#feedback-discussion
1 messages · Page 159 of 1
Who suggested a "I only want trios" option?
or do you mean for random matchmaking?
like "i only wanna look for a random trio"
This is pretty much how it'd split imo
yeah no im not sure about an only trios option
but as long as theres no flaw in my reasoning theres no way a "no boost" option would split the playerbase
because it'd be the same as being a different mmr currently
It'd do the same thing more or less
Premades would always choose no boost (why not? there's no downsides for them)
So randoms would only have randoms, duos, and solos to fight(they wouldnt choose no boost because they'd be at a disadvantage vs premades)
From what Ive observed, theres way more premades than randoms but there are a lot of randoms and thus it would still split the base
Wdym premades would choose no boost?
premades already dont get a boost
i think you're misunderstanding the idea here
Boost or no boost wouldn't be a seperate queue or gamemode.
Simply an option that individual players can opt in or out of.
unless I'm misunderstanding
It would be pretty much the same as turning mmr matchmaking off like we had before. The only people that turned it off were new players who didnt understand and 6 stars who hoped for faster and fuller matches
no because turning mmr matchmaking off was a seperate queue, not an individual choice
unless I'm just wrong
As a mostly trio player I wouldn't mind that.
That said, I rarely see solos in my MMR rank, so I don't care that much.
Think it would be better if there were systems so trio lobbies don't get flooded with solos/duos.
You're a solo and you are a 4, the game usually matches you with 3s. You disable the mmr boost and the game treats you like a team who all share your mmr [4, 4, 4], making your matchmaking mmr the same as a team of your skill level, putting you up against those players.
Same as if you just ranked up to 5.
Your talking about the team, lets use a random trio, turning off their mmr boost so they fight equal skill premades?
Why would anyone choose that?
If they would it would be because of personal principle or for an extra challenge, but the original idea is specifically for solos and duos vs trios
Randoms would be unlikely to do so because they don't know each other and just wanna get into a game and have it be easy with their randomness
But I have talked to a lot of solo or duo vs trio players that wish they could disable the mmr boost
so there are definetely people who would choose that option
Ok, i see what happened. The original playerbase split I was refering to was the "pick team size you face" option
The mmr boost was a separate point in the previous convo
Just having an option to disable your own mmr boost is fine
this
Personally i think solos (apart from the small trait reworks that have been put in place) should get no advantages in terms of MMR and such. The player made a choice to join a game knowing they were going up against teams as a solo.
and my reply of
The only way I'd agree with removing mitigation is if you removed all of it. No boost to duo v trio, random duo, or random trio
And even then, I wouldnt really like it
werent part of the split playerbase comment
ah okay thanks
@copper mantle #feedback message
Do you mean the stab or the throw? Because T Axes already 1hk to the body with a throw
think they mean stab
are there any details compiled somewhere about the new mmr calculations?
No, not that I'm aware of
k thx
it's crazy how rock solid it feels now
I feel a bit sorry for the really good players as cheaters will have a hard time not to float up while still cheating
I think its KD based heavily
I am a 6 star, even before MMR change, but would get all sorts of player matchups
AFTER the MMR change, I only faced 6 star players, even if I played with my wife (3 stars)
However, once my kd dropped below 2.0, we got "fair" matchups, considering her rank
But once I climbed back up to 2.0, it was nothing but 6 star lobbies, minus my wife
🧢
you said you had a wife
fake
"minus my wife" lol
and is it a long wait time and do you see a lot of meta gameplay?
just wondering what the 2.0 experience is
can you give us a little, honest run down? 😄
Honestly, not really
Ive died to bows, xbows, shotguns, rifles, pistols, etc
The dolch/spitzer fears are largely unfounded
MAYBE 1/10 matches I see one
The first days of the MMR change were rough, as matchmaking would take forever, and even then, mostly empty lobbies
Welcome to my world [oce].
I seen a 6 star with a .92 kda so mmr isn't based off that
thanks for being honest, I kinda thought as much
Once they do the comms id be down for it tbh
there are so many ppl claiming it is nothing else, it's actually funny
and I tend to believe what you are saying as my own experience on my level is also vastly different from what ppl claim it should be^^
it's sort of like a cry baby induced community delusion almost
I personally see a minimum of 2 every game, and normally an avto in there too 😅 But it is pretty much just luck of the draw. Sometimes you get none other times nothing but
The weird aspect of these weapons, is EVERYONE picks them up when they kill someone with it, so its easy for the occasional weapon to feel like its everywhere, simply because its always picked up
I partitioned for crytek to release some of those numbers post upgrade, just for fun
I think only the economy could fix that
if you have one and it isn't working, this is bound to happen
like, weapons balanced via price + price doesn't matter = wtf?
and it becomes an issue for the best players
I think atm is the current one is a bit too basic. Its great for the average player because they have like a 50% win rate. But for people/teams who constantly win and rake in the hunt dollars balancing based on price doesnt really matter. Like ive seen streamers with 2.5mil hunt dollars at prestige 100. They need an individual scaling one. Where the more you buy 1 weapon it goes up for you and the more you mix it up the more balanced the prices become
But I also dont like that xD
Normal ammo should be able to penetrate those windows that are "covered" with that thin chicken wire. I should not need FMJ to penetrate a porous surface that can be cut with a pair of eyebrow trimming scissors
This is the type of "window" i mean
It can though
You can shoot thru that with non-pen ammo too.
That's the chicken pen, I was shooting through a "window" thing
It's the same material
Regular ammo can pierce it so idk what happened to you
It's iffy on if it pens or not, I have had regular ammo sometimes not go through chicken wire
u sure?
Positive, same with the inconsistency of the shotguns
Most likely a bug.
It's most likely server sided, I hit someone in the face with a slug, got a hit marker and they walked it off....
The windows at Blanc are inconsistent also, I have gotten people through them but not always does it let anything through
slugs have a very limited headshot range
and hit detection is client side
yeah probably a bug
8-12 meters is well within the range because I got one of the 3 and the other two I couldn't hit even though I did
if you get a hitmarker in hunt it always registers
if a shot somehow didnt register you wouldnt get a hit marker
unless someone is cheating
Happens alot, if they are cheating they just get to get away with it, seems like all the 6 stars have more HP then everyone as well because it takes more then 2 shots to kill them with Mosin chest and above
@kind wharf #bug-reports-pc message not a bug, they nerfed poison against immolators for some absurd reason
they want it to be an "elite enemy" or something like that
awful change tbh
I played a match yesterday and went against a duo of 6 stars with almost 5.0 KDA with 32k kills as a 4 star so Tuesday I'm going to have to give the game a break for about a year then come back and see what State it's in then
ELITE AI.

I had two bursts of an Avtomat refuse to pen chicken wire on a coop, and only the final bullet on a third burst went through (if I recall correctly. I have a clip and will send tomorrow)
definetely a bug
In case you’re wondering how I know they didn’t pen, it’s because I was attempting to shoot a red barrel about 5m away from me
Actually, lemme grab the clip now
I have a sec
I also love the fact that my comms were "What in the fuck is this... bang game!?"
And I was wrong. 1 of 12 Avtomat bullets actually penned
at least you got em 
that barrel just needed a little extra nudge
An extra 12 nudges
yeah
Honestly I was pretty chillaxed for how rage inducing that moment could’ve been
🤨
yeah u were compared to what some people would do for sure
i didnt properly read the second half of that message xd
Why is the trading so bad, like at least 25% of the games i play i just trade and die with someone, i understand that it can and will happen when guns have bullet velocity and low tick rate servers but it feels abnormal to trade this often and its just frustrating
Will it be fixed in hunt 2.0?
Are you using shotguns or smth
Or melee
any close range fight shotguns are the worst for it though
even mid range fights trade regularly
I think that's just you lol
I only really trade in cqc
i have 20 ping its 100% not just me
As in it happens to no one else
or i have a 6th sense and just shoot them as they shoot me every time
Maybe it's your playstyle or something idk
Maybe lol
The devs opted for a client-favored hitreg
So, if your opponent has high ping
Even though you kill him, your opponent still sees himself alive on his screen, and can fire a shot
What SHOULD happen is the dead players shot gets invalidated, and never occurs
But what happens in Hunt is the game still counts it, allowing for absurdities like dying to someone who has been dead so long their body completely hit the floor
Sounds like you're giving a bit of a biased take on the system 
Its factually what they did
Neither solution is perfect but one must be picked
And how it plays out
The one that doesnt screw over the objectively faster player is the better one
Imo the trade window should be simply lowered not removed
If it was removed even low ping players would be invalidated
well it should be lowered to the point where you only trade if your bullets are in the air before you die
i mean some guns have like 200ms
expo xbow is like 60ms
No because then even two players with 50ms will commonly have their shots invalidated.
Well they need to do something because right now its just stupid
Imo invalidation should only occur if a players ping is above ~80ms.
or change how the hit validation works entirely
Yes right now it's too generous
Another annoying problem is that a lot of russians just cheat and for some reason they can get on eu servers
but not much you can do against that really except region lock them
Extremely unlikely, as the window for a possible trade to occur, between two low ping players is VERY low
Id rather than 1/1000 instance of a shot being invalidated for low ping players, than 80% of my CQC play resulting in a trade
Also would probably help crouching behind metal and getting headshot by a compact via because on your screen you were crouching but on theirs you were just standing there
You have to remember backend as well
But even if unlikely an invalidation shouldn't be possible like that for a low ping player imo
There's no way to fix this without destroying the hit registration...
Sometimes you just have to accept the flaws that come with a multiplayer shooter
Well that problem is more a problem of the abysmal tickrate
"pick your poison" as they say
thankfully
Confirmed to be coming on August 15th:
Cryengine 5.11 update (DX12, FSR, DLSS, Direct Storage, HDR)
New map set in a new biome
Complete UI overhaul
New Event
Recruitment and prestige changes
Game design changes (trait adjustments, stalemate prevention, bullet drop)
Audio improvements
Backend improvements
Other:
Server-side improvements
Team voice chat
Fair Play Task Force
New modes and custom lobbies are considered for 2024
Will have to wait and see if the problems that are just blatantly stpid get fixed
Server side improvements there you go
Afaik nothing has been said about tickrate specifically and tickrate is not everything when it comes to good networking in multiplayer games, it's essentially a buzzword at this point where people think that every game should have 120hz servers and don't know how unrealistic that is in reality
It's likely imo
They're updating the engine and the tickrate is far behind the average nowadays
Seems like an easy decision unless too hard to implement
loling at the guys saying 'everyone hates the mmr changes'
people who are content with the mmr changes are usually those who dont speak up
Those who are content with anything rarely mention it
When people don't like something they are more likely to speak up
yup
especially considering that those dedicated enough to join a games discord are those who are more likely to be more critifcal of a games mechanics/systems
Im sure crytek understands this, I just wish players did also
that being said, the mixed recent reviews on Hunt are 100% deserved with how AWFUL the recent updates, backend and player-side, have been implemented and communicated
mmr changes should 100% have had a dedicated devblog to explain what the specific changes were going to be when switching to a new mmr calculator
devblog meaning text-based or video, but text-based wouldve been enough
and oh my goooodd everything breaking really sucked
@viral tusk there is no crossplay at all so you and your friends will never be in the same game if you are on console and pc
PS5 to Xbox. There is crossplay. Just no way to invite each other.
The problem is sony and microsoft have to consent to joining their friend networks... and that has not happened. You need to take it to them to get it to move forward.
Crytek talked about this. Its not as simple as just coding the system.
Plenty of other games have this worked out. I feel like they could do it through the Crytek login if consenting corporations was the issue. Who knows? I'm just really hoping they can do something about it.
Who knows. Anything is possible.
That's understandable. They should have communicated what they were doing in advance and the backlash probably wouldn't have been that bad.
Is there, or are there going to be any test servers with changes before the update releases?
It's actually funny to me to leave a negative review now that they are changing things the community has been super pushy about. You hate to see it, honestly. If you look at the reviews it's just people complaining about the servers being down and who have spent several days worth of hours in the game since then. What do you even call that?
Gamers are absolute babies sometimes, it's embarressing.
quality control failure
The vast majority of updates since the end of Desolations Wake, both backend and client-side, have had at least 1 fundamental thing break within the game
That is a legitimate issue that I think is quite valid for the community to point out
yeah there is probably some reason for it. why always jump to the same conclusion which is incompetence. As if we as some random dudes in their basements would know better
Well, I dont think its even worth paying attention to the people spewing vitriol over the failings
But they are 100% justified in being negative about the updates
it's not really a review though, is it?^^
Not sure if incompetence is what caused the failures, but the average gamer wouldnt really care
Steam reviews are used as a vessel to deliver community sentiment about immediate issues to the dev studios as of late
I mean we both know why ppl write the reviews like they did on those days
after the helldivers debacle, consumers realized how much sway they have over a games reputation via steam reviews
I dont think its a misuse of steam reviews, especially in this case since the recent updates were horrendous and affected live builds of the game to concerning degrees
I doubt it was to make use of their power as a consumer 😄
those are for the most part not holistic reviews, I agree, but I think theyre still valuable since they show potential buyers the huge pitfalls that the game is currently suffering
more like, big mad cause can't play rn
it was to deliver a "I dont like this"
yes Asmond 😉
?
sounded like something Asmondgold would say. sry have been watiching him lately^^
anyways, the review percentage falling off is a good thing, since it shows crytek how badly mishandled updates can affect community sentiment, although I wholeheartedly hope those scores go up
yeah but at this time?
I do think good changes like the mmr system update werent as effective in generating positive sentiment because they delivered a relatively small amount of information about the new system, which shouldve been addressed in a text-based or video-based blogpost
can you even imagine what is going on in their office atm? I bet the MMR guys were begging for some QC time but couldn't get it or something
I wouldnt be surprised
It doesnt change the end result, which is that we went through 5+ patches that each broke fundamental aspects of the game.
yeah I mean I didn't really get that either
Which is totally fine
people react to gameplay detriments differently
it just so happens that a lot of steam reviewers felt it affected them enough to write poor reviews
yeah and I think it's a stupid reaction
which should show crytek that these patches should have baked a little more
to each their own
or let's call it emotional^^
I could never write a bad review of this game, but I respect those that do
I can't if you are doing it on a day you are mad about a patch and then keep playing it for several hours a day
but anyway
had to say it
You can still enjoy a game but write a negative review about it
I play darktide everyday and will never write a good review about it
you can but it doesn''t seem to make much sense to me
Because people have different tolerances for bullshit
I am one of those who has a high tolerance for certain BS mechanics in a game, but dont think others would
especially if its been proven through a dramatic population falloff over said BS
yeah idk, it's a bit like watching videos of ppl you hate
not you you
which would disproportionately make others dislike the game overall, so I recommend against the game
but like this is the mindset of people who play a game religiously whilst not recommending it
gotta admit, it's a bit hard for me to wrap my head around. If I play a game I usually like it and would review it positively. goes without saying that not everyone would like it
I would have more tolerance for crytek’s fuckups if they actually addressed them
Instead we get radio silence most of the time
there is always the chance that a developer is performing badly due to a toxic work environment. other than that there are probably always good reasons for stuff happening as it is
like pushing the limits of what can be done for example
in which case, what more could we expect?
communication used to be pretty bad though
but there also again, it's also the mindset of the player who is sitting in their basement being mad, demanding answers where common sense should tell them that they obviously know and are working on it.
but in a way you are right. devs should learn to accept that they have to talk to a large group of people like they would to a child
based
Hate the new weapon Progression system go back to the old one please thank you.
Whats so bad about it?
The only thing I can think of is the lack of shared xp
Well I hate that every base weapon is unlocked at lvl 1. To me there is no sense of Variety. When you can just use the Best Long ammo gun or Best Shotgun right off the bat. I liked it when you started out with a Romero and a Winfield. and had to level up to get the other higher tier guns.
What your saying is a contradiction, having every weapon means there is plenty of variety to choose from, I think you issue more lies in the fact that the average joe has access to the best guns at the beginning of a prestige or a new account, tbh I find no issue in that.
Im saying there is no sense in Variety when most people will choose the Mosin over the Winfield or Romero that you were forced to use in the old system. No one uses those guns anymore unless they are a Free Hunter. Or just memeing. Everyone uses the Meta Guns. Thats why there is no sense of variety.
I would take a winfield over a mosin any day. I'd go bankrupt if I always bought mosins. You ignore the cost? Not to mention that I like high ROF over raw damage.
atm yes. Cause I am just trying to prestige till I get to 100. and whenever that happens it wont even matter at that point.
cost is not a problem for people who are good at the game so the prices are punitive and don't really serve to balance other than control access ... I would much rather see custom lobbies .. lobbies where loadouts are more consistent for the lawls. LIke weekly or daily ladders .. any reason to stop bringing krags + sparks pistol because right now that's the jam
I don't buy that. It does not matter if you are good or not. If you play in your class you are going to die more often than not. And we do not make enough money on one win to nullify the losses.
If cost is not a factor, I think something is a little sus about your gameplay or your take.
I can maintain my 10-15k hunt dollars only if I buy affordable builds most often and expensive builds occaionally.
When a new gun comes out and I buy it often (such as the cyclone) my money goes down.
Idk I’ve never had a problem with money in this game
That being said I never bring mosin uppercut
My consumables usually cost more than my weapons
the random sources of income are the problem, the once you don't deserve in game. Just make money harder to come by, add contracts with different payoffs, low, mid, high and lock high elo players from playing low payoff contracts. done. you split the players the same way they are split now, you will see less top tier weapons and you have more of a progression path and bank roll feeling. Balance by adjusting prices and payoffs to reach a certain frequency of top tier equipment on the different contract types.
Also don't know if contraband has to be a thing at all really if you lower the free hunter threshold to a point were no one would voluntarily go. not sure what else would happen but contraband is just plain annoying.
guess ppl might run around too much to collect stuff to sell
but honestly, having tons of hunter slots and storing contraband in them is essentially the same as selling a found weapons full price, just in annoying
a high number of good players have millions in the bank and just keep adding
myself included
and I still play marathon, crossbow and the occasional drilling
I stopped picking up mosin/lebel/nitro and other unfun weapons from dead hunters because they will just block my hunter slots
if you have this game figured out to a certain extent and you know how to play in a team, "weaker loadouts" will also work for you
if you have to rely on meta-loadouts to be good at the game and constantly run into money issues, you have to revise what you are doing while you're in the bayou competing with other players. there is most certainly room for improvement
I am not sure how much sense the whole money-discussion makes, given the fact that you can run a very viable loadout like a marathon fmj with a conversion fmj fanning for next to nothing
for most 6* players, nothing would change if all accounts in the bayou bank would be reset to zero
the important factor in hunt is skill and teamplay. don't focus on money and weapons too much
Ye balancing with prices upwards is only limiting the average and below average hunt player.
I can only recommend not to get too hung up on loadouts
just play what is fun to you and then focus on the game itself
And then picking an occasional uppercut (or lately mako to get the bbs a plenty from the masteries) is a damn power trip
to find out how the new matchmaking would behave, I created a new account and used as primary weapons: winfield, crossbow, drilling and secondary weapons: conversion, scottfield, handcrossbow. Hardly any special ammo unlocked. It took me 53 kills to reach 6* and as a disclaimer: I am old, my aim is not good at all, neither is my movement. the only thing I am probably better at than 1-5* is changing pace. I only played solos or carried randoms btw. not even playing with my regular mates on discord.
I have seen people with good aim and movement reaching 6* in 30 kills. one guy reached 6* using the spear mainly in a very short amount of time.
this game is not about loadouts or money. it is about knowing what to do in which situation. you have to dodge or get out of situations that you know you will have a disadvantage in and you have to try to force others into situations that are in your favor. your weapons or your headclick abilities are not that important, quite frankly. you don't have to be rachta to be successful in this game. sometimes, you have to chill, sometimes you have to play super agressive guns blazing.
Yeah what you suggest as a way to play is probably what most people do, but what is the harm in actually making expensive weapons an investment with some stakes. sure you can kill with cheap loadout, there is a decent one shot potential on most weapons and if you are good at klicking heads, compact or medium fire rate can be a massive bonus.
It's funny, in the past days I was debating the meta quite a bit and there it was still all about long ammo 😄
actually using the economy more in smart ways by creating factors to balance of off shouldn't be all too controversial. the only problem I see with that is that it could frustrate the faint of heart
what was the first thing you thought of the fact that you had to earn money and pay for your loadouts with the strongest stuff being the most expensive? I thought it was dope and people talked about it as if it mattered. I may be wrong but it seems worth to actually use it
could even think about a reputation system for any given hunter used to be allowed to buy the good stuff
there is a meta for sure and it can get annoying/boring at times but I would not overemphasize the role the meta plays. if you die to an avtomat, you might as well have died to a cheaper gun in that situation, you were just getting to close. also if you die to a mosin sniper, you may have died to a springfield marksman hi velo etc.
in most cases, you just put yourself in the wrong position. rather consider it a challenge to play against meta weapons
you can come up with a lot of restrictions around meta weapons, players will find a way around it
yeah absolutely, I personally would just like to see the economy matter in some way. they have decided against it for now or it was a side effect but I bet there are ways that have the same outcome where it matters while having a proper economy
@woeful hare #feedback message That setting doesn't even apply to teammates, does it? There's a whole separate option for the teammate outline. You should just be able to disable the highlight interactable objects and the teammate outlines should stay (or maybe you gotta change the other thing). Is this not the case?
Out of a sample of 10 previous matches, on average, how many do you live to extract and how many do you die?
nope, unfortunately, as far as I can tell, that's the option. I had to look it up, saw many things saying it was, it enabled when I enabled that option and disabled when I disabled it 🐒
that's really strange, I remember messing with the teammate outline in settings but maybe that overrides it for some reason.
aha that means instead of getting skins worth 1500+BB I will get 300bb ? you guys are very kind 🤡
that varies a lot. sometimes I extract ever single time during a session. sometimes not so much. I'm not at all a money try hard, cause why would I? So, I probably could get quite a bit more money. That's what matters in the end I think.
You extract 10 out of 10 times!? what kind of play style are you into when that happens?
I don't really have a playstyle. Just kinda playing, waiting for some interesting change to happen to the game. Not sure if that's obvious 😄
I wrote on July 13 and to this day no one has read from support on the twitch drop skins
but in general more mid to long range, I like double gunning with scotsfield atm
random trios
Ill be honest, that does not seem normal.
Ill just leave it there.
you never had a massive win streak?
so what was that about then? 😄
obviously teammates come in clutch a lot, it's not just me
also idk about 10/10 but it probably happened
I have written to them that I haven't gotten the Hunt Dollars from the first 2 drops. So I am missing 10 k hunt dollars.
Reason is that I already had all the extra skins and the 2 first twitch drop skins.
But well well. What to do 😄
keeping in mind that it isn't un heard of to just have straight 3 uncontesed matchen in a row
I was asking about a sample of 10
am I allowed to ask why?^^
well the answer is, idk. enough for the economy not be a consideration. that's all I can tell you
while just passively building an arsenal as well
I just realized this game is missing gunsmoke entirely
I noticed bc my teammate just shot through a window, right, took cover. There's no indication he was there
well, smoke is just something that does that, but honestly all those old weapons produced alot of smoke, so it's kinda game mechanic kinda just realism
for other games with gunsmoke, though, they usually let you disable it entirely, so it's not considered cheating to disable it and it's a fixed game mechanic most times, Fistful of Frags I mean
I would love some gun smoke.
yeah, and it also is like a self handicap as well as other things. Like, a person shooting from a vantage can only shoot a few times before the smoke dissipates. Shi there could even be smoke bombs and stuff, like the flash
is gunsmoke tied to lower settings or something? I swear I get gunsmoke in game, especially with long ammo weapons
It would help sell the idea that these are older guns shooting older smokey powder as well.
ill run all my settings at high and see if I can grab a clip
There is not nearly enough of it to sell the black powder theme. And I think its because they don't want to obscure players vision. I can kind of understand if thats the case. But I am one that would get into it.
so there is gunsmoke?
If you can call it that.
I mean maybe it is tied to higher graphics, granted I put things on the lowest so I can run it with no problems, and personally I like low graphics bc I'm insane, but I def didn't see anything like it. Like one shot would produce a significant amount of smoke, that's what I know with my limited knowledge of firearms 🐒
It would be a hard effect to pull off. A lot of work and would probably add to the games hardware requirements at a guess.
its really noticable on the uppercut, but not too much on long ammo rifles
I can see why youd think there isnt gun smoke if youre mainly using compact/medium
er, it seems like mediums is pretty noticable too
It is more pronounced on high graphics, interesting.
I run low as well, FPS is king in MFPS games.
so there is decent amounts of gunsmoke
it just makes sense that it doesnt show as much at lower settings
well I mean it probably wouldn't be. I mean there's 2d alpha textures in the sky at various points of the map, they look like trailing dust in the sky. Other games, not like csgo, they use literal 2d sprites almost or whatever that just always face the player's camera, like those old doom games. that would be bare bones, but it would work.
_ _
xd
yeah its def a settings problem for you guys
Its there, its just not a thick. It hardly obscures vision at all
doesn't even look thick at all
uhh
the uppercuts is really thick
and would we want to increase its thickness or cloud volume?
honestly it looks like you hit a book with your hand after it's been sitting in your attic for a while xd
I think to do it right it needs to linger in the air. But then it would look wrong if there was no wind moving it around. Which would require physics and more computing as a result.
that would just serve to decrease the quality of weapon sights even more
yeah this is a difference of opinion
there could be a slider, and it can also be tied to graphics, or perhaps just a toggle setting. like "enable gun smoke" then on lower graphics it's still present but in a primitive state, then the slider can just control overal transparancy
because I think it is really noticable and shouldnt be increased unless crytek decides to create an entirely new mechanic surrounding ads obstruction
I would like it added as an extra challenge to shooting, and a realistic one. But I get that most people probably don't feel the same about things blocking their vision.
this is in regards to increasing smoke size overall, but I like the slider suggestion
the weapon that my teammate used was the sharps pistol
so I mean those old weapons always produced alot of smoke right
lemme test something rq
i wanna see if it disables on my settings
i believe the mini sparks produces a lot as well
yeah, black powder can make so much smoke that if the wind does not take it away it becomes an effective smoke screen, for better or worse!
oh yeah 100%, I dont doubt that
but gameplay quality needs to be balanced with realism
It would be very hard to hide your location is we had "real" looking gun smoke out of these guns.
also this setting should probably be optional as turning on highlighting or turning on crosshair
I mean if you wanna test yourself, go for it, in my book
damn, I see gunsmoke 🐒
that's how non-existent that effect is
I didn't even know it was in the game
Eh, I prefer these kinds of things to be across the board. A challenge of that sort needs to be fair, so it needs to be for all players all the time. In my opinion anyway.
well, didnt you say you were playing on lower settings?
i currently am
it's about the same as your vid
maybe itll be more noticable if you tried higher settings?
IDK particle effects didnt seem to change for me, even when I changed it to high
as in it didnt make a marked effect on the smoke
I mean, it looks pretty much the same as what you showed, it doesn't look visually downgraded
it's just crazy i didn't realize it was there
maybe it's bc it wasn't white or whatever
lol some guns like long range rifles don't produce any smoke though 🐒
gg
which ones?
ik some weapons have smokeless rounds irl and are smokeless in game because of that
the lebel is smokeless irl
oh okay
@native violet you can just type the scope name and it will show, or the weapon itself 
i saw now. Even so, it would be better than this little function
@hybrid galleon
#game-ideas message
^^^ Howdah is very highly requested I hope they add it
^^^ link to one of my previous suggestions for a howdah
Hey @native violet , a out your suggestion, there is a scope filter already you can filter scopes by the scope perks uouy can type "steady aim" and you will see only scoped weapons.
or just.... "scope"?
Yea, probably
bro why does everyone keep asking to bring quickswap back
We ever getting the missing Twich drops?
Yeah it would be amazing
Seeing as they referenced that in their apology and compensation post, my guess is no. Try creating a ticket on their website, I have not got around to it yet so no idea if it will help.
Hey, sorry to quote you on that, but do you guys have any info about support response time? I made my ticket on Day 1 of the drops and I'm still unread.
@true sparrow sounds like a 1 point trait
@thin remnant Yeah. Maybe. But i think in a game with silent premise every sound reducing mechanic should have its flaw
No info on that, they are likely going through a mountain of support tickets due to the drops and other issues around that time
Weekly maintenance, I like that.
Good they're transperent & compensates.
Appreciate the answer! ❤️
@flat sandal Our "end of the bargain" is adding views to Crytek on Twitch.
c'mon man. you know what I mean
I mean, I bet the requirements are technically watching it, don't know, don't care. point is, let it go, it's gonna be alright 😄
tbh, i don't fully know what the issue is as I'm not doing twitch drops but I bet they got like 10000 angry customer support tickets
I do, but for Cryteks part, they just want more attraction to the game. I personally don't think they care if you write in chat, lurk or just mute the web page
Make it show higher up in the views
yup, I'd be worried if they were thinking about policing that 😄 like netflix if you are trying not to watch their adds, eyetracking is next^^
I hope they can internally laugh about that shit^^ it actually ridiculous how nothing goes right when they push it out. little work flow change perhaps? This one seemed to create a shit ton of extra work
#game-ideas message @orchid pecan
Maybe. The trailer was quite train themed. This train workshop type thing with the walls around and this turny thing in the middle look like fun to play in
a train that goes in a circle would actually be quite dope
I'm praying for that
Just the idea of you hearing the sound of the track as the train passes somewhere close to you would be really cool, you could have mobile refueling on the train and it stops at points on the map
imagine the train is quite long, two team come from different directions to use it to fast travel across the map^^
who know^^
can you imagine how the train noises when you are on it would probably be nailed?
Wait, where did you get that info? I just got an answer from support team and it conflicts hard with your statement.
I put in a ticket last week and have heard nothing
@dusky steppe quick swap is technically still in the game, so I don't know why people keep asking for it back
pq tu é agachadista de merda e spama doze e dolch
No need to insult and please keep the channel in english 
o7
this is quickswap https://youtu.be/-S6-l_heiPI?si=B7MTXv2iQ_1YqnT8
NEW STREAM LOCATION: https://www.twitch.tv/forkitman
#CrankItMan #ForkItMan #CrankItMan
literally mobility in the game
not just sit down and spam your levering or crown &king
It's somewhat fine if you don't like quick swap, but you gotta understand that it came with aditional benefits. As opposed to what we've got today, back then we could start moving just after firing. Today we fire, our character suddenly becomes heavily encumbered + the slow swap while we're getting spammed the f' out by semi-auto or levering weapons.
If you like this BS, you're basically forcing players to stay still so you can spam them because you can't aim for sht
So what exactly do you want changed? because it seems like the animation cancel and the firerate from swapping was the main thing they were trying to change. If it's the firerate, I don't think the hardest-hitting guns in the game should be able to chain two shots together faster than most weapons by swapping guns.
You want to be able to transition into sprinting sooner after firing?
We still have the basic idea of quickswap. (I know how it used to be, as I played in it extensively) I'm assuming you want okd quickswap back though. However, I don't really think it's fun to get two tapped the microsecond someone sees me.
dolch.
very fun
Just because the dolch exists, doesn't mean worse options should. To be fair, I don't really like any of the fast firing options we have either. (Levering, fanning, dolch, etc.)
However, even the dolch is harder to use than old quickswap meta
No?
What is the counterplay to getting sparksed and uppercutted instantly?
dolch
call me lactose intollerant because quickswap was cheesy and yall should just accept its dead forever, and ever.
Yeah, it was dumb, and it is fine as it is now, usable, but not an instagib when you see someone
also fuck dolch and dolch enjoyers. yall ruin entire rounds.
Yeah, hate the dolch
That isn't counterplay. If you got seen by a quickswapper when it was meta, you died. If you had a dolch, you still died.
A dolch precision with FMJ will only two tap someone to the upper chest at 49 meters (39 with base ammo), while mosin+uppercut quickswap will two tap at about 96m. (sparks+uppercut at 103m)
and a lot of players are of the opinion that dolch should get gutted, so using the dolch's power as a justification for something is a hard sell
@queen jungle @scarlet atlas You guys do know they removed quickswap because there was no counterplay and it was causing a lot of people to not enjoy the game, right? Did you guys actually play during quickswap meta?
Erm... Hassan actually played with Appoh when the game was released in alpha.
counterplay=headshot
quickswap was simple, anyone could do it, you just had to dedicate yourself like any other player who played Hunt.
but the developers prefer a 10-round semi-auto gun that kills in 2 shots with variant bullets XD
I think the dolch is bad for the game but adding qs back is just adding another problem, not solving one
Exactly, anyone could do it. Combined with long ammo = 100 meter instagib two tap
That was not fun to play against
bulletdrop
will resolve this
Considering bullet drop, qs wouldn't be as bad, sure, but it would be another way to spam bullets
And hunt already has waaaay too much spam
It's already too late to put bullet drops, the only thing that will be there after the 15th is scopes, shotgun and trap on the wall, that will never be fun, it will kill the game.
but
I agree with you that it is strong, that's why I propose a slow swap like, sparks and uppercut (fast) and from uppercut to sparks (slow, current quickswap)
You sure have a lot of knowledge on something you haven't played yet. Just like some other people that complained about the ammo economy rework and how they said that would kill the game.
People who complained about the ammo economy were those who played as an avtomat and streamsniping, but I'm absolutely sure that bulletdrop will bring more scopes and traps on the wall won't be fun.
You make it sound like we have never played games with bullet drop and iron sights...
Ill still be using my iron sights. Ill bet you can learn too.
QS is the only effective method that can counter Dolch besides another semi-auto pistol. the experience has been flattened and you advocate for it
Bullet drop was literally made to give a downside to snipers so that you couldn't just simply lead with your shot and stay far back. Also bring in vigilant, it will make your life a whole lot better.
They've already said why the dolch argument is pointless yet you still use it...
the experience has been flattened and you advocate for it
What?
My guy, nobody likes the dolch and it should be nerfed, it's not a valid point. Also, bullet drop will only affect long range engagements anyways.
(Okay, some people like the dolch, but my point stands)
if "they" said it, it must be true 🤡
if you deem it not valid, you automatically win 🤡
The issue is you're saying we need quickswap to counter the dolch, instead of just saying the dolch should be nerfed
This type of argument is unproductive and pointless. I could use the exact same reasoning as this against you, there's no point to it.
There was a misunderstanding, support's info is the truth
Just like the beetle did right
+20min wait at 11pm to find a game as solo or random. waited so long in the lobby I just closed the game and left to play Witcher 3. GG hunt team - i guess it works if you're trying to keep server costs low and less people playing 🙂
so are we not getting the twitch drops
That seems to be the case
For some reason, I couldn't leave a feedback in that channel
will leave it here
Just wanted to provide my experience with the game after the recent update. I am not able to find random partners at all. The queue takes unbelivably long - to the point that it doesn't make sense to wait. I am basically forced to play solo, which is not what I want. I came back recently after a long break and was told that it is due to the new matchmaking system. I would greatly appreciate if this issue could be addressed somehow If that matters, here are my stats: 5 star hunter, playing on US west.
I did
You didn't though
I tried it three more times after my initial attempt with the corrected language
My main question. Is the development team aware of the issue and the fix is being work on?
That’s fucking bs. I get punished for already having the main drop
#game-ideas message
Why people don't want unique voices? I realize it's a lot of work and we probably won't get it. But what's so bad about this idea?
Imo it's a bit much and unecessary, but what I want is 4 voices, double what we have now
Male young
Male old
Female young
Female old
we already partially have that with gendered voices.
imo we should split voices into gender and age
also voicelines is a big no no for me
they didnt say explicitly for voicelines
but eluded to it
which is a partial reason for dislikes im sure
I would settle even for that
A few more versions of the existing voices for pain/death groans would be fine, but i'd be disgusted if I ever hear my hunter speak (outside of a cinematic trailer or something)
I wouldn't want any more than the young/old variations though, it's nice that the death grunts are so distinct right now, and adding new ones or changing them could be really annoying
Why? Personally, as I come from Insurgency Sandstorm, I love a variety of screaming and shouting amid battle.
In Hunt voicelines could work on either of two levels:
- In menu when picking a hunter and at the start of a match;
- Taunts by pressing a key during play.
I realize it's unnecessary. But MUH IMMERSHUN
Recognizing sounds is important and getting the inflection spot on with a million voice sets might be a problem
As @thin remnant said a set for older hunters would be the right amount of variation to add
@stoic plank impressive
@quick tangle your post has been deleted due to "low effort/trolling". Please follow the guidelines pinned in #game-ideas when using the channel.
hey maybe consider saying something like "your post "Title: post title" has been deleted---
its a bit easier to understand if they dont remember exactly what they posted [heathen does it better than you >:)]
dont have to though do what you want im not the boss
Well that fucking sucks... Is it really that hard to push a few buttons for support team and give out the rewards case by case to people that are concerned and have written a ticket about it?
Hunt was somewhere on top of the list for views on twitch. Can you imagine how many people that are? If they did that the customer support would probably have to do this and nothing else for quite a while and new tickets are piling on top if it.
what did the support team tell you?
Wouldn't it be great tho, if they were actually doing something about it? And yes, I can imagine that, I can even help if I get paid for that, I'm cool with it.
Do you want me to post it here or DM you? It's a lengthy response. I can just give you the most important part of that whole support message.
Just about the BB stuff. there were rumors that the 300bb are not supposed to the the replacement for the missing skins and that the skins are still coming. So that is not the case and the sales and 300bbs are the compensation?
I mean, I'm not sure if it would be cool with the rules to post it here. It would probably help if it was though^^
there is a reddit post about it with screenshots of what the support said
"Following the many other service disruptions in these past couple of weeks, and since the addition of twitch drop rewards retroactively is not possible, we have decided to provide some general compensation, in the form of a special appreciation campaign as "thank you" for the support of our customers:
The Vaquero Hunter will be put on sale for 90% off, making his cost 70 Blood Bonds for a limited time between July 24th – August 7th.
Every player that logged into Hunt: Showdown on any platform between Monday, July 8th at 6:00 CEST and Wednesday, July 17th at 13:00 CEST will be gifted 300 Blood Bonds."
"and since the addition of twitch drop rewards retroactively is not possible, we have decided to provide some general compensation, in the form of a special appreciation campaign as "thank you"" <- The most important part.
Yeah, imagine the shitshow on twitter if they actually did put that important part in their post 👀
I think it's fair enough. having BBs is worth more then getting random skins imo
lol
politics^^
also, I#ll get them and I didnt even watch 😄
For some, yeah, but my expected reward for days 1-3 is 1575 BBs, now that's a lot more than the compensation they are offering
Yeah, and they call it a compensation, even tho you did not get affected a bit😄
I too suffered greatly when the MM was broken sir
I even posted angrily
I did my part
anyway, I'm sure with counselling we will all be able to move past this^^
Nah, I'm gonna "bomb" their support team till they either block me or I get what I was promised 👀
c'mon, be nice 🙂 they are having a hard time rn
Trust me, I'm being very nice in my messages to them, at least I'm trying to 😅
you worked in customer support? 😄
lol
I bet you could super easily train an ai on all the old support tickets these days
just to shake of the weaklings^^
Yep
Yeah, happend to me once already. But I have to make my point... 🙃
@wicked abyss any source to your claims that this is even an issue still and wasn't already rolled back with the rollback on the same day? Cause you know, that's kinda what rollbacks are for.
Exploiters like to show off their loot. There are many discussions among them. If you’re interested, you can search social media yourself. I’m just providing feedback to Crytek, as they have the backend data.
How do you know that those are not old screens from before the rollback? Besides i can't find any current posts about it.
Lot's of people like to bait others too e.g fake cheatsoftware screens on profiles to stoke fire.
No offense, but I have no obligation to prove to you or tell you how many communities on Discord are selling game cheats. You wouldn't want to know what these rats are up to anyway.
Idk i assume the rollback dealt with that.
good for you
@lucid hinge cool idea but I think them swooping you would be less goofy than toxic shit
@slow lintel The idea is that you play carefully to avoid giving the opponent a chance to kill you. And have to make the decision whether to risk it and keep going for the boss (and health restoration) or extract and come back after replenishing in the menu.
Death is a negative thing in Hunt, it's supposed to punish you.
Its feedback. I don't like it.
There is no need to explain that death is bad.
Did you know the sky is blue? Sometimes even black.
And this is feedback-discussion, so I let you know that I disagree with you wanting to take the main downside of death out of the game ¯_(ツ)_/¯
@trail carbon i did play since beta-alpha came out. and there is no fun to play against people who 2 tap you with a NAGANT OFFICER CARBINER or WINFIELD with high velocity... there is fun that people stuck trying to dodge bullets but u cant even move or do something... there is a gap between skill and luck.. also handicap that already exist on below 4 stars... so only thing i want is quick swap because i want to shoot and move and have a chance to counter spam/shotgun (wich already kill you 50m with slug 1 tap) ... wich is the point to use rifle now? back then it was fun to play atleast with 2 Calldwell pistol (compact ammo) and shoot if u miss the Head u can try again.. now if u miss ur dead. . . thats fun? i think no.. i dont care bullet drop or anything more.. just quickswap 🙂
You complain about getting two tapped too quickly and then turn around and say you want to be able to do the same with QS.
Aimpunch really doesnt feel relevant to gunplay anymore, which is a shame
Part of the "trade" issue, but I used to be able to challenge, say, a shotgun, simply by being fast on the draw, hitting them, forcing them to miss their shot, and allowing a window for a kill with a followup
Now, it seems no matter what, my enemy just hits me, regardless
Like the aimpunch is too delayed or something
Why is your solution to spam: better, more consistent spam?
Also, saying that if you miss a shot now, that you die? That just isn't true unless you're out of position. If you are constantly with no cover or concealment, then of course you're going to die quickly after missing. We don't have quickswap anymore because it allowed people to just run around willy nilly without punishment, because you could just insta kill anyone you saw
@slow lintel the idea behind the health bars mechanic is as a punishment for dying, and it functions as a limited lives system as well. When you lose one or more bars, you can choose to be safe and leave the match, or take a risk and keep going. If you do take the risk, there are a couple of options to get those bars back as well.
@unborn sandal #game-ideas message i understand the sentiment of wanting skins for skinless things but why would you want your decoy fuses to be distinguishable from normal dynamites. unless its just copypaste of one of the dynamite stick skins lmao
If already looks different if you can visibly see it
It sounds similar is the point
And the skins are for the player using them to enjoy
I can’t think of any that give a combat advantage
That would work in theory if it weren't for that getting downed once leaves you in 1-tap state up to 56m by the most popular rifle in the game (Mosin) and in general, 1-tap state for any long ammo, the most played ammo, at minimum 40m.
In my experience people don't gauge it as "risk/reward" and more that they have to choose to keep playing or spend the next 10-15 min to extract, queue up and go again until the next fire-fight.
And it sucks to be the one person in a team down 1-3 bars and either feel like you out of the match or you have to convince your two full health team-mates to extract even tho they don't have any lost bars.
Simply, due to the high base damage of the meta, the bar system punish waaaay too much even from a single down and every bar you lose is just escalating the 1-tap state exponentially.
And finally, there is already a punishment of getting downed, your team is more likely to lose the fight for as long as you stay downed and even when you get back up, you have to spend resources on meds (granted resilience and regen shot kinda negates that, but they weren't always there as they are rn).
** Title: trials and black market**
Details:
Don't get rid of the trials or quest lines.... The trial r cool great to learn stuff helped me a ton...y throw out stuff u made already....also make black market have random stuff like if I got a skin but I don't have the weapon skins give me a chance to but them... I'm not getting dlc when I have 2 out of 3 skins ...but I would buy it at the black market
@flat fog #game-ideas message
What the hell does that mean? And why people upvoting it?
Please
Please
they want an option to blacklist a person from their random team queue. Please
so for example if they get a toxic person they add them to the avoid as teammate blacklist and dont get matched with them again. Please
thanks. Why couldn't he elaborate? Please
think he just assumed people would understand. Please
The Nagant M1895 in game says in the description that it has a faster fire rate than other pistols yet is the slowest out of revolvers and pistols, it only has the same cycle time as the scottfield but the scottfeild has a faster reload time, so the description lies to us and says the Nagant 1895 trades extra stopping power for a faster fire rate but still is the slowest in the game. Please either make it slightly faster or take “a higher rate of fire” out of the description.
@fierce thunder #game-ideas message
I think it wouldn't hurt but with not much sway reduction. Staying still would be ok if shooting from afar with a long/medium ammo pistol. This would buff those pistols a lot. Being still with the enemy that sees you equals being dead. It could be useful while covering corners though.
i dont think its a necessary addition tbh
like i wouldnt cry if it was added but you know
Yeah would be an indirect buff to those handguns that can keep their damage over range, I wonder what with the bullet drop changes that are coming it may balance a little better, as I would say that bullet drop is a bigger nerf to those guns.
The downside - standing still - I think outweighs a lot of the positives. It could also come with slower repetitions of shots, as you would need to compose yourself between firings to maintain precision
Yeah fair it is not necessary, but it is fun
it would also invalidate fanning
yesterday I've watched a restored video of a pistols duel on youtube. Pretty dumb if I may 😄
I wonder if the sway would really be better with that position, in respect to the one hand in front. Obviously the best handling is with two hands.
You could have a two handed trait, where you grip every gun like the uppermatt? Slightly reduced sway overall
that would be nice, yes
I think they opted for the one hand stance to recreate the dumb western movies pose
But one handed isn't just a dump movie thing tho
I'm pretty sure one handed was standard revolver handling until at least ww1
Not sure the exact point in which we switched to the 2 hand standard tho
Weaver grip was developed in the 1950's iirc
I can't find a yt video I watched. It said that two handed was the standard, but western movies popularized the one handed at suck level that police forces were instructed to use the same handling, up until someone got some sense and they went back to either one handed close to the chest or two handed. I'm not sure about the ww1 but i'd hope they were two handed.
I remember there was a guy that shot with one hand and from the holster. He trained a ton for that and was super fast and precise. So his moves were imported into westerns and into the police.
A big idea behind the one-handed grip is to stand sideways and make yourself a smaller target.
With your heart etc less exposed especially with most people being right handed.
but you can do that with two hands too
the side is inverted though
if your right handed you expose your left side
but having vests or lead plates, you have to expose your front
You may have your dates mixed up. 1 handed shooting was the trained technique of at least the US military in ww1.
There exist paintings and drawings of people with pistols in the 19th century using 1 handed stances, but greater proof is the aforementioned ww1 training footage
So no, it isn't dumb to showcase the hunters with predominately 1 handed stances
I'm not sure from what period that strange guy was from
if only I could find that video
Department of Defense
PIN 20504
COMBAT FIRING WITH HAND GUNS
CORRECT GRIPS; THREE BASIC FIRING POSITIONS; FIRING QUICKLY AND INSTINCTIVELY.
it has both one and two handed scenes
at least I think 2:20 is two handed
this looks dumb to me
ok, 5:30 is two handed
At 15:25 there's a guy crouch walking. I've researched what the military instructs for movement, and I've not found that. That's too intensive on the legs I presume. Now they go in tactical walk, that's flexed legs but not crouching.
Yeah, that's ww2
I said that the 1 handed stances went up until ww1/mid 20th century, with ww2 bring pretty close to the mid 20th
So just to expand on what @frozen crater already pointed out.
Point shooting was trained and used up until around 1960's where the "modern technique" was taught.
And the reason for this 1-handed, low-to-the-ground shooting were considered the better way of shooting was due to two aspects:
- It was a carried-over philosophy from shooting with bows/crossbows where you wanna rely more on muscle memory over careful aiming to hit your target.
- In 1906 a man called Delf A. Bryce were born and oh boi, he was a great shot.
Delf was working for the FBI in the 1930's and he had great success with point shooting, the FBI then assumed that if that is how their best shot shoots, then that should be the standard for everyone.
They just didn't considered that Delf was a prodigy who trained hours upon hours everyday practicing his quick draw and point shooting technique and on top of that he was also recorded with excellent eyesight.
So they basically assumed it Delf's performance was obtainable by the average joe and spoilers, they weren't, it is like expecting everyone you teach music is gonna be the next Mozart.
oh, that's the man I was referring to! Thanks
Because it's been written 500 times there already
it's quite the recurring suggestion
after having a toxic teammate that blew the squad up at ext i went there to toss my coin into the wishing well one more time lol
I was close to delete that one because low effort, but I was feeling merciful
But yeah, elaborating more on your ideas and reason of the suggestion would be more appreciated🤓
wouldn't be surprised if it's an early access holdover
i think you'll see more of those, the longer people meet toxic teammates
i cut it really short because from my experience the suggestions channel really doesn't seem to matter to the development of the game, so i went "why bother"
it's not low effort, it's low investment
and sadly, rightfully too
sorry to have it that way
They read the channel, they already said this and proved it.
That's why the guidelines are important, so it isn't a mess full of trolling and low effort and some ideas may get into the game.
They do read it and listen to suggestions and feedback, but it's only usually repeat suggestions that they add or repeated suggestions of a similar theme tell them that the community wants something like that, or if one or two suggestions get liked and seem like a real good idea
@river crane bro you missed LMFAO
This game doesn't have hit detection issues, hit detection is client side
Strange hitboxes? Sure maybe idk but not hit detection
Although if you have had throwing knives go through zombies it is most likely due to the known glitches of throwing weapons
it absolutely does
I’ve never had hit detection problems in 2000 hours
Just looked at your feedback you definitely just missed
yeah lol
thrown projectiles and such can be glitchy but no hit reg issues
The minimum requirement for graphic card is 1650 super so can a person play with normal 1650 with the same vram after the engine update?
@river crane You missed and you faced a dog with a headmask poking his leggos, that's all it was. 
At the distance you were you could've also just thrown the knive into his torso instead of going for the head btw.
So you don't hear a hit sound with a blood, am I right? 2 hits on client side without confirmation from server side...
in total it took me to do 3 spear attacks to kill first dog.
on client side hits were detected in first clip, but there are no confirmation from server side.
@tame sparrow Good afternoon, while playing Hunt Showdown and finding red skills, I had the idea, “add a skill that allows you to get a random red skill when searching a hunter once. Thanks for your attention
Please do not tag CMs/devs who are currently not active in the chat
Regarding throwing knifes - I agree that there is some problem with animation, but it wasn't a miss for sure - knife is literally further than zombies head. Next frame zombie is teleported to the side without any animation, that is weird too.
It did hit, it was in the legs though. You can see the damaged legs in the clip. This happens frequently on those masked dogs if attacked from the front. Going from the side or simply throwing the spear is the most reliable and quick way to deal with them.
but there is no confirmation from server side, damaged legs - client side animation, it doesn't mean server knows it
I don't see hitmark
when you throw a knife it starts higher than the crosshair
go into the shooting range and look
But you do get hit feedback, audio wise and on the target you were hitting. The game frequently doesn't give hitmarker with fireammo either, but burns AI if you shoot closely past them.
sound and blood - client side hit feedbacks
Imo it's server/client desync and not necessarily hitreg issues. Especially on the dogs, since they were "validated" as seen by damaged model and him dying to the third hit.
how much damage do I need to deal to kill a dog?
that is what I tell about - "it's server/client desync"
it does take 3 hits if you hit the legs, you can test this by shooting their legs with a nagant revolver for example or trying to deliberately stab them there.
This
nd throwables can be glitchy
yep, always been a problem.
That is what i wrote in description - hits in one body parts are registered by server as hits in other parts.
Not this.
Throwing weapons have a problem of sticking to another bodypart than initially thrown at.
You can see that frequently on armoreds when playing axes or knives.
You throw torso, but it stickies to the side of the arms for example
Rageful is right and i defo missed the non hitmarker parts at the dogs not showing and the first dagger on the doctor grunt passing through.
The dagger was an animation issue not a hitreg issue
None of this is hit reg issues
I mean he hits the back of the dog with a spear and his hind and front legs get damaged. It's desync for sure, but it's understandable to come to the conclusion that it is hitreg.
What he writes in the comment makes it clear he understands it as well.
The titles on the videos are not the best and i think that's where the confusion comes from.
It's not further than the head, the knife in that frame is not spawned in world space yet and is still part of the first person viewmodel's animation which means it's always rendered in front of everything, causing the weird perspective
The throwing knife clip to me looks like they barely missed when going frame by frame due to the grunt swaying from side to side
This is the next frame after your screenshot, you can see how the grunt is out of the way already
With the second throw this is the next frame after the knife disappears from the first person animation like with the previous throw and the grunt is in this pose pretty much for the entire duration of the throw, leading the knife missing them
Trying to use throwing knives or such at that range can feel funky in real time but going frame by frame they are misses, next time I recommend just stabbing them at that range
Guns and ranged are really unreliable when they are they close it feels like
Sometimes I feel like if the gun is inside the mob it doesn't hit half the time
Likely due to even subtle movements for just a few frames being missed in real time more easily when they are right in your face
Does the bullet shoot from the "center of the screen" or from the end of the guns model when in hipfire
yep, I agree, it is not related to hit registration. But this perspective of the knife (being further than head) and strange teleportation to the right side - both of these really look weird.
Hi there does anybody have a delay when you play hunt? i cus i do
like in all shooter games, stuff shoots from the players crosshair.
basically from where the camera is, which is around the chest-neck
i think neck
@river zephyr Honestly the Dark Sight Portals idea doesn't sound downright terrible but definitely underdeveloped.
As a Pact Trait for an Event that could be a good start. Limited use -wether a 1x burn trait or only useful to teleport directly to the Boss Lair clue and no where else... something needs to be a limiter. Multipurpose is sometimes nice too, so that the bounty holders that got lucky could also use this trait - maybe to use dark sight to teleport to a clue within range.
I appreciate the feedback. I was thinking an event would be a good way to test something like that out too.
and when teleporting through a portal it would make a loud noise
and some kind of mechanic like clue growling to prevent people from just camping it
you say its only available after banish right?
maybe its also only available DURING banish.
overall i agree with liam, cool idea, but underdeveloped
Yes, only during banishing. I thought I clarified that but maybe not. Wrote it up in a hurry while waiting in the car for the wife.
cap
you dont have a wife
nobody here does
Ah, yeah, my wording makes it sound like after it finishes banishing rather than during.
In an edit, yeah, but the main post is misleading a bit
👍
overall the idea is interesting for sure
imo i want working trains if they would work with how hunt servers and validation works..
No that edit came after I posted yesterday, but the ma8n post still needs an edit to clarify better.
which probably wont work and will cause desync and jank a lot
Either way, may try throwing it out again in the future and seeing how everyone feels
maybe bake the idea a bit more and repost and title it like "original post title V2"
For now, I think the community is a bit wary of changes that could affect the flow of the game too much beyond fixing already current issues or.minor.additions.like weapons or tools
i suggest something to prevent people from camping them
wait nvm hold on
it tps you from a clue to a random spot near boss right?
I had an idea for that too but wanted to keep the post shorter and allow for discussion for specifics if people even liked the concept.
maybe make it teleport you to one of three clues closest to the boss.
That way people don't get given info on where players are if they can't get put next to a player and don't get put next to a player if they can.
id probably do it like this but something so people dont camp the clues and something that marks a clue as teleportable
and having it as a pact trait is an interesting idea like that one guy said
definetely needs a limiter
If it did that then there would definitely be camping and banishing team would get frustrated not having the ability to get some.warning where the team.may come from. I suggested a nearby compound so clues can't be camped so easily nor could teleporting team screw things over for the banishing team by suddenly.being in the compound area
the teleporting would play a loud sound cue i imagine
at the place where they teleported to
nearby compound is interesting but sounds very random
There needs to be an offset for how safe of a traversal that is. In the PCgamer Interview they mention that and that's why the entrances and exits have the bat ai that will announce someone going in/out of the new mines. A teleport like you or op suggested will not work out
people may be teleported near each other or given information where each other are if there is an algorithm to prevent the former.
i havent suggested any teleport
unless you mean me trying to help op bake the idea here
you gave feedback and mentioned how you would do it though?!
i agree a teleport addition would be a risky idea but discussion should be made with an open mind usually imo
yeah thats not a suggestion
suggestions are made here https://discord.com/channels/350201607788429323/524577494863708180
Definitely appreciate the feedback and discussion here. Need to dash to get ready for work though but I'll try to hop back on to continue to hash it out and refine it better.
yeah sure i probably wont be here to discuss anymore but you never know
I liked shadowleap, but a tp across the map with fixed or random locations just seems incredibly problematic
Imo the best way to implement a "fast travel" is working trains but as stated before would be very difficult with how hunt handles hit detection and server-clientside information etc
a way to travel FASTER but not INSTANT could be nice i think
Like shift+W? 
ok
this is a craycraycrazy idea that i dont necessarily want but to add to the discussion...
What if once bounty is banishing, the clues for that boss open up, revealing a nest of stalker beetles and grubs. Special kinds of stalker beetles can be grabbed out of the clue and driven with your character still being in the world like a regular beetle and the beetle is real loud and can be shot, but flying to another clue with an open nest allows you to burrow into it and teleport your hunter into the clue's location.
There would be a limit to height that you can go until a timer appears like distance on a normal beetle.
ofc clues would need to be visible in darksight after banishing to make this a properly usable mechanic. probably marked in a different special way, like a white glow or something with little specks like bugs flying around it.
this would make passage not entirely safe, not instant but faster, and camping would be little issue because people can see the campers in beetle view before deciding to teleport and likely they will just shoot the beetle.
would only work if your character is close to the clue the beetle is home to ofc otherwise if you try to run away with it maybe it comes out of your inventory and flies back to the nest? idk
It works with the edited @ fyi
Idk i don't like the idea. Just do the pvp fight and be done with it, instead of running with a gimmicky mechanic 
problem is, sometimes you can't reach the pvp fight.
are there any inherent flaws you can point out in the beetle suggestion? not saying i want it a ton and am offended just curious
imo the biggest flaw is that its just gimmicky and kinda wack.. but im not sure about gameplay repercussions
I mean i assume you gonna be in the lair like with normal beetle till you arrive another compound to tp to. It's gimmicky, cause it only works against low level unaware noobs and they gonna cry about it. A decent team is just gonna breach and kill you before you can tp out.
i think there's a misunderstanding.
The beetles dont appear under the boss banishment.
They appear in clues for non-bounty teams to get closer to bounty.
but its still gimmicky
A so a wacky shadowleap to use to get inside the lair?
no, it doesnt get you inside the lair.
only to other clues.
read it lol
but yes its wacky
for clarification " i dont necessarily want but to add to the discussion..." -me
It's just shadowleap with wacky conditions
a longer distance but higher risk shadow leap with a significantly different use yeah
shadow leap is usually used in fights
the beetle would probably typically be used to get closer to fights
using it in combat would be a bad idea because people could just shoot your body or the beetle
Idk they plan on bringing back shadowleap without leaping to meatheads already.
they seem very different to me personally
beetle idea seems kinda obsolete, cause regular shadowleap fill that gap already for both situations
shadowleap coming back is epic though
shadow leap goes between compounds?
no, but that long of a range would be problematic
but chain leaping can do the same
as long as you know where AI spawns, you can use it as a highway of sorts with regen shot. That's how alot of peeps used it during the event.
How so? Questioning,not denying
I just keep clarifying cause people can take discussion personally nowadays
I didn't realise shadow leap could be used like that
Is it not being brought back as a burn trait though???
Or is it burn on death
i might remember wrong, but i think it's gonna be just a "scarce" trait
so world find/meathead/scrappy only
You're right.
Thank you
Knowing this, the beetle idea still sounds interesting to me but unnecessary.
Yeah it will be
Yo mammon can I drag you into this discussion
I want opinions on a wacky gimmicky goofy idea I had that I'm not so sure about
That was on the topic of someone else's fast travel idea
I would like a moving train in the middle at least
That goes back and foward between two stations
I would like that too but the way hunt handles it's servers probs wouldn't allow for it
Or the train just going around the map
Imo it'd be sick but not sure about implementation
I mean, they changing some codes and Backend
New engine too
I linked my goofy btw
I don't feel they would be that limited now
But is it goodfy that's the question

That is a design made with the optic that "running down the boss lair" is the only intended play plan.
Don't think I really vibe with that bc of that, Hunt, by numerous design choices, punishes you for being out of position and this kinda of addition would negate that somewhat.
Saw this in the PC gamer video
The Centennials new sights are off center.
#feedback :v
Ye I was making a post there too!
it is in moving momentum
It was still
nahh it works like that when you fast aim
Does anyone know a workaround to losing the crosshair with spear? Happens every single game now. I kill a few AI & the crosshairs gone.
Nah, happens with all the horizontal crosshairs too
Bow crossbow throwing stuff
It sucks, hope it gets fixed
I really like that hiding statistics means you can't report people.
Even turning it off still makes it unable to report.
GG Crytek...
Because you can't open the character sheet in last match.
I really dislike this new matchmaking, as a 6 star I cant find any randoms and it takes forever to get any games even as a solo. Its like we are back to 2018 where I can only play during peak hours. This is not how you keep your loyal long term fans
@fluid osprey Your post "Title: Fix matchmaking" has been removed as it was feedback. If you'd like to leave game feedback, please do so in the #feedback channel
@silk vault You post "Title: Fix awful matchmaking." has been removed as it was feedback. If you'd like to leave game feedback, please do so in the #feedback channel
@cerulean pasture well, hopefully, bullet drop will cause a decrease in the kind of gameplay you are talking about. (Honestly it's why I haven't played hunt in forever, despite it being on of my favorite games)
Don’t make bullet drop drop that much please much love
I believe the idea is to reduce the effectiveness of long range engagements, while not affect close range fights very much.
So, it won't be very much within, say, the compound, but sniping, and 80+ meter engagements will be a lot harder
According to math and guesstimations
For sure so it’s not overpowered especially w the new relatively sniper friendly map. Just heard and seen in some videos the amount of bullet drop is kinda ridiculous
Well, that amount of drop is at rather extreme distances
Yeah, honestly I hate long ammo meta, as it has been this way for a while. I'd love to go back to close range combat as the norm. If sniping becomes a niche and not common, that'd be great too.
@hazy plover your flare post is BASED
Imo the burning should be removed and their capacity increased by like one so it's not strictly a nerf
And the electric lamp should be able to open its glass to use a high stamina cost fire melee attack (very loud cause zombies scream on fire) so it actually has a use
I don’t think you could ignite someone with the lamp filament quickly, and also…say goodbye to your lamp filament
@paper belfry While I do agree that it doesn't make sense for those to go through walls, it is also the only current way to check corners for campers. (I guess there's the beetle, but that doesn't force them to move)
The burning for flares and fusees can certainly go now. The alert trip mines should be the only tool to be able to do burning as it gives a big risk of giving your location away
And you have to actually stand on top of their body and use it
That too
If you want the range you should be bringing in firebombs or find a lantern
@bold valley on what you sent to the suggestions, I think they should also change how the character falls depending on where the killing shot lands. Like if it's head or body, flop like they do but if it's a leg shot, they should fall forward instead of backwards unless the leg shot was from behind. Also I think the arm flailing while on fire animation would be good for deaths from hive bombs
@toxic palm Headshot kills on AI make almost no noise
may i know why? my ping is 50 but my game is 200 plus
you selected a secondary server with 180 ping, uncheck Europe and it should be fine
can unselect secondary server?
yes
oh let me try
still the same🥲
ok then I don't know unfortunately 😔 it just seems like poor connection quality
like maybe packet loss or something
just hunt. i got 17ping in valorant and other game...sad
Note.. to anyone thinking that bleeding ammo will get a to massive buff, if it gets regular velocity. Let me argue my point.. The thing has been nerfed in distance to oblivion. It barely gives you bleed over a distance where 600 meter per second would matter. Consider it is also going to have bullet drop. I think it is fair that it gets the velocity. It has no penetration aswell. It would be fair.
cryteks got famously terrible routing to their servers so maybe its that I really can't say
did you ask in asian channels?
maybe its Asian server issue
some of them also mention
well then maybe you just have to wait for a maintenance
almost 1 year ald..
nvm i will just wait
@rustic timber Bug reports go in #bug-reports-pc
However, Concertina is supposed to block bullets but will break when shot
awesome!
@rustic timber FMJ doesn't need more pen, Compact FMJ already have better pen than Long Ammo.
Sure, provided they still fall down facing away from the kill shot so teammates can figure out the angle of attack
game broken with matchmaking, it is not funny any more
@upbeat axle play something else. have a break. you can play more than one game.
the sad reality is the games current playerbase isnt large enough to support so many gamemodes
this lost
i know, but a guy can dream right?
but making that suggestion while knowing that-
there isnt much on the market that excites me
doesnt that mean you disagree with your own suggestion
typically when you add a suggestion you want them to realistically add it
you done with your bit?
Yeah...didn't think of it
Guess you just out here trolling poeple for no reason. Childish.
Anyway, yeah i think its realistic to add and about time
.bounty hunt is dead and boring , the meta is as solid as metal. Nothing changes really.
Its the whole reason people leave. There is no variation in hunt. Deathmatch would add some variation and give us time to play the game without committing to multiple long boring camp-off games.
I know the player base is low, but to try and kick my feet out from under me with a retort like that makes no sense other then you being a self serving prick. Gg
Adding gametypes could increase player base too.
woah dude when did it get personal 
what'd I do to you
you said "I know" in agreement #feedback-discussion message
I said iknow to your first comment : play something else, you dont have to play.
so you replied to the wrong message?
I didnt even see the 2nd part. Was selected..doing this on a phone
lmfao so that was all for nothing

so am i still a self serving prick 
Most people are
Adding new gamemodes isn't really something we can afford in foreseeable future unless we remove quickplay/soul survivor
There's barely enough players as is. In some regions for a while now matches have been half empty or with really poor skill based matchmaking
we'd have to assume that playerbase would at least have to be 50% bigger than it's recent peak to accomodate ppl in an extra gamemode
Death match style mode would be far better than quickplay imo. Quick play has never been a draw for most people. Death match would bring in more people helping solve the issue of low pop. Hunt needs something new aside from new map and bosses to bring people in. The formula isn't working thus far. I love the game but even I'm burnt out after years of the same thing. Doesn't help they release meaningful content at a snails pace. The copy paste events don't count for me lol. Anyway I hope this year or next brings us something new and refreshing.
something new and refreshing.
To be fair, Deathmatch really isn't anything new or refreshing, but been done a thousand times by shooter games.
As much as I'd like to see another mode added to Hunt, I'm not sure it would be sustainable with the stagnating population the game is experiencing.
Yet Hunt is the only games with its style of gunplay tho
So it ain't like you can tell people to play other DM modes
@upbeat axle I don't even know that your suggestion of death match is unpopular but the title is pretty off putting
personally, I'd love a death match mode
saying "adding death match to hunt showdown will kill hunt" is like saying "adding death match to counter strike will kill cs"
... people that want to go bounty hunt will go bounty hunt and a few people would play death match on days they don't want as much of an adrenaline rush and/or as a warmup (... which is exactly how this plays out in the CS 2 and CSGO community)
I've definitely had friends tell me they "would love to do stuff in the world of hunt but aren't up for the stress of an extraction shooter at the moment" in the past
... I wouldn't write deathmatch off as some player base splitting/game killing thing, it could provide a lower friction way to get back into the game/get more comfortable with the game's guns (beyond target practice on friends and stationary dummies in the shooting range)
if the game had modding support we wouldn't even be having this discussion, someone would've just made the dang game mode, and it would be something some people play and others don't
This is incomparable, csgo has a comparatively massive fanbase and a substantially different gameplay loop.
If you want a warm-up in hunt, play soul survivor.
Although imo soul survivor needs a rework to be more fast paced, make the playable area smaller.
Soul survivor doesn't even have more PVP than a normal match
And you have bad weapons
More than a double bounty.
But as I said the playable area in ss should be decreased in size
So it fits more as a fast paced warmup or casual game
Just like take off the outside layer of compounds
soul survivor is an AWFUL place to warm up
it's also just an extremely unfun mode
Yeah at the moment because it hasn't been changed..
Change ss, no need for deathmatch
👍 your own comment, nice
Can anyone explain why exploiting ain't allowed but you can team with another solo to me that sounds like exploiting Necromancer / party systems. Whether you know them before the game or not.
Whether you know them before the game or not.
if you just so happen to find someone who's cool with working together, there's nothing wrong with that
manipulating matchmaking to get into the same game and already deciding you'll be working together that way is against TOS
Also the risk of being betrayed is always there
Can't trust a random you met 100% most of the time
What risk of betrayal there is no reason to betray you get two bounty tokens from one boss and a solo cant pick up both. Cant wait for necro change
what is a good weapon for a newbie :'(?
There's always a risk of getting betrayed
People lie and get greedy most of the time
They also fear getting betrayed so they betray first.
Talking from experience 
Winfield is like, the basic
Springfield or Martini are kinda new player friendly
Vetterli also is good
Big fact
I'm already seeing more guys running normal or fmj cent over dum dum after the last patch
haven't seen a single flechette shotgun in play either
it's all buckshot or slugs
I dunno about 'nerfed in distance to oblivion' since the intensity drop went from 80m to 40m and 80m. I don't think penetration is a good tradeoff when base medium's pen is already pretty horrible, so you aren't giving up a whole lot.
people be talking about how the pen loss is such a huge detriment then showing a clip using fmj or showing their base ammo failing to pen metal or something lol
@frigid knoll for that there should be some sort of enviromental destruction for it to be like that
I play dragons breath
Unless the bullet holes are already there by design
I've had it happen several times. No reason just went nuts and we had to put a team mate down lol
I used to run dragons breath on my lemats until they buffed starshells to also burn bodies
So glad I stopped playing last month. The direction they're going with almost everything is away from what I enjoyed about Hunt.
I do hope it works out for them and all of you, but damn. What a bummer.
I bet shotgunners and trappers will have a field day.
All bullet holes I create are by design
Never missed accidentally once
yeah watching the map walkthrough and hearing the guy talk about snipers and traps and like, "fortifying" stuff made me hurt inside
We shall see, but I feel like the game won't fundamentally change or anything
Long ammo will (hopefully) see a drop in use, but otherwise, eh, it'll probably still be hunt
I do want a shotgun rework though
Making placing traps less a pain in the ass and more in creative ways sounds funny
Don't think it will hurt the game
And sniping is already a playstyle, it's fine if they want to make snipers enjoy the game too
Bullet drop tho
I already think killtraps are lame as shit and seeing more of them will definitely make the game worse in my eyes
Vigilant exist, also traps will be triggered by doors and Windows when opening
obviously not "game dead!!!" worse but like. I still get annoyed every time i see those damn things glowing in vigilant
So pretty much you can tell where traps might be
I mean, they are deliberately nerfing the playstyle
Which is fair
Because it isn't fun to play against
And snipers might be more predictable due to their sniping spots being more visible
The issue isn't necessarily stepping on them, it's that they shut down doorways even if blown up
This, this is why I hate traps
They mentioned densed Forest and pine trees will make it hard for snipers
conc traps are obnoxious as shit and I think that poison clouds should slowly dissolve conc
People already do that with Concertina bombs
And concertina arrows
Hate that too
It won't change a thing
Honestly hate concertina
I can throw dynamite (or a beetle) to clear a pre-placed conc bomb though. If i see conc traps I gotta like, set them off THEN dynamite them
I want dynamite to destroy conc traps instead of just setting them off
90% of the time, concertina just slows the game down
If they do their "6 entrances" per compound should be fine
Still not really different from what the gameplay already is
Just making traps placement better
Let me break comcertina with anything again
