#feedback-discussion
1 messages · Page 161 of 1
I'm talking about peak times though, I can deal with the bad lobbies at 5am... But if I'm playing at 8pm in west Europe time zones, I should have a balanced lobby
All they needed to do was make it more difficult to derank
Idk man, I am in EU as well and my matches are just fine
deranking doesn't change anything on this issue
I’m saying the mmr update should have just been that they make it harder to derank, which was the problem they claimed to be addressing
Instead they threw out both the mmr and matchmaking and we have this
Wildly unfair matchmaking
not really honestly
Im being totally outmatched I'm virtually every game I play at the moment. The only ones that I don't get outmatched in are the ones where the whole server fights at the other boss
deranking is invisible for the MM algorithm
I heard a guy deranked from 6 to 3 in less than 90 minutes
It has been more stable absolutely, but that doesn't mean it is fairer
Yes and in gameplay mechanics.. the people I'm playing against are simply much much better at the game
if you don't mind me asking. what is your kda?
Like 0.6
okay you have to hope for way more players coming in
Not at all
of course, you need more at your skill level
I had more balanced lobbies pre-fix, so they're in the community
There are plenty of people at that skill level
It's just been overtuned too far in favour of 5 and 6*
This is what I'm saying, it needs tuning. It's not an instant fix. But if everyone puts up with the terrible situation, it won't change
but if you get a lobbie of 2* depens on nothing but if enough are cueing when you do
I have a 1.6 kd mmr of 6 and I’m getting matched with both people like Luke that are 2/3 star with sub 1 k/d and people that have 5+ kd and are ultra sweats in the same lobby
neither of which I should be matching against
bro then the game hates you or something
how is it possible that I don't get that at all
you are claiming that MM just jumps over my skill level to search ppl for your match
Because perhaps there is an issue in the matchmaking system somewhere?
while my matches are very fair at 4ish stars
Perhaps it's seeing people's mmrs differently than they are?
you mean a bug?
I was never a 6 star before the change
Could be
I was one of the people that got shoved into 6 to populate it
It’s not fun
if they made kd have some sway on matchmaking it would be a lot more fair
There's all sorts of scenarios as to what could be causing it.
it's probably a problem with being at the tale end of the distribution
it already does, its who you kill and die too
KD is way too static to be good as a parameter, it also means that it can be abused more easily due to how slow it changes with time
^
^
I’m not saying it’s 100 percent based on your kd
It should have some effect
If I’m 1.6 kd I shouldn’t be getting matched with people that have 5+ kd
this is a bad idea, making the system more complex, wont show skill, itll just be more complex
if 1.6kd, is 6 stars, then youre with all the 6 stars, what do you suggest add more stars?
So what would stop people that currently have 5k from tanking their KD to have that "effect" be in their favor?
With enough playtime it takes ages for your KD to change even by 0.01
i mean they already do this with deranking, itd just be different
So if you don't care about stats, you could just tank it and it would basically never go back up
gonna start seeing 0.1kd 10000death accounts up for sale so people can shit on timmys for months without ever climbing
Y’all don’t have to dogpile me because I have a suggestion. I don’t see anyone else with any suggestions to fix matchmaking and clearly a lot of people are getting sick of it
always looks like this for me
this idea that kd having more of a part would fix things just doesnt make sense, hunt has too many factors for this
someone with more KD isnt inherrently better, someone whos a higher star then you isnt inherrently better
See I wouldn't mind a lobby like that... I was 3* most of the time pre rework and I was capable of competing at that mmr, not consistently, but sometimes...
yes but how often?
Playing duos with a three star and I have 1.6kd
We face three people with 5kd clearly at the top end of 6 star
6 stars is the highest mmr plus, youre in the big leagues
are all 6 stars equal? no but they can not be
ok great I’ll just derank. Will that make you happy
no deranking is lame
tbh it seems like the modifiers are just fucked, all teams listed as randoms, yknow? not sure if that's just visual or not but it may result in less fair matches as a duo or as actual randoms
now how did these two KING guys manage to end up in a random team?^^
they’re not in a random team
but if the options is us agree with your idea, or you go derank, thats what you chose
Crytek also bugged that
I think they confirmed it as a visual bug but I have been starting to wonder lately ...
Everyone gets the random team modifier
yea 100% visual bug
they have the modifier, no?
That's the thing though... The stars are effectively your killing performance. Just like KD... But KD is over the long term.
why?
its a visual bug
it's broken right now, all teams show up as randoms
I see, didnt know that^^
yes exactly, but mmr is over long term too, its just not as hard to move
shorter term, but if i take a week off, i dont go to 1 star
you have to die to go down
A hybrid of both is the most effective way to accurately balance matchmaking
honestly this is proper complicated stuff
The mmmr decay doesn’t do anything
in theory yes, but is someone who snipes only, and plays super safe suddenly better then people who play and die?
you are trying to find an accurate measure for skill in a game like hunt
yes which is why its long term
If I go die 50 times in one day I’m gonna drop two or three stars
In one day
Short term
It’s not long term
I don't think including your average k/d is in any way a good idea tbh, kd is already sort of the main driver via mmr gain/loss. It seems like they did exactly what a lot of people want, which is to make longtime players go up/down less since the game is more confident in their ranking. It may only be fucked temporarily, but that might be too optimistic.
i dont know all the answers, i just know if you think its easy to accurately say someones skill, in a game like hunt, from numbers, you dont know what youre talking about
KDA can be influenced by a lot of things. Your normal team size, the rankings of your teammates, etc.
there is WAY too many factors
Well they need to figure something out or revert it because the old matchmaking system was way more fair
people HATED the old matchmaking system as well
If you were to theoretically only match people with high KD together that would also just lower all of their KDs eventually so it would also essentially be a short term fix
I've had a significantly more positive experience since the update tbh
You just said it would take months or years to affect people at that level of play
I stayed in five, bulk of my teammates who were 4/5 are now firmly in five, one went up to six
haven't seen a single one of those clan teams since the change
i think its in a relatively fine state, like if you expect all people to be the same stars, but are 6 star and play with a 3 star, youll never get this
I said ages, I didn't specify months or years. You can easily tank KD down but getting it up takes way more time and effort
Just because you have a positive experience doesn’t mean everyone is. It’s clear that there are tons of people that hate this change
it would be interesting to model what would happen. Can't wrap my head around it
and there were tons of people who hate the old mmr system, people always dont like it, its hard to balance
So more people playing at high level together = More people of high KD dying as there's generally only one team that "wins" the match = People of high KD dropping in KD
bc it is impossoble to accurately group people into skills in hunt
Might also be the fact that you're playing as a significantly wide group of two, I haven't really tried duos into trios since the change
i agree to an extent, but some high kd players will be safe, and live without winning
I'm by no means saying that the MMR system is perfect, in fact I recognize that it isn't even supposed to be "perfect", but I definitely think that adding KD to be even a factor in it is not a solution to anything long term
exactly, itll just be a layer of complexity, that doesnt fix the issue
They have stated already that they are making adjustments so I'll personally just wait for those
all we need is for lower star players, to be kept out of high star games
if youre 5 getting pulled into 6, youll be ok
but if your teammate is 6 and youre 1, sorry but thats just how the cookie crumbles
#game-ideas message @broken briar we have an fov slider, its right in settings under game
They're on console
Can't remember if they mentioned FOV slider for console being part of the upcoming update though
yeah i mean on console
ahhh my apologies!
id def put that in the suggestions ideas post though, up to you
i cant believe theres no fov slider on console, i havent seen any announcement for it, but ill hope for you
yeah, I think a lot of people on console are drawn away from the game because they are used to games like COD that have an fov slider
i feel like an FOV slider is basic settings, like the lowered crosshair is getting fixed for new players, so hopefully the console settings get some more love
esp bc it seems theyre focusing on conosle experience, which they very much deserve
There are quite a few things on console that need fixed lol, like ever since the most recent MMR update, its very hard to find random duos and trios, it can take sometimes 20 mins to find a match, and when you finally load in there will be maybe 1 or 2 other players
ok that sounds ATROCIOUS
its not fun
i dont play on console, but there was a logn time, where even at 5pm, id be getting empty, or one or two other team matches
for me, i had to play on trios, but its never fun to be forced to play a mode you dont want in order to get matches
its genuinely one of the worst things, id almost rather old desynch then not being able to play basically
Yeah it makes the game very boring
not to mention all the little bugs on console
I cant even reshuffle my black market offers anymore
thats not good, but its leaving in 14 more days, so at least its not gamebreaking like getting no people in matches
but yea console is... rough, my condolences
Yeah, although im not even sure crytek knows about the matchmaking bug because I havent seen anybody talk about it
i wouldnt know, but they have been trying to help console out as of late, so my hope is aug 15th maybe the QOL for them will be fixed
I hope
me too, everyone deserves to be able to play
#game-ideas message i do not like this, this would be used midfight, which i do not want, as the people who downed you deserve that benefit, restoring bars should be a basegame mechanic tied to pvp, that cant be done midfight
something akin to "get 2 unique hunter loots, then go to a supply point, or some other location, and after a long channel, you get a restoration
part of me wonders if it's a display issue
like they're doing something sane on the "back end", it just looks bad on the front end
my matches really haven't felt unfair, but I've seen some WILD MMR divergence
i hope this is the case, and i agree, my matches havent felt more unfair then they were before, but they have felt more full
which is a good thing
I'm optimistic that when the engine update drops hunt in general becomes much more stable
as a developer ... I know the pain of working with the "legacy code base" and then the "one where you've rewritten/fixed a bunch of stuff" and trying to sync up features between them
i really hope so too, im very worried, because so much is so new, but once the growing pains are done i hope this is the case, bc hunt is the best most responsive shooter ive ever played imo
i know they said how much easier it is too add new things, like bosses and such, so hopefully its easier to make, and we get more content and fixes
from all the videos and things I've seen ... it really sounds like they've been trying to get the game to the point they can just track the latest CryEngine releases (without nearly as much effort), have cleaned things up, have a new UI system that isn't as hard to work with, and hopefully can add content without fighting old hacks
in any case 🤞 (but it seems like the right people are working on the game)
100% i have faith, all the recent dev videos has made me feel like were in good hands, if anyone can do it its them
main thing i worry about is growing pains of the switch to the new engine, and how bullet drop will be implimente
d
but over time, im hoping itll all be great
I thought that was intentional since it's going away soon
I didnt know it was going away soon, but it probably is intentional
Yea its leaving August 15th, whole new hunt
@thin remnant We already have three traits that are dedicated to saving your chunks along with Rotjaw being a less tanky boss and a quicker banish. We don't need more ways to gain them back and having death be less and less punishing. I have suggested this before and that is making Rotjaw have a guaranteed drop of a burn trait since rarely anyone goes after it anymore. That way Rotjaw has its own unique reward and gives more incentive to fighting it.
What traits?
also thanks for @ ing me <3
Remedy, rampage, and relentless
Relentless and Remedy. Relentless has you not lose a chunk while downed and Remedy gives you the ability to trigger a restoration similar to a banishment if you dark sight a trait. Rampage isn't like its old version which is why I kept it out, but it's still another way to stay in the fight as you get damaged
While I see your point, none of these are reliable.
You can have a match where there is no rotjaw, there is no relentless, there is no remedy, and there is no queen of england
but this feedback has made me a little less sure about my suggestion, thank you for the constructive criticism
Whats different? I dont remember a change
Iirc they changed rampage to where it doesnt recover burn chunks anymore(And judging by its description). I could be wrong because I havent had it a long time

Nice lol
Ah ok. I'm pretty sure that it still recovers burnt chunks as it lists it as a Restoration in the description
The solution is not more ways to get bars back. It’s less ways to one shot people missing a single bar and fewer burn options
I agree with this tbh, but I've suggested this kind of thing before and it gets disliked too xd
flares and fusees should not burn imo, and not as many weapons that can one shot 125 now should be able to
that's how you get powercreep sadly :(
yep
I mean, this can be true, but you also shouldn't ignore them.
Like my suggestion I've just made got downvoted and I was given constructive feedback, don't wanna ignore that
but i too would rather nerf 125 damage and remove body burning from a lot of things [flares and fusees]
Well constructive feedback is good but most people that downvote have no reason why other than “I don’t like it”
Yeah if the long ammo was nerfed below 125 and fusees and flares had their body burning abilities removed it would be waaay better
oh damn didnt expect you to support that nice
I’d be fine with the sparks, martini, and Springfield being kept where they are. Everything else somewhere below the 125 line
I wouldn't mind if they reworked damage dropoff entirely tbh
so that certain weapons like berthier could one shot to the chest at, say, 5m
but that would probably make for inconsistency
so probably not
overall i agree with your statement
WAIT, EVERYTHING ELSE BELOW 125?
WHAT ABOUT SHOTGUNS? CROSSBOW? BOW?

#game-ideas message @queen zinc I think that would be cool. What they seem to tend to do though is making the matches shorter so ppl cue more often. not sure if that is true, just a sneaky suspicion. It would probably make matches longer if the ai was scary. Totally agree that ai should be more of a consideration in match.
not sure but if fences wouldn't be an obstacle it may well even help server performance
btw, did it look like a new mob in the event trailer?
@inner wagon You are suggesting a gun from 1917....
That said, think you meant the M1896 Kavallerie Karabiner! :V
it would still be a terrible idea balance wise, as it's essentially a higher damage and even lower sway dolch precision
the dolch precision is already a huge problem
For sure
it would be awful
Also been thinking, would it even matter if Dolch had 6 shots internally instead of 10 shots.
Bc there did exist an "compact" variant of the gun that only held 6 shots.
thats why we need quickswap back
I feel like the bullet drop addition is going to be one of those things that sounds good on paper but in a few weeks Crytek is going to say “Yeah that was a bad idea to add that” I strongly believe that change alone is going to effect the hunt population.
I don't want quickswap back writ large, but I would support a quickdraw variant for the Pax.
They also need to address the inconsistent weapon swap speed in general. In no world should a dolch be faster to pull out than the new army and Scottfield
The old weapons swap slower, it sucks, I'm 99% sure it's a bug
Like weapons that were in early versions of the game like scottfield swap way slower
Hope they fix
Mostly with pistols, but it's also noticable with the mako
Bro why do people keep recommending mechanics to directly punish "camping" in the most wack, nonsensical ways ;-;
Like if you stand still in a spot for too long, you'll magically go bye bye
I haven't checked any data on the swapping speed but the scottfield is one of the newest handguns in the game so is that where the line between the old and new / slow and quick is drawn?
Scottfield is one of the newest guns? You sure you're not mixing that up?
Scotty has been around for the vast majority of the games lifetime
When do you think it was added
From the back of my head only the sparks pistol and new army are newer if not counting for variants
When was the last time you played XD
Last weekend 😛
Drilling
How is Drilling a handgun?
Ohh you mean handguns
Imma do a google hold up
Also lemat
Lemat is newer than Scotty I'm 99% sure
LeMat is old as age if not counting for variants and those are not handguns/one handed
It may be some weapons got an overhaul and got the new swap speed, but some like scottfield didn't get that yet
But yeah I was thinking the speed is only dependant on the handgun but what you mean is that also the other gun affects it?
Ah ok scottfield was 3-4 years ago
I just underestimate how little crytek adds handguns
Understandable 😅
Wait maybe I have it backwards xd
Maybe the newer ones have slower swap speed
Idk I just heard this stuff on a video and am relaying it, it was one of the popular ones
Rachtaz or psychoghost or smth
In any case it seems to be black magic and would certainly be better if consistent. To be honest I left that playstyle behind me after the change (if not counting for single shot primaries) and the game is better without it. Not counting for dualies and semi autos.
This is correct. LeMat has been in the game for the same time, so it (and the Haymaker) have normal swap speed
It seems to effect weapon trees more than individual weapons
Mako has a really slow stow speed
Krag is a little slower than mosin but pretty normal. (And it matters less due to fire rate.)
I don't remember if marathon and such are affected
Someone did test for this stuff
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No way this is one of the exact videos I watched xd, thought it was pretty underrated
Yeah that's a great video and sums it up perfectly, well worth the watch for any lurkers
this is exactly the thing, you do not always have these traits, imo meathead banishing can be done midfight, and would be way too easy, but we def need more restoration
its the opposite actually, scottfield is much newer compared to the conversion/ nagant family, which have some of the fastest swap speeds
No
Players should be punished for dying.
The game is already been made too forgiving
The thing is it's not limited to being just punished for dying
Fire damage can be brutal
Especially DB
And even only considering downs I don't think the punishment aspect should matter as much for fights after the fight you lost bars in is over
I care about downing someone in the middle of a fight while I am still alive, it doesn't matter anymore if I lost and they won so they can get their bars back for all I care
they are already punished for dying, why should they have to extract bc they beat a team early, but got downed once? the team that wasnt in that fight, that never met them, doesnt deserve this benefit, it only leads to more boring empty fights over the bounty
yes exactly, people like to think HA you may have beat me, but i got your bars, enjoy fighting the mosin 10 minutes from now
people benefitting from downs when theyre in the fight is fine, thats why i specifically dont want it to be too easy, or able to be done midfight, but if you get downed, but still win early, its unsatisfying for everyone to have to leave, or get downed to a body shot way later
the last event was cool in that regard. it was the one with all the stocking- and healing up, right? Just the fact that there was an different thing to do was nice. Even if it just was to freshen up for the next engagement^^
personally I even liked the red skull revive faction
i didnt mind it in theory, and its not that people got bars back, the two things i didnt like was, it could be done midfight, and it was campable, bc it was in one spot
and lawful pact removed burning, which is in the game for a reason, one of the worst event traits in history imo
it cost resoures though
in a way it's not much different from using a med kit to heal
doesnt matter, with everyone being able to get all bars back, youd just go there after resing
it's another layer which is good in my books
well no, getting bars back is WAY better then restoring empty chunks
not more complex
what? less?
it allows burning to be ignored, so you go run away, and come back, either the team sits on your teammates body for the WHOLE game, or you get em up
you mean the redskull thing?
this is terrible, this is why burning was added, to force an end or force a teammate to stay dead
yes
bc it was atrocious
if they wanted to remove burning, they wouldve, but its there for good reason
I think it was because ppl are obsessed with wiping a team
once you forget about that, it's fine^^
I'm glad necro is getting a nerf
tbh I almost never use it
yes... of course they are, people being unkillable is bad
you kill a person, burning is there to finish them off
youre not meant to just get up over and over
same, esp on solos it leads to just sitting on bodies and using so many resources
idk, I think it's nice that hunt goes different ways but the whole entire mechanic around dying is a bit "special"
for solos necro will be a buff
but it costs points every time you use it so idk. it might become a bit irrelevant or solos run around farming meatheads a lot^^
being able to run away and hide to pick your teammate up later is a god aweful mechanic
and its a buff and nerf, its good for the health of the game so idc either way
and i doubt itll be irrelevant, plus in theory you save on buying resilience, and if youre living that much bc of it its worth the 4 points
yeah the deranking thing is the biggest win there
sure you have to maintain that though
at some point you dont get any more upgrade points
there are so many factors at play with that one change, it is hard to know how it will play out
a lot of solos will just wait it out for ages
then leave
yes, but if you didnt buy necro, you wouldve died instead of spending the 4
so even if you get 0 other traits, it was still worth it
bc being dead is worse then 0 upgrade points
yes, still you have to maintain it and that might be hard, might be easy
at some point the only option are meatheads
People on Discord said that you would still get your Twitch drop rewards when asking customer support. That just isn't true.
actually if you just leave after necroing. chances are you can't afford another round or you have to sell something. It might just wear you down. think it might be hard to maintain
Yes that was a misunderstanding floating around
if you are getting to lvl 50, youre doing just fine, even buying the best traits you often have a tons of points left over at that point
i mean depends what you did, if you died, doing nothing, they leave and you extract sure, but youd have full bars, so you are more then able to still fight
can't chicken out after death though^^
it'll be interesting to see for sure
in general I still think it a super weird mechanic
for sure, they said they reduced the time, and youll get up with full bars, so def will help you get up, idk how much, and stops easier deranking, and solos just getting up to waste time, just good for the game
it will be weird, but once theyre up and you kill them once you dont need to burn, so itll be nice for non solos too
yeah always assuming you can get over the fact that a player simply stands up again
this is just necro in a nutshell, sure its weird but itll be much better now, bc if youre playing duos, and you down someone again, you know they cant get up without someone actually on them, bc its either 1. theyre a solo, so theyre gone. or 2. a duo and their partner just used their 1 necro.
sure a teammate can find a trait charm, but if you know theyre close the whole time youd hear it
yeah true, it's just that, whenever I think about the system in hunt, I just think it's super weird and we seem stuck with it
other games have better systems
what system are we talking about? solo necro? or necro in general?
what games do you think do it better?
I think a downed state would be a good start
like crawling around? bc right now the "downed" is when youre on the floor
wym a place to go revive everyone?
and id dislike crawling in hunt, i dont think we need to make getting downed less bad in the short term
like, you are in a fight and kill two. now you know the third one is probably going to try to go to that place
you'd be full dead if you get hit again
but you could have items to heal yourself up or let teammates get you
thats what burning is for, youre not meant to go run away, you either fight, or leave and accept theyre gone
and i dont think this idea would be good, itd be way too easy to hit someone again to make them fully dead
yes but it all seem to address issues in a weird way
we got so used to burning but it's kinda weird
it's all to make the game faster
yes, and force an end to fights, while not being instant or uncounterable
bc if they wanted no resing, theyd just make it so once you die you go to menu like tarkov, so this allows for counterplay, while still forcing some sort of end
personally I just dislike it. usually it forces me to do stupid shit
and now burn speed will be increased even
and choke reduced^^
well yes thats kinda the point, the other team got the down, so now they have the advantage, you gotta fight to save your friend, or accept that theyre gone, im not saying its perfect, but it does everything it sets out to do, which is good for the game
yeah if it was an actual achievement most of the time to get a down
usually it just happens really^^
so youre suggesting it should be harder to kill people?
well, I did suggest before to reduce the frequency of sudden death
but rn I'm more saying that I'm not totally onboard with the "the team who get a kill needs to be rewarded more" argument
and what everything set out to do is forcing and end
in a couple of years we all just press shift W and shout untill it's over 😄
and we'll a have a flame aura that sets everything on fire instantly
actually thinking about it. the system rn is a bit tixic
what sudden deaths are you talking about? bc headshots killing rn is a very good thing in this game
lot of potential for ppl to be a'holes or for ppl to be upset^^
in what way?
Hunt needs burning.
That said, next patch is gonna be vile in regards of burning.
just whatever reduces it. headshots are too easy as the hitbox is quite large
why?
i disagree that headhsots are easy, do you want like, super small headshots?
it def does need burning
so you cant sit and do nothing to res your friend later, like peacekeeper
how is hunt the only game that "needs" burning?
it causes stalemates
Increased burn rates, dying for teams now means you lose two bars.
no many games need a way to force a fight, we just have a different mechanic instead of "finishing" an opponent
I mean why does hunt need it?
if your teammates are on top of it they can still choke you, just gotta play more as a team
The open endedness of Hunt creates unique stalemates where you can simply choose not to play and it would be the winning move.
^ like with old peacekeeper
Even a fast team gets a 10 second reaction time.
but there are other options
Such as?
no way, if youre within range, you can even choke right away, 10 seconds is LONG, you wont lose another bar in even 7 seconds
Downed states would suck in Hunt either it would be impossible for downed people to crawl away or the killing team is gonna struggle so hard to kill a downed player.
what is not working with burning that a downed state would fix?
Again, that is very little margine for error
I'd be down for downed state, crawling, full dead and revive at some ritual site
Wouldn't people just kill you?
full dead revive is a TERRIBLE idea
in most cases yes
not really, 10 seconds after a burn starts, not right when downed, 10 seconds is a long time to just realize something
i think what you want is this game to become like apex legends, which would be aweful for hunt, burning is a much better mechanic in this game
Sure, but you need to take distance and pathing into account and you know, the fact there is an enemy team.
Choke alone have a 4s fuse
yes if youre split up, obv if youre split from your team its a lot harder, but at that point you cant be sad if you lost an extra bar, gotta play nearby enough to at least choke
just something along these lines. just something different. I'm sure something better is out there. Not saying as it is, it is super bad but it actually is inducing negative things. Ppl be mad a lot surrounding that machanic
Think you underestimate it.
Like smart team spread out somewhat.
But it is okay, my go-to Hunt group is gonna run toxic burn on release to spread awareness
Honestly just don't see what crawling would change other that making team gameplay suck more.
Getting downed and then excecuted takes like 5 seconds, at least with burning you have chance to come back into the game.
isn't this getting pretty restrictive at that point?
people would be mad getting shot when downed too, everything makes people in hunt mad, even just getting headshot by a springfield
it's jsut a brainstorm idea. I know it's flawed
then you suffer the conciquence of your teammate losing a bar, theyre still revivable
Fair fair, think burning is really good, especially with the format
what makes ppl mad is teammates not coming for help
Again, you gonna see people lose 2-3 bars per down now.
while they always prioritise it 😄
no, theres pros and cons to everything you do, even burnign doesnt FORCE you to fight, you either fight, or let your teammate burn out
toxic^^
i disagree, if you cant get to your teammate and choke, within almost 30 seconds, you were too far
yes, but its a team based game, no system helps with this, gotta get better teammates
...
You never play anything than shotguns?
Not bc there is anything wrong
with that
but like
there has got to be something better then looking at your bars burn down wile this ******* ******* is not doing *********
people do things such as fanning out and whatnot
no i play everything besides sniping actually
i NEVER have an issue putting out my teammates, unless were split up, which is on us
i bring chokes every match, not even choke beetles, or choke bolts
I bring chokes too, but like, you just end in situation where you cannot choke right away
maybe, but the system we have in place now gets the job done
if theyre fully on your teammates body and pushing you, youll be dead or theyll be dead quick, this change wont really change what would happen anyway, sure sometimes you split up, which is a misplay, but then you suffer the consiquences
why do you not get stalemates before someone dies?
you do, but adding more stalemates doesnt fix that
do you though? I feel like ppl fight
these are 2 seprate issues, id like all stalemates to be as minimized as possible
i wish they did
if youve ever seen a concertina camper, you know this isnt the case
either way, removing burning would be TERRIBLE for the game, its a base mechanic for a reason
not convinced
to stop people from just running away so you have to sit on the body
thats ok, we will never agree and thats how it is
part of the reason though is that what's being ignored is the issue that the devs have to speed up the games not just for fun reasons but to make it run better in different ways, like cue times and match making
can't have matches drag on for those reasons on well
it's weird. because it's being ignored I feel like I have to feel shame if the game has a few campy minutes^^ it's actually a fun part imo
some clever tools may help as well. it's crazy what a chaos bomb can do sometimes
the devs added burning for fun reasons, to stop stalemates, they did not do it for que times
how do you know that?
and chaos bombs are underrated, just like decoy fuses, but this doesnt really help with stalmates
bc they have stated so, multiple times
where as your point, they have never said
because the other thing touches a topic that devs in general don't talk about or acknowledge
of course they talk about and acknowlege it, we have had multiple dev videos on stars, fair matches, and que times
I think cause they are self concious about player numbers 😄
i disagree
that's more companies. not devs
they are literally the lead designers and devs lol
gas lighting is just normal these days
if youre saying they need to talk about it unofficially, i see absolutely no difference
you said devs dont talk about or acknowledge fair matches, que times, etc, and i said that the hunt devs literally have videos on this
well depends whats happening, if its artificial inflation, like a stalemate yes, but they dont mind long matches, otherwise theyd shorten the timer
No I mean often other reasons for a change is emphasised, something players relate to, while on their end it could have other reasons too
like increasing the amount of times ppl start to cue
i disagree that theyre just implimenting stuff as a trick, as their logic still makes sense
if your main point is "burning is unneccesary and they only added it to help queue times" i feel this is unfounded and incorrect
but if you accidently made a game that drags out for 2h per match you have a problem
now what do you tell your player base that is having a blast?
yes, thatd be dragging out for stalemates in this case, nothing in hunt takes 2 hours if people are doing anything productive
okay, I guess it's my fault for not being clear
it's not really easy to explain rn
it was a hypothetical to illustrate a point
no i mean i got your hypothetical, i just dont think it applies here
never once did I encounter a situation where I thought "oh no, a stalemate" 😄
bc they have stated why they have burning and the logic adds up, theres no secret other reason to cover for
i have had many, and im sure most players have
Coming from pre-burn days, burn is good
there are always more factors
^^^^^ this so much
You kill one guy and then... nothing
bc you could just run away
lmao
yeah I can see that. It's a solution, just not a very healthy one
perhaps you should just fade away or something
its perfectly healthy imo, and youd rather, nobody need to use resources and have no way to stop it? i dont get what this change would do
yeah, I don't have a good solution either. What do ppl mean when they say stalemate then actually?
the timer could be quite long but not long enough that ppl can just run away and wait till everything is over
and I think it would actually be better not to spend resources on a mechanic that come from the nature of the game
stalemates are generally when theres no way to do anything but die, or leave, like a boss lair that is fully plugged by concertina wire, a body that you cant get rid of where the other person runs away with peacekeeper, stuff of this nature
cause you really do pretty much have to spend two slots on it
I always understoof stalemates as a situation where nobody dares to move
this too, as long as its warranted, like "hey the extracts are through the open field and there snipers, i have a shotgun esque
and i dont think we need burning to be automatic
its good they use resources to do it, it seemed like you hated burning earlier but now you want it to be automatic and free?
if it doesnt burn bars what does it do?
make you full dead after a while
and what do you propose for the length? bc this can all be changed with normal burning, not a whole new system
idk how long does burning take currently? see, I just don't understand why they make it faster now
what does that fix?
depends how many bars you have, for most players itll take 2 minutes and 5 seconds (for 125hp)
obv salveskin, relentless, banishes, etc elongate this
and it fixes mostly sitting on a solo forever, or someone who only chokes but doesnt do anything about it, to stop the stalemate
or at least HELPS
I really don't know but if someone is down and I knew I had about 2-3 minutes, it would probably not feel too bad
well solos came much later 😄
well good news, if you throw one choke bomb, currently, and post patch, you will have over 3 minutes
yes but theyre in the game the game needs to work with whats in it
I mean the self revive
yes, my point still stands
gotta balance around whats in the game, not what wasnt at the start
well self revive is one of the things that are really weird around the entire sytem
if you really have to have it there would be ways to indicate that it is happening
or whatever else. honestly everything around self revive was just embarrassing really
self res doesnt need to be nerfed in this way, if youre having trouble with people getting up you need to watch bodies more
well next patch you just need to kill the res once, and the burn will be faster, so it helps this
pls dont try to defend what we had to go through^^
i have no idea what youre talking about
the body watching thing
and ppl hoping to farm some kills to three ppl in random team stand there. then the guy gets up...
anyway
sooo the 3 people cant watch one body?
I mean gets up and turned into a sieve
i dont get what the issue is with this, its not hard to kill a res once youre on it, and even farther depending on what you have
whats a sieve?
like 5 times^^
youre complaining that solos can res repeatedly in your face to elongate getting them out of the match? bc yes i agree
a thing with lot of holes
thats why the necro and burning changes next patch will be good for this
with the side effect that ppl in teams have to freak out even more when their buddy dies
I actually kinda like the idea of ppl full dying after a while
just get rid of all the bs
i dont think people need to freak, we as a community need to get better at being good
and i dont, to burn you need to use a resource and get close, and it can be countered with choke, yours has some upsides, but also some downsides
what matter in the end are the numbers
i dont think your fix fixes the situation, and just makes sitting on the body longer, not to mention necroing to double the time
like how often certain events actually happen
forcing a fight by buring, is the majority of time
apart from solos you usually dont really have to sit on a body
i disagree, most bodies i have to sit on, at least until they come back to choke
bc good players will just run away and kite, hold angles and keep running back
How does MMR system work? @rich halo this is for you. I'll just put the text file as a whole.
but isnt that the point? you "sit on it" to force them to move?
well they only move and choke BECAUSE of the burn
thats why burning is good
because of the time limit
yes exactly
but I also dont actually think so. ppl do fight. I agree that you cant just have people walk away and come back later
poor lads
that is where making the games shorter comes in because in a game like hunt especially I don't think you should put the pedal to the metal like that
once someone dies and burns, it's going down hill
i do, burning is meant to force an end, yes its going downhill, thats kinda the point you got downed and gotta clutch it or leave and regroup
to end it. I agree with the part why something like burning was needed but not all the forcing and accelerating part.
just because I have to go 😄
by defenition ending it is excellerating
im not saying the speed up is good or bad, ill have to test, but removing burning entirely is bad
even if you have a substitute that would allow you not to take a burn and cholk item every single match?
imnagine the possibilities
i like that people need to bring things for this, not being able to bring everything is a part of hunt
its like "why cant i just get a trait to carry 2 large slots" or things of the sort, you have to take these things to get a benefit, not have everything you want
I want more tools and more possibilieties there
i do not at all
youre by no means forced to take burning tools, but you wont get the benefit
I mean more tools to choose from
so usually it, melee, burn, cholk and medkit
yep, you can sometimes drop the melee, or choke if you play solo, but every respectable loadout has a medkit
the burn can be dropped too, really all but medkit
I was so happy with the change to bayonets and stuff as it freed up a slot for some loadouts
the bayonets were good before, but it def made them better
the stamina killed it for me
but i dont want loadouts to be fully free, we can only take 4 things for a reason
and worse handling was a bad taste
which buff are you talking about? bc the most recent one didnt buff stamina
just the handling
it made it faster but did it not also reduce stamina consumption?
no
and faster for like talon, not bayonets
so if you like bayonets now, youd have liked bayonets before too, just never gave them a shot
Melee attachment Weapon variant changes:
Reduced Stamina consumption across all melee attachment Weapon variants.
Removed sway penalty on Bayonet and Riposte variants.
Improved melee hit detection on various melee attachments.
Reduced wind-up time for Talon and Trauma variants and improved melee attack queueing.
Reduced Brawler melee preparation duration.
it may have been a consistancy thing? i believe it didnt change much with amount of swings you get on bayonets
think it's 4 now which is the same as a knife
Balancing the snowball effect is one of the most difficult parameters to consider.
i dont remember what it was before but i can tell you what it is now
what do you mean by that?
by balancing it, that is?
I feel like, being one player down is already pretty punishing
The snowball effect, or the going downhill, naturally accelerates the game. But as we know, a trend is not linear but exponential.
It's difficult to shorten a game relative to the current condition because said condition could be 1000s of possibilities.
Maybe it's a me problem but I think, "oh no, the poor guy is loosing chunks, quick!!!"
Precisely. The human factor in deciding when/how to accelerate the game is much easier to account for than programatically.
Take the game LoL (ugh). I hope you never had the dismay of playing it...
One team getting just a little edge almost makes it impossible for Team B to come back because that's how they designed the game: decision based.
If they tried to equalize Team A strength against Team B strength, there'd be no meaning to Team A's objectively larger strength
youd be correct! i must have forgotten this change, which is nice
thing is there is no reason not to take it if you wanna run iron sights. I don't have any skins for them. Well played crytek 😄
yea for sure, like oh no slightly more hunt dollars, and some come with slight obstructions to the sight, but theyre very useful esp for bosses
but where is hunt in this? do you think we need more pressure on a team that is down a player or not?
higher burn speed will make that happen
which is bad
idk if the faster burn will be good for all situations, they never said how fast, need to play with it
but i do not want burning nerfed at least in the short term
cholk will be half
yes, but thats a good bit of time that they cant burn your friend
really, I think it's up to the team who is at an advantage to push the advantage if they have a good position
with voice all of this will change actually
depends on whats happening, thats what makes it hard is there is so many factors
As contrary as it sounds, focusing on Hunt itself for a general premise is not a feasible argument. The premise is the snowball effect, which varies by game. I couldn't tell you the right answer because; a) I don't have one. b) When I do play, I'm solo.
If I had to guess, there needs to be more ground to cover and traverse to allow mroe time for downed teams
are you talking designer school philosophy?
I'm a solutions architect. Referencing a particular product in a general discussion is anecdotal.
this is true, but i think the issue isnt time, its people dont use the time, we have a choke bomb for 2 minutes now, and the times i see a team choke their partner and do nothing, is way too much
what's the general discussion?
people need to learn to USE the time, not just only panic when burn is going
Great point. That's the other side of the argument that, validly, destroys the snowball effect. The human decision.
Snowball effect
i also dont see enough people prechoke, they wait until their teammate is already burning, which puts them on the backfoot
sorry I don't get what point you are making yet 😄
where if they prechoke, they can start rotating, poking, resupplying, etc
just saying burning is a type of snowball effect, and it varies by game on how good or bad it should be
but we are talking about hunt here 😄
yes, theyre saying theyre unsure how good it should be, bc its not the same for every game
im unsure exactly how good it should be too, but i know removing burning is bad
okay but if we want to be precise. bad why? because of the pre burn situation with ppl having no reason to fight?
or game speed?
I am "him," if it puts you at ease. ("they're")
A team just used this tactic on me an hour ago and I had to rotate around (im a sniper). Because they were recovering, the boss team was able to push in and capitalize on their weakness, quickly turning the game from 12 people to 5 in the wake of their onslaught. Snowball
yes, stopping running away from the body, and stopping stalemates
or wasting tool slots 😄
my apologies, just didnt know your pronouns thats all! and thats good! im impressed, i almost never see people prechoke
but you really want there to be fire and tool slots and proximity involved?
yes! all good things, your tool slots give you a benefit
as does their choke bombs
No apology needed. I noticed what you were doing and wanted to consider your navigation of our interaction
is that really a snowball though, sounds more like a slaughter^^
Heh, bloody snowball
fights are actually over quite quickly a lot of the time especially if shotguns are involved
if people are actually fighting yea, esp if theyre repeating shotguns not like a romero
True.
a crown thats being pushed or pushing with slugs can end a trio in a little over a second
I wish there was more of a snowball. or maybe I do, idk. for that you would have to have attrition be more of a factor. Fights would have to be longer and teams would have to start noticeably struggling at some point
I think that's just impossible though although it does happen. Usually just around heals though
but most of the time it's just bam, you dead
its hard to get long fights, with the amount of headshots people hit, and how most people are either running one shots or long ammo, meds go down quick, if you dont just immediately die
or soon, you're dead, bam 😄
but a nice medium range fight, where youre all rotating and getting tags, is fun
well hopefully with bullet drop that will be harder, but well have to wait and see
Goodnight!
good night
good talk although we literelly got nowhere 😄
it's the nature of ppl being differnt, all good^^
good night! and it happens, always nice to see new persepctives
@languid cargo You post "Title: Bucket/water bucket " has been removed due to **No troll/low effort ideas are allowed. **
@visual anchor if you a 3 star dont wanna play vs high star dont play with your high star friends
They were randoms
@rancid jetty You can not choice between 3 or 6 stars total random. He just unlucky
@visual anchor Your post "Title: fix matchmaking" has been removed as it was feedback. If you'd like to leave game feedback, please do so in the #feedback channel
Not very clinically based
You'd have to take that up with Dag since he's the one who added that 
Does hunt ever plan on supporting the Steam invites in a more fleshed out manner? Take a game like Lethal Company (one dev btw_)for example. You can right click join friends, or even invite many people at once. Why does this game not support that? I dislike having to invite one friend at a time. I rather just send both an invite and they can join when they want.
@idle steeple Make sure the friend who isnt able to join has the same main server set as the lobby leader otherwise the game wont allow them to join the party. Crytek has done this intentionally to prevent people from server hoping to servers where their ping is too high to play on normally
Thx for clarifying I was thinking it may be that
#feedback-discussion message
np, swap and holster speeds honestly should be shown somewhere in game, but seeing as crosshair sizes for shotguns arent fixed, i doubt this is happening anytime soon if ever
I think they're meant to be the same tho
Fairly sure them being different is a bug
theres no way, a big clunky rifle shouldnt have the same draw or holster speed as a pistol
AAAAA
im not saying all are fully intentional
SORRY JUST HAVE TO SAY THIS
but theres a very obvious pattern between most, so its relatively intentional
About that discussion earlier of scottfield and new army and sparks being the newest pistols
Trueshot
Yayy I got one
trueshot is i believe the newest isnt it?
I believe so
yea for sure
trueshot good addition to game, unique, cool, sure its not meta, but more lower end weapons is WAY better then "new thing that completely overshadows the rest"
Well it's odd that only the newer guns have the swap speed, and I'm fairly sure those are the only two groups of swap speed for pistols, new and old, but rifles may have different speed idk
this is just incorrect, its not that all new guns have the same swap speeds, it just trends that theyre longer, but there is way more then 2 swap speeds for pistols
and rifles do have a different speed, most rifles, and most handguns are about the same, with some obvious outliars
what i mean to say is most rifles are similar, and most pistols are similar
not that rifles are close to pistols
Ah okay I was mistaken
i feel like your heart is in the right place, but for instance, the krag, has a draw speed of about 0.4 seconds, faster then average, the drilling has a draw speed of about, 0.5, which is about standard for rifles, and these are both RELATIVELY new
Mmmmm
its just weird outliars like the scottfield, the new army, lemat, sparks pistol, and uppermat that draw much slower then other pistols, and theyre newer
well, not lemat but the rest
Although you've proven me wrong I'd still like for some of the old guns to have their swapping reworked
you want swap speeds to be slower?
Well, somewhere in between might be nice, but because it's the new ones that have slower swap speed it seems that is what the new vision is.
i disagree, i think the newer slower swaps, should be brought down to match the others, at least in general
uppermat makes sense, its a big clunky thing not like a quick normal pistol, but things like the new army or scottfield being so much slower is kinda a shame
While this may be nice for us players, it still seems like crytek wants the inverse
Creeping into slower swap speed on the newer pistols rather than the old quick swapping
I don't see why else they'd make the new pistols so slow
i dont think so, if they wanted to, theyd be nerfing swap speeds, esp on the best pistols like the uppercut or dolch
im not sure, this would be an interesting question to ask during a dev QnA
It would
Honestly I don't mind what swap speeds are changed to as long as they're made more consistent
Anyway bye bye
yea, i agree itd be nice to be consistant, but i also wouldnt mind if they were used as a way to balance, while showing you ingame
like the dolch having a slower swap speed, in return for it being the dolch, wouldnt be so abd
#game-ideas message i agree the spear needs a nerf, but i think the throwing part is the most interesting thing it has, and should be the thing its used for. the melee should be nerfed in dmg, and in speed esp the light, and the throw should not kill to anywhere at any distance, i wouldnt mind even 15m kinda like a pocket slug, to even the arms, this would make it interesting, and not a replacement melee AND a pocket one shot.
Why has solo gaming become a nightmare?
Even with those nerfs, it kills throwing axes
there is no reason to take throwing axes for a pvp oriented player when spears are pocket crossbow bolts that work better than actual crossbow bolts, kiling to limbs
At least let it be that if you want a throwable melee, it should be throwing axe without trait, then spear with Assailant
and if you don't care for throwability, the damage stat is already the highest in its category
for melee damage
Why should it provide Katana damage yet also be throwable yet also not be a weapon slot, and rather just one toolslot?
Overall its effectively a toolslot Katana that's throwable
the show and flashiness is not the same, but the damage certainly is
if not better
So many features of the spear were uncalled for, especially its silent killer use
@thin remnant I read ur suggestion and I think we don't need more restoration, the game is too stally already and hunters get way too many lives, that's why they're changing it. There's no purpose to a change if you immediately plan a change that will be a counterweight to it. The restoration box during the last event was ample proof that abundance of resto effects is just bad.
Sidenote: killing meatheads is literally just tossing a sticky that a lot of ppl bring for bosses already.
@tawdry scarab the winfield we have in the game IS a winchester.
it's simply a rename to avoid legal issues.
we already have a winchester
The 1895 is a Mako that can chamber spitzer rounds.
A Winchester long ammo…
Ever heard of the Russian 1895? Brother
Your suggestion clearly shows you didn't know the winfield was a winchester, otherwise you would've said "winfield 1895"
And I, perhaps incorrectly, further assumed that you simply wanted a winchester, thinking we didn't have it, and have it be a long ammo weapon.
Anyway, just use the mako
we already have enough long ammo rifles, i see absolutely no point to adding this weapon
on top of that, we already have a medium ammo variant of the winfield, and making it long ammo, may as well make a different gun at that point, which is what they did with the mako
Your assuming incorrectly
I stated exactly what I want
So it’s ok to have 4 bolt actions with long ammo but two lever action long ammo is two much ??
Done with this conversation
we have enough long ammo repeaters in general
when did I single out lever actions in that statement?
the issue isn't that it's 2 lever actions vs 4 bolts, it's that it's like 8 long ammo rifles vs like 2-3 compact rifles
^^^^^^^^^^^^^^^^^
no point bothering ig, they're done with this conversation
I guess it's 4 compacts now with the marathon if you include both the pistol carbines?
for mediums we've got four rifles as well
m
and it would have to be a winfield variant keep that in mind
not saying what that means, just something to keep in mind
Can someone give me a list of the most suggested additions they've seen
@spiral dust you should probably think before typing. i also missed out but i can read #general-announcements message
More variety, even if simply variations of the same, is always good
Also, news flash, the OVERWHELMING MAJORITY of weapons from this era would be considered "long ammo"
Wow, 1 free skin and 230 BBs 😄 this is definitely replacement for all missed skins.
cant say ''without resolving issue with the previous one kinda sus'' then if they did something
even if it isnt what you want
you cannot read or what?
Some other have randomly ping issues and package loss (european servers)
In general - yes, but today looks ok
Some do yes. It appears to be an ISP routing problem in most cases and european ISPs have the problem more than other places. Its rare in the US, but we still get reports of it. I think it has something to do with congestion because the problem comes and goes for some users. Telecom in the EU is notorious at this point for having that issue. A VPN is said to mitigate the problem. But I cannot say as Iv never experienced it here, and have not had to test the theory (us servers, Verizon ISP)
im sorry to break it to you, but even with this suggested change, there would be no reason to take axes for a pvp player, the thing axes have over it is being able to kill kennels, or ai and not be out in one, the axe will never outclass spear in pvp, making it cost a trait would just mean people play axes for a round, then get assailent, and i agree it does too many things, thats why i suggested nerfing its melee, bc the throw is its main identity.
although i dont agree with meatheads being the way to restore (too easy to do, even midfight) same with the restoration box being bad, because it was too easy, but if it was tied to pvp, and could only be done after a fight, this would make it so you dont start a later fight at an immense disadvantage, even though those people had nothing to do with it. and also nobody higher up is bringing stickys
@hasty sinew Your post "Title: Please roll back matchmaking" has been removed as it was feedback. If you'd like to leave game feedback, please do so in the #feedback channel
#game-ideas message id love to see something like this, but i wouldnt know how to balance it, if its a small slot itd compete with hand crossbow, and i dont see it making sense as anything bigger, maybe itd either have different interesting custom ammos, or just one shot to 19m (like the hand crossbow) but require a chargeup, but have a faster follow up. interesting thought at the very least
Okay, this doesn't disprove your sentence, but no way you just said "news flash" 
The "variety" argument could be made for literally any weapon addition. Why not use their time to add something more beneficial to the game for more reason than "variety"?
The suggestion contained literally no reasoning as to why this Winfield would exist, but if you have something other than "variety", please tell me.
i dont think i love the idea, but itd basically be a better bullet with levering, plus lever actions typically keep their sights up/ stay in ads without iron eye
which im not sure i even want a betterin most ways mosin
We already have a mako.
yes, which is a worse bullet then mosin
itd prob shoot slower, itd more likely be a better mosin
Mm
you can give it less ammo, or whatever, but honestly i dont think i want it
Well here's the thing. If it did 125+ damage, sounds really good, 125- damage, sounds really bad
i dont see a way to add it thatd make it interesting, and not just an upgrade or downgrade from mosin
their suggestion said same bullet as mosin
And there's still little to no benefit to the game itself
i dont think everything needs a benefit, but i do think we dont need to add things that make the game worse
so if its just turns out to be a better mosin, i dont want this
It would most likely have downsides
But may be negligible
My viewpoint is just id rather add something better xd
you can only pull on so much, lower cycle? no stripper? less ammo? like, there isnt much
i just find it hard to make it not just better, and all that effort to something thats kinda like a mix between mako and mosin, is kinda eh
to clarify i meant stay ads without, and keep the sights up the whole time with iron eye
#game-ideas message i dont like the idea of the new crosshair, but shotguns having accurate crosshairs would be SO nice, there is no reason to feed your players inaccurate information, i bet most players dont even know the shotgun crosshairs are mostly wrong
I've played a shooter that used a circle for the shotgun cross crosshair and it felt really good actually. Wish I could remember which game it was to show an example.
It set the shotgun apart more in feel but also made you feel like you were zeroing in not a specific point but on a specific mass area you wanted to hit
splitgate?
valorant?
this is very common, and it may have been nice, but in this game i like that most crosshairs are the same, and the ones that arent have a purpouse, like not having any vertical rng
Never played either of those. Maybe Rainbow 6 Siege?
that could be it
A compromise: allow players to adjust crosshairs for their preferred style. We can adjust mouse sensitivity for every type of scope so I can't imagine it's a stretch to allow players to adjust their crosshair for different gun types
oh 100% i see no reason to not let choice
this way everyone wins
its like centered crosshair
the only thing i dont want is settings that you turn on to get an advantage, something like scaling down the size of your guns or god knows what
but if its an opt into thing, and it offers no advantage, awesome, just an option for people who want
Completely agree to that
@paper belfry maybe explain in the description of your suggestion what an accolade is?
@sick wind why not go one step further and have a Chauchat-Berthier?
please no

That's something before you came, if you check mission summary there's blood bonds as rewards that comes from accolades (The cards you get when completing a mission) We used to get BB for completing matches, now we don't since they changed the game so we only use BB for skins, but a lot of players still want accolade's bb to come back, at least in some form
Ah I remember now [I wasn't in the server at the time], maybe describe that in the description though, you'd get more votes and such as I'm sure there's a lot of people who don't know / don't remember
hmm, i often try to leave everything simple as possible, but yeah i'll reconsider
i sort of disagree though, we have missions to get bloodbonds now and they changed it for a reason.
Indeed
it's godawful in real life
Got filled with mud and jammed right
Due to the open ammo mechanism
the biggest problem is that the mag detaches itself with recoil lmao
because it's floppy
and not properly attached on the front end
Bring back earning bloodbonds for playing matches. 50 bloodonds a week is so bad for people that don't play that much.
Then pay up
They gotta make dat 💰
People forget bloodbonds are not a balanced game mechanic that should be changed for the benefit of the players, they are a tool to rake in money
I do, I'm one of the people that buys way more than I should. I own almost every DLC and I put in $40+ every event to get the battle pass and whatever bundles are for sale. 50 bloodbonds a week is just crazy if you don't play regularly.
Yeah most live service games won't give you any premium currency
Live service games are usually F2P though
this game is the single most generous game with its premium currency, and skins. youre not meant to be able to get everything without putting in money, theyre just skins at the end of the day so its not like youre missing out on new weapons or maps or bosses
@blazing fossil You post "Title: Add ability for two players to queue up for a random teammate in trios" has been removed due to Make sure your idea is not already in the game or on the roadmap
Ok sorry about that!
@prime geyser Your post "Title: Western Deadpool" was removed due to **No troll/low effort ideas are allowed. **
@storm pendant Only one idea per post.
Oh, sorry. I'm new here.
I'll edit it
@unborn dagger Why are you against saving BBs found on death? Genuine question, I can't think of a reason.
BBs have had their value inflated so much that most people just leave when they find them, especially registers. Every team I've ever played with does so, everyone I've ever asked about it does so. It's just not worth the risk of losing a week's worth of in game currency, which hurts the game imo. Nobody likes leaving halfway through because they found BBs but often they feel obligated to
well theres a few reasons, if someone likes matches being emptier, or if someone likes the feeling of having something valuble and trying to get out
i didnt like your idea at first, and even if its rare to find a golden cash, i do like the idea of more full matches
Ehh, I guess? I like to farm AI in empty matches and loot as much as the next guy but generally people want matches to stay populated. It just doesn't feel good to have to bounce the second you find a gold register. You got all your equipment ready and now you're leaving often before ever seeing anyone
Off topic but I really want a S.T.A.L.K.E.R-like set in the Hunt universe
idk the general concencus, but im just stating the counter fauctuals. i actually like your idea bc i enjoy fuller matches
There's no rule saying I can't make a suggestion asking for a different game in the hunt universe, and it is on topic technically speaking
Hunt was originally going to be a co op third person shooter. Would be nice to see that concept re-imagined in first person with more of a STALKER approach, semi-hardcore survival and more complex AI
the blood bond pouches has been toned down tons, golden caches are rare, sure this will give people more BBS on average, and mostly only makes it so golden cashes dont leave, but i think the pros outweigh the cons
this could 100% work, but itd have to be completely different, the hunt universe is just good
I don't recall pouches being reduced, they never mentioned it when they removed accolades, seems about the same
they never said it, but as someone who has played for years, money pouches and BB pouches are absolutely reduced
Oh for sure it'd have to be different, but I'm okay with that. The gunplay and movement could stay mostly intact the biggest thing that'd need to change is the complexity of AI and how they interact
I've played for a few years and never noticed, could it just be that you're less vigilant about looking for them than you were when you were new?
yea basically, bc as it stands ai in our current hunt is not meant to kill you itself, at least if you know what youre doing
def not, if anything i know the spawns better then ever
its all anecdotal, but i remember ALWAYS finding multiple pouches per game, only picking up ones on my path, if anything im looting around more due to workbenches to help me prestiege
now a days i dont notice 0, but it feels less, especially bb pouches
i typically mostly find them on the workbenches
On rare occasion I still get killed by dogs but that's because of their teleport-dodge that can happen without cooldown. Hopefully the engine upgrade will come with some fixes along that line.
Yeah this is where I find most BB pouches.
Waiting for people to make a few suggestions before begging for a Hunt co op game in suggestions, don't want to flood it
I wonder if the devs actually read the suggestion channels
oof, doesnt happen to me, but getting 100d to 0 from dogs sounds rough
It's not something that happens often, and only when I'm not running stam
100% once workbenches came out the spawning of pouches felt off and less
Sometimes the dogs will do the glitchy step dodge which is more like a teleport than an actual dodge, you can literally see them just kinda hover backwards for a sec. I've done some messing around just to see how the trigger works, they'll do the dodge when crossbow bolts are incoming when they haven't been alerted
It doesn't come up so often that I think it's a priority but when it does it does make you go "gawd DAMN"
ive shot many dogs with crossbows and many silenced things and ive never seen this happen, i have however seen them get alerted when a silenced round is fired, when it doesnt hit them or hit the ground near them, almost like it heightened their awareness just by pulling the trigger
and then obv from a new alert they turn to face you, which means if they were sideways, they may dodge a slower projectile
Let me see if I shadowplayed it
@prime geyser I think a replay feature is planned as part of the anti-cheating initiative, they need the engine update to add it
theyve talked about replays and stuff esp 2d replay for a long time, but david said 2d replay isnt in the works atm sadly
id love to see it! esp if its a bug it may help fix it
No promises, I've got well over 150 raw 5-minute shadowplay clips I'd have to sift thru
And there's no guarantee I even thought to capture it
no big deal! if you ever randomly see it id love to see it thats all, but at the end of the day its not urgent or a neccesity
Something I desperately wish I'd captured is one occurrence with beastface where I tripped crows that had to have been 20m away through a dirt mound
I was so sure that there was NO WAY I'd tripped them I walked over to check
Only happened once but soundtraps can be a little wonky around walls in general
yea for sure, ive had some wonky sound trap stuff, some things like stepping on glass or a stick have HUGE range that makes it kinda look silly sometimes too
Beastface feels like a dice roll between whether you'll trip them from 15m or whether you can walk straight up to them without setting them off
Ducks, for whatever reason, are the most consistent soundtrap by far
ive def had my fair share of crows that dont make noise on the other side of the wall go off, and crows i am next to without even beast face in a corn field that dont
Maybe the engine update will come with some soundtrap fixes if we're lucky
for sure, imo horses are the ones that i trust the least
For me crows are the wonkiest, horses are relatively consistent but absolutely have their moments
maybe! they havent talked about it but i can dream everything will be more consistant
I will warn people, there are gonna be a lot of new major bugs that come with an engine upgrade like this, especially graphical bugs I suspect
There will probably be at least a month of hotfixes
im sure new problems will arise, but hopefully the team is on top of it so the major ones at least get smashed quick
I still can't fathom how buffing the krag to be just the best rifle for most situations and adding the spear in its current state as a tool hasn't even been addressed
Unless they've said something here on the discord
well simple, krag was a sidegrade, so most people didnt use it, so they buffed it, and id imagine theyre working on the new engine, so theyre kinda preoccupied
Sidegrades are what weapons should be though
if they just gave the krag the more ammo, it wouldve been perfectly fine
i agree
but the hunt community doesnt wanna change
I think that wouldn't have been a big deal but I didn't think it even needed it,. saw plenty of krags in game.
theyll only use something other then mosin if its better
i dont think it needed it either, but 3 more bullets then the mosin isnt gonna make it busted
Honestly I think the long ammo tryhards who use mosin and lebel, nothing else are the main reason they changed the krag. The loud minority who cries that "if it doesn't do at least 125 damage it's garbage"
krag was a SLEEPER pick
idk exactly why they did, but people who think being able to down a person down a bar being everything do not know what is good
krag is just better then the mosin, even before, within 40m, for headhsots, and 2 taps, yes you gave up the downed body shot, but you shoot almost as fast as a winnie with iron eye
I just wish the devs explained every change in detail in patch notes. I'm still confused as to why they made all melees 1 slot and killed that little niche of buildcrafting instead of buffing the axe and hammer to be worth the 2 slot status.
Now the only melee you see is the katana, and SOMETIMES a baseball bat, very rarely
id like more transparency, but i dont think you could buff the axe to be worth 2 slots
I've sene a whopping 1 saber since the change, and I only bring the saber out of stubbornness.
what can it do? one shot bosses? theres only so good you can make melees
Range man, that was the big thing between the hammer and axe, low range.
even if you made it 3.5m that still isnt worth 2 slots
Machete would be used more often if it penetrated limbs so it didn't get caught on arms
it penetrates limbs
Disagree, it'd be way cheaper than katana
its just that its range is bad
When did they add that? People's biggest issue with the machete was that it didn't 1 hit to chest and got caught on arm constantly
Did they add limb pen when they buffed its dmg?
cheaper doesnt mean better, otherwise youd see a lot of nagants, too many people in this game has way too much money
its been this way for a while, the reason machette is bad is bc theres better options, like sabre
No but in combination with better melee range it'd make a difference.
and now esp katana
Agreed, I hate the fact theyre removing the downsides from so many things
^
Bayonet and krag for example
idm bayonettes being buffed, they were already better then base
and it eliminates them from bringing sniper
Hey at least they're toning back the custom ammo to give guns some unique identities again.
They had worse sway.
Enough to make people not use them
im aware, but besides seeing a number be bigger, it didnt chnge much
I missed the patch notes where they made bayonets OHK to the chest so I was flabbergasted when one of my friends pointed out "no no they do 151 damage to chest now"
Imo they should have a different downside
nah, it was placebo
Like slightly worse hipfire or smth
"my nubmber is worse so obv its worse" was the whole thing
i ran all the bayonettes and normals constantly, i even sat and compared the sway side by side
it was INCREADIBLY negligable
At least it was there.
doesnt matter really, didnt make it worse
it only stopped people from using it due to psychology
I suppose they technically have the downside of immolators
But how much does that really matter
for sure, but i mean eh
knuckle knife, mosin obrez, even a spear delete them
depends on the player
a good player this will do nothing, but i dont think they need a huge downside
This is probably a hot take but imo..
a bayonet isnt so good they need to be nerfed
Apertures should be made less blurry but given a downside imo.
So they're not as painful to use but also not a straight upgrade
Knuckle knife isn't a straight upgrade so I can't quite get behind this. Worse for dogs than knife, worse for immos than knuckles, worse for armored in general. It's notably different
im gonna be honest i have no clue what to do with apertures
Who said nerf, increase the bayo damage but decrease the hipfire accuracy or smth idk
They're fine, they have their niche, I hate using them because they give me a headache and make me feel like I'm blind but some people love em
sure, but its also better for players, better for bees, better for grunts, it has upsides and downsides
Allowing people to take off the bayonet for better accuracy would be cool
you were specifically saying downsides you did lol
Yeah, I think the upsides and downsides are fair and make it unique enough to not need changed
Pretty sure KK is like, 0.5 seconds slower than dusters for immos
If you have frame perfect timing tho
Still slower, in a fight that can matter.
i havent tested it but it depends, if you are running up with a heavy charge dusters are similar
Immolator could get shot while you're about to take that extra hit, or you could get shot in the back
a bit faster, but if you arent prepared the knuckle knife will take it
Knuckle knife having slower light attack wouldn't be all bad. Just a tiny reduction
i dont think knuckle knife needs a nerf
I don't necessarily think so either but if it were to be changed that's the main thing that sticks out to me
I said give it downsides, not nerf it. As I said, the bayonet could have more damage but the gun gets worse hipfire
we dont need to have all melee tools be perfectly split usage, look at heavy knife, it never will
I'm a heavy knife lover man, I think it's mega underrated
Heavy knife is slept on tho
downsides is a nerf, if you said upside and downside thatd be both, but were just arguing previous statements so its not important
god no
yes its nice to light attack grunts
No dude it can clear concertina bombs in like 4 hits
but against people, and immos especially and dogs and armored its bad
It's absolutely nuts
I also don't think it's bad against people, hitting heads with it is super easy pz
Why is it so bad on dogs and armoured
yea sure, but against good people, youre not able to melee them
Actually great against dogs?
just time to kill, and stamina on armored, and for dogs its a range thing
This is where we're gonna have to agree to disagree, you're way outta pocket on this one
no shot
Yes shot my man, go in and try it right now.
No cap fr fr
thats fine, but ask anyone whos played the game for a while, heavy knife is the worst
i have tried it
I Have played the game for 3 years and have2k hours, I'd say that I count