#feedback-discussion

1 messages · Page 178 of 1

thin remnant
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yeah

tardy prairie
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so now anyone can bring a handcannon if they have quatermaster and camp a compound I swear this community has no frontal lobe

thin remnant
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just not as dramatically

median zephyr
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yes but were saying significantly, the one tap ranges are basically exactly the same

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the main buff was an accurate crosshair, which is just info basically

rotund obsidian
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no the main buff was significantly better damage retention over distance

median zephyr
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this is not something i tested yet, but that is what they said in the patch notes

rotund obsidian
unborn sandal
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Yeah the pellets go out to 100 meters and don’t have as severe damage drop off but it’s not affecting gameplay that much. I guess sparks pistol plus shotgun is more viable? Past 25 meters you’re still only hitting a pellet or two and maybe doing 25 damage at most

median zephyr
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all of them do say slight, so this would basically need to be tested a ton

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anything like this in patch notes, you always gotta take with a grain of salt

rotund obsidian
median zephyr
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like for the longest time even crytek support said "our shotgun crosshairs are accurate" or how they said dusters have the same hitbox as the knife

rotund obsidian
median zephyr
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if youre consistantly doing 25+dmg at 35m with a spectre, that is at least smth

rotund obsidian
median zephyr
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is that the spectre?

rotund obsidian
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yeah, full sized

median zephyr
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how many shots do you typically do?

tardy prairie
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the fact you even can is insane 6 star lobbies rn are the most boring statlemates ever, thanks to burn changes the game now punishes taking initavitive and benefits camping with shotguns and insta burning anyone you kill, I swear the crytek is trying to make the game as unplayable as possible

unborn sandal
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Ok you can tickle someone more aggressively at range. As long as you’re not using a single shot you’re still better off continuing to fire with your long range. I don’t understand why people are acting like the world is burning down now that shotgun pellets don’t despawn at 20 meters

rotund obsidian
tardy prairie
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that isn't even getting into trap changes that once again work to benefit shotgun camping and preventing pushes under the pretence of "just use explosives"

median zephyr
rotund obsidian
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all im doin is confirming that yeah shotguns were buffed lol

median zephyr
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well in order to know if they were buffed you need a previous

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cant say i tested the spectre doing dmg at 35m previously

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bc frankly, its out of range

unborn sandal
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If you don’t like being in 6 star sweaty lobbies I have a suggestion: just push. Yeah you’ll probably die more but it’s not boring and you’ll eventually drop into lobbies that you can get away with brainless pushes

median zephyr
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preciously i tested 2 tap ranges, and one taps, so theyre the only thing i have previous data on

rotund obsidian
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hell even the pennyshot derringer got buffed, although not in pvp afaik

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that's just a pennyshot buff all around i think, though. it now doesnt detonate immolators

median zephyr
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huh, that wasnt in the patch notes

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wonder what they did with that

rotund obsidian
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delaney confirmed it was as designed

median zephyr
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they mustve just forgot to add it, bc nobody cares about poor penny

unborn sandal
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Penny= no pen

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No pen makes me angry

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except on dragons breath. Dragon’s breath is punishing enough to deal with no pen

median zephyr
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penny is literally supposed to be "this sucks use it for pve" its kinda like the poison ammo of shotguns

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which makes it kinda just ignored, only used for memes, or as your 2nd slot on romero to kill a boss

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at least theres no "copper shot" that prevents you from taking as much pennyshot dmg :)

rotund obsidian
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i mean its now an upside at least since it doesnt pen immolator skin, it just kills them lol

median zephyr
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that is still for pve yes, and youre not doing it quietly, but it is slightly better

rotund obsidian
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now i can use it for immos when i wanna run a bayonet or talon or some shit

median zephyr
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gigachad pennyshot full romero talon who shoots all immolators

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noise be damned let them come

rotund obsidian
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oh great, i can't fire the derringers (or flare pistol) in 3d view. another bug to add to the pile? can anyone else?

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was gonna say those things are way quieter than you'd think but ofc i cant actually go and check so all i can offer is my anecdotal experience of a teammate shooting immolators and me thinking "damn wtf i could barely hear that shit and im only like 40 meters away"

median zephyr
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wait which thing? romero pennyshot or you talking derringers

rotund obsidian
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derringer pennyshot

median zephyr
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and ill test the dingers now

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and derringers are relatively quiet, they are... horseish distance

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which is louder then like, yknow throwing knife, but not normal guns

rotund obsidian
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if only throwing knife didnt suck

median zephyr
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yea i cant shoot them in 3d either, prob an oversight bc "tools dont shoot"

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and i mean its def overshadowed by things like spear, but i actually prefer them over throwing axe, theyre not THAT bad, just not meta

rotund obsidian
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i mean i take them but theyre still just bad. the random spread and the weak melee without a trait kinda kill them for me

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if they didn't have crazy bloom i'd probably like them a lot more but the fact that i gotta stand still and crouch to actually hit AI in the head from more than an arms length away is crazy

tiny pivot
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you are coping if you use knives over axes let alone spear tbh

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spear vs axe is a bit more of an arguement because spear only having one use if you miss

storm pendant
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#game-ideas message

@basilino1.2 Good start but I bet it’ll take more than that. That’s still really strong

upbeat axle
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still having crashes.... never had this many freezes before in a game im playing.

median zephyr
median zephyr
unborn smelt
# tiny pivot you are coping if you use knives over axes let alone spear tbh

It's not quite as simple as that, it's quite playstyle dependant.

The throwing knives give you 6x 130 damage (780 total), while axes only give 2x 162 damage (324 total) knives also get 6x the "rip out damage" while axes only get it twice.

As a result throwing knives are more effective against single enemies that have enough health that a single axe wont kill it, like meatheads, but can also spread their damage among multiple enemies more easily and be more expendable.

Axes on the other hand are better suited to silently taking out medium health AI due to the OHK potential over the knives, and also are fun for memeing (due to random horizontal spread and lack of killing on arm hits, just memeing, IMO) in PvP.

undone crypt
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hard to beat grabbing a stam shot, a spear, and becoming the stab express against all AI including bosses.

unborn smelt
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So if i want to kit aout a new Hunter by killing some meatheads silently for perks, or want a more expenable throwable to for example silence kennels i bring knives

If i just want the option to silently rotate i'd take axes

storm pendant
unborn smelt
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But tbh - the spear is a nobrainer right now

storm pendant
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Spear is just flat too good

unborn smelt
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Has high enough damage to compete with the throwing knives in DPS, not a meme in PvP due to the OHK. It's just not really expendable

undone crypt
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It's also much more expensive then the other options at $150, last to unlock after prestige and you only get one. So there is some balance.

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Does frontiersman effect spears? does it give you a second one?

storm pendant
unborn smelt
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I'm not trying to claim there's no balance, and i very much like the core concept of the spear

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i just think it doesn't belong into a single tool slot

storm pendant
unborn smelt
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then again i also think that making almost all melee weapons a small weapon slot was not a good idea for the balance of melle weapons compared to other melee weapons

storm pendant
storm pendant
unborn smelt
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was just to big of a downside for the loadout overall

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seeing as not only did small slot melee also kill in one hit, even a tool did

storm pendant
unborn smelt
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I think what other melee weapons need is for martialist to work with them

storm pendant
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I saw plenty of medium slot katana builds or quartermaster katana builds. The extra reach and quick boss kills were worth it

unborn smelt
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give em some versatility that way

storm pendant
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Even taking martialist out of the picture

unborn smelt
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they just have a very slow mooveset with kinda bad striking angles

storm pendant
unborn smelt
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If martialist could add a better usable attack, that would help immensely

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or, an attack that deals a diffrent damage type for versatility

storm pendant
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I feel like the axe and hammer are fine to stay one slot but the katana should be a 2 slot. I saw lots of medium slot builds w/ katana and quartermaster katana builds before the change, and after the change I just stopped seeing other melees entirely until the spear was added

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People would absolutely still bring the katana if it were 2 slot, at least they would if it weren't for the spear being broken

unborn smelt
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I think an issue then, is that the axe and hammer have insane stats over the machete or bat

storm pendant
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I don't think people would bring the hammer over the bat unless they were meming regardless of slots

unborn smelt
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TBH i think overall basically no matter what they do, people would rarely bring a dedicated melee weapon.

storm pendant
unborn smelt
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with bayonets having basically no downside anymore, and shotguns recent buffs, weapon slot melee is in a very hard place

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that's why i think melee weapons need some versatility going for them

storm pendant
unborn smelt
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yeah

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but if weapon slot melee had little to no stamina cost, it'd be a nice thing to have. Afterall you're sacrificing one gun slot that could double as melee

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or the axe getting an attack with martialist that does blunt damage

storm pendant
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It feels like a lot of balance changes are being made off of only pick rate statistics. So much stuff that has made me just go "huh???" recently

unborn smelt
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hard to say tbh - i think then they should have adjusted the Krag for example

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in my matches that thing runs rampant since it has 125+ dmg

storm pendant
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I'm genuinely shocked it's been this long and crytek has not even acknowledged the krag and spear yet

unborn smelt
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I mean the spear they've "nerfed"

storm pendant
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It took less than a full month to add an aperture sight to the nitro, now it's been over 2 months and they don't even mention it

unborn smelt
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thing costs 150$ now

storm pendant
unborn smelt
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they just changed how the apretures work

storm pendant
unborn smelt
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before the outside of apertures were no blurred

storm pendant
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You can find old pics online of the old sights

unborn smelt
storm pendant
unborn smelt
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Afaik they reworked the apreture very early on, but it was an aperture before too

storm pendant
unborn smelt
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but the ring part was smaller, and the outside was not blurred back then, so people would just look at the non blurred part and flick to the middle before the shot

storm pendant
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Back when mosins 1-shot hunters that weren't t3

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I vaguely remember seeing a general sam vid on it

unborn smelt
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then they patchet it eventually to always consume 2 or 3 ammo even if you cancel it

storm pendant
unborn smelt
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and even later they reworked it agian to the avto we have today

storm pendant
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Speaking of bugs and exploits I’m so glad the lemat mostly works now. You ever get the blankfire bug on it?

unborn smelt
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i havent

storm pendant
# unborn smelt i havent

Sometimes when you’d switch ammo types it could go into a state where:

You can’t switch ammo

You can fire, but no projectile comes out and the shot is immediately added back to your cylinder

Other people still hear you shooting.

So effectively, you were holding a movie prop

unborn smelt
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yeah i've heard of it i think, but never experienced it myself

thin remnant
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removing the downside of melee variants was a horrible idea imo

storm pendant
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Only happened to me once. I was SO confused as to why my shots weren’t hitting the guy who was standing still

thin remnant
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even if they get a downside but its just small

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like 5% worse hipfire spread

storm pendant
unborn smelt
storm pendant
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The OLD talon was kinda trash tbh

thin remnant
unborn smelt
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but no melee weapon can outweigh that tiny "disadvantage"

storm pendant
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Bayonets in my mind were always a finisher or last resort and I liked them that way. I don’t think they should 1hit to chest

unborn smelt
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I personally would agree, but then nobody would use em i think

thin remnant
storm pendant
rocky turret
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some weapon slot melees are still ok imo
katana, baseball bat
but a lot of them feel like they have no place

unborn smelt
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The melee weapons do what melee weapons should

rocky turret
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Katana with martialist is legit

storm pendant
unborn smelt
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they usually OHK players if you get to em and they shred most AI

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the "issue" they have, is those jobs can easily be done by loadouts that skip melee weapons entirely

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a Bayonet, Talon, or the blunt melee thingy i forgot the name of, all do the OHK part, and the latter two also shred AI quite well

rocky turret
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I'd say a bigger problem is the stamina economy atm
in theory melee weapon attachments should have higher stamina costs but that doesn't matter when everyone is running stam shots all the time
also contributes to spear being (more) busted

unborn smelt
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to add insult to injury, if you bring a melee weapon you not only loose a slot a gun with a melee attachment could occupy, but also the option to stack ammo

storm pendant
unborn smelt
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And then melee weapons use so much stamina, which is vital to their already limited effectiveness, that you really want at least one stam shot too

median zephyr
storm pendant
unborn smelt
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i can't really think of a situation where a lack of stamina killed me

storm pendant
unborn smelt
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But, they are incredibly nice QoL

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And for melee weapons they are basically a must have

storm pendant
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When I’m feeling hyper sweaty I take 2 big stams, conduit, and a toolbox w/ packmule

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Sometimes I can get a full 40 minutes of stam

unborn smelt
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For me personally, when i play "sweaty" which i very rarely do, i would skip all QoL for ftraight up high powerlevel options. So i'd personally skip stam shots for frags

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afterall, frags won me plenty of games, stam shots very few

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well very few is a bad way to put it i guess

storm pendant
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Not having to worry about stam so I can pay more attention to shooting people is super valuable. I find what I can get from toolboxes works for me

unborn smelt
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but i found frags to be a more reliable game winner than stamshots

storm pendant
unborn smelt
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It's also very playstyle dependant i think

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if i play sweaty i don't mind shooting some AI to preserve stamina, assuming the enemy already knows my position

storm pendant
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I feel more comfortable with regular explosives

unborn smelt
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then i'd still take a bundle over the stam if i'm feeling like playing sweaty

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but that's likely just playstyle diffrence

storm pendant
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Sometimes you get a double chaos but those are still usable

unborn smelt
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the nwely buffed hellfire is so annoying now too

storm pendant
unborn smelt
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I personally like frags more than dynamites, because the frag has the lethal radius of almost a big bundle, with the throw range of a stick

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but, it does have worse "wrap around" damage than regular explosives so it basically needs a clear los

storm pendant
hybrid forum
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@celest spindle #game-ideas message

That trait would be pretty much useless. Nothing is worth losing a bar, with no way to fet it back, as half of the guns in the game, and the most popular ones, would 1 tap you in the chest. You also spend 8 points, 1 point less than for doctor (something you ALWAYS should have) for a very small, and a situational bonus that only comes during the latter part of the match, and even then, it doesn't provide that much advantage, since if you want to snipe you're gonna be outside the default range anyways, and if you want to push they're gonna see you with dark sight.

Overall, I don't see a reason for it existing

celest spindle
hybrid forum
celest spindle
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and its an inspiration from another game: Midnight Ghost Hunt, which works exactly the same

hybrid forum
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Also being a solo doesn't mean you will get screwed by a mosin

celest spindle
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a sniper rifle hidden in an undergrowth, how are they gonna exactly see you unless they see the muzzle flash?

hybrid forum
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You forgot about hunt's audio

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It's not tarkov where you can't hear a damn thing

celest spindle
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no i didnt, just in the mood to play way more stealthily xD

hybrid forum
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Ngl even if it GAVE 8 points, nobody would pick it anyways

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1 less health bar is too big of a disadvantage

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In early access low level hunters started with 125hp

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You can see why they removed it

celest spindle
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but halfing the darksight range, thats some insane advantage for some sweaty 6* i know

hybrid forum
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The only way I could see someone intentionally decreasing their max health, when it means that you're gonna get 1tapped by anything, is when you would be able to have temporary invincibility as a trade-off

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But even that is poor game design

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Sine if you hit someone you should be rewarded

rancid pebble
north coral
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How am I crashing so much opening the map, but then loading back into the older maps. Two games in a row this has happened and two lvl 50 hunters gone. But the old map??

rotund obsidian
# median zephyr Yes the random spread is stupid, but axes have the exact same thing, and the mel...

i mean yeah i think axes have the same spread but those are also more effective on body/armshots in general and were perfectly fine pre-spear. im not talkin bout 70m skillshots, you can straight up miss a grunt(or hive) head from like 10-15m on either side if you throw while walking. my ideal throwing knife buff is the ability to throw while sprinting and greatly reduced inaccuracy as more of a precision weapon compared to axe/spear (spear has 5 spread while knives have 15 lol). also its weird that it goes from slash/slash to stab/stab with assailant, i'd probably prefer a slash/stab with assailant

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realistically i just want to be able to headshot hives but instead i risk my knife flying off into a bush 50 meters away since random bloom made me miss her head at 10 meters away

narrow wharf
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For now just hang tight and buy some skins for papa crytek ok?

unborn smelt
remote laurel
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nice bug fix shadows still back game unplayable :D

worn owl
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I would like to report a bug. But every time I get the message that my text has been deleted because it does not correspond to the correct formatting.....what is this nonsense?

worn owl
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Where can i find this......

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Wtf

unborn sandal
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You spelled title wrong

worn owl
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🙈 i See 🙈🙈
I Hope, the fix all the Bugs as quick as possible. That's Not funny at all

waxen merlin
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@gilded jungle
I like your idea of bear traps to slow an enemy, but they would need to be nerfed damage wise.
What do you mean that they are treated as arrows and bolts?

gilded jungle
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At least, that is what I meant.

barren sun
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headshotted in the chest? damn thats crazy lol

unborn sandal
barren sun
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i dont think it was the shotgun part

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didnt sound like it

winged radish
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Is this how it should be?

storm pendant
winged radish
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Look down

storm pendant
storm pendant
winged radish
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He has a cape underneath with broken physics and I'm not the only one with this bug

storm pendant
winged radish
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I don't know if it will be more visible this way

storm pendant
verbal marsh
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Kills alone don’t give many hunt dollars especially if you don’t loot- it’s important to remember that the main goal of the match is to get the bounty, not to get kills

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Granted this is way harder with the current necro nerfs, instaburn and burn speed so it’s easier said than done

unborn dagger
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@foggy vault Necromancer for solos should only ever be one, not multiple. If you are still getting downed even with a full health restoration there is no point in you trying to revive again. You messed up as a solo and should be punished for it. You want multiple revives you join a duo or a trio.

hardy coral
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Kills are important for levelling hunters since they give the most XP.

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If you want money buy vulture, you can get it on any hunter if you trade the perks out.

verbal marsh
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That’s true, you get more xp from kills, but that only affects the hunt dollar reward if you hit level 50 and bloodline rank up

hardy coral
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Also trading up gear (even if you don't use it) technically improves your bank.

verbal marsh
tranquil lichen
# verbal marsh https://discord.com/channels/350201607788429323/727457773205323827/1280638974750...

Rewards are less than pre engine update.

I could easily maintain the same level of extracting, kills, and banishes while buying meta loadouts and gain hunt dollars over time.

Now? I straight up lose all my money unless I have vulture and loot every hunter, and grab the big cash registers every single game. That's an absurd amount of running around just to gain cash or break even.................................

verbal marsh
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Yeah, but are you extracting with a bounty token?

tranquil lichen
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Yes and no. Regardless, 4-6 kills as a solo without extracting with bounty should give you enough hunt dollars to offset your investment of a mid-tier loadout. But it doesn't.

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That's 2-3 team wipes. As a solo player.

verbal marsh
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With bounty I agree, but without, nah

unborn dagger
verbal marsh
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It’s easy to sit super far away with a sniper and pick off teams as they fight other people without contributing to the actual objective of the game

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So encouragement to get the actual bounty is a good thing

unborn terrace
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Hey, i started getting a easy anticheat error when i join to a match...

tranquil lichen
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4-6 kills as a solo and no bounty shouldn't offset an investment of lets say a centenial and officer w/ some shots, throwing axes, med kit, and flares? You're insane.

verbal marsh
# unborn dagger What are you talking about here?

Exactly what I said. There are plenty of ways to prevent a solo from getting up even without burning bodies, and if you can’t identify someone as a solo, and also let them res, and also manage to get team wiped by them, you didn’t deserve the down in the first place

verbal marsh
unborn dagger
tranquil lichen
verbal marsh
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Yeah, they went in with odds stacked against them by being outnumbered, not by having their tools they bring in worse than their opponents

unborn dagger
verbal marsh
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Hunters in teams are able to be forgiven multiple teams, why should solo be treated any different?

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They’re already in a worse off position by being far outnumbered

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And also by not being able to cover their own body when they go down like you can in teams

unborn dagger
tranquil lichen
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With all that being said, my point stands. HB rewards for solos needs to be buffed again. Idk why they nerfed it this update...

verbal marsh
tranquil lichen
verbal marsh
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You already outnumber the solo, you already had them down, if they res and manage to kill your team, it is just a skill issue

unborn dagger
verbal marsh
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I used to play a load of solo but only play in teams with my friends now, because solo is in such a sorry state because it’s been nerfed to cater towards trios who sit in a bush and want easy kills that they don’t have to beat in a fair fight

tranquil lichen
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Solo is in a good spot right now. Only adjustments would be to reduce burn time by a bit, and this goes for not only solo's but also duos/trios. And also buff HB rewards for kills for solo players.

unborn dagger
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They need to make burn more gradual in its current state and remove burning from flareguns

verbal marsh
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Yeah

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Necro being one charge means that if you win a fight early on as a solo but end it with a trade you no longer have necro for the rest of the match which encourages people to leave early

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I would be more ok with this change if you could restore it by banishing a boss or something

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It’s easy to die to a rat in a bush or some guy with an Avto in a corner, it’s easy to die in unfair ways, this necro change just makes those way more punishing

unborn dagger
verbal marsh
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Lol, so let’s make it so team players can’t revive teammates more than once then

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If you’re relying on team revives that hard you weren’t that good in the first place

tranquil lichen
verbal marsh
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Plus more if they have relentless or rampage or remedy or the cache bar restore

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Why are you holding different standards for teams and solos?

tranquil lichen
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Yep, and of which some of those are worthless to solo players.

verbal marsh
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The odds are already against you as a solo in multiple ways

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Making it so they don’t get the same second chances that teams do is just awful for no reason

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And only justified if you can’t beat a single person as a team in a fair fight

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At which point you just gotta pick up a different game

unborn dagger
verbal marsh
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If you want the game to be more ratty just go play tarkov

verbal marsh
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And no they can revive as many times as they like by hand

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It’s just necro that’s limited to one use

unborn dagger
verbal marsh
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No I’m not talking about red skull

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There are five bars with 50 and four 25s. The first time you die you have four bars left

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The second you have three. The third you have two. The fourth you have one, and when you die with one bar left, you can’t be resd.

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That means you can be resd four times

wild verge
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I got a ping in here

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I cant find it

verbal marsh
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Must’ve been a while ago or an accidental one that someone deleted lol

unborn dagger
verbal marsh
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Yeah, exactly. So why is it suddenly the solos fault if that happens on a solo instead of a team player?

unborn dagger
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@dire violet it is in the game, but you need to have the bounty equipped

hot vigil
verbal marsh
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Depends on the player but lol

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I don’t just cus there’s a lot of ways to get bars back with peacekeeper and the cache, plus the burn traits

hot vigil
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you need the big bar as a buffer now

verbal marsh
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In six star I totally agree, but usually me and my friends focus on fun more than wins so we don’t stay there long HUL

hot vigil
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Like as in "never get deranked no matter how much we die"

verbal marsh
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Yeah, the lowest we get is four star (in part because one of my teammates doesn’t really play fps games and they just like to spend time with us)

hot vigil
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@dire violet every bounty carrier gets instinct as long they carry the bounty.
And the trait was really bad for the game as an obtainable trait.

unborn dagger
verbal marsh
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It’s no more a “free jail card” than resing multiple times in teams is

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Calling it that doesn’t make it true

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And solo is far easier to both camp and straight up fight than any team

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Making trapping them, burning them out, or winning a fight against them easier- IF you actually have the skill to back it up

unborn dagger
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Oh ok so if it is then you shouldn't need necro if you think it's that easy.

hot vigil
verbal marsh
verbal marsh
hot vigil
verbal marsh
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Yeah, which the current iteration of necro only allows to happen once. Additionally, that changes if multiple teams are fighting in the same place and people don’t realise you’re a solo

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The old version of necro worked because if a team didn’t have the brains to figure out who was solo and keep an eye on them or the commitment to trap or burn them, then it was possible to come back

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But the new version of necro and burning gives this to players without the thought or build commitment behind it

unborn smelt
verbal marsh
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It’s just way more free

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Oops

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Wait

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Nvm I’m damaged

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Ignore that SmugEddy

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Was looking at the wrong screen lmao

hot vigil
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Old solo didn't work.
It is literally the cause of how fucked the insta burn meta is rn.
Solo complained about getting roasted back then with zero way to get back into the game as much as they do now.
Difference is now that it removed a lot of the pains teams had with solos and can potentially negate and revert the stupid insta burn meta we have rn.

verbal marsh
#

Old solo did work, people just didn’t have the foresight to counter it. If you downed someone, you can wait for them to rush res. You can also trap them. You could also bring a fire bomb. You could also have one person watch while you look for a lantern. You could also bring traps

#

The times where it wasn’t possible to watch them get up or do this is when you were in a hectic team fight, in which case, it would be no different to someone in a team getting that res off in the chaos

hot vigil
# verbal marsh Old solo did work, people just didn’t have the foresight to counter it. If you d...

That is true for the first month of the trait.
But after that it was everyone complaining (teams and solos) how fucking bad it felt that you were obliged to burn every body you came across, just in case.
Solo Necro and how to counter it got figured out near instantly.
That is why we got dragonsbreath burning bodies.
That is why we got flare/fuses burning bodies.
That is why we got fire beetle burning boddies.
Because the chance of solo necro meant you NEEDED to burn every body you came across.

#

Or risk getting shot in the back of the head 5-10 min later

unborn dagger
verbal marsh
#

You don’t have to burn every body just in case, for the most part you could trap them, or even just leave them alone and make a break for it if you weren’t sure who was who and you don’t want to spend the time to commit to burning bodies. It’s something that gets easier with game knowledge and intuition, knowing who is who and fighting for what team

#

The better you get at the game the less you had to think about who needed burning

#

And if you don’t want to think about it or don’t have the time, bringing traps and instantly trapping would suffice

unborn dagger
#

Old solo was just awful as it made playing much more passive and less about actually fighting teams. Especially with how slow as fuck burning was.

verbal marsh
#

But the tool slot was a price you had to pay for using items to cover a pack of game knowledge

hot vigil
#

Trapping would require 2 tool slots taken and not even a guarantee it worked.

verbal marsh
#

Yeah, that’s the price you payed for bad game knowledge

#

It’s a commitment, but so is bringing shotguns to dominate in close quarters

hot vigil
#

No it is the price for ensuring you win.

verbal marsh
#

Yep

#

So is dedicating your build to close range or long range and not being able to fight out of your range

hot vigil
#

Having a WHOLE meta revolve around the CHANCE there is a solo that MIGHT have Necro is a really fucking bad design.

verbal marsh
#

If your hunt games revolved around the chance that a solo might res with one shot health and wipe your entire team you had bigger things to worry about

hot vigil
unborn dagger
#

That's what made me despise solo necro in the first place. It caused crytek to make flareguns and fusees to cause burn on death and then increase burning speed

verbal marsh
#

Yeah, I also played 5-6 stars and it didn’t happen to me

#

Have you considered bringing traps if you couldn’t make the right guess? Or a firebomb?

hot vigil
#

Okay, then you play in worse lobbies or with more mercyful solos.

verbal marsh
#

Or I play with solo in mind way better

hot vigil
#

What

#

I brought the fire, but we both know that solo can surviev a firebomb if you don't watch them burn out

#

Solo Necro is in a good spot rn, it is a comeback mechanic, which stated by the devs, was all it was meant to be.

verbal marsh
#

I play(ed) a pretty even split of solo and teams and never had an issue with a solo resing and wiping us because it’s something you can be on top of with proper knowledge, precaution, or build dedication

hot vigil
#

Just remove the amount of burn we have back to firebombs and lanterns and the game would be much healthier.

#

But the requirement of having multiple burn sources ready for 1 player was silly

verbal marsh
#

It’s not a comeback mechanic if it only happens once, can be forced out of you, and functions the same way it used to with a tiny bit more health that does nothing to someone standing over your body

#

I agree that it could’ve had some tweaking, but they nerfed it in three ways that were over top on their own

hot vigil
#

"..it does give solo players specifically a chance to kind of come back from an unexpected angle, in theory at least have like a second or third go.. ..it have questionable practical effect but the theory is there and the potential is there and that's the most important part, a good team will just to make sure that you will not make it up, like they will set you on fire or they will trap you or just somehow ensure that you cannot just come back from an unexpected angle, but you do have a chance to do this now, but it's not going to be a guaranteed revive however"
From the Devil's Moon Dev Live Stream, with lead game designer Dennis Schwarz talking about solo necro :)

#

Literally designed to be a slim chance of returning

verbal marsh
#

Yeah, but this could’ve been done before just fine. All this change does is make it so the player has to spend far little effort to ensure this

#

In the exact same they made fuses and flare guns burn, they made getting rid of solos way more free and easy

hot vigil
#

Placing traps or buying firebombs ain't effort

#

Watching a solo burn ain't effort

#

it is tedium

verbal marsh
#

It’s at least some dedication

#

And if you don’t want to watch them, that’s why you would bring said traps

hot vigil
#

Again, traps, especially on solo necro relase was never a reliable way to keep solo down

verbal marsh
#

You had options available to you depending on your playstyle, but people refused those options because it meant changing to meet the game rather than changing the game to meet them

verbal marsh
hot vigil
#

Because tools are already a crowded sectio.
If you need to bring traps you now have 0 tool options, bc melee and medkit is close to mandatory too.
It is negative in build diversity.

verbal marsh
#

Regardless of how you wanted to handle a solo, be it sitting on them, be it putting them down again, be it running away, there was an option to make that viable

hot vigil
verbal marsh
verbal marsh
#

Builds are limited for a reason

hot vigil
#

That is completely different lmao

#

Weapons are not equal to tools

#

end of the day weapons does weapon thing.
But tools can do a shit ton of things, but no, we can only bring traps in case of solos

verbal marsh
#

They’re all just your build, and what you bring is based on your ability as a hunter, your playstyle, and how you deal with problems

hot vigil
#

Because you NEED to deal with solos

verbal marsh
#

If you’re in the mindset that you need to deal with solos 100% of the time, all the time, then you can bring traps and play around them

#

Many people would let solos get a second chance and get up in case they got more action later on

empty oasis
#

@dire violet #game-ideas message Instinct is already integrated into the game as part of the bounty's dark sight now

hot vigil
#

Just remove burn from flares and fuses and the current solo necro gonna be a in great spot.
People will bring firebombs, but they will also have openings for the solo if they are out or wanna find a latern instead.
Reason why that wasn't a possibility before that is because every instance of solo getting up required a fresh source of burning hence why people wanted flare/fuse burning

hot vigil
verbal marsh
#

A lot of players like taking that risk, especially since that solo would be in a losing scenario with less health. If you’re in the mindset that you wouldn’t take that risk that’s totally valid, which is why the game gave you the option of getting a trap on their feet while you find a burn option

#

If you’re also in the mindset that you don’t want to sit there and watch them burn, you don’t have to do that either. The trap and fire are enough to keep them occupied for long enough for you to just leave

unborn dagger
hot vigil
#
  • salveskin
verbal marsh
#

Well first off that’s two things the solo would have to bring and wouldn’t negate the fire. Salveskin makes it three. Second, it would still waste enough time for you to not be catchable

hot vigil
#

Again have happened to me multiple times, kill solo, try to burn/trap them as much as we can, but bounty is getting away, so we have to leave and as we fighting 3v3, I/my team mate gets shot in the back of the head and we are now sandwiched between a bounty team and solo 2v3v1.

verbal marsh
#

You’re asking for the full reward of fully burning someone out and making them unable to fight without the dedication you would have to take to do so

#

That’s no different to fighting one team, you get a down, then chase the bounty team to stop them from leaving and be other team comes up from behind

#

That’s literally just how the game works

#

And not an issue inherent to solo necro

hot vigil
hot vigil
verbal marsh
#

Unless the third player becomes more passive so you have to burn their teammates out

#

All this means is that there are different ways to stop a solo than a team, and that results in different scenarios and more interesting engagements

#

They were equal before, with different requirements to get people out

hot vigil
#

A passive 3rd player that runs 100m away also needs to run 100m back again to choke, which in that case is too late to save their friend.
Solo can get up as soon they want to minimize burning.

verbal marsh
#

Solo necro was stronger than team necro in some places, while team necro or normal res was stronger in others

#

For example, if you encountered a solo and got the jump on them, took control of their body and got them out there was nothing they could do about it

#

If it was a team member you still had to wipe the rest of the team

hot vigil
#

I don't want to call it strong, it was zero-sum mechanic where it sucked for everyone and the meta.

verbal marsh
#

It was stronger in some ways and weaker in others. All in all it was equal to team res, but different

#

I wouldn’t say that makes it awful and sucks and bad for meta

#

Just means you have to adapt

#

Forcing a game to change around what you want makes everything viable, and that’s how we end up with the levering and fanning and instaburn and Avto Dolch mosin meta we have now

hot vigil
#

Adaptation can still suck.
The game slowed down with non-gameplay, SEVERLY limited tool/consumable meta and it didn't make anyone happy.

verbal marsh
#

The game offered you confirmed ways to get people out, teams or solo, and if you didn’t want the tedium of confirming it or the commitment to make it easier, then you run risks in a very hardcore game

hot vigil
verbal marsh
#

Making everyone burn out and making solo necro one charge only contributes to stalemates and slowed down gameplay

verbal marsh
#

What play did it force?

hot vigil
verbal marsh
#

Cus currently it being one single charge means that once it’s gone you’re encouraged to just not take part in a fight

verbal marsh
hot vigil
#

I am also not completely happy with the solution they made for solo necro now.

verbal marsh
#

If you have the game knowledge to confirm someone as a solo you could wait for them to res and have your buddy get a lantern

#

If you didn’t want to do that then you had to build around it

hot vigil
verbal marsh
#

The same way you have to build around the types of engagements you favour

verbal marsh
hot vigil
hot vigil
verbal marsh
#

There’s tedium in wiping out teams that are playing passively, there’s tedium in killing snipers, that doesn’t mean the answer is to just delete that playstyle from the game

hot vigil
#

Solo played solo before solo necro

#

it is still here

#

It ain't deleted, just harder

#

which

#

it was always meant to be

unborn dagger
#

^

verbal marsh
#

You can have difficulty without unfairness.

hot vigil
#

Solo choose to play into unfair match ups.

verbal marsh
#

This might surprise you but it’s pretty hard to beat three people as one person without just being better than them

#

That’s the price you pay to be solo

hot vigil
verbal marsh
#

Even then

hot vigil
#

Like the NOTION that 1v3 should be the default solo experience is wild to me.

#

1v2, you ambush one guy and it is a 1v1.

verbal marsh
#

Killing two people playing as a team as one person is pretty tough, and it gets even harder when there as many as five of those teams against you

hot vigil
#

You conc bomb the body from safe distance and it stays like that

hot vigil
#

Always has been

verbal marsh
#

Yeah, it’s innately hard in that you’re already outnumbered and outgunned. The deciding factor should be that you have the skill to beat the odds

#

Not that the enemies got lucky early on and now you’re just done

#

Not that you have less tools than they do

hot vigil
#

Lucky how?

#

Literally lucky how?

verbal marsh
#

For example, they got a lucky headshot, you happened to accidentally trigger a noise trap first so they stealthed, maybe you got an arm shot with slugs, maybe you traded with one of them

hot vigil
#

How is that different if it happens to my team and I?

verbal marsh
#

The difference is you still have two teammates once that happens to one person

#

For solo that’s just the end

hot vigil
#

I've been team wiped in less than 3 seconds before.
Is that just "lucky headshots"

#

Like that is thte game

#

you get outplayed

#

and you out

verbal marsh
#

Yeah, but it takes far less luck or skill to do that to one person

hot vigil
#

There is very little RNG in Hunt (sligthly more with nitro/slug nerfs).

verbal marsh
#

So do dualies, fanning and levering not exist anymore?

#

What about buckshot spread and pennyshot spread?

hot vigil
#

Once again, how is that more unlucky for solo than for a team?

verbal marsh
#

Because for trios you have to have that happen three times

#

For solos you only need that once

hot vigil
#

So what?
THat is the game, that is what you signing up for

verbal marsh
#

Yeah, same goes for solos being able to chase you if you don’t want to burn them out

hot vigil
#

You CHOOSE to go in solo, then you need to adapt

verbal marsh
#

That’s the game, that’s what you signed up

#

You CHOSE not to burn the body and watch it

hot vigil
#

Solo Necro was added into hunt MANY years later I started playing it :)

#

Solo was always an option

verbal marsh
#

Yeah it’s tedium, but dying to that bad luck because the odds aren’t in your favour isn’t exactly a good thing

#

And?

#

That doesn’t mean it was fun or good or playable

#

Soul survivor has been in since the start

#

That doesn’t mean that’s in a good state

hot vigil
#

I know plenty of vets who hated what solo became and missed the old solo.

verbal marsh
#

Yeah, plenty of people who wanted hunt to be more like tarkov I imagine

hot vigil
#

Nevertheless you want your freebies for solos, I cannot change that.
I hope they nerf burn options and that can maybe make the game healthy for everyone.

verbal marsh
#

Hunt is its own game, and it excels with comebacks and fairness, it’s slow and calculated, not frantic, ratty and unfair

#

Games like tarkov exist for the people who want that

#

Hunt is so good because it actually takes skill and is rewarding for it

hot vigil
#

Lmao laugh in Dolch

#

What is old Avto

verbal marsh
#

Yeah, let’s ignore that Kappa

hot vigil
#

What is old quartemaster

verbal marsh
#

But that does kinda just reinforce my point

hot vigil
#

ADADADADAD meta

#

like hunt have been A LOT of things

verbal marsh
#

These things are universally agreed upon as bad for the game

#

Why do we suddenly think adding more is a good thing?

hot vigil
#

And seems like a lot of people agree that solo necro has been bad for the game.

#

Like

verbal marsh
#

Yeah, a lot of people also love Dolch and Avto

hot vigil
#

Sure, bc it is easy and deals a lot of damage

verbal marsh
#

It’s not a backstab

#

But yeah

#

That’s what I’m saying

#

It’s low skill, high reward

#

And dying to that isn’t fun

hot vigil
#

Almost like solo necro

#

In its old form

verbal marsh
#

That would make sense if there wasn’t already so much against solo, and also ways to deal with it

#

If you choose not to engage with the counters the game provided you with, that’s on you

#

And regardless of if you like how it used to be or not, pushing this in the direction of low skill, high reward, is not the right choice

#

I would be open to it getting changed from old necro to something else, provided it actually required insight, commitment or skill

hot vigil
#

Again, I don't think the current form is the best solo necro we could have.
I would rather have solo necro work in a way where solos had multiple revives but every instance of revive had a 20'ish seconds timer before it expired.
Bc the core issue with solo necro is that it was a viable play to get up and start brew some tea.
That ain't a engaging nor skillful play and just hoping that you were forgotten OR the enemy team got a stroke or something.

#

Same reason why I don't like flare/fuses, they are SO free that it ain't a choice to burn, but a follow up

verbal marsh
#

Oh yeah, don’t get me wrong during devils moon I made a post here complaining about it because I’d had a half an hour long fight just for a solo that died at the start to get up after that literal 30 minute long fight and headshot me while I was looting someone

unborn dagger
verbal marsh
#

Yeah I totally agree that having a timer on resing is a good idea, but maybe make it more akin to 5 minutes at the higher end or a minute at the lower end

verbal marsh
#

That way there’s still room to get up at a good moment but you’re not forced to get up at a completely inopportune moment

unborn dagger
#

Oh then yeah I'd be fine with something like that.

hot vigil
#

You need to make it less than burning

verbal marsh
#

Yeah, as a back up

#

But yeah that was a higher end suggestion

#

They could make it so that hunters stay on fire after they res if they were burning so they have to stop and put the fire out

#

Meaning they can’t just run to safety with 0 pressure when they get up

#

And if you down them before they cure it then they stay on fire on the ground

hot vigil
#

again, revert burn speed or at least make it 1min10secs or something like that (from current 2.5hp/s to 1.78hp/s).
Then you can play with the wiggle room for the solo necro timer.

verbal marsh
#

Yeah

hot vigil
#

Also this would fix the "solo jumped into a river" situation which is kinda toxic lol

verbal marsh
#

I’m fine with it being nerfed from one it was before, as long as it still encourages skill and counterplay, rather than having zero commitment, completely free kills

#

I just really cannot express enough how bad this current form of necro is in terms of fun

#

Not only does it make solo worse it makes teams stalemate faster because they can’t get their buddies up when they otherwise would’ve been able to

#

Completely goes against everything crytek are saying

#

To make it less free they could’ve made it so you can’t necro bodies that are burning

#

So you at least have to do something and get near that body with a choke to be able to try and go for it

#

So the other team can try and respond

hot vigil
#

I kinda like the one use for teams

#

Bc it was stupid before hand

#

Necro was flying left and right

verbal marsh
#

It could be, I didn’t feel it was oppressive beforehand though

#

If other people did then yeah they can nerf it

#

But I’m not in favour of nerfs that reduce interaction rather than promote it

hot vigil
#

It weren't oppressive, but it was just boring.

verbal marsh
#

It was boring? How? Surely it means more fighting, and therefore more gameplay

#

lol

#

If people just spam it you just farm the body

hot vigil
#

It was boring in the sense it made fights center around 1 point of a whole compound, bc you could NOT leave that body outta sight.
Which in turn made fights either stalemates or chaotic, didn't really have that "slow and tactical" feel to it as old hunt

#

It is more a "people have gotten too got at the game now"

#

problem

verbal marsh
#

Thats the case with bodies even without necro tho? You're not going to want to just leave the area with the body or youre handing them a free hand res

hot vigil
#

No, but with necro you can easily get up some bad positioned deaths from a safe distance.

verbal marsh
#

That hasnt changed lol

hot vigil
#

Sure, but the one time use means it happens max trices during fight.

#

All about war of attrition.

verbal marsh
#

Yeah, but once it happened once you knew it was in play, and you could play around it

hot vigil
#

Well, that is the issue, it was so meta you always assumed so

verbal marsh
#

It literally just promoted more activity and more ineraction

#

That doesnt mean it was bad for tha game

#

Usually people use things more because it makes the game feel better

#

Granted sometimes its because theyre overtuned

hot vigil
#

Not true

#

People WILL use something if its really good

verbal marsh
#

But that's like saying doctor, physician, conduit all need to removed

#

And stam shots

hot vigil
#

I have opinons about those

#

for sure

verbal marsh
#

And regen shots

hot vigil
#

especially stam and regen shots

#

And conduit did get nerfed

verbal marsh
#

Yeah, but its still extremely popular

#

it also got buffed

#

Cus now it affects everyone who has it in the team rather than just the person who got the clue

hot vigil
#

Sure, but it popular bc it removes a whole aspect of the game

#

stam management

#

that was also why antidote got nerfed form 60min to 20min to now 10min

verbal marsh
#

Its liked because it reduces the slowdown when running in the early game

hot vigil
#

Same way necro makes up for bad misplays.

verbal marsh
#

Yeah and medkits make up for getting hit xd

#

There's supposed to be a way to come back

#

Necro allowed you to go for a res once you made an opening to do so

hot vigil
#

Medkits is a resource, old necro weren't as soon we got regen shots

hot vigil
#

nvm misread

#

got you point

#

again

verbal marsh
#

Only if the enemy team isnt actually keeping an eye on the body which would be stupid and a misplay from them

hot vigil
#

Dunno, Hunt pre-necro just played differently in a more interesting way imo.

verbal marsh
#

Your points only work if youre assuming that the counterplay isnt there

hot vigil
#

I do assume there is counter play, but necro had become too mandatory, once again, you played at SEVERE disadvantage without it.

verbal marsh
#

The simplicity of hunt definitely works in its favour, but making comebacks more possible whilst still having it counterable with ways to play around it isnt a bad thing just because its not old hunt

hot vigil
#

Then make necro a non-trait

#

Make it part of the standard kit

verbal marsh
#

I would be down for that

#

That way you could balance around everyone having it

#

But currently having necro means "great, i have to spend trait points on something i might not even get value of"

hot vigil
#

That said, think it being burn trait is the right place.
It makes it a strategic resource like many other things.

verbal marsh
#

and not having necro means you dont have it when it could win the game for your team

#

Now its just way more annoying than it was before

#

Especially if you have multiple separate fights in one match

hot vigil
#

I mean... just don't die in bad spots?

#

I see a lot of player movement that is very thoughtless

verbal marsh
#

Oftentimes you'll use your necro in a fight early on and then just not have it for later fights even though youre basically in the same scenario as you were before

hot vigil
#

And might been from my PUBG days where dying in the open was an instant death as the enemy could just follow up instantly and kill you.
So you had to learn to position and move in around so you minimized that.

hot vigil
verbal marsh
#

Yeah, and pubg was a very early battle royale, and ways to bring the team back from permadeath were widely adopted in battle royales afterwards because it makes things way more interesting

verbal marsh
hot vigil
#

In pubg you didn't die instantly

verbal marsh
#

Going for a necro meant you couldnt give better cover

#

And the chances are they get farmed

hot vigil
#

Going for necro just meant you didn't have to take the risk.

verbal marsh
#

Yeah, and because of that, your teammate being revived was also more likely to be farmed

#

There was push and pull to it

hot vigil
#

Someone dying in cover but across the road?
Don't have find a way to get over there, just necro!
Literally easy mode

verbal marsh
#

The requirement for necro to work was making a situation where it could

#

You're also going to get that from bringing chokes or a dynamite to cover it

#

Of course its going to make things easier, its a trait that you have to bring

#

Physician also lets you survive in places you otherwise wouldnt

#

Ghoul lets you stay on good health without the risk of running around on low health until you find a world medkit or use one of your own

#

Traits are designed to make aspects of the game that are punishing less so

#

Just because it does its job well that doesnt mean there isnt counterplay

#

Even if I personally dont think it was overtuned, I would still be open to it being nerfed, provided it encouraged more interaction and counterplay rather than less

hot vigil
#

Again, I have opinons about a myriad of traits.
Sure they can create openings and give you new play patterns.
But as I said in the beginning necro is too free to not be a burn trait.

verbal marsh
#

Yeah, that doesnt mean the solution is to make less interaction

hot vigil
#

It still have the same interaction tho?

#

It just requires more skill and game knowledge

verbal marsh
#

It is literally reduced to one charge, physically lowering the amount of times it can come in handy

hot vigil
#

Like how dauntless is a skill check trait.

verbal marsh
#

Skill and game knowledge are all fine and dandy making it work in one fight

#

But that doesnt change that if you use it at the right moment and save a fight early on youre then screwed out of using it in another fight later

#

So should we make dauntless one charge then?

#

And if you miss the dauntless thats the only shot you get for it?

hot vigil
#

Then you just need to play around the fact you don't have it anymore?
Like how if I don't have levering I wont make levering plays?

verbal marsh
#

Then make levering a burn trait

#

lol

#

Youre comparing it to things as though they are equal and yet treating them as needing different solutions

hot vigil
verbal marsh
#

Yeah, and necro is dependent on there being an opening for it and you using it at the right time

#

Necro doesnt automatically get your teammate alive and put them in cover on good health

#

If necro works its because the enemy team misplayed or your team made an opening for it to work

#

both of which are totally fair reasons

hot vigil
verbal marsh
#

If it was 8 points you could literally buy it from a starting hunter

#

So that point is moot

hot vigil
#

Sure, but you wouldn't have 2-3 other skills either

verbal marsh
#

I would be fine with that

hot vigil
#

Like few people sell all traits to get doctor

verbal marsh
#

Previously if you wanted necro as a solo youd have to get resilience too

hot vigil
#

Doctor is great, don't get me wrong

verbal marsh
#

Which means you could only start with a single 1 point trait

#

So youve basically suggested the ideal change is to revert it to old necro and resilience

#

lol

hot vigil
#

No? you'd had 2.

verbal marsh
#

you previously start with 8 trait points, sometimes 7, allowing you to get necro and resilience and maybe a single point trait like magpie or dauntless

hot vigil
#

I mean for my play group, necro + resilience is the go to starter.
Bc without necro you are a liability to the team and without resilience you are liability for your necro buddy.

verbal marsh
#

Yep, same here

hot vigil
#

And that is an indication the amount of power they bring

#

which is back to

#

less diversity of builds

verbal marsh
#

So do you run 3 50 health bars in teams?

trail carbon
#

I like the change to necro, it no longer feels like everyone has it

hot vigil
verbal marsh
#

Then delete three 50 bars as an option

#

Since everyone uses the obviously better option

hot vigil
verbal marsh
#

Do you run budget guns every single game?

trail carbon
hot vigil
verbal marsh
#

With the current way necro works with restoration yeah

trail carbon
#

I like big small small big personally

verbal marsh
#

But in teams, why allow people to have three fifties if big small big small or four smalls is just the better option

hot vigil
#

I want it to be about choice.

#

THat is my whole ass point

trail carbon
#

I mean, some people like three bug bars even in a team

hot vigil
#

that when necro is too strong it LIMITS choice

verbal marsh
#

Yeah, but if the obvious choice is to just take the better option why would anyone take 50s in teams?

trail carbon
#

Why take it away?

verbal marsh
#

Thats what im saying Nason

#

The obvious choice is to take the better traits, ie necro and resilience

trail carbon
#

What

#

You're advocating to take away the option

#

My question is why

verbal marsh
#

No, i'm making a devils advocate argument following mccree's line of logic

hot vigil
#

Ravyn just can't comprehend I want the super strong options to be less strong.

#

So it encourage diversity

#

in builds

trail carbon
#

I didn't like the old necro and Resilience combo

verbal marsh
#

I can, I'm just showing you that youre not applying the same logic to the other aspects of the game

trail carbon
#

Personally, I don't like either trait at all as a concept, but whatever.

verbal marsh
#

Health bars and the weapons you bring

#

Youre not running the worst bars because why would you?

hot vigil
trail carbon
#

I don't understand how his argument equates to "remove x thing because nobody uses it"

verbal marsh
#

Youre not running a nagant precision and a machete because why would you?

trail carbon
hot vigil
#

You literally losing the thread here buddy.

verbal marsh
#

Youre going to run the better options that are available to you if you can

trail carbon
#

I play to have fun

#

Not spam mosin dolch every match

verbal marsh
hot vigil
#

No?
But there are limits on how much I can gimp myself before I don't play hunt anymore and just die to my opponents

verbal marsh
#

Like I could start with just levering and anything else with a terminus as a starter option in a team fight and still do better than i could with necro and resilience

verbal marsh
trail carbon
#

Sure, I still don't get what you're going for here

verbal marsh
#

And nerfing necro to make people use other stuff doesnt make sense

trail carbon
#

It was nerfed because it was ridiculous

verbal marsh
#

No but its the reason that mccree is stating

#

which is why i was bringing it up

trail carbon
#

Is it?

verbal marsh
#

Yes

trail carbon
#

I read a decent bit, and that's not the feeling I got

hot vigil
#

I said, I like new necro more bc the old one was so stupid powerful.

trail carbon
#

Yeah

#

It was

verbal marsh
#

You said you like new necro becuase it encourages diversity

trail carbon
#

I mean, that is one positive of it

hot vigil
#

That it became sucha meta pick where NOT picking it would put your team at a severe disadvantage.

verbal marsh
#

Which you said in response to me saying that old necro wasnt stupid powerful unless the enemy team slipped up or your team made it work

trail carbon
#

everyone was running it before because it was so ridiculous

#

Kind of like how everyone has a spear right now

hot vigil
#

And some the gripes I have with iron eye giving increase cycling speed.

verbal marsh
#

I dont run spear when i have a melee attachment or weapon

hot vigil
#

Doesn't make the spear less strong

verbal marsh
#

There are reasons not to use it, its used extremely commonly yeah, i think if they reduced the melee damage it did to be normal it would be fine

#

Maybe stop it from one shotting to limbs

#

Im not going to say make the spear one use

#

What would be your change to the spear then?

hot vigil
#

But why nerf/adjust spear when you opposed nerf/adjusting necro?

verbal marsh
#

Im not opposed to nerfing or adjusting necro. Ive said that already

#

Multiple times actually

#

Im opposed to nerfing it in a way that decreases interaction

hot vigil
#

It works just the same, just once.

verbal marsh
#

So not the same

#

Tell me how you would nerf the spear

hot vigil
#

Why?

verbal marsh
#

Because i want to see how it lines up to the philosophy that youre applying to necro

hot vigil
#

So, like necro, I want it to become a less "mandatory" pick.
Because issue is never if something is strong or good, but if its dominates its contemporary alternatives.

#

In this case tools

verbal marsh
#

Yeah, but how

hot vigil
#

I would mostly nerf throw speed and damage to limbs.
Ideally I would like it as a weapon, but I know Crytek wont do that.

verbal marsh
#

So yeah, you would make it the same, but less opressive in its use cases, rather than making it so you only get one spear throw per game

#

Your nerf to the spear lines up better with how i would nerf necro

#

ie, by making it so necro cant be used on burning bodies

hot vigil
#

That is a sucha a leap in logic that I'm frankly dumbfonded.
Spear is not even the same CATEGORY as Necro.

verbal marsh
hot vigil
#

You cannot balance a tool like you balance traits or vice versa

trail carbon
#

In a similar vein, the Katana could also use a nerf, as it is currently the best melee weapon, and its not even close. But you wouldn't make it one use ler game because that wouldn't make sense

verbal marsh
#

Exactly, why does it suddenly make sense for a trait

trail carbon
#

Necro was made a burn trait because it made sense, was a community suggested change for a long while

#

Traits are balanced differently than weapons

verbal marsh
#

The philosophy remains the same. Something is overperforming its contenders, making it a mandatory pick. The change to necro made it a one time all or nothing pick. Applying the same idea to the spear, making it an all or nothing instakill would be the same kind of idea

#

You both correctly suggest that making it all or nothing isnt a great idea, i wholeheartedly agree

trail carbon
#

I don't get what's hard to understand about differences in category requiring differences in balance

hot vigil
#

Yeah same here

verbal marsh
#

Its not differences in balance, its differences in design philosophy

trail carbon
#

Yes, the original design was flawed, correct

verbal marsh
#

Why is that a stupid change for the spear and not a stupid change for necro?

trail carbon
#

And so then, it was balanced accordingly

verbal marsh
#

No kidding

trail carbon
verbal marsh
#

Stating it was changed doesnt mean it was the right change

trail carbon
#

It doesn't work that way

verbal marsh
#

You can state that all you like

#

You are yet to give me a reason why

trail carbon
#

You can't just slap a slower reload speed on any good weapon and say that is a balancing factor

#

Because it would affect different guns differently

#

Slower reload on the romero would cripple it, while on the dolch, not so much

#

You see how balance isn't a one size fits all?

verbal marsh
#

This isn't something as nuanced as individual weapon statistics

trail carbon
#

You're right, it's less nuanced

verbal marsh
#

And also, the alamo is not overperforming, while the dolch is

#

Your example is logically flawed

trail carbon
#

Didn't say it was

verbal marsh
#

It would be more like giving the dolch and the avtomat a slower reload

trail carbon
#

Just an example

verbal marsh
#

Which would make sense as a balancing decision

hot vigil
#

Okay, what about rampage? Or any of the other burn traits?
Ain't that unfair they only good for one use?

trail carbon
verbal marsh
trail carbon
#

How else would you nerf necro then

verbal marsh
#

Like I said, I would make it so necro cant be used on bodies that are burning

trail carbon
#

That go for solo necro as well?

hot vigil
verbal marsh
#

No, because solo necro isnt the same as team necro

trail carbon
verbal marsh
#

No

trail carbon
#

Why

hot vigil
# verbal marsh Correct, point being?

That you are making assumptions about their power level based on lack of data they provide.
If rampage was a non-burn 4 point trait like necro you'd see it become meta instantly .

verbal marsh
# trail carbon Why

Ive already explained several times. One, it promotes leaving the game the second you use it successfully. Two, it's an unfair disadvantage because its the ONLY way that a solo can revive, meanwhile teams can hand revive without traits. Solo is already at an unfair disadvantage and doesnt need more

trail carbon
#

Oh yeah, rampage is ridiculous, but I won't get into how I feel about the scarce traits

verbal marsh
#

I would be open to old necro being nerfed, but this change encourages less interaction

trail carbon
verbal marsh
trail carbon
#

I play as a solo myself for context

hot vigil
verbal marsh
#

If it was made to not be a burn trait I would see it not giving bars back but giving you a full heal instead

trail carbon
#

Yeah it's ridiculous

verbal marsh
#

Which would actually make a lot of sense for a trait

hot vigil
verbal marsh
#

Thats exactly my point, trying to force something that wasnt designed as a burn trait to be one doesnt work

trail carbon
#

Yeah, why can't they change the trait's design

#

Why is that an issue

verbal marsh
#

As ive said multiple times

#

Youre acting like im against it getting nerfed

trail carbon
#

I would've honestly been fine with them outright removing necro

verbal marsh
#

Which im not

#

Thanks for sharing

trail carbon
#

No need to be rude now

verbal marsh
#

Lol, I wasnt trying to

#

Apologies if it came across that way

trail carbon
#

You're fine

verbal marsh
#

Just not much point in stating opinions here

#

amounts to nothing

trail carbon
#

But I felt it was relevant because to me, it feels like a whole new trait

verbal marsh
#

Yeah, but just because something needs a nerf that doesnt mean this is the right one

trail carbon
#

And I don't hate new necro, though I'm still not the biggest fan, I think it's a pretty balanced trait

verbal marsh
#

Its balanced in a way that isnt good for game health

#

It promotes sweatier, more unforgiving gameplay

#

Which is exactly why there is nothing but instaburn, mosin dolch auto 5 spam

hot vigil
#

That is what Hunt have always been about

#

unforgiving gameplay

#

Like

verbal marsh
#

Sorry, I meant unfair, not unforgiving

#

You can have unforgiving without it being unfair

#

For example, dark souls is unforgiving, but not unfair

#

And currently, necro for solo is unfair, because it takes away a tool that everyone else has

#

Yes youre at a disadvantage because youre one person against multiple people

#

Thats taken into account just by being outnumbered

hot vigil
#

A tool Solo got many years later into development.
Also Necro was also not a day one trait, it came later.

verbal marsh
#

Yeah, it was added for a reason

#

It wasnt just a "what if we change the game for no particular reason"

hot vigil
#

It was added to spice things up, but now the whole dish taste like Necro and they spiced it down.

verbal marsh
#

In the wrong way

#

Im still perfectly fine with it being tuned down

hot vigil
#

Dunno, I hear very few complain about the new necro from teams.

verbal marsh
#

My team hates it, so do a lot of other people

#

You also hear people advocating for dolch and avto

hot vigil
#

Okay, my team loves it, so do a lot of other people.

#

Like

verbal marsh
#

Yeah, and a lot of people hate it

#

lol

#

A lot of people also love instaburn

#

A lot of people also loved solo necro when it was trialled in devils moon, which is why it stuck around

#

Oftentimes the playerbase pushes for a game to be made into something awful so that it suits what they want from a game

hot vigil
#

My point was more that it is moot point of argument.
I know there are people not liking it, I assume so.
But go into reddit or this discord and search the new necro and there are very few voices against the change for teams.

verbal marsh
#

I imagine there would be, but teams isnt the only thing you can search for in hunt

#

There are very few people voicing soul survivor to be changed, even though its communally agreed upon as pretty bad

#

Making an entire portion of the playerbase through making solo partially redundant is not the right call

#

If people didnt disagree with the change it wouldnt be a point of contention and debate throughout the community

hot vigil
#

Still doesn't dismiss the fact that feedback about necro for teams is voice positive when you search for it :)

verbal marsh
#

Yeah, and do you remember how many people in the community wanted flares and fusees to burn bodies before that change got published?

hot vigil
#

You are literally the first person here not liking necro change for teams.

hot vigil
verbal marsh
#

It was said way before that was even a thing

#

Because flares and fusees were pointless

#

And by buffing it they would have use

hot vigil
#

They had a use, people just prefered throwing axes

verbal marsh
hot vigil
#

And now throwing axes are dead because of spears

verbal marsh
#

Because axes were just better

#

Just like how necro is just better than every other starting option in teams

trail carbon
hot vigil
#

Actually wrote in feedback before the release of the patch

#

That they should revert due to necro and burn changes

#

But Crytek rarely have such foresight

trail carbon
#

The necro nerf was one of the biggest positives about this patch for me honestly. People aren't just spamming solo because it's easier than teams

verbal marsh
#

So what you're saying is, a bandaid blanket nerf to one thing that was overperforming turned out to be a bad idea that they need to then revert down the line?

trail carbon
#

Solo once again feels like an actual challenge, though, still less than what it once was.

trail carbon
#

Necro was

#

I think the fusees and flare pistol burning combined with burn speed buff is what isn't the greatest.

verbal marsh
#

And that means that making an over the top change is the right call all of a sudden?

trail carbon
#

I don't like, vehemently despise it or anything, but I could deal with a little dial back

trail carbon
hot vigil
# verbal marsh Just like how necro is just better than every other starting option in teams

Yes and making it cost either 8 or 20 points ain't gonna change that as long you have unlimited uses for it.
Hence it needed to be limited.
They could increase health drain, but that doesn't matter due to regen.
They could increase deploy time, but that would most likely make it useless with like 1 in 100 chance to work.
They could make it burn bars of the user, but that would also just make it too big of a cost.
So making it 1 charge seemed like the most elegant solution.

verbal marsh
#

You really dont think that desolations wake wasnt miserably sweaty and burn heavy?

trail carbon
#

The main issue with necro was people using it too often, so making it a burn trait fixes that, and uses a mechanic they have already previously established

verbal marsh
#

Yeah you listed a few others but that doesnt mean there arent more

#

(like the one i suggested)

hot vigil
#

Which was?

verbal marsh
#

Necro wouldnt be useable on hunters that are burning

hot vigil
#

Ah yes, make burn meta more mandatory

#

We are trying to make insta burn less of a thing please

verbal marsh
#

It wouldnt be mandatory, but it would mean that you could deny repeated attempts for necro once you knew it was in play

trail carbon
#

I personally dont instaburn people that often now that necro got nerfed, but if someone runs off and I have their friend dead on the geound, I'll burn them

verbal marsh
#

Could even change it to poisoning hunter bodies, fuck make a whole system for it

trail carbon
#

But burning is so fast now that there isn't much response time

hot vigil
trail carbon
verbal marsh
#

PROVIDED you make an opening for it or the enemy team misplays

#

In the same way that a single use of doctor can win a fight

#

Or a single headshot can win a fight

trail carbon
#

I mean, I used to always expect it, but now it surprises me when it happens

verbal marsh
#

These things are still skill and knowledge dependant

hot vigil
trail carbon
#

Most things are in hunt, just some is less so

verbal marsh
#

The actual gameplay implications havent changed

#

You still need to play around it

#

Its just less likely to be there for you when you actually use it well

trail carbon
#

People can't just spam it now, they actually have to think about when to use it

verbal marsh
#

Personally, i prefer going "okay, they might necro here so ill try and find a trap or fire throwable to make it harder" rather than just sitting in a building and waiting for the last guy of a trio to come to the bodies to res by hand

#

I prefer being rewarded for thinking ahead and countering my enemy rather than sitting still and waiting for people to grow a pair

hot vigil
trail carbon
verbal marsh
#

Then the last guy necro reses the second you leave his buddies' bodies

trail carbon
#

That's why you burn em

verbal marsh
#

you get hit by some guy on a new team you hadnt heard coming and he goes and reses the team while youre in trouble

#

He can still necro them when theyre on fire

trail carbon
#

Or have a friend watching them if you aren't a soli

trail carbon
verbal marsh
#

In which case youre pushing by yourself and could easily die and get burned by him

verbal marsh
trail carbon
#

If I'm burning right now, I'll just wait the burn out, nothing you can really do if you're more than 80m away

hot vigil
#

Okay, you push he necro his buddy, but dies to you bc he necros.
Now you have one opponent that it least one bar down and you are on top of his friend who is also a bar down and about to be burned.

trail carbon
#

So if he gets necrod while burning, he gets shot again

verbal marsh
verbal marsh
trail carbon
verbal marsh
#

I would rather have more fighting and more tactics involved with how i deal with the enemy rather than sitting still in one place

hot vigil
trail carbon
verbal marsh
#

Those circumstances are down to how your opponent plays

hot vigil
#

also please consider that crytek have data, they can see how many time necro gets brought and how much they get used.
I'm sure the one charge use came from that data.

verbal marsh
#

And personally I prefer it if people are rewarded for correct agression

trail carbon
#

What is correct agression?

verbal marsh
#

Making the right play based around information you have gathered and tactical openings you have created

hot vigil
#

And prefer when people are punished for bad plays.
Which Necro lessen as it makes it easier to recover form bad deaths.

verbal marsh
#

something that isnt free, but that you caused

#

By making the right decision

trail carbon
verbal marsh
#

That punishment already exists

trail carbon
verbal marsh
#

So can landing a headshot

#

Thats the entire point of it

trail carbon
#

I mean

#

One is significantly more skill based

verbal marsh
#

Your tactical use of the tools available to you determines the likelihood of your victory

trail carbon
#

Necro has a very low skill ceiling and a very low skill floor

verbal marsh
#

Necro is easy to use but it relies on the opponent making a mistake, which wont happen in higher mmr

trail carbon
#

Not exactly hard to use

verbal marsh
#

Exactly, the low skill ceiling means it wont work in higher skill environments

#

Its something you can expect to happen and play around

#

And its something that wont work if the enemy is conscious of it

trail carbon
#

Still was super annoying to deal with, and dragged the game out, causing less fun

verbal marsh
#

But something that can be made to work if the team secures the necro play properly

trail carbon
#

I play primarily in 5 star, but occasionally 6 star land. People still use necro a lot

verbal marsh
#

If youre refering to having more action as dragging the game out then i think you're just playing the wrong game

trail carbon
#

Even after the nerf mind you

verbal marsh
#

Yeah, and they have to make it work

trail carbon
#

It isn't hard

verbal marsh
#

Otherwise its pointless

#

Then play around it better

trail carbon
#

You can't constantly watch a body unless you enjoy sitting and waiting

verbal marsh
#

No but thats true for hand reses too

#

Necro doesnt change that

trail carbon
#

Sure, but necro removes the risk from yourself

verbal marsh
#

And removes the cover you can give them

#

Increasing the risk of the res

trail carbon
#

And places all the risk on your downed ally, except they dont incur more risk than a hand res

verbal marsh
#

Exactly lol

#

Its not "free" any more so than a hand res is

hot vigil
trail carbon
#

It's literally free information/distraction, and you might get your friend back too

#

And now it's not free anymore

#

You have to spend something

verbal marsh
trail carbon
#

And it's a worthwhile trade in my opinion

verbal marsh
#

Obviously it is, its a trait, that doesnt make it broken

#

It has pros and cons compared to hand resing

trail carbon
#

What cons

#

Besides losing the trait

hot vigil