#feedback-discussion
1 messages · Page 160 of 1
I think concertina traps should be reworked by removing them :)
Make a more interesting trap
Give it the concertine trap skins
Viola
and honestly i think the instakill trap combo isn't really balanced in any way. It's BARELY more visible than a single wire and it goes from a bit of damage and slow (just conc) to just straight up killing you with zero interaction.
and now that the melee attachments are in such a good spot, it's never been easier to just drop a melee tool entirely.
Like, on most levels I agree that "you don't owe anyone a playstyle" but like
At the same time
Maybe don't make everyone else's experience worse by throwing concertina everywhere
100% you shouldnt be foreced to play in a certain way, but if my idea of fun is MISERABLE for everyone else, maybe my way of play should be adjusted
and the traps definately need to be looked at, back in the day a concertina trap was a death sentence, theyd just peak you as you were stuck, and unless you were holding the angle and one shot them, nearly any gun one shots you to the body, ive always wished poison tripmines take a few seconds to activate, and them make a HUGE cloud for a good duration, making the person either leave the room, or stay stuck on the other side, obv im not sure this is a perfect solution, but the current traps are uninteresting and not as skillful as they should be
https://docs.google.com/spreadsheets/d/193PJptYUsa-62oUAv1kO9d4Yj69_kJItfjRSK383vl8/
It's from cornf, he has a video alongside it
Sheet1
Ammo Type,1 Wooden Wall,2 Wooden Walls,3 Wooden Walls,1 Metal wall,1 Metal + 1 Wood,2 Metal Walls,4 Wooden Walls,5 Wooden Walls,6 Wooden Walls,7 Wooden Walls,Small Tree ,Large Tree,1 Brick,Thick Brick
Buckshot,100%,0%,0%,0%,0%,0%,0%,0%,0%,0%,0%,0%,0%,0%
Slugs,99%,30%,0%,0%,0%,0%,0%,0%,0%,...
An in depth analysis of the penetration mechanic in Hunt: Showdown. How helpful is FMJ ammo really? This guide will help you decide when to run FMJ on your loadouts.
Cornf! Discord Server: https://discord.gg/pJNHgpzgb9
Google sheet with penetration info: https://docs.google.com/spreadsheets/d/193PJptYUsa-62oUAv1kO9d4Yj69_kJItfjRSK383vl8/edit?...
tons of good resources, he will help you understand mechanics you cant understand much without
Nitro shredder is outdated though, because that pen has been changed since
#game-ideas message also completely agree with this, bomblance doesnt need the nerf and honestly should be fully accurate, and traits should be buffing yourself not nerfing others
I think reducing the inaccuracy heavily would definitely be the play, dunno about FULLY accurate, but it definitely wouldn't be gamebreaking by any means so it wouldnt really matter
but yeah fuck bulwark countering bomblance, its stupid
there is nothing a bomblance does that an explosive crossbow, or shotbolt dont do better, besides have a melee, fully accurate would be fine, even if they made it so you have to "ads"
like that projectile is so slow, if someone sticks you at that range, they deserve it, same with explosive crossbow
if this leads to more people running normal ammo, and bomblance in general, this would increase variety, and doesnt do anything another gun doesnt already do, its obv not game breaking it sucks, but i dont see why it should be THIS bad
The only reason I'm a bit hesitant is because the bomblance doesn't actually ADS so it has zero sway. Would crazy lineups exist for it then? probably. Would that be problematic in any way? almost definitely not. so I guess it's fine? but for consistency it'd probably be good to somehow change the aiming so it can have sway or something, it'd be weird for the bomblance of all things to have zero sway and be pinpoint accurate.
i wouldnt mind at all making it ads, literally 0 issue
but the fact you CANT ads makes it go from just bad, to atrocious
itd still be bad if you could ads, but at least itd be your skill aiming it and not the huge amount of rng
yeah that'd be the ideal case, but just cutting the random spread down to like, an almost negligible amount, would probably be a good enough bandaid.
like you can even look at the bow, that one shots crazy distance, and is much faster, and can hipfire like a champ, and can ads, they just want the bomblance to be bad
but like i said it really wouldnt matter if it was pinpoint accurate on hipfire anyway so whatever
sure, its not like highest priority, but i personally would prefer full accuracy, even if you need to ads, but i think even hipfiring would be ok
yea for sure
For real. This video is pretty much cementing my decision to not come back.
I'm watching the part where he says they've seen in tests a strat where people just go to the center and "fortify" it and see whether others are coming from.
It feels like they've seen my feedback on here and just designed the entire thing for me to dislike it.
They talk about making loadouts more specific to their style, fortifying, traps etc... They act like they set out to reduce stalemates. But I think it's just gonna be less quality gunfights, and more camping or running away.
Yep, agree here
what exactly did he mean when he said "fortifying"? I missed something
Trapping, camping, and waiting
traps, mainly.
...huh.....and they think that mostly happens at the center?
With the new map, they say they've seen that essentially because that's where the mines are
oh ok, specific to the Gulch
I hope I'm wrong on all this, but it really sounds like the game director is highlighting all the things I dislike as positives.
I don't know that I'll be back to find out, but I do hope people enjoy it.
I'm not sure, a lot of the talk sounded like buzzword salad, and focusing on problems that don't necessarily exist, as if they're big things that need to be solved
that may have been an in progress view of the map too, those mine tunnels look pretty empty....not many minecarts, rails, slag piles, boxes....
bro why does everyone keep liking their own posts stop its so annoying 
i think you misunderstood what he was saying, he also talked about compounds being much harder to turtle up in, and the goal of 6ish "meaningful entrances" this philosophy means they want attackers to be able to enter, he was saying theres so many ways in, that if you dont fortify, itll be hard to defend
It's to encourage people to upvote it
Stupid but ya
feels cheap and arrogant
comes across like that
if i see someone upvote their own post im less likely to upvote it XD
Pretty much why I usually check who is upvoting it
I don't care if people upvote their own idea or not, if the idea is good I upvote it, if it's bad I downvote it xD
Same, same
for sure, even if its a person i disagree with 99% of the time, a good idea is a good idea
same but its annoying and doesnt make me more likely to upvote lol
but im not gonna downvote a good idea just cause i disagree with the individual's methods
yeah it's a bit childish
about your suggestion to remove mmr, couldn't we just have like 2-3 mmr areas?
the kiddy pool, the pro pool
i dont think its particularly childish, theyre suggesting the idea, so obv theyre for it, its kinda like a president voting for themselves, its within their interest
or the kiddy pool for new players that get locked in 1*, the kiddy pool for people who have played for a while but still bad, and the good player pool
imo thats the best way to do it if they decide to rethink mmr system
R6 Siege does something similar
ranked mode, unranked mode
everyone's happy
we dont have the playerbase for different modes though, this wouldnt work for us
yeah that could be a problem
thats not what we're suggesting.
at least what i am.
I'm suggesting basically to rework the mmr system into 3 categories
expand on your idea
New players continue to be matched against other new players. same as always right now.
yours is different, but we kinda already have this in the stars, theres trainee already (which is baby baby) then 1-3 stars and 4-6 stars
but bad players who aren't new are in their own category, similar to 1-3* in the current game
and good players 4-6* get their own category too
yeah basically
i feel like the system could be simplified.
and improved in that way
Kiddy, bad, good
3 categories for all kinds of players
but what is this changing? if you simplify the system, youll just have people complaining about skill difference even more
people want to feel like their matches are fair, at least a lot of people
this is the feedback i'm expanding on
hiding MMR completely from players would help
that's already not the case with how matchmaking works though.
the system puts 3*s against 6s etc.
but making it worse, wouldnt help
pretty sure people complain, no matter what you do xD
If there are only 3 categories but those 3 categories can't interact with eachother, 3s could not interact with 6s
yeah this is true xd
of course they could, one teammate is in the good pool, one isnt
now does the good player get dragged to the bad, can they not play together?
3s teams i suppose i should specify
at some point it's a pvp game, players are playing against each other, sometimes players are stronger than you, sometimes they are weaker
but yeah that is a complication..
it's just impossible to have a perfect match balance every single game
mmr was added for a reason, and while its not perfect you CANT make a perfect mmr, and doing this wouldnt help the issue
we used to all be thrown into a pool, people hated it, then there was skill based toggle, which i liked but that changed, now we all have skill based on, and people still complain about unfair matches, but i dont see a way to get more fair matches, esp full ones
thats why im against any kind of new deathmatch mode
I've been playing multiplayer FPSes since Doom (ok boomer), for a long time matchmaking wasn't even a thing and people were happy xD
exactly, i have nothing against new modes itself, but i cant even get full matches in the afternoon
ok boomer
as an oce player i feel ya
this can happen, but nowadays, esp in compeetitive shooters, worse people WANT fair matches, a newer player vs a vet will feel so unfairly matched
my condolences
if what you want is to have more people in a pool so you can get matches, i 100% get your want
that's correct, but I believe this is also an incentive to get better, to locate yourself* in the middle of the bell curve
however they already slightly do this, in OCE i believe it has the widest brackets
never been for "carebearing" in pvp games; I like the math the do its own thing
yes, but people dont want to get better by getting demolished, they want to match with people similarly so it feels fair
i personally am good enough where i want full matches above all, but this is not the majority opinion
yeah different people, different opinions I guess
I agree that everyone should be able to have fun
exactly, mmr is there to help these players feel happier
my fun is when I get stomped because it motivates me to get better
thats fair, i wish our playerbase could sustain skill based toggle, so then both parties get what they want
i loved it for this reason, ill just have to hope aug 15th somehow ushers in so many people we can, i can dream
I would like to express my opinion regarding the new matchmaking system.
Go back to the old system for god's sake ːsquirtoohːːwitchː... https://steamcommunity.com/id/estoico69/screenshot/2490011881759785128/
Ahora y despues de 2.2 horas, cambiaron el matchmaking a un sistema infecto e injusto en el cual puedes jugar vs los chalados y enfermos del mas alto nivel... hasta que cambien esto de alguna manera (no ya al antiguo sistema) reseña negativa porque esto se vuelve injugable Para que tocais lo que funciona y lo que nadie se quejaba...?
Feel the same way
It’s absolute garbage
Would it be a Problem to add a 15 min timeban in case of early disconnecting (and Not reconnecting)? Disconnecting is destroying random Matches
when is reconnecting getting fixed i just lost 2 hunters due to not being able to do this shi
Less that and more that it basically only had one effect:
- Only high MMR players would use it
- New Players would think that it meant "casual mode" and get stomped by those High MMR players
SBMM toggle didn't have as extreme of an effect as people think, it still tried to first look for people around your skill so vast majority of matches were the same no matter if you had it on or off
It only had an effect if you had the matchmaking timer run out, only then would it check for others who also had it off
Little funy clip
@obsidian narwhal sorry to say, but weapon malfunctions mechanics is a VERY niche thing and even in single player games, very polarizing.
Simply losing a fight due to a bad streak of luck would be an awful experience in most players optics.
Same of losing to a person that have dirt ass weapon but still manage to get their shot off and kill you.
While personally I'd love malfunctions mechanics, I agree that most people would probably dislike such a feature.
@civic widget I like Erron Black but I think you found the worst possible image of him.
This one might get more positive responses. He doesn't look like such a neo-techno cowboy here and the gunnie better proportioned.
This is the MK11 one of him 😵💫 Thats why i used the MK10 version. I like his old style
@obsidian narwhal please no more rng in hunt, If people wanted to have gun malfunctions they'd play tarkov
also here you spew out a singular bullet at a time, instead of a hail of bullets like in tarkov
each bullet here is worth so much more than in other games
denying the shot because of bad luck is just terrible
also it would just snowball each failure into a bigger failure. Every time you'd get killed, your gun would get dirtier, which in turn would get you killed more
it would be seriously hard to get out of that pit
even though I'm a gun nut and I'd kill for some more animations of hunters messing with their guns' mechanisms, this mechanic is, objectively, bad
and if you plan on putting gun oil in every compound 100% of the time, it would be so trivial to get rid off dirt that there's no point in having that mechanic
it would only punish people from fighting outside of compounds
Perhaps make dirty weapon sights visually thicker due to a layer of dirt?
So they're harder to aim at range but it's still technically only aesthetic
And no unfairness or RNG it'd just be a mild annoyance
@obsidian narwhal
that's a possibility too, possibly less of a bother than RNG mechanics
Why is that when my team goes and takes a really good fight with another team and we get the bounty that then there is a a team outside the compound who have done nothing the whole game. Why do we have to face them. They are full health and full ammo and everything. Why does the game not spawn PVE on these people. Why is the meta to not have the bounty. The bounty has no power. Not enough seconds. It's not a good idea to pick the bounty up. It's not a good idea to fight the boss. It seems that you should just sit in a bush and do nothing until another team gets the bounty then kill them.
i want more in-depth animations for gun inspection tbh, and i want that dirt effect to hae a real use
Well, if two team just shift w into each other ofc the other teams can benefit for waiting.
Hunt's openess just rewards that kind of play. Is there factors that makes it stronger, sure, but dunno you cannot remove that aspect of the game :)
Yeah it just seems like there is a lot of nothing that happens. Makes the game less fun. I am not looking for call of duty pace here but if there is people just watching netflix on another screen it's kinda silly.
Eh it is different paced games where setting up ambushes and navigating the map is a primary focus
Must just not be a game for me.
this meta is not fun youre right, but, there is literally no fix for this unless we make it like soul survivor and the bounty extracts after a time, which would be terrible, and would lead to even more concertina camping and doing nothing, maybe with bullet drop snipers will not be nearly as easy and people will come fight, we will have to wait and see
Could a fix be that we spawn meat heads on top of people who do nothing?
how do you determine who is "doing nothing" and as a veteran, a meathead would do nothing to me, not only easy to avoid, but also i can kill them easily with a few throws of a spear
this is the thing, obv it should be stopped, or at least made much less effective bc its not fun, but theres no easy fix solutions
my hope is bullet drop helps, maybe the new mines will help, i genuinely dont know but thats the best i can think of
Yeah I just think you throw non stop throw PVE at them till they die. Give them a warning system. The same thing happens at boss building. Extremally long stale mates. I hear what you're saying. I think there is more fundamental change needed. Or give the bounty more power. Make it so I get more seconds over time by just sitting there like the people who don't push the building. They aren't even in range but shooting us. Make it so the Bounty give me an overheal. There has to be something that can make the game more fun. It's in a sad state at the moment. IMO
no amount of pve will kill a good player, unless you spawn an IMMENSE amount of like hives, which just feels forced and strange, and yes i agree there needs to be changes somewhere, but even these changes i dont like, yes the meta is not to have the bounty, but seconds ARE strong, so with this method youd just make the bounty sit more, and im heavily against an overheal of any sort, this game is good bc guns are consistant, nobody has armor, if you are at a certain range, and know where you hit, you KNOW what happened to your enemy, the only confusion comes with people having bloodless, salveskin, bullwark etc. we both want similar things, but these are not the way to do it imo. and there still comes the issue of how do you determine who is doing nothing? bc if its moving at all stops the timer, people will just step once, if its not lenient itll punish people who play normally. its a thing that needs more complex base game changes
I hear you, there are thematic issues with my ideas and I don't disagree with you. That also doesn't mean it's impossible. I also think all hunters who don't leave with the bounty should have their hunter killed as soon as the bounty leaves. You can't just load into the lobby and sit there and if the bounty leaves then just say "Oh well I guess I will just load into the next game." Take their money for failing the mission. Punish people who make the game less fun. I wish there was a separate hunt playlist for these types of ideas because I think it would make the game more enjoyable to play. Playing for 40 minutes for one bounty just to have a long stale mate is just not doing it for me.
i dont think its impossible, im just saying its a lot lot harder then any of these like easy impliment solutions, and i dont like this idea either, the amount of times a bounty has been banished, and i get caught in a fight on the other side of the map, is numerous, not to mention getting engaged by another team while the bounty leaves, youre catching way too many normal players in this punishment, and stalemates do suck, but the new compound design, and burning changes, and necro changes, in theory will help this, it doesnt feel good to leave or just push an unfavorable thing, but imo its better then waiting 40 minutes, and id recommend that for now
Thing is, most people's counter to campers is to camp
@trail carbon
It gets whacky because Crytek doesn't know what "adjustment" means. They only know, either completly rework/nerf to oblivion or buff to the skies.
We wanted peoples mmr to not jump up/down so much, to be a bit less volatile. Their answere
"lets revamp the entire system, lets populate higher & lower mmr by 10x as many ppl & lets make it so dying doesn't remove any mmr at all."
It's a vicious cycle
well yea, if someone is in a concertinad up lair, you really CANT push, and if a sniper is 250m away through a field, you also cant push, well at least if you dont want to take a disadvantaged fight, and frankly you dont want to reward this playstyle either, it really does suck
Stalker beetle was meant to counter campers yes?
Feels like it does nothing for that
If they're sitting in a bush sniping the beetle literally can't reach them and wouldn't help if it could
In a concertina boss lair they just shake off the damage from it exploding and keep hiding
Only really helps for people camping in corners etc ig, but that's not an "advanced" camper
Eventually they just learn a better way to play how they do and disregard the mechanics made to punish their playstyle
there really isnt a way to counter "advanced" campers, but it does do some things, beetles are there to stop people sitting completely still, so you can find them without risking your hunter, and either make them move, or give you a slight amount of time to push, with the dmg and the poision, and beetles can often reach the common snipers, which can push them down for a few seconds while they heal, it obv doesnt fix the problem, but i cant think of a way for it to
Best way to beat campers is to do what they'll do in the new map. Add multiple ways inside the compound and bosslairs.
So that you can't just sit in a corner. You're never fully safe like you are now.
^
Yeah new map is hype
But i'd also make medkit baseline, so you can give another tool to counter camper aswell.
Sadly however the other maps still exist
Something like a choke, but maybe a smoke cloud or something
but this is only for concertina campers, which is a big step, but this doesnt help the 250m snipers, a lot of this comes down to map design
Is crytek reworking all maps completely? I surely doubt that
i do not want this, this just means more traps
bullet drop will help with that
Just a visual overhaul
they are changing, but they only said gameplay for lawson, but maybe theyll do more
If crytek nerfs Spitzer and hv a little I think
in theory yes, we will have to see, if they make spitzer, or like ceni high velocity with almost no drop, it wont help, i can hope it hurts snipers
Especially HV needs a real downside when it becomes an anti drop ammo type
might not need a nerf, we dont know how it drops
we gotta wait and see
we only know how 2 guns at specific distances drop, got no info on the rest
Now with it getting another bonus, it really needs a downside
They’ve only shown rifles
Pistol have it significantly worse
At least in the stats
id hope so, pistols shouldnt be no drop at 150m
I'm worried for pistols but we can't be sure
Shouldn't be noticeable until like 40m imo
Most likely it will affect plays over 80m.
Don't think bullet drop is here to affect compound battles
in a perfect world, the current headhsot range of most pistols, and some rifles should be about where they start significantly dropping, besides long ammo snipers
As is if you’re lucky/a good shot you’re still at a disadvantage at mid-long with a pistol/shotgun loadout but you have a chance. I’m worried the update is going to make it so that you can’t do anything with a pistol
Well that's the hope
Uppercut fmj though
That Finna be a hand crossbow
well have to see, if nagant silencer falls by the wasteside to stop snipers, ill take that trade
Most pistols start dropping at 10 meters
if compound fights see no affect, but sniping does, thats all i want
any hunt vet will tell you store stats mean nothing
Is it not 15
we have to wait and see
that stat doesnt say much if anything @unborn sandal without more testing or showcase
Yeah, I totally agree here. While, I don't think anyone owes you a playstyle... I also kinda do think that. People optimized the fun out of hunt, and that's how we got here
100% im not even saying run in and play call of duty, i just ask players do SOMETHING
Nobody owes you a playstyle, unless your playstyle is sucking the fun out of the game
Yeah, I like hunt because it isn't call of duty (well, that's one of the reasons), but methodical gameplay does not equal time wasting gameplay
The only camping I enjoy fighting against is the funny ones like Sayler.
yea exactly, sitting in a fully concertina lair, waiting for the timer to run down hoping the other person gets bored, is not methodical
Ye i stopped playing solo because teams just refuse to do shit anymore. in 6star mmr & stuck here forever. But you can get to a banished boss 15mins after & still no gunshots at all. And if you are visible 3 teams will shoot at you.
Sitting in a stalemate with a team inside the boss lair for 20 minutes isn't very fun
Like one time someone trapped me underground in this boobytrapped lair they were hiding in and called themselves jigsaw
You could call that camping but it was fun af
ok thats kinda funny
Not gonna lie, as much as I hate how volatile the mmr is, I'm so glad I lost a few games in a row to a 3 star, and got out of 6 star land. I hate it there
ye if i knew that change came, I would have dropped to 3 star first myself.
See, that's cool and fun though
I walk into one trap, bleed, turn a corner to stop bleeding, walk into a trolled barrel and die xd
I had self Necro too so it kept going
Didn't give up until I ran out of bars
Yeah exactly
this is at least like, you can get in and do stuff
Most people that use concertina just slow the game down though
the worst campers are ones who dont peak, who dont allow you to do stuff with concertina
I honestly believe they should just remove concertina at this point. I don't think it does anything besides harm to the game
Make a new, more interesting trap
Eh concertina is cool and so deeply ingrained in many of the games systems
Thing about scrapbeak, bow etc
At least let me break it with anything then
Conc teaps are the worst
Can conc be penned?
Because it takes 2 consumables to safely get rid of it
If not that's a start
Only by long ammo :)
That's silly
i dont even mind concertina traps, by themselves anyways, ive always said make it so if you use an explosive on the trap, it shouldnt produce wire
Yeah, it shouldn't
Should be pen able by almost anything. Just like chicken wire.
it is silly that the wire is invincible on the spool, so you need to shoot it and hope your explosive destroys it
Disarmable trap wires are interesting
what does disarmable trap wires entail?
Make conc pen easier for other ammos. Make it so there's resource using ways to destroy the wire before it activates. Those are two good first steps
With all this though it might need another buff in a different direction
i dont think itd need a buff, but the issue isnt that things dont pen it
honestly if you let other things pen it that might make it better
Let me disarm traps with serpant + vigilant (I think that's what the trap seeing trait ia called)
I imagine things like explosives disarm it like you said
Basically breaking the trap
oh for sure, ive always been for this, you use a resource, you can go in there
For sure
Honestly, we could also nerf long ammo into the ground. It wouldn't make this specific issue go away, but it would make me feel better
i doubt thatll ever happen, its strong but it doesnt need to go into the ground
just need to mostly discourage sniping as much
I'm just tired of it
yea but then youll get tired of the next meta too im sure
After what, 5 years of long ammo meta
vetterli fmj, or god knows whats next, officer carbine, itll all get stale again
I'll take anything over getting shot at from 100+ meters every 3 seconds
(These shots do over half your health) :)
well this will hopefully be helped with bullet drop, although i hope 100m isnt
Hopefully. I really dislike sniping. Like sure, it's maybe fun for the sniper, but I challenge you to find me a single pvp fps where people like fighting snipers
for concertina, i think just maing explosives more effective against wire, and making it not let conc tripmines explode, would be a good start, could even add certain consumables around boss lairs, like an explosive with a long like 20 second fuse, with terrible throw range, to clear concertina
Titanfall 2
Kraber is chad
Oh yeah, you're right
if i have a sniper sniper fighting can be fun, and there is def games, but in this one, having most weapons unable to hurt them, if you even spot them, is bad
but next update at LEAST they die to a headhsot if you can somehow land it
To be fair, in Titanfall 2, you can just get to the sniper in a second though
Poacher.
Distract the shotgun with a beetle or throwable
poacher doesnt help, you can hear anyone on wood at close range even crouching
but yes an explosive and the right lair can allow this to work
Can poacher disarm conc traps?
but if youre in range of the throwable you risk hurting yourself, or setting off the trap
it makes it quieter
Poacher makes all trap sounds way quieter
And for bear traps it changes the disarm animation so that it doesnt clang
But concs are disarmable yes?
yes all traps are
All tripmines are
you just need to be right up on it and hold interact
Imo the first course of action is make it more easily pennable
Something else too ofc
this would make it better in some ways, the issue is you cant go through it, not cant shoot through it
If you can shoot through and kill the guys it's easier
Yeah it needs smth else too
not really concertina campers dont peak unless they get a free kill, like they hear you meleeing the wire
Yes hmmmmm
its not an issue of they sit in your los and laugh, its they sit right beside the doorway and wait for a freebie
they are redisigning all maps looks wise, they only said gameplay for lawson so far
A start would be traps not working underwater.
That way it's harder to extract trap
And certain campy compounds
Could get certain entrances with water on the floor
traps working undewater doesnt really solve this issue, thats extract trapping
Oh wait they're making traps placeable on walls huh
yea
I feel like traps not working underwater is a net positive however
But may not be worth the effort
traps underwater is not an issue, you can see them and avoid them, now if someone concertinas a whole extract so you cant leave for a bit thats rough
probably yea, but not even all extracts are boats, its a nice but not really fixing much
frankly depending on map, putting the trap before extract is often better, if theres a predictable route
and people can just do that
Is something limiting trap placement an option do you reckon
Like if they must be nailed on the ground so you can't use them on stone or metal
But may just be annoying
But would make it so at least some entrances are available if map design worms with it
they def dont want to do this, they want traps to be more easily placed not less
doors are gonna trigger tripmines with the aug patch
the issue is traps being too low skill for such high reward/ causing stalemates, most compounds dont have a full stone floor
So that means
you'll probably see more cunning / different trap placement in compounds
The best option probs IS more easier ways to break it
Good change tbh
i doubt it, for years traps right at the door hasnt been the best, yet we still see it
they touched on this - mammon's gulch compounds will require way more investment to trap ALL entrances, and the map updates are gonna help with this
yes 100% in theory anyway, but then theres still the old maps, the game doesnt stay only mammons
So the other maps are getting that love too?
Awesome
that's what I inferred from the PC Gamer video
they didnt say that besides gameplay on lawson
Our discussion is on the theory that the old Maps stay as they are
they wouldve said gameplay for all maps, not just lawson
they COULD change old maps, and id love that, but not confirmed
just more meaningful entrances and less open fields really, this helps you push snipers, and stops people turtling up so easy
not saying itd fix all, but itd be a step in the right direction
Yo about your explosive suggestion
Frags are rending yes
They're the meta explosive rn little reason to bring much else
If it was only explosive explosives that disarmed traps that'd give them more use over the frag bomb
if the whole community went over to dynamite bundles, thatd be a lot more healthy, and less concertina camping even if people only carry 1 or 2
I don't want all dyna bundles
But more diversity would be nice
Instead of all frags
I was thinking about a multiple use low damage explosive tool but not sure how bad that'd mess with the game
yea 100% there would still be frags
thats called decoy fuses
already in the game
Would be good with sparks in theory but low MV
good at clearing concertina actually
Oh ok so they do?
I asked before but dont think it was answered
Do they destroy a meaningful amount
do what?
@median zephyr with the amount of people that job lob bombs into compounds you might as well remove traps ... no thanks
they cant explode every doorway, traps would still be good just cause less stalemates, nobody has that many dynamite sticks, and if they use them all to be able to enter, thats a resource use
Me and peri have discussed that frags would not work because rending but dynamite would
If that helps at all lol
Most people lob frags in there and that'd stop people from just frag arrows spamming it
for sure people lob frags, but my change doesnt change this, only explosive dmg
frags would still set it off like normal
I play in the 3-4 bracket and there are tons of people that lob normal dynamite, waxed, and big/bundled dynamite ... at basically every door
you can't do it solo, but if you have a team ... oh yeah you can
They're wasting their resources then and idk why they'd do that
then get creative with your traps, if you put them right at the door and it gets destroyed, thats what the resource is for
I was playing one match a few days ago and we were joking that it was the 4th of July
its not meant to eat a dynamite and then nobody can push you
there's a HUGE blast radius on some of these bombs
no there isnt, i have the data of every bomb in the game, plus walls usually stop them, this doesnt explode the whole lair
And yet they don't curve around walls
Anyway when did peri say how far the traps could be exploded?
They might only be destroyed if they take 100+ explosion damage who knows
... just open the door, shoot the trap, and then throw your bomb
we do not need "bombs beat traps everytime" to be the meta
that would SUCK
you can do this yes, if they place the trap poorly
but this would make it easier to get the ones below windows
and why do you think youre resource is more valuble then their dynamite? they use it to clear concertina, in the current game the bomb doesnt always clear it
... throw a lantern? use a beetle? don't go through the window?
bombs are pretty reliable in clearing concertina in my experience
its not that theres NO way to get rid of these, but itd make it more seamless to disarm concertina
A dynamite is more valuable than a trap that comes in a pack of two imo
in my experience theyre not
I don't want that
i do
well, we're not going to agree
so we fundamentally disagree and thats ok
traps are already strong, its not fun gameplay for them to block off doors even if you use resources, this causes stalemates
not to mention most people are only reliably carrying one dynamite stick, unless they looted a bunch
We're right you're wrong :P/j
... do you know how many times I've just pushed from a few different directions and disarmed traps?
it's not rocket science
i know youre joking but lets not do this please
what you're proposing makes traps useless
people are just going to predetonate their traps or bring concertina arrows
like you said earlier its soooooo easy to disarm them and blow the wire, so then wouldnt my change not hurt?
but it seems like you think this would heavily make them less reliable at stopping pushes, which is good
Imo if this suggestion is added traps should only disarm if taking a certain threshold of explosion damage
yes they can, which you cant do much about even now
100% not just one point, maybe within the kill range of the explosive
i havent worked out the numbers, but you should have to know theres a trap in the general area youre throwing
not just... throw and hope you get the trap
Btw peri just so you know it's generally frowned upon to upvote your own suggestions 
it is? ah didnt know that, thought itd be obvious i supported my suggested thing
Yeah you're alg no way you could've known
traps are cringe remove them from the game problem solved
It's just seen as trying to sway the votes in your favour, as of course you like your own suggestion
theyll never do this, i agree theyre too strong, for the amount of effort, but i think we just need to tone down what it does and consistancy
it's not hard, but wha you're proposing makes it even easier. It encourages people to just predetonate the traps (which means disarming is now hard/unlikely), which means everyone's running bombs just like everyone is running chokes
back in my day a concertina was a heavy kill in your favor, now people dont even poke with the trap combo
disarming is already hard/ unlikely, and yes if people bring in a bomb to stop concertina, thats a good thing
adds variety and bombs are the counter to concertina, i dont see why this is an issue
Everything having counter play always is nice
it needs a more reliable counter, as concertina causes too many stalemates
and if youre gonna say everyone bringing chokes is bad, this is also a good thing
Well imo they should add low throw range world spawn sand bags that put out small fires
So chokes aren't absolute necessary
i dont agree, yes base game stuff is nice, but some things are good that people really want, bc a lot is "base kit"
IIRC it was said years ago by Crytek that they don't want this so death is more consequential. Around 2021-ish every suggestion was like "add water buckets to put out fire".
like medkit, vit shot, chokes, if these all had their own ingame thing or own slot, the game would kinda suck
part of the problem is your counter is also a pretty effective player killer
like, you can use decoys to trigger a trap and then blow it up, even if it's in a window
i disagree, if theyre throwing it at the trap, you have 5 seconds to get away, thats more then enough time
traps are supposed to be an area denial
not area denial no matter what they do, theyre using a resource to get rid of it
not if they throw it from a distance with pitcher. I've definitely had some bombs come up on me cooked that caught me off guard. I'm not saying it's the norm, but it happens
Yes, choosing the right gear and ideally adjusting each team mate's gear so your team is set up as versatile as possible - as well as having to deal with an inconvenience if you lack something - is part of what makes the game even more fun.
Death is more consequential? Making chokes only put out fires does nothing for deaths bring consequential, it just means everyone brings chokes and can always put out fires reliably, making death less consequential
yea imagine infinate putting out fire, with another tool slot
... or maybe they're just throwing bombs all over the building and wiping out most of the traps along with them
but you cant forever, youre gonna get 2 mins to do something, where water buckets would be forever
And if everybody brings chokes that means they cannot take some other tool that may come in handy.
Personally, I rarely bring chokes. They're useful but not a must-have.
100% i dont want everyone havign everything
That's actually interesting tbh
bombs arent this big, and walls often stop it, this is not an issue
I suppose when in a pre-made trio you can organise who has chokes for reviving
I may be biased
you keep saying walls stop things ... there are so many compounds that have entrances that are right next to each other. One bomb in a relatively small area could kill off 3 sets of traps AND a player
this is rare, and if you trapped all 3 things right next to each other, that would be a good use of a bomb, they used a resource to open up a push
So what if traps need to take at least 150 damage to be disarmed
and if you stayed on the traps, thats on you, you can hear the fuse well in advance
I gtg goodbye
then it's inconsistent to the point where you can't rely on it
i disagree, bomb kill ranges are v consistant, and this would be how it would work
If you used it to spam wildly not knowing where traps are, yes.
i dont want a 1dmg explosion to completely destroy a trap, they threw terribly
That's why it's encourage only using the bomb if you know where the trap is
it needs to be INTENTIONAL, like they know its even somewhere around the window
Which prevents the issue you speak of
To be fair, the wire design of the draps we have in game (other than bear traps) is extremely fragile. Especially indoors any bit of debris or a shockwave would trigger them.
yes trigger, its fine if a glancing explosion still sets them off, im saying probably within bomb kill range
Perhaps a small amount of explosion damage activates it but 150 destroys it?
maybe, maybe if it was a lot of damage to the trap and then that "killed" the trap
I'd rather it be "traps get triggered" and then the explosion mitigates X% of the concertina. So if you get it right on the trap, the trap still goes off, but then the concertina is destroyed too.
If you just lob into the room like a maniac, you just trigger all the traps and the room becomes porcupine city.
this is basically what im suggesting
Based
i dont want it to be RIGHT on the trap, but if you know the general are and get it near it should be destroyed
150+
you use a resource, you know youll be able to at least walk in that doorway/window/etc
^
Maybe edit the suggestion w the stuff we decided here in the discussion
isnt it kinda messed up to edit it once its voted on? that feels like tricking people
... yeah I agree, I normally try to keep edits minor
like it needs to be more fleshed out, im not fully convinced on distance, dmg, etc, but if you know the trap is in an area, and use an explosive, it should not make conceritna
If it's just little elaborations people don't mind usually
Yeah keep it minor
As long as it's just elaborations you're good
I changed my 👎 to a 🤔 ... best I can give ya on this one
i think my thing gets the point across mostly, id rather not try and change it
i mean hey if you dont like it you dont like it, im asking opinions not like, just agree with me lol
if everyone says its terrible then its terrible and thats how it is
Maybe edit it with notes if you want not necessary
Like "note: probably only works if the trap takes 150+ explosion damage"
But entirely up to you, your suggestion is already getting upvotes
done, hope that gets my point across
... well, I try and keep an open mind ...
so do i, i want the game to be healthy and good, even if its against my own "interests"
like for instance i play solo, and necro is getting a blurf, but it def makes the game healthier
so even if it makes me worse, it is better for the game
@median zephyr just saw the suggestion myself and I like it too. What do you think if explosive rounds had the same affect of "killing" traps? I could see that as adding some much needed value to the ammo type by giving it a proper role as a seiging ammo.
@bold grotto the blow blowgun idea has been floated a lot and I still like it too but not unless they revert the poison nerf to Immolators
im unsure, i mean sure explosive ammo isnt great, and its kinda there to be the buster, maybe to a direct hit? idk this would have to be thought on
maybe it could be good, i dont think itd be too strong, but id rather air on the side of caution if im unsure, ill give it a solid maybe
Much the same way you argue it has to be intentional and not just a glancing shot, explosive ammo would likewise have to be fired at the ground or mechanism close by, even closer than regular explosives.
yea for sure, i wouldnt mind it if it had to be very close if not fully direct, this would solidify explosive ammo as the sieging ammo, im not certain and havent given it enough thought, but it could be good
id genuinely suggest it yourself, gives people food for thought
No problem if you're up for me piggy backing on your post.
i not only dont mind i encourage it! more opinions and flow of info is only good
like if someone suggests something bad, people will say why its bad, if its good, people will think its a good idea and maybe get it done, its a win no matter what
Sounds a lot like encouraging traps to be used.
well in a way maybe, but its also just harder to defend in general, so since people have traps, you cant balance compounds around no traps, its kinda like taking them into accountish
even people who only use bear traps need to setup, it just helps you out, its kinda the benefit of actually doing the boss, which isnt much
Disagreeing with their talking points and misunderstanding them are very different.
well of course, but i dont think there here saying like, trap up the whole place, but theyre def saying using traps makes you safer, which is just true
its harder to defend if you dont setup, this isnt even weather you like traps, theyre just good for you to setup
does reporting even work?
It does
they absolutely look at it, i have had multiple people banned, and theyve expressed frustration with "rage reporting"
im not gonna pretend im on the inside, i doubt they look at every one individually, but if enough people report a certain person, im sure they look at it
report on the website 👍
Anyone else not see the voting available in the suggestions?
suggestions-ideas to be specific
I see a few posts missing it, yeah
@queen zinc no thanks. Custom ammo is already overinflated and it's a big problem imo.
Guns like the slate should have different ammo types to their competitors to seperate them.
If you want flechette, the slate just isn't for you.
The worst example of this are the scottfield and pax.
They used to be seperated competitors, with people wanting certain ammo types going for one or the other, usually the pax
But then the great special ammo apocalypse came and they have basically the same ammo now and way too much of it
i second this at least in general
however idm the pax having all these custom ammos, that shouldve been its thing, but guns kinda are losing their "thing"
yea, take away ceni bleed too
yes, dolch custom ammo was one of the worst decisions they did in recent memmory
not bc it took away anothers nieche though
but bc the dolch was already strong, and fmj is just a huge buff
LMAO SCROLL UP I JUST REALIZED WE WERE GRADUALLY TAKING LETTERS AWAY FROM OUR YEAH
y
.
but yea some things are just too strong (dolch fmj) and some are stepping on others toes and making things less unique, like ceni bleed
like it didnt need it, heavy bleed on a repeating rifle is bad, it shouldve stayed for just the springy, and some pistols
Sparks dumdum
finally, the gun people have been asking for
along with removing the aperture on the nitro, again
or an m4, or new smg
next update mark my words
#game-ideas message also to respond to the "if you downvote youre probably a part of the problem", i havent sniped since desalle came out, i just dont like the idea
I just downvote posts like those because they're basically asking for it lol
it feels like a "rage suggestion" not to fully discredit them, but when its like "i just died to a shotgun how do i nerf it" i agree snipers arent fun, but i dislike scope glint
I dislike it as well and just feels like a crappy idea to nerf snipers
Easy fix. Smoke bombs.
I disagree
Not every weapon needs a niche
In fact, I like being able to enjoy the appearance/sound/animations of all weapons, without being shoe-horned into a specific playstyle
And like I said, I will never touch Buckshot in this game because its given arcade treatment, where thowing knives have more effective range
This is like giving every single weapon every variant though
Are you in support of that
And why not?
Sure
Hell, id even love to see combined variants
Springfield Marksman + Bayonet
Creativity stems from limitations
Flavor is better
Limitations in gameplay
Not in options
And its not "creative" to have limited options for X
I personally dont see the issue with the current prevalence of custom ammo
They all have counters, limitations, etc
Some weapons dont need certain things, as it would make them OP
IE, vetterli + dum dum
But GENERALLY
Sure it is, with said limited options, you have to think about what weapons you want for your specific playstyle making your playstyle more unique and you have to build a Loadout around those limitations, handling them in your own way
Especially for shotguns, who all use THE EXACT SAME AMMO
.00 Buck
IRL
And are famous for their flexibility with ammo
Shotguns should have all ammo types availablwe
Hell, Romero Flechette cause, fuck it
Your suggestion to give slate flechette specifically comes off as a bit biased
Thats like saying "having fewer options on a menu is more creative"
No
Biased how?
I simply cant stand buckshot in this game
Suggesting to give this gun in particular this particular treatment because it fits your playstyle and wants
And would love to be able to play with the Slate for its animations, visuals, and audio
I play every style?
My most played weapon is actually the vetterli
But I run Spectre, C+K, Terminus, etc
Hell, Romero is the ONE shotgun with respectable range that I can stomach buckshot on
Caldwell
You just said you refused to run buckshot and only used flechette
Stop sending messages so fast btw pls
I like variety
But why not suggest this for all weapons?
SOME weapons would become OP with certain ammo types, this is true
Suggesting one specific ammo type for one specific weapon comes across biased as you want something specifically for yourself
Why not suggest flechette for all shotguns
Hence, i dont want to have a blanket "all weapons" response
I would like to be able to use the Slate, without suffering this game's horrible representation for Buckshot
I did?
This is in the discussion not the suggestion
AFAIK slate + romero are the ONLY two without flechette
Drilling and mat carbine too
I said slate because slate is more in need of it than Romero- Romero flechette, which fine, would be more of a gimmick than lethal
Same for those two- single shot shotties
But sure, flechette for all
Would be nice for split ammo
True
I mean I see where your opinion comes from and doubt we will sway each other
The whole custom ammo debate seems a very subjective thing
Some want more creativity in variety and more options for different players, some want more creativity in limitations and more tight weapon balancing overall.
In the meantime. Slate slugs goes hard
eh kinda? Its overshadowed by spectrer in range and by the CnK in range and cycle time
It'd overshadowed by the cnk in BOTH lmao
The only competitive slug picks are cnk and maybe rival
If the complaint that the slate buckshot doesn't have good range or too much rng then slugs fixes it quick. If you just like the slate that is
The slate is in no way bad, I'm just saying that it gets overshadowed a lot
Crash and reconnect for nothing
One of several games in which the game crashes for no reason, and on the 3/4th attempt, I may or may not enter, and if I do it's for this... Hearing ambient sound, gunshots... but not being able to move or anything
The state of the game is rubbish, between this and the infected matchmaking you are showing off
Another high level hunter (44) with over a thousand bucks in weapons dead without firing a shot, thanks for nothing
Negative review and not one more € to fix this
is anyone else aware of the strange audio occlusion bug?
three times tonight, me and my mates were COMPLETELY stalked up on by crouchwalkers. zero noise or ambient things happening, just holding down the bounty, suddenly someones inside?
like i get that happens in the fray, but lookng over the recordings there WAS NO SOUND, until the player was direct line of sight visible
one example, the player is only heard the moment they become line-of-sight visible to me the player
At roughly 12 seconds, although you can hear my friend saying "to your right" which might just be me not hearing them. Only to be seen immediately after walking around the cart, and only then the footsteps are hearable
I'm not sure what you have going on with your sound setup, but the shot from the tower sounds like its directly next to you. The footsteps on the other side of the wall are there but are drowned out by the teammate talking being so loud, the burning grunt, and the regen injection
i can hear the enemy player quite clearly as soon the tower shot fades out
the tower shot sounds oddly close tho
Honestly I think the gun jam mechanic sounds great
Maybe not 5%, max out at 3
But otherwise, yeah. Sounds great. Don't clean them when returning to lobby however just let it be a hunt dollar thing adjust the price on the worth of the gun
you can hear her running up at 0:16 / 0:17, with all the noise going on it's unlikely you'd have been able to hear her footsteps normally
#game-ideas message @quiet pebble Adding that to the game would be a good way to auto balance weapons. I don't get your title though.
@queen jungle That's already cofirmed, no?
Was that it for update videos btw? I was waiting on voice chat, chat and economy updates
Has it? If so i must have missed it but i hope so.
Sweet
!plans
Confirmed to be coming on August 15th:
Cryengine 5.11 update (DX12, FSR, DLSS, Direct Storage, HDR)
New map called Mammon's Gulch, interview about it here
Complete UI overhaul
New Event
Recruitment and prestige changes
Game design changes (trait adjustments, stalemate prevention, bullet drop)
Audio improvements
Backend improvements
Other:
Server-side improvements
Team voice chat
Fair Play Task Force
New modes and custom lobbies are considered for 2024
its not here but theres a lot of confirmed things they havent listed here
although that may fall into "game design changes" which is so loose it may as well not be on the list and just the things in the brackets next to it
anybody here who knows if and where it was mentioned that we'll be able to cue with one friend with a random third one added?
Think it was commented a while ago they wanna add it for the 15th August update
but cannot remember where
It was in one of the roadmap videos, but date was not specified
@hybrid forum what would the grave zombie do, like, stick its head out and scream really loud
yeah
hand, head, and maybe exit the grave
Cool I like
Imo it could partially emerge and scream
Then fully emerge revealing smth horrible
Like its lower body is completely mangled forcing it to crawl on all fours with twisted limbs or smth idk
But that's all extra
On a simple level I like the idea, could be cool
i wish uppercut had a melee variant but i also realize how op that'd be
because the uppercut is already far and away the best for pvp
Dolch is the pick right now, but maybe try the pax claw fmj or HV?
Basically a uppercut melee variant at home
Yeah it’s just wishful thinking. Pax claw fmj is what i already run.
@hybrid forum I think a more lore friendly version would be Grunts trapped in coffins
well, yeah
anything that comes out of the ground/coffin/place of staying dead
Depending on how often a gun is used or not used the price could inflate by like 200 or 300%, or deflate by 33%
@paper belfry Everyone goes after meatheads when they're done with a fight or running to extraction with a bounty(Unless being chased that is) because they know it has a chance of dropping a trait. Having it be a guaranteed drop from Rotjaw is something I agree with since it gives more incentive to go after the boss(Especially when Rotjaw has nothing else going for it other than being an optional boss and being out in the open), I just disagree with all of the other suggestions.
#game-ideas message there actually is a reason to downvote this, it would slow down people who want to reshuffle again, my advice is to be careful with your clicks
#game-ideas message new sound traps is a good idea, and i like some of these ideas, however i dont like the idea for gators, as there is lore reasons there isnt and gators would have to do LOTS of dmg, and the moving sound traps would be a nightmare, however the rest of these ideas like frogs, or the snake baskets are good!
specifically the negative soundtrap one is kinda cool, i worry the sound would be annoying (imagine loud cicadas right outside the building youre in) but if done right thats kinda cool!
#game-ideas message while this idea sounds cool thematically, the gameplay it would bring would be bad, bosses already dont get done, so nobody would take a harder thing after, this would only be used after the server is dead to farm, which we shouldnt be incentivising.
On the other hand if Rotjaw guarantees red trait drop everyone, whole server, will always run to it and it will attract huge firefights most of the time. And after that the only survivors will easily get the main boss. IMO
I like the idea. The reward should be huge though. Imagine there are so much aggressive mobs that players are forced to team up with other teams to get through.
I just like an idea of having an intense PvE mode.
tbh wouldn't be a terrible idea to add more incentives to rotjaw tho
don't think i've intentionally gone for rotjaw since she came out
and i'm an off meta for fun type player and it's just not worth it
money isn't great, bounty is fine, gotta run out in the open and likely die, heavily resistant to everything including melee EXCEPT the two things specifically designed to get rid of her, she basically asks to be ignored
like, if im bringing a bomb lance, im probably bringing steel ball for meta or i guess, if not that, then yeah waxed frag. but at that rate thats just replacing the default ammo type because waxed frags are virtually the same outside of costing hunt dollars extra. and dont get me started on the idea of actively intending on bringing a waxed dynamite stick when any of the other varieties of dynamite exist, OR just frag bombs
You can just kill Rotjaw easily with any world spawn, slot melee or weapon attachment. Not to mention spear is a thing. Rotjaw has less HP than normal bosses, banishes faster and has the same or more value than a small bounty just by killing a Gator while moving side to side and hitting.
A world axe can destroy her really quickly, so frag wax is not even needed. Stamina might be annoying if you don't know how to fight her tho, but mostly is one hit>get stamina depleted>wait a second and the first yellow you see>charge and hit again
Rotjaw may use a little more incentive surely, but that would be giving her more risk, because it's easy af
Open fights barely happens, because no one goes for her in early game unless they are missing bars. Haven't seen people while I'm fighting Rotjaw since Tide of Shadows
Phone giving me typos + sleepy eyes, mb
I really dislike fighting Rotjaw, only ever try to take it on if I have regen shots active
I enjoy fighting her😔
@fast forge I like the idea but have some ways I think it could be improved.
To avoid server and matchmaking issues and people stopping playing cancelling the bounty etc, and also to make it funner, I would follow the game design of "put it on the grid"
Basically this philosophy means making something an interactive part of the world and not just a button in the UI.
I would make these bounties pieces of paper that spawn in the world nailed to trees and buildings that show players in your current server who have won recently or fulfill certain requirements, and when interacted with show the username of the player and from then on, killing the player will grant the hunt dollar bonus.
You could also see the player's current skin on the texture of the paper, which wouldn't be possible as an in-menu queue option, and that can be used to further identify the target.
This would also give more use to the "username has picked up the bounty" or "username has started the banishment" popup to identify your target and where you need to go.
I would make these spawn more often near clues and lairs so they don't draw people away from the objective looking for player bounties.
This could also perhaps apply to teams being the bounties, with all usernames and skins showing and requiring a team wipe to get the bonus.
i dont really, this game is focused on pvp, if there were multiple modes and we had enough players to go for it sure, but this would be nearly never done, or if it was the matches would be boring for me
she absolutely is not a hard fight by herself, however she is always worth less than another boss (unless youre solo)
the hardness of rotjaw isnt her directly, its being out in the open water with other people around, especially if theyre sniping, and people not doing her and fighting over her shows she fails to be a boss (which is meant to attract fights)
Yeah she is a wild target, not a normal boss
That's why she has less xp, banishes faster and is worth like a small bounty
Sort of a mini boss if you wanna call it like that
i know, but then where does she fit into the game? she takes up a boss spot, so she should fit a purpouse
her purpouse should not be "boss a solo does to be left alone and leave" or "boss people get after server is dead"
I suggested an only-PvE mode one time, people mostly disliked. 
well yea, i wouldnt mind it if we had enough people for all modes, but im a pvp player, and the game is sadly a majority pvp focus, so we cant shift normal bounty hunt into a pve mode
the day we have enough people id love if everyone gets what they want
Current pve is way too basic for an interesting pve mode experience, and you can't just make the pve more complex and difficult to deal with as a whole as it would get more in the way of pvp. Honestly the only thing that makes sense imo would be to do a separate game with the Hunt IP that focuses on pve, it doesn't feel realistic to implement in current Hunt
yes exactly, if they made like bosses a threat by themselves, and all the ai much much more threatening, i could see a same universe but different co op mode
itd need a whole seperate mode, with much different mechanics, bc frankly actually dangerous by themselves ai, in the current game would be atrocious
like imagine you have to wipe the server, and you have a 90% chance to die to butcher
I was saying that it would have to be an entirely new game, not a mode 😄
It would be weird to have a mode that changes entirely how bosses and AI behave in the same game
were both saying the same thing, just different words, bc obv itd be WAY different then the game, it cant work otherwise
and it would be, but itd also be weird to have hunt: bayou cleansers with the same bosses that behave WILDLY different
its just kinda like "same world but completely different" so itll always be a bit odd
It's okay if the game changes though. because it sucks as it is.
i disagree, i love this game
if youre looking for a pve experience, its just not the game for you
and thats ok
sure there are some frustrating parts and its not perfect, like some unfun weapons or playstyles, but no game is perfect, that doesnt mean it sucks
@vernal plank they're very often posted with a slight delay on the discord
but not everything. like yesterdays grizzly compound picture
or the pc gamer vid post
#game-ideas message i know its not a priority, but its really a shame we dont even have every weapon in the shooting range, i know you can bring your own, but i dont see why we shouldnt have literally every weapon in there, and the more tools we give the players to test stuff, the better
#game-ideas message i agree some weapons should have arm shots be less rewarding, but this is too far, imagine hitting someone square in the chest with a sparks, and then shooting someone infinate times in the arms, this will lead to confusion, and arm shots dont need to become THAT much worse
i agree with this. i often see players saying they’re just bored with the game and they want to fight... then proceed to jump head first into bullets. that’s more like CoD. but i understand the unique setup and weapons, yet it’s not the game to play to get a mouthful of action 🤷
its def not a game of immediate and constant action, theres often like 5 mins of running, getting clues, and either going to noise or the boss lair, then theres bursts of action, with some of the most engaging fights ive had in any game, so if youre looking for constant action, or no pvp, this game isnt for you
exactly
i get complaining if someone is doing nothing, and i dont mean rotation, but like sitting in a concertina lair not peaking waiting for the timer to go down
I for real love that you guys took inspiration from my ideas and would love to know if it is what you did because that new map has a lot of scenery that resemble my AI generated image (Lotus 898762840) The open caves, the river banks, and the rocky terrain!
@zealous citrus
Please do not tag community managers or developers that aren't currently active in the chat
#game-ideas message may I ask what caused so many dislikes for this suggestion? I'm especially confused about the suggestion it is based off of having a positive like ratio, so it must be something that I changed about it
@fast forge Your post "Title: Bounty Contracts on the Squad which won their last match AND seperate VOIP Channel for randoms to even the playing field with premade trios" has been removed due to Only one idea per post. If you'd like a copy of you post so that you can resubmit, please send me a dm
Also, the second part of your suggestion "seperate VOIP Channel for randoms to even the playing field" is already slated to be added to the game https://youtu.be/sxVu-IxiiIQ?si=-Z0VJraEdL0Eh5rr&t=228
Why would I want scope and aim down sights toghther.. I thought you'd fixed this.
Medium weapons
@hollow cloak It's getting nerfed to where it is a non stackable burn trait. One use and that's all they get
Please for the love of all thats holy fix the servers
#game-ideas message @fast forge That should come as well
As in, it's planned already and I can't wait. How it is now was a nice idea but it very rarely actually does anything.
To your other idea. I think it would be nice to have more complexity. Things to do and to consider in a match. Not sure if it should be teams though as it can easily change from match to match. It could be the three most wanted or something. The highest level hunters in the lobby with the most amount of bounties and or kills. Then the could just grant lots of money to the first person looting them. There should be some variation in how much money you can loot from players anyway imo.
And it shouldn't depend on how much equipment you have either. That's something that has always bothered me as it makes you act weird in game 😄
@short silo nice chart for blunt force trauma by baton to argue for bullet damage :)
Bla bla bla this is just for indication purpose. Next time I remove the texte from the image
Man out here spreading misinformation :V
Im not really sure I understand your suggestion, are you saying that no matter how much health someone has you can shoot them 99999 times in the shoulder and they wouldn't die?
some other games implement a similar system where non-lethal areas basically do not allow OHKs, whereas grazes to lethal / instant kill areas are current HUNT tier headshots
but those are mainly milsims
also no, the suggestion is to cap potential damage to avoid instantkills to anything nonlethal
there's very few instances of OHK to the limbs in HUNT and tbh they all make sense for how the game works so far
If that's what the suggestion is it's even worse than I thought xd
Hunt is no milsim and certain weapons would feel awful
I feel not much would change and what would change would be unnecessary
Unless they mean that rifles would ohk to the spine
But I don't think they said anything abt that
And that would be even worse
Hello guys everyone. Please tell me the problem is this: some time ago the ping on the Europe server doubled, what should I do?
if it has been consistant id try to restart your game and router, if its the servers they usually calm down in a minute or two
#game-ideas message for this suggestion i do NOT want it to be just a one shot, like a better hand crossbow, but i think itd be cool to have it be a higher dmg, (124-130) with 2 ammo types, you can even make the reload long but have it be cheaper, thatd make it at least unique, compared to the sparks pistol, hand crossbow, and lemat with slugs
Would be hard to get implement without overshadowing or being overshadowed by sparks pistol
A flintlock wouldn't better the game in any meaningful way imo, just a fun little bit of fan service
But if it were to be added I'd say special ammo (balls) with different properties like bullet drop, damage dropoff or penetration compared to sparks pistol
But still wouldn't have too much of a place imo, sparks pistol fills this role already. Single shot high power pistol.
yes exactly, this is why i suggested more custom ammos/ it being cheaper, bc thats the only nieche it could fill
unless it does something completely different like you said
imo its ok if its overshadowed, id rather it not be, but thats better then constantly making stuff better and better so all the old stuff is overshadowed instead
Good old powercreep
I disagree with price and custom ammo being used as the only main balancing points.
With ammo there's then no point to bringing the gun with base ammo over sparks base ammo, and in a way different ammo types are a different gun in themselves, so that's like having one gun overshadowing another all over again
And price has no bearing on actual gameplay and imo having something be a straight upgrade, even if harder to access, is boring
Especially seeing as sparks pistol is already pretty cheap and high level players are real rich
i agree to an extent, however im not asking for it to be busted, but priced at 690 hunt dollars, or saying make it trash and make it cheap, itd be a respectable weapon, and cheaper bc obv if its worse, but the same price itd be nothing, kinda like a vetterli
I agree a flintlock would be cheaper than a sparks pistol, definitely needs something else however
like in reality, right now, why would you ever choose a vetterli? lower pen, muzzle velocity and dmg then long ammo, lower fire rate then all the compacts, who often can have fmj too, some guns are just not as good, but its still respectable as a weapon
If it had to get added I would probably give it special ball ammo, having it shoot cartridges would make no physical sense anyway
well if theres a whole new idea for what thatd do im all up for hearing it, i just like to suggest things i have a good idea about, bc we kinda cant give every new gun a whole new mechanic
Well vetterli's competition as a bolt action are at least very highly priced, sparks pistol is already a relatively "cheap" gun
but this is balancing by price again
i agree its bad, but sometimes its all you can do, i think smth like lebel vs mosin is good price balancing, where as smth like dolch vs officer is not
Tbh I disagree with it sort of lol
With bullet drop coming up vetterli will have another use
lebel is a bit worse, and as such is a bit cheaper
possibly, we havent seen how it drops, but there is a chance
Eh, lebel has higher velocity and ammo storage, I'd say lebel has a place outside of price
the velocity makes a difference in genuinely no shots, and the ammo storage is nothing, they get same amount of rounds, but mosin gets better cycle time, and reload, only thing lebel has is marksman scope vs sniper
besides sights it just does worse, which is ok, its still a VERY respectable weapon
Lebel doesn't have more ammo than mosin?
so making it slightly cheaper makes sense, otherwise itd only be there for sight preference
no both 15
Like in the gun, not reserve
yes in the gun
but total rounds, both get 1
5
lebel holds 10, but this doesnt really matter besides like, if you fire 5 continuous shots and need the 6th
otherwise mosin uses the stripper clip and heavily outspeeds it
So lebel holds double the rounds
yes, but then in the reload, and cycle time, it just ends up being slower
Reloading is slower than cycling the bolt last I checked :>
mosin full reloads in <4 seconds while the lebel takes almost 20
So in theory lebel has better continuous firerate but worse burst fire with reload
it doesnt in practice
Yes but mosin reload is slower than lebel cycle
like im sure at the 6th continuous bullet sure, but thats it
yes youre comparing a cycle to a reload, id hope it would be
it somehow loses the marathon, and the sprint
Hm yes, because by the time the 7th is shot mosin would have reloaded
In practice there's a reason mosin is meta xd
and like i said, it is not a bad weapon, it just is worse than the mosin
99% of the time yeah
Anyway right flintlock pistol
#feedback-discussion message
I go now goodbye
enjoy your day!
love to hear about the ball ammo suggestion at some point, but besides a new mechanic, which i wouldnt have any ideas for, i think i still like my idea the best
@unborn sandal u were just fighting hackers,anytime u see those names just extract ill say
doesnt matter. I shouldnt be getting matched with them in the first place
agree,hunt got a small community on 5-6 starts u will keep finding them over and over,its just an advice,or go play on South America as i do sometimes
also im 5*,and i find them every week once or twice,they lower their mmr somehow but Crytek got love for them and has let them for years cheat in their game
@sudden drum Bounty was never that rewarding. Always 1 Hunt Dollar per bounty point (including clues, boni, etc). I'd have to look it up, but I'm reasonably sure the bounty is more rewarding now than ever before with the boni given e. g. for fighting solo/duo vs trios, extracting quickly, first extraction of the day, etc.
^ this is correct, maybe there is an argument to be made of bounties when it was only solo bounties, but they're as worth as theyve ever been
welp i know rn aint no way to make 3 mill,i used to make a lot of money in wildcard
I could make 3 mil, its absolutely possible, it would take a bit though, and yes wildcard was more money, but not having a wildcard isn't a "nerf" to the bounty, its returning to normal
i disagree,unless winning every match was a thing then yeah,some good nights i make around 20k but those bad days let my account crippling financially,still my point is the same,all my buddies with a long time got money to play meta loadout till they die
Well yea, if you slowly make more money and money, you worked for that, they didn't do some secret to get there, and well never agree then, I consistently, over a long period, accrue money, you do not need to win every match, as I have a WR of about 40%
they reduce also the 3k we used to receive,now retiring hunters is worthless
I feel like you're focusing on every way money has gone down and not up, for instance the amount of money you get discounted by buying a tier 1, 2, or 3 hunter, the fact legendaries now cost 100 instead of 333, the fact you get money from first daily extracts, and that you get random amounts of money from dark tribute
I'm not able to account for every single time the money goes up and down, but were in a similar spot, slightly less, slightly more, it is not impossible to make money
the diff is meaningless,i played with different hunters to get a first daily extract and tbh the diff isnt noticeable,hunters are slighty discounted thats true but once u get some money i keep getting a hunter with a pair of dolch with scope and avto for some damm reason,i never said its impossible to make money,its harder and forcing loadouts,isnt a bad thing if everyone had to do it,if i were running mosin and dolch every match ill have a way higher kd as some of my friends but i gotta budget
20% extra hunt dollars is absolutely not meaningless, if you get out with even a full small bounty, in 2v2 you will get 180 hunt dollars, that is literally worst case scenario, with 0 hunt dollars picked up, no kill bonus on the boss, no underdog bonus, no clues etc. if you go to the other extreme of solo into trio, picking up 3 clues, not even killing the boss yourself, and extracting you can get 1,080. thats not even the max you can get, but a very simple way to do it. for recruits, obv if you dont use the gun its not worth it, but thats still a way to save money. and i play budget, solo, typically into trios, its harder yes, but loadouts are by no means forced, there is a meta, but most guns are viable. money is not as hard to get as youre making it out to be
@hushed sage Your post "Title: MMR" has been removed due to No troll/low effort ideas are allowed.
Sorry you thought this was a joke or low effort. I probably put more effort into this than Crytek did to their MMR system.
wildcard money was goated
doing boss needs to give more money
@unborn sandal #game-ideas message yeah they made way to many people six star
i dont know how many players ive fought that are so bad and then i get to lobby and they are 6 star and then have also drug their low star friends into high lobbies because one friend is 6 star
i was all for making mmr less volatile but they way they did it, is not it.
it def was, it was a lot of money, just like the sealed cash registers in desolations wake
#game-ideas message this is a thing that really should happen, my requests are 1. it cannot be done midfight, the people who downed you DESERVE that advantage of possibly body tapping you. and 2. it needs to not be a single campable location.
the best ideas ive had, is when you loot a hunter, you get a currency, idk if you should need 2 or 3, but then you can bring those somewhere, and start some sort of mini banish that you have to stay there for a bit, i just really dont want it to be done midfight or from farming the map
bc frankly, other people benefitting from another team downing you, that happened AGES ago, or extracting bc you lost bars, only leads to dissatisfaction and emptier feeling lobbies
I disagree with everyone complaining about money being too hard to get.
If you're losing money when consistently bringing expensive loadouts then the system is working as intended.
There's a reason budget weapons exist, you aren't meant to play mosin dolch every time [but people still do anyways cause they got rich asf]
^
And if you're losing money when bringing cheapish loadouts [~600 and under] then you're probably just not very good 
i wouldnt say that, no need to make it personal, but it is not hard to make money
even if you bring contraband, free hunters, you can pick up clues and engage in 0 pvp and make money, slowly yes, but there is no way to lose money with this
now obv if you want more, youre gonna have to do bosses and win with the bounty, so thats harder, but youll make much more
I thought I was running too low on money before, but then I started actually using my contraband and selling my excess items, and about doubled my money in about a few days.
It's not that hard if you stop fighting the system.
As well as using more base loadouts from recruits ofc
there is reason money exists, the goal isnt so everyone has infinate hunt dollars, the economy is in a decent spot rn, yes i know some people have nothing, and some have millions, but if we nerf or buff it to help them the vast majority of middle people will be pushed
100% you gotta use the tools youre given if youre having trouble
Money is already extremely forgiving in hunt imo.
and if your FAVORITE thing is mosin siper dolch, you cant use your fav loadout every match unless you stop dying
it is, 100%
i have not seen a single economy change ive liked, like rn yes some things are very expensive, but thats bc theyre very good, but almost every gun is viable
There's only a few things that I want made cheaper
Like drilling has no reason to be so expensive
slightly cheaper maybe, but nobody is going broke bc something like drilling is only 50 more expensive then it should be
drilling is GREAT, it does so much
also uppercut can get a price drop now that its getting nerfed to the ground
no its not as good as the mosin, but one slug and the choice of high MV or the bleed makes it good at any range
then make the custom ammo expensive and not the weapon.
it struggles with multiple people, bc its low ammo without reloading, but thats a fine trade
base ammo has the high MV lol
i thought you meant it had hv XD
which is honestly the better version if youre good
but i've tried drilling before its not that amazing
compared to what? its very underrated, no its not a mosin sniper, but what is
like, if you're arguing it deserves its price because it has a shotgun and a rifle, look at lecarbine. that thing is cheap asf.
sure the shotgun is less reliable but with slugs it's still pretty good
lemat carbine is nowhere near as good, way worse slugs, no fast 2 tap, doesnt have the range of the drilling
how much is drilling? like 550?
id say were in the same ballpark, but id say like 450
by the way, can we talk about how JANKY drilling's recoil is?
thing looks like it's being shot on the moon and played back at 0.25x speed
but this is only SLIGHTLY overpriced, everyone is acting like its crazy
like nobody says katana is wildly overpriced
well i think most people probably think drilling should be ~300
but a compromise is usually best
honestly i kind of agree
that is INSANE
things like the nagant pistol and springfield are pointless if everything else is cheap too
AND more effective [in practice]
yes, but thats the thing, i think drilling is close to being fairly priced, its just in comparison, everything else looks so cheap, bc it is
I'm fine with the economy right now though
like frankly things like officer, berthier, slate, tons of stuff should be a good chunk more
so am i, but im mostly saying this to say, drilling isnt that overpriced
forgiving enough for people who want infinite mosins, but clearly some people still struggle so that's good [that sounds bad lol]
i agree, the only things that are super expensive are deservingly so (although balancing by price alone is bad) but hey, id rather that then nitro being 200 or god knows what
@paper belfry Your post "Title: We need some way to restore all our bars ingame" has been removed as it was feedback. If you'd like to leave game feedback, please do so in the #feedback channel
Sometimes a sugestion and feedback line is quite blurry, for me...
100%, i thought that was pretty suggestion-y
I think it's because you didn't actually propose an exact feature, just that there has to be one.
Might just be it
i 100% agree with it, by the way
Yeah, peacekeeper is too easy to replenish but maybe just limiting it by repleneshing only 3 small bars per match might be a good start
3 small bars a match is still insane
if you've lost more than 1 bar, you've probably really fucked up
gaining 1 bar back should be fine
and would also give more use to big bars
especially if it's still just "loot a body" cause then your whole trio can just get 3 bars each off of one fight
One thing that i think it's good enough is that you can replenish any amount of bars, but they come back 99% burned and go healing over time.
Yeah but is not always that you fight only one trio
And you usually don't fight the same trio only once
this is a cool idea i kinda like it
what do you think of banishing meatheads for a bootleg restoration
thats what im sayin, you can all die, then you ambush one guy and quick loot him and boom whole team's back to full hp. it's just too strong
Yeah but then thats a banish, we not talking bout a banish but bout you looting a body and your hunter gets a small bar back
That is, indeed, too strong
idk about this either
it should be something that cant really be done mid-fight.
Did yall played the tide of desolation event?
nah but i heard of it
yeah
Oh well, i was talking assuming yall knew what peacekeeper was
i still think getting a mini-banish from meatheads might be cool
That i think it's op
I know what peacekeeper was, and it was absurdly broken
not even including the fact you could redskull revive
Well, actually, maybe banishing a meathead giving a small bar back doesn't seem a bad idea
and peacekeeper was actually desolation's wake, wasn't it? not tide of deoslation
i think just a bar in general
Yeah redskull revive is quite bad
so if you have a big bar at the end you get that back too
big bars are a bit underpowered atm anyways
After august 15th they gon be op for solos
I think the best solution to buff big bars is to make them only cost one upgrade point (and factor this into the minimum points you get so rolling bigs isnt just a worse hunter)
well solos just wont have a reason not to use them
Yeah, but is quite game changer
i didnt like this idea at first but after thinking about it i like it
as a direct buff
Its, lets say, relaxing
so u can roll all smalls like most people do, or you can take bigs to get more points for traits
hell i'd probably still run all smalls tbh but like, it'd be cool
i personally run bsbs
Asia server down?
why are you asking that in https://discord.com/channels/350201607788429323/367785159933689857 xd
the latter
to combat deranking we're gonna make everyone want to derank
what's the issue? looks fine to me^^
for real though. just stop looking at it or don't get upset. this is going to happen, there is nothing that you can do about it in low pop regions or at low pop times. those guys were probably waiting for a long time.
move on, stop posting this stuff. you are making things worse
when I win it's because I'm good, when I lose it's because of MMR 
what is this? (cross)
The area ain't greyed out by pick up the clue, but bc you picked it up in Blanchett, the cross indicate the boss cannot be there :)
boss is not in that compound, but that area has not been cut out yet. Means you could still get visited by other players
the boss can't be there but you might still be able to pick up a clue is what that actually means
I don’t know why it’s so difficult for you all to admit there’s a problem but there’s a big problem. Just because it doesn’t affect you whether it be because of your region or your mmr, it is affecting tons of people and needs to be addressed. Also this isn’t just on low pop servers during dead times. I’ve been getting wildly unfair matchmaking at 5:00 on na east. These channels are for people to voice their problems, so don’t get butthurt when people use it for that
Radio silence and/or ignorance of the problem by crytek is only going to make people want to derank which isn’t good for anyone
do you really think they don't know that there are some people complaining about this here?
I'm just pointing out that there is a very simple reality behind it that you can't change. Do you disagree with that?
Do you think some rando on the internet knows better then a team of professional developers?
How do you propose a team of 6* should find a match?
those are not rhetorical questions, I'm waiting
Whether or not they know should be officially addressed in my opinion
how often?
I can’t change the mmr but I can derank which is not good for anyone so I would prefer crytek do something
I'm sorry dude but all the freaking time ppl post these things here.
cause they angry too
I think many of the decisions that crytek has made in the past year are very poorly thought out and/or play tested. I’m not claiming to have all the answers but I’ll bet you there are people out there with actual solutions for the problems crytek has created
well you can be sure it ain't easy to do it. there are a lot of things to consider that we don't even know about
I team of full 6 stars should be matched with other full 6 stars or maybe one 5 star in there. If they actually did increase the 6 star population this shouldn’t be that hard. In the case where it’s one 6 star and a few lower stars matchmaking should either try to find similar team comps or a team with the same average mmr as it used to do. It’s probably not a perfect solution but it’s the best I can think of
I think if they officially said that they are working on fixing the matchmaking that would assuage a lot of people’s concerns. As far as I’m aware they haven’t chosen to say anything about it
They said they increased it tenfold
but nothing about ppls actual skill has changed
should they address every silly thought ppl have about this?
“Star brackets have also been refactored, resulting in a significant change: the 6-star population has increased from 0.2% to closer to 2% of the player base.”
If that’s the case why are 6 stars in lower mmr lobbies far more than ever before
They should have plenty of other 6 stars to match with
It's not just 6*s though tbf. I'm a 2* and regularly being matched with whole lobbies of 4* and 5*, even at peak times
but do we really think it's because they are to incompetent to change that?
Chosen not to I think is the more accurate term
they literelly just did change it
I'm holding out for a refactor when hunt 2 comes out in a couple of weeks that may make it more balanced
I was in balanced lobbies until they changed it
ppll complained about it then as well
after they changed they complained about cue times
It will take tuning, it's just been a bit too tuned the wrong way with the last update
In the last week, I "won" 2 out of 29 games. In the week prior to the mmr rework a few weeks ago, I "won" 7 out of 31 games
I’ve never had more unfair matches in my 3 years on hunt than post the mmr “fix”
but it's very simple. you have long waiting times or "unfair" matches
that's subjective