#feedback-discussion
1 messages · Page 143 of 1
It seems to me like removing something should be considered a valid suggestion. Sometimes there is no alternative or adjustment that's wanted other than the removal of a feature as whole. It feels like a pretty thin line, because you could probably just change wording slightly to make it sound like a suggestion with the exact same message.
There's a difference between expressing your dislike/like of something, and saying that you suggest something be removed from the game.
But if those are the categories we really want to use, then his message should've just been moved to the other channel.
You'd have to do a lot of word changing to make this sound like a suggestion and it'd still fail the one idea per post rule
If you re-read my messages, you'll realize that my first 2 were responses to you about your categorizations and the rules of what belongs in either channel.
I didn't necessarily say his comment was a good example of what I was saying.
The last comment I made addresses his comment directly, where I said it should've just been moved to feedback.
Can his message not just be moved to feedback?
The " because I dont like it" bit is, imo, what makes it feedback instead of a suggestion
I also told him that he could post it in feedback. Afaik, there's no way to just move someones post to other channels
So suggestions need more justification of why something should be removed? And the reasoning can't be because it would make the game more enjoyable?
I get what you're saying to a certain point, especially reference to the other guy's post. But it's unclear what criteria I must meet to suggest removal of feature.
That's the thing, at some point those lines between suggestion and feedback can and do blur and at that point the decision would be subjective. I'm not going to remove edge cases (that fit the rules on the other points) but his was far from an edge case.
How come there are certain posts in suggestions that I cannot upvote or downvote, but I can vote on the post above or below it?
Which posts?
There's one from Yacc titled Totems Going Red
I can't vote on it at all, but it works fine on the other suggestions
Seems to work fine for me. Maybe restarting discord would help?
Got it, so nothing like max votes or anything that would cause. I've tried restarting and such with no luck. Oh well.
Pretend there's another downvote there from me. I enjoy anything that tones down the "stealth" (more appropriately called passive play or waiting) in the game.
I've always liked those, because it discourages sitting around a corner crouched as a tactic.
anyone alse is getting error 500 on crytek shop webpage
that happens when the person who posted the suggestion blocked you
Are crytek ever going to fix the shitty ass anti cheat implementation blue screening the pc?
They are the only game I play that’ll occasionally pop out a security check failure or initialization timeout… and then fucking blue screen my pc with a kernel security error
Also I’ve been playing for years with no issue and this has only popped up the last couple months so it shouldn't be a me issue
Anyway I can email these dudes and be like I need an extra week of challenges the bonus is like 15000 points what the fuck
tbf, that was known and talked about in this discord from the start of the event
https://www.tomshardware.com/software/windows/how-i-survived-kernel-security-check-failure-bsod
Heres some things you can try
I will try all of these to be safe but I'm not an isolated incident, I have two friends that this has also happened to (also only with hunt) so I'm hesitant to think that it's a malware or driver issue
Hopefully it's either just corrupted hunt files (i feel like it would bluescreen more tho) or at the very least hopefully the Bluescreen View can hold some answers
Well I didn't remove your post, I'm not a mod and I didn't see your post so I can't tell you what paragraph would have been problematic. I was just sharing my opinion on the channels after years of posting on this Discord.
Title: I love this game!! One suggestion!
This game is amazing I bought it Saturday and it's Tuesday morning and I have 17hrs into the game! The one feedback/thing I would love implemented is a red hit marker when someone dies. It would HELP so much 😄
No surprise there that I got blocked by a "stealth" enjoyer.
Seems odd that you could block someone knowing that they'll disagree with your suggestion. I suppose it's baked into discord though.
The devs don't want people to know if somebody died unless you hear them die. They even removed the counter from player kill challenges because people used it to check if they killed another player or not.
Another reason why damage counter for challenges is hidden in-game 
We ain't gonna get red hit markers for kills, but a player dying is very audible and distinguishable from a player's hurt sound.
If you would like to report a player, you can do so on the Team Details tab on your Match Summary screen. It is also accessible in the Last Match tab at any time. If you have additional proof you would like to provide, you can find out how to reach out to official support here: #customer-support
Please note that you can still report people even if you don't have their SteamID by providing your own SteamID, time of the incident with a time zone and region. Hiding statistics/profiles does not prevent reporting.
@indigo nest "New Tools and Consumables and new World Objects like tree beetles and bear traps."
Isn't there a one suggestion per post rule?
There were too many additional traps in this suggestion that I had to downvote. We don't need this many traps. Probably should've been posted as multiple posts.
@night hedge "Ability to turn off the fire of enemy bodies with Dauntless"
The problem with this is that it takes away one of the only downsides of burning the body. This downside should be kept, so that you have to weigh your options at least a little before burning. I suspect most people don't care that much about looting though and can just use a choke, so it may not make a difference, but I don't think we should be doing anything that encourages more insta-burning. It's already overused, abused, and too easy to do now with all the tools that can do it.
Nowadays, people will camp around for an easy surprise headshot, and then burn your partner's body from a distance with the flare pistol with no risk to themselves right after downing them.
They don't care whether you're going to push them or not. They don't wait to find out whether they need to motivate you to move.
At least back in the day, you had to find a lantern or bring a fire bomb, and then get close enough to toss on the body.
You shouldn't be able to burn a body without putting yourself at risk.
touching corpses ( tap F to initiate the revive process ) already puts the fire out, unless they are sitting in a firebomb or equivalent
He said enemy hunters 
oops
@river basin The rat box sounds like a funny utility to dob out hiding hunters. Maybe the rat could be attracted to stationary hunters over moving ones and make it that it's because of the footsteps that scares it away.
It could squeak or linger near the victim instead of attacking them whilst being visible in dark vision.
A drawback could be that if the enemy is in dark vision, they could potentially track the rat as it looks for them or see where you've planted it.
Thank you for finding it a funny idea! And thanks for adding more feedback. I haven't thought it through in more detail because I was scared I would forget about it🥲 Your idea to it would definitely work too!
Maybe they could add pet companions in the game but that'd be a huge dynamic to add to hunt
Oehh pet companions sound like an interesting idea. Different pets would do a different amount of damage, like bleed, poison, both, OR it would heal you. That's definitely something you should put in #game-ideas !!
And make them do some noises when a player is near. A dog would bark or growl, or for example a snake would hiss, etc etc.
Again, solo necro isn't a problem. #game-ideas message
Solos are very easy to deal with and necro is much more powerful in teams.
I mean, I love it, cause I don't wanna die but it's pretty tedious when you wanna do something besides sitting on another player's body so they don't wake up and shoot you.
Maybe if they revived miles away or revive as a ghost thingy, temporarily preventing either parties from harming each other.
Could make dealing with solo necromancer easier without making it harder for them on their end too
It's really not hard to deal with solos, I've played from both sides.
As a solo, if I die, 80% of the time that's it, i'm done for, no second chance, especially with burning being so easy to do with flare pistols and the likes.
And when I'm facing a solo who has necro, burning them really doesn't take that long at all, if it's in middle of a huge fight, reposition in a way that the solo isn't just sitting behind you.
You wouldn't just ignore a dead player if they were part of a trio knowing necro exists in teams.
I mean it’s the same in trios or duos too, you leave a body alone without ensuring you’re the last one standing then there is a good chance that body will stand back up-
And during this event, it’s almost guaranteed with peacekeeper AND with the cache, allows all bars to come back with near zero investment but I hope this is limited to the event only- even the looting bars back is insane for solos-
Want to make sure a body is dead? Sit there for the max 125 seconds and ensure the body is burnt out- (in reality a bear trap does 25 damage on standing up, so burn <100 seconds if they are salveskin and then you’re good)
Without salveskin it’s even less
A concertina trip mine and flare will cover most bodies in less than 100 seconds, and if they stand up to stop the burn… shoot them, want a longer lasting fire? Bring in equipment
A flaregun is already base kit for instant burns for 95% of the player base it seems, so burns are never an issue anymore Bar heavy rain
Salut tout le monde, j'ai un problème ! Je me suis acheté Hunt Showdown limited bounty hunter édition sur Xbox, en rentrant le code ça me dit que j'ai déjà le jeu, je ne peut pas avoir les DLC proposé avec cette version, avez-vous une idée ? Merci à vous
Ffs hunt is unplayable with solo bug at the moment
Cannot get into a single match after like 30 attempts
Is there a fix incoming for the solo matchmaking issues?
Most likely with the next patch if everything goes well!
The bar heavy rain part is a huge deal sometimes though. I just sat in a match on top of a solos body waiting and waiting for the rain to end and it just wouldn't. I decided I was done waiting because I wanted to actually play the game and not a sit and wait simulator, but the moment I get a few feet away I got 1 tapped in the head by the guy
And yes, I did try to bait him and we were in the middle of nowhere, not in a fight
This is why I think self necro needs a timer where if they fail to get up in time they are permanently dead. Solo will have to make a move and the team camping them won't be sitting there to babysit.
The timer that forces them to get up is just fire. That already exists
The same timer would need to be on dead teammates then
Nah not really
How do you figure that?
Yeah, I just know there needs to be some kind of change because the self reviving solos really breaks up the flow of the game for me
Like, it feels so unnatural to sit there with no fight and still just having to wait. Like, if you are fighting a team and burning someone, it is to make them push, with solos it is just boring
Exactly, biggest difference between a team and a solo is you are burning to encourage a team to come out of their hiding place which feels right and fun. Burning a solo is boring because you're either in this constant loop of burn them, get a free kill, burn them again, get a free kill or just sitting there and not doing anything other than waiting for the body to burn out.
Agree completely. It just breaks up the flow of normal gameplay. Hunt is my favorite game and I never get tired of the gameplay loop, but solos reviving themselves so much does not feel right at all. I really miss the days when solo revive was not a thing, when it was actually risky to play solo, like it really would be in real life. Now it's sit back with a ranged gun and even if they headshot you, you can be back up by the time they get halfway to you.
Ayoooooo hunt team, idk what you did, but the game feels super smooooooth 😍
aw man 😦 i guess im lucky then
This is not possible for many of the obvious cheaters because there is no such button due to an exploit they are using - though the "self-report+time" -work-around might be helpful
RIP cash registers
Buy Hunt 10% off with this code: PSYCHO https://eu-shop.crytek.com/?ref=1389
🍿 All my content 🍿
00:00 Intro & Loadout
01:07 What is Self-Revive?
02:31 When is it strong?
04:13 Is Self-Revive OP?
06:02 Common Co...
I post it again, solos are not a problem. That dawon ranking is the only problem.
Yeah you have no excuse to not burn a player out when it takes at most 125 seconds
That’s not a long time in hunt, hunt is supposed to be a slower paced game anyways as said by the devs and implied by the setting and period
Also, not being able to to burn in the rain is a bit of a niche issue but you have so many tools at your disposal that honestly it sounds fine- the most urgent issue about solo revives is the MMR instability that is connected to it
You can go from 5 star match MMR to 2.5 match MMR in as little as 5 games
And in a lot of cases you don’t even have to wait the full 125 seconds since not everyone times the get up to get up at the end of a burnt bar
166 seconds with salveskin, and even more with the trait to not lose a bar on death, but yeah.
Again, in terms of hunt- that’s not a long time
And that bar trait is extremely rare
Extremely
Salveskin you might see but yeah the trait is basically a non-factor
wtf is it called again i literally cant remember
Relentless?
yep that's it
Yeah
Either way
That’s really not that long to wait
Especially considering the last 25 health is taken care of by a trap or conc trap
So that’s 24 minimum seconds that can be shaven off if they are truly waiting until the last seconds of the last bar
but yeah the only issue with solo rn is the MMR. the gain/loss, the ease you derank, and the adjustment
Yeah, It can be abused too easily
I don’t believe it to be such a major issue everyone in 3 is a doing but- the instability is just too big an issue to ignore over all- and necro highlights it
I suppose selfrez can be a bit problematic if there's like, a TON of them in a match, but in my experience, it's more often none, and most frequently just one.
Exact
i’m waiting for the meta discussion channels to blow up with people saying “omg don’t hotfix” because they fucked up the weather
What’s wrong with the weather
Standard contract is all visible and night.
It’s funny cause Crytek will see people rejoicing that the low vis conditions are gone but they’ll just go “im gonna pretend i didnt see that” and fix it asap.
I mean if it’s just day and night, kinda boring-
Night is literally just day but blue toned except on the furtherest sections of the map or in the darkest buildings lol
Where is my peepeepoopoo weather? :c
They are ruining vanilla Hunt week with this no weather heresy.
People who cry against low vis environments because “I CANT SEE” are ignoring:
-
That’s the point, a unique challenge introduced by the weather/environment to spice up old maps
-
They’ll also already complain about night
-
Forget Balancing maps for PvP inevitably means you lose aesthetic appeal which is still important
People act like you can’t use a sniper or scope in fog/night/ash bloom like
That’s just false lol
If you leave a map because of the weather, that’s rough but that’s on the player not the weather
Tbh, the best Hunt has ever “Looked” was during the pre-alpha footage
Those aesthetics were insanely good from the gameplay videos
And now we even have the hardware to implement it but… for now we will have to stick with the clay textures and standard environments
Because they spend developer time and effort to add the dangerous weather. Also theming related to the game and being reused parts of events etc. Expecting them to not have them in the rotation is wrong and I’m gonna start copy pasting this every time weather comes up xd
If every match was perfect day night, you know what would happen? People would complain about night because it’s harder to see. I’m over it.
Plus, this happening has a decent likelihood of them adding the wildcard back, even temporarily splitting up dangerous weather into that other playlist, so I’d like for people to not cry because the game was made even remotely more difficult. If you want perfect weather and gameplay every time go play CS2.
There isn't much technically superior in that version of the game tbh, it's just much more heavily stylized.
Oh, and people DO complain about night anyway, so I’m kinda massively over it. I’d also rather have rain and ash which actually have decent visibility outside of the intense variant, than nighttime where it’s ridiculously hard to see and most compounds don’t even have lights anymore because for whatever reason they made it RNG.
Did we ever get that return of the Inferno maps weekend that we had a Community vote over?
No so it could be that as well
I'm fine with low vis but the really loud conditions are kinda obnoxious
I would love to see an option allowing hunters to specify which environmental conditions they want to hunt in. It makes no sense for a hunter to arrive in the Bayou completely unaware of the weather or what to expect for something that so drastically effects gameplay. If setting that option isn't possible, I think hunters should be able to change loadout mid match, with a possible limiter to (1) loadout change per match.
Especially if the devs are going to continue adding more and more ridiculous weather conditions that have a major impact on playstyle and tactics
If hunters change loadout mid match it should be at a noticeable detriment
Like only allowing a 2 slot weapon + 1 slot weapon, or just 3 slots in total and minus 1 tool slot, minus 2 consumables
And only one option for the loadout, not multiple back ups to choose from which is determined from a separate loadout slot in the main menu
And only available at the start of a match like first minute of the match
I think these are all great changes to the original idea! Having it to where hunters can only change at the beginning of the match is something I think would be really healthy
Could even be where the hunter can only change their weapons, and not their tools/consumables
I said that because you can see their machines stuttering hard in the videos lol
Yeah, dev builds do be like that 😄
Enh, that still allows full consumables and tools which is still powerful
Imo, having a random time of a day setup is better for the game overal, and not people just bringing shotgun when low vis or Snipers when only High Vis. Not mentioning that it would split the player base between the High Vis maps only and let the low Visibility with low pop or empty.
Exactly lol, so- just addressing that section- and well I like that stylization, as I said I was focusing on aesthetics with that statement
So are you saying that if a hunter brought in a full kit (full tools + full consumables), they would lose these if they decided to change their kit at the beginning of a match?
It had its charm for sure
If breaking up the weather conditions leads to a low player count in less popular weather conditions, I think that's a very telling sign to the devs that these are not preffered weather conditions, and the majority of the playerbase doesn't like being forced into playing in them. Thoughts?
As for the weapon issue, I think that would be better than taking a chance on weather you're adequately prepared for the Bayou or not. Thoughts?
It is just RNG, you can leave if you don't like it tbh. I like the RNG part where idk if my weapons might be suitable or not so I just got to go with it and make it work. Like bringing Incen ammo into a thunderstorm. These are gimmicks that give some spice to the matches (imo)
Then, if they add what you say: People will complain about finding 5 solo snipers in day maps or a whole sniper trio from 200 meters every match.
The Low Vis maps this game has adds a lot as a gameplay changer, really unique in some ways. Leaving the confort some is hard for some players which cause them to hate Ash Bloom, rain and prob any other low Visibility map they add in the future
I would argue that this is not healthy for the game, as the mentality of "if you don't like, it just leave" already lends to the idea of low pop low vis lobbies. Then the player is forced to cycle through games until they find a match that they want to play. Which in my mind is not the optimal experience, as I would want to play a game to have fun and not to constantly join/exit matches. Which I believe could be solved by adding the option to select the weather type
"Standard Contract will feature only Night & High Visibility Times of Day " - I'm sure a lot of people won't mind it
I'm one of them because RNG is sometimes a b* 
But if the player were to complain about this instance after deliberately choosing to play in a high vis match, then this is on the player as it (at least I understand) is common sense, especially for Hunt. You're going to find more snipers in High Vis matches, and more shotguns/ close range weapons in Low Vis matches
To this, I would argue that it is not the Devs place to force a player out of their comfort zone. That decision should be on the player to decide whether they want to experience that or no
Agreed lmao
Hunt used to had a contract selection and they decided to make it random, why? Because splitting a small playerbase was bad. Selecting the weather would have the same effect. Also killing the loadouts diversity mostly, currently you can find anytype of weapons in a match because people just gamble and play the guns they want without not knowing what time will it be, it's part of the game
They don't force you out, but nothing is like we want. We cannot be feeded with a spoon to make us happy, that's why we adapt and leave a confort zone. Most people just play for fun and they really don't care about playing in a low vis map
Yes
You are taking a chance with any loadout being incompatible with any situation, that’s fine
But if you get the chance to take a back up, you lose some of the benefits of coming in with a main loadout
Lore wise… I guess it’s harder to fit more gear in whatever a hunter takes into the bayou or carries,
Fits both lore and gameplay reasons
I think this ties into the prestiging system, and it's inherent lack of appeal to the general player base. To encourage a more diverse loadout selection, why not make the rewards for prestiging more appealing in general? In doing so, Hunters lose the ability to take in their preferred layout, and this introduces the variety that is sought. But as it stands currently, it is either too difficult to prestige or players don't see the value in doing so.
In regards to splitting the player base, I think this is a poor excuse for leaving the game in it's current state. Catering to the whims of (granted, what I assume to be) a minority of the total player base is not good game design. Though this is coming from someone who doesn't have a background in game design, so take it for what it's worth. If the aspect of the game in question causes a large majority of players to stop playing and go play other games, it isn't a good thing to keep it in the game. And we've seen Hunt's player count dropping consistently.
That’s the thing though, without solid numbers- that’s all it is
Assumptions about population
Splitting the playerbase is a solid concern
Because that is what it will do, and based on past evidence only crytek has- they decided to not do that
I don't think the player having the ability to choose what they want to play in a game is "spoon feeding". It's a continuation of the player's desire to have fun in a game they chose to play. But if some players enjoy that specific feature of a game, I can get behind that. That being said, it should still be the choice of the player, potentially in a form where a player can select a "playlist" where it's more varied, or a playlist that has less variety to it. Then it's the players decision to go outside their comfort zone
I could get behind the idea of losing consumables/tools if you rekit in the beginning of a match.
Though I think losing everything is a hefty price.
In regards to lore, I think it makes sense that the hunter took the wagon in and the wagon could have some additional equipment on it, no?
People can bring whatever they want since all the Weapons are available since level 1, prestige is easier than ever. They did a lot of quality changes, even during past event Prestiging was a piece of cake. Now you can retire hunters for 10k XP. Prestige rewards are ok but they will add more if that still a thing, even so it is completely optional.
Hunt numbers always been like that. Always changing and only going up mostly during big events. Is normal after an event ends for people to rest from burnt out. Doesn't mean the game will die, because this been happening since ever and it always goes up again.
Naah Hunt is far from dying, agree. My hope is for the new engine and map update to be a way to pull in new people and welcome back those who dropped Hunt of their own reasons. It all depands on how good of a job the did with all that.
You're right, I was wrong. I had forgotten about that change, as I don't prestige lmao.
But still, it is tied to the prestige system as it allows players to unlock their preferred variants.
Not all Hunters are good enough to consistently retire hunters. Requiring a hunter to be level 50 is too much.
But in the end, it is what it is. Is the gameplay design devs have chosen for the game. If at some point it actually becomes harmful for the game they will do something about it but for now I stick well with hunt being like this. I respect your idea and hope you respect mine, have a good rest of the day 
Yes I'm sorry. I don't think the game is dying either! Which is why I don't think the issue of splitting the player base is as big a deal as it seems.
Fair enough. I hope you have the same!
Agreed! I can't wait for the engine update. Stoked as hell, waiting for it to show up.
Just hope we can get some changes implemented into the game that I think will make the experience more fun in general
Not everything, the kit has 3 tool slots and 2 consumables- so you can loot an additional 2 from the match although you cannot get a tool from in game at the moment so you are stuck with 3 tools so I think that’s fair
“Sometimes the weather in the bayou is shitty” 
I agree. I think this would be a good compromise while affording the Hunter options to deal with less-than-preferrable weather conditions
Agree, there is a field for them to shine on and things they can tune up to make the gameplay smoother and on par with how dynamic the fights have become.
Don't get me wrong, I don't mind. I love the esthetics and climate of Ash Bloom (that's how it's called right?), the challenges that Thundershower introduces and all others. It's just those times when I get hit with 5 maps of the same, challenging environment it gets a bit old for me.
That’s understandable for everyone, nothing wrong with that.
I wish the weather changed gameplay more, like opening paths and closing them kinda like how inferno did
It’s why I think a frozen map/weather would be awesome, louder footsteps and a light blizzard while you crunch through snow with the benefit of water being frozen for better traversal, and animals having less health or something
@rain haven unfortunately noob lobbies like to crouch around and take 30 minutes to get to boss and mass downvoted your suggestion
I remember when they lowered the timer from 50 or 55 or 60 minutes people complained even though crytek showed like less than a percentage of games lasted that long
I think 30-35 would be way better as its still plenty of time and would hopefully make teams that sit and do nothing move more
Could even go down to like 25 and would still be fine for a large percentage of lobbies I bet
Making the hunt matches short completely goes against the slow pace that Hunt is supposed to offer
Besides sometimes an action packed match may have over 30 minutes of fight stop fight stop at just one compound
45 minutes as is is fine
Winter maps with their bright grey and white colors can tire your eyes quickly. Although they sound cool, playing on such maps can be enjoyable only for a short while. It's interesting to note that the majority of winter maps implemented in various games have become the least favorite among players.
I really hope they don't change it to appeal to the COD players.
Agree. I think that 30-35 minute game would go against one of the best characteristics of Hunt, where anyone can play according to their preference and still come out on top. It's Hunt Giveth and Hunt Taketh.
Exactly, I mean if someone wants to rat around in the bushes for 40 minutes before getting a snipe kill on the bounty at extract… it sucks to be that bounty but that player is 100% in their right to do it, and hunt does imply the bounty is NOT yours until you extract- whether you kill 0 players for it or have killed everyone in the lobby twice and unfortunately you couldn’t do it a third time
People get blood thirsty but man, it’s been said and shown hunt is meant to be slower paced with fights being a part of the game but not the focus… which is the bounty
Do people actually have matches going 40 mins
I, unfortunately, have had to drag out matches because someone was just locked inside of a compound with shotguns and a lot of concertina.
Literally fighting for centimeters of ground to get inside only to stare down the barrel of a CNK Slugs
Let me clarify. Has anyone had 40 min matches of real gameplay
Not people just full camping
This is why I'm using decoy fusees more now that it got a good buff
Yes, I agree that playing against snipers in Hunt can be quite annoying. However, I believe that they do have a place in the game. Many players tend to rush into fights without thinking, but for me, the best gunfights are the ones where you have to take cover and rotate multiple times. These long and intense fights where every bullet counts are what I love the most about the gunplay in Hunt.
Yes, I did. Multiple occasions.
If anything snipers hurt the chance of that happening, since they're so strong at long ranges
A sniper should be able to take you out within a few shots vs an iron sight gun
Like right now
im in a compound
and we're entirely surrounded by snipers and/or just long ammo
and they're all at a distance just holding angles
There are snipers, and there are "snipers".
Ok just talking about the existence of the gun at all and how it allows people to play
I know man, like I said. And you are right. Good sniper will take your head right away, bad one will be a pain in the butt just ruining your game lol True.
My personal issue is...Whenever I bring a sniper, I always end up in close-quarter combat because that's where the action is lol 
Me, yes
With a couple minutes of break in between fights- a full duo lobby can do that
I am experiencing large amount of FPS loss (100 fps) since patch. Not effecting my system, but maybe lower systems will feel it. Tested it in trials to verify.
Could not tell you how often that's happened to me when I bring in a Springfield Marksman lol
The issue is we have no choice to avoid these matches.
I only have a small amount of time to play per week. I shouldn't be forced into playing something I don't want to or having to waste my time extracting out of it.
It physically strains my eyes to play night maps. Yet, people that like that garbage will get on here just to argue with us and say we should have to just deal with it. And it's the same people that want to force us into playing unfun weather effects that say "We don't owe you a playstyle."
Well, I don't owe you playing your weather effects. I want to just disable it and enjoy the game.
and nothing is stopping you from extracting at the start of a match of a weather effect you don’t like-
As it should be, but to remove or split queues would do more harm than good at this point
And no, we aren't ignoring that's the point of the low vis environments. I know they are intended to spice things up. But that's the thing. That doesn't spice things up for me. I don't enjoy it and it's uncomfortable.
Like I said, I have a small amount of time to play. I'm not going to spend half of it just extracting. I had a day where I had 6 (counted them) ashblooms in a row. It took me a considerable amount of time to get to a match that I actually played in.
Crytek has tried split queues before and it simply wasn’t effective before
We can go in circles but ultimately the only people with data to back up which should be the way forward is Crytek since they don’t release numbers
And no, that isn't as it should be. It absolutely wouldn't do more harm than good. People will continue to leave the game cause of weather effects. Matchmaking numbers were fine when we had a 25% of the number of active players we have today.
"Simply wasn't effective" in what way?
It was great when they were split.
Plus, from what I remember, they always do it where they give you an option of only one queue or the other.
Rather than saying "Do you want to be included in BOTH queues or just the high vis ones?"
Your statement is an “i feel it was x” statement rather than something that captures the true feelings of the community as a whole
If they gave that option, then people that wanted to play in low vis would still be included in all matchmaking and their pool wouldn't decrease.
And I would gladly take a reduced high vis pool, because I guaranteee there'd be enough of us.
As for “always give one queue or another” it’s usually to show off a new addition rather than true splits like you’re asking
And it’s always noted the splits affect populations
Ok, this convo is going nowhere. You're just reading what you want to read. Pointless.
Again, crytek needs to release some info on numbers of engagement for anything of this convo to be concrete
I mean, I’m saying facts beyond just what I feel personally
"Facts", right...
How exactly can you say that my opinion on the game is non-factual?
Those aren't even congruent concepts
Ok, tell me the exact percentages and players in each queue under the conditions you have presented
And then use those percentages and stats to define what would be a healthy way forward
Historically speaking, and projected
I said I want to be able to avoid low vis matches and it would make me and many others happy. I also suggested a better way to approach such a matchmaking filter.
How would I know that? They've never done what I've mentioned...
lmao
“Me and many others” you can’t say how many though- it can be just 100 in the discord which is already a small slice of the community as a whole
You can’t say whether such a change would be beneficial in the eyes of the many
However what can be said is when crytek has split the queues before, the general notion that’s been noted is the populations for each queue were lower and match making times increased largely
What I did say though, is that I've never had trouble finding matches in this game, even when we had 25% of the players we had today. So, clearly, there is a percentage split that could be workable.
And there are so many that say the opposite, IE- Oceania
Exactly, you keep noting when the did tests where they straight up split it into 2 distinct queues.
Again, it’s fine to want a split
But to definitely believe it’ll be the best way forward without some concrete evidence is just hard to support
I mean ask some of the old timers
They’ll be happy to recount their time in hunt through the changes lol
I can speak back to serpent moon at earliest
Why do I need to tell you how many players want that? Clearly, if the night map queue was as small as you said that, then there's a high number of players that would enjoy high vis maps.
But that’s the thing it wasn’t just night queues, it was mixed and each time a split occurred it fractured populations
And it's not my job to give the stats on it anyway. It's my job to give my feedback on the game, and tell them WHY I want something as a player.
That’s fine, that’s great- we all have wants and to express it is fine
That’s not being discussed
I’m saying is, saying one way forward is what most of the community would enjoy without anything concrete to support it is iffy
Right, so I've already said they could do it in a better, more successful way. And I've said that I want them to do it. Wtf else am I supposed to say?
You're just here trying to force me to say I should have to play shit maps I don't enjoy.
I ain’t forcing you to do anything
In fact my honest opinion is don’t play hunt until they ‘fix it” or during the current daytime queue they made due to a bug, since your time is so limited
But you’re an adult I assume
So make your own choices
Yup, I've taken plenty of 6 month breaks from Hunt. Many others have too. That was legit part of my comments above that people will continue to leave the game. Veteran players get so frustrated with the directions and choices that it's better to just step away and not support Crytek for long periods.
I really don't get where you're trying to get to with any of your responses. I'm giving my feedback and you're not adding anything to the discussion, except to say that people should be forced to play in a single matchmaking queue because you think it adds spice.
Your stats and facts comments were just strawmen
And the comments about them having the stats behind split queues were irrelevant, cause they've never done it well in the past
I mean this entire conversation is
You: I want separate queues, make it optional. I think that’s the best way forward.
Me: I disagree, most players who want just hi vis maps tend to ignore the importance of good aesthetics in this game and place too much importance on fast pace, constant fights. Also, note in the past split queues just didn’t work out well. You can’t say which way is definitely better without concrete numbers only crytek has access to.
Literally that’s it lmao
But whatever my guy
Imma just go jorq it to Rotjaw feet

Bruh what? Lol
Real
stop jorqing
And again, I'm not ignoring shit. I just don't like it. Sure, it looks cool. I thought it was interesting to play a couple times. It's not worth my time, cause I don't enjoy it.
Why do you get to say what we prioritize is wrong? I enjoy Hunt for the gunfights and I don't enjoy straining my eyes or ears. Having that much constant noise going on is unenjoyable.
I didn't say either was definitely better. I said what I and many others prefer, and I said that having a choice would be great. You can play whatever sort of walk-through-the-darkness map you want to.
There would be no question here if you didn't think having a split would hurt the matchmaking times of players that wanted low vis maps.
If it were, say, some 50-50 split of players, then it would feel just like it was back when there was half the amount of active players.
But it isn't a 50-50 split.
There's a higher number of players that like high vis maps, and that's exactly why you don't want players to have a choice. You want to ensure you have low vis maps with great queue times.
And so I'm saying, they should do it in a way where you low vis players are less impacted by the matchmaking filter, so that I can not waste my time playing low vis maps.
If you would like to report a player, you can do so on the Team Details tab on your Match Summary screen. It is also accessible in the Last Match tab at any time. If you have additional proof you would like to provide, you can find out how to reach out to official support here: #customer-support
Please note that you can still report people even if you don't have their SteamID by providing your own SteamID, time of the incident with a time zone and region. Hiding statistics/profiles does not prevent reporting.
@slow sable they know about. do they care though?
unfortunately not cant even click the player
Read above, those are the instructions
The fact bloodless doesn’t allow bleed to stack sucks
I fragged a guy with bow
Shot with Nagant dum dum
They ran for 5 seconds
Still lived
All within 20m
They should’ve died
But they didn’t
Bloodless turns bleed from an issue to a completely harmless status effect
It should allow bleed to stack to medium
Nah, it wouldnt be worth taking if it let bleed go to medium.
And it would be op if it negated bleed entirely. It's in a good place atm
Bro, light bleed is nothing
It might as well negate it bar Centennial bleed and maybe shredder at 59?m instead of 58 ohk it’s at
It still must be stopped and for a 3pt trait its a good value but nowhere near overpowered
Besides if it stacks it would require two bleed applications
Not instant medium
But two applications seems fair
You tag someone multiple times with a bleed item, they should bleed a bit more
Just sounds pretty fair imo
It does the same thing as Mithrandist. Should that be changed too?
Honestly yeah considering how useless it is lmaooo
Poison will never be as much of a threat as bleed, but with anything negating poison it instantly is less dangerous than even light bleed
And don’t come at me with sparks poison
You gotta be skilled to pull that off, and even then the same players would be better off with something else
Skilled to pull off a hit with a sparks that takes between 15-20 seconds to clear?
You just have to hit them and within 40m they're at 1 hp for over 1/4 of a minute
15-20 seconds? My guy, I guess not everyone is sharing my experience, but I have not run into a person not running antidote for the past like 15 games even after the nerf it’s in sane
Even worse, I have not run into poison as a threat beyond hives in even more games
I’m more scared of a fire ammo sparks than a poison ammo just due to that ignite range * char which means in long ammo meta I am one tap for about the same amount of time or more
The point of having bloodless there is to make bleed more balanced. Like you said, poison is never even close to bleed, and that is because bleed is really good. If someone is applying proper pressure, a person may not be able to stop their bleed and they will either clutch or die. That's the point of bleed, it's a timer and pressure tool, not something that is meant to deal 50 damage to someone in a normal scenario
If you would like to report a player, you can do so on the Team Details tab on your Match Summary screen. It is also accessible in the Last Match tab at any time. If you have additional proof you would like to provide, you can find out how to reach out to official support here: #customer-support
Please note that you can still report people even if you don't have their SteamID by providing your own SteamID, time of the incident with a time zone and region. Hiding statistics/profiles does not prevent reporting.
@rapid vigil your post been deleted due to "Low effort". Please add more ideas into your suggestion, even a reference picture if needed. 
as i said thees hackers cant be clicked on
how do you ban people without game ID or steam ID then?
we dont even have a game seed do we?
read the message completely, you can use your OWN Steam ID, so support can find the match
They have the tools to do that, you only need to provide your ID and a time so they can find the match and the players.
well i have been to the offical web four times and the average reply time tends to be 10 hours.
Also, sometimes even when they have "Invisible" names you can click on them if you spam the click and find the hidden character
and open the player profile
Support usually have a big flow of people to attend, so a little a bit of patience. You know what they say "Better later than never".
I can show my email reply and they are all replies from bots
four times tho, thats plenty effort to report a single hacker no?
Pressure, something light bleed really doesn’t do-
Medium and Heavy? Absolutely but light bleed is insanely weak
Heres the thing, if it costs me that much for "potentially" ban a hacker, if it cost less significantly to be a hacker relative to report a hacker, that means the game doesnt care existence of hackers? Or do we even have a platform where players can freely upload hacker cheating video then audited by humans?
Gotta say though, good on the devs for fixing the solo bug- don’t know why they didn’t do it during the event but
Hunts actually playable now 👌
I disagree, medium and heavy bleed are a panic death sentence in a fight, light is pressure
Hence they have to check all the reports they got manually and is not really a small amount what they get, besides the other issues they have to help people with.
So the queue might be quite long
Then we have different definitions of pressure
I mean i do appreciate a human support reply here but see, aint all players got time sitting on your offical web for 10+ hours to get a real human being reply, let along ive been there four times
100%, cause the pressure you are talking means you have already pretty much won the fight, mine just means that they have to worry about it
Mmm I don’t think so but ok
You can leave the report there and they will see it and reply to you, but is up to you. Just giving out the info about that you can actually report these kind of players.
That's alright. I do not think that we will probably agree on this, but I respect that you have your own opinions, so I think I will respectfully end the discussion there. Good luck in your next trip to the bayou
man this game just gets worse every update, EVEN when there is no content added lmao, you end your even aand now you announce some kind of bug forcing you to make it only day and ngiht contracts and single boss. and now I see this where having multiple uppercuts I have are x2 but when I equip one, all of them become x1, like. how do these bugs even app[ear when you dont even do shit on your game??, even the so called engine update that was leaked to be for april is not out. cheaters are still a plague and your ancient bugs are still not fixed. do a better job crytek
My guy, there's no info about the Engine integration saying it would be right in April, it says "Not Sooner than April" so the release Window still quite Wide. About the bugs, every game has them and they already working on a fix, so no need to demerit the Devs work.
LMAO, people like you re the reason theyre taking TOO much time for these small bugs that shouldnt even be that hard to fix, the queueing issue not starting amtchmaking has been here for multipkle seasons, the poison bug after you die and revive has been here for that long as well, and multiple other bugs that should ahve been fixed, even when they release new fixes for stuff they release new bugs to pair with it. like this recent update with no content added, bugs appear out of nowhere, issues that didnt happen last time show up. features like the progress bar that isnt even working prooperly that no one asked for is here. changing regions make you load again into the lobby. what more do you want?. surely they have the resources to fix these bugs if they wanted to. not to mention whatever issue they had recently amking it only a single boss target and day and night lobbies (which is not bad since event conditions are ass)
Oh me and my team do this all of the time (: You probably encountered us
You're in the US so i doubt it
i had a hand full of matches with 30 minutes packed with action, and stuff actually happening and then looting and extracting, they are rare though.
all matches going for longer than that usually had some type of people not doing anything for prolonged amounts of time or one team actively avoiding combat but actively/passively hindering progress of the them which was willing to do things.
@snow cipher the reason why downed players can hear is because they aren't dead
thats why when you do die, your hearing is severely reduced
even while spectating
knight man is correct. when you get headshot by a nitro you aren't dead just KO'd. it only takes a pat on the back from your teammate to wake you up.
You can actually hear your hunter breathing!
Until you are dead
I always thought that was a neat detail
@opal zealot @river skiff Please keep your posts on the server outside of the LFG section in English 
yeah its silly
but its very useful for me when people want hunt to be more realistic!
hunt will never be realistic and I can always point to that
does it have to be realistic?
no
i agree
but some people want it to
hunt already has a supernatural atmosphere/theme to it
trying to make it realistic goes against that.
if you switch back to your body and then back to your teammate, the hearing is normal again, probably a bug because i don't think you are supposed to have worsened while spectating your teammate
alr
just making sure and letting also other people know that there is a workaround 
i am glad hunt isn't realistic, realism often comes in the way of having fun. fun should be always first unless it's a simulator game, that's a bit different.
i prefer the action focused approach
hunt often feels like italo-western and zombie genre had a child and it became a game.
Why is there only one boss in all the games?
There's already a lot of grounded and realistic elements to it idk where people have read that Hunt is like 1895 sim 2019
I don't think you can ask for more realistically functioning Old West weapons than this game
ahhh okay, another bug...... they only release skins but they don't fix the game or control the hacks, keep it up crytek
The art department has nothing to do with the gameplay department lol
The fact that the skins being released is a totally dif department
They need the skins to keep money coming in. But the poeple making and releasing the skins aren't the ones fixing the bugs, so relating the two does nothing
Well, that money in skins is not identified in the error solution xd
There was no space in the feedback for text 😦 There was in the first page but i didn't realise that there would no more after that.
It doesn’t have to be shifted into the Fantasy category just because it isn’t 100% Simulation…Hunt’s presentation is “realistic”
(Common misconception that it’s a ‘Western’ as well, it’s Southern Gothic Horror/ Supernatural Fiction)
But yeah, the Western style gunplay and shootouts are awesome
I wonder, since realism is being talked about
If hunt would have added drop to bullets
Given the chance back when it was being developed
One of the things I heard back in the old days of hunt was weapons had realistic sway compared to the rock steady hands players have now
You dont sway that much while aiming freehand irl
I wouldn’t have minded this…I can see that it would have been a pain in the swamps, since they’re so dense
Ironically, it would be the best foil to super sniper players
Mmm on some of the bigger rifles you certainly do- especially without any of the ergonomics mods available to us now
Like for example, a fully loaded lebel isn’t the lightest or most comfortable thing to hold still free standing
Same for the mosin
At least in my hands, and those around me
Oh, the continued small sway isnt realistic for prolonged ads but initially its fairly accurate, at least in my experience
A walker (closest thing to an uppercut I’ve held) certainly isn’t something you want to constantly one hand either at range unless you’re styling lol
You are not flopping it around either unless you can’t curl 5lbs but still
I mean, you can for a real quick moment be steady but seeing how long it’s steady is a bit game like rather than realistic
And of course irl trained persons will obviously be accurate and proficient but- I’m just saying how steady the hunters hold the guns is a bit over done but then again, I also didn’t get to experience early hunt sway
So that may have been unrealistic too
Oh thats for sure but to be realistic you'd have to add variable sway and I dont know how much extra coding that would take
Yeah my super redhawk .44 is only 3 1/4lbs and its a pita to keep steady freehand for any length of time
iirc the walker is over 4
Yet again why I think the uppercut should be a 2 slot
Yeah, again I know the sway is a bit of balancing and game logic but man
Seeing the uppercut steady in your one hand but the mosin Obrez have near unusable sway is a bit distracting
@sly fjord your post been deleted due to low effort. Please follow the guidelines of #game-ideas by adding more info/details into your idea.
I wish they’d change the pistol wielding method to be more flexible - you can take two pistols, dual wield or holster one and use both hands for less sway with ADS, or one hand your pistol (increased sway) with a knife/melee in the other hand
I wish they would rework dualies entirely so as to make it more skilled by being able to ads with one at a time and only being able to hip fire one at a time
I would love to see dualies not being able to hip fire effectively by only using 1 pistol at a time to both hip fire and ADS shoot (just like regular single pistol hipfire)
with the user being able to press the alt fire button to switch to the pistol in the other hand
it would be a far more interesting setup that eliminates the total submission to rng that we currently have and it would allow for some dope pistol combos
I think a lot of people wish for that but don't realize the power creep it offers
Fanning also exists mostly to make single slot pistols more viable in close range akin to what dualies do in general, allowing you to just holster a single dualie and pull out at will renders fanning a bit worse off
Mostly it becomes a matter of why ever run a double action or semi pistol when you can just run dualies, get the same fire rate and spam at close range, and holster for a mid/long range shot as well. Quartermaster? You can't really use that as a balancing metric, and also it's still decently common even these days
Also re: sway, I'm in the camp that can simply say if they added massive sway to hunt I'd probably quit or lose a lot of interest. Realism aside sway is annoying and makes games even harder to play which is why gamer gun shooty sway is mostly gone in the modern era of gaming outside of sniper scopes which helps to balance out snipers being oppressive in genera.
I would rather have bullet drop.
Not sure if you were replying to my thoughts, but I deliberately said that my idea utilizes only 1 pistol at a time, effectively only being the fire rate of 1 pistol with the benefit of being able to switch to another at will.
Thus negating the fire rate buff and over reliance on hip fire when it's basically two 1 slot pistols with 1 slot performance, just access to 2 of them.
I was saying sway would just be worse (probably a little worse than it is now) if you’re one-handing, so using two hands to operate any pistol and reduce sway (and recoil) becomes an obvious advantage to the player
I like Catsers idea of alt- selecting your left or right hand gun for ADS though
two handing a pistol was not common practice back then and would be a bit immersion breaking imho.
bullet drop with mostly irons would be fuckin horrible, im glad there's none. i'd rather have giga sway over bullet drop
but honestly i think the obrez sway is the highest anything should have, there's no reason to go any higher
i wish all bolt actions should have the obrez sway 
It was before your time judging by your presence on this server, but sway used to be a lot higher across the board. What we have nowadays is already considered very low sway by many veterans.
yeah i've seen clips of old sway and it seems horrendous, that's where it veers into annoying territory instead of like, a slight nuisance
watching guns wobble back and forth while walking. ugh. I can tell you for sure if I'd tried hunt back then I wouldn't have stuck with it lol
Is black marker ever going to change?
it has on occasion, usually after they’ve added a bunch of non event skins. last time i remember it changing was with the start of this previous event, before that i don’t think it had changed in months
They usually change per major update
@carmine needle while the idea sounds good... issue is, at the beginning of a match you can already know where a boss isn't present in such state. That makes the search more guided, and my humble 3 stars opinion thinks it ain't a really good thing.
Well that is why they said extracts were hidden on the map
I did rush to read it
But idk, sounds kinda off and a bit too complex for not much nonetheless...
It would be a major boon for the bounty gameplay, backdoor extracts really tends to boggle games down to a stillstand.
Where no ones moves and the first one who does loses the match.
Let my boy load 😔
maybe i’m wrong, i never noticed it did, i recall it being virtually the same for a while before they added the tides event skins to it, eg. gillnet sparks pistol, drowned rat etc
Indeed, like off the screen higher..
It changes very slowly
But usually I notice it change every major update, but I mean Major- like new trilogy or noticeable changes
So not often lol
There have been matches where my team spawns on the other side of the map, and then the boss banishes just as we get our first clue and the extract is right there so we just... Leave. Not saying we do this often but esp if we get in a fight at the first compound, we aren't going to make it, why waste the time running across the map? At least then the bounty can't be gone in the first 5 min, they at the LEAST have to run over a compound. Not asking fo extracts to be on the opposite side from the bounty, just not at the compound. Which then means you will have to hide the extracts, or they give away a few places the bounty can't be.
And on that as well, when it's my team with the bounty and the extract it's just... Lame
I kinda enjoy it not being Walking Simulator 
Hate when we spawn in a corner with all the extracts and the boss is in the other corner
The join date shows most recent join date just FYI. I've left this server multiple times. No, I'm not the guy you were talking to, but just saying, it's not a great indicator of Hunt experience
It's hard not to jump to conclusions but I seriously wonder what people want from the game considering half the feedback posts are praising them for... making the game "normal" in their eyes
It's kinda obvious that by the moving forward of the game that the era of simple updates with just guns and some skins are gone, replaced by battle passes and more feature filled events
And I think while wanting the old game is fine, the new game is just as good if you don't have someone in your ear telling you it sucks
The major problem with the arguement of old hunt is it always stems from "old" hunt.
Nothing actually of notable substance or that is actually critical, just "new weather bad" "skins bad" "adding content to game bad" "battle pass bad" as if the game isn't an ecosystem that needs to improve to survive and bring in money for the company
I'd be fine with events if they just didn't have event totems and the pact system since Crytek doesn't care to balance them during it
Like, if you have problems with the battle passes or event systems, fine. That's okay. I have my own too, and I agree with some like event totems or needless challenge buffs. But it seems like a lot of people just want "old" hunt and to have the game be simple and monotonous and I think a lot of people don't want that.
There's so many other games that offer similar monotonous gameplay and I like hunt because it keeps things fresh even despite such a limited constrained time period
Yes, I can agree, I'm fine with pacts but in general they really need to work on actually changing the game At All during events instead of just releasing events and then pretending balance doesn't exist for 3 months
Exactly, other than that yeah I have no problem with events
It's truely problematic that the life cycle of hunt at the moment is
Event releases, pacts and such are new and fun and interesting ideas
Things grow stale, no new content, leads on for a bit too long
Absolutely no balancing leading to problems in the late game of events
Followed by a silent update adding virtually no balance changes except "oh yeah the event weapons are here now"
Btw, just realized you had said this to me. I am one of the old timers lol. I've been playing since beta.
Anyways, came back to say, I played my weekly night of Hunt and it was one of the most fun sessions I've had in a long time. Vanilla Hunt day maps is just as fantastic as I hoped.
Well, if anything, I think anyone can be glad that people are enjoying themselves
I just see the situation with a bit more nuance than just "Lmfao guys the bug made the game good again don't fix it" which seems to be the general opinion
Probably the most annoying one
A lot of people were pretty excited for Thundershower and now its just, I hate it, worst weather effect in game, I want day time
I mean, the thing is, I can't exactly blame people because invalidating others experiences sucks no matter what angle it is
I was far earlier than that
I'm aware, but it's the only indicator I had ¯_(ツ)_/¯
I disagree. I've seen lots of great suggestions for better changes than what they've done.
And why shouldn't we let them know if the changes they make have made the game overall less fun for us? Shouldn't we be asking to make the game more fun?
I had a blast playing tonight and it seems like a lot of others did too. New and veteran alike.
Not sure why you're bothered by others sharing what they enjoy and don't enjoy about the game.
And why is you liking ashbloom more valid than others disliking it?
Okay so, the problem is, no one player's opinion is any less valid than the others. And also, I think what not enough people consider is the opinions and actions of the devs. They obviously see player retention and numbers, reactions in surveys and such and move based off of that. Who knows, maybe this "bug" will entice them to actually give us split contracts? Who knows - only Crytek does, and all we can do is give honest, high quality feedback.
Realistically my only true problem and "invalid" or "less valid" player in my opinion is people who give nothingburger feedback to the tune of #feedback message
At the end of the day, I might have my own personal grievances that show more or less, but what's most important is that the game appeals to as many players as possible. And in my opinion I think that the current type of events is fine - with some tuning and more balancing it could be great. But that's it - MY opinion
It’s hard to say that every player’s opinion has the same validity when some players are so new (or pay so little attention) that they don’t even grasp the full concept of the game. Some players have the wrong idea (some have the wrong century), and it makes it more complicated that Hunt is in a sort of semi-permanent Alpha stage. Lots of players just see the game as a template for competitive play with 19th century guns. For all they care Hunt could take place in a parking lot. I would say that appealing to those types of players may bring in $$, but probably isn’t healthy, creatively, for the game. Many of their suggestions don’t take into consideration the points of balance and creative decisions that make the game a fun and challenging idea…Hunt’s creative direction was maybe it’s most important strength.
(I like the weather modes too, they are cool.)
I personally was really looking forward to Hunt without an active Event but this weather/boss bug is a real disappointment.
Now with peacekeeper gone the full burn stuff really kills the fun, its just burning and burning and burning but nothing to counter it, they can just burn you again 6 times till there are no chokes left. Genuinly not fun to play
That trait deserves to be gone and never come back
Absolutely terrible for gameplay
Flare/fusee burning is overturned for sure, but redskulling without bounty to pinpoint the last team member's location is annoying, frustrating, and gives the better team unease as they may be backstabbed even if they very nearly wiped a team but the last guy ran away
Forcing engagements is necessary and a lot more fun than peacekeepers unique mechanic of "let's see which team can outwait the other"
I'm so glad to see solos complaining about this.
im playing trios bruv
Red revive is still possible with bounty, no? What's the complaint?
the complaint is brother wants to afk in the woods for 30 minutes to go save his teammates after everyone else has left the match, i presume
I agree flaregun meta is lame as shit but cmon bruh just don't let your teammates burn out
other way around, i dont wanna sit 30 minutes in my chair and wait for my teammates to fight and then do the bounty
that is not Hunt showdown
that is a waiting simulator
are you playing randos?
we had a handcrossbow woth chokes and 4 chokes on me, and they still got me Burnt out so yeah about that
no its fix teammates
sorry but that's a skill issue, your teammates are playing way too passive instead of taking space
or maybe you're just dying in absolutely horrendous spots
I WANT MY PEACEKEEPER BACK
That way after I get revived and kill the other team I can get my health bar back
bro waht, the enemys hard defended me with high ground and close waurter and spam loadouts(love to see it) and insta burnt me as soon as the chokes were gone, cause all 3 had flareguns lol
The solution is nerfing flaregun not letting everybody red skull revive lmao
yes
that is the solution lol
Nah
it was good when u had to search a lamp or smth like that
now its even dragons breath and starshell, like cmon
I'm pretty sure flaregun/fusee change is never getting reverted cause someone is happy with it but I do hope it gets toned down a bit somehow, it's stupid rn
Ah. I see the complaint now. Being killed and having to wait for "competent" teammates to get the bounty and revive you isn't fun. Yeah, I get that. And, tbf, all of that is because of solos. The "balance" Crytek added in burning people to counter self-revive has caused this symptom. It's just made solos stronger, eps if they isolate a team member.
i dont think solos are that strong because of necro lol, actually as a solo u are still 2 persons less, so if the enemy team play strategic u are gone. Necro is just something to make solo playable because of the trades
It's functionality doesn't reflect that it is to counter trades. No one trades 4-5x a round.
Except solos.
Suicide bombing people isn't trading.
well i dont know if u experienced high elo, but the trading is a lot, because the trade window is just so big
I don't play a lot of meta weapons, therefore I hover around mid 4*. But high ELO is a minority anyway and shouldn't be the base for gameplay changes and evaluation.
vote again and again until they see it #game-ideas message
this is already the 4th time im posting it, lets see how long long it takes to them see it (since 2022)
Put a delay on how long it takes for a flare to ignite a downed Hunter....right now it's like they're covered in kerosene when they go down. You could just toss a lit match on them.
i enjoy how easily it is to burn people. forces you to actually play a fight out instead of crouching in a bush for 20 mins
get in there
Nah, if my team mates get killed and burnt it's their fault. Not pointlessly risking my hunter, it's the worst thing anybody can do in Hunt.
In the end it's everybody for themselves and if you cannot get the bounty, saving your hunter is the most important goal
¯_(ツ)_/¯
everyone plays their own game i guess. i couldnt care less about the bounty i just want to kill people
True, the sandbox nature of Hunt allows you to just ignore the objective
The option with a numerous, easy to carry but slower starting burn (flares/fusees) and a rarer, more 'expensive' and immediate burner (fire bombs, lanterns) would be a better balance, though
and a side note.....I have too many randos with this attitude who die and quit, or send DMs that the coast is clear, and it's safe to pick them up when it is NOT
you CAN wait an extra 90 seconds, it often makes the difference between success, and starting over with a brand new hunter, and lost money
whos waiting an extra 90 seconds?
are you saying flares should take a minute and half to start burning somebody im confused
sorry, saying the guys that die, then quit immediately, could instead hang on for another 90 seconds
the impatience is crazy
i am that guy that just leaves sometimes, but its entirely based on my teammates movements. if i can tell reviving me isnt a priority im out, some people would rather 2v3 when its not necessary to do so
had a guy the other day DMing me that it was safe to revive him, as I'm watching the guy that killed him creep out from a corner
ive not once had someone steam DM me while they were down thats crazy
xbox message
oh, were playing entirely different games then xd
a lot of players "can tell that I'm not coming to revive them" and quit, only for me and #2 to catch up to the other team and leave with the bounty.
if they waited a minute, it would've been different
shrug some games are like that. im sure some of the games i left turned out to be dubs but i dont really care, id much rather go next than sit and wait 15 minutes
i dont insta leave i stick around and see how it goes for at least a minute or two
@delicate escarp
#game-ideas message
its only one, i need more
Amazing how trash this game has become. Not a single duos lobby on a Saturday night. This game is dead
!lfg
Be sure to check out our LFG (looking for group) channels to find a partner:
For PC: #na , #eu, #asia, #oceania, #south-america
For consoles #looking-for-group-console & #looking-for-group-xbox
Regional LFG channels: #ru-поиск-игроков & #br-procurando-grupo
You can find people to play there 🙂
Everyone has friends and is in trios, my issue with the game is I have too many friends and can only play with 2 others 😦
Duos is usually full for me
just play duos into trios
this dude joined just to complain, didnt use the lfg channels, left
xd
some hunt players are beyond saving
this is very true, i couldnt have said it much better myself, i do feel like the Lots of players just see the game as a template for competitive play with 19th century guns. quote goes for both newer, and also much older players too though. but i suppose the opinion of someone whos played for hundreds of hours and still has that opinion is more valid than someone whos played 10 hours. in general i think a lot of people dont consider the balance and creative decisions that hunt makes and has been making for a while, and think that we are still going to be in the same mostly-unchanging game we had years ago when were just not.
I have not really been following this conversation at all, but I can say from the perspective of someone who has played this game for years and has 750 hours in it, I think a lot of the community just wants to keep the same old hunt feeling. Like, we do not think we are going to be in the same game it was years ago, but we do not want to lose the gameplay loop and feeling that is hunt, which maybe some recent game choices have stopped doing? I don't know, really hard to tell. Still love most of my gameplay though.
@plush spear you can do that with the Loadout slots already 
@junior sand you can add health chunks without confirmation for each one in the Roster tab.
Why is system.cfg still working? Why did it get reintroduced after deleting it back at 1.15? For what reason is it allowed to delete all shadows from a game in a way that is not transparent to all players but only to those who know about this feature? People I know stop playing the game because this exists.
hello Gordon, good to see some celebrity representation among the rabble
@glacial hinge At this point, with everyone able to loot the cash reg, the money bags, the envelopes ect, vulture should be reworked, or removed and just give everyone a loot from a non-burnt out body, that would be a better quality of life change.
i see your point. it really needs an update imo. but most of the time i dont want to loot hunters for the cash. more to get usables. and toolboxes are only lootable for 2 people. i know some kind of restriction ahs to be there, but this doesnt feel to be right, as it is now
Hunts original design was based on duos, the oath of two. Of course then trios came in and now all this awkward “Have you looted lulu yet? Anyone got vulture?” dialogue come in. Once trios is by far the most popular mode now, they just need to make it the oath of three instead.
Remove "Asia" server and make them split into 3
-Japan
-Singapore
-Hong Kong
The current so called "Asia" server in Hunt is Hong Kong region server. That's the only one, so, yeah.
Fun fact: Everybody in Asia ain't Chinese.
they just gotta make vulture less annoying, make it track loots or not consume a charge for your teammates or something.
@covert patrol #game-ideas message Considering Hunt is a sandbox and there aren't any rules on what kind of playstyle you can and can't employ this goes against that freedom. Sometimes it's not meant to be, just re q.
#game-ideas message @covert venture Love it! Would be really cool to see new skins on the wanted posters like they’re the new outlaw in town. But that would probably mean that skins that are displayed on Wanted Posters would need an increased reward as well. Would be actually really cool to walk into a match and see your own face on a Wanted poster and know everyone is coming for you😋
@weary sand me has sentado en cuantas partidas nos hemos encontrado. Pero te banco a muerte en la de iorio en #game-ideas .
fix this crap
@crytek, what have you done the past 3 Month? After the event you gave us back the VaNiLlA HuNt, with all the issues and the lack of restoring bares after a fight.
And what about the engine update? Still no info? Lol.
Whats next? Next event for 3 month? We dont want shit event, we need more content like a new map, new boss.
Thank god, there is a lack of restoring bars.
Its the most annoying feature in all recent events that you have to burn burn burn burn just cause there is a trillion ways to get bars back.
Atleast now, its banish or nothing. The only problem now, is flares. Remove flares or make flares only burn one bar or fixed 50% or whatever. Then the hp management is fine.
#game-ideas message
tbh maybe cracked but id love if they just removed burning from flare gun specifically
starshells and dragons breath are rare and niche neough i think itd be fine
a lot of weapons are balanced around the diff between single and double ammo slots and for example youd sacrifice a lot for a burn option. technically the lemat exists but i think sacrificing a med/long ammo secondary is worth it, and also bringing something like a romero is a huge disadvantage arguably even if you use the ever strong slugs. this also opens up the option of them nerfing lemat starshell/etc down to like 1/2 burn uses from whatever it is now
though the problem is imo the flare pistol went from 0 usage to 100% usage. wish they would find a medium
It is a lot of suggestions for a problem that kinda ignore the crux of the issue.
Think it is important to understand why we burn to begin with and why it sucks to be burned.
Basically the demand for burning went up due to solo necro as that is the only way to ensure they are out.
But now we got an abundance of burn option so people can just burn whatever straight away bc a flare pistol hold so many shots, so you'll always have burning even if you use it on teams.
Secondly it sucks to be burned bc being down one bar already makes you very easy to kill to the long ammo meta and being down two basically knocks you out of the match for good.
So changing how fast or slow we burn not gonna change much as the core issues still exist.
- Make solo necro a fixed number, lets say 2 times. Solos can still revive, and people up against the solo player can atleast have a grasp on playing around it.
- Remove the vast amout of burn thats in the game. Flares must go in this regard - sorry everyone who bought skins. Keep starshell and dragon if you must...
- better gameplay for everyone
1: Solo Necro ain't gonna be fixed by that, the need to burn solos are because a solo can choose to lay flat for 40 minutes if they choose so. Limting them two chances is just gonna encourage them to do such even more and once again bring the need for burning them.
Either making solo revive have a 20-30 seconds window to revive or let players have the ability to negate solo revive by looting the player would help on that.
2: Think to begin with we can lower the flare count to 2, that would also mean there is a reason to bring fuses over flares, which at least are harder to deploy quickly.
3: Hopefully.
After the event I suggest to add berserker trait to normal menu shop for around 5/8 trait points to buy, its good and not op trait that Melee players would very aprreciate it
Did the one boss bug get adressed anywhere?
I think first bug most people are happy with..
Oh thanks. Well, this kinda sucks, its been a week now
What was the actual bug?
Too much fun for everyone (your mileage may vary)
Yeah but what
There was a glitch with the rain, even had it raining fully inside, how is that connected to the other weathers and the number of bosses on the map? Your guess is as good as mine.
yeah i really think overall balancing the actual amount of used fire is good, and i would like them to focus more on sacrificing things for that and not just bringing flares every single time without fail
which is why i mentioned split ammo guns and the ability to bring starshells
also idk everyone sees stuff differently but personally im a big fan of necro being a one time thing unless replenished by kills or bounties
i also definitely think adding an upper time limit for necro would be good and maybe have burning accelerate that timer
so that no matter what solos can’t just sit there for 40 minutes and pretend their necro is just death cheat with extra steps
Just give it a 20 to 25 second timer so the solo either has to get up or permanently die
That way people won't really need to bring in flareguns as much
Or waste it for that matter
@slow lintel #game-ideas message good news! you can rebind bleed/burn to a different key so you dont have this problem.
Whenever someone has used up their 20-30 seconds window, or dies without necro, it should say burnt out immediately btw
Drilling too expensive.
truer words have never been spoken
not worth the like $500 for 2 medium ammo shots when a vetterli does the same for cheaper with more bullets
and you get worse special ammo, wtf man...
$380 should be the max price of this gun with the current stats
@weary sand #game-ideas message
They are working on the issue. It's not as simple as "Bring back 2 bounties" since they're dealing with a bug
I wasnt aware. I only heard of the rain bug. still...
its utterly annoying. imposible to play without spending 15 mins on a compound
@tidal moss #game-ideas message
Just wanted to point out the the Flare pistol is anything but silent. It can be heard up to ~150m. No where near as loud as star shell, but still noticable
I am so glad to see that I am not the only one that thinks solo revive needs some kind of balance change. An idea I personally had just a minute ago could be that solos start burning away health bars automatically when they go down (without actually being on fire).
That would be a fine change as well
Any of those changes would have to apply to teams as well
I am also of the opinion that any of these arbitrary restrictions to solo necro should also apply to team necro.
No it wouldn't, team necro way differently compared to solo necro
Quite frankly, I think some of these ideas would be good for team necro but not solo necro.
I mean, I am just looking for something to alleviate the situations where you have to sit on someone's body for a long amount of time that breaks the usual pace of the game
I would be fine too though if they made it so normal necro burned a bar or something
I mean hunt is slower paced which is fine, waiting a minute and 20 seconds isn’t insane imo
Less if they stand up
Even less with traps
I think there should be a tool or consumable to "burn" the necromancer trait from a fallen Hunter. It's an unpopular suggestion though.
I mean, I feel like a minute twenty is a huge amount of time in the game. Most matches run about 20 minutes probably. Each fight is probably like a minute or two. Given that, say you run into a solo or two (which I know people say is not common, but I find pretty often I feel), then burning both of them takes you about 3 minutes of those 20. Then, say you fight each for a minute and a half, that's 6 full minutes that you are required to spend dealing with them. In those 6 minutes, you could be missing 3rd parties, stacks of conduit, caravan looting, or bounty contention. And I know, "just run traps". I really do not like running traps in my loadout and I should not have to just to deal with solos.
@copper herald that coughing suggestion sucks
What if you are hiding from players?
Too many times I’ve been attacking the boss building while boss is banishing trying to be stealthy and many times I’ve had to stay in a corner to hide
@copper herald Hunt is a sandbox extraction shooter. If you take away people's freedom to play the game at the pacing & style they want - you are chipping away at the core concept of the 'sandbox'. This 'coughing' would ruin the patience & tension style of play. This is like people asking for weapon jamming chances for 'run n' gunners' who have been downed- stacking 10% per down. Sound like fun?
That's a valid argument. Do you have a better idea what to do against snipery bush campers?^^ It's not quite my gameplay though, but there's really little you can do other than just agree to rush over him together. At least trying it. That's also the dynamic of being a 6 MMR in the lobbies just having matches where everyone is sitting anxiously inside the bushes and waiting for others to DARE to make a first move (that's brave). But sitting and waiting is just wasting everyone's time plus not being brave to do any first move - but just cashing-in the deathblows to weakened or uncovered other players.
I mean - it's not unusual why so many players are complaining against campers.
I honestly think the most reasonable request was giving scopes, when ADS'n, a reflective glare. This should be exclusive to sunny or bright maps.
This is also an amazing idea 🤘
Sorry should have been more clear. I meant silent by comparison to the full shotgun blast of star shell haha
Since this is Hunt, and they shouldn’t do something as clumsy as glint for ADS scopes ALL the time on sunny maps, they should definitely make it realistic - reflect back a light source (like the sun, or electric light) at an acute angle only, when present only. The glint should also be pretty small, not a huge bright light like in something like the COD:MW 2019 remake
If a sniper wants to a avoid a glint they’ll need to think about their positioning
Can you please leave the event traits at the bottom of the list... every time you leave it on top it shuffles all the regular traits and we have to learn the order, than when the event is over we have to relearn the order again... its frustrating and can be easily ratified
or leave the event traits on top as a sub section not messing with the regular traits
cheater.... Cannot report LOL. Someone even told me that it's incorrect data sync with blah blah...
!report
If you would like to report a player, you can do so on the Team Details tab on your Match Summary screen. It is also accessible in the Last Match tab at any time. If you have additional proof you would like to provide, you can find out how to reach out to official support here: #customer-support
Please note that you can still report people even if you don't have their SteamID by providing your own SteamID, time of the incident with a time zone and region. Hiding statistics/profiles does not prevent reporting.
The amount of cheaters that has popped up recently is crazy, it hasnt been this bad in years
@hard minnow In these days, when it is absolutely appropriate to be transparent and open with people, you are silent. It looks like things have changed since David took over and it is very sad how you are not communicating with your community now. It's quite possible that in these days, when there are so many great games coming out, you'll lose players. I'm over 4k hours into the game but now I'm absolutely losing the will to continue. It's not fair to say nothing. It would be enough to admit the delay and people would be ok, but you don't say anything. Sad. I wish you another nice silent day.
e (\n) e
What would you like to hear news about?
#game-ideas message @iron current I really like the first part of this! Could be a really good event perk!
Yeah this an interesting one!
doesnt seem to be true want to provide a video? @summer void
maybe on very low distance yeah but thats normal
Here is the damage report. 1 part is full body damage and the other is just on my left leg. That doesn't make any sense to me especially when it's a explosive crossbow. What I don't understand is how does something blow up, then does a full splash damage to the entire body and also to just 1 specific limb?
To me it seems like they hit you directly with the crossbow in the leg dealing 52 damage, and then the explosive part of the explosive crossbow went boom and dealt the remaining 98 damage? Hence why it says whole body was dealt damage to
Yeah, the only way the Explo xbow 1hk is with direct impact. It deals impact dmg and the explosive dmg, if i'm not mistaken. Any body part is a 1hk though
Maybe I should stop adding "downsides" to balance my suggested ideas and just mention that idk what to do to balance.
Unfortunately I agree and feel the same way suggesting lol, like your idea is awesome but sadly most Hunt players, especially that lurk here, don't like the idea of things that would be more realistic, let alone realistic downsides for perks that are strong
I'm just nervous that whenever I suggest something I keep thinking that it'd be broken and exploitable and automatically slap downsides on them
Don’t worry about the thumbs. Good stuff gets through
Good ideas by the way! Lots to think about there
@iron current I appreciate all suggestions trying to play with the revive system. I liked peacekeeper since it had the potential to increase the number of fights one could have. Who cares if it's the same team. They can get a rematch, so what? It's actually cool to having to fight the same ppl fresh with the knowledge you get from the first fight. It's difficult to vote on these suggestions, however, would have to give a 🤔 most active voters here are the nay sayers so don't sweat it 😄
Title: Please make a big health and quality of life update! : yup. i and a few other have a combined 8-9k hours on this game. feel the exact same way. we dont even care if they cant fix it right away. just want to be heard by devs and some distant plan.
I think this is a good idea - especially as it would make mid and closer range weapons more viable or as previously mentioned: help weed out bush campers.
thank you for making such a detailed post @hybrid forum 🫂
I am ashamed that I've only noticed it now. And yet I call myself a gun nut
I'll be honest I've never noticed it on lematC / uppermat until recently either
they're the only known offenders for this
I also realized what was bothering me about the cylinder spin
the way it's done, it would technically index an empty round in the chamber - but that's because the reload animation is rotating cylinder -> ejecting round
doesn't officer carbine also do that?
since it's a carbine
it spins iirc
@tardy quartz Crytek has a dedicated customer support team for dealing with any cheaters. But it's really not as easy as "spectating games". There's a reason people get training and use special tools to identify cheaters and why most reports are false positives (in games in general - most players are terrible at correctly identifying cheaters).
when my mate and I die to wallbang headshots while we're in the boss lair with tokens and the two attackers pick up the tokens from our corpses and do not even use it a single time to scan but keep scoping into the directions of the remaining 4 players as they approach, proceeding to shoot at them through walls from half-way across the compound.... then cheaters are pretty obvious to spot. That just happened. We don't get feedback to reports. We just see the same names again and again. - I'm aware that it's not always this easy. - the other half of my suggestion was addressing the issue for what it is
another suggestion I posed a while back was, instead of banning the accounts (for them to grab a new key for a few bucks, a fraction of what the cheat software subscription costs), put them on dedicated cheater servers, so they can play amongst their kind. A Troll-Drossel kind of shadow-banning. Especially with hardware ID spoofing being part of the cheat software service package, banning individual steam accounts is not going to remedy this problem
the issue is they will realize really quickly that they got shadow banned and will buy new keys anyways, so it just costs crytek money to keep servers running for cheaters.
Fanning was a horrible idea and is a crutch
I don’t know why they added it and allowed it to be even viable
If you ever fanned a pistol irl, you’d understand only the very very very best are accurate with it and that’s within 10m
Fanning has been in the game from early on and it's been nerfed countless times to the point of being weaker than ever and rather useless nowadays lol
“Useless” that’s an insane take
Also a 5 star solo in 3/4 lobbies
(And I say that as a 4 star solo in the same lobbies)
Come on now what’s up with that, killed them but still- what the hell
Man has a 1000 more kills than deaths and in the same lobby as 3 star teams with about 1000 kills AND deaths between all of them
Shit, one of the 3-bies has 100 kills and about 300 deaths
I feel like 10m is about what it’s good for now…are PC players fanning at longer ranges? (I would not say it’s terrible or a crutch either, that’s a little over the top)
i feel like fanning is quite interesting because it realy depends on what pistol u are using
True!
true shot is quite slow and accurate but nagant is just a spam of bullets for 1 second
I think a good nerf for fanning and levering would be if you HAD to pull the trigger/left click for every shot
i think balance is one of the smaler problems which hunt has right now
tbh i do exactely that but because i liek to controle it not go full spammmmmm
Me too
for example the inventory xD
or the hit registration, the rain change being reverted back to 4min, the cheaters ..... there is just so mutch wrong right now
Yes but all of those problems get mentioned 50 times an hour on here anyway
and still they dont get fixed or mentioned for 2.5 months since they where introduced
or the newest of the bunch the 1800s foto stile dark vision
What?
I’m just saying…we were talking about fanning
What’s the “1800s photo style dark vision”??
Unfortunately hunt players think that the entire dev team needs to be dedicated to cheaters while also pulling a new map, new engine, new event and skin (but also NO event because event bad), fix bugs, retool entire game for their specific system, and nerf and buff everything that kills them but buff everything they use so they can kill everyone else. While also developing Crysis 4 and being a comparatively small studio to 95% of other studios in modern day
Main complaint I get from players is the lack of overall communication and the bugs, everything else is just rubbish
At the same time………..you can’t lump all the complaints together as just, like, “haters”.
This is something I keep wondering about…what do players want “communicated”? How Crytek is progressing on certain complaints?
Steel ball was a mistake
Like let’s give the bomblance a better shotgun than the Romero
But the bigger mistake is putting people with 80k kills in the same lobby as people with 50****
Literally
A entity
With 80k kills, (I’ll let you guess how many that is over their deaths), in the same lobby as a person with 50 total kills (rounding to be nice)
God DAMN
That poor new player, that poor poor new player
It can't penetrate and takes three times longer to reload
It's just a quiet shotgun
Yeah, but "new" players aren't always new. Some people have more than one account. In a 6+ year old game sorting by kill count doesn't make much sense... honestly new players are going to have to expect old veterans keeping the core community alive.
Well, honest answer is people want more overall communication. I can say after playing a large variety of games of the current time period, Hunt is very behind in that regard. Most games have open lines of communication whether direct community manager team accounts (eg. Destiny2Team on twitter for Destiny) or just active direct game accounts
I think what the game could use is just communication of the game's direction and such
My guy, in what world is a person with a game score of over 40000 is a new account? This is kinda veering off the realm of reality with this excuse
The broad-strokes plan are already laid out. New map and engine + networking changes sometime in the summer and they're considering custom lobbies and new modes. It would be nice to know more insight about why certain changes are made, but I think the lack of recent announcements is because they're still working on what's already been said
In the past, they've gotten in trouble for saying too much. People take a statement like "it would be cool if this feature was in the game" from Dennis to mean that it's probably happening
People take "No sooner than April 2024" as "it's definitely coming out in April 2024"
He's talking about smurfing, you just misunderstood the answer
No, the guy with 50kills... my point is just because it says he has 50 it doesn't mean it is a legitimate new account. If playtime or kill count becomes a sorting criteria then the people who enjoy unfair advantages will just create new accounts by buying the game again on sale (just like account banned cheaters).
When it comes to new player retention, I think more of an issue than skill gap is gameplay & community toxicity. But the bridge between the two biggest issues is Solo's lowered matchmaking & Necromancer's solo necro ability. But that's just my opinion.
Personally I am of the opinion that while I understand their relative silence they really need to work on it and overall better cadence with their patches
The guy who jokingly made a suggestion about them just doing a weekly monthly patch is honestly onto something cuz it's crazy how we go from event patch to end of event patch to next event's patch with 0 balancing in between
I definitely think people freaking out about the whole April thing is ridiculous, but it's also not helped by the general lack of communication
I understood that, but in my experience on console- new accounts (as a Smurf on hunt specifically) are a rarity, and thus having that be a potential issue veers off of what’s to be expected-
I am not advocating for matchmaking via using kill amount as a basis but highlighting that a entity with literally over 80k kills should definitely not be in the same match as someone with literally only 50- the playtime, experience, and overall skill is simply just to large of a gap at that point and I’m highlighting the ridiculousness of that situation, like seriously that’s insane
And I’m sorry to say but skill gap is definitely a bigger issue than community toxicity
As for gameplay, yeah this game still kinda sucks in letting players know what can work and what’s expected, for sure- but the skill gaps that are present are definitely not healthy for retention
If anything, the lack of explanation of game mechanics coupled with the skill gap acts as a modifier pushing away players from really enjoying the game
This however is one of the primary features coming from the updates roadmapped for this year - reconfiguring their servers so that updates can be made without extended downtimes or interruptions.
However, squashing bugs takes time. I think it might make for unrealistic expectations.
Well as someone who has recruited several friends that have back out of the game - my experience has been most don't enjoy VoIP ranters, random duos, or the pacing of the game. Only one complained about skill-gap vaguely - because he couldn't reach 6* (and he has less than 100hrs logged).
Hunt has always had a lot of useless dead vestiges - wether it's UI tabs or parts of the arsenal.
Hell if we wanted to set some arbitrary filters 'total Hunt dollars' would be a great start... Under 5k, 5-10k, 10-20k, 20k+.
didnt u notice since the last update the dark vison has been realy pixelated and weird
I love eating my popcorn watching the people in feedback complain about the rain even before it’s added back and bug fixed
I love slugs not one tapping people despite being clearly lower torso shots and less than 5m
And this happening 2 times in the same fight leading my hunter being lost
People who claim slugs are overpowered clearly don’t actually analyze how they play in the actual game and just stare at stat sheets
@prisma goblet Is this a troll post? They did make an announcement that the weather was bugged so they had to take out both the weather effects and double bounties to fix it.
You took the bait hook line and sinker boy

Don’t give me that sass I’m just gooning as a way to cope with the idiocy that comes with playing with randoms
Had 1 good teammate out of maybe 16 today
I'm just dying constantly here
My team mates are good though so far today
Same
Insane that I have to fight 5/6 stars but I’m getting one kill here, one there
I just don't get what is happening with my aim, every single time I go slightly past the enemy's centermass
Inherently I just suck with a controller, my hand eye coordination on controller just isn’t up to par- it doesn’t feel natural to move where I look with my thumb
It’s much easier on mouse but I’m only average on that
Never understood how people can do so well on controller, so I always struggle on controller fps
Yeah you got baited but to be fair I think that’s one of few posts I’ve seen that actually want weather back

I mean
I want the weather back
And the dual bosses back
I just didn’t say anything because I know it’s coming back
Why ask for something that is coming back relatively soon?
If anything I think this is a bit of a test to see how the people who kept clamoring for a queue with nothing but single boss hi-vis maps react to exactly that
Or atleast crytek can take the info gathered as a way to so see it this way
@cooky_1101 If you want to be able to one hit kill with melee run a weapon with a melee attachment or a dedicated melee weapon. These exist for a reason and become redundant if you make a knife or duster tool one hit kill to anything other than the head.
so i just got the game and i did the tutorial and the lobby wont even load I restard like 5 times and then deleted my user file nothing is working i cant even play the game
@gerald rotjaw rework: you can kill rotjaw in under a minute with an ax or melee weapon. you can also cook dynamite to throw it at his head when it peaks up out of the water.
@queen jungle the Alamo never got its cycle speed nerfed?
try lowering graphics, optimizing the game, see if need graphics card update, validate steam files for the game, put game file in your SSD if you have one. That’s all I can think of off the top of my head but I hope that can help, if not I’d search Reddit or steam for similar bug and perhaps you can find a solution there if you haven’t figured it out already
Alamo is already tier F shotgun. Apart of range of course
Why Alamo bad?
A huge boon to the regular romero is the fact that it can bring 2 different ammo types, as well as the talon being considered a premium variant since worldspawn melees are harder to come by to kill bosses.
The alamo is extremely clunky, with its rate of fire being faster than the base weapon, yes, but coming with the cost of having significantly less ammo, it being restricted to one ammo type, and its very lengthy reserve reload severely limiting its uptime in a drawn-out firefight.
Basically put, the base romero has the unique advantage of being able to already 1 tap people really consistently while also being able to dispatch AI/bosses with ease (or bring alternate ammo types), while the alamo is ONLY good at getting more shots out in a limited time during pvp. I'd argue that the opportunity cost of bringing an Alamo is too high (you're forgoing a talon variant and pennyshot/DB/starshell), on a shotgun that is already the most proficient at 1 shotting enemies without needing follow-up shots compared to other shotguns.
I agree 👍
I personally like the base romero because I am forced to reposition after every shot and unconsciously put myself into a better position, whereas with the alamo I would be more likely to be content with whatever ground I'm on after taking a shot
Honestly the alamo needs a ROF buff to justify all of its downsides compared to the base gun
I see a lot of people not like the Romero anyways
Id love it if the hunter cocked the hammer at the same time as reloading the next shot from the alof mechanism
that would make it seem a lot less clunky
Slamfire Alamo
https://www.youtube.com/watch?v=AXIKrCIwJ6s
In case video evidence is preferred!
similarly I almost wished they'd instantly cock the hammer and keep it held down throughout the animation. Negligent discharge galore ( much like the current anim ) but without staged reloads there's no other solutions
that's pretty much the reason why the animation was changed
you'd holster before cocking the hammer at the end and have to sit through the entire thing again
it definitely needs a staged reload before any big buffs
that would help out immensely with its clunk
@pallid ibex Rotjaw is incredibly easy. Run in a circle as it's chasing you underwater slowly and it will miss you and you can turn around to hit it. When it's doing its charge attack run to the side of where it is attacking you from and it will miss you.
And if you want to not make noise, you can always bring in a talon, silent nagant with poison and it will take it out very quickly
@queen jungle what Romero spread adjustments are you talking about?
@silent pond #game-ideas message
Thats an interesting idea but feels like it might be too similar to decoys as they are now
Exactly, that ain't a speed nerf, fire rate is the same no?
Thanks, but to be fair decoys explode (if you are talking about blank fire ones) This would definitely spice things up a bit. 😄
No, i mean normal decoys. They make footstep sounds when they hit the ground
Interesting, I haven't really noticed thus far. What's the duration of the sound?
I know that most people like me use decoys to take out chickens and dogs. 🤣
1 footstep per thrown decoy. Unless you bounce it off a wall, then its one for the wall hit and one when it hits the ground
It also makes different footstep noises based on the material it hits
Interesting, although with the boots I was imagining it making continuous walking sounds until the cranked gear starts retracting. It's an item that would definitely fit very well into the esthetic of the world given the time period.
i think some of that could also be handled to an extent by letting a player throw multiple decoys with 1 throw
cause yeah 1 single thunk isn't gonna convince anyone
A charge up throw
I'm still surprised decoys don't roll a bit....maybe makes 2 footstep sounds sometimes
when do you ever hear 1 footstep?
Was thinking of an alternative decoy where it's some sort of rock that you toss to bounce on floorboards/dirt
right
Crouched slow crack peeking
hmm
this would be great
#game-ideas message This was originally the mars automatic pistol they were suggesting. (Was edited after).
Adding the most powerful handgun in the world of that time into the game just doesn't seem like a great idea.
Pls bring back double bounty
Sounds like a good candidate for pricey precision only version
@cooky_1101 Melee is in such a neat spot now with attachments and baseball bat/katana - it's good. expecting a duster to one-shot seems beyond unreasonable
Baseball bat and katana- and hammer need tweaking, especially katana
Katana just needs to be a 2 slot
Simple undo of a change that was not necessary
Most powerful Semi-auto handgun but thats being rather nitpicky
You get my point though. 
Oh, I agree with you completely, I'm just a nerd
@astral seal ik you probably already know this but the art department is separat from the people that actively work on the game in the way you were discussing. They can't have everyone focus on fixing the job because that would put their artists out of a job. (Btw this isn't me defending them. They need to communicate with us more and fix the game. I just really respect the art department)
Unfortunately it's an impossible ask for hunt players to understand that the people who do monetization, art, game balance, bugfixing, qa/testing, and marketing, are not the same
It has to be the more frequent gripe, and people just aren’t getting it
New character skin comes out and people are complaining that a new bug isn’t yet fixed….the darn character skin was being made weeks before the bug even appeared
@latent geyser did Beast Hunter put the masks on some of the Hellhounds?
That would not really fix much. Issue is that one easy to get perk fixes that. All that would change is one perk in peoples' loadouts, which for good players is not that much of a difference
And I do not personally think they need that much tweaking, melee is viable but by no means broken
I think the biggest issue is that those weapons now make the axe and cavalry sabre pretty much irrelevant
So I think the better thing would be to give those weapons some kind of niche, like dealing more damage to bosses or adjusted range or swing radius or something
Also @bold valley, I think your wandering boss suggestion was awesome. I have wanted a boss that kind of uses AI with it for awhile and this idea is seriously good. My one change would maybe be that it just spawns AI rather than dragging them? I just say this because I do not want it to pull all of the AI from an area and leave it empty
But maybe that takes away some of the charm and cool interactions and lore implications, so I am in the middle about it
Quartermaster being required to run katana with 3 slot weapons is a major thing, and an acceptable way to balance katana- there are many times I hit 15 trait slots and having to give up one will fuck my loadout over and others can see the same thing too
Katana as a 2 slot reflects its position as basically the best melee weapon bar bomb lance, whilst still allowing a decent loadout to revolve around it without traits
Now if you decide to pony up 6 trait points for QM, and then run it with a 3 slot weapon- it’ll be balanced just fine, but to be able to always slot it in since it’s now a 1 slot for no reason, it always stomps on the other melees and is a no brainer if you ever want a melee- at least on console which is where I am coming from
I know PC has a much different perspective on certain items
Inspiration for it actually came from Stalker, specifically an old mod for it. The mod gave Controller mutants the ability to control other mutants and to zombify stalkers. So one time I was down at the 100rads bar buying and selling stuff, turning in quests, and I hear absolute chaos erupting upstairs. By the time I get outside it's an all out war, stalkers being overrun by mutants, and fighting with zombified stalkers. Eventually mop up. But it was just a small gang of controllers that had pulled an entourage from an adjacent map, which had overrun the guards at the edge of the outpost, and had been one by one zombifying the guards that showed up to respond. It was awesome, and then, never had it ever happen again
Though another time was exploring an open area and saw 1 controller with dozens of dogs, boars, and other low level mutants just circling it in a massive swarm, then they noticed me and chased me across the map, had to reload several times after so many different attempts at escaping failed
Ah okay, you're on console. I am a PC player and from the perspective of most of my matches quartermaster does not matter that much to get usually I feel like. Like, I do not feel like most perks matter that much is what I am saying, so quartermaster is easy enough to get for me. Granted, I will say that I choose katana and baseball bat over any other melee most times, but I am just not convinced that making the katana 2 slot is the real solution because it's literally just an inconvenience for most at that point and will not stop people that have a bunch of hunt dollars from cycling characters until they get the perk points for it.
See, that does sound awesome! I really do love the idea of a boss that can use the AI to fight us. Also, I was not in the middle about your idea at all, just to be clear. I was in the middle about my change to it. Honestly I wish I could send your idea directly to the devs, cause I would love to see that in the game.
Thanks! 🙂
@strange terrace requiring to wait 2 minutes + burn out time to burn a body is an insane time investment and people are already tired to have to wait burning out bodies, especially solo bodies.
I think you misunderstood me. It's not the burnout that should take 2 minutes, but until you can light someone on fire. The solo players are a completely different topic again, but I understand what you mean and I completely agree with you. But as I said, reviving solo players yourself is a completely different problem again.
Yes, so I down a solo, I now have to wait 2 minutes before I can even try to burn them.
And what if they get up beforehand? Does the time reset? So a solo can hold another solo/duo/trio hostage for 1m59s x 4 because they cannot burn them straight away.
That is almost 5 minutes.
Don't think this is solution.
Hunt used to be fine when only firebombs were available.
Then solo necro pushed for the need to have a burnable available at any time.
So instead of complicating things, we should just fix solo necro as that is the cause for this burn meta to begin with.
Yes, I haven't addressed the SoloNekro problem yet. Because I think it's a problem in its own right. Nevertheless, I agree with you 100% that the idea with the 2min CD before I can set someone on fire is not applicable to solo players at this time with the SoloNekro mechanic. I doubt that the burn meta only comes from that though. Because even if people know exactly that they are playing against another duo or trio, they will light up directly. That only happens because it's too easy and too fast. Even if you take SoloNekro out, people will still light up straight away, I'm sure of that. Both have to be tackled at the same time. SoloNekro takes away the flow of the game. Because you HAVE to sit next to the body of the solo player or you have him behind you. You also can't really spend time lifting someone or getting fire, because the solo player can get up again far too quickly. This should take much longer and it should be penalized more. For example, the self necro could get -1 bar by dying -1 bar by getting up himself. These are all just ideas and not final solutions, of course I realize that. But silently hoping that something will change doesn't help either.
Yeah, it is very much a "free" action to burn people nowadays, hence why it worked better when it was only firebombs that worked.
The smoothes solution I can see is to revert back to firebomb burning only and then make that looting a body denies (any) necro.
Because if an enemy can channel a whole loot on top of your body, your team-mates are not covering your body and if you a solo, you've lost anyways.
Yes, back to firebombs and lanterns. That was my first suggestion and I see that as the simplest and probably best change! The fact that you can't Necron people after they have been looted, I find a very interesting suggestion and I could actually well imagine.
I'm sure solos will complain about it, because yes there are cases where they go down and get looted and left behind or the team that killed them get 3rd partied.
But dunno, think that is a rare case and inactivity should never be rewarded in a game.
@unkempt maple Doesn't make a whole lot of sense in lore since the bounty is the "proof" you hand over to get paid (i. e. the hunt dollars you get for the bounty).
small detail. its easy to come up with a bunch of ways to implement in a lore friendly way
Burn traits are meant to be extremely rare, personally I don’t even want them in the game at all
As they are now, they are near inconsequential 99.9% of the time to gameplay- that’s fine as is
$600 in a double bounty 2 team wipe trio game is just waaaay to little man. Even cheap loadouts with consumables barely get any profit this way.
It's a hard balance and imo currently already in a sweet spot, the fact that we even have people that consider the economy to be tough ingame and don't always have hunt dollars is a good thing since it means that the money matters to at least some people unlike the veteran players who have hundreds of thousands or millions of hunt dollars and could play mosin dolch for years straight and not run out
If you make it so that people get even more money you are just going to increase the amount of people that can play with no care for gear prices
If you make it harder to get money then those who already struggle with it will have an even worse time
I mean, we could do one money reset with an overhauled economy system.
How would that fix the issue of either the people who were already struggling having it even worse or increasing the amount of people who don't need to care about money, you have to essentially move it in either direction for any change that isn't something as artificial as money limits or such which in practice would also not make a difference
How about having a 2 min. timer before the person can even res themselves (but are in this time also not burnable)?
I thought about this today. In this case, one would have enough time to set a safer distance between them and the hunter.
It gets problematic in compounds tho....
And at boss fights....
Sometimes, self-revives are definitely balanced, but they are also really hard to manage, especially when taking over a boss lair and when being already being attacked by Y number of teams.
Overall, I still find the mechanic okay! A lot of people are raging about not being able to res. because they get insta burned or camped, but still, they shouldn't forget that before necro, this was the case anyway!
Well, it is easier to adjust and manage from a clean slate than trying to bleed people with 1 million hunt dollars out
Sounds like an awful idea, players will optimize the fun outta games.
Waiting 2 min to start burning is better than running away and getting shot in the back of of the head by the person you defeated.
Literally just making that looting a body turns off necro for that body is the simplest solution.
No need to wait, no need to manage and if you are getting your body looted, you sure are getting it burned right after anyways.
When I play solo, at first confrontation with PlayerName - I tent to not instaburn. Just loot, and leave them live. So, this "Lose necro staff" will prevent me from looting, if I want to spare them.
Yes, that's right. But it would be rewarding to go into the bayou alone. There would be no reason to go in with a group except to play with your friends, because as a solo your hunter is virtually immortal with this mechanic.
Okay, but reality is that ain't how most people play it out.
If Crytek doesn't want to increase the weapon's ROF (I'm going to assume the design philosophy is just ''it is slow and clunky'' even if i dont agree with that approach to a certain extent for this weapon) here are some other meaningful buffs for it:
- Increase the reload speed at the very least
- Up it's spare ammo to 10, it can't choose ammo types anyway and the martini henry ironside, a similar weapon in a different category, got a similar buff.
what the hell XD mm is drunk
Sounds like you need to learn to secure your kills
if you’re a team that’s getting bonked by solos, the problem is you not them lmao
That is not at all what I said, but sure buddy.
Solo don’t need to be “fixed”. It’s fine as it is. Buddy.
If you think so, then you shouldn't contribute to this discussion.
Then that should apply to teams as well. You shouldn’t be able to revive your team mate after I’ve looted them.
Did I say it wouldn't?
Fair game
@strange terrace i agree with that burning currently is extremely annoying and oppressive, but i don't think an additional waiting time would be the right solution. at least not 2 minutes, maybe something around 30 seconds. because i feel like that was the time it took at average for a team to search for a lantern.
i posted a different suggestion a while ago, i don't think it's the perfect answer, but at least getting downed once wouldn't quickly take away a second bar because of insta burn.
#game-ideas message
maybe something else could be changed as well by adding another choke bomb charge by default or slightly increase choke time.
I actually quite like the idea of a waiting time before igniting, although yeah something around 30 seconds seems much better. It'd also have to be specifically for flares (and maybe fire beetle, poor thing) since pretty much everything else leaves ground flames at least briefly.
Although a slow ramp up at the start could also be interesting as well
crytek probably has to test several ideas and see which one is the least frustrating and doesn't bring new unintended side effects.
@queen jungle #game-ideas message with them being noisy, it would be pretty impossible to perform, unless with no enemies around. With the fire meta now, it would mean no ress at all.
Well that just brings another problem onto the table. Fire meta should never have been a thing.
At least let revives be heard from 20mish maximum
But it is the pressure what makes the teamfights so nice. Having a mate set on fire, requires me to push forward t save him/her. So the fire is a pretty nice tactical thing.
It's not the problem with beeing insta burned. With the right perks, you burn for a long time. If you hide this behind a 120 sec timer, solos would be even more annoying as they are right now. One thing what could be done to prevent solos getting out of hand would be with solo necro "As soon as you're downed as a solo with necro useable, you start to lose 1 Health per second". Sort of an Auto-Burn. Beeing set on fire makes it 1 health + fire damage per second.
In general you are not burnable for 15 seconds, solo or not. Combining a general downside with necro would give the possibility to ad things like "not beeing instaburnable". But as I said, in general I don't see a big problem in this. Just my last game made us wait a dead corpse, even if it was the last player. We stood there and needed to wait. This is more of a chore then being instantly burned.
I dont nessesarily think that the action of reviving itself should be loud. I think that the end result "gasp" should be audible
Pressure is good, but without salveskin you burn so quickly compared to how easy it is to burn
The ability to put out a fire is so much less in quantity and ease of execution than the ability to burn.
I don't think burning should be heavy nerfed, but Crytek has a bad rep of going to extremes with buffs and nerfs.
Ye absolutly! But it should not be hidden behind a timer. Doing that requires a team to watch a body again to see when it's burnable. Lanterns, Molotov and Flare should be the only things. I think to take the burn from the flare, would make it straight up useless like the scope. No one would take it for any good reason.
Great idea
A visual indicator would be cool
Dammit I can't type today
like the size of the fire on the body grows smaller as they lose hp
And as I said, I would give necro solo a baseline burn for 1HP evry second to make it more like a punishement beeing downed. And it would make taking small bars worse for necro solos.
Ye a visual indicator would be great
I wonder if an anti close close body camping thing would be good.
Imagine if Hunter bodies did the red clue sound or something
But at the same time a visual indicator would ruin this baseline feeling of hunt. Hunt lives from one thing "You never know". YOu never know how much life someone has, never know how many hunters are left and how many are watching you. An indicator would take away some of the "surprise momentum" imo. Im kinda torn with that 😄
I feel like there needs to be more pvp motivation
We used to have blood bonds 1 per kill, but crytek removed that
The amount of times an unscathed team has run away is just stupid
50 HuntDollares per kill and people would meet for a shootout at the center 😄
Oh and super weapons like nitro
Decrease ADS speed and you remove the quickscope issue
Whats the point of liquid firebombs now?
firebombs linger
flare guns replace firebombs in general
hellfires are just better but have no area denial
There are a few situation where liquid firebombs came handy for me, but I would never take one from the start ye 😄
But firebombs are more for making an area unplayble for the enemy. The flare is handy for lighting up rooms to see someone running around. They don't limit enemies movement.
But you could just grab a concertina bomb
I understand that however when they're releasing new hunters, dlc, skins, etc. with the main selling point of their game being broken right now it leaves quite a vile taste in anyones mouth whos played for a bit and know that one of cryteks biggest problems is no communication and just taking 3x the time is should to fix glaring issues. This would've been fixed the day after it was discovered if it was gonna lose them money. It seems they're putting more funding, effort, and whatever else into the artist to make more money instead of the people that work on the game itself.
I dont mean any shade toward you or anyone else thats disagreeing with me but at the very least keep the contract system in working order it's literally been the things that makes this game what it is for however long it's been released ( im gonna guess I only started playing in 2022 not when it was released dont beat me up too bad for getting that wrong if i did)
I started playing whenever devils advocate came out and I absolutely agree that crytek needs to be more communicative and work on bugs more. I'm just always gonna always defend the art team cause it's obvious they're pretty much the only ones I respect
And the only ones really observably doing anything for the game lol (aside from events and the once in a blue moon hot fix)
I get what you mean though
Maybe the flare and the flash light would be played if one knew if the next game was by night? It would be nice if the flashlight could be placed on the floor turned on.
True it would be amazing if the flashlight was more than just a giant “YES IM HERE SHOOT ME” effect
it says it blinds enemies but the only blind enemies are my random teammates
why are they trying to start the "Hypetrain"? theres 12k Playerpeak atm, just release the Enginge and the new Map an Players will come back. New Plyers wont come anyway, cause the know they have to play against 3000+ hour guys-fanboys.
I uninstalled it, i ll come back when you relayse the engine you promised last year-dumb hypetrainshit wont work
Stop "talking about it" and start acting CT :D-bla bla bla new engin soon, bla bla bla new map - bla bla soooooon hahahahah
Maybe it’s cuz they’re working on the map and it’s not ready yet
@signal silo Crytek tried that in the past and it was an absolutely horrible experience. That's why we got Quickplay as Hunt's dedicated solo mode.
Don't much care. Let them have the horrible experience. Let the teams players play in a pure competitive environment where their play isn't disrupted. Go back to something that works because what we have now is broken.
"pure competitive environment"
Man I got bad news for you if you think Hunt offers and sort of "pure competitive environment"
The problem is the many auto-revives. When I drop to mmr3 and play solo, I'm like a super villain. I ress next to people and kill them. It would be very simple for players to solve: just keep one of the team aiming at the body. A concertina won't do. Burning won't do.
I don't. It's just the best way to describe Hunt without the disruption of solos.
@signal silo could you elaborate on how solos ruin the game for you?
Teams can't always do that, especially with another team around. That's what I mean. Having to play around the solo that keeps getting up, hides in a bush with a crossbow, or all of the other solo "strats" that they seem to have, is disruptive to the team play. If the solo wasn't there each team could be competitive without disruption.
Hmm, so do you agree that the main problem is the auto ress? Do you think being a better player would be balanced by being outnumbered?
Nope. Could care less about a solo being outnumbered. A single good player in a team playing outside their elo can wipe several teams. Being outnumbered isn't a downside in Hunt. The TTK is too low. It just happens rarely, with luck and skill. But solos do everything they can to dominate. They rat, they have self-revive all the time, they de-rank, and they only play meta kits. The entire playstyle screams disruptive jank that is ruining the game of Hunt.
Those things can be done also by teams though
the only things that differ for solos are the perks and the one level rank difference
Sure, but teams usually don't end up in lobbies with huge MMR decrepencies unless intentionally fixing the mmr for it.
Solos just get the MMR drop for free.
I normally oscillate between MMR3 and upper 4. Sometimes I reach up to 5, briefly. I only play solo if I am MM3 and only in trios.
Just wanna preface, solo is in a mostly good spot imo, just think the MMR fix should be removed. They have plenty of tools now to go 1v3.
I think the heart of the problem is how solos can derank from poor self necros (sometimes intentionally done), so changing how that happens currently might be a fix to skill discrepancies.
But overall i think in a single team fight against a solo is balanced, and if the solo is done without distance/cover/bloackers (traps,etc) then any team can easily cover a self necro to lock down a solo.
That too, tho I also think the MMR reduction they get initially is a little too great.
Especially when you reach a certain threshold of skill level. 4 stars and high 5 stars are so wide apart on the power scale that it ain't a fair fight.
And as a mostly trio player, please let me lock down a solo permanently if my whole team is on top of them
As a trio player that normally plays with the same ppl, when we get owned by a solo, either we are making bad decisions or the solo played really smart and earned it.
But most solos you can out manuver them as a trio, then just dont mess up on covering the body
Not sure what point you making. As that was none of my issue I has haha
Lol. Idk, babbling at this point.
Fair fair, bc I agree, just confused for moment
You good, i am just tired, really just online seeing if crytek was gonna post anything this AM
well, when I'm playing trios and I have to fight 1v3, it's very difficult and long, or short and dead 😄
probably in solo with 10s bounty, 10s regen, etc. it would be easier
that's true. MMR5 is either low ping, high skill, or big time rats. I really don't like to play at that MMR
Yeah as I said, solo needs to lose the MMR decay, they have the tools now :)
I don't think that will fix anything. Having a solo ratting in a bush somewhere waiting for the right shot to throw your team fight into turmoil is still disruptive to the game. Even if that solo was the same skill as me, it just a playstyle that doesn't need to be in the game. Because they are "outnumbered" the playstyle isn't like teams, and the counter playstyle isn't helpful against teams. It's a skillset that is only there because solos are there, and imo, completely ruining to the actual game.
Actually, everyone can just play the way they like to play. As long as they don't cheat, you'll have to accept that. I don't understand, why people are getting salty about such things. Is it annoying? Yes! Is it something anyone can change? No!
I also do think that "ruining the game" is a bit of a stretch. Might just not be the game for you I guess.
If you prefer a streamlined FPS experience, go play something else.
Hunt is fine! Is it perfect? Definitely not, but it is a special game which does not play like any other game! If you start taking all these particularities away, it's not gonna be hunt anymore! That goes for the good and bad things of Hunt!
It's not about a "streamlined FPS." I Like the "particularities" that Hunt has, but the solo playstyle is not a positive one. The game would be so much better, warts and all, without solos. It's disruptive. I just played a match where our team is pushing the boss lair. Suddenly one of us dies out of nowhere. The two remaining scramble for cover and try to figure out what's going on. The team we are pushing is returning fire, but they all have long rifles, loud. We even kill one of them. Before I can revive the one downed member I get shot in the head while moving randomly. Some solo was in a bush with a silenced centennial. The other team came and cleaned up my teammate 3v1 with him not having the low skill player crutch called "self-revive." He had no way to pick us back up because we still didn't know where the bush solo was and he was camping our bodies. This is the kind of disruption I'm talking about. Without the solo there it would have been a fun, fair, team gunfight. Instead we had some rat sitting in a bush RUINING the game for us. The playstyle needs to go.
But I don't see the problem! This is part of hunt, there might be players anywhere and the chances of players getting drawn to your location is just growing, the longer the fight!
Could have been a duo team as well sitting there in the bush.
Could have been, but wasn't. Again it's about the disruptive playstyle. A duo wouldn't play like that. The solo did.
While I think it is fine to not finding no issue with it, I do think telling people it "might just not be the game for you" and "go play something else" + how it cannot be fixed, is kinda dismissing and doesn't contribute to the discussion at hand :)
ragdoll death effect on hunters im BEGGING !!! WILL make the kill feel so much better !!
This. I do not have any issue with how solos play, whether it is the ratting or camping or silly plays, I honestly enjoy them half the time and it can be interesting. I do not even have a problem with the MMR thing. My only issue with solos, and it is a big one, is how the revive can be used sometimes. I do not want to have to sit there and burn them out because I know the moment I leave they will stand back up. Like, there is no exact sign to say they are a solo. When you kill a team, you can count and know they are dead, but with a solo there is no way to do that. So at least give me an item or something I can bring to identify if they can self revive. I had a match about a week ago where I could not even burn a solo because of the heavy rain lasting so atrociously long, and I was tired of sitting in one spot for five minutes not playing the game, so I finally decided to just take the risk and go res my teammate and got punished for it by a smurf that never missed and knew exactly when I left his body despite the heavy rain (and I tried to bait him into it multiple times). So, like I said, my only complaint about solos should be that if you are alone with them and not in a fight, you should have a better way to lock them down, like you said.
I don't know about full ragdoll or anything, but a cool animation for being shot by different guns and bullet sizes could be cool
Yes, bushes right now sucks. I've made a proposition to fix them, but it seems unpopular. Probably people like to hide into bushes, clipping into them.
Usually I don't think traits or items is the solution to counter, bc it just becomes another mandatory thing to bring.
I mean yeah, the only reason I say that is that I am just fishing for some kind of solution lol. I also see a lot of people unhappy with the burn meta (bring flare guns I mean) which does not actually bother me that much, but I figured that they may like the idea of another item that people might bring other than a flare gun. You got any ideas for some non-trait/item solutions? Like I said, just fishing for ideas.
Still think looting a player should shut down necro.
Feels like a nice solution that require active play from the people who killed the other player.
Hmmmm, that is an interesting idea. I would probably say that it would have to be a 2nd and longer loot though, just because looting is pretty easy and does not take that long. It could even drain some of your health just to make it fair?
If they just didn't have solos at all, you wouldn't have to worry about it. No more wasting hours of gameplay watching solos burn.
Eh, looting is a risk still.
And if you are on top to loot people they ain't getting up without dying anyways, fight is over.
At least for solos
For sure it is, I just do not know if it is enough of a risk because I sometimes loot in the middle of a team fight.
But yeah, I do agree that once the fight is over it should be OVER
That is the issue I have with solos revive
And why I say it for everyone is bc people tend to cry if it only applies to solos.
Imagine winning a team fight and all three of them stand up at the same time...
And honestly, neco is super strong across the board so little more counter play would be nice.
solo necro is only annoying when there's a team you're fighting, but team necro is always annoying because there's always a team you're fighting
The limited range of necro makes it pretty circumstantial.
Not in high level play in my experience
Necro is flying left and right
And wins games
Sure, I've seen it win games, but I've also seen it do nothing but burn bars. I give it a 50% effective rate.
That would suck lol
You do have a point, maybe there should be more counterplay to necro? I'm uncertain on it just because it can be really good in teams, but I still am not sure one loot is enough to shut it down
I still think that maybe there should be a 2nd loot feature to shut down necro whether it is there or not
Actually funny enough, I completely disagree, I think solo necro is the most annoying when there is not a team you're fighting, because then you have to play sit and wait sim.
I suppose annoying isn't the right word, but overpowered seems a bit strong of a word. wait sim is tedious but i think team necro is actually like, a balance issue
It's why i'm gonna keep bringing conc bombs, at least.
I would say aggravating is the right word
I just hate the tediousness of the sit and wait sim, also see it as a gameplay flow issue. But I do completely see how the team necro could be a bother and be seen as an issue
So yeah, I would be down for a change to both
Nah. Necro for teams is fine. The only thing I'd change is instead of automatically standing you back up, you get a button to get back up. So much better play with that. Solo necro wouldn't be a thing if you just got rid of solos completely.
Having to play against solos with necro by specifically bringing something in (like flare guns) is just ruining the game. There's no diversity in kits anymore. The counterplay to solos disrupts the actual game of Hunt.
That is for sure an indicator of the strength of the perk. The game have been more and more about locking down and burning bodies
especially with the resilience buff which was absolutely a mistake
Every time they buff a perk or item it always makes solos stronger. The solo love is disturbing.
@analog willow just join the master race 😄
pretty hyped about the announcement of regular updates and communication. Very curious to see how it turns out. Bit bummed out that it's three month to go but what ya gonna do 😄
I’m on PC! Can’t afford a new one. If I could transfer my PC account to PS, that’d be the cheaper upgrade option for me, but even that’s beyond my means right now. Someday
Don’t let the update worry you so if you are worried about performance, the specs listed are always inaccurate for PC and there’s no reason not to hang out on PS too. Don’t give up on the hunt!
You all REALLY need to crack down on the Aim botters and ESP.... Thats my suggestion. lol.
(fingers crossed) They listed the necessary processor to handle the game, and I’m definitely below that threshold
It’s possible but if you already own the game there’s no reason to not try
I’ll be there, booting the game on launch, just in case
Just gotta finish that book, hope I get permission to publish it from the company (as a fan novel) and hope that the book sells enough copies to pay for a new PC to play the game😋
@weary sand #game-ideas message The officer carbine got a new skin just recently?
It's a bb skin and looks super good.
Yeah I read the name remedy and I wasn’t sure if I was mis remembering, because I know this skin just came out and I know those skins didn’t go away
but that one is event locked right?
not part of a DLC nor BB
It’s a bloodbond skin, no.
really?
Yep.
when I checked it had no BB price lol
Would double check cause it dropped with the corvids.
wtf
says 800 BB now lol
I swear first time I checked it wasnt there xd
thanks for clarifying

@tulip trench thanks for saying this, this happens all the time. Random partners get downed, leave immediately
@amber stirrup stumbling leg injuries etc. is an awesome idea
@weary sand #game-ideas message this wouldn't mean that solo snipers would stay at mmr3 instead of 6? Or with "Elo" you are referring to another value?
@analog willow #feedback message no way to update your system?
@sweet sequoia https://discordapp.com/channels/350201607788429323/727457773205323827/1242076344771280927
Issue with this is that you'll breed maps that will ONLY have certain loadouts.
So for example all maps with poor vision will guaranteed have shortrange & daytime longammo/snipers.
If you can always guarantee day, you will go scoped weapon, sit at long distance to watchover the compound. There'll be 0 incentive to go shotgun on daymaps, you'll just go night/rain etc.
Same with scoped players will never ever go rain/night etc.
My suggestion to fix this would be, allow you to dismount the scope when the game starts.
Easy. Now you have a primary weapon that works in night/rain aswell.
The intention is not to lower their ELO. But to bring more attention to the bounty
This is hunt showdown, not the sniper missions of commandos strike force.
The game objective is to get your hands on the bounty, killing all you find in the way. What's the point of rewarding a play style that ignored completely the bounty
Ok, I understand your point now. I also would love if the bounty was more important, but I think that if it was too important the game would resolve to all camping to steal it once the last team is all beaten up.
Apex Legends had a period in which killing was too much rewarded and on lower ranks, no one really cared about winning. After that everybody was hiding until the end to get top 5 or 3. Now they tell me that it's all good because armours are only farmed in fights and you need them if you want to win the last fight.
Yeah