#feedback-discussion
1 messages · Page 177 of 1
It's bugged since it was added to a different weapon progression tree, but the other weapons in that tree are part of the current battle pass. It will get fixed or if you just bought it you can reach out to crytek support and they'll probably refund you the BB, they did when I bought a skin by accident once.
Slugs with the hipfire changes feel far more "fair" as an ammo type, seeing as they behave like a standard weapon now ( where moving and jumping decreases accuracy )
Buckshot becoming much better makes them much less grating as well IMO
I feel like the buckshot changes were needed without considering slugs, I just don't think thag slugs should be as good as they are. It's incredibly frustrating to play against
buffing shotguns just encourages more stalemates
Nitro is in kind of a weird spot right now, I do think it deserved a nerf but I don't think deviation made sense for it. I'm fine with deviation on slugs, still is a range buff for them overall tbh.
I dunno, I think shotguns only being effective within 15 meters ecourages camping in a building with them. I still think they encourage that with the new changes, but whatever
Nerfing their 1 shot distance but increasing the 2/3 tap range would've been better
Buckshot wasn't buffed that much outside of handcannons tbh. The game just lies to you less.
The only shotguns that got a significant 1 tap range increase where the handcannons, and 2 slot rifles got a similar buff. It's pretty easy to construct a loadout that lets you compete at range while you have a shotgun now tbh
@lucid bear bear traps got their damage buffed, it’s not a bug
#game-ideas message would kill for a silenced bornheim carbine variant
@hushed sage the thing in charge of matchmaking is called "Servers" and if they fired those there would be no game
yeah not quite what im talking bout bud, use that lil noggin of yours and think, matchmaking in this game has always been bad, 6 stars in 3 star lobbies, you know what i meant
I didn't insult you, you don't need to insult me.
But yes it's been bad
Id like to just assume it's because there aren't enough 6 stars to fill lobbies. Only the top of the top try for 6 stars. I'm 5 stars and I don't even wanna be here.
The MMR system in any game has always been broken, Preds in new players lobbies in Apex, don't get me started on Fortnite, and "Max prestige alpha gamers" on call of duty plagues everyone. This isn't new to hunt.
my bad then, your comment seemed to be coming off snarky. i apologize. Its not new to Hunt at all, just a lot more punishing, stopping many of my friends from wanting to play
MMR is a system that on paper, seems great but in practice no one knows how to do it. Games like XDefiant claim they're MMR free "For the experience" but it's Ubisoft. Everyone knows they don't wanna deal with the hassle they already get on Siege.
In reality it's so simple but with how For Honor does it it makes it very clear how these systems work. When you start matchmaking you have a time frame where you are being matched with your own people, the longer that goes on they expand that search wider and wider until eventually you've got one melting pot of a match.
I'll preface by saying I play all ranges. That said, the flip side of what you're saying is the meta outside of the interior of a building is by and far long ammo. Camping can happen in a compound or on a cliff or bush. Its situational. If you're playing a rifle play like you're using a rifle. Shotgun slugs doing slug things aren't any more op than Spitzer doing Spitzer things.
Yeah for some reason I went in as a 3 star solo and ended up fighting 5 star trios 😆
I havent played in awhile so I've fallen off
have experienced this wayy too many times, im a 4 and sometimes a 5, but my 3 star buddy having to fight the two 6* and his prestige 100 5* friend is not an awesome experience
Im 6* star and play on EU servers, and since the update I've hardly ever see any long ammo guns besides the Krag now, whilst 90% of matches are dominated by spammy compact rifles and shotguns. Even snipers are primarily using compact rifles now
Bc its what ratchz is using atm lol
slate slug is worse then spectre slug
Long ammo is still king
compact and medium ammo are in a worse spot then hunt 1.0
they are actually in an unviable state
Medium feels weird
when compared to the buffed long ammo
And that new Spencer rifle i wanted to love so much, I cant
krag got buffed again when literally noone asked for it
Dude I feel like krag beats mosin easy now
To be fair, I think spitzer should be removed
yeah cause mosin shoots like 50% slower then krag
Exactly
mosin is only better at bodying people from further away missing a bar
krag is 345 dollar????
why
I would've agreed if they hadn't given long ammo extra drop vs medium and compact, as that was both unnecessary and bad for balance. Adding logical drop (i.e. based just on velocity), and infinite HS range wouldve been enough. The shotgun buffs were also entirely unnecessary, as they were already good enough that they dominated CQB
I always felt like medium should have the highest damage in its range, compact be faster firing and long having better range and pen
i mean no shotgun buff makes them actually dominate in close unlike before
But thats just me
yeah thats what it should be
but its not
No, it has been like that since first days of update for me
long ammo type has a steeper drop curve but that's counteracted by giving the long rifles insane drop start ranges for some fuckin reason
lebel is double the lemat carbine, for example
also giving them the highest bul vel
and nerfing high vel
all the nerfs to high vel are crazy
They already dominated cqb before, so much so people didn't dare push compounds if they heard shotties inside and didn't have one themselves
I mean, I think long ammo definitely needed the nerf honestly. It is significantly stronger than the other two ammo types (in my opinion of course), and I think the shotgun changes would've been really cool if they reduced the ohko range. I understand that a lot of people think that would diminish shotguns' "identity" but I personally think their identity as a glorified melee weapon sucks anyways
well thats the long ammo problem, people just refuse to push with long ammo
I mean its the same if you hear a hoard of long ammo outside.
because they cannot hit a headshot/are too scared and in 6 star
Shotguns do what shotguns do same with rifles or double actions etc
you get to 6 star by being good or sitting there for 30 mins waiting for them to misposition and give you a free kill
6 star lobbies if you havent played in them are hell holes
where noone pushes
unless they have shotguns
The hate shotguns get stems from people bum rushing compounds with a winnie lol. Play your role and its fine
"play your role" which is just waiting for 30 minutes for timer LMAOOO
thats what most games atr 6* are like now anyway lol
Or rush out into long ammo fire from 150 meters away
Yeah, I don't like the "role" of shotguns in hunt, they currently encourage camping heavily
thats not shotguns
its playing effective range
Bullet drop in itself is the nerf that was needed, as it prevents those 200+ bushcamper sniper shots from happening too often. Giving long ammo MORE drop than medium and compact was NOT needed however, esp. when infinite HS range was added, the lack of which really was the medium & compact guns biggest disadvantage, esp. at 6* where peoples aim are on point even at long range
And rats don't exist?
shotguns are the only guns people actually push with
I mean, it finally gives long ammo an actual downside
so many games when i play agressive with a officer carbine or whatever in 6 * end with me just leaving with the bounty despire a team of long ammo users because they just refuse to push
Yup
Yeah everyone has a fucking shotgun now, which would be less of a pain in the ass if trading wasn't so frequent
I think its partly this new map as well. The compounds are like mini towns lol
BUT THE PROBLEM IS COMPACT AND MEDIUM GOT NERFED INTO THE FLOOR WITH HIGH VEL CHANGES so long ammo 'nerf' which is hardly a nerf and affects the low velo guns the most ironically as they have the quickest fall off generally and retain the least damage over range whilst dealing the least damage
sure long ammo got slightly harder to use at range
btu compact and medium got significantly worse at every range other then close
Like the other maps were born for long ammo but the new map seems to be ambush and cqc ready
But point still stands overall la still best overall
and long ammo is still by a mile the best ammo type
I just need my medium ammo to make sense
there are 0 downsides to long ammo
You dont consider their way slower ROF, lower capacity (incl. getting almost no ammo from crates either) and higher price on top downsides? In a shooter ROF counts as much as dmg, esp. if a headshot is instakill irrespective of range
the other maps are barren wastelands and fortified lairs, yes people are gonna rat inside/outside based on their guns. its like 90% a compound design issue
Oh, yeah, for sure long ammo is still king, which sucks, but I just said it was a step in the right direction
especially after a lot of the guns got reserve size buffs
And make Spencer rifle bullets not slow as a slingshot
literally a 1 step forward 2 steps back
medium ammo got gigabuffed bro
Not that bad, more like 3 steps forward, 1 step back
vetterli went from like a 65m two tap to like, 91m
It's much better than it was
While we're talking about ammo, does anyone feel like the high velo ammo pools nerfs were a bit much on some guns? Like why does my poor pax have 9 reserve ammo now....
Its a freaking pax
It makes perfect sense now with a 30m instead of 20 m dmg drop off range
@winged skiff not what I meant but yes 30m is nice
heatshots are 1 shots high vel gets nerfed in eveyr way
high vel nerfs were justified, although making it a flat global percentage change hit certain guns harder than others (vetterli hv is dead af)
they should have picked the velo ammo or damage nerf on it tbh
That was my take as well. Like why across the board?
Strongly disagree, I pick compact or medium (or shotgun) now if I wanna succeed at 6*, long ammo is a stupid choice as far as Im concerned.
I think HV ammo should just go away :)
@trail carbon you hate everything though 😆
what does medium or compact do that long doesnt (my fav gun is officer deadeye btw)
Dont understand then, as the Centennial is now legit one of the best guns
It was a triple whammy, which might've been a tad of an overshoot, but I still see it often enough and velocity is still nuts on a lot of guns so I don't think HV is useless by any means
Nah, just slugs, hv, spitzer, the Clown and Cringe shotgun, bulwark/hornskin, and long ammo
@trail carbon i do hate cnk as well, bulwark is a must though. Until they get rid of xbows
cent has always been one of the best cheap rifles especially the 2 slot versions as they have insane velo for a 2 slot/suppressed
I just want bulwark to not affect the bomblance, its so dumb
Shoot way faster and for longer, hence why 6* games are basically just higj ROF compactor medium rifles and/shotgun fests
i think hv is in a good spot rn, it has downsides, and long ammo is in the most balanced spot it ever has been, and slugs can be ok with some changes
nearly every person in 6* uses long
@trail carbon steel balls and frags
people tried with levering realised it was still an rng fest
I'm a bit conflicted with the two-slot weapon buffs. The short shotguns are fucking crazy now, and the short rifles are also like, barely a downgrade from the full sized ones. While I think that's mostly a good thing, now we just need to remove quartermaster lole
Yeah, but why does the base ammo deserve to suck?
im 6* and ive seen a huge variety, a lot of cent snipers with high velo
I've seen so many fucking people running crown+obrez(often drum) and its actually stupid
the medium rifles were always like this, its the shotguns that got buffed
ive literally not seen a single cent sniper since the update
Hv on some guns is. But again it should not have been an across the board nerf to ammo pools. Pax hv is never going to be meta nor are many others
most common shotgun loadout rn
no the rifles got gigabuffed, sway was MASSIVELY reduced
obrez is fucking insane now
PLUS obrez drum gets 25
I get that HV has downsides, I just feel like it isn't enough, and though long ammo is "the most balanced it's ever been" it is still very strong in comparison
pax trueshot HV is scarrily fast, thats one of the best velocity pistols now
Difference is now it two taps further out, and theres no HS range limit (yes Ive lost plenty of kills to previous 180m HS limit range with cent), which makes it crazy at 6* where people have very good aim
0 reason to use a cent over a krag though
especially as krag got buffed again for some reason
Krag is the only long ammo gun I see now
@median zephyr but again its not that scary as to nerf an already low pool even further. Officer carbine hv is scarier
the fact some people here are saying long ammo op, and others are saying compact and medium are op, is kinda showing that its decently balanced
i see lebel a lot more now still a shit ton of mosin half the lobby using krag
dolch is super common since the event too
Yeah, I don't get why they buffed the krag
I still need explosive crossbow removed from the game though. Please Nerf
Krag never shouldve gotten 126 damage, it was fine at 124
useless at 124 broken at 126
Why? It doesn't kill unless you direct hit
well tbf it wasnt useless it was a long ammo 2 tap
This is the truest comment today. Someone dies to a shotty its op, sniper, its op, etc
Useless? Mate it was one of my fav guns before 126 dmg update, after that it became OP af
it doesn't kill in ONE SHOT unless you direct hit*
but it still fucking deletes most of your health for someone sneezing in your general direction
only reason people used krag pre buff was for it being long and quickest 2 tap of a long ammo which was probably fine tbh
but everyone just used mosin
at least cyclone got buffed
that gun being more expensive then a mosin was criminal
Yeah, I used it for the basically infinite HS range + fast two tap at range
I think snipers are just not fun to play against, unless you also have one. This goes for every FPS game actually. I don't like fighting pixel art
But the thing is, and we all know this deep down, if they had a tournament today on hunt the most used loadoat would be mosin/krag and dolch.
dolch is horrid to play against
obrez has always been insaine, it was about 128 and went to 100, its something, but thats not that much, the drum got a huge buff yes
0 recoil spam machine
I hate the dolch
dolch p is the best medium range weapon in the game change my midn
Thing is at 6* peoples aim is overall so good, that ROF is more important than dmg most the time, esp. now that a HS is a instakill irrespective of range
it does have benefits, its main thing was "im 250m away im impervious to your gun" which no longer exists
@trail carbon i would hate to like work at a restaurant and you come in to eat. You hate everything 🤣. Not being mean its just funny
disagree as people will pick the guns that are easiest to headshot with which is the ones with the lowest drop range and highest velo
which is why everyone uses long
ignore the number, the sway is basically nonexistent lmfao. It said 128 just like the other short rifles but it had its own pattern which was enormous and nerfed the fuck out of that gun.
people might have changed over to compact/medium sometimes if high vel didnt get gutted
youre comparing one of the better 3 slots with a 1 slot pistol, yes its scarrier but thats not a fair comparison
I actually feel like I'm a pretty kind person. I've just been critical of these things for a long time so it's honestly pretty frustrating
balanced weapon btw
same velo as a spear btw
I mean, who is standing crowded up like that? I've never seen people do that. I'd honestly rather have a real weapon
expo cross bow is unironicalyl only good if you quartermaster with a mosin or use a sparks pistol
@median zephyr trushot is on no ones list of s tier guns. Lets not pretend it is and the broader issue is that it was an across the board unnecessary nerf to a lot of guns that didn't warrant it.
I got my highest kill count ever ingame 2 days after the patch, using a Winnie. It was a headclicking spamfest and I was called a cheater by three people...
Simply lovely
highest bl vel pistol thats cheap as uppercut doesnt 126 you anymore
my point is that the aoe is fucking gigantic and it goes off on impact brother
I think the spear is a bit overtuned honestly
they nearly trippled the price so its probably fine
still the best melee in the entire game thoguh
it doesnt need to be s tier its very underrated, its better then uppercut at headshotting, and it being cheap helps a ton, im a trueshot lover myself and i know it sucks to have a thing you like nerfed, but hv ammo def deserved it
@orchid violet again, my point was it wasn't warranted across the board on every gun
Yeah, I guess, but like, you have to direct hit to kill, and you can heal/run away before they're even finished reloading
You guys keep honong in on pax
I'm saying it shouldn't have been every gun, I just used pax as my example
pax is fine
Dear lord
this is true, but good players didnt care about it really, medium slot rifles have always been disgustingly good
easiest pistol to headshot with at range now
so its going to be the best
unless you want to fan
then conversion/default pax
then let me ask, what gun didnt warrant it?
Fact is, if youre choosing any long ammo gun other than the Krag right now, you're sandbagging yourself. That atleast is the objective truth as Ive experienced it at 6 and 5 star since 1896 release
Dude they did it to every single gun with hv. You're telling me it was needed? On every one?
I think the reduced ammo is fine on every gun but the damage reduction should've been balanced per-gun, vet losing 125 is criminal
its really are you using spitzer, or at a very specific range, otherwise krag is the play
depends the range youre playing at if youre playing like 60m then mosin will out perform krag since further bodyshot range on a 125
Was the bullet drop factor really gonna make hv meta on a lot of these otherwise meh guns?
hv is still amazing, i cant think of a single one who really didnt deserve it besides like, normal nagant, but thats a gun nobody plays anyway
most of the guns that use high vel are shit and high vel makes them useabel
Bullet drop doesn't even affect us most of the time bc we aren't shooting 100 meters usually
@orchid violet exactly, that's what I'm saying
then hv isnt for you, its for range and headhsots, thats its nieche
yeah which is why i agree they should not have gutted it as it just removed so many guns from being actually competative
lowkey though
There's just no point to any of the other long ammo guns in light of the much faster and higher capacity compact & medium ammo rifles now, atleast not if your aim is good. Infinite HS range coupled with more more bullets fired in less time and with less drop is just king at high tier
I go fmj 9 times out of 10 but thought I'd try hv today and noticed all the pools
lemat shotgun may need a nerf
11m 1 shots from a 1 slot shotgun is wild
consistent 10m
is also wild
On the pistol?
yes
Dang
Speak for yourself
lemat and trueshot are probably 2 best pistols in the game right nwo
i see mostly long ammo at top tier, yes guns with high velocity like the centennial headshots better, but most guns dont get to long ammo velocity, and esp not dmg
@winged skiff my man you're catching the ass end of conversations and inserting yourself lol. Context
Mako is downright shit now because of stupidly short 115m drop
Haven't tried mako lately
also krag is just a better version of what the gun is trying to do
Dmg is irrelevant when clicking heads though
ive been using the mako and its amazing, the levering on it is insaine
yes, but MV is not
Levering is low key beastly atm. I dont see many people talking about it
Yeah, if the Mako had the same 145m drop it would be fine
which is why people go for bul vel aka long
also 1 shotting downed hunters is kinda broken
they should totally keep the event perks that lets you loot bars bac
i just completely disagree long ammo is bad, nothing about it is bad, other guns just have benefits, which they should
but they dont is the problem
6* lobbies like half the guns fights are over on the 1st shot
people will pick the guns that are easiest to headshot with
highest bul vel
long ammo
i dont want this one, you getting downed should be a downisde, i wouldnt mind a way to get bars back AFTER a fight though
Just go HV with compact, dont need higher velocity than 500ish, hech even 400 works great for me. All the 2nd chances you get with such a fast RoF also is the real killer
the centennial also
reduced ammo count lower damage more recoil
just bc it works for you doesnt mean its better, the other guns absolutely have a place
i mostly use officer deadeye which has 330
but they dont is the problem
they are wose at everythign other then cycle tinme
long ammo downsides got lowered
compact has least drop, but terrible dmg and not the best velocity, cenni gets good drop good velocity, and long gets best velocity, penning multiple people with spitzer, and the worst drop
You still get nowhere near the same recoil as long ammo, and still more ammo - esp. in terms of actual internal capacity
compact and medium upsides got reduced
its relevant on officer
very on officer
Which is such a damn odd relationship
people run centenial due to the velo
its a meta change, they all have a nieche, which is ok
2 slot with like 500 ms is kinda crazy
well its the velo and the drop, its a mix of both
Problem is it doesn't make any logical sense as far as Im concerned. Would strongly prefer it if the weapons behaved inline with logic, esp. since they'd be perfectly balanced that way as well.
a lot of compact ammo weapons have shittier drop than a lot of long ammo weapons, let's not pretend like compact is just blanket better in terms of drop at all ranges. compact really only starts to be any better at like, 150-200m+
if youre talking realism vs gameplay, this wouldnt be perfectly balanced, i just fully disagree, theyre changed due to gameplay which is what games should be balanced for
lemat carbine with base ammo has a listed drop range of 135, and lebel base ammo has a listed drop range of 140
depends what you have in it, it just fully drops the least if you have a HV infintry, which is ok
well thats lemat carbine, thats the worst dropping compact besides officer carbine, there is much better
(obv 3 slots)
Im talking for both balance and immersion. Im not looking for milsim realism or anything, I just like the guns to behave logically consistent
i dont want this, its made for gameplay, it works well, otherwise long ammo is how it was, guns barely drop, it wouldnt work at all
i just want guns to actually perform the best in their role rather then long just shitting on absolutly everything other then shotguns in class
they still do, i think youre both on opposite sides, long ammo cant be op and obsolete
infantry is 150 and marathon is 145, both of which actually START dropping earlier than lebel
it should be the best at range
it should not be the best at medium and close
maybe if you lowered damage of all below 125 there would actually be a reason to run compact/medium but that will never happen
it doesnt really matter when they start, its by how much, bc if its a couple pixels down, you dont lose any shots unless it was like WAY too low on the head
unless everything was lowered and emphasis was really put on headshots more so then now
I mean, you can say that, but when lematc starts at 35 and lebel starts at 70, you'll start to notice on the lemat way earlier, even if the listed one-head range isn't too far off from each other.
i mean if youre using long ammo you dont really benefit from HS range, its mostly 200+ meters for medium or 150ish for compact rifles anyway
i mean most of the compact and medium ammo guns dont benifit from it either
for sure, but the lemat C is meant to be used within like 100, its bad at sniping and thats ok
i can probabyl cound on both hands the amount of tiems a headshot hasnt killed in hunt 1.0
the infantry also starts earlier than the mosin or lebel, i'm just using lematc as an example because I use that gun
depends the range youre firing at, ive killed some over 200m snipers with vetterli HV recently, its the fact you can always kill, not can only kill 95% of the time
its very rare though
its like the shit close range guns where it matters or like when youre fucking around with then nagant p deadeye
this is ok, your gun is better at some and worse at others, if the infantry is worse at 40, but better at 160, thats not a bad thing
I am not looking for no drop, I think if a long ammo rifle drops at 140-150m thats fine, and then medium rifle at 130-140 and compact 120-130m for example. That would be the general trend if drop was just based on velocity, and it would be perfectly balanced when there is infinite HS range as well. It prevents the long range OHK from bush snipers from being common, whilst also making sure long ammo guns still actually make sense in light of their cons such as low ROF, low capacity, ammo count and price.
it just bridges the gap, no sniper is fully safe unless you have like a shotgun
yes but the overall point is that the bullet drop change was advertised to harm long ammo the most when realistically it just harms every ammo type other then long ammo in 90% of gun fights
sadly right now, long ammo guns other than the Krag just dont make sense
long ammo rifles still win on velocity, i get its weird realism wise, but compact ammo doesnt need a nerf
it didnt need the high vel ner
meanwhile at 150m even if you fuck up the drop, mosin is still gonna two tap to chest LMAO
it was meant to harm long ammo snipers, which it succeds in, a krag at 275 is HARD to hit, now maybe spitzer at 200 isnt so bad, but the winnies can possibly fight back now, it def targeted long ammo rifles the most
Well that wouldnt really be a nerf would it? esp. since they got HV ammo as well.
this is also why long ammo has a place, no compact does this or even medium
could give compact ammo HV back its 600 m/s velocity even
of course long ammo has a place its still the best ammo in the game. I see a bit more variety now but the teams shitting on everyone are still pretty much just running mosins and lebels 💀
of course it is, youre literally asking for more drop on compact that is a nerf yes
yeah im sorry but asking for them to like, reverse drop so long ammo drops the least is actually insane please get help
but it doesnt affect them the most is the point
there will always be a meta, but the fact ive seen so many people even today say "compact op the new sniper has less drop" shows theres reasons for other ones
compact if you gave it the reserve ammo back it would probably be useabel
or maybe removed the damage pen
try the Mosin out at the shooting range, even at 126m if you aim at the middle of the head, it will hit the chest. At 150m good luck consistently hitting the head, esp.on a moving target, as your sight is litterally obscuring the target
Mosin aint worth it, go Krag if you wanna go long
look i just dont think were ever gonna agree if you think compact is too good rn, it may be "weird" it has less drop, but gameplay wise it bridges the gap and thats a good thing
most of those people i can say for sure are not good at the game as on paper and in practice where peopel can actually aim long is always king as its the easiest to headshot with
have you played the game since the update dawg or are you still theorycrafting based on videos and shooting range clips. ive had my head taken off by mosins plenty since the update
depends on the range, cenni HV gets the velocity and less drop, but spitzer still doesnt drop much
cent is kinda outlier though
but it being an outliar still means it exists, its a meta shift, which is good
has crazy high velo for med ammo
thats fine, but IMO it is long ammo having too much (as in extra) drop that is the problem, not compact being OP. Inshort compact & medium is dominating now only because long generally just sucks, esp. with ammo economy and price in mind as well.
in other words, I dont wanna nerf compact or medium ammo at all
on what planet is compact and medium dominating
I just want to make long ammo actually viable by removing the extra drop modifier it gets
i just dont agree long ammo sucks, its still very good and has a very strong place, its not even nieche
in 6 star on EU servers its all I see along with shotguns and the Krag, its a head clicking spamfest 90% of the time
krag is very good yes, but thats long ammo
i mean youre just wrong though long ammo is still the best because it has the most upsides and is the easiest to headshot with
no, its because it shoots fast and has sensible drop
the other long ammo guns are pointless
some compact guns have cycle times over but that doesnt matter when most fights end instantly anyway
two people telling me long ammo is the best and long ammo is the worst
"thats long ammo" "no" ❓
yall, i love you but youre killing me
as in him suggesting its because its long ammo, which isnt why its good
it is absolutely why it is good
nope
if it was compact, it wouldnt be nearly as good
well aagree to disagree then, bc this is going nowhere
a gun is a combination of things, it being long ammo alone is not what makes it good, hence why the other long ammo guns objectively suck
no gun is just a single thing, but saying its not godd bc its long ammo is just false
thats a big component of why its good, high ROF and long ammo is its thing
if all the long ammo guns had same 145 m drop, no issues, but they dont
the only gun that would unironically be better if it wasnt long ammo is the mako as its just a worse krag with no ammo
I think with the double levering buff mako almost sorta kinda has a niche, it's still bad but at least it does something else half-decently
you use the mako for levering basically, or to have fun
these are the 2 relevant stats
You're much better off picking a compact or medium rifle most the time, esp. at 6 star, thats just fact as far as Im concerned
but its shit with levering
so there is no reason for it to exist
especially when it comes with 14 rounds in a spam gun
you havent used it recently, its so low spread and high ROF
levering with Mako is useless
yeah ive seen mako levering put in some serious work ngl
as someone whos been using it in 6 star, its not useless
definitely not low spread
but you can have your opinion
you will be either HS by a compact rifle or pummeled with a shotgun at 6 star, I can almost guarantee it
replace compact by dolch or krag mosin lebel
lol not on EU 😛 They be compact and medium slinging headhunters there
im on eu
every game is nearly 100% long
my squad is usually the only squad bringing compact or medium
everyone else is long
maybe you see a shotgun
why would you use compact over long
what star are you?? I litterally almost never see long on eu 6 star, atleast not in daytime hours
cant be
have been 6 * for literally ever
the only long gun you dont see really now is uppercut
Same, played since 2018, but I never see long anymore besides Krag
because it deservedly got lowered below 125
peopel were 100% trying compact mainly winfield
because levering buffs
but everyone has just gone back to long
cyclone ive seen a few times
btu its rare
I played yesterday, still just compact and medium headspamming in three consecutive matches, not counting the shotguns
i wish for those games
got bored of it then, and just left
krag fire is probably the most common thing
krag fire dolch fmj
hyper original loadout
only shotguns i really see are 2 slot ones
HS used to be one of my favorite passtimes since 2018, but ever since the update it has quickly gotten stale for me. Its too spammy for my liking now
or 3 slot with quartermaster and a 2 slot long ammo rifle/cent silenced/shorty
never played on release
sadly
bought the game in like 2018
played 2 hours of it
came back to it like 3 years later
actually stuck with ti
i just tested this, at 126 it hits the head, and 150 you need to aim slightly above the head, normal mosin not even spitzer
wild
almost like bul drop on long ammo isnt really a thing
unless youre literally over a compound away
levering mako has somewhere around 30-35 spread, along with it two tapping to arms, its levering is very good
see how broken lemat pistol is now
whilst youre at it
that thing is probably going to need a nerf
im not even fucking wiht you
i did, i mean it shares one barrel of the medium slot rival, so it makes sense
i didnt do extensive testing, id need a lot more shots
consistent 10m kills
i typically do 100 shots to test how consistant something is but im not doing that rn
quite often kill at 111
youre just describing short barrel shotguns this update basically, theyre much much much better
yeah i know but its a 1 slot
typically only losing 1-3m of thieir long slots
and a pistol
yes, thats what shotguns do
yeah but at 10m consistently its kinda broken
old lemat shotgun was basically a derringer pennyshot but worse tbf though
if youre expecting shotguns to be as bad as penny derringer, youre in for a rude awakening
thats basically as bad as it gets besides never 1 shotting
nah no shot, i used the lemat all the time, i trusted it more
and penny derringer, i run these more then i run traps
then it was mediocure
never
it was a "more consistant 3-5m melee"
thats where it wasish, i dont trust penny derringer at 5
tbf there was 1 game i got 1 shot by a penny shot at 5
literally could not recreate that
it CAN happen, its about consistancy
slot machined on the edge of max range probbaly
if they hit a 10% shot, they got lucky
consistnent 2 shot with penny shot at 5 mi
i shot like 200 shots and couldnt get it
so it was probably like 5.00m on the dot
or whatever the near theoretical max 1 shot range of that thing is
terminus is kinda busted as well
that thing might be better then the crown
gonna be honest
depends if you run slugs
slugs are meh tbh
slugs cant do levering but with buckshot is prob is
i heavily disagree, but thats ok
would rather just use a rifle over slugs
confident in aim
or officer revo or something at slug range
they shoudl proabbyl look to change how slug range is calculated though
crown and romero having same 1 shot range is wild
not that romero slug is good at all anymore
you can headshot yes, but its just easier to body tap
not that it was ever really good
and yes ive been saying this for a while, but i dont think they ever will
probably not worth the man a hours
like how the ejection rods on the pistols will never actually be used and instead you just kinda rub the barrel
regardless they got bigger issues to be dealing with
for sure, theyre functioning, but the dolch is functioning too
stripperclip
is there anyone who knows if the new corrupted Skins in the Shop are Event Restricted ? the Event icon gives that impression and so far nobody here could help me
we never know until it ends, esp with the new shop ui not having them in like an event tab, no clue
comon, there are Community Managers here and they cannot tell us this ?
we have to wait until its over to know this ?
and since they are quiet about it, someone could come to a conclusion
that this is wanted
Only seasonal event skins as well as twitch drop skins have returned in the past
i mean community managers arent able to read every. single. message, esp in the feedback discussion channel
So the skins in this event likely won't come back either
the buyable skins in the shop ?
possible, but coal bearer is permanent, and hes literally santa
im just saying its not exactly always clear
im not talking about event stuff im talking about the Weapons in the store with an Event icon in thew background
nowhere it says that they are event only
I mean it is, he's from seasonal event so he's back on christmas
This is a standalone event so the skins won't come back
no hes permanant in the store 24/7 not just christmas
Also mythic rarity skins are confirmed to never be available again IIRC
Ah right
you see what im saying with it being confusing though yea?
no ? where does it say anything how long they are available ?
well we KNOW theyre available for this event, if you want them get them sooner rather then later
Wait by corrupted skins do you mean the BB ones? Like the 2 hunters and 2 weapon skins
i believe they do but im not gonna put words in their mouth
that was my question to begin with
No need for the attitude, they aren't marked as "corrupted" anywhere as far as I can see
Those should stay as they are just BB skins
if the server drops me and I can't reconnect, do I lose my hunter?
they may stay but im not sure this is good reasoning, widows bounty was BB and its gone, skinflint was sold for BBS and its gone
Yeah that was back then
ahj ok sorry, when im getting lecturered but you, just didnt read my question
Before they changed their approach and now all BB skins that come with events are not event exclusive
As we've had for the last 5 events or so
im wasting my time here, by thinking im in the wrong only to be told " oh the ones you asked from the beginning" sorry that im a LITTLE unhappy
this is true, that would make sense as long as its consistant
So I can't reconnect, I can't start a new game and I lose my hunter because the game wont let me connect. Never had this horseshit on the previous game.
wasnt that one choke bomb skin event exclusive? and wasnt it within the last 5? its hard to remember it all
so now, the BB items in the shop with the event icon in the background are event only or will they be available after the event ? Thank you. (is it clear now what i mean ?)
The Cicada? That was Traitors Moon
The bb shop event skins will remain available in the shop after the event is over
Thank you, very much. ❤️
for sure, its just hard to remember, esp with desolations wake kinda breaking up the trilogy formula
Iirc, they stopped the timed exclusive bb skins after the Moon trilogy, so yeah, 6 events ago
thats a good change, i have noticed things staying, it is just a shift im not used to
You can tell they're not timed anymore because the timed ones had a countdown timer on them in the store
it is true, but now there isnt an event store spot, so i could absolutely see that being a UI oversight
it would be cool to see what just came out with the most recent update, i know theres a "new" filter, but it doesnt work
and i do have it sorted by most recent, but itd just be nice to more easily see
Seeing the suggestions here makes Me a little sad
You all very well know that no one who works for CT is looking in them.
None of them will ever be purposely implemented.
And yet here they all are, it’s like looking at one big list of abandoned hopes, that don’t care that they have indeed been abandoned.
i get why you feel that way, but they absolutely look at them, otherwise they wouldnt know what issues to comment on, im not gonna say an exact number, bc i forget but david speciafically has said a certain percent of stuff they see comes from the discourd
im not gonna say every crytek member combs through every single message, idk how the heirarchy works, but they definately look in some way
They do indeed look at them
the fact on reddit they had a list of known issues and complaints, shows they look, otherwise they absolutely wouldnt know about all the feedback
Just in this newest update, three big additions that came primarily from community suggestions was the spyglass gaining a rangefinder feature, the shotgun reticle being reduced to more accurate reflect their true spread, and tiered hunters being able to be bought as skins.
@empty oasis hey did you get my dm? Just wondering on what happened is all.
^ there was prob even more like medium dropoff starting at 30, a lot of things they do are based on feedback, sometimes too much so
@sweet sequoia Your post "Title: ping limit" was removed as it was feedback. If you'd like to leave game feedback, please do so in the #feedback channel
Adding to Rai's list: Miiddle Cache & Sealed Rewards was a community suggestion, Necromancer's changes, a Gator monster, trait consolidation... Etc etc
for sure, if people dont think they take it into consideration at all, they dont know this game, unless they assume they impliment suggestions by pure chance
New update so laggy, get fps drop
so please excuse me. but someone who can show such a profile is in my eyes not an MMR2......what's wrong with it....
I'm really not the best, but something like this makes me suspicious.
his team-mate too.
What's wrong with this MMR system? No wonder so many people are put off
This is an incredibly tame profile, they don't have much bounty, max hunter, duos wiped, anything, I don't see why you think this person is much better based on these stats
@tardy prairie Your post "Title: adjustments to burn/shotguns" has been removed as it was feeedback. If you'd like to leave game feedback, please do so in the #feedback channel.
its impossible to see dlc skins on night maps. I just had a Monroe which is entirely grey headshot the whole team while being 10 meters away from us with silent crouch surefoot. Its generally way too dark I had a mountain man which is light brown mix into the big black spot that makes up half my peeks. what did they change about night maps exactly since last time they took them off regular rotation? its far too hard to see my monitor brightness is up at 70% my in game gamma is also 1.25 and its still rough.
I mean the new engine makes things look different, but its same old night
I feel like they took the same old night off the normal rotation and into the weather effects category for a reason
It has nothing to do with being DLC or not. Some skins are just harder to see in certain terrains.
very true
@shadow arrow Just know that if not Crytek, at least I am, looking forward to your next bugs you find and post in feedback channel
@deep slate BB bags yes; golden register not yet. I only know a few spawns for registers on the new map. Watch towers were always good to check on the old maps, usually right after coming inside under the table in the corner - figure it would be the same on MM's Gulch. I think Sealed Registers have their own spawn sites but maybe inhibit regular spawns by proximity... just a hypothetical though.
When night makes things harder to see 🤯🤯🤯
No one uses the flare pistol as intended in these circumstances either... bizarre.
I would certainly like flareguns to work more that way but unfortunately burning takes priority:/
Sorry I mean the Corpse-Cremator5000.
Exactly lmao
Also agreed with your feedback about totems being gone, makes it feel more like regular hunt
Yeah, I'm so glad they're not around. I made quite a few suggestions about them over the years. If they came up with something again like the snakes from Serpent Moon that might be interesting for awhile again but I think people didn't like the PvP point stealing element of that event scenario.
@deep slate I’ve seen plenty of blood bond bags. You’re just getting unlucky
@pure badger I'm with you on that one buddy. The fact that the spear is hit-scan and the throwing axes are slower than nerf bullets is pretty dumb. I don't think the axes need to go the speed of light like the spear does, but it definitely needs tweaking
@mighty eagle Your post "Title: spear op" has been removed as it was feedback. If you'd like to leave game feedback, please do so in the #feedback channel
awesome, 3 game in 5, we have a laggy server
@hybrid forum been waiting for other weapons besides katana to get martialist for a while myself. Seems like no reason to use anything else besides katana and spear lately.
I'd especially like machete to get some actual love if possible. Your duel wielding idea would be cool if we didn't have to use 2-slots for it perhaps. I also had an idea that maybe the heavy bleed on it could affect monsters and bosses with the martialist trait. Essentially you could bleed 'em and leave 'em to take up defensive positions if you were willing to wait out the bleed to finish them off, or simply have it as a means to apply constant damage and help finish them off faster. Machete then becomes to PvE what the katana has been to PvP
Ooh that bleed against monsters is a really good idea! Especially considering that you can't really make them bleed per se, dum dum ammo against AI doesn't do anything extra, and if you slash a limb of a grunt, or flechette a meathead, they will have blood particles running out of them but won't actually take damage.
Though it's hard to make it any useful, since if you have a katana + martialist or a bomblance you melt bosses anyway. Maybe the dual wielding would increase the attack speed or something? But even that wouldn't be too useful since you only hit someone once with melee
idk if fast burn is so much a problem as fusees and especially flare pistol being able to burn bodies is too OP. force people to bring fire consumables if you want to insta burn
Feedback for Weekly Quests: There are a lot of Quests you are going forward nearly each game and that is nice. But then you have this one quest you can play hours without any progress. for example banish a boss. after all quests this week and maby 5 hours for finish them, i had zero progress on that quest... im by the way a player who play only randoms because i dont like to add people always just for a game and after never write again... so maby you die befor find boss. others find the boss first. or there is just one boss because of the new mini event boss what makes everything more difficult. because of work and other games i try to finish the battlepass i dont have time to spend years on a quest... so to be honest crytec but people like me you force me to go try hard just for boss, doesnt matter what the team mates are going to do. it helped. i finished it now. but i feel antisocial because i have to ignore my mates and anything else, when they get shoot on the way for example and other things. find bosses maby is ok. to kill them also this week i had without try hard not one banish... its just luck if you get progress in that quest and i hate that. go for quests the people can for shure get progress step by step and not go try hard for something...
I wish they actually called it Weekly Quests not Challenges. I find it ironic to call it Challenges, when every single of them is something that just happens while you play. But I do agree with you, this quest criteria sucks. I am with a group, and we find it just tedious as its RNG. If they actually wanted to make it a challenge, they have succeeded there for sure. We clear the "weekly" within 3 hours usually.
I just don’t like the weapon based quests where 75% of the lobby is using the same weapon for the first few days after weekly challenges come out
well sorry for my english, weekly quests was the word what was coming in my mind. yes, challenges sorry. but some kind of challenges stress very hard. so far i didnt get a challenge to kill enemy by meele. to use some special ammo is ok but force the people to go meele sucks. but i dont know if they changed the challenge rotation. if there will be coming quests like that. or it would be good if you can change a challenge once per week and choose one of 3 other challenges if you dont like one. sometimes befor i used this joker to change a challenge and the new one was worst then befor.
Yea I wish it would be random for everyone like the old system. Was a lot more challenging than now.
I don’t mind the more “difficult” ones like banish bosses because you’ll eventually get them done and they don’t go away at the end of the week
i didnt know this, i was thinking if you dont finish a challenge in the week it wont be awayable in the upcoming anymore so you loose event points for to earn
No I agree with you there. Its just that its tedious rng. Usually we get it because we spawn next to the boss lair. Otherwise its just random luck
No they stay now probably until the end of the event
so in the last week i can do all challenges from the hole event? in one way i feel now like a idiot way i dont wait with playing...
Yes
Yea there is no time limit (as far as I know) to the weekly "challenges".
in fact of that, if you have this much time for a challenge it doesnt matter so much if you have to banish a boss. in one day you will do it, but anyway, i dont like this random chance to do a quest... i dont like the factor to have : luck in a game even many times in this game you have to have, luck... im out, have a good night mates
I sort of wish they kept the questlines and did bring those challenges into there each week of the event. Something more to do instead of this weekly quest stuff
and last but not least sorry i forget but i would wish a only 1 player max bounty hunting. i heared that it existed one time and the people just camped like hell... but for that mode crytec just to have change the rouls. reward the people for moving, kill monster, do stuff. give them a reason to move so they are not afraid so hard to die without getting hunt dollars. give them motivation to not camp and also a solo hunter bounty hunting can be successful
*rules sorry...
because random players can suck so hard and sometimes i wish to play alone bountyhunting without playing solo against 2 or 3
@restive kraken chokes have a wider radius that they can put out fire beyond the cloud. That’s how it’s always been. You can reignite a body that isn’t within the cloud
Did they take away the ability to save loadouts? Or did they tuck it away in a sub menu of a submenu that I am not seeing?
Its a button in the loadout screen, it says it in small letters at the bottom of the menu
depends on how you equip the hunter too, sometimes loadouts is above your main weapon in bold text, other times it tells you to press x
Yeah mine says My Loadout above my Primary weapon. I click that but see no option to save that as a preset loadout.
Just figured out. I had to delete a preset loadout in order to save my current. Thanks.
#game-ideas message i love this, im already of the opinion the mako is heavily underrated, and id love to give it a little more uniqueness
@paper belfry how would you feel about a Mako brawler considering how the other Mako melee is a claw?
def a very cool idea, i just wonder how itd work, is it a light punch heavy dmg duster? itd be almost like the obrez mace
I think it’d be similar to the claw with the light being the blunt damage and having that increased damage due to a higher gun weight like the mako claw has in comparison to pistol claws as you mentioned
depending on the numbers could be cool, thatd give the mako 3 unique things which is awesome
Would definitely be a interesting thing to see and definitely possibly considering how the claw came to the rifle itself
100% im all for it, the mako already has levering going for it, but with this itd be pretty good with dealing with AI as well
Also a good option, my main interest is to have more blunt variants of every possible weapon
being able to clean up a tool slot for traps is such a glimmer for me
But that makes those variants and by extension those weapons less special
i like some more guns having unique variants, to give them something special, but every gun getting every variant would make the game worse, its like the custom ammo situation were in, if everything has it, nothing is special with it anymore, its like if they make a mosin and krag claw, riposte, trauma, etc, there would be no reason to like bring the newly suggested mako trauma
I think i didnt express myself right, i would like to have blunt variants for every weapon possible that does not have any other melee variant
Drilling trauma, mako trauma or brawler
mako brawler does makes more sense
i think thats more fair, i dont think i agree with it being a hardstop rule, but i like guns that dont have much special going for them getting an interesting blunt variant
like for instance i dont particularly want a sparks trauma, or a crown trauma
I would love a crown trauma, i don't think that would be OP in any way, just more "comfort"
Marathon Trauma also is a fine addition
its not so much about it being op, not much in this game is, its giving one of the strongest things more and making them even better
its like hey, why dont we give the uppercut, nitro, mosin and all variants, dolch, and crown all attatchments, theyre the things people use most
like did dolch claw suddenly make it significantly better? no, but it was already one of the strongest guns in the game, and making it slightly better in pvp, or even just utility to take in more tools, was a bad decision
I think giving more to the strong weapons is fine if you still give some for the weaker weapons, but between one or the other i think you're right
i think its better to give it to the weaker to bridge the gap, like a romero trauma? awesome addition, this gives it something, however small, over the other shotguns, but if you give it to the crown, or slate, or spectre etc, it doesnt matter that the romero has it bc its kinda in the same situation, except both are better
Yeah bt romero already have the talon, i don't thnk they will give two melee variants to the same weapon, although i'm not against about it
this may be true, but they should, this would make the unique thing about the shotgun its melee variants, where if you want a better gun like a spectre or crown, you dont get the cool attatchment
Agreed
spear is too good. frontiersman invalidates its only real weakness (the potential of losing your melee tool). the MINIMUM we should be looking at for nerfs is making assailant necessary to give it it's current power. past that im not sure what you can do without gutting entirely. increase cost? reduce damage to bosses? make it take up two tool slots? make frontiersman not give you 2 spears? any or all (and probably more) are needed to get this thing a little more balanced. right now it's just way too damn good
i mean you never lose your melee unless you choose to throw it, and assialant is so cheap itd still invalidate, it needs its numbers heavily nerfed, or to be moved to a weapon slot
its just very overtuned, its the strength of a weapon slot in a tool slot, its nutty
but then you have a throwable weapon slot with all the interactions that entails. I don't think that's on the table
i dont either, but then the other option is reducing its numbers, even if its melee is a bayonet heavy, and the light gets its speed WAY toned down, and less than a knife so its not just a non martialist katana and better knife, thatd help a lot
the throw should be its main thing, thats what makes it interesting, rn its in amazing melee, boss killer, and a panic one shotbolt against hunters
question does anyone else find the HV nerf to be a bit extreme?
maybe in some cases, like nagant HV, but overall not really, HV is still amazing and deserved it 100%
agreed, but it would need a whole rework to match the throwing aspect. it should be a stronger tomahawk, not a better bomb lance
yes this is basically my thoughts, idk why they thought releasing it in this state was fine
which is why my initial point was about assailant, don't really see a reason it's not reliant on assailant to be powerful, doesn't really make sense that throwing spear + assailant shouldn't interact
i mean if its just the same as it is, but you need a trait, that doesnt really fix the issue, assailant is super cheap and it wouldnt really make much of a difference, id rather an overall nerf and no trait reliance
I kinda just felt like it was fine the way it was. Like the Vetteril HV was a ton of fun to use now it really got kicked in the nuts. I just don't think the nerf to the damage was neccessary at all
i think its fine, vetterli HV is actually what ive been using most since the update, with medium dropping off at 30m, it feels very similar, you just cant down a hunter missing a bar, but thats teh tradeoff for better long range
the problem was previously HV had no downsides, so now that you have to actually consider it, it feels bad
I guess, just feels like they gave it too many downsides
but it honestly SHOULDVE been like this from the start, all custom ammo should have downsides
like FMJ is also very powerful but it doesn't have 4 downsides stacked ontop of it
you don't lose your dmg
just more bullet drop and a slower bullet
no, but it drops much more, just bc fmj doesnt have the same amount of downsides, doesnt mean HV doesnt deserve it
sorry for such a delayed reply. Long day. Anyway, I'd argue a bleed would be plenty useful though not as fast, of course. Therein lies the balance, imo. You slash them and leave them to bleed out while the whole team can now take up defensive positions against hunters. With a katana, it would be faster but one person still has to be working on the boss actively, but with this it frees everyone up if they're willing to wait it out a little longer.
I see this as incredibly valuable for solos too who could bleed them and then overwatch especially since they don't have backup. Also valuable as a team anytime to bleed and leave them when that icon goes red and you know you have a fight on hand now. Boss gets taken care of but everyone is available to fight now. As soon as it dies someone rushes inside to banish instead of staying inside to fight the boss.
Not to mention it would make another way to quietly kill off meatheads if someone was willing to hang out long enough for them to die.
I disagree with that sentiment personally
@river zephyr your post has been deleted due to "trolling". Please keep the channel serious as stated in the guidelines pinned in #game-ideas
thats fair, but i think both the HV nerf and fmj nerf were justified, with maybe some outliars but i dont mind it at all
Touche. Hope you chuckled at least though
I just don't think HV should've had its DMG touched
like it doesn't really make sense to me
idm its dmg touch, bc if it didnt, youd lose some ammo, thats absolutely nothing, its a longer range ammo that is better for headshots, not closer range body shots
why you stack a grillion downsides to it
bc it was too strong and needed more of a downside
HV is fine too imo
you could still give it downsides without crippling it
its not crippled at all
i think the best custom ammo is dum dum or spitzer
if you think HV is bad, i just will never agree, ive been using it a ton since the update
it just went from no brainer, to actual ups and downs
I don't think its bad
I just don't think it needed so many nerfs
like shredding the actual High Velocity aspect of the round for guns like the Vetterli or Winnie
wym?
the nerf to the actual muzzle velocity buff you got with HV
vetterli used to be on the same level as the Krag
now its like on par with the Mosin obrez
yea, but i dont think this is an issue, it was kinda crazy how much faster your bullets went, its still a considerable amount, and with bullet drop its nice
nowhere did i say assailant should be the only change. i said it should be the first they do, adding its power to a perk is good thing, because even if it's cheap, thats one less "good" perk you can take. there are more good perks than there are slots. its not remotely enough of a nerf, but it can help
I mean it kinda is an issue when you consider all the other nerfs it got stacked ontop of it imo
i just dont agree its the way to nerf it, trait reliance is just kinda an eh way to balance things, id rather just nerf the numbers until its balanced with no trait reliance
HV was just overnerfed imo. Leave the damage and recoil alone and it would've been fine
nah i just fully disagree, if it had the same dmg, just more velocity, wed be back to it just being a strict upgrade again, losing a few bullets and being custom ammo is nothing, and all custom ammo should have a downside, its a deliberate choice to take not "well id take normal anyway might as well HV"
atleast bump up the actual velocity benefit
or give it back its old ammo reserve
you already farted on a lot of aspects on HV
atleast giving it some actual benefits would be nice
it does have a lot of benefits thats the thing, its a longer range ammo, that helps you land shots, less drop and more MV, which is still significant even if its not as much as it once was, is more than enough of an upside
and losing 4-5ish bullets on even things that carry TONS, is nearly nothing
it barely changes drop and MV
especially for guns like the vetterli
or Winnie
doesn't it only help increase bullet drop off range by like 15m at most?
scratch this btw Vetterli HV has worse MV than the Centennial Shorty
that's pretty ridiculous if you ask me
if you dont think an extra 100+ meters a second is significant, i just cant agree, this brings a gun like the vetterli, on par with the drilling, the sparks, and the mako, which are all considered VERY fast bullet wise
centennial is known for its HV, thats what it does
still think a vetterli with HV should be atleast on par with the shorty
at the very least touch up the HV ammo types like on the nagant to be less crippling
this brings a gun like the vetterli, on par with the drilling, the sparks, and the mako, which are all considered VERY fast bullet wise
What?
if youre complaining about a difference is 30m/s in velocity, i think its a little overreacting, that 30m/s wont do much, and youre comparing it to one of the higher velocity guns, the vetterli normally is low, it helps it a lot
MV wise is what im talking about
vetterli HV, brings it to about there
only things that get faster is like some long ammos, spitzer, and cenni HV
which are obv the top eschelon of MV, but something being like 550 for example, is a fast bullet
I guess that's fair
still stand by the fact that certain guns with HV got nerfed to harshly imo
No, 550 is a slow long ammo bullet, a quick but not astounding med bullet, and slightly better than a compact hv
yes when you compare it to long, they typically go 600, but that is still a fast bullet, overall
if you compare it only to its group, then obv its weird, theres not much medium guns, but were talking MV overall
with around 600m/s being long standard and 800+ being very fast, 550 is slow, but not very slow (looking at you martini)
550 is not that far off of 600, yes its worse, but its like the difference between lebel and mosin, its not much
of course if you compare your medium ammo gun to long, it looks bad, but its medium ammo, it helps it be a bit better
Difference in lebel and mosin is 15m/s
i know
hv did also get indirectly buffed with bullet drop keep in mind
martini is pretty much average if you look at the rest of the guns and not just meta, the slow ones are like, narmy
Look, I absolutely love the vet. I prefer it over anything else med tbh, but vet hv is the slowest med hv there is. Its not even remotely considered fast
yes it is, but i consider 510m/s to be fast, if you think only spitzer or 600m/s is fast thats fine, but my cutoff is usually around 500ish
bc people absolutely say the sparks is fast, and thats 533
510 is pretty fast, people are just used to long ammo bolt action and spitzer.
Meta isn't everything and not everything has to be meta
If you look at the entire range of mv then 500m/s is pretty much middle of the pack
400 is an eh bullet, its not trash but not good, 500 is fast, 600 is very fast, and 800 ish the fastest
show us ur source then
no genuinely im curious
the MV only goes up so high, no youe not competing with spitzer, but not many guns can
if were counting all guns, itll trend lower, most pistols are 300ish, besides the fast ones
so did you look through every gun in the game and put them into a calculator to get the average
i just think there may be some bias here from someone that only really uses/pays attention to high mv guns, but im not sure. im honestly curious here not trying to be rude
I dont think ive ever seen someone say that
i absolutely have, people have loved the sparks for eons
bc its fast high powered bullet, prob with some nice audio design in there
fast =/= fastest ever, im not saying its the fastest bullet
I didnt say they didnt love it, but since long ammo mv stopped being the same, sparks has been one of the slowest long ammo
you keep comparing it to only long, when most long is so fast, yes that makes it sound bad, but if you compare it to every gun, 533 is still fast
No, its still mid. Cenny hv completely leaves it in the dust, as does drilling, and even springfield is 615 or so
Those are fast too 😭
Compared to other fast options, sure it's mid
Is that a problem? maybe
It's fast compared to compact, compact hv, and normal med, sure, but all told its not a fast mv
yes when you compare it to one of the fastest guns obv its faster, thats like saying well mosin spitzer is way fatser then mosin, so mosin is slow
mosin is fast too, even without spitzer
does someone have the time to dig up the average mv
this all depends what kinda thing youre doing, itd prob be most fair to compare it to 3 slots, bc pistols will just skew it way down
yeah, do we count crossy and lance?
but at this point were arguing on semantics on when a bullet is suddenly fast, its not really a pointful argument
like if you think only 800 is fast, thats something, if you think 600 is fast thats something too
I honestly would just bump up the Vetterli HV to Cenntenial levels or atleast Drilling levels of MV
its very close to drilling thats the thing
its 20m/s faster, thats nothing at this velocity
Vet hv is close to base drilling
ok then it shouldn't be much of a balance problem to bump up the MV to the drilling
if it makes you feel better sure, its negligable
but if the difference in it feeling good is 20m/s for you, the downside is mostly mental and this is a feel good measure
frankly I just think the nerf to the Vetterli's HV MV gain was too harsh
I don't think it would be a balance issue to bump it to base Cenntenial levels
an extra 90m/s is a big increase in this range, i think its fine as it is
would it be busted? no, but i dont think it needs it
Personally I just think it would make sense
as a 3 slot rifle
if every other 3 slot medium ammo gun can have much faster bullets with HV then the Vetterli should too
especially since the Vetterli received the same HV nerfs all the other guns did
i get that, the vetterli is slower compared to its medium ammo cousins, but i dont think thats inherrently a bad thing, it makes differences, and maybe if youre looking for velocity, youd just enjoy a drilling or centennial more
I use p much all guns in the game
bc lets say it did, why would i take a centennial now? for levering?
I like the vetterli
and I like it having good HV ammo
thats the thing it is good, but youre trying to make a vetterli beat out things that are just faster, the vetterlis only real low point is its MV
I don't see the Vetterli getting a MV closer to the centennial would somehow magically make the latter inferior
of course it would, the vetterli does more dmg, even keeping its 2 tap to arms unlike the centennial, if they both get the same velocity of 600- 725 with HV, i dont have much reason to take the centennial
unless i like the sniper scope, or levering
calculating the stats right now on wiki, but what is the actual mv of vetterli silenced? it says here both vetterli and vetterli silenced are 410 but that cant be right
280? hold on let me check dont quote me
but the vetterli doesnt even get mistreated from HV, most medium ammo guns get roughly 23% increase, which is about gets
wiki is outdated iirc and hasnt included the update changes
rules are no counting lance, crossbow or shotguns [and no special ammo cause im lazy and fmj and hv would probably just counteract eachother especially with dumdum]
yea our wiki is atrocious, if you REALLY want me to get an average ill do it later
welllllll damn
just time consuming for not much point
how much different will it be tho?
im not counting special ammo
have they really changed the actual mv of guns themselves
yea its 280
you cant trust the wiki period
just trust me
not saying NOTHING on there is right
its just a grab bag of when is the last time its been updated
for the longest time dolch still had 110dmg, and that was over 3 years after it was changed
????
with HV it would do less dmg than base Cenntenial
wiki says the average is 471.05882352941 but it also says centennial has 600mv which im not sure about and that vetterli silencer has 410mv same as vetterli normal xd
but uh technically less than 500 ig? idk man i need a better source apparently
not to mention you don't really need HV for the Cenntenial
so you get better ammo economy instead of trying to rely on finding special ammo boxes
what i did was take all the 3 slot rifles, and didnt do variants that didnt change mv (so no deadeyes bayonets etc) i completely didnt include medium slots, and the average MV is 459
if you include pistols, medium rifles, etc, this average will get worse
did you include special ammo
ahh so youre saying you want vetterli HV to match normal cenni, the way you worded it i thought you were saying the MV should just match the cenni with and without HV
no
just make it match base cenntenial's MV (Vetterli with HV)
bc then i gotta count 1 vetterli, vetterli with HV, silencer, silencer with hv
thx bro
i mean that technically rounds up to 500 if youre rounding 50s so 🤷♂️
although i originally wasnt thinking only rifles, i see how thats fair
and then fmj and more and itd just be annoying
but i feel like i gave it a GENEROUS reading
no shotguns, all 3 slots, only rifles, not counting scopes and stuff
definetely a generous reading
i wonder if dumdum and fmj would move average down more than hv up?
if you include not rifles it goes into the dirt lmao
ye
new army alone ruins it
this is a good question, id assume not, but im not sure
btw did the Vetterli's iron sights get any work done on them? Or was it only the silencers, Centennial, and Lebel?
my pc is p old so I can't really tell
i am not gonna say for certain, but the side posts look more silver, maybe thicker, however i KNOW it got an animation redo
its hard id have to compare it to a video pre update
why is my suggestion about nerfing flare guns getting so many down votes? who the heck is out there advocating that flare pistol/fuses insta burning downed hunters is a good thing? no one liked it when they first made that change and its even worse now with the fire rework. its way to easy to erase hunters after they are knocked now, even when you knock from far away you can still insta burn with flare for no cost or risk to you
the one about making salveskin negate fuse and flare burning?
if thats the one: some people [including me, but i dont think i downvoted it], don't really like just making things trait reliant and causing inconsistency without actually fixing the core issue
so maybe its the use of the trait that alot of the downvoters are disagreeing with? I can see where they are coming from, it would make slaveskin pretty much mandatory in duos and trios.
I really think flares and fuses should just loose the ability to light downed hunters completely, but I thought I'd make a more compromising and nuanced suggestion when I posted it. Should have stuck with my original wishes for the suggestion instead of sugar coating it lol
bottom line hunters shouldnt be able to smoke another player at 40-50 meters then immediately instaburn with a flare pistol, its bad gameplay and not what burning hunters was meant to accomplish in the first place.
yeah i absolutely agree
It's genuinely not fitting for hunt either. It requires less risk, dedication, and choice making.
Bro hunt was one hell of a game to play with friends...
Shame can't play it no more 😭
@restive kraken The initial blast radius for chokes can extinguish farther than the cloud radius which makes sense.
I had a funny experience where my body was laying between a fire patch & a billowing choke cloud... I got ignited & extinguished every few seconds. Crazy irritating for my teammate who threw the choke but funny to experience.
You're not going to upgrade your rig?
It is upgraded bro it's a ps5 but since the update all I get is errors
Can't even get in the game
Ah ok, I thought console users would all have access since there's little to no specifications.
Is it a well known issue in the PSN?
I don't know maybe it's servers ...
But I just deleted it for now
It's sad because the same thing happened with fallout 4 ps5 upgrade and I had to buy the game again .
Because nothing worked
Sorry to hear. Hopefully they will sort it out soon.
Fellow Hunters,
Sick of Crytek’s silence on crossplay invites? So am I.
It’s time to make them listen. I’m sending a formal letter demanding they update us on the crossplay invite system and addressing their potential violation of our rights under European law.
You can join me—sending the letter takes just 5 minutes. Let’s unite and force Crytek to give us what we’ve been waiting for.
Here’s the letter --> https://docs.google.com/document/d/1TW2Cf-NkVczlyEnv8bJ_T7kkcCQq1R6cegLiHYd6B-4
Note: Copy this file to fill in your details in the brackets: [ ]. Export it as an PDF and sent it to Crytek’s German headquarters or to their email: legal@crytek.com [Your Name][Your Address][City, Postal Code][Email Address][Phone Number] [Date of sending the letter] Crytek GmbHHugo-Junker...
You all realize that's a change that takes time and isn't alone under Crytek's control, right?
Yes.
Turning a request for a feature into some kind of legal issue sure is one way of going about it I guess

You do know this under no way remotely falls under your consumer protections and you are purely talking out your ass right?
Thanks for the update, attorney
Well, i mean, they are not wrong.
Dude have you ever thought about one thing? Maybe not really everyone wants things you hardly want?!?! I do not get it why people cry for Crossplay... In many shooter games before Hunt: Showdown this brought many new problems into these games. So it is valid to say: Shooter genres are not the best genres for crossplay. They even can harm a game a lot! I personally do not want this game to be ever crossplay but who am I to dictate Crytek...
Any time boi.
@primal maple you never really actually made a suggestion xd
I think he's asking for it to not be a burn trait. But yeah, he doesn't give a clear answer what his idea for the change is.
That could entail a lot of things.
Is it restored after banish or at the end of a match, for instance
Cause they did say they liked it being single use
But maybe they're saying they like single use but want it reverted anyway
Idk
But I get the rough idea I suppose
I'm not opposed to it
Probably refill after a match
I wouldn't be opposed to making necro rechargeable from looting hunters or such
It'd be fine
Imo a banish recharge would be interesting for sure
That way if you lose a Necro in early-mid game you're more incentivised to keep playing for banish instead of just leaving
Banish is too inconsistent, someone can spawn next to the boss and be done with it in the first minute of the match
I mean making it just single use instead of burn would be fine, wouldn't change the function at all, just not tax teams/solos for using it. And it would be pulled out of the Hellborn's drop pool since he only drops burn traits.
Which is why I also hated it being the only source of getting bars back originally
I think that's a whole other problem in itself xd
And as you said bar regain makes that even weirder
Burn traits and middle point help but honestly I'm not the biggest fan of how those play out either
A hunter loot refill could be interesting as long as the trait didn't get too strong again
Hell yeah get that out of his drop pool lmao
That's the biggest upside imo
Hunter loot refill might be a bit much, as a bush wookie could fight, get downed, loot one person out of a team, and be ready to get downed again.
Yeah if it's hunter refill caution would have to be taken
agreed, Necro should not be in his loot pool.
Hopefully rotty drops scarce traits when she comes back
I mean with these burn speed changes it would hardly be an issue even if solos also were able to refill necro by looting a hunter
Hunter refill is just too powerful, but I could see banish/restore being viable for restoring it, as those are harder to do.
Banish isn't hard, it's just luck
Do you or do you not spawn on the boss
Pretty much what it comes down to
Imo they should make boss spawns on the edge of the map less likely, so it's a rare occurrence that sometimes spices up gameplay.
Should not be as common as it is right now
That would just change people's playstyles to rush middle compounds first
So not really an ideal solution either
I think bosses should spawn more commonly near the middle but not so much that rushing the centre of the map is always the most viable option
well if you spawn on the boss, banish isn't going to mean a refill as you shouldn't have been downed yet, and linking it to restore gives use to the cache and remedy traits.
I want that in general tbh, not just for Necro refill XD
Cache is event exclusive and linking necro recharging to other traits is also gimmicky
Like just a tad not so extreme that it's a bumrush to the middle
I feel like 60-70% of bounties spawn on the edge but that may just be me
I don't think looting recharging it would be too strong at all in combination with the burn speed changes and such, if a solo messes up even once they are likely to be taken out of the match in under a minute unless they have salveskin
And even then it will be extremely quick
That's true
Only times when solos clutch those situations is when the teams mess up badly or are distracted by other teams anyways
necro was kind of linked to other traits before with salve skin and resilience not to mention relentless
Compatible rather than linked I'd say
It's more a Solo can trade, get up, loot, recharge, and go out seeking to trade again right away
exciting for the solo, might be a bit BS for everyone else.
So you are basing the argument entirely around trading instead?
I'm picturing how this change would play out in matches
Like come on, sure trading is annoying and can sometimes feel too common but it's not the norm in average gameplay
In this scenario we are keeping the full restore thing yes
It's not eht norm cause trading isn't always rewarded, you die after all, but this change would heavily reward solos for trading
Some people would like to disagree with you (not me)
I think they're saying it would be, because the solo would look to trade? Idk
though that might be preferable over them only being rewarded for bush sniping.
hard to say actually. I just see it as something that could face heavy abuse
not to mention dragging out big team fights as people keep getting remote revived endlessly, which I thought the change to necro and burn was trying to avoid.
And how often in those big fights do you have all of the bodies accessible to you or an enemy isn't watching the person you are trying to necro leading you to wasting it or not having the range to do so if they died too far and you're being held up by enemies or anything else
Just make it refill after the match
The fights are rarely as black and white in Hunt as you make it sound like
Hence why I don't think that even in the case of bad actors trying to abuse it it would be too strong
As the amount of times it would work in their favor are miniscule
I disagree on the amount being "miniscule" but I'm not claiming it would be constant either.
I'm just pointing out things that could potentially become problems.
Plus recharge on loot would lead to the anti-solo brigade screaming like a stuck pig endlessly till it was changed anyway.
I mean hell, it could be taken in steps, start with refill on restoration and adjust from there as needed
Honestly if they want people to play more aggressively, one change I've seen suggested is make Death Cheat a cost 6 trait. Without people being scared of losing their hunter people would be far less likely to run or hide all the time.
How about setting the revives to 2 instead of 1 for solos?
After 2 revives, it still burns out?
No, then teams got to killo a solo, watch him burn, kill him when he stands at the last second, and then watch him burn all over again just to wait to kill him again.
Worse cause pre update their bars stayed burned
Roasting marshmellows over a triple killed solo
exactly, boring, lets not do that.
So keep the 1 revive but maybe not make it a burn trait. Just one that refills after surviving the round?
that was the first idea.
and that one I think could be approved with the least amount of people whining about it after
Refilling it during the match just sounds like a hassle. And if a solo gets killed, teams will start camping them again
plus people using it to derank MMR
Since you never know if they died once already or not
Don't wanna get this shit again.
Little fckers deranked to my 2 lobby only to serve headshots after headshot
exactly, lets leave it at one, just remove the burn part, since that also pulls it out of Hellborn's drop table
Little fuckers with endless headshots I also wonder about aim bots.
possible
Like a guy getting three headshots in a row with nitro through wheat and two walls, yes I watched it happen before.
Obvious cheats are obvious
Not that Crytek bothers to do much about cheaters.

Like why hide player names if they aren't trying to support cheaters?
That's a real question, I want any legit reason for the player names to be hidden.
I have show player names selected in the setting, but they are still hidden unless I hit tab, and even then I only see names of players I killed/killed by or that picked up a bounty or extracted. And again, WHY WERE THEY HIDDEN AT ALL? What legit reason do they have for hiding the names. that's still the question.
It's ideal for streamers, and some people prefer the anonymity in general over seeing [DEATH]Xx_HardcoreHunter_xX pick up the bounty
Scenario that happened to me. I fought a player who had a chain pistol he could rabid fire the crowbows dragon bolts with and since he didn't kill me and I didn't kill him, I couldn't find out his name.
If you would like to report a player, you can do so on the Team Details tab in your Last Mission section on the home page. Select the player -> Open Profile -> Report. It is also accessible in the Last Match tab at any time. If you have additional proof you would like to provide, you can find out how to reach out to official support here: #customer-support
Please note that you can still report people even if you don't have their SteamID by providing your own SteamID, time of the incident with a time zone and region. Hiding statistics/profiles does not prevent reporting.
As outlined in the text in bold
And I would also love to see a clip of this rapid fire dragon bolt incident considering an exploit like that was found and reported by my friend already like 3 years ago and was patched back then, haven't seen a single instance of similar cases since then
Walls and aimbots still exists as always but outright changing projectiles that your weapon shoots hasn't been seen in years
Happened over a month ago so before the update.
I don't record my games so I don't have a video.
I do remember they were on the hunter black coat, but that hardly helps for shit.
I still think all players names should be visible at the end of matches though.
Not just the ones who touched bounties or kill/death
Hi, I have a problem with "hunt" when I launch the game, I have just a black screen and sound but nothing else
@flat fog terminus handcannon. That's where you saw it 
yes! is it one of those "1% chance to see" animations?
nah, I think it's either all partial reloads or partial reload from empty
there's a way to trigger it consistently I just don't remember which
oh yeah, explains some to me then. im very economic with reloads when it comes to shotguns thats why i never saw it
i'd rather walk the map than lose a shell
they fix problems whi amd or no?
Since normal buckshot got buffed (and slugs) what about other off meta shotgun ammo, sure penny shot is more of a pve/funi amuniton, but how about flechete there is no point picking it over normal ammo heck even it was nerfed with less bleeding
nope, still cant play
i guess it takes time fixing cuz they said theyre aware
But yeah doesnt change that we're barred away until its gone and unfortunately the steam review 🙃
2 bear traps and I'm dead
like wtf?
new update or wtf is this
80 dmg for 1 beartrap?
yes it's the new trap "meta"
jesus
Time to get you new glasses buddy. I never said anything about the lack of crossplay. My letter is regarding the lack of an invite system for console players (xbox and ps5)
Maybe actually read before shit talking
@flat fog that animation is already in the game ;)
@obsidian sparrow this is probably just due to them reworking the hunter to the new engine, I'd wait until they have release a statement
@paper belfry I was using lawful and Demented pacts only because i saw restore and berserker more worth but after using surefoot i fell in love with it too. would love to see it stay in game but maybe not as strong as it is now
In Dark Tribute, when will they fix the bug that gives only half of Bloodborne?
Afaik it's not a bug of them only giving half but rather the game showing the double of what you are supposed to get UI wise
@buoyant dust It's funny. Every now and then I come back here to see how things are going since I quit.
The burn speed (and flare spamming) is one that I warned everyone about, and gave loads of feedback on. Now that they've made this change, people are finding out I was 100% right about that being a bad change. It sounds just like what I said: campers camp more and just abuse burning instead of having good gunfights.
btw spooky, do you know when's the next hotfix releasing? thursday like usual?
The developer video blogs seem to be less frequent and less concretely informative. It'd be nice to see them make a resurgence.
they were only there to tease us the engine upgrade and break the silence between the updates
I figured but now more then ever it would be encouraging to hear less hype and more details about anticipated features returning to the game.
This isn't the first time you've come in here to say "I told you so" xd
And yeah I've had the same opinion since a long time I agree
A classic, thought the exactly same, even left a feedback about "increased speed is fine, but then remove burn back to firebombs/laterns only".
Yet here we are.
Just like the Sparks Pistol announcement.
I just don't understand why these things aren't tested on the test server anymore. I personally don't have a problem with the burn rate but a lot of people just don't like it.
Bc weapons, pacts and custom ammo became "content" for the battlepass.
So we cannot spoil it for the masses.
That said, test servers are still used from time to time as far I understand.
Ok so don't add that to the server just change the numbers on the burn rate? I haven't seen the test server used in a looonng time
Think it is tested more internally now, like streamers gets invited and whatnot.
Ah yes a smaller pool of higher tier MMR people testing usually is a good thing.
Streamers comes in many different skill levels :)
But yeah it is a limited pool and if you hear streamers like RachtaZ I don't think they are affecting a lot of things that goes live haha
Bc he doesn't seem to enjoy high level "meta", yet it is the same ol' for like 6 years now
I think Crytek should fuck up the game even more
If you dont finish weekly challenges for one week can you go back and complete them for the rewards later?
yes
can confirm yes you can because i haven't done them and i'm still getting rewards late
I like it but bleed does nit need any assistance. It’s already super strong
@flat fog The flip-action is reserved for empty reloads on the terminus
Are the dangling sound traps supposed to have hitboxes? Ive had my spear and crossbow cucked by them
I don't remember this happening in earlier versions
Yes :)
cringe
Thank you for the info!
Idk if it’s intentional but they do have them. Deagonsbreath gets massively screwed overby ut
fuck your shit game, tired of disconnecting and dropping out from freeze crashing
Is there any way you guys are going to add a in game friends system so I can invite my friends on other console the only way me and my friends can play is to randomly search
@celest spindle #feedback message There's nothing wrong with that? It's a distinction being made, you aren't revived "to full hp" since you're limited by missing bars in most cases when revived. However, you can be revived with full hp if you happen to have all your bars (through relentless or some sort of banish happening while you're downed) so in some cases, it is up to full hp.
"up to" is supposed to be used for instances where amounts are clarified, for example: "up to 50 damage" or "up to 125 HP". but i guess in your case of missing healthbars it makes sense, but it would still mean the same thing - since even with 1 healthbar less, that would be your full (current) HP nonetheless
I believe 'full' is being used as 150 here
I think it used to say 'up to 100 health' back before it got buffed
guys i literally got infinite poison
Multiple posts have been removed as they were feedback. If you'd like to give game feedback, please do so in the #feedback channel
If you have an idea for the game and you'd like to leave feedback, then post the idea in #game-ideas and the feedback in #feedback. Don't combine them into your idea.
Add as many details to your ideas as you can, but leave the extra opinions off so that the ideas are easily digestible and can be voted on accurately
i think having another effect other than just seeing through walls would be more interesting to differentiate it from poison sense
like it amplifies the bleeding sound or smth, idk
you can see their bloody footsteps in darksight maybe [but that sounds kinda weak]
@wild verge so you want a pitchfork skin for the throwing spear?
Nah, stuff like bleed shouldn't get anything like that. They're already good at giving pressure.
I do agree
thought id give my take if it had to be a thing anyway xd
Feedback... right
so let's began with a feedback from a player that barely plays 1 hour a day... that Hunt Showdown was a fun game to relax after a hard work day. Now.. for no reason other than populate the lobbies of 6 star pro players, they shoved us there as a meat grinder to please the 6 star niche. Last 5 games I played I saw 3 5 stars and that's it. And also the burning time. If the excuse was to speed up the game, congratulations. The partner doesn't have time to plan the rescue, he just have to rush to the body and get headshot from the 6 star that instaburn and sit watching the body. And I'm not even touch the UI.. it's laughable.
@tardy prairie the only major buff to shotguns was the two slot handcannons which got slight range buffs. The reticle getting smaller on all shotguns was just a graphical thing. The spread has always been that tight and was misrepresented pre update
So they ruined the game for the average player and the frustration is enormous, because it was a game that I enjoyed.. but it's not playable for me anymore.. I don't have the time to invest 3 to 4 hours a day to try to compete with a loby that I wasn't suppose to be playing at.
id also like to add the terminus with levering but for the other 3 slots yea
Levering was a separate buff though
still a buff to a shotgun at the end of the day (assuming it actually affects terminus, which idk i havent tried it)
^ this is my point, yes it wasnt an overall buff to all shotguns, but terminus is still a shotgun
Yeah but the guy didn’t say the terminus spread is too tight he’s saying they buffed shotguns as a whole: #game-ideas message
yes, but you said the only major update to shotguns was to the 2 slots, which youre correct about, just wanted to add the terminus levering buff is also significant
im just adding more context to the shotgun buffs, obv im not saying all shotguns got their spread reduced by about 50%
they did buff shotguns as a whole, even the three-slots
