#feedback-discussion

1 messages · Page 146 of 1

rotund obsidian
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@chilly nova #feedback message When chokes detonate, the initial burst is significantly larger than the lingering cloud.

hot vigil
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True true and nevertheless it also just... well, hunt have a lot of balance issues (imo) and "should scope be stronger" is just a weird one to look into rn

lean estuary
hot vigil
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It is about commitment

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I don't get to put a scope on my gun if the weather is good.

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So scopes shouldn't get to remove it if it is bad.

lean estuary
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You can also consider that scopes are more delicate and temperamental in the 1890s…ripping it off the gun is easy! Re-installing, repairing and re-zeroing it is probably not something you can do effectively in a few minutes, in the field, away from a bench and tools

lean estuary
hot vigil
rotund obsidian
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It'd honestly just be better if the game did weather in like, 15 minute increments or something. Everyone queueing at the same time gets rain and it's shown in the lobby.

lean estuary
rotund obsidian
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while it's better for keeping people in matches, i do agree that it's a slight buff to scoped weapons overall since you aren't forced to commit to them.

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not that that's really an issue but i am a scope hater anyway so im conflicted

lean estuary
hot vigil
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If you deem "this weather makes scopes unusable" then you not gonna regret it.

rotund obsidian
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#feedback-discussion message <- No he's absolutely right, if you could just pop your scope off at the start, people (who could afford it and like running scopes) would just take a scope every match. This more affects the middle ground of people who sorta like scopes but would rather run irons incase there's bad weather.

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I think the increase in scope pickrate would outweigh the decrease in scopes you see from people taking them off at the start.

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but that's purely speculation

lean estuary
vital fractal
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Commitment to an inventory loadout is a major aspect of this game, undoing it or undermining it is a wrong idea tbh

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Having hard limitations (that tbh aren’t even that hard, scopes are usable in every condition- seriously) is a key aspect to management of risk and play style in the game

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Whether it’s PvP vs PvE choices or Specialized vs Generalist

lean estuary
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Yes i understanndd

hot vigil
vital fractal
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I have said the same thing with the drilling hatchet lmao

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I have said the same thing with loadout changes

lean estuary
vital fractal
chilly nova
lean estuary
rotund obsidian
vital fractal
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Like at all

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It just is

chilly nova
lean estuary
rotund obsidian
vital fractal
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In essence

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Not the same points at all

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But good try 🙂

hot vigil
lean estuary
hot vigil
chilly nova
hot vigil
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It initially expand to 5m and then recess to 3m

lean estuary
rotund obsidian
# chilly nova Consistency between the 2

I mean, sure the cloud could be buffed to match the burst size but that's just a huge buff in area denial. I think the burst is fine as is, sometimes I just want to put a friend out without coughing when I revive him. Just be more accurate with your bombs if you want the cloud to deny reignition.

chilly nova
# hot vigil Because it BURST

I literally just said I want the initial size to be the same as the size after. The words aren't that complicated.

fathom rampart
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I am pro removing your scope during game, or being able to switch to iron sights even when scope is present

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It would only enrich the experience

hot vigil
chilly nova
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If they were consistent, then I'd know that if I choked him, then he'd be safe for the duration of the cloud

rotund obsidian
hot vigil
lean estuary
hot vigil
rotund obsidian
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i mean sure there's the cost of the scope but ehh

lean estuary
analog sigil
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snipers are annoying to play against and if they can also have an annoying long range weapon and use that same thing in compounds with ease its fucked

rotund obsidian
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and yeah being able to just take it off whenever gives the weapons more versatility. I can snipe at bounty lair windows then just ditch the scope to play close range the moment they catch on. that's a scope buff anyway.

lean estuary
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Sure!

hot vigil
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Sniper players will pretend that side-arms doesn't exists 👊😔

analog sigil
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its balanced around that snipers have a weapon that excels at one range very well but gets progressively more useless at shorter ranges so they must have to rely on their sidearm

lean estuary
lean estuary
analog sigil
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so breaking it is very silly

hot vigil
lean estuary
hot vigil
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Like

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I don't get it

vital fractal
hot vigil
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Why should snipers not suffer consequences of their choice compared to any other gun?

vital fractal
hot vigil
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If you don't have the skill to use sniper scopes in bad weather, you have deadeye and aperture sights.

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Game literally provides solutions to your issue

lean estuary
vital fractal
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Tf

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You keep saying you understand but it’s just like you’re throwing that out there to throw it out there lmao

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Or worse

lean estuary
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So - some people don’t like how you can’t tell what weather you get on the map when you go in, and taking in a Sniper scope on a low visibility map creates an experience for the player where they can’t effectively use it a lot of the time

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They may not have made that choice if they knew the weather

hot vigil
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Except they can, the gun doesn't shoot worse or deal less damage, they just don't have as large sidelines.

vital fractal
vital fractal
hot vigil
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More so, you STILL have a side arm.
Currently the best weapon in the game is a side arm.
Yes, sniper is not optimal on rain map, but so is shotgun not on clear day DeSalle/Stillwater map.

fathom rampart
hot vigil
lean estuary
vital fractal
lean estuary
vital fractal
hot vigil
vital fractal
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And ties into player power as a base

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Actually I’ll take it back

It’s more than “just” altering your loadout***

lean estuary
fathom rampart
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I think they should either let you know ahead of game whether it’s night/ fog, OR let you remove scope(for match duration) during the match

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that’s fair

vital fractal
fathom rampart
hot vigil
lean estuary
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Fun talking with you guys

fathom rampart
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Which is why they should let you remove scope in game

hot vigil
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Naw, would just make scope weapons strictly better

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With no downside at all

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Except if you don't wanna scope

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Like, we have... deadeye, marksman and aperture weapons too, you can just use that if you cannot use sniper scopes in suboptimal conditions.

fathom rampart
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not “better”

lean estuary
vital fractal
rotund obsidian
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in fog or rain or whatever i think a mosin is better than a mosin sniper, and clearly whoever is removing the scope agrees otherwise they wouldn't do it

hot vigil
vital fractal
rotund obsidian
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it is a power increase by mitigating the weakness in suboptimal conditions

hot vigil
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Or none

vital fractal
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The entire conversations point, essentially in a sentence

lean estuary
rotund obsidian
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but like i see both sides here, it sucks to run snipers in fog so removing it would be cool (and prevent people leaving early), but it also would increase sniper pickrates and buff them so i'd be fine without the change lol

fathom rampart
vital fractal
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🗿🗿🗿

lean estuary
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What??

hot vigil
vital fractal
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He just said if you don’t want to risk it, don’t run it 💀

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Again boils down to risk management

hot vigil
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Like there is legit only two types of maps where I think sniper get heavily punished:

  • Dank-zone
  • Fog
    And fog is only to a lesser degree.
    Rain and night is fine to use sniper in imo.
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Yes you not gonna do 300m shots, but you can still see VERY far and on night maps a sniper spotting a team at a distance is insanely powerful.

lean estuary
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It’s crazy how resistant you guys are to something that would marginally effect gameplay, and make the experience more fun for some players hahaha

hot vigil
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I would affect gameplay more than you think, as it becomes no risk to run snipers, more people will run it and making day maps sniper heaven.

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If people could remove scopes I would never play day and just extract bc 99% of the server is gonna have scopes.

vital fractal
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An Avtomat with 60 rounds reserve not relying on a spare set of pistols would be fun, but we can all agree that’s a bit excessive

fathom rampart
# vital fractal That’s not it at all

So: Don’t know if fog/rain/night, ever —-> not willing to risk unusable sniper whole match —-> don’t take sniper.

That’s the chain of logic i should follow?

lean estuary
hot vigil
vital fractal
fathom rampart
vital fractal
hot vigil
hot vigil
fathom rampart
hot vigil
fathom rampart
lean estuary
fathom rampart
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You know what we’re talking about

hot vigil
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Your choice of words 🤷
But scoped in bad weather ain't too bad.

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as you make it out to be

rotund obsidian
split linden
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I'd have to agree with bigowo mccree, shotguns would absolutely effectively get eliminated from clear daytime maps if the culture of the game shifted in favour of long range fights

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you see a lot of that in servers and brackets where long ammo meta completely dominates the scene

rotund obsidian
fathom rampart
lean estuary
fathom rampart
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That’s what im talking about

split linden
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sure, and the weather itself isn't screwing over scopes that hard either, I don't see much of an issue personally using sniper scopes in fog or dark

vital fractal
split linden
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it reduces your effective range, sure, but the scope is still useable and still highly effective

lean estuary
fathom rampart
lean estuary
vital fractal
fathom rampart
vital fractal
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My guy re comprehend it

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Then come back thank you

rotund obsidian
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this might be a hot take but i think no gun should have a headshot range of anything over 200m

lean estuary
split linden
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yeah, this would really be resolved a lot if they shrank back down the effective ranges

analog sigil
fathom rampart
split linden
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everything has powercrept way too much

vital fractal
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Would help balance Compact, med, long

vital fractal
split linden
# fathom rampart (Sorry pyrokov, not trying to be rude)

no it's ok, i understand. I know a lot of people just instant extract and there probably should be some kind of solution to this, but I strongly believe that the solution isn't by significantly compromising the map queue system or by compromising the time of days

lean estuary
fathom rampart
quaint cloak
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Alright everyone post your RAADS-R scores in one....two....three....

vital fractal
vital fractal
fathom rampart
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I see a pretty good variety of guns on console 3/4 star

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haven’t been in long gun meta hell yet

lean estuary
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I’d like to see the data…I think removing a scope isn’t an extreme case, and it doesn’t cause a fun/health critical paradox like you’re claiming

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My man my guy bruv you just don’t know that my guy

fathom rampart
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Also, paying a small fee to unscope, or only being able to unscope at a workbench, would be additional things to consider!

hot vigil
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So we have some indication that people like to min/max

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Same with redclue/bosswhispers

lean estuary
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Maybe pc though

split linden
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i suspect that the ability to remove scopes in the game will greatly increase the number of scopes we see in the game, even if it does sound like a cool idea

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i think more guns spawning in the game world would be a better starting point

analog sigil
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like if scopes are buffed game will have scopes so often its going to be hunt: get down or you get sniped from 300m

split linden
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add lots of rifles to the armouries in the game world like at wolfshead arsenal

lean estuary
analog sigil
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scopes are largely unnecessary for the usualy 10-150m distances

split linden
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once you can pick between scope and no scope in the midst of a game, more people might retain that scope

lean estuary
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Is this THAT different than just looting a weapon from someone??

hot vigil
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It is that more differerent to loot from someone else because that actually require you to kill the person.

rotund obsidian
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If you could take them off yeah people would take more scopes. I'm sure in brackets where money is no object, lotta mosins would instead be a mosin sniper that people just ditch the scope on the moment they get closer to their enemy.

lean estuary
hot vigil
hot vigil
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I mean, you talking about an edge case. Usually people loot guns from people they kill, it is rare to just find a body in the wild.

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Without having to fight someone near it

hot vigil
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So yes, it is that much more different

lean estuary
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Don’t you encounter multiple teams at a compound? Do you kill everyone yourself?

hot vigil
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Yes, but that goes back to the point of "Usually people loot guns from people they kill"

lean estuary
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Holyy

hot vigil
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There have been a exchange of bullets.
And you've used your scoped gun (or side arm) to kill those people.

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In my experience, it is rare to come by a compound and find bodies from an unrelated fire fight.

lean estuary
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Doesn’t matter how they died, if it’s a corpse

hot vigil
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And you'll have to seek them out

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and be lucky it is something you wanna roll with.

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Dunno what to say at this point.
Because people have expressed the concern and pointed out how removal of scopes at will (at the beginning of a match or at anytime) would increase the scope usage as scopes would be a non-commitment aspect of a loadout.
It would make day/night/weather maps more predictable and meta would warp around the fact you can just remove your scope from already strong rifle options.

lean estuary
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Not sure if your meta forecasts are accurate

hot vigil
lean estuary
hot vigil
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Just play the gun you brought?

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Like

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ain't that hard

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Or play aperture sights, you can flip them for free and comes with a marksman zoom :)

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Even comes on both Mako AND Lebel

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Two very good rifles.

lean estuary
hot vigil
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There is no reason to start over, I understand you just don't want commit to a loadout and want an easy and convenient way to play with an optimal loadout no matter what :)

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I given you ALL the options you can do if you think Sniper scopes are a little too much to handle for you :)

lean estuary
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Welp

hot vigil
lean estuary
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i appreciate the help then

hot vigil
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Not it ain't because not being able to remove your scope IS THE POINT.

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That is what the game is DESIGNED and BALANCED around.

lean estuary
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This is another big assumption on your part that it can’t be changed or tweaked, or have a balanced change…you can probably imagine something that would work, if you give it a shot!

hot vigil
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How would it be balanced?

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Making scoped weapons cost like 5x times more?

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That would affect some pick rates

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But wouldn't impact the wealthy hunt players

lean estuary
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Then I guess the maps wouldn’t be flooded with Scopers.

hot vigil
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Sure, but it would severely punish casual play, like I like to play scopes too, but having to pay like 500 for a martini deadeye bc someone else want the options to remove it at will is insane.

lean estuary
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This could also be true. We’ll have to consider it further..

hot vigil
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Think crux of the issue is that it would be straight upgrade to scopes.

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Which scopes doesn't need.

fathom rampart
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well, i suggested this a little while ago

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but the real issue is that there’s no other weapon type aside from marksman / sniper rifle, that is suddenly mostly unusable upon entering a match (at night / fog).

( i suppose you could argue dragons breath ammo in rain, but, rain is temporary)

They cant tell players if it’s night before entering, so…

The options after that are: find another main weapon (time consuming, crapshoot), loot a player (time consuming, dangerous), leave (match was a waste, unfun) or just run second weapon (big disadvantage, probably)
Solution: take scope off for remainder of match, but can only be done at carriage / boat - so it forces you to make a decision and live with it.

I really didn’t mean for this to be a big deal, just a quality of life thing to avoid the 4 annoying options above.

hoary widget
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I'd be okay with being able to remove the scope at the start and not put it back on, but having a spot on the map where you can come back to and put a scope back on/off feels like going against Hunt's commitment based design

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You actively chose to pick a weapon, it has clear advantages and disadvantages.

hot vigil
hoary widget
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The random chance for bad weather could be put under bad luck but i guess i can see why it frustrates people who bring scopes. I still think u should take the L in that case and maybe opt for an aperture variant (Crytek give us sparks aperture PLEASE)

lean estuary
unborn dagger
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@glossy acorn bro you missed out with the cleaver in one of the last events

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Although it is for the throwing axe

lean estuary
fathom rampart
glossy acorn
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i know i have the throwing axe

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but i want a more simple looking cleaver without all that junk on it and a heavy knife

hot vigil
hoary widget
# lean estuary You could make the argument in this case, that no one should ever bring a scope....

I think scopes, particularely snipers, are poorly designed and not well implemented into Hunt. If i were being extremely petty i'd reply saying "good riddance" but as much as I don't like it I have to think within the game's box and acknowledge scopes need to counted into a balance discussion.

That said, this whole talk of scopes having some kine of disadvantage is just hilarious. They dominate so hard in their respective range it's not even funny. If you refuse to play by the sniper scope's strengths then thats on you, its nonsense at that point to call for improvements that would enforce a playstyle the gun is not meant to be strong at in the first place.

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I'm just preaching into the choir but if you dont want to deal with these "issues" then just pick an iron sights variant.

hot vigil
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So solution: Instead of making scopes modular.
Just make weather less intense.

  • Fog: Lighten the density of fog slightly, have it have "waves" of thick fog roll over the map every now and then.
  • Night: Fine as it is.
  • Rain: Fine as it is (when it finally gonna work again lol).
  • Serpent Moon: Fine at it is.
  • Inferno (normal and night): Fine at it is.
  • Dank Zone: Just remove, it was a mistake.
hoary widget
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^

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The wildcard weather types should be in their own contract imo but i understand why they probably arent doing that in the future anymore

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@timid sentinel #game-ideas message I genuinely can't tell if this is a meme post or not but this idea would be so incredibly game breaking I can't take it serious.

fathom rampart
fathom rampart
hoary widget
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Like i said i stand behind my opinion that scopes, especially snipers, are poorly implemented.

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I actually think they shouldn't exist in the first place

hot vigil
hoary widget
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Marksman and Deadeye scopes are fine imo

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They make you get to midrange which is where Hunt has the most engaging fights besides close range

lean estuary
hoary widget
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Considering I play the game too and have to share the sandbox with people who want to use scopes every single balance change concerns me

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It affects the game, not just a specific group

lean estuary
hoary widget
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I am aware. I am also saying that that isn't an issue as much as its a downside of a scope

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Bad weather is a slightly different topic, like i said

hot vigil
fathom rampart
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This really is all just because you don’t know if you’re walking into a night / weather map or not.
I understand why they can’t tell people beforehand because so few players will choose that (weather/ night maps.)

lean estuary
split linden
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reducing ironsight zoom would widen the gap even more

hot vigil
split linden
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scope zoom has diminishing returns for a computer game

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the difference between 4x and 8x is absolutely massive, the difference between 8x and 12x is not big at all

hot vigil
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I can see that, but still, 0.7x loss in ADS for a 3.2x loss for sniper seems like a fair trade.

split linden
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that makes ironsights lose way more than you think

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and sniper scopes lose way less than you think

hot vigil
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I guess

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Then it can be tweaked further, point was just to lessen the zoom for snipers

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So they ain't as polarizing

split linden
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maybe, i don't really know

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it's one of those areas where we can theorise for ages but our suggestions won't really matter

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all we can do is complain about it, and crytek will come up with their own solution as usual

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(if they address it at all, they might think it's fine)

hot vigil
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Sure, but that could be said by everything then haha

chilly nova
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Ya know what I've always been sick of with this game? People's only strategy for gunfights is to get a surprise kill on your partner and then body camp. Only strat and gets really old.

lean estuary
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I know it’s different on PC also, but I really barely encounter snipers on console

split linden
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some ideas might slip through the cracks but for the most part what crytek are listening for are complaints more than suggestions

hot vigil
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Jokes aside, there are many not well throughout suggestions here.
More so this ain't a democracy as much we like to believe so, but at the end of the day, Dennis (and the other designers) do what they think they are best.
And no hate, but some the things we've gotten goes VERY MUCH against what I think is healthy for the game.

lean estuary
hot vigil
# lean estuary What are your biggest complaints?

List is long but:

  • State of long ammo
  • State of necro
  • State of custom ammo (which have been said to be looked at now so yay!)
  • State of frag bomb
  • State of traits cost
  • State of uninspired weapon stat distribution
  • State of ping limit
    and most importantly!
  • State of no Burgess Folding shotgun
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Shotgun in question

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And also just the direction of encourage rapid fire weapon/playstyles.

lean estuary
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The Burgess folder is awesome

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What’s wrong with the state of long ammo?

hot vigil
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And you see it reflected in how health bars are built, how restoration is always a feature for events and so on.

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But to give an example:
A Vetterli can two-tap your upper-body at 66m, that is decent.
A Lebel can two-tap your arm at 56m!

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Game have been out for 6 years and Mosin is STILL the meta gun, nothing have come close except for Lebel that got a "hidden buff" with the long ammo rework.

split linden
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i mostly just think the main blunder of this game is the general powercreep

lean estuary
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Yeah the arm shots are a puzzle…doesn’t seem like they should kill you, but what do you do?

hot vigil
chilly nova
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This game will stay small with such a passive playstyle.

thin remnant
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#game-ideas message Someone had this idea years ago and everyone hated it just as much. Surely it's a joke, I don't see how anyone would genuinely want this. It would look goofy af and be really annoying to play with.
You could just ask for a dramatic recoil increase lol

lean estuary
vital fractal
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The .700 NE has less kinetic momentum in joules than a .50 BMG

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I believe

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So, yeah, it’s not exactly a shoulder breaker

hot vigil
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Also

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Voodoo juice hunters

vital fractal
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That’s even assuming the nitro ingame is a .700

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Also big’s list is about right, with some missing exceptions

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Also

We are missing original lore lmaoooo

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Stuff was getting real icky spooky at first now it’s a caravan of mercs just shooting at eachother and the stories are now like it’s a damn accepted fact the bayou is haunted

At least before there was some mysticism to it

chilly nova
# lean estuary Yeah what

You guys will argue with anyone that's critical of Hunt. It cracks me up. Can you honestly not interpret the simple sentence I wrote?

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Honestly, don't need to hear any more from either of you. Such predictable responses

hot vigil
lean estuary
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Why do you think the game will stay small with a “passive” playstyle

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(Like….I AM critical of Hunt!)

thin remnant
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#game-ideas message @bold valley This seems interesting, but I have some questions. How long does it take to teleport to it? Is there an animation that you could be killed in? Is there a long animation to come out of it? Do you ALWAYS teleport to it in dark sight and so can't use dark sight properly if there's one nearby, do you have to use dark sight then click on it? If so, can you place multiple at once and pick which one to teleport to? Is there any limit as to where you can place them?

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sorry for wall of text

bold valley
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I figure it'd just use the same rules as shadow leap during the event that had it, only instead of telefragging undead, you telefrag a little figurine.

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Having to place it like an ammo box means you can only teleport to places a hunter would be able to go

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(to avoid getting on unaccessible roofs or w/e)

thin remnant
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ah ok i see i didnt play in that event

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so it kind of works like the serpent trait

bold valley
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Ya. During the event if you had that pact, then any undead within 50m that you aimed darksight at, you lose health for a few seconds then ZAP you'd appear at their location and the undead would die messily

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It was mostly useful for leapfrogging your way across large distances fairly quickly, and being a quick and quiet way to kill meatheads

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In the case of placing a little statue, I am imagining it as a way to prep a 1 way escape or flanking position beforehand

empty oasis
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Just make shadowleap a burn trait imo

lean estuary
icy ingot
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]

dusky tapir
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the weird thing is that most of the current meta options ( dolch / mosin / nitro ) have been in the game ever since its original release some 5-6 years ago

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can't say I noticed any new entries powercreeping the rest of the arsenal

steel comet
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Anyway, the only power creep I can potentially think of is cyclone buffs if that continues to happen, it'll be a problem.
Cent dumdum isn't competitive in the same way it's HV ammo is.
Cent dumdum is a popular topic so that's why I'm bringing it up.

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Uppermat maybe, it got double buff when only one of them was enough.

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But it's probably fine, people would still rather just bring an uppercut for convenience

hoary widget
willow burrow
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I think hunt showdown team did a pretty good job of making the new guns diverse enough and applying so much drawback to new designs to the point that their usefulness is questionable

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(like krag)

steel comet
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It shoots fast and its a long ammo centennial basically

willow burrow
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but kentennial has got more ammo and hv

steel comet
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Outside of 25m and centennial is a pea shooter to body

willow burrow
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it kills head up to 1 kilometer

steel comet
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If everything was about headshots people would just run springfield HV

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costs nothing and can click head

willow burrow
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they wouldnt they would literally run kent hv

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which they do if theyre good enough

steel comet
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They can also just run mosin and get both parts since ammo isn't really a problem

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World ammo is common, you can steal ammo from opponents and you can also bring your own ammo boxes.

willow burrow
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conclusion krag bad

steel comet
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I think it's perfectly fine. You can headshot way farther away than cent ever could.

willow burrow
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what does that even mean

steel comet
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Cent got less than 200m effective range

willow burrow
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its 180

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ur not gonna play above that range theres rarely line of sight and with 600m/s any bump on the road can make u miss

steel comet
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There's common sightlanes

#

I can probably think of more

#

the blanchett crossing, catching people in lockbay

#

seeing people by supply cart or by the beetle tree (also supply cart location)

#

There's also teh tree south west of healing to slaughter

willow burrow
#

really stretching there and on blanket theres a small house trees in the way to where u pointed it would have to be on the elevation extra 20 meters further

#

the only one here that works is like beetle tree to tower and its not very good, very uneven terrain too ur not reliably hitting that with 600m/s anyway being the point

steel comet
#

I just did sightlanes, in reality you can see pretty far along the whole pitching coast

#

You get soft headshots from fort carmick roof to bradley

willow burrow
#

when I say line of sight I dont mean u can see a pixel for a second

steel comet
#

that's just one compound to another

willow burrow
#

particularly when u have to lead with ur 600m/s ammo

steel comet
#

Take another shot then, if you don't hit first shot you'll figure out if you overly lead or not

signal silo
#

#feedback message

"Waah, solo self-revive is too slow." Boo hoo. His teammate didn't have a button to just stand back up. He had to do that specifically while being stressed out knowing you could stand up at any second. No team player is sitting there counting the seconds knowing when your timer is going off. All they have is the stress of knowing you're going to get back up again and they can't make any mistakes or get pushed by another team, etc.

#

#game-ideas message

Nope. We don't need solos getting chunks back. The devs were specifically talking about how letting people get chunks back was making it unfair for every but solos. Solos benefitted from it far more than team players. If a solo dies, they should stay dead.

floral nova
idle folio
#

On the flip side, people would be confident in rushing a nitro after a missed shot which really sucks for a gun that is changed to force being at longer ranges. Imagine you went blind for a couple seconds after every sniper shot, how that would affect peoples actions in combat.

signal mural
#

@signal silo The Martini-Henry already has a melee variant which is more powerful than a claw or sledge type.

dusky tapir
#

The Martini-Henry's unlock tree imo feels quite padded already

topaz falcon
#

I would love to see an upgrade that allows you to see recent hunter footprint and direction while in darksight.

dusky tapir
#

I see how it could be cool but it's also giving away a lot of information with no real counter

sage lichen
#

I would really love if i had the option to not be forced into dead lobbies.
the dynamic is so unenjoyable

vital fractal
#

It’d be a bit nice if the guns actually moved a bit more naturally on screen

#

Rn they can seem a bit fixed on screen compared to other shooters

hot vigil
dusky tapir
#

a lot of the movement was toned down, if you look at early HUNT footage

#

especially when walking

hot vigil
crystal plume
vital fractal
vital fractal
dusky tapir
#

Red Orchestra did something similar - but that game has a very decisive goal to deter moving while taking aim. They want you to stand still before taking the shot - which makes perfect sense in a game that's even more lethal than HUNT

#

I understand why they'd get rid of some ( NOT ALL ) of the model sway for something that plays like HUNT

radiant river
#

Would also fix the external crosshair issue

#

Sort of

dusky tapir
#

you still know where the point of aim would roughly land - even for things such as sprinting or running around

rotund obsidian
#

I've mentioned an aiming system like insurgency or battlebit where you can swing the gun around which shifts the aim point but I doubt it would work as well with non automatic weapons tbh

radiant river
#

Would also make hip fire feel extremely bad to use

lean estuary
# crystal plume

I would love if they added back in more pathway creating and obstructing tools (like picking locks, boarding up windows or random doors, cutting wire…)

radiant river
#

Way more interesting than instakill traps

vital fractal
#

In a game that’s supposed to prioritize precise shots, I think that’d help

#

I mean, it’s kinda ridiculous how some fights evolve into >jump >turn >press fire but literally turn before the bullet even has a chance to leave the barrel >repeat

#

That also brings up the lack of inertia when jump moving too, which is weird

analog sigil
#

#game-ideas message A revolver shotgun would be the strongest shotgun in the game, but would be good if it was expensive enough like crown and king

queen jungle
#

Fanning your way through any building with shotgun chain pistol you say? 🤔

edgy sparrow
#

Na should be 3 slots

#

Making it single action or double action with a heavy trigger would balance it out

#

Having a low rate of fire

#

A sawed of variant like the Ghoul has in the Fallout series would also be great

vital fractal
#

*if single action

#

Or just be a better rival with three shots if double action

hot vigil
#

Biggest issue that historically revolver shotguns weren't a thing in the 1890's

edgy sparrow
#

I think it would be a great addition. Adding a 20 Gage ammotype with less damage but less spray. No need for bulletgrabber, unique reload.

#

The Avto or the Alamo weren’t a thing either. I would like to see more weapons like the bin lance or Alamo that look cool and still will fit the theme

hot vigil
#

Okay I will correct myself, there were revolver shotguns, but in 1839.

#

That wouldn't have swing cylinder

#

And VERY rare as only 225 of them were ever made.

#

Just minor detail ofc

edgy sparrow
#

I think crytek should start doing there own unique weapons and variants again

hot vigil
#

I think they need to chill a little and actually balance the current rooster of weapons lol

edgy sparrow
#

Yeah you right especially special ammo

vital fractal
#

Again, all it would add is “is revolver shotgun” and I don’t think weapon additions that don’t add something to the game beyond style or act to serve a niche are a good idea

quaint cloak
#

which one is the 20 ga?

#

oh, Lemat?

quaint cloak
tiny pivot
#

It is genuinely difficult to watch and reeks of incredible amounts of view bob

#

If it was a toggle maybe

quaint cloak
#

probably needs to be somewhere in between....some short twitch like movements, and very subtle sway with breathing....maybe just more realistic animation overall?

dusky tapir
#

but why

#

and I say this as somoene who literally makes more money when more animations are added to a game

tiny pivot
#

the amount of movement in that early footage is incredibly distracting

#

and overall the weapon movement is too

quaint cloak
#

yea it's not necessary to change, it's ok the way it is now.

#

I wouldn't mind more weapon and camera movement though, if it dampens the flicky twitchy competitive gaming culture demands that players keep pushing

#

I really miss some of the old effects, Dark Sight looks fucking cool in that 12 minute demo

tiny pivot
#

i think from game dev perspective the dark sight was a problem with clarity

#

i cannot think of the game off the top of my head but there's a lot of games that have similar effects where it's kind of blurry and hard to see

#

and even hunt's current vision in dark vision could be considered bad clarity but at this point its intentional design that like

#

the darksight boost shadows of players jump around a bit so you cant guess exactly where someone is, and the clues jiggle a little bit bt get much clearer as you get closer

vital fractal
vital fractal
quaint cloak
quaint cloak
spiral moon
#

@hybrid forum

#

While I ageee with you, I’ll have you know I run Alamo often

#

And love it

#

Lol

hybrid forum
spiral moon
#

Yeah

#

But it’s still just a better Romeo

hybrid forum
# spiral moon But it’s still just a better Romeo

I wouldn't say so. The normal romero already promotes a playstyle of shooting once, then going to cover. Alamo shares the same playstyle, as it's not fast enough to act like a specter/slate, where you can dish out more than 1 shot without dying

#

and when you go to cover, those miliseconds don't really matter

spiral moon
#

So other players can’t run?

#

You’d prefer a longer reload because?—

#

You get to carry another ammo type you won’t use-

#

interesting.

hybrid forum
spiral moon
#

I agree with your suggestion but in either case it’s a Romeo+

hybrid forum
#

if the enemy is close enough I have to switch to my secondary anyways since my alamo isn't loaded yet

#

sure, those seconds are an upgrade

#

but it's not fast enough to matter

spiral moon
#

Every second matters-

#

Have you not played HS?-

hybrid forum
hybrid forum
spiral moon
#

Follow along smh

spiral moon
#

But when I do the Alamo has always been better then the normal Romero

#

Every time Lol

hybrid forum
spiral moon
#

It’s about the same

#

Just longer

#

Now albeit

#

I do use mostly sparks so

#

Take that with a grain of salt

vital fractal
#

The special ammo back up with a talon is just so good

spiral moon
#

Look

#

I run snipers mostly so

#

Ppl with Romero’s is what I call a red target-

#

I don’t run them often

vital fractal
#

I mean, I have no issue if I know the sniper is in compound to push them with a Romero

Of course no one is going to be able to say ones better than the other if they are in their long range vs short range environments

unborn dagger
#

@oak meadow Why do you want blanks in the shooting range?

oak meadow
#

I was practicing muscle memory in order to capitalize on melee-ing someone when they are within range, with pistol or whatever, and at same time I want to ensure I practice accurate aiming. So if I make accurate shots I end up shooting down dummies not allowing me to practice the melee aspect. While current state works, I think blanks will make practice far more effective. Moreover it can also be great for target practicing with friends, who move around and shoot back at you. If I hit a friend at range now, in the head I finish them off quite fast, they will have to respawn (downtime in practicing) and repeat.

raw vessel
#

please give back Night Time map frequency 🙏 and please give back the ability to retire hunters after level 25 🙏

analog sigil
#

@rotund kettle What does R in KD/R mean

rotund obsidian
#

ratio? dunno what the message ur replying to is tho

analog sigil
#

by what ratio

rotund obsidian
#

kill to death ratio, I assume?

#

idk the original context tho

analog sigil
#

why would he type it like KD/R

rotund obsidian
#

oh idk

analog sigil
#

literally latest suggestion

rotund kettle
#

think i saw it in another game or something

analog sigil
#

I just asked because average kd also exists

rotund kettle
#

the r is ratio

analog sigil
#

the average of kd from a window of games could be used to calculate rank which is what I thought about

#

as in kd/r where r stands for a number of rounds

rotund kettle
#

sorry for the confusion

empty oasis
#

@minor fjord #game-ideas message
You are running loadouts well outside your means then and not taking free hunters into account.
You can do most all the challenges that I can think of with sub $450 loadouts when you buy everything and much cheaper if you adjust to the free loadouts

The economy is actually in a good place right now to start draining the massive cash reserves of some players while still allowing newer/less skilled/prestige players to stay afloat

analog sigil
#

Battleyes most expensive version comes close but isnt quite there

analog sigil
minor fjord
#

When you loot but that means you gotta hold back from using consumables

#

Plus you're expecting everyone to lobby wipe?

#

You expect someone with under 1k/d to lobby wipe in trios?

#

At most I've been able to kill one duo team by myself. I can't lobby wipe, I use plenty of consumables and I don't run around the whole map trying to find dead bodies

#

So looting dead bodies for money only works when I'm actually being carried

#

And also lobby wiping is so situational

#

And also that is literally just pro thinking

#

You're 5-6 star playing solo and make 2k each hunt? Good for you

#

I'm not like that.

pulsar canopy
#

maybe my napkin math is really wrong (im not good at it), but winning roughly only every 3rd game, spending 1k+ (unless you have a different idea about s tier) on loadout will put you on the downward trajectory money wise, you'll be bleeding dem bucks pretty fast.

minor fjord
#

No one said they're spending 1k per loadout

pulsar canopy
#

s tier loadout though ?

minor fjord
#

I spend about 200 for consumables, 100 for tools, then I get like a centennial sniper or vetterli marksman with fast ammo

#

And either a pax or a conversion

#

That's like 300 for the main weapon, 80 for the sidearm

#

And you're already at the same amount of money you make for main bounty + rotjaw

#

You lose that loadout for 2-3 times before gaining a bounty

#

And you're asking me how I'm broke

#

Is this an s tier loadout?

pulsar canopy
#

i mean, i'm not arguing with you, but with the initial point made by m3tso, my bad for misunderstanding, should've tagged the message properly

minor fjord
#

Right now the only way I see to make reliable money no matter what is to get a barebones loadout and go solo

#

Romero or springfield with no sidearm, 1 consumable and like health kit and knife

#

I think if you go with this you maybe even out more or less if you manage to get all 3 clues

#

Idk if I'm wrong but I can tell you that me running a mediocre build and losing money on it is crazy. I have a friend that is constantly broke like me since the change and he hasn't stopped playing

#

All he wants to do is run stupid but fun builds, and he does get kills with them but the money gain from actually extracting every 3rd hunt is just not enough

#

So like me he's forced to play free hunters with a romero. WHICH IS NOT FUN.

#

Another person I know say they grinded/got carried their way up to 50k so he could play whatever loadout he wanted and during that month all he played was free hunters. Said it was the least fun he's ever had in hunt

#

Plus having challenges that actually give out money would make people who wouldn't do the challenges otherwise use specific weapons only to complete them

#

Therefore you'd see less standard loadouts

empty oasis
#

If you are under 20k them there is no reason to spend 100 for tools since your melee and medkit are free.

200 on consumables is also high cost

minor fjord
#

I run what others recommend me to run. I like playing slower and more ranged

#

So the gun maybe yeah I can recract the high vel ammo from the centennial

#

But choke, health, knife and throwing axes are useful

#

And then for consumables I take a weak regen, weak stamina, weak antidote and a frag

empty oasis
minor fjord
#

I don't wanna run a springfield

#

Why should I be forced to play guns I don't like

#

If I do well with the guns I like

empty oasis
minor fjord
#

So should I just not run guns I like ever then?

#

So I can save up money? Instead of being rewarded for using your weapon well

#

You should just keep it in the stash out of gear fear

#

And never buy it unless you're prepared to lose it

empty oasis
minor fjord
#

Who says I don't use it well? In the end it doesn't matter what you run it's all about positioning, awareness, placing your shots well and map knowledge

#

I could lobby wipe for all I care until a solo comes and kills us both with a romero

#

Me and my friend legit got 7 kills once and only lost everything cuz of a shitty trade between me and the enemy

empty oasis
#

Ok? Kills don't matter(looting aside). Only getting, defending, and extracting with the bounty matters

minor fjord
#

As if you can even extract without clearing the lobby first.

#

Of course everyone comes towards you

#

They have your direct gps position at all times

#

Why would they not come to you

empty oasis
#

They do and they will. Your goal is to get out by any means necessary, not to kill everyone

minor fjord
#

We're still deviating from my main point

#

You're saying I'm broke because of a skill issue pretty much

#

Even though extracting every 3rd raid is like the most average shit ever

empty oasis
minor fjord
#

Yeah which is basically saying skill issue

empty oasis
#

Ok, sure

minor fjord
#

You're not good enough to run good weapons so you shouldn't

#

Honestly people who have above 50k should just not have a say in this

empty oasis
#

You're not good enough to run good weapons constantly so you shouldn't run them every match

#

I currently have 9k lmao

minor fjord
#

Is a scoped vetterli a good weapon

empty oasis
minor fjord
#

I can't even afford a medium ammo build

empty oasis
#

But I also consider a Springfield marksman good

minor fjord
#

I need to run romeros and stuff under 100 all the time and I hate it. I hate being constrained to loadouts like this when I do get out with the bounty at an average level

#

Like it's not like I'm bad and I'm just broke cuz I don't win at all.

#

I'm broke and I do not understand why. I grab what I used to consider cheapish loadouts back in the day

#

Now they're expensive

#

That's all there is to it. I hate being broke at all times even though I perform well

#

Plus would like 2-4k bonus per week from challenges you complete (like killing hunters with certain damage type or weapon or ammo type) be THAT big of a deal?

#

It would at least let me run weapons I'm more comftable with more often

#

And give me better chances to actually get out

empty oasis
#

And then for consumables I take a weak regen, weak stamina, weak antidote and a frag

Thats $233 right there

For that same $233 you could buy Dusters,medkit, choke, and T. knives for tools along with a small vit,medpack, and 2 dynamite and still have $27 left over. That plus the extra $115 you wouldve spent on tools is $142
Now since you can get the dusters and medkit from the free hunter thats an extra $60 you save

We're already cheaper by $202 and we havent even gotten to the weapons

#

We'll go with the vet marksman/pax you mentioned
Dropping the ammo and scope saves $145. Personally, I'd drop the pax for a nagant since I dont think the Vetterli needs a sidearm in most cases due to its rof, dmg, and ammo pool. That's drop it by another $56

This would leave you with a loadout with similar capabilities to what you had and save you $403

$678 vs $275
You could lose this almost 2 and a half times to equal losing the previous loadout once

minor fjord
#

Yeah but the regen shot is super useful

#

Since there's a load of downtime sometimes in lower mmr

#

The regen can just full heal you without needing to use a kit

empty oasis
#

The weak regen isnt that bad tbf. You can swap it for the weak vit and its only $20 more. The stamina and frag are what kill your budget

#

They're $163 by themselves

minor fjord
#

Even like this if you just get a random sidearm and cheap utilities you still end up just barely making back your money on your 3rd-4th extract

vital fractal
#

Are you running solo or trios?

minor fjord
#

Duos usually

#

Sometimes solos

vital fractal
#

Solos is where the money is at

minor fjord
#

I run duos v trios sometimes

vital fractal
#

Nah

minor fjord
#

I know but I'm not a good player

vital fractal
#

Well to give reference

minor fjord
#

Just say it's a skill issue already

vital fractal
#

I am not a good player, my k/d is under 1 (true KD)

#

But I managed to amass a healthy budget by just spamming solo, and adopting an objective over fights mindset when I was farming cash

minor fjord
#

I mean yeah but it's boring. Also I do play solos but out of necesity

vital fractal
#

You gotta really push for the bounty instead of going for fights only, and be really smart with your loadout-

minor fjord
#

I know solos is where the money is at

#

And I don't like playing solos but I do it anyways because I need the money

#

And then my friend gets on and I lose all that 1.5k I made

#

When we play duos

#

You get me, hunts have to always go well for you to have an actual stable income

#

As it is rn

vital fractal
#

Heathen was giving good advice on actual cost items

Also, consider duo v duos instead of trios

#

Do you guys find yourselves usually surrounded when fighting trios?

minor fjord
#

No

vital fractal
#

What happens then?

minor fjord
#

I usually equalize the fights with my first shot

#

It's all downhill from there

vital fractal
#

So you usually get a kill off first?

minor fjord
#

I'm good at being sneaky. I get lots of ambush and positioning kills

#

Yeah

vital fractal
#

So you’re actually doing better than most players if you’re a 3 star

minor fjord
#

Maybe so

vital fractal
#

Now

minor fjord
#

I'm still 3 star

vital fractal
#

That’s 100% fine

#

Now

#

If you manage to usually get the first kill off

#

Imagine instead of having 2 others left, you play duos

#

Now that last guy is panicking because there is two of you and his only partner is dead

#

Utilizing that ability to get the first pick off is huge in duos, and will usually net in your win if you guys can capitalize on it

minor fjord
#

Thing is usually duos are harder to sneak up on like that. Trios stomp around more, are more careless

#

But I guess I have a bad teammate too, I mean he sits in a bush waiting for me to get the first kill off and then he gets into a full 50m sprint with a katana out

vital fractal
minor fjord
#

Like yeah it's funny when he gets kills but

vital fractal
#

He’ll get killed

minor fjord
#

I just wanna make money man the pvp is side content that always gets put between me and money

vital fractal
#

Again, you need to set your goals before a match

#

Either you prioritize money

#

Or PvP

minor fjord
#

I mean no one's gonna give you the bounty for free

vital fractal
#

That’s how I made mine

#

And don’t be afraid to run with the bounty, that comes with knowledge of the map and time

#

For example, when you have no stamina perks or shots follow this:

#

sprint until icon shows you’re out of breath
walk 8 steps, icon goes away
walk 8 more steps, stamina full again
repeat as you run out of stamina again

#

Now, not everyone in 3 stars/4 star lobbies know this- so they end up spending more time than necessary to walk losing time or too little time and sprinting far less costing time to the extract

minor fjord
#

I still just don't see the problem with getting like 2-4k bonus per week for going out of your way to complete all challenges

vital fractal
minor fjord
#

What about instead of getting a random gun

#

Just some money then

#

Per challenge level

vital fractal
#

4 per day

minor fjord
#

Bro idk how many times I actually got money out of the ritual

vital fractal
minor fjord
#

That I won't use

vital fractal
#

That’s part of hunt

#

Again, you gotta commit until you’re able to be picky

#

You sound like you have enough skill to pull off solo even if you don’t like it

minor fjord
#

It's funny how people say losing your hunter is punishment

#

My hunter is literally nothing. I literally never got my hunters above lvl 15

#

Idk how it'd be a punishment to someone who couldn't care less about it

minor fjord
#

It's not like I don't

#

I just dislike it

vital fractal
#

Well, grind it until you don’t have to play it that much

I personally enjoy solo because I can engage in PvP whenever I want or avoid it whenever I want

Yes hunt is fun with friends but with friends you gotta just go with the flow

#

And your loadouts gotta be, as the guy above said, cheaper than what you have already many

A frag a game is way too much to be spending rn, especially with consumable boxes in the world

#

Each clue is 50 HD, a free hunter has just about everything you need

Just run those, whatever guns they have, and focus on money first

Then splurge when your katana wielding friend comes on but keep it simple, so when he tries to charge a nitro in a straight line with dusters on an open field, the loss doesn’t sting so much

minor fjord
#

Yeah he's a fun fellow

#

He likes watching people panic spray as he vcs cloaker noises

#

It's funny

vital fractal
#

That isn’t effective but it is funny, and of course part of why low MMR is fun

People do funny things

minor fjord
#

Of course it's not effective

#

Usually my job is to just make a way for him to go melee everyone left

#

Sometimes it works

#

Sometimes he has to pull out the gat

#

It is what it is

vital fractal
#

Hey, if he can’t land direct hits- has he ever tried explosive bolts or frag arrows or fire bolts?

If he can’t hit but can land status effects, that’d be deadly if you both work together and push

#

Just an option

minor fjord
#

I know but this is way off topic now

#

Bro was effectively sniping with an iron sight martini

vital fractal
#

Fair, have a good one mate

You have options to make money, even if you dislike them, they work as they’ve worked for us all

minor fjord
#

Alright well, I'm still sticking with marksman vetterli cuz I need the scope helps a lot with headshots

#

But everything else is whatever I guess.

vital fractal
sand kiln
#

@stark crystal deleted your post because it is Feedback and not really a suggestion, also you already posted in #feedback so it's ok. 1HuntLove

minor fjord
vital fractal
minor fjord
#

Ik

#

Winnie swift is actually insane for me sometimes. The amount of kills I got on that gun last summer

#

Man

hardy coral
#

I've only ever used, or seen used, that 15 round mag with levering (the marksman has nerfed levering).

vital fractal
hardy coral
#

Scopes are basically trash because the move penalty on them, the weapons that were targeted with this nerf are OP because they are long ammo bolties.

#

Winnie marksman you can't use the winnie part of it (follow up shots) because you're moving at half speed and so are an easy shot/headshot.

vital fractal
#

🗿

#

Ok

hardy coral
#

Okay what?

#

Mosin sniper and lebel marksman were and are still strong because they are long ammo bolties with the advantage of the scope for camping and sitting at extreme range. The deadeye scoped and marksman scoped guns otherwise are trash due to this move penalty because they are close to mid range weapons where you need to be a moving target.

#

Deadeye is basically a side-grade to irons if they didn't have a move penalty because of the loss of peripheral vision and non-smooth ADS transition.

dusky tapir
hardy coral
#

wdym? It's massive.

tardy rapids
hardy coral
#

Lebel Marksman was the most busted gun in the game before the movement changes and it's still bullshit.

tardy rapids
hardy coral
#

They nerfed all of them and movement nerf doesn't matter vs snipers you're engaging past 150+ metres anyway

#

It just made deadeyes and the shorter ranged marksman guns total shit.

tardy rapids
hardy coral
#

Because it was a bad overall change, the only objectionable guns at that point were mosin sniper and lebel marksman who were far too versatile with full movement speed while scoped. The movement nerf doesn't nerf long range sniping much and it ruined the short ranged scoped guns which weren't unbalanced.

#

Pushed those two guns into only doing camping and basically removed the rest.

#

Would've been better to functionally remove the long ammo bolty marksman/snipers and add a new scope class with the movement penalty, rest were fine.

#

I wanna be able to use Nagant Precision Deadeye again 😭

vital fractal
#

Boom, you can use it

#

You even have a few ammo choices to go along with it

#

🗿

hardy coral
#

It's trash so why use it

#

Makes you a super easy shot for what is a sidegrade to irons.

#

Tiny scope FOV with low zoom and blurred rest of screen makes it a sidegrade to open and aware irons, why the hell did it get hit with 50% move penalty?

vital fractal
#

Considering other players have no real issue at the top levels of play using sniper scopes, marksmen scopes, and dead eyes in close combat

I don’t think it’s the gun that’s the limiting factor in 90% of the cases of this game, in reasonable circumstances

hardy coral
#

Yeah I haven't seen them used by "top players" other than just for variety and they obviously suck there. At higher levels movement matters more and cutting yours in half while ADS is a throw in close-mid.

#

Playing top 5 into 6 stars nobody used deadeye or marksman (other than lebel) and when they did they were easy kills.

#

You are playing this close-mid scopes to hold tight angles (you should be jiggling them but can't with the move penalty) or hardscoping to get rounds downrange quick with little vision disruption (you should be strafing but can't because of movement reduction).

vital fractal
sterile beacon
#

This was pretty funny

hardy coral
#

Still doesn't explain it because on console you wanna be strafing all the time to make yourself super hard to hit.

#

When melee is OP you know it's scuffed HuntDoge

frozen crater
#

console hunt looks like an entirely different beast compared to pc hunt

hardy coral
#

Basically shotguns, fanning, dualies, levering and melee because actually aiming is very difficult.

frozen crater
#

I wonder if 5-6 star console hunt has the same meta weapon/ammo combinations as pc

hardy coral
#

Once you get that high I imagine it becomes semi-similar but tilted away from long ammo to FMJ compact and medium rifles.

tiny pivot
#

#game-ideas message
Yes and no, it might be subjective but I kinda already think that one handed pistols don't have too bad of recoil

#

But like, if you balance it like that and exclude fanning, then I guess maybe?

#

It's hard because there's so many variables - like does this trait reduce the usage/relevance of precision weapons, which already virtually don't exist? Who knows

#

On that note, Scottfield Swift PRecision pls

vital fractal
lean estuary
lean estuary
tiny pivot
#

I honestly feel hunt is already so niche on PC I am genuinely curious on how it performs on console

lean estuary
lean estuary
tiny pivot
#

I mean community wise, but yeah visuals I'm sure it's fine

lean estuary
tiny pivot
#

Yeah, and also like actual playercount because I don't feel like Hunt is a huge game as much as we all wish it was

lean estuary
#

Yeah..i’d look up the player count, I’m honestly not sure

vital fractal
#

Also console doesn’t really have reliable player counts to see apparently, only crytek has the numbers there

#

Which sucks when we have balancing discussions, since those numbers can be helpful

#

I don’t like rainbow 6 but I do like how it shows pick rates of operators and sometimes gear

fervent ermine
#

They need to rework the trials, a few are bugged and the rest are heavily reliant on rng

#

This is super disappointing

#

Thought it would be fun to do it all again

#

Gonna be a hard pass with enemy's spawning out of bounds

floral nova
rustic timber
#

@floral nova It is such an annoyance when it happends. It kills the team too, for they are wasting time with reving, instead of holding the angle.

worthy turret
#

Lots of smurf accounts lately, im assuming they are ban evading and or just looking for lower MMR to shit on? People with 50 hours played running meta games and having crazy KDA with names that are about things in the game. Seems fishy to me

lean estuary
#

@prime geyser Others and myself have suggested a change be made to pistol handling: you will always have two hands on your gun when using a pistol, for the sake of stability, unless the change (or certain traits) allows you to use your left hand for something else simultaneously, like holding a knife, or carrying a lantern, etc, at the cost of stability and increased sway and recoil effect on your (right) pistol hand

rustic timber
#

@vital fractal Pure PC gamer here, but feel the need to correct you. If the console accept the use (playstation/xbox - they do, even license out their software for it), and Crytek has no rules against it (which they don't). Then it ain't cheating, it is a choice. On the same line as you saying someone was cheating, because he had a different loadout then you. :p But I know that a lot of console users feel very passionate about that stuff. I was once in a hunt showdown group on facebook, where a guy admitting to use a farming simulator wheel to play hunt, because of his back paralysis (and a kd of 0.7), got banned, and labeled a cheater by these crazy people. It is absolutely nuts, and a disgrace to what gaming is all about. Hope they are ashamed of themself. Btw., a mouse and keyboard on console doesn't work the same as a pc one. They are a controller adaption. Yes, u get more buttons, but so you also do on an elite controller, yet they have not been called cheaters. The whole discussion is such an elitist joke, born on misinformation and nonsense.

vital fractal
lean estuary
empty oasis
#

born on misinformation and nonsense.

While I agree with most all you said, This is somewhat off. MnK is faster and more precise than analogue sticks and therefore a straight advantage so the outcry has merit

vital fractal
#

crytek themselves know MnK is not considered Kosher

#

To defend it is insane

lean estuary
#

Banning someone for using what sounds more like an aid device to support a disability is definitely nuts, though

vital fractal
#

If they have a disability

#

That’s different

#

But 99.9% of the time

MnK is used specifically for its benefits to precision on console

lean estuary
vital fractal
#

As for elite controllers, the main handling of them is the same

The more buttons isn’t the issue, the handling of the entire device is

#

And I don’t even have an elite

rustic timber
#

It does not.. They all mimic the joystick. Meaning you move the mouse left, it is equal to the josticks. No different speed. In translates a controller output, the hardware u are using. On Xbox Elite controller, u got higher point of sentivity aswell. Meaning a xbox elite controller vs a let's say a hori tac gamepad user would have an disadvantage. A sales person that tries to handle your concern, saying that there is nothing they can do about it, it is not a confirmation that it is cheating. It is also microsoft and playstation that decides what can be used on their consoles. They being the one selling the licens and crytek being under their rule on their platform, means it an option like any other.

radiant river
#

also I've never seen people say using the official elite controllers is cheating

vital fractal
#

It’s their game

#

Their policy

#

And the general accepted view

radiant river
#

other third party controllers are much more contentious

vital fractal
#

Seriously, you can just ask them yourself

rustic timber
#

I have talked with them.. even got confirmation from dennis on live stream on twitch. It is an option.

vital fractal
#

Option for what? General gameplay?

I’ll brb

rustic timber
#

Their exist million things like this, touch pads exist aswell on controller. Is that cheating too? I notice the guy saying scripting and software is not allowed. Which makes sense. But then again, the controller is not adding script to the game is it? It is giving controller input, like a controller does, read in the format of that platform. IT doesn't magicilly give PC options into A PS5. It is a bottleneck.. a translator., an immitation with restrictions. The reason you can't track it is because their is nothing to track. The movements are equal, the speed is the same.. The difference is the hand position of the user, that's it. On PC we are used to it being so many options, and macro buttons, and different layouts and screens. We welcome that, is creates variations. And the cheaters on our platform ads code to give themself advantage in game. Which makes it so ridicolous for me when someone comes up and say Billy is cheating, because he has different football shoes. You console players are spoiled, when it comes to what actuall cheating is. 😉

radiant river
#

there's a reason other games ban stuff like xim

vital fractal
#

Even in your own explanation in how it works, shows it is not native nor originally designed to allow it as it mimics a controller to achieve functionality instead of being… natively supported

#

Also, you are again ignoring the physical aspect of the control of the device where mouse gives more precision period- especially in your example where the software is “equal” in input

We can clearly see the inputs from mouse and keyboard are more precision in game compared to a controller on average,

As Coboss said, you can see how other franchises have handled MnK in the same FPS competitive PvP/PvE genre or simply in PvP FPS games in general

radiant river
#

an important part is that you keep the aim assist of controller aswell. some games have added the option for mnk on console but you don't keep your aim assist in that case

#

not sure how much aim assist matters in hunt though, I've heard its relatively minor compared to other games

vital fractal
#

It’s cheating, no matter how you frame it unless a very rare exception applies

#

Its use of Third Party devices to assist performance that is NOT supported

rustic timber
#

Does your guys experience of MK adapters come from personal use, or a notion? Think about it.. It is an input device. If it can be banned, it is because it ads something that is detectebal in-game. If it can't be detected, it is doing nothing more then a regular controller. Just ready x and y to mimic joystick.

vital fractal
#

And yes, consoles don’t have the typical hacks pc has- but that doesn’t change what cheating is anyways, it’s just a benefit we have in exchange for our platform being a bit more limited than pc- it’s not relevant here

vital fractal
#

But you are ignoring literally everything else

lean estuary
#

I turn my aim-assist off on console as well, otherwise it may stick to grunt heads instead of the Hunter behind them

radiant river
rustic timber
#

Have you used it? Has anyone of you used it before?

vital fractal
#

Yes

#

Multiple times

#

For my PC games

#

On PC

#

🗿🗿

#

Of which I have an FPS on console and Xbox separately, that is the same

#

So yeah, MnK is more precise by most accounts and personal accounts

rustic timber
#

But they do not function the same. Please put that adapter into your console, and tell me after that this was the same experience..

vital fractal
#

In both games I notice, as for many accounts you’ll find and that has been supported as a general truth, MnK is much more precise in FPS than Controller for the same game

vital fractal
#

The mechanics mean jackshit

radiant river
#

I have tried it in other games. I'm aware it's not as strong as being able to use mnk as it normally works, but again, there's a reason it is common at a high level in other games and is enough of a problem to be banned

vital fractal
#

It’s cheating, period

It’s an unsupported, 3rd party software/device that crytek have shown they consider as such and hence is considered cheating by crytek, other similar genre games/companies, and most players

crystal plume
rustic timber
#

If a boat on land is described as functioning the same as on sea, then mechanic does mean more then jackshit.

vital fractal
#

Mans baiting at this point

#

He’s a master at baiting this topic fr

radiant river
#

It's definitely a grey area. Theres lots of other console related things available that are questionable if they should be allowed. Like controllers that have macros and norecoil stuff built in.

vital fractal
#

A master baiter if you so will

radiant river
#

Ultimately it's up to the devs. It's extremely hard to detect, so they might just not see it as something worth fighting.

rustic timber
#

All am I saying is that this is a witch hunt that is more emotional then logic. That some controller centralise the joystick is an argument, for you have to hold it at place. Which doesn't happend on MK adapters. But a lot of controllers can be adusted for that aswell.

crystal plume
#

There's no reason to really argue about this, there's mountains of evidence of mouse being more precise to aim with than a joystick and the issue with hardware like xims is that they are designed to mask themselves as a controller while translating mouse/macro inputs 1:1 giving their users a huge advantage

#

If said devices didn't mask themselves as genuine controllers, they would be instantly blocked by most consoles/games

rustic timber
#

And a mouse of a pc, versus a joystic is absolutely right. But an adapter mimicing a mouse is not,

crystal plume
#

It is

#

You can make it 1:1

#

That's the issue

rustic timber
#

The mouse on a PC is not close to an adapter mouse. 1:1. That is crazy!

weary sand
#

crytek hasnt said a thing of region lock right?

Im tired of getting 180 ping because some 4 star solo from japan decided to play on SA

rustic timber
#

Nope., but again.. I play in europe, and have friends in the US. Would love to still play with them.

lean estuary
#

Sometimes I use a gamecube controller to play Hunt on a pregnancy test screen (but please don’t tell the authorities)

rustic timber
#

The advantage you have had is ubelievebal!!! U disgusting cheater!!! XD

frank owl
#

They need to make it where you can duel wield 2 dif pistols

lean estuary
#

It dropped my KDR in the lake, I’ll tell you what

queen jungle
empty oasis
empty oasis
weary sand
#

I doubt it

#

some matches I had 180

#

some it was 40 (the usual)

empty oasis
#

And none of that disqualifies it from being a routing issue

queen jungle
# weary sand I doubt it

Yeah no shot other players ping is going to drag yours down like that, I play on EU, tons of players from East Asian regions and my ping remains 30.

weary sand
#

I am playing on SA

tiny pivot
weary sand
#

all I know is that each time it happens I either see a profile from places far away from SA on the teams screen after that match

tiny pivot
#

#game-ideas message
true and very funny because they already changed hundred hands and its still barely worth it, very interesting to determine whether its worse off because crytek barely balances or if they just dont know/notice because bows are underutilized

vital fractal
#

@tawny prawn just run incendiary ammo, most low velo guns have it

They are literally considered tracers by in game loading tips

tawny prawn
#

yea, but it'd be nice if the tracers for it were improved

#

doesnt feel that intuitive as it is now, could be better

hot vigil
#

Here is a good example of it, the red dot gives a lot of space between the dot and the barrel, so you can easily track the bullet.

#

But in Hunt, bc we use ironsights most of the time, you not gonna be able to track the bullet as easily as the ironsight and barrel is closer together leaving no room to track the bullets.

radiant river
#

I feel like a moving target in the shooting range would be just as if not way more useful

tawny prawn
tawny prawn
hot vigil
hot vigil
tawny prawn
hot vigil
#

Haha, I do not mind it, but I also play a lot of Henry, which is a single shot low profile rifle.

frozen crater
#

HOOOOLY SHIT concertina wire permeating every wall known to man has cost me huge

tawny prawn
#

sparks takes a little more practice

frozen crater
#

that wire really has an inaccurate hitbox

tawny prawn
hot vigil
frozen crater
#

Ive used the concertina bomb exclusively in my 4th cons slot for months and it still sucks to use

tawny prawn
tawny prawn
#

well, going off limbshots it feels much better

sterile beacon
#

Ngl matchmaking like this is gonna kill this game

#

I really don’t understand how this is what we match against. It is so unbelievably different in our skill level between us and the other squads we didn’t stand a chance

#

And it’s not even like it tried to filter it either and just gave us this after sitting in matchmaking for a bit we literally got into this match within 5 seconds of beginning matchmaking

#

Like I really like this game but for people who don’t have a lot of time to spend on it we are just getting absolutely bodied every match because we’re getting matched against people that are impossible for us to beat

tardy rapids
#

You're 4 star play at 3 am EST or 12 PST

#

The only people you'll get are no lifers at 5 ro 6 star

#

If you play during inactive times

#

You're not gonna have people in your bracket

lean estuary
tribal wyvern
# tardy rapids You're 4 star play at 3 am EST or 12 PST

Did he specify he played at random hours? And he got into the match quite instantly which means the game didn't actively try & find his rank, then gave up & looked far outside his rank.

The game has absurdly bad matchmaking & it's only gonna stay this bad & get worse.
Not even events can hype people up anymore.

I remember the 40k i think spike during one event. Think it was the event after they announced a new way to do events. Never happened afterwards. And now it's just a downward spiral.

#

And matchmaking is not just horrible in terms of a low ranked team vs high ranked.
Solo 6 star sweats can comfortable stay in 3-4 star ranks by just dying to them a few times. And since they're always considered lower than you, you'll never go up. Unless you spend 3 games farming 12+ kills without dying.

vital drum
#

Hunt's matchmaking is not trying to give you perfectly fair matches, matchmaking time takes priority.

#

And whether having perfectly accurate matchmaking would be good for Hunt or not is generally debatable. This is not an arena shooter at the end of the day. But what imo they need to do is to get rid of stars, because they give players the perception of something almost similar to a competitive ladder, when it's really not and that's not the goal of this system. It's primarily to give players starting out a bit of a buffer to learn the game and to give players who never get over that 3-4* range matches where they can have a chance of winning. Volatility can be a problem and is something devs stated in the roadmap video that they want to address.

#

In terms of numbers, your own screenshot shows a 38.6k peak, which isn't that far removed from the 44.5k peak we had in June last year. It's understandable that people are a little fatigued from events now and we're in the phase of waiting for likely the biggest Hunt update in August. They could do something to keep numbers higher like another event, but I feel like it's good to give players a break until then as well.

#

It's generally a lot more useful to look both at what's happening now as well as the big picture.

tribal wyvern
#

"And whether having perfectly accurate matchmaking would be good for Hunt or not is generally debatable."
Thats an interesting take.
I bet the 3 stars love being dunked on by 6 stars. They think they're smart sneaking around, they take a peek & some wooololo guy jumps around the corner & snipes his face with a nitro & spams his friend with a dolch.

Yeee jokes aside, this is a competitive shooter, doesn't need to be "arena" wise to feel good facing ppl who plays equally good as you.

Also hiding stars doesn't solve anything. You have a big portion that dislikes the game currently because the matchmaking does not feel good. Regardless how many weapons they implement, events, twitch drop. The playerbase is rapidly dropping.

Thats some strong copium about the playerbase number. This is the 44k peak i spoke about

Playerbase dropping over 2k-3k every month is not people suddenly wanting to wait for August, they didn't even know it would come then until like a week ago.

#

If we were to compare Hunt to an arena shooter where "perfect" mmr exist.
lets take Rainbow six siege. Their ranked is always like a few ranks around yours, gets tighter as the season progresses where it figures out your rank.

Casual gameplay is the wildwest, where theres some matchmaking but not restrictive at all. You could be silver, facing a platinum for example.

However Hunt does not have a casual mode. The game is competitive, you have to find ways always make money to buy weapons etc. There is a legit loss to loosing, that punishes you. Like how loosing mmr in ranked also punishes you for loosing. CS:GO has an interesting take on this, with how you gain/lose mmr.

You can't run mosin & die in the first fight everysingle game. If you could without any loss, that'd be casual.
But you can't, if you go to 0 money, you're f'd.

#

One can make the argument that the idk the name anymore, it changed. But the 12 free for all. Is the Casual.
But thats not really fair to say.
The dynamics of a R6 siege & the rules, still stay the exact same if you're playing casual or ranked.
They can be a bit more lenient on the time of a round etc, but i think theres a "casual ranked" where the games are identical to ranked, but no mmr still.

Here you just have a solo mode & a group mode. And the group is competitive.

vital drum
# tribal wyvern "And whether having perfectly accurate matchmaking would be good for Hunt or not...

Players don't just wait for August because they feel like it, in the live service environment you either have something to entice your players to play right now or you're losing players. The idea that a game can consistently maintain its player base at its peek through its sheer goodness was never alive and it's especially dead in the live service era.

Regarding matchmaking - there a problem that explains why Hunt can't really do traditional competitive brackets and that's why I find stars misleading and want them gone. First of all, it's the lack of a clear win condition. In an arena shooter, it's all about killing another player. In a bunch of team-based games there's a clear victory that one team gets and that leads to their rating increasing. You can't really do that in Hunt. You can't use bounty as a metric almost at all in fact and even kills are far from the perfect indicator.

At the end of the day this system exists just to make matches a little more fair, not perfectly fair. Crytek has the data and they can set those brackets are lot tighter right now. In fact, they adjust them in the background all the time. But it will come with downsides. Primarily with matchmaking times and the amount of players in matches. And right now Crytek sees that as a bigger issue. You may disagree with this approach, but there are clear downsides that will come with the opposite choices that the player base will also feel and dislike. It's not a miracle solution to save Hunt and even the idea that Hunt needs saving is questionable, based on the graph I posted above. Zooming into it to see particular parts that are supposed to have correlation to the exact problem you believe to be causing it is not helpful.

#

There's a general problem with going for very accurate matchmaking that is forced on. You go through one bracket to another and you do better personally, but so do players around you. So you're never really benefitting from your progress, you're just there chasing a number going up. That's why I think having brackets somewhat wide is beneficial in some sense. The problems arise at the extreme ends of those wider brackets of course and I wonder if there's some way to address that. Maybe doing brackets that aren't as static, meaning you aren't always in a particular part of a bracket if you don't oscillate. So you occasionally find yourself in the middle of a bracket, sometimes a bit lower, sometimes a bit higher. This of course comes with the problem of negatively affecting accuracy of your MMR oveall, but that's already something that's arguably an inherent problem of Hunt's game design not really made for that.

topaz tide
#

Properly balancing Matchmaking is never easy I'd imagine

vital drum
#

It really isn't, it's a topic in most games for a reason 😄 A lot of it genuinely comes down to game design. If you're balancing chess, it's a far easier problem than to balance a battle royale and especially a game like Hunt, where you can just extract at any moment or set your on criteria of winning.

topaz tide
#

Yeah, especially in regards to PVP. Like, by what metric does one use to determine how matchmaking should function? Should we go off kills, bounty extracts, some combination? Idk how this stuff works, I just queue up to die another day.

vital drum
#

Bounty isn't used and I think it's for a good reason. If a team extracting with the bounty gets points, that means other teams need to lose points. If you had a spawn fight and your team died, does that mean your rating should be further decreased because you don't extract with a bounty? Or if you just spawned next to a boss, killed it and extracted, do you get an rating boost? You either make bounty a small enough factor and it can have a small effect that might be inconsequential or you make it a proper factor and open things up for potential abuse like intentionally not extracting with a bounty and focusing on PvP to artificially limit your rating.

analog sigil
vital drum
#

That is something to consider, but I think with introducing in-game team voip they could possibly focus on encouraging players to use randoms instead and make SBMM a factor there

#

You could always resort to stuff like KDA as well, even if I'm not the biggest fan of the focus being on that either 😄

topaz tide
#

Ought to bring Thanos in to make things "perfectly balanced". This is making my head spin trying to understand it.

topaz tide
#

Title: Feedback for Circus Hunters Idea
Details: I proposed an idea for Circus inspired Hunters (as well as Legendary weapons) in #game-ideas and would like to know people's thoughts-- for both my pitched idea(s) and the concept of having Circus themed content in general.

<#game-ideas message>
<#game-ideas message>

queen jungle
#

@wanton imp A condition for this should be that the player is P100 though

jagged wagon
turbid heart
#

Just copy + pasting what I posted on the steam forums:

"Right...

Can we have a discussion on this Perk, mainly the solo aspect of it. Being able to revive yourself is a good mechanic but there must be more restrictions on it.

Playing solo is a disadvantage yes, but you are choosing to do that as a player rather than playing with friends or using the matchmaking system to find a partner. This perk should not reward solo players as much as it does at the moment. Everyone else should not be punished because someone decided to go solo.

Playing either as a solo or part of a group it is such a horrible way of playing having to stare at a dead body until they eventually revive and killing them another 3 times. Make it so if they don't revive within 30 seconds they are permanently dead and give the existing players some sort of visual indicator that the downed player is still able to revive or is permanently dead.

I feel like the solution I listed above could be a possibility or another way is to make the solo player only have 1 chance at a revive, and once you have revived once, you don't get any more."

flat sandal
#

Yeah, it is a bit of a clunky pain in the neck. It's being discussed quite a bit with varying perspectives and potential solutions. Personally I'm with you, something should definitely be done 😄

#

weirdly there is not a shortage of people who think that the resulting gameplay is somehow good.

empty oasis
wanton imp
queen jungle
radiant river
#

Would be such a waste for them to develop anything like that for such a small portion of the playerbase

#

Also that would just mean it doesn't fix the problem which is that people have absurd amounts of money built up

#

If anything it'd be cool if people who prestige could spend money on it each time before they prestige. It could be something that doesn't reset when you prestige.

jagged wagon
# queen jungle Prestige is part of the regular progression of Hunt and those electing to not ta...

So one goal (reaching p100) is the correct way to play and the other goal (earning alot of money) isn't? Hunt is a game designed around playing your way. Devs actively endorse this. However, fine, keep the rich rich and just getting richer, fight more crazy expensive loadouts rather than having another way for people to burn their cash. I know they are adding to/working on the prestige system but right now for me to go from 50 - 100 for one mosin skin, and miss out on the traits I want and the gun variants I currently have access to is just not attractive. Its cool though, right now I can only afford 2144 Dolch's.

crystal plume
#

@viscid rune I'm fairly confident that a whole lot of people pick greyhound over gator legs so I feel like you have your argument backwards in your suggestion 😅

hardy coral
#

Greyhound means you no longer need stam shots, it's a great trait. Gator legs is a nice little buff trait.

#

They're both fine.

viscid rune
crystal plume
#

It absolutely is though, unless you have stamina shot active it will make the difference in chase situations be it you being chased or the one chasing

#

As well as travelling through the map quicker

#

Gator legs are much more worthless compared to that so I can see your suggestion benefitting gator legs more than it does greyhound

hardy coral
#

Most open areas you cross with ease with greyhound while without you can get stuck in the middle

#

Playing without greyhound... I don't, I use stam shots until I buy it.

crystal plume
#

I use both

#

10 minutes is rarely enough for a full match duration, even when using it only later into the match

#

It's nice to have backups

floral nova
#

hey guy, I was thinking. What about punishing rage quitters? People that disconnects upon death. Typically peple pushing alone in trios random.

crystal plume
#

How would you detect that though in a way that only punishes people doing it unjustly?

#

I've had plenty of randoms matches where my teammates barely participate in the fight after I die, why should I be forced to stay in the match and wait them sit in a corner for 10 minutes

#

If you want more consistent teammates you should play with friends or use the LFG chats here, with randoms you just have to accept that you are essentially 3 solos playing together and go in with those expectations

hardy coral
crystal plume
#

I have other important consumable to bring

hardy coral
#

And how I move with greyhound I never run out of stam.

crystal plume
#

Not gonna use 2 slots for it

hardy coral
#

Consumables to me are just for making space, any you pick out of a toolbox does that.

#

Playing with greyhound you can specialise but this just means frag bombs since in certain spots they get guaranteed kills.