#feedback-discussion
1 messages · Page 208 of 1
Yeah a lot more dangerous AI could be more interesting
It also pressures situations a lot more
The new game HUNGER is coming – and honestly, I’m excited!
Why? Because HUNT: Showdown used to be great… but only up until the end of the Winter Solstice event. After that, the game went downhill fast. Crytek turned it into a generic mess that keeps drifting further and further from its original identity.
Long-time fans – myself included – are slowly walking away. Why? No one likes the new engine, the magical hunter powers, the flying bugs, explosive arrows, or special ammo that completely destroyed the game’s once-authentic atmosphere.
All the great maps? Gone. Now we're left with just the original and one new map – which, in my opinion, is the worst in the game's history. Absolutely no "wow" factor. On top of that, Crytek keeps changing entrances to boss lairs, ruining the core gameplay with every update.
And the events? They used to be dark, spooky Halloweens or cold, immersive Christmases. Now it’s "Fiery Christmas" or a "Holiday Circus." I just don’t get it – why destroy what worked so well?
Where’s the night? The rain, the mud, the fear? Why can’t we play night-only maps anymore? Why is there still no option for two players to find a random third? And what’s the point of water monsters that respawn even after killing them, when the original concept was night missions in haunted swamps?
Just watch the video "Hunt: Showdown | E3 2017 | Pre Alpha Gameplay" – the atmosphere, the sound design, the immersion! I could pinpoint every sound direction, and everything made sense. There wasn’t even a gamma setting – and that only helped keep the game dark, gritty, and real.
Unless Crytek goes back to the original vision – night maps, real weather effects, authentic seasonal events, and a balanced PvPvE experience – the game holds no value for me anymore.
I’m done – and I’m putting all my hope and support into HUNGER.
I'm very confused :
Why would you want the rain if it came way after the Winter Solstice and thus is part of the downfall you mention ?
How is the old Halloween "dark and spooky" exactly, when it mainly relies on smashing pumpkins, especially if you want to compare it to a Circus with a double-headed bear ?
You're quite alone on the night maps, the general reception is that people dislike playing games with them.
All the great maps are gone ? Like DeSalle, and..? There are 3 maps currently, DeSalle is coming soon (hopefully), and considering Mammon to be the worst is a very wild take, dunno how bored you are if you consider it to be unimpressive. Ah and the maps have not been updated more ever since they got re-released, so "keep changing entrances", sure. Adding more, they did, which was for the best as it affected a few bad compounds.
Claiming that the special ammos, powers and beetles are destroying Hunt's atmosphere is also... a very weird take. As if using Dark Sight wasn't already a supernatural power, or as if special ammos had anything to do with the atmosphere.
People drool on the alpha gameplay, but be sure that NO ONE will want to play that constantly. Unless you want to spend hours in a swamp at night with a light to indicate to everyone where you are, with the avtomat at its peak and overall much less gameplay comfort.
And as it looks for now, Hunger is only visually similar to Hunt, technically it'd be closer to Dark and Darker with the looting aspect.
Ya gotta order your thoughts instead of throwing rants that, in the end, just make you sound salty. Hope you have fun with Hunger, but if you take it like you take Hunt atm, you won't stay in the game for longer.
@candid fable One of my regular teammates had this same bug with poison. He got 8/10 playing with us in Bounty Hunt and then it stopped counting. He loaded up the game later & played some Clash on his own and it worked. Maybe that's a workaround until it gets fixed?
I've managed it now, did flies, poison ammo, traps and grenade. It was though as hell but it was done. But it's obvious it's bugged. Wanted to bring it up for attention
Man and I thought I was a fuckin complainer…u do realize more than half the stuff u listed is invalid? Please listen to what @latent geyser has to say
@rapid crystal The have already stated why they won't use the ejectors on the revolvers, they don't want to balance the reload speeds around having to do that extra action and some skins have broken or missing ejectors
It is sure understandable.
But also sounds like an exuse to safe work time in animation.
You could take more time to grab them in one swoop.
Bullet grubber does make reloading longer after all.
Well id assume since the unfired shots haven't been fire formed to the inside of the cylinder they would just slide out then the used shots would need the ejector rod
Grab a handful of pennies and throw them in the air, try to grab them all
So just turning the gun upsides down and grabbing the unfired shots THEN using the ejector rod like normal for the fired cartridges
Wouldn't that just make it like a normal revolver with no speedloader/swift? Also idk if thats how it works
The whole point of the swift is to reload fast, if you take the time to do all that then whats the point?
Giving up a few seconds or so to not waste any remaining shots?
Idk it was just an idea
I see what your saying though
Maybe you'd just get a half filled speed loader or something
yeah ik, ive just seen so many people suggest it but to me at least I don't see how it would work practically
Like the animation or game play wise?
Both
Well for game play I thought youd just a half filled loader
And the animation would probably be the hunter up turning the gun and letting the unspent shots just slide out before pushing the ejector rod and getting rid of the spent ones
Doesn't matter tho
Imo, for the Scotty, the player grabs the bullets and casings while midair, then reload. For the Narmy, he uses one hand to push the bullets and casing down, and the other to collect them.
That... could work. And perhaps make the specified weapons a bit more interesting, since people aren't too fond of speedloading wastes to begin with.
I like the speedloaders as a concept but if I shoot 3 times I either walk around with a half-empty pistol or waste the rounds and just reload
thats why you fire all 6 bullets, and if you don't need to fire all 6 well then good thing if you get into a fight you can use those 3 bullets and then quickly reload
@gentle jacinth right there.
rip
Consider yourself happy that at least they reload them slowly, most games would just have the character put the bullet right when they eject the casing 😅
lol true
Honestly I'm just happy people are willing to discuss my idea
@rapid crystal #game-ideas message
I doubt they would do that, realistic reloading is more complex than this lil shake.
Till now they haven't remade the katana sheath animation wich makes no sense
And is not a bug that the shell still inside the cylinder, its just a animator's gimmick and unwillingness for realism
So this is what hunt has become? I just got a few matches where people just camped extracts the whole game and put dark dynamite
This playerbase is actually so disappointing
I would even call that exploiting- they had a beetle hovering up high enough to where u couldn’t hear it and when u got close to the extract they just blew the dark dynamite
Best you can do in such situation is to either try and be less predictable for your exits, or talk less when running out and try to listen to the satchel, they're quite noisy.
Talk less? I don’t use game chat
their was no fuckin noise I know what the satchel can do
and sound like
If you talk with someone, in any way. Dunno if you do that with teams or if you're a solo.
How is that predictable? They waited at an extract the whole time…
Yk what whatever I’m not getting into this anymore it’s just so obnoxious how people play this game
Oh I get it that it's obnoxious.
But just like most things, there is a way, albeit not always obvious or easy to achieve, to circumvent the issue.
Rn, all I can say is that satchels are noisy, although even better, just before going away do a final scan to see if there are players around, or a bettle. If you spot any, you'll have to be careful.
As for the prediction, the campers will first target the closest extraction from the boss lair, so you can try and go for an opposite one. The camping method doesn't take much time to set up, so they have plenty of time to prepare for any arrival.
Every extraction was across the fuckin map bro
I’m so sorry but ur optimism is actually killing me rn
like I get what ur saying
But like at the same time how could u allow dark satchels at extracts
And condone the fact that people can do this
Ur asking me to see if there is a beetle…but I literally just told u they hovered it so high up u can’t event spot it or hear it
All extracts were next to eachother, all of them were basically in the same corner there wasn't really an extract that was further away. And i respect what you're saying, but we were already having server issues that match, sound and environment, and we didn't hear the satchel until we were next to it. Even then it was bugged out slightly.
I won't add much to it since it does sound like you are quite salty about it (understandably), so no need to worsen it more. Ultimately, it's all a matter of being careful and vigilant regarding ambushes. Eventually try and take more often the Vigilant trait to see traps, and always make a quick scan before exiting : beetles have a 150m range, which is under the dark sight range (but below the bounty sense one). Wish y'all better hunts and better luck.
This response no offense just sounds like something an AI would say…I appreciate your help and ur wishes but bro ur responses actually pissed us off more
If u were in our situation u would understand more
That’s all I will say but thanks for the help
It really does
Holy get good, I'm actually gonna lose my mind if I see one more "I died to [insert somewhat recent feature] it must be overpowered"
maynard dum-dum, satchels, every recent silenced gun, beetles post-buff, yall really can't just accept that different playstyles exist can you?
as long as something doesn't become the meta, it isn't a problem, even if you think it's 'low skill' or whatever. The maynard sniper has high potential, sure, but is incredibly inconsistent at 1hking and is an otherwise sub-par sniper. The maynard silencer is a silenced sniper, which many don't like, but it's barely harder to counterplay than a regular sniper and has much greater costs, hence other snipers are still used more often. Dynamite satchels can be heard from like 50 meters away and shot easily, beetles are not hard to spot and shoot once you get used to it, etc.
and yes of course the maynard dum-dum and maynard sniper were popular when it first came out. Any new weapon that does something highly unique is going to see a period of high use rates. This isn't a testament to its power level
the world would be a better place if people thought before they complained
Why are you yapping about the Maynard, no one even mentioned it lmfao.
Well then it’s a bug or an exploit cus their was no sound from the dynamite satchel at all..nor was their sound for the beetle
Shotguns are a meta
And it is a major problem
And also we never said it was overpowered either bro
U literally just wrote a paragraph of..uselessness essentially
I haven’t seen anyone use the Maynard dumdum in a long fuckin time- nor have I ever been killed by one actually
Speaking of thinking, maybe you should've read the part where i said we had a laggy match where alot of sounds and environment were bugged out? Take your own advise with that big mouth of yours🥴
READ before responding to a debate
Oh and did u forget i said that the beetle was too high up for it to even render or be heard? Obviously u did cus u didn’t read what fuckin happened🤣🤣🤣
"Holy get good" Holy read better
Ok,
- If your complaint revolves entirely around a match being laggy and a bug causing the beetle not to render and the satchel not to play audio, why bring it up in feedback discussion? Just submit a bug report and move on. If not, then my comment stands.
- I was making a generalization about many recent complaints I’ve seen, and yours it but one of many
Also imagine reactinf ‘100’ to your own comment lmfao
If you don't like to read the complaints then maybe you shouldn't go into this thread. Just a thought.
Cool thanks? Don’t need to report it as a bug cus crytek should already be working on server issues and bugs
2/10 ragebait goodnight
Not ragebait lol
And now u say ragebait cus ur wrong in every way cool goodnight kiddo😭😭
Entering a discussion for what

Right??
Yeah this guy's whole thing is to rant and nothing else
He doesn’t ever listen to what the other person is saying dude just comes in, rants, and then either leaves or calls you an idiot if you don’t conform to his beliefs
hence why I left the conversation lmao
also using their alt to affirm themselves is just sad like genuinely get a life
I don’t use alts:) it’s called matching names
but ig youve never heard of that
I’ve never once called anyone an idiot or forced people to conform to my beliefs but ok-
Sure, but like... do that in Gen-chat or latest update discussion.
This is meant for feedback discussion :)
I’m gonna get the same shit anyway so does it matter?
Also tell that to everyone else who rants in this section in the past:)
I’m not the only one but u guys act like I am
Oh well, suit yourself, just saying you'd had a more constructive endeavour of doing such
I’ll take ur advice sure- thx
Talking about Marxist
Bro you're yapping about the world being a better place if everyone thought before talking. Look at what you're saying right now. You're jumping to conclusions thinking these are alts. No, they're matching profiles because we are together. Honestly take your own advise🥴🥴




@lone comet #game-ideas message
Before the update which made fire insta-detonate explosives, an explosive being in fire would accelerate the fuse. I'm not totally sure if this is exactly what you meant, but it's close enough i think. I'd honestly just prefer they revert the change, but if they want explosives to be a bit more volatile in fire, they could just increase this effect instead of making it instant.
Have the devs said anything about patching PS5 Pro crashes?
@toxic dirge
Let’s try to keep it school appropriate

Seriously tho….swearing at the devs won’t make them fix your shit.
@paper belfry Agreed and also let the bushes make sound when turning around
#game-ideas message
No pls, i don't want to shoot kitties 
maybe if we could pet them to silence?
We burn dogs why not shoot cats?
*undead zombie dogs
- cats are superior
They are undead? Are the chickens undead too?, they dont look like undead to mee
@gentle jacinth conc bomb is far from being op xd
how do i understand this? i have only 80 hours in the game and i constantly meet such players with 100 prestige or 1000+ hours in the game. this is just unfair and completely broken.
MMR system is broken
Can we get more Twitch drops and a bit less time between battle passes??
I think the dogs are, them chickens do seem healthy
Yup that’s how the game is man😬 my first 5 games starting out in hunt and I was already put in 6 star lobbies with barely any experience(and it hasn’t changed since then, MMR needs a MASSIVE rework)
Not reeally broken when it doesn't take into account playtime/prestige rank
Prestige doesn’t even matter tbh..yk how many p100’s play like shit?
Playtime shouldn't ever be a MMR factor. If you are joining a 7 (8?) year old game - it's obvious that there are gonna be a lot of old salts still playing. There aren't enough exclusively old or new players to consistently match people based on playtime, not to mention the smurfs and cheaters who just start new accounts would be a worse plague to welcoming new players.
Agreed. There's no perfect mmr system. No matter what you do, you are making a trade off between queue times and balanced matches. Additionally, in an objective-focused game like hunt, having a purely kd focused mmr system is always going to have problems as kills are not the primary objective. I don't have a solution, but it's not an easy thing to fix and honestly isn't in that bad of a state as is.
playtime and prestige doesnt mean shit, MMR should take into account your kda, headshots, succesful extracts, clean sweeps and things that actual good players do, not just increase on a whim bc you got lucky shot on someone who is higher mmr then you.
#game-ideas message @short silo You mean upgrade points, not blood bonds
This bro..couldn’t have said it better

This means that any 100th prestige player can make himself a kda 0.9 or a bad mmr for playing with worser players in a game, where death is instant
@short silo Trait points*, not blood bonds. Also trait point cost for health bars is an intentional balance factor to make you have to give up traits for health eventually even if you manage to survive with the same hunter for multiple matches
Except if you find trait points in match or use restoration effects of course, but those carry their own risk
However.... we have this chat to vent our frustration. At least we got that going for us which is nice. Could you imagine the boost this game will get if Crytek actually read the comments?
While they will, you should still avoid pinging the staff.
@balmy cedar your post in game ideas “fire arrows” has been removed due to being low effort/not following the provided format. Please do “title: , description: (how you want it to be implemented, adding some extra detail to help people know what exactly you’re wanting)”.
pretty much, consistency is key in every competitive games and you get prestige 100 just by playing not by being good so if you play with worse players and dont improve well thats kinda on you, slowly but surely if you are good
the one thing that prestiging does is to make your MMR be a bit below your skill on average.
Making MMR be based on who you kill is the only real option for a fair game.
Don't understand all these reports of ppl being stuck in 6*, this just shouldn't be possible unless there is a really stupid bug. Crytek should just tell us that we are hallucinating with proof, at this point. Or perhaps explain how player behaviour or a poorly implemented eomm system can cause this. Since someone pointed this out I keep wondering if rage quitters, for example, get matched with lower players to make them happier again and if this can help keeping some 6star there while making others unhappy as well since they pop up in their lobby. To be clear, that is very, very, probably bullshit but a way one can imagine an engagement based system can mess with things in a bad way.
Also Imo mmr should emphasize red-skulling players/teams over individual downs
It made sense untill the recovery shot arrived. Thus now what wouldn't be the reason to inject us recovery shots before going to hunt? Then here the reason asking to pay for, some people would rather use traits points other dollars
You give up a consumable slot right away, unable to use it later if you would’ve liked it etc etc
There’s still that sacrifice of something
Lending money is a sacrifice
Hardly
This is just common sense, I go to the shop to by recovery shot.... Damnnn Im resting and needs to recover. Sell me 3 I used 2 straight away
For you, but for most hunter it is
Or, we use the currency that matters for all of us, which is trait points
Why downgrade to a system where it matters less for me and even more for those who don't have a lot of hunt dollars
And as snowy said, you still sacrifice a consumable slot when you have to bring it into match and also don't have one to use later in the match
I like the idea of having stuff to buy in the menu, this could be a start
all these things would make it more complicated and weight MMR on playstyle matters. That doesn't help you in a gun fight. It would lead to unfair matches were it matters to us. Best to keep it simple.
It already is essentially playstyle based matchmaking
how so? even ppl who avoid pvp are being matched correctly when it happens, even if it's more rare
full killing a player/team is actually incredibly important to winning a match. This would emphasize actually winning fights rather than getting cheap picks from far away with snipers
how is it a problem
I see plenty of people that I would consider not "high skill" but end up in high MMR due to playing in a way where they end up dying less due to playing extremely carefully, barely peeking and often sitting indoors
exactly
like snipers
emphasizing full-killing players and teams would help adress this
the thing that increases your mmr should be your ability to win a match, not get kills
you would rank thoese even higher then probably
why?
it's kinda playing smart versus raw skill of the youth
adding, playing smart metrics would make it harder for smart ppl
as it is, it tries to balance it on a hypothetical 1v1 scenario which makes sense imo
Balancing on a hypothetical 1v1 makes little sense in an objective focused game
it's a matter of making the smallest error to a theoretical perfectly fair match
They'd need to make the objective worth it for it to be considered objective focused
so to derank, I just have to ignore it
You know that’s fair
There are people that struggle with money in this game. They exist, just not in 6 star, and for those people playing the objective does matter
For sure, but it shouldn't simply stop being meaningful as soon as you get decent at the game
in my personal experience, the objective not being played, is not really an issue
NAE has been saturated with toggle cheating this morning lol
I like the idea of adding a new currency that you can only get from bounty extractions that can be used for the more problematic ammo types/power weapons
That could be interesting
Make me have to extract a bounty to get explosive bolts on my crossbow
yeah more stuff^^
or scarce traits maybe
that'd be less rng so also nice
I still have a fundamental problem with scarce traits
And the new bar back shot
Back in the day you knew exactly how many bars everyone had and it added another level of skill to the game in keeping track of it and using it to know when to push
I swear if that hunt dollar health bar suggestion gets reposted for the 4th time where I have to downvote every time since I disagree with it fundamentally
Just edit the original if you want to make changes
Now anyone can have rampage or remedy or a restoration shot
there’s no way to know
Peacekeeper was the most balanced for getting bars back imo
Don't like how accessible the other ones are
I agree
what would be nice though is if you could recover bars that you were missing when joining a match
or can you do this now?
I wish they just added new POIs that act as mini banishes, you can get your restoration but alert everyone nearby about it
I feel like it slows down a game though
I don’t really care how many bars I have I’ll always take a fight
But I would play with some people during events that if they lost one bar they refuse to fight until they go to mid point and buy the health restore
the ample restoration options add something and removes other things, not sure what to think of it
And often it cost us the bounty
at least they tried and didn't outright leave^^
I don’t get why people care so much. It’s not like maximum 4 upgrade points less is going to change my game that drastically
adsf
yea that could work too
really, if we want to match ppl with similar fps skills, just using kills and weighing them by current MMR is the way to go
adding other things would likely just muddy the waters
Why is it impossible to read the lore of purchased hunters? Their lore is only visible in the store before buying, but after purchasing them, I can't find or read it anywhere.
They "forgot" about that.
Crazy they seem to “forget” about a lot of things
Agreed. There should be a way to get bars back after winning a fight, as it is a problem that getting into and winning an early fight puts you at a disadvantage for the rest of the game. However, they need to find a way to do this that doesn't deamphasize the value of removing bars mid-fight. Peacekeeper did this well
every time you hit a shot you should be healed to full and get a death cheat+3 necromancers
on a grunt
is poisoning enemy hunters glitched because i threw hive bomb and shot a person with poison
That is kind of how rampage works where you get a kill off while health is missing and there will be a lightning strike on you.
Then again that is also how remedy works
Imo things like rampage and remedy are cool as rare traits but something needs to be added to core gameplay that is less swingy but allows for restoration between fights
Ain't that the reason for recovery shots?
recovery shots do not fix the problem remotely. The current issue is that engaging in a spawnfight puts you at a disadvantage for the rest of the match. You should not have to bring a consumable to adress this, the solution should be part of core gameplay. Furthermore, the recovery shot can just as easily be used mid fight and as such it or something like it would take away the value of downing or burning players in a fight
the center restoration kit is a decent solution, as its generally not accesible on demand but easy enough to grab after a spawn fight
peacekeeper is also good, albeit it has some issues
The rare supply point is a good option and would like that to replace... everything else, but as of right now the amount of ways to get restoration is becoming ridiculous.
yeah I think they should remove recovery shots and keep the scarce traits that restore bars scarce
generally though I believe teams should always be able to enter fights will full bars, the problem is how easy it is to restore a bar during an encounter.
recovery shots specifically devalue bar burning and don't adress the issue they were aimed at remotely
and during the most recent event there was definitely an exces of purchasable restoration traits
Not wrong, I immediately use a shot the moment I get up which I find makes fights less interesting and give less tension. Although it does give more reason to use big chunks.
I feel either rampage or the rare supply point is a good compromise imo. I still don't know how I feel about peacekeeper as I just don't like that you just need to loot a body to get restored.
I think peacekeeper as is is too strong, but some version of it would be interesting
maybe full restore but only on looting the person who downed you most recently
whatever it is it should be a core game feature though, not something you have to consider
as going into fights missing bars is just a straight feels bad features
They could make retaliation give you a bar back instead of two upgrade points
yeah that's a good one as well
Yes I think this would be better
Thing with the bars though is that you need to make it easier to get bars back but also hard enough to keep the balance between big and little bars. Big bars of course harder to burn and takes more damage before you need to actively use a heal of some kind, small bars less impact to dying less guns 1 shot you to chest after but bars easier to burn and need to use meds more often when you take chip damage
Peacekeeper was great but maybe too easy to proc even though it was once per hunter per game
Didn't punish you for playing aggressive but its also a part of the game losing bars and deciding if you want to fight or extract with your hunter when playing at a disadvantage if you remove that aspect you just sterilise another part of the game in the name of balance
If you wanted to make losing bars less inpactful then you need to make a gun doing 125 or higher to the chest have real downsides like low mv or terrible cycle time. But you can't really do that since the game is balanced around things having a cost and the cost is a strong correlation to how good the gun is allowed to be
Eg martini Henry is cheap and does a lot of damage but has shit mv and if you want a magazine on it it takes up a good portion of your screen (ironside)
If you want a gun with good mv damage and a mag then you need to spend significantly more money on a mosin which doesn't really have any downsides but is expensive for a rifle to compensate
@clear dome One post is enough, the channel is not for ranting
Also I imagine the alternative, you being in 3-4 star lobbies, wouldn't be viewed positively by others either
#game-ideas message
Hell nah!
Oh, I'm being pushed, let me just disconnect and hope those guys are gone when I come back in 20min.
What?
hit the tactical alt f4 to save yourself from a frag while your team is rotating to help you
If you would like the Team's loadout page popping up immediately if hitting ESC in a match you can upvote this post: #game-ideas message
@grave iris
Already planned
Great! 👍
Oh heck yeah I forgot about that
I do wish it wouldn't be a complete fullscreen cover and be similar to the old one with more transparent elements so you still retain some awareness of the game
But why was this removed with 1896 in the first place. Thats how it used to be
Reasons. Maybe.
I feel like they underestimated how much people liked its ease of access
you forget how bad the new UI even was at release. not much made sense there.
actually missed that insight. hopefully they also work on smooth screen transitions and keep the background consistent
thank god for the skin selection
why am i getting messages from people from this discord about blobbs
Huh
Dank Memer?
I guess I just feel like there is probably a better solution than putting a solo 5-star up against a trio consisting of a 6-star, a 5-star, and a 4-star. I never had a chance.
My solution is to get rid of MMR entirely. It has never worked right, and the game is full of people exploiting it. Or just have a ranked mode and an unranked mode like most other games.
Been wondering why you're the only one that gets the random pings
#game-ideas message melee weapons are not an 'alternative' to shotguns, they aren't meant to be viable, just fun. As for 3-slot shotguns, they are generally fine, although 2 slot shotguns are definitely too strong and completely outclass their main competitor, fanning
I really miss tiered hunters. I really liked those skins, and at least in my head I preferred the old system.
They shall return, but we are missing some classics like Bayou Luigi
so hopefully soon shall return
It’s been 9 months and somehow there’s tons of shit that was straight up better pre 1896 that still hasn’t returned
ikr... like they removed the ability to see the stats of dualies for example
or just the horrid menu navigation
or the entire desalle map
don't get me wrong tons of things are better now but there are also quite a few that are somehow still worse
@hushed agate hopefully the ping based MM can help you there. also not sure how it works, should it theoretically happen often with 90ms ping? where the ping wizards at?
I feel like you would have to hit a crazy narrow window quite often to have 3-5 invalidations
what's that? like 6 games? like 12ish kills perhaps?
sounds very very unlikely, thinking about it
do you play clash?
or rather do these numbers com from clash?
“They aren’t meant to be viable” is a genuinely atrocious take
I kind of worded that wronf. Melee weapons should be and are viable, they just shouldn’t be competitive with shotguns and other cqc options. Hunt’s focus is and has been shooter combat, and as such melee combat should take a back seat
#feedback message @hushed agate my guy, you’ve posted this 8 times. 6 of which were in the last 2 weeks. Spamming like this makes me want to start asking for them to drop the trade window to 30ms
#game-ideas message
Love the idea, pay to lose tho
We've all trained klicking head shots on those dummies xD
#game-ideas message honestly I love this. Giving people a way to express positivity/honor in a match would honestly be great for hunt's social atmosphere, as there are very few ways to positively interact with opponents as is
@tidal scroll what do you think about blobs?
That was my intent, social feature that can encourage more positive interactions. Sure it can be used to BM but it's not explicitly a bad thing
I don't see how leaving money would be bm - and if someone uses it on me to bm then I'm up 100 dollars so who cares
Well tipping in games like dota is often used to bm your opponents after they make mistakes, it's good Friendly fun in pro matches though
fair
is this game worth playing nowadays? heard it got ruined
because of the 1896 update
I wouldn't listen to others and simply play and make my own opinion of the game
I've still enjoyed it and so has many others
Oh I assumed you were a returning player
ive bought so many games that i didnt like and just ended up not playing again
Hmm, you're a PC player?
Check DM
This is greatly exaggerated by some players who believe every other wallbang is a cheater
I personally meet genuinely sus players at most 1-2 times a month
there definitely aren't a shit ton
there are a few
and I've definitely seen more than usual in the last month or so but it's no more than like one in 20 games
i havent seen many
i have a friend with like 2k hours on the game, he says he doesnt play it anymore because it was ruined quote on quote
yeah a lot of hunt players hate change
there's a very common mentality of 'hunt was better before [insert feature]' that's largely just a miserable combination of nostalgia and conservatism
not to say the devs haven't made mistakes but the game is miles away from 'ruined'
are there any meta guns? not asking so that i can use them
just heard that they ruined the balancing
lmao your friend is a joke. The current meta guns are the same guns that have been meta since the game released, and the alternatives are more viable than ever
Usually differs depending on who you ask, but universally mosin is still pretty meta
long ammo rifles used to be way more problematic. Still meta, but far from as overwhelming as they used to be
all he ever did for like 2 years or so was play hunt
most people now would say krag, mosin, and berthier are meta but hunt is a game where even the worst weapons will regularly win fights
also told me about how the post malone skins make the game feel like fortnite
Ima be so real I like never see the post malone skin
it exists but you will only see it once in a blue moon
same with ghostface
and honestly it doesn't stand out enough to bother me
the thing with hunt is not everyone will enjoy it. It takes a lot of patience, both on a match to match basis and learning curve wise
individual matches are a lot more about planning, positioning, and map/gameplay knowledge than aim
Also the kind of people you play with has a huge impact on how enjoyable the game is, so even if your friend is not a fan anymore I recommend finding some different people to play with here on our LFG channels
!lfg
Be sure to check out our LFG (looking for group) channels to find a partner:
For PC: #na , #eu, #asia, #oceania, #south-america
For consoles #looking-for-group-console & #looking-for-group-xbox
Regional LFG channels: #ru-поиск-игроков & #br-procurando-grupo
yeah he talked about that, said that fights used to be like that but are now reduced to something lesser
generally encounters can last several minutes but are mostly a mix of moving around, communicating with teammates, and intel gathering that has a couple of all out firefights
oh yeah i saw how active the vcs are
for me personally I love putting in all that effort and it makes those final battles all the more exciting
I still have some matches that last the full 45 minutes, and some that are over in less than 15 minutes
nah it hasn't changed much tbh
and if he's been playing for a while fights used to be over way faster cause people would just chuck flash bombs and rush
i dont know if he was playing since the start but he started telling me about it like 3 years ago
sounds about right
best I can say is that hunt at its core is still the same game it always has been. Some of the old problems have been fixed and some new ones have been introduced, and people tend to tunnel vision on the bad
the UI is still a disaster, and having been dealing with it for months its still uncomfrotable
and dev communication regarding changes has been real iffy lately
Regarding UI specifically many improvements are on the way which will make it mostly work the same as the old UI while keeping the new improvements imo https://www.huntshowdown.com/news/developer-insight-upcoming-ui-improvements
also I have a lot of minor balancing nitpicks but the game isn't in a bad place balance wise, just has some individual issues. The bottom line is a few weapons are a little overtuned and a few are slightly to severely underpowered, but none to the degree that game-to-game play is seriously affected
alright, thanks guys
happy hunting (if you decide to get it that is)
@quartz socket besides the 2 slot shotguns which are only really too good because of quartermaster mean they are fine in a 2/2 loadout what is actually overtuned
Like when they buffed krag to do 126 everyone started using it then they buffed it again and reduced price after another buffed
But drag got nerfed and is probably in line now
Dolch is sure but for the price eh not really
Maybe oberz drum?
That’s why I said nothing is vastly overpowered. The berthier didn’t need the damage buff but it isn’t problematic. The cyclone didn’t need the reload and recoil buffs but also isn’t an issue. Most of my nitpicks are with things that are underpowered, not overpowered. For example, the uppercut is downright horrible right now, the nagant has no reason to be worse than the other free pistols, and the poor base maynard just has no reason to be used since they took away dum-dum. Also the silenced damage nerf made so many already underused weapons (winnie silencer, vetterli silencer, nagant silencer, etc.) even worse, and wouldn’t have needed to happen if they hadn’t buffed the krag’s damage to 126 and just gave the silenced one increased sway like the other silenced long ammo rifle
The Auto-4 should really be an Auto-3. It’s too much value for a 2-slot shotgun
Ehh not really it’s way less consistent of a 1hk than other 2 slots and slugs are scarce now
Terminus shorty requires levering sure but its a whole 2 shots more
I honestly wouldn’t mind if they nerfed it though I don’t care for it much
With how fast you can crack out 4 shots, your 1hk range doesn’t need to be consistent
Yeah it would matter if it was meaningfully faster than the terminus with levering but it isn’t
And the rival still gets better 1hks and the follow up comes out significantly faster
Maynard is still a very cheap gun with good 660m/s MV and 170m drop range with HV and after that, it can still 1-tap downed Hunters to the upper-chest up to 49m and gets the luxery of such due to split ammo :)
And if you happen to find a dumdum box you get a temu nitro
buffing, nerfing. Strong, weak. It's all relative. Imo they should only nerf for a while to bring things to a level where you have some potentially strong weapons that are hard to use and where it's just way more rare to be deleted. Sure it's fun to be the one who deletes but it is also fun to have a longer exchange, reposition, think and stuff. Just feels more like a gun fight from that period imo. Anyway, leave the "weak" stuff where it is and only tone things down. A hardcore mode in rotation would be good in which you can just experiment with things like reducing handling across the board or whatever else. Agree that nothing is really broken just too strong/easy on average.
survey results when?
@light flame Honestly all for a little dodge, a roll would be a bit much though. It should be something that looks cool not goofy as hell 😄
imagine a real life situation where you threaten someone and the guy suddenly jumps and rolls away 😄 it would probably do the trick tbh
but some manoeuvre that is slightly better then just jumping around like a mad man that looks cool as well would be definitely worth thinking about
We already have a jump meta, dunno if we need more evasive tools
That said, a full forward roll vs. 0 inertia jumps are two very different things
@subtle oasis I believe the point of the solo specifics of perks was not to incentivise people to play solo but more to make playing solo more tolerable. Hunt is meant to be a team based game of duos and then later trios. The development team did acknowledge that a lot of people may not always have friends to play with or want to play with randoms, so they made things like solo necro for if you got snipped from 100m away that wasn't just your game over and done with 😅
But i feel solos complaining about not being equal to duos or trios in a game made and balanced for duos/trios is like going into a shooter game and only taking a knife and then complaining the knife isn't strong enough compared to the guns? It's not meant to be as strong, just a nice addition
I would at least just limit solos to duos only, then from that it would be easier to gauge how to create better experience for both solos and teams.
Trying to make solos "legit" vs trios just ain't possible.
And i feel like it shouldn't be "legit". At the end of the day the solo should always be fighting an uphill battle 😅 Just like a duo vsing Trios is always fighting uphill to try and win. And theres nothing wrong with that, a bit of a challenge is what makes it fun!
Agreed, hence why I want to lessen the gap.
A solo in duos just need to do one good ambush to make it a 1v1
exactly, and the jump and duck meta, while it doesn't feel unfun, is a bit weird. There might be a right way of adding something that feels cool and looks cool and is just another tool. I get that it seems like a strange idea at first but if done well, who knows? Definitely not rolling though^^
I think it is immensly unfun actually haha.
Crouch spamming ain't an issue anymore, but the jump peeking have lost its novelty to me
Lmfao
Ok discord
Rival has worst spread of all the shotguns, it exists as a slug double tap machine
Terminus and auto beat it in most situations
Both in range and capacity, if not fire rate
Terminus has the highest ammo mag of all shotguns, but people don't care about that...
I think my long write up was blocked because it has your President's name in it? I didn't even swear or anything
Shame slugs are bad
Jumping should cost stamina. Vaulting shouldn't.
It already slows you down when spam jumping, and making it cost stamina would make stamina shots even more of a necessity
Yeah but that spam is easily timed by many to avoid the slow movement nerf. Stam shots also got nerfed, so under those parameters is still preferable to this silly jerk n' twerk jig some Hunters do. Unless you're jumping a gap between high ground spots or trying to get on top of an atypical bit of terrain there's no reason you need to be jumping. Especially not in quick succession.
yep but it makes it so you don't die as easily so removing it would make you die more easily. It would have to be balanced somehow for example by making landing hits harder or something
It would change the game a lot but one would at least have to discuss leaning as well
not a super fan of leaning personally but only because I'm not used to it
@grand meadow I think they are planning on adding martialist functionality to the other melee weapons it’s just a question of when
If player's learn to keep their flank to the enemies between shots that's already a huge damage mitigation.
I'm not saying eliminate jumping just don't make it limitless. Stamina is a resource and sure it strengthen stamina shots but it remains a better alternative to inertia-less jumping.
Lean, prone, block/parry & crouch/jump spam mechanics are all annoying latency-abusable mechanics that don't belong in Hunt in my opinion.
Feel like jumping should just have inertia to it.
Cool 😎
#game-ideas message
@summer sphinx You should split those into different decisions. Some of them aren’t terrible and some are straight up atrocious, when you group them altogether like that it’s doomed to have an overall negative reception.
#game-ideas message
@uneven fossil it was a good suggestion until you hit it with mixing pc and console. Those two groups should be separate.
inertia, like in no air control? that would be nice also brings some issues though. Fully reversing mid air and going back into cover is a bit silly though
and stam shots man. they need to have a downside or straight up work differently. it's driving me crazy^^
more sway? idk
Make stamina only affect melee
or be shorter bursts with a bit of blurred vision on the edges and a fast heart beat sound just used to focus down bosses, push into compounds or quick traversal. not this^^
Or greatly affect stamina regen start and rate, so a mix of determination and vigor for stamina
yeah
all sorts 😄
what it is I would have chosen last^^
but what you gonna do. it's been like this for so long
seems like that's their actual choice
oh lol. forgot about that. so no ammo boxes for throwing knifes and stuff? why is that I wonder?
You have a tool box available.
Although it only works like a tool box, not as a stronger ammo box like the consumable we have.
Jumping prevents stamina Regen for a bit as though you sprinted and you get one bunny hop before you're crippled
I do agree that there should be more inertia in game, squad does this pretty well and isn't so easily circumvented by using your mouse instead of WASD which helped deal with everything moving too fast. They made leaning cost stamina too because people would spam the shit out of it to jank their hitbox or peek and prefire faster than the server would even do anything about so you'd just randomly die to someone who didn't even appear to peek you
Hey thanks for the feed back. New to discord and the way posting works!
I enjoy the challenge of fighting trios as a solo. I'm not asking for some insane power increase, but solos by their very design in this game literally cannot Shift+W into compounds. There are a ton of stealth-focused traits in the game and I think making solos quieter was a great idea. People complained about people camping but I've seen entire trio teams camp in bushes many, many, many times. Camping is part of this game. I stand by stealth being the best way to buff solo players.
fr man these servers blow. hope they improve soon
The problem is that if you buff stealth too much it removes the sound aspect of the game when a solo is present. That’s just damaging the best designed part of the game to balance around people who choose not to play with other people and complain that it’s not as strong.
I disagree. Like I said in my post, the initial way they did it was overpowered, solos made zero noise. Just have them make less noise, not zero noise. I think it's completely fine and doable.
Exactly, there shouldn't be any stealth perk that makes crouchwalking quieter. Hell we have plenty of sound reduction perks we do not need more, the only reason why one would even want that is because they're not good as stealthing.
Everyone needs to chill with the movement mechanic suggestions. Keep things slow. It’s not bo6
i def like the skins for every weapon. there should be at least 1 legendary skin for everything in the game. i get having 100 skins for the mosin but not having at least 1 for the low pick guns is just ridic at this point. this game doesn't have that many guns to just ignore some.
Please improve the prestige system value, many more people will stick with the game long-term. Not a lot of effort to put into this to make it rewarding. Thank you.
I personally disagree, making solos have a clear advantage in my opinion was a very poor idea. Stealth is a good equaliser in hunt but like all methods of play it needs a downside, and sound in hunt is VITAL taking that away for anyone with a trait is now proven to be a bad idea 😅
Solos already have an advantage in stealth over teams, there is less people so therefore less likely to be seen and less likely to set off sound traps. Playing solo atm is the easiest it's ever been and is barely even a challenge any more, if anything in my opinion they need to find a way to rebalance it to bring it back.
And a solo into teams shouldn't be able to shift+w into compounds, they don't have the numbers/backup which creates the ability to be able to be more care free and make small mistakes because you have a friend to make up for it. A solo CHOSE to give up that freedom and ability 😅 we shouldn't then be adding in perks to make up for that.
As for camping, everyone in hunt camps it's part of the game 😂 you're either inside a building camping because if snipers or you're outside a building camping because the people inside don't want to come out, it's working around these play styles that gives hunt it's thrill and uniqueness
There's no shot you're saying playing solo right now is easier than playing duo/trio....
I said playing solo right now is the easiest it's has ever been and is barely a challenge, not that it's easier than playing duo/trio
@remote quest they tried solo only once and the result was exactly what you’d expect: a bunch of snipers making no moves to actually try and kill the boss for, at the time, an hour. The end result was universal dissatisfaction. Nothing about the game has changed enough to make that outcome change.
@obsidian sparrow people would disconnect to gain the immunity when they think they might be about to lose. It’s tragic that but it’s true.
@glossy drum it’s mostly because game mode suggestions come down to people wanting to turn our niche extraction game into a generic call of duty variant. People that play this game often like the hunt aspect of hunt showdown. When people suggest adding gun game or tdm the players that like the game for what it is object in order to protect what it is. That’s necessary, if you don’t protect the things you like they will eventually cease to resemble what you like.
Your suggestion specifically isn’t that bad but ultimately the dual concerns of player dilution across game modes and establishing precedent for more game modes straying from the core game loop are enough to earn player opposition.
Honestly bro, I understand. I guess I'm still that new to the game and I'm usually very passionate about games. As soon as I find a great one I see so many possibilities. However, as I've spent more time watching YouTube content about hunt, time here in the discord and reddit, I've come to realize people are mostly fond of the original gamemodes and it's probably better to just enhance it than to pivot into different new gamemodes.
Also to add to it.
A new game-mode splits the players even further into more queues.
Rn Hunt has 98 different queues spread across Bounty Hunt, Clash and Soul Survivor, even if we add a new mode that doesn't have any MMR match making akin to Soul Survivor, that is 7 additional queues.
Actually I math'ed wrong there are currently and estimate of 175 different queues atm.,
Yeah, I know, but in the original post I asked "if the game was healthier let's say 100k concurrent players then..." And then I wrote my idea, because I wanted people to focus on the gamemode more than the state of the game, but yeah I feel people are just to kin on bounty hunt and also care a lot about dividing the player base so it wasn't a very popular post.
I think Hunt would be fine with 50k players, ofc, more is better.
But yeah, best solution for what we have now would be to rotate clash's spot for other game modes.
So if your mode got added it would be on a rotation with clash and any other mode made.
That said, your mode... well... the game is barely built to be balanced around trios, 5 stacks would be very hard to balance.
Things like a stalker beetle already deals 50 damage and trio can in theory already burst one person down with a beetle each.
So think what 5 stack can do with the various tools and weapons in this game haha
@loud trench I personally wouldn’t mind a straight up removal of KD as it causes too much fixation imo. I can understand where you’re coming from but I can only imagine the type of gameplay it might encourage. KD isn’t necessarily a measure of skill considering various styles like solely sniping or others result in high KDs.
@eager cobalt Please do not tag devs/CMs who are currently not active in the chat.
random thought. why did they ask about the VPN in the survey? what would be the reason to use one? wouldn't you probably not want to admit it?
also, of course duo & trio player complained about no noise movement. It was too far and had nothing to do with crying. It just crossed a line and so would reducing noise. It is just too much of an advantage and messes with basic things that you should be able to expect in the game. If you don't agree, would you like a trait that removes/reduces crouch noise for everyone? why not?
@astral gazelle even making storage unlimited would already be pretty much the same as the other options, it would shift the focus a bit towards looting and ruin the price balance of weapons. One could be for these things. One thing I know though, ppl seriously underestimate balancing by price, psychologically it is even there for the millionaires cause number obviously must go up^^
also it would disadvantage people who don't really want to change their weapons for price reasons but it would become the economic meta to do it all the time. It would bring in more money then the bounty itself a lot of the time
I wouldnt want to have to consider it peronally
Depends on the player, as i said, every player is a different world because, there's people who enjoy pvp, and doing the NPC Runs also brings the pvp side, the focus won't be lost due to those features
and focusing on looting isn't going to give people money, the main focus of the game is, getting the clues, doing boss, extract with the bounty token, and doing pvp in the middle
sure but just imagine how much cash you can effectively make if you go in with cheap equipment and leave with expensive stuff. dont forget you basically get the whole price if it is something you would otherwise buy at some point
not even against reconsidering the entire system but it*s quite the rabbit hole and making this change alone would probably have quite weird consequences, idk^^
Well, there's plenty of ways to make money, with vulture, playing other modes like soul survivor, so i dont think it would represent a huge change
Even nowadays if u want to just start a normal game, get some clues and do PvE, its kind of rewarding too
you got the cash registers and lil bags of money
I mean heck, if I was able to stockpile all the weapons I collected without a limit I don’t think I’d have to buy a weapon for awhile and my only expense would be tools and consumables
I still have 224 uppercuts for example from Tide of shadow and that’s after using some up
Which I should specify isn’t necessarily a good thing 
Depends on how you take it
You can stockpile all weapons, of course it is good or bad depending how you take it, but the same thing should apply to contraband, at the very end, its kind of the same, the difference is you KILL another hunter to get the loot, and it is not like you get a weapon reward from dark tribute or something
you get my point ig
It'd be cool if you could stack contraband, at least. People out here with like 50-60 hunters in their roster and that's literally just storage to them because they played when those were handed out freely
Afaik, still same RNG for getting Hunter slots but they haven’t announced em specifically so we don’t know if it’s changed
I get a lot of loadout slots but never in the better part of a thousand hours have I received a free hunter spot
@loud trench this is a good suggestion and idk why its so even
your recent kda
I play guilty gear strive and theres no elo system or winrate viewing (for the best really)
but theres an unofficial one
and I grind the "ranked" matches like crazy so I have a lot of matches. that dilutes it because its including ones where I sucked up until when I suck less
I could never see my winrate go up
but I can now because it now has view from x amount of time
i dunno if it's the same. would definitely like to see an official response. i could swear EU has a thing where you have to display the percents but perhaps that is only for loot boxes and tributes are passive and free. i play almost daily have have noticed significantly less pop-ups for the BB-related items since 1896. but it could be just dumb luck on my prev rolls. oh well.
I would be curious to know the percent for the various items, I don’t have any hunter or loadout slots available any more so I don’t quite know if it’s as much as you used to get. Before I maxed out though I was getting them at what I thought was a decent rate
yeah, i didn't quite play as much back then but def got bb stuff (skins, slots, etc) at a decent rate. now i play more but have yet to get a slot or unlock in quite awhile.
There is always that RNG aspect to it, but it’s really hard to know without seeing the actual percents unfortunately. It has been a bit since I got a BB skin/item, I think a month ago I got the knuckle knife skin
I do have all the dark tribute hunters from dark tribute though so maybe my luck is dry
i do hope they go back to normal event point accumulation and point boost days. i dunno why they stopped doing that.
I got two older BB gear skins from the DT the last weeks. Allison (Rival) & Blue Bourbon (Officer Brawler). Pleasant surprise for sure.
I haven’t gotten any blood bond drops or skins from dark tribute in months
Dark Tribute gives Loadout & Hunter slots with a lot higher frequency than skins from my experience.
To be fair, I have been maxing out my DT nearly daily since around the start of GotW.
I don't know why people want... what 75 max Hunter slots?! I think I had bought up to 7 back when BBs weren't scarce and DT has gifted me up to 25 slots now. I fill my roster once per Prestige, maybe restock if I am hoping for 2 ability points bonus but it is more than enough.
Loadouts are semi-useful if you create Bloodline lvl dependent builds but the button mapping isn't intuitive and I also tend to just quickly equip my character over utilizing Loadouts.
it is have hack in this game?
Very likely yes. You should report it through support on the Hunt website.
https://www.crytek.com/user/login
Login to report here.
The guys I game with with 60+ slots use them to completely circumvent the contraband system as storage
contraband storage and massing upgrade points from tribute, it's bs but a good bb sink I guess
i'm so fucking tired of the after match report screen popping up twice
Same
We ever going to get Power generators back? was nice to have for the noise level, and option of turning the compound dark instead of shooting out the lights.
Probably not
I personally prefer not having them since having the lights on in night maps and such is cool and you rarely if ever saw it when generators were a thing since noone wanted to hear them while trying to listen for their enemies
And shooting the lights to turn them off adds an interesting dynamic imo
yeah that was a good change, just miss the lighthouse^^
it'd be cool if these searchlight things got a bit more relevance. doesn't feel like they are ever being used. they could be used to flood choke points with light while being hard to pinpoint/shoot from that direction.
with a way smaller box to hit then the actual thing, cause they are probably mainly empty
The lighthouse can also be randomly on
Problem with the gens was that the team in the compound doesn't want the gen on, so they can hear steps
And the team that arrives at the compound, doesn't wanna reveal its location/that they're close
Activating them remote from some other location/compound would "fix" that aspect but obv. open up other problems
Would be fun with poltergeist but both teams just turning it on or off
The noise was the annoying part unfortunately
Aye hunt, please fix the contraband items being discarded....
its not bug, you can only hold set amount of contraband items
could we make smoke less smoky please
To players asking for wrist-mechanics, this isn't Assassin's Creed or Dishonored, our Hunters aren't Batman, nor does the game feature a strong Steampunk vibe - please reflect on the long existing feel & mechanics of the game.
yeah it should be shoulder mounted like the electric lamp
Flash bomb pauldrons
Solo's should have Necro 5 times again, Lightfoot should only be for solos with silent walking again, more ammo in guns, silent weapons do more damage as solo, New trait that gives them dark sight every time they kill and get 5 seconds of it, Shadow as a solo also doesnt triggers crows/ducks/cows ect and a new trait that gives them immune to poison/bleed/fire and unlimited traps and call it Rat God.
A visual bug they are aware of
It do be a bit smoky
Could you lock the regions or dont advantage high ping ? every game...
There is a ping limit and they are experimenting with ping based matchmaking
But typically it is the person with high ping at a disadvantage, not an advantage
#feedback message yessss! So sad ;-;
@flat fog I assume by this your team chat still works? I’ve heard there is a bug that your teammates cannot hear your proximity VOIPing, but as far as I know your enemies can still hear it
i encountered no team chat bugs, but all chat never ever works since 15th of august 2024, and the chat window bugs out and becomes unusable after a game or two if it's actively used
So not an issue with your output/input or being muted for sure, have you seen any enemies that have VOIP’d and you couldn’t hear or you just haven’t seen any enemies that have VOIP’d
is there a way to debug/correct any of this?
sounds like you have it working
and literally nobody i know or meet with hasn't 😂
I think really the only way to check if it's working is to somehow test it with your friends. I don't know if doing shooting range with PvP turned on would be a way to check if it worked with your enemies or not. Typically I have been able to talk with enemy hunters but my friends are not able to hear my proximity chat which is strange
Ye we've been testing for uhhh... well since november 2024. alas no avail :<
we haven't found a way to fix it even though we tried available options
i guess crytek could say the same
I’ll have to try testing further
I was playing quickplay with friends awhile ago so we could all fight each other, and when we VOIP’d at each other we were able to hear it
Unless you've maxed out your hunter roster, than you have "Storage" TM
@short silo So an incredibly situational feature just because you want to get underneath a fence as fast as possible and will get teams ambush ruined because "You're not allowed to use it during combat..." Huh? Just avoid any fence or find a spot that you can hop over.
I think it kind of makes sense. What he’s proposing is largely similar to the mantling mechanic. You can jump wherever you want, but you can only mantle in specific situations. Though you can crouch wherever you want, he’s suggesting a slide that only works in specific situations.
It wouldn't work the way he is suggesting it.
@JustAUser Thanks for actually understanding the concept it's exactly like mantling: contextual, limited, not meant for free movement spam, just smoother traversal where crouch already exists. Appreciate the clarity.
@unborn dagger If you’re still convinced I suggested some combat-breaking slide mechanic… I honestly can’t help you.
It’s not "sliding under fences during combat" that’s the issue it’s just that sliding in general isn’t meant to be used during combat in this idea.
You know, read the words…
Have you ever encountered cheats? Like the perspective type of cheats.I have submitted the other party's Steam homepage on the official website. How long will it take to give me feedback?
Yeah that won't work, at all which is why it is heavily down voted
This game is good because the movement is simple and slow. No leaning, no crouch jump tech, hopping slows your movement, the stamina system. We don’t need to make it more complicated and exploitable
Yup, stuff like sliding no matter how you implement it is just one step towards another fast paced shooter.
But players can vault over most obsticals that also have a crawl space and if not then they are intended for stealthy entry/exit not power-sliding. Adding a mechanic that's restrictive to a non-combat context won't work because what are the parameters for non-combat? Not being actively shot? Not haviny an enemy within 60M? Giving a movement option that is situational & based on combat inherently gives information about potential threats and when those parameters are ignored by marginal indiscrepencies then players either achieve something that feels like cheating or come to rely on something that preforms inconsistently and complain to have it changed. If it is entirely a "flow" of movement thing for outside of combat then we also just don't need it. There are hundreds of things that could be added to the game (or back to the game like weather effects) that would add more depth and consistency to the in-game world than power sliding.
Yeah where’s my rain at
Man I hope they're changing the way it looks to where it doesn't look like a filter
Cause you say it, Right? Then I say it will perfectly work
At least argument why you think it's not workable... Not just by saying, NO IT WONT
Oh great debater, if you refuse to outline the parameters with only a reassurance that it will perfectly work then you are no better.
I did say why... Not only why it wouldn't work well but also why it is entirely unnecessary.
I honestly don't understand your investment in this idea anyway. It is the second time you posted it (now as a non-combative QoL thing) and reception still isn't stellar. What should a non-combat slide do that you can't do with a vault?
Mapping takes a lot of time especially in terms of plotting traversals, balancing, hit-boxes, and gameplay. Adding even a non-combat slide mechanic would change the pacing and how quickly players are able to get from A to B... marginally in some areas, significant and unforseen in others. Another dimension is the multitude of crawl space passages which aren't always clear or level. How should sliding work on different terrains, elevation discrepancy, elongated passages, flooded passes, etc etc. ?
@open finch I'm a little curious what your issue with the bow is :)
Not quite sure what your suggestion is about
Hey, in fights when someone uses bow, i feel that bow has no damage penalty of fully tensing the string, so in close quarter fights bow excells in damage and fire speed.
So my suggestion was to modify damage on string tension, when fully tensed string would deliver full damage and when just spaming arrows damage would be little
Ah, so you want the damage to start lower and scale higher with the draw.
Sorry, english is not my main language
No worries :)
YES!
Thats what i meant ;D
That is why I ask instead of just dismissing your suggestion haha
And I agree, tap-fire the bow is really strong :)
I think i need to edit my suggestion somehow
Yep, and those youtubers that run bow, seem to 1shot everyone from not fully drawing bow.
And in reality, not fully drawing bow wont kill anyone, and maybe even arrow just ploped on the ground.
Just say write as: Lower the starting damage of the bow, so it is more depended on dealing damage by fully drawing the bow.
Or something like that
Plus animation is missleading when just spaming bow, it seems that arrow has to flop on the ground, but in reality it has velocity and power
@signal mural While I am not all against that idea, I can see a pitfall of clash still playing out in much different way than BH and might end up creating some design pitfalls that will not be enjoyable in BH play : )
Yeah agreed. But I guess that's more of a discretion issue for Crytek; not too different from the old compounds being tailored to be applicable for Clash and still maintain the gameplay in BH.
I don't really like Clash, I just want some sneak peeks or one-offs.
pretty sure that's not how it was meant to work. I actually upvoted becasue it would just be what vaulting is for fences but for crouch gaps. Perhaps it doesn't have to be a slide but just some animation of something one would naturally do that isn't slowly crouching like and idiot while being shot at. Is it worth investing in? don't know but I would like it if it was a thing simply for more fluid looking visuals 😄 In combat it could actually help by being able to get under things quickly like a coward instead of having to crouch walk. Realistic and makes sense imo.
feels a bit like arguing against vaulting if it wasn't a thing
#game-ideas message and just the circus perhaps
@flat sandal I think it is closer to arguing against hurdling (which I would also do). If the game theoretically didn't have vaulting the layout of every compound would be fundamentally different and I again would argue that changing that would have wide reaching implications and unforseen exploitations.
Power sliding being situational would give a slippery slope effect (no pun intended); "why here but not there?" If there's control on the slide then there's another exploitable dodge mechanic. If there's no control and you just slide straight you might get stuck on the edges anyway and get gunned down.
If it just a sped up animation on crawling through then there's the debate of if you can cancel that animation or double back if you spot something last minute.
I’m going to guess that this was a result of him not using the reply function. @Bloodhurl was the one who more than once just said “No, it won’t work” without providing any explanation. I think that’s who @short silo was referring to with his message.
Apart from that, I believe you’re over complicating and still misunderstanding this. I don’t think he’s actually saying the game should have an “in combat” metric that it checks to determine if you can do it. He means it’s purely for passing under objects, (i.e., you can’t start sliding around in an open space whenever you feel like so it’s harder to get hit.) It would literally be mantling, but for crawlways.
For your other questions, I think the answer is real easy. You can fully slide under passes about the thickness of a fence. If you mantle on an object that is 15m long, does it make you mantle the entire thing to come out the other side? No. It has you do the initial mantle, then you’re moving normally. If it’s a long crawl way, It could have an initial short slide, then you’re just crouching like normal. There no crawlway that has an elevation difference that’s unreasonable for this. Once you’ve started mantling a fence, you can’t cancel it. Same thing here. If you consider mantling a fence to be an exploitable dodge mechanic, that’s a different matter
Fair enough about the reply tag.
I get that it is intended to be a more fluid transition through short crawl spaces. My argument is that it isn't that simple and players will argue "If I can slide under a fence, why can't I slide behind cover?"
There are plenty of areas where a double standard would frustrated players more than the classic crouch walk. Let's take the passage into the house at Scupper- it's flooded- does this halt your slide? Does it have unique audio? What about undergrowth - is it realistic to slide through it?
If you can shoot while crouched why not while sliding? If while sliding, why not while hurdling? Should hurdling & sliding require a trait like "Nimble" or something? Most improved mobility in the game requires a trait.
If a crawl way is trapped how far do you slide? Is it trap dependent?
If you slid do you have a longer recovery time to regain your footing?
If jumping doesn't have inertia what hopes should we have that sliding does?
There's also no auto-mantel when running into a mountable object; therefore auto-sliding wouldn't likely and the binding would need to be intuitive like holding sprint + hitting crouch but if it is situational there's a window where you'd need to tap crouch. Situational controls in Hunt are a nightmare and I could easily see this just dropping players into a standard crouch walk despite appropriate timing.
Manteling isn't a dodge factor to be clear. I was comparing sliding to another movement option: hurdling (where you don't need your hands while bounding over a barrier); FYI players can jankily do this already by just jumping at an angle over the fences.
I know it might seem like I am over complicating things but I don't think it is a simple as some users make it out to be. Understating the complications is more hazardous IMO.
Crytek also makes rash decisions occasionally like adding revive bolts or "Nine Lives" Solo-Necro
This may not be the appropriate channel for this but I'm giving it a go either way. Is something concrete being done about the absolutely crippling hacker problem in Hunt ? I've started playing roughly 2 years ago and hackers were barely noticeable back then (at least on the NA servers) but nowadays and for about a year now it's shifted dramatically. Now I can very easily identify hackers/ping abusers in probably well over 50% of my games.
I'm over 1 500 hours in now and playing in MM6 lobbies. I can tell very easily when someone ain't legit as opposed to me just being outplayed. Hell, most of the time they're even proudly displaying it on their own steam profiles. I read the occasional Crytek blog post about some number of banned hackers and that they're experimenting with ping limits but evidently it's not enough, as the frequency of hackers seem to remain unchanged. I fucking love this game. Hunt has probably crept in my top 5 favorite games of all times. But if the hacking issue is not tackled more seriously I fear for its longevity. This game is so focused of competitiveness, is HAS to have a hard stance of hacking imho.
Players will always ask “why can’t this be more like COD?” I get that you’re fighting that, which is a good thing. But you shouldn’t stop potentially valid suggestions on the basis of what other players might ask for later.
And before continuing, I want to emphasize that I am not in full agreement with the idea, just making sure people understand the idea properly
Most of your questions can be answered by looking at “how is mantling done?”
• Puddles don’t affect it, just like mantling. But being in water does make water noise
• The game already takes plenty of liberties to balance realism with gameplay. Not everything can be 100% realistic, it should just be close enough
• Can’t shoot while sliding, same as while mantling
• Mantling isn’t a trait, and this question is extraneous because that’s not what was asked/suggested
• If it’s a trap that stops your motion (bear traps/concertina) then it stops you at a crouch where it normally would. Otherwise, you pass through as normal. In short, nothing changes
• Do you have a longer recovery time to regain footing after mantling?
• The slide would be its own inertial animation like mantling.
• Can’t auto mantle? Can’t auto slide.
• Half the time, trying to mantle object results in a jump already. If they use the same detection method for dropping into a slide, then sometimes it will work, sometimes it won’t. But that’s not a fault in the idea. That’s a fault in crytek
A way to also easily combat most of these concerns is to make the animation not a slide, but make it its own animation to quickly duck under an object like a quick crouch.
@JustAUser You absolutely nailed it.
You understood the core idea better than anyone so far. It’s not about movement freedom or flashy COD mechanics.
Thanks for taking the time to analyze it without twisting it into something it’s not.
Thanks for the actual discourse over the topic and keeping a respectful and neutral (if not pleasant) tone. I think we both have made plenty of valid points, both for & against a slide transition.
In the end, I remain highly skeptical if it is worth the effort to implement it to the game. But your analysis made sense and was a more well-rounded explanation to the suggestion. Cheers.
Of course!
Personally, the primary reason I’m not fully on board with the idea is because of how it affects pathing. If you’re running with the bounty or running for cover, knowing where you have to crawl (slow) vs mantle (fast) becomes a decision you have to make. Is it worth spending the time to crouch through this hole, or can I run 10m to the next jump-over?
Adding a slide/quick-crouch mechanic takes that layer away, making the hole essentially no different from a jump-over.
Would it be a huge upset to the game? Probably not, though I’ve definitely had situations where a mechanic like that would have changed the outcome.
But it takes another layer of nuance away, which is already a current trend for the game. And I like the idea of players who play the game more/know the game better getting those minor advantages out of it.
@gilded knoll To be devil's advocate:
Vaulting isn't like sliding - because there's no continuing propulsion and the mechanics and their interactions are programmed differently.
- Water affects jumping. In deep water your jump is throttled. But there are few flooded crawl spaces, so let's call it a mute point - as per 2nd point on realism.
- Sliding provides better mobility - like Greyhound, Surefoot, Kiteskin, Gator Legs & Lightfoot. It would also make crawlways a more valid path of escape - making it's utility more akin to Surefoot or Gator legs. Mantling is open to everyone and puts you at a complete disadvantage, sliding wouldn't be an equivalent.
*Concertina should halt movement but bear traps don't so they shouldn't actually stop the slide early.
*You do have a short recovery time of pulling up your gun after mantling, so yes.
*This jump instead of vault issue is infuriating as-is, should we double down on it?
Sure thing! Yeah, I definitely agree with fighting the CoDification of the game. It just seemed to me that most people see sliding and immediately think he’s asking for CoD, when the suggestion looked to be specifically trying not to be.
Now if you liked that analysis, you’ll LOVE my 124 page analysis on why i should be able to throw frags up to 150m with the accuracy of an archerfish sniping the wily mosquito
I think mantling and sliding would be the same though. The suggestion isn’t supposed to be based on you running and having momentum before it. Think about going down a slide. If you want to go fast, you can grab on and swing yourself through from a standing position.
• Regarding the added mobility, it would have no more advantage than mantling. But it would no longer be a disadvantage in comparison
• Beartraps halt your movement. Or at least slow it. Try running or jumping over a beartrap and you’ll see that it kills your momentum
• If we consider the putting the gun down and pulling it up as regaining footing, then yeah, it would be the same.
• For the jump instead of vault, I again don’t see that as an issue with the idea. It’s like opposing a suggestion to allow some impenetrable thin object to be penned, and opposing it just because Crytek reduced penetration damage.
Sorry that must have been the v.1 posting with running being a prerequisite. This sounds more like scrambling and using your arms to propel yourself through a low entryway - like quickly pushing yourself through.
The major issue I see here is still the way it is likely built in the engine. Vaulting is likely done with a scripted barrier type interactable while crawl spaces are just well sculpted barriers with a hole - walking one plane onto another with no interaction needed. If scrambling/sliding whatever was added to crawlways they would have to add an interactive trigger in every single applicable crawlspace. That's a load of work detracting from other things that could be improved or fixed.
There’s no way to mandate that a slide be under a wall. You can use a slide anywhere. To vault you need to have a waist height object. People are going to abuse the slide for other things no matter how it’s supposed to used
I havent played hunt in a while but the last few weeks i started playing again and evryone is using the flare pistol to insta burn downed hunters..
i think this addition is downright toxic? you used to go get a lantern to burn someone but now if you make one mistake bam your down and burning. this makes playing with friends so much less enjoyable.
What are your oppinions about this ?
Yes
You get used to it and realise it's not toxic. It's funny cause at first I think everyone felt that way back then. At least there were numerous comments like this. Now a lot of ppl simply think that it is too easy to burn and something should be done. Burning is also faster if you hadn't noticed yet 😄
It's better during events where you can restore health bars more easily
Eyup, burning is literally free in Hunt now.
Dunno if its toxic, but it is for sure is a gameplay pattern I find dull.
I did explain why in my first post to him and what was liamtranzig stated in much more detail. It's situational and sliding when you are in combat would make it wonky and able for players to discover other teams. When you read Herokk's posts he acts aggressive for no reason and doesn't explain himself even when someone like liam went into greater detail and just flocked to you because you agree with him
Go back and read your messages. Your first comment on the matter was condescending, which explains the reaction he had. Can’t play the victim when you instigated.
Second, the only real explanation you gave is that it speeds up gameplay. Which it would do no more than mantling does. You claim it would ruin teams ambushes, but don’t mention how. The rest of what you say is just “It won’t work”
And again, I don’t quite agree with him, for the reasons I outlined previously. I was explaining the concept because many people seemed to be misunderstanding it.
I wouldn't have been condescending if he hadn't act like one first my guy. I explained, he did not
The only thing he ever cared to say was that, "I could not read"
It’s possible that that’s how they code it, I’m not a game developer, let alone for Hunt Showdown. But I still think that existing problems in the game or how exactly the devs need to code it isn’t important when it comes to suggesting ideas for the game. No one said that this is the top priority suggestion that needs to be changed. It’s a suggestion for the game. How the devs code it isn’t really applicable
#feedback-discussion message Correct me if I’m wrong, but is this not your comment, starting the conversation?
Yes it is me explaining why I disagree lol
To slide, you could require a waist-height hole
And why you shouldn't simply hop over a fence instead.
Then he goes and acts condescending to me with, "Just read lol"
Your introduction to this conversation, which you started, was condescending
No it wasn't, I said it was too situational and that it could enemy ambushes ruined and to hop over fences instead
Come now, if you worded it like that from the start, it wouldn’t have been condescending lol. You know that’s not the tone of your original message
Is it incredibly situational? Yes. Would it have gotten enemy ambushes ruined? also yes due to it not being able to be activated in combat
My guy, I’m not going to continue reiterating to you that your message was condescending. It is. That’s that reality. If you didn’t mean for it, it’s okay to say so, but to double and triple down doesn’t accomplish anything
I am still curious how it could possibly ruin an ambush though. Does mantling ruin ambushes somehow?
Because if the game detects that there is combat and you cannot "slide" and only crouch through it the player will know. Not to mention something so insignificant have complex systems in place just so you can slide underneath something is just not worth the resources.
Oh, you’re stuck on that detail. Did you read the discussion that @signal mural and I already had? That was covered already: #feedback-discussion message
I skimmed through it a bit, but yeah I'll give it a read
Yeah you guys went into way more detail than I could dx which was a good read!
flawed MMR system. typical situation: pro player with walking his bitches
One of these things is not like the others
Soul survivor?
What’s their team MMR and what’s yours?
All solos it must be soul survivor which has no matchmaking
@steady pebble another way to expand on the idea is to add the ability to see what chunk there in like how we can see what chunk the boss is in
@rotund linden because people get but hurt when they get blasted by the people they thought were low
I get that but it’s time cost and proximity outweigh a lot of danger, you’d only get your 50 back and that’s one way to keep your hunter as you crawl to an exit. It’s little more of a gamble for safety than an attempt at redemptive action
Ik what you mean but people just want kills they don’t want a team player with the heals
The point of the game is to get the bounty. Got a buddy who’s burned out? Gotta fight extra hard for the bounty now.
There are already too many players who don’t care about the bounty. Taking away an advantage that comes from holding the bounty only worsens that problem. I could get behind being able to use a restoration shot on a downed hunter, but not full dead
#game-ideas message @analog pasture It doesn’t matter that there are more traits now than previously. The point of them adding more traits is to add versatility. You can tune your hunter toward specific loadouts/skills. The hunters aren’t supposed to be able to do everything. If they were, there’s be no reason to limit trait slots in the first place. The whole point of limiting it is that you have to prioritize perks based on what’s most important to you. If that means throwing away pitcher to grab levering, so be it. Hunt is a game of decisions
#game-ideas message @glossy drum
Great idea, Desalle seems to be getting Ursamortis V2.
That only leaves Lawson
Can someone who is on the fence about it add an extra downvote to this idea for me? The person has apparently blocked me for some reason, so it won’t count mine
#game-ideas message
@rigid path your post regarding presets not working is better suited for #feedback so I would rec you post it there instead of in #game-ideas
@flat fog it is pretty weird how this game has so much foliage and yet none of it can really be seen moving from your perspective.
Wind and stuff is tricky but that would be a gameplay feature, complex to implement yes but it's also an extremely high quality thing to have in Hunt
Fr bro it was a great idea, I might've explained it wrong tho cuz the first guy got like 60 likes, not that I want the clout but the devs should definitely give it a go
You're not wrong, but now that we're on better systems hopefully after game health Crytek can add that stuff like that in.
Especially for stuff like thundershower
bring morgan wallen to hunt\
#game-ideas message
@dry atlas
The console and computer player bases should not be mixed. Parties combining steam and game pass or Xbox and PlayStation would be good but the two groups should be separate.
#game-ideas message
@rotund linden
The entire purpose of the burn mechanic is to use it to create a time pressure forcing the other team to fight you for their teammate or later fight you for the bounty to save their teammate. If you remove that aspect by creating a revive item then every fight will end with one person getting burned out and the remaining teammates simply running away and coming back after you’ve left, reducing the likelihood and incentive of fighting.
We already play against playstation on PC and vice versa. I dont see an issue with being in parties together you know?
No we don’t. Why do you think we do?
Console does not play against PC. we had a few cases a while ago, but it was fixed. The console icon you see playing on pc is PC gamepass
Were people tricking the game pass or something?
hm?
They had a bug that put PC and console players together
it was rare
but fixed
Gamepass PC and Steam do play against each other. Same as consoles playing against each other or in randoms
I was just curious. I know that console at least isnt supposed to play with pc and that there are two pc platforms that play together. When you said that there were some crossover experiences I just sorta assumed it was some intentional exploit instead of a bug since I couldn’t think of how that bug would happen. My bad, and thanks for the reply.
it DOES matter that there are more traits.
i understand that the point of the trait system is to specialize, which is why i didnt say "let me buy every trait if i have the points for it" in my original post.
i posted 5 suggestions,
i also specifically called out that i wasnt saying they all needed to be implemented. your response handwaved all 5 away without addressing any of them. (did you even read the whole post or stop after the first sentence?) to quote you, "The point of them adding more traits is to add versatility. You can tune your hunter toward specific loadouts", "The whole point of limiting it is that you have to prioritize perks".
this applies to ANY restrictions on perk quantity. the current limit could be anything and you couldve said that.
Even in the extreme case, implementing all 5 suggestions i made, there's still choices to be made, still specialization. you could theoretically equip 33% of the traits instead of the current 26%. (for reference this was 46% back in 2019)
as for what i personally would like, something to tune that back to around 28%-30%.
edit: addition:
to start a specific discussion, crytek already did one of the things ive just suggested, combined 3 traits into iron eye, was it a good change? should they undo that? shouldnt you have to "tune to your hunter" and bring a trait for bolt action and pump action for your shotty + obrez loadout?
feel free to address any or all of the 5 suggestions though.
I think what we have is fine personally. 15 trait slots is enough, not every trait should be combined as it can ruin niches, cheap cost, and being potentially overpowered. Example being pain sense, that had a good niche for poison and being 1 point, but now it's 3 points and bleed and fire are applied to the ability. Stackable burn traits is so far the only thing I can see being a fine QoL change without affecting too much. 5 has the potential to make broken builds.
Having 15 slots means you can put a lot of great traits, but not all of them, and some playstyles will force you to remove one of them, especially with how good scarce traits are. This is a good balance atm.
I “hand waved” all 5 possibilities away because all 5 amount to “let me play with more perks because I want to”. Your only justification was that “trait slots fill up extraordinarily quick”. It doesn’t matter whether it’s one or all of your suggestions that’s implemented - that’s what it boils down to.
Crytek combined perks together that did essentially the exact same thing. Not to upgrade them, but to clear up clutter and confusion. If you want to combine other perks because they’re underpowered and un-utilized, that’s one thing. But to combine them simply because you want to hold more perks isn’t something I’m accepting. Especially with combining them being only 1/5 of your ideas
“let me play with more perks because I want to”, yes, thats what my opinion is. i think it'd be fun. i think the game is in a state where its forcing to many decisions. always having all the traits id want isnt what im going for. i didnt suggest a move up to 16-18 trait slots because theres exactly 1 or 3 more traits i always want. hell if i wanted to feel like my hunter had everything i want id need like 25 traits plus maybe 5 applicable loadout specific traits.
but thanks for the ̶c̶o̶n̶s̶t̶r̶u̶c̶t̶i̶v̶e̶ ̶ feedback that can be summarized by a 👎
As I said in my first comment, Hunt is a game of decisions. I pretty matter-of-fact explained to you my stance on why the number perks we can hold should stay the same. That’s what this channel is for. It’s for discussing suggestions and explaining our positions because a simple 👎 doesn’t tell you why your idea is bad
Title: Obrez Melee against Immo too weak
Details: I engaged an Immo with full health and the medium slot Obrez Drum (since i carried a Bomblance on primary slot). After running out of stamina he killed me, summary showed 13! hits. No AI except Meathead should need 13 hits to die, even when without stamina, that feels just flawed.
#game-ideas message @analog pasture Hornskin became pretty popular when the bat was first released because that 25% is enough to save you from a heavy hit from the bat. It was pretty great value at that point in time! But then they released the katana 2 months later so the bat is rarely chosen because it’s worse in almost every way.
Now, hornskin doesn’t really have a place because it’s too weak and mostly only reduces the damage from some AI. But I don’t know that it should just have the number increased because of how it may affect PvP interactions. I feel like it’s a perk that should be mostly reworked into something new
Never try to kill anything with a small/medium sized weapon that doesn’t have a melee attachement/isn’t melee. They’re insanely weak compared to rifles. At least next time, use the obrez mace to get the strength of a duster.
Cheese
#feedback message @lost heart This is more a game suggestion than feedback. It should be put in #game-ideas
This channel is feedback discussion. You should post it in https://discord.com/channels/350201607788429323/727457773205323827
Viele Freunde und Bekannte von uns würden es begrüßen, wenn der Hunter kostenlos wäre und nicht 100 Hunt-Dollar kosten würde.
Wir haben uns die Hunter gekauft, und es wäre schön, wenn sie auch kostenlos verfügbar wären – es erscheint uns wirklich sehr unlogisch.
Ein weiterer Punkt ist: Warum kann man im Duo-Modus (2 Spieler) keinen dritten, zufälligen Spieler einladen?
Werdet ihr daran etwas ändern?
Danke!
Hey there, just a heads up, the rules request that you use English for the non regional channels. To answer your question however, the benefit for spending 100 hunt dollars is you get 10 trait points to spend compared to free hunter which only get a single trait. The cost of the hunters have been reduced greatly from their original 333 cost. Finally they are working on adding the ability to find a random third and it is planned as a feature for this year sometime, it just has not been implemented yet
ok, thanks
Yeah no problemo!
I really just don't want crackshot to ever come back. That shit was straight broken
This channel is feedback discussion. You should post it in https://discord.com/channels/350201607788429323/727457773205323827
Edit: Nevermind, I see you did. No need to post it here too
matchmaking fail ?
@hasty sinew Improving performance this far into the game's lifecycle is not as simple as changing one value and everyone noticing a 20% performance boost, the game has been out of over 7 years and the biggest performance uplifts were seen in the first couple years. Some improvements will have varying levels of impact depending on people's systems and such, for example with them changing that game to require AVX2 it made older CPUs entirely unable to boot the game while giving some players a noticeable performance boost, some saw generally improved stability, some might not have noticed any difference
Thx for the answer.
I ask because there is nothing ever written about in the patch notes.
My Performance is going from 120 on ultra - high settings (
To
100-120 on high to low settings.
With big lag spikes and drops.
From update to update
So I dont Unserstand where they fixed Performance, it got even worse
Are dead lobbies becoming more common? 3 games in a row with dead lobbies
What region? What mode? Duos or trios?
It is a weekend so that is a bit surprising, but still earlier in the day and unfortunately duos is less populated than trios
It’s against trios tho
Very much so. The player count only really goes up during events now. Otherwise, you need to game at peak hours. Generally speaking, this is between 12pm and 5pm.
For the most part, I've noticed lobbies of 1-6 people per match on US West. US East is no better right now. Not only am I running into consistently more dead lobbies, but the skill gap between me and the people I'm playing against is generally rather massive. At this point, Hunt Showdown sincerely needs a different overhaul with regards to more maps, and modes.
The thing, to my mind, that's hurting Hunt is the devs. Over-promising, and under-delivering. For example, DeSalle should never have been taken out of the game, just to overhaul it. They should have left it in the game, until the overhaul was complete.
Totally removing parts of the game to "revamp" them has done a lot more damage to the community over all, than I'm sure they intended for. The game is also stagnating in a lot of ways, and is reaching a rather mundane, rinse and repeat sort of deal. Fewer events, no new monsters aside from 2 world bosses in the last 2 years alone. No real challenge added to the game.
Sure, the 1 new map is nice, but the game isn't evolving at a rate that is actually acceptable. The "laser focus to fixes" is fine and all, but the shrinking lobbies are starting to push me into thinking that the fixes and promises are lagging behind expectation a lot more than usual. CryTek even shuttered a Crysis game, just to keep Hunt alive. Too little, too late, AND they fired people.
As far as I can tell, the devs who left the project are consistently just facepalming over how stale Hunt has become. We need new monsters, new challenges, new sound traps, new strategies, new collectibles in map, and more content. Removing DeSalle was the beginning of the end, as far as I can tell.
That’s exactly what I’ve said..and people refuse to believe me and so have many others even some content creators say the same about this game..it desperately needs changes
They're blinded by what a pretty game Hunt is, and how niche it is. Never mind that it has serious issues that aren't being addressed at a decent enough clip. The Community Manager used to push out roadmaps and would speak to the community quite a lot. What happened to that?
I'll tell you.. They're planning on sunsetting the game due to lagging performance. I sincerely see the game being fully dead in 2yrs or less. Lack of interest in the challenge is killing what should be a great game.
My theory? When Blight Survival releases, Hunt will circle the drain fully.
Yeah I agree with this 100%
Yeah that's very strange then, I just played a random trios match and found randoms pretty quick and it was a full lobby
I got off about an hour and a half ago so it might already be a lot more active
but yeah it was strange
I clarified terribly my apologies, around the time you sent that image I was doing the trios
I don't know if matchmaking may be a bit weird right now thuogh
though*
I don't suppose you or your teammates have higher ping? But afaik, PBMM is off right now
Ohhh my bad:^
No worries at all that was my bad
I meant "had just played" a random trios at that time but said it wrong
Definitely not i play on a solid 9-20ping occasionally 30-35ish my other friend is occasionally like 70ish ping I’ve seen him get a few laggy delays here and there but we think it’s just the server lag half the time
So not low pop due to ping and ping based matchmaking isn't on right now afaik
so yeah just very strange hm
Yeah no ur good:>
This is amazing
Haha credit to @carmine needle the artist for it
It is amazing
Ur awesome for this
Tyty ❤️
Mmhmm!:> 
I just played a few random trios on US East with full matches. Shame hardly anyone playing is from this side of the world but all on US East.
Because their servers are all dead
@onyx flume saw your idea on the game mode, thought it was a good improvement compared to mine and opens more practical flexibility of current resources than mine 💯
The game doesn't do sepia correctly. Because the sepia effect is shades of brown, not bright yellow. Your LUT of the urine color in the game is terrible. Either make it sepia, or bring back the old Bleach Bypass colors of gray, green, yellow and blue - very beautiful!
I liked your idea but it had a lot of down votes and I think because it was just too much information for what’s considered a pretty stealthy and strategic game stile
@sacred bramble they have announced that they are working on a steam + gamepass cross invite system, however there is no official date of release for it
np thanks fot the info
@hasty sinew yep those time of the day maps are garbage. Can't see anything, and it looks dull and ugly. WHy not removing them? Because of the ego thing I suppose. And not really listenint to community as always.
yeah its crazy, its blurry, ghosting, flickering... dude
If you're both talking about the pinkish daytime, 3 things :
- it's visually the best (subjectively ofc), if you can't see anything, skill issue though
- there's already a lot less daytimes than before, and you want to remove some ? Next you'll be complaining about the rain being too noisy once it returns ? That's not ego there, you'd just find the game worse by having gold/night every time.
- Just because you ask for something once or twice doesn't mean Crytek will fix your personal issue in the next hour. They listen, it just takes time (and can turn out overdone or underdone). But claiming that they don't listen is nothing but personal bias that only make people claiming this sound like spoiled kids.
The visibility and vibes are subjective yeah, but that time of day does have genuine issues with shimmering that the other times of day do not have
Having DLSS on mitigates it a bit, but it's still noticeable
1 - Low visibility and contrast is not a skill issue. It's objectively has low visibility and bad contrast. Tested on good IPS and VA displays.
2 - Personally I can't wait for rain to return, but that's a totally different kind of map, with its own pros and cons. The rest of your passive-aggressive assumptions are just that 
3 - From what I read/heard majority of ppl dislike that time of the day. If you've been around long enough you would know that devs are bad at listening and communicating with the community. If you don't think / notice that - great, enjoy the game.
Honestly I've seen more disliking toward the golden daytime. Ironically I have better visibility than with golden, where everything just feels burned because the saturation is too high. Dusk is imo actually good because the sky doesn't look like it's going atomic.
And most of the community does claim that the devs don't communicate well... and while it's not wrong, said community will also bitch about everything and anything that doesn't match their own perception. Just look at how many people cry about cheating when they just got outplayed (just look at the dual chain pistol post right above the Flar one)
Also it's genuinely tiresome to have people constantly ordering to get stuff removed from the game. Everything from before 1896 isn't back yet, but what we have people want to see it gone..? I'm just getting really annoyed with how people just mock and insult Crytek because they refuse to accept different things.
Sorry for da rant, yadda yadda, just some 2 cents.
you cant tell me this is a normal lighting
yeah
you can see the global illumination like "orbs " on the weapons too, not in this pic
Didn't get to notice this. I can give it a test, but rn I would go for a simplistic answer and say that your visuals are already low, so it may not be helping.
global illumination set on medium, but notice it on high too. Ultra is very blurry. like a insane bloom effect on lights
That's from something other than settings since I also run GI on medium and don't have that issue
I’ve never had an issue with any time of day and I don’t adjust my gamma
I would assume you have your gamma too high but I don’t know. I have my gamma at default 100% of the time and don’t have any issues
have it a little bite higher yes, but if I put it down, you cant see people in corners, bushes. You even cant see in buildings
I'd guess some issue with gpu drivers or something
played with hdr on and off, both the same
okay its amd? i think it is the global illumination
like I said, its just this daytime
look at the reflection of the gun^^
#game-ideas message great idea, might be hard to balance tho
Like I think there's a reason we don't have a drilling with a scope
That's my issue with every lighting when its daylight.
The sky is more white than blue
Me personally also haven’t had an issue with it(gamma also default)
@novel solar I'm intrigued. What would a double barrel bolty be like in the game? What kinda stats would it have?
Nighttime is also really bad, but yeah, dusk is by far the worst in terms of shimmering
This visibility thing has actually two reasons I think. An obvious one is the panel you are playing one. Anyone playing on oled? Must be very nice^^. The other is actually psychological.
Well tbh golden is awful for visibility due to the godrays especially at windows
Funny thing is, the psychological part is probably linked to how competitive one is or something^^ The more, the worse it feels. When I'm casual and chill these "terrible conditions" feel actually atmospheric.
golden?
And the shimmering is really an issue in dusk and night, and I'm confident in saying it didn't happen before the engine upgrade
Dawn I assume
Golden is that time of day where everything is, well, golden
It did not :)
Dusk/Dawn used to be my fav time of day, but that got ruined by the 2.0 lighting :')
I love that time. just gotta keep the sun in your back and have your enemies deal with it
This
Yeah but the point of visibility still stands
I think it's a good representation of what we actually see irl without really knowing it. I can see how ppl don't like it but a lot of it is because many forget that everyone is dealing with it. Unless there are some settings to optimise visibility which is always annoying
Only thing I would like would be some clear signals if a person can look out of a window or not, during this time of day.
if the sun shines into it, maybe not. Never really studied the god rays though
It is just hard to gauge at times :)
yeah, I will try to pay more attention to it. for now it was always enough for me to know that I will be shot at and hit less often if I see a sunlit wall^^
@ember hare u should learn to get positivities from whatever situation u are in.....and when playing against the best u get better too.... and one more thing get a job and start playing when normal people play.
get a bigger monitor.
Google about zone of proximal development. To get better you need to play against propel who slidlely better that you. If you play against people who way way better you will not develop. It is fact.
depends on ur character as a human... if u are a person that can learn or get something out of nothing as in the case we are talking about ......
I told Google for it so we can talk about same. But if you dont it is pointless.
i didnt google it but a think .... what im trying to say is correct.
Nice reply, "I Do not understand what I am talking about but I have to say my opinion". Well thanks but not accepted.
u prove my theory that u are a person that needs to win all the time ... god forbid somebody kick ur ass.
no hard feelings
i dont google the thing cuz ... i forgot my thought....
zone of proximal development is a thing that should put u in a session with ppl of similar mmr???
@ember hare
No, people of the similar mmr would not be in the zone of your proximal development. They should be slightly better. Is like in am marathon. For you to run quicker the person in front of you should be slightly ahead. Not 100m and not at the same level but slightly ahead. Or with chess. If you has ilo 1000 and play against some one with ilo 1100 you will learn something. If you play against somebody with 2500 ilo you will be just destroed without understanding how this happen. This is just the theory of education.
do u agree with me on my theory or no..... i didnt receive an answer....there are cases where a big margin will be "no problemo" (people that believe in them selfs "a lot")
i played chess and i disagree
Which theory you mean? That I am person that needs to win all the time? What? Are we still talking about hunt? You can't win all the time just because it is hunt. The thing I am complain about is giving me a chance. In 6 star lobby I with my 3.5 stars have no chance. Point.
I DISAGREE..... that the thing... im too positive... in terms of competitive stuf..
Than have fun... Alone.
i play with randoms...
#game-ideas message @icy siren
Nah, just re-skin throwing knives or axes to empty them weeb hunters pockets with a new dlc 💯
web hunters?
@amber tundra May 2025 - Avg. player count on Steam is 10,278.5. It's worse than in 2024, 2023 and even 2022.
Yet as soon as you point the objectively unimpressive numbers certain "white knights" will come at you defending the game's state 
dont worry so much ..... play like u want to and u will be in the zone.... i feel/play like this......................
worry about the dollars... nobody likes whe somebody cant calculate them and starts playing with free hunter..... damn.....
have no idea what you're talking about. but it's ok. cheers
how can you not.................... understand...... ?
its .... most of the times expected .... that to happen..... there are people and there are PEOPLE!>!>!>!>!>!!>!!!
@keen crest
but yall dont feel less....or something..... actually its the other way around sometimes.......
THE GAME ISN"T DEAD I SWEAR
IT'S NOT DEAD
IT'S PERFECT

also you spelled knights wrong
I know I shouldn't noticed but I did and I was like wtf is a "white night"?
@unborn sandal No. bad idea.
Now I can't spawn at terminus with the boss and extract right next to eachother. This is horrible.]
You should not be able to spawn at boss, banish, and leave before anyone can contest
Yes you should
Hunt is luck based
🎰
Lowkey tho it’s just a skill issue.
Especially since it’s guaranteed atleast 3 bounties per match most teams don’t just leave.
And if they do they’re losers
Ok clearly conversing with you is going to be fruitless
Yeah it will be
And your “game idea” which really should be put in #feedback is also fruitless
Because there’s no fruit
Duhh
The problem with boss lairs not being near extractions means that everytime you open your map, you can already rule out a few compounds where you ́ll know the boss won’t be. So you actually give a lot of intel by doing so.
3
3 compounds
If two extracts aren’t in the same compound which is frequently
It’s worth it for teams to not be able to do a clean sweep in 4 minutes
I’ve had so many games where I will run full tilt at bounty with a stamina shot and they can still escape because they spawned on boss and extract
You’ll still make things a lot easier for people to location the boss, and it won’t change your problem if a boss spawn right where players start and the extraction is 1 compound away. If anything, people will still be able to rush for it faster because they’ll know which compounds won’t have the boss, and you can get a start where most of the compounds near you will be certainly empty..
Not wrong, it'd make matches a hell of a lot more predictable and boring
Yeah I was thinking that too and then I decided to rage bait instead of give an actual answer
please fix voip. over the past 10 months voip has not been working properlly and being a core part of the game, the most memorable / best times in game for most people, and the biggest diferentiator from competition not having voip has crushed the amount of active players. i know not every 1 cares but id say a good majority of the community like the ability to have a little banter in fights, teaming up / being friendly / using that as an edge to cheat some 1, have funny interactions with others and more. i think voip should be defaulted to on, have an indicator so when u press [m] 5 matches ago u dont miss comms from partners or enemies because ur mute with out knowing after they fix voip just not working
How do you mean cheat?
I miss all of the bad southern accents 
the game visual is too dark for me no matter what settings I try it hurts my eyes so much lol
@inner quiver thing is, this screen allows you to quickly change your traits, hp bar, or modify a few elements that could not require you to spend much time on the hunter screen. I think I see your issue, but idk if removing it would be that good.
arent they all also available from here?
I mean only thing missing is the 'my loadouts button' above the large slot, but there's still a keybind and smaller button at the bottom of the screen here
Ah, then I do be confusing a bit. iirc the other screen gives you more control for that.
Sorry about that, I got confused.
You can see your load out and stuff here, but you can’t change it on this screen, right? Or have I just not noticed that you can?
I thought this screen lets you pick your hunter and preview it’s setup, but you have to actually select the hunter to modify it
yeah, you can mess with all the perks, equipment and health chunks on the 1st screen with you hunter roster. Only functionality you're missing here are the two buttons for unequipping a slot or unequipping all slots (which could def just be added to the 1st screen, rather easily I imagine). Try clicking on one of the weapon slots for instance
I’ll have to check and see if that’s possible on console, because I’m not confident it is
That's a good point, console was def the focal point for the 1869 UI
You know, people say that. But I’m pretty confident that’s it’s less functional for console than PC. With the hunter menu being a prime example lol.
It’s a pain to go through all these menus all over the screen and move through them since we can’t just click where we want on the screen. I’d say it’s more like the new UI was made to look like it’s made for console
Why is it april here, if contributor applications are to 5 june?
fix your fucking game product (its not even complete game) - 4 game in a row i hear NOTHING from enemy 10m behind. and NOONE from my friends hear them. and even on video record = 0 sounds.
i just mean like betraying some 1 u become friendly like cheating some 1. just dumb fun interactions. we dont do it but it is something thats common that some ppl enjoy
Probably just a mistaken copy and paste from last form, the date in announcement more accurate
Ok, thx
New to the game. What is gunrunner and why does everyone hate it?
Overpowered and boring event trait
A trait that allow you to carry two primaries at the same time.
Hunt usually is about gains and trade-offs, gunrunner negate that core idea as now you can have a full-sized shotgun for close range and a very good long range rifle at the same time.
Honestly though, until 2nd slot shotties see some type of change or there’s some type of rebalance it’s nothing too crazy really. Outside of some of the three slot weapons
You can already run a good shotgun and good rifle for 5 slots total
Mobrez drum and any full sized shotguns, or even the two slot shotties are solid
Gunrunner just means I might run into double explode crossbow which can be annoying but I don’t see too often
Yes and no, like, yeah 2-slot is already insanely good atm, but feel like arguing "it ain't bad bc the other thing is broken" is kinda a moot point. Ideally 2-slots AND gunrunner wouldn't be a problem.
And secondly, even so, two 3-slots are still, objectively and numerically better than 3-slot + 2-slot.
Ehhhhh, right now quartermaster is the only base game trait so it’s the one that would be more impactful to have those weapons changed. And I think it is relevant since people seem to be fine with quartermaster but gunslinger is too over the top
and I wouldn’t say any rifle is objectively better than obrez drum, it gets 25 rounds
But yeah for the most part three slot weapons are objectively better so I’m just nitpicking semantics there
Well, QM is not an issue, it is the power of 2-slots.
Like QM for bomblauncher or Nagant P is fine, but there are just 2-slot options that are insanely strong bc they cover so much in combination of a 3-slot.
I agree, that is my bad I focused on quartermaster when I agree that it is the power of two slots that makes quartermaster strong
No worries :)
Like I think gunrunner was mostly fine last event due to how random it was to acquire, traits like gunrunner and death cheat are usually only an issue if they become easy or reliant to obtain :)
Just feel that getting gunrunner for the 3rd time out of the past 4 events is getting stale.
For sure, that definitely lessened it's impact I think. I wonder if they will do something similar this event but we'll see. And I agree that it is a bit stale, gotta give them some grace though since they aren't focusing on events as much
There are some traits they could bring back perhaps that would be interesting to see from other events, just old events typically had one or two very strong traits
Eyup
left hunt a while back because the new UI frustrated me so much. missed the game a lot so thought I'd get back into it. 2 games in I'm rage-quitting again, not over the game itself but over the damned UI again - how is it so bad still.
Why is it that if I DC for longer than 5 minutes that I get kicked out of my match completely even though my teammates are still alive and the match is still going? This is something that no other game has an issue with. Please for the love of god fix this.
Not that bad anymore, still sucks ofc
It's at least usable by now
Gunrunner again? why?
@idle frost Please no, I already got burn out during the first week of just playing only on Mammon's Gulch.
Most likely because everytime it was brought up in surveys, it got the approval (or strength recognition) of the playerbase.
wouldb more interesting not to have qm for a patch. also gunrunner is one of these things that violate a core principle of the game. it's an ability some consider to be unnatural.
lol just saw feedback
really that trait could (but still should not) exist, only if it reduces speed or something else equally outrageous 😄
That's probably my only annoyance with the surveys. There's no option for something being too powerful so if you choose extremely powerful it's just considered as a positive instead of a negative.
healing in fire and water? would be kinda nuts
Probably just something like what they do with a couple of the old traits where they combine them which has the potential to be broken.
@spare sphinx I think not remove blur at that would be an insane buff to Nitro.
But if it lessen blur on a per rifle basis, it would be a strong, but not too busted trait.
the trait doesnt have to work on the nitro. main idea is for the other weapons. i think removing the blur wont make the other weapons op at all, the zoom and especially aperture circle make it difficult to see as it is even without blur
In agreeance with this, original nitro had aperture with no blur and that’s what the problem was
Well, you cannot really make traits that makes that kind of exception tho.
There need to be a "logic" to it.
the exception is for an already powerful gun but if u want there can be a rule that as the aperture size increases, the blur radius decreases so that for the nitro it's very close to the edge of the aperture outer circle, but for other weapons with smaller apertures the blur effect would be about half way to the aperture from the edge of the screen
Eyup hence why I just hit the blur level based on weapon.
So winnie would gain the most out of it vs. Lebel and Nitro :)
Why do I get that the europe region is unavailbal? Server down?
That's why I add "don't take away the possibility to queue for all maps as you did in 2.0". I personally would absolutely love to play only DeSalle for a few weeks.
Why hunt? This every hour today?
Just give it 1min in menu, start again, usually i check in options>region if EU ping is visible, if it is, then i am starting a match without issues.
@obtuse temple no.
The game isn’t designed for 3rd person. It’s too much work to make everything for just a “limited thing” and also the balancing would be horrendous
Pushing a corner or even a box would be literally impossible.
Especially with shotguns
#game-ideas message still think this would be epic
#game-ideas fix the game so it actually works the way it's intended instead of doing events that nobody has asked for.
#game-ideas message look at this dude trying to gatekeep buntyclash from us broke prestiging hunters.
Bounty clash is meant to be casual fun, why would I bring my leveld hunters?
Dude had a random idea and put it out. What's happening in this discord recently? There seems to be some sort of slightly toxic circle jerk going on. Chill. 😄
Adding a 2-slot martini will just make it the pick for long ammo mule
Adding a weapon no one will actually use besides having more ammo on their mosin/avto/krag
ehh just give it reduced ammo like the sparks pistol. It doesn't have spitzer so it wouldn't be an issue with snipers, and would barely be any better than the sparks pistol for the avto. As for standard long ammo loadouts, if you're going to the trouble of getting qm you're better off with a complementary secondary like a shotgun
Just give it 15 reserve and make it no better than a sparks pistol
If you truly want a long ammo mule obrez drum is the best as long as you empty some rounds
That would be inconsistent. Sparks pistol have the same ammo as sparks rifle
Obrez drum shouldn't have 25 ammo to begin with
#game-ideas message this has gotta be ragebait
- sparks pistol does not have the same ammo as the rifle
- centennial shorty is another 2-slot rifle with reduced total ammo, hence there is already precedent
- even if people do long ammo mule a bit, so what? Avto is far from meta, and having a single reload that you could get nearly as well with a sparks pistol wouldn't remotely push it over, and it's generally more useful to have a secondary that actually fills a gap in your loadout if you are running a rifle. If people want to double up on long ammo at the cost of having no viable cqc option, let them
#game-ideas message @jolly knot Yess pls! I would love this so much, I'll gladly give up some damage for less recoil!
Might be a bit op tho, just imagine levering without recoil 
spistol is 1/14 and full sized sparks is 1/16
centy is 9+1/12 and cent shorty is 5+1/12
i'd be hesitant to give it more than spistol tbh, would probably match it at 1/14. especially since when youre using it as its own gun and not as a mule, you can split ammo and get 10 back on a single deployable ammobox
while obrez drum is obviously just the gigabusted long ammo two-slot, and this wouldnt be any better either way, doesnt mean thats what we need to strive for. especially with quartermaster being in its current state
as much as i want competent two-slot weapons for running double medium loadouts, that just can't really be the balancing standard when a two-slot can be used as a sidearm to a 3-slot weapon.
at that point the diference is marginal
I dont think it would be remotely overpowered. Levering recoil is extremely managable as is, and taking subsonic means losing a significant portion of wallbang potential and medium range effectiveness
Fair enough, anyways I'd love for it to be a feature
@maiden pumice I think it would be a neat idea (rlly regret not doing the traitor moon event ;3;), but I think that some people treasure the exclusivity in having older skins. Allowing ppl to unlock them would diminish part of what makes them so desirable. Also from Cryteks perspective, this could also hurt future bp sales, since it would be dampening the fomo aspect.
Even if people do I see no issue with that. It would be a fun weapon in its own right, it’s the inverse of the long rifle and short shotgun loadout that plagues the game currently. That’s at least some more variety though. If it also surges as an ammo pool where people don’t intend to use it that’s ok.
It’s a medium slot weapon it should carry more ammo. That’s consistent with the rest of the weapons.
Using the two slot as a side to a three slot requires a 6 point perk. It should be better than the pistol alternatives. Balancing them to be equivalent while ignoring the prerequisites is not balanced.,
Iirc, the only med slot with more ammo than the 3 slots is the obrez drum
Good thing it was being compared to the “spistol”, a one slot weapon then. I’d have embarrassed myself otherwise, ya know?
#game-ideas message
Maybe this is because I never play with randoms, but I think this is a horrible idea.
If I go down all the agency on how to clutch up the situation should be with my living m8('s).
Being necroed as bait is completely acceptable!
You hitting the "nuh uh" button while being revived in a stressful situation feels like the peek of backseat gaming.
Just let people play
I am okey with revives that has a purpose, or even a chance of success. But pointless reviving just because you don't know how to handle a situation, is just plain old nonsense. That you even feel entitled to do so, speaks volume off you. It is not backseat gaming... it is throwing people in the front seat of a car driving off a cliff. And they have a solution for it aswell.. They leave the match when that revive/death sentence shows up on screen. Naah.. People are entitled to their own playstyles without being forced upon them "necro bait".
That's my issue a lot of the time. Too many times I have a guy just necroing me out in the open for me to get shot at. It's why I never liked necro because people rely on that shit waaaaay too much
@runic shadow Your post in #game-ideas "Runner" has been removed due to not following the format for game ideas/being low effort. Please add a description of what you want your idea to look like so people know what they are voting for then feel free to repost it 👍
connections for US servers (in the US) is terrible
@slender peak or when full team leaves then you ca spectate, same when your team loses you can
The point is ammo mule. If it carries more ammo it will only serve as an ammo mule once the initial release fade goes away.
There's an ammo box meta and there's obrez drum as the excellent standalone beast or ammo mule contender.
Double sparks pistol is still viable for ammo mule.
We don't need more stuff that breaks the game honestly. Adding stuff cause it cool can also cause in game balance issues.
@queen axle that feature is something planned for this year so we should hopefully be seeing it sometime!
It would still just be worse than the obrez drum which mules 25 spare.
Double sparks pistols provides the exact same spare as a single sparks pistol. Well 1 extra bullet in the second sparks. Dual pistols don’t increase pool. An ammo mule is not game breaking either. The avto is the only thing that would benefit really and it’s not meta by any stretch.
@torn quiver precisely, must have the Bounty though, makes it all the worth playing for and having then..
Crossbow with explosives, ammo boxes and zero skills to play. Hunt DEV team makes the worst decisions possible...
That’s a rather silly reason to completely write off a weapon from existing
They could easily reduce the ammo count
I realy don't understand why the game stutters in some matchs. I realy think this game is dying on each delivery you make... 6 years and the game, instead of getting better, is getting worst... I realy don't know aht happen with the DEV team, or if it is a leadership issue, but the decisions made, are not for the best... I reacieved this game for free by a friend, and thankfully I didn't gave Crytek any money for this. So I just can uninstalled it and wait for Hunger.
It's the true... so you must accept it...
If you're on amd I gad an issue with anti lag in adrenaline turned it off 0 stutters
Maybe worth trying to turn of reflex if you're not
@novel solar I'd say make it a hand crossbow bolt. It makes more sense and sounds much more balanced imo
sounds more like another chaos bolt. AOE must be kinda big in this case otherwise it would be just another poison bolt but worse
unless you mean a black puddle from rotjaw
Poison doesn't slow or take an enemy's stamina away
This yea
It would need to maybe be a bigger puddle.
should be kinda big anyways to balance it with reduced ammo cap. otherwise would be useless if you use it like utility and too op if you use it as spam weapon with your friends
i still like idea of such bullet. if used with slow firing guns stun won't be a big issue
honestly i see tons of ways to balance this out
from changing stun duration to changing the damage of a bullet itself
and everything in between
i love when people automatically assume that it should be added to a fucking winfield (insert any other spammable gun) and have a stun of 1 fucking minute or smthn.
Yeah that would be terrible lol
well... that answers my question why hunt is so stagnant
I could definitely see such a bullet being added to either maynard or sparks because a bullet like that is op asf
not necessarily. what is the stun duration for rotjaw? 0.2 sec?
so why not make it more like what beartrap has
I'd say 0.5 to a second
0.1 or whatever the number is
would be just enough to make ammo type do its work and would not make it too op
just a small stutter that ruins your momentum
honestly i just want to see something new in the game. something other than another silenced gun variant that i'd never use or sawed of shotgun or a magical rapid fire rocket launcher with semi homing proximity detonating explosives
and yet people were totally fucking fine with last one
thoughts of it make me kinda pissed
My problem with it is it can be broken with it being able to drain your stamina and make you slower. This would make you an easy kill because they shot at your leg. That's why I suggest it should genuinely be locked to either handcrossbow, bow, or even a throwable.
Bro everyone was pissed about the last one to the point where it got immediately nerfed dx
I was about to quit the game because of it
nerfed but not removed. and for whatever reason i didn't see much complaints about it
it was stupidly powerfull even post nerf
Oh yeah 100%. The devs just went off the walls with that
Lets give this semiautomatic blade launcher, frag blades, homing ricochets, proximity explosion, and heavy bleed like what the fuck?
i never meant it to be AOE at first place. and second one is exactly what i was talking about. for some reason you automatically assume it should drain all your stamina at once.
the whole "drain" part can be removed entirely even. it's not something that you can't change
and people don't see beyond what's written
the whole concept can be changed to draining all stamina but no staggering
or stagger only if all stamina is drained
which would barely be useful outside of ambushes
That's my point, even as a bullet it will be incredibly strong. It's just not something that I think should ever be a bullet.
idk what to say at this point. we literally have explosive rounds and 2 guns that fire those rapidly 2 nade launchers 1 rocket launcher and 2 artillery pieces one of which is rapid firing as well. + full auto gun and some other things and at the end of the day no one calling them meta or op for some reason. situation is similar.
oneshot rifle goes there as well
to simplify my idea - forget that nitro and avto exist in the game.
and now imagine that someone spreads a rumor (or teaser shows up) that devs adding full auto gun to the game with 15 round mag! and on top of that they adding a gun that can kill a full hp hunter with a single shot to the torso at 50 meter range
hysteria would probably go through the atmosphere
and to the other galaxy
and now remind yourself that we have both of those already
actually i'm not sure if people even remember those exist
Explosive rounds were the most complained about bullet type on console that they had to nerf it to pure uselessness, explosive crossbow was nerfed to where people couldn't blast it at their feet anymore unless they had bulwark, frag arrows and fraglances are still complained, avtomat once again nerfed into oblivion and even had Crytek rework the ammo economy, Nitro was nerfed by having an aperture sight added and having its drop range to 65, its bleed ammo was also heavily nerfed. All of those things were complained about my dude,no one just ignored it because they were over powered as shit
that's called balancing. only issue is that crytek barely handles it
Yeah no shit lol, they were op and meta before that though
And a couple of things that they nerfed are completely useless. Explosive ammo, avtomat, and even the flashbombs
that's what i'm saying. op things were turned into something that is not throwing balance out of the window. and if crytek were more aware of their actions it could be done sooner than later. flash bombs are just confirming my statement that crytek barely knows how to handle balancing
explosive ammo is at fine state now
not op but can cause lot's of trouble if handled right
same with "my" concept. it will take some tweaking but after all it totally can fill a certain niche
without being ULTRA OP META BREAD-N-BUTTER OF SWEAT LORDS
@tribal wyvern To me the two headed one had too much going on visually, it just felt like blob and not like a scary bear. Perhaps loosing the head makes it read more beary 😄 Also, you know you'll be back the day that event drops 😉
I hope it can jump scare you or that we get a jump scare roaming boss at some point. Like you may hear something but have little chance of seeing it and it repositions super quick with low chance of seeing it and little sound. you are basically the hunted and have to form a circle or something. It goes down quick but when it pounces, hits and disappears again, you better hit too and you better have physician or a shot otherwise you are down next time.
imagine that in a forest
a bear might not be the right animal though
maybe a badger 😄
or a killer rabbit
swamp could also work
killer frog? idk^^
what's already disgusting and lives in a swamp?
a giant dragonfly larva?
precurser to future flying roaming boss?
hung over brain storm, sry^^
or just a straight up worm that does this gross thing in this one weird king kong movie
#game-ideas message @maiden pumice Love this Idea!
Maybe not in Plantation, but imagine dashing through fields of tall grass having to rely on sound entirely.
I think this kind of compound would be perfect for a sound heavy game like Hunt!
Also from higher vatange points you wouldn't be able to se the hunters and grunts in the field, but you would see where the grass is moving. You could take some blind shots or just gathere info on where opponents are coming from