#feedback-discussion

1 messages · Page 160 of 1

rotund obsidian
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poison traps are in such a horrible spot. they do absolutely fuckall unless paired with the already best trap by a mile. really think conc and poison traps should be reworked

trail carbon
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I think concertina traps should be reworked by removing them :)

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Make a more interesting trap

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Give it the concertine trap skins

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Viola

rotund obsidian
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and honestly i think the instakill trap combo isn't really balanced in any way. It's BARELY more visible than a single wire and it goes from a bit of damage and slow (just conc) to just straight up killing you with zero interaction.

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and now that the melee attachments are in such a good spot, it's never been easier to just drop a melee tool entirely.

trail carbon
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Like, on most levels I agree that "you don't owe anyone a playstyle" but like

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At the same time

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Maybe don't make everyone else's experience worse by throwing concertina everywhere

median zephyr
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100% you shouldnt be foreced to play in a certain way, but if my idea of fun is MISERABLE for everyone else, maybe my way of play should be adjusted

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and the traps definately need to be looked at, back in the day a concertina trap was a death sentence, theyd just peak you as you were stuck, and unless you were holding the angle and one shot them, nearly any gun one shots you to the body, ive always wished poison tripmines take a few seconds to activate, and them make a HUGE cloud for a good duration, making the person either leave the room, or stay stuck on the other side, obv im not sure this is a perfect solution, but the current traps are uninteresting and not as skillful as they should be

tiny pivot
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can you link this sheet

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I have always wondered what FMJ pen was like

rotund obsidian
# tiny pivot can you link this sheet
median zephyr
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tons of good resources, he will help you understand mechanics you cant understand much without

rotund obsidian
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Nitro shredder is outdated though, because that pen has been changed since

median zephyr
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#game-ideas message also completely agree with this, bomblance doesnt need the nerf and honestly should be fully accurate, and traits should be buffing yourself not nerfing others

rotund obsidian
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I think reducing the inaccuracy heavily would definitely be the play, dunno about FULLY accurate, but it definitely wouldn't be gamebreaking by any means so it wouldnt really matter

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but yeah fuck bulwark countering bomblance, its stupid

median zephyr
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there is nothing a bomblance does that an explosive crossbow, or shotbolt dont do better, besides have a melee, fully accurate would be fine, even if they made it so you have to "ads"

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like that projectile is so slow, if someone sticks you at that range, they deserve it, same with explosive crossbow

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if this leads to more people running normal ammo, and bomblance in general, this would increase variety, and doesnt do anything another gun doesnt already do, its obv not game breaking it sucks, but i dont see why it should be THIS bad

rotund obsidian
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The only reason I'm a bit hesitant is because the bomblance doesn't actually ADS so it has zero sway. Would crazy lineups exist for it then? probably. Would that be problematic in any way? almost definitely not. so I guess it's fine? but for consistency it'd probably be good to somehow change the aiming so it can have sway or something, it'd be weird for the bomblance of all things to have zero sway and be pinpoint accurate.

median zephyr
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i wouldnt mind at all making it ads, literally 0 issue

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but the fact you CANT ads makes it go from just bad, to atrocious

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itd still be bad if you could ads, but at least itd be your skill aiming it and not the huge amount of rng

rotund obsidian
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yeah that'd be the ideal case, but just cutting the random spread down to like, an almost negligible amount, would probably be a good enough bandaid.

median zephyr
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like you can even look at the bow, that one shots crazy distance, and is much faster, and can hipfire like a champ, and can ads, they just want the bomblance to be bad

rotund obsidian
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but like i said it really wouldnt matter if it was pinpoint accurate on hipfire anyway so whatever

median zephyr
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sure, its not like highest priority, but i personally would prefer full accuracy, even if you need to ads, but i think even hipfiring would be ok

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yea for sure

chilly nova
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For real. This video is pretty much cementing my decision to not come back.

I'm watching the part where he says they've seen in tests a strat where people just go to the center and "fortify" it and see whether others are coming from.

It feels like they've seen my feedback on here and just designed the entire thing for me to dislike it.

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They talk about making loadouts more specific to their style, fortifying, traps etc... They act like they set out to reduce stalemates. But I think it's just gonna be less quality gunfights, and more camping or running away.

quaint cloak
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what exactly did he mean when he said "fortifying"? I missed something

chilly nova
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Trapping, camping, and waiting

quaint cloak
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...huh.....and they think that mostly happens at the center?

chilly nova
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With the new map, they say they've seen that essentially because that's where the mines are

quaint cloak
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oh ok, specific to the Gulch

chilly nova
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I hope I'm wrong on all this, but it really sounds like the game director is highlighting all the things I dislike as positives.

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I don't know that I'll be back to find out, but I do hope people enjoy it.

quaint cloak
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I'm not sure, a lot of the talk sounded like buzzword salad, and focusing on problems that don't necessarily exist, as if they're big things that need to be solved

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that may have been an in progress view of the map too, those mine tunnels look pretty empty....not many minecarts, rails, slag piles, boxes....

thin remnant
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bro why does everyone keep liking their own posts stop its so annoying 1HuntCry

median zephyr
unborn dagger
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Stupid but ya

thin remnant
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comes across like that

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if i see someone upvote their own post im less likely to upvote it XD

unborn dagger
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Pretty much why I usually check who is upvoting it

thin remnant
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same

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and some people's opinions i hold in higher regard than others SmugEddy

remote ore
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I don't care if people upvote their own idea or not, if the idea is good I upvote it, if it's bad I downvote it xD

unborn dagger
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Same, same

median zephyr
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for sure, even if its a person i disagree with 99% of the time, a good idea is a good idea

thin remnant
remote ore
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yeah it's a bit childish

thin remnant
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about your suggestion to remove mmr, couldn't we just have like 2-3 mmr areas?

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the kiddy pool, the pro pool

median zephyr
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i dont think its particularly childish, theyre suggesting the idea, so obv theyre for it, its kinda like a president voting for themselves, its within their interest

thin remnant
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or the kiddy pool for new players that get locked in 1*, the kiddy pool for people who have played for a while but still bad, and the good player pool

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imo thats the best way to do it if they decide to rethink mmr system

remote ore
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ranked mode, unranked mode

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everyone's happy

median zephyr
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we dont have the playerbase for different modes though, this wouldnt work for us

remote ore
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yeah that could be a problem

thin remnant
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at least what i am.

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I'm suggesting basically to rework the mmr system into 3 categories

remote ore
thin remnant
median zephyr
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yours is different, but we kinda already have this in the stars, theres trainee already (which is baby baby) then 1-3 stars and 4-6 stars

thin remnant
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but bad players who aren't new are in their own category, similar to 1-3* in the current game

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and good players 4-6* get their own category too

thin remnant
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i feel like the system could be simplified.

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and improved in that way

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Kiddy, bad, good

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3 categories for all kinds of players

median zephyr
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but what is this changing? if you simplify the system, youll just have people complaining about skill difference even more

thin remnant
median zephyr
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people want to feel like their matches are fair, at least a lot of people

thin remnant
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this is the feedback i'm expanding on

remote ore
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hiding MMR completely from players would help

thin remnant
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the system puts 3*s against 6s etc.

median zephyr
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but making it worse, wouldnt help

remote ore
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pretty sure people complain, no matter what you do xD

thin remnant
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If there are only 3 categories but those 3 categories can't interact with eachother, 3s could not interact with 6s

thin remnant
median zephyr
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of course they could, one teammate is in the good pool, one isnt

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now does the good player get dragged to the bad, can they not play together?

thin remnant
remote ore
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at some point it's a pvp game, players are playing against each other, sometimes players are stronger than you, sometimes they are weaker

thin remnant
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but yeah that is a complication..

remote ore
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it's just impossible to have a perfect match balance every single game

median zephyr
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mmr was added for a reason, and while its not perfect you CANT make a perfect mmr, and doing this wouldnt help the issue

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we used to all be thrown into a pool, people hated it, then there was skill based toggle, which i liked but that changed, now we all have skill based on, and people still complain about unfair matches, but i dont see a way to get more fair matches, esp full ones

thin remnant
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skill based toggle was amazing

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but the games playerbase couldnt handle it right?

median zephyr
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i believe so

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bc it split it

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so any splits, we cant handle

thin remnant
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thats why im against any kind of new deathmatch mode

remote ore
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I've been playing multiplayer FPSes since Doom (ok boomer), for a long time matchmaking wasn't even a thing and people were happy xD

median zephyr
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exactly, i have nothing against new modes itself, but i cant even get full matches in the afternoon

median zephyr
median zephyr
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if what you want is to have more people in a pool so you can get matches, i 100% get your want

remote ore
median zephyr
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however they already slightly do this, in OCE i believe it has the widest brackets

remote ore
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never been for "carebearing" in pvp games; I like the math the do its own thing

median zephyr
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i personally am good enough where i want full matches above all, but this is not the majority opinion

remote ore
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I agree that everyone should be able to have fun

median zephyr
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exactly, mmr is there to help these players feel happier

remote ore
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my fun is when I get stomped because it motivates me to get better

median zephyr
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thats fair, i wish our playerbase could sustain skill based toggle, so then both parties get what they want

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i loved it for this reason, ill just have to hope aug 15th somehow ushers in so many people we can, i can dream

wicked cairn
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I would like to express my opinion regarding the new matchmaking system.

unborn sandal
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It’s absolute garbage

fair lion
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Would it be a Problem to add a 15 min timeban in case of early disconnecting (and Not reconnecting)? Disconnecting is destroying random Matches

final frigate
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when is reconnecting getting fixed i just lost 2 hunters due to not being able to do this shi

hot vigil
crystal plume
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SBMM toggle didn't have as extreme of an effect as people think, it still tried to first look for people around your skill so vast majority of matches were the same no matter if you had it on or off

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It only had an effect if you had the matchmaking timer run out, only then would it check for others who also had it off

hot vigil
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@obsidian narwhal sorry to say, but weapon malfunctions mechanics is a VERY niche thing and even in single player games, very polarizing.
Simply losing a fight due to a bad streak of luck would be an awful experience in most players optics.

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Same of losing to a person that have dirt ass weapon but still manage to get their shot off and kill you.

queen jungle
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While personally I'd love malfunctions mechanics, I agree that most people would probably dislike such a feature.

signal mural
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@civic widget I like Erron Black but I think you found the worst possible image of him.

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This one might get more positive responses. He doesn't look like such a neo-techno cowboy here and the gunnie better proportioned.

civic widget
hybrid forum
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@obsidian narwhal please no more rng in hunt, If people wanted to have gun malfunctions they'd play tarkov

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also here you spew out a singular bullet at a time, instead of a hail of bullets like in tarkov

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each bullet here is worth so much more than in other games

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denying the shot because of bad luck is just terrible

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also it would just snowball each failure into a bigger failure. Every time you'd get killed, your gun would get dirtier, which in turn would get you killed more

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it would be seriously hard to get out of that pit

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even though I'm a gun nut and I'd kill for some more animations of hunters messing with their guns' mechanisms, this mechanic is, objectively, bad

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and if you plan on putting gun oil in every compound 100% of the time, it would be so trivial to get rid off dirt that there's no point in having that mechanic

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it would only punish people from fighting outside of compounds

thin remnant
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So they're harder to aim at range but it's still technically only aesthetic

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And no unfairness or RNG it'd just be a mild annoyance

@obsidian narwhal

obsidian narwhal
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that's a possibility too, possibly less of a bother than RNG mechanics

meager vessel
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Why is that when my team goes and takes a really good fight with another team and we get the bounty that then there is a a team outside the compound who have done nothing the whole game. Why do we have to face them. They are full health and full ammo and everything. Why does the game not spawn PVE on these people. Why is the meta to not have the bounty. The bounty has no power. Not enough seconds. It's not a good idea to pick the bounty up. It's not a good idea to fight the boss. It seems that you should just sit in a bush and do nothing until another team gets the bounty then kill them.

obsidian narwhal
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i want more in-depth animations for gun inspection tbh, and i want that dirt effect to hae a real use

hot vigil
meager vessel
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Yeah it just seems like there is a lot of nothing that happens. Makes the game less fun. I am not looking for call of duty pace here but if there is people just watching netflix on another screen it's kinda silly.

hot vigil
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Eh it is different paced games where setting up ambushes and navigating the map is a primary focus

meager vessel
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Must just not be a game for me.

median zephyr
meager vessel
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Could a fix be that we spawn meat heads on top of people who do nothing?

median zephyr
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how do you determine who is "doing nothing" and as a veteran, a meathead would do nothing to me, not only easy to avoid, but also i can kill them easily with a few throws of a spear

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this is the thing, obv it should be stopped, or at least made much less effective bc its not fun, but theres no easy fix solutions

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my hope is bullet drop helps, maybe the new mines will help, i genuinely dont know but thats the best i can think of

meager vessel
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Yeah I just think you throw non stop throw PVE at them till they die. Give them a warning system. The same thing happens at boss building. Extremally long stale mates. I hear what you're saying. I think there is more fundamental change needed. Or give the bounty more power. Make it so I get more seconds over time by just sitting there like the people who don't push the building. They aren't even in range but shooting us. Make it so the Bounty give me an overheal. There has to be something that can make the game more fun. It's in a sad state at the moment. IMO

median zephyr
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no amount of pve will kill a good player, unless you spawn an IMMENSE amount of like hives, which just feels forced and strange, and yes i agree there needs to be changes somewhere, but even these changes i dont like, yes the meta is not to have the bounty, but seconds ARE strong, so with this method youd just make the bounty sit more, and im heavily against an overheal of any sort, this game is good bc guns are consistant, nobody has armor, if you are at a certain range, and know where you hit, you KNOW what happened to your enemy, the only confusion comes with people having bloodless, salveskin, bullwark etc. we both want similar things, but these are not the way to do it imo. and there still comes the issue of how do you determine who is doing nothing? bc if its moving at all stops the timer, people will just step once, if its not lenient itll punish people who play normally. its a thing that needs more complex base game changes

meager vessel
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I hear you, there are thematic issues with my ideas and I don't disagree with you. That also doesn't mean it's impossible. I also think all hunters who don't leave with the bounty should have their hunter killed as soon as the bounty leaves. You can't just load into the lobby and sit there and if the bounty leaves then just say "Oh well I guess I will just load into the next game." Take their money for failing the mission. Punish people who make the game less fun. I wish there was a separate hunt playlist for these types of ideas because I think it would make the game more enjoyable to play. Playing for 40 minutes for one bounty just to have a long stale mate is just not doing it for me.

median zephyr
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i dont think its impossible, im just saying its a lot lot harder then any of these like easy impliment solutions, and i dont like this idea either, the amount of times a bounty has been banished, and i get caught in a fight on the other side of the map, is numerous, not to mention getting engaged by another team while the bounty leaves, youre catching way too many normal players in this punishment, and stalemates do suck, but the new compound design, and burning changes, and necro changes, in theory will help this, it doesnt feel good to leave or just push an unfavorable thing, but imo its better then waiting 40 minutes, and id recommend that for now

thin remnant
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Thing is, most people's counter to campers is to camp

tribal wyvern
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@trail carbon
It gets whacky because Crytek doesn't know what "adjustment" means. They only know, either completly rework/nerf to oblivion or buff to the skies.

We wanted peoples mmr to not jump up/down so much, to be a bit less volatile. Their answere
"lets revamp the entire system, lets populate higher & lower mmr by 10x as many ppl & lets make it so dying doesn't remove any mmr at all."

thin remnant
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It's a vicious cycle

median zephyr
# thin remnant Thing is, most people's counter to campers is to camp

well yea, if someone is in a concertinad up lair, you really CANT push, and if a sniper is 250m away through a field, you also cant push, well at least if you dont want to take a disadvantaged fight, and frankly you dont want to reward this playstyle either, it really does suck

thin remnant
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Stalker beetle was meant to counter campers yes?

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Feels like it does nothing for that

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If they're sitting in a bush sniping the beetle literally can't reach them and wouldn't help if it could

In a concertina boss lair they just shake off the damage from it exploding and keep hiding

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Only really helps for people camping in corners etc ig, but that's not an "advanced" camper

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Eventually they just learn a better way to play how they do and disregard the mechanics made to punish their playstyle

median zephyr
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there really isnt a way to counter "advanced" campers, but it does do some things, beetles are there to stop people sitting completely still, so you can find them without risking your hunter, and either make them move, or give you a slight amount of time to push, with the dmg and the poision, and beetles can often reach the common snipers, which can push them down for a few seconds while they heal, it obv doesnt fix the problem, but i cant think of a way for it to

tribal wyvern
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Best way to beat campers is to do what they'll do in the new map. Add multiple ways inside the compound and bosslairs.

So that you can't just sit in a corner. You're never fully safe like you are now.

median zephyr
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^

thin remnant
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Yeah new map is hype

tribal wyvern
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But i'd also make medkit baseline, so you can give another tool to counter camper aswell.

thin remnant
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Sadly however the other maps still exist

tribal wyvern
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Something like a choke, but maybe a smoke cloud or something

median zephyr
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but this is only for concertina campers, which is a big step, but this doesnt help the 250m snipers, a lot of this comes down to map design

thin remnant
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Is crytek reworking all maps completely? I surely doubt that

median zephyr
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i do not want this, this just means more traps

tribal wyvern
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bullet drop will help with that

thin remnant
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Just a visual overhaul

median zephyr
thin remnant
median zephyr
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in theory yes, we will have to see, if they make spitzer, or like ceni high velocity with almost no drop, it wont help, i can hope it hurts snipers

thin remnant
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Especially HV needs a real downside when it becomes an anti drop ammo type

median zephyr
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we gotta wait and see

thin remnant
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At least HV.

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I always wanted HV to receive a real downside

median zephyr
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we only know how 2 guns at specific distances drop, got no info on the rest

thin remnant
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Now with it getting another bonus, it really needs a downside

unborn sandal
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They’ve only shown rifles

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Pistol have it significantly worse

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At least in the stats

median zephyr
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id hope so, pistols shouldnt be no drop at 150m

thin remnant
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I'm worried for pistols but we can't be sure

thin remnant
tribal wyvern
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Most likely it will affect plays over 80m.
Don't think bullet drop is here to affect compound battles

median zephyr
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in a perfect world, the current headhsot range of most pistols, and some rifles should be about where they start significantly dropping, besides long ammo snipers

thin remnant
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That's being conservative

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Even 50m without it being really noticeable is fine imo

unborn sandal
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As is if you’re lucky/a good shot you’re still at a disadvantage at mid-long with a pistol/shotgun loadout but you have a chance. I’m worried the update is going to make it so that you can’t do anything with a pistol

thin remnant
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Uppercut fmj though

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That Finna be a hand crossbow

median zephyr
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well have to see, if nagant silencer falls by the wasteside to stop snipers, ill take that trade

unborn sandal
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Most pistols start dropping at 10 meters

median zephyr
median zephyr
thin remnant
median zephyr
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we have to wait and see

tribal wyvern
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that stat doesnt say much if anything @unborn sandal without more testing or showcase

trail carbon
thin remnant
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Lmao remember that sighted range thing

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So useless

median zephyr
thin remnant
trail carbon
thin remnant
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The only camping I enjoy fighting against is the funny ones like Sayler.

median zephyr
tribal wyvern
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Ye i stopped playing solo because teams just refuse to do shit anymore. in 6star mmr & stuck here forever. But you can get to a banished boss 15mins after & still no gunshots at all. And if you are visible 3 teams will shoot at you.

trail carbon
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Sitting in a stalemate with a team inside the boss lair for 20 minutes isn't very fun

thin remnant
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Like one time someone trapped me underground in this boobytrapped lair they were hiding in and called themselves jigsaw

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You could call that camping but it was fun af

trail carbon
tribal wyvern
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ye if i knew that change came, I would have dropped to 3 star first myself.

trail carbon
thin remnant
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I had self Necro too so it kept going

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Didn't give up until I ran out of bars

thin remnant
median zephyr
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this is at least like, you can get in and do stuff

trail carbon
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Most people that use concertina just slow the game down though

median zephyr
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the worst campers are ones who dont peak, who dont allow you to do stuff with concertina

trail carbon
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I honestly believe they should just remove concertina at this point. I don't think it does anything besides harm to the game

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Make a new, more interesting trap

thin remnant
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Eh concertina is cool and so deeply ingrained in many of the games systems

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Thing about scrapbeak, bow etc

trail carbon
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At least let me break it with anything then

thin remnant
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More ways to break conc perhaps

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Yeah exactly what you said

trail carbon
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Conc teaps are the worst

thin remnant
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Can conc be penned?

trail carbon
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Because it takes 2 consumables to safely get rid of it

thin remnant
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If not that's a start

trail carbon
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Only by long ammo :)

thin remnant
median zephyr
thin remnant
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Should be pen able by almost anything. Just like chicken wire.

median zephyr
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it is silly that the wire is invincible on the spool, so you need to shoot it and hope your explosive destroys it

thin remnant
median zephyr
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what does disarmable trap wires entail?

thin remnant
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Make conc pen easier for other ammos. Make it so there's resource using ways to destroy the wire before it activates. Those are two good first steps

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With all this though it might need another buff in a different direction

median zephyr
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i dont think itd need a buff, but the issue isnt that things dont pen it

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honestly if you let other things pen it that might make it better

trail carbon
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Let me disarm traps with serpant + vigilant (I think that's what the trap seeing trait ia called)

thin remnant
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Basically breaking the trap

median zephyr
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oh for sure, ive always been for this, you use a resource, you can go in there

thin remnant
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For sure

trail carbon
median zephyr
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i doubt thatll ever happen, its strong but it doesnt need to go into the ground

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just need to mostly discourage sniping as much

trail carbon
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I'm just tired of it

median zephyr
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yea but then youll get tired of the next meta too im sure

trail carbon
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After what, 5 years of long ammo meta

median zephyr
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vetterli fmj, or god knows whats next, officer carbine, itll all get stale again

trail carbon
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I'll take anything over getting shot at from 100+ meters every 3 seconds

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(These shots do over half your health) :)

median zephyr
trail carbon
median zephyr
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for concertina, i think just maing explosives more effective against wire, and making it not let conc tripmines explode, would be a good start, could even add certain consumables around boss lairs, like an explosive with a long like 20 second fuse, with terrible throw range, to clear concertina

trail carbon
median zephyr
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but next update at LEAST they die to a headhsot if you can somehow land it

trail carbon
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To be fair, in Titanfall 2, you can just get to the sniper in a second though

dusky tapir
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Distract the shotgun with a beetle or throwable

median zephyr
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but yes an explosive and the right lair can allow this to work

thin remnant
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Can poacher disarm conc traps?

median zephyr
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but if youre in range of the throwable you risk hurting yourself, or setting off the trap

median zephyr
dusky tapir
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And for bear traps it changes the disarm animation so that it doesnt clang

thin remnant
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But concs are disarmable yes?

median zephyr
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yes all traps are

dusky tapir
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All tripmines are

median zephyr
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you just need to be right up on it and hold interact

thin remnant
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Imo the first course of action is make it more easily pennable

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Something else too ofc

median zephyr
thin remnant
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If you can shoot through and kill the guys it's easier

median zephyr
thin remnant
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Yes hmmmmm

median zephyr
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its not an issue of they sit in your los and laugh, its they sit right beside the doorway and wait for a freebie

thin remnant
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They're not resigning maps right

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That limits that option as good as it may be

median zephyr
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they are redisigning all maps looks wise, they only said gameplay for lawson so far

thin remnant
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A start would be traps not working underwater.

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That way it's harder to extract trap

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And certain campy compounds

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Could get certain entrances with water on the floor

median zephyr
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traps working undewater doesnt really solve this issue, thats extract trapping

thin remnant
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Oh wait they're making traps placeable on walls huh

median zephyr
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yea

thin remnant
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But may not be worth the effort

median zephyr
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traps underwater is not an issue, you can see them and avoid them, now if someone concertinas a whole extract so you cant leave for a bit thats rough

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probably yea, but not even all extracts are boats, its a nice but not really fixing much

#

frankly depending on map, putting the trap before extract is often better, if theres a predictable route

#

and people can just do that

thin remnant
#

Is something limiting trap placement an option do you reckon

#

Like if they must be nailed on the ground so you can't use them on stone or metal

#

But may just be annoying
But would make it so at least some entrances are available if map design worms with it

median zephyr
#

they def dont want to do this, they want traps to be more easily placed not less

dusky tapir
#

doors are gonna trigger tripmines with the aug patch

median zephyr
#

the issue is traps being too low skill for such high reward/ causing stalemates, most compounds dont have a full stone floor

thin remnant
#

So that means

dusky tapir
#

you'll probably see more cunning / different trap placement in compounds

thin remnant
#

The best option probs IS more easier ways to break it

median zephyr
dusky tapir
median zephyr
thin remnant
#

Awesome

dusky tapir
median zephyr
thin remnant
#

Our discussion is on the theory that the old Maps stay as they are

median zephyr
#

they wouldve said gameplay for all maps, not just lawson

#

they COULD change old maps, and id love that, but not confirmed

thin remnant
#

Hrmmmmmmrmrmrmrmrmdmhmmhm

#

Yeah bayou needs some love lol

median zephyr
#

just more meaningful entrances and less open fields really, this helps you push snipers, and stops people turtling up so easy

#

not saying itd fix all, but itd be a step in the right direction

thin remnant
#

Frags are rending yes

They're the meta explosive rn little reason to bring much else

#

If it was only explosive explosives that disarmed traps that'd give them more use over the frag bomb

median zephyr
#

yes 100%

#

which is a good thing imo

thin remnant
#

Yeah thatd be cool

#

Would work on all traps imo

median zephyr
#

if the whole community went over to dynamite bundles, thatd be a lot more healthy, and less concertina camping even if people only carry 1 or 2

thin remnant
#

I don't want all dyna bundles

#

But more diversity would be nice

#

Instead of all frags

#

I was thinking about a multiple use low damage explosive tool but not sure how bad that'd mess with the game

median zephyr
#

yea 100% there would still be frags

#

thats called decoy fuses

#

already in the game

thin remnant
#

Would be good with sparks in theory but low MV

median zephyr
#

good at clearing concertina actually

thin remnant
#

I asked before but dont think it was answered

#

Do they destroy a meaningful amount

median zephyr
chrome oyster
#

@median zephyr with the amount of people that job lob bombs into compounds you might as well remove traps ... no thanks

median zephyr
thin remnant
#

If that helps at all lol

#

Most people lob frags in there and that'd stop people from just frag arrows spamming it

median zephyr
#

for sure people lob frags, but my change doesnt change this, only explosive dmg

#

frags would still set it off like normal

chrome oyster
#

I play in the 3-4 bracket and there are tons of people that lob normal dynamite, waxed, and big/bundled dynamite ... at basically every door

#

you can't do it solo, but if you have a team ... oh yeah you can

thin remnant
median zephyr
#

then get creative with your traps, if you put them right at the door and it gets destroyed, thats what the resource is for

chrome oyster
#

I was playing one match a few days ago and we were joking that it was the 4th of July

median zephyr
#

its not meant to eat a dynamite and then nobody can push you

chrome oyster
median zephyr
thin remnant
#

They might only be destroyed if they take 100+ explosion damage who knows

chrome oyster
#

... just open the door, shoot the trap, and then throw your bomb

#

we do not need "bombs beat traps everytime" to be the meta

#

that would SUCK

median zephyr
#

you can do this yes, if they place the trap poorly

#

but this would make it easier to get the ones below windows

#

and why do you think youre resource is more valuble then their dynamite? they use it to clear concertina, in the current game the bomb doesnt always clear it

chrome oyster
#

... throw a lantern? use a beetle? don't go through the window?

#

bombs are pretty reliable in clearing concertina in my experience

median zephyr
#

its not that theres NO way to get rid of these, but itd make it more seamless to disarm concertina

thin remnant
#

A dynamite is more valuable than a trap that comes in a pack of two imo

median zephyr
#

in my experience theyre not

median zephyr
#

i do

chrome oyster
#

well, we're not going to agree

median zephyr
#

so we fundamentally disagree and thats ok

#

traps are already strong, its not fun gameplay for them to block off doors even if you use resources, this causes stalemates

#

not to mention most people are only reliably carrying one dynamite stick, unless they looted a bunch

thin remnant
#

We're right you're wrong :P/j

chrome oyster
#

... do you know how many times I've just pushed from a few different directions and disarmed traps?

#

it's not rocket science

median zephyr
chrome oyster
#

what you're proposing makes traps useless

median zephyr
#

not at all

#

and you can only disarm traps if the inside team is distracted or bad

chrome oyster
#

people are just going to predetonate their traps or bring concertina arrows

median zephyr
#

like you said earlier its soooooo easy to disarm them and blow the wire, so then wouldnt my change not hurt?

#

but it seems like you think this would heavily make them less reliable at stopping pushes, which is good

thin remnant
#

Imo if this suggestion is added traps should only disarm if taking a certain threshold of explosion damage

median zephyr
median zephyr
#

i havent worked out the numbers, but you should have to know theres a trap in the general area youre throwing

#

not just... throw and hope you get the trap

thin remnant
#

Btw peri just so you know it's generally frowned upon to upvote your own suggestions 1HuntLove

median zephyr
#

it is? ah didnt know that, thought itd be obvious i supported my suggested thing

thin remnant
#

Yeah you're alg no way you could've known

blissful jackal
#

traps are cringe remove them from the game problem solved

thin remnant
#

It's just seen as trying to sway the votes in your favour, as of course you like your own suggestion

median zephyr
#

theyll never do this, i agree theyre too strong, for the amount of effort, but i think we just need to tone down what it does and consistancy

chrome oyster
median zephyr
#

back in my day a concertina was a heavy kill in your favor, now people dont even poke with the trap combo

median zephyr
#

adds variety and bombs are the counter to concertina, i dont see why this is an issue

thin remnant
#

Everything having counter play always is nice

median zephyr
#

it needs a more reliable counter, as concertina causes too many stalemates

#

and if youre gonna say everyone bringing chokes is bad, this is also a good thing

thin remnant
#

Well imo they should add low throw range world spawn sand bags that put out small fires

#

So chokes aren't absolute necessary

median zephyr
#

i dont agree, yes base game stuff is nice, but some things are good that people really want, bc a lot is "base kit"

queen jungle
median zephyr
#

like medkit, vit shot, chokes, if these all had their own ingame thing or own slot, the game would kinda suck

chrome oyster
#

part of the problem is your counter is also a pretty effective player killer

#

like, you can use decoys to trigger a trap and then blow it up, even if it's in a window

median zephyr
chrome oyster
#

traps are supposed to be an area denial

median zephyr
#

not area denial no matter what they do, theyre using a resource to get rid of it

chrome oyster
queen jungle
thin remnant
median zephyr
chrome oyster
median zephyr
queen jungle
median zephyr
thin remnant
median zephyr
thin remnant
#

I suppose when in a pre-made trio you can organise who has chokes for reviving

#

I may be biased

chrome oyster
#

you keep saying walls stop things ... there are so many compounds that have entrances that are right next to each other. One bomb in a relatively small area could kill off 3 sets of traps AND a player

median zephyr
thin remnant
median zephyr
thin remnant
#

I gtg goodbye

chrome oyster
median zephyr
#

i disagree, bomb kill ranges are v consistant, and this would be how it would work

thin remnant
median zephyr
#

i dont want a 1dmg explosion to completely destroy a trap, they threw terribly

thin remnant
#

That's why it's encourage only using the bomb if you know where the trap is

median zephyr
#

it needs to be INTENTIONAL, like they know its even somewhere around the window

thin remnant
#

Which prevents the issue you speak of

bright plank
median zephyr
thin remnant
chrome oyster
#

maybe, maybe if it was a lot of damage to the trap and then that "killed" the trap

I'd rather it be "traps get triggered" and then the explosion mitigates X% of the concertina. So if you get it right on the trap, the trap still goes off, but then the concertina is destroyed too.

If you just lob into the room like a maniac, you just trigger all the traps and the room becomes porcupine city.

median zephyr
median zephyr
#

i dont want it to be RIGHT on the trap, but if you know the general are and get it near it should be destroyed

thin remnant
#

150+

median zephyr
#

you use a resource, you know youll be able to at least walk in that doorway/window/etc

median zephyr
thin remnant
# median zephyr ^

Maybe edit the suggestion w the stuff we decided here in the discussion

median zephyr
#

isnt it kinda messed up to edit it once its voted on? that feels like tricking people

chrome oyster
median zephyr
#

like it needs to be more fleshed out, im not fully convinced on distance, dmg, etc, but if you know the trap is in an area, and use an explosive, it should not make conceritna

thin remnant
#

If it's just little elaborations people don't mind usually

#

Yeah keep it minor

#

As long as it's just elaborations you're good

chrome oyster
#

I changed my 👎 to a 🤔 ... best I can give ya on this one

median zephyr
#

i think my thing gets the point across mostly, id rather not try and change it

#

i mean hey if you dont like it you dont like it, im asking opinions not like, just agree with me lol

#

if everyone says its terrible then its terrible and thats how it is

thin remnant
#

Maybe edit it with notes if you want not necessary

#

Like "note: probably only works if the trap takes 150+ explosion damage"

#

But entirely up to you, your suggestion is already getting upvotes

median zephyr
#

done, hope that gets my point across

chrome oyster
median zephyr
#

so do i, i want the game to be healthy and good, even if its against my own "interests"

#

like for instance i play solo, and necro is getting a blurf, but it def makes the game healthier

#

so even if it makes me worse, it is better for the game

river zephyr
#

@median zephyr just saw the suggestion myself and I like it too. What do you think if explosive rounds had the same affect of "killing" traps? I could see that as adding some much needed value to the ammo type by giving it a proper role as a seiging ammo.

#

@bold grotto the blow blowgun idea has been floated a lot and I still like it too but not unless they revert the poison nerf to Immolators

median zephyr
#

maybe it could be good, i dont think itd be too strong, but id rather air on the side of caution if im unsure, ill give it a solid maybe

river zephyr
#

Much the same way you argue it has to be intentional and not just a glancing shot, explosive ammo would likewise have to be fired at the ground or mechanism close by, even closer than regular explosives.

median zephyr
#

yea for sure, i wouldnt mind it if it had to be very close if not fully direct, this would solidify explosive ammo as the sieging ammo, im not certain and havent given it enough thought, but it could be good

#

id genuinely suggest it yourself, gives people food for thought

river zephyr
#

No problem if you're up for me piggy backing on your post.

median zephyr
#

i not only dont mind i encourage it! more opinions and flow of info is only good

#

like if someone suggests something bad, people will say why its bad, if its good, people will think its a good idea and maybe get it done, its a win no matter what

chilly nova
median zephyr
#

even people who only use bear traps need to setup, it just helps you out, its kinda the benefit of actually doing the boss, which isnt much

chilly nova
median zephyr
#

its harder to defend if you dont setup, this isnt even weather you like traps, theyre just good for you to setup

analog jetty
#

does reporting even work?

crystal plume
#

It does

median zephyr
#

im not gonna pretend im on the inside, i doubt they look at every one individually, but if enough people report a certain person, im sure they look at it

blissful jackal
median zephyr
#

Anyone else not see the voting available in the suggestions?

#

suggestions-ideas to be specific

river zephyr
#

I see a few posts missing it, yeah

thin remnant
#

@queen zinc no thanks. Custom ammo is already overinflated and it's a big problem imo.

Guns like the slate should have different ammo types to their competitors to seperate them.

If you want flechette, the slate just isn't for you.

#

The worst example of this are the scottfield and pax.

#

They used to be seperated competitors, with people wanting certain ammo types going for one or the other, usually the pax

#

But then the great special ammo apocalypse came and they have basically the same ammo now and way too much of it

median zephyr
#

however idm the pax having all these custom ammos, that shouldve been its thing, but guns kinda are losing their "thing"

thin remnant
#

Yeah

#

The Springfield can also have a bunch

#

Imo

#

But like, sparks and martini.

median zephyr
#

yea, take away ceni bleed too

thin remnant
#

Ye

#

Another example is dolch fmj

#

Even crytek admitted that was a bad move

median zephyr
#

yes, dolch custom ammo was one of the worst decisions they did in recent memmory

#

not bc it took away anothers nieche though

#

but bc the dolch was already strong, and fmj is just a huge buff

thin remnant
#

LMAO SCROLL UP I JUST REALIZED WE WERE GRADUALLY TAKING LETTERS AWAY FROM OUR YEAH

median zephyr
#

y

thin remnant
#

.

median zephyr
#

but yea some things are just too strong (dolch fmj) and some are stepping on others toes and making things less unique, like ceni bleed

#

like it didnt need it, heavy bleed on a repeating rifle is bad, it shouldve stayed for just the springy, and some pistols

thin remnant
#

Sparks dumdum

median zephyr
#

finally, the gun people have been asking for

#

along with removing the aperture on the nitro, again

#

or an m4, or new smg

#

next update mark my words

#

#game-ideas message also to respond to the "if you downvote youre probably a part of the problem", i havent sniped since desalle came out, i just dont like the idea

unborn dagger
median zephyr
#

it feels like a "rage suggestion" not to fully discredit them, but when its like "i just died to a shotgun how do i nerf it" i agree snipers arent fun, but i dislike scope glint

unborn dagger
#

I dislike it as well and just feels like a crappy idea to nerf snipers

river zephyr
#

Easy fix. Smoke bombs.

unborn dagger
#

True

#

I hope they add that in soon

queen zinc
#

In fact, I like being able to enjoy the appearance/sound/animations of all weapons, without being shoe-horned into a specific playstyle

#

And like I said, I will never touch Buckshot in this game because its given arcade treatment, where thowing knives have more effective range

thin remnant
#

This is like giving every single weapon every variant though

#

Are you in support of that

queen zinc
#

And why not?

#

Sure

#

Hell, id even love to see combined variants

#

Springfield Marksman + Bayonet

thin remnant
#

Creativity stems from limitations

queen zinc
#

Flavor is better

#

Limitations in gameplay

#

Not in options

#

And its not "creative" to have limited options for X

#

I personally dont see the issue with the current prevalence of custom ammo

#

They all have counters, limitations, etc

#

Some weapons dont need certain things, as it would make them OP

#

IE, vetterli + dum dum

#

But GENERALLY

thin remnant
queen zinc
#

Especially for shotguns, who all use THE EXACT SAME AMMO

#

.00 Buck

#

IRL

#

And are famous for their flexibility with ammo

#

Shotguns should have all ammo types availablwe

#

Hell, Romero Flechette cause, fuck it

thin remnant
#

Your suggestion to give slate flechette specifically comes off as a bit biased

queen zinc
#

No

#

Biased how?

#

I simply cant stand buckshot in this game

thin remnant
#

Suggesting to give this gun in particular this particular treatment because it fits your playstyle and wants

queen zinc
#

And would love to be able to play with the Slate for its animations, visuals, and audio

#

I play every style?

#

My most played weapon is actually the vetterli

#

But I run Spectre, C+K, Terminus, etc

#

Hell, Romero is the ONE shotgun with respectable range that I can stomach buckshot on

#

Caldwell

thin remnant
#

You just said you refused to run buckshot and only used flechette
Stop sending messages so fast btw pls

queen zinc
#

I like variety

thin remnant
#

But why not suggest this for all weapons?

queen zinc
#

SOME weapons would become OP with certain ammo types, this is true

thin remnant
#

Suggesting one specific ammo type for one specific weapon comes across biased as you want something specifically for yourself

#

Why not suggest flechette for all shotguns

queen zinc
thin remnant
queen zinc
#

AFAIK slate + romero are the ONLY two without flechette

thin remnant
#

Drilling and mat carbine too

queen zinc
#

I said slate because slate is more in need of it than Romero- Romero flechette, which fine, would be more of a gimmick than lethal

#

Same for those two- single shot shotties

But sure, flechette for all

thin remnant
queen zinc
#

True

thin remnant
#

I mean I see where your opinion comes from and doubt we will sway each other

#

The whole custom ammo debate seems a very subjective thing

#

Some want more creativity in variety and more options for different players, some want more creativity in limitations and more tight weapon balancing overall.

river zephyr
#

In the meantime. Slate slugs goes hard

empty oasis
thin remnant
#

It'd overshadowed by the cnk in BOTH lmao

#

The only competitive slug picks are cnk and maybe rival

river zephyr
#

If the complaint that the slate buckshot doesn't have good range or too much rng then slugs fixes it quick. If you just like the slate that is

empty oasis
#

The slate is in no way bad, I'm just saying that it gets overshadowed a lot

wicked cairn
#

Crash and reconnect for nothing

#

One of several games in which the game crashes for no reason, and on the 3/4th attempt, I may or may not enter, and if I do it's for this... Hearing ambient sound, gunshots... but not being able to move or anything

The state of the game is rubbish, between this and the infected matchmaking you are showing off

Another high level hunter (44) with over a thousand bucks in weapons dead without firing a shot, thanks for nothing

Negative review and not one more € to fix this

abstract crystal
#

is anyone else aware of the strange audio occlusion bug?

#

three times tonight, me and my mates were COMPLETELY stalked up on by crouchwalkers. zero noise or ambient things happening, just holding down the bounty, suddenly someones inside?

#

like i get that happens in the fray, but lookng over the recordings there WAS NO SOUND, until the player was direct line of sight visible

#

At roughly 12 seconds, although you can hear my friend saying "to your right" which might just be me not hearing them. Only to be seen immediately after walking around the cart, and only then the footsteps are hearable

empty oasis
#

I'm not sure what you have going on with your sound setup, but the shot from the tower sounds like its directly next to you. The footsteps on the other side of the wall are there but are drowned out by the teammate talking being so loud, the burning grunt, and the regen injection

hazy quartz
#

i can hear the enemy player quite clearly as soon the tower shot fades out

#

the tower shot sounds oddly close tho

river juniper
#

Honestly I think the gun jam mechanic sounds great

#

Maybe not 5%, max out at 3

#

But otherwise, yeah. Sounds great. Don't clean them when returning to lobby however just let it be a hunt dollar thing adjust the price on the worth of the gun

dusky tapir
flat sandal
#

#game-ideas message @quiet pebble Adding that to the game would be a good way to auto balance weapons. I don't get your title though.

#

@queen jungle That's already cofirmed, no?

#

Was that it for update videos btw? I was waiting on voice chat, chat and economy updates

queen jungle
flat sandal
#

Like 95% certain

#

I forget were that was, maybe the first or second video?

queen jungle
#

Sweet

thin remnant
#

!plans

thin remnant
#

its not here but theres a lot of confirmed things they havent listed here

#

although that may fall into "game design changes" which is so loose it may as well not be on the list and just the things in the brackets next to it

flat sandal
#

anybody here who knows if and where it was mentioned that we'll be able to cue with one friend with a random third one added?

hot vigil
#

but cannot remember where

vital drum
#

It was in one of the roadmap videos, but date was not specified

thin remnant
#

@hybrid forum what would the grave zombie do, like, stick its head out and scream really loud

hybrid forum
#

hand, head, and maybe exit the grave

thin remnant
#

Cool I like

#

Imo it could partially emerge and scream

#

Then fully emerge revealing smth horrible

#

Like its lower body is completely mangled forcing it to crawl on all fours with twisted limbs or smth idk

#

But that's all extra

#

On a simple level I like the idea, could be cool

tiny pivot
#

i wish uppercut had a melee variant but i also realize how op that'd be

#

because the uppercut is already far and away the best for pvp

thin remnant
#

Basically a uppercut melee variant at home

tiny pivot
#

Yeah it’s just wishful thinking. Pax claw fmj is what i already run.

hot vigil
#

@hybrid forum I think a more lore friendly version would be Grunts trapped in coffins

hybrid forum
#

anything that comes out of the ground/coffin/place of staying dead

quiet pebble
unborn dagger
#

@paper belfry Everyone goes after meatheads when they're done with a fight or running to extraction with a bounty(Unless being chased that is) because they know it has a chance of dropping a trait. Having it be a guaranteed drop from Rotjaw is something I agree with since it gives more incentive to go after the boss(Especially when Rotjaw has nothing else going for it other than being an optional boss and being out in the open), I just disagree with all of the other suggestions.

median zephyr
#

#game-ideas message there actually is a reason to downvote this, it would slow down people who want to reshuffle again, my advice is to be careful with your clicks

#

#game-ideas message new sound traps is a good idea, and i like some of these ideas, however i dont like the idea for gators, as there is lore reasons there isnt and gators would have to do LOTS of dmg, and the moving sound traps would be a nightmare, however the rest of these ideas like frogs, or the snake baskets are good!

#

specifically the negative soundtrap one is kinda cool, i worry the sound would be annoying (imagine loud cicadas right outside the building youre in) but if done right thats kinda cool!

median zephyr
#

#game-ideas message while this idea sounds cool thematically, the gameplay it would bring would be bad, bosses already dont get done, so nobody would take a harder thing after, this would only be used after the server is dead to farm, which we shouldnt be incentivising.

junior crane
junior crane
tiny pivot
#

tbh wouldn't be a terrible idea to add more incentives to rotjaw tho

#

don't think i've intentionally gone for rotjaw since she came out

#

and i'm an off meta for fun type player and it's just not worth it

#

money isn't great, bounty is fine, gotta run out in the open and likely die, heavily resistant to everything including melee EXCEPT the two things specifically designed to get rid of her, she basically asks to be ignored

#

like, if im bringing a bomb lance, im probably bringing steel ball for meta or i guess, if not that, then yeah waxed frag. but at that rate thats just replacing the default ammo type because waxed frags are virtually the same outside of costing hunt dollars extra. and dont get me started on the idea of actively intending on bringing a waxed dynamite stick when any of the other varieties of dynamite exist, OR just frag bombs

sand kiln
#

You can just kill Rotjaw easily with any world spawn, slot melee or weapon attachment. Not to mention spear is a thing. Rotjaw has less HP than normal bosses, banishes faster and has the same or more value than a small bounty just by killing a Gator while moving side to side and hitting.

#

A world axe can destroy her really quickly, so frag wax is not even needed. Stamina might be annoying if you don't know how to fight her tho, but mostly is one hit>get stamina depleted>wait a second and the first yellow you see>charge and hit again

#

Rotjaw may use a little more incentive surely, but that would be giving her more risk, because it's easy af

#

Open fights barely happens, because no one goes for her in early game unless they are missing bars. Haven't seen people while I'm fighting Rotjaw since Tide of ShadowsWheeze

#

Phone giving me typos + sleepy eyes, mb

queen jungle
#

I really dislike fighting Rotjaw, only ever try to take it on if I have regen shots active

sand kiln
#

I enjoy fighting her😔

thin remnant
#

@fast forge I like the idea but have some ways I think it could be improved.

#

To avoid server and matchmaking issues and people stopping playing cancelling the bounty etc, and also to make it funner, I would follow the game design of "put it on the grid"
Basically this philosophy means making something an interactive part of the world and not just a button in the UI.

I would make these bounties pieces of paper that spawn in the world nailed to trees and buildings that show players in your current server who have won recently or fulfill certain requirements, and when interacted with show the username of the player and from then on, killing the player will grant the hunt dollar bonus.

You could also see the player's current skin on the texture of the paper, which wouldn't be possible as an in-menu queue option, and that can be used to further identify the target.

This would also give more use to the "username has picked up the bounty" or "username has started the banishment" popup to identify your target and where you need to go.

I would make these spawn more often near clues and lairs so they don't draw people away from the objective looking for player bounties.

This could also perhaps apply to teams being the bounties, with all usernames and skins showing and requiring a team wipe to get the bonus.

median zephyr
median zephyr
median zephyr
sand kiln
#

That's why she has less xp, banishes faster and is worth like a small bounty

#

Sort of a mini boss if you wanna call it like that

median zephyr
#

i know, but then where does she fit into the game? she takes up a boss spot, so she should fit a purpouse

#

her purpouse should not be "boss a solo does to be left alone and leave" or "boss people get after server is dead"

junior crane
median zephyr
#

well yea, i wouldnt mind it if we had enough people for all modes, but im a pvp player, and the game is sadly a majority pvp focus, so we cant shift normal bounty hunt into a pve mode

#

the day we have enough people id love if everyone gets what they want

crystal plume
#

Current pve is way too basic for an interesting pve mode experience, and you can't just make the pve more complex and difficult to deal with as a whole as it would get more in the way of pvp. Honestly the only thing that makes sense imo would be to do a separate game with the Hunt IP that focuses on pve, it doesn't feel realistic to implement in current Hunt

median zephyr
#

itd need a whole seperate mode, with much different mechanics, bc frankly actually dangerous by themselves ai, in the current game would be atrocious

#

like imagine you have to wipe the server, and you have a 90% chance to die to butcher

crystal plume
#

I was saying that it would have to be an entirely new game, not a mode 😄

#

It would be weird to have a mode that changes entirely how bosses and AI behave in the same game

median zephyr
#

were both saying the same thing, just different words, bc obv itd be WAY different then the game, it cant work otherwise

#

and it would be, but itd also be weird to have hunt: bayou cleansers with the same bosses that behave WILDLY different

#

its just kinda like "same world but completely different" so itll always be a bit odd

meager vessel
#

It's okay if the game changes though. because it sucks as it is.

median zephyr
#

i disagree, i love this game

#

if youre looking for a pve experience, its just not the game for you

#

and thats ok

#

sure there are some frustrating parts and its not perfect, like some unfun weapons or playstyles, but no game is perfect, that doesnt mean it sucks

obsidian narwhal
#

@vernal plank they're very often posted with a slight delay on the discord

vernal plank
#

or the pc gamer vid post

median zephyr
#

#game-ideas message i know its not a priority, but its really a shame we dont even have every weapon in the shooting range, i know you can bring your own, but i dont see why we shouldnt have literally every weapon in there, and the more tools we give the players to test stuff, the better

#

#game-ideas message i agree some weapons should have arm shots be less rewarding, but this is too far, imagine hitting someone square in the chest with a sparks, and then shooting someone infinate times in the arms, this will lead to confusion, and arm shots dont need to become THAT much worse

queen jungle
median zephyr
median zephyr
#

i get complaining if someone is doing nothing, and i dont mean rotation, but like sitting in a concertina lair not peaking waiting for the timer to go down

grand agate
#

I for real love that you guys took inspiration from my ideas and would love to know if it is what you did because that new map has a lot of scenery that resemble my AI generated image (Lotus 898762840) The open caves, the river banks, and the rocky terrain!

#

@zealous citrus

crystal plume
#

Please do not tag community managers or developers that aren't currently active in the chat

tiny pivot
#

Bro pinged a CM over an AI image of a real world location

#

Crazy

thin remnant
#

#game-ideas message may I ask what caused so many dislikes for this suggestion? I'm especially confused about the suggestion it is based off of having a positive like ratio, so it must be something that I changed about it

empty oasis
#

@fast forge Your post "Title: Bounty Contracts on the Squad which won their last match AND seperate VOIP Channel for randoms to even the playing field with premade trios" has been removed due to Only one idea per post. If you'd like a copy of you post so that you can resubmit, please send me a dm

Also, the second part of your suggestion "seperate VOIP Channel for randoms to even the playing field" is already slated to be added to the game https://youtu.be/sxVu-IxiiIQ?si=-Z0VJraEdL0Eh5rr&t=228

elder sparrow
#

Why would I want scope and aim down sights toghther.. I thought you'd fixed this.

unborn dagger
#

@hollow cloak It's getting nerfed to where it is a non stackable burn trait. One use and that's all they get

modern ferry
#

Please for the love of all thats holy fix the servers

flat sandal
#

As in, it's planned already and I can't wait. How it is now was a nice idea but it very rarely actually does anything.

#

To your other idea. I think it would be nice to have more complexity. Things to do and to consider in a match. Not sure if it should be teams though as it can easily change from match to match. It could be the three most wanted or something. The highest level hunters in the lobby with the most amount of bounties and or kills. Then the could just grant lots of money to the first person looting them. There should be some variation in how much money you can loot from players anyway imo.

#

And it shouldn't depend on how much equipment you have either. That's something that has always bothered me as it makes you act weird in game 😄

hot vigil
#

@short silo nice chart for blunt force trauma by baton to argue for bullet damage :)

short silo
hot vigil
#

Man out here spreading misinformation :V

thin remnant
dusky tapir
#

but those are mainly milsims

dusky tapir
#

there's very few instances of OHK to the limbs in HUNT and tbh they all make sense for how the game works so far

thin remnant
#

If that's what the suggestion is it's even worse than I thought xd

#

Hunt is no milsim and certain weapons would feel awful

dusky tapir
#

some weapons already feel inconsistent because of this

#

so ye

thin remnant
#

I feel not much would change and what would change would be unnecessary

#

Unless they mean that rifles would ohk to the spine

#

But I don't think they said anything abt that

#

And that would be even worse

untold sparrow
#

Hello guys everyone. Please tell me the problem is this: some time ago the ping on the Europe server doubled, what should I do?

median zephyr
#

#game-ideas message for this suggestion i do NOT want it to be just a one shot, like a better hand crossbow, but i think itd be cool to have it be a higher dmg, (124-130) with 2 ammo types, you can even make the reload long but have it be cheaper, thatd make it at least unique, compared to the sparks pistol, hand crossbow, and lemat with slugs

thin remnant
#

A flintlock wouldn't better the game in any meaningful way imo, just a fun little bit of fan service

#

But if it were to be added I'd say special ammo (balls) with different properties like bullet drop, damage dropoff or penetration compared to sparks pistol

#

But still wouldn't have too much of a place imo, sparks pistol fills this role already. Single shot high power pistol.

median zephyr
#

yes exactly, this is why i suggested more custom ammos/ it being cheaper, bc thats the only nieche it could fill

#

unless it does something completely different like you said

#

imo its ok if its overshadowed, id rather it not be, but thats better then constantly making stuff better and better so all the old stuff is overshadowed instead

thin remnant
#

I disagree with price and custom ammo being used as the only main balancing points.

#

With ammo there's then no point to bringing the gun with base ammo over sparks base ammo, and in a way different ammo types are a different gun in themselves, so that's like having one gun overshadowing another all over again

#

And price has no bearing on actual gameplay and imo having something be a straight upgrade, even if harder to access, is boring
Especially seeing as sparks pistol is already pretty cheap and high level players are real rich

median zephyr
#

i agree to an extent, however im not asking for it to be busted, but priced at 690 hunt dollars, or saying make it trash and make it cheap, itd be a respectable weapon, and cheaper bc obv if its worse, but the same price itd be nothing, kinda like a vetterli

thin remnant
#

I agree a flintlock would be cheaper than a sparks pistol, definitely needs something else however

median zephyr
#

like in reality, right now, why would you ever choose a vetterli? lower pen, muzzle velocity and dmg then long ammo, lower fire rate then all the compacts, who often can have fmj too, some guns are just not as good, but its still respectable as a weapon

thin remnant
#

If it had to get added I would probably give it special ball ammo, having it shoot cartridges would make no physical sense anyway

median zephyr
#

well if theres a whole new idea for what thatd do im all up for hearing it, i just like to suggest things i have a good idea about, bc we kinda cant give every new gun a whole new mechanic

thin remnant
median zephyr
#

i agree its bad, but sometimes its all you can do, i think smth like lebel vs mosin is good price balancing, where as smth like dolch vs officer is not

thin remnant
#

Tbh I disagree with it sort of lol

With bullet drop coming up vetterli will have another use

median zephyr
#

lebel is a bit worse, and as such is a bit cheaper

#

possibly, we havent seen how it drops, but there is a chance

thin remnant
#

Eh, lebel has higher velocity and ammo storage, I'd say lebel has a place outside of price

median zephyr
#

the velocity makes a difference in genuinely no shots, and the ammo storage is nothing, they get same amount of rounds, but mosin gets better cycle time, and reload, only thing lebel has is marksman scope vs sniper

#

besides sights it just does worse, which is ok, its still a VERY respectable weapon

thin remnant
#

Lebel doesn't have more ammo than mosin?

median zephyr
#

so making it slightly cheaper makes sense, otherwise itd only be there for sight preference

#

no both 15

thin remnant
#

Like in the gun, not reserve

median zephyr
#

yes in the gun

#

but total rounds, both get 1

#

5

#

lebel holds 10, but this doesnt really matter besides like, if you fire 5 continuous shots and need the 6th

#

otherwise mosin uses the stripper clip and heavily outspeeds it

thin remnant
#

So lebel holds double the rounds

median zephyr
#

yes, but then in the reload, and cycle time, it just ends up being slower

thin remnant
#

Reloading is slower than cycling the bolt last I checked :>

rotund obsidian
#

mosin full reloads in <4 seconds while the lebel takes almost 20

thin remnant
#

So in theory lebel has better continuous firerate but worse burst fire with reload

median zephyr
#

it doesnt in practice

thin remnant
median zephyr
#

like im sure at the 6th continuous bullet sure, but thats it

median zephyr
#

it somehow loses the marathon, and the sprint

thin remnant
#

In practice there's a reason mosin is meta xd

median zephyr
#

and like i said, it is not a bad weapon, it just is worse than the mosin

thin remnant
#

99% of the time yeah

#

I go now goodbye

median zephyr
#

enjoy your day!

#

love to hear about the ball ammo suggestion at some point, but besides a new mechanic, which i wouldnt have any ideas for, i think i still like my idea the best

sudden drum
#

@unborn sandal u were just fighting hackers,anytime u see those names just extract ill say

unborn sandal
#

doesnt matter. I shouldnt be getting matched with them in the first place

sudden drum
#

also im 5*,and i find them every week once or twice,they lower their mmr somehow but Crytek got love for them and has let them for years cheat in their game

queen jungle
#

@sudden drum Bounty was never that rewarding. Always 1 Hunt Dollar per bounty point (including clues, boni, etc). I'd have to look it up, but I'm reasonably sure the bounty is more rewarding now than ever before with the boni given e. g. for fighting solo/duo vs trios, extracting quickly, first extraction of the day, etc.

median zephyr
#

^ this is correct, maybe there is an argument to be made of bounties when it was only solo bounties, but they're as worth as theyve ever been

sudden drum
median zephyr
#

I could make 3 mil, its absolutely possible, it would take a bit though, and yes wildcard was more money, but not having a wildcard isn't a "nerf" to the bounty, its returning to normal

sudden drum
median zephyr
#

Well yea, if you slowly make more money and money, you worked for that, they didn't do some secret to get there, and well never agree then, I consistently, over a long period, accrue money, you do not need to win every match, as I have a WR of about 40%

sudden drum
#

they reduce also the 3k we used to receive,now retiring hunters is worthless

median zephyr
#

I feel like you're focusing on every way money has gone down and not up, for instance the amount of money you get discounted by buying a tier 1, 2, or 3 hunter, the fact legendaries now cost 100 instead of 333, the fact you get money from first daily extracts, and that you get random amounts of money from dark tribute

#

I'm not able to account for every single time the money goes up and down, but were in a similar spot, slightly less, slightly more, it is not impossible to make money

sudden drum
# median zephyr I feel like you're focusing on every way money has gone down and not up, for ins...

the diff is meaningless,i played with different hunters to get a first daily extract and tbh the diff isnt noticeable,hunters are slighty discounted thats true but once u get some money i keep getting a hunter with a pair of dolch with scope and avto for some damm reason,i never said its impossible to make money,its harder and forcing loadouts,isnt a bad thing if everyone had to do it,if i were running mosin and dolch every match ill have a way higher kd as some of my friends but i gotta budget

median zephyr
#

20% extra hunt dollars is absolutely not meaningless, if you get out with even a full small bounty, in 2v2 you will get 180 hunt dollars, that is literally worst case scenario, with 0 hunt dollars picked up, no kill bonus on the boss, no underdog bonus, no clues etc. if you go to the other extreme of solo into trio, picking up 3 clues, not even killing the boss yourself, and extracting you can get 1,080. thats not even the max you can get, but a very simple way to do it. for recruits, obv if you dont use the gun its not worth it, but thats still a way to save money. and i play budget, solo, typically into trios, its harder yes, but loadouts are by no means forced, there is a meta, but most guns are viable. money is not as hard to get as youre making it out to be

empty oasis
#

@hushed sage Your post "Title: MMR" has been removed due to No troll/low effort ideas are allowed.

hushed sage
#

Sorry you thought this was a joke or low effort. I probably put more effort into this than Crytek did to their MMR system.

tiny pivot
#

They didn’t even kill you

#

LOL

blissful jackal
#

doing boss needs to give more money

#

i dont know how many players ive fought that are so bad and then i get to lobby and they are 6 star and then have also drug their low star friends into high lobbies because one friend is 6 star

#

i was all for making mmr less volatile but they way they did it, is not it.

median zephyr
#

#game-ideas message this is a thing that really should happen, my requests are 1. it cannot be done midfight, the people who downed you DESERVE that advantage of possibly body tapping you. and 2. it needs to not be a single campable location.

#

the best ideas ive had, is when you loot a hunter, you get a currency, idk if you should need 2 or 3, but then you can bring those somewhere, and start some sort of mini banish that you have to stay there for a bit, i just really dont want it to be done midfight or from farming the map

#

bc frankly, other people benefitting from another team downing you, that happened AGES ago, or extracting bc you lost bars, only leads to dissatisfaction and emptier feeling lobbies

thin remnant
#

I disagree with everyone complaining about money being too hard to get.

#

If you're losing money when consistently bringing expensive loadouts then the system is working as intended.

#

There's a reason budget weapons exist, you aren't meant to play mosin dolch every time [but people still do anyways cause they got rich asf]

median zephyr
#

^

thin remnant
#

And if you're losing money when bringing cheapish loadouts [~600 and under] then you're probably just not very good SmugEddy

median zephyr
#

i wouldnt say that, no need to make it personal, but it is not hard to make money

#

even if you bring contraband, free hunters, you can pick up clues and engage in 0 pvp and make money, slowly yes, but there is no way to lose money with this

#

now obv if you want more, youre gonna have to do bosses and win with the bounty, so thats harder, but youll make much more

thin remnant
#

I thought I was running too low on money before, but then I started actually using my contraband and selling my excess items, and about doubled my money in about a few days.

#

It's not that hard if you stop fighting the system.

#

As well as using more base loadouts from recruits ofc

median zephyr
#

there is reason money exists, the goal isnt so everyone has infinate hunt dollars, the economy is in a decent spot rn, yes i know some people have nothing, and some have millions, but if we nerf or buff it to help them the vast majority of middle people will be pushed

median zephyr
thin remnant
#

Money is already extremely forgiving in hunt imo.

median zephyr
#

and if your FAVORITE thing is mosin siper dolch, you cant use your fav loadout every match unless you stop dying

#

it is, 100%

#

i have not seen a single economy change ive liked, like rn yes some things are very expensive, but thats bc theyre very good, but almost every gun is viable

thin remnant
#

Like drilling has no reason to be so expensive

median zephyr
#

slightly cheaper maybe, but nobody is going broke bc something like drilling is only 50 more expensive then it should be

#

drilling is GREAT, it does so much

thin remnant
#

also uppercut can get a price drop now that its getting nerfed to the ground

tiny pivot
#

It is really not that good

#

And I say this as a drilling enjoyer

median zephyr
#

no its not as good as the mosin, but one slug and the choice of high MV or the bleed makes it good at any range

thin remnant
median zephyr
#

it struggles with multiple people, bc its low ammo without reloading, but thats a fine trade

median zephyr
thin remnant
median zephyr
#

which is honestly the better version if youre good

thin remnant
#

but i've tried drilling before its not that amazing

median zephyr
#

compared to what? its very underrated, no its not a mosin sniper, but what is

thin remnant
#

like, if you're arguing it deserves its price because it has a shotgun and a rifle, look at lecarbine. that thing is cheap asf.

#

sure the shotgun is less reliable but with slugs it's still pretty good

median zephyr
#

lemat carbine is nowhere near as good, way worse slugs, no fast 2 tap, doesnt have the range of the drilling

thin remnant
#

how much is drilling? like 550?

median zephyr
#

its not good bc of one single thing, its the whole sum of its parts

#

yea ish

thin remnant
#

it should be like 350-400 imo

#

without any ammo

median zephyr
#

id say were in the same ballpark, but id say like 450

thin remnant
#

by the way, can we talk about how JANKY drilling's recoil is?

#

thing looks like it's being shot on the moon and played back at 0.25x speed

median zephyr
#

but this is only SLIGHTLY overpriced, everyone is acting like its crazy

#

like nobody says katana is wildly overpriced

thin remnant
#

well i think most people probably think drilling should be ~300

#

but a compromise is usually best

median zephyr
#

i think the issue is most weapons in hunt are UNDERPRICED

#

like the officer for 96

thin remnant
#

honestly i kind of agree

median zephyr
#

that is INSANE

thin remnant
#

things like the nagant pistol and springfield are pointless if everything else is cheap too

#

AND more effective [in practice]

median zephyr
#

yes, but thats the thing, i think drilling is close to being fairly priced, its just in comparison, everything else looks so cheap, bc it is

thin remnant
#

I'm fine with the economy right now though

median zephyr
#

like frankly things like officer, berthier, slate, tons of stuff should be a good chunk more

#

so am i, but im mostly saying this to say, drilling isnt that overpriced

thin remnant
#

forgiving enough for people who want infinite mosins, but clearly some people still struggle so that's good [that sounds bad lol]

median zephyr
#

i agree, the only things that are super expensive are deservingly so (although balancing by price alone is bad) but hey, id rather that then nitro being 200 or god knows what

empty oasis
#

@paper belfry Your post "Title: We need some way to restore all our bars ingame" has been removed as it was feedback. If you'd like to leave game feedback, please do so in the #feedback channel

paper belfry
thin remnant
#

I think it's because you didn't actually propose an exact feature, just that there has to be one.

thin remnant
paper belfry
thin remnant
#

maybe let us banish meatheads to gain back a single health bar?

#

idk lol

rotund obsidian
#

3 small bars a match is still insane

thin remnant
#

if you've lost more than 1 bar, you've probably really fucked up

#

gaining 1 bar back should be fine

#

and would also give more use to big bars

rotund obsidian
#

especially if it's still just "loot a body" cause then your whole trio can just get 3 bars each off of one fight

paper belfry
#

One thing that i think it's good enough is that you can replenish any amount of bars, but they come back 99% burned and go healing over time.

paper belfry
#

And you usually don't fight the same trio only once

thin remnant
#

what do you think of banishing meatheads for a bootleg restoration

rotund obsidian
paper belfry
thin remnant
#

it should be something that cant really be done mid-fight.

paper belfry
#

Did yall played the tide of desolation event?

thin remnant
#

nah but i heard of it

rotund obsidian
#

yeah

paper belfry
#

Oh well, i was talking assuming yall knew what peacekeeper was

thin remnant
#

i still think getting a mini-banish from meatheads might be cool

paper belfry
#

That i think it's op

rotund obsidian
#

I know what peacekeeper was, and it was absurdly broken

#

not even including the fact you could redskull revive

paper belfry
rotund obsidian
#

and peacekeeper was actually desolation's wake, wasn't it? not tide of deoslation

paper belfry
thin remnant
#

so if you have a big bar at the end you get that back too

#

big bars are a bit underpowered atm anyways

paper belfry
rotund obsidian
#

I think the best solution to buff big bars is to make them only cost one upgrade point (and factor this into the minimum points you get so rolling bigs isnt just a worse hunter)

thin remnant
paper belfry
thin remnant
#

as a direct buff

paper belfry
#

Its, lets say, relaxing

rotund obsidian
#

so u can roll all smalls like most people do, or you can take bigs to get more points for traits

#

hell i'd probably still run all smalls tbh but like, it'd be cool

thin remnant
#

i personally run bsbs

timber oracle
#

Asia server down?

turbid pecan
#

wtf hunt?

#

Did they update their MMR system or just throw it in the waste? 😄

unborn sandal
#

to combat deranking we're gonna make everyone want to derank

flat sandal
#

what's the issue? looks fine to me^^

#

for real though. just stop looking at it or don't get upset. this is going to happen, there is nothing that you can do about it in low pop regions or at low pop times. those guys were probably waiting for a long time.

#

move on, stop posting this stuff. you are making things worse

remote ore
#

when I win it's because I'm good, when I lose it's because of MMR HuntHarold

wary osprey
#

what is this? (cross)

hot vigil
dusky tapir
chrome oyster
unborn sandal
# flat sandal what's the issue? looks fine to me^^

I don’t know why it’s so difficult for you all to admit there’s a problem but there’s a big problem. Just because it doesn’t affect you whether it be because of your region or your mmr, it is affecting tons of people and needs to be addressed. Also this isn’t just on low pop servers during dead times. I’ve been getting wildly unfair matchmaking at 5:00 on na east. These channels are for people to voice their problems, so don’t get butthurt when people use it for that

#

Radio silence and/or ignorance of the problem by crytek is only going to make people want to derank which isn’t good for anyone

flat sandal
#

I'm just pointing out that there is a very simple reality behind it that you can't change. Do you disagree with that?

#

Do you think some rando on the internet knows better then a team of professional developers?

#

How do you propose a team of 6* should find a match?

#

those are not rhetorical questions, I'm waiting

unborn sandal
flat sandal
#

how often?

unborn sandal
flat sandal
#

I'm sorry dude but all the freaking time ppl post these things here.

#

cause they angry too

unborn sandal
flat sandal
#

well you can be sure it ain't easy to do it. there are a lot of things to consider that we don't even know about

unborn sandal
# flat sandal How do you propose a team of 6* should find a match?

I team of full 6 stars should be matched with other full 6 stars or maybe one 5 star in there. If they actually did increase the 6 star population this shouldn’t be that hard. In the case where it’s one 6 star and a few lower stars matchmaking should either try to find similar team comps or a team with the same average mmr as it used to do. It’s probably not a perfect solution but it’s the best I can think of

flat sandal
#

how do you increase the 6* population?

#

it's skill, you can't jsut make it

unborn sandal
# flat sandal how often?

I think if they officially said that they are working on fixing the matchmaking that would assuage a lot of people’s concerns. As far as I’m aware they haven’t chosen to say anything about it

unborn sandal
flat sandal
#

but nothing about ppls actual skill has changed

#

should they address every silly thought ppl have about this?

unborn sandal
#

“Star brackets have also been refactored, resulting in a significant change: the 6-star population has increased from 0.2% to closer to 2% of the player base.”

#

If that’s the case why are 6 stars in lower mmr lobbies far more than ever before

#

They should have plenty of other 6 stars to match with

patent barn
flat sandal
#

but do we really think it's because they are to incompetent to change that?

patent barn
#

Chosen not to I think is the more accurate term

flat sandal
#

they literelly just did change it

patent barn
#

I'm holding out for a refactor when hunt 2 comes out in a couple of weeks that may make it more balanced

patent barn
flat sandal
#

ppll complained about it then as well

#

after they changed they complained about cue times

patent barn
#

It will take tuning, it's just been a bit too tuned the wrong way with the last update

#

In the last week, I "won" 2 out of 29 games. In the week prior to the mmr rework a few weeks ago, I "won" 7 out of 31 games

unborn sandal
#

I’ve never had more unfair matches in my 3 years on hunt than post the mmr “fix”

flat sandal
#

but it's very simple. you have long waiting times or "unfair" matches

unborn sandal
#

Not before

#

Before wait times were fine and matchmaking was good enough imo

flat sandal
#

that's subjective