#feedback-discussion

1 messages · Page 175 of 1

queen jungle
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Why is every fucking gunfight a stuttering mess ffs it has never happened before update. Now every time I fire my first bullet every fight the game has a small hitch which fucks my brain up

empty oasis
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@steel basin #feedback message

Iirc that's a setting called "Show player names" or "Show enemy names" that makes everyone show unknown

tardy quartz
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...then you could only necro people who have necro: two people would need the trait for one to use it. And once it burned on your mate, if you get downed, your mate cannot necro you even though he never used it - unless you mean "anyone on my team can necro me if I have necro and they don't need to have necro themselves to do it"

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#game-ideas message that line of argument, while in itself consistent, would open up a can or worms, like "the avto outperforms shotguns and still can be used as a rifle at long range. It should require 4 slots, so people cannot run a 1-slot sidearm without quartermaster" - and maybe this particular can should get opened! - Still, the Katana costs the most of all 1-slot melee weapons and the combat axe does more damage. Martialist has a significant "cooldown" when sheating the sword again after attacking

thin remnant
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"the avto outperforms shotguns and still can be used as a rifle at long range. It should require 4 slots, so people cannot run a 1-slot sidearm without quartermaster" except the avto actually has significant downsides compared to shotguns.

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No instant kill at close range unless headshot, which allows for more trading or even missed kills, bad ammo economy, only fires in bursts of 3, worse hipfire and jump-peeks,

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but imagine if the avto was just one of the shotguns, but with more damage and a unique special attack that causes a one hit explosion to burst out in front of you

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@undone mountain are you suggesting one of these or all of them?

undone mountain
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One of these, so we can get a melee version of the park, whichever works

oblique rampart
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That be nice but now i gotta look at this budget Reddit mod skin permanently

arctic flame
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legit i got 3k hours from hunt i alway love everyupdate but this udpate... just Spam gun shotgun... levering its just Spam showdown now Zero skill need for playing its... really boring i know new player like to spam and win game but man....

nimble hollow
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Is anyones lighting flickering when looking a certain direction

arctic flame
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and they dont fix Maps bug....

normal horizon
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map crashing issue is being worked on

pearl ridge
tardy rapids
wispy folio
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i bought the three weapon bloodbonds pack but cant equip them (they dont show up), what do?

queen jungle
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@steel basin I don't think the 'Unknown Player' tags are a bug. You only know the names of the players if they were identified during the match. If a player enters a match and dies and you never engage with them, you won't see their name.

If a player picks up a bounty, kills you, or you kill them. Or they talk/type near you, you'll see their name.

carmine needle
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The Unknown Player is a setting- you can turn it on and off

white plover
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It’s in HUD under settings at the bottom

queen jungle
carmine needle
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Could be both. But if you have "Unknown PLayer has picked up the bounty" etc, that's the setting iirc

white plover
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Yeah that’s the setting if you see it in game or someone voiping

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Otherwise if you haven’t interacted with them either seeing them pick up bounty or killing them ir having them chat in your vicinity then you won’t identity them

foggy skiff
thin remnant
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@rare wedge lmfao you're literally just asking for something that's already in the game

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research the game before making a suggestion next time HUL

azure osprey
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Ill just leave it where I posted it

thin remnant
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k fair

thin remnant
carmine needle
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Heathen do rule over the Suggestions

thin remnant
carmine needle
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Who am I to take from heathen

thin remnant
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this lord is merciful today

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it leaves its prey for the true master

carmine needle
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I also have a super hard time telling game stuff apart as feedback or suggestion, so will clear some but the ones I know are feedback not suggestions

foggy skiff
north onyx
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@azure osprey what's the suggestion though

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@untold peak shift+enter for new line

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@torn sluice I like the idea, name doesn't make sense and it should cost more.

torn sluice
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@north onyx I mean STRONGMAN, like eddie hall ya know. Yeah maybe it should cost more since melee is very easily obtainable

azure osprey
rare wedge
# thin remnant <@387881068050776064> lmfao you're literally just asking for something that's al...

https://www.huntshowdown.com/news/the-state-of-hit-registration-in-hunt
This is an article that I found about the subject of hit registration in Hunt.
They explaining clearly that the hit registration is in the server side. With a system that favor the shooter.
Basically you shoot, send it to the server, the server analyse the situation and send you back the answer if you hit or not.
This is not client side hit registration. Not at all.
If this article is outdated I would like to see what new information there is avout that topic.

north onyx
odd wagon
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Katana Master Eddie "The Beast" Hall

dry plover
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Thx crytek... One disconnect BECAUSE AGAIN A FUCKING BUG TO JOIN THE GAME

heavy prism
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@azure osprey centennial shorty doesn't have legendary skin, you mean the silenced version! Which brings us to my question ^^ Can we have a halloween skin for centennial shorty in next halloween event ^^ pretty pls

upbeat axle
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That is the best way of saying : Hell it aint to my liking, but Ill make do because it's not something I can change. And that is exactly the approach I have to the new UI. 😛

north onyx
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@night tree just hit better and faster 😄

unborn dagger
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@night tree Pretty overexaggerated, regen stops upon getting hit, bleed, or poisoned for 5 seconds. If you aren't able to get a push in that's basically on you.

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Especially when regening is slow anyways

thin remnant
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Sorry for this previous message reading it back it was a bit rude

I gtg for now but will read this article and respond tomorrow (in my time ofc)
Maybe I'll be surprised, either I'm just wrong or they changed it
edit wtf the reply didnt work
@rare wedge

zinc grotto
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Suggestion: Automatically ready players when queuing for trio lobbies, as it solves multiple problems. It makes it so people cant leave if they get matched with someone that isnt as high rank as them and it makes it so people that forget to ready dont need to ready

next yarrow
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Eh, I do think regen shot was negative for the game overall.

night tree
queen jungle
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@dim meadow This channel is generally used to discuss suggestions (the "feedback" in the name is for the channel category, not just #feedback )

unborn dagger
night tree
queen jungle
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So?

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There are counters to regen shots, as mentioned above. All items in Hunt have strenghts and weaknesses in certain situations

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Regen shots usually take longer to fully heal you compared to a vit shot or med kit.

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And you want to consider using a regen shot carefully, since they work best in long-duration encounters.

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They're wasted in short fights

rotund obsidian
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I do feel like they're basically mandatory but that's not true for everyone, and I don't think that playing from a distance and going for bodyshots to try to drain meds should be rewarded.

night tree
# queen jungle Regen shots usually take longer to fully heal you compared to a vit shot or med ...

The amount of potential healing from a Regen shot is nearly limitless. The situations where a vit shot is better than a regen shot + medkit are far outweighed by the long-term benefits of a regen shot.

I used to bring a regen and a vit. Nine games out of ten, I would extract with that vit shot, wishing i had brought another regen.

Since I started bringing two regen and no vit shots, i can count on one hand the number of times i wish i had brought a vit shot instead. That's out of hundreds of games.

Of course there are circumstances where a vit shot might be better. But, they can be mitigated with careful positioning.

The regen shot changed the game more than any other change made to date. And there is no counter to it. You can poison someone. But, they just have to take cover and wait. There is no stopping a regen shot. You can waste all of your ammo on someone who has a regen shot going if the fight drags out long enough. How many people do you know who can get shot dozens and dozens of times in an hour and still keep going?

If you have a regen shot going, you are basically Wolverine.

dusky tapir
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it's funny because I have the opposite problem

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the now-buffed weak vitality shots have a lot more utility to me as a "oh fuck I got to recover" item

When I come back at them at 150hp from the brink of death they don't like it all the same

Whereas regen is good for sniper / rat play / saving meds rarely but otherwise not a game changer

queen jungle
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The regen shot changed the game more than any other change made to date.
I strongly disagree. But I'm working, so don't really have time to discuss in detail ¯_(ツ)_/¯

unborn smelt
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Propably comes down to diffrent playstyles, as with so many things

night tree
unborn smelt
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If you play mostly close and agressive, the regen shot is to slow to get you out of trouble ususlly

rotund obsidian
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I sure am glad that's not that case anymore, cause playing for attrition is boring as hell

sand kiln
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Good luck at work Finall

unborn smelt
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if you play more tactical at longer ranges, it's amazing healing value when you can disengage for a bit

night tree
dusky tapir
unborn smelt
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ofc it's just one playstyle.
I personally play like that tho, so for me the regen shots are basically useless

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not saying they're bad tho

sand kiln
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regen are my way to go during long fights SmugEddy

night tree
unborn smelt
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as i said too, if one plays more opportunistic, allowing you to get breathing room, they work great

unborn smelt
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you are limited by the time it's active for example

rotund obsidian
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unlimited replenishment which is completely mitigated by simply hitting a headshot or pushing closer. exchanging one bodyshot at a time at a distance shouldn't decide the game.

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running out of meds fucking SUCKS. its not how i want games to play out for either party. I just assume everyone has regen going at all times (even when I know that it's not THAT overwhelmingly popular)

night tree
rotund obsidian
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I think it shouldn't feel impactful or satisfying to NOT kill somebody then also not capitalize on it afterward 🤷

night tree
dusky tapir
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I reckon the "tension" that regen shots remove is the thrill of the long chase getting someone out

But most weapons will kill in a follow up shot long after the 5 second window of regen shots have expired honestly

night tree
rotund obsidian
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It is impactful, it forces them to go heal (allowing you to reposition or push or attack someone else, etc) or risk dying to a second bodyshot. It shouldn't reward you for playing passively.

night tree
# unborn dagger But this isn't real life

Video games are more or less grounded in reality.

If you don't care about levels of realism, then it wouldn't matter if the avatars were just boxes floating around.

unborn dagger
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??

rotund obsidian
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visuals =/= gameplay balance based on "realism"

unborn smelt
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I mean, looking at Hunts core camplay, in the past "attrition" was supposed to be a big factor

umbral granite
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fix the game

unborn smelt
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and to a degree it still is, you get a limted amount of ressources, to achieve your goals, and at times you are expected to make a decision if you have enough ressources to keep going

umbral granite
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can't play without crashes

unborn smelt
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on the other hand, some of those ressources were or are still insanely limited, healing is one of them

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The regen shot, is very good at dealing with those attrition fights, but it olny lasts for a limited time. So you're supposed to either close out the fight in that time, or still die to attrition later on of you don't back out

storm pendant
storm pendant
night tree
# rotund obsidian visuals =/= gameplay balance based on "realism"

"Gameplay balance" is a wide open term. The game was balanced before regen shots.

After regen shots, there was a big push to make compounds easier to push and to make compact ammo more viable. Both of those things were thrown out of balance by regen shots.

It was easier to camp compounds when you got hit while peeking. And the low damage and high ammo pool of compact ammo became less relevant when compared to higher damage options.

unborn smelt
storm pendant
night tree
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I'm not saying the game is bad with regen. I'm still going to play and enjoy it.

But, I was recently watching a Western movie where the protagonists were in a showdown, taking cover in a house, taking wounds and running out of ammo.

That's a classic western trope that i used to feel when playing hunt. But, not anymore. And i miss that feeling.

unborn smelt
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The big downside of a regen shot, is that you need a bit of breathing room for it to do it's job, as regenerating health takes time.
You can ofc pair it with fast healing, but if you need to fall back to the fast healing is it really the regen shot that was high value in the scenario ?

storm pendant
unborn smelt
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that's the issue i usually ran into, and for myself i found it to be more effective to skip the regen in favor of even more fast healing instead.

autumn void
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I love the intensity and atmosphere of the game, but I have a suggestion that could add even more excitement: it would be awesome if in future updates you included a war dog boss that appears when a player dies. This would not only increase the challenge but also add an unexpected element that players would have to face

storm pendant
unborn smelt
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That's propably the biggest issues for solos in Hunt, not only can't you be revived if SHTF, but in every fight, the enemies have at least double the potential firepower, double the healing, double the area denial, etc...

unborn smelt
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Now i don't want to claim that all people always get themselves into scenarios with that amount of pressure, hence me still saying the effect of regen shots is highly playstyle dependant

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another issue i ran into with the regen shot regularly, is when i take a breather to let it do it's thing, i can't really back up my teammates without putting me into danger, which i also didn't like

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with fast healing i could just pop the shot and provide firesupport again, or do an agressive flank

storm pendant
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A regen shot has saved my life during a retreat as a solo so many times

unborn smelt
deep finch
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does witness stack w/ vigor?

unborn smelt
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My usual playstyle for solo, was getting the drop onto a team, and then relentlessly pursue the remaining teammember, so they can't get a revive off

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my experience with taking a breather to heal was that i lost too much momentum, and thus couldn't keep up pressure

deep finch
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@modest pumice did you adjust ur default comm/mic in the windows sound control panel? that might be the issue.

unborn smelt
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Now it's abolutely fair if your solo playstlye differs from that, i don't want to claim that the regen can't be powerful - it certainly is with the right playstyle

storm pendant
# unborn smelt My usual playstyle for solo, was getting the drop onto a team, and then relentle...

The way I play is with medium/compact rifles, shotguns, or crossbows. Reloading is kind of inevitable.

I also don’t like to play ratty or stealthy, I’ll get the drop when it’s an option but if I can isolate just one person I will. My style is less the quick kill shots and more dismantling a team one at a time

I find that trying to take multiple people on at once is not a good idea generally

unborn dagger
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Id be surprised if it didnt stack

unborn smelt
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part of the fun of a sandbox environment is making diffrent things work

deep finch
unborn smelt
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so basically all my loadouts had one weapon slot dedicated to a melee weapon

brisk barn
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map freeze still happening

unborn smelt
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my all time favorites were bow + combat axe, Sparks sniper + sabre, or bomblance + any pistol. with a loadout like that the margin of error for quick killshots is very narrow, and my rather weak aim didn't help that at all

modest pumice
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again, it works literally everywhere else

deep finch
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were you comm banned? lol. i dunno. just a suggestion. that fixed my friend's issue. worth a shot. gl tho.

modest pumice
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ive tested in other steam games, steams mic test, and discord and it works in all of them. it used to work before the engine update but after it just doesnt anymore.

storm pendant
modest pumice
unborn smelt
modest pumice
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none work

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of course i tried continuous as well, doesnt work

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press to mute using all those keybinds? doesnt work

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reinstalled audio drivers? doesnt work

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reinstalled game? doesnt work

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test every single mic? none work

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test any other app to see if its being picked up in those? works in literally every single other app.

unborn dagger
modest pumice
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at this point im about to ping a dev and see if they can find out if i was comms banned

unborn smelt
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please don't ping a random dev, they likely won't be able to help you

modest pumice
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then what do i do

unborn smelt
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instead you should try customer support

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here's instructions on how to reach them

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if anyone they should have the right tools to tell you what's the issue

modest pumice
# unborn smelt <#900570089714237462>

"My Microphone audio is not being picked up by the game. I have changed default device, I have tried every single mic, I have tried reinstalling audio drivers, I have tried reinstalling the game, I have tried numerous other keybind's for push to talk and press to mute, and I have tried continuous mic. I have tested discord, steam, and other steam games to see if my mic audio was being picked up in those and IT IS. My VOIP used to work before the engine update but doesn't work now. I have not done anything to result in a comm's ban either." this a good enough message for them?

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and after all of this i still have to wait until monday

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thats fucked

unborn smelt
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I'm sorry but i can't help you with that, I'm just a volunteer discord moderator

night tree
modest pumice
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my mic doesnt even have a mute button so no.

night tree
exotic hare
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Hey Hunters, may I know for what reason I can NOT open Infantry 73L Bayonet? Its some bug or I missed something?

empty oasis
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@rare wedge Your post "Title: Client Side Hit Detection" has been removed due to Make sure your idea is not already in the game or on the roadmap.

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Hunt Showdown is Client side Hit Registration with Server side Validation
This means that your pc says "thats a hit" then sends the info to the server and the server looks at where you were, where you shot, and where the enemy was and says "I dont see anything that would stop that from being a hit. Good Hit"

So if a client claims that he has hit a shot, the hit validation system will run a number of validation strategies to confirm what the client claimed. If it is deemed legitimate, the shot will be considered a hit.
Thats this part from the article you had

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@rigid dagger Your post "Title: Prestige badges are extremely small. It cannot be seen sufficiently." has been removed as it was feedback. If you'd like to leave game feedback, please do so in the #feedback channel

tardy quartz
modest pumice
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stop being a smartass

tardy quartz
# modest pumice stop being a smartass

Just trying to help. Doesn't help you if you write down lists of what you did but stay as vague at it as to warrant a question like mine and then sass about it like one ungrateful son of a gun 😛

real mauve
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OIIII WORK ON YOU CROSS INVITE

twin cape
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@fickle fractal Title: make contracts with 18 players
I think it would look great if they added it as 2 different game modes

solid siren
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since the recent update this game is worst than ever, bring back the real hunt, the game was stable, no crashes, constant fps and everything and the devs decided to push an update full of lag, i was at 144 constant before. now im at 80 and it can drop to 30 fps , i got a 3070ti i mean what the actual f.

rose lynx
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idk about you but the game wasint that stable before

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crashes and lag still were common

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and the ability to rejoin a match was basically useless

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i never successfully rejoined a single match

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itll get better

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just give this shit some tiime

autumn spruce
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@night tree why not just push after getting a good shot

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Regens are slow

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Even with vigor

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Shoot

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Push

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They have to heal or give up space

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No time for regen

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Regen is for passive players

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I run them and still have to heal in a gunfight

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Because people push and you have to react

covert harness
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Am I able to talk about something that just happened in the new UI while creating a loadout with someone that can help re customer service here?

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Just now I was creating a loadout on hunt, and when selecting a legendary skin, I accidentally selected a Syringe skin that I thought I owned but didn't (why else would the game show a skin I don't own in the loadout menu) - I double clicked on it and a screen popped up and intuitively thinking it was the contraband discard warning screen, I immediately pressed enter to agree (thinking it would discard the contraband item already in that slot) which made me complete a purchase of a legendary skin that I do not want for 700 or 800 bloodbonds which I absolutely did not mean to do.
I didn't know this was a function of the new UI being able to purchase skins from inside the loadout menu, and it's a pretty risky thing having it there, and how easily it just gobbled up my bloodbonds is crazy...

thin remnant
empty oasis
# covert harness Just now I was creating a loadout on hunt, and when selecting a legendary skin, ...

#customer-support Put in a ticket here for a refund

Definitely aware of this problem and it is definitely not intended to "trick" anyone.
Key points:

  • Undisputed full refunds if you send a ticket to customer service when you make an accidental purchase.

https://www.reddit.com/r/HuntShowdown/comments/1ewz0i8/psychoghost_says_the_new_ui_tricked_him_into/lj2t25v/

Reddit

Explore this conversation and more from the HuntShowdown community

thin remnant
covert harness
thin remnant
empty oasis
# covert harness wow, so good to see the team is aware of it and has a resolution> Muscle memory ...

Hot Fix in works that fixes remembering your filters and you can filter them to not show up in your menu. Apologies again, should not have shipped this way.

Even if you leave them visible the iconography should be more clear and confirm to buy should be a hold button not a press.

We will do better on this going forward.

They will be changing it as well so once that fix is in you shouldnt have to worry about it happening again

thin remnant
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@grizzled falcon "Title: Destruction---"

Rip my performance
If added this would need some options to HEAVILY reduce its quality

covert harness
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I'll create a ticket now, thank you

thin remnant
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I don't believe they made it with the intent of trickery, but I do believe it was for more monetization

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Shoving an item in someone's face in the equip screen, they might be taken over by something and get it

covert harness
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yeah, I literally just thought I had the skin, clicked, pop up happend, pressed enter then it was an insta purchase

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I can almost guarantee even knowing about it - going forward I'll probably do it again haha

thin remnant
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@rare wedge so Heathen responded for me lol >> #feedback-discussion message

To add to this, having a client side detection AND validation system would be nigh if not entirely impossible due to how games work and would allow for cheaters and exploiters alike to rejoice in the amount of game ruining they could do.

Client side hit detection is good enough and I don't think any competitive game [that's popular at least] has client side validation.

This is simply a confusion between hit detection and hit validation [which I suspected SmugEddy ].

empty oasis
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@vocal ermine Your post "Title: Fix your sound" has been removed as it is feedback. If you'd like to leave game feedback, please do so in the #feedback channel

stark fulcrum
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Anyone have a fix for the ghost menu when in a game? My screen still says recruit hunters and when I move I can see my mouse cursor

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Hitting space to jump brings up active rooster in game

unborn sandal
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Just gotta restart

stark fulcrum
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@unborn sandal i have about 10 times and still the same every game. Doing a fresh install now. If this doesn't work ill put in a ticket I guess. Just sucks im missing the event.

unborn sandal
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Everything’s a shitshow. Crytek needs to get their act together

stark fulcrum
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I've never had issues with hunt until now. I'm running a 3070 so I'm not on old stuff idk

unborn sandal
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I have a 4090 and I still get the map crash bug and got the ghost menu once or twice. It’s not a hardware problem, it’s a crytek problem

stark fulcrum
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I cant get the ghost menu to go away and it literally makes the game unplayable due to stuff like hitting space to jump brings up active rooster lol

bronze basin
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Is anyone else experiencing their PC becoming really choppy and static in audio after about 10 minutes of playing? It slows down my whole system, forcing a restart.

wild lynx
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When it comes to the mine area, FPS drops to 35-40. It rises again as you move away from the area. Is there FPS poison in the mine?

stark fulcrum
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Man hunt is one of my top games ever, but they really need to shelve this update until its playable lol. Its not minor things happening and its a multitude of issues.

unborn sandal
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Yeah they should have either said that they need to delay it because it’s not ready or admit they didn’t playtest it. If they had playtested it with one person for thirty minutes they would have told you it sucked

stark fulcrum
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Sucks too bc the new map is fire

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And the news guns etc

sturdy finch
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Not sure if this was reported but the Inspect Team feature where you well..inspect your team's loadout and other stats in the lobby, before your ready up - doesn't really work. You open it to inspect your team before readying and it takes you back to the main menu. I assume this is because it's incapable to refresh the changes live and every time something is changed it takes you back to the menu. It's probably more to it as sometimes is just unusable because of this behaviour.

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Not sure if this is a bug , so discussing it here first

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Also, you are taken to the main menu even when everyone is ready , at this point the equipment is locked I believe so it should have no issues as gear changes are not being made.

frank cloud
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Something that I've recently realized is that as of right now physical copy owners of hunt can't play 1896 and need to submit a ticket to hopefully get a code and not have to rebuy. However there are still physical copies of Hunt being sold. New players who pick up a physical copy will be unable to play while Crytek still gets money

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I feel like this may have been unintentional but it's still a massive issue in my eyes

empty oasis
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@paper whale Your post "Title: Hunter Recruitment" has been removed due to Make sure your idea is not already in the game or on the roadmap.
You described the Free Hunter recruitment

paper whale
queen jungle
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@sand whale Just want to let you know that Crytek tried solo-only Bounty Hunt and it was an awful experience, which is why we got Quickplay/Soul Survivor as Hunt's solo mode.
Turns out people play extremely passive when solo and having a dozen solos will lead to eternal standoffs waiting for the other player to lose patience and make a mistake first.

sand whale
rare wedge
# empty oasis Hunt Showdown is Client side Hit Registration with Server side Validation This m...

Well thanks for the explaination. The issue is how often the server does not say: "I don't see anything that would stop that from being a hit. Good Hit", but "Nope that's not a hit.", or "A shot, what shot? Gotcha!"
@thin remnant: In the state of things with the amount of times the servers are failing to verify the hits (even thought it is much better since last update at least in Europe) It would be worth it to skip the verification all together until it is fixed.

Concerning the cheaters, if the servers validates such shots, I don't think it helps in the slightest:
https://youtu.be/lyB1OQPXv4k?t=404

We went through the last 10 months of dev update/promise videos and figured out which things came true and which got left behind. Enjoy.

Previous VIDEO: The TRUTH About Hunt Showdown Content Creation - https://youtu.be/0hOk3LWLpus

Subscribe! https://www.youtube.com/channel/UCfJNOU_j4SG8vy2Of3cHGBA?sub_confirmation=1

Become a CHANNEL MEMBER t...

▶ Play video
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Edit: I don't agree with some of what's said in this video but the cheater example was great.

unborn smelt
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@mild tartan
With the crossbow physics you mentioned, the physics is a bit more complicated than you put it.
In theory yes a lighter wooden bolt will travel significantly faster, and thus thus cover more distance, even tho (not accounting for air resistance) it drops at the same rate than a heavier bolt, hence "dropping less".

But a heavier object, doesn't just drop faster than a lighter one. As far as projectiles go, the right thing generally is a slower projectile drops more before reaching the given distance. Altho IRL there's a case for using heavier projectiles for precision shooting on range, that being they carry more momentum and are thus less likely to be affected by wind or small obstructions.

But with Crossbows that have a steel bow there's another thing that's happening at heavy draw weights that leads to them usually being shot with heavy bolts. The limbs of a steel bow are pretty heavy and steel isn't as "springy" as many other materials used in modern crossbows, that means that the limbs have comparably low maximal speed at which they spring back into their original shape. The issue with that is that a light bolt can't be accelerated faster than the limbs speed itself, but with increasing draw weight a heavier projectile can be accelerated to the same or only marginally lower speeds, which comes with the upsides of heavier bolts, like being affected less by wind or small obstructions, but also a much higher kinetic energy when impacting at basically the same speed.

So there's a case to be made for both bolts, being the "long range" bolts.

If we're talking about a Crossbow that's relatively low in drawweight, so nowhere near the point where thelimbs reach their max velocity at which they spring back, the lighter wooden bolt should be the one traveling faster and initially drop less. But less momentum carried means it should start dropping faster the longer it flies, as it can't resist air resistance and wind as well as a heavy one could.

#

With a very high poundage steel bow however, what we see in reality is that heavier bolts are almost always more beneficial because of what i explained above, but that has many reasons that don't translate well to hunt, seeing as there's no wind in hunt, foliage doesn't obstruct arrows, etc.

empty oasis
# rare wedge Well thanks for the explaination. The issue is how often the server does not say...

Having been in this discord and on reddit in Hunt's community for years, the vast majority of cases I see aren't invalidated shots, they're just misses when investigated frame by frame.
People (myself included) often struggle to admit that the reason for the missed hit or kill isn't the game but themselves

Are there cases where shots are invalidated? Sure
Do we as players know why those shots were invalidated? Nope, not in a case by case situation
Is it a frequent thing? Not that I've noticed in thousands of hrs of play

Invalidated shots would be where you hit someone, see blood splatter, and get no hitmarker or deal dmg

Getting shot once you around a corner(on your screen) is due to latency and/or packet loss

unborn smelt
#

we have, admittedly really old, data about the number of invalidated shots

#

maybe i can find it

empty oasis
#

Those figures show it as being less than 1% invalidated interactions

unborn smelt
#

yeah, article is from 2019 tho

empty oasis
#

True, but I doubt the numbers are significantly higher now

rare wedge
# empty oasis Having been in this discord and on reddit in Hunt's community for years, the vas...

I agree with you some, if not most of the shots that are felt as invalidated are misses.
I'm playing fairly aggressively and if possible in buildings. If you miss, you will/should see the impacts on the walls. And it goes both ways, sometimes you hear your opponent shooting, but no bullet flying past you, no impact you change direction and then see and hear an impact. But no new gun shot. This happened in a building. During the same fight (maybe 5 seconds) I shot the guy with a shotgun at close range ~3-5m the guy was in the middle of the crosshair and was not hit.
I have the feeling that the server does it's job relatively well most of the time but has short periods were it invalidates most if not all shots. In those cases the winner of the fight is the first one that shoots after the server start doing it's job again.
Obviously very hard, if not impossible to prove from our end.

I think the numbers are probably lower, now, but depending on your play style it is still a lot.

empty oasis
#

Again, 99 of of 100 times that I've seen claims like that, video proved it wrong. I'm not saying you are wrong, but I'd need vid before I'd count on it

hardy coral
#

I have never had a hit reg issue

#

Just long trading windows which is somewhat a different issue.

rare wedge
hardy coral
#

Those are misses?

#

The first is maybe just a hit box issue with getting back up, not hit reg.

rare wedge
#

Some are misses clearly not all of them. The pistol shots were mostly on target.

hardy coral
#

It's a wide hipfire spread and none of the impacts are directly behind him. He just misses every shot.

rare wedge
#

The chances of that being a miss are low.

#

From an other video, that one did not hit either:

#

@hardy coral If you search for Hunt Showdown hit registration on Youtube you will see some example from people recording their gameplay. Some of them are better than the first one I sent. Where indeed most where bad aim.

teal parcel
teal parcel
#

This game has no problem with hits not registering, on the contrary it has a problem where too much shots get registered and you get situations where you die a second after walking behind the cover, because it was a hit on your opponent's screen.

queen jungle
empty sigil
#

Heres some feedback, when you do bugfixes, at least bugs, the whole cursor remaining on the screen throughout a game is infuriating because you have to restart the game for it to fix and thats if you can reconnect without any bugs

vocal merlin
thin remnant
# rare wedge The chances of that being a miss are low.

but is this the actual frame of the shot? the recoil animation and muzzle flash seem to be pretty progressed. if you have the actual clip itself id like to see, rather than just a screenshot

and about skipping the validation part, cheats that literally just instakill everyone on the map would be extremely easy to make without a hit validation part, and trading would make people quit the game more [people already hate it, although i dont]

and "low" chances are not "impossible" chances

thin remnant
#

@wheat yew I usually wouldn't do this but due to the massive amount of dislikes compared to likes on your post I'm gonna tell you here so you know there's real people that agree with you

I agree with you
Good suggestion

stark fulcrum
#

I love hunt but I gotta step away for a bit until they resolve all these issues. I'm playing every single game with a ghost menu on my screen and can see my mouse cursor during matches. Not to mention hitting space brings up active rooster lol among other buttons.

thin remnant
#

Again, I've literally never seen an actual hit registration fail clip that wasn't just a miss.. So I'm doubtful about these hit registration issues.

stark fulcrum
#

@thin remnant yeah he posted a video

#

Oh the video above

abstract gorge
#

Please implement Cross progression!!

stark fulcrum
#

Sorry mam, but same thing

#

Video shows the hit reg misses

#

Id say the hit reg isn't awful but in a game where 1 bullet can kill it matters

thin remnant
#

@slow lintel about making the bounty an actual visible object, i like it, in my opinion each bounty should be personalized to the creature. examples, but not for sure things:

Butcher: its head and its hook [or part of them]
Spider: Fang 1 and fang 2
Assassin: Knife and a bag of bugs or smth? Don't know about that one
Scrapbeak: possibilities are mask, feather, piece of cloak, weapon, etc
Rotjaw: Tooth
Hellborn: Heart

thin remnant
stark fulcrum
#

@thin remnant that one

#

Idk how old it is but I've had this happen quite a few times, I've played since 2018 and most of the time I chalk it up to a miss but it does happen.

thin remnant
#

watching it frame by frame rn

stark fulcrum
#

There was a few I saw that were misses but at least 3 shots I saw was hit reg issues

#

The spitfire shot was point blank, but you may see more frame by frame lmk

thin remnant
#

imma sound like that one csgo meme right now lmao
writing my theories rn as i go through the spitfire bit

@rare wedge

thin remnant
# stark fulcrum https://youtu.be/gfigh0l9jCg?si=hONoHp8ie5pvYgui

Spitfire shots:

Shot 1: Likely landed slightly to the left, shot in between two frames so it's a bit hard to tell but it looks like about half the crosshair was on and half off, so could've just been unlucky spread.
Edit: You can see the impact mark from this shot clearly behind the target under their armpit.

Shot 2: Shot between two frames, estimating the gap it seems most of the crosshair was on them but there's a chance it went under their shoulder and through the armpit gap.
Looking at the frame just before the shot seems like a very reasonable miss, but the frame just after the shot seems much less likely, seeing as the shot was taken somewhere in between, more frames would be needed for a proper conclusion.
An impact marker on the ground again, about where I guessed the bullet to have gone, suggesting no hitreg?

Shot 3: Seems likely to have gone through his cape to the left, but the silhouette alone seems like the entire crosshair is within the right spot.
Edit: Seemingly also impact mark.. maybe with hitreg it looks like an impact mark appears anyway idk if this can be used as evidence

Shot 4: Clearly missed too far to the right, barely any of the crosshair was on target.
Impact mark

Shot 5: Likely to have gone too far left looking at the crosshair
Impact mark

Shot 6: Clearly missed
Impact mark

So basically, in hipfire with limited framerate, it is very hard to tell. Sure there's a chance there were hit registration issues, but I think I'll have to personally say innocent until proven guilty here. Although shot 2 is definetely the most conspicuous.

Honestly, I implore you to go frame by frame through the video yourself, if you have a keyboard you can framestep back and forth with the "," and "." keys while in the video while paused, I can't be bothered to send screenshots especially as some were already sent and you can probably framestep yourself.

Nothing is for certain really, the spread just makes this really hard to judge

@stark fulcrum

stark fulcrum
#

Man nice work lol

#

And fast

#

Yeah that was my take too basically, few sus shots

#

Rest were misses

thin remnant
thin remnant
# stark fulcrum Man nice work lol

What would really need to be tested, but due to the nature of this would be very hard to test, is if after a hit detection issue arises [if they're real and not a conspiracy lol] [I think they're probably real but I doubt the frequency] is if an impact marker still appears where the shot landed on the ground. Because There looks to be impact markers on the ground behind the target for all of these shots, even and most importantly shot 2 [whos impact marker's location seems to indeed suggest the most unlucky bullet path possible to actually miss the target]

#

If anyone can confirm or deny this feel free to tell me

regal orchid
#

Whoever decided that levering needed such a substantial buff, I just want to talk to him...

somber marsh
#

Getting a lot of visual bugs today

cerulean jungle
#

@wheat yew I read your suggestion as “I have plenty of money but I don’t want my competition to, so I can have an advantage.”

Money is only easy because of the event right now, it won’t be the case in 45ish days when the mark registers are gone again.

thin remnant
# cerulean jungle <@328926552337416202> I read your suggestion as “I have plenty of money but I do...

so.. so you read their suggestion as something that it wasn't..?

I read it as "Title: Reduce amount of Hunt Dollars earned from all sources
Details: Make Hunt Dollars more scarce to force hunters to think more about what equipment to bring, increasing the risk/reward ratio, which I believe is a good thing as more will be on the line in each game, making them even more intense. I have 500 hours and always prestige ASAP, yet I am never really missing money, meaning any equipment balancing done through price increase have no impact (e.g. I still run spear every single game and mosin quite often, with top tier consumables, yet I'm sitting at 25k$ after the two rounds of twitch drops). I think it's fine to be more forgiving than many other extraction shooters, but with free hunters and plenty of good cheap equipment choices, I think it would still be very fair for everybody with less money in circulation." personally, but that's just me

indigo nest
#

This freaking zeppelin guy keeps disliking everyone’s feedback ideas. It’s getting super annoying now.

cerulean jungle
unborn smelt
#

@dusk laurel I think varying burn speeds itself would be a good idea, but the hellfire should IMO be among the slowest ones, it being a impact nade that burns of a big bar instantly, already makes it pretty damn powerful as is.

dusk laurel
crystal plume
#

I don't like the idea due to it's lack of readability, you'd have to somehow make it readable both for the person being burnt and the people seeing their body what burn speed they are dealing with and then memorize approximately how long each speed takes

#

At most I'd introduce 2 different burn speeds to separate fusees, flares and DB/starshell from proper burn sources like lanters and fire bombs

#

It's bugged currently

#

And it's not a region lock nor is it intended to be one

#

It's a ping limit

unborn smelt
#

something like a small flame on the chest for light burn, flames across the entire hunter for medium, and flames with a blueish tint across the entire hunter for heavy

#

It's not 500 ?

dusk laurel
#

@crystal plume For the person getting burnt, it's easy, sound: different fire sound fx for the various flames, raging fire for quicker burns then it goes slower down to smouldering for flares. Visually: look at the health bar

For the onlookers, they could make the fires visually different from each other, light orange tint for slow burn and a blueish hue for the quicker ones, along with different sound fx

unborn smelt
#

That's how it's for me rn

#

EU is being weird, but that's where i'm situated and should be my main server, and i can't connect to Asia or Oceania, which are over 250, but way below 500ms

chrome oyster
#

it's targeted for hotfix #1 along with a fix for the map crash ... so hopefully soon ™️

dense shell
#

Scopes aren't very viable on the new map. When they bring back the old maps and I get the new map and my kit is a sniper/marksman... What's going to happen is I'm just going to walk to the nearest extract because why should I play with massive disadvantage on the map?

arctic flame
chrome oyster
cloud summit
#

why wasn't there a box to put in comments for the survey?

crystal plume
#

With possibly thousands of entries it would be impossible to read through them so it makes more sense to just use graphs and such for general consensus on surveys of this scale

#

If they see patterns like a big chunk of people not liking X thing then they can look into it deeper

dull monolith
#

After shitting on tarkov with ads, you could learn a little from them, their engine upgrades don't fuck the game entirely for older hardware and when drivers crap themselves, they scramble to do something,

cyan cobalt
#

Will we in some way be compensated for all the hunters we lose to these random crashes in-game??

cyan cobalt
arctic flame
chrome oyster
next yarrow
#

I support Surefoot being added as a permanent trait but I think 7 would be a good price for it. I also don't think it should keep the solo bonus. It's not quite as good as doctor, but it's an upper tier trait.

dense shell
# cyan cobalt Not viable in what way? There's tons of opportunities as a sniper. I enjoy it ve...

What I mean is statistically a majority of fights are not centered around the mountain, and the map is densley forested. Additionally, because the map is a mountainous area the terrain is coupled with hills. So if you play 80-120m range with a scope, in 6* half the enemy teams just disengage/run, especially if it's bounty they just run (not against this choice it's just hard to chase). So, yes, its difficult to track hunters at range.

Ok, then clearly just play closer. Well again it's a densley forested, hilly, area. So again it's difficult to peak, track, hold angles with a long scope when you can't even see or track hunters, even with sound (at least for me lol). Obviously ironsights are dominant at this range, as they should be.

Also the please don't play sniper because I don't like playing long scopes on 1 map is a bit of an absurd suggestion. I don't get to pick my map, obviously I would like to play with any other weapon, but so far the new map is just a turn off for scoped play with me and I find myself looking to kill a team and then take their guns which defeats the purpose of my initial kit.

What hunter goes "I'm going to snipe in a densley forested area with hills interfering with my weapons scoped line of sight." I definitely would not. You don't bring a sniper to CQB just like you wouldnt bring a shotgun to a long range fight.... Since I don't get to pick my map, I can sure as shit choose if today just isn't my day to hunt in the bayou (I guess now it's moutains) and take my horse carriage back to town lmfao

empty sigil
#

Fix the crashes when looking at the map when a bounty has been banished, fix the bounty token marker dissappearing for helborn when the other bounty finishes

neat raven
#

It is absurd that the map crashing bug is still not fixed. Cmon guys, do better... smh

unborn smelt
# dense shell What I mean is statistically a majority of fights are not centered around the mo...

What I mean is statistically a majority of fights are not centered around the mountain,
Where do you take those statistics from tho ?

Obviously it's true that there's lots of densely forested areas as well as areas with lots of cover, however there's also plenty of long sightlines, across valleys and wheat fields.
And i'd hazard a guess and say that's very much by design. It's to allow people to play to their loadouts strengths. The enemy with a shotgun obviously doesn't want to be forced into long sightlines that don't favor their loadouts, just as you sniping don't want to be forced to take a close range fight in the mines or woods.

The intent is for people to pick their fights, and use whatever they can to try and get the enemy to fight them on their turf.

plush zinc
#

I have a suggestion, why not test the game before we release patches. We literally have PTR why isn't this being used

crystal plume
#

@terse raft Your post has been removed as bug reports do not belong in the suggestions channel, you may repost it in #bug-reports-pc or the console bug report channels if those are applicable

#

There's no reason to assume that the different first person viewmodels are an intentional downgrade rather than just a bug

terse raft
#

It's not a bug, they literally removed her bracelets from the 3rd person too @crystal plume

crystal plume
#

You mean wayfarer?

terse raft
#

Yeah

dense shell
#

11/16 coumpounds are directly on the outter edge. The bounty is statistically going to spawn on the outside more than 5 around the mountain. By just passive sideeffect of objective majority of fights are going to be centered around the boss.
The hellborn from what I can see mostly spawns also on the outer spawns where it can spawn. Not sure if that sentence made sense.

Yes, obviously this is intended design, which is why I can claim that long scope rifles are the least viable on the new map out of all maps that exist. Because if you don't want to fight in my "fight" (long range). Then you ghost, disengage, and I can't see you. That is a valid response to that fight. It's also incredibly hard to chase, because hills, boulders, trees. The whole nine yard is in your way constantly. This is a disengage/runners map. Most of the extraction points have hills/boulders and some are elevated giving sightline advantage to extractors. Yes, intended design.

The intent for people to pick fights, I already kind of hashed is up top.
Person sniping from 80-120m. Not my fight. Run.
There's a sniper within <60m. Literally any gun has a sightline + ads advantage vs the sniper. plus it's harder to disengage from a closer range fight + shotguns can 1 tap 30m out (I don't care about this change). Not that shotty's are the norm, I'm just indicating that there is a hipfire gun that can 1 tap from 30 while a scope can either almost kill you, or maybe get a quick headshot.
In close range a scoped weapon is just disadvantaged. Not "a bit disadvantage".
At long range a scoped weapon is advantaged, but not so much so that you're forced to maintain the fight. Just run.

So, yes, I can try to keep the fight "my fight" and try to "kite" and maintain maybe 80m. But in forest I can't see you really, so oh well. It's easier to track forest/hills people with irons, it's faster to ads, faster to reload and re-ads. So yes, I claim less viable.

I still get lots of kills with scopes, I still try to have fun. But sometimes. I just can't see people 30-60m away with my scope because I'm below a hill line. There's a tree branch/leaves in my way and I clearly would have easier fight with an ironsight vs a variant. That's all I'm saying.

crystal plume
#

Only image I can see a bracelet on is from an artstation image which was also used on the dev stream showing it, so whatever bracelet they had seemed to be removed before this update

terse raft
#

She used to have bracelets for me, idk why she doesn't on yours

crystal plume
#

It's not my image on the right, the left one is

terse raft
#

That's screenshot from before the update...I ran her everyday it only changed after this update

#

You can't even see any of her clothing either now, it's just like any other whiteshirt

crystal plume
#

Majority of the images when searching the skin on google don't have a bracelet while showing the old UI so it was removed before this update

terse raft
#

It wasn't lol I use the skin everyday I would've noticed it the fpp model changed

crystal plume
#

Well you said the 3rd person model was also changed which doesn't seem to be the case

#

And for first person I already said it's likely a bug rather than intentional

#

There's no reason to downgrade it intentionally as there's basically no performance gain and no reason to improve visibility either when there's hunters with even chunkier arms/gloves and such that cover more of the screen

paper belfry
#

Does any ody knows if the sealed bounty token is ingame?

crystal plume
#

So as I said you should report it as a bug

crystal plume
paper belfry
#

Are thr DEVs aware of it?

crystal plume
#

Yes

paper belfry
#

Have they announced a fix?

crystal plume
#

Not yet

unborn smelt
#

I think for the really high magnification scopes the heavy disadvantages in close combat scenarios make sense, as you're just expected to avoid such scenarios or use your secondary weapon.

lower magnification scopes, like the Marksman or deadeye should IMO bridge that gap, of being easier to use up close yet still allowing a better magnification and sight picture than ironsights, but they fall short in that area in the current balance as they handle just as bad as the large magnification ones. But where i'd agree is that generally, you're best off with ironsights, because they're kind of a jack of all trades.

dense shell
# unborn smelt yeah high magnification snipers are a very niche weapon. Below 60m you still hav...

I agree with everything you say. My only point is the niche weapon variant is less viable. Yes you have cleared sights at 60, but you need to know where to look. In the time it takes you you to ads the ironsights will already shoot you. If you naively scope in you see nothing of the field so in most cases you won't be looking everywhere through a scope.

So yeah ironsights would dominate at that range.

Outside those ranges. A lot of teams run. If they run you have to chase. With the map design that's difficult. If you can't kill them cuz of all these disadvantages then what was the point of match. Less viable in my books.

deep finch
#

i thought the sealed bounty token only spawns on single boss maps w no wild target? current map rotation is two bosses or 1 boss w/ hellborne; so impossible to spawn that token at current ruleset.

unborn smelt
#

yeah i'd agree that in general the high magnification weapons are less viable - not sure on the map part yet tho

deep finch
#

i.e. it's working as intended, unless the map rotation itself is bugged excluding only 1 boss in rotation.

unborn smelt
#

the more time we spend on the map the easier predicting moovement and knowing good angles will be, which is very important to making high magnification scopes work well

stuck basalt
#

Anyone know why we don’t have crossplatform partying if we have crossplay enabled in game? Doesn’t really make sense to have one and not the other

dense shell
# unborn smelt the more time we spend on the map the easier predicting moovement and knowing go...

I wholeheartedly agree. With better map knowledge and thus predictions it's viability only increases. But clearly compared to the previous 3 maps it's not the same.

I don't think I'm making a false claim, but I claim it anyways lol. Love the game. Love the guns. Love to snipe too. Still lots of kills, still lots of fun. But 1000% I want ironsights in almost all cases over magnification on the new map. But I'm still going to run it anyways to learn and get better

unborn smelt
#

I'm not trying to say you're wrong - i personally just think i have too little playtime on the new map to make a good judgement

crystal plume
iron trench
spiral moon
#

Why didn’t you copy and paste it?

#

Lol

iron trench
spiral moon
#

Oh

carmine needle
crystal plume
#

@undone star Removed your post in ⁠suggestions-ideas as it belongs in ⁠feedback

rotund obsidian
spiral moon
rotund obsidian
#

I can also do taxes irl. why does that matter?

unborn dagger
dim shard
#

Is the random third not working?

deep finch
dim shard
rotund obsidian
#

@broken musk #game-ideas message see i like the idea, but why on earth would hellfires burn fastest? That's an offensive throwable with a bit of utility on the side, while normal/liquid firebombs are like, 90% for burning bodies and occasionally cutting off entryways.

#

hellfires are already the only firebomb that are actually viable (especially after their recent buff) and I don't think they should outright replace firebombs for burning bodies too

#

tbh I think they should just change burning so there's two intensities, and any burn source that doesn't leave a puddle of fire on the ground would require two shots to raise the intensity up to full. so you'd have to flaregun a body twice to get the full burn speed.

#

So hellfires, firebombs, dragonbolts would all burn at max speed, but flareguns/fusees/dragonsbreath would require two shots/throws to raise the intensity

#

I suppose now with firebeetles burning a 25 on a living target, the slower burn speed would be fair tbh

hardy coral
#

Also change salveskin so it doesn't slow burn rate. Just is a burn trait for 1-2 points per charge (2-3 charges max) where you can patch up a burned bar after 7-10 seconds.

#

So instead of it directly countering fire ammo and util you can patch up the effects if you escape/win.

undone crypt
#

Honestly I think the burn speed isn't going to get updated till after the event when they've had a solid month and a half of data to decide if it needs to be changed again or not. Now I do think it should be slowed from 2.5 to 2, I know people want it back down to 1 but 1 was way too slow.

undone crypt
granite ruin
dense shell
#

Love when bullets disappear

rotund obsidian
#

and honestly i'm more in favor of getting rid of those and just balancing explosives/bleed/fire around them not existing

#

I suppose salveskin/bloodless can stay though, I just think bulwark is dumb

next yarrow
#

bulwark shouldn't affect flashes and bomb lance at least

median zephyr
scenic bridge
#

How about the game doesnt crash every time I open up my map after I banish and the reconnect feature actually works. That would be a great idea

buoyant canyon
#

this game freezing when hitting tab is about to make me quit this is getting ridiculous hunt, fix your shit

vast vale
#

i feel you, man.

#

It made me leave a bad review, when i finally broke.

buoyant canyon
#

all the other bugs i can deal with but this , hell no

#

and the lag, holy hell

deep finch
#

the tab thing is pretty wild. luckily one of the work-arounds is working for me. (putting map to hold vs toggle setting).

frozen crater
#

holy fuck the lack of team chat is really frustrating

buoyant canyon
#

now i cant switch my crossbow bolts

spiral moon
cloud urchin
#

Friend just get permanently poisoned for the entire match by a poison barrel. I tried stepping into the poison cloud from the poison barrel and it did no damage to me. My friend also after finishing the match got "rewarded" with every single item they have every unlocked. Dark sight clues are constantly shifting position around on my screen. I am impressed with how many bugs I ran into in a single match.

The main menu UI is an entire story. I genuinely cannot believe that they did any playtesting with this update internally or otherwise. It is the most asinine and convoluted design I have ever seen. Why does the trait page have like a thousand different filtering options all over my screen but no way to filter out things like event and scarce traits that I can't even buy with trait points? Why would I want to see those when I can't buy them? Why can't I see the rest of my kit while I'm choosing weapons and equipment? Why does every menu have 3 different buttons that do the same thing?

thin remnant
#

or heavily rework them

antidote shot is also.... mmmmmmmmmmmm

rotund obsidian
#

antidote is strange. i like the idea of there being some sort of way to play in your own poison clouds but it also means sometimes your clouds are meaningless to others so ehhh i'd rather get rid of it yeah

buoyant canyon
thin remnant
#

@azure dune about the first aim stage levering suggestion, it's actually so wacky, crytek for some odd reason just can't decide between

Hipfire
Shoulder aim
First aim stage

They alternate between all three so inconsistently.. I just don't get it..

spiral moon
#

Like a firefight

azure dune
empty oasis
#

@unborn sandal Your post "Title: Optimize the game better" has been removed as it is feedback. If you'd like to leave game feedback, please do so in the #feedback channel

#

@iron trench Your post "Title: Event Skin" has been removed as it is feedback. If you'd like to leave game feedback, please do so in the #feedback channel

#

@paper belfry Your post "TITLE: NERF THE GODDAM SPEAR" has been removed as it is feedback. If you'd like to leave game feedback, please do so in the #feedback channel

iron trench
#

What is the difference between 'ideas' and 'feedback'..?

spiral moon
#

Ideas are things to add to the game or edit in game, usually related to cosmetics or weapons and such.

Feedback is related to gameplay, bugs, and menu changes and such.

empty oasis
# iron trench What is the difference between 'ideas' and 'feedback'..?

Feedback- How you as a player views or thinks of game elements

Title: Event Skin
Description: This man, Shade: High Noon, only needed a short beard to be perfect.. that baby face is not to my taste..
Idea - change to game element without opinion
Title: Shade Event Skin Beard
Description: Add a beard to the Shade skin to make him looks older, rougher, and more dangerous

iron trench
#

@sullen rose Try the ping reducer programs that people uses like NoPing, ExitLag, WTFast.. my friend is playing from EU, and i'm from Brazil.. he normally gets 200 ping, but with these programs he gets 100 ping..

empty oasis
#

@median zephyr #game-ideas message
I think that obfuscation was intentional to make players learn the drop with experience instead of knowing its flat until X and then goes to here at Y so rate of fall must be Z

median zephyr
#

Its possible, but I think itd still have a lot to learn, like shooting at 140m, 237m, etc. Theres no store stat

#

I just see SO many new players not read the stat description and going "uhhhh why'd I miss it says 120m and i clicked on head"

#

Which is 100% their fault, but I just want to help them out a bit. It sucks to see players confused about mechanics and stats

empty oasis
#

Making the drop stat more obvious as to what it represents isnt a bad idea though

median zephyr
#

That's assuming its consistent yes, but tbf, if you know the range, can triangulate that drop rate, and aim accordingly, would you not deserve the hit?

#

For sure, I am never against store stats being clear and giving more information, we saw how old shotguns spread was just incorrect, and how people thought all their misses were rng, it just makes things more confusing

empty oasis
median zephyr
#

For sure, I'm not saying I'm 100% for or against it, but honestly if you really want to snipe, theres really good options that really don't drop much at all, itd just be rough to do it with bad things like a pistol

#

And if the curve isn't consistent the whole thing kinda doesn't mean much, my original suggestion was basically to help players actually understand what they're looking at, because so many don't

maiden bone
#

I'm going to be honest. This game is very unstable as of the new update. Before this 1896 update there were no issues save server crashes and the occasional bug. I need to wait until another major update until all crash and freeze issues are dealt with. Hunt is fun but it is arguably unplayable in it's current state.

median zephyr
#

there def is issues, but theyll iron it out, i am sure its top on their list

topaz robin
#

will there be compensation for departures?I lost a lot of equipment and hunters because of your negligence, not my PC or Internet connection

quaint swan
#

Bro I was today years old when I found out on this new shitUI you CAN in fact inspect your teammates loadouts before match... You have to press Spacebar and then select the option to do so.

And people have audacity to say this UI aint straight up downgrade lmao

Edit: After playing all this time I also only now discovered they haven't in fact removed the pregame chat. You have to press an option at top right to see it.
......

sullen rose
tribal wyvern
#

A bit unfortunate you can't write in some sections on the survey. I can get why, that'd be mountains to read. But i'd like to explain why i disliked Hellborn. Fighting him and stuff was great.

But he can be killed soooo damn fast that if you're south and hes anywhere north, theres no point even trying. If someone is near him hes dead in 10seconds.

#

Kinda wish sticky only did like 25% of his hp & that he had atleast 1 enrage to reduce dmg taken by 90%

#

Like rotjaw

jagged wagon
#

Agreed, giving context as to why you chose an option is important. I guess they will just look at the numbers and decide from there what they keep and what they don’t.

queen jungle
#

with the help of an AI they could summarise mountains of written feedbacks. works pretty well

upbeat slate
#

@short silo I agree with that! #BringOurHuntersBack

exotic hare
#

YeeHaw Hunters, Prestige Level is unlimited now? Why its still an option Prestige even at P100/Max. with same reward? Its bug or something messed up after reworking game? Details in #feedback

thin remnant
#

@charred harbor why bring haymaker over obrez? because the obrez doesnt have a shotgun attatched????

charred harbor
thin remnant
charred harbor
thin remnant
charred harbor
#

honestly the only thing that can save haymaker is giving it dum dum ammo and people lose their minds when they read that. When it would be worse than a centennial shorty in terms of damage

thin remnant
charred harbor
charred harbor
charred harbor
thin remnant
thin remnant
#

I heard long ammo pistols have 30m damage dropoff now btw
You may know this just throwing it out there as its relevant

charred harbor
dusky tapir
charred harbor
#

but people still lose their minds over me saying haymaker should get dum dum

thin remnant
dusky tapir
#

Yes

winged skiff
#

The whole idea behind giving long ammo more drop is the biggest balancing mistake crytek has ever made.

dusky tapir
#

We don't need more dumdum in the game imo

Shorty Centennial deals less base dmg and Shorty Silencer iirc only inflicts medium bleed

charred harbor
winged skiff
#

You don't give all weapons infinite headshot range and then on top make it so the faster shooting & higher capacity weapons also get the least drop. Biggest balancing mistake ever

dusky tapir
#

Shotgun has more utility options with db / starshell

#

Shorty and drilling HC need FMJ for wallpen which destroys their mv

winged skiff
#

Way cheaper and easier to hit stuff with

dusky tapir
#

Obrez.

#

Go big or go home

charred harbor
#

and ammo capacity, you might as well bring an obrez drum

dusky tapir
#

obrez drum is a bit overtuned right now ( 25 total ammo is insane ) but it does have more sway than Haymaker

charred harbor
#

honestly though, what's wrong with haymaker getting dum dum?

dusky tapir
#

why do you want dumdum?

#

it basically returns to being a 125dmg weapon

#

same issue with centennial dumdum

charred harbor
#

Centennial dum dum isn't going away though, and it costs like twice as less than haymaker

thin remnant
charred harbor
#

it feels a niche that doesn't exist, and kills the long ammo portion of it. And it wouldn't really be 125 dmg becausae it's pistol long ammo

dusky tapir
charred harbor
charred harbor
dusky tapir
#

ok you still got an intense bleed tick

charred harbor
#

anything after that and its worse than medium ammo

thin remnant
dusky tapir
#

did you test dmg retention?

charred harbor
thin remnant
charred harbor
#

like conversations like these make me realize that the haymaker will always be worse than other choices and its a just use it if you like it weapon with no thoughts behind it, because on paper it is trash

#

in all honesty, we'd probably see more people play haymaker if they upped the price to 600 because people would buy it for the memes. Right now there's zero point to buying it

thin remnant
barren frost
#

has anybody else having a issue of battlepass item missing or game crashing whenever u open map after boss getting banish ???

charred harbor
# thin remnant you still haven't given me a good reason as to why there's zero point in buying ...

I certainly have.

  1. Pistol long ammo -> At 40m it does 106 damage. Drilling does 105 damage. Base damages of weapons - Haymaker 122, Drillinc HC 118
  2. Shotgun range -> rng kills at 11, kills at 10 center mass. Drilling HC kills at 13 clean with its tighter spread.
  3. Muzzle Velocity - > Drilling HC with HV is better
  4. Penetration - > This is the ONLY thing this thing has going for it, but I don't even know if pistol long ammo and regular long ammo penetrate the same amount. edit: just tested it and it seems the same as long ammo
#

remember, we're competing with drilling hc, and obrez for this slot

hardy coral
thin remnant
# charred harbor I certainly have. 1. Pistol long ammo -> At 40m it does 106 damage. Drilling do...

penetration is not the only thing it has going for it, but i appreciate you listing all of this. it also has 9 rounds [we're comparing to drilling hc right?]

But I see your point, it may be a bit weak. I honestly don't see why it needed such a damage nerf while all the other long ammo shorties get 125+, but I don't think dumdum is the right way to go as it's more of a bandaid fix and, if base ammo really is useless, it remains useless. dumdum won't fix that.

it seems kind of like a middle ground between obrez and drilling hc. some advantages of both.

dusky tapir
#

uppercut also got a damage reduction

charred harbor
dusky tapir
#

1866 is medium ammo at 130

thin remnant
thin remnant
charred harbor
#

idk i feel like haymaker is close to being good, but it loses out on too much for it to be even picked. You're picking it for the penetration with the 530 velocity and that's it. Also bullet drop starts at 65 for haymaker. It's just fucking bad.

thin remnant
charred harbor
#

it really doesn't matter how they buff it, and with the community losing their minds over giving it dum dum making the bullet drop at 60, they feel like it's too much lol

thin remnant
charred harbor
#

the only way to remove the core issue is to revert it back to 126 damage, leaving uppercut at 124

#

If that change was made, then it would be a good weapon, even though its bullet drop off is 65 meters.

#

without that change, you're literally trolling using it probably

thin remnant
charred harbor
#

If it did 126 damage at 30m, I'd take it's garbage shotgun and the giga drop off. At least this way it has a reason to be picked up

thin remnant
#

the shotgun isnt even that bad xd
free kills at 10m, 10m is common indoors fighting distance

charred harbor
#

"free kills at 10m" when other shotguns kill at 13. Unlucky

#

play it for a day, you'll feel it

thin remnant
# charred harbor "free kills at 10m" when other shotguns kill at 13. Unlucky

why does that 3m difference matter so much? sure it's not as good at distance compared to other shotguns, doesn't make it itself bad just by comparison

Not only does it allow for free 10m kills [a common indoors fighting distance], you can also get big hipfire damage up to ~25m without having to aim, which is a good finisher after landing a single blow, say, with the pistol part.

The pistol shot + shotgun shot two tap range is quite far

following up with a shotgun shot allows you to fall back into cover after getting one hit, then do a jump shot with the shotgun to finish

again, I don't mind if the gun gets a buff, but I think the shotgun is already in a fine state after the buffs it got recently.

charred harbor
#

just play it if you think its good, i've laid out for you why other options are just superior, idk what else to tell you

thin remnant
thin remnant
charred harbor
#

I think its fine being shit, either that or up the damage back to 126 otherwise it'll never be used because of what I talked about before. People are forgetting that its bullet drop is now 65m which is brutal, I just don't think it compares to obrez even with its shotgun, or the drilling at anything other than penetration

hardy coral
#

Wait it has 65 metre bullet drop lmao

charred harbor
#

yep

thin remnant
charred harbor
#

well it is!

thin remnant
#

bullet drop nerf + damage nerf was just a lil extreme..

charred harbor
#

it's a pile of dog shit dawg

hardy coral
#

Wow it is actual garbage then. It has worse damage over distance than the cent shorty btw.

charred harbor
#

like I said, its a pistol.

thin remnant
#

I'm fine with a drop and/or damage buff

hardy coral
#

Didn't they say they were going to remove/rotate special ammo on guns so they didn't all have the same.

winged skiff
#

All they need to do to fix balance is just make it so bullet drop is based solely on velocity and wether its long gun or a pistol.

hardy coral
#

Well it is based on that already.

hardy coral
thin remnant
hardy coral
#

Gun by gun it goes by barrel length which is also a factor, bullet type is but that's more to do with the "severity" of the drop instead of the range it starts.

winged skiff
# hardy coral Well it is based on that already.

No, its based also on basic type, i.e. wether its compact, medium or long, with a seperate drop modifier for each, smallest for compact and biggest for long, which is just silly and counter intuitive

winged skiff
thin remnant
hardy coral
winged skiff
hardy coral
#

Which is still not as quick as the rifles, the pistol drop is actually pretty severe and the sway means those long range headshots will be super uncommon.

thin remnant
winged skiff
hardy coral
#

Medium got a big buff* but long is still too universally good and compact got a tiny nerf.

charred harbor
#

medium got a big nerf? lol

winged skiff
charred harbor
hardy coral
#

150 metres on the winfield is already plenty unless you're intentionally sniping.

#

It's the tiniest buff and doesn't matter in regular gameplay.

charred harbor
#

drilling hatchet is my favourite gun in the game now, and it's not even close

#

fuck long ammo

winged skiff
hardy coral
#

Yeah ofc they are pointless. "more drop" is barely noticeable in game on the rifles.

winged skiff
#

It is though

#

Try a Martini Henry

hardy coral
#

I've went ant tested them and it's not much at the common distances against compact and medium rifles.

winged skiff
#

Or a Mako

hardy coral
#

Martini rifle is whatever, I'm obviously talking about long ammo bolt actions.

#

Best velocity, best damage, best damage over distance, best penetration, bad ammo economy (just hit your shots, 15+ is plenty) and middling cycling rates (your advantages can counter this by just playing cover).

winged skiff
#

Thing is it makes zero sense from both a balance and logic perspective. Its a completely unnecessary change that does nothing but hurt balance by making an entire weapon class completely pointless and counter intuitive

hardy coral
#

A little more drop totally makes these guns pointless, ofc.

thin remnant
winged skiff
#

I mean I dont get a rifle if I expect to be shooting at shorter ranges

hardy coral
#

You can just aim a tiny bit up and you hit the guy for massive damage through almost any surface with incredible velocity.

#

What I'm saying is that the long ammo bolties should basically all lose their 125+ damage or at the least cycle slower.

thin remnant
#

Drop being a downside is a skill issue BigBrain
Just use it to mortar over cover

winged skiff
#

I pick a rifle if I expect to be shooting at longer distances generally - > thats how it should be, but instead now I pick a fast shooting compact gun with HV ammo if I plan on long distance shooting, and just spam heads. Great balancing 🤔

hardy coral
#

But if you don't land that headshot you do no damage, so you could've just aimed up a little more than that compact gun and done great damage.

hardy coral
#

It's a good idea for balance but it didn't go far enough.

hybrid forum
#

@thin remnant consisdering that scott has a precision variant, idk if removing HV is a good idea

#

only way I could see that happening if they would extend scott's barrel

hardy coral
hybrid forum
#

and turn it into a match

winged skiff
hardy coral
#

Yeah cus long ammo was 100% balanced before this

winged skiff
hardy coral
#

How is it the opposite of balance to balance

#

How could anyone not see long ammo as at the very least overtuned?

thin remnant
winged skiff
lethal silo
#

#game-ideas message @thin remnant I heavily disagree with doing that, because that's literally what it used to be and in my opinion? all ammo should be an All weapons, because what is literally stopping a gun for example from having? poison ammo, in every gun.

the only exception is you know? shotguns, because it's a completely different ammunition and Spitzer because only certain weapons had access to it and developers like Dennis have stated they want to keep Spitzer on weapons that only had that available for the time.

BUT here is my compromise what about ammo types switching between being on different guns? for example, for one day or one week or for an entire month on the Pax has poison ammo and then in a day, week, etc. it's no longer on it and is instead on the Scott field.

how does this idea sound? does it make sense?

#

this way I get to enjoy for example for a period of time my favorite weapon with my favorite ammo type and then other times it's not available that ammo type one that weapon

hardy coral
thin remnant
winged skiff
#

You dont give the fastest shooting, highest capacity & cheapest guns that also gets way more ammo from crates etc, the least drop on top, that is the exact OPPOSITE of balanced when all guns have infinite HS range now. All you achieve is promoting spammy HS gameplay

hardy coral
hardy coral
lethal silo
#

I think I remember in one of the insight videos they talked about that and how they would like to implement something like that because they also feel it's not great all weapons have all ammo types but at the same time they don't want just because of that reason some weapons not to have some ammo types

lethal silo
winged skiff
hardy coral
lethal silo
# thin remnant sparks dumdum

yeah maybe then they would just make it deal less damage to balance it but the core idea is some weapons would have access to ammo types sometimes and then not other times in a cycle moving

winged skiff
#

Thing is compact and medium guns also have HV ammo available, negating any velocity disadvantage

hardy coral
#

They don't anymore, they're all now lower other than centennial.

winged skiff
#

Winnie with HV is a HS machine

hardy coral
lethal silo
#

I think the main reason it's not implemented is because to make this work you would have to balance for every weapon to have every available ammo type before even doing this and then making a system for it to move in the cycle between which ammo is available at different times a week or month

winged skiff
hardy coral
#

If you were and still are trying to use winnie hv beyond 150 metres that's on you for bad positioning. Same now if you're playing where the marginally extra drop off of long ammo makes you miss.

#

150 metres is not in any way "low"

winged skiff
hardy coral
#

The maps are only 1x1 kilometres and most distances between compounds and usable sight lines are less than 150 metres.

winged skiff
#

Game is all shotguns or compact spammy weapons now

thin remnant
hardy coral
#

Which is why I've been playing against long ammo and dolches in 6 star ofc

#

And that every good to great player is still saying long ammo is the meta (cus it is)

winged skiff
thin remnant
#

what server are yall

winged skiff
#

EU

lethal silo
# hardy coral Because different guns are different guns, they started out giving stuff differe...

the main appeal is the weapon itself for starters I don't play what is best I literally four days ago killed two people with a railroad hammer and two more with silent Winfield in the same Load Out and match

the Scott Fields appeal is cheaper and it's variant and faster reload

the appeal should not be the ammo available it used to be the case but that simply one appeal that becoming not an appeal at least not a mean one

winged skiff
#

Anyway, off to real life, Ive said my piece

thin remnant
hardy coral
thin remnant
lethal silo
#

like there's some ammo types that I feel do suit specific weapons more, I think poison ammo should be on all silent weapons as an option

and Fire ammo suit specific all medium ammo weapons velocity

lethal silo
hardy coral
#

Regular scot is kind of trash, the variants are what you play for, really putting FMJ on the pax was pointless againt the Scot because why take it over the Scotfield swift or Scotfield Spitfire? It just crowded out the Pax's existing special ammo because FMJ was the best to use on pistols.

charred harbor
#

spitfire is life

hardy coral
#

Scotfield incend is whatever, I'd even give it dum dum and keep poison on the Pax. Scotfield is a closer range gun so the ticking pressure of dum dum makes more sense while the Pax's precision makes poison useful for gap closing with a shotgun or crossbow.

lethal silo
hardy coral
#

Scotfield Precision never should've been added since it's antithetical to the gun. Pax Precision should've been the case instead.

charred harbor
#

dude the vetterli silenced is so back

thin remnant
hardy coral
#

Which is still meh on the regular because the reload speed is nothing special and the fanning is bad.

#

The topping off is so much worse on the scotfield.

lethal silo
#

give me more carbines I eat carbines I love the carbine

lethal silo
hardy coral
#

Also Martini being given High Velocity. Like why.

#

It's meant to be low velocity but quicker, why give it special ammo that makes it a sparks without the upside?

lethal silo
hardy coral
#

Same has also sort of happened with Vetterli High Velocity (shouldn't of been added in the first place) where it ends up as a worse Centennial lmao.

thin remnant
lethal silo
hardy coral
#

I'd of just removed fire ammo from sparks and reduced the velocity penalty on the FMJ.

lethal silo
#

in fact my main request was to give it Spitzer because then it loses its damage but gets something like 900 velocity

hardy coral
#

So Martini is the close range punchy long ammo either for burning bars, denying repeeks and having the longest high damage.

lethal silo
#

and when Dennis said it doesn't have access to it I counter injected and said around World War 1 it guarded so we could say the hunters gained access to it earlier

hardy coral
#

Then Sparks with the Poison (remove the FMJ from it, pointless) is the one to deny heals to make up for the bad reload.

lethal silo
hardy coral
#

Could give sparks high velocity then to make it do 130-140 damage with 650 or so velocity.

hardy coral
#

Alongside the hillbilly.

lethal silo
#

my favorite weapon in the game since I started playing now five years ago I started playing doing the first Christmas event has been the Henry and I feel like it's so neglected by literally everyone

thin remnant
hardy coral
#

Now ofc it wasn't terrible back then because you still had full scoped movespeed but that was soon gone so it was just horrid.

#

Just one special ammo type on the sparks is maybe too little.

#

Can transfer the Martini Explosive to it?

lethal silo
#

Springfield compact deadeye higher velocity is so fun

hardy coral
#

But if it's about the precision just use the sparks? If you like the Martini then it should be for the reload.

lethal silo
#

if you then take two Springfield dead eyes and then have high velocity and have high explosive it is so peak meme but actually very good

thin remnant
lethal silo
#

anyway the next thing they need to add is Henry pistol

thin remnant
hardy coral
#

Sparks pistol exists though

hardy coral
#

Just add a Martini compact

lethal silo
#

it's such a goofy little thing I love it I love it so much

lethal silo
hardy coral
#

Well sparks pistol got added and even though it sucks the weapon is unique.

#

It should get a 20-33% quicker reload honestly.

lethal silo
#

I'm incredibly angry that we got the Sparks pistol instead but yeah I guess it makes sense to get that because Sparks only has two variants

hardy coral
#

Martini Compact fills a niche because there's no cheap compact long rifle.

lethal silo
#

and it is fun role playing as a pirate with the Sparks pistol

charred harbor
hardy coral
#

Obrez isn't "cheap" (even though money doesn't matter).

charred harbor
hardy coral
#

£150 and below basically.

#

You make martini compact $100.

#

Higher damage than the obrez, different/better special ammo options with the option of two.

#

But slower cycling and bad velocity, ofc.

lethal silo
# hardy coral It should get a 20-33% quicker reload honestly.

yeah I feel it's dumb it's so incredibly slow, but if you dual wielded? and take the trade? I think it's like 4 seconds? reloading both like try it out on the shooting range it's scary how fast it is for a weapon that deals so much damage if you land one hit in the chest and one anywhere else you kill someone within 50 meters

charred harbor
#

obrez mace is 300 dollars, minus the cost of a melee weapon entirely and a medium slot, if anything that thing is like in the top 5 weapons

hardy coral
lethal silo
charred harbor
lethal silo
#

rifle

lethal silo
lethal silo
#

like it's also the same accuracy as the conversion pistol compared to the chain pistol which is super inaccurate

charred harbor
#

I'm hard stuck on a single loadout : (

lethal silo
#

I remember back in the day it was my most played secondary with some loadouts because it gave you a s*** ton of ammo and you had a lot to shoot before needing to reload

charred harbor
#

want to see the most perfect loadout in the game?

#

that right there, is my favourite loadout and I think its the best

#

It actually has everything

lethal silo
lethal silo
charred harbor
#

obrez + lemat dualwield is very solid

#

covers many bases

lethal silo
#

this has been my favorite and standard loadout for a few years now

charred harbor
#

YA cant EVER go wrong with officer brawler

lethal silo
#

I love the repost and the brawler together then you don't need a melee tool

#

and after they added high velocity to the Springfield this is my sniper loadout

charred harbor
#

throwing knives for dog cages are pretty keen too

lethal silo
#

probably also gonna change this to the Henry

charred harbor
#

i'll never not run bow

lethal silo
charred harbor
#

LOL

#

same here to be honest, I got giga downvoted wanting them to be special ammo

#

how much money you sitting at?

lethal silo
#

before my Prestige I had not prestigeed for 3 years so a huge amount I could probably found a screenshot real quick since I'm in the folder but right now already a good amount as you can see

charred harbor
#

oh nooooo

#

I'll never prestige

#

I did it once and I was like, well that was the worst choice i've ever made

#

i'd rather have the hunt dollars to run whatever loadout I want, even if the loadout itself is 1k

lethal silo
#

here's the only one this was probably doing one of the drops and I somehow ended up with 16 beetles

charred harbor
#

lmao

lethal silo
#

and holy s*** 18 poison bombs yay

thin remnant
lethal silo
#

but I remember having a little more than that since this was shortly after devil's moon from screenshot history since one before this was doing the Devil's moon event so I think in the money growth I should have been around 100,000

thin remnant
lethal silo
#

lol no probably sold everything I got from the drops

charred harbor
#

omg you can sell items

lethal silo
charred harbor
#

I totally forgot

stark fulcrum
#

Just did my very first prestige, speaking of prestiging. I have played since 2018 and haven't done it until now lol.

#

I was sitting on 300k

charred harbor
#

I'd literally die if i prestiged

stark fulcrum
#

Nice

#

It get to a point where the hunt dollars don't even matter which sucks bc high prices only affect the guys struggling

lethal silo
#

💶

#

I also literally just Prestige second day into the event and I got Scott field skin yay

stark fulcrum
#

Awesome

lethal silo
#

I wanted to spend money on stuff so the first day I just played dulch precision stuff like that but not losing enough money so I said yeah I'm not gonna lose this unless I'm on purpose die so I just Prestige to get it over with

#

anyway fun talking to you guys I should get gaming that's the whole reason I will on the server right now

charred harbor
#

lol, have fun 😛

exotic hare
rancid pebble
rancid pebble
#

Hm

#

You should press it. For SCIENCE

dusky tapir
digital ether
#

There are a significant number of us who have been playing since the early days that can no longer run the game properly. I'm worried the proposed "fixes" are just lip service. The mood seems like "Be happy for us regardless of your issues, or pull 1k out of your butt and upgrade your PC to play that game you've been running just fine since 2018." I am genuinely happy for the players who get to enjoy the new content in 1896, however, I don't really think it's ok for a game to be upgraded to the point where it becomes unrenderable to people that already own it. Buying all that DLC, supporting crytek, just to get left behind. Imagine your SO leaving you for someone with a better PC and telling you you should be happy for them. Feels bad man. End of rant.

crystal plume
#

2018 performance was way worse than this to be fair and they managed to significantly optimize it back then

lone carbon
#

Because if yes, that is a very high percentage.

digital ether
#

Current active playerbase thats probably accurate, but theres probably way more people that dont play it anymore that would also have this issue if they tried to reinstall.

#

Pretty much anyone on a mid range AMD rig when this came out is boned

lone carbon
#

I just don't understand the rationale here.
Trade of 10% of your current player base for a shot to get more new playes, because the game is prettier?
Was that the idea?

#

Because if yes, then Crytek should've REALLY made sure the game runs.

empty oasis
#

From the dev video it was stated that the changes woul affect less than 10% of the playerbase (in that they could no longer run the game at all). I'm assuming that was the number for combined console and pc, and that the pc included all accounts with Hunt on them. For pc, they'd know this since steam records hardware specs

empty oasis
digital ether
#

Oh so the shadows bug is separate from the 10% of people who cant even run the game. So that means its a lot more than 10% of us having some sort of serious issues playing the game.

#

I hope I dont come off whiney, I'm just genuinely bummed that this is how my time playing Hunt ends. I want to play.

empty oasis
#

From my understanding, the under 10% would include the last gen console users (who cannot run at all) and the under new steam minimum spec users (who can potentially run the game but theres no guarantee since the hardware is so old)

digital ether
#

I run the game well. High framerate, low ping. Its just the shadows, and i think its because they upgraded to DX12.1, but I really dont know enough about it to know if thats the issue.

empty oasis
# digital ether I run the game well. High framerate, low ping. Its just the shadows, and i thi...

edit: Regarding AMD cards having blacked out shadows - The AMD RX5xx class of cards are considered below spec for Hunt: Showdown 1896 but we've seen the number of machines (roughly 3% of players attempting to play) with that class of card and are investigating an engine change to lower the requirement of dx12_1 so that dx12_0 cards are able to run without the offending shadows, we will update when one of the Hot Fixes are confirmed to be ready with that change.

https://www.reddit.com/r/HuntShowdown/comments/1ex0fx4/hunt_launch_developer_thoughts_responses/

Reddit

Explore this post and more from the HuntShowdown community

naive torrent
#

My feedback suggestion is if we prove we had the shadows issues with AMD Graphics card and they hot fix it, we should get the battle pass for free or something. It sucks missing out on the event and skins because we can't play

empty oasis
#

Are you below minimum specs?

naive torrent
#

It's just the AMD card for me. Like @digital ether said, everything else works just fine but the shadows make it unplayable

digital ether
#

That 3% is of current active players. It's an old card. I'm sure a lot of people found other stuff to play in that time, and 3% of us remained diehard hunt enjoyers. I really dont expect much to be done about it. The "minimum specs" argument is kindof lame because we exceeded minimum specs for 5-6 years...

naive torrent
#

Did they ever announce prior to the update that our cards would be "outside of the minimum specs"?

empty oasis
#

But tbf, they gave you almost a year of forwarning that you'd no longer meet the minimum requirements for the game

naive torrent
#

I'll take that as a yes then lol

empty oasis
#

Yea, they listed out the new minimum specs in the first dev video announcing the new engine

naive torrent
#

That's fair then tbh, should have paid closer attention

stuck bluff
#

nice update

naive torrent
#

Tbf I didn't really know much about gpu's and processors until I started researching when I couldn't play hunt anymore 😂 guess I'll be upgrading sooner than expected

empty oasis
empty oasis
naive torrent
stuck basalt
#

Think we’ll ever get cross platform partying

digital ether
#

If you want to make a new game with new gen specs then maybe just do that instead of making something I've owned for this long unplayable. I get what they are doing. I get why they are doing it. But I dont get to play a game I own because of it. From a consumer standpoint, warning or not, that feels really shitty.

empty oasis
#

Maybe I just have a different view since I went through the same thing with World of Tanks on console when they dropped Xbox 360 support. Wargaming did the same thing thats happening here and in the end, it was a massive improvement for the game in the long run

lone carbon
lone carbon
empty oasis
empty oasis
lone carbon
empty oasis
#

🤷‍♂️

digital ether
#

Yeah I was looking at it from more of a consumer protections angle myself, but the whole "hunt 1 server shutdown" analogy is a decent point for sure. I've definitely seen servers shutdown and it does indeed suck. I'd probably be swapping everything but the ram and the case which is a whole new PC. I guess we'll see how taxes go this year. Thanks for the CPU vs. GPU tip I'll keep that in mind.

empty oasis
#

I wish I'd paid more attention to the extent of the cpu vs gpu performance in hunt before I bought my laptop. My gpu is frankly underutilized but my cpu bottlenecks me pretty hard

digital ether
#

My GPU has been doing weird shit anyways. Recently performance shows its UT spiking to 100% sometimes when nothing is happening

#

Or the GPU will crash and it will swap to integrated graphics, and I have to reenable the GPU in device manager. Ghettooooooo

#

I dont disagree that an upgrade is needed at this point

crystal plume
#

@static compass Please post bug reports in the appropriate channel instead of in feedback.

#

@karmic kettle Same with your post ^

weak ledge
#

pls just change the UI Wheeze

lime sun
#

Extraction needs to be 1 minute timer not 30

crystal plume
#

I don't think that it needs to take longer but I do think it needs a larger contest area separate from the extraction area as well as pausing the timer when you get damage by enemies while extracting

winged skiff
flat sandal
#

lol, only just saw the city for the first time

spark python
#

IDK what just happened but I just spawned next to a boss, killed it and my game just froze when I tried to open the map, I had to alt + F4 and when I got back players where in the building I killed one but then when fighting the other one my game started lagging. wtf, I like this game but those bugs are super annoying

chrome oyster
#

@spark python known bug, they're hoping to have a fix within the next couple of weeks

chrome oyster
#

@lime sun @crystal plume@inland prairie I disagree with all three of you ... the reason for that is I come from the arena-FPS scene. That scene is all but dead because it has catered exclusively to veterans of the genre for decades and they are a shrinking portion of gamers.

It's important that players that aren't the best at the game have the opportunity to have success and/or easy wins from time to time (that's why I also like the double clues in the first compound, occasionally spawning right next to a boss lair, double boss maps, etc).

Even as a now veteran player (with ~1,000 hours in the MMR 3-4 bracket), there are many times I've chased someone to the extract and not caught up with them and here are many more times I've been the one being chased to the extract.

Honestly, those are some of the most "Classic Hunt Showdown" moments for me; it's what differentiates Hunt from a battle royal or a death match game ... you don't always have to have a crazy shootout to win. Sometimes it's just more fun to run and escape with 1 second on the clock and the enemy team right up on you the whole way there. If you bumped it up to a minute or increased the radius to stop the timer, I probably won't get those moments anymore. If the enemy team was close enough to shoot at you, it would almost always make more sense to just run into a compound and either bunker down, take shelter, or try and go on the offensive.

Look at the negative feedback the burning changes have caused in the name of reducing stalemates. "Fighting the casuals" is a great way to kill a game or an entire genre.

#

also a lot of the times when I'm running, it's because my team already killed the boss and/or 3 other teams and we're not trying to push our luck (and get into yet another fight with a team that was late to the conflict and is fully stocked). Running needs to remain a viable option ...

IMO, if you don't want folks to run ... get to the compound faster and/or keep a better eye on them so they don't get away from you as easily.

#

Virtually every time someone has "ran away" from me/my team under the current rules and gotten away, it's been because they out played us ... taking advantage of a conflict we were in or taking advantage of us just dropping the ball and not noticing them leave

steel axle
#

Murdering people who run to extract isnt gonna kill the game, constant game playing preventing bugs is gonna kill it.

chrome oyster
#

Multiple things can contribute to a game's decline

#

Your argument that bugs are bad doesn't mean that my argument that making casuals quit before they ever "get invested" in the game is wrong.

steel axle
#

its a core mechanic to the game, hunt boss extract while other people hunt you catering to make leaving with the only reward easier is a horrible idea and defeats the purpose of the game in my eyes

chrome oyster
#

@waxen merlin probably a performance related decision, but I agree that could be cool!

grim saddle
#

Who deleted my Bug Post?`?

crystal plume
#

@grim saddle Please post bug reports in the appropriate channel such as #bug-reports-pc rather than in feedback

waxen merlin
narrow wharf
#

Guess i should have been investing in a new gpu instead of supporting the game

deep finch
#

the thing w/ PCs in general... if you don't set it up right, you will run like trash regardless if you meet or surpass min specs. i saw a guy running hunt on a HDD and wondering why perf was an issue. or someone had their RAM set to 1666/2133 base spec and not xmp/boosted spec of 3600+. etc etc.

crystal plume
#

@pallid basin Bug reports do not belong in the feedback channel, additionally your issue is known and fixable by restarting your game

narrow wharf
#

Correction, if i can large scale on maegu, the most visually cluttered class in the game against other maegus, i should be able to run hunt.

deep finch
#

if all those games ran on the same engine and graphics pipeline, then i'd agree with you. but it's really apples and oranges at this point. there are obviously some issues but it's def a toss-up between machines. my game runs just fine, but someone else like you it doesn't.

narrow wharf
#

And like i said, instead of investing in the game i should have been putting my money to better use since clearly the general opinion is that people running on "lower end" setups should buck up and shill out to play hunt

deep finch
#

i mean... you know crytek made crysis right? you know the meme of "can it run crysis" ? you kinda shoulda expected that

narrow wharf
#

If im above min listed specs, i should be able to continue to play the game, or the min listed specs need to be higher, case solved bro

deep finch
#

you could just be part of the bugged group. there are def some perf bugs (ppl w/ highest tier gaming cpus and gpus). im mid tier, but didn't see the perf issues.

#

the perf issues are wide spread low to high. something funky going on, could solve ur issue once patched.

rain flint
# crystal plume <@361473432426250241> Bug reports do not belong in the feedback channel, additio...

Understood, however, criticism (feedback/frustration) do NOT belong in "bug reporting". My FEEDBACK is that the map "stop error" is nothing short of pathetic. It's a new map and I'm scared shitless to...well, use the map?! It IS a known issue, and it should be top priority. I get hit 4 or 5 times a day with this "bug"....again, I'm stating the impact (feedback) with regards to severity. The "work around" (not a fix) is a Ctrl, Alt, Del (force stop/restart), and in the meantime, my character remains in game and venerable (even AI will still attack the character model). I've died roughly 5 times to an error which is beyond my control. I can't even report the bug because technically there is no data to report. The game simply "locks" into the map screen. My "feeback" is that they need to pause the event clock until this issue is fully resolved. I find it grossly apathetic of the Devs to simply soldier on as though hundreds of outcomes were not contaminated by this bug.

deep finch
rain flint
#

Thanks you for the edit....because I was aware, and hopeful...however, none of those "tricks" were helpful.

#

I'm trying my best not to get caught up in semantics, but no...restarting is NOT a solution. I'll concur that not getting hit with the error is best...but leaving your character in game for the time it takes to restart being called a solution. I've seen 5 seconds change outcome. EIther way, thanks for the responses.

deep finch
#

have you tried waiting for the map banish sound to finish as well?

#

or clue pick up

crystal plume
rain flint
crystal plume
#

Feedback can be about bugs but they cannot be bug reports

north onyx
#

@crude wadi XP IS extra money for people who don't prestige.

crystal plume
#

There's a difference between the two

#

You can express your distaste in issues and such but if your post is "Hey I have this X issue or Y bug" then there's more appropriate channels for it such as #bug-reports-pc

rain flint
#

@crystal plume Just to confirm...the map bug HAS been narrowed down as "event specific"? If an active banish is in process, there is an increased chance the bug will occur?

#

This would be very helpful if accurate

crystal plume
#

I don't know the details but from my experience it's mainly happening when you open the map right as a banish happens

#

At least that's when me and my friends have had it sometimes

deep finch
rain flint
#

SOmething I shall be mindful about

deep finch
#

yeah, i literally don't check map until after the banish sound stops.

crystal plume
#

It's hard to be mindful about unless you can predict when someone banishes 😄 My friend crashed 3 times from opening a map before knowing a banish was about to happen and the enemies banished at the exact same time

deep finch
#

haven't run into it at all, along w/ the other steps i mentioned.

chrome oyster
unborn gyro
chrome oyster
unborn gyro
#

Thanks again.

waxen merlin
#

@tiny cobalt
Just pinging you to let you know that your pfp is in good taste

errant coral
#

Buffing fire damage to downed players was a good idea, but does anyone else feel like its too high now? (2.5 dps up from 1)
The goal was to force more movement by increasing urgency of fire damage, but its so fast that in many cases theres nothing you can do besides let them burn, or just run in silly crazy style which will almost certainly get you killed.
So you might as well just slow the fight if you cant get a choke on them. You already lost what you had to lose (a teammate) in 40-50 seconds, so whats the rush? I think a 50% increase would have done the trick for the intentions of forcing movement, but personally i think 150% had the opposite effect, and makes it harder for your team to recover from a fight if you do come out on top, as your friend will probably be forced to lay in the dirt until you get a bounty.

tardy quartz
north onyx
#

@storm bobcat that's what loadouts are for.

undone crypt
#

I think everyone agrees it's a bit too fast now and was too slow before. The real debate is what is the real magic number for burn rate. I think 2 dps would have been good. Force action while keeping recovery possible.

north onyx
#

I like both the ideas of a slowly increasing burn rate and the high burn rate in an active fire.

steel axle
#

make fuse and flare burn at 1.5 but keep active fires from lanterns or others at its current rate for speed burns would bring back wanting to take fire bomb

errant coral
grave wolf
#

Title: cross progression
Description: a way to transfer accounts to different device. EG. I’m on console and I want to start playing on PC without losing my skins and items.

steel axle
#

Title: buy more servers
Description: im locked outta my account for over a week please hunt i just wanna play with my skins 😢

#

nah a tranfser would be sick as hell though for console to pc

grave wolf
#

Honestly it’d be so nice

full yacht
#

martini henri isnt showing high velocity ammo even though i have unlocked it

pastel ruin
#

Don't think burning 100 health to 2 alert traps and an explosive barrel instantly is balanced. A well placed trap that gets a kill and burns a bar has always felt significant and a good ROI for the trapper. 100 health is downright busted.

stark fulcrum
#

Any word on a fix for any of the bugs yet? I'm still stuck with a ghost menu during games and the buttons bring up active rooster lol. Already did a fresh install

lapis terrace
#

Burning people out is excessively strong right now. WIth the prevelence of ways to burn people (world lamps, consumables including one that burns for a long time, an easily-reloadable tool, another tool that stacks to 4 (5), and full-on precision remote burning via fire beetle, it just feels like way too much atm.

thin remnant
lapis terrace
#

I don't disagree, but then also revert the duration of a fire bomb.

thin remnant
obsidian sorrel
#

Right, so I have tried everything; Placing corsshairs lowered. Changing map to hold as opposed to toggle. Lowering my graphical settings. But nothing seems to fix the freeze on opening my map. Which doesn't seem to happen all the time. Anyone have any fixes?

rich breach
#

Does crytek have an email address where we can send full detailed and documented feedback suggestions? Not sure if contact@crytek.com from the website is the most efficient way to send them a full "white paper" of a feature/feedback/bug details.

sick parrot
#

is it just me or is fire just really powerful right now? like way too powerful adn not fun to fight?

stark fulcrum
#

Update on ghost menu. The fix is just after match go to recruit hunters screen then back out and thats it lol

raw rivet
#

My game is just black screen, actually I'm in the main menu but it's black screen. Is there a team that can help me with this? My computer is suitable for playing the game, please I would like some help.

unborn dagger
leaden belfry
vast geyser
lone heart
obsidian sorrel
thin remnant
velvet silo
small knoll
obsidian narwhal
#

@grizzled falcon there is smoke upon firing black powder weapons already actually ! Actually, there's a bit of smoke even on the smokeless ones. It's just that it doesn't linger around, which is kinda sad.

#

But now imagine fanning a chain pistol, and it acts as a smoke bomb HUL

grizzled falcon
#

A similar effect was in the game Gloomwood and it looks great, but I understand that with automatic weapons it will look pretty strange. Perhaps this can be balanced somehow.

crystal plume
#

@junior otter That's not the case

#

Only slugs got infinite headshot range on shotguns and they also got random inaccuracy to them

junior otter
#

it sure did felt very werird

#

but I mean, at 25 m ....

#

I got cauight from a spread, correct

#

that shouldnt instant kill me tho?

#

romero HANDcannon.. no slugs

crystal plume
#

Were you missing health? Did you get hit by something else at the same time?

junior otter
#

still got the clip of it.. no slugs.. full health. let me re-check to be positive

crystal plume
#

They increased damage over range on buckshot but not the 1 shot kill range

junior otter
#

I dont use handcannons really, but im guessing the <what u call it> range is like, what 8m maybe?

#

since the big shotguns has like 12-13?

#

yet, a handcannon kills me at 25.. so im guessing ONE bullet from the spread hit me in my face

crystal plume
#

Handcannon 1 shot range got buffed a bit as well

junior otter
#

had full hp

#

cause I can see how the headshot buff in this update would always guarantee an instant kill.. handcannon at 25m Has to be that one bullet from the spread hit me.. so If im correct, that would be quite insane tho..

pulsar canopy
#

buckshot doesn't one shot to the head though, only slug

mystic ridge
#

Henlo Diiba meow

hazy kestrel
#

Why do the spear have to be another one shot weapon >: (

green mica
#

ig this is a old topic by now but why haven't they fixed he map freeze bug yet?

crystal plume
#

This was posted last week

arctic flame
#

the game is not playable with the maps bug how i can extract if i can't open the maps ??

#

loose 1 week of event cuz i can't play its fun to pay a battlepass and the game just dont work

potent portal
#

for real so sick and tired of game crashing when I open the map. then loading back in always results in a crash

junior otter
#

one pellet from a romero handcannon, headshot and killed me at full HP, 25m

#

not slugs.

rotund obsidian
#

I believe romero won't even come close to killing with buckshot at 25 meters, even if literally every pellet connects to head.

queen jungle
#

Hey y'all
Every time I wanna log into the game I get a connection error what should I do?

#

I'm on ps5

#

There's nothing wrong with my internet

#

Day 4 of asking and not getting any answers

#

Awesome

queen jungle
queen jungle
dry plank
#

since the update i have very often, massive packet loss

storm pendant
#

@opaque notch You can

waxen merlin
storm pendant
white plover
unborn sandal
unborn sandal
#

What

#

Idk what that means

#

I used to get it with toggle and I switched to hold and I haven’t had any problems since

mossy fractal
#

I GOT STUCK IN A BARREL

#

my game got frozen while i was jumping and tried to open map

#

i closed the game, started again and reconnected

#

but when i was reconnected, i was in a silo, i was able to look around and shot, use bombs vaccines etc. but i couldnt move

hot vigil
#

@quartz river I know this might bring no to little comfort, but the reason why you might experience wonky bullets atm is because we have no ping limit currently, so people can play on any server from any location.

quartz river
hot vigil
storm pendant
storm pendant
hot vigil
#

So if someone is playing with 270ms and you have 20ms you can exceeded that 600ms limit

storm pendant
unborn sandal
hot vigil
quartz river
thin remnant
nimble vault
#

this is an absolutely horrific and unfun game for new players its by far the second worst game ive ever played its got really good graphics the new map is amazing but its second to scum and they are both terribly punishing for zero reward i hope this game drowns in its own blood