#feedback-discussion

1 messages · Page 159 of 1

empty oasis
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Instead of having lobbies filled out by premade,randoms, smaller teams, and solos you'd have individual queues for all of those essentially

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Imo, the random boost should go away once the voip changes take effect

thin remnant
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Who suggested a "I only want trios" option?

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or do you mean for random matchmaking?

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like "i only wanna look for a random trio"

empty oasis
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This is pretty much how it'd split imo

thin remnant
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but as long as theres no flaw in my reasoning theres no way a "no boost" option would split the playerbase

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because it'd be the same as being a different mmr currently

empty oasis
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It'd do the same thing more or less
Premades would always choose no boost (why not? there's no downsides for them)
So randoms would only have randoms, duos, and solos to fight(they wouldnt choose no boost because they'd be at a disadvantage vs premades)
From what Ive observed, theres way more premades than randoms but there are a lot of randoms and thus it would still split the base

thin remnant
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premades already dont get a boost

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i think you're misunderstanding the idea here

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Boost or no boost wouldn't be a seperate queue or gamemode.

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Simply an option that individual players can opt in or out of.

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unless I'm misunderstanding

empty oasis
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It would be pretty much the same as turning mmr matchmaking off like we had before. The only people that turned it off were new players who didnt understand and 6 stars who hoped for faster and fuller matches

thin remnant
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unless I'm just wrong

hot vigil
thin remnant
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You're a solo and you are a 4, the game usually matches you with 3s. You disable the mmr boost and the game treats you like a team who all share your mmr [4, 4, 4], making your matchmaking mmr the same as a team of your skill level, putting you up against those players.

Same as if you just ranked up to 5.

empty oasis
thin remnant
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Randoms would be unlikely to do so because they don't know each other and just wanna get into a game and have it be easy with their randomness

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But I have talked to a lot of solo or duo vs trio players that wish they could disable the mmr boost

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so there are definetely people who would choose that option

empty oasis
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Ok, i see what happened. The original playerbase split I was refering to was the "pick team size you face" option
The mmr boost was a separate point in the previous convo

Just having an option to disable your own mmr boost is fine

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this

Personally i think solos (apart from the small trait reworks that have been put in place) should get no advantages in terms of MMR and such. The player made a choice to join a game knowing they were going up against teams as a solo.
and my reply of
The only way I'd agree with removing mitigation is if you removed all of it. No boost to duo v trio, random duo, or random trio
And even then, I wouldnt really like it
werent part of the split playerbase comment

empty oasis
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@copper mantle #feedback message
Do you mean the stab or the throw? Because T Axes already 1hk to the body with a throw

flat sandal
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are there any details compiled somewhere about the new mmr calculations?

empty oasis
flat sandal
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k thx

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it's crazy how rock solid it feels now

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I feel a bit sorry for the really good players as cheaters will have a hard time not to float up while still cheating

queen zinc
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I think its KD based heavily

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I am a 6 star, even before MMR change, but would get all sorts of player matchups

AFTER the MMR change, I only faced 6 star players, even if I played with my wife (3 stars)

However, once my kd dropped below 2.0, we got "fair" matchups, considering her rank

But once I climbed back up to 2.0, it was nothing but 6 star lobbies, minus my wife

thin remnant
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you said you had a wife

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fake

flat sandal
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"minus my wife" lol

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and is it a long wait time and do you see a lot of meta gameplay?

flat sandal
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can you give us a little, honest run down? 😄

queen zinc
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Ive died to bows, xbows, shotguns, rifles, pistols, etc

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The dolch/spitzer fears are largely unfounded

MAYBE 1/10 matches I see one

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The first days of the MMR change were rough, as matchmaking would take forever, and even then, mostly empty lobbies

marble finch
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I seen a 6 star with a .92 kda so mmr isn't based off that

flat sandal
frigid folio
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Once they do the comms id be down for it tbh

flat sandal
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there are so many ppl claiming it is nothing else, it's actually funny

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and I tend to believe what you are saying as my own experience on my level is also vastly different from what ppl claim it should be^^

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it's sort of like a cry baby induced community delusion almost

frigid folio
queen zinc
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The weird aspect of these weapons, is EVERYONE picks them up when they kill someone with it, so its easy for the occasional weapon to feel like its everywhere, simply because its always picked up

flat sandal
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I partitioned for crytek to release some of those numbers post upgrade, just for fun

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I think only the economy could fix that

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if you have one and it isn't working, this is bound to happen

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like, weapons balanced via price + price doesn't matter = wtf?

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and it becomes an issue for the best players

frigid folio
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I think atm is the current one is a bit too basic. Its great for the average player because they have like a 50% win rate. But for people/teams who constantly win and rake in the hunt dollars balancing based on price doesnt really matter. Like ive seen streamers with 2.5mil hunt dollars at prestige 100. They need an individual scaling one. Where the more you buy 1 weapon it goes up for you and the more you mix it up the more balanced the prices become

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But I also dont like that xD

sand canopy
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Normal ammo should be able to penetrate those windows that are "covered" with that thin chicken wire. I should not need FMJ to penetrate a porous surface that can be cut with a pair of eyebrow trimming scissors

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This is the type of "window" i mean

hot vigil
sand canopy
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That's the chicken pen, I was shooting through a "window" thing

thin remnant
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Regular ammo can pierce it so idk what happened to you

marble finch
marble finch
thin remnant
marble finch
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The windows at Blanc are inconsistent also, I have gotten people through them but not always does it let anything through

thin remnant
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and hit detection is client side

marble finch
thin remnant
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if you get a hitmarker in hunt it always registers

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if a shot somehow didnt register you wouldnt get a hit marker

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unless someone is cheating

marble finch
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Happens alot, if they are cheating they just get to get away with it, seems like all the 6 stars have more HP then everyone as well because it takes more then 2 shots to kill them with Mosin chest and above

thin remnant
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they want it to be an "elite enemy" or something like that

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awful change tbh

marble finch
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I played a match yesterday and went against a duo of 6 stars with almost 5.0 KDA with 32k kills as a 4 star so Tuesday I'm going to have to give the game a break for about a year then come back and see what State it's in then

blissful flare
# thin remnant u sure?

I had two bursts of an Avtomat refuse to pen chicken wire on a coop, and only the final bullet on a third burst went through (if I recall correctly. I have a clip and will send tomorrow)

blissful flare
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In case you’re wondering how I know they didn’t pen, it’s because I was attempting to shoot a red barrel about 5m away from me

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Actually, lemme grab the clip now

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I have a sec

blissful flare
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I also love the fact that my comms were "What in the fuck is this... bang game!?"

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And I was wrong. 1 of 12 Avtomat bullets actually penned

thin remnant
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that barrel just needed a little extra nudge

blissful flare
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An extra 12 nudges

thin remnant
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yeah

blissful flare
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Honestly I was pretty chillaxed for how rage inducing that moment could’ve been

thin remnant
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yeah u were compared to what some people would do for sure

blissful flare
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Are you implying I wasn’t chill?

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That was 100% my playful voice

thin remnant
orchid violet
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Why is the trading so bad, like at least 25% of the games i play i just trade and die with someone, i understand that it can and will happen when guns have bullet velocity and low tick rate servers but it feels abnormal to trade this often and its just frustrating

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Will it be fixed in hunt 2.0?

thin remnant
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Or melee

orchid violet
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even mid range fights trade regularly

thin remnant
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I only really trade in cqc

orchid violet
thin remnant
orchid violet
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or i have a 6th sense and just shoot them as they shoot me every time

thin remnant
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Maybe it's your playstyle or something idk

queen zinc
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So, if your opponent has high ping

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Even though you kill him, your opponent still sees himself alive on his screen, and can fire a shot

What SHOULD happen is the dead players shot gets invalidated, and never occurs

But what happens in Hunt is the game still counts it, allowing for absurdities like dying to someone who has been dead so long their body completely hit the floor

thin remnant
queen zinc
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Its factually what they did

thin remnant
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Neither solution is perfect but one must be picked

queen zinc
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And how it plays out

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The one that doesnt screw over the objectively faster player is the better one

orchid violet
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Yeah idk katana is the worst for trading

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like its a 50/50

thin remnant
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Imo the trade window should be simply lowered not removed

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If it was removed even low ping players would be invalidated

orchid violet
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well it should be lowered to the point where you only trade if your bullets are in the air before you die

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i mean some guns have like 200ms

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expo xbow is like 60ms

thin remnant
orchid violet
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Well they need to do something because right now its just stupid

thin remnant
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Imo invalidation should only occur if a players ping is above ~80ms.

orchid violet
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or change how the hit validation works entirely

thin remnant
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Yes right now it's too generous

orchid violet
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Another annoying problem is that a lot of russians just cheat and for some reason they can get on eu servers

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but not much you can do against that really except region lock them

queen zinc
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Id rather than 1/1000 instance of a shot being invalidated for low ping players, than 80% of my CQC play resulting in a trade

orchid violet
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Also would probably help crouching behind metal and getting headshot by a compact via because on your screen you were crouching but on theirs you were just standing there

thin remnant
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But even if unlikely an invalidation shouldn't be possible like that for a low ping player imo

thin remnant
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Sometimes you just have to accept the flaws that come with a multiplayer shooter

orchid violet
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Well that problem is more a problem of the abysmal tickrate

thin remnant
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"pick your poison" as they say

orchid violet
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30hz servers in 2024 is like

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bruh

thin remnant
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Tickrate is being improved in engine update iirc.

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August 15

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!plans

orchid violet
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thankfully

orchid violet
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Will have to wait and see if the problems that are just blatantly stpid get fixed

thin remnant
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Server side improvements there you go

crystal plume
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Afaik nothing has been said about tickrate specifically and tickrate is not everything when it comes to good networking in multiplayer games, it's essentially a buzzword at this point where people think that every game should have 120hz servers and don't know how unrealistic that is in reality

thin remnant
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They're updating the engine and the tickrate is far behind the average nowadays

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Seems like an easy decision unless too hard to implement

frozen crater
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loling at the guys saying 'everyone hates the mmr changes'

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people who are content with the mmr changes are usually those who dont speak up

crystal plume
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Those who are content with anything rarely mention it

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When people don't like something they are more likely to speak up

frozen crater
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yup

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especially considering that those dedicated enough to join a games discord are those who are more likely to be more critifcal of a games mechanics/systems

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Im sure crytek understands this, I just wish players did also

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that being said, the mixed recent reviews on Hunt are 100% deserved with how AWFUL the recent updates, backend and player-side, have been implemented and communicated

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mmr changes should 100% have had a dedicated devblog to explain what the specific changes were going to be when switching to a new mmr calculator

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devblog meaning text-based or video, but text-based wouldve been enough

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and oh my goooodd everything breaking really sucked

sweet vessel
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@viral tusk there is no crossplay at all so you and your friends will never be in the same game if you are on console and pc

viral tusk
sweet vessel
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Ooh, alright then 🙂

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It didnt say, maybe make that clear

karmic ivy
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Crytek talked about this. Its not as simple as just coding the system.

viral tusk
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Plenty of other games have this worked out. I feel like they could do it through the Crytek login if consenting corporations was the issue. Who knows? I'm just really hoping they can do something about it.

karmic ivy
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Who knows. Anything is possible.

amber berry
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Is there, or are there going to be any test servers with changes before the update releases?

flat sandal
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It's actually funny to me to leave a negative review now that they are changing things the community has been super pushy about. You hate to see it, honestly. If you look at the reviews it's just people complaining about the servers being down and who have spent several days worth of hours in the game since then. What do you even call that?

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Gamers are absolute babies sometimes, it's embarressing.

frozen crater
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The vast majority of updates since the end of Desolations Wake, both backend and client-side, have had at least 1 fundamental thing break within the game

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That is a legitimate issue that I think is quite valid for the community to point out

flat sandal
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yeah there is probably some reason for it. why always jump to the same conclusion which is incompetence. As if we as some random dudes in their basements would know better

frozen crater
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Well, I dont think its even worth paying attention to the people spewing vitriol over the failings

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But they are 100% justified in being negative about the updates

flat sandal
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it's not really a review though, is it?^^

frozen crater
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Not sure if incompetence is what caused the failures, but the average gamer wouldnt really care

frozen crater
flat sandal
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I mean we both know why ppl write the reviews like they did on those days

frozen crater
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after the helldivers debacle, consumers realized how much sway they have over a games reputation via steam reviews

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I dont think its a misuse of steam reviews, especially in this case since the recent updates were horrendous and affected live builds of the game to concerning degrees

flat sandal
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I doubt it was to make use of their power as a consumer 😄

frozen crater
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those are for the most part not holistic reviews, I agree, but I think theyre still valuable since they show potential buyers the huge pitfalls that the game is currently suffering

flat sandal
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more like, big mad cause can't play rn

frozen crater
flat sandal
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yes Asmond 😉

frozen crater
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?

flat sandal
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sounded like something Asmondgold would say. sry have been watiching him lately^^

frozen crater
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anyways, the review percentage falling off is a good thing, since it shows crytek how badly mishandled updates can affect community sentiment, although I wholeheartedly hope those scores go up

flat sandal
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yeah but at this time?

frozen crater
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I do think good changes like the mmr system update werent as effective in generating positive sentiment because they delivered a relatively small amount of information about the new system, which shouldve been addressed in a text-based or video-based blogpost

flat sandal
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can you even imagine what is going on in their office atm? I bet the MMR guys were begging for some QC time but couldn't get it or something

frozen crater
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It doesnt change the end result, which is that we went through 5+ patches that each broke fundamental aspects of the game.

flat sandal
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yeah I mean I didn't really get that either

frozen crater
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Which is totally fine

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people react to gameplay detriments differently

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it just so happens that a lot of steam reviewers felt it affected them enough to write poor reviews

flat sandal
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yeah and I think it's a stupid reaction

frozen crater
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which should show crytek that these patches should have baked a little more

frozen crater
flat sandal
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or let's call it emotional^^

frozen crater
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I could never write a bad review of this game, but I respect those that do

flat sandal
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I can't if you are doing it on a day you are mad about a patch and then keep playing it for several hours a day

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but anyway

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had to say it

frozen crater
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You can still enjoy a game but write a negative review about it

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I play darktide everyday and will never write a good review about it

flat sandal
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you can but it doesn''t seem to make much sense to me

frozen crater
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Because people have different tolerances for bullshit

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I am one of those who has a high tolerance for certain BS mechanics in a game, but dont think others would

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especially if its been proven through a dramatic population falloff over said BS

flat sandal
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yeah idk, it's a bit like watching videos of ppl you hate

frozen crater
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hate?

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I dont hate darktide

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I dislike vehemently certain mechanics

flat sandal
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not you you

frozen crater
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which would disproportionately make others dislike the game overall, so I recommend against the game

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but like this is the mindset of people who play a game religiously whilst not recommending it

flat sandal
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gotta admit, it's a bit hard for me to wrap my head around. If I play a game I usually like it and would review it positively. goes without saying that not everyone would like it

unborn sandal
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I would have more tolerance for crytek’s fuckups if they actually addressed them

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Instead we get radio silence most of the time

flat sandal
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there is always the chance that a developer is performing badly due to a toxic work environment. other than that there are probably always good reasons for stuff happening as it is

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like pushing the limits of what can be done for example

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in which case, what more could we expect?

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communication used to be pretty bad though

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but there also again, it's also the mindset of the player who is sitting in their basement being mad, demanding answers where common sense should tell them that they obviously know and are working on it.

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but in a way you are right. devs should learn to accept that they have to talk to a large group of people like they would to a child

bitter musk
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Hate the new weapon Progression system go back to the old one please thank you.

empty oasis
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The only thing I can think of is the lack of shared xp

bitter musk
# queen jungle Whats so bad about it?

Well I hate that every base weapon is unlocked at lvl 1. To me there is no sense of Variety. When you can just use the Best Long ammo gun or Best Shotgun right off the bat. I liked it when you started out with a Romero and a Winfield. and had to level up to get the other higher tier guns.

queen jungle
bitter musk
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Im saying there is no sense in Variety when most people will choose the Mosin over the Winfield or Romero that you were forced to use in the old system. No one uses those guns anymore unless they are a Free Hunter. Or just memeing. Everyone uses the Meta Guns. Thats why there is no sense of variety.

karmic ivy
bitter musk
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atm yes. Cause I am just trying to prestige till I get to 100. and whenever that happens it wont even matter at that point.

unborn gyro
karmic ivy
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I can maintain my 10-15k hunt dollars only if I buy affordable builds most often and expensive builds occaionally.
When a new gun comes out and I buy it often (such as the cyclone) my money goes down.

unborn sandal
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Idk I’ve never had a problem with money in this game

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That being said I never bring mosin uppercut

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My consumables usually cost more than my weapons

flat sandal
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the random sources of income are the problem, the once you don't deserve in game. Just make money harder to come by, add contracts with different payoffs, low, mid, high and lock high elo players from playing low payoff contracts. done. you split the players the same way they are split now, you will see less top tier weapons and you have more of a progression path and bank roll feeling. Balance by adjusting prices and payoffs to reach a certain frequency of top tier equipment on the different contract types.

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Also don't know if contraband has to be a thing at all really if you lower the free hunter threshold to a point were no one would voluntarily go. not sure what else would happen but contraband is just plain annoying.

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guess ppl might run around too much to collect stuff to sell

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but honestly, having tons of hunter slots and storing contraband in them is essentially the same as selling a found weapons full price, just in annoying

mint phoenix
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a high number of good players have millions in the bank and just keep adding

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myself included

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and I still play marathon, crossbow and the occasional drilling

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I stopped picking up mosin/lebel/nitro and other unfun weapons from dead hunters because they will just block my hunter slots

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if you have this game figured out to a certain extent and you know how to play in a team, "weaker loadouts" will also work for you

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if you have to rely on meta-loadouts to be good at the game and constantly run into money issues, you have to revise what you are doing while you're in the bayou competing with other players. there is most certainly room for improvement

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I am not sure how much sense the whole money-discussion makes, given the fact that you can run a very viable loadout like a marathon fmj with a conversion fmj fanning for next to nothing

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for most 6* players, nothing would change if all accounts in the bayou bank would be reset to zero

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the important factor in hunt is skill and teamplay. don't focus on money and weapons too much

wet saffron
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Ye balancing with prices upwards is only limiting the average and below average hunt player.

mint phoenix
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I can only recommend not to get too hung up on loadouts

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just play what is fun to you and then focus on the game itself

spice topaz
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And then picking an occasional uppercut (or lately mako to get the bbs a plenty from the masteries) is a damn power trip

mint phoenix
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to find out how the new matchmaking would behave, I created a new account and used as primary weapons: winfield, crossbow, drilling and secondary weapons: conversion, scottfield, handcrossbow. Hardly any special ammo unlocked. It took me 53 kills to reach 6* and as a disclaimer: I am old, my aim is not good at all, neither is my movement. the only thing I am probably better at than 1-5* is changing pace. I only played solos or carried randoms btw. not even playing with my regular mates on discord.

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I have seen people with good aim and movement reaching 6* in 30 kills. one guy reached 6* using the spear mainly in a very short amount of time.

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this game is not about loadouts or money. it is about knowing what to do in which situation. you have to dodge or get out of situations that you know you will have a disadvantage in and you have to try to force others into situations that are in your favor. your weapons or your headclick abilities are not that important, quite frankly. you don't have to be rachta to be successful in this game. sometimes, you have to chill, sometimes you have to play super agressive guns blazing.

flat sandal
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Yeah what you suggest as a way to play is probably what most people do, but what is the harm in actually making expensive weapons an investment with some stakes. sure you can kill with cheap loadout, there is a decent one shot potential on most weapons and if you are good at klicking heads, compact or medium fire rate can be a massive bonus.

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It's funny, in the past days I was debating the meta quite a bit and there it was still all about long ammo 😄

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actually using the economy more in smart ways by creating factors to balance of off shouldn't be all too controversial. the only problem I see with that is that it could frustrate the faint of heart

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what was the first thing you thought of the fact that you had to earn money and pay for your loadouts with the strongest stuff being the most expensive? I thought it was dope and people talked about it as if it mattered. I may be wrong but it seems worth to actually use it

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could even think about a reputation system for any given hunter used to be allowed to buy the good stuff

mint phoenix
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there is a meta for sure and it can get annoying/boring at times but I would not overemphasize the role the meta plays. if you die to an avtomat, you might as well have died to a cheaper gun in that situation, you were just getting to close. also if you die to a mosin sniper, you may have died to a springfield marksman hi velo etc.

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in most cases, you just put yourself in the wrong position. rather consider it a challenge to play against meta weapons

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you can come up with a lot of restrictions around meta weapons, players will find a way around it

flat sandal
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yeah absolutely, I personally would just like to see the economy matter in some way. they have decided against it for now or it was a side effect but I bet there are ways that have the same outcome where it matters while having a proper economy

rotund obsidian
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@woeful hare #feedback message That setting doesn't even apply to teammates, does it? There's a whole separate option for the teammate outline. You should just be able to disable the highlight interactable objects and the teammate outlines should stay (or maybe you gotta change the other thing). Is this not the case?

karmic ivy
woeful hare
rotund obsidian
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that's really strange, I remember messing with the teammate outline in settings but maybe that overrides it for some reason.

valid mango
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aha that means instead of getting skins worth 1500+BB I will get 300bb ? you guys are very kind 🤡

flat sandal
karmic ivy
flat sandal
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I don't really have a playstyle. Just kinda playing, waiting for some interesting change to happen to the game. Not sure if that's obvious 😄

valid mango
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I wrote on July 13 and to this day no one has read from support on the twitch drop skins

flat sandal
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but in general more mid to long range, I like double gunning with scotsfield atm

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random trios

karmic ivy
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Ill just leave it there.

flat sandal
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you never had a massive win streak?

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so what was that about then? 😄

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obviously teammates come in clutch a lot, it's not just me

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also idk about 10/10 but it probably happened

robust merlin
flat sandal
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keeping in mind that it isn't un heard of to just have straight 3 uncontesed matchen in a row

karmic ivy
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I was asking about a sample of 10

flat sandal
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am I allowed to ask why?^^

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well the answer is, idk. enough for the economy not be a consideration. that's all I can tell you

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while just passively building an arsenal as well

woeful hare
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I just realized this game is missing gunsmoke entirely

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I noticed bc my teammate just shot through a window, right, took cover. There's no indication he was there

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well, smoke is just something that does that, but honestly all those old weapons produced alot of smoke, so it's kinda game mechanic kinda just realism

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for other games with gunsmoke, though, they usually let you disable it entirely, so it's not considered cheating to disable it and it's a fixed game mechanic most times, Fistful of Frags I mean

karmic ivy
woeful hare
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yeah, and it also is like a self handicap as well as other things. Like, a person shooting from a vantage can only shoot a few times before the smoke dissipates. Shi there could even be smoke bombs and stuff, like the flash

frozen crater
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is gunsmoke tied to lower settings or something? I swear I get gunsmoke in game, especially with long ammo weapons

karmic ivy
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It would help sell the idea that these are older guns shooting older smokey powder as well.

frozen crater
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ill run all my settings at high and see if I can grab a clip

karmic ivy
frozen crater
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so there is gunsmoke?

karmic ivy
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If you can call it that.

woeful hare
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I mean maybe it is tied to higher graphics, granted I put things on the lowest so I can run it with no problems, and personally I like low graphics bc I'm insane, but I def didn't see anything like it. Like one shot would produce a significant amount of smoke, that's what I know with my limited knowledge of firearms 🐒

karmic ivy
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It would be a hard effect to pull off. A lot of work and would probably add to the games hardware requirements at a guess.

frozen crater
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its really noticable on the uppercut, but not too much on long ammo rifles

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I can see why youd think there isnt gun smoke if youre mainly using compact/medium

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er, it seems like mediums is pretty noticable too

karmic ivy
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It is more pronounced on high graphics, interesting.

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I run low as well, FPS is king in MFPS games.

frozen crater
#

so there is decent amounts of gunsmoke

#

it just makes sense that it doesnt show as much at lower settings

woeful hare
#

well I mean it probably wouldn't be. I mean there's 2d alpha textures in the sky at various points of the map, they look like trailing dust in the sky. Other games, not like csgo, they use literal 2d sprites almost or whatever that just always face the player's camera, like those old doom games. that would be bare bones, but it would work.

frozen crater
#

yeah its def a settings problem for you guys

woeful hare
#

immediately dissipates

karmic ivy
woeful hare
#

doesn't even look thick at all

frozen crater
#

uhh

#

the uppercuts is really thick

#

and would we want to increase its thickness or cloud volume?

woeful hare
#

honestly it looks like you hit a book with your hand after it's been sitting in your attic for a while xd

karmic ivy
#

I think to do it right it needs to linger in the air. But then it would look wrong if there was no wind moving it around. Which would require physics and more computing as a result.

frozen crater
#

that would just serve to decrease the quality of weapon sights even more

#

yeah this is a difference of opinion

woeful hare
frozen crater
#

because I think it is really noticable and shouldnt be increased unless crytek decides to create an entirely new mechanic surrounding ads obstruction

karmic ivy
#

I would like it added as an extra challenge to shooting, and a realistic one. But I get that most people probably don't feel the same about things blocking their vision.

frozen crater
woeful hare
#

so I mean those old weapons always produced alot of smoke right

#

lemme test something rq

#

i wanna see if it disables on my settings

frozen crater
karmic ivy
frozen crater
#

oh yeah 100%, I dont doubt that

#

but gameplay quality needs to be balanced with realism

karmic ivy
#

It would be very hard to hide your location is we had "real" looking gun smoke out of these guns.

woeful hare
#

also this setting should probably be optional as turning on highlighting or turning on crosshair

#

I mean if you wanna test yourself, go for it, in my book

#

damn, I see gunsmoke 🐒

#

that's how non-existent that effect is

#

I didn't even know it was in the game

karmic ivy
#

Eh, I prefer these kinds of things to be across the board. A challenge of that sort needs to be fair, so it needs to be for all players all the time. In my opinion anyway.

frozen crater
woeful hare
#

@marsh garden

#

xd

#

i thought i was getting spammed

woeful hare
#

it's about the same as your vid

frozen crater
#

maybe itll be more noticable if you tried higher settings?

#

IDK particle effects didnt seem to change for me, even when I changed it to high

#

as in it didnt make a marked effect on the smoke

woeful hare
#

I mean, it looks pretty much the same as what you showed, it doesn't look visually downgraded

#

it's just crazy i didn't realize it was there

#

maybe it's bc it wasn't white or whatever

#

lol some guns like long range rifles don't produce any smoke though 🐒

#

gg

frozen crater
#

ik some weapons have smokeless rounds irl and are smokeless in game because of that

woeful hare
#

the lebel

#

i think

#

I was in shooting range

#

just grabbed whatever was there

frozen crater
woeful hare
#

oh okay

sand kiln
#

@native violet you can just type the scope name and it will show, or the weapon itself HuntHarold

native violet
thin remnant
#

^^^ Howdah is very highly requested I hope they add it

#

^^^ link to one of my previous suggestions for a howdah

pseudo stream
#

Hey @native violet , a out your suggestion, there is a scope filter already you can filter scopes by the scope perks uouy can type "steady aim" and you will see only scoped weapons.

pseudo stream
#

Yea, probably

thin remnant
#

bro why does everyone keep asking to bring quickswap back

wispy folio
#

We ever getting the missing Twich drops?

hybrid galleon
jagged wagon
night fable
#

Hey, sorry to quote you on that, but do you guys have any info about support response time? I made my ticket on Day 1 of the drops and I'm still unread.

thin remnant
#

@true sparrow sounds like a 1 point trait

true sparrow
#

@thin remnant Yeah. Maybe. But i think in a game with silent premise every sound reducing mechanic should have its flaw

crystal plume
tribal wyvern
#

Weekly maintenance, I like that.
Good they're transperent & compensates.

tribal wyvern
#

@flat sandal Our "end of the bargain" is adding views to Crytek on Twitch.

flat sandal
#

I mean, I bet the requirements are technically watching it, don't know, don't care. point is, let it go, it's gonna be alright 😄

#

tbh, i don't fully know what the issue is as I'm not doing twitch drops but I bet they got like 10000 angry customer support tickets

tribal wyvern
#

Make it show higher up in the views

flat sandal
#

yup, I'd be worried if they were thinking about policing that 😄 like netflix if you are trying not to watch their adds, eyetracking is next^^

#

I hope they can internally laugh about that shit^^ it actually ridiculous how nothing goes right when they push it out. little work flow change perhaps? This one seemed to create a shit ton of extra work

flat sandal
#

#game-ideas message @orchid pecan
Maybe. The trailer was quite train themed. This train workshop type thing with the walls around and this turny thing in the middle look like fun to play in

#

a train that goes in a circle would actually be quite dope

orchid pecan
#

I'm praying for that

#

Just the idea of ​​you hearing the sound of the track as the train passes somewhere close to you would be really cool, you could have mobile refueling on the train and it stops at points on the map

flat sandal
#

imagine the train is quite long, two team come from different directions to use it to fast travel across the map^^

#

who know^^

#

can you imagine how the train noises when you are on it would probably be nailed?

night fable
#

Wait, where did you get that info? I just got an answer from support team and it conflicts hard with your statement.

unborn sandal
#

I put in a ticket last week and have heard nothing

trail carbon
#

@dusky steppe quick swap is technically still in the game, so I don't know why people keep asking for it back

dusky steppe
sand kiln
dusky steppe
#

@fringe frigate steam servers are in maintence

#

hunt servers are ok

dusky steppe
#

literally mobility in the game

#

not just sit down and spam your levering or crown &king

#

It's somewhat fine if you don't like quick swap, but you gotta understand that it came with aditional benefits. As opposed to what we've got today, back then we could start moving just after firing. Today we fire, our character suddenly becomes heavily encumbered + the slow swap while we're getting spammed the f' out by semi-auto or levering weapons.
If you like this BS, you're basically forcing players to stay still so you can spam them because you can't aim for sht

rotund obsidian
#

You want to be able to transition into sprinting sooner after firing?

trail carbon
trail carbon
# dusky steppe dolch.

Just because the dolch exists, doesn't mean worse options should. To be fair, I don't really like any of the fast firing options we have either. (Levering, fanning, dolch, etc.)

dusky steppe
#

officer

#

new army

#

marathon

trail carbon
dusky steppe
#

but there was counterplay

#

hahahahahahaha

trail carbon
#

What is the counterplay to getting sparksed and uppercutted instantly?

dusky steppe
#

dolch

upbeat axle
#

call me lactose intollerant because quickswap was cheesy and yall should just accept its dead forever, and ever.

trail carbon
#

Yeah, it was dumb, and it is fine as it is now, usable, but not an instagib when you see someone

upbeat axle
#

also fuck dolch and dolch enjoyers. yall ruin entire rounds.

trail carbon
#

Yeah, hate the dolch

trail carbon
# dusky steppe dolch

That isn't counterplay. If you got seen by a quickswapper when it was meta, you died. If you had a dolch, you still died.

rotund obsidian
#

A dolch precision with FMJ will only two tap someone to the upper chest at 49 meters (39 with base ammo), while mosin+uppercut quickswap will two tap at about 96m. (sparks+uppercut at 103m)

#

and a lot of players are of the opinion that dolch should get gutted, so using the dolch's power as a justification for something is a hard sell

trail carbon
#

@queen jungle @scarlet atlas You guys do know they removed quickswap because there was no counterplay and it was causing a lot of people to not enjoy the game, right? Did you guys actually play during quickswap meta?

rose vortex
queen jungle
#

quickswap was simple, anyone could do it, you just had to dedicate yourself like any other player who played Hunt.

#

but the developers prefer a 10-round semi-auto gun that kills in 2 shots with variant bullets XD

empty oasis
#

I think the dolch is bad for the game but adding qs back is just adding another problem, not solving one

trail carbon
#

That was not fun to play against

trail carbon
#

And hunt already has waaaay too much spam

queen jungle
#

but

#

I agree with you that it is strong, that's why I propose a slow swap like, sparks and uppercut (fast) and from uppercut to sparks (slow, current quickswap)

unborn dagger
queen jungle
karmic ivy
rose vortex
unborn dagger
thin remnant
empty oasis
trail carbon
#

(Okay, some people like the dolch, but my point stands)

rose vortex
rose vortex
trail carbon
thin remnant
crystal plume
hoary widget
bold flax
#

+20min wait at 11pm to find a game as solo or random. waited so long in the lobby I just closed the game and left to play Witcher 3. GG hunt team - i guess it works if you're trying to keep server costs low and less people playing 🙂

unborn sandal
crystal plume
#

That seems to be the case

reef zinc
#

For some reason, I couldn't leave a feedback in that channel

#

will leave it here

#

Just wanted to provide my experience with the game after the recent update. I am not able to find random partners at all. The queue takes unbelivably long - to the point that it doesn't make sense to wait. I am basically forced to play solo, which is not what I want. I came back recently after a long break and was told that it is due to the new matchmaking system. I would greatly appreciate if this issue could be addressed somehow If that matters, here are my stats: 5 star hunter, playing on US west.

#

I did

crystal plume
#

You didn't though

reef zinc
#

I tried it three more times after my initial attempt with the corrected language

#

My main question. Is the development team aware of the issue and the fix is being work on?

unborn sandal
#

That’s fucking bs. I get punished for already having the main drop

junior crane
#

#game-ideas message
Why people don't want unique voices? I realize it's a lot of work and we probably won't get it. But what's so bad about this idea?

thin remnant
#

we already partially have that with gendered voices.

#

imo we should split voices into gender and age

#

also voicelines is a big no no for me

#

they didnt say explicitly for voicelines

#

but eluded to it

#

which is a partial reason for dislikes im sure

rotund obsidian
#

A few more versions of the existing voices for pain/death groans would be fine, but i'd be disgusted if I ever hear my hunter speak (outside of a cinematic trailer or something)

#

I wouldn't want any more than the young/old variations though, it's nice that the death grunts are so distinct right now, and adding new ones or changing them could be really annoying

junior crane
#

Why? Personally, as I come from Insurgency Sandstorm, I love a variety of screaming and shouting amid battle.
In Hunt voicelines could work on either of two levels:

  1. In menu when picking a hunter and at the start of a match;
  2. Taunts by pressing a key during play.
#

I realize it's unnecessary. But MUH IMMERSHUN

dusky tapir
#

As @thin remnant said a set for older hunters would be the right amount of variation to add

thin remnant
#

@stoic plank impressive

sand kiln
#

@quick tangle your post has been deleted due to "low effort/trolling". Please follow the guidelines pinned in #game-ideas when using the channel.

thin remnant
night fable
flat sandal
#

what did the support team tell you?

night fable
night fable
flat sandal
#

Just about the BB stuff. there were rumors that the 300bb are not supposed to the the replacement for the missing skins and that the skins are still coming. So that is not the case and the sales and 300bbs are the compensation?

#

I mean, I'm not sure if it would be cool with the rules to post it here. It would probably help if it was though^^

wet saffron
#

there is a reddit post about it with screenshots of what the support said

night fable
# flat sandal Just about the BB stuff. there were rumors that the 300bb are not supposed to th...

"Following the many other service disruptions in these past couple of weeks, and since the addition of twitch drop rewards retroactively is not possible, we have decided to provide some general compensation, in the form of a special appreciation campaign as "thank you" for the support of our customers:
The Vaquero Hunter will be put on sale for 90% off, making his cost 70 Blood Bonds for a limited time between July 24th – August 7th.
Every player that logged into Hunt: Showdown on any platform between Monday, July 8th at 6:00 CEST and Wednesday, July 17th at 13:00 CEST will be gifted 300 Blood Bonds."

night fable
flat sandal
#

ah so it's the same as they announced in general plus the clarification, cool

#

yes

night fable
flat sandal
#

I think it's fair enough. having BBs is worth more then getting random skins imo

#

lol

#

politics^^

#

also, I#ll get them and I didnt even watch 😄

night fable
night fable
flat sandal
#

I too suffered greatly when the MM was broken sir

#

I even posted angrily

#

I did my part

#

anyway, I'm sure with counselling we will all be able to move past this^^

night fable
flat sandal
#

c'mon, be nice 🙂 they are having a hard time rn

night fable
wet saffron
#

They'll just create a rule and forward your mails into the junk folder soon enough.

flat sandal
#

you worked in customer support? 😄

wet saffron
#

I'm a Sysadmin

#

So yesn't

flat sandal
#

lol

#

I bet you could super easily train an ai on all the old support tickets these days

#

just to shake of the weaklings^^

wet saffron
#

Yep

night fable
wet saffron
#

@wicked abyss any source to your claims that this is even an issue still and wasn't already rolled back with the rollback on the same day? Cause you know, that's kinda what rollbacks are for.

wicked abyss
wet saffron
#

Lot's of people like to bait others too e.g fake cheatsoftware screens on profiles to stoke fire.

wicked abyss
wet saffron
#

Idk i assume the rollback dealt with that.

wicked abyss
#

good for you

thin remnant
#

@lucid hinge cool idea but I think them swooping you would be less goofy than toxic shit

queen jungle
#

@slow lintel The idea is that you play carefully to avoid giving the opponent a chance to kill you. And have to make the decision whether to risk it and keep going for the boss (and health restoration) or extract and come back after replenishing in the menu.

#

Death is a negative thing in Hunt, it's supposed to punish you.

slow lintel
queen jungle
scarlet atlas
#

@trail carbon i did play since beta-alpha came out. and there is no fun to play against people who 2 tap you with a NAGANT OFFICER CARBINER or WINFIELD with high velocity... there is fun that people stuck trying to dodge bullets but u cant even move or do something... there is a gap between skill and luck.. also handicap that already exist on below 4 stars... so only thing i want is quick swap because i want to shoot and move and have a chance to counter spam/shotgun (wich already kill you 50m with slug 1 tap) ... wich is the point to use rifle now? back then it was fun to play atleast with 2 Calldwell pistol (compact ammo) and shoot if u miss the Head u can try again.. now if u miss ur dead. . . thats fun? i think no.. i dont care bullet drop or anything more.. just quickswap 🙂

kind veldt
queen zinc
#

Aimpunch really doesnt feel relevant to gunplay anymore, which is a shame

Part of the "trade" issue, but I used to be able to challenge, say, a shotgun, simply by being fast on the draw, hitting them, forcing them to miss their shot, and allowing a window for a kill with a followup

Now, it seems no matter what, my enemy just hits me, regardless

Like the aimpunch is too delayed or something

trail carbon
trail carbon
#

@slow lintel the idea behind the health bars mechanic is as a punishment for dying, and it functions as a limited lives system as well. When you lose one or more bars, you can choose to be safe and leave the match, or take a risk and keep going. If you do take the risk, there are a couple of options to get those bars back as well.

rotund obsidian
#

@unborn sandal #game-ideas message i understand the sentiment of wanting skins for skinless things but why would you want your decoy fuses to be distinguishable from normal dynamites. unless its just copypaste of one of the dynamite stick skins lmao

unborn sandal
#

It sounds similar is the point

#

And the skins are for the player using them to enjoy

#

I can’t think of any that give a combat advantage

hot vigil
# trail carbon <@351084586509533195> the idea behind the health bars mechanic is as a punishmen...

That would work in theory if it weren't for that getting downed once leaves you in 1-tap state up to 56m by the most popular rifle in the game (Mosin) and in general, 1-tap state for any long ammo, the most played ammo, at minimum 40m.

In my experience people don't gauge it as "risk/reward" and more that they have to choose to keep playing or spend the next 10-15 min to extract, queue up and go again until the next fire-fight.

And it sucks to be the one person in a team down 1-3 bars and either feel like you out of the match or you have to convince your two full health team-mates to extract even tho they don't have any lost bars.

Simply, due to the high base damage of the meta, the bar system punish waaaay too much even from a single down and every bar you lose is just escalating the 1-tap state exponentially.

And finally, there is already a punishment of getting downed, your team is more likely to lose the fight for as long as you stay downed and even when you get back up, you have to spend resources on meds (granted resilience and regen shot kinda negates that, but they weren't always there as they are rn).

red island
#

** Title: trials and black market**
Details:
Don't get rid of the trials or quest lines.... The trial r cool great to learn stuff helped me a ton...y throw out stuff u made already....also make black market have random stuff like if I got a skin but I don't have the weapon skins give me a chance to but them... I'm not getting dlc when I have 2 out of 3 skins ...but I would buy it at the black market

junior crane
river juniper
#

Please

thin remnant
#

Please

thin remnant
#

so for example if they get a toxic person they add them to the avoid as teammate blacklist and dont get matched with them again. Please

junior crane
thin remnant
hybrid crown
#

The Nagant M1895 in game says in the description that it has a faster fire rate than other pistols yet is the slowest out of revolvers and pistols, it only has the same cycle time as the scottfield but the scottfeild has a faster reload time, so the description lies to us and says the Nagant 1895 trades extra stopping power for a faster fire rate but still is the slowest in the game. Please either make it slightly faster or take “a higher rate of fire” out of the description.

floral nova
#

@fierce thunder #game-ideas message
I think it wouldn't hurt but with not much sway reduction. Staying still would be ok if shooting from afar with a long/medium ammo pistol. This would buff those pistols a lot. Being still with the enemy that sees you equals being dead. It could be useful while covering corners though.

thin remnant
#

like i wouldnt cry if it was added but you know

fierce thunder
# floral nova <@693419555606757390> https://discord.com/channels/350201607788429323/5245774948...

Yeah would be an indirect buff to those handguns that can keep their damage over range, I wonder what with the bullet drop changes that are coming it may balance a little better, as I would say that bullet drop is a bigger nerf to those guns.

The downside - standing still - I think outweighs a lot of the positives. It could also come with slower repetitions of shots, as you would need to compose yourself between firings to maintain precision

fierce thunder
floral nova
#

yesterday I've watched a restored video of a pistols duel on youtube. Pretty dumb if I may 😄

#

I wonder if the sway would really be better with that position, in respect to the one hand in front. Obviously the best handling is with two hands.

fierce thunder
floral nova
#

I think they opted for the one hand stance to recreate the dumb western movies pose

frozen crater
#

I'm pretty sure one handed was standard revolver handling until at least ww1

#

Not sure the exact point in which we switched to the 2 hand standard tho

empty oasis
#

Weaver grip was developed in the 1950's iirc

floral nova
#

I can't find a yt video I watched. It said that two handed was the standard, but western movies popularized the one handed at suck level that police forces were instructed to use the same handling, up until someone got some sense and they went back to either one handed close to the chest or two handed. I'm not sure about the ww1 but i'd hope they were two handed.

I remember there was a guy that shot with one hand and from the holster. He trained a ton for that and was super fast and precise. So his moves were imported into westerns and into the police.

thin remnant
floral nova
#

but you can do that with two hands too

#

the side is inverted though

#

if your right handed you expose your left side

#

but having vests or lead plates, you have to expose your front

frozen crater
#

There exist paintings and drawings of people with pistols in the 19th century using 1 handed stances, but greater proof is the aforementioned ww1 training footage

#

So no, it isn't dumb to showcase the hunters with predominately 1 handed stances

floral nova
#

I'm not sure from what period that strange guy was from

#

if only I could find that video

#

it has both one and two handed scenes

#

at least I think 2:20 is two handed

#

this looks dumb to me

#

ok, 5:30 is two handed

#

At 15:25 there's a guy crouch walking. I've researched what the military instructs for movement, and I've not found that. That's too intensive on the legs I presume. Now they go in tactical walk, that's flexed legs but not crouching.

frozen crater
#

Yeah, that's ww2

#

I said that the 1 handed stances went up until ww1/mid 20th century, with ww2 bring pretty close to the mid 20th

hot vigil
# floral nova this looks dumb to me

So just to expand on what @frozen crater already pointed out.
Point shooting was trained and used up until around 1960's where the "modern technique" was taught.
And the reason for this 1-handed, low-to-the-ground shooting were considered the better way of shooting was due to two aspects:

  • It was a carried-over philosophy from shooting with bows/crossbows where you wanna rely more on muscle memory over careful aiming to hit your target.
  • In 1906 a man called Delf A. Bryce were born and oh boi, he was a great shot.

Delf was working for the FBI in the 1930's and he had great success with point shooting, the FBI then assumed that if that is how their best shot shoots, then that should be the standard for everyone.
They just didn't considered that Delf was a prodigy who trained hours upon hours everyday practicing his quick draw and point shooting technique and on top of that he was also recorded with excellent eyesight.
So they basically assumed it Delf's performance was obtainable by the average joe and spoilers, they weren't, it is like expecting everyone you teach music is gonna be the next Mozart.

floral nova
#

oh, that's the man I was referring to! Thanks

flat fog
#

it's quite the recurring suggestion

#

after having a toxic teammate that blew the squad up at ext i went there to toss my coin into the wishing well one more time lol

sand kiln
#

But yeah, elaborating more on your ideas and reason of the suggestion would be more appreciated🤓

dusky tapir
flat fog
#

i think you'll see more of those, the longer people meet toxic teammates

#

i cut it really short because from my experience the suggestions channel really doesn't seem to matter to the development of the game, so i went "why bother"

#

it's not low effort, it's low investment

#

and sadly, rightfully too

#

sorry to have it that way

sand kiln
#

They read the channel, they already said this and proved it.

#

That's why the guidelines are important, so it isn't a mess full of trolling and low effort and some ideas may get into the game.

thin remnant
#

@river crane bro you missed LMFAO

#

This game doesn't have hit detection issues, hit detection is client side

#

Strange hitboxes? Sure maybe idk but not hit detection

#

Although if you have had throwing knives go through zombies it is most likely due to the known glitches of throwing weapons

thorny quail
unborn sandal
#

I’ve never had hit detection problems in 2000 hours

#

Just looked at your feedback you definitely just missed

thin remnant
sterile flower
#

The minimum requirement for graphic card is 1650 super so can a person play with normal 1650 with the same vram after the engine update?

wet saffron
#

@river crane You missed and you faced a dog with a headmask poking his leggos, that's all it was. KEKW

#

At the distance you were you could've also just thrown the knive into his torso instead of going for the head btw.

river crane
#

in total it took me to do 3 spear attacks to kill first dog.

river crane
kindred trail
#

@tame sparrow Good afternoon, while playing Hunt Showdown and finding red skills, I had the idea, “add a skill that allows you to get a random red skill when searching a hunter once. Thanks for your attention

crystal plume
river crane
wet saffron
river crane
#

I don't see hitmark

unborn sandal
#

when you throw a knife it starts higher than the crosshair

#

go into the shooting range and look

wet saffron
river crane
wet saffron
#

Imo it's server/client desync and not necessarily hitreg issues. Especially on the dogs, since they were "validated" as seen by damaged model and him dying to the third hit.

river crane
#

how much damage do I need to deal to kill a dog?

river crane
wet saffron
thin remnant
#

nd throwables can be glitchy

wet saffron
river crane
#

That is what i wrote in description - hits in one body parts are registered by server as hits in other parts.

wet saffron
#

Throwing weapons have a problem of sticking to another bodypart than initially thrown at.

#

You can see that frequently on armoreds when playing axes or knives.

#

You throw torso, but it stickies to the side of the arms for example

#

Rageful is right and i defo missed the non hitmarker parts at the dogs not showing and the first dagger on the doctor grunt passing through.

thin remnant
#

The dagger was an animation issue not a hitreg issue

#

None of this is hit reg issues

wet saffron
#

I mean he hits the back of the dog with a spear and his hind and front legs get damaged. It's desync for sure, but it's understandable to come to the conclusion that it is hitreg.

#

What he writes in the comment makes it clear he understands it as well.

#

The titles on the videos are not the best and i think that's where the confusion comes from.

crystal plume
#

The throwing knife clip to me looks like they barely missed when going frame by frame due to the grunt swaying from side to side

#

This is the next frame after your screenshot, you can see how the grunt is out of the way already

#

With the second throw this is the next frame after the knife disappears from the first person animation like with the previous throw and the grunt is in this pose pretty much for the entire duration of the throw, leading the knife missing them

#

Trying to use throwing knives or such at that range can feel funky in real time but going frame by frame they are misses, next time I recommend just stabbing them at that range

sand canopy
#

Guns and ranged are really unreliable when they are they close it feels like

#

Sometimes I feel like if the gun is inside the mob it doesn't hit half the time

crystal plume
#

Likely due to even subtle movements for just a few frames being missed in real time more easily when they are right in your face

sand canopy
#

Does the bullet shoot from the "center of the screen" or from the end of the guns model when in hipfire

river crane
sour plank
#

Hi there does anybody have a delay when you play hunt? i cus i do

sand canopy
#

What do you mean delay, like latency?

#

Or like input lag?

thin remnant
#

basically from where the camera is, which is around the chest-neck

#

i think neck

signal mural
#

@river zephyr Honestly the Dark Sight Portals idea doesn't sound downright terrible but definitely underdeveloped.
As a Pact Trait for an Event that could be a good start. Limited use -wether a 1x burn trait or only useful to teleport directly to the Boss Lair clue and no where else... something needs to be a limiter. Multipurpose is sometimes nice too, so that the bounty holders that got lucky could also use this trait - maybe to use dark sight to teleport to a clue within range.

river zephyr
thin remnant
#

and some kind of mechanic like clue growling to prevent people from just camping it

#

you say its only available after banish right?

#

maybe its also only available DURING banish.

#

overall i agree with liam, cool idea, but underdeveloped

river zephyr
thin remnant
#

you dont have a wife

#

nobody here does

river zephyr
#

Ah, yeah, my wording makes it sound like after it finishes banishing rather than during.

thin remnant
#

yeah you did clarify that mb

#

in an edit

#

did you just edit that or im blind

river zephyr
#

In an edit, yeah, but the main post is misleading a bit

thin remnant
#

👍

#

overall the idea is interesting for sure

#

imo i want working trains if they would work with how hunt servers and validation works..

river zephyr
#

No that edit came after I posted yesterday, but the ma8n post still needs an edit to clarify better.

thin remnant
#

which probably wont work and will cause desync and jank a lot

river zephyr
#

Either way, may try throwing it out again in the future and seeing how everyone feels

thin remnant
river zephyr
#

For now, I think the community is a bit wary of changes that could affect the flow of the game too much beyond fixing already current issues or.minor.additions.like weapons or tools

thin remnant
#

i suggest something to prevent people from camping them

#

wait nvm hold on

#

it tps you from a clue to a random spot near boss right?

river zephyr
thin remnant
#

maybe make it teleport you to one of three clues closest to the boss.

#

That way people don't get given info on where players are if they can't get put next to a player and don't get put next to a player if they can.

thin remnant
#

and having it as a pact trait is an interesting idea like that one guy said

#

definetely needs a limiter

river zephyr
# thin remnant maybe make it teleport you to one of three clues closest to the boss.

If it did that then there would definitely be camping and banishing team would get frustrated not having the ability to get some.warning where the team.may come from. I suggested a nearby compound so clues can't be camped so easily nor could teleporting team screw things over for the banishing team by suddenly.being in the compound area

thin remnant
#

at the place where they teleported to

#

nearby compound is interesting but sounds very random

wet saffron
thin remnant
thin remnant
#

unless you mean me trying to help op bake the idea here

wet saffron
thin remnant
#

i agree a teleport addition would be a risky idea but discussion should be made with an open mind usually imo

river zephyr
#

Definitely appreciate the feedback and discussion here. Need to dash to get ready for work though but I'll try to hop back on to continue to hash it out and refine it better.

thin remnant
wet saffron
#

I liked shadowleap, but a tp across the map with fixed or random locations just seems incredibly problematic

thin remnant
#

Imo the best way to implement a "fast travel" is working trains but as stated before would be very difficult with how hunt handles hit detection and server-clientside information etc

#

a way to travel FASTER but not INSTANT could be nice i think

thin remnant
#

ok

this is a craycraycrazy idea that i dont necessarily want but to add to the discussion...

What if once bounty is banishing, the clues for that boss open up, revealing a nest of stalker beetles and grubs. Special kinds of stalker beetles can be grabbed out of the clue and driven with your character still being in the world like a regular beetle and the beetle is real loud and can be shot, but flying to another clue with an open nest allows you to burrow into it and teleport your hunter into the clue's location.
There would be a limit to height that you can go until a timer appears like distance on a normal beetle.

ofc clues would need to be visible in darksight after banishing to make this a properly usable mechanic. probably marked in a different special way, like a white glow or something with little specks like bugs flying around it.

this would make passage not entirely safe, not instant but faster, and camping would be little issue because people can see the campers in beetle view before deciding to teleport and likely they will just shoot the beetle.

would only work if your character is close to the clue the beetle is home to ofc otherwise if you try to run away with it maybe it comes out of your inventory and flies back to the nest? idk

wet saffron
#

It works with the edited @ fyi

thin remnant
#

wasnt sure

wet saffron
#

Idk i don't like the idea. Just do the pvp fight and be done with it, instead of running with a gimmicky mechanic linkshrug

thin remnant
#

are there any inherent flaws you can point out in the beetle suggestion? not saying i want it a ton and am offended just curious

imo the biggest flaw is that its just gimmicky and kinda wack.. but im not sure about gameplay repercussions

wet saffron
#

I mean i assume you gonna be in the lair like with normal beetle till you arrive another compound to tp to. It's gimmicky, cause it only works against low level unaware noobs and they gonna cry about it. A decent team is just gonna breach and kill you before you can tp out.

thin remnant
#

The beetles dont appear under the boss banishment.

#

They appear in clues for non-bounty teams to get closer to bounty.

#

but its still gimmicky

wet saffron
#

A so a wacky shadowleap to use to get inside the lair?

thin remnant
#

only to other clues.

#

read it lol

but yes its wacky

#

for clarification " i dont necessarily want but to add to the discussion..." -me

wet saffron
#

It's just shadowleap with wacky conditions

thin remnant
#

a longer distance but higher risk shadow leap with a significantly different use yeah

#

shadow leap is usually used in fights

#

the beetle would probably typically be used to get closer to fights

#

using it in combat would be a bad idea because people could just shoot your body or the beetle

wet saffron
#

Idk they plan on bringing back shadowleap without leaping to meatheads already.

thin remnant
#

they seem very different to me personally

wet saffron
#

beetle idea seems kinda obsolete, cause regular shadowleap fill that gap already for both situations

thin remnant
#

shadowleap coming back is epic though

thin remnant
wet saffron
#

no, but that long of a range would be problematic

#

but chain leaping can do the same

#

as long as you know where AI spawns, you can use it as a highway of sorts with regen shot. That's how alot of peeps used it during the event.

thin remnant
#

I just keep clarifying cause people can take discussion personally nowadays

#

I didn't realise shadow leap could be used like that

#

Is it not being brought back as a burn trait though???

#

Or is it burn on death

wet saffron
#

i might remember wrong, but i think it's gonna be just a "scarce" trait

#

so world find/meathead/scrappy only

thin remnant
#

Lemme look

#

If this is all right the beetle would be unnecessary probs

thin remnant
#

Thank you

#

Knowing this, the beetle idea still sounds interesting to me but unnecessary.

sand kiln
#

Shadow leap is Scarce?

#

Damn

thin remnant
#

Yeah it will be

sand kiln
#

Good then

#

I won't have to see it all the time

thin remnant
#

Yo mammon can I drag you into this discussion

sand kiln
#

But I would've make it a 2-3 points burnt trait

#

Stackable to 3

thin remnant
#

I want opinions on a wacky gimmicky goofy idea I had that I'm not so sure about

sand kiln
#

I will allow you to cook

#

Go ahead

thin remnant
#

That was on the topic of someone else's fast travel idea

sand kiln
#

Don't make me regret this

thin remnant
#

Oh I will

#

It's real goof

sand kiln
#

I would like a moving train in the middle at least

#

That goes back and foward between two stations

thin remnant
#

I would like that too but the way hunt handles it's servers probs wouldn't allow for it

sand kiln
#

Or the train just going around the map

thin remnant
#

Imo it'd be sick but not sure about implementation

sand kiln
#

New engine too

thin remnant
#

I linked my goofy btw

sand kiln
#

I don't feel they would be that limited now

thin remnant
#

Up above

#

If possible a train is ideal

sand kiln
#

Train would be nice fr

thin remnant
#

But is it goodfy that's the question

sand kiln
#

Imagine having gun fights on the wagons

#

Goddamn wild west movie

thin remnant
#

Would be epic af

#

Anyway goodfy or goofy ahh horrible idea

sand kiln
hot vigil
still wave
#

Saw this in the PC gamer video
The Centennials new sights are off center.

still wave
#

Ye I was making a post there too!

cursive marsh
still wave
#

It was still

cursive marsh
#

nahh it works like that when you fast aim

tribal wyvern
#

Does anyone know a workaround to losing the crosshair with spear? Happens every single game now. I kill a few AI & the crosshairs gone.

thin remnant
#

Nah, happens with all the horizontal crosshairs too

#

Bow crossbow throwing stuff

#

It sucks, hope it gets fixed

tribal wyvern
#

I really like that hiding statistics means you can't report people.
Even turning it off still makes it unable to report.
GG Crytek...

#

Because you can't open the character sheet in last match.

scenic bridge
#

I really dislike this new matchmaking, as a 6 star I cant find any randoms and it takes forever to get any games even as a solo. Its like we are back to 2018 where I can only play during peak hours. This is not how you keep your loyal long term fans

empty oasis
#

@fluid osprey Your post "Title: Fix matchmaking" has been removed as it was feedback. If you'd like to leave game feedback, please do so in the #feedback channel

#

@silk vault You post "Title: Fix awful matchmaking." has been removed as it was feedback. If you'd like to leave game feedback, please do so in the #feedback channel

trail carbon
#

@cerulean pasture well, hopefully, bullet drop will cause a decrease in the kind of gameplay you are talking about. (Honestly it's why I haven't played hunt in forever, despite it being on of my favorite games)

rose comet
#

Don’t make bullet drop drop that much please much love

cerulean pasture
#

Nm

#

I dumb

#

Thought it was deleted but this is a different channel

trail carbon
#

So, it won't be very much within, say, the compound, but sniping, and 80+ meter engagements will be a lot harder

#

According to math and guesstimations

rose comet
empty oasis
#

Well, that amount of drop is at rather extreme distances

trail carbon
thin remnant
#

@hazy plover your flare post is BASED

#

Imo the burning should be removed and their capacity increased by like one so it's not strictly a nerf

#

And the electric lamp should be able to open its glass to use a high stamina cost fire melee attack (very loud cause zombies scream on fire) so it actually has a use

lean estuary
trail carbon
#

@paper belfry While I do agree that it doesn't make sense for those to go through walls, it is also the only current way to check corners for campers. (I guess there's the beetle, but that doesn't force them to move)

unborn dagger
thin remnant
unborn dagger
#

That too

#

If you want the range you should be bringing in firebombs or find a lantern

toxic palm
#

@bold valley on what you sent to the suggestions, I think they should also change how the character falls depending on where the killing shot lands. Like if it's head or body, flop like they do but if it's a leg shot, they should fall forward instead of backwards unless the leg shot was from behind. Also I think the arm flailing while on fire animation would be good for deaths from hive bombs

grave spruce
#

@toxic palm Headshot kills on AI make almost no noise

uneven merlin
#

may i know why? my ping is 50 but my game is 200 plus

willow burrow
uneven merlin
#

can unselect secondary server?

willow burrow
#

yes

uneven merlin
willow burrow
willow burrow
#

like maybe packet loss or something

uneven merlin
#

just hunt. i got 17ping in valorant and other game...sad

rustic timber
#

Note.. to anyone thinking that bleeding ammo will get a to massive buff, if it gets regular velocity. Let me argue my point.. The thing has been nerfed in distance to oblivion. It barely gives you bleed over a distance where 600 meter per second would matter. Consider it is also going to have bullet drop. I think it is fair that it gets the velocity. It has no penetration aswell. It would be fair.

willow burrow
#

did you ask in asian channels?

#

maybe its Asian server issue

uneven merlin
willow burrow
uneven merlin
empty oasis
#

@rustic timber Bug reports go in #bug-reports-pc
However, Concertina is supposed to block bullets but will break when shot

hot vigil
#

@rustic timber FMJ doesn't need more pen, Compact FMJ already have better pen than Long Ammo.

bold valley
tidal grove
#

game broken with matchmaking, it is not funny any more

thin remnant
#

@upbeat axle play something else. have a break. you can play more than one game.

#

the sad reality is the games current playerbase isnt large enough to support so many gamemodes

tidal grove
#

this lost

upbeat axle
thin remnant
upbeat axle
thin remnant
#

doesnt that mean you disagree with your own suggestion

#

typically when you add a suggestion you want them to realistically add it

upbeat axle
upbeat axle
# thin remnant typically when you add a suggestion you want them to realistically add it

Guess you just out here trolling poeple for no reason. Childish.
Anyway, yeah i think its realistic to add and about time
.bounty hunt is dead and boring , the meta is as solid as metal. Nothing changes really.
Its the whole reason people leave. There is no variation in hunt. Deathmatch would add some variation and give us time to play the game without committing to multiple long boring camp-off games.
I know the player base is low, but to try and kick my feet out from under me with a retort like that makes no sense other then you being a self serving prick. Gg

#

Adding gametypes could increase player base too.

thin remnant
#

what'd I do to you

upbeat axle
#

I said iknow to your first comment : play something else, you dont have to play.

thin remnant
#

so you replied to the wrong message?

upbeat axle
#

I didnt even see the 2nd part. Was selected..doing this on a phone

thin remnant
#

lmfao so that was all for nothing

hot vigil
thin remnant
#

so am i still a self serving prick Wheeze

upbeat axle
#

Most people are

willow burrow
#

Adding new gamemodes isn't really something we can afford in foreseeable future unless we remove quickplay/soul survivor

#

There's barely enough players as is. In some regions for a while now matches have been half empty or with really poor skill based matchmaking

#

we'd have to assume that playerbase would at least have to be 50% bigger than it's recent peak to accomodate ppl in an extra gamemode

stark fulcrum
#

Death match style mode would be far better than quickplay imo. Quick play has never been a draw for most people. Death match would bring in more people helping solve the issue of low pop. Hunt needs something new aside from new map and bosses to bring people in. The formula isn't working thus far. I love the game but even I'm burnt out after years of the same thing. Doesn't help they release meaningful content at a snails pace. The copy paste events don't count for me lol. Anyway I hope this year or next brings us something new and refreshing.

queen jungle
#

something new and refreshing.

To be fair, Deathmatch really isn't anything new or refreshing, but been done a thousand times by shooter games.

As much as I'd like to see another mode added to Hunt, I'm not sure it would be sustainable with the stagnating population the game is experiencing.

hot vigil
chrome oyster
#

@upbeat axle I don't even know that your suggestion of death match is unpopular but the title is pretty off putting

#

personally, I'd love a death match mode

#

saying "adding death match to hunt showdown will kill hunt" is like saying "adding death match to counter strike will kill cs"

#

... people that want to go bounty hunt will go bounty hunt and a few people would play death match on days they don't want as much of an adrenaline rush and/or as a warmup (... which is exactly how this plays out in the CS 2 and CSGO community)

chrome oyster
#

... I wouldn't write deathmatch off as some player base splitting/game killing thing, it could provide a lower friction way to get back into the game/get more comfortable with the game's guns (beyond target practice on friends and stationary dummies in the shooting range)

#

if the game had modding support we wouldn't even be having this discussion, someone would've just made the dang game mode, and it would be something some people play and others don't

thin remnant
#

If you want a warm-up in hunt, play soul survivor.

Although imo soul survivor needs a rework to be more fast paced, make the playable area smaller.

radiant river
#

Soul survivor doesn't even have more PVP than a normal match

#

And you have bad weapons

thin remnant
#

But as I said the playable area in ss should be decreased in size

#

So it fits more as a fast paced warmup or casual game

#

Just like take off the outside layer of compounds

chrome oyster
#

it's also just an extremely unfun mode

thin remnant
#

Change ss, no need for deathmatch

chrome oyster
#

👍 your own comment, nice

clever pebble
#

Can anyone explain why exploiting ain't allowed but you can team with another solo to me that sounds like exploiting Necromancer / party systems. Whether you know them before the game or not.

dusky tapir
#

Whether you know them before the game or not.

if you just so happen to find someone who's cool with working together, there's nothing wrong with that

manipulating matchmaking to get into the same game and already deciding you'll be working together that way is against TOS

sand kiln
#

Also the risk of being betrayed is always there

#

Can't trust a random you met 100% most of the time

boreal obsidian
#

What risk of betrayal there is no reason to betray you get two bounty tokens from one boss and a solo cant pick up both. Cant wait for necro change

fervent hemlock
#

what is a good weapon for a newbie :'(?

sand kiln
#

People lie and get greedy most of the time

#

They also fear getting betrayed so they betray first.

#

Talking from experience HUL

sand kiln
#

Springfield or Martini are kinda new player friendly

#

Vetterli also is good

fluid osprey
rotund obsidian
#

people be talking about how the pen loss is such a huge detriment then showing a clip using fmj or showing their base ammo failing to pen metal or something lol

sand kiln
#

@frigid knoll for that there should be some sort of enviromental destruction for it to be like that

sand kiln
#

Unless the bullet holes are already there by design

stark fulcrum
fluid osprey
chilly nova
#

So glad I stopped playing last month. The direction they're going with almost everything is away from what I enjoyed about Hunt.

I do hope it works out for them and all of you, but damn. What a bummer.

#

I bet shotgunners and trappers will have a field day.

vital drum
rotund obsidian
trail carbon
#

Long ammo will (hopefully) see a drop in use, but otherwise, eh, it'll probably still be hunt

#

I do want a shotgun rework though

sand kiln
#

Making placing traps less a pain in the ass and more in creative ways sounds funny

#

Don't think it will hurt the game

#

And sniping is already a playstyle, it's fine if they want to make snipers enjoy the game too

#

Bullet drop tho

rotund obsidian
#

I already think killtraps are lame as shit and seeing more of them will definitely make the game worse in my eyes

sand kiln
#

Vigilant exist, also traps will be triggered by doors and Windows when opening

rotund obsidian
#

obviously not "game dead!!!" worse but like. I still get annoyed every time i see those damn things glowing in vigilant

sand kiln
#

So pretty much you can tell where traps might be

trail carbon
#

Which is fair

#

Because it isn't fun to play against

sand kiln
#

And snipers might be more predictable due to their sniping spots being more visible

rotund obsidian
#

The issue isn't necessarily stepping on them, it's that they shut down doorways even if blown up

trail carbon
sand kiln
#

They mentioned densed Forest and pine trees will make it hard for snipers

rotund obsidian
#

conc traps are obnoxious as shit and I think that poison clouds should slowly dissolve conc

sand kiln
#

And concertina arrows

trail carbon
sand kiln
#

It won't change a thing

trail carbon
#

Honestly hate concertina

rotund obsidian
#

I can throw dynamite (or a beetle) to clear a pre-placed conc bomb though. If i see conc traps I gotta like, set them off THEN dynamite them

#

I want dynamite to destroy conc traps instead of just setting them off

trail carbon
#

90% of the time, concertina just slows the game down

sand kiln
#

If they do their "6 entrances" per compound should be fine

#

Still not really different from what the gameplay already is

#

Just making traps placement better

trail carbon
#

Let me break comcertina with anything again