#feedback-discussion
1 messages · Page 195 of 1
gigachad not using dumdum
I prefer subsonic
it do make it stealthy, and is 100x more fun to fight
whats the mv with/without subsonic on the maynard silencer (and base maynard)
Without subsonic it is roughly as fast as the spark
560 base normal maynard, i dont remember the others
It could have had a bit of pen actually.. with a velocity slower then we can walk, it could afford a pen . 😉
it shouldnt be, idk what it is tbh its too new to be in my head
i fucking WISH
Explosive suppressed sniper
476 is a lot but i guess its reasonable. what does subsonic knock it down to?
thatd be hilarious and id have 0 issue with the maynard
Yeah so subsonic makes it almost trash
Maynard without dumdum is not competetive at all.
Maynard is what makes the weapon viable and it is still heavily outperformed by other close range weapons.
better to have something perfectly usable and fun to fight but "competitive" and unfun
than*
289 is low but i think its perfectly reasonable for a silenced sniper rifle
yes
Explosive sniper sounds more fun
Then shotgun sniper
Dum dum on maynard just makes it a shotgun
fun > competitiveness or balance
It facinates me so much this dumdum issue for some players. I see hunters get hit by poison ammo.. The go immidately to cover, and stays down.. dumdum.. they fight a bit, then tries to stop it, annoyed as hell.
If i want a shotgun sniper
I'll use lemat carbine scoped

Speaking of which
Can we get flechette on the lemat please?
thatd be sick
i get hit by sparks poison, i just need to not get hit again for a while. i get hit by maynard dumdum and i just die
(unless i pass the trait check and have bloodless)
youre telling me you cant get to cover in 1.34 seconds and hit the button or alwyas have blooless? for shame
wrong person reply
Dam bro got deleted out of existence
1.33 seconds without bloodless
Maynard is far from being a shotgun. Shotgun instakills.
With the Maynard you need a followup and a bad followup makes you dead.
You need an upper body shot (up to 30M time to die: 1,5 sec upper body, 4 sec upper body with Bloodless; 9 sec lower body, 14 sec arm shot without Bloodless!) to be able to apply a lot of pressure. Landing that is not an easy task either. If you quickscope, they kill you in the process. If you hipfire, it is a gamble to land an upper body hit, unless you are very close. If you hit a non upper body shot and you push they kill you, because the dot is not strong enough. And it is always a gamble to push, because you never know what body part you hit and that they have Bloodless or not. Regardless of what body part you hit, a push is always risky, or not possible at all.
Not to mention you only have one shot, a 5 second reload! and a forced scope (even Springfield dumdum is ironsight, 2 sec reload with trait) against instakill or low TTK, lot more forgiving, multi-shot, fast firerate, ironsight weapons.
In close range (even in small and medium slot, compared to a large slot weapon!) almost all the time, there is a lot better and more reliable alternative.
1.34? With the damage droppoff? I seem to always have time for it myself. It can't be 1.34 sec..
From 20M It is 1.5. The bullet travels.
That same logic applies to a bow
it is, heavy bleed is 4.5 per second
Bow one shots to arm up to 10M with the trait.
It deals 4.5 damage per second and it's 6 hp it has to bleed
not saying time with bullet travel, time from hit, to dead
15*
You are not using it point blank. It is closer to 1.5 in reality.
Maybe my reaction speed is godly, in which case I apoligize for not giving more sympati to this. I iust didn't realise I was amazing!
doesnt matter if im using it from 30m, im counting time hit, to time dead
not trigger pulled to dead
Time to die to a bleed from 20M is 1.5.
Because the bullet travels.
thats like saying the crossbow shotbolt doesnt insta kill you, bc the shotbolt has to fly
We are talking about two different things.
bullet travel has 0 to do with damage delt
it absolutely does, what are YOU talking about bro 😭
we don't include bullet travel time for how fast something kills you. a nitro to the head is an instant kill.
how fast do you die from bleed from maynard
1.34
correct, and this is the number im saying, body hit, to person dead
You are tagged from a maynard at 30 meters. how long does it take to bleed out.
Is there any difference based on what limb thT gets hit?
From the point of the start of the shot, 1.5.
In the amount of bleed one gets?
Man I'm playing hunt not math word problems
im not saying once you pull the trigger, they die in 1.34 seconds, but once it hits, they have 1.34 seconds, if you are in range and hit the right spot
that wasn't the question
its complicated, i honestly need to test it more
the scenario is that youve been tagged
up to 30M time to die: 1,34 sec upper body, 4 sec upper body with Bloodless; 9 sec lower body, 14 sec arm shot without Bloodless!
the pistols used to heavy bleed to chest, and lower to the arms/ with range, like officer bleed
used to?? when? unless you mean like, years ago, pretty sure they all did medium bleed to any point on the body, and still do within the range where intensity drops off
Heavy bleed? Really? I always felt the pax didn't really give tbatpunch I hoped for with dumdum.
Lets just say I got so happy when it got fmj.
Pistols apply medium bleed up to 40M.
Pistols apply light bleed 40M+
Rifle applies heavy bleed up to 60M.
Rifle applies medium bleed 60M+
whenever i last tested, but a lot of bleed has been reworked, and its a complex system, but yes range is def a factor
a lot harder to test range stuff when the shooting range was broken for months, plus bullet drop so you cant confirm where your shot goes alone
I'm pretty sure the dummies are STILL bugged, and have been for ages, to not reset their bleed intensity when they die, so using the same dummy multiple times will always do intense bleed
I tested it without hitting dummes multiple times. Because I'm aware of the bug.
id assume so, they dont fix bugs like that much
most things in this game arent light bleed, thats reserved for like, concertina strands, far shots, and the new vines
I thought all dumdum was nerfed down to 40 meters for one intensity drop, 80 for the second, but i think they tweaked it at some point to be different for different guns so i'd believe 60
they all used to be 80 meters for 1 intensity drop
that makes sense, I figured it was tied to the damage dropoff but i honestly gave up on testing it at the time i figured that out and then forgor 💀
A limit to not bleeding out could be interresting for cent and officer.. keep dumdum as is for single action. I am aboard with that,
Dumdum is worse on silencers as well.
The damage dropoff starts from 20M instead of 30M on the Maynard.
I believe the cent shorty silencer dumdum doesn't do intense bleed at all, as well.
Yes, it applies medium.
The Maynard Silencer still applies intense bleeding, but the damage dropoff is worse.
at the end of the day, im still takin bloodless because during a gunfight i'm not always gonna be able to realize i'm tagged by maynard dumdum, get to safety, and either start patching/start using medkit all in 1.33 seconds
Fair enough.. I mean. Bleeding seems to a thing this event... with springfield and fast fingers aswell.. oh my..
yea i was just about to say, now we got springfield to worry about too. i doubt it'll really replace cent dumdum but its still a gimmick i'd rather not engage with
Springfield's reload time is half of the Maynard's. And you are having an ironsight as well. Only the bleeding takes more time to die to.
Bleed dot? What u mean?
It's the same dot, just less upfront damage so it's a longer bleedout time
DoT = damage over time
Yes, I meant it takes more time to die to it.
4 seconds is still pretty solid pressure but it's far from an instant death gimmick
I thought the sprigfield could actually one shoot at certain distances with dumdum.. atleast dennis said that on twitch,
It is easier to land an upper torso hit with the Sprinfgield ironsight. It is a lot more consistent.
With the Maynard if you quickscope, they kill you in the process. If you hipfire, it is a gamble to land an upper body hit, unless you are very close. If you hit a non upper body shot or they have Bloodless and you push they kill you, because the bleeding is not strong enough.
And you can't tell what body part you hit, so pushing is always a gamble.
Without body shot, the Maynard is a lot weaker than a Springfield body shot.
to the head
a bodyshot within dmg dropoff range does 132 with a bleed of 4.5 damage per second
But now their is no limit to hs.,
that is true, a bullet (not a buckshot pellet or flechette or penny) to the head will always kill.
People often underestimate the ironsight's advantage over the scope in close range combat.
The Springfield's ironsight makes it a lot better at close range over the Maynard's scope.
And the hipfire does not guarantee an upper body shot, sometimes you even miss entirely.
- it has a bayonette now, I seem to recall.
Yes, a variant.
Also you can pick dumdum\explosive with Springfield.
You tag them with the dumdum and kill them with the aoe of the explosive when they are behind cover and trying to stop the bleed.
What I like with dumdum, and hope other ammo can replicate is this.. When a teammate is down, I can push the enemy, and revive my fallen comrade by hitting everyone on that team. Long ammo players and snipers on roofs, can be pushed, if you hit, and closes the distance. If a campers ambush, and I get a hit, it is difficult for that man to hide with the noise. So confrantation is choosen for us. More stand offs is what I want.
Brb
AND you know what is the biggest advantage of the Springfield?
You can do that dumdum strategy with the Springfield Shorty. With an ironsight. With half the reload time. A MEDIUM slot weapon.
With the new trait, 2 sec reload time.
You can have the same strategy with a medium Springfield AND you can have another 3 slot weapon.
How is the Maynard even close to that?
Gotta be honest.. have yet to be killed to a maynard.. Still a virgin in that area.
because the bleedout timer is a third as long 👍
even less than a third compared to the springfield shorty, since that one has a lower base dmg
It is still 4,5 seconds. And it is a lot more reliable to hit upper body with Springfield, than with the Maynard.
And without an upper body, Maynard is a lot worse.
springfield compact deals less damage than the base springfield so it's slightly longer
4.44 second bleedout
I think the poison ammo needs a buff.. I would like if it took all the stamina out of a player.
maynard = 1.33s,
springfield = 4s
springfield compact = 4.44s
Not much of a difference.
Having it on a medium instead of a large slot is a LOT bigger advantage.
point is, bleeding out in 1.34 seconds is unfun, idc if its op, its unfun, over 4 seconds i dont mind at all, esp from a springfield
It opens up a 3 slot weapon.
It is unfun for you phaz. We can't declare it unfun for the whole world.. and it is a common game thing to have bleed in shooting games. Hunt is not first.
What do you mean by especially from a Springield? It is ironsight, half the reload time. Lot more consistently hit upper body.
its a single shot, as apposed to a repeating rifle, like a centennial
bleed is one thing but 1.33s bleedout can be, and often is, death with no counterplay
Fast finger trait boys?
Wanna make a single shot feel like .. let's say four shots.
Dumdum is what makes the Maynard viable. Not op. Opens up a strategy.
They should consider to adjust the dumdum on it, if it is needed. Taking away the dumdum from it might not be a good solution.
and what im saying is idc about viability, i care about fun, dying in 1.34 seconds from a bleed from a rifle is never fun, so it needs adjusting in some way
I still like my split point idea.. Would have been fun.. The cent should be a reliable two shot.. No idea why that is not a thing already on it.
Is it more fun to die to an instakill weapon or to a semi auto or high fire rate weapon in a blink of an eye instead with zero counterplay?
they are both not very fun 👍
Not to mention you only have one shot, a 5 second reload! and a forced scope (even Springfield dumdum is ironsight, 2 sec reload with trait) against instakill or low TTK, lot more forgiving, multi-shot, fast firerate, ironsight weapons.
Maynard is a lot less reliable as well and a lot less forgiving.
less forgiving, you mean?
You shoot once and if you miss or not hit upper body you can't really push further.
Other multishot weapons just shoot you again until you die.
They kill you even if you tag them.
sure it sucks to miss but it might as well be a one-shot to body
Here is what happends in practise.. You take away what works close range.. Means that people with those weapons don't come close.. It is that easy..
You get rifles outside, shotguns inside.. snipers further away... Waiting for the timer to force an action.
I mean it doesn't help that they gigabuffed the fuck out of shotguns
Agreed Taco!
The reason we now has 45 m, instead of an hour is because this became such an issue..
crytek's been super focused on making the game revolve around effective oneshots or spam weapons, and I'm not really a fan of it.
which spam weapons do you currently feel really shakes the game flow?
cyclone buffed yet again, dolch p is still a monster
levering is... obnoxious, although i can't say its too strong. just feels annoyingly viable more than anything else.
the cyclone got buffed through the mistake of upgrading everything not used by the player base.. This idea that everything should have the same amount of players using it, is a strange idea. Dumdum is the victim of that, more then it being OP. The dolch.. That thing kicks like a horse, and they nerfed it to the point that I don't see it that often. With fmj and dumdum it got a bit of a buff.. Now that is scarce.
Crossbow is a lot more reliable one tap weapon as well with the Steel Bolt.
It makes the bolt as fast as a New Army bullet.
I genuinely don't believe cyclone's pickrate was that low, I see it reasonably often
Now I see it often.. Not that much before.
I play it 6 star lobby do.. Most I see is krag and dolch..
NOW I see that do.. Which I think has something to do with people storing fmj and dumdum on dolch
and wanna use it now.
i still see dolch precision pretty often, it's by no means rare.
Really? I used to collect them.. Never using them.. I have this throphy thing going on with my contrabands. Never get to pick them up do.. krag on the other.. The roads are paved with them.
And ofcourse.. Shotguns.. Medium slot once.. Every hunter has them.
That is the other thing. Maynard takes up a large slot.
And even some small and medium slot weapons are more deadlier and more reliable in close range.
And you can have any other large slot weapon with them.
I figured you like maynard.. I know how it is.. I have the centennial.. Since it first came, and got declared shitty by the community.. I still used it. It took around 3 shots to get a hunter down with the droppoff.. The firerate was hell.. Then they fixed that.. Then dumdum came, and it became part of my fmj/hv/dd loadout.. Now poison ammo got nerfed.. HV lost 5 % damage and 50 m velocity.. FMJ got recoil + 5 %.. and my dumdum ammo is locked behind bars.. It has been a rough year for it, to say the least..
this is whataboutism, both are terrible and unfun, both are bad, idc what is worse theyre both trash
They are having their own effective ranges and their own advantages and disadvantages.
Maynard is worse than other close range options in most of the situations.
But you can even play around those better close range weapons as well.
And you like using it, and it feels good.
I think crytek is wrong with the idea that every player, should play all guns. People find the gun that fits their style, that is it.. Instead of supporting that.. Crytek believes if you just tried the other guns.. You would love them all.
No they are trying to shift the meta
Not mosin dolch or cent dum dum every game
And tbh meta spammers aren't fun
You call it meta.. I didn't see it so much as apperantly the rest of you. Long ammo has been the king, and still is the one on top for the past 6 years.. This hasn't changed a bit.. Infact I bleed more often now because of drilling, arrows and shredd, then I ever did before.
I feel sorry for that poor uppercut do.. My god, what a beating that one took this year..
never said it was about strength, pros cons, its unfun, that is all
Unfun for you.. I still think it is important the differ between your own opinion and the community.. I personally never felt bad dying to bleed. But there is something in this "how people react to it". Frag bombs too had this issue in the beginning, where people simply died from the bleed.. Not noticing it.
Maybe they need a red overlay or something..
Buff uppercut
Two options.
1.buff to 126 dmg keeping the 6/6 ammo keeping the price
2.buff to 6/9 ammo Lower price to 270
Nerfing it below 125 (can’t 1 tap a bar down) then nerfing it to 6/6 is wild
Agreed
i never said it was unfun for everyone, every single thing i say is my opinion, and obv im not alone in it
I do think it's a loud minority.. One that won't be happy before the map is 1 x 1 m, and the only gun allowed is conversion pistol.
Yeah I think a faded red edge to your vision that pulses with an audible heartbeat would be good
Balancing via price does nothing in high elo, just makes it worse for new players/ppl casually playing. They should never have made uppercut or drilling so stupid expensive
Balancing via price might be the least effective way of balancing in lower elos as well, considering the current state of the economy.
i dont think there is an overlap, i love most guns, and seeing as most people hate cenni bleed, because it was unfun, and the devs agreed it was too much, this is no minority
I agree but they also balance of price
No no.. they agree that to many uses it. They already nerfed it during the summer, to make you guys happy.
I agree but with balancing off price current uppercut should cost around 200 it’s not any better than trueshot
yeah it should be lowered/undo the previous balancing via price and actually balance the weapon
Once again.. I agree.. 250 sounds good to me for it in current state.
It still gives ammo to long ammo weapons.. that is worth a lot.
all weapons should be balanced, price is last resort, like the lebel should always be cheaper then mosin
barring some crazy buff
I agree
And the uppercut is not balanced and extremely underpowered not even regarding price
(For long ammo/what the uppercut is)
it was balanced when it was 6/9, its not worth the price yes, it should be a high end pistol, but not too high like it was
But that is a gun crytek knows their playerbase likes.. I even liked it.. It felt cool! Is it to give more room to the haymaker?
It needs a buff to 6/9 (or even 6/12)
Or
126 dmg
Like I have already said.. Crytek has this idea that their should be the same % player on all their weapons.. The only reason to nerfe it, in my eyes.. Is if you have a goal of making other pistols.. Like spark pistol and haymaker more popular.
it was nerfed from 126dmg for good reason, no one slot should be downing downed hunters so easy, ever again
I agree but as a 6/6 I personally think it’d be balanced on 126 6/6 of make the uppercut p 126
I disagree.. You have died once.. That makes you a target to be killed by one shot weapons. Bring a restore bar shot if you wanna avoid it.
STOP CHANGING HOTKEYS CRYTEK FFS
Which one was it now?
Beetle
i dont, its unfun even if its 6/6, its just badly designed, 6/9 and price reduction is fine
“Badly designed”
“Unfun”
Doltch and all variants
Krag
Auto
Silencers (specifically how stuipd Krag silenced is and how underpowered others are)
Necro (how badly designed it is)
Sharpshooter (it’s broken)
Dum dum (I’m salty/too opressive)
Fire ammo
Frag arrows (I’m salty)
Mosin orbrez
Spear (for way too long thank god it’s nerfed now)
Quartermaster
"If only the map could be 1 x 1 m, and only conversion pistols was allowed.. "
A tool that one shots with a light attack to body, heavy attack one shots to any body part.
Having a great range.
You were able to run meanwhile you were holding it ready to throw.
The throw one shot to any body part with a faster projectile.
What was your problem with the Spear?
never complained about dying, but if you cant see that a one slot, one tapping you once downed, and why it was the meta for years, was busted, then i cant help you
many on this list are unfun, this is true
??? Exactly what you pointed out?? It’s bad game design
I will add to that list NOT_THE_ALT:
Avtomats
Double ranged shotguns
poison ammo (nerfed to hell)
HV (-5% and less ammo)
FMJ - 5% + on the recoil for rifles?
Assassin takes to long time
Rotjaw - to litte incentive to do it.
Quickswap gone.. not even a trait option
To little "breakers" in stand still fights.. so the timer has to be waited out (boring).
Flash bomb - nerfed to oblivion
Spear - lost the range.. that was it's impressive feature
But it was the "kick - recoil" revolver with long ammo. Ofcourse should it have damage.. The moment the uppercut becomes a two tapper, it is simply not that gun anymore.. Why not choose the fast two tapper, sense they are both two tappers now..
it can have more dmg then most pistols, as it still does, why not make it 150, its supposed to be the big kick recoil revolver its only fair
and recoil means 0 for most weapons in this game, barring fast firing stuff
There is NO statistical (not including money) to run uppercut OVER the trueshot currently that is my main problem
Also yes I’d love that doltch meta is cancer
it has farther 2 tap range, better pen, and gives ammo to your long ammo guns, thats multiple reasons
you may like trueshot more, it does some stuff better, but not everything
2m longer 2 tap range
Pen is broken currently
But it is a two tapper on full health.. One tap, only when you have been downed.. That should be fine. I am not asking 150.. I am saying 125 made it stand out.. Now a trueshot and a uppercut has to be judged on very special scenarios.. One that the fmj on trueshot will settle easier then the uppercut.
pen got fixed this patch, it works again
W
i just disagree that in order for it to "stand out" it needs to be the busted thing its been since launch, count me out
With bulletdrop aswell, the uppercut has taken one more hit.. Now I like bulletdrop as a whole.. But it did not do uppercut any favors..
Busted thing.. For taking down a downed hunter.. a downed hunter should be more easy to take down.. Specially now that there are so many way to get that bar back.
It doesn’t need to be busted it just needs to not be complete ass
Eg: back to 6/9 (even 6/12)
ive repeatedly said it should be 6/9, and price reduced, please read my messages
That he did.. I am the one that argues that it got nerfed to give room for other pistols.. and that it has lost its base.. It has just been given to others.. Spark pistol can do 149 damage.. takes 3 seconds to reload..
Cheaper too.. Comes now even in silent form..
#feedback-discussion message i said this earlier, so yes i agree with going back up in ammo, but not with a dmg increase
Here is why I think cryteks approach to "%" equal on all weapons fail. It fails because they keep upgrading what people don't use.. Right now we have rexnor killing everything out there on half draw bow, and pull tactic.. Why does that work? Because the bow wasn't used as much as crytek thought it should be.. So they buffed it to now be a one shot weapon. It was fine before.. Even rexnor that uses the bow was surprised that happend.. Same thing in reverse with uppercut...This equality for weapons, is such a sinking grave to land on. Instead of overflowing the game with options, and see where players land.. May they fall where they may.. Open up for calculating what is liked, or not.. We instead get this attempt of.. not balancing the weapon itself.. But the popularity.. It seems so weird to me..
its a terrible philosophy yes, you need to look at specific weapons and see what needs to be done, like the winnie isnt meta, but is perfectly usable and fine
same with balancing by price, alone its terrible
Agreed.. The compact ammo weapons... Is the only one I feel they have managed perfectly. Even the marathon feels right.. Love it..
All do.. Recently people will disagree, as they want some reality to the bullet drop. Where the compact suddently has become a bit.. better at range I suppose.
idc about "reality" i care about gameplay, the bullet drop changes were good, barring a few outliars
It did change the long ammo meta a bit.. Which I do love!
For me personally.. If the engine could handle it.. If I could blow up walls with dynamites of certain sizes.. Creating my own entrances, and thereby changing the approach for each turn.. Would love that! That would be a gamechanger.. That.. and I want most ammo to pen! Pen shots is a skill.. We need more of it to change the dynamic of bunker down.
Man, what a crapshow. Probably the worst video I've seen in the gimmicky spam slop era of Hunt Showdown.
I still don't get why people can't combat it a bit more. It is not that strong.. Maybe the frag one do.
It’s basically a full auto 40mm that bounces off walls and explodes when it gets within 2m of someone your not beating it
ive killed multiple, its not unkillable, no weapon is, its just low skill and spammy and unfun
problem is its strong, and unfun, not unkillable
I find it an interresting challenge.. People seem to spam it uneccessary much.. The velocity is a bit slow, so unpredictable movement.. and any cover works! Even the smallest table stops that thing..
Same. Luckily I haven't queued against anyone competently wielding it though, because every one I've seen has been quickly dispatched. I'd have to agree with the overall sentiment that spammy guns are bad for the game though.
yea, ive killed people that had it, but no trio squad who brought it all in yet, and yea its unfun, but!! heres to the next 2 months
Hunt has the least spammy guns I have seen in most shooting game. I think the balance is pretty good, considering that one could take more liberty with these weapons if one wants. Specially because many of these are much faster IRL. Yet, Crytek has been kind, and stuck to their guns so to speak.
holiday twitch drop are going to happen or what???most popular games do it around this time of the year wondering if anyone knows how to get the word over to whoever is in charge of that part?!?! or is this not a official discord?
It is.. But.. I don't know.. We all got what does twitch drops has to give at current state..
its not about number of them, its game design, if a gun has all full autos, semi autos are not an issue, in a game of lever actions and bolt actions, one full auto can ruin everything
So now the crown and king is also an issue? It never ends really.. Custom servers I think is the solution, so u guys can go in melee...
yes actually crown and king has been unfun and spammy since launch, go play cod if you like spam and full autos
Clearly does devs disagree with you. I believe their exist a game called War of Rights that would be perfect for you! 😉
It got everything you could love!!!! 😄 This is the game for you my man!!!!
this patch sure, but a lot of the community agrees with me as well, we like this game for the slower guns not the spam fest
How can you tell what does the majority of the community likes in the game?
Isn't the discord community and the reddit community are minorities compared to the whole playerbase?
Why would Crytek go into a certain direction if the majority of the playerbase does not like it?
idk this isnt very fun though. with bulwark btw
"Oh yes.. that overpowerd new army, and officer.. and levering and fanning.. If only the game could be a spark, and lemat.. Then the world would be perfect.. ".. Again.. Custom server is a good idea.. What if we could have a couple of rules to your matches, so u get what u want. I think my solution is a win-win for everyone.
never said op, and i never named those weapons, i said unfun, these are two different things
So u say new army and officer is not spammy?
its impossible to tell, obv im not saying everyone agrees, but im not alone in this
they are, but i dont mind them, theyre aimed shots and slow enough and low enough dmg that i dont mind much
fanning is weaker, but more spammy for example
I been using fanning with trueshot.. My enemies will disagree in it being weaker. But sure.. You want hunt to take place roughly right after the civil war, and stay there. 1896 was a bit to many years.
idc what your enemies think, aimed shots will always beat rng in the hands of a good player, and yes, this game is unique in its slower weapons, its not meant to be modern and all fast firing, but if thats what you want thats fair, i never will
the avtomats was there almost from the begining.. I am just saying that hunt has never marketed itself to you, as a game that never would have double acton and semi auto... or even auto..
Also the fanning in the begining, was pretty much better that what ever auto pistol exist today.. My god was it fast and stable..
the avtomat, dolch, officer, and bornheim were there from the start, the devs have repeatedly nerfed them, and have commented on it being unfun, theyre not on your side like you think they are
So the idea that hunt was a slow game before, and now has gone spammy.. I think that is nostalgia speaking.. It had weapons with extreme firerate..
NO again! They noticed you guys where having issues with them, and tried to help. Using the idea of how many used them, to see if they where popular.. Which they where.. Their consept of balanze by "%" did the change for u.
Not what they felt was balanced..
I whole heartedly agree with you. The game has just gone overboard with all the spam and explosive spam in the last couple years. I still love the game but not the way I used to. there isnt really any turning back from the direction the devs are headed. once you add this stuff people like Erlend will be really upset if they removed it and understandabley so. Gone are the days of fun long firefights. now fights are over in 30 seconds and who ever has the most explosives and faster fire rate wins.
weve added the spitfire, the new army, the officer carbine, the cyclone, and chu ko nu and to a lesser extent many things like krag, slate, drilling, etc, and buffed many things that spam, and speed up the gunplay the game HAS gotten faster, its not nostalgia thats factual
So no one here remembers that hunters, hunted down others with avto, and dolch.. sniping people with them.. while having 15 seconds of vision each from the bounty.. Slow fights.. Nostalgia has changed facts!
everyone does have a dolch, but thats the thing is things can be nerfed, not removed, but nerfed, the devs wont do it though, this game is faster and faster and they wont be turning back
Things went quick aswell back then.. Slow fights.. The only thing was that ranked weapons made a difference.. Making new people not having medkits before lv 10.. stuck to romero, winfield c and springfield for so many levels.. constantly dying to those that had unloced better long ammo weapons.
No mmr either.. so the best met the worst.. 2000 players we where total. Fights whent quick!!!
i played since beta, and the game was not like this, if you look at the shredder, and crackshot this event, and think old hunt was like this, youre the one with nostalgia
Seriosuly.. The avtomat and nitro was king!!!!
The avto had so much bullets, and it was no special.. ammo boxes where plenty.. This is a bunch of bull that it was slow fights.. Maybe if you meet one that was in the same progress ranking as you with weapons.. But.. Check those clips from back then. Dying slow is not a thing..
and camping was amazingly prevelant.. Extraction points had people waiting on them, for you to show up.. Ladders where camped, because u got trapped in animation when you climbed them...
Maybe because people where scared of the ai in the begining, that hunters where slower in going into compounds. But that just made that difference between new and old players that much more noticebal..
Because of the lack of cover on the map aswell.. It just became worse.. Snipers ruled plains and waters.. Most of the map was open.. I remember alain& son being hell.. So many corpses just spread around it.. Why? Because it was it's own island.. and the long ammo had so much fun taking us fools that tried to run through water towards it. There was no other way.. We had to sit it out, and wait for them to extract out of the compound.. Alain was so horrible..
And the quickswap.. OMG! Under a second you could do it.. two uppercut shot, with 0.2 second between them.. Instant kill.. Spark with the animation bug to.. Quickswap again, get two spark shots.. It was a crazy time!
The slow game u guys remember, is that waiting time that lasted forever.. Us staring at that timer, hoping something would happend.. For an hour each round...
You should start consider relocating a bit.. Standing still is what gets u killed like that..
Definitely got myself stuck out in the open but not used to having six explosive saw blades launched at me. The whole team was using them to boot lol.
Fair enough.. The shredder with frag seems a bit strong.. Specially if all three has it.
3 days ago unless i get head shot, there is such a low chance of dying in that position, and i can just run behind cover.
Could be done something there absolutely.. Bulwark and surefot is our defense while we wait for that fix.. It may not come before the event is done do..
But to my water point.. Look at this shit.. and it was so much of this all over the map:
I wonder where hunters will come from here.. mhmmm...
I hated this so much...
We walked so slow through this.. and we got sniped 200 m away by silenced nagant, because their where no headshot limit..
This was a meta for a long time:
I hate being the only one that remembers this!
Why did you guys get rid of bleed on the centennial? Now its a useless weapon, no medium weapons with bleed except the drilling and single shots LAME
Hey.. my centennial is beautiful! Test it with fmj and hv.. It is wonderful.. But you are right that it's mainstream popularity was that the dumdum ammo gave people a chance to hold or push hunters.. True..
All do.. a new trait called fast fingers, has made springfield a four shot weapon basically.. So.. Enjoy yourself. It cost only four points.
Lol i have to learn how to play all over again
none of my loadouts even equip now i was so bleed reliant haha
officer brawler and centenial all the way!
back to the krag i guess
For me it is centennial for long - medium distance, spitfire for medium - close... Derringer Pennyshot for close. Regular, FMJ or HV. I love it! 🙂
I loved that silenced centenial shorty with bleed tho
that was my go to
as a solo
with a terminus shorty
agh
It did help to give the time needed for movements.. and both you and I know it wasn't op. But apparently some people don't know know how to reach to mild stress..
maybe ill run around the map until i find bleed ammo every time before i actually play haha
That is true commitment.. But the odds of it spawning are very low..
haha well i think a better solution would have been to make bloodless cheaper or something
anyone complaining should just stfu and get bloodless if they hate bleed ammo
im biased tho haha
It will come back do.. All do.. If you asked some of these people, anything even closely to light bleed would be to much on the centennial.. Apperantly it was the end of hunt for some..
Me too! I liked being able to help my deaf teammates hear where hunters were by tagging them.
People aren't taking Bloodless as their first trait?
Madness.
@frosty vapor royal Phantom is not gonna be fixed. This was based on Rachtas feedback that a syringe can't be injected into a prosthetic, so for "his" skin it changed.
I completely forgot to pay attention to the 75ms window thing. Anyone notice a difference in trades and ping "abuser" frequency?
@fleet flax what do you mean by stockpile them? For each time you take one out, you can take one in, not more, not less. Regardless if you choose not to take it and "stockpile" it.
@raw forum Totally want them to do that as well. Same with Inferno. It should have some worthwhile stuff though, like scare traits, the bear could stay as well and give a trait and mass XP. Maybe it shouldn't be on the map and you only know about it because the clown grunts are in town,
and maybe enven the baloons in which case you could also collect some points for the fortune teller
so everything minus the event specific pledge traits 😄
The issue I'm visualizing, and has already been seen is in the form of dedicated trios having them in their back pockets for use as a set whenever they want.
The stockpiling isn't ultimately as much of an issue as being able to have multiple in a single match, which is really what my suggestion seeks to resolve.
yeah maybe that is an issue, Idk, but many people also think that beetle spam is an issue. I haven experienced either much, just one beetle spam and it was kinda funny
Why would crytek think it was a good idea to add blademancer, make it instant to kill through walls whenever you are hit by any boy at anytime..? Garbage
bow*
the shredder is homeing?
Oh I see 😄 Ratchas video broke the community despite the disclaimer just like Huuges did with the revive bolt (without disclaimer of course^^)
It's basically a rocked launcher though, kinda crazy
At the moment I’m forced to be Chinese because my ping is so bad on my native Europe servers I can’t do anything about it
It’s basically a full auto 40mm that bounces off walls and explodes within 2m of Someone
So far I’m really enjoying the event and I’m pleased with the general update. Couple of things I’m not too keen on like the shredder but overall the game feels a lot better than it has been of late. 👍 to CRYTEK this time.
i love how the menu keeps getting worse and worse with every update 😂
crytek top 3 most incompetent devs of all time lmao
How has it gotten worse this update?
They are complaining to complain
hear me out, poltergeist lets you voip through beetle
well, pushing the hot key to return to lobby doesnt work on every menu anymore for one..
just played a bounty clash match with 46/50 hunter and wanted to retire afterwards, enemy team left with bounty token, no warnings, one minute passed after they left and mission timer just ran out and hunter died, "good job" in conveying information to the player that mission is about to end
They changed bounty clash to end after 1 minute after the bounty leaves the match
Was mentioned in the patch notes
Correction, 90 seconds rather than a minute
i don't think everyone have time to read those long patch notes, there is should be some kind of red text count down on screen
I'm pretty sure there's popups indicating how much time is left?
Like one at 1 minute left and such
i think so, but it's same as before and i didn't even notice it says one minute left, i thought it's 5 minutes as always, so that's why i was confused
anyways thank you for pointing out a patch note, there are so many posts in steam, i searched a few by keywords, but didn't find one, atleast now i know it was mentioned somewhere lol
#game-ideas message idk if you mean unnerf the uppercut by making it do 126 again, or just give it back its spare ammo, but if its the ammo I 100% agree with this and thank you for summing up my feelings
@pseudo stream Your post was removed as it was feedback rather than a suggestion/game idea
i know that dAvid fifield told you to do that
don't unnerf the uppercut. We need more nerfs not less imo. Don't really care what gets nerfed, on average it should go a bit down across the board. We have too many buffs. Also hope there was a good data based reason for nerfing it and that is wasn't the green type of data.
Just no.
just no what?
Not even an explaination just no.
"Nerf the already shit weapons"
"We need to nerf more"
I already didn't even see that many uppercuts anymore before this update
No idea why they went after that rather than dolch
^^^ Not even in 5* for me
And no just making it's special ammo scarce was not a nerf to it really
yes the point it everything compares to some type of average and that average kept going up in strength
does with every buff
I would like to know why the uppercut though
maybe the skin sals have fallen off and sparks pistol and haymaker sales need a buff^^
so mate, if you want to argue with me you'd have to argue with that point not your strawman there
Stop watching fallacy youtube videos. Second the argument simple nerfing everything is not a good argument.
nerfing everything until it is in the ground isnt good, yes i agree some things need nerfs, but this is not one of them
so you don't think that things usually get cheaper and stronger?
the krag being added added to power creep, the uppercut being buffed in this way wouldnt
new additions yes, but then you shouldnt add/ nerf those, not nerf everything
why dont we nerf the nagant? thatll stop the dolch power creep
I'm talking about averages. the overall direction things go over time
Then specify
yes, but buffs/nerfs cant be based on "averages" its specific cases
A game where you nerf everything isn't a good game
it is simply a way to look at things
we look at what needs a nerf and what needs a buff, not just never buff
You need to buff/balance to make a balanced game.
power creep leads to faster fights
this... isnt power creep
it could, I donÄt care. I just think we shouldnt be too unhappy about nerfs
there are enough guns to play with
who cares if one gets nerfed to a place that is too weak
this is bad logic, we want as many guns to be competitive, and fun to fight as possible, obv fun comes first, but with this logic, why not nerf the nagant? we have enough guns to play with
nobody plays it anyway so not even much lost right?
that's a too complicated interpretation of the simple point I was trying to make
your simple point is flawed is what im saying
i agree id rather smth be too weak then busted, but saying "just nerf it we have enough never buff" isnt good for the health of the game
so again, you don't think that it has been going up with every patch in terms of weapon strength?
i do, but you cant say "they buffed the spectre we gotta nerf all other guns!!!"
you should say "this buff was unwarranted, revet it"
"this addition was bad, we need to nerf it"
it's better at this point to bring some weapons down and adjust accordingly downwards more imo
if you think the uppercut was one of the problem weapons post 1896, i dont think well ever agree
So not nerfing everything
And buffing/nerfing weapons
your focusing on the wrong things imo
that is thinking about balancing based on individual guns, which is fine. I#m talking more about a philosophy
again?
theyre saying power creep is real, which i agree with
Ok thank you that summarizes it
thanks for your input, it has been invaluable
however im specifically targeting your "never buff" or "only nerf sentiment" im not saying 0 things deserve nerfs
Yes power creep exists but nerfing everything doesn't fix the philosophy of power creep.
if anything nerfing lower things makes power creep worse
that's not the sentiment
bc nerfing the lower stuff, means the busted stuff is even higher then the rest
simply, bring things down a nothc on avarage
and I'm not mad about buffs even if they are stron
I'm mad about nerfs
sorry
the other way around^^
not but nerfing more and buffing less doesn?
i think i just dont get it, it feels like your mad at the idea of power creep, when the whole thing this stemmed from was you saying "dont unnerf the uppercut, we need more nerfs not less imo"
guns getting stronger on average, then they were before/ new additions that completely outclass old ones
however, nerfing things that arent busted doesnt fix this
not but it doesn't hurt either
it literally does
powercreep is worse, when the lows are lower and highs are higher
making that gap more makes power creep worse
I think of power creep as balancing upwards over time
I can look it and say weapon x underperforms so I buff it or I nerf weapon y instead
which is what were doing that youre disagreeing with yes
that all doesnt have much to do with the uppercut nerf, I don't know why they did that
if your whole point was "powercreep exists and they should nerf the busted stuff/ revert the bad buffs" then 100%
btw I wasn't really replying to your suggestion, I think it's fine. A lot of people questioned the uppercut nerf. I'm just saying, maybe don't be too mad about a nerf. Is all^^
also completely fine for the weapon balance nerds to complain about it
ill be mad about bad nerfs, yes its not as bad as a bad buff, but bad change is bad, it shows the devs have 0 idea whats a problem and whats not
like them buffing spectre, which they just did which was just tone deaf
I really do would like to know why they decided to do that
i physically cant explain it
they go "everyone is using crown, so gotta buff the others"
THATS powercreep
exactly
spectre was 100% fine and needed no changes, literally 0
Nah it needs one change
Make the ironsight better
im not gonna argue this one one way or the other, they work for me but if people think that fine
but not a ROF buff
This depends on meta, the game, and more in question.
for a shotgun? it doesnt have spread
For hunt they need to buff/balance certain ammo types and guns a lot not nerf everything to expect everything to be balanced.
wym?
like, what do you need ironsights for?
the issue is that they do nothing to actually make price matter tbh
slugs
price cant matter, and balancing by price is trash, but they just do it to say "this is busted just make it crazy expensive problem solved"
like the crown should be fucking good cause it costs much more than the other shotguns, but now p much everyone who doesn't prestige or isn't new can bring them in quite often due to having a hoard of money
which just doesnt work
cap the money
people should not be having over like 40k
all weapons that are unfun, overpriced, etc, should be balanced, and price brought down
cant really do that, people work for their money and items, not to mention theyll just put the money into assets and store them
"people work for their money" yeah but this is a video game mate
money should have a reasonable cap, it's a resource
I'm for individual hunter money of sorts
you should not be able to invalidate a system like that by being a hoarder
yes but if you cant earn money now, why go for bounty? why do lots of things
so people will still not care
just make it so you can't have more than one of each bought
people already don't go for bounty
bounty is the least reliable source of income in the game nowadays
not as much as if they physically cant earn money
always has been
people just get smarter and realize whats worth and not when they sweat
your idea works in a vaccum, but has too many problems to actually work, what we need is actual balance so it doesnt matter if someone has 100000000 dollars, even the best stuff isnt too good
an economy where weapon prices change based on "consumption" could also do something or based on performance
fr though
or both
this is also what they try and do, its why mosin is 600, but it still doesnt deter people
if the people want to run a mosin every match, make them pay even more than the base price
nah like adjust the prices daily/weekly
then plus money for individual hunter
adjust it to what though? we gotta make all the long ammo like over 1k? it can only get so expensive
like they updated the backend to adjust stuff without the need for a patch but they do nothing that makes it worth upgrading
GUYS HEAR ME OUT MAN, we just got the unlockable tier versions of hunters but my favorite variant isnt even added to the game can we please push this out man i need this i was geeking out abt this update like crazy for weeks
balancing by price is bad, it should be a last resort, like lebel being cheaper then mosin, but just going "this is the best make it cost an arm and a leg" is lazy
only if you tell us which one it is^^
balancing by price would genuinely work if they just forced people to lose money though
only because it's not fair because ppl have so vastly different amount of money
like the hoards exist, people have over like 300k
they should not be able to attain that
its lazy no matter if it works or not, if someone can only play the busted thing sometimes, it doesnt make it any less busted
balance the busted thing, then who cares if its always
so what do you think about the idea that you start every hunter with the same amount of money and have to earn your stuff
the issue is you can only balance a thing so much before it becomes not worth bringing
like the crown I find to be inconsistent
these 2 man i legit saved whole arsenals of these from soul survivor just to main
so I never use it
just those 2 is all i wanted in the update
i think the idea of money in the game is fine, but some things need to be toned down, bc with this system, someone who lives longer is more likely to live, so youll be stuck with garbage, and theyll have the busted stuff
yeah you have to claw your way up
but the "bad" stuff is still competetive tbh
I run it all the time
it is, but you were just complaining about power creep
this would make power creep so much worse
if players are stuck with the worse weapons, and the people who live have the busted stuff, how is that now making power creep much much worse in game
not*
aww man. Suggest it and I upvote 😄
I'm not mad about power variation, just the average going up over time
so youre just mad at the idea of power creep, not the effects it has in game
fair enough
Another day of VOIP being broken?
weekly challenges suck. change back to the old way. random. This everyone has the same challenge it's bland, everyone is running the same weapons. no variety. Killing teams left and right whom are armed with carbines.
same issue
Does anyone know what the number in the top right in the red circle is about?
I like that the challenges are the same because if you have friends you are all working together. Having items that you cannot do in Quick Play is very annoying. Some of the specific guns should just be renamed "Unicorn" and balloons/bear which are not even in QP ever, is disappointing.
@paper belfry That would honestly make the trait useless since most people swap to their secondary for a followup shot after landing a hit as it's still faster than even reloading with the fast fingers trait
There would be basically no point in having the extra rounds loaded if they didn't stay after swapping
Anyone know why u have to be able to kiss someone on the mouth to be in range to hit someone with a railroad hammer?
That weapon feels way too off
@pseudo stream #game-ideas message there are so many skins that I like for variants of weapons I play, that I don't play. Would be nice and bump the value of skins quite a bit and the now useless iron sight skins I have of weapons with melee attachment would be useful again.
wait, no lore? what's up with that stone then?
I really wish they would implement this soon. It would only help to foster ongoing teamplay in a game session.
That’s it. Magic stone
Thanks @hybrid forum for taking the time to write out a reasonable suggestion covering much of the BS #game-ideas message
Honestly I can't wait for the event to be over. Its insane how you can have 3 different squads who have never interacted with each other all have darksight. The amount of matches I have had where one team got a roaming bounty, one team got the Circus Bounty, and another got the actual bounty is insane. Game was a lot better when Dark sight wasn't something that could be obtained easily within 5 minutes of the match
yea, its the worst patch theyve ever done imo, i wouldve had more fun with no event
Just saying... a no event mode would be heaven rn
the thing is we shouldnt need a no event mode, they should be balanced and fun, and when theyre not they should be tweaked mid event, but were in a perfect storm of the worst decisions ever, refusing to balance stuff, and forcing it on everyone
but if there was a no event mode, id be in there 24/7
@median zephyr sounds like you died a lot for awhile... hahaha hunt is fun if you are the one killing and irritating when you are the one being hunted. KDA was requested wayback for this game, yet it is the one tha destroys the "fun" part of it. They should introduce a Monthly Reset.
No I actually am doing well, its just not fun, it's not winning or losing, it's "was what I vsd fun to fight"
which mode are you playing?
Mostly bounty hunt, a little bounty clash
dont you like the bounty clash
Depends what you mean
I've had people sit around and do nothing in bounty clash, that's not true
Afraid to push a solo with no giga close range weapon, or traps, they may not sweat as hard, but they still sweat
maybe you need to apply pressure or have something that can irritate the one camping
in 15 minutes all will die
bounty clash is fun. and not boring. if they can just somehow add 2 more teams in the bounty hunt that will be awesome
Are the new additions from the event are present in Soul Survivor as well?
If not, playing the game mode might provide an experience similar to the game without an event.
team based soul survivor as well will be good. but whatever is good, crytek just won't do it
they still think the game is suspense where actually past 500 hours it is not. 4 teams of 3 is predictable.
All I can do for this is bring some type of spam to just wallbang, or beetles or something, its not about winning its about fun, and bounty clash I don't enjoy as much as bounty hunt
what is fun to you?
Most aren't present actually, I just enjoy bounty hunt, but I may start playing soul survivor
But it almost feels at that point, is it even worth it to play hunt
No singular explanation or factor can explain fun, but I know anyone sitting still in a boss lair for an extended period of time isn't
the fact that you say it means your still playing it. i think burn out. or died so many times recently hahaha without a vengeance.
there is nothing like hunt out there
atleast for now
you should make it a mission, if you hate players that camp, to open the door with explosive ammos, dynamites. thats is the most uneasy thing for a camper
For now yes, doesnt mean it is a good update, and no like I said I'm not dying a lot, and even if I was I usually say "dang" as apposed to "this update sucks" and good campers don't care if you blow open doors, may take out their trap but they're behind a corner with a shotgun anyway
its actually a good update IMO. the perks, remote trigger to open doors/windows distrurb crows(this probably you should do)
I'm happy you like it! Please enjoy
they shoudn't remove this circus in town thing after update. it adds something in the midddle before clash or a point of clash area.
And yes poltergeist is the perk I've been taking, it's not good though
I think all of the content is super cool but I really dont like how the shredder is exclusive to the event. I think it would be so much better if it was rebalanced and then added to the standard weapon roster.
so what is Good in hunt? my assessment is that you are burned out. things don't go the way you want it to be. you are killed before your vision of Fun is accomplished. You are prey to the hunter. hahahaha I know the feeling.
Your assessment lacks any analysis or details, but you can think whatever you want!
lol but you can't even define Fun. but you can medidate on it. maybe it is you who needs some break. or change tactic.
usually, once your are fed up, you quit without saying. anything if you are still here, its just rest that you need.
new servers are hit or miss event is 🔥
“lol but you can’t even define Fun. but you can medidate on it…”
"prey"
no, fun doesnt have a "definition" its not like "if i hit 2 headshots i had fun" and im still here because i love the game and hate to see the direction its going, if you only care about winning thats fine, but other people arent like that
They should remove the circus, “Vibe Terrorism” is the new term
its probably as simple as the game title... hunt.. being a hunter is fun, geing hunted sucks. lol
you died a lot in the "circus in town" area?
they shoudn't IMO
no, not at all, however i can tell your brain can only think "if not having fun, must be dying" no matter what i say this will never change, so im gonna stop responding to this in good faith, enjoy the event "hunter"
sure.. hope you transform from Prey to hunter..it is more fun that way.
maybe you have to let go of looting after all players are out.
Who thought the current shredder was a good idea? Its beyond fucking busted
The devs that have no idea what hunt is
Someone had to do it, crytek has to know we're displeased with it
This is really something we really need to start screaming at Crytek about. Especially if they're doing a stream. Every time it's like we're talking to a brickwall about this shit.
screaming ones opinion isn't really the way to go imo
is crackshot and the shredder a mojor problem in 6* lobbies or something?
or lvering and dualies for that matter?
don't get me wrong, I'm also for the general sentiment. I just don't see those issues myself at all tbh
@dreamy lotus
look what I found
All of my recent deaths are either from shredder, or levering/dualies spam from 30+ meters, so yes
in 6*?
in 4-5 it is business as usual for me, had a couple of fights against shredder but without death
i killed a shredder user using sparks and stole the shredder.
@eternal idol just because it has a hunt logo doesn't mean it's official. It's a fan art
If im on xbox how do i play with ps
@dim meadow if you hit the action button while in your arsenal you should be able to filter out contraband but I’ll have to double check when I can
@deep bramble iirc the reason subsonic ammo is quieter is due to the decreased amount of gunpowder resulting in a slower MV whereas FMJ has the usual amount of gunpowder so same noise
Like the first interact will show only contraband then the second interact will hide all? Because it hasn't done that with any of the filters
I could be wrong I’ll have to double check, I could just be thinking of the turning on prioritize contraband for loadouts
That's the neat part, you dont
You can encounter ps players in your matches, but you cant queue up with them
@flat sandal your post on #game-ideas has been removed due to not being an idea for the game really
It's a game so not everything will work in real life, but sub sonic ammo is quieter because it doesn't break the sound barrier (340 meters per second). If hunt was realistic, most revolvers would already be sub sonic (Scottfield, nagant, etc), and especially fmj revolvers. Also fmj having lesser velocity could be because the metal jacket adds to the mass, therefore lowers the velocity
Also despite being named sub sonic ammunition, it doesn't make guns sub sonic
If you put this ammo on a krag it's still above 340 iirc
any chance we could just bring back the old UI as an option for people? This new UI is just so utterly awful and atrociously built, it completely baffles me why Crytek have so little respect for themselves by allowing this to remain in the production build of the game
aww, I didn't even get to see the result
we appreciate it, and seeing as its heavily upvoted, it makes me happy
it doesnt matter how much its seen, its unfun, and badly designed, i see almost no nitros, but its still unfun, i do however see a couple shredders
I was half expecting to be split with upvotes and downvotes, considering how much toxic positivity this community has
i see so many people say how much the update, so i was suprised too, its not so much toxic positivity, but some people balance for vibes, (people who like night, the shredder etc) and other balance for balance/fun (the people who dislike things like that) so i was pleasantly suprised
There are 2 main things that contribute to a firearms audibility, the explosive release of gasses from the muzzle (which is counteracted by a number of baffles in the suppressor), and the audible crack that happens the moment the bullet exceeds the sound barrier (which is counteacted by loading the cartridge so light that it never exceeds the sound barrier)
Hunt doesnt simulate the sound of the "crack" too well on much other than spitzer ammo, but the way they've implemented subsonic ammo implies: slower ammo=quieter shot, which falls short for FMJ ammo.
These last two days have been weird. I see the cyclone and silent krag. But the schredder and chu ku nun... Nope.. Why ain't they been used right now? Am I just having bad luck in my matches? Or good luck, depending on if you hate shredd and chu ku.
@quartz owl your post in #game-ideas has been removed due to not being a game idea really. Feel free to use the thumbs up emoji for ideas you agree with 👍
Genuinely WHO EVER fucking decided to have the "Leave Party" button replace the place of the "Change Hunter" button on the lobby screen needs to be fucking dragged out into the street and shot like the fucking dog they are.
I think it's fun most of the times so far. you can hear when someone has it. everyone is aware. I feel like that helps. Sorry but I just didnt have ANY bad experiences so far.
probably got killed more by every singel other weapon since it's been released
still when I hgear it it's kinda like, OH SHIT
I gotta warn you. If this guy got everything he finds unfun removed from the game. The game would be around 52 mb large in size. The fact that he stays is truly loyalty at its finest. Their is something he deeply loves with the matches. But most he talks about is nostalgia fantasy of the good ol days when we apperantly where slow fighting, and how the game now is a trip to spam-a-lot. However, these events is a chance to try out new and wild stuff. Shake it up a bit. If they sometimes missteps, then that is fine.. I am up for a bit of testing new ideas, and hopefully land in a more interactable enviroment.
I think the event is really good. Did just get killed by the shredder though^^
Lucky you. I wanna fight it more. Last two days, haven't meet one,
I just don't get it. Sometimes I think I'm taking crazy pills here. I simply don't have any of these big issues
yeah same really
that's the thing, it's pretty rare
is it homeing though? ppl claim that but never confirm it.
so I'm not sure if some ppl just parrot it back
Seems odd to me. People have been missing me a lot with the schredder. But the frag one goes of in proximity to a player. Perhaps that feels like homing.
what are you on about, toxic positivity?
where is that at?
I think these discord guys here became a bit conservative with the game as the years passed. They keep talking about a game where no spammy weapons existed. Even do, back in 2017, the dolch, and a super buffed avtomat was the trailer footage for this game. Which absolutely was reflected in the game aswell. The best players had dolch, and avto and nitro. The rest that was scared to lose money had winfield c, and died in a map that was 50 % more water, with less cover then it is today. Change can be very good. Have no doubt about that.
"uhh, people are complaining about the game, they should enjoy it as it is or quit"
"I see no problems, I enjoy hunt so why don't you"
I literelly never see anyone write anything like that here ever at all
This discord was torn between complainers and glazers during the ghostface fiasco
it more like I'm supposed to hate stuff
And the discourse pops up once in a while
It's the most visible on reddit, both sides are at each other's throats
that's jsut having different opinions, trouble is, the game can only go in one direction
yeah it feels pretty conservative often times
can't tell you how often got shouted down for wanting to talk about bold change^^
Imho the glory days of hunt were in 2021. Before that we had no inertia, nagant firing faster than current officer, and the game was in a limbo state of wanting to be slow paced but being a twitch shooter anyways. Then the game slowed down in 2021, but now it goes back to spam, but while having stark differences between non spammy and spammy shit. Also I heavily dislike the buffs levering received, and the whole concept of revive bolt
To be fair I'm often optimistic about changes in hunt. I was laughing when people said that beetle would kill hunt
Or Regen shot
Or any other random change
But this time it's different
I can't remember anytime this group didn't have fights for the strangest reasons. Back in the day, there was a spark animation bug, that could be used to fire it faster. It got fixed, and this community argued that was unfair to the veteran players, that spent so much time in the game, to learn stuff like that. Why could they just not be rewarded for their attention to details.
yeah so we are on one side or the othr sometimes
beeing gloomy like that is always cringe though
I don't think veterans complaining about fixing a bug is comparable to a good chunk of community complaining about game losing its identity
At this point I don't even mean balance
They literally took out lore and don't want to add it back
The narrative director of hunt left
And the OGs behind hunt's story are gone too
there is a "problem" with that I think, for me personally it has a long time ago with all these waako skins but I axcept it. A lot of ppl seem to like it
but all the good stuff that has been added too
Before that we had quickswap that made you fire an uppercut with 0.2 seconds firerate. We had a dolch that ruled the world. And avtomat that could be used for sniping. No hs limit, so silenced nagant was used to snipe people... great times.
That's why I'm saying that the times of EA weren't perfect, and that 2021 was peak
Because it lived up to the idea of hunt
Right now levering Winfield with crackshot is like an assault rifle from cod
Dead accurate and spammy
I find shotguns waaay worse and I will die on that hill 😄
And the saw blade launcher is literally better than mosin at any ranges except sniping
- you can spam around corners without seeing people and blow them up
it just another thing I dont come accross for some reason then
I wish I was playing on your servers
All of my recent deaths are either from Winfield levering / dual wielding from 30+ meters or shredder shenanigans
like really?
Except for that one time my friend accidentally blew me up while fighting the bear
Otherwise every death is that
not saying it's not true. I just find it hard to believe
you are sceletor after all^^
Here the balance issue as I see it. Every gun has to work a bit on every distance (long, close and medium). Otherwise we get 2019 again... shotguns inside, rifles outside, sniper further away.. All waiting an hour for stuff to happend. No one wanted to meet each other.
what MMR?
Also I've been only playing 6 hours of this event, so maybe I didn't get to see a normal death yet
5*
6* here.
One of their best changes is making shotguns 2 tap at outside-1tap ranges
cause I sucked so hard today, I'm down to 3 atm^^
Before the pellets disappeared after 12 meters
True.. So we have the shotguns moving. What we need now is the rifles to run indoors aswell.
Though a gun shouldn't outshine other guns at 80% of the ranges. If you learn the drop you can still snipe with shredder (hornet did a 120 meter snipe with it recently)
there was tons and tons of bs, now a lot is back because the game hasnt fully arrived in the engine yet. btw, I dont notice a big difference with the 75ms thing. do you?
If we put shredder on a gun tier list it would be S, and the second most powerful gun would be B in comparison
That's how good it is
It happends, specially with teammates having revive bolt and you as their response in fights.
I'm certainly getting a lot less trades in cqc scenarios, but rarely I'm getting the ghost bullets because of latency
Maybe with the frag shot version. But the regular one.. I don't know. People are missing a lot with it.
But very rarely
they claimed bullets wouldnt disappear
Remember that explosions don't experience falloff. 3 hits at any range means a kill
Then maybe it's just me I guess
I have less trades aswell. But then again.. I am a centennial fmj + spitfire fmj guy. Trade didn't happend that often to begin with.
yeah same. I wonder if ppl play with high ping less often now
if it makes you happy im glad, and yes people arent using it much, esp lower down, but its busted and the lowest skill weapon ever added
Haven't faced the frag version in fights yet. It is annoying.. I see it on youtube. Never meets it. No first hand experience. :/
I think ppls heads just blew up when they saw ratchas video and there is so much complain inertia due to the messed up upgrade still^^
You saw that rachta video about it where he runs explosive shredder in a trio? I had several experiences like that. Guys just shot at my general direction, at the windows, holes in the roof, doors, and I died in seconds. There is no way to fight back against a semi auto 1 hit kill, ricocheting, homing and exploding gun
I was there when the bow was declared the ruiner of this game, for it being OP. It has been buffed three time sense that declaration. This commumity is a beware-type of gang,
I think it could use a slight nerf but I won't be mad if the event is like that all the way
But fragbow is like a coughing baby compared to the hydrogen bomb that is the shredder
And tbh the bow wasn't strong
Seen the flick.. It seems op. I think I have heard fights going on with it. But the ammo pool might be small, for I meet often a guy just using his sidearm when I arrive.
Even at release
the community calls things op when they see it a lot, most mid mmr players consider "i see this and die to it must be op"
If a trio runs 3 ammo boxes then it's no problem
however this thing IS op, and unfun, and people arent seeing it, so its not mid mmr players just whining
And then they undeservedly nerfed the bow
bc crytek just listens to people that whine, its like how they buffed the krag
Amen to that brother!
I tried stocking ammo for it up in the shooting range, it didnt work
thought it was intentional
no its bugged in the range
I see
either way, its low skill at best, and completely busted at worst
that could be an appropriate nerf
Crytek in general just doesn't play the game and instead buffs based on usage statistics. Who in their right mind would make specter as fast as slate? Or buff the cyclone again? Both arent used as often because they're hard to use, but good nonetheless.
the way I see it, it cant be busted if you encounter it quite rarely. it works like intended then
When they want to add a strong weapon to bridge the gap between low skill players and high skill players, they don't realize that 6 stars can also get their hands on it
they used to do so good on patches though, usually with a few stinkers (like the throwing knife buff) but this patch is the worst theyve ever done
Also what the fuck have they done to the uppercut
i dont think they care, if its balanced for mid mmr, the "vibes" based players will giggle at spamming and bein a cowboy, so if its busted with good players, whatever
mustve been destroying mid mmr :)
I came to think that it's an experiment
I'd like if these experiments were short, not damn 2 months long
I am one that likes the throwing knife buff do. I want it to be the fast silent pve weapon. The spear the long range throwing weapon... and the thowing axe the hard hitting weapon, 1/3 on the way for now.
possibly to see if we can get a slower more methodical game back 😄
I'd be fine with this broken shredder if we only had it for a week or 2
theyre stuck in their old ways, they made mosin giga expensive, when krag is better, they made dolch cheaper, once uppercut was balanced, they have no fucking idea what theyre doing
but don't forget that they have to balance for every skill level in a one size fits all manner
I honestly think variation is the key here to break this. Every gun with a define role. A role players can find, and use the advantage that their style can bring to it.
that is the case I think, sort of
mid mmr players are fine no matter how things are, thats why theyve always been ok with the dolch and etc, so they need to make it not unfun or busted at the top, the mid players are happy running around and cowboy shooting
a lot comes down to map design for balacing then
tbh I'm not sure what they are thinkig with the dolch. it should just get the uppercut treatment for one patch to see what happens
they wont nerf the dolch more, its their baby and they want its pickrate to go up
it's been up there for long enough
its fine at mid mmr so its ok :)
yeah it should go for a bit. mid MMR doesnt need "access" to everything
6 stars like cowboy action too nerding. I am a six star and eccentric in my style. I feel good if it is a lever action rifle, and a revolver. Only uses ranger, centenniel or mako, with either conversion pistol, pax or schofield. That is it.. and it works fine for me.
I dont watch streams much but it's also what I see there. But ppl told me so many times that all they see is mosin dolch
It is a lot of that aswell.. many of them are swimming in money.
I would probably just trust the ppl with all the data, we are basically blind telling the seeing what things look like^^
so many problems^^
Ofcourse... it is the mosin and dolch we remember getting killed by. Players are emotional. Trusting us completely would be an issue.
it gets worse as well when ppl are as angry as they are atm
Love and hate goes hand in hand.
amen
I honestly think it would get better if hunters could live longer and level slower or longer
They complain out of a love to this game. And the hope that they will be heard. Crytek lisens a lot. Which makes it more dissappointing when what they want, is ignored,..
if you had a chance to get them back but ppl here hate that so much
I like the perma death. Adds to the atmosphere of harsh reality.
Now with us getting 10 trait points to begin with, it is even better for variation.
absolutely, but we could live longer. I#m less mad when I have death cheat. not that it is the only solution
my ideas are really out there tbh
I fear it would loose the death fright if we didn't loose the hunter. But death cheat was very popular during the other events.
I think the death fright is almost gone since we have most we need from the start. If you would upgrade for longer but could get the hunter back until you fuck up completely, I think it would actually be more frightening again.
but I would have to spell out all my thoughts to explain that^^
I think making the ai more scarier is key there. I would like mmr scaling in ai's damage. We six stars could meet grunts that two hits you. We would be fine, and have a slower pace awell.
That bear proves they could do the world a bit more frightning if they want. xD
yeah I was thinking about harder contracts basically. Or three tiers or so and based on MMR you are excluded from the easier ones
it splits the player base but in a way it's split already
afk
one more round
The character skins started to take a weird turn in 2022…which skins are wacko?
If you ask me most of the ones that arent cowboys or maybe voodoo ppl or jsut sort of nomal ppl. The ones where you wouldn't say " what the hell are you wearing your weirdo"
The new battle pass skins
Having a clown running around 3 months from now is gonna be stupid
Is it impossible for this company to fix their god forsaken servers? This is the worst spaghetti coding unstable laggy bullsh*t i've ever had to play on.
Hold space.
No bountyclash for me anymore. Just shredders all around. What a dumb idea.
im getting this with a 4080, doesnt matter if i set: low-mid-high-super high settings...low fps fest everywhere plus the lag you mentioned
so bounty clash theres no more 5 minutes after the bounty has been extracted? wtf?!?
same thing with purchasing hunters, cant do it
why cant i put steam clips into bug report?
imma put this here cuz it wont let me put in in bug reports, but this needs to be seen
Your gpu has nothing to do with it, it’s their servers
Only 90 seconds I think
Probably because people would camp on the outskirts with witness and vulture and once bounty extracts just loot everyone and get like 1.5k plus guns
Hey is there any way to rebind the action for exploding the beetle?
For the entire duration of this update I have been unable to hear other people’s voice chat despite the icon for chat being used showing up over their names, and the fact that I had explained my situation to them before the match and they typed in the text box that they understood. I’ve tried tweaking my settings but nothing works, and as of today the text chat box no longer displays to me what my teammates have said and just sits there as a translucent rectangle. This is fucking unacceptable in a teamwork game and an absolutely catastrophic bug.
Anyone else experiencing server issues in EU?
Title: Beetle rebind
Description: We need a possible rebind for the beetle explosion! On F you can't properly steer the beetle while exploding.
Title: Revive Bolts nerf
Description: On a hit with a revive bolt, play a 1 ~ 2 second sound before the revived person gets up. A slightly magical sounding inhale or exhale would fit.
So the revive is slightly delayed and you have the chance to hear the revive even if there is some noise, so the revive is brought closer to the necro and normal revive.
Did you mean to put these in #game-ideas ?
hm. I don't know for me it was more like feedback xD But when you say it is more fitting there...
Mostly assumed you meant it to be in either Feedback or ideas, since you set it up for those channels
I just posted it here as well so one could talk about it.
every now and then, yesterday a server had a stroke for 5 minutes and I tried to rubberband back to extract
The revive beetle is interesting. I first thought it should have a small explosion radius like the fire beetle but I think it would be so weak that you can just give it the "normal" explosion radius.
You can hear the beetle, see the explosion. And even if it gets the revive through the enemy gets alarmed so even if they don't guard the revived person, they would most likely be able to kill him again. I think the beetle should be cheaper than the normal beetle and should be able to be found in the wild. Consumable slots are highly contested so I don't think it is op or even strong. Much better balanced than the current revive bolts. Ah and make it a blue glowing beetle ! :D
Yep
I dont want to nerf it into pointlessness
but i think its a pretty happy medium from the bolts
Yeah. But I also think with just a bit of tweaking the revive bolts could be much less obnoxious. For me the problem that it is INSTANT revive on hit. And when there is just a bit of noise you can't hear him stand up.
Necro and normal revive makes a lot of sound , and revive bolts don't. So when they give it just a 1 to a maximum of 2 second delay while playing a sound that peaks in loudness the moment he stands up I think revive bolts would be fine.
I think there are plenty of ways to do it- limit the number of bolts you get to 1-1, (2 total), make it more audible (hunter grunts on the impact or something)
or remove it entirely but i doubt that is going to happen
yeah. I hope they will do something about the revive bolts just anything. :'D Anyway revive beetle is a very cool idea.
And please give me a way to rebind the beetle explosion :( F is really a bad place for it.
I'd say remove the explo unless you make it so it can revive more than 1
you'd have to actually hit your player with it
revive wasp
I mean again with revive bolts... I have seen vids where someone get revived so fast the opponent wouldn't even have time to repeat his Mosin that's just stupid.
You are up again before the fall down animation has played... 🤷♂️
I have a bug. I can't remove charms from guns.. Anyone know a solution?
Is this shit with bows and OP traits gonna get hotfixed, or are we going to play Hunt Medieval Showdown for next 60 days?
The latter.
They do not care to balance anything mid event
Hunt players who stopped playing the game a few years back wouldn't recognize the game today. It's a complete shit show of broken mechanics, terrible matchmaking, garbage ranking systems, objectively bad UI and bugs/glitches/crashes galore.
Just sad seeing the state it's in. Really miss old hunt
HELP PLEASE my voip to ALL isnt working its keyyin up at the bottom for me but they cant hear me, BUT if i voip to team they hear me any ideas???????
I like the game a lot, been 6 star since forever, but like, they keep releasing mechanics that none tested. Every game I play it is Crossy/Bow lobby
I totally agree. It's in the worst state that I've seen it. Crytek is trying, I have to believe that. But it's simply not able to get the game in a solid state. With every "fix" 10 more things break or go wrong. They're too small a team to keep up.
Yup that's the new meta with the new event traits. Unavoidable.
Why is it crossbow btw? Is it because of crackshot or the new explosive bullshit
if people wanna read #feedback message and give me any feedback id love to hear it! im gonna be gone for a bit but im sure people in here are happy theyre doing a balance patch mid event!
Title: Crossplay invite system
Description: Its simple really. You dont need an in game friends system. Instead give every lobby a random generated code and then xbox players can tell there playstation friends (vice versa) the code and boom you can join eachother.
Is it correct, that team voice chat only works, if you are alive?
do we know the exact range of dark sight boost and the light version where the boarder is just orange?
is it the same range?
nope
dead or alive
150m and 75m
I'm very glad an upcoming balance change is coming.
Currently the Shredder's projectile is RIDICULOUSLY SLOW and half the time the homing bounce does NOT EVEN HIT the players!
And should I mention that EVEN a bow one shots further and it's a medium slot.
What a joke of a weapon. Currently, I rather use a Nagant Silencer (small slot!) with subsonic rounds. It's HV is still more than 2X of that garbage Shredder. AND you can fan it as well (faster!).
Oh and the Nagant Silencer is COMPLETELY silent, meanwhile the Shredder is a buzzing piece of crap that you can hear from miles away!
Who in their right mind would spend 5 of their hard earned points to get that junk, when you can unlock the Nagant Silencer and you can buy it ALL THE TIME for 32 (yes, subsonic rounds included!) Hunt Dollars.
!!!!DON'T TAKE IT SERIOUSLY, THIS POST IS A JOKE!!!!!
Wait wait you think the shredder is balanced?
@median zephyr Wdym steel bolts everthing else is fine but idk about the steel bolts that's nah too much
The steel bolts needed the buff
nah that clearly says its underpowered. buff shredder ong
Aight he was being sarcastic thank god.
cheers. I only just really realised that we basically have that trait back that lets you know if ppl are near without a bounty
Steel Bolts are now just a strict upgrade.
Literally the the worst kind of design for custom ammo.
yeah idk wtf crytek was thinking. just another buff to a weapon that's designed to oneshot to add to the pile, i suppose
The wildest aspect is that they LITERALLY just nerfed HV so was less of a "strictly better" situation
UHHHHH, I wonder what it's gonna be. If they don't nerf the shredder somewhat, I'm not sure what's gonna happen. Perhaps the fire rate is even a bug or something, at least it doesn't really make mechanical sense^^
it's really nice and surprising that they have a fast response time and don't let it fester
"currently preparing" leaves it kinda vague though. we got the UI video like day two of the first 1896 event and didn't see most of those changes till months later
probably mid event
Oh shit right my b
I mean... the million dollar brand deal "biggest event to date" is barely doing better than harvest of ghosts, think Crytek is at Defcon 1 atm.
they should get better at hot fixing though
Yeah no they should nerf the damage on it but keep the trajectory
Yeah wouldn't mind that version.
yeah it's the engine upgrade still
it is what it is. Just gonna take time
wait, 140 for the recovery shot?
It is strong
yeah but the costs is the slot it takes in my books
Just another "meta loadout cost 400 in consumables alone" addition
it's hard to judge how strong it actually is. for sure stronger between events
and I wager in most matches the vitality shot comes in clutch more often
I'm not expecting anything big considering it's only 3 or 4 days into the event but it is something
As someone who doesn't run big vitality anymore I can't agree with that statement.
Vitality shots can come clutch for sure, but often you can surefoot medkit away while a regen shot is running to more or less the same result.
So my "sweat meta" would be 2x Big Regen, 1x Restore, 1x Ammo box, tho that is kinda the wild card spot
that's a lot of shots
I usually take a vitality shot in the first match and ditch it later
Well, they have immense value
I do miss pre-regen shot hunt
Albiet long ammo was much better then too
I never use them, but I plan to try them one day
surefoot is actually a really good defensive perk, I think that's a good thing but I'm not sure^^
Another "didn't think it belong, yet here we are" trait for me
don't get me started on "crouch walk without making ANY NOISE"
that is the worst thing in the game imo
though I have to say it did get me a surprisingly low amount of times. I thought solos would be pushing into compounds left and right
I think soon I will finally get one of the native skins and try the bow solo, with fast noisless crouch walk
never played the bow after 1.3k h
I wanna go back to the days before custom ammo. Those were the days.
There was like a perfect year between when they nerfed quick swap and when custom ammo got added
Long ammo was definitely an issue then, but it always has been. If I could go back to then, I would in a heartbeat
Yeah, like, old hunt had issues, but they felt to be very easily solved with some numbers tweaking.
All my issues with Hunt now are intentional design decisions and that just makes the game not for me
Yeah
Looking forward to Hunger, it just got announced
But my hope for the future of hunt dwindles with each passing day
It makes me really sad actually
Hunt was like my favorite game for years
Couldn’t agree more. Also I think fast fingers is a little strong currently. The Springfield is basically the new centennial dumdum
Same, I'm not playing this event which is the first one I've skipped consciously
I skipped the last one like halfway through, and the Post Malone (TM) event just puts a sour taste in my mouth. Even if he is a cool guy that likes hunt, it's still indicatative of the direction hunt is going
Custom ammo should be side grades, the steel bolts as of now are just strict upgrades, which is bad design, I'm ok with some buff, but not just a strict upgrade
A lot of custom ammo had had this issue since it's inception
Not really
The only one I can think of that was a straight upgrade in most situations is nitro shredder
Yeah seeing weapons skins that have 14 "P.M." initials was the killer for me, like even if was the initials of a non-brand deal character, those skins are just bad
Slugs, FMJ, HV, DumDum, and some others
Maybe I'm shooting too high that's for sure, I just tried to find simple solutions to the biggest issues imo, but you may be right that it's not simple enough
I don't think it's asking too much. It is however, expecting too much.
This is something I haven't tested, but I thought this was possible, I just have no desire to test bc I'm planning on quitting, do you have the cycle time on anything?
Dum dum only really came to light with the medium ammo heavy bleed update tho.
But I agree, Slugs were busted on release and FMJ/HV quickly got figured out.
Oh, and spitzer
It's true, but I thought they'd learned with the 1896 update, nerfing hv and fmj to not be strict upgrades, but looks like they didn't
@median zephyr ^^
Maybe fair, I really really tried hard to make it just number changes, and to make it as easy as possible, but I should expect less
I was really hoping that 1896 was going to be a turning point for Hunt. But unfortunately, I don't think Fifield had pur best interests in mind.
You should expect the bare minimum from crytek
Ty!
They only care about money now
I feel like the bare minimum was not releasing this terrible update, but maybe I held some hope they'd fix at least a little bad stuff
I realize making a profit is the goal of the company but they used to seem to have the community’s interests in mind
I really dislike that they pushed Dennis to the side and put Fifield in charge. I think Fifield is trying to turn this game into COD because COD makes a ridiculous amount of money
The UI literally looks like COD's verbatim
I suspect all they’ll do is nerf shredder frag in some insignificant way and then fuck off till the end of the event
I weirdly enough saw so many good things with the update, like general compound philosophy, bullet drop for sniping, a lot of really good balance changes and stuff, but it feels like this update was done by a completely different dev team, idk who made the decisions but its terrible
Yep
Yeah, I really liked bullet drop and the new compound designs actually
But the other changes are just boneheaded
They literally hired David Fifield (A director from Activision who made decisions for COD) to make these choices. Fifield is the reason that COD looks like it does and you can play as Niki Minaj
The Springfield's cycle time with Fast Fingers is the double of the Centennial with Iron Eye.
You have 4 faster shots with the Springfield and there is a lengthy animation to fill up your hand.
Centennial mag capacity is 10 rounds and you can lever it as well.
That'll be the nail in the coffin for me, this is their last chance to pull me back in
The insane buffs to all two slots is hurting for me, it made 90% of 1-slot pistol so awful to run now.
Yeah, definitely felt that
^this is also bad, I just tried to make it short and sweet
Worst thing is how stockless 2-slot rifles have less recoil than even a compact pistol
Idk how much power he has, but if hes the one who did this last update, itd add up
There's just so many issues I have with the game right now on top of the many many bugs
I mean, it's what they hired him for
Literally no reason to not at least not run a winnie vandal over any other 1-slot pistol in the game.
Dolch is Dolch ofc
You forgot revive bolts :)
Don't even get me started
But tbh, 2 slots SHOULD be stronger then 1 slots, but shouldn't be so close to 3 slots they're basically the same
My issue is they nerfed 1 slots too hard with bullet drop
Bc they cost a trait, its like how 3 slots should be better then 1 slots, bc you can only have one
Just bring 2 2 slots
100% obv besides dolch or revive bolts they can use some less drop
That is not a pistol :V
For sure, I'm just mentioning them bc were talking about busted 1 slots
Not trying to insult or anything, needed a hunt face
I slightly disagree, it should give you the fire power of 3-slot, but have the sway and recoil penalty.
My list of things I want are so big at this point it's basically just: "Remove 70% of the garbage from the past year" and give me back old night time
Def a very good thing to run rn, medium slots are often then same as 3 slots, besides a few
But then aren't the shotguns fine? they do this already
Theres been a lot of bad additions for sure, but they never remove stuff, we can dream though
I think the 2 slot shotguns shouldn't be reliable or effective. They all look like fallout guns and are cobbled together
They removed the flashlight for no reason
Issue is that a 2-slot shotgun is almost as good as a 3-slot shotgun.
Like 2-slot shotguns was in a fine position before the buffs, not too good, but it was an option if you wanted to CQC with your sniper 3-slot.
But now it is so good that the meta is mostly shotgun CQC, which in turns means pistols takes a hit too.
I think lore wise that makes sense, but making unreliable guns isn't good design, but they need a bit less range
Just needed to be old 2-shot shotguns
I don't mean possibility to jam or anything, I just mean less range and or damage
Like how they were
You were able to blind people with the Electric Lamp in night time matches.
You were barely able to see the person in front of you with a turned on Electric Lamp.
There were things that needed buffs, and they certainly weren't it
I can live if 2-slot rifles got a slight sway and/or recoil buff, but the insane amount of spread reduction the vandal have now also makes it good enough to run as your "spam pistol" alternative
I disagree, the old 2 slot shotguns were really really bad, but they're too strong rn, they need less range for sure
Yeah, it was fun and useful, why was it removed?
Oh I 100% agree it needs to be less, it just makes sense, your 2 slot shotgun shouldn't be SO close to the 3 slot, that's game design 101
The Electric Lamp being able to achieve it might not be healthy for the game from a balance perspective.
I had 0 issue seeing people ever, especially cqc when you're typically shotgunning anyway
Eh, they were the one where you could run some interesting custom ammo on them.
Slugs/Flechette for rival Handcannon, romero handcannon with buck/slugs/penny was fine too.
Issue was Specter handcannon was just bad and still is bc it gets a slower cycle speed than its 3-slot variant.
And well Clown & Cringe Handcannon is just bad new Hunt design, so can't comment much on that.
Custom ammo could've been good yea, but the buckshot was ass, and custom ammo reliance is still bad
And yes, gotta have the high tier weapons to entice new players :)
And don't tell me they forgot to buff the handcannon
Honestly good less work to undo, if they actually revert it
Also very random but the fact we all basically agree is something special, we almost never agree in here, I really didn't expect it
Think at this point, if we want the Hunt we want, Crytek needs to give us modding tools and private server hosting options.
If they can't even release a patch with no bugs and unfinished stuff, itd be a cold day in hell, I wish though
Well, balance talk have gone from "what change could make the game move in a healthier state" to "what needs to be be reverted to get back on the right track".
I suppose that's true, just really not used to everyone being so agreeable, that's all
Was a pleasant suprise
I'm just sad that I can't play the game I loved for years
Because this is not the same
It doesn't feel right. (When it doesn't crash or have 27 bugs at once)
Considering many people on here have quit/ are considering it, you're not alone
I uninstalled the other day
We do still have fusees which does have the ability to blind players, but I really do want the lamp back and put on everyone's hunter
There are a lot more options in cqc outside of a shotgun and not everybody having access\would like to use to a shotgun either.
Shotguns and other semi autos are already having a massive advantage against other slower firing, non-instakill weapons in close range.
The flashing effect made it significantly harder in close range to precisely hit a specific body part, especially the head.
The Electric Lamp's effect just further increased the strength of these weapons, because it made it harder for other weapons to land a precise, deadly hit (especially a headshot).
This patch was made by a completely new player who has no idea what made hunt fun, it's the worst one since launch
The only reason I'm still interacting in here is because I still have hope
You were able to wield the flashing effect on you.
I dunno, I've never heard of anyone claiming the lamp was strong
Nah, every load out can fit a shotgun, fast firing weapon, and close range option nowadays, the lamp was bad it did not attribute to power creep