#feedback-discussion

1 messages · Page 149 of 1

signal mural
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I want the Trait: Highlander (Solo Only Trait)
Description: If you loot a Solo Hunter you banish their soul (back to the hub menu). THERE CAN BE ONLY ONE!

rancid pebble
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Unless you’re in the middle of a field or a really open compound I think there’s enough cover you wouldn’t be in that much danger.

astral citrus
vital fractal
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I mean, you really only need to wait a partial of that as most solos get back up-

And usually when a solo gets downed, it’s rarely a heat of the battle moment, even at the bounty lair- and when you have the bounty, if you’re in the lair you don’t have to run since you have to face another team so I don’t see what you mean by “don’t have the luxury of waiting around to burn them out”- if you are defending, you do- if you are running, it doesn’t matter

Also, if you don’t have the bounty- the amount of times one minute makes the difference in grabbing the bounty vs not grabbing it is pretty rare too tbh- if the team runs, that’s on you as a team to decide what to do as if that solo was a duo or trio with teammates in the forest, you’d be in the same situation- it’s just a balance vs trios being able to necro multiple times

Also “multiple items” a flare has multiple uses and so does a flare gun, combine again with the fact most players stand up a few times burning bars in the process- it’s quicker than the max time and usually only takes 2 burns

Or just one fire bomb

It seems like this is based on the worst possible situations rather than most situations and as I’ve said before, balancing on the worst or most extreme spectrums is not proper

rancid pebble
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Isn’t enough to make it distinct and worth adding *

astral citrus
vital fractal
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If you want a game where you die and never get back up, which is really what this position is edging into, I don’t know what to say

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Part of the game is to spend resources to ensure safety

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Hunt is supposed to never allow a feeling of ensured safety

astral citrus
rancid pebble
vital fractal
rancid pebble
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I feel like we have some confusion

astral citrus
vital fractal
astral citrus
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again, why we discuss this

vital fractal
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Don’t get me wrong

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I don’t want hunt to wander from the original vision like it has

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But, in case of necro- I feel it fits the theme with the fact trios exist and even duos exist now and then

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Since one could’ve snuck off and if you didn’t wait and burn, the player would be back

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And like then, a missing bar could be enough to persuade them to lick their wounds and leave

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Or risk the death again and push, again parts of the game that have been preserved

astral citrus
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which is a fair point of why it should and shouldn't be added

vital fractal
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All I am saying is I believe solo necro is fine as is because it only becomes a major problem when the MMR is involved as is for a separate abuse issue and when the team that downed the solo cannot properly defend an objective that is not unique to solo fights but every fight as a whole overall- as a solo that is downed can be easily dealt with

As for resource investment it’s rather minimal, and the fact some investment is required is good as I believe a loadout should have weaknesses and strengths that are well defined but that’s a side discussion as well

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Combine that with the fact that Hunt pushes for the idea of “something is always creeping” so it fits that theme of - be sure your Ts are crossed and Is are dotted - if you want the comfort of safety

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Or risk it, the whole aspect of the game

hot vigil
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What does solos lose with that?

vital fractal
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If someone wants to sit 44 minutes

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Let them

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Why limit their play style?

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It’s their choice, like a trio can do the same thing

astral citrus
hot vigil
vital fractal
hot vigil
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And it sucks

vital fractal
astral citrus
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we actually discussed other options ealier, but whatever

hot vigil
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And again, it is because of solo necro.

vital fractal
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It’s literally a meme of being toxic in this community

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Solo necro didn’t introduce the idea of burning to the mainstream

hot vigil
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No, but now you even deflecting your own statemetn

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Solo necro made it more prevalent

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Aka Solo Necro have impacted how the general game is played.

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For the worse

vital fractal
hot vigil
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There is no choice to make

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And you cannot add a choice to make without changing on how we need to deal with solos.

vital fractal
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But it’s still burning all the same, without much investment yes- and I don’t like that- but the burning it self is the same

hot vigil
vital fractal
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And the flare spam now has range

vital fractal
hot vigil
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solo necro that is

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People were complaining not having enough tools to burn solos if they caught them in a place with no easy access lamps.

vital fractal
hot vigil
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And you are wrong then

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Like

vital fractal
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People complain a lot about issues that aren’t

hot vigil
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Okay

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we are done

vital fractal
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Even David said so lmao

hot vigil
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if you think it like that

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David can be wrong too

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Dunno man

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Dennis loves the Dolch and have held a hand over it for years

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Designers are people too

vital fractal
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Not denying it, just saying- some of the issues in game are due to caving into people who should probably have not been listened to or at the minimum tested by the public first

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The flare change is one of those, and I wouldn’t say it’s due to solo necro but how crytek wanted to deal with the people who couldn’t deal with necro

Rather than necro being an issue

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Nuanced

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But still, I think isn’t a crazy position either

hot vigil
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Sure, but solo necro is an issue and keeps being one, it have multiple times broken pacts over in events, it shifted the meta to always burning and numerous of people have voiced their disatifaction of playing with and against it.

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It ain't just me

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Or two other people

vital fractal
hot vigil
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It is a good group of people who dislike how it makes hunt play out.

vital fractal
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Like we all know blazeborne was screwed

hot vigil
vital fractal
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But nice discussion, break is up-

Would be nice to see if crytek is planning on changes

And idk man, everything in game can be changed to be out of whack- I don’t think the changes that are so extreme because an event is playing really reflects onto base gameplay

floral nova
astral citrus
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bounty*

queen jungle
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And the devs have stated several times that picking up the bounty is a commitment to trying to extract it; they didn't want it to be something you can just undo at will.

astral citrus
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guess you could call the bounty soul bound

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crown and king silenced?

floral nova
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Right now you can trade a bounty token to someone if you let them kill you

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😂

astral citrus
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so yes, if you were to change the function of how you carry a bounty, you would also change the lore

floral nova
astral citrus
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not really sure where you got that idea

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in the end, i dont think you can convince anyone of the idea to drop the bounty

brazen quartz
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Sorry reading comp is garbage I just went over it again

hot vigil
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Dropping a bounty would very toxic as fuck lol.
Get to lair, kill boss, get bounty, pick up, full sprint to an open field, drop bounty in the middle of the open field, run to cover with Mosin Sniper and wait.

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or just drop bounty as you get chased, loop around and shoot people in the arse.

astral citrus
astral citrus
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use the bounty as bait, for more kills

hot vigil
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It wouldn't be a solo only thing to do

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Teams would do it too

astral citrus
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yea

hot vigil
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Just drop both bounties in the water

astral citrus
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to some degree

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i think the major problem of the idea is that the bounty system needs to be entirely reworked

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together with the reward system

hot vigil
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Naw, it the major problem is that it is just a bad idea that leads to toxic gameplay haha

astral citrus
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yea, there's really no gain from this

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it would only open up to more problems

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btw @hot vigil

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silenced crown and king

flat sandal
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we also still need silenced nagant sniper extended

astral citrus
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bruh, that with silenced shotguns, would make the game absolute chaos

vital fractal
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drop bounty in middle of water of Stillwater

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watch with mosin from top of Blanchett

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profit as your concertina traps and poison traps slow the prey walking in deep water to the bounty

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Yeah amazing play

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Honestly we have enough guns and ammo in game tbh

Bar a few additions, really they need to focus on rebalancing what we have rather than adding

astral citrus
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imagine if you got killed by your own traps afterwards by trying to recollect the bounty

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ig it could be prevented with serpent

tardy rapids
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then die to a grunt zombie

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while mending bleed

quaint cloak
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I think the idea (when the Hunters were designed but also as recently as Hex Breaker) is that the bounties fit into those 2 little black vials on a Hunter's pouch, along with the Map. It does really seem like you could just pull the vial out and throw it away if you didn't want to hold onto it

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damn this game is messy with the details

quaint cloak
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Or the vial is something you have to use when banishing....who the hell knows

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the vial=bounty idea kind of went out out the window when you can serpent-teleport a bounty 'token'

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stupid

astral citrus
# quaint cloak What's da lore

cant recall the exact deep lore, just remembered something about the bounty and the function of the token that contains the energy from the rift of the bounty

snow cipher
# hot vigil Sure, but solo necro is an issue and keeps being one, it have multiple times bro...

I am with you on this. Solo necro has changed the game quite a bit for me and I would love to see a change. And I also agree that the burning meta is mostly here because of it. Like, I would not run a flare pistol constantly if not for solos, and flare burn cannot go away until solo revive is changed because that would be really infuriating. So, I think the best solution would be to nerf solo revive and burn, return hunt closer to what it used to be

empty oasis
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Nah man. Just checked all the way back to EA update #1 patch notes. The romero has never had a spread increase nor the alamo a cycle time increase

thin remnant
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feel like my opinions are bound to bigowo and blue sky, i always agree with them lol
imo they have very good takes

thin remnant
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@lofty quarry #game-ideas message
I really like this, I've wanted it for a long time.
There's just not enough teams in a match.

empty oasis
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@thin remnant #game-ideas message
QM is a second or even 3rd match trait imo.
After 1st match lets say you have 23pts
Doc-9
Res- 3
Pack-4
Deter-4
Thats already 20pts and I'm not losing 2-3 of those for 6pt QM
If it were cheaper then you might have a point but the cost keeps it balanced. Any more and it wouldnt be worth it

safe mountain
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always the same
always...
can you fix your servers, pls?
I mean, I bought the game
I have right to play it properly
AND I CANT EVEN RECONNECT!!!!!

snow cipher
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@thin remnant #game-ideas message
I think that a good change that would keep people happy would maybe be to add a perk that benefits taking a single slot weapon. Maybe it could have higher rewards the lower amount of slots you had. May not be a perfect idea and I am not even sure if I love it yet, but I think it's a start, let me know what you think!

snow cipher
safe mountain
# tardy rapids Complain in feedback

I will complain on all channels if necessary. A few years ago the situation was SO BUT SO BAD, that all of us from South America had to play in North America because otherwise it was impossible. Crytek started to notice our problem only when I massively criticized their inoperability in all possible channels. If we don't complain, they won't move.

thin remnant
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oh determination nvm

safe mountain
# tardy rapids lol

And I'll tell you more, back then it's not like it was a problem that lasted a few days or a few weeks. It was more than half a year that the servers in South America were almost unusable. If you don't complain, the companies don't pay attention to you. That's how it works.

thin remnant
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I feel for a lot of players quartermaster fits into that set of must-haves

Although that still doesn't change that if you have enough points to buy it there's basically no point not to get it and bring a medium slot instead

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idk, you make good points though

safe mountain
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Laugh all you want. Surely today you are able to enjoy the game in SA thanks to the fact that several of us got off our asses and made the situation known.

tardy rapids
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I'd take you more seriously but those that complain in every channel about the same issue are basically just spam

safe mountain
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This is the idea. To annoy. If you don't bother, the switch doesn't move. Believe me, I don't like to do this, but you get tired of it. You come home tired from work, you want to play for a while with your friends, but you always run into the same problem. And as I clarify, I PAID for the game. We all did. And we played it YEARS ago, since it was in Early Access (at least me). We love this game, but always the servers sucked. This is something that has to change. There is no excuse for the neglect they have the server in.

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Well, I'm going to sleep. Tomorrow (if they don't permabanned me from the server) I will insist until I get an answer. Anyway, there is nothing to lose.

tribal wyvern
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@tidal sand Be reasonable, how the hell is it Cryteks fault that you have a low pop region ?

tidal sand
tribal wyvern
# tidal sand Im being very reasonable. By not letting us join other regions because of the st...

Do buy Cs:go & try to play vs EU or NA players.
Or any other fps, like R6 Siege.

You bought for access to the game & its multiplayer, thats what you got. They've not removed anything from what you bought. You didn't buy NA access & then lost it.

Ye you paid as much as me for the game, unless we bought on sales. But i'm not getting anything you don't by being in EU that was included in the purchase.

It is a very OK practice, because you should stick to your own region. People don't want to play vs your high ping ass. It's not fun.
If people in my region have very bad internet or pay for low speed, thats something i just have to accept. But what i should not have to accept, is NA/Asian/OCE players in my region. Same for others.

tidal sand
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Your talking garbage bro. I'm not arguing with you. Have a great day.

tribal wyvern
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Hahahaha, adorable

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"You challenge my points with valid arguments, i don't have time for a sensible discussion,i want to scream & for people to blindly agree with me."

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Keep dreaming for that refund dude

crystal plume
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Remember to keep it respectful while discussing with each other or move on

rotund obsidian
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'strict ping limitations' lmao. cant wait for it to go from 225 to 200 or something

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OCE players on NA is exactly the problem they're trying to fix. it isnt fun to play against people with that much ping

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While you may be limited from NA by ping, it's not like they're just region locking you to one place. You can still play anywhere that your ping is deemed acceptable by the new standard.

tidal sand
floral nova
thin remnant
rotund obsidian
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I think it could maybe vary in intensity (especially on spammy weapons, fuck being perma aimpunched with a dolch or a double action or terminus levering or something)

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but removal outright would be whack

floral nova
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btw thanks for the feedback

floral nova
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that CoD feeling...

tribal wyvern
snow cipher
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Removing it entirely would just make almost everything a trade lol

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But in the state it's in, there maybe is a little to much screen jerk sometimes like you said

analog sigil
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Aimpunch is necessary especially in this game

astral citrus
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what happened in here?

signal mural
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Aimpunch should be based on gun type & hit region - IMO.

dusky tapir
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the game demands you fall back and take cover if you are eating damage - that's aimpunch's whole purpose

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in something like Dirty Bomb it was completely stupid as that's an arena shooter, but HUNT is not that

signal mural
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Yeah, but a high powered shot to the shoulder should cause more aim punch then a fanned bullet to the gut.

analog sigil
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In arena shooters getting hit is also punished sometimes quite hard, you get juggled by rockets in quake etc

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And well if you are low you get read really easily

dusky tapir
signal mural
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Buckshot or slugs more than dragons breath or Flechettes...

dusky tapir
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Bomb Lance is the exception in that its steel balls or DB produce little to no aimpunch

signal mural
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Yeah they are but I think some more varied aimpunch based on caliber, hit location, and ammo type would make for more interesting gameplay. However, no aimpunch is completely out of the question for me.

dusky tapir
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I think some more varied aimpunch based on caliber, hit location, and ammo type would make for more interesting gameplay.
and again I ask : how ?

thin remnant
# signal mural Aimpunch should be based on gun type & hit region - IMO.

Not sure about hit region, but I agree with this. Getting hit by a single terminus levering pellet shouldn't be able to lock you into a billion aim punches and stop you from fighting back even if the terminus user isn't within their effective range. Aim punch should scale with damage/other things, 100%

dusky tapir
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I don't see why the rule of "taking damage -> getting aimpunch" needs more nuance

thin remnant
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if you get hit by a single shotgun pellet you still take as much aim punch as a point blank shotgun or a sparks.

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which is especially bad with spammy weapons

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It's not a massive issue imo, but I'm with liam here

signal mural
astral citrus
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an idea to add, that i've been thinking about, is waxed buck shots

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or waxed slugs

signal mural
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Oh, I see what you mean now... but how would that differ from regular slugs?

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Gameplaywise

astral citrus
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so when you run out, you go back to normal buckshots, or if you loot ammoboxes, you go back to normal buckshots as well

signal mural
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That would just make regular slugs obsolete.

astral citrus
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for the start of the game, yes

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damage can be discussed

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as it's mass is lower

signal mural
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No, I mean no one would choose regular slugs if there's a cheaper alternative that gives more starting ammo and is forgiving enough that it let's you swap to normal rounds after you run out.

astral citrus
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haven't really though of the weighing in terms of balance

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the point of waxed slugs, is that it's lit a cheaper alternative than regular slugs, that's why they were made in the first place

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precision of waxed slugs is also worse, due to the pellets splitting up the wax after barrel exit

signal mural
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Yeah, but slugs aren't cheap because they are strong. If you make a cheap alternative you're not adding something new... you're just making it more widely available.

astral citrus
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people rarely concern themselvs over prices in hunt

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still not sure what else to add to it, in order to make it unique

signal mural
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That totally depends on who you are talking to... I have a buddy who's always Scrooge'n his loadouts.

signal mural
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IMO- the arsenal is oversized as it is... I think some items would be better reworked or removed before more stuff gets added.

astral citrus
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reworked?

signal mural
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Yeah. Something like the poison bomb is pretty much completely worthless...

astral citrus
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mm... i see what you mean

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or too many ammo types for so many weapons

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like pax

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what's the point of pax, if every other weapon can almost do the same

signal mural
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Poison in general is weaker than most. I'd be interested in a poison system overhaul.

Yeah, there's been a flood of new special ammo.

astral citrus
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just a quick idea about poison, if it instead deals half damage, but the original damage is dealt over a prolonged duration instead

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antidote then just cuts the damage of the poison and its duration in half

signal mural
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Also, I think new AI models, mob types, and such would add more immersion to the game.

astral citrus
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think one of the things they might change with the new engine is the general enemy AIs

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one of the changes the new engine comes with, was to make bosses and enemies easier to make

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together with easier map creation

signal mural
astral citrus
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huh, it would make sense to do it this way, as poison shots is lit just hollow rounds with either a liquid or gas mixture, making the overall damage less on impact

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or implement an overdose effect

signal mural
astral citrus
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think the reason why people dont really like the idea, is due to the reason you say that antidote should work the same way as mith

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another idea, is to seperate the poisons into 2, the poison applied by hunters wouldn't be the same as the one applied by the open world

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it can therefor be said that the poison from bees, hives and arrows will inflect a potent poison effect no matter the use of tools and traits, but the effect from poison clouds are lessened, but the aoe is heightened but overall damage is less, the lingering can also be reduced, it can then be discussed if the 2 types of poison have their own effect on healing, where stings completely negates healing, and gas only half healing; where antidote cuts either the duration in half or the healing reduction gets cut in half, mithridatist can be discussed if it's only some part of the effect of the antidote

signal mural
astral citrus
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hunt showdown, is based around the knowledge you can get, making it seem confusing, but having multiple layers, makes it more diverse in terms of how to use it

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in the real world, there's no super antidote that can cure you from all snakebites, why should it be different in hunt

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a crude idea of how the system could work would be the following:

Sting:
Healing negated
5 seconds

With antidote:
Healing reduced by 50%
2.5 seconds

With mithridatist
Healing reduced by 75%
3.25 seconds

With mithridatist and antidote:
Healing reduced by 25%
1.75 seconds

Gas:
Healing reduced by 50%
2.5 seconds

With antidote:
Full healing
0 seconds

With mithridatist:
healing reduced by 25%
1.75 seconds

With mithridatist and antidote:
Full healing
0 seconds

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the gas effect could also apply an stamina draining effect due to effecting the lungs

signal mural
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Well simply put, because Hunt is a video game. In the real world people can't be easily revived by field medics after being shot dead... one amongst many other incongruous things.

Unclear rules & functionality aren't good for gameplay - especially if it is to a long existing system.

signal mural
astral citrus
astral citrus
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again it's only a crude idea, for me there's a lot of ups and downs by doing it this way

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it could also be said that the initial explosion of gas bombs, cause the same effect as stings

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then you could separate the effects into injection and inhalation

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it's an interesting subject actually

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but in the end, if any changes were to be made on poison, an overhaul would most likely be called for

signal mural
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Yeah, I don't know if it would change much... although definitely more interesting than completely negating shots that we have now.

long surge
astral citrus
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and you might want to read it again, as i said the antidote rework in terms of poison was a generalization based on real world factors

rotund obsidian
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healing reduced by a percentage would feel like shit. i step into an invisible cloud of poison 1 frame before my vit shot finishes and my vit is wasted

queen jungle
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#game-ideas message Your suggestion makes it sound like they shouldn’t add voip that has no distance limit which imo is bad, you can definitely have both prox and global AND far text chat. @abstract crystal

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I’m not sure if that’s what you meant but your phrasing makes it sound that way.

astral citrus
astral citrus
rotund obsidian
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How are we treating vit shots? as 150 health healed, then? cause for all i know it could be 50000 under the hood, since it's just a full heal

astral citrus
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big vit is just 200 hp no?

rotund obsidian
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Is that value listed somewhere? cause i mean you only ever get 149 health out of one

astral citrus
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pass, 200 is just easier to remember

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when i want to use it

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it could also just be calculated based on your missing health when the healing gets applied, then you can just cut it by the amount required by the poison effect

long surge
long surge
rotund obsidian
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I do think the poison effect and the antidote/mithridatist setup is inherently flawed at the moment but I don't think weird variable healing percentages are the solution

astral citrus
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bringing up something that have already been discussed and cleared out of the discussion isn't asked for, so i cant see where my question about this comes in

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so thank you for giving a comment on it, but it's not something i want to talk about again, if that clears things out

astral citrus
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i was thinking of poison build up instead to begin with, but the effect might never take place before someone get killed

floral nova
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Any severe and intended manipulation of your account MMR which ends up negatively affecting the experience of other people will be subject of case-by-case repercussions.
👀

astral citrus
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is this from the taskforce?

mint phoenix
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if you don't want to get banned, just don't take necro as a solo

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crytek be like "you heard them place traps on your body and you did not have resillience but you still pressed the revive button. you're banned"

astral citrus
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it's a bit extreme, but i also get why

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they should add a sportsmanlike set of rules

mint phoenix
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streamers do this all the time... reviving for fun

signal mural
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Yeah but then the gameplay mechanics shouldn't so easily allow abuse. I'm sure there are a handful of rage/revenge solo types who just mash revive ASAP to have that chance and keep clicking it out of frustration. They don't even think twice about losing MMR or forcing their killer(s) into a higher MMR...
It's not really their fault until it is malicious and who is to say when that is?

mint phoenix
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exactly... I am honestly scared to play solo mode now

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when I have a bad day I go from 5 to 3 stars in no time but not out of bad intent

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it's just because I suck and underestimate my opponents

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moreover, sometimes the good old rage revive works and you can knife someone and get away with it

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rachta even has youtube shorts where he doesthat

astral citrus
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reading this makes me scared

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if repeat reviving yourself in solo is considered a ban due to anger, what about those who revive intentionally, how will they differ between them?

signal mural
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The way it is worded seems clear that it wouldn't result in any serious long-term ban, unless blatant and repeated - as it is a case-to-case basis but still there's too much volatility inherent in the system.

mint phoenix
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People will start reporting players with good KDAs who end up in 3 stars because of solo necro

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I think they need to put out a guide as to what is considered non-bannable use of solo necro

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There are far too many instances of streamers reviving for fun content

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So there is a large grey area

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You can go from low 5 to high 3 stars in 2 matches

rotund obsidian
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using solo necro is not gonna be bannable. going into a game with the intent to spam solo necro in order to lower your mmr will be.

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but specifically doing that repeatedly as a long-term thing, i would imagine ^

mint phoenix
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So is once a week still ok? Or maybe twice? Who can say what happened in a match or what a player's intent was by looking at mmr data

signal silo
rotund obsidian
mint phoenix
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There are streamers who spam self revive daily once they hit 6 stars because the hi elo playstyle is not content friendly

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So from now on they could just pretend as if they think they have a chance to get away with solo necroeing... they just need to cover it up better and act like it's not their intent on stream

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It's next to impossible to prove if people aren't super blatant about it

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I will not play solo using necro until this is more clearly outlined

rotund obsidian
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Who said anything about solo necro? if you die to another player you are banned for deranking. Just you, specifically.

radiant river
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Where did they say solo necro abuse is bannable? Is this something new?

rotund obsidian
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It said nothing about solo necro specifically.

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This part is new, but it seems as though they've deleted the other part, at least for now.

signal mural
#

TheGiallo got the original text:

'Any severe and intended manipulation of your account MMR which ends up negatively affecting the experience of other people will be subject of case-by-case repercussions.'

The initial announcement has been taken down. That was a lightning quick response to my Feedback 😂

mint phoenix
#

You did good

signal mural
#

@radiant river ^

mint phoenix
hot vigil
#

Why the fuck did they do that?

signal mural
#

I think they will repost it after a more clear & careful wording.

mint phoenix
#

They scared the crap out of people

rotund obsidian
#

yeah probably coming with some further explanation

astral citrus
#

they nearly pulled a Anton Chigurh

hot vigil
#

To be fair people had the weirdest and wildest assumptions about it

rotund obsidian
floral nova
floral nova
#

banning unskilled players: best move

#

or you invite a friend to try the game: banned

latent geyser
#

@modest shuttle sounds funny, but face someone with a silenced nagant and then all medkits you'd find would be quite unusable.

astral citrus
#

but it would only have protected them for so long lmao

quaint cloak
# astral citrus then you could separate the effects into injection and inhalation

I've had the same thoughts about a Stamina Poison, and the difference between a man made poison deployed by Hunters, and the green toxin stuff produced by the Spider and the wasps....It's also weird that Grunt's are negatively effected by that toxin, but not Hives or Meatheads...but also the toxin might have something to do with the infection, too?? The further you stretch it the lamer it feels, like Casual Mobile Game logic.

astral citrus
spiral moon
#

Like different variations of that virus

quaint cloak
spiral moon
#

a scorpion uses venom to kill

#

But it’s own venom can kill it

#

But then you have creatures like the Komodo dragon

quaint cloak
#

yes

spiral moon
#

Who naturally has bacteria in it that’s so deadly it kills things in one bite

#

So it might just be the virus reacting to different genetics

quaint cloak
#

if it is a virus? I hear you (side note: researchers have gone back on the Komodo venom thing, it turns out they do have venom glands, as well as a dirty mouth)

thin remnant
vital fractal
#

Fr though, not a good idea

thin remnant
#

LETS GOOO

vital fractal
#

It would make the game feel even more on rails than it already does

thin remnant
#

Getting rid of aimpunch would make ranged peek fights just about trading damage

vital fractal
#

The animations when moving the guns were a downgrade as compared to earlier versions of the game, and are quite stiff

thin remnant
#

Yeah hope they fix that in engine update

#

But if there was no aimpunch you'd trade so much damage there wouldn't be as much of a benefit to shooting first and being the faster shot

vital fractal
#

I doubt they’ll touch animations with the engine update, they seem to want to temper our expectations (and I guess that’s fine since over blowing expectations is a very bad thing for crytek to do in their position)

#

The engine update is meant to be a back end heavy thing to make new updates easier with maybe, maybe just a touch of quality of life items + some shine on UI

#

It’s big yes, and we have all been hyping it, but at the same time to come back to reality- I doubt it’ll be something we as players/end users really get to see much of an effect in gameplay

Again, I really do think the engine update is more of the developers giving themselves better tools to make a better product (better is being used as an example here, time will tell) rather than release a better product at first

frozen crater
#

I think aimpunch absolutely needs to stay

#

I think it may even be practically weaker than the devs intended due to the fact that, depending on server quality and ping, your shots registering later than intended start to aimpunch later than intended

#

which makes fighting shotguns really hard since you landing your first shot with a non shotgun at close range is supposed to even the odds

thin remnant
#

Shotties are in a good place rn tbh

thin remnant
empty oasis
#

@surreal yarrow Your post has been removed due to "No troll/low effort ideas are allowed. "

surreal yarrow
#

im crying, screaming and throwing up

empty oasis
#

Well, keep it off the floors. I just waxed them

vital fractal
#

That’s not fair

#

I wanted the devs to see the suggestion, it was good

#

I need to experience mama Maye throwing it back

Imagine this

#

You see her rush a room, a gray blur rushes past the door you are watching (naturally you miss your one Romero shot) and into the room with your teammates

#

Your friend’s mic sparks off in the VoIP but before a word can be spoken, you hear two claps- very very loud, and then see your teammates bodies rag doll out of the windows or across the hall way and all that’s left staring you down is Maye

#

And you wonder what melee weapon can do that so quickly

#

But then you realize, she’s only equipped fists-

It’s peak cinema

(You can also throw in redneck in Mayes place too)

thin remnant
#

@radiant river why on gods green earth did you thumbs up the aimpunch post Nervous

thin remnant
thin remnant
#

cant tell if youre joking lol

floral nova
#

@slow lintel #game-ideas message
Can you elaborate? I can't understand your proposal. If you've already explained here, I didn't see it, sorry, can you link it and edit the post?

#

@rain haven #game-ideas message doesn't penetration reduce damage? Aren't FMJ also preserving more damage? Pls @dusky tapir tell me

analog sigil
#

Some engines have automatic translation over versions where its usually the case that not much changes

flat sandal
#

I would sincerely hope that we will see a complete overhaul of the menu as not many of the glaring issues with it have been addressed in the current engine version. If not straight away then at least soonish after the upgrade. I'd be curious to know if they basically remade the game in the new engine.

rain haven
# floral nova <@380564784011149313> https://discord.com/channels/350201607788429323/5245774948...

normal long ammo's penetration doesn't reduce damage at first penetration.
https://www.huntshowdown.com/news/inside-hunt-s-weapon-system-with-david-west
This is the link that provide information of falling off damage of penetration and distance in game.

hot vigil
#

@rain haven Hey just say wanna say, that FMJ already pen A LOT more than long ammo.
That said, I wouldn't mind less pen on FMJ and less pen on long in general.
https://docs.google.com/spreadsheets/d/193PJptYUsa-62oUAv1kO9d4Yj69_kJItfjRSK383vl8/edit?gid=0#gid=0

queen jungle
rain haven
hot vigil
valid mango
hot vigil
valid mango
#

Certainly for spammy guns

gritty sky
rotund obsidian
#

like, 'known' as in, known to you, maybe? if you are knowingly playing with cheaters

#

crytek's never been good with wording

opaque wagon
#

Are custom lobbies a thing yet? And have they also added the ability to put the crosshair properly in the center of the screen yet as well?

gritty sky
# rotund obsidian crytek's never been good with wording

Thats right maybe i misinterpreted. Crytek always fell short when it comes to clear communication but honestly after years of pessimistic opinions about the managemant this new guy seems much better. Did Crytek fire Dennis? Wasnt he the general manager? Im not sure but i can see much better communications now, still shady a bit but hey at least they started to address the issues. 🙂

gritty sky
opaque wagon
#

Yeeaaah, but its the kinda thing I don't wanna get used to

#

I play other FPS' and don't want my muscle memory dicked

gritty sky
floral nova
#

@valid mango #game-ideas message 1.5s would be enough I think. Not if headshotted. Audio clue starting at normal time, at the same time of this 1.5s timer.

This is my counterproposal. u.u

#

I sometimes bring adrenaline if I stole it in a prev game

#

together with a melee mod long (3 slots) weapon

valid mango
floral nova
#

you probably take 0.5 to realize and think

#

maybe this effect could be linked to a trait

#

a new one

floral nova
#

Thinking about it, this would buff a lot... you know... them.. the forbidden word

floral nova
#

hey @thin remnant #game-ideas message

and
@naive otter #game-ideas message

fav traits will be added https://youtu.be/W9t3367gKTA

The first reveal of our upcoming UI/UX overhaul is here.

For this week’s Developer Update, learn more about the changes and features of the new UI in our latest video. 🎨

00:00 - Intro
00:12 - Why The Change?
01:22 - Designing For Console Players
02:21 - Features: New and Old
03:56 - New UI Features
05:45 - Actions Menu
06:12 - Health Bar Respe...

▶ Play video
#

also they are considering the presets for HPs

floral nova
#

They seem to have copied the Netflix style UI. Huge previews, super thin scrolling area at the bottom. I really don't like that UX, it feels claustrophobic that thin vertical space. Netflix uses that to advertise products to you.
I remember the last time I opened CoD: Warzone they has the same UX, but more similar to Netflix, thus more claustrophobic.

#

To be clear, this UX is not pervasive. They have screens with way more infos, nicely laid out.

#

Well, when you're browsing things that cost BB they are actually advertising you products. It makes sense now. :[

indigo nest
#

I like it just bc it’s new, but traits seem to be a bit cluddery, seemed better on the old style with traits.

floral nova
#

Having tham all visible could be overwhelming but nice for a veteran

#

in my file explorer I use the list view, with all the names plus infos visible. I'm that kind of guy.

lapis sun
#

I want to make a ticket against a player who is doing team kill. Where do I send the videos and report them?

floral nova
lapis sun
#

ele simplesmente atirou em mim quando o jogo começou. nada simplesmente aconteceu

#

he just shot me when the game started. nothing just happened

floral nova
#

being your teammate?

flat sandal
floral nova
flat sandal
#

isnt that like what you meant?

#

@indigo nest

floral nova
#

I'd like also the non-contraband filter

#

I think these big buttons for these filters are too much 😂

flat sandal
#

tbh I don't really know what this whole section will be for

#

maybe it's just me but I never care what weapons I have, I just want to click on a slot and choose a weapon from there. At least this should be on one page with the hunters, Ideally with drag and drop

flat sandal
#

I think they should have done something like a proper arsenal, something that is hard to build up and feel like part of the game, these buttons with images on them feel like nothing

#

I don't know man, this is all wrong

#

the next update better slaps 😄

cold ledge
#

I'll have to wait and see how the new UI feels, but first impressions I have are.... mixed. It 'looks' better, but horizontal scrollable menus and submenus on PC is a hard pill to swallow.

#

Positive things I can say regarding the info in this video:

  • the game did need a more modern UI
  • visually it does 'look' better (aesthetically I mean, previewed images for sub-menus, icons, contrast, background image animations when switching sub-menus, etc)
  • getting rid of redundant pages is good
  • getting rid of unnecessary confirmation messages (like those for respecing health bars) is welcomed
#

What I don't like:

  • UX/usability: I have my doubts whether usability will be better for the majority of PC players because horizontal scrollable menus and submenus are worse UX-wise, while it's good for console players, doing 'up/down' instead of 'left/right' would have been the same for console users but is x10 times better for PC users.
#
  • Recruitment layout: while I like the fact that legendary hunters can now be browsed through a grid instead of scrolling left/right 4 hunters at a time, I also think you are unnecessarily sacrificing full-body 3D previews of the characters. Instead you could have used the layout we currently have in game (at the time of writing this) for buying legendary hunters with blood bonds, which basically divides the screen into 3 vertical sections: grid to select a character, full-body preview, text and buttons section. The majority of users (PC and consoles) use wide or ultra-wide monitors, so 16:9, 16:10 and 21:9 aspect ratios would allow you to go with the 3 vertical section layout which isn't bad even if it does require a bit more vertical scrolling in each section, but there's more than enough room to make a vertical grid section have plenty of rows and columns for the characters to minimize vertical scrolling as well if needed.
#
  • Lack of consistency: if you got rid of horizontal scrolling for legendary hunters, presumably because it was annoying... why do I see you have it for recruited hunters in the roster? there are already 75 possible hunter slots in the roster, and now we'll need to scroll through them horizontally 4 at a time? Feels odd and lacking in consistency.
#
  • Trials: while I understand people got frustrated with Trials, the solution shouldn't be removing them from the game, it's a net loss in content that your product offers to the player. It would have been better to have them be unlocked little by little through the prestige system for example, depending on the level at which they start unlocking it would also mean that by then the player is already invested enough to not quit the game just because of them, and this way we wouldn't lose content. (for the record: I have already completed them and I've actually enjoyed doing them, it was one of the first things I completed in the game, so my observation doesn't have to do with me not completing them in time as I've finished them more than a year ago).
#
  • Black Market: black market getting removed feels like a monetization move rather than a UI issue. It allows people to get access to several discounted items at the same time, which in a way encourages people to invest into their collection more. Removing the black market, along with having removed the free blood bonds given after each match last year, feels like there's a little bit too much focus on just monetizing the game. It's ok to give out 1-3 blood bonds after each match, keeps people actually PLAYING the game to eventually get a few premium coins here and there, which they'll still invest into the game anyway, or they could accumulate them hoping to get a better deal in the black market. Now both those options are gone for everyone.
#

^ just some feedback in case the devs are open to some suggestions for improvement (I work with games UI from time to time so they might find it helpful perhaps)

flat sandal
#

#game-ideas message That's got to be wip right? looks like who made it named it placeholder style real quick. Like, Officer? no way

queen jungle
#

Looks rather similar to the same "large images to selsect sub-menus" console-focused UI in Ryse 11 years ago and that recent CoD titles on PC got criticised for for wasting so much space.

#

Some aspects are an improvement like the hunter selection/recuitment, but lots of the elements look oversized imo

floral nova
flat sandal
# floral nova When I'm going "eco" I'd like to know what I own

yeah I think it's cool to see what you own but then it should also be cool to look at it. Like, get a good, satisfying look at your arsenal somehow. the weapon section of the video is downright bizzare. tbh it may just not be ready or something the filters seem crazy, looks like more clicks then before, before the weapons show up. Or is this just on console? idk

floral nova
#

Hmm, I've just played two games in a row in trios with only 3 teams in the game. What's going on? It's 23 now in Europe 🤔

cold ledge
# queen jungle Some aspects are an improvement like the hunter selection/recuitment, but lots o...

I agree, I think the intention of going for a more 'minimalistic' design (as mentioned in their video) made them go with tiles or cells for some sub-menus that are bigger than they could (and should) have been. The one I can't get my head around is the roster, they identified scrolling horizontally was probably annoying when recruiting legendary hunters so they changed it for a grid view, but all of a sudden that horizontal 4 options at a time is shown for the roster hunter selection. Pretty odd to see that, and I suspect it's going to annoy users the same way the current legendary hunter recruitment screen works atm.

floral nova
#

I've just noticed that clicking on the fold menu for challenges in the main menu, freezes for a few frames. If I spam click, it goes to what it feels next to 1fps 😂 I wonder if it's using the network in a locking manner 👀

night sinew
#

We need these british empire colonial hunters ingame! Why isnt there already?

floral nova
#

did someone suggest throwing spears?

#

Usually it's the crack of a bullet that signals a Hunter's demise, or maybe the twang of a bowstring.

But this time? Well, it's unlike anything we've heard before. Can you guess what it is? 🎯 https://t.co/D…

💖 883 🔁 68

▶ Play video
unborn dagger
queen jungle
#

IIRC Mr. Fifield has a background in CoD, so that might explain the influence.

#

I'd prefer if they went a similar route as they did in Crysis 3, which was console optimised but still provided space for a number of UI elements instead of only a few large elements.

thin remnant
#

woah they actually add suggestions ideas i didnt know 1HuntPog

#

I'm glad they're changing trials, they're such a drag lol

hot vigil
#

By changing they are just flat out removing them lol

hot vigil
#

I am greedy and just want something for doing all the challenges :V

thin remnant
#

bro the hive trials are so annoying

#

i hate hives like their bees literally track you to the other end of the map through walls

vital fractal
#

Damn

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I know trials were borderline useless

#

But sad seeing a PvE mode leave hunt

thin remnant
#

yoo they're changing uppermat's stupid name

#

lets go

vital fractal
#

Common LeFat W

hot vigil
#

Once again I'm right SmugEddy

thin remnant
#

lefat best gun

vital fractal
#

Now they just need to add ai to the shooting range

thin remnant
#

#game-ideas message bro solos and us oceania players wouldnt be able to play the game because the player base would be so split

frozen crater
thin remnant
#

THEY'RE NERFING UPPERMAT?

#

NOOOOOOOOOOOOOOOOOOOOOOOO

frozen crater
#

Im really hoping that change indicated a long ammo nerf in general, even if its just the pistols

thin remnant
#

i hope so...

vital fractal
#

Wait

#

They are nerfing the LeFat again

#

What the actual fuck

#

Guess they didn’t like the fact the uppercut wasn’t 100% meta, and wanted to boost it from 99% back to 100%

thin remnant
#

i think the problem is quartermaster tbh

#

quartermaster is making balancing way harder

vital fractal
#

Quartermaster is fine tbh

thin remnant
# vital fractal Quartermaster is fine tbh

But it makes weapons like precisions fundamentally unbalanced.
The balancing is meant to be that they're a medium slot instead of a small slot, but quartermaster entirely removes that balancing with no downsides whatsoever. For only 6 points.

#

Why take a small slot revolver when you can take the precision variant? It's just a straight upgrade and if you don't have any other traits you want to get, which is pretty common after a game or so to level up because of how many trait points you get and the fact that there are really only a few traits that everyone sees as a must-have.
At that point, why spend your 6 trait points on some other things that have niche utility uses when you can just have a straight upgrade to your weapon?

empty oasis
#

And yet, I see qm on maybe 1 of 5 loadouts

I just don't think it's as strong for the price as you seem to.
Is it strong? Yes
It's it unbalanced? I don't think so

thin remnant
#

Just because people are too lazy to, don't realize the effectiveness or just white shirts who don't have trait points doesn't mean it's not too strong

#

I feel it's too cheap at least

empty oasis
#

You had my take the last time remember?

thin remnant
#

no i dont

#

im bad with remembering usernames usually

empty oasis
thin remnant
#

It's just most traits give you cool little abilities and perks, but qm is basically just a damage/firerate/accuracy/every other stat potentially buff to your secondary.

#

eh res isn't necessary imo

#

and doctor is too pricey for me so i dont bring it usually

empty oasis
#

Res is much more useful than qm imo

thin remnant
empty oasis
thin remnant
#

also you shouldnt be getting downed that much lol

empty oasis
thin remnant
#

Traits should reward a certain scenario or playstyle, not just be a complete buff to any loadout
especially only for 6 points

thin remnant
empty oasis
empty oasis
#

without res all of those are just kills

thin remnant
# empty oasis Complete buff independant of loadout Fanning, levering, determination, greyhoun...

Fanning: Rewards close-range play with revolvers. Good in certain loadouts, like with fmj and sparks to penetrate and finish someone off.

Levering: Same thing with lever-actions

Deter: Good for people who wanna keep meleeing and melee a lot

Greyhound: Good for people who wanna keep moving or don't bring stamina shots

Doctor: Good for people who don't take many vital or regen shots, not to mention it's 9 points which is much more balanced imo

Physician: Good for people who wanna get back into the fight fast and play agressive

Beastface: Good for people who wanna get through the map as a fast as they can without alerting animals, good for people who wanna be sneaky

Bloodless: Good for people who play agressive and don't want to slow down for bleeding

Bulwark: Okay, yeah, this one has been complained about by other people for being a straight nerf to other people using bomb lance and such instead of a buff to your hunter. But it is good for people who want to charge through explosives and play very agressive and unexpectedly

Ghoul: Good for people who don' bring regen shots and kill a lot of AI or don't want to slow down too much to heal

Hornskin: Pretty useless imo, but good for people who like to get into melee fights usually with grunts

Quartermaster: Straight upgrade to your loadout no matter your playstyle. Completely overshadows most small slot weapons as there's usually a medium slot that is outright better.

#

There lol

#

that took a while

blissful jackal
#

levering and fanning rewards noobs with free kills

thin remnant
blissful jackal
#

i just wanted to hate on fanning and levering

thin remnant
#

lol

lean estuary
#

@half stag well said on the “shortened gun names” suggestion (not joking though, I was having trouble articulating the same thing)

thin remnant
#

heathen i am responding to the next thing u say btw gonna do other stuff thx for debating

yeah i edited it i cant resist lol

#

just making sure you know i dont dislike you btw

fathom rampart
#

@half stag Yes “dampens the feeling of buying from a period arsenal” well put.

thin remnant
#

@half stag Yes, very well said my dear fellow.

#

I agree with you fully.

empty oasis
#

Fanning: Rewards close-range play with revolvers. Good in certain loadouts, like with fmj and sparks to penetrate and finish someone off.
It limits you in no way and provides close range superiority agains most anything but shotguns and bows
Levering: Same thing with lever-actions
Another straight upgrade with no downsides
Deter: Good for people who wanna keep meleeing and melee a lot
Speeds up melee and sprint stamina. Two things you do more than anything else in this game. Mostly replaces the need for stam shots allowing other important consumables
Greyhound: Good for people who wanna keep moving or don't bring stamina shots
Direct buff to running which, again, is the thing you do the most
Doctor: Good for people who don't take many vital or regen shots, not to mention it's 9 points which is much more balanced imo
An S tier trait. This is one of the strongest traits in the game
Physician: Good for people who wanna get back into the fight fast and play agressive
Paired with doctor (and to a lesser extent Frontiersman) completely eliminates a need for health consumables
Beastface: Good for people who wanna get through the map as a fast as they can without alerting animals, good for people who wanna be sneaky
It's just a straight upgrade and allows information denial while maintaining movement speed
Bloodless: Good for people who play agressive and don't want to slow down for bleeding
Caps bleed to light intensity and saves meds. Can be the difference between living and being downed in a lot of situations
Bulwark: Okay, yeah, this one has been complained about by other people for being a straight nerf to other people using bomb lance and such instead of a buff to your hunter. But it is good for people who want to charge through explosives and play very agressive and unexpectedly
Its a survivability upgrade to any situation involving explosions, no matter what (frags dont count as explosions)

#

Ghoul: Good for people who don' bring regen shots and kill a lot of AI or don't want to slow down too much to heal
Its free, quasi unlimited regen
Hornskin: Pretty useless imo, but good for people who like to get into melee fights usually with grunts
I didnt say it was all that useful but its still a straight upgrade
Quartermaster: Straight upgrade to your loadout no matter your playstyle. Completely overshadows most small slot weapons as there's usually a medium slot that is outright better.
It is a straight upgrade. That still doesnt make it overly powerful

thin remnant
# empty oasis > Fanning: Rewards close-range play with revolvers. Good in certain loadouts, li...

Fanning: Does nothing unless you specifically play close range with single action pistols. Only really compliments certain loadouts and playstyles.
Levering: Same thing.

Deter: Mostly replaces stam shots allowing other consumables? Well, there's a playstyle it fits. People who wanna bring more consumables other than stam shots.
Greyhound: same thing

Doctor: I mean you didn't really provide an argument for this, yes I agree it's S tier.

Physician: Needs a lot of trait points to do that combo and again, eliminating the need for certain consumables rewards playstyles and loadouts that want to have more creative consumables

Beastface: Still situational, only good if you like taking the most efficient pathing possible and by far most effective only if you're good at pathing.

Bloodless: Didn't really provide an argument, yeah very good trait. Best for agressive players.

Bulwark: Yes, but only in that scenario. Not in literally every second of gameplay. And it's still most effective with that playstyle.

Ghoul: Yeah. Insert my previous argument ig

Hornskin: Insert previous argument ig

I don't think you're understanding me, the problem isn't exactly it being a straight upgrade. It's it being a straight upgrade in ALL scenarios strengthening ALL playstyles.

Ok I'm done now haha gtg

hot vigil
# vital fractal They are nerfing the LeFat again

The dream is that it is the start on a greater long ammo nerf.
But if I cope less about it, it might just be the pistols of long ammo getting damage reduced, but increased drop-off to 40m as it is a very obscure fact that long ammo pistols, as the only type, have their own drop off range.

frozen crater
thin remnant
vital fractal
#

If all long ammo pistols get nerfed (I mean I don’t see why sparks pistol should get nerfed but whatever) then fine it makes sense- but if it’s just LeFat, then reparations are in order

vital fractal
# thin remnant But it makes weapons like precisions fundamentally unbalanced. The balancing is ...

It really doesn’t, once you start to utilize a full loadout you notice when you are missing one of 15 trait slots you want to utilize

Is it a straight upgrade to most loadouts weapon wise? Yes, that’s why you pay 6 points for it BUT most situations it’s not the fact you have a precision that is the difference between winning a fight and losing it unlike fanning, levering, bloodless, bulwark etc etc

It just allows you to run a slightly better version of some pistols or completely change what type of fire power with a different set of pros and cons

Quartermaster isn’t bad it just isn’t really good either, especially since akimbos don’t stack ammo anymore

vital fractal
vital fractal
#

All the ammos need a check tbh

thin remnant
#

in the same loadout of course, like levering and fanning would usually not go together

also keep in mind youre not usually going into a game with every trait slot filled up unless you're bringing really cheap traits or youre cracked out of your mind and have every hunter at level 50

vital fractal
#

I’ll do what I tend to load up with

#

Doctor, Frontiersmen, Physician (Never need a vital again)

Greyhound, Determination
(Never need a Stam again)

Necro, Resilience
(Solo lifestyle)

Bloodless, Salveskin, Serpent
(Again, anything to reduce pressure is crucial in my solo lifestyle)

Silent killer, the cat perk
(Again, solo- no noise rotations is amazing since people really expect you to make noise)

Bulwark/Kiteskin
(Have saved me before but can be rng)

Now that’s 14, the rest are typically weapon specific which I go for bullet grubber, scope smith/iron eye, steady hands, levering, fanning, ambidextrous, bow traits if using bows

#

Not to mention

#

Silent traps, or trap detection

thin remnant
vital fractal
#

Yes

#

Which is why quartermaster is usually not picked

#

And if it is, it’s last

thin remnant
#

i usually dont use weapon specific traits like

vital fractal
#

Better traits to use the 6 points on

thin remnant
#

scope smith iron eye arent necessary for me
but thats just me

#

hold on okay

#

so out of those 11

#

fill up 4 more that a common loadout would need

#

more than a straight damage output buff

#

By the way i dont think quartermaster SUCKS for the game

#

i just think its not perfect at all

#

could be improved

vital fractal
#

Silent traps + The detect traps is neat, but you can get away with them but for one point i usually grab em early and replace

And no, I know you said it was OP lmao

thin remnant
#

I didn't say that

#

?

#

copy message link

vital fractal
#

And you can’t really get away from weapon specific imo since they are cheap and highly effective

glass shuttle
#

@lucid mauve i wonder if they can just insta ban obvious accounts that have been sold

thin remnant
#

i never said it was op, i just said it made medium slots unbalanced

vital fractal
#

It’s the implication of the message

thin remnant
#

Not overpowered, just undermines the usefulness of one slots

vital fractal
#

If you didn’t mean that, then I apologize but more than just I took it that way

#

I still disagree

thin remnant
#

and the counterbalance that more powerful medium slots are meant to have

vital fractal
#

One slots have their place

thin remnant
#

oh yeah they have their place

#

but they can kinda be nudged off of that place by medium slots

vital fractal
#

Not really

empty oasis
vital fractal
#

Considering you literallly need a trait to run them where you could only use a one slot

vital fractal
#

I always pick those

#

Damn

#

I’ll add those

thin remnant
#

I am starting to see the point I just feel like one in 15 is a pretty low ratio

empty oasis
vital fractal
#

AND SERPENT

#

HOLY SHIT

thin remnant
#

LMAO

vital fractal
#

What am I doing here

#

It’s too late

#

Can’t think

thin remnant
#

thats 14 i think

vital fractal
#

It is

thin remnant
#

if you add packmule which is a mustpick for some

empty oasis
#

Theres just no room or need for qm on most of my builds

thin remnant
#

makes 15

vital fractal
#

Enh, I need at least one weapon specific to help rof or such

#

Packmule is nice for weapons without a need though

thin remnant
#

So out of:

Greyhound, Determination
(Never need a Stam again)

Necro, Resilience
(Solo lifestyle)

Bloodless, Salveskin, Serpent
(Again, anything to reduce pressure is crucial in my solo lifestyle)

Silent killer, the cat perk
(Again, solo- no noise rotations is amazing since people really expect you to make noise)

Bulwark/Kiteskin
(Have saved me before but can be rng)

Bulwark

Kiteskin

Packmule

vital fractal
#

Like Crown, Officer, carbines- single shots

thin remnant
#

imo kiteskin is replacable 😈

vital fractal
#

Enh, it’s rng

#

I find myself wanting it a lot since I move by drops a lot

#

Everyone does

#

Again, solo rotations

#

Saves meds

thin remnant
#

doesnt change the lethal range of falls though

#

vigor is a must have for some i think

vital fractal
#

No, but reduces the amount of meds you need

Vigor fell off tbh

#

Used to be ok, then really good now regen shots stopping on damage is Enh

thin remnant
#

i thought vigor regenned lost health chunks for some reason

#

think i was hallucinating

vital fractal
#

No

#

That was an event trait/burn trait

thin remnant
#

anyway thx for discussing

#

I still think quartermaster could use a slight change to make one slots more useful and double medium slot loadouts more useful

#

but like its not in a horribbbleeee spot

#

i wouldnt mind if they kept it as is

#

You have swayed my opinion a little
good job ⭐
@vital fractal

vital fractal
#

👌

night sinew
hoary widget
#

#feedback message @charred pine they literally state they will eventually add it back with reworked presentation and rewards right after talking about taking it out.

#

Same /w weapon book

quaint cloak
#

put a Eskimo in da game

charred pine
quaint cloak
charred pine
#

Pretty sure they said it like years ago but I might misremember

hoary widget
charred pine
#

True, the trials are trash lmao

quaint cloak
#

they better bring back the level exploration mode, though....it can't just get thrown out with the trials

hoary widget
#

They should probably keep that, yeah. Good practice for learning compounds.

quaint cloak
#

It's a great way to admire all the art too, without getting your head blown off

flat sandal
#

Not sure what was wrong with the trials or how they would encourage anyone to quit the game or how exactly data can show that. if it's the last thing someone does before never returning it could be just them checking them out before leaving.

signal mural
#

Yeah that was a baffling statement.

hazy quartz
#

well in the past some new players were asking if they should finish all trials first before playing bounty hunt or soul survivor.
some people have some weird ideas, of course if they try to do that they will get super frustrated by the trials because they are outdated, RNG and unfair.

night sinew
quaint cloak
#

put a Zulu warrior in teh game

night sinew
#

Would also fit with the new throwing spear 🙂

quaint cloak
#

put the Loch Ness mosnter int eh game

#

put the abomnable snowman in the game

night sinew
#

Well, evil santa is also in, so nothing will teally get ruined at this stage 🙂

quaint cloak
#

yeah, another late boneheaded addition

signal mural
#

Coal Bearer is really well implemented TBF.

quaint cloak
#

his model looks fine, for what it is.... "Evil Santa" just feels like it was a zero-thought halloween store idea for a Christmas event skin.....Skinflint (Scrooge) feels like they tried a little more at least, he's an actual character personality with a spooky backstory....

signal mural
quaint cloak
#

(put the Windego in da game)

hoary widget
flat sandal
#

might as well do a zulu warrior actually, why not. It's not too far off.

hoary widget
#

Hunt doesn't take place too long after the Meji Restoration either, a samurai in hunt isn't some crazy fictional concept.

flat sandal
#

anything possible that fits vaguely in the time. they just recruit the best people all over the place.

hoary widget
#

What?

flat sandal
#

what what?

hoary widget
#

If you keep within the general timeframe sure

#

But you don't just "add anything" for the sake of it

flat sandal
#

pretty much already happened^^

hoary widget
#

No?

#

They've largely been consistent overal with their hunters, the few outliers still have some context within the timeframe but i see basically no one use them to begin with.

flat sandal
#

We are talking ob hunters and warriors right?

hoary widget
#

wdym warriors

flat sandal
#

ppl who can fight

#

I don't assume anyone goes hunting with a katana 😄

#

so I would classify those guys as warriors or fighters, idk

hoary widget
#

Suspension of disbelief is a thing you know, it isn't an entirely outlandish concept either.

#

So you dont need to suspend that much

flat sandal
#

Sorry, what are you ojecting to?

hoary widget
#

I'm objecting to just adding whatever because "why not"

#

I enjoy some thematic consistency over just doing whatever. Even just some historical context adds to what Hunt generally does with it's cosmetics.

next ember
#

Can you seriously not see your other team mates with the new UI? Haven't seen it yet

flat sandal
#

yes that goes without saying

hoary widget
flat sandal
#

I would quite like that actually

#

for some sort of hardore mode anyways

next ember
hoary widget
next ember
#

that could be interesting actually

flat sandal
#

oh, no there are slots for the teammates

hoary widget
#

They only showed a single hunter on the main menu with 2 team slots clearly open.

next ember
#

Oh lmao

hoary widget
#

So that wont change

next ember
#

yeah that would make sense

hoary widget
#

@next ember i strongly suggest watching the video yourself. Hunt players clearly dont watch or pay attention to the info being spoonfed to them so info from this discord is just baseless half the time.

hoary widget
#

Fyi the books are being reworked UI and rewards wise, they're not permanently gone.

#

So dont worry about those

flat sandal
#

I just realise there was no mention of the chat functions or other social features

hoary widget
#

They will most likely remain as they are

flat sandal
#

hope not, the chat was basically useless in random teams

#

I think it was quite a big user experience issue

#

maybe down the line along with voice

#

it's basically a must if they decided to compete for the young crowd now with this "modern" ui

#

I am too mean, I get that it's also a cross platform thing^^

hot vigil
#

Is it un inspired, sure, but it works very well for console.

flat sandal
#

yes... I know... I'm just bummed out that it didn't go in the direction I was hoping. the oposite in fact

#

I just can't stand this omnipresent appy look, is all

hot vigil
#

Well, hunt's meta gameplay is a lot of menus, so it is needed for that to be manageable for consol.
If Hunt didn't had SO many things you needed to do in menus before getting into a match, it could be different.

#

That said, I am disappointed that crytek think that the standards for a good consol menu is good enough for a PC menus.
PC and Consols should have their own menus and UI.

flat sandal
#

Better yet actually have a map to run around in, alone or with your crew.

#

big lost opportunity imo. you could sell tons of cosmetics for something like that

hot vigil
flat sandal
#

the rate?

plucky bridge
flat sandal
#

In thery this should be very doable

hot vigil
# flat sandal the rate?

Having to move around in a physical space means you'll spend more time readying up a Hunter for your next match.
And that is fine for a game where you might have to do it every 30-60m
But in a game like Hunt where you can get back to lobby in 5 min flat, it will be a risk of tidium.

rotund obsidian
#

yeah i feel like the fucking checklist of different shit just to prepare a fresh hunter should be a lot more consolidated

#

why is this like an entire popup. old UI even has the option to add bars in the main screen

hot vigil
#

I hate how we now have to click on individual Hunters to see their loadout in the recruit rooster.

rotund obsidian
#

stuff still seems not very responsive in the video tbh, there's a noticeable delay on the clicking and the bars actually being removed

hot vigil
#

Just give me a PC UI too :')

flat sandal
#

anyways, just dreams

empty oasis
#

@keen bronze Your post has been removed. Please keep feedback to #feedback

empty oasis
#

@deep badge Your post has been removed. Please keep feedback to #feedback

flat sandal
hot vigil
flat sandal
#

no not really

#

it had a lobby were everyone could run around but it was just a quite small city map

#

the important things were hideouts of the gangs which were exclusive to you friends essentially

#

the game modes were normal shooter modes and there were turneys and stuff

#

pretty cool concept

hot vigil
#

And you had loadouts akin to Hunt?

flat sandal
#

yes

#

quite a bit more complex really

hot vigil
#

And you had to buy a new one whenever you died?

flat sandal
#

no but equipping stuff wasnt hard. most people changed their loadout constantly

#

or clothes for that matter

hot vigil
#

Okay, but I assume it was done in their own item box right?

flat sandal
#

that was just a ui. you didnt have to go anywhere if I remember correctly

hot vigil
#

Exactly my point then

rotund obsidian
#

Changing a loadout is different than remaking the exact same character setup over and over and over again

flat sandal
#

funny thing about hunt is, getting a new hunter is kind of an illusion. if you could choose your traits freely, which you almost can, you could just straight away have your hunter back with 0 xp

#

or just any daved one

#

conflating things now sry

rotund obsidian
#

yeah like, if i'm buying legendary hunters i'm getting them to just slap a loadout and a specific healthbar setup, and usually take the exact same traits

#

it's really obnoxious how long it takes just to do that when i'm taking the exact same setup over and over

flat sandal
#

it really is

hot vigil
flat sandal
#

I suggested once that you can save loadout and traits freely on legendary hunter. ppl hated it

#

on specific once that it so you can make some that fit some sort of playstyle and theme

rotund obsidian
#

respeccing bars specifically is a horrible offender. for something so simple it's really obnoxious, especially to add/remove bars one by one with the server delay for each.

night sinew
hoary widget
thin remnant
#

I think legendary hunters are too cheap

hoary widget
#

Was more replying to that

thin remnant
#

A legendary hunter should be like 300

#

which I think is what they used to be

hoary widget
#

Why

thin remnant
#

because of the free traits

hoary widget
#

Nah

#

Especially with the upcoming change its fine

thin remnant
#

100 is just too cheap, it's like cheaper than a t1 hunter

#

makes the usual hunter recruitment system pretty much useless unless you find a really good t3

#

with a meta loadout

hoary widget
#

T1 hunters also get weapons at a discount

thin remnant
#

but they dont get a ton of free traits

night sinew
hoary widget
#

When you spend the bbs you own them forever

thin remnant
#

i think legendary hunters should be 300

#

not 100

hoary widget
#

There's gonna effectively be 40+ new skins in august

#

Huge w

#

More customization

thin remnant
#

I think they spend too much time on skins and not enough on gameplay

hoary widget
#

Theres two seperate teams for both respectively

#

The guy making the skins has no agency or say over the gameplay

#

This should be common knowledge at this point

empty oasis
thin remnant
#

and never meta

#

if youre going for meta theres no reason to play anything but legendary hunters

#

unless a t3 has a lucky loadout

#

[i dont play meta btw]

empty oasis
#

Well, no. It's a t1. They're normally usable though

hoary widget
#

God forbid you play something that isnt meta right lol

thin remnant
#

or the same at least

hoary widget
#

Idk man i think its fine as is and the direction in august 15th that allows us to play a lot of skins as we place is a gigantic w

thin remnant
#

hold on

#

im tripping

#

t1s are free arent they

empty oasis
thin remnant
#

or am i double tripping

hoary widget
thin remnant
#

youre gonna be replacing their loadout anyway

empty oasis
thin remnant
empty oasis
#

But they literally aren't

thin remnant
#

if you replace the t1 loadout and give the legendary a loadout, the price of the loadout is the same

hoary widget
#

A legendary hunter + loadouts is a little more expensive than the average t1 with small changes

#

If you replace the t1's entire loadout thats on you lol

hoary widget
#

Some of them get a shotgun and a conversion, seems usable enough just put fmj on the pistol. Add a melee and chokes and some consumables

empty oasis
#

They all come with a melee tool now

thin remnant
signal mural
#

I was pleasantly surprised by the basic recruits being visually reworked and added as low cost Blood Bond skins. I'm curious to see how that works out.

hoary widget
#

Im very happy with that change

sand kiln
#

@thin remnant They already said in the UI video, they are contemplating the idea of adding bars presets

thin remnant
#

Yes yes yes please do it please add bar presets

rigid plinth
#

I sincerely hope this new UI will be a console only addition. Giant block based UIs on pc have always been a ugly hassle to deal with

#

Like going through Netflix menus to do stuff is not fun

sand kiln
#

They already dealing with cheaters, like always. But the new ping limit and so coming August 15th.

gritty sky
#

I m not sure whats happening at Crytek but these days i see more Chinese players on EU than actual european players... And a lot of them fishy as hell shooting through houses, trees whatever...

#

I m really hoping they will actually pick a fight with cheaters

#

The numbers are ridiculous right now... :/

#

Consider that this is in 5-6 star

gritty sky
# sand kiln They already dealing with cheaters, like always. But the new ping limit and so c...

Well saying that they are dealing with them is a bit strong statement, they are struggling with them right now. Sadly. Last time i reported an obvious cheater, who shot through everything they banned that in half a year. It took 6 months, thats sad. I mean if it takes that much time to ban an obvious one, how long it takes to catch a not so obvious cheater. I reported a few obvious ones, with video proof but they are still playing.

#

And im not the enemy of this game, i have a lot of hours in it, and playing since beta but as much as i like the game, the managers were so bad at keeping in touch with the community. I really like that this new guy is actually talking to us about the issues, for years we got no feedback from the dev team and sometimes all we need is communicaton, i dont expect them to solve everything at once but at least show us some progress 🙂

floral nova
#

as they announced, the new version will have a better config for EAC, some tampering techniquest will be disabled, and IIRC they will increase the reports handling speed and/or volume

crystal plume
#

Afaik they already changed to the EOS version of EAC a while back and also already disabled the abusable config lines and such

#

The video was not only new stuff, they also said what steps they have already taken

queen jungle
#

Shuld be easy to tell by looking at the background processes of Windows Task Manager

queen jungle
#

I was looking at the services tab.

#

Ahh

terse steeple
#

Hi all,
what are the chances of getting any local servers in South Africa?

analog sigil
#

low

flat sandal
#

omg, all sort of setting reset themselves again. so annoying especially for sensitivities. the game showed a violation popup whenever I closed it down recently which now seem to have stopped. did something change?

magic mountain
#

can we please stop fucking hulu-fying games
the game's ui is FINE it did not need a change at all crytek is out of touch

#

i have never heard if a game needing a UI change except when it launched with a bad one

#

Example:MWII and MWIII which both launched with HULU ui

empty oasis
#

@spring dragon Your post has been removed. Please keep feedback to #feedback

quaint cloak
quaint cloak
empty oasis
#

@safe mountain Your post has been removed due to "No troll/low effort ideas are allowed. "
If you would like to post feedback please go to the #feedback Channel

safe mountain
#

TITLE: FIX MATCHMAKING, REMOVE AVTOMAT AND DOLCH
DESCRIPTION: FIX MATCHMAKING, REMOVE AVTOMAT AND DOLCH

#

salu2

#

avtomat trio wipe the bounty team and us

#

"git gud"

#

This game is a joke

blissful jackal
#

#game-ideas message @fallow jacinth scopes are just busted in general in this game but yeah compact ammo headshot ranges are greatly reduced which would help the problem somewhat

vital fractal
#

While I don’t think 5 stars and 4 stars should mix as much as they do now

Avtomat has been nerfed into the ground and has been dead for a while now, Dolch with FMJ on the other hand… it’s the FMJ that’s making it an issue, otherwise it’s fine

The fact you are saying Dolch and Avtomat means they weren’t even running optimal loadouts- (avto with long ammo pistol) just ammo boxes

Honestly avto is a bit nerfed too much in terms of ammo rn

People who die to it get peeved sure but usually it’s in a usually acceptable manner where a levering rifle, fanning pistol, or shotgun would’ve worked just as well in like 85% of conditions/contexts

#

People have hyped the Avto as some sort of god weapon, and while it can be powerful in the right hands (which any gun is… can’t balance with the idea of the top 1% anyways), it has been shown to be mediocre in the hands of most players who use it like a shotgun (ie most players within 20-30m)

Honestly most times I’ve seen people killed by an avto or actually have been killed myself, it’s cause I just got way too close without thinking it through… the same way most people die to dualies, fanning, levering, and shotguns

blissful jackal
vital fractal
#

FMJ pushed it over the line, which is the issue I’m referring to

blissful jackal
#

Dolch easily best gun in the game bruh lmao besides mosin

empty oasis
#

@hushed sage #feedback message

This generally happens because you're clicking too fast for the light attack and it registers as a heavy. Once you slow the inputs, the problem goes away

hushed sage
empty oasis
#

I really used to hate the knuckle knife for this very reason but just slowing the clicks made all the difference

hushed sage
#

i appreciate the tip, ill do that from now on

thin remnant
#

#game-ideas message
Stop recommending new modes it'll split the playerbase and us oceanians won't be able to play the game lol

proud imp
#

wtf this game, coin ammunition, only in this game that doesn't dissipate, the range is immense and is instakill, in addition to going through things that coins can't go through, at a ridiculous price. Annoying, as if the quality and easy anti-cheat weren't enough

thin remnant
#

its purely luck based and even if you get insanely lucky its not that much

#

also have you ever shot coins out of a shotgun?

#

they'd go pretty fast.
speed irl would increase penetration

proud imp
#

15m is a greater range than other ammunition. And even in Instakill's greater range, coins cost 10 dollars and still don't suffer from objects in the way. It's a grotesque error in the game.

thin remnant
#

Buckshot is better for pvp if you can aim better and aren't an absolute luck machine

proud imp
#

"The man definitely died for a penny and is complaining about it haha"

As has been constant with me dying at 15m and as you can see in the photo, there are several objects in the way, a guy who doesn't die to a grenade in the foot, as there is an object in the way, but kills with coins. I can see now that I don't need to read what you have to write.

proud imp
#

full life

thin remnant
#

and you definetely died to pennyshot.

proud imp
#

168 damage

thin remnant
#

then they got lucky i guess? idk what to tell you dude

#

You're either the unluckiest person alive or exaggerating

#

I'm not saying it's specifically either one of those two, but it's one of them.

proud imp
#

of coins going through objects

empty oasis
thin remnant
thin remnant
#

@proud imp Idk bro, maybe he was hacking?

#

but pennyshot is definetely not a problem.

proud imp
#

outdoor for you?

thin remnant
#

so yes i want a better photo

proud imp
#

Do you work on the game? Are you going to fix something?

thin remnant
#

Possible explanations:

You didn't actually die to pennyshot
The killview is inaccurate
They shot you through a window
It's a hacker [unlikely]

thin remnant
#

uninstall the game if it makes you this distressed

proud imp
thin remnant
#

ok then stop replying lol

empty oasis
# thin remnant ah so he is exaggerating

I mean, its very possible for him to have been killed at that range with pennyshot. Not through any kind of solid object but the range is possible
The scrrenshot only shows a railing (not solid) and a window with cloth over it (not an object as far as penetration is concerned)

As for penny being too strong at range, Cornf did a great test and breakdown video of buckshot vs pennyshot. These percentages are the chance of getting a 1hk at the listed ranges (keep in mind this was firing while motionless with a perfectly centered crosshair) (drilling data is incorrect as this was the patch with the bugged spread)

thin remnant
#

it's not even that crazy of a kill tbh

cornf the GOAT

queen jungle
#

Some people want to see aim punch removed like getting shot doesn't have any impact on you at all HUL

empty oasis
#

I think those people usually dont look at the bigger picture.
I dont really like AP and it is annoying but it also makes the game better as a whole, imo

thin remnant
#

So I would say I like AP

queen jungle
#

Yeah, it rewards skilful shooting

empty oasis
#

As a machanic, I do like it

dusky tapir
#

Fits in HUNT

thin remnant
hardy coral
#

100% remove bulwark stopping bomblance oneshots.

analog sigil
hardy coral
#

How would that make bulwark useless.

#

Bulwark makes regular bomb lance shot useless for PVP, that's worse.

rotund obsidian
#

Bulwark has plenty of use case, I don't think people take it specifically to counter the base ammo on a bomblance

#

It really just feels like a side effect that your bomblance sticks are just sometimes nonlethal

vital fractal
#

Bomb lance has some of the best PvP custom ammo, being steel ball

Honestly steel ball is a bit too good, since it allows you to run bomb lance as an improved Romero Talon

#

The fact bulwark stops the base ammo from ohk a player is fine

#

Since who’s landing those shots consistently anyways, hell most players forget it doesn’t even have an explosion radius

rotund obsidian
vital fractal
#

They just aren’t for PvP

#

It’s fine for ammo to have a defined use

#

Not everything needs to be for PvP

fluid osprey
#

Bomb lance is just a silenced Romero talon

vital fractal
#

With steel ball*

fluid osprey
#

No reason to use steel ball when the shotbolt exists

rotund obsidian
#

?

vital fractal
#

?

fluid osprey
#

Same niche of silent one tap
One has more range and pen

vital fractal
#

Uh it isn’t silent lol

It doesn’t come with the best melee in game attached

rotund obsidian
#

and one is a shotgun with spread and one is a crossbow projectile?

vital fractal
#

Yeah…

fluid osprey
vital fractal
#

Ok strange take but this is a discord so fine I guess

rotund obsidian
#

Anyway, it just really doesn't feel like bomblance projectiles need that downside of being wildly inconsistent. A direct hit should either kill or it shouldn't, the trait doesn't need to be a factor here.

#

and i think a lot of people would say that it should kill because otherwise it's just a meathead farmer and that's pretty much it

vital fractal
#

Well

#

This is where my console comes in

#

And I gotta say bomblance is much more than a meathead farmer

#

And I think this is where platform opinions branch off from there

rotund obsidian
#

I'm talking about the base ammunition specifically? Yes it has a melee but you still get the melee with steel ball

vital fractal
#

Bomblance is very VERY capable even into high lobbies on console

#

So the ammo on top of it just adds to it, in my experience

rotund obsidian
#

I don't think consistent oneshots would significantly change the pvp powerlevel of the bomblance overall, steel ball/dragonsbreath/waxed frags would still be better picks. Base ammo right now is sort of a meme, i dunno how often you see people getting stuck with it on console but like. I've been killed by it like, twice ever? Probably double that for the amount of times i've been hit and lived from bulwark.

#

It feels the same as poison ammo into antidote, somebody has some invisible thing that makes your weapon significantly weaker and you won't know until you've already hit them, which feels bad

hardy coral
#

It sucks, poison ammo basically worthless because you can't count on it.

vital fractal
#

Exactly I see what you’re saying but at the same time, the rarity of the hits means why change it in the first place?

I mean I guess you can say to reward those lucky hits but at the same time, considering players have much better options for PvP and honestly it still does quite a fair amount of damage even with bulwark

As for poison, yeah they need to rework it but with the bomblance bulwark doesn’t mean you lost pen or special ammo status, just OHK status on a super rare occurrence

hardy coral
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Same can go for bloodless vs dum dum and salveskin vs incend ammo but at least those have some effect at the very least.

vital fractal
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Honestly think it’s a meaningless change tbh

hardy coral
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If it's so meaningless just remove that aspect of bulwark so the bomb lance is more fun and consistent to use.

rotund obsidian
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It's a small change that would turn the base ammo from a slot machine into like, at least a consistent meme pick.

vital fractal
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Fun? Doesn’t affect it tbh

Consistent? Not really noticeable, who’s gunna run bombs now specifically for kills

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Exactly edit lmao, and even then- it’s still the best melee in the game

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Which is why most people run it anyways

hardy coral
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It effects it because it can remove the one shot, don't be obtuse.

vital fractal
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I’ve never had less fun using bomb lance because of the perk bulwark…

rotund obsidian
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I definitely have lmfao

vital fractal
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Most players who I’ve randomed with seem to have the same opinion

rotund obsidian
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nothing feels worse than sticking someone and having them survive because of a trait

vital fractal
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It’s usually picked with the intention of mic spamming and they seem to be just fine lol

hardy coral
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If you have a shot stopped by bulwark you have less fun, it's that simple.

vital fractal
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Idk man, that’s an on paper thing rather than reality it seems

rotund obsidian
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Nobody takes it just for the melee on pc, katana does that job better honestly, and it doesn't take up a big slot.

hardy coral
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It stops the HIT. It's not RANDOM if bulwark stops it.

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IT JUST DOES

vital fractal
hardy coral
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You're saying it doesn't have an effect in game when it does.

vital fractal
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But like bloodless, salveskin, or even mithradist

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It’s fine, it’s a counter

hardy coral
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It's not fine, it removes a one shot from a weapon that relies on it with zero counterplay.

vital fractal
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Learn to read

vital fractal
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The bomb was literally a utility pick

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If you wanted to rely on the one shot you have… steel ball

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It’s literally the PVP ammo choice with frag

hardy coral
vital fractal
rotund obsidian
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Like I said, there's no need for the trait to counter it, it should either oneshot or it shouldn't. If it didn't oneshot it would be completely garbage. Like, if they made frontiersman protect you from a crossbow oneshot for some absurd reason, it would make the crossbow significantly worse to play even if that trait is still rare as fuck.

hardy coral
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The part that's strong on console is the spear, the bit that's better on PC is the bomb yet bulwark neuters it.

vital fractal