#feedback-discussion
1 messages · Page 179 of 1
Yeah, that situation happens a lot actually
You can't cover the person you just resd primarily, and you lose a portion of health which, even with a regen shot, makes it far riskier to peek for a while after the fact
If theyre in cover, how did they die? if its partial cover, how is it different to someone going there and hand resing? If its hard to reach, how are they going to get out of the spot theyre in?
obviously it makes the whole situation a bit smoother, so does every trait ever
But its not some god button that revives your teammate behind full cover on full health
There are plenty of spots where you can die and fall down or just be in cover.
It saves you the partial risk of being able to rotate around or the use of a choke or conc bomb or dynamite bundle to cover it
I mean, it kind of is exactly that if they have Resilience
Literally every other trait does exactly that
Im talking about bars
Such as?
Physician, saves you time, Ghoul and doctor, saves you medkits, packmule, gives you extra resources, witness, does the same as ghoul
bloodless, saves you time
I mean, if all you lost is a small bar, they have to hit you in the chest with long ammo, and in the head with everything else. Even then, some long ammo guns don't do 125
If you use a choke to cover a road, you STILL risk getting shot and you lose that choke for another use?
Same with dynamite, that is a dynamite not thrown at the enemy.
Yes, but a revive is SO much more valuable
Yes, which is exactly why im still not opposed to it being nerfed at all lmao
Im still happy for it to get a nerf
We are very much going in circles here
youre debating whether or not it needs to be nerfed which isnt what im questioning
And for the life of me i cant tell why
I mean, your only point of nerfing it is that it can't revive burning bodies, which means I have to physically go very close to the person I just killed to prevent a res
That's not my only point, that was one suggestion
Ok, what's another suggestion?
You can also use dragons breath/bolt or throwables
Like I said you could create an entirely new system. Having both a team distant res and a solo hand res tied to one perk is problematic
or choke + necro, ofc more sound but still
Such as?
I think creating an entire system just to keep multiple necro uses around is a bit much, honestly
I don't think necro should be a main feature of hunt, so much so that it has its own system
Its creating an entire system to solve mutliple issues
ie burning and solo res and team necro
clumping two different things together and trying to nerf them as one thing is awkward and unhelpful
I mean, solo res is already ridiculous in its own right
What system?
And how will avoid the pitfalls old necro had?
Im not a game developer, and i havent spent the time to fully make one. Off the top of my head, make it so looting hunters makes them unresable until you get a "token" from looting an enemy hunter yourself
Unresabke from necro, or at all?
Because I think that'd suck if they're unresable at all
At all, until you loot an enemy hunter yourself
It's a big risk to hand res
Could also just make it to necro if youd prefer
I still think necro should have an audio cue as it's being used
Its clearly an issue that has no band aid blanket solution that will make everyone happy
So something more in depth is necessary
Alternatively, make necro unusable once someone drops below 125 bars
Or 100
That way downing them once and catching the necro would make them unresable
That would also be my suggestion to a solution, to give it a single charge and then replenish it on loot.
That said, it would still feel like a "mandatory" pick for me. Because, necro wins fights and fights gives loot.
Or burning them
There isnt an inherent issue with something being a mandatory pick as long as its still fair
Competition can be created by introducing other things
That is actually a good solution, I think necro being a burn trai is better, but I wouldn't have hated that solution, had they implemented that
Because it still limits it uses
Watch everyone fire beetle everyone
Unfortunately that brings up how easy it is to get your bars back now, but whatever
For always, we'll always have an event
Getting bars back isnt inherently bad either, encourages people to keep fighting and playing the game
Sure, but it is Cenny dum dum issue rn, where the event lessened the impact of the issue.
Definitely should be louder for sure
Too many ways to restore bars and too easily makes things too unpredictable
But peacekeeper is a pretty ok perk, though i do think it should stay as an event exclusive
I mean from the body being revived. Or making the one from the user waaaay louder. Either would be fine
Agreed, I'd be fine with it
Necro could give a visual cue to it being used too
Maybe with a directional indicator to the person using it
That way it would still be useable in the situations i want it to be- such as your team actively making the body a good res with necro or the enemy team making a blunder, whilst still having a big downside to using it in whenever you get the opportunity
Regardless of how they solve it, my point is that this change to necro is much like the change to fusees and flares. It works, for now, but it also creates way more problems down the line
maybe they could make solo necro revive have a sound cue to it and it takes a few seconds to pull off
I mean, I think the necro change is what they should've done to begin with, I think the burn changes were trying to fix the symptoms, a d not the problem
In essence, the necro changes are doing the same thing. Theyre trying to solve the symptoms of necro being free and easy by making it a one time deal
It's just a little more in depth than the flare and fusees change
Its not as surface level
That would've been a welcome change, but definitely don't like solos reviving more than once, honestly don't like it (solo revive) at all, but crytek never removes things. (Except the lamp, may god rest its soul)
Im still firm in the belief that as long as teammates can hand revive each other, solo players should be able to revive themselves. In every situation a teammate should be a good res, a solo should be too
The issue is that solos don't require anyone to revive them, they can stand up whenever, and instantly after the timer
Yeah, which means some better nuance is needed, rather than just nerfing teams and solos equally by making everyone have instaburn and everyone have shit necro
And the amount of times I've been able to revive in someone's face and kill them is waaay too many.
That's kind of a skill issue on their part though lol
Also, you should not be able to hear while you are dead
I could see that working as a change
Partly an issue with solo mmr reduction, but yeah
Yeah, I hate it for both
Get rid of it, its dumb
Like I said, I want it to be equal to teams, not better, not worse
Youre already at a disadvantage as a solo being one against many
You dont need to have less tools at your disposal too
That's fine, but I personally don't think solos should be on an equal playing field to teams. They should be at an ingerit disadvantage.
Well yes, 1v3 hard and all
But I think the mmr reduction, self revive, bonus darksight, and bonus serpent range. Just combines into something really annoying to deal with
I dont think solo should have MORE tools than teams, I agree
I get that they lowered the mmr reduction for solos, but I still feel like I'm playing against new players
But necro self res didnt give you something that teams didnt have
And self revive works out for me like 80% of the time even though it shouldn't
It did mean that you could get up without having to have someone pick you up, but that comes with its own downsides
That's literally just on your opponents at that point
I mean, it is a better res. You have zero way of stopping me or predicting me doing it
Sure, you can technically stop me
Aside from, you know, killing you
But you can't stop me from pressing the revive button
But I can stop that from meaning anything
Sure, there are some situations where I couldnt stop you, but there are also some situations where I can where it wouldnt be possible in teams
Sure, but like 80% of the time, it works out for me. I feel like it shouldn't let me revive in people's faces so easily.
Thats purely down to your opponents not playing around it
That's a case of the game needing better tutorials and information
Not really, I had a heavy knife, stood up and slapped all three of them really quickly
Solos being able to pick themselves up should be something explained to people from the get go
They shot me in the chest, but I was at full health cause y'know
If youre killing three people with the least used melee tool that is actually just a massive skill issue
There is no way you can tell me they couldnt have played around that lmao
I mean, they were 3 stars, I was a 5 star at the time. Dunno the exact mmr of course, but like, they were standing around my body pointing guns at me
Yeah, you shouldve been dead before you stood up
They probably didn't know I was a solo for sure
The reason you lived is because of a skill issue
And a knowledge issue
Which is exactly how it should be
Well yeah, but I'm saying the ability exploits that, since a lot of stuff can be inferred, whereas that cannot. This applies to team necro as well to be fair
There's other stuff like that that I have an issue with as well
Like bulwark
It can, by you not having teammates. Even in big hectic teamfights its still possible to determine if someone is solo. Even if you cant, if a solo manages to revive and then kill all three of you before you can kill them, thats still a skill issue
Especially before when they wouldve been forced on lower bars
Like, map knowledge vs knowing the guy I just killed was a solo are different
It's still pretty easy to tell, purely by the fact of their positioning and their playstyle
If theyre playing very defensively and staying far away from everyone else you can tell
Same goes for if you see them pick up once
Well yes, to someone like me who has a lot of playtime, but the average hunt player isn't going to be able to figure that out easily.
And I'm being matched with the average hunt player
Yeah, but every game has a learning curve
All that means is that more people should be made aware of how it works and how to deal with it
A game having room for skill expression is a very good thing
Yeah, but like, you can't just know that someone is a solo. Even when I'm pretty positive, I have been wrong before
Necro is not skill expression
Necro is an exploit of the lack of skill expression
Yeah, I don’t see that as a bad thing. It makes games more interesting, and if you teamwipe to one guy on low health then you didn’t deserve the win in the first place
That would be true if it was uncounterable, which it very much isn’t
They had like 50 hours of playtime each
That’s a matchmaking issue not a necro issue
Conflating two things and nerfing one is not good
I've also done it to fellow solos, who are at the same level as me
Then they have no reason not to expect you of being a solo
Because twitch reacting to someone getting up is quite difficult
I mean, if you aren't looking directly at me when I get up, you die. Unless I horribly whiff the shot
Standing up takes a full 2 seconds
And even assuming I don’t have a trap on your body, that’s plenty of time to shoot you, maybe even twice before you stand up
Then you’re dying instantly too, provided the opponent has brains
And if they don’t, that’s their fault
I mean, they're stuck in the placing animation
I can swap to my knife faster than you can stand up
And if you res before the sound of the trap being placed that’s just luck
No, you can definitely hear the trap equip sound
It's like a clickt sound
Very distinct
If you’re going off the equip sound then there’s still plenty of time to swap to a melee
I’ve never been killed by a solo that I killed unless I made a blunder
Sure, it's happend a few times, but most of the time, they're mid place when I get up
I've been spamming solo and necro with the fukl heal is really strong
If they’re mid place, they have time to stop placing and swap to melee. If they’ve just placed, they have time to swap to the knife, especially if it activates
I mean sure it probably works better in one specific scenario, it’s still dogwater in every single other one
Still no update for performance? I am very surprised its taken this long. Game is unplayable for some people.
@mighty eagle Buffing Boltthrower to be more powerful than using Blade Seer makes no sense. Buff Blade Seer to automatically pick up bolts, arrows, etc while in Dark Sight sure... but Bolt Thrower?!
honestly remove bolt thrower 👍
@gilded jungle Yeah, it would be cool if they added a new animation for removing the trap and after about 50% you could release and have freed your leg or continue to hold to reset the trap.
And let every other gun have quicker chambering & reload? You must really hate crossbows.
compromise, remove bolt thrower for explosive bolts
and dragonbolts fuck those too even tho theyre kinda mid
something something explosives are too volatile to apply that much pressure
i get explosive bolts can be annoying, but using your whole main slot for this, its not that good, its not bad, at worst you can say unfun to fight
Ah that's what I meant, got my perks mixed up
if i knew this was the case i wouldve upvoted it, itd be a nice blade seer buff
@obsidian sparrow Your post "Title: hot fix before new players delete game" has been removed as it was feedback. If you'd like to leave game feedback, please do so in the #feedback channel
Its only been 5 years, stop defaulting the player count to 3 in 2 man lobbies. Not asking for much
#game-ideas message That's i really nice idea. It would be cool if that website would also be integrated in a tab of the ui
That's possible, right? if not in cryengine, it should be 😄
#game-ideas message @inland vale you get to self revive. how can that be useless? Situational sure. If you did it as suggested, it would simply be a way to have your hunter never die.
what were the odds before that self revive would work at the second try? Way worth then the first for sure
3080 all low graphic , 1080p and getting 45 FPS on grizzly lodge
rx6800xt, medium to high graphic, 1440p, put a 60fps limit ingame because of 160fps down to 40fps drops in certain areas, rubberbanding while stable internet connection and still getting kicked from the map if I try to defeat a boss while another team enters the combound
Not to mention the "the bounty is at the other side of the map and a team spawned there" issue
Funnily, this same issue was addressed last year or two years ago. When bounties always spawned on the edge of the map.
To the point, that ppl dropped out of the map immediatly if they didn't spawn near one
I don't really like playing with shotgun. But that seems to be what everyone uses, so I end up doing so aswell.. otherwise I have to wait forever outside.. and they just run off instead of facing me.. and.. it is a bit more boring game now then what it used to be.
@median zephyr Fun fact, it didn't have increased sway, it was already the objectively better choice when compared to the regular obrez 😄
Making the buff even more unnecessary
i was more saying the obrez sway in general, everyone hated it so much, and for sure, but also back before resupply was standardized, it did suffer from less resupply compared to the normal obrez
mosin obrez, drum and mace have always been HEAVILY underrated,
@rustic timber #game-ideas message
At this point they could just add a snub nose colt lightning
People are stuck to their ways even if there's no reason for that. I bet that even after the buff people will use the base/mace over drum (I know I will because I have no skin for the drum)
100% they will, drum is in nobodys mind, the only people who will use it are smart people instead of a normal obrez, or people who wanna use avtomats
like hellfire bomb was amazing before, it was what people brought instead of flash bombs with the flash bomb bug, it has always been amazing, its even better now and i never see it, which im happy about for the record
Medium slot weapons are really good now. I'd even just say that the obrez drum is better than the regular mosin.
I use it 24/7. It's basically an impact panic button, that gets rid of the quarter of your health
possible, its like an uppercut situation, is it technically better? no, but since its smaller slot, its got a lot going for it
Quartermaster now is really good and the pistols got pretty sizeable nerfs both relative and actual
its increadibly underrated, not as easy win as old flash bomb, but its a midfight power move, plus losing that much hp ruins you forever
not to mention the handcannon shotguns got huge buffs, mediums just won out
I just don't ever take pistols anymore, they are all pretty bad.
dont say that youll make the poor pax cry :(
Why take uppercut when I can spend some trait points for the centennial shorty?
Which is better in every way
I swear if they don't put more ways to gain bars back, and they'll leave the burn rates + buffed tripmines n hellfires I think I'll take a break from hunt
How about damage retention? And damage in general. And pen
Centennial is better
Like the pen I think is better at range?
im sure theyll be changing the burn rate, and probably nerfing the fire buffs, however dont hold your breath for the bars thing
nah uppercut still wins out i believe
both are good, slight diffences
I mean the uppercut pen is a little better but that's the only stat.
Cent Shorty 2 tap is 85 metres, uppercut is 74 where it is already dropping like a rock lul
thats a hell of a thing, before the update the uppercut 2 tapped farther
uppercut used to be 72, and centennial was 63 i believe?
So all of their guns get 20 metres+ on their two tap.
Fr? Only 74 meters?
gotta remember its a pistol, so it starts at 20m and loses dmg way faster then like mosin
compact mostly won out with lower drop and infinate headhsot range, but normal pistols did def lose this update
I really don't compact is good since at range if you're not hitting headshots it doesn't do any actual damage.
Also having to use HV to have better headshots than a cent or long ammo kills your ammo economy and lessens your close range (sub 40 metre) advantage.
Just use the cent 
i mean if were talking sniping, nothing does besides long, thats just headshot territory
cent is good, but you want HV in that too, the infinatry sniper absolutely has stuff going for it, ammo, drop, fire rate, it has its place
(for sniping)
Infantry only reaches, what, 520?
Yeah pistols feel useless at this moment. Unless you have a double action or fanning, both of which can be replaced by a pocket shotgun tho
Just use drilling shorty 
Springfield is also pretty crap. If you want dum dum, use the cent. If you want velocity, use the cent. If you want a medium slot rifle... use the cent.
Now it has always been this way but it's a shame the springfield got nothing.
No way, Springfield is now the king of headclicking. It starts to drop at 160 meters, more with HV, reaches 600m/s with HV ammo, and can take 2 ammo types if you want dum dum for cqc
Springy marksman unironically slaps now
somewhere around there, thats where something like cent HV or spitzer comes in, thats why they have a place too
i dont think theyre that bad, yes the mediums are better, but they really always have been besides like uppercut
Plus it's medium ammo so lesser drop than with long
the 2 ammo types is nice, but cent kinda does everything better, springfield may be cheap or feel nice, but it doesnt have much going for it sadly
We goin back to the old days when nobody took pistols because by default you had big+medium slot, and quartermaster gave you 2 large slots
I feel like I've seen a lot of Uppercut but it's mostly from inertia. Quartermaster is king this update. The pistols that are worth using are officer, dolch, and trueshot, and trueshot is more of a stopgap until you can get QM
Well you just get QM at the start by trading out perks
theres fanning and stuff, but lets not pretend uppercut is bad, its just not busted like before, so more medium slot rifles shine
It's not bad, it's just pretty outclassed
There's only a few guns in this game that are outright bad
Yeah, fanning is still great too
Again, what reason is there at all to take the uppercut over the cent shorty?
Explosive ammo 
when you compare it to a trait dependant medium rifle yea, but tbf medium slots SHOULD be better then small slots
pen, or reserve ammo for something else basically
But it's just better in every way, it's not that there's some small trade offs.
possibly swap speeds
idk with these changes the uppercut could even get back it's 125+ damage.
god no
its in a balanced spot for the first time in ever, medium slots require a trait, and should be better, why are we trying to get uppercut equal to medium slots when its small
It's a trait you can buy straight away.
The small slot pistols should at least have some niche, the double actions still do.
yes, where you have to sacrifice getting other traits
and their nieche is that theyre small slots, and typically swap faster
They just become guns you don't want, they are compromised.
it doesnt need to be "small slots should dominate close quarters and large should dominate long range" smalls are easier to bring in thats their thing
thats not a bad thing, you taking a trait to take in better stuff is a compromise for not being able to pick other traits
I do think small slots, especially the slower firing pistols could use some help
The trueshot and uppercut are the worst effected, others you can at least have decent fanning on.
But i personally don't think the Uppercut should get 125+ damage ever again
What can you do to the uppercut? Give it crazy high pen? Better limb damage multipliers?
i dont think theyre in a bad spot, theyre kinda meant to be worse weapons, theyre your sidearm not rifle
But that mentality just leave lots of em in the dust IMO
I mean, you can just use the lemat shotgun which 1 hit kills up to 9 meters
And, again, makes them compromised weapons you want to get rid of
not every weapon is meant to be on the same level, 3 slots are better then 2 are better then one (in theory) otherwise why bring in rifles
The main benefit of uppercut is that you can use the trait points somewhere else, maybe Quartermaster should cost more now that 2 slot weapons are better
this has a place too, pistols have fanning too, they do have multiple nieches, you just look at like normal nagant and feel bad for it
Ngl haymaker finally feels right for the spot, it's a faster firing obrez, with more ammo, higher velocity, and a reliable shotgun, but lower damage
I don't think they should be on the same level - i think the pistols right now are just a bit weak overall
The shotgun is the only redeeming part of the haymaker
I have not been impressed with the haymaker post update
haymaker has always been good, people just didnt wanna give up their one shot to a downed player with uppercut
And I really liked it before
It's a crappy version of the cent with a shotgun underneath. It's not like the drilling which gets a fast two tap.
Trueshot is honestly horrible.
but thats an ok thing is what im arguing, they fit in every loadout, they have fanning, and do ok at close range, the worst ill say about them is a normal nagant is in the same slot as a dolch, which is a CRAZY imbalance
For it to be outclassed, not just a little bit, but massively by the cent shorty with regular ammo vs it with HV.
Okay now you're just bullshitting
yeah i get what you mean, but i think they don't serve a good purpose rn. Lots of other stuff is way better up close, without investing into an RNG heavy perk, and even the "ranged focussed" pistols aren't that good at range
The issue with nagant vs dolch, is that one is a cheap starter pistol, and the other one is incredibly expensive
People really underestimate both having the ability to 1 tap people at close range, and being able to fight at far ranges because of long ammo. It's a 1 gun army, like the lemat carbine
Well it has less damage at all ranges, cycles slower, has more kick, has less velocity, has a much longer reload, has 3x worse ammo economy, has a very short bullet fall of range where it then drops like a rock.
I don't think it has a slower cycle speed. It's been tweaked this update
You get a meh shotgun underneath, and well the answer to that is you run a shotgun with your centennial shorty. idk what you'd run with haymaker? Maybe the bow? You have so little range then.
sure, but this has always been the case, and its rough to make a "long range" pistol, because then youll be stepping on rifle toes again, the only thing thats really changed is the midrange fighting with bullet drop, which is by design, pistols are supposed to be closer range
That's because the haymaker is enough on its own, it cowers all of your areas so you can pair it with anything
But it pairs bad with a shotgun and pairs bad with a rifle.
nah without a trait its slower, kick in this game isnt much, but the rest is accurate
Since it's a bad shotgun and a bad rifle in one.
Also wdym meh shotgun, it's now the same as specter compact
you sure its spectre? i was pretty sure it was rival compact
It's just one shot with a terrible reload.
The question is what do you pair with the haymaker? It doesn't cover the weaknesses of any (good) weapon.
but the shotgun is decent for what it is, not great but a good last ditch
I don't mind stepping on rifles toes every now and again if that helps loadout variety. there's lots of rifles that can step on short range options toes
I'd even go as far as to say that Hunt, by design is very favorable towards rifles as a whole.
There's a reason as to why mosin is meta since forever
It's not like the drilling where the shotgun is a bonus to having a double barreled rifle.
i dont entirely, bc now were getting back to the uppercut doing 125 again, if this is the case with infinate headshot, youd see lets say trueshot, and slug crown, to dominate all distances, i agree that its nice when weapons have a nieche, but 1 slots shouldnt be as good as 3 slots, even though some currently are
Haymaker should really do 125 damage, it'd at least have something.
Long pistols are basically medium rifles with significantly worse drop
has been for a long time yes, but it should favor 3 slots
You get 2 shots then what? You run away and reload. It's only reliable in bursts and not long engagements
Well uppercut for the longest time was a better vetterli with more sway.
you get 1 3 slot gun, you CANT have 2, so they should be the strongest of the bunch
Now vetterli just sucks regardless so whatever.
"now"
But IMO that's not just because it's a rifle, that's because of the HP system and how the high damage leads to being able to OHK people after the first down or contact with fire
The Uppercut has had that exact same upside for ages too
The only easy remedy for that is increasing the ways to get health chunks back
No, i don't think it should tbh
it should do a better job of encouraging a better mix than always at least one 3 slot + a 1 or 2 slot
Yeah. If you pick HV on it it's a worse centennial, if you want more damage you pick the Spencer carbine, idk why would you pick the vet
They also further messed up the animations so it's even harder to try and get the max firerate.
I think it'd be cool if you could get a small advantage for running a double small slot loadout and if double medium ones would be more competetive
And tbh the recent update wen't in a good direction regarding that i think
The vetterli cycle animation jerks your screen about so badly.
i think well just have to agree to disagree then, because in my mind, theres no reason 3 slots shouldnt be better, this is basically saying "my 8 point perk is stronger then my 1 point perk, this isnt fair" since 1 slots are in every loadout, they cant just be better then 3 slots, they already still have nieches
I hate that the sights sway when cycling, it's MUCH worse that before. You have to wait like a second after shooting to shoot again.
made both short rifles and shotguns much more appealing to play
Also still has the same shot queing problem some other guns like mosin do.
now more then ever its beneficial to run 2 mediums, a medium cent and medium shotgun is great, and you dont need a trait, but for one slots, i dont see how in the world you can make them on par or why you would
You just give them niches.
I don't think there's a good part of the vetterli animation overhaul
I think you're missunderstanding me - i'm not saying a 3 slot weapon shouldn't be better than a 1 or 2 slot one.
I think the power diffrence shouldn't be as big that 3 slots are so massively advantaged as they used to be for a long time
The trueshot has no niche if you can afford quartermaster (you always can), same for uppercut.
I'm looking at loadout selection as a whole
they already have it, swap speed, typically fire rate, and fanning, those are nieches
Reloading feels slower now, shooting has a weird unnatural recoil, and cycling messes up your aim
Fanning on uppercut and trueshot is awful and they both cycle slower than cent shorty.
Quartermaster on your first match is a tradeoff, after your first match not so much
For the longest time some of the best loadouts were just 3 slot long ammo rifle, with 1 slot pistol, like Uppercut or dolch
or 3 slot shotgun + uppercut
maybe i am, what would you say is a well balanced small slot youd like to see the others follow up to, or a relative strength where they should be?
Best loadout is now Berthier Deadeye + Drilling Shorty 
because the massive sway on short rifles made em barely competetive, and the short range on short barreld shotguns was very hit or miss
i mean this is just picking the best thing in the game, sadly this problem still exists, bc there are outliars
Shotgun + mosin drum though
With the recent updates a 2 slot + 2 slot loadout got more competetive agains 3 slot + 1 slot for example
What a great way to get spammed by marathon/officer at medium range
The stocked pistols are also pretty bad, Uperrcut Precision is a worse centennial shorty (with a tiny sway advantage) in the same slot 
Having 25 long ammo shots is completely reasonable and not at all concerning 
these arent the ones you use to fan, these are the longer range higher dmg pistols, you use typically a concersion, but others can do ok too
And 3+2 turned into meta
Yeah so the trueshot and uppercut have no niche. You can run a conversion with fanning since no medium slot does that.
always has been, just before it was dolch p, mosin obrez, uppercut p basically
Yeah, but that does make sense IMO
afterall you need to sacrifice at least one trait slot to even be able to go for such a loadout
I think QM could stand to be 7 points or even 8 right now
Uppercut Precision Deadeye... what's the point in that 
At least nagant and Scott precision have a shitton of ammo to compensate that. Ngl uppercut precision could use a buff. Ironic considering that when it released it was objectively better than haymaker
trueshot has very high velocity for a 1 slot, doesnt require a trait, and uppercut has pen and high dmg and retention for a pistol, thats their nieche
After 1 match it's not that big of a deal. Out of 30 points you could spare 6 for quartermaster
But you spend 6 trait points (you can always do this) and they are worse than obsolete.
this is what ive been trying to say yes
yeah i don't think it's a big deal necessarily, but it clocks one of your trait slots and is a small barrier of entry
you like the deadeye and sway
so it's justified to be at least a bit higher in powerlevel IMO
this is oppurtunity cost, you dont spawn in with all traits, you gotta give up packmule, doctor, etc
I mean, realistically people sacrifice lower powerlevel traits than that tho
I would bridge the gap a little bit more between 1 and 2 slots, theres so much variety in the revolvers that it's a shame that most of them are barely worth using
i feel like we agree we just misunderstand each other, bc youre basically saying what ive been saying
Packmule is less needed now since there's more places and ways to refresh your tools. Doctor is always nice to have but you'll be taking less hits if you simply kill the enemy with better weapons.
the issue rn is 2 slots are SO close to 3 slots, its like before with long ammo being so far ahead of even medium, theres a big gap
"dont get hit" is a choice yes, but the fact of the matter is you gotta lose out on something to get this better weapon, thats where their nieche comes in, i can choose an uppercut, and have 6 extra trait points if not a full trait if i roll lucky
I'm saying is that worth it over having a much better gun? I really don't think so.
yes and no - i agree that if we just compare 2 weapons individually a 3 slot should be better than a 2 or one slot weapon.
But i also think there should be room for some 1 and 2 slot weapons to step onto the toes of some 3 slot weapons.
For example i think it's fine if an expensive uppercut steps on the toes of a Winnie in terms of range, but the Uppercut shouldn't be an almost 1 slot mosin
obv once youre traited out, why take a normal uppercut when uppercut p exists (unless you need the slot) but frankly why take most things when something like dolch p, mosin obrez, cent shorty exists.
When so many of the perks are super marginal it makes little sense not to go for quartermaster when it offers so much.
by range do you mean 2 tap, or drop range?
But also uppercut costs 400 bucks, and performs worse than guns for a quarter of the price
yes this is a holdover, i wouldnt mind an uppercut price reduction
things that are worse should be cheaper, and nothing busted should be "balanced" with price
could be either. The point is more that i think it's fine for a high pricetag long range pistol, to compete with a cheaper lower range rifle
Ngl back in the days it was for 272, it should be like 220 now
problem is in this game MOST things are underpriced, where a few things are HEAVILY overpriced, like cent shorty is dirt money and amazing right now
compared to which gun specifically tho ?
the Uppercut is still plenty powerful
to a degree yes, but seeing as the new winnie sniper is one of the best snipers in the game, i dont want an uppercut like that
The economy has been busted for a long time, there's not much they can do about it at this point
Compared to centy shorty, pax trueshot, etc etc
uppercut is still better then trueshot, but cent shorty does outclass it and is way cheaper
compared to short cent i see, but then again one is a one slot, the other a two slot, so that's fin IMO
the pax trueshot i don#t think is that much better than an Uppercut
The only thing they could do is change prices from the ground up. But also the game tries to balance every gun to be somewhat equal, so balancing with price makes less sense
its ok that people have money, if everything was balanced thats fine, but having busted stuff that can be bought by good players, is bad
I'm very against balancing by price only, yeah
I wonder what the game would look like if money was tied to hunters
What I noticed is that there's very little guns in the middle-priced range. You either have dirt cheap guns below 200, or stuff above 400
a hefty majority of guns are underpriced, which is ok to a degree, because i dont want newer players to only be able to play winnie and vetterli, but even medium strength weapons (lets say spectre) are priced at low, there isnt really a midrange price
We do have quite a few, most 2 slot long ammo rifles are in that price category IIRC
people just didn't really care for them since they felt so bad to play for ages
the Obrez is 290$, the obrez mace ins 300$, the obrez with the drum is 350.
Krag and Bertier are also in that range IIRc
its mostly higher end stuff, like krags and long ammo stuff, most stuff is 200 or less
Idk why they let krag into that club honestly. It should have stayed in the 400 category
it kinda ramps up fast, esp the jump from like 400 to 600+
I think we only have like 2 guns in the 600 category, which is crown and mosin
because it had less than 125 dmg originally
that's a very important dmg breakpoint
dolch, avto, and nitro too
They have reduced the price this patch AFTER the damage buff
What i find much more interesting, is how almost all high end gear is long ammo
the issue is more price doesnt accurately reflect how good it is, bc things like the spectre for example are medium in strength, and are dummy cheap
they never bothered to make a high tier compact or medium ammo weapon
This means we should get the fully automatic Winchester conversion
i mean rn, the infantry sniper, and cenni are very, very competitive
but also very very cheap
Shameless plug
yes they are very competetive with the most recent changes
Vetterli Cyclone is top tier medium ammo.
i wouldn't be surprised to see em get a higher pricetag
Same with drilling
forgot about this one, please dont remind people
it gets buffed every patch bc people cant tell whats good, its crazy underrated
on the other hand tho, seeing how they sometimes ignored IMO glaring balance issues for ages i wouldn't be surprised to see em go unchanged either
It's just awkward to shoot but I imagine if you learn it the gun is busted.
I don't think it is tbh.
yea i doubt itll get changed tbh, i only see a drilling price decrease and maybe krag increase
people got mad at it for a short time, then got used to it, and now it can be kinda scary but overall it's pretty uncommon from what i've seen in my games
It still fights at the same/similar range as all the other rifles but has 4 shots at a higher rate of fire than all of them.
i have never had an issue even with its origional form, people just cant handle recoil in this game
Drilling and it kind of overlap.
hellfire bombs are uncommon and crazy rn
Because only on a couple guns you need to.
mosin obrez extended is crazy and i never see it, poople just forget things exist
yes but it has 124 dmg, preventing it from being a OHK to body if someone lost a small bar
for sure, but those guns are very scary
so you need to land half a mag to put someone down that has lost 25 HP when a mosin or similar does it one one
its a 2 tap monster, like the dolch, these are both very good
I think Cyclone is slept on now with the medium ammo buff.
now with instaburning and 10 second bar loss, you can kill a res if you bring flare gun (which most people do)
it's not a bad weapon by any stretch
obv assuming you can see the body
yeah, but plenty of other guns can do that now too
and it's not just about a res
not as fast as cyclone, only something like officer or new army, which is also good
with more stuff taking off 25 instantly that#s still an important dmg breakpoint
for example the alert tripmines
yes long ammo is good too, but you can 2 tap people, or fish for headshots with fast ROF
but with a really smal mag too
this is true, but like the dolch, 2 tap can be benefit enough, you dont always need to kill a res
its true, but its kinda like an extended drilling, you use it in bursts, and reload/ top up while rotating
its not just mosin but better, im just saying its VERY underrated
yes it can be, but from my games it really wasn't a common gun
mine neither, but people dont always use whats good, i never saw officer carbine previously, i never see hellfires, i dont see a lot of good stuff
it is out of the publics thoughts, they ignore it
it has kinda high potential, but i personally wouldn#t count it towards the top tier
what would you count as top tier?
IMO most the long ammo rifles are top tier, with the recent uppercut nerf i'm not sure if that'd still amke the cut for top tier IMO, the obvious Dolch, the Crown and maybe the Nitro
ngl It's just a longer-range officer carbine
Much much longer range.
officer carbine was a straight up better cyclone before they gutted high velocity on it
if the issue here is were arguing "literally the best things" vs "in the top eschelon" i think this is why were disagreeing
We just have diffrent ideas of what's in the top and where top starts.
bc yes youre right, although i will say, cenni and infantry can be even better if youre strictly sniping
yes basically, im sure if we had a list of power, theyd be about the same number
better than long ammo in what sense ?
drop, rof and ammo supply, im talking strictly for sniping
yeah but sniping has another component, people don't alwas hit the head.
long still wins out on MV though, but obv thats using spitzer
I'm still pissed at crytek's way of balancing
They only deal in extremes. They either buff something to the point of it being obnoxious, or they absolutely gut it so that nobody complains about it anymore
stuff like flashbomb (self explainatory) overnerfing high velocity ammo (Damage nerf, ammo count nerf, recoil nerf and velocity nerf), making krag a dirt cheap killing machine, the SPEAR.
I wish they would just fine-tune something for once
and then they suck, while long ammo still does quite some damage
also introducing a problem, then nerfing other stuff in the crossfire
yes this is true, but depending on range, your long ammo may not even 2 tap, and now all rifles do 25 minimum to upper chest so its a medkit, and youre more likely to get a follow up with rof
That's been a long running debate in Hunt balancing, however i think the past clearly shows that "headclickers" that are the great equalizer with headshots, simply are not good enough to actually compete for the vast majority of the playerbase.
Release Sparks Pistol, nerf all dualies.
Buff Dumdum, release Centennial Dumdum, nerf Dumdum.
Release C&K Flechette, nerf Flechette.
Add dolch fmj, nerf fmj
a good player with infintry 73 or cenni sniper, who hits heads will do better then a spitzer mosin, but the long ammo has its place
id agree in general, but with sniping, i think it makes more of a difference then up close
bc youre hidden and can take time, youre not rushed close range
with unlimited headshots on all ammotypes again the headclickers got a big stronger than they would have been before, but with bullet drop they also made the fishing for headshots playstyle much weaker as a whole
and the easier drop and rof, also help non headclickers, who wouldve missed otherwise, or need a follow up
they also made long ammo weaker as a whole, i def think theres a good reason to take the other ones for sniping
weaker in what sense tho ?
still deals massive damage, still has plenty of MV, still has great ballistics overall
you can no longer fully outrange rifles and snipe, before a mosin at 200+ meters, vs a winnie, a winnie can not kill you, and bullet drop makes it drop more
i don't think they've really made long ammo weaker, they just closed the power diffrence to the other ammo types a bit more.
I see what you mean
the main benefit of long was sniping, bc it was so safe, it still keeps its closer range benefits, and MV, but for sniping it isnt a no brainer
well its weaker bc other things are stronger
yeah it's not a no brainer anymore for sniping
however i think overall, it's till pretty dominant, because headshots are not as big of a factor as people were lead to believe
i am def not saying its bad, it is top eschelon easily, the sniping playstyle with long was mostly the hit it got
but contrary to what people say, long still has many benefits in mediumish range
id say close but i dont mean shotgun close, but it does still 2 tap to arms where maybe a winnie would need to hit torso
yeah, long is still the most reliable with limbshots, still has massively longer bodyshot 2 tap ranges, still has the easiest time scoring OHK's on enemies with missing HP, including having drained the meds with the high base dmg.
It just doesn't have the best stats in nearly every category anymore
exacly, it never was king of rof, but now it has pros and cons, like it should be
its like within 30, medium does most better, barring penning some metal, within 80ish medium still has a lot going for it on you, and you start benefiting somewhere after that, compact is more of the "im gonna headshot" you gun or 2 tap you faster then you 2 tap me, and weirdly can outsnipe you in some ways
medium does better barring something like a cenni downing a res*
to be fair RoF and TTK are often wildly diffrent, and i'd argue despite not having had great RoF it still had some of the best TTK due to the sheer reliability of the high base dmg and high OHK potential
it def depends, bc the highest ttk is one headshot, but for body taps, its consistant, but also consistanly slower then something like an officer
its kinda a "i know my bullet counted" type of thing
I wouldn't say it's consistently slower tbh, that very much depends on the range you fight at
well of course, but im more talking cycle time, 2 players who shoot at the same time and hit body shots, most guns will outshoot you
long ammo has had a very consistent TTK anywhere between 0 to 65-70m
yes for sure, just bc you know your bullet did 75+
well minus legs but nobody hits legs
where as at those ranges compact ammo would be anywhere from 2-5 shots to kill
its a consistant bullet, not a fast cycle time, its knowing your bullet did something good, not playing winnie and getting 3 arm shots and being sad
an officer up close is 2 nice bodyshots or 3 with limbs, going further tho to like 35 or 40m that can very easily turn to 3-5 shots min
for sure, i think what id call long ammo is reliable
its variants are less, you get hitmarker, you can be more sure one more shot kills
long ammo has incredibly reliable TTK, you very rarely need more than 2 tags and incredibly rare to not kill with the third.
i dont think ive ever hit someone 3 times and theyre not dead with long ammo, granted i dont snipe
where as compact ammo drops in dmg so fast that 4+ tags can become rather common, especially if you can't dictate the range of the fight better than your enemy
its more of a question of, do you want a reliable 2 tap? do you want less reliability but possible faster ttk? or are you fishing for headshots, bc then long ammo doesnt have any high dmg benefit, just pen and MV
oh if youre at these ranges then youre fishing for headshots or relocating, you dont win unless theyre bad
Absolutely, but the point i'm trying to make is long ammo can do that, while other can't. and even up close if the enemy hits limbs in a bad way or has to pen a surface they need to cycle 2 times minimum, at which point a long ammo weapon beats even the faster rifles, like a winnie
Now yes it couldn't keep up with the ROF of semi autos then either, but it could keep up with almost all othe guns that way
yea for sure, its reliable vs possible faster, thats the typical tradeoff
bring back old maps asap
if youre an aim god, take a winnie with HV or cenni HV, if youre like most players, prob better of with a mosin/krag etc (at least when youre not sniping
10 more days in theory we get lawson i believe wont be long now
@median zephyr iam boaring about the new map
Cent HV still does 50 to upper torso to 170m now
Obviously a three tap is much worse than a 2 tap, but I think cent sniper is very good at the moment
at 170m, and sniping in general you prob wanna go for headshots, its weird once long ammo loses its 2 tap range, compact and long kinda outdo it, but cool actually
Yeah, if I'm taking shots past 150m and not hitting heads it's a bit limited
Like if you're taking spitzer it's also a three tap at that range
take a few days off or maybe even 10, you can do your weeklys later and if youre not having fun whats the point of playing a game
100% and god the drop once you start getting higher with normal long is pretty rough
I haven't falled in love with the new feature of "UI going crazy, exit to desktop, and go back in to fix" design.
Yeah, the UI likes to switch to unrelated screens, drop back to lobby randomly or sometimes just not select what you click on
@proven sparrow #game-ideas message It does actually have an effect for solos, which is that you go down with 150hp instead of 125, so the time to burn out is increased by 10 seconds without salveskin, and increased by just over 15 seconds with salveskin (double these values if you run a big bar on the end). It's not much but it is SOMETHING.
oh also, you're still vulnerable to damage for like one tick before the restoration kicks in, so if you were ignited and waited x seconds to rez, you'd have 25 more health to stand up with if you have resilience. could be the difference between dying to a single poison tick or not, but that's a much more niche use that's likely a bug.
Please remove unowned skins in the weapon skin menu. I keep accidentally buying weapon skins...
#game-ideas message medkit prices 📈
Hi I just bought the bundle of the event (Grotesque Bundle) for 2160 Blood Bounds by accident is there a way to make a refund?
Yes! Just cannot remember the command for it haha
!refund
Nope
@safe tinsel
Undisputed full refunds if you send a ticket to customer service when you make an accidental purchase. Apologies this shouldn't be needed.
Which is done via Crytek's website :)
Thank you very much for this information 
Np np :)
It may take a while since the big flow of tickets, so be patient 
Crytek's UI designer
all the confirmation screens were a long-con to desensitize you to them so that you'd just quickly confirm stuff like spending bloodbonds when they pop up smh my head
@median zephyr #game-ideas message FMJ and Spitzer have a tangible impact and its description is correct. It extends the range at which damage starts to decrease, in other words, it extends the full damage range. This stat is not mentioned anywhere else in the menus and I think it is a needed addition https://youtu.be/RUCVr8xjKZo
I tested it today, every single long ammo rifle that takes spitzer, all start losing dmg at 40m, with or without spitzer, which is what title the initial full damage range means, it is wrong and this video does not disprove what I said
Yes even mosin obrez, if it said spitzer "decreased dmg dropoff over distance" or something sure, but "initial full damage range", especially in this context, means When it goes from dealing full dmg to no longer dealing full dmg
yeah the description seems to suggest it increases the range before the damage drop starts, but it doesn't do that
Especially considering the whole page is about where dropoff starts, and "initial full dmg range" is pretty cut and dry, I don't know if they were planning on buffing spitzer, or whoever wrote it just doesn't know their own games mechanics, but its just flat out wrong
Not to mention they say all of the guns with that ammo type start at the same point (which they don't bc things like silencers, and pistols exist) but one problem at a time I suppose
just tested it and yeah youre right, thank you for explaining. my mistake
No problem, I agree with you each weapon should have its dropoff start distance listed, bc frankly its very complicated, but at least its better then previously where they just listed every gun as 10m
Spitzer raisef the damage drop off range to 60m when it came out. Eventually they realized that was stupid and quietly changed it, or maybe just balanced it a little on accident
@sweet monolith Oh wow I didn't know that they removed the bloodbond bonus from the legend of the bayou. Well Im glad I bought it beforehand just because I had a feeling that they would do that
@quiet ivy Your post "Title: clips channel " has been removed. You can post clips in the #media channel
Multiple posts have been removed as they were feedback. If you'd like to give game feedback, please do so in the #feedback channel
If you have an idea for the game and you'd like to leave feedback, then post the idea in #game-ideas and the feedback in #feedback . Don't combine them into your idea.
Add as many details to your ideas as you can, but leave the extra opinions off so that the ideas are easily digestible and can be voted on accurately
@steady scroll #game-ideas message Leaderboards used to be in the game and were removed. Highly doubt they'd return
Ok, didnt know about that, what was the reason for the removal?
Most likely because it promoted cheating and toxic gameplay
click the lock with eye in it, that hides anything you don't own
@tawdry scarab Your post "Title:Tuning High Velocity " has been removed as it was feedback. If you'd like to leave game feedback, please do so in the #feedback channel
Tbh I liked the Older Maps more than the new one. The new one feels too bog idk. The older ones are better imo. Partöy because we already know the layout better and the Map in general. The nrw Map is gorgeous and I love it, but I just like the older ones better.
It feels big because of the verticality. I love it, it's definitely my second favorite map behind Stillwater.
Fair enough
That needs to be the default. It's nice to be able to see the skins you can buy from the wepon itself but it's way too much in the face rn, especially with filters not saving.
@tranquil lichen Kills only mean sth if you extract with the loot. It is an extraction shooter - don't extract > no loot. Except for "Bounty" you get for finding clues, banish
Why should you get money as a solo for kills?
no fix for the bug of the mouse cursor being visible forever ontop of the game :[
https://steamcommunity.com/games/594650/announcements/detail/4599952112515173188
PSA: A fix for the cursor bug currently is to hit escape to go to open the in game menu and unplug and replug your mouse in
unplug the mouse?! LOL Thanks, I'll try that. I've tried every possible combination of menu, steam overlay, alt tab, fullscreen/windowed mode
Yesterday I've alt+f4 at the loading of a game and I had to alt+f4 after a reconnect and the second reconnect worked but very slowly. My mates were alive, but died before we could gather.
I have a wireless mouse with the received in front of the mouspad, so it's easy to unplug
logitech super light stuff
the latency is nonexistent basically
<1ms
even if this is true they just did this whole menu, it wasnt copy pasted from old hunt, so they intentionally wrote in just fully wrong info, which is crazy to me
#game-ideas message its not perfect, and there should be a button, but for now if you type "owned" into the search bar, it will show you, you can also do this for things like traits, like "levering" and many more things
anyone noticing worse performance than patch before? Can't walk around the map with my consistent FPS and I don't know why I didn't change anything..
!userfolder
If you're experiencing performance/visual issues after an update or in daily play, a possible remedy is deleting the folder called User in your Hunt main directory. PLEASE BE WARNED, this will reset all of your in game settings.
To access Hunt: Showdown main game directory please open Steam Library > Right Click Hunt: Showdown > Properties > Local Files > Browse Local Files > A folder called User is the one you're looking for.
If you want to avoid resetting your settings, you can delete only the folder named Shaders inside the User folder, but this method is less effective when resolving issues in some situations.
Is it for the menu only?
Yea, not exactly what im having issue with, I need menu cap only
In that cases just limit the game from the settings 
Yeah, we don't have that
deleting the folder has your game still work? or do you know if you need to reverify files?
It doesn't affect the game yeah
But will delete your settings
Unless you only delete the "shaders" folder alone
wie kann man ein spiel mit EINEM update so verkacken
do you have to redo them everytime you play? or is it like a one and done kinda thing
Just when you delete it
ah thats not bad at all, ill have to try it out
Please keep the chat english only.
didn't really changed much still drops when entering darkside I was so happy with new launch but every patch is making it worse playing for me
Dark sight drops it's a known bug yeah
yeah for me getting bugs with every patch that i didnt had before is just bad if next week it gets more its worsening the game for me every week
anyone have problem with 50 dmg on stalker bettle? because i struggle frequently when at middle of the fight pre-made squad just bombarded spam with bettles i think 25 dmg just fine, but 50 is too much man.
and who the hell think "oh we should increase stalker bettle damage up to 1/3 max health" seriously?
the same people who prob thought buffing hellfire to the same amount was good, they wanna buff all them bc theyre underused, but people STILL wont bring in beetles besides maybe fire
yes but it doesn't stay on
@river zephyr dude Katana with Berserker can kill scrapbeak so quick
I know. It's insane. Love berserk for the event though but definitely think that thing should go back to 2-slot.
What I'm confused about is where was the logic with Haymaker where because you have to twohand it it needs to be a twoslot? Why is that not applied to the bat or the Katana that can one tap players
because one is a pistol, and melees are much worse then the haymaker, they never said "if it takes 2 hands it must be 2 slot" just that the haymaker would be
I think the logic behind the haymaker is the weight of the gun and how cumbersome it is to wield (as I recall from the release notes). If they upped the damage significantly for anything 2-handed, I'd agree with it being 2-slot, but, as is, the bat, saber, machete, CAN one-shot but the katana will ALWAYS one-shot with a heavy especially or the draw cut. That's my biggest argument for the 2-slot is to base it around the damage of the weapon.
i get that katana is better then other melees, but katana isnt competing with other melees, its competing with all of its same level or lower slots, so do you really think the katana is on the same level as the medium slot shotguns, mosin obrez, etc to warrant it being a 2 slot?
I don't agree entirely with your reasoning that it has to compete with even ranged weapons to justify the weight/slots of the weapon, but even if we were to compare it to 2-slot shotguns and obrez, I do still think it belongs with them especially with the martialist trait's long reaching slash one-hit kill
Aah got it
Not to mention what it lacks in range compared to actual guns it makes up for with the fact it can kill multiple people in one slice which no gun can do, as far as I know
Spitzer if you're real lucky
of course it is, you dont choose weapons based on "this is my melee slot" its "this is my weapon slot, what weapon should go here" and its range is 3.5m, people used to hate the lemat bc it killed at 5, and the new shotguns kill WAY farther, its nowhere near on the same level
I think it sucks that they just made all the melee weapons 1 slot weapons, I don't really get that. It feels like 1 slot weapons are outperforming the bomblance
for strict melee sure, but bomblance with steelball is an actual gun, which makes it better, but normal bomb lance ammo has always sucked sadly
Remove bulwark. :)
Facts
Never liked invisible armor anyway
youre preaching to the choir with me, ive been a long propontent of this
ESP for bomb lance
Pain
ive even said make it fully accurate, even if you have to "ads"
it doesnt do anything the explosive crossbow, or other things dont already do
(Even the explosive cross bow kinda sucks too)
It just sucks to use something that someone might only take half damage from
but at least its fully accurate and one shots like the bomblance
It doesn't one shot bulwark players
to the upper chest it does
Only if you direct hit, and if they don't have bulwark
I didn't know that
bullwark still kills to upper chest, but yes bullwark does change it
I thought bulwark countered it
to arms and lower chest yes
But the explo crossbow damage is like 221? That reduced by 50% is 110.
not saying bullwark is ok in this situatuon, my point was bomblance doesnt need the bullwark counter and rng
no its not like this, part of the dmg is physical if you hit directly
The impact also does a significant amount of damage
the explosion itself is 124 max, which does get reduced
if you throw flare, very low fps. 0 flare 60 fps. 2 flares 40fps. 4 flares 20 fps repair this shit
Can't believe they buffed levering
I haven't had it used against me yet.
idm the levering buff on some things, like centennial, but the normal winnie and terminus didnt need it
the mako im kinda ok with, bc it gave it a nieche otherwise its just kinda sad compared to krag
Clown and Cringe
Why did they give it flechette lul. At least flechette sucks, so whatever.
terminus with levering is prob the best buckshot shotgun rn, but for slugs yes the crown clears
I like flechettes :(
flechettes are very underrated
I ain't sure what's going on but my Hunt: Showdown is showing a black screen when I log into my xbox profile and it won't show anything else. I just wanna play the game 😮💨😥
Well with shotgun range buff, did they get anything?
people just dont like their shotgun to play at 20ish meters and not go for one shots
You can reliably two tap at like 50ish meters with flechettes
The issue is that, so can slugs
I hate slugs
idk thatd be a lot of testing, considering they fixed the shotgun crosshairs, hard to tell if it got more accuracy
slugs are just the meta yes, but just because smth is better, lets say dolch, doesnt mean officer is suddenly bad
it just means something is better, but both can still be good
Well yeah, flechettes are good, I just think slugs should be nerfed (removed)
i dont think slugs need to be removed, but i would like them heavily changed
like if it just makes your shotgun 100% consistant, i wouldnt care
I don't like how they just remove two main weaknesses of shotguns
Slugs let you headshot and get what is effectively the "tightest spread" that buckshot could possibly get, every time
And I don't feel like slugs have an actual downside
well they have rng rn, but i get what you mean, getting headhsot by slugs at 70m feels bad
the downside is you dont have a rifle in the slot, you dominate close range and require luck the farther out it goes
Hunt Shotgun.. I swear.. Everyone has it in my matches.. 😛
Oh yeah, they did that to the nitro too. I think that was an incorrect way to balance them. Random spread while ads just feels terrible
Alright so I came up with some fun changes for weapons with Martialist so they affect all current weapon slot melee, let me know if any seem weird or nonsensical
- Baseball Bat
- Swing a baseball at someone
- Ball can be lit on fire if going through something burning
- Cavalry Saber
- Parry thrown projectiles if aimed correctly
- Combat Axe
- Break locked doors with heavy swing
- Machete
- 2 swing combo or powerful overhead attack
- Railroad Hammer
- Circular swing in 180 degrees
100% agree, i wish they just gave it heavy drop, to make it a skillshot
Bring the long pax, uppercut, sparks pistol
All of those suck
these pistols suffer heavy from drop, they are bad
No?
Quartermaster was always better and now it's way better. An Obrez drum is arguably better than the regular mosin.
I mean, just don't take 100+ meter fights with that loadout
back before bullet drop youd be right more, but rn if someone is 100+ away, you will struggle, as you should bc you have a shotgun
So the range disadvantage of shotguns can easily be countered. The real choice now is if you want a long shotgun short rifle or a long rifle short shotgun. And imo, unless going for something that doesn't have a short option, you always pick the long shotgun.
yes, but thats the downside of the loadout, a whole range youre ineffective
your point was slugs dont have a downside, thats why im saying this
I'll be honest, they're different games but I kind of wish they made it work similar to Destiny where you can't one tap to the chest with slugs
Yeah, my issue is that slugs heavily mitigate that, while also extending the average one tap range
Yeah, same
i mean they make it possible to kill far, but its not good at it
but the one tap range extension is dumb i agree, never got that part
Then they'd just be total garbage
What do you mean, it's better than buckshot
Is this why people think flechettes suck? Because they don't oneshot?
It has incredible range and precision
I honestly think the slugs are fine since they now basically all have the SAME range as buckshot for 1 tap and effectively the same range for the 2 tap with less leeway for aim in exchange for less ammo and availability.
And that's what a rifle does so why would you ever use a slug shotgun.
no slugs shouldnt two tap only
youre just making flechettes or a rifle at this point
It's not like before where slugs gave many extra metres in most cases over buckshot and actually did damage past 17 metres.
It still does?
Just for those now where there's still a difference MATCH the slug 1 tap to the buckshot 1 tap instead of doing it by barrel length.
look i hate slugs too, but this isnt the way
this is what ive said forever
You maybe get 2 metres more on the Lemat Carbine (previous worst case) instead of like 7.
I think just reducing their overall damage would be fine. Let them still one tap, but at less range, not more.
you gotta ads, but its 100% consistant, you hit upper chest, they die in range
less then buckshot? or to where?
Since the lemat carbine shotgun barrel is counted as a long barrel so the slugs get 15 metres and previously the Lemat Carbine had like an 8.5 metre buckshot kill range.
Like on par with buckshot
Maybe like 1 or 2 meters less
thatd be fine, it should just match buckshot kill range
it shouldnt be less, why would i take smth that lessens my range?
Yeah that would certainly be better
More accurate
But if you just put the point of aim where you would for slugs with buckshot you'd kill to the same range or more.
buckshot in this game is increadibly accurate, at most shotgun ranges, you hit if you aim well, its not that rng
It doesn't feel like there's a real trade off with slugs right now. Having to ads doesn't feel like a big negative
It's lower FOV and slugs are worse vs erratic targets. Remember you have FULL accuracy while jumping with buckshot.
you gave it too much a tradeoff, buckshot would just be better then
You hvae full accuracy while jumping with everything. You only lose that while falling
you move slower ads, and yes the jumping thing
no this was fixed
Oh
That's nice I guess
i think just making it one shot to the buckshot range, removing the rng but giving it big drop, would fix slugs
I mean, it's not like you're just sitting in add constantly. Only ads when you're about to shoot
This'd also fix it being too good on the crown and lemat.
The rng while ads was dumb
yes, but thats a big slowdown, you dont go around the corner un ads
For the nitro too
Why not?
this would def help, but crown would still be very good
because then your gun isnt ready and you get killed
I mean, I am never gonna walk around a corner while in ads, slow is killer
obv assuming a compotent opponent, you ads right as you go around the corner
you stand in front of your enemy more if you sit there adsing
only reason why not to is if youre gonna do some jump or jiggle peak to bait a shot
Oh you mean peeking
esp in close range like this, if they have a close range option, your death is fast
yes isnt that what were talking about?
oh no, if youre not shooting why be adsing
Ok good, I was worried there for a second
i see why youd be confused, thatd be an odd choice
Yeah, I was thinking "Oh no, this poor man. He's probably in 2 star land or something."
thankfully i havent been there, but for a 2 star i wouldve had INFORMED opinions
Yeah
scarrily informed
That's why I was so confused
that adds up, i feel that way with some people too
Did this most recent patch fix the drastic fps drops in certain compounds?
havent played yet, but im assuming no, ive heard multiple people say no
plus i feel like they wouldve mentioned grizzly and greystone if it was those, but never know with patch notes
I just got killed at Grizzly Lodge, because of fps drop.
Genuinely so bad in greystone. Once asked a team to meet up in the next compound over and fight there
i get preformance issues and worse typically happen with such big upgrades, but obv it sucks
im just happy theyre at least communicating about it, and hope its fixed soon
its just a big update
The gameplay changes, I love, but I dunno. Some of these things are just mind boggling to me
think of it like a rerelease of hunt, what game do you know that launched with no issues yknow?
Cryengine moment
overall, as a whole its not that bad preformance wise, compared to most new games
its just bad compared to old hunt bc it ran so nice
me when they nerf poison ammo against immos
or add dolch fmj
I dunno, old hunt wasn't that great all the time either. Way better than this, but still
Yeah, that was silly
And the colored rarity just feels wrong
i cant speak for you, but me personally, i had 0 preformance issues, EVER, years of playing
It was very off and on, every other update ran like garbage
obv there was bugs like the poison bug, many reload bugs, old desynch, but i never had frame drops
oof, never fun to play with bad preformance
It wasn't usually frame drops (at least hunt said my fps didn't drop), but every few updates or so I'd get horrible stuttering
oh thats weird, was it every match? bc some servers just were in the process of dying
It'd always get fixed after the first few days, but still
And no, it wasn't every match
maybe if it was during an event drop, too many players on servers? thats a complete guess
bu usually you get the server icon in the top right
Yeah, normally you do, but it didn't give me anything
sometimes you dont, if you play with a duo or trio i typically ask if theyre getting it too, and if you both are obv its server
if theyre not but you are your internet is just chugging or steam is downloading smth
I haven't had the really bad stuttering yet this update, (obviously I have the slight stutters everyone is having right now) but I am having really bad fps drops in certain areas. Sometimes the fps drops to 30 and stays there for the rest of the match
dont think its a long barrel chief
thats low, theres a lot that goes into it but if i may ask, do you have dlss on preformance
its medium barrel i beleive
I've tried dlss on every setting
Having it off actually works best
never put it on preformance, it makes preformance worse somehow
Hilarious
90 I believe
turn it down to 70, or at least try it, ive had 2 people so far who got better when they lowered it
mine's 70 and i havent had any issues (besides occasional crash) but i also have a shitload of vram.
I hate this
what happens when you pick 90, is it tries to hit 90, but spikes and uses more then is available, and then runs terrible
Yeah, did you know that the most nonsensical settings make it run better?
if you pick 70 it gives it breathing room to overdraw
thats pcs for ya!
its a fun fun time
Fun fact, having the game on high makes it run better than when I tried medium and low
So dumb
this has been happening a lot, the new settings are a mystery
im still trying to figure out how to best run it
only other things i could suggest is if frames are bad, turning down texture quality, fog, or shadows as they impact you more then other things
but try just the 70% at first
Roll dice seems to be the correct answer
if youre feeling lucky
I'm not
poker it is
I hope someone spills water on the hunt servers
somebody has a idea why i have this black shadow when i have my weapon at a wall or other things? in general i think to see some shadow of some texturs.
i was moving left and right by the way
i genuinely cant tell what you mean by the picture
so you dont see this 20 black speers who are created? when i move left you see right the black speer skins, when i move right you see on the left
i see a little like black smudge on the fence but they dont look like spears to me, maybe its more of a needing a video type of thing?
either way idk what it is, never seen anything like it, id put it in bug reporting but with more detail
You using FSR or DLSS? Those introduce some ghosting
Other than that could be some byproduct of the first person viewmodel being rendered separately while still affecting and interacting with the world with occlusion culling and such
Looks like the upscaling going wild. Causes a ton of ghosting with DLSS for me because it's an ancient version of it.
you two would know better then me, this is out of my area of expertiese
#feedback message its technically a different tree now so maybe :^) instead of confusing new players on "how do i get this" now its confusing new players with "why is this mosin not working for the challenge"
I mean it doesn't seem that distracting either way
oh yea thats weird
motion blur?
gotta live like a stylized version of hunt
No blur on
I'm pretty sure that's considered a ghosting effect. A lot more noticeable on lower frame rates right?
I've seen it happen in games like Cyberpunk where you ride a motorcycle and you see the motorcycle copying itself multiple times on the side
Apparently from what this article is saying is has to do with your monitor's response time.
They showed up in his screenshots though, so it's not a monitor thing
It's definitely some issue with the new lighting systems or some upscaling or AA setting or something. Plenty of strange visual artifacts that may or may not get cleaned up as time passes.
And the fact hunters blend in with everything
i have 2ms reaction time on my screen so i dont think thats the problem. i have to go to sleep. i check tomorrow again. thanks for help so far mates, have a good night
Good nite
Ahh yeah that's a good point.
gn !
Yo, after the new patch I get the shadow bug yet, and I am an nvidia user, also wild memory leak which is just ridiculous... wtf am I supposed to do now? uninstall the game?
@dense hazel Your post "Title: Bring back old maps" has been removed due to Make sure your idea is not already in the game or on the roadmap.
@fluid kayak Your post "Title: Challenge Weapons" has been removed as it was feedback
seriously? lol....
Yes. You didnt suggest anything and only asked a question about a game mechanic
It was a suggestion. Instead of deleting and telling me about it, couldn't you have just used the same amount of energy to move it where you wanted it?
Sadly, We cannot move posts. It would be much easier if we could
You know what....nevermind.
@onyx edge Your post "Title: Don't make challenges for hard-meta guns, such as the mosin." was removed as it was feedback. If you'd like to leave feedback, please do so in the #feedback channel
@narrow elk Your post "Title: Balance in game voice comm with external voice comm at least a little" has been removed due to Make sure your idea is not already in the game or on the roadmap.
anyonehave the same problem?
Crytek should ban third party voice chats like discord and TeamSpeak. Let ppl only use the ingame proximity chat. Fights would be way more interesting if you can hear your friends and enemies shout "they're over there!!"
Stealth in groups would be much more chaotic and nerve racking. Tactics would need to be discussed before pushing
The immersion would hard
The maps and the whole audio are of the best
With the amount of downtime there is, split pushing, communicating to pull off memes, campers who would absolutely utilize, (not to mention solo buff that would bring on), i would actually grow more brainrot from boredom because i would be punished for talking more than people who try very hard instead of getting to have fun
Also, how tf are you gonna ban discord useage 
Its already a full time job trying to enjoy my time on the game, not talking lest i get blown up through a wall would actually send me over the edge
If anything, the notification of speech tiles with nametag that show up when someone makes a sound should be removed .
There have been a few times when an enemies nametag pops up when they just breathed into the mic on accident, and otherwise I would have no idea they were in the area
Seeing as team private voip is coming, This isnt going to happen
This has been around for long, though I am noticing it more after the 1896 update. Still don't know how to fix this but the better the FPS the less they are noticeable for me.
This is VERY noticeable with DLSS
idk why one of 2 winfield talon skins doesnt have the side obstruction on the sight, im so confused, why does that skin have pay 2 win when other skin still has the side obstruction for the sights
@torn sluice #game-ideas message so a romero reskin?
aaaaw, man 
Still sad to see them add team voice chat
why
so when are you guys gona fix the badly optimization of the new map? I get fps drops of almost 30 fps in some compounds, mostly in the north western part of the map for some odd reason.
Why?
Like… Legitmately
Very weird to see someone be against this feature
that's like saying : it's a damn shame they put lids on all the yogurt containers in the supermarket.
Thats a very "I don't want anything to change" mindset
crytek saw people using discord calls or other forms of communication and decided to just give everyone that privilege
with randoms
anyways its a whole lot more trouble to police discord calls (which this server actively promotes with LFG, even before the update was planned) than to just add team voice chat
it isn't just some somewhat obscure software used to cheat
a lot of people use discord, and a lot of people use discord for hunt
people use the ingame voice chat for other things than trolling / talking to the enemy??? like for actual comms???
for real???
than*
odd thing to focus on, but alright, edit made
I also don't really understand your position
what, mine?
yeah
Oh, im being sarcastic.
whats got you got?
uuuh... im bored and i want to type something , and i saw this guy say something rediculous
whats your system
not everything has to be deep ¯_(ツ)_/¯
I also get drops
I have to play at low with fsr on at 1080p
no this is now a different convo
I'm interested in what you have because I have similar problems
yeah na i was already confused like what is he on about 😛
I have a rx 6600 ryzen 5 5600 and 32gb of ram
I saw someone else with a similar system and they could play at high just fine
Oh im running the game on a sub par shitbox of a PC. And im not too well known with the inner finer details of the PC optimization stuff.
I see
But before the update i got 120fps, but now im getting like...60 in some compounds
my system is above recommended but the drops are crazy
I drop to 30
I played with fps cap on before the update so I don't remember my fps above 72
but it was a very stable 72
fair
yeah ive been tweaking my settings, going to everything low, adding more space for my caches for shaders etc, just following multiple videos on how to bump preformance n optimize your setup, but nothing works. Last night i was using image scaling and messing with the resolutions, and found a resolution that got me 140 fps steady in shooting range. I was so happy! Loaded into a normal game, 75 fps, game freezes, crashes, blackscreens the entire pc.
they should have taken an extra month or 2 to optimize this shit.
I agree
every single steady person in my friendslist appart from the 2 chads running 4080s are having issues with the game.
My pc it’s not that good and I luckely never had fps bug
The only things I got every match it’s sweating 6 stars cuz I’m stuck in high 6 stars
I came back to hunt after a big break and I'm somehow 5 stars again
I went from nearly 6, to 3, to 5
I think a big thing about my gameplay is that I don't exploit bad opponents
i.e I always expect my opponent to do the right thing
which leads me to do well against good opponents, but against opponents who don't know what they're doing
I might fuck up
I'm talking purely about positioning and movement here, not so much aim
I think you are overthinking it, it's purely human factor, I think you can't perform always the same like a robot
I play fighting games and I do the same thing
its also something sajam (a fighting game player) talked about
ok if you say so
I still can't get over 40FPS in-game with DLSS on Ultra Performance and everything on low...
Running a 12th i7, 64GB RAM and a 3070
running a ryzen 5 5600x, 32gb ram and a rx6800 xt. If I don't cap it, I get 140fps but depending on if I'm getting into a fight or which compound I'm in, it drops down to 30fps.
After setting a cap to 60fps it run more stable.
I have a very similar setup, just 5600 instead of X and I get 90+ in even the bad compounds 1440p on mostly low settings.
And then 120 stable locked the whole rest of the time.
I have 1440p on medium to high.
I'm on latest drivers too, but originally played on mid 2023 drivers to see about a possible difference. Didn't see any.
Something has to be wrong with your pc
Yeah this update runs like shit but those specs shouldn't be at 40fps
I've heard other people having weird trouble with 30 series Nvidia cards but not that bad.
Interestingly i dont think so, before the new engine came out someone i know has a 3070 and one day after an update got pushed he was throttled down to 30fps at all times too (ONLY on hunt), he replaced a lot of things and thought his gpu was scuffed but after the engine update hes back to normal
A surprising amount of people with the 3070 specifically are having/have had issues in the last 6 months
But especially on the new engine.
@dense hazel wouldn't the bees just.. die?
maybe if the game focused on realism but this game is not that game
I mean I feel like that's one of the more obvious things people would pick up on to the point that it ruins immersion
But anyways wouldn't the bees just target you as soon as they leave the barrel
Or do they not target friendlies? If that's the case that's janky and inconsistent with the rest of the game
Idk in theory it sounds like an interesting idea but when I think about it there's a few things I'm confused about
im assuming the shell would project them like 20 meters, sounds cool to me
So it shoots like a ball of bees 20m?
We've seen in the game that hive swarms are super weak to fire, being instantly killed by flares, so I don't think they could survive the blast of a shotgun from inside the barrel
But that is from an immersion/consistency standpoint
ive always wanted a bee bolt for the crossbow, it just kinda fits thematically
I can agree to dlss. The grafic in general should be optimized more. Special fog is a killer. Fog on max destroys my 4090 in 4k.
game runs even worse now in some locations
nice
i got RTX 2060 btw so i sould be 100% fine on medium/high
just nice..
Uhm ackshually thats a 6 year old graphics card and if you havent upgraded your build in the last 6 years you probably shouldnt be playing hunt ☝️🤓
funny that it a recommended for high (for the game) on steam but dosent run like it 🗿
Yeah i beat min recommended specs handily and have 28fps in the MENU 