#feedback-discussion

1 messages · Page 154 of 1

thin remnant
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yeah, put it in the test servers when engine update hits

fair rover
thin remnant
fair rover
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I dont think they will delay bullet drop... although its a dumb idea not to delay it

fair rover
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Dumb idea for it to even exist to begin with but well...

thin remnant
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just delay it until 3050 thatll be nice [nah i think itll be good to try it out, just devs dont force it upon us instantly out of the blue. i dont rlly want it.]

fair rover
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If the game had bullet drop to begin with thats fine but 6 years in you cant add something so gamechanging

thin remnant
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if 1/10 is not wanting it and 10/10 is wanting it..

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i'm probably a 3/10

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or 3.5 being nice

fair rover
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Im 0/10.. again 6 years in thats such a massive change that nobody asked for... why? I dont see the point

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It feels like what r6 siege did, just add so many big changes it doesnt even feel like the same game anymore

fair rover
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Also why i quit that game

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Not a bad game.. just id rather not have to relearn everything

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Id much rather move on to the next game

fair rover
thin remnant
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i played r6 after the transformation and never before

fair rover
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Same

thin remnant
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so i cant talk about it being better or worse now but it was pretty fun

thin remnant
fair rover
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As soon as they took bucks nades i vanished

thin remnant
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i thought you said you quit cause you didnt wanna relearn?

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but now you say you started playing after the changes?

fair rover
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I played once in awhile

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Just not like 24/7 like i used to

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Went from playing the hell out of the game to 4-5 matches a week

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Then played less and less with each massive change

fair rover
thin remnant
fair rover
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Keep in mind im half asleep and its 1am here

thin remnant
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go to bed.

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i gtg anyway

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byee

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good night

fair rover
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Yea gn

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Idk why im even awake

thin remnant
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I hope you dream about the hunt devs trying bullet drop in the test servers then not adding it because it turns out everyone hates it.

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night

mellow folio
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put single boss back on!

flat sandal
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Okay who deleted my suggestion without a word? not cool

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it actually was a suggestion even if I was joking that it wasn't 😫

empty oasis
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@runic dagger #game-ideas message

Why not just have a miasma form, covering 200m outside the lair, that drains health unless only 1 team is there or the hunters are inside the lair? It would keep these stalemates from continuing

empty oasis
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@subtle hemlock Your post "Title: Bullet drop, only if it's authentic, please." has been removed as it's feedback.
Please repost it in the #feedback channel. Send me a DM if you need a copy of the text

flat sandal
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lol I was reading that^^

empty oasis
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Wasnt me

flat sandal
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🤥

thin remnant
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also, sadly, they ARE actually strengthening the ping limit, so you'll get what you want..

flat sandal
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@subtle hemlock "This notable change greatly mixes up weapon balance and the established meta" is what he said in the video. I think that is the reason.

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I keep saying that but it is falling a deaf ears. If in most cases you wont feel much of a difference and only really in the cases where it is intended for balancing, then it is a really clever change because it is another way to balance weapons and differentiate between them more. That is probably also the reason why bullet drop won't be realistic as it would simply just supercharge long ammo as drop is more or less determined by velocity. One could argue that is is a bit of a shame that some realism with the weapons gets lost but we really have to wait and see what it will feel like I guess.

subtle hemlock
# thin remnant also, sadly, they ARE actually strengthening the ping limit, so you'll get what ...

I am in the EU, if I play on a US server with ping 140, then I have an advantage; and likewise, if players from Asia play in the EU, then they have an advantage.
Other games have been able to solve this problem, e.g. in BF1 the "netcode" has been reworked. Here's a video https://www.youtube.com/watch?v=BMlCjAviIyE (I just looked it up, there are probably others). It's a different game, but the problems were the same in Battlefield back then. It's about exploiting high ping, hit registration, server tick rate. For the developers of Hunt, they can definitely learn from this, because every shooter needs something like this.

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thin remnant
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No one actually wants to play on high ping, it's more annoying than it is a help [because it's not a help]

subtle hemlock
flat sandal
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you guys are driving me crazy 😄 what are you responding to?

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yes I agree^^

bright plank
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Even just getting to hit someone without killing them is a huge advantage for a team. With almost every weapon in the game being able to two-tap.

flat sandal
thin remnant
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I'm fine with shortening that limit.

bright plank
flat sandal
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thing is, more dodgy feeling things happen with higher ping

thin remnant
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but overall, there's far more disadvantages to having high ping than advantages because there's basically no advantages

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If they kill you, they were probably gonna kill you anyway, it just feels a bit icky because it feels like they shouldn't've

bright plank
thin remnant
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Disconnecting, freezing [yes, certain freezing is caused by hardware issues but I mean the other kind, like freezing in place n stuff with everyones animations playing and no movement]

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also weapon swapping can go back and forth and glitch iirc

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Rubberbanding obviously being the biggest one here

bright plank
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Rubberbanding is mostly a packet loss issue, getting stuck can basically be avoided entirely by being conscious of your pathing, "bad feel" isn't really a disadvantage just a preference, disconnecting doesn't happen more because of bad ping unless you are edging the ping limit and freezing is really only a hardware or server issue.

thin remnant
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as well as the weapon swap thing iirc

thin remnant
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So you need to be concious of your pathing because you have high ping

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therefore its a disadvantage

bright plank
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If you are a good player you are conscious of your pathing at any time...

thin remnant
bright plank
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I have played with friends on NA servers from time to time and to think ping does not give you an advantage with the current trade window system means you are either lying to yourself or just don't have a whole lot of experience with it.

thin remnant
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Anyway, by this logic the trading "issue" can just be avoided by not being too agressive and causing a situation where you could trade

thin remnant
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Hit detection is client side, it is not affected by other's ping

bright plank
thin remnant
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Honestly, if they change anything, lower the trade window

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but ping limit doesnt need to be changed

bright plank
thin remnant
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You've pushed me back from ping having no advantages to it having very little advantage and the trade window needing a change, good job [no sarcasm, this is genuinely a congratulations]

bright plank
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Why should someone have to go through additional effort for playing the intended way to deal with someone who isn't.

thin remnant
bright plank
thin remnant
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No one wants to deal with the annoyances of high ping just for a slight trade advantage
or if they do i dont understand them at all

bright plank
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If they changed the trade window I wouldn't be as big of a proponent of ping limit.

thin remnant
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its basically just people who wanna play with long distance friends

bright plank
thin remnant
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but i dont think theyre taking that route sadly

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anyway i go goodbye

bright plank
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Yeah, goodbye.

empty oasis
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@thin remnant c'mon man. It's literally spelled out in the rules

thin remnant
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sorgy

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i forgor

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Am typed absentmindedly

empty oasis
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Your post "Title: Remington Extended" has been removed due to "No discussions/replies"

thin remnant
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I thought it meant no responding to what they said in terms of how you word it, mb

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would it be fine if i typed it again but linked the suggestion instead of replying??

empty oasis
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I'd just quote it and tag the op

thin remnant
empty oasis
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Yeah

thin remnant
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k thx

thin remnant
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@dark canopy lol whyd you like your own suggestion

dark canopy
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👉 👈

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@humble marten Gamblecore

thin remnant
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Aw dang it

humble marten
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you know you like it

thin remnant
dark canopy
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The west has fallen

thin remnant
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You should probs edit it and specify that I. The suggestion

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Cause if it's always or can spawn in double bosses I'm not convinced, don't wanna split up the combat even more

humble marten
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I figure it would have a scarce spawn rate, low odds means that its not happening very often.

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low odds, low spawn = i dont know the math, but not often

thin remnant
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Also clarify what you mean by marked on the map

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Overall I personally find it confusing haha

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Like, the wheel itself

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The player who wins

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The wheel but only after someone wins

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The wheel but only after someone spins it

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Clues for it

humble marten
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I mean its just a general idea, mechanics similar to the upgrade table, no clues etc. If its found, its found, if not.

thin remnant
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K

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Gnight

humble marten
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I feel like if the devs see the post, they can imagine how the mechanics might work, if it sounds intriguing, they can run with it

fading plover
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Now, Hunt Showdown graphic settings is bug ? I can't change anything. After restart game a setting will be restore.

marsh gardenBOT
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A hotfix for the current graphical issues is in the works. In the meantime you can use these Steam launch options:
+sys_spec_object = 3 +sys_spec_texturefiltering = 6 +sys_spec_light = 3 +sys_spec_shadow = 3 +sys_spec_effects = 3 +sys_spec_postprocess = 3 +sys_spec_particle = 3
1 = Low | 2 = Medium | 3 = High | For effects and post-processing 0 = Off | For texture filtering 6 = 16x

The following command can improve weapon texture quality, remove it if it causes performance problems:
+r_texturesstreamingskipmips = 0
Steam launch options are accessible by right-clicking the game in your library and choosing properties.
There is currently no launch command to disable SMAA.

fading plover
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🥰

thin remnant
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Hope that works, it doesn't always 1HuntNice

fading plover
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I hope so.

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Thank you.

hot vigil
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@dull prawn Don't think trying to force people to play a whole different mode to engage with solo necro is a smart idea.

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Not everyone likes quickplay.

dull prawn
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no solution to solo revive is going to make everybody happy, this way at least gives solo players a chance to not lose their progress and makes solo revive not entirely useless - which is what Crytek is planning on doing with it

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they're giving it the Dolch treatment at present: people complained about it so instead of a proper rework they just nerf it into the ground

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if you don't like my particular suggestion that's fine, but I still feel the feature deserves a proper revamp instead of being hit with the nerf hammer as a quick and dirty "fix"

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regardless, I'm not interested in starting yet another circular argument about this that goes nowhere, I've said my piece and now I'm gonna fuck off and play elden ring, later

hot vigil
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Sure, sure, just saying that making it death cheat lite, that requires people to go quickplay might be a little too harsh :v

flat sandal
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there are some who consider solo necro buffed. full health revive, shorter timer, can run 3 big bars and currently after the first revive, more often then not, it's useless and just serves deranking

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is the revive actually full health or did they mean that you don't loose a bar? cause just coming back with all bars full is kinda crazy

hot vigil
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Yeah it is quite good, just scared that people who does come back are instantly gonna extract due to the loss of necro

flat sandal
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that'd be pretty lame

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some will for sure

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one thing is for sure. you will die more often to reviving solos since some will get you before you can get them. really hope it's not going to be full health instantly

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hope this week they will address MMR volatility, super curious to see what they came up with

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@dull prawn In general I like these type of ideas. It could well be something you could be doing in general with any non extracted hunter in my opinion. As a fix for solo necro, however, I think it would be nerving it even way harder then what they are planning. Really warming up to that idea to implement this in a different way the more I think about it 😄

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there ya go. yummy sh*t sandwich^^

dusky tapir
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it stops the "is this guy dead yet" stalling which to me is a huge win

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and if the restoration works like every other instance, it'll also stop the silent "wtf happened" revives, which are especially important at sniper ranges

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the main intent behind solo necromancer was avoiding situations where you lose because you traded with the last man standing of a team you just wiped

odd wagon
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yall seriously have to do something about the low visibility skins

unborn dagger
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Now the only thing I think could be reverted is the flaregun and fusees being able to burn dead bodies. I always felt it was balanced if you wanted to be able to burn bodies with a tool you would bring alert tripmines but risk being heard by anyone nearby

flat sandal
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also not sure if they get the full revive when they use necro

flat sandal
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@crisp trellis I'd be down for that if it wasnt for the rarity part. I don't think that would happen

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because why would you ever choose a more common hunter? But I think as well that we should just get upgrade points, not too many either.

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then we can also just save them with a loadout

sand kiln
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Hunter rarity is just to show the price group of certain skins and give them a category, afaik it won't affect gameplay in any way

eternal flicker
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A year ago i stopped playing because Luz Mala and many other LH caused HUGE performance issues, during last year i upgraded my system big time, just to find same thing happening. WILL they ever fix this issue or should we do something about it?

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Whats worse most of the DLC worked just fine during launch.

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Im 100% that they are doing it on pupose

sand kiln
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They already fixed hunters causing perfomance issues a while back

eternal flicker
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Devils Advocate?

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The Drowned general guy

sand kiln
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Afaik all of them got fixed

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Even Gar which was one of the worst one

eternal flicker
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ok im reinstalling game atm ill be back with some results

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Reaper was fine for me

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even tho my friend had problmes with him

flat sandal
lean estuary
unborn dagger
lean estuary
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Yeah, that’s completely fair too

steel shoal
# dull prawn no solution to solo revive is going to make everybody happy, this way at least g...

You mention that "no solution to solo revive is going to make everybody happy", but you don't address at all the reason why solo-necro existed in the first place, which was to prevent trades from occuring where you permanently die after successfully killing another player who gets to keep playing because he's in a team.
Nobody has any sort of loyalty to their own hunters. Forcing them to play an unpopular minigame to bring them backdoesn't do anything but fustrate the solo-player experience more. Not to mention, if I refuse to play it, will my hunter just stay in the soul hunter roster? Can I overflow it with hunters that are ready and willing to be necro'ed? Just with this mere Idea you present a miriade of UI difficulties while making gameplay more disjointed and tactless.

crystal plume
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Where has it been stated that trades was a reason for adding it?

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That's just something that people have made up, the actual reason has always been to just improve solo experience in general and bring them more on par with teams

steel shoal
crystal plume
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It might be a byproduct of it, but never has it been stated to be a reason for it existing

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So imo it doesn't make sense to bring up as an argument

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Or at least shouldn't be said in a way where you are making it sound like the devs specifically added it to help with trades as a solo

thin remnant
tiny pivot
rotund obsidian
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compared to right now where somebody stands up with 125 or less, i think ppl are more likely to take another fight with 150 instead of leaving instantly. ofc it'll still happen but hopefully less

unborn smelt
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Then again knowing they don't have necro anymore could also drive them to not take that fight

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It's hard to tell how exactly it will turn out, there's good arguments for both sides, well just need to wait and see once it hits live

dark canopy
tribal wyvern
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Can't they stack it tho ? Or was necro one of the unstackable?

But eitherway, this is a big buff to necro for solo. Sure theres no 4 revives, but you're reviving with 150hp, regardless of how much they burnt. And i find it far more common that people use flare/fusees instead of fire bombs.

This will put a big stop to mmr dropping. All they need to do now is to remove mmr from QP & we might have a decent functional mmr system.

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Honestly getting a bit tired of youtubers who think they're gods, because they can throw a spear on a clueless 3star.

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Look at me, i got 11k hours and i can dunk on 4stars, subscribe please.

empty oasis
rotund obsidian
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necro currently is just a normal trait. it won't be stackable once it becomes a burn trait tho

tribal wyvern
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relentless etc

rotund obsidian
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some of them are, but necro won't be. death cheat is also losing the ability to stack, they mentioned it during the vid

tribal wyvern
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That is a big buff

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The only ones who will genuinly dislike this change, are the people who used it to mmr drop.
die a few times etc, make sure you stay low

empty oasis
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And lose the majority of usefulness from Rampage, Remedy, Relentless, Adrenaline, and the ability to trade more than once.
Again, I think it evens out to a buff but not a super huge one

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You could already mimic this new version with Relentless and resilience and it is good, it's not completely game changing just because of the nature of being solo

tribal wyvern
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ye but relentless only saves you from the kill bar. Not from bars burnt

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Like if they burn ur body

tribal wyvern
empty oasis
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That is true, and again I'm agreeing that its a buff

tribal wyvern
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ye just the phrasing on the size of said buff we disagree on i guess

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But regardless, i think it's good to change it.
4 points to just revive any of your teammates in 25m range, revive urself if solo. All for 4 points.
Shoulda been 8 for what it did

empty oasis
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Like if they use kill traps on you when downed, now you're cooked, where as before you just spent a bar and waited

tribal wyvern
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ye, theres counterplays

empty oasis
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I actually feel like there'll be an uptick in kill trap use because of this. Why watch the body burn and give them a chance when you could have a 100% effective stop (if they dont have antidote)

tribal wyvern
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ye

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As it should be

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All plays needs to have counterplays. You can't just have guaranteed ways to get away or succeed

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I'd like to know, if you disagree with it.
Why a solo player should have a guaranteed chance to get up and fight

empty oasis
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I mean, that kill trap is guaranteed if youre willing to wait out their possible antidote shot

empty oasis
tribal wyvern
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Right now it doesn't work as a counterplay, but will after the change.

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Since you can keep triggering them like 3 times

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and eventually survive it

rotund obsidian
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I definitely think it could be reworked entirely. 25 meter ranged revive without LoS and an almost nonexistent sound cue? nuts

empty oasis
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Oh, i agree its a fine counterplay, I just pointed out that it was guaranteed with no counterplay if you waited as you said all plays need counterplays

empty oasis
rotund obsidian
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i still think resilience buff was a mistake and has only snowballed into a really heavy revive meta

tribal wyvern
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I like necromancer for what it can do in a teamfight.
But spamable as it is now, is not the way

rotund obsidian
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and so now we get 80 bajillion burning options and a faster burn speed to counteract it

empty oasis
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I didnt like resilience before the buff because it made combat revives less risky

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It just got worse with buff

rotund obsidian
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tbh i think its insane how big the difference is with resilience. i think the default standing hp should be buffed (maybe to 25 or so) or resil should be nerfed, one of the two.

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It should've only been buffed to 101 hp instead of just maximum

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hell, i dont think it needed a buff at all

tribal wyvern
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100hp and instant regen maybe

empty oasis
rotund obsidian
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that still sounds insane to me. if someone got a molotov thrown at them it would just be gg

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unless molotovs didnt burn as long or something

empty oasis
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Thats one aspect of the recent video that I really didnt like
They touted chokes/beetles/choke bolts like they were a plethora of options but now you can set someone on fire 756 times with a normal loadout

rotund obsidian
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yeah choke bolts are such a gimmicky pick for one specific weapon

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its basically beetle or bombs for most loadouts (usually bombs)

empty oasis
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Instaburning was a hotly debated topic back then and considered crass HUL

thin remnant
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Same with making different levels of burning for different methods

rotund obsidian
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no but like. if someone molotov'd you then your team wiped the whole team. you cant really stop them from burning under a molly without sacrificing your own bars too right?

empty oasis
rotund obsidian
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only works without resilience though

empty oasis
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True and that should be explained in the perks somewhere

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Instead of having to work it out by trial and error or really pondering the mechanics

rotund obsidian
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they just gotta remove the line about being useful after a revive lmfao

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it makes sense that resilience would cancel it if it just said the low hp part. but they had to go and add 'useful after a revive!' or whatever the hell it says

empty oasis
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I mean it still is useful after a revive but you have to have fairly significant game knowledge to know that it only works at critical health and that resilience makes revives never be at critical health levels

rotund obsidian
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yeah but what other trait tries to go out and spell out a situation it's useful in?

bright plank
rotund obsidian
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just say what it does and dont add weird tips that arent always true

empty oasis
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It already says the "critically low" part but it should just be updated to critically low health and after revive so it works with resilience

empty oasis
bright plank
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It's just an example of Crytek having made one step in the direction already and thus overshooting it completely on their second step. Flare pistols and fuses were given the ability to burn downed players to reduce stalemates. Now Crytek also increases the burn rate to be "much faster", which would robably be fine, but not while flare pistols can also simultaneously burn downed players.

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They definitely could have taken back the flare pistol and fuse change for the burn rate update and see how it goes without those.

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Then maybe add them again to the things able to burn downed hunter again if it isn't too oppressive.

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But now we get both at the same time which will be... yeah.

thin remnant
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Pls just make it so fire bombs and such burn faster and flares and such slower

bright plank
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Yeah that's also a decent idea.

tribal wyvern
green portal
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Well, there is no solution to the weakness of a human being if a person wants to take the easy path.

rotund obsidian
green portal
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If getting rid of the bodies would be made "not worth it", then we would see less body camping and instaburning. For example, if burning a body would mean that they also lose something for bodycamping or instaburning. Let's say, your calculated skill level and rewards from a match would be directly tied to the completion time.

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Would be funny to see what happened if every time you burn someone or stay still for too long you lose a star. lol

rotund obsidian
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i mean it used to just be your time spent finding a lantern+waiting for burn, and/or the consumable slot/firebomb itself you give up. now each player can easily carry 3-5 ignites without giving much up AND the burn rate is being accelerated?

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burning bodies near instantly is only going to further become the norm, because why would you ever leave a body unburnt?

tribal wyvern
rotund obsidian
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that's one of the few things i don't really mind as much. although admittedly it'd be nice if beetles were still a tad longer than bombs because i use those to deny vantage points (and its only 1 per slot instead of 2)

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but yeah like. choke bomb duration absolutely contributed to stalemates. it just gave people two minutes to sit in a bush waiting before their teammate could be burnt

tribal wyvern
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@peak oyster Not really plausible. If you leave such decisions up to the community, things would NEVER change.
Every meta change would just be denied.

The meta has to change, whats really good or how things works have to change.
The meta needs to be a living breathing thing, that evolves over time.

We don't even know how bullet drop will work or affect the game. If you see my feedback i criticise crytek for how they announced it, dropping a bomb & refusing to elaborate is bad.

We just end up speculating, making assumptions, some ppl even say the game will be dogshit because of it. Without knowing anything. It's fine to be sceptic and discuss it, but we need to know more.

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Also, not enough active people here to properly reflect the gamers.

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People who love the game just play it

subtle lichen
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You need only check any game's subreddit to see that they're mostly filled with people who like nothing more than a good old whinge.

thin remnant
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I'm confused about the rule of no replies in suggestions-ideas. I see many people replying and their message doesn't get removed, can I get some clarification?

crystal plume
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Replies as in replying to someone to simply disagree or attempt to discuss with them is not allowed as that's what this channels is for

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You can use the reply function to provide context for when you make an alternative suggestion to someone's idea

thin remnant
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Might just be how I worded it tbh

dim palm
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Thoughts on create a dynamic environment for people just chillin in bushes or buildings?

thin remnant
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Like running out of the area for a split second and back in or having two bushes they rotate between

dim palm
bright plank
thin remnant
dim palm
thin remnant
dim palm
# thin remnant So how long would it be there for? And how come you can't just walk away before ...

So how long would it be there for?

Not something that's game breaking, but a minute maybe? It's really just to force movement out of an area

And how come you can't just walk away before it appears at all and walk back?
This would fix the issue of sitting in an area too long, alternatively you could track the last few areas the hunters have been in and if they go back it resumes from a certain "dark energy %"

Can the other people see it?
Interesting, I didn't really account for it, I figured it would make sense to only let the players effected see anything.

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Ya np, no reason to be rude over an idea the developers may not even entertain

thin remnant
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And same concern tranquility said

thin remnant
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#game-ideas message @fierce blaze
Interesting concept, but would be abused by people getting hit by grunts or taking small amounts of fall damage to traverse the map faster intentionally.

I prefer the suggestion made before of making adrenaline a higher point trait but when dying with it you can take a few steps before collapsing with audible gasping and wheezing to give an audio cue

flat sandal
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that trait could use some love but at the end of the day one point traits will always be a waste when all slots are full. I generally like the idea but not sure if I would like the, intentionally getting hit for an adrenalin burst, bit

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the whole progression system could use some love, really. it's very one dimensional and I think that is a huge waste. I would wager that pretty much everyone likes the idea of having some progression when they start playing. So why not expand on it in a more profound way? Is it out of fear? Really dont know. Scarce traits are great and all but uncontrollable.

fierce blaze
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@thin remnant Thanks, yeah, I liked that idea with taking a few steps as well. I hope they make some more drastic and interesting changes.

Good point @flat sandal , I agree: intentionally getting hit might result in min maxing running stamina by intentionally getting hit (e.g. tanking bleed of a cleaver grunt and just speeding until you're almost dead). I am not sure it would be a big problem though. If you are chased by a team you make yourself liable to be killed easier. And if you are not contested the other team made a positioning mistake anyway. Also I would be happy to traverse the map faster to catch a banish on the other side of the map.
But I generally agree with you @flat sandal on the progression system. It needs a rethink. I personally liked the idea of getting a token (bound to that hunter) if you extract with the bounty and being able to upgrade traits with it or smth.

flat sandal
#

like upgrading traits as in making existing traits better?

fierce blaze
#

Yeah, I think it was suggested here at some point

thin remnant
flat sandal
#

yeah that may have been me. I like that idea, would work great with the healing traits

fierce blaze
#

@thin remnant yes, I was thinking to set a dmg cutoff. Only when you get an instance of 15 damage it triggers

thin remnant
#

But yeah I'd rather opt for the few steps idea, maybe even both if we're increasing the trait cost

flat sandal
#

it would look cool for sure

thin remnant
#

Both could be nice idk

fierce blaze
#

Me too, it would be a cool trait. They could have both

flat sandal
#

like you hold the wound and dramatically stumble a few steps^^

fierce blaze
#

I just generally dislike the idea of all traits getting more and more expensive and we are left with 0 options to use 1 or 2 trait points

flat sandal
#

hence I made a new suggestion 😄

flat sandal
#

I just realise it could also just be total spendable upgrade points

#

but idk

#

maybe not^^

thin remnant
#

Another debatable thing is making certain traits take up more traits slots HUL 🤔

#

OOPS I USED THE HUL EMOJI LOL

#

I'm keeping that

fierce blaze
#

I would really like a hunter-locked upgrade mechanic of traits. Extract with a token and this hunter can use it to upgrade one trait. You will always only be able to do it 1-2 times per successful match. And it would incentivise players to go for bounty and to reuse and develop the hunter instead of retiring
(to try and get an all-upgraded god)

flat sandal
#

yeah that's what I mean basically. you sort of just fill a bar with every trait depending on trait costs

fierce blaze
#

@thin remnant Yes, I was thinking that too. Make big traits take more slots

flat sandal
fierce blaze
#

exactly

flat sandal
#

idk, the general sentiment seems to be to make the game fast and make everyone move all the time. Too much progression would counter that a bit but I actually don't really agree with that sentiment in the first place

#

it's a balancing act but I am fine with fights calming down and everyone trying to figure out what's what. Really it was what made hunt different. If we would't die instantly so frequently it would help as well.

#

then we can have nice things like a better progression system^^

fierce blaze
#

Yeah, I am also afraid about the general direction they are taking the game. Every change so far was great (apart from the Krag 126dmg and poison immolator, wtf?) but the game gets faster and more casual with every patch. Hunt for me is now what CoD used to be back in the day, a quick silly and most of the time bland shooter. There's 0 investment into hunters anymore and therefore no stress about losing them.

But as you said, it's a fine balance. You don't want the bayou to fill with sweaty players again. Idk, not easy for Dennis.

flat sandal
#

I don't envy the guy :D... I am a bit. On top of that they have the money people breathing down their necks^^

#

I actually don't know that. Maybe they have a really nice relationship going on

#

I'd be nice to get some more hunt feel into the game as well. Rn I quickly make some hunter, shift+W, jump, jump, kill or die. Hopefully it was a fun fight.

#

The thing is. Progression ties matches together making it feel less like the same thing over and over

#

What we need is more people so we can have more modes to try things in. I'm down for hardcore.

blissful jackal
#

They are adding bullet drop to counter sweats hitting 200m shots all the time

dark canopy
#

A nation divided

crimson mirage
#

i cant use Mousebuttons 2.....anyone else? (Side buttons of mouse)

Every other programm like other games or browser works

#

another bug thanks update

analog sigil
#

match mmr 4

queen jungle
atomic cipher
lean estuary
#

@late yarrow just curious, since you prefer not reading the Lore, and you’d rather have cinematics instead?

atomic cipher
lean estuary
lean estuary
bright plank
lean estuary
#

Yeah, this feels like the most widespread reason to me

late yarrow
# lean estuary Just wondering, not judging. Reading the lore is boring?

i consider it to not be THAT enjoyful for my focus to be kept for this long staring at the screen like a dummy, if it could be played while loading the game or i don't know waiting to be matched to game probably read/listen to it. If I have a need to read a book I read a book. If I have need to play horror FPS game I play horror FPS game. I do not come to play horror FPS and then read book / audiobook, but well, I like cinematics in games

queen zinc
#

Unless you have a CONSTANT influx of newbs, players will continually be improving at the game

#

Therefore, you will always have a shift towards high experience players

bright plank
queen zinc
#

True, but you still have the ability to have a spectrum of players

#

Rather than a majority dominance of sweats

#

Its like the fundamental population issue

#

Either you have a continually growing population, or things start breaking

lean estuary
late yarrow
queen zinc
#

I really hate the client based hitreg change they made

#

The gunplay took a DEFINITIVE downgrade with that change

weary sand
queen zinc
#

But the gunplay definitely took a heavy hit to the negative

#

It forgave high ping, which, on the flip, allowed high ping players to force trades FAR more often than should be happening

rotund obsidian
empty oasis
rotund obsidian
#

it was. it didn't change the game to a client based hitreg since it already was, but i assume this is what they were referring to?

empty oasis
#

Dunno, That change basically made it so your shots didnt despawn on death

#

When we looked into our data about when and why shots are being invalidated from the server, we found that many invalidations happen because the server perceived the player whose shots were invalidated as already dead.

Based on this, we were able to isolate this particular issue and improve this situation significantly. With the release of Update 1.5.2.1, we included a fix for these kinds of validation instances, and since the update's release, we have been monitoring and investigating data from the game. We are pleased to let you know that we have seen a big improvement in hit registration issues.

In addition, as a result of making hit registration more precise, with fewer fair shots being invalidated and a more fair and accurate exchange of hits, we have seen a proportionate increase in kill trades.

Yeah, this is what people forget when they rant about trades. Before, you'd shoot, see blood, and die with no hitmarker
It was way worse than trades

quaint silo
#

if your running duos with a friend u should be able to add a random trio is that coming soon ?

rotund obsidian
#

in some situations, that should be the outcome. ofc i didnt play before that change so it was probably happening when it shouldn't have, but still

empty oasis
#

I'd say it happened about 75-90% of the time of what are now trades (personal wild guestimation)

So instead of you at least getting a trade for your troubles, you'd just be dead and pissed

steel shoal
#

@weary sand just don't lose that bar; it's a skill issue

hot vigil
thin remnant
#

#game-ideas message @flat sandal I absolutely love this idea. I'm not sure about the skins, but I particularly like the having items in there. You could decide what to put in before the match and take them out depending on the weather or boss

queen zinc
#

Making it more client dependent

queen zinc
#

We have now the inverse, where you die to shots that seemingly never existed in the first place

empty oasis
thin remnant
rotund obsidian
#

Definitely should reject shots that are fired after serverside death, though. It's insane that those are accepted now.

empty oasis
# queen zinc Not how that worked at all

When we looked into our data about when and why shots are being invalidated from the server, we found that many invalidations happen because the server perceived the player whose shots were invalidated as already dead.

thin remnant
#

its how it works in a lot of shooters

#

and i can personally say, its annoying af

#

I prefer trading.

rotund obsidian
#

just cause your pc hasn't received the info that you're dead yet (when server has already) shouldnt mean you can still play like you're alive

thin remnant
#

they're notorious for the "bullets disappearing on death"

#

and it feels horrible

rotund obsidian
#

roblox feels like it has a hardcoded 400 ping on everything, those shooters feel horrible regardless

thin remnant
#

but doesnt invalidate my point

#

Ok think about this, you don't have pro gamer internet, you have ~80ms in hunt. You kill someone, at least on your screen, but whoops, they're actually alive because you died apparently

#

You could peek out of cover, headshot someone, go back into cover, but then you die and your shot doesn't register

rotund obsidian
#

Exactly what should happen. Because I was already dead.

thin remnant
#

despite feeling like you hit them and got into cover

#

you just have a similar issue to trading all over again

#

it's an online game, it's unavoidable

thin remnant
#

tell me honestly what's the advantage of bullets disappearing on death vs trading

#

why should they change it

#

and don't give me a shallow response like "trading feels bad"
I want something with actual meaning

rotund obsidian
#

It allows players with high ping to get kills that they shouldn't have and otherwise wouldn't have. It's unfair to allow them to take delayed actions based on a worldstate that's so far behind the serverstate.

#

My reactions to their actions are delayed on their client based on their own ping.

queen zinc
thin remnant
queen zinc
#

And if you think 80ms is "pro gamer internet", then woof

#

Thats pushing bad territory

#

Good internet is like 30ms and lower

thin remnant
queen zinc
#

Pro internet is direct connection

thin remnant
#

please read my message before replying

#

read my message before replying. I said you don't have pro internet lmao [in this scenario]

queen zinc
#

So if I OBJECTIVELY am faster on the draw and kill the other player faster, BUT BECAUSE HIS SYSTEM IS SO SLOW HE THINKS HE IS ALIVE, he should still get a shot off?

#

You cant be serious

queen zinc
#

Its not hard to have decent internet in the 30-40 range

thin remnant
#

not everyone has a pro gamer setup

rotund obsidian
thin remnant
#

let average joes play the game

queen zinc
#

And the game shouldnt cater to you

#

And give you bullshit hits you dont deserve

steel shoal
queen zinc
#

Exactly

#

We SHOULD reward good internet players

thin remnant
#

wait...

#

yall arent ping abuse believers are you

queen zinc
#

It incentivizes people to play with as low a ping as possible

#

?

#

Bro

#

Its a fact

#

You arent THAT stupid?

thin remnant
#

guess i am

steel shoal
#

we should try to mend the gap between good and bad internet as much as possible, but the reason why good internet is good is because they naturally have the advantage

thin remnant
rotund obsidian
#

having high ping feels like shit in most games but hunt goes and makes it feel like shit for everyone, not just that person

steel shoal
#

it's an unfortunate fact of life that some places won't get as good a ping as other places, but the solution isn't to punish players with good internet

queen zinc
#

Ping abuse requires two things

#

One, high ping, and TWO, the playstyle/mindset to use it

#

Yes, if you play "as normal" with high ping, you get screwed as much as you screw over others

#

Its not great, all around

#

But I wouldnt call it an advantage

thin remnant
#

No one is intentionally getting high ping and suffering the annoyances of it for a tiny amount of time where they could get a kill after dying

queen zinc
#

The TRICK is to play to the specific manner to benefit from high ping

thin remnant
#

especially seeing as they dont see when they die, so its not easily abusable

#

if they got a popup on their screen going "YOU'RE DEAD, RUN IN AND TRADE" then id see your point

queen zinc
#

Ive literally ping abused in R6 Siege

#

Its quite easy

#

You change how you play

thin remnant
queen zinc
#

But you can very easily notice the difference

thin remnant
#

r6 siege has heavy peekers advantage.

#

hunt does not

queen zinc
#

Same principles

#

......

#

Do you understand what peekers advantage is?

#

It exists in EVERY internet FPS

rotund obsidian
#

hunt absolutely does what the fuck do you mean

steel shoal
thin remnant
queen zinc
#

IM about to just mute this guy

thin remnant
#

it's a word in the english dictionary

queen zinc
#

Semantics

thin remnant
queen zinc
#

It exists, and can be abused

#

In this game or Siege

#

Movement is faster here

thin remnant
queen zinc
#

So its actually EASIER to abuyse here

thin remnant
#

Siege has more cqc

steel shoal
#

Take the following scenario. Hunter A is at 1,1, able to be shot by Hunter B who's sitting at 1,10.
Hunter A moves to cover in 2,1, but because of his bad internet the server still recognizes him to be in 1,1 by the time Hunter B shoots him.
The server registers that a shot was made its way to 1,1, where Hunter A is, and is only updated afterwards that he moved to 2,1.
What you're suggesting is that the server should then revert the kill from occurring because Hunter A likely moved but the server hadn't caught up to him doing so yet. But unless you invent some kind of time travel mechanism, you're going to have to draw a line at somewhere where the hit does indeed register and the server doesn't need to wait for you to make a move. If not, you'd be able to dodge anything just by continuously moving.

thin remnant
#

I've been supportive of that for ages.

steel shoal
#

How do you go about that?

thin remnant
#

Right now there's a limit

#

i think its like 1 second or so

#

just shorten it.

#

everyone's happier

#

except "ping abusers", who wouldnt deserve to be happier

steel shoal
#

I don't believe I understand what you mean. This will only disadvantage people with poor ping

thin remnant
#

If you both shoot each other within like a quarter of a second and both die, you could go "yeah, that's reasonable".

#

but right now the trade window is very long and feels unreasonable at times.

#

so then everyone can play the game happily unless you have super high ping where you wouldn't trade, but at least you could play the game if you have long-distance friends [unlike making the ping limit stricter]

queen zinc
#

Its a reality of internet and delayed communication between systems

thin remnant
queen zinc
#

Its better high pingers, because we want to incentivize players playing with the BEST ping possible

queen zinc
#

Shortening the trade window is, fundamentally, going back to how things were

#

Which would be good

thin remnant
queen zinc
#

Because with that window, anything outside is getting invalidated

#

Trades COULD happen before

#

Just super rare

thin remnant
#

Don't stop people from playing the game, just remove their advantage.

queen zinc
#

It was never "non-existent"

#

If you cant afford to play with ping under, say, 150ms

thin remnant
#

what's the trade window now? 1 second?

queen zinc
#

You cant afford to play online

#

800ms i believe

thin remnant
#

or 200

#

or maybe 400..

queen zinc
#

200

#

It should be tight

thin remnant
#

~300 somewhere around there

queen zinc
#

If your system is half a second behind the server, then i dont care what you do on your screen

#

If i kill you, I shouldnt get killed half a second later from a never-fired bullet

thin remnant
#

well there we go

#

We're parts of largely opposite parties/opinions, and we came up with a solution that we'd both be happy with.

Assuming the rest of the people sharing our beliefs would also agree with this, it'd make everyone happy

tribal wyvern
#

I don't think high ping is insta win easy GG.
But theres def something to gain.

thin remnant
tribal wyvern
#

Dead all day around ?

thin remnant
tribal wyvern
#

Theres always asians in Eu

thin remnant
#

unless they are?

tribal wyvern
#

Ima check timezone rq

thin remnant
#

well maybe they are ping abusing then lol

flat sandal
dusky tapir
#

just ftr a hardcore mode was planned at some point in EA ( or rather, it showed up on some roadmaps )but it was scrapped

flat sandal
#

yeah, I couldn't write it due to word constrains. You would of course have to have enough players and they probably chose bounty hunt back then. I think hunt is screaming for a hardcore mode

#

it's probably not for the majority of players so it was a good choice. There seems to be a growing number of people for who it is getting stale for though

subtle lichen
#

I don't think with the current player base you'd have enough interest to sustain it for the long term. There's some interesting ideas, but to have it totally separate from the main BH mode would put people off I reckon.

thin remnant
subtle lichen
#

Yeah, splitting the playerbase almost always results in one mode suffering and ending up dead long term.

thin remnant
subtle lichen
thin remnant
#

But yeah splitting the player base no no

subtle lichen
#

But you can lower your gun in the gunslinger mode can't you? You just hold down the change weapon key for a short time.

thin remnant
#

Yeah but it'd be nice if you could just tap another button and do it instantly

#

Instead of having to hold

subtle lichen
#

I think I'd prefer a separate key for the two melee attacks instead of that tbf. I'm forever accidentally stabbing immos instead of punching them with the knuckle knife.

#

Yes, I am well aware. Skill issue.

thin remnant
#

Skill issue

#

An option to right click to be able to heavy attack and left click can't could be nice

#

But just optional

#

Or the other way around

eternal flicker
#

I always hoped to get more trials, especially for Desalle i waited almost a year for it to get released and not we know ,,its going away,, so was fun, was amazing, would do it again, the rest of the stars are shit tho.

snow hedge
#

the window for that should be at max 100 ms and that can be considered too much at best they should make around 50 ms so the majority of connection diffrents doesn't effect that traiting but nowhere close to being a 300ms window just rediculous and just fantasy based!

thin remnant
snow hedge
#

in gaming terms that is still realatively long if u have a bad ping above 150ms u should go and check for a fix on ur personal device i do not tolerate people from other server regions or just having a slow internet to destroy the game because they die due to having a bad ping everything above 190ms consistent ping should be instantaniously be removed from the server ( having random connection errors where ur internet bugs and in the short for less than a minute u have highping it is toleratable but not this benefitting and supporting players with highping just bad!

thin remnant
#

Id say 200-300ms would be fine..that'd not very long when you think about it

50 ms and people without very good ping would be at a severe disadvantage.

#

150ms is irrelevant, if you have ping above 50ms with a 50ms trade window, you're already at a big disadvantage

snow hedge
#

i had for multiple years bad wifi connection to my console had 50ms ping with slow wifi so people that have worse connection than 200 ms shouldn't be tolerated at all if they don't have the money to get the required connection on their End give me a n argument that justifice the backdoor of that for active pingcheating ??!

thin remnant
#

#

Who are you arguing with lol

snow hedge
snow hedge
thin remnant
snow hedge
ionic cloak
#

Hey, i think the throwing spear is buggy. I threw it at a player and watched it go right through them without killing them. This has happened many times.

fading plover
#

Hi, Anyone have a solution to fix freeze loading screen? I swap window to see something while game is loading.

unborn smelt
#

the 800ms is the oldest a clients info is allowed to be so it can still be validated by the server at all, however that does not mean the server can't invalidate the received info earlier for another reason

#

the way a lot of people interpret it is those 800ms mean an enemy can kill you from the grave, up to 800ms after their death, while in reality what's supposed to happen and afaik also happens, is the server checks if the info for the shot is older than 800ms. If it is, it's invalidated automatically, if it's not the server will not automatically validate it, but instead run further validation checks, such as checking if the shooter should have been alive at the time of the shot, if it finds the shooter should have been dead, it still invalidates the shot.

blissful jackal
#

I'm still out here trading to Brazilians on dialup Connections way after I kill them

queen jungle
#

Can’t say without trying it.

green portal
#

@green portal #game-ideas some words about respec feature, why people want to see the waste of time for a bar config every time they start match instead of it being automatic? Makes no sense to me, you don't gain or lose anything when you fiddle your bars back and forth, therefore it's just a waste of time if you always prefer 3-bars or 5-bars (more revives)

#

especially if you use same legendary hunter skin every time, why can't you make a preset config for the entire hunter? so much time is wasted on the menu "setting things up" before you can and ohhhhh gawd, you forgot the bars, back to the menus

#

and of course since 3 bots instantly downvoted that, please speak out in favor of the feature why that repetitive hassle is indeed a loved feature?

ashen girder
#

@green portal you will no longer need to confirm each health bar as of 15th of August. Also, they mentioned they are planning, or working on, not sure, on healt bar presets, or more precisely, healt bar preset that would automatically apply to all hunters.

So your wish will be fullfilled only partially one could say. Hope you will be able to see your health bars more visibly before pressing "ready", as of right now it's very easy to forget IMO very important thing that could decided if you get up few more times or not.

green portal
#

@ashen girder no need to confirm each health bar?? is that upcoming feature

#

last year or this?

#

its great news regardless

ashen girder
#

there will be that huge update that includes engine upgrade, new map and this stuff, and in one of their videos they mentioned directly this that you will not need to confirm each and every health bar, they're aware they messed up a bit there, everything is in that vid if you want me I can send it to you. if you're interested watch their official videos on youtube, they are releasing these "what's next" videos until that update day comes, every thursday it seems, so that's also nice.

deep finch
#

if you want to skip the "are you sure" w/ the health bar thing right now... only take off the health bar on respec menu then back out to regular overview screen and click the +'s instead. you will not get a prompt then. but for sure in the future, healthbar presets/favs will be great.

karmic fog
#

Yo, I had to update my game, but man im impressed. The new Engine update is amazing!

Keep it up 🔥

tribal wyvern
#

What an odd question ? You think the entire community just all together, hold hands and stop playing ?

queen zinc
#

I think bullet drop is a good thing, BUT, its gonna put long ammo rifles ahead even further

To off set, I think we need to look at making precision shots harder, in terms of movement and sway

Big boy rifles should really be about good positioning, pacing, etc
Not really ideal for those more rapid, close in fights

MAYBE look at inertia based aiming

OR

If you make movement penalties for the more "spastic" movement, to help slow down long ammo users

thin remnant
queen zinc
#

No

#

Long ammo rifles, as a whole

thin remnant
#

Cause you know they're... They're making long ammo drop faster because "they're heavier" lmao

queen zinc
#

Wait what?

thin remnant
#

yeah...

queen zinc
#

Well thats idiotic

thin remnant
#

im not joking

queen zinc
#

Thats fuckin stupid

#

Why developers always ruin their own games?

thin remnant
#

i mean, balance ig.

#

id just make all ammo drop roughly the same

queen zinc
#

Balance it OTHER means

thin remnant
#

to maintain realism AND balance.

#

and also make long ammo damage go under 125 by default

queen zinc
#

Or, hear me out, just stick with the basics of ballistic simulation

#

Everything drops at the same rate, so muzzle velocity determines total drop over distance

thin remnant
#

the only long ammo guns that should have 125+ damage should be like
martini and sparks

queen zinc
#

Nah, that would ruin them

#

Have you seen the cartridge a Mosin fires IRL?

#

They should hurt like a mofo

thin remnant
queen zinc
#

For long range shots, yes

thin remnant
#

Its more realistic than making long ammo drop faster because of weight lol

queen zinc
#

The goal is to make the weapons a little less wieldy in closer ranges

#

The last thing I want is players surviving three mosin hits back to back

#

I dont care the range

thin remnant
queen zinc
#

How?

thin remnant
#

Long users would sit back in a bush even more instead of pushing and playing the game.,

queen zinc
#

Its a common technique by other more realistic shooters

thin remnant
#

snipers and spitzer would become even more meta

queen zinc
#

Not at all

#

You realize how rarely snipers actually retrieve bounties?

thin remnant
#

yeah

queen zinc
#

Thay would be a $1000 loadout

thin remnant
#

and long ammo users would retrieve them less often with that change

queen zinc
#

Scoped rifle + Spitzer

thin remnant
#

because they'd sit back instead of pushing

#

hold on lemme get smth

queen zinc
#

Id expect a player with a specialized loadout to play cautiously, that isnt the issue

thin remnant
#

this situation would be made worse because rifle players wouldn't want to push at all

#

imo the solution that best balances realism and balance is to make all weapons drop roughly the same except things like single shots dropping slower, and drop could be used as another balancing measure on weapons.
Then, reduce long ammo damage to under 125. Sure it's not super realistic, but it's more realistic than what's planned now. Plus, hunters are superhuman so maybe they can tank it for some reason idk.

Certain medium ammo guns could keep the damage, someone said "cause they're thicker maybe they do more damage at close range" and honestly I'm more willing to accept that reasoning compared to long dropping faster because of weight.

winged skiff
#

drop shouldn't be in at all, but if it has to be, it needs to atleast make sense. Having lighter bullets drop less is the worst most unimmersive thing ever, and I can already tell its going to keep me from playing if they stick with it

#

IRL, if shape is the same, for any given velocity heavier bullets lose less velocity with distance than lighter ones due to having a higher sectional density which means they have more momemtum. That's also very logical.

thin remnant
#

then its not a long ammo buff and its also not reverse physics

winged skiff
#

I mean make it the same for all then, yeah that would be fine, albeit still a bit weird

thin remnant
#

give something like the sparks the best drop.

#

there, balanced and marginally realistic

#

but sparks drop would only be marginally better than smth like a winny

#

and marathon might be better than mosin or smth, idk

#

would be another balancing point that they can use to make weapons more unique n stuff

although then we have the issue of not being able to transfer your aiming skills between guns...
right now muzzle velocity is only really is 2-3 groups and if you know how to shoot one thing you know the others in that group

winged skiff
#

its just a really unnecessary change nobody asked for that the devs all of a sudden decided upon. It's only ever going to have a detrimental effect on the game, esp. considering the also revealed dmg changes. They've basically decided to hard nerf long ammo for no justifiable reason. They're trying to achieve symmetrical balance in a game that never needed it, infact it goes completely against what this game has been all about for the past 6 years

thin remnant
#

However, I'm fine with the damage changes.

#

However however, I'm willing to give drop a chance before rebelling.

#

If it's really that bad

#

^^^

winged skiff
#

long ammo weapons are more expensive for a reason

thin remnant
#

at least for many players

winged skiff
thin remnant
winged skiff
#

and many others

#

they're deciding to punish an entire section of players

thin remnant
#

im fine with long ammo damage nerf.
I will wait to see about drop, but I am on the negative side.
If it turns out to be bad, I will not stop bitching about it and I'm sure many others won't too. Crytek would probably change it eventually.

thin remnant
thin remnant
winged skiff
#

Thing is, one of the attractive things about this game is the relatively realistically performing weapons, atleast in a comparative sense (i.e. rifles do more dmg and have less dmg drop off than compact & medium caliber weapons etc). Now they're deciding to just throw all that out the window, with gun performance making no logical sense anymore

#

imagine the Martini Henry with the new bullet drop, its got the same velocity as the Winnie, but because it shoots a really big bullet then in some Dev's fantasy land the Martini gets more drop, like what???

thin remnant
#

all of this is true

#

i mean..

#

irl martini does get an obescene amount of drop though-

#

but the other long ammos dont make sense

rotund obsidian
#

gonna shoot a martini fmj shot and its not even gonna go as far as a crossbow bolt 💀

thin remnant
#

but still, im against bullet drop but am willing to try it before rioting

winged skiff
#

worst part is I really was starting to think that the balance in the game was becoming perfect (except for that Krag dmg increase, which I also immediately critiqued) And then BANG devs decide to just completely revamp the entire gunplay in the game... sigh...

thin remnant
#

i feel like they've just gotten perpetually drunk when making design decisions for hunt

winged skiff
#

yeah, feels like they hired someone from EA or Ubisoft or something

#

"stay true to the OG game that people have loved for 6 years? Naaaaaaaaaaaaaaaah!"

thin remnant
#

But like

#

if it's that horrible

#

surely, surely they'll listen to the community if they start going insane

winged skiff
#

unless an entirely new community takes over, plays for six months and then leaves to never come back, whilst the loyal fans of the OG game have long since left

#

thing is a new big change such as this will always bring in a lot of new players in the beginning, however that is quickly going to taper off into what will become the steady playerbase. In other words Crytek won't know how successfull their change is until months after the change, and then they might just end up with a dead game

thin remnant
#

this all isnt even mentioning the burning change lol

#

people were already complaining about burn.. why buff it?

winged skiff
#

hence why you NEVER make so many drastic changes all at once, it simply makes diagnosing what killed the game too difficult

thin remnant
#

There is one thing I really like about engine update and that's centering the crosshair
They'll definetely get more people to try the game with that option

winged skiff
# thin remnant this all isnt even mentioning the burning change lol

I mean we're talking completely new rezzing mechanics on top of sweeping dmg changes and the addition of arbitrary non-logical bullet drop all at once. With so many changes at once they will have NO IDEA how the balance will turn out, not to mention if just one of the changes on their own would be liked or disliked by the community.

thin remnant
#

Test server pls~~~~~~~~

winged skiff
winged skiff
thin remnant
#

Crytek has a nasty habit of overdoing it and taking an unecessary second step

#

Buffing krag ammo pool? nice. the damage? no

#

nerfing long ammo damage? nice. the reverse physics drop? no

winged skiff
#

Yeah, the dmg buff came completely out of nowhere, nobody asked for that, like at all

#

the extra ammo makes sense

thin remnant
#

May as well make long ammo drop upwards tbh lol

winged skiff
#

usually the faster firing lower dmg weapons have more ammo, thats fine

thin remnant
#

I wonder if they destroy hunt showdown [theoretical, not saying they will]

#

will there be a savetf2 situation where the game gets review bombed n such?

#

i feel like more likely the feedback channel is just gonna get flooded

winged skiff
#

I mean it deserves to be if they destroy it... just so damn sad as its a true gem in the gaming world

#

hence why such drastic gameplay altering changes are mindboggling

thin remnant
#

imma try it first tho

#

anyway i gtg byee

winged skiff
#

ofcourse, same here

unborn smelt
tribal wyvern
#

Makes me wonder then how some can kill, run, open a door then fall over from the trade.

rotund obsidian
thin remnant
storm cairn
thin remnant
#

Then attacking with it lowered should function like hunter

#

And melee

#

Or at least make a setting option "Melee with lowered weapon" in gunslinger

storm cairn
# thin remnant And melee

Isn't there already a toggle for that? I never use it cause i don't mind my gun sticking out in front. But i also wouldn't like to toggle it only during melee. It's just an additional hastle and would be equally clunky.

thin remnant
#

Which feels horrible and really clunky

storm cairn
thin remnant
storm cairn
glad dock
#

Yeah I use gun slinger too but I just slam V whenever I need to use melee (unless it’s just a melee weapon then I just click)

thin remnant
#

@last ferry I love all these wacky weapons like bomb lance ideas and fully agree we need more. My favourites so far are the steampunk crossbow and volley hammer, but imo the crossbow shouldn't one shot to the body for balance, rather high damage and bleed with normal ammo :D

flat sandal
#

#game-ideas message That's a valid complaint and I like those ideas. I'm surprised the suggestion is doing this well tbh, kinda sus^^ One thing you wouldn't and shouldn't be able to do anymore it to provoke a shot on peak as easily. We'd need a peak tool, like a dressed up grunt head on a stick or something. @queen zinc

last ferry
flat sandal
#

I wouldn't use it but I would be down for something that shoots spun up saw blades. Devs are good with sound so I'd think they could make it bad ass.

#

actually something that shoots in a slight arch would be cool. just for some rare meme kills

thin remnant
#

Yeah, but totally need for lance like weapons

#

It fits hunt so well and feels sick

last ferry
#

im going to draw up a post about it

#

i think there is real potential for a vorpal sawblade launcher

flat sandal
#

lol

#

go for it

#

the idea for a boomerang was floating around as well. Not sure if it's too cheesy but imagine finishing ppl off behind cover. Probably too rage inducing

thin remnant
#

If I were to suggest a clunky makeshift weapon in this style I'd say a weapon that uses electricity like rotjaw. Would be sick

#

I imagine shooting it into water would damage all surrounding enemies and kill water devils

flat sandal
#

hmmmm

#

never thought about something like that but it could be cool as well

thin remnant
#

It could just shoots two-part pellet that functions as a taser

flat sandal
#

some bayou magic based weapons in general

thin remnant
#

Maybe hitting someone with it slows them down for like half a second and drains their Stam idk might be annoying

flat sandal
#

this black goop stuff often seems kinda lightning based

thin remnant
#

It could have two ammo types

flat sandal
#

less anoying than just getting blown up

thin remnant
#

It's like a gun with an electric generator on the top or side and the two ammo types are taser and a short range lightning goop shotgun blast.

#

And to reload you gotta charge the generator idk

#

As well as put the stuff in

#

I imagine both ammo types would be stored in the same looking shell so they only need one reload animation, idk if this is ambitious lol

flat sandal
#

getting crazy now 😄 my head was at some sort of electric goop crossbow bolt

#

that sounds like a very heavy weapon

thin remnant
flat sandal
#

very heavy weapons could be a thing I guess but it would be an entire new level

thin remnant
#

Nitro?

#

I was thinking it'd look kinda like Ironside but this is P crazy

flat sandal
#

I mean on a level were it slows you down essentally making you a different class

thin remnant
#

I think the generator could be aesthetic and just have the reload be putting the shell in

#

Maybe pulling a lever to charge the shell with the generator idk lol

flat sandal
#

now I'm thinking ghost busters

#

imagine that

thin remnant
#

Lol

#

Add a ghost bounty to the game fr

flat sandal
#

the light show^^

#

there totally should be one stupid thing like that in the game. some secret goop tek weapon that make a game crazy every now and then

thin remnant
#

Tbh imma put this in suggestions partially just to let the Devs know we want more wacky weapons

thin remnant
flat sandal
#

I mean something that goes visually insane. some rare, only ingame unlockable weapon

#

you know someone picked it up cause it plays loud heavy metal on the entire server

thin remnant
#

🤔

flat sandal
#

well^^ maybe not thaat crazy

flat sandal
#

it has a jetpack though

thin remnant
#

And it plays doom music

#

Imma send the taser gun in suggideas

flat sandal
#

too small^^

flat sandal
#

I wonder why we don't have any Frankenstein level mad scientist skins. I bet they were flocking to the bayou

thin remnant
#

Maybe if these wacky weapons keep getting suggested crytek will eventually make more like the bomblance

#

#game-ideas message @queen zinc bullet drop, another notch towards realism when the physics are backwards HUL

winged skiff
#

People who know next to nothing about firearms and/or ballistics....

unborn dagger
thin remnant
#

That don't ruin the immersion and feel

unborn dagger
#

Play it first when it comes out and then talk about if it ruins the feel and immersion.

thin remnant
#

There are better ways.

unborn dagger
thin remnant
unborn dagger
#

Shotguns in reality go at a much further distance so shotguns in this game arent realistic

thin remnant
#

Yeah that's not reverse physics

#

You can just think "oh well in this fictional universe shotguns do this"

#

But physics can't be changed as easily

#

Also shotguns going that far would break the game lol

unborn dagger
#

At the end of the day it's a game and the only ones that really care are gun nuts

thin remnant
#

How many times do you want me to repeat myself?

#

There are other ways to balance long ammo

#

Shotguns going that far would break the game entirely, whereas long can be balanced in other ways and at the moment isn't absolutely broken.
Too strong, yes, but not realistic shotgun levels of broken.

subtle lichen
#

You want to talk about realism, then how about all the revolvers that have an ejector rod that doesn't get used.

#

From my limited understanding, when a bullet is fired from a revolver, the case will expand and you wouldn't be able to just tip it out like you do on most of the revolvers.

thorny quail
#

IDEA, creating a PVE only version of the game so those who actively avoid all PVP can stop clogging the servers

modest siren
#

i really think the drillings cost should be lowered, even if a bit

tiny pivot
#

Yeah this has been a topic for a while cause the drilling is weaker than it’s contemporaries

steel shoal
#

@uncut notch I would love if the smoke effects were also included in blackpowder firearms

#

maybe a downside of a naturally higher damage, your enemies are alerted to where you are as your vision is clouded

uncut notch
#

Yeah

modest siren
tame vault
#

Let's delete the game if Crytek not gonna fix their Match Making...

bright plank
#

I can actually do you one better:

#

But that was once and has never happened again since.

unborn sandal
#

I faced a team of full 6 stars with a team of a 3 a 4 and a 5 once

sand kiln
steel shoal
sand kiln
#

Yeah if you gonna phrase it like that, not a surprise

queen zinc
# subtle lichen From my limited understanding, when a bullet is fired from a revolver, the case ...

This is actually a realistic revolver reload, at about 45ish seconds in

https://youtu.be/80FXxluuGQg?si=YjJzid0Uuu0aku-T

But yes, normally you would use the extractor

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queen zinc
#

Two tapping someone 30m away with a spectre feels good

#

And it hard counters ballerina-movement players

rotund obsidian
#

yeah i'd prefer if the oneshot range on shotties was lower and the twoshot range was higher. they feel kinda gimmicky around the oneshot right now

empty oasis
rotund obsidian
#

to give them some credit, the reloads usually do a little flick downward which could dislodge them even if gravity wouldn't do all the work

rustic timber
#

I don't know if any remember this... But in pre-pre alpha, the game had a flamethrower. Looked awesome.

plain yarrow
#

Is it true Bullet drop is coming to hunt

rustic timber
#

Yup.., a slight bullet dropp

#

More for long ammo and pistols

subtle lichen
dusky tapir
#

or the LeMat MKII not really having a functional ejector

dusky tapir
#

#game-ideas message I'd argue the problem with that is that it invalidates the flash. You can just hold corners no matter what if you know the white out is brief

rustic timber
weary sand
hoary depot
#

Let me start by saying that I do completely understand the reasons for making region lock more strict. But in saying that, please don't forget that some of us have played with the same friends for many years who are in far away regions. If you completely shut that down, you're literally throwing us (who have supported this game) under a bus.

So please, consider this as an idea. Adding a few extra servers that are without that restriction so that those of us who want to keep playing with those friends, can still do so.

Hunt is a great game. But playing with those special friends is what makes Hunt 10000% better and enjoyable. Don't forget about us. Just saying.

bright plank
hoary depot
#

@bright plank I really hope so. It would devastate us if we were no longer able to play together. It's one of our favorite hangouts when it comes to gaming together.

bright plank
#

So if the ping limit is anywhere around 100, I think most people should be good unless you are crossing multiple regions.

hoary depot
#

@bright plank Our group consist of EU, OCE and NA East. We couldn't be further apart if we tried. The best ping we could probably get is between 160-190. I guess we will wait and see what their limit will be. Hopefully not below 200 but somehow i have a feeling 150 will be max.

hoary depot
#

@bright plank It's pretty bad yeah. Now you see our concern. 😛

green portal
#

further reasoning: current situation is impossible to balance right. Very difficult to follow through the nyances of different loadouts, penetration, materials etc. Currently, players will only use some weapons that are considered meta in each category, ignoring the rest that are left for meme / challenge loadouts.

thin remnant
#

There will always be a meta, that's how games work

green portal
#

not at all. to provide options that are simpler and better designed

#

The actual implementation is of course to be designed. Could be heavy weapon category where the ammunition penetrates most materials excluding stone / thick steel. Medium that penetrates most medium thick materials from the environment including trees and ground features. Light that penetrates thin materials.

thin remnant
#

And those options are better designed how???

#

Imo a massive part of hunts fun is trying all the options and making creative loadouts

green portal
#

yep thats cheap fun that lasts 3 weeks

thin remnant
#

Less options means less creativity which means less replayability which means less returning players to try new options.

green portal
#

The system is currently over complicated and designed to please everyone, which even in the perfect world is impossible. Most of the features that exist in the game, are wished by people who no longer even play the game. You could say, that most of the "options" are not really needed by anyone nor even required.

thin remnant
#

People right now might get bored and switch option. If there's no other option, they will just stop playing

green portal
#

not at all. Less options means more solid gaming experience with more well designed system that works better and you are able to better relate to it.

thin remnant
#

If you remove everything that's not required, congrats, you have a boring game with no depth or personality

green portal
#

not at all. The gaming experience is way more well refined when it's not made of random bull**t

thin remnant
#

What is random bullshit at the moment?

hardy coral
#

You can have stuff that's relatively similar, the guns should be made more distinct ofc and lots of overlapping special ammo types need removed.

#

Martini HV shouldn't be added, for example.

green portal
#

you could have visually different guns that perform very similarly, sound different but the performance is overall the same (output damage per second) for a weapon category.

hardy coral
#

Pax should be dum dum and HV, Scotfield should be FMJ and Poison. They can share incendiary.

thin remnant
#

Or are you saying that's what you want

#

I couldn't disagree more if so

hardy coral
#

Like the Pump action Compact vs the Winfield should be a little more different with SEPERATE special ammo types.

thin remnant
#

That would remove creativity from the game

#

Not what you said, deadly

green portal
#

the way how you understand creativity is not probably even what you would wish from a game like hunt.

#

this is not a cheap sandbox game

thin remnant
#

Hunt lets you experiment with different loadouts and hone your own playstyle.

#

Itd be so boring if every player was the same

green portal
thin remnant
#

Something that makes hunt fun is gathering info on what guns the enemy has and making choices based on that. You can't do that if everything is the same

green portal
#

it should be a readily designed experience that feels captivating and exciting to play because it is well designed.

thin remnant
#

And how does removing items do that

green portal
#

simple things are easier to design well

#

the outcome is more solid, and anyone can grasp how things work

thin remnant
#

Okay but like

#

Why shouldn't you remove all bosses but the butcher?

#

That's simpler.

green portal
#

let's take an example, you get shot in hunt and you have no idea what he is using because there is nearly hundred different guns that sound somewhat different but still the same (especially when using specific ammo types), then you decide to take cover but you don't know what cover you should use because it may penetrate the cover depending the exact make and model of the gun

hardy coral
#

I haven't had that experience, idk what they newer guns sound like though.

thin remnant
#

All guns sound and act different

green portal
#

not at all, that does the inverse. Nobody is going to do that, so they stand back, hide, and make sure that they are the first to see and spot the enemy since they don't need to go down the route of knowing everything.

thin remnant
green portal
#

no, that's what you get on 5-6 mmr right now

#

nobody there is interested to play the game and experience the nyances that exist

thin remnant
#

That's not because people can't tell what gun their enemy is using lol

#

Anyone good enough can easily tell

green portal
#

its because no one wants to do anything, since pretty much any move will guarantee that you lose to some random situation that only exist because the game is over-complicated

thin remnant
#

Said random situation probably being a headshot..

green portal
#

the only way to keep the experience simple currently is what people do: they sit in and wait, no random bulls**t

thin remnant
#

So basically you want to remove stuff because the game is too hard

green portal
#

dont try to read between the lines

thin remnant
#

Ok I'm gonna go and let the dislike ratio on your post speak for itself 1HuntLove

green portal
#

what i said is to remove over-complicated features that are only used by new players during the first 3-weeks, then they never play the game again because it's over-complicated, and there is only 1-3 things that work in the game anyway (which are the things that everyone will use)

#

im hoping to hit 100 dislikes on it

thin remnant
#

You can't design an entire game just based off of the tryhards that only use the meta loadouts.

#

Not everyone does that

green portal
#

this game is pretty much community-created at this point and for obvious reasons that is a mangled mess

#

you can easily design a game that doesn't have meta loadouts by keeping it simple.

thin remnant
#

But there will still be a meta

#

There'll just be less options outside of that meta

#

There will always, always be a meta

green portal
#

if you would insist calling it that, sure, but it would not really be that if it is designed by weapon classes that serve a purpose rather than a mismatch of sandbox things

thin remnant
green portal
#

so there would be meta for heavy, medium and light type guns, but there wouldn't be anything else, so if it's pretty much the only option per class, why call it meta even. The original hunt from 2018 early access was very close to this design, and people loved it

#

Oddly enough, the gameplay never got boring, it just got harder and harder to replicate as the game progressed towards what it is now.

thin remnant
#

Ok now I go, let's get to that dislike goal 🔥

green portal
#

I agree with that, play style will also contribute towards that which would be excellent.

thin remnant
green portal
#

I guess at some point along the way before releasing Hunt, the devs started listening to the wrong people

#

maybe one of them had a strong vision of how the game should be, slowly turning it into that

#

but creating something that continuously attracts new players is only at best temporary, if in itself it's not a captivating experience for the gameplay part

#

since you are doing big moves with the engine and new design, might as well consider making it in its core more simple - and that does not mean more boring as kids would say, it makes more sense and it is more robust.

#

Hunt has been in survival mode for last few years, at the verge of falling into non existence because the game itself cannot keep its player base for more than a month.

hybrid forum
#

@green portal #game-ideas message this is absolutely dumb as hell. Yeah, remove variety and content, so we can play the same stuf over and over and over! that's a great idea! It surely won't get stale

green portal
#

There are games that haven't gotten stale due to the lack of content, as the provided yet minimal content has been well designed. Invalid argument

hybrid forum
dusky tapir
hybrid forum
#

this lad right here

dusky tapir
#

me?

hybrid forum
green portal
#

the lads designing the current Hunt Showdown game indeed

hybrid forum
#

atleast you don't seem so right now

dusky tapir
hybrid forum
green portal
#

aug update will be fun to watch the numbers drop, final nail to the Hunt's coffin

hybrid forum
green portal
#

However though, the content creators are the only thing that keep this game alive currently, so hopefully they are paid well lol

hybrid forum
green portal
#

if you can read the graph it's not very compelling lol

hybrid forum
#

bet ya were saying the regen shot would kill the game

hybrid forum
#

aka

green portal
#

every few months the numbers have reduced back to 2020 level

hybrid forum
#

THE FUCKING ELDEN RING DLC

hybrid forum
blissful jackal
hybrid forum
#

you gotta be trolling

thin remnant
#

Hunt has more players now than it has for a while. Not falling into nonexistence.

green portal
#

It will be exciting to watch regardless, I'm not too involved with this game anymore so wont hurt to see it go either way lol

radiant river
#

I agree that their focus on temporary content seems shortsighted. However the new engine update and all the stuff coming with it is a change from this and they're actually doing stuff to change/fix the game. Not to mention that arguing to remove content they've already made is just dumb, what does that's even serve to do besides make the game more boring.

hybrid forum
thin remnant
#

This is gonna become a debate on bullet drop I'm calling it

green portal
#

At some point you just gotta get rid of some bad ideas to clear things up

radiant river
#

Like?

green portal
radiant river
#

One look at #game-ideas and you'll see how much people like new weapons even if they're just side grades

blissful jackal
hybrid forum
blissful jackal
green portal
radiant river
#

If you want them to stop making new weapons and traits so they can focus on other stuff that's fair. But there's just no reason to argue they should remove stuff they've already poured hours into.

thin remnant
hybrid forum
thin remnant
#

For my personal playstyle I'll probably run solo Necro more often, for me and many others it's a buff

hybrid forum
#

joined 2023

#

ah that explains it

green portal
#

nobody played it, because it was absolutely terrible and unfair experience. After that, there has been full solo lobbies.

thin remnant
#

Well that's a lie

hybrid forum
thin remnant
#

Yeah

hybrid forum
#

there always were atleast 2/3 solos per lobby

green portal
hybrid forum
#

man

green portal
#

yes, 2/3 snipers that never engaged into a fight.

hybrid forum
#

ever since the early access days I ALWAYS see like 2 solos per match

thin remnant
green portal
hybrid forum
#

if you got it in 2018 then it's even worse

thin remnant
hybrid forum
#

but usually there isn't a 5 year difference

#

much appreciated

thin remnant
#

Ah here we go, meaningless random insults time

#

My favourite discord pass time