#feedback-discussion
1 messages · Page 206 of 1
but yeah, id rather wait than have practically a free loss. if you get a 4* or lower you basically just lose before it starts. Even having 2 5* players can be rough to win.
and I think the new players would rather compete against their own level as well than just get headshot and not understand what even happened to them.
ammo box and the medkit box should be a tool not a consumble
Not the ammo box lmfao
it would be an interesting buff for the medkit though because I'm sure no one really uses it
ammo box is way too strong and is highly used
to be fair making the ammo box a tool might actually be a nerf to loadout compositions.
@wind coral Your post has been removed due to No discussions/replies.
@dense forge I have fixed my problem I am not sure If I can help you but you could give it a go. What most likely happened in my case is that windows defender ignored some junk, bad registry entries and that stuff, I downloaded an anti virus program (malware bytes) which cleared everything, EAC trusts my system again, and the game works like it should.
@final hill #feedback message Could you reach out via Reddit Mod Mail and link the post you’re referencing
Can you please bring back the Light the Shadow Hunters???? The Native American Hunters are so cool!!!
How i can do that
If you want to DM me your username I can try to check for you
I miss the rain maps and I wouldn't mind seeing more weather maps or like a storm or having the weather change during the match
They're definitely trying to save it for an event, but it's pretty annoying how long it's taking :/
When are we nerfing fire ammo?
Hold x and push for free ammo
Win the fight but still lose bars ammo
Get punished the same as if you’ve died and lose a bar just for being seen and hit ammo
Recovery shot, no penetration, salveskin, you have good options there.
Recovery shot is one time use
Sal skin isn’t slways viable for new hunters depending on loadout
My gripe is that you are punished in fights that you’ve won, if the enemy had a lot of fire ammo
If you die, fair enough lose a bar it’s a good trade
But getting the same outcome purely cause the other guy hit you?
Not balanced IMO, also if you’re not miles away they push for free? Or you perma lose health
Also not balanced imo
Salve skin is always viable especially at 3 points and not getting burned on the first shot, large bars, and players constantly instaburning. Utilize cover, recovery shots, and distance as that stops it from being a one shot on burn as well.
If you're getting hit that often, you need to work on your position more my guy
The best part about Salveskin is not losing a bar to fire beetles and alert traps
If you see someone has fire or poison ammo try playing tight cover and exposing as little of yourself as possible it's honestly a skill issue moaning about it you just need to learn how to swing someone's ammo type against them
Poison dum dum and fire just play cover tight and because they have no pen they have to hit a tiny part of you
Subsonic play further range if you know where they are and if you don't disengage and try to bait them to move so you can figure out where they are
High velo and spritzer mean you can take fights when you'd normally get 1 shot to the chest by the gun
It's like beating certain guns where you need to learn the cycle time like for example if I'm playing officer carbine and a lebel misses a shot whilst I'm playing cover I'm gonna peak them and take my 2 free shots then go back into cover
The only gun where fire is possibly a problem is sparks as you have to wait a long ass time to be able to fight them again if you get hit
If you struggle with fire ammo just bring salv skin
Fire ammo only sets you on fire at like 30m or something so you can also play outside that range to just get burnt and not get set on fire
40m with long ammo rifles
I just find it all too easily accessible
I want all custom ammo, or at least the status effect inflicting and explosive ones to be scarce
I'm not gonna use 1 consumable slot and 4 trait slots to have all possible counters to the different ammo types
And even with those they just reduce the effects outside antidote shot
Fair enough I don't think you need to bring the things to hard counter them every game though
Most people from my experience just run regular ammo
Dum dum is probably the most common ammo type outside of regular thoguh
That's the thing though, that one time you get comfortable and don't spend a trait slot on a specific counter you'll have that one team fully committed to spamming explosive bolts/nade arrows or such
But that's also why I don't want to bring it as often, it's more situational compared to other traits that are more universally useful in more situations
Salv skin is useful in every game
Sure like the bleed one or poison ones are less useful
Maybe they could be combined like pain sense was made
Honestly I don't even feel the need to bring salveskin sometimes, in some sessions I can go multiple matches in a row without touching fire once
Yeah if you die though it's relevant
True
I've been picking it when I have felt like I was dying and getting burnt more than usual 
With fast burns people have to play more aggressive salv skin eases that a bit
I think if you made all the ammo types that inflict conditions scarse though it would just made combat worse overall
Like dum dum and fire only really fuck you over if you get caught in the open or are against a sparks
Poison is only really good at slowing down fights or blowing people.up.with beetle sparks
I would also increase the spawn locations of custom ammo boxes to compensate though, I don't want to entirely remove them from the game, I just want to limit the amount of strong combo loadouts currently that can be made by just spending some hunt dollars
What load outs would you say are problematic though
That aren't scares now
Crown slug was kinda aids
Maynard dum dum was kinda dumb
Gunrunner with double explosive crossbow, combining ammo for more nade arrows/dumdum or such in general even if it means that they sacrifice on pen as I also need to peek them eventually, incendiary or poison on sparks by itself is strong and I'd like it to take more effort to get that power than spending hunt dollars on the menu
I also think it would make the custom ammo boxes a bigger part of the game in general and more exciting to find
I rarely if ever care about finding them currently since I bought the ammo types I wanted in the menu anyways
Gun runner and quartermaster I'm not really a fan of tbh
Only times they have been useful is if it was the same ammo type and I used it as a resupply
Yeah I mean I don't really like playing ammo types outside of rarely unless it's shotbolts
So I don't tend to pick them up
Sparks could p4obably lose fire and it'd be fine
I also had a trio on new account KDA farming by trapping the extract and lobbing nade/concertina arrows from outside the darksight boost range, that was extremely cringe to deal with as well
They had like 40 something KDA, didn't manage to kill us but still
I mean you'll always run into people like that
The kda players are mega cringe
Of course, but again their strat would be way harder to pull off if they couldn't just spend some hunt dollars in the menu to get everything they needed for it
I just want the scarce ammo mechanic and custom ammo boxes to be more impactful for gameplay, currently I barely even notice them
Even if they didn't simply make all custom ammo scarce I would at least like them to rotate more scarce ammo per update/event than currently
Instead of going for just few of the most problematic ones
Sure just means they lose their way of playing the game though even though its cringe as fuck and doesn't really contribute anything to the match
Yeah that would be nice
But also would be annoying if you enjoy playing a load out that gets fucked by them making some random shit scares for an event
@upbeat willow The only problem is the amount of pellets hitting, more surface area on the leg than the head and buckshot doesn't have a super high damage multiplier for headshots
Aim for center of mass and you'll be good
The problematic ones absolutely should be
If you find it you get to be powerful and abuse it
But I think if you just removed slugs from crown noone would really give a ahit except.the people who want to being it every game
#feedback message @upbeat willow have you tried getting closer and aiming for the center of mass instead.
i was thinking that even the head is a pretty damaging place so i didn't understood why he didn't took less damage than a legf, even if it's a bigger area
As said the head multiplier on buckshot is not worth it compared to going for areas where more pellets hit
!multipliers
Hunt: Showdown hit multipliers (please note that damage values in the menu are given for the upper torso with 1.3 multiplier already applied): https://media.discordapp.net/attachments/420219125198225408/833012157188145162/latest.png
This is old but still shows how shotgun has the lowest head multiplier out of all of them
With a such small difference even if you hit someone in the upper torso for 100 damage, it would only be around 115 damage to the head for the same amount of pellets hitting, but since the target is smaller you're more likely to have less pellets hitting leading to way less damage
didn't knew this before, thanks or the info mate !
Also the greyer the body parts, the less amount of pellets hit.
So get closer and you'll get better results.
To be fair 13-14m is fine for specter, it can one tap even further than that
Just need to hit the center of mass more
According to my testing, Specter 12, 13 inconsistent. Romero 13.
I would not expect the Specter to one tap 13+.
And these are shooting range, best case scenario testings.
Cornf (youtuber) did some testing regarding that a while back. Still rather accurate as big shotguns only got the damage dropoff buffed with the engine update and not the oneshot range
So yea, 13 is max with specter and around 50/50 of that happening
Weird I remembered the long barrel shotguns to one tap upwards to like 17m, guess it's because I haven't properly used shotguns in ages
May be the slug range on em
maybe that was ptr slugs range, iirc it was nerfed before hitting live servers where it had 15m to the chest
I don't remember anyone actually testing ptr slugs 🤔
Even romero doesn't do that, it's like +1m of specter
I have messages from like 2019-2020 of saying romero can one tap to 17m
maybe back in the day when shotguns also had built in bleeding?
So either something has changed in that time or it can
I started end of 2020 and by then it was pretty much the same distance as it is now
Guess it was changed at some point then, just tested in shooting range and can't even get it to kill at 14m to torso
yo
why stopping b leeding doesn't stop it immidietly
immediately*
dafuq its like 0,5/1s dealy
Known issue
a what about 2 extracts next to each other
known as well?
cuz it was fixed like 1 year ago and its back again
That wasn't the fix/change
The change was to make it so that at least one extract is always at least 500m away from the other ones
It was always possible for two extracts to still be next to each other
Yes, but one of the three will spawn at least 500m away from the other two
That was the change
Don't remember anything being changed about them
Can't find anything about that in patch notes at least
I think the rare supply point isn't very affected by that.
I thought that was in the patch notes in this event.
Like fixed I mean
#feedback message you do realize... that damage is based on the number of pellets that hit... right??? surely no one in this community would be that oblivious to basic game mechanics as to come to the conclusion that it's the game's fault?
Is the range on that thing that bad?!! Like dam
yeah. the swing arc is also just janky as hell too
there's a reason it's probably the least popular melee tool
Dusters might be close but i think enough people take those as anti-immolator, so yeah i'd pretty confidently say heavy knife is the least popular melee tool
Uhhh
How do I obtain the wheel
On PC
🥺
Cause like: wheel.
I don't think u can do that sorry I don't know cuz am xbox
You can only obtain it with controller
@tidal scroll Wow what a great suggestion. I sure do hope more people as insightful as yourself grace us.
Maybe: just maybe, you could so nicely explain as what’s wrong, and also HOW it could potentially be fixed :)
On one hand you absolutely right. damage for shotguns are based off pellets hit. However that picture you're referencing shows his first shot from a specter, which is a fairly good shotgun damage wise as well as spread, hit for 53 from range. You could argue the range got him there but the torso is a big target, AND the shot netted a headshot from one of the pellets.
Then the following shot managed to hit a smaller limb with supposedly worse damage math against it for more damage than the first?
I think it’s an issue with how they do the hit recap things and not the gun.
Since shotguns shoot multiple bullets from one shot, I’m sure it’s not easy to recap the damage/hit feedback OR WHATEVER YOU WANNA CALL IT accurately with how the current UI is…. #ui-feedback
Damage recap shows how many pellets hit by lighting up the area that is hit
It used to show total percentage landed but that got changed unfortunately
Ands its not like there hasn't been a history of poor hit reg in the past with hunt either. so that doesn't help the case at all.
Tho looking at the SS, plus my own experience, it does make me wonder if some of the damage values have possibly been messed with. Or it could just be a case of bad luck/desync
No but like what if some pellets hit the leg and others hit the arm? Does it light up both?
Yeah
Honestly hit reg has been fine 99.9% of the time from what I’ve seen
Oh interesting. Still sounds like a UI issue 🤷
I haven’t seen many clips of legit hit reg issues
yea it should light up anywhere that was hit. the brightness dictates roughly how many hit. so if its super bright then you blasted that spot
I do wish they brought back % pellets landed
I remember that kinda sorta
I didn’t play much pre 2022 and stopped until dec of 2024 so like yeah.
i remember that too actually
In this image you can see the waist + leg are lit up
I want to say it changed with 1896
Oh ok yeah. Anyways i think it would be cool if they did a DOT thing if ykyk
Like where exactly the pellets hit
Like each individual pellet
i feel like that changed before 1896
It could’ve been changed sooner, the timeline is a bit blurred for me
I hope we can get that ping system back in place soon. Soooo many Chinese and Korean players with crazy ping on US West servers, once again.
Brother why I would want to spawn with a vit shot!!! I was on the melee and when I spawn I don't see the melee I only see a freaking vit shot like bro
You switched to a vit as you died. I dunno how you expect the game to intuit what you want
But I switched back to the machete 😦
Wait oh yeaaaa
My bad
Forgot and when I replied it I didn't notice
I understand your pain lol
I've been there
The wheel 🩳
@fair portal the max players is still 12 with 5 teams and 4 teams. Only difference is you can have 2 solo teams instead of 1 solo team. And whatever other math fits the bill.
Tldr: 5 teams is NOT congested it’s perfect as is.
@pearl ridge nooo dont remove my favorite message..
ItS tAkInG tHe PeRsOn YoUvE bEeN pLaYiNg WiTh FoR 3 hOuRs 2 SeCoNdS lOnGeR tO lOaD - wAnT tO lEaVe?1ß!?ß11ß1!?
Yes actually, I do.
Do not remove my favorite message. Ever. I would DIE for it.
The message is literally useless cause you can just leave the party.
You can leave the party with the message too.
Worst suggestion EVER!!
It makes me so ANGRY!!
And?
Nothing.
Good.
are you referring to crossplay between PS and Xbox @neon compass
Yes
How do you rank the shotgun handcannons?
Which one do you prefer to use and why?
Buddy, how many times are you planning to ask this?
1 - Auto 4, reason: lmao
2 - Romero, reason: Good OHK range, split ammo utility
3 - Specter, reason: Good reliable range and decent fire-rate fine if you don't want the ammo utility from Romero
4 - Drilling, reason: Not sure if this counts as a "shotgun" in this context, but pair it with dum dum and you have oppressive CQC beast.
5 - Terminus, reason: Tbh haven't really touched it that much due to its need for levering too
6 - Rival, reason: Lowest non-Auto 4 damage shotgun with bad spread too, simply just worse than anything else
@wise lake what happens to people who play together with friends from overseas. You either stop them from playing together or nothing changes
And always remember: the world doesn’t revolve around your wants and needs.
@upbeat willow
Shotgun buckshot shoots out pellets in a cone.
The hitboxes and the number of pellets landing determines the damage you deal. When more pellets hit an area, the more damage you deal.
If more pellets hit the leg (less pellets hit the head) you deal more damage to that area.
Yeah, but if you hit the head even with less pellet, you should be able to deal more damage, because the head is pretty deadly in my opinion xD but i've got the explanation with the damage multiplier before. I just think that it doesn't seem quite realistic. (I know that it's kinda hard for the devs to develop a system pleasing everybody's opinion)
You should actually be thankful it's that low. I don't think you know how many times you got shot in the head with a shotgun and survived.
The buckshot's head's multiplier is similar to the upper torso.
Yep, 1.5 vs 1.3, so just about 15% bonus damage to head compared to upper torso
@glass lodge your game idea is written poorly
No no, it’s NOT written.
#game-ideas message while I love the idea, I think the devs would have a hard time implementing this without it directly outclassing the 1865 carbine and/or the vetterli
I mean, it’s kinda like the martini henry ironside.
oh it absolutely is, the thing is the base martini has way lower velocity than other long ammo rifles as well as the worse sight picture. Not to say it's bad, just that it doesn't step on anythign elses toes. On the other hand, this weapon would have to first fire faster than fast-fingers springfield (otherwise it would be a pointless addition). Putting the springfield stats on a weapon that fired that fast would just make it straight up better than the other medium ammo repeaters. And if you nerf the springfield stats, you would just end up with something more or less the same as the vetterli
Yeah but the martini henry iron side exists
So like implementing it wouldn’t be all bad.
As long as they do it right.
They have to be careful w/ it
And as for being “more or less the same”.. clearly not an issue considering the obrez match exists 🤷
I don't see how they could without deviating so far from the base springfield as to make its namesake meaningless
Nobody thinks that thing is good. The match was a bad addition, and repeating it would be worse
No yeah, i actually like the match but anyways moving on…
They could like, kill the reloading time? Maybe just make it a martini henry ironside but springfield idk man
Honestly, this wouldn’t be a bad addition
thematically it would be cool, balance-wise it would be a nightmare
No. Not really.
okay. I gave you an actual reason why, you explain why it wouldn't be
how could they make it have a different niche to existing weapons without removing the usefulness of any of them
Simply by making it a similar alternative.
Listen: talking balance wise, the only REAL issue i see is dum dum
yeah, that's true
Everything else is like eh.
The vetterli and ironside alr shoot pretty damn fast, 2 tap torso, and do mid pen, this wouldn’t be THAT much better.
let's say they give it springfield shorty stats (except for the sway) and a 2 second cycle time. That would probably be alright
Think with the addition of FF, this variant would struggle to find a place that would just be "strictly better" than normal springy.
And I will always be carful with giving springy even more rapid fire options as it have dum dum ammo.
Yeah actually that would be fine.
You could always, and hear me out here, make it scarce on this variant
Cause centennial scarce dum dum exists
basically it would be a vetterli with marginally better velocity, worse hipfire acc/cycle time, and access to dum-dum instead of fmj
Yeah lowk that would work too
dum-dum needs a whole rebalance. The fact that it needs to be scarce in the firstplace is the problem
I don't want more loops to the ammo system that we already have, scarce ammo is already a system I don't like and don't want to make it even more convoluted.
I mean yeah I agree i dont like scarce ammo either.
Naw, it just don't need to be on Cenny and that is fine.
No. Dum doesnt need to be on the maynard
My view is that they should make the bleed intensity scale to damage (>125 is heavy, 100-->125 is medium, <100 is light). This way, dum-dum actually rewards more precise shooting, and hitting someone in the leg will never cause heavy bleed.
THEN it’ll be fine
Thats not exactly the issue w/ dum dum tho
Dum-dum actually does need to be on the maynard. Without it, the base variant has no real niche
And the maynard*
lol forgot about that insanity, who thought "diet nitro" as a back up was smart
No. Idc. Maynard should NOT have dum dum.
Eeeeeh, even before the first dum dum nerf, dum dum on medium was fine when it only was on Springy.
if it's only fine on a single weapon in an entire category it isn't fine
It is still a VERY straight flying and high mv rifle.
yes except as a sniper it's straight up worse than the centennial in every way
same drop, worse velocity, way worse reload time
Ok sorry i was gone
I was gonna say smth important
ahem: the issue with Dum dum is that unlike poision and burn, it FORCES you to pull back.
Ok thats it
the silenced version has a niche as the only silenced sniper in the game (as which it should remain) in exchange for sub-par stats
Good.
Not true, better drop, better damage and more ammo.
The maynard is a diet sparks and that is a fine enough spot
oh mb I was looking at the drop on the silenced version
Sparks is mid anyways
Only thing that carries it is the 149 but everything else is just eh
except the sparks isn't a good sniper. It's a good rifle but as a sniper falls short of almost everything else
Nowadays yeah lol
Balance is a little fucky atm
'nowadays' like the mosin sniper didnt always exist
Yeah lowkey pax trueshot fmj is a good sniper
I love pax trueshot
Forgetting the krag sniper
that one is newer
Objectively the only variant done correctly.
But that said, sparks still has a better drop than Cenny, so dunno why it is much worse for sniping
And better than the mosin sniper
drop is generally less important than velocity. Drop can always be accounted for provided you have skill, but velocity allows the enemy more time to do something you couldn't have predicted
dunno about that one... no spitzer is a pretty serious cost for a bit faster firerate on a sniper
Spitzer is mid
and anyways at sniping ranges body shot damage doesn't matter, ESPECIALLY on single shot weapons
Brother Sparks Sniper has been a popular sniper for years.
It was never the MV that held it back lol
Like is it a good ammo type? Yeah.
But it’s not good ENOUGH
I believe in quantity over… spitzer.. when it comes to ammo.
Remember: frontier 74c + nagant exists
Always a great pick
The thing with spritzer is that at any range you will actually play with the gun unless you are doing something stupid is that it turns the gun into literal point and click
if youre a head clicking machine spritzer is insane
the reduced damage is whatever it only affects you not body shotting people who died once
exactly. That's the point - it has 2 uses. For those that don't want to worry about velocity in normal ranges, and for those who want to snipe at extreme ranges. The downsides make it balanced for both
i mean youre misunderstanding what im saying
spritzer makes the gun effectively point and click
that's... the point of spitzer
noone uses the sparks sniper as there are just better snipers
considering people dont generally play snipers anywya
mv is the most important stat in the game
as it increases the effective range of your rifle
as well as makes headshotting easier
Sparks sniper was a fan favorite for many years.
Only really up until 2.0 update it fell out of favour due to some weird balance changes and variant bloat.
the ammo loss of high velo and spritzer along with there not being that big of a benefit compared to how it used to more recoil
people generally only picked sparks sniper if you wanted to snipe and dont want to spend the money on something thats just a direct upgrade
what changes and bloat actually affected the sparks sniper?
maynard dum dum just outclassed it if you played medium range
that thing was basically a slug shotgun with dum dum
well yes but if you see maynard as outclassing the sparks so did the centennial sniper and mosin sniper which already existed
yeah which people used over sparks
cent especially
Krag buffs + getting sniper variant, ofc the whole bullet drop and loss of effective headshot range and the ammo reserve changes.
because it has long ammo mv
not to mention it also had high velo
why use sparks when you have a more spammable 800ms headclicker
Cenny used to be much worse lol
?
if you want to body people with it you ran dum dum
it was the best budget rifle in the game
Sure it had same MV always, but didn't have dum dum for a long time, worse ammo reserve and the effective range of headshots was HUGE downside for sniping.
that and the shorty people used to run with a shotgun primary cause that thing had like 540 ms base
holy crap this is such a tired point. Take the least powerful slug shotgun, the romero. The romero consistently 1hks to the chest to 16.5 meters, lower torso is around 13 iirc, it can fire every 3.6 seconds, and it has easy to use irons. It has pen, albeit mediocre pen given the recent changes. The maynard kills to upper torso ONLY out to 30 meters, although unless you are using the scope (which is incredibly difficult), it impossible to do consistently beyond ~15 with the hipfire. Even if you do hit, they have about .6 seconds to shoot you before they bleed out, or nearly 2 WHOLE SECONDS with bloodless. Maynard sniper dum-dum is not over-powered, and I'm tired of hearing people say it is because they cry when something other than a shotgun kills them in 1 hit
it was so bad they made dum dum scarse on it
'they changes it because people complained' isn't an argument
maynard dum dum was a mega problem which is why they did what they did
people complain about anything new and powerful
Only 30m, your slugs example is half of that lol
people complained as it was basically a rilfe with 0 downsides other then reload
playing against maynard you had to instantly click f or you die
'0 downsides' mate it has significantly worse velocity than all of the meta snipers it didn't have 0 downsides.
Lmao HV split
best case you got a trade which before trade window changes if you played shotgun v shotgun was like a coinflip at least
640<725, 640<850, 640<830, 640<780
660*
And still fine enough MV for sniping
oh mb
no it isn't
drop range does not matter as long as it's not more than a head or two
just practice with any viable sniper you'll be consistent out to at least 200 meters
which is where 99% of sniping happens anyways
Imagine not using sniper to do sniping with
velocity, on the other hand, allows for the target to do things you cou;ldn't possibly have accounted for before the bullet lands
what?
Well, if you ain't gonna use it for around 200m shots why even bring a sniper scope, Marksman would suffice then
because most weapons that have a sniper variant don't have a marksman variant????
Well, then just run weapons with marksman variant?
also there are like half a dozen spots in the entire game that allow for any useful level of oversight from 200+ meters
Like what engagement range do you wanna use your sniper for?
saying under 200m isn't sniping is a clear sign that you don't snipe
do you know how big the hunt map is from 1 side to the other?
Yes
1km. The farthest between two compounds is about 200m. most sniping happens WITHIN that range, not beyond it
yeah and around 200 meters you don't need more than 140 ish drop to hit consistently
Naw that ain't true, mosin has a drop of 135m around 170m you already need to compensate quite a lot
yes you need to compensate but with the slightest bit of practice you can get used to accounting for drop. However, that isn't something you can do for velocity, as players are unpredictable
this ain't just a slight compensation
*sniping
*using base ammo
man I'm not even gonna waste time arguing with ts anymore
That is a drop of 135m
5m less from your 140'ish claim
Dunno man you said:
around 200 meters you don't need more than 140 ish drop to hit consistently
So showing a clip of how much you need to compensate for drop at a distance of 170m with 135m feels like a fine example of how much more it matters.
Base ammo or not.
this is with a base krag at 200 meters exactly. That red dot is the lowest point I aimed that hit the head, and you can test yourself to verify my claim. The krag is the bare minimum of meta sniper velocities (if you are using mosin sniper you should always use spitzer), and the drop is managable, if annoying for an inexperienced user, at 200 meters. The centennial, mosin spitzer, lebel spitzer, and maynard silencer hv all are significantly north of 140.
not sure what you guys are arguing about, but a longer drop basically gives you a bigger margin for error when compensating
Hence why I said Maynard sniper was great because the HV puts it up to 170m drop
And 660m/s mv
yes, bullet drop makes a difference, but knowing how much to account for at a given range (any decent sniper should have a good sense of range in hunt anyways) nullifies this downside for all but the most extreme cases.
At 200m, the travel time for 660m/s bullets are 0.3s, yes lower is better, but that is more than plenty.
The highest MV, 850m/s travels the same distance at 0.23s
So 0.07s difference in speed vs 5m difference in drop range (+ medium bullets have a better drop curve too)
A sprinting hunter moves 0.315 meters in 0.07 seconds, or about 3 heads lengths. As hunters frequently change directions when moving, this is a much bigger deal than having to aim a head or two hihjer
Sorry I only skimmed the discussion but bullet drop isn’t an issue with most snipers cause of the drop helper (https://youtube.com/shorts/EE_Cs9lN4cQ?si=N1-qNFfY3QFXA5Sg)
if anything, muzz vel is way more important.
Now click some heads :D
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wait? is bullet drop still a thing people are really arguing much about?
No
It just stemmed from a conversation about balancing to how annoying dum dum is to the fact the maynard exists with dum dum to sniping to bullet drop and MV
pretty average talking cycle ¯_(ツ)_/¯
hahah okay I see... 😉 i mean you still can have a lot of luck paired with a bit of practice and the right guess what "could work out" I recently had a very lucky headshot with Infantry Sniper FMJ 🤣 personally I like that there is something like bullet drop, makes sniping more challenging and leans at least a bit into being "realistic"
When I snipe i use the pax true FMJ
“If I get good with the worse item, I’ll be great with the best weapon” or smth like that
honestly there is truth in it 👍 that is why I typically suggest new people joining the game and send me questions to concentrate on basic loadouts. get familiar with a basic standard loadout and you will have an easy time playing more valuable loadouts 
I use the martini henry with FMJ and a katana. Helps place shots accurately because if you don’t hit them then you’ll probably die… since it’s slow.
Also gives me wall bang confidence
so i get back on hunt after a while and im missing over half of my wepon skins same with my friend whats up with that i spent real money on some this stuff
Make sure that you don’t have any filters on that could be hiding them
Otherwise #customer-support
If you don’t have filters
Clear Filters.
@frozen torrent no.
No. No. No. no. No. No.
Officer carbine is one thing. We don’t need a semi auto 1 slot revolver that’s just a direct upgrade to the new army.
It wouldn’t shoot as fast as the officer carbine, and it would have more erratic recoil since it does not have a stock.
So… wait wait wait. So it’s just a better/worse pax true + new army? Still no.
It has to be better than the new army on everything but steady and reload speed and uhh something else, and it can’t have a slower fire rate.
Sure make the recoil terrible but then it’s just… use the normal new army
It would be worse than the new army at closer ranges given a slower rate of fire comparable or less than the spitfire and with more aggressive kick. It would basically be a nerfed pax trueshot but with a higher fire rate for medium range fights.
No. It just doesn’t have a place. MAYBE give it a 2 slot, with a stock, but then it’s just a boheim match. It just really doesn’t fit anywhere 🤷
I’m gonna be real
Im just saying stuff. Don’t add it. We don’t need it, we alr have the officer carbine, and there’s no reason for it.
I dont want it.
Like why people mad about that like I don't have friends only 2 and one from Europe (my lowest ping) and the other from us and I go to high lobby people and I told him that he said no problems we just want to have fun and I don't have problems with that anddd if they lower the high ping server limit to 95 or 90 am gonna eat shit cuz my lowest is 92 cuz am in middle East and I hope the don't something about it or make it pings better for all different regions
In general the high ping limit is a good idea and I hope they don't lock regions selection so i can keep playing with my friends
The typical reason is that people want to blame their loss in games on something other than themselves so they’ll find any random thing to grab onto. Playing with high ping isn’t a pleasant experience for sure which I don’t think they realize
People will also troll to get people salty and just say “oh man I love ping abusing” which unfortunately further spreads the myth of “ping abuse”
Agree with you that's true
Alright 🤷♂️
Ping is just the current scapegoat and idk why crytek is supporting it
They should just explain that there is no advantage instead of fueling the fire
agreed. High ping is just as bad if not worse for the person with it than the person against it, and it seems most use it as an excuse for losing a fight. A reasonable ping limit (maybe 150) would be nice though, as I think its ok for general quality of play to come at the cost of a tiny minority of players
they need to fix hitbox registration seriously im tired hitting people up close in the torso with long ammo and they just bounce away
@verbal marsh that’s a horrendously long paragraph bro.. here is my take.
It sucks.
I think, honestly, you’re like the only one with a necro issue. Is the perk perfect? No. Obviously not. And your idea isn’t terrible either. BUT ALSO remember.. that solo is SUPPOSED to be difficult. Necro isn’t supposed to be a “get out of jail free card”, no perk is.
Anyways, your whole point is how you “won” the fight… clearly you didn’t. Sorry man but you died. Also, you say that you were punished for playing “well” and “aggressively”? There’s other play styles. Aggressive doesn’t mean well. And even if you did play well, they played just as well. Clearly.
Anyways: your points were weak, you said unnecessary bs, and honestly necro is in a good spot.
And finally: Your idea would make it op again. Even better than it was pre nerf in a way. Would fix the old issues, but then solos basically get…. Infinite revives? As long as they can hit a headshot they can revive.
God I yapped. Sorry.
@visual anchor
I like the ammo idea but some people seem to be against it.
Everything else….. not so much.
Especially not the armor
Thats one I figured would be disliked but I think it could be decently balanced by just not giving it a stupid amount of armor. It should barely stop a Mosin shot
I would recommend putting each of your ideas separately as people will see one thing they dislike, for example the armor and dislike the entire post. So having them separately allows for more accurate voting
Fair enough. I'll do that a flesh the idea out more. I'm no expert in balancing tho
No. No armor. None at all. Would f the game up.
The tool idea.. eh.. there’s a trait.
The ammo idea is something i suggested a while ago but people were against it.
And the quiver just isn’t necessary.
The armor is fair. With the tool one I mean it as 2 different tools so you could have a knife, medkit, flare gun, and chokes along with different traps or whatever else.
Also I think the quiver would be a good addition along with them just because I love the bow and want a way to have more arrows without having a whole extra bow on your back because it looks weird imo
- Blademancer
- Grab the arrows
I mean the quiver isn’t terrible…
- The tool one is NOT happening.
Yeah that whole statement was just a bunch of nonsense, "The redesign of necro is lazy and skilless"? Literally made it so you can't spam the revive for both teams and solo and solo gets a full revive lol
ikr. Bro was lowk salty he couldn’t die, revive, and then die again, and still win.
Trades aren’t supposed to help you lol… they’re supposed to hurt you.
Exactly and it's gonna happen in a game with projectile based gunfights
Not even that. They make trades an ACTUAL feature. They adjust the timing for it and everything. It’s possible to make trades via guns impossible, but they literally balance them lol
Yeah they reduced to like 75milliseconds right?
Idk and idc. If I trade I trade. So be it.
Agreed
Anyways the actual suggestion, albeit never gonna be implemented, wasn’t the worst.
My issue is how he bad mouthed the devs and decided that it WASNT a skill issue and instead the GAME is at fault
It's every solos complaint lol. Im not bad, the game's bad for making necro that I rely on so much
Im a solo.
I can’t believe
We have people hurting solo reputation… this is horrid!
Anyways see ya. It’s tomorrow where I am so I gotta 💤
I gotcha, later mang
To me the last thing Necro could use is a resplenish when banishing a boss, so if you died prior but still banish the boss, you can still hold for longer instead of just dropping right after.
No more messing with solo necro unless it`s making it not revive with full health! 😠
@shrewd gull can't wait for the immolator taking issue with my existence 1 compound over 😂
That said, AI increasing aggressiveness most likely gonna punish active players more than passive ones.
If you are in game for 40 minutes then God help you. Immolators are welcome to hunt you down
Sure, but the way the AI currently work they already punish passive players due to how their "searching" behavior works.
Not true if AI around is dead from previous team
Sure, but that is just AI management
If more AI spawn, then standing in a spot becomes more and more risky.
Maybe a valid reason for Ursa to come back btw. A Hunter Killer AI...
Depends, people sitting inside a boss lair won't be affected
People could also learn rotations & suppressive fire or to pick-&-choose their fights or diversify their loadouts or use harassment tools like explosives, beetles, & sound impairment. There are options that people choose to ignore.
It would help dealing with bush camping a bit. Also a stream of immos will surely start being problematic for compound campers lel.
You hit the nail on the head. I was going to provide almost the exact same feedback. I also really got a kick out of the “we traded but I won the fight”. Like no you didn’t, you traded 😂
Also the fact that he implied that the dolch hasn’t been nerfed for 5 years as if they haven’t increased price, decreased damage, increased sway, slowed down reload time, decreased damage dropoff distance, increased recoil, scarcified it’s special ammos, and made its base ammo special.
Linking his message: #feedback message
also now it has the ear rigging nerf too
My bad for being passionate about a game I care about bro
Yes, solo is SUPPOSED to be difficult, it is by design. I already said that. Teams have the advantage in every situation, all old necro did was give solos equal footing in terms of revives. In no way was it a “get out of jail free card” and you haven’t said how it was supposed to be that so I can only assume you’re just stating that for the sake of it like how my points are just bs.
Having a dolch and bad wifi is not them playing “well”, no amount of “skill issue bozo it’s hunt get used to it” is gonna change that and make it any less anti fun that this is what the game is designed around. There are other playstyles, but playstyles that are passive are not fun for anyone involved. No one likes sitting around for 30 minutes then dying and that being game over. I played well because I played smart and landed my shots, and playing aggressive is one of the more interesting and fun playstyles both to play and to play against, so I shouldn’t be punished by unbalanced garbage just because some people can’t win a fight when they outnumber someone 3-1.
You also then go onto say my idea would make it OP after saying my idea isn’t terrible so I’m not sure which you believe, not that said you said why it’s bad either. You say it would be infinite revives, but it wouldn’t restore your health bars like the current necro does.
Everything else you said with the other dude was just “damn bro must be mad or something!1!1!!” So I’m not even gonna give that a response tbh
The Avto has still had its ironsights nerfed and its ammo economy nerfed. It’s still the Avto. My point was that it hasn’t been nerfed to a point where it’s no longer “the dolch”- the obvious, strongest pick
Dying to broken stuff and bad net isn’t exactly a skill issue. I said that I won there because being able to revive yourself and pick up without the help of anyone else should be the one and only advantage you have over teams as a solo. It puts you and the team on a level playing field- teams can make their downed teammates safe to revive, and solos can pick up after a trade. I played in a way that would benefit me, but because of an arbitrary nerf that changes nothing about why solo self revive was painful for the community as a whole, I lose.
Passionate and disrespectful are 2 different things.
And being disrespectful I wasn’t- critical I was
Lol, how is it disrespectful? Unless you think I’m calling the devs skilless at coding or something 💀
And lazy isn’t meant as an insult, it’s meant as genuine feedback. This is one of ten dozen bandaid fixes they’ve applied
To the same perk
I’m saying the fix is aimed at making the game less skill involved
Alright sure. I gotta to to work anyways so I’ll just end it with the facts:
You made like 1 or 2 valid points, and even those were weak.
And your idea, albeit not the WORST, was still bad. So suggestion DENIED.
My bad big bro I’m sorry you didn’t like it
¯_(ツ)_/¯
@true pivot #ui-feedback
:3
Although it is a statement that they need a whole channel for just the UI. Lol
Bro why did I get nuked over a skin idea T-T for context it was just a full ghillie suite with zombie limbs tied to it
@native prawn how you know they from NA? #feedback message
Beats me. My best guess is people misread what you wrote as suggesting a skin that hides you from infected.
Beyond that, the skin design isn’t my cup of tea, but a lot of hunts skins fall into that category for me. So I just chose not to vote lol
Is this where I beg for desalle to come back?
I’d say that fits best in #feedback though people frequently put it in #game-ideas too
AI art
i mean saying its not a game issue is kinda crackhead behaviour. The devs do get way too much hate but in similar games where you die to a single shot to the head and the bullets have velo the trading isnt anywhere near this bad
Because it’s not. It’s a feature.
the amount you trade in this game is kinda still crazy its just way way way less crasy then it used to be
its a feature people absolutly on mass hate
makes fights undecisive
Old trade window was non-sense, but ever since that got changed I haven't experienced anything silly.
like id rather straight up die then trade
I dont wanna lose a fight to a 20 ms difference. I’d rather take out myself and my enemy to give my team a slight edge then die.
Ehh it’s all preference. Some like it some don’t.
yeah the thing is you probably should never have won that fight in the 1st place is the problem
If they wanted to they could remove it entirely.
or the opponent won a fight they shouldnt have
Issue is more the structure of the game.
We notices trades compared to other shooters where we hose 431 bullets in 4 seconds.
There you don't notices if your last 2 bullets got invalidated.
Hunt is slow enough to make your invalidate bullets noticed. That was why we got expanded trade windows to begin with.
Oh yeah most other shooters are also hit-scan, once again, Hunt not only ain't hit-scan, but also slow as fuck bullets all considered.
i mean its not really an issue with the structure of the game
its just way too lenient on trading after the changes even
like sure you cant really ping abuse anymore with 75 ms window as your shot willa ctually just get invalidated now
just sucks when you do trade its undecisive as fuck
You could NEVER ping abuse lol.
Hit reg is client side.
i mean you literally could die to people who are dead on the floor
because they are playng with 300 ping
That is not how it works when the hit reg is client side lol.
Bad ping actually meant that your opponent with the good ping would always get a chance to trade. Not vice versa.
High ping made a worse experience for everyone yes, but it didn't give high ping any advantages
Is anyone else's Gamma resetting each time you start the game??
Known bug currently
Oh okay, makes sense. Thank you
No problemo!
does anyone has similar issues with shady wallbangs no one played before and accounts you cannot even report? ingame they are without any name, view profile looks for all of them as shown and team details is grayed out.
Is now the third time in 2 weeks that we encounter a team like this, and without even a report possibility, it feels even more shady.
You can’t open profile if they’re on console. Similarly there might be bugs. You can still report via the instructions in #customer-support
Also this isn’t exactly feedback… so try to keep things like this in #latest-update-discussion or at the very least #game-questions
👍
#game-ideas message while I agree that the buff should be reverted, it's nowhere near as big of a deal as you claim. The alamo was already usless, and the base romero still has the advantages it does. The terminus still fires nearly twice as fast, and the crown is still better with slugs. The only real impact it had was that it made the specter more or less a direct upgrade to the slate, which is obviously bad, as the slate was fine before.
My guess is that they buffed the specter because it had low use rates, which makes sense as of all the shotguns it's identity is sort mostly 'jack of all trades, master of none'. This is fine, and on its own not enough to merit the gun being buffed
Is the servers lagging so hard it's just started??!!!
And ?
I could see that typo I guess
I don't know if AI art is allowed. A lot of communities ban it.
My apologies there’s no visual representation of what I was trying to describe so i put in a prompt to ChatGPT. Didn’t know that was a bad thing.
I don't know if it is allowed in this server, as I don't see a rule for it, but just be aware.
I could be blind
But yes, many people (including myself) consider AI art a bad thing. But I don't harbor ill will towards you or anything for using it
I’ll keep that in mind thx for the heads up
No problem
There’s no AI art allowed in #fanart , but I dont think theres any issye with it otherwise
I do normally draw but I’m in the process of moving so all my stuff in storage console art supplies all that jazz
Actually, I remember there being a ton of AI art flowing the the different channels of this discord when they announced the ghost face DLC. Suddenly everyone and everything was a hunter lol
"Hello fellow hunters"
I’d imagine I actually like the ghost face hunter but not enough to buy it unfortunately
I'm still annoyed about it honestly
Which part of it ?
Firstly, I don't like the third party stuff in hunt (including post malone). But secondly, it released at one of the most buggy and unstable times for hunt, so it really left a bad taste
Introducing external IP into the game for one thing breaks the immersion.
Then for them to start with ghostface of all things, a basically parody horror movie villain that has nothing to do with the theme. Sure they tweaked his appearance to look in-theme, but it’s like doing a Ben 10 skin next. Like why pick Ben 10? Lol
I get that but personally I’ve never really experienced any bugs except for one time the spider boss was flying after it died (it got killed as it was jumping on someone)
How long have you played? Because the game was a MESS when 1896 released
Yeah, it was so bad I just stopped playing for several months
I’ve been playing before 1896 on and off for a few years then more regularly after it
Honestly I thought I'd never play again
I think 1896 slathered hunt with a film of rot
The UI, the skin rarities, the dropped frames
Only thing I miss was the lore book being in game
Which is a shame, because the new engine looks beautiful. They just weren’t really ready for the release
The veteran system is dope but they need more hunters that can evolve but I don’t see that happening because then how would they make money
Yeah, and the new map is the best by far. Which is why it's so frustrating that my frames got obliterated
They also removed a lot of my favorite regular hunter skins
Like Luigi
And DeSalle is still absent
I like the one at the burn on the side of the face with the skull ornaments and like the black poncho
I don’t think it’s one that made it tho
A lot of the T2 hubters are absent
Which sucks
I think the T2 hunters had the best designs
Hey, at least we got the ghillie suits tho
Really? That’s unfortunate was one of the only reasons I played that mode
They're really hard to spot in dark corners
And of course when they sit in a bush that also sucks
I do have to admit, I had fun trolling people with flares when they crashed the game. Let bounty team fight it out against whoever showed up while I sat on a nearby hill, then after the fight finished, I’d just send a volley of starshell their way and run away
Ahh could be worse when I use them it’s only when I’m sniping I mainly run the van Helsing skin
That is hilarious. My friend and I did a similar thing when the game was locked to nighttime during rotuaw event. We made a loadout called "Mr. Brightside" and it had something like 70 total flares
😂😂 Incredible name
I had a few instances where the team I messed with managed to run me down, and they were NOT happy 😂 I had nothing but starshell so no way to fight back, but man, did they make their displeasure known.
What’s the long ammo variant of the le mat it’s been a couple months but they need a carbine version of it
Well, we were running romero talon, so when we got rushed at, we just cut them down
July….
#game-ideas message
the base drilling should definitely get a price reduction but 290 is wayy too low. maybe ~375. Also, the drilling HCs are some of the strongest 2-slots in the entire game, buffing them or reducing their price would be absurd. Also, the proportion of velocity lost for a 2 slot variant is not consistent at all, nor should it be. The centennial has the additional disadvantage of a smaller mag, for example.
Yeah the ability to have a two tap medium range rifle while also having a shotgun that has good range is strong asf
Should it be slightly lowered? Sure, lowered to 290? No way
yeah. I'm of the opinion that the drilling is about on-par with most of the premium long ammo rifles in terms of overall power, and should thus have a similiar price
Combine that with dum dum ammo and slugs and it is incredibly powerful
dum-dum and slugs are both pretty balanced on the drilling IMO - dum-dum has an extreme velocity penalty compared to other weapons and the buckshots' high base range combined with limited ammo make slugs more of a sidegrade
I mean... Slugs are just bad for any shotgun atm
Sooo
Wouldn't call it "balanced" lol
@lthabibi I think the low Intel is a great idea, especially if there were some subtle tells like how there are more crows & no supplies in Scrapebeaks compound. I really like some of the small attention to detail stuff. Seeing more cobwebs by the spider, kennels of butchered animals by the butcher, locusts on the fetid fields for the assassin...
I personally don't see the point of it, whichever boss it is it will go down in under a minute with melee/penny derringer so it won't really matter which one it is
Also I have heard of players who actually avoid the spider boss entirely because of arachnophobia, so hiding it from them wouldn't be nice
this mmr system jesus. I got 6 stars and I play against ppl with 6 stars as well but agaisnt ppl with kd over 2 or 3 is it so hard to balance this shit?
how can it be fun to play against so many sweats
KDA ia not skill and easily abusable as it becomes slower to change the longer you play
oh yea ppl with oevr 3.61 kd and over 400 hunters 50lvl>
u can easy tell when someoen has a lot of hours in game
It's more a sign of playstyle than skill though
i got over 198 hjunters reached 50 lvl and got 2.5k hours
when i see someoen with over 400 hunters reached 50lvl its easy to say he has like 5k hours in game or
how is it fair to play against them
Rachta has lower KDA than me even though he is way better than me at the game, but since he does more plays for content it leads to more deaths
KDA also changes much slower the more kills/deaths you have, if it was a factor what's stopping people from tanking their stats by dying repeatedly?
its litteraly impossible to drop with this stupid stars system
Yeah, but loads of players try to dodge Assassin too... or wait till others banish him. I think it could just make it feel more immersive. Or maybe have no idea which boss until you got the 2nd or 3rd clue.
1st Gen. direction, 2nd Boss type, 3rd Lair.
no matter how many times i died i got 6 stars
this mmr system just sucks
when i hear mosin in clutch mode I know there is another tryhard
Only died and never got kills?
Also, after a while it takes more time to move between brackets if you die to players of your mmr or higher. This is an intended behavior. This way high stars does not flood lower mmrs after a few bad games.
Considering the biggest bracket is 4 star and the smallest bracket is 6 star, overall it is a great help for most of the playerbase.
all it means is that they are either A a cheater unlikely with so many maxxed out hunters or B a KD farmer who takes 0 risk and just picks people off with a sniper or suppressed weapon and runs
with how prevelant trading is kinda not really possible to have a high kd if you actually attempt to play the game
Or C neither of those things
I'm at around 3 KDA and I play pretty aggressively
Trading is also irrelevant to it overall
if you dont ever play shotguns then sure
prior to trade window changes shotgun fights were literally a coinflip if you traded
Playing with meta rifles, keeping distance. Possible for sure.
@icy tapir Yep I agree
Double 6s in a trio in a 3 star lobby loool
Just happened now
Those 6s might be low 6s, basically 5 stars. 3 stars might be high 3s basically 4 stars. Only one star difference.
And there is a 3 star in their group.
Who can be low 3 star, basically a 2 star.
Star rating is not accurate, mmr rating is.
Crytek should make it clear how MMR works. There would be a lot less confusion around it. Star rating can be misleading.
Right right right
and the 3s I have as team mates are actually 6s
Which explains why our team mmr was 2.5,
Even if you were correct
And this truly was a team of 4s and 5s with an avg mmr of 5.
What are they doing in a lobby whose mmr is between 2.5-3
🤔
That doesn't really explain how a team whose mmr rating is 2 if not nearly 3 whole points above the rest of the server
was placed in with everyone else
At this point, the game needs a pity system to prevent character loss if you are fighting teams 2-3 stars above yours.
There is no "improving" at the game if you are fighting a pre-made team that's at the absolute far end of the spectrum for skill.
Just a one sided pupstomp that will leave the player wondering why they even bother.
No matter how you look at it
Premades with a friend whose mmr is drastically lower than everyone elses always ends up with highly skilled players being dropped into a lobby far below their skill level for a pupstomp.
Time of the day and region means a lot as well, considering matchmaking.
No way matchmaking couldn't have waited an extra 30 seconds to throw in a random trio of 3s or 4s
instead of making us fight a premade of 2 6s with their 3 smurf buddy

If player has time to queue up for a 45 min match
they defo can wait an extra min or 2 for a fairer matchup
instead of an instant loss vs a team out of our league
Afaik currently the matchmaking is trying to be faster, rather than waiting longer for better results. It is indeed questionable. There were times when the matchmaking lasted longer and ppl disliked that as well.
Faster match makig = instant loss matchups
Not sure why they went with this model when the playercount's been lower than the previous events
this just means easier/funner lobbys for skilled players
absolute booty for the rest
Yes, i would prefer longer but more accurate queues as well.
Not much point in playing if you are going to queue up and play for an instant loss
if my team was displayed as 3s
and the avg mmr was 2.5
its pretty clear I got matched with 2s
going into fight uh
double 6s and a 3 LOL
no way we winning that
at that point, we should be queing solos so we at least have a mmr debuff in our favor
The solo mmr debuff is currently quite insignificant. Not even 1 star difference.
At least in my experience.
@raven tusk you can by pressing R when clicking on the item you wish to remove.
But yeah
I feel like if we are going to queue up to play a 45 min match
we shouldn't have an issue waiting an extra minute for a fairer matchup
Yeah, sure.
Apparently there is an unequip button but if you click to select the item that button disappears yet the unequip all button remains?
Mouse over the item, click it, no unequip button. Why. Ugh these UI choices hurt my brain, someone approved this.
Yeah, it's a bit inconsistent. BUT I can tell you it works.
Not that it's perfect, but it works.
Be sure to click on the item and not hover on anything around.
#game-ideas message
I disagree. On most weapons FMJ has been and is pretty damn strong. Increased recoil makes sense, as it nerfs spammy weapons which stand to gain the most from the increased penetration
agreed. On close range spammable weapons, the ability to click heads should also come at the cost of some CQC effectiveness
although HV is definitely underpowered at the moment, and I think they should revert the damage reduction, partially revert the ammo reduction, and increase the velocity on some guns
Can we fix the MMR??????
Weeks now we have been landing in 6 star lobbies as 3 and 4 stars. Over and over and over.
I have over 2k hours in this game and am about to call it. Why would you put the upper 5-10% in the "average" category of 3/4 star? It's not a one off, it's more common than not. Fix MMR or the game is unplayable for average players. If you want to boost your streamers kill rates to make it look "good" for Twitch, you'll just lose the majority player base.
If you need proof, I'll start dropping all the screen shots you can handle
recently the devs started incorporating recent performance into matchmaking. As such it isn't surprising that 6 stars that had a few bad games are queueing against 3-4 stars that have performed decently.
also, IIRC 6 star is top 2-3% not 5-10%
The % was a guess. But yea, majority of games of 6 stars and it's total garbage when you're an "average" gamer. Total BS
is it teams of 6 stars or individual ones?
Usually 3 - 5 per lobby
because I agree that like a team of 3 6 stars should never queu against any thing below like an average 4.5 star team
In both trios and duos
can I see the screenshots?
The worst one we had was 2x trios of 6 stars, 1 trio of 2x 6 and a 5 with our 2x 4 and one 3 star
because I queue against 3-4 stars sometimes as a 6 star but its usual trios of them when I'm queueing as a duo with a less than 6 star teammate
damn
the only explanation I have for that is if player counts were really bad
Since the update to the new engine MMR has been very unbalanced
I was stable KDA for like 2 years then the change and a sharp drop because I am fighting outclassed on MMR nearly every game
while that may be true, seeing more 6 stars isn't an indication of that. You see more 6 stars because the 6 star category is 10 times larger than it was before
weird, I haven't noticed a significant change for me personally but I'm not in the same lobbies as you and mostly queue duo-trios so who knows
Just feels like the devs offered us up to be streamer bait
like I was a consistent mid 5 star before the enginge update, then boom suddenly I was a 7 star and haven't dropped
it certainly is not about that, streamers have been cleanign lobbies for years
and I can almsot guarantee the kinds of 6 stars ur facing are more like me (<2 kd) then like rachtaz
the real 6 stars (top ~0.2%, most of whome have 2.5+ kds and thousands of hours) have always had it easy because there were never enough of them to fill lobbies
I have been playing with the same two guys in trios for years now
#feedback message the screenshot literally disproves the argument made in the post. Your team stomped the 3 stars and traded with the 6 star, showing that had the 6 star not been there it would have been a curbstomp. Instead it was an even fight. It's one thing to be queueing against whole teams of 6 stars like frag is, but sobbing about your 4 star team having to deal with a single 6 star on a team with 2 3 stars is laughable
Prior to the update I was 1.15 KDA. Went up and down from 3 - 5 star. Never changed more than 0.01 KDA over 2 years. Since the update I am 2 - 3 star and dropped down .04 kda in over classed lobbies
damn
My kd was never stable, ever since it settled at about 1.45 like a year and a half ago, it's been slowly but steadily increasing (I think it's like 1.65 now)
I really don't mind being lower stars. Just wish I fought people at my level more often. That is my main complaint.
yeah I mean there's definitely something wrong if ur queueing against consistently higher star players than you, but claiming that its because they are pandering to streamers is quite the logical jump
There is no logical reason why majority 5-6 star teams are queuing with 3-4 star teams. So it's either catering to the 6 star crowd complaining of queue wait times or it's a lack of player base. Either way, it seems to be catering to the MMR of most streamers
The problem is MMR. We can debate the reason all night. Does not detract from my original post
yeah I agree there is a problem but if you're first step is to accuse the devs of bad faith you aren't gonna get anyone any closer to resolving it
@queen jungle shotgun pellets have a lower hs dmg modifier than bullets. Aiming for the head yields very little results if you can't get almost all pellets to hit it. Aim for the body next time, there's no point going for the head with a shotgun if you don't play slugs (or flechette).
People should stop complaining about MMR.
It’s not that deep. Just win.
I’m a 4-5 star and I play fine against six stars. You all complain for nothing.
@raven tusk there is a way to unequip a single thing. If you click R whilst hovering or smth like that.
Idrk how exactly to do it but i KNOW it exists.
@queen jungle
#feedback message
Each pellet does 27 damage to the head
yeah, if you hover over the item there is apparently an unequip button with the "press R" option on it. But if you SELECTthe item and hover over it, you know like you would obviously do when you want to unequip a specific thing, that disappears. It's so mind bogglingly unintuitive
UI sucks.
¯_(ツ)_/¯
I mean we know this
I know a great UX consultant that could help them sort this out if they're looking for recs :P
Dawg I could design a better UI
I hate to say it, but at some point it’s just laziness with the UI
I probably couldn’t PROGRAM one, but I could DESIGN one.
if I know corporations, and unfortunately I live inside one, this is just the product of 0 testing and management not caring about the final product beyond how it looks and checking the "this thing is required" boxes
no doubt at least some of the people having to do the work knew all the issues
A good rule of thumb is “the more clicks a player needs, the worse the UI.”
heh yeah that's like UI 101
but it seems like the guiding principle of this new UI was "add more clicks"
My least favorite thing
Is the right clicking
On certain things
Having to right click weapons
To change charms
And that bad menu on the right
I hate it.
@queen jungle
For the shotgun head hitbox's modifier is 1,5X, compared to upper torso's 1,3X modifier.
The head hitbox is smaller, so you miss more pellets and deal less damage compared to the upper torso where you can land most of your pellets.
In the video you partially missed the head. Only a few pellet connected. Not a lethal shot.
Anyways, you should aim center body mass with buckshot.
Thoughts on this?
@raven tusk right click the item you wanna unequip
@short silo no.
Not a terrible idea.
#game-ideas message @arctic jacinth is that a 12 gauege or 20?
20, but nevertheless I could pull off the "fast fingers"
Minor oversight by the devs. Out of bounds warning hidden by extract text.
Sorry for low quality but u get the idea
My friend died because he didn’t know (he sucks)
@urban night what bug
hey have anyone mention the fast finger trait will animation lock you from using the weapon melee attack?
it been a reoccurring problem 4 me while using the springfield bayonet
also i tested it, other gun dont have this problem, you can meele before loading in another shot
I hate when I say something like "Reloading with the 1896 carbine shouldn't stop you from meleeing during the reload animation" and they say "But-but realism" dude, this game has magical Beatles you control, zombie spiders, exploding barbed wire, and you look for magical clues through a magical sight that, sometimes, allows you to do special things like grab stuff from a distance, see sounds and see dead bodies, I don't really think 100% realism is the point. Like, I get some mechanics being there that just so happen to line up with reality, but don't pull "it's supposed to be realistic" yeah, they didn't apply that logic to how shotguns operate bc it would be op in game, they don't make stuff accurate to real life all the time in this game, don't use realism as a crutch for some mechanics and not others.
ehmm i sure it just an oversight, they should fix it
they better cuz i still want to use the springfield bayonet
Balance is the top priority for most things, that's why bullet drop literally does not work like it does irl
I like that there's some commitment to certain actions, if you want to melee, don't start reloading (or cycling, if that's what you meant)
Why I chose play against 3 players teams,i should have 4 teams. But I have 5 teams!!!!!! And only one team of 3 players and 4 teams with 2 players. It's not working!!
You're choosing the maximum team size, that is working as intended.
solo players and teams of two can opt-in to play in the trio matchmaking, and be put against teams of three. You can't prevent this as a trio.
@queen jungle #feedback message why did some of his clothes come off for one frame while he shot you LMFAOOO
also shotguns only deal around 15% bonus damage to the head vs upper torso (1.5x vs 1.3x multiplier) so you still need to land enough pellets
also this is the frame before muzzle flash, so doesn't even look like much headshot multiplier to me, mostly arm, torso, and the fence behind him.
actually that's after the recoil has already begun, so this is probably closer. you can see the pellets hit around that high on the fence while you're falling to your death
somewhere between the above two images is where your shot actually was aimed (video framerate doesn't catch every game frame), so probably just winged a few pellets into his shoulder, since a bunch landed in the fence.
@silent pine #game-ideas message would be fun to use on Immolators too
@urban night uhhmmmm so skill issue?
Like there’s genuinely no way you’re complaining about them having discord teammates…
yeah that's genuinely insane
some people never cease to amaze with their stupidity
🙏
Although
At least he’s consistent
I still don’t know what bug he was on about
@urban night As the dev team, how do you decide they are on discord together? (not a dev)
He’s obviously talking the lfg channels. But at the same time this is stupid no matter how you look at it.
@craggy yarrow still dont see how you determine that they are in discord? i could be in a vpc right now not actively playing the game. ya know? its weird.
No like he means the “looking for group” thing
Because voice chat is the same thing as discord
Like 0 difference between the 2
If he does mean a discord call then he’s on smth
But I’m giving the benefit of the doubt.
plus the game gives you an mmr handicap for being randoms lol
🙏
We’re cooked
yeah idk what bro wants. does he want to just only play against randoms? and sit in queue for 16 hours?
🙏
Players finding a way to blame ANYONE but themselves for their loss.
“I lost because they’re doing something I can do” like what bro
We’re cooked as a playerbase if ts keeps up.
What’s worse is the MMR complainers imo
Don’t look. Out of sight out of mind 🙏
"guys its so unfair that I had to play against a six star one time"
Took inspiration
@urban night there aren’t many 1-2 star players so you’ll often fight 3 stars and sometimes even 4 stars even if you’re a one star. Unless you want to wait in matchmaking for 7 years.
Star rating is not accurate. A low 6 star and a high 5 star are basically the same mmr.
Barely passed the threshold 📿
I’m high 4 star I think but i dont check
Between a high 4 star and a low 6 star, there is 1 star difference.
Guys hear me out; what if we removed MMR altogether and just had people play the game with no skill based matchmaking?
Therefor: there won’t be MMR issues because MMR doesn’t exist
Majority of the playerbase is 4 star. 6 star is 3%. Matchmaking helps out the majority of the playerbase.
Clearly it doesn’t because majority of the playerbase is complaining
And honestly a 2 star can be just as good as a six star
It means nothing.
And as a 4.9999999999 star I don’t care about it, and truthfully I would like going up against SUPER HIGH 6 stars and 0 stars.
It would be fun. Much more fun.
Majority of the playerbase does not understand how the MMR system works.
They see stars, meanwhile what really matters is the hidden mmr rating of the players.
They see a 1 star difference and they do not know that in reality they can be basically equal. Or 2 star difference, meanwhile the difference is only 1 star.
In my games I play against other 6 stars. Constantly and almost always. Sometimes 5 stars. How would it be better for the majority if the game matches me and other 6 stars against 3-4 stars?
Those 6 stars who are playing against 4 stars might be low 6 stars, basically 5 stars.
#feedback message assuming this is sole survivor, then there is no sbmm
Nnnnaaaaaaaaaahhhh 🤣
If you’re a 5-6 star, Make a new account and see how your first few 2-3 star games play out. That might change your mind
I said can be. Because they could POSSIBLY be as good as one. A lot of 6 stars suck.
If they were not good enough to be in a 6 star lobby they would loose the rank over time and if a 2 star was better than a 2 star they would climb over time.
Thats literally how ranking works in any game.
@neat relic No. It’s bad enough you have difficulty seeing. I don’t also want difficulty hearing.
from my space station 13 days it can be quite easy to get caught what they call 'meta comming' as youre not allowed to do in that game but you need admins watching people basically which cant happen in hunt and even then its kinda easy to not get caught as i was only ever caught once despite playing those servers for literally hundreds of hours with other people
the probably biggest thing and this is a problem in games like apex is putting people who solo q in trios against people who are playing in a stack
dunno how much of a problem that is in hunt really though
#game-ideas message
this is a bad idea, but not for the reason you think.
Unless they made soul survivor performance impact your mmr (which they probably shouldn't as it would take away the 'chill' factor and be an easy way to derank), then people who want to abuse mmr could just derank in standard bounty and then queue as a 1 star in soul survivor until the end of time
#feedback message this has to be satire right? the horses can't move, the chickens and dogs are in cages which they can't leave, crows and ducks are often out at night (although less so than day)
Also night matches are already slow enough as is
Reducing sound traps would make them faster
I'm not sure they have a system for that level of control - but you'd be right.
Then again, is "faster" what we want? MORE unidentifiable bushes?
The sound traps at night help identify where people are in such low visibility- map wide.
also, reduced soundtraps wouldn't 'improve' stealth, it would merely increase the skill floor
how it was before everyone started crying saying the game was "too hard"
the fast finger trait will automatically reload the springfield after a shot and lock you from doing melee
if you dont have the trait, you can melee after u shoot
and like i said other weapon dont have this problem, you can cancel the cycling animation to do a melee then cycle afterward
im sure this is an oversight and not an intended "feature"
oh, you can't hold down m1 to delay the cycle?
nah
trust me i tried that in live combat
the when i come here and complain about it
i should check again, just need to unlock springfield bayanet
huh it appear that i can, the realod take longer so it seem that im animation lock
i have to to hold it before the reload happen
semm lik im wrong this time, atleat i know how it work now

The only way to cancel a reload is to swap or use dark sight. Otherwise you ́re stock with the animation and you have to wait for 1 loading to do something else.
Since silencers were made so silent the game has lost most enjoyment. Not only it's super unrealistic that 40 m away you can't hear the shot, but with the bushes and map layout of hunt it's VERY frustrating. And I get at least 2 every single match.
Today silencers are far from silent, back in the day, even if someone managed to build one, it would only slightly reduce sound.
Onestly silencers should be loud as a Derringer, and subsonic either removed or made audible at least 100m away if not more.
At the moment it's just dumb.
I've loved and played the game since beta. 1896 looked like the rebirth of game. Silenced crag killed that. You have awesome tools and weapons. Expand the world's and modes we can use them in. Stop adding skins as if it were cod and variants like battlefield. Hunt is unique, keep it that way. And please make silencers realistic and not whatever they are now.
Stop trying to be meta, best games aren't.
Learn from arma which is rising, not cod which is dying.
You already raised time to kill, big mistake. Just look at arena brekout. The game was taking off big time, eating torakovs player base. They raised the tk and now it's dead and no one talks about it.
Cod like games are dying, milsims are raising. You were foolish to go the other way when hunt was about to be in the spotlight.
Guess someone is feeling insecure over at cryteck
😅
And I say this with love as in all the years of hunt it never looked and felt as bad as now
If anything silencers have been made louder. You can hear them from further away, unless they have subsonic ammo, in which case they can't be heard above 50m.
You can always hear it at 40m, so that's on you 🤷♂️
They haven't, back in the day vetterly silenced could be heard up to a compound away
No you can't, and unless you are running a subsonic vss you will be audible well over 50 m today.
So it's really dumb having supressors just invented doing better
Silencers could only be heard within 50m. Now they're louder unless they also have subsonic which brings them back the the pre 1896 update state.
That's just how it is.
....... dunno what game you've been playing my dude. Or when you joined
I'm talking pre and after 1896
Then you high, because back in the day vetterly was audible over 100m away
With 1400h in game I think I know what I'm talking about
I've been in hunt before it was even out of beta
Well I have more hours than you and I only state facts :p
Then you high 😅
But I mean don't take my word for it
Check out any og youtuber on the matter
It was not a silenced variant you'd hear at 100m. Unless you actually mistook what 100m represents in game, which is fair.
You can also go around and ask people who were there since longer than us.
Dude, I don't have much to say to someone that is clearly a silencer user.
The wepon is stupid in a game with so low hud. Every other realistic shooter gets this about silencers except hunt
But I can safely tells you that Silencers were audible only below 50m, and they got louder nowadays without the use of subsonic.
So way is it exactly that you defend so much unrealistic suppressors?
A realistic suppressor today is audible ad over 100m
So WY do you argue against making them louder?
Cool, also a sparks pistol uses the same ammo as a mosin rifle and they somehow both go slower than their irl counterpart.
You should not be using the realims argument when talking about guns balance.
Otherwise they should all os every hunters with a shot in the torso and they should all deal bleed dmg.
I should in a game that came out with that selling point and lost it over time
If anything, the subsonic and bullet drop got closer to realism.
Alongside the harsher ear rigging.
I would be happy about hunt going back to it's more hard core roots
But you can argue all you want. Game is dying since last updates and most good players will agree that silencers were a bad add and only to help noobs not get spotted right away
Anyways. Numbers speak alone. Game has never been this empty durning events
So argue all you want my silenced bush wookie. But onestly you should go play splintercell if you want silenced weapons, not a cowboy game
You do you, I play all but scopes.
I do me
Also the event is ending, so less people overall.
You started saying wrong facts.
Then check with someone else who knows the game better then.
I have
And again, playing since beta, every single update and weapon, including scopes, I know the difference between written stats and actual in game reality
In a steril environment maybe ist audible 50 m away, but with in game wite noise, plus players movement noise the real audible distance is way less, and anyways 50 is ridiculous
Barely anyone plays subsonic anyway. So you'll hear them from further away.
Weird, because all trough this event I've been mainly killed by subsonic silence bushwokies
Last game one shot me from 30 m, never heard anything wile standing perfectly still
But yeah, no one runs them. Man you just confirmed what I thought, your either a troll, or desperately trying to protect the only way you win
Making them audible to 100m and taking aways subsonic shouldn't be an issue if not
Just more balanced unless it would ruin your tactics 🤷
Anyways I'm out.
Would love to chat with a dev about it
You clearly are baias
Anyways, unless they revert game will die.
New game coming out almost identical to hunt. So unless they get their act together they will die. And anyone with a peace of brain can see that the more they make it accessible the more the player retention is dying
Of not revive cross bolt would still be here 😉
First, I didn't say no one, I said barely anyone. They're still rarely used in general.
Second, if you got shot at 30m while standing perfectly still, then I don't think the issue is that it was a silenced weapon anyway.
Third, just tested it ingame, they can ALL be heard up to 100m without subsonic. And people don't really run subsonic because it lowers the velocity and the drop range, making it harder to get hs, the only real reason to play with a silencer.
Fourth, could you please stop assuming I only play silencers while hiding in bushes ? You don't know how I play, it's quite annoying to have someone assuming anything because I'm disagreeing with you saying factually wrong statements. Silencer ARE louder nowadays UNLESS they play subsonic ammo which makes them weapons back to the original state, because you may have missed it, but all silencers got buffed with the addition of subsonic.
And Hunger currently seems to play much differently than Hunt, so it's still unknown if there'll be actual competition.
Which still were better than adding a silenced sniper
Man you are dense. I said that even standing still at 30 m ambient sound drowned shots
Not that I got killed
......
Again, dunno what elo your at, but at higher stars it's only Maynard silencers with subsonic
You are testing in a steril environment
The fact that it's technically audible at 50 doesn't make it so in game
Add on different headsets, environment audio, footsteps etc etc and it's more like 30-25 m
And in a game we're audio is everything it's just bad choice.
I think arma has the best Implementation of suppressors
They just make it harder to pin point you, not hear you
And look, arma is doing better than hunt. Hmmmm
Almost like their no compromise and all about the experience politic payd off. Which, funny enough, is the same sort of praise hunt used to get before it became this kinda casual half melted mess
If devs smart they will reduce tk. Make pistols 2 shot reliable like it was back in the day and make suppressors WAY louder. -No subsonic 200m, subsonic 130m
Start focusing on maps, areas, game modes, make a social saloon, make a customizable hideout instead of only doing skins and variants.
We have more skins in hunt than cod has.
The game was already amazing with the tools we had 2 years ago. Had they focused on game areas and modes instead of stupid silencer variants maybe game would be fuller and not take ages to get in matches
It doesn't matter how hunger plays. Only the way it offers you satisfaction. But to understand this concept you need to understand how the human brain works and gives satisfaction
Accessibility pushes short term rewards. Hard uncompromising pushes healthier and more longlasting rewards.
I find fascinating how hunt is the embodiment of this. When it was really hard-core and you died quick people only sang praises of it, shure, growth was slower but steady.
They changed to accessibility and the game went from steady growth to high peaks with always lower retention.
It used to be way harder to get into hunt, but then, when you managed to, you stayed. Now you can get in and out quite easily. And it's dying 🤷
And the balancing part. I think that balancing trough damage or cost is usless.
Balance by slots. You wanna a silencer or a automat, it's heavier than normal wepons you get 2 tool slots blocked
Super easy still fun. Machingun feels strong but maybe I can't carry a knife and a dynamite because it's so encombering. And since they already have the slots in place it would just take uping the cost from big medium small slot. To a big slot plus a tool slot etc etc depending on weapons
Yeah, definitely agree with a lot of this. Hunt hust feels really... unfinished as of late. Which annoys me because it's the only extraction shooter that isn't just a trash collection sim
Amen to that
Just, for the love of god, give me a central objective, Hunger.
I desperately want hunt to be good again, but it probably wont happen. The last big patch was a big step in the right direction (funny that it was a step backwards) but there's still a loooooong way to go before it's hunt again
Hahahahaha
If they put in the care they did with hell let loose I think hunt will have a serious competition. I just hope hunt fires whoever gave them the cod direction advice seen everywhere from UI to in game metas and hire someone who know how to value the dimond their sitting on
Oh my god, yeah. The UI is like, one of the biggest turn offs for me. Like, sure, the old hunt UI was not good, but how in the world did you make it worse???
Like the iron sight thing. WTH were they thinking making them all the same 😭
I loved old lebel
I think hunger will not last super long if there's no actual objective. (No, Tarkov-like quests don't count)
Now I have to use the moisin one on everything.... why? Just why?
Yeah no, that pissed me off
My boy the centi got a weight loss diet
But I loved the chonky sight
And the stupid rarities on skins is just... gross
It used to be a factor in choosing a weapon. It was cool.
It's like.... no one single thing screwed up hunt, it's just so many little things piled onto each other
It was a beautiful box of many surprises and details. Now it's a balance simulator.
I swear chasing money is costing humanity soo many beautiful and unique things
But a lot of them were done in the name of "accessibility" or whatever, which makes everything feel the same
The worst part? Crytek is a PRIVATE COMPANY
They don't have to do the whole infinite growth or die thing
Let's hope that hunt still has enough of us og loving the core of the game to sustain it trough finding itself again
Y
Y
I dunno what happened. I think something changed on the board. Because the changes scream new blood bringing in bs from other dev teams
Hunt dying? How so?
Losing it's identity
Player retention
Lobbies half empty
Minutes in queue to find teams and games in the middle of an event
Same, lobbies are full.
Always interesting when people make statements like that, because that really depends on regions and platform.
My 6 star lobbies on EU are never anything but full
And it's slowly getting g worse
6 star lobbies are all the youtubers and people that live in game
Don't use them as reference
Use 3-4 lobbies were most player base is
3-4 star
6 star is the smallest bracket so if 6 star lobbies are full, then every other bracket will be even fuller
Eh, looking at the data, it have stayed around the same for the past year.
Like do I want Hunt to have more players? Sure, would be ideal to hit the 50k concurrent mark.
No my dude, 6 star are players that only play this game
You can't use it as reference
source: crackpipe
What
Honestly as of late, I've been getting matched with as low as 3 stars even though I sit on the 5 and 6 star border
All other games have the issue of low player count in high brackets
Dude, to be in 6 star lobbies you have to try hard this game all the time
Watch any grandmaster streamer for SC2 or LoL
Does games have a very different type of player base
And are FAR from having player retention probs
Take arena brekout
Top lobbies always full
Doesn't mean the game isn't doing badly atm and isn't growing
But then you go into lower rank lobbies and it's only bots
But it's hard to convey, either you were there in the glory days of hunt or you just know the now which is just a grey mhe, and as a consequence no one talks about hunt in this milsim rebirth age although it could be on of the best because only one covering this beloved time period
The current changes were decent. Removing the revive bolt, removing the silent aspect of lightfoot, making bad ammo types scarce, etc.
My dude, if you base yourself on analytics instead of the reality we don't have much to share.
I get in open the game and play. If it takes ages to find people and at the lobbies are half the time half empty
I don't care about what analytics say
Because I base myself on the experience, not what a garf tells me 😅
I have no experience about such mmr ranges. I'm talking about the current changes.
Especially in a day and age were data is modified to push sales
Current changes are okie but more than changes are a reverting towards a hard core game
Aka proves my original point
Suppressors are bad for the game
It is hard for me to believe that 4 star lobbies are half empty. Not many people complaining about it here in the forums.
Yes, they are. They promote a passive playstyle and keeping you away from picking up the bounty.
you just said it yourself
where most of the playerbase is
so that bracket definitely has no problem with player numbers, as long as you dont play during the week in the morning/late at night
I get rarly a 12 player game
Didnt use to be like this
3 teams fight were common, now single silencer in bush is common
but thats not the player numbers?
thats a gameplay issue due to the the players themselves
One leads the other
Lower players pushed dev to try and attract more, they used postmalone and noob friendly wepons, and now it's backfiring and all the casuals are going back to verdansk
And we are left with Maynard bushes
They could just add gillie and kill game 😂
the only new "noob friendly" weapon is the maynard, and its not even very strong
just gives solos another weapon in the arsenal
And crag
the post malone argument is just stupid
No, it gives solos a way to camp unpunished
you mean krag? a normal long ammo weapon?
yeah, normal long ammo weapon
you can also name sparks if you wanna go down that road
?
and thats been in the game forever
Silent Krag is So Much worse than normal Krag.
It's a one shot 50 mins reload weapon that doesn't one tap and still is loud af
If anything sparks is only balanced silencer
the only "new archetype" weapon is a silenced sniper, that sucks
And crag that wasn't necessary and audio way lower than before 2.0
and they already reduced silencers by 10% flat since krag silencer got out of hand, on top of krag nerfs overall
The problem isn't the damage!!!!!!!!!!
not necessary but also not a problem?
It was too strong at release, like a lot of weapons, and they fixed it
Silent Krag's dmg drop off is inmense, even with FMJ.
if the damage isnt the problem, but the audio, why are you arguing about the krag and maynard specifically?
there is so many silencer weapons in the game
been in the game forever
I don't care crag damaging me
I care about not hearing a f 1800 weapon with makeshift silencer sounding like a 9m silenced pistol
and the silencers existed "back in the glory days of hunt" as well
Because with the audio change it's stupid
Only vetterly and you could hear it up to a compound away
Winni always was a but of a meme like officer (after fanning changes back in 1.0)
Before 1.0 any officer with fanning was dumb accurate
Question is there a reason the sparks is hitting for 150 with poison rounds up to 100m? I only ask due to it being multiple instances of it happening and no they aren’t headshots
Sorry not office
it doesnt hit for 150, it hits for 149.
never had an instance of it hitting for 150, if you experience it multiple times, record it/screenshot the dmg feed.
Nagant
I know what the stat says but I’ve been killed and the kill card says for 150 chest shot each occurrence
yes, so screenshot it/make a recording and report it to the team