#feedback-discussion
1 messages · Page 162 of 1
Heavy knife is my favorite dedicated melee tool honestly, people do not give it the credit it deserves
i dont think its terrible, but when you compare it to knife, knuckle, and duster its the worst at most things
Strongly disagree, and the utility of concertina clearing can make it a godsend
with it being able to swing 4 times thats helped it a bit
if youre always getting to melee concertina sure, but you can do similar with something like axes and have a throwable for AI
It is about as good as the regular knife, I'd call it a sidegrade.
it def is a sidegrade, but a sidegrade in a mostly worse way
Sure but axes cost half your stamina bar, are slower, and have a shorter swing arc
I don't agree
Because it is a sidegrade
People sleep on it man, it is not worse than the knife
i disagree wholeheartedly but thats ok
It used to be, and I think that's why people don't give it a fair shot.
I mean, it's not better either
No of course not
That's why I say sidegrade 🙂
I would say the knife is usually better
But ye it's a sidegrade
It's just a bit more niche than knife id say
For my tastes I just don't agree with that, but that's the beauty of it, it's in a spot now where people can have preferences and not be disadvantaged for using their preference
The only thing the knife is better at is pvp
Most people want an all rounder when they pick a melee tool
The heavy is better in pve in literally every situation
Something reliable
Personally I don't even think it's much better for PvP, the range difference is miniscule
nah, range also helps with dogs and stuff
the range difference is not significant
I'm glad to see fellow heavy knife recognisers lol
the range difference may be minescule, but in a game where you run at the same speed, that bit of range can be the difference between you catching them and not
I gtg now have a good day
Sure but in the same way you could argue the swing arc helps hit players and dogs easier too
(I do, I argue that)
In melee range fights where people can kite around your FoV that's massive
in a way, but just like machette vs sabre, its better to have an accurate poke then a sweep
otherwise youd see more of the former
The thing is the machete's range difference is huge, and the saber is already outclassed by something that is way better and doesn't risk catching an arm without killing (the katana)
The saber actually has a significant range difference
The knife vs heavy knife melee range is never gonna save you in a pve situation
It’s simply a question of whether you care more about pvp capability with the knife or pve/utility capability with the heavy
I can see reason for using either
In a PvP situation I don't think it would either, even at low latency it's such a tiny difference that latency will always make that situation a trade
I personally find it difficult to hit head reliably with the heavy
It usually takes two swipes on a player
I like it for killing players but it's worth noting that heavy is what I use more than anything so I've got a lot of practice w/ it
I used to be a knife purist but after they buffed heavy I fell in love with it
if its what youve used most it makes sense youre most comforatbale
but in pvp i agree its not nearly as easy to hit the head, which is really what you want in pvp
im not saying heavy knife is dogwater, i appreciate what it does for grunt hordes and for concertina, its just is that worth it over the knife
@paper belfry your suggestion would have to be augmented that the spear as a weapon is a "spear thrower"
I think yes, I don't think it's really any weaker against players either
It's definitely not any weaker vs dogs or armored, it's functionally identical for killing armored as it is
if the weapon itself was throwable then we would have issues of detaching weapons from downed Hunters
Depending on the player and Loadout, yes.
and we already have that with people who are willing to do the effort with quartermaster
i do, the difference between killing someone, or not hitting the headhsot is often life or death here
But if you get comfortable with the heavy knife you can reliably hit head just as often
if youre issue is you miss the stab, i can see that the sweep helps, but my issue is not accuracy its typically range/ they have some sort of short range one shot
No, I don't have any issue with the knife, I just enjoy the heavy knife more
it has a range difference and slower animation sweep, its just worse at it unless youre missing and need the sweep
For example, if you don't have any stamina options, heavy knife can shine due to its stamina management
Oof, "if you use it you must be bad" is not a strong argument my friend
thats not what i said
It kinda is though?
but obv if the sweep doesnt help you, why would you want it?
you want the sweep if it helps you only
The sweep isn't the reason I use it, I just said I don't think it impacts its performance.
I agree the normal knife is better in PvP, sorry
That's totally fine, you're entitled to that opinion
i just disagree it doesnt affect preformance
heavy knife shines mostly against grunts, and obv concertina
I personally don't think it impacts my performance, in situations where I would have killed with the knife, I would have killed with the heavy. The difference is so small that I've never had an issue
Heavy knife is a pve machine imo, normal knife has more range and you forget the most important part of a stab animation:
Slashing
Yeah it sounds weird, but with stab animations you can drag your knife to the side after stabbing while the hitbox is still active, which is handy if you miss and has more control over a slash.
Totally fair opinion, but like I said the "on paper" differences don't really seem to come up in game for me. I've never been in a situation where I've thought "Oh I would have gotten him if I had the regular knife"
They're well balanced sidegrades imo.
i have had a few times i missed bc heavy knife, hitting the body instead of the head
Like I said, that's a practice thing. The range didn't effect you there
You prefer the knife and that's 100% fair, I can totally see it
not that one but ive also not been able to hit sometimes as people run away
I prefer the heavy knife. Now can we agree to disagree?
I think we've covered all of our bases
fiar enough
They're well balanced sidegrades imo.
i think heavy knife has come leaps and bounds its much better now
Also absolute chads for having a respectful debate
i always try to be respectful, its a discussion channel and as long as people are talking in good faith ill talk
now obv people who say things that are just factually wrong i also correct
Agree, it's mostly preference in game feel
but if they genuinely want to discuss and mean what they say thats the point of the channel
even some people, like people who want to make hunt fully pve i will NEVER agree with, but i still listen to see why i think its bad
Yeah no I don't think Hunt SHowdown would be a good PvE exclusive game, BUT, there is absolutely potential for a PvE Hunt sequel/spinoff
100% and id actually think thatd be cool
More in depth looting mechanics, more hardcore survival, more movement features that would be problematic in PvP, better and more varied AI
but i play this version of the game for pvp, i dont want it to be turned into that spinoff
Wavedashing when
Agreed, and trying to add it as an event would inevitably result in it being rushed
Nah I mean leaning and prone
They refuse to add leaning and prone because it makes engagements less direct and more ratty, less fun to fight
i wouldnt even want a pve event, thatd be the only event i ever sat out
if it was a different mode, maybe id try it out
but this game without pvp isnt hunt anymore
same thing goes for removing all ai, thats not hunt either
Rainbow Six Siege had the Quarantine event and that was super sick but it was undercooked as hell, I'd rather see a dedicated PvE game developed alongside the main game
yea it really was, if they want this i think thats the best way
Also, a PvE game could be a great way to soft reset some of the... "wackier" lore that's just kind of underbaked because it was made out of necessity and not passion
All live service titles have that issue, the lore just gets more and more absurd because they have to keep coming up with events
in a way sure, but i havent ready any event lore that i was like "this is like they dont even care" sure it gets wacky like going to the land of the dead through the graven path, but idk i thought it was neat
hunt always has been kinda wacky, even just the start with the sculptor and making all this stuff
Compared to the lore that we started out with the last 4 events have just made me groan
Hunt's original lore was so tight and concise, now it feels like they';re dragging it on because they have to
There's a notable difference in quality
thats fair, i dont mind it but it isnt very realistic
Realism isn't the problem, it was never realistic
the LAST one where they went north, was a bit of a nothing burger i agree
but the rotjaw one i thought was one of my favorites
For me the "jump the shark" moment was wayyy back when Lynch turned into a giant crow and had an anime battle with a serpent demon, and then it just never came up again
It made me audibly go "wat"
And then it never got brought up again
thats so funny, id love to see that get brought up again
kinda like with mr chary and the moon
Another example of something that just kind of felt unsatisfying
That whole arc was to be frank a little silly
Started out super intense and just became laughable by the end
i liked his arc in general, and i saw him "fighting the moon" as him just going mad and dying, like his end
Yeah but that wasn't the case, it was literal
100% literal and we were supposed to take it seriously
i know, but i dont have a problem with that
moon used moon blast and deleted his ass in my imagination
It just doesn't feel like the same universe as we started in
well its gone deeper and deeper
@lilac fiber Isn't that what the mako is??? I thought the mako was the Russian 1895
Deeper into insanity, maybe
were literally going to where the corruption has never been
the world is always expanding
But my point is those expansions are not always good ones
No, the mako is the Marlin 1895
Ahh okay
nah no stripper clip either
i cant think of a time i thought " why in the world are they talking about this" at most some things lacked some details
I kind of want to see a soft reset on the lore, which I think may be where the colorados come into play
like the few we mentioned
It also kind of sounds like the colorados aren't related to the sculptor at all? Because of how they say the corruption comes from the earth
But it's too early to say
yea well have to wait, but no sculptor would be v interesting, seeing as thats why the bosses come back
bc that means something else HAS to be doing it, otherwise there would be no hunt
I am a little miffed at how the fight with the sculptor has become tertiary in the story, it's almost like the sculptor is doing cameos now
I understand that they have to justify the game going on forever but it feels odd
The Win 1895 hasnt been as popular lately because, honestly, we have plenty of long ammo rifles already and the niche it would fill is already covered
Yeah pretty much this. The rifle that fills its niche looks so similar that even gun nerds like me didn't notice the difference
would be a bad addition imo
and the fact they keep saying "winchester" annoys me
like it's the winfield here >:(
NOT FOR LONG
I haven't seen much reason to add it, but I don't fault them for using the right name
yeah honestly just use the mako
giving it lever action, 600m/s and a stripper clip would just be overpowered
<:(
whatd they rename it "ranger" or something like that
Yeah, could not imagne why because winfield sounds cool as hell, but that means now I can steal Winfield and use it without getting a frivolous Cease and Desist crytek's lawyers love handing out like tictacs
I misread that emphasised I as a /
I l/
Nice
I don't think itd be busted, itd just be another mosin, the question would mostly be why
cause people need more mosin
and are you saying mosin isnt busted
it'd be a mosin with levering
Depending what you mean by busted
Bc if you're not sniping, it's a good rifle, but only mostly becomes its strongest self when sniping
Lebel+krag are arguably better for sniping anymore
i suppose now that krag buff happened
Lebel is just sight preference and krag if you don't want Spitzer yes
Krag is just the best all around rifle for most situations now. Long ammo ballistics with faster fire rate than a vettrli is just busted
Genuinely overpowered
It only loses out to Spitzer if you care about that
But if you're sniping with normal mosin ammo, I doubt you're using that extra HS range
But people SLEPT on the krag, its always been amazing
But people complained bc it wasn't a direct upgrade, so now it's a monster at compound fights more so then before
Same with old uppermat, or sparks pistol, all incredibly good but bc "its not mosin or uppercut" people thought it was bad
and extra 125 range
and yeah krag was slept on
Yea you're not body tapping while sniping
You're headshotting or 2 tapping at worst
i disagree, when sniping you've got some of the most chances to be holding a dead enemy body.
Long ammo larries cried that it couldn't 1 tap down hunters despite being better than the centenniel (another high star meta weapon) at most things, so crytek buffed it into being genuinely OP
as soon as they get revived its nice to kill to the body during the stand up animation.
You're not sniping then, if you're doing 125, you're pretty close
we're both talking about mosin yes
Yea, basically, which I don't get at all
I'm talking sniping in general, and most sniping averages out at about 200m
lol i count anything past like 60m sniping if youre using a scope
I absolutely do not, that's a compound fight imo
Holding a sniper doesn't mean you're sniping, it's a playstyle mixed with weapon
Now obv someone 150m away is still sniping, it's not hard 200+ but 60 is too close to be sniping imo
"the action of verbally attacking someone in a sly or petty way"
welp guess we're both wrong
you just gotta be toxic
nah im jking
the action of shooting at someone from a hiding place, especially accurately and at long range:
"sniping assumed great importance during WWI, especially where trench warfare was prevalent"
2.
the action of verbally attacking someone in a sly or petty way:
although of course videogame is different to real life
Its not about dictionary definition
yeah i can agree with this
This is a video game it's very different
imma stick to definition 2 for now
edit "the action of verbally attacking someone in a sly or petty way"
If that's what you wish
as in the verbally attacking one
No wonder people complain about sniping in hunt, it's all adding up

Mild toxicity is okay if your opponents are snipers /s
I'm not gonna say I've never been saucy with an enemy sniper before
I get it, but I never have, I try to set an example, most I do is don't say gg to them but nothing more
Even though they're very unfun to fight, and very try hard, at the end of the day they're just playing a video game, not actually being toxic or berating you with insults
Now the people who call you slurs when you burn them out as they stand up over and over bc they're solo, those ones get reported
It definitely is not fun to fight, but idk depends what you say or how far you go
I definitely laugh to myself when an avto takes 12 shots to kill me, not bc it's funny but bc they obviously need the assistance, but that's different then actually saying something to them
Same with dolch players who miss 10 shots or snipers that cant hit anything, it's very obvious they need the assistance
Honestly man I have more trouble hitting with an avto than I do with regular mosin. The recoil isn't too bad but the random bullet deviation is really rough
Definitely funny to see someone spray it when it's NOT meant for that
Well you're probably much more used to the mosin too, but when I mastered it in the book, and everytime I've used it after its given me no issues
Obv depending on how far you shoot it, but within 20-25 I don't have problems
And it is funny to see someone shoot at you from WAY too far like 50 or more meters, issue is is SOMETIMES it rewards them
I've had some really good games with it but you kinda have to treat it like a shotgun that can shoot a bit further if it absolutely has to
At ranges beyond 15m you will need 2 bursts more often than not
Yes its 100% close range, kinda like a weird fanning esque thing
Sometimes yea, the recoil nerf definitely helped make it worse, but its not that its busted OP best thing in game, its just very very unfun and not fitting in hunts theme
If they ever add a second automatic weapon I will never let them hear the end of it I swear
auto shotgun when
Crown and King
thats a semi
Reminder that avto used to be semi as well
It got the burst change because it was busted
Well, auto with the ability to tap fire
then people found out how to cancel the burst with dark sight
and that got fixed too
Back in the day the Browning Auto 5 was considered an auto shotgun
well, that's why it's called the auto 5
True but it was useless because it still ate your ammo and took longer to reset to the next burst. It's good that the bug is gone but it had no practical benefit
Exactly, so we have an automatic shotgun (by 1895 standards)
eh, made it easier to continue seeing and playing the game and moving around after shooting
looks at darksight vision obscurity
looks back at comment
idk man are you sure about that?
Yeah it definitely made it easier to bail out though
you only have to tap the dark sight button.
id rather that than have my screen filled with
Still being blinded for even a small moment is a big deal, I don'tt hink it's too hard to track what's going on while firing the avto unless you're spraying but being able to bail out was a problem. The biggest balancing factor with the avto is you have to fucking commit now, giving it a burst fire minimum was genuinely genius on Crytek's part
for sure
Nitro used to have caldwell rival sights, then they gave it a unique aperture that was more restrictive than the other apertures as a balancing measure, also genuinely a very clever solution.
Shame many of the people making those decisions don't work on Hunt anymore

I'm not gonna say too much but I'm not a huge fan of Fifield's leadership. He seems nice but has greenlit sooo many decisions that have just made me go "huh?"
No it didn't eat your ammo, the benefit was the single shot accuracy for longer distance
Yes it did, there's documented proof that it still took the 3 shots from your mag even though it only fired one.
It also didn't improve your accuracy, the benefit was that you could bail out of a burst early with full sprinting movement
It's more that over longer distance the 2nd and 3rd shots would have recoil, basically making them useless
Sure, which is why people wanted to bail out of the shot, so they could move instead of inevitably missing, despite losing the ammo anyway
It still took the 3 shots from your mag though
I'm probably misremembering then, tbf I didn't use it ever, but I'll take your word for it
I didn't ever use the darksight bug myself, never saw the point
If I'm going to commit to a burst I knew damn well what I was getting into, and if I was going to shoot the ammo off anyway I'd like to at least have the chance of hitting them all
It was just to use it at longer range really, but an exploit is an exploit
One "exploit" I hope gets fixed if the perfect accuracy bug when you pick up a gun off the ground
More noticeable in QP becuase you're swapping guns way more often
Only reason I don't call it an exploit is because you have zero control over when it happens
Are you talking about when the crosshair is bugged and shows as small or a different one I don't know about?
Yes and no, sometimes your accuracy gets bugged along with your crosshair
I hipfire headshot someone nagant 30-40ish meters once because of it, was one of the only times I've ever thought "aw fuck I might get banned for that"
That is fucked, I genuinely thought it was only visual, but like other exploits at least most people don't know about it
Well I know its visual SOMETIMES but it ever not being is really bad
Sometimes it's just visual, and it never effects shotguns (thank god)
At least we don't have any well known exploits rn, like lemat bug, not saying it's good, but I rarely see any exploits I see used, besides a few
Genuinely wish someone very knowledgeable, would compile a list with video, and give it to crytek somehow so they can fix it without the public seeing it
The lemat exploit was so busted, LeMat is my favorite gun by a country mile and not being able to use it in fear of accidentally breaking it sucked so much
The Drilling and LeMat carbine currently have an issue where if you pick up one while using the other, you can't switch ammo types at all
Until you pick up a new gun and and drop it
LeMat used to have an issue called the "blank fire bug" where you had infinite shots, BUT those shots fired no projectile, so it was essentially just a big noise maker, and you couldn't swap ammo types
Thank god that was fixed
It was really really hard to do by accident, so I didn't mind using it, and yea that can suck, reminds me of when your single shot would never reload until put down
The blank fire bug only ever happened to me once. I was aiming dead on a guy who was standing still and going "WHY THE FUCK ISN"T THIS HITTING?" THen I fanned it in close range and realized it wasn't even shooting
It was just making noise
Infinite blanks
Hunt was giving me some cosmic karma though, because he missed all his fanning shots and I just stabbed him
That's so funny, it gave you something so comedic it is better then most shows, while also screwing you over
Hunt in a nutshell
Hunt has comedic timing that most other games struggle to achieve
it definately has given me many funny moments, like one time my partner, fully out of stamina, light punched an enemy fully to death with dusters, as they missed a whole officer cylinder. i dont think ive ever been so astonished
@late yarrow A co-op version of Hunt would have to be rebuilt from the ground up. Building an expansion on the current codebase would just produce a subpar product, the game just is not built for that
I want a singleplayer/co-op stalker-like of Hunt, but not ss an expansion.
are you sure about that?
Yes. I am sure about that. Trying to tack a singleplayer/co-op campaign onto the current client of Hunt would be an unmitigated disaster. They could recycle code but ultimately the product would be better if they did as little recycling as possible
Like I said, the game ain't built for that.
Also, the audience for a singleplayer/co-op Hunt experience and people who'd be interested in a mission based/semi open world singleplayer experience aren't the same. People aren't going to buy Hunt to play the singleplayer campaign
I agree with most of your points, but I think there is a group of people who would buy it for a pve experience, I see them on here every day
Sure, but it'd still be better to make a standalone
Also there are so many mechanics they'd need to change or upgrade to make a singleplayer game work
This goes back to the Rainbow Six Siege quarantine discussion, it was fun for something tacked onto the multiplayer but it was extremely undercooked and would have been better as its own game (assuming the developers knew what they were doing)
Sadly, when the full game released it was bad but for a different reason
Yea for sure, if they just plopped you into a map, without people, I'd hate it
Also worth noting that they would have to host servers if it were attached to the main game, servers which are already struggling as it is
In a singleplayer title you can use P2P or steam hosting
Not sure how it works for consoles, though.
@versed falcon That looks funny, but I'm afraid of voting because I'm not sure if there's some kind of political context
Yea for sure, not to mention splitting the playerbase which we can't afford
Exactly
I would 1 million percent buy a Horrors of the Golden Age style project (as long as it was an FPS and not a TPS). Personally I'd want it to be a little slower paced and more like STALKER where you're creeping around a semi-open world segmented into regions, they could still incorporate the extraction mechanics as a way to end your missions or have you just straight up trying to survive in the Bayou, but at the endof the day I'd still come back for the adrenaline pumping PvP
As a standalone game it'd be more like a compliment to the main title rather than a tacked on mode
There's clearly demand for it, the people who automatically downvote any suggestions of Crytek making a future title set int he Hunt Universe frankly aren't very forward thinking imo
Same kind of people who think the artists making cosmetics takes resources away from bugfixes
I do and i think the dev time and manpower would be better spent on the current game
Even if you HATE pve, a new game doesn't hurt you directly, yes I get manpower and effort, but that's much more of a reason then "I don't like this so it's bad"
After cysis 4 comes out there could be free manpower. That's fair enough, though. I'm open to it, often when 'spinoff' games are made they just have a few people from the main team come in and oversee. They've already got an audience of potential customers, and it could reach more people who aren't so into fast paced multiplayer shooters.. I know several people who've said "it looks really cool but I don't really like PvP"
I still want to make it known that there is demand for that sort of game ig
I get where they're coming from, even if both games can exist, more manpower on my favorite benefits me
Yeah I totally get where they are coming from
I'm still hopeful, maybe one day
Or maybe someone will make a STALKER mod for it, who knows
It could be cool, more happy people is good in my book
I'd be afraid of getting a C&D for a fan project though
Or like a mod
risky territory for any franchise
#game-ideas message @prisma sundial That's a fun idea as well. It would be cool to have an actual location you can visit for these type of things.
maybe you can even sell it. Have some player driven lore going on. Shame we have this legendary hunter thing, rather then buying cosmetic clothes, otherwise we could get some real live legendary hunters worth buying weapons from. I really hope we will see more stuff along those lines in the future.
sorry
I have to
write something to get rid of this
creepy
gif
off my screen
ty
how it pissible? six star player in 2.5 lobby
I'm more wondering how there is one name 4 times. Doesn't it has to have a different letter or symbol atleast?
me
Solos get matched against lower MMR players
It's the underdog modifier, still kinda weird sometimes because it will match you against same or higher MMR players sometimes
@sand kiln most if the time its seal clubbing though.
Still a 2/3v1 tho
But yeah, most of the time new players won't have the game senses or team coordination to go against a solo with far more experience
It is funny though. Makes you feel like a ninja fighting them 😆
When I play solos as a 6 star I get matched against trios of 6 stars so the matchmaking really is utter garbage. There’s no excuse
Why does the game give solos when I search 1vs3?
Solos can fill in for any gaps in any searching mode
I disagree with this.
You would have to err on the side of almost incompetence to lose a 1v3
fighting SOME 3 stars are utterly incompetent, not even looking the right direction from me running on wood, not all, but there absolutely is some people (more the lower down you go) that not only dont know hunt, but seem utterly oblivious in general
brah^^
I think it's hackers. I also see ppl with the exact same name all the time. For some reason it's always "unknown". really weird 😄
@long mica You can tap darksight button to find clues w/o draining your seconds, but it is a little disorienting
@little fulcrum You still get hunt dollars for running through bloodline levels, also retiring hunters gives 500 hunt dollars*
the bloodline levels is a one time thing per week ro something i think?
retiring hunters gives what? @storm pendant
it gives XP, but not if you're capped at prestige 100. the p100 endgame is non-existent and it's hard to recoup money.
No retiring hunters at level 50 (the only way to retire them now) nets you hunt dollars. DIdn't mean to say BBs
Mb, sorry for the confusion
But yeah you get a handful of hunt dollars on retirement regardless of your blood line level
Let me see if I can find the patch notes where they added that for you
wrong you don't
ui element says;
Your hunter will no longer be playable. Their equipment will be stored for future use. Your bloodline will get 10000 XP. Are you sure?
source: i just clicked it
so pls reconsider your thumbs down react to that suggestion, ty
also the bloodline loop is only a measly 1,000 hunt dollars for every 25000 xp. that's an insane conversion.
Guess I was mistaken, I can't find it
better question is, why are you downvoting prestige 100 feedback suggestions when you aren't prestige 100?
Who said I'm not?
i couldve sworn it was REACHING lvl 50 not retirring
This might be right, but I can't find mention of either in patch notes
are you?
this is literally the worst faith way to look at it, youre getting downvoetes or upvotes from EVERYONE
it def does, when you reach lvl 50
and its a quality of life improvement for p100. people that don't prestige have zero to gain or lose in downvoting it besides ruining the game for people that have sunk 3000+ hours in and have no hunt dollars.
have you considered that people vote for things not fully in their self interest, but also whats good or bad for the game?
yes, but in my experience looking at the feedback in that channel that isn't the case the majority of the time.
i downvoted it bc money is already very easy for good players, i dont want p100s to have even more
people will downvote just because "stupid idea"
lol?
well if they think its bad thats.. literally why theres voting
"you cannot dislike my idea bc i like it" is WILD
by that logic then bad players will always have no money and have to run poor/bad loadouts and never have an edge in a gunfight?
then how are they supposed to recoup when statistically 40% of hunt players haven't killed a single person according to statistics provided by crytek from last spring.
first off thats not how logic works, secondly, how does that make your suggestion better even if it was true
Getting a hunter to level 50 at least used to give you 500 hunt dollars
Not retiring them
Just getting there
it still does
this is based off of achivements, many of these people have barely played, and some played before achivenments were added
and a p100 change will help 0% of these players
People that haven’t killed a single player clearly have either never launched the game or played one game and decided it wasn’t for them
yes, it just eventually happens
but point is NONE of this is accurate, or would help those players, so the whole logic is all a nothing burger
T plays Hunt??
All the statistics crytek shows I’m 90% sure are total player statistics not active player statistics
probably yea, considering its about equal to the steam achivenment amount
Same with the 6 stars now being “2%” of the population
so for me at prestige 100 with a 1.4kd, and 0 hunt dollars, you want me to do what to get more money?
Of the active population it’s way more than that
well if youre at 0, something went WRONG, but at least you get free reshuffles, so get all those contraband weapons for free, do some clue runs, and get that number back up
yeah, the game has no endgame loop. that's what went wrong.
and i play with anyone on trios.
so instead of playing toxic mosin gameplay with only 5-6* people, i played expensive and fun loadouts.
and now i pay because goobers downvote legitimate ideas of providing QOL stuff to p100 players like me.
of course it has an endgame, its playing the game. obv theres no more like, "progression" feeling or skins, bc you kinda did it all
well what you dont realize is the players who dont play fun wholesome loadouts get this benefit too
what's your point? they have money anyway.
so more money for them, since p100s are typically vets, is just more mosins dolches, etc
there's people at p100 that play mosin spitzer sniper and basically have unlimited money.
so you're just punishing people that don't have money at this point.
no, money exists for a reason, id also like it if super vets couldnt run the best stuff every match, but giving them more does the opposite
it seems like itd be a camp fest, cool thematically, but you wouldnt be able to fight in the lair of the boss, and nobody inside could do it fast if theres people, itd be a big room of no go
Yeah you're not supposed to be able to fight inside the lair, the boss is the lair
i know, thats the problem
I don't see how that's an issue but okay
People already leave boss lairs when people show up anyway
Scrapbeak can likewise be heard from a compound away
well the difference between "theres butcher i can move trough or around" and "the boss is literally everywhere i cant" is very different
idm the sound idea, thats not my issue
You can still avoid the grabs and such, it'd be like jumping over tripwires or avoiding projectiles
If you absolutely have to run through it is an option
Just have to have situational awareness 🤷♂️
maybe depending on how its done, i just dont want it to be suctioning you to walls, you getting your melee out while getting shot and stuck, or people camping around it to shoot you from outside or god knows what, it gives many possibilities for unfun fights, the boss itself is cool though in a vaccum
I don't think it would be an issue personally, if it has to pull you to a wall to do serious damage for one you already failed a "skill check" by getting grabbed in the first place and two you failed to get it off of you in time
Boss lairs being camped wouldn't really be any different with this boss, people leave lair when other people show up unless boss is already essentially dead as it is, and people who camp outside of lair will be seen in darksight
well depends how it works, do the tripmines spawn as it goes? bc what if it spawns on you, plus getting grabbed, or pounced, or things of the nature often never feel good in games
and it would be a bit different, bc you dont want to shoot and alert it, so it brings in more third partying benefit
The thought was they come out of the walls and make a noise as they creep toward players, can be jumped over or destroyed, and presumably don't spawn directly next to you
Shooting and alerting it in theory would actually be faster because you don't have to spend time looking for clusters, they wake up and very loudly tell you where they are
It's a difference between whether you want to do it quiet and safely or fast and dirty
faster yes, but with people around angering a boss and it being dangerous is bad, its like enraging spider, you dont want to do this if youre actively fighting
Sure, but this goes for every boss?
yes, but this boss sounds worse for it then every other boss
Your reasoning isn't making much sense to me, all of your arguments are equally applicable to other bosses
and other people can agro it by shooting, or forcing you to shoot bc.. theyre pushing you
not to the same degree thats the thing
I think that is cool
yes you dont want to be in a boss lair while being pushed, but at least butcher, hes a lot more easy to avoid, and isnt everywhere, and cant be enraged instantly
cool yes, im thinking of gameplay
harder bosses isnt needed, people already are lame and arent doing bosses and just waiting to 3rd party or snipe later
Assassin is a very close counterpart, it can pop up anywhere and is pretty much always active when you enter lair
I didn't say it would be harder? Just different
You're putting words in my mouth
Well the spider will only pounce you if you don’t damage it when it screeches. There’s no “aggro mechanics” for our current bosses
If you enter the lair you’re fair game
it sounds harder by everything you describe, im not putting words in your mouth im looking at youre suggestion
i know, its buggy sometimes, but same with assasian
unless youre bugged obv
I disagree w/ your reasoning, I don't think anything that you've described is actually an issue or at least no more of an issue than it would be with other bosses. Saying "I'm thinking of gameplay" as if I'm not also thinking of gameplay is a little bad faith I think
take assasian for example, one of the worst bosses to be in the lair of currently, one melee or gunshot makes it so the charge or knife throw gets disabled, and this still very much helps the agressor
We have plenty of bosses where the mechanic is just "shoot it until it dies" in slightly different flavor, something that can be completed a little faster but requires more thought is neat
i mean saying im putting words in your mouth is also bad faith
i never said you said this im saying IM saying this
We're obviously not getting anywhere with this, have a good one
alright, you too
i run 1500+$ loadouts and typically typically hover around 80k and only go down if i lose a bunch of games
I wish there was just a slightly bigger character limit
if i may ask what do you typically use?
mozin spitzer and uppercut/dolch
i get why you cant do 10000000000 characters, but i wish there was some way to not allow spam but allow the rest
i typically dont buy dolches i just pick them up im typically buying uppercut though
do you think youre typically sniping or youre getting closer more often then not?
oh i dont take sniper but i push alot
Yeah there are things I have to leave out of my suggestions
people who sit 200m away are boring
hard to flesh out an idea, nitro has a bigger character limit though
I refuse to buy nitro
this always sucks, bc having a clear thought, with many details, is only a benefit for everyone
youre doing very well then! its def one of the best loadouts in the game, and i agree they def are
so funny that the character limit isnt up to the server but if you buy nitro
im worried that bullet drop is just going to give scopes way more power
they are already busted as is
and trying to respond with ironsights is already hard let alone with drop its gonna be even ahrder
meanwhile scopes will have a way better sight picture for longer ranges
very possible, im waiting to see for sure, but at least something like a winnie can POSSIBLY kill someone at 200+ meters, its prob not easy, but not impossible like now
that was one of the problems but honestly i doubt its going to help much at all
at least you can kill them and they arent literally invincible
with a headshot
i think this is kinda what they want, not saying i agree with it, but they want it so you have to bring in a loadout to do a certain thing, bc frankly irons shouldnt be good at super long ranges
v possible, i gotta see the drop, but in theory, esp if they work on it after launch, i hope it makes the game better
i think they want that as well which is just bad design imo
sniping has been so broken for long and now it has the chance to be even better
i dont think itll be BETTER, itll be harder to hit (in theory) but more weapons can actually kill them, although if you ran non scoped long ammo you didnt have this issue as much
i get trying to make a bunch of different playstyles valid but sitting far away and shooting players with basically zero risk is just bad, its not fun to fight snipers who rotate and run away
thats why i mostly want bullet drop to affect sniping, if it doesnt affect compounds but snipers have it rough, i will be happy
100% but, besides removing all sniper scopes, or not havng any long LOS, this is hard to fix
true i run spitzer and can actually fight them now but irons v scope 200m battle is goign to be even more one sided is my prediction
im all for removing scopes
ive been asking for sniper changes for years
at least a gun will kill headshot period, then theyre not invincible unless you have like hand crossbow and slug shotgun
overall lame playstyle, scopes just encourage unfun gameplay for anyone its used again
i am too, at least to a degree, smth like nagant p deadeye is fine, but the snipers are just always unfun
agree. i just dont see people landing shots on them frequently from range to make use if it very often but at least its there
yeah im talking about like lebel and mozin sniper
idk how the drop will be, but even if its hard drop at least its not literally impossible, but it may be realistically impossible
marksmen and snipers dont needs to be in the game now
yeah
i just wish we could as a community just dont
1 thing "fixed" but will barely matter imo
like if someone plays lebel marksman close? they just like the sights? not an issue
but a 200+ meter lebel marksman is never really a fun or engaging fight, unless you have a sniper and are having a snipe off
v possible, thats why i hope bullet drop is tuned
bc if it literally makes sniping harder and thats it, awesome
basically exactly what i want
this game is at its best when people are relatively close, and doing things (so not concertina camping) im not saying within like 20m only, but within 100-150ish, medium range fights are still fun
People who complain about :"unrealistic" features are a little obnoxious imo
Theyre playing a game about cowboys hunting demon monsters in the Louisiana swamp with guns from the 1900s and fictional weapons'
same, games like this are NEVER realistic, and i dont want it to be
i played arma, and it has its place, but getting shot, rubbing a bandage on yourself for a hot second, doesnt really scream realism
and thats ok, its a game, its gamified, its for balance and fun purpouses
sadly the people who like "realism" and ectraction shooters overlap a bit, like i promise you do not want a fully realistic hunt
bc getting your head blown off by a gun and being unresable for instance, would be terrible
agree
The biggest thing bullet drop is gonna do is punish people that play with shotgun and pistol so that they have zero chance at range. You’re going to get more camping
also past 100 meters you’re going to need a scope so you’re gonna see a lot more people just running from fights if they have irons
you already had 0 chance at snipers at least, but i wouldnt be so sure, we havent seen drop
bc if guns dont drop within current headshot range, it wont change much
we havent seen any pistol gameplay yet + the infinite headshot range is a massive buff to non uppercut pistols
at least for pistols and stuff
^
the only thing we know is 2 seprate guns at 2 distances
we still have yet to see spitzer, which worries me
plus we dont know how shotguns are going to function after the patch drops
maybe theyll be buffed in some way
community has been asking for normalized crosshairs for a while now
I'll be honest I didn't even know the game had a lowered crosshair until recently
You just kinda get used to it
accurate info to players is just a good thing, but ill be honest, they wouldve said if they were buffing shotguns by now
slug shotguns arent going to stop being meta, unless they drop like a brick after 5m for some ungodly reason
oh sorry, to specify, i mean the shotgun crosshairs not matching their spread
Ahh
their hipfire crosshairs are significantly bigger than the actual spread of the pellets for buckshot
we'll see, we still dont have patch notes or any devblogs on the smaller, case by case basis balancing changes for weapons yet
but like. i dont get why the crosshairs would be inaccurate for SO long
like we already know that stockless 2 slots are being standardized from 133 sway to 100 based on clues from past devblogs
100% but theyd have put this in a gamplay balance dev blog most likely, or at least mentioned it
there is probably more that hasnt been mentioned as of yet
im not saying impossible, but itd be weird to almost hide it, like a suprise
if they drop things like "we fixed derendering, a bunch of exploits, shotgun crosshairs, and bugs" id be over the moon
itd be christmas in august
<#game-ideas message> Would be really interesting to see a revolving shotgun that takes 2 shots but has a really tight spread and low damage falloff, almost like flechettes
Or one headshot, I presume
low dmg falloff you mean it keeps its range far? does it have the lower dmg of flechette or is it a buckshot but v good?
Yeah it takes two shots to kill to chest
In my imagination
does it shoot as fast as the rival? is it slower?
i kinda like this in tehory depending on specifics
Good question, maybe about as fast as spitfire shots? Slightly slower than officer, faster than terminus?
terminus with or without levering?
bc with levering officer and terminus are about the same
tRUE
I'd say about as fast as terminus levering.
Could be a custom ammo for officer come to think of it, might not be amazing as a shotgun.
ratshot or something
I don't think anyone ever made ratshot/snakeshot in 1896 but they could take some alt history liberties
maybe, i worry if its on the officer, what does it do different then the normal officer? like yes obv theres pellets, but if it doesnt one shot, the officer already 2 taps, so its kinda just making a 2 tap but with different steps
it should be a different gun imo.
and i think should be able to one shot if every pellet or maybe even less hits the torso
it would already have the lengthiest reload of any shotgun probably, thats a decent downside
open cylinder, [potentially spin cylinder i think if still have bullets], remove shell, place shell, remove shell, place shell, and so on- [potentially spin cylinder again], close cylinder
compare to something like the rival, open breech, place shells, close breech
or the pump actions- place shell, place shell, so on. no extra steps or removing shells manually
maybe, this is actually too complicated for me to get a good grasp of, its def unique thats for sure
well, we already have basically every type of shotgun, it would need to be unique
we already have a twotapping double barrel, an accurate single shot, TWO pump actions and a semi-auto
a double action oneslot shotgun that can onetap? yea nah that sounds busted
"it should be a different gun imo."
def cant be an officer thing
i dont believe it was stated to be one slot
making it double action and one tap was never part of the discussion.
shot
no, they said a double action that only twotaps, and that sounds useless
i would rather a different weapon
and it would have to be a single action
and the idea has evolved a lot in this discussion, now its a thing that can one shot, but no specifics on range or anything
oh you did say one slot
they meant officer carbine
oh i see
but i absolutely dont think it should be an officer
especially as the carbine has the same ammo as the normal officer
dont wanna break that
different, single action gun imo.
slow reload and high accuracy.
well i mean officer shares ammotypes with officer carbine. while it's not directly shared, it also has gotten the exact same types as the base nagant as well
so yeah an entirely different gun would be better. but i think we dont need any more shotguns ever
i do personally want another revolving 3 slot, but would rather opt for a pax carbine
but a revolving shotgun would be cool
i dont mind another shotgun, esp one that would be very unique like this, and isnt just slugs again
id need to see concrete details, but an accurate shotgun with lower dmg is kinda neat
i might reply to and polish the idea in my free time idk
more ideas are always good, if you come up with something good i hope it gets added!
i do have one question, do you know if different shotguns actually have different damage and amount of pellets than eachother?
cause im not sure if its just that they have different spread
the damage stat is based on the damage they usually deal at 10 meters i believe
@unborn dagger what skins?
Butcher was from an event(I think like 2 events ago), Assassin and Scrapbeak are DLC hunters
well its actually going to be harder to hit shots form distance which is good for shotguns... its already hard for distance fights if you are taking shotgun and pistol, which is how it should be because you are dominating close range
All normal buckshot shotguns have the same amount of pellets, 14 , but different spreads and dmg,
ahh okay so a tight spread low damage shotty is possible
cool
dear to the person who said drilling doesn't need a price nerf
the fact that a lebel costs 100 less than a drilling is a mistake and a huge example
whether lebel needs a price nerf or the drilling needs a buff is up to interpretation
price decrease, nerf implies an increase in price. to nerf is to make it worse
but 2 med shots and a mediocre shotgun does not anywhere near outdo 10 long shots with spitzer
yeah thats what i meant oops, drilling needs a price buff
the fact the base model, no matter how small of a difference, costs MORE than a mosin, is crazy to me
alas, i think they hit it too hard on release, the two tap dream is NOT that good
I absolutely adore the drilling but 500+ is way too much
300-something, similar pricepoint to an uppercut seems fair
drilling is such an amazing gun kneecapped by the fact its the most expensive non-crazy (imo) gun in the game
at least if i recall right
more expensive than krag (op rn), more expensive than mosin (ol reliable), i think only less expensive than dolch and nitro
and avto
lance is also oddly expensive, but not too bad imo. i dont mind where it is
the drilling needs to be decreased significantly
Yeah it's weird logic to see something like the Lemat Carbine not get a similar price point.
yeah after using the lemat carbine a lot in my last prestige it is slightly interesting how cheap it is
like same price as a full length compact rifle but gets shotgun as well
which i mean, im not asking for it to be 300-400 hds, but like
fmj on that thing allows it to perform well but i think thats just compact fmj being notoriously badly balanced
Is anyone else SEVERELY underwhelmed by the new prestige system reveal
Yes
They hyped it up for over a year and if you've already done the trials you get basically nothing
They are not afaik
@junior crane what hunter is this
wdym? Current tier1,2,3 hunters occasionally have slavic names but misgendered for females. New legendary hunter Sascha Romanov is obviously a female but with male surname.
maybe they're trans idk lol
same as Natasha Romanoff from Marvel movies?
Why devs made effort to add A LOT of russian names but didn't fact-check?
i was referring to sascha btw
#game-ideas message @little fulcrum I don't think that can be done as it would introduce an uneven playing field.
..how
by giving prestige 100 player an extra income
if youre broke at p100 then the playing field is already not in your favor.
whereas historically broke players may prestige when dead broke just for the extra money
yeah but they are also level 1 again
I mean I see what you mean but still it gives p100 player an advantage
you would have to give extra cash always for everyone but there is already so much money around
how do you manage being broke? are you running expensive loadouts if you can?
ill do a free reshuffle free hunter pick with choke, kill traps and contraband everything else
free reshuffles dont typically give chokes so that comes out of pocket
okay I#m curious now. what MMR are you and do you feel like you are getting fair matches?
i dont think the devs see this, i imagine they have debug infinite hunt dollars when they need it
im 6* atm
cause theoretically you shouldn't be struggeling like that
oh dam
how is that even possible?
means you should on average get matched with ppl below you.
only thing can think of rn is cheaters up there
or you simply refuse to extract^^
tbh that actually sounds fun to me. I wish I was struggeling
Matchmaking is super weird rn, 5 stars getting into 3-4 star lobbies with an anchor but my 6* friend takes me (4 star) and our friend (a 3 star) along for the ride and we're fighting triple 6 stars with 3-5+ KD
yes but unless there is an actual bug in matchmaking, you should get matched below your mmr on avarage as a 6*
depends a bit on how many players are cueing and the exact details but I would think it searches equally in both directions and there are just more players to the left of you as a 6* in the distribution
That has always been the case
You get at least the solo MMR of the best player as your team MMR
You were basically getting the opponents he is facing as a solo
i thought if you have some low level in your team it balances out or gives you a couple of lower rank opponents
It's pure luck
You could even meet 6/4/3 teams, but that's a rare combination at 5.5
At 5.5 it's best to play with three 6* players
@marble moon Please explain to me why you think more transparency for balance changes is a bad thing
Not everything needs to be explained, it takes times and sometimes you just wouldn't understand as why things have been changed, even after explanation. Plus the fact that you know why they did it wouldn't actually change the fact that it has been changed into the game, you just gotta accept it and like sometimes they just don't wanna say as thus why it has been changed but it was a need, maybe due to a bug or you know, it could be anything.
sometimes you really just gotta accept things as they are and enjoy the game without having to destroy your mind solving puzzles
What
I thought you were talking about your latest suggestion
#feedback-discussion message
gg he got you
Sure, I'm not going to agree with every change, but at least having an explanation as to why the change was made can help me get in the mindset and see where they're coming from, but when most changes aren't explained at all it just means that you're left to wonder why they could possibly make some of the genuinely baffling changes that have come out recently
Transparency is a net positive, even if it doesn't mean I'd agree at the end
Back when TF2 was still being worked on they explained every single balance change and it was great, because it gave the community more of a foothold to discuss the why's and hows of balancing
well if they changed something you have to say to yourself that it's for the better of the game, it has been changed because it was bad, pretty logical.
Even if the changes didn't pan out in practice we knew why they were made
they could say anything and you would believe them?
No, not logical, I don't think every change that has been made has been good for the game
it doewsn't matter what they say, things have been changed and that's it
they could come up with some bs
it wouldn't change the fact that they updated the game
will they have to explain you why the throwing spear has been nerfed for example?
This is some wild whataboutism. Yes, crytek could lie about why certain aspects were changed, and yes, the changes were still made, but they have literally no reason to lie to players
why they wanna add directX12 to the game, do they have to explain it?
it's such a waste of time tbh
No, I know why it's busted OP, but not everyone is privy to that information or sees it that way. I still think it would be good if they did have a short blurb
there's no need for any of these explanations
Directx12 isn't a balancing change
I agreed with some of your other suggestions though, some I upvoted
Good for you?
Explaining the logic behind balancing patches would be good for the game too, and would help the community come at discussions and feedback from the right angle
like i told you
For example, if they had specified a particular gripe they wanted to alleviate whent hey made the krag the best rifle in the game, players would have an idea of where to start
Me personally, no, but some people might, and I'd still like to hear their thoughts
Transparency is always a good thing
I don't think downvoting the suggestion because "crytek might lie" and "some changes are obvious" is a good enough reason?
it's all for life quality of the game
you got another downvote btw <3
Sure, but some of the changes make no sense or aren't good for the game
Good for you man
they might do secret nerfs also
why is it good for me
That does not make any sense
why not?
Good for you that you felt proud enough that you needed to tell me
they are the devs, you don't have to know everything they do
i literally upvoted your suggestion 
I'm confused now
Okay? I still want to know why balancing changes were made. Not every change is as obvious as the inevitable spear nerf, not everyone will be "in" on the loop, and transparency is invariably a good thing.
well you're not always gonna get what you want, unfortunately
I hope they do it for you man
Sure, but what does that have to do with the suggestion post?
I could say that about literally every single suggestion there
yes?
I cannot get behind your reasoning man
Why'd you say I have another downvote if you upvoted it?
because it's true-
someone else downvoted it XD
gotcha
Well, not everyone can have good opinions /s
If you feel like it but that has no bearing on my suggestion
If you're gonna be catty at least use an apt comparison
changelogs look cleaner without detailed explanations
That's cool, but I'd rather have the helpful information than have them just not explain major changes.
"Sage wall HP reduced 600 -> 400" example
Most live service games explain their changes
like why tf would u need to know why they nerfed it
i dont even know why im still arguing
if it makes senes to the devs just accept it
Okay, but not all of their changes are obvious or make sense
I agreer
THen why are you arguing w/ me about it
Sure, but at least if the devs give a sentence or two on why they think the change made sense to them, the community have more to work off of
There's a reason most live service games explain most if not all of the balance changes
Destiny has entire paragraphs, I'm not asking for that. Just one sentence would be enough
nobody ever does
riot don't do it
Ah yes, riot is the only company making live service games
the only company making games that make sense yes
i'm sure steam don't do it for cs2
Valve, and they do explain most of their changes. Same in Dota. They did so for TF2 when it was still being updated
I would be happy with something as simple as "we found that the krag's pickrate wasn't as high as the other rifles so we wanted to try buffing it"
Destiny 2 has massive videos that explain all the changes in depth before they come out. "This week in Destiny"
'buddy' 💀
I don't think it's dumb, not sure how being aggressive is helping any /:
@rustic timber Unsure where you got "Even with FMJ you only get 44 damage to torso on 40 meter distance" as it's not correct for any of the medium ammo weapons, even pistols
Even scottfield with the lowest damage and earlier dropoff distance than rifles does more than 50 to even legs at 40m with FMJ
Yeah and I was gonna say, how does 44 damage take 3x to kill??? @rustic timber
44x3 =/= 150+
44 would need x4 to kill
Hunters have 150 health in this game, not 100, if that's where the confusion is
Feel like he's pulling these numbers out of nowhere
I upvoted the suggestion anyway cause I agree
#game-ideas message i would love this, adding more transparency and communication is always good, same with giving players accurate data
#game-ideas message this is just.... wrong. i dont know HOW you got this number, bc even the scottfield, with normal ammo, does 75 dmg at 44m to the upper torso
When I am in the shooting range, I stand on top of the fort, and shoot at the manequinn on top of that.. what do you call it.. watch tower? Fmj centannial.. torso hit.. got 44 damage. But you are right.. It would take four hits to take out that mannequinn with 150 hp. But usually 3 hits is my experience that it will take in normal combat on medium distance. The point is that I wish they decrease the damage droppoff.. and now that the fmj will have such a large bullet dropp aswell. Seems like the right time to do it.
that is NOWHERE near 40m, when you ping it shows you the distance (rounded down to the nearest full meter) when youre sniping like that, you need to be hitting headshots
i agree maybe medium ammo should do a bit better, but i do not want it to be so good it 2 taps at any range, like medium ammo can do with a 20ish meter more 2 tap (rifles obv)
From the fort wall to watch tower? Can't be that more then 40 m.. The whole map is 1 km x 1 km.. But I can check the range again next time I am in there. I agree that I do not want it to be a two tapper at any range. But I do want it to be better then it currently is on medium range. 20 - 25 m more sounds good to me.
you are just incorrect, we have a ping in the shooting range, please use it.
40m is relatively close compared to there, if you hit upper torso, centennial fmj 2 taps at 84m
FMJ centennial doesn't have ANY damage dropoff until 40 meters
It will deal full damage until 41m
well the large slot
The shorty will too
yeah silencers drop it, vetterli silencer gets 30 with fmj as well
yea thats what i said
same with pistols
but i just wanted to carify to avoid confusion
Fair enough.. If I am wrong on the numbers, I can delete the suggestion to avoid confusion.
like i agree medium range sucks but bro was trippin if he thought centennial fmj was doing 44 damage at 40 meters
!calculator
Damage calculator: https://hunt-tools.de/damage-calculator/
100%
It's an idea I agree with, but completely wrong data and reasoning
An idea I DONT agree with is medium starting dmg dropoff at 30 by default, I don't want everything to start at different ranges, I'd rather buff its dropoff by just a bit
But I suppose that's why the channel exists, so people who test these things can spread info
I do get 44 damage on torso shots with fmj from fort to watchtower. 34 without FMJ. It seems low to me. Even if the range from fort and watchtower is greater then 40 m.
ping the enemy to see the distance
Bc you're literally over 80m away you're INCREADIBLY far
^
Your distance estimates are way way way off, please use the ping
cent fmj does 44 damage to upper torso at 161 meters
I am gonna take photo of this.. 161 m can't be the distance from fort to watxhtower,, the map is only 1 km x 1 km..
I don't want to talk down to you, but your just wrong
At least now you know you can ping for distance in the shooting range, this will help your ranging
fine.. it is not 40 m
From roof of fort it's around 164m to the watchtower
On the photo I sent, I am here.
I mean yeah. but you originally said "on top of the fort" which to me sounds like the roof of it which also matches your 44 damage claim as it does that much damage at that range 😄
This is hardly even an argument when there's tools that show the damage of each weapon and their ammo types at X range to Y bodypart as well as measuring tools for all of the maps for distance
If you really did 44 damage to torso with cent FMJ then it was 161m or you didn't hit upper torso
No.. that shot that got 44 damage was taken from here.
From top of the wall of fort.. Which is not 40 m. I agree.
sure you didn't hit him in the arm brother
cause torso with fmj would need to be 160m+ to deal <45dmg
Perhaps.. I have been trying to shoot again now for these photoes, and I roughly got the same result.. 46 damage from a bit further left. But do you know what.. I may be wrong, and that's fine. I have tried to add a more careful description of what I want in the suggestions.
i've had a long break, i've recently started playing hunt again and i'm wondering why 2 star lobbies players can play with an MMR of 5. Sometimes there are also people there with a KD of 1.50+ It's just frustrating that such players play in these lobbies. Have any changes been made to the MMR system? it certainly wasn't like that last year.
There has been changes.. infact a lot of us is now six stars, thanks to an increase in that block. But your encounter is not something I have been experiencing. What stars where you?
im currently 3 star but probably nearly to 2.
and your friend? Or where you solo?
im playing most of the time solo
So as a three star solo you meet a two star, and a five star.. Waooow.. Yeah that seems off..
Yeah, this is a constant thing - I play quite a bit recently and very frequently there is a 5* with a 2/1* player in low lobbies(3ish*). Crytek released an MMR update and it made things better for a little bit but it feels really bad right now. It's simply not good enough for a 6 year old game with aspirations to be among the top in the genre. Matchmaking has always been a pain point for Hunt but its getting just embarassing lately.
Team MMR calculations that make no sense, letting players strong enough to take over a lobby in matches they have no business being in, robbing lower players of any fun they could possibly have in that game because they stand ridiculously small chances against a 5 star player, completely disregarding Soul Survivor where there isn't even skill based matchmaking at all (But still affects your stars)... its completely nonsensical.
There's a lot of voices in the community (especially those partnered with Crytek) saying speech like this is "crying" and is for Reddit but people who are contended with a bad state of a game, deserve a bad game. Hunt has insanely high potential but needs quite a bit more focus and effort put into it.
Updates every 2-3 months based on skins and expansion, instead of the core issues and excuses with internal processes and red tape are simply not good enough. It's not the community's business to know what hoops have to be jumped through with Steam/Console platforms to approve and push out an update or that when there aren't enough players to fill a lobby, the system assigns anyone in queue to fill it (like 2X6s in a 3 lobby which we've seen lately). I don't want to know why it's bad, I want it to not be bad and its a developer team's job to make it so without stating reasons that are ultimately still up to the company.
Professionalism is to not tell the customer that the kitchen is swamped but to apologize and do everything humanly possible to deliver a top-notch experience regardless of the difficulty.
The problem here is that no matchmaking system will please every type of player.
There are those that want fast matchmaking. And there are those that want close match making.
Even when crytek has struck a balance between the two there are those that do not like the result.
This is natural with match making systems in any game.
In my opinion this is the best iteration of matchmaking in hunt yet. I am quite happy with it.
In my opinion, this argument is very generic. Virtually every statement can be answered with "there is no pleasing every type of player" but it's exactly a developer's special skill to recognize that 15-20 extra seconds in queue times (even 30 or a minute in the extreme case examples) are far less impactful than losing 10-15 minutes of gameplay only to have a pointless firefight which you were never meant to have a close to equal chance to win. In the Fast vs Fair matchmaking, there is definitely a right answer and "balance between the two" is not what should even be aimed for (Not saying Fast is completely irrelevant, just that it is far less important and should not be brought up in the same point as Fair - different priority levels).
Matchmaking is literally the bedrock of a PvP FPS game and should be ironed out a year or two MAX into a game's life, if not on release. Having ridiculously basic problems in such a foundational system 6 years in is a real issue and turns away far more players than most other problems of the product. At a time when Hunt is trying to get big by implementing changes that bring it closer to other FPS games to attract a larger common audience and benefit from already established communities, this matter should be close to top priority to resolve as it will have comparatively greater result for the same effort put into development. And it's not even like new hires/products need to be adopted - you're already paying money to a team that deals with this, just demand better results. I do agree that the current matchmaking is the best yet but this is not much of a compliment as the previous ones were even more tragic and overall, I do not feel that it is ok or satisfactory at all. I am glad to hear you are happy and having fun with it but most of the voices I've heard (including streamers who generally defend the game) admit the MMR is bad and needs work. Include the "6 years old" argument and it's looking kind of sloppy. Just my thoughts.
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Just a quick clarification on the Fast vs Fair point: Fast matchmaking is an excellent goal to have but it only comes after achieving Fair one. You set a system that properly matches players based on their skill in fair fights and then with time and with the increase in the player base's numbers, the matchmaking becomes fast because more people are available to fill lobbies with. Hunt is not a small game anymore, there are enough people to staff a good MMR system with but it is still structured as if there's hardly anyone playing. And all for what? 7 less seconds of queue time? Ends definitely do not justify the means here.
i agree people want fair matches, the issue is hunt is so complex with so many factors, theres no way to accurately assess skill, its not like a TDM game where all that there is is kills, i understand why its so hard
and for your point of "theres enough players" i play on us east, 4-6 stars, and before the change at 4-8pm, i was getting empty, or one other team matches, there is not enough players for all stars
If some of the unnecessary modifiers are adjusted and ranks are redistributed to accurately represent skill (with fewer ways to derank) I believe this issue can be helped
BTW your message is also an argument FOR fair matchmaking and AGAINST fast one - The fact that the system prioritizes putting you in whatever match ASAP is the reason why you were in empty/1 enemy team lobbies before and in 3 star lobbies now, both of which are issues. Instead, it should make you wait longer but place you in proper lobbies that match your skill AND have at least 2 other opponent teams.
I get that nobody wants to wait but it's simply the less game-breaking solution. Look at League, which for all its faults has an very impressive rank system - challenger players sometimes wait quite a while for matches but are never set against platinum/gold players - it would make no sense at all.
also this is going two ways its not just unfair when your getting slapped in aginst 6 stars when your in 4 star ... but its also really unfair as a pair of 4 stars we get put down with a bunch of 2 stars who are just learning the game .. like its not only unfair to me when i get put higher its really unfair to the lower ranks still on thier first 100 hours having to play aginst people who already know the basics and are starting to excell at them
All while players that should be in your lobby are disguised as 3 starred users because someone decided that deranking should be an open door which the game's systems basically guide you to. Think about it - the ONLY breaks on this car are the imaginary "rank pride" and a hope that "they wont do it". Well, they will because few people have rank pride due to the fact that ranking up feels punishing and fun-depriving, while ranking down feels like a reward where you suddenly start winning and enjoying your time. Aggravated by the fact that it is so easy to reclaim your rank in very short time, who would care about dropping down? When it's so easy to do it with the solo mode and Soul Survivor, the game literally tells you this is how we want you to play.
I applaud the decision to limit solo revives but it is still something we had to wait months and years for and Soul Survivor remains and is used frequently for this purpose.
lik imagine playing this game for the first time and some sweat lord clowns on you with a throwing axe cuz you just havent put the time in to learn that steep curve
ive always been for longer queue times, however its not fully, your argument was "we have enough people" if we had enough people i would NEVER be getting empty matches with full match timers during a decent uptime
*if all the players at your skill level had the appropriate amount of stars. Which the don't due to the fact that someone left an unchecked balance issue which is surprising considering that the Hunt Developers and Balance Team supposedly play the game quite a lot.
i actually enjoyed the old system of skill based being opt out, it gave me full matches, and only hurts people if they choose to fight better players, which is their choice
yes but this will never happen, its impossible to accurately gauge skill in hunt
theres even more variables then something like league, but its kinda the best that can be done
It is, however, possible to:
- Add incentives to have high rating (cosmetics for pride)
2.Make it hard, long and inefficient to lose on purpose - Close off mechanics that act as unchecked pathways to quickly gain/lose rank like
- Reviving - Simply make revive deaths/kills on revived targets half as MMR impacting and limit the amount of revives (to prevent abuse). That way you can't revive to die on purpose as efficiently and camping revive kills is not as worth it and people revive just to continue shooting at each other and have fun. Win-Win.
- Soul Survivor - why does this affect your MMR (but not KDA) when its not skill-based match making in the first place?
(I do know that part of the Reviving point is being implemented with the Necromancer and solo-revive recent changes, I am saying it needs to be compounded and further pressed into)
i agree with some points, for 1 i would HATE incentives to have high mmr, we dont need more people sweating, more then they do.
2. 100% agree this is what the necro change will help with
3. i agree with sould survivor 100% however i dont want res' changed, at least not in that way, you still died and deserve an mmr loss, i think most of what you want is bandaid fixed by the upcoming necro change
I don't agree with that premise. What about hunt makes MMR any less effective? It's not an MMR based on the non-PvP elements, it's based on the PvP elements because it's about matching up combat skills
the necro change probably isn't going to help anything because Crytek already (supposedly) fixed it so repeatedly being downed by the same person in the same match no longer massively sways your MMR
soul survivor was also already fixed
https://store.steampowered.com/news/app/594650/view/4366885939450871672
We've also made recent changes to our matchmaking rating system. We have moved to an Open Skill MMR system, and calculations have been adjusted to reduce volatility and address complaints related to de-ranking issues through soul survivor or solo play, whether intentional or as a by-product of repeated revives and deaths.
I do know about this update but it helps only to a degree. Why does SS affect MMR at all if there are 1-6 stars in the same lobby (therefore NOT Skill based matchmaking). Why does it have separate KDA if the MMR(which is not used for the mode) is shared? Also the "repeated deaths" update is half as effective while reviving is uncapped which is something we have to wait 2 months for (since announced)
So using a simple term "fixed" is an overly-simplistic approach. You have to examine the "fix" and think about how effective it will be at what it aims to affect
AFAIK Soul Survivor no longer affects MMR at all
Also the "repeated deaths" update is half as effective while reviving is uncapped
That's not what that means.
It does, I lost a star 2-3 days ago while pointlessly trying to enjoy the mode.
Well, that's news to me
While I agree with you that I am fine waiting up to 5 minutes for a good match. You seem to be dismissing the fact that just a short while ago crytek made the matchmaking much more strict and there was a sizeable complaint about waiting too long. You cannot simply disregard the part of every gaming community that is in a rush to find a game.
This is a problem that all games with moderately sized populations face.
I think it might be reasonable to just give players a preference switch "prefer faster or more accurate match making"
Sure, but only if there is a large enough population to support such a feature.
Its not as simple as adding the feature and it fixes it.
I don't think it has to really be population dependent? Like, it would slow down the people that want it to be as fast as possible if they're in the minority, but ... then they're in the minority.
It would also be somewhat slower than it is now but that doesn't mean it would be that much slower.
I think you are oversimplifying the challenge of a matchmaking system.
🤷♂️
MMR should depend on successful bounty extractions.
If you are CONSISTENTLY extracting, you need harder matches
It would immediately be a far more stable mmr system
Its an objective based game
Not TDM
And?
and what?
Alright so now you'll have even less people going for the bounty and focusing pvp
Not a solution to anything tbh
And it doesn't necessarily take "skill" to get a bounty out always
that would suck, you'd just end up with people that have crazy aim and killer insticts clashing with people trying to run away
So it would be weird to use it as a metric for skill
Well, firstly, we have been desperately needing account financial wipes, since the economy has been broken since forever
The money is encouragement for bounty
If they were actually good at their killer instincts, they would extract bounty and climb mmt
Mmr
If they are dying, they arent good at the game, and maybe only good vs straight engagements
God forbid we dont worry about KD in an objective game mode
Its like players in R6 Siege who only care about fragging, but cant do anything else
There is a reason they dont climb high
“Brains” is “skill”
you can end up getting the bounty just from spawning next to a boss that's next to an extract and getting away
that's not a particularly skillful extract (especially if spawn placement for enemy teams is far away)
So we need to slow down boss killing- the cheesy methods have been due for a nerf
Bosses have been way too easy for awhile
People can spawn next to a boss and get out without seeing anyone else if you get stuck in a fight with other teams on the way there or even at the bounty compound if they just slip away while others are busy, that is not skill nor should it be used as a metric for a value used to match people's skill against eachother for the sake of more balanced PVP experience
And bosses have never meant to been a huge time sink or a massive danger, hence why the devs themselves provide you with tools like sticky bomb that does 75% of the boss' HP or even a big bundle that can just instakill it
Make bosses actually a challenge
Therefore, being able to kill a boss and slip away = skill
Objectively not true
I fail to see the benefit of this compared to not doing any of that, you want to introduce bounty to be a factor for matchmaking and to do that you need to entirely rework the bosses that we've had for over 6 years now with relatively same difficulty/speed to kill meanwhile matchmaking purely exists for lessening player frustration with facing players that are better than them. Why would anyone be frustrated about facing someone who is better at killing an AI monster and running away with it than them
AI used to be WAY more deadly in EA
I said bosses, not AI
And bosses have always been relatively easy
If anything they were easier in EA
That is what I see is the case. The game is the way it is. And bosses are not huge time sinks nor difficult to defeat. If it was not intended, than what is it?
They are a distraction, that is the most I think you can say about them. If you focus on the boss TOO much, you might get jumped.
They bring everyone together, instead of using a shrinking map to accomplish the same goal.
Almost like it would be a skill to balance threats
And it wouldn’t be hard to make bosses more dynamic, without having to increase HP pools
Spider: spawns (or has eggs in lairs) which release hive swarms
Assassin: clones updated to have same logic as main threat, making it actually difficult to focus threat
Etc
I think there's enough hive swarms in the game lol
You are right it would not. Which is what makes me think the role of the boss and bounty is to bring players together. Which they do.
If crytek wanted to make boss battles different, more dynamic or more challenging there is nothing stopping them.
And in fact they did tweak the availability of melee weapons freely availible and I believe decreased the damage done per hit. So I would say that indicates things are now where they want them to be.
We will see what this new boss looks like and that will tell us more.
bc its too open, with too many variants in weapons, like tarkov, if someone kills one person a match and runs, plays super safe bc theyre sniping, they will be higher then a solo who kills 2 people a match but dies to their third, using nothing but a nagant, so that means the sniper is the better player right?
I mean... if you're a sniper and you're not getting taken out by other people, then yeah, you should have a higher MMR than the players you're taking out
there are no free lunches ... do you want the MMR of the sniper to be unimpacted by all the kills they're getting?
Staying alive, is the skill of these games
Its not COD TDM, your kd doesnt mean anything if you cant complete your objective
so if someone that's insanely good at FPS games intentionally never picks up the bounty, do they just get to rag on people?
MMR is for shootouts, that's where the skill in this game is
if you're fighting people that are comparatively NPCs and you're an FPS god, there is nothing difficult about getting the bounty and extracting at all
if you go off of "completing the objective" MMR goes from something that matches people based on their combat skills and places them in a reasonable tier to compete, to a punishment for winning
MMR is not "rank" in terms of "if you're an MMR 6, you're great at hunt"
MMR 6 is "you're really good at killing even the most skilled of skilled FPS players that play hunt" and that's how it should stay
adding a rank system that's independent of MMR that describes how good you are at completing the objective, that might be cool as a status thing, but it shouldn't be used for match making
@wanton imp I'm imagining the Smash home run sound effect hwen you use it w/ the baseball bat
yeah, I can't believe they think this would work. I could just never get a bounty and be playing with 1 and 2 star players if that was the case.
it would be every down rankers dream
and every player that's any good within their MMR bracket's, worst nightmare
obv no i dont want that, my point is the solo who is playing bad weapons, and fighting more people, and taking out multiple, is likely a better player then that sniper, my point is more stars does not mean youre more skillful
not to mention where the skill SHOULD be, if you kill 10 people in a server, and die to the last one, you did AMAZING, that last person geting the bounty isnt bc theyre more skillful, its that they won the final fight
Snipers are getting free lunches though, free easy kills with not much room for actually fighting back. Most 6 star's advice to dealing with snipers is just to "go somewhere else"
Even a remotely competent sniper puts themselves in essentially zero danger
It takes much less skill and effort to be a "good" sniper than it does to do well in compound fights.
with most weapons thats all you can do, if you have a longer range gun, you may be able to fight back, but that only evens the playing field
100% anyone can wait for someone to loot a body or stand still
I really don't think it takes "less skill" to be a good snipper. It's pretty hard to hit shots from a distance that's long enough that iron sights, deadeye, and marksmen sights are all outclassed.
That's going to get harder with bullet drop
you can't just "appear" in the ideal spot to shoot someone that's standing still though, you have to get yourself into that position without being detected
i never said it took 0 skill, but the person who is using suboptimal weapons, and is fighting god knows what close range, killing multiple people, takes much more
sniping is mostly map knowlege, you know the tower, you know where to go to see this field on the way to extract
getting into spots 200m away from the boss lair is not hard, yes youll get suprised sometimes, but simply waiting for people to get more to the middle, and coming in later, helps with this
it is THE EASIEST and safest way to get to 6 star, bar none
well if they're using suboptimal weapons then, why should they be ranked as high skill?
and yes, I'm sure... but who cares? It just means MMR 6 is full of snippers
it sounds like you just want snippers removed (and/or thrown to the lower rank players so high rank has few snipers)
firstly i never said that, my origional point was that hunt has too many variables for mmr to be as significant as other games, secondly they are more skillful bc theyre succeding with worse, if you think someone playing with the best stuff, and someone playing with much worse, against more people, where both are doing equally well, are completely equal skill, youre not thinking logically
the point is since there are significantly safer and stronger weapons and playstyles, mmr is not as showing of skill as other games, bc theres many many more factors
youre missing my point entirely, when did i say snipers should be lower mmr?
Mosin spitzer main I take it?
I'm not saying I want snipers removed but I am saying that if snipers were removed I wouldn't complain
snipers are one of if not the least fun things to fight in the game, them and concertina campers
both uninteractive, but in seperate ways, im not sure which is worse but theyre both up there
Imo lng range sniping is entirely antithetical to the mission statement Crytek has put out when declining suggestions like leaning and prone, that they want direct, interactive engagement. Sniping is not interactive for the receiving party, only the person doing the sniping. For everyone else it's a map hazard that can come out of absolutely nowhere and grinds the game to a screeching halt.
for sure, however they still have them, so i believe their mission statement has evolved over time
and frankly idc WHAT their mission statement is, unfun gameplay is unfun, if they make a bad change, even if its fully in their mission statement (lets say for example re removing the aperture on the nito) it is still a terrible change
actually better example, dolch fmj
can only be used close range, thats a direct fight, but increadibly busted and unfun to fight
Tbh I think dolch dumdum is less fun to fight but I get your point
At least dolch FMJ doesn't force you to stop moving or die
if youre fighting a good player with a dolch, you never get to this point, you just die
True
bc with dolch bleed you can use cover, with fmj if theyre good you cant nearly as much
barring like, brick building or something
Thankfully dolch FMJ can't pen metal iirc, medium ballistics
it 100% pens metal lol
Are you fr?
It has more pen than long ammo?
I thought it used medium ammo's ballistic stats
yes, all fmj does
Ah okay
well fmj adds to pen, thats its whole thing
Yeah Id idn't think it let you pen through metal though
obv normal dolch uses medium, but the fmj ups it TREMENDIOUSLY
This game's penetration can be a little inconsistent especially on map 1 and 2
I wallbang as much as I can but there have been so many times where I can see someone's body sticking out through a wall or a crack, shoot at them with a gun that should 100% be able to pen that surface, and it just decides it doesn't feel like it so they slip away
Fort Bolden has a lot of spots like this
pen is very complicated, some things that youd THINK would equal one thing dont
for instance any prison bars, youd say, hey thats probably equal to metal, youd be wrong!
theres many items that although theyre made of wood, are thicker, harder to pen, etc, it is a nightmare
You know the tin roofs on the bottom of Fort Carmacks' buildings?
Thin metal, right?
Wrong. Long ammo FMJ cannot pen that
So it's thick metal
the ones with the workbenches?
Yeah
Saw someone's feet poking out, so I shot between their feet. Nothin'
Shot again, slightly adjusted
Nothing
Then they peek the cracks in the wood so I just shoot them in the face
that sounds like my pen system, ive never had to shoot through those, nor do i use long ammo fmj, but that is nice and frustrating
one thing i will ask, what gun were you using?
Sparks Pistol FMJ
bc sparks silencer has significantly lower pen
Nah, not silenced
