#feedback-discussion
1 messages · Page 184 of 1
its not a buff mouse/keyboard is better for fps's
i dont have an issue if they dont have aim assist
yes it is they would stop playing
dude you can find people in bushes with aim assis fuck that
the real question is why do controllers exist for fps's?
because they're comfortable
yeah they could tweak that tho
or they could just not allow an official aim bot
and shitters can be shitters cause MMR system exists
its not aim bot if its tuned right
besides if ur so pc master race and im proposing a crossplay only lobby how does this affect you?
which means theres another process between you and the target that is acting for you
crossplay only lobby would suck
but sure
still fuck aim assist
wouldnt affect you
ok nice opinion
aww that was funny
splits the playerbase even more
the game just randomly extracted us mid boss fight
Yeah no thank you, would not want to play with keyboard and mouse players.
The aim assist aint that good bro
The only way that happens is if the person sits still and your aim is also incredibly still
Centred crosshair done more for my aim than hunts aim assist ever could
The player base has to be split or people will just keep dropping the game. Sure. New players are coming, but they are the ones that make this step necessary. Splitting the player base is a lame excuse to subject people to toxic gameplay
i think everytime someone gets salty and angrily writes something in suggestions ideas they should be
turned into a scarecrow
@atomic sorrel being Hunt a game played all around the world, every time is kinda normal use time. So i guess they are choosing the less populated time zones to deploy updates.
The chosen time is basically the first thing first they do when they meet into work :)
Sorry, i'm not understanding.
The time chosen for the update is 9 in the morning central Europe time.
So basically the first thing in the morning the staff do when they meet in for work :)
And it... make sense
Yes :)
Just to elaborate on your statement of them "choosing the least populated time zone".
Oh got it,sorry my brain is moving slow today
No worries :)
@chrome oyster cool suggestion, tho I would say you might wanna correct the title to "trait + charm COSMETIC synergies" before people shit themselves thinking you want some P2W mechanic lol
added 🙂
So Europe is your weakest region... got it... still, 9am in the morning is very sus...
Still, how can i take offline my main product for 3 hours on a normal workday.... there will be no good answer to this...
Most people work/go to school 9am.
at 4 ppel sleep. would be better
Usually people at that time, in that region, are at work\school. I honestly can't see a better time frame to do so.
Whats about in the middle of the night ?
what devs suppose to do, work in the middle of the night on the patch release ?
The middle of the night is prime evening gaming time in other regions. And Crytek is located in Germany, so they work at release during their working time
i see where this leeds us.... there is no understanding of how u should sell a product and keep community alive... its just an example of how u can fuck off ur customers... gg
imm done with this shit
I mean, they could do it the same time as steam has it's maintenance window??
At 4 Crytek sleep
Steam maintenance is usually shorter than a patch deploy, and it's still during the evening, which means that's outside regular working hour.
outside of regular working hour is standard for maintenance work if you work in IT generally or supply any type *aaS
as for how long it takes for them to deploy patches, sure... wouldnt be suprised
That is in the middle of the night.
Crytek people have been off work for like 8 hours at that point.
not sure if you're sarcastic or not 🤣
I know most people don't mind paid overtime
at least in my business
I am not, Crytek works from Germany, steam downtime is around 1am-2am their time.
but then again, crytek doesnt have any SLAs towards their "customers", so they can just do what they do now, and do whatever and however they like 🙂
I don't mind people not having to bend over halfways with their working hours, just for a small inconvenience of the most populated server region not being able to play for a while on a monday morning :)
anyways, it's too much to ask obviously and to be perfectly honest, personally I dont give af, but it would probably help them improve their image if they did, even if the deployment takes a wee bit longer than steams actual maintenance window, they would still "save" some downtime
Think people should just be understanding of time-zones and not assume that everything is operated in theirs.
9am is 3am on the east coast, that seems fair enough with least people impacted that way around.
It is more Asia that gets the short end of the stick, but still, it is on a monday evening.
People should be able to survive.
if they had static maintenance windows and actually communicated them via relevant channels, I'd be inclined to agree, but people have paid for a product and when they want to play it but, cannot, and have to actually search actively for information on why the game is currently unavailable, then I sorta understand why they might be frustrated.
now it's just true cowboy style
I don't know if you've played the game long enough, but we used to have a test server environment, where patches were tested before they were deployed in production 🙂
They post it in #pc-announcements ahead of time, every time :)
And played since Early Access :)
yes, but assuming everyone checks discord is kinda naive isnt it?
They also announce it on twitter and on steam
oof 1 whole day ahead 🙂
service minded!
one would think the new UI could handle such information considering they have fat posters of skin deals 😄
You guys ever look at the UI and then you remember the old UI
And how all the guns variants were grouped together in a nice list
And just get depressed looking at it
anyhow, am I bitter? ye a little... Im a bit disappointed at the last hotfixes and patches... just wanted to let off some steam, no hate have a nice day
Sorry, but Crytek have been quite consistent with having weekly server downtime the same day weekly for the past 6 years.
It is nothing new
It is okay to be critical of Crytek, hell knows I think there are shit ton of things they should do better.
But this ain't one of them.
weekly server downtime and issues yes, maintenance to deploy fixes? no
last 3 events we had to wait for the event to end before we got any fixes, forgotten about that?
Feel like you moving the goalpost again, but I agree yes Crytek is slow to react to issues deployed to the live servers.
But not really relevant with the gripes you had about lack of "static maintenance"
is there any way i can get crytek to buy this skin for me on their end? #bug-reports-pc message
don't type weekly if that isnt what you mean then, Im not moving anything besides myself from this conversation, ciao bambino 🙂
#game-ideas message
It sounds very nice... but no one would use the little ammo. It'd almost always be a glorified Rival.
At long range I don't think it'd be practical.
thank u man thats what im saying
It would be a "strictly better rival"
I just finished filling up that survey about the last event/update. Considering how basic the available answers were, it's no wonder the devs have no idea what the players want/need. It's not enough to just say if you like something or not, you need to be able to give a reason/explanation for your answer, which was not an option in this survey.
Gee I wonder why they took that away……..
they couldn’t take what players were saying to them
Probably a bunch of bugs they were more than frustrated with
Who knows if they will get fixed
Prob not how some of them HAVNT been fixed for months
Kind of just frustrated with Hunt they need to fix a ton of issues fix trades and have a region cap
It’s been almost two months since this next gen update and they haven’t done anything with the UI and are already pushing ANOTHER EVENT
Next event needs to be fix the fooking game
Legit the only time it works is if you and the enemy are sitting still
Which realistically never happens
its aim assist, it shouldnt exist
Its basically useless
If someone dies because of aim assist its 100% their fault for sitting still enough to let it be a factor
@broken musk I appreciate your suggestion, but I think it is a little naive to think Crytek would replace those story chapters with more cosmetics sadly.
Well, doesnt hurt to suggest hehe. But i do agree with you
Agreed. I do think they could do the lore more justice tho
Yesssss, like... actually store them for people to read/listen :V
Yeah kinda odd how they get removed after an event
yeah
Ah damn, people don't like my weapon idea, stupid of me not suggesting another bolt-action long ammo rifle.
Like i really appreciate Crytek making the lore, and i know its very good, i just dont think the battlepass is the right place to put lore in? xD
I've suggested the same thing at different times and gotten completely different responses.
Well
Naw, I understand, people instantly think the worse when they see something flamethrower shaped :p
They have to pad the BP out with something
and ideally they are explaining why the event
I meaaaaaan
No no, but like, if they did half the battlepasses events, they could add twice the amount of skins and hunter per event :V
or watching the lore fade away completely
true
I'd think they would just add in like, weapon crates or something
Yeah, Hunt dollars even :V
I like the story unlocks and I understand Crytek is so much at disadvantage when it comes to "content bloat" they can add to a battlepass compared to other games, that have voicelines, emotes and sprays.
That said, they could add music you can play in the menu.
I want that just as a feature lol
lemme pick the music
but yeah, they are (imo) limited to what all can be in the BP
and lore handles a good chunk of it
Ofc ofc, but I would think would be nice to unlock the event backgrounds and music (vocal and insturmental), that would actually be three unlock per event that gets made anyways.
Like, give the UI some themed flair to it and then it would be even better.
And again, something that the make every event anyways.
Haha valid
being able to forever have a "scorched earth" ui skin or such
idk if that would be hard to do or not
just having the background would be cool
and music
even if you dont mess with the ui
Eyup, tho ofc that kinda messes whenever a new event drops I guess
Like does a new event override ones own UI/music?
Which ain't all bad, if it weren't for the fact we got more events than not events, so ones earned backdrops would be useless 99% of the time.
yeah
idk
I dont mind the lore in the BP
If it was coupled with, idk, a crate or HD or whatever that would be trivial to give out, would be fine with that too
Oh that would be nice too
If only we got the tv show...
I think that could pacify some folks who dont care about the lore
i find it odd, that lore isn't posted to the main games website or a steam thread.
i'd rather read it there than in-game.
Thanks @magic lion for seconding my suggestion and being able to add/put the suggestion into a more concise manner
Anybody know if they've commented about trade windows?
So sad that dealing with cheaters bothers me less than the devs fixing the bugs in the game, which is shown in the 8 lines of fixing smaller bugs in the patch notes.
- If you spawn in Graystone in a Soul Survivor game, the weapons there will be invisible.
- Sometimes switching items on the box can make the item you put down to disappear.
- Spears, and other things you can pick up after using cannot be picked up sometimes even though the prompt comes up. (They can also just disappear sometimes, or clip through the terrain)
- Favourited perks/consumables/hunters often get unfavourited sometimes
- Throwing a Beetle can sometimes get you stuck (take damage to get unstuck)
These are just some of the many many other bugs you come across EVERY SINGLE GAME.
The Desync while trying to jump over walls or just moving is ridiculously higher than before.
The state of the servers are super bad, double ping and yellow/red packet loss constantly.
We just wanna love the game devs, please! ❤️
As something to fix. Tell me how this wasn't a hit. I got it on video man
Would have to see the actual video, preferably as actual screen capture rather than recording your screen on a phone
Has anyone else noticed that the winfield-Ranger/frontier/vandal sights are misaligned?
Pre-1896
Post 1896
I’ve been missing my shots with it a lot since the big update I feel like this might have something to do with it
Eyup
@unborn gyro #feedback message Why would new accounts not have access to a mosin? the base variants of every weapon are unlocked at level 1 now, so those challenges are quite literally available to everyone.
I suppose there are SOME that aren't technically available at level one, like "kill hives with throwing knives or axes" but you get the throwing knives at level two, so i'm not terribly upset by that one.
New play that might struggle to land one shot might lose all their HD in 2-3 matches bc they need to buy mosins for challenges.
maybe I'm wrong
I've been prestige 100 for years now. Unlocks are no longe ra thing? then I'm wrong
yeah every base variant is unlocked from the start now, you just need to get the variants, like bayonets, scopes, etc.
just seems weird we go literally to s-tier for a weekly challenge ... mosin was once expensive and behind unlocks maybe those days are behind us .. I did have a buddy join during the event and the gun specific tasks he required group support to complete
nod, thanks for info
My account is banned, I've played for 1000 hours, own half the dlc, and have a kd of only 1, but why is my complaint never addressed?
what did you get banned for?
You can report this spot to #customer-support
did you nerfe the colors ??
New engine seems to have muted a lot of colors for a lot of people.
That said, I recently got an OLED screen and now my Hunt is looking plenty of vibrant again, but that is ofc a big ask for people to invest in.
probably HDR related
things being designed for a wider color space might make things look more compressed on older screens
I'm colorblind ... so I haven't noticed much of a difference 😂
My monitors can also do HDR but I'm on Linux which is an additional mitigating factor beyond colorblindness. KDE release today did add some more HDR work though!
Funny enough I cannot get HDR to work with Hunt
interesting
So, the next new weapon is just the bomb lance minus the lance part?
Small barrels to place would be perfect
They wouldn’t go off unless you shoot them, and or have alert trip mines with them. It could rival the death traps of posion and concertina.
#feedback message were they red skulled? bc that doesnt work, otherwise id assume a bug, because i didnt see any intentional change with this
try rtx hdr
Any news on the monstrum returning? I may be in the minority but actually enjoyed reading the lore of the game. Actual progression system to learn more was also a nice touch.
theyve said there will be some sort of progression returning, but no hard confirmations about it
@median zephyr #game-ideas message is that not how it works already? Pretty sure it just gives you one unlock and the partial xp carries over?
No, it doesn't carry over, just tested it today, it brings you up to the next unlock
So if you're 10xp away, it gives you 10, and you're on the next one
Which feels really garbage, like is it a big issue? No, but itd just be nice to not have to keep track of xp mid match
that's odd. i guess if you earn xp after picking it up, that's where the partial xp comes from?
Oh for sure, you can keep getting xp, but if you pick it up and kill nothing, you'll be at 0 on the next one
interesting, i'll have to pay a bit more attention next time i hit one.
For sure, I just looked at my bornheim xp (it was I believe 400 which was upsetting) then picked up gun oil, and extracted without using it again
Just kinda weird to go right for extract, but that's science ig
Regarding to the Cosplay Contest: Can you dress up as Packet loss and win? 🤣
I'm prestige 100; I have 4650 hours in this game. I used to love it; it was my favorite. You've ruined this game; I absolutely hate it now.
I remember when lanterns were needed, everyone has fire now. You die, you get burned with no exceptions. You're out of the game within seconds. There are too many entry points into boss layers. 90% of the player base literally doesn't even play the game; they wait for everyone else to do stuff. Trades are just dumb. I'm a 5-6 star player, I trade almost every single game, multiple times a game if I run a shotgun. There are so many problems with the way the game plays now that I'm just done. I'm sick of it. These are just a few 'pain points' but you devs are just incompetent and not only won't fix current issues you somehow make things worse.
At this point I wish you just made a historic mode and reverted shit back to alpha; game was WAY better back then.
I just want burning to be reverted back to fire bombs and lanterns (okay maybe also fire beetle) and I honestly think Hunt would be in one of its best states ever when it comes to balance.
Ofc there are some good arguments that shotguns are slightly overtuned at the moment too, but that is a lesser evil.
I only remember bad things about early access. Mainly just crashes and what I would call cheaters. I do agree some of the boss lairs have too many entrances. I am only one star and I can only shit myself thinking of the high speed sweat fights you high stars get into.
Big agree on everything you said. Too easy to burn at the moment and god the amount of deaths to shotguns I've had 😭
all the fixed challenges to "run XYZ shotgun" from this last even also just did not help
^
beetles need skins and names. give me arthur morgan beetle
Fire beetle is Frank.
if someone doesnt have the correct name for choke beetle ill riot
their name needs to sound like someone with a big nose, who would make the noise that hornskins art makes
Slim bo slice actually
need a beetle skin named hardin jr
What do you guys think of a poison concertina bomb it wouldn’t make a poison cloud it would only poison you if you tried to walk trough it like how a poison arrows needs to hit you to poison you (still causes bleed)
They can start by making them useful again in any capacity
The most broken tool in the game is always equipped, that can remove it.
Using fire is cheaper and 100x more effective
Before when burning was more limited and took longer time, those concertina bombs made sense
Exactly nothing stops any one from just walking through the whole thing that’s why a poison variant makes it somewhat viable
Or using said tool i mentioned
no need to walk through em
Also before we buff them, they should not go through walls and floors
fix that first
It’s still a good idea more often then not I don’t run into people with explosives to often or they just don’t want to use
Them on the bomb
The game is dying. The more shit you add to it with each event, the more bloated and unbalanced it gets.
@vernal axle They posted to reddit what is going to be coming with the event.
idk if u misread my post but I stated it for the NEXT event, the link you sent seems to be from update 2.0.2 which was a few days ago.
"We hope this clears up any confusion about this week’s update and what’s coming next week. Later in October, we’re planning to release more UI-focused improvements that many of you have been asking for. Our team has been hard at work implementing fixes and improvements based on community feedback, along with developing exciting new features that we can’t wait to share with you! "
They did still say what they are focused on for the event update
I'm sure we will get a more extensive list
I see, but still. it would be great to see some fixes themselves rather than just assurance that we''ll get some. since one of the patches last time was lackluster. I dont want to expect too much thinking "oh theyre gonna release a patch for UI next event, and when the event goes live, 1 or 2 lines of UI inprovements (that we arent even sure if fixed fully based on experience). " but yeah. still a "good" thing that theyre atleast aknowledging it. thanks
They posted some of the patch notes for 2.1 it doesn't looks like only 1-2 lines 😄
The "lackluster" patch was a quick fix for the Scarce/burnt traits exploit and addressed some connectivity issues that were affecting users too. They never said this would be the big update everyone was waiting for even so they posted a communicate about that and about update 2.0.2 etc.
feels like the development is running on a skeleton crew with most people on vacation to recover from the engine upgrade/new map crunch
I played for 2 hours a couple of days ago and every single death was a trade….1000+ hours in the game I know trades have been a thing but what happened?
for me, in EU, since the infrastructure change, many other EU players "feel" like they're connecting from Asia
#feedback message
same is true for the Mosin - just the other way around; notch is too low now and no longer aligned with bead
@queen jungle I've removed your post in suggestions as it belongs in #feedback . Reach out to ModMail if you need a copy of what you wrote.
It's ok
@long sapphire Wrong, it is incredibly useful as I can map the dpad to something else now instead.
Just a PSA on the winfield at least, the bullet goes where the post goes, even though its misalligned, i havent had time to test the other weapons, but at least you know for this one
Make spear 2 slot weapons anyway everyone play 3 slot weapons and 2 slot weapons perk
Sound like skill issue the game it’s not unbalance honestly they just need to nerf spread with levering and remove spear from the game
I would say the game have a good handful of pain points, when it comes to balance.
But overall Hunt is a good spot atm, with long ammo finally not being the strictly best option.
it still really is, the bridge has mostly just been gapped with sniping, so theyre never impossible to kill, but just like before the ease of use outpreforms the others
I didn’t get a notification when my suggestion idea was removed crazy
Agree I’m still a Winfield enjoyer I’m in 6 stars like very high 6 stars still enjoying Winfield and compact ammo gun
You should try the lemat rifle I forgot what it’s called but it’s one of my favorites
Very true, still less worse to run the alternatives now
for sure, the bridge was gapped, which is always a step in the right direction
Yeah lemat it’s pretty good 👍
Can we have a fan contest for Beetle skin designs?
Gotta have one with a little bow tie
I want my choke beetle to have a cigar
Why not both treat em good before exploding them
Between the burn meta, instant red skulling to traps and beetle spam, this game is just in the dumpster right now.
The gunplay is great right now, but the changes they did to instant burn and beetles is terrible
just died to triple beetle again. duos and solos just dont have a chance agains this bullshit
They've created a spam meta
just throw bullshit, fire and beetles at people
a few things you can do to help, use choke bombs to block off beetles routes, you can run bloodless/mithradatist, maybe consider taking a lemat and use the shotgun to more easily hit the beetles, this will make it a bit easier to avoid
Just had this happened to me
Solo vs trio, a dude just sat back and threw 4 fire beetles at me while the other 2 pushed, nothing you can do
this is the same as 3 people pushing you really, need to have some type of denial, like traps, hold the angle to take one shot and retreat backwards, just hard to kill 3 people vs 1
Not really, the beetle is way harder to hit than a person is, and when people coordinate their push its neigh impossible to counter, specially when you are busing putting off the constant fires from the beetles
hitting a person doesnt kill them either, you gotta be hitting headshots/ one shot body shots, and yes a coordinated push of 3 people is neigh impossible to counter, you need to hit the beetle, and give up space, just like how you need to kill a person and give up space
the threat of a person is always greater then a beetle, barring you being at 50hp, a beetle doesnt kill you itself a person can, and a person can make you a one tap for teammates just like a beetle
if youre sitting there saying "i couldve killed a coordinated push of 3 people, but not a beetle and 2 people" i just dont think youre valuing how scary a hunter can be
It's a little silly that three beetles and three hunters are being compared when there's very little risk for using beetles versus hunters pushing
It's a very very low cost to toss beetles in and take health chunks and potentially get a down on someone who gets caught unaware
Versus having to use your hunter and risking your own chunks or a down
yes, i agree that beetles are the easy cheap way to do things and are low risk, but just bc theyre low risk, doesnt mean theyre stronger and more likely to kill you then people
its a situation of its a cheap way to get a kill if you spam them, not op, but should be changed so its not as easy to do
It doesn't mean they're more likely to kill you, but when the potential outcomes of an engagement are death for one side versus losing an item slot for another, that's not a very well designed mechanic
you can say the same with any explosive, i agree with you but thats not why its bad, consumables should do things, however a trio with beetles getting a kill, its very low skill, and at best you just deny them their consumables, its a low risk play and is more of a cheap kill
my point isnt that beetles are in a good spot, my point was replying to the person above, who was saying 2 people and a beetle is uncounterable
Every other throwable you have to be close enough to throw it into the compound, which provides good opportunity for two players to engage
You can Beetle from outside a compound and get a kill without any risk from the team inside
yes, but you can also throw a throwable from up above, with 0% chance of getting killed, my point is saying "one can die one can lose a slot" isnt why its bad, its bad because its low skill, and completely safe
Every other throwable in the game requires better positioning and by extension better player skill so they aren't really comparable
Getting yourself into a good position to get a kill with an explosive is different to sitting in a bush outside of line of sight
The example before is more pointing to the fact that 9/10 the worst case for the beetle user is the beetle dies
When you present yourself with any other item there is a very tangible risk
i feel like youre not seeing what im saying, i noted that it was low skill, im agreeing with you, and i am not saying beetles are the same, im saying theyre not the same and should be changed
I was just clarifying that "one can die one can lose a slot" and completely safe are the same
never in this whole thing did i say beetles werent unfun to go against, or anything, this whole thing was just to explain that beetles arent op, or scarier then a person, just unfun and poorly designed
not always, like i said with the explosive example, if you have 0% chance to kill them, even if they required more skill to get that spot, itd be the same thing, however i have 0 issue with the explosive scenario, and do with the beetles, for the sheer fact of the CONSISTANCY of safety
That "even if" is doing a lot of lifting
beetles are always safe if youre not dumb, obv if you throw a beetle right through a doorway theyre on... yea but dont use them like that
You can very rarely get into a completely safe spot that close to an enemy
Whereas if you're someone is in a compound I can sit in a bush down the hill and they will never find me
i do often, its mostly verticality, and metal/brick, my point is its not the skill required fully thats the issue, its the consistancy beetles do
like explosives are stronger then beetles, by a landslide, but beetles are more unfun to fight, by a landslide
its just a safe low skill way to possibly get a kill
If there's a low skill requirement, a low risk factor, low cost chance to get kills, no one is going to ever choose alternatives. Lol.
well of course, because other things are stronger, with higher chances to benefit you to get kills, beetles arent stronger then a frag bomb, big vit shot, etc
otherwise youd see everyone run something like chain pistol with fanning or smth of the like, thats as low skill and easy as it gets mostly, but they bring things like mosins because they are better
With beetles you have a chance for a kill and almost guaranteed odds to remove health from the enemy team, without any risk to yourself which puts you at a huge advantage to then push once you've softened them up with no risk
If you care about playing optimally there is no reason to pick anything else
If it wasn't the case there wouldn't be so many beetles in the current state of the game
100% you do, if youre using only one beetle, people who arent garbage can shoot that, you do not have gaurenteed odds to remove health, and even if you do, theyre down one medkit, beetles are nowhere near meta
the reason why there is so many beetles (in at least high stars) is because people run past trees with consumables missing, so they pick them up, maybe lower down beetles can dominate, but im sure lots of things are much better down there
If you're playing to win and not taking advantage of a no risk way to put yourself at an advantage I don't know what to tell you
the cost of a beetle is not having that consumable slot full of other stuff, there is no free "beetle slots"
yes if i had 1000000 beetles id sit far away and use all of them, but thats not how the game is
The game is to take health from the enemy
playing to win is not using beetles at all, theyre not a meta consumable
yes you want to kill them, if you think beetles are uncounterable, you play with people who cant shoot at all
this is not "press left click to drain 50hp from the nearest enemy" they can shoot it
It's not that they're uncounterable it's that there's no cost to countering them
Every other item that can and should have better results means you have to put yourself at risk
you bringing in a beetle, only to get it shot, means youre down a consumable slot, and at best, you made them use a medkit, which is something, but by no means op
It doesn't have to be op for it to be overused
i have repeatedly said its not well designed and should be changed, i have never argued against that, i am arguing its strength that is all
I think it's splitting hairs when either result leads to an influx of unfun and poorly designed gameplay
It doesn't have to be strong to be a problem, and it's almost worse because if it was strong it'd be easier to point to as a problem
if me saying its not well designed and should be changed isnt enough for you, i dont know what you want
youre arguing with someone who is literally saying its unfun and should be changed repeatedly, but it sounds like you think i dont want it changed
It seemed like that was the case with your responses to the last couple people complaining about beetles, I apologize if it felt like I was coming after you too much
my point to them was that beetles arent op, they said they were pushed by a beetle and 2 people and that it was uncounterable, where as 3 people pushing them wouldve been more deadly
however after that, i always have said its unfun gameplay, its a problem of it being cheap and safe, not op
like here
I think we just have a fundamental disagreement of strong or op
For me getting an opening by risking a beetle with my two teammates, and having my hunter still if it goes south, versus having to risk my hunter, is something I would consider strong
i wouldnt consider it strong, id consider it safe, but not weak, beetles are good, but not this uncounterable instant win consumable people are making it out to be
It's moreso the fact that I can use that as a proxy (successfully mind you in that persons case) and still have an entire hunter
A skilled player shoots that beetle and headshots the other two hunters
If I have to use my hunter instead of the beetle its over, but the beetle has given me a second chance into the fight
it depends on what they have, a high rof gun yes, but something like a vetterli, it will be multiple seconds before they can headshot you all, if theyre that scary, you mightve been better off going in tripple stack, because if they win against your teammates, youre now in a 1v1 with 2 bodies down
its a difference of safe, vs better chance to kill the person, they may not be able to kill you if youre beetling, but they may get both your friends and now youre alone
It's always going to be better to have a chance to survive and be alone than not
If you can click a beetle you can click a head they're about the same size
if youre assuming you immediately die if you push in yes, but thats not the case
because if were assuming you always get shot in the head, you lose when you poke them later
If the assumption is a skilled player shoots the beetle, that skill is going to be just the same to click on a head, if anything imo hunters move more predictably and are easier to click
i heavily disagree, hunters have no momentum, can strafe and swing their mouse left and right, and can jump strafe, beetles have momentum, and are way easier to track
but the assumption is a single beetle isnt just a gaurenteed hit against good people, bc they dont shoot terribly, it isnt assumed they hit every shot pixel perfect either
Okay, let's assume they miss the shot on the hunter then
I've still risked being shot in the head right
Even if they hit my beetle, I've achieved the same effect to allow my friends to push with no risk to my life
Like you said it's multiple seconds before they can headshots everyone, so the time I buy with that beetle is insane value from a risk reward perspective
yes the beetle is safer, however if youre trying to kill that person, your body does the same as the beetle, and if they miss, you have another gun up to kill them, the real play is doing all of the above, standing right outside the door covered, sending in a beetle first, and then going in after your friends
If my friends are assumed to not be worthless it doesnt matter if they miss me or not
They spend time shooting at me or the beetle and my friends trade
Whether that's the beetle or me they're trading is a huge difference
people dont have to be worthless to lose a 2v1, thats very common, simply put 3 people pushing you is stronger then 2, which increases your chances of killing them
Three people pushing you is stronger I agree
if its assumed your friends are godly, just send 1 in, they kill them, the point is you want to increase your chances to kill the person, even if it costs something
Having to deal with the same pressure as three people and a fourth person shows up to the engagement is even worse right
The argument stems from what happens during that time they're shooting at either me or the beetle
4 people if theyre on the same side is stronger then 3 yes
well its simple, it depends what they have, if they miss every bullet, youd be better off sending all 3 people, if they hit every bullet youd be better off sending 3 people, to make use of their limited bullets/cycle time, the beetle is less harmful to them, but also less risky
If they hit every bullet how are you better sending 3 at a time
because you can be hitting bullets too, if you all go in one at a time, you let them reload, heal, cycle their gun, etc
So let's rephrase this
if they cycle fast enough, get hit 0 times, and hit you every time in the head, you lose, beetle or not
If they hit every bullet right, that's three dead hunters. The hope is that you can push at the same time and all be shooting at the same time to take advantage of the fact that he can't kill all three of you at once
Are we on the same page here to start
yes basically, because going one at a time is just less pressure
Okay
Let's take the same above scenario and replace one hunter with a beetle. If they hit every bullet, that's two dead hunters and a beetle. The hope is that you can push at the same time and all be attacking at the same time to take advantage of the fact that he can't kill all three of you at once
Regardless of if that bullet hits or misses the beetle they spend cycle time and ammo from their magazine on that beetle right
yes, but if they miss the beetle, youd have been better off sending the person, bc any gun in the game is stronger in the short term then a beetle
its the argument of safe vs likelyhood of killing the enemy
Again we're sticking to the script right it's all three people pushing at once
if youre trying to have the best chance to kill the person yes, however the best way is one beetle then going in behind your teammates
not too sure whats going on with the MMR but running in a duo thats 3star and running into 6 star duos with 6star mmrs
@median zephyr Open a stream, press this magical button on the browser tab.
No need to watch the stream actively.
It mutes the tab
youre right, problem is my pc cant run games and a stream, so i cant play even if im not watching
I usually set up my phone/tablet to watch while I'm gaming
Dunno if it's an option for you
but works for me :)
😮
The tablet/phone idea is pretty smart tho.
You could try setting the stream to like 140p
my phone sadly is low end, so i cant do that either, and iven if its at the lowest settings, it still doesnt allow me to play
Ah, sorry
^
was what I was about to say
you have 24hrs, so setting it up before work or sleep could cover it
i could, however the issue with that is my pc often freaks out and breaks, which requires manual resets, so if i go to sleep and it breaks, i wont fix it until im up, which is probably to late to get the drops
i could get some time during work and some during sleep, but if i missed a day due to it not working, id be pretty upset
That's fair. Have d pad for your medkit instead and have double press as melee. But for me personally I'm fast enough with the wheel to switch to my kit. Like I said, just have it be a option in settings.
That's fair as well, I thought that was going to be a thing with the 1896 update but i guess i remembered wrong
@obsidian sorrel I think the Scottfield Carabine needs a Apeture sight for sure. Cause it had one in reality in the set
Howdy hunters hope everyone is doing good but does anyone know how to contact a community manager I have a question about the tv show that never took off
That would be thru either press related or general inquiries depending on what exactly you wanna ask and for what purpose :) https://www.crytek.com/contact
Otherwise I don't think a CM will know too much about the project in general as that ain't really their job.
holy fck.
"I kinda want to see it in action." Monkey's paw right here
@inner forge on a different angle, you can see that the metal stripes aren't connected to the barrel
So im playing Hunt, a game made by a German game studio. I'm living in germany myself playing Hunt, a game made by a German game studio.
But to play Hunt in Germany, I need to play on *** RUSSIAN OR US EAST SERVERS to play without paket loss?
Eu/German Servers Range from Yellow to Red Paket loss and from 14 ms ping to 130ms.... this must a joke or smthg. You honestly can't tell me that our own servers, the ones even closest to your own company, make a game unplayable? I'm this 👌 close to quit this nonsense once and for all. Sadly I love the game you developed. But playing it like this is a waste of nerves and time. Get this fixed ffs....
It's not the servers themselves nor you, it's the nodes between you and the server that commonly have issues
If it was the servers, it would be affecting everyone
When we get the Shorty this isnt far 🙂 8 rounds in the tube + no more else. Will see how it will play out. I think SHotguns have become to powerful since 1896. The rangebuff was useless and nobody asked for it
see the trailer and just see you gonna add a fucking auto shotgun at 2 slot weapons GG
Honetstly im done from AUTO gun
don't cry yet, you don't know how bad the spread is going to be
Spread doesnt mean anything when it has flechette and slugs
Plus even if it was lemat pistol spread, that thing can still one shot and its semi auto, the spread being bad wont matter if you can just keep shooting
slugs and flechettes
I liked the necro nerf and bullet drop, but aside from those, the other changes are just kinda wacky. Traps anywhere, shotgun buff, beetle buff, silent crouchwalking for solos, levering buff, burn rate increase, choke bomb decrease, the spear, and of course all the performance issues
#game-ideas message i like some things about this, but i dont love all of it, you gotta remember its taking up a consumable slot so it should be good, if anything id say the one use medkits and stuff should be better somehow. however i dont think it needs nerfs around the board, we dont need to nerf compact ammo, medium, crossbows etc, just the strong stuff, dolches, nitros, long ammo, etc.
I mean it is still good, even better than a in-world spawned ammo box.
A deployable tool box gives you the same loot as its in-world spawn.
Getting 14 compact bullets still full refills most of the side-arms and remember ammo splitting with compact custom ammo on primary and secondary gives a total 28 bullets.
That said, crossbow was least of my worries, but it felt wrong not hitting it a little haha
And I know how much gripe people have with explosive crossbow
i think targeting already not the best/ unfun things is not required, if something like the explosive crossbow is too unfun, id target that specifically
i dont care if someone resupplys 50 compact ammo bullets, godspeed have it
I understand that well, but still don't think it would ruin compact ammo never the less
It would still be a worthwhile item to bring for it.
i dont think itd ruin it, just like how the poison nerf to immolaters didnt ruin poison hand crossbow, the question is more why
i dont think compact ammo needs a nerf in a single way at all, no matter how small
Reason why I wanna impact compact ammo too is more because it negates the downside of HV bullets.
But guess it could be changed just to impact the custom ammo side of it
i think hv itself has enough nerfs to it, its not so strong that it needs another nerf to this consumable
Again, do you pick ammo box for compact ammo usually?
no, but doesnt matter, my logic is the same either way
I would be fine with a compromise of giving it 16/16 on loot that is still the double amount from normal ammo boxes
i get thinking custom ammo resupplying too easily is dumb, but not all custom ammo is equal, someone playing posion nagant silencer, idc if they get full resupplys, the dolch should not get as much bc thats so strong its ammo is one of the very few slightly limiting factors
Yeah fuck it, compact 16/16 and medium 8/8
i dont think it needs a single nerf, compromise is not always good
like if youre coming here, and you say "compact needs a nerf" i dont think anyone whos knowlegable would agree
it is 64 compact bullets or 32 medium bullets for two people.
This isn't really a tangible nerf to most compact so it's completely fine
it doesnt need to make it trash to be a bad change, if i removed 1 dmg from the winnie, that wouldnt kill the winnie, but itd just be a bad change
I love compact ammo and I don't think this kind of change would impact things for me at all to be honest
Ammo box would still be good
accepting a change because its "not that bad" isnt the goal, its is it a good change
which they dont need nerfed to begin with, its nerfing an already not strong thing
It is a good change because rn if you bring an ammo box, no matter what gun you bring bullets is not a factor in your game.
It's accepting something thats not that bad for the stuff that it doesn't matter too much for, and good for the stuff that does matter, it's a compromise
thats ok, its compact ammo, i dont care how much they get as long as its not infinate
what does this improve in the game, i see 0 things that are problem childs that this would help with
not at all, i cant bring dual chains and fire for 20 mins straight at a boss lair
it just means if youre playing normally, you probably wont have to worry, which is ok
I use dual chains probably the most often as my secondary and I frequently have enough to finish off the boss and finish the team that pushes us...
That's without any ammo boxes
yes, this isnt 20 minutes of shooting
dual chains have a lot, thats what they do
This is kind of inventing a non existent scenario to compare this to
That is more because of the nerfs to dualies ammo stacking than anything else :V
But you bring a marathon + conversion with FMJ and 4 ammo boxes and you have 139 rounds to spend on your marathon.
its referrign to me saying, if its not infinate i dont care how much bullets they get back, full resupply to compact wouldnt bother me at all
Nerfing ammo boxes to 16/16 would """only""" give you 123 rounds.
if you bring 4 ammo boxes idc HOW many bullets you get, godspeed enjoy having no good consumables
youll die before you use all those bullets
Then what is the issue it is giving slightly less then? :V
We makes changes to make the game healthier.
Getting 16 compacts bullets on demand is already strong.
You might not think so
But it is
It is TWO in-world ammo boxes
on demand
that your friend can also use
Ammo box is strong, no matter what gun you use.
Wild idea that a consumable you have to bring in to use and give up a consumable slot for should be strong
It have insane value for 65$
I think vit shots are too strong we should nerf those too
Sure, but why does tool box then only give the same as an in-world tool box?
I mean make a suggestion and an argument for it, nothing stops you :)
Even a nerfed deployable ammo box would still be strong, just not as strong.
nah not at all, it doesnt imbue your bullets with magic, no compact gun is that strong, best is like officer
I think the game is perfectly balanced right now and should have no changes tbh
this all stems from thinking "omg that compact ammo gun has too many bullets thats too strong"
which i just heavily disagree with
I miss the old ammo economy where bullets mattered :(
bullets didnt matter before too, you just ran mosin uppercut and got tons back
this ammo system is way better for most things
Old ammo economy we were getting 5 long bullets from in game spawns
obv the long ammo was nerfed, which is good
I agreed, which why I think it is a shame that the deployable ammo box kinda just, removes that factor.
it doesnt though, it gives a lot to compact ammo, the least good ammo type, it still doesnt just refill long, nitro, dolch, etc
and even if it gave 16 compact ammo, it would still be A LOT of compact ammo
Think you are tunnel visioning too much on the compact ammo, instead of looking at the grander scale of the proposed nerf.
no im poking holes in your logic, im looking at the grand scale
Dunno, my nerfs is a consistent nerf across the board.
Feel that is a consistent logic.
if i said hey, avtomat is removed, its not fun and we cant change it, but in exchange, were removing the terminus, the marathon, and the vetterli its a neccesary evil
it woudlnt destroy the game to remove those, but itd be why just keep the good change dont do the unrequired ones
no, youre thinking "fair is fair i hit everything" instead of "SHOULD i hit this"
Because as I argued, Hunt is better when "every bullet count".
Which I in turn I think deployable ammo box negates across all ammo types.
"Nitro: 3 -> 2" => this is wrong
theres a lot of wrong numbers in it but i just let it slide as it was more the idea
compact ammo bullets still would be plentiful, as it should be, this is what it has, its already the weakest
youll never get bullet scarcity, this game doesnt need that, imagine having to extract or bring ammo boxes in order to play
obv if you take nitro idc if this happens, but the winnie??? why?
I mean, this is nerfs to the DEPLOYABLE ammo box.
Not the in-world spawns.
So "bringing ammo boxes in order to play" is a moot point when that is what I wanna nerf
i was talking about bullet scarcity like what it seems you want, its good you have bullets as long as you arent just throwing them away
other consumables are way stronger than ammo boxes
point is youre nerfing things that dont need it, it improves the game 0, not even a little bit
if your thing is not wanting to have to fetch ammo from world boxes and replace useful consumables by ammo boxes you shouldn't be punished for it
the nerfs to nitro, dolch, etc resupply is good, the nerfs to weaker things arent
I think Crytek hit a good balance with the ammo change, just that deployable ammo boxes negates that :)
Yet I see deployable ammo boxes every game.
if you bring a whole consumable bpx to FULLY refill your compact, i care 0
I agree, but I also don't think hitting those other bullet types doesn't really hurt it too much.
I almost never see ammo boxes
then youre playing against dolches, avtos, nitros, etc, or bad players
Even a single one is a lot of value.
doesnt matter, they deserve 0 hits, not little hits
Your personal experience is null
Yes :)
which are the issue, not the compact guns
It'd be cool if crytek showed what people were using as fun info reports
I bounce between five and six star and I see so many beetles and ammo boxes
Maybe my luck is just different
Very much, but last time they did that people used it against them and they hated that lol
we dont make bad changes/ unrequired ones bc its "not too bad"
Same here
ive always been more for seeing stats, but theyre stingy with it
I can see that, just don't think it as big of a deal as you make it out to be.
never said it was a big deal, but its still not a good change
Ammo boxes would still be fine for those who wanted to bring it for the HV compact ammo.
like poison against immolators, it didnt ruin the game, but it nerfed one of the worst ammo types
which was a bad change
Feel that is different as it is player vs. AI and not player vs. player.
I feel like poison against immolators inadvertantly buffed poison too
both are bad changes, doesnt matter the reason why its bad
Now that not everyone is running poison for AI I run into far fewer players that are constantly buffed up with antidote
A change to one side of the game is a change to every side.
maybe mentally, but it was just a nerf, which is dumb
If people get shot with less poison they will use less antidote
Compact losing 4 bullets just helps keeping custom ammo in check, making it have its supposed downside.
Making poison more useful ironically
compact hv/fmj, which are the strongest, arent so strong they need any nerfs like this
in theory, but i doubt theres many players going "i didnt get hit with 3 bullets today taking off antidote" most people stick to loadouts/ keep it for the rare cases or combo kill traps
sure maybe there was some, but posion ammo didnt get a boon from the change
Once again, they downside of custom ammo is less of it.
Been a design since day 1.
So I don't mind enforcing that
yes, and youll still have less, youre very hell bent on nerfing things that arent unfun/ too strong
You wont have less?
Like in what way do you have less?
there is just less custom ammo boxes vs normal ammo boxes, this is less by definition
And my issue is that deployable ammo boxes negates that completely
It doesn't
its not completely, but also who cares, its not too strong or unfun so it needs no nerfs
what gun/custom ammo thats compact is so strong it needs it?
How many times do you visit a deploy point for custom ammo for your compact custom ammo?
always
The last few days of discussion have been about how valuable item slots are, are you bringing rare just in case items?
Nevertheless, ain't a hill I'm willing to die on, I've changed it
Depends how many fights I get into in a game
HOW MANY times I asked :V
Depends on how long fights go on for
Depends on a whole lot of factors that go into every single game that you aren't accounting for
ive never run antidote, nor do i run strong stuff, but people have for a long time, antidote has never been consistant value, bc posion isnt common
1-2 times a game, obv if i dont just die
I am just asking for an average :)
Okay, deployable ammo box gives 2.5 times the amount of custom ammo than 1 custom ammo box :)
Basically you bring one of those and you don't have to think about ammo
id personally remove one more bullet from nitro (bc it already gives 2) and not remove any from bomb lance, but i agree with this much more
Oh? When did they change it from 3 to 2?
Must have missed that
This is just so fundamentally wrong it's crazy
i dont remember but its been a WHILE
I can't just start shooting at everything that moves and every wall just because I bring in an ammo box
I will still run out of ammo and I will still need to find an ammo box at some point
If you only get 1-2 custom ammo box refiles per. match a deployable ammo box should cover you for the whole match :)
yes, because people dont spam, most players use bullets in a way bc theyre precious
a consumable doing this for one of your slots for compact ammo isnt bad at all, its more of a convinience/ lazyness thing
Corrected that, tho that said, I do think deployable ammo boxes should give more than a normal ammo box, which kind makes it hard for the Nitro as it already at 1.
Dunno, if you ain't running compact fmj and going for wallbangs I feel like there is little use for compact :p
i dont inherrently agree, because its one you carry around, nitro is strong and its "balanced" by ammo scarcity, so it needs more hinderances
yes compact isnt meta, which is why it doesnt need nerfs
I can see that for sure, but it would break the "internal logic" of the box.
But the meta of compact is FMJ spam
idc about internal logic, i care about the game being balanced and as healthy as possible, obv the box cant give 0 bullets, but 1 would be fine
sometimes, its either hv headshotting or fmj fanning, which is ok, neither of these things are meta
Well atm shotguns are meta, but that is a whole other topic.
But just because something ain't meta doesn't mean it should strive for balance too.
Long ammo and power weapons are meta, but they need a fundamental nerf, which doesn't happen with the ammo box.
nah shotguns arent meta, slug shotguns are close to the top, but long is still the best
and yes youre right, but why are we nerfing compact instead of bridging the gap?
"long ammo is the best lets nerf compact" doesnt make things better
I think ammo types are pretty balanced across the board rn
Because I don't think compact ammo having more or less ammo from deployable ammo boxes makes them viable.
And as I've said, I think hunt is a better game when you have an overall bullet scarcity.
At least closest then they've ever been
Agreed, handcannons needs to chill tho
i think theyre too good for things like dolch, nitro, long, but for compact 0 issues
for sure, but that wont be happening esp with the new crown handcannon :)
How would you know that hunt is a better game with bullet scarcity. Getting ammo has never been a problem in hunt
They can still nerf them.
Because I've played since early access
Agreed handcannons are a little crazy
And we had times where ammo economy was tougher
So have I
Yes ammo mule meta was stupid and basically removed the downside of long ammo.
yes can, but itll be used with slugs, so it wont do anything
Slugs ain't as bad nowadays luckily
As in ain't as stupid broken
slugs are still the meta shotgun ammo, theyve only gotten stronger, yes im aware there is rng, but the ranges rng matters youd not be able to kill anyway
if shotguns are meta, its with slugs, buckshot doesnt come close
yes, people dont always run the best thing, doesnt matter what you see most
otherwise youd never see any pistol besides dolch MAYBE uppercut
Well, people tend to chase meta in my MMR, so seeing a decline in slugs over buckshot is something to take note of
I really don't see any pistols anymore tbh, everyone's got a pocket shottie now
pocket shotties are really good yea, however i still see tons of pistols
Eyup lemme find a convo I had with a friend
some people, this game is so varried that people dont run meta stuff every loadout every match, esp if they cant afford it
I'm going thru my clips right now and most of them play out like this:
BANG! "ARGH uuuuuuh!"
You: "Yeah he has a shotgun. ."
the choice is mostly between a slug shotgun main, with a medium rifle, like a mosin or centennial, pocket shotgun with a mosin or krag, a dolch can be mixed in here, something like this
however i dont see these loadouts on every person, i do see them often though
I get that, but if people are playing LESS of a certain meta weapon, that means the meta is shifting.
not really, there was never a point where everyone had slugs, there was never a point where everyone had mosin
it just shows that people like it bc its cheaper, easier, or they just dont know
it was damn near everyone with a Mosin for a while
nah no shot, ive been 6 star since it came out and i still see other main guns, i just see mosin and the like every match, but not on every player
Yes, but still, slugs are less meta now bc buckshot is more viable.
People consider buckshot over slugs is sign that meta have shifted.
I also do think buckshot is better than slugs rn tbh
buckshot is about the same as it has been (on 3 slot shotguns) for one shots, people just see the accurate crosshiar and go "wow so buff!!!"
you can have that opinion, maybe on the medium slots, but on the long barrels no shot
being able to hold tight angles, have full consistancy, and 2 tap/ possobly headshot from much farther is way better
crown and kind with slugs is still the best shotgun, if youre looking for a strict shotgun loadout
well you also give up the mobility of not needing to ADS/be grounded. yeah crown slugs is still busted tho, but I wouldn't take slugs on most shotguns anymore
and I'm a lemat carbine gamer so the buckshot for me is gigabuffed on that one at least lol
yes slight downside, and ammo amount, but its still better
and its still good on most shotguns, even lemat carbine, nut if you like the simplicity of no adsing, buckshot does that better
Buckshot got more damage over range too.
Levering Terminus got tighter spread and higher RoF.
i know, but it doesnt give it more then slugs do, and yes terminus can spam more, but crown slugs has much more range and is fully consistant
Reliably contesting vs slug ranges makes buckshots more viable and has a better leniency factor due to its spread.
Slugs are hit or miss and cost dearly to hit arms.
yes buckshot is easier, but its easier to fan a chain pistol then aim with a mosin, mosin is still stronger
Its consistent that is bigger factor.
Because even the best players misses their shots.
same as slugs are still stronger, some players may prefer buckshot bc its simpler, easier, cheaper, etc, doesnt mean its stronger
Otherwise we back at arguing the best gun in the game is a winnie or something like that bc "just hit headshots".
i think buckshot might just outrange slugs now on certain guns too tbh
That too
buckshot is in no ways more consistant then slugs, by definiton it has pellet spread, slugs dont spread as much
what gun?
Romero for starters
no, slugs still outrange it
Gimme 1 second
i can't really test with a lot of handcannons but specter handcannon seems to inconsistently do so
about 12m consistant vs 15.5m with slugs
Yes, but buckshot can kill on partial miss, slugs cannot
possible with the handcannons, bc their buckshot got way increased
yes, but its high end is reduced, its easy vs stronger
its easier to kill someone with a terminus buckshot with levering, but youre stronger with crown and king with slugs
Its trade-offs
Slugs have more utility but weaker with general shotgun play
buckshot can also kill on an armshot. funny enough, the point blank buckshot damage on handcannons got slightly nerfed to no longer kill to leg and it now matches full sized shotguns' 135 to leg
nah, not weaker, if theyre weaker that means youre not playing ell
its true, its again easy vs stronger
if you hit arm, or get jumped, you may do better with buckshot, but if you play well with slugs youre stronger
So we at the "just hit headshots" point now?
easier to aim = faster to aim
not at all, shooting someone in the body is way easier then headshotting, otherwise nobody would use slugs
theyd just use something like dolch officer and click heads
yes, but also inconsistant at ranges where slugs are fully consistant, slugs give you more range (on the 3 slots)
Yes, but you can as well hit the arm and not kill them.
Again, slugs is a trade-off, of losing close range consistency for some long range options.
I think it's definitely closer for the large shotties but i think slugs on handcannons is trolling now on anything but maybe a rival
its not close at all, i have the numbers for all of them, and slugs still have uses on mediums (like holding tight angles) but its def not as much of an upgrade
I mean, closer in general power, not the killrange
yes, ot doesnt need to be a strict upgrade to be stronger
compact fmj for example has less MV and drops more, but it is stronger then normal compact
wym?
I think buckshot is outright better on (most) handcannons, while it's still a tossup for large slot shotties
I haven't used enough full sized shotties since the patch to give a fair conclusion on those
especially with slugs
its def not outright better, but its not as big a difference vs larges
I agreed, but I still don't think slugs is stronger than buckshot anymore, it is good yes.
But buckshots is as good.
Just more specialized.
and ive tested all the larges, its better with slugs
i disagree, the only thing that makes buckshot stronger is its ease of use, slugs have more range, better 2 tap, full consistancy, and can headhsot farther out if need be
at least on the 3 slot shotguns*
Ease of use is also a factor of power
Long ammo ain't good because of the MV alone, the high damage makes non-headshot major pressure too.
It's the sum of its parts.
yes, im aware, but slugs arent so hard to use its like a gun who can only headshot, its still increadibly easy
the benefits you get is easily worth the slight more effort, bc it has MANY boons
i typically do 100 shots, and this time i only did 20, but you can kill farther then slugs on the spectre handcannon, obv with some luck involved, so its not as clear cut as most 3 slots, more of a sidegrade then upgrade
*to the body obv, headshots you still lose
I cannot disagree with that, maybe I'm just too biased by how strong slugs used to be
The nerfs and the buckshot buffs makes it feel way more of a side grade
i ran buckshot on lematc even before the changes tbh. hell i ran buckshot on lemat pistol even tho that shit was actual dogwater
slugs got better with the infinate headshot range, even with the rng, but its about the same power, the buckshot buffs didnt really change the 3 slot one shots (which is what you mostly care about) mostly just the two taps/ handcannons
so did i, preferring something for whatever reason doesnt mean its better
for instance i used to love vetterli, it got buffed this patch by a lot, but i like it less, because its animation got changed and i hate it
its better, but i like it less, but i used to run it more then mosin, krag, nitro anything, i preferred a weaker thing
still do in basically everthing i use
Eh, think buckshot bridged the gap nicely.
Again, they are just two specialized edges
buckshot is about the same strength, people just saw it got buffed, see the new crosshair, and think its way better
its a mental thing not a actual huge strength increase
*on the 3 slots
the handcannons got huge buffs, but theyre still not stronger then a good 3 slot with slugs
Again, levering terminus bucks is insanity atm.
Dunno, they feel more consistent now
Also why the fuck does the Rival only have 7 slugs still???
Days of the mini-nitro is over
its all mental, ive tested hundreds of shots pre and post update, and im one of the people who did the work for finding the kill ranges, its about the same
yes terminus levering is good, not saying buckshot is unusable or bad, but its not the best shotgun, it is the best buckshot shotgun by far though
and things like that have less bc slugs are so strong, im ok with it
Stonger than a Crown?
Stonger than Slate???
ur so right slugs are op they should remove the reserve ammo entirely to balance it
not crown no, but slugs on any 3 slot shotgun is strong
so right bestie
youre not saying *is the rival with slugs better then crown with slugs, but rather, is rival with buckshot stronger then rival with slugs
obv no 3 slot compares to crown with slugs, you lose that battle its the best one
That's my point, if all the other shotguns can get 10+ slugs why is the Rival so gimped.
just bc of how it was designed, they did a blanket less ammo, but it carries most of it in reserve, but theres kinda not much way to fix this
unless you just dont take away rivals ammo, but i dont want that
rival has a typical loss of ammo (2-3) issue is it just carries less ammo overall so it feels worse
Honestly, I just want it to have an even amount of slugs, 6 or 8, I don't care.
Bc deployable ammo boxes makes it a non-issue anyways lmao
the classic odd amount of ammo for a gun that shoots 2 times
deployable boxes could definitely catch a nerf ngl
def for some things, they just make problem childs more annoying
"weve added the avtomat but dw its limited by ammo!!"
Well, made a suggestion today, but as you can see people dislike losing good things :V
well gotta remember a lot voted before you changed it, and some people wont like that youre hitting bomb lance/ not hitting nitro
I understand that, but again, bomblance ain't gonna die bc of losing 1 ammo
People just hate the thought of it.
But not gonna do this convo all over again
same argument with the compact, bad change is bad even if its not gonna explode the world
just simply explaining why its downvoted thats all
People just too fatalistic about such
not really, downvoting a change doesnt need to mean "this would ruin the game" it just means it may not be correct or right
its like for example, if i made it so heavy knife didnt light kill grunts to the head, youd upvote it right? i mean nobody run it, it wouldnt make it garbage bc it can just be heavyd like the normal knife, so itd be ok
Again, what people think is correct and what is good of the game ain't always the same.
It is fair you don't think it is a right/good change.
I run heavy knife bc of that :)
So bad example
no good example, itd be nerfing a thing that doesnt need it, it wouldnt kill it
the heavy knife wouldnt be unusable, normal knife needs to heavy to kill
Different between damage value and resource capacity.
both are bad changes to nerf something that doesnt need a nerf, both are in that same category
Both a deemed bad changes according to you*
if you want a better example sure lets say this
if i made throwing knives go from 6 to 5
that is how many you get, but throwing knives are considered weak, but itd be ok bc it doesnt kill it right?
so basically you think you're correct but your ideas aren't good for the game right?
i suppose it's just the principle of nerfing something thats bad. yes ammobox is busted but hitting blance might not be the play. who knows, maybe itll get gigabuffed with the new launcher being added too
yes, you change the things that are busted/unfun, not everything that doesnt need a change like that
that's quite condescending to say that kind of things
its like if they finally somehow nerfed long ammo, but then nerfed compact to be "fair"
itd be stupid
like adding bullet drop that curves heavier on long ammo but then making compact drop start at half the range 
My point was more that I acknowledge that disagreement is fine as we all have a way we want the game to be.
But saying it is "bad" doesn't really help the discussion.
I laid out why I would hit these things and you can agree or disagree that is fine :)
But if the only argument is "its bad" or "ain't needed" then there ain't much to this conversation.
bad for the health of the game is what i mean, i dont think itd help anything, im not saying it based on my personal playstyle
Yeah I speak from a perspective that I believe that deployable ammo box is fundamentally too strong.
Giving too much value for what it costs.
And I think it would be good for the health of the game.
But it also depends on what kind of game we want.
i think bullet drop is fine, is it perfect? no, but compact actually does something better then long, and long cant be fully unkillable, i think its ok
i want the gap between long ammo and compact to be closer, i feel like you would too
And that ain't done with ammo reserves/economy alone.
If wanted to close the gap between those two ammo types I would look into long ammo itself :)
yes it isnt done with that alone, but nerfing compacts ammo economy has the opposite effect
I should be able to invite my crossplay friends (console)
Or at least have a room code to join eachother
it makes the gap wider, and nerfing the worse ammo, itd be like buffing long
even if you just give long 1 more bullet on resupply itd be a bad change
hell even one more bullet from the ammo box consumable, would be a bad change
Sure, but as I laid down the math, all in all the loss of 4 bullets from the deployable ammo box is not what makes compact ammo.
Long ammo losing two bullets is a bigger hit.
doesnt matter, compact losing 0, and long losing 2, would be more balanced for the game
But as I said I wanted an OVERALL reduction of ammo in Hunt.
youre thinking of this strange sense of "eqality" when we need equity
Because I think that is an issue across the board.
I don't like that you can negate most of any ammo choice by getting an ammo box.
and i just dont agree with that, i never get my entire boss lair swiss cheesed and go "dang compact ammo"
every time i fight compact ammo, barring some fanning/levering/dualie unfun time, im thankful, way more fun to fight then long or whatever else
I understand that fully.
Just don't mind cutting it back a little.
Playing without ammo boxes and getting down to that stage where both teams are scrounging for ammo and whatnot is thrilling experience.
And ammo boxes negates that experience.
I understand that most people rather just wanna gun fight.
yea sure maybe thats thrilling, but if they have an ammo box and you dont, they get this anyway, this is just an idealistic world, that nerfing compact in any way wont fix
hence why I want to nerf the ammo box to begin with
the nerf you suggest wouldn't change that tbh
why not?
if youre just wanting to make everyone run out of ammo i get it, but it doesnt fix the issue you want, and just nerfs compact undeservingly
yea 4 bullets wont make a difference, but people prob wouldnt take multiple
That is at least a bigger draw back.
thats reserved for stuff like avto and nitro and etc
I mean my dream would just to remove the ammo box, but we cannot have that.
at least your suggestion makes more sense, you just want ammo scarcity
i dont think itd be good for the game, but i wouldnt mind ammo box not refilling certain guns, not any compact though theyre fine
Eyup.
I also think ammo box is having a flash bomb situation, where people, in general, have been sleeping on ammo boxes for a long while.
But now it is basically in every game I play.
tbh i think we would probably be better off without ammobox in the game, yeah
i dont think so, its only good on a select few guns
Well, it is same issue with other meta problems, you can choose not to engage with it, but then you just get clowned on the meta slaves :p
and those guns people do bring boxes already
It would for sure make balance easier.
instead of that, itd be better to change things that are "balanced" by ammo, bc that doesnt work
if nitro wasnt busted, i wouldnt care if it didnt get more ammo
balancing by price, ammo, ease of use, etc doesnt do anything
thats also a fair point to make. whether the guy uses 5% of his ammo or 16% of his ammo to oneshot me to the torso doesn't really change how unsatisfying it is to get oneshotted to the torso by a nitro
ive always said nitro should keep its huge boss dmg, and just be a 2 shot sparks, along with a huge price reduction, and maybe a better aperture
joke aside, low ttk in general is something that shouldn't be touched in Hunt
make nitro oneshot like 5 meters lol
obv removing shredder, and hell even if they give it some weird 80m dropoff start, idc thatd be more fun to fight
Hmmm... Would splitting deployable ammo boxes up so we have a Deployable Ammo Box and a Deployable Custom Ammo Box?
That would at least set back some combinations like the Berth getting 10 bullets per loot and also less universally good for everyone on the team.
its a game, im not making it realistic im making it fun
nah, at the ranges youre one shotting to the body the drop/rng does near nothing, tested it myself
I'm not talking about the one shotting ranges
you used to be able to snipe with the nitro...
i dont think this is the way to go, not all custom ammos are equal
yes, and this getting nerfed is good, the nitro is unfun and too much already
it doesnt need a 57m one tap and to be able to snipe
Sure, but would mean you cannot just bring a Dolch with a long ammo rifle and a single ammo box, either you have to go full custom ammo or no custom ammo to benefit from a single box.
it's very difficult to use
honestly I think you're better to take a mosin for most fighting situations
yes, but if the dolch or long is the problem, nerf them specifically, youre catching other guns in the mix who dont deserve it
like if someone runs bow, and pax, should they be punished?
Again, I still believe that ammo box is a universal too good.
So I don't mind that.
depends on how good you are, good players quickscope with it, its disgustingly good, people just would rather the easyness
i do, but i know well never agree on this so its ok
They can run bow and Pax HV/FMJ/Incen if they are worried then.
Hunt should be about that kind of choices.
that's a legend mate, you can't really quickscope with a nitro without tons of RNG
nah it works just fine, ive seen it done tons
you need to wait half a second for it to be more or less "precise", which gives plenty of time for the other team to headshot you
believe me, I have hundreds of hours playing the nitro xD
and just the nitro
feel free to test it in the shooting range
forcing someone into custom ammo, vs normal which is worse, isnt good for the game
try to quickscope with it, and check for yourself
obviously do it at a relevant range
itd be hard to tell with its new rng, and verifying the shots, but its not as hard as it sounds for the huge benefit you get
the RNG aspect is huge, and if it misses you're basically dead
im aware scopes have rng on quickscoping, but even if you do it normal a good nitro player kills
so typically when scoping with the nitro it's better to wait a bit... and get a headshot
that's why I always say the nitro is a perfect ambush weapon
but not that good in the middle of a fight
It is not forcing anyone to do anything, it is just giving custom ammo a downside that people needs to consider.
Akin to how we have normal and custom ammo boxes world spawns.
People ain't feeling forced by that at all.
Deployable Ammo Boxes currently gives you ammo on demand AND more ammo than a normal ammo box AND ammo for every ammo type you have.
if youre doing headshots, youre better off with most other weapons, nitro only gets benefit if youre body shotting
it has nothing to do with being good with the nitro lol
AND for another team-mate
it's random
barring a huge pen through concrete
I used headshot for the other team, not for the nitro user... I mean the time it takes to aim properly gets you killed
it doesnt have that much rng, at least at 57m, obv for sniping yes, but you dont snipe with nitro
if you quickscope at 57m it just doesn't work at all lol
seriously, try it a dozen times and see for yourself
yes, this is the same with all guns, its just easier to hit body then head
thats why i said aim normally
the RNG for the nitro is longer
longer?
what do you mean by "normally"
it takes more time to be precise yes
not quickscoping, adsing and aiming, which means you have such small rng, if youre using it in its effective range, youll have no issues
if you take your time to aim at 57 meters in 5/6* lobby and the enemy knows where you are, you're basically dead
it doesnt take you like 5 seconds to aim, if this was the case everyone would be hipfiring
people aim fast up there, and so can you
no because they will typically do it with a mosin and iron sights
which is instantly precise
you'll be 0.5 seconds behind
if youre walking out into the open and then adsing sure, but the nitro is more of a holding a place or getting someone who isnt already watching, this is better for all guns
ive used the nitro a lot, its not that hard, just harder then mosin, which is basically saying nothing
just bc it one shots to the body, so its easier to get a kill, my point is its not "oh no im in an engagement and i have a nitro i just lose"
its a very strong weapon, its just low on ammo and has a weird sight in exchange for huge one tap range
it's a strong weapon, yes, but in an active engagement it's not as good as a mosin
the nitro basically lost any kind of range with the last patch
the mosin can still 2taps are more than 150m
yes mosin does range better, but nitro does better in compunds
in compounds you'd better have a shotgun than a nitro
for close range encounters the nitro is usable, but less powerful than a good old shotgun
yes within like 15, but at like 50 nitro is way better
you gotta play your range
you dont engage snipers at 200, or shotguns at 15, you sit around the 50 mark
yes it's the ideal range for a nitro, 30-50
but you don't always get to pick your range
a long ammo rifle is more versatile
no of course not, same can be said with the mosins and shoguns, you just play with getting that range in mind
for sure, but nitro in its range is one of the more unfun and strong things in the game
why do you think it's unfun ?
because you don't play the nitro and get killed by other nitro players?
that's more related to the TTK of the game
because getting 1 shot at super far ranges to the body from a normal gun sucks
and no i dont feel cheated with headshots, but nitro is unfun to get killed by
if it shoots me in the head idc, but they nearly never do
I don't think it's really a problem
because "good" players usually play long ammo rifles, or centennials xD
I don't see so many nitros in my games
nitro is underused, bc most "good" players, either just want whats easist, or most consistantly good
i dont see many hellfires either, but theyre still strong
it is barring sniping ranges
which is a huge margin
anyway I need to sleep, nity nite
slug shotguns are near top of the meta, and they physically dont work past 100
and gn!
UI is bad and feels bad, its monetized to all hell and needs to be more user friendly, and more player friendly. I did not spend money on this game to be fed into a shitty system of menus that ask for more money constantly when they hardly work as is.
This already to much
I played the game for a long time
Purchased almost all dlcs to support the developers and so one
Now since the update to 1896 I can not even boot the game up
Tried all variants possible to solve the issue update windows all drivers different stuff with files start as admin and all other possible actions but I STILL CANT EVEN BOOT THE GAME
How the hell can you break the game in this way I do not understand since I am a game dev myself
Man, I feel you.
Back in times, when Maquannas was messing with every presentation (And it was very fun to watch), the game was on a good direction.
Now, the game is going to try to be a kind of COD-Like, it begins with the UI, looking like a COD game.
That's sad, I missed this feeling I had playing Hunt: Showdown. Now I just play the minimal needed to unlock skins in event (Not the last level, which means a lot since new Battle Pass).
I don't recognize the game anymore, and that's sad but hope for a clone with the feelings this game provided when it was a young project
Let just see the new game mode, which is basically a quick match.
- 15 minutes games, Boss banished, only pew pew.
- "Hand Crossbow Revive Bolt" => Really ? ...
- Auto-4 Short – a shortened variant of a semi-automatic shotgun (Lets have more automatic guns like in COD ... )
- "a bundle of dynamite sticks with remote detonation through Dark Sight, attachable to walls and floors" => sigh
Doesn't it bother anyone that the Dark Dynamite is activated through Dark Sight?
It would be silly if only the Hunter planting the dynamite could activate it... or if it doesn't show up as a trap via Vigilant... and dynamite being shot should explode... so, although I too am very skeptical, I think there are ways to implement it and make it more dynamic.
The revive bolt would seem to be the new solution to insta-burn & extreme burn rates.
The Auto-4 Sawn-off seems like a richer Hunter's Terminus Handcannon with Levering.
I don't know, people seem excited. I feel skeptical and a bit alienated but I'm waiting to see first how everything pans out.
In my unpopular opinion the arsenal is more than big enough... at some point the creativity and innovation of the team should funnel elsewhere...
Variety is the spice of life - sure but eventually it all tastes the same once all the distinct flavours are lost.
The revive bolt would seem to be the new solution to insta-burn & extreme burn rates.
Not really, because it is rare that your solution to a burning body is to revive them as they just will get shot again.
I have no doubt that Crytek might think it solves it, but that would be a fundamentally misunderstanding of how their game works.
@stray condor Santa somehow fits the hunt aesthetics but imo an elf would be completely out of place
the best option would be a female Krampus to go alongside the Devil's Advocate
being able to accidentally sell a trait by double clicking enter and then not getting full value back is horse shit. im js
She's already in the game; Frau Perchta.
They are from the same lore and holiday.
'Krampuslauf' as a YouTube search will show you the Austrian parade where you can see the costumes' inspirations.
Perchta or Berchta ('Bertha'), also commonly known as Percht and other variations, was once known as a goddess in Alpine paganism in the Upper German and also Austrian and Slovenian regions of the Alps. Her name may mean 'the bright one' (Old High German: beraht, bereht, from Proto-Germanic *berhtaz) and is probably related to the name Berchtent...
@hot vigil Agreed. But this feels like one of these 'let's not tweak the numbers, let's fix it by throwing this curve ball' moments.
Revive bolt is like compensation for necro becoming a burn trait. You can revive quicker, from a distance, at little risk to yourself - but is your ally any less likely to get gacked? Probably not.
Maybe people will actually try chaos bolts for a distraction while they attempt a revive? Who knows...
For me revive bolt is doing what choke bolt does, but worse.
You usually don't wanna revive someone who is burning, you wanna make them stop burning.
That said ofc it can have some utility to revive people who ain't burning, but just across the road.
I'm curious how precise it needs to be or if it have like a "revive cloud" aoe.
It will be used the way Necro was. Just to spam revive.
Why are we getting CoD features??
Or better yet, Rainbow six siege features with Doc
Fuck outta here with claymores and revive bolts & grenade launchers. 1896, does this year mean ANYTHING ?
thats what you get for putting CoD guy in charge...
Whats the point of calling the game 1896?? It clearly just takes stuff from whatever year they want
The balance aspect is way more important than whether or not they fit the supposed year of a game set in a universe with demons and such anyways
So if you are gonna complain about the additions, test them and complain about balance
The demon or fantasy part makes sense.
As it's made up.
However, claymore mines is something that exists in real life, it stings in the eyes to see that shit exist in a 1896 game
It's not a claymore either
You explode it with darksight
So it's a fantasy gadget that works with the same powers the hunters have had since the beginning of the game
yeah, it's not an automatic trap by any means. imo it's 100x cooler than the existing traps, and significantly more interactive gameplay-wise
but that's only assuming that alert tripmines can't set them off...
But whats to say you cant activate it by stepping on it? Shooting it, burning it, the trap etc?
Will need to see it later but ye
I do like a trap thats interactive more than just instant
Let's hope it's strictly darksight that can set them off, otherwise I take back my statement about it being cool. If other explosives or fire or gunshots or anything like that can set them off, it's stupid as fuck
can others blow it up then ?
Seems like it's not limited to only the person who placed it, as we see a teammate set it off in the trailer. Unsure if other teams can set it off, though.
Did it sworn allegiance with whoever placed it?
Weird if its a trap thats rendered useless because other people die, but at the same time balance wise it wouldnt work at all if they could.
But im 99% sure that anything that can set of a normal dynamite, can set that one off to
I've been hating like most of the recent Hunt updates for years. But this one? The gamemode alone brings joy. The absolute agony of holding shift W for 5minutes until I get into pvp combat will finally be gone. My ADHD ridden friends can finally enjoy the game too. This gamemode is deffo a step in the right direction, a big one in fact.
If alert tripmines do trigger it, you can make it a claymoremine by putting it on doors. As they'll blow on opening it
Well i didnt complain at all on the gamemode, didnt even mention it @quaint swan
hang on where did 'grenade launchers' come from
What you mean?
did i miss something or is that referring to bomb launcher
Well bomb, grenade, whats the difference
cause that's just bomblance without the pointy part
not really
which is still gonna be dogwater bootycheeks
Obviously it will be far more powerful than the bomblance.
What use would a bomblance be without the lance doin exact same thing?
Its not shooting a harpoon
yh I just mean that the grenades, revives all that is overcast by the gamemode. The gamemode itself is just such a huge W that NOW they could justify to me removing BB acolades. AND ONLY NOW. Not anywhere before in some other update. This is paying for fun finally. The dark sight dynamite I feel like will be underused asf in the fast gamemode, possibly finding more use in the big gamemode with some strategic placements. The revive? Yeah bit of a weird one, but w/e game has no esports so I wouldn't complain about things being a bit whacky.
What does esport have literally anything to do with this?
Do all casual players in csgo play esports?
The gamemode is great but 1 its temporary
And 2 the tools/weps etc are permanent
They play it with that mindset in place, yes.
the game itself having an esport is still irrelevant
There's a reason there's over 100k+ players on deadlock that has zero ranked. People just like competition/to be competitive.
And it has active tournaments already
im still not following
What does a game having esports or not matter in this discussion wether they should implement whacky stuff or not
tldr: Game has no esports = it doesn't matter if it's whacky.
I heavily disagree with that, don't think i ever cared about it or ever thought of esport when i see changes
Asking for ''spear rebalance'' or ''revive shot seems outta the blue'' is just random. If you want things to be balanced, how come when the game starts you're not forced to find all traits on the ground, or find weapons around the map? There's disbalance for 6years already and counting!!
Now im even more confused
Yes you're confused by your own logic pal xd
ye and i disagree, then you say asking for balance is random
yeah why would you want some balance if the game has 0 stakes
your'e supposed to be having fun here, not play for esports
ok so I disagree that imbalance isn't fun then I suppose 🙂
Yeah... that's not how any of this works. It's feedback for a reason. Just accepting things isn't feedback.
There's nothing wrong with folks taking issue with the game's direction or changes. There's also nothing wrong with not wanting the same things from other games to crop up in Hunt just because they "have a hunt flair" to them.
and you've got bigger fights to fight, start with the fact that not everyone is starting with 0 traits and no weapons. unbalanced.
If the game was balanced then everyone would spawn in naked with fists, then find traits on the ground, along with weapons.
but you all get the exact same chance of those traits and they have added balance features by giving each hunter the same amount of minimum trait value
No but I can spawn in, and my enemy that has spawned right next to me, has all the traits, and he has avtomat - I don't because I have no more hunt dollars on my account. unbalanced.
Now your just grasping at straws to make any point at all..
I'm making your point for you
no
I just saw the last video about Bounty Clash … no more hope on the game rn
yer splittin hairs here. yes the game is unbalanced by virtue of the gamemode and loadout system but that's no excuse to make certain weapons dwarf the rest of the weapon roster
so what so you disagree that balance makes hunt fun now
so which one is it
If a weapon is too weak, the total effective weapon pool drops by one. If a weapon is too strong, the total effective weapon pool is reduced TO one.
nah tacomanx kinda helped explainign what i tried to say
so what you think that the ghost dynamite and/or hand crossy revive is gonna be some top KD ''loadout pick'' 😄
this is literally the bomb lance mechanism with a harpoon loaded
Speaking of bomb lance, one could argue that is more whacky/unfitting in Hunt. But I for one don't seem to have an issue with it, hardly anyone plays it anyway.
how on earth is that whacky or unfitting? it fits the setting better than most of the actual guns do
ok well its a bit whacky but not unfitting at all
I'm referencing to what Freddie said, how the ghost dynamite bundle and revive shot is unfitting.
We've already got reviving, and dynamite bundles, and interactions using dark sight.
A long reach melee weapon that shoots ''very particular'' projectiles on the other hand....
again, not that I even care about this. Just he'd have better leg to stand on accusing bomb lance 😄
Depends how they'll be used.
A revive bolt will be very powerful, many great guns don't need a secondary and the spear is so fucking broken it's the only tool you need that can do dmg. Like no knuckle knife or duster etc needed.
Placing those & camping supply vans and whatnot will be done for sure. Depending on how you can trigger it you can get a claymore mine.
idk it fits the setting quite well, who wouldn't want a big stick with capability to decimating their bounty target
Very odd addition then, as it serves no purpose.
