#feedback-discussion
1 messages · Page 145 of 1
50 kills in 20 matches is only 2.5 kills per match?
thats not much for a sample size of 20 matches
Smurfing (sadly) ain't against TOS, so people with 5k hours in hunt can create a new account and grind up new players.
That is why you can see people with low games high KDA.
@analog sigil yeah, the example of 50 kills per 20 matches might be not the best but it does not affect my point of view much. Some numbers given here should get a little bigger ofc
¯_(ツ)_/¯
I'm saying you should move it before it gets removed 😄
I already described it more above. Read attentively, man
its literally a suggestion with a bit of review tied in as credebility, how is it grounds for removal when i kept pretty much everything within the guidelines?
"New players with too high kd should be temporarily banned" when does a player stop being new?
happy now? there. i hope i didnt cause any major life threatening situations to occur because wording and terminoligy might have gotten mixed up in your interpretation. my appolegies.
Have you read the description? In simple words: How rage cheaters play their matches? They do insane amount of kills per every match they played with insane kd on high elo games. So, my suggestion is to decrease amount of rage cheaters by adding short time bans waiting for final decision
As a homework can you figure out why systems like this have never been used
Rainbow Six Siege has similar type of system. Play other games, pal
Sure, but what perimeters do you wanna set.
When are you "new", when is it "too high kda"?
Can it affects non-new players?
Is it a match per match kda or an overall?
It does not 
Devs has more information about average kda in this game and stats of banned cheaters. They can analyze these stats and decide what numbers are sus
Ok, I guess there is no point to continue any conversations with you then
Say something that is straight up false
Get called up on it
Refuse to elaborate
If you are this ignorant on a daily basis its not a surprise you are also delusional
Dude, cheaters in this game tried to decrease their kd just to not look so sus to anti-cheat
You don't really think an anti-cheat software takes somebody's KD as "evidence"?
Imagine all the new players getting banned for having 10+ KD because of beginner queue matches 
Others, who didn’t know that, got bans way more often
I think he has no clue how anti-cheats work and maybe misunderstood something about battleye heuristics
Did you really read what I say? I didn’t mean people who farmed kd on new players. I said about high elo games
That's still not how any reliable anti-cheat works. There are a bunch of legitimate players with 5+ KD out there.
"Rage cheaters" are the easiest to discover and ban by customer support anyways because they're so obvious.
The tricky ones are those who use third-party-software subtly and require customer support to really dig into their matches to identify.
An anti-cheat software looks at a player's PC and the processes running in the background.
Man, how does this match my point? I said that guys with high kd and a lot of kills on high elo should get more attention from devs/anti-cheat or whatever
So why would an anti-cheat run more or less extensively on players machines depending on their stats?
I mean, that’s also why people report cheaters to devs themselves with links to accounts
Because anti-cheat can’t recognize everything
You are trying to tell me that i don’t know how anti-cheat works and that is the problem of my point. But there are still ingame reports and game forums to report cheaters manually to make devs take a look at someone manually or whatever how
I don't see why there needs to be a separate system when they essentially already get more attention from people reporting them more
If I recall James (ex Hunt partner, current Hunt QA tester) was the most reported player in his prime
And he had high stats
Or well, still does
I see the point here because im tired of cheaters on 6 stars playing with auto-nagant and insane kd. Then I look at his steam profile and there were a lot of comments started 6 months ago already that he is insane cheater with auto-nagant. I guess reports do not work well
From what I can disclose anticheats like battleye and easy anticheat (kernel space anticheats) run a heuristics cycle that is based on a number of flags that trigger further inspections which can sometimes lead to manual inspection of pci-e bus traffic or screenshots, driver calls etc.
from that a rule is then added that catches same behavior automatically
Maybe I just don’t understand but how does it affect my point much then?
Wdym by that?
because what you are pointing out is pointless
If someone cant prove someone is cheating banning them is silly because false banning people is what only silly chinese anticheats like ACE do
On that you can get banned for having visual studio c++ dev tools installed
Man, any anti-cheat can take something as a mistake, not only silly once. My man got banned for PoE programm installed on computer in Valorant
And i did not say ban perma. I said temporal or just make devs take manual look at
"Awakened poe trade" if you are interested
@sour sparrow your post been deleted due to it wasn't following the structure guidelines for #game-ideas (these are pinned in the channel) also would be nice if you could add more content into your idea/suggestion.
Hello, Can we merge two accounts ?
if you are referring to cross-platform accounts, then no, not at this time.
Imo Beastface needs to be 3 Trait points
Necromancer and beastface costing the same doenst feel right for me
Thanks
@upbeat axle thanks for saying this 🙏
Please no more Slipknot garbage 😨😰💀💀💀
????
People finding so many ways to avoid just playing weather
Literally so funny how people would actively rather avoid playing the game they spent money, invested in, booted up, loadouted and queued in knowing the chance is there for bad weather, rather than just playing the game
New DLC is a banger, would love more.
Fr I love playing as corvo from dishonored
Someone is suggesting adding the original drummer from the band as a legendary
@wanton imp It's literally better than the regular knife in practically everyway though. Better stamina consumption, quicker at killing AI and especially zombies which you encounter a lot of, applies bleed when attacking with heavy and light, takes concertina out more effectively, and it has wide arc for taking people out. I don't think it needs any type of range. It is good as it is
Does regular knife not apply bleed with light attack??
It does, but heavy knife is just better since you can apply it with its heavy attack and apply more pressure
Got it…i’m already a firm believer
I just don't get people saying regular knife is better because it has slightly more range.
I've tried heavy knife and it just doesn't do it for me. it feels atrociously bad
on paper it's pretty good but that swing arc is really just urgh
I think the nerfing of tool damage to bosses made Heavy Knife more relevant again.
The pierce of the normal knife was really good against Scrappy and Butcher, but not a factor anymore.
I think the biggest thing for me is that you've got to aim so damn high with the heavy knife to get a headshot
Im on console so it’s great, I get how the pinpoint click for PC is easier
The arc is so wide too, you often win knife fights when an enemy is out of your field of view
“Atrociously bad” seems like quite the exaggeration
point blank on a dummy, i can aim here to get a headshot with the knife
and i can aim here with heavy knife and it's still a bodyshot
Wtf…seems like that needs to be adjusted
well the knife itself stabs higher than the aim point
Weird
Agreed, but I get the the aim there
Knuckle knife, same spot?
That's so weird
The further away you are though, the higher you need to aim
its cause the knives kinda stab down from above up close
like your hand actually goes offscreen at the top when you stab
it's just a big safety net cause you can get headshots without even intending, meanwhile going for a headshot with heavy knife makes you significantly more likely to miss altogether
easier to get bodyshots though, but i'm pretty sure the knife heavy+light comes out faster than any two hit combo from heavy knife, so you lose or trade in a melee scuffle assuming a knife doesn't miss chest
That certainly makes more sense now
Although I still don't really think heavy knife needs a buff. It has its advantages while having its own weaknesses like you stated.
I wouldn't mind a teensy tiny buff to the light attack damage, since right now it fails to two-shot (or oneshot to head) by like, almost nothing. The bleedout is near instant anyway, but it's just enough extra time to make me worried about trading
144 headshot, 72 to chest
That's fair
stop cooking my gpu! 😠
I wouldn’t mind a buff 
The thing is huge, I think some of those bowies have like a 12” blade
Even better - an alt-grip stab attack
That'd just turn it in to the normal knife
Nope, it would be a heavy knife that can stab… with an appropriate cost of stamina and huntbux
let me fuckin mordhau with the heavy knife
smash it over someone's head like a club
Tbh the dusters need a buff
Should do 75 instead of 72 damage on a heavy because if you manage to land two good punches on someone, they should get knocked out rather than hoping for a wonky HS
@wanton imp Heavy Knife can already kill most AI with a light melee (not armoreds)
Also mentioning it is great against hellhounds
Prob the only bad thing is the heavy slashing attack needing more effort to kill Hunters than just the stab from Knife or kk
@stiff ledge #game-ideas message
Better solution would be ability to choose loadout preset at the start of a match.
My hotspot hits 96C in menu and 86 in game
I feel like dusters should really only be useful on hunters, grunts, hives, and maybe immolators. They wouldn’t do shit to the rest, especially bosses
@upbeat axle #game-ideas message having many game modes makes the matchmaking slow or impossible. Hunt doesn't have a big player base, like Apex and such. Even Apex doesn't have that many game modes.
I'd love to play customs with many friends split in teams, but I also understand that playing online makes us filling players for other players, and that helps the playerbase to be bigger.
Solo payers also help.
@verbal kestrel #game-ideas message what about a hunter with a bling bling skin that you can only buy for a ton of hunt dollars?
If this game would actually do adds and marketing we might have seen an increase in players..also i dont care if matchmaking for Bounty Hunt suffers. Bounty hunt is dead to me after 6 years. I just cant play it anymore. Its so boring. Furthermore most people quit hunt Because how how Bounty hunt is designed. They don't want to have this level of interaction, instead they want something more approachable..and honestly Bounty hunt was fine, but it doesnt stand the test of time. Its over for this gamemode for me personally and i feel a lot of people feel that way.
that's normal, only freaks of nature can stay entertained by the same game for a decade. That means you either move on or just play hunt a little bit every so often.
Just look at apex legends or fortnite, those games have an absolutely crazy amount of resources put into it and a massive playerbase where some different game modes can be run from time to time, but even those game just can't stray from their core formula and make side game modes a mainstay of the game
Yeah and thats fine. But apex and fortnite are Literally for.little.kids.
Ofc it cant susstain Variety..but even fortnite lets you make SOMETHING of a gametype for you and your friends to enjoy, which can grow to a community classic. The tools hunt has in its arsenal could do the same for this game.
I mean look at cod. They have like 4.game types in one.
What is your point
Why can't we have Co-op PvE mode?
Exactly
the point is that crytek would need to have billions of dollars to back it up to do stuff you're suggesting
the tarkov arena situation is something anyone should be aware of to understand just how risky it is
look, you can be angry and yell at the clouds or you can just focus on playing more novel games
i don't have much more to add
I think I understand you. I dropped Apex 1.5y ago.
May I ask you to go more in depth about "this level of interaction"? I don't know how Hunt was a bunch of years ago.
No risk no reward. Im tired of the mentality you preach. Hence the anger.
i am sure crytek would be keen to have another Ryse: Son of Rome situation
that went swimmingly
Simple. The game has been the exact same formula for its entire lifespan. Arguably the Events did something but not much imo.
This level of interaction i mean is that Walking for 10.min only to get sniped from 150m or ambushed by a shotgun, is not providing a Healthy foundation for new players hence the playerbase allways stagnating. The gap between veteran and newbie has become so large its not even Funny.
Also, boxnames from the springroll Dynasty have essentially ruined eu servers. And not a god damn thing is being done about it
Clear. Thanks. A while back Crytek published some stats. There was one about the percentage of players that have never killed another player. I don't recall it now, but it was alarming.
It was based on steam achievements which weren't in the game in the beginning so people who had played back then but not after the achievements were added skewed a lot of the stats heavily
Oh. I thought that was based on analytics.
Aww, you’re deleting my posts? That was feedback about the delay for the engine update. Positive feedback is still feedback❤️
You can repost it without political figures/politics
Gotchya. Bummer. It’s a great poem
This guy in feedback posting his region lock post again and this time using ChatGPT lol
I’m so sick of people whining about “ping abuse, ping abuse”
Playing with high ping is just as bad if not arguably worse than playing against high ping because you have to deal with interacting with stuff not working, fall damage being delayed and or hitting you twice, and getting rubberbanded. As the person with low ping you just have to worry about one enemy who might look a little laggy. If you’re losing the fight it’s because you’re bad, not because they have an advantage
It's a convenient way to blame something other than yourself for losing matches
I wonder what threshold of ping we're talking about
ping and packet loss
in hunt 180 is pretty unplayable
I played apex at that ping, and had no problems
now I'm playing hunt pinging 40-70ms, and I clearly lose corner fights because of latency
and people headhot me while I jump out of covers
I used to play with people on OCE at 200+ ms and while not exactly enjoyable, it was OK
I have friends in Europe while I live on the west coast of the us and we play together on us east. If region lock were a thing I wouldn’t be able to play with them
There are so many reasons not to have region lock and only two for it:
Xenophobic cheater complaints
Waaah ping abuse
Yes and that's the very reason given by Crytek for not locking down regions. The hunt community is very international and they don't want friends from across the globe to be forces apart.
Especially since there is no reayl benefit fo splitting regions.
Rachta or some other big YouTuber needs to do an exposé on so called ping abuse so I have something to show to these people whining all the time
They’ve clearly never played on more than 50 ping
It wouldn't make a difference 😄 It's just one of those things that will continue being a topic for the rest of time
Anything more than 125-150 is just not fun
I suppose
People just want a scapegoat for their bad gameplay
If I die it was either my bad aim or I got unlucky with a third party usually
Even if there was a way to convince people that ping abuse simply doesn't exist, they'd just find something else to blame their deaths on.
Literally lol
I guess it’s because it’s a small community but man
The dichotomy between the wholesome teaming up against the darkness type gameplay
And the people who bitch and moan about ping abuse, xenophobic comments and HATING THE WOKE
It’s disturbing lol.
I mean, the closer we are for people having the same ping, the more "smooth" game experience everyone in the match will have.
And less "dying behind cover" or little react time for peaker's advantage.
- it also lessen trade.
Does literally any other game force you to play in the same region you live in no. Do people get around it anyway with vpn yup. And is anyone at the end of the day intentionally playing on high ping? No probably not. The best argument is “if there’s such a community of Chinese players they really need to make a Chinese server” and not “OH WOW THE CHINESE ARE RUINING THE GAME”
Yeah but as Finall said people have friends they play with outside of their country and they don’t want to disrupt that. This isn’t csgo or seige where it’s really competitive and having low ping matters
Everyone can coexist and the problem is more with the unavailability of a server for those people to play on period, not the players themselves and a region lock won’t fix that because there isn’t a damn Chinese server lol. Or a Russian, or an EU server, it goes all different ways
Actually there might be an Asia one I’m not familiar but even then an Asia server could do well to have a compliment for any one specific region because Asia encompasses a ton of places
TLDR: the problem is with servers available not some useless lock that makes people play worse anyway. This is the same reason another game I play which is relatively more massive, FF14, is for example adding Australian servers — there’s not a ton of people but they have nowhere else to go
The reason you’re playing against a player with high ping is either they’re playing with someone outside or their region or it’s between midnight and 6 am for them and their native region is dead
Game is very punishing and a loss can hit ones economy, so in that sense it is competetive :)
That said, all the time, crytek have said if you play with friends, the game will find the closest server between two/three of you, so friends can still play together.
But I cannot jump 3 regions over alone or with my buddies :)
League lock your account into a region.
If one loss is messsing with your money that much then playing against people with high ping isn’t your biggest problems. Most of my friends that don’t prestige have hundreds of thousands of hunt dollars stored up
Sure, but not everyone is your friends :)
Some people do genuinely struggle in Hunt.
And yeah, I'm just of the notion of we should try to have the most fair and smooth match experience for everyone.
On a game design level, but shouldn't be on techincal one.
Otherwise we can argue cheating is fine too.
Because "hunt is inhertently unfair"
on a technical level Hunt is just as fair or unfair as any other game as that depends on what hardware people can afford, where they happen to live, etc.
Sure, but the game itself, its developers should strive to make it the most fair they can do.
That is why we have min specs and anti-cheat.
Crytek cannot force you to use top of the line, but they tell you what you at least need.
Sorry to ping again! For future reference, could a line or statement be quoted from a political/historical figure if said line or statement went uncredited to that figure, and the quote itself held no political meaning -such as from a poem or philosophy?
What does that have to do with so called ping abuse and region lock. If you would do the courtesy of just scrolling up in the chat you will see many reasons as to why things are the way they are
That one can call for more ping limit without it be about xenophobia
wow, at what ping?
We both get about 90-120
what a time to be alive
@tardy quartz #game-ideas message you need to go down in the streets and gather 200k more players for that 😄
The ping limit was introduced to alleviate some technical issues that extremely high (>225 ms) ping caused. Back then, Crytek said they'd adjust it if the issues persisted. Since there was no adjustment, we can safely assume the limit does what it was meant to do. It was never meant to lock players to their regions and purposefully only affects a very small part of the player base.
Wanting players locked to regions because the experience of playing with or against high ping isn't ideal is not the intention of the limit.
that is incorrect, considering how fast the match-maker finds full lobbies in my region 😛 then again, plenty of russian players on eu servers despite having their own region....
that's true but if you try to play at night, it takes like 4 mins and then the server is empty
I think they could tighten up a little bit the mmr/kda span, but not much
I get lobbies with only 2 other teams midday in the us
There just aren’t enough players to split mmr more
"We know that adding a region lock or ping limit has been a contentious topic within the community. Many have been asking for this feature for a long time, while others have said that playing with friends or on more populated servers is more important. This was all feedback we had to keep in mind when creating this feature, and we hope that we have been able to find a middle ground here that will accommodate everyone.
Please keep in mind that the current limit of 225ms is just a base starting point. We will continue to monitor this to change and can adjust the value to be either higher or lower based on the data and feedback we recieve."
It was never about technical issues
It was a community request
Yeah 
seems like it's wildly different between regions
people tend to play when they are awake
Sorry if I’m annoying😋 Unintentional
@vocal condor #game-ideas message
Thats a grenade launcher
It makes sense for US East and West. Even for mixed-region teams. Still, spotting the occasional wanna-be-chinese on EU is not nice. It leads to a lot of weird stuff that breaks immersion when the game reality of two competing clients is too different.
Above 120ms is rough to play with anyway in my experience from playing with American friends, coming from EU. US East is aight - West not so much. Try it out! It would also shrink the trade window a lot
Eyup, I would suggest a ping limit of 100.
But only bc then it can be negotiated up to 120-150ms lol
Same for me - mixed-region teams could be an exception - and using US East is the best measure to keep latency as low as possible in this configuration of a team
yeah, 100ms for single-region teams and a bit of leeway for teams consisting of multiple regions sounds reasonable
(and then Deutsche Telekom kicks in and blesses German players with a ping of >250ms on EU servers during Netflix hours)
But Oceania servers are pretty much always dead so they go to us west to get full lobbies even though their ping is 180+
Lowering the ping limit it isn’t gonna do anything but piss players off and possibly make a ton of people in Asia and Oceania leave the game
Lmfao at every time someone comes in and posts ai art as a character idea
got humgry and took a nibble of the bullet
Ah yes the very fashionable...
collar... tie, thingy?
It’s like even outside of a contest if someone wanted to post genuine art I think they’d have a minuscule but real chance
But like with ai art
No way
Not the AI art. 
At first collar on woman had me like 🥰 but then the collar being part of her skin exposing the AI had me like 🤮
Besides, makes me wonder- if I pull on the collar can I peel off the skin?
After taking a break from this game and coming back, the networking issues and the weirdness when fighting semi-high ping players is even more noticeable. It really makes the game feel unresponsive and clunky. I really hope you guys put a focus on those server improvements you mentioned, because that seems like the most critical thing to fix for the game to feel enjoyable again.
I couldn't care less about improved visuals or new content.
Hey guys I’ve played hunt and I think they should add a trait that allows the player to use a medium slot to duel wield a melee of any kind. u could duel wield swords or make the treat have a secondary purpose to wield a sword and pistol . And the trait should be called bewielding. Bc it’s funny name but you guys let me know what you think of my idea.
@spice flint The Viking Age (793–1066 CE) was the period during the Middle Ages when Norsemen were known as Vikings. The Samauri were active in Japanese warfare from 800 - 1876. Hunt's timeline is 1895. Most of the fans of this game don't want the immersion completely thrown out the window.
Does anyone know the reason why they don't allow to pick second pistol (of the same type) to make a pair or drop one pistol of pair to free up a slot on the go?
It’s a balancing thing because if you can just drop a pistol it removes the entire disadvantage of dualies (inaccuracy)
However adding a pistol I honestly don’t know — personally I almost can think that would be a cool addition
You’re trading accuracy for rate of fire and magazines, also it assumes you have a medium slot available but a single small slot pistol which is probably extremely rare
It would also be useful for sole survivor
If they can have the huot automatic they can have someone dressed like a Viking
If they can have the Avtomat they can have AR-15 and AKs
you said yourself, that you're trading accuracy for rate of fire and magazines - that's balance. It's not rare if you're able to switch large weapon to medium or if you have Quartermaster.
Problem is if you can just pick it back up
Because again if you can just swap and remove that disadvantage of accuracy and such it is a balance flaw
How?
This is the same reason we can’t just take off sniper scopes or store alternate load outs before match
It’s an intentional choice by the developers that you stick by what you load into the match with, with your options being to leave or scavenge a weapon from the world or off other hunters if your load out doesn’t work
You either stick to initial loadout or scavenge weapons - okay. How does pairing up (or depairing) pistols mess this up?
The Mosin-Nagant M1891 Avtomat is a heavily modified fully automatic Russian service rifle with an increased internal magazine. Note: While the game calls this a Mosin Nagant Avtomat, it is in fact a Huot automatic rifle - a WW1 era modification of the Canadian Ross rifle. This still fits into Hunt's timeline. A Viking is however out by ca. 800 years, the Netherlands soldiers look more like your typical WW1 soldiers around 1895.
it could just be a vikingaboo
Someone could have just found Viking era clothing and yoinked it. You can always find something from the past but you can’t get a hold of something that hasn’t been invented yet
hunt is an alternate history timeline, they could have a little viking enclave or make a legendary hunter who's just a guy that's obsessed with his viking ancestry or something
if it was just a normal viking it might look out of place, sure, but the artists could figure something out
If it was permanent or required a new copy of the gun then sure. But again the problem is if you can just drop your pistol and pick it back up, or a similar idea which is to just “aim down a single pistol sight from your dualies” which disregards the entire disadvantage of dual pistols. There would functionally be no reason to use run a single pistol ever in an ideal perked up situation. I still don’t disagree with the idea of dualing up pistols though. Because it’s a sacrifice.
there are plenty of other skins that make way less sense timeline wise than a Viking, like the beast hunter and the plague doctor
Now it makes sense. Thank you. Tbf I don't see dropping weapons as a problem to balance.
- The Avtomat thing comes up a lot, and I think it’s somewhat related to a misinterpretation of what Hunt is supposed to be. Because the creative direction in “Hunt” aims for a historical fiction authentic to 1895 (don’t believe that this doesn’t also mean historical accuracy!), the artists really made an effort to design fictitious weapons and tools using the guiding principles of practicality, and plausible realism. These are items that didn’t exist, but with a little ingenuity and the right motivation, they maybe could have. You can see how simpler items like an alert trip mine, or hand crossbow are constructed, and that they wouldn’t be too difficult to create with materials and technology (and some education in mechanical engineering) in the mid 1890s, or earlier.
- Strange men and women innovating with dark and dangerous purpose is the lifeblood of Hunt. The 1890s are full of scientific curiosities, and discoveries. Experimentation, enlightenment, new ideas, new anxieties. Many of the details used in the design of the Avtomat are from weapons developed before 1895 - The Cei-Rigotti auto rifle, (which artist Alexander Asmus said inspired the firing mechanism of the Avtomat) was first demonstrated in 1895! The Huot Auto rifle (1916), copied designs from the Lewis Machine Gun (1911), which was based on many auto rifle innovations from Samuel McClean and also Ferdinand Mannlicher in the 1890s. It’s a longer way than you might think from the O.K. Corral and the Wild West…
If you check out Alexander Asmus' Artstation, he has a great post on the Avtomat and how they remade the whole firing mechanism construction to actually work! https://www.artstation.com/artwork/3oWg5g
The Avtomat is one of the most iconic, yet most controversial weapons in Hunt Showdown. The weapon was losely inspired by the development of the canadian Huot Automatic Rifle, which is was retrofitted from a bolt-action rifle into a full automatic rifle.
In our case we took the Mosin Nagant Rifle and retrofitted it into a the Avtomat. This trans...
Five reasons the avto shouldn’t exist:
It’s not historically accurate like 99% of the guns in this game
It claims to be a mosin variant while it’s a straight pull instead of the turn bolt that the mosin is
Under 50 meters in the hands of an experienced player it is undeniably the most effective weapon in the game
It doesn’t fit hunt’s general ideology of making every shot count by having slow firing speed weapons
The only way they have seemed to be able to balance it is by completely overhauling the ammo pickup system pretty much just to combat this one gun
I think if you read what I wrote you will discover you are wrong
Asmus addresses the straight pull mechanism development in his Artstation post
It DOES fit the general ideology of Hunt, which is "weird weapons in 1895"
It is Historical fiction….the guns don’t need to be 100% accurate. It’s not a documentary game
I just read it, there is no explanation of straight pull mechanism
sorry, reworking the mechanism
I’m not gonna try to continue this conversation because you clearly just want to stick your fingers in your ears and say “I’m right you’re wrong, here’s a random article that explains nothing” so best of luck with that
@rustic timber #game-ideas message
I've proposed this #game-ideas message
They should add duel wielding for short rifles and shotguns 🤠
you're describing your own behavior, so better luck to you, I guess
Dude, you didn't refute @unborn sandal 's arguments and they look solid to me.
does he need to respond to all 5 of the points to make an argument at all?
I perceive the avtomat as pay to win cheats (in hunt dollars obv) I don't like to play it and I run away from enemies playing it. Once I've played with a guy that was doing the badges with it. He killed all the enemies, I just watched. At the end he gifted me with the avtomat. I've taken it just to collect it.
I'm just saying Basilino made a solid argument, and I'm interested if New Tanner can change my mind. Not like he's obligated to though.
You want me to refute his argument that he doesn't like being killed by an Avto? The turn bolt vs. straight pull thing isn't even worth getting hung up on, for the point of the game it's an easy assumption to say "some wild engineers figuredit out" - the bolt system is heavily modified in the model, you can't even see how exactly the receiver has been modified. He just sounds like he's mad.
There's no "general ideology" to the methods of gunfighting in Hunt. This is made up.
Okay, you don't wanna explain mechanism. What about
It’s not historically accurate like 99% of the guns in this game
?
I know you're not dev, just asking your opinion.
Somebody just said it's not a documentary - this is it. Why does it need to be historically accurate?? It's a Supernatural-Gothic-Horror-Historical-Science-Fiction game ...not "1880s Gun Simulator - Full accuracy guaranteed."
where are you guys coming from
It's just the single most out-of-place gun. I would understand if the game was filled with wacky sci-fi guns to the brim.
Like in Bioshock Infinite - I liked those gun designs
Yeah, it's not wacky sci-fi gun game either....The avtomat presence doesn't push it into that territory either, this is in your mind.
This is why I was saying there’s misunderstanding about what the game is supposed to be, stuff like this…the gun isn’t that out of place. It’s not 1880.
I just wonder why it had to be long ammo if a full auto version had to be added
The Hunters want the most dangerous weapons to dispatch bosses the quickest
I think avtomat is a problem because of ammo refills
Rambo did not exist in 1895 
or did he?
Generated Viking hunter for you, lol
lol
yeah I'm not even talking about the balancing stuff, you guys may have points there
i can agree that the avtomat's performance is a bit too powerful, i'd like to see it get nerfed somehow, but I think the theming is totally fine
dear Sculptor please no theatrical horns
hunt showdown exists in a timeframe where weird eldritch creatures are infesting the world, and there is even more reason to push for exotic innovation to get the next 5-20 years of tech pushed ahead a little earlier
Plagiarized Information Synthesis System, or PISS, for short
Why not make semi-auto Mosin before full-Avto?
i can totally see some russian madman gunsmith tinkering the shit out of a mosin and creating something like an avto
yeah in a universe where there are big fucked up monsters, i would imagine the push for weaponry would skew towards guns that can output comical amounts of power
Not sure if you guys read my post up there, but it IS pretty much 1890s technology
if anything, at least the avtomat is a hell of a lot cooler than a crown and king, which has also arrived in the bayou about 6 years too early to be 'historically accurate'
at this point the avto is one of hunt's signature weapons
i mean, it has been since the start
I think the theme is almost there. Avtomat is too reliable. An automatic rifle is not in theme, imho. I would find it ok if it jammed sometimes, if it had a very slow reload time (refilling the magazine), if it was really difficult to find ammo for it. (I'm not sure how many ammo do you get because I don't play it)
Also: is it heavy? Like bulky to rotate around? That mag would weight a ton.
wasn't it used in like one of the initial gameplay teaser trailers lol
some that ended up dead maybe 😂
thematically, jamming makes sense. from a gameplay perspective hell no that shit is dumb
yeah, only reason it doesn't jam is because nothing in Hunt does (for now)
it's a balancing act between lots of design factors
I mean, you fire 3 long ammos in a row. If sometimes it jams and you fire only 1 or two and then have to press a button losing 1-2 secs, it wouldn't be that bad
pls no jamming
honestly, i think the avtomat would be a lot more tolerable if they removed the ammo box consumable item from the game
ammo boxes are the most broken item in the game
from the scope of a single game, it reliably counteracts the main balancing factor for a lot of guns
i mean 5 long bullets aint that many
the issue is stacking it with a spistol or something. plus the insanely fast reload
you get 5?!
how many do you get for a normal long weapon? 1 or 2?
5 from the deployable ammo boxes. that's standard for all long ammo
Yeah, I couldn't care less about if a Viking character gets added or not - I'm just saying it will likely not get heavy support because it has a suspension of belief that probably won't fit into many fans idea of Hunt's atmosphere.
Although I find Norse mythology interesting and use it in my D&D campaigns and writing I personally don't want to see it in Hunt.
it's still 2 from a regular box found in world
the ability to keep shooting is a pretty big deal, using their sidearm as extra avto ammo pool is a pretty core part of the gun and a worthy tradeoff for being a highly specialised avto user
being able to have 2-6 ammo boxes in a team totally changes how the game gets played
it's not just avtos, it alleviates long ammo fights, spitzer snipers, explosive crossbow spam, fmj spam
it must be six star or another region, i think i got killed by avto maybe once or twice
the ammo box does the most damage in high 5 to 6 star lobbies, yeah, and the avto is more common in this bracket too
said it before, guns like this should just be somehow acquired in game. problem solved.
i've had similar ideas for many years, but I don't think crytek are interested in going that route and I'd rather give realistic suggestions
I would love a norse character though. But a realistic one. Like the finnish~ people in skull and bones
basically a scandinavian soldier/hunter
if only hunter had different sizes of hunters...
Then the smaller hunters would just be stronger
Isn’t that the waldmann
a viking character really wouldn't be that hard, the character from Hellblade already looks like a legendary hunter from hunt
I want a character that looks just like me, with my hat, from my town
and a dude wearing a viking spectacle helm would look awesome
would be pretty weird
1890's H.P. Lovecraft style horror game with a Viking dumped in
No more out of place than miko or first mate
shadow and bones 😂 not the ubisoft shit
it would be less weird once you see it in the game
I'm sorry, I keep swapping the names
you don't question the weird stuff already in the game
yup, they never should have added them
which weird things?
dude looks more like an irish leprechaun than a norse hunter
So you have objections to skins from other areas of the world and different (past) timelines but if they added an ar15 you wouldn’t bat an eye
wtf, no
Well that’s basically the avto
They put in slightly silly things like Miko and Deckhand, people get the wrong idea, and it's a slippery slope......people want weirder and weirder things.
This started a few years ago
I guess he’s technically German
This guy https://thegrishaverse.fandom.com/wiki/Matthias_Helvar , a "Drüskelle"
you can see some of them in this scene, spoiler alert https://www.youtube.com/watch?v=Q4Sz0PSOd74
the dressing in this series is a bit too much alta moda, just filter that with your brain 😂
yeah at least his clothes look closer to the period
krampus, the phantom with his false arm, plague doctor, santa, avto, beetles
oh, a bit, yes
the beetle is the best one, people would have absolutely cooked a guy suggesting "guys what if we had drones in hunt showdown, just like rainbow six siege"
and here we are, beetles are really cool
plague doctor and avto belong, Phantom IS weird but sort of fits, but he's been there so long, and you can ignore him.....they did a good job translating Krampus to The Devil's Advocate and not being too stupid....Santa is....uneccessary
I hope they might be interested but just have a different focus rn.
i'm not a fan of beetles really, either
see, you say these things belong, but you only say they belong now when you're used to them
if they were just getting announced, most people would complain
the plague doctor is 300 years earlier in Europe
one thing they could do to explain a viking looking guy, is to make him a random crazy guy that dresses like that because he likes it. Like the guy that stormed the capitol hill https://en.wikipedia.org/wiki/January_6_United_States_Capitol_attack
On January 6, 2021, the United States Capitol Building in Washington, D.C., was attacked by a mob of supporters of then-U.S. president Donald Trump, two months after his defeat in the 2020 presidential election. They sought to keep Trump in power by occupying the Capitol and preventing a joint session of Congress counting the Electoral College v...
plague doctor is anachronistic tho
not really, Plague Doctor looks like an 1890's translation of a plague doctor....he looks more like a surgeon/scientist
but again: viking with horns is stupid
You should delete that mods are gonna come down on you
They don’t like political stuff
he's a great character design (since player geeks keep screaming for a plague doctor)
it's close to the seer using crows in northern mithology, like in game of thrones
I mean this is post richard wagner so some bayou weirdo could take inspiration from it^^
You’re conflating your opinions for facts
No, it is an informed opinion
Just because you think a skin “fits” or doesn’t doesn’t mean you know best
the skin is '800 looking though. It's a voodoo setting, so maybe a plague doctor mask fits? Herbs to filter out the infection
this post makes you look like a dunce
I hope not. It's just a historic fact
exactly, and I would hate that 😂
I'm only using careful judgement, based on the games concept and tone, and previous work of the game artists 🙂
there are a lot if skins I don't like. if it was me it would be north america only. I understand they have to do this though
by that I mean less weird and more cowboy/western style and natives
with some hint of curruption here and there but not this^^
'800 american continent was full of people coming from around the world
it would be strange if it was only cowboys and natives
especially in a commerce intensive region
cowboy style
I'm not phrasing this right^^
as it is it doesn't feel like a western anymore
do you mean as a western movie?
yes, doesn't feel like a western movie
I agree with that, and I like that. It feels more like a western voodoo luisiana stuff
there's an upcoming western no fantasy mmo survival if you like that
too survival crafting stuff for me
nah, currently neck deep in medieval times^^
what is it?
now I want the (whatever the name of this evil thing is again) in the 15th century with a game mode like this
Henry vs the currution^^
yeah, Hunt never really was a Western, it was/is a Southern Gothic Horror set in the Gilded Age thing with cowboy gunplay (and yeah, some cowboy hats).
it did get way nuttier though
I'm looking for it, but I've found this: A Twisted Path To Renown 1899 basically hunt without fantasy
cool! ty
which parts?
lots of undead now and the characters in general are much more corrupted
I don't know, just rubs me the wrong way. we are there to fight the corruption
it's my personal opinion, it would just feel more right to me if we would play proper normal humans with human motives seeing we are just there for money in the end
you mean legendary playable characters are undead?
yeah a bit. to be fair it didn't read any of the lore anymore. perhaps it would make it make sense
no, it doesn't help, unfortunately. The opposite, really.
i'm a big sucker for immersion in any game. it broke a bit for me. but yeah... not sure if that is a problem for the game^^
it does make a bit more sense if you know some of the lore, the hunters we play get more corrupted as they expose themselves to the bayou
some of the legendary hunters are almost evil
oh, wait, it's that one. It's described as MMO but it's a pvpve extraction shooter... https://store.steampowered.com/app/2304660/A_Twisted_Path_to_Renown/
Reach your full potential and establish yourself as a legendary figure in A Twisted Path to Renown. In this intense PvEvP extraction shooter, you will be able to dive into player-driven economy, intricate crafting system, exploration and several other thrilling elements that mark only the beginning.Set in 1899 America, you will experience life a...
Jun 6, 2024
and the number of bodies to throw at the bayou at limited (sheriff hardin basically used a bunch of prisoners to fight the corruption near the start, that's how desperate they were), so i can easily see undead being what they resort to using
they have mining and crafting. They have it all 😂
the original undead character, The Revenant, is probably the prime example of what these undead characters are
they are revenants, not zombies, they're people who've returned from the dead
that guy had a more fitting style
Yeah I think the more recent lore explains some of the newer characters and what they want, but the plot of the story has gone off in a confused, confusing, ungrounded direction that almost seems like it's not even from Hunt...it's hardly related to the 2017-2020(?) lore, it's almost like it's from a different game
we are in the wrong channel now 😄
you are right
haha, it's still feedback, and a discussion
Zombie is a more loose term that can include revenants, ain't it?
maybe, though I don't think so. In any case my point is that the undead characters are less like walking dead zombies, and more like Jon Snow
though probably a bit more decayed
Excuse me, what was the original topic? Does it concern my idea for hunter-grunts?
the revenant seem still quite with it, this drowned lady doesn't really, hard to believe she is running around with guns, thinking about her loadout and strategy 😄
i'm not really sure what the original topic is, i'm just responding to Nerding out, who thought that the corrupted and undead hunters were immersion breaking
someone wanted a viking hunter, I think that's how it started.
they probably wanted it cause of hunter grunts idk^^
anyway, hunt should hone in their style a bit before releasing tons of paid skins like that. you can easily dig your own grave like that, loosing the identity of the game imo.
Yes, exactly
Can I suggest a Hunter inspired by that one Django Unchained suit?
sure^^
he seems dressed for the occasion^^
maybe he crashlanded from a steam boat party
it's weird. we actually don't have a regular gun slinging young back dude
we don't? I thought there were a few tier ones
depending on what you mean by "young"
@spice flint I've wanted the same thing and it's odd to see so many downvotes. I don't want to see a viking tho, we are well out of that time. A dope hunter who comes from a line of viking would be cool tho, with some nods. No horns, runic carved throwing axes or combat axe and a gun would be cool.
I don't want to see out of time hunters, but I do think there could be a way to add a nod to it that would still fit. Just as I dont want to see a knight. We are well out of that time period and nobody dressed that way anymore.
yeah i dont mean an actual viking from the 800s, i think i shouldve clarified more im just talking about a scandinavian hunter that has a couple of viking-esque aesthetic skins as i said like the throwing axe in the shape of a viking axe with the nordic runes or the celtic knots or the same on a gun
you know he could probably wear like a big pelt like many hunters already do and have a nordic hairstyle + beard, i dont think that would be immersion breaking since anyone can do hairstyles or pelts at any point in time
Yeah, I'm team huge Nordic woman as we've gotten enough dudes as DLC imo, but I def think there are ways to do it that would have the vibe but match. I just think folks see viking and think huge horns and axe and nope out
Which I get, as I also don't want to see that
me neither yeah
Would likely have to do some stuff to get it in regards of the runes and tats, as unfortunately a lot of the symbols have been used by less than ideal people and thus been tainted, which could be a reason we never see it
The Waldmann is German/Austrian. He's wearing Lederhosen and a lot of traditional Appalachian regional clothes. His name is also clearly Germanic - Waldmann is Wild(Forest) Man.
@carmine needlei would love something like this as a throwing axe
I mean, we have Santa. And a dead dude. Several, really, with the rat and kid. So honestly having something that is themed to Norse but isn't HTTYD wouldn't be immersion breaking to me.
Yeah. Even if it was just the blade
yeah it doesnt have to be like insanely detailed, just a couple runes or like the celtic engravings
its more about the shape to me
im thinking something in the direction of the hayali skin with the pelts for example
But I can't see how that would be crazy- maybe someone who had their great grandpappys axes. Idk.
If they slapped a knight in plate armor in, then yeah, I'd riot
he could have like a pelt over his shoulder, change the colour of his clothes to something like a brown maybe
Or anyone else who is wildly outta time. But there are ways to add in nationalities and such would making it stupid
We have so many fur clad hunters lol
im a big fan of fur tho
Oh no
it looks cool
Not what I mean
huh
How about this?
We have so many fur clad hunters- people going it's not realistic have lost their minds lol
yeah something like that
It's Ai Season huh
i mean AI is a good way to get your thoughts into a picture
plagiarism machine
like i dont think it would be crazy to add a guy thats from like norway or iceland, with a nordic name and 1 or 2 skins that have engravings on them, plenty of other skins do the exact same
The problem with Norse-stuff, as Alpacalix seemed to hint at, is that it is often embraced by the far-right... and seen as a sort of Aryan-idealization. I personally don't have a strong opinion here because obviously inclusivity can't not include particular groups just because of their appearance... however I'm not a fan of wanting Confederate soldiers in the game.
God of War and Assassin's Creed Valhalla is far-right propaganda apparently
Let's not
heh, don't let them steal concepts and aestetics
Those are games set in that time period.
Even if the character's background story is tragic or they are a traitor to the symbolism of their uniform it doesn't do much for diluting the in-game connotations.
Hunt takes place a long time after. Having a hunter covered in tats that are commonly used by people crytek doesn't want to be associated with would likely mean not seeing them on a hunter. I think there are ways to do it- the classic dragons and such. but again, I don't want to see a hunter who looks like she was plucked right off a longboat
Willfully misinterpreting my comment doesn't make it any less true.
How is one norse character gonna attract far-right public?
Ah dang it okay you silly bot hold on I'll make it PC. - Or is taken over by the lovely people who use those kind of skins as an excuse to rp as that type of individual
Why would anyone care about what views someone has about something to such an extent
I think the main issue is just that fitting a nordic character to lore would be
a challenge
Companies worry about the internet causing PR drama
but then why do we have characters from japan and china in new orleans
but not someone from sweden
Those skins aren't associated with modern day issues
Didn't Norse people exist in 1895?
they looked like this
Louisiana was actually where the first permanent Asian-American settlements were founded
not very viking like
i dont understand that argument
what about literally an other hunter then
what about frau perchta or hayali
no one goes around wearing that stuff
and americans looked like this. Your point?
Legendary hunters are just meant to look cool and get more or less lore attached to kinda make them fit the setting.
its quite easy to get to be honest but for some I guess it takes time
Realism is secondary
and this is impossible with a guy from norway?
No, I never said that
They do
Crytek could add a Scandinavian hunter for all I care
remember that a legendary hunter is legendary. It's uncommon by definition.
Remember when you could only have one of each legendary thing in Hunt at a time?
Perchten is an ancient pagan festival, meant to drive out the 'devils of winter' in early December with a 'Perchtenlauf' or parade of these devil like creatures through the centre of villages. Originating in central Europe and carried down across the centuries, it's a tradition strongly a
I wasn't born yet at that time. Was it really like that? Tell be granpa, tellme!
lol
Well yeah, in the beginning you could only ever own one copy of a legendary item and/or hunter at a time
No "look I have 20 weird sisters"
Because with so many weird sisters, they become the standard and suddenly you're the weird one 
But there still could be 12 weird sisters on a map?
how was the skin choice process?
A lot of Hunt's Legendary Hunters are based on cool folklore and most of them are well tailored to fit the aesthetic. I'm not saying Norse stuff couldn't be included but it is a lot further fetched than most; maybe put more effort into the suggestion if you really think it is a worthwhile idea.
PS- The iconic horned helmets were very likely never used by the Norse.
❤️ at the ps
No one said anything about horned helmets.
Yeah. I'm with Liam. I want to see a norse hunter. Specifically a big tatted up woman. But I want her to fit the vibe, and I def don't want to see people using that skin as a reason to be a jerk. I definitely think it's do-able, will it be? who knows.
I think he was referring to this pic
it has to be, like theres no way this cant be possible with the other skins we already have
Here it is. Sorry for the ping Alpa.
All good
Well that's what stupid AI thinks character needed, not me
Fair, it's been welded onto the viking concept despite not ever being a thing
And Ai doesn't know better
We have plenty of tatted hunters, leathered up hunters, hunters with carving on their weapons, hunters with pelts, etc. So adding a "viking" hunter imo wouldnt be game breaking. as long as it's done well.
just... no horned helm ffs
yeah the horned helmets look silly, they need to stay in skyrim
@carmine needleis this what u want
What exactly do you mean? You used a legendary variant until you died and lost it and you bought another copy.
Hell yeah, but make her buff as hell
I mean, to prevent doubles
okay lemme try
lol. All good. I just want a hunter that isnt a dainty little lady
oh, wait, you mean that each player can't OWN two live copies of the same hunter, but they can play together?
Yes
i kinda fw this one
tighter corset
You could only have one Weird Sister in your roster and were unable to get another copy unless the first one died, was dismissed or retired.
Same with guns, only one Vanguard in your inventory at a time.
that's actually kinda cool ngl
Ragnheiður Ragnarsdóttir, also known as Ragga Ragnars (born 24 October 1984) is an Icelandic actress and former swimmer, who specialised in sprint freestyle events. She is a multiple-time Icelandic record holder in both long and short course freestyle (both 50 metres and 100 metres). After retiring from swimming, Ragnheiður studied acting and pl...
I'd fwd. Like, I think it can be done, i really do
doesnt she play gunnhild in vikings
just will see if they do it or not
Focus rn is the new map and engine and such, and likely the new hunters to go with it. or reskins of our current hunters
yes
ahem, looks like most people don't like the idea of Co-op PvE mode. #game-ideas message
Could someone tell me why not?
Likely as that's a whole other game
PvP enthusiasts don't like it because it would take away victims for them to slaughter ¯_(ツ)_/¯
That too
I think adding a shooting gallery mode with monsters from the game would solve this
The tutorials are solo, right?
otherwise I'd say just run the tutorials
This is just Trials
you can have teammates in the gallery
unless that changed recently
I think that implementing a game with only one team would suffice as MVP
effort: very low
what exactly are you talking about? There is tutorial, trials and shooting range.
Sorry, shooting range. not gallery.
Add the ability to have AI into the range and you've got what you want without it impacting guns/money/etc of the PVP side
There were talks of custom servers tho, which may be what you want as well
!plan
herf.
!plans
Some of the plans for the future of Hunt with references:
Cryengine 5.11 upgrade coming on August 15th (DX12, FSR, Direct Storage, HDR) (date here)
New map is coming on August 15th, will be a new biome
Complete UI overhaul
Further recruitment and prestige changes and rewards
Decentralized backend system and server-side improvements
Matchmaking refactor, team voice chat
Fair Play Task Force news coming
New modes and custom lobbies are considered for 2024
I know a lot of people that don like pvps but play coop. Enabling a pve mode wouldn't necessarily reduce pvpve players
Well it's not the same as breaking through zombie hordes with the homies towards a common goal, yee-hawing and monkeying around
maybe 🤞
I want to have classic Call of Duty Zombies experience
then... go play COD?
in HUNT I mean, duh
If they make custom servers, likely the only want that's gonna happen
Unless monsters are added to shooting range
@spice flint #game-ideas message
If you want some historical context as to why Hunt has Samurai-esque characters; there was a noticable amount of immigration from China and Japan to America in the late 19th century. The reason characters like the Ronin still wear traditional japanese clothing is because the ''Samurai Age'' (Tokugawa Shogunate) only ended in 1868, not too long from Hunt's time period.
Scandinavian immigration numbers were pretty high too (I think over 2 million scandinavian citizens immigrated to the US in the 19th century but I think that number is exaggerated a bit) but they wouldn't look any different from your average shirt, vest and hat wearing American. Old scandinavian cultures basically didn't exist anymore in the 19th century and the imagery of ''Vikings'' a lot of people think of nowadays is a modern revival that didn't happen until the late 1990's.
This modern Viking imagery is also the FURTHEST thing from a Viking you could possibly think of. Contrary to popular belief they did not wear boiled leather suits and run into a fight without a helmet. Most vikings would just wear wool or cotton with a helmet (Such as the Gjerdmundbu, if i spelled that correctly). Fur capes were worn on a ship at sea to prevent themselves and their armor from becoming wet, but there is basically no historical evidence for this as far as i know. (Besides just wearing them in their daily activities to keep warm, obviously)
If they add intensifying zombie waves mechanic to shooting range on Fort Bolden, I could be content
There could be some schizo viking-wannabe who read medieval classic literature and myths about vikings. Mythologised image of horned vikings came from Renaissance, no? This character just could be cosplaying mythic vikings in 19th century.
There was basically no historical imagery about VIkings aside from drawings from the Anglo Saxons that resembled what i described in the last paragraph.
I think the horned viking imagery was from the very late 19th century but more likely the early 20th century
Like i said the imagery of vikings we know now is incredibly modern
I wouldn't be against if they made a traditionalist scandinavian immigrant, though. Would be a nice change from the incredibly ugly and generic boiled leather, tattoo'd caveman with dreads that ''Vikings'' are often portrayed as.
https://www.history.com/news/did-vikings-really-wear-horned-helmets
The popular image of the strapping Viking in a horned helmet dates back to the 1800s, when Scandinavian artists like Sweden’s Gustav Malmström included the headgear in their portrayals of the raiders. When Wagner staged his “Der Ring des Nibelungen” opera cycle in the 1870s, costume designer Carl Emil Doepler created horned helmets for the Viking characters, and an enduring stereotype was born.
Nah, stereotypical viking imagery was there
Forget almost every Viking costume you’ve ever seen. Yes, the pugnacious Scandinavians probably sported headgear when they marched into battle, but there’s no reason to believe it was festooned with horns. In depictions dating from the Viking age—between the eighth and 11th centuries—warriors appear either bareheaded or clad in simple helmets li...
Linking a History channel article is hilarious but again this imagery didn't happen until the late 19th century to early 20th, this article states the same.
Again, i wouldn't be against the idea but I'd at least hope they make it somewhat historically accurate like they did with the Ronin
The articale states " in the 1870s, costume designer Carl Emil Doepler created horned helmets for the Viking characters"
I think most people downvote PvE suggestions because the game is clearly marketed as a PvEvP game. Requesting they spend resources and time creating a new game mode with existing assets doesn't change that it is a huge investment with little to no return. Suggesting they create a standalone spin-off game where DLCs from the base game would be recognized might gather more upvotes... but who knows.
Most players would likely rather see more polish put into the existing game or another PvP variant game-mode.
read
There are wildest suggestions out there that would take resources and time and break the game but are liked all the same.
Does the game really need it tbf
I think people never consider the bigger picture suggesting things like this
It's just an idea
Sure. I'm not saying you can't suggest things. I just can't take a lot of these ideas seriously because they never think within the Crytek development box which almost makes it automatically a fantasy.
I think a co-op centered roguelite gamemode would be fun in Hunt, that doesn't mean it's exactly feasible.
Hunt has a lot of issues and additions it should probably go through first before any of this is even thinkable of being developed.
I agree
It's entering it's 6th year of life, idk what the long term plans for Hunt are but that's already a long time.
I'm curious what they plan to do with the IP in the future.
I can't answer for what the Discord community votes on... only the trends I see. I post quite a lot on Ideas & Suggestions. I have over the years gathered some sense of what will get more votes or be down voted... some suggestions aren't bad but obviously not thoroughly thought out or explained.
I'm with you there. I'd rather see some Nordic influenced hunters like you've mentioned, instead of some Viking age stuff that doesn't fit the picture.
then we'd need a norwegian rifle
👀
or scandinavian in general
oh, wait, the krag
maybe a kammerlader
Nordic rifles of the time period practically dont exist
Some do like the kammerlader
krag is dated
In service 1889–1945
Designed 1885–1889
Produced 1886–1945
https://en.wikipedia.org/wiki/Krag–Jørgensen
The Krag–Jørgensen is a repeating bolt-action rifle designed by the Norwegians Ole Herman Johannes Krag and Erik Jørgensen in the late 19th century. It was adopted as a standard arm by Norway, Denmark, and the United States. About 300 were delivered to Boer forces of the South African Republic.
A distinctive feature of the Krag–Jørgensen action ...
We already have the krag, its just the springfield armory one instead
Before the krag, pretty sure Sweden and Norway was under the same king so sweden most likely handled weaponries. Afaik they mostly used rifles that were based on mausers
It'd just be better to have the original remington instead
yes, I was pointing to that
We have this Danish revolver, with both a 1865 pinfire version and a 1897 center fire version
You should look at those muzzle velocities though 
Yeah, not saying it was good gun, but nordics just didn't really do guns
They did guns, many stuff was patented though
Like how Springfield made krags for americans, we made mausers and nagant revolvers in sweden for our military and civillians
Mauser and Nagant are German and Russian tho?
Yeah, but it was easier to make it at place since shipping things around took way more time back then
Like remington, Husqvarna was allowed to use their rolling block mechanism and started making it themselves
1888?
"avtomat move aside"?
getting semi auto'd isn't cool though from gameplay perspective
So it have a henry ironside situation
Cyclon says hallo :p
It's underrated and I'm glad for that
The recoil operation is part short and part long recoil. After firing a round to start the open bolt firing cycle, the initial recoil impulse drives the barrel, barrel extension, and bolt to the rear. A pin on the right side of the bolt moves backward in grooves in an operating cam plate mounted to the right side of the receiver. After 12.7 mm (0.5 in) of travel, the bolt is cammed upward, away from the breech (the "short" portion of the recoil system). The barrel and barrel extension continue to move rearward to a point slightly exceeding the combined overall length of the cartridge case and projectile (the long portion of the recoil system, responsible for the weapon's low rate of fire).
Here we have a 1896 version
Love it comes with a little barrel cap
It had a fire rate of 45rpm and the recoil was very hefty making it a very inaccurate weapon.
Had a conversation earlier today with @ horst7163 (Nerding Out) about Hunter ideas like these, and he put it exactly - #feedback-discussion message
"hunt should hone in their style a bit before releasing tons of paid skins like that. you can easly dig your own grave like that, losing the identity of the game"
I don't know why lots of gamers have the urge to put everything they like (plague doctors, vikings, intricate filigree on armor and weapons) into every other thing they like without any regard for the tone of the project
you can enjoy those things on the tabletop board? Why force them into other projects
We have hunters from all over the world. Who I think fit- yeah, Hex breaker and the Docs are kinda sus, and santa ffs. I think there are ways to safely add hunters in from all over while still fitting the vibe.
Adding a knight, or a roman, or "viking" yeah no, doesnt belong and I'm on that team
The problem is many characters don't fit the vibe, and many players don't even understand what the "vibe" is.
What then, is the vibe?
Western cowboy aint it
Global org comes in to fight big monster.
it's like to many gamers the options boil down to : The Wild West 1875, WW1, WW2, Japanese themed, anime themed, medieval/viking/fantasy theme etc. etc. etc.
simplifying it like this unfortunately helps no one
What is the vibe then? I don't ever get this argument
@karmic kettle
Just a minor correction, devs never talked about region locking, in fact that was one the thing they would try to avoid, hence they introduced the ping limit system :)
That said, an update on reducing the ping limited would be nice.
Never said that they will do a region lock. With feature I was talking about the ping limit which is completely useless anyway.
fair fair, just you mentioning region lock in feedback, so just wanted to clear up any misconceptions :)
That is the vibe^^
Yeah, I think so too
Having hunters from all across the globe is part of the game. But there is still def a vibe, and I agree that it should be stuck to
...it is Gilded-Age, it is Southern-Gothic-Horror.... it's like 95 degrees F, 100% Humidity, everything is filthy and stinks, any reasonable person will terrified and disgusted. They probably know enough about the science of the day to get an idea of how much they DON'T KNOW about it, how it might be far outside any lessons of religion learned in a Protestant church, and how dangerous the situation might be. MOST importantly - it's all deadly serious, and goes for mature realism, so that allows it to be horrifying. It has to be serious to work effectively and to actually be interesting. The more crazy, silly batshit that's thrown in doesn't help the already poorly understood "vibe", which is disappointing because Crytek could add skins, features, story and world details that actually help these ideas, but that doesn't look like that's what the time and resources are spent on.
I like hex breaker, but he sure as hell sticks out imo
I was just reading some of the old Q&As and they writers were saying AHA is just an American org, but there are separate similar orgs outside the country
Yeah, it's American Hunter association but if I remember correctly Hunter association was the global group
I'm convinced this skin and the Corvids were designed with AI
idk
Yeah, I really do think he's a cool skin but not a huge fan of him being added
Don't agree on the AI, I just think he was added as that look was requested
In the corvids were clearly added since plague dock is commonly requested
I don't care for projectal son, as he feels like an attempt to just monetize off of progenal daughter's popularity
Good Lord, voice to text is not working today
Whether the "organizations" are global or whatever I think has almost zero significance.....everything is so granular anyway, individual act on their own agencies, have their own secret motivations, etc...
I'm looking at the details on those skins, and they do look like AI (Check out the viking things above for similarities). What was requested that turned into Hex Breaker??
A more Van Helsing type character
You're welcome to think. What do you want on the AI, agree to disagree
ok....strange that he's more Solomon Kane than Van helsing
he is a great example of the slippery slope of the tonal drift
a lot of gamers don't give a shit, just want more fast dopamine
If you get dopamine off of skins in a video game, there's some problems there
take a closer look and consider! You might turn into an 'agree'
But I do agree, I don't think he really fits the vibe
I have looked pretty close at them and still don't think there's any AI involved
I see them as crytek taking advantage of people wanting plague docker back
But since that skin is not returning, they had to make variations of it
But again, agree to disagree
if they actually looked cool, I don't think I'd care, but they look very generic, and medieval
and like AI
Regardless, I agree in the fact that hunt definitely has a very specific vibe, I do still think that you can bring in things from other cultures and periods of time if done correctly
Night wearing plate armor? No
Nordic Hunter wearing pelts and tattoos, not sure I see what the issue there is considering that's a good chunk of what we already have
Considering we're going out west, likely to get more of that same
Sorry, I know this is all a garbled mix
Google doing my dirty right now
yeah "already have" is part of the problem, the drift has been happening for a few years, and the excuse people always use is "well, there's already 5 goofy Hunters with furs and jewelry and bangles, so it won't make a difference if I get my Polar Bear hide wearing Inuit Hunter."
there should be some course correction
Drift from what?
I don't if it's gamers simplifying "Hunting" to mean savage fur wearing guy with bone jewelry or something, but...that shit is already in 150 other games, where it belongs much better
People hunted pelts in 1895
Shocker, the crazy people who come to hunt monsters aren't exactly sane
to sell for coats to people in cold northern cities
this is another excuse though, "They're Crazy!"
Mate, they have to do something to make the skins different
it is fucking hot down there, lol
sure, I would too, in Hunt
Just saying these Hunters are drenched in sweat like 85% of the time just with a shirt and trousers. ANyway... the skins CAN be different, AND be appropriate for the tone, style and setting. What sucks is that the character (and yeah, weapon skins) are almost the only things that get released, so they drive the perception of the game for less experienced players. If there was more material, the weirdo Characters wouldn't take such a large slice of the pie.
Crytek may want to figure it out
As you've said, the average person playing doesn't care about the lore like you and I do, or as much about the vibe
So while I think the artist do care about the vibe, wild characters are part of thay
That
Weirdos with skull masks, pelts, big fur coats, and the like
Esp as we are going north
Sure, may see a cowboy or two coming in now, but I'd bet my life we are gonna see some pelt and hide
that's my point, the game visual style has experienced some drift into a more generic, unspecific stylistic edgy darkness that doesn't match the original vision, and it sucks.
well I hope we get an entire new set of monsters and bosses too, that match the high Red Desert, since all of the ones we have now were created to play on anxieties for the hot, wet, dense bayous of Louisiana....otherwise the setting might feel even weirder 
I understand people like the furs and tattoos and bangles look, not saying it doesn't look cool for some games (someone mentioned Hellblade way up there)
Oh yeah, I hope they reskin at the least the bosses to match
i really doubt they will
Will have to see 🙂
what's BP?
Battlepass
I was trying to think of how else they make $$ besides skins
But really it's skins and battlepasses
@orchid pecan #game-ideas message
I have a question for you: WTF is a "WINDIGO"?! 
here
Yep, but I don't know the peculiarities behind
It’s a mythological creature coming from native North American mythology
oh, cool
The problem with Viking/Scandinavian type hunters is Europeans around the time of 1899 to early 1900 had similar clothing
6+
I mean water bottles standing and laying around in the world. Like lanterns.
oh, got it
They’ve acknowledged region lock on recent streams
Someone who knows more can answer but as far as I know they are looking into other solutions and don’t have plans to enact one right now
But idk
It’s a metaphorical “spirit” for greed and overconsumption of resources, from Algonquian folk tales. The antlered skull thing is just internet creepypasta stuff. You can check the wikipedia - I think it’s only described as a giant skinny naked guy..
But usually just a possessive spirit that drives people to greed and cannibalism… it’s also connected to the cold and winter starvation
(Players have been suggesting Bigfoot and Wendigo since Hunt started, lol)
mfw I try to thumbs up a suggestion and the user blocked me because I hit one of their previous suggestions with a thumbs down 💀
Don’t feel too bad the feedback in here is mostly just a point of discussion and we can’t necessarily say or expect the devs to pull from this, let alone the number of arbitrary thumbs up on a suggestion
#game-ideas message
I like the concept, just if they executed it like this it could be much better. Why not just increase switch speed when you switch to your pistol?
I gotta say
I’m hyped to see what custom ammo is removed
Cent dum dum, Dolch custom ammo in totality beyond just base is also on my mind, HV/Dum on Schofield, FMJ on Uppercut, Maybe even HV on Vet? 👀
I know most likely it’ll just be Dolch FMJ removed and like 20% cent dum dum, but man I’m hoping it’s good
I honestly doubt anything will be removed but I can see them rotating them in and out which I believe was more close to their wording
And shuffling around ammo types on guns
Honestly I’m in the minority IDGAF about custom ammo I wanna know how they’re gonna buff the drilling and cyclone
ya'll think they would add new boss skins to the update?
like 2 or 3 rotating skins for each boss
Cen Dum Dum ammos is absolutely a problem
Why the hell would you buff the cyclone? its amazing as it is
cyclone already got buffed it dont need another
HV on vet would be interesting as it would make Cenny more unique.
Tho of the non-obvious ones, I hope it is slugs that get removed from some of the shotguns, it is silly it comes on every shotgun imo.
The guns are strong for their class (not being long ammo) and just need a cost reduction down to the 300 hunt dollars area.
Drilling COULD get less MV penalty on Dum Dum and FMJ, as it has an outlier of the higest MV loss when custom ammo is applied.
I raise the question for everyone who says this
When is the last time you saw a cyclone or a drilling
A buff does include hunt dollar costs, and that would be nice, yes
And I'm not saying that either gun needs to become the next avto, a cost decrease will definitely help see them more at very least, and once we see them more we can figure out how better to balance them
But literally, I have played a majority of my time in hunt post-those weapons' addition, and I shit you not I've plyaed like 300+ hours and only seen a cyclone or drilling maybe a combined total of 10-20 times in all my matches
Is that experience bias? Yes. Does that make it any less valid? No
I sit in 3-4-5* and I have virtually never seen either gun since their release
I see Drilling sometimes, but Cyclone almost never after that event
Maybe Cyclone needs one round more in the mag?
#game-ideas message
Quickdraw trait is a cool idea, just maybe it shouldn't apply to dual pistols. Why is it downvoted?
Because its basically the return of quickswap and most who played during that time dont want it back
What's that? I didn't catch that time
what was the problem?
Imagine being hit by a mosin and then almost immediately by an uppercut. ttk was stupidly small
@split linden #game-ideas message actually, ping icons for a ton of things. But I suspect they want us to talk in voice chat. But then discord advantages a lot people coming here or being friends already.
for me it's because quickdraw would make sense only for duels
also dual pistols are nonsense 😂
dual pistols quick draw would be a culmination of that 😄
@split linden I really like the special ping for the trap suggestion. I've pinged traps before and the dumb teammates think it's loot and step in it, sometimes dying in the process.
to ping traps when they are closed to a friend I spam red ping
it usually works
normally I also speak in voice and people just walk in
I doubt that it lacks an icon to push voip use. Voip was there before ping was introduced and it was a long time before we got icons. It's probably just something that they didnt think of at the time and havent gone back over
As you said, whenever Ive played with people without talking, red pings have always been used for traps
I'd love pings like apex
automatically contextualized for non enemy stuff though
if you pinged an enemy in a bush it would detect it for you
but pinging a toolbox, a healthpack is fine, like it is now
traps maybe not, because are enemy stuff, but manually selecting an icon from a roundel would be ok
I'd love a game in which you had to look at a mate signaling with hand gestures. It would require e key to produce e low noise to focus your mates on you
I don't know if crazy games like squad44 do this
@mellow hawk #game-ideas message this would mean double tap hell
vetterli would be a killing machine
or maybe it would be the cyclone 😛 IDK because I've played it just once
yeah no way, the cycling rate on almost every rifle is way too high already with iron eye
Unless the sear is fucked on a bolt action rifle it cant be slam fired
There just isnt a sensible mechanism by which the speed would increase
Unlike fanning or levering
I changed it so the devs don't get as confused as you are. Thanks.
@karmic kettle Very unfortunate that they do not even change the ping lock at all. They sold it as a thing they'd tweak from time to time, based on data & player enjoyment.
Atleast testing any different value.
If it's 800ms now, try a 500, a 100 ms lock, like literally anything.
They can change it at will, so whats stopping them from doing that ?
The fact you can pick ur own server to begin with, is just a big question mark.
Even if i'm not sold on ping abusers, theres a reason why multiplayers DON'T let you do this.
ping lock right now is 225 ms .
ah ye 225 was the limit, i was thinking of trade window numbers
Mixing them together
But my point still stands, that number hasn't moved since it was first implemented
Feels like the most active group within Crytek for Hunt is the art/music & lore department.
Cheating gets lackluster attention, even further helping the cheaters avoid reports, by making it many steps harder & even making it impossible to find steam profiles. Huuuge efforts was thrown in the bin & his video blocked.
New map & engine was announced to be released early this year, we get engine q3 & new map is prob Q1 or Q2 next year. A whole year later.
And actual complaints gets completly ignored.
The one youtuber who genuinly seemed to care the most got silenced
a lot of multiplayer games do let you pick your server (comparable games like squad and dayz outright let you pick the specific server, massive games like apex are more strict because they have 20x the players)
Competitive shooters don't.
while i understand the sentiment behind wanting experimentation, there are some mysterious minorities that really depend on the server flexibility in hunt, for example oceanic players and the asia region players who want to get away from the toxic issues in asia server
I was trying to speak within the context of this genre.
You can also create an account in World of Warcraft NA if you live in EU.
i'm talking within context of the genre too, are squad and dayz not very good comparisons?
"Toxic issues in Asia server." So instead of fixing the issues, lets spread it out to other regions??
Why don't we BANN the toxic idiots ?
I don't know how competitive DayZ is
i use toxic more vaguely, like the stronger commitment to high power loadouts and meta slaving
I'm yet to be convinced why other regions should start suffering bunch of unenjoyable games & also facing said shitty people
but also cheating, yes, they should ban the cheaters but I guess that's easier said than done (hopefully it will be a good few steps forward with the engine upgrade)
New engine afaik doesn't improve the anti cheat engine.
Only rumor, but was informed that Crytek doesn't even use paid version of EAC
they spoke about improving the cheating issue, we can only wait and see
So corporate speech to save face. Insert any company that doesn't say stuff like that.
Actually doing something is what people have been waiting for, for years.
if your gripe is with playing vs high ping players, then I'm afraid to say that most of the time blaming ping is just a scapegoat
Scapegoat for what?
it doesn't feel great to play vs or with high ping for sure, but the effect it has on the game is not as much as people make it out to be
scapegoat for your own failures
i am only assuming, because that's the gist of what most ping blamers are doing
Well you're dead ass wrong. Hell i literally said further up "I do not buy the ping abuse"
In that same comment i spoke about the ping restriction
then why the desire for ping restrictions?
Because it's not enjoyable to play against them. It ruins the fun.
When i get behind a wall & i want to know that i did, not die 2 seconds after.
When i shoot someone i want to know that he died when i shot him, not hear a yell 2 seconds later.
They lag around the place.
It's the same playing any online game, lag is not fun
Asia do also have a reported much much much higher case of cheaters
But I've "cheat accused" someone maybe 5 times in my 3.6k hours
i guess from a perspective of mostly ever playing on low ping I can understand it, I remember the game feeling better on low ping
but my time spent playing with higher ping has changed my perspective, the delayed hitmarker is just a part of the game
still, I expect that crytek has a bunch of stats for who plays where and are probably pretty aware of the fact that there's quite a lot of players with good reasons to play on servers across an ocean
it's an unfortunate reality
Delayed hitmarker is not part of the game
Its part of a high ping issue
Dont normalise high ping as its a standard nowadays.
It stems from ppl playing on other regions.
Stay on your own and voila its no longer part of the game...
But agree to disagree i guess as i dont see any of us change our opinion on it
If they think theres a bigger gain in open regions then so be it
Its their game
But i wont be playing it
it's part of the game insofar that it seems that they recognise there's bigger gain in the open regions
for now at least, maybe a miracle will happen for all of us
@opal dust #game-ideas message
Yes, it would be realistically feasible. But entering a building with a slamfiring slate could be OP.
Making a long/medium ammo rifle viable in CQC would shift the meta even more onto the long ammos and making other weapons less viable.
@prisma sundial #game-ideas message
what exactly are you proposing?
Adding the deadeye scope to the Mosin and Krag as seen in the pictures.
oh, ok
Buffing snipers is a bad idea
Already very strong so to extend the viable range is silly
weren't you talking about slam firing bolt action rifles? 😛
it's not realy a big buf, and it makes them usable at closer distances, where they are more easily hittable by non snipers
every time a friend has a sniper, it's always "I'm sorry, I have to stay far" and it goes around and around. I like to play from a far covering my 2 mates, but I'd also like to be useful at close quarter
playing snipers vs snipers is boring though
They are still usuable at closer distance, just have a higher skill requirement.
Moreso, you have a side-arm, which can be a Dolch P FMJ.
Sooo
you mean quickscoping?
Yes
I'd make quickscoping releagated to cod
hunt and quickscoping are two very far things
Well, I mean, then don't run sniper scopes
Deadeye is good for closer range
Marksman also give leeway
or Aperture sights
I don't get why people just ignore existing traits and guns. If you want more medium range effectiveness while sniping then use Quartermaster and take short variants of lever action rifles or a Centennial Sniper with HV and a decent pistol. You can use levering too.
I'm talking about playing a sniper variant, or marksman, and being able to ain some guy at 5-10m from me without using the optics.
It's not like using a deadeye. I like deadeye, but it's completely another thing. And still, I'd like to be able to aim without it at close range.
I pretty much always don't play optics because I don't like to suck at close range. Even if I like to play optics.
IT IS THE DRAWBACK
Jesus
That is the point
that it ain't as good to use a sniper at close range
XD
IT IS BY DESIGN
And shotgun makes people play close
You have a secondary weapon slot, that can be a shotgun or a dolch fucking p.
it's a pain in the ass to have a sniper in your team if you're not sniping and the area doesn't support sniper covering
people were leaving the party when I tried to play spark sniper in random
Okay, but that is a random problem
not a game problem
Snipers literally works fine, they don't need to not have any downsides to them.
When I play duo in discord with friends, it's a pain to play with a sniper if I don't have a sniper too
Well, that makes sense
aiming with low precision above 10m it's not a big buff imho
Like how it is pain to play with shotgun when you don't have shotgun
Like
you can talk
and coordinate
eh, I like the shotgun-long compo
ADS is always precise, so not sure how you'd do that.
you rotate the weapon like now it's rotating around the player vaxis
Sway?
but around the hands pivot
yes, like sway but also rotating around the hands vertical
Yeah no, snipers don't need a buff
you don't have iron sights so it's easy on the eye
in reality you have to aligh the iron sights, and it's not an automatic task. Implementing such sway, would mean you have a misalignment of the weapon and you are not shooting at the same pixel
basically it's like spread but with graphical feedback
I would also appreciate it if "Slamfire & Mad Minute" would stop appearing in the Ideas & Suggestions. The Discord community downvotes it every time.
what's mad minute?
How would that work mechanics wise????
Like you adding a whole new system
also this cannot be implemented due to the fact, Springfield, Martini Henry, Sparks and Berthier can ammo split.
So the "X" key is already used.
yeah, I am aware about that
I was thinking of something like the hunter stance
like a 2 stage aiming
We have that
maybe with long press to scope, and you kill the quickscoping with the same stone
It is called hipfire
XD
😔
just fyi this used to be the case way back then - and it was removed with some sway rework
Dear developers
Please make it possible to kill only one boss in duo mode. Two bosses very much reduce the dynamics and interest of the game. It becomes very boring, as half of the server runs on one boss, and the other half on the other.
What do you mean? You can just do one boss in double bounty if you so choose, nothing's stopping
I mean, the game becomes more dynamic when the whole server is running at one boss.
Dunno if "dynamic" is a right word. You see a lot more of camping in single bounty mode.
If anything, having two bosses is more dynamic since there are more options on how to proceed.
Not to mention it adds an error margin for sniper campers.
If you decide to bring a sniper then you are actively choosing to bring a sniper and thus you have to adhere to it's strengths and drawbacks as a result. Most of Hunt's gimmick surrounding loadout building is the fact that you can't cover everything in theory, so having the option to just not use your long ass scope that gives you superior long range prescence at the cost of hipfire accuracy and no iron sights kind of defeats the entire purpose.
it would be only slightly better than hipfire, but bulkier than hipfire because you have to aim the gun up
Why would anyone use a feature like that when they can:
- Use fanning pistols.
- Cenny Shorty
- Rival Handcannon w. Slugs
- Dolch P
- Officer
- Spitfire
- New Army
- Katana
What you suggesting is either gonna be a feature that no ones uses OR a feature that is so good that everyone uses it.
Tbh slam fire was not a terrible idea when the marathon was announced but now that we know its stats I don’t see a reason for them to add it. The slate is also fine.
Like in theory if the marathon was lacking in any one stat between hip fire, rof, etc sure, but the marathon excels in all those even over the Winnie so
Slam fire was always and will always be a terrible idea, marathon would worsen it because it’d just be an objectively better Winfield at that point-
Original reason = Slate vs Terminus
Now = Marathon v Winfield + Slate vs terminus
Idk why people keep trying to suggest rof increases in this game, when it is supposed to be low rof higher ish precision based shooting
Even additions such as fanning, levering and dualies along side semi auto like additions are considered controversial for that exact reason- but they used to be much much more rare
It’s honestly gotten to the point that not running something with a cycle rate under 1 second is kinda done on purpose since most people can afford a Nagant Officer/New Army/spitfire or mid range carbine at this point or just spawn in with a trait for rof like levering
Yeah I agree a lot on that.
Feels awful to run any revolversr without fanning, bc you just gonna lose to rapid fire revolvers/guns.
And I hate fanning to beging with lol.
More so, we reached a point where Winnie levering actually seems so bad now.
Sure you lever a winnie faster than marathon hip, but you also wast 2-3 bullets per. hit compared to a marathon.
@hallow notch The devs have always explicitly stated they do not want such plain mechanics to make players move.
Setting up an ambush is a valid game mechanic and there are several mechanics to counter that, such as red boss icons, glowing clues, and the beetle tool.
My issue with it is based on playing with the majority of the population in 3/4 where people are competent enough to be a threat but maybe only good enough to semi-consistently kill the same skill level people
This is where I notice High rof being used as a crutch, despite not being always effective you can tell many kills wouldn’t have been had given the rof was taken away
In high MMR, kills will occur no matter what usually- be it a single shot from a base Nagant to Avtomat bursts at 130m
What’s weird is the most accessible spam weapons tend to be the best
Fanning = highest rof and accuracy pistols (bar trueshot) are nearly the cheapest (conversion * Schofield for each)
Levering ( Winfield in general is cheap yet highest accuracy )
Dualies (ditto conversions/schots)
I mean, people complain about the Avtomat but honest it’s prohibitively expensive to run for like 85% of people that are actual general pop instead of the the upper 10% of the game in 5/6*
I don't mind too much that weaker weapons gets better options for traits.
Issue is more that we could EASILY nerf the ROF on fanning and we could EASILY make crosshair a little worse overall for most dualies/levering.
But some players, especially Chinese players (of course I'm Chinese too, but I hate it) will sit on your body for 20 minutes waiting for your teammate necro you, and it can really make u mad.
I'd rather see Crytek implement some sort of concealment method such as smoke to counter long-range snipers
Could not agree more with this
I mean in an ideal world it would be a side grade
Feels weird that the Winnie is meant for close to close-mid range and has much better sights than the centennial
I hope Crytek addresses snipers/marksman long ammo rifles specifically when they review bayonets/scopes in a future video
@sly fjord It doesn't show time, it shows loading progression. And loading progression happens in steps of differing sizes.
Agreed
@visual anchor If you're going to repeatedly suggest slamfire/mad minute and continuously get bad support on said suggestions, then at least provide different arguments to persuade people lmfao
While it is a drawback to balance the long distance advantage of scopes, at the same time it does sort of feel cheap. Since a big part of the theme and intrigue of Hunt is Hunters using modified weapons, you would think they would recognize this drawback as an issue, and add on some 45 degree hoseclamp iron sights, or something. It’s not that unreasonable for this game. You’re not in the army, no one is going to yell at you for modifying your weapon.
It’s also kind of ridiculous that some weapons with offset scopes (Springfield Marksmen, Vetterli Deadeye) have unobstructed iron sights…and you can’t use them!
While it is a drawback to balance the long distance advantage of scopes
Well, there you have it.
Literally a balance point
That’s what I said
But if we lower the power of scoped weapons sure, then they can have it
You can always….try hidin’
Yes, but then you went into the talk about why it could be a thing.
Which yes, it could, but balance should be the major focus
of any inclusion to hunt
You can balance the tits off of any game and make it feel cheap and stupid…and there are lots of other ways to balance the weapons, like cost, and handling…
Player skill and strategy helps!
It’s not an RPG slap fight, you can use your imagination to get out of sticky situations in Hunt
Cost is not really a factor or atleast shouldn't be the main one
And handling, well, every gun in the same category have the same sway
But sure would be welcome to do on a more gun pr gun basis
The scoped weapons in Hunt are the way they are…i like them fine, but in an immersive game like Hunt, overbalancing can also make a situation that feels like an artificial constraint, and that’s just a bummer. You realize “cool, they threw away an interesting gameplay idea in favor of a blatant handicap
”
Sure, but we also have crosshair and hitmarkers, so dunno how immersive hunt wanna be
That said, hardcore mode when?
I hear you, they barely bother me, and one thing doesn’t equal the other
