#feedback-discussion

1 messages · Page 162 of 1

median zephyr
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i specifically use worse stuff to be a hipster, ive probably run heavy knife more then most people

thin remnant
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Heavy knife is okay

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It's slept on but not the best

storm pendant
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Heavy knife is my favorite dedicated melee tool honestly, people do not give it the credit it deserves

median zephyr
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i dont think its terrible, but when you compare it to knife, knuckle, and duster its the worst at most things

storm pendant
median zephyr
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with it being able to swing 4 times thats helped it a bit

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if youre always getting to melee concertina sure, but you can do similar with something like axes and have a throwable for AI

storm pendant
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It is about as good as the regular knife, I'd call it a sidegrade.

median zephyr
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it def is a sidegrade, but a sidegrade in a mostly worse way

storm pendant
thin remnant
storm pendant
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People sleep on it man, it is not worse than the knife

median zephyr
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i disagree wholeheartedly but thats ok

storm pendant
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It used to be, and I think that's why people don't give it a fair shot.

thin remnant
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I mean, it's not better either

storm pendant
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That's why I say sidegrade 🙂

thin remnant
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I would say the knife is usually better

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But ye it's a sidegrade

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It's just a bit more niche than knife id say

storm pendant
unborn sandal
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The only thing the knife is better at is pvp

thin remnant
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Most people want an all rounder when they pick a melee tool

unborn sandal
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The heavy is better in pve in literally every situation

thin remnant
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Something reliable

storm pendant
median zephyr
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nah, range also helps with dogs and stuff

unborn sandal
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the range difference is not significant

thin remnant
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I'm glad to see fellow heavy knife recognisers lol

median zephyr
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the range difference may be minescule, but in a game where you run at the same speed, that bit of range can be the difference between you catching them and not

thin remnant
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I gtg now have a good day

storm pendant
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(I do, I argue that)

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In melee range fights where people can kite around your FoV that's massive

median zephyr
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in a way, but just like machette vs sabre, its better to have an accurate poke then a sweep

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otherwise youd see more of the former

storm pendant
unborn sandal
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The saber actually has a significant range difference

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The knife vs heavy knife melee range is never gonna save you in a pve situation

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It’s simply a question of whether you care more about pvp capability with the knife or pve/utility capability with the heavy

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I can see reason for using either

storm pendant
unborn sandal
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I personally find it difficult to hit head reliably with the heavy

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It usually takes two swipes on a player

storm pendant
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I like it for killing players but it's worth noting that heavy is what I use more than anything so I've got a lot of practice w/ it

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I used to be a knife purist but after they buffed heavy I fell in love with it

median zephyr
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if its what youve used most it makes sense youre most comforatbale

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but in pvp i agree its not nearly as easy to hit the head, which is really what you want in pvp

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im not saying heavy knife is dogwater, i appreciate what it does for grunt hordes and for concertina, its just is that worth it over the knife

rare vortex
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@paper belfry your suggestion would have to be augmented that the spear as a weapon is a "spear thrower"

storm pendant
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It's definitely not any weaker vs dogs or armored, it's functionally identical for killing armored as it is

rare vortex
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if the weapon itself was throwable then we would have issues of detaching weapons from downed Hunters

thin remnant
rare vortex
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and we already have that with people who are willing to do the effort with quartermaster

median zephyr
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i do, the difference between killing someone, or not hitting the headhsot is often life or death here

storm pendant
median zephyr
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if youre issue is you miss the stab, i can see that the sweep helps, but my issue is not accuracy its typically range/ they have some sort of short range one shot

storm pendant
median zephyr
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it has a range difference and slower animation sweep, its just worse at it unless youre missing and need the sweep

thin remnant
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For example, if you don't have any stamina options, heavy knife can shine due to its stamina management

storm pendant
storm pendant
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It kinda is though?

median zephyr
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but obv if the sweep doesnt help you, why would you want it?

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you want the sweep if it helps you only

storm pendant
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The sweep isn't the reason I use it, I just said I don't think it impacts its performance.

thin remnant
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I agree the normal knife is better in PvP, sorry

storm pendant
median zephyr
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i just disagree it doesnt affect preformance

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heavy knife shines mostly against grunts, and obv concertina

storm pendant
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I personally don't think it impacts my performance, in situations where I would have killed with the knife, I would have killed with the heavy. The difference is so small that I've never had an issue

thin remnant
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Heavy knife is a pve machine imo, normal knife has more range and you forget the most important part of a stab animation:
Slashing

Yeah it sounds weird, but with stab animations you can drag your knife to the side after stabbing while the hitbox is still active, which is handy if you miss and has more control over a slash.

storm pendant
thin remnant
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They're well balanced sidegrades imo.

median zephyr
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i have had a few times i missed bc heavy knife, hitting the body instead of the head

storm pendant
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You prefer the knife and that's 100% fair, I can totally see it

median zephyr
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not that one but ive also not been able to hit sometimes as people run away

storm pendant
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I prefer the heavy knife. Now can we agree to disagree?

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I think we've covered all of our bases

median zephyr
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fiar enough

thin remnant
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They're well balanced sidegrades imo.

median zephyr
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i think heavy knife has come leaps and bounds its much better now

thin remnant
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Also absolute chads for having a respectful debate

median zephyr
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i always try to be respectful, its a discussion channel and as long as people are talking in good faith ill talk

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now obv people who say things that are just factually wrong i also correct

storm pendant
median zephyr
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but if they genuinely want to discuss and mean what they say thats the point of the channel

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even some people, like people who want to make hunt fully pve i will NEVER agree with, but i still listen to see why i think its bad

storm pendant
median zephyr
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100% and id actually think thatd be cool

storm pendant
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More in depth looting mechanics, more hardcore survival, more movement features that would be problematic in PvP, better and more varied AI

median zephyr
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but i play this version of the game for pvp, i dont want it to be turned into that spinoff

storm pendant
storm pendant
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They refuse to add leaning and prone because it makes engagements less direct and more ratty, less fun to fight

median zephyr
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i wouldnt even want a pve event, thatd be the only event i ever sat out

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if it was a different mode, maybe id try it out

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but this game without pvp isnt hunt anymore

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same thing goes for removing all ai, thats not hunt either

storm pendant
median zephyr
storm pendant
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Also, a PvE game could be a great way to soft reset some of the... "wackier" lore that's just kind of underbaked because it was made out of necessity and not passion

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All live service titles have that issue, the lore just gets more and more absurd because they have to keep coming up with events

median zephyr
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in a way sure, but i havent ready any event lore that i was like "this is like they dont even care" sure it gets wacky like going to the land of the dead through the graven path, but idk i thought it was neat

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hunt always has been kinda wacky, even just the start with the sculptor and making all this stuff

storm pendant
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Hunt's original lore was so tight and concise, now it feels like they';re dragging it on because they have to

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There's a notable difference in quality

median zephyr
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thats fair, i dont mind it but it isnt very realistic

storm pendant
median zephyr
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the LAST one where they went north, was a bit of a nothing burger i agree

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but the rotjaw one i thought was one of my favorites

storm pendant
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For me the "jump the shark" moment was wayyy back when Lynch turned into a giant crow and had an anime battle with a serpent demon, and then it just never came up again

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It made me audibly go "wat"

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And then it never got brought up again

median zephyr
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thats so funny, id love to see that get brought up again

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kinda like with mr chary and the moon

storm pendant
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That whole arc was to be frank a little silly

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Started out super intense and just became laughable by the end

median zephyr
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i liked his arc in general, and i saw him "fighting the moon" as him just going mad and dying, like his end

storm pendant
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Yeah but that wasn't the case, it was literal

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100% literal and we were supposed to take it seriously

median zephyr
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i know, but i dont have a problem with that

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moon used moon blast and deleted his ass in my imagination

storm pendant
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It just doesn't feel like the same universe as we started in

median zephyr
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well its gone deeper and deeper

storm pendant
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@lilac fiber Isn't that what the mako is??? I thought the mako was the Russian 1895

storm pendant
median zephyr
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were literally going to where the corruption has never been

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the world is always expanding

storm pendant
storm pendant
median zephyr
storm pendant
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I kind of want to see a soft reset on the lore, which I think may be where the colorados come into play

median zephyr
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like the few we mentioned

storm pendant
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It also kind of sounds like the colorados aren't related to the sculptor at all? Because of how they say the corruption comes from the earth

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But it's too early to say

median zephyr
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yea well have to wait, but no sculptor would be v interesting, seeing as thats why the bosses come back

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bc that means something else HAS to be doing it, otherwise there would be no hunt

storm pendant
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I am a little miffed at how the fight with the sculptor has become tertiary in the story, it's almost like the sculptor is doing cameos now

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I understand that they have to justify the game going on forever but it feels odd

empty oasis
storm pendant
thin remnant
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and the fact they keep saying "winchester" annoys me

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like it's the winfield here >:(

median zephyr
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Well they're suggesting the actual gun

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Then the game renames it to huntify it

storm pendant
median zephyr
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I haven't seen much reason to add it, but I don't fault them for using the right name

thin remnant
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yeah honestly just use the mako

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giving it lever action, 600m/s and a stripper clip would just be overpowered

thin remnant
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whatd they rename it "ranger" or something like that

storm pendant
thin remnant
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I l/

storm pendant
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Nice

median zephyr
thin remnant
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and are you saying mosin isnt busted
it'd be a mosin with levering

median zephyr
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Depending what you mean by busted

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Bc if you're not sniping, it's a good rifle, but only mostly becomes its strongest self when sniping

storm pendant
thin remnant
median zephyr
storm pendant
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Krag is just the best all around rifle for most situations now. Long ammo ballistics with faster fire rate than a vettrli is just busted

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Genuinely overpowered

median zephyr
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It only loses out to Spitzer if you care about that

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But if you're sniping with normal mosin ammo, I doubt you're using that extra HS range

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But people SLEPT on the krag, its always been amazing

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But people complained bc it wasn't a direct upgrade, so now it's a monster at compound fights more so then before

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Same with old uppermat, or sparks pistol, all incredibly good but bc "its not mosin or uppercut" people thought it was bad

thin remnant
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and yeah krag was slept on

median zephyr
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Yea you're not body tapping while sniping

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You're headshotting or 2 tapping at worst

thin remnant
storm pendant
# thin remnant and yeah krag was slept on

Long ammo larries cried that it couldn't 1 tap down hunters despite being better than the centenniel (another high star meta weapon) at most things, so crytek buffed it into being genuinely OP

thin remnant
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as soon as they get revived its nice to kill to the body during the stand up animation.

median zephyr
thin remnant
median zephyr
median zephyr
thin remnant
median zephyr
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I absolutely do not, that's a compound fight imo

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Holding a sniper doesn't mean you're sniping, it's a playstyle mixed with weapon

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Now obv someone 150m away is still sniping, it's not hard 200+ but 60 is too close to be sniping imo

thin remnant
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"the action of verbally attacking someone in a sly or petty way"

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welp guess we're both wrong

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you just gotta be toxic

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nah im jking

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the action of shooting at someone from a hiding place, especially accurately and at long range:
"sniping assumed great importance during WWI, especially where trench warfare was prevalent"
2.
the action of verbally attacking someone in a sly or petty way:

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although of course videogame is different to real life

median zephyr
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Its not about dictionary definition

thin remnant
median zephyr
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This is a video game it's very different

thin remnant
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imma stick to definition 2 for now
edit "the action of verbally attacking someone in a sly or petty way"

median zephyr
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If that's what you wish

thin remnant
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as in the verbally attacking one

median zephyr
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No wonder people complain about sniping in hunt, it's all adding up

thin remnant
storm pendant
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Mild toxicity is okay if your opponents are snipers /s

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I'm not gonna say I've never been saucy with an enemy sniper before

median zephyr
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I get it, but I never have, I try to set an example, most I do is don't say gg to them but nothing more

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Even though they're very unfun to fight, and very try hard, at the end of the day they're just playing a video game, not actually being toxic or berating you with insults

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Now the people who call you slurs when you burn them out as they stand up over and over bc they're solo, those ones get reported

unborn sandal
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I trash talk anyone that uses an avto

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Zero skill gun

median zephyr
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It definitely is not fun to fight, but idk depends what you say or how far you go

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I definitely laugh to myself when an avto takes 12 shots to kill me, not bc it's funny but bc they obviously need the assistance, but that's different then actually saying something to them

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Same with dolch players who miss 10 shots or snipers that cant hit anything, it's very obvious they need the assistance

storm pendant
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Definitely funny to see someone spray it when it's NOT meant for that

median zephyr
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Well you're probably much more used to the mosin too, but when I mastered it in the book, and everytime I've used it after its given me no issues

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Obv depending on how far you shoot it, but within 20-25 I don't have problems

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And it is funny to see someone shoot at you from WAY too far like 50 or more meters, issue is is SOMETIMES it rewards them

storm pendant
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At ranges beyond 15m you will need 2 bursts more often than not

median zephyr
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Yes its 100% close range, kinda like a weird fanning esque thing

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Sometimes yea, the recoil nerf definitely helped make it worse, but its not that its busted OP best thing in game, its just very very unfun and not fitting in hunts theme

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If they ever add a second automatic weapon I will never let them hear the end of it I swear

thin remnant
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auto shotgun when

storm pendant
thin remnant
storm pendant
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Reminder that avto used to be semi as well

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It got the burst change because it was busted

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Well, auto with the ability to tap fire

thin remnant
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then people found out how to cancel the burst with dark sight

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and that got fixed too

storm pendant
thin remnant
storm pendant
storm pendant
thin remnant
storm pendant
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Yeah it definitely made it easier to bail out though

thin remnant
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id rather that than have my screen filled with

storm pendant
# thin remnant you only have to tap the dark sight button.

Still being blinded for even a small moment is a big deal, I don'tt hink it's too hard to track what's going on while firing the avto unless you're spraying but being able to bail out was a problem. The biggest balancing factor with the avto is you have to fucking commit now, giving it a burst fire minimum was genuinely genius on Crytek's part

thin remnant
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for sure

storm pendant
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Nitro used to have caldwell rival sights, then they gave it a unique aperture that was more restrictive than the other apertures as a balancing measure, also genuinely a very clever solution.

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Shame many of the people making those decisions don't work on Hunt anymore

thin remnant
storm pendant
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I'm not gonna say too much but I'm not a huge fan of Fifield's leadership. He seems nice but has greenlit sooo many decisions that have just made me go "huh?"

median zephyr
storm pendant
storm pendant
median zephyr
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It's more that over longer distance the 2nd and 3rd shots would have recoil, basically making them useless

storm pendant
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It still took the 3 shots from your mag though

median zephyr
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I'm probably misremembering then, tbf I didn't use it ever, but I'll take your word for it

storm pendant
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I didn't ever use the darksight bug myself, never saw the point

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If I'm going to commit to a burst I knew damn well what I was getting into, and if I was going to shoot the ammo off anyway I'd like to at least have the chance of hitting them all

median zephyr
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It was just to use it at longer range really, but an exploit is an exploit

storm pendant
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One "exploit" I hope gets fixed if the perfect accuracy bug when you pick up a gun off the ground

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More noticeable in QP becuase you're swapping guns way more often

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Only reason I don't call it an exploit is because you have zero control over when it happens

median zephyr
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Are you talking about when the crosshair is bugged and shows as small or a different one I don't know about?

storm pendant
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I hipfire headshot someone nagant 30-40ish meters once because of it, was one of the only times I've ever thought "aw fuck I might get banned for that"

median zephyr
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That is fucked, I genuinely thought it was only visual, but like other exploits at least most people don't know about it

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Well I know its visual SOMETIMES but it ever not being is really bad

storm pendant
median zephyr
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At least we don't have any well known exploits rn, like lemat bug, not saying it's good, but I rarely see any exploits I see used, besides a few

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Genuinely wish someone very knowledgeable, would compile a list with video, and give it to crytek somehow so they can fix it without the public seeing it

storm pendant
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The lemat exploit was so busted, LeMat is my favorite gun by a country mile and not being able to use it in fear of accidentally breaking it sucked so much

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The Drilling and LeMat carbine currently have an issue where if you pick up one while using the other, you can't switch ammo types at all

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Until you pick up a new gun and and drop it

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LeMat used to have an issue called the "blank fire bug" where you had infinite shots, BUT those shots fired no projectile, so it was essentially just a big noise maker, and you couldn't swap ammo types

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Thank god that was fixed

median zephyr
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It was really really hard to do by accident, so I didn't mind using it, and yea that can suck, reminds me of when your single shot would never reload until put down

storm pendant
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The blank fire bug only ever happened to me once. I was aiming dead on a guy who was standing still and going "WHY THE FUCK ISN"T THIS HITTING?" THen I fanned it in close range and realized it wasn't even shooting

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It was just making noise

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Infinite blanks

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Hunt was giving me some cosmic karma though, because he missed all his fanning shots and I just stabbed him

median zephyr
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That's so funny, it gave you something so comedic it is better then most shows, while also screwing you over

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Hunt in a nutshell

storm pendant
median zephyr
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it definately has given me many funny moments, like one time my partner, fully out of stamina, light punched an enemy fully to death with dusters, as they missed a whole officer cylinder. i dont think ive ever been so astonished

storm pendant
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@late yarrow A co-op version of Hunt would have to be rebuilt from the ground up. Building an expansion on the current codebase would just produce a subpar product, the game just is not built for that

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I want a singleplayer/co-op stalker-like of Hunt, but not ss an expansion.

storm pendant
# late yarrow are you sure about that?

Yes. I am sure about that. Trying to tack a singleplayer/co-op campaign onto the current client of Hunt would be an unmitigated disaster. They could recycle code but ultimately the product would be better if they did as little recycling as possible

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Like I said, the game ain't built for that.

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Also, the audience for a singleplayer/co-op Hunt experience and people who'd be interested in a mission based/semi open world singleplayer experience aren't the same. People aren't going to buy Hunt to play the singleplayer campaign

median zephyr
storm pendant
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Sure, but it'd still be better to make a standalone

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Also there are so many mechanics they'd need to change or upgrade to make a singleplayer game work

storm pendant
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This goes back to the Rainbow Six Siege quarantine discussion, it was fun for something tacked onto the multiplayer but it was extremely undercooked and would have been better as its own game (assuming the developers knew what they were doing)

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Sadly, when the full game released it was bad but for a different reason

median zephyr
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Yea for sure, if they just plopped you into a map, without people, I'd hate it

storm pendant
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Also worth noting that they would have to host servers if it were attached to the main game, servers which are already struggling as it is

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In a singleplayer title you can use P2P or steam hosting

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Not sure how it works for consoles, though.

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@versed falcon That looks funny, but I'm afraid of voting because I'm not sure if there's some kind of political context

median zephyr
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Yea for sure, not to mention splitting the playerbase which we can't afford

storm pendant
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I would 1 million percent buy a Horrors of the Golden Age style project (as long as it was an FPS and not a TPS). Personally I'd want it to be a little slower paced and more like STALKER where you're creeping around a semi-open world segmented into regions, they could still incorporate the extraction mechanics as a way to end your missions or have you just straight up trying to survive in the Bayou, but at the endof the day I'd still come back for the adrenaline pumping PvP

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As a standalone game it'd be more like a compliment to the main title rather than a tacked on mode

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There's clearly demand for it, the people who automatically downvote any suggestions of Crytek making a future title set int he Hunt Universe frankly aren't very forward thinking imo

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Same kind of people who think the artists making cosmetics takes resources away from bugfixes

empty oasis
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I do and i think the dev time and manpower would be better spent on the current game

median zephyr
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Even if you HATE pve, a new game doesn't hurt you directly, yes I get manpower and effort, but that's much more of a reason then "I don't like this so it's bad"

thin remnant
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@quaint saddle

storm pendant
# empty oasis I do and i think the dev time and manpower would be better spent on the current ...

After cysis 4 comes out there could be free manpower. That's fair enough, though. I'm open to it, often when 'spinoff' games are made they just have a few people from the main team come in and oversee. They've already got an audience of potential customers, and it could reach more people who aren't so into fast paced multiplayer shooters.. I know several people who've said "it looks really cool but I don't really like PvP"

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I still want to make it known that there is demand for that sort of game ig

median zephyr
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I get where they're coming from, even if both games can exist, more manpower on my favorite benefits me

storm pendant
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Yeah I totally get where they are coming from

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I'm still hopeful, maybe one day

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Or maybe someone will make a STALKER mod for it, who knows

median zephyr
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It could be cool, more happy people is good in my book

storm pendant
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I'd be afraid of getting a C&D for a fan project though

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Or like a mod

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risky territory for any franchise

flat sandal
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#game-ideas message @prisma sundial That's a fun idea as well. It would be cool to have an actual location you can visit for these type of things.

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maybe you can even sell it. Have some player driven lore going on. Shame we have this legendary hunter thing, rather then buying cosmetic clothes, otherwise we could get some real live legendary hunters worth buying weapons from. I really hope we will see more stuff along those lines in the future.

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sorry

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I have to

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write something to get rid of this

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creepy

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gif

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off my screen

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ty

thin remnant
dawn rover
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how it pissible? six star player in 2.5 lobby

bold quarry
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I'm more wondering how there is one name 4 times. Doesn't it has to have a different letter or symbol atleast?

quaint saddle
sand kiln
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It's the underdog modifier, still kinda weird sometimes because it will match you against same or higher MMR players sometimes

stark fulcrum
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@sand kiln most if the time its seal clubbing though.

sand kiln
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Still a 2/3v1 tho

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But yeah, most of the time new players won't have the game senses or team coordination to go against a solo with far more experience

stark fulcrum
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It is funny though. Makes you feel like a ninja fighting them 😆

unborn sandal
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When I play solos as a 6 star I get matched against trios of 6 stars so the matchmaking really is utter garbage. There’s no excuse

tame cargo
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Why does the game give solos when I search 1vs3?

queen zinc
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Solos can fill in for any gaps in any searching mode

queen zinc
median zephyr
flat sandal
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I think it's hackers. I also see ppl with the exact same name all the time. For some reason it's always "unknown". really weird 😄

storm pendant
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@long mica You can tap darksight button to find clues w/o draining your seconds, but it is a little disorienting

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@little fulcrum You still get hunt dollars for running through bloodline levels, also retiring hunters gives 500 hunt dollars*

little fulcrum
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retiring hunters gives what? @storm pendant

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it gives XP, but not if you're capped at prestige 100. the p100 endgame is non-existent and it's hard to recoup money.

storm pendant
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Mb, sorry for the confusion

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But yeah you get a handful of hunt dollars on retirement regardless of your blood line level

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Let me see if I can find the patch notes where they added that for you

little fulcrum
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wrong you don't

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ui element says;
Your hunter will no longer be playable. Their equipment will be stored for future use. Your bloodline will get 10000 XP. Are you sure?

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source: i just clicked it

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so pls reconsider your thumbs down react to that suggestion, ty

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also the bloodline loop is only a measly 1,000 hunt dollars for every 25000 xp. that's an insane conversion.

storm pendant
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Guess I was mistaken, I can't find it

little fulcrum
median zephyr
storm pendant
little fulcrum
median zephyr
median zephyr
little fulcrum
median zephyr
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have you considered that people vote for things not fully in their self interest, but also whats good or bad for the game?

little fulcrum
median zephyr
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i downvoted it bc money is already very easy for good players, i dont want p100s to have even more

little fulcrum
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people will downvote just because "stupid idea"

median zephyr
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well if they think its bad thats.. literally why theres voting

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"you cannot dislike my idea bc i like it" is WILD

little fulcrum
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by that logic then bad players will always have no money and have to run poor/bad loadouts and never have an edge in a gunfight?

#

then how are they supposed to recoup when statistically 40% of hunt players haven't killed a single person according to statistics provided by crytek from last spring.

median zephyr
#

first off thats not how logic works, secondly, how does that make your suggestion better even if it was true

unborn sandal
#

Not retiring them

#

Just getting there

median zephyr
#

and a p100 change will help 0% of these players

unborn sandal
median zephyr
#

but point is NONE of this is accurate, or would help those players, so the whole logic is all a nothing burger

frozen crater
#

T plays Hunt??

unborn sandal
#

All the statistics crytek shows I’m 90% sure are total player statistics not active player statistics

median zephyr
#

probably yea, considering its about equal to the steam achivenment amount

unborn sandal
#

Same with the 6 stars now being “2%” of the population

little fulcrum
unborn sandal
#

Of the active population it’s way more than that

median zephyr
little fulcrum
#

and i play with anyone on trios.

#

so instead of playing toxic mosin gameplay with only 5-6* people, i played expensive and fun loadouts.

and now i pay because goobers downvote legitimate ideas of providing QOL stuff to p100 players like me.

median zephyr
#

of course it has an endgame, its playing the game. obv theres no more like, "progression" feeling or skins, bc you kinda did it all

#

well what you dont realize is the players who dont play fun wholesome loadouts get this benefit too

little fulcrum
#

what's your point? they have money anyway.

median zephyr
#

so more money for them, since p100s are typically vets, is just more mosins dolches, etc

little fulcrum
#

there's people at p100 that play mosin spitzer sniper and basically have unlimited money.

#

so you're just punishing people that don't have money at this point.

storm pendant
#

@median zephyr For why

#

What's wrong w/ the boss idea?

median zephyr
#

no, money exists for a reason, id also like it if super vets couldnt run the best stuff every match, but giving them more does the opposite

median zephyr
# storm pendant What's wrong w/ the boss idea?

it seems like itd be a camp fest, cool thematically, but you wouldnt be able to fight in the lair of the boss, and nobody inside could do it fast if theres people, itd be a big room of no go

storm pendant
median zephyr
#

i know, thats the problem

storm pendant
#

I don't see how that's an issue but okay

#

People already leave boss lairs when people show up anyway

#

Scrapbeak can likewise be heard from a compound away

median zephyr
#

well the difference between "theres butcher i can move trough or around" and "the boss is literally everywhere i cant" is very different

#

idm the sound idea, thats not my issue

storm pendant
#

You can still avoid the grabs and such, it'd be like jumping over tripwires or avoiding projectiles

#

If you absolutely have to run through it is an option

#

Just have to have situational awareness 🤷‍♂️

median zephyr
#

maybe depending on how its done, i just dont want it to be suctioning you to walls, you getting your melee out while getting shot and stuck, or people camping around it to shoot you from outside or god knows what, it gives many possibilities for unfun fights, the boss itself is cool though in a vaccum

storm pendant
#

Boss lairs being camped wouldn't really be any different with this boss, people leave lair when other people show up unless boss is already essentially dead as it is, and people who camp outside of lair will be seen in darksight

median zephyr
#

well depends how it works, do the tripmines spawn as it goes? bc what if it spawns on you, plus getting grabbed, or pounced, or things of the nature often never feel good in games

#

and it would be a bit different, bc you dont want to shoot and alert it, so it brings in more third partying benefit

storm pendant
storm pendant
#

It's a difference between whether you want to do it quiet and safely or fast and dirty

median zephyr
#

faster yes, but with people around angering a boss and it being dangerous is bad, its like enraging spider, you dont want to do this if youre actively fighting

storm pendant
median zephyr
#

yes, but this boss sounds worse for it then every other boss

storm pendant
#

Your reasoning isn't making much sense to me, all of your arguments are equally applicable to other bosses

median zephyr
#

and other people can agro it by shooting, or forcing you to shoot bc.. theyre pushing you

#

not to the same degree thats the thing

median zephyr
#

yes you dont want to be in a boss lair while being pushed, but at least butcher, hes a lot more easy to avoid, and isnt everywhere, and cant be enraged instantly

#

cool yes, im thinking of gameplay

#

harder bosses isnt needed, people already are lame and arent doing bosses and just waiting to 3rd party or snipe later

storm pendant
storm pendant
#

You're putting words in my mouth

unborn sandal
#

If you enter the lair you’re fair game

median zephyr
#

it sounds harder by everything you describe, im not putting words in your mouth im looking at youre suggestion

median zephyr
#

unless youre bugged obv

storm pendant
median zephyr
#

take assasian for example, one of the worst bosses to be in the lair of currently, one melee or gunshot makes it so the charge or knife throw gets disabled, and this still very much helps the agressor

storm pendant
#

We have plenty of bosses where the mechanic is just "shoot it until it dies" in slightly different flavor, something that can be completed a little faster but requires more thought is neat

median zephyr
#

i mean saying im putting words in your mouth is also bad faith

#

i never said you said this im saying IM saying this

storm pendant
#

We're obviously not getting anywhere with this, have a good one

median zephyr
#

alright, you too

blissful jackal
storm pendant
#

I wish there was just a slightly bigger character limit

median zephyr
blissful jackal
#

mozin spitzer and uppercut/dolch

median zephyr
blissful jackal
#

i typically dont buy dolches i just pick them up im typically buying uppercut though

median zephyr
#

do you think youre typically sniping or youre getting closer more often then not?

blissful jackal
#

oh i dont take sniper but i push alot

storm pendant
blissful jackal
#

people who sit 200m away are boring

storm pendant
#

hard to flesh out an idea, nitro has a bigger character limit though

#

I refuse to buy nitro

median zephyr
median zephyr
median zephyr
blissful jackal
#

they are already busted as is

#

and trying to respond with ironsights is already hard let alone with drop its gonna be even ahrder

#

meanwhile scopes will have a way better sight picture for longer ranges

median zephyr
blissful jackal
#

that was one of the problems but honestly i doubt its going to help much at all

#

at least you can kill them and they arent literally invincible

#

with a headshot

median zephyr
median zephyr
blissful jackal
#

sniping has been so broken for long and now it has the chance to be even better

median zephyr
#

i dont think itll be BETTER, itll be harder to hit (in theory) but more weapons can actually kill them, although if you ran non scoped long ammo you didnt have this issue as much

blissful jackal
#

i get trying to make a bunch of different playstyles valid but sitting far away and shooting players with basically zero risk is just bad, its not fun to fight snipers who rotate and run away

median zephyr
#

thats why i mostly want bullet drop to affect sniping, if it doesnt affect compounds but snipers have it rough, i will be happy

median zephyr
blissful jackal
blissful jackal
#

ive been asking for sniper changes for years

median zephyr
#

at least a gun will kill headshot period, then theyre not invincible unless you have like hand crossbow and slug shotgun

blissful jackal
#

overall lame playstyle, scopes just encourage unfun gameplay for anyone its used again

median zephyr
blissful jackal
blissful jackal
median zephyr
#

idk how the drop will be, but even if its hard drop at least its not literally impossible, but it may be realistically impossible

blissful jackal
#

marksmen and snipers dont needs to be in the game now

median zephyr
#

i just wish we could as a community just dont

blissful jackal
#

1 thing "fixed" but will barely matter imo

median zephyr
#

like if someone plays lebel marksman close? they just like the sights? not an issue

#

but a 200+ meter lebel marksman is never really a fun or engaging fight, unless you have a sniper and are having a snipe off

median zephyr
#

bc if it literally makes sniping harder and thats it, awesome

#

basically exactly what i want

#

this game is at its best when people are relatively close, and doing things (so not concertina camping) im not saying within like 20m only, but within 100-150ish, medium range fights are still fun

storm pendant
#

People who complain about :"unrealistic" features are a little obnoxious imo

#

Theyre playing a game about cowboys hunting demon monsters in the Louisiana swamp with guns from the 1900s and fictional weapons'

median zephyr
#

same, games like this are NEVER realistic, and i dont want it to be

#

i played arma, and it has its place, but getting shot, rubbing a bandage on yourself for a hot second, doesnt really scream realism

#

and thats ok, its a game, its gamified, its for balance and fun purpouses

#

sadly the people who like "realism" and ectraction shooters overlap a bit, like i promise you do not want a fully realistic hunt

#

bc getting your head blown off by a gun and being unresable for instance, would be terrible

unborn sandal
#

The biggest thing bullet drop is gonna do is punish people that play with shotgun and pistol so that they have zero chance at range. You’re going to get more camping

#

also past 100 meters you’re going to need a scope so you’re gonna see a lot more people just running from fights if they have irons

median zephyr
#

you already had 0 chance at snipers at least, but i wouldnt be so sure, we havent seen drop

#

bc if guns dont drop within current headshot range, it wont change much

frozen crater
median zephyr
#

at least for pistols and stuff

median zephyr
#

the only thing we know is 2 seprate guns at 2 distances

#

we still have yet to see spitzer, which worries me

frozen crater
#

maybe theyll be buffed in some way

#

community has been asking for normalized crosshairs for a while now

storm pendant
#

I'll be honest I didn't even know the game had a lowered crosshair until recently

#

You just kinda get used to it

median zephyr
#

slug shotguns arent going to stop being meta, unless they drop like a brick after 5m for some ungodly reason

frozen crater
frozen crater
#

their hipfire crosshairs are significantly bigger than the actual spread of the pellets for buckshot

median zephyr
#

^

#

except for i think lemat carbine?

frozen crater
median zephyr
#

but like. i dont get why the crosshairs would be inaccurate for SO long

frozen crater
#

like we already know that stockless 2 slots are being standardized from 133 sway to 100 based on clues from past devblogs

median zephyr
frozen crater
#

there is probably more that hasnt been mentioned as of yet

median zephyr
#

im not saying impossible, but itd be weird to almost hide it, like a suprise

frozen crater
#

very true!

#

id 100% agree with you

median zephyr
#

if they drop things like "we fixed derendering, a bunch of exploits, shotgun crosshairs, and bugs" id be over the moon

#

itd be christmas in august

storm pendant
#

<#game-ideas message> Would be really interesting to see a revolving shotgun that takes 2 shots but has a really tight spread and low damage falloff, almost like flechettes

#

Or one headshot, I presume

median zephyr
#

low dmg falloff you mean it keeps its range far? does it have the lower dmg of flechette or is it a buckshot but v good?

storm pendant
#

In my imagination

median zephyr
#

does it shoot as fast as the rival? is it slower?

#

i kinda like this in tehory depending on specifics

storm pendant
#

Good question, maybe about as fast as spitfire shots? Slightly slower than officer, faster than terminus?

median zephyr
#

terminus with or without levering?

#

bc with levering officer and terminus are about the same

storm pendant
#

tRUE

#

I'd say about as fast as terminus levering.

#

Could be a custom ammo for officer come to think of it, might not be amazing as a shotgun.

#

ratshot or something

#

I don't think anyone ever made ratshot/snakeshot in 1896 but they could take some alt history liberties

median zephyr
#

maybe, i worry if its on the officer, what does it do different then the normal officer? like yes obv theres pellets, but if it doesnt one shot, the officer already 2 taps, so its kinda just making a 2 tap but with different steps

thin remnant
#

it should be a different gun imo.

#

and i think should be able to one shot if every pellet or maybe even less hits the torso

#

it would already have the lengthiest reload of any shotgun probably, thats a decent downside

#

open cylinder, [potentially spin cylinder i think if still have bullets], remove shell, place shell, remove shell, place shell, and so on- [potentially spin cylinder again], close cylinder

#

compare to something like the rival, open breech, place shells, close breech

#

or the pump actions- place shell, place shell, so on. no extra steps or removing shells manually

median zephyr
#

maybe, this is actually too complicated for me to get a good grasp of, its def unique thats for sure

thin remnant
#

we already have a twotapping double barrel, an accurate single shot, TWO pump actions and a semi-auto

rotund obsidian
#

a double action oneslot shotgun that can onetap? yea nah that sounds busted

thin remnant
rotund obsidian
#

def cant be an officer thing

median zephyr
#

i dont believe it was stated to be one slot

thin remnant
#

making it double action and one tap was never part of the discussion.

thin remnant
#

no, they said a double action that only twotaps, and that sounds useless

#

i would rather a different weapon

#

and it would have to be a single action

median zephyr
#

and the idea has evolved a lot in this discussion, now its a thing that can one shot, but no specifics on range or anything

thin remnant
#

they meant officer carbine

rotund obsidian
#

oh i see

thin remnant
#

but i absolutely dont think it should be an officer

#

especially as the carbine has the same ammo as the normal officer

#

dont wanna break that

#

different, single action gun imo.
slow reload and high accuracy.

rotund obsidian
#

well i mean officer shares ammotypes with officer carbine. while it's not directly shared, it also has gotten the exact same types as the base nagant as well

#

so yeah an entirely different gun would be better. but i think we dont need any more shotguns ever

thin remnant
#

i do personally want another revolving 3 slot, but would rather opt for a pax carbine

#

but a revolving shotgun would be cool

median zephyr
#

i dont mind another shotgun, esp one that would be very unique like this, and isnt just slugs again

#

id need to see concrete details, but an accurate shotgun with lower dmg is kinda neat

thin remnant
median zephyr
#

more ideas are always good, if you come up with something good i hope it gets added!

thin remnant
#

cause im not sure if its just that they have different spread

#

the damage stat is based on the damage they usually deal at 10 meters i believe

#

@unborn dagger what skins?

unborn dagger
blissful jackal
median zephyr
thin remnant
#

cool

tiny pivot
#

dear to the person who said drilling doesn't need a price nerf

#

the fact that a lebel costs 100 less than a drilling is a mistake and a huge example

#

whether lebel needs a price nerf or the drilling needs a buff is up to interpretation

thin remnant
tiny pivot
#

but 2 med shots and a mediocre shotgun does not anywhere near outdo 10 long shots with spitzer

tiny pivot
#

the fact the base model, no matter how small of a difference, costs MORE than a mosin, is crazy to me

#

alas, i think they hit it too hard on release, the two tap dream is NOT that good

storm pendant
#

300-something, similar pricepoint to an uppercut seems fair

tiny pivot
#

drilling is such an amazing gun kneecapped by the fact its the most expensive non-crazy (imo) gun in the game

#

at least if i recall right

#

more expensive than krag (op rn), more expensive than mosin (ol reliable), i think only less expensive than dolch and nitro

thin remnant
#

lance is also oddly expensive, but not too bad imo. i dont mind where it is

#

the drilling needs to be decreased significantly

unborn dagger
tiny pivot
#

yeah after using the lemat carbine a lot in my last prestige it is slightly interesting how cheap it is

#

like same price as a full length compact rifle but gets shotgun as well

#

which i mean, im not asking for it to be 300-400 hds, but like

#

fmj on that thing allows it to perform well but i think thats just compact fmj being notoriously badly balanced

torpid dove
#

Is anyone else SEVERELY underwhelmed by the new prestige system reveal

storm pendant
#

They hyped it up for over a year and if you've already done the trials you get basically nothing

tiny pivot
#

i forget are they removing the standard legendary skin drops

#

i hope not

sand kiln
#

They are not afaik

thin remnant
#

@junior crane what hunter is this

junior crane
junior crane
#

Why devs made effort to add A LOT of russian names but didn't fact-check?

thin remnant
tiny pivot
#

name choice is rng

#

who cares

flat sandal
#

#game-ideas message @little fulcrum I don't think that can be done as it would introduce an uneven playing field.

flat sandal
#

by giving prestige 100 player an extra income

little fulcrum
#

if youre broke at p100 then the playing field is already not in your favor.

#

whereas historically broke players may prestige when dead broke just for the extra money

flat sandal
#

yeah but they are also level 1 again

#

I mean I see what you mean but still it gives p100 player an advantage

#

you would have to give extra cash always for everyone but there is already so much money around

#

how do you manage being broke? are you running expensive loadouts if you can?

little fulcrum
#

ill do a free reshuffle free hunter pick with choke, kill traps and contraband everything else

#

free reshuffles dont typically give chokes so that comes out of pocket

flat sandal
#

okay I#m curious now. what MMR are you and do you feel like you are getting fair matches?

little fulcrum
#

i dont think the devs see this, i imagine they have debug infinite hunt dollars when they need it

#

im 6* atm

flat sandal
#

cause theoretically you shouldn't be struggeling like that

#

oh dam

#

how is that even possible?

#

means you should on average get matched with ppl below you.

#

only thing can think of rn is cheaters up there

#

or you simply refuse to extract^^

#

tbh that actually sounds fun to me. I wish I was struggeling

storm pendant
flat sandal
#

yes but unless there is an actual bug in matchmaking, you should get matched below your mmr on avarage as a 6*

#

depends a bit on how many players are cueing and the exact details but I would think it searches equally in both directions and there are just more players to the left of you as a 6* in the distribution

mint phoenix
#

You get at least the solo MMR of the best player as your team MMR

#

You were basically getting the opponents he is facing as a solo

little fulcrum
mint phoenix
#

You could even meet 6/4/3 teams, but that's a rare combination at 5.5

#

At 5.5 it's best to play with three 6* players

storm pendant
#

@marble moon Please explain to me why you think more transparency for balance changes is a bad thing

marble moon
#

Not everything needs to be explained, it takes times and sometimes you just wouldn't understand as why things have been changed, even after explanation. Plus the fact that you know why they did it wouldn't actually change the fact that it has been changed into the game, you just gotta accept it and like sometimes they just don't wanna say as thus why it has been changed but it was a need, maybe due to a bug or you know, it could be anything.

#

sometimes you really just gotta accept things as they are and enjoy the game without having to destroy your mind solving puzzles

marble moon
#

I thought you were talking about your latest suggestion

storm pendant
#

Sure, I'm not going to agree with every change, but at least having an explanation as to why the change was made can help me get in the mindset and see where they're coming from, but when most changes aren't explained at all it just means that you're left to wonder why they could possibly make some of the genuinely baffling changes that have come out recently

#

Transparency is a net positive, even if it doesn't mean I'd agree at the end

#

Back when TF2 was still being worked on they explained every single balance change and it was great, because it gave the community more of a foothold to discuss the why's and hows of balancing

marble moon
#

well if they changed something you have to say to yourself that it's for the better of the game, it has been changed because it was bad, pretty logical.

storm pendant
#

Even if the changes didn't pan out in practice we knew why they were made

marble moon
storm pendant
marble moon
#

it doewsn't matter what they say, things have been changed and that's it

#

they could come up with some bs

#

it wouldn't change the fact that they updated the game

#

will they have to explain you why the throwing spear has been nerfed for example?

storm pendant
# marble moon they could come up with some bs

This is some wild whataboutism. Yes, crytek could lie about why certain aspects were changed, and yes, the changes were still made, but they have literally no reason to lie to players

marble moon
#

why they wanna add directX12 to the game, do they have to explain it?

#

it's such a waste of time tbh

storm pendant
marble moon
#

there's no need for any of these explanations

storm pendant
marble moon
#

I agreed with some of your other suggestions though, some I upvoted

marble moon
#

good for u actually xd

#

good for the game too

storm pendant
# marble moon good for the game too

Explaining the logic behind balancing patches would be good for the game too, and would help the community come at discussions and feedback from the right angle

marble moon
#

like i told you

storm pendant
#

For example, if they had specified a particular gripe they wanted to alleviate whent hey made the krag the best rifle in the game, players would have an idea of where to start

marble moon
#

would you really need an explanation as why the throwing spear gets nerfed?

#

or no

storm pendant
#

Transparency is always a good thing

#

I don't think downvoting the suggestion because "crytek might lie" and "some changes are obvious" is a good enough reason?

marble moon
#

it's all for life quality of the game

thin remnant
storm pendant
storm pendant
marble moon
#

they might do secret nerfs also

thin remnant
marble moon
#

those u don't see on the changelogs

#

patchnotes

storm pendant
marble moon
#

why not?

storm pendant
marble moon
#

they are the devs, you don't have to know everything they do

thin remnant
storm pendant
storm pendant
marble moon
#

well you're not always gonna get what you want, unfortunately

#

I hope they do it for you man

storm pendant
#

I could say that about literally every single suggestion there

marble moon
#

yes?

storm pendant
#

I cannot get behind your reasoning man

marble moon
#

I understand

#

you're probably not the only one

storm pendant
thin remnant
thin remnant
#

someone else downvoted it XD

storm pendant
#

Well, not everyone can have good opinions /s

marble moon
#

Do you also want me to explain why I upvoted some of your other suggestions?

#

lol

storm pendant
#

If you're gonna be catty at least use an apt comparison

marble moon
#

changelogs look cleaner without detailed explanations

storm pendant
marble moon
#

"Sage wall HP reduced 600 -> 400" example

storm pendant
#

Most live service games explain their changes

marble moon
#

like why tf would u need to know why they nerfed it

#

i dont even know why im still arguing

#

if it makes senes to the devs just accept it

storm pendant
marble moon
#

I agreer

storm pendant
#

THen why are you arguing w/ me about it

marble moon
#

no game is perfect

#

because it's never gonna make 100% sense

#

bc no game is perfect

storm pendant
#

Sure, but at least if the devs give a sentence or two on why they think the change made sense to them, the community have more to work off of

#

There's a reason most live service games explain most if not all of the balance changes

#

Destiny has entire paragraphs, I'm not asking for that. Just one sentence would be enough

marble moon
#

riot don't do it

storm pendant
marble moon
#

the only company making games that make sense yes

#

i'm sure steam don't do it for cs2

storm pendant
marble moon
#

there is not a single phrase

storm pendant
#

I would be happy with something as simple as "we found that the krag's pickrate wasn't as high as the other rifles so we wanted to try buffing it"

marble moon
#

on dota 2's patch notes

#

they never explain why

storm pendant
marble moon
#

they just do it

#

ight let's move on buddy

storm pendant
marble moon
#

it's literally the most stupid thing we're arguing on

#

nah fr

#

it's dumb lol

storm pendant
crystal plume
#

@rustic timber Unsure where you got "Even with FMJ you only get 44 damage to torso on 40 meter distance" as it's not correct for any of the medium ammo weapons, even pistols

#

Even scottfield with the lowest damage and earlier dropoff distance than rifles does more than 50 to even legs at 40m with FMJ

thin remnant
#

Yeah and I was gonna say, how does 44 damage take 3x to kill??? @rustic timber

#

44x3 =/= 150+

#

44 would need x4 to kill

Hunters have 150 health in this game, not 100, if that's where the confusion is

#

Feel like he's pulling these numbers out of nowhere

#

I upvoted the suggestion anyway cause I agree

median zephyr
#

#game-ideas message i would love this, adding more transparency and communication is always good, same with giving players accurate data

#

#game-ideas message this is just.... wrong. i dont know HOW you got this number, bc even the scottfield, with normal ammo, does 75 dmg at 44m to the upper torso

rustic timber
#

When I am in the shooting range, I stand on top of the fort, and shoot at the manequinn on top of that.. what do you call it.. watch tower? Fmj centannial.. torso hit.. got 44 damage. But you are right.. It would take four hits to take out that mannequinn with 150 hp. But usually 3 hits is my experience that it will take in normal combat on medium distance. The point is that I wish they decrease the damage droppoff.. and now that the fmj will have such a large bullet dropp aswell. Seems like the right time to do it.

median zephyr
#

that is NOWHERE near 40m, when you ping it shows you the distance (rounded down to the nearest full meter) when youre sniping like that, you need to be hitting headshots

#

i agree maybe medium ammo should do a bit better, but i do not want it to be so good it 2 taps at any range, like medium ammo can do with a 20ish meter more 2 tap (rifles obv)

rustic timber
#

From the fort wall to watch tower? Can't be that more then 40 m.. The whole map is 1 km x 1 km.. But I can check the range again next time I am in there. I agree that I do not want it to be a two tapper at any range. But I do want it to be better then it currently is on medium range. 20 - 25 m more sounds good to me.

median zephyr
#

you are just incorrect, we have a ping in the shooting range, please use it.

#

40m is relatively close compared to there, if you hit upper torso, centennial fmj 2 taps at 84m

rotund obsidian
#

FMJ centennial doesn't have ANY damage dropoff until 40 meters

rotund obsidian
#

It will deal full damage until 41m

median zephyr
#

well the large slot

rotund obsidian
#

The shorty will too

median zephyr
#

the shorty silencer is 30m

#

yea the non silenced one

rotund obsidian
#

yeah silencers drop it, vetterli silencer gets 30 with fmj as well

median zephyr
#

yea thats what i said

#

same with pistols

#

but i just wanted to carify to avoid confusion

rustic timber
#

Fair enough.. If I am wrong on the numbers, I can delete the suggestion to avoid confusion.

rotund obsidian
#

like i agree medium range sucks but bro was trippin if he thought centennial fmj was doing 44 damage at 40 meters

#

!calculator

marsh gardenBOT
median zephyr
#

100%

#

It's an idea I agree with, but completely wrong data and reasoning

#

An idea I DONT agree with is medium starting dmg dropoff at 30 by default, I don't want everything to start at different ranges, I'd rather buff its dropoff by just a bit

#

But I suppose that's why the channel exists, so people who test these things can spread info

rustic timber
#

I do get 44 damage on torso shots with fmj from fort to watchtower. 34 without FMJ. It seems low to me. Even if the range from fort and watchtower is greater then 40 m.

rotund obsidian
#

ping the enemy to see the distance

median zephyr
#

Bc you're literally over 80m away you're INCREADIBLY far

#

^

#

Your distance estimates are way way way off, please use the ping

rotund obsidian
#

cent fmj does 44 damage to upper torso at 161 meters

rustic timber
#

I am gonna take photo of this.. 161 m can't be the distance from fort to watxhtower,, the map is only 1 km x 1 km..

median zephyr
#

I don't want to talk down to you, but your just wrong

#

At least now you know you can ping for distance in the shooting range, this will help your ranging

rustic timber
#

fine.. it is not 40 m

crystal plume
#

From roof of fort it's around 164m to the watchtower

rustic timber
#

On the photo I sent, I am here.

crystal plume
#

I mean yeah. but you originally said "on top of the fort" which to me sounds like the roof of it which also matches your 44 damage claim as it does that much damage at that range 😄

#

This is hardly even an argument when there's tools that show the damage of each weapon and their ammo types at X range to Y bodypart as well as measuring tools for all of the maps for distance

#

If you really did 44 damage to torso with cent FMJ then it was 161m or you didn't hit upper torso

rustic timber
#

No.. that shot that got 44 damage was taken from here.

#

From top of the wall of fort.. Which is not 40 m. I agree.

rotund obsidian
#

sure you didn't hit him in the arm brother

#

cause torso with fmj would need to be 160m+ to deal <45dmg

rustic timber
#

Perhaps.. I have been trying to shoot again now for these photoes, and I roughly got the same result.. 46 damage from a bit further left. But do you know what.. I may be wrong, and that's fine. I have tried to add a more careful description of what I want in the suggestions.

fossil flower
#

i've had a long break, i've recently started playing hunt again and i'm wondering why 2 star lobbies players can play with an MMR of 5. Sometimes there are also people there with a KD of 1.50+ It's just frustrating that such players play in these lobbies. Have any changes been made to the MMR system? it certainly wasn't like that last year.

rustic timber
#

There has been changes.. infact a lot of us is now six stars, thanks to an increase in that block. But your encounter is not something I have been experiencing. What stars where you?

fossil flower
#

im currently 3 star but probably nearly to 2.

rustic timber
#

and your friend? Or where you solo?

fossil flower
#

im playing most of the time solo

rustic timber
#

So as a three star solo you meet a two star, and a five star.. Waooow.. Yeah that seems off..

fossil flower
#

yeah a bit i think

quartz iris
# fossil flower i've had a long break, i've recently started playing hunt again and i'm wonderin...

Yeah, this is a constant thing - I play quite a bit recently and very frequently there is a 5* with a 2/1* player in low lobbies(3ish*). Crytek released an MMR update and it made things better for a little bit but it feels really bad right now. It's simply not good enough for a 6 year old game with aspirations to be among the top in the genre. Matchmaking has always been a pain point for Hunt but its getting just embarassing lately.

Team MMR calculations that make no sense, letting players strong enough to take over a lobby in matches they have no business being in, robbing lower players of any fun they could possibly have in that game because they stand ridiculously small chances against a 5 star player, completely disregarding Soul Survivor where there isn't even skill based matchmaking at all (But still affects your stars)... its completely nonsensical.

There's a lot of voices in the community (especially those partnered with Crytek) saying speech like this is "crying" and is for Reddit but people who are contended with a bad state of a game, deserve a bad game. Hunt has insanely high potential but needs quite a bit more focus and effort put into it.

Updates every 2-3 months based on skins and expansion, instead of the core issues and excuses with internal processes and red tape are simply not good enough. It's not the community's business to know what hoops have to be jumped through with Steam/Console platforms to approve and push out an update or that when there aren't enough players to fill a lobby, the system assigns anyone in queue to fill it (like 2X6s in a 3 lobby which we've seen lately). I don't want to know why it's bad, I want it to not be bad and its a developer team's job to make it so without stating reasons that are ultimately still up to the company.

Professionalism is to not tell the customer that the kitchen is swamped but to apologize and do everything humanly possible to deliver a top-notch experience regardless of the difficulty.

karmic ivy
# quartz iris Yeah, this is a constant thing - I play quite a bit recently and very frequently...

The problem here is that no matchmaking system will please every type of player.
There are those that want fast matchmaking. And there are those that want close match making.
Even when crytek has struck a balance between the two there are those that do not like the result.
This is natural with match making systems in any game.

In my opinion this is the best iteration of matchmaking in hunt yet. I am quite happy with it.

quartz iris
# karmic ivy The problem here is that no matchmaking system will please every type of player....

In my opinion, this argument is very generic. Virtually every statement can be answered with "there is no pleasing every type of player" but it's exactly a developer's special skill to recognize that 15-20 extra seconds in queue times (even 30 or a minute in the extreme case examples) are far less impactful than losing 10-15 minutes of gameplay only to have a pointless firefight which you were never meant to have a close to equal chance to win. In the Fast vs Fair matchmaking, there is definitely a right answer and "balance between the two" is not what should even be aimed for (Not saying Fast is completely irrelevant, just that it is far less important and should not be brought up in the same point as Fair - different priority levels).

Matchmaking is literally the bedrock of a PvP FPS game and should be ironed out a year or two MAX into a game's life, if not on release. Having ridiculously basic problems in such a foundational system 6 years in is a real issue and turns away far more players than most other problems of the product. At a time when Hunt is trying to get big by implementing changes that bring it closer to other FPS games to attract a larger common audience and benefit from already established communities, this matter should be close to top priority to resolve as it will have comparatively greater result for the same effort put into development. And it's not even like new hires/products need to be adopted - you're already paying money to a team that deals with this, just demand better results. I do agree that the current matchmaking is the best yet but this is not much of a compliment as the previous ones were even more tragic and overall, I do not feel that it is ok or satisfactory at all. I am glad to hear you are happy and having fun with it but most of the voices I've heard (including streamers who generally defend the game) admit the MMR is bad and needs work. Include the "6 years old" argument and it's looking kind of sloppy. Just my thoughts.

#

.
Just a quick clarification on the Fast vs Fair point: Fast matchmaking is an excellent goal to have but it only comes after achieving Fair one. You set a system that properly matches players based on their skill in fair fights and then with time and with the increase in the player base's numbers, the matchmaking becomes fast because more people are available to fill lobbies with. Hunt is not a small game anymore, there are enough people to staff a good MMR system with but it is still structured as if there's hardly anyone playing. And all for what? 7 less seconds of queue time? Ends definitely do not justify the means here.

median zephyr
#

i agree people want fair matches, the issue is hunt is so complex with so many factors, theres no way to accurately assess skill, its not like a TDM game where all that there is is kills, i understand why its so hard

#

and for your point of "theres enough players" i play on us east, 4-6 stars, and before the change at 4-8pm, i was getting empty, or one other team matches, there is not enough players for all stars

quartz iris
#

If some of the unnecessary modifiers are adjusted and ranks are redistributed to accurately represent skill (with fewer ways to derank) I believe this issue can be helped

quartz iris
# median zephyr and for your point of "theres enough players" i play on us east, 4-6 stars, and ...

BTW your message is also an argument FOR fair matchmaking and AGAINST fast one - The fact that the system prioritizes putting you in whatever match ASAP is the reason why you were in empty/1 enemy team lobbies before and in 3 star lobbies now, both of which are issues. Instead, it should make you wait longer but place you in proper lobbies that match your skill AND have at least 2 other opponent teams.

#

I get that nobody wants to wait but it's simply the less game-breaking solution. Look at League, which for all its faults has an very impressive rank system - challenger players sometimes wait quite a while for matches but are never set against platinum/gold players - it would make no sense at all.

mental narwhal
# quartz iris I get that nobody wants to wait but it's simply the less game-breaking solution....

also this is going two ways its not just unfair when your getting slapped in aginst 6 stars when your in 4 star ... but its also really unfair as a pair of 4 stars we get put down with a bunch of 2 stars who are just learning the game .. like its not only unfair to me when i get put higher its really unfair to the lower ranks still on thier first 100 hours having to play aginst people who already know the basics and are starting to excell at them

quartz iris
#

All while players that should be in your lobby are disguised as 3 starred users because someone decided that deranking should be an open door which the game's systems basically guide you to. Think about it - the ONLY breaks on this car are the imaginary "rank pride" and a hope that "they wont do it". Well, they will because few people have rank pride due to the fact that ranking up feels punishing and fun-depriving, while ranking down feels like a reward where you suddenly start winning and enjoying your time. Aggravated by the fact that it is so easy to reclaim your rank in very short time, who would care about dropping down? When it's so easy to do it with the solo mode and Soul Survivor, the game literally tells you this is how we want you to play.
I applaud the decision to limit solo revives but it is still something we had to wait months and years for and Soul Survivor remains and is used frequently for this purpose.

mental narwhal
#

lik imagine playing this game for the first time and some sweat lord clowns on you with a throwing axe cuz you just havent put the time in to learn that steep curve

median zephyr
quartz iris
median zephyr
#

i actually enjoyed the old system of skill based being opt out, it gave me full matches, and only hurts people if they choose to fight better players, which is their choice

median zephyr
#

theres even more variables then something like league, but its kinda the best that can be done

quartz iris
# median zephyr yes but this will never happen, its impossible to accurately gauge skill in hunt

It is, however, possible to:

  1. Add incentives to have high rating (cosmetics for pride)
    2.Make it hard, long and inefficient to lose on purpose
  2. Close off mechanics that act as unchecked pathways to quickly gain/lose rank like
  • Reviving - Simply make revive deaths/kills on revived targets half as MMR impacting and limit the amount of revives (to prevent abuse). That way you can't revive to die on purpose as efficiently and camping revive kills is not as worth it and people revive just to continue shooting at each other and have fun. Win-Win.
  • Soul Survivor - why does this affect your MMR (but not KDA) when its not skill-based match making in the first place?
#

(I do know that part of the Reviving point is being implemented with the Necromancer and solo-revive recent changes, I am saying it needs to be compounded and further pressed into)

median zephyr
# quartz iris It is, however, possible to: 1. Add incentives to have high rating (cosmetics fo...

i agree with some points, for 1 i would HATE incentives to have high mmr, we dont need more people sweating, more then they do.
2. 100% agree this is what the necro change will help with
3. i agree with sould survivor 100% however i dont want res' changed, at least not in that way, you still died and deserve an mmr loss, i think most of what you want is bandaid fixed by the upcoming necro change

chrome oyster
#

the necro change probably isn't going to help anything because Crytek already (supposedly) fixed it so repeatedly being downed by the same person in the same match no longer massively sways your MMR

#

soul survivor was also already fixed

#

https://store.steampowered.com/news/app/594650/view/4366885939450871672

We've also made recent changes to our matchmaking rating system. We have moved to an Open Skill MMR system, and calculations have been adjusted to reduce volatility and address complaints related to de-ranking issues through soul survivor or solo play, whether intentional or as a by-product of repeated revives and deaths.

quartz iris
#

I do know about this update but it helps only to a degree. Why does SS affect MMR at all if there are 1-6 stars in the same lobby (therefore NOT Skill based matchmaking). Why does it have separate KDA if the MMR(which is not used for the mode) is shared? Also the "repeated deaths" update is half as effective while reviving is uncapped which is something we have to wait 2 months for (since announced)

#

So using a simple term "fixed" is an overly-simplistic approach. You have to examine the "fix" and think about how effective it will be at what it aims to affect

chrome oyster
#

AFAIK Soul Survivor no longer affects MMR at all

#

Also the "repeated deaths" update is half as effective while reviving is uncapped
That's not what that means.

quartz iris
#

It does, I lost a star 2-3 days ago while pointlessly trying to enjoy the mode.

karmic ivy
#

This is a problem that all games with moderately sized populations face.

chrome oyster
#

I think it might be reasonable to just give players a preference switch "prefer faster or more accurate match making"

karmic ivy
#

Sure, but only if there is a large enough population to support such a feature.

#

Its not as simple as adding the feature and it fixes it.

chrome oyster
#

I don't think it has to really be population dependent? Like, it would slow down the people that want it to be as fast as possible if they're in the minority, but ... then they're in the minority.

It would also be somewhat slower than it is now but that doesn't mean it would be that much slower.

karmic ivy
#

I think you are oversimplifying the challenge of a matchmaking system.

chrome oyster
#

🤷‍♂️

queen zinc
#

MMR should depend on successful bounty extractions.

If you are CONSISTENTLY extracting, you need harder matches

It would immediately be a far more stable mmr system

#

Its an objective based game

#

Not TDM

karmic ivy
#

I think its a pvp based game

#

that is why I am here anyway.

queen zinc
#

And?

karmic ivy
#

and what?

crystal plume
#

Alright so now you'll have even less people going for the bounty and focusing pvp

#

Not a solution to anything tbh

#

And it doesn't necessarily take "skill" to get a bounty out always

chrome oyster
crystal plume
#

So it would be weird to use it as a metric for skill

queen zinc
#

The money is encouragement for bounty

queen zinc
#

Mmr

#

If they are dying, they arent good at the game, and maybe only good vs straight engagements

#

God forbid we dont worry about KD in an objective game mode

#

Its like players in R6 Siege who only care about fragging, but cant do anything else

#

There is a reason they dont climb high

queen zinc
chrome oyster
#

you can end up getting the bounty just from spawning next to a boss that's next to an extract and getting away

#

that's not a particularly skillful extract (especially if spawn placement for enemy teams is far away)

queen zinc
#

So we need to slow down boss killing- the cheesy methods have been due for a nerf

#

Bosses have been way too easy for awhile

crystal plume
#

People can spawn next to a boss and get out without seeing anyone else if you get stuck in a fight with other teams on the way there or even at the bounty compound if they just slip away while others are busy, that is not skill nor should it be used as a metric for a value used to match people's skill against eachother for the sake of more balanced PVP experience

#

And bosses have never meant to been a huge time sink or a massive danger, hence why the devs themselves provide you with tools like sticky bomb that does 75% of the boss' HP or even a big bundle that can just instakill it

queen zinc
crystal plume
#

I fail to see the benefit of this compared to not doing any of that, you want to introduce bounty to be a factor for matchmaking and to do that you need to entirely rework the bosses that we've had for over 6 years now with relatively same difficulty/speed to kill meanwhile matchmaking purely exists for lessening player frustration with facing players that are better than them. Why would anyone be frustrated about facing someone who is better at killing an AI monster and running away with it than them

queen zinc
#

AI used to be WAY more deadly in EA

crystal plume
#

I said bosses, not AI

#

And bosses have always been relatively easy

#

If anything they were easier in EA

karmic ivy
# queen zinc Objectively not true

That is what I see is the case. The game is the way it is. And bosses are not huge time sinks nor difficult to defeat. If it was not intended, than what is it?

They are a distraction, that is the most I think you can say about them. If you focus on the boss TOO much, you might get jumped.

They bring everyone together, instead of using a shrinking map to accomplish the same goal.

queen zinc
#

And it wouldn’t be hard to make bosses more dynamic, without having to increase HP pools

#

Spider: spawns (or has eggs in lairs) which release hive swarms

Assassin: clones updated to have same logic as main threat, making it actually difficult to focus threat

Etc

marble moon
karmic ivy
#

If crytek wanted to make boss battles different, more dynamic or more challenging there is nothing stopping them.

And in fact they did tweak the availability of melee weapons freely availible and I believe decreased the damage done per hit. So I would say that indicates things are now where they want them to be.

We will see what this new boss looks like and that will tell us more.

median zephyr
chrome oyster
#

there are no free lunches ... do you want the MMR of the sniper to be unimpacted by all the kills they're getting?

queen zinc
#

Staying alive, is the skill of these games

Its not COD TDM, your kd doesnt mean anything if you cant complete your objective

chrome oyster
#

so if someone that's insanely good at FPS games intentionally never picks up the bounty, do they just get to rag on people?

#

MMR is for shootouts, that's where the skill in this game is

#

if you're fighting people that are comparatively NPCs and you're an FPS god, there is nothing difficult about getting the bounty and extracting at all

#

if you go off of "completing the objective" MMR goes from something that matches people based on their combat skills and places them in a reasonable tier to compete, to a punishment for winning

#

MMR is not "rank" in terms of "if you're an MMR 6, you're great at hunt"

#

MMR 6 is "you're really good at killing even the most skilled of skilled FPS players that play hunt" and that's how it should stay

#

adding a rank system that's independent of MMR that describes how good you are at completing the objective, that might be cool as a status thing, but it shouldn't be used for match making

storm pendant
#

@wanton imp I'm imagining the Smash home run sound effect hwen you use it w/ the baseball bat

karmic ivy
chrome oyster
#

it would be every down rankers dream

#

and every player that's any good within their MMR bracket's, worst nightmare

median zephyr
median zephyr
storm pendant
#

Even a remotely competent sniper puts themselves in essentially zero danger

#

It takes much less skill and effort to be a "good" sniper than it does to do well in compound fights.

median zephyr
#

with most weapons thats all you can do, if you have a longer range gun, you may be able to fight back, but that only evens the playing field

median zephyr
chrome oyster
chrome oyster
median zephyr
#

sniping is mostly map knowlege, you know the tower, you know where to go to see this field on the way to extract

#

getting into spots 200m away from the boss lair is not hard, yes youll get suprised sometimes, but simply waiting for people to get more to the middle, and coming in later, helps with this

#

it is THE EASIEST and safest way to get to 6 star, bar none

chrome oyster
chrome oyster
#

it sounds like you just want snippers removed (and/or thrown to the lower rank players so high rank has few snipers)

median zephyr
median zephyr
median zephyr
storm pendant
median zephyr
#

snipers are one of if not the least fun things to fight in the game, them and concertina campers

#

both uninteractive, but in seperate ways, im not sure which is worse but theyre both up there

storm pendant
median zephyr
#

and frankly idc WHAT their mission statement is, unfun gameplay is unfun, if they make a bad change, even if its fully in their mission statement (lets say for example re removing the aperture on the nito) it is still a terrible change

#

actually better example, dolch fmj

#

can only be used close range, thats a direct fight, but increadibly busted and unfun to fight

storm pendant
#

Tbh I think dolch dumdum is less fun to fight but I get your point

#

At least dolch FMJ doesn't force you to stop moving or die

median zephyr
#

if youre fighting a good player with a dolch, you never get to this point, you just die

storm pendant
#

True

median zephyr
#

bc with dolch bleed you can use cover, with fmj if theyre good you cant nearly as much

#

barring like, brick building or something

storm pendant
#

Thankfully dolch FMJ can't pen metal iirc, medium ballistics

median zephyr
#

it 100% pens metal lol

storm pendant
#

Are you fr?

median zephyr
#

its over long ammo with pen

#

yes

storm pendant
#

I thought it used medium ammo's ballistic stats

median zephyr
#

yes, all fmj does

storm pendant
#

Ah okay

median zephyr
#

well fmj adds to pen, thats its whole thing

storm pendant
#

Yeah Id idn't think it let you pen through metal though

median zephyr
#

obv normal dolch uses medium, but the fmj ups it TREMENDIOUSLY

storm pendant
#

This game's penetration can be a little inconsistent especially on map 1 and 2

#

I wallbang as much as I can but there have been so many times where I can see someone's body sticking out through a wall or a crack, shoot at them with a gun that should 100% be able to pen that surface, and it just decides it doesn't feel like it so they slip away

#

Fort Bolden has a lot of spots like this

median zephyr
#

pen is very complicated, some things that youd THINK would equal one thing dont

#

for instance any prison bars, youd say, hey thats probably equal to metal, youd be wrong!

#

theres many items that although theyre made of wood, are thicker, harder to pen, etc, it is a nightmare

storm pendant
#

You know the tin roofs on the bottom of Fort Carmacks' buildings?

#

Thin metal, right?

#

Wrong. Long ammo FMJ cannot pen that

#

So it's thick metal

median zephyr
#

the ones with the workbenches?

storm pendant
#

Yeah

#

Saw someone's feet poking out, so I shot between their feet. Nothin'

#

Shot again, slightly adjusted

#

Nothing

#

Then they peek the cracks in the wood so I just shoot them in the face

median zephyr
#

that sounds like my pen system, ive never had to shoot through those, nor do i use long ammo fmj, but that is nice and frustrating

#

one thing i will ask, what gun were you using?

storm pendant
#

Sparks Pistol FMJ

median zephyr
#

bc sparks silencer has significantly lower pen

storm pendant
#

Nah, not silenced