#feedback-discussion
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projection!
sorry
that was in a judge kind of tone
like, objection?
couldnt help it
“Projection” is the redditor way of saying no u. Objection means you have a counterpoint
no it's a thing
I know what psychological projection is. I very much wasn’t doing that
Wrong reply again
I never said you were projecting but ok, thanks for clarifying ig 👍
I mean I don't take it personally. why would you even think that? 😉
@visual anchor Most people are shocked to know samurais existed at the same time this game takes place, though most had transitioned to using guns
#game-ideas message i do want more ways to blow concertina or doors, however this kinda just does what decoy fuses do but worse? id almost rather just make decoy fuses better at doors
Pretty much the same sentiment I had. The only thing you could really do w/ this is use it to make alert killtraps
@visual anchor I don’t like the mask tho
It's more of just the armor. The picture is to give an idea
Yeah I’m down for a samurai cowboy. It’s not historically implausible
@paper belfry amen
@agile pelican It's not quite a crown variant, but CULTIC has a browning auto 5 sawed off
I would love that tbh, C&K compact
I wouldn't, tbh. I already find people pulling pocket shotguns out of their ass a little annoying and the Crown and Slate in particular are the last things we need to have a compact variant
could you imagine crown compact slug
I would still say hard no
Crown is stupid good, doesn't need a pocket version
Okay but what about a melee weapon? Like a talon or bayonet?
Honestly it's such an expensive and temperamental gun that I would not think that would work, also where are ya gonna stick the bayonet kinda deal
I guess you could weld it on but then you've got a piece of metal welded to your supremely expensive shotgun, noone would do that
We already have melee variants covered on shotguns I feel, romero even has 2 of them
If the japanese imperial army has taught me anything, there is nowhere you cannot put a bayonet
While this is true, I don't think this would be the move.
Tell ya what, I'm gonna go look up modified browning auto 5s and other shotguns for the era and see if I can find anything interesting
Belgian police used a modified Auto-5 with an 8 round tube.
That's an option
Definitely doesn't need it, would probably be OP as hell though
Balance is imortant my friend
Balance Schmalance, get it in the game and then nerf the C&K
Idk what about "Crown and King Feedbacker", a variant that fires 2 shots in rapid succession but has longer fire delay between each burst
Full auto variant that dumps its entire mag with one pull of the trigger
Vastly increased spread, allowing you to pepper an entire room, but then you have to reload
Fun fact those are called burpguns
That sounds awful for both parties
Continuing the trend of automatic weapons in this game being scary, bombastic, and next to useless
I genuienly can't think of a good idea for a crown variant that isn't just "one of the best guns in the game, but better"
Well then make it worse, and then give it variants IDK
Also shame on you for implying that there's a better shotgun than the base Romero 77
Romero talon is my favorite shotgun but in 90% of situations the crown is just better
@upbeat slate "sticky dynamite"
Makes no sense, why can't you throw it
ahright just posted my idea
Exactly, how is it better at anything than dynamite? It's just a dynamite you have to manually walk up, place, light, that has less AoE and does the same dmg
Just like... throw a dynamite at the door
its a two-use tool that can be detonated from range and, i presume, used as a trap with alert tripmines.
im not saying it makes no sense balance wise, but physics-wise, can your hunter just not figure out that you can throw things? but all of a sudden with a regular one he throws it?
@cursive cypress why so many points? doesnt sound that good
@cloud cove as much as I like the idea of new melees, the katana already covers that niche. It'd just end up being bloat. I'd rather see a skin for it
most people have on thier profiles
no blunt damage ig
the only blunt + sharp is kk tbf
Bat, Hammer
those are just blunt.
We also technically have the mako claw
eh, not really a melee though
Mako claw
Idk if we need another combination weapon or another sword
2 swords, 2 blunts, 1 combo tool
If we got a big combo melee that doubles as a sword and a bat, why use anything else
true but out of the gun variants the mako claw is the only one that does both respectably well
Have fun light attacking an immo to death with a talon, hope you don't miss one of those 8 hits!
Mako claw is sick I just wish the mako wasn't the definition of "eh"
Mako is a weird one because statistically it's basically the worst long ammo pick but despite that whenever I pick it I seem to be getting way more headshots than usual
I guess the sights make up for the worse stats
I don't like the sights very much, I think the buckhorn is a little obstructive, but it does feel nice to use if not a bit sluggish
Shutting down a Sparks Sniper solo who I told "hey man if you're solo you can have a bounty", who then proceeded to try and chase me to extract anyway, felt very good with the Mako
mako is explosive ammo cannon
funny explosive gun
I dunno man, mako claw is like the worst melee variant they could have ever made
Take it BACK
It's shit against ppl though it's only good for AI
But you equip mako claw and suddenly you have a free melee slot unless you're a meta slave and use only spear
I just genuinely just wish it had been a talon imo
We have plenty of talons, I think a dedicated PvE melee variant is fine
Yeah but I like the Mako and the Mako Claw's skin
I don't see how that is contradictory
Mako just needs to be less underwhelming in PvP and the mako claw will be a great option for freeing up a tool slot
Not imo, you really need a good CQC weapon if you don't have something like fanning, levering, or even quartermaster.
Most people have at least one of those after first extract
True, on second thought, I take that back, we have the pennyshot Derringer
In other words, if you have at least one of those, you're golden
It's aight, I don't like it much tho
You need to be very close up
Yea I know, I just don't dig it as much as just having a melee or some other close range option
with a melee or bullet, if ya hit you hit, but witht he pennyshot you can deal wildly varying damage based on just a couple meters distance
It is good but not to my taste
is there a more effective way to report cheaters other than in game or in steam? this china player just did some very blatant aimbot and dude has over 130 comments on his steam all calling him a cheater. I have video
Weird channel to be asking but you can record clips and send it to crytek support directly. It may take a month or two depending on the quality of the clip but at the very least you can paint a target on that guy's head.
!report
If you would like to report a player, you can do so on the Team Details tab on your Match Summary screen. It is also accessible in the Last Match tab at any time. If you have additional proof you would like to provide, you can find out how to reach out to official support here: #customer-support
Please note that you can still report people even if you don't have their SteamID by providing your own SteamID, time of the incident with a time zone and region. Hiding statistics/profiles does not prevent reporting.
whats the proper channel
Just #hunt-general but I can give you the lowdown here
Get their steam ID or your Steam ID and make it very clear that is it your steam ID if you do so
Get region, time zone, link to profile, clip
Hiding statistics doesn't prevent you from reporting but it does make it impossible to get their steam ID and thus it'll take longer for them to ban
Silly system but it is what it is
okay, thank you sir
And remember to be patient, don't check back every single day. Depending on quality of your evidence it can take a long time
It's a small team of people manually reviewing with pretty dogshit anti cheat tools
If you're really unlucky you can have evidence and homes still won't get banned, not much you can do in that scenario. SOmetimes your evidence just isn't enough to convict
Reported a guy who was acting unbelievably sus but because he wasn't blatantly aimlocking onto me and headshotting me through concrete walls he didn't get banned yet. It's only been about 20 days, though
just report and move on with your life really. Let the team handle the rest^^
aye aye captain
they have a task force 😮
let the task force handle the rest
I imagine they have a control room like nasa
and uniforms
the leader standing in front of the big screens has an eye patch
ight bud
dont worry the strike team is already on the way
Widening range for 5/6* matchmaking just makes ppl who dont belong in those matches purposely derank/play less. I get if its a temporary solution for queue times in high mmr until 2.0 but hopefully not going to continue
agree
i dont know how many 6 star players im running into that play like 4 stars and worse
Add a fucking solo only mode already
Solo only bounty hunt has been tried in the past and didn't work out so well
Otherwise, you have Soul Survivor
🟡 --> 🔴

- Custom lobbies so people can make their own matches with Friends and tournaments so small communities can enjoy themselves also this can impulse the competitive in hunt.
- Making it competitive? this last one should be one of the major Focus, because is this can be a sports the player base will grow
!plans
Confirmed to be coming on August 15th:
Cryengine 5.11 update (DX12, FSR, DLSS, Direct Storage, HDR)
New map - Mammon's Gulch, interview about it here
New wild target - Hellborn, article about it here
New event - Scorched Earth, more information here
Complete UI overhaul
Recruitment and prestige changes
Game design changes (trait adjustments, stalemate prevention, bullet drop)
Audio improvements
Backend improvements
Other:
Server-side improvements
Team voice chat
Fair Play Task Force
New modes and custom lobbies are considered for 2024
^
Maybe a block in the melee system ? So closed combat can be more fun
With the way hit registration works in this game that would look so wonky. I think it would just cause a lot of frustration
@hybrid forum revolving rifle would be better than the LeMat C as a rifle but without a shotgun right?
Btw I like the idea but if medium gets a buff which I think it should id lower the mv to like 395 or cut 400
Although, bullet drop will give compact and medium more differences
Due to recent events I think it would be nice if trying to charge a riposte attack would actually interrupt the reloading process and do a stab instead of the reload going on while a c&k is being emptied into me
in my opinion it would have lower velocity than lemat c, less ammo, no shotgun, but would fire faster, be medium ammo, and have a faster reload
also it's technically chambered in a round a bit biger than nagant's
so the damage could be lowered
And when drop hits, compact will have much more use
at first I wanted to give it bare 300, but in bf1 it has 420 m/s

Imo medium needs a buff, and then id make the ms 390-400 but it's good to base suggestion stats on what we have, Im just rambling dw
One more question, do you know if with the damage you suggested it can two tap anywhere or arms etc and if o-c can
I don't know much about breakpoints tbh
Do you think it should
I don't think it should 2 tap arms at the very least
Current stats 2 arm hits does about 71 damage.
An arm then upper body shot will kill at very close range, I don't believe an arm and a lower body shot will.
Two lower body shots will kill.
I can't be bothered to calculate this but obv a leg then lower body will not kill.
Officer-c cannot kill arm and upper torso if I'm not mistaken
@thin remnant I've just realized that I can technically also suggest howdah, and since more people request it, more chances it will get added
Go ahead but you can't copy paste
@short silo it would be great if the MMR curve actually updated weekly or something with the players over the last week
It have to be like this
the matchmaking is realy fucked ... wwe are playing four stars duos against six stars trios ... how can this be fair... i play this game now more than 1800 hr. and it never made this less fun. i am realy sry but i am not even excited about the new map. thinking about quitting this game and start playing space marine 2
The thing is You are to good thats why the mmr is pretty high for you
Ew no. That would just draw fights out
I’m confused. Is this referring to bundles? Dark tributes? If you’re suggesting loot boxes that’s a big no
@el.spooky
Designing games to be esports does not automatically cause the game to grow and can actually turn a lot of people away if the devs start changing balancing things around only competitive play
@normal reef Tbh they just need to make it a 2 slot again
Idk man, I think it making it a high value weapon that costs a lot would be cool and a good design choice for melee weapons
or hurry up and add the other melee weapons to the martialist trait to where they can compete with it
There shouldn’t be this many katanas in the bayou
Even w/ martialist there’a never a reason to use anything but the katana
Maybe the baseball bat but very rarely
Yeah I can’t remember the last time I was killed by a machete, railroad hammer, or ax
Hell I’ve only seen 2 sabers in the bayou. I only run the saber with the intent to trade up
Because of nostalgia not because it’s optimal
I forgot the saber existed lmao
The only reason to run another melee is because you are going out of your way to not run katana
Yeah katana needs to be nerfed lol
Before katana I used to run the machete for style points. It was worse than the saber, of course, but not by SO much that I couldn't still have some fun with it. Now, with the katana around (especially at 1-slot) it comes off as just a liability to your team if you take it, that's how far down the hole of obscurity it's fallen
katana's only competition now is the throwing spear, and for good reason. Both could use a nerf of some kind if they're not going to buff the other melee weapons back to being viable.
the throwing spear has some easy strings to pull to nerf it, but for katana, i cant think of a way to nerf it, making it more expensive doesnt affect tons of players, so balancing by price is bad, and no matter what you do you cant really nerf its dmg or range much, bc a whole sword cant have as much range as like, a machette or anything, so its rough
like basically no matter what you do itll be the best melee weapon still, barring some insane change
@median zephyr Those frustrations are intended. Bow, crossbow, etc might be genuinely OP if you could just clip someone's arm and deal full dmg because one pixel of the arrow/bolt touched their torso
As a special weapon enjoyer, 100%
It also actually encourages people to aim for the head, lest you get armshots.
Same, I'm big into crossbow and hand crossbow, still think this would be an invariably bad change
Bow headshots are juicy asf
Bow is already insanely strong it definitely does not need help\
Why didn't you dislike it btw
Phazing blocked me
Eh, I wouldn't say insanely strong, but it's definitely good
Insanely strong is like, dolch and crown and mosin
As someone who used to reliigously run the bow whenever I could run a 2 slot, I disagree, but you're obv entitled to an opinion
It's like a hand crossbow with half the reload time
The only downside is that you can't just pull it out of your pocket and instantly fire it which tbh is not a huge downside if you know how to use it
Well, the movement speed reduction while drawing is a BIG turnoff for some
And it's a medium slot
And has arguably worse special ammo types
(up to debate)
Compared to the power you get, I really don't see it as much of a tradeoff. Bow was always just a no brainer before I made the active choice to stop running it, it doesn't even require a full charge to kill to chest up close
Just mostly full
Would you nerf it?
I don't know, honestly.
It's in a weird spot where it's cheesy and the power you get is bonkers but it's got enough holding it back that you could argue it either way.
It is strange, it seems that it depends on the user
If the right person uses it, they either suck or wipe the lobby
Barely an in between yes?
I think one day the sweats will figure out how strong the bow is and it'll become a bigger issue but for now the problems it poses are limited to little rat solos or people who bait their team for kills
Or people who use it because it's funny lol
It's just really hard to push a bow, frankly, the "reload" time is so quick that you kinda have to have a 1 hit kill weapon or get a headshot
And if you throw a nade they'll just set up around the next corner and you have the same issue
It's not great for offense but it shuts down most pushes with no problem
Ah, I use it for offense so that probably explains a large portion of the discrepancy between our opinions
I'm always running solo, it's definitely usable for offensive play but its true strength is its insane ability to shut down pushes
I've wiped so many confident trios who would have probably had me if I had any other weapon aside from a repeating shotgun
Sometimes wiping trios who I wouldn't have even killed with shotguns
I wouldn't mind doing something to nerf that but then also lower the movement speed loss when drawn to promote a more aggressive playstyle
I don't think an outright nerf or buff is needed tho
Idk what to do with it, like I said we'd have to see the sweats deciding to stop praying to the church of long ammo bolt action rifles before it would become prolific enough to warrant taking a look at
But if you watch 6* players who run the bow religiously it's definitiely noticeable just how strong the bow becomes in the right hands
#game-ideas message for the record i have 0 issues with the bow or crossbow, however since shotbolt already exists, and we dont see much of it, i dont think itd be op, and id like to see more weapons like this to encourage variety, as apposed to just slug shotguns over and over bc they have limb penetration and can be used at a distance much easier
I see plenty of crossbows in high level play, shotbolt isn't as used because of its harsher drop, it's mostly used to get wallbangs. Base crossbow bolt having limb pen would more than likely be too much.
Regular bolt also has heavy bleed the second it touches your body, so even if you don't get a kill that is an immense amount of pressure and often times a kill secured regardless, especially if they're out of position
@hybrid forum As much as I love revolving rifles, we've already got 2 of them and it's hard to imagine a double action revolver with more shots than the officer and biggr ammo wouldn't overshadow some of the existing options
Just worried about bloating the sandbox, we're already running into guns like the mako that don't really serve a purpose and are released to a resounding "meh"
@normal reef I think to raise the price of a katana to $500 or more is a bit too much, and will prevent players from picking that weapon overall just like myself. The reason why that katana is so good is because it now uses up just 1 slot, the speed with the trait Matialist and range of the slash.
I personally use the katana in all of my loadouts and am more than happy as how things are right now. However, IF there has to be a change with the katana, i'd say to change it back to 2 slot use and maybe increase the martialist trait to 3 points instead of 2.
Agreed it is the king of the melee weapons, but therefore you need to pay a bit extra and use the trait martialist to exceed it further from other melee weapons. But to raise the price of the Katana by that much, i dont think it's worth that much. I'd simply will would change my loadouts to get the same effect. Which is possible.
Me want pax carbine
Finishes the trilogy:
Fast (Officer)
Versatile (LeMat)
Powerful (Pax)
Fair
I'm just starting to get worried about the sheer amount of guns in the game, I wonder how long it will be before all the firearms they add just feel like "x but better/worse" like the mako
One of the reasons I want more weapons like the lance
But does this mean you dislike all gun suggestions?
I agree gun suggestions should always be careful with balancing and overshadowing/being overshadowed
Depends on how unique they are and how much they stand out from what we have already, but in general yeah I don't care much for gun suggestions
Especially if it's almost exactly like something we have already, like the endless Winchester 1895 suggestions which is just a slightly remodeled mako with a stripper clip
Or the people wanting a lee enfield
Yeah those guns are cool but we have guns that would do exactly what they do
@light flame I like the idea of an incentive for going for the gauntlet like a 10% XP increase for your hunters to encourage more fights, but being able to choose a burn trait is too stronk
and we dont want people extracting as soon as they see its a single boss
Also true, though I'd also be fine with increasing single boss token reward like 5% if we were going to increase gauntlet by 10%, just so it's a bit more even.
In theory you're more likely to fight more people and therefore get more XP to make up the difference
Fair enough, maybe making it a 2 slot and having a price range around $300-$400 would be more balanced
One or the other tbh, requiring quartermaster or to take a 2 slot is nerf enough and frankly is the way it should have stayed to begin with
I still dont' know why they decided to make the Katana the only viable melee other than the lance
Don't make katana a 2 slot. It isn't overpowered. Just buff the other melee weapons [not tools].
the other ones are awful and a complete meme, that's more of a problem than katana being "overpowered" just because it overshadows the underpowered meme weapons.
But how would you make them worth taking w/o just having the same issue in reverse?
Katana should have stayed 2 slot, hammer and axe should have gotten a serious range and hit detection buff.
I'd suggest giving every weapon a martialist effect, but may be too complex
Bat and saber were fine as they were
by giving each their own niche and use-case.
Saber is still completely usable as is the bat (unless they happen to have hornskin), the issue they were trying to alleviate was that noone picked the axe or the hammer, so instead of buffing the axe or the hammer they made the katana the only melee worth running in every loadout
e.g. hammer has a more pve-oriented trait or buff and saber has a pvp one
Also, katana being 2 slot opened the door for interesting buildcrafting. It was just another layer to consider, people still ran the shit out of it even when it was 2 slot
I saw more 2 slot katanas than I saw of the other melees, but before they made the katana 1 slot i'd still SEE a bat or a saber here or there
it was only used as a meme when it was a 2 slot, though
unless i am mistaken, im not a console player
honestly just give console and pc different balancing ffs.
I'm not a console player either and that's just not true at all
Saw tons of obrez+katanas
Or shorty+katanas
Drilling too
It was literally fine the way it was
what mmr [also they were probs memeing]
I genuinely hate this question but 4-5* with occasional 6* rounds when playing w/ 6* friends
comparing the proportion of one weapon to another weapon of the same group, when the rest of the group is barely used and i am stating that as an argument you are going against, isn't a very good argument
The katana was just a good melee, if it were a meme it wouldn't be the only melee people run
whats so bad about the question?
it is absolutely relevant
it is not meant as an insult
"oh you disagree w/ me so you're probably bad" is the way it comes off
Same when people ask for hour count during a disagreement
#feedback-discussion message
also we were talking about 2 slot version, not its current version where it is the only ran melee
The axe, hammer, and machete are the only melees that I would genuinely consider in need of a buff, also hornskin needs to get axed it serves no purpose but to fuck with bat users.
and bulwark.
Saber and bat were fine (unless hornskin)
Katana is just too strong as a 1 slot, it ruins any illusion of choice unless you are going out of your way to NOT run katana
Salveskin needs a rework too, so fire still burns on first shot, but takes longer to escalate and faster to bandage.
Again, you're comparing it to other melee weapons. I'm saying other melees should be on par with it
There's no buff you can give to the other melees that wouldn't just make them all homogenous, they shouldn't be highly picked, they're niche weapons for niche uses
Katana or uppercut? then the uppercut is still almost always the better choice.
They shouldn't have a super high pick rate percentage, as said they are niche tools
You use them with specific loadouts that they compliment
like what
Centenniel or the LeMat carbine are good examples, extremely self sufficient weapons that benefit from having a melee or utility in second slot
hand crossbow just overshadows melees there tbh
In your opinion
I don't necessarily agree
and the vast majority of the playerbase [hehe bandwagon fallacy]
sorry i gtg
According to who exactly?
It's easy to say that but there's not really a way to prove that
Hand crossbow can't kill 3 people in a handful of seconds, melee could if you play your cards right
They are a niche tool but they work and do absolutely have their uses, they shouldn't have a super high pick rate compared to guns and I think that's fine
you have your melee tool for that [OKAY NOW I RLLY GTG BYEE]
Making 1 melee just better than all of the other melees wasn't the solution
You have a melee tool but you have to accurately hit the head, and not all melee tools are created equally amongst themselves either. Melee is easier to use and has better reach
oh yeah, they do have uses, i just personally disagree that they need to be so niche
AAA A A[ BYE]] [FINAL MESSAGE IS WAERRE THAIS TIME]
FA
I don't think they NEED to be niche, I think it's fine and a good place for them that they are and that only a handful of them actually needed any changes at all. Does anyone really expect a melee to be better than a gun in most cases? No, but it’s still baller to pop off with one. Sometimes, a big one tap melee really is the right tool for the job.
Regardless, melee is gonna be in a bad way until the spear gets nerfed into the ground regardless
Katana was not one of them
Have a good’n
@sonic goblet I genuinely cannot think of a good reason to downvote that post. Please explain. I’m curious
What?
I like the new names
Also, please don’t tag everyone who downvotes your posts
That’s fine but what’s wrong w/ keeping the little company tag
If I want to discuss w/ them, why not? Isn’t that what @s are for?
I don’t need the brand in the main line. I’m cool if it’s in the description
That’s fair but couldn’t my suggestion apply to that as well? As long as it’s mentioned somewhere
Edited it slightly
Genuinely asking about this btw, I just migrated over from teamspeak and I don’t really get all of the “etiquette” here
Well now you’re assuming it isn’t mentioned anywhere, which, IIRC, it was shown in descriptions
I think it’s fair to assume they’d change that in descriptions too but my suggestion is more just a general plea to keep it somewhere if they aren’t already
Also, when you tag people and question their reasoning in a belligerent way, it comes off as harassing.
Wasn’t trying to come off as belligerent, sorry
@light flame I'm all for things along those lines. It could be a little too strong, not sure. Actually the more I think about it the more I like it. Personally I'm always a bit disappointed when there are two bounties. More often then not it's just going to be a matter of running there, getting there first or second, having one fight and leave. So adding a strong incentive could be a good idea. If this exact one, idk. having a plannable way to get death cheat is nice in my books.
Because the test servers are not in public use currently and haven't been in a while
https://youtu.be/UiO-DVP8AGg?si=a7tIAdzP91hZn71D anyone knows the name of the song in this trailer?
Reports of burned crops and scorched cattle were starting to cause unrest in the northern mountains. Coupled with the sickness that had started to spread, people's homes became fortresses. Lucky, really, considering the heated battle that was about to unfold...
Our latest event, Scorched Earth, arrives August 15th. Take a look at our brand-new ...
Most likely an unreleased Port Sulphur song 🙂
It will most likely be released when the event drop 🙂
God I want this change so badly
I BEG YOU FIX THIS, ever since the spear came out this has always been an issue man ffs. Stop adding useless things like bullet drop, making water look better and fix bugs that have been in the game for months.
Cause they aren't that long wooden tools
@devout veldt that sassy pose is perfect, idk what you are on about
😭
What's there not to love
this game need kill cam so !"#"¤%T& bad, i question some times when i die and there is no way to prove any cheats in this game......
tbh they should make it more zesty
At least he's not throwing it back
@tiny steeple yeah that's the point of heavy rain dude. Use it to your advantage.
^ there is not enough people rotating and pushing around using the heavy rain, yes if youre running, esp on metal, you can be heard, but if youre crouching or walking, you can absolutely break stalemates of some compounds
worst part about rain is it makes things not work, like burning bodies, alerts, fire ammo, etc
@unborn dagger I don't think something that breaks the game and makes its mechanics useless is good. Just because you can use something to your advantage doesn't mean it's okay
A single weather condition out of 20 makes a single play style nerfed.
Suddenly poison(considered the worst element) and concerta bomb users get more edge
theyre not broke, and sound isnt useless, i hear and see just fine
As someone that's been using pure fire build recently, I love all map conditions including rain.
In fact nighttime is my favorite
I don't think you know what "breaking the game" means
thats fair, i love the idea of rain, but nerfing things that arent even meta, just leads to either people extracting, or not running the more fun ammo types, and burning bodies sometimes being impossible, is just a terrible design choice
the actual sound and how it looks is gorgeous, but we have burning for a reason, having 2 minute intervels where you just cant, is bad
@unborn dagger what does it mean to you?
Making something unplayable, heavy rain doesn't do that at all.
In my opinion, game breaking is something like when you can see an enemy hunter in the distance inside a building because the render distance of objects is too far.
But only when you get closer or use a scope does the wall appear
As an example
something working not as intended is def closer to my definition of broken
however rain is working fully as intended, if you dont like the audio visual disturbance, thats less a broken thing, and more a "i dont like this"
but at the end of the day were arguing semantics, what matters is WHY everyone thinks rain is good/bad
No bullet drop
Yeah I've had a few moments like those. I've gotten hits or kills where the building out in the distance should have completely hid the hunter.
do you guys think you'd still be playing the game if you were prestige 100 lvl 100?
Like what's next? ... What do you even play for anymore? Just run and gun
I guess there's the BB grind that comes afterwards
Unlock every hunter
yes 100%
i play bc i enjoy the gunplay, yes i also like feeling like im progressing so itd be less fun, but still fun
if i didnt enjoy the fights, ive had stopped playing back in beta
Yeah this game is very unique in its genre, let's say
100% there isnt another game super close to it, i mean theres like fistfull of frags, but thats still very different
I just play for the rush of it. Permadeath in this game just adds infinite replayability for me personally.
100% if i had infinate death cheat id be much more bored
Facts
@charred stratus your post in #game-ideas "smoke grenades" has been removed due to low effort. Please follow the guidelines pinned in suggestions-ideas when using the channel, add at least a little detail in what you would like it to look like, i.e. tool or consumable and such.
@1252397140068536321 your post in #game-ideas was removed due to being a low effort/troll post. Please follow the guidelines pinned in suggestions-ideas when using the channel.
@molten blaze The most annoying part about that is that theres sometimes tiny as hell objects that just engulfes the entire explosion. A small box, a small gravestone. Some specific sides/part of the outhouse.
The inconsistency is horrible. You can die "through" a wall because explosion went around. But ye a tiny gravestone just soaks the entire explosion of big dynamites or frags.
Butcher's Cleaver throwing it back will scar me permanently
Oops ment to reply to this one
Is there any way to Stop the bullet drop mechanic from being added in the next update?
<@&357256267087085568> Hello, is there any video or source for the reasoning behind the bullet drop being added to the game next update and is it negotiable to not make it a thing?
Please refrain from tagging all mods unless there is an urgent Discord matter
I guess moderators are more of a riot police than people to ask question then.
no, we can answer questions. Just don't tag all of us for no reason
To answer your question: bullet drop is being implemented in two days, i doubt it's negotiable in any way. I just suggest you to try it out.
thank you
The realistic part of the game, QoL... all that stuff...
same as why there is bullet travelling speed
it was part of hunt being hunt, that there was no bullet drop and so the headshots on long range felt rewarding and amazing
until you hit a headshot and the guy survived
they'll feel even more rewarding now, think about it lol
happened only with pistols and winfields where the effective range is lower and it was a reasonable thing
You should think about it lol, how will you aim on let say 100-120 meter away hunter with a weapon that has only iron sights?
you'll get used to the feel of your gun, just like you would IRL. Maybe don't take that shot if you don't feel confident enough, get closer to your enemies before taking them down...
idk man, have you ever played dayz?
No. The feature has been worked on for months, I doubt any feedback will convince them to remove it entirely
MMR STILL SUCKS.
Has nothing to do with COD….I can play about any other shooter and a FOV slider is offered.
Because it is a basic setting on about every other shooter.
Yeah practically any fps on console now has an FOV slider so why wouldn't hunt get it lol
Huh?
What world are you living in where slugs are the meta?
It's still long ammo meta, always has been
@mild vapor adding a spectate icon would help cheaters hide their cheats and for the non cheating players create stress and performance anxiety
@cerulean pasture Nerfing accuracy of rng will not solve this, it will become more annoying if anything. You still get instaheadshot from that range and now it was even luckier and more undeserved.
It doesn't feel good when I shoot and get a lucky hs ngl
In my opinion I think luck shouldn't be as big a factor
Making it less accurate will make luck a bigger factor.
Sorry I phrased that wrong, I am saying it should be a very short ranged perk and shouldn't be as affective at a distance because you're less likely to kill someone with it
I think you shouldn't be able to fan and hit someone with multiple shots are medium distance
But if people disagree that's fine
At the end of the day I think it's a game and should be enjoyed
Why is the server down?
Read announcements
I made them as an example of arbitrary rarities, as they look identical, you obtain them the same way for the same price, yey they are different
They won't because it's good manipulation tactics to get people to buy them, therefore people will pay for microtransactions.
Not supporting it btw
this is exactly what i said yes
yes long ammo snipers are THE top, but slugs arent far behind, the only reason theyre not the tippy top is bc long ammo snipers are fully safe against some weapons, slugs are never fully safe
@molten blaze Your post "Title: Fix weapons sticking out through walls" has been removed as it was feedback. If you'd like to leave game feedback, please do so in the #feedback channel
Fan the Hammer on Pistol with Stock... Nani?
How does the new raised crosshair work? Typically bullets land in the middle of a crosshair if you aren't moving in FPS games. What's the point in repositioning the UI element if it isn't changing where the bullet lands? Or is/was the "lowered" element more accurate for hipfire?
It is just what you see, nothing else.
Lowered crosshair sees more of the top part of the picture and centered crosshair sees more of the lower part of the picture.
It's either there just for looks or there is going to be a balancing change that we dont know about where we will be able to fan with stocked pistols
Meta quite literally means most effective tactic available tho
Long ammo is at the tippy top. No other ammo type comes close, perhaps excluding Nitro Shredder. Slugs are effective until around the ranges of a Winfield, at which they start losing their effectiveness and lethality. Long ammo on the other hand is more than capable of contesting at 80m+ while retaining lethality on body shots. As much as I hate how slugs are right now, I have to say your opinion is objectively wrong.
Akshually dolch
Well, yes and no, game like Hunt will have different meta picks in different niches too
Like Meta throwables
Meta consumable set up
Meta Tools
And ofc meta shotguns/custom ammo
Like how it is meta that IF you take a LeMat Pistol, slugs is the best choice
Meta doesn't mean "most effective tactic available" it is just a the meta-knowledge affecting game choice
Like how a meta can be "locked" for months until someone finds a new tactic that the community deems "meta"
Internet have turned meta more universal, back in the days with lanplay you'll see different communities from two cities over have different metas.
In short, meta is about community perception, not necessarily what is objectivly best
Bet the meta consumable set up is 4 frag bombs
Eh, I run 2x Big Regen and then an Ammo box if needed and whatever throwable I like
I think you see people stacking more ammoboxes than anything else
mozin spitz dolch p baby
Akshually mozin snper spitzor dolch p
of course not, because there are multiple contendors, like the uppercut, dolch, dolch p, and uppermat/ uppercut p. there cant be all these choices if there is "just one" because they do seperate things, even of the long ammo snipers its a contender between mosin sniper with spitzer, and krag.
slugs dominate close range, if you dont think crown and king with slugs is in the top eschelon of weapons (not saying its the best, just the top eschelon) then we will just never agree
there are many things that are "meta" weapons, no im not gonna sit here and say machette, the difference is where people determine a cutoff, for me, of the 3 slots, any long ammo sniper, the nitro, and the good slug shotguns, are the best in this category, obv things like the winnie, the vetterli, etc are less good and not deemed meta
Also meta also just mean "what the community is deemed best".
I'm gonna be a grandpa, but I remember back in the days before internet became a whole thing, you could see different town develop different metas within the same game.
meta does not just mean one thing, it does mean the STRONGEST things, which may be one thing, or may be multiple, obv something bad isnt meta, but for instance the dolch and the uppercut, both are meta bc they both are the strongest at their respective things. and yea, the internet has for sure helped with the spread of info, for better or for worse
so i was misinformed when i was told it meant "most effective tactic"
it actually means tactics
?
Well, Meta is still at the end of the day a community perception :)
If you give two groups of 100 people access to the same pool of cards in Magic and no way to communicate with the outside world, you'll see two different meta evolves based on each groups perception and play dynamic.
Ofc there might be outlier cards that will be common among both groups, but one group might lean towards an aggro meta and the other a control meta.
i mean the tippy top most strong thing in the game currently, is a long ammo sniper, but people say meta for many things, and how people use a word is more importnat for definitions
so what you're saying is people have twisted the word into an incorrect meaning
Meta nowadays mostly just mean "the best" for most people.
Mostly because most people, don't have the skillset to explore new meta strats and will copy what "pros" does.
for sure, the only difference is both metas may be right depending on the environment, like if lets say group A has a lot of slow buildup players, agro may be stronger, where group b plays more defensive, which may allow the slow buildup to be stronger
so people have twisted it into an incorrect meaning.
nah, how people use words is more important then someone telling you how to use words, words are made by people using them not someone writing it in a book
does this mean "most effective tactic availables"
Or group A have strong control player and everyone in that group copies them and group B have strong aggro player and they copy that.
But seems like we are on the same page haha
not inherrently, because im sure not everyone would agree on the "perfect deck" but a general idea, that is considered the best by most people
yea basically!
Definitions are, by definition, objectively what something means
but i wont argue because arguing about definitions here is a bit silly
of course not, because not even dictionaries have the same definitions
Think it more that you need to remember that even "meta" is a subjective thing.
Let us say Crytek adds a Glock to Hunt, many would say that would be Meta, which is true, it would be strong, if not the strongest pistol in the game.
But some people might say it is not meta bc it cost 5k Hunt dollars or they think it is inherently so broken that it shouldn't be a factor of the meta talk :)
so since they disagree, that means either there is the one "true" dictionary, or its all incorrect
but youre right it doesnt make sense, i wont comment on it further
so by definition "meta" is a meaningless and invalid word as is, unaltered?
No, just that like anything else in this world it can be subjective when it is about human opinion :)
i dont think so, we all have an IDEA of what it means, wed all agree that machette isnt meta, but its a subjective term
there is always one most effective tactic, even if it is unreachable and/or incomprehendible by human means.
I do understand human-ifying the word, though
Meta in gaming (as in "the meta") refers to the current strongest weapons/tactics as generally agreed upon by the community.
There can be more than one combination that vies for the top spot and these collectively make up "The Meta"
Weapons and strategies contained within these are thus called Meta
For example, in a game where ttk is king the weapon with the fastest ttk would usually be meta
But lets say that another weapon had a slightly slower ttk but better accuracy which resulted in a faster effective ttk. That would likely overtake or at least seriously compete with the first weapon. Thus both would likely be meta
A quick google search will show that this is the generally agreed upon current understanding of meta and that, at least recently, it has come to be described as "Meta - Most effective tactics available" since that more or less succinctly explains the idea
This is not to be confused with metagaming (originally a ttrpg term) that means using knowledge outside of what the game is directly giving you. This would include normal player movement routes, peek spots, etc. Essentially anything your player charcter wouldnt know but you as the player do know
The meta may be influenced or even dictated by metagaming but from my understanding, derived from more time than is wise spent in and around game discussions and forums, they are not the same exact thing
well sure, however if its unreachable or unagreed upon, it doesnt really matter for humans
💯
yea this exactly, the question really becomes what is the generally agreed upon cutoff point between meta, and not
which for me and other people in hunt, is not just long ammo snipers, but slug shotguns as well
Personally I break it down farther into:
overall meta -long ammo bolts
close meta - slug CnK
med meta- lot of decent competition
Long meta- Scoped Spitzer
Since our ranges are much more varied than a lot of other games, i think that the breakdown helps clarify, narrow, and compare weapons to each other in context
i agree with this! i think its also important to compare which playstyles are better too, like long range sniping > being medium range, even the best medium range thing (lets say the krag or maybe an officer carbine) isnt as good as being a sniper in the current meta
@hybrid forum your post "Title: Don't add skin rarities to hunt" has been removed as it is feedback. If you'd like to leave game feedback, please do so in the #feedback channel.
By the way can I ask you something?
?
Why was my post silently deleted first time I posted it?
I dont know, but if it was the same one then likely for the same reason
I didn't receive any notification, and it was worded differently
It just disappeared overnight
@hasty vine
Re: Title: Aim mode quick swap
I was testing hunter and gunslinger controls once to get optimal one and it turned out that a small changes in the game on control could make seperate controls - hunter and gunslinger - unnecessary. It was something about sprinting and aiming conflict that could be solved by devs. You can look into it because i personally can't remember details on it.
It really isnt though.
A sniper will rarely extract a bounty successfully
That is due to a common sniper playstyle that the types of people to use snipers adopt, not the weapon itself
If you arent playing sniper distances, a sniper has no substantial advantage
A sniper scope is a hinderance in most engagements that are closer in
Spitzer does notably less damage
I mean I personally do think bolt action irons could be considered more meta tbh.
Yes/no, if your quickscope/flick game is on point it doesn't really matter you have a scope or not.
Don't you know?
Scopes take longer to be fully accurate than irons I believe
Honestly, that could be an easy balance adjustment as well
Introduce weapon weight, affecting ADS times
Bolt action rifles like a Mosin are quite hefty, compared to a Winfield compact
IRL
Nothing drastic
But subtle tweaks would go a long way
Nope, every weapon is pin point accurate even before the sights aligns, that is why crosshair programs are an advantage.
You can pre-fire before the sight have alligned.
But Im fairly sure it kinda is the case, as in snipers aren't fully accurate halfway through the scope if I'm not misinformed
Well, then its a game design issue first and foremost, not balance
Guess my information is outdated or a lie
Was this ever the case
Yeah just pointing out how it works currently.
No no you are not completely wrong, when you switch to another weapon there are an increased sway to any gun.
Can someone test this and confirm lol
I can't play rn
No one can play rn lmao
Shit I forget lmao
This is often an issue when discussing balance, is there are gameplay design flaws often at play that players may or may not know about it
Like, I dont think the weapons are imbalanced
But if you can instantly snap-shot with perfect accuracy, then the inherent disadvantages of a scope get severely nerfed
But yeah basically if you go from a full sprint into ADS the gun is centre accurate and be fired 0.5 seconds (guesstimate) before the sight is alligned.
Easy design fixes is:
1- dont allow perfect accuracy UNTIL ads completes
2- disconnect the point of aim from being PERFECTLY center screen at all times (Like insurgency or SQUAD)
You sure this works with scopes
To my knowledge yes
Scope doesn't change anything but zoom and movement speed
I heard somewhere scopes take a bit to be accurate
Will have to test when game comes back up
You might think about steadyaim
Oh well there's movement speed ig lol
We had that back in the days, sway used to be CRAZY when you were moving
Yeah
And then I remember the ADADADADADDAADDAADDADAADADAD meta
Which we still have to a degree
but melee rush was insane
Or you see a guy fucking vibrating due to crouch spamming worrying their knees might explode lmao
I just want-
Sway back to original values (this would also nerf long ammo rifles)
DARK night time
High damage AI (I remember hellhounds used to do like 50 or 75 damage per bite)
I mean doing that AND long ammo bullet drop, if both, is extreme
I largely agree though mostly about night and ai
Original sway really wasn't that bad. It'd be something to get used to again, sure, but very doable.
DARK night time I'd love to see come back again, I just worry the gameplay will be shit with so many new things to slow down gameplay like traps.
Hellhounds were also a lot easier to kill, though, since they didn't have the dodging animations they do nowadays. The only reason they used to be a struggle was that there was no stamina shot yet.
And having to teamwork to kill an Armoured was cool in a teamplay kind of sense, but again just wouldn't work the same way with stamina shots and throwable tools.
Hellhounds are mostly fine tbh
Buffing ai too much in the wrong ways would just make stam shot even more necessary
And stam shot is already kinda lame, trivializing ai
@regal orchid okay but like can you say what it does
i want a moonless night map so bad, and pitch black interiors (like basements and tunnels)
I have error 0X30001 since yesterday.. Anyone knows what is it?
Read announcements.
alright thx, my bad
Kills people
Price, slots, damage..
I’m at work
I had time to give the tldr version
a good sniper will absolutely extract a bounty sucessfully, depending on map and extracts, obv bad snipers wont bc you typically need luck to have the last team res in your vision, or to hit a moving target
i have no tested this myself, but i have heard from good players that scopes specifically take longer to get their "fully accurate" benefit, unlike irons
Are you talking an artifical bullet will fly like hipfire spread or?
im not sure how it works fully, but scopes arent fully accurate until zoomed in, at least deadeye, marksman, and sniper
Hunt showdown after quick scope nerf.
that video, weirdly enough, is fully zoomed in
you can see the picture come up
and even if it wasnt, i dont believe it can never hit the center, there is just rng unlike fully zoomed in shots
i believe it was in a rachtaZ video?
I can confirm quickscopes are little RNG, its actually based on the hipfire spread how accurate they are
Its 100% accurate to "quick ADS" with iron sights tho
Nice thanks dood!
Hope you surviving the server downtime :V
thanks for the confirmation!
I am not surviving the heat
Kinda happy I didnt play Hunt today ngl
haha fair fair, while I have you here, you talking about this moment as the crosshair shrinks in?
Not sure exactly, but once the servers are up, you can try to quickscope with cent levering sniper vs cent while crouching and notice the huge accuracy
The wider hipfire spread = more RNG for quickscopes
So yeah, even crouching makes them more accurate (Useful for nitro)
Not sure where is the exact moment or what exact spread or RNG is used for it
Yeah, that is an issue that needs adjustment, for sure
people will try to optimize the game
Snipers SHOULD feel limited in closer ranged fights
It used to be 100% accurate but got nerfed yeah
That should be the trade off
Would be nice if the game told, but dunno how to convey it either.
i mean it is slower, and harder to aim, but good players could aim a gun without iron sights, its hard to nerf it more
only thing snipers get at close range is being able to more easily look through cracks and things like that
Force guns to use hipfire accuracy UNTIL ads is complete
IRL, you cant "aim a weapon" without lining up the sights
Other than your ballpark hipfire
something like this already happens with snipers, but i wouldnt mind this for iron sights, although i thought we were talking about snipers at close range
The video clearly shows a precision shot with a sniper before ADS completes
I do think we need a new "stat" of weapon weight that influences weapon swap and ADS speeds
Would give sawn off rifles more niche value
Would be a subtle nerf to long ammo rifles without gutting their value
no, that video shows a shot with ads complete if you watch it in slow mo, and a good player has confirmed non ads scopes have rng
So lets adjust things- that kinda just sounds like a lazy response imo
AI should be a bit more threatening and dynamic
Having inaccuracy for quickscoping doesn't mean that you can never hit an accurate quickscope
this is true as well, it just means you arent gaurenteed like an aimed shot
Let me rephrase, just as an IRL shooter, I dont consider "ADS COMPLETE" until you set in your sights, and align sights to target
pre-alignging sights simply shouldnt be possible
Quick scoping is an arcade fiction that I would love to see removed from any and all shooters
Agreed
im not gonna comment on irl things, just saying in this game, scopes already have rng on not fully aimed shots, if you think the time it takes to ads should be increased, thats a different thing entirely
U talking about IRL or game balance here, because thare's arguments for both sides
Sure
ill simplify my arguemnt to that
Back to "give weapons a weight rating" affecting ADS and weapon swap spees
speeds
for game balance, not having perfect aim until the sights are aligned is good
That is the side i am on
The issue is its a bit too fast/easy to align sights by pre-aligning the target
but IRl it's absolutely possible to get good precision out of sights that arent aligned with your eyes, or weapons without any sights for that matter
that just requires lots of training
issue is i dont see a way to fix this, unless you dont have the sights come up to the same spot, which would be aweful
"precision shots"
No it isnt
as someone who has done aim drills with hipfire, yes it is lol
yes it is, for example large amounts of traditional archery work fine without sights
Archers aim shots?
you get the precision through muscle memory and getting good at guessing
What are you talking about
i didn't say they don't aim
i said they often don't use sights
Show me a clip, ANYWHERE on the internet, of a person hitting hipfire shots on a soda-can sized target, without aiming, while in a moving/fluid environment (Not a range)
Because you practice a hyper-specific muscle memory that is ONLY applicable to a specific range layout, with a specific weapon, in specific circumstances, is not relevant to "combat shooting"
im not gonna spend time to find that, you can look for it if you wish, i truely dont care if you dont believe me im just here to educate
You cant aim without sights
The sights might merely be different forms
It doesnt exist
You are giving false information
i never claimed you can "hit hipfire shots on a soda-can sized target, without aiming, while in a moving/fluid environment (Not a range)" so how can i be false
you put words in my mouth and i dont feel youre being respectful, so have a nice day
okay then how does one aim a traditional selfbow
You'll never create AI that is gonna be truly challenging. Not even the bosses or wild targets really are and they aren't supposed to be. It's a PvP shooter with PvE elements, not the other way around.
in modern archery with arrow shelves aiming down the arrow, provided you shoot according to your dominant eye, became poular
If you are using any sort of visual reference to align your weapon to target, you are using "sights"
It doesnt have to be a physical "piece" that you line up to target
But a sight is a "visual reference for aiming" at its simplest
Anything else, you might as well be shooting with your eyes closed
i mean okay, then any part of a gun that's not a scope could be used for that ?
Any part of a weapon you use as a means to "aim" your weapon, yes
afterall if the "sights" don't have to be properly aligned actual sights
I more astonished you chose bows over throwing knives, axes, and spears. Since we have all of them in game as well.
Much better example.
If you want to be accurate, they need to at least line up with your weapon and the target in one way or another
It's because i personally do archery
Yeah me too, that's why I wondered, since aiming along the arrow shaft I'd personally consider to be aiming down sights somewhat.
and ran into the issue of not being able to do the "aim with arrow tip" method, as i started shooting righthanded as a kid, just to learn years later i'm cross dominant
So instead of trying to retrain shooting lefthanded, according to my dominant eye, i started doing instictive shooting
Exactly
Oh cool. Must have been weird to readjust.
Even throwing items, one aims
it's super weird
If you arent using a visual reference, it would be identical to shooting with your eyes closed
COULD someone do it, in a perfect situation or incredible luck? Sure
But the liklihood is so absurdly low its irrelevant
What reference are people using when throwing axes/spears/knives?
or even better, a traditional sling
You pull the object behind your field of view for a throw.
one could argue you bring em back into your FoV while throwing
And don't get me wrong, i'm not saying it's easy or super accurate to get accuracy out of ranged weapons without sights, but it's possible - albeit requiring lots of training
Only one day
Visualizing against their known "throw"
SOme people extend a hand for aiming
Again, if you arent "visually aligning" your weapon, your performance would be identical to someone with their eyes closed
Same as throwing a baseball
Right so you'd say that if you have your gunbarrel in your field of view, since you know in which direction it roughly points as it is a straight line, you can send shots in that general direction?
If we argue on that basis tho, the argument doesn't work for saying you can't shoot accurate without ligning up the scope of a weapon.
Afterall just because there's a scope, doesn't mean you can't visually align the weapon in another way
And the more experience you have doing so, comparing it against known shots they have done before, the more accurate they will get.
Without lining up SOMETHING
It doesnt need to be the scope
Per-se
But you are aligning with SOMETHING
That is what aiming is
yes, so if we think back to where the argument originated, when "quickscoping" something other than the scope could be used for the visual alignment
for example the tip of the barrel, similarly to how you'd do it with an arrow in archery
Yes, but weapon alignment takes TIME
The issue is due to how hipfire works, players have this magical point of aim that is ALWAYS steady and accurate
Therefore, the time needed to align a shot doesnt actually exist
Because someone can just sprint, put the center of the screen on target, and click for an absurdly fast precision shot
Compare to like SQUAD or insurgency, where your weapon moves about your screen
Snap fire is almost entirely luck dependent
yes, i get that. And just how "snappy" or "realistic" aiming should feel is highly subjective
"Should feel"
Sure, but considering we have an issue with long ammo rifles being dominant, this kinda of nerf, if focused on heavier weapons would be
1- realistic
2- beneficial for balance
yes and no
i personally agree with saying it'd be good for balance
but especially in Hunt's time period, ergonomics as in how nice a weapon is to aim and caliber are independent from each other
faster aim down sight times encourages more aggressive play
nerfing long ammo by making it feel slow to use just pushes it even more into the long range camper archetype which is frustrating to play against
Ergonomics is a subjective factor, sure
But "weight" isnt
And physics always applies
My arguemtn is based off of weight, and a heavier weapon takes longer to move, so says physics
True, it's just not the case that a large caliber rifle would automatically weigh more than a lower caliber one
In a general sense, yes it would
for sure, but we have ads speed for a reason, we want people to have to be prepared, and not sprinting and shooting fully accurately, i dont personally think long ammo guns should have slower ads speed, but inaccuracy for shooting without the sights being up could be a good change, it was nerfed on snipers for good reason
Larger calibre have stronger pressures, require sturdier/heftier construction
Also this
I play Hunt because I LIKE slower gameplay
If i wanted flicks and movement based shooting, id play APEX
I enjoy the tension of stealthily moving, and locating a threat to take out, knowing any second I could be immediately killed
Yes, but is a heavier barrel for s single round, neccessarily heavier than a lighter barrel with an added second tube for a magazine that holds many smaller rounds
FAR more than any ADD spastic shooter
I rarely see players firing before the sights are fully up, the ADS speed is already so fast
If you compare the weight of a Mosin IRL, to a Winfield compact IRL, the weight difference is SIGNIFICANT
A sparks is also heavier than a Winfield
But lighter than a Mosin
then changing it wouldnt be so bad, its hard to tell if youre fighting someone, but its mostly used by high level players
I personally can relate, but leaning into that also massively increases the perception of other players camping
True "camping" is rare
which has been a major complaint with many Hunt players for ages
Most "campers" are players who sniffed you were coming and set up an ambush, as you SHOULD be doing
I know, that's specifically wha i said "perception of camping"
Being unpredictable is, in of itself, a skill
Dont take the most direct route
If you make a sound trigger, re-route
Etc
but for player feedback if it wa actual camping or just percieved camping doesn't matter much
Perceptions are subjective, and not something i really care about
In both scenarios the player will be unhappy and complain about camping
Yeah, sure. I just genuinely think it would make almost no difference even at the highest level.
You can perceive me camping all you want, when I hear you trigger some monsters, and then beeline immediately to the boss that is being banished, im setting up an ambush every time
Literally just a "git good" situation then
the ability to quickscope with a sniper is way different than quickscoping with an ironsight weapon. it allowed snipers to be more effective at closer ranges which they weren't intended for.
The thing about the "casual" FPS crowd, is they are mostly hardwired to feel they should have a fair shot to win in EVERY engagement they enter
One can say so, but at the end of the day, if enough players complain the devs will likel act
Which is simply not true
if it's a git good situation or not
for sure, person will be upset, but if someone complains that for instance, the machette is op, the devs know to write off the complaint as its a skill issue
If enough players want the game to play like Warzone, should the devs cave?
Popularity is a bad argument
afterall we have seen lots of changes to decrease camping happening since hunts very start
Sure, and there are some I would argue for
But im talking about simple gunplay rn
If anything it'd effect the uppercut the most
for sure! im not dead set on it being a good change, but since ads speeds are so quick i think having it be consistant of "you need to ads" could be good
Slowest ADS of a pistol, but faster than anything non-pistol
again yes and no. With too little popularity a game just dies, with too much it looses it's uniqueness prividing it had some before
this is probably the thing its used most on, which would be nice
How old is that game? And its held its population for 10+ years
in what regard ?
Call of Dutys get forgotten within a mere few years
and they get to sell it again and again anad again
ARMA, like i said, is at its SAME population 10+ years later
Roughtly
Roughly
Because the COD crowd are idiots
i don't think it's a bad game for the company
That pay for the same re-hashed trash every year
Tell that to the massive layoffs, and severe quarterly drops
Fickle can hold for a little while, but not long
But ill say again, making long-ammo rifles just a LITTLE slower on the draw, increases the appeal and niche of compact and medium ammo rifles, AND increases the niche for sawn off rifles
Its a win all around
I personally agree, question is how the community would react
Considering the community wants some adjustments, positively
I even suggested it here on the suggestions and ideas and it was massively upvoted
It's hard to say what the "community wants" because discord is just a small-ish dedicated part of the community and even just a fraction of those vote on ideas, and in general people that are happy are silent while often unhappy minoorities are loud
First thing that comes to mind for me is the "trading changes" they did
where "the community" was very vocal about a large amount of shots that should have been trades being invalidated "midair" which led the devs to fix an issue with too many invalidations.
Now the community complains about trading being much more frequent, which is a direct result of them fixing an error
Then MMR being too volatile they fixed it and now is "Oh now I'm stuck in x MMR"
its impossible to please anyone, its hard to tell if its the same people complaining about each thing, but no matter what you change, itll make some people upset, and some happier
Now with the ping lock will be "Now I cannot play with my friends from EU because the new ping limit"
If people that are good with stuff were more vocal about how happy or satisfied they feel, prob would be different
for sure, but the only people who often feel the need to want change, are because its from a strong emotion, so something very good/bad
like for instance you dont see many people complaining about clues for example, the game mechanic works fine, worst that happens is some clues are very exposed and able to be camped from a distance, but its not even in the list of worst things about the game
Realistically I would be just as happy to have a “Melee mode” for weapons so I could switch between melee being left click and fire being left click
they were for sure cooler, i get why they changed the "look through the bosses eyes thing" but idk why they changed how it visually looks
Yes, it can be done just as you said basically in a Hunter Mode if you set aiming modes to "switch", but it works a bit flawed on switching from or to sprinting/aiming down, you should take a deeper look at it, so you can write more detailed suggestion on it. I saw possibility in it for there to be no need to chose between Hunter and Gunslinger, because you can have both in one and switch modes. It's just that I got tired of checking all possible settings, and I didn't know about suggestion channel yet, I forgot the solution for it. If you get the thing i just wrote and write a suggestion for it, you have my vote for sure !!
I remember that with a tiny fix by the devs it could work in a very nice way
Gotcha, that makes more sense I was having some trouble understanding the original reply. I’ll screw around with the settings tomorrow and see what I find.
what time can we expect servers up, do you know and can remind me please ?? 🙂
That would be tomorrow. Not sure about the exact hour.
they said its down for 48 hours, so it should be back up at 7pm CEST, tomorrow. now obv there may be delays or whatever, but thats the best i got
I just know I won’t be home till midnight so I’m good either way
well if its a rough launch, maybe youll get in just in time when it starts all working :] who knows!
Overall, I think EA had a better "feel
visually
The smoke from firearms felt more pronounced, and really emphasized the idea that "these are old time guns"
More smoky guns would make more sense for this time period considering a lot of the cartridges were black powder. It would be kinda cool if they made it more pronounced.
Look up early access/alpha gameplay
Gunshots used to create large, thick white clouds
@sonic mirage i dont think they will because it might give Playstation an advantage over Xbox players
Could be wrong on how it works tho
Pretty sure both controllers have gyro and either way it’s simply better input for console players willing to learn
yea i dont really buy that excuse since Fortnite, COD, The Finals, etc have it and the xbox players dont bat an eye @unborn dagger
True, but a game like Valorant never did because of Xbox not having it
yea thats what they said. but honestly i dont think xbox players would mind since they seem to say gyro aim is a gimmick anyways lol
The feeling for sure, but lots was probably changed for gameplay
I would certainly like gyro aiming though, I felt my aim had been a lot better when it came to certain games like MW2019 and 2022
looks like shotguns have had a range increase
dunno the specifics, but a Video Games article has a couple of morsels of info https://videogames.si.com/features/hunt-showdown-1896-interview
I just wonder how much of a range increase they're getting. 2 maybe 3 meters?
I genuinely didn't think they needed a range increase, time to test all the shotguns. AGAIN!!!
If this means the crosshairs and store stats will be accurate though, that's a huge plus
just hope long ammo doesnt become a meme lol
maybe even a slight rework like some people asked, increasing the two-tap range but not the one tap 🤷♂️
theres genuinely no way, it still has the high dmg, at worst it wont be meta and thats not that bad
@late yarrow I hate defensive traits just as much if not more than you, but I do not agree with the changes you have suggested.
do you hate me more than the changes suggested?
XD [this is joke right? about how i said if not more than you? because i meant as much as you hate them]
im the same way, reducing enemies weapons effectiveness is stupid, but i also dont like how the traits turned out
its like iron eye, if it makes you shoot 20% faster, thats cool, now if there was a trait that made your enemies shoot even 10% slower, thats stupid
traits should buff you, not hinder the eneemy
exactly. now imagine a trait that makes your enemies incapable of one shotting you with a certain weapon as if there was a trait that made you immune to mosin spitzer headshots. oh wait
peak design tbh, all hunters should be able to put on iron armor that deflects all bullets, thats what tarkov- i mean hunt needs
But ofc Long ammo is so strong that it pens it 😌✨
or incendiary burns through it, OR ACTUALLY GIVE A USE TO LONG AMMO FMJ
finally, we found the use
what amplifications to those would you suggest, because it's clearly almost impossible for CrTech to remove those????
The true issue on this subject is that the "defensive traits you pick" is totally out of your control, you never use it at will
I personally think the inconsistency is the largest problem. I'd be just fine, no more than that, with the traits not completely nullifying the damage but making it more manageable.
Changes I may add, keeping it light so people wouldn't cry about it:
Bulwark: Merged with hornskin, take 20-30% less damage from explosions as opposed to 50 [not preferable, but otherwise people would be sad, at least certain things like lance keep their ohk this way] and however much from blunt damage that retains the ohk of blunt weapons, alternatively just less damage from AI. Maybe make it cheaper, idk
Salveskin: My biggest problem with salveskin is that it completely negates the burn on first shot making incen basically useless. I would give incen back its burn on first shot, but give salveskin the following:
Burning takes longer to escalate
Bandage burning faster
Burn slower when downed [so people don't get sad]
Of course I'd rather take a more drastic route when it comes to reworking these traits, but people, as I said, would get very sad. However I could probably come up with some more drastic changes
Maybe decrease the cost of these traits to balance it out, idk [not bulwark]
i dont think thats the problem i have, like i dont sit there and intentionally use gator legs, but gator legs helps me move more not makes others move worse, traits that stop others loadouts is what my issue is
bloodless is fine, imo, but with a change that I would add, blood coagulation, where bleeding starts intense and gradually heals down to light, I would give bloodless the ability to go down to light bleeding faster, or start at medium
i think its fine against certain things, like cenni bleed, but punishing things like springfield bleed, is very sad
I personally think the biggest problem is that these traits target a very select few weapons, but nerf them drastically
if they must be kept in a similar way they are, making them more generalized but weaker overall might be good
sure you can make update suggestion,It's all cool whenever the game and playerbase befenefit 👍 go
done it already haha
like a few weeks ago
yes exactly, if someone brings a flechette shotgun, they should get the benefits of flechette, if ceni bleed is too strong (or unfun), it should be nerfed, not bandaided by a trait
what time should servers be on /
7am CEST, i believe but who knows if there will be delays or whatever
you may disagree guys but most important is that you never use those at will imo
we all agree on one thing, that defensive traits are stupid xd
honestly they could remove them for all i care
exactly, bc theyre dependant on others loadouts, besides bullwark and your own explo crossbow or bombs or in theory flash bombs
I think bulwark is the worst offender honestly.
i WISH!!! it only pushes people to play HV or fmj or normal more. why run the fun ammo if it can be countered
pointless, stupid
it def depends, against a bomblance normal ammo, its DISGUSTING, against a frag bomb, its nothing
that's one of the biggest problems imo, frag bombs are already good enough.
why should they be indirectly buffed by a nonsensical trait?
great question! i dont have an answer for you
i hate defensive traits (not doctor or physician etc)
im saying ones that make other peoples weapons not funtion as normal
yeah those are fine, they don't nerf the enemy, they buff you, as you said
yes, thats what i want, idc if traits buff yourself (to an extent)
worst thing is, defensive traits make people even MORE scared to move away from good ol spitzer, long, fmj and hv.
obv i dont want (this trait makes your bullets do 2x dmg)
well yea, no counter to those, why run the fun situational possibly countered ammo, when i can have the frankly better bullet
i run custom ammo just bc its fun, but all these things just make me wanna run normal ammo, like i said if a specific ammo is too strong (lets say for example sparks incendiary) then that specific one should be nerfed
make it 100% less from fmj, HV, and spitzer and now were cooking
become invincable from dolch fmj spitzer mosin players
@oak meadow hunt should not be able to make a properly designed system overheat (and certainly shouldn't damageany modern system it would just be a temporary performance loss), that said, I support lobby FPS caps
hopefully with the engine update that's just automatic. It sounds like Crytek is moving Hunt's UI from a very old UI framework
It's not about Crytek designing a overheat damage and protection system. FPS cap option for lobby and when game is out of focus (e.g you're browsing a video on YT while waiting) are relatively primitive in nature but will yield amazing quality of life for everyone. I dont have any overheating issues but a long session leads to a hot room. So I can only imagine summer days, playing Hunt, in a country with celsius degrees of 30 or more. Even Omaeda Studios, who revived Paragon (epic Games), a smallstudio, has implemented FPS cap at lobby.
Yeah, they should definitely do it for power consumption/battery/overall system performance reasons
It's just not "overheating" that's really what should be the driving force
yet you still voted to remain things as they are 🤪 🤪
My system runs Hunt at lobby at about 130-180W (thats 140+ fps), even when game is unfocused (I believe). With a fps cap for lobby and out of focus window I can set it to 15-30 FPS and cut the wattage down to 50W or less (less electricity usage)
Its good for everyone. Environment, our systems, hot summer days, overheating everythjing. It affects even game sessions because partners with less issues (network, system over heat crashes) = you dont die because you're 2/3 of ateam.
@chrome oyster
@visual anchor #game-ideas message
Bear traps are tools in the new update
Alert traps send up a flare already
my efforts felt futile 😔 people just do not vote to endorse active skill usage. And we will just have poeple grabbing the passive defensive skills, even when it's all veteran's hatred😮💨 useless freaking skills
Sweet and I didn't know that. I never run them
me and peri and many many others do not like defensive traits.
we just don't necessarily like the exact solutions you proposed.
some seem pretty unbalanced
go with better ones, I hate defensive passive traits too
@visual anchor sorry but flare trap is literally just alert tripmine what?
Changed it. I don't run traps ever
@thin remnant It's all about "no-skill" not controlling them in any possible way
i think the problem is inconsistency with weapons that may be effective whether the enemy has the trait or not and, the main one, the fact it nerfs others, not buffing you.
guys, let's have it cleare as a teardrop. Players do hate absolutely unpredictable perks, but they like them and feel comfortable with having them if nobody else own those 🤷♂️
the problem is that newbish players get very uccostomed to "things"
most top tier weapons has very low perk demand 😉 🙂
Just fuck the comfort zone!
like "OMG WHAT WILL I DO WITHOUT SALVESKIN" - because I do assume to be the first one on the barbeque
ohhh, fuck you man, go through the flames and go for the kill
Are you advocating for Through the Fire and Flames?
This is not what i thought of but it relates to it "in a way"
I do feel kinda honored by your reply. But I hope you are not a discord bot.. Things can get weird lately,
@stable path As you can see here my friend.. all 3 in the image are going to be in the game as playable hunters.. Crytek posted it days ago in the Instagram..
@novel solar why
cyber squirrel
how can i solve it
by waiting 
Is it under inspection?
@iron trench sorry didn’t know
As cool as the Winchester 1895 is, we already have a gun that is essentially identical
I like the idea of a flash trap from Kody's suggestion, that is actually quite cool
what's with everyone suggesting winchester 1895 i dont get it ;-;
theres so many better weapons to add
people just only care about long ammo ig 
It is an extremely cool gun, and before the mako it made more sense because we didn't have a gun like it
But... mako
just make a mako swift at that point lmao
thats essentially what the 1895 would be
I want a 3-barrel derringer in Medium Ammo that's a 1 slot, close-range double tap monster on a budget.
Yeah pretty much
howdah pistol. add a howdah pistol [4 barrels usually, there were 2-barrels in real life so maybe a 2 barrel variant idk].
and i 100% agree, a howdah pistol would be an awesome addition
to be frank, they could've just limited the winchester 1895's stripper clip version to a sswift variant, with the base version loading single rounds through the top
Doesn't the howdah chainfire, though?
so then it's literally just a mako
Its the game up?
so did revolving rifles. and yet they added those to hunt.
real life malfunctions don't matter for hunt
No I mean wasn't the Howdah supposed to chain fire?
All 4 barrels at once
??????????? does it????
maybe thats a certain model?
I thought that was the purpose of the howdah
To fire 4 shots at once
no but the update is installable
I'm not super well versed on super old guns, my specialty is like, 1910s-1960s
Do we know when the game will be up?
not exactly.
people have estimates.
based on past updates?
they've given an estimate here
WAIT
NO
MY BAD
THAT'S WHEN THE DOWNTIME STARTED
Nah, if you think about it
but they estimated 48 hours from then.
yeah thats peoples estimates but its not for certain <3
Thanks brother
To be fair chain fire isn’t a thing with cartridge guns. The biggest problem with cartridge revolver rifles is the spray on the supporting arm. Chain fire was really only a concern on cap and ball weapons.
thx
@crude karma It's not quite a Khopesh but Arlington Grave has a similar form factor :)
Sgt Bridgewater's machete skin
More of a short-saber though
@raw forum It's the year the new update takes place in.
It's a way to rebrand the game and show that the game world has progressed, essentially
@storm pendant we dont need it ...
We don't need an update either, but considering that this is the biggest set of changes Hunt has seen in a single update, like, ever, the game's name is changing to reflect it. It's a "relaunch", as silly of a PR stunt that may sound.
Some people will never be happy I guess.
holy shit is the new menù terrible wtf XD if the old one was bad the new one is even worse everything is a nested mess with no end in sight and hard to navigate....welp i guess i'll have to get used to it since i bet the devs won't ever improve it
Take me back to the beta menu bro
new lighting color balance is worse
The new menu while equipping your gear is a big step back. It is so slow to go in and out of every item between selecting.
but you only need one click for the shop or bb reload.
Engine update did not help with derender. Now its even worse than before - everything derenders.
i want old ui back
I want old back for the because the menus is not fluide i'm lost WTF ! it's menu is for avantage consol or PC ?!
we burning way to fast
Consoletard UI, my condolences if they bet on getting more consoletards on their game with this change
This update is trash. Lost FPS? UI is dreadful and it just feels sluggish
UI so awful even console players hate it
Whenever i enter a game my mouse cursor stays on screen is there any fix for that?
I will for the life of me never understand why game developers seriously think SIDEWAYS scrolling is something people want
yeah i have 15 fps max before 120
Also that. Everything constantly despawns behind my own weapon, much worse than before. This ain't a good way to re-launch a game
@steel locust Lmao aint beed that bad. Last update I was constant 144+ now it goes as low as 100.. you can feel the difference. Sluggish
Missing in hunter selection an option to Sort to Favorites.
with another selection you can get this, but its not on the default sorting options.
The new UI is really not that good, im fine with brining the old one back but not this...
new UI is dreadful, can I have my hunters list back? it used to look so nice, now it looks like CoD...
also we still cant assign health chunks to loadouts, smh
The new lighting on the old map looks way off. Like total loss of color detail. This is the firing range, so hopefully the old maps are still being worked on.
please don't think you guys have to go ham just because you have new settings with the engine. The new engine update will benefit regardless if you match the old, more white balanced lighting values because you're still going to be getting better unfirmed lighting with how the new engine update renders.
Here’s my review over 5 games on ps5 with max settings. Looks are awesome,sounds perfect, gameplay good,UI garbage, the kill page when you get killed worse then last gen, only problem is people with very high ping lagging all over the play having to shoot them 10 times also hit reg garbage. That’s my rant/review
even the console players are disliking the UI 😂
I hit escape ONCE during the queue for matchmaking and I get sent through multiple pop ups like my pc's been infected with ransomware
what da hell
get hunt UI'd
So glad I didn’t have to buy this game again worse then concords beta I wanted to play cause they said they were putting ping limits on ya right had a Russian lagging all over shoot 10 times no hit reg
New UI is.... Let's say very bad
defintely the most UI of all time
Favorites needs to stick on, have to click the favorite icon every time i want to see what I have set up as a favorite item
Icons for amunition type are way too small, can't see them on a 42"screen. Also, lots of the buttons are too small. Also, start button on the left, an improvement? Looks like fiddling for the sake of it.
Opposing players do not render in until they have shot me.
lol
lmao
you know shit got real, when the console players are calling the UI, garbage
Where did the resolution scaling slider go? Can't run native screen resolution and scale it down any more? Munted my frame rate...
I haven't run resolution this low since the glass tube days. fml
wdym use an upscaler?
The graphics settings usewd to have a resolution scaling slider
You could run screen native resolution and pull the slider down untill you got the frame rate you wanted/needed
well u dont need a slider just use an upscaler on quality for 67% rez scale or go lower if needed
a slider could work but it's unnecessary for most users
@graceful skiff did they remove electric lamp?
The slider was already there dude
just use DLSS/FSR at the specific resolution scale u need
true
This ui feels like a downgrade from what it was before
The most amount of UI
I'm playing on a pre DLSS/FSR graphics card.
Like I said, they munted my frame rate
what card?
Please make an update so that we can use the old UI...
GTX980ti
Worked fine on the old engine with the correct settings
FSR should work on it fine I think, u can try NIS in Nvidia control panel to use as an image scaler
0 joke caus of ui i think ima gona ALT F4 and play mincraft
nfi dude, I'll have a look ty
new UI is horrendous sorry
things that could be seen on one screen now require clicking through 100 buttons
buttons all over the place
there was a whole video on how it was all going to be streamlined?
does the game look worse for anyone else using the same settings as before? can't even properly see white shirts