#feedback-discussion

1 messages · Page 143 of 1

chilly nova
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Funny how you say this after having told me it was wrong to have expressed my brief negative opinion of "features" in the feedback channel. Make up your mind.

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It seems to me like removing something should be considered a valid suggestion. Sometimes there is no alternative or adjustment that's wanted other than the removal of a feature as whole. It feels like a pretty thin line, because you could probably just change wording slightly to make it sound like a suggestion with the exact same message.

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There's a difference between expressing your dislike/like of something, and saying that you suggest something be removed from the game.

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But if those are the categories we really want to use, then his message should've just been moved to the other channel.

empty oasis
chilly nova
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Can his message not just be moved to feedback?

empty oasis
chilly nova
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I get what you're saying to a certain point, especially reference to the other guy's post. But it's unclear what criteria I must meet to suggest removal of feature.

empty oasis
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That's the thing, at some point those lines between suggestion and feedback can and do blur and at that point the decision would be subjective. I'm not going to remove edge cases (that fit the rules on the other points) but his was far from an edge case.

chilly nova
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How come there are certain posts in suggestions that I cannot upvote or downvote, but I can vote on the post above or below it?

empty oasis
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Which posts?

chilly nova
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There's one from Yacc titled Totems Going Red

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I can't vote on it at all, but it works fine on the other suggestions

empty oasis
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Seems to work fine for me. Maybe restarting discord would help?

chilly nova
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Got it, so nothing like max votes or anything that would cause. I've tried restarting and such with no luck. Oh well.

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Pretend there's another downvote there from me. I enjoy anything that tones down the "stealth" (more appropriately called passive play or waiting) in the game.

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I've always liked those, because it discourages sitting around a corner crouched as a tactic.

weary sand
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anyone alse is getting error 500 on crytek shop webpage

remote ore
stoic cove
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Are crytek ever going to fix the shitty ass anti cheat implementation blue screening the pc?
They are the only game I play that’ll occasionally pop out a security check failure or initialization timeout… and then fucking blue screen my pc with a kernel security error
Also I’ve been playing for years with no issue and this has only popped up the last couple months so it shouldn't be a me issue

fierce vortex
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Anyway I can email these dudes and be like I need an extra week of challenges the bonus is like 15000 points what the fuck

empty oasis
stoic cove
signal mural
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Well I didn't remove your post, I'm not a mod and I didn't see your post so I can't tell you what paragraph would have been problematic. I was just sharing my opinion on the channels after years of posting on this Discord.

shrewd bone
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Title: I love this game!! One suggestion!

This game is amazing I bought it Saturday and it's Tuesday morning and I have 17hrs into the game! The one feedback/thing I would love implemented is a red hit marker when someone dies. It would HELP so much 😄

chilly nova
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Seems odd that you could block someone knowing that they'll disagree with your suggestion. I suppose it's baked into discord though.

queen jungle
sand kiln
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Another reason why damage counter for challenges is hidden in-game BigBrain

hot vigil
empty oasis
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!report

marsh gardenBOT
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If you would like to report a player, you can do so on the Team Details tab on your Match Summary screen. It is also accessible in the Last Match tab at any time. If you have additional proof you would like to provide, you can find out how to reach out to official support here: #customer-support

Please note that you can still report people even if you don't have their SteamID by providing your own SteamID, time of the incident with a time zone and region. Hiding statistics/profiles does not prevent reporting.

chilly nova
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@indigo nest "New Tools and Consumables and new World Objects like tree beetles and bear traps."

Isn't there a one suggestion per post rule?

There were too many additional traps in this suggestion that I had to downvote. We don't need this many traps. Probably should've been posted as multiple posts.

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@night hedge "Ability to turn off the fire of enemy bodies with Dauntless"

The problem with this is that it takes away one of the only downsides of burning the body. This downside should be kept, so that you have to weigh your options at least a little before burning. I suspect most people don't care that much about looting though and can just use a choke, so it may not make a difference, but I don't think we should be doing anything that encourages more insta-burning. It's already overused, abused, and too easy to do now with all the tools that can do it.

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Nowadays, people will camp around for an easy surprise headshot, and then burn your partner's body from a distance with the flare pistol with no risk to themselves right after downing them.

They don't care whether you're going to push them or not. They don't wait to find out whether they need to motivate you to move.

At least back in the day, you had to find a lantern or bring a fire bomb, and then get close enough to toss on the body.

You shouldn't be able to burn a body without putting yourself at risk.

dusky tapir
dusky tapir
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oops

iron current
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@river basin The rat box sounds like a funny utility to dob out hiding hunters. Maybe the rat could be attracted to stationary hunters over moving ones and make it that it's because of the footsteps that scares it away.
It could squeak or linger near the victim instead of attacking them whilst being visible in dark vision.
A drawback could be that if the enemy is in dark vision, they could potentially track the rat as it looks for them or see where you've planted it.

river basin
iron current
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Maybe they could add pet companions in the game but that'd be a huge dynamic to add to hunt

river basin
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And make them do some noises when a player is near. A dog would bark or growl, or for example a snake would hiss, etc etc.

queen jungle
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Solos are very easy to deal with and necro is much more powerful in teams.

iron current
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I mean, I love it, cause I don't wanna die but it's pretty tedious when you wanna do something besides sitting on another player's body so they don't wake up and shoot you.

Maybe if they revived miles away or revive as a ghost thingy, temporarily preventing either parties from harming each other.

Could make dealing with solo necromancer easier without making it harder for them on their end too

queen jungle
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It's really not hard to deal with solos, I've played from both sides.

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As a solo, if I die, 80% of the time that's it, i'm done for, no second chance, especially with burning being so easy to do with flare pistols and the likes.

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And when I'm facing a solo who has necro, burning them really doesn't take that long at all, if it's in middle of a huge fight, reposition in a way that the solo isn't just sitting behind you.

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You wouldn't just ignore a dead player if they were part of a trio knowing necro exists in teams.

vital fractal
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I mean it’s the same in trios or duos too, you leave a body alone without ensuring you’re the last one standing then there is a good chance that body will stand back up-

And during this event, it’s almost guaranteed with peacekeeper AND with the cache, allows all bars to come back with near zero investment but I hope this is limited to the event only- even the looting bars back is insane for solos-

Want to make sure a body is dead? Sit there for the max 125 seconds and ensure the body is burnt out- (in reality a bear trap does 25 damage on standing up, so burn <100 seconds if they are salveskin and then you’re good)

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Without salveskin it’s even less

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A concertina trip mine and flare will cover most bodies in less than 100 seconds, and if they stand up to stop the burn… shoot them, want a longer lasting fire? Bring in equipment

A flaregun is already base kit for instant burns for 95% of the player base it seems, so burns are never an issue anymore Bar heavy rain

stray badge
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Salut tout le monde, j'ai un problème ! Je me suis acheté Hunt Showdown limited bounty hunter édition sur Xbox, en rentrant le code ça me dit que j'ai déjà le jeu, je ne peut pas avoir les DLC proposé avec cette version, avez-vous une idée ? Merci à vous

vital fractal
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Ffs hunt is unplayable with solo bug at the moment

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Cannot get into a single match after like 30 attempts

fickle steppe
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Is there a fix incoming for the solo matchmaking issues?

sand kiln
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Most likely with the next patch if everything goes well!

snow cipher
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And yes, I did try to bait him and we were in the middle of nowhere, not in a fight

unborn dagger
rotund obsidian
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The timer that forces them to get up is just fire. That already exists

unborn dagger
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Nah that's a waste of resources

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And longer too which is boring

empty oasis
unborn dagger
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Nah not really

empty oasis
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How do you figure that?

snow cipher
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Like, it feels so unnatural to sit there with no fight and still just having to wait. Like, if you are fighting a team and burning someone, it is to make them push, with solos it is just boring

unborn dagger
snow cipher
# unborn dagger Exactly, biggest difference between a team and a solo is you are burning to enco...

Agree completely. It just breaks up the flow of normal gameplay. Hunt is my favorite game and I never get tired of the gameplay loop, but solos reviving themselves so much does not feel right at all. I really miss the days when solo revive was not a thing, when it was actually risky to play solo, like it really would be in real life. Now it's sit back with a ranged gun and even if they headshot you, you can be back up by the time they get halfway to you.

upbeat axle
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Ayoooooo hunt team, idk what you did, but the game feels super smooooooth 😍

upbeat axle
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aw man 😦 i guess im lucky then

tardy quartz
wind ruin
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▶ Play video
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I post it again, solos are not a problem. That dawon ranking is the only problem.

vital fractal
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Yeah you have no excuse to not burn a player out when it takes at most 125 seconds

That’s not a long time in hunt, hunt is supposed to be a slower paced game anyways as said by the devs and implied by the setting and period

Also, not being able to to burn in the rain is a bit of a niche issue but you have so many tools at your disposal that honestly it sounds fine- the most urgent issue about solo revives is the MMR instability that is connected to it

You can go from 5 star match MMR to 2.5 match MMR in as little as 5 games

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And in a lot of cases you don’t even have to wait the full 125 seconds since not everyone times the get up to get up at the end of a burnt bar

rotund obsidian
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166 seconds with salveskin, and even more with the trait to not lose a bar on death, but yeah.

vital fractal
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Again, in terms of hunt- that’s not a long time

And that bar trait is extremely rare

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Extremely

rotund obsidian
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Salveskin you might see but yeah the trait is basically a non-factor

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wtf is it called again i literally cant remember

vital fractal
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Relentless?

rotund obsidian
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yep that's it

vital fractal
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Or is it something else

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There’s like two R traits lmao

rotund obsidian
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too many traits with R

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relentless, resilience, remedy, rampage

vital fractal
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Yeah

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Either way

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That’s really not that long to wait

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Especially considering the last 25 health is taken care of by a trap or conc trap

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So that’s 24 minimum seconds that can be shaven off if they are truly waiting until the last seconds of the last bar

rotund obsidian
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but yeah the only issue with solo rn is the MMR. the gain/loss, the ease you derank, and the adjustment

vital fractal
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Yeah, It can be abused too easily

I don’t believe it to be such a major issue everyone in 3 is a doing but- the instability is just too big an issue to ignore over all- and necro highlights it

rotund obsidian
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I suppose selfrez can be a bit problematic if there's like, a TON of them in a match, but in my experience, it's more often none, and most frequently just one.

vital fractal
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Exact

tiny pivot
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i’m waiting for the meta discussion channels to blow up with people saying “omg don’t hotfix” because they fucked up the weather

vital fractal
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What’s wrong with the weather

queen jungle
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It’s funny cause Crytek will see people rejoicing that the low vis conditions are gone but they’ll just go “im gonna pretend i didnt see that” and fix it asap.

vital fractal
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I mean if it’s just day and night, kinda boring-

Night is literally just day but blue toned except on the furtherest sections of the map or in the darkest buildings lol

vague island
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Where is my peepeepoopoo weather? :c

signal mural
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They are ruining vanilla Hunt week with this no weather heresy.

vital fractal
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People who cry against low vis environments because “I CANT SEE” are ignoring:

  1. That’s the point, a unique challenge introduced by the weather/environment to spice up old maps

  2. They’ll also already complain about night

  3. Forget Balancing maps for PvP inevitably means you lose aesthetic appeal which is still important

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People act like you can’t use a sniper or scope in fog/night/ash bloom like

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That’s just false lol

If you leave a map because of the weather, that’s rough but that’s on the player not the weather

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Tbh, the best Hunt has ever “Looked” was during the pre-alpha footage

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Those aesthetics were insanely good from the gameplay videos

And now we even have the hardware to implement it but… for now we will have to stick with the clay textures and standard environments

tiny pivot
# queen jungle It’s funny cause Crytek will see people rejoicing that the low vis conditions ar...

Because they spend developer time and effort to add the dangerous weather. Also theming related to the game and being reused parts of events etc. Expecting them to not have them in the rotation is wrong and I’m gonna start copy pasting this every time weather comes up xd
If every match was perfect day night, you know what would happen? People would complain about night because it’s harder to see. I’m over it.
Plus, this happening has a decent likelihood of them adding the wildcard back, even temporarily splitting up dangerous weather into that other playlist, so I’d like for people to not cry because the game was made even remotely more difficult. If you want perfect weather and gameplay every time go play CS2.

vital drum
tiny pivot
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Oh, and people DO complain about night anyway, so I’m kinda massively over it. I’d also rather have rain and ash which actually have decent visibility outside of the intense variant, than nighttime where it’s ridiculously hard to see and most compounds don’t even have lights anymore because for whatever reason they made it RNG.

signal mural
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Did we ever get that return of the Inferno maps weekend that we had a Community vote over?

tiny pivot
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No so it could be that as well

rotund obsidian
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I'm fine with low vis but the really loud conditions are kinda obnoxious

upper pumice
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I would love to see an option allowing hunters to specify which environmental conditions they want to hunt in. It makes no sense for a hunter to arrive in the Bayou completely unaware of the weather or what to expect for something that so drastically effects gameplay. If setting that option isn't possible, I think hunters should be able to change loadout mid match, with a possible limiter to (1) loadout change per match.

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Especially if the devs are going to continue adding more and more ridiculous weather conditions that have a major impact on playstyle and tactics

vital fractal
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If hunters change loadout mid match it should be at a noticeable detriment

Like only allowing a 2 slot weapon + 1 slot weapon, or just 3 slots in total and minus 1 tool slot, minus 2 consumables

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And only one option for the loadout, not multiple back ups to choose from which is determined from a separate loadout slot in the main menu

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And only available at the start of a match like first minute of the match

upper pumice
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I think these are all great changes to the original idea! Having it to where hunters can only change at the beginning of the match is something I think would be really healthy

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Could even be where the hunter can only change their weapons, and not their tools/consumables

vital fractal
vital drum
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Yeah, dev builds do be like that 😄

vital fractal
sand kiln
vital fractal
upper pumice
upper pumice
upper pumice
sand kiln
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It is just RNG, you can leave if you don't like it tbh. I like the RNG part where idk if my weapons might be suitable or not so I just got to go with it and make it work. Like bringing Incen ammo into a thunderstorm. These are gimmicks that give some spice to the matches (imo)

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Then, if they add what you say: People will complain about finding 5 solo snipers in day maps or a whole sniper trio from 200 meters every match.

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The Low Vis maps this game has adds a lot as a gameplay changer, really unique in some ways. Leaving the confort some is hard for some players which cause them to hate Ash Bloom, rain and prob any other low Visibility map they add in the future

upper pumice
# sand kiln It is just RNG, you can leave if you don't like it tbh. I like the RNG part wher...

I would argue that this is not healthy for the game, as the mentality of "if you don't like, it just leave" already lends to the idea of low pop low vis lobbies. Then the player is forced to cycle through games until they find a match that they want to play. Which in my mind is not the optimal experience, as I would want to play a game to have fun and not to constantly join/exit matches. Which I believe could be solved by adding the option to select the weather type

vestal cedar
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"Standard Contract will feature only Night & High Visibility Times of Day " - I'm sure a lot of people won't mind it HuntChad I'm one of them because RNG is sometimes a b* HUL

upper pumice
upper pumice
sand kiln
sand kiln
vital fractal
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You are taking a chance with any loadout being incompatible with any situation, that’s fine

But if you get the chance to take a back up, you lose some of the benefits of coming in with a main loadout

Lore wise… I guess it’s harder to fit more gear in whatever a hunter takes into the bayou or carries,

Fits both lore and gameplay reasons

upper pumice
# sand kiln Hunt used to had a contract selection and they decided to make it random, why? B...

I think this ties into the prestiging system, and it's inherent lack of appeal to the general player base. To encourage a more diverse loadout selection, why not make the rewards for prestiging more appealing in general? In doing so, Hunters lose the ability to take in their preferred layout, and this introduces the variety that is sought. But as it stands currently, it is either too difficult to prestige or players don't see the value in doing so.

In regards to splitting the player base, I think this is a poor excuse for leaving the game in it's current state. Catering to the whims of (granted, what I assume to be) a minority of the total player base is not good game design. Though this is coming from someone who doesn't have a background in game design, so take it for what it's worth. If the aspect of the game in question causes a large majority of players to stop playing and go play other games, it isn't a good thing to keep it in the game. And we've seen Hunt's player count dropping consistently.

vital fractal
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That’s the thing though, without solid numbers- that’s all it is

Assumptions about population

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Splitting the playerbase is a solid concern

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Because that is what it will do, and based on past evidence only crytek has- they decided to not do that

upper pumice
# sand kiln They don't force you out, but nothing is like we want. We cannot be feeded with ...

I don't think the player having the ability to choose what they want to play in a game is "spoon feeding". It's a continuation of the player's desire to have fun in a game they chose to play. But if some players enjoy that specific feature of a game, I can get behind that. That being said, it should still be the choice of the player, potentially in a form where a player can select a "playlist" where it's more varied, or a playlist that has less variety to it. Then it's the players decision to go outside their comfort zone

upper pumice
sand kiln
sand kiln
vestal cedar
upper pumice
sand kiln
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But in the end, it is what it is. Is the gameplay design devs have chosen for the game. If at some point it actually becomes harmful for the game they will do something about it but for now I stick well with hunt being like this. I respect your idea and hope you respect mine, have a good rest of the day 1HuntHowdy

upper pumice
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Yes I'm sorry. I don't think the game is dying either! Which is why I don't think the issue of splitting the player base is as big a deal as it seems.

upper pumice
upper pumice
vital fractal
tiny pivot
upper pumice
runic sable
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PLEASE KEEP 1 MAP boss only

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PLEASE

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pvp is 10x more intense with one boss on map

vestal cedar
vestal cedar
tiny pivot
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That’s understandable for everyone, nothing wrong with that.

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I wish the weather changed gameplay more, like opening paths and closing them kinda like how inferno did

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It’s why I think a frozen map/weather would be awesome, louder footsteps and a light blizzard while you crunch through snow with the benefit of water being frozen for better traversal, and animals having less health or something

blissful jackal
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@rain haven unfortunately noob lobbies like to crouch around and take 30 minutes to get to boss and mass downvoted your suggestion

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I remember when they lowered the timer from 50 or 55 or 60 minutes people complained even though crytek showed like less than a percentage of games lasted that long

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I think 30-35 would be way better as its still plenty of time and would hopefully make teams that sit and do nothing move more

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Could even go down to like 25 and would still be fine for a large percentage of lobbies I bet

vital fractal
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Making the hunt matches short completely goes against the slow pace that Hunt is supposed to offer

Besides sometimes an action packed match may have over 30 minutes of fight stop fight stop at just one compound

45 minutes as is is fine

vestal cedar
unborn dagger
vestal cedar
vital fractal
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Exactly, I mean if someone wants to rat around in the bushes for 40 minutes before getting a snipe kill on the bounty at extract… it sucks to be that bounty but that player is 100% in their right to do it, and hunt does imply the bounty is NOT yours until you extract- whether you kill 0 players for it or have killed everyone in the lobby twice and unfortunately you couldn’t do it a third time

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People get blood thirsty but man, it’s been said and shown hunt is meant to be slower paced with fights being a part of the game but not the focus… which is the bounty

radiant river
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Do people actually have matches going 40 mins

hoary widget
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I, unfortunately, have had to drag out matches because someone was just locked inside of a compound with shotguns and a lot of concertina.

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Literally fighting for centimeters of ground to get inside only to stare down the barrel of a CNK Slugs

radiant river
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Let me clarify. Has anyone had 40 min matches of real gameplay

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Not people just full camping

unborn dagger
hoary widget
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i had them with me

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there was so much man

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it was ridiculous

unborn dagger
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XD

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Yeah I've had that experience

vestal cedar
vestal cedar
radiant river
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A sniper should be able to take you out within a few shots vs an iron sight gun

hoary widget
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Like right now

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im in a compound

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and we're entirely surrounded by snipers and/or just long ammo

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and they're all at a distance just holding angles

vestal cedar
radiant river
vestal cedar
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My personal issue is...Whenever I bring a sniper, I always end up in close-quarter combat because that's where the action is lol HUL

vital fractal
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With a couple minutes of break in between fights- a full duo lobby can do that

dense herald
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I am experiencing large amount of FPS loss (100 fps) since patch. Not effecting my system, but maybe lower systems will feel it. Tested it in trials to verify.

unborn dagger
chilly nova
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It physically strains my eyes to play night maps. Yet, people that like that garbage will get on here just to argue with us and say we should have to just deal with it. And it's the same people that want to force us into playing unfun weather effects that say "We don't owe you a playstyle."

Well, I don't owe you playing your weather effects. I want to just disable it and enjoy the game.

vital fractal
chilly nova
chilly nova
vital fractal
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Crytek has tried split queues before and it simply wasn’t effective before

We can go in circles but ultimately the only people with data to back up which should be the way forward is Crytek since they don’t release numbers

chilly nova
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And no, that isn't as it should be. It absolutely wouldn't do more harm than good. People will continue to leave the game cause of weather effects. Matchmaking numbers were fine when we had a 25% of the number of active players we have today.

chilly nova
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Plus, from what I remember, they always do it where they give you an option of only one queue or the other.

Rather than saying "Do you want to be included in BOTH queues or just the high vis ones?"

vital fractal
chilly nova
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If they gave that option, then people that wanted to play in low vis would still be included in all matchmaking and their pool wouldn't decrease.

And I would gladly take a reduced high vis pool, because I guaranteee there'd be enough of us.

vital fractal
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As for “always give one queue or another” it’s usually to show off a new addition rather than true splits like you’re asking

And it’s always noted the splits affect populations

chilly nova
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Ok, this convo is going nowhere. You're just reading what you want to read. Pointless.

vital fractal
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Again, crytek needs to release some info on numbers of engagement for anything of this convo to be concrete

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I mean, I’m saying facts beyond just what I feel personally

chilly nova
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"Facts", right...

vital fractal
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Ok

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🗿

chilly nova
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How exactly can you say that my opinion on the game is non-factual?

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Those aren't even congruent concepts

vital fractal
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And then use those percentages and stats to define what would be a healthy way forward

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Historically speaking, and projected

chilly nova
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I said I want to be able to avoid low vis matches and it would make me and many others happy. I also suggested a better way to approach such a matchmaking filter.

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How would I know that? They've never done what I've mentioned...

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lmao

vital fractal
# chilly nova I said I want to be able to avoid low vis matches and it would make me and many ...

“Me and many others” you can’t say how many though- it can be just 100 in the discord which is already a small slice of the community as a whole

You can’t say whether such a change would be beneficial in the eyes of the many

However what can be said is when crytek has split the queues before, the general notion that’s been noted is the populations for each queue were lower and match making times increased largely

chilly nova
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What I did say though, is that I've never had trouble finding matches in this game, even when we had 25% of the players we had today. So, clearly, there is a percentage split that could be workable.

vital fractal
chilly nova
vital fractal
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Again, it’s fine to want a split

But to definitely believe it’ll be the best way forward without some concrete evidence is just hard to support

vital fractal
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They’ll be happy to recount their time in hunt through the changes lol

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I can speak back to serpent moon at earliest

chilly nova
vital fractal
chilly nova
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And it's not my job to give the stats on it anyway. It's my job to give my feedback on the game, and tell them WHY I want something as a player.

vital fractal
chilly nova
vital fractal
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But you’re an adult I assume

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So make your own choices

chilly nova
# vital fractal I ain’t forcing you to do anything In fact my honest opinion is don’t play hunt...

Yup, I've taken plenty of 6 month breaks from Hunt. Many others have too. That was legit part of my comments above that people will continue to leave the game. Veteran players get so frustrated with the directions and choices that it's better to just step away and not support Crytek for long periods.

I really don't get where you're trying to get to with any of your responses. I'm giving my feedback and you're not adding anything to the discussion, except to say that people should be forced to play in a single matchmaking queue because you think it adds spice.

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Your stats and facts comments were just strawmen

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And the comments about them having the stats behind split queues were irrelevant, cause they've never done it well in the past

vital fractal
# chilly nova Yup, I've taken plenty of 6 month breaks from Hunt. Many others have too. That w...

I mean this entire conversation is

You: I want separate queues, make it optional. I think that’s the best way forward.

Me: I disagree, most players who want just hi vis maps tend to ignore the importance of good aesthetics in this game and place too much importance on fast pace, constant fights. Also, note in the past split queues just didn’t work out well. You can’t say which way is definitely better without concrete numbers only crytek has access to.

#

Literally that’s it lmao

#

But whatever my guy

#

Imma just go jorq it to Rotjaw feet

unborn dagger
tiny pivot
#

Real

remote ore
#

stop jorqing

chilly nova
# vital fractal I mean this entire conversation is You: I want separate queues, make it optiona...

And again, I'm not ignoring shit. I just don't like it. Sure, it looks cool. I thought it was interesting to play a couple times. It's not worth my time, cause I don't enjoy it.

Why do you get to say what we prioritize is wrong? I enjoy Hunt for the gunfights and I don't enjoy straining my eyes or ears. Having that much constant noise going on is unenjoyable.

I didn't say either was definitely better. I said what I and many others prefer, and I said that having a choice would be great. You can play whatever sort of walk-through-the-darkness map you want to.

#

There would be no question here if you didn't think having a split would hurt the matchmaking times of players that wanted low vis maps.

#

If it were, say, some 50-50 split of players, then it would feel just like it was back when there was half the amount of active players.

#

But it isn't a 50-50 split.

#

There's a higher number of players that like high vis maps, and that's exactly why you don't want players to have a choice. You want to ensure you have low vis maps with great queue times.

And so I'm saying, they should do it in a way where you low vis players are less impacted by the matchmaking filter, so that I can not waste my time playing low vis maps.

sand kiln
#

@slow sable you can still report them

#

!report

marsh gardenBOT
#

If you would like to report a player, you can do so on the Team Details tab on your Match Summary screen. It is also accessible in the Last Match tab at any time. If you have additional proof you would like to provide, you can find out how to reach out to official support here: #customer-support

Please note that you can still report people even if you don't have their SteamID by providing your own SteamID, time of the incident with a time zone and region. Hiding statistics/profiles does not prevent reporting.

atomic cipher
#

@slow sable they know about. do they care though?

slow sable
sand kiln
#

Read above, those are the instructions

vital fractal
#

The fact bloodless doesn’t allow bleed to stack sucks

#

I fragged a guy with bow

#

Shot with Nagant dum dum

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They ran for 5 seconds

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Still lived

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All within 20m

#

They should’ve died

#

But they didn’t

#

Bloodless turns bleed from an issue to a completely harmless status effect

#

It should allow bleed to stack to medium

empty oasis
#

Nah, it wouldnt be worth taking if it let bleed go to medium.

#

And it would be op if it negated bleed entirely. It's in a good place atm

vital fractal
#

Bro, light bleed is nothing

#

It might as well negate it bar Centennial bleed and maybe shredder at 59?m instead of 58 ohk it’s at

empty oasis
#

It still must be stopped and for a 3pt trait its a good value but nowhere near overpowered

vital fractal
#

Besides if it stacks it would require two bleed applications

#

Not instant medium

#

But two applications seems fair

#

You tag someone multiple times with a bleed item, they should bleed a bit more

#

Just sounds pretty fair imo

empty oasis
#

It does the same thing as Mithrandist. Should that be changed too?

vital fractal
#

Honestly yeah considering how useless it is lmaooo

#

Poison will never be as much of a threat as bleed, but with anything negating poison it instantly is less dangerous than even light bleed

#

And don’t come at me with sparks poison

You gotta be skilled to pull that off, and even then the same players would be better off with something else

empty oasis
#

Skilled to pull off a hit with a sparks that takes between 15-20 seconds to clear?

#

You just have to hit them and within 40m they're at 1 hp for over 1/4 of a minute

vital fractal
#

15-20 seconds? My guy, I guess not everyone is sharing my experience, but I have not run into a person not running antidote for the past like 15 games even after the nerf it’s in sane

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Even worse, I have not run into poison as a threat beyond hives in even more games

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I’m more scared of a fire ammo sparks than a poison ammo just due to that ignite range * char which means in long ammo meta I am one tap for about the same amount of time or more

snow cipher
#

The point of having bloodless there is to make bleed more balanced. Like you said, poison is never even close to bleed, and that is because bleed is really good. If someone is applying proper pressure, a person may not be able to stop their bleed and they will either clutch or die. That's the point of bleed, it's a timer and pressure tool, not something that is meant to deal 50 damage to someone in a normal scenario

sand kiln
#

@gritty dune you can report them following these steps

#

!report

marsh gardenBOT
#

If you would like to report a player, you can do so on the Team Details tab on your Match Summary screen. It is also accessible in the Last Match tab at any time. If you have additional proof you would like to provide, you can find out how to reach out to official support here: #customer-support

Please note that you can still report people even if you don't have their SteamID by providing your own SteamID, time of the incident with a time zone and region. Hiding statistics/profiles does not prevent reporting.

sand kiln
#

@rapid vigil your post been deleted due to "Low effort". Please add more ideas into your suggestion, even a reference picture if needed. 1HuntLove

gritty dune
#

as i said thees hackers cant be clicked on

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how do you ban people without game ID or steam ID then?

#

we dont even have a game seed do we?

sand kiln
#

read the message completely, you can use your OWN Steam ID, so support can find the match

#

They have the tools to do that, you only need to provide your ID and a time so they can find the match and the players.

gritty dune
#

well i have been to the offical web four times and the average reply time tends to be 10 hours.

sand kiln
#

Also, sometimes even when they have "Invisible" names you can click on them if you spam the click and find the hidden character

#

and open the player profile

sand kiln
gritty dune
#

I can show my email reply and they are all replies from bots

#

four times tho, thats plenty effort to report a single hacker no?

vital fractal
gritty dune
#

Heres the thing, if it costs me that much for "potentially" ban a hacker, if it cost less significantly to be a hacker relative to report a hacker, that means the game doesnt care existence of hackers? Or do we even have a platform where players can freely upload hacker cheating video then audited by humans?

vital fractal
#

Gotta say though, good on the devs for fixing the solo bug- don’t know why they didn’t do it during the event but

#

Hunts actually playable now 👌

snow cipher
sand kiln
#

So the queue might be quite long

vital fractal
gritty dune
#

I mean i do appreciate a human support reply here but see, aint all players got time sitting on your offical web for 10+ hours to get a real human being reply, let along ive been there four times

snow cipher
vital fractal
#

Mmm I don’t think so but ok

sand kiln
snow cipher
# vital fractal Mmm I don’t think so but ok

That's alright. I do not think that we will probably agree on this, but I respect that you have your own opinions, so I think I will respectfully end the discussion there. Good luck in your next trip to the bayou

vernal axle
#

man this game just gets worse every update, EVEN when there is no content added lmao, you end your even aand now you announce some kind of bug forcing you to make it only day and ngiht contracts and single boss. and now I see this where having multiple uppercuts I have are x2 but when I equip one, all of them become x1, like. how do these bugs even app[ear when you dont even do shit on your game??, even the so called engine update that was leaked to be for april is not out. cheaters are still a plague and your ancient bugs are still not fixed. do a better job crytek

sand kiln
vernal axle
# sand kiln My guy, there's no info about the Engine integration saying it would be right in...

LMAO, people like you re the reason theyre taking TOO much time for these small bugs that shouldnt even be that hard to fix, the queueing issue not starting amtchmaking has been here for multipkle seasons, the poison bug after you die and revive has been here for that long as well, and multiple other bugs that should ahve been fixed, even when they release new fixes for stuff they release new bugs to pair with it. like this recent update with no content added, bugs appear out of nowhere, issues that didnt happen last time show up. features like the progress bar that isnt even working prooperly that no one asked for is here. changing regions make you load again into the lobby. what more do you want?. surely they have the resources to fix these bugs if they wanted to. not to mention whatever issue they had recently amking it only a single boss target and day and night lobbies (which is not bad since event conditions are ass)

vital drum
#

@wraith crag Please use this channel for replies, not #feedback 1HuntHowdy

slim sand
hoary widget
#

You're in the US so i doubt it

hazy quartz
# radiant river Let me clarify. Has anyone had 40 min matches of real gameplay

i had a hand full of matches with 30 minutes packed with action, and stuff actually happening and then looting and extracting, they are rare though.
all matches going for longer than that usually had some type of people not doing anything for prolonged amounts of time or one team actively avoiding combat but actively/passively hindering progress of the them which was willing to do things.

soft river
#

@snow cipher the reason why downed players can hear is because they aren't dead

#

thats why when you do die, your hearing is severely reduced

#

even while spectating

wanton imp
#

knight man is correct. when you get headshot by a nitro you aren't dead just KO'd. it only takes a pat on the back from your teammate to wake you up.

carmine needle
#

You can actually hear your hunter breathing!

#

Until you are dead

#

I always thought that was a neat detail

vital drum
#

@opal zealot @river skiff Please keep your posts on the server outside of the LFG section in English 1HuntHowdy

soft river
#

but its very useful for me when people want hunt to be more realistic!

#

hunt will never be realistic and I can always point to that

wanton imp
#

does it have to be realistic?

soft river
#

no

wanton imp
#

i agree

soft river
#

but some people want it to

wanton imp
#

hunt already has a supernatural atmosphere/theme to it

#

trying to make it realistic goes against that.

hazy quartz
soft river
#

yeah I know about that but

#

g

#

bug

hazy quartz
#

alr

#

just making sure and letting also other people know that there is a workaround salute

#

i am glad hunt isn't realistic, realism often comes in the way of having fun. fun should be always first unless it's a simulator game, that's a bit different.

#

i prefer the action focused approach

#

hunt often feels like italo-western and zombie genre had a child and it became a game.

tribal gulch
#

Why is there only one boss in all the games?

hoary widget
#

I don't think you can ask for more realistically functioning Old West weapons than this game

tribal gulch
#

ahhh okay, another bug...... they only release skins but they don't fix the game or control the hacks, keep it up crytek

carmine needle
#

The art department has nothing to do with the gameplay department lol

tribal gulch
#

What does art have to do with bugs?

#

channel feedback discussion

carmine needle
#

The fact that the skins being released is a totally dif department

#

They need the skins to keep money coming in. But the poeple making and releasing the skins aren't the ones fixing the bugs, so relating the two does nothing

tribal gulch
#

Well, that money in skins is not identified in the error solution xd

drifting nacelle
#

There was no space in the feedback for text 😦 There was in the first page but i didn't realise that there would no more after that.

lean estuary
#

(Common misconception that it’s a ‘Western’ as well, it’s Southern Gothic Horror/ Supernatural Fiction)

#

But yeah, the Western style gunplay and shootouts are awesome

vital fractal
#

I wonder, since realism is being talked about

#

If hunt would have added drop to bullets

#

Given the chance back when it was being developed

#

One of the things I heard back in the old days of hunt was weapons had realistic sway compared to the rock steady hands players have now

empty oasis
lean estuary
#

Ironically, it would be the best foil to super sniper players

vital fractal
#

Like for example, a fully loaded lebel isn’t the lightest or most comfortable thing to hold still free standing

#

Same for the mosin

#

At least in my hands, and those around me

empty oasis
#

Oh, the continued small sway isnt realistic for prolonged ads but initially its fairly accurate, at least in my experience

vital fractal
#

A walker (closest thing to an uppercut I’ve held) certainly isn’t something you want to constantly one hand either at range unless you’re styling lol

You are not flopping it around either unless you can’t curl 5lbs but still

vital fractal
#

And of course irl trained persons will obviously be accurate and proficient but- I’m just saying how steady the hunters hold the guns is a bit over done but then again, I also didn’t get to experience early hunt sway

#

So that may have been unrealistic too

empty oasis
vital fractal
#

That’s something I haven’t really seen much in a game

#

Variable sway

empty oasis
#

iirc the walker is over 4

#

Yet again why I think the uppercut should be a 2 slot

vital fractal
#

Yeah, again I know the sway is a bit of balancing and game logic but man

Seeing the uppercut steady in your one hand but the mosin Obrez have near unusable sway is a bit distracting

sand kiln
#

@sly fjord your post been deleted due to low effort. Please follow the guidelines of #game-ideas by adding more info/details into your idea.

lean estuary
#

I wish they’d change the pistol wielding method to be more flexible - you can take two pistols, dual wield or holster one and use both hands for less sway with ADS, or one hand your pistol (increased sway) with a knife/melee in the other hand

frozen crater
#

I would love to see dualies not being able to hip fire effectively by only using 1 pistol at a time to both hip fire and ADS shoot (just like regular single pistol hipfire)

#

with the user being able to press the alt fire button to switch to the pistol in the other hand

#

it would be a far more interesting setup that eliminates the total submission to rng that we currently have and it would allow for some dope pistol combos

tiny pivot
#

I think a lot of people wish for that but don't realize the power creep it offers

#

Fanning also exists mostly to make single slot pistols more viable in close range akin to what dualies do in general, allowing you to just holster a single dualie and pull out at will renders fanning a bit worse off

#

Mostly it becomes a matter of why ever run a double action or semi pistol when you can just run dualies, get the same fire rate and spam at close range, and holster for a mid/long range shot as well. Quartermaster? You can't really use that as a balancing metric, and also it's still decently common even these days

#

Also re: sway, I'm in the camp that can simply say if they added massive sway to hunt I'd probably quit or lose a lot of interest. Realism aside sway is annoying and makes games even harder to play which is why gamer gun shooty sway is mostly gone in the modern era of gaming outside of sniper scopes which helps to balance out snipers being oppressive in genera.

#

I would rather have bullet drop.

frozen crater
#

Thus negating the fire rate buff and over reliance on hip fire when it's basically two 1 slot pistols with 1 slot performance, just access to 2 of them.

lean estuary
#

I was saying sway would just be worse (probably a little worse than it is now) if you’re one-handing, so using two hands to operate any pistol and reduce sway (and recoil) becomes an obvious advantage to the player

#

I like Catsers idea of alt- selecting your left or right hand gun for ADS though

hazy quartz
#

two handing a pistol was not common practice back then and would be a bit immersion breaking imho.

rotund obsidian
#

but honestly i think the obrez sway is the highest anything should have, there's no reason to go any higher

hazy quartz
#

i wish all bolt actions should have the obrez sway Smug

queen jungle
rotund obsidian
#

yeah i've seen clips of old sway and it seems horrendous, that's where it veers into annoying territory instead of like, a slight nuisance

#

watching guns wobble back and forth while walking. ugh. I can tell you for sure if I'd tried hunt back then I wouldn't have stuck with it lol

limber stag
#

Is black marker ever going to change?

tiny pivot
# limber stag Is black marker ever going to change?

it has on occasion, usually after they’ve added a bunch of non event skins. last time i remember it changing was with the start of this previous event, before that i don’t think it had changed in months

vital fractal
#

They usually change per major update

latent geyser
#

@carmine needle while the idea sounds good... issue is, at the beginning of a match you can already know where a boss isn't present in such state. That makes the search more guided, and my humble 3 stars opinion thinks it ain't a really good thing.

hot vigil
latent geyser
#

I did rush to read it
But idk, sounds kinda off and a bit too complex for not much nonetheless...

hot vigil
#

It would be a major boon for the bounty gameplay, backdoor extracts really tends to boggle games down to a stillstand.

#

Where no ones moves and the first one who does loses the match.

sand kiln
#

Let my boy load 😔

tiny pivot
jagged wagon
#

Indeed, like off the screen higher..

vital fractal
carmine needle
# latent geyser ~~I did rush to read it~~ But idk, sounds kinda off and a bit too complex for no...

There have been matches where my team spawns on the other side of the map, and then the boss banishes just as we get our first clue and the extract is right there so we just... Leave. Not saying we do this often but esp if we get in a fight at the first compound, we aren't going to make it, why waste the time running across the map? At least then the bounty can't be gone in the first 5 min, they at the LEAST have to run over a compound. Not asking fo extracts to be on the opposite side from the bounty, just not at the compound. Which then means you will have to hide the extracts, or they give away a few places the bounty can't be.

#

And on that as well, when it's my team with the bounty and the extract it's just... Lame

sand kiln
#

I kinda enjoy it not being Walking Simulator 1HuntLUL

#

Hate when we spawn in a corner with all the extracts and the boss is in the other corner

chilly nova
tiny pivot
#

It's hard not to jump to conclusions but I seriously wonder what people want from the game considering half the feedback posts are praising them for... making the game "normal" in their eyes

#

It's kinda obvious that by the moving forward of the game that the era of simple updates with just guns and some skins are gone, replaced by battle passes and more feature filled events

#

And I think while wanting the old game is fine, the new game is just as good if you don't have someone in your ear telling you it sucks

#

The major problem with the arguement of old hunt is it always stems from "old" hunt.

#

Nothing actually of notable substance or that is actually critical, just "new weather bad" "skins bad" "adding content to game bad" "battle pass bad" as if the game isn't an ecosystem that needs to improve to survive and bring in money for the company

unborn dagger
tiny pivot
#

Like, if you have problems with the battle passes or event systems, fine. That's okay. I have my own too, and I agree with some like event totems or needless challenge buffs. But it seems like a lot of people just want "old" hunt and to have the game be simple and monotonous and I think a lot of people don't want that.

#

There's so many other games that offer similar monotonous gameplay and I like hunt because it keeps things fresh even despite such a limited constrained time period

tiny pivot
unborn dagger
#

Exactly, other than that yeah I have no problem with events

tiny pivot
#

It's truely problematic that the life cycle of hunt at the moment is
Event releases, pacts and such are new and fun and interesting ideas
Things grow stale, no new content, leads on for a bit too long
Absolutely no balancing leading to problems in the late game of events
Followed by a silent update adding virtually no balance changes except "oh yeah the event weapons are here now"

chilly nova
# vital fractal I mean ask some of the old timers

Btw, just realized you had said this to me. I am one of the old timers lol. I've been playing since beta.

Anyways, came back to say, I played my weekly night of Hunt and it was one of the most fun sessions I've had in a long time. Vanilla Hunt day maps is just as fantastic as I hoped.

tiny pivot
#

Well, if anything, I think anyone can be glad that people are enjoying themselves

#

I just see the situation with a bit more nuance than just "Lmfao guys the bug made the game good again don't fix it" which seems to be the general opinion

unborn dagger
#

Probably the most annoying one

#

A lot of people were pretty excited for Thundershower and now its just, I hate it, worst weather effect in game, I want day time

tiny pivot
#

I mean, the thing is, I can't exactly blame people because invalidating others experiences sucks no matter what angle it is

chilly nova
queen jungle
chilly nova
#

Not sure why you're bothered by others sharing what they enjoy and don't enjoy about the game.

#

And why is you liking ashbloom more valid than others disliking it?

tiny pivot
#

Okay so, the problem is, no one player's opinion is any less valid than the others. And also, I think what not enough people consider is the opinions and actions of the devs. They obviously see player retention and numbers, reactions in surveys and such and move based off of that. Who knows, maybe this "bug" will entice them to actually give us split contracts? Who knows - only Crytek does, and all we can do is give honest, high quality feedback.

#

Realistically my only true problem and "invalid" or "less valid" player in my opinion is people who give nothingburger feedback to the tune of #feedback message

#

At the end of the day, I might have my own personal grievances that show more or less, but what's most important is that the game appeals to as many players as possible. And in my opinion I think that the current type of events is fine - with some tuning and more balancing it could be great. But that's it - MY opinion

lean estuary
# tiny pivot Okay so, the problem is, no one player's opinion is any less valid than the othe...

It’s hard to say that every player’s opinion has the same validity when some players are so new (or pay so little attention) that they don’t even grasp the full concept of the game. Some players have the wrong idea (some have the wrong century), and it makes it more complicated that Hunt is in a sort of semi-permanent Alpha stage. Lots of players just see the game as a template for competitive play with 19th century guns. For all they care Hunt could take place in a parking lot. I would say that appealing to those types of players may bring in $$, but probably isn’t healthy, creatively, for the game. Many of their suggestions don’t take into consideration the points of balance and creative decisions that make the game a fun and challenging idea…Hunt’s creative direction was maybe it’s most important strength.

lean estuary
#

(I like the weather modes too, they are cool.)

signal mural
#

I personally was really looking forward to Hunt without an active Event but this weather/boss bug is a real disappointment.

reef pebble
#

Now with peacekeeper gone the full burn stuff really kills the fun, its just burning and burning and burning but nothing to counter it, they can just burn you again 6 times till there are no chokes left. Genuinly not fun to play

frozen crater
#

That trait deserves to be gone and never come back

#

Absolutely terrible for gameplay

#

Flare/fusee burning is overturned for sure, but redskulling without bounty to pinpoint the last team member's location is annoying, frustrating, and gives the better team unease as they may be backstabbed even if they very nearly wiped a team but the last guy ran away

#

Forcing engagements is necessary and a lot more fun than peacekeepers unique mechanic of "let's see which team can outwait the other"

signal silo
reef pebble
signal silo
#

Red revive is still possible with bounty, no? What's the complaint?

rotund obsidian
#

the complaint is brother wants to afk in the woods for 30 minutes to go save his teammates after everyone else has left the match, i presume

#

I agree flaregun meta is lame as shit but cmon bruh just don't let your teammates burn out

reef pebble
#

that is not Hunt showdown

#

that is a waiting simulator

rotund obsidian
#

are you playing randos?

reef pebble
reef pebble
rotund obsidian
#

sorry but that's a skill issue, your teammates are playing way too passive instead of taking space

#

or maybe you're just dying in absolutely horrendous spots

vital furnace
#

I WANT MY PEACEKEEPER BACK

#

That way after I get revived and kill the other team I can get my health bar back

reef pebble
rotund obsidian
#

The solution is nerfing flaregun not letting everybody red skull revive lmao

reef pebble
#

that is the solution lol

vital furnace
#

Nah

reef pebble
#

it was good when u had to search a lamp or smth like that

#

now its even dragons breath and starshell, like cmon

rotund obsidian
#

I'm pretty sure flaregun/fusee change is never getting reverted cause someone is happy with it but I do hope it gets toned down a bit somehow, it's stupid rn

vital furnace
#

I want this to be added lol

signal silo
#

Ah. I see the complaint now. Being killed and having to wait for "competent" teammates to get the bounty and revive you isn't fun. Yeah, I get that. And, tbf, all of that is because of solos. The "balance" Crytek added in burning people to counter self-revive has caused this symptom. It's just made solos stronger, eps if they isolate a team member.

reef pebble
signal mural
signal mural
#

Suicide bombing people isn't trading.

reef pebble
signal mural
#

I don't play a lot of meta weapons, therefore I hover around mid 4*. But high ELO is a minority anyway and shouldn't be the base for gameplay changes and evaluation.

paper edge
paper edge
quaint cloak
uneven ravine
#

i enjoy how easily it is to burn people. forces you to actually play a fight out instead of crouching in a bush for 20 mins

#

get in there

queen jungle
#

Nah, if my team mates get killed and burnt it's their fault. Not pointlessly risking my hunter, it's the worst thing anybody can do in Hunt.

uneven ravine
#

youre a bad teammate

#

keep this man out of my rando games!

queen jungle
#

In the end it's everybody for themselves and if you cannot get the bounty, saving your hunter is the most important goal

#

¯_(ツ)_/¯

uneven ravine
#

everyone plays their own game i guess. i couldnt care less about the bounty i just want to kill people

queen jungle
#

True, the sandbox nature of Hunt allows you to just ignore the objective

quaint cloak
quaint cloak
# uneven ravine get in there

and a side note.....I have too many randos with this attitude who die and quit, or send DMs that the coast is clear, and it's safe to pick them up when it is NOT

#

you CAN wait an extra 90 seconds, it often makes the difference between success, and starting over with a brand new hunter, and lost money

uneven ravine
#

whos waiting an extra 90 seconds?

#

are you saying flares should take a minute and half to start burning somebody im confused

quaint cloak
#

sorry, saying the guys that die, then quit immediately, could instead hang on for another 90 seconds

#

the impatience is crazy

uneven ravine
#

i am that guy that just leaves sometimes, but its entirely based on my teammates movements. if i can tell reviving me isnt a priority im out, some people would rather 2v3 when its not necessary to do so

quaint cloak
#

had a guy the other day DMing me that it was safe to revive him, as I'm watching the guy that killed him creep out from a corner

uneven ravine
#

ive not once had someone steam DM me while they were down thats crazy

quaint cloak
#

xbox message

uneven ravine
#

oh, were playing entirely different games then xd

quaint cloak
#

if they waited a minute, it would've been different

uneven ravine
#

shrug some games are like that. im sure some of the games i left turned out to be dubs but i dont really care, id much rather go next than sit and wait 15 minutes

#

i dont insta leave i stick around and see how it goes for at least a minute or two

empty oasis
delicate escarp
#

its only one, i need more

timber star
#

Amazing how trash this game has become. Not a single duos lobby on a Saturday night. This game is dead

sand kiln
#

!lfg

marsh gardenBOT
sand kiln
#

You can find people to play there 🙂

frigid folio
vital fractal
#

Duos is usually full for me

uneven ravine
#

just play duos into trios

tiny pivot
#

this dude joined just to complain, didnt use the lfg channels, left

#

xd

#

some hunt players are beyond saving

tiny pivot
# lean estuary It’s hard to say that every player’s opinion has the same validity when some pla...

this is very true, i couldnt have said it much better myself, i do feel like the Lots of players just see the game as a template for competitive play with 19th century guns. quote goes for both newer, and also much older players too though. but i suppose the opinion of someone whos played for hundreds of hours and still has that opinion is more valid than someone whos played 10 hours. in general i think a lot of people dont consider the balance and creative decisions that hunt makes and has been making for a while, and think that we are still going to be in the same mostly-unchanging game we had years ago when were just not.

snow cipher
# tiny pivot this is very true, i couldnt have said it much better myself, i do feel like the...

I have not really been following this conversation at all, but I can say from the perspective of someone who has played this game for years and has 750 hours in it, I think a lot of the community just wants to keep the same old hunt feeling. Like, we do not think we are going to be in the same game it was years ago, but we do not want to lose the gameplay loop and feeling that is hunt, which maybe some recent game choices have stopped doing? I don't know, really hard to tell. Still love most of my gameplay though.

sand kiln
#

@plush spear you can do that with the Loadout slots already HuntHarold

vast geyser
#

@junior sand you can add health chunks without confirmation for each one in the Roster tab.

little pelican
#

Why is system.cfg still working? Why did it get reintroduced after deleting it back at 1.15? For what reason is it allowed to delete all shadows from a game in a way that is not transparent to all players but only to those who know about this feature? People I know stop playing the game because this exists.

quaint cloak
jagged wagon
#

@glacial hinge At this point, with everyone able to loot the cash reg, the money bags, the envelopes ect, vulture should be reworked, or removed and just give everyone a loot from a non-burnt out body, that would be a better quality of life change.

glacial hinge
jagged wagon
#

Hunts original design was based on duos, the oath of two. Of course then trios came in and now all this awkward “Have you looted lulu yet? Anyone got vulture?” dialogue come in. Once trios is by far the most popular mode now, they just need to make it the oath of three instead.

fathom bluff
#

Remove "Asia" server and make them split into 3
-Japan
-Singapore
-Hong Kong
The current so called "Asia" server in Hunt is Hong Kong region server. That's the only one, so, yeah.

Fun fact: Everybody in Asia ain't Chinese.

rotund obsidian
hoary widget
#

@covert patrol #game-ideas message Considering Hunt is a sandbox and there aren't any rules on what kind of playstyle you can and can't employ this goes against that freedom. Sometimes it's not meant to be, just re q.

analog willow
#

#game-ideas message @covert venture Love it! Would be really cool to see new skins on the wanted posters like they’re the new outlaw in town. But that would probably mean that skins that are displayed on Wanted Posters would need an increased reward as well. Would be actually really cool to walk into a match and see your own face on a Wanted poster and know everyone is coming for you😋

delicate escarp
#

@weary sand me has sentado en cuantas partidas nos hemos encontrado. Pero te banco a muerte en la de iorio en #game-ideas .

weary sand
#

fix this crap

proven root
#

@crytek, what have you done the past 3 Month? After the event you gave us back the VaNiLlA HuNt, with all the issues and the lack of restoring bares after a fight.

And what about the engine update? Still no info? Lol.

Whats next? Next event for 3 month? We dont want shit event, we need more content like a new map, new boss.

deep vapor
tiny pivot
#

#game-ideas message
tbh maybe cracked but id love if they just removed burning from flare gun specifically
starshells and dragons breath are rare and niche neough i think itd be fine

#

a lot of weapons are balanced around the diff between single and double ammo slots and for example youd sacrifice a lot for a burn option. technically the lemat exists but i think sacrificing a med/long ammo secondary is worth it, and also bringing something like a romero is a huge disadvantage arguably even if you use the ever strong slugs. this also opens up the option of them nerfing lemat starshell/etc down to like 1/2 burn uses from whatever it is now
though the problem is imo the flare pistol went from 0 usage to 100% usage. wish they would find a medium

hot vigil
#

It is a lot of suggestions for a problem that kinda ignore the crux of the issue.

Think it is important to understand why we burn to begin with and why it sucks to be burned.

Basically the demand for burning went up due to solo necro as that is the only way to ensure they are out.
But now we got an abundance of burn option so people can just burn whatever straight away bc a flare pistol hold so many shots, so you'll always have burning even if you use it on teams.

Secondly it sucks to be burned bc being down one bar already makes you very easy to kill to the long ammo meta and being down two basically knocks you out of the match for good.

#

So changing how fast or slow we burn not gonna change much as the core issues still exist.

deep vapor
hot vigil
# deep vapor 1. Make solo necro a fixed number, lets say 2 times. Solos can still revive, and...

1: Solo Necro ain't gonna be fixed by that, the need to burn solos are because a solo can choose to lay flat for 40 minutes if they choose so. Limting them two chances is just gonna encourage them to do such even more and once again bring the need for burning them.
Either making solo revive have a 20-30 seconds window to revive or let players have the ability to negate solo revive by looting the player would help on that.
2: Think to begin with we can lower the flare count to 2, that would also mean there is a reason to bring fuses over flares, which at least are harder to deploy quickly.
3: Hopefully.

dire barn
#

After the event I suggest to add berserker trait to normal menu shop for around 5/8 trait points to buy, its good and not op trait that Melee players would very aprreciate it

lunar sparrow
#

Did the one boss bug get adressed anywhere?

dense barn
#

I think first bug most people are happy with..

lunar sparrow
#

Oh thanks. Well, this kinda sucks, its been a week now

lean estuary
#

What was the actual bug?

spice topaz
#

Too much fun for everyone (your mileage may vary)

lean estuary
#

Yeah but what

jagged wagon
#

There was a glitch with the rain, even had it raining fully inside, how is that connected to the other weathers and the number of bosses on the map? Your guess is as good as mine.

tiny pivot
#

which is why i mentioned split ammo guns and the ability to bring starshells

#

also idk everyone sees stuff differently but personally im a big fan of necro being a one time thing unless replenished by kills or bounties

#

i also definitely think adding an upper time limit for necro would be good and maybe have burning accelerate that timer

#

so that no matter what solos can’t just sit there for 40 minutes and pretend their necro is just death cheat with extra steps

unborn dagger
#

That way people won't really need to bring in flareguns as much

#

Or waste it for that matter

rotund obsidian
#

@slow lintel #game-ideas message good news! you can rebind bleed/burn to a different key so you dont have this problem.

frank escarp
signal briar
#

Drilling too expensive.

tiny pivot
#

truer words have never been spoken

#

not worth the like $500 for 2 medium ammo shots when a vetterli does the same for cheaper with more bullets

signal briar
#

and you get worse special ammo, wtf man...

#

$380 should be the max price of this gun with the current stats

empty oasis
weary sand
empty oasis
#

@tidal moss #game-ideas message

Just wanted to point out the the Flare pistol is anything but silent. It can be heard up to ~150m. No where near as loud as star shell, but still noticable

snow cipher
unborn dagger
#

That would be a fine change as well

empty oasis
#

Any of those changes would have to apply to teams as well

rotund obsidian
#

I am also of the opinion that any of these arbitrary restrictions to solo necro should also apply to team necro.

unborn dagger
#

No it wouldn't, team necro way differently compared to solo necro

rotund obsidian
#

Quite frankly, I think some of these ideas would be good for team necro but not solo necro.

snow cipher
#

I mean, I am just looking for something to alleviate the situations where you have to sit on someone's body for a long amount of time that breaks the usual pace of the game

#

I would be fine too though if they made it so normal necro burned a bar or something

vital fractal
#

I mean hunt is slower paced which is fine, waiting a minute and 20 seconds isn’t insane imo

#

Less if they stand up

#

Even less with traps

signal mural
#

I think there should be a tool or consumable to "burn" the necromancer trait from a fallen Hunter. It's an unpopular suggestion though.

snow cipher
#

I mean, I feel like a minute twenty is a huge amount of time in the game. Most matches run about 20 minutes probably. Each fight is probably like a minute or two. Given that, say you run into a solo or two (which I know people say is not common, but I find pretty often I feel), then burning both of them takes you about 3 minutes of those 20. Then, say you fight each for a minute and a half, that's 6 full minutes that you are required to spend dealing with them. In those 6 minutes, you could be missing 3rd parties, stacks of conduit, caravan looting, or bounty contention. And I know, "just run traps". I really do not like running traps in my loadout and I should not have to just to deal with solos.

dusk bone
#

@copper herald that coughing suggestion sucks

#

What if you are hiding from players?

#

Too many times I’ve been attacking the boss building while boss is banishing trying to be stealthy and many times I’ve had to stay in a corner to hide

signal mural
#

@copper herald Hunt is a sandbox extraction shooter. If you take away people's freedom to play the game at the pacing & style they want - you are chipping away at the core concept of the 'sandbox'. This 'coughing' would ruin the patience & tension style of play. This is like people asking for weapon jamming chances for 'run n' gunners' who have been downed- stacking 10% per down. Sound like fun?

copper herald
#

That's a valid argument. Do you have a better idea what to do against snipery bush campers?^^ It's not quite my gameplay though, but there's really little you can do other than just agree to rush over him together. At least trying it. That's also the dynamic of being a 6 MMR in the lobbies just having matches where everyone is sitting anxiously inside the bushes and waiting for others to DARE to make a first move (that's brave). But sitting and waiting is just wasting everyone's time plus not being brave to do any first move - but just cashing-in the deathblows to weakened or uncovered other players.
I mean - it's not unusual why so many players are complaining against campers.

signal mural
copper herald
#

This is also an amazing idea 🤘

tidal moss
lean estuary
#

If a sniper wants to a avoid a glint they’ll need to think about their positioning

dusky patrol
#

Can you please leave the event traits at the bottom of the list... every time you leave it on top it shuffles all the regular traits and we have to learn the order, than when the event is over we have to relearn the order again... its frustrating and can be easily ratified

dusky patrol
#

or leave the event traits on top as a sub section not messing with the regular traits

fading plover
#

cheater.... Cannot report LOL. Someone even told me that it's incorrect data sync with blah blah...

marsh gardenBOT
#

If you would like to report a player, you can do so on the Team Details tab on your Match Summary screen. It is also accessible in the Last Match tab at any time. If you have additional proof you would like to provide, you can find out how to reach out to official support here: #customer-support

Please note that you can still report people even if you don't have their SteamID by providing your own SteamID, time of the incident with a time zone and region. Hiding statistics/profiles does not prevent reporting.

worthy turret
#

The amount of cheaters that has popped up recently is crazy, it hasnt been this bad in years

radiant mesa
#

@hard minnow In these days, when it is absolutely appropriate to be transparent and open with people, you are silent. It looks like things have changed since David took over and it is very sad how you are not communicating with your community now. It's quite possible that in these days, when there are so many great games coming out, you'll lose players. I'm over 4k hours into the game but now I'm absolutely losing the will to continue. It's not fair to say nothing. It would be enough to admit the delay and people would be ok, but you don't say anything. Sad. I wish you another nice silent day.

old geyser
#

e (\n) e

quaint cloak
analog willow
#

#game-ideas message @iron current I really like the first part of this! Could be a really good event perk!

lean estuary
#

Yeah this an interesting one!

wraith crag
#

maybe on very low distance yeah but thats normal

summer void
frigid folio
#

To me it seems like they hit you directly with the crossbow in the leg dealing 52 damage, and then the explosive part of the explosive crossbow went boom and dealt the remaining 98 damage? Hence why it says whole body was dealt damage to

empty oasis
#

Yeah, the only way the Explo xbow 1hk is with direct impact. It deals impact dmg and the explosive dmg, if i'm not mistaken. Any body part is a 1hk though

iron current
tiny pivot
iron current
#

I'm just nervous that whenever I suggest something I keep thinking that it'd be broken and exploitable and automatically slap downsides on them

analog willow
#

Don’t worry about the thumbs. Good stuff gets through

#

Good ideas by the way! Lots to think about there

flat sandal
#

@iron current I appreciate all suggestions trying to play with the revive system. I liked peacekeeper since it had the potential to increase the number of fights one could have. Who cares if it's the same team. They can get a rematch, so what? It's actually cool to having to fight the same ppl fresh with the knowledge you get from the first fight. It's difficult to vote on these suggestions, however, would have to give a 🤔 most active voters here are the nay sayers so don't sweat it 😄

twin comet
#

Title: Please make a big health and quality of life update! : yup. i and a few other have a combined 8-9k hours on this game. feel the exact same way. we dont even care if they cant fix it right away. just want to be heard by devs and some distant plan.

craggy solstice
dusky tapir
#

thank you for making such a detailed post @hybrid forum 🫂

hybrid forum
dusky tapir
#

I'll be honest I've never noticed it on lematC / uppermat until recently either

#

they're the only known offenders for this

#

I also realized what was bothering me about the cylinder spin

#

the way it's done, it would technically index an empty round in the chamber - but that's because the reload animation is rotating cylinder -> ejecting round

hybrid forum
#

since it's a carbine

dusky tapir
#

it spins iirc

queen jungle
#

@tardy quartz Crytek has a dedicated customer support team for dealing with any cheaters. But it's really not as easy as "spectating games". There's a reason people get training and use special tools to identify cheaters and why most reports are false positives (in games in general - most players are terrible at correctly identifying cheaters).

tardy quartz
# queen jungle <@722204244110737448> Crytek has a dedicated customer support team for dealing w...

when my mate and I die to wallbang headshots while we're in the boss lair with tokens and the two attackers pick up the tokens from our corpses and do not even use it a single time to scan but keep scoping into the directions of the remaining 4 players as they approach, proceeding to shoot at them through walls from half-way across the compound.... then cheaters are pretty obvious to spot. That just happened. We don't get feedback to reports. We just see the same names again and again. - I'm aware that it's not always this easy. - the other half of my suggestion was addressing the issue for what it is

tardy quartz
# queen jungle <@722204244110737448> Crytek has a dedicated customer support team for dealing w...

another suggestion I posed a while back was, instead of banning the accounts (for them to grab a new key for a few bucks, a fraction of what the cheat software subscription costs), put them on dedicated cheater servers, so they can play amongst their kind. A Troll-Drossel kind of shadow-banning. Especially with hardware ID spoofing being part of the cheat software service package, banning individual steam accounts is not going to remedy this problem

hazy quartz
#

the issue is they will realize really quickly that they got shadow banned and will buy new keys anyways, so it just costs crytek money to keep servers running for cheaters.

vital fractal
#

Fanning was a horrible idea and is a crutch

#

I don’t know why they added it and allowed it to be even viable

#

If you ever fanned a pistol irl, you’d understand only the very very very best are accurate with it and that’s within 10m

queen jungle
vital fractal
#

Also a 5 star solo in 3/4 lobbies

(And I say that as a 4 star solo in the same lobbies)

Come on now what’s up with that, killed them but still- what the hell

Man has a 1000 more kills than deaths and in the same lobby as 3 star teams with about 1000 kills AND deaths between all of them

#

Shit, one of the 3-bies has 100 kills and about 300 deaths

lean estuary
vital robin
vital robin
#

true shot is quite slow and accurate but nagant is just a spam of bullets for 1 second

lean estuary
#

I think a good nerf for fanning and levering would be if you HAD to pull the trigger/left click for every shot

vital robin
#

i think balance is one of the smaler problems which hunt has right now

lean estuary
#

Yeah

#

It kind of always felt weird that you can just hold down the trigger though

vital robin
lean estuary
#

Me too

vital robin
#

or the hit registration, the rain change being reverted back to 4min, the cheaters ..... there is just so mutch wrong right now

lean estuary
#

Yes but all of those problems get mentioned 50 times an hour on here anyway

vital robin
vital robin
lean estuary
lean estuary
tiny pivot
#

Unfortunately hunt players think that the entire dev team needs to be dedicated to cheaters while also pulling a new map, new engine, new event and skin (but also NO event because event bad), fix bugs, retool entire game for their specific system, and nerf and buff everything that kills them but buff everything they use so they can kill everyone else. While also developing Crysis 4 and being a comparatively small studio to 95% of other studios in modern day

#

Main complaint I get from players is the lack of overall communication and the bugs, everything else is just rubbish

lean estuary
lean estuary
vital fractal
#

Steel ball was a mistake

#

Like let’s give the bomblance a better shotgun than the Romero

#

But the bigger mistake is putting people with 80k kills in the same lobby as people with 50****

#

Literally

#

A entity

#

With 80k kills, (I’ll let you guess how many that is over their deaths), in the same lobby as a person with 50 total kills (rounding to be nice)

#

God DAMN

#

That poor new player, that poor poor new player

pulsar spear
#

It can't penetrate and takes three times longer to reload

iron current
#

It's just a quiet shotgun

signal mural
#

Yeah, but "new" players aren't always new. Some people have more than one account. In a 6+ year old game sorting by kill count doesn't make much sense... honestly new players are going to have to expect old veterans keeping the core community alive.

tiny pivot
#

I think what the game could use is just communication of the game's direction and such

vital fractal
pulsar spear
#

In the past, they've gotten in trouble for saying too much. People take a statement like "it would be cool if this feature was in the game" from Dennis to mean that it's probably happening

#

People take "No sooner than April 2024" as "it's definitely coming out in April 2024"

pulsar spear
signal mural
# vital fractal My guy, in what world is a person with a game score of over 40000 is a new accou...

No, the guy with 50kills... my point is just because it says he has 50 it doesn't mean it is a legitimate new account. If playtime or kill count becomes a sorting criteria then the people who enjoy unfair advantages will just create new accounts by buying the game again on sale (just like account banned cheaters).

When it comes to new player retention, I think more of an issue than skill gap is gameplay & community toxicity. But the bridge between the two biggest issues is Solo's lowered matchmaking & Necromancer's solo necro ability. But that's just my opinion.

tiny pivot
#

The guy who jokingly made a suggestion about them just doing a weekly monthly patch is honestly onto something cuz it's crazy how we go from event patch to end of event patch to next event's patch with 0 balancing in between

#

I definitely think people freaking out about the whole April thing is ridiculous, but it's also not helped by the general lack of communication

vital fractal
# pulsar spear He's talking about smurfing, you just misunderstood the answer

I understood that, but in my experience on console- new accounts (as a Smurf on hunt specifically) are a rarity, and thus having that be a potential issue veers off of what’s to be expected-

I am not advocating for matchmaking via using kill amount as a basis but highlighting that a entity with literally over 80k kills should definitely not be in the same match as someone with literally only 50- the playtime, experience, and overall skill is simply just to large of a gap at that point and I’m highlighting the ridiculousness of that situation, like seriously that’s insane

vital fractal
#

If anything, the lack of explanation of game mechanics coupled with the skill gap acts as a modifier pushing away players from really enjoying the game

signal mural
signal mural
# vital fractal If anything, the lack of explanation of game mechanics coupled with the skill ga...

Well as someone who has recruited several friends that have back out of the game - my experience has been most don't enjoy VoIP ranters, random duos, or the pacing of the game. Only one complained about skill-gap vaguely - because he couldn't reach 6* (and he has less than 100hrs logged).

Hunt has always had a lot of useless dead vestiges - wether it's UI tabs or parts of the arsenal.

Hell if we wanted to set some arbitrary filters 'total Hunt dollars' would be a great start... Under 5k, 5-10k, 10-20k, 20k+.

vital robin
queen jungle
#

I’ll upvote for the meme.

tiny pivot
#

I love eating my popcorn watching the people in feedback complain about the rain even before it’s added back and bug fixed

vital fractal
#

I love slugs not one tapping people despite being clearly lower torso shots and less than 5m

#

And this happening 2 times in the same fight leading my hunter being lost

#

People who claim slugs are overpowered clearly don’t actually analyze how they play in the actual game and just stare at stat sheets

unborn dagger
#

@prisma goblet Is this a troll post? They did make an announcement that the weather was bugged so they had to take out both the weather effects and double bounties to fix it.

vital fractal
vital fractal
#

Had 1 good teammate out of maybe 16 today

unborn dagger
#

My team mates are good though so far today

vital fractal
unborn dagger
#

I just don't get what is happening with my aim, every single time I go slightly past the enemy's centermass

vital fractal
#

Inherently I just suck with a controller, my hand eye coordination on controller just isn’t up to par- it doesn’t feel natural to move where I look with my thumb

#

It’s much easier on mouse but I’m only average on that

#

Never understood how people can do so well on controller, so I always struggle on controller fps

tiny pivot
vital fractal
#

I mean

#

I want the weather back

#

And the dual bosses back

#

I just didn’t say anything because I know it’s coming back

#

Why ask for something that is coming back relatively soon?

#

If anything I think this is a bit of a test to see how the people who kept clamoring for a queue with nothing but single boss hi-vis maps react to exactly that

#

Or atleast crytek can take the info gathered as a way to so see it this way

jagged wagon
#

@cooky_1101 If you want to be able to one hit kill with melee run a weapon with a melee attachment or a dedicated melee weapon. These exist for a reason and become redundant if you make a knife or duster tool one hit kill to anything other than the head.

outer grotto
#

so i just got the game and i did the tutorial and the lobby wont even load I restard like 5 times and then deleted my user file nothing is working i cant even play the game

twin comet
#

@gerald rotjaw rework: you can kill rotjaw in under a minute with an ax or melee weapon. you can also cook dynamite to throw it at his head when it peaks up out of the water.

hot vigil
#

@queen jungle the Alamo never got its cycle speed nerfed?

signal mist
glad zenith
#

Alamo is already tier F shotgun. Apart of range of course

gloomy hamlet
#

Why Alamo bad?

frozen crater
# gloomy hamlet Why Alamo bad?

A huge boon to the regular romero is the fact that it can bring 2 different ammo types, as well as the talon being considered a premium variant since worldspawn melees are harder to come by to kill bosses.

The alamo is extremely clunky, with its rate of fire being faster than the base weapon, yes, but coming with the cost of having significantly less ammo, it being restricted to one ammo type, and its very lengthy reserve reload severely limiting its uptime in a drawn-out firefight.

Basically put, the base romero has the unique advantage of being able to already 1 tap people really consistently while also being able to dispatch AI/bosses with ease (or bring alternate ammo types), while the alamo is ONLY good at getting more shots out in a limited time during pvp. I'd argue that the opportunity cost of bringing an Alamo is too high (you're forgoing a talon variant and pennyshot/DB/starshell), on a shotgun that is already the most proficient at 1 shotting enemies without needing follow-up shots compared to other shotguns.

gloomy hamlet
#

I agree 👍

frozen crater
#

I personally like the base romero because I am forced to reposition after every shot and unconsciously put myself into a better position, whereas with the alamo I would be more likely to be content with whatever ground I'm on after taking a shot

#

Honestly the alamo needs a ROF buff to justify all of its downsides compared to the base gun

gloomy hamlet
#

I see a lot of people not like the Romero anyways

frozen crater
#

Id love it if the hunter cocked the hammer at the same time as reloading the next shot from the alof mechanism

#

that would make it seem a lot less clunky

gloomy hamlet
#

Slamfire Alamo

dusky tapir
frozen crater
#

oh my god

#

I forgot the alamo doesnt have a staged reload

dusky tapir
#

that's pretty much the reason why the animation was changed

#

you'd holster before cocking the hammer at the end and have to sit through the entire thing again

frozen crater
#

it definitely needs a staged reload before any big buffs

#

that would help out immensely with its clunk

unborn dagger
#

@pallid ibex Rotjaw is incredibly easy. Run in a circle as it's chasing you underwater slowly and it will miss you and you can turn around to hit it. When it's doing its charge attack run to the side of where it is attacking you from and it will miss you.

#

And if you want to not make noise, you can always bring in a talon, silent nagant with poison and it will take it out very quickly

empty oasis
#

@queen jungle what Romero spread adjustments are you talking about?

empty oasis
#

@silent pond #game-ideas message

Thats an interesting idea but feels like it might be too similar to decoys as they are now

hot vigil
silent pond
empty oasis
silent pond
#

I know that most people like me use decoys to take out chickens and dogs. 🤣

empty oasis
#

It also makes different footstep noises based on the material it hits

silent pond
bold valley
#

i think some of that could also be handled to an extent by letting a player throw multiple decoys with 1 throw

#

cause yeah 1 single thunk isn't gonna convince anyone

iron current
#

A charge up throw

quaint cloak
#

I'm still surprised decoys don't roll a bit....maybe makes 2 footstep sounds sometimes

#

when do you ever hear 1 footstep?

iron current
#

Was thinking of an alternative decoy where it's some sort of rock that you toss to bounce on floorboards/dirt

quaint cloak
#

right

tiny pivot
#

Necro carry xd

empty oasis
quaint cloak
#

hmm

queen jungle
#

#game-ideas message This was originally the mars automatic pistol they were suggesting. (Was edited after).

Adding the most powerful handgun in the world of that time into the game just doesn't seem like a great idea.

queen jungle
#

Pls bring back double bounty

lean estuary
tardy quartz
#

@cooky_1101 Melee is in such a neat spot now with attachments and baseball bat/katana - it's good. expecting a duster to one-shot seems beyond unreasonable

vital fractal
#

Baseball bat and katana- and hammer need tweaking, especially katana

#

Katana just needs to be a 2 slot

#

Simple undo of a change that was not necessary

empty oasis
queen jungle
#

You get my point though. HUL

empty oasis
#

Oh, I agree with you completely, I'm just a nerd

visual anchor
#

@astral seal ik you probably already know this but the art department is separat from the people that actively work on the game in the way you were discussing. They can't have everyone focus on fixing the job because that would put their artists out of a job. (Btw this isn't me defending them. They need to communicate with us more and fix the game. I just really respect the art department)

tiny pivot
#

Unfortunately it's an impossible ask for hunt players to understand that the people who do monetization, art, game balance, bugfixing, qa/testing, and marketing, are not the same

lean estuary
#

It has to be the more frequent gripe, and people just aren’t getting it

#

New character skin comes out and people are complaining that a new bug isn’t yet fixed….the darn character skin was being made weeks before the bug even appeared

lean estuary
#

@latent geyser did Beast Hunter put the masks on some of the Hellhounds?

snow cipher
#

And I do not personally think they need that much tweaking, melee is viable but by no means broken

#

I think the biggest issue is that those weapons now make the axe and cavalry sabre pretty much irrelevant

#

So I think the better thing would be to give those weapons some kind of niche, like dealing more damage to bosses or adjusted range or swing radius or something

#

Also @bold valley, I think your wandering boss suggestion was awesome. I have wanted a boss that kind of uses AI with it for awhile and this idea is seriously good. My one change would maybe be that it just spawns AI rather than dragging them? I just say this because I do not want it to pull all of the AI from an area and leave it empty

#

But maybe that takes away some of the charm and cool interactions and lore implications, so I am in the middle about it

vital fractal
# snow cipher That would not really fix much. Issue is that one easy to get perk fixes that. A...

Quartermaster being required to run katana with 3 slot weapons is a major thing, and an acceptable way to balance katana- there are many times I hit 15 trait slots and having to give up one will fuck my loadout over and others can see the same thing too

Katana as a 2 slot reflects its position as basically the best melee weapon bar bomb lance, whilst still allowing a decent loadout to revolve around it without traits

Now if you decide to pony up 6 trait points for QM, and then run it with a 3 slot weapon- it’ll be balanced just fine, but to be able to always slot it in since it’s now a 1 slot for no reason, it always stomps on the other melees and is a no brainer if you ever want a melee- at least on console which is where I am coming from

I know PC has a much different perspective on certain items

bold valley
# snow cipher But maybe that takes away some of the charm and cool interactions and lore impli...

Inspiration for it actually came from Stalker, specifically an old mod for it. The mod gave Controller mutants the ability to control other mutants and to zombify stalkers. So one time I was down at the 100rads bar buying and selling stuff, turning in quests, and I hear absolute chaos erupting upstairs. By the time I get outside it's an all out war, stalkers being overrun by mutants, and fighting with zombified stalkers. Eventually mop up. But it was just a small gang of controllers that had pulled an entourage from an adjacent map, which had overrun the guards at the edge of the outpost, and had been one by one zombifying the guards that showed up to respond. It was awesome, and then, never had it ever happen again

#

Though another time was exploring an open area and saw 1 controller with dozens of dogs, boars, and other low level mutants just circling it in a massive swarm, then they noticed me and chased me across the map, had to reload several times after so many different attempts at escaping failed

snow cipher
# vital fractal Quartermaster being required to run katana with 3 slot weapons is a major thing,...

Ah okay, you're on console. I am a PC player and from the perspective of most of my matches quartermaster does not matter that much to get usually I feel like. Like, I do not feel like most perks matter that much is what I am saying, so quartermaster is easy enough to get for me. Granted, I will say that I choose katana and baseball bat over any other melee most times, but I am just not convinced that making the katana 2 slot is the real solution because it's literally just an inconvenience for most at that point and will not stop people that have a bunch of hunt dollars from cycling characters until they get the perk points for it.

snow cipher
bold valley
#

Thanks! 🙂

hot vigil
#

@strange terrace requiring to wait 2 minutes + burn out time to burn a body is an insane time investment and people are already tired to have to wait burning out bodies, especially solo bodies.

strange terrace
hot vigil
#

That is almost 5 minutes.

#

Don't think this is solution.
Hunt used to be fine when only firebombs were available.
Then solo necro pushed for the need to have a burnable available at any time.
So instead of complicating things, we should just fix solo necro as that is the cause for this burn meta to begin with.

strange terrace
# hot vigil Don't think this is solution. Hunt used to be fine when only firebombs were avai...

Yes, I haven't addressed the SoloNekro problem yet. Because I think it's a problem in its own right. Nevertheless, I agree with you 100% that the idea with the 2min CD before I can set someone on fire is not applicable to solo players at this time with the SoloNekro mechanic. I doubt that the burn meta only comes from that though. Because even if people know exactly that they are playing against another duo or trio, they will light up directly. That only happens because it's too easy and too fast. Even if you take SoloNekro out, people will still light up straight away, I'm sure of that. Both have to be tackled at the same time. SoloNekro takes away the flow of the game. Because you HAVE to sit next to the body of the solo player or you have him behind you. You also can't really spend time lifting someone or getting fire, because the solo player can get up again far too quickly. This should take much longer and it should be penalized more. For example, the self necro could get -1 bar by dying -1 bar by getting up himself. These are all just ideas and not final solutions, of course I realize that. But silently hoping that something will change doesn't help either.

hot vigil
# strange terrace Yes, I haven't addressed the SoloNekro problem yet. Because I think it's a probl...

Yeah, it is very much a "free" action to burn people nowadays, hence why it worked better when it was only firebombs that worked.
The smoothes solution I can see is to revert back to firebomb burning only and then make that looting a body denies (any) necro.
Because if an enemy can channel a whole loot on top of your body, your team-mates are not covering your body and if you a solo, you've lost anyways.

strange terrace
hot vigil
#

I'm sure solos will complain about it, because yes there are cases where they go down and get looted and left behind or the team that killed them get 3rd partied.
But dunno, think that is a rare case and inactivity should never be rewarded in a game.

queen jungle
#

@unkempt maple Doesn't make a whole lot of sense in lore since the bounty is the "proof" you hand over to get paid (i. e. the hunt dollars you get for the bounty).

unkempt maple
vital fractal
#

Burn traits are meant to be extremely rare, personally I don’t even want them in the game at all

As they are now, they are near inconsequential 99.9% of the time to gameplay- that’s fine as is

atomic mist
#

$600 in a double bounty 2 team wipe trio game is just waaaay to little man. Even cheap loadouts with consumables barely get any profit this way.

crystal plume
#

It's a hard balance and imo currently already in a sweet spot, the fact that we even have people that consider the economy to be tough ingame and don't always have hunt dollars is a good thing since it means that the money matters to at least some people unlike the veteran players who have hundreds of thousands or millions of hunt dollars and could play mosin dolch for years straight and not run out

#

If you make it so that people get even more money you are just going to increase the amount of people that can play with no care for gear prices

#

If you make it harder to get money then those who already struggle with it will have an even worse time

hot vigil
#

I mean, we could do one money reset with an overhauled economy system.

crystal plume
#

How would that fix the issue of either the people who were already struggling having it even worse or increasing the amount of people who don't need to care about money, you have to essentially move it in either direction for any change that isn't something as artificial as money limits or such which in practice would also not make a difference

hybrid owl
#

I thought about this today. In this case, one would have enough time to set a safer distance between them and the hunter.

It gets problematic in compounds tho....

#

And at boss fights....

#

Sometimes, self-revives are definitely balanced, but they are also really hard to manage, especially when taking over a boss lair and when being already being attacked by Y number of teams.

Overall, I still find the mechanic okay! A lot of people are raging about not being able to res. because they get insta burned or camped, but still, they shouldn't forget that before necro, this was the case anyway!

hot vigil
hot vigil
#

Literally just making that looting a body turns off necro for that body is the simplest solution.
No need to wait, no need to manage and if you are getting your body looted, you sure are getting it burned right after anyways.

glad zenith
#

When I play solo, at first confrontation with PlayerName - I tent to not instaburn. Just loot, and leave them live. So, this "Lose necro staff" will prevent me from looting, if I want to spare them.

strange terrace
hot vigil
hoary widget
# frozen crater Honestly the alamo needs a ROF buff to justify all of its downsides compared to ...

If Crytek doesn't want to increase the weapon's ROF (I'm going to assume the design philosophy is just ''it is slow and clunky'' even if i dont agree with that approach to a certain extent for this weapon) here are some other meaningful buffs for it:

  • Increase the reload speed at the very least
  • Up it's spare ammo to 10, it can't choose ammo types anyway and the martini henry ironside, a similar weapon in a different category, got a similar buff.
pearl stump
analog stump
hot vigil
analog stump
hot vigil
analog stump
analog stump
#

Fair game

hazy quartz
#

@strange terrace i agree with that burning currently is extremely annoying and oppressive, but i don't think an additional waiting time would be the right solution. at least not 2 minutes, maybe something around 30 seconds. because i feel like that was the time it took at average for a team to search for a lantern.

i posted a different suggestion a while ago, i don't think it's the perfect answer, but at least getting downed once wouldn't quickly take away a second bar because of insta burn.
#game-ideas message

maybe something else could be changed as well by adding another choke bomb charge by default or slightly increase choke time.

rotund obsidian
#

Although a slow ramp up at the start could also be interesting as well

hazy quartz
#

crytek probably has to test several ideas and see which one is the least frustrating and doesn't bring new unintended side effects.

floral nova
#

@queen jungle #game-ideas message with them being noisy, it would be pretty impossible to perform, unless with no enemies around. With the fire meta now, it would mean no ress at all.

queen jungle
#

At least let revives be heard from 20mish maximum

tulip trench
#

But it is the pressure what makes the teamfights so nice. Having a mate set on fire, requires me to push forward t save him/her. So the fire is a pretty nice tactical thing.

It's not the problem with beeing insta burned. With the right perks, you burn for a long time. If you hide this behind a 120 sec timer, solos would be even more annoying as they are right now. One thing what could be done to prevent solos getting out of hand would be with solo necro "As soon as you're downed as a solo with necro useable, you start to lose 1 Health per second". Sort of an Auto-Burn. Beeing set on fire makes it 1 health + fire damage per second.

In general you are not burnable for 15 seconds, solo or not. Combining a general downside with necro would give the possibility to ad things like "not beeing instaburnable". But as I said, in general I don't see a big problem in this. Just my last game made us wait a dead corpse, even if it was the last player. We stood there and needed to wait. This is more of a chore then being instantly burned.

queen jungle
#

I dont nessesarily think that the action of reviving itself should be loud. I think that the end result "gasp" should be audible

queen jungle
#

The ability to put out a fire is so much less in quantity and ease of execution than the ability to burn.

#

I don't think burning should be heavy nerfed, but Crytek has a bad rep of going to extremes with buffs and nerfs.

tulip trench
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Ye absolutly! But it should not be hidden behind a timer. Doing that requires a team to watch a body again to see when it's burnable. Lanterns, Molotov and Flare should be the only things. I think to take the burn from the flare, would make it straight up useless like the scope. No one would take it for any good reason.

queen jungle
#

A visual indicator would be cool

#

Dammit I can't type today

#

like the size of the fire on the body grows smaller as they lose hp

tulip trench
#

And as I said, I would give necro solo a baseline burn for 1HP evry second to make it more like a punishement beeing downed. And it would make taking small bars worse for necro solos.

Ye a visual indicator would be great

queen jungle
#

I wonder if an anti close close body camping thing would be good.

#

Imagine if Hunter bodies did the red clue sound or something

tulip trench
#

But at the same time a visual indicator would ruin this baseline feeling of hunt. Hunt lives from one thing "You never know". YOu never know how much life someone has, never know how many hunters are left and how many are watching you. An indicator would take away some of the "surprise momentum" imo. Im kinda torn with that 😄

queen jungle
#

I feel like there needs to be more pvp motivation

#

We used to have blood bonds 1 per kill, but crytek removed that

#

The amount of times an unscathed team has run away is just stupid

tulip trench
#

50 HuntDollares per kill and people would meet for a shootout at the center 😄

queen jungle
#

Oh and super weapons like nitro

#

Decrease ADS speed and you remove the quickscope issue

#

Whats the point of liquid firebombs now?

#

firebombs linger

#

flare guns replace firebombs in general

#

hellfires are just better but have no area denial

tulip trench
#

There are a few situation where liquid firebombs came handy for me, but I would never take one from the start ye 😄

But firebombs are more for making an area unplayble for the enemy. The flare is handy for lighting up rooms to see someone running around. They don't limit enemies movement.

queen jungle
#

But you could just grab a concertina bomb

astral seal
# visual anchor <@509574980426661939> ik you probably already know this but the art department i...

I understand that however when they're releasing new hunters, dlc, skins, etc. with the main selling point of their game being broken right now it leaves quite a vile taste in anyones mouth whos played for a bit and know that one of cryteks biggest problems is no communication and just taking 3x the time is should to fix glaring issues. This would've been fixed the day after it was discovered if it was gonna lose them money. It seems they're putting more funding, effort, and whatever else into the artist to make more money instead of the people that work on the game itself.

#

I dont mean any shade toward you or anyone else thats disagreeing with me but at the very least keep the contract system in working order it's literally been the things that makes this game what it is for however long it's been released ( im gonna guess I only started playing in 2022 not when it was released dont beat me up too bad for getting that wrong if i did)

visual anchor
#

I started playing whenever devils advocate came out and I absolutely agree that crytek needs to be more communicative and work on bugs more. I'm just always gonna always defend the art team cause it's obvious they're pretty much the only ones I respect

astral seal
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And the only ones really observably doing anything for the game lol (aside from events and the once in a blue moon hot fix)

#

I get what you mean though

floral nova
#

Maybe the flare and the flash light would be played if one knew if the next game was by night? It would be nice if the flashlight could be placed on the floor turned on.

tiny pivot
#

True it would be amazing if the flashlight was more than just a giant “YES IM HERE SHOOT ME” effect

loud whale
#

it says it blinds enemies but the only blind enemies are my random teammates

proven root
#

why are they trying to start the "Hypetrain"? theres 12k Playerpeak atm, just release the Enginge and the new Map an Players will come back. New Plyers wont come anyway, cause the know they have to play against 3000+ hour guys-fanboys.

I uninstalled it, i ll come back when you relayse the engine you promised last year-dumb hypetrainshit wont work

Stop "talking about it" and start acting CT :D-bla bla bla new engin soon, bla bla bla new map - bla bla soooooon hahahahah

tiny pivot
#

Maybe it’s cuz they’re working on the map and it’s not ready yet

queen jungle
#

@signal silo Crytek tried that in the past and it was an absolutely horrible experience. That's why we got Quickplay as Hunt's dedicated solo mode.

signal silo
queen jungle
#

"pure competitive environment"

Man I got bad news for you if you think Hunt offers and sort of "pure competitive environment"

floral nova
#

The problem is the many auto-revives. When I drop to mmr3 and play solo, I'm like a super villain. I ress next to people and kill them. It would be very simple for players to solve: just keep one of the team aiming at the body. A concertina won't do. Burning won't do.

signal silo
floral nova
#

@signal silo could you elaborate on how solos ruin the game for you?

signal silo
floral nova
#

Hmm, so do you agree that the main problem is the auto ress? Do you think being a better player would be balanced by being outnumbered?

signal silo
# floral nova Hmm, so do you agree that the main problem is the auto ress? Do you think being ...

Nope. Could care less about a solo being outnumbered. A single good player in a team playing outside their elo can wipe several teams. Being outnumbered isn't a downside in Hunt. The TTK is too low. It just happens rarely, with luck and skill. But solos do everything they can to dominate. They rat, they have self-revive all the time, they de-rank, and they only play meta kits. The entire playstyle screams disruptive jank that is ruining the game of Hunt.

floral nova
#

Those things can be done also by teams though

#

the only things that differ for solos are the perks and the one level rank difference

hot vigil
floral nova
#

I normally oscillate between MMR3 and upper 4. Sometimes I reach up to 5, briefly. I only play solo if I am MM3 and only in trios.

hot vigil
#

Just wanna preface, solo is in a mostly good spot imo, just think the MMR fix should be removed. They have plenty of tools now to go 1v3.

weak ruin
#

I think the heart of the problem is how solos can derank from poor self necros (sometimes intentionally done), so changing how that happens currently might be a fix to skill discrepancies.

#

But overall i think in a single team fight against a solo is balanced, and if the solo is done without distance/cover/bloackers (traps,etc) then any team can easily cover a self necro to lock down a solo.

hot vigil
#

That too, tho I also think the MMR reduction they get initially is a little too great.
Especially when you reach a certain threshold of skill level. 4 stars and high 5 stars are so wide apart on the power scale that it ain't a fair fight.

#

And as a mostly trio player, please let me lock down a solo permanently if my whole team is on top of them

weak ruin
#

As a trio player that normally plays with the same ppl, when we get owned by a solo, either we are making bad decisions or the solo played really smart and earned it.

But most solos you can out manuver them as a trio, then just dont mess up on covering the body

hot vigil
#

Not sure what point you making. As that was none of my issue I has haha

weak ruin
#

Lol. Idk, babbling at this point.

hot vigil
#

Fair fair, bc I agree, just confused for moment

weak ruin
#

You good, i am just tired, really just online seeing if crytek was gonna post anything this AM

floral nova
#

probably in solo with 10s bounty, 10s regen, etc. it would be easier

floral nova
hot vigil
signal silo
# hot vigil Yeah as I said, solo needs to lose the MMR decay, they have the tools now :)

I don't think that will fix anything. Having a solo ratting in a bush somewhere waiting for the right shot to throw your team fight into turmoil is still disruptive to the game. Even if that solo was the same skill as me, it just a playstyle that doesn't need to be in the game. Because they are "outnumbered" the playstyle isn't like teams, and the counter playstyle isn't helpful against teams. It's a skillset that is only there because solos are there, and imo, completely ruining to the actual game.

hybrid owl
# signal silo I don't think that will fix anything. Having a solo ratting in a bush somewhere ...

Actually, everyone can just play the way they like to play. As long as they don't cheat, you'll have to accept that. I don't understand, why people are getting salty about such things. Is it annoying? Yes! Is it something anyone can change? No!
I also do think that "ruining the game" is a bit of a stretch. Might just not be the game for you I guess.
If you prefer a streamlined FPS experience, go play something else.
Hunt is fine! Is it perfect? Definitely not, but it is a special game which does not play like any other game! If you start taking all these particularities away, it's not gonna be hunt anymore! That goes for the good and bad things of Hunt!

signal silo
# hybrid owl Actually, everyone can just play the way they like to play. As long as they don'...

It's not about a "streamlined FPS." I Like the "particularities" that Hunt has, but the solo playstyle is not a positive one. The game would be so much better, warts and all, without solos. It's disruptive. I just played a match where our team is pushing the boss lair. Suddenly one of us dies out of nowhere. The two remaining scramble for cover and try to figure out what's going on. The team we are pushing is returning fire, but they all have long rifles, loud. We even kill one of them. Before I can revive the one downed member I get shot in the head while moving randomly. Some solo was in a bush with a silenced centennial. The other team came and cleaned up my teammate 3v1 with him not having the low skill player crutch called "self-revive." He had no way to pick us back up because we still didn't know where the bush solo was and he was camping our bodies. This is the kind of disruption I'm talking about. Without the solo there it would have been a fun, fair, team gunfight. Instead we had some rat sitting in a bush RUINING the game for us. The playstyle needs to go.

hybrid owl
#

But I don't see the problem! This is part of hunt, there might be players anywhere and the chances of players getting drawn to your location is just growing, the longer the fight!
Could have been a duo team as well sitting there in the bush.

signal silo
hot vigil
quaint silo
#

ragdoll death effect on hunters im BEGGING !!! WILL make the kill feel so much better !!

snow cipher
# hot vigil And as a mostly trio player, please let me lock down a solo permanently if my wh...

This. I do not have any issue with how solos play, whether it is the ratting or camping or silly plays, I honestly enjoy them half the time and it can be interesting. I do not even have a problem with the MMR thing. My only issue with solos, and it is a big one, is how the revive can be used sometimes. I do not want to have to sit there and burn them out because I know the moment I leave they will stand back up. Like, there is no exact sign to say they are a solo. When you kill a team, you can count and know they are dead, but with a solo there is no way to do that. So at least give me an item or something I can bring to identify if they can self revive. I had a match about a week ago where I could not even burn a solo because of the heavy rain lasting so atrociously long, and I was tired of sitting in one spot for five minutes not playing the game, so I finally decided to just take the risk and go res my teammate and got punished for it by a smurf that never missed and knew exactly when I left his body despite the heavy rain (and I tried to bait him into it multiple times). So, like I said, my only complaint about solos should be that if you are alone with them and not in a fight, you should have a better way to lock them down, like you said.

snow cipher
floral nova
hot vigil
snow cipher
# hot vigil Usually I don't think traits or items is the solution to counter, bc it just bec...

I mean yeah, the only reason I say that is that I am just fishing for some kind of solution lol. I also see a lot of people unhappy with the burn meta (bring flare guns I mean) which does not actually bother me that much, but I figured that they may like the idea of another item that people might bring other than a flare gun. You got any ideas for some non-trait/item solutions? Like I said, just fishing for ideas.

hot vigil
snow cipher
signal silo
hot vigil
#

And if you are on top to loot people they ain't getting up without dying anyways, fight is over.

#

At least for solos

snow cipher
#

But yeah, I do agree that once the fight is over it should be OVER

#

That is the issue I have with solos revive

hot vigil
#

And why I say it for everyone is bc people tend to cry if it only applies to solos.

signal silo
hot vigil
#

And honestly, neco is super strong across the board so little more counter play would be nice.

rotund obsidian
#

solo necro is only annoying when there's a team you're fighting, but team necro is always annoying because there's always a team you're fighting

signal silo
hot vigil
#

Not in high level play in my experience

#

Necro is flying left and right

#

And wins games

signal silo
#

Sure, I've seen it win games, but I've also seen it do nothing but burn bars. I give it a 50% effective rate.

snow cipher
#

I still think that maybe there should be a 2nd loot feature to shut down necro whether it is there or not

snow cipher
rotund obsidian
#

I suppose annoying isn't the right word, but overpowered seems a bit strong of a word. wait sim is tedious but i think team necro is actually like, a balance issue

#

It's why i'm gonna keep bringing conc bombs, at least.

snow cipher
#

I would say aggravating is the right word

#

I just hate the tediousness of the sit and wait sim, also see it as a gameplay flow issue. But I do completely see how the team necro could be a bother and be seen as an issue

#

So yeah, I would be down for a change to both

signal silo
# snow cipher So yeah, I would be down for a change to both

Nah. Necro for teams is fine. The only thing I'd change is instead of automatically standing you back up, you get a button to get back up. So much better play with that. Solo necro wouldn't be a thing if you just got rid of solos completely.

signal silo
hot vigil
rotund obsidian
#

especially with the resilience buff which was absolutely a mistake

signal silo
flat sandal
#

@analog willow just join the master race 😄

#

pretty hyped about the announcement of regular updates and communication. Very curious to see how it turns out. Bit bummed out that it's three month to go but what ya gonna do 😄

analog willow
#

I’m on PC! Can’t afford a new one. If I could transfer my PC account to PS, that’d be the cheaper upgrade option for me, but even that’s beyond my means right now. Someday

tiny pivot
#

Don’t let the update worry you so if you are worried about performance, the specs listed are always inaccurate for PC and there’s no reason not to hang out on PS too. Don’t give up on the hunt!

tepid storm
#

You all REALLY need to crack down on the Aim botters and ESP.... Thats my suggestion. lol.

analog willow
tiny pivot
#

It’s possible but if you already own the game there’s no reason to not try

analog willow
#

Just gotta finish that book, hope I get permission to publish it from the company (as a fan novel) and hope that the book sells enough copies to pay for a new PC to play the game😋

queen jungle
#

It's a bb skin and looks super good.

tiny pivot
#

Yeah I read the name remedy and I wasn’t sure if I was mis remembering, because I know this skin just came out and I know those skins didn’t go away

weary sand
#

not part of a DLC nor BB

queen jungle
weary sand
#

really?

queen jungle
#

Yep.

weary sand
#

when I checked it had no BB price lol

queen jungle
#

Would double check cause it dropped with the corvids.

weary sand
#

wtf

#

says 800 BB now lol

I swear first time I checked it wasnt there xd

#

thanks for clarifying

queen jungle
lean estuary
#

@tulip trench thanks for saying this, this happens all the time. Random partners get downed, leave immediately

lean estuary
#

@amber stirrup stumbling leg injuries etc. is an awesome idea

floral nova
#

@weary sand #game-ideas message this wouldn't mean that solo snipers would stay at mmr3 instead of 6? Or with "Elo" you are referring to another value?

hoary widget
tribal wyvern
#

@sweet sequoia https://discordapp.com/channels/350201607788429323/727457773205323827/1242076344771280927
Issue with this is that you'll breed maps that will ONLY have certain loadouts.
So for example all maps with poor vision will guaranteed have shortrange & daytime longammo/snipers.

If you can always guarantee day, you will go scoped weapon, sit at long distance to watchover the compound. There'll be 0 incentive to go shotgun on daymaps, you'll just go night/rain etc.

Same with scoped players will never ever go rain/night etc.

My suggestion to fix this would be, allow you to dismount the scope when the game starts.
Easy. Now you have a primary weapon that works in night/rain aswell.

weary sand
floral nova
# weary sand The intention is not to lower their ELO. But to bring more attention to the boun...

Ok, I understand your point now. I also would love if the bounty was more important, but I think that if it was too important the game would resolve to all camping to steal it once the last team is all beaten up.

Apex Legends had a period in which killing was too much rewarded and on lower ranks, no one really cared about winning. After that everybody was hiding until the end to get top 5 or 3. Now they tell me that it's all good because armours are only farmed in fights and you need them if you want to win the last fight.

weary sand
#

Yeah