#feedback-discussion

1 messages Β· Page 172 of 1

thin remnant
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i still enjoy it personally

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but the performance issues are a big problem

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i can barely run the game

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@fickle temple all keyboard shortcuts should be moved to the left side of the keyboard imo

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having backspace or enter as anything is just such an odd choice

radiant river
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Slugs too? Or just buckshot

thin remnant
# radiant river Slugs too? Or just buckshot

I'm not sure about slugs, I think certain ones might have gotten a tiny buff?
Probably just buckshot, but slugs also got a nerf and a buff with infinite headshot range and making them inaccurate even with ADSing

radiant river
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I'll have to test it out

thin remnant
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which further solidifies that even by the hunt team's standards, the nitro is just a rich boy's [slower and more powerful] rival slugs

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@grim saddle about your memory function necromancer suggestion, I propose [in my opinion] a better idea

In the post-match screen, if you survived, show the burn traits you used. If you click them, there is a button to instantly buy them back, if you want.
Perhaps in another area in close proximity show the traits you found? but that may be too much clutter

oh and also a button to re-equip all of your tools etc would be nice, in the post game summary

oblique marten
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Hi all, I don't know if this is the appropriate section, I would like to report this problem, while I am in the game and try to open the map, the game completely crashes, forcing me to have to forcefully close it with alt + f4. Does this happen to you guys as well? Has it been reported to the developers? if so where can I report it?

thin remnant
thin remnant
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@dull prawn ive noticed this too its odd

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if intentional, bad change. theyre useless now and im fairly sure they havent even updated the loading screen tooltip about conc + poison traps killing not sure tho

urban night
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this fucking speed of burning is ridiculous

grim saddle
urban night
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for fuck sake

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40 sec and im gone

hardy coral
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No more insta kill traps is good.

thin remnant
thin remnant
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that way at least its harder and more costly to burn

urban night
thin remnant
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not something to be spammed for free

urban night
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my team mates didnt manage even to come to me and choke

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i was already burn

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jesus

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its so fast

thin remnant
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my body burning

winter siren
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I feel like the devs didn't test the UI properly, the basic scenario, yes, but not other scenarios like discarding contraband equipment, viewing teammate loadouts while they're updating their loadout

queen jungle
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Adrenaline shot should make stamina regen faster not make it unlimited

urban night
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another crash when map is opened

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wtf

wraith crag
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@plucky plover #game-ideas message

We are talking english on this server please do so as everyone.

plucky plover
wraith crag
mint star
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wow i have been sleeping on the new army

solar wraith
mint star
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first match with it ever and got 2 clean kills with it, one on a guy full sprint at like 40 meters

plucky plover
# wraith crag Whats sarcasm

Oh, sarcasm? It's just the highest form of communication, where you say exactly what you mean, and everyone always takes you completely seriously.

wraith crag
bold gale
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When the UI gets its second pass. Can the Solo Self revive be a bit more obvious. Instead of it being tiny text on the bottom have it in the middle of the death screen.

rotund obsidian
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@storm kestrel #feedback message yeah its weird that u can bring it in to a match but its just broken and doesnt turn on 😭

edgy bane
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matchmaking is so bad guys

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Guys, improve match making, this is impossible to play!!! Im q casual player and play against professional???????

queen jungle
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I don't think there are any professional players in Hunt since it's not an ESport (thank god)

edgy bane
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if so CONGRATS this is the best match making of all

queen jungle
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Oof

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That's rough

runic glade
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Hello

I have an rx580 video card, before the update it ran the game normally. Now it opens normally, however, the shadows are very dark, not being able to see practically anything, I have already updated the driver, but it remains the same, has anyone suffered from this problem?

devout vessel
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MOVEMENT IS STILL CRAP **** TURNING WHILE FLYING, THATS JUST 1D10T1C...still same ****

sick parrot
gusty garnet
sick parrot
queen jungle
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@surreal python They explained that those will come later on as unlocks to the new "rookie" class of hunters.

devout vessel
urban night
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everything was normal and suddenly

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bang

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all shadows are pich black

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cant see shit

placid cape
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If so, rollback to 2022 drivers. It sounds dumb but it fixes the issue.

storm kestrel
fair bluff
# edgy bane

If you’re in the squad with a six star it’s gonna bump you up as far as I know, just don’t play with a six star team-mate lol

placid cape
unreal edge
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The post game summary needs a skip button, it takes so much time for it to load :(

proper summit
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hi we was on a game with my friend, doing the boss and suddenly loading screen go to the menu, (we didn't get killed)

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did anyone know something about this ?

lyric karma
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dude every fucking time when someone banish, 2 out of 3 games the fucking games crashes for no f reason.

wraith crag
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also using the new perk gives me blackscreen so lovely the update

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wrong channel

peak spade
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sorry

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will fix it somehow

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i just hit enter and the thing came. all i wanted was to add a new line

peak spade
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nevermind that. i found it.

wraith crag
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or suggestions ideas depends

urban night
dapper nebula
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Then the pvp fer the range is bugged, wont let me swich it to on 😦

lone yoke
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why are all the teams unknown players, even these hunters that I kill and my teammates

lusty geyser
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feed back;

uninstalled. I'll play something different until the UI is fixed.......

lone yoke
lusty geyser
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Asmongold has word for gamers like you....lol

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have fun.....

fossil tinsel
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@pseudo stream issue with high mmr and low mmr balancing for soul survivor was an issue long before this update

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I'm a 6* and I found myself in games with 3-4* even a 1* twice

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I understand the sentiment of being annoyed about it but don't blame this update for a issue thats been around long before it

blissful jackal
median vessel
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Title: Black screen
Details: Good evening. Problem with startup, black screen at startup, but there are still sounds and the mouse is active (((. What should I do?

blissful jackal
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they should change it but meanwhile im alredy used it

pseudo stream
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@fossil tinsel yea before it was all ranks in now iguess its 1-3 and 4-6

white plover
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That's part of the point of soul survivor I feel to have just an MMRless free for all

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Granted the smaller amount of people playing it as well probably brought a need for a wider range to bring from

unborn sandal
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Does anyone know if the alternate twitch drop rewards work

white plover
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@kindred citrus Your post has been removed from #game-ideas as it is not a suggestion/idea. Feel free to give to let the devs know in the #feedback channel however!

median zephyr
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I'll do this today, if I may ask what shotguns were you using that felt 2x as strong as they were?

rotund obsidian
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I think 'shotguns got buffed by 2x' is insane to say, when most full sized shotguns still oneshot at nearly the same range. however, the handcannons were absolutely gigabuffed and can now oneshot at almost the same range that full sized ones do (from my testing at least)

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even lemat pistol oneshots pretty consistently from like 10m

vocal merlin
unborn dagger
rotund obsidian
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yeah i've ran into a couple terminus handcannons so far, seems like a crazy powerful sidearm with buckshot levering.

chilly nova
unborn dagger
somber harbor
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burning should be a risk

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shouldn't be able to freely remove someone from the match by sitting where you are and firing a flare

hot vigil
rotund obsidian
somber harbor
rotund obsidian
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on top of that, had a funny bug where teammate ran into alerts, burned off all his bars but DIDNT show up as redskulled, so we were unable to revive him and couldn't redskull revive until we lit his corpse on fire

hot vigil
hot vigil
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and gets counted by 1 point trait

median zephyr
rotund obsidian
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me when i bring four firebeetles and just delete half the enemy team's bars

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tbh i think alerts are just busted but if salveskin actually worked, it'd be significantly less crazy

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but real talk it should probably just be ~15-20burn instead of 25 flat

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it's much less of an issue right now because there are ways to get bars back, but the moment the event ends....

median zephyr
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i feel like its not particularly UBER busted, bc the other ones just kill you instead, but its frustrating to lose a bar, esp if nobody is around

vapid spear
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I really feel like the high velocity nerfs went way too far. Nerfing their damage, speed, and ammo count all at the same time while barely touching the more dominant fmj just seems shortsighted.

rotund obsidian
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and thank god for that

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useful for trapping corpses but that's probably about it

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i think the direct damage from conc was reduced and the tick damage from poison was also reduced

tame night
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@whole ridge sorry for the @ but did they move the game to dx12?

rotund obsidian
vapid spear
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The slow from conc trap isn't applying is what I've seen. Let's you keep running through the trap.

exotic ore
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Crossbow scope is dogshit

fluid osprey
rotund obsidian
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"0 reason" πŸ’€

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good riddance

vapid spear
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Might be a bug. It's undocumented in the patch notes if not.

median zephyr
fluid osprey
rotund obsidian
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'work as advertised' what

median zephyr
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they just dont kill in a second by themselves

rotund obsidian
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yeah like you can obvs still die to them but at full hp you arent just guaranteed to be dead

vapid spear
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Just swap to double bear traps which deal an insane 82 damage each.

median zephyr
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even before you werent, if youre smart you never stop the bleed, and either vault back or run through depending on situation

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its just WAY easier now

rotund obsidian
fluid osprey
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^

median zephyr
vapid spear
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Yeah pretty sure they do nerfed damage to yourself.

rotund obsidian
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I had a buddy set to enemy walk into some at some point and he didn't mention increased damage but he only stepped on one at a time so idk maybe i gotta test that more

median zephyr
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if you test it on the dummies, or walk into others in game, 1 absolutely does that much

frozen crater
median zephyr
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it can def be funky

rotund obsidian
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lemme try it on a dummy, if that works

median zephyr
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you need to kill tehm first then place it on feet

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it works 100%

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although as we know, dummies are always succeptable to weirdness, wouldnt be suprised if they still keep their bleed stacks once you rebleed them like they did pre update

rotund obsidian
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ok that's really odd. it shows that it deals 82 twice

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but they live so idk

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shows them hitting both legs?

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Huh maybe they are just busted lmao

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deals 41 to self so i figure it's reduced by half for some reason?

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!modifiers

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wtf is the command

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!multipliers

marsh gardenBOT
median zephyr
rotund obsidian
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but it does seem to actually deal 82

median zephyr
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But in game it seems to work right, might be if it only hits one leg?

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Needs more testing tbh

rotund obsidian
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I dunno, probably just a weird thing with multiple instances of damage at the same time not working, or the game actively ignores the trap hitting both leg hitboxes so it doesnt deal double damage

median zephyr
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The way most things work is it "checks" all hit hitboxes and chooses the best one

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So may just be bc they're at the same time like you said

rotund obsidian
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Ive heard beartraps are broken like that in general though, where multiple beartraps hitting at the same time will only apply one worth of damage

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at the very least, beartraps require mostly flat ground to place, while the tripwires can be put pretty much anywhere you want

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like cmon lmfao

median zephyr
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For sure, I'm not saying bear traps are better or anything, although it's a hefty chunk of dmg, just wondering if they work correctly is all

hot vigil
# rotund obsidian !multipliers

The new patch changed the damage over distance for bullets, not sure if it is a multiplier change or a damage drop off change tho

rotund obsidian
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The calculator seems to imply that legshots are now the same as armshots, which I find odd. I was surprised to see that one updated so fast. I was meaning to test that but forgot, gimme a sec

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yeah no its just wrong i guess

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!calculator guess they accidentally set the leg modifier as the arm one, since the real leg damage is lower than it says

marsh gardenBOT
hardy coral
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Cent 2 tap range is now 87 metres instead of 66

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Wow

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Medium is now viable without fmj

unborn dagger
hardy coral
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Winnie 2 tap only went up by 3 metres lul

rotund obsidian
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Medium did get buffed to 30 meter base dropoff, which helps

summer jewel
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What happened to the announced ping limit adjustments? Why is it possible that im able to play in regions with 223ms? hmm

hardy coral
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I think medium may have gotten overbuffed.

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It got longer dropoff and better dropoff at the same time

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Vetterli is now a 91 metre two tap. Vet deadeye is gonna be nuts (thank me btw).

rotund obsidian
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I mean, krag is still like ~120m two tap with less base damage and a faster firerate, so was medium REALLY overbuffed?

hardy coral
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Krag was overbuffed harder

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And cent is still faster firerate than krag afaicr.

rotund obsidian
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I think the only medium that's overbuffed is cent dumdum and incend in general

hardy coral
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Cent is 1.22 per shot max, krag is 1.16 max without sight alignment. 1.36 with sight alignment.

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Cent fires all 10 with iron in about 12.2 seconds.
Vet fires all 7 with iron in about 9 seconds. Though waiting for sights to return it's around 11 seconds.
Krag fires all 6 with iron in about 7 seconds. Though waiting for sights to return it's around 8.2 seconds.

Cent 1.22 seconds per shot.
Vet 1.28 max or 1.57 more realistically.
Krag 1.16 max or 1.36 more realistically.

Cent will fire 12% faster than krag realistically and 29% faster than Vet realistically. However this advantage can be lowered up close or with enough confidence and even be reversed with the krag.

-AS OF JULY 2023

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Vet with deadeye is a massive buff to the effective firerate and with the deadeye un-nerf it may be a solid pick.

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ofc exact two tap times are iffy, idk if it's the same in 1896.

rotund obsidian
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Is this data listed somewhere i can find or is this your data gathering?

hardy coral
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I just did this.

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Since basically all firerate stats in game are WRONG

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Basically not even close in cases, idk if they've changed them since I can't play cus RX580

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Uppercut was 1.4 seconds a shot, listed as 1.6 HuntDoge

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So dumb that it was a mini vet (but better) for years.

rotund obsidian
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curious which guns you tested lol, i'd love to see your data cause i haven't found any testing like that other than fayte's iron eye testing but that's in percentages, not actual time between shots

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seems like a very nice resource to have onhand and im too lazy to test stuff like that via recording

hardy coral
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idk, not many.

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They'll have probably subtly changed with the engine update since the guns were kind of sticky in Hunt 1.

rotund obsidian
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vetterli does seem pretty strong though, i was popping off with it after i got bored of krag on the first update day

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vetterli incend specifically

hardy coral
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I imagine everything fires just a tiny bit quicker, at least the second shot.

rotund obsidian
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I haven't noticed anything like that but i also didnt time anything like that so

hardy coral
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It's hard for me to describe but firing the second shot on any repeating gun just felt off in Hunt.

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Not that you'd notice in regular play but testing the weapons you'd find that it just wasn't consistent when you'd click, and spamming click could make you sort of jam up.

rotund obsidian
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It drives me completely crazy but ive never heard anyone else mention it or understand me, but it's been the case for me on two different pcs now, but there's an input queueing bug on a lot of guns that's still in the game

hardy coral
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On the vetterli especially.

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Basically made me never use the gun.

rotund obsidian
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yeah most bolt actions, plus the marathon

hardy coral
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As you can see there it also waits for it to line up, I swear the mosin can fire a little faster than that if you're clicking properly.

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So the game checks for the line up in a way and this maybe messes up certain inputs.

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Don't remember this happening on the lebel.

rotund obsidian
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huh you're right, lebel doesn't do it

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at least, not the marksman (first one i found in range)

hardy coral
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More proof lebel is the best Long Ammo HuntChad

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Scoped variants still do it afaicr.

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Maybe they fixed it with Hunt 1896.

rotund obsidian
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nah mosin sniper is still doing it

hardy coral
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😭

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Vetterli deadeye?

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I swear the Nagant pistol did it too.

rotund obsidian
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also seen this new bug that happens pretty frequently where the ammo number just doesnt show up

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but at least swapping to another gun and back fixes it

hardy coral
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Is the crosshair bug still in the game?

rotund obsidian
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where it disappears? I haven't had it happen but I haven't used the spear or handcrossbow much

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Oh, the haymaker (uppermat) also does the input queueing thing. dunno if it did that before or not.

hardy coral
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No, the one where it shows as tight as possible.

hardy coral
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Another reason why it sucks

rotund obsidian
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shotgun crosshairs were tightened but that's intentional

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(also lematc shottie buckshot spread reduced so this is accurate)

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not a perfect comparison but here's dragonbreath which wasn't buffed and is still actually horrible dogshit lmfao

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I think the crosshairs are tighter on it though, but the spread is still horrendous

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5m nonlethal lmfao

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it doesnt even IGNITE a dummy at the range where buckshot kills

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πŸ’€

hardy coral
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Yeah it's the stats of the lemat pistol dragons breath

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Another oversight.

median zephyr
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Lemat carbine my beloved mistreated angel

queen jungle
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DLSS is far from a "core part of rendering", it's a tool primarily designed to help struggling GPUs achieve better FPS at the cost of visual fidelity. It's a crutch πŸ€”

rotund obsidian
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i was havin enough fun with it to finally justify buying the poop skin (helps that it was reduced from 900 to 500 bloodbonds)

unborn dagger
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@short silo Steamdb getting review bombed, everyone on discord and even Reddit are saying it is bad, uhhh no definitely not the "Silent majority" as you call it.

rotund obsidian
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the UI is close to being a big improvement but there are definitely alot of things that are just completely unnecessary. there's SO many nested screens that could be consolidated and a lot of pages have like fifteen different routes to access them. Also, the hotkeys aren't consistent at all. seriously why tf do they want me to press enter. to refund a trait i need to press R then enter? wat the fuck

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in its current state i do think its genuinely a downgrade in terms of usability

radiant river
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you can also just press enter twice

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I didn't even know you could do it with R

rotund obsidian
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only from inside the trait menu

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if i'm in the hunter details page, it's R to refund, not enter

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which is what im sayin, the hotkeys aren't consistent at all.

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the exact same functions are on completely different keys at different nested menus that do the same thing

rotund yew
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this dude

obsidian sorrel
# rotund yew

Went to suggestions specifically to thumb that down. What a bad suggestion. Top tier scrapbeak-brain.

short silo
unborn dagger
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There is no silent majority here, you're really just in denial for some reason

south umbra
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come on really? Why can you only see three at a time, it was so good when it was vertical and I could scroll

opaque jolt
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Hello there, I was playing a round in trio and could not open the map.

rotund obsidian
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@solemn vector #game-ideas message The regular knife is more expensive because 99% of people consider it to be better. the heavy knife's swing arc has less range and is a MUCH lower sweep instead of a stab, which makes headshots significantly harder to hit with the heavy attack. Additionally, only having slashes instead of piercing attacks makes it less effective against certain bosses and AI (especially scrapbeak). If anything, the heavy knife needs a buff lmao.
I will concede that the light attack on the knife should be cheaper, 20 stamina for that weakass light swing is criminal when the knuckle knife light attack is fucking juiced and costs WAY less.

solemn vector
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Really I'd be happy if they just changed the regulars light consumption.

rotund obsidian
# solemn vector Really I'd be happy if they just changed the regulars light consumption.

yeah i mean i could see it being reduced slightly, but heavy knife is barely even part of the conversation here since that thing is like, C tier at best tbh. While heavyknife and dusters are viable, in my head most people consider knuckle knife to be the best melee tool (PRE-SPEAR), but the knife is a pretty close second. All of that goes out the window when you consider the spear which does everything better, can oneshot hunters to the arm with a melee attack, and can be thrown to kill hunters to the toe at any range.

sick parrot
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im sad their "balance" was doubling its already cheap ass price

brisk bone
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So already the game takes an entire life to start from this crappy UI, now the game completely freezes when opening the map... then it crashes!!

rotund obsidian
leaden nymph
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please revert the UI or give an option to do so omg this is awful

rotund obsidian
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the new UI is not unsalvageable. the old UI was dogshit too but with some relatively minor tweaks the new UI could actually be decent. reverting it would be a major L

carmine needle
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They have simply put too much time into the new UI to roll it back too. I agree, I think it's very much salvagable and they've recieved a lot of feedback about the issues folks have with it. It just takes more than a few days for that to happen

rotund obsidian
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I'm quite pleased with most of the changes shown in the video from yesterday, but it's not everything i'd like to see changed. still a major step in the right direction, though.

carmine needle
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agreed. Im sure there are other things being reworked, but bear in mind they had to crank out that video and all the ui stuff in basically 24hours

rotund obsidian
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this alone is such a major improvement

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not having to go back and forth between the two screens over and over is a godsend

unborn sandal
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The old ui was so much simpler and efficient

rotund obsidian
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it was neither simple nor efficient, but compared to the current state of the UI, yeah i guess.

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it's just a shame they dropped the only good parts of the old UI, but at least the above image is coming back

carmine needle
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yeah

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I'm still excited

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The new map and other stuff is great. I've had a blast learning the new map, it's like back when I first started playing. The UI has its issues but it's fixable and I can deal with that, especially knowing they are working on it.

sick parrot
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heres a list of everything ive found and have a problem with

redundancy:
1, actions bar most of the time just has the same buttons as the tab you are in
2, there are 2 separate store and battlepass pages, 2 on the left, and 2 on top
3, the battlepass and store tabs on the left have the exact same battlepass sub-tab in the exact same place (at the end)
4, in the lobby, you can click C or R to modify your loadout or hunter, however you can also press E, aswell as double click on your hunter
5, the recruit hunter button just makes you scroll down
6, i personally dont understand the need for a gear tab when all the gear is in the equipment section, and they both give you the same amount of information

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button presses:
1, almost every single button brings you to a new tab
2, starting from the home screen, it takes a minimum of 10 button presses and new tabs to deck out a hunter with 2 guns, knife, medkit, chokes, and one consumable
3, traits, 3 extra consumables, and special ammo brings that number up to 18 new tabs
4, after equipping anything it kicks you out of the menu
5, filters dont save, if you want to click your favorites, you have to open the favorites menu every single time
6, because almost everything scrolls horizontally, you cant use your scroll wheel and need to click certain keys or arrow buttons

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intuitive-ness:
1, the store tab doesnt even let you browse the store
2, controls are inconsistent and all over the place on your keyboard, some things like hunter recruitment icons and equipping items or choosing traits need to be double tapped, while most other options are single taps.
3, when editing your healthbar, the only way to leave the menu is hit enter, and not escape
4, going back to the home page from any tab will scroll all the way to the top to the newsletter
5, settings that used to be out in the open like region are now hidden away
6, if you want to equip a loadout, you first need to double click the hunter icon
7, scrolling horizontally requires you to either press Q and E, or A and D
8, the battlepass tabs on the left and top are the exact same, however the store tabs on the left and top are not
9, sound queues are down to whispers or nothing at all, ready-ing with teammates doesnt give you any signs that they are ready, except a small green sliver at the top of the screen
10, buying new hunters doesnt atuo select them in the equpiment menu and goes back to the previously selected hunter, making you go back out to the hunters tab to then use the one you just bought
11, unaffordable traits dont grey out anymore
12, icons are either way too big or way too small, making it confusing to navigate

theres plenty more but this is what is immediately obvious. the new dev update says they will now add a new button at the top, which will increase the amount of menus, and decrease the use of the home screen. the only thing on the home screen that it not on anything else is the mission and progression, which can easily be edited into other tabs. there is no reason the last mission tab shouldnt be in the bounty hunt tab. instead of adding a play tab, they should get rid of the home tab and replace it with the play tab

gray zealot
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Having problem with things I have in loadouts not buying and or equipping them when I select it

somber harbor
broken tinsel
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@tame sparrow I find it incredibly disturbing the classic (new) game introduction has been changed such that the loud THUNDEROUS THUD is not heard anymore before the loading splash screen loads. INCREDIBLY. Please communicate that. Thank you.

somber harbor
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Saddest thing is that the original menus would have been fine on console if they actually just made the buttons work by not defaulting to the cursor when the dpad was being used to scroll

sick parrot
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there are no sound ques for readying up, which is a pain

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flipping through tabs sounded like pages, almost as if your writing things down and flipping through a notebook

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the sound design in the ui contributed a lot to the character and feel of the game

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now it sounds more bland and mainstream

nimble root
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PLEASE REVERT TO THE OLD UI CRYTEK I BEG U

carmine needle
carmine needle
broken tinsel
carmine needle
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Lol

sick parrot
carmine needle
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I would count that, yeah. I skimmed it earlier and thought it was well worded

somber harbor
sick parrot
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it doesnt feel like a minute to burn, more like 30-45 seconds. havent actually timed it but thats what it feels like

somber harbor
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Like I get standstills are bad, but a game is 45 minutes. Punish people for not pushing but not at the expense of a downed player

carmine needle
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Yeah. I think it's gotten a bit crazy too, to be seen what they do about it.

somber harbor
sick parrot
#

i think they should give vulture the ability to loot burned out bodies

somber harbor
sick parrot
#

would give incentive to get the perk again

somber harbor
#

Like thats just unhealthy you don't need to take a risk with them

sick parrot
#

i like that they reduced choke timer, why not just stick with that? no need to half burn time and choke time

somber harbor
#

Burning should be risk vs reward. If someone dies in a bad position they deserve to be burned but the team should either build around it with consumables or dragons breath

#

Or risk looking for a lantern

sick parrot
#

i feel like itd achieve the same goal of preventing stalemates if they just kept the reduced choke time but kept the old burn time

#

this new burn takes too little to completely burn away

carmine needle
#

The other part is since we all have the same challenges, and one is burning hunters, there's just that much more fire out there right now. But again, best place to tell them that is in #feedback . They do check it and hopefully will consider the burning stuff

rotund yew
#

am I the only one that doesn't really like the new map? It feels like it was made for looks more than gameplay, feels like a dayz map instead of hunt, I prefer the old ones more

somber harbor
#

Additionally they should bring a status effect in that affects you if you spend too much time crouched, like have assassin bugs swarm you and mess your aim up

sick parrot
sick parrot
somber harbor
#

Its the one status effect that is legit only seen in one encounter when the rest all have multiple procs

carmine needle
#

Well one of them will be back in a few weeks. I'm pretty excited to see the revamped map

sick parrot
somber harbor
#

Encourage activity within a match

sick parrot
#

something they could do is make stabilized aim when crouched part of iron eye or steady aim perks

sick parrot
rotund yew
sick parrot
#

lol

somber harbor
#

Crouching has its place like when lining up a tricky shot or making progress towards a big push but people do not need to be crouching around in a boss lair for minutes on end

lean estuary
somber harbor
#

Or sitting in a bush for minutes on end

lean estuary
rotund yew
somber harbor
#

Like I'll even admit I've won too many matches because my mate will legit sit in a bush outside boss lair and just wait for someone to walk by for an easy pick

somber harbor
#

It paces the sounds out differently yeah but it doesn't mute it at all

sick parrot
lean estuary
somber harbor
#

The amount of space you travel per step when crouched is basically nothing

rotund yew
#

I feel like the buildings are just a maze as well

#

too many entrances

#

too many unnecessary floors

rotund yew
#

I like the look of the map tho

lean estuary
somber harbor
rotund yew
#

feels like there's too much unnecessary filler design, older maps have simpler more compact buildings and feel better to me

rustic timber
#

WAIT!! Does my collection of discarded items just receive a nerf? Does one type of weapon, count as one even when different skins? DAMN!

placid cape
#

Mammon has some open spaces, but it has lots of cover and some very cramped spaces too.

white plover
#

@short silo I don't believe there is crossplay compatability right now, what are you experiencing that makes you think you're experiencing crossplay?

rotund obsidian
#

I thought playstation/xbox do crossplay with each other? that's not new

rotund yew
#

there are so many lines of sight, when I get shot at I gotta play find the pixel to see who shot me

lean estuary
eager sorrel
#

What would you guys think of the idea of removing stuff like hundred hands and bolt thrower from the pool of random traits a hunter can be recruited with? I always feel like I need to play to the traits playstyle or it would be wasted, and removing them would also cost me a trait point. I feel similar about bulletgrubber and maybe levering but at least those are still focused on rifles while the other two are very different gameplay.

#

Then again, being "forced" into other playstyles isn't all that bad, is it? Trying out new things, and stuff

#

I also feel like they come up kind of often

waxen merlin
eager sorrel
#

Not the discussion I was trying to start but yeah I wouldn't be mad at that

#

Especially since you can already circumvent it by just holding m1 after shooting and reloading

lean estuary
eager sorrel
#

That would be a fun mechanic, lol

waxen merlin
empty oasis
#

@severe shell Your 2nd post "Title: Please restore concertina wire to its prior usefulness " has been removed due to Do not repost your own ideas.

placid cape
#

Bulletgrubber is fine, it's just not a 4 point-worthy trait IMHO. It should be down with blade seer at 1 point.

eager sorrel
#

I feel like the bullet losing mechanic is a weird one. Sure, it does kinda balance strong weapons like the mosin and the lebel, but the marathon? It seems a bit arbitrary and more based on logic than gameplay, which is something they have already departed from with how bullet drop works. Might be best just to scrap it all together, honestly.

empty oasis
#

@iron trench Your post "Title: New Engine, Same Old Problems" has been removed as it is feedback. If you'd like to leave game feedback, please do so in the #feedback channel

rotund obsidian
placid cape
eager sorrel
#

I suppose I shouldn't complain about aesthetic changes with how much we lost this update

eager sorrel
placid cape
# rotund obsidian I dunno about 1 but I think bulletgrubber could def be 2 or 3 points. 4 is too ...

I think anything beyond 2 points stretches the value. 4 points is comparable to extremely powerful gameplay-altering traits. Even at 3 points you are getting a ton of utility out of things like Resilience, they are traits that can alter the flow of a fight.

Bulletgrubber, by contrast, is a QoL trait. You save a round when you top off, but it's easily circumvented by simply not cycling your gun after a shot when you dip behind cover.

empty oasis
placid cape
#

Or in the case of the Berthier, simply changing ammo types.

lean estuary
eager sorrel
#

fair

lean estuary
eager sorrel
#

Totally with you there, I wouldn't put fanning or greyhound in it

storm pendant
#

@short silo Is that a meme or are you being serious?

waxen merlin
storm pendant
unborn dagger
#

Even something like Berthier doesn't really need it if you have two different ammo types

thin remnant
#

#feedback-discussion message @median zephyr as taco said, 2x is an exaggeration, hence the "like", but namely the hand cannons and LeMat variants got an insane buff, and the slate and specter and terminus all seem to ohk at much further range now.
Romero is ridiculous but that's kinda its thing and it didn't change too much
They even buffed crown range from my testing.

thin remnant
median zephyr
rotund obsidian
#

I haven't noticed much better ohk for specter or slate in the range, but it definitely retains damage better past the ohk range. so, two tap ranges are significantly increased

median zephyr
#

the handcannons won out a lot, but i dont think theyre busted

thin remnant
#

Test slate and term

median zephyr
#

alright, did you use levering or no?

rotund obsidian
#

I think the handcannons were overtuned a teensy bit, they could lose a meter or so

median zephyr
thin remnant
#

I might've just gotten unlucky in a few matches lol, I've gotten ohk by slate and term at really far ranges. Probs just bad luck

thin remnant
#

I could have written it better too, to include only the specific shotguns that were too much

rotund obsidian
#

I'm definitely afraid to go back to old maps with these buffed shotguns but i think they haven't been terribly strong on the new map, but maybe I just have gravitated towards outside fights lol

median zephyr
#

i think with slugs still being meta, and most big shotguns reciving very minimal buffs, and the map being much bigger, im not sure theyre needing of a nerf at all

thin remnant
eager sorrel
#

But after a while, yknow its just kinda

median zephyr
#

like if they got slightly more one tap, like 1m or less, i dont think this is gonna make them overtuned, they just FEEL better bc you actually see the real spread

rotund obsidian
#

I wouldn't say slugs are meta anymore tbh, especially on handcannons. specter hc buckshot ohk probably outranges the slug oneshot now

eager sorrel
#

I just wanna shoot some people with guns and not lose a trait point over it, yknow

thin remnant
median zephyr
median zephyr
thin remnant
#

Which me no like
Just make hs range not apply to slugs
Or give them insane drop
Or slower mv

rotund obsidian
#

I've never liked running slugs cause you give up the unique benefit of being able to hipfire and jumpshot perfectly accurately in exchange for making the oneshot gimmick slightly more powerful

#

Nah i think the rng spread is fine. I messed around with it and it probably won't ever affect you unless you're >30 meters away

median zephyr
rotund obsidian
#

it feels similar to the avto's random spread, which really only stops you from SNIPING with it, yknow?

#

within actual slug range it's fine, you shouldnt be slug sniping anyway

#

actually maybe i should try it with lemat marksman lmao

median zephyr
#

its a mental thing, if i added rng onto the conversion, but only typically affecting it at 85m+ would it be ok?

#

if your gun has to be compared to the avtos balance, thats a fail imo

thin remnant
#

I just want slugs to drop like rocks

#

That way it's not rng but it's hard to hit the shots and it'd be so satisfying to hit the shots

median zephyr
#

part of why this game is good is your shots go where you want, its up to you to hit that headshot not rng

thin remnant
#

Yeah just make slugs drop like rocks

median zephyr
#

id rather make it hard but not rng, rng is just bad on bullets

thin remnant
#

Kinda realistic anyways

thin remnant
#

Slugs identity is removing rng from Buckshot as one solid projectile

rotund obsidian
#

shotguns are a bit rng idk what to say. slugs just lose that tiny advantage of absolute consistency at ranges where it used to not be viable at all

#

which i think is whatever. slugs are stupid to begin with

thin remnant
#

Nitro is also inaccurate btw

#

Nitro X rival slugs is canon

median zephyr
#

i dont want dualies to not have rng, but theyre also not fun to fight while not being very strong

rotund obsidian
#

They did just buff dualies so maybe they are very strong, who knows. I had a buddy get headshotted by a pair yesterday, and it was one of two sets of dualies we ran into. The patch notes said they reduced the recoil of them or something? idk.

median zephyr
#

yea recoil, but honestly, if people were running anything but like, bornheims, or uppercuts, or whatever, the recoil didnt matter much

rotund obsidian
#

while it'd be ideal for nothing weapons in the game to have rng, I think the only way certain gimmicky weapons to work is to have some rng to prevent them from being consistent at doing things they shouldn't

median zephyr
#

most people do conversions if they want good, so those didnt get changed much

median zephyr
#

IE nitro, avto, and to a lesser degree slugs

rotund obsidian
#

yeah i think slugs are designed badly

#

idk how i'd fix it without gutting them completely or just excluding them from oneshot headshots at any range

median zephyr
#

id just make them kill at the range buckshot kills, but fully consistantly, and some variation of extra drop or MV, idk exact numbers, but one or a smaller mixture of both

empty oasis
#

@true pivot Your post "Title: Bring back old hunt" has been removed as it is feedback. If you'd like to leave game feedback, please do so in the #feedback channel

storm pendant
thin remnant
#

Mixed with the infinite hs range
Pen iirc

#

They don't need higher ohk range than Buckshot anymore

#

Make it the same tbh

#

And give slugs crazy drop but no rng

storm pendant
#

Slugs do have very slight RNG now though

thin remnant
#

I want them to remove the rng but give them the same ohk as Buckshot and insane drop (comparatively)

paper belfry
storm pendant
#

It only impacts their performance if you're trying to snipe w/ them which is already not a great idea

thin remnant
median zephyr
storm pendant
median zephyr
#

ive been wanting a slug nerf for a long time, even before they seperated it by barrel with the rival slugs, it just kinda ruins close range fighting, not to mention for a long time it functioned as a rifle for so long, its just not fun

thin remnant
median zephyr
#

i also just tested the terminus and slate, slate feels relatively they same, and terminus maybe got 1m, were you aiming for the head or smth?

thin remnant
#

@median zephyr prob just luck xd
Maybe I should've tested further
I'd like to see a side by side comparison if someone manages to find old footage and compare πŸ€”

#

It's probably just the hand cannons can get reeled back a tiny bit idk

median zephyr
#

i mean i dont think theres any new footage, but cornf has an old one

#

and yea i agree, a TINY handcannon nerf would be good

#

bc the spectre compact is a bit too close to spectre big, its obv worse, but med slot vs large slot the large should be a good bit ahead

#

like 10m to 12m, 2-3m differnece

#

good thing is it seems most of the bad stuff the community agrees on, (at least that ive read) so i hope theyll make it better

grim saddle
#

@iron pine there is an option in the game settings where you can activate the starting sound, when you tapped out.

rotund obsidian
rapid snow
#

Main menu and everything you go into will laminate on top of each other to the point you can't click anything. Only fix for me is restart game.

median zephyr
#

like in theory slow MV can be good, you can shoot before someone pokes and get them right when they do, but in practice nobody want slower MV

rotund obsidian
#

i mean yeah ive been artilleried by explosive crossbows plenty. that's kinda one of the gimmicks.

#

not like, straight up, but like, over stuff that other weapons couldn't do

#

it doesn't help that you only need to land that shit in the same zipcode to fuck somebody up

#

but yeah no i get ya, drop is bad 99%

#

would it benefit slugs? no absolutely not

median zephyr
#

i mean sure it happens, but it was not a common thing at all, its kinda like in theory useful, but situations where it helps is very slim although sometimes

echo lichen
#

Who is responsible for this train wreck UI?

rotund obsidian
#

but would it actually stop people from taking longshots with them? no

thin remnant
median zephyr
sick parrot
thin remnant
#

also smart people wont always waste ammo on taking longshots with slugs when they drop so much and they will hold back more

#

but the idea is not to make longshots impossible

median zephyr
#

depends how smart they are, if theyre good enough they can still get a kill, and if they hit a headshot with huge drop, they deserve ot

#

thats a huge skillshot, so it should be rewarded

echo lichen
sick parrot
#

agreed

rotund obsidian
#

I think you're underestimating the capability of the top bracket of players to hit shots with drop

median zephyr
#

but obv good players can learn it

#

and they will be rewarded, this just makes it so its possible, but not easy

#

kinda like how bullet drop hurts sniping, not impossible, just harder

#

more skill required to do well

rotund obsidian
#

I mean, how intense are we talking? cause I think it'd be hard to do without having a weird noticeable point where it starts dropping, or it becomes a hassle to use even at closer ranges because the drop starts basically instantly

thin remnant
median zephyr
#

this would take very specific testing on the curve, it needs to be steep past 25mish, but not affect it within, 15-20

#

generally speaking

rotund obsidian
#

let's not forget lemat marksman exists

thin remnant
median zephyr
#

for sure, but at this point, youd be better off shotting normal bullets

#

esp on that gun

#

if its only used for memes bc its just worse, then be my guest

thin remnant
#

lemat marksman slugs would be a funny meme though

#

tryna hit snipes with a rock

#

and honestly, im down for that

#

sounds fun

#

@short silo my frames:

rotund obsidian
#

like im not a fan of the rng just by nature of it being random, but it IS a smooth barrel and I don't think just higher drop alone would be enough. slugs used to become nonlethal to head at like, 25 meters. imo it'd need higher drop and probably some other nerf too

median zephyr
rotund obsidian
#

i also wanna see slugs nerfed at range in general, which is why im absolutely opposed to any sort of power increase at range for them

#

fucking unreal that crown slugs has a further two tap than the winfield

median zephyr
#

like irl, bullets have different amounts of powder, there is wind, theres so many things that are unrealistic, and its good bc it makes the game better

median zephyr
#

they were WAY too good, not even just at close, i never understood it

rotund obsidian
#

It still outranges it

median zephyr
#

makes sense, they do love making slugs increadibly strong

#

the amount of times ive outranged a crown with slugs, only for it to still 2 tap me in 0.6 seconds is disgusting

manic dock
#

I'm sure this has all been said about this mess of an update, but the UI is absolute garbage, it's like the devs never bothered to have real players test it out and give honest opinions about it. The player burning mechanic is really crazy with how fast bodies can burn out, it only further enforces the insta-burn meta that previous patches have brought forward. if executive choice was up to me I'd bring back the previous UI until all current concerns for the new one (because there are MANY) are addressed and fixed.

thin remnant
#

velocity and drop

#

just make them really hard

median zephyr
thin remnant
#

they still have the:
Shooting through tight angles
Headshots
penetration
Consistency

#

slugs really dont need higher range, especially with the infinite headshot change and if [which should happen] they remove the rng

undone crypt
#

Everyone getting so mad about fire being fire lol

median zephyr
#

esp for how much they do, like crown slugs is a HUGE upgrade

rotund obsidian
#

same range as buckshot would be great. cut the damage by around 70% past 20m lmao

undone crypt
#

I like the fire change, I don't have to watch a body for five minutes while it burns like the world;s more morbid candle

median zephyr
#

i dont think that steep a drop is needed, but it should 2 tap lower then compacts

thin remnant
median zephyr
#

^

#

i agree it needs to be much less, it seems we mostly agree with what we want, just how to go about it being different

thin remnant
#

maybe yall should make suggestions about this too xd

#

get it on the radar

median zephyr
undone crypt
#

Also shotguns are used to hunt deer, that's not done at a range of 5 inches, also I've not had shotguns on the new update being any problem but then everyone is using Kraig and a pistol this week πŸ˜›

thin remnant
rotund obsidian
#

yeah i dont mean a hard cutoff, i just want a steeper dropoff. If headshots are gonna be consistent, let only headshots be viable. fuck crown slugs just fishing for headshots and then killing you to body because of the drop anyway.

thin remnant
median zephyr
thin remnant
#

or significantly weaken it

#

especially with the new lighting AND burn changes flares and fusees are good as ever

#

and theyd be decent even without body burning

median zephyr
undone crypt
#

Fuses burn so hot they will melt the hood of your car if you leave them there, why shouldn't they burn your body if a bottle of alcohal can burn you up? something with a VASTLY colder burning point

median zephyr
#

nah, these for lighting would never be used

median zephyr
thin remnant
#

they aren't useless without body burning

#

and them being not meta is fine imo, if it improves the game
not everything must be meta

undone crypt
#

The gameplay purpose of a fuse is lighting and burning a single target on impact.

median zephyr
#

it doesnt just make them not meta it makes them trash'

undone crypt
#

same for a flair gun but with more range

thin remnant
#

look at the bullet drop

median zephyr
#

the axe invalidates all that, light is nothing, and barrels sure but thats SO neache

undone crypt
#

are you saying there shouldn't be a single target impact burn option?

#

cause that's its gameplay mechanic

thin remnant
#

and flares and fusees still burn

#

just not bodies

#

like how it used to be [when it was fine]

undone crypt
#

So you want burning bodies to be harder is what you are saying

median zephyr
#

it wasnt fine then, these picks were absolute garbage, and would go back to that

thin remnant
#

More of a choice and resource

undone crypt
#

I disagree, that's a terrible change

thin remnant
#

rather than a spammy instant thing thats not even a choice

median zephyr
#

plus depending on luck, or people purpousefully using lanterns you may have no option

undone crypt
#

if bodies re harder to burn just remove all forms of revive

#

then I'll agree

thin remnant
undone crypt
#

there has to be a revive counter

thin remnant
#

i wouldnt mind giving flares and fusees body burn, just much slower

#

giving certain things more body burning than others would be cool

median zephyr
#

if burning is too fast it should be slower, if its fine then its fine

undone crypt
#

hard disagree, bodies shouldn't burn for more then 40 seconds at most, there should never be the return of the five minute burn

#

that was absurd

undone crypt
#

I could run across the whole map to revive a burning teammate, that's insane

rotund obsidian
# undone crypt Everyone getting so mad about fire being fire lol

if a teammate gets burned, you have five seconds total to start cooking a choke or else they lose an extra small bar. fifteen seconds for two small bars. I think the time it takes for a body to burn out completely is fine, but it is absurd how quickly your team can get mega gimped via losing extra bars with how quickly and risk-free it is to hit a body with a flaregun.

undone crypt
#

I don't want to spend all day camping a slowly burning body, that's truely trash

median zephyr
median zephyr
#

you have to if you are playing well, saying dont burn out bodies isnt a good argument

undone crypt
#

Player are supposed to lose healthbars when they burn, that is the proper outcome, they shouldn't be keeping thier bars

median zephyr
#

it brings fights to a close

undone crypt
#

if I don't the bodies get back up, and that's bad

thin remnant
median zephyr
undone crypt
#

bodies burning forver is bad gameplay, stop asking for an easy mode

thin remnant
undone crypt
#

they burned your body, losing a bar is their promised reward, choking saves them for completely dying, that's youjr reward for acting fast

median zephyr
#

your reward isnt "you lose a bar when i burn you every time" its "i now know where the person is and can continue fighting"

undone crypt
#

slow burning bodies is easy mode, simply put

median zephyr
#

you havent even asked any of us how long it should take

undone crypt
#

well you ask for the change to be reverted, that sort of tells me how long

thin remnant
#

what is it now, 40 seconds?

#

1:30 could be good

median zephyr
undone crypt
#

about 40 seconds depending on abrs and perks

median zephyr
#

40 for 100

#

25 every 10 seconds

undone crypt
#

that's as long as it was before, which was way too long

median zephyr
#

yes

thin remnant
#

1:00

#

compromise

#

i agree the old burning was too slow

undone crypt
#

The best compromise I'll take is one minute, though I still think it's too long but it's a compromise

rotund obsidian
median zephyr
#

1 min isnt bad

#

but if you think burning is too fast by 10 seconds, that shows its not THAT bad

undone crypt
#

you are dead, you are supposed to be hard to bring back, death shouldn't be casual or you need to give solo hunters back their infinite revives

thin remnant
#

what speed is it with all smalls and salve?

median zephyr
#

hold on ill math it

thin remnant
undone crypt
#

also small bars are supposed to be really easy to lose, they are small, big bars are chuckier, but can be lost all at once, it's the risk reward balance youi decide for your play style

thin remnant
#

that way we find the best compromise

median zephyr
#

91 seconds

thin remnant
median zephyr
#

WAIT

#

i did 150hp

thin remnant
#

125

median zephyr
#

76 seconds

#

91 is full hp

thin remnant
median zephyr
#

new

thin remnant
#

what about old :>)

undone crypt
#

yeah, after you are down you either have 100hp or 125hp depending on your bar set up

median zephyr
#

old wassss 2:48 i believe

thin remnant
undone crypt
#

old was insanely long

median zephyr
#

way too long

thin remnant
#

yeah thats way too long

median zephyr
#

my main issue is

undone crypt
#

making sure a body burned took forever.

thin remnant
#

1:35 or something for salveskin and all small [absolute longest it can take]

median zephyr
#

i think the OVERALL speed is fine, as this is the full timer to get a choke on it

#

but the speed of losing just one bar is WAY too fast

thin remnant
median zephyr
#

bc being downed, and losing one, means youre a one shot to most rifles

undone crypt
#

the fact is when you go down, getting back up should not be your expected outcome, staying dead is, getting back up should be a difficult issue. And you are supposed to lose bars when burning, if I set you on firing losing at least one bar should be expected. Unless you have big bars and it doesn't burn all the way first

median zephyr
undone crypt
#

you should be easy to kill the second time, I like this

thin remnant
median zephyr
undone crypt
#

It'sw not impossible, it's hard

#

you need the right gear to pull it off and you got to act fast

#

that's how it should be

median zephyr
thin remnant
undone crypt
#

not my fault your teammates don't have necro to remote revive you.

median zephyr
thin remnant
median zephyr
#

just to stop that first bar instantly going

thin remnant
#

amazing game design

median zephyr
#

thats... how things work yes

undone crypt
#

there is a triat to counter burning, it's called salveskin

median zephyr
#

chokes were designed for this

undone crypt
#

and yes, chokes are made for this

median zephyr
#

or we could remove chokes if you want but i think thatd be bad

thin remnant
median zephyr
#

were talking about mechanics to counter a game mechanic

undone crypt
#

removing chokes is bad, no

#

let chokes do their job. easy compromise though, give chokes a longer throw range

median zephyr
#

like you gotta bring stuff to put out the burn, necro, chokes, something

thin remnant
median zephyr
thin remnant
#

[i also personally want rare sandbags that put out fires around the map so chokes arent completely necessary but thats another conversation..]

median zephyr
#

which you can have every match

undone crypt
#

I brought something to burn you, you should have to bring something to stop the burn, stopping burn shouldn't be free.

median zephyr
#

it can be free, if you can touch em

undone crypt
#

yes, but the cost is you risking being shot to touch the body, so not free.

median zephyr
#

but saying "you need to bring a tool to counter mine" isnt good reasoning, the good reasoning is "i got a down, so you need to fight or have your buddy burn out"

undone crypt
#

and again, I think the best balance would be make chokes able to be thrown farther.

#

of give us a longer like the flair gun for chokes

median zephyr
undone crypt
#

launcher*

thin remnant
undone crypt
#

or that mammons

median zephyr
#

that could help, the thing is whats the big issue, bc if its burn speed this doesnt help much

undone crypt
#

chokes on hand crossbows also acceptable

thin remnant
undone crypt
#

yes it does, youy only lose one extra bar

#

if you are set on fire, you should lose at leasst one bar

median zephyr
#

i disagree

#

if the teammate is actively fighting, burn isnt needed

thin remnant
median zephyr
#

burn is for people leaving/ refusing to fight, to bring an end to it

undone crypt
#

burning is meant to take away bars, stop asking for your bars to be untouchable

thin remnant
undone crypt
#

No, burning is for stopping you from getting back up

median zephyr
#

burning is meant to bring an end to fights, not take away bars

undone crypt
#

burning is the counter to revive

median zephyr
#

bars is just a resource to communicate "do something to help"

undone crypt
#

revive has to ahve a counter

median zephyr
#

no, running away has to have a counter

thin remnant
median zephyr
#

if theyre fighting, you kill them

undone crypt
#

it does, shooting me in the back

thin remnant
#

burning is a counter to running, stalling, and reviving.

#

but reviving does have many more counters

undone crypt
#

tyhat is the counter to me running

thin remnant
#

shooting them when they get up

#

concertina

#

trapping the body

median zephyr
#

if you can just shoot anyone running away youd never need to burn

undone crypt
#

and you hve to chose, save your friend or stop me, you can't always ahve both

#

you want to have your cake and eat it too, stop being greedy

thin remnant
#

having like what, 5 free 50m burns in a tool pistol

median zephyr
#

if wanting game balance and having counterable mechanics is greedy then im the greediest grubber of all

thin remnant
#

practically free burns for everyone

undone crypt
#

I go you resourves, flairs, firebombs, fire ammo, those are all resources

median zephyr
thin remnant
#

or is it 4

undone crypt
#

compromise, lower the flair count

median zephyr
#

flare pistol is 4 WITH a trait, 3 normal

thin remnant
undone crypt
#

flair pistor is 3 and flairs are 5

#

lower flair pistor to 2 and flairs to 3 then if you are so worries, cause flairs ate also your counter to armoreds

median zephyr
#

i dont think that helps the issue, if youre sniping a body with the flare gun it can easily be put out unless theyre super caught out or split up

undone crypt
#

just as chokes are a counter to immolators

thin remnant
#

compromise, lower the flare range

median zephyr
#

i dont think that helps either

undone crypt
#

I'd ratch they raise the choke range

median zephyr
#

most burns are super close

undone crypt
#

rather

thin remnant
#

compromise, remove burning from the game /j

undone crypt
#

ok, we remove burn, and all forms of revive, make it just like every other FPS

thin remnant
thin remnant
#

reboot cards when

#

but yeah honestly, i dont see burning as a massive problem

undone crypt
#

remove revive and burn then make cheat death buyable. lets do this the dumbest way possible

thin remnant
#

if you look at the game in a more hardcore lens, its pretty cool
but it can be improved imo

median zephyr
#

this game, as weird as it sounds is hardcore, thats why the fighting and downs and burns exists

thin remnant
#

i dont think burning is a huge issue as is, but can be improved

undone crypt
#

I'm just sying, it's nice to kill someone, set them on fire, and the dude burns out before their teammate hid in a bush the whole time waiting for me to leave so I can take my confirmed kill and leave within a minute

#

instead of having to watch so long four other teams show up

median zephyr
thin remnant
#

i get within 50m of your downed partner and use a practically free resource- you have 40 seconds to push and somehow save the game

doesnt sound like a fair trade
thats where it can be improved imo

median zephyr
#

although more people need to learn to prechoke

undone crypt
#

also, you could try choking yourself if you are about to die

#

or jumping into water

#

I used to use water as a way to preserve my body a few times on the old maps

thin remnant
median zephyr
#

people burning at a distance isnt an issue, unless youre so split up, but at that point they couldve just sit on it

undone crypt
#

as state, I think raising the choke throw range would fix the balance.

thin remnant
median zephyr
#

some dont even bring chokes, leave right away, etc

#

it SUCKS

undone crypt
#

Very liekly mammons, if a teammate is out of possition and pciked off, they deserve a full burn out, they fucked up

#

protecting people for badly fucking up is easy mode, no easy mode

thin remnant
#

yeah i suppose i just think it's flawed
not awful but flawed

undone crypt
#

and remember, you can do this to others just as they can do it to you

median zephyr
#

a teammate who fucked up is still savable with chokes often, its hard to always die in a spot you cant choke

#

my teammate nearly NEVER burns out, sometimes recently when i get double pushed bc i didnt pre choke

undone crypt
#

and if you go down, you should be easy to kill the second time, you shouldn't have all your bars saved a minute later

median zephyr
thin remnant
#

i think the changes you suggested may work clairose

undone crypt
median zephyr
undone crypt
#

My friends often get accused of being solo players cause I'm good at sneaky remove revives.

undone crypt
#

they should not be farmable for kills

thin remnant
#

i think the source of frustration, naturally in a team game, is the feeling of you being punished for your teammate's mistakes

#

you teammate dies out of position and gets burned, people get frustrated because now they're in an awful position because of their teammate

undone crypt
#

if your teammate screws up, you can choose not to risk yourself to save them from their failure

thin remnant
#

but this is a given in a team-based game

median zephyr
undone crypt
#

you can let them die for their hubris

undone crypt
thin remnant
undone crypt
#

the number of revives way insane before

median zephyr
#

yes, if you want to or if its too risky thats the choice with burning, fight, or let them be dead

thin remnant
#

necro got some of the best changes in hunt history

median zephyr
#

100% i think its perfect now

undone crypt
#

solo often got 4 extra lives same with my teammates.

#

teams still get to revive a lot but I know they'll never make team revives the same as solo of one go only

icy tapir
#

@unborn hinge
#feedback message
Limiting background FPS like in Nvidia control panel? That's only for when the game is not the focused window, and I can confirm it works, limiting it to 30fps when I'm Alt+Tabbed to Discord for example. If you want to limit menu fps, the best you can do is limit game FPS to either your monitor's max refresh rate, and if you never hit that then limit it to the max fps you get in-game. Also you will have to go to the program settings tab of control panel and add the new executable for Hunt steamapps\common\Hunt Showdown\bin\win_x64\HuntGame.exe

undone crypt
#

Though I wish they just made revives a one time thing, back to full hp, like the solo necro, where burn is jsut a time limit for the revive

median zephyr
#

i think thatd def change the game, bit with fights with differnet people, would make it worse overrall

#

i dont think normal resing is in a bad spot, usually you can keep someone down

undone crypt
#

True, I know it'll never happen, jsut wishful thinking as I think it's a better balance. I also wish necro wasn't a burn trait, just single use per game

median zephyr
#

thatd be nice, i wouldnt mind that at all, but it functions ok for now

undone crypt
#

I know people like to bark out "solo easy" but it's really not and think anyone barking that out needs to actually try it and not just say they did and lie for the sake of their arguement.

#

solo is hard against cordinated teams, and if your team isn't cordinated, well, that's a skill issue.

median zephyr
#

people saying solo is easy dont play solo simple as, you got one gun, less meds consumables, its not impossible, but its not easy unless youre stomping on babies

undone crypt
#

See? you get it

median zephyr
#

most teams arent coordincated tbh, i cant remember the last time i got tripple pushed

undone crypt
#

I play both solo ro team, depending on if ym friends are on

#

I prefer playing on a team, but I might be on medical leave but my friends aren't πŸ˜›

median zephyr
#

both can be fun, im a solo at heart but i get why teams can be more fun

undone crypt
#

games like this are more fun with friends

safe tendon
#

hackers

#

are a pain

undone crypt
#

but "more fun with friends" describes most anything. I mean, getting water tortured is more fun with friends so that's not a high bar lol

#

Hackers should be drawn and quartered or kell hauled

safe tendon
#

yes

undone crypt
#

If you have suck a small [ego] you got to cheat to win and make your [ego] feel bigger then the human race doesn't need you using up everyones oxygen

safe tendon
#

yeah

undone crypt
#

which lets face it, is why so many hackers are [exactly what you expect]

#

which is why we need region locks

safe tendon
#

yeah thtas what we need

undone crypt
#

there is no reason for my west cost person to be on european servers or any other server but US west, and there is no reason other regions should be on our servers, but for those with friends across the world you can give them all an international server.

safe tendon
#

yeah i agre well ima play fom fortnite

undone crypt
#

or make region locked matchmaking a toggle to opt in or out of

#

though lets face it, most people would turn that toggle on if given the chance

safe tendon
#

yeah

undone crypt
#

anyway, back to actually playing and not debating stuff in a discord I'm sure Crytek doesn't read.

jade epoch
#

I sincerely hope Crytek are aware of the screen tearing issues on consoles, and the fact that boss lairs with additional teams at the same compound dramatically destroy the framerate. I have to avoid bosses just to maintain 60fps is rather ridiculous.

thin remnant
#

there have been multiple instances of them adding something or rolling something back because it was highly requested

rotund obsidian
#

i'd like if bodies just burned slightly slower at first, then the speed ramped up heavily after say, 15 seconds of burning or something

undone crypt
#

compromise, ten seconds, to ramp up.

#

just enough time to prime a choke, turn and throw it on your teammate if you and your teammate are properly positioned

rotund obsidian
#

yeah even that would be fine. i just want a slightly longer grace period to make it easier to prevent additional bar loss considering how easy it is to insta-ignite someone with flaregun

undone crypt
#

if you are out of position, you deserve to burn, that's the consequence of failure

#

though also if your teammate is in possition they should be returning fire quickly enough your killer doesn't ahve time to burn you, they got to fight

rotund obsidian
#

the issue is that it takes literally one second to flaregun someone then swap back to your gun

undone crypt
#

if you brought a flair gun and have line of sight on your body because it didn't fall behind cover or off a hill or something, happens more often then you'd think

rotund obsidian
#

feel like everyone has a flaaregun

#

i just got flaregunned three seconds ago

storm pendant
#

I do not like the new instaburn meta. Faster burning is alright but burning in half the time is insane

rotund obsidian
#

less than half. 2.5x burn speed

undone crypt
#

I could see slowing it down a LITTLE but burning was WAY too slow before. Bodies were just candles before and could burn and burn for minutes.

#

the results of dying shouldn't just be waiting for your teammate to get you up at their leisure

#

also people used to endlessly whine about camping a solo players body for three minutes. which was way too long to hold a group hostage watching a body.

rotund obsidian
#

I think it's gone too far though, it doesn't speed up fights anymore because people just ignore bodies if they can't instachoke it. before people would rotate to throw a choke but now "oh homie died 50 meters away and got lit up? i gotta play for this bounty so i can get him up afterward"

undone crypt
#

if your homie was far out of possition, they kind of should burn.

#

I used to be able to run the whole map to save a downed ally, that's insane

storm pendant
storm pendant
undone crypt
#

I mean, I disagree, I think the burn speed is fine, people jsut need to learn to playa round it, but if I get outvoted whatever

safe tendon
#

tur nthe burn out time slower

undone crypt
#

I think chokes should be given longer throwing range instead of changing burn speed

storm pendant
#

If your team gets pushed out of a building and yo get lit up, and you're in an inconvenient place where there's not any holes for them to choke thru, you're kinda fucked

#

And then you sit out the entire game while they try to get bounty, which is the same problem people had with slower burning speeds but amplified

undone crypt
#

pitching isn't far enough cause it doesn't match the range of a flairgun.

storm pendant
#

Faster burning, sure, but the current burn speed is way too overtuned

undone crypt
#

and if you get downed running away and drop in a abd spot, womp womp, you should burn out

#

Being killed shouldn't be an inconvenience, it should be death unless your team makes a turn around.

rotund obsidian
#

I think burning a hunter should require making yourself more vulnerable. It shouldn't be zero-risk-high-reward to burn, it shouldn't just be a punishment with no downsides for the person igniting. If you ignite someone out of position away from their team, sure they get fucked. If their team is actually in a position to hold that body, it should be more punishable. At the very least, getting in range to throw a fusee or firebomb.

undone crypt
#

But i know we aren't going to agree there

storm pendant
undone crypt
#

You dying, should be expected to be your end, not a minor speed bump.

#

how does it contradict

undone crypt
rotund obsidian
#

yeah it lets you burn too easily at no cost or risk from way too far :L (which was less of an issue when you could actually stop burns with less punishment for being > 5 feet away)

storm pendant
# undone crypt how does it contradict

One of your reasons was that it wasn't fun to sit around waiting after you died because your teammate was crouching around, so how is being permanently dead for one mistake any better in that regard? Should we make it so that you can't get rezzed without bounty? because as you said, 'death is death'

undone crypt
#

how is this a contradiction? You died, you can spectate your ally ot leave and grab another match.

storm pendant
#

Your logic has a big hole in it man

#

I just told you how lol

undone crypt
#

Look if you choose to sit there after you burn out instead of going to another match, that's on you

#

also, don't like burning? your team needs to carry chokes and use them.

storm pendant
undone crypt
#

they can't choke you? then you should burn.

storm pendant
undone crypt
#

so you should stay in the match forever immortal unless all team mates are downed in five seconds of each other?

#

Again, I think we are going to agree to disagree

storm pendant
#

Sure, I guess

storm pendant
undone crypt
#

I like the change, you don't I don't think either of us are budging. I gave other ways around it, you think they aren't good enough, what more is there to say?

storm pendant
#

That's very bad faith argument

undone crypt
#

I'm giving my thoughts and feels on it dude. and you did the same style of arguement [One of your reasons was that it wasn't fun to sit around waiting after you died because your teammate was crouching around, so how is being permanently dead for one mistake any better in that regard? Should we make it so that you can't get rezzed without bounty? because as you said, 'death is death']

#

Either way, I think we are simply at an impass.

#

anyway, finished eating so time to get back to playing instead of debating

waxen merlin
rotund obsidian
waxen merlin
storm pendant
rotund obsidian
#

yeah no thats just you, people shoot that shit from like fifty meters, or whatever the range the flare goes before it stops

waxen merlin
#

New trait to replace salve skin:
Choke skin, as soon as you are downed, your body is covered in choke bomb effect for 1 minute

rotund obsidian
#

but ALSO even at point blank you can do it without a downside cause at least lanterns and firebombs create a little aoe of "you cant walk here" that affects you (and helps prevent dauntlessing chokes)

#

lanterns less effectively cause its only 20s but still

storm pendant
#

Tbh I think flare guns houldn't be able to ignite but fusees should. Flare gun is already baller for dealing w/ hive bombs and certain pesky AI, fusees have no niche rn outside of having more, but that's offset by flaregun being special ammo and not a type of consumable/throwable as well as having more range and being instant

rotund obsidian
#

I started running flaregun after it was changed to be special ammo and it was already a pretty solid tool

storm pendant
#

When they made it so you could get rid of bees it was already awesome, even before that it was good for instakilling hives and armoreds from range relatively quietly

#

Now it's a part of pretty much everyone's loadouts

unborn dagger
waxen merlin
#

Absolutely

unborn dagger
#

Something like the firebomb should have the best fire speed

waxen merlin
#

Counter to the flare gun,
New hunters tool:
Squirt gun

undone crypt
#

and I'm good at long range arched throws to land the ignites without a flair gun

storm pendant
undone crypt
#

How many flairs do you think I need to use each match?

#

I don't need more then fire flares

#

and I use packmule so restoking them is rather easy

#

as long as you look at the resupply points and learn where stuff is stashed on each map

#

ever map has compounds with rooms that always have resupplies

#

honestly if your arguement is remove the flair gun, it's doesn't make a difference to me, I don't sue it anyway

undone crypt
#

It was brought up a while back, not by you red

#

calm down

#

though it would fix the arguments of "burn too easy" and "it's free no punish"

#

though flairgun should be a toolbox restock not a special ammo, it's a tool, it should need a toolbox.

compact goblet
#

How has bullet drop been for yall as a change

undone crypt
#

Bullet drop makes basically no difference

#

Not had a fight where it mattered yet cause fights don't often happen past 100 meters, least not in my MMR, maybe it's a problem in higher MMRs

storm pendant
# compact goblet How has bullet drop been for yall as a change

Not noticeable outside of very long range but I hate that there's not a good indicator of where you're hitting without incen. Even then you don't see it because 9/10 times after you shoot you should be getting the hell out of dodge. Even with bulletdrop I'm still getting headshot out of nowhere from 110+ meters so it's not making a huge difference

#

@prime ibex Sadly you'll have to take that up with Sony, they're big ol crybaby bitches about crossplay. Very anti consumer company

undone crypt
#

Helldivers showed how much people hate Sony at this point. The PS5 launch failure, the push to force Sony accounts to link to steam, refusal to release many titles to steam even after years and years. I'm not going to buy a PS5 for two games, release demons souls and the next FF7 remake titles onto steam and finally let someone port out Bloodborne to PC already damn it.

#

It's free money on the table Sony, grab it, start releasing stuff to PC after a one-two year period.

#

Also I just went to the shooting range after the update to get the feel for the bullet drop, it's really not that hard to account for and I think most of the whiners about it are just mad that it broke their sniping aimbot.

#

In fact anyone whining about it I'm 95% sure are whining over their lost aimbot. I'm that confident in my theory.

agile crypt
#

Chinese ping abusers and cheaters still playing on EU server, good job crytek

spice trout
undone crypt
storm pendant
# agile crypt Chinese ping abusers and cheaters still playing on EU server, good job crytek

Hey man, as someone who used to consistently play on 115+ ping with packet loss on my native server as I live rural and there were literally no better options as far as internet goes (until the state government initiated a monopoly busting initiative), I promise you, playing on high ping is in absolutely no way shape or form an advantage. It's a frustrating nightmare where you're constantly rubberbanding, having your shots just not count, or being killed seconds after moving into cover/being dragged back out of cover because of desync.

I implore you to go to a server where your ping is over 125, record your games, then come back and explain how high ping impacted your gameplay. I promise you, it's not going to help you.

thin remnant
spice trout
storm pendant
thin remnant
#

theres more things to account for

#

and new aimbots need to be made to account for it

storm pendant
undone crypt
#

Hey, it's jsut my headcannon

thin remnant
spice trout
thin remnant
#

WTF WHY IS THERE A CANNON ON YOUR HEAD

undone crypt
#

I've not seen anyone give me a good reason against bullet drop

storm pendant
#

It does make aimbot less accurate as people can move in more ways to counter it but really they can already account for travel time, cheat makers will have absolutely zero issue with drop

thin remnant
storm pendant
thin remnant
#

overall good change imo

spice trout
#

Less actually

storm pendant
# thin remnant cheat makers =/= cheat users

Idk how that has anything to do with what I said but yes, that is true. Cheat makers distribute and update those cheats for the cheat users, though. All it takes is one cheat maker to figure it out (which is not particularly difficult) and boom the cheats work again

undone crypt
#

Cheat makers = people who should never be allowed to play PvP in any form ever

storm pendant
#

They sell it

thin remnant
undone crypt
#

Selling such hacks shoiuld be punishable by jail time

#

and properly enforced

thin remnant
spice trout
undone crypt
#

Nope, not a joke, dead serious

storm pendant
spice trout
undone crypt
#

It hurt a whole industry, so no, it's not "jUsT a GaMe"

thin remnant
undone crypt
#

Cheat in asingle player, don't care, hell, cheat in co op PvE, don't care, Cheat in PvP? you should be allowed on the internet

spice trout
undone crypt
#

2 months jail time too extreme for you?

storm pendant
# thin remnant https://tenor.com/boEDY.gif

Cheaters can literally destroy a game, and it is technically not legal to intentionally damage someone else's software for profit. I'm not necessarily against cheat makers getting a fine or something, but it's just not worth it for companies to pursue it. In the US someone did get a serious fine for creating cheats for games within the last 5 years.

undone crypt
#

I never said long jail time.

#

Also what Red just said

#

It's technically attacking a business, not "just a game"