#feedback-discussion
1 messages · Page 149 of 1
Unless you’re in the middle of a field or a really open compound I think there’s enough cover you wouldn’t be in that much danger.
the trait would also be worthless if you kill someone at a distance
I mean, you really only need to wait a partial of that as most solos get back up-
And usually when a solo gets downed, it’s rarely a heat of the battle moment, even at the bounty lair- and when you have the bounty, if you’re in the lair you don’t have to run since you have to face another team so I don’t see what you mean by “don’t have the luxury of waiting around to burn them out”- if you are defending, you do- if you are running, it doesn’t matter
Also, if you don’t have the bounty- the amount of times one minute makes the difference in grabbing the bounty vs not grabbing it is pretty rare too tbh- if the team runs, that’s on you as a team to decide what to do as if that solo was a duo or trio with teammates in the forest, you’d be in the same situation- it’s just a balance vs trios being able to necro multiple times
Also “multiple items” a flare has multiple uses and so does a flare gun, combine again with the fact most players stand up a few times burning bars in the process- it’s quicker than the max time and usually only takes 2 burns
Or just one fire bomb
It seems like this is based on the worst possible situations rather than most situations and as I’ve said before, balancing on the worst or most extreme spectrums is not proper
As are flares and fire bombs. As I’ve said, I just feel there isn’t enough to make it worth adding
Isn’t enough to make it distinct and worth adding *
i would like you to see a flare hit someone at 200 meters distance
If you want a game where you die and never get back up, which is really what this position is edging into, I don’t know what to say
Part of the game is to spend resources to ensure safety
Hunt is supposed to never allow a feeling of ensured safety
well this was the basegame before necromancer
What? I’m saying flares and such are equally worthless in that situation.
But where is the game now?
I feel like we have some confusion
and where am i trying to lead the idea of the new basegame?
Base game vs implications of the game can be different things
again, why we discuss this
Don’t get me wrong
I don’t want hunt to wander from the original vision like it has
But, in case of necro- I feel it fits the theme with the fact trios exist and even duos exist now and then
Since one could’ve snuck off and if you didn’t wait and burn, the player would be back
And like then, a missing bar could be enough to persuade them to lick their wounds and leave
Or risk the death again and push, again parts of the game that have been preserved
which is a fair point of why it should and shouldn't be added
All I am saying is I believe solo necro is fine as is because it only becomes a major problem when the MMR is involved as is for a separate abuse issue and when the team that downed the solo cannot properly defend an objective that is not unique to solo fights but every fight as a whole overall- as a solo that is downed can be easily dealt with
As for resource investment it’s rather minimal, and the fact some investment is required is good as I believe a loadout should have weaknesses and strengths that are well defined but that’s a side discussion as well
Combine that with the fact that Hunt pushes for the idea of “something is always creeping” so it fits that theme of - be sure your Ts are crossed and Is are dotted - if you want the comfort of safety
Or risk it, the whole aspect of the game
Tho my question is always, would it hurt to limit the revive window?
What does solos lose with that?
Yes, it limits the choices of the player
If someone wants to sit 44 minutes
Let them
Why limit their play style?
It’s their choice, like a trio can do the same thing
not really sure what else you could add that has already been discussed while i was around
Because it have GREATLY affected the meta.
Burn meta is because people wanted more options to burn solos.
It was a summation of position so nothing new was added lol
And it sucks
Burn meta was always there, it’s just more prevalent^ (I think worse is wrong wording) now
Besides, it sucks when it happens now but only sucks since I personally feel it allowed too much versatility without investment
Not the actual burning itself
we actually discussed other options ealier, but whatever
Okay, then solo necro made it much more prevalent now.
Burning should be a bait tool for stalemates not a the follow up when killing the hunter.
And again, it is because of solo necro.
Enh, I disagree- people burned all the time- before solo necro
It’s literally a meme of being toxic in this community
Solo necro didn’t introduce the idea of burning to the mainstream
No, but now you even deflecting your own statemetn
Solo necro made it more prevalent
Aka Solo Necro have impacted how the general game is played.
For the worse
The degree of prevalence is important to note, a small increase is still more prevalent but is that relevant? No
It is not small, I've played enough since flares/fuse change to note that it much more standard now
There is no choice to make
And you cannot add a choice to make without changing on how we need to deal with solos.
Mmm, it’s faster not more prevalent to burn- all that changed was players don’t look for lamps as much now, but before it was just “hold the body for a few moments while I lamp search” now it’s just flare soma
But it’s still burning all the same, without much investment yes- and I don’t like that- but the burning it self is the same
Yes, but that is still a wider gap in 3v3 situation, people would burn to lure out because looking for a lamp took you out of the fight.
And the flare spam now has range
That’s more an issue with the flares being able to allow people to still fight while burning, not an issue with solo necro…
Well, flares and fuses became burnable due to necro
solo necro that is
People were complaining not having enough tools to burn solos if they caught them in a place with no easy access lamps.
See the thing is, that was cryteks attempt to fix something that didn’t need fixing lol
I mean I can’t back up that decision on their end since it was wrong lol
And people were wrong
People complain a lot about issues that aren’t
Even David said so lmao
if you think it like that
David can be wrong too
Dunno man
Dennis loves the Dolch and have held a hand over it for years
Designers are people too
Not denying it, just saying- some of the issues in game are due to caving into people who should probably have not been listened to or at the minimum tested by the public first
The flare change is one of those, and I wouldn’t say it’s due to solo necro but how crytek wanted to deal with the people who couldn’t deal with necro
Rather than necro being an issue
Nuanced
But still, I think isn’t a crazy position either
Sure, but solo necro is an issue and keeps being one, it have multiple times broken pacts over in events, it shifted the meta to always burning and numerous of people have voiced their disatifaction of playing with and against it.
It ain't just me
Or two other people
Events are a completely different thing lmao
But might as well be base hunt now, but still I can’t complain how they effect base game when it’s only in the event… that’s an issue if events being too long lol
It is a good group of people who dislike how it makes hunt play out.
Like we all know blazeborne was screwed
Sure, but if a trait is so affecting to the meta that every new additions needs to be considered "but how does it work in conjuction with this trait", then we have a good indicator that it is not in a healthy spot.
But nice discussion, break is up-
Would be nice to see if crytek is planning on changes
And idk man, everything in game can be changed to be out of whack- I don’t think the changes that are so extreme because an event is playing really reflects onto base gameplay
you would most likely still be hunted down, even if you dropped the token
bounty*
And the devs have stated several times that picking up the bounty is a commitment to trying to extract it; they didn't want it to be something you can just undo at will.
yeah, but it's just game design, it's not a religion 😄 Thoughts can change once proven on the field.
Right now you can trade a bounty token to someone if you let them kill you
😂
there's actually lore behind why you must be killed in order to remove the bounty
so yes, if you were to change the function of how you carry a bounty, you would also change the lore
so, maybe a perk...
if we're in a timeloop lore can be updated
idk with timeloop
not really sure where you got that idea
in the end, i dont think you can convince anyone of the idea to drop the bounty
Sorry reading comp is garbage I just went over it again
Dropping a bounty would very toxic as fuck lol.
Get to lair, kill boss, get bounty, pick up, full sprint to an open field, drop bounty in the middle of the open field, run to cover with Mosin Sniper and wait.
or just drop bounty as you get chased, loop around and shoot people in the arse.
it would fix the mmr problem to some degree lmao
What?
use the bounty as bait, for more kills
yea
Just drop both bounties in the water
to some degree
i think the major problem of the idea is that the bounty system needs to be entirely reworked
together with the reward system
Naw, it the major problem is that it is just a bad idea that leads to toxic gameplay haha
yea, there's really no gain from this
it would only open up to more problems
btw @hot vigil
silenced crown and king
we also still need silenced nagant sniper extended
bruh, that with silenced shotguns, would make the game absolute chaos
drop bounty in middle of water of Stillwater
watch with mosin from top of Blanchett
profit as your concertina traps and poison traps slow the prey walking in deep water to the bounty
Yeah amazing play
Honestly we have enough guns and ammo in game tbh
Bar a few additions, really they need to focus on rebalancing what we have rather than adding
imagine if you got killed by your own traps afterwards by trying to recollect the bounty
ig it could be prevented with serpent
Had a guy 3 gamess ago get hit by his own traps
then die to a grunt zombie
while mending bleed
What's da lore
I think the idea (when the Hunters were designed but also as recently as Hex Breaker) is that the bounties fit into those 2 little black vials on a Hunter's pouch, along with the Map. It does really seem like you could just pull the vial out and throw it away if you didn't want to hold onto it
damn this game is messy with the details
Honestly I can see that
Or the vial is something you have to use when banishing....who the hell knows
the vial=bounty idea kind of went out out the window when you can serpent-teleport a bounty 'token'
stupid
cant recall the exact deep lore, just remembered something about the bounty and the function of the token that contains the energy from the rift of the bounty
I am with you on this. Solo necro has changed the game quite a bit for me and I would love to see a change. And I also agree that the burning meta is mostly here because of it. Like, I would not run a flare pistol constantly if not for solos, and flare burn cannot go away until solo revive is changed because that would be really infuriating. So, I think the best solution would be to nerf solo revive and burn, return hunt closer to what it used to be
Thank for agreeing
Nah man. Just checked all the way back to EA update #1 patch notes. The romero has never had a spread increase nor the alamo a cycle time increase
feel like my opinions are bound to bigowo and blue sky, i always agree with them lol
imo they have very good takes
@lofty quarry #game-ideas message
I really like this, I've wanted it for a long time.
There's just not enough teams in a match.
@thin remnant #game-ideas message
QM is a second or even 3rd match trait imo.
After 1st match lets say you have 23pts
Doc-9
Res- 3
Pack-4
Deter-4
Thats already 20pts and I'm not losing 2-3 of those for 6pt QM
If it were cheaper then you might have a point but the cost keeps it balanced. Any more and it wouldnt be worth it
always the same
always...
can you fix your servers, pls?
I mean, I bought the game
I have right to play it properly
AND I CANT EVEN RECONNECT!!!!!
Complain in feedback
@thin remnant #game-ideas message
I think that a good change that would keep people happy would maybe be to add a perk that benefits taking a single slot weapon. Maybe it could have higher rewards the lower amount of slots you had. May not be a perfect idea and I am not even sure if I love it yet, but I think it's a start, let me know what you think!
Also I feel this, I feel like we are the same kinds of players lol. You have good takes too.
I will complain on all channels if necessary. A few years ago the situation was SO BUT SO BAD, that all of us from South America had to play in North America because otherwise it was impossible. Crytek started to notice our problem only when I massively criticized their inoperability in all possible channels. If we don't complain, they won't move.
lol
What's deter?
oh determination nvm
And I'll tell you more, back then it's not like it was a problem that lasted a few days or a few weeks. It was more than half a year that the servers in South America were almost unusable. If you don't complain, the companies don't pay attention to you. That's how it works.
I feel for a lot of players quartermaster fits into that set of must-haves
Although that still doesn't change that if you have enough points to buy it there's basically no point not to get it and bring a medium slot instead
idk, you make good points though
lol
Laugh all you want. Surely today you are able to enjoy the game in SA thanks to the fact that several of us got off our asses and made the situation known.
I'd take you more seriously but those that complain in every channel about the same issue are basically just spam
This is the idea. To annoy. If you don't bother, the switch doesn't move. Believe me, I don't like to do this, but you get tired of it. You come home tired from work, you want to play for a while with your friends, but you always run into the same problem. And as I clarify, I PAID for the game. We all did. And we played it YEARS ago, since it was in Early Access (at least me). We love this game, but always the servers sucked. This is something that has to change. There is no excuse for the neglect they have the server in.
Well, I'm going to sleep. Tomorrow (if they don't permabanned me from the server) I will insist until I get an answer. Anyway, there is nothing to lose.
@tidal sand Be reasonable, how the hell is it Cryteks fault that you have a low pop region ?
Im being very reasonable. By not letting us join other regions because of the strict ping limitations. I've paid just as much as every other consumer and more with all the DLC. That's a big FU to us OCE players. Tell me how that's an ok practice? I've played on NA servers for years and now I won't be able to?
Do buy Cs:go & try to play vs EU or NA players.
Or any other fps, like R6 Siege.
You bought for access to the game & its multiplayer, thats what you got. They've not removed anything from what you bought. You didn't buy NA access & then lost it.
Ye you paid as much as me for the game, unless we bought on sales. But i'm not getting anything you don't by being in EU that was included in the purchase.
It is a very OK practice, because you should stick to your own region. People don't want to play vs your high ping ass. It's not fun.
If people in my region have very bad internet or pay for low speed, thats something i just have to accept. But what i should not have to accept, is NA/Asian/OCE players in my region. Same for others.
Your talking garbage bro. I'm not arguing with you. Have a great day.
Hahahaha, adorable
"You challenge my points with valid arguments, i don't have time for a sensible discussion,i want to scream & for people to blindly agree with me."
Keep dreaming for that refund dude
Remember to keep it respectful while discussing with each other or move on
'strict ping limitations' lmao. cant wait for it to go from 225 to 200 or something
OCE players on NA is exactly the problem they're trying to fix. it isnt fun to play against people with that much ping
While you may be limited from NA by ping, it's not like they're just region locking you to one place. You can still play anywhere that your ping is deemed acceptable by the new standard.
Thanks for the input. Have a great day.
paying a HP chunk even? Also if you were already surrounded, you wouldn't do it
#game-ideas message I think this is the worst suggestion I've seen lol
devs please dont do this
I think it could maybe vary in intensity (especially on spammy weapons, fuck being perma aimpunched with a dolch or a double action or terminus levering or something)
but removal outright would be whack
btw thanks for the feedback
yeah i agree with this
Moving on is kinda what happened i guess..
I'm down with this too
Removing it entirely would just make almost everything a trade lol
But in the state it's in, there maybe is a little to much screen jerk sometimes like you said
Aimpunch is necessary especially in this game
what happened in here?
Aimpunch should be based on gun type & hit region - IMO.
aimpunch is not meant to be "fair" - it is supposed to give you further disadvantages when hit
the game demands you fall back and take cover if you are eating damage - that's aimpunch's whole purpose
in something like Dirty Bomb it was completely stupid as that's an arena shooter, but HUNT is not that
Yeah, but a high powered shot to the shoulder should cause more aim punch then a fanned bullet to the gut.
In arena shooters getting hit is also punished sometimes quite hard, you get juggled by rockets in quake etc
And well if you are low you get read really easily
as far as the player experience is concerned - you got hit all the same. The punishment for the opponent is applied on the basis of dealing less/more damage
Buckshot or slugs more than dragons breath or Flechettes...
having tested those it's pretty much all teh same
Bomb Lance is the exception in that its steel balls or DB produce little to no aimpunch
Yeah they are but I think some more varied aimpunch based on caliber, hit location, and ammo type would make for more interesting gameplay. However, no aimpunch is completely out of the question for me.
I think some more varied aimpunch based on caliber, hit location, and ammo type would make for more interesting gameplay.
and again I ask : how ?
Not sure about hit region, but I agree with this. Getting hit by a single terminus levering pellet shouldn't be able to lock you into a billion aim punches and stop you from fighting back even if the terminus user isn't within their effective range. Aim punch should scale with damage/other things, 100%
I don't see why the rule of "taking damage -> getting aimpunch" needs more nuance
The problem is, it doesn't matter how much damage.
if you get hit by a single shotgun pellet you still take as much aim punch as a point blank shotgun or a sparks.
which is especially bad with spammy weapons
It's not a massive issue imo, but I'm with liam here
It doesn't need to be, the aimpunch is fine as-is. I'm just saying I would rather see aimpunch more tuned than removed as per the latest suggestion in that regard.
^
Huh? That would jam a gun.
Oh, I see what you mean now... but how would that differ from regular slugs?
Gameplaywise
was thinking of acting the same way, but the difference is that they're cheaper, you carry more, but at the cost that you cant restock them via ammo boxes
so when you run out, you go back to normal buckshots, or if you loot ammoboxes, you go back to normal buckshots as well
That would just make regular slugs obsolete.
No, I mean no one would choose regular slugs if there's a cheaper alternative that gives more starting ammo and is forgiving enough that it let's you swap to normal rounds after you run out.
haven't really though of the weighing in terms of balance
the point of waxed slugs, is that it's lit a cheaper alternative than regular slugs, that's why they were made in the first place
precision of waxed slugs is also worse, due to the pellets splitting up the wax after barrel exit
Yeah, but slugs aren't cheap because they are strong. If you make a cheap alternative you're not adding something new... you're just making it more widely available.
people rarely concern themselvs over prices in hunt
still not sure what else to add to it, in order to make it unique
That totally depends on who you are talking to... I have a buddy who's always Scrooge'n his loadouts.
hench rarely
IMO- the arsenal is oversized as it is... I think some items would be better reworked or removed before more stuff gets added.
reworked?
Yeah. Something like the poison bomb is pretty much completely worthless...
mm... i see what you mean
or too many ammo types for so many weapons
like pax
what's the point of pax, if every other weapon can almost do the same
Poison in general is weaker than most. I'd be interested in a poison system overhaul.
Yeah, there's been a flood of new special ammo.
just a quick idea about poison, if it instead deals half damage, but the original damage is dealt over a prolonged duration instead
antidote then just cuts the damage of the poison and its duration in half
Also, I think new AI models, mob types, and such would add more immersion to the game.
think one of the things they might change with the new engine is the general enemy AIs
one of the changes the new engine comes with, was to make bosses and enemies easier to make
together with easier map creation
That makes it too similar to Dum Dum. I proposed an additional effect of a choke-like coughing from being poisoned and at prolonged durations with light aimpunch. Needless to say it wasn't a popular suggestion.
huh, it would make sense to do it this way, as poison shots is lit just hollow rounds with either a liquid or gas mixture, making the overall damage less on impact
or implement an overdose effect
Oh it was more split... open to a trial at best.
think the reason why people dont really like the idea, is due to the reason you say that antidote should work the same way as mith
another idea, is to seperate the poisons into 2, the poison applied by hunters wouldn't be the same as the one applied by the open world
it can therefor be said that the poison from bees, hives and arrows will inflect a potent poison effect no matter the use of tools and traits, but the effect from poison clouds are lessened, but the aoe is heightened but overall damage is less, the lingering can also be reduced, it can then be discussed if the 2 types of poison have their own effect on healing, where stings completely negates healing, and gas only half healing; where antidote cuts either the duration in half or the healing reduction gets cut in half, mithridatist can be discussed if it's only some part of the effect of the antidote
I think that would just confuse the majority of the players. And one of the only strengths of poison, aside from blocking healing, is that it sends any nearby Meatheads at the victim.
hunt showdown, is based around the knowledge you can get, making it seem confusing, but having multiple layers, makes it more diverse in terms of how to use it
in the real world, there's no super antidote that can cure you from all snakebites, why should it be different in hunt
a crude idea of how the system could work would be the following:
Sting:
Healing negated
5 secondsWith antidote:
Healing reduced by 50%
2.5 secondsWith mithridatist
Healing reduced by 75%
3.25 secondsWith mithridatist and antidote:
Healing reduced by 25%
1.75 secondsGas:
Healing reduced by 50%
2.5 secondsWith antidote:
Full healing
0 secondsWith mithridatist:
healing reduced by 25%
1.75 secondsWith mithridatist and antidote:
Full healing
0 seconds
the gas effect could also apply an stamina draining effect due to effecting the lungs
Well simply put, because Hunt is a video game. In the real world people can't be easily revived by field medics after being shot dead... one amongst many other incongruous things.
Unclear rules & functionality aren't good for gameplay - especially if it is to a long existing system.
Yeah but that would be weakening poison and would need to overhaul a second system: stamina.
real world revival have nothing to do with this topic, the poison idea in terms of real world factors was only a generalisation of how to change the poison system
stamina was only a second factor that could be added to the effect of poison
again it's only a crude idea, for me there's a lot of ups and downs by doing it this way
it could also be said that the initial explosion of gas bombs, cause the same effect as stings
then you could separate the effects into injection and inhalation
it's an interesting subject actually
but in the end, if any changes were to be made on poison, an overhaul would most likely be called for
Yeah, I don't know if it would change much... although definitely more interesting than completely negating shots that we have now.
"why should it be different in hunt"
cuz hunt ain't the real world?
cuz poison in hunt ain't some-random-snake's poison, so we may well consider the antidote used to be directly specific against the poison used?
if you're not gonna add anything positive, dont say anything about the subject, me and liam tried to see what could be done in order to crudely rework poison, and this comment aint helping
and you might want to read it again, as i said the antidote rework in terms of poison was a generalization based on real world factors
healing reduced by a percentage would feel like shit. i step into an invisible cloud of poison 1 frame before my vit shot finishes and my vit is wasted
#game-ideas message Your suggestion makes it sound like they shouldn’t add voip that has no distance limit which imo is bad, you can definitely have both prox and global AND far text chat. @abstract crystal
I’m not sure if that’s what you meant but your phrasing makes it sound that way.
rather that then not being able to heal at all
plus, its a gas, with antidote, it wouldn't effect you based on the idea
How are we treating vit shots? as 150 health healed, then? cause for all i know it could be 50000 under the hood, since it's just a full heal
big vit is just 200 hp no?
Is that value listed somewhere? cause i mean you only ever get 149 health out of one
pass, 200 is just easier to remember
when i want to use it
it could also just be calculated based on your missing health when the healing gets applied, then you can just cut it by the amount required by the poison effect
You asked a question, I answered it. Criticism is also part of the discussion, so I see no reason to remain silent. ||And I'm sorry, but it's not for you to tell me when and what to say.||
That sounds even sillier. Hunt is definitely not a game that we have to change in a blind rush to make it "more realistic". A huge variety of other aspects of the game require detail, so that dozens of different types of poison and antidotes to them will look like a black sheep.
I do think the poison effect and the antidote/mithridatist setup is inherently flawed at the moment but I don't think weird variable healing percentages are the solution
again it's a crude idea
no but i can filter what information i need to hear in terms of a discussion, and what would be useful for the topic
bringing up something that have already been discussed and cleared out of the discussion isn't asked for, so i cant see where my question about this comes in
so thank you for giving a comment on it, but it's not something i want to talk about again, if that clears things out
as u wish
its what i tried to see if i could work around, but even the idea i came up with didn't seem to "solve" the overall problem, as poison bomb would still be left in the dust, but also the effect of poison might be too strong?
i was thinking of poison build up instead to begin with, but the effect might never take place before someone get killed
Any severe and intended manipulation of your account MMR which ends up negatively affecting the experience of other people will be subject of case-by-case repercussions.
👀
is this from the taskforce?
if you don't want to get banned, just don't take necro as a solo
crytek be like "you heard them place traps on your body and you did not have resillience but you still pressed the revive button. you're banned"
it's a bit extreme, but i also get why
they should add a sportsmanlike set of rules
streamers do this all the time... reviving for fun
Yeah but then the gameplay mechanics shouldn't so easily allow abuse. I'm sure there are a handful of rage/revenge solo types who just mash revive ASAP to have that chance and keep clicking it out of frustration. They don't even think twice about losing MMR or forcing their killer(s) into a higher MMR...
It's not really their fault until it is malicious and who is to say when that is?
exactly... I am honestly scared to play solo mode now
when I have a bad day I go from 5 to 3 stars in no time but not out of bad intent
it's just because I suck and underestimate my opponents
moreover, sometimes the good old rage revive works and you can knife someone and get away with it
rachta even has youtube shorts where he doesthat
reading this makes me scared
if repeat reviving yourself in solo is considered a ban due to anger, what about those who revive intentionally, how will they differ between them?
The way it is worded seems clear that it wouldn't result in any serious long-term ban, unless blatant and repeated - as it is a case-to-case basis but still there's too much volatility inherent in the system.
People will start reporting players with good KDAs who end up in 3 stars because of solo necro
I think they need to put out a guide as to what is considered non-bannable use of solo necro
There are far too many instances of streamers reviving for fun content
So there is a large grey area
You can go from low 5 to high 3 stars in 2 matches
using solo necro is not gonna be bannable. going into a game with the intent to spam solo necro in order to lower your mmr will be.
but specifically doing that repeatedly as a long-term thing, i would imagine ^
So is once a week still ok? Or maybe twice? Who can say what happened in a match or what a player's intent was by looking at mmr data
Please. Please do this. A "good KDA" is easy to come by for a solo deranker. Once in 3*, because they have the skills to be 6 star, solos will always have a "good KDA."
It's not okay, but it's also likely not bannable unless you do it super blatantly or confess to it
There are streamers who spam self revive daily once they hit 6 stars because the hi elo playstyle is not content friendly
So from now on they could just pretend as if they think they have a chance to get away with solo necroeing... they just need to cover it up better and act like it's not their intent on stream
It's next to impossible to prove if people aren't super blatant about it
I will not play solo using necro until this is more clearly outlined
Who said anything about solo necro? if you die to another player you are banned for deranking. Just you, specifically.
Where did they say solo necro abuse is bannable? Is this something new?
They posted earlier about the code of conduct being updated but i guess they deleted the post? unless i just cant find it
It said nothing about solo necro specifically.
This part is new, but it seems as though they've deleted the other part, at least for now.
TheGiallo got the original text:
'Any severe and intended manipulation of your account MMR which ends up negatively affecting the experience of other people will be subject of case-by-case repercussions.'
The initial announcement has been taken down. That was a lightning quick response to my Feedback 😂
You did good
@radiant river ^
There might have also been feedback behind the scenes from crytek partners or other streamers who mainly play solo on stream.
Lmao they back peddled
Why the fuck did they do that?
I think they will repost it after a more clear & careful wording.
They scared the crap out of people
yeah probably coming with some further explanation
they nearly pulled a Anton Chigurh
To be fair people had the weirdest and wildest assumptions about it
also it's backpedaled 😔 sorry
it was posted in #general-announcements but now I cannot find it
oh
😂
banning unskilled players: best move
or you invite a friend to try the game: banned
@modest shuttle sounds funny, but face someone with a silenced nagant and then all medkits you'd find would be quite unusable.
True true
well new players are protected from mmr advancement for a small duration
but it would only have protected them for so long lmao
I've had the same thoughts about a Stamina Poison, and the difference between a man made poison deployed by Hunters, and the green toxin stuff produced by the Spider and the wasps....It's also weird that Grunt's are negatively effected by that toxin, but not Hives or Meatheads...but also the toxin might have something to do with the infection, too?? The further you stretch it the lamer it feels, like Casual Mobile Game logic.
you just made me see a whole new perspective of this
Different makeups
Like different variations of that virus
oh that affect different types of monsters? Maybe, that seems a little too convenient (but I know it's just the game design)
Well think irl
a scorpion uses venom to kill
But it’s own venom can kill it
But then you have creatures like the Komodo dragon
yes
Who naturally has bacteria in it that’s so deadly it kills things in one bite
So it might just be the virus reacting to different genetics
if it is a virus? I hear you (side note: researchers have gone back on the Komodo venom thing, it turns out they do have venom glands, as well as a dirty mouth)
#game-ideas message
COME ON BOYS LETS GET IT TO 40
You ask. I deliver.
Fr though, not a good idea
LETS GOOO
It would make the game feel even more on rails than it already does
Getting rid of aimpunch would make ranged peek fights just about trading damage
The animations when moving the guns were a downgrade as compared to earlier versions of the game, and are quite stiff
Yeah hope they fix that in engine update
But if there was no aimpunch you'd trade so much damage there wouldn't be as much of a benefit to shooting first and being the faster shot
I doubt they’ll touch animations with the engine update, they seem to want to temper our expectations (and I guess that’s fine since over blowing expectations is a very bad thing for crytek to do in their position)
The engine update is meant to be a back end heavy thing to make new updates easier with maybe, maybe just a touch of quality of life items + some shine on UI
It’s big yes, and we have all been hyping it, but at the same time to come back to reality- I doubt it’ll be something we as players/end users really get to see much of an effect in gameplay
Again, I really do think the engine update is more of the developers giving themselves better tools to make a better product (better is being used as an example here, time will tell) rather than release a better product at first
I think aimpunch absolutely needs to stay
I think it may even be practically weaker than the devs intended due to the fact that, depending on server quality and ping, your shots registering later than intended start to aimpunch later than intended
which makes fighting shotguns really hard since you landing your first shot with a non shotgun at close range is supposed to even the odds
Shotties are in a good place rn tbh
Someone liked it... NOOOO
@surreal yarrow Your post has been removed due to "No troll/low effort ideas are allowed. "
im crying, screaming and throwing up
Well, keep it off the floors. I just waxed them
That’s not fair
I wanted the devs to see the suggestion, it was good
I need to experience mama Maye throwing it back
Imagine this
You see her rush a room, a gray blur rushes past the door you are watching (naturally you miss your one Romero shot) and into the room with your teammates
Your friend’s mic sparks off in the VoIP but before a word can be spoken, you hear two claps- very very loud, and then see your teammates bodies rag doll out of the windows or across the hall way and all that’s left staring you down is Maye
And you wonder what melee weapon can do that so quickly
But then you realize, she’s only equipped fists-
It’s peak cinema
(You can also throw in redneck in Mayes place too)
What'd he say? was it the twerking one?
@radiant river why on gods green earth did you thumbs up the aimpunch post 
#game-ideas message This, but just a bit. Not too much
wdym
I liked the idea
cant tell if youre joking lol
@slow lintel #game-ideas message
Can you elaborate? I can't understand your proposal. If you've already explained here, I didn't see it, sorry, can you link it and edit the post?
@rain haven #game-ideas message doesn't penetration reduce damage? Aren't FMJ also preserving more damage? Pls @dusky tapir tell me
An engine update if done manually allows devs to review every part of the game as it is translated over so I wouldnt be surprised if we see significant improvements by just the mechanism of devs seeing something silly and cleaning it before committing it to the updated version of the game
Some engines have automatic translation over versions where its usually the case that not much changes
I would sincerely hope that we will see a complete overhaul of the menu as not many of the glaring issues with it have been addressed in the current engine version. If not straight away then at least soonish after the upgrade. I'd be curious to know if they basically remade the game in the new engine.
normal long ammo's penetration doesn't reduce damage at first penetration.
https://www.huntshowdown.com/news/inside-hunt-s-weapon-system-with-david-west
This is the link that provide information of falling off damage of penetration and distance in game.
@rain haven Hey just say wanna say, that FMJ already pen A LOT more than long ammo.
That said, I wouldn't mind less pen on FMJ and less pen on long in general.
https://docs.google.com/spreadsheets/d/193PJptYUsa-62oUAv1kO9d4Yj69_kJItfjRSK383vl8/edit?gid=0#gid=0
Sheet1
Ammo Type,1 Wooden Wall,2 Wooden Walls,3 Wooden Walls,1 Metal wall,1 Metal + 1 Wood,2 Metal Walls,4 Wooden Walls,5 Wooden Walls,6 Wooden Walls,7 Wooden Walls,Small Tree ,Large Tree,1 Brick,Thick Brick
Buckshot,100%,0%,0%,0%,0%,0%,0%,0%,0%,0%,0%,0%,0%,0%
Slugs,99%,30%,0%,0%,0%,0%,0%,0%,0%,...
I agree, something needs to be done about clipping clothes. #game-ideas message
Wow, I didn't know detailed like that. Thank you for information. After I look that, I should think much longer. Thank you again.
No worries, because I kinda agree, but it is more from a different perspective of thinking FMJ is too over tuned atm.
Think it is silly I can run a marathon with 52 FMJ bullets and then just ignore cover haha.
Agree too much.
Agreed, but with the new army swifts and their ability to spam through walls with FMJ better than pretty much any other weapon
Dolch FMJ also proved that FMJ is really good
Certainly for spammy guns
This is weird, i mean if there is a KNOWN cheater account why dont they ban it?
It's most likely that this refers to after-the-fact, not because they actively let cheaters play. I mean, banwaves are a thing but also i think it's just more of a "hey you played with this guy who was later found as a cheater so now youre punished too"
like, 'known' as in, known to you, maybe? if you are knowingly playing with cheaters
crytek's never been good with wording
Are custom lobbies a thing yet? And have they also added the ability to put the crosshair properly in the center of the screen yet as well?
Thats right maybe i misinterpreted. Crytek always fell short when it comes to clear communication but honestly after years of pessimistic opinions about the managemant this new guy seems much better. Did Crytek fire Dennis? Wasnt he the general manager? Im not sure but i can see much better communications now, still shady a bit but hey at least they started to address the issues. 🙂
No and no. Crosshair might be annoying but its easy to get used to. Custom lobbies probably not happening ever though. They are having issues with servers even without those.
Yeeaaah, but its the kinda thing I don't wanna get used to
I play other FPS' and don't want my muscle memory dicked
Yep that might be an issue, i got used to it but i rarely play any other games because i barely have time to play nowadays 🙂
@valid mango #game-ideas message 1.5s would be enough I think. Not if headshotted. Audio clue starting at normal time, at the same time of this 1.5s timer.
This is my counterproposal. u.u
I sometimes bring adrenaline if I stole it in a prev game
together with a melee mod long (3 slots) weapon
1.5 seconds is probably not enough time to make a conscious decision to direct yourself in a way to actually take advantage of the effect. If 3 seconds is a bit long, 2 seconds could be a bit better
you probably take 0.5 to realize and think
maybe this effect could be linked to a trait
a new one
In 2s you can walk a lot. Avg walk speed IIRC is 1.6m/s, full aerobic runspeed 4m/s, Husain Bolt 12m/s (just as reference). If you could only walk in that time window, you could move around 3m in 2s.
Thinking about it, this would buff a lot... you know... them.. the forbidden word
hey @thin remnant #game-ideas message
and
@naive otter #game-ideas message
fav traits will be added https://youtu.be/W9t3367gKTA
The first reveal of our upcoming UI/UX overhaul is here.
For this week’s Developer Update, learn more about the changes and features of the new UI in our latest video. 🎨
00:00 - Intro
00:12 - Why The Change?
01:22 - Designing For Console Players
02:21 - Features: New and Old
03:56 - New UI Features
05:45 - Actions Menu
06:12 - Health Bar Respe...
also they are considering the presets for HPs
They seem to have copied the Netflix style UI. Huge previews, super thin scrolling area at the bottom. I really don't like that UX, it feels claustrophobic that thin vertical space. Netflix uses that to advertise products to you.
I remember the last time I opened CoD: Warzone they has the same UX, but more similar to Netflix, thus more claustrophobic.
To be clear, this UX is not pervasive. They have screens with way more infos, nicely laid out.
Well, when you're browsing things that cost BB they are actually advertising you products. It makes sense now. :[
@indigo nest #game-ideas message yes but optionally
I like it just bc it’s new, but traits seem to be a bit cluddery, seemed better on the old style with traits.
the nice think about traits is that you can filter them, and you can memorize their place. I'm used to keep them filtered by price and I go by "gut feeling" on where they are.
Having tham all visible could be overwhelming but nice for a veteran
in my file explorer I use the list view, with all the names plus infos visible. I'm that kind of guy.
I want to make a ticket against a player who is doing team kill. Where do I send the videos and report them?
just out of curiosity: is it because of mmr deranking abuse or because of cheating?
ele simplesmente atirou em mim quando o jogo começou. nada simplesmente aconteceu
he just shot me when the game started. nothing just happened
being your teammate?
Oh, I didn't notice
I'd like also the non-contraband filter
I think these big buttons for these filters are too much 😂
tbh I don't really know what this whole section will be for
maybe it's just me but I never care what weapons I have, I just want to click on a slot and choose a weapon from there. At least this should be on one page with the hunters, Ideally with drag and drop
yes. like new unlocked is a bit prominent for sure
I think they should have done something like a proper arsenal, something that is hard to build up and feel like part of the game, these buttons with images on them feel like nothing
I don't know man, this is all wrong
the next update better slaps 😄
I'll have to wait and see how the new UI feels, but first impressions I have are.... mixed. It 'looks' better, but horizontal scrollable menus and submenus on PC is a hard pill to swallow.
Positive things I can say regarding the info in this video:
- the game did need a more modern UI
- visually it does 'look' better (aesthetically I mean, previewed images for sub-menus, icons, contrast, background image animations when switching sub-menus, etc)
- getting rid of redundant pages is good
- getting rid of unnecessary confirmation messages (like those for respecing health bars) is welcomed
What I don't like:
- UX/usability: I have my doubts whether usability will be better for the majority of PC players because horizontal scrollable menus and submenus are worse UX-wise, while it's good for console players, doing 'up/down' instead of 'left/right' would have been the same for console users but is x10 times better for PC users.
- Recruitment layout: while I like the fact that legendary hunters can now be browsed through a grid instead of scrolling left/right 4 hunters at a time, I also think you are unnecessarily sacrificing full-body 3D previews of the characters. Instead you could have used the layout we currently have in game (at the time of writing this) for buying legendary hunters with blood bonds, which basically divides the screen into 3 vertical sections: grid to select a character, full-body preview, text and buttons section. The majority of users (PC and consoles) use wide or ultra-wide monitors, so 16:9, 16:10 and 21:9 aspect ratios would allow you to go with the 3 vertical section layout which isn't bad even if it does require a bit more vertical scrolling in each section, but there's more than enough room to make a vertical grid section have plenty of rows and columns for the characters to minimize vertical scrolling as well if needed.
- Lack of consistency: if you got rid of horizontal scrolling for legendary hunters, presumably because it was annoying... why do I see you have it for recruited hunters in the roster? there are already 75 possible hunter slots in the roster, and now we'll need to scroll through them horizontally 4 at a time? Feels odd and lacking in consistency.
- Trials: while I understand people got frustrated with Trials, the solution shouldn't be removing them from the game, it's a net loss in content that your product offers to the player. It would have been better to have them be unlocked little by little through the prestige system for example, depending on the level at which they start unlocking it would also mean that by then the player is already invested enough to not quit the game just because of them, and this way we wouldn't lose content. (for the record: I have already completed them and I've actually enjoyed doing them, it was one of the first things I completed in the game, so my observation doesn't have to do with me not completing them in time as I've finished them more than a year ago).
- Black Market: black market getting removed feels like a monetization move rather than a UI issue. It allows people to get access to several discounted items at the same time, which in a way encourages people to invest into their collection more. Removing the black market, along with having removed the free blood bonds given after each match last year, feels like there's a little bit too much focus on just monetizing the game. It's ok to give out 1-3 blood bonds after each match, keeps people actually PLAYING the game to eventually get a few premium coins here and there, which they'll still invest into the game anyway, or they could accumulate them hoping to get a better deal in the black market. Now both those options are gone for everyone.
^ just some feedback in case the devs are open to some suggestions for improvement (I work with games UI from time to time so they might find it helpful perhaps)
#game-ideas message That's got to be wip right? looks like who made it named it placeholder style real quick. Like, Officer? no way
Looks rather similar to the same "large images to selsect sub-menus" console-focused UI in Ryse 11 years ago and that recent CoD titles on PC got criticised for for wasting so much space.
Some aspects are an improvement like the hunter selection/recuitment, but lots of the elements look oversized imo
When I'm going "eco" I'd like to know what I own
yeah I think it's cool to see what you own but then it should also be cool to look at it. Like, get a good, satisfying look at your arsenal somehow. the weapon section of the video is downright bizzare. tbh it may just not be ready or something the filters seem crazy, looks like more clicks then before, before the weapons show up. Or is this just on console? idk
Hmm, I've just played two games in a row in trios with only 3 teams in the game. What's going on? It's 23 now in Europe 🤔
I agree, I think the intention of going for a more 'minimalistic' design (as mentioned in their video) made them go with tiles or cells for some sub-menus that are bigger than they could (and should) have been. The one I can't get my head around is the roster, they identified scrolling horizontally was probably annoying when recruiting legendary hunters so they changed it for a grid view, but all of a sudden that horizontal 4 options at a time is shown for the roster hunter selection. Pretty odd to see that, and I suspect it's going to annoy users the same way the current legendary hunter recruitment screen works atm.
I've just noticed that clicking on the fold menu for challenges in the main menu, freezes for a few frames. If I spam click, it goes to what it feels next to 1fps 😂 I wonder if it's using the network in a locking manner 👀
We need these british empire colonial hunters ingame! Why isnt there already?
but why
did someone suggest throwing spears?
The first reveal of our upcoming UI/UX overhaul is here.
For this week’s Developer Update, learn more about the changes and features of the new UI in our latest video. 🎨
00:00 - Intro
00:12 - Why The Change?
01:22 - Designing For Console Players
02:21 - Features: New and Old
03:56 - New UI Features
05:45 - Actions Menu
06:12 - Health Bar Respe...
so I guess, this was one of those https://vxtwitter.com/HuntShowdown/status/1800558867845169288
Usually it's the crack of a bullet that signals a Hunter's demise, or maybe the twang of a bowstring.
But this time? Well, it's unlike anything we've heard before. Can you guess what it is? 🎯 https://t.co/D…
💖 883 🔁 68
That's why I said it seems like they took inspiration from Hulu like COD MW has. It's needlessly big
IIRC Mr. Fifield has a background in CoD, so that might explain the influence.
I'd prefer if they went a similar route as they did in Crysis 3, which was console optimised but still provided space for a number of UI elements instead of only a few large elements.
woah they actually add suggestions ideas i didnt know 
I'm glad they're changing trials, they're such a drag lol
By changing they are just flat out removing them lol
good 
I am greedy and just want something for doing all the challenges :V
bro the hive trials are so annoying
i hate hives like their bees literally track you to the other end of the map through walls
Common LeFat W
Once again I'm right 
lefat best gun
Now they just need to add ai to the shooting range
#game-ideas message bro solos and us oceania players wouldnt be able to play the game because the player base would be so split
and all it cost was a damage nerf from 125 down to 122
WAIT WHAT
THEY'RE NERFING UPPERMAT?
NOOOOOOOOOOOOOOOOOOOOOOOO
Im really hoping that change indicated a long ammo nerf in general, even if its just the pistols
i hope so...
Wait
They are nerfing the LeFat again
What the actual fuck
Guess they didn’t like the fact the uppercut wasn’t 100% meta, and wanted to boost it from 99% back to 100%
lol
i think the problem is quartermaster tbh
quartermaster is making balancing way harder
Quartermaster is fine tbh
But it makes weapons like precisions fundamentally unbalanced.
The balancing is meant to be that they're a medium slot instead of a small slot, but quartermaster entirely removes that balancing with no downsides whatsoever. For only 6 points.
Why take a small slot revolver when you can take the precision variant? It's just a straight upgrade and if you don't have any other traits you want to get, which is pretty common after a game or so to level up because of how many trait points you get and the fact that there are really only a few traits that everyone sees as a must-have.
At that point, why spend your 6 trait points on some other things that have niche utility uses when you can just have a straight upgrade to your weapon?
And yet, I see qm on maybe 1 of 5 loadouts
I just don't think it's as strong for the price as you seem to.
Is it strong? Yes
It's it unbalanced? I don't think so
Can you give me some more counterarguments?
I wanna see some other takes on this
Just because people are too lazy to, don't realize the effectiveness or just white shirts who don't have trait points doesn't mean it's not too strong
I feel it's too cheap at least
You had my take the last time remember?
It's just most traits give you cool little abilities and perks, but qm is basically just a damage/firerate/accuracy/every other stat potentially buff to your secondary.
eh res isn't necessary imo
and doctor is too pricey for me so i dont bring it usually
Res is much more useful than qm imo
But it's niche, that's the thing. It only takes effect in certain scenarios, like every other perk. It's not just a constant buff to your loadout
Niche? It comes into play in any fight you get downed
You're not always getting revived straight into a trap or line of fire, are you
also you shouldnt be getting downed that much lol
With higher level play? usually
People cover bodies when theyve been downed. Ive been saved by res way way more times than qm has won me fights
Traits should reward a certain scenario or playstyle, not just be a complete buff to any loadout
especially only for 6 points
In this higher level play you speak of, won't it not matter because a body shot with meta weapons will down you instantly, no matter if you have more hp when you get up?
Complete buff independant of loadout
Fanning, levering, determination, greyhound, doctor, physician, beastface, bloodless, bulwark, ghoul, hornskin, . . . .
potentially, but then you factor in distance and arm/lower torso/leg shots and your chances improve dramatically
without res all of those are just kills
Fanning: Rewards close-range play with revolvers. Good in certain loadouts, like with fmj and sparks to penetrate and finish someone off.
Levering: Same thing with lever-actions
Deter: Good for people who wanna keep meleeing and melee a lot
Greyhound: Good for people who wanna keep moving or don't bring stamina shots
Doctor: Good for people who don't take many vital or regen shots, not to mention it's 9 points which is much more balanced imo
Physician: Good for people who wanna get back into the fight fast and play agressive
Beastface: Good for people who wanna get through the map as a fast as they can without alerting animals, good for people who wanna be sneaky
Bloodless: Good for people who play agressive and don't want to slow down for bleeding
Bulwark: Okay, yeah, this one has been complained about by other people for being a straight nerf to other people using bomb lance and such instead of a buff to your hunter. But it is good for people who want to charge through explosives and play very agressive and unexpectedly
Ghoul: Good for people who don' bring regen shots and kill a lot of AI or don't want to slow down too much to heal
Hornskin: Pretty useless imo, but good for people who like to get into melee fights usually with grunts
Quartermaster: Straight upgrade to your loadout no matter your playstyle. Completely overshadows most small slot weapons as there's usually a medium slot that is outright better.
There lol
that took a while
they do
levering and fanning rewards noobs with free kills
read the rest of the debate before jumping in lol
i read this and agree
i just wanted to hate on fanning and levering
lol
@half stag well said on the “shortened gun names” suggestion (not joking though, I was having trouble articulating the same thing)
heathen i am responding to the next thing u say btw gonna do other stuff thx for debating
yeah i edited it i cant resist lol
just making sure you know i dont dislike you btw
@half stag Yes “dampens the feeling of buying from a period arsenal” well put.
Fanning: Rewards close-range play with revolvers. Good in certain loadouts, like with fmj and sparks to penetrate and finish someone off.
It limits you in no way and provides close range superiority agains most anything but shotguns and bows
Levering: Same thing with lever-actions
Another straight upgrade with no downsides
Deter: Good for people who wanna keep meleeing and melee a lot
Speeds up melee and sprint stamina. Two things you do more than anything else in this game. Mostly replaces the need for stam shots allowing other important consumables
Greyhound: Good for people who wanna keep moving or don't bring stamina shots
Direct buff to running which, again, is the thing you do the most
Doctor: Good for people who don't take many vital or regen shots, not to mention it's 9 points which is much more balanced imo
An S tier trait. This is one of the strongest traits in the game
Physician: Good for people who wanna get back into the fight fast and play agressive
Paired with doctor (and to a lesser extent Frontiersman) completely eliminates a need for health consumables
Beastface: Good for people who wanna get through the map as a fast as they can without alerting animals, good for people who wanna be sneaky
It's just a straight upgrade and allows information denial while maintaining movement speed
Bloodless: Good for people who play agressive and don't want to slow down for bleeding
Caps bleed to light intensity and saves meds. Can be the difference between living and being downed in a lot of situations
Bulwark: Okay, yeah, this one has been complained about by other people for being a straight nerf to other people using bomb lance and such instead of a buff to your hunter. But it is good for people who want to charge through explosives and play very agressive and unexpectedly
Its a survivability upgrade to any situation involving explosions, no matter what (frags dont count as explosions)
Ghoul: Good for people who don' bring regen shots and kill a lot of AI or don't want to slow down too much to heal
Its free, quasi unlimited regen
Hornskin: Pretty useless imo, but good for people who like to get into melee fights usually with grunts
I didnt say it was all that useful but its still a straight upgrade
Quartermaster: Straight upgrade to your loadout no matter your playstyle. Completely overshadows most small slot weapons as there's usually a medium slot that is outright better.
It is a straight upgrade. That still doesnt make it overly powerful
Fanning: Does nothing unless you specifically play close range with single action pistols. Only really compliments certain loadouts and playstyles.
Levering: Same thing.
Deter: Mostly replaces stam shots allowing other consumables? Well, there's a playstyle it fits. People who wanna bring more consumables other than stam shots.
Greyhound: same thing
Doctor: I mean you didn't really provide an argument for this, yes I agree it's S tier.
Physician: Needs a lot of trait points to do that combo and again, eliminating the need for certain consumables rewards playstyles and loadouts that want to have more creative consumables
Beastface: Still situational, only good if you like taking the most efficient pathing possible and by far most effective only if you're good at pathing.
Bloodless: Didn't really provide an argument, yeah very good trait. Best for agressive players.
Bulwark: Yes, but only in that scenario. Not in literally every second of gameplay. And it's still most effective with that playstyle.
Ghoul: Yeah. Insert my previous argument ig
Hornskin: Insert previous argument ig
I don't think you're understanding me, the problem isn't exactly it being a straight upgrade. It's it being a straight upgrade in ALL scenarios strengthening ALL playstyles.
Ok I'm done now haha gtg
The dream is that it is the start on a greater long ammo nerf.
But if I cope less about it, it might just be the pistols of long ammo getting damage reduced, but increased drop-off to 40m as it is a very obscure fact that long ammo pistols, as the only type, have their own drop off range.
Im assuming the uppercut will get the same treatment
#game-ideas message Devs can we get this please
If all long ammo pistols get nerfed (I mean I don’t see why sparks pistol should get nerfed but whatever) then fine it makes sense- but if it’s just LeFat, then reparations are in order
It really doesn’t, once you start to utilize a full loadout you notice when you are missing one of 15 trait slots you want to utilize
Is it a straight upgrade to most loadouts weapon wise? Yes, that’s why you pay 6 points for it BUT most situations it’s not the fact you have a precision that is the difference between winning a fight and losing it unlike fanning, levering, bloodless, bulwark etc etc
It just allows you to run a slightly better version of some pistols or completely change what type of fire power with a different set of pros and cons
Quartermaster isn’t bad it just isn’t really good either, especially since akimbos don’t stack ammo anymore
They gotta drop the uppercut down a bit, I don’t know how far though because it still out does a Springfield in two tap range at 126 damage currently
Medium ammo needs a buff tbh
All the ammos need a check tbh
Name 15 traits where not ONE would be worth replacing with qm
in the same loadout of course, like levering and fanning would usually not go together
also keep in mind youre not usually going into a game with every trait slot filled up unless you're bringing really cheap traits or youre cracked out of your mind and have every hunter at level 50
Ok one sec
I’ll do what I tend to load up with
Doctor, Frontiersmen, Physician (Never need a vital again)
Greyhound, Determination
(Never need a Stam again)
Necro, Resilience
(Solo lifestyle)
Bloodless, Salveskin, Serpent
(Again, anything to reduce pressure is crucial in my solo lifestyle)
Silent killer, the cat perk
(Again, solo- no noise rotations is amazing since people really expect you to make noise)
Bulwark/Kiteskin
(Have saved me before but can be rng)
Now that’s 14, the rest are typically weapon specific which I go for bullet grubber, scope smith/iron eye, steady hands, levering, fanning, ambidextrous, bow traits if using bows
Not to mention
Silent traps, or trap detection
That's a lot of trait points lol
i usually dont use weapon specific traits like
Better traits to use the 6 points on
scope smith iron eye arent necessary for me
but thats just me
hold on okay
so out of those 11
fill up 4 more that a common loadout would need
more than a straight damage output buff
By the way i dont think quartermaster SUCKS for the game
i just think its not perfect at all
could be improved
Silent traps + The detect traps is neat, but you can get away with them but for one point i usually grab em early and replace
And no, I know you said it was OP lmao
And you can’t really get away from weapon specific imo since they are cheap and highly effective
@lucid mauve i wonder if they can just insta ban obvious accounts that have been sold
i never said it was op, i just said it made medium slots unbalanced
This implies that QMs “unbalancing” effect is quite over powered
It’s the implication of the message
That's not what I meant, sorry for confusion
Not overpowered, just undermines the usefulness of one slots
If you didn’t mean that, then I apologize but more than just I took it that way
I still disagree
and the counterbalance that more powerful medium slots are meant to have
One slots have their place
oh yeah they have their place
but they can kinda be nudged off of that place by medium slots
Not really
Add Bullwark, Kiteskin, Dauntless, and packmule and you mostly have my Solo build as well
Considering you literallly need a trait to run them where you could only use a one slot
How could I have forgotten kite and bulwark, indeed
I always pick those
Damn
I’ll add those
I am starting to see the point I just feel like one in 15 is a pretty low ratio
I usually swap physician for serpent though
LMAO
thats 14 i think
It is
if you add packmule which is a mustpick for some
Theres just no room or need for qm on most of my builds
makes 15
Enh, I need at least one weapon specific to help rof or such
Packmule is nice for weapons without a need though
So out of:
Greyhound, Determination
(Never need a Stam again)
Necro, Resilience
(Solo lifestyle)
Bloodless, Salveskin, Serpent
(Again, anything to reduce pressure is crucial in my solo lifestyle)
Silent killer, the cat perk
(Again, solo- no noise rotations is amazing since people really expect you to make noise)
Bulwark/Kiteskin
(Have saved me before but can be rng)
Bulwark
Kiteskin
Packmule
Like Crown, Officer, carbines- single shots
imo kiteskin is replacable 😈
Enh, it’s rng
I find myself wanting it a lot since I move by drops a lot
Everyone does
Again, solo rotations
Saves meds
doesnt change the lethal range of falls though
vigor is a must have for some i think
No, but reduces the amount of meds you need
Vigor fell off tbh
Used to be ok, then really good now regen shots stopping on damage is Enh
i thought vigor regenned lost health chunks for some reason
think i was hallucinating
anyway thx for discussing
I still think quartermaster could use a slight change to make one slots more useful and double medium slot loadouts more useful
but like its not in a horribbbleeee spot
i wouldnt mind if they kept it as is
You have swayed my opinion a little
good job ⭐
@vital fractal
👌
Because they are iconic and era appropriare, they are also hunters.
#feedback message @charred pine they literally state they will eventually add it back with reworked presentation and rewards right after talking about taking it out.
Same /w weapon book
I see the association you're making (because they're Hunters)....British Colonial is still kind of a weird flavor to mix in with the distinct Southern Gothic Horror quality Hunt has.....but whatever, I'm not sure even the devs in charge care about that anymore.
put a Eskimo in da game
"Eventually", like back in the day they said DeSalle trials are worked on. Until they have a replacement, its nothing but empty promises
damn did they really say they were working on tem
Pretty sure they said it like years ago but I might misremember
I wouldn't put trials in the same boat as the lore. I'm sure they're aware how much the lore actually means to ppl compared to the trivial trials.
True, the trials are trash lmao
they better bring back the level exploration mode, though....it can't just get thrown out with the trials
They should probably keep that, yeah. Good practice for learning compounds.
It's a great way to admire all the art too, without getting your head blown off
Not sure what was wrong with the trials or how they would encourage anyone to quit the game or how exactly data can show that. if it's the last thing someone does before never returning it could be just them checking them out before leaving.
Yeah that was a baffling statement.
well in the past some new players were asking if they should finish all trials first before playing bounty hunt or soul survivor.
some people have some weird ideas, of course if they try to do that they will get super frustrated by the trials because they are outdated, RNG and unfair.
They put in japanese, chinese, katanas and sailors. With the right tweakes, colonial big game hunters would fit perfectly including a nitro skin
yeah, a bunch of those have similar problems.
put a Zulu warrior in teh game
Would also fit with the new throwing spear 🙂
Well, evil santa is also in, so nothing will teally get ruined at this stage 🙂
yeah, another late boneheaded addition
Coal Bearer is really well implemented TBF.
his model looks fine, for what it is.... "Evil Santa" just feels like it was a zero-thought halloween store idea for a Christmas event skin.....Skinflint (Scrooge) feels like they tried a little more at least, he's an actual character personality with a spooky backstory....
I was thinking it was an atlatl.
(put the Windego in da game)
Except there was a lot of immigration from China and Japan to the US in the timeframe hunt takes place in.
might as well do a zulu warrior actually, why not. It's not too far off.
Hunt doesn't take place too long after the Meji Restoration either, a samurai in hunt isn't some crazy fictional concept.
anything possible that fits vaguely in the time. they just recruit the best people all over the place.
What?
what what?
If you keep within the general timeframe sure
But you don't just "add anything" for the sake of it
pretty much already happened^^
No?
They've largely been consistent overal with their hunters, the few outliers still have some context within the timeframe but i see basically no one use them to begin with.
We are talking ob hunters and warriors right?
wdym warriors
ppl who can fight
I don't assume anyone goes hunting with a katana 😄
so I would classify those guys as warriors or fighters, idk
Suspension of disbelief is a thing you know, it isn't an entirely outlandish concept either.
So you dont need to suspend that much
Sorry, what are you ojecting to?
I'm objecting to just adding whatever because "why not"
I enjoy some thematic consistency over just doing whatever. Even just some historical context adds to what Hunt generally does with it's cosmetics.
Can you seriously not see your other team mates with the new UI? Haven't seen it yet
yes that goes without saying
Where are you getting this from
I think they meant in the main menu but I see what you're saying
They didnt show a full team or ingame footage so he's talking without evidence
that could be interesting actually
oh, no there are slots for the teammates
I see
They only showed a single hunter on the main menu with 2 team slots clearly open.
Oh lmao
So that wont change
yeah that would make sense
@next ember i strongly suggest watching the video yourself. Hunt players clearly dont watch or pay attention to the info being spoonfed to them so info from this discord is just baseless half the time.
Yeah I'm doing that right now
Fyi the books are being reworked UI and rewards wise, they're not permanently gone.
So dont worry about those
I just realise there was no mention of the chat functions or other social features
They will most likely remain as they are
hope not, the chat was basically useless in random teams
I think it was quite a big user experience issue
maybe down the line along with voice
it's basically a must if they decided to compete for the young crowd now with this "modern" ui
I am too mean, I get that it's also a cross platform thing^^
Not gonna be that fatalistic and say that is why.
It simply just work.
Like how we use WASD for movement on PC.
Is it un inspired, sure, but it works very well for console.
yes... I know... I'm just bummed out that it didn't go in the direction I was hoping. the oposite in fact
I just can't stand this omnipresent appy look, is all
Well, hunt's meta gameplay is a lot of menus, so it is needed for that to be manageable for consol.
If Hunt didn't had SO many things you needed to do in menus before getting into a match, it could be different.
That said, I am disappointed that crytek think that the standards for a good consol menu is good enough for a PC menus.
PC and Consols should have their own menus and UI.
Something like in x-com would be cool. that was essentially all a menu but it didn't feel like it and you could do fun stuff like seeing your hunters and what not. It's a lot of work of course compared to this but then again not thaaaat much. Worked for console too
Better yet actually have a map to run around in, alone or with your crew.
big lost opportunity imo. you could sell tons of cosmetics for something like that
With the rate we can get move in and out of lobbies, this might be too cumbersome
the rate?
I wrote based on the official video
In thery this should be very doable
Having to move around in a physical space means you'll spend more time readying up a Hunter for your next match.
And that is fine for a game where you might have to do it every 30-60m
But in a game like Hunt where you can get back to lobby in 5 min flat, it will be a risk of tidium.
yeah i feel like the fucking checklist of different shit just to prepare a fresh hunter should be a lot more consolidated
why is this like an entire popup. old UI even has the option to add bars in the main screen
I hate how we now have to click on individual Hunters to see their loadout in the recruit rooster.
stuff still seems not very responsive in the video tbh, there's a noticeable delay on the clicking and the bars actually being removed
Just give me a PC UI too :')
yes you would have to add more meaning to it but you could also still have a quick ui. I have seen it work in a shooter and it was quite good
anyways, just dreams
What shooter?
called CrimeCraft, it's quite old. not online anymore
That is an MMO no?
no not really
it had a lobby were everyone could run around but it was just a quite small city map
the important things were hideouts of the gangs which were exclusive to you friends essentially
the game modes were normal shooter modes and there were turneys and stuff
pretty cool concept
And you had loadouts akin to Hunt?
And you had to buy a new one whenever you died?
no but equipping stuff wasnt hard. most people changed their loadout constantly
or clothes for that matter
Okay, but I assume it was done in their own item box right?
that was just a ui. you didnt have to go anywhere if I remember correctly
Exactly my point then
Changing a loadout is different than remaking the exact same character setup over and over and over again
funny thing about hunt is, getting a new hunter is kind of an illusion. if you could choose your traits freely, which you almost can, you could just straight away have your hunter back with 0 xp
or just any daved one
conflating things now sry
yeah like, if i'm buying legendary hunters i'm getting them to just slap a loadout and a specific healthbar setup, and usually take the exact same traits
it's really obnoxious how long it takes just to do that when i'm taking the exact same setup over and over
it really is
Pick Billy -> Respec Bars -> Respec into Necro & Iron eye -> Buy Weapons -> Choose loadout for consumables
I suggested once that you can save loadout and traits freely on legendary hunter. ppl hated it
on specific once that it so you can make some that fit some sort of playstyle and theme
respeccing bars specifically is a horrible offender. for something so simple it's really obnoxious, especially to add/remove bars one by one with the server delay for each.
Well, wouldnt be too much of a stretch implementing a british colonial big game elephant hunter would it? With a proper backstory and added grit, it would fit better than many hunters we have today. Add a nitroskin and you almost have a finished dlc.
Not against this idea but the things you named were actually things in old america.
I think legendary hunters are too cheap
Was more replying to that
Why
because of the free traits
100 is just too cheap, it's like cheaper than a t1 hunter
makes the usual hunter recruitment system pretty much useless unless you find a really good t3
with a meta loadout
T1 hunters also get weapons at a discount
but they dont get a ton of free traits
They seems to change this up in august, where you can buy hunters for 300bbs actually 🙂
As skins
When you spend the bbs you own them forever
no no no, I'm talking about recruiting them once they're already unlocked
i think legendary hunters should be 300
not 100
I think they spend too much time on skins and not enough on gameplay
Theres two seperate teams for both respectively
The guy making the skins has no agency or say over the gameplay
This should be common knowledge at this point
The t1 Hunter comes with a loadout though
Yeah usually a shit one lol
and never meta
if youre going for meta theres no reason to play anything but legendary hunters
unless a t3 has a lucky loadout
[i dont play meta btw]
Well, no. It's a t1. They're normally usable though
God forbid you play something that isnt meta right lol
Yeah, the point is a legendary hunter should be more expensive than a t1.
or the same at least
Idk man i think its fine as is and the direction in august 15th that allows us to play a lot of skins as we place is a gigantic w
It's not. Go buy the loadout to match the t1 and it's a good bit more expensive
or am i double tripping
Below 20k yes
But t1 loadouts are bad, thats the point lol
youre gonna be replacing their loadout anyway
No, you're point was that legends are cheaper
? because they are
But they literally aren't
if you replace the t1 loadout and give the legendary a loadout, the price of the loadout is the same
A legendary hunter + loadouts is a little more expensive than the average t1 with small changes
If you replace the t1's entire loadout thats on you lol
"* a little *"
Some of them get a shotgun and a conversion, seems usable enough just put fmj on the pistol. Add a melee and chokes and some consumables
They all come with a melee tool now
W change
I was pleasantly surprised by the basic recruits being visually reworked and added as low cost Blood Bond skins. I'm curious to see how that works out.
Im very happy with that change
@thin remnant They already said in the UI video, they are contemplating the idea of adding bars presets
Yes yes yes please do it please add bar presets
I sincerely hope this new UI will be a console only addition. Giant block based UIs on pc have always been a ugly hassle to deal with
Like going through Netflix menus to do stuff is not fun
They already dealing with cheaters, like always. But the new ping limit and so coming August 15th.
I m not sure whats happening at Crytek but these days i see more Chinese players on EU than actual european players... And a lot of them fishy as hell shooting through houses, trees whatever...
I m really hoping they will actually pick a fight with cheaters
The numbers are ridiculous right now... :/
Consider that this is in 5-6 star
Well saying that they are dealing with them is a bit strong statement, they are struggling with them right now. Sadly. Last time i reported an obvious cheater, who shot through everything they banned that in half a year. It took 6 months, thats sad. I mean if it takes that much time to ban an obvious one, how long it takes to catch a not so obvious cheater. I reported a few obvious ones, with video proof but they are still playing.
And im not the enemy of this game, i have a lot of hours in it, and playing since beta but as much as i like the game, the managers were so bad at keeping in touch with the community. I really like that this new guy is actually talking to us about the issues, for years we got no feedback from the dev team and sometimes all we need is communicaton, i dont expect them to solve everything at once but at least show us some progress 🙂
as they announced, the new version will have a better config for EAC, some tampering techniquest will be disabled, and IIRC they will increase the reports handling speed and/or volume
ciao @fallow jacinth take a look at this proposal and its voting #game-ideas message
Afaik they already changed to the EOS version of EAC a while back and also already disabled the abusable config lines and such
The video was not only new stuff, they also said what steps they have already taken
Shuld be easy to tell by looking at the background processes of Windows Task Manager
Yes.
What Windows version are you using? Looks different for me 🤔
I was looking at the services tab.
Ahh
Hi all,
what are the chances of getting any local servers in South Africa?
low
omg, all sort of setting reset themselves again. so annoying especially for sensitivities. the game showed a violation popup whenever I closed it down recently which now seem to have stopped. did something change?
can we please stop fucking hulu-fying games
the game's ui is FINE it did not need a change at all crytek is out of touch
i have never heard if a game needing a UI change except when it launched with a bad one
Example:MWII and MWIII which both launched with HULU ui
You (and many others) are ignoring the most important part, mixing inconsistent or contradictory flavors (close to what I Main Bow is saying, thematic consistency). Lots of players misunderstand Hunt as "Cryptozoology Big Game Reserve"
Yes, Hulu-fied.........Costco-fied too, everything needs to be spoon fed. Some players are that spoiled (can't believe when they said in the update video that Trials turned some people off of the game completely)
@safe mountain Your post has been removed due to "No troll/low effort ideas are allowed. "
If you would like to post feedback please go to the #feedback Channel
TITLE: FIX MATCHMAKING, REMOVE AVTOMAT AND DOLCH
DESCRIPTION: FIX MATCHMAKING, REMOVE AVTOMAT AND DOLCH
salu2
avtomat trio wipe the bounty team and us
"git gud"
This game is a joke
#game-ideas message @fallow jacinth scopes are just busted in general in this game but yeah compact ammo headshot ranges are greatly reduced which would help the problem somewhat
While I don’t think 5 stars and 4 stars should mix as much as they do now
Avtomat has been nerfed into the ground and has been dead for a while now, Dolch with FMJ on the other hand… it’s the FMJ that’s making it an issue, otherwise it’s fine
The fact you are saying Dolch and Avtomat means they weren’t even running optimal loadouts- (avto with long ammo pistol) just ammo boxes
Honestly avto is a bit nerfed too much in terms of ammo rn
People who die to it get peeved sure but usually it’s in a usually acceptable manner where a levering rifle, fanning pistol, or shotgun would’ve worked just as well in like 85% of conditions/contexts
People have hyped the Avto as some sort of god weapon, and while it can be powerful in the right hands (which any gun is… can’t balance with the idea of the top 1% anyways), it has been shown to be mediocre in the hands of most players who use it like a shotgun (ie most players within 20-30m)
Honestly most times I’ve seen people killed by an avto or actually have been killed myself, it’s cause I just got way too close without thinking it through… the same way most people die to dualies, fanning, levering, and shotguns
dolch still crazy strong w/o fmj
Strong yes, op? No
FMJ pushed it over the line, which is the issue I’m referring to
Dolch easily best gun in the game bruh lmao besides mosin
@hushed sage #feedback message
This generally happens because you're clicking too fast for the light attack and it registers as a heavy. Once you slow the inputs, the problem goes away
yeah probably the case honestly.
I really used to hate the knuckle knife for this very reason but just slowing the clicks made all the difference
i appreciate the tip, ill do that from now on
#game-ideas message
Stop recommending new modes it'll split the playerbase and us oceanians won't be able to play the game lol
wtf this game, coin ammunition, only in this game that doesn't dissipate, the range is immense and is instakill, in addition to going through things that coins can't go through, at a ridiculous price. Annoying, as if the quality and easy anti-cheat weren't enough
Penny shot doesn't have immense range, idk what youre on about
its purely luck based and even if you get insanely lucky its not that much
also have you ever shot coins out of a shotgun?
they'd go pretty fast.
speed irl would increase penetration
15m is a greater range than other ammunition. And even in Instakill's greater range, coins cost 10 dollars and still don't suffer from objects in the way. It's a grotesque error in the game.
They're extremely inconsistent at range, they can only be used at long range if you get very lucky. Also they penetrate less than regular buckshot.
Man definetely just died to pennyshot and is complaining about it lol
Buckshot is better for pvp if you can aim better and aren't an absolute luck machine
"The man definitely died for a penny and is complaining about it haha"
As has been constant with me dying at 15m and as you can see in the photo, there are several objects in the way, a guy who doesn't die to a grenade in the foot, as there is an object in the way, but kills with coins. I can see now that I don't need to read what you have to write.
were you low health?
full life
and you definetely died to pennyshot.
168 damage
then they got lucky i guess? idk what to tell you dude
You're either the unluckiest person alive or exaggerating
I'm not saying it's specifically either one of those two, but it's one of them.
of coins going through objects
The realistic 1hk range for penny is much less than buckshot. The chances of a 1hk at the theoretical max range are slim.
Pennyshot has no penetration whatsoever (excluding chicken wire, dog kennels, and windows which dont count)
its thin wood wall my guy
ah so he is exaggerating
@proud imp Idk bro, maybe he was hacking?
but pennyshot is definetely not a problem.
you are blind?
o want a bigger photo?
outdoor for you?
the photo doesnt specifically say you were killed by pennyshot
so yes i want a better photo
Do you work on the game? Are you going to fix something?
Possible explanations:
You didn't actually die to pennyshot
The killview is inaccurate
They shot you through a window
It's a hacker [unlikely]
yes the main developer is my dad [joke mods dont ban me for impersonation]
uninstall the game if it makes you this distressed
I shouldn't even pay attention to you
ok then stop replying lol
I mean, its very possible for him to have been killed at that range with pennyshot. Not through any kind of solid object but the range is possible
The scrrenshot only shows a railing (not solid) and a window with cloth over it (not an object as far as penetration is concerned)
As for penny being too strong at range, Cornf did a great test and breakdown video of buckshot vs pennyshot. These percentages are the chance of getting a 1hk at the listed ranges (keep in mind this was firing while motionless with a perfectly centered crosshair) (drilling data is incorrect as this was the patch with the bugged spread)
Yeah, he probably got killed through the window. which is a reason I listed
still exaggerating btw
it's not even that crazy of a kill tbh
cornf the GOAT
Some people want to see aim punch removed like getting shot doesn't have any impact on you at all 
I think those people usually dont look at the bigger picture.
I dont really like AP and it is annoying but it also makes the game better as a whole, imo
lmao i saw that, its funny
If aimpunch didn't exist, everything but headshots would just be trading damage. If you and another player peek an angle, the one who hits the other faster should be rewarded, both shouldn't be rewarded with the damage. It would make trading worse, too.
So I would say I like AP
Yeah, it rewards skilful shooting
I guess I should clarify that i dont like being on the receiving end of AP 
As a machanic, I do like it
Fits in HUNT
lmao what wait i just saw someone said about a perk to get rid of it
(they deleted it)
100% remove bulwark stopping bomblance oneshots.
That would make it useless
How would that make bulwark useless.
Bulwark makes regular bomb lance shot useless for PVP, that's worse.
Bulwark has plenty of use case, I don't think people take it specifically to counter the base ammo on a bomblance
It really just feels like a side effect that your bomblance sticks are just sometimes nonlethal
Bomb lance has some of the best PvP custom ammo, being steel ball
Honestly steel ball is a bit too good, since it allows you to run bomb lance as an improved Romero Talon
The fact bulwark stops the base ammo from ohk a player is fine
Since who’s landing those shots consistently anyways, hell most players forget it doesn’t even have an explosion radius
all that does is makes steel ball mandatory for pvp since the base projectiles become nearly worthless
They aren’t worthless
They just aren’t for PvP
It’s fine for ammo to have a defined use
Not everything needs to be for PvP
Bomb lance is just a silenced Romero talon
With steel ball*
No reason to use steel ball when the shotbolt exists
?
?
Same niche of silent one tap
One has more range and pen
Uh it isn’t silent lol
It doesn’t come with the best melee in game attached
and one is a shotgun with spread and one is a crossbow projectile?
Yeah…
You mean the hatchet on the drilling
…?
Ok strange take but this is a discord so fine I guess
Anyway, it just really doesn't feel like bomblance projectiles need that downside of being wildly inconsistent. A direct hit should either kill or it shouldn't, the trait doesn't need to be a factor here.
and i think a lot of people would say that it should kill because otherwise it's just a meathead farmer and that's pretty much it
Well
This is where my console comes in
And I gotta say bomblance is much more than a meathead farmer
And I think this is where platform opinions branch off from there
I'm talking about the base ammunition specifically? Yes it has a melee but you still get the melee with steel ball
Still
Bomblance is very VERY capable even into high lobbies on console
So the ammo on top of it just adds to it, in my experience
I don't think consistent oneshots would significantly change the pvp powerlevel of the bomblance overall, steel ball/dragonsbreath/waxed frags would still be better picks. Base ammo right now is sort of a meme, i dunno how often you see people getting stuck with it on console but like. I've been killed by it like, twice ever? Probably double that for the amount of times i've been hit and lived from bulwark.
It feels the same as poison ammo into antidote, somebody has some invisible thing that makes your weapon significantly weaker and you won't know until you've already hit them, which feels bad
It sucks, poison ammo basically worthless because you can't count on it.
Exactly I see what you’re saying but at the same time, the rarity of the hits means why change it in the first place?
I mean I guess you can say to reward those lucky hits but at the same time, considering players have much better options for PvP and honestly it still does quite a fair amount of damage even with bulwark
As for poison, yeah they need to rework it but with the bomblance bulwark doesn’t mean you lost pen or special ammo status, just OHK status on a super rare occurrence
Same can go for bloodless vs dum dum and salveskin vs incend ammo but at least those have some effect at the very least.
Honestly think it’s a meaningless change tbh
If it's so meaningless just remove that aspect of bulwark so the bomb lance is more fun and consistent to use.
It's a small change that would turn the base ammo from a slot machine into like, at least a consistent meme pick.
Fun? Doesn’t affect it tbh
Consistent? Not really noticeable, who’s gunna run bombs now specifically for kills
Exactly edit lmao, and even then- it’s still the best melee in the game
Which is why most people run it anyways
It effects it because it can remove the one shot, don't be obtuse.
I’ve never had less fun using bomb lance because of the perk bulwark…
I definitely have lmfao
Most players who I’ve randomed with seem to have the same opinion
nothing feels worse than sticking someone and having them survive because of a trait
It’s usually picked with the intention of mic spamming and they seem to be just fine lol
If you have a shot stopped by bulwark you have less fun, it's that simple.
Idk man, that’s an on paper thing rather than reality it seems
Nobody takes it just for the melee on pc, katana does that job better honestly, and it doesn't take up a big slot.
As I said, pc vs console
IT LITERALLY IS IN REALITY
It stops the HIT. It's not RANDOM if bulwark stops it.
IT JUST DOES
No one is saying it’s random
You're saying it doesn't have an effect in game when it does.
It's not fine, it removes a one shot from a weapon that relies on it with zero counterplay.
Effect on fun*
Learn to read
The bomb lance doesn’t rely on the bomb
The bomb was literally a utility pick
If you wanted to rely on the one shot you have… steel ball
It’s literally the PVP ammo choice with frag
It does on PC, you're not gonna melee people.
Again, console vs pc differences in this case
Like I said, there's no need for the trait to counter it, it should either oneshot or it shouldn't. If it didn't oneshot it would be completely garbage. Like, if they made frontiersman protect you from a crossbow oneshot for some absurd reason, it would make the crossbow significantly worse to play even if that trait is still rare as fuck.
The part that's strong on console is the spear, the bit that's better on PC is the bomb yet bulwark neuters it.
Well get mad at crytek for not balancing for console vs pc