game with all the issues it has not even bc of the mmr/star system(even tho a lot of ppl deny it)
?
@stark crystal adrenaline
@unique bloom hunters affect the gameplay.
They have more trait points than free hunters and different visuals that can be an advantage
The traits are just seasonal traits, similar to seasonal weapons. It’s actually like how Fortnite works. Each battlepass season rotates in new game elements for that season in order to try and boost engagement. The randomly spawning location too.
They try to match Mmr but they prioritize populating the server. Lower player count means less accurate matchmaking. The last month has seen an overall downward trend in players and it’s gotten sharper with the release of the event.
What would an event be in your opinion?
Seems like we have different definitions and I can't say I'd base everything off how Fortnite does stuff 
Depends on the type of game. For a multiplayer only shooter I’d only call it an event if there’s a fairly significant change to the core gameplay loop and only if it was for a relatively short time. Like the fire event that changed the hunt part of showdown. New unique bosses like the ursa Morton’s could also sell it since bossing is the nominal goal. Giving some leeway to hunt because I kinda like it, having players choose pacts was at least a little like an event since it created different play patterns depending on the pact you chose. Currently there’s just 3 extra perks everyone is likely to have after winning one game. Which is just how fully perked hunters work. That’s not an event.
Ahhh yeah makes sense, I can understand where you are coming from. I guess we just have different ideas of events so it makes sense for some confusion to happen.
He'll be banned before the end of the event.
II think he owns the cheat company and has a link to buy the cheats
It hurts the honest players like myself and my friend to have to contend with this
With that said, your post will most likely be removed since regardless of the intent, namedropping isn't allowed here.
173k subscribers tho, but most likely mostly bots.
I've been gaming for more than 26 years and never understood why game company's can't stop this
It's a race against each other
And the cheaters are always ahead.
Cheat developers work to bypass anti cheats and then anti cheat developers work to detect those cheats
#feedback message @pliant mountain LeMat pistol at 8m? Try 10.
looool
5m should be fine
before buff it was too pathetic thats for sure
it was like derringer pennyshot, but now: 10 m is too much
and for uppermat lets say 7m is fine since it is kinda longer
Yeah, I was shocked when I saw the death screen and I wasn’t headshot
The shotguns in general kill in 1 hit from too far away right now. Back before the shotgun buff, some of them were useless - like the LeMat and some of the shorties - but now they all kill from too far
i feel like its fine. i enjoy shotguns the most and i understand that close quarters combat against any shotgun with no shotgun feels unfair, but thats the point. shorties are balanced cus they are outperformed by bigger variants, it really matters. so i dont think shorties or shotguns in general are unbalanced. tho, what concernes me is gunrunner and everyone caryying crown+mosin. also, shotguns some lack individuality, especially slate, crown and post buff specter
my game is get this error for 2 days strait
Just because shorties are outperformed by bigger variants doesn’t mean they’re balanced lol. The big ones are unbalanced too. Everyone in the game can carry a shotgun, and most of them do. There’s no reason to use a pistol anymore. Any distance you’d want to use a pistol over your rifle, you’re better off just having a shorty shotgun to 1-tap them
Even without gunrunner, the Auto-4 means you can still run a nearly as effective Crown+Mosin.
i will share my experience, not to undermine your opinion, just saying. i have over 2k hours and i personally run many different loadouts, basically if i dont win i change load out completely. i run a lot of pistols, basically all of them with different rifles, carbines and many many more. and most of the time i dont feel like shotguns are op cus ive learned to play around them. to outplay them. also, there are some great tools and consumables to compensate for short range weakness. most obvious examples are throwing tools(mostly spear, but axes are just fine too, i run them a lot), derringer pennyshot as a last resort. also traps can be really handy: you dont have to run deadly concertina+poison combo for it to work: point of tactically placing a trap right before where you know shotgun guy will come in is to stall them, or maybe even finish off with wallbang. also, really overlooked one and personally my favourite are decoy fusees. there are countless ways you can use them, and one is to check corners or deny some area for a window of opportunity against shotgun. consumables are for example dynamites (same as decoys but more deadly), concertina bomb, posion bomb, molotovs etc. so again, i dont want to change your opinion. just saying mine
Hello! My contrabands keep getting discarded when I want to move some of them... I use the hunters as storage and I couldn't use them because it just wastes the contraband that I save.... Please fix the reducing of contraband items?
touch some grass
someone knows what this is about?
some regions in eastern Europe, mostly people in Poland have some local issues connecting to the servers recently.
The servers seem to be fine, so it is most likely some problematic middle point in the connection between player and game server.
people reported that using a VPN helped in a lot of cases, or switching their server region in the config file to a different one before starting.
To open the config and change to a different server you have to do the following:
-
Go to your Hunt installation folder (Steam\steamapps\common\Hunt Showdown\user\profiles\default)
-
Find the file called "attributes.xml" and open the file. (you might need a program like notepad++) to open it properly)
-
search for these lines with the search function (ctrl+f)
<Attr name="Region" value="eu"/>
and
<Attr name="Primary Region Switcher" value="eu"/> -
replace "eu" with "us_east" or "russia" or any other server you have a tolerable ping to.
-
save and close. now you should be able to connect to the game again.
The attached clip shows how to change the server in the config files as well.
https://clips.twitch.tv/BeautifulTsundereKleeHoneyBadger-06MKw-KqetIT51HG
Won't region change prompt "play on your own servers (big mad emoji)" posts?
as long the game allows you to connect to the server you are fine to play there.
Is Crytek trying to resolve this situation in collaboration with LeaseWeb and DTAG?
And they wonder why the population continues to drop?
@golden crown The biggest reason to buy BPs instead of buying said skins in the shop would be that the Bp gonna give you immediate access to the skins and also you are paying 1000 bp for a bunch of skins and other rewards, now in the shop its gonna be 700 + one skin and you would have to wait 1 years or more to get it, so buying BPs and playing events still has a lot of worth
So Was clash MMR Fixed or Not?
in the long run like more than just a year, it doesnt
Do you have an issue with people camping outside buildings in bushes because they can’t push into shotguns? Over tuned shotguns have knock on effects on every part of the game. Everyone enjoys it when the overpowered thing is something they always enjoyed, but you should be able to look at the health of the game more objectively.
Empty lobbies are far worse for player retention. They pve is simply not that fun
@ancient matrix I can understand the disappointment surrounding not being able to get old Mythic skins, but there is still the possibility of similar designs come out
Just the old skins won’t return as they have stated
@visual anchor I’ve actually seen a good number of people over the years saying they would pay good money if certain skins returned, not just as a part of battle passes
My main point was that a majority of people want them to return fully. I get what you mean though
What's the ETA on fixing explosions
Ahhh you mean the mythics as well? Or do you mean purchasing the battlepass for 1k and being able to unlock them via that? I may have misunderstood what you meant
I don’t think they have anything announced for it, it’s the weird way explosives work for now unfortunately
So my overall point is I dislike any form of fomo and want any form of being able to acquire all past skins. I've seen a lot of people say that we should be able to buy old battle passes and have them permanently so we can work on them at our own pace. Hope that clears it up
Ahhh okay, so access to every old skin and at the same cost (well I guess you don’t mention same cost per se). I see the point you were making, that does clear it up thank you!
I know you said you’re not trying to change my mind, but I want to convey my perspective on it
Honestly, my issue with some of those suggestions (spears, axes, etc) is that realistically, shotguns will win most of those fights with less skill required.
Traps are really nice when the opportunity is available, but in most compounds, if they hit a trap, any angle you could see them from is within lethal range.
Checking corners isn’t something I’m too worried about because either I can hear them get into that corner, or I was too careless. If I get got by that, I’m not mad. Decoy fuses could be valuable for creating openings. I’ll have to think about that one more
The rest of those throwables are area denial which can help in the right situations, but when every team has 3 shotguns, the throwables can only stretch so far
I’d be curious to see if this is a console vs. PC issue. Are shotguns less prolific on PC? Because genuinely at least 80% of the players I’ve played against in console 6* in the last month have carried a shotgun in some form beyond a derringer
@little silo what recolors do you mean?
@tired imp right clicking is bugged right now like you said, I think it prioritizes removing the trait that is highlighted in the primary screen if that makes sense
I think @hazy quartz has it happen often so she may be able to explain it better
But it is bugged indeed so I’d recommend using a different method for now to apply/remove traits
@white ploverThere is evidence that they have added other color versions of Mythic skins to the game.
yep it removes the trait which is highlighted in the lower section, so it works if you haven't selected a trait at all, but i would avoid doing it until it's fixed to avoid loss of trait points.
Something is wrong with the calculation.
it takes win/loss streaks into account. which seem to entirely counter out the solo bonus.
In Bounty Hunt doesn't have this problem.
i have no insight about the difference of the nuances of matchmaking in different game modes, but i would believe that the same system is at work there.
i don't think there is anything here that can not be explained with the given description how the system works.
if you think the system should not work that way, that is fair and you can voice your opinion in #feedback to make your opinion heard.
im a pc 6* player and honestly long ammo rifles are apex predators here. surely many of them bring shorty shotguns, but i see a lot of pistols used too. they extend ammo pool for those who want to take distant approaches to gunfights, also no one mentioned that fanning is a great close quarter tool, considering that everyone misses - shotgun runners too. less relevant guns from my perspective are small ammo carbines, but even then - if levering winnie guy has info that hes against a shotgun guy - he has a lot to offer. that would include minding your distance where you dont let shotgun guy one shot you. that might seem too long and passive approach for some players but i find that interesting - kind of a mind game of who plays the position better.
while discussing i realised something - there is a problem with shotguns cus they force players to change playstyle drastically, but personally for me that is interesting, so its not a problem for me. once again ill remind you that i change load outs very often, play solo, duo and trio alike. and i do not feel that some guns or type of guns are too much because ive learned to play around those special guns features, drawbacks and strengths.
also, yea, try out fusees, they help a lot more than you think. consider that advice very sacred cus i dont want too many people to know about how usefull they are so that i get to use them more hehe :)
you should read more of my messages, especially last one where i agreed that there is a shotgun problem. i mean to say that i am being as objective as i can
also, i want to remind anyone reading that originally this discussion started from small le mat revolver buck shot one shotting up to 10 m which is not ok
and also, i am very much sure that shotguns problem is a lot sharper on console
There is no shotgun problem in Hunt. Shotgun is not just not a problem, it is not even meta. Gunrunner is a major problem, but that is another topic. Long ammo rifle is the meta. A low risk, high reward, keeping a safe distance, holding angles strategy.
Shotguns are effective up to what, 10-15M and that is it. And you are in the middle of it. That is their intended behavior. Most 2 slot shotties are less reliable than their 3 slot counterparts. If you shoot at a standing still dummy, they might look strong, but in a real game scenario, they are far from their 3 slot counterparts consistency. They are playable and that is it. Before the buffs, they were useless.
If you are having issues against shotties, you should avoid lurking into their territory without proper equipment. They can only hurt you if you are within their effective range really.
Multiple posts have been removed from #game-ideas as they were feedback and belong in the #feedback channel.
#game-ideas is for suggestions of things to add or remove from the game, not for expressing your opinion, cross posting from Feedback for more visibility, or conducting "surveys"
i agree
@flint harness Never was a thing for pellets, single projectiles only.
Yeah, Non lethal hs with shotguns (besides slugs) is normal and intended if you dont land enough pellets to kill
I’ll say again, this might be a PC vs. console thing. But at least on console, while long ammo is popular, just about everyone has a shotgun. On console, you can’t just flick your wrist and click someone’s head.
Full shotguns were perfectly usable before the buffs, though the shorties were basically useless.
Now, everyone carries a shotgun, which is why quartermaster and gunrunner are such a problem to people recently. No one gets mad at gunrunner for letting me take a Winfield 73C + Marathon.
I don’t think the buffs need to be reverted entirely, because again, the shorties shouldn’t be useless, but they need to be scaled back for sure. On console 6*, theres very rarely an actual gunfight anymore. It’s either a shotgun rush or snipers watching windows (with a shotgun secondary)
The issue with minding your distance in the current state of shotguns is that you cannot do it in most sight lines of inside most lairs. If you can see them in a building, it’s lethal range.
I don’t mind changing play style to deal with different people’s load outs. It’s not a problem. My team is a generally pretty aggressive team when it comes to pushing bounties, so being adaptable is just part of the job. But if the play style we have to change to is “sit outside and wait out the clock because otherwise you’re in lethal range,” then it’s not worth playing.
If you can see them in a building, it’s lethal range.
It really depends on the compound and the shotgun. A long barrel slug shotgun's one shot range is 15M, a 2 slot shotgun's (except romero) one shot range is maximum 10M (if you are lucky). It is hardly the case that if you can see them, it is lethal. In many compounds you can keep the distance or you can decide to not enter certain buildings if you are not properly equipped. Against long ammo rifles you can't do the same. Sooner or later you have to come out and they will enjoy their range advantage as they keep the safe distance and shoot you down without risking anything. Long ammo rifle is just a low risk high reward strategy, no matter how you look at it. It is the meta for a reason.
Sure but inside of buildings/lairs tends to have more sub 15m sidelines than 15+ meter sidelines :)
Not every shotgun is a long barrel slug shotgun. Actually you rarely see slugs.
Other shotguns one tap to a lesser distance than 15M.
Ofc not, but point still stands, lairs and buildings usually puts you into 1-clap distance from shotguns more than not.
Which is their only effective range. Rifles kill you anywhere when your shotgun is basically useless. And they do it from a safe spot without risks. They are meta for a reason.
Either pick a solid QCQ weapon against shotguns, or keep the distance and you will be fine.
With the caveat of "kill you anywhere" is headshot only :)
And I will still say that shotguns also are pretty meta nowadays now you can bring the long ammo rifle AND a 2-slot shotgun with a consistent kill range of 10-13m
Not really. They can easily two tap you even to legs. Basically anything two tap nowadays. And the game is full of semi autos.
Yes, but that still doesn't beat 1-tap from shotguns lol
How so? We are talking about killing from a distance. Ofc shotguns kill within a few meters. It is their only effective range.
And that is where my issue lies with the current state of shotguns, the only real counter-pick shotguns is to bring your own shotgun.
There are a lot of CQC options outside of shotguns.
Sure, but my arguement is that shotguns, or rahter 2-slot shotguns, have made CQC shotgun land only.
Making hunt meta binary and dull.
You run rifle + shotgun
Gunrunner does not make it better for sure. Now that everyone can run around with full sized rifles and shotties.
It was a bad decision to bring back that trait.
Oh yeah for sure, if 2-slots weren't this busted, the concept of gunrunner would be MUCH worse.
But gunrunner we can at least cope and say "event only" despite it coming back for the 3rd time and this time around for 3 months lol
2 slots are not busted. Except romero handcannon, they are much inferior compared to their 3 slot counterparts.
And romero handcannon is only one shot, so there is a tradeoff.
Ofc they are not better than 3-slots, but they are good enough that most people don't bother bringing 3-slots and just brings 2-slots with QM.
It is easy to play around the 10m max 1-tap of most of the handcannons in compounds
Which is why everyone and their mother runs them.
That 10M might be reailistic on a standing still dummy in the shooting range. In real game scenarios you should except a little bit less from them. There is a reason why they are inferior.
Not really, 10m is very achievable and as I said, easy to play around that "inferior" downside.
Again, yes inferior, but not big enough downside, not to be the meta
And again. Rifle is low risk high reward meta. If someone fight me within 10M I'm all for it. Rather than keeping 80M+ with a mosin spitzer and hitscan headshot everyone without risking anything.
You’re right, moving forward I’ll look into the future and check that your discussion with someone else leads you to a realization about what is and isn’t a problem. Then I’ll respond based on that vision of the future.
Issue for me is that you can do both.
Mosin Spitzer and IF they move up, you 1-tap them with a 2-slot shotgun.
Or if you want to, you can hold a bosslair even tho your primary is not made for it.
Not really. Anything that doesn’t have a cone of instant death will lose and even if you also have a shotgun it just becomes a game of who saw who first.
That is what keeping the flow of the game. Ppl have the tools to fight each other with the downsides of their 2 slots. (Gunrunner makes it obsolete).
Eyup, if I don't run primary shotgun or have QM, I at least bring buckshot LeMat, because that is still better than any 2-tap spam pistol I could bring.
Not really. Lemat is one shot. The fanning is a lot more forgiving and can put down multiple targets without the need to swap. There are pros and cons on both sides.
Ah yes, "I cannot bring 6pts QM, lemme pick 7pts fanning" lmao
Fanning is stunningly unreliable and costs more trait points
What are you arguing with it? I'm saying there are pros and cons on both sides.
Trait points is a completely different topic.
The precise fanning pistols are not that unreliable. Especially if you not hold but tap the button with each shot.
The Lemat buckshot's effective range is not more than the fanning's range.
And it is only one shot vs many shots.
Yes, but you are not reading what I'm writing.
Because my situation was IF I didn't have QM, which implies that I wouldn't be able to have fanning either.
“If I dont have enough points for quartermaster I take the lemat to have a pocket shotgun” -bigowo
“Just use fanning”-spagyi
Can you read?
I was talking about fanning pistols vs lemat buckshot.
I said trait points is another topic.
Logically if I mention fanning, it means you HAVE fanning.
No they exists in conjuction to balance
I said there are pros and cons on both sides. Sure it needs a trait. Everyone knows that.
Isn't it obvious.
Yes but if I don't have QM I wouldn't have fanning
Because if I cannot afford QM I cannot afford fanning
The lemat was only brought up here as a way to have shotgun as well as a rifle without quartermaster. Trait points are inherently relevant as a result of the mention of “without quartermaster” if you have points for quartermaster you can have a shotgun that can kill 4 people without reloading
In that case, ofc. But I said IF you have fanning THAN it have pros over buckshot lemat.
QM shotgun is not always better. It really depends on the loadout. But yes, it is a strong option for sure.
But then the question is if fanning is better than a two slot shotgun and it’s not
Sure, but that is not the topic at hand atm :)
The point I made was that on a fresh hunter (which I don't run QM or Fanning due to the need of other traits) I run LeMat for its shotgun bc it is better than any 2-tap spam gun I could bring.
If a rifle player starts to pushing lairs with QM shotty instead of sitting outside and waiting for the timer to run out, I'm all for the rifle player to have a small shotty.
It keeps the flow of the game.
That is your choice to where to spend the 10 points.
I don't mind small shotty being an option, but right now it is too good of an option. We could shave 1-2m kill range from them, they would still be better than pre-buff.
But it would be more of a dedicated option for those who wants to play around them.
They don’t though. If they get the bounty they use the small shotgun to camp the building but they’re not any more likely to push in and if they haven’t gotten the points for am they’re guaranteed to not push.
In my games that is not the case. It might depend on different MMR brackets.
Nowadays I mostly play BC tho.
Sure, but 3 points for resilience, 4 point for necro is a must for teams.
It is rare I would skip those due to being so core, otherwise Iron Eye also takes priority for my primary.
Are you a 6 star? I imagine everyone invested enough in hunt to be on this discord is.
Hey! We have our 1-star hero too! :V
And plenty from different brackets
Yes, but I play BC. That is a whole different game mode. Everyone play aggro there. So I guess that does not count.
@willow hedge Just got an answer regarding this, "individual skins should be in the shop solo, but you gotta scroll down to see them. They don’t show up at the top near the latest releases"
I'm a 4-5* 1500 hours, only time I was 6* was before the mammons gulch update.
#general-announcements message
This is not a solution, this is a half-assed measure to try and get enough people to be complacent that the real issues at hand aren't getting enough noise made about them that the developers HAVE to address it.
DO NOT ACCEPT THIS AS GOOD ENOUGH!
harpoon is dealing much less damage this update to AI. is this intentional or a bug, because it kinda sucks if it s intentional
Skins just aren’t really an issue people genuinely care about. If the gameplay is a good state players will be happy
trvth nvke
noticed this. Can't seem to 1hk armoreds anymore
agreed - Particularly in Hunt, the most important thing right now is maintaining gameplay with expectations. Hunt has long been advertised as an unforgiving and challenging, but highly rewarding shooter. Skins have nothing to do with this, and dumbing the game down will have opposite effects as it will result in the game drifting away from the expectations of prospective players
I just died bc it took 5 hours to toggle to the underbarrel shotgun to my drilling. Buddy ran like 20 feet to me and killed me with a sword while my idiot is fumbling over the bloody switch. It was such an easy kill until my dude was too restarted to use the toggle in any sort of realistic time. On my real gun it takes me .2 seconds but in hunt it requires more like 3-4 seconds. Def fix that stupid BS.
Oh, and when a shotgun can fire off a tonne of shots in next to no time, levering shouldn't be a trait but a standard for rifles so ppl have a chance. Doesnt aim super well but dying because my restart needs 2-3 seconds to load another round, I just watch myself die as I click the button hoping buddy guy will actually finally load another round. tl:dr - the reloading times in this game suck.
I do find it a bit odd that the mode swap seems designed for hunter mode, where it lowers the gun to swap, then re-raises it. I feel like it would make sense to work in either stance but probably something under the hood they didnt wanna bother fixing.
but also hell no don't give levering to everyone jesus christ. just nerf shotguns. the cqc in this game is already obnoxious enough as is with all the fast firing weapons and easy body oneshots
only shotguns that need a nerf are the two slot ones, and they should just remove crown slugs. Rifles are still the meta when it comes to primaries, and a good player can typically do more with one than a shotgun. People just don't like getting killed in one shot.
Everyone who is chiming in to say “rifles are still meta” just reaffirms my belief that this is a console vs PC issue. Everyone and their dog carries a shotgun on console right now. I get excited on the occasion that I see a rifle right now because it means that there is a slight chance that their secondary might not be a shotgun
I mean that's just going to be the nature of things where precision is inherently more difficult to achieve
Right. Since you can’t just flick your wrist and get a headshot, everyone carries a shotgun on console. And it makes sense. Why take anything that kills in 2+ hits when you can take something that kills in 1?
And with that being the case, whenever people chime in to reject the complaint about shotguns and claiming they’re “not meta”, it’s evident to me that they’re not considering the full situation. It’s like when PC users complain about the new UI being designed around console users, even though it’s even less functional for us than for PC
I certainly can't think of a realistic approach to resolve that considering pc and console has to play together
Console and PC don’t play together.
Realistically, we should probably be balanced separately at this point
Xbox plays with PlayStation, and Steam plays with PC Gamepass. So that could be where the mixup comes from
I’m the previous states of the game, then being balanced separately wasn’t entirely necessary. I know on PC, there have always been complaints about long ammo reigning supreme. But on console, even though it soft of has, the rest of the options have been plenty viable, with a trend toward spam weapons winning out. Shotguns used to be a matter of “just keep your distance” but now your only options on console are:
- Carry a shotgun
- Camp outside
- Die pushing into 3 shotguns
oh yeah, console meta is a disaster. Balancing anything around it is a bad idea considering the vast majority of players play on PC, and nothing can be done to fix console beyond completely gutting all cqc options. Either add aim-assist, seperate PC and console balancing, or sacrifice the console meta in favor of PC. There's no clean fix for both
Edit, just read your message that they should seperate balancing. I think this is by far the best option they have
it would just be a ton of work for a relatively small team
I definitely agree that that’s the ideal solution. I don’t think it would be a tremendous amount of work because they wouldn’t be starting from zero. They could start from the current state, separate usages statistics by platform, and start deviating from here. But regardless, it’s still more work than they currently have, and they’re already busy dealing with a lot of other issues that affect everyone the same
While I agree that they shouldn’t balance around the smaller portion of the player base (side note: do we have recent data on console player counts?), they should definitely balance with them in mind. For example, most full shotguns on console were perfectly viable pre-buff, though the shorties were basically useless. Melee weapons and pistols were great secondaries. Post buff, it took some time to catch on, but now EVERYONE has a shotgun. Melee and pistols are largely dead (at least in 6*)
I don’t play PC so I can’t say for sure, but you don’t think a middle ground can be reached? It sounds to me like long ammo has been and will always be the meta on PC just by nature of the muzzle velocity and damage unless something radical changes.
I think if we shave a few meters of range off the shotguns, shorties can still be viable on both platforms, but not be must-haves on console. Correct me if I’m wrong, but it sounds like the effect would be minor on PC because of the already-present long ammo meta, but it could dramatically improve the console experience.
a middle ground will end up with the worst of both worlds. It's just so much easier to close distance on console, and prior to the shotgun buffs rifles were even more overwhelmingly meta. Shotguns are used often on PC, and they make up a pretty healthy chunk of player usage. While long ammo is the meta, most players don't strictly abide by it. I see all sorts of weapons in most games, and with the exception of individual weapons that are under or overused, the meta is pretty well balanced. Changing something purely because it's an issue on console would cause serious issues. There will always be a meta, what matters is how overwhelming it is. On PC, nearly everything is viable and so long ammo being 'meta' isn't a problem.
Also, balancing is much more complicated than use rate, and use rate on it's own is an incredibly flawed statistic. I've written a whole essay on my issue with hunt's balancing philosophy, although that doesn't change the fact that the game is in a tolerable state at the moment.
The ability to move with complete impunity outside of cqc on console makes hunt a completely different game, and is a problem in and of itself. Makign shotguns a lot worse would make less people use them, but it wouldn't have too much of an effect onthe distance at which fights take place.
It’s definitely not the worst of both worlds lol. These are going to be completely guesstimated numbers because I don’t have true usage statistics, but it’s just to get the point across. Let’s say that shaving a few meters of range off stops 33% of current shotgunners across the board from using shotguns all the time. If 25% of PC players and 80% of console players are using shotguns, that cuts the numbers so that 17% of PC players are using shotguns and only 53% of console users are. That’s a dramatic improvement on console and much less significant on PC. As you said, it matters how overwhelming the meta is, and on console, shotguns are overwhelmingly meta.
Also, I know that use rate isn’t a great statistic, but I said it because I know that’s how Crytek does it. Arguing with me over that technicality is moot
I’m not even sure what you’re trying to get at with your last point
@violet spire just seen your report.
That’s that good old ps5 pro enhancement isn’t it? 🤪
They need to fix immediately or just revert to the base version
The “enhancement” brought loads of graphical and stability issues.
Base ps5 one of the best games visually I’ve seen
The pro enhancement is actually a de-enhancement if you can believe it.
They will not acknowledge the issue because only a handful of people own a pro and even less people that own pros play hunt. It’s a huge blow out
https://discordapp.com/channels/350201607788429323/524577494863708180/1391172758465155093
I need to practice for when compounds decide I need to fight 3 hives, 2 armoreds, 5 grunts and a meathead at once
https://discordapp.com/channels/350201607788429323/524577494863708180/1391205485721682131
I'd rather chokes make you drop out of a beetle
chokes already do that
...I've only started playing again in the last week and it shows, I guess
If the beetle flies through a choke, specifically. I suppose the 1dmg that chokes deal would also knock someone out of beetle if it hit the hunter. The only exception is choke beetles, which can fly through chokes.
good to know
random question, did we ever learn why there are no wildcard contracts anymore?
It was rather pointless. Last time I remember them was for ToS, locking Rotjaw and the rain under trio contracts.
Seperated playerbase
was that official? I don't think it was bad at the time. don't remember ppl complaining about cue times back then
and we have clash now
maybe it was modes vs contracts, idk
feels like they are shadow banning low vis tbh
Yeah it definitely feels that way, but they tested wildcards with nightmaps specifically and usually it was tough to find anyone with matchmaking
yeah, the approach was flawed though, the default was high vis.
It was a fun experiment though and it would be nice to know what conclusions they drew.
so we can feel less like just subjects 😄
after all this time there still isn't any solution to the "wrong loadout" problem. Unless it's getting rid of low vis
Hell dev's when are we going to have:
1 - Zone filters and black lists on the firewall to prevent VPN?
2 - Duos looking for a third player ingame?
3 - No stutterness on this game? Do you know idtech or Unreal Engime or even Unity engime?
when you get stuck here you aren't capable of leaving so you're locked in place and you cannot get out even if you get downed
tried downing eachother from different angles but nothing worked
My game froze I died...
This game has bugs since 2019...
Lost money, lost K:D
...
Awfull...
Thank God this was a gift.
@rustic timber just saw your feedback and I 100% agree, was talking about it the other day that, if I don't have a 3-slot shotgun or run QM, I'll almost always run the LeMat Pistol now, because a shitty shotgun is still better than no shotgun in this meta sadly.
Also, LeMat shotgun ain't that bad anymore either and if it were, I'll just run slugs on it instead.
Bc shitty slugs is still better than no shotgun.
And long rifle is better than shotgun. And the meta. A low risk high reward, angle holding strategy
Literally hitscan 80+ meters.
I rather fight a shotgun than fighting a long ammo player who do not participate in fights and not pushing objectives, just picking players from long range.
Without qcq players who push objectives, the game would be players keeping distance from the boss and stalling for 45 min.
So thank god for shotties and players who risk their lives for the objective.
This is assuming for some reason you can't also camp with a shotgun
Other shotties push the lairs and not long ammo, even if shotties are there. Also sooner or later they need to extract and long ammo players easily shoot them down. Long ammo is low risk either way and a winning strategy. They rely on teams who play the objective to keep their game rolling.
There are a lot of shortcuts. If you will get used to the keys, it will take a lot less time to navigate through it.
Compared to the old UI, with the new UI it actually takes less time to recruit and gear up a hunter.
Agreed. It’s tough though.
In many ways, I really appreciate that they’ve opened up for more variety by making Quartermaster cheaper and allowing medium weapons to shine. But sadly, I’m not seeing that much variety anymore.
Everyone I loot seems to be running that same medium shotgun.
I just miss pistol fights. I suppose the bullet drop has turned them into purely close-range weapons — and at that range, they often get outperformed by most others.
I honestly have no idea how they could fix it.
Maybe if pistols were quicker to swap to, had steadier hipfire, or got a slight fire rate buff in ADS with a bit less recoil… I’m not sure.
But I do hope they find a way to bring them back into the weapon pool.
Right now, it’s mostly just LeMat and Dolch that I find on other players.
While I think 2-slot shotguns were kinda lacking, they were still functional as long you wanted to run slugs on them.
Granted, like how Buckshot is strictly better rn, the functionality of 2-slot shouldn't hinge on a single ammo type.
That said, with the 2.0 patch, Crytek simply over-corrected as they tend to do.
The 2-slot shotguns got between 2-4m extended reach, whereas a 1-2m buff would have been plenty.
So my go-to fix would be to shave 1-3m meter of killrange/spread adjustment for all 1-slots and 2-slot shotguns so they ain't as a "no-brainer" pick and if chosen to be brought along they still need to play around their literal shortcomings compared to their counterparts :)
Also no improvement to hipfire, rate of fire or recoil is gonna help pistols because the issue is that 1 tap > 2 tap.
wait do people not like the bayou maps? lmao
I don't think people like the water
Which is wild to me
these people ain't having gator legs, sad
I've heard someone say gator legs isn't worth the slot at one point
I love it personally
this is stated by the ill informed and the small brained
being able to stalk silently in water is such a huge plus, like infinitely more than being able to go through water faster
I'm always gonna see the game as cowboys in the Louisiana swamps water is like integral to the game
I mean people always complained about the water though so I guess it makes sense, feel it is mostly user error though
I feel like a huge point of the games combat is fighting with different advantages and complaints like that really seem silly through that lense
Some things are crazy, water is not
I was talking with a pal last night who said luck is important in this game, which I had to also add that making your own luck is just as important. I killed a trio the other day south of blanchett graves in all that water because they were trying to push at me through water so I got two of them, if they'd just stayed in cover and had a 3 v 1 shootout with me they'd have probably won
this wasn't like, 6 stars though so of course my experience is actually invalid
had the water not been there though they probably could've just rushed me down in that tower and that'd been the end of it
That's exactly what I mean and how I view it
triple the water devil budget
Holy shit an actual valid reason to dislike water though
There seem to be way more water devils
Than previously
there's more of everything
which I am a fan of
imagine not having decoys to bait devils with
poor meta babies
(this is mostly to do with the burn changes than anything else)
(also buff chokes)
I didn't think that was a thing wow
decoys are a very useful tool
lets you pop coops much quieter (the lamp explosion is much quieter than them triggering), you can undo latches from the inside with them
I've had limited luck with them on meatheads though, so uh. some clues are still a pain
Do they do any damage?
Could I shoot someone with poison sparks and finish them off with a decoy
...I can kill leeches with them?
so maybe?
looking it up says 20 but that cannot be right
yes, they deal damage
@drifting geyser We used to have a feature suggestions channel, but people took that as promises for what will be added
No matter how many upvotes a suggestion gets, it's still up to the devs to decide what makes sense and what they want to do
The channel is more of a source of inspiration and seeing community sentiment regarding different things
We also used to have a roadmap, but some of the things on them never got added, so it's yet another thing they do not want to set in stone
I didn't mean in a way of "promises" or either "We will think about it", Just like "Oow that would be interesting, blah blah blah" or "We might look into it someday" stuff like that. A voice would be great. There's really great ideas in the #game-ideas just hoping to see any sort of reaction from the devs about those thoughts.
Yea i remember that they had a roadmap. I miss it. I played since 2019-2020 i remember the good old times sure.
That's the issue though, even if you don't mean or see it that way, other people did, which is why they stopped doing it
Then what's the point of the channel then? Let people throw amazing suggestions to the trash? What's the point of the likes and dislikes? Making it matter is the idea i gave.
Our dedication to love the game is there of course.
"The channel is more of a source of inspiration and seeing community sentiment regarding different things"
But do they see them tho. That's the question.
Some sort of a nudge to the feedback.
They read through the channels, yes
Sadly it ain't, 3 points is already too much for that skill, but then taking up a slot for a trait that is MAYBE relevant on 1 outta 4 maps is not that great.
And I say that with a heavy heart lol, my OG playgroup back in Early Access was the "Gator Gang" getting Gatorlegs ASAP every time lol.
But that was when we only had Stillwater, so it was easy to justify.
That's a fair point the only map I never find use for it on is mammons personally but I'd imagine you're referring to consistent use, it is sad how little water there is on the other maps
Gator gang is silly
Yeeee, I also don't get the water hate.
That said, I do think most of it stems from all 4 corner compounds of Stilwater is in/around water and I would argue that water is not that great when it dominates a compound.
I can't argue with that, absolutely despise the top right corner
The true
way of finishing after a sparks is a choke crossy bol
Explosive bolt Cho-ko-nu is toxic AF. Can we make the explosive bolts in the wild or somethinf to tone this down?
Think about it as a worse grenade launcher. They don't even explode on direct hits. Also they only have 5 explosive bolts, opposed to the normal 10 bolts.
Explosive crossbow is better
or even frag bows
It's just the spam from the cho ko nu is it's advantage
@vernal blaze #feedback message bro you can walk up and press F to put them out. if you're not gonna take control over the body for that long then yeah they should be able to burn it???
I think I’d rather watch a devs react to game ideas/feedback and just talk shit than ther gameplay streams
This would be more entertaining
Is there a reason they reverted the ping lock and are they bringing it back?
@versed falcon #game-ideas message . There is no need for that. The frag/dynamite grenades themselves create a smoke and you can make cover with concertina inside of the smoke. The smoke is just overly annoying.
Why need smoke if you have flash.
@rustic mango I think we've had quite enough nerfs and it's getting fucking annoying honestly.
choke should fill the role of smoke grenade as well, just make it distort more
and also give me more chokes by default
@alpine gulch Hunter control scheme best scheme
All these people hating on the fire meta must just love stalemates.
it's msotly just a result of the insta-burns being around for so long, of course people are going to be opposed to it
it's better now, at least
I was a big fan of the 30s burnout, really lit a fire under people to get crackin'. Pun intended.
@solemn bough are those 2 different screens? one row have 10 traits and another 11.
Can you clarify what are you refrerring to? I have made multiple posts
If it's about "Traits moving around" then these are just poorly cropped screens
ah, in that case, "ice crop, itlord" 
Wait.. I just realized...
And yet another close encounter with ONLY THE HEAD SHOWING, and the enemy didn't die... horrible... the netcode is horrible
Berthier charm needing to be moved forward is real and factual
did you... miss?
why tf i got spawned with 4 other teams near blanchett?
i get it two teams. its all right
but 4?
fix spawns there
4 teams in one place at the very beginning is too much since combat becomes constant third(and then fourth) party
Thank you for participating in the bounty contract clash test
@quartz socket #game-ideas message I'd be fine with dropping consumables but tools is kinda iffy and i'd really prefer weapons couldn't be dropped. gonna start standing up with no weapons because some mf took my guns and hid them in a bush where i'll never find them
Maybe if it were like, some sort of swap system instead of just outright dropping them, but ehh
@tough finch You post has been removed due to Do not repost your own ideas.
Do not repost this idea as you have already done so many times previously
Knife Heavy melee doesn't cause bleeding but light melee does?!
How does that make any sense whatsoever? If I stab them, they're gonna bleed dude
Everyone knows no one's bleed to death from stabbing
since when
Ever
It's just how melee is balanced, slashing causes bleeding and piercing doesn't.
yeah, and If I hit them with a spear in the arm, they should die instantly right?
very balanced game
funny enough, spear causes bleeding even though it's like, a straight stab lol
same with knives/arrows/bolts etc. so its a bit weird but idk
from a balance perspective it makes sense to distinguish stabs vs slashes like that though, i guess?
I don't really think it does
It's always been like that before 96 dude
yeah stabbing melees haven't caused bleeding for... ever? at least a few years, minimum.
Spear melee doesn’t cause bleed. The throw causes bleeding so that the projectile can be dropped. That’s how every projectile is released if you’re stuck with it
I meant the throw, yeah, not the stab. realized i worded that poorly
noticed when it was still guaranteed to be lethal cause it caused teammates to bleed lole
#feedback message
Too late for removal. But it could use a sound nerf, between past and present sound.
@sharp aspen have you ever tried perk that let's you see traps?
additionaly you should always be curious when you go into the hideout, boss interior and extraction
alert mines are my favorite, vuz you van take only them and use surrounding for something deadly
yeah I have
it STILL means you haev to perma look at the ground
it's so fucking stupid
not really putting traps randomly is stupid
you can just ude it when entering boss interior extraction hideout
i think the seeing traps perk could be buffed
so maybe there's a slight sound cue when looking into a trap direction for few seconds
Better?
Title: 3rd Party Crosshairs
Description: Don't allow players to use these softwares while playing Hunt. Referring to CrosshairX and ScopeX. I see a lot of suspicious shoots made by players using these apps more and more.
These programs ooverlay artificial crosshairs or scopes on your screen, bypassing the game’s built-in aiming mechanics. Hunt’s dynamic crosshair system is designed to reflect movement, sway, and weapon handling. These overlays nullify that challenge, giving users a fixed point of aim regardless of recoil or stance not intended by the game’s design.
Where hipfire accuracy and quickscoping are high-risk, high-reward mechanics, having a static crosshair removes the need for muscle memory and it's circumventing a core mechanic that other players are respecting.
ScopeX would give a player situational awareness while getting the benefit of using a scope. Tools like these remove much of the challenge by giving players better visual cues without penalty.
well in the 30 seconds of researching, it's not realistic that hunt would ever detect it
They did it for the Reshade program, it might be wishful thinking but figured I would put it out there nonetheless
I keep getting error 0x40009/0x7111 (EAC kicking you out of the game due to network issues)
I'm not running any scripting app nor blocked hunt in firewall
#game-ideas message @slow apex this type of update already happened in the past. However server maintenance is still mandatory for actual version updates, like the last one.
Just last week there was a backend update with no downtime #general-announcements message
But ye only certain things can be handled on those
If you suffering from traps - buy trait, if you still suffering - skill issue. It is not that hard using dark sight to check out
what do you think bout the Air Bombs
Sounds like a more annoying version of pre nerf flash bombs
And those were awful to play against
@crystal plume https://www.reddit.com/r/HuntShowdown/s/dUFiJBU4rt
here's more detailed version
of this idea
awful to play against is an understatement
pre nerf flashbombs were a warcrime.
Playing against a 3 ppl squad, each having 2 of them, just chugging them your direction
free info for them, you had no sound/info for like 5 seconds, no counterplay
@open moat I'd have to disagree on the revive bolts, Hunt has a revive meta going on right now, people got a taste via the revive bolts and are able to do it just fine via hand. Revive bolts pushed it way overthe top for easiness
Also for solo necro, you aren't going to accomplish with 4 revives not at full health what you couldn't with 1 revive to full health
@open moat You cry skill issue when people dislike revive bolts for being broken but then dislike solo necro being one time use. Sounds like you have a skill issue yourself my dude
explain then this change? why it's needed?
well with right teammates game can go smoothly even without revive bolts, but they are rare and revive bolts was a good content that just need maybe to be adjusted or nerfed but not completely removed.
Even when it was going to be adjusted the large majority of the community did not want it
I don't think there was a good easy way to adjust them per se
Everything is possible if you think properly about it. i like how it was, i used both necro and revive bolts and it was ok
I mean there was always the option of adding a delay, but then you got the advantage of being able to block it/shoot back at enemies to defend it
In the end made the better choice imo 
@sharp prism US East is currently being a bit funky, so that is why it is not available
it's not
It really do be though
Revives are pretty easy right now, revive bolts made it even easier
Only zombies you should have to face are the AI
it depends on players, what you're typing about?
The problem with revive bolts is they require pretty much zero time commitment and don’t put the person reviving in any danger. It’s just a free insta revive
there resilience in the game but not everyone use this perk
Considering you get 10 trait points, people not having resilience with revive bolts were just being stubborn
before it was like only 6? i don't remember tbh
It's gotten changed a few times recently, now it's at just 10 trait points
you mean more than half of the player base
I mean people not picking resilience is on them, but that doesn't make the revive bolt any less powerful
nerfed it then, there are plenty of ways to do so bruh, can be even more interesting thing
nerf it how?
@velvet thunder Do you mean that the 75 damage they deal at 5 meters is too much?
Bring me a good suggestions about how we can possibly nerf revive bolts in Hunt showdown
ain't my work
If you say there’s plenty of ways to nerf it, that would make me think that you have considered those plenty of ways but I guess not 
Do i want to make a design-document for this? no.
I don’t recall asking for that, was just curious of how you thought it could be nerfed 
No worries if it’s not something you want to do
this film is from Fistful of Frags, but it demonstrates how the reload is performed
Love the revolver suggestion
danke
had it in my mind a long time but didnt know the official hunt server actually has a suggestions channel
@hard wyvern you can definitely be 50 meters from the lair in that house
50m from where? The edge of the lair? The middle? It's an odd design choice. The run up from that house to the lair ramp is a very short distance.
I mean, it is like 50 meters ish from the center of the lair to the center of the house
He could have easily snuck in from the cornfield or from the map center direction
Here I'll actually get you a diagram
via the hunt map website
seems reasonable to me
looking at it, I actually find it likely that it was intentional, just like how say, Arden Parish has similar spots
a lot of compounds kinda just do have spots like that
Is that radius or diameter
Which?
Hunt: Showdown Map for Measuring kill distances, checking damage dealt, audible sound ranges, fog and night map fov, tower locations, work bench locations, beetle spawns, dark sight ranges and more! - Good Luck out there hunters
voila
I've used it to make a "treasure map" of every map, with locations like workbenches, towers, and beetle spawns marked
and also yea, it helps calculate the range of shots, different traits, etc.
it's pretty dope
I think at some point it was said that it is 50 meter radius from the point where the boss spawns which varies. Could be some good old saloon gossip.
There's also the ancient tactic of observing the marker on the map that indicates the boss location, and if it appears to move around the lair, it means players are in vicinity
Also could be saloon gossip
I would've assumed it would be based around the exact center of the boss lair
This could be tested, but it won't be easy
It works from where the boss is.
That was testet ages ago :)
We could gather data though, have a few players go into games until we get the same lair and then we can test where the radius ends
Epic
Then, it varies by a good 10-20 meters based on that, if I understand correctly?
Unless the boss always spawns in one specific spot in each lair location
Depends on the bosslair ofc, but some might be affected more than others, such as stillwater bend where there is far between the north and south poing of where the boss can die
Gotcha
Very interesting
Regardless I can't imagine it would make a huge difference in a game if the radius can move a bit like that
Any case of it say, overlapping with a building, it's far more likely to either always totally encompass the building or hit none of it than be balanced so finely it could go either way
Unless it's a very small building I suppose
But in this case I imagine the most it may affect is cutting off a portion or all of the northwestern building, but of course it's worth noting also that the lair only goes so far west in there, a good third of the building on the western side is different rooms which are not lair
Port Reeker is a good example where, depending on the lair, you can approach the bosslair far well into the compound before triggering it or not.
Same with Blanchett Graves
Oh yeah ofc
One I've thought of especially cuz it's the shooting range is fort carmick
Both lairs encompass the main buildings, but a good portion of the outer walls is safe to hide in without tripping the radius, depending
Eh, just makes either north or south side trigger depending on the lair
Yea
In the case of the southern one though, players could hide in the tunnels within the northern walls and wait for an ambush as soon as the banish begins, for example
And of course relatively reliably be safe from incoming other teams
On another note
#media message
Might decide to pursue this idea further in #game-ideas in the future, especially if I can make a better rendering of the idea
I definitely think we should have a medium slot long ammo pick that's cheaper, since we have the sparks pistol and martini Henry in the small and large slots, and theyre relatively cheap, whereas for the medium slot, if I'm not mistaken the cheapest long ammo is 290
And a martini Henry shorty would also just be a dope pick for pairing with bow, or in general just having a not super pricey medium slot long ammo
Especially cuz it's single shot and doesn't require any special traits, like the obrez
And ofc a hatchet variant would be even cooler, because even though it's sacrificing a little bit of reload speed, that stock will actually aid marksmanship by reducing sway for the rifle, making it also a good long ranged medium slot pick too
This was 100% correct. Also the blue glow in dark sight would move if the boss had spawned (in other words players had at least been close ebough). Haven't really paid attention if this is still true after the engine update and all.
I've never really thought that's too useful information though.
Gotcha, very interesting
It was tech we learned back when we started playing hunt for the first time and honestly rarely used
Love to hear some thoughts on this too, I like discussing additions like this, I've found in the past I've gotten a lot of insight on this manner of thing by discussing with my friends in the past
@velvet thunder It is inconceivable that a shotgun wouldn't disembowel someone when hitting center mass at close range - if not perforating multiple viral organs and induce shock. They do 150 damage - a full life bar in Hunt (aka OHK) when aimed properly in range. Nerfing shotguns is just favoring other loadouts and making unrealistic and unreliable gameplay. If you're dying to shotguns too often then your positioning or playstyle isn't fitting your Loadout.
@drowsy nebula Your post in #game-ideas has been removed as it was feedback. Please keep feedback to the #feedback channel
You should also read up on personal vs team mmr and what modifiers are
The whole argument was based on "revives are currently good enough when players play around their possibilities, but my random teammates are bad so give them revive bolt"
Sarcasm flew right over you. I was the one that shot and didn't kill, but when I saw the damage in the death display, I remembered that shotguns are currently garbage, but every time it's asked to buff them slightly, mozin crybabies oppose hard. So, why not nerf them more and make them even more useless? I mean, there is no reason to favor shotguns instead of any other medium or long ammo weapons.
Shotguns are the best they've ever been rn.
The last thing they need is a buff.
All handcannons are almost as good as their full counterpart, and the 3 slots are much more accurate with buckshot being often better than slugs.
Revive bolt can never be balanced though, no matter the nerfs.
Ones that come to mind is resilience not working with it, so you can just shoot them when revived.
Another one is players being "locked" in place for a second or two after being revived.
Does that make it balanced? No.
Having like 4-5 revives for someone forced the enemy to shoot the revived player 4-5 times and preemptively give up the bullet exchange/advantage.
Also fully counters burning bodies.
Not to talk about losing all information about which players are dead, which are alive etc., when in a scramble with multiple teams.
Players wanting the revive bolts back have not fully grasped how stupid they were.
Not as bad as old flashbangs imo. but they come close.
Revive bolts were much worse than flash ever was imo
Sure, both are bad, but rez bolts are bad in more ways in more situations
The lack of context and my lack of faith in players' idea of what's good balance made the sarcasm unreadable. But like ELOhim said... shotguns have never been better. Personally I think they are in a pretty good spot balance-wise in the current build.
Gunrunner is annoying though. It was overpowered and tested as much in the polls... and it still came back.
Revive bolts and 5x Revive Solo Necro were all time lows in Hunt IMO.
The idea is so absurd, the sarcasm should be recognisable. But shotguns are simply trash. They are outperformed by every single medium or long ammo weapons. Very few are barely viable. A centennial is still better at closed quarters than most shotguns. I play mostly against 6 stars MMR players and I can't remember the last time I died to a shotgun.
Long ammo rifle (can be any kind of rifle) is the low risk high reward meta pick for easy wins. All you have to do is keep distance and hold anges. You are having hitscan capabilities and you are out of the harm's way. Nothing comes even close to them considering viability.
Yeah but that's 6*. The other 80% of players aren't attuned to hearing enemies with pinpoint accuracy from 80+ M out. I played enough in upper 5* and know how bland that gameplay can be... It's way more fun in the mud pit of high 3 - low 5.
Ah sorry * made italics
There is no need to pinpoint accuracy. Two shots from most rifles in the chest is enough to do the job. Most rifles are very quick shooters, thus it makes no sense to use a shotgun: no range and no advantage in closed quarters.
The last 3 stars player I killed was throwing a giant axe into him. I fell to 4 stars just by playing shotguns for the battlepass, I'll have to centennial it up.
Yeah I know. I just mean 6* are often able to hear and spatially locate a target better so they can keep their rifling distance and outplay the shotgun. I think you see shotguns a lot more in the 4 & below region because players take more risks, have less detailed map knowledge, and compound fights or close-quarters combat is noticeably increased. Tons of people are a little more irritated by shotguns range increase from the latest patches...
The gameplay should be tailored and balanced around the bellcurve of the player base... which is probably mid-high 4 star.
You don't even need to hit upper torso two times. The rifles nowadays can easily two tap arms, even legs in some cases. Aiming is hardly an issue with them.
2 slot shotguns were unplayable before the buff. Currently they are playable, nothing more. They are still inferior and a lot less reiable than their 3 slot counterparts.
Since flashes were instant, there was 0 counterplay to it.
Revivebolts at least had the drawback of limiting one to weapons like a frontier or smth.
Also when you die out in the open and get revived, its just kill farming most of the time for enemy team.
In the end both were incredibly stupid and unhealthy for the game.
Flashbangs were just more of a pain to play against, feeling wise, since they were ACTIVELY FRUSTRATING, having to wait 5 seconds for your death.
Revive crossbow didnt feel as opressive 90% of the time
it moreso disturbed the general flow of the game, which is not good either ofc.
There were one counter play to flash and that was to throw your own flash lol
fair point
Also you can use the compass to navigate through the compound while you are under the effect of the flash.
is there any reason to use the new army over the officer besides having a swift variant
Can prove to be faster to reload, less recoil (feels like).
Primarily having access to different special ammos.
officer has the brawl variant?
@spice trout I agree, the audio is out right broken for so many players right now, this needs to spoken about more. I have played with a LOT of long time players (6*) and most of them including myself agree the audio is very buggy at the moment. Certain steps not coming through. Range/Distance of sounds are messed up etc etc
me and my friend playing last night were hearing/not hearing things the other were pretty clearly last night and it was definitely fucking with me
Yeah it frustrating to say the least. Gets to the point where you cant even trust your own ears now. Me and a friend have the exact same headphone set up and we hear completely differently so I have to assume its the game. Pre update Id easily say Hunt was in the top games for sound.
yeah hearing a gunfight your pal has no awareness of until you mention is definitely.. not, optimal
Isn't it easier now to differentiate footstep above and below you? Seems like they sound completely different now.
the bots are hilarious
I just played a clash at fort bolden where we heard footsteps that we thought were in the wooden structure across from the lair, we both agreed it came from there.
We go into boss lair and it was campers around the corner.
Frustrating!
I do agree on this front, but something is generally off about the audio now. AI sounds more like hunters as of 2.4
Yes, I noticed that as well.
@craggy pike That is kind of how it works except you need to jump twice in a row for it to work
It's really bad right now. I legitimately can't tell where players are at this point in some compounds and pre 1896 this was never an issue. The audio did have some issues before for sure but nothing like this. Also I'm having major input issues, guns are randomly going into ADS mode, sometimes they'll randomly fire. Last match I picked up someone's weapon and couldn't ADS. I've had these issues before but it was rare and they happen across 3 different PC builds but nothing like this. The game is generally fkt up for me.
You people need to play console and experience the completely different meta. Every team in 6-star carries multiple shotguns because they’re broken right now. You’d be an idiot to not have one on you because they’re so good. You can one-shot enemy hunters just about anywhere in any building, and no other weapon stands a chance. The only alternative is being a sniper rat and camping outside compound for 30 minutes
@misty moon the derringer might be more expensive and worse, but its on a >TOOL< Slot, thats the trade-off
Honestly console & PC should have different balancing.
Shooting once then reload the picked up weapon can fix the ADS bug.
Yeah mid fight with a sparks isn't optimal to do.
@sharp aspen Vigilant trait is the ultimate counter to traps. Explosives spamming (bow, Xbox, bomb launcher) breaks-up most hard camping & helps detonate/remove traps. Diversify your Loadouts & accept that the game has more than one playstyle - or don't adjust, rage about traps and move on to something else.
C. Bombs have a long & loud priming and require you to nearly hit the Hunter to OHK; difficult to land & easy to counter - they deserve to kill on deployment.
Antidote shot also soft counters kill traps. Bloodless helps sometimes allowing you to run out of the traps before you bleed out. But as the first bit says... Vigilant - you can literally see the traps highlighted in dark sight - easy to avoid, disarm, or trigger safely.
@wise lake we already have everything we need, chokes, smoke from dynamite
Everything else will remove any cost from dying in open
@zealous citrus not game related but the intended US store link on the latest community announcement is the amazon.de link
@civic ledge #ui-feedback message
Unfortunately, that screen isn’t as functional on console. On that screen, all we can do is select hunters. After selecting, we can then modify hunters. Definitely needs to be improved
Can confirm this, along with melee (esp bat and katana) are OP on console
It's amazing that most good ideas get so many dislikes. It seems like you want only long-range ammunition to be strong, and only Mosin/Lebel or sniper fights. Everything else is sh*t. Shotguns and revolvers should be the worst possible. This makes the game boring.
Personally I long for a mode, or game, or even just the hunt meta to be pax and frontiers or similar in a western shootout.
However, if we can't have that, I think I'd still rather have a shotgun fest were people actually push and rotate in compound over long range
@misty moon the derringer isn’t a gun. It’s a tool. It should be worse than the guns.
Both in game voice comms AND in game text didnt work last game. First time Ive had both go out in 2300hrs of gameplay. :/ It feels like as time goes on, new issues arise that we've never seen before...super weird.
I went intoi a new game and same thing. ill quit game and go back in and see if it changes. Big L
Text chat being inaccessible sounds like the issue is with your settings rather than the game
Make sure you don't have comms muted
They arent. I checked my settings twice and everything is good. Well, we just died bc a second team came in after wiping a team and couldnt communicate so Im quitting out and trying to load the game again to see if this helps or if NA servers are just trash.
ok, reloaded...lets see what happens. Not being able to communicate in game is a massive L
When you say it doesn't work, how exactly does it not work? Are you unable to even open the text chat? Are you unable to send messages yourself or unable to see others messages?
Ok so it worked after I quit out and went back in (restarted)to game.
To answer your question, voice comms wouldnt work regardless of what I did to settings so the blue icon wouldnt pop up. As for texting, I could write a msg but when I hit send nothing would actually get sent to the chat log...it made the sound when I hit enter but the msg dissappeared into oblivion.
This happened to me 2 days ago but it was only voice comms, texting would still work and it was only one game and without restarting the game, it simply worked the next game. Only other difference was the game 2 days ago, comms quit for both me and my teammate 10mins into the game so we used texting to finish up and get to extract.
how is this possible? 6 star solo matched with a 3 star team mmr?!
and a 5 star with a 2,5 team mmr...
oh btw, barb wire blocking shots is f'ing restarted
Region? Bounty hunt or clash?
Europe and Bounty Hunt.
Weird, matchmaking getting more loose at this hour on EU is expected due to lower playercounts but I have not seen the solo modifier drop solo MMR that hard in the past
Usually they still end up in the same top bracket as 6 stars
it is frustrating 😕
would be great if games started with more than 2 teams
wtf lmfao
Hate to say it but, it's almost like bounty clash was a bad idea lol
Idk, I never really enjoyed it after the first couple weeks of it existing as a "limited-time gamemode"
To add to this, I also think we should have a normal nagant claw tbh, more claw variants in the game would be nice imo, especially since the current picks are only a relatively common pistol and then the most expensive sidearm in the game and one of the (currently) weakest long ammo weapons in the game
And it would be a nice contrast to the officer having a brawler variant, would offer up an interesting choice
Or hell, a nagant with an axe-stock as an alternate precision, that was even a thing irl iirc lol
Looks uncomfortable, but at least practical for tool/melee use
Think we can all agree this would be insanely busted, like conceptually impact grenades aren't the end of the world in most games, but in hunt it would just be a bad idea I think, as it is I'd just say use a molly and then a dynamite, an impact grenade would be nigh uncounterable and miserable to fight, like if the explosive crossbow could oneshot even with blast radius from indirect fire
I think the whole point of the Maynard is to be comparable to long ammo sniper rifles for headshots and extreme range, at a low budget threshold (relatively) having irons probably wouldn't be the worst thing, but I far prefer that it's locked to the niche of sniper rifle, immovably
I'd argue if you wish for irons on a Maynard, just run the ol' springy with HV or something, or a sparks if you don't mind the velocity loss
Unless your goal is oppressive close range dumdum, in which case, I'd remind that there's a reason it's scarce ammo
(And also, the springy does that too, just way less busted/unfair)
#game-ideas message
While I obviously like the Martini-Henry, especially historically, I think this is an un-needed change that would simply make the ironside too much of a jack of all trades/upgrade from stock, the magazine serves as a deterrent for those who can't play around it, and likewise, the lack of ammo switching or quick reloads gives it a limitation that makes it more balanced for direct fights
(If you want a high damage repeater with clean irons, a faster reload, and better ammo economy, just use the Spencer 1865, it's just a better Ironside at medium/close range)
Might be a you problem, if you think shotguns are currently bad
@cosmic portal They would have to introduce a new keybind or interaction just for that since sparks already uses the default aperture sight flip key for swapping ammo type
And honestly since the addition of bullet drop, aperture went from already niche to pretty much pointless
Why is it pointless? Spark's drop range is like 145. Which is decent. Most fights, even long range fights happen below that range.
Could work around it if one were to stick with base long ammo. It still hits like a truck as is.
Or they can make it so if you hold the button you use the aperture, if you click the button, you swap ammos. I'm sure they can find a workaround.
Glad someone else thinks so as well
@minor sigil Responded in the wrong channel initially my b, #customer-support will be one of your better options for that
low player numbers will do this as the server tries to match your mmr first then just fills the slots
It will still typically show their matchmaking MMR as the same
it's just that bracket has expanded so they are more likely to get matched up at a wider range
Part of me wonders if it's Open Skill is "very confident" that they belong in a certain MMR since they've played thousands of hours, however they are on a crazy loss streak which affects their matchmaking MMR
The audio is still so freaking bugged
dark dynamite satchel needs removed man that shits so not fun to play against
with the audio the way it is i cant hear it then i explode
Dude you can take vigilance and you can see it in dark sight from range.
and if i take surefoot then i can stop bleeding while sprinting. that didnt stop most dumdum from getting scarce'd anyway.
it was designed around a constant audio cue that can be heard from outside the explosion range and now it is barely audible while standing on top of it.
With the audio being messed up, that’s why I take vigilant and scan my area, especially around the hideout so that I don’t fall for the alert trip mine/satchel combo or to see if someone planted one on a dead teammate. It’s better to act with caution than assume everything is all clear
If the answer to the instadeath silent giganuke is to always take this trait and use darksight every four seconds, then I think that's a pretty good sign that it's poorly balanced.
Unfortunately it’s what we have to deal with atm
I never was a big fan of it to begin with
Yep, but it should get neutered out of existence. I'd be happy if they just removed the thing, but it won't happen because they gave it a skin
I mean I could say the same thing about the silenced Maynard and the silenced krag since both weapons made the bush wookie problem a lot worse. They won’t get rid of them due to skins and such
If it's going to be practically inaudible then it shouldn't be the size of a big dynamite.
I think the same about silenced maynard holy fuck that gun needs to get gutted. literally cut the velocity in half and im not even exaggerating
A silenced sniper that can take hv for 160m drop range and 576 velocity LMFAO
But when the bush wookies get counter sniped, they are usually trash players and either run or die quickly cause they are bad at gunfights
people joked about explosive tripwires for years and years and that's exactly what we have now lole
Me and a buddy wanted to see a roaming monster that would hunt players. Closest thing we got is the bear that spawns. And its primarily focused near the area it spawns
Make it a gas bomb instead.
At least then you might not get 1-tapped
Well it satchel would still have a manual detonation aspect + I would imagine it would be a much bigger cloud
the change in the design philosophy over time makes me lol. 10 damage fart cloud vs big dynamite bundle detonation
but yeah i'd be on board for that. manual detonated poison bomb except slightly bigger
Yeah, it is wild to Crytek walk back on their own statements over time.
Like how they said they wouldn't make explosive instant death traps.
they won't rework it that much though, it just looks too much like dynamite and has a skin.
It looks weird enough for it to spew gas.
mm i dunno, maybe if they changed the edges a little, the sides look too much like those shitty dynamite sticks
Yeee
has a skin though so i doubt. it just needs to make noise again really
124 max dmg 🫡
just make it 150, so you need to be right ontop of it
And saved by bulwark
why the fuck is it 3k damage
I’d be fine if they just reverted the fucking sound
That too
I want to know who on the dev team thought making it inaudible outside of the lethal range was just a brilliant plan
B-but the pick rate data :(
don’t get me started on crytek’s wack-ass pick rate balancing philosophy
and on top of being silent it can also be detonated by beetle from afar
i know someone made a video of that already
Fact it combos with alert trip mines too
oh yeah, anything can set those damn things off. just funny that the update that made it silent also added beetle detonation
Also this :)))))
hide a beetle far enough to not hear it either and set off nuclear bombs
waiting for mosin nerfs but we'll never get them
satchel rework/"nerf" should be priority #1 though, as you said.
Not as opressive as mosin spitzer but that is just "bad" design, similar to poison/tripwire imo.
yeah mosin is just strong as shit, but i think there are bigger priorities because certain things are both too strong and REALLY annoying/unfun to play against/low skill
yup.
For my bounty clash lobbies, mosin spitzer is the biggest problem by a huge margin.
But that's just what happens when you hand sweaty trio nolifes a weapon thats a cut above the rest
@rotund obsidian
The 5 things I personally want to see nerfed, because they're stupid in all skill brackets imo. are
- Satchel
- Traps overall (just give them a timer, so they deactivate after some time -> still useful to defend a house/trap chokepoints but can't just place and run away. I still have nightmares about every supply station being trapped in bounty hunt)
- explo crossbow
- Romero without slug (too precise imo., shit can insta kill over like 25m)
- Maynard silencer, good maynard players are a pain in the ass. They shoot you once and disappear until you let your guard down once again.
Left out the "obvious" stuff like gunrunner ofc.
similar list for me but i'd just neuter shotguns as a whole, not just romero
Mostly 2-slots.
But to be fair, can't say much about 3-slot shotguns bc 99% of the shotguns I see are 2-slots lol
It's mostly cause of gunrunner but I see plenty of 3-slot shotties
full sized crowns galore
Tru tru, but again, still haven't felt if the buffed 3-slot shotguns are too good still.
Romero range is 14 meters
At 150 health
Also romero is notoriously meh because… one shot
Also I don’t get the shotgun hate. They’re not that good. I think 2 slot shotguns are a little overtuned but again they’re shotguns. Just don’t enter their effective range. With a rifle your effective range is as far as you can see
Think the issue of the 2-slot shotguns is that they enables shotguns for everyone (with QM), so CQC is basically all about having shotguns and running something like a Spitfire is much worse now.
I even run LeMat pistol and have it primed for Shotgun at all times now if I don't have QM.
"Just don't enter their effective range" is the exact problem. The optimal play against them is to just wait at distance, and the optimal play with them is to just wait till the enemy comes within range.
I don’t disagree with you but it’s hard to nerf shotguns much without invalidating them. TBH bow is a much better secondary with qm right now
We can start shaving 1-2m off their kill range and see how they land.
That would still be further than their old kill range.
Well what do you propose to change that. A significant change to shotgun ranges would make them useless. It wasn’t a problem in the past and I think you heavily overestimate how much was changed with 3 slot shotgun ohk range when 1896 dropped
the only real buff was that they are better as a clean up weapon in mid range
the problem about them, especially romero, being viable in mid range is that players can run around with them in hand
So many situations where you dont know whether the player is 5m away or 20m away.
So you have to decide whether to use your pistol or shotgun.
Since the buffs, you can just peek with romero in any situation and tap them for at least 2/3 of their health, or kill them if theyre somewhat close
bounty hunt its probably not as bad, but in Bounty clash, the romero is too good for what it should be
similar to the bow and xbox
get rid of fire prematurely blowing up stuff
what?
fire igniting explosives
Ah gotcha
Interesting how no one is talking about long ammo rifles, meanwhile they are the low risk high reward meta picks currently and nothing even comes close to their winning strategy.
Yet you talk about explosive crossbow and romero. 
We ́ve been repeating the problem with long ammo since the dawn of Hunt, that doesn’t mean rest can’t be problematic.
It does not need to be Spitzer. Long ammo and rifle by itself are easily meta.
All they do is keeping the distance, holding angles and they are out of harm's way. 80+ meters hitscan capabilities. If they miss, nothing happens. If you miss with a shotgun you are dead. What are you even talking about? A shotgun is a risky strategy. Playing rifles is not. And shotguns are effective up to what? 15 meters? Shorties up to 10 measly meters. Playing shotties might not be a problem at all.
It is spoken to hell and back again lol
There ain't much to say and after 7 years of nothing but buffs to long ammo it is clear Crytek doesn't care.
I still cant comprehend it tbh., that ppl dont understand that BC has a different meta than bounty hunt
I even mentioned "in my bounty clash lobbies" above the stuff I listed
I play exclusively BC. If you keep the distance with a rifle, it is just as useful as in BH.
Shotguns can't even touch you.
If you keep a 80+m distance with a rifle, you don't win a single round if the opponent team just runs away
Not if you position well.
No
There might be one map or two where this could potentially work
And it does not need to be 80+ meters. Shotguns are effective up to 15 meters.
But bounty team can just send one player first to the extract and you won't be able to catch up when they start running
It is true to BH as well. You need to position well, so they can't just run away uncontested.
Bounty hunt is way different bcs. they have to run away through multiple compounds, most of the time
True, it is different. But the same principle. Stay out of their one tap shotgun range meanwhile pressuring them with rifles.
BC has an extract on both sides, exception being donnovan.
If you and your team dont split up to cover both extracts, you can't catch up to them, if they run away
And if you split up, you have a 1vX where one death leads to a wipeout.
And killing them doesnt do shit bcs. they can just revive/heal in compound
They can't stay in their compound forever, revive\heal or not.
15 minute timer ran out quickly.
Nowhere did I mention that they're staying there forever
Neither did I.
I'm saying they will need to come out sooner or later.
And in BC it is sooner than later.
So?
So the shotguns can't enjoy the only place where they are effective. The compound.
If they even come out that is
You say they wait out the timer and die in there?
I mean, you're the one arguing the "wait until they have to cone out" playstyle
Why wouldn't the shotgun players do so, then?
I'm not arguing that playstyle.
....
But it is logical that they need to come out sooner or later.
You said they revive\heal in the compound.
I replied.
They will come out sooner or later.
They can't stay there forever.
So what playstyle are you arguing currently?
some people will sit in the compound just to spite you even if the time runs out
Camping in the distance waiting until time runs out
I play exclusive BC. It happened to me maybe once.
it happens every now and then, just some weirdos doing it
Yeah, I guess it can happen from time to time. 
They don't achieve much with that playstyle.
What I said is ''. Stay out of their one tap shotgun range meanwhile pressuring them with rifles.''
Not camping and wait till the timer runs out.
That is exactly what it is
Wait in the distance until they do something
If they dont do something, youre not doing anything either
You can pick QM, pick a 2 slot shotty and try to contest them. But 2 slot shotties are inferior to 3 slot ones and a lot less reliable.
So that is it.
At least they give you a figthing chance.
Or pick a 3 slot shotgun yourself and go in and contest the lair.
Rifle players having a disadvantage in the lair against shotties is quite understandable.
Let's not talk about Gunrunner, we all know it ruins game balance and should not be in the game.
Agreed
"But the pick rate for gunrunner is so high so people must be enjoying it!" - some crytek dev
I'll reiterate my argument once again:
If player camp outside of compound with big gun, you look for chance to escape and just go extract.
If team splits up and cover both extracts, you can peek one player from multiple positions.
Even if they have advantage due to big gun vs. pistol like pax peacemaker, uppercut etc., if you lose a duel, it doesn't really matter since they can't push and take advantage of that.
Just heal back up/wait for regen shot or, currently, use token heal if you died.
If enemy isn't 80m away but 30-40, pistols don't have that big of a disadvantage.
If you tag enemy, since they're split up, they can't help each other -> tag one and push or if you get a single headshot, the round is over.
I don't mind it as much in bounty clash since you find the perk like once every 20 rounds or smth. in a tower, but bounty hunt probably is hell
We don't have to argue bout long ammo being strong, dont get me wrong
But acting as if shotgun, xplo bolt etc. are useless, especially in BC, is just a joke imo.
We don't need to argue about that either, because shotguns, xplo bolts are definitely not useless, especially in BC.
I just mentioned how the rifle strategy usually wins in the end of the day.
Its a chaos mode, not a 4 teams camping max distance and feeling out each other
They dont in my games, besides the mosin guys
But that's moreso them being simply better than us
Gun is still op af
Fck mosin
What I meant with that is, in my games its a healthy mix between all weapons
Besides frontier or smth., rarely see frontiers
Not quite sure why tbh., they're decent with the added utility of hand crossbow, but I guess centenial is just the better frontier
You don't need to split up and cover both extractions as a rifle team. If they properly keep the distance from the shotgun team, they have plenty of time to catch the shotgun team, surround the extraction and shoot them down. Yes, they will have a smaller range advantage that way, but they can still stay out of the shotgun's effective range.
At least I rarely see rifle teams splitting up.
Thats why you send 1 player that doesnt have trophy first
If they dont instantly start running after him, they can't catch up anymore on most maps
And if they do, the pkayer that ran first hides/plays flank. For that they first have to see him run towards extract, ofc
And you now have rifle team in an unsafe position/under pressure
Yes, that strategy can make it harder for the rifle team to catch up. But it can be risky for the shotgun team as well, because you split up as a team.
When multiple teams still fighting on the map, these strategies work a lot better for sure.
Oh definitely
There is no 100% surefire method to win in the game
I think this would be cool, after all, not only do we not have a single shot compact ammo rifle, but I think it would make for a neat budget head-popper, like the springy, but trading actual damage for a faster reload and theoretically, a better drop range and maybe even velocity than the springy or maynard
I'm thinking like maybe 120 damage or so?
And ofc would have fmj and HV ammo at least
Does anyone know if the staff tracks and shows all of the most popular game ideas. The current format is OK, but after a quick search it's clear lots of ideas have been suggested lots of times. It would be nice to know these are at least being read, and even better to know which ideas are actually being considered. It would be a shame if this all just amounted to talking to a brick wall.
We used to have a featured suggestions channel but people took that as promises of something being added even when it wasn't
Devs look through the channels here, but they won't specifically react to anything most of the time
They discuss it internally
Thanks for the response Diiba, just thought I'd ask.
@chilly aurora You can unselect the section that the item that is locked is in and that will allow you to buy it. There are 4 check boxes corresponding to the four rows of items and you can check/uncheck each one to say what row you want to include
yeah sure but if i have a loadout with spear medkit penny shot and flare gun its annyoing when I cant take all the rows just because one item is missing
and spear is missing for ex.
You can remove the spear from the row of the tools and equip the row or you can swap to a different loadout without the spear in it, untick the other rows and equip the tool's row. The game remembers if you untick a row in a loadout.
Tutorial has a boss and extraction
@tribal lotus what kind of stats are we talking about, your suggestion is too vague to gauge how the weapon is gonna operate
"alternative to nitro express"
Which is vague.
Maynard Dum Dum could be qualified as a alternative to a nitro, shotbolt could, heck even the spear.
no a high caliber gun a bigger bullet
high penetration
Okay, but like... what damage numbers are we thinking? What kind of pen profile?
What reload speed and MV?
idk
think of it as if its a nitro but cheaper 1 bullet only and a long reload time
its a good idea for hitting enemies behind walls but sucks in close range
@elder oasis if its a saddle bag find it would be good but a one shot? thats enough for a lobby to bring alot of grnades
Title: Hit Flinch and Bad Spawns
Details: Wanted to know if y'all are having a miserable time with these two things.
First is the hit flinch from buckshot, its actually absurd with how much it kicks you into the air from a distance. Playing from Aus I end up having to often play on Asia because Oce is dead and EVERYONE is spamming shotguns there so its much more noticeable. You'll just start admiring the sky as soon as someone starts firing an Auto-5 from 20m away, its ridiculous. Only ammo on shotguns that should have hit flinch that severe at range should be slugs.
Second are the spawns. I was watching a Psychoghost video about how 3 teams spawn on 1 compound while the last does bounty and extracts during the fight. The exact thing ended up happening later that day and a teammate, just tired of dealing with the spawn standoffs just DCs without even dying (thankfully the person who stayed and I were able to survive and make it out). It's nice to have a hectic fight but stupid when you go to fight a team but another team gets to spawn right behind you, forcing you into a sandwich. Add more teams into a match and spread them out, its ridiculous.
This is the feedback discussion channel.
This one is the feedback channel: https://discord.com/channels/350201607788429323/727457773205323827
#game-ideas message
I like the idea of a darksight healing kit, but I think it's a bit too powerful if everyone in range simply has access to it themselves. I would opt for it to be something where the teammate holding it can pull it out and use darksight on their teammate missing health to channel it on them for the heal (in which case I'd say it would lock on them once started so they can't zig-zag out of it). This gives it more teamplay and allows someone to become a support for their team.
Perhaps solos can place it and channel it themselves in the vicinity unless it is destroyed, like your original concept.
That's just needlessly too strong. Imo just bring back the revive bolt as a healing bolt and that would be properly balanced.
400 hunt dollar drillings, pls
agree, the healing should require interaction by the person being healed, not the person who brought the thing
@feral creek redskull reviving can still be done infinitely even with the one doing it losing bars in the process since they will always still keep 1hp, shadow leap doesn't channel automatically anymore if you disable the setting for automatic darksight interactions or whatever it was called so you don't lose HP unless you choose to
Yes infinitely but at a much higher cost than a medkit charge, so in practice it does not happen as much anymore and people tend to think twice before doing so. If being downed right after a bad revive or being downed after getting redskulled counts as a death, killing a redskulled hunter should still count as a kill
Didn't know about the Shadowleap change, but well that certainly helps slightly.
The intent of it not counting for KDA is to prevent people farming, people do not farm because it doesn't work thanks to that so of course it doesn't happen that often
I know that this was the original intent but it just isn't as farmable anymore and in the end it just punishes everyone because a small fraction of players go through the effort of exploiting this mechanic
Either there should be a better way to counteract farming or it shouldn't be a mechanic to begin with
I personally don't really see the issue with it, with the change that it costs health bars from the person reviving it's used after a fight has ended the vast majority of time unless they were already at one bar and it wouldn't matter if they ressed as it wouldn't consume any more bars. You aren't missing out on much rewards wise nor should you really be rewarded imo for killing someone who just got ressed from being full dead and are at one bar, if they get their bars back after through the various different methods we have currently then it counts as a normal kill if you kill them again afaik
Well it is just the same as killing someone on his last bar, which counts as a kill. If every down counts as a death, every kill should count as a kill as well. Depending on the situation you can miss out a lot, yesterday I downed 5 people as a solo and only two counted as kill for my K/D because they were all redskulled before (which was strange cuz one of them even survived a Maynard hit once)
If they survived a maynard hit that was more than 50 damage then I think it would count as a kill when you get them
AFAIK it's only the "killing" them part of red skull revives but I don't actually the specifics of it
Real solution is to hide KD so nobody cares whether it counts as a kill or not 
My enemies tend to survive the strangest hits for some reason, I was surprised that he was redskulled as I thought the Maynard would be a guaranteed kill in that case. But turns out, only one hunter of that trio wasn't redskulled. Struggling through the game with less than optimal hardware and not getting those few kills attributed to your K/D feels bad man
Just took a 2.4 survey. I must admit i don`t remember any survey before of equal value as this one. Many thanks for taking a feedback on those topics and i hope devs will share results for those as well.
@signal mural Ideas should be kept to one per post for effective voting
True but... Ugh you win...
Anybody else feedback survey stuck on the first page?
Whereas I agree the chu ko nu regular bolts need a little love, the fact that it's a spammy weapon makes it difficult because the rate of fire is already incredible for a weapon that can potentially do 150 inna single shot. The only minor fix I'd make to it is the RNG factor while ADS. Let the thing be nice and accurate when I hold right click, but keep the drop, keep the damage, etc. Aiming down sights at their chest only to have it veer off and tag an arm when I got the drop on someone with it is just demoralizing.
The survey lacked a general comments section
That's why it's a mustake to bring in a weapon to a game like this. They can't actually balance it properly without it being busted as shit or terrible, no in-between
The UI is still ahh btw. Just if the devs are reading. They still should be ashamed
The devs read the https://discord.com/channels/350201607788429323/727457773205323827 channel. Might be better to post the feedback there.
Sänks
Started survey but gave up, its a lot of questions. I think it should reward 50 bb as incentive per account.
The audio is still seriously bugged
The velocity values on the guns are a joke, bullets travel way slower than noted velocity
Wish that would be updated someday
🤔
I checked how fast bullets are hitting targets, counted frames, everything is way off
560mps bullet at 200 meters should hit in ~0.3s, hits in 0.717
355 bullet at 100 meters hits in 0.55s instead of a bit below 0.3
All values are just numbers
That have nothing to do with actual bullet velocity in game
I have my doubts so I'll see for myself tomorrow
Seems like actually I have dementia and I forgot I set videos to 120fps
But it's still a bit off
I do enjoy a good crypto scan
@gilded hinge Just tested with martini (400m/s) at 200m and the time between the first frame of my ammo count showing up from me shooting and the first frame of the hitmarker appearing is pretty much exactly 30 frames in a 60fps clip
So looks correct to me so far
I need to set up something to see the exact frame when I shoot because I got different results
Now I tested krag (610m/s) at 200m and it was 20 frames, which also adds up
Using scopes I think the first frame of the shot is when the scope lights up
But I got inconsistent results, sometimes accurate, sometimes 3-10 frames off either way
ping abuse is so boring.
Change the prestige process to something like Rainbow 6 just implemented.
Basically you don’t have to do anything to prestige other than the 100 lvls, once you hit 100 you just advance to the next prestige, everything remains unlocked. Every prestige takes longer to complete so essentially it’s time in the game, like to get all the way to 100/100 you need 2k hrs in the game or whatever equivalent xp. You can still elect to reset your account if you want a challenge or are out of money but this will not affect you prestige lvl. You can retroactively apply this to everyone in the game unless they are already 100/100. Doing it this way you could up the max prestige lvl to 999 if you want. I think this would be a great option for everyone, if you have 5k hours in the game already you would be bumped to lvl like 400 and the players who never prestige can feel like they are progressing. One of the problems with prestige is locking content you paid for like skins and such, it’s also a pain in the ass and most people don’t do it or stop doing it after a few.
I play on Xbox and PC, I have never prestiged on PC and hit 30/100 on Xbox and stopped. I have been playing on Xbox since early access at 30fps. So I split my time between 2 different systems and don’t really have the time to be constantly reunlocking stuff to play like I want. I would also like to see account linking so I can share all the cosmetics I have on both accounts. Thought?
@stone pier #game-ideas message I've never done a prestige level. I have 1273h. I'd love if it was mandatory and automatic. Maybe even 110lvl instead of 100, to give you some levels at max unlocks. But with it being optional I prefer to have all my options available. I just want the 2 skins of the progression though... :[
bows need to be nerfed
this is just stipid i shot someone with penny shot and they get to one tap with a bow cmon so much for realism
35m body oneshot btw
its ridiculous
Anyone els getting headshots that dont insta kill ?
nope
With what weapon?
It was with 2 different shotguns at less than 12m
I did 22 damage headshot no kill
The other was understandable it was through a wall
Buckshot does not necessarily one tap to the head. It shoots out pellets and they individually deal damage. The more pellet hit the more damage you deal.
So… use slugs next time noted
To kill someone to the head with buckshot you need to land enough pellets.
Aim for the chest homie