#feedback-discussion
1 messages · Page 157 of 1
Again remember that is just the start point and would be good for another 25-50m depending on ammo type/mv.
So it might be as bad as we think.
That said they might need like 5m more to their starting stat, but we'll see
It's kind of a shame they only showed the drop with long ammo weapons at very long ranges in the newest video.
Nah even with an extra 25m pax will need to adjust for drop within compound range. That'll suck
pistols are the only thing I'm worried about in the new update
they're a hair away from ruining shotgun loadouts
Compound fights should be entirely unaffected by drop outside of very special cases
Plus, if the bullet drops even a pixel, there is possibility for a shot that would've hit head, that falls down just to chest level due to drop
Well, they are pistols I guess. They shouldn't be the go to long range unless specialized with HV and variants.
Rn we have the issue that FMJ is just THE best option on thos guns.
This will change that
Exactly. Long range.
35m is not long range and imo shouldn't need the player to account for drop
Of course pistols might start dropping sooner but barely drop for some reason, I'm not trying to bash on it without trying it
But that is my main concern
Eeeeeh, this give a space for Compact/Vandal/Shorty variants.
Again, I wouldn't be shocked if the pistols gets +5m eventually.
Those were already in a good place imo
But I understand the idea behind their current numbers
God no, only the Cenny/Obrez is worth bringing.
Cenny bc of silenced + HV/poison and Obrez bc it is a 2-slot mosin.
Winny vandal was decent
was
And Romero hc
Shotguns are different and don't competent with pistols
gotta be a real psychopath to take romero hc to give extra range for a loadout with a primary shotgun.
I ran Rival w. DB, with a Rival HC w. DB!
Btw owo Im not disagreeing with you ftr
Still think Springy C should become Springy P. It would help it as the "pocket marksman" option.
Just expressing my main concern with drop
No worries
What would the difference be?
Similar sway to the rifle versions.
Or less increase of sway
I posted the Lancaster btw <3
Saw
What's the downside then?
I forget what else it loses
Think Dum Dum might be overkill tho
Time for take 4
Less dmg, Less mv
200m/s is absurdly hard to hit right? I'm not sure
Not at the range you wanna use it tho. For me it would be like giving it hv
Alright here we go again
Would it be balance-able with even less MV and/or capacity or just a big nuh uh
Naw, just don't give it Dum Dum (or HV).
It is like how Martini Henry shouldn't have HV or Spark shouldn't have Dum Dum :p
I don't think there's a weapon in the game that has dumdum that decreases damage, that'd be convenient lol
I like how I keep automatically trying to sneakily buff it XD
Nope, my point is more that some combinations of custom ammo and weapons are just too strong.
Agree, like if sparks had dumdum or if martini had dumdum
Any long ammo basically
But yeah, like, I wouldn't say Dum Dum breaks the Lancaster, but most likely 99% of the down votes lol
Id run Lancaster explosive with Springfield explosive tbh 
@hybrid forum what a mad lad weapon, honestly just don't give it FMJ and it is fine
Also think it doesn't need to be special. Just ensure it have like a Winnie C amount of bullets.
even less so
When loaded
Seems fine yeah
however you get 8 bullets from a crate so you get 1 run from 1 crate
it's gonna be an ammo waster for sure
btw @hot vigil whats ur opinion on the other guns?
Could you partially load it and get a partial run?
maybe it could be a swift so no partials
Or can you swap weapon mid-run to cancel it?
you can do that with avto
and it eats the bullets it's supposed to shoot
Doesn't that eat the ammo tho
Yeah
Maybe it could be swift and load 4 shots at a time? Idk
Might make it too strong
#feedback message
Yeah, I agree this was uncalled for, nerfing poison against it's primary use (at least for me, personally) with the argument that "Immolators are elite enemies..." felt hollow considering you introduced a throwing spear that one-shots Immolators with the same patch 😛 now the spear does what poison arrows used to do and compact poison still kills a meathead - those look like an "elite enemy" from half a compound away
#game-ideas message @thin remnant
why not not have it consume the explosive. it would make it a bit more useful. would have to be one time only per explosive somehow though
People would just fake explosive cooks over and over again and spam it
I suppose you could make it a one time use but at that point, why?
I think the implementation of my suggestion there would be best as a simple QoL feature, not a Dauntless buff 
second time it's gone
to sort of pretend the fuse is gone then. can't have it shorter the second time either. perhaps thats too complicated idk
I mean you could, but that feels kind of gimmicky compared to keeping the consistency of it disappearing when using it on an airborne or already thrown explosive
May as well keep it working as dauntless currently does in that way
yeah probably
#game-ideas message @tired girder how high kill range we talkin?
And how much damage at point blank [against bosses]
In real lid it was about 30 m
so then what in-game
And so I say 15
isnt that romero
Aiming
Not with reg
aiming doesnt affect shotgun spread <3
It can give a better idea of were shooting
I would be fine with it only if it has a mildly better [or maybe same?] kill range as a romero but much more damage in close quarters, making it a boss melter
and also how bad is the spread? because if it has insane spread but high kill range thatd be a recipe for disaster with really low-skill unearned kills, not having to aim at all
I say like 5-10 m more than Romeo
and insane wallbang coverage
In irl it was pretty high but in game I say slightly higher than Romeo
It should have the highest spread in my opinion
The reload should be insane to make up for it
Like 5 seconds
What you think
I honestly just want one don’t care how it turns out they cool af
i think itd be cool if it stored two ammo types and, like a real blunderbuss, has a lot of unique ammo types
if it were to get added, that's how i would want it.
Yes
Shattered glass, rocks, idk
The real blunder buss is known for being very deadly in combat and being one of the longest range non slug shotgun
and being able to fire just about anything
I say we should get bolo rounds
You have a guy on a canon 10 meters away deleted
Or like 4 slug rounds in one shot
Like real one
Should have a small spread
Yes but fun
More for memes but
I would love to see it happen
i want a lancaster
i feel like thatd also be a pretty fun unique gun to see in the game
and its very highly requested [i think blunderbuss is also pretty requested but not as much]
blunderbuss would definitely be fun for memes
I was just about to talk about how I love your idea for Lancaster
Feels like sparks pistol but four barrels
🤣
Blunder buss is known as the deadliest shotgun for a reason
doesnt sparks pistol get 149 damage 
It'd be meta af in console XD
But I mean looks whise
the REAL sparks pistol with 4 barrels
the weezer gun
i dont think anura really cares about the stats, just wants a blunderbuss in the game in any capacity.
Imo if they add a blunderbuss it should specialize in crazy damage at close range for bosses and meatheads and unique special ammo, but itd be hard to make so much special ammo for one gun
I mean I was wanting an accurate blunderbuss not a fake one
There are certain things you gotta do for balance though
Like irl sparks would one tap to the body
I don’t care if it’s a piece of shit I’ll use it
Yea
I just think it'd be horrendously unbalanced if we had a shotgun with not only a more forgiving spread, but also like, 30%-70% more lethal range over the current longest ranged shotgun
the fact they have to nerf stuff like explosive to help out consoles but make it useless in pc is crazy
We get shortend of the stick 😭
But honestly they should make console and pc different things entirely and the option to fight each other with the same balancing
because it’s not fair they nerf stuff for y’all and let us still die cuz we cant flick properly without a billion sensitivity
Just a thought
Actually you know what if you want you can write a blunder buss and I’ll delete mine because I understand balancing issues
@thin remnant
naw
you keep yours but you feel free to edit it with the feedback we have given, idk
i reacted with thinking because i dont know about the proposed stats, but the concept could be cool
I was just being historically accurate
I mean if the range is as proposed as well as the spread, you basically get a free kill at the start of every fight if you're fighting in a compound or building
[also the sparks LRR is 4 seconds for comparison and doesnt feel THAT slow]
I have an idea
We make it so you have to hit a lot of pellets to kill so the spread can pose an issue
i think the best bet for a blunderbuss would be to not recommend many if any stats and just leave it as the rough concept of a blunderbuss, leaving balance to the imagination
thats what i would recommend if you wanna likesmaxx
@tired girder you could still explain what a blunderbuss is in real life and what it looks like, maybe attach an image idk
if you want
Eh no one is interested seems like a waste of time
k, fair enough <3
Romero pennyshot is just a shitty blunderbuss. Easy
Blunderbuss is the longest range shotgun to exist during the 1800s and 1900s
The Romeo regular is a shitty blunderbuss
Pennyshot a lost cause
@tired girder your post has been deleted due to "low effort". Please attach to #game-ideas guidelines (they are pinned in the channel) by adding more information/description about your suggestion. 
In detail it was long but then people said skillless and op so I decided to just debate what to say then I forgot about it sorry for the inconvenience
Dw
@drifting monolith For me, I queued to trios and 1st game only had solos with like 2 duos. and next game was about the same, I think its just because maintenance just finished. around 1k players on steamcharts last I checked. or are you talking about only quickplay is working for you?
1hr 20 mins ago
steam charts shows almost 7k players currently now, maybe youre gonna have more luck now. a while ago it was around 1k so my games were just mainly solos looking for matches on trios
i´ll try. thx
@bold valley rainbow six siege in hunt xd
Shit, that's a thing in Rainbow six? I never played
Nah just the concept of putting a breakable barricade on windows/doors lol
Crytek needs to fix their fucking Boxname problem, the game is literally unplayable with this many asian hackers.
My man, hackers can speak English too-
It's a cheater problem not an Asian problem
then why are literally every sus acc listed with chinese/japanese lettering, and stating their country of origin?
Well one, no, not literally every one, and two, you may come across more Asian hackers than American hackers for example, but that doesnt make Asians part of or relevant to this potential problem.
The problem would be anticheat, not Asians
because ppl think it's funny to farm cheater comments by making their name Chinese characters? plenty of NA accounts do it
Yes. it does. you literally said we come accros more asian hackers the american hackers, I HAVE LEGIT NEVER SEEN ANY OTHER HACKER THEN ASIAN EXCUSE ME.
you.
You are not everyone.
Plus, like tacomanx said, people find it funny to farm cheater comments
so they are purposly creating hatred for another country this way huh
Even if, theoretically, it was almost only Asians who cheated, that's still irrelevant.
What does their country have to do with banning them?
I mean maybe, idk
seems to be a cultural thing over there, to hack in games almost.
Lots of them probably don't realise they're creating hatred and just do it for funsies without a second thought
Well now you're just making assumptions about a culture youre not a part of.
i am part indonesian.
xD
Okay..?
I'm tired correct me if I'm wrong but Indonesian is not Asian right?
then what is it if not asian ? 😛
If so, why have you been referring to Asians in third person this whole time????
"over there"
because you are the kind of person i like to mess with
Uh huh.
you respond very politically correct
it means nothing for the arguement, but i just had no other retort.
Of course, so it's been intentional this whole time to mess with me and be clever. Totally
what are the arguments for downvoting custom lobbies I wonder?
your are probbably right, not all asians hack, but even that streamer Huuge showed us over 25% of the games there have a hacker in it.
so
Oh well thanks for admitting that xd
numbers dont lie
oh dear, what's going on here lol
nothing dude, dont take life too seriously
Uhhh nothing
hides hands behind back cutely
im just venting because ive played against boxname asian players for the entire week... blaming the issues of the game on them.
but it aint right and i know.. im just mad
xd fair enough
perhaps they are refugees
I admit there may be more Asian hackers tham other places, but I feel like just "hacker problem" is a more accurate description
like, server refugees that is^^
i refugee to believe that
I would leave the region if the 25% thing is true^^
Yeah that number is crazy
sadly it is, i know oceana servers are very unstable and very lackluster when it comes to connectivity in asia itself
ALTHOUGH a lot of English speakers probably server migrate to Asia to cheat
chances are you only get 2-3 good games in a day if you are from regions less developed with infrastructure
I'm an OCE player and just play at active times.
well, then we should be welcoming 😄
I don't come across many cheaters
im all for being welcoming, if the client side rendering of hunt would be done differently and not give people with high ping a strange advantage. thats what im tired of really.
oh no
getting killed while already being in cover just feels bad.
yeah but you don't realise the situations that you had an advantage
please explain, because to me it doesnt look like that at all
I can't without being wrong a lot but it makes sense in my head
there is a video that has be cited a lot
the most honest thing someone has said to me today/
it's complicated and hard to write out too with this ping between two clients and the server
alright ill take your view and consider it next time i get eggrolled
it makes life easier 😄
isnt that a damn weird thing? some things you just have no power over and have to accept them for what they are.
But when you ask people for advice, most will say that you can do whatever you set your mind to.
I ger mad when the servers are down during my game time^^
haha, the mind is a weird thing indeed. we all create our own little reality^^
yet, here we are, in this weird MMORPG.
from the makers of : Go outside, and Go outside 2 without a jacket. Society, the new hot game.
would be fine, if it wasnt client side rendered.
it's a trade off
but i get why they choose to render client side. because it broadens the playerbase for people with ping between 10 and 100.
we would complain about other things if it wasnt
true, we ARE people, after all
i like to think of us as kids who never grow up. because monkeys are badass and we are squishy sacks of water.
can't find that video rn. it's worth a watch. anyone?
Hey guys,
I tried to showcase how it looks like as if you're getting hit behind cover, but in fact you're not being hit behind cover.
Make sure you sub to the channel for more video's on high ping in the future!
#ping #huntshowdown #crytek
Song:
🎵 Port Sulfur Band -Sinner Blues
✗ https://open.spotify.com/artist/3vfSIBYEThPQXe3LXityGk
✗ http...
I think it was this one
hmm, I remember it going in quite a bit of detail so maybe there was another one
I think they mean that in a situation where it looks like you're being shot after already getting into impenetrable cover, on their screen they did hit you normally anyways, so it doesn't make a difference to them.
However I could see the point of them being able to shoot you later than they should even after you've reacted appropriately to the information you've gathered and gotten behind cover, but on their screen you haven't gotten behind cover and reacted that fast
@signal mural well said
I worry that, like you said with poison and antidote, people would start making counter play to the challenges, making them annoying to complete
Like running antidote if there's a poison challenge.
quickplay now has sbmm???
also mmr changes? haven't played in a couple of days, logging back = minus one star, lol?
Thanks
At this point I'm wondering if crytek is strategically not testing qa before releasing patches
Its not even a patch, is was announced as maintenance followed by a second shorter maintenance. Maintenance should not be breaking the game to this degree, or at all.
Ah, of course
With the huge changes to mmr distribution and matchmaking it feels like its own patch
Pls remove this matchmaking
eu servers are dead for me somehow, ping is +150 compared to normal
yeah, wth, where are the notes and such
something is off. we just got a trio amongs us, but we have duos enebled.
got recording if crytec wants it, but they should be able to se that trios enters duo gameplays
Matchmaking is broken...
@harsh topaz new MMR patch broke a ferw things....
Match making is broken
Shotgun damage seems off
Teams of 3 in 2v2 matches
legendary hunters arent giving as many trait points, i'm only getting like 5 trait points per legendary hunter now..
Roll back the update 🤣
Game is fast heading down the drain
yea the 3 man teams in duos is fucked.
"surprise motherlover"
One day crytek will QA patches. Today is not the day.
These new matchmaking changes boosted me to a six star and now I cant find anyone to que with in random matchmaking
just endless filling up team
me too and im 4 star @scenic bridge
That day will never come.
It's not even cause of that, randoms is completely broken.
same, none of my friends play hunt either
atp, i'll take bad teammates solos gets boring real quick
@pine dust im down to play
Playing some Elden Ring rn maybe later if you're down
@pine dust yea just dm any time
When is it going to be fixed?
So will 1080p be forced after the engine upgrade?
Any fix for the neverending matchmaking yet?
@queen jungle Your post "Title: roll back last update" has been removed due to "No troll/low effort ideas are allowed".
If you'd like to leave game feedback, please submit to #feedback
@gaunt abyss Your post has been deleted due to "Low effort/trolling". Please follow the guidelines pinned in #game-ideas when using the channel. 
The way heathen says it is better >:)
Both are fine 
@last ferry I love the idea of the Shepard mob but given that he's probably no more stronger than a typical grunt I doubt him dropping loot would be healthy
loot is supposed to be somewhat difficult to come by
they deleted my suggestion where i said to revert that changes and actualy test stuff before they release it
lol
Fineee, I will copy Heathen
@last meteor Your post has been deleted due to "low effort/trolling". Please follow the guidelines pinned in #game-ideas when using the channel. Also using #feedback if wanna express your opinion, disgust or positive feedback to devs.
I was considering having the shepard use hive bombs and stalker beetles as ranged attacks? thoughts on this , i can edit it.
Everyone is blowing them up. I can't even get a match. This is just wild. Hopefully not a sign of the upcoming update.
I like the idea of stalker beetles being weaponized more than I like the Hive bombs, since we already have that mob for the hives.
Adding increased difficulty would make the loot actually worth it
Hopefully not but we will see
my post still had more effort put into it then the patch that broke the game

@last ferry interesting idea, imo the spawnrate should be around 25-20% though
maybe 30
and a limit on how many could spawn on one map
@late yarrow not trying to mod but read the suggestions ideas rules lol
@midnight cypress You mean in the Shooting Range? Polygon makes no sense 😄
Yea
yea forgot how its named
I appreciate it.
[i was referring to the no discussion/response rule thing to clarify just in case, np]
@inner quiver #game-ideas message if the fence is low enough you can jump over it without losing your momentum. You have to split your jump and vault key bindings. I have mine like this:
Space -> jump
C/V -> vault
(also B-> de-bleeding, so sometimes I die of bleeding because I miss the B)
alt to vault is the best 
I find alt to be difficult to press
I dunno if it's my keyboards or what
I find difficult to use the thumb to press a button that's below my palm
*under my palm
Thumb?? nah bro you press it with your pinky
Why are they changing their music before the servers even fucking work
what
what
just reach over it aint that hard [im trolling]
[i press it with my thumb]
😂
WeRe aDiNg CoNtEnT, cant play
its kinda hard to press ig, but i find i dont vault often enough for it to matter
sadly a ton of ladges or whatnot seem low enough to be jumpable, but then you can't
my alt key is under the very right of my palm
so not too hard for me
whys you @ yourself
I don’t know, I thought it would reply to that specific message
lol just edit it you dont need to reply
you can press the edit button to edit your message and change what it says
Well only lets me in solo
can we still play solo though?
apparently he got let in solo
¯_(ツ)_/¯
@upbeat slate we're not allowed to repost ideas btw [im not a mod or anything just letting u know]
but the video is almost all text 😂 #game-ideas message
@upbeat slate you could also paste the text on discord
@broken moat That 24kill guy, how experienced was his teammates? If they're 5 star with hundreds of kills etc, it seems very likely.
You can question him being 5 star already, but I kinda like that people cant use an inexperienced or lower ranked to face easier matches.
@upbeat slate
You fight the good fight brother
The odd part is that the Terminus does portray this same mechanism correctly
You could probably keep the weird elevator raise / rack as a partial reload penalty as well. Gives even more depth to picking when to reload the Lebel
May I suggest a timestamp to immediately skip to the animation montage?
A contributor supporting someone who's acshually breaking a rule smh 
Guess you gotta get uncontributed
I don't see the rule being broken and in any case you can file a complain with the janitors 🤓
Aren't you not technically acshually allowed to repost your suggestions
complaints to the janitor's inbox
Ok what adress
NOOOOO
What's rule 9.2, no asking for personal details? No pseudomodding?
Ok I surrender myself
Guess you gotta ban me :(
"mentioning a rule allowed" 🤓 acshually
Ok I'm done now
The new post in #general-announcements is not even acknowledging the matchmaking problems
It does though?
"We've also made recent changes to our matchmaking rating system. We have moved to an Open Skill MMR system, and calculations have been adjusted to reduce volatility and address complaints related to de-ranking issues through soul survivor or solo play, whether intentional or as a by-product of repeated revives and deaths. "
Or did you mean something else
It also adresses the duo facing trio matchmaking issue
nothing you copypasted is acknowledging the matchmaking problems
it only mentions the changes to MMR
Can you elaborate then ?
Because i checked through feedback and people mentioned they're put in different brackets than before, which was adressed.
They face as they call it uneven matchmakings, which they prob changed to. That you cannot use a 3 star with a 6 star to face 4 stars etc
Which is good, my friend got on the positive side of that.
He played with a 2 & 3 star friend, hes 5 star. He won every game just mowing down players.
Because the only other "matchmaking issue" is duo facing trio. Which is adressed
revert this new mmr change
my brother for 19 hours i am unable to find a group
See, that helps alot. To elaborate on what your issues are, thank you.
its not a me issue
You're the first as i can see reporting it so far
its a problem thousands of people have because the service is not working
and it has yet to even be adressed in the announcements
or fixed
are you trying to queue for NA servers?
But thats the queueig to get a random member ?
Or are you in a team?
Make sure both of you have the same region selected
Also secondary if that option is still there.
I havnt turned on my game today yet
"Additionally, as a first step towards isolating our server regions, there is now a temporary requirement that players be set to the same primary region in their clients for invites to work properly."
This could be the reason, if you've not tried it.
The screenshot clearly sais random team of 2
idk why you talk about inviting friends now
It could be a UI bug for all i know when you trying to queue.
As i stated, not turned on my game yet. Thats why im asking
And because they did release information about regions for grouping with premades.
I wanted to help thats all.
the auto grouping is broken since yesterday
i was able to match only once after yesterdays restart
other then that you need to invite friends (also seems to be broken now) or do solo
Nah randoms still bugged my man
Sitting 20 minutes now looking for a team, tried different regions and restarted game.
Many others having this issue atm
Yet the latest announcement is not even acknowledging it
Despite the problem existing for almost a full day now
Thats my worry, they haven't said anything about the issue and seemed to think they had it all wrapped up in the post lol
I'm sure they'll handle it soon
@zealous citrus Sorry for ping but why do you announce the fixes and changes to MMR but don't acknowledge the ongoing random group problems?
@versed hare - there are a TON of bugs still:
- Getting random hunters with a large and medium gun but no quarter master;
- Random Queuing not working;
- Trios in Duos;
- completely broken MMR
- Cant add traits, tools, or consumables;
- Trait points added incorrectly.
Honestly, this update needs to be undone and retested.
So the trio in duos problem is not fixed yet?
Not according to other discord channels, for me I can't even get in to see the games cause my queue doesn't work, which seems like a baseline issue to address.
We acknowledge the issue. Our team is working on all of them.
Its not mentioned in the announcement tho
People assume you either don't know about it or don't want to talk about it or its fixed
Thank you for acknowledging here, but Pvt. Chill's point is valid. Might be worth a quick: "we are working on ongoing issues" post otherwise you will all keep getting spammed.
Sorry to be a pain in the ass I just feel like communication is key when a service is unusable for almost a whole day.
no worries, a lot of things happening at the same time. We know everything that is posted here an in other channels thanks to our mods 
i also cant group....takes hours! just soloplay works wtf
Are the Twitch drops still starting tonight regardless of the maintenance induced issues?
I completely forgot about the drops, must be hell to be them right now. Hope they find a fix soon and everything goes well.
Hello Devs team, randoms Queue is now working in EU the fix worked you can start to apply this onto the other regions as well now! thanks for all the work you put in guys!
A blogpost or writeup on how the new OpenSkill MMR system works would be greatly appreciated. OpenSkill supports multiple models and it's not necessarily obvious what from Hunt is being counted as a win or a tie in those models.
No reshuffles available .... server kicks no xp or kills kept trying to reconnect system stops trying to reconnect and just sends me to lobby as if I never killed any player or played a match wtf just pointless to play at this point ....
does anyone has the same problem ?
#troubleshooting is probably a better place to ask for help in that case
thanks i send the video there
When is anyone gonna address the que issue? Havent been able to find a teammade for 2 days. Also playing solo in duos and constantly getting matched with trios
I'm back in this game after 1week and i lost all my bloodpoints... Thx crytek
Iv never heard of anyone loosing their bonds. I would contact their support team. They can verify your loss and take care of you if you indeed "lost" something.
omg, really it doesn't happen often but when I get sniped mid fight by some third party solo it is the cheapest feeling thing in the world. All hail bullet drop for this bs to happen even less often 😄
slightly interesting actually to add it at the same time as centre crosshairs. sniper can overlay a crosshair with ranges more easily^^
#game-ideas message @visual anchor
I quite like that idea actually, not sure what the downside is to downvote it. I also usually like letters more that you dont have to interact with
???
I still can't find random players to que in with? How is it fixed?
Have an update changed something with the mmr? Me, and a couple of my friends are now six stars. Regardless if we have played lately or not.. When we last played, we where five.
A guy gets ressed with necro. I'm 3m from him. I have a Sparks. I shoot him in the back while he's getting up. He runs away. I'm too surprised to switch weapon and kill him. He was next to a door.
@little fulcrum #game-ideas message I've voted no because you would know if someone is still there if the second banish is normal
..so? lol
Yes
From their tweet this morning:
Star brackets have also been refactored, resulting in a significant change: the 6-star population has increased from 0.2% to closer to 2% of the player base.
anyone getting the load errors
i got 0X30006
and then 0X30001
unable to conenct to back end servers
We r seeing this too
We all have servesr backened problems, hope they fix it soon, hang on tight ❤️
Was just in lobbies for a while. What Laga said. Twitch drops are ongoing so it'll def get fixed soon.
Slowmode is actually working in the opposite direction because it makes me want to DM people just to talk shit. Like truly just overtly toxic shit for freaking out about the game I like. Im not GONNA. That Be Dumb.
But ggooodd...
Why are so many people complaining about bullet drop when it hasn't even been implemented yet
Wdym tkm
Bird shot and a slug in the middle
Depends what weapon would have it and if the slug would spread and what the downside would be compared to regular slugs
No it’s not a shot gun round
It’s a pistol and rifle round 🤣
It’s fun to shoot in real life
Ohk?
Yea or no shot gun rifle
Could be interesting, wouldn't mind its addition as long as it doesn't push guns like the drilling out the way, but personally I'd find it an unnecessary addition
personally
what are your thoughts on my idea
#game-ideas message
Yes no doubt
no doubt is surprising xd
Devs add in the august update
Calf well pax is my main pistol
Makes sense XD
I’ll in do it I just do it outta habit
#game-ideas message @hot vigil
Maybe on the same graph there could be a damage dropoff indicator? Like above the distance markers there would be a little damage number showing the damage at that distance to the upper torso
Wouldn't hurt for sure :)
@hot vigil I think something like that would be nice for sure. I can't wrap my head around it rn, too early, but when you think about that we would usually would aim up a realistic trajectory would look quite different. It's useful do compare bullet types but once you know them the only thing that matters in the drop range. Still, I think there is value to the idea, not sure what the best way to represent it is.
I don't think we actually know if the drop for all ammo types is essentially the same do we?
as in, long is faster but has heavier 😭 compact is slower but drops less. Perhaps they just averaged that within a bullet group and made it so that the average, compact to long ammo drops the same. Then adjusted the x axes with bullet range to make everything as the same as possible and then nerfed and buffed where appropriate.
Don't really think so but ppl jumped to the conclusion that compact will be easier to aim with at range, as in, the drop at a certain range is less. It is slower so it could be the same or even more. I'm not sure if we know that. "It has the flattest curve" could be misleading
Any potential balance concerns or issues with Pax Carbine? #game-ideas message
Well as far we are told there are multiple factors that affects the initial bullet drop aka when it starts.
Those are Action Type + Barrel Length + Ammo type + Muzzle Velocity.
Then AFTER that the trajectory of the drop is based on Ammo type + Muzzle Velocity (again).
So if we look at the 3 pistols we have gotten shown, Conversion, Pax and Uppercut, we can see the following stats:
Conversion, Drop off start at 15 with compact 300m/s.
Pax, Drop off start at 10 with medium 330m/s.
Uppercut, Drop off start at 15 with long 410m/s.
With that data, of three identical action type/barrel length, we can see that ammo type matters more than muzzle velocity when determining the start drop off stat.
The Conversion has the same drop as the Uppercut despite being the lowest vs. highest muzzle velocity, but it still trumps the Pax bc the Pax's muzzle velocity ain't enough to compensate for its bullet class, being medium.
What we cannot see yet, is how much muzzle velocity is gonna affect the drop off curve. Maybe Conversion and Uppercut is gonna have similar curve due to Conversion being low m/s, but compact and Uppercut being high m/s, but long :)
Hope this gave a little insight for you.
yeah, ty. that we don't know the impact of muzzle velocity was my main point there. I lot hinges on that. Edit: we3ight that is
What I've seen action type is the BIG factor.
pistols are still my main worry
Winnie is 50m with 400m/s compact.
Springy is 85m with 490m/s medium.
and that hv and spitzer are gonna become mandatory in high mmr
that could mean they are basically the same in trajectory
winnie drop starts at 50m
springy starts at 85m
thats almost double
yes but we dont know the impact of weight TT
even if something drops 1 micropixel thats enough to mess up a headshot
Most likely not, again, trajectory is stated to be impacted by bullet type mostly.
Just saying, it would makes sense for them to make them the same buy messing with physics and they ballance from there
so if for those two the drop range was the same, you'd have to pull the winnie back
Well, the point is to make long ammo not the strictly best in class
Hence why it works like it is does
not neccessarily
that already happens becasue long ammo is used most in the cases mostly effected
aka long range^^
We'll see, just saying that we kinda assumed that compact will travel further basically
Well, it will have a flatter curve in its drop
Everything travels the same lenght
that contratictory though^^
Well, I mean we gonna have infinite headshot range
That was my point
But it means that compact is gonna be less affected by having low m/v compared to long ammo.
So a 400m/s Henry is gonna have worse drop than 400m/s Winnie.
But bc Henry is single shot it will have more meters before the rapid drop starts.
Something like this
yup, not argueing with any of that
@rustic timber That ones positive tho, a 6 star should not be able to dip in mmr by bringing in noobs. Thats not fair to the others.
These low mmr made an active choice to play with a 6star.
#game-ideas messageholy moly. So what do you all like so much about things that break the economy?
Certain gun prices should be rebalanced, like the drilling is far too expensive
there are probably arguements to be made for universal basic income irl but in this game? don't think so. I wonder what the daily average is that you get in gear and hunt dollars
uppermat is a bit too expensive too
I wouldn't know as I dont have a reason to give a dam
Dark tribute gives players a goal and more importantly to crytek a reason to play those extra few games that night. And while someone who is on a win streak might get $138 on dark tribute and go… eh whatever… someone on a losing streak who has now burned a fair amount of cash might continue to play if they get a bit of a cash injection. Dark tribute is not breaking the economy.
I would like to see the healthbar added to presets in a way, since we can respec it for free anyways would be nice to do it a little quicker
i think they plan on doing this
or are considering it at least
that'd be great!
yeah its very highly requested, i hope they do it
yeah me too!, I forget sometimes and it's a pain to lose a big health chunk on the first down
Did they change the mmr limits? Because im below 2800, but still a 6 star
they changed mrr
@tribal wyvern #general-announcements message
doesnt mention the mmr limits
it says they made it less volatile and adjusted ur own mmr
I assume they did since they say the 6 star population has gone from 0.2% to 2%
Interesting that my mmr after 3 games has not changed
Wonder if they implemented another bug
I think they have made it less volatile now that they have moved to the openmmr system
I been doing this for 2 years and never had problems for reposting old ideas every second month or so. If someone from mods contacts me and tells me that it is not ok then I will stop. Thanks for feedback.
You're alg, mods are the ones in charge, just letting you know
Not really. Video has some text but it shows a whole thing without another 5000 words so it is for people to get a full picture about it. Thanks for feedback.
@pine spindle what would the animation be to use them? How long?
I didn't understand what was the point. My bad.
@upbeat slate what are the downsides compared to vetterli
Also, what's the point of adding it? What niche does it fill, what's the reason
What kind of players would use it and how would it affect the balance of the game etc
#game-ideas message @olive prairie wdym "can't leave"???
What happens if you leave before the 1 minute timer elapses?
You can't just stop people from closing the game either, they'll use alt f4, task manager, close the window manually or restart their computer
@onyx lark fairly sure they already did that lol
This guy REALLY hates solos lmao
Solos should match up with equal MMR players for sure. But higher? Come on man
Yeah that post was funny af
Also dude you have a ping/notification if you don't check that I'll be sad
pretty sure this guy got the burned role at one point due to the amount of hate he was spreading for solos
but in the end he won...solo matchmaking is actually significantly harder on the solo now
that's actually crazy to me. you guys love dark tributes so much?
Free stuff, dude
It always should've been equal mmr imo, but that guy clearly was salty af
there is theoretically some sort of economy. it simply gets watered down if you give everyone some amount of money daily
sounds actually like an incredibly stupid idea to be frank 😄
you could put them somewhere else. it's just there to make people play more then they otherwise would have
as the player you should never want this stuff to be there really
real
he's got a point though. mmr should be equal for solos
It is now.
is it? that's great actually
so there is an even bigger incentive to create smurf accounts
with current system you can also cement an account in 3 star for a long ass time
Every single 5* match I've played last day or so I was against other 5*, which is great
so they finally do all the things we always wanted^^
Yeah
Better than how it was before idc
how so?
idk in low 6 star games are way more chill than usual and high 6 stars have a separate purgatory where its only spitzer wallbang the game
Why is 1 vs 3 so hard for you guys, that you feel the 1 should be nerfed?
I want to play against people at my skill level, I don't care about team size.
Im not one to complain ever. But I don't know what it is you guys did with the MMR system, but:
- loading into trio servers as a duo only gives you duo's.
- solid 4 star here, but I suddenly get put into servers with a mix of 3 to 5 stars. I dont need to play against 5 stars insta HS people when I'm a mid 4 star.
if the idea is to make everything pre 15 august patch a lot worse so post patch everything feels fantastic I think its going to work
I hear tinfoil helps.
I hear fixing stuff which is not broken is unnecessary
There is always room for improvement. This is an improvement. You are simply better than you ever gave yourself credit for. You are now playing in your class and you are not used to it.
BTW, you got throught the MMR changes three years ago, no?
You will survive this too.
how am I better then I ever gave myself credit for when I get insta HS with every encounter on every map? How are three stars better then they gave themselves credit for if they all of sudden need to play against 5 stars (they're the ones getting really shafted btw)? Are you high?
When you play in your class. You will die nearly half the time right?
My game has a lot more longevity and is a lot more fun generaly yes
The way I see it, if a three star player finds themselves a 5 star now. It means they were always a 5 star, they just managed to drop in rank so often that they were playing in the wrong class.
Its not like you can get to 5 star my mistake. The mistake was that those 5 star players ended up in three star games.
can I ask what you're MMR is?
Post-Patch I'm 6 stars, I've seen other 6 Star Players with a KDA of 1,2 or something. Also we never get full matches. There's usually 4-6 people in a match and we wait almost 10 minutes for a match...
at the moment 3 star. Prior to the update, I was 4 and would breach into 5 on occasions that I played more seriously (trying not to die).
1.4 k/d
In the past, who I played with influenced my MMR to a noticible degree.
If I was to play with players of my level in my team, I would probably be a 5 star. But as I play with those who are near 3, I end up near 3 as we die more often than I normally would.
I am interested to see what I am after a week with the new system.
then we're about the same type player, only I dont see it the same way you do. There have been moments I got to 5 stars, that's when fun went to die. I don't aspire to be a 5 star, I like relaxing gameplay more then "sweat lobbies". I dont feel like a 5 star player either but we'll see how it plays out. Im not having fun atm, thats for sure
mmm interesting.
I never minded 5 star myself. Its just the next level of the challenge and Im here for the challenge.
I hope it gets better for you.
time will tell. Always nice to get to talk to people with a different perspective
you too
Seeing nothing but 6* players and their Mosin Spitzer + Dolch FMJ in my solo lobbies FeelsBadMan
Unfortunately, I ended up not being able to REDEEM the Twitch items from the first day. I watched the lives regularly, I received the rewards on Twitch, but when I went to redeem them, it was already over and I couldn't redeem them... Does anyone know how to help me if I can still somehow get the rewards from the first day?
Its not the worst
So you didn’t claim them? If thats the case I don’t think you can do anything about that
I didn't care about redeeming it... I thought it would be possible to redeem it before the end of the campaign, but the campaign changes day by day!
Unfortunately not
I think if you go to the page on twitch for all campaigns and scroll down, you can see previous campaigns? I dunno if it'll let you claim it there but it might. https://www.twitch.tv/drops/campaigns
Yes, it appears there... but unfortunately it's not possible to retrieve yesterday's...
The removal of extra points for legendary hunters feel kinda sucky
getting into a match now takes wayyyy to long. finding the randoms and even joining a match is insanely longer (US West)
that was a bug, it's already been fixed (or so i've heard)
No no its in their patchnotes
they did it on purpose
? i'm not sure what change you're referring to then
Back then,when you bought a legendary hunter,if all 3 skills didnt equal to 11 points youd get a point refund
now you dont
@hidden smelt Noone is lying when they say that the keys are out of stock. They do not have an infinite amount of them, they are generated by Steam and they get a limited amount in batches
wow these games are so boring, no players in lobby
The hotfix patch notes state that not getting the extra points is a bug
I just checked in-game
A freshly recruited Redshirt with 6 points worth of traits is giving me 5 extra points ( as expected )
Anyone else getting dead lobby after dead lobby? This almost never happened before the MMR change the other day
I queue solo vs trio so realistically I should never encounter dead lobbies
Cancel queue before the red bar reached the end
If the bar reaches the end it puts you in regardless of player count
I know this, the issue is it's every match.
I have been matched with the same 2 people about 4 times in a row and they either can't ready up, or they refuse to ready up. How am I supposed to play the game if I literally can't get into a game!!! And I'm the one who has to wait between rounds because they also won't leave. How is that fair?
Can anyone explain this
i've been searching for team mates for over 5 minutes now...
this new mmr system change is just garbage
What platform are you on?
Ah no worries, I'm ps
zombies just put on a fresh coat of paint
The devs suggest otherwise. Waiting till the end of the red bar is just as good as not.
You might even miss a match that had players if you do
I don't know if they changed that, but before if I got to the end of the bar I was just as likely to get a near-empty server as not.
probably check the integrity of the game files via steam
or did the other players see that too?
what it looks like is a simple texture error, im sure theres some dev speak but it doesnt look like anything is wrong with it. what it looks like to me is that the texture for it tried to apply (the crummy grey with i think a farm logo or something) but didnt work so you just got this white bumpmap instead, which is what makes the texture look bumpy
idk, someone else might know, at the end of the day if you cant see/shoot/walk through it, its fine and will probably fix after a new match/restart 😂
@harsh moss were getting a legendary hunter skin for prestige 100 with the next gen update
Yeah but no unique skin for players that have done all the hard work to complete all (Books, challenges and prestige) before it gets removed
True
The color map is missing and is replaced by just white
Yep I've always found the same in over 6 years of playing
@plain yarrow You post "Title: Bullet Drop " has been removed as it was feedback. If you'd like to leave game feedback please repost it in the #feedback channel.
Source
@queen zinc this isn't just high ping. Removing trading would make the game feel bad for everyone and invalidate shots that feel like they should've hit, even if you have 30 ping
(Just lower the trade window)
They talked about it in one of their live streams. They said the system is designed to run to the end of the search. Said very specifically it won't help you avoid low player matches to leave the que early. And might even cause you to miss a game that had players in it...
hasnt been that way for me but maybe ill try that ig
maybe its just cause im an oce player and we get low player counts
Oh certainly
Being OCE you have less of a pool of players
In my experience letting the bar run to the end has no corilation with low player matches.
I think this makes sense and explains our different perception of the thing. In my case, there is nothing I can do to influence how many players are in my matches. But I am more likely than not to find a match with players.
Whereas in your case, likewise, there is nothing you can do to influence the number of players in your matches. But you are more likely than not to get matches with very low player counts.
And we both just get what we get.
Idk why anyone ever suggests roaming bosses, rotjaw (the boss spawned from this idea) is terrible and objectively made single bounties (the game mode that is at least 25% more fun than dual bounties) no longer exist in the most literal sense. Add new enemies sure but why does everyone support such a bad idea for no reason other than that it’s “interesting!!!!1!1!1”
Single bounties without Rotjaw are still a thing
bro probably just played the rotjaw only event for her anniversary and assumed the whole game was like that lmao
The suggestions/ideas posts is filled with your ideas that get ratioed to the floor I don’t want to hear it tbh
S tier argument
i really cant dispute that 
also where are my suggestions that get ratiod to the floor?
ive had like 3 disliked suggestions
scroll up into suggestions-ideas you'll see the majority of my posts are liked
I didn’t scroll back to the beginning of time but I automatically stop looking at post when I see the same people spam it with nonsensical stuff
@hard sphinx Just a heads up you both have to have the same primary region set now to be able to invite someone to your lobby 😄 Hopefully thats the issue for you guys!
your arguments are hollow and pointless. give me some substance.
provide reasoning and examples.
This is the only message you’ve sent that “argues” with my original message and it’s an argument against my character lol. Wow so much substance
keep proving my point 
🧐
im out
you still havent even adressed the fact that you were wrong about single bounties not existing, you're just insulting my suggestions and when proven wrong go "oh whatever i just ignore it because it's dumb dumb so i wouldn't know"
then when I ask for a proper argument I'm insulting your character lmao
and now you think I'm insulting you, if you take me asking for a real argument related to the topic as an insult maybe you're just sensitive.
Nothing you've said is a "clap back" and saying they are won't make them.
“Give me an argument while I continually insult you and get offended when you clap back” whatever lulz
^^^
single bounties still exist and i've said everything i want to say now cya
Focusing in on one inconsequential part of my original message lol. I admit it I’ve only fought rotjaw like 5 times so sue me. Ultimately that’s because, like I said, it’s a terrible addition and forgot they removed the function of it existing in every single bounty match. However that wasn’t even the focus of my message, that being roaming bosses is a strange idea that I’ve never heard a good reason for, but just an illustration of my point. Add onto this your weird obsession with my light hearted and comedic remark on your suggestions because of your light hearted and comedic remark on my message, and you see it’s honestly strange that you focused in on that and thought I had any intention on arguing with you about suggestions (most are nonsensical, would never be implemented, or obvious which include all of the suggestions of yours that I’ve seen so therefore I don’t care about arguing about your suggestions beyond that one joke I made). See ya lulz.
Thank you. This is what I wanted. 
I'm not good at telling the difference between sincerity and joking.
By the way, why don't I see you disliking my suggestions? Are you just being nice?
If you think they're bad, feel free to dislike them and maybe even tell me in this channel why.
@queen zinc Trading isn't that unlikely even in close quarters. Because the bullets in Hunt are pretty slow overall and Hunt is projectile based not hitscan based.
A quick example with shotguns:
Shotguns usually have a MV of around 400 m/s, so it takes the projectiles 1000ms to travel 400m, which means it takes them 25ms to travel only 10m.
For a trade to happen naturally, the player that shoots second, just has to create the projectile serverside, before they're dead serverside. The do not need to shoot at the exact same time.
So Player A creates a shoot on their client, then the info of that shot takes half their ping to reach the server. Once it reaches the server the first projectile is created which takes about 25ms of travelime to hit the second player. If player B now takes a shot and that manages to reach the server in those 25ms it took the first projectile to travel and hit player B, the second projectile should be and remain valid after player B's death serverside and it again would fly about 25ms to reach and kill Player A for a trade. The info from the server that a trade happened then again takes half player A's ping to reach their client.
So the 'natural' timing for entirely fair trades at only 10m distance with two weapons at around 400m/s velocity (like two shotguns) amounts to 2x [half your own ping] + 2x [25ms] = or 50ms + your own ping.
That doesn't account for potential system delay or time it takes the validations to run, natural network jitter or even packetloss.
And another thing to keep in mind is that both players ususlly react to seeing each other at the same time, the player shooting second usually doesn't react to you having shot at them.
With that in mind, having two people react to the same event with a diffrence in reaction times that amounts to in this example Player A's ping + 50 ms, is not that far fetched.
With typical human reaction times for "active reactions" (ie: react to seeing smth by pressing a button, not reacting to say touching a hot surface) being about 350 ms, having to react with less than 70-100ms diffrence (50ms + your ping) is really not far fetched at all.
thank you.
You've said everything i was considering saying xd
I don't mean to invalidate your feedback, crytek still need to consider doing smth if it feels bad, i just want to add some context to often forgotten or missunderstood parts of how and why trades happen, and what times one can expect for "natural" trades that are a result of a projectile based system
they should just lower the trade window imo.
simple fix
For me personally its a hard sell, because as long as the trade is fair, i don't think cheating one player out of a kill is a good thing
Thats what used to happen and why we have so many trades to beginn with
crytek works in extremes too much. the old system had too short of a trade window, the new one has too long
But i also understand the frustration associated with trading, especially when they feel unnatuarally long
I think the core issue is that "too long" is very subjective, if we consider the natural trade window i described above as "too long".
somewhere in between what it used to be and what it is now could be nice
so that people with 150+ ping or so might have shots invalidated
but no one else
They should already have shots invalidated
isnt the current trade window 800ms??
Nah
The 800ms is the max amount of time any info is allowed to be validated at all
sounds too long
It should not mean any info thats less than 800 is automatically validated
So if a player dies their info should get invalidated due to being dead even if it reached the server within 800ms, but if a player shoots another, without even being shot back at, and it takes more than 800ms for the shot to reach the server, it will get invalidated anyway even if it was an otherwise perfect shot
Basically a cap on the situations where you pass a corner and die "behind cover" due to the delay of the shooter
the dead player's info should get invalidated, but it isn't, and they're still able to make new inputs right up until the death reaches their own client. I think that's the bulk of the issue tbh. It went from deleting shots that should've rightfully been midair already to not deleting shots fired past serverside death. from what ive gathered, the only limiting factor on new shots being fired and accepted by the server is the player being alive on their own client state when they click?
I'm sure you understand it's hard to just believe the claim it isn't working without any proof.
Last info i have, which is admittedly a bit old, is that it's working correctly and they're monitoring it, but i won't make a claim here, neither that it's working nor that it isn't, without a way to proove it. I can just forward the info i have and explain the framework with my limited knowlege.
fair enough, this discussion can't really end up going anywhere besides in circles like it has so many times before. I'll just drop this here anyway though: #feedback-discussion message
at the end of the day, there is not way to make it feel right in every situation. communication simply takes time
@uncut pendant Poison arrow already inflicts poison when using them as a melee
About Frag arrows and concertina doesn't makes sense just because of how these works
Frags arrows need to start a "fuse" to explode, either way doing melee with them might just damage the user or do blunt damage
Same with Concertina arrows, this will expand in contact with a surface, meaning when doing a melee these will explode and hurt both the user and enemy player
And mostly get you killed in the process.
That's the point.
It'd be a fun kamikaze meme strategy.
And for frags exploding, I could imagine an excuse of the prolonged force of driving it into them could trigger the explosion.
Just like how shooting a dynamite stick causes it to explode.
Just use a big bundle lol, or get a friend to stick a sticky on you
And run inside the lair
That's fun, but doesn't mean frag arrows and conc arrows shouldn't have the melee
Imo, arrows beside poison working with hundred hands are a silly idea and not really working
Yeah it's silly xd
But it'd be fun
Being fun and working are two different things tho
And I've provided my theoretical reasoning for it working. Explosives can be very volatile and shoving it into a solid object could make it go boom I imagine
Working physically or for the game
From a dev aspect at some point adding stuff because you like it and sounds fun is not really wise
Cause I don't see any balancing issues with it
Take Mojang as example of this
They first added stuff they liked because they just felt so
And was funny in their minds
(Like notch apple's)
concertina and frag arrows are already meme builds as is
no need to make it any worse
But why should custom arrows working for melee count as a "just because you think it's fun" addition but nothing else is?
Fun is the point of games
But after they grew and got bought by Microsoft they realized they are not small anymore and have to think more about what stuff they add into the game
If you run a game only based on fun, is not really good design
There are several aspect yo take into account
They point is frags nor concertina would work as good melees just as poison arrows does
Btw I don't want them to go out of their way completely and not work on other things to add this, I just don't see a problem with the idea and think it could be fun
Then if is for fun, losing time coding and configurating these to work properly just to get rejected by the community just because is a meme
People would run this for 1-2 matches and says it's useless besides being a meme
The only real use I could see is frag arrows, being able to make them into an impact grenade at short range, but I don't think this addition is necessary. Just don't think it'd be bad
you could do this with consumables already why do you need it on arrows
Arrows can already be used to stab, and is not really bad
They just want the worst and less common sense arrows to do so
Wdym "run it"??? People already run frag and conc arrows, you don't need to run a specific thing in order to melee with arrows
Run it to melee people
idk this guy is describing a playstyle that's already achievable in game
They wouldn't, but if it was added it'd be an option in situational situations
Also I am not a strong advocate for this idea, I repeat
I'm a memer myself, and even know that's a bad idea
But I see no inherent problem with it
"im not a strong advocate for this"
advocates strongly for it
Already explained it
In my first comment
What's the issue with it
And why doing game design based on "fun" is not really a good thing in all cases
We already have useless stuff in the game like spy glass and Electric lamp
the inherent problem here is that it requires time and resources to implement
And prob flash bombs already in that area after being nerfed to dirt
I am defending the idea and providing another point of view.
If you want to misinterpret that, then I am advocating strongly for it
Yeah, that's why I'm not a strong advocate.
I would rather they spend resources on other things
yes lets resort to arguing semantics
Semantics are cool
so what does advocate mean to you? how does that word make you feel?
scribbles in notebook
if mechanics like this are possible and the game isnt ruined and people arent angry, but instead only the people who use it are affected, why not?
I did, I thought Id add to the conversation
I think its interesting what you mentioned and think it would be a funny event, that I could never get mad about, (seeing an enemy run into the lair and kill me and/or my teammates with a sticky stuck to him)
also what about using bloodless/ bulwark
to reduce damage to user that is stabbing with frag arrows and that
Bulwark doesn't affect frag arrows/bombs
It is rending damage
Bloodless might help tho
Still not a good move
could even have it so that stabbing causes the arrow to drop and ignite the fuse
Considering it shouldn't kill your enemy with 1 hit
And considering it may be a team fight also
Which losing you may cause your team to lose or you dying before landing a melee on a enemy
At that point you are better just shooting the arrows
yeah same story as a bomb lance
You want a reliable way to kill the enemies not goof and hurt yourself while doing that
Is not really a wise design
if youre upstars, shooting out a window, with team downstairs, enemy pushes you, 1v1 you stab with frag arrow
More than a funny idea that most people won't like neither use
you die anyway, but you matrydom the enemy
you team comes upstars and picks you back up

🔥
its literally a melee, most of the time that is a last resort
The difference is, you want a reliable melee
That can kill, and makes sense to be used
Like, the poison arrow
Not like the concertina or frag arrows, which cannot 1 tap anyway
if you bring hundred hands, understand that if you stab with the wrong arrow it can be your last also
concertina can deffo put on low health
and 2 stabs could be interesting
2 stabs In a melee sounds bad
two concertina explosions in the palm of your hand
okay
The fixation on arrow melee is boggling. you can tap primary fire at point blank with the bow for the same effect, and if it was any different than that by using melee then id wager it becomes a balancing issue
I'm surprised we don't have blunt point arrows
lol add a baseball bat arrow type
Have they given any clarification on the new matchmaking?
I will be honest, the main melee I wanted with the original suggestion was for poison, being able to deal lethal dmg to armoured and other types of ai and maybe hunters/boss targets without having to pick back up the arrow was the goal
yeah poison makes sense to me
but El Spooky has enlightened me with the fact that it is now possible with poison
the other options arent meant to be strong or weak, just an if you want to do something you can sort of thing
shooting through metal mesh fences seems super inconsistent even with fmj
@subtle dust Your post has been removed due to "Low effort/trolling" please follow the guidelines pinned in #game-ideas when using the channel. 
Same for me. At least all the 6 stars are shitters just like me
6 star used to mean something
Now it’s just 5+
Idk where the actual 6 stars went
Tbh I don't think that 6 star event meant "something"
It's very playstyle dependent so you could always cheese it
Before this change 6 stars were all actually good
Now about 20 percent are actually good, 60 percent play like normal 5 stars that might be 6 star once or twice and 20 percent play like 3 and 4 stars that should never have seen the light of 6 from what I’ve seen
In an effort to fix the mmr they’ve made your mmr meaningless
Classic crytek for the past year and a half
The only alternative to the current change, would be to push a LOT of players into the 2 star bracket
And push everyone down, on the bottom end, rather than pulling the upper end up into 6 star
you can already melee with regular arrows bro.
the debate above is about frag and conc arrows.
[WHICH I AM NOT A STRONG ADVOCATE FOR]
[I simply provide a different point of view]
@bold flax Your post "Title: please fix empty lobbies" has been removed as it was feedback. If you'd like to leave game feedback, please do so in the #feedback channel
literally died 4 matches in a row and havent dropped mmr. what a fucking joke of a game
MMR fucking goes up fast but you suffer so much before it goes down.
@storm cairn interesting idea, but they'd have to change the animations for it to fit into the pistol category
at the moment all pistols are held with one hand iirc?
Would be cool if they did but not that important imo. Small melee weapons are two handed aswell. Meanwhile the handcrossbow is one handed but can't be dual wielded. It's not that consistent.
funnily enough, two-handed melee weapons did used to be medium slots
but they changed that for balance.
So melees are a bit of an exception imo due to balance
same with dual crossies imo, thatd be unbalanced af
depends on the spread of dual wield crossbows. Dual wield sparks also sounds op on paper but is pretty bad. But yeah, melee and crossbow aern't fierarms so 'Springfield Pistol' being one haded would make sense
dual hand crossbows would be like silenced rival hc slugs
with multiple ammo types
wait do dual sparks get multiple ammo types?
good question. I don't think so
yeee hm, semi good. 8/10 of 6 stars camped with snipers.
Rest used nitro/dolches.
The skill was more in the expensiveness of the guns & the camping nearby compounds until you finnished your fight.
Very rare to see a 6 star with a winfield, conversion or romero.
I don't see much skill in standing 200m away with a mosin spitzer.
i thought it was mosin dolch??
Dolch is the common pistol.
Rifle can vary. I did mention mosin to.
If they're close , it's more common to see C&K slugs, Nitros , Avtomats even. Avto has disappeared alot but they show up from time to time.
But if they're outside compound its 9/10 mosin snipers with spitzer. Some do use mosin rifle aswell.
Just checked. You can select two ammo types on Dual Sparks Pistol
All one bullet weapons have multiple ammo variants.
Only exception is Berthier that also has it.
You might not be active anymore in the discussion, but I do wanna iterate that this is 100% true.
6 star can be achieved by most players. The issue is that it's not a fun playstyle to reach this, so you just stay much lower. Sure some do get there by just being insanely good & can get it with winfields.
But primarily for me i wanna have fun & just play whatever i feel like. And that does not get you to 6 star.
I've been there multiple times & with the new mmr change, my god did it take long to downrank, but i'm back at 5 star again. Just had to solo necro die a couple of games.
And until August, i recommend that anyone who feels like they're to high up in mmr.
Buy Legendary hunter (use free hunter if you can), run with a melee, easiest is duster or knuckle knife.
Take clues to get some cashback & just run into trios over and over.
And make sure you got small bars.
It's an intended way to play by Crytek & it will get you down to your desired rank 😉
Streamers been doing it since it came out.
If you die to a solo, just exit, you're not losing enough mmr per death.
Them 360no scoping a player with spear is not a 6 star, it's a 3 star that got 100h in the game.
crown and king is so annoying ;-;
especially with slugs
@unborn sandal i agree with you about the damage buff, but the ammo buff was fine
@hybrid forum are you 100% it's tied to weapons being skinned?
#game-ideas message
Yep
Ever since skins were released this was my main gripe with them
For example compare the base sparks skin to the prestige 5
Or the officer skins
Interesting. The growl is really apparent when you are downed
I think you can only hear it when down. As far as I know
Crytek could do a whole lot of trolling right now and associate the growl with High Velocity instead
Nope. This was recorded on the shooting range (I didn't record this though, got it from reddit)
Also I swear rachtaz once made a YouTube short with a sparks skin
yeah I just checked as well
Showing exactly that
vandal vs duke's contract
Tbh I don't notice that growl on long ammo
Like krag skins
But It's very noticeable on compact ammo, like marathon
It's intentional on weapons with a skin. What are we argueing about?
That it's kinda meh, because guns sounds should stay as they are. Also enemies can't hear the growl anyways
It's just an added layer of audio that makes a skin special when you shoot it. It doesn't affect you or anyone negatively
I don't notice it at all on some guns, but on others it's a pain in the ear
I'm usually playing with a friend so I guess I just tune it out
It doesn't change anything with or without so 
LOL VALORANT REFERENCE?//?/!!!1!/!/!??!!
@craggy pike @visual anchor made a suggestion for charms to be improved here, hoping crytek actually adds it. #game-ideas message
@wicked abyss Your post "Title: Infinite Blood Bonds Did Not Get Roll Back" has been removed as it is feedback. If you'd like to leave game feedback, please do so in the #feedback channel.
Crytek, your QA absolutely sucks. What is this ? I don't have enough fingers and toes counting the past months how many times you add something & need to immediatly roll back or make emergency fixes.
Stop releasing things you've not properly tested, when clearly there is so much spaghetti coding. My goodness.
It's starting to look extremely amateurly.
Where i work we'd have lost every customers we have by now if we released changes, that broke this often in half the times you've made misstakes.
That implementations & fixes can come with bugs, sure i get that.
But these are clearly not minor bugs happening. If you gotta immediatly roll it back
But i suppose it's a Triple A standard now, who cares if the game breaks if your customers already bought the product.
This MMR change was absolute awesome 🙂 u get fked cuz ur good, empty duo lobbys everywhere in 6*
@hybrid forum while I'm not against this because its a consistency change
how is it offputting
genuine question
idk I just don't like it for some reason
you're the one shooting the gun
also it's harder for new players with a skin to learn the sound of the gun
Game is so bugged right now: When I get end of match screen that my hunter is lvl 34, he is actually 32 and we just did a 13 kills match but in match summary it says only 2 kills, meaning less exp, so its even harder to prestige now. We took out 4 bounty token and killed 13 hunter + some AI and I only got 1 rank and 4000 exp in total. Thats just awful. I hope this is a bug and not that Crytek made it harder too prestige secretly
Anyone else having problems with Twitch drops? I already owned Huffe's set but didn't get an alternative drop.
Yes I only get Hunt Dollars even though I own Huffe's Kit but not the ones for BBs
Devs are aware the alternate drops/$5000 are broken, they tried to deploy a fix today but had to roll it back. We are waiting to see their next move..
Kills where AI or other hunters finish them off do not count.
Kills against hunters with only one health bar remaining that redskull the hunter do not count
Just so you know, stuff can be buggy sometimes I admit
thats not true. For hunter kills and AI kills teammates do you receive exp after the match as well. and even if not, after every match it says im that level for example 34 but in reality the hunter is lvl 32. so I lose some exp every match for no reason
probably just displaying the wrong match in the summary, sometimes it fails to update after a game and shows the one from before.
no. its the right match, I can compare the other stats. and I dont talk about one match, I talk about all matches.
if it said two kills and you got 13, that means it was either showing the wrong match or the enemies were redskull revived which means they don't count as kills.
I talked about the exp difference in my last comment. the difference in the 13 kill match that may be what u said. but not the not matching hunter levels after every match
#game-ideas message @untold torrent
I don't think that would be too bad an idea. I'm also not sure about this universal truth thing that putting pressure on the enemy team is a good thing. I keep thinking, okay but why exactly?
Add this to hunt in the future
Did they change money in this game cause I feel like you used to get more from matches?
I mean, you got no bounty and 2 clues. How much were you expecting?
#feedback message day2

@random jetty #feedback message That damage value is the EXACT amount you'd deal when your nitro penetrates 1 metal and 1 wood surface. for some reason, the nitro's pen through metal with base ammo is incredibly weak and only deals around 70ish damage through a single metal surface.
Tree fiddy
@soft brook I think removing K/D would either cause those k/d conscious players to just leave the game or force them to manually track their own stats. I don't think it would at all have the desired result at all - play styles differ usually for other reasons.
Personally after completing all the achievements, getting all rewards from trials, and whatever other incentives - I only have personal goals to keep a bit of extra play incentive.
I'm aware of my K/D but don't let it play a role in my gameplay choices; In game finances and situational disadvantages play a huge role if I choose to make a play to save an ally or disengage/extract.
Your issue sounds more like a Random Match Making annoyance - which shouldn't be the grounds for a change in stat tracking. You can't push players to adapt a mentality or a play style but you can irritate them by removing features they are accustomed to having.
Maybe not remove it, but make it hidden so only you can see yours.
Isn't there already an option for that?
Yes & no. There is, but it hides everything.
My idea here would be to just make kda hidden & only the person themselves can see it & make it impossible to show to anyone else.
I guess it could be semi-useful but honestly people will just find another criteria to not accept a random partner (Loadout choices, MMR rank, Legendary Hunter choice, non-meta choices)
That would not be my reasoning why, more just to not encourage kd farmers even more.
Honestly being able to see opponents KDA is helpful when suspecting cheating too. It's easy to tell the difference between a KDA farming sniper and cheating kill farmer.
I don't think most players are looking to flex using their KDA.
If a KD farmer is not flexing his kd, then why is he kd farming?
And it's not up to use to find out if they cheat or not.
And the cheaters Huuge finds, he doesn't check for kd.
A big chunk of cheaters arn't prestige 0 lvl 1
Huuge doesn't generally need to as he spectates them for extended periods of time but who knows maybe he does peek the KDA too. I wouldn't watch a live stream of him cheater hunting.
I would think people cheat because it feels good to win and the cheating aspect - for the cheating individual - doesn't substantially cheapen the win for whatever reason.
If I get killed and it felt off I will check the kill view - especially on snipers, wall bangs, etc. That's usually enough but if not, or it was a clear exchange that felt hella off, I'll look at their KDA - anything 5.0+ is suspicious in my book. Sure they're second accounts and restarts but they should climb into their usual ELO bracket rapidly.
Right, 5kda with how many kills?
50k / 10k ?
50/10 ?
But regardless i think kda is a bad decider. What if i have 1.01 & i cheat, am i less sus then by default ?
As I said secondary accounts would make judging something like a 50/10 less indicative of foul play. But yeah if you have over 1k kills and a 5-to-1 that's pretty damn unlikely.
It's not a decider but statistical evidence worth considering.
Crytek, not sure if you know but you have killed oce servers, game after game after game after game of not full queing and getting matched with only one team, most of the time a solo. Obviously this is a flaw and is ruining the experience. Please widen the mmr ranges for OCE servers as your game is broken in the current state......
Even long-term solo streamers probably don't have a 5.0...
Regardless I don't think limiting players statistical data is a way to improve gameplay. Eliminating the Leaderboard was a great idea because it was just full of broken stats and promoted cheating to stay competitive.
As an oce player, I trust servers will fill up soon enough as the MMR adjusts and people find their right rank.
But if not, some changes could be nice
Perhaps give each region different MMR systems but might be too much
The size of oce player base is the problem, it always has been and was the reason matchmaking was turned off on oce for a long time
@fast forge Where did you hear it's an exploit? I have only read that people logged in after the maintenance yesterday to find 10k plus BBs added to their account. Naturally Crytek should fix this ASAP as it impacts the financial funding of the game as a live-service.
I think you will find there was a way to make the issue occur
I dunno even Googling it just seems to illuminate that it was primarily on consoles and would be added per log-in. Regardless I guess rectifying that would take priority over fixing Twitch drops. 😐
just queued up after 2 months and the loading problem was still there, my friends loaded in and played the match while i was stuck in the loading screen for 25 minutes. I never entered the game while it ended
how is this now a big issue on cryteks radar? it literally stops players from playing the game
its not a system issue since i changed the computer since last time and my friends with worse rigs dont get this problem as much as me
Im always the one creating the lobbies so maybe its connected to that somehow but i wouldnt know
#feedback message #feedback message
free bb coins exploit not get rolling back day2

Just check my feedback up there. As far as I know, they frantically swept the entire store and still have leftover Bloodbounds.
You guys don’t know how crazy this is, do you?

Okay yeah that's insane.
Please revert the fucking mmr change, 3 solos each game just aint fucking fun
@pure moss #game-ideas message There already is a separate keybind. You can separate 'interact' and 'stop bleed/burning'.
#game-ideas message This a cool idea if it isnt one shot. Dmg + bleed
i couldnt think matchmaking could get worse, but every time since they released MM for the first time it went worse with every change
wtf the poison nerf to inmolators?!
have no sense
and the nerf to melee to bosses is also sh1t
but hey... at least dolch have fmj
that part is more annoying but thankfully they made riposte/bayonet/trauma way cheaper
What do you guys think about the heavy bullet drop they're looking to add? I think it should drop less than it looked like it would
I refrain from commenting on the poison nerf against immolators ( mostly because I don't know how else to call it other than suboptimal )
if you have too much drop it becomes super shit with ironsights I reckon. Wait and see
My friend is a iron sight sparks main, he's scared of just that
@queen jungle #game-ideas message and they even disperse poison clouds
@dusky tapir yes forgot to mention that. They also can be used to silence dog/chicken cages as long as it hits the lantern before exploding.
@fickle fractal the Regen shot is fine the way it is. It was recently nerfed in the way it takes longer to take effect after taking damage. The old way of hunting like you described never existed, maybe in the lower brackets, but when anyone of my teammates ran out of heals during those days, we would just extract rather than fighting with 25-50HP 🤷♂️
@calm pulsar what a great suggestion! Leave it OP and up for grabs if they miss? Imagine the scenarios where you yank the spear from your dead teammates body and yeet it back at em 🤣
@queen jungle Many thanks for the flowers 🙂
@fickle fractal you can heal faster with med kits and vitality shots, regen shot is not the problem in your scenario
@thin remnant the reason they probably wont make guns un corntraband is people going in, killing someone with like a nitro or dolch and then leaving because they want to sell the gun instead of staying in the match
@queen zinc You post "Title: The addition of bullet drop requires nerfs to the more absurd movement" has been removed as it was feedback. If you'd like to leave game feedback, please do so in the #feedback channel
Hi, what exactly do you mean?=
Are they going to fix the new DLC soon? Cause I own it but still can't use the skins
its a good thing to reduce people sitting back doing nothing for 15 minutes
at least the "universal truth" is what im referecing


