#feedback-discussion

1 messages · Page 176 of 1

unborn sandal
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You’re blaming the lack of ping limit on the missed shot

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Look at the top right. You were getting packet loss

spiral moon
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@torn quiver for the crossbow, yes. But the bow already has personalized special ammo that is super OP.

thin remnant
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people like to complain about hitreg when they actually just missed Sadboyhaw

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still have never seen a clip where its actual undeniable hitreg and not just misses

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we're human though, you can't blame em, we don't like to admit our mistakes
it's never our fault, the game just didn't register

hot vigil
hot vigil
thin remnant
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at this point i genuinely want to see an actual hitreg clip
just so i can finally know

hot vigil
thin remnant
hot vigil
# thin remnant yeah thats fair xd

But also it really depends on what time-frame we talking, old hunt had some really awful issues with surfaces and whatnot, where your hunter would jitter and zoom down a ledge.

quartz river
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@thin remnant I can absolutely agree that sometimes I just enter full on bot mode, but there are definitely times where shots simply fail to do anything. I had it before the update but it was few and far between, so it was easy to take on the chin, but since the update its seemed significantly worse

thin remnant
thin remnant
hot vigil
thin remnant
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hunt probably has some hitreg issues, but due to the client side detection i struggle to believe the awful hitreg people claim to experience

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unless something is terribly wrong with their serverside validation, which is a possibility

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ive noticed lots of crashes and server issues

hot vigil
quartz river
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@thin remnant I cam try scrounge a couple up when I'm home for sure.

I will put it out there that I do generally play on NA West, and I'm in Oceania, but that's because most of my friends that play are from there, and oce servers just seem dead half the time. I tend to sit at 140ms ping. This probably already clarifies everything for you, but it just seems like some games everything feels right and lands as it should, and then the next game I can't land a single bullet, even if they're sitting still

hot vigil
thin remnant
hot vigil
floral nova
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is the gun shooting after the kick starts?

floral nova
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@exotic ore #game-ideas message I think having more powerful hunters would make you reach a even more flat spot. It would be worst when you loose a hunter, but while you play you'd have too much advantage.

I think the incentives should be placed to make players want to fight but not carelessly. You'd want players to prioritize the push of the bounty team instead of continuing a fight with a random team in the middle of the map. In this map usually teams that get the bounty while a fight is going on somewhere else, get out without a fight with the bounty.
This game is boring if you enter, find the boss, kill it, banish, take the bounty and extract. I think this is the think that incentives should work against.
The game is hunting, fighting PvP, stealing bounties and running, risking. PvE is not deep and not fun per se.

queen zinc
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"client side hit reg"
"ping is not a factor"

Really? You are contradicting yourself

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Ping abuse is VERY real

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Play any competitive shooter

unborn smelt
# queen zinc "client side hit reg" "ping is not a factor" Really? You are contradicting your...

Hunt uses clientside hitregistration with serverside validation, so what redshirt means here, is that an enemies ping does not impact your ability to hit them.

The reason for that, is because the enemies ping is never involved in hitregistration at all, seeing as it happens on your client, based on the current information your client has, so you don't have to correct for your, or the enemies ping when aiming. And even the serverside hit validation, is biased towards the shooter, which Crytek calls a "favor the shooter system".
https://www.huntshowdown.com/news/the-state-of-hit-registration-in-hunt

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So no, they're in fact not contradicting themselves when they say the enemies ping doesn't impact your ability to hit them, because the hit registration is happening clientside

unborn smelt
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It all stands or falls with how one defines "ping abuse".

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the most common idea, that playing at high ping gives the high ping player an advantage, for example when peeking, is usually wrong.

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However ping can be abused for an advantage, but that's not your average joe playing at a consistently high ping getting an advantage, but instead the advantage is gained through the use of a lagswitch, which induces high latency and/or packetloss momentarily and on demand.

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Which is very much in the same ballpark of cheating, the way using an aimbot or ESP would be...

empty oasis
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Multiple posts have been removed as they were feedback. If you'd like to give game feedback, please do so in the #feedback channel

If you have an idea for the game and you'd like to leave feedback, then post the idea in #game-ideas and the feedback in #feedback. Don't combine them into your idea.

Add as many details to your ideas as you can, but leave the extra opinions off so that the ideas are easily digestible and can be voted on accurately

thin remnant
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uhhh wtf

thin remnant
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@crimson thicket okay cool idea but what is wrong with the sway???
every rifle in the game has 77 sway.

crimson thicket
thin remnant
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It's just 7 less sway for the sake of it?

I refuse to believe you put that in intentionally, knowing that every rifle currently has 77 sway
they'd have to make an entirely new sway pattern

crimson thicket
# thin remnant It's just 7 less sway for the sake of it? I refuse to believe you put that in i...

Well I did, the idea was, to have a vetterli that is stronger at longer ranges, thanks to it's higher velocity, drop range, lower recoil and so I thoughts to give it a bit less sway to go along with it, but to balance those range favouring aspects I gave it less damage than the original Vetterli (at least for the bolt action variants) and a 57% slower cycle time.

The Vetterli M1868 would outclass the Vetterli 71 Karabiner more the further you are away from the opponent and vice versa

thin remnant
lethal silo
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genuine question, anyone has a problem with the idea of Hunt showdown getting a repeating crossbow? because in my head it is one of the most monster hunter weapons ever, and should definitely be in the game and after how cool and fun it is to use the new crossbow variant I feel it has to be added soon, like next event almost soon

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there has been so many different variants of the repeating crossbow throughout time so there's a lot of different options they could adapt or even make their own original design

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@empty oasis who are you? why is it you don't like these weapon ideas?

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in general? why is there so many down votes on weapon ideas? not just my two or the guy above, but for example also the ammo new idea which is pretty f****** cool.

why down votes on new weapon ideas?

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can you guys think of better weapon ideas?

thin remnant
lethal silo
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can't remember you shared that idea you have written a while back regarding Pax carbine

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see people in general for example want that weapon people have been asking for that for I think now four years almost as long as the Pax has existed

thin remnant
# lethal silo <@404109272612601857> who are you? why is it you don't like these weapon ideas?

I can tell you why the weapon idea from that other guy got downvoted, or one of the reasons it may have, it was inconsistent with the rest of the game with seemingly just poorly thought out stats
e.g. sway being so different when every other rifle has 77 and it would take an unnecessary amount of effort to implement an entirely new sway pattern for 7 less sway, but it's a nitpick really

Regarding your suggestion, I don't know. People are probably over-assuming on what its stats would be and assuming it'd be overpowered. Idk though

lethal silo
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you could honestly probably find someone who asks that even back when the Beta of hunt was a thing

thin remnant
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i also requested a howdah pistol which got disliked for the first couple suggestions but after taking feedback and improving the suggestion got positive votes

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I think that's the key, I got feedback from other people and morphed the idea around that
probably why it got good votes}

but popular =/= good

lethal silo
# thin remnant I can tell you why the weapon idea from that other guy got downvoted, or one of ...

I mean yeah? that's insane giving it so little Sway.

but I don't pay attention to statistics of specific stuff that someone writes in their suggestion, because at the end of the day The Hunt team decides how stats of a weapon is going to be, when I see someone written stats and everything like it? like if it was in the game.

I take it as a example of how they viewed the stats would look not as fact or how it's gonna end up

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for example I could want my crossbow that I just suggested and gave a kind of stat I say it should have 20 or 30 reserve ammo but that doesn't mean that's the best idea or how it's gonna end up let's just how I think it should be and they could change it so it's only 15 for example

empty oasis
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in general? why is there so many down votes on weapon ideas? not just my two or the guy above, but for example also the ammo new idea which is pretty f****** cool.
why down votes on new weapon ideas?

Every new weapon post I look at I ask myself "What niche does this fill and is that niche already filled? "

If the answer is yes, I downvote because I don't think more weapons that do the exact same thing is good for the game overall.

If you want my upvote, then come up with something new that fills an unfilled niche or creates it's own

lethal silo
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I don't trust my capability of assessing how stats of something should be I instead then focus on just writing and finding a source for why I want the weapon

thin remnant
lethal silo
thin remnant
empty oasis
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What would your repeating xbow do that a bow wouldn't do better?

thin remnant
empty oasis
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But there really wouldn't be much of a slowdown because you'd be releasing the arrow almost instantly you keep up with the rof

lethal silo
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@empty oasis I have zero respect for anyone who just download an idea because "well it doesn't fulfill niche but I'm not gonna like? give constructive feedback? beyond that, and I'm also not gonna write my own suggestions"

empty oasis
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Cool

lethal silo
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you go and find a weapon that fits Hunt showdowns universe fits within the limits of the game can be balanced and also fulfills this stupid niche in your mind, all in the same suggestion and not boring to read

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I have legitimately back when I first compassionately wrote suggestions wrote something around 7,000 characters suggestion and got down voted because it was too much to read

lethal silo
thin remnant
empty oasis
# lethal silo <@404109272612601857> I have zero respect for anyone who just download an idea ...

but I'm not gonna like? give constructive feedback?
No one owes you feedback. This is a place where people can volunteer feedback if they want to
beyond that, and I'm also not gonna write my own suggestions"
No one has to make suggestions to have a vote in the ideas channel. Thats not how it works. It's open for the community to vote on if they want to

you go and find a weapon that fits Hunt showdowns universe fits within the limits of the game can be balanced and also fulfills this stupid niche in your mind, all in the same suggestion and not boring to read
If I had one, and I wanted it added to the game, then I would. However, again, just because I dont doesnt mean I dont get a vote on an idea thats submitted or get to express my opinion through the vote on others ideas

thin remnant
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new hunt discord update, only people with a specific "voter" role get to vote on suggestions

empty oasis
# thin remnant releasing a bow arrow instantly has very low velo tbf

fires very fast and rapidly but deals less damage then the big crossbow maybe even a little less than the hand crossbow?
This is what its competing against. the hand xbow vel isnt great either
The bow would keep up (roughly) with fire rate and still have the option of a power shot

lethal silo
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the appeal of this repeating crossbow is it has a magazine, so you don't need to reload, you can shoot extremely fast, faster than the hunting bow even with more consistent drop and accuracy because the bow is "weirdly" around you know? how strong you pull it the further it goes and less drop, so also very reliable.

this repeating crossbow would also be a medium slot weapon compared to hand crossbow and the big crossbow.

that is the "niche" of it and there is nothing like this in the game, period. like literary right now we don't have something so unique like this beyond the bomb Lance

thin remnant
empty oasis
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Big xbow is still only 150m/s

lethal silo
thin remnant
lethal silo
lethal silo
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like some of the variants of this weapon in real life is super small there is bigger version so it really is up to how cry tech implements it

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don't get me wrong I wouldn't mind if we get the bigger version and then it's a 3 slot but then I expected also to deal more damage

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I wish I could find a better picture you can try to look it up if there's someone who is shooting it in a video it's like super small you can kind of see it in the arrows they are super thin and they don't weigh anything

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anyway I think no matter how little of a niche this weapon for fills it should be in the game because aesthetically it suits the game and that's just the fact

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like I don't know why we don't have this weapon in the game it's so strange this weapon is in so many or a weapon like it in so many Games around monster hunting or demon hunting or vampire hunting or whatever so it should also be in a game where we are hunting supernatural creatures like Hunt

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@empty oasis by the way, something I'm just reminding of because I almost want to now write this and just already want to hear what you think of this.

another weapon I think we should have in the game, not as much, but I hope we get at some point, is a long bow, because it's weird the bow doesn't have any variants.

would you also be opposed to this? because "we already have the hunting bow we don't need a bigger bow"

thin remnant
thin remnant
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?

lethal silo
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it would be nice to have a 3 slot bow is what I'm saying and I'm happy you think that as well

empty oasis
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Whats the point of it? What role does it fill and why would someone use it?

Adding random weapons just to add them because "cool" makes no sense to me and thus I would vote against it

waxen merlin
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Repeating crossbody is a fine idea, just balance it by giving it a long ass reload so that regular crossbow is still relevant

lethal silo
# empty oasis Whats the point of it? What role does it fill and why would someone use it? Add...

1st of the main reason is because the Bow needs a variant, that's just it.

like that's the main reason, all weapons should minimal have one variant in my opinion

the more bigger reason is this would be the bigger bow which speaks for itself, it has way more damage and way more range and would have access to unique custom ammo like the other bows and crossbows

and I already have some ideas? but I don't know what the third one should be? and I don't want to write this suggestion until I can pinpointed it

empty oasis
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Because you know what a longbow is good for? Stationary, massed fire
Thats it.
You cant hold a draw so its not great for ambushes or lining up precision shots.
You cant draw it on the move because of the length and draw weight
The accuracy is worse, again because you cant take time to really aim it as long

Theres no upside I see to having a longbow

lethal silo
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I'm thinking it should have 10 seconds and it becomes 5 seconds or 6 with Bolt Thrower

lethal silo
waxen merlin
lethal silo
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of course you can hold the arrow in the string ready to fire in real life that's just more difficult but in game there would be no reason why you shouldn't be able to

thin remnant
hot vigil
empty oasis
lethal silo
thin remnant
carmine needle
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longbows had a draw weight of 80lbs or more, you can't hold that for long

lethal silo
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like I have gone to Bow shooting classes and yeah it's really heavy but you can train up to handle it and superhuman Hunters should definitely be able to handle it

lethal silo
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yes this image is perfect basically the small bow is the Hunting bow in the game I want a bow like the long bow above it in size in-game as a variant

hot vigil
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Native American Bow draw strenght: 40-50 lbs
British Long Bow drawstrenght: 80-130 lbs.

lethal silo
# hot vigil Have you fired a longbow?

yes but I don't know if we talk about the same one because I don't think I have shot this British longbow your talking about but I have short a bow that was 200 cm in length that I made myself together with my archery class

hot vigil
lethal silo
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I have also gone to real life roleplay where I used a bow and arrow but those bows have less draw strength due to being designed to not be able to actually hurt someone

hot vigil
lethal silo
lethal silo
hot vigil
lethal silo
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and in my country's case Denmark we had our own role playing TV show like it was a show to basically advertise going out and playing in the forest and it was called Barda

hot vigil
hot vigil
lethal silo
hot vigil
lethal silo
hot vigil
lethal silo
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I'm still in their Facebook groups and check it every now and then but I don't have a car so even if I wanted to I can't participate

lethal silo
hot vigil
lethal silo
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how much does it cost to participate? in my case I found some cheap places but it usually caused 200 just to participate not counting food or Shelter if it's for multiple days

thin remnant
hot vigil
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Yeah haha

lethal silo
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it doesn't sound too bad but then you have to come a lot to make it worth it

lethal silo
thin remnant
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im not a mod i cant tell you what to do

lethal silo
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anyway I kind of have some ideas for special ammo for this longbow but not apparently a real long bow because different languages have different meaning I guess for that

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anyway this bigger bow that would be a variant of the hunting bow would have 3 unique Arrows as custom ammo

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the first one is barbed harpoon arrows

hot vigil
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Doesn't bows already apply heavy bleed?

lethal silo
lethal silo
lethal silo
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at least in regards to this bow, the normal arrow does medium and then this arrow applies heavy bleeding and takes longer time to remove

lethal silo
hot vigil
lethal silo
lethal silo
hot vigil
lethal silo
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unless you have physician of course

hot vigil
lethal silo
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anyway that's simply the first arrow type idea I have the second one is basically what we just now got for the crossbow

thin remnant
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fmj arrows BigBrain

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have weak penetration

lethal silo
lethal silo
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anyway let me continue the second ammo type idea I have in mind is high velocity arrows these fly further have less drop but deals less damage and only costs light bleeding so basically what this Steel bolts we got now do as well

hot vigil
lethal silo
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so either you go with heavier barbed Arrows which caused an enemy to have heavy bleeding or lighter Arrows that flies further but less damage and caused light bleeding

lethal silo
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but these are the two ammo types that I have been thinking of talking with people about whenever I had a chance in a voice call and I don't know what the third one should be

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so far what I think would be best? is fire arrows, this new bow would be the way to also introduce bleed Plus fire in one ammo

hot vigil
lethal silo
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but if fire Arrows doesn't work? then what? it has to be some type of explosive because like the other bow weapons all of them have an explosive something and these fire arrows yes are not explosive but similar

lethal silo
hot vigil
lethal silo
hot vigil
unborn dagger
lethal silo
lethal silo
unborn dagger
pearl ridge
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Speaks for itself.

thin remnant
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or its a bug?

rotund obsidian
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I thought the waxed frag wall glitch was fixed a long time ago but honestly i wouldn't be surprised if it came back or never really got fully fixed lol

halcyon tinsel
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I would like to know why lot of people gives thumbs down to propositions about new weapons such as the Italian Vetterli and the Lee-Enfield or even de C93 pistol... It is new weapons and new content I don't see anything wrong with that.

crystal plume
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@ashen garden There already is a benefit to playing with max level hunters, all XP you earn in a match will go straight into your bloodline instead of the hunter making it the fastest way grind prestige

rotund obsidian
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you also get like, 500 hunt dollars or some shit just for hitting level 50

shadow mantle
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The UI is allready here, anyone know the launch date for Hunt Showdown mobile?

ashen garden
shadow mantle
unborn sandal
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Or if the weapon doesn’t really have its own identity

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Every new weapon should have a niche where it excels. If it’s too good in every situation or is outperformed in every situation people aren’t gonna like it

spring bridge
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imo there are too many weapon variants already

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since the TTK is so low, I just use the same stuff

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the tools and consumables is where i have the most variety

unborn dagger
queen zinc
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And its enough simply to have unique visuals/animation/audio

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You dont need unique stats

queen zinc
spring mason
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So ive been wanting this skin for a while now but it looks like shit now with the update is this going to be fixed?

hushed locust
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How can you do a next gen upgarde on consoles without an fov slider i have a big tv and the picture is too zomed in unplayable for me? Please add an fov slider on consoles

rocky forge
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please add a game completion screen that shows teammates stats like kills, assists, etc so you can easily see how everyone performed in a match. like a ranking screen. Stats are fun. Especially with 3 man teams you have to look into it to figure out who did what during a match. Also the last match data doesn't save now since the update. After you close the game and come back that's no longer available.

empty oasis
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@short silo Your post "TITLE: Something has changed with the glow of rifts, and for worse." has been removed as it was feedback. If you'd like to leave game feedback, please do so in the #feedback channel

empty oasis
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@whole idol #game-ideas message
Ghoul is already a perk in the game so you might want to choose a different name

empty oasis
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@hushed sage Your post "Title: UI interaction buttons" has been removed as it was feedback. If you'd like to leave game feedback, please do so in the #feedback channel

empty oasis
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@weary sand Your post "title: nerf mako explosive" has been removed as it was feedback. If you'd like to leave game feedback, please do so in the #feedback channel

median zephyr
median zephyr
rotund obsidian
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yeah, frags don't pen walls, I dunno why people still think that. Explosives are just buggy and the map mesh is poorly put together so there are gaps everywhere that explosives will hit you through.

median zephyr
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tbf, its never explained, and when people get hit through walls, they rightfully assume it pens

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bc they just saw it, just hard to know its a bug without being told

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this game is complicated, and i get why people get confused, theres a lot of mechanics and bugs that all need to be learned, and for a casual player, who knows what they know

violet hedge
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I could just be missing this, but does anyone know how to rebind any of the UI menu hotkeys? Mainly looking to rebind the BACK command to another key. If there isn't a means, I'll toss it in suggestions/feedback.

median zephyr
violet hedge
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Appreciate the confirm, brother. Ty.

median zephyr
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np godspeed

unborn dagger
thin remnant
hot vigil
hot vigil
hot vigil
thin remnant
hot vigil
thin remnant
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And done it..

unborn dagger
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Thanks btw

hot vigil
median zephyr
unborn dagger
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I can't believe that even with this update it hasn't been fixed.

median zephyr
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Tbf it's been a long standing issue, I doubt it's a simple fix or else I'm sure they would've done it, people in the community like to think it's a mesh/collision issue, but it's so hard to tell what it is

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Like poison bug is still here and its been here for eons, some things idk if its low priority, or too hard to fix, or who knows what

hot vigil
median zephyr
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This is the crate I was talking about earlier, this is THE notorious one

hot vigil
median zephyr
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Yeah but people typically test with this exact one, bc it's easy on the shooting range, and godspeed with that round you'll need it

thin remnant
unborn dagger
hot vigil
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Just Crytek things 😌✨

civic furnace
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Hello, can you complain about the game here? I have to say again that the game has become garbage again! Of course the update gave us some nice graphics, but I think the rest is a bit bad, especially that the aim help is so strong again on the console! the game is a hardcore shooter!

civic furnace
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Hello, I have to say that the update graphically looks good, but the rest is not! I have to say that the aim assist is simply unnecessary in a hardcore shooter! Easy to close for beginners or not! As always, the good players or veterans gain an advantage against other players! And I think that Crytek's approach is very short-sighted, as you have to think further ahead, including the aiming aid at console distances
game was better that way

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I can't post anything on the feedback channel. Can someone take over the text for me?

hot vigil
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Title: TEXT
Description: TEXT

civic furnace
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yes, thanks, I know that too, but it doesn't work for me

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Whatever, I gave up playing on the console anyway! 😂

thin remnant
calm ravine
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So I just had a game where I headshot a player at spitting distance, and the game even registered it as a headshot and he didnt die and killed me... may wanna look into that, I though all headshots were kills now

rotund obsidian
calm ravine
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I was close enough to mele him

rotund obsidian
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I mean, yeah. buckshot doesn't deal eighty billion damage just cause it's point blank, you still gotta land at least ~~40-50% of your pellets while barrel stuffing. Probably like 30-35ish percent to the head

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You probably tickled him with like two pellets

calm ravine
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So what you are saying is RNJesus screwed me lol

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I get it it happens, I dunno I just ahve been playing hunt a long time and Ive never stuffed a shotgun barrel in a guys mouth, not killed with the headshot and died for it, so I was just putting it here in case it needed to be added to the list of things to be addressed

thin remnant
thin remnant
thin remnant
calm ravine
spring mason
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Everything is FINE

thin remnant
worn plover
worn plover
zenith vortex
# worn plover It’s a „feature“

By now this is the only logical conclusion lmao. Did'nt they mention that the engine update will allow them to deliver fixes faster? We're almost 2 weeks in now. NGL at this point i don't even blame people for leaving

warm crater
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such a stupid thing they added bear trap, its really hard to see in the mines and it instantly kills you if there are two

paper whale
hoary stirrup
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how long are they gonna take to fix the open map bug

hybrid forum
carmine needle
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They're working on it, sounds like the patch is possibly done and they are waiting on certification before sending it

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I could also be wildly off on my interpretation of that hotfix post

thin remnant
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you can basically phase through conc

paper whale
thin remnant
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here's hoping that theyll actually fix the bug though..

paper whale
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Dennis told Psychoghost I think

mild kernel
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did they say something about fixing the shadows for AMD graphics or they just updated the minimum specs just to not do it?

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this is a bit unfair if is the second one

mild kernel
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good bye hunt it is then

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I'll be waiting until they fix it

lone carbon
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And news on that supposed hotfix for the map crash?

north onyx
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@wild meadow this whole update is an obvious oversight 😂

deep vapor
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Activate the ping restrection already. Player on EU servers, got kill cam through a concrete wall. The player that killed me was from NZ (in a team with two chinese). So im guessing 240-300 ms difference.

thin remnant
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@north onyx [replying to leave the game suggestion] the alt and f4 buttons on my keyboard:

north onyx
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issues increased tenfold with this update man.

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Map is super nice though

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playing the same map for 30 days ain't though

thin remnant
wanton valve
thin remnant
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@tribal robin just ask for a winfield skin at this point man HUL

tribal robin
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Fair

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Not to diffrent

thin remnant
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like statistcally whats the difference
slower but more powerful?
faster but less powerful?

tribal robin
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Probably worse

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Over all

thin remnant
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xd

tribal robin
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Still a cool gun thought

thin remnant
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it is cool

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im sure if it got added they could think of some kind of stats that differentiate it from the winfield.. i cant though lol

tribal robin
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Maybe it can have a fast reload and lower power I guess

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Lol fair but I know it would reload abouts as fast of the 1865 carbine

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Maybe a little faster

thin remnant
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it does look cool 1HuntHowdy

tribal robin
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I can agree

tribal robin
daring oak
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@chrome oyster I was saying somthing else, not front/back. Maybe you haven't noticed yet the effect that I am talking about. Even ping marker sounds are affected by this.

chrome oyster
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maybe? I've played a good 50 matches since the update (I'd guesstimate) ... it's been universally better for me.

crystal plume
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It's not even a "new" audio system, it's the existing audio system but with changes to fit the new audio features like true speed of sound and a toggle to turn it off if you want to swap to using another spatial sound service

daring oak
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ofc, but that efect seems like something new, you can try with your friends just to ping something that you have clear sight on it vs not.

carmine needle
#

Testing to make sure the patch complies with requirements and standards for the platform it's releasing to. In this case, they're releasing on several platforms so likely waiting for them all to clear and then release

reef chasm
#

Is there a way to adjust how big the hud is?

I don’t need on pc my hud to be like 10% of the screen…. The info isn’t that important, I know my keybinds, I can quick glance see my gear I don’t need it to eat that much room like it’s a mobile game….

( also the int tutorial the subtitles are so small! ) granted all the text is tiny!

teal parcel
carmine needle
#

Likely they are releasing all the updates at once- they did say they intended on doing this- so likely that's what the hold is.

#

I am not a dev

#

And as such, I'm not familiar with the process

teal parcel
#

I ship updates to steam from ci
Once again PC gamer is held hostage by console plebs

#

Or rather this is a silly excuse from crytek

spring mason
#

HI CAN WE FIX THE SPEAR BUG PLEASE, I LOVE NOT BEING ABLE TO PICK IT UP 🙂

empty oasis
#

@fierce lichen Your post "Title: crea a chat team " has been removed due to **No troll/low effort ideas are allowed. **

#

@celest spindle You post "Title: remove the charm count limit for weapons. (read desc)" has been removed as it was feedback. If you'd like to leave game feedback, please do so in the #feedback channel

celest spindle
empty oasis
#

It was a rant

#

Fine in feedback, not in Suggestion-idea

celest spindle
#

a complaint, amongst dozens more irrational decisions hunt has made

empty oasis
#

cool, put it in feedback

vivid hazel
#

hello. my screen goes inverted upon reconnecting and I lose my hunter and gain no xp from the match

rotund obsidian
#

@misty walrus #feedback message so you had already used your rez? this seems more like a trap issue tbh, dying to someone 15 minutes after they've left the match in an uninteractive way.

median zephyr
#

if its a red barrel alert, those can p easily be avoided, and concertina poison rn can be ran through WAY easier then before, it never feels good to die to a trap, but thats why i just avoid red barrels

empty oasis
#

@strange ruin Your post "Title: Old damage dealt screen" has been removed as it was feedback. If you'd like to leave game feedback, please do so in the #feedback channel. If you'd like to leave a suggestion-idea then please do so without the feedback

misty walrus
thin remnant
misty walrus
misty walrus
minor ermine
#

Man, the more I utilize the UI in hunt the more I am just saying "Why?" or "Where?"

#

Going through the trait list. It says Sort by Rank and there is no option to have it sorted from least to most expensive. Now I have to scan through all the traits to see what I want to spend my 3 trait points on.

median zephyr
#

There can be latency with high ping yes, however this is unfixable

vapid narwhal
#

I think u have to press N

#

Your sorting options reset on game restart which is really annoying tho, wish they could get rid of that

minor ermine
#

Why N? lololol

vapid narwhal
#

Yeah fr lmao

spice trout
thin remnant
#

@steep glen basically just pax

sand kiln
#

@steep glen Your post has been removed due to "low effort". Please follow the guidelines pinned in #game-ideas when using the channel.

queen jungle
#

PS5: the weekly quests that give you the biggerst amount of XP for your battle pass simply are NOT popping for me. like the visit 20 compounds and use 20 consumables. pretty disappointing .

#

also when you go to the center of the map where the lava room is as i like to call it. the big holein the ceiling pours in light during the night maps which makes zero sense. just a heads up there.

#

when you try to view equipment in the lobby. every time a player locks in or during the 3.2.1. countdown. every lock in or count down kicks you out of the view equipment window . causing you to have to wait until the count down is fully done to even bother checking the other players equipment . ARGH

empty oasis
#

@neon basalt Your post "Title: Buff Uppercut" has been removed as it was feedback. If you'd like to leave game feedback, please do so in the #feedback channel

solar wraith
#

@fringe hollow - I fully agree. I'd like to toggle off the Xbox players. I'd also like to turn off Map Zoom. I hate it.

fringe hollow
#

Title: Bring back old hunters in recruitment. The only option now are four free trash hunters with bare bones garbage loadouts and default skins. Provide more load out and skin variety. Just bring back the Tier 2 and Tier 3 hunters. Charge Hunt Dollars for them and be done with it. What are you doing with those awsome looking Tier 3 skins anyway? You can't tell me they're just collecting dust in some file folder somewhere. That would be a crime! They looked awesome and their load outs were often times really great. The new hunter recruitment options are just BAD! And please... When I recruit a hunter do not auto switch to another hunter on my roster. Keep it on the hunter I just recruited. Thanks.

crystal plume
queen jungle
#

Sweats exist in both PlayStation and Xbox, it's a competitive game. it's honestly just cope at this point

tribal wyvern
#

@misty walrus I mean you died, i'm not sure what you're upset about?
If you were going to revive your teammates and died to that trap, same thing.

#

You screwed up, did not pay attention and died. It's a skill issue and nothing else.
Ye sure 4 revivie opportunities and maybe you'd be fine anyway. But you don't have that.

So maybe be more careful then.

queen jungle
#

Id say it's a fair trade. You can wait till the last second of burn and get up at 150 HP. It lets you clutch. You die? Your fault. You shouldn't have your hand held because you're playing alone. If you get 4 self revives, duos should get one each and trios should get one collectively.

solar wraith
thin remnant
queen jungle
#

hey is Crytek fixing the game using 100% of the GPU on the menu?

loud dirge
#

@queen jungle is that the official cause for the sporadic drops in frame rate?

queen jungle
#

I have no idea, I don't have that issue. But I know more than 5 people with different setups that experiencing the same

thin remnant
#

@cerulean pasture by inaccurate, do you mean bad mv and hipfire? or literally inaccurate even when adsed?

velvet silo
#

@storm cairn I think it would be okay if they just nerf the spear , buff the melee weapons and make melee tools other than spear consume less stamina. I dont think we need 2 slot tools because throwing spear would be the only 2 slot tool at this point and it would be easier to make it a 1 slot weapon instead.

velvet silo
raven tusk
#

has there been any communication from crytek regarding fixing the UI usability issues yet?

chrome oyster
#

@raven tusk yeah, they made a video like the day after release of the update on some of the changes

#

takes time to ship that stuff though unfortunately

cerulean pasture
topaz prawn
#

Part 1/2: A Disaster of an Update: Hunt Showdown 1896 Ruined the Game

The new Hunt Showdown 1896 update has turned one of my favorite games into a complete and utter mess. What Crytek seems to have forgotten is that an update should enhance the gaming experience, not destroy it. Instead, they’ve managed to make Hunt Showdown virtually unplayable with a series of baffling decisions and technical failures.

Performance Issues Galore: The game now suffers from severe performance issues. Even with top-tier hardware, like my Nvidia 4090 RTX, AMD 5800X, and 32GB of RAM, I can't maintain stable frame rates. The game frequently stutters and freezes, especially during critical moments like getting shot, shooting at someone else, or using Dark Sight. There are constant FPS drops that make playing feel like a slideshow. I can't believe I’m saying this, but even changing my settings to low didn't help. If a game can't run smoothly on high-end hardware, what hope do players with mid-range setups have?

Awful New Weapon Mechanics: The new bullet drop mechanic is another disaster. In combination with the increased weapon sway and the notoriously hard-to-use iron sights, gunplay has become an exercise in frustration. Whether you’re a veteran or a newcomer, it’s nearly impossible to hit anything reliably. These changes don’t make the game more challenging in a good way; they make it unplayable. I spent hours trying to adjust, only to find myself missing shots I would have easily landed before the update. Instead of feeling like a skilled hunter, I feel like I’m flailing around aimlessly, hoping one of my shots might accidentally hit something.

#

Part 2/2: A Disaster of an Update: Hunt Showdown 1896 Ruined the Game

UI Overhaul: A Complete Failure: The new UI is another colossal misstep. It’s so confusing and unfriendly that I’ve wasted more time clicking through menus than actually playing the game. The horizontal layout feels like a knock-off of CoD and Netflix, and it's not even a good knock-off. Navigating through these menus with a scroll wheel is impossible, and figuring out how to invite friends or customize my hunter has become a chore. The introduction of item rarities, which clash with other UI elements, only adds to the visual chaos. Buttons are smaller and harder to click, and switching between menus requires an inconsistent mix of tapping and holding keys.

Monetization Over Player Experience: The new update seems to prioritize monetization over player enjoyment. The game now opens with a storefront and ads for bundles, making it clear that Crytek is more interested in squeezing money out of players than providing a smooth and enjoyable experience. When I can't even see my MMR or my teammates' loadouts without multiple clicks, it's evident that player experience has taken a back seat. If Crytek had spent half the effort on optimizing performance and gameplay as they did on the new storefront, Hunt Showdown might still be worth playing.

Final Thoughts: Hunt Showdown 1896 feels like an alpha version rather than a finished game. With frequent freezes, crashes, a terrible UI, and unplayable weapon mechanics, Crytek has taken a massive step back. This was their chance to attract new players and retain the loyal community that has supported them over the years, but instead, they’ve alienated both new and old players alike. Until these issues are addressed, I can't recommend this game to anyone. Crytek, if you want your players back, it's time to start listening to their feedback and fixing what you've broken.

unborn dagger
dense shell
#

The trades are the most garbage they've ever been. How are you still going to machete me 4 feet away with shotgun death, devs. I honestly don't think the devs understand the problem

topaz prawn
dense shell
unborn dagger
unborn dagger
dense shell
#

Menu is shit, bugs are bad, new high tech rig can't even be stable,

#

that's a lot true lol

unborn dagger
dense shell
#

No I've been saying this since release day 2 essentially

unborn dagger
#

They've addressed this about a week ago

dense shell
#

yeah a hotfix that still hasn't resolved everything

#

still menus are shit, bugs are bad,, and high tecvh rigs still not stable

unborn dagger
dense shell
#

they had lots of dev time, and opportunites to be honest about the state. bad test, bad or no beta?? shouldn't have been released.

#

At the very least it should have been released in the state of the hotfix

unborn dagger
dense shell
#

post complaints

#

that is not honest before but after sore points are pointed out

crude wadi
#

hotfix today? Nothing change, my mate crash, i dont have the end game resum, when you buy hunter, that pick you another one, Well

#

seems like 2 weeks and cant even fix one problem

dense shell
# unborn dagger And they have been honest if you actually cared to watch the UI video or look at...

If they were actually honest with themselves and the community. They would know that this UI was bad. They would know the bugs are not great. They would know that instability on high grade pcs is bad, and so what are they running on? In a vacuum? They would should know that the trade window is garbage.

The fact they're fixing this all after means to me at least the game shouldn't have been released. A month later maybe. Releasing videos and hotfixes to address this isn't about honesty. It's doing their jobs. They made a mistake

dense shell
#

So no I'm not living under a rock. The devs and crytek are. I'm walking around calling them out on their crap. And everyone else is too. I like they're addressing it. Half of these should not have been a troubling/serious as they are

crude wadi
#

its about Six event or maybe more, that servers is bad af at all event;

dense shell
#

I wouldn't care so as much about bugs in the first event post big update, but the bugs going into it are not great for them

queen jungle
scenic blade
#

Feedback: Change the UI back.

thin remnant
#

@prime ibex "Necromancer's change to being a burn trait has indefinitely impacted how people operate in the game, but it feels like the value of the trait since the changes made it worse."

yuh isnt that kind of the point

hallow grove
#

Need better servers or something the delay is atrocious and causing trades to skyrocket, being headshot after already being back in cover, also what is with not being able to see a hunter’s weapons (only their head showing) but they can still shoot you? its not wallshots there’s no pen on the death screen

trail carbon
topaz prawn
trail carbon
#

Fixed

#

Anyways, I can explain more if you'd like, but I definitely think bullet drop is a positive for Hunt's combat

hallow grove
#

bullet drop hasn’t even been noticable

#

normal people dont fight at 200m away

trail carbon
#

Which wasn't fun to play against anyways

slender stirrup
#

If you only liked sniping it hunt cause it's one of the few games you didn't have to account for bullet drop, you sucked at sniping anyways.

narrow kernel
#

Anyone else cant unequip weapon charm?

unborn dagger
trail carbon
feral jetty
#

why did they remove damage range plus hybrid weapons don't show for shotgun

unborn smelt
feral jetty
#

more refering to shotuns

unborn dagger
trail carbon
#

Yeah, agreed

#

Haven't had a gunfight that just made me angry yet

unborn smelt
clever seal
#

Feedback: I got shot and the game crashed
Feedback: everytime I shoot someone the game skips
Feedback: cursor option would be nice

daring oak
#

I would say there are two points to discuss in the video, first when entering the room it is clearly a bug to hear the fire quiter than before entering.

#

second, strafe left right to come in and out of cover and looking at the fire all the time is proving what i was saying in the feedback link

#

imagine this exaggerated effect (in my opinion) to be for the sound of footsteps or other sounds produced by players, it is worrying, for you not?

unborn dagger
#

@prime ibex There should never be a perk that can negate lethal damage, that would be cheap and frustrating.

forest pewter
#

Is the use of screen overlay crosshair software like Crosshair X allowed?

#

Or for example built-in monitor crosshair?

dense shell
#

Love about loading into a game, and the entire server just dies and asks if you want to reconnect. What you hotfix?

crystal plume
#

@paper belfry Please do not misuse the feedback channel. Bug reports belong in the bug report channels. Additionally follow the correct format as shown in the pinned messages, only providing a title is not feedback and you need to provide details as well

white plover
#

@mint roost One of your "FPS Limiter in Menu" posts have been removed for just being a repost 15 minutes apart. We appreciate your suggestion and feel free to add more detail to the original post if you are able to think of more you would like to add however please do not just repost the same thing.

mint roost
#

Ive been told it was deleted twice for format, so I added it again, sorry

dense shell
#

Anyone else get the dark lighting bug where shadows are just pitch black? For anyone who doesn't know there is another driver update for nvidia so this might resolve it. Trying it myself now

white plover
empty oasis
#

@flat fog Your post "title: pls fix shadows on amd" has been removed as it is feedback. If you'd like to leave game feedback, please do so in the #feedback channel

#

@queen jungle Your post "Title: Automat should not one shot to the head" has been removed as it is feedback. If you'd like to leave game feedback, please do so in the #feedback channel

unborn smelt
#

@cloud wind The reason you "die behind cover", is usually the ping of the player shooting at you.

Since information takes time to travel from player A to the server and from the server to player B there's a delay in which the game lets you moove and take actions that havent been validated/invalidated by the server yet.

The server validates or invalidates the informations clients send in when it reaches it.

In a scenario like you describe, someone is shooting at you on their client before you reach the cover, this info takes time to travel to the server, time in which you can still moove, for example get into cover. The server tries to validate the shot and send the info to your client which again takes time, in which you're still allowed to moove.
Only when your client receives the info from the server that you actually died you see your death happen on your client.

Now you make the assumption that they should miss if they had lower latency, but in reality, since the server agreed with their client that there's no reason to invalidate the shot, they wouldn't miss if they had lower ping, but you just would receive the info that you died before getting to cover with a shorter delay.

In short, their ping doesn't unfairly let them shoot you behind cover, it just delays you getting the info you died before reaching cover, and thus giving you that short time thinking you reached cover.

stone oar
#

Please acknowledge the frame drop issues at certain compounds... It's very frustrating that I can't push a lair just because my frames go from 150fps to 20. That's not normal, and your recent patch notes don't even acknowledge this issue at all

queen jungle
#

Old hunters are in the prestige tree now @amber stirrup

minor ermine
#

Noticible FPS drop at the Graystone Pit and Grizzly Cabin locations.

buoyant canyon
#

yep still fuckin crashing when banishing and open map... come on hunt... now i cant even get to the main screen

foggy herald
sly fjord
#

It was a cool game... now with this interface, I don't even feel like playing it...

eager timber
#

It's actually mindblowing that there is STILL no team voice chat

sly fjord
#

I stopped complaining and I'm going to uninstall it.. thanks community..

unborn smelt
foggy herald
#

i dont want false hope in me hitting my own inputs….and it doesnt even register before i see the death screen, it should be instant…no dead time between getting shot and dying

hot vigil
#

@dense ivy Hey, just wanna say, that hellfire doesn't instantly burn bars on downed players, to source of fire does that :)

unborn smelt
#

I get that the "false hope" feels really bad, but there's really no better way to handle the difficulty of data traveling taking time, but people being allowed to moove in real time

brazen valley
#

Make a longer delay before getting up for a character with the necromancer skill, otherwise he gets up too quickly to confront 2 players sitting on him!RIP 100%

#

Solo playing obviously dead, tnx

#

you had greater game, only you need to do is new map and new content, new boss, new guns, new mechanic, i love old game, i was spend 800+h, now i don't want play, very sad to see it...

signal mural
#

@mint pollen What? Change the Assassin to be as easily defeated as all the other targets?! That would be lame. The other bosses should get buffed if anything.

signal mural
#

There's a lot of drama majors filling up the channels... Sorry you all can't adjust to change and that a new equally clunky but more flashy UI causes you to quit one of your supposedly favorite games.

Necromancer was a crutch. The change was for the better. Solo is strong and better balanced than ever with the Wilderness Pact.

The 1896 patch was an amazing investment in the future of Hunt and the community is acting like ungrateful children. It's not without its issues but considering the scope & scale of this overhaul I think it is easily one the best and most underappreciated updates this game has ever seen.

empty oasis
#

@mint pollen Your post "Title: Change the assassin" has been removed as it was feedback. If you'd like to leave game feedback, please do so in the #feedback channel

cloud wind
unborn smelt
#

TBH i don't know, i don't even know, off the top of my head, if they ever told the public what the tickrate is.

cloud wind
#

Oh and this one tweet (same first name, its not me)

#

Valorant -according to google, runs 128hz. Welp, the Hunt I'm playing sure as hell doesn't feel like 128hz.

loud hamlet
#

i just wanted to say you guys did a good job on last "hotfix"

viscid ice
signal mural
hot vigil
signal mural
hot vigil
#

@abstract crystal Sorry, but I fail to understand the issue is?

#

With custom ammo

abstract crystal
#

Custom ammo leads to exp gain in an improportionate way vs normal ammo

#

basically it's soft incentivizing the use of custom ammo vs normal

#

I can take fire ammo / poison and unlock a whole tree nealy immediately, one shotting special ai

#

I'm okay with it, lol

hot vigil
#

I mean, so does melee variants and supressed weapons.
Also there is the trade-off of shooting the whole server makes noise.

abstract crystal
#

I don't mind it, but I do note that I can get mosin obrez drum in one game post prestiege

signal mural
#

Not really - you pay more to have less ammo that's more effective but not as easy to resupply.

abstract crystal
#

which, by the way

hot vigil
#

Sure, but you also spend a whole round and all your long ammo on AI?

abstract crystal
#

15 ammo loaded, 10 ammo backup for obrez drum mag?

#

what?

abstract crystal
#

on prestiege

hot vigil
#

Well, that is the issue of the weapon, not unlock

abstract crystal
#

I can fire poison pax at armoreds, hives, etc, and nearly instantly get pax trueshot

hot vigil
#

Dunno man, unlocking Custom ammo was a pain, especially when they were tied to challenges.

#

I fail to see the issue truly

abstract crystal
#

feels "too fast" if you're trying to make weapon unlocks mean anything

hot vigil
#

you are activily making a shit ton of noise

abstract crystal
#

eh

abstract crystal
hot vigil
abstract crystal
#

for one game on prestiege, to get advanced weapons, some of which (obrez drum) are broken for their ammo totals

empty oasis
#

You can unlock just as much with the same amount of normal ammo. It's just slower since you have to aim more carefully or soften them up with melee first

abstract crystal
#

I can run rival for one game, get handcannon, boom it's a pocket shorty

abstract crystal
#

it feels like custom ammo is the speedrun tactic of sorts

#

which, again, I'm okay with

#

BUT

hot vigil
#

You can also just run the whole server for blueprints/gun oil and fully unlock any gun?

abstract crystal
#

vs normal ammo, why is it slower to do so with normal ammo? ammo availability? we have boxes now

#

the overall question is are unlocks a thing, or are they not

hot vigil
#

Like normal ammo still have its place, especially now with the HV/Spitzer (and FMJ to an extend) nerf.

empty oasis
abstract crystal
#

back in the day (a few weks ago) we used to have to run small crosbow until we unlocked big crossbow

abstract crystal
empty oasis
#

Nah, there still are

signal mural
#

Considering the new fantastic function of gun oil & blueprints... I would say the general idea towards unlocking new variants is to minimize the grind overall.

abstract crystal
#

who cares how loud? if one loud game == the rest of the prestiege I have 25 long ammo obrez drum shots in my pocket?

abstract crystal
hot vigil
#

Then that is an issue with the obrez drum

#

Not the unlock

abstract crystal
#

however "the grind" is too short overall imo

#

one game, it can be done?

#

any weapon?

hot vigil
#

you focus how easy it is to unlock the drum, but that is to miss you have issue with the drum

abstract crystal
#

which I hope you will elaborate on

hot vigil
#

What is wrong being able to unlock the drum?

#

Early?

abstract crystal
#

if prestiege, of course

hot vigil
signal mural
# abstract crystal any weapon?

Why not? Prestige Progression isn't meant to punish the player but reward them. Quicker varietal unlocks just means opening up more playstyles quicker.

abstract crystal
#

lol

#

then why not unlock everything everything from the start?

#

because some weapons perform better overall based on their cost, vulture is cheap lol

hot vigil
#

Most new players ain't gonna go out and grind AI with custom ammo for unlocks, they gonna play their first BL 1-100 more organic.

abstract crystal
#

1400 hrs I'm at 26 prestiege, not complaining

#

I just think it's a bit...

#

either it's all guns or no guns,

#

because otherwise some of us will just instagrind fro the "higher tier" versions

hot vigil
#

So?

#

That is your choice

#

I'm almost prestige 50

abstract crystal
#

totally, it feels too fast imo

hot vigil
#

And I haven't done things like this

abstract crystal
#

go mosin for a prestiege, maybe by 50 you get drum

#

vs

hot vigil
#

I get melee variants

signal mural
abstract crystal
#

level 5 get drum

hot vigil
#

Again, you choose to grind for it

abstract crystal
abstract crystal
hot vigil
#

Again, you could do the same with no custom ammo by headshot AI?

abstract crystal
#

sure

hot vigil
#

Like fire/poison doesn't give more exp

abstract crystal
#

I'm saying it's too easy with fire/poison

#

cuz oneshot some ai

#

or heatshot, whatevs

#

headshot*

hot vigil
#

I mean... all AI can be headshot 1-shot

abstract crystal
#

armoreds?

#

lol

hot vigil
#

You can headshot armored

abstract crystal
#

with poison nagant, sure

#

custom

hardy coral
#

Why does it matter that ammo good vs AI is good vs ai

abstract crystal
#

ammo

hot vigil
#

Like yeah poison is good for killing AI, but like, you can also just kill enemy hunters for 10x the EXP

abstract crystal
#

and I exploit that

#

feels a bit shallow, I can obvi just run anything else, which I do

#

I just feel that acquiring the "higher" guns in one prestiege is too easy

#

obrez drum == 25 total long ammo shots for a med slot

#

right now

#

bow + obrez drum is cheap

#

silencer of bow plus TWENTY FIVE long ammo rounds????

#

it's practically broken because it can be achieved in the first 6-8 levels of prestiege

hardy coral
abstract crystal
#

of course

hardy coral
#

Who cares that you can use anti AI ammo to speed it up?

abstract crystal
#

I dont! lol

#

I'm simply commenting that the curve feels imbalnced

#

a mosin player should get obrez drum something like 50-70

#

vs 5-8

#

you commit

signal mural
#

But it's balanced via limited ammo and financial cost...

abstract crystal
#

LOL

#

25 long ammo shots?

#

for obrez drum?

#

vs LEBEL?

#

18-20ish?

#

if that, plus ammo box of course

signal mural
#

That's not about special vs normal ammo... Now is it?

hardy coral
#

They said it was to buff and differentiate it, 25 total is maybe too much. Just an extra 5 would've been alright.

abstract crystal
#

I'm saying it's too available? maybe?

abstract crystal
#

now 15 load, 10 overload

#

compound ammo box and bulletgrubber

#

why NOT take the obrez?

#

it's available from p1

#

just saying, cuz lol I play it

hardy coral
#

Because it's slow, has bad sway and loads of recoil. It's a good gun for range but in the medium slot there's better stuff for closer ranges.

#

Especially with the giant medium ammo buff

abstract crystal
#

that this gun in particular, is too east to unlock and is easier with custom

abstract crystal
#

;)

#

simply put, custom ammo perhaps allows gun unlocks to happen too fast

hardy coral
#

Between 10 and 60 metres you are at a disadvantage vs people using the Cent shorty.

abstract crystal
#

ammo, obrez wins, velo, obrez wins, load, is stripper clip,

#

cent shorty has some bleed I'm not trying to compare

#

I'm suggesting that progression is too fast

hardy coral
#

Cent shorty just has 10 m/s lower velocity.

abstract crystal
#

commit to a gun if you want the advanced, while p'ing

hardy coral
#

And "progression" doesn't matter. Prestiging sucks and anything that lets you get what you wanna play faster so what.

abstract crystal
#

frankly it's all the game has right now for the aspect of treadmill

hardy coral
#

I just like playing the game, I don't need a "treadmill"

abstract crystal
#

again simply saying custom ammo helps players "too much" in unlocking variants, that could be balanced

abstract crystal
#

idgaf, I'll run literally any gun anyday

hardy coral
#

I still don't see how this is a problem. Players choosing to speed up their progression by shooting AI isn't a problem.

abstract crystal
#

I gues the overall question is, should gun variants be limited like consumables are limited like in the bloodline ranks?

#

I can't get concetina traps till xyz level, but can have nitro shredder whenever?

#

Prestiege should incentivize "lower end" play, for the skill it demands

#

plain ammo is by far the worst right now, considering ammo box cost

#

it should be more "prestiegious" to use such ammo to achieve success

#

instead,

#

players use custom ammo to rank faster

#

diluting the old metrics

#

meh

#

but it does have that effect

#

so,

#

my arguement here is either unlock all, or "adjust" the rank type unlocks for certain weapons

#

like bloodline

#

open to discussion, but that is why I posted what I did

#

I think, that if the game has this curve it's trying to entice long players into (p) then the game should get progresssively harder as those p levels get higher

#

guns should become more expensive (or smething) encouraging stealing, keeping hunters alive, etc

#

right now

#

it's an easy walk

#

I feel it but I personally dont care, I can play whatever

#

BUT some players may feel what I'm feeling, the "gamification" of easy p

#

that is what I see as a problem

#

progression-wise

signal mural
#

I'm not sure if the ammo variants being unlocked for every gun is intended to continue past the Event.

I think the primary issue were weekly challenges requiring 'X ammo type or X damage type dealt'... these Weekly Challenges were counter-intuitive to Prestiging.

When the Event began some of my buddies still had ammo variants locked until they got the Battle Pass...

abstract crystal
#

slightly, of course

#

kill a hive, one shot with fire ammo? maybe that is equivalent to a plain ammo headshot, as it is now, or...

plain ammo kill on a hive gives MORE, incentivizing plain ammo use

#

trade offs vs ai and players

#

of course

#

I can run poison all day with long winfield thing (infantry) and a sticky, cover all bosses with that. plus levering?

#

The overall problem is that the tradeoff becomes a pure advantage at a point

#

for what? the inflated hunt dollars, corrupted by vulture and cache? it gets ick, and for sure, hard to balance

#

but the fact that running custom ammo prevails way more (fmj, poison, fire, high velo) WILL do more work does exist

#

simple suggestion: balance weapon xp gain based on if an ai/player kill was custom or plain

signal mural
#

But it's not necessary is my point... You have more ammo to kill less efficently and can easily and readily resupply it or you can pay a bit more and have less ammo to kill more efficiently with less chance to readily resupply. The consumable ammo crate is good for either...

It's just not a necessary change... There are other balancing issues that are way more urgent IMO - like the spear & katana.

abstract crystal
#

katana should be two-slot and spear should be one slot weapon (but throwable with martialist)

#

eh?

#

martialist should allow hammer/axe throw, would make them viable again

#

machete should be able to bock melee, would make IT viable again, highly

#

heavy knife/kunckles/kknife gets one more hit via stamina total if marialist

#

simple solutions, thoughts?

#

what are your fixes?

abstract crystal
hollow heath
#

This game needs 120 fps option for console. Sacrifice graphics for higher fps, GTA 5 has this system.

signal mural
#

Sorry, I'm at work so my responses are limited.

Katana could easily be 2-slot but honestly they should fix its range to be accurate first. It's stamina use should be greater.

Spear should work more like most thrust weapons and only OHK on a headshot or OHK when thrown and hitting torso or head.

Martislist should allow players to throw any melee weapon other than katana.

Blocking shouldn't be added IMO - it opens up a whole world of hit-detection issues.

Hvy Knife should have a better angle to OHK, or do heavy damage & heavy bleed - making wounding likely lethal.

#

Machete could actually be a tool... but honestly, it could just be removed - skins replaced or compensated somehow... I know that's not a popular opinion but the pick rate on that thing must be well under 1%.

onyx steppe
#

In trio mode, I can't connect, but two people can connect. Please fix this chronic bug.

odd canopy
#

So far I don't really have any complaints. I only ask that you please, PLEASE fix the original The Rat skin. For some reason ever since the update, this is how she's been rendering. Side by side comparison next to The Drowned Rat for reference.

valid ivy
#

you know... i wish they'd decrease match time some more or something... idk just doesn't feel great when there is 0 incentive to push in most cases. People will sit in a bush for 20m and so the best play is to just walk out the opposite side of a the PoI and leave... A lot of people like the gunplay and will push anyways but i hate the just sit for 20m crap.

ocean relic
unborn dagger
amber bobcat
#

Honestly, in the patch, I've grown so tired of hunters burning downed hunter. It's not the mechanic that is annoying but how accessible it is and how fast you burn even with salveskin, I don't know if they buffed fire or not but we need to make burning less accessible. It is in fact so strong that even I use it and it is 90% always guarantee for your victory, you burn down the teammate and because they burn faster than ever, the other teammate is rushing to save his teammate and I then go for the kill because they are vulnerable.

chrome oyster
#

@frozen sandal I really want those hive bolts now 😂 that sounds like the chaos I'm here for with Hunt Showdown

valid ivy
unborn dagger
foggy herald
#

LET ME COMMUNICATE WITH MY TEAMMATES IN DEAD SCREEN WTF!!!!!!!!!

dense shell
#

It is amazing 3rds are still disconnecting loading into a new match and still can't reconnect. The bread and butter mode of your game and it's just a mess

dense shell
sand kiln
#

It got changed a few months after I started playing back in Traitor's Moon

dense shell
# amber bobcat Honestly, in the patch, I've grown so tired of hunters burning downed hunter. It...

Not sure if sarcasm, but in the off chance it's not. They buffed burning. They doubled the burn time because before big update teams would have to burn and sit for 2 mins watching a body. This caused people to not play objective because they have to worry about being backdoored because they didn't confirm wipes. And solos with old necro could revive 5 times. So you had to watch body otherwise the solo could haunt you & your team.

The intended change to burning was to reduce watching and allow teams to continue or travel to fights/objectives faster
And also pre-buff people were burning all the time, it's not more accesible it's more noticeable

foggy herald
#

i got red flagged for my message, so thats what i think @dense shell

median zephyr
dense shell
#

They should move the match to like 30/35. but maybe that's just me lmao

#

Games on average don't even last 25mins it feels like sometimes

stone oar
sand kiln
#

They already did, it's coming in a future hotfix

safe wren
#

Dear huntje, please fix it so that I don't have to speak Mandarin in European servers. I think a swift region lock would do wonders. And I'm OK with (kill/death) trading if it happens occasionally. But 3 times in one match is a bit much please fix my beloved devs. Really enjoy your game when it works! Alright ttfn xoxoxo

empty oasis
#

@weary sand Your post "title: nerf levering again specially on centennial, all winfields and mako" has been removed as it was feedback. If you'd like to leave game feedback, please do so in the #feedback channel

pliant flax
#

This has probably been asked before by PLEASE add a CANCEL ressurection from teamates using Necro. My teamates often use it on garbage situations. #feedback It's very annoying.

unborn dagger
hearty adder
#

Singeloading > full magazine reload is more useful in close firefights. We need mag cutoff/ singleloading perk. ATM, you can only really single load a few guns properly. For the Lebel, the player still goes through putting the first round in the magazine rather than the chamber, adding an additional step. It would be faster if a round was put the chamber first before the magazine.

#

It basically turns the 1865 into a Martini for no reason

#

although martini + external hammer = peabody rifle

median zephyr
hearty adder
median zephyr
#

I just don't want little traits like that that change it that much, bc then there would be a weird meta of "single shotting" your rifle, or itd be useless, I wouldn't mind it being a more base game mechanic, but a trait for it would just be weird and annoying to balance

#

Like it's so small, if there's a gun that should reload first (if possible) I'd rather the base reload just be changed

hearty adder
#

I get that. I just said perk because it seemed a little more courteous than telling devs that they got the reload order wrong.

#

Also there is a certain degree of satisfaction with single loading directly into the chamber rather than fiddling with the loading mechanic each time.

unborn dagger
#

@tired holly So lets not appeal to those players with short attention spans then. This isn't COD and never has been. They want COD they can play that instead.

#

It literally reached 100k players with console included

median zephyr
# hearty adder I get that. I just said perk because it seemed a little more courteous than tell...

i get where youre coming from, and yes there is a satisfaction, but if single loading becomes the meta or whatever, for guns where their main downside is their reload (lets say for the new 1865 carbine for example) youd get a normal gun, until youre out then itd still be going, im not against the idea fully, but i dont think this trait would ever fit well into the game, maybe im missing something though

rotund obsidian
#

you already can single-load the 1895 carbine, can't ya? it loads the first round straight in and you can just cancel it with right click or something

misty walrus
median zephyr
#

possibly, i was just giving an example of a longer reload, i havent tried single shotting it

#

my point was if the weapon is "balanced" by its longer reload, this would negate a lot of the downside, or itd be useless, not to mention it not being possible with some guns, whole new animations, its just a lot all for a trait

#

imagine all the new players going "why cant i load the chamber of instert gun here" and constantly being confused and needing explinations of that guns elevator not working like that

empty oasis
#

@random jetty Your post "Title: Ghost weapons lore" has been removed due to **No troll/low effort ideas are allowed. **

empty oasis
#

@tardy prairie your post "Health chunk + burn changes SUCK" has been removed as it was feedback. If you'd like to leave game feedback, please do so in the #feedback channel

signal mural
# misty walrus What are you talking about? Do you even know how to think? If someone from the t...

Necromancer is in a great spot now. If you died your second death to someone's traps that's on you - get over it. There are traits and shots that help you avoid trap deaths; if you didn't use them that's on you. Deleting someone's traps after they die is as illogical as negating their bullet midflight if they died first. If they spectated you dying to their trap they still get the kill and bittersweet vengeance. A full server wipe isn't a crime against gaming, so please move on.

empty oasis
signal mural
tribal wyvern
#

Point still stands, you died, you didn't pay attention.
Remember to do it next time.

#

Nothing for Crytek to fix.

rotund obsidian
#

adding in infinite selfrevives just because of the off chance you might step on a trap after clearing the server is just insane. just nerf traps lmao

empty oasis
#

I think Vigilant is nerf enough to traps

#

If you arent running it then thats on you. If you are and still miss them, thats on you as well

signal mural
#

Nothing needs to be nerfed or buffed in the hypothetical circumstance. The benefit of playing in a team is that you can watch each other's backs. If a duo survives everything and has a bounty but both fall to their death, get killed by AI, or walk together into a death trap then that's on them just like it is by the solo.

Honestly, now that necro grants solo a full restoration they save a trait slot, perfect for taking Vigilant.

rotund obsidian
#

if everyone's expected to run vigilant and constantly check then why have traps in the first place. they either do what they're supposed to, or they're bad. When they do just oneshot you, they're extremely frustrating. They shouldn't kill people completely on their own.

#

and by 'on their own' that means in conjunction with other traps. glad killtraps got nerfed.

#

but then also i guess they gotta reintroduce it via beartraps because op shit sells battlepasses, i guess?

#

doesnt help that new map has a plenty of spots where multiple beartraps can be completely concealed under the map, 100% invisible.

#

it should at least take three to instakill imo, then it's not as easy to hide them where you'll hit them all at the same time

empty oasis
#

The kill traps were a duo of traps which takes up 2 tool slots and on top of that you have to guess where people would be coming through to actually get the kill. I wouldnt necessarily call that "completely on their own"

Same with the bear traps since you need 2 to kill and that means you have to prioritize dmg over covering multiple entrances. With the new map's lairs having many more entrances than we've ever dealt with before, it still seems weak overall to me

The invisible traps are not a problem with the traps in and of themselves. Thats a reson to fix those spots, not the traps

rotund obsidian
#

2 toolslots means nothing. it's barely an argument. and it only furthers how stupid bear traps are to be able to do it in one. i still take the fucking electric lamp because tools are so stupidly balanced that it means next to nothing to give one up.
It's entirely uninteractive. conc traps actually went from F-tier tool balance to like a solid B tier imo, since you actually need to play around them now to capitalize on their potential instead of just slapping down a poison and gambling on a free kill
Trap players never engage they just sit in lair and wait for someone to step on a landmine before they even consider doing anything besides holding with a shotgun. It's boring and uninteractive, and it promotes NOT engaging enemies.

#

everyone's always like "just take vigilant" but people have always made the same argument about salveskin and bloodless and antidote and bulwark and whatever the fuck else. Is it so crazy to have things not be stupid when someone doesn't have a specific trait?

queen jungle
#

@paper belfry Death is meant to be punishing and the punishment factor has already been nerfed radically to where many veterans say it's far too casual these days.

You are supposed to avoid dying at any cost, which is why e. g. extractions are always available - so you can leave a match if you realise your opponent is better than you.

autumn laurel
#

Can someone update me on if there will be changes to the ui to bring it back closer to the old format? Or at least an option to choose one or the other?

empty oasis
# autumn laurel Can someone update me on if there will be changes to the ui to bring it back clo...

Hunters, we hear your concerns.

In our new Developer Update, we discuss changes and improvements coming to our new User Interface & Experience.

Get Hunt: Showdown 1896 on Steam: https://tinyurl.com/HuntSteamYouTube

Twitter: https://www.twitter.com/huntshowdown
Facebook: https://www.facebook.c...
▶ Play video
#

This is the latest word on what they're changing

autumn laurel
#

its not perfect but its a start. I do miss the old layout. This new one is needlessly complicated.

empty oasis
#

It definitely needs tweaks, but with time and good critical feedback (not angry rants) I think it'll be as good if not better than the old was. The old UI was clunky af if you take away the familiarity that we had due to being used to it

signal mural
#

This is over generalizing. The #1 use I have for traits is covering entrances while I'm busy taking pot-shots from other peaks.

It's not as if there's no counter-play for camping. FMJs, explosives, flashes, beetles, noise-cover... are just naming a few.

autumn laurel
empty oasis
#

They were mostly quick and easy to familiar players though. Ive had more than one friend that I tried to get into the game be completely mystified by the menus. Now, I dont know if this new ui will be better for that (and currently its definitely not) but I can only hope

autumn laurel
#

All the feedback I hear about this new one is that its good for console players but punishes mouse and key board ( I tend to agree) I would settle for the option to choose the old or new UI. I saw settle but it would honestly be amazing if they did something like that

hot vigil
#

@queen jungle that is the old art for Instinct :)

queen jungle
#

It pops up in multiple searches

#

And in a video

signal mural
#

Yeah I think the UI is just as bad as the previous one but of course change - especially lateral change- upsets the old users.

The biggest issues for me when considering the UI are:

-Clunkiness- too many windows & tabs and lack of intuitive control & navigation especially with recruiting and equipping hunters

-Removal of Lore- It is just a shame to lose so much of the story and style of Hunt... edit the old material if it doesn't fit in the new storyline but don't just remove it. Lots of people request more lore and all the old event storylines to be archived and instead it all gets removed.

-Convoluted- menus inside menus linked by quick links and hotkeys and you still don't know where the thing you're looking for is hidden away... or is it bugged?

rotund obsidian
#

I'm super annoyed by all the horizontal scrolling that you can't even just use your scrollwheel for. seriously, did whoever designed this UI have a horizontal scrollwheel somewhere or something?

#

at least just let me scroll down to go right and up to go left

formal hatch
queen jungle
#

PC players when they have to move their mouse to click a button in the old game: SmugEddy

PC players when they have to move a mouse to click a button in the new game: HuntCatRee

dusky tapir
#

bait is supposed to be funny

queen jungle
#

It's not bait

rotund obsidian
#

the buttons are so tiny SadHunter

dusky tapir
#

get out of here

#

your cool playa card has been revoked

#

come back with better material

#

😡 ❗

queen jungle
#

Womp womp

queen jungle
#

Tired of hearing ppl complain about the same thing anyways.

dusky tapir
#

lots to be said which has been gone over basically since launch now, now we wait prayge

formal hatch
dusky tapir
rotund obsidian
#

i genuinely think new m&k UI is worse than old UI with a controller

formal hatch
#

we'll keep complaining till they fix their shit, otherwise they never will

rotund obsidian
#

but i only messed around with controller on pc a little bit back before the update

formal hatch
#

new ui is terrible with controller or mouse, maybe it was designed for some new input device that has yet to be invented

#

also, so much wasted space

#

but it's ok cuz we have to click the same button 3 times to exit the game now

rotund obsidian
#

no you see we need a whole separate embedded screen just to add a loadout button, there definitely wasn't room until we shifted the whole screen down 3 pixels since the hunters arent at the bottom anymore

#

also the hotkeys are all different even though the screen is almost exactly the same, good luck!

formal hatch
#

i think that'S one of the funniest parts of the new ui

#

hotkeys being so utterly inconsistent

queen jungle
#

It's not even bad for controller, it's so simple to navigate

#

I don't get the issues

formal hatch
#

if you say so, most ppl I know, myself included, agree that it's terrible with both

queen jungle
#

Most people I've played with couldn't care less. I push rb to get to my hunter and lb to get to my ready up screen.

#

Simple and easy.

rotund obsidian
#

went from scrolling down a few notches and clicking a hunter/loadout to needing to hit E 30 times to scroll through my roster/loadouts because it scrolls horizontally and only displays 3 and a half at a time 🥹 beautiful UI design

formal hatch
#

oh this is beautiful

bold quarry
#

I don't get how Crytek looked at this and thought "yep. Thats awesome."

#

So much window swapping simply to equip stuff of the same category

#

The old ui would have taken 10sec max

queen jungle
#

I agree that being taken out of the menu is bs but everything else is fine

hot vigil
#

All PC players wanted was:

  • Drag and Drop
  • Better Legendary Hunter screen/purchase
  • Better health-bar respec.

And we got like, one of those lmao.

formal hatch
bold quarry
#

Well, there's still lots of unused space that makes you scroll unnessessary

formal hatch
#

and you cant even scroll properly

bold quarry
#

^

formal hatch
#

even the most basic moblie game lets you drag the scrollable areas with the mouse

bold quarry
#

I like the design, but user experience can be improved big time

queen jungle
#

I hated the cursor. I like this UI because it's simple. Y'all have a mouse that you can click these buttons the same way you would have before, it's just complaining to complain

hot vigil
queen jungle
#

Y'all had to click the words on the top, click your Hunter, click your gear and click to ready up. How is this any different besides the bs with being taken out of your menu

queen jungle
bold quarry
#

On console, the buttons aren't that bad. But on pc, the button choices are incoherent and partially dumb. (Nobody uses [ENTER] when playing a fps)

queen jungle
#

The point of the UI was to be more console friendly. Guess what it does. Instead of crying about reverting the UI what if we complain about making it more PC accessible too?

hot vigil
bold quarry
#

And switching though multiple screens just to use different Equipment is a pain in the ass.

rotund obsidian
#

We don't want it reverted we want it fixed. anyone asking for it to be reverted is actually dumb

bold quarry
#

The new design is fully set to use saved loadouts

queen jungle
#

Again I agree but the UI itself isn't bad

#

The functionality of it is bad

#

There's a huge difference

hot vigil
#

UI IS functionality

rotund obsidian
#

the functionality is part of the UI dawg. thats literally what its for

queen jungle
#

UI stands for User Interface not User Functionality, no it is not

formal hatch
#

if only it was functional

rotund obsidian
#

???? what

#

I use the interface. The interface does not function. it is a bad interface

urban sapphire
#

Hi do you recommande tu use cryspatial or 7.1 of my headphone ?

queen jungle
#

The interface isn't bad, it's not functional. Fix. Make it functional. The UI doesn't need to be touched other then stopping these bs screen swaps and giving y'all better cursors

#

Better statement. It's not functional for PC

rotund obsidian
#

"the UI doesnt need to be touched it just needs to be changed" feels like you're arguing with yourself here.

queen jungle
#

No it doesn't need to be changed

bold quarry
queen jungle
#

It needs tweaks for you guys

formal hatch
rotund obsidian
#

tweaks are changes big dawg

queen jungle
#

A better cursor and no screen swaps

#

The same UI

queen jungle
#

I don't have any issues with it

bold quarry
#

The design is good, the functionality is fucked

queen jungle
#

^

#

(for PC)

bold quarry
#

it looks modern which is kinda nice

rotund obsidian
#

Yes the UI just needs some minor tweaks and it'd be fine. I think you just fundamentally misunderstand the changes we want. We want to remove the screen swaps, change the hotkeys, and consolidate a few of the screens because there's no reason for stuff to be separated

#

that is changing the UI.

bold quarry
#

but the whole screen swapping, under menus , hidden menus and button choices are shit

queen jungle
#

That's more then what I've seen out of more then half of the PC population, you threw are the only ones I've seen who've had this take

#

Most of the ppl I've seen want it changed back

rotund obsidian
#

I mean ofc there's people whining and asking for it to be reverted but that is a very small amount of people who are stupid

hot vigil
queen jungle
#

The small amount of people is the vocal population I've seen

rotund obsidian
#

And yet they get amplified because we all do think it's shit in its current state

bold quarry
#

The old ui was better in sense of functionality. And it had more character than the new ui.

queen jungle
#

Cursor was shit

hot vigil
rotund obsidian
#

the old UI was shit too

rotund obsidian
#

they just think it fuckin sucks

hot vigil
queen jungle
hot vigil
#

The dream would be just the choice between an PC UI and a Console UI.

queen jungle
#

The functionality has been flipped on its head. It's now functional for Console while it's not for PC. Does it work on PC? Sure. Is it optimal? No.

Old UI was the exact opposite. Yeah it worked for console but it was a pain in the ass

bold quarry
#

it was better than the new one. It took me less time to change Equipment and get back into the game. Could has used some tweaks, sure, but it was faster than the new one

formal hatch
#

unpopular opinion here, but maybe we shouldnt try to turn pc games into console games :P

queen jungle
#

Or we do it in a way that works so everyone can enjoy a wonderful creation

formal hatch
#

making the old ui more usable on console would have been perfectly fine

hot vigil
rotund obsidian
#

It's a combination of really strange design choices for keyboard controls (R to remove trait then ENTER to confirm. got me fuckin movin my hand back and forth every single trait i refund). fuckin Backspace to enter grid view (this one only sucks cause it doesn't save your grid view choice, when they fix that bug it'll be fine) and GOD the horizontal scrolling makes me wanna barf. Please let me use my scrollwheel.

bold quarry
queen jungle
#

Companies don't know how to optimize

#

Call of duty is an amazing example

bold quarry
#

not anymore

queen jungle
#

They cant compress files for the life of them

rotund obsidian
#

like seriously why are the hotkeys for these two screens completely different and why is the fucking loadout button hidden in the first one. why does the second screen actually exist in the first place lmao

hot vigil
queen jungle
#

It's why I don't believe there should be crossplay between consoles and PCs either. The specs are way better than any console. Newer consoles can keep up with high mid tier PCs but PC just keeps evolving. Not only that but your average hit to miss ratio is way higher

#

However, another stupid thing, Crytek why cant Xbox and PlayStation invite each other. We can play together, you have in game voice chat. Everything is there

formal hatch
rotund obsidian
#

yeah they really should have crossplat invites, its really stupid that you still cant do that

formal hatch
#

sony especially has been a thorn in everyones side regarding crossplay

queen jungle
#

They have it in other games

#

But yes fuck Sony

#

I hate them more than I hate stuck up PC players who think they're better (Not PC players in general just those "PC Master race" losers)

bold quarry
#

The thing is, a great pc is way better than a console. But a console has a better price/fun ratio imo. You don't need to worry about as much on a console. Start it, jump in the games

queen jungle
#

Which is what I like about this New UI. I won't say it's good for y'all anymore and maybe that's just because I adapt quickly to things like this. I feel relatively quick

bold quarry
#

I personally like both. Console for casual fun couch gaming and pc for mmos and more serious gaming and multitasking

queen jungle
#

Also I never knew loadouts were a thing until this UI so that's a thing

#

I've Used PCs. I want one. But it wouldn't be my main system. Id probably still play Hunt on Xbox.

bold quarry
#

If you're used to it, don't change it. I tried both. Hunt on pc and xbox but I srsly can't aim with the controller.

queen jungle
#

I only want a PC because in games like Risk Of Rain I'm more accurate with a sniper character but in controller I'm more accurate with the brawler. I want to mod games I like. Hunt is not only going to be a bigger challenge but I feel like I'd never make it out of 2 stars

#

Even if I got used to the controls

rotund obsidian
#

The loadouts screen is like, almost really solid but they're displayed horizontally and the buttons are huge so you only get to see like three at a time and have to mash E to scroll over to the later ones. Meanwhile the entire top half of the screen is completely unused

queen jungle
#

I only have two loadouts. My favorite guns and my tools/consumables when I want to change things up

bold quarry
#

Atm I use one. Same consumables always, but guns according to the weeklies

rotund obsidian
#

I used to use like 7 or 8 regularly but now I just remake the first one because it's easier than tabbing over every single time I get a new hunter or feel like changing things up a bit.

queen jungle
#

I need Romero damage but I refuse

bold quarry
#

Play in a team and everyone takes romero

#

A buddy and I finished it yesterday in 3 hours

#

You don't need to kill, you just need damage

#

The worst weekly is the banish one. We always get spawned on the other side of the map

queen jungle
#

I have all of them done but the Romero

bold quarry
#

In yesterdays round, we played 5 hours and only got 1 banish since an other team always started it before we had the second hint

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and we were running straight to the next one everytime

carmine thistle
#

i really thought they remove KDA which made it actually a fun game. The moment I discovered it was never taken, I demanded again a competitive random players each match. i have 1.75 KDA and over 4000 hours. Disappointed that this metrics is actually carried over to this this update. Initially I thought they ditched it. In Asia server, there are so many Martians. You can't understand Martians. They don't speak Earth's language. And because of this, I start hating the game again because I don't want my KDA to go down.

visual fjord
#

night maps got me running darker skins now since there already a lot of shadows and the tunnels to hide in. all time low. being a zong kui enjoyer is a real occupational hazard with the chrome dome

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the real issue is the people playing and not really night in general, it just carries a passive ratting multiplier, its like a horror movie one random gets picked off and then the entire server picks a cozy spot and bush whackening ensues

dusky crypt
#

Dead people should fall with a realistic ragdolla

wind anvil
vocal anvil
#

this game fr feels like an alpha version, there's no way there's so many issues that got unnoticed

#

terrible buggy ui, massive performance issues and fps drops, more lighting issues than the original game

crude wadi
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funny, sometimes you loose skin, you have to restart the game, and your skin comeback , another bug found!

#

Patch made new bugs and it didnt fix others x)

amber bobcat
#

Pls nerf burning omfg

#

I am so tired of it

crude wadi
#

did you notice there is more and more laggy server?

vivid dawn
#

i dont know if any of u guys remember me, but it was me who got shitted on when i said the bullet drop was a bad thing because its force sniping to be a bullet spamming clown fieste, where it turns out i was right 🥹 Imagine how fcked up the balance are when the best sniper is a compact ammo user cause you can spam more bullets.

dusky tapir
#

you're posting the content of someone who only picks the best of the best footage to make it seem like they're on a roll ( which is a common practice among streamers tbh )

literally less than two minutes in you see how Bullet Drop makes sniping less effective

thin remnant
# vivid dawn i dont know if any of u guys remember me, but it was me who got shitted on when ...

So compact snipers have a point now in having less drop. What's the problem?
Long snipers still have much better damage retention making body shots more forgiving and much better penetration and usually better velocity

Also see what Dom said, as well as that the title is obviously exaggerated for views n such (no disrespect to rachta)

However, I too think it's odd that compact drops less. I give you that.

neat meadow
#

average player doesn't have 8k hours in hunt showdown, sure it's easier for 5dmg body shots

thin remnant
neat meadow
#

that landing headshots is hard

#

at that range at last

thin remnant
neat meadow
# thin remnant Ye

and by 8k hours i mean that streamers ussualy have such exaggerated hours played, so kinda more skilled than me with 400 hours for example

next yarrow
#

I haven't actually seen many snipers on the new map. I have had a couple of really dirty games with centennial sniper though, 725m/s with 160m drop off and that fore rate is no slouch

trail carbon
thin remnant
trail carbon
#

Oh, ok. My bad, I thought you didn't know because of the way it was worded

thin remnant
trail carbon
thin remnant
#

I honestly don't think they should've tried to explain the bullet drop physics with the weight thing.

#

If they just said "muh balance" I think people would've been much more ready to accept that

trail carbon
#

Yeah

#

Because I mean technically because of air resistance there'd be a slight difference in the drop of heavier ammo, but not as much as shown.

#

Like, in reality, the difference in weight of each bullet is so negligible you wouldn't be able to tell a difference drop wise

#

But I do like the bullet drop the way it is, just wish they hadn't said the silly thing

thin remnant
#

In reality larger calibers would typically drop less due to power/velocity but balance over realism

trail carbon
#

Yeah

#

I wasn't accounting velocity, but yeah, you're right

thin remnant
#

I'm interested to see how much more variety there'll be in ammo types in higher mmr now

trail carbon
#

I'm still seeing primarily long ammo

thin remnant
#

If it's still just be long ammo

trail carbon
#

I mean... it's sadly still like the best ammo type in a typical gunfight range

#

Mainly because of the pen

#

And damage

thin remnant
trail carbon
thin remnant
#

Interesting

trail carbon
#

I do think it's a little early to call it, as I suspect most people just spam long ammo out of habit at this point.

#

But yeah, it is still very strong.

#

Less uppercut though, more spistol and dolch

#

But I think the uppercut should've always been a meme weapon

#

Now it's like, good, but not the best gun in the game

trail carbon
# thin remnant I'm interested to see how much more variety there'll be in ammo types in higher ...

Overall, I think bullet drop is a massive step in the right direction towards balancing all four ammo types (including shotguns). However, I still thing that long ammo does a little bit more damage than necessary, and has a little too much pen, while the others don't have enough pen. I think the fixes from here are very small balance wise, which is good. The fact that people are even questioning long ammo at all now is great. But yeah, I think medium and compact need more pen, long needs a tad less damage and pen (penning brick is silly and should be reserved for the nitro). I think shotguns being allowed more damage at range is great, only thing I don't like about them is slugs

thin remnant
#

And yeah slugs are questionable

trail carbon
#

I don't like that slugs don't really have a downside and increase the oneshot range

trail carbon
queen cradle
#

Still no update to fix the FPS?

trail carbon
queen cradle
thin remnant
trail carbon
trail carbon
queen cradle
trail carbon
thin remnant
queen cradle
trail carbon
trail carbon
thin remnant
#

I also hate how slug range is entirely based on barrel length and crown is a long barrel too meaning crown slugs is literally just better than slate

queen cradle
trail carbon
trail carbon
#

But I don't think it's a map issue in this case

queen cradle
trail carbon
queen cradle
#

yeah I dip to the 30s sometimes. I mean my pc is not the best but I have a i9, 64gb ram, game is on a m.2, 3070 ti and my pc can barely run it

#

no clue why it got released in such a bad state, they either did not test or they should have delayed the update

trail carbon
#

Higher ups probably forced them

#

Higher-ups at crytek are not very great

queen cradle
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yeah it just sucks to miss out on the battlepass and all the new stuff this season because the game is so bad that I dont even log in

trail carbon
#

Probably the reason the UI sucks as well

trail carbon
thin remnant
trail carbon
#

At least flechettes are still fun

hexed gulch
#

Uhm question, why is the Infantry 73L bayonet not available ???