#feedback-discussion
1 messages · Page 163 of 1
First shot doesn't pen
"Oh, guess I missed?"
Second shot doesn't pen
"Oh, that isn't penning"
The fact that the guy wasn't even moving in reaction tells me it wasn't penetrating
like, roofs that are similar should all be equal, obv if they have different wood beams in the way 0 problem, but nothing like this should exist
if it were he'd have bailed as soon as I fired the first shot
the fact they didnt even move means they may be deaf though tbf
He knew I was down there, he tried to peek me
people dont often shoot without having an IDEA where you are
It was 100% getting caught on that thin metal sheet
yea, but standing still after being shot at, is just odd
not saying it didnt get caught, i just dont know why they wouldnt move even if it was getting caught
its like the people who dont move when you cook, assuming you dont know theyre there
This one always gets me. I killed a SIX STAR with a sticky bomb
He just jumped off the side of the roof at salter's and expected me not to lob the sticky off the side at him
Lo and behold, I hit right next to his feet and he died
this is so funny, literally nobody should be dying to a sticky if theyre good, barring silent nades, or a sticky on spider who runs at light speed into you last second
people are notouriously bad at fighting throwables, this is why people fish for kills with frag bombs in lairs
I have seen people misjudge the fuse time and try to go for a cheeky shotgun kill, that's *kind of * understandable, in the heat of the moment after you've realized it's a sticky you probably don't have an exct count on the fuse
tbf youcan get insta killed by a dynamite at 13m through a wall so I don't always blame people for dying to them thinking they're safe
i suppose, but you play against all throwables the same, even if you know they have decoys, you assume worst case, so dynamite bundle or frag
not 13m, but no matter what you get somewhere as safe as possible, be wary of any stairs, or 2nd stories of compounds as theyre the most likely to go through
I always take bulwark just to reduce the chance of any stair related incidents, for whatever reason being near stairs and ladders majorly fucks w/ dynamite hit detection
i get if someone cooks, and theyre above you and you cant get away, but im talking about there is very easy ways out, and you sit or dont run
Frag bombs can go through the graves at healing waters and first testimonial, but only when they feel like it
I once tossed a frag behind a tree someone was bandaging behind and hit behind the stone graves. Not only did it not do ANY damage to him, it penned through his tree and my cover to deal 128 damage to ME
I won't lie, I was mad
no explosive is coded to pen, but due to bugs, bad collision, bad meshing, it happens sometimes
we love explosives
consistant as always
Oh I know, but after that day I thought I'd never touch a frag bomb again
He was standing maybe 5m away from it, standing still
I was behind 3 objects and still got shredded
the ONLY time explosives "pen" intentionally, is doors or windows, they ALWAYS blow through those
yea, thats not fun, im not saying they shouldve died, bc its not supposed to pen, but you shouldve been safe too
That was a couple years ago, though.
not likely, but hoping it will be fixed with the new engine, i can dream
I've occasionally been fragged through wood surfaces but not anywhere near to that extent
yea for sure, just decided it didnt like you that day
Usually only a couple frags doing like 20-something damage
That was literally my first ever frag bomb throw btw
I'm sure you can imagine my position on the frag bomb after that "incident"
I was flabbergasted
if that was me i wouldve went "wow frags pen a lot they must be good!"
when i throw it in a room itll cleave through every wall, it went through a whole tree
I had a similar thought but my thought process was more "Wow that guy was 5m away and it didn't kill him but it pens through walls, I'm never touching that shit again"
Then the next few times I used it, it didn't murder me and I figured out that it wasn't supposed to do that
hey well, mightve been a bad situation, but it taught you smth important
knowlege for a hunter, kinda worth
Tbh I don't like frag bombs that much
They're objectively good but I get more kils with dynamite
less friendly fire too
That said I also like soft-balling people in the face with pitcher and dynamites so that probably plays a part
huh interesting, i wonder if its luck, or maybe bc you use them more?
maybe smth to do with the sound catching enemies off gaurd, or letting you hear their steps more?
maybe its just a confidence thing, could be a lot
I think it's probably just that dynamite is easier to find in a match
And I bring cheap loadouts even when I'm loaded, so I don't often grab frags
that was my thoughts, with the use more idea
Idk my philosophy is go in with cheap gun, come out with other people's guns
this def works, i do the same, its more rewarding to win, and you can be excited when someone else has an expensive gun
I fucking love waxed dynamite softballing. Nobody expects to get hit with a limp sausage and explode
like if i bring a nitro, theres 1 gun i can get for more value, if i use a winnie, i can pick up MOST things
getting kills with a small dynamite >>>>
Peeking people with dynamite works more than you'd expect, even in higher tier lobbies. People don't expect you to actually to turn the corner and throw it directly at them
There is always the risk of someone being ready for it but that goes for everything
it never really works for me, as they typically one shot me as im walking slow, but hey! whatever works for ya!
Jump and turn your viewmodel a bit off to a side as you peek, then flick back at them and smack them in the face with it
DOesn't work 100% of the time, but sometimes they'll catch your arm if they shoot at you, or miss entirely
Bring bulwark in case of "accidents"
you for sure, can, but when im that slow they typically still hit the head, plus i try not to do jump peaking shenanigans
its very good, but i think it looks dumb, so i try not to use it
I learned that trick from Rust where it's more of a "do whatever is necessary no matter how cheesy" kind of environment
You can toss grenades during the apex of your jump in Rust, which is stupid funny in a game that doesn't let you jump and shoot
fair, i do not but most people do
for sure! if you time it well itll make it so you cook a little less while still airbursting
I don't jump peek with guns except for maybe shotguns
It seems like my bullet just doesn't go where I'm aiming when doing so, so I avoid it
i used to play rust, its def very interesting, although i never saw many frags
this is by design, which is a good thing imo
Grenades are more of a niche rat strat, they're good when used right but they're more for flushing people out than actually killing
Yea, I always feel a litle suspicious whenever someone triple head shots my team mid air
for sure, if i ever saw smth like that, it was beancans
Beancans are too expensive to toss at people, but sometimes you get lucky with a short fuse and airburst someone. Just not worth the risk
yea, depending on when it happened, jumping used to not have rng as long as youre not falling yet
so idk when
oh def not good, but people never used throwables against me really
It got more popular after they started being sold at outpost
grenades were just too rare to find and not worth researching and crafting
Hey how do you link to a message in a way that it'll show the channel name?
I've just been @-ing the person I was replying to
Are you deleting your messages or is that a mod culling?
ok so if you click on the buttons on the top right of a message
itll say "copy message text i bleive
copy message LINK my bad
#feedback-discussion message like so
and i deleted, i felt a bit bad
Ah okay, I was breaking it by <>ing
i like to give the mods less possible work, or random people less annoyance, they all got enough going on
I definitely do not think so positively of mods but that's respectable
I doubt they'd delete it since we changed topic on our own but you never know
#game-ideas message @near citrus I honestly think we don't need any new traits, we already have a ton of traits that just do not give you any feedback on when they're used (such as bulwark/hornskin/relentless) and I'd be more interested in seeing indicators of that sort of stuff added before new traits
i think mods help keep this place nicer, i havent seen much mod abuse at least in this discourd
bc they spend their free time, to help keep things nice, thats honrable
Eh, the way I see it is that most mods do it for the power over others, or they quickly transition to that line of thinking after receiving said power even if they join with noble intentions. Some people might call me a "commie" for that htough
I think you are selling them short. Iv been here for over three years and the mods here are very good. Iv not seen a single case of "abuse".
Best I can guess when people accuse them of it is they expected to get away with being disrespecful to others and got muted or a ban.
Nothing wrong with that in my opinion.
Follow the simple rules and you will be respected and treated as you should.
Is there some partucular event that gave you a poor opinion of them?
^
i dont think every mod is power hungry, yes they exist, but i think we got a lucky roll, or it seems that way anyway
Never met the mods of this server and hope it stays that way. (sorry for poor phrasing)
That wasn't meant personally, meant hope that I never have a reason to have to interact w/ moderation
ah ok
well that's too bad, the mods here are actually very active with the server
most like to join in on the debates and conversations casually
@prime geyser Your post "Title: Add trios queing for duos" has been removed due to Make sure your idea is not already in the game or on the roadmap.
I phrased it poorly
it's kind of like managers at work, they're around when you need them but you hope not to have to
idk if that's a better explanation
I get the mindset for sure. Moderation can easily be compared to HR
If it gives you some perspective, I just wanted to help out in the community I love being a part of. Easy to let power go to your head in many scenarios but our team is constantly checking eachother and the actions we take.
Genuinely, we just care about the community. Rules are necessary, especially since we’re a partnered server
The same cannot be said about every Discord server 
response
@storm pendant i don't know why dislike this, would be amazing that each prestige 100 reset you get 1000 BB or more
Okay maybe not bloodbonds
I really just want to keep prestiging because I like doing it, I'm really sad about not being able to keep doing it after 100
For reseting prestige 100? 100% should it be BB
Devs are trying to cut down on how many BBs they give out, I don't like it but they would never spring for that
Being able to pick 2 skins of your chosing is a good way too
They could massively improve the bloodbond inflation issue if they made a way to buy past event skins with BBs like I proposed here: #game-ideas message
And it would be a way to get cheaper skins out to players who can't afford a ton of BBs
@storm pendant i think its disliked because people think it would take away from the achievement of getting to prestige 100, the "max prestige"
I don't see how, you'd still have the achievement clearly marked for other people
You just get to do it again
people probably want to be able to say "I'm max prestige"
at least thats my theory as to why its disliked
Shrug they could just not reset
Feels like a weird reason but I want someone who downvoted it to weigh in
but they're not "the max" anymore
well, I've seen a similar/the same suggestion before and the people said this exact thing
That's fair, I guess. I just never want to stop prestiging, I'm gonna be really bummed when I hit 100 and then I just have to sit on my hunt dollars and do fuck all when I hit bloodline 100
maybe you get to reset but it doesnt make number go up idk
I've been trying to do quad dolch runs at the start of every prestige or something equally frivolous every run and it's been great fun, still doesn't make a dent in my bank account but yknow
I spend more money rerolling hunters trying to get specific variants of guns I don't have unlocked yet than I ever have on actual gear.
The only way I can even make my bank account approach being at risk is by blowing thousands on rerolls
yeah idk how people run out of money
its like theyre either dying every game or running mosin dolch every game
I have a friend who until recently was pretty bad, and he brought a long ammo rifle pretty much every game. He's gotten way better in the last couple months but still brings expensive guns every single round
Tbf when I'm solo I usually go like 5 or 6 games before a W but my guns are so cheap that I break even off one win
That's just me though
Solo is just rough in general
solos do get like 999999x the money
If you ever want to feel like the best and worst player alive at the same time, solo is a great way to do that.
It's only 2.5x against duos I think, it's a lot but unless you go huge it's not all that much more than you'd make with a duo bringing out 2 tokens
as a solo it's best to do trios.
more money and it's actually easier
because you're unlikely to be third partied [you can do the third partying yourself]
I hate trio v solo, even when the players you're fighting are worse if they're aggressive you just keep getting backed off forever and it's harder to hold bodies. I prefer the chaos of duos
Also, in duos third partying can often be a benefit because you can take advantage of the chaos to self rez.
Trio v solo is an exercise in futility in my experience, I kill 1, then immediately get pushed off the body by two people two-prong pushing me and then it's back up to 3
Rachta is literally the top 5% of players, though, it's a bit different for him
I'm just a scrub
Can't all be rachta 😦
i personally find trios easier
it's not that some are better, it's that we have different skillsets
i dont want to be rachta, having your own skillset and playstyle is fun [and i dont like trying too hard]
@storm pendant on the ammo thing, that should be covered by the August 15th update more or less ... all custom ammo will be unlocked immediately when you unlock the gun. So it might still be nice to not buy it sometimes, but it will no longer be impossible to buy it if you can buy the gun.
Oh shit, you right
I forgot about that
I need to go watch the insights again
🙂
@storm pendant #game-ideas message shit i would like this for the sole purpose of getting the "kill ... with poison" challenges even if it functioned the exact same ingame lmao. fuckin sucks having to take poison bullets for those. traps and poison bombs are atrocious at killing hellhounds, they just run straight through.
I'm glad you like it
An upvote would help :)
while I do think throwing knives need a buff, i'd settle for just heavily reducing the movement inaccuracy. absolutely absurd that it'll miss on either side of a lamp 10 meters away just because i wasn't standing still.
meanwhile you can throw a spear while SPRINTING then split it with a second one at like 50 meters away lmao
I didn't know it had that, but I do still think knives need slight touch up, and a light poison coating that buffs damage against some AI while not crossing the threshhold for the ones that axes are suited for is the best way in my opinion
Simple, rrrrrefined, elegant
Poison throwing knives are also just cool
my only concern would be that it doesn't make them any more effective against hives since they're immune to poison
Sure but it still only takes one well placed knife anyway
Poison arrows aren't any better against hives but still one tap them
Poison bullets don't do less damage to hives, they just don't do extra
well placed is the key word there lmao, the spread is ABSURD
I haven't had much trouble hitting their heads personally, I didn't even know they had movement inaccuracy in all honesty
the main reason i stopped taking them. nothing worse than walking straight at a zombie, throwing a knife that goes left of their head, then the second goes right.
There, added an addendum to the assailant+sprint post
Assailant in my proposed change would now reduce the movement innacuracy of the throwing axe and knives
any throwable without the aim prediction line has inaccuracy, but to varying degrees. spear has basically zero, axe and knife are both enough to be annoying but at least axe will still kill stuff to the body
hang on im sure ive taken a rage clip at some point cause of knives
this one hit
this one did not hit
Damn dude
like my aim isnt PERFECT but that little horizontal variance makes going for headshots or lanterns past like 10-15m so annoying. i dont wanna stand still and crouch for every knife throw
you're one pixel too far left and the game knows it so the knife comes out as far left as possible lmao
Watch throwing knife moment and millions of other Hunt Showdown videos on Medal, the largest Game Clip Platform.
like i wasnt even moving for this one and it still threw that far left of center
That crunchy render resolution reminds me of when I played on a 1050ti
I never noticed, honestly
Added it to the assailant suggestion because that is bullshit, literally some of the hardest to use weapons in Hunt it doesn't need more handicaps
Is there a logical reason why big crossbow bolt types and bomblance bolt types have not been made interchangeable so far? Like is there something in the way of those 2 weapons sharing ammo types?
(Genuinely asking)
Massive difference in projectile size, the bomb lance's launching mechanism wouldn't fire a bolt accurately
The crossbow wouldn't fire the bomb lance projectile at all
Also, there's presumably some kind of mechanism in the bomb lance that arms the shells, whether it be frags, explosive harpoons, or steel ball
i see. ok. I always thought they looked the same size but i guess i didnt see properly
@mighty knot Did you just downvote my suggestion becasue I downvoted yours lol? That was almost immediate
?
Tf you on about, why would you even check for that
Besides, i also downvoted my own suggestion as well
Tell me how I am supposed to be ok with this? Go on. This is on the EU server at 7-8 PM which is within the active (if not peak) hours.
I really want to hear from the resident Crytek white knight how this is acceptable in some back-alley way and I should be understanding of the developer and Their difficulties. You know, those people whose thought process usually ends at "It's not easy to make a fair system" and "If you don't like it, don't play" who realistically don't even understand or value balance but always butt into conversations about it. Those people who label most everything as "crying" because its hard to process anything over 3 sentences long and scary to engage in thought provoking communication. I'm listening.
It is not due to lack of players - this is on one of the most populated servers during peak hours.
It is not due to modifiers, because all 4 groups are Trio Random (which by the way... How do you pair a 5 and a 2 and a 6 and a 3 with random player searches?!?). And if it's not true (because I think there might be a glitch showing Trio Random on premades) that's even WORSE because we would have a stronger modifier due to being randoms which would put us even further away from lobbies with 5s and 6s who are in premade groups.
It is not due to us being on the brink of ranking up and them on the brink of ranking down because that would require literally every person on my team and Team 2 to be that way and I know I'm not - and EVEN THEN, this is not enough to make up the difference.
And I cannot for the life of me think of other reasons how this could possibly be justified...! It's just completely incompetent and inadequate.
How do you work for a big gaming corporation, make good money as a developer/balance team member and produce a system which fails at BASIC ARITHMETIC?!? How is the team matchmaking rating 2.5 for a 3, a 5 and a 6? Their average is 4.6!!! 4.6 against 2.5 That is over 2 full stars of rating being lost in translation somewhere... It's just embarrassing at that point... How are you getting in front of a camera and speaking to the people that funded your salary about the product you've pushed out and not feel shame?
Mind you, for a PvP FPS game, the SECOND thing you do after structuring the game's mechanics and basics is to implement a way to match players against each other. The Very Next Thing after the bedrock... And we're discussing a 6 year old release here which is valued at 30 Euro a pop. It does not have the "new game" excuse because this is an issue that you can have within the first year or MAX on the second year of your release but no way on year 6... It does not have the "free game" excuse because you are asking people for good money in exchange for your product and then it's this... It's just so incompetent and so insulting to the customer.
This is not an isolated example. This happens daily. This is how you drive players away. This is how the gaming community labels a gaming company - Sales, expansions and skins over balance. At least Blizzard and Bethesda got big and rich first...
I am a player who fell in love with Hunt, who has been playing almost daily for the last year and who has every single day 2 Twitch tabs of Hunt open, supporting the content on every platform. I have influenced at least 5 other people to purchase the game and advertised it to others too. I acted as free advertisement and support for the popularity of the project on top of my own purchases and you can work out the spread from there if every one that learned of the game from me, told about it to a few people themselves (which I know they did). And I am at the end of my rope here, all but ready to quit and not return. I do not write this thinking I am some loss to be cried over, I write it knowing I am one of many who are walking away from a project which is based on a gold-vein type of an idea which was just executed in an embarrassingly inadequate way. Pity...
@quartz iris I'm reserving judgement until the update on the 15th ... part of me wonders if it's a visual glitch. My matches haven't felt insane but they've definitely looked insane post match.
my other thought is maybe there's been a back end change that needs the new client to work properly ... so we're getting worse results than we will after the full launch because something isn't in the client right now
like we're kind of in a limbo state between the old system and the new
... but very speculative, definitely frustrating as a player to see in the post match "how the heck did that person get into this match??" stuff
I've also been getting CRAZY unbalanced games it seems. I trend between High 4 and 5 depending on the day, and most of my games as a (solo) are squads of 5 and 6 stars, but, the match MMR is apparently only 3? I thought solos were supposed to have modifiers to reduce this?
#game-ideas message i physically cannot understand why people dont like this, if people think prestiging actually makes you stronger somehow, sure you get some money if you were out, but you wont have most of the good traits (besides like doctor) you wont have any long ammo snipers, no uppercut, no good throwables, no big vit shot, prestiging would make the player weaker 100% so this change would not hurt anyone.
#game-ideas message all weeklys will be the same for people next update, so its coming :)
#game-ideas message i dont hate this, however i think throwing knives and axes should be near pinpoint accurate by default if not fully, if youre hitting people with the SLOWEST projectile in the game, with immediate drop, you deserve the kill, and if youre sniping kennels by mortaring it, thats a skill that you should be rewarded for
#game-ideas message this isnt a bad idea, i personally dont think throwing knives need this kind of buff, but id def be for it, the only things i worry about is this making them worse against hives/ spider, bc it absolutely doesnt need a nerf, esp with hives, and if itd kill meatheads too quick
#game-ideas message custom ammo in general is fixed next update bc its all unlocked by default, however, you should be able to click any individual cell to disable it (say you have 3 of the 4 tools unlocked you can click on the 4th to disable it)
I wonder why they’re doing that with custom ammo
Giving people less stuff to complain about prestiging
making prestieging easier/ making it so weeklys arent held back if you prestiege
youll always have the custom ammo needed for the challenges
#game-ideas message i love this idea for most things, the only thing i dont want to see is items being given to everyone, where you actually did something special, no im not talking about "hey i was here for this event" im talking about something like the benefactor, for playing in early access
Yeah stuff like that should be ok to keep
Viper Phase 4 is a good example of this too, only 10% of the community got them (at least on PC)
Idk if the Leaderboard also counted console
It was a grind fr
As much as I agree, the pessimist in me wants to remind that Halo has done all this for like 4 years now but nothing really has come of it in mainstream gaming
But let’s hope a titan like Fortnite can make some actual change
Helldivers 2 also did a good move on this
only 10% of players got this skin?? total percent, or like acitve players? bc thats wild
Players that played that event iirc
like i get not getting the bonus charms or whatever they gave out, but i didnt expect the legendary hunter to be that low
huh, learn smth new every day i suppose!
@sand kiln #game-ideas message :)
Would be nice if it weren't being removed next patch 
That’s kinda the point of my suggestion yeah. It seems so obvious to me but I guess not lol (using the black market I mean)
I know, but I doubt they will go back on their choice of removing it
But I like they idea of giving it a new purpose, but also all that can just be done in the normal store
So would be back to the point of "we can just do that on the normal store"
I doubt they’ll ever mitigate the FOMO mechanic even given a good monetary incentive to do so but hey, it’s still worth a shot
Which is why Black Market will be replaced with more discounts
They already started they going away from FOMO
Not really?
They started by making some purchasable hunters coming with events just staying as regular legendaries
Twitch drops and battlepasses are still very much going strong
They started doing this during Tide of corruption
That’s not reaallly moving away from FONO though. None of the pass skins are effected
During past event there would be 1000-1500 BB legendary skins
They would be gone after the event is done too
Just like Cardinal Rain and Fang guy from Tide of Shadows
And the pickle Wax dynamite skin
They got rid of this FOMO practice in that aspect, while not perfect still a nice detail
And suggestion and ideas about how to remove FOMO would help devs to keep going nice and healthy path for everyone
Also profitable
I agree, but if the price per pass skin is any more than like, 250 blood bonds I would be pretty annoyed
They keep bringing back Twitch drops skins time to time, I started playing during Traitors moon, and thanks to all the Twitch drops they have done, I'm just missing the bow skin now
The reason I suggest the black market is because of its rotating stock function
As events they only confirmed as the crow flies stuff won't returning in a 90% chance if you want to take it like that
But we could see stuff from like Traitors Moon coming back, for example
That's why buying the BP would be more worthy than individually buying the skins
250 BBs would still add up to be more than the cost of the pass and wouldn’t net any bloodbond return like completing the pass does.
Just like stuff from past holidays event are expensive
Then you just buy the BP and complete it
Or just buy the stuff you want separately
Yes that is my point. Not everyone wants the full pass or to grind to complete it
There you give a nice incentive for people to buy BPs and the option for those who missed it to buy the Cosmetics
Either way it would reduce FOMO in a huge way
i agree with some of this, however pricing these skins at 250 bbs would be WAY underpricing them, idm if theyre fairly priced, as theyre just cosmetics, and should be a good bit depending on the skin
the only people who suffer from reducing fomo is people who want to feel special and exclusive, i wouldnt even mind if you got a little star or smth on the skin for getting it when it came out and not buying it, but it leads to more skin variety, more things to buy, and more money for the game, everyone wins
@sand kiln I generally agree about the FOMO thing ... I do think exclusive stuff per event is still cool though. What I'd prefer is that any passes you purchase you have as long as you want to finish. You just pick which pass is "active" (and one is automatically made active if none is selected and you have an incomplete one)
like it's neat to have at least a couple "I was here for X" skins
this doesnt really help fomo stuff at all, you basically said "i agree about the fomo thing. but i dont want you to be able to get event stuff" which is the only things that are fomo right now
... it helps a lot
in what way?
the biggest thing with FOMO is that you have a fixed time finish something
if you can say "I reserve a ticket for this", there's no FOMO
you have your ticket, just finish it whenever
youre assuming everyone was there
So just like in Helldivers 2?
if a player joined after the event happened, youre just screwed forever
yeah (I think)
yeah, and I'm fine with that
I have accept I will probably never get the Plague Doctor
oh well
The issue with this, Hunt moves along events, with new BPs and changes
i believe you are suggesting a seperate thing, to basically allow infinate time, not so much to help newer players
So Helldivers 2 method of Warbonds wouldn't fix that much
Fortnite's fix more since it shares that "season" feeling per event
new players don't have FOMO, they couldn't possibly fear missing something they didn't know about
fomo is kinda a catch all term, if saying unreturning items helps more, thats more what were referring to
nothing says you can't just let players gain "points" on the old passes though... like you could just give challenges "pass points" if you have any passes
I'm a collectionist in the game
Only stuff I'm missing are past event stuff and a bow skin from Twitch drops
I felt bad when I knew Plague Doctor stuff wouldn't come back again
I'm kinda the same way, but ... I also think it's cool for players that have been playing from the start to have some unique stuff
But have faith light the shadow will return
I say that as someone that's only started playing like ... 1-2 years ago(?)
I think Serpent Moon was my first event
And as someone that love this game I would love to own everything I can
i was there since beta, these players didnt really do much special to earn these items, plus selling them again would make crytek money, so the only people this hurts is people who want to feel special by having something others cant
I'm just that invested
theyve had it for years, that was their reward, they wont have to pay extra to buy it, i dont even care if they get a special star to show they were there
well ... like RuneScape back in the day had holiday items (they still have them, but that stuff was done even before Jagex got money hungry). I don't see it as much different than that, something to show for your participation in XYZ event from ZYK year
Fortnite won't be adding back old BPs to their ítem shop, just the new ones after the announcement, If Crytek do at least that
I would be happy
Just a step to a better direction
Is not like it really about me, I will grind every event like a crazy boy
But mostly new hunters missing good stuff because they started in a later time
theyre already kinda leaning twords this
there will be new good stuff though 🙂
most skins are staying, which is a good thing, they either come back around the event or are there forever like santa
i dont get why things need to be seasonal, if event skins are a bit expenisve, thats cost enough
but ig "this goes away in a month" rakes in more money
I wouldn't hate it if "everything" was up for grabs ... but I just think it's nice to have some stuff to show "oh dang that person has been playing for years!!" (if they're aware enough to know the history of the skin)
you'll never have that if you're allowed to collect "everything", even a "sticker" or profile background or something people would want to collect
Etc, so I'm not really against them
its neat in a way, but for instance i never see plague doctor, i never see most event skins, which sucks bc theyre cool
maybe "event badges" would be a better way to do it
like when you view a profile, just like KDR you can see their event badges and what rank they got
i wouldnt mind someone who was there getting something to say "i was there"
literally 0 issue
I think CSGO does something like that actually
it just sucks that theres so many skins nobody can get, and i say that as someone with all the event skins
like i said a star on the skin, or a badge like you said, literally anything
even just like giving players that page that says how many EP they got, what pact they signed up to for, anything
"oh wow they've got 32 badges!"
yea that could be sick
i doubt theyd do it bc thats a lot of work, and idk if it can be like, backtraced, but id like it, esp if you can like showcase them
depends what data they have on the backend
might have deleted it, might not have
you could also do it going forward only
or estimate based on skins that are unlocked
im not a dev so idk how complicated that would be, but itd be very cool, can def be done going forward
but the main thing i want is past event skins to add some more variety and make people happier
I am a dev (just not for this game) 😛 It could be easy, could be hard ... wish I could tell which case it is lol
like the people who would be upset, vs the many who would be happier its well worth it
yea for sure, i more meant a dev on this game lol
idk what data they keep, or throw or who knows
@sly fjord i might like this, only if its a seperate thing you need to purposefully do or very precise.
otherwise people will ping common spots when entering an area or ping something they think may be a trap but can't tell, then see if it's a trap or not
or you need to be extremely close to the trap for it to work, or it only works on friendly traps
idk
Another bonified classic hunt showdown matchmaking moment
4 star trio vs trios of double6s and5s
Worst part is I headshot one of these dudes so now my elo went up
Get me out of here
@sand kiln so many abreviations in your suggestion i don't understand a single thing you're saying
@keen minnow Crytek tried solo bounty hunt in the past and it was an awful experience through and through. That's why we got Quickplay/Soul Survivor as Hunt's dedicated solo mode.
@waxen merlin #game-ideas message
You basically described poison ammo
Poison ammo doesn't work against spider
There are only 3 and they're all common
Quality of Life
Fear of Missing Out
Battle Pass
But it does for all the other bosses and ai you mentioned
Edit: aside from hive
You'd essentially be making poison ammo+
I mostly use special ammo types such as bleed, burn, poison for enemy hunters, but I'd like something specific for monster killers.
I understand what you mean is that it would be extremely situational vs certain enemies, but I would like to see silver as it's a common usage against unholy in old folklore and a lot of modern fiction.
Like burn and poison can be be nulled by the pig, spider, and hive, but silver is specific for monster hunting with no counter
@keen minnow soul survivor might work for you, i know its not the same tho
dealing regular bullet damage on hunters is a bit much dont you think
like what realistic downside do they get
Oh i think i joined after this was removed . I wish i could've experienced it myself. What was the awful experience exactly? The fact that hunters could make their own builds? I'm curious 🙂
Feedback: Matchmaking--Will this likely be fixed with the new update?
I trend between 4 and 5 (because solo versus Trio) and it seems that the modifier really doesn't adjust the players I get. I have a little over 300 hours and I'm prestige 4, and I'm constantly facing Prestige 20+ with players with THOUSANDS of hours
Cost more to purchase.
Special ammo type so harder to find more
Special ammo is barely a downside, we've seen that before from game experience, and having cost be the only real downside is sucky. Look at all the special ammo types in the game, they have downsides.
Well, hv has a very miniscule downside but it's still a downside, and I personally think it should have more of a downside
and what the other guy said, it's basically poison ammo v2. most people only use poison against AI and its the popular belief that it sucks against enemy hunters.
in fact, special ammo can even be an upside, if you're running a regular ammo rifle, you sometimes want a special ammo pistol so you can refill from all ammo crates.
I have tried Soul Survivor but the most frustrating i was put with random weapons, and got spawned close to people with better weapons for those moments. Example: I started off with a bow and arrow and my enemy was there with a winfield vandal.. and it was a open field haha. These sorts of things happened to me too much to enjoy soul survivor.
I play bounty hunting because i can customize my hunter as i please. I play alone and with friends, but was just wondering about that suggestion. But if it already has been tried.. it is what it is i guess 😛
Yeah well, it would be nice if the player base was infinite and could afford experimenting with all these game modes, but sadly not
I respect you for taking responses respectfully
I didn't play much if at all when it was a thing, so I don't know why it was a bad experience, but I'll take their word for it
I should adjust the suggestion, saying that there must be a new game mode for soul survivor where people can customize their weapons sets. Then i'll most likely play it a lot when my friends are not online. In Regards, solo bounty hunting is just using different strategies. But it can become boring at some point.
@sharp shell "Extract burnt teammates"
This suggestion seems unfinished. It would require an entirely new body dragging system, why not just suggest that and add the extract thing as a feature of it?
And if the suggestion is finished, it'd be so wacky only being able to carry redskulls, and then could you drop them? Could you drag them to a safer place to bounty revive?
By the way it's frowned upon to upvote your own suggestions
It was pretty much ten players playing super carefully, since any mistake could get you killed. Sometimes you had people all sitting outside the boss compound because nobody wanted to put themselves at a disadvantage and engage the boss first.
So it turned into a game of waiting for somebody to make a mistake that gets them killed and hopefully for you to survive until the end so you could then kill the boss.
I feel like that's still how solo play goes. More often than not when I queue solo I get matched almost exclusively against solos ... and the other solos all want to play sneaky
I play solo fairly often and I get a mix of both solos and duos. Iv only seen a small handful of games be exclusively solos. It is rare in my experience.
How often do you see this?
It feels like it's been a fairly regular occurrence when I've tried solos in recent memory... but it's admittedly been a bit. I kind of got tired of getting shot in the back, and then corpse camped (if I happened to have necro)...
Playing sneaky as solo is smart since you don't have anybody to rescue you if you die.
But if everybody is solo, it becomes a test of patience to see who makes a mistake first.
Yeah, it's smart but I don't find it particularly enjoyable. I wish the game had a better solo activity that didn't require "playing sneaky and slow" for success
Pure fire event, you burn faster, chokes last shorter.
What could be the winning pact this time? Hmmm mmmhmmmm i wonder, man what a difficult choice. Could be LAWFUL THE ONLY PACT THAT CAN RESTORE HEALTH CHUNKS.
Why would anyone give a shit about some speedboost or sprint while using a consum or not scaring birds/breaking branches. When you can literally get all your hp back.
"We've learned from past events"
The fuck you have.
Which pact won every single time before?
Either some batshit broken one that can kill anything , like shadowleap, because there already existed an option to restore healthbars. OR the one pact that allowed to restore burnt bars
Also PC Gamer most have paid a good price to get pretty much exclusive behind the scene info
Maybe they add many more ways to add bars back, but at that point, why even have a pact for it then?
BTW Freddie, did you figure out that you can report players with hidden stats yet?
no, how?
In the after game screen that shows the players in the match with you.
Ye where do i click there? Because clicking the names doesnt do anything
It doesnt open anything
It does when I click it
not when i do it, thats kinda why i reported it
get a screen shot next time and we can probably show you.
Ill see if I can get one. im ingame and just finished a match.
Even better is that if you turn off the game after a match, last match button is gone
I mean i got 3.8k hours in the game, i'm not new to it. But clicking on them doesn't do shit anyway. Only if i have hidden off before the game starts.
Even if i turn off "hide stats" & then go back to the last match, i see names but still cannot click em
all I did was click the name.
Doesn't work for me, which i just said.
can you get a screen shot?
No because the game removes last match if you turn off the game
And i won't be playing it today
Got other stuff todo 😛
Sure, just wanted to let you know it works.
You do realise that a "it works for me" is not really proving anything
But it does not work for me regardless if it does for you
And I am sure there are reasons. Just letting you know it works for myself and everyone else Iv encounted who wanted to report someone.
maybe it will help you figure it out.
Well im happy for you. But it's not functional for me, whatever the reason may be. But this example is the same as if someone calls in that their tv is broken and you turns your on and goes "well mine works, my friends works to, you must be doing something wrong."
Theres plenty of bugs reported here that i never see, doesn't mean they don't exist
TVs are not games with steam verified files. BTW have you verified your files?
The comparison is not tv and videogames, the comparison is checking if it works on your side when i'm reporting an issue on my side.
That is true, I don't think anyone would seriously claim they don't exsist because they have not experienced it personally.
Information is good for troubleshooting. knowing it works for others helps you figure out where your situation is different than theirs.
Information like "it works for me" is not helpful.
Comparing situations is useful in cases if i had said "my game looks really bad, the trees justs pops in" and its fine for u, in which we'd compare settings for example.
Its helped me in the past. I think it is helpful. Good luck. I would reccomend you verify your files and ask crytek support if they have encountered any other players with a similar issue.
@solemn vector #game-ideas message Keep in mind all deployables and world loot ( including the portable medical kit ) are changing so that every player in the lobby can use them once
Ohh sorry, I didn't know that applied to the consumable version as well. I suppose that would make it somewhat better than it currently is.
@solemn vector you're basically suggesting to make the first aid kit a worse toolbox
(also you mixed up physician and doctor)
In my thinking it seems like it wouldn't be worse. You'd still get the 100 HP, but in the form of first aid charges that can be used anywhere at anytime, instead of right then and there. I thought it was a good idea 
What if you didn't bring medkits? You just can't use it?
Also it would no longer be able to heal you fast and without using any med charges, as I assume you need an empty med charge to refill (if not it'd be broken) you can no longer use it to heal with all your charges still remaining, and it's much slower.
Anyway, I said a worse toolbox, not a worse first aid kit.
There is another item in the game called "tool box" it is also a consumable, like the first aid kit, and it basically does what you are suggesting; refills your medkits. But it also refills your other tools and consumables.
Medkits are already extremely high on the priority, if not the top iirc, to refill when using toolboxes, so this idea you're suggesting is basically a worse toolbox.
A toolbox that only restores medkits.
I suppose I was looking at it from the viewpoint of the medical kit being used outside of combat to reliably restore the first aid kit charges used in combat. I always bring a first aid kit and use it in combat, so I reckon I couldn't imagine anyone not bringing one. And in my mind, something that only gives first aid charges sounds pretty nice. If I'm out of charges I don't really want to "roll the dice" on a toolbox and hope that I get first aid charges. This is just my opinion and thought processes.
Iirc but I may be wrong, a toolbox will always give you at least one medkit if one is missing, so IF I'm remembering correctly, the only use for this is if you're missing more than one medkit AND you don't have doctor (single medkits restore would be useless in the face of toolbox, meaning there's no reason to use with toolbox), and at that point it's just so niche and they're far too similar
Usually missing multiple medkits means you only have 1 or 0 left, unless frontiersman
A downside could be less total ammo. Cost alone isn’t really a strong enough balancing factor and we have enough ammo that just doesn’t pen. Being special ammo is easy to circumvent
I almost never get first aid charges, but I've never paid much attention to whether my first aid charges were full or not at the time, so you may be correct about that and if so then I suppose that could be a reliable enough source, making my suggestion less than ideal. I maybe haven't looked at this from all angles and gameplay elements, but I figured I'd throw it out there and people could discuss it and maybe make it more viable through said discussion.
So, thanks for your feedback.
No problem thx for being chill, I'm fairly certain but as I said, not fully 100% sure, I'll have to test eventually
@storm cairn you lost me at #4
Nah it’s still chance based but it does appear to prioritize med kit charges
Cool thanks, yeah it definitely prioritises it
Although my argument isn't as strong now that that's confirmed
I'm glad to know now tho
Another part of my thought process was that if the Medical kit consumable was strictly a first aid kit resupply, then that could also make the toolbox strictly for other stuff, so you could reliably get explosives and such when you need them instead of maybe getting a first aid charge when you don't exactly need it right then, if that makes sense.
Why?
This actually could be interesting maybe
Eliminates some of that chance and makes for more strong choices in loadouts
The worst feeling in tbe world is desperately needing a medkit, not having pack mule, and getting a fusee or something
Packmule S tier
Exactly my thoughts!
I frequently take it over necro when short on points I think it’s that good. Also necro is cheesy af
Also I must've mixed it up, it's looting a downed hunter where you ALWAYS get a medkit if you have an empty charge.
I didn't realise hunter looting and tool boxes worked so differently
Because if melee attachments are weak they're not worth bringing. You're better off using a scope or just saving some money on iron sights.
I think they can be higher stamina cost than a dedicated tool or weapon, but I don't think they should be weaker
That is news to me tbh
IIRC the melee attachments actually used to be fairly weak and they buffed them to get more players to use them
This might actually just be with packmule idk lol
I'm 99.9% sure this time
Yessir. The bayonets took 2 melees to chest. They were… fine?
I think it's the case even without packmule
I hadn't really thought about that either actually.
Talons were much slower, cost more stamina, and did less damage
And bayos got more sway
I think that’s still a thing
They either removed it or are removing it
But it might be the case atm idk
They said on a dev insight
Well, being less stamina efficient makes them weaker. As i wrote, a Bayonet would absolutely make sense to be more effective in pvp than a normal knife for example. However they somehow need to be weaker somehow otherwisse the dedicated ones become obsolete
Neat. Idk why but neat
I don't think they become obsolete ... it's just a matter of picking guns to put attachments on where the gun itself is kind of a tradeoff
like the romero talon ... that's inherently a tradeoff vs some better shotgun or even better variant of the romero
even now, normally when I pick a talon weapon (or something of that ilk) ... my dusters/knife slot becomes a throwing knife/axe slot or something like that
@waxen merlin Alright for your silver bullet suggestion, I think it needs a downside other than cost as I said earlier. Cost is not really the strongest balancing factor and only impacts newer players or less experienced ones. Even if you’re losing most games you should still pretty easily be able to stay in the green.
Obv like I said less total ammo, but perhaps it could be limited to guns like the Martini Henry, which has lower chamber pressure than the bigger rifles, and select compact/medium ammo guns. (I was thinking Marathon, for example) Silver realistically would deform and not be very effective if shot out of something large, that’s why it’s not ever used in modern firearms, higher chamber pressure. This also means that the guns effected by it could still have a decent ammo pool even after taking a hit, preventing them from just being paperweights after a few shots. I would say no 1-slot it 2-slot capable guns, though, that would just be kind of broken.
True, generally i think the melee attachments aren't in bad spot and need a lot (if any) rework anyway. I just wanted to list them aswell for the sake of completion.
So, after further discussion do you think it could be a viable idea, maybe with some tweaks?
Not really solely because I like the medkit the way it is. fantastic team play healing if you know where to place it.
I think a better suggestion would be to make placed toolboxes guarantee a medkit instead. You can either take better, near instant heal for 2 people on your team or a toolbox which gives you a slower, usually worse heal without doctor.
You kind of miss the point when you call it “inflexible, expensive and only good for a single heal” because it isn’t a single heal, it’s currently two, and soon to be more
Although they said that they’re changing medkits and toolboxes to be usable by everyone
I guess that's maybe part of my issue with the medical kit, just haven't learned the best way and times to use it yet. As for your toolbox suggestion, are you implying like, guaranteed first aid charge and a tool, or just guaranteed first aid charge if your low on them?
I could see an argument for buffing deployable medkits like making them heal 125 and/or deploy a little faster so that toolbox+packmule doesn’t overshadow it as hard, though.
That would depend on whether or not you have packmule I think
I mean, I would maybe even go for a buff that would make the deployable Medical kit heal all your health and poison effects but at a slightly slower speed, on par with a first aid kit, that way it balances out between healing amount and healing time. If that makes sense. And maybe restore alittle burnt out health?
@sharp shell I really like your idea at first glance, but thinking about it, especially in lower star lobbies, I see the potential for the same abuse as peacemaker. Letting the homie burn out while you sit in a bush and leaving with them on your back. Granted it’s not AS bad as peacemaker because you can’t just reup your bars and get back in the game, but might lead to some frustrating passive play.
It’d be interesting to see deployable medkit override poison but poison already has a hard and soft counter
No burnt health restore. Burning bars is an important mechanic to incentivize fighting bounty over camping
Other teams in a fight also wouldn’t be able to know you did it or counterplay until after they hit you and it’s already too late
This is true. I was just thinking it's a whole medical kit with much more supplies in it and therefore could restore more health and help with some negative effects like poison. And I'm not talking like restoring a fully burnt out bar, but rather a partially burnt bar, or perhaps speed up the restoration of partially burnt bars, but I suppose that could even be alittle overpowered.
I’m not opposed to it resetting partial burn.
Good deal 🙂 I mean, medical kits, in real life atleast, generally are stocked with alot of supplies for various injuries, like things to treat stings and mild burns, and from a "game logical" standpoint, it's not unreasonable I don't think, to have a large well stocked medical kit that restores more health and helps negative effects that a simple bandage couldn't heal.
I am very concerned about sprinting and healing
That can be very broken- looking at Warzone
Copy that.
I've added those to the list of possible downsides.
I appreciate the feedback as I'm unsure myself on how to balance it without making it over powered or obsolete.
Yep yep
@unborn sandal Your suggestion might get more traction with more neutral language. Totally get where you’re coming from but it does come off as a little aggressive
Passive play it's a big issue. I think it deserves it's own solution and I totally agree with you.
I don’t care whether people like it or not. It’s the truth
Oke doke
@paper belfry As a dragonsbreath lover absolutely bloody not. Did you know terminus levering can burn an entire bar off in one shot? It might even be able to get two, though tbh I’m not sure if he just fired twice and I missed it.
Regardless, it’s already really frustrating on the terminus, multiple bars gone before they’ve even done 100 true damage to you at decent range. Crown definitely doesn’t need more ammo types and I’d rather not see more dragonsbreath, there’s already plenty.
Also upvoting your own suggestion is kinda poor form
Remember that custom ammos are a big part of a weapon’s identity. At least, they were
Look man I get that but the devs aren’t likely to take feedback that’s implying that they’re stupid or never think anything through, even if it’s true that they have lapses in judgement
Ultimately, suggestions are kind of like a sales pitch. If you insult your customers, they’re not gonna want to listen to you
I’m not gonna grovel for upvotes. If people agree, cool. If people don’t, I really don’t care. I’m sick of seeing this in the pact traits so I made a post. The devs really don’t care either way so it’s an exercise in futility
I’m not saying grovel for upvotes man, I’m saying don’t insult the people you’re trying to appeal to
Even if that’s how you feel they won’t listen if you insult them. The CMs regularly come in to scoop suggestions they like and are doing well, they probably won’t take it if you’re implying the devs are idiots.
Constructive language is always your best chance at getting results
And if people are too fragile to handle seeing a post that isn’t sugarcoated then so be it
And they don’t know how to make it reasonable
Making deployable stuff even more useless. Who doesn't wanna add tools/Medkits for my enemies....
Stuff found in the world, eehh i guess, but deployable should not be limitless.
Honestly I just think they should change charges based on team size. Duos gives two trios gives 3. I really don’t like the idea of having to hide this stuff so enemies don’t stumble across it in a fight.
Ty!
I also added a downside for less bullet speed and more bullet drop whenever bullet drop is implemented, based on what I read when it comes to silver density .
Not sure if it's true though, I need to watch a video demonstration later to confirm it
Hmm. Sounds good enough to me if it’s dedicated PvE ammo. I do like the idea, but feel it wouldn’t be picked much if it offered nothing against hunters.
Maybe it could disable token carrier’s darksight boost for a short time or something related to hunter’s supernatural abilities.
Damn that's actually a pretty creative pvp effect.
Could even be a counter for someone trying to pull off a quick necromancer on a teammate or scouting with beetle due to their dark vision usage.
Yeah that'd be interesting.
Still extremely situational but if it's dedicated PvE ammo it doesn't need to be too crazy
Silver coin shot or slugs would be an interesting shotgun ammo for sure (if it’s the only variety of Silver ammo you don’t even need to address the inertia/drop/range of a silver rifle bullet, since the shotgun ammo can only travel 6 feet haha)
Maybe a silver pellet shotshell would act more like flechettes though, longer range at low damage
It is tough to figure out a suitable use, given the current monster roster
Can we PLEASE get a RESPONSE from a DEVELOPER on whether we can expect; a fps cap when game window is out of focus AND when at lobby?
Viewing Discord while game is running at 130+ fps, when my hunter is downed, is unnecessary
Problem is pennyshot exists which IS the dedicated PvE ammo for shotguns. It would be identical functionally speaking. Silver bullets seem like the rifle equivalent, not a replacement for pennyshoy
I didn’t know pennyshot is considered the PVE shot ammo, how much more powerful is it? Slugs still seem like a good option
Pennyshot is insanely powerful against boss targets. 2 romero shots to enrage pretty much all, 6-7 shots to kill.
I don’t like the idea of shotguns having two boss ammos, it’s just plain unnecessary honestly, and we definitely do not need more slugs. They’re already fairly ocertuned as is. How would you balance them against regular slugs?
i see your point, but lots has changed, we now have necro self res, which will make it so you getting headshot isnt GAURENTEED death, i get we dont have enough people to split up the playerbase, but 1. itd be an opt in thing, so if you hate it you just dont, and 2 there has been changes since it was in the game. i think theres a shot some people could like it
Since silver ones wouldn’t have the same inertia as a lead slug, (and we’re talking in a game-balancing-brained context) probably reduced damage to players and higher damage falloff
for instance we head infinate headhsot range too, but it just became fast weapon spam like the bornheim, so they removed it, now theyre adding it back in WITH bullet drop, so like before a previously bad thing, is getting some changes before it is readded, so it might be good now!
#game-ideas message the IDEA of this is interesting, but it needs more of a downside, im not gonna say itll overtake fmj or anything, but youre almost making fmj lite, where its not really any downsides, but not as much upside as fmj, so you just take it
#game-ideas message this is just base game peacekeeper (except you have to extract) burning is in this game for a reason, you either fight to put them out, get the bounty to get them back, or they die, i absolutely never want to see this idea
He didn’t mention it, but I think it would also have very poor or zero penetration
I'll add that to the downsides list
id def like to hear it from the suggestor, but this could be a fair downide, the only thing i worry about is, as always, why would poision ammo exist? it does pve worse, it CAN be useful in pvp but is considered one of if not the worst, besides like explosive, and this just kinda overshadows it
#game-ideas message i agree the spear is too strong, but there is 0 reason to nerf all the bayonettes, the knives, the throwing axes or throwing knives, theyre all fine as it is, its the spear thats the issue
Poison ammo is so weird as the little glass capsule on the end of a bullet, maybe they should only have poison fletchette shotshells, xbow darts, arrows, etc, anyway
Or a weird big cup slug with poison resin in it (like the arrows…) idfk
i dont think poison is so problomatic it needs to be removed, at worst its currently just bad, but itd be cool to make it even an ok option
Right, but why? Why does shotgun need 2 bossing ammos?
It’s not bad it’s just obnoxious to fight against and is easily countered, and now one of its biggest advantages no longer exists
it is pretty bad, the fact that it can be countered, means youre using special ammo, that has no pen, and no benefit in pvp, even if its not countered 100% of the time that makes it easily the worst of your options in rifles and pistols
I didn’t think it needs to be removed, it’s just weird as a handgun/rifle bullet….the art shows it as a little glass capsule on a bullet…that thing would pulverize right outside the muzzle haha. I’m just saying it might be neat to have it be exclusive to weapons where it follows at least a little logic
obv its usable, it does damage all the same, but losing pen is a HUGE downside for possibly no upside
Tbh I think antidote shots should get the boot but unfortunately they’ve already sold skins for it so their hands are tied
sure maybe its not the most realistic, but hunt never really has been, were running around using magic to see clues, rip our partners souls from the land of the dead, and fighting an assasian made of bugs
Who cares?
i agree 100% i wish it was never added
traits and consumables that stop peoples weapons from working are bad, traits should buff you not hinder others (although not buff you too much like double dmg bullets)
That is quite possibly the worst reasoning you could have possibly given me for why it should be a slug instead of a bullet
Not this argument! Hahaha
That’s how I feel when people say “but it’s realistic” as an argument. Gameplay>Realism always.
I was just answering your “why do shotguns need two boss ammos” question
And that’s an unsatisfactory answer
This is wrong! This depends on the TONE of the game
nah, id always prefer gameplay
if game is not fun, why would i play
Personal preference?
Okay, in that case why don’t we make all bullets kill hunters, since realistically they’d die of infections. Also, no revives. Oh and forget infinite sprinting.
No my guy you’re just wrong
it is personal preference, but why are we trying to change things, that make the game worse for the sake of realism?
obv this is bad
You sound familiar my guy…
You don’t have to go that far! This is incredible thing about tone and style….it’s a subtle scale!
Oh and how about we remove Darksight. Real people can’t do that. And traits! Oh and while we’re at it, zombies are unrealistic too. Let’s remove the bosses and monsters.
It’s unfortunate that many players are tone deaf
Hunt is about grounded fantasy. It is not a simulator, this isn’t ARMA. Realism plays absolutely no part in actual balancing and gameplay decisions
i think hunts tone and style are perfectly fine, i dont want them to spend time and effort on something so small
Hahah
like for instance you cant fan the scottfield irl, so it shouldnt be able to realistically

but for gameplay, its a good thing
Taking it too far again to force a point
But I’m really not. I’m just meeting you at your level
#game-ideas message as a db enjoyer, no more, esp not for the crown, db is frustrating to fight where even if you win you still lose, and giving anything to the crown is a mistake
theyre not saying make the whole game realistic, just one particular thing. you are going to far
No you’re exaggerating what I said hahaha jfc
i dont even agree with them, but i disagree with their reasoning, not an extrapolation of the logical extreme
My point is that realism is a bad reason to change something, if you miss the point that’s on you
no youre going to a logical extreme like i said
if you miss that point thats on you
This is an exaggeration, all i said was that the little poison capsule seems weird. That’s it!
Could we not say the same about changing poison ammo for realism’s sake? I think it’s a genuinely ridiculous argument
yes i agree this is bad this is what ive been saying
i agree with you, just not the way youre going about proving it
And yet now you’re his hype man when I’m saying the same thing
I didn’t even say “get rid of poison ammo” hahaha
if you think im his "hype man" for reasoning with you and saying why the logic is bad, then yorue beyond help
this isnt a club, im not on any of yours team
this is a discussion of why things are wrong, were here to hold each other accountable and to try to logically explain things
this change is bad bc 1 its unimportant, and 2 the little poison capsule perfectly fits hunt, we dont need everything to be realistic
We don’t even have to hold eachother accountable, this is a discord for a piece of entertainment media
I don’t know why you’re that absolute about it
True!
Because it’s true. Hunt isn’t a simulator game and it was never trying to be
You’re being reeeeeeally slippery
And that means?
I think I’m being pretty firm, my stance hasn’t changed.
i dont think its always a bad argument, if lets say a gun could not eject another round irl, by reloading when they cycle a bolt, and that gets added to the game thats cool
But obtusely criticizing fantasy elements for being fantasy is not.
Is any entertainment media ever Simulation OR full fantasy? There are countless degrees…
however ONLY realying on realism is bad, gameplay comes first
yea for sure
no we dont, but id like to think were all here to discuss, or else why would we be here
Yes
I will say again it does not “perfectly fit Hunt”, haha. It’s a little silly, a little unbelievable. We don’t have hard rules for how poison works in the states it has in game (vapor, solid resin, liquid?) but most of us know how glass and explosions behave
#game-ideas message it should not cost money, but all items being in there would be a start
it 100% does, hunt has a lot of "fantasy weapons that seem like they COULDVE existed"
like the bomblance, the shotbolt etc
You know that glass bullets DO exist, right? They’re called shatters. They’re an alternative to HP, and they absolutely can survive leaving the barrel
it fits PERFECTLY, you may not like it, but thats a seperate thing
the shotbolt would not have a directed pellet spread like it does in game irl, but its a game, its believable that it would work that way, and its grounded in semi realism
You do know they're implementing bullet drop that is not at all realistic in the way that it works right?
I do!
It’s weird!
and gameplay wise im happy its not realistic
Are they hollow?
as i am with most other things
They can be
hunt is semi realistic, always has been
Because they're prioritizing balance and fun over realism.
it gives them more freedom for gameplay, which i like, i dont want a fully realistic game, thats boring or less balanced
Oh yeah I understand the reasoning
Antidotes honestly last a long ass time.
To make poison better, they should nerf how long they last.
Poison damage should stay the same but the blurriness, should last a little longer after it stops damaging you before gradually clearing
Honestly dude? They should remove them and refund people for skins
You guys are like the Ultimate Universal Game Masters, you can immediately re-simulate a different game configuration in your mind and immediately judge if it is absolutely balanced or not haha
i dont think this fixes the issue, someone being able to counter youre bullet by bringing smth, or even just finding them/ having magpie is dumb
agreed
well considering were thinking about realism, taken to the extreme it wouldnt be balanced, hope this helps :)
like i know youre getting a kick out of annoying people, but at least try to hide it
Lots of experience and at least in my case, I am actually a game designer and I specialize in balance. Bot everything translates from theory to practice but in general if something seems bonkers it is probably bonkers
Should make antidote shot weaker against poison generated by player methods. meaning antidote always blocks hive poison whilst not 100% removing poison from poison ammo
people disagree with your idea, and your reasoning, simple as
I mean the main problem with poison is antidote because it cancels out an entire build. They should remove antidote which will make something like mithradist more appealing
i wouldnt mind hunter ammo being different, hell if they do that, buff up the antidote, idc if it stops all ai poison
But are you the Ultimate judge of fun? Do you know precisely how much realism is fun, and for who?
Whats the recipe
no, im stating my opinion like everyone, i never said everyone has to share it
Also taking realism to the logical extreme earlier I was trying to point out how silly it is to try to extrapolate realism from obvious fantasy
or just removing poison ammo entirely and adding in a "vemon ammo type" which does the same thing but having minor differences.
if this game being more realistic makes you happy awesome! i still dont want it
I swear I am not trying to annoy anyone, I just criticized the poison bullet art hahaha
i get this, but before they were just saying the one poison ammo thing, but now its moving to "how do you know realism is bad" so im explaining why
at the start, but youve moved past it now
YES this would be perfect
Taking it to an extreme turns it i to a “straw man” argument, i wasn’t arguing for extremes!
idc if antidote is strong against all ai poison, i dont want it to harm player bullets, thats all
What?
also venom makes more sense because poison requires it to be swallowed to have a effect. venom just works if you get bit.
you were just saying how we couldnt possibly know realism wouldnt be balanced
You still take damage from hives without the poison effect
^
i know!
im just saying idc about this, buffing yourself vs ai is fine, poison ammo should just be more consistant, if it turns out its busted when theres no antidotes, it should be nerfed
??
Maybe if antidote was like the first aid kit.
You get 3 squeezes then you're out completely
#feedback-discussion message this was when we were talking about realism (shotbolt, weapons and etc)
And it goes away on a poison
i dont entirely know what you mean, are you suggesting a kind of "this stops poison once" or a "inject after getting hit to clear"
Inject after getting hit
As in antidote instantly dispels poison instead of being immunity
i see what youre saying, but i dont think this fixes it, it helps for sure, but id rather the "venom bullets who dont get affected by antidote" and then we can buff antidote to help vs ai
bc the issue is a whole type of ammo gets fully countered, which is dumb
"bringing logic and disagreeing with an explination = 14yos"
Jfc
Lol this logic
For the balancing-minded, I’m also thinking that (hypothetically) if you kept poison exclusive to shotguns and xbows only would make Grunts and Immos feel a little more dangerous again, since you don’t get a huge pool of poison bullets with those weapons, like you do with handguns and rifles
Or the range, for that matter
And poison arrows too i guess, the reusable poison ammo is kinda fun. Those poison throwing knives sound interesting
i think rn the poison bullets real only benefit is this (minus immos now bc they nerfed it) so its already nerfing one of the weakest ammo types
I think it would be cool if all poison ammo left a cloud behind like the hand crossbow effect.
Also, I wouldn't ever want antidote to be taken out completely, because I actually have a poison bug build.
The strategy is to antidote myself and shoot poison clouds throughout a buildings dark corners to try and get an enemy out of hiding.
I don’t know, getting slammed with Sparks poison sucks a lot
It has some PVP benefit
Yeah but burn does it better tbh.
You don’t get that audio visual interference though…
no heals for 15 seconds is insane pressure
Burn? How long does poison last?
no i mean poision
Oh oh
burn will just last until you extinguish which takes however long to use a medkit
Right
Yes, but with everyone bringing antidote is just not worth it imo
It’s a gamble for sure
i dont bring antidote
You heard it, folks
idk how many people do, but id recon on average it will yeild more pressur over time
I always do just because of death traps alone
I always do, i hate it when i slip up taking out a hive and get a face-full of wasps
Incredibly annoying lol
Stupid mistakes will kill you, gotta love that realistic aspect of Hunt!
Makes it worse when your melee doesnt land because the wasps are somehow blocking the hive's face
Haha
I have become Redshirt, destroyer sweats
Did you lose a bet?
No I just wanted to have a PFP and the thousand yard stare redshirt was funny
Redshirt is best legendary
Haha i’m just kidding (the redshirt character lost a bet, I thought)
for sure, but if its strong sometimes, but completely countered others, this is bad design, if its too strong with no antidote, then it should be nerfed
No no he took a bet
Right, that’s it
for sure, idm poison cloud staying the same, im mainly talking bullets
If he could bring home a bounty with a literal target on his back he would get a parcel of fertile land
this is untrue, you stay charred, so you are a one tap for a long time too
^
I don’t know about nerfed, but I do think antidote shouldn’t negate it completely…maybe you could still heal but you have 75% of the visual aura, whatever
i just think its bad design to be able to counter other peoples guns, like if there was a trait to make it so fmj doesnt keep its dmg dropoff for you
its only against fmj, and it still does dmg, so in theory this would be ok
but this leads to ammo types being inconsistant, and this example frankly would be less strong, bc it still pens, and fmj is stronger
if you are under 40m or whatever
any distance you get char, just depends on how much
I see what you’re saying, that’s why i’m saying antidote could soften the poison effect, but doesnt ignore it
yes but im saying the followup shots arent always another guarenteed 1shot from the char
i see what youre saying too, i just dont think this goes far enough
it typically does need to make the cahrred player play way safer which is pressure
but posioned player at 1hp basically cant peek
id genuiinely rather buff antidote against ai, or duration or whatever, but make it so it messes with the bullets significantly less
it doesnt need to be gaurenteed, the poison ammo isnt always in the chest, or in range, or against an antidote either
I like it the way it is, you never know if they have it or don’t, it’s a gamble…AND antidote wears off
its that the char cant be countered only lessened, and does what poison does but better
thats fair. but i absolutely do not, bullets should be consistant, like almost all of them are
Drew a bad card, huh?
char, outside of range, from a sparks, takes 27 seconds to go away, that is worst case scenario, so you beome a body shot for 27 seconds, compared to the possible 18 from poison
now sure, the poison makes it so other guns one tap to anywhere (from a good sparks shot) but can be completely negated where fire cannot, and this isnt even counting being in ignite range, and getting caught on fire
wym?
Well look on the bright side, your target still took some straight damage, even if they didn’t get poisoned
its true, its not that antidote players are unkillable, its just that no other ammos get this downside
and its upside isnt that amazing on most weapons
You can get creative to finish them off, it’s not MTG, you’re not locked into a slap fight with numbers
Call me crazy but I wish you could split your ammo pools on any gun
Let me take 10 poison and 20 regular rounds, whatever
It's not about them being unkillable, it's that I took poison ammo to use it, and it's the only fully countered one
And I think thatd be cool, but I believe it's a technical limitation
Certainly not a technical limitation, it is just for balance reasons. That would make the one shot weapons really pointless and make split ammo types such as the Berthier even more useless. This is why they have custom ammo boxes in the map.
Nah it's not, the bomb lance was easily split into 2 ammo slots from 1. Berthier also has 2 ammo slots
It's a deliberate decision to give specific weapons identity, namely single shots and the berthi
They specifically said it was technical, because then itd have to keep track of the different bullets you reload, like if I say, did 2 poison 4 fmj
The single shots don't have this problem, bc theres only ever 1 bullet, and it gives them something unique (this is also why the berthier has to fully unload the clip)
Gonna need a source on that
Also, the berthier doesn't have this problem, it's not a single shot
You can't load 2 ammo types in the same clip of the berthier, you toggle between them
@median zephyr
Well the berthier only reloads by a clip
You can’t load single bullets like the mosin can
If you reload you eject everything and put in a new clip
I'm still reasonably sure that it's not a technical limitation and it's intentional
The berthier having 2 ammo types seems like a very deliberate balancing measure, and phazing still hasn't shown me where they said it was a technical limitation
It could be technical, it is absolutely also for balancing reasons, and it’s also definitely an awkward game design limitation poking through the immersion - I can’t keep a handful of poison rounds in a pocket to pop into my chamber if I see an immolator? Why not??
I don't know how that could possibly impact your immersion
It's the same reason you can only keep a few loaded clips of 7.62x54R, sure in real life you'd carry more, but you have to be able to suspend your disbelief at least a ittle
Also, poison no longer does extra damage to immolators, might even do less but I haven't tested it
It sucks 😔
Once again balancing prioritizes realism
Yeah I don't know why they made it so instead of just... making the new wild target immune to poison
That certainly would have been better
The only thing I can think of was there was a bug they couldn't patch so they just went "oh shit nerf poison quick"
Oh, you could do both
No you can't
I mean, not in this instance. If they want to use separate ammo types as a balancing tool, then applying it to any gun because it's "realistic" directly contradicts that goal
Can too!
Heavy I'm starting to feel like you're trolling ngl
Seriously
Imagine if this game was actually realistic, we wouldn't need dum dum ammo because bullets in real life can make you bleed when shot
I mean dumdum would be much more severe
No, I think you guys just like excusing any design choice, and for some reason always go to the extremes ends of any spectrum?
Dumdum is just modern day crowned hollow point
But yea
Okay troll whatever you say
I care much more about the grounded fantasy elements staying than ultra hardcore adherence to realism. If you want realism, go play Tarkov.
Or ARMA, or Squad
Even those games have gameplay concessions
IRL you can't eat a magazine of 5.56 just because you have heavy plate on, your organs would rupture and you'd keel over on the spot
Haha I am not trolling, I promise
Sure
If you were you wouldn't tell us
Uh
Also, most of the elements that you've pointed out thus far really aren't all that unbelievable, like glass bullets. For 1895 sure but also they didn't have any of this shit in 1895 so it's kind of a moot point
It's alt-history, with fantasy elements and I can suspend my disbelief to say they've figured out hardened glass by this point
I mean a hollow glass bullet?
Yes.
There are glass capsule bullets with snakeshot in them, in fact
They shatter on impact and the shotballs hit the target
How many alt accounts do you guys have jfc
im aware, this is ok bc you cant load seperate ammos into it at once
You accused me of that earlier too.
I think the capsule explodes there, and launches the pellets, like a sabot, it doesnt deliver the pellets to the target
it was sometime around when single shots got 2 ammos, im 100% sure of it but am not searching hours of streams to find it
Oh sorry Tosh i didn’t see you changed your name, my bad
There's both, one is just a hollow casing that shoots the shot straight out, the other shatters on impact and the shotballs hit the target
No offense but... source: trust me bro isn't gonna convince me
What sorta range are we talking??
i dont care if you believe me, i said what it was, so you can take the rest up with crytek
Like 20-30m before it starts to become inaccurate
im here to inform not convince
Even if that were the case they've definitely reconsidered their approach, because it's clear they can implement 2 ammo types at a time, they only give it to specific weapons. I don't think they'd ever allow you to alternate load and would make you eject your rounds beforehand regardless of whether or not they could
yes of course they can impliment two, my entire point was you cannot load multiple different rounds at the same time, youd have to unload the whole gun, because its a technical limitation
you cant have a berthier with spitzer, then normal, then spitzer, this isnt coded to keep track of rounds like this
You have a link? ( is this a troll?)
Hold on I didn't see anyone else asking about that, heavy knife was just saying he wanted to have two kinds of ammo available for everything
its what i said in my first post
You sure are just trying to get a rise out of people, huh?
https://en.wikipedia.org/wiki/Frangible_bullethttps:
https://www.youtube.com/watch?v=7-n4bxxn9gA&t=2s
Glass bullets, and shatter slugs. Big ol glss slug that shatters and delivers the payload straight into its target
Today we shoot some glass shotgun slugs created by Sam. He made 4 of them and we will see if they will not only survive the intense shock of being shot out of a gun, but will actually hit what Gregg is aiming at.
DISCLAIMER: Our videos are strictly for scientific, educational, and entertainment purposes only. Imitation of any acts de...
the game isnt coded to keep track of SPECIFIC bullets, it just goes "this shoots this round, there is 5 in the gun"
as cool as it would be to be able to pick the AMOUNT of each ammo you bring in, the gun would always have to be empty before you switch, unless they refactored the whole thing
I see what you mean now
could you imagine having to unload the lebel
Oh apparently a synonym for clumsy and tiresome is blocked
sorry if i explained it poorly, happens sometimes
and yea thatd be... a time
plus you already know the only way this would be used is to have spitzer and normal ammo, so you can have the best of both worlds
so if you want that, guess youre gonna have to learn to snipe with the berthier
Yeah, I think it's moved past technical limitation onto being a balance decision
Imagine alternate loading slugs and buck
At far range hit with slug, finish with buck, shoot slug again
Slug is already busted
the technical limitation is having multiple different kinds of rounds in a gun
I know, I'm saying I think they've moved past that and have gone with using it as a balancing mechanic
the giving them one ammo choice, is partically a balancing factor, but also bc they dont have the systems in place to empty all guns
Yeah there you go! I was talking about poison slug ammo for shotguns..where’s the snakeshot that explodes on impact?
Imagine having two ammo types for a chained pistol lol
i think it always was a balancing mechanic, but for instance i wouldnt mind if the berthier could have multiple types of rounds loaded
thatd be kinda sick
It's on the same channel, the glass slug is essentially the same concept but bigger. Just a big glass payload that shatters and those little prongs and shit on the inside shred the target's insides along with broken glass
Please god no
emptying the chain pistol so you can perfectly craft your lineup
single bleed first, fmj the rest
It’s ALL (solid)glass though, correct?
No
You can see the stuff on the inside there
Taoflatermaus has a ton of crazy custom ammo, check out their lineup if you want to see the kind of wild shit that's possible
Ohh yeah, its got nails and shit. I wonder if a hollow glass .44 filled with poison gas would survive the blast
I can suspend my disbelief and say that because of its alternate history they figured out hardened glass before we did
I mean, there are several guns in Hunt that weren't around for years after the game takes place, like the mosin avto's take on the pederson device
They deal with supernatural shit all the time, it wouldn't shock me that they accelerated firearms development
You don’t have to go all that long way, I was only ever saying the art could be modified, or the ammo availability changed
I bet it could be something else instead of glass
Definitely would work better in the shotgun world
Slugs are honestly not op- its only “busted” in high rof shotguns
Nobody complains about Spectre or Terminus slug, or Romero Slug
Its the caldwell, for rapid 2-taps AND 1-tap ability
Its the C and K
And to a lesser degree, the slate
slugs are one of the strongest things in the game, but op isnt something id use to describe most weapons
at most theyre typically unfun, even strong stuff, like the uppercut, isnt particularly unfun to fight, so its not as bad as some other things
I really don't mind the uppercut, I just hate getting out of shotgun range and still being punished by getting 1 tapped because of something I couldn't have possib;y known they had equipped until it was too late
or like, getting slugged through 2 wood walls where buckshot would have gotten caught on thick wood or the second beam at the very least before I was even aware they had it
It just doesn't feel nice and it's hard to extrapolate a lesson because like.. I saw they had a shotgun, took proper cover/distancing, and still got punished anyway
What am I supposed to learn from this?
the uppercut is either first or second best pistol, but my point was it conventionally fires, so its less annoying then say the dolch, but enxt update its getting nerfed FINALLY so im partying
youre supposed to learn to be even farther away, you think im joking, but thats the only lesson
That just feels like shit to me
It's not "OP" but it doesn't feel good.
if youre over 25m it cant one tap you, you literally have to play farther, hope theyre bad, or smth equally strong
yes, this is the issue with lots of things sadly
like for instance dragons breath, not op at all, its not even the best ammo for shotguns
I can reasonably see a corssbow and go "Oh I need to scooch back" but I see the shotgun, scooch out of shotgun range, get 1 tapped anyway. It just feels cheap
but you killing someone, and losing a bar, just feels bad
its just an even farther shotgun, just sadly gotta assume people have it, and the devs like it so its not getting changed anytime soon
real problem is the cnk tbh
let's take a look at another semi-auto gun..
The cyclone?
The cyclone has strong downsides in losing its 125 damage and only holding 4 rounds at once.
I do hope that we get some form of bar restoration mid match again like the shops we had in the last event. The only problem with the shops was their combo with peacekeeper and ratty solos, but the next update will have neither of those as a factor
The crown? It has more firepower than half of the non-semi shotguns
The cyclone loses dmg?
Are you sure?
That's news to me
im glad it does xd
yes it does
but the crown doesnt thats the point
I think C&K slugs got nerfed, the other day I hit someone 15m 144 to upper chest
in exchange it fires very fast
the crown has some of the best damage in shotguns [ESPECIALLY WITH SLUGS IT IS THE BEST]
slugs never make you lose fire rate, and the devs like that
it is just the best slug shotgun
i'm talking cnk in general
not just slugs
CNK is best shotgun in general yea, but it's supposed to be
the cnk is poorly balanced
i didnt like the shop, but i want a way to get bars, not midfight, but after one
c&k is not the best shotgun without slugs
with slugs it is, it makes a big difference
I don't mind it, technically speaking terminus levering has an advantage on it, similar OHK range without slugs and more max shots loaded
slugs are the main problem, yes.
but it is still absurd without slugs
I loved the shop tbh, it'd be cool to see like a moving shop so that it couldn't be camped, say a horse carriage that stops when you get close
nah, the levering is trait reliant, and locks you into an animation, its worse
its guninely not great without slugs, its buckshot is bad, a spectre or slate with buckshot is better
its that it FEELS cheap
bc its spammy
I one hit killed 2 people at 11 meters yesterday, specter is better slate objectively has worse buck spread
I disagree, I think the buckshot feels weak because the slugs are just that busted.
part of the issue was its campability, but this wouldnt fix it, people would just follow, but it was also way too easy to restore bars, you can farm the map and get a restore without killing 1 person
honestly slug range should vary outside of barrel length.
Slate is... not my favorite. I get that it's meta but it feels like a dice roll between whether I'll 1 shot everyone or hit some guy 4 times and not kill him
Right but people couldn't just trap it
as a person who has extensively tested the buckshot, no, its significantly worse then the good buckshots
And if it were a moving carriage horses could go nuts if several people were near
although i still stand by what i said about the cyclone
its a 2 tap shotgun, like the rival
I mean in theory but you aren't gonna need to restore bars in that case?
but with a much better ohk range [right?]
itd def help, but now the horses go through a field, so it gets sniped
i agree the main problem comes from slugs tho
You could say that about literally anything in this game, if it moved people would have to constantly follow it which is a lot harder and leaves them open to being caught out, if the horses went nuts when people were close, it'd stop people from sitting in the treeline nearby undetected. It already had the little totem things to glow red so I don't see how it's an issue
no lol, both have the same distance, 10.5m gaurenteed
thats pretty decent
not as overpowered as slugs tho
no of course you couldnt say this about anything in the game, boss lairs are harder to snipe in bc theyre indoors, making something roam, adds other issues, traps you can see and avoid, sniping it is much harder to counter
that is BAD
one of the worst shotguns, especially 3 slot
Which shotgun
for ohk range*
crown and king
people for some reason think the crown has good buckshot
its literally the lowest for a 3 slot in a 3 way tie
According to stats slate and crown has identical OHK range
any hunt vet will tell you you cant believe the store stats of shotguns
same with shotgun crosshairs
i think ive made a thought
one of the reasons cnk buckshot is so annoying
aim punch
the power of the crown is that it doesnt stop, its a 2 tap shotgun like the rival
aim punch should scale with damage
taking 1 damage from a single shotgun pellet should not punch your aim as much as a sparks
this is the same reason terminus levering is so annoying at range
you're stuck in an endless loop of aimpunch
aim punch is annoying yes, but in a 1v1, crown and rival are gonna kill you about the same range, the rival will do it faster, but need to reload
annoying isnt strong thouhg
yes i agree crown busckshot is VERY annoying
but it gives off the illusion
@median zephyr You are objectively incorrect
but tis buckshot is bad
so youre showing me a crosshair pictire with them being wrong, to prove the crosshairs are right?
No, I'm showing you a picture of the actual spread compared side by side
did you misread my messge
Jesus christ dude
You also said Crown's spread was the worst in a 3 way tie which isn't true
not spread
ohk range
you compleatly didnt listen to me
and i didnt say that either, i said of the 3 slots
Which is all still wrong
So what was that about wanting to have good faith discussion earlier? Clearly you don't follow your own rule
youre literally telling me im wrong with 0 evidence
🍿 
i have tested this extensively, there are people who have done many shots to tell kill ranges of shotguns
You've showed no evidence other than 'trust me bro', I showed you a chart of shotgun spread
shotgun spread isnt dmg dropoff
I'm not interested in discussing this further with you though
You're being extremely rude
and your spread doesnt mean anything
showing a shotgun at 12m, how does that mean it kills?
bc youre being ignorant
i willl link you proof
And I'm blocking you, you're consistently rude /:
When is Pennyshot better than Buckshot? This video should help you make the decision of when to run pennyshot on your shotgun loadouts in Hunt: Showdown.
- Link to spreadsheet for pennyshot vs buckshot: https://docs.google.com/spreadsheets/d/1zDD-zOqh_ZAO3P1PYzCLfk1Ze4vClYjsM_zpD_gqJMA/edit?usp=sharing
-Link to data collection method spreadshe...
ok bye
not gonna harp on it but if anyone genuinely thinks im constantly rude please tell me, obv its hard to judge yourself, but i feel like im as civil as civil gets
Those are very old
In shooting range rn, able to get crown to consistently 1 tap at 12m
These are updated
Posting vid soon
Well, those charts are mine but it was based on Cornf's vid. I did it to include changes from after his vid
Its damage is about the same at 12m as slate, they both do 150 most shots and about 130-144 occasionally\
like the drilling i assume?
Drilling and LeMat
yea makes sense, i believe he updated his too, but always nice to get more data
nice work on them, edited nicely!
Those charts are pretty consistent with what I'm finding in shooting range, crown and slate are doing about the same damage at the same distances, using davinci resolve to cut it together
Both are having some oddball shots where they're doing way less damage but that's likely user error
*Drilling is outdated and incorrect. It's now on par with Romero
From Cornf's vid
That does still back up my point that crown and king is objectively not the worst OHK range shotgun then
Shit I don't even need to post the video people have already done all the hard work for me
I was never arguing with you. I was just giving you updated spread charts
Oh no I know
I'm just patting myself on the back
