#feedback-discussion
1 messages · Page 154 of 1
I think as soon as engine hits so will bullet drop though
yeah thats the problem :(
I dont think they will delay bullet drop... although its a dumb idea not to delay it
sadly probably not
Dumb idea for it to even exist to begin with but well...
just delay it until 3050 thatll be nice [nah i think itll be good to try it out, just devs dont force it upon us instantly out of the blue. i dont rlly want it.]
If the game had bullet drop to begin with thats fine but 6 years in you cant add something so gamechanging
if 1/10 is not wanting it and 10/10 is wanting it..
i'm probably a 3/10
or 3.5 being nice
Im 0/10.. again 6 years in thats such a massive change that nobody asked for... why? I dont see the point
It feels like what r6 siege did, just add so many big changes it doesnt even feel like the same game anymore
yeah lol true
Also why i quit that game
Not a bad game.. just id rather not have to relearn everything
Id much rather move on to the next game
Well atleast not that bad of a game
i played r6 after the transformation and never before
Same
so i cant talk about it being better or worse now but it was pretty fun
what?
As soon as they took bucks nades i vanished
i thought you said you quit cause you didnt wanna relearn?
but now you say you started playing after the changes?
I played once in awhile
Just not like 24/7 like i used to
Went from playing the hell out of the game to 4-5 matches a week
Then played less and less with each massive change
Ohhh i misread what you said
o lol
Keep in mind im half asleep and its 1am here
I hope you dream about the hunt devs trying bullet drop in the test servers then not adding it because it turns out everyone hates it.
night
put single boss back on!
Okay who deleted my suggestion without a word? not cool
it actually was a suggestion even if I was joking that it wasn't 😫
@runic dagger #game-ideas message
Why not just have a miasma form, covering 200m outside the lair, that drains health unless only 1 team is there or the hunters are inside the lair? It would keep these stalemates from continuing
@subtle hemlock Your post "Title: Bullet drop, only if it's authentic, please." has been removed as it's feedback.
Please repost it in the #feedback channel. Send me a DM if you need a copy of the text
lol I was reading that^^
did you delete mine earlier?
Wasnt me
🤥
#feedback message @subtle hemlock ping abuse no exist >:(
also, sadly, they ARE actually strengthening the ping limit, so you'll get what you want..
@subtle hemlock "This notable change greatly mixes up weapon balance and the established meta" is what he said in the video. I think that is the reason.
I keep saying that but it is falling a deaf ears. If in most cases you wont feel much of a difference and only really in the cases where it is intended for balancing, then it is a really clever change because it is another way to balance weapons and differentiate between them more. That is probably also the reason why bullet drop won't be realistic as it would simply just supercharge long ammo as drop is more or less determined by velocity. One could argue that is is a bit of a shame that some realism with the weapons gets lost but we really have to wait and see what it will feel like I guess.
I am in the EU, if I play on a US server with ping 140, then I have an advantage; and likewise, if players from Asia play in the EU, then they have an advantage.
Other games have been able to solve this problem, e.g. in BF1 the "netcode" has been reworked. Here's a video https://www.youtube.com/watch?v=BMlCjAviIyE (I just looked it up, there are probably others). It's a different game, but the problems were the same in Battlefield back then. It's about exploiting high ping, hit registration, server tick rate. For the developers of Hunt, they can definitely learn from this, because every shooter needs something like this.
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Hit detection in hunt is client side. You're probably missing
No one actually wants to play on high ping, it's more annoying than it is a help [because it's not a help]
Hunt is a niche game, and has even become very successful. The fact is, in most games the bullet drop is simply designed according to the developer's imagination, only very few games have authentic ballistics. They should just leave it as it is.
Precisely because Hunt is client side it gives players with high ping an advantage with the trade window. People will trade kills or hits with you all the time on high ping, despite already supposed to be dead.
Even just getting to hit someone without killing them is a huge advantage for a team. With almost every weapon in the game being able to two-tap.
this has honestly been discussed to death. The people who know that stuff say it's not an advantage. The way I see it it isn't cause the client reacts to what they see so everyone is having a slightly different experience but it isn't unfair. Or something^^
There is a limit to how long after dying you can trade.
I'm fine with shortening that limit.
Crytek apparently is not, thus the ping limit decrease. ^^
thing is, more dodgy feeling things happen with higher ping
but overall, there's far more disadvantages to having high ping than advantages because there's basically no advantages
If they kill you, they were probably gonna kill you anyway, it just feels a bit icky because it feels like they shouldn't've
What kind of disadvantages are we talking about here? Out of curiosity.
Rubberbanding, getting stuck, bad feel
Disconnecting, freezing [yes, certain freezing is caused by hardware issues but I mean the other kind, like freezing in place n stuff with everyones animations playing and no movement]
also weapon swapping can go back and forth and glitch iirc
Rubberbanding obviously being the biggest one here
Rubberbanding is mostly a packet loss issue, getting stuck can basically be avoided entirely by being conscious of your pathing, "bad feel" isn't really a disadvantage just a preference, disconnecting doesn't happen more because of bad ping unless you are edging the ping limit and freezing is really only a hardware or server issue.
as well as the weapon swap thing iirc
...
So you need to be concious of your pathing because you have high ping
therefore its a disadvantage
If you are a good player you are conscious of your pathing at any time...
But you don't have to avoid walking into little rocks or anything because you might rubberband into them
I have played with friends on NA servers from time to time and to think ping does not give you an advantage with the current trade window system means you are either lying to yourself or just don't have a whole lot of experience with it.
Anyway, by this logic the trading "issue" can just be avoided by not being too agressive and causing a situation where you could trade
This other guys argument was not of trading, but of hit detection.
Hit detection is client side, it is not affected by other's ping
I am not replying to the other guy.
That's true.
this is fair
Honestly, if they change anything, lower the trade window
but ping limit doesnt need to be changed
Unfortunately trading can happen at all ranges, it's just more prevalent for close range encounters. Besides don't you think it's a little unfair for the person playing on their own server to have to avoid trading because someone is playing from a different server?
You've pushed me back from ping having no advantages to it having very little advantage and the trade window needing a change, good job [no sarcasm, this is genuinely a congratulations]
Why should someone have to go through additional effort for playing the intended way to deal with someone who isn't.
So that long-distance friends can continue to play together.
I'd honestly be fine with them changing either: trade window or ping limit.
No one wants to deal with the annoyances of high ping just for a slight trade advantage
or if they do i dont understand them at all
If they changed the trade window I wouldn't be as big of a proponent of ping limit.
its basically just people who wanna play with long distance friends
If they change the trade window I agree with you.
cool :D
but i dont think theyre taking that route sadly
anyway i go goodbye
Yeah, goodbye.
@thin remnant c'mon man. It's literally spelled out in the rules
:(
sorgy
i forgor
Am typed absentmindedly
Your post "Title: Remington Extended" has been removed due to "No discussions/replies"
Oh, replies as in literally
I thought it meant no responding to what they said in terms of how you word it, mb
would it be fine if i typed it again but linked the suggestion instead of replying??
I'd just quote it and tag the op
tag as in @?
Yeah
k thx
@dark canopy lol whyd you like your own suggestion
Emotional support
👉 👈
@humble marten Gamblecore
Aw dang it
you know you like it
Would it always spawn or only sometimes in single boss bounties
The west has fallen
You should probs edit it and specify that I. The suggestion
Cause if it's always or can spawn in double bosses I'm not convinced, don't wanna split up the combat even more
I figure it would have a scarce spawn rate, low odds means that its not happening very often.
low odds, low spawn = i dont know the math, but not often
Also clarify what you mean by marked on the map
Overall I personally find it confusing haha
Like, the wheel itself
The player who wins
The wheel but only after someone wins
The wheel but only after someone spins it
Clues for it
I mean its just a general idea, mechanics similar to the upgrade table, no clues etc. If its found, its found, if not.
I feel like if the devs see the post, they can imagine how the mechanics might work, if it sounds intriguing, they can run with it
Now, Hunt Showdown graphic settings is bug ? I can't change anything. After restart game a setting will be restore.
!graphics
A hotfix for the current graphical issues is in the works. In the meantime you can use these Steam launch options:
+sys_spec_object = 3 +sys_spec_texturefiltering = 6 +sys_spec_light = 3 +sys_spec_shadow = 3 +sys_spec_effects = 3 +sys_spec_postprocess = 3 +sys_spec_particle = 3
1 = Low | 2 = Medium | 3 = High | For effects and post-processing 0 = Off | For texture filtering 6 = 16x
The following command can improve weapon texture quality, remove it if it causes performance problems:
+r_texturesstreamingskipmips = 0
Steam launch options are accessible by right-clicking the game in your library and choosing properties.
There is currently no launch command to disable SMAA.
🥰
Hope that works, it doesn't always 
@dull prawn Don't think trying to force people to play a whole different mode to engage with solo necro is a smart idea.
Not everyone likes quickplay.
no solution to solo revive is going to make everybody happy, this way at least gives solo players a chance to not lose their progress and makes solo revive not entirely useless - which is what Crytek is planning on doing with it
they're giving it the Dolch treatment at present: people complained about it so instead of a proper rework they just nerf it into the ground
if you don't like my particular suggestion that's fine, but I still feel the feature deserves a proper revamp instead of being hit with the nerf hammer as a quick and dirty "fix"
regardless, I'm not interested in starting yet another circular argument about this that goes nowhere, I've said my piece and now I'm gonna fuck off and play elden ring, later
Sure, sure, just saying that making it death cheat lite, that requires people to go quickplay might be a little too harsh :v
there are some who consider solo necro buffed. full health revive, shorter timer, can run 3 big bars and currently after the first revive, more often then not, it's useless and just serves deranking
is the revive actually full health or did they mean that you don't loose a bar? cause just coming back with all bars full is kinda crazy
Yeah it is quite good, just scared that people who does come back are instantly gonna extract due to the loss of necro
that'd be pretty lame
some will for sure
one thing is for sure. you will die more often to reviving solos since some will get you before you can get them. really hope it's not going to be full health instantly
hope this week they will address MMR volatility, super curious to see what they came up with
@dull prawn In general I like these type of ideas. It could well be something you could be doing in general with any non extracted hunter in my opinion. As a fix for solo necro, however, I think it would be nerving it even way harder then what they are planning. Really warming up to that idea to implement this in a different way the more I think about it 😄
there ya go. yummy sh*t sandwich^^
it stops the "is this guy dead yet" stalling which to me is a huge win
and if the restoration works like every other instance, it'll also stop the silent "wtf happened" revives, which are especially important at sniper ranges
the main intent behind solo necromancer was avoiding situations where you lose because you traded with the last man standing of a team you just wiped
yall seriously have to do something about the low visibility skins
Exactly this, if they get up that's their only chance and that also applies to teams which I like as well.
Now the only thing I think could be reverted is the flaregun and fusees being able to burn dead bodies. I always felt it was balanced if you wanted to be able to burn bodies with a tool you would bring alert tripmines but risk being heard by anyone nearby
teams can still revive conventionally right?
also not sure if they get the full revive when they use necro
not in teams
@crisp trellis I'd be down for that if it wasnt for the rarity part. I don't think that would happen
because why would you ever choose a more common hunter? But I think as well that we should just get upgrade points, not too many either.
then we can also just save them with a loadout
Hunter rarity is just to show the price group of certain skins and give them a category, afaik it won't affect gameplay in any way
A year ago i stopped playing because Luz Mala and many other LH caused HUGE performance issues, during last year i upgraded my system big time, just to find same thing happening. WILL they ever fix this issue or should we do something about it?
Whats worse most of the DLC worked just fine during launch.
Im 100% that they are doing it on pupose
They already fixed hunters causing perfomance issues a while back
ok im reinstalling game atm ill be back with some results
Reaper was fine for me
even tho my friend had problmes with him
yeah dont think it will. it was part of the suggestion
I think they should add the different degrees of burn severity like someone suggested, and a significant delay with Fusees/Flaregun…like 10-15 seconds until a light burn starts on a downed body
I think that would be a good change for sure. There was another one I thought was good where it stops burning once fusee or flare ends
Yeah, that’s completely fair too
You mention that "no solution to solo revive is going to make everybody happy", but you don't address at all the reason why solo-necro existed in the first place, which was to prevent trades from occuring where you permanently die after successfully killing another player who gets to keep playing because he's in a team.
Nobody has any sort of loyalty to their own hunters. Forcing them to play an unpopular minigame to bring them backdoesn't do anything but fustrate the solo-player experience more. Not to mention, if I refuse to play it, will my hunter just stay in the soul hunter roster? Can I overflow it with hunters that are ready and willing to be necro'ed? Just with this mere Idea you present a miriade of UI difficulties while making gameplay more disjointed and tactless.
Where has it been stated that trades was a reason for adding it?
That's just something that people have made up, the actual reason has always been to just improve solo experience in general and bring them more on par with teams
Is that not synonymous to the situation as described with trades? It had might as well just been the case of asking me "why would they do that" after I mentioned fustrating trades. To improve the solo experience and bring them more on par with teams.
It might be a byproduct of it, but never has it been stated to be a reason for it existing
So imo it doesn't make sense to bring up as an argument
Or at least shouldn't be said in a way where you are making it sound like the devs specifically added it to help with trades as a solo
Another reason is dumb deaths to ai and such.
a lot of people already do this anyway though
and the message above people also still do death cheat lite too
i think the combination of both of the new changes being faster burning and one charge necro incentivizes people to actually get up in combat instead of trying to wait it out
compared to right now where somebody stands up with 125 or less, i think ppl are more likely to take another fight with 150 instead of leaving instantly. ofc it'll still happen but hopefully less
Then again knowing they don't have necro anymore could also drive them to not take that fight
It's hard to tell how exactly it will turn out, there's good arguments for both sides, well just need to wait and see once it hits live

Can't they stack it tho ? Or was necro one of the unstackable?
But eitherway, this is a big buff to necro for solo. Sure theres no 4 revives, but you're reviving with 150hp, regardless of how much they burnt. And i find it far more common that people use flare/fusees instead of fire bombs.
This will put a big stop to mmr dropping. All they need to do now is to remove mmr from QP & we might have a decent functional mmr system.
Honestly getting a bit tired of youtubers who think they're gods, because they can throw a spear on a clueless 3star.
Look at me, i got 11k hours and i can dunk on 4stars, subscribe please.
I wouldnt go so far as to say its a big buff when you factor in all the changes, but I would agree that it is an overall buff, yes
necro currently is just a normal trait. it won't be stackable once it becomes a burn trait tho
But some burn traits are stackable no ?
relentless etc
some of them are, but necro won't be. death cheat is also losing the ability to stack, they mentioned it during the vid
"all" the changes? The only nerf was making it not possible to be used 4 times if all you run is small bars.
Now you can use 3 big bars, easier healing, alot harder to lose your bars to fire or to an annoying grunt.
Shorter revive time. You will revive with 150/150hp, regardless of whats happened to your bars.
That is a big buff
The only ones who will genuinly dislike this change, are the people who used it to mmr drop.
die a few times etc, make sure you stay low
And lose the majority of usefulness from Rampage, Remedy, Relentless, Adrenaline, and the ability to trade more than once.
Again, I think it evens out to a buff but not a super huge one
You could already mimic this new version with Relentless and resilience and it is good, it's not completely game changing just because of the nature of being solo
ye but relentless only saves you from the kill bar. Not from bars burnt
Like if they burn ur body
Ye you shouldn't be able to trade infinitely either. This doesnt exist for teams for example
That is true, and again I'm agreeing that its a buff
ye just the phrasing on the size of said buff we disagree on i guess
But regardless, i think it's good to change it.
4 points to just revive any of your teammates in 25m range, revive urself if solo. All for 4 points.
Shoulda been 8 for what it did
Like if they use kill traps on you when downed, now you're cooked, where as before you just spent a bar and waited
ye, theres counterplays
I actually feel like there'll be an uptick in kill trap use because of this. Why watch the body burn and give them a chance when you could have a 100% effective stop (if they dont have antidote)
ye
As it should be
All plays needs to have counterplays. You can't just have guaranteed ways to get away or succeed
I'd like to know, if you disagree with it.
Why a solo player should have a guaranteed chance to get up and fight
I mean, that kill trap is guaranteed if youre willing to wait out their possible antidote shot
I was fine with solo before necro and i'm fine with it now. However, since it's been introduced, if it were ever to be removed from solo then it needs to be gone from teams as well
ye but we're not discussing removal of the necro.
What i mean is do you not agree, that kill trap is fine as a counterplay to necro ? Even againt solos or teams
Right now it doesn't work as a counterplay, but will after the change.
Since you can keep triggering them like 3 times
and eventually survive it
I definitely think it could be reworked entirely. 25 meter ranged revive without LoS and an almost nonexistent sound cue? nuts
Oh, i agree its a fine counterplay, I just pointed out that it was guaranteed with no counterplay if you waited as you said all plays need counterplays
It's still a counterplay against that one rez so it works.
It's just not a counterplay against all rez
i still think resilience buff was a mistake and has only snowballed into a really heavy revive meta
I like necromancer for what it can do in a teamfight.
But spamable as it is now, is not the way
and so now we get 80 bajillion burning options and a faster burn speed to counteract it
I didnt like resilience before the buff because it made combat revives less risky
It just got worse with buff
tbh i think its insane how big the difference is with resilience. i think the default standing hp should be buffed (maybe to 25 or so) or resil should be nerfed, one of the two.
It should've only been buffed to 101 hp instead of just maximum
hell, i dont think it needed a buff at all
100hp and instant regen maybe
Eh we had faster burn speed before when the only option to put it out was interact with the body. I'm really meh on the whole burning/choking situation but I lean toward burning being way easier than stopping it not being a great direction
that still sounds insane to me. if someone got a molotov thrown at them it would just be gg
unless molotovs didnt burn as long or something
Thats one aspect of the recent video that I really didnt like
They touted chokes/beetles/choke bolts like they were a plethora of options but now you can set someone on fire 756 times with a normal loadout
yeah choke bolts are such a gimmicky pick for one specific weapon
its basically beetle or bombs for most loadouts (usually bombs)
If your teammate (or you i guess) were stupid enough to die out in the open, and your team was still serious about the fight, then you just bbq'd and everyone knew it was your own fault
Oh and fire bomb duration was a lot shorter then
Instaburning was a hotly debated topic back then and considered crass 
I think with the new burning buff sandbags as world items would be nicer than ever before
Same with making different levels of burning for different methods
no but like. if someone molotov'd you then your team wiped the whole team. you cant really stop them from burning under a molly without sacrificing your own bars too right?
@green portal #game-ideas message
Thats called Adrenaline
only works without resilience though
True and that should be explained in the perks somewhere
Instead of having to work it out by trial and error or really pondering the mechanics
they just gotta remove the line about being useful after a revive lmfao
it makes sense that resilience would cancel it if it just said the low hp part. but they had to go and add 'useful after a revive!' or whatever the hell it says
I mean it still is useful after a revive but you have to have fairly significant game knowledge to know that it only works at critical health and that resilience makes revives never be at critical health levels
yeah but what other trait tries to go out and spell out a situation it's useful in?
Isn't it just logical when the trait says that regen only applies when on low health?
just say what it does and dont add weird tips that arent always true
It already says the "critically low" part but it should just be updated to critically low health and after revive so it works with resilience
It is but players are rarely that logical
It's just an example of Crytek having made one step in the direction already and thus overshooting it completely on their second step. Flare pistols and fuses were given the ability to burn downed players to reduce stalemates. Now Crytek also increases the burn rate to be "much faster", which would robably be fine, but not while flare pistols can also simultaneously burn downed players.
They definitely could have taken back the flare pistol and fuse change for the burn rate update and see how it goes without those.
Then maybe add them again to the things able to burn downed hunter again if it isn't too oppressive.
But now we get both at the same time which will be... yeah.
Pls just make it so fire bombs and such burn faster and flares and such slower
Yeah that's also a decent idea.
They used to burn for only 20seconds iirc before a buff to like 2 minutes.
Well, there is no solution to the weakness of a human being if a person wants to take the easy path.
ah ok that explains it lmao. not having chokes right now would be painful just because firebombs last so long and you'd either burn off at least 50 on yourself and probably 50 on the guy standing up, or you'd wait until it runs out and try to put them out in the 5 seconds before they burn out after the firebomb goes out
If getting rid of the bodies would be made "not worth it", then we would see less body camping and instaburning. For example, if burning a body would mean that they also lose something for bodycamping or instaburning. Let's say, your calculated skill level and rewards from a match would be directly tied to the completion time.
Would be funny to see what happened if every time you burn someone or stay still for too long you lose a star. lol
i mean it used to just be your time spent finding a lantern+waiting for burn, and/or the consumable slot/firebomb itself you give up. now each player can easily carry 3-5 ignites without giving much up AND the burn rate is being accelerated?
burning bodies near instantly is only going to further become the norm, because why would you ever leave a body unburnt?
Also shorter choke bomb durations, so you can start burning faster
that's one of the few things i don't really mind as much. although admittedly it'd be nice if beetles were still a tad longer than bombs because i use those to deny vantage points (and its only 1 per slot instead of 2)
but yeah like. choke bomb duration absolutely contributed to stalemates. it just gave people two minutes to sit in a bush waiting before their teammate could be burnt
@peak oyster Not really plausible. If you leave such decisions up to the community, things would NEVER change.
Every meta change would just be denied.
The meta has to change, whats really good or how things works have to change.
The meta needs to be a living breathing thing, that evolves over time.
We don't even know how bullet drop will work or affect the game. If you see my feedback i criticise crytek for how they announced it, dropping a bomb & refusing to elaborate is bad.
We just end up speculating, making assumptions, some ppl even say the game will be dogshit because of it. Without knowing anything. It's fine to be sceptic and discuss it, but we need to know more.
Also, not enough active people here to properly reflect the gamers.
People who love the game just play it
Never a truer word spoken. I would wager a significant chunk of people only search out game communities when they have a problem.
You need only check any game's subreddit to see that they're mostly filled with people who like nothing more than a good old whinge.
I'm confused about the rule of no replies in suggestions-ideas. I see many people replying and their message doesn't get removed, can I get some clarification?
Replies as in replying to someone to simply disagree or attempt to discuss with them is not allowed as that's what this channels is for
You can use the reply function to provide context for when you make an alternative suggestion to someone's idea
I thought one of mine that got removed was not that, but it might've been teetering on the edge
I was adding onto someone else's idea, idk if that's fine
Might just be how I worded it tbh
Thoughts on create a dynamic environment for people just chillin in bushes or buildings?
People would find a way to avoid it
Like running out of the area for a split second and back in or having two bushes they rotate between
Dark energy simply lingers in the area for that team 🙂
I think that's just gonna make people even less likely to leave the building/bush when they can't porperly hear what's going on.
But it only takes effect when staying in the area yes? So rotate between two bushes and avoid it starting
The effect stays in the area even after you leave, temporarily, so that you simply can't game the system and make it irrelevant
I could see this being an issue.
So how long would it be there for? And how come you can't just walk away before it appears at all and walk back? Can the other people see it?
Thx for being so nice about discussing your idea btw, some people are rude
So how long would it be there for?
Not something that's game breaking, but a minute maybe? It's really just to force movement out of an area
And how come you can't just walk away before it appears at all and walk back?
This would fix the issue of sitting in an area too long, alternatively you could track the last few areas the hunters have been in and if they go back it resumes from a certain "dark energy %"
Can the other people see it?
Interesting, I didn't really account for it, I figured it would make sense to only let the players effected see anything.
Ya np, no reason to be rude over an idea the developers may not even entertain
Yeah this sounds pretty cool, it'd be a pretty big change though lol
And same concern tranquility said
#game-ideas message @fierce blaze
Interesting concept, but would be abused by people getting hit by grunts or taking small amounts of fall damage to traverse the map faster intentionally.
I prefer the suggestion made before of making adrenaline a higher point trait but when dying with it you can take a few steps before collapsing with audible gasping and wheezing to give an audio cue
that trait could use some love but at the end of the day one point traits will always be a waste when all slots are full. I generally like the idea but not sure if I would like the, intentionally getting hit for an adrenalin burst, bit
the whole progression system could use some love, really. it's very one dimensional and I think that is a huge waste. I would wager that pretty much everyone likes the idea of having some progression when they start playing. So why not expand on it in a more profound way? Is it out of fear? Really dont know. Scarce traits are great and all but uncontrollable.
@thin remnant Thanks, yeah, I liked that idea with taking a few steps as well. I hope they make some more drastic and interesting changes.
Good point @flat sandal , I agree: intentionally getting hit might result in min maxing running stamina by intentionally getting hit (e.g. tanking bleed of a cleaver grunt and just speeding until you're almost dead). I am not sure it would be a big problem though. If you are chased by a team you make yourself liable to be killed easier. And if you are not contested the other team made a positioning mistake anyway. Also I would be happy to traverse the map faster to catch a banish on the other side of the map.
But I generally agree with you @flat sandal on the progression system. It needs a rethink. I personally liked the idea of getting a token (bound to that hunter) if you extract with the bounty and being able to upgrade traits with it or smth.
like upgrading traits as in making existing traits better?
Yeah, I think it was suggested here at some point
Could be done if it only happens when you lose a health chunk then it wouldn't really be abused.
yeah that may have been me. I like that idea, would work great with the healing traits
@thin remnant yes, I was thinking to set a dmg cutoff. Only when you get an instance of 15 damage it triggers
But yeah I'd rather opt for the few steps idea, maybe even both if we're increasing the trait cost
it would look cool for sure
Both could be nice idk
Me too, it would be a cool trait. They could have both
like you hold the wound and dramatically stumble a few steps^^
I just generally dislike the idea of all traits getting more and more expensive and we are left with 0 options to use 1 or 2 trait points
hence I made a new suggestion 😄
Very good point
I just realise it could also just be total spendable upgrade points
but idk
maybe not^^
Another debatable thing is making certain traits take up more traits slots
🤔
OOPS I USED THE HUL EMOJI LOL
I'm keeping that
I would really like a hunter-locked upgrade mechanic of traits. Extract with a token and this hunter can use it to upgrade one trait. You will always only be able to do it 1-2 times per successful match. And it would incentivise players to go for bounty and to reuse and develop the hunter instead of retiring
(to try and get an all-upgraded god)
yeah that's what I mean basically. you sort of just fill a bar with every trait depending on trait costs
@thin remnant Yes, I was thinking that too. Make big traits take more slots
also would make me care more about dying
exactly
idk, the general sentiment seems to be to make the game fast and make everyone move all the time. Too much progression would counter that a bit but I actually don't really agree with that sentiment in the first place
it's a balancing act but I am fine with fights calming down and everyone trying to figure out what's what. Really it was what made hunt different. If we would't die instantly so frequently it would help as well.
then we can have nice things like a better progression system^^
Yeah, I am also afraid about the general direction they are taking the game. Every change so far was great (apart from the Krag 126dmg and poison immolator, wtf?) but the game gets faster and more casual with every patch. Hunt for me is now what CoD used to be back in the day, a quick silly and most of the time bland shooter. There's 0 investment into hunters anymore and therefore no stress about losing them.
But as you said, it's a fine balance. You don't want the bayou to fill with sweaty players again. Idk, not easy for Dennis.
I don't envy the guy :D... I am a bit. On top of that they have the money people breathing down their necks^^
I actually don't know that. Maybe they have a really nice relationship going on
I'd be nice to get some more hunt feel into the game as well. Rn I quickly make some hunter, shift+W, jump, jump, kill or die. Hopefully it was a fun fight.
The thing is. Progression ties matches together making it feel less like the same thing over and over
What we need is more people so we can have more modes to try things in. I'm down for hardcore.
What about adding bullet drop is casual
They are adding bullet drop to counter sweats hitting 200m shots all the time
A nation divided
i cant use Mousebuttons 2.....anyone else? (Side buttons of mouse)
Every other programm like other games or browser works
another bug thanks update
match mmr 4
works for me without any reconfig
Big
Comparing this to COD is a classic joke.
On a more serious note, there's a reason why this game never took off. They NEED to change. At the very least introduce a new mod for quick (not PVE cantered) matches. For people who do not want to participate in a camp fest every single game. Give decent progression system and go on from there
Is that the reason it never took off, camp fest?
@late yarrow just curious, since you prefer not reading the Lore, and you’d rather have cinematics instead?
The main reason - unwillingness by the devs to add new type of content with decent pace. There are plenty of other examples that pretty obvious if you play the game long enough.
so?
Just wondering, not judging. Reading the lore is boring?
People always have reasons that surprise me, so I’m curious what people are thinking. i figured the biggest turnoff is the sort of niche subject matter and setting, I agree with you about content release pacing, though
I'd argue a lot of people do simply not vibe with the gunplay of 1900s firearms. I have two friends that I play Tarkov with who don't wanna get into HUnt simply because of the gunplay.
Yeah, this feels like the most widespread reason to me
i consider it to not be THAT enjoyful for my focus to be kept for this long staring at the screen like a dummy, if it could be played while loading the game or i don't know waiting to be matched to game probably read/listen to it. If I have a need to read a book I read a book. If I have need to play horror FPS game I play horror FPS game. I do not come to play horror FPS and then read book / audiobook, but well, I like cinematics in games
Every game will, gradually and inevitably, move towards being more and more sweaty
Unless you have a CONSTANT influx of newbs, players will continually be improving at the game
Therefore, you will always have a shift towards high experience players
Even if you do, the long time veterans will just keep improving.
True, but you still have the ability to have a spectrum of players
Rather than a majority dominance of sweats
Its like the fundamental population issue
Either you have a continually growing population, or things start breaking
I hear you, I like both if they don’t feel awkward in the game, and with the amount of commercials made for events and legendary skins, I think Crytek could have some really nice useful in game cinematics by now, if they focused on that instead
You know, Tekken for example had penty of cinematics and this game series is like 30 years old ; P why wouldn't hunt have some?
I really hate the client based hitreg change they made
The gunplay took a DEFINITIVE downgrade with that change
Change?
that might be the case for hunt. but not for every game...
else, age of empires 2 would have a similar issue instead of having the opposite situation than hunt
It was made AWHILE ago
But the gunplay definitely took a heavy hit to the negative
It forgave high ping, which, on the flip, allowed high ping players to force trades FAR more often than should be happening
The one that stopped invalidating shots, yeah? https://www.huntshowdown.com/news/hit-registration-update
Hit reg was always client side hit reg/server side validated. From at least 4/2018
Was that not the trades update?
it was. it didn't change the game to a client based hitreg since it already was, but i assume this is what they were referring to?
Dunno, That change basically made it so your shots didnt despawn on death
When we looked into our data about when and why shots are being invalidated from the server, we found that many invalidations happen because the server perceived the player whose shots were invalidated as already dead.
Based on this, we were able to isolate this particular issue and improve this situation significantly. With the release of Update 1.5.2.1, we included a fix for these kinds of validation instances, and since the update's release, we have been monitoring and investigating data from the game. We are pleased to let you know that we have seen a big improvement in hit registration issues.
In addition, as a result of making hit registration more precise, with fewer fair shots being invalidated and a more fair and accurate exchange of hits, we have seen a proportionate increase in kill trades.
Yeah, this is what people forget when they rant about trades. Before, you'd shoot, see blood, and die with no hitmarker
It was way worse than trades
if your running duos with a friend u should be able to add a random trio is that coming soon ?
in some situations, that should be the outcome. ofc i didnt play before that change so it was probably happening when it shouldn't have, but still
I'd say it happened about 75-90% of the time of what are now trades (personal wild guestimation)
So instead of you at least getting a trade for your troubles, you'd just be dead and pissed
@weary sand just don't lose that bar; it's a skill issue
Yeah that was I was gonna say too
#game-ideas message @flat sandal I absolutely love this idea. I'm not sure about the skins, but I particularly like the having items in there. You could decide what to put in before the match and take them out depending on the weather or boss
They changed the "weighting" behind how shots were invalidated
Making it more client dependent
Despawn from your CLIENT's perspective
We have now the inverse, where you die to shots that seemingly never existed in the first place
No, they despawned from the servers perspective
"oh, theyre dead? bullet gone
better than the alternative
Not how that worked at all
source.
Definitely should reject shots that are fired after serverside death, though. It's insane that those are accepted now.
When we looked into our data about when and why shots are being invalidated from the server, we found that many invalidations happen because the server perceived the player whose shots were invalidated as already dead.
^^^^^^^^
its how it works in a lot of shooters
and i can personally say, its annoying af
I prefer trading.
just cause your pc hasn't received the info that you're dead yet (when server has already) shouldnt mean you can still play like you're alive
have you ever played a roblox shooter?
they're notorious for the "bullets disappearing on death"
and it feels horrible
roblox feels like it has a hardcoded 400 ping on everything, those shooters feel horrible regardless
i mean yeah thats true
but doesnt invalidate my point
Ok think about this, you don't have pro gamer internet, you have ~80ms in hunt. You kill someone, at least on your screen, but whoops, they're actually alive because you died apparently
You could peek out of cover, headshot someone, go back into cover, but then you die and your shot doesn't register
Exactly what should happen. Because I was already dead.
despite feeling like you hit them and got into cover
you just have a similar issue to trading all over again
it's an online game, it's unavoidable
shots 1-5-
tell me honestly what's the advantage of bullets disappearing on death vs trading
why should they change it
and don't give me a shallow response like "trading feels bad"
I want something with actual meaning
It allows players with high ping to get kills that they shouldn't have and otherwise wouldn't have. It's unfair to allow them to take delayed actions based on a worldstate that's so far behind the serverstate.
My reactions to their actions are delayed on their client based on their own ping.
That wouldnt happen
The inverse would happen
The whole issue here is ping
Someone who has good ping does not suffer ghost bullets
Ghost bullets were suffered by BAD ping players, because their clients wouldnt update their death fast enough, so on the BAD PING player's screen, he "thinks" he is alive and can fire a shot
And the alternative allows players with high ping not to get kills when they should've.
And if you think 80ms is "pro gamer internet", then woof
Thats pushing bad territory
Good internet is like 30ms and lower
that's the point lmao
Pro internet is direct connection
please read my message before replying
read my message before replying. I said you don't have pro internet lmao [in this scenario]

So if I OBJECTIVELY am faster on the draw and kill the other player faster, BUT BECAUSE HIS SYSTEM IS SO SLOW HE THINKS HE IS ALIVE, he should still get a shot off?
You cant be serious
Yeah pretty much
Its not hard to have decent internet in the 30-40 range
not everyone has a pro gamer setup
I disagree that they should have. Their worldstate is delayed AND it takes time for their action to reach the server.
let average joes play the game
Then its your internets fault for sucking, not the game
And the game shouldnt cater to you
And give you bullshit hits you dont deserve
what you just did was flip the table on the advantage "good" internet has to now bad internet having the advantage
???
wait...
yall arent ping abuse believers are you
It incentivizes people to play with as low a ping as possible
?
Bro
Its a fact
You arent THAT stupid?
guess i am
we should try to mend the gap between good and bad internet as much as possible, but the reason why good internet is good is because they naturally have the advantage
thanks for insulting me instead of my argument and actually making a point, it's very constructive
having high ping feels like shit in most games but hunt goes and makes it feel like shit for everyone, not just that person
i agree with this
it's an unfortunate fact of life that some places won't get as good a ping as other places, but the solution isn't to punish players with good internet
Its a very simple concet
Ping abuse requires two things
One, high ping, and TWO, the playstyle/mindset to use it
Yes, if you play "as normal" with high ping, you get screwed as much as you screw over others
Its not great, all around
But I wouldnt call it an advantage
No one is intentionally getting high ping and suffering the annoyances of it for a tiny amount of time where they could get a kill after dying
The TRICK is to play to the specific manner to benefit from high ping
especially seeing as they dont see when they die, so its not easily abusable
if they got a popup on their screen going "YOU'RE DEAD, RUN IN AND TRADE" then id see your point
r6 siege is not hunt lol
But you can very easily notice the difference
Same principles
......
Do you understand what peekers advantage is?
It exists in EVERY internet FPS
hunt absolutely does what the fuck do you mean
okay, but there's still zero reason to advantage them in those situations
do you understand what heavy is?
IM about to just mute this guy
it's a word in the english dictionary
Semantics
Try being constructive with your arguments, please.
Saying things like this is not changing my opinion lol
So its actually EASIER to abuyse here
Siege has a very heavy focus on peeking and angles. Siege has different netcode.
Siege has more cqc
Take the following scenario. Hunter A is at 1,1, able to be shot by Hunter B who's sitting at 1,10.
Hunter A moves to cover in 2,1, but because of his bad internet the server still recognizes him to be in 1,1 by the time Hunter B shoots him.
The server registers that a shot was made its way to 1,1, where Hunter A is, and is only updated afterwards that he moved to 2,1.
What you're suggesting is that the server should then revert the kill from occurring because Hunter A likely moved but the server hadn't caught up to him doing so yet. But unless you invent some kind of time travel mechanism, you're going to have to draw a line at somewhere where the hit does indeed register and the server doesn't need to wait for you to make a move. If not, you'd be able to dodge anything just by continuously moving.
Simple. Just shorten the trade window
I've been supportive of that for ages.
How do you go about that?
Set a limit in ms where the trade can occur.
Right now there's a limit
i think its like 1 second or so
just shorten it.
everyone's happier
except "ping abusers", who wouldnt deserve to be happier
I don't believe I understand what you mean. This will only disadvantage people with poor ping
And make trades not feel so bad.
If you both shoot each other within like a quarter of a second and both die, you could go "yeah, that's reasonable".
but right now the trade window is very long and feels unreasonable at times.
so then everyone can play the game happily unless you have super high ping where you wouldn't trade, but at least you could play the game if you have long-distance friends [unlike making the ping limit stricter]
SOMEONE has to be at a disadvantage
Its a reality of internet and delayed communication between systems
this is true.
Its better high pingers, because we want to incentivize players playing with the BEST ping possible
this is true.
Shortening the trade window is, fundamentally, going back to how things were
Which would be good
Not removing it, but shortening it.
Because with that window, anything outside is getting invalidated
Trades COULD happen before
Just super rare
Don't stop people from playing the game, just remove their advantage.
what's the trade window now? 1 second?
ok so shorten it down to like 300
or 200
or maybe 400..
~300 somewhere around there
If your system is half a second behind the server, then i dont care what you do on your screen
If i kill you, I shouldnt get killed half a second later from a never-fired bullet
well there we go
We're parts of largely opposite parties/opinions, and we came up with a solution that we'd both be happy with.
Assuming the rest of the people sharing our beliefs would also agree with this, it'd make everyone happy
So all the asians, US etc players in EU come here because we're sucha loveable bunch ?
Or do tell why they willingly suffer that high ping. Regardless of time of day.
I don't think high ping is insta win easy GG.
But theres def something to gain.
Because their servers are dead there or they're less likely to be banned if they're cheating, idk
Dead all day around ?
No, that's why they're not constant lol
Theres always asians in Eu
unless they are?
Ima check timezone rq
well maybe they are ping abusing then lol
Anyway, #feedback-discussion message
This argument has already come to a conclusion
#game-ideas message what is it you don't like about the idea? just curious
just ftr a hardcore mode was planned at some point in EA ( or rather, it showed up on some roadmaps )but it was scrapped
yeah, I couldn't write it due to word constrains. You would of course have to have enough players and they probably chose bounty hunt back then. I think hunt is screaming for a hardcore mode
it's probably not for the majority of players so it was a good choice. There seems to be a growing number of people for who it is getting stale for though
I don't think with the current player base you'd have enough interest to sustain it for the long term. There's some interesting ideas, but to have it totally separate from the main BH mode would put people off I reckon.
Pls don't split the player base, think about oce 
Yeah, splitting the playerbase almost always results in one mode suffering and ending up dead long term.
Why do you think people are against adding a key to lower your gun in gunslinger?
Is it hunter uses that just have hatred to gunslingers and want them to deal with that inconvenience?
I'm not sure I follow. Are we talking about the same thing?
I changed the topic sorry lol
But yeah splitting the player base no no
But you can lower your gun in the gunslinger mode can't you? You just hold down the change weapon key for a short time.
Yeah but it'd be nice if you could just tap another button and do it instantly
Instead of having to hold
I think I'd prefer a separate key for the two melee attacks instead of that tbf. I'm forever accidentally stabbing immos instead of punching them with the knuckle knife.
Yes, I am well aware. Skill issue.
Skill issue
An option to right click to be able to heavy attack and left click can't could be nice
But just optional
Or the other way around
I always hoped to get more trials, especially for Desalle i waited almost a year for it to get released and not we know ,,its going away,, so was fun, was amazing, would do it again, the rest of the stars are shit tho.
the window for that should be at max 100 ms and that can be considered too much at best they should make around 50 ms so the majority of connection diffrents doesn't effect that traiting but nowhere close to being a 300ms window just rediculous and just fantasy based!
Context for people reading this: Ping limit
in gaming terms that is still realatively long if u have a bad ping above 150ms u should go and check for a fix on ur personal device i do not tolerate people from other server regions or just having a slow internet to destroy the game because they die due to having a bad ping everything above 190ms consistent ping should be instantaniously be removed from the server ( having random connection errors where ur internet bugs and in the short for less than a minute u have highping it is toleratable but not this benefitting and supporting players with highping just bad!
Id say 200-300ms would be fine..that'd not very long when you think about it
50 ms and people without very good ping would be at a severe disadvantage.
150ms is irrelevant, if you have ping above 50ms with a 50ms trade window, you're already at a big disadvantage
i had for multiple years bad wifi connection to my console had 50ms ping with slow wifi so people that have worse connection than 200 ms shouldn't be tolerated at all if they don't have the money to get the required connection on their End give me a n argument that justifice the backdoor of that for active pingcheating ??!
🤔 good point if only the ping would be considered but u have too additionally ad the backend ping of 100ms- 150ms on top
theoretically with the Crytek guys
I think trade window is 800ms right now, tuning it down to 300ms is already more than half I think that's more than enough
OK that is a very good argument ijump onto ur train!
Hey, i think the throwing spear is buggy. I threw it at a player and watched it go right through them without killing them. This has happened many times.
Hi, Anyone have a solution to fix freeze loading screen? I swap window to see something while game is loading.
"Trade window" is propably the wrong word for that
the 800ms is the oldest a clients info is allowed to be so it can still be validated by the server at all, however that does not mean the server can't invalidate the received info earlier for another reason
the way a lot of people interpret it is those 800ms mean an enemy can kill you from the grave, up to 800ms after their death, while in reality what's supposed to happen and afaik also happens, is the server checks if the info for the shot is older than 800ms. If it is, it's invalidated automatically, if it's not the server will not automatically validate it, but instead run further validation checks, such as checking if the shooter should have been alive at the time of the shot, if it finds the shooter should have been dead, it still invalidates the shot.
I'm still out here trading to Brazilians on dialup Connections way after I kill them
Can’t say without trying it.
@green portal #game-ideas some words about respec feature, why people want to see the waste of time for a bar config every time they start match instead of it being automatic? Makes no sense to me, you don't gain or lose anything when you fiddle your bars back and forth, therefore it's just a waste of time if you always prefer 3-bars or 5-bars (more revives)
especially if you use same legendary hunter skin every time, why can't you make a preset config for the entire hunter? so much time is wasted on the menu "setting things up" before you can and ohhhhh gawd, you forgot the bars, back to the menus
and of course since 3 bots instantly downvoted that, please speak out in favor of the feature why that repetitive hassle is indeed a loved feature?
@green portal you will no longer need to confirm each health bar as of 15th of August. Also, they mentioned they are planning, or working on, not sure, on healt bar presets, or more precisely, healt bar preset that would automatically apply to all hunters.
So your wish will be fullfilled only partially one could say. Hope you will be able to see your health bars more visibly before pressing "ready", as of right now it's very easy to forget IMO very important thing that could decided if you get up few more times or not.
@ashen girder no need to confirm each health bar?? is that upcoming feature
last year or this?
its great news regardless
there will be that huge update that includes engine upgrade, new map and this stuff, and in one of their videos they mentioned directly this that you will not need to confirm each and every health bar, they're aware they messed up a bit there, everything is in that vid if you want me I can send it to you. if you're interested watch their official videos on youtube, they are releasing these "what's next" videos until that update day comes, every thursday it seems, so that's also nice.
if you want to skip the "are you sure" w/ the health bar thing right now... only take off the health bar on respec menu then back out to regular overview screen and click the +'s instead. you will not get a prompt then. but for sure in the future, healthbar presets/favs will be great.
Yo, I had to update my game, but man im impressed. The new Engine update is amazing!
Keep it up 🔥
Could that be an answere why people die almost 2 seconds after they killed someone?
Seeing as a shot is 800ms old, the game runs checks for prob a few more hundred ms.
What an odd question ? You think the entire community just all together, hold hands and stop playing ?
I think bullet drop is a good thing, BUT, its gonna put long ammo rifles ahead even further
To off set, I think we need to look at making precision shots harder, in terms of movement and sway
Big boy rifles should really be about good positioning, pacing, etc
Not really ideal for those more rapid, close in fights
MAYBE look at inertia based aiming
OR
If you make movement penalties for the more "spastic" movement, to help slow down long ammo users
Are you talking about spitzer?
Cause you know they're... They're making long ammo drop faster because "they're heavier" lmao
Wait what?
yeah...
Well thats idiotic
im not joking
Balance it OTHER means
to maintain realism AND balance.
and also make long ammo damage go under 125 by default
Or, hear me out, just stick with the basics of ballistic simulation
Everything drops at the same rate, so muzzle velocity determines total drop over distance
the only long ammo guns that should have 125+ damage should be like
martini and sparks
Nah, that would ruin them
Have you seen the cartridge a Mosin fires IRL?
They should hurt like a mofo
I mean that, as you said, would make long even stronger
For long range shots, yes
Its more realistic than making long ammo drop faster because of weight lol
The goal is to make the weapons a little less wieldy in closer ranges
The last thing I want is players surviving three mosin hits back to back
I dont care the range
This would literally be more of a problem.
How?
Long users would sit back in a bush even more instead of pushing and playing the game.,
Its a common technique by other more realistic shooters
snipers and spitzer would become even more meta
yeah
Thay would be a $1000 loadout
and long ammo users would retrieve them less often with that change
Scoped rifle + Spitzer
Id expect a player with a specialized loadout to play cautiously, that isnt the issue
this situation would be made worse because rifle players wouldn't want to push at all
imo the solution that best balances realism and balance is to make all weapons drop roughly the same except things like single shots dropping slower, and drop could be used as another balancing measure on weapons.
Then, reduce long ammo damage to under 125. Sure it's not super realistic, but it's more realistic than what's planned now. Plus, hunters are superhuman so maybe they can tank it for some reason idk.
Certain medium ammo guns could keep the damage, someone said "cause they're thicker maybe they do more damage at close range" and honestly I'm more willing to accept that reasoning compared to long dropping faster because of weight.
drop shouldn't be in at all, but if it has to be, it needs to atleast make sense. Having lighter bullets drop less is the worst most unimmersive thing ever, and I can already tell its going to keep me from playing if they stick with it
IRL, if shape is the same, for any given velocity heavier bullets lose less velocity with distance than lighter ones due to having a higher sectional density which means they have more momemtum. That's also very logical.
just make them roughly the same
then its not a long ammo buff and its also not reverse physics
I mean make it the same for all then, yeah that would be fine, albeit still a bit weird
Make shorter barrels have worse drop.
give something like the sparks the best drop.
there, balanced and marginally realistic
but sparks drop would only be marginally better than smth like a winny
and marathon might be better than mosin or smth, idk
would be another balancing point that they can use to make weapons more unique n stuff
although then we have the issue of not being able to transfer your aiming skills between guns...
right now muzzle velocity is only really is 2-3 groups and if you know how to shoot one thing you know the others in that group
its just a really unnecessary change nobody asked for that the devs all of a sudden decided upon. It's only ever going to have a detrimental effect on the game, esp. considering the also revealed dmg changes. They've basically decided to hard nerf long ammo for no justifiable reason. They're trying to achieve symmetrical balance in a game that never needed it, infact it goes completely against what this game has been all about for the past 6 years
I mean I agree that drop shouldn't be added.
However, I'm fine with the damage changes.
However however, I'm willing to give drop a chance before rebelling.
If it's really that bad
^^^
long ammo weapons are more expensive for a reason
Problem is, price doesn't matter anymore
at least for many players
damn well does to me, I've never been rich in hunt
thats just you though
im fine with long ammo damage nerf.
I will wait to see about drop, but I am on the negative side.
If it turns out to be bad, I will not stop bitching about it and I'm sure many others won't too. Crytek would probably change it eventually.
How are you being punished? Just don't buy the expensive guns very often
You're probably barely doing that anyways
anyway, my standpoint is still ^
Thing is, one of the attractive things about this game is the relatively realistically performing weapons, atleast in a comparative sense (i.e. rifles do more dmg and have less dmg drop off than compact & medium caliber weapons etc). Now they're deciding to just throw all that out the window, with gun performance making no logical sense anymore
imagine the Martini Henry with the new bullet drop, its got the same velocity as the Winnie, but because it shoots a really big bullet then in some Dev's fantasy land the Martini gets more drop, like what???
lol
all of this is true
i mean..
irl martini does get an obescene amount of drop though-
but the other long ammos dont make sense
gonna shoot a martini fmj shot and its not even gonna go as far as a crossbow bolt 💀
its gonna be a mortar
i mean we have no way of knowing that tho
but still, im against bullet drop but am willing to try it before rioting
worst part is I really was starting to think that the balance in the game was becoming perfect (except for that Krag dmg increase, which I also immediately critiqued) And then BANG devs decide to just completely revamp the entire gunplay in the game... sigh...
krag damage increase was just.. why ;-;
i feel like they've just gotten perpetually drunk when making design decisions for hunt
yeah, feels like they hired someone from EA or Ubisoft or something
"stay true to the OG game that people have loved for 6 years? Naaaaaaaaaaaaaaaah!"
But like
if it's that horrible
surely, surely they'll listen to the community if they start going insane
unless an entirely new community takes over, plays for six months and then leaves to never come back, whilst the loyal fans of the OG game have long since left
thing is a new big change such as this will always bring in a lot of new players in the beginning, however that is quickly going to taper off into what will become the steady playerbase. In other words Crytek won't know how successfull their change is until months after the change, and then they might just end up with a dead game
this all isnt even mentioning the burning change lol
people were already complaining about burn.. why buff it?
hence why you NEVER make so many drastic changes all at once, it simply makes diagnosing what killed the game too difficult
There is one thing I really like about engine update and that's centering the crosshair
They'll definetely get more people to try the game with that option
I mean we're talking completely new rezzing mechanics on top of sweeping dmg changes and the addition of arbitrary non-logical bullet drop all at once. With so many changes at once they will have NO IDEA how the balance will turn out, not to mention if just one of the changes on their own would be liked or disliked by the community.
Test server pls~~~~~~~~
sure, QoL changes are always welcome
Yeah, that would've been the way forward, with one of the proposed changes tried at a time
Crytek has a nasty habit of overdoing it and taking an unecessary second step
Buffing krag ammo pool? nice. the damage? no
nerfing long ammo damage? nice. the reverse physics drop? no
Yeah, the dmg buff came completely out of nowhere, nobody asked for that, like at all
the extra ammo makes sense
May as well make long ammo drop upwards tbh lol
usually the faster firing lower dmg weapons have more ammo, thats fine
I wonder if they destroy hunt showdown [theoretical, not saying they will]
will there be a savetf2 situation where the game gets review bombed n such?
i feel like more likely the feedback channel is just gonna get flooded
I mean it deserves to be if they destroy it... just so damn sad as its a true gem in the gaming world
hence why such drastic gameplay altering changes are mindboggling
ofcourse, same here
No that shouldn't be it, if they were killed before creating the bullet serverside, that should be a cause for invalidation in of itself, even if the information passes the 800ms threshold
Makes me wonder then how some can kill, run, open a door then fall over from the trade.
it SHOULD be a cause for invalidation, but i don't believe it is currently
@storm cairn are you in gunslinger mode
True, i switched a fear years back. Still shouldn't put you at a disadvantage when using Talon imo
Gunslinger should get a toggle button to lower their gun.
Then attacking with it lowered should function like hunter
And melee
Or at least make a setting option "Melee with lowered weapon" in gunslinger
Isn't there already a toggle for that? I never use it cause i don't mind my gun sticking out in front. But i also wouldn't like to toggle it only during melee. It's just an additional hastle and would be equally clunky.
Naw you have to hold the switch weapon button
Which feels horrible and really clunky
Damn. Never felt the need for it though. It's usually not a great idea to stay close to coners or windows where the barrel could give you away.
Lowering the gun is also nice for the meleeing which gunslinger should be able to do in that way and for unobstructing your field of view
Even with the hunter scheme your hunter changes the grip on the rifle after melee though, right?
Maybe idk
I use gslinger
Yeah I use gun slinger too but I just slam V whenever I need to use melee (unless it’s just a melee weapon then I just click)
@last ferry I love all these wacky weapons like bomb lance ideas and fully agree we need more. My favourites so far are the steampunk crossbow and volley hammer, but imo the crossbow shouldn't one shot to the body for balance, rather high damage and bleed with normal ammo :D
what's missing?
#game-ideas message That's a valid complaint and I like those ideas. I'm surprised the suggestion is doing this well tbh, kinda sus^^ One thing you wouldn't and shouldn't be able to do anymore it to provoke a shot on peak as easily. We'd need a peak tool, like a dressed up grunt head on a stick or something. @queen zinc
full agree if its going to be a semi auto crossbow. hand crossbow damage levels would be fine imo on a pricy crossbow
I wouldn't use it but I would be down for something that shoots spun up saw blades. Devs are good with sound so I'd think they could make it bad ass.
actually something that shoots in a slight arch would be cool. just for some rare meme kills
that legit is an awesome idea
im going to draw up a post about it
i think there is real potential for a vorpal sawblade launcher
lol
go for it
the idea for a boomerang was floating around as well. Not sure if it's too cheesy but imagine finishing ppl off behind cover. Probably too rage inducing
If I were to suggest a clunky makeshift weapon in this style I'd say a weapon that uses electricity like rotjaw. Would be sick
I imagine shooting it into water would damage all surrounding enemies and kill water devils
It could just shoots two-part pellet that functions as a taser
some bayou magic based weapons in general
Maybe hitting someone with it slows them down for like half a second and drains their Stam idk might be annoying
this black goop stuff often seems kinda lightning based
It could have two ammo types
less anoying than just getting blown up
It's like a gun with an electric generator on the top or side and the two ammo types are taser and a short range lightning goop shotgun blast.
And to reload you gotta charge the generator idk
As well as put the stuff in
I imagine both ammo types would be stored in the same looking shell so they only need one reload animation, idk if this is ambitious lol
getting crazy now 😄 my head was at some sort of electric goop crossbow bolt
that sounds like a very heavy weapon
Yeah a bit crazy lol
That sounds cool
very heavy weapons could be a thing I guess but it would be an entire new level
I mean on a level were it slows you down essentally making you a different class
I think the generator could be aesthetic and just have the reload be putting the shell in
Maybe pulling a lever to charge the shell with the generator idk lol
the light show^^
there totally should be one stupid thing like that in the game. some secret goop tek weapon that make a game crazy every now and then
Tbh imma put this in suggestions partially just to let the Devs know we want more wacky weapons
I feel like avto is the one think that kinda fills this role rn
I mean something that goes visually insane. some rare, only ingame unlockable weapon
you know someone picked it up cause it plays loud heavy metal on the entire server
🤔
well^^ maybe not thaat crazy
Add bfg from doom
it has a jetpack though
too small^^
let's see how that goes down 🤞
I wonder why we don't have any Frankenstein level mad scientist skins. I bet they were flocking to the bayou
Dunnit <3
Maybe if these wacky weapons keep getting suggested crytek will eventually make more like the bomblance
#game-ideas message @queen zinc bullet drop, another notch towards realism when the physics are backwards 
People who know next to nothing about firearms and/or ballistics....
#game-ideas message made the suggestion
Or people who choose to prioritize balance over realism.
Balance is great but there's many much better ways to nerf long ammo.
That don't ruin the immersion and feel
Play it first when it comes out and then talk about if it ruins the feel and immersion.
I will lol. I am negative about drop but wanna try it
But there's no way making reverse physics WON'T ruin immersion when otherwise the guns are realistic in hunt
There are better ways.
Yeah because shotguns having their bullets disappear after a certain amount of range is sooo realistic
Because that almost never comes into play
Shotguns in reality go at a much further distance so shotguns in this game arent realistic
Yeah that's not reverse physics
You can just think "oh well in this fictional universe shotguns do this"
But physics can't be changed as easily
Also shotguns going that far would break the game lol
Almost like it's because balance takes priority over realism
At the end of the day it's a game and the only ones that really care are gun nuts
How many times do you want me to repeat myself?
There are other ways to balance long ammo
Shotguns going that far would break the game entirely, whereas long can be balanced in other ways and at the moment isn't absolutely broken.
Too strong, yes, but not realistic shotgun levels of broken.
You want to talk about realism, then how about all the revolvers that have an ejector rod that doesn't get used.
From my limited understanding, when a bullet is fired from a revolver, the case will expand and you wouldn't be able to just tip it out like you do on most of the revolvers.
IDEA, creating a PVE only version of the game so those who actively avoid all PVP can stop clogging the servers
i really think the drillings cost should be lowered, even if a bit
Yeah this has been a topic for a while cause the drilling is weaker than it’s contemporaries
@uncut notch I would love if the smoke effects were also included in blackpowder firearms
maybe a downside of a naturally higher damage, your enemies are alerted to where you are as your vision is clouded
Yeah
exactly, i love using it but i never rlly do just cause of the insane cost
Let's delete the game if Crytek not gonna fix their Match Making...
I can actually do you one better:
But that was once and has never happened again since.
I faced a team of full 6 stars with a team of a 3 a 4 and a 5 once
Do you mean because of the two teams with 3* or the 5* team with one 6*?
Lmao getting blocked over this is crazy
Yeah if you gonna phrase it like that, not a surprise
This is actually a realistic revolver reload, at about 45ish seconds in
https://youtu.be/80FXxluuGQg?si=YjJzid0Uuu0aku-T
But yes, normally you would use the extractor
We've been waiting for you!
Here is a video comparing the PC and mobile versions of PUBG.
Good job done as I was personally very curious about it.
Thanks to all of you, it got 140,000 views! Thank you very much.
Please continue to follow the Ultimate Weapon Games channel!
0:00 P1911
0:09 P92
0:17 P18C
0:26 Deagle
0:35 R45
0:42 R1895
0:56 Skorpi...
Shotguns with flechette are, imo, a “realistic middle ground”
Imo, shotguns should behave closer to flechettes at a base level
Two tapping someone 30m away with a spectre feels good
And it hard counters ballerina-movement players
yeah i'd prefer if the oneshot range on shotties was lower and the twoshot range was higher. they feel kinda gimmicky around the oneshot right now
depends a lot on the brass, powder charge, and how polished the walls of the chamber are, but hunts animations were done that way for animation reasons, not because they though it was correct
to give them some credit, the reloads usually do a little flick downward which could dislodge them even if gravity wouldn't do all the work
I don't know if any remember this... But in pre-pre alpha, the game had a flamethrower. Looked awesome.
Is it true Bullet drop is coming to hunt
Yeah, totally understandable. Realism does not always make for a fun game. You need only look at games with gun jams and how people feel about them to get that.
it's a technical limitation that stems from the way models are built, which also lets them get away with things like the Nagant Officer Carbine completely blocking the extractor rod
or the LeMat MKII not really having a functional ejector
#game-ideas message I'd argue the problem with that is that it invalidates the flash. You can just hold corners no matter what if you know the white out is brief
True.. But right now no one uses it. Having it remove the audio, makes it a bit easier to ambush the target. I do fear they are gonna remove it if no one uses it. On the other hand, the electric lamp is still with us, so maybe not. What do u think would be the best balance?
That's a joke
I'm 3 star and also face teams like that, even full lobbies of 6 star
Let me start by saying that I do completely understand the reasons for making region lock more strict. But in saying that, please don't forget that some of us have played with the same friends for many years who are in far away regions. If you completely shut that down, you're literally throwing us (who have supported this game) under a bus.
So please, consider this as an idea. Adding a few extra servers that are without that restriction so that those of us who want to keep playing with those friends, can still do so.
Hunt is a great game. But playing with those special friends is what makes Hunt 10000% better and enjoyable. Don't forget about us. Just saying.
If you are playing with friends on the appropriate server you will most likely still be able to play together with how ping average among a team is now used as a metric. Besides, the actual number hasn't been revealed yet and it will most likely sit somewhere at 100ish as an average for the entire team. Most likely you will find a server you can play on together. ^^
@bright plank I really hope so. It would devastate us if we were no longer able to play together. It's one of our favorite hangouts when it comes to gaming together.
When I play with NA East friends on occasion for example, I usually get around 120ms, both of them have around 35-50. So worst case scenario is about 220ms in total, divided by three is about 73.
So if the ping limit is anywhere around 100, I think most people should be good unless you are crossing multiple regions.
@bright plank Our group consist of EU, OCE and NA East. We couldn't be further apart if we tried. The best ping we could probably get is between 160-190. I guess we will wait and see what their limit will be. Hopefully not below 200 but somehow i have a feeling 150 will be max.
Yeah that sounds rough. 
@bright plank It's pretty bad yeah. Now you see our concern. 😛
#game-ideas Make hunt great again
further reasoning: current situation is impossible to balance right. Very difficult to follow through the nyances of different loadouts, penetration, materials etc. Currently, players will only use some weapons that are considered meta in each category, ignoring the rest that are left for meme / challenge loadouts.
So you want to make that situation worse by removing the options?????
There will always be a meta, that's how games work
not at all. to provide options that are simpler and better designed
The actual implementation is of course to be designed. Could be heavy weapon category where the ammunition penetrates most materials excluding stone / thick steel. Medium that penetrates most medium thick materials from the environment including trees and ground features. Light that penetrates thin materials.
And those options are better designed how???
Imo a massive part of hunts fun is trying all the options and making creative loadouts
yep thats cheap fun that lasts 3 weeks
Less options means less creativity which means less replayability which means less returning players to try new options.
The system is currently over complicated and designed to please everyone, which even in the perfect world is impossible. Most of the features that exist in the game, are wished by people who no longer even play the game. You could say, that most of the "options" are not really needed by anyone nor even required.
People right now might get bored and switch option. If there's no other option, they will just stop playing
not at all. Less options means more solid gaming experience with more well designed system that works better and you are able to better relate to it.
If you remove everything that's not required, congrats, you have a boring game with no depth or personality
not at all. The gaming experience is way more well refined when it's not made of random bull**t
What is random bullshit at the moment?
You can have stuff that's relatively similar, the guns should be made more distinct ofc and lots of overlapping special ammo types need removed.
Martini HV shouldn't be added, for example.
you could have visually different guns that perform very similarly, sound different but the performance is overall the same (output damage per second) for a weapon category.
Pax should be dum dum and HV, Scotfield should be FMJ and Poison. They can share incendiary.
But that's not something that exists right now?
Or are you saying that's what you want
I couldn't disagree more if so
Like the Pump action Compact vs the Winfield should be a little more different with SEPERATE special ammo types.
the way how you understand creativity is not probably even what you would wish from a game like hunt.
this is not a cheap sandbox game
Hunt lets you experiment with different loadouts and hone your own playstyle.
Itd be so boring if every player was the same
it shouldnt do that, to be honest.
Something that makes hunt fun is gathering info on what guns the enemy has and making choices based on that. You can't do that if everything is the same
it should be a readily designed experience that feels captivating and exciting to play because it is well designed.
And how does removing items do that
simple things are easier to design well
the outcome is more solid, and anyone can grasp how things work
Okay but like
Why shouldn't you remove all bosses but the butcher?
That's simpler.
let's take an example, you get shot in hunt and you have no idea what he is using because there is nearly hundred different guns that sound somewhat different but still the same (especially when using specific ammo types), then you decide to take cover but you don't know what cover you should use because it may penetrate the cover depending the exact make and model of the gun
I haven't had that experience, idk what they newer guns sound like though.
Yeah that's something amazing about hunt. Listening and checking what gun they're using. If you can't manage to figure it out, that's a you problem.
All guns sound and act different
not at all, that does the inverse. Nobody is going to do that, so they stand back, hide, and make sure that they are the first to see and spot the enemy since they don't need to go down the route of knowing everything.
So what you're telling me is YOU do that
no, that's what you get on 5-6 mmr right now
nobody there is interested to play the game and experience the nyances that exist
That's not because people can't tell what gun their enemy is using lol
Anyone good enough can easily tell
its because no one wants to do anything, since pretty much any move will guarantee that you lose to some random situation that only exist because the game is over-complicated
Said random situation probably being a headshot..
the only way to keep the experience simple currently is what people do: they sit in and wait, no random bulls**t
So basically you want to remove stuff because the game is too hard
dont try to read between the lines
Ok I'm gonna go and let the dislike ratio on your post speak for itself 
what i said is to remove over-complicated features that are only used by new players during the first 3-weeks, then they never play the game again because it's over-complicated, and there is only 1-3 things that work in the game anyway (which are the things that everyone will use)
im hoping to hit 100 dislikes on it
You can't design an entire game just based off of the tryhards that only use the meta loadouts.
Not everyone does that
this game is pretty much community-created at this point and for obvious reasons that is a mangled mess
you can easily design a game that doesn't have meta loadouts by keeping it simple.
But there will still be a meta
There'll just be less options outside of that meta
There will always, always be a meta
if you would insist calling it that, sure, but it would not really be that if it is designed by weapon classes that serve a purpose rather than a mismatch of sandbox things
Meta means most effective tactic available. High level players will always find the meta and stick to it.
so there would be meta for heavy, medium and light type guns, but there wouldn't be anything else, so if it's pretty much the only option per class, why call it meta even. The original hunt from 2018 early access was very close to this design, and people loved it
Oddly enough, the gameplay never got boring, it just got harder and harder to replicate as the game progressed towards what it is now.
Let's say light has a b and C guns, and same with the others. The meta will always be one of those 9 guns or a set of them e.g. Player one of a trio always uses gun light a and player two and three use heavy C.
Ok now I go, let's get to that dislike goal 🔥
I agree with that, play style will also contribute towards that which would be excellent.
..so yeah uh, that's a meta. That's what a meta is. You agreed. The meta would be that.
Goodbye
I guess at some point along the way before releasing Hunt, the devs started listening to the wrong people
maybe one of them had a strong vision of how the game should be, slowly turning it into that
but creating something that continuously attracts new players is only at best temporary, if in itself it's not a captivating experience for the gameplay part
since you are doing big moves with the engine and new design, might as well consider making it in its core more simple - and that does not mean more boring as kids would say, it makes more sense and it is more robust.
Hunt has been in survival mode for last few years, at the verge of falling into non existence because the game itself cannot keep its player base for more than a month.
@green portal #game-ideas message this is absolutely dumb as hell. Yeah, remove variety and content, so we can play the same stuf over and over and over! that's a great idea! It surely won't get stale
There are games that haven't gotten stale due to the lack of content, as the provided yet minimal content has been well designed. Invalid argument
one this is lack of additional content. Another is REMOVING content
I love Hakita because he is factually correct
this is the prime example of not knowing game design
this lad right here
nah
the lads designing the current Hunt Showdown game indeed
atleast you don't seem so right now
explosive nitro should also act as incendiary and I am willing to die on that hill
okay maybe you should develop april fools updates at the very least
aug update will be fun to watch the numbers drop, final nail to the Hunt's coffin
"verge of falling into non existance"
is this non existance with us in the room right now?
However though, the content creators are the only thing that keep this game alive currently, so hopefully they are paid well lol
bet ya were saying the beetle would kill the game
if you can read the graph it's not very compelling lol
bet ya were saying the regen shot would kill the game
because there's been a shitton of new releases during these months
aka
every few months the numbers have reduced back to 2020 level
THE FUCKING ELDEN RING DLC
peak 2020 had 12k players, right now we are at 20k
in between events the playercount dips
you gotta be trolling
Hunt has more players now than it has for a while. Not falling into nonexistence.
It will be exciting to watch regardless, I'm not too involved with this game anymore so wont hurt to see it go either way lol
I agree that their focus on temporary content seems shortsighted. However the new engine update and all the stuff coming with it is a change from this and they're actually doing stuff to change/fix the game. Not to mention that arguing to remove content they've already made is just dumb, what does that's even serve to do besides make the game more boring.
can't wait for this game to die the 629th time, that solo necro death was truly painful
This is gonna become a debate on bullet drop I'm calling it
At some point you just gotta get rid of some bad ideas to clear things up
Like?
indeed with the new necro update solo players will reduce drastically, or they will start to engage less and camp more, which is obviously what everyone loves. lol
One look at #game-ideas and you'll see how much people like new weapons even if they're just side grades
dolch fmj but thats ab it
do I need to remind you that back in the days solo necro didn't exist AT ALL??? And players were as agressive as they are now
i think they have just been putting like 30% effort into the live game for a while and have been focusing on the new engine and everything coming with that, (alot of stuff)
solo players didn't exist at all previously, so I don't know what point you are trying to make. You are just plain terrible at reading and interpreting data .
If you want them to stop making new weapons and traits so they can focus on other stuff that's fair. But there's just no reason to argue they should remove stuff they've already poured hours into.
The new Necro update isn't even a solo Necro nerf lol
they definitely mostly focus on the engine upgrade, otherwise that graphics bug wouldn't slip by the QA testing
For my personal playstyle I'll probably run solo Necro more often, for me and many others it's a buff
the hell do you mean? solo was there since forever
joined 2023
ah that explains it
nobody played it, because it was absolutely terrible and unfair experience. After that, there has been full solo lobbies.
Well that's a lie
no? people were playing it all the time?
Yeah
there always were atleast 2/3 solos per lobby
you have been living in some alternative reality my friend 🤣
man
yes, 2/3 snipers that never engaged into a fight.
my brother in christ, you've joined in 2023, you have no right telling me how's it been in the past
ever since the early access days I ALWAYS see like 2 solos per match
Ever consider you're the one in an alternate reality? I mean that explains why no one agrees with you
Or are you the only one in real reality and everyone else is dreaming and fake
I bought the game in 2018, where do you get your numbers? as said you are terrible at interpreting data and additionally generating your own as well I see
your discord profile
if you got it in 2018 then it's even worse
Joining the server is different to getting the game btw
yeah I know
but usually there isn't a 5 year difference
much appreciated
