#feedback-discussion
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but the performance issues are a big problem
i can barely run the game
@fickle temple all keyboard shortcuts should be moved to the left side of the keyboard imo
having backspace or enter as anything is just such an odd choice
Slugs too? Or just buckshot
I'm not sure about slugs, I think certain ones might have gotten a tiny buff?
Probably just buckshot, but slugs also got a nerf and a buff with infinite headshot range and making them inaccurate even with ADSing
which i disagree with >> #game-ideas message
I'll have to test it out
nitro is affected by it too
which further solidifies that even by the hunt team's standards, the nitro is just a rich boy's [slower and more powerful] rival slugs
@grim saddle about your memory function necromancer suggestion, I propose [in my opinion] a better idea
In the post-match screen, if you survived, show the burn traits you used. If you click them, there is a button to instantly buy them back, if you want.
Perhaps in another area in close proximity show the traits you found? but that may be too much clutter
oh and also a button to re-equip all of your tools etc would be nice, in the post game summary
Hi all, I don't know if this is the appropriate section, I would like to report this problem, while I am in the game and try to open the map, the game completely crashes, forcing me to have to forcefully close it with alt + f4. Does this happen to you guys as well? Has it been reported to the developers? if so where can I report it?
https://discord.com/channels/350201607788429323/520548481782382602 here you go,
also yeah this is a common issue, seen a lot of complaints and think it's happened to me
hope they fix it!
thank you
#bug-reports-pc message <<<<[this is a message of someone reporting this] as you can see you're not the only one xd
@dull prawn ive noticed this too its odd
if intentional, bad change. theyre useless now and im fairly sure they havent even updated the loading screen tooltip about conc + poison traps killing not sure tho
this fucking speed of burning is ridiculous
True, your Idea is better π
No more insta kill traps is good.

burning should be removed from flares and fusees now imo
that way at least its harder and more costly to burn
with this speed yes
not something to be spammed for free
my team mates didnt manage even to come to me and choke
i was already burn
jesus
its so fast
I feel like the devs didn't test the UI properly, the basic scenario, yes, but not other scenarios like discarding contraband equipment, viewing teammate loadouts while they're updating their loadout
Adrenaline shot should make stamina regen faster not make it unlimited
@plucky plover #game-ideas message
We are talking english on this server please do so as everyone.
Is that an attempt at sarcasm?
Whats sarcasm
wow i have been sleeping on the new army
tbf it's a difficult gun to get into at first.
first match with it ever and got 2 clean kills with it, one on a guy full sprint at like 40 meters
Oh, sarcasm? It's just the highest form of communication, where you say exactly what you mean, and everyone always takes you completely seriously.
Sounds intressting buddy glad you catched up on the server language
Caught up
When the UI gets its second pass. Can the Solo Self revive be a bit more obvious. Instead of it being tiny text on the bottom have it in the middle of the death screen.
@storm kestrel #feedback message yeah its weird that u can bring it in to a match but its just broken and doesnt turn on π
matchmaking is so bad guys
Guys, improve match making, this is impossible to play!!! Im q casual player and play against professional???????
I don't think there are any professional players in Hunt since it's not an ESport (thank god)
but man my mmr is two and a die to 6 mmr this is normal in this game?
if so CONGRATS this is the best match making of all
Hello
I have an rx580 video card, before the update it ran the game normally. Now it opens normally, however, the shadows are very dark, not being able to see practically anything, I have already updated the driver, but it remains the same, has anyone suffered from this problem?
MOVEMENT IS STILL CRAP **** TURNING WHILE FLYING, THATS JUST 1D10T1C...still same ****
dont play titanfall, apex, fortnite, tf2, minecraft, terraria, ect. youll hate it
I've been posting about this issue along with many others
#feedback message
#bug-reports-pc message
There is a temporary fix by reverting back to driver version 22.11.2, but it still looks awful and I wouldn't recommend it if you play any other games
@surreal python They explained that those will come later on as unlocks to the new "rookie" class of hunters.
Oh thx to remind that
yea thx most of those tituls are SHIT, maybe titanfall is good you know they are robots they may change directions while flying...
wtf?
everything was normal and suddenly
bang
all shadows are pich black
cant see shit
Are you using an AMD video card?
If so, rollback to 2022 drivers. It sounds dumb but it fixes the issue.
Yeah I dont get why the removed except maybe lighting wont work anymore
If youβre in the squad with a six star itβs gonna bump you up as far as I know, just donβt play with a six star team-mate lol
Yeah this is a constant issue in my friendgroup. We have a couple of 2-3 star type players and a couple of 5-6 star type players so someone is always either smurfing with artificially low MMR, or getting dragged into lobbies where they just die.
The post game summary needs a skip button, it takes so much time for it to load :(
hi we was on a game with my friend, doing the boss and suddenly loading screen go to the menu, (we didn't get killed)
did anyone know something about this ?
dude every fucking time when someone banish, 2 out of 3 games the fucking games crashes for no f reason.
normal its a new graphic update feature
also using the new perk gives me blackscreen so lovely the update
wrong channel
sorry
will fix it somehow
i just hit enter and the thing came. all i wanted was to add a new line
which one would be the right channel?
nevermind that. i found it.
#feedback this channel here is for discussions
or suggestions ideas depends
nvidia
Then the pvp fer the range is bugged, wont let me swich it to on π¦
why are all the teams unknown players, even these hunters that I kill and my teammates
feed back;
uninstalled. I'll play something different until the UI is fixed.......
the UI is not that bad just need like 1 hour to get use to it
@pseudo stream issue with high mmr and low mmr balancing for soul survivor was an issue long before this update
I'm a 6* and I found myself in games with 3-4* even a 1* twice
I understand the sentiment of being annoyed about it but don't blame this update for a issue thats been around long before it
yeah it sucks but uninstalling over it is like throwing a temper tantrum
Title: Black screen
Details: Good evening. Problem with startup, black screen at startup, but there are still sounds and the mouse is active (((. What should I do?
they should change it but meanwhile im alredy used it
@fossil tinsel yea before it was all ranks in now iguess its 1-3 and 4-6
Should still just be matchmaking that does not take MMR into account AFAIK
That's part of the point of soul survivor I feel to have just an MMRless free for all
Granted the smaller amount of people playing it as well probably brought a need for a wider range to bring from
Does anyone know if the alternate twitch drop rewards work
@kindred citrus Your post has been removed from #game-ideas as it is not a suggestion/idea. Feel free to give to let the devs know in the #feedback channel however!
I'll do this today, if I may ask what shotguns were you using that felt 2x as strong as they were?
I think 'shotguns got buffed by 2x' is insane to say, when most full sized shotguns still oneshot at nearly the same range. however, the handcannons were absolutely gigabuffed and can now oneshot at almost the same range that full sized ones do (from my testing at least)
even lemat pistol oneshots pretty consistently from like 10m
average asmongold viewer
That certainly has me interested in trying the terminus handcannon again, I loved thst shotty but its range was total ass
yeah i've ran into a couple terminus handcannons so far, seems like a crazy powerful sidearm with buckshot levering.
Haha look, another thing I was right about.
Since when?
I mean, it really should
burning should be a risk
shouldn't be able to freely remove someone from the match by sitting where you are and firing a flare
Kill someone with dragonsbreath, they lose 50hp as they hit the ground, insta burn them, they are now 75hp unless they get choked instantly
God damn they lose 50?
six alert traps and they're insta redskulled
that's one situation I'll excuse cause how do you not see 6 traps all placed next to each other
on top of that, had a funny bug where teammate ran into alerts, burned off all his bars but DIDNT show up as redskulled, so we were unable to revive him and couldn't redskull revive until we lit his corpse on fire
If you burn one bar and then they lose a bar from dying yes :)
That one is fine imo, like the set up is crazy
and gets counted by 1 point trait
i agree, thats why im so sceptical
me when i bring four firebeetles and just delete half the enemy team's bars
tbh i think alerts are just busted but if salveskin actually worked, it'd be significantly less crazy
but real talk it should probably just be ~15-20burn instead of 25 flat
it's much less of an issue right now because there are ways to get bars back, but the moment the event ends....
i feel like its not particularly UBER busted, bc the other ones just kill you instead, but its frustrating to lose a bar, esp if nobody is around
I really feel like the high velocity nerfs went way too far. Nerfing their damage, speed, and ammo count all at the same time while barely touching the more dominant fmj just seems shortsighted.
actually, they don't now. killtraps aren't lethal anymore
and thank god for that
useful for trapping corpses but that's probably about it
i think the direct damage from conc was reduced and the tick damage from poison was also reduced
@whole ridge sorry for the @ but did they move the game to dx12?
π
The slow from conc trap isn't applying is what I've seen. Let's you keep running through the trap.
Crossbow scope is dogshit
that's epic
nerf traps for 0 reason
but crank beetle damage up to almost 50
Might be a bug. It's undocumented in the patch notes if not.
they still can kill, people can just move through, but a trap like that, they cant run through, and also be up and ready to shoot, so it needs a shot typically
If I have to waste two tool slots on something that can't kill or work as advertised π
'work as advertised' what
they just dont kill in a second by themselves
yeah like you can obvs still die to them but at full hp you arent just guaranteed to be dead
Just swap to double bear traps which deal an insane 82 damage each.
even before you werent, if youre smart you never stop the bleed, and either vault back or run through depending on situation
its just WAY easier now
they dont actually deal that much, i think it gets leg modifier or something. three is nonlethal
^
were you testing it on yourself in shooting range? bc others absolutely did that much
Yeah pretty sure they do nerfed damage to yourself.
I had a buddy set to enemy walk into some at some point and he didn't mention increased damage but he only stepped on one at a time so idk maybe i gotta test that more
if you test it on the dummies, or walk into others in game, 1 absolutely does that much
pretty sure I heard this at least once in rachtaz video
it can def be funky
lemme try it on a dummy, if that works
you need to kill tehm first then place it on feet
it works 100%
although as we know, dummies are always succeptable to weirdness, wouldnt be suprised if they still keep their bleed stacks once you rebleed them like they did pre update
ok that's really odd. it shows that it deals 82 twice
but they live so idk
shows them hitting both legs?
Huh maybe they are just busted lmao
deals 41 to self so i figure it's reduced by half for some reason?
!modifiers
wtf is the command
!multipliers
Hunt: Showdown hit multipliers (please note that damage values in the menu are given for the upper torso with 1.3 multiplier already applied): https://media.discordapp.net/attachments/420219125198225408/833012157188145162/latest.png
That is odd, I doubt its dealing 164 though lol, probably a visual bug from confirming its hitting both hitboxes
yeah if it were, it'd kill the dummy but it doesnt
but it does seem to actually deal 82
But in game it seems to work right, might be if it only hits one leg?
Needs more testing tbh
I dunno, probably just a weird thing with multiple instances of damage at the same time not working, or the game actively ignores the trap hitting both leg hitboxes so it doesnt deal double damage
The way most things work is it "checks" all hit hitboxes and chooses the best one
So may just be bc they're at the same time like you said
Ive heard beartraps are broken like that in general though, where multiple beartraps hitting at the same time will only apply one worth of damage
at the very least, beartraps require mostly flat ground to place, while the tripwires can be put pretty much anywhere you want
like cmon lmfao
For sure, I'm not saying bear traps are better or anything, although it's a hefty chunk of dmg, just wondering if they work correctly is all
The new patch changed the damage over distance for bullets, not sure if it is a multiplier change or a damage drop off change tho
The calculator seems to imply that legshots are now the same as armshots, which I find odd. I was surprised to see that one updated so fast. I was meaning to test that but forgot, gimme a sec
yeah no its just wrong i guess
!calculator guess they accidentally set the leg modifier as the arm one, since the real leg damage is lower than it says
Damage calculator: https://hunt-tools.de/damage-calculator/
Cent 2 tap range is now 87 metres instead of 66
Wow
Medium is now viable without fmj
Why is that trip mines can be placed on a brick wall but I can't place it on a wooden gate??
Winnie 2 tap only went up by 3 metres lul
Medium did get buffed to 30 meter base dropoff, which helps
What happened to the announced ping limit adjustments? Why is it possible that im able to play in regions with 223ms? 
I think medium may have gotten overbuffed.
It got longer dropoff and better dropoff at the same time
Vetterli is now a 91 metre two tap. Vet deadeye is gonna be nuts (thank me btw).
I mean, krag is still like ~120m two tap with less base damage and a faster firerate, so was medium REALLY overbuffed?
I think the only medium that's overbuffed is cent dumdum and incend in general
Cent is 1.22 per shot max, krag is 1.16 max without sight alignment. 1.36 with sight alignment.
Cent fires all 10 with iron in about 12.2 seconds.
Vet fires all 7 with iron in about 9 seconds. Though waiting for sights to return it's around 11 seconds.
Krag fires all 6 with iron in about 7 seconds. Though waiting for sights to return it's around 8.2 seconds.
Cent 1.22 seconds per shot.
Vet 1.28 max or 1.57 more realistically.
Krag 1.16 max or 1.36 more realistically.
Cent will fire 12% faster than krag realistically and 29% faster than Vet realistically. However this advantage can be lowered up close or with enough confidence and even be reversed with the krag.
-AS OF JULY 2023
Vet with deadeye is a massive buff to the effective firerate and with the deadeye un-nerf it may be a solid pick.
ofc exact two tap times are iffy, idk if it's the same in 1896.
Is this data listed somewhere i can find or is this your data gathering?
I just did this.
Since basically all firerate stats in game are WRONG
Basically not even close in cases, idk if they've changed them since I can't play cus RX580
Uppercut was 1.4 seconds a shot, listed as 1.6 
So dumb that it was a mini vet (but better) for years.
curious which guns you tested lol, i'd love to see your data cause i haven't found any testing like that other than fayte's iron eye testing but that's in percentages, not actual time between shots
seems like a very nice resource to have onhand and im too lazy to test stuff like that via recording
idk, not many.
They'll have probably subtly changed with the engine update since the guns were kind of sticky in Hunt 1.
vetterli does seem pretty strong though, i was popping off with it after i got bored of krag on the first update day
vetterli incend specifically
I imagine everything fires just a tiny bit quicker, at least the second shot.
I haven't noticed anything like that but i also didnt time anything like that so
It's hard for me to describe but firing the second shot on any repeating gun just felt off in Hunt.
Not that you'd notice in regular play but testing the weapons you'd find that it just wasn't consistent when you'd click, and spamming click could make you sort of jam up.
It drives me completely crazy but ive never heard anyone else mention it or understand me, but it's been the case for me on two different pcs now, but there's an input queueing bug on a lot of guns that's still in the game
As you can see there it also waits for it to line up, I swear the mosin can fire a little faster than that if you're clicking properly.
So the game checks for the line up in a way and this maybe messes up certain inputs.
Don't remember this happening on the lebel.
huh you're right, lebel doesn't do it
at least, not the marksman (first one i found in range)
More proof lebel is the best Long Ammo 
Scoped variants still do it afaicr.
Maybe they fixed it with Hunt 1896.
nah mosin sniper is still doing it
also seen this new bug that happens pretty frequently where the ammo number just doesnt show up
but at least swapping to another gun and back fixes it
Is the crosshair bug still in the game?
where it disappears? I haven't had it happen but I haven't used the spear or handcrossbow much
Oh, the haymaker (uppermat) also does the input queueing thing. dunno if it did that before or not.
No, the one where it shows as tight as possible.
It did
Another reason why it sucks
I haven't noticed that one but it was also pretty rare for me anyway so I wouldn't expect to have seen it by now anyway
shotgun crosshairs were tightened but that's intentional
(also lematc shottie buckshot spread reduced so this is accurate)
not a perfect comparison but here's dragonbreath which wasn't buffed and is still actually horrible dogshit lmfao
I think the crosshairs are tighter on it though, but the spread is still horrendous
5m nonlethal lmfao
it doesnt even IGNITE a dummy at the range where buckshot kills
π
Lemat carbine my beloved mistreated angel
DLSS is far from a "core part of rendering", it's a tool primarily designed to help struggling GPUs achieve better FPS at the cost of visual fidelity. It's a crutch π€
i was havin enough fun with it to finally justify buying the poop skin (helps that it was reduced from 900 to 500 bloodbonds)
@short silo Steamdb getting review bombed, everyone on discord and even Reddit are saying it is bad, uhhh no definitely not the "Silent majority" as you call it.
the UI is close to being a big improvement but there are definitely alot of things that are just completely unnecessary. there's SO many nested screens that could be consolidated and a lot of pages have like fifteen different routes to access them. Also, the hotkeys aren't consistent at all. seriously why tf do they want me to press enter. to refund a trait i need to press R then enter? wat the fuck
in its current state i do think its genuinely a downgrade in terms of usability
only from inside the trait menu
if i'm in the hunter details page, it's R to refund, not enter
which is what im sayin, the hotkeys aren't consistent at all.
the exact same functions are on completely different keys at different nested menus that do the same thing
Went to suggestions specifically to thumb that down. What a bad suggestion. Top tier scrapbeak-brain.
Here is the reason, the silent majority don't say nothing, and the few haters bother to review bombing... What are hundreds haters against thousand others that enjoy it.
The vast majority agree that the UI sucks, it got so bad that the developers made an update in less than 2 days to improve it.
There is no silent majority here, you're really just in denial for some reason
come on really? Why can you only see three at a time, it was so good when it was vertical and I could scroll
Hello there, I was playing a round in trio and could not open the map.
@solemn vector #game-ideas message The regular knife is more expensive because 99% of people consider it to be better. the heavy knife's swing arc has less range and is a MUCH lower sweep instead of a stab, which makes headshots significantly harder to hit with the heavy attack. Additionally, only having slashes instead of piercing attacks makes it less effective against certain bosses and AI (especially scrapbeak). If anything, the heavy knife needs a buff lmao.
I will concede that the light attack on the knife should be cheaper, 20 stamina for that weakass light swing is criminal when the knuckle knife light attack is fucking juiced and costs WAY less.
I mean, I can kind of understand the price when you put it that way but still whether its at $40 or at $20 really isn't going to effect usage all that much I would think especially since you can get a free hunter that comes with one no cost. But I don't care so much about price as I do the light stamina consumption, if they left the price and changed the consumption I'd be happy 
Really I'd be happy if they just changed the regulars light consumption.
yeah i mean i could see it being reduced slightly, but heavy knife is barely even part of the conversation here since that thing is like, C tier at best tbh. While heavyknife and dusters are viable, in my head most people consider knuckle knife to be the best melee tool (PRE-SPEAR), but the knife is a pretty close second. All of that goes out the window when you consider the spear which does everything better, can oneshot hunters to the arm with a melee attack, and can be thrown to kill hunters to the toe at any range.
knuckle knife is the best simply because of the utility, because it can both punch and stab its best for dealing with enemies, and can also deal with immolators. but yeah the spear is just better in every way
im sad their "balance" was doubling its already cheap ass price
So already the game takes an entire life to start from this crappy UI, now the game completely freezes when opening the map... then it crashes!!
knuckle knife also heavy attacks faster and has a more generous hitbox for hitting hunter heads (can aim even lower on the torso) and has a significantly cheaper light attack for dealing with bees and already-damaged grunts, etc.
please revert the UI or give an option to do so omg this is awful
the new UI is not unsalvageable. the old UI was dogshit too but with some relatively minor tweaks the new UI could actually be decent. reverting it would be a major L
They have simply put too much time into the new UI to roll it back too. I agree, I think it's very much salvagable and they've recieved a lot of feedback about the issues folks have with it. It just takes more than a few days for that to happen
I'm quite pleased with most of the changes shown in the video from yesterday, but it's not everything i'd like to see changed. still a major step in the right direction, though.
agreed. Im sure there are other things being reworked, but bear in mind they had to crank out that video and all the ui stuff in basically 24hours
this alone is such a major improvement
not having to go back and forth between the two screens over and over is a godsend
The old ui was so much simpler and efficient
it was neither simple nor efficient, but compared to the current state of the UI, yeah i guess.
it's just a shame they dropped the only good parts of the old UI, but at least the above image is coming back
yeah
I'm still excited
The new map and other stuff is great. I've had a blast learning the new map, it's like back when I first started playing. The UI has its issues but it's fixable and I can deal with that, especially knowing they are working on it.
heres a list of everything ive found and have a problem with
redundancy:
1, actions bar most of the time just has the same buttons as the tab you are in
2, there are 2 separate store and battlepass pages, 2 on the left, and 2 on top
3, the battlepass and store tabs on the left have the exact same battlepass sub-tab in the exact same place (at the end)
4, in the lobby, you can click C or R to modify your loadout or hunter, however you can also press E, aswell as double click on your hunter
5, the recruit hunter button just makes you scroll down
6, i personally dont understand the need for a gear tab when all the gear is in the equipment section, and they both give you the same amount of information
button presses:
1, almost every single button brings you to a new tab
2, starting from the home screen, it takes a minimum of 10 button presses and new tabs to deck out a hunter with 2 guns, knife, medkit, chokes, and one consumable
3, traits, 3 extra consumables, and special ammo brings that number up to 18 new tabs
4, after equipping anything it kicks you out of the menu
5, filters dont save, if you want to click your favorites, you have to open the favorites menu every single time
6, because almost everything scrolls horizontally, you cant use your scroll wheel and need to click certain keys or arrow buttons
intuitive-ness:
1, the store tab doesnt even let you browse the store
2, controls are inconsistent and all over the place on your keyboard, some things like hunter recruitment icons and equipping items or choosing traits need to be double tapped, while most other options are single taps.
3, when editing your healthbar, the only way to leave the menu is hit enter, and not escape
4, going back to the home page from any tab will scroll all the way to the top to the newsletter
5, settings that used to be out in the open like region are now hidden away
6, if you want to equip a loadout, you first need to double click the hunter icon
7, scrolling horizontally requires you to either press Q and E, or A and D
8, the battlepass tabs on the left and top are the exact same, however the store tabs on the left and top are not
9, sound queues are down to whispers or nothing at all, ready-ing with teammates doesnt give you any signs that they are ready, except a small green sliver at the top of the screen
10, buying new hunters doesnt atuo select them in the equpiment menu and goes back to the previously selected hunter, making you go back out to the hunters tab to then use the one you just bought
11, unaffordable traits dont grey out anymore
12, icons are either way too big or way too small, making it confusing to navigate
theres plenty more but this is what is immediately obvious. the new dev update says they will now add a new button at the top, which will increase the amount of menus, and decrease the use of the home screen. the only thing on the home screen that it not on anything else is the mission and progression, which can easily be edited into other tabs. there is no reason the last mission tab shouldnt be in the bounty hunt tab. instead of adding a play tab, they should get rid of the home tab and replace it with the play tab
Having problem with things I have in loadouts not buying and or equipping them when I select it
It's just too cluttered, it needs a lot more simplification and needs the vertical aspect brought back. Idk how they can salvage the trait screen though, it's so cluttered and now we're missing the cool as fuck trait art from the og
@tame sparrow I find it incredibly disturbing the classic (new) game introduction has been changed such that the loud THUNDEROUS THUD is not heard anymore before the loading splash screen loads. INCREDIBLY. Please communicate that. Thank you.
Saddest thing is that the original menus would have been fine on console if they actually just made the buttons work by not defaulting to the cursor when the dpad was being used to scroll
id add on this, overall the sound design for the ui is worse. its no longer that heavy sounding, every sound used to have weight to it, now its a whisper, if even that
there are no sound ques for readying up, which is a pain
flipping through tabs sounded like pages, almost as if your writing things down and flipping through a notebook
the sound design in the ui contributed a lot to the character and feel of the game
now it sounds more bland and mainstream
PLEASE REVERT TO THE OLD UI CRYTEK I BEG U
Do not ping staff unless they are currently active in chat.
Yes, and I'm sure there will be more changes than just what we saw, have to keep in mind they chewed that out in a day. They are listening to the feedback, it's just not going to be a 3 day fix when they've been working on it for ages. Best we can do is give them good, usable #feedback and see what they do with it. I'm already pretty happy seeing what we've been shown already.
Do not ping me unless I am currently active in chat, which I am. But now that you are reading this I am long gone and no longer active in chat. Thank you for not replying.
Lol
does my big ass list count as usable feedback? if so do i need to copy it over to the feedback channel?
I would count that, yeah. I skimmed it earlier and thought it was well worded
Yeah the feedback on the UI has been nice tbh. I just wish more people would provide constructive feedback on the actual gameplay because I think they're making actual problematic changes with the burning obsession they have rn
i feel like burning has to be bugged
it doesnt feel like a minute to burn, more like 30-45 seconds. havent actually timed it but thats what it feels like
Like I get standstills are bad, but a game is 45 minutes. Punish people for not pushing but not at the expense of a downed player
Yeah. I think it's gotten a bit crazy too, to be seen what they do about it.
I actually counted it in a match and it was like 12-15 seconds for a big bar to go
i think they should give vulture the ability to loot burned out bodies
They gotta remove the flare gun and fuse burn
would give incentive to get the perk again
Like thats just unhealthy you don't need to take a risk with them
i like that they reduced choke timer, why not just stick with that? no need to half burn time and choke time
Burning should be risk vs reward. If someone dies in a bad position they deserve to be burned but the team should either build around it with consumables or dragons breath
Or risk looking for a lantern
i feel like itd achieve the same goal of preventing stalemates if they just kept the reduced choke time but kept the old burn time
this new burn takes too little to completely burn away
The other part is since we all have the same challenges, and one is burning hunters, there's just that much more fire out there right now. But again, best place to tell them that is in #feedback . They do check it and hopefully will consider the burning stuff
am I the only one that doesn't really like the new map? It feels like it was made for looks more than gameplay, feels like a dayz map instead of hunt, I prefer the old ones more
Additionally they should bring a status effect in that affects you if you spend too much time crouched, like have assassin bugs swarm you and mess your aim up
thats true, im a little tired of fighting krags lmao
yes. you are the only one who doesnt like it
Its the one status effect that is legit only seen in one encounter when the rest all have multiple procs
Well one of them will be back in a few weeks. I'm pretty excited to see the revamped map
i feel like it shoudl stay with that boss though, that status is annoying as hell
Thats the point. Discourage sitting holding corners by making it annoying to do so
Encourage activity within a match
something they could do is make stabilized aim when crouched part of iron eye or steady aim perks
its more not fun than annoying, they should do something else other than a random ass status affect
dam lol
lol
Crouching has its place like when lining up a tricky shot or making progress towards a big push but people do not need to be crouching around in a boss lair for minutes on end
How do you mean βlike a DayZβ map?
Or sitting in a bush for minutes on end
On console youβve got the variable speed crouchβ¦it really helps to stay quiet!
too many wide empty fields, mountains. feels like you can watch a compound from 200 m away wit a sniper, I jus end up getting into long range fights for 10+ minutes
Like I'll even admit I've won too many matches because my mate will legit sit in a bush outside boss lair and just wait for someone to walk by for an easy pick
Eh it doesnt help that much, the game remembers how far into a step you were
It paces the sounds out differently yeah but it doesn't mute it at all
I've played all day for 2 days and not once have I gotten into a long range fight
Oh I see. Yeah I like the tense, claustrophobic landscape in Louisiana too. What about inside compounds?
The amount of space you travel per step when crouched is basically nothing
I feel like the buildings are just a maze as well
too many entrances
too many unnecessary floors
lucky, gotta be the diff playerbase on PS5 for me then
I like the look of the map tho
Iβve had a few trio random team mates get upset if I decide to watch the compound from outside while theyβre inside. But - they never thank you when you spot, or pin a team coming in!
I just decide to leave boss lair nowadays anyway, being tracked aint fun
Hmm
feels like there's too much unnecessary filler design, older maps have simpler more compact buildings and feel better to me
WAIT!! Does my collection of discarded items just receive a nerf? Does one type of weapon, count as one even when different skins? DAMN!
I believe it
I feel that you misremember Louisiana to be honest. The fields around Healing Water church and Blanchet Graves were ideal for long range sniping. The same could be said of the entire southeast half of Lawon; Carmick, Windy Run, C&A lumber, all were extremely good for long range combat.
Mammon has some open spaces, but it has lots of cover and some very cramped spaces too.
@short silo I don't believe there is crossplay compatability right now, what are you experiencing that makes you think you're experiencing crossplay?
I thought playstation/xbox do crossplay with each other? that's not new
there are so many lines of sight, when I get shot at I gotta play find the pixel to see who shot me
I donβt misremember it, just comparing it to how XMT Is describing the CO level. I havenβt seen enough of the new map yet to make a judgement. Does the close vs. open space feel about equal between CO and the bayous?
What would you guys think of the idea of removing stuff like hundred hands and bolt thrower from the pool of random traits a hunter can be recruited with? I always feel like I need to play to the traits playstyle or it would be wasted, and removing them would also cost me a trait point. I feel similar about bulletgrubber and maybe levering but at least those are still focused on rifles while the other two are very different gameplay.
Then again, being "forced" into other playstyles isn't all that bad, is it? Trying out new things, and stuff
I also feel like they come up kind of often
Bulletgrubber definitely needs to be removed as a trait.
Everyone should be able automatically recover a bullet or shotgun shell without the use of a trait.
It's extremely annoying to reload a shotgun and just let a shell fall onto the floor with no attempt to pick it up
Not the discussion I was trying to start but yeah I wouldn't be mad at that
Especially since you can already circumvent it by just holding m1 after shooting and reloading
I almost feel like this should be an automatic ability with tier 2&3 hunters, or over level 20β¦the new guys might forget to catch their loose round
That would be a fun mechanic, lol
Of everything you mentioned, Bulletgrubber just happens to be the most annoying "must have" trait in my opinion ,when using certain weapons.
Everything else you mentioned I feel like could be more open to discussion.
@severe shell Your 2nd post "Title: Please restore concertina wire to its prior usefulness " has been removed due to Do not repost your own ideas.
Bulletgrubber is fine, it's just not a 4 point-worthy trait IMHO. It should be down with blade seer at 1 point.
I feel like the bullet losing mechanic is a weird one. Sure, it does kinda balance strong weapons like the mosin and the lebel, but the marathon? It seems a bit arbitrary and more based on logic than gameplay, which is something they have already departed from with how bullet drop works. Might be best just to scrap it all together, honestly.
@iron trench Your post "Title: New Engine, Same Old Problems" has been removed as it is feedback. If you'd like to leave game feedback, please do so in the #feedback channel
I dunno about 1 but I think bulletgrubber could def be 2 or 3 points. 4 is too much, yeah.
It is one of those minor realism points that I can't complain about. When I pull the slide back on a gun, a bullet inevitably pops out. The dirt has surely eaten many a hunter's .30-30 and .308 during deer season.
I suppose I shouldn't complain about aesthetic changes with how much we lost this update
Wait this is kinda cool tho. Passive traits that hunters automatically get after leveling up. Stuff like bulletgrubber, maybe, something that shows experience. That could be a cool addition.
I think anything beyond 2 points stretches the value. 4 points is comparable to extremely powerful gameplay-altering traits. Even at 3 points you are getting a ton of utility out of things like Resilience, they are traits that can alter the flow of a fight.
Bulletgrubber, by contrast, is a QoL trait. You save a round when you top off, but it's easily circumvented by simply not cycling your gun after a shot when you dip behind cover.
@grim saddle Your post "Title: 2 Friends + 1 Random Looking for Group" has been removed due to Make sure your idea is not already in the game or on the roadmap.
https://www.youtube.com/watch?v=sxVu-IxiiIQ&t=220s
Or in the case of the Berthier, simply changing ammo types.
I think the logic vs. fun gameplay decision should just be a case by case basis
fair
Iβm just thinking of some basic combat or field habits that more of the experienced Hunters would probably have
Totally with you there, I wouldn't put fanning or greyhound in it
@short silo Is that a meme or are you being serious?
I hope it's because you can't form a party with Xbox members, rather than some childish console war reasons.
He said "personal reasons" so I doubt it's something so innocuous
I don't see it as a must have trait just because you can reload after a shot and not really waste a round
Even something like Berthier doesn't really need it if you have two different ammo types
#feedback-discussion message @median zephyr as taco said, 2x is an exaggeration, hence the "like", but namely the hand cannons and LeMat variants got an insane buff, and the slate and specter and terminus all seem to ohk at much further range now.
Romero is ridiculous but that's kinda its thing and it didn't change too much
They even buffed crown range from my testing.
No no outside of grubber I like when that happens, encourages you to experiment and try new things!
i tested multiple today, spectre MAYBE got a meter or less, romero felt very similar, but yes the spectre compact got about 3mish, which is pretty big, i think youre overexaggerating
I haven't noticed much better ohk for specter or slate in the range, but it definitely retains damage better past the ohk range. so, two tap ranges are significantly increased
the handcannons won out a lot, but i dont think theyre busted
Test slate and term
alright, did you use levering or no?
I think the handcannons were overtuned a teensy bit, they could lose a meter or so
tiny bit, but op isnt what id call them
I might've just gotten unlucky in a few matches lol, I've gotten ohk by slate and term at really far ranges. Probs just bad luck
It was a great exaggeration yes, but reading the suggestion more carefully you'd see I don't want a massive nerf or that they're op right now, just to tune them back a bit
I could have written it better too, to include only the specific shotguns that were too much
I'm definitely afraid to go back to old maps with these buffed shotguns but i think they haven't been terribly strong on the new map, but maybe I just have gravitated towards outside fights lol
i think with slugs still being meta, and most big shotguns reciving very minimal buffs, and the map being much bigger, im not sure theyre needing of a nerf at all
Old maps with these shotguns will call for a reel back imo.
Yeah thats fair
But after a while, yknow its just kinda
like if they got slightly more one tap, like 1m or less, i dont think this is gonna make them overtuned, they just FEEL better bc you actually see the real spread
I wouldn't say slugs are meta anymore tbh, especially on handcannons. specter hc buckshot ohk probably outranges the slug oneshot now
I just wanna shoot some people with guns and not lose a trait point over it, yknow
Most big shotguns are minimal, most
The new map won't be the only map soon
And slugs should vary range outside of barrel length
on spectre HC sure, if we ignore the headhsot range, but on any large and medium barrel? absolutely
a slug nerf would be nice, but id also like to see rng removed, even if it just drops like a brick or smth, and yea but closing the gap between buckshot and slugs is good
Yeah it's crazy and they removed a big appeal of slugs by giving them inaccuracy
Which me no like
Just make hs range not apply to slugs
Or give them insane drop
Or slower mv
I've never liked running slugs cause you give up the unique benefit of being able to hipfire and jumpshot perfectly accurately in exchange for making the oneshot gimmick slightly more powerful
Nah i think the rng spread is fine. I messed around with it and it probably won't ever affect you unless you're >30 meters away
it would be REALLY weird to make it so it doesnt one shot to the head, thatd be confusing for newer players, but rng on shots is never fun
it feels similar to the avto's random spread, which really only stops you from SNIPING with it, yknow?
within actual slug range it's fine, you shouldnt be slug sniping anyway
actually maybe i should try it with lemat marksman lmao
its a mental thing, if i added rng onto the conversion, but only typically affecting it at 85m+ would it be ok?
if your gun has to be compared to the avtos balance, thats a fail imo
I just want slugs to drop like rocks
That way it's not rng but it's hard to hit the shots and it'd be so satisfying to hit the shots
part of why this game is good is your shots go where you want, its up to you to hit that headshot not rng
Yeah just make slugs drop like rocks
id rather make it hard but not rng, rng is just bad on bullets
Kinda realistic anyways
The exception is dualies, but those have rng as their whole identity
Slugs identity is removing rng from Buckshot as one solid projectile
shotguns are a bit rng idk what to say. slugs just lose that tiny advantage of absolute consistency at ranges where it used to not be viable at all
which i think is whatever. slugs are stupid to begin with
i dont want dualies to not have rng, but theyre also not fun to fight while not being very strong
They did just buff dualies so maybe they are very strong, who knows. I had a buddy get headshotted by a pair yesterday, and it was one of two sets of dualies we ran into. The patch notes said they reduced the recoil of them or something? idk.
yea recoil, but honestly, if people were running anything but like, bornheims, or uppercuts, or whatever, the recoil didnt matter much
while it'd be ideal for nothing weapons in the game to have rng, I think the only way certain gimmicky weapons to work is to have some rng to prevent them from being consistent at doing things they shouldn't
most people do conversions if they want good, so those didnt get changed much
yes for sure, but if you go "this is too strong uhhhhhh rng" you designed it badly
IE nitro, avto, and to a lesser degree slugs
yeah i think slugs are designed badly
idk how i'd fix it without gutting them completely or just excluding them from oneshot headshots at any range
id just make them kill at the range buckshot kills, but fully consistantly, and some variation of extra drop or MV, idk exact numbers, but one or a smaller mixture of both
@true pivot Your post "Title: Bring back old hunt" has been removed as it is feedback. If you'd like to leave game feedback, please do so in the #feedback channel
Depends on the gun tbh. With a shotgun you almost never want to do that except for when you kill the last guy, because it leaves you very vulnerable in close range. Bornheim and Dolch it's not even possible to top off after a shot.
People forget slugs upside
Tight angles
Mixed with the infinite hs range
Pen iirc
They don't need higher ohk range than Buckshot anymore
Make it the same tbh
And give slugs crazy drop but no rng
Agree strongly. Slugs also have more penetration
Slugs do have very slight RNG now though
Scroll, up this is the topic
I want them to remove the rng but give them the same ohk as Buckshot and insane drop (comparatively)
ty
That'd be nice. The aimcone really doesn't effect them at all in their effective 1-2 hit kill ranges anyway so it's hardly a nerf
It only impacts their performance if you're trying to snipe w/ them which is already not a great idea
Then it's pointless
It's just an annoying random but of rng to take away from their identity
I get infinite hs range but just make them drop like a rock, then it's actually skill
for sure, better pen, 100% consistancy, and the hs range, i wouldnt mind this at all, but i know people like slugs being powerful to rival the other meta things
Yeah, I know realism is a bad argument for game design, but after about 30 yards/meters slugs start to drop like crazy. The furthest I was able to hit a target with slugs out of my Yildiz over-under was 50 yards, out at 100 the slug wasn't even reaching the berm. Also, balance wise they should still probably drop a bunch
ive been wanting a slug nerf for a long time, even before they seperated it by barrel with the rival slugs, it just kinda ruins close range fighting, not to mention for a long time it functioned as a rifle for so long, its just not fun
So it's realistic AND funner ;)
i also just tested the terminus and slate, slate feels relatively they same, and terminus maybe got 1m, were you aiming for the head or smth?
@median zephyr prob just luck xd
Maybe I should've tested further
I'd like to see a side by side comparison if someone manages to find old footage and compare π€
It's probably just the hand cannons can get reeled back a tiny bit idk
i mean i dont think theres any new footage, but cornf has an old one
and yea i agree, a TINY handcannon nerf would be good
bc the spectre compact is a bit too close to spectre big, its obv worse, but med slot vs large slot the large should be a good bit ahead
like 10m to 12m, 2-3m differnece
good thing is it seems most of the bad stuff the community agrees on, (at least that ive read) so i hope theyll make it better
@iron pine there is an option in the game settings where you can activate the starting sound, when you tapped out.
important to consider that in some scenarios, more drop may be a good thing. it can let you shoot over certain pieces of cover in some places. I kinda thought about taking a derringer just to pester people when there's a wall i'm taking cover behind lol
Main menu and everything you go into will laminate on top of each other to the point you can't click anything. Only fix for me is restart game.
in theory yes, but in practice nobody wants more drop, otherwise youd have seen more explosive crossbows (as you couldve artilleried before)
like in theory slow MV can be good, you can shoot before someone pokes and get them right when they do, but in practice nobody want slower MV
i mean yeah ive been artilleried by explosive crossbows plenty. that's kinda one of the gimmicks.
not like, straight up, but like, over stuff that other weapons couldn't do
it doesn't help that you only need to land that shit in the same zipcode to fuck somebody up
but yeah no i get ya, drop is bad 99%
would it benefit slugs? no absolutely not
i mean sure it happens, but it was not a common thing at all, its kinda like in theory useful, but situations where it helps is very slim although sometimes
Who is responsible for this train wreck UI?
but would it actually stop people from taking longshots with them? no
the downsides far outweigh the upsides, but hey, that might be interesting even? give slugs a new unique ability in dropping?
taking, no, but secceding? probably more yes
no one knows for sure
^^^
also smart people wont always waste ammo on taking longshots with slugs when they drop so much and they will hold back more
but the idea is not to make longshots impossible
depends how smart they are, if theyre good enough they can still get a kill, and if they hit a headshot with huge drop, they deserve ot
thats a huge skillshot, so it should be rewarded
Needs to be fired
agreed
I think you're underestimating the capability of the top bracket of players to hit shots with drop
depends how much it is, even the best players will have hard predicting players movements if they have to aim up so far they can no longer see them
but obv good players can learn it
and they will be rewarded, this just makes it so its possible, but not easy
kinda like how bullet drop hurts sniping, not impossible, just harder
more skill required to do well
I mean, how intense are we talking? cause I think it'd be hard to do without having a weird noticeable point where it starts dropping, or it becomes a hassle to use even at closer ranges because the drop starts basically instantly
if those players are so good they can hit a headshot with a slow projectile that drops like a rock consistently, then they shouldn't be running slugs anyway. Just run long spitzer and tap head.
this would take very specific testing on the curve, it needs to be steep past 25mish, but not affect it within, 15-20
generally speaking
let's not forget lemat marksman exists
literally better off just shooting them with the compact LMAO
for sure, but at this point, youd be better off shotting normal bullets
esp on that gun
if its only used for memes bc its just worse, then be my guest
lemat marksman slugs would be a funny meme though
tryna hit snipes with a rock
and honestly, im down for that
sounds fun
@short silo my frames:
like im not a fan of the rng just by nature of it being random, but it IS a smooth barrel and I don't think just higher drop alone would be enough. slugs used to become nonlethal to head at like, 25 meters. imo it'd need higher drop and probably some other nerf too
i get its "realistic" but realism always comes second to gameplay, and maybe it would, it depends on the drop, you can also reduce its MV if its not enough, this still makes it good at close, but limits its range potential
i also wanna see slugs nerfed at range in general, which is why im absolutely opposed to any sort of power increase at range for them
fucking unreal that crown slugs has a further two tap than the winfield
like irl, bullets have different amounts of powder, there is wind, theres so many things that are unrealistic, and its good bc it makes the game better
it may not anymore, they did up the winnies 2 tap, but its a travesty even medium barrel slugs did
they were WAY too good, not even just at close, i never understood it
It still outranges it
makes sense, they do love making slugs increadibly strong
the amount of times ive outranged a crown with slugs, only for it to still 2 tap me in 0.6 seconds is disgusting
I'm sure this has all been said about this mess of an update, but the UI is absolute garbage, it's like the devs never bothered to have real players test it out and give honest opinions about it. The player burning mechanic is really crazy with how fast bodies can burn out, it only further enforces the insta-burn meta that previous patches have brought forward. if executive choice was up to me I'd bring back the previous UI until all current concerns for the new one (because there are MANY) are addressed and fixed.
velocity
velocity and drop
just make them really hard
this is the discussion channel, if you want to leave them feedback id put a thing like this in the feedback channel
we've said earlier in the discussion, if you scroll up, that slugs, along with this, should have the same range as buckshot.
they still have the:
Shooting through tight angles
Headshots
penetration
Consistency
slugs really dont need higher range, especially with the infinite headshot change and if [which should happen] they remove the rng
Everyone getting so mad about fire being fire lol
esp for how much they do, like crown slugs is a HUGE upgrade
same range as buckshot would be great. cut the damage by around 70% past 20m lmao
I like the fire change, I don't have to watch a body for five minutes while it burns like the world;s more morbid candle
i dont think that steep a drop is needed, but it should 2 tap lower then compacts
i dont think a hard cutoff point is a great idea but i get what you mean
^
i agree it needs to be much less, it seems we mostly agree with what we want, just how to go about it being different
same, but no matter how fast you fight its rough when your teammate loses a bar in 10 seconds, but people may need to learn to pre choke (which ive seen almost never)
Also shotguns are used to hunt deer, that's not done at a range of 5 inches, also I've not had shotguns on the new update being any problem but then everyone is using Kraig and a pistol this week π
yeah i dont mean a hard cutoff, i just want a steeper dropoff. If headshots are gonna be consistent, let only headshots be viable. fuck crown slugs just fishing for headshots and then killing you to body because of the drop anyway.
REMOVE BURNING FROM FLARES AND FUSEES
100% youre using the gun out of range, its gonna be hard to get a kill
or significantly weaken it
especially with the new lighting AND burn changes flares and fusees are good as ever
and theyd be decent even without body burning
this just nerfs these things to never being used, id rather some type of base mechanic to stop insta burning
Fuses burn so hot they will melt the hood of your car if you leave them there, why shouldn't they burn your body if a bottle of alcohal can burn you up? something with a VASTLY colder burning point
nah, these for lighting would never be used
youre arguing realism, which doesnt make good gameplay things even if i agree with you
Light
Hive swarms
AI
Barrels
Window shutters and doors
They still have uses.
they aren't useless without body burning
and them being not meta is fine imo, if it improves the game
not everything must be meta
The gameplay purpose of a fuse is lighting and burning a single target on impact.
it doesnt just make them not meta it makes them trash'
same for a flair gun but with more range
because gameplay > realism.
look at the bullet drop
the axe invalidates all that, light is nothing, and barrels sure but thats SO neache
are you saying there shouldn't be a single target impact burn option?
cause that's its gameplay mechanic
dragons breath, firebombs, lantern
and flares and fusees still burn
just not bodies
like how it used to be [when it was fine]
So you want burning bodies to be harder is what you are saying
it wasnt fine then, these picks were absolute garbage, and would go back to that
Yeah that's exactly what I'm saying.
More of a choice and resource
I disagree, that's a terrible change
rather than a spammy instant thing thats not even a choice
plus depending on luck, or people purpousefully using lanterns you may have no option
notice i specified in the message remove or weaken
there has to be a revive counter
i wouldnt mind giving flares and fusees body burn, just much slower
giving certain things more body burning than others would be cool
id rather change burn overall, theres no need to complicate burning speeds
if burning is too fast it should be slower, if its fine then its fine
hard disagree, bodies shouldn't burn for more then 40 seconds at most, there should never be the return of the five minute burn
that was absurd
when did i say 5 minutes
I could run across the whole map to revive a burning teammate, that's insane
if a teammate gets burned, you have five seconds total to start cooking a choke or else they lose an extra small bar. fifteen seconds for two small bars. I think the time it takes for a body to burn out completely is fine, but it is absurd how quickly your team can get mega gimped via losing extra bars with how quickly and risk-free it is to hit a body with a flaregun.
I don't want to spend all day camping a slowly burning body, that's truely trash
this is my issue, it sucks that even when youre fighting, theyll prob still lose a bar if youre as fast as possible
then don't :>
you have to if you are playing well, saying dont burn out bodies isnt a good argument
Player are supposed to lose healthbars when they burn, that is the proper outcome, they shouldn't be keeping thier bars
it brings fights to a close
if I don't the bodies get back up, and that's bad
but even if you counter it to the best you possibly can, they still lose a bar
yes, but speed is a thing, if the second you flared a player they lost all hp, is that deserved?
bodies burning forver is bad gameplay, stop asking for an easy mode
putting words in our mouths lol
who said forever?
they burned your body, losing a bar is their promised reward, choking saves them for completely dying, that's youjr reward for acting fast
your reward isnt "you lose a bar when i burn you every time" its "i now know where the person is and can continue fighting"
slow burning bodies is easy mode, simply put
you havent even asked any of us how long it should take
well you ask for the change to be reverted, that sort of tells me how long
its 50 for 125
about 40 seconds depending on abrs and perks
that's as long as it was before, which was way too long
is it?
i agree with this
yes
The best compromise I'll take is one minute, though I still think it's too long but it's a compromise
"reward" for getting within fifty meters and LoS of a body and taking one second to shoot a flare at it? I think burning a body shouldn't be that risk-free and easy if it's gonna be as rewarding as it is.
1 min isnt bad
but if you think burning is too fast by 10 seconds, that shows its not THAT bad
you are dead, you are supposed to be hard to bring back, death shouldn't be casual or you need to give solo hunters back their infinite revives
well this gets confusing when we take into account salveskin and bars..
what speed is it with all smalls and salve?
hold on ill math it
solos never got infinite revives, but the necromancer changes were amazing
also small bars are supposed to be really easy to lose, they are small, big bars are chuckier, but can be lost all at once, it's the risk reward balance youi decide for your play style
see if you can math what it is now and what it used to be pls
that way we find the best compromise
91 seconds
bs/bs gang for real
best bar setup
is that old or new
new
what about old :>)
yeah, after you are down you either have 100hp or 125hp depending on your bar set up
old wassss 2:48 i believe
GAWD DAYUM
old was insanely long
way too long
yeah thats way too long
my main issue is
making sure a body burned took forever.
1:35 or something for salveskin and all small [absolute longest it can take]
i think the OVERALL speed is fine, as this is the full timer to get a choke on it
but the speed of losing just one bar is WAY too fast
run bs/bs
bc being downed, and losing one, means youre a one shot to most rifles
the fact is when you go down, getting back up should not be your expected outcome, staying dead is, getting back up should be a difficult issue. And you are supposed to lose bars when burning, if I set you on firing losing at least one bar should be expected. Unless you have big bars and it doesn't burn all the way first
youre right, but big bars suck, now youll be downed twice and be out
you should be easy to kill the second time, I like this
bs/bs thats three lives i believe
i never go down more than 3 times lol
this game is built on comeback mechanics, yes its not supposed to be easy, but its not supposed to be impossible
It'sw not impossible, it's hard
you need the right gear to pull it off and you got to act fast
that's how it should be
its less about the lives, its that if you say, get the new hellfire or fire bettle at you, and get downed, now youre an arm tap
and yet all burning is is getting within 50m and shooting a flare at them
granted they have to be dead first, so id understand that argument
not my fault your teammates don't have necro to remote revive you.
choke bombs being required sure, but being downed is already punishing, giving a few more seconds, or maybe having the burn start slow and go to intense would be good
bring trait to counter game mechanic
just to stop that first bar instantly going
amazing game design
thats... how things work yes
there is a triat to counter burning, it's called salveskin
chokes were designed for this
and yes, chokes are made for this
or we could remove chokes if you want but i think thatd be bad
who asked for that
were talking about mechanics to counter a game mechanic
removing chokes is bad, no
let chokes do their job. easy compromise though, give chokes a longer throw range
like you gotta bring stuff to put out the burn, necro, chokes, something
having to bring a trait to have a reasonable chance at countering something isnt good reasoning imo.
not a trait no, but your best chance is chokes
[i also personally want rare sandbags that put out fires around the map so chokes arent completely necessary but thats another conversation..]
which you can have every match
I brought something to burn you, you should have to bring something to stop the burn, stopping burn shouldn't be free.
#feedback-discussion message
i was replying to this
it can be free, if you can touch em
yes, but the cost is you risking being shot to touch the body, so not free.
but saying "you need to bring a tool to counter mine" isnt good reasoning, the good reasoning is "i got a down, so you need to fight or have your buddy burn out"
and again, I think the best balance would be make chokes able to be thrown farther.
of give us a longer like the flair gun for chokes
ahh my mistake, didnt see this
launcher*
hand crossbow choke bolts
or that mammons
that could help, the thing is whats the big issue, bc if its burn speed this doesnt help much
chokes on hand crossbows also acceptable
we have that
its a thing
yes it does, youy only lose one extra bar
if you are set on fire, you should lose at leasst one bar
i think the problem is setting people on fire is too easy.
burn is for people leaving/ refusing to fight, to bring an end to it
burning is meant to take away bars, stop asking for your bars to be untouchable
so burning should be harder then
No, burning is for stopping you from getting back up
burning is meant to bring an end to fights, not take away bars
nobody asked for that
burning is the counter to revive
bars is just a resource to communicate "do something to help"
revive has to ahve a counter
no, running away has to have a counter
traps, concertina, killing, burning
if theyre fighting, you kill them
it does, shooting me in the back
burning is a counter to running, stalling, and reviving.
but reviving does have many more counters
tyhat is the counter to me running
if you can just shoot anyone running away youd never need to burn
and you hve to chose, save your friend or stop me, you can't always ahve both
you want to have your cake and eat it too, stop being greedy
i think this is fine if the burner actually uses RESOURCES to do so.
having like what, 5 free 50m burns in a tool pistol
if wanting game balance and having counterable mechanics is greedy then im the greediest grubber of all
practically free burns for everyone
I go you resourves, flairs, firebombs, fire ammo, those are all resources
what has 5 50m burns?
compromise, lower the flair count
flare pistol is 4 WITH a trait, 3 normal
interesting idea
flair pistor is 3 and flairs are 5
lower flair pistor to 2 and flairs to 3 then if you are so worries, cause flairs ate also your counter to armoreds
i dont think that helps the issue, if youre sniping a body with the flare gun it can easily be put out unless theyre super caught out or split up
just as chokes are a counter to immolators
compromise, lower the flare range
i dont think that helps either
I'd ratch they raise the choke range
most burns are super close
rather
compromise, remove burning from the game /j
ok, we remove burn, and all forms of revive, make it just like every other FPS
m good idea ye
just give us fortnite revive mechanics
reboot cards when
but yeah honestly, i dont see burning as a massive problem
remove revive and burn then make cheat death buyable. lets do this the dumbest way possible
if you look at the game in a more hardcore lens, its pretty cool
but it can be improved imo
this game, as weird as it sounds is hardcore, thats why the fighting and downs and burns exists
i dont think burning is a huge issue as is, but can be improved
I'm just sying, it's nice to kill someone, set them on fire, and the dude burns out before their teammate hid in a bush the whole time waiting for me to leave so I can take my confirmed kill and leave within a minute
instead of having to watch so long four other teams show up
yes people who hide its fine against, im more saying the issue is someone who didnt have a choke bomb out IMMEDIATELY and is fighting, their buddy will likely lose a bar
i get within 50m of your downed partner and use a practically free resource- you have 40 seconds to push and somehow save the game
doesnt sound like a fair trade
thats where it can be improved imo
although more people need to learn to prechoke
also, you could try choking yourself if you are about to die
or jumping into water
I used to use water as a way to preserve my body a few times on the old maps
theres a lot of instant deaths in this game
you dont need to push, you need to get a choke on it, or touch it if its near cover, which is literally free
people burning at a distance isnt an issue, unless youre so split up, but at that point they couldve just sit on it
as state, I think raising the choke throw range would fix the balance.
i suppose i assumed the dead teammate is out of position, i think im biased from my randoms addiction lmao
randoms this may not be balanced, but you cnt balance around randoms theyre so bad
some dont even bring chokes, leave right away, etc
it SUCKS
Very liekly mammons, if a teammate is out of possition and pciked off, they deserve a full burn out, they fucked up
protecting people for badly fucking up is easy mode, no easy mode
yeah i suppose i just think it's flawed
not awful but flawed
and remember, you can do this to others just as they can do it to you
a teammate who fucked up is still savable with chokes often, its hard to always die in a spot you cant choke
my teammate nearly NEVER burns out, sometimes recently when i get double pushed bc i didnt pre choke
and if you go down, you should be easy to kill the second time, you shouldn't have all your bars saved a minute later
no this is what i hate about relentless/ remedy etc
i think the changes you suggested may work clairose
Save, my friends rarely burn out, though I won't be able to hide in bushed and revive them with necro four times anymore.
yea for sure, which is a good thing
My friends often get accused of being solo players cause I'm good at sneaky remove revives.
Actually, not really
they should not be farmable for kills
i think the source of frustration, naturally in a team game, is the feeling of you being punished for your teammate's mistakes
you teammate dies out of position and gets burned, people get frustrated because now they're in an awful position because of their teammate
if your teammate screws up, you can choose not to risk yourself to save them from their failure
but this is a given in a team-based game
i meant its good you cant revive them repeatedly
you can let them die for their hubris
OH! agreed
agreed
the number of revives way insane before
yes, if you want to or if its too risky thats the choice with burning, fight, or let them be dead
necro got some of the best changes in hunt history
100% i think its perfect now
solo often got 4 extra lives same with my teammates.
teams still get to revive a lot but I know they'll never make team revives the same as solo of one go only
@unborn hinge
#feedback message
Limiting background FPS like in Nvidia control panel? That's only for when the game is not the focused window, and I can confirm it works, limiting it to 30fps when I'm Alt+Tabbed to Discord for example. If you want to limit menu fps, the best you can do is limit game FPS to either your monitor's max refresh rate, and if you never hit that then limit it to the max fps you get in-game. Also you will have to go to the program settings tab of control panel and add the new executable for Hunt steamapps\common\Hunt Showdown\bin\win_x64\HuntGame.exe
Though I wish they just made revives a one time thing, back to full hp, like the solo necro, where burn is jsut a time limit for the revive
i think thatd def change the game, bit with fights with differnet people, would make it worse overrall
i dont think normal resing is in a bad spot, usually you can keep someone down
True, I know it'll never happen, jsut wishful thinking as I think it's a better balance. I also wish necro wasn't a burn trait, just single use per game
thatd be nice, i wouldnt mind that at all, but it functions ok for now
I know people like to bark out "solo easy" but it's really not and think anyone barking that out needs to actually try it and not just say they did and lie for the sake of their arguement.
solo is hard against cordinated teams, and if your team isn't cordinated, well, that's a skill issue.
people saying solo is easy dont play solo simple as, you got one gun, less meds consumables, its not impossible, but its not easy unless youre stomping on babies
See? you get it
most teams arent coordincated tbh, i cant remember the last time i got tripple pushed
I play both solo ro team, depending on if ym friends are on
I prefer playing on a team, but I might be on medical leave but my friends aren't π
both can be fun, im a solo at heart but i get why teams can be more fun
games like this are more fun with friends
but "more fun with friends" describes most anything. I mean, getting water tortured is more fun with friends so that's not a high bar lol
Hackers should be drawn and quartered or kell hauled
yes
If you have suck a small [ego] you got to cheat to win and make your [ego] feel bigger then the human race doesn't need you using up everyones oxygen
yeah
which lets face it, is why so many hackers are [exactly what you expect]
which is why we need region locks
yeah thtas what we need
there is no reason for my west cost person to be on european servers or any other server but US west, and there is no reason other regions should be on our servers, but for those with friends across the world you can give them all an international server.
yeah i agre well ima play fom fortnite
or make region locked matchmaking a toggle to opt in or out of
though lets face it, most people would turn that toggle on if given the chance
yeah
anyway, back to actually playing and not debating stuff in a discord I'm sure Crytek doesn't read.
I sincerely hope Crytek are aware of the screen tearing issues on consoles, and the fact that boss lairs with additional teams at the same compound dramatically destroy the framerate. I have to avoid bosses just to maintain 60fps is rather ridiculous.
they do read this lol
there have been multiple instances of them adding something or rolling something back because it was highly requested
i'd like if bodies just burned slightly slower at first, then the speed ramped up heavily after say, 15 seconds of burning or something
compromise, ten seconds, to ramp up.
just enough time to prime a choke, turn and throw it on your teammate if you and your teammate are properly positioned
yeah even that would be fine. i just want a slightly longer grace period to make it easier to prevent additional bar loss considering how easy it is to insta-ignite someone with flaregun
if you are out of position, you deserve to burn, that's the consequence of failure
though also if your teammate is in possition they should be returning fire quickly enough your killer doesn't ahve time to burn you, they got to fight
the issue is that it takes literally one second to flaregun someone then swap back to your gun
if you brought a flair gun and have line of sight on your body because it didn't fall behind cover or off a hill or something, happens more often then you'd think
Everyone had a flaregun already, but now people have way more reason to instaburn
I do not like the new instaburn meta. Faster burning is alright but burning in half the time is insane
less than half. 2.5x burn speed
I could see slowing it down a LITTLE but burning was WAY too slow before. Bodies were just candles before and could burn and burn for minutes.
the results of dying shouldn't just be waiting for your teammate to get you up at their leisure
also people used to endlessly whine about camping a solo players body for three minutes. which was way too long to hold a group hostage watching a body.
I think it's gone too far though, it doesn't speed up fights anymore because people just ignore bodies if they can't instachoke it. before people would rotate to throw a choke but now "oh homie died 50 meters away and got lit up? i gotta play for this bounty so i can get him up afterward"
if your homie was far out of possition, they kind of should burn.
I used to be able to run the whole map to save a downed ally, that's insane
Noone said they shouldn't burn faster we just said it's too fast
Sure, but the rate at which you burn out means that often your team doesn't even have a real chance to put you out in a lot of situations, even if your team is nearby.
I mean, I disagree, I think the burn speed is fine, people jsut need to learn to playa round it, but if I get outvoted whatever
tur nthe burn out time slower
I think chokes should be given longer throwing range instead of changing burn speed
We have pitcher, that's still not the problem
If your team gets pushed out of a building and yo get lit up, and you're in an inconvenient place where there's not any holes for them to choke thru, you're kinda fucked
And then you sit out the entire game while they try to get bounty, which is the same problem people had with slower burning speeds but amplified
pitching isn't far enough cause it doesn't match the range of a flairgun.
Faster burning, sure, but the current burn speed is way too overtuned
and if you get downed running away and drop in a abd spot, womp womp, you should burn out
Being killed shouldn't be an inconvenience, it should be death unless your team makes a turn around.
I think burning a hunter should require making yourself more vulnerable. It shouldn't be zero-risk-high-reward to burn, it shouldn't just be a punishment with no downsides for the person igniting. If you ignite someone out of position away from their team, sure they get fucked. If their team is actually in a position to hold that body, it should be more punishable. At the very least, getting in range to throw a fusee or firebomb.
But i know we aren't going to agree there
This literally contradicts one of your reasons that faster burning was supposedly good
You dying, should be expected to be your end, not a minor speed bump.
how does it contradict
Also your really issue here is you want flairgun removed
yeah it lets you burn too easily at no cost or risk from way too far :L (which was less of an issue when you could actually stop burns with less punishment for being > 5 feet away)
One of your reasons was that it wasn't fun to sit around waiting after you died because your teammate was crouching around, so how is being permanently dead for one mistake any better in that regard? Should we make it so that you can't get rezzed without bounty? because as you said, 'death is death'
how is this a contradiction? You died, you can spectate your ally ot leave and grab another match.
Look if you choose to sit there after you burn out instead of going to another match, that's on you
also, don't like burning? your team needs to carry chokes and use them.
And if you're playing with your friends? You're just supposed to abandon them and go do what?
How is spectating the entire game better than spectating for 2-3 minutes?
they can't choke you? then you should burn.
That's cool, but the rate at which you burn is way too fucking fast. It's too punishing
so you should stay in the match forever immortal unless all team mates are downed in five seconds of each other?
Again, I think we are going to agree to disagree
Sure, I guess
You're literally just putting words in my mouth now, I said I was okay with burn rate being increased earlier, just not to this level
I like the change, you don't I don't think either of us are budging. I gave other ways around it, you think they aren't good enough, what more is there to say?
That's very bad faith argument
I'm giving my thoughts and feels on it dude. and you did the same style of arguement [One of your reasons was that it wasn't fun to sit around waiting after you died because your teammate was crouching around, so how is being permanently dead for one mistake any better in that regard? Should we make it so that you can't get rezzed without bounty? because as you said, 'death is death']
Either way, I think we are simply at an impass.
anyway, finished eating so time to get back to playing instead of debating
The vulnerability comes from getting into a fight and downing them before they down you.
And the "reward" is the person being dead and losing a bar. If you want the reward of burning, you should then have to put yourself at risk by at least getting close enough to throw something.
Maybe I'm just a bad shot with the flare gun, but I usually have to get up close to hit someone with it, the same distance as I would be throwing a lantern or firebomb .
Has anyone suggested that burning only gets rid of one bar at a time before having to be reignited?
Noone's suggested that but honestly I don't like that either.
yeah no thats just you, people shoot that shit from like fifty meters, or whatever the range the flare goes before it stops
New trait to replace salve skin:
Choke skin, as soon as you are downed, your body is covered in choke bomb effect for 1 minute
but ALSO even at point blank you can do it without a downside cause at least lanterns and firebombs create a little aoe of "you cant walk here" that affects you (and helps prevent dauntlessing chokes)
lanterns less effectively cause its only 20s but still
Tbh I think flare guns houldn't be able to ignite but fusees should. Flare gun is already baller for dealing w/ hive bombs and certain pesky AI, fusees have no niche rn outside of having more, but that's offset by flaregun being special ammo and not a type of consumable/throwable as well as having more range and being instant
I started running flaregun after it was changed to be special ammo and it was already a pretty solid tool
When they made it so you could get rid of bees it was already awesome, even before that it was good for instakilling hives and armoreds from range relatively quietly
Now it's a part of pretty much everyone's loadouts
I do think the rate of burning should be changed for certain things like flares and fusees. Those should either have their burning be removed or the speed of the burning reduced
Absolutely
Something like the firebomb should have the best fire speed
Counter to the flare gun,
New hunters tool:
Squirt gun
I carry flares not a flair gun cause I want more cause it's my go to for both armoreds and igniting bodies.
and I'm good at long range arched throws to land the ignites without a flair gun
But you have to loot bodies or use toolboxes to get them back instead of consumables, I don't see how that's a worth while tradeoff
How many flairs do you think I need to use each match?
I don't need more then fire flares
and I use packmule so restoking them is rather easy
as long as you look at the resupply points and learn where stuff is stashed on each map
ever map has compounds with rooms that always have resupplies
honestly if your arguement is remove the flair gun, it's doesn't make a difference to me, I don't sue it anyway
NOONE EVER SAID THAT
What?!
It was brought up a while back, not by you red
calm down
though it would fix the arguments of "burn too easy" and "it's free no punish"
though flairgun should be a toolbox restock not a special ammo, it's a tool, it should need a toolbox.
How has bullet drop been for yall as a change
Bullet drop makes basically no difference
Not had a fight where it mattered yet cause fights don't often happen past 100 meters, least not in my MMR, maybe it's a problem in higher MMRs
Not noticeable outside of very long range but I hate that there's not a good indicator of where you're hitting without incen. Even then you don't see it because 9/10 times after you shoot you should be getting the hell out of dodge. Even with bulletdrop I'm still getting headshot out of nowhere from 110+ meters so it's not making a huge difference
@prime ibex Sadly you'll have to take that up with Sony, they're big ol crybaby bitches about crossplay. Very anti consumer company
Helldivers showed how much people hate Sony at this point. The PS5 launch failure, the push to force Sony accounts to link to steam, refusal to release many titles to steam even after years and years. I'm not going to buy a PS5 for two games, release demons souls and the next FF7 remake titles onto steam and finally let someone port out Bloodborne to PC already damn it.
It's free money on the table Sony, grab it, start releasing stuff to PC after a one-two year period.
Also I just went to the shooting range after the update to get the feel for the bullet drop, it's really not that hard to account for and I think most of the whiners about it are just mad that it broke their sniping aimbot.
In fact anyone whining about it I'm 95% sure are whining over their lost aimbot. I'm that confident in my theory.
Chinese ping abusers and cheaters still playing on EU server, good job crytek
Explain this part, I really really wanna know what you mean here
Sniping aimbot puts the crosshair on opponant's head, with bullet drop at distance it would land the shot on the chest not the head, and at that distance, chest his also has lessened damage due to distance, so instead of a kill aimbot hits for 30 damage or whatever.
Hey man, as someone who used to consistently play on 115+ ping with packet loss on my native server as I live rural and there were literally no better options as far as internet goes (until the state government initiated a monopoly busting initiative), I promise you, playing on high ping is in absolutely no way shape or form an advantage. It's a frustrating nightmare where you're constantly rubberbanding, having your shots just not count, or being killed seconds after moving into cover/being dragged back out of cover because of desync.
I implore you to go to a server where your ping is over 125, record your games, then come back and explain how high ping impacted your gameplay. I promise you, it's not going to help you.
i agree bullet drop is fine, but i disagree with the aimbot thing
That is not how an aimbot works. If that is how it worked they would not be able to account for bullet travel either...but they somehow do
Aimbots still have to account for drop and travel, it's not at all difficult to program that in, and I guarantee you there are already cheats that have been updated to support the bullet drop
bullet drop does make aimbotting much much harder.
theres more things to account for
and new aimbots need to be made to account for it
Ehhh not really honestly.
Hey, it's jsut my headcannon
HEADCANNON?
If you can create an aim bot Im sure you could create an equation for trajectory
WTF WHY IS THERE A CANNON ON YOUR HEAD
I've not seen anyone give me a good reason against bullet drop
It does make aimbot less accurate as people can move in more ways to counter it but really they can already account for travel time, cheat makers will have absolutely zero issue with drop
you can, but its harder now
peoples old aimbots wont work, they need to upgrade.
I had doubts and tbf, some of them are still true. It makes fighting back against snipers very difficult, but it also makes sniping a bit harder so it somewhat balances out
cheat makers =/= cheat users
if anything they can just tone pistol drop down a bit but im happy with it
overall good change imo
I'm sure someone can have it ready in a day
Less actually
Idk how that has anything to do with what I said but yes, that is true. Cheat makers distribute and update those cheats for the cheat users, though. All it takes is one cheat maker to figure it out (which is not particularly difficult) and boom the cheats work again
Cheat makers = people who should never be allowed to play PvP in any form ever
Agreed, though most cheat makers don't play the game anymore. It's a monetary incentive for them.
They sell it
if they make them, sure, but people buy them too
theyd need to buy new upgraded cheats
this is a joke?
It's a service industry, they push an update
Nope, not a joke, dead serious
Actually, cheat makers push out free updates to people who buy a "license" very often. THere are entire discords with thousands upon thousands of people dedicated to creating, distributing, and maintaining cheats.
Most definitely should be a fine
It hurt a whole industry, so no, it's not "jUsT a GaMe"
jail time is kinda extreme though, no?
Cheat in asingle player, don't care, hell, cheat in co op PvE, don't care, Cheat in PvP? you should be allowed on the internet
Didn't Activision sue some cheat makers? Pretty sure in another case the Chinese government did some op against a big cheat maker as well
2 months jail time too extreme for you?
Cheaters can literally destroy a game, and it is technically not legal to intentionally damage someone else's software for profit. I'm not necessarily against cheat makers getting a fine or something, but it's just not worth it for companies to pursue it. In the US someone did get a serious fine for creating cheats for games within the last 5 years.
I never said long jail time.
Also what Red just said
It's technically attacking a business, not "just a game"
really thats interesting