#feedback-discussion
1 messages · Page 175 of 1
@steel basin #feedback message
Iirc that's a setting called "Show player names" or "Show enemy names" that makes everyone show unknown
...then you could only necro people who have necro: two people would need the trait for one to use it. And once it burned on your mate, if you get downed, your mate cannot necro you even though he never used it - unless you mean "anyone on my team can necro me if I have necro and they don't need to have necro themselves to do it"
#game-ideas message that line of argument, while in itself consistent, would open up a can or worms, like "the avto outperforms shotguns and still can be used as a rifle at long range. It should require 4 slots, so people cannot run a 1-slot sidearm without quartermaster" - and maybe this particular can should get opened! - Still, the Katana costs the most of all 1-slot melee weapons and the combat axe does more damage. Martialist has a significant "cooldown" when sheating the sword again after attacking
"the avto outperforms shotguns and still can be used as a rifle at long range. It should require 4 slots, so people cannot run a 1-slot sidearm without quartermaster" except the avto actually has significant downsides compared to shotguns.
No instant kill at close range unless headshot, which allows for more trading or even missed kills, bad ammo economy, only fires in bursts of 3, worse hipfire and jump-peeks,
but imagine if the avto was just one of the shotguns, but with more damage and a unique special attack that causes a one hit explosion to burst out in front of you
@undone mountain are you suggesting one of these or all of them?
One of these, so we can get a melee version of the park, whichever works
That be nice but now i gotta look at this budget Reddit mod skin permanently
legit i got 3k hours from hunt i alway love everyupdate but this udpate... just Spam gun shotgun... levering its just Spam showdown now Zero skill need for playing its... really boring i know new player like to spam and win game but man....
Is anyones lighting flickering when looking a certain direction
and they dont fix Maps bug....
map crashing issue is being worked on
Okay this is something else. 
Ty
i bought the three weapon bloodbonds pack but cant equip them (they dont show up), what do?
@steel basin I don't think the 'Unknown Player' tags are a bug. You only know the names of the players if they were identified during the match. If a player enters a match and dies and you never engage with them, you won't see their name.
If a player picks up a bounty, kills you, or you kill them. Or they talk/type near you, you'll see their name.
The Unknown Player is a setting- you can turn it on and off
It’s in HUD under settings at the bottom
wasn't it based on actually identifying players during a match though? I'm pretty certain I remember it being explained that way when they added that screen.
Could be both. But if you have "Unknown PLayer has picked up the bounty" etc, that's the setting iirc
Yeah that’s the setting if you see it in game or someone voiping
Otherwise if you haven’t interacted with them either seeing them pick up bounty or killing them ir having them chat in your vicinity then you won’t identity them
My mine gripe is the removal of the curser on console. I haven’t run into any of “gun spam issue or shotgun abuse issues”. (Maybe 6 star games aren’t doing this)
@rare wedge lmfao you're literally just asking for something that's already in the game
research the game before making a suggestion next time 
@azure osprey https://discordapp.com/channels/350201607788429323/727457773205323827 you might be looking for this [edit: the linked] channel <3
Should I repost it here?
in https://discordapp.com/channels/350201607788429323/727457773205323827 sure go ahead, im no mod though
not in this channel though, this is for talking about https://discordapp.com/channels/350201607788429323/727457773205323827 and https://discordapp.com/channels/350201607788429323/524577494863708180
Ill just leave it where I posted it
k fair
just remember the name Heathen and watch out 
they could be anywhere. they could be here, as we speak... [no disrespect to you heathen <3]
Heathen do rule over the Suggestions
you.. you spared him
Who am I to take from heathen
I also have a super hard time telling game stuff apart as feedback or suggestion, so will clear some but the ones I know are feedback not suggestions
Thank you, will try that
im in 6 stars game
Sounds like you gotta change up how you play then.
@azure osprey what's the suggestion though
@untold peak shift+enter for new line
@torn sluice I like the idea, name doesn't make sense and it should cost more.
@north onyx I mean STRONGMAN, like eddie hall ya know. Yeah maybe it should cost more since melee is very easily obtainable
Fix the fat sight on the legendary centennial shorty silencer skin
https://www.huntshowdown.com/news/the-state-of-hit-registration-in-hunt
This is an article that I found about the subject of hit registration in Hunt.
They explaining clearly that the hit registration is in the server side. With a system that favor the shooter.
Basically you shoot, send it to the server, the server analyse the situation and send you back the answer if you hit or not.
This is not client side hit registration. Not at all.
If this article is outdated I would like to see what new information there is avout that topic.
Strongmen would hit harder, but not exactly known for their speed.
Katana Master Eddie "The Beast" Hall
Thx crytek... One disconnect BECAUSE AGAIN A FUCKING BUG TO JOIN THE GAME
@azure osprey centennial shorty doesn't have legendary skin, you mean the silenced version! Which brings us to my question ^^ Can we have a halloween skin for centennial shorty in next halloween event ^^ pretty pls
That is the best way of saying : Hell it aint to my liking, but Ill make do because it's not something I can change. And that is exactly the approach I have to the new UI. 😛
Skill issue
@night tree just hit better and faster 😄
@night tree Pretty overexaggerated, regen stops upon getting hit, bleed, or poisoned for 5 seconds. If you aren't able to get a push in that's basically on you.
Especially when regening is slow anyways
Sorry for this previous message reading it back it was a bit rude
I gtg for now but will read this article and respond tomorrow (in my time ofc)
Maybe I'll be surprised, either I'm just wrong or they changed it
edit wtf the reply didnt work
@rare wedge
Suggestion: Automatically ready players when queuing for trio lobbies, as it solves multiple problems. It makes it so people cant leave if they get matched with someone that isnt as high rank as them and it makes it so people that forget to ready dont need to ready
Eh, I do think regen shot was negative for the game overall.
You've never been in a longer fight, taking pot shots at range?
Not easy to push someone when you got an open field between you, and their friends are still shooting.
If you're close enough to quickly push around their cover, then you're better off using a shotgun.
@dim meadow This channel is generally used to discuss suggestions (the "feedback" in the name is for the channel category, not just #feedback )
So maybe don't be in an open field and reposition?
Good on you if you never end up in compound standoffs.
But, regen shots help to extend those standoffs.
So?
There are counters to regen shots, as mentioned above. All items in Hunt have strenghts and weaknesses in certain situations
Regen shots usually take longer to fully heal you compared to a vit shot or med kit.
And you want to consider using a regen shot carefully, since they work best in long-duration encounters.
They're wasted in short fights
I do feel like they're basically mandatory but that's not true for everyone, and I don't think that playing from a distance and going for bodyshots to try to drain meds should be rewarded.
The amount of potential healing from a Regen shot is nearly limitless. The situations where a vit shot is better than a regen shot + medkit are far outweighed by the long-term benefits of a regen shot.
I used to bring a regen and a vit. Nine games out of ten, I would extract with that vit shot, wishing i had brought another regen.
Since I started bringing two regen and no vit shots, i can count on one hand the number of times i wish i had brought a vit shot instead. That's out of hundreds of games.
Of course there are circumstances where a vit shot might be better. But, they can be mitigated with careful positioning.
The regen shot changed the game more than any other change made to date. And there is no counter to it. You can poison someone. But, they just have to take cover and wait. There is no stopping a regen shot. You can waste all of your ammo on someone who has a regen shot going if the fight drags out long enough. How many people do you know who can get shot dozens and dozens of times in an hour and still keep going?
If you have a regen shot going, you are basically Wolverine.
it's funny because I have the opposite problem
the now-buffed weak vitality shots have a lot more utility to me as a "oh fuck I got to recover" item
When I come back at them at 150hp from the brink of death they don't like it all the same
Whereas regen is good for sniper / rat play / saving meds rarely but otherwise not a game changer
The regen shot changed the game more than any other change made to date.
I strongly disagree. But I'm working, so don't really have time to discuss in detail ¯_(ツ)_/¯
Propably comes down to diffrent playstyles, as with so many things
The game was originally all about resources. The rule of 2 being a method of limiting resources.
You had to decide which resources you wanted to bring in with you and pay attention to where they were located around the map.
The most important resource in the game was your health. When you run out, you're done.
So, chipping away at health was the point of the pvp.
If you play mostly close and agressive, the regen shot is to slow to get you out of trouble ususlly
Have time for me
I sure am glad that's not that case anymore, cause playing for attrition is boring as hell
Good luck at work Finall
if you play more tactical at longer ranges, it's amazing healing value when you can disengage for a bit
Yeah. But, that's just one playstyle. And not always feasible.
I feel like there's still an element of that in the current game. As Rangorok just said, if you can avoid letting the enemy disengage regen still does not completely replace using up medicine items
ofc it's just one playstyle.
I personally play like that tho, so for me the regen shots are basically useless
not saying they're bad tho
regen are my way to go during long fights 
I can't think of any other change that's more impactful than an item that gives you unlimited replenishment to your most important resource.
as i said too, if one plays more opportunistic, allowing you to get breathing room, they work great
To be fair, that is very much exaggerated...
you are limited by the time it's active for example
unlimited replenishment which is completely mitigated by simply hitting a headshot or pushing closer. exchanging one bodyshot at a time at a distance shouldn't decide the game.
running out of meds fucking SUCKS. its not how i want games to play out for either party. I just assume everyone has regen going at all times (even when I know that it's not THAT overwhelmingly popular)
The game wasnt just attrition before regen. But, it felt a lot more impactful and satisfying when you landed non-lethal shots.
I think it shouldn't feel impactful or satisfying to NOT kill somebody then also not capitalize on it afterward 🤷
Why shouldn't body shots decide a game? You get shot in the body in a real gunfight and there's a good chance that it's going to be a big factor in who wins that fight
I reckon the "tension" that regen shots remove is the thrill of the long chase getting someone out
But most weapons will kill in a follow up shot long after the 5 second window of regen shots have expired honestly
You don't think that shooting someone should feel impactful?
But this isn't real life
It is impactful, it forces them to go heal (allowing you to reposition or push or attack someone else, etc) or risk dying to a second bodyshot. It shouldn't reward you for playing passively.
Video games are more or less grounded in reality.
If you don't care about levels of realism, then it wouldn't matter if the avatars were just boxes floating around.
??
visuals =/= gameplay balance based on "realism"
I mean, looking at Hunts core camplay, in the past "attrition" was supposed to be a big factor
fix the game
and to a degree it still is, you get a limted amount of ressources, to achieve your goals, and at times you are expected to make a decision if you have enough ressources to keep going
can't play without crashes
on the other hand, some of those ressources were or are still insanely limited, healing is one of them
The regen shot, is very good at dealing with those attrition fights, but it olny lasts for a limited time. So you're supposed to either close out the fight in that time, or still die to attrition later on of you don't back out
You can always pair it with medkits. Physician plus a regen shot can get you back to full in a handful of seconds.
I play up close and personal and can still consistently get good value out of regens
"Gameplay balance" is a wide open term. The game was balanced before regen shots.
After regen shots, there was a big push to make compounds easier to push and to make compact ammo more viable. Both of those things were thrown out of balance by regen shots.
It was easier to camp compounds when you got hit while peeking. And the low damage and high ammo pool of compact ammo became less relevant when compared to higher damage options.
I don't doubt that, but again, it's highly playstyle dependant
When I play solo w/o doctor it feels like I’m at a serious disadvantage w/o regen shots. And now with weak vita shots being lootable I almost never bring my own vita shots over regen
I'm not saying the game is bad with regen. I'm still going to play and enjoy it.
But, I was recently watching a Western movie where the protagonists were in a showdown, taking cover in a house, taking wounds and running out of ammo.
That's a classic western trope that i used to feel when playing hunt. But, not anymore. And i miss that feeling.
If you play solo, you're almost always at a serious disadvantage, especially if you're playing up close, by which i generally mean a range anywhere between melee and crossbow OHK range
The big downside of a regen shot, is that you need a bit of breathing room for it to do it's job, as regenerating health takes time.
You can ofc pair it with fast healing, but if you need to fall back to the fast healing is it really the regen shot that was high value in the scenario ?
That’s true but kinda not my point. I mean regen feels practically necessary because you have less healing supplies than a full team and are the sole focus of a team’s attention
that's the issue i usually ran into, and for myself i found it to be more effective to skip the regen in favor of even more fast healing instead.
Exactly
I love the intensity and atmosphere of the game, but I have a suggestion that could add even more excitement: it would be awesome if in future updates you included a war dog boss that appears when a player dies. This would not only increase the challenge but also add an unexpected element that players would have to face
This feels like a slightly obtuse take. You don’t always need to use the quick heal, only emergencies
Yeah that is a very fair point. But only applicable to solo scenarios where you actually have the breathing room to let regen do it's thing
That's propably the biggest issues for solos in Hunt, not only can't you be revived if SHTF, but in every fight, the enemies have at least double the potential firepower, double the healing, double the area denial, etc...
Personally, i've been playing a lot of melee. Like dedicated melee weapons (long before the recent buffs). If you play that close, the regen shot is almost never fast enough
Now i don't want to claim that all people always get themselves into scenarios with that amount of pressure, hence me still saying the effect of regen shots is highly playstyle dependant
another issue i ran into with the regen shot regularly, is when i take a breather to let it do it's thing, i can't really back up my teammates without putting me into danger, which i also didn't like
with fast healing i could just pop the shot and provide firesupport again, or do an agressive flank
In my experience when you’re solo you spend enough time repositioning that regen usually has plenty of time to kick in. If you need to supplement it w/ vigor or physician you can, and in head to head slugging fights a vita shot wasn’t gonna help you anyway. That’s my perspective anyway
A regen shot has saved my life during a retreat as a solo so many times
yeah - i think that's a very good example of just diffrent playstyles
does witness stack w/ vigor?
My usual playstyle for solo, was getting the drop onto a team, and then relentlessly pursue the remaining teammember, so they can't get a revive off
my experience with taking a breather to heal was that i lost too much momentum, and thus couldn't keep up pressure
@modest pumice did you adjust ur default comm/mic in the windows sound control panel? that might be the issue.
Now it's abolutely fair if your solo playstlye differs from that, i don't want to claim that the regen can't be powerful - it certainly is with the right playstyle
The way I play is with medium/compact rifles, shotguns, or crossbows. Reloading is kind of inevitable.
I also don’t like to play ratty or stealthy, I’ll get the drop when it’s an option but if I can isolate just one person I will. My style is less the quick kill shots and more dismantling a team one at a time
I find that trying to take multiple people on at once is not a good idea generally
I was gonna test that tbh
Id be surprised if it didnt stack
part of the fun of a sandbox environment is making diffrent things work
lmk if you find out plz.
yeah i think that's the big diffrence, i'm a sucker for melee gameplay
so basically all my loadouts had one weapon slot dedicated to a melee weapon
map freeze still happening
my all time favorites were bow + combat axe, Sparks sniper + sabre, or bomblance + any pistol. with a loadout like that the margin of error for quick killshots is very narrow, and my rather weak aim didn't help that at all

yes.
again, it works literally everywhere else
were you comm banned? lol. i dunno. just a suggestion. that fixed my friend's issue. worth a shot. gl tho.
ive tested in other steam games, steams mic test, and discord and it works in all of them. it used to work before the engine update but after it just doesnt anymore.
Sparks (pistol) saber and derringer is one of my favorite loadouts
i only give comms and dont use any sort of abusive language in doing so.
have you checked other settings ? maybe the keybind ?
ive changed the keybind from caps lock, to alt, to m, to j, to y, to ', to \
none work
of course i tried continuous as well, doesnt work
press to mute using all those keybinds? doesnt work
reinstalled audio drivers? doesnt work
reinstalled game? doesnt work
test every single mic? none work
test any other app to see if its being picked up in those? works in literally every single other app.
It looks like it does indeed stack so thats a pretty good combo
awesome! thx
Sry then i can't help you
at this point im about to ping a dev and see if they can find out if i was comms banned
please don't ping a random dev, they likely won't be able to help you
then what do i do
instead you should try customer support
here's instructions on how to reach them
if anyone they should have the right tools to tell you what's the issue
"My Microphone audio is not being picked up by the game. I have changed default device, I have tried every single mic, I have tried reinstalling audio drivers, I have tried reinstalling the game, I have tried numerous other keybind's for push to talk and press to mute, and I have tried continuous mic. I have tested discord, steam, and other steam games to see if my mic audio was being picked up in those and IT IS. My VOIP used to work before the engine update but doesn't work now. I have not done anything to result in a comm's ban either." this a good enough message for them?
and after all of this i still have to wait until monday
thats fucked
I'm sorry but i can't help you with that, I'm just a volunteer discord moderator
This might seem silly. But, is there a physical mute button that might have been accidentally clicked on?
That's happened to me a few times.
so what, the mute button doesnt affect literally every single other app ive tested?
my mic doesnt even have a mute button so no.
I misread the other app testing you did. Shrug
Hey Hunters, may I know for what reason I can NOT open Infantry 73L Bayonet? Its some bug or I missed something?
@rare wedge Your post "Title: Client Side Hit Detection" has been removed due to Make sure your idea is not already in the game or on the roadmap.
Hunt Showdown is Client side Hit Registration with Server side Validation
This means that your pc says "thats a hit" then sends the info to the server and the server looks at where you were, where you shot, and where the enemy was and says "I dont see anything that would stop that from being a hit. Good Hit"
So if a client claims that he has hit a shot, the hit validation system will run a number of validation strategies to confirm what the client claimed. If it is deemed legitimate, the shot will be considered a hit.
Thats this part from the article you had
@rigid dagger Your post "Title: Prestige badges are extremely small. It cannot be seen sufficiently." has been removed as it was feedback. If you'd like to leave game feedback, please do so in the #feedback channel
@modest pumice You did select the mic in the audio settings for Voice Input Device, right, right? (that part is missing in your list of steps)
"I have tried every single mic"
stop being a smartass
Just trying to help. Doesn't help you if you write down lists of what you did but stay as vague at it as to warrant a question like mine and then sass about it like one ungrateful son of a gun 😛
OIIII WORK ON YOU CROSS INVITE
@fickle fractal Title: make contracts with 18 players
I think it would look great if they added it as 2 different game modes
since the recent update this game is worst than ever, bring back the real hunt, the game was stable, no crashes, constant fps and everything and the devs decided to push an update full of lag, i was at 144 constant before. now im at 80 and it can drop to 30 fps , i got a 3070ti i mean what the actual f.
idk about you but the game wasint that stable before
crashes and lag still were common
and the ability to rejoin a match was basically useless
i never successfully rejoined a single match
itll get better
just give this shit some tiime
@night tree why not just push after getting a good shot
Regens are slow
Even with vigor
Shoot
Push
They have to heal or give up space
No time for regen
Regen is for passive players
I run them and still have to heal in a gunfight
Because people push and you have to react
Am I able to talk about something that just happened in the new UI while creating a loadout with someone that can help re customer service here?
Just now I was creating a loadout on hunt, and when selecting a legendary skin, I accidentally selected a Syringe skin that I thought I owned but didn't (why else would the game show a skin I don't own in the loadout menu) - I double clicked on it and a screen popped up and intuitively thinking it was the contraband discard warning screen, I immediately pressed enter to agree (thinking it would discard the contraband item already in that slot) which made me complete a purchase of a legendary skin that I do not want for 700 or 800 bloodbonds which I absolutely did not mean to do.
I didn't know this was a function of the new UI being able to purchase skins from inside the loadout menu, and it's a pretty risky thing having it there, and how easily it just gobbled up my bloodbonds is crazy...
lmfao the reply didnt work this was ages ago too
#customer-support Put in a ticket here for a refund
Definitely aware of this problem and it is definitely not intended to "trick" anyone.
Key points:
- Undisputed full refunds if you send a ticket to customer service when you make an accidental purchase.
Heathen I hope I can ask you this but do you have any info on hunt's hit registration? I'm 90% sure it's client side from what I've heard and remember but have heard complaints here about it being serverside, do you got infos
even if its just like "yea man its clientside/serverside"
wow, so good to see the team is aware of it and has a resolution>
Muscle memory took over then was suddenly 800BB down with a skin I didn't want. I'll create a ticket now. Thank you
hell yeah :D
okay so i was a bit rude/sassy [which i regret] but at least wasnt being rude/sassy for no reason xd [still bad]
thought so
Hot Fix in works that fixes remembering your filters and you can filter them to not show up in your menu. Apologies again, should not have shipped this way.
Even if you leave them visible the iconography should be more clear and confirm to buy should be a hold button not a press.
We will do better on this going forward.
They will be changing it as well so once that fix is in you shouldnt have to worry about it happening again
@grizzled falcon "Title: Destruction---"
Rip my performance
If added this would need some options to HEAVILY reduce its quality
Stremer in the video link you posted articulates every thought I had perfectly haha
I'll create a ticket now, thank you
I don't believe they made it with the intent of trickery, but I do believe it was for more monetization
Shoving an item in someone's face in the equip screen, they might be taken over by something and get it
yeah, I literally just thought I had the skin, clicked, pop up happend, pressed enter then it was an insta purchase
I can almost guarantee even knowing about it - going forward I'll probably do it again haha
if only the server congratulated me every time i hit someone.. 
@rare wedge so Heathen responded for me lol >> #feedback-discussion message
To add to this, having a client side detection AND validation system would be nigh if not entirely impossible due to how games work and would allow for cheaters and exploiters alike to rejoice in the amount of game ruining they could do.
Client side hit detection is good enough and I don't think any competitive game [that's popular at least] has client side validation.
This is simply a confusion between hit detection and hit validation [which I suspected
].
@vocal ermine Your post "Title: Fix your sound" has been removed as it is feedback. If you'd like to leave game feedback, please do so in the #feedback channel
Anyone have a fix for the ghost menu when in a game? My screen still says recruit hunters and when I move I can see my mouse cursor
Hitting space to jump brings up active rooster in game
Just gotta restart
@unborn sandal i have about 10 times and still the same every game. Doing a fresh install now. If this doesn't work ill put in a ticket I guess. Just sucks im missing the event.
Everything’s a shitshow. Crytek needs to get their act together
I've never had issues with hunt until now. I'm running a 3070 so I'm not on old stuff idk
I have a 4090 and I still get the map crash bug and got the ghost menu once or twice. It’s not a hardware problem, it’s a crytek problem
I cant get the ghost menu to go away and it literally makes the game unplayable due to stuff like hitting space to jump brings up active rooster lol
Is anyone else experiencing their PC becoming really choppy and static in audio after about 10 minutes of playing? It slows down my whole system, forcing a restart.
When it comes to the mine area, FPS drops to 35-40. It rises again as you move away from the area. Is there FPS poison in the mine?
Man hunt is one of my top games ever, but they really need to shelve this update until its playable lol. Its not minor things happening and its a multitude of issues.
Yeah they should have either said that they need to delay it because it’s not ready or admit they didn’t playtest it. If they had playtested it with one person for thirty minutes they would have told you it sucked
Not sure if this was reported but the Inspect Team feature where you well..inspect your team's loadout and other stats in the lobby, before your ready up - doesn't really work. You open it to inspect your team before readying and it takes you back to the main menu. I assume this is because it's incapable to refresh the changes live and every time something is changed it takes you back to the menu. It's probably more to it as sometimes is just unusable because of this behaviour.
Not sure if this is a bug , so discussing it here first
Also, you are taken to the main menu even when everyone is ready , at this point the equipment is locked I believe so it should have no issues as gear changes are not being made.
Something that I've recently realized is that as of right now physical copy owners of hunt can't play 1896 and need to submit a ticket to hopefully get a code and not have to rebuy. However there are still physical copies of Hunt being sold. New players who pick up a physical copy will be unable to play while Crytek still gets money
I feel like this may have been unintentional but it's still a massive issue in my eyes
@paper whale Your post "Title: Hunter Recruitment" has been removed due to Make sure your idea is not already in the game or on the roadmap.
You described the Free Hunter recruitment
No I described the GOOD OLD Hunter recruitment. The new free hunter system lacks the variety of the old system
@sand whale Just want to let you know that Crytek tried solo-only Bounty Hunt and it was an awful experience, which is why we got Quickplay/Soul Survivor as Hunt's solo mode.
Turns out people play extremely passive when solo and having a dozen solos will lead to eternal standoffs waiting for the other player to lose patience and make a mistake first.
Why didn't they balance MMR in solo mode then?
Well thanks for the explaination. The issue is how often the server does not say: "I don't see anything that would stop that from being a hit. Good Hit", but "Nope that's not a hit.", or "A shot, what shot? Gotcha!"
@thin remnant: In the state of things with the amount of times the servers are failing to verify the hits (even thought it is much better since last update at least in Europe) It would be worth it to skip the verification all together until it is fixed.
Concerning the cheaters, if the servers validates such shots, I don't think it helps in the slightest:
https://youtu.be/lyB1OQPXv4k?t=404
We went through the last 10 months of dev update/promise videos and figured out which things came true and which got left behind. Enjoy.
Previous VIDEO: The TRUTH About Hunt Showdown Content Creation - https://youtu.be/0hOk3LWLpus
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Become a CHANNEL MEMBER t...
Edit: I don't agree with some of what's said in this video but the cheater example was great.
@mild tartan
With the crossbow physics you mentioned, the physics is a bit more complicated than you put it.
In theory yes a lighter wooden bolt will travel significantly faster, and thus thus cover more distance, even tho (not accounting for air resistance) it drops at the same rate than a heavier bolt, hence "dropping less".
But a heavier object, doesn't just drop faster than a lighter one. As far as projectiles go, the right thing generally is a slower projectile drops more before reaching the given distance. Altho IRL there's a case for using heavier projectiles for precision shooting on range, that being they carry more momentum and are thus less likely to be affected by wind or small obstructions.
But with Crossbows that have a steel bow there's another thing that's happening at heavy draw weights that leads to them usually being shot with heavy bolts. The limbs of a steel bow are pretty heavy and steel isn't as "springy" as many other materials used in modern crossbows, that means that the limbs have comparably low maximal speed at which they spring back into their original shape. The issue with that is that a light bolt can't be accelerated faster than the limbs speed itself, but with increasing draw weight a heavier projectile can be accelerated to the same or only marginally lower speeds, which comes with the upsides of heavier bolts, like being affected less by wind or small obstructions, but also a much higher kinetic energy when impacting at basically the same speed.
So there's a case to be made for both bolts, being the "long range" bolts.
If we're talking about a Crossbow that's relatively low in drawweight, so nowhere near the point where thelimbs reach their max velocity at which they spring back, the lighter wooden bolt should be the one traveling faster and initially drop less. But less momentum carried means it should start dropping faster the longer it flies, as it can't resist air resistance and wind as well as a heavy one could.
With a very high poundage steel bow however, what we see in reality is that heavier bolts are almost always more beneficial because of what i explained above, but that has many reasons that don't translate well to hunt, seeing as there's no wind in hunt, foliage doesn't obstruct arrows, etc.
Having been in this discord and on reddit in Hunt's community for years, the vast majority of cases I see aren't invalidated shots, they're just misses when investigated frame by frame.
People (myself included) often struggle to admit that the reason for the missed hit or kill isn't the game but themselves
Are there cases where shots are invalidated? Sure
Do we as players know why those shots were invalidated? Nope, not in a case by case situation
Is it a frequent thing? Not that I've noticed in thousands of hrs of play
Invalidated shots would be where you hit someone, see blood splatter, and get no hitmarker or deal dmg
Getting shot once you around a corner(on your screen) is due to latency and/or packet loss
we have, admittedly really old, data about the number of invalidated shots
maybe i can find it
https://www.huntshowdown.com/news/the-state-of-hit-registration-in-hunt
It's 5 years old tho, so they should have improoved the hitreg since then
Those figures show it as being less than 1% invalidated interactions
yeah, article is from 2019 tho
True, but I doubt the numbers are significantly higher now
I agree with you some, if not most of the shots that are felt as invalidated are misses.
I'm playing fairly aggressively and if possible in buildings. If you miss, you will/should see the impacts on the walls. And it goes both ways, sometimes you hear your opponent shooting, but no bullet flying past you, no impact you change direction and then see and hear an impact. But no new gun shot. This happened in a building. During the same fight (maybe 5 seconds) I shot the guy with a shotgun at close range ~3-5m the guy was in the middle of the crosshair and was not hit.
I have the feeling that the server does it's job relatively well most of the time but has short periods were it invalidates most if not all shots. In those cases the winner of the fight is the first one that shoots after the server start doing it's job again.
Obviously very hard, if not impossible to prove from our end.
I think the numbers are probably lower, now, but depending on your play style it is still a lot.
Again, 99 of of 100 times that I've seen claims like that, video proved it wrong. I'm not saying you are wrong, but I'd need vid before I'd count on it
I have never had a hit reg issue
Just long trading windows which is somewhat a different issue.
@hardy coral You are lucky. This is an old video (2 years ago) not mine.
https://www.youtube.com/watch?v=gfigh0l9jCg
This is just a good example of the game just deciding it's not going to work now. I watched it frame by frame and yes I missed 1/4 of the shots but what happened to all the other shots. Guess we'll never know.
Those are misses?
The first is maybe just a hit box issue with getting back up, not hit reg.
Some are misses clearly not all of them. The pistol shots were mostly on target.
It's a wide hipfire spread and none of the impacts are directly behind him. He just misses every shot.
The chances of that being a miss are low.
From an other video, that one did not hit either:
@hardy coral If you search for Hunt Showdown hit registration on Youtube you will see some example from people recording their gameplay. Some of them are better than the first one I sent. Where indeed most where bad aim.
All misses, he should try adsing.
5 year old video
This game has no problem with hits not registering, on the contrary it has a problem where too much shots get registered and you get situations where you die a second after walking behind the cover, because it was a hit on your opponent's screen.
Solo never had many players, so it would lead to empty matches or extremely long waiting times.
Heres some feedback, when you do bugfixes, at least bugs, the whole cursor remaining on the screen throughout a game is infuriating because you have to restart the game for it to fix and thats if you can reconnect without any bugs
Okay, thanks
#game-ideas message sandbox mode / private matches in hunt would be so fucking cool
this
but is this the actual frame of the shot? the recoil animation and muzzle flash seem to be pretty progressed. if you have the actual clip itself id like to see, rather than just a screenshot
and about skipping the validation part, cheats that literally just instakill everyone on the map would be extremely easy to make without a hit validation part, and trading would make people quit the game more [people already hate it, although i dont]
and "low" chances are not "impossible" chances
I haven't seen any actual hit registration clips from anywhere that weren't just misses, but I'd really like to
@wheat yew I usually wouldn't do this but due to the massive amount of dislikes compared to likes on your post I'm gonna tell you here so you know there's real people that agree with you
I agree with you
Good suggestion
The point blank spitfire was definitely not a miss lol. The rest can be debated.
I love hunt but I gotta step away for a bit until they resolve all these issues. I'm playing every single game with a ghost menu on my screen and can see my mouse cursor during matches. Not to mention hitting space brings up active rooster lol among other buttons.
is there an actual clip that i didnt see of the point blank spitfire miss? because that screenshot is definetely not the frame of it being fired..
And there is a chance it is a miss if that is the frame [which it doesnt seem like..] because the crosshair doesnt cover the target
Again, I've literally never seen an actual hit registration fail clip that wasn't just a miss.. So I'm doubtful about these hit registration issues.
Please implement Cross progression!!
Sorry mam, but same thing
Video shows the hit reg misses
Id say the hit reg isn't awful but in a game where 1 bullet can kill it matters
@slow lintel about making the bounty an actual visible object, i like it, in my opinion each bounty should be personalized to the creature. examples, but not for sure things:
Butcher: its head and its hook [or part of them]
Spider: Fang 1 and fang 2
Assassin: Knife and a bag of bugs or smth? Don't know about that one
Scrapbeak: possibilities are mask, feather, piece of cloak, weapon, etc
Rotjaw: Tooth
Hellborn: Heart
link it pls :>
id be glad to finally see a real one
This is just a good example of the game just deciding it's not going to work now. I watched it frame by frame and yes I missed 1/4 of the shots but what happened to all the other shots. Guess we'll never know.
@thin remnant that one
Idk how old it is but I've had this happen quite a few times, I've played since 2018 and most of the time I chalk it up to a miss but it does happen.
youre talking about just the spitfire shots right? or one in particular?
watching it frame by frame rn
There was a few I saw that were misses but at least 3 shots I saw was hit reg issues
The spitfire shot was point blank, but you may see more frame by frame lmk
imma sound like that one csgo meme right now lmao
writing my theories rn as i go through the spitfire bit
@rare wedge
Spitfire shots:
Shot 1: Likely landed slightly to the left, shot in between two frames so it's a bit hard to tell but it looks like about half the crosshair was on and half off, so could've just been unlucky spread.
Edit: You can see the impact mark from this shot clearly behind the target under their armpit.
Shot 2: Shot between two frames, estimating the gap it seems most of the crosshair was on them but there's a chance it went under their shoulder and through the armpit gap.
Looking at the frame just before the shot seems like a very reasonable miss, but the frame just after the shot seems much less likely, seeing as the shot was taken somewhere in between, more frames would be needed for a proper conclusion.
An impact marker on the ground again, about where I guessed the bullet to have gone, suggesting no hitreg?
Shot 3: Seems likely to have gone through his cape to the left, but the silhouette alone seems like the entire crosshair is within the right spot.
Edit: Seemingly also impact mark.. maybe with hitreg it looks like an impact mark appears anyway idk if this can be used as evidence
Shot 4: Clearly missed too far to the right, barely any of the crosshair was on target.
Impact mark
Shot 5: Likely to have gone too far left looking at the crosshair
Impact mark
Shot 6: Clearly missed
Impact mark
So basically, in hipfire with limited framerate, it is very hard to tell. Sure there's a chance there were hit registration issues, but I think I'll have to personally say innocent until proven guilty here. Although shot 2 is definetely the most conspicuous.
Honestly, I implore you to go frame by frame through the video yourself, if you have a keyboard you can framestep back and forth with the "," and "." keys while in the video while paused, I can't be bothered to send screenshots especially as some were already sent and you can probably framestep yourself.
Nothing is for certain really, the spread just makes this really hard to judge
@stark fulcrum
Man nice work lol
And fast
Yeah that was my take too basically, few sus shots
Rest were misses
Shot 2 is absolutely the most suspicious candidate.
What would really need to be tested, but due to the nature of this would be very hard to test, is if after a hit detection issue arises [if they're real and not a conspiracy lol] [I think they're probably real but I doubt the frequency] is if an impact marker still appears where the shot landed on the ground. Because There looks to be impact markers on the ground behind the target for all of these shots, even and most importantly shot 2 [whos impact marker's location seems to indeed suggest the most unlucky bullet path possible to actually miss the target]
If anyone can confirm or deny this feel free to tell me
Whoever decided that levering needed such a substantial buff, I just want to talk to him...
Getting a lot of visual bugs today
@wheat yew I read your suggestion as “I have plenty of money but I don’t want my competition to, so I can have an advantage.”
Money is only easy because of the event right now, it won’t be the case in 45ish days when the mark registers are gone again.
so.. so you read their suggestion as something that it wasn't..?
I read it as "Title: Reduce amount of Hunt Dollars earned from all sources
Details: Make Hunt Dollars more scarce to force hunters to think more about what equipment to bring, increasing the risk/reward ratio, which I believe is a good thing as more will be on the line in each game, making them even more intense. I have 500 hours and always prestige ASAP, yet I am never really missing money, meaning any equipment balancing done through price increase have no impact (e.g. I still run spear every single game and mosin quite often, with top tier consumables, yet I'm sitting at 25k$ after the two rounds of twitch drops). I think it's fine to be more forgiving than many other extraction shooters, but with free hunters and plenty of good cheap equipment choices, I think it would still be very fair for everybody with less money in circulation." personally, but that's just me
This freaking zeppelin guy keeps disliking everyone’s feedback ideas. It’s getting super annoying now.
Yeah that’s what I said. No difference between our posts, mine just doesn’t have a thin veil over it. If you can’t compete against others using upper tier equipment, too bad.
@dusk laurel I think varying burn speeds itself would be a good idea, but the hellfire should IMO be among the slowest ones, it being a impact nade that burns of a big bar instantly, already makes it pretty damn powerful as is.
I have so rarely been hit by it that I actually forgot about that. Maybe have it burn slower, do less of an impact but last longer on the field. Basically turn it into a makeshift wall if you will
I don't like the idea due to it's lack of readability, you'd have to somehow make it readable both for the person being burnt and the people seeing their body what burn speed they are dealing with and then memorize approximately how long each speed takes
At most I'd introduce 2 different burn speeds to separate fusees, flares and DB/starshell from proper burn sources like lanters and fire bombs
It's bugged currently
And it's not a region lock nor is it intended to be one
It's a ping limit
That's a very fair point, maybe just have it be the slow, medium and heavy burn we already have and distinguish them visually
something like a small flame on the chest for light burn, flames across the entire hunter for medium, and flames with a blueish tint across the entire hunter for heavy
It's not 500 ?
@crystal plume For the person getting burnt, it's easy, sound: different fire sound fx for the various flames, raging fire for quicker burns then it goes slower down to smouldering for flares. Visually: look at the health bar
For the onlookers, they could make the fires visually different from each other, light orange tint for slow burn and a blueish hue for the quicker ones, along with different sound fx
That's how it's for me rn
EU is being weird, but that's where i'm situated and should be my main server, and i can't connect to Asia or Oceania, which are over 250, but way below 500ms
ping limit is currently broken AFAIK and you can select regions you currently aren't supposed to be able to
https://www.reddit.com/r/HuntShowdown/comments/1ex0fx4/hunt_launch_developer_thoughts_responses/
it's targeted for hotfix #1 along with a fix for the map crash ... so hopefully soon ™️
Scopes aren't very viable on the new map. When they bring back the old maps and I get the new map and my kit is a sniper/marksman... What's going to happen is I'm just going to walk to the nearest extract because why should I play with massive disadvantage on the map?
been 4 days the game its umplayable
it's fine in my region (US east) but I'm sorry to hear you're not having that experience
why wasn't there a box to put in comments for the survey?
With possibly thousands of entries it would be impossible to read through them so it makes more sense to just use graphs and such for general consensus on surveys of this scale
If they see patterns like a big chunk of people not liking X thing then they can look into it deeper
After shitting on tarkov with ads, you could learn a little from them, their engine upgrades don't fuck the game entirely for older hardware and when drivers crap themselves, they scramble to do something,
Will we in some way be compensated for all the hunters we lose to these random crashes in-game??
Not viable in what way? There's tons of opportunities as a sniper. I enjoy it very much.
And please, if you can't handle playing a map with a bit of "disadvantage" Maybe don't snipe at all?
im on US east its the Maps problem and other crash :`/
Oh I see .. yeah I've had the map crab a could of times. No other crashes
I support Surefoot being added as a permanent trait but I think 7 would be a good price for it. I also don't think it should keep the solo bonus. It's not quite as good as doctor, but it's an upper tier trait.
What I mean is statistically a majority of fights are not centered around the mountain, and the map is densley forested. Additionally, because the map is a mountainous area the terrain is coupled with hills. So if you play 80-120m range with a scope, in 6* half the enemy teams just disengage/run, especially if it's bounty they just run (not against this choice it's just hard to chase). So, yes, its difficult to track hunters at range.
Ok, then clearly just play closer. Well again it's a densley forested, hilly, area. So again it's difficult to peak, track, hold angles with a long scope when you can't even see or track hunters, even with sound (at least for me lol). Obviously ironsights are dominant at this range, as they should be.
Also the please don't play sniper because I don't like playing long scopes on 1 map is a bit of an absurd suggestion. I don't get to pick my map, obviously I would like to play with any other weapon, but so far the new map is just a turn off for scoped play with me and I find myself looking to kill a team and then take their guns which defeats the purpose of my initial kit.
What hunter goes "I'm going to snipe in a densley forested area with hills interfering with my weapons scoped line of sight." I definitely would not. You don't bring a sniper to CQB just like you wouldnt bring a shotgun to a long range fight.... Since I don't get to pick my map, I can sure as shit choose if today just isn't my day to hunt in the bayou (I guess now it's moutains) and take my horse carriage back to town lmfao
Fix the crashes when looking at the map when a bounty has been banished, fix the bounty token marker dissappearing for helborn when the other bounty finishes
It is absurd that the map crashing bug is still not fixed. Cmon guys, do better... smh

What I mean is statistically a majority of fights are not centered around the mountain,
Where do you take those statistics from tho ?
Obviously it's true that there's lots of densely forested areas as well as areas with lots of cover, however there's also plenty of long sightlines, across valleys and wheat fields.
And i'd hazard a guess and say that's very much by design. It's to allow people to play to their loadouts strengths. The enemy with a shotgun obviously doesn't want to be forced into long sightlines that don't favor their loadouts, just as you sniping don't want to be forced to take a close range fight in the mines or woods.
The intent is for people to pick their fights, and use whatever they can to try and get the enemy to fight them on their turf.
I have a suggestion, why not test the game before we release patches. We literally have PTR why isn't this being used
@terse raft Your post has been removed as bug reports do not belong in the suggestions channel, you may repost it in #bug-reports-pc or the console bug report channels if those are applicable
There's no reason to assume that the different first person viewmodels are an intentional downgrade rather than just a bug
It's not a bug, they literally removed her bracelets from the 3rd person too @crystal plume
You mean wayfarer?
Yeah
11/16 coumpounds are directly on the outter edge. The bounty is statistically going to spawn on the outside more than 5 around the mountain. By just passive sideeffect of objective majority of fights are going to be centered around the boss.
The hellborn from what I can see mostly spawns also on the outer spawns where it can spawn. Not sure if that sentence made sense.
Yes, obviously this is intended design, which is why I can claim that long scope rifles are the least viable on the new map out of all maps that exist. Because if you don't want to fight in my "fight" (long range). Then you ghost, disengage, and I can't see you. That is a valid response to that fight. It's also incredibly hard to chase, because hills, boulders, trees. The whole nine yard is in your way constantly. This is a disengage/runners map. Most of the extraction points have hills/boulders and some are elevated giving sightline advantage to extractors. Yes, intended design.
The intent for people to pick fights, I already kind of hashed is up top.
Person sniping from 80-120m. Not my fight. Run.
There's a sniper within <60m. Literally any gun has a sightline + ads advantage vs the sniper. plus it's harder to disengage from a closer range fight + shotguns can 1 tap 30m out (I don't care about this change). Not that shotty's are the norm, I'm just indicating that there is a hipfire gun that can 1 tap from 30 while a scope can either almost kill you, or maybe get a quick headshot.
In close range a scoped weapon is just disadvantaged. Not "a bit disadvantage".
At long range a scoped weapon is advantaged, but not so much so that you're forced to maintain the fight. Just run.
So, yes, I can try to keep the fight "my fight" and try to "kite" and maintain maybe 80m. But in forest I can't see you really, so oh well. It's easier to track forest/hills people with irons, it's faster to ads, faster to reload and re-ads. So yes, I claim less viable.
I still get lots of kills with scopes, I still try to have fun. But sometimes. I just can't see people 30-60m away with my scope because I'm below a hill line. There's a tree branch/leaves in my way and I clearly would have easier fight with an ironsight vs a variant. That's all I'm saying.
Looks the same to me
Only image I can see a bracelet on is from an artstation image which was also used on the dev stream showing it, so whatever bracelet they had seemed to be removed before this update
She used to have bracelets for me, idk why she doesn't on yours
It's not my image on the right, the left one is
That's screenshot from before the update...I ran her everyday it only changed after this update
You can't even see any of her clothing either now, it's just like any other whiteshirt
Majority of the images when searching the skin on google don't have a bracelet while showing the old UI so it was removed before this update
It wasn't lol I use the skin everyday I would've noticed it the fpp model changed
Well you said the 3rd person model was also changed which doesn't seem to be the case
And for first person I already said it's likely a bug rather than intentional
There's no reason to downgrade it intentionally as there's basically no performance gain and no reason to improve visibility either when there's hunters with even chunkier arms/gloves and such that cover more of the screen
Does any ody knows if the sealed bounty token is ingame?
So as I said you should report it as a bug
Not currently, seemingly bugged
Are thr DEVs aware of it?
Yes
Have they announced a fix?
Not yet
yeah high magnification snipers are a very niche weapon. Below 60m you still have the advantage of having a clearer sight picture with the magnification, altho to most people ironsights are still sufficient
I think for the really high magnification scopes the heavy disadvantages in close combat scenarios make sense, as you're just expected to avoid such scenarios or use your secondary weapon.
lower magnification scopes, like the Marksman or deadeye should IMO bridge that gap, of being easier to use up close yet still allowing a better magnification and sight picture than ironsights, but they fall short in that area in the current balance as they handle just as bad as the large magnification ones. But where i'd agree is that generally, you're best off with ironsights, because they're kind of a jack of all trades.
I agree with everything you say. My only point is the niche weapon variant is less viable. Yes you have cleared sights at 60, but you need to know where to look. In the time it takes you you to ads the ironsights will already shoot you. If you naively scope in you see nothing of the field so in most cases you won't be looking everywhere through a scope.
So yeah ironsights would dominate at that range.
Outside those ranges. A lot of teams run. If they run you have to chase. With the map design that's difficult. If you can't kill them cuz of all these disadvantages then what was the point of match. Less viable in my books.
i thought the sealed bounty token only spawns on single boss maps w no wild target? current map rotation is two bosses or 1 boss w/ hellborne; so impossible to spawn that token at current ruleset.
yeah i'd agree that in general the high magnification weapons are less viable - not sure on the map part yet tho
i.e. it's working as intended, unless the map rotation itself is bugged excluding only 1 boss in rotation.
the more time we spend on the map the easier predicting moovement and knowing good angles will be, which is very important to making high magnification scopes work well
Anyone know why we don’t have crossplatform partying if we have crossplay enabled in game? Doesn’t really make sense to have one and not the other
I wholeheartedly agree. With better map knowledge and thus predictions it's viability only increases. But clearly compared to the previous 3 maps it's not the same.
I don't think I'm making a false claim, but I claim it anyways lol. Love the game. Love the guns. Love to snipe too. Still lots of kills, still lots of fun. But 1000% I want ironsights in almost all cases over magnification on the new map. But I'm still going to run it anyways to learn and get better
I'm not trying to say you're wrong - i personally just think i have too little playtime on the new map to make a good judgement
@iron trench Removed your post in #game-ideas as it belongs in #feedback
Ok.. but i'm too lazy to type it all again
Copy Paste from where.. the post has been deleted..
Oh
Reach out to @muted zealot , we can get it for you
@undone star Removed your post in suggestions-ideas as it belongs in feedback
I think full sprinting with explosives is kinda busted and shouldn't stay, but I don't mind people being faster while medkitting/injecting stuff. I'd probably just remove the slowdown on using heals by default (still no sprinting) instead of making it a trait though, but idk
I’m pretty sure you can run with a firework lit irl
I can also do taxes irl. why does that matter?
My worry is that Crytek will keep in surefoot and the adrenaline buff in. Imagine how bad that'll be
Is the random third not working?
not implemented yet
Thank you
@broken musk #game-ideas message see i like the idea, but why on earth would hellfires burn fastest? That's an offensive throwable with a bit of utility on the side, while normal/liquid firebombs are like, 90% for burning bodies and occasionally cutting off entryways.
hellfires are already the only firebomb that are actually viable (especially after their recent buff) and I don't think they should outright replace firebombs for burning bodies too
tbh I think they should just change burning so there's two intensities, and any burn source that doesn't leave a puddle of fire on the ground would require two shots to raise the intensity up to full. so you'd have to flaregun a body twice to get the full burn speed.
So hellfires, firebombs, dragonbolts would all burn at max speed, but flareguns/fusees/dragonsbreath would require two shots/throws to raise the intensity
I suppose now with firebeetles burning a 25 on a living target, the slower burn speed would be fair tbh
Also change salveskin so it doesn't slow burn rate. Just is a burn trait for 1-2 points per charge (2-3 charges max) where you can patch up a burned bar after 7-10 seconds.
So instead of it directly countering fire ammo and util you can patch up the effects if you escape/win.
Honestly I think the burn speed isn't going to get updated till after the event when they've had a solid month and a half of data to decide if it needs to be changed again or not. Now I do think it should be slowed from 2.5 to 2, I know people want it back down to 1 but 1 was way too slow.
But it's supposed to counter fire ammo, just as bloodless counters dum dum and bulwark counters explosive. If anything they need to add a perk that counters poison.
Love when bullets disappear
mithridatist? lol
and honestly i'm more in favor of getting rid of those and just balancing explosives/bleed/fire around them not existing
I suppose salveskin/bloodless can stay though, I just think bulwark is dumb
bulwark shouldn't affect flashes and bomb lance at least
They're testing these things as a buff to adrenaline/the normal game, all events are tests, they're considering it, and itd be atrocious
How about the game doesnt crash every time I open up my map after I banish and the reconnect feature actually works. That would be a great idea
this game freezing when hitting tab is about to make me quit this is getting ridiculous hunt, fix your shit
the tab thing is pretty wild. luckily one of the work-arounds is working for me. (putting map to hold vs toggle setting).
holy fuck the lack of team chat is really frustrating
now i cant switch my crossbow bolts
The game rubber banded on Me and the armored I was shooting teleported toward Me, I missed a crossbow bolt on it and almost died.
Friend just get permanently poisoned for the entire match by a poison barrel. I tried stepping into the poison cloud from the poison barrel and it did no damage to me. My friend also after finishing the match got "rewarded" with every single item they have every unlocked. Dark sight clues are constantly shifting position around on my screen. I am impressed with how many bugs I ran into in a single match.
The main menu UI is an entire story. I genuinely cannot believe that they did any playtesting with this update internally or otherwise. It is the most asinine and convoluted design I have ever seen. Why does the trait page have like a thousand different filtering options all over my screen but no way to filter out things like event and scarce traits that I can't even buy with trait points? Why would I want to see those when I can't buy them? Why can't I see the rest of my kit while I'm choosing weapons and equipment? Why does every menu have 3 different buttons that do the same thing?
FCKU YSE
or heavily rework them
antidote shot is also.... mmmmmmmmmmmm
antidote is strange. i like the idea of there being some sort of way to play in your own poison clouds but it also means sometimes your clouds are meaningless to others so ehhh i'd rather get rid of it yeah
Yep. Dude randomly I get the worst lag that lasts and I just get pummeled. Like I expected bugs but this. This is sad
@azure dune about the first aim stage levering suggestion, it's actually so wacky, crytek for some odd reason just can't decide between
Hipfire
Shoulder aim
First aim stage
They alternate between all three so inconsistently.. I just don't get it..
It’s always only when you need them to happen
Like a firefight
My only guess is maybe the translation from English to German is ambiguous?
They did a similiar flip-flop on the crows, renaming them to ravens despite being more akin to a crow.
@unborn sandal Your post "Title: Optimize the game better" has been removed as it is feedback. If you'd like to leave game feedback, please do so in the #feedback channel
@iron trench Your post "Title: Event Skin" has been removed as it is feedback. If you'd like to leave game feedback, please do so in the #feedback channel
@paper belfry Your post "TITLE: NERF THE GODDAM SPEAR" has been removed as it is feedback. If you'd like to leave game feedback, please do so in the #feedback channel
What is the difference between 'ideas' and 'feedback'..?
Ideas are things to add to the game or edit in game, usually related to cosmetics or weapons and such.
Feedback is related to gameplay, bugs, and menu changes and such.
Feedback- How you as a player views or thinks of game elements
Title: Event Skin
Description: This man, Shade: High Noon, only needed a short beard to be perfect.. that baby face is not to my taste..
Idea - change to game element without opinion
Title: Shade Event Skin Beard
Description: Add a beard to the Shade skin to make him looks older, rougher, and more dangerous
@sullen rose Try the ping reducer programs that people uses like NoPing, ExitLag, WTFast.. my friend is playing from EU, and i'm from Brazil.. he normally gets 200 ping, but with these programs he gets 100 ping..
@median zephyr #game-ideas message
I think that obfuscation was intentional to make players learn the drop with experience instead of knowing its flat until X and then goes to here at Y so rate of fall must be Z
Its possible, but I think itd still have a lot to learn, like shooting at 140m, 237m, etc. Theres no store stat
I just see SO many new players not read the stat description and going "uhhhh why'd I miss it says 120m and i clicked on head"
Which is 100% their fault, but I just want to help them out a bit. It sucks to see players confused about mechanics and stats
No, but if you knew where the drop started and the curve was consistent then you could math it out to any range fairly easily
Making the drop stat more obvious as to what it represents isnt a bad idea though
That's assuming its consistent yes, but tbf, if you know the range, can triangulate that drop rate, and aim accordingly, would you not deserve the hit?
For sure, I am never against store stats being clear and giving more information, we saw how old shotguns spread was just incorrect, and how people thought all their misses were rng, it just makes things more confusing
Eh? the argument could be made either way I guess. I dont know if that was the true intention of them implementing it that way though, just my personal belief
For sure, I'm not saying I'm 100% for or against it, but honestly if you really want to snipe, theres really good options that really don't drop much at all, itd just be rough to do it with bad things like a pistol
And if the curve isn't consistent the whole thing kinda doesn't mean much, my original suggestion was basically to help players actually understand what they're looking at, because so many don't
I'm going to be honest. This game is very unstable as of the new update. Before this 1896 update there were no issues save server crashes and the occasional bug. I need to wait until another major update until all crash and freeze issues are dealt with. Hunt is fun but it is arguably unplayable in it's current state.
there def is issues, but theyll iron it out, i am sure its top on their list
will there be compensation for departures?I lost a lot of equipment and hunters because of your negligence, not my PC or Internet connection
Bro I was today years old when I found out on this new shitUI you CAN in fact inspect your teammates loadouts before match... You have to press Spacebar and then select the option to do so.
And people have audacity to say this UI aint straight up downgrade lmao
Edit: After playing all this time I also only now discovered they haven't in fact removed the pregame chat. You have to press an option at top right to see it.
......
These are very expensive,but i tried 1 time and i could play in eu servers with 150 ping
A bit unfortunate you can't write in some sections on the survey. I can get why, that'd be mountains to read. But i'd like to explain why i disliked Hellborn. Fighting him and stuff was great.
But he can be killed soooo damn fast that if you're south and hes anywhere north, theres no point even trying. If someone is near him hes dead in 10seconds.
Kinda wish sticky only did like 25% of his hp & that he had atleast 1 enrage to reduce dmg taken by 90%
Like rotjaw
Agreed, giving context as to why you chose an option is important. I guess they will just look at the numbers and decide from there what they keep and what they don’t.
with the help of an AI they could summarise mountains of written feedbacks. works pretty well
@short silo I agree with that! #BringOurHuntersBack
YeeHaw Hunters, Prestige Level is unlimited now? Why its still an option Prestige even at P100/Max. with same reward? Its bug or something messed up after reworking game? Details in #feedback
@charred harbor why bring haymaker over obrez? because the obrez doesnt have a shotgun attatched????
the shotgun on the haymaker is trash
they buffed it
RNG kills at 11m, Kills at center mass at 10. Drilling HC shotgun 13m. Better damage drop off.
1: where are you getting these numbers from genuinely curious
2: Are you sure drilling hc has a better damage dropoff and tell me why and how
3: Drilling hc is the same amount of slots without 9 long ammo shots at high velocity, instead opting for a medium ammo two tap [which is fast ofc]
honestly the only thing that can save haymaker is giving it dum dum ammo and people lose their minds when they read that. When it would be worse than a centennial shorty in terms of damage
Long ammo dumdum applies heavier bleed than medium dumdum, no..?
i've TESTED it. It's garbage. Drilling hc ammo is real medium ammo versus PISTOL long ammo.
when was this test
no it does not, it would apply the same as centennial shorty with dum dum
literally last night.
cool thx
really? huh cause pistol?
I heard long ammo pistols have 30m damage dropoff now btw
You may know this just throwing it out there as its relevant
pistol long ammo dum dum = worse than medium ammo dum dum
Should be shared with medium ammo shorties
but people still lose their minds over me saying haymaker should get dum dum
medium ammo has 30m dropoff now too no?
does it not apply to shorties?
Yes
The whole idea behind giving long ammo more drop is the biggest balancing mistake crytek has ever made.
We don't need more dumdum in the game imo
Shorty Centennial deals less base dmg and Shorty Silencer iirc only inflicts medium bleed
then what is EVER the point in buying a haymaker?
You don't give all weapons infinite headshot range and then on top make it so the faster shooting & higher capacity weapons also get the least drop. Biggest balancing mistake ever
Sway, long ammo pen with great muzzle velocity, ammo capacity
Shotgun has more utility options with db / starshell
Shorty and drilling HC need FMJ for wallpen which destroys their mv
There is none, buy a compact or medium ammo pistol
Way cheaper and easier to hit stuff with
Idk man, honestly the only thing is the penetration because drilling HV beats it
and ammo capacity, you might as well bring an obrez drum
obrez drum is a bit overtuned right now ( 25 total ammo is insane ) but it does have more sway than Haymaker
honestly though, what's wrong with haymaker getting dum dum?
why do you want dumdum?

it basically returns to being a 125dmg weapon
same issue with centennial dumdum
Centennial dum dum isn't going away though, and it costs like twice as less than haymaker
yall are underselling the shotgun wtf?
a free 10m one shot without having to aim is good
it feels a niche that doesn't exist, and kills the long ammo portion of it. And it wouldn't really be 125 dmg becausae it's pistol long ammo
Hey we're speaking of advantages
I know the shotgun works, I got kills with it even before the buff, but drilling hc should have romero equivalent
123 + bleed ticks
brother stop. Just equip the drilling and see how much worse the haymaker is.
122* at 30m
ok you still got an intense bleed tick
anything after that and its worse than medium ammo
yeah because the drilling specializes further into the shotgun portion. you're making a bad argument with this comparison. worse than x =/= bad
did you test dmg retention?
brother what? how does it specialize in the shot gun portion when it has one of the fastest two taps in the game, and insane velocity with hv?
Naturally it has other pros. I didn't say it was worse in every other way.
like conversations like these make me realize that the haymaker will always be worse than other choices and its a just use it if you like it weapon with no thoughts behind it, because on paper it is trash
in all honesty, we'd probably see more people play haymaker if they upped the price to 600 because people would buy it for the memes. Right now there's zero point to buying it
you still haven't given me a good reason as to why there's zero point in buying it
has anybody else having a issue of battlepass item missing or game crashing whenever u open map after boss getting banish ???
I certainly have.
- Pistol long ammo -> At 40m it does 106 damage. Drilling does 105 damage. Base damages of weapons - Haymaker 122, Drillinc HC 118
- Shotgun range -> rng kills at 11, kills at 10 center mass. Drilling HC kills at 13 clean with its tighter spread.
- Muzzle Velocity - > Drilling HC with HV is better
- Penetration - > This is the ONLY thing this thing has going for it, but I don't even know if pistol long ammo and regular long ammo penetrate the same amount. edit: just tested it and it seems the same as long ammo
remember, we're competing with drilling hc, and obrez for this slot
Mithridatist already exists and these perks are bad for the game anyway. These custom ammo types should be consistent and balanced instead of inconsistent and unbalanced.
penetration is not the only thing it has going for it, but i appreciate you listing all of this. it also has 9 rounds [we're comparing to drilling hc right?]
But I see your point, it may be a bit weak. I honestly don't see why it needed such a damage nerf while all the other long ammo shorties get 125+, but I don't think dumdum is the right way to go as it's more of a bandaid fix and, if base ammo really is useless, it remains useless. dumdum won't fix that.
it seems kind of like a middle ground between obrez and drilling hc. some advantages of both.
Obrez is the only one that breaks 125, right?
uppercut also got a damage reduction
you take haymaker, you lose fast ttk and good shotgun from drilling and also lose the ability to one shot hunters losing a bar from the obrez. Having 9 rounds is fine, the reload is brutal.
1866 is medium ammo at 130
uppercut isnt a 2 slot right?
yeah, it's a middle ground between the two but not as good at each specialty
but i see it may be a bit weak
idk i feel like haymaker is close to being good, but it loses out on too much for it to be even picked. You're picking it for the penetration with the 530 velocity and that's it. Also bullet drop starts at 65 for haymaker. It's just fucking bad.
a little nudge could go a long way, but i dont know about dumdum because the regular ammo would be underpowered still, if you think about it custom ammo is almost another weapon on weapons that can't hold multiple ammo types
no matter what it's going to be shit cause its a pistol
it really doesn't matter how they buff it, and with the community losing their minds over giving it dum dum making the bullet drop at 60, they feel like it's too much lol
if it did 300 damage itd be shit?
i don't think dumdum is too much but wouldnt fix any core issue
the only way to remove the core issue is to revert it back to 126 damage, leaving uppercut at 124
If that change was made, then it would be a good weapon, even though its bullet drop off is 65 meters.
without that change, you're literally trolling using it probably
"no matter what it's going to be shit cause its a pistol"

If it did 126 damage at 30m, I'd take it's garbage shotgun and the giga drop off. At least this way it has a reason to be picked up
the shotgun isnt even that bad xd
free kills at 10m, 10m is common indoors fighting distance
"free kills at 10m" when other shotguns kill at 13. Unlucky
play it for a day, you'll feel it
why does that 3m difference matter so much? sure it's not as good at distance compared to other shotguns, doesn't make it itself bad just by comparison
Not only does it allow for free 10m kills [a common indoors fighting distance], you can also get big hipfire damage up to ~25m without having to aim, which is a good finisher after landing a single blow, say, with the pistol part.
The pistol shot + shotgun shot two tap range is quite far
following up with a shotgun shot allows you to fall back into cover after getting one hit, then do a jump shot with the shotgun to finish
again, I don't mind if the gun gets a buff, but I think the shotgun is already in a fine state after the buffs it got recently.
why does 3m difference matter so much? I guess slugs are pointless too cause it adds around 3-4m.
just play it if you think its good, i've laid out for you why other options are just superior, idk what else to tell you
I did not say pointless, when did I say pointless?
A big strength of slugs is their extra consistency, headshot range and damage at ranges past a one shot range, as well as shooting through tight angles and [apparently] penetration
I'm fine with it getting a buff just not sure about what you propose
I think it's "ok"
It is not stronger in their respective benefits than the obrez or the drilling hc, but it has both. It could use a slight buff tho
I think its fine being shit, either that or up the damage back to 126 otherwise it'll never be used because of what I talked about before. People are forgetting that its bullet drop is now 65m which is brutal, I just don't think it compares to obrez even with its shotgun, or the drilling at anything other than penetration
Wait it has 65 metre bullet drop lmao
yep
the bullet drop doesnt need to be that bad tbh XD
well it is!
bullet drop nerf + damage nerf was just a lil extreme..
it's a pile of dog shit dawg
Wow it is actual garbage then. It has worse damage over distance than the cent shorty btw.
like I said, its a pistol.
I'm fine with a drop and/or damage buff
Didn't they say they were going to remove/rotate special ammo on guns so they didn't all have the same.
All they need to do to fix balance is just make it so bullet drop is based solely on velocity and wether its long gun or a pistol.
Well it is based on that already.
god yes please
Well they didn't do it and this battlepass is loaded with new special ammo
velocity should already cover barrel length tho?
Gun by gun it goes by barrel length which is also a factor, bullet type is but that's more to do with the "severity" of the drop instead of the range it starts.
yeah.. 
No, its based also on basic type, i.e. wether its compact, medium or long, with a seperate drop modifier for each, smallest for compact and biggest for long, which is just silly and counter intuitive
Not really, the reason pistols should get a bit more drop is to make sure people don't just go for pistols +shotgun over rifles all the time.
but pistols already typically have a much slower velo than rifles. in real life at least, the reason pistols drop more is primarily because of their slower velocity, that and rifling, which is largely a velocity thing too
That's what I said. And that's fine as an idea to nerf long ammo but it's not severe enough.
Not always, some pistols shoot at 400+ m/s for example
Which is still not as quick as the rifles, the pistol drop is actually pretty severe and the sway means those long range headshots will be super uncommon.
should those not be treated to a better drop? they already have worse sway and damage compared to rifles and these pistols typically have other downsides
Long ammo never needed a nerf, compact and medium just needed a buff, which they got, and a big one, with infinite HS range
That is basically nothing, they could already headshot at all common ranges.
Medium got a big buff* but long is still too universally good and compact got a tiny nerf.
medium got a big nerf? lol
Not at all, I ran into issues with kills denied very often due to being out of HS range, esp. with Winnie and even Centennial
I never had this happen.
150 metres on the winfield is already plenty unless you're intentionally sniping.
It's the tiniest buff and doesn't matter in regular gameplay.
drilling hatchet is my favourite gun in the game now, and it's not even close
fuck long ammo
Long ammo is pointless now, as these weapons are the slowest shooting, lowest capacity, get the least ammo from crates and are the most expensive.. and now they also get more drop, which destroys their sole purpose as prefered weapons for longer range engagements. In short you're intentionally sandbagging yourself by ever picking a long ammo gun now
Yeah ofc they are pointless. "more drop" is barely noticeable in game on the rifles.
I've went ant tested them and it's not much at the common distances against compact and medium rifles.
Or a Mako
Martini rifle is whatever, I'm obviously talking about long ammo bolt actions.
Best velocity, best damage, best damage over distance, best penetration, bad ammo economy (just hit your shots, 15+ is plenty) and middling cycling rates (your advantages can counter this by just playing cover).
Thing is it makes zero sense from both a balance and logic perspective. Its a completely unnecessary change that does nothing but hurt balance by making an entire weapon class completely pointless and counter intuitive
A little more drop totally makes these guns pointless, ofc.
are you saying long ammo rifles are pointless now?
I mean I dont get a rifle if I expect to be shooting at shorter ranges
You can just aim a tiny bit up and you hit the guy for massive damage through almost any surface with incredible velocity.
What I'm saying is that the long ammo bolties should basically all lose their 125+ damage or at the least cycle slower.
Drop being a downside is a skill issue 
Just use it to mortar over cover
I pick a rifle if I expect to be shooting at longer distances generally - > thats how it should be, but instead now I pick a fast shooting compact gun with HV ammo if I plan on long distance shooting, and just spam heads. Great balancing 🤔
But if you don't land that headshot you do no damage, so you could've just aimed up a little more than that compact gun and done great damage.
i admit this is odd
It's a good idea for balance but it didn't go far enough.
@thin remnant consisdering that scott has a precision variant, idk if removing HV is a good idea
only way I could see that happening if they would extend scott's barrel
It's more for quicker cycling with low sway.
and turn it into a match
Exactly, its completely counter intuitive and thus also hurt immersion on top. But it smashes balance too
Yeah cus long ammo was 100% balanced before this
No, it is basically the opposite of balance
How is it the opposite of balance to balance
How could anyone not see long ammo as at the very least overtuned?
read the last part of the suggestion.
"This example is not necessarily a change I want, but a tool to showcase my point. I hear the cries that Pax is meant to be an ammo mule. This is an example. "
but i do see you upvoted the suggestion so dw no confusion
Because it doesn't achieve balance, it achieves unbalance
#game-ideas message @thin remnant I heavily disagree with doing that, because that's literally what it used to be and in my opinion? all ammo should be an All weapons, because what is literally stopping a gun for example from having? poison ammo, in every gun.
the only exception is you know? shotguns, because it's a completely different ammunition and Spitzer because only certain weapons had access to it and developers like Dennis have stated they want to keep Spitzer on weapons that only had that available for the time.
BUT here is my compromise what about ammo types switching between being on different guns? for example, for one day or one week or for an entire month on the Pax has poison ammo and then in a day, week, etc. it's no longer on it and is instead on the Scott field.
how does this idea sound? does it make sense?
this way I get to enjoy for example for a period of time my favorite weapon with my favorite ammo type and then other times it's not available that ammo type one that weapon
How was long ammo balanced before this? Cycling speed isn't even much slower than the competitors (most of the rifles are realistically faster than the vet btw) for massive upsides.
it's.. interesting
i always considered having a live market system ig
sparks dumdum
You dont give the fastest shooting, highest capacity & cheapest guns that also gets way more ammo from crates etc, the least drop on top, that is the exact OPPOSITE of balanced when all guns have infinite HS range now. All you achieve is promoting spammy HS gameplay
Because different guns are different guns, they started out giving stuff different special ammo which put them further into their niches, however small. If Pax and Scotfield have the same special ammo what is the point in me using the Scotfield when it's the worse gun (not considering variants)
"Spammy headshots". Yeah aiming is spam ofc.
reload btw
I think I remember in one of the insight videos they talked about that and how they would like to implement something like that because they also feel it's not great all weapons have all ammo types but at the same time they don't want just because of that reason some weapons not to have some ammo types
maybe? like developer controlled? I don't want something like this to be controlled by the community like in tarkov
You get way more chances to hit your shots with higher RoF and capacity, how is that hard to understand? Giving these weapons less drop on top is insanity
I can literally just say "You don't give the highest damaging, longest dropoff, highest penetrating, highest velocity guns the lowest dropoff"
yeah maybe then they would just make it deal less damage to balance it but the core idea is some weapons would have access to ammo types sometimes and then not other times in a cycle moving
Thing is compact and medium guns also have HV ammo available, negating any velocity disadvantage
They don't anymore, they're all now lower other than centennial.
Winnie with HV is a HS machine
hv got a nerf fyi
It always was?
I think the main reason it's not implemented is because to make this work you would have to balance for every weapon to have every available ammo type before even doing this and then making a system for it to move in the cycle between which ammo is available at different times a week or month
Nope, due to low HS range it was very limited. People with good aim felt this very often
If you were and still are trying to use winnie hv beyond 150 metres that's on you for bad positioning. Same now if you're playing where the marginally extra drop off of long ammo makes you miss.
150 metres is not in any way "low"
Wdym? I use it EFFECTIVELY that way xD its frekkin easy mode now
The maps are only 1x1 kilometres and most distances between compounds and usable sight lines are less than 150 metres.
Game is all shotguns or compact spammy weapons now
im still mainly fighting long ammo rifles lol
Which is why I've been playing against long ammo and dolches in 6 star ofc
And that every good to great player is still saying long ammo is the meta (cus it is)
Im 6 star and I see all shotguns and compact
what server are yall
EU
the main appeal is the weapon itself for starters I don't play what is best I literally four days ago killed two people with a railroad hammer and two more with silent Winfield in the same Load Out and match
the Scott Fields appeal is cheaper and it's variant and faster reload
the appeal should not be the ammo available it used to be the case but that simply one appeal that becoming not an appeal at least not a mean one
Anyway, off to real life, Ive said my piece
real life isnt real
Scotfield before had the benefit of having FMJ over the pax to put it into the niche of high damage, high pen but low velocity.
"the appeal should not be the ammo available" why? one of the appeals btw
like there's some ammo types that I feel do suit specific weapons more, I think poison ammo should be on all silent weapons as an option
and Fire ammo suit specific all medium ammo weapons velocity
yes that's very true I remember using Scott field precision fmj because of that but the thing is I can still play it because of that
Regular scot is kind of trash, the variants are what you play for, really putting FMJ on the pax was pointless againt the Scot because why take it over the Scotfield swift or Scotfield Spitfire? It just crowded out the Pax's existing special ammo because FMJ was the best to use on pistols.
spitfire is life
Scotfield incend is whatever, I'd even give it dum dum and keep poison on the Pax. Scotfield is a closer range gun so the ticking pressure of dum dum makes more sense while the Pax's precision makes poison useful for gap closing with a shotgun or crossbow.
I mean yeah? that's just objective fact, if we take a completely vanilla scotfield compared to Pax
Pax will always come up on top
it's the variance and the combination of ammo that is important even if both weapons have the same ammo it doesn't change that much
Scotfield Precision never should've been added since it's antithetical to the gun. Pax Precision should've been the case instead.
dude the vetterli silenced is so back
pax doesnt get a quick reload eject tho
thats about it
scottfield automatically ejects all the rounds if reloading on an empty cylinder
Which is still meh on the regular because the reload speed is nothing special and the fanning is bad.
The topping off is so much worse on the scotfield.
I don't want a Pax precision, I want a Pax carbine and then I can play Scott field precision as my secondary


give me more carbines I eat carbines I love the carbine
https://discordapp.com/channels/350201607788429323/524577494863708180/1261372443788837007 
yes please [this is a link to my pax carbine suggestion]

Also Martini being given High Velocity. Like why.
It's meant to be low velocity but quicker, why give it special ammo that makes it a sparks without the upside?
just gave that also another thumbs up
Same has also sort of happened with Vetterli High Velocity (shouldn't of been added in the first place) where it ends up as a worse Centennial lmao.
faster reload
but still a dumb addition tbh
makes springfield even more useless..
I literally was asking for that I have posted I think five different suggestions for that and I have three times to ask that on stream when Dennis was streaming and he said he liked the idea every time and that's probably why it's in the game now
I'd of just removed fire ammo from sparks and reduced the velocity penalty on the FMJ.
in fact my main request was to give it Spitzer because then it loses its damage but gets something like 900 velocity
So Martini is the close range punchy long ammo either for burning bars, denying repeeks and having the longest high damage.
and when Dennis said it doesn't have access to it I counter injected and said around World War 1 it guarded so we could say the hunters gained access to it earlier
Then Sparks with the Poison (remove the FMJ from it, pointless) is the one to deny heals to make up for the bad reload.
because I literally want to play my f****** Henry marksman and not feel like I am choosing a worse gun because I like the weapon
Could give sparks high velocity then to make it do 130-140 damage with 650 or so velocity.
Martini Marksman was added as a joke gun
Alongside the hillbilly.
my favorite weapon in the game since I started playing now five years ago I started playing doing the first Christmas event has been the Henry and I feel like it's so neglected by literally everyone
nah springfield can be the only single shot with hv
make people who want that play springfield xd
thing needs love
Now ofc it wasn't terrible back then because you still had full scoped movespeed but that was soon gone so it was just horrid.
Just one special ammo type on the sparks is maybe too little.
Can transfer the Martini Explosive to it?
dude I have sniped people so nicely with the Springfield high velocity I was so happy when they added that because that meant the Henry was definitely getting it as well
Springfield compact deadeye higher velocity is so fun
But if it's about the precision just use the sparks? If you like the Martini then it should be for the reload.
if you then take two Springfield dead eyes and then have high velocity and have high explosive it is so peak meme but actually very good
sparks poison hand crossbow choke
I mean yeah it's for the reload and more ammo but I love the Henry because it's my favorite single shot weapon in history
anyway the next thing they need to add is Henry pistol
no, lol.
that's way oversaturating the weapon choices
we already have a single shot pistol.
Sparks pistol exists though
Just add a Martini compact
I was requesting this before we got Sparks pistol by two years earlier
Well sparks pistol got added and even though it sucks the weapon is unique.
It should get a 20-33% quicker reload honestly.
I'm incredibly angry that we got the Sparks pistol instead but yeah I guess it makes sense to get that because Sparks only has two variants
Martini Compact fills a niche because there's no cheap compact long rifle.
and it is fun role playing as a pirate with the Sparks pistol
IS OBREZ A JOKE TO YOU?
Obrez isn't "cheap" (even though money doesn't matter).
what is cheap then?
£150 and below basically.
You make martini compact $100.
Higher damage than the obrez, different/better special ammo options with the option of two.
But slower cycling and bad velocity, ofc.
yeah I feel it's dumb it's so incredibly slow, but if you dual wielded? and take the trade? I think it's like 4 seconds? reloading both like try it out on the shooting range it's scary how fast it is for a weapon that deals so much damage if you land one hit in the chest and one anywhere else you kill someone within 50 meters
obrez mace is 300 dollars, minus the cost of a melee weapon entirely and a medium slot, if anything that thing is like in the top 5 weapons
Dual wielding it isn't practical.
I like this this sounds like a pretty solid alternative as a second long ammo medium weapon
dual wield lemats are pretty practical
rifle
very practical 18 shots plus two shotgun shells you can switch to after very efficient when it comes to dual wielding in my opinion the best dual wielding option
agreeeeeed
like it's also the same accuracy as the conversion pistol compared to the chain pistol which is super inaccurate
with the dualwield buff they're pretty nuts, but i dont play dual wield
I'm hard stuck on a single loadout : (
I remember back in the day it was my most played secondary with some loadouts because it gave you a s*** ton of ammo and you had a lot to shoot before needing to reload
want to see the most perfect loadout in the game?
that right there, is my favourite loadout and I think its the best
It actually has everything
I haven't played dual wielding in two years? I think? now after they made it so you don't get more ammo by bringing dual wielding and only ammo from one of the Pistols, I don't see the point in taking that over a precision or anything else medium size
lemat with fmj spam against a wooden house
obrez + lemat dualwield is very solid
covers many bases
this has been my favorite and standard loadout for a few years now
YA cant EVER go wrong with officer brawler
I love the repost and the brawler together then you don't need a melee tool
and after they added high velocity to the Springfield this is my sniper loadout
throwing knives for dog cages are pretty keen too
i'll never not run bow
I never used them on dog kennels I'm too much of a loot hoard to do that I ended up shooting them instead or using beast face
LOL
same here to be honest, I got giga downvoted wanting them to be special ammo
how much money you sitting at?
before my Prestige I had not prestigeed for 3 years so a huge amount I could probably found a screenshot real quick since I'm in the folder but right now already a good amount as you can see
oh nooooo
I'll never prestige
I did it once and I was like, well that was the worst choice i've ever made
i'd rather have the hunt dollars to run whatever loadout I want, even if the loadout itself is 1k
here's the only one this was probably doing one of the drops and I somehow ended up with 16 beetles
lmao
and holy s*** 18 poison bombs yay
sparks pistol
or you mean like 2 slot
but I remember having a little more than that since this was shortly after devil's moon from screenshot history since one before this was doing the Devil's moon event so I think in the money growth I should have been around 100,000
guys i found the [singular] poison bomb user
Wow look at that great UI
lol no probably sold everything I got from the drops
omg you can sell items
yeah what is that so ancient future generations will speak myths of that
I totally forgot
Just did my very first prestige, speaking of prestiging. I have played since 2018 and haven't done it until now lol.
I was sitting on 300k
I'd literally die if i prestiged
Nice
It get to a point where the hunt dollars don't even matter which sucks bc high prices only affect the guys struggling
💶
I also literally just Prestige second day into the event and I got Scott field skin yay
Awesome
I wanted to spend money on stuff so the first day I just played dulch precision stuff like that but not losing enough money so I said yeah I'm not gonna lose this unless I'm on purpose die so I just Prestige to get it over with
anyway fun talking to you guys I should get gaming that's the whole reason I will on the server right now

lol, have fun 😛
can someone answer my question, please?
Oh HELL YEAH! More beeble good
Visual bug
There are a significant number of us who have been playing since the early days that can no longer run the game properly. I'm worried the proposed "fixes" are just lip service. The mood seems like "Be happy for us regardless of your issues, or pull 1k out of your butt and upgrade your PC to play that game you've been running just fine since 2018." I am genuinely happy for the players who get to enjoy the new content in 1896, however, I don't really think it's ok for a game to be upgraded to the point where it becomes unrenderable to people that already own it. Buying all that DLC, supporting crytek, just to get left behind. Imagine your SO leaving you for someone with a better PC and telling you you should be happy for them. Feels bad man. End of rant.
2018 performance was way worse than this to be fair and they managed to significantly optimize it back then
Is it true, that this effects 10% of the old, regular playerbase?
Because if yes, that is a very high percentage.
Current active playerbase thats probably accurate, but theres probably way more people that dont play it anymore that would also have this issue if they tried to reinstall.
Pretty much anyone on a mid range AMD rig when this came out is boned
I just don't understand the rationale here.
Trade of 10% of your current player base for a shot to get more new playes, because the game is prettier?
Was that the idea?
Because if yes, then Crytek should've REALLY made sure the game runs.
From the dev video it was stated that the changes woul affect less than 10% of the playerbase (in that they could no longer run the game at all). I'm assuming that was the number for combined console and pc, and that the pc included all accounts with Hunt on them. For pc, they'd know this since steam records hardware specs
Trade of 10% of your current player base for a shot to get more new playes, because the game is prettier?
No, upgrade your game engine because of constantly headbutting technical limitations during game development with the old engine and as a showpiece for the new Cryengine
okay
Oh so the shadows bug is separate from the 10% of people who cant even run the game. So that means its a lot more than 10% of us having some sort of serious issues playing the game.
I hope I dont come off whiney, I'm just genuinely bummed that this is how my time playing Hunt ends. I want to play.
From my understanding, the under 10% would include the last gen console users (who cannot run at all) and the under new steam minimum spec users (who can potentially run the game but theres no guarantee since the hardware is so old)
I run the game well. High framerate, low ping. Its just the shadows, and i think its because they upgraded to DX12.1, but I really dont know enough about it to know if thats the issue.
edit: Regarding AMD cards having blacked out shadows - The AMD RX5xx class of cards are considered below spec for Hunt: Showdown 1896 but we've seen the number of machines (roughly 3% of players attempting to play) with that class of card and are investigating an engine change to lower the requirement of dx12_1 so that dx12_0 cards are able to run without the offending shadows, we will update when one of the Hot Fixes are confirmed to be ready with that change.
https://www.reddit.com/r/HuntShowdown/comments/1ex0fx4/hunt_launch_developer_thoughts_responses/
Same, I have 600+ hours in Hunt and I don't think I have over 200 in any other game. Love playing it and just super bummed I can't play it now after getting hyped up for months for this new update.
My feedback suggestion is if we prove we had the shadows issues with AMD Graphics card and they hot fix it, we should get the battle pass for free or something. It sucks missing out on the event and skins because we can't play
Are you below minimum specs?
It's just the AMD card for me. Like @digital ether said, everything else works just fine but the shadows make it unplayable
That 3% is of current active players. It's an old card. I'm sure a lot of people found other stuff to play in that time, and 3% of us remained diehard hunt enjoyers. I really dont expect much to be done about it. The "minimum specs" argument is kindof lame because we exceeded minimum specs for 5-6 years...
Did they ever announce prior to the update that our cards would be "outside of the minimum specs"?
But tbf, they gave you almost a year of forwarning that you'd no longer meet the minimum requirements for the game
I'll take that as a yes then lol
Yea, they listed out the new minimum specs in the first dev video announcing the new engine
That's fair then tbh, should have paid closer attention
nice update
Tbf I didn't really know much about gpu's and processors until I started researching when I couldn't play hunt anymore 😂 guess I'll be upgrading sooner than expected
The "minimum specs" argument is kindof lame because we exceeded minimum specs for 5-6 years...
On the old engine. This was a massive change and frankly keeping the same minimum specs wouldve been a massive weight holding back development with the new engine. If it were an option at all, I'm not a dev, so I dont know if thats the case
With hunt, CPU is generally more important for performance than GPU. So if you upgrade and can only get one of them to be good and the other mediocre, I'd go with a good cpu and a mediocre gpu instead of the other way around
That's good to know, thank you!
Think we’ll ever get cross platform partying
If you want to make a new game with new gen specs then maybe just do that instead of making something I've owned for this long unplayable. I get what they are doing. I get why they are doing it. But I dont get to play a game I own because of it. From a consumer standpoint, warning or not, that feels really shitty.
Maybe I just have a different view since I went through the same thing with World of Tanks on console when they dropped Xbox 360 support. Wargaming did the same thing thats happening here and in the end, it was a massive improvement for the game in the long run
This update is bascially Hunt 2.
Thing is that Crytek does not seem to have the funds or the player base to run both games.
But I agree with you, that it is a shitty thing to do.
But just because others do it, doesn't make the practice less shitty,
I agree, that it is not a Crytek specific problem but a problem with the industry.
I look at it being the same as them making Hunt 2 and turning off the servers of Hunt 1. They'd be perfectly within their rights to do that too. Except in this case it's better than that because you dont have to buy a new game or anything. You get it all for free and your account stays with you
I just dont see the benefit to continuing to support a small selection of hardware that would be actively holding back the majority of the community
The "greater good" angle is a bit to much pathos for me, sorry. 
🤷♂️
Yeah I was looking at it from more of a consumer protections angle myself, but the whole "hunt 1 server shutdown" analogy is a decent point for sure. I've definitely seen servers shutdown and it does indeed suck. I'd probably be swapping everything but the ram and the case which is a whole new PC. I guess we'll see how taxes go this year. Thanks for the CPU vs. GPU tip I'll keep that in mind.
I wish I'd paid more attention to the extent of the cpu vs gpu performance in hunt before I bought my laptop. My gpu is frankly underutilized but my cpu bottlenecks me pretty hard
My GPU has been doing weird shit anyways. Recently performance shows its UT spiking to 100% sometimes when nothing is happening
Or the GPU will crash and it will swap to integrated graphics, and I have to reenable the GPU in device manager. Ghettooooooo
I dont disagree that an upgrade is needed at this point
@static compass Please post bug reports in the appropriate channel instead of in feedback.
@karmic kettle Same with your post ^
pls just change the UI 
sorry
Extraction needs to be 1 minute timer not 30
I don't think that it needs to take longer but I do think it needs a larger contest area separate from the extraction area as well as pausing the timer when you get damage by enemies while extracting
agree
Because otherwise the stupid way they implemented bullet drop wouldve made it a howitzer only gun
lol, only just saw the city for the first time
IDK what just happened but I just spawned next to a boss, killed it and my game just froze when I tried to open the map, I had to alt + F4 and when I got back players where in the building I killed one but then when fighting the other one my game started lagging. wtf, I like this game but those bugs are super annoying
@spark python known bug, they're hoping to have a fix within the next couple of weeks
hopefully
it sounds like it's fixed, but going through QA along with some other high priority fixes
@spark python here's some context https://www.reddit.com/r/HuntShowdown/comments/1ex0fx4/hunt_launch_developer_thoughts_responses/
@lime sun @crystal plume@inland prairie I disagree with all three of you ... the reason for that is I come from the arena-FPS scene. That scene is all but dead because it has catered exclusively to veterans of the genre for decades and they are a shrinking portion of gamers.
It's important that players that aren't the best at the game have the opportunity to have success and/or easy wins from time to time (that's why I also like the double clues in the first compound, occasionally spawning right next to a boss lair, double boss maps, etc).
Even as a now veteran player (with ~1,000 hours in the MMR 3-4 bracket), there are many times I've chased someone to the extract and not caught up with them and here are many more times I've been the one being chased to the extract.
Honestly, those are some of the most "Classic Hunt Showdown" moments for me; it's what differentiates Hunt from a battle royal or a death match game ... you don't always have to have a crazy shootout to win. Sometimes it's just more fun to run and escape with 1 second on the clock and the enemy team right up on you the whole way there. If you bumped it up to a minute or increased the radius to stop the timer, I probably won't get those moments anymore. If the enemy team was close enough to shoot at you, it would almost always make more sense to just run into a compound and either bunker down, take shelter, or try and go on the offensive.
Look at the negative feedback the burning changes have caused in the name of reducing stalemates. "Fighting the casuals" is a great way to kill a game or an entire genre.
also a lot of the times when I'm running, it's because my team already killed the boss and/or 3 other teams and we're not trying to push our luck (and get into yet another fight with a team that was late to the conflict and is fully stocked). Running needs to remain a viable option ...
IMO, if you don't want folks to run ... get to the compound faster and/or keep a better eye on them so they don't get away from you as easily.
Virtually every time someone has "ran away" from me/my team under the current rules and gotten away, it's been because they out played us ... taking advantage of a conflict we were in or taking advantage of us just dropping the ball and not noticing them leave
Murdering people who run to extract isnt gonna kill the game, constant game playing preventing bugs is gonna kill it.
Consider both things are bad for the game
Multiple things can contribute to a game's decline
Your argument that bugs are bad doesn't mean that my argument that making casuals quit before they ever "get invested" in the game is wrong.
its a core mechanic to the game, hunt boss extract while other people hunt you catering to make leaving with the only reward easier is a horrible idea and defeats the purpose of the game in my eyes
@waxen merlin probably a performance related decision, but I agree that could be cool!
Who deleted my Bug Post?`?
@grim saddle Please post bug reports in the appropriate channel such as #bug-reports-pc rather than in feedback
Nothing I love more than shooting through tiny cracks and holes to get a perfect shot while (almost) completely hidden.
I also hate it when games have a space that looks completely clear, but it ends up having an invisible barrier both making me miss my shot and give my position away
agreed
This is crazy because i beat the min specs and im only getting 25fps on all min settings 
Guess i should have been investing in a new gpu instead of supporting the game
the thing w/ PCs in general... if you don't set it up right, you will run like trash regardless if you meet or surpass min specs. i saw a guy running hunt on a HDD and wondering why perf was an issue. or someone had their RAM set to 1666/2133 base spec and not xmp/boosted spec of 3600+. etc etc.
@pallid basin Bug reports do not belong in the feedback channel, additionally your issue is known and fixable by restarting your game
thx!
My pc runs literally all the other games i need it to run just fine. If i can large scale pvp in bdo i should be able to play hunt over 45 fps.
Correction, if i can large scale on maegu, the most visually cluttered class in the game against other maegus, i should be able to run hunt.
if all those games ran on the same engine and graphics pipeline, then i'd agree with you. but it's really apples and oranges at this point. there are obviously some issues but it's def a toss-up between machines. my game runs just fine, but someone else like you it doesn't.
And like i said, instead of investing in the game i should have been putting my money to better use since clearly the general opinion is that people running on "lower end" setups should buck up and shill out to play hunt
i mean... you know crytek made crysis right? you know the meme of "can it run crysis" ? you kinda shoulda expected that
If im above min listed specs, i should be able to continue to play the game, or the min listed specs need to be higher, case solved bro
you could just be part of the bugged group. there are def some perf bugs (ppl w/ highest tier gaming cpus and gpus). im mid tier, but didn't see the perf issues.
the perf issues are wide spread low to high. something funky going on, could solve ur issue once patched.
Understood, however, criticism (feedback/frustration) do NOT belong in "bug reporting". My FEEDBACK is that the map "stop error" is nothing short of pathetic. It's a new map and I'm scared shitless to...well, use the map?! It IS a known issue, and it should be top priority. I get hit 4 or 5 times a day with this "bug"....again, I'm stating the impact (feedback) with regards to severity. The "work around" (not a fix) is a Ctrl, Alt, Del (force stop/restart), and in the meantime, my character remains in game and venerable (even AI will still attack the character model). I've died roughly 5 times to an error which is beyond my control. I can't even report the bug because technically there is no data to report. The game simply "locks" into the map screen. My "feeback" is that they need to pause the event clock until this issue is fully resolved. I find it grossly apathetic of the Devs to simply soldier on as though hundreds of outcomes were not contaminated by this bug.
the work-around is putting map on hold vs toggle; or stop moving when activating map; steam overlay on/off. those are a few that have helped ppl so far. force closing the game is the solution once it freezes yeah... but avoiding the crash in the first place, has been mitigated by the things i listed above. *for some
Thanks you for the edit....because I was aware, and hopeful...however, none of those "tricks" were helpful.
I'm trying my best not to get caught up in semantics, but no...restarting is NOT a solution. I'll concur that not getting hit with the error is best...but leaving your character in game for the time it takes to restart being called a solution. I've seen 5 seconds change outcome. EIther way, thanks for the responses.
I cannot see any deleted feedback posts from you and I was addressing another person about something not related to the map issue, the map issue has also been addressed already to be a priority and is part of a hotfix that is waiting to pass the console build certification process before it can be released to everyone
I was addressing the point, not the quote. I knew it was directed at me, I inserted myself into the response as I disagreed with the conclusion. Feedback CAN be about bugs...that's all
Feedback can be about bugs but they cannot be bug reports
@crude wadi XP IS extra money for people who don't prestige.
There's a difference between the two
You can express your distaste in issues and such but if your post is "Hey I have this X issue or Y bug" then there's more appropriate channels for it such as #bug-reports-pc
@crystal plume Just to confirm...the map bug HAS been narrowed down as "event specific"? If an active banish is in process, there is an increased chance the bug will occur?
This would be very helpful if accurate
I don't know the details but from my experience it's mainly happening when you open the map right as a banish happens
At least that's when me and my friends have had it sometimes
@pale token
SOmething I shall be mindful about
yeah, i literally don't check map until after the banish sound stops.
It's hard to be mindful about unless you can predict when someone banishes 😄 My friend crashed 3 times from opening a map before knowing a banish was about to happen and the enemies banished at the exact same time
haven't run into it at all, along w/ the other steps i mentioned.
@unborn gyro they acknowledged the region lock isn't working as intended here https://www.reddit.com/r/HuntShowdown/comments/1ex0fx4/hunt_launch_developer_thoughts_responses/
it's a top priority fix along with the crash when folks open the map
Thank you for linking that. I'll count to 10. That last match just put me on full tilt -- I thought people were prefiring and then I realized it was just desync and my ping is 15ms... so I do not except that level of desync i saw.
yeah no, totally fair to be angry about it, just wanted to let you know that they have acknowledged it and prioritized it
Thanks again.
@tiny cobalt
Just pinging you to let you know that your pfp is in good taste
Thank you.
Buffing fire damage to downed players was a good idea, but does anyone else feel like its too high now? (2.5 dps up from 1)
The goal was to force more movement by increasing urgency of fire damage, but its so fast that in many cases theres nothing you can do besides let them burn, or just run in silly crazy style which will almost certainly get you killed.
So you might as well just slow the fight if you cant get a choke on them. You already lost what you had to lose (a teammate) in 40-50 seconds, so whats the rush? I think a 50% increase would have done the trick for the intentions of forcing movement, but personally i think 150% had the opposite effect, and makes it harder for your team to recover from a fight if you do come out on top, as your friend will probably be forced to lay in the dirt until you get a bounty.
Yeah. They should only burn this fast while laying in fire
@storm bobcat that's what loadouts are for.
I think everyone agrees it's a bit too fast now and was too slow before. The real debate is what is the real magic number for burn rate. I think 2 dps would have been good. Force action while keeping recovery possible.
I like both the ideas of a slowly increasing burn rate and the high burn rate in an active fire.
make fuse and flare burn at 1.5 but keep active fires from lanterns or others at its current rate for speed burns would bring back wanting to take fire bomb
TRUE a reason to take oil bombs again would be nice
Title: cross progression
Description: a way to transfer accounts to different device. EG. I’m on console and I want to start playing on PC without losing my skins and items.
Title: buy more servers
Description: im locked outta my account for over a week please hunt i just wanna play with my skins 😢
nah a tranfser would be sick as hell though for console to pc
Honestly it’d be so nice
martini henri isnt showing high velocity ammo even though i have unlocked it
Don't think burning 100 health to 2 alert traps and an explosive barrel instantly is balanced. A well placed trap that gets a kill and burns a bar has always felt significant and a good ROI for the trapper. 100 health is downright busted.
Any word on a fix for any of the bugs yet? I'm still stuck with a ghost menu during games and the buttons bring up active rooster lol. Already did a fresh install
Burning people out is excessively strong right now. WIth the prevelence of ways to burn people (world lamps, consumables including one that burns for a long time, an easily-reloadable tool, another tool that stacks to 4 (5), and full-on precision remote burning via fire beetle, it just feels like way too much atm.
I want burning to be slower if burnt by something like flares but faster if you're in actual flames like a fire bomb
I don't disagree, but then also revert the duration of a fire bomb.
I think a fire bomb can be faster than before but slower than now
Right, so I have tried everything; Placing corsshairs lowered. Changing map to hold as opposed to toggle. Lowering my graphical settings. But nothing seems to fix the freeze on opening my map. Which doesn't seem to happen all the time. Anyone have any fixes?
Does crytek have an email address where we can send full detailed and documented feedback suggestions? Not sure if contact@crytek.com from the website is the most efficient way to send them a full "white paper" of a feature/feedback/bug details.
is it just me or is fire just really powerful right now? like way too powerful adn not fun to fight?
Update on ghost menu. The fix is just after match go to recruit hunters screen then back out and thats it lol
My game is just black screen, actually I'm in the main menu but it's black screen. Is there a team that can help me with this? My computer is suitable for playing the game, please I would like some help.
Seriously, there is waaay too many now and it feels crappy and cheap with the burn speed increase.
#troubleshooting give issue & PC spec someone will help you
I also feel burning needs to be adjusted to the actual "power" of the tool (Flare gun, Fusee, Lamp, Molotov, etc.). There needs to be a world-spawnable item that can put out fires, too. At the moment there is no way to put out an (oil) fire if you didn't bring choke bombs or a beetle. Yet there are tons of ways to ignite a downed hunter..
Turning off the steam ingame overlay is a supposed fix I heard.
Hopefully that works, thank you much.
YES and YES
make burning slower when not in actual pools of flames, and make a sandbag world item that obscures view a tiny bit for a short amount of time and most importantly puts out fires
i only want 2 burn strengths though, anything else will make things too unpredictable and complicated.
I totally agree even tho i like the fast burning , I think the bodies should burn this fast only in the fire pools. Since the burning speed is 2.5hp/sec it should stay as it is for fire pools but other burning tools should burn at the speed of 1.5-1.75hp/sec (still faster than before which was 1hp/sec)
My friend had the same issue on his laptop, installing Geforce experience, updating his graphic card drivers and updating windows has solved this for him.
@grizzled falcon there is smoke upon firing black powder weapons already actually ! Actually, there's a bit of smoke even on the smokeless ones. It's just that it doesn't linger around, which is kinda sad.
But now imagine fanning a chain pistol, and it acts as a smoke bomb 
A similar effect was in the game Gloomwood and it looks great, but I understand that with automatic weapons it will look pretty strange. Perhaps this can be balanced somehow.
@junior otter That's not the case
Only slugs got infinite headshot range on shotguns and they also got random inaccuracy to them
Ah ok, well like i said "im guessing" so im not sure
it sure did felt very werird
but I mean, at 25 m ....
I got cauight from a spread, correct
that shouldnt instant kill me tho?
romero HANDcannon.. no slugs
Were you missing health? Did you get hit by something else at the same time?
still got the clip of it.. no slugs.. full health. let me re-check to be positive
They increased damage over range on buckshot but not the 1 shot kill range
I dont use handcannons really, but im guessing the <what u call it> range is like, what 8m maybe?
since the big shotguns has like 12-13?
yet, a handcannon kills me at 25.. so im guessing ONE bullet from the spread hit me in my face
Handcannon 1 shot range got buffed a bit as well
had full hp
cause I can see how the headshot buff in this update would always guarantee an instant kill.. handcannon at 25m Has to be that one bullet from the spread hit me.. so If im correct, that would be quite insane tho..
buckshot doesn't one shot to the head though, only slug
Henlo Diiba 
Why do the spear have to be another one shot weapon >: (
ig this is a old topic by now but why haven't they fixed he map freeze bug yet?
This was posted last week
the game is not playable with the maps bug how i can extract if i can't open the maps ??
loose 1 week of event cuz i can't play its fun to pay a battlepass and the game just dont work
for real so sick and tired of game crashing when I open the map. then loading back in always results in a crash
but thats exactly what happened to me it seems...
one pellet from a romero handcannon, headshot and killed me at full HP, 25m
not slugs.
I believe romero won't even come close to killing with buckshot at 25 meters, even if literally every pellet connects to head.
Hey y'all
Every time I wanna log into the game I get a connection error what should I do?
I'm on ps5
There's nothing wrong with my internet
Day 4 of asking and not getting any answers
Awesome
you'd have better luck trying #customer-support tbh.
Thank you 🙏
since the update i have very often, massive packet loss
@opaque notch You can
Is there a setting for it?
I swear that I can only hear my teammates speak from the hunter itself only while in beetle vision
Plays through both
Unless something has changed since beetles release that is
AFAIK it has only ever been through the Hunter and never through the beetle
Bind it to hold instead of toggle in settings and it doesn’t happen
is not
try both
What
Idk what that means
I used to get it with toggle and I switched to hold and I haven’t had any problems since
I GOT STUCK IN A BARREL
my game got frozen while i was jumping and tried to open map
i closed the game, started again and reconnected
but when i was reconnected, i was in a silo, i was able to look around and shot, use bombs vaccines etc. but i couldnt move
@quartz river I know this might bring no to little comfort, but the reason why you might experience wonky bullets atm is because we have no ping limit currently, so people can play on any server from any location.
Honestly, as much as I hate it, it IS refreshing to know that it's not just me, and that it's not necessarily my fault ❤️
I mean, this patch does have a myriad of issues, but just the biggest culprint I could think of, it should be fixed by the next hotfix :)
Also stay clear of Grizzly Lodge and Gravestone Pit, they eat 40-50 fps for most people.
Hit registration is clientside
I hate to tell you but hitreg is clientside. Ping limit is not a factor.
It IS possible that the new bullet drop has introduced some hitreg bugs
Sure, but high ping still leaves more margine for errors and whatnot.
Especially when we still have a window of 600ms max.
So if someone is playing with 270ms and you have 20ms you can exceeded that 600ms limit
The only way for shots to be invalidated currently is having heavy packet loss where the server isn’t receiving a shot YOU made. That wouldn’t effect the people shooting AT you
In that image you can see he’s still mid ads animation so the irons aren’t where the aim point is. Regardless hit reg is client side so your opponents ping has nothing to do with it. Stop spreading the “ping abuse” nonsense
Did I say anything about ping abuse? :)
What do you even mean mid ads lmao, that's about as ads as it gets. What about this one
Yes, full speed burning is a tool to counter stalemates and stuff alike, not something that's just instantly done for free on anyone you kill
this is an absolutely horrific and unfun game for new players its by far the second worst game ive ever played its got really good graphics the new map is amazing but its second to scum and they are both terribly punishing for zero reward i hope this game drowns in its own blood


