#feedback-discussion
1 messages · Page 176 of 1
@torn quiver for the crossbow, yes. But the bow already has personalized special ammo that is super OP.
people like to complain about hitreg when they actually just missed 
still have never seen a clip where its actual undeniable hitreg and not just misses
we're human though, you can't blame em, we don't like to admit our mistakes
it's never our fault, the game just didn't register
I am pointing out there is currently people who can play on servers with 300 ping.
Yes that can affect gameplay quality one way or the other :)
I've seen a few, I agree, sometimes it is just bad shots, but when a person is 6 star I will give them a larger benefit of the doubt as at the skill bracket you'd have more familiarity with the game :)
can you link one of the real ones youve seen? every time either i or someone else analyzes it frame by frame and finds that it is likely not hitreg
at this point i genuinely want to see an actual hitreg clip
just so i can finally know
Ah no, not like I save other people's clips
yeah thats fair xd
But also it really depends on what time-frame we talking, old hunt had some really awful issues with surfaces and whatnot, where your hunter would jitter and zoom down a ledge.
@thin remnant I can absolutely agree that sometimes I just enter full on bot mode, but there are definitely times where shots simply fail to do anything. I had it before the update but it was few and far between, so it was easy to take on the chin, but since the update its seemed significantly worse
I remember this I think I sent a feedback of it, doesn't sound like hitreg but yeah hunt very well may have had hitreg issues way back when, maybe even now but im yet to see any hitreg clips that cant be chalked up to bad luck/aim
can i see any clips pls
its not that i dont believe you, but i would like to know
Well, it was due to the server disagreeing with the player position, so there were cases where players would "appeare places" they were not.
Again, it is waaaaay back around the time we also just had a shit ton of rubber banding issues
hunt probably has some hitreg issues, but due to the client side detection i struggle to believe the awful hitreg people claim to experience
unless something is terribly wrong with their serverside validation, which is a possibility
ive noticed lots of crashes and server issues
Well remember shots that is "in the air" for longer than 600ms (?) can get invalidated, so if you have 60ms and your opponent has 300ms, the package can get lost too as far I understand, that is the whole trading thing.
@thin remnant I cam try scrounge a couple up when I'm home for sure.
I will put it out there that I do generally play on NA West, and I'm in Oceania, but that's because most of my friends that play are from there, and oce servers just seem dead half the time. I tend to sit at 140ms ping. This probably already clarifies everything for you, but it just seems like some games everything feels right and lands as it should, and then the next game I can't land a single bullet, even if they're sitting still
Yeah, if someone from China or Russia then plays on NA servers too, then there is plenty of issues that can happen when you two shoot at each other.
i think its 800ms? maybe they changed that anyway i thought that only invalidated shots from the high ping player
Yeah might be 800ms.
And I'm not sure whom gets invalidate from whom.
@exotic ore #game-ideas message I think having more powerful hunters would make you reach a even more flat spot. It would be worst when you loose a hunter, but while you play you'd have too much advantage.
I think the incentives should be placed to make players want to fight but not carelessly. You'd want players to prioritize the push of the bounty team instead of continuing a fight with a random team in the middle of the map. In this map usually teams that get the bounty while a fight is going on somewhere else, get out without a fight with the bounty.
This game is boring if you enter, find the boss, kill it, banish, take the bounty and extract. I think this is the think that incentives should work against.
The game is hunting, fighting PvP, stealing bounties and running, risking. PvE is not deep and not fun per se.
"client side hit reg"
"ping is not a factor"
Really? You are contradicting yourself
Ping abuse is VERY real
Play any competitive shooter
Hunt uses clientside hitregistration with serverside validation, so what redshirt means here, is that an enemies ping does not impact your ability to hit them.
The reason for that, is because the enemies ping is never involved in hitregistration at all, seeing as it happens on your client, based on the current information your client has, so you don't have to correct for your, or the enemies ping when aiming. And even the serverside hit validation, is biased towards the shooter, which Crytek calls a "favor the shooter system".
https://www.huntshowdown.com/news/the-state-of-hit-registration-in-hunt
So no, they're in fact not contradicting themselves when they say the enemies ping doesn't impact your ability to hit them, because the hit registration is happening clientside
And this statement is so vague, it could be kinda right, or wrong at the same time...
It all stands or falls with how one defines "ping abuse".
the most common idea, that playing at high ping gives the high ping player an advantage, for example when peeking, is usually wrong.
However ping can be abused for an advantage, but that's not your average joe playing at a consistently high ping getting an advantage, but instead the advantage is gained through the use of a lagswitch, which induces high latency and/or packetloss momentarily and on demand.
Which is very much in the same ballpark of cheating, the way using an aimbot or ESP would be...
Multiple posts have been removed as they were feedback. If you'd like to give game feedback, please do so in the #feedback channel
If you have an idea for the game and you'd like to leave feedback, then post the idea in #game-ideas and the feedback in #feedback. Don't combine them into your idea.
Add as many details to your ideas as you can, but leave the extra opinions off so that the ideas are easily digestible and can be voted on accurately
uhhh wtf
@crimson thicket okay cool idea but what is wrong with the sway???
every rifle in the game has 77 sway.
Why not have a gun that's unique in the way that it's got less sway than any other gun in the game ?
I don't see a reason to break this pattern for 7 less sway.
Especially when nothing visually or thematically warrants less sway?
It's just 7 less sway for the sake of it?
I refuse to believe you put that in intentionally, knowing that every rifle currently has 77 sway
they'd have to make an entirely new sway pattern
Well I did, the idea was, to have a vetterli that is stronger at longer ranges, thanks to it's higher velocity, drop range, lower recoil and so I thoughts to give it a bit less sway to go along with it, but to balance those range favouring aspects I gave it less damage than the original Vetterli (at least for the bolt action variants) and a 57% slower cycle time.
The Vetterli M1868 would outclass the Vetterli 71 Karabiner more the further you are away from the opponent and vice versa
We already have a set of weapons being carbine vs full size btw, this is just inconsistent
but glad to know it was intentional
genuine question, anyone has a problem with the idea of Hunt showdown getting a repeating crossbow? because in my head it is one of the most monster hunter weapons ever, and should definitely be in the game and after how cool and fun it is to use the new crossbow variant I feel it has to be added soon, like next event almost soon
there has been so many different variants of the repeating crossbow throughout time so there's a lot of different options they could adapt or even make their own original design
@empty oasis who are you? why is it you don't like these weapon ideas?

in general? why is there so many down votes on weapon ideas? not just my two or the guy above, but for example also the ammo new idea which is pretty f****** cool.
why down votes on new weapon ideas?
can you guys think of better weapon ideas?
my weapon ideas tend to get pretty good votes 🤷♂️
can't remember you shared that idea you have written a while back regarding Pax carbine
see people in general for example want that weapon people have been asking for that for I think now four years almost as long as the Pax has existed
I can tell you why the weapon idea from that other guy got downvoted, or one of the reasons it may have, it was inconsistent with the rest of the game with seemingly just poorly thought out stats
e.g. sway being so different when every other rifle has 77 and it would take an unnecessary amount of effort to implement an entirely new sway pattern for 7 less sway, but it's a nitpick really
Regarding your suggestion, I don't know. People are probably over-assuming on what its stats would be and assuming it'd be overpowered. Idk though
you could honestly probably find someone who asks that even back when the Beta of hunt was a thing
yeah xd
i also requested a howdah pistol which got disliked for the first couple suggestions but after taking feedback and improving the suggestion got positive votes
I think that's the key, I got feedback from other people and morphed the idea around that
probably why it got good votes}
but popular =/= good
I mean yeah? that's insane giving it so little Sway.
but I don't pay attention to statistics of specific stuff that someone writes in their suggestion, because at the end of the day The Hunt team decides how stats of a weapon is going to be, when I see someone written stats and everything like it? like if it was in the game.
I take it as a example of how they viewed the stats would look not as fact or how it's gonna end up
for example I could want my crossbow that I just suggested and gave a kind of stat I say it should have 20 or 30 reserve ammo but that doesn't mean that's the best idea or how it's gonna end up let's just how I think it should be and they could change it so it's only 15 for example
aperture 60 sway 
in general? why is there so many down votes on weapon ideas? not just my two or the guy above, but for example also the ammo new idea which is pretty f****** cool.
why down votes on new weapon ideas?
Every new weapon post I look at I ask myself "What niche does this fill and is that niche already filled? "
If the answer is yes, I downvote because I don't think more weapons that do the exact same thing is good for the game overall.
If you want my upvote, then come up with something new that fills an unfilled niche or creates it's own
I don't trust my capability of assessing how stats of something should be I instead then focus on just writing and finding a source for why I want the weapon
I like when posts specifically state what niche they are intending to fill and what purpose they intend the weapon to serve
then come and write a more unique and compelling weapon that feels a niche then a f****** repeating crossbow come on do it and do it in 20 minutes like I just wrote this crossbow suggestion
whyd you censor yourself
just use a different word at that point
What would your repeating xbow do that a bow wouldn't do better?
No slowdown on draw
different ammo types but only holds one ammo type i imagine, because repeating
But there really wouldn't be much of a slowdown because you'd be releasing the arrow almost instantly you keep up with the rof
@empty oasis I have zero respect for anyone who just download an idea because "well it doesn't fulfill niche but I'm not gonna like? give constructive feedback? beyond that, and I'm also not gonna write my own suggestions"
Cool
you go and find a weapon that fits Hunt showdowns universe fits within the limits of the game can be balanced and also fulfills this stupid niche in your mind, all in the same suggestion and not boring to read
I have legitimately back when I first compassionately wrote suggestions wrote something around 7,000 characters suggestion and got down voted because it was too much to read
self censorship from my device
releasing a bow arrow instantly has very low velo tbf
but I'm not gonna like? give constructive feedback?
No one owes you feedback. This is a place where people can volunteer feedback if they want to
beyond that, and I'm also not gonna write my own suggestions"
No one has to make suggestions to have a vote in the ideas channel. Thats not how it works. It's open for the community to vote on if they want to
you go and find a weapon that fits Hunt showdowns universe fits within the limits of the game can be balanced and also fulfills this stupid niche in your mind, all in the same suggestion and not boring to read
If I had one, and I wanted it added to the game, then I would. However, again, just because I dont doesnt mean I dont get a vote on an idea thats submitted or get to express my opinion through the vote on others ideas
new hunt discord update, only people with a specific "voter" role get to vote on suggestions
fires very fast and rapidly but deals less damage then the big crossbow maybe even a little less than the hand crossbow?
This is what its competing against. the hand xbow vel isnt great either
The bow would keep up (roughly) with fire rate and still have the option of a power shot
the appeal of this repeating crossbow is it has a magazine, so you don't need to reload, you can shoot extremely fast, faster than the hunting bow even with more consistent drop and accuracy because the bow is "weirdly" around you know? how strong you pull it the further it goes and less drop, so also very reliable.
this repeating crossbow would also be a medium slot weapon compared to hand crossbow and the big crossbow.
that is the "niche" of it and there is nothing like this in the game, period. like literary right now we don't have something so unique like this beyond the bomb Lance
it says hand crossbow damage tbf
not hand crossbow velo
Big xbow is still only 150m/s
something I'm also forgetting since you brought up the bow hunting
this crossbow like the other ones you can shoot when moving faster than when you have the string pulled on the bow
Putting a magazine on the crossbow makes it a medium slot?
already discussed this
no the crossbow in real life is actually really small like smaller than the big crossbow we have in the game
odd
like some of the variants of this weapon in real life is super small there is bigger version so it really is up to how cry tech implements it
don't get me wrong I wouldn't mind if we get the bigger version and then it's a 3 slot but then I expected also to deal more damage
I wish I could find a better picture you can try to look it up if there's someone who is shooting it in a video it's like super small you can kind of see it in the arrows they are super thin and they don't weigh anything
anyway I think no matter how little of a niche this weapon for fills it should be in the game because aesthetically it suits the game and that's just the fact
like I don't know why we don't have this weapon in the game it's so strange this weapon is in so many or a weapon like it in so many Games around monster hunting or demon hunting or vampire hunting or whatever so it should also be in a game where we are hunting supernatural creatures like Hunt
@empty oasis by the way, something I'm just reminding of because I almost want to now write this and just already want to hear what you think of this.
another weapon I think we should have in the game, not as much, but I hope we get at some point, is a long bow, because it's weird the bow doesn't have any variants.
would you also be opposed to this? because "we already have the hunting bow we don't need a bigger bow"
i think a 3 slot warbow could be pretty nice actually
thank you, you get it
?
it would be nice to have a 3 slot bow is what I'm saying and I'm happy you think that as well
Whats the point of it? What role does it fill and why would someone use it?
Adding random weapons just to add them because "cool" makes no sense to me and thus I would vote against it
Repeating crossbody is a fine idea, just balance it by giving it a long ass reload so that regular crossbow is still relevant
1st of the main reason is because the Bow needs a variant, that's just it.
like that's the main reason, all weapons should minimal have one variant in my opinion
the more bigger reason is this would be the bigger bow which speaks for itself, it has way more damage and way more range and would have access to unique custom ammo like the other bows and crossbows
and I already have some ideas? but I don't know what the third one should be? and I don't want to write this suggestion until I can pinpointed it
Because you know what a longbow is good for? Stationary, massed fire
Thats it.
You cant hold a draw so its not great for ambushes or lining up precision shots.
You cant draw it on the move because of the length and draw weight
The accuracy is worse, again because you cant take time to really aim it as long
Theres no upside I see to having a longbow
yeah that's a given but it would benefit from Bolt Thrower as well
I'm thinking it should have 10 seconds and it becomes 5 seconds or 6 with Bolt Thrower
what are you talking about? have you fired a bow?
It could also be more difficult to handle as well, better damage from up close like the Mosin nagant
of course you can hold the arrow in the string ready to fire in real life that's just more difficult but in game there would be no reason why you shouldn't be able to
hunters are superhuman actually, so they absolutely could
Have you fired a longbow?
a longbow? like an english longbow? which is what I assume you are talking about
yeah that's what I'm saying like there's no reason we shouldn't be able to hold the arrow in string I guess they would have more Sway? like double that of the hunting bow`? when the arrow is fully pulled back
Have you fired an employee?
longbows had a draw weight of 80lbs or more, you can't hold that for long
I am talking a little of that? but I'm just thinking a generic handmade longbow around 150 centimeters in length to 200 centimeters in length
like I have gone to Bow shooting classes and yeah it's really heavy but you can train up to handle it and superhuman Hunters should definitely be able to handle it
like in this picture where it says longbow this is the type of longbow I'm thinking of
yes this image is perfect basically the small bow is the Hunting bow in the game I want a bow like the long bow above it in size in-game as a variant
Native American Bow draw strenght: 40-50 lbs
British Long Bow drawstrenght: 80-130 lbs.
yes but I don't know if we talk about the same one because I don't think I have shot this British longbow your talking about but I have short a bow that was 200 cm in length that I made myself together with my archery class
I think the term "war bow" would be less confusing then haha.
Bc think most people think of this when you say longbow:
I have also gone to real life roleplay where I used a bow and arrow but those bows have less draw strength due to being designed to not be able to actually hurt someone
Yeah, usually around the 30lbs I recall from back in my day :)
lol I mean? I am thinking this`? but a little smaller but still bigger than a short bow
that's awesome the more people who go to real life roleplay the better in Denmark it's a Dying hobby

Yeah, we will never top the peak we got from LotR movies haha
ohhh how many people usually showed up? where you go? back when I did it a lot the biggest number I have seen was between 2.000 and 1,500 but last I heard now it's sometime down to a hundred or even a 50
and in my country's case Denmark we had our own role playing TV show like it was a show to basically advertise going out and playing in the forest and it was called Barda
I was a ros-live incarnate, so it was 300~ in its peak, but quickly dwindled down to 100-150 people and now... I don't really follow the scene anymore tbh, but I don't expect them to be great.
Also most people shifted to vamprie live and one-shots/weekend scenarios as we got older.
Worked with the host for an event haha


yeah in my case it's shifted to steampunk which I would have loved to participate in but I didn't have any equipment for something like that and when I finally did have some they stopped entirely and then I started doing other stuff yeah so kind of the same story
I shifted towards Krigslive for a while, but shit is expensive lmao.
I'm still in their Facebook groups and check it every now and then but I don't have a car so even if I wanted to I can't participate
oh god it's super expensive I bought a musket which I love but that caused something like 1.200 crowns
jeeeez
(Also god damnit, now I'm checking the current rule-set of the place I used to go :V)
how much does it cost to participate? in my case I found some cheap places but it usually caused 200 just to participate not counting food or Shelter if it's for multiple days
shouldnt yall go to dms lol
dont forget youre in https://discordapp.com/channels/350201607788429323/367785159933689857
It is 360 for a whole year membership
Yeah haha
it doesn't sound too bad but then you have to come a lot to make it worth it
oh yeah we don't need to talk more about it but it's nice to remember the good old memories
talk about it all you like i just reckon its probably https://discordapp.com/channels/350201607788429323/369531585940422656 for this channel
im not a mod i cant tell you what to do

anyway I kind of have some ideas for special ammo for this longbow but not apparently a real long bow because different languages have different meaning I guess for that
anyway this bigger bow that would be a variant of the hunting bow would have 3 unique Arrows as custom ammo
the first one is barbed harpoon arrows
Doesn't bows already apply heavy bleed?
I can't remember? I think it's medium?
Ah okay.
I suggested "howling arrows" a while back https://discordapp.com/channels/350201607788429323/524577494863708180/1161988831302668308
at least in regards to this bow, the normal arrow does medium and then this arrow applies heavy bleeding and takes longer time to remove
oh that's cool in an audio Focus game like this that's perfect
Heavy bleeding already takes longer to remove than light/medium ones, so that is an auto include :)

maybe like I'm thinking this arrow takes a solid 30 seconds to remove if not a minute
Yeah, the big thing is that I want the arrows to:
1: Attract AI towards the path it flies.
2: If it is close/hit a hunter it makes the same deafen sound as firing a lot of bullets.
unless you have physician of course
Heavy bleed is already SUPER oppressive, so would be careful with that.
Tho it could be cool if it dealt extra damage when you yoinked it out of enemy hunters/AI.
anyway that's simply the first arrow type idea I have the second one is basically what we just now got for the crossbow
yeah that could also be good, like the core idea is the normal arrows for the bow doesn't have barbed / harpoon but this special arrows does then we need to talk about what those does
lol that could also be a fun idea an arrow that can actually penetrate walls
anyway let me continue the second ammo type idea I have in mind is high velocity arrows these fly further have less drop but deals less damage and only costs light bleeding so basically what this Steel bolts we got now do as well
Well, again, dealing extra damage on pull-out would be fine imo, it would make the great at boss killing issue is that bow is already super lethal against enemy hunters, so it ain't gonna matter often I guess.
so either you go with heavier barbed Arrows which caused an enemy to have heavy bleeding or lighter Arrows that flies further but less damage and caused light bleeding
see that's why I think the pullout is not going to be that appealing as the main thing it has to do other things as well and I'm pretty sure the arrow in the Hunting bow is medium bleed so it would be appealing to get this and it does heavy bleed
but these are the two ammo types that I have been thinking of talking with people about whenever I had a chance in a voice call and I don't know what the third one should be
so far what I think would be best? is fire arrows, this new bow would be the way to also introduce bleed Plus fire in one ammo
Well if we gonna have a bow that deals more damage than the normal bow AND applies heavy bleed, wouldn't the kill potential be too great?
Like giving dum dum to long ammo rifles?
but if fire Arrows doesn't work? then what? it has to be some type of explosive because like the other bow weapons all of them have an explosive something and these fire arrows yes are not explosive but similar
yes but keep in mind this bow takes longer to shoot and to pull back to get the full damage and you have less arrows as a whole so it's like the poison arrows where you only get 3 if you take this one
Sure, but it still something to consider, normal bow just got a damage buff, dealing more damage than the crossbow now
oh it does? I haven't checked all of the new updated stuff in damage stats and stuff like that
Yeah it is quite bonkers, you can also have 22 frag arrows if you go all out double bow :V
I hate anyone that uses that or the bomblance frag...
holy s*** that's pretty insane I have to check to see if this is true Because wow that's a huge buff
why? it's literally so weak compared to everything else? I mean yeah it's annoying but at the same time it's fun compared to so much other stuff people can use
Because having to be constantly shot by an explosive that can practically go through any wall and make you bleed is incredibly annoying
pretty sure they have no pen right?
or its a bug?
I thought the waxed frag wall glitch was fixed a long time ago but honestly i wouldn't be surprised if it came back or never really got fully fixed lol
I would like to know why lot of people gives thumbs down to propositions about new weapons such as the Italian Vetterli and the Lee-Enfield or even de C93 pistol... It is new weapons and new content I don't see anything wrong with that.
@ashen garden There already is a benefit to playing with max level hunters, all XP you earn in a match will go straight into your bloodline instead of the hunter making it the fastest way grind prestige
you also get like, 500 hunt dollars or some shit just for hitting level 50
The UI is allready here, anyone know the launch date for Hunt Showdown mobile?
Nice! Still would be dope if there was a more tangile benefit
Adding to this: Grinding prestige is best during events, as you can easily snag 10k xp directly to your bloodline per game
Probably because they don’t want more weapons of that category (long ammo and semi auto)
Or if the weapon doesn’t really have its own identity
Every new weapon should have a niche where it excels. If it’s too good in every situation or is outperformed in every situation people aren’t gonna like it
imo there are too many weapon variants already
since the TTK is so low, I just use the same stuff
the tools and consumables is where i have the most variety
A bug? But it's a frag, shouldn't it be able to go through walls?
Well, 99% of weapons from this era irl would be considered long ammo
And its enough simply to have unique visuals/animation/audio
You dont need unique stats
Thats you
I personally cant use the same gun over and over
I get bored
So ive been wanting this skin for a while now but it looks like shit now with the update is this going to be fixed?
How can you do a next gen upgarde on consoles without an fov slider i have a big tv and the picture is too zomed in unplayable for me? Please add an fov slider on consoles
please add a game completion screen that shows teammates stats like kills, assists, etc so you can easily see how everyone performed in a match. like a ranking screen. Stats are fun. Especially with 3 man teams you have to look into it to figure out who did what during a match. Also the last match data doesn't save now since the update. After you close the game and come back that's no longer available.
@short silo Your post "TITLE: Something has changed with the glow of rifts, and for worse." has been removed as it was feedback. If you'd like to leave game feedback, please do so in the #feedback channel
@whole idol #game-ideas message
Ghoul is already a perk in the game so you might want to choose a different name
@hushed sage Your post "Title: UI interaction buttons" has been removed as it was feedback. If you'd like to leave game feedback, please do so in the #feedback channel
@weary sand Your post "title: nerf mako explosive" has been removed as it was feedback. If you'd like to leave game feedback, please do so in the #feedback channel
its never been fixed, its just not well known
no, no explosive including frags is coded to go through walls (it goes through doors and windows though) however in some spots it does, its been buggy for a long time esp around stairs
yeah, frags don't pen walls, I dunno why people still think that. Explosives are just buggy and the map mesh is poorly put together so there are gaps everywhere that explosives will hit you through.
tbf, its never explained, and when people get hit through walls, they rightfully assume it pens
bc they just saw it, just hard to know its a bug without being told
this game is complicated, and i get why people get confused, theres a lot of mechanics and bugs that all need to be learned, and for a casual player, who knows what they know
I could just be missing this, but does anyone know how to rebind any of the UI menu hotkeys? Mainly looking to rebind the BACK command to another key. If there isn't a means, I'll toss it in suggestions/feedback.
i dont believe there is one, but i didnt pour over the settings, however ive seen it be a common ask from the community
Appreciate the confirm, brother. Ty.
np godspeed
I'm genuinely having a very hard time believing that. Frags have always went through any wall that wasn't a brick or stone wall because of the fragments penetrating the wall to my knowledge(And what I thought was supposed to make it different to the other explosives). I know explosions are buggy but I thought that was just tied to regular ones.
Not sure actually, when I test I get inconsistent results, leading me to believe it's a bug where it goes through little cracks in walls or smth
Frags can pen yes, it was even so insane that it pen thru floors, which got instantly tweaked haha
Nope Frag was designed to pen thru wood.
But explosives are in general SUPER bugged for some reason
Ah thanks bro
Lemme show you something gimme 5 mi n
Is it a dynamite killing through walls? Seen it
Even better
And done it..
God that is weird, I gotta test that next time.
Thanks btw
Ah floor pen ain't a thing anymore
Nah even through wood ones it doesn't consistently go through, I've seen plain walls, a wood beam, even a box eat the whole thing, explosives are just REALLY buggy so sometimes it fully goes through, sometimes it's 1dmg and heavy bleed, sometimes it's nothing, they're just inconsistent
I can't believe that even with this update it hasn't been fixed.
Tbf it's been a long standing issue, I doubt it's a simple fix or else I'm sure they would've done it, people in the community like to think it's a mesh/collision issue, but it's so hard to tell what it is
Like poison bug is still here and its been here for eons, some things idk if its low priority, or too hard to fix, or who knows what
@thin remnant
This is the crate I was talking about earlier, this is THE notorious one
You can do it with any crate
We went testing it on a live server (Maw Battery) and ofc the time we go in with only explosives and nothing else we run into RachtaZ and Delaney with bows lmao
Yeah but people typically test with this exact one, bc it's easy on the shooting range, and godspeed with that round you'll need it
Wtf
What the actual hell...
Just Crytek things 😌✨
Hello, can you complain about the game here? I have to say again that the game has become garbage again! Of course the update gave us some nice graphics, but I think the rest is a bit bad, especially that the aim help is so strong again on the console! the game is a hardcore shooter!
#feedback is more fitting :)
Hello, I have to say that the update graphically looks good, but the rest is not! I have to say that the aim assist is simply unnecessary in a hardcore shooter! Easy to close for beginners or not! As always, the good players or veterans gain an advantage against other players! And I think that Crytek's approach is very short-sighted, as you have to think further ahead, including the aiming aid at console distances
game was better that way
I can't post anything on the feedback channel. Can someone take over the text for me?
You need to do the right format
Title: TEXT
Description: TEXT
Wrong channel again hehe
yes, thanks, I know that too, but it doesn't work for me
Whatever, I gave up playing on the console anyway! 😂
because you need to do the right format. read the pinned message rules.
So I just had a game where I headshot a player at spitting distance, and the game even registered it as a headshot and he didnt die and killed me... may wanna look into that, I though all headshots were kills now
not with buckshot brother lmao. imagine getting hit by one pellet at 99 meters and dying. I believe buckshot still only gets around a 15% damage boost to the head compared to torso (1.5 multi vs 1.3). So you probably only hit him with a few pellets
But at point blank?
I was close enough to mele him
I mean, yeah. buckshot doesn't deal eighty billion damage just cause it's point blank, you still gotta land at least ~~40-50% of your pellets while barrel stuffing. Probably like 30-35ish percent to the head
You probably tickled him with like two pellets
So what you are saying is RNJesus screwed me lol
I get it it happens, I dunno I just ahve been playing hunt a long time and Ive never stuffed a shotgun barrel in a guys mouth, not killed with the headshot and died for it, so I was just putting it here in case it needed to be added to the list of things to be addressed
you were using buckshot werent you 
no, you just have to aim better
statistically at the range you claim there is no way for them to not die if you actually aim good
stop blaming luck, or anything but yourself, for your own mistakes
probably just only 1 or 2 pellets hit. [cause you gotta aim better sorry if that sounds rude]
Again, point plank, 5m, aimed at his head... but Im done arguing, this is mearly for the Devs to see so they can investigate.
Everything is FINE
this channel is for players not devs 💀
by the way, you wanna aim at center of mass when using shotguns.. head taps are unreliable if you dont hit them on the nose
U missed tho cause u aimed bad at this moment which is fine happenes to the best but that is no reason to blame luck,devs or anything else besides urself
It’s a „feature“
By now this is the only logical conclusion lmao. Did'nt they mention that the engine update will allow them to deliver fixes faster? We're almost 2 weeks in now. NGL at this point i don't even blame people for leaving
such a stupid thing they added bear trap, its really hard to see in the mines and it instantly kills you if there are two
The bear trap is one of the very few things of the recent update, I like tbh
how long are they gonna take to fix the open map bug
this week we'll get a fix, most likely
They're working on it, sounds like the patch is possibly done and they are waiting on certification before sending it
I could also be wildly off on my interpretation of that hotfix post
sadly its kinda just a better concertina bomb right now
hope they reel back the conc nerf a bit, whether it was intentional or not
seems like a bug with the new engine ngl
you can basically phase through conc
Iirc the current state of concertina is a bug and was not intended
thats what i think too
here's hoping that theyll actually fix the bug though..
Dennis told Psychoghost I think
did they say something about fixing the shadows for AMD graphics or they just updated the minimum specs just to not do it?
this is a bit unfair if is the second one
And news on that supposed hotfix for the map crash?
@wild meadow this whole update is an obvious oversight 😂
Activate the ping restrection already. Player on EU servers, got kill cam through a concrete wall. The player that killed me was from NZ (in a team with two chinese). So im guessing 240-300 ms difference.
wrong channel bro, might be looking for https://discordapp.com/channels/350201607788429323/727457773205323827 or https://discordapp.com/channels/350201607788429323/524577494863708180
@north onyx [replying to leave the game suggestion] the alt and f4 buttons on my keyboard:
issues increased tenfold with this update man.
Map is super nice though
playing the same map for 30 days ain't though
i thought the map was an obvious oversight 😭
game is perfect. it must be shadow leap https://youtu.be/8-zMLMoSG6E
bro wavedashed
@tribal robin just ask for a winfield skin at this point man 
like statistcally whats the difference
slower but more powerful?
faster but less powerful?
xd
Still a cool gun thought
it is cool
im sure if it got added they could think of some kind of stats that differentiate it from the winfield.. i cant though lol
Maybe it can have a fast reload and lower power I guess
Lol fair but I know it would reload abouts as fast of the 1865 carbine
Maybe a little faster
it does look cool 
I can agree
Maybe a little slower it is 15 rounds vs like 7 rounds still quick
@chrome oyster I was saying somthing else, not front/back. Maybe you haven't noticed yet the effect that I am talking about. Even ping marker sounds are affected by this.
maybe? I've played a good 50 matches since the update (I'd guesstimate) ... it's been universally better for me.
It's not even a "new" audio system, it's the existing audio system but with changes to fit the new audio features like true speed of sound and a toggle to turn it off if you want to swap to using another spatial sound service
ofc, but that efect seems like something new, you can try with your friends just to ping something that you have clear sight on it vs not.
What is certification?
Testing to make sure the patch complies with requirements and standards for the platform it's releasing to. In this case, they're releasing on several platforms so likely waiting for them all to clear and then release
Is there a way to adjust how big the hud is?
I don’t need on pc my hud to be like 10% of the screen…. The info isn’t that important, I know my keybinds, I can quick glance see my gear I don’t need it to eat that much room like it’s a mobile game….
( also the int tutorial the subtitles are so small! ) granted all the text is tiny!
I am pretty sure there is nothing like what you described on steam. Maybe on consoles idk, but they could ship fixes separately on different platforms
Likely they are releasing all the updates at once- they did say they intended on doing this- so likely that's what the hold is.
I am not a dev
And as such, I'm not familiar with the process
I ship updates to steam from ci
Once again PC gamer is held hostage by console plebs
Or rather this is a silly excuse from crytek
HI CAN WE FIX THE SPEAR BUG PLEASE, I LOVE NOT BEING ABLE TO PICK IT UP 🙂
@fierce lichen Your post "Title: crea a chat team " has been removed due to **No troll/low effort ideas are allowed. **
@celest spindle You post "Title: remove the charm count limit for weapons. (read desc)" has been removed as it was feedback. If you'd like to leave game feedback, please do so in the #feedback channel
it is not feedback, and it was a suggestion, but whatever
a complaint, amongst dozens more irrational decisions hunt has made
cool, put it in feedback
hello. my screen goes inverted upon reconnecting and I lose my hunter and gain no xp from the match
@misty walrus #feedback message so you had already used your rez? this seems more like a trap issue tbh, dying to someone 15 minutes after they've left the match in an uninteractive way.
if its a red barrel alert, those can p easily be avoided, and concertina poison rn can be ran through WAY easier then before, it never feels good to die to a trap, but thats why i just avoid red barrels
@strange ruin Your post "Title: Old damage dealt screen" has been removed as it was feedback. If you'd like to leave game feedback, please do so in the #feedback channel. If you'd like to leave a suggestion-idea then please do so without the feedback
What's the point if the team would survive, but the solo player wouldn't. The servers are terrible, the delay is huge, leaning is broken. Everything in this game works wrong
sorry, leaning?
they added leaning?
If you only see his hand and he sees your hand and head, then that's how they added it
so you mean left side peek?
Yeah, thats been gone for a while
Well then the servers, I only saw a piece of the hand, he shot me in the head, best regards
Man, the more I utilize the UI in hunt the more I am just saying "Why?" or "Where?"
Going through the trait list. It says Sort by Rank and there is no option to have it sorted from least to most expensive. Now I have to scan through all the traits to see what I want to spend my 3 trait points on.
There can be latency with high ping yes, however this is unfixable
There is actually an option to sort by price
I think u have to press N
Your sorting options reset on game restart which is really annoying tho, wish they could get rid of that
Why N? lololol
Yeah fr lmao
They taped a keyboard on a wall and started throwing darts at it.
@steep glen basically just pax
@steep glen Your post has been removed due to "low effort". Please follow the guidelines pinned in #game-ideas when using the channel.
PS5: the weekly quests that give you the biggerst amount of XP for your battle pass simply are NOT popping for me. like the visit 20 compounds and use 20 consumables. pretty disappointing .
also when you go to the center of the map where the lava room is as i like to call it. the big holein the ceiling pours in light during the night maps which makes zero sense. just a heads up there.
when you try to view equipment in the lobby. every time a player locks in or during the 3.2.1. countdown. every lock in or count down kicks you out of the view equipment window . causing you to have to wait until the count down is fully done to even bother checking the other players equipment . ARGH
@neon basalt Your post "Title: Buff Uppercut" has been removed as it was feedback. If you'd like to leave game feedback, please do so in the #feedback channel
@fringe hollow - I fully agree. I'd like to toggle off the Xbox players. I'd also like to turn off Map Zoom. I hate it.
Title: Bring back old hunters in recruitment. The only option now are four free trash hunters with bare bones garbage loadouts and default skins. Provide more load out and skin variety. Just bring back the Tier 2 and Tier 3 hunters. Charge Hunt Dollars for them and be done with it. What are you doing with those awsome looking Tier 3 skins anyway? You can't tell me they're just collecting dust in some file folder somewhere. That would be a crime! They looked awesome and their load outs were often times really great. The new hunter recruitment options are just BAD! And please... When I recruit a hunter do not auto switch to another hunter on my roster. Keep it on the hunter I just recruited. Thanks.
Do you have the battle pass bought? As each week has a pass exclusive challenge
What is y'all's issue with Xbox players
Sweats exist in both PlayStation and Xbox, it's a competitive game. it's honestly just cope at this point
@misty walrus I mean you died, i'm not sure what you're upset about?
If you were going to revive your teammates and died to that trap, same thing.
You screwed up, did not pay attention and died. It's a skill issue and nothing else.
Ye sure 4 revivie opportunities and maybe you'd be fine anyway. But you don't have that.
So maybe be more careful then.
Id say it's a fair trade. You can wait till the last second of burn and get up at 150 HP. It lets you clutch. You die? Your fault. You shouldn't have your hand held because you're playing alone. If you get 4 self revives, duos should get one each and trios should get one collectively.
Easier access to MnK which presents an unfair advantage, for one.
@storm cairn #game-ideas message deja vu
hey is Crytek fixing the game using 100% of the GPU on the menu?
@queen jungle is that the official cause for the sporadic drops in frame rate?
I have no idea, I don't have that issue. But I know more than 5 people with different setups that experiencing the same
@cerulean pasture by inaccurate, do you mean bad mv and hipfire? or literally inaccurate even when adsed?
@storm cairn I think it would be okay if they just nerf the spear , buff the melee weapons and make melee tools other than spear consume less stamina. I dont think we need 2 slot tools because throwing spear would be the only 2 slot tool at this point and it would be easier to make it a 1 slot weapon instead.
I mean melee weapons itself have no balance between either , why would I pick railroad hammer or cavalry saber instead of katana
has there been any communication from crytek regarding fixing the UI usability issues yet?
@raven tusk yeah, they made a video like the day after release of the update on some of the changes
Hunters, we hear your concerns.
In our new Developer Update, we discuss changes and improvements coming to our new User Interface & Experience.
Get Hunt: Showdown 1896 on Steam: https://tinyurl.com/HuntSteamYouTube
Twitter: https://www.twitter.com/huntshowdown
Facebook: https://www.facebook.c...
takes time to ship that stuff though unfortunately
Bit of both, i want it to be accurate at medium range but after that have a cone of where it could go, just to annoy people with rng
Part 1/2: A Disaster of an Update: Hunt Showdown 1896 Ruined the Game
The new Hunt Showdown 1896 update has turned one of my favorite games into a complete and utter mess. What Crytek seems to have forgotten is that an update should enhance the gaming experience, not destroy it. Instead, they’ve managed to make Hunt Showdown virtually unplayable with a series of baffling decisions and technical failures.
Performance Issues Galore: The game now suffers from severe performance issues. Even with top-tier hardware, like my Nvidia 4090 RTX, AMD 5800X, and 32GB of RAM, I can't maintain stable frame rates. The game frequently stutters and freezes, especially during critical moments like getting shot, shooting at someone else, or using Dark Sight. There are constant FPS drops that make playing feel like a slideshow. I can't believe I’m saying this, but even changing my settings to low didn't help. If a game can't run smoothly on high-end hardware, what hope do players with mid-range setups have?
Awful New Weapon Mechanics: The new bullet drop mechanic is another disaster. In combination with the increased weapon sway and the notoriously hard-to-use iron sights, gunplay has become an exercise in frustration. Whether you’re a veteran or a newcomer, it’s nearly impossible to hit anything reliably. These changes don’t make the game more challenging in a good way; they make it unplayable. I spent hours trying to adjust, only to find myself missing shots I would have easily landed before the update. Instead of feeling like a skilled hunter, I feel like I’m flailing around aimlessly, hoping one of my shots might accidentally hit something.
Part 2/2: A Disaster of an Update: Hunt Showdown 1896 Ruined the Game
UI Overhaul: A Complete Failure: The new UI is another colossal misstep. It’s so confusing and unfriendly that I’ve wasted more time clicking through menus than actually playing the game. The horizontal layout feels like a knock-off of CoD and Netflix, and it's not even a good knock-off. Navigating through these menus with a scroll wheel is impossible, and figuring out how to invite friends or customize my hunter has become a chore. The introduction of item rarities, which clash with other UI elements, only adds to the visual chaos. Buttons are smaller and harder to click, and switching between menus requires an inconsistent mix of tapping and holding keys.
Monetization Over Player Experience: The new update seems to prioritize monetization over player enjoyment. The game now opens with a storefront and ads for bundles, making it clear that Crytek is more interested in squeezing money out of players than providing a smooth and enjoyable experience. When I can't even see my MMR or my teammates' loadouts without multiple clicks, it's evident that player experience has taken a back seat. If Crytek had spent half the effort on optimizing performance and gameplay as they did on the new storefront, Hunt Showdown might still be worth playing.
Final Thoughts: Hunt Showdown 1896 feels like an alpha version rather than a finished game. With frequent freezes, crashes, a terrible UI, and unplayable weapon mechanics, Crytek has taken a massive step back. This was their chance to attract new players and retain the loyal community that has supported them over the years, but instead, they’ve alienated both new and old players alike. Until these issues are addressed, I can't recommend this game to anyone. Crytek, if you want your players back, it's time to start listening to their feedback and fixing what you've broken.
This sounds like a copy pasta
The trades are the most garbage they've ever been. How are you still going to machete me 4 feet away with shotgun death, devs. I honestly don't think the devs understand the problem
Copy pasta?
A copy pasta that is majoritively true in many regards. If that's what it takes for the devs to get off their asses
Sounds like you copied this from somewhere else
You've been living under a rock then
i wrote that text myself
What rock?
Menu is shit, bugs are bad, new high tech rig can't even be stable,
that's a lot true lol
Yeah you're pretty late to the party
No I've been saying this since release day 2 essentially
They've addressed this about a week ago
yeah a hotfix that still hasn't resolved everything
still menus are shit, bugs are bad,, and high tecvh rigs still not stable
Yeah you've not only been living under a rock, you're also impatient.
they had lots of dev time, and opportunites to be honest about the state. bad test, bad or no beta?? shouldn't have been released.
At the very least it should have been released in the state of the hotfix
And they have been honest if you actually cared to watch the UI video or look at the two hotfixes they have been doing
hotfix today? Nothing change, my mate crash, i dont have the end game resum, when you buy hunter, that pick you another one, Well
seems like 2 weeks and cant even fix one problem
If they were actually honest with themselves and the community. They would know that this UI was bad. They would know the bugs are not great. They would know that instability on high grade pcs is bad, and so what are they running on? In a vacuum? They would should know that the trade window is garbage.
The fact they're fixing this all after means to me at least the game shouldn't have been released. A month later maybe. Releasing videos and hotfixes to address this isn't about honesty. It's doing their jobs. They made a mistake
yes, they aren't honest
So no I'm not living under a rock. The devs and crytek are. I'm walking around calling them out on their crap. And everyone else is too. I like they're addressing it. Half of these should not have been a troubling/serious as they are
its about Six event or maybe more, that servers is bad af at all event;
I wouldn't care so as much about bugs in the first event post big update, but the bugs going into it are not great for them
Honestly I respect that. I can't stand ppl who think Xims are okay. They're blatant cheating.
Feedback: Change the UI back.
@prime ibex "Necromancer's change to being a burn trait has indefinitely impacted how people operate in the game, but it feels like the value of the trait since the changes made it worse."
yuh isnt that kind of the point
Need better servers or something the delay is atrocious and causing trades to skyrocket, being headshot after already being back in cover, also what is with not being able to see a hunter’s weapons (only their head showing) but they can still shoot you? its not wallshots there’s no pen on the death screen
Only thing I wholly disagree with is the opinion on bullet drop. I think bullet drop is a fantastic change that finally brings firefights closer together. Gone are the days of exchanges at 200+ meters. I think this is a good thing, as do many others I have spoken to.
"hood thing" i dont know that term
Fixed
Anyways, I can explain more if you'd like, but I definitely think bullet drop is a positive for Hunt's combat
It's only noticeable if you're trying to snipe
Which wasn't fun to play against anyways
If you only liked sniping it hunt cause it's one of the few games you didn't have to account for bullet drop, you sucked at sniping anyways.
Gotem
Anyone else cant unequip weapon charm?
This does make me sort of wonder if they'll be more... aggressive with the bullet drop changes
I mean, it accomplished its goal. Gunfights at a distance are unreliable now, encouraging people to close the distance
why did they remove damage range plus hybrid weapons don't show for shotgun
Because Headshots are now always lethal, no matter the range. That's why that stat was replaced with the bullet drop range stat
more refering to shotuns
True which I am happy about.
my best guess is because they removed that stat on all other guns, so they did for shotguns too, but i don't know either TBH
Feedback: I got shot and the game crashed
Feedback: everytime I shoot someone the game skips
Feedback: cursor option would be nice
regarding this feedback: #feedback message
I have video: https://www.youtube.com/watch?v=TSP9XEV19vg
System specs:
GPU: Gigabyte GeForce RTX 3060 Ti Gaming OC Pro (8 GB, GDDR6, 256-bit)
CPU: Intel(R) Core(TM) i5-11600K CPU @ 3.90 GHz (4.60 GHz)
Memory: 16 GB Dual-Channel HyperX Fury DDR4 3200 MHz CL 16
Motherboard: ASUS PRIME Z590-P
CPU Cooler: Noctua NH-D15
PSU: Seasonic CORE GM 650W
OS: Windows 10 (21H1)
I would say there are two points to discuss in the video, first when entering the room it is clearly a bug to hear the fire quiter than before entering.
second, strafe left right to come in and out of cover and looking at the fire all the time is proving what i was saying in the feedback link
imagine this exaggerated effect (in my opinion) to be for the sound of footsteps or other sounds produced by players, it is worrying, for you not?
@prime ibex There should never be a perk that can negate lethal damage, that would be cheap and frustrating.
Is the use of screen overlay crosshair software like Crosshair X allowed?
Or for example built-in monitor crosshair?
Love about loading into a game, and the entire server just dies and asks if you want to reconnect. What you hotfix?
@paper belfry Please do not misuse the feedback channel. Bug reports belong in the bug report channels. Additionally follow the correct format as shown in the pinned messages, only providing a title is not feedback and you need to provide details as well
@mint roost One of your "FPS Limiter in Menu" posts have been removed for just being a repost 15 minutes apart. We appreciate your suggestion and feel free to add more detail to the original post if you are able to think of more you would like to add however please do not just repost the same thing.
Ive been told it was deleted twice for format, so I added it again, sorry
Anyone else get the dark lighting bug where shadows are just pitch black? For anyone who doesn't know there is another driver update for nvidia so this might resolve it. Trying it myself now
You’re good! Just wanted to give you a heads up, it looks like it is correct format and is still up so I just removed the one with less interactions
@flat fog Your post "title: pls fix shadows on amd" has been removed as it is feedback. If you'd like to leave game feedback, please do so in the #feedback channel
@queen jungle Your post "Title: Automat should not one shot to the head" has been removed as it is feedback. If you'd like to leave game feedback, please do so in the #feedback channel
@cloud wind The reason you "die behind cover", is usually the ping of the player shooting at you.
Since information takes time to travel from player A to the server and from the server to player B there's a delay in which the game lets you moove and take actions that havent been validated/invalidated by the server yet.
The server validates or invalidates the informations clients send in when it reaches it.
In a scenario like you describe, someone is shooting at you on their client before you reach the cover, this info takes time to travel to the server, time in which you can still moove, for example get into cover. The server tries to validate the shot and send the info to your client which again takes time, in which you're still allowed to moove.
Only when your client receives the info from the server that you actually died you see your death happen on your client.
Now you make the assumption that they should miss if they had lower latency, but in reality, since the server agreed with their client that there's no reason to invalidate the shot, they wouldn't miss if they had lower ping, but you just would receive the info that you died before getting to cover with a shorter delay.
In short, their ping doesn't unfairly let them shoot you behind cover, it just delays you getting the info you died before reaching cover, and thus giving you that short time thinking you reached cover.
Please acknowledge the frame drop issues at certain compounds... It's very frustrating that I can't push a lair just because my frames go from 150fps to 20. That's not normal, and your recent patch notes don't even acknowledge this issue at all
Old hunters are in the prestige tree now @amber stirrup
Noticible FPS drop at the Graystone Pit and Grizzly Cabin locations.
yep still fuckin crashing when banishing and open map... come on hunt... now i cant even get to the main screen
well something about that gotta change, thats not cool
It was a cool game... now with this interface, I don't even feel like playing it...
It's actually mindblowing that there is STILL no team voice chat
I stopped complaining and I'm going to uninstall it.. thanks community..
Why should that change ?
Thats the objectively most fair option.
i dont want false hope in me hitting my own inputs….and it doesnt even register before i see the death screen, it should be instant…no dead time between getting shot and dying
@dense ivy Hey, just wanna say, that hellfire doesn't instantly burn bars on downed players, to source of fire does that :)
I get that the "false hope" feels really bad, but there's really no better way to handle the difficulty of data traveling taking time, but people being allowed to moove in real time
Make a longer delay before getting up for a character with the necromancer skill, otherwise he gets up too quickly to confront 2 players sitting on him!
100%
Solo playing obviously dead, tnx
you had greater game, only you need to do is new map and new content, new boss, new guns, new mechanic, i love old game, i was spend 800+h, now i don't want play, very sad to see it...
@mint pollen What? Change the Assassin to be as easily defeated as all the other targets?! That would be lame. The other bosses should get buffed if anything.
There's a lot of drama majors filling up the channels... Sorry you all can't adjust to change and that a new equally clunky but more flashy UI causes you to quit one of your supposedly favorite games.
Necromancer was a crutch. The change was for the better. Solo is strong and better balanced than ever with the Wilderness Pact.
The 1896 patch was an amazing investment in the future of Hunt and the community is acting like ungrateful children. It's not without its issues but considering the scope & scale of this overhaul I think it is easily one the best and most underappreciated updates this game has ever seen.
@mint pollen Your post "Title: Change the assassin" has been removed as it was feedback. If you'd like to leave game feedback, please do so in the #feedback channel
Thanks for your reply.
Yes, I get that the data packet round trip takes time, my point was that it feels like that round trip takes much longer than it should, just like the 10 or 30hz tickrate we saw in MP games back in 2010 or so, with exception of CS(GO). It's not that I necessarily believe I die unfairly every time, it just feels sloppy af.
Whats the tickrate for Hunt these days anyway?
TBH i don't know, i don't even know, off the top of my head, if they ever told the public what the tickrate is.
yea I'd be glad to know what it is.
All I can find is some tests done by the community on Reddit two years ago that show 30hz, but about 20 average with drops to 10hz. Which feels exactly what it is to me. Such a shame if this is true. This game deserves better and I really wonder why it didn't feel like this a few years ago.
Oh and this one tweet (same first name, its not me)
Valorant -according to google, runs 128hz. Welp, the Hunt I'm playing sure as hell doesn't feel like 128hz.
the reddit post i was reffering to: https://www.reddit.com/r/HuntShowdown/comments/szn5cp/analyzing_server_performance_and_tickrate_more/
i just wanted to say you guys did a good job on last "hotfix"
yeah they did a very good job. the only hotfixes was more bugs and problems. me and my friends( 2k hours in the game). stopped play this horrible game. cant support this shit anymore.
They didn't claim to fix the shadows. You should read the actual notes before complaining.
The things they reported as fixed are working properly as far as my experience can confirm. Not freezing when opening the map during active banishment ✅
Well, after this patch I started to get the shadow bug (once) with my 2070 :')
That's unfortunate. Yeah, the only bit I noticed was that lightning in the cave tunnels seems excessively bright during night maps now... but I don't know. I think these things will all be fixed ASAP, which for some & understandable to some degree, cannot come soon enough.
Custom ammo leads to exp gain in an improportionate way vs normal ammo
basically it's soft incentivizing the use of custom ammo vs normal
I can take fire ammo / poison and unlock a whole tree nealy immediately, one shotting special ai
I'm okay with it, lol
I mean, so does melee variants and supressed weapons.
Also there is the trade-off of shooting the whole server makes noise.
I don't mind it, but I do note that I can get mosin obrez drum in one game post prestiege
Not really - you pay more to have less ammo that's more effective but not as easy to resupply.
which, by the way
Sure, but you also spend a whole round and all your long ammo on AI?
yes, to unlock the broken ammo of drum
on prestiege
Well, that is the issue of the weapon, not unlock
I can fire poison pax at armoreds, hives, etc, and nearly instantly get pax trueshot
Dunno man, unlocking Custom ammo was a pain, especially when they were tied to challenges.
I fail to see the issue truly
feels "too fast" if you're trying to make weapon unlocks mean anything
you are activily making a shit ton of noise
eh
clarify?
Shooting AI with your gun, makes noise, which enemy hunters can hear
for one game on prestiege, to get advanced weapons, some of which (obrez drum) are broken for their ammo totals
You can unlock just as much with the same amount of normal ammo. It's just slower since you have to aim more carefully or soften them up with melee first
I can run rival for one game, get handcannon, boom it's a pocket shorty
my point exactly
it feels like custom ammo is the speedrun tactic of sorts
which, again, I'm okay with
BUT
You can also just run the whole server for blueprints/gun oil and fully unlock any gun?
vs normal ammo, why is it slower to do so with normal ammo? ammo availability? we have boxes now
the overall question is are unlocks a thing, or are they not
Like normal ammo still have its place, especially now with the HV/Spitzer (and FMJ to an extend) nerf.
Because there's pros and cons to all ammo
back in the day (a few weks ago) we used to have to run small crosbow until we unlocked big crossbow
not really, esp if you're specifically trying to get the next tier for future games
Nah, there still are
Considering the new fantastic function of gun oil & blueprints... I would say the general idea towards unlocking new variants is to minimize the grind overall.
who cares how loud? if one loud game == the rest of the prestiege I have 25 long ammo obrez drum shots in my pocket?
yes that is good, overall
however "the grind" is too short overall imo
one game, it can be done?
any weapon?
you focus how easy it is to unlock the drum, but that is to miss you have issue with the drum
which I hope you will elaborate on
clarify?
eh, again I DONT MIND, but it does feel like it steals a bit of the "I worked for this" from the weapon tiers
if prestiege, of course
There are 100 levels prestige and more to come.
It is a long road my friend.
Why not? Prestige Progression isn't meant to punish the player but reward them. Quicker varietal unlocks just means opening up more playstyles quicker.
lol
then why not unlock everything everything from the start?
because some weapons perform better overall based on their cost, vulture is cheap lol
Most new players ain't gonna go out and grind AI with custom ammo for unlocks, they gonna play their first BL 1-100 more organic.
1400 hrs I'm at 26 prestiege, not complaining
I just think it's a bit...
either it's all guns or no guns,
because otherwise some of us will just instagrind fro the "higher tier" versions
totally, it feels too fast imo
And I haven't done things like this
I get melee variants
Because players like some semblance of progression?
level 5 get drum
Again, you choose to grind for it
exactly, and that's lost when you can insta get via custom ammo
BUT ITS NOT A GRIND anymore
Again, you could do the same with no custom ammo by headshot AI?
sure
Like fire/poison doesn't give more exp
I'm saying it's too easy with fire/poison
cuz oneshot some ai
or heatshot, whatevs
headshot*
I mean... all AI can be headshot 1-shot
You can headshot armored
Why does it matter that ammo good vs AI is good vs ai
ammo
Like yeah poison is good for killing AI, but like, you can also just kill enemy hunters for 10x the EXP
it doesnt, it makes me feel like progression is fake
and I exploit that
feels a bit shallow, I can obvi just run anything else, which I do
I just feel that acquiring the "higher" guns in one prestiege is too easy
obrez drum == 25 total long ammo shots for a med slot
right now
bow + obrez drum is cheap
silencer of bow plus TWENTY FIVE long ammo rounds????
it's practically broken because it can be achieved in the first 6-8 levels of prestiege
The progression is already shallow
of course
Who cares that you can use anti AI ammo to speed it up?
I dont! lol
I'm simply commenting that the curve feels imbalnced
a mosin player should get obrez drum something like 50-70
vs 5-8
you commit
But it's balanced via limited ammo and financial cost...
LOL
25 long ammo shots?
for obrez drum?
vs LEBEL?
18-20ish?
if that, plus ammo box of course
That's not about special vs normal ammo... Now is it?
They said it was to buff and differentiate it, 25 total is maybe too much. Just an extra 5 would've been alright.
I'm saying it's too available? maybe?
previous version of game had one full load of 15, zero overload, 10 max overload
now 15 load, 10 overload
compound ammo box and bulletgrubber
why NOT take the obrez?
it's available from p1
just saying, cuz lol I play it
Because it's slow, has bad sway and loads of recoil. It's a good gun for range but in the medium slot there's better stuff for closer ranges.
Especially with the giant medium ammo buff
that this gun in particular, is too east to unlock and is easier with custom
a romero, perhaps?
;)
simply put, custom ammo perhaps allows gun unlocks to happen too fast
Between 10 and 60 metres you are at a disadvantage vs people using the Cent shorty.
ammo capacity, velo, and load time
ammo, obrez wins, velo, obrez wins, load, is stripper clip,
cent shorty has some bleed I'm not trying to compare
I'm suggesting that progression is too fast
Cent shorty just has 10 m/s lower velocity.
commit to a gun if you want the advanced, while p'ing
And "progression" doesn't matter. Prestiging sucks and anything that lets you get what you wanna play faster so what.
frankly it's all the game has right now for the aspect of treadmill
I just like playing the game, I don't need a "treadmill"
again simply saying custom ammo helps players "too much" in unlocking variants, that could be balanced
same, but I do witness these effects I'm describing
idgaf, I'll run literally any gun anyday
I still don't see how this is a problem. Players choosing to speed up their progression by shooting AI isn't a problem.
I gues the overall question is, should gun variants be limited like consumables are limited like in the bloodline ranks?
I can't get concetina traps till xyz level, but can have nitro shredder whenever?
Prestiege should incentivize "lower end" play, for the skill it demands
plain ammo is by far the worst right now, considering ammo box cost
it should be more "prestiegious" to use such ammo to achieve success
instead,
players use custom ammo to rank faster
diluting the old metrics
meh
but it does have that effect
so,
my arguement here is either unlock all, or "adjust" the rank type unlocks for certain weapons
like bloodline
open to discussion, but that is why I posted what I did
I think, that if the game has this curve it's trying to entice long players into (p) then the game should get progresssively harder as those p levels get higher
guns should become more expensive (or smething) encouraging stealing, keeping hunters alive, etc
right now
it's an easy walk
I feel it but I personally dont care, I can play whatever
BUT some players may feel what I'm feeling, the "gamification" of easy p
that is what I see as a problem
progression-wise
I'm not sure if the ammo variants being unlocked for every gun is intended to continue past the Event.
I think the primary issue were weekly challenges requiring 'X ammo type or X damage type dealt'... these Weekly Challenges were counter-intuitive to Prestiging.
When the Event began some of my buddies still had ammo variants locked until they got the Battle Pass...
right, so my suggestion is to adjust the xp from kills of custom ammo
slightly, of course
kill a hive, one shot with fire ammo? maybe that is equivalent to a plain ammo headshot, as it is now, or...
plain ammo kill on a hive gives MORE, incentivizing plain ammo use
trade offs vs ai and players
of course
I can run poison all day with long winfield thing (infantry) and a sticky, cover all bosses with that. plus levering?
The overall problem is that the tradeoff becomes a pure advantage at a point
for what? the inflated hunt dollars, corrupted by vulture and cache? it gets ick, and for sure, hard to balance
but the fact that running custom ammo prevails way more (fmj, poison, fire, high velo) WILL do more work does exist
simple suggestion: balance weapon xp gain based on if an ai/player kill was custom or plain
But it's not necessary is my point... You have more ammo to kill less efficently and can easily and readily resupply it or you can pay a bit more and have less ammo to kill more efficiently with less chance to readily resupply. The consumable ammo crate is good for either...
It's just not a necessary change... There are other balancing issues that are way more urgent IMO - like the spear & katana.
katana should be two-slot and spear should be one slot weapon (but throwable with martialist)
eh?
martialist should allow hammer/axe throw, would make them viable again
machete should be able to bock melee, would make IT viable again, highly
heavy knife/kunckles/kknife gets one more hit via stamina total if marialist
simple solutions, thoughts?
what are your fixes?
like what? in your opinion, of course
This game needs 120 fps option for console. Sacrifice graphics for higher fps, GTA 5 has this system.
Sorry, I'm at work so my responses are limited.
Katana could easily be 2-slot but honestly they should fix its range to be accurate first. It's stamina use should be greater.
Spear should work more like most thrust weapons and only OHK on a headshot or OHK when thrown and hitting torso or head.
Martislist should allow players to throw any melee weapon other than katana.
Blocking shouldn't be added IMO - it opens up a whole world of hit-detection issues.
Hvy Knife should have a better angle to OHK, or do heavy damage & heavy bleed - making wounding likely lethal.
Machete could actually be a tool... but honestly, it could just be removed - skins replaced or compensated somehow... I know that's not a popular opinion but the pick rate on that thing must be well under 1%.
In trio mode, I can't connect, but two people can connect. Please fix this chronic bug.
So far I don't really have any complaints. I only ask that you please, PLEASE fix the original The Rat skin. For some reason ever since the update, this is how she's been rendering. Side by side comparison next to The Drowned Rat for reference.
you know... i wish they'd decrease match time some more or something... idk just doesn't feel great when there is 0 incentive to push in most cases. People will sit in a bush for 20m and so the best play is to just walk out the opposite side of a the PoI and leave... A lot of people like the gunplay and will push anyways but i hate the just sit for 20m crap.
depends on what i bring. if i have a sniper im not going to push inside a building, especailly if i dont know what guns they have, however, if i have a shotgun...... ill go right in the front door lol.
I mean that's good, make them learn not to sit there and go to a different extract or get them out in the opening
Honestly, in the patch, I've grown so tired of hunters burning downed hunter. It's not the mechanic that is annoying but how accessible it is and how fast you burn even with salveskin, I don't know if they buffed fire or not but we need to make burning less accessible. It is in fact so strong that even I use it and it is 90% always guarantee for your victory, you burn down the teammate and because they burn faster than ever, the other teammate is rushing to save his teammate and I then go for the kill because they are vulnerable.
@frozen sandal I really want those hive bolts now 😂 that sounds like the chaos I'm here for with Hunt Showdown
i just think generally you have such a lead and they just give up and leave themselves or whatever the case is i find it more often than not when i leave at that point they don't contest at all
I can't say I've had much of that experience. Usually with my experience the bounty team just up and leaves to the closest extraction when they have the chance.
LET ME COMMUNICATE WITH MY TEAMMATES IN DEAD SCREEN WTF!!!!!!!!!
It is amazing 3rds are still disconnecting loading into a new match and still can't reconnect. The bread and butter mode of your game and it's just a mess
That's never been a thing. Use an external voice chat if you don't like it. At the very least don't expect that in randos
Ah I remember when the timer was like 60 minutes or so
It got changed a few months after I started playing back in Traitor's Moon
Not sure if sarcasm, but in the off chance it's not. They buffed burning. They doubled the burn time because before big update teams would have to burn and sit for 2 mins watching a body. This caused people to not play objective because they have to worry about being backdoored because they didn't confirm wipes. And solos with old necro could revive 5 times. So you had to watch body otherwise the solo could haunt you & your team.
The intended change to burning was to reduce watching and allow teams to continue or travel to fights/objectives faster
And also pre-buff people were burning all the time, it's not more accesible it's more noticeable
i got red flagged for my message, so thats what i think @dense shell
Red flagged?
even better everyone was saying they NEEDED the 60 mins and the timer reduction would ruin the game
They should move the match to like 30/35. but maybe that's just me lmao
Games on average don't even last 25mins it feels like sometimes
Funny moments
Same I wish they would address this
They already did, it's coming in a future hotfix
Dear huntje, please fix it so that I don't have to speak Mandarin in European servers. I think a swift region lock would do wonders. And I'm OK with (kill/death) trading if it happens occasionally. But 3 times in one match is a bit much please fix my beloved devs. Really enjoy your game when it works! Alright ttfn xoxoxo
@weary sand Your post "title: nerf levering again specially on centennial, all winfields and mako" has been removed as it was feedback. If you'd like to leave game feedback, please do so in the #feedback channel
This has probably been asked before by PLEASE add a CANCEL ressurection from teamates using Necro. My teamates often use it on garbage situations. #feedback It's very annoying.
45 minutes isn't an overkill instead of 30 or 20 that some nut jobs are suggesting.
Singeloading > full magazine reload is more useful in close firefights. We need mag cutoff/ singleloading perk. ATM, you can only really single load a few guns properly. For the Lebel, the player still goes through putting the first round in the magazine rather than the chamber, adding an additional step. It would be faster if a round was put the chamber first before the magazine.
It basically turns the 1865 into a Martini for no reason
although martini + external hammer = peabody rifle
20 is absolutely too far, it's hard to know exactly how much time it should be, but 45 is working for now, I just want players who sit inside a concertina lair, or any variation of doing absolutely nothing, to not have time to sit there, because there's too many people sitting absolutely stationary inside a lair just waiting for you to walk into a trap, or get bored and leave
May I ask why you don’t want single loading? Not mad just want to know the reasoning behind it. Also based TOH fan
I just don't want little traits like that that change it that much, bc then there would be a weird meta of "single shotting" your rifle, or itd be useless, I wouldn't mind it being a more base game mechanic, but a trait for it would just be weird and annoying to balance
Like it's so small, if there's a gun that should reload first (if possible) I'd rather the base reload just be changed
I get that. I just said perk because it seemed a little more courteous than telling devs that they got the reload order wrong.
Also there is a certain degree of satisfaction with single loading directly into the chamber rather than fiddling with the loading mechanic each time.
@tired holly So lets not appeal to those players with short attention spans then. This isn't COD and never has been. They want COD they can play that instead.
It literally reached 100k players with console included
i get where youre coming from, and yes there is a satisfaction, but if single loading becomes the meta or whatever, for guns where their main downside is their reload (lets say for the new 1865 carbine for example) youd get a normal gun, until youre out then itd still be going, im not against the idea fully, but i dont think this trait would ever fit well into the game, maybe im missing something though
you already can single-load the 1895 carbine, can't ya? it loads the first round straight in and you can just cancel it with right click or something
What are you talking about? Do you even know how to think? If someone from the team died from a trap after winning a game, the other one would come and revive him, even 10 times. Think what you write sometimes it doesn't hurt
possibly, i was just giving an example of a longer reload, i havent tried single shotting it
my point was if the weapon is "balanced" by its longer reload, this would negate a lot of the downside, or itd be useless, not to mention it not being possible with some guns, whole new animations, its just a lot all for a trait
imagine all the new players going "why cant i load the chamber of instert gun here" and constantly being confused and needing explinations of that guns elevator not working like that
I posted a video of that in #bug-reports-pc
#bug-reports-pc message
Rejected because you used the wrong name. It's "Jonathan Ferguson, the keeper of firearms and artillery at the Royal Armouries Museum in the UK, which houses a collection of thousands of iconic weapons from throughout history"
@random jetty Your post "Title: Ghost weapons lore" has been removed due to **No troll/low effort ideas are allowed. **
@tardy prairie your post "Health chunk + burn changes SUCK" has been removed as it was feedback. If you'd like to leave game feedback, please do so in the #feedback channel
Necromancer is in a great spot now. If you died your second death to someone's traps that's on you - get over it. There are traits and shots that help you avoid trap deaths; if you didn't use them that's on you. Deleting someone's traps after they die is as illogical as negating their bullet midflight if they died first. If they spectated you dying to their trap they still get the kill and bittersweet vengeance. A full server wipe isn't a crime against gaming, so please move on.
tbf, you cant burn that last chunk completely with bounty so they can keep reviving, but they would all be on 50 or less hp
Okay well then I learned something. Does it just ash the last bar down to near death or it just doesn't require a bar anymore at all?
Stops at 1hp every time
You go off on an insult rant, just to blatantly fail to read yourself.
Point still stands, you died, you didn't pay attention.
Remember to do it next time.
Nothing for Crytek to fix.
adding in infinite selfrevives just because of the off chance you might step on a trap after clearing the server is just insane. just nerf traps lmao
I think Vigilant is nerf enough to traps
If you arent running it then thats on you. If you are and still miss them, thats on you as well
Nothing needs to be nerfed or buffed in the hypothetical circumstance. The benefit of playing in a team is that you can watch each other's backs. If a duo survives everything and has a bounty but both fall to their death, get killed by AI, or walk together into a death trap then that's on them just like it is by the solo.
Honestly, now that necro grants solo a full restoration they save a trait slot, perfect for taking Vigilant.
if everyone's expected to run vigilant and constantly check then why have traps in the first place. they either do what they're supposed to, or they're bad. When they do just oneshot you, they're extremely frustrating. They shouldn't kill people completely on their own.
and by 'on their own' that means in conjunction with other traps. glad killtraps got nerfed.
but then also i guess they gotta reintroduce it via beartraps because op shit sells battlepasses, i guess?
doesnt help that new map has a plenty of spots where multiple beartraps can be completely concealed under the map, 100% invisible.
it should at least take three to instakill imo, then it's not as easy to hide them where you'll hit them all at the same time
The kill traps were a duo of traps which takes up 2 tool slots and on top of that you have to guess where people would be coming through to actually get the kill. I wouldnt necessarily call that "completely on their own"
Same with the bear traps since you need 2 to kill and that means you have to prioritize dmg over covering multiple entrances. With the new map's lairs having many more entrances than we've ever dealt with before, it still seems weak overall to me
The invisible traps are not a problem with the traps in and of themselves. Thats a reson to fix those spots, not the traps
2 toolslots means nothing. it's barely an argument. and it only furthers how stupid bear traps are to be able to do it in one. i still take the fucking electric lamp because tools are so stupidly balanced that it means next to nothing to give one up.
It's entirely uninteractive. conc traps actually went from F-tier tool balance to like a solid B tier imo, since you actually need to play around them now to capitalize on their potential instead of just slapping down a poison and gambling on a free kill
Trap players never engage they just sit in lair and wait for someone to step on a landmine before they even consider doing anything besides holding with a shotgun. It's boring and uninteractive, and it promotes NOT engaging enemies.
everyone's always like "just take vigilant" but people have always made the same argument about salveskin and bloodless and antidote and bulwark and whatever the fuck else. Is it so crazy to have things not be stupid when someone doesn't have a specific trait?
@paper belfry Death is meant to be punishing and the punishment factor has already been nerfed radically to where many veterans say it's far too casual these days.
You are supposed to avoid dying at any cost, which is why e. g. extractions are always available - so you can leave a match if you realise your opponent is better than you.
Can someone update me on if there will be changes to the ui to bring it back closer to the old format? Or at least an option to choose one or the other?
Hunters, we hear your concerns.
In our new Developer Update, we discuss changes and improvements coming to our new User Interface & Experience.
Get Hunt: Showdown 1896 on Steam: https://tinyurl.com/HuntSteamYouTube
Twitter: https://www.twitter.com/huntshowdown
Facebook: https://www.facebook.c...
This is the latest word on what they're changing
its not perfect but its a start. I do miss the old layout. This new one is needlessly complicated.
It definitely needs tweaks, but with time and good critical feedback (not angry rants) I think it'll be as good if not better than the old was. The old UI was clunky af if you take away the familiarity that we had due to being used to it
This is over generalizing. The #1 use I have for traits is covering entrances while I'm busy taking pot-shots from other peaks.
It's not as if there's no counter-play for camping. FMJs, explosives, flashes, beetles, noise-cover... are just naming a few.
I mean no anger and yes i am speaking from 3k plus hours so i was used to the old one. I do agree the old ui needed some polish but the basic layout and accessibility were easy and quick to maneuver. As we both agree though over time things will improve as long as they listen to the community.
They were mostly quick and easy to familiar players though. Ive had more than one friend that I tried to get into the game be completely mystified by the menus. Now, I dont know if this new ui will be better for that (and currently its definitely not) but I can only hope
All the feedback I hear about this new one is that its good for console players but punishes mouse and key board ( I tend to agree) I would settle for the option to choose the old or new UI. I saw settle but it would honestly be amazing if they did something like that
@queen jungle that is the old art for Instinct :)
Yeah I think the UI is just as bad as the previous one but of course change - especially lateral change- upsets the old users.
The biggest issues for me when considering the UI are:
-Clunkiness- too many windows & tabs and lack of intuitive control & navigation especially with recruiting and equipping hunters
-Removal of Lore- It is just a shame to lose so much of the story and style of Hunt... edit the old material if it doesn't fit in the new storyline but don't just remove it. Lots of people request more lore and all the old event storylines to be archived and instead it all gets removed.
-Convoluted- menus inside menus linked by quick links and hotkeys and you still don't know where the thing you're looking for is hidden away... or is it bugged?
I'm super annoyed by all the horizontal scrolling that you can't even just use your scrollwheel for. seriously, did whoever designed this UI have a horizontal scrollwheel somewhere or something?
at least just let me scroll down to go right and up to go left
designed for the upcoming mobile release for hunt :P
PC players when they have to move their mouse to click a button in the old game: 
PC players when they have to move a mouse to click a button in the new game: 
you mean the mouse navigation which has been all but gutted from the new UI ?
bait is supposed to be funny
It's not bait
the buttons are so tiny 
get out of here
your cool playa card has been revoked
come back with better material
😡 ❗
Womp womp
Tired of hearing ppl complain about the same thing anyways.
yeah at least Crytek is already working on addressing some feedback
lots to be said which has been gone over basically since launch now, now we wait 
noone is forcing you to stay here XD
but what if I want them to? 🥺
i genuinely think new m&k UI is worse than old UI with a controller
we'll keep complaining till they fix their shit, otherwise they never will
but i only messed around with controller on pc a little bit back before the update
new ui is terrible with controller or mouse, maybe it was designed for some new input device that has yet to be invented
also, so much wasted space
but it's ok cuz we have to click the same button 3 times to exit the game now
no you see we need a whole separate embedded screen just to add a loadout button, there definitely wasn't room until we shifted the whole screen down 3 pixels since the hunters arent at the bottom anymore
also the hotkeys are all different even though the screen is almost exactly the same, good luck!
i think that'S one of the funniest parts of the new ui
hotkeys being so utterly inconsistent
It's not even bad for controller, it's so simple to navigate
I don't get the issues
if you say so, most ppl I know, myself included, agree that it's terrible with both
Most people I've played with couldn't care less. I push rb to get to my hunter and lb to get to my ready up screen.
Simple and easy.
went from scrolling down a few notches and clicking a hunter/loadout to needing to hit E 30 times to scroll through my roster/loadouts because it scrolls horizontally and only displays 3 and a half at a time 🥹 beautiful UI design
oh this is beautiful
I don't get how Crytek looked at this and thought "yep. Thats awesome."
So much window swapping simply to equip stuff of the same category
The old ui would have taken 10sec max
I agree that being taken out of the menu is bs but everything else is fine
All PC players wanted was:
- Drag and Drop
- Better Legendary Hunter screen/purchase
- Better health-bar respec.
And we got like, one of those lmao.
they could've also just kept the old ui and improved on that instead of replacing it with this incoherent mess, but here we are :P
Well, there's still lots of unused space that makes you scroll unnessessary
and you cant even scroll properly
^
even the most basic moblie game lets you drag the scrollable areas with the mouse
I like the design, but user experience can be improved big time
I hated the cursor. I like this UI because it's simple. Y'all have a mouse that you can click these buttons the same way you would have before, it's just complaining to complain
Sounds like someone who haven't used the UI on PC :)
Y'all had to click the words on the top, click your Hunter, click your gear and click to ready up. How is this any different besides the bs with being taken out of your menu
No but I've seen countless clips, streamers and YouTubers play it
On console, the buttons aren't that bad. But on pc, the button choices are incoherent and partially dumb. (Nobody uses [ENTER] when playing a fps)
The point of the UI was to be more console friendly. Guess what it does. Instead of crying about reverting the UI what if we complain about making it more PC accessible too?
Okay, you still don't know then :)
Please just listen to people's experience on PC instead of voicing your opinion about something you haven't experienced :)
And switching though multiple screens just to use different Equipment is a pain in the ass.
We don't want it reverted we want it fixed. anyone asking for it to be reverted is actually dumb
The new design is fully set to use saved loadouts
Again I agree but the UI itself isn't bad
The functionality of it is bad
There's a huge difference
UI IS functionality
the functionality is part of the UI dawg. thats literally what its for
UI stands for User Interface not User Functionality, no it is not
if only it was functional
???? what
I use the interface. The interface does not function. it is a bad interface
Hi do you recommande tu use cryspatial or 7.1 of my headphone ?
The interface isn't bad, it's not functional. Fix. Make it functional. The UI doesn't need to be touched other then stopping these bs screen swaps and giving y'all better cursors
Better statement. It's not functional for PC
"the UI doesnt need to be touched it just needs to be changed" feels like you're arguing with yourself here.
No it doesn't need to be changed
I use cryspatial and I can hear stuff better. More crisp and clear footsteps and better pinpointing noise traps from afar
It needs tweaks for you guys
sounds like cope, ngl
tweaks are changes big dawg
It's cope on your part, y'all are the ones who need to suffer with it
I don't have any issues with it
The design is good, the functionality is fucked
it looks modern which is kinda nice
Yes the UI just needs some minor tweaks and it'd be fine. I think you just fundamentally misunderstand the changes we want. We want to remove the screen swaps, change the hotkeys, and consolidate a few of the screens because there's no reason for stuff to be separated
that is changing the UI.
but the whole screen swapping, under menus , hidden menus and button choices are shit
That's more then what I've seen out of more then half of the PC population, you threw are the only ones I've seen who've had this take
Most of the ppl I've seen want it changed back
I mean ofc there's people whining and asking for it to be reverted but that is a very small amount of people who are stupid
You talking about UX :)
The small amount of people is the vocal population I've seen
And yet they get amplified because we all do think it's shit in its current state
The old ui was better in sense of functionality. And it had more character than the new ui.
Cursor was shit
Small vocal popluation :)
the old UI was shit too
they arent all asking for it to be reverted tho
they just think it fuckin sucks
Fair point
You're misunderstanding the entire thing, just gonna ignore you
The dream would be just the choice between an PC UI and a Console UI.
The functionality has been flipped on its head. It's now functional for Console while it's not for PC. Does it work on PC? Sure. Is it optimal? No.
Old UI was the exact opposite. Yeah it worked for console but it was a pain in the ass
it was better than the new one. It took me less time to change Equipment and get back into the game. Could has used some tweaks, sure, but it was faster than the new one
unpopular opinion here, but maybe we shouldnt try to turn pc games into console games :P
Or we do it in a way that works so everyone can enjoy a wonderful creation
making the old ui more usable on console would have been perfectly fine
Gotta cater to that 30-40% of the playerbase (optimistic numbers).
It's a combination of really strange design choices for keyboard controls (R to remove trait then ENTER to confirm. got me fuckin movin my hand back and forth every single trait i refund). fuckin Backspace to enter grid view (this one only sucks cause it doesn't save your grid view choice, when they fix that bug it'll be fine) and GOD the horizontal scrolling makes me wanna barf. Please let me use my scrollwheel.
Well, on console, every player has the same specs, so noone has the faster one. The playing field would be more even consudering the specs. And optimizing games would be easier too
not anymore
They cant compress files for the life of them
like seriously why are the hotkeys for these two screens completely different and why is the fucking loadout button hidden in the first one. why does the second screen actually exist in the first place lmao
Story logs now being a "show 4 lines at a time" bc it is constricted to be horizontal.
Which is, just bad way of designing written text on a screen in general, too much wandering from one end of the screen to the other...
It's why I don't believe there should be crossplay between consoles and PCs either. The specs are way better than any console. Newer consoles can keep up with high mid tier PCs but PC just keeps evolving. Not only that but your average hit to miss ratio is way higher
However, another stupid thing, Crytek why cant Xbox and PlayStation invite each other. We can play together, you have in game voice chat. Everything is there
that might be more on sony/microsofts part than crytek tbh
yeah they really should have crossplat invites, its really stupid that you still cant do that
sony especially has been a thorn in everyones side regarding crossplay
They have it in other games
But yes fuck Sony
I hate them more than I hate stuck up PC players who think they're better (Not PC players in general just those "PC Master race" losers)
The thing is, a great pc is way better than a console. But a console has a better price/fun ratio imo. You don't need to worry about as much on a console. Start it, jump in the games
Which is what I like about this New UI. I won't say it's good for y'all anymore and maybe that's just because I adapt quickly to things like this. I feel relatively quick
I personally like both. Console for casual fun couch gaming and pc for mmos and more serious gaming and multitasking
Also I never knew loadouts were a thing until this UI so that's a thing
I've Used PCs. I want one. But it wouldn't be my main system. Id probably still play Hunt on Xbox.
If you're used to it, don't change it. I tried both. Hunt on pc and xbox but I srsly can't aim with the controller.
I only want a PC because in games like Risk Of Rain I'm more accurate with a sniper character but in controller I'm more accurate with the brawler. I want to mod games I like. Hunt is not only going to be a bigger challenge but I feel like I'd never make it out of 2 stars
Even if I got used to the controls
The loadouts screen is like, almost really solid but they're displayed horizontally and the buttons are huge so you only get to see like three at a time and have to mash E to scroll over to the later ones. Meanwhile the entire top half of the screen is completely unused
I only have two loadouts. My favorite guns and my tools/consumables when I want to change things up
Atm I use one. Same consumables always, but guns according to the weeklies
I used to use like 7 or 8 regularly but now I just remake the first one because it's easier than tabbing over every single time I get a new hunter or feel like changing things up a bit.
I need Romero damage but I refuse
Play in a team and everyone takes romero
A buddy and I finished it yesterday in 3 hours
You don't need to kill, you just need damage
The worst weekly is the banish one. We always get spawned on the other side of the map
I have all of them done but the Romero
In yesterdays round, we played 5 hours and only got 1 banish since an other team always started it before we had the second hint
and we were running straight to the next one everytime
i really thought they remove KDA which made it actually a fun game. The moment I discovered it was never taken, I demanded again a competitive random players each match. i have 1.75 KDA and over 4000 hours. Disappointed that this metrics is actually carried over to this this update. Initially I thought they ditched it. In Asia server, there are so many Martians. You can't understand Martians. They don't speak Earth's language. And because of this, I start hating the game again because I don't want my KDA to go down.
night maps got me running darker skins now since there already a lot of shadows and the tunnels to hide in. all time low. being a zong kui enjoyer is a real occupational hazard with the chrome dome
the real issue is the people playing and not really night in general, it just carries a passive ratting multiplier, its like a horror movie one random gets picked off and then the entire server picks a cozy spot and bush whackening ensues
Dead people should fall with a realistic ragdolla
if they fell with ragdoll they would fall into some spot impossible to reach and then never be able to be picked up by teammates
this game fr feels like an alpha version, there's no way there's so many issues that got unnoticed
terrible buggy ui, massive performance issues and fps drops, more lighting issues than the original game
funny, sometimes you loose skin, you have to restart the game, and your skin comeback , another bug found!
Patch made new bugs and it didnt fix others x)
did you notice there is more and more laggy server?
i dont know if any of u guys remember me, but it was me who got shitted on when i said the bullet drop was a bad thing because its force sniping to be a bullet spamming clown fieste, where it turns out i was right 🥹 Imagine how fcked up the balance are when the best sniper is a compact ammo user cause you can spam more bullets.
Long ammo takes the L for sniping
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you're posting the content of someone who only picks the best of the best footage to make it seem like they're on a roll ( which is a common practice among streamers tbh )
literally less than two minutes in you see how Bullet Drop makes sniping less effective
So compact snipers have a point now in having less drop. What's the problem?
Long snipers still have much better damage retention making body shots more forgiving and much better penetration and usually better velocity
Also see what Dom said, as well as that the title is obviously exaggerated for views n such (no disrespect to rachta)
However, I too think it's odd that compact drops less. I give you that.
average player doesn't have 8k hours in hunt showdown, sure it's easier for 5dmg body shots
What
Who are you talking to and what do you mean
Ye
and by 8k hours i mean that streamers ussualy have such exaggerated hours played, so kinda more skilled than me with 400 hours for example
Ahh I understand now thanks
I haven't actually seen many snipers on the new map. I have had a couple of really dirty games with centennial sniper though, 725m/s with 160m drop off and that fore rate is no slouch
Compact drops less because the devs felt it was better for balance that way
Yes ik.
I don't think it's bad or makes no sense but admittedly it is odd
Oh, ok. My bad, I thought you didn't know because of the way it was worded
Understandable
Yeah it's interesting to have more difference between the ammo types
Still better than easy 300+ meter headshots being spammed at me by long ammo snipers
I honestly don't think they should've tried to explain the bullet drop physics with the weight thing.
If they just said "muh balance" I think people would've been much more ready to accept that
Yeah
Because I mean technically because of air resistance there'd be a slight difference in the drop of heavier ammo, but not as much as shown.
Like, in reality, the difference in weight of each bullet is so negligible you wouldn't be able to tell a difference drop wise
But I do like the bullet drop the way it is, just wish they hadn't said the silly thing
In reality larger calibers would typically drop less due to power/velocity but balance over realism
I'm interested to see how much more variety there'll be in ammo types in higher mmr now
I'm still seeing primarily long ammo
If it's still just be long ammo
I mean... it's sadly still like the best ammo type in a typical gunfight range
Mainly because of the pen
And damage
Ah interesting, ofc not expected for it to not be meta but as someone who's not high mmr myself do you see any more ammo variety at all since drop
Not besides myself and my friends. Obviously I still see it occasionally, but no, people still are spamming long ammo
Interesting
I do think it's a little early to call it, as I suspect most people just spam long ammo out of habit at this point.
But yeah, it is still very strong.
Less uppercut though, more spistol and dolch
But I think the uppercut should've always been a meme weapon
Now it's like, good, but not the best gun in the game
Overall, I think bullet drop is a massive step in the right direction towards balancing all four ammo types (including shotguns). However, I still thing that long ammo does a little bit more damage than necessary, and has a little too much pen, while the others don't have enough pen. I think the fixes from here are very small balance wise, which is good. The fact that people are even questioning long ammo at all now is great. But yeah, I think medium and compact need more pen, long needs a tad less damage and pen (penning brick is silly and should be reserved for the nitro). I think shotguns being allowed more damage at range is great, only thing I don't like about them is slugs
Reducing pen for base long ammo could be interesting also for giving long fmj a proper advantage
And yeah slugs are questionable
I don't like that slugs don't really have a downside and increase the oneshot range
Yeah, I honestly forgot that long fmj existed
Still no update to fix the FPS?
Haha, no
thats insane
Slugs have to ads and are much less reliable for jumpshots
I think that counts as a downside, if small
I mean, it's only bad on the mammoms gulch map right now
I guess, but it just feels like you get a nitro that's actually good
isnt that the new map?
Correct
Yeah the relation between nitro and slugs is odd, especially with rival
Also adding random spread to the nitro (and slugs ig) was such a goofy decision
I dont see how it even made it out of testing like it is. the fps drop is horrible
Yeah, the nitro was already middling at best
By the way, in case you didn't know, the new map is the only map right now
I also hate how slug range is entirely based on barrel length and crown is a long barrel too meaning crown slugs is literally just better than slate
yeah its unplayable, the old map ran perfect
Ah, the good ol' Clown and Cringe shotgun
Now let's not be hasty and throw around words like 'perfect'
But I don't think it's a map issue in this case
lol it ran so good, i never went under 144 fps
I guess that does seem like perfect compare to the 20-90 fps I get now
yeah I dip to the 30s sometimes. I mean my pc is not the best but I have a i9, 64gb ram, game is on a m.2, 3070 ti and my pc can barely run it
no clue why it got released in such a bad state, they either did not test or they should have delayed the update
yeah it just sucks to miss out on the battlepass and all the new stuff this season because the game is so bad that I dont even log in
Probably the reason the UI sucks as well
Don't worry guys, we have a semi auto gun that one-shots to the body at about 16ish meters (sometimes more) and can headshot out to a decent range as well. (This is balanced)
Let's just add a tiny bit of rng to it that'll fix it right ;-;
(It did not)
At least flechettes are still fun
Uhm question, why is the Infantry 73L bayonet not available ???
