#feedback-discussion
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I see two main use for necro as a solo
And both are jokes
1: I don’t have the max lv50 hunters achievement and death cheat is decently rare so necromancer acts as a decent standin
2: BDB killing bosses now that they made killing bosses otherwise as a solo actually depressing
I like the change to bosses tbh
Now you actually have to invest in killing them
Not that hard tbh, perringer- melee weapon- variants- consumables, can’t just expect to go in with all PvP items and do well in PvE
As for saving hunters, it’s a nice quality of life thing
And trades are important too
The amount of times I suicide bombed knowing damn well I could be revived by a teammate OR necro, is notable
also useful when you're killed at a significant range by a sniper team
Honestly I disagree but that's just a personal thing
I feel like the needle was pushed a bit too far in terms of being annoying to kill for soloes
Which some might argue that's fine and there ARE options but it doesn't make it feel any less bad in the moment
I personally vouch for them just upping the droprate of world weapons again, or as a medium, add more guaranteed spots for them to spawn
But as of right now, in my personal gameplay, killing bosses I usually either
- Wait for someone else to do it
- Bring a sticky/BDB+necro and hope it works and isn't assassin
- If assassin, nobody else fighting, just give up my humanity and knuckle knife the guy for like 5 minutes risking the entire match because Assassin is the worst boss bar none
Mostly because assassin is hard to hit with BDB/Sticky and at that point I just throw in the towel
And, for reference, yes Perringer exists, and in my personal gameplay, I do use it. It is also great for Meatheads and immensly underrated imo, but if you ask me personally the impact on it in terms of boss killing specifically is minimal
I also wish they would make explosives in general do more damage/better radi against bosses, it legit feels like they do nothing unless it's perfectly hit and also a BDB/Sticky
But ymmv, this comes from a consistent solo player and while I agree with the idea I think there are other parts of the game that could be pushed a bit more torwards bosses dying a bit easier
There are options and I use them (mostly, personally, pennyshot shotguns/ringer and stickys since I don't use all my consumable slots) but I still think the needle could be pushed
Also on that note anyone else think Lemat penny would be funny as fuck
I do not want them to add it because imo it's unbalanced but it WOULD be funny
Mostly because Lemat penny would add more viability for Pennyringer against AI (at that point you'd be killikng at least 2 meatheads and doing likely half or more of boss hp) but I think having it as a secondary on the Lemat which is already pretty buffed now is kinda unbalanced.
The Drilling gets away with it because you're sacrificing the Drilling's kinda-half-way-decent shotgun and also a decent primary at the same teim
@vast geyser That's actually a pretty standard high ELO Solo. His "team" MMR is dropped one whole star because he's a solo queing up versus trios. That KDA, at 5*, seems legit if he just plays careful and is a good shot - probably a veteran solo player. The looser MMR bracket for 5 & 6 * doesn't actually play a role here either. These guys need somewhere to play too - just bad luck for your team.
@vast shuttle It would be kind of awesome if people got a few BBs if their reports resulted in a cheater getting banned.
it would be really nice and it would lessen the sting of you losing your hunter and time due to a checker
getting back your hunter and stuff would be nice, but not sure about being rewarded with BBs; as this could encourage players to report every time they are killed just in case it could be a cheater; drowning the people who check the reports with false positives
Honestly I think most people would be happy for any communication if their Reports resulted in an action being taken... The Community seems to think that Crytek doesn't take enough action in general to stop cheating.
I just think it would be a nice incentive if they made the reward low. 5-10 BBs for a successful report, something low enough to not be worth spamming the system but just a token thank you for trying to improve the situation. It'll never happen though.
Honestly, with how many people play Helldivers 2 and allow such an invasive Anti-cheat - I would kind of hope that Hunt could afford to consider switching to the same kernel level Anti-cheat.
@torpid sail Thats probably because Asia is very large and they may be closer to EU severs than you are to Asian servers. Or their connection is just better.
I think you don't get the point. And it was just copy and paste. EU Servers are more Asia and Russia than EU. Don't smallplay this huge issue, those people are pingabusers and annoying.
Also I play with 10 ms ping at EU, so I can be pretty sure my internet is not the issue. Look how many people are complaining about russian & chinese pingabusers. Have a nice weekend.
Pennyshots, poison ammo, (sometimes) incendiary ammo, melee variants, sticky bombs, crossbows and bow.
There are so many venues to kill a boss quickly. And at least one of them can fit into your kit if you want to.
There really isn't an issue since having a high ping causes players to be disadvantaged. There is no advantage to high ping at all.
There is a difference between getting routed maybe a few hundred kilometres across Europe and getting routed to Asian servers in South-East Asia.
Glad to see you're having fun
Not with Hunt anymore since a few weeks. And please read the feedback - I am not the only one 😉 Once again: Have a nice weekend.
Many people writing the same thing doesn't make it true. There is no advantage to having a high ping.
Yeah or crytek and the mods are just giving a fuck about EU players. It's fine. Was my first and last crytekgame.
The company that is based in EU doesn't care about their most populated region which they also play on themselves, right
Plays one game, think they are an expert 
I understood that he meant only caring for EU players... which also is silly.
they left the discord
Oh I misread then, my bad
The annoying part is on multiple occasions Crytek has shown how this is what happens with ping but people either choose to remain ignorant about it or just straight up ignore it to make themselves feel better (similar to instant hackusations) 😦
I will never get why some people need to whine that much
Is it advantageous? no. Can it change the outcome of specific scenarios in an advantageous way? yeah.
It feels bad to play against, though. that's the most important thing imo
I think the trade window needs to be reduced a bit (in my own opinion as someone who plays on other servers) it can just make game play feel a bit clunky for both parties really
Lmao on the subreddit I just saw two different posters complain about cheaters (obviously so from their videos) and the killer is the SAME HUNTER with the SAME MOSIN BAYONET (Loulou Boucher a green pant redhead)
Eyup saw that too haha very unfortunate
That’s genuinely rough
They said pre 1.0 there used to be massive weapon sway
Old timers is this true?
Yes
Damn, need that back
No one is out here free handing a fucking lebel standing with near perfect precision
The shit is heavy
are vencord emotes not allowed here? I just got muted for reacting to a message using a emote :v
Scammers often use the hidden link function to hide scam links so we've had to block all of them
unfortunately this means vencord free nitro doesn't work
darn
sowwi

The short of my thoughts is that some of the usable items against bosses are very effective, some are middling, and some are imo virtually useless
Melee tools got pushed from being too generally good which is arguably a problem, to closer to useless in my personal opinion
So arguably it did what they intended which was putting an eye on some of the lesser used things but like. Again, I bundle those up based on viability and enjoyment personally
Winnie with a hand crossie, or other similar rapid-fire/big mag weapons with a melee/boss secondary? Pretty good, classic favorite, but not always what I wanna use lol
Other than that, you get into niche stuff like Poison Bomb which virtually never works effectively, Sticky Bomb which is good against everything but Assassin, and BDB which virtually requires necro to be effective. Perringer is also an option but imo more meant for meathead farming or a light chunk off the boss than actually killing it
I guess at the end of the day even as someone who uses a lot of these options (xbow+poisonbolt especially, SO good for farming xp, bodies, anything but nobody wants to talk about it)
It's still gonna be a hard sell to get me to do anything but bring my knuckle knife and a sticky
Like you have to sacrifice a lot out of a loadout in order to get that boss killing power and I suppose that's the intent
But you really aren't gonna get me, let alone the average Hunt tryhard to take away their secondary to give them a boss killing option
So it just slows the game down
Is there any discussion about adding perks to favourites?
Or health bars presets?
#game-ideas message Cool idea but I would still want them to drop from meatheads and in game
Maybe they can tweak the rates of the aformentioned drops and allow you to guarantee one for finishing a hunt
It would be a neat trade because you can give yourself death cheat or something strong like relentless or shadow
You literally just have to bring a melee variant of a gun.
And both mosin/dolch has that, so even if you are the sweatiest of meta slaves you have options.

someone actually suggested to nerf the Mako, like what?? Thing already shoots really slow for a levergun, has the lowest MV of all long rifles at 540 m/s, second lowest dmg at 128, reloads super slow and finally costs 360. IMO the thing actually needs a slight buff to its ROF, from 1.6 to 1.5 sec, to make sense in the light of the Krag.
@granite fern guy, putting someone's steam name on this discord doesn't discourage cheating in any way. Nobody on this discord bans cheaters, not because they don't want to. It's not their jobs.
You're free to discuss cheating, show evidence without names if it really makes you feel better but that lack of names is not letting cheating thrive.
@karmic kettle I misread. Disabling a queue so people can play duo vs duo quicker is just a step behind banning solo queue because people don't enjoy it. People should be able to queue as they want and if the game mode is less desired they need to spruce it up in other ways
And queue with a random third when you're a duo is something they've said is coming
Nobody will play duo then.
Sometimes thats how it goes. I'm just confirming it's a thing coming.
They have options to make duos more appealing. I don't have ideas, but I'm sure it could be done. But generally, I think people just enjoy playing with more of their friends and the general play in trios is vastly more appealing to me personally
@granite fern There is a very effective avenue for reporting: it's a button called "Report" in the Team Details of the post-match screen. That's all that's needed to effectively report other players that seem suspiscious.
I understand the concern about naming individuals directly, but by mentioning a clan tag, we're aiming to highlight patterns of behavior rather than targeting specific players unfairly. The goal is to foster a community where fair play is upheld, and addressing cheating is essential for that. If the current approach isn't effective, perhaps there's room for discussion on alternative strategies to combat cheating while maintaining a positive gaming environment for all.
while maintaining a positive gaming environment for all.
Except groups of people you presume to be violating the rules?
I don't see how blanket naming a clan that may or may not have cheaters within it is somehow better
Or how it helps, again. Just because we know a clans name doesn't mean anything.
I'm talking about the premade 4 star trio, not the solo player. You need to look at the name on the left and the exposed trio on the top 😉
Yes the 'Report' button is indeed available, it doesn't always capture all instances of cheating, especially when dealing with sophisticated cheats or subtle behaviors that may go unnoticed in the heat of gameplay. There have been cases where blatant cheating has persisted despite numerous reports. It's essential to explore additional measures to comprehensively address cheating and ensure fair play for all players. This includes addressing behaviors that compromise fair play, regardless of specific groups involved. When discussing suspicious behavior, my intention is to address patterns i see shown by people and certain groups that I shall not name.
The report button is still all that's needed. You report a player, Customer Support takes a look with the various investigative tools they have at their hands.
@clever pebble #game-ideas message not sure what you mean by this. the bonus at the bottom left ingame is the extra amount you get. if it says 10%, you get 10% bonus points. if it says 100%, you get 100% bonus points.
I think it'd be a little odd if it was 1.1x, 1.2x, 2x, 2.1x, etc...
tf is this
Oh yeah... my bad I misidentified the player that was pulled up on the left. Yeah, that MMR 4 with a 3.6 kda is a bit strange... guess he's having a bad run or playing a lot of solo... I don't know. But thanks for calling out my misread... I should've caught that.
Discord issue, use "Copy link" instead
If i get 100 and it says 100% Increase 100% of 100 is 100. (100 x 100% = 100)
let me simplify it,
+100%
+10%
on top of the points you'll already be receiving
that's how it works
so when it says you're getting 100% boost, that's just 200% in the end
aka, double
or 10% = 1.1x
yeah, if you get 100 and it says 100% increase, that's an increase of 100. so 200 total. that's 100% extra points.
youre doing the math wrong, instead of it being a base number multiplier, its an additive multiplier
the correct math would be : [ event points in match * ( 1 + bonus ) = total event points ]
the way youre thinking of it is : [ event points in match * bonus = total event points ]
its not an issue, its being done right, youre just thinking of it different than it is
I just got killed by a spider that jumped over me, outside the building...
I think this may be a latency thing
game might think you're still inside the building, spider attacks, drops down on you
And here it goes my KD... due to the netcode of this game...
yeah unfortunately this is a common thing with AI, there is no collision detection for an AI's attacks
not a netcode thing, just bad hitbox collision
Even my team laught because this saw it happen
spider is the most janky boss
So my waze more simpler and is why I suggested it
I don't think it is simpler, actually. If it was strictly double weekends, sure, but the extra points from signee and event bonus hunters don't stack like that. Those bonuses aren't multiplicative, which is why they're shown as a bonus percentage. The 100% bonus from the weekend stacks with the 10% bonus from signee to be 110% bonus. A 2x weekend and a 1.1x hunter don't actually multiply (that would be 2.2x, but it's actually 2.1x effectively)
Since the bonus points are all additive, it makes sense to show them as a percentage bonus, not a multiplier.
This is sounding like MMO math lmao
Multiplicative xp here, additive there, total over yonder, amplify all

i mean yeah it's just the bonuses are additive instead of multiplicative lol
100% = 2x and 10% = .1x so 110% = 2.1x so if I have 200 and it is 2.1x I will get 420 (200 x 2.1 = 420)
Yeah. so they'd have to write it as "+0.1x multiplier" on hunters, since 1.1x wouldn't be accurate.
if anything, the only change needed would be adding a + to the percentages icon in game
because there just isnt one right now
that's fair, yeah. seeing the '100%' in the corner for the first time was a little odd
just pops up as a random number that people might not understand
yeah you got the correct formula, its just funky math names
messes me up sometimes too
Yes and the only reason they don’t is because 10% looks like a bigger increase then 0.1x
I think that seeing +0.1x on a hunter is probably more confusing than "10% extra" or whatever the exact phrasing is ingame
seeing 0.1x in the corner compared to seeing 10% might make it more confusing and could be misunderstood as "im getting less points for some reason"
@languid jay More confusing if it was 0.1x instead of 10% I wouldn’t of had to come into the Discord to figure out because then I would’ve known when I take 70 out of a Mission i can x it by the multiplier and then instantly no it is 77
@vague island #game-ideas message
i do see some cases where i am hit with bleed and i need to swap to a shotgun on the ground to kill someone because im out of ammo on my rifle and vice versa
though i think that the default binds should be reworked as a whole
So what i got from the multiplying of event points is that the perk thats six points is practically useless
yeah, if you get less than 10 total from a single match it doesnt give you any
unless its double point weekend
Yah that a waste of perk points
the way i see it is that signee should only get picked if youre going for big point games
like pvp focused or center wagon rushing for the clues and totems
the hunters should probably be equipped anyways because its free points
you have to play a hunter anyway so might as well pick one that has the bonus
Are you allowed to team up with enemies in a match
if you find them in the game and you have no agreement in the lobby then yes
@clever pebble
seems fine to me, this should also be put into #game-questions instead of #feedback-discussion
having VOIP enabled after death would also be good info for this
My guy theres three people coming out of the building and there were no gun shots going off they were using in-game chat
<@&357256267087085568> I believe that the invite limit has been reached, can no longer make specific invites to channels
Please use <@&792845835855200267> in the future
It's a common Discord issue
Our invites arn't full, you can use Copy link instead
gotcha thank you!
question: If someone goes into your traps and die AFTER you've left the match, do you still get the kill?
I hope not
no, nothing counts after you've left the match. if you're still spectating it will though
Ok, cool anything else would also be whack
@safe mountain Ironically in your case the smoke would definitely rise through the floor and make you cough if this was realistic.
@humble quest I was thinking about your suggestion for MMR adjustments being 1x per Opponent per Match. The primary downfall I see in it is if an opponent does resurrect and the fight continues into a meaningful shootout. I think if someone is revived and deals damage to the team that killed them then it could reset the possibility to affect each other's MMR again. That way if the opponent is just getting downed while reviving or shortly thereafter by the same team... It isn't counted. It still isn't perfect but bit by bit maybe we all as a Community could cook up a better system.
Imo id rather not convolute the rule to be harder to explain and would prefer it stay at the single instance. The whole idea is to slow MMR change, be it up or down.i
@vague island why do you think the Dolch is fine?
It is somehow feels less broken that Nagant Carbine. Mb due to lower firerate. It is also much more expensive and I can't say I stumble on it every single game
From my experience you have more chances surviving the Dolch (on 5 MMR) than Nagant
Price isn't a way to nerf a weapon
Dolch has FMJ which allows it spam to help score better wallbangs over the Nagant not
(this is similar to the Cyclone having FMJ)
Firerate is about the same if not the same
They both show 0.6s splits between 2 tap kills/deaths
Yet the price directly affects how often you see the weapon in the game.
Yet once you buy the weapon the price doesn't matter
the weapon doesn't care how much it cost
acquiring does not equal performance
I can say only that everyone has "that very weapon" that must 100% be nerfed and deleted from the game. For you it is Dolch, if you asked me - it would be Slate or CC with slugs.
The point is there is a very thin line between nerfing the weapon and completely destroying it within the game balance. Things you offer to do with Dolch is basically destroying it, making it a non-viable option
I agree that Dolch should be changed again to make it a bit worse but I do not agree with reducing it's mag size as the solution
Again, I personally don't have much issue with the Dolch (and I am a melee-focused player, shotguns and rapid fire guns are my bane). Yes, it is powerful, but not so powerfull to simply erase it from the meta
Well dolch is the meta to be fair
Strongest side arm by far, and the precision version with FMJ is even better than some primaries
Yet, it is seen much less then other meta guns, like Mosin. Cost matters, after all
Where do you suggest to cut back on the Dolch?
Hell my friend collects them from enemies for fun, they have something like 70 hunters all with 4 looted dolches equipped
I don't know exactly, something simpler like recoil or such to begin with
I am a 5 MMR player, played for past 7 hours and only seen 3 Dolch at that time (2 of which were in the same premade). It is a rather small number for +- 16 games
Recoil is such a hit or miss nerf tho, since it's based on RNG of if it lets the weapon recoil well or not into a nice 2 tap or recovery for realigning another shot that does land
As far as recoil nerfing has shown, it either lets a weapon be viable or unplayed because not very good to reacquire a followup shot
Have you seen the Nagant Carbine before the buff? Nobody used it
Harder gunplay will do the same with Dolch
Referring to how Nagant Officer Carbine and Cyclone have been treated
If you are referring to the most recent recoil change on it, it was used quite a bit even before it and those who used it knew exactly how powerful it already was. They changed the recoil to feel less floaty so it was less of a buff and more of a quality of life improvement on it
Cyclone is nowhere near to be compared with these two, btw. Basically a Romero of the rifles - you either double-tap or die
Cyclone does what the Nagant cannot. FMJ for better 2 tap at range with damage kept over distance and wallbanging
And I honestly do not use people using or not using something as a sign of something being strong or not since I have been here and in other gaming communities long enough to know how bad at people are at gauging strengths of weapons and are way too impressionable to others statements of weapons letting it affect their decisions on whether or not to use something
I am reffering the one that was before it. When Crytek simply deleted recoil for it
Dolch right now has that FMJ that the Nagant does not
no other pistol right now is spammable and FMJ
and can be intentionally aimed, fanning FMJ doesn't count
Spitfire? New Army?
Yeah nah, remove the dolch. People who use the dolch leave. win win.
Well yes, but with extremely low MVs
the Dolch doesn't suffer at all
MV doesn't matter if you're double tapping
At range?
the Dolch is still used at range reasonably well with its decent MV
even with FMj
Used - yes. Effective - meh. It is still a close range weapon
The Dolch is not just a close range weapon
Somebody got really upset with the Dolch recently, I see...
No, because you're saying feelings and not facts
78m is not just a close range weapon
especially at 390mv its a perfectly reasonable ranged option
I have 2000 hours in Hunt and never been shot by Dolch on this distance, sry
And cry about Dolch... Bruh
Whatever. I gave you my arguments, see no point in further discussion
Your arguments at 2k hrs still include "hey pricing is how you nerf a weapon"
tells me that you don't know yet
I know enough in gamedesign overall to say that pricing has impact on weapon usage
cost is an influence in pickrate, not how the weapon performs
you should know this, at 2k hours
I never denied it
Okay, so you just say: you feel wrong, Dolch is OP
Same as if I said: you feel wrong, you are just bad
What is the point?
Okay. So are you going to disagree or stick by that cost is how to nerf a weapon, when cost only infuences pickrate, and not how the weapon performs?
I didn't say that Dolch needs nerf at all. I literally said that it directly affects pickrates, making Dolch a relatively rare weapon
I said: Dolch needs a nerf
then you said, it already costs a lot so I don't think people use it
fallacy in the logic: just because not many people use it doesn't mean its not effective when it is used
and not many people use it because they either don't choose to use it or don't want to pay for it
but if they choose to pay for it, how much they paid into the weapon doesn't weigh down how the gun performs in PvP
yeah, but they pay for its performance
it works this way
exactly why Mosin costs 500~
By that sense, let me pay 3k H$ for an M4A1
do you not understand the fallacy using cost to justify a weapon's balance?
if you don't, I can't convince you, but it's not me just making this up
I do not understand your problem. Why do I at 2k hours have no problem fighting against the Dolch, and you with your 4k hours - have?
When somebody tells you - nah, Dolch is acceptable, you just say "you feel wrong" and again list the Dolch stats to show that it needs to be deleted from the game
Sure I can have no problem fighting against it. Does it mean it's balanced? No.
Does it create pressure by how the weapon performs? yes
It is an S-Tier weapon and was designed to be one. It costs as such. It is rare as such. And it performs as such
...
Dude.
"ahead of its time" is not how to justify game balance.
fuck history
game is not historical non fiction
its takes inspiration from firearm history
not stick to it
Game is a game before a historical gun simulator
It is not about realism, it is about game balance and economy. All weapons this way or another are separeted into tiers.
And Dolch was intended to be and S-Tier by the developers. It may be nerfed to be harder to use (gunplay and all), but conceptually it must remain a 700$ Dolch. Not because it is historical, but because it was designed this way
Like I said, if you want to say the weapon is fine because of cost
It's the same as letting me pay 3000 Hunt Dollars for an SMG in some years
I don't care how much it costs if it one taps to head and is semi automatic
neither will other people
because if I win with it I get to keep it anyway and use it again
Because people aren't fucking robots
and don't subscribe to meta
unless they choose to
I can afford approximately 1856 dolches atm
mosin-dolch is indisputably a meta
They would subscribe, if the Dolch was so OP. Simply because it would be an only compatible option. But they don't, because Dolch is acceptable from the point of balance
Some people prefer variety and integrity over being meta slaves
I'm one of the ones that prefer variety
If I wanted to join them, I'd use mosin dolch every match like a lot of other people in my matches
They would not, if Dolch was so ubarably powerful as some imply
Just because its powerful doesn't mean you wouldn't be bored using it yourself
Refer to what Diiba said
Something being meta, doesn't mean people will inevitably use it
people aren't programmed to meta
So what is the point of discussion? In the end we see the game balance differently
I could begin discussion regarding that CC Slugs must be nerfed or deleted from the game too, but I don't
your argument for the current balance of the Dolch being fine as is rests on its pickrate and price, which are not constant consistent variables
they are
No they are not.
they are actually the most consistent variables in any competetive game
The only issues I see with the dolch at the moment is the addition of FMJ and Dum Dum to it
Dolch Dum Dum is a joke
Someone who wins a lot and easily earns is not exerting as much effort out of their money to afford Dolches
Dolch doesn’t need any more pressure, and definitely didn’t need FMJ
Strange Crytek didn't give it Strong Bleed
Honestly dolch was fine as is before the buffs
Someone who has 300k and earns 10k a day of play
does not care about the 750 price of a dolch
I don't play with the dolch on principle. The dolch is not fine. It removes all effort needed for kills. The nitro is balanced better.
Fun fact about weapon balancing in games: it always comes from the statistics. If the Dolch was so op, it would be used much more often, and therefore, would be nerfed much often. In simply works this way
The irl comparison is saying that it costing 150k to bail yourself out of jail is balanced, when wealthy people do it all the time
while normal people cannot afford to bail themselves out of jail
I would remind you the case with the Avtomat and dual Sparks pistols. It was pathced in a few month, because THAT was unbalanced and people talked about it
Don't see much talk around Dolch
No
Not counting the people who just gave up on complaining about because it does nothing
I am from Russian server, dude. Dolch and Mosin here are a meme
Well on east, the most popular server, its an issue.
meta is a meme? ???
Yes
Go ahead and tell that to the face of long ammo meta
Mosin+Dolch is OP, I wouldn't argue on that. But it is what it is, and the problem goes from the fundamental way inventory works
Tell me that the statistics say mosin-dolch doesn't get excessively picked in 5-6 MMR
On 5 MMR - no
In your personal experience no.
6 MMR is not about fun, as any top-mmr in competetive games
Across the complaints and more than just my own experience, yes
wtf, you just said dolch is Op... aight /close thread
therefore meta is not a meme
you are not being consistent with your arguments bro.
Dolch and Mosin does not == Dolch
I'm done too. You're not consistent
To fix it you will need to destroy both Mosin AND Dolch, because whatever their stats, they will remain OP together just due to the way they work
@crystal plume I don't know if I missed a reply or not, did you have an idea of how to approach the Dolch to give it a weakness?
^
Oh my bad yeah I did see that
do you have an idea how exactly you think it should be? like making it floaty recoil so spamming accurately is difficult or higher recoil like Officer and Cyclone were tried?
Not sure honestly
Slugs go from extremely strong to extremely weak as soon as you hit limbs
Slugs are fine as is tbh
^
If anything I’d say maybe increase the amount for the LeFat and Romero, for reserve
you're trying to ADS in CQB and if you hit an arm you're fucked
It’s so bad lmao
Much harder to center mass slugs
Yeah I have 2k hours and I've only ever picked up a dolch 3 times in a match and wiped an entire team with it.
Dolch was fine pre-buff
You don’t see a dolch without FMJ now
Because there’s no downside to it now
Nah, I have a bad aim
What was the down side before?
Lack of pen
its pretty much a straight upgrade like how nobody minds the lower MV on shredder
It couldn't pen at all before?
And it was relatively still compact damage fall off
because its perfectly fine MV at 390
Very weak pen, still usable just now with FMJ it’s insane
if Dolch FMJ was like 250 MV, people would have a problem
People struggling to understand Dolch was designed to be almost without flaws by the developers... What a beautiful sight
And it was special already so ammo consumption is the same
Not really
You know people are perfectly able to simply not agree with what the devs think
And that is perfectly fine
Not a problem using it, just a problem agreeing if they should equip FMJ or not
Dolch simply shouldn’t have custom ammo like FMJ
That’s my point
rn if you're saying Dolch is better without FMJ just because you want the 440 MV over 390 MV, then something seems off
- they reduced recoil for some reason??
True
Exactly, there’s no reason to NOT take FMJ
don't think this is true? there are no notes for it
Hence it’s a straight upgrade like someone said above…
Though I feel like people ignore base nitro ammo will one tap arms at up to 16m which low skill people like me can benefit from lol
Last update wasn’t that addressed?
For ToC?
FMG is a better option for almost any other weapon in the game, compared to standart ammo
Or was it Desolation?
The general consensus is that FMJ benefits anything under long ammo
Well yeah, it’s A straight upgrade on compact ammo
it's like giving the short brother compact ammo some stilts
For the clarity: I to do not understand why would they add custom ammo to Dolch too, as it was ok before. But it is still okay now, as I said
it didn't create a problem, but it didn't solve anything either
it just made an okay thing better, for no reason at all
EDIT: statistics seen by Crytek might say the dolch has a low pickrate, but that should be fine and didn't need any reaction. Price influences pickrate but the weapon in no practical use was weak without FMJ
Ah the dolch Dual wield spread was reduced
That’s what it was, not recoil
Still, a buff that wasn’t needed lol
On top of the dead eye
And I don’t think it’s ok, FMJ took away a weakness from the dolch- something the dolch didn’t need
Dual Dolch are still close to unusable, no? Just a meme weapon
The european servers are so bad today... the lentacy is over the top...
yeah which is why they walked back most of its upsides. 🥴
I would like to ask specifically about dolch fmj. I see more of a trend with custom ammo in general and this time it just so happens we got an egregious addition
problem is, asking it in a way that doesn't result in a million people piling on is gonna be toug
@pearl summit #feedback message were you.... in a firebomb? or lantern flames? :L
Perhaps it was alert tripmines?
Those burn off 10hp EACH and if you were burning, you have hp charred so it will ignite you with even one alert mine.
@subtle root I have to believe that on that Nagant hatchet, the hatchet it meant to be removed before it's used
my killer fire bomb me, I press necro on 75 HP, and after I stood up my health jump on 50 immideatly
The firebomb went off (hit you) before you stood up or did you stand when you heard it get lit?
I stood up in flames. And game burn my 25 health instant, cause on intense burning
i mean being in fire burns you incredibly fast. you're both ON fire, and taking extra burn from the fire at your feet.
25 gone before you can even move from a necro sounds about right
but why when I stood up I have intense fire on me? why not little one?
because you're standing inside of a firebomb? :L
when u entering fire - It start to build up on u, small - medium - intense
but when u stood up in flames - its immediately intense
can u feel a difference?
iirc this not the case, as the reason it was oriented in the way it is in the photo was to act as a pseudo stoclk
That it also correct, it's to use as a stock, but if you want to chop something, the hatchet and gun are separated....not saying a Nagant Hatchet wouldn't be cool, it would just need to be a different design.
@rare vortex though i do agree that dolch needs a nerf, or perhaps a whole rework, i think that reducing magazine size would be a minor bandaid fix at best
other stats could be adjusted, like passive sway, ADS speed, hipfire spread or firerate
What’s the question
I ask as someone who doesn’t care about getting pinged lmao, it’s known at this point
the dolch gets more ammo from special ammo crates and player ammo boxes than even long ammo and reducing that to be the same with it, even though its special ammo, would be a good start
i would be okay if the dolch had poison ammo, but giving it 2 of the 3 most oppressive ammo types ( dumdum, fmj, high velo/spitzer ) was a really stupid decision and should just be removed or have an ammo penalty
i could see making the dolch reload with stripper clips of 5 twice for a full reload being an okay option as it would take double the time it is now while also making it have a high risk high reward play style if chosing to not fully reload
not to mention the already slow per bullet reload
You were already burning on the floor, so when you stood up it immediately set intensive fire on you.
it built up as you stood back up from the floor, starting from light burn immediatly as you got ressed, medium and heavy while you stood up
The issue with the gun being stronger than it needs to be isn't in its reloads
it has to do with that as soon as you pull it out, you have 10 rounds back to back
This is why I have suggested lowering its immediate capacity to 4-6
The second highest capacity on a 2 tapping weapon is the Nagant Officer at 7 rounds
So you basically want to make Dolch worse than Nagant?
You do realize that even with the 6 round mag Dolch will easily wipe duos and trios, right?
Will Crytek ever kill the Dolch? no
Like basically any gun that can double tap
We shouldn't have semi-auto spammers in the first place
look how badly the bornheim is used
Can't wait to see the FMJ on Officer Nagant, it will be a gorgeous shitstorm out here
See it regulary, btw
But I agree, Bornheim is a toy gun
They would never add FMJ on compact high MV pistols
thats not the style they want
The trend has been medium FMJ/dumdum
meanwhile compact has been HVed/given FMJ to glow it up
but only on weapons that sport 400 and below
in MV
Wanna bet?
it's not their style
Aha
They added FMJ to the Dolch
before they even considered giving it to more compact ammo pistols
of which, you have dinky bornheim which FMJ would seem odd, and nagant is also a bit dinky
It's a step and not expecting a suggestion to guarantee a specific result
and this is still a hypothetical
I can easily also say "you do realize the bornheim match can wipe whole teams right?"
I can assure you, Dolch will never have a 6 ammo mag
yet people do not use bornheims
as intended, with HV to headshot
It should have a 6 round mag
Bornheim is actually an example of what happens when devs nerf a gun to the ground
If you have 4k hours, you should know it was once like a Dolch basically
But people cried
And they killed it and it's still an uncommon pick
Yeah, well, mb it is uncommon beacuse they killed it? 🤡
Even in kits where the bornheim could work, the nagant officer is still a better pick and cheaper
you're willingly replacing your nagant officer potential with a pistol that requires 3 tap and 1 less bullet on tap
even if full loaded
No, the Dolch can stay 2 tap but not as a league above the "normal" pistols
Well, as we discussed yesterday, Dolch was designed to be a league above in the first place
It was in the game before most of the spamming pistols even appeared
Okay and I'm making a case for why it shouldn't
Yet it will stay the way it is, most likely
People told me that the avtomat w/ 2x sparks pistols and +11 ammo resupplies off common ammo worldboxes was fine, and that crying was a skill issue
look where we are now with it.
As we can see, people tend to disagree on your position about Dolch
Make your own fucking case dude.
You tend to have holes in your argument but like to just poke at mine
Exactly. If the people did cry indeed about Dolch as much as they did about Avtomat, it would be long time nerfed
But it is as it is for years now
my take on this is that the dolch itself isnt the problem, its just FMJ
Quite literally they should just remove FMJ from the Dolch or heavily nerf it.
With slight gunplay nerfs
Yet again, because Dolch is not so outrageously powerful just to remove it from the meta
even without the FMJ it still works very similar
The wallbang potential it gained hasn't changed how its used
It's not about wallbanging, it's about range.
Dolch FMJ can two-tap to the chest up to 40 meters.
often being Mosin-shot body tag or miss to quickswapping into dolch spam to hit another body shot, 2x body shot, or headshot
Ah yes my bad, I forgot about 2 tap increasing
Aha. And if you nerf Dolch, what will change? Still tag by Mosin + bodyshot from Dolch
Without special ammo I think the Dolch is fine because:
-97 damage
-the reload is painfully slow
-ammo stock is very limited, if you're running a dolch you're either committing really hard to the loadout or you're probably going to need an ammo box
-recoil is harsh (Precision is a completely different story and tbh I think if any specific part of the Dolch should be nerfed it's the Precision.)
-Nagant officer, New Army, and Spitfire get the benefit of special ammo types.
-And least of all it's expensive. I know that doesn't mean a whole lot to most people, especially in the 5-6 star range, but it is a downside.
As I said before, the Dolch+Mosin combo will remain OP whatever you do to them, if only you don't destroy both Mosin and Dolch
And who says that small pool of votes who choose to look at the post have an argument that people agree with for why the dolch is fine?
Its just that
Crytek did a HUGE whoopsie giving it dumdums and FMJ
two of the most potent ammo types in the game
The pool is always small, its just statistics
The way the vote system works in this suggestions channel, its either "wholly agree/I'll think about this suggestion/I disagree with it entirely or some parts"
Dum Dums on Dolch are ok, its more of a nerf actually
I just don't think Dolch should have special ammo in general. Dumdums are definitely the lesser of the evils here, but I just think that it's poor design to make something as strong as the Dolch have options like bleed and FMJ.
Ideally the Dolch should not have FMJ, and should not have a 10 round spam + swift reload
It takes away a little bit of what made the Nagant Officer/New Army/Spitfire special vs it.
Agreed here. But they won't just remove it from the game
6s reloading is swift?
by having 10 rounds at a spam firerate, it overshadows the officer/spitfire/newarmy
Then Dolch special ammo should be heavily nerfed
because rn there's effectively zero downside to Dolch FMJ
and its
very busted
you're getting another 10 rounds out of that. The duration of the reload still outclasses officer individual reloads/spitifre individual reloads or 9 seconds for 6 rounds/new army suffers compact damage carry/lowest mv of all pistols
another 10 rounds of your total 20
9 seconds for 6 rounds spitfire is an empty cylinder
PERFORMANCE is all that matters.
please, ugh fuck...
your arguments...
price, the available ammo, the reload speed
DO NOT AFFECT
the first 10 rounds immediately available to spam when the pistol is first pulled out
Dude. I'm talking about the serious analysis of how to balance an overtuned weapon
You are not
and you're here saying well this remotely related variable should be nerfing it right?
Sorry, but you are just crying after someone killed you with the Dolch again
it costing 690 or 750 or 10000 hunt dollars to acquire
does not affect the moment the gun gets equipped and starts firing
And when I give you my arguments you just "uuaghahahaahahah fuck you"
Deep analysis as we can all see
Because I'm expecting you to make at least a reasonable argument
Diiba was making some
The only thing that may be nerfed about Dolch is it's overall gunplay and its damage drop carve
The overtuned part of the weapon is how it performs realtime, not that its expensive to run, or not picked very often you think, or it has a "long" reload
the reload happens after 10 rounds
Things you offer to do are basically "Let's delete Dolch from the game pls"
and if they haven't killed you in 10 rounds, they have different problems to worry about
No. I have offered to make Dolch closer to what other options we have available
My argument has not been read.
Why do you fail to realise Dolch was SPECIALLY designed by devs to have a 10 mag spamming weapon? It just shocks me to the core
And does that make it right and ultimately true? No.
Bro.
What happened to the avto?
we already talked about it
I'm just leaving chat now
Thank you
You're not taking in all the information provided
and that is necessary to keep the discussion moving forward without constant reminders
reiterating topics already spoken about
says the guy that posted literally 2 identical posts in one day
totally bruh situation
This "dolch is fine because it isn't changed yet and its in the game as the devs intended" argument is already expired
because the case that disproves it is how the avtomat was treated
Can I say "Dolch must be nerfed!!" argument is already expired too?
You fail to see one thing
That from the point Avtomat+Sparks combo appeared to the point of their nerf only a few months have passed
Provide proof that the Dolch is perfectly balanced as is
And Dolch is the way it is fror years
Provied proof that it is not
The argument that something is fine just because it exists in its current state, is a fucking flaw
The argument that something is op because it has 10 bullets too
Peacekeeper redskull reviving is not fine, but it exists.
Oh man it must be balanced because its not hotfixed
Only for this event, I am sure
No. The devs just have chosen not to hotfix
And devs are humans, not all knowing gods
every change approved by development does not guarantee positive results
If anything, the Dolch does not get the attention of the development much in terms of pulling back on it, because it already has been receiving nerfs in the past bit by bit
and it is picked less often in the majority of the playerbase, which is around 4 stars
Avtomat was nerfed multiple times and the last time isn't long ago at all
Dolch was worse than it is now for years and then only started getting serious nerfs after a while
There's a precident for Crytek nerfing long-standing things if they're unhealthy for the game.
And even now it's still extremely strong, only thing holding it back is it thankfully being somewhat rare to see and the fact that you need 4 consumables ammo boxes to keep it stocked up otherwise it becomes a non threat as soon as you finish that one mag
(Which I think Dolch FMJ is. I fucking hate Dolch FMJ so much.)
People also were on both sides of Nitro being fine or not. It wasn't as hot of a topic as the avto. However, it still received a nerf
Nitro shredder should still be nerfed, it was fine originally before any buffs and while it was still called dumdum
It should do less damage than base ammo, I don't understand why people saw that as a problem
It was already better for pvp purely thanks to the heavy bleed at the range where you commonly used the nitro anyways
I also think Nitro shouldn't have custom ammo in general lol
Shredder should be reworked differently than just increasing one tap range at the cost of wallbang pen
It's just one of those things that existed in Hunt that you accepted but it didn't make sense why
@bronze snow While I don’t hate your suggestion, I still feel in the vast majority of cases people would still leave. If they brought a sniper, they want to snipe, a few might stay on and switch to their less preferred loadout, but the majority won’t. They simply don’t want to play that weather type.
I disagree, I think the fact they don't know they're going into that weather is the main issue. Sure some might just want to snipe that day so they'll leave, but I think the main gripe players have with weather is that they can't be prepaired for it. Feel like there is a lot of tension there.
I can be prepared to put on a rain coat and hood and walk to the shops in a rain storm if I needed too, but if I can simply wait for it to stop and be a nicer day before I go, I will.
Should gimp the resupply. Now that penny and starshell gives a non-standard amount, the tech definitely exists to give less bullets back for dumdum/fmj for the dolch
I know dolch resupply already sucks but that's because it already relies on special boxes
I mean i'd be in favor of just dumpstering the dolch in general but god forbid they nerf the stats on a gun
Or instead of altering a mistake already we can show crytek that the Undo button exists :/
Seriously, they can remove custom ammo from a gun
That’s An action that is available, yet they never do
They can remove FMJ and Dum dum from Dolch
Like they have this policy of never undoing their updates to the arsenal
I don’t know if it’s out of pride or what, but it really seems like they just hate admitting they were wrong to add certain weapons, variants, and ammos
I would LOVE to hear from a crytek official why they never just, undo additions to the arsenal
It’s a topic they just ignore
Same with the lack of balancing updates during events
Stop giving back trait points for removed traits or health chunks. Everyone has fanning and levering right from the start, I miss when you had to earn traits you wanted.
hi all . I have a question . can I turn off easy anti cheat when entering the game?
don't play it and just sit in the game menu with anti cheat turned off?
Thy game will simply shut down without it (as happens when EAC crushes)
Genuinely think tier 3 and Legendaries should just get 5 points at the beginning and that’s it-
I wouldn’t be mad at that. I just hate how everyone has fanning, levering, and necro without even having to play a match.
11 minimum was definitely a bit much
Every match is Necro, Resilience, Bloodless start + 1 point perk lol
Hunters need to earn their trait points, not start with a set of gameplay enhancing perks
u gotta have some crazy ass rng to actually get 11 points worth of shit you want though
it's 8 points minimum to spend after refunds
which is still a pretty hefty amount
8 points is actually perfect (for me)
it is a great system, don't think Crytek should nerf it
when you meet someone with Fanning - it doesn't matter how did he get it, after all
I'll have to agree with this part, honestly. Annoying traits are gonna be annoying anyway, and I'd rather they just rebalance stuff instead of trying to balance in-game performance with an out-of-game economy.
How the fk we have two posts about the dolch, one saying nerf it, the other saying lower the price, and they're both downvoted to hell?
because people are okay with dolch as is, mb?
That makes sense but my gut tells me thats not the reason.
@alpine gust Yeah no. People love to think this isn't a pvp game. Its why its never become mainstream popular.
Not really, I get it 80% of the time
I mean, the EXACT 11 points you want. if you're happy with anything then sure
Dolch is not fine as is, it didn’t need the buffs to dual wield and it definitely didn’t need FMJ or Dum Dum
I’m just saying, 5 points is enough to make tier 3s and Legendaries above tier 2/1 but also still means you need to win matches to actually have a decent set up unlike now where you can load in with a good set up from the get go
I do think 11 was a bit much, definitely. I was a bit sad to see that they decided on buffing legendaries but at least we sorta got a halfway since they also nerfed recruits.
I'd rather have just nerfed recruits a bit more and given legendaries a lower minimum. No minimum would fucking suck though since they did the trait selection changes
Uh no, “at least we” mentality is bullshit lmao
We are still not where we ought to be lmao
fucking bolt thrower + hundred hands + blade seer. shit is ass
but yeah it's still in a bad spot
Just buff gator legs to 2 points the most fucking stupid nerf in Hunt history needs to be undone
People bitch about not having traits, it’s part of the game
You die, your new hunter doesn’t have fancy abilities until you earn them
Want a fast firing gun? Pay up
Or win a match and run fanning after
Want quick large heals? Win a match or pay for large vitals
Crytek really trying to get rid of the hardcore portion of this game to the point where death doesn’t matter
Words of a distant past
I'm conflicted on that front because i'd personally prefer a game where teams are on an even playing field from loading in, but I do feel like it's a very difficult leap to change that without completely gutting the core of the game. I'd settle for just nerfing the busted ass guns though, and making traits less annoying.
The abundance of trait points has only exacerbated my issues with a lot of shit though
I feel lowering the starting trait points to 5 would be healthy, making each Hunter start with 1-2 traits.
It is wild you can just invest into Necro, Iron Eye and bloodless out of the gate
Dum Dum enjoyer can be seen from afar
It was just an abitary choice of a good 3 perk point trait :)
I think around 8 or 9 ish would be fine, so 5 or 6 after refunding them.
much lower than that and it's just a slot machine like before
then it just falls back to recruits being meta again since they still come with a pretty hefty amount of points and often have quartermaster + more
Mjah, maybe 5-6 and then 4-5 after refund. Again, don't think strong traits like Necro should be a gurantee, that said necro could also get increased to 6 points..
I'd like to see necro nerfed in general tbh, so yeah i wouldnt mind that at all
resilience too fuck that trait
I'd like necro to just burn off hp 😈
That trait was fine with 100 hp, didn't need buff
Lmao from MMR alone that’s not happening
5 trait points or even 4 is totally balanced for a new person
With tier 2 having 3 and tier 1 having 1 point
Simple, new hunters- get new traits
If you won a match, you deserve to start with an upper hand compared to new hunters
That said don't give us like 24 points after one win only haha.
It is wild how feast or famine this whole system is.
because of how compact and medium ammo are basically the same right now,
having the dolch have a smaller mag than the officer, while also having the new army have the same damage, the same ammo types and a quicker swift reload would be a horrible state to put the dolch in, literally makes it a more spammy, slower reloading new army swift with slightly higher velocity
i think the proper fix youre looking for to avoid spam would be a slower firerate and a slower reload
reducing the mag size wouldnt solve anything if you dont also address the firerate or reload
same firerate with the same or better reload wouldnt make a difference in gameplay style, it would just mean longer, more boring fights due to needing to reload more, sucks for both parties
shooting faster (0.4 cycle speed) than the officer (0.5 cycle speed) , new army (0.5 cycle speed), spitfire (0.8 cycle speed) and even the vetterli cyclone (0.6 cycle speed) is fucking stupid, not addressing this would mean the new army takes the spot the dolch did
the bornheim and bornheim match isnt an issue because of its body multipliers AND its medium slot, if it had FMJ it would effectively be spammier dolch p
shit if the dolch got nerfed hard enough for the fucking new army (💀) to take its spot, that'd be a W in my book
yeah same here, im just saying that with the proposed nerfs it just means there no reason to take the dolch over the new army
back when it was introduced as a medium ammo gun
people still knew it was busted as all hell
just brought a vetterli as ammo supply for it
and used purely dolch
i think even making the normal dolch medium slot and the dolch p a big slot would be an alright pick, forcing people to play obrez or drilling handcannon or something
nerfs their rifle / shotgun
nerfs their spam pistol
yknow, from a balance perspective i actually kinda like that idea, but it'd kinda fuck up dualies and also it wouldnt make a whole lot of sense for dolch pistol to be a medium slot.
im thinking dualies would just be a big slot also
fucks up people having them stored on extra hunter slots though
Ok dolch is strong but it’s not strong enough to be a med slot
dolch p performs basically on the same level as the nagant carbine
i think it even has better bullet dropoff when fmj is used
still loling at the fmj addition
loling at the dolch in general
a high hunt buck price shouldve never been used as a justification for insane weapon performance
yeah the dolch and the officer carbine have the same two tap range i think, so fmj just gives the dolch 10 extra meters over the officer carbine
Just extend the barrel slightly and give it +2 damage and +10mv.
I would extend the 2-tap from 39m to 40m
But I take that to remove it from 2-slot to 3-slot
Dolch FMJ still confounds me
Just like, why?
What compelled them to add that?
To be fair, dolch is OP as fuck without FMJ, so with it it honestly don’t make that much of a difference
Devs should have never made the dolch
I run modest loadouts and sit at 5* consistently. Anytime I pick up a dolch off the ground I wipe a trio. Its just fking stupid.
Then you haven't consider it pushes the 2-tap range from 39m to 49m :p
And chest + arm from 24m to 34m.
That is a huge consistency boost to the gun and it still shoots 390m/s bullet with FMJ.
Upper/Lower chest tapping from 31m to 41m
And lower chest two tap from 20m to 30m
That’s still redonck
I just wonder if they will ever remove the stability bonus to the drilling hatchet
The only other gun that can do that is a 3-slot with 7 rounds lol
Like I love the gun but… there’s zero reason to use the non hatchet version
Probably not. It's not enough of an issue to change plus the drilling/s are just not worth the money.
@frozen crater Good idea but then you'd get people raging even harder because they have the trait and their teammates don't rez them.
i still think its a bit crazy that the drillings get 20 reserve when the scottie p only gets 12
crytek pls giv more bullets in the scottie p
i'd take half a cylinder 
I think the main problems associated with my idea are the icon cluttering the screen (easy problem to fix with cryteks digital artists) and people being too eager to res someone with resilience.
I think the more info randoms can give to each other post-death is worth it for an unspecified amount of frustration people experience on the off chance their teammates dont res them at good times
IMO that's the sort of info you should get beforehand via your partners instead of the game holding your hand like this.
I think its reasonable to have that icon since you cant even communicate at all with randoms when youre down
It's unnecessary. Revive your teammate or don't it's simply a risk you gotta take if they haven't told you about their traits.
In fact, I think Hunt's voip/team communication system is incredibly inefficient and should fastrack its communication changes as soon as possible
i will point out that team voice chat for randoms is in the roadmap for this year
Yeah, having 3rd party comms somehow blocked would be nice, but that's impossible I'm afraid 
it's my understanding that it's being added with the engine upgrade though
Premades have a huge communication advantage that an icon reminding your team about your res state should be fair
Which is why I said they should fastrack their communication changes asap
Did they specify that it was added during the map/engine/ui update?
I do wish that you could at least see teammate traits ingame through the escape menu. You can see it in the lobby before queueing but i don't be memorizing it
If so, then my suggestion would be pretty moot until randoms can talk afterwards
If comms remained the same, I still would think a resilience indicator would be pretty necessary for randoms
i think so, but i'm not sure
perhaps i made that connection in my own head i'll have to double check
I dont think we should expect randoms teammates to actively communicate their traits beforehand due to unreliability of randoms and due to the fact that randoms should be given equal access to comms as premades
yes you are probably a minority if youre in favor of limiting comms instead of increasing comms
So then why not add HP bars and buff/debuff bars straight away like any MMO does?
It would greatly increase immersion
Downed teammates do show their remaining bars tho
right
Im not sure what bars youre specifically referencing
I don't like the idea of an icon for it but I do think the information should be available somewhere without having to ask
agreed
Im 100% in favor of less UI
Like.. yknow. the escape menu that shows their whole loadout but conveniently leaves the bottom part empty where the traits go in the lobby?
but randoms wouldnt even have the chance to ask since downed teammates cant speak lol
in the older dev insight vid, they said its going ot be added during the same time the other backend things are done, so it should be around the same time as the engine upgrade
https://youtube.com/clip/UgkxEnO-6Csg2uDbdh57_tsJow6pAfYGOBTs?si=6H1uiD96lHOa4u-V
15 seconds · Clipped by adderal · Original video "Upcoming Roadmap | Developer Insight | Hunt: Showdown" by Hunt: Showdown
God I hope so
Well I already knew the changes David specified during this clip
yeah it wasn't tied directly to engine upgrade but I figure that's the most likely time
but does he say that its coming during the release of the engine upgrade?
As someone who likes the Drilling a lot and is highly biased towards that gun, I agree always wondered why Drilling comes with so many bullets.
It feels like a way to justify the price I guess, but would rather lose 4 reserve for a cheaper gun or better muzzle velocity on custom ammo for the gun.
not explicitly no but realistically it should be slightly before or after the upgrade
I agree that immersion is important for deeply atmospheric games like Hunt, but you cant even type to teammates when youre downed
it is a HUGE disadvantage compared to premades
Im so glad crytek is planning on adding communication improvements for randoms
Im just hoping it turns out to be around this time
For me it is more simple question than if it is fair or balance or for immersion, most people play games with friends as a mean of being social.
So limiting comms would suck immensely for those people.
Most people don't jump on discord to gain an advantage, they just do it because they wanna hang and play games with their friends.
That's the good thing about being a mod: you don't have any friends 
based
Enh… that’s not true for this game though lol
At least consoles utilize parties to silence the talk between teammates
The amount of times a random has invited me to a party specifically because of the sound being an issue is notable
Also the Drilling has the same amount of ammo on average as other medium ammo rifles
It seems like a lot since you’re always reloading but… a centennial has 21, vetterli has 24~ a Springfield has 25
I do agree that the precision version of any pistol should get a buff in ammo reserve though, maybe an extra half cylinder/magazine
Gotta account for the Uppercut P and Dolch P lol
I think scottfield p is the main offender, uppercut P still has 15 long ammo total, no reason for it to get more than rifles. dolch p obviously doesnt need more
I suppose nagant p could get a bit more as well but i don't think it's as dire
18 shots total for a medium ammo precision pistol is just not a lot to work with
less total than the reserve on the drilling, which also gets shotgun shells
I know that, but dunno, would happily give up 4 bullets for some other buffs to the gun.
To be fair, neither Uppercut or Uppercut P should have a mosin worth of bullets to begin with.
Make that gun 6/6
What other buffs though really- like the most I can think of is MV on dum dum but like, beyond that the drilling is a pretty well balanced gun
Price reduction or less mv loss on dum dum and FMJ, gun loses 30% m/s
Are you still discussing poor Dolch?
Just had a team spam bomb lance frags and almost kill us
Was funny, but no drilling rn
Again, I like the drilling hatchet a lot- it’s a great gun, that I don’t think should have had a hatchet variant due to being so versatile
But the hatchet has like no sway
At all
Comepared to the base which is super sway sensitive
It really seems like an oversight
Can't leave out that Dolch's ammo is not the same as compact ammo even if the damage at full effect is the same. The new army already is bottom of the bracket for lowest MV, making it least optimal for long range leading or catching people who are doing quick peeks
Dolch is around the tier of medium ammo, if not still medium ammo performance as it used to be medium ammo fed
Not comparable to the New Army with its slowest MV and still being fed compact ammo
two traits combined which are least optimal for ranged fighting against opponents who know how to move
In practice, the New Army's best trait is low recoil, making it the preferred choice for when enemies are too close for the low MV to matter, so it still gets to call itself #1 in lowest 2 tapping recoil high RoF but nowhere best option for range
I hope more people understand this
Just because a weapon costs a lot in the menu screen doesn't change how effective it is in gameplay
Especially when there aren't anti-stronger weapon counters like armor
I'm not advertising for Hunt to have armor, but there is a reason why other games have armor that can be improved while also having weapons that perform better than other options
You can always exchange the weapon in your hands for stronger options but not make your Hunter tank more damage or sustain higher DPS
We only have a few but they were band-aid fixes to counter explosive crossbow and special ammo debuff effects
When weapons start climbing raw DPS output there is no counter
I think what will solve all problems is a Slug Derringer tbh

Or a flechette derringer
Nitro Express Derringer
Once you shoot it, you lose your hand and only can use one-handed weapons to the end of the game
Real speak I want a Lemat Pennyshot
Though that may be too much powercreep
Then again with flare shot/dragons it already replaces a tool slot
Hard to say
That seems reasonable, especially with the derringer type
I’m for Armor in Hunt, I just think the movement and stamina penalty would be bad enough that not many people would take it
ayyo hunt devs
yknow that button
the sbmm button
you should put it back
It would be hilarious but I talked about this the other day
Would make pennyringer combined with it pretty ridiculous in terms of boss killing
I much prefer how the Drilling has pennyshot so you can kinda just have the double-tapping medium rifle and then extra ammo for a pennyringer if that’s what you wanna do for boss killing
@wanton imp auto animation is a suicide option when enemy is near
If you know an enemy is close then you obviously wanna deal with the enemy first before trying to get your beetle back.
beetling pointblank is often an option
of course but still either you explode the beetle in the enemies face or just exit instantly.
well, i just think that autoanimation will be a clanky descision, better the beetle utomatically get into inventory without it
me personally i think of it more of a convenience change because you gotta exit beetle then pick it up. my suggestion just removes the second part.
but yeah there will probably be that one small edge case where you die because of the animation.
@upbeat slate the decoy dynamite kinda has this covered already but without it being a sticky.
The sticky dynamite has the explosive part of it down with the same 1 second ready up + slightly longer fuse if you want it to actually do some damage too
And it is throwable 
FR we need a super agile beetle that can only do 2 things
-
Surveillance
-
Act as a speaker for VOIP
I wanna fuck with other players by holding conversations with them mid fight from a distance
genious
" Buzz buzz boi i see you im gonna give you away AAAAAAAAAAAAAAAAAAA"
@heady silo
#game-ideas message
This thing looks wicked and id love to have a derringer that doubles as a weak melee weapon. But I'm trying to wrap my head around how someone would hold that thing? The grip looks like dusters but it seems backwards, like you'd have to flip the gun around to put your fingers through them.
“HES RIGHT HERE GUYS HES RIGHT HERE ITS RIGHT HERE HES RIGHT HERE SOUND THE ALARMS”
Please fix the hunt audio glitch. When rejoining on xbox all you can hear is disgruntled birds
@wanton imp dolch it’s the best pistol cuz is fucking OP
Don’t want reduce price on that shit
While I do agree that the Dolch is the best pistol in Hunt currently, I honestly don't think it's op. It's just a premium gun that you pay at a premium price, it sounds cool, looks cool, functions cool. The only gripe I have is, why was the dolch given special ammo? It doesn't need FMJ or bleed, it's already quite oppressive on its own.
Hot take but I think Dolch is balanced in its current state, you MUST run ammo supplements for the gun to be effective in extended fights, and I think Dolch is one of the few guns that does make Bulletgrabber more of a necessity trait compared to a convenience trait.
Be wary, you are about to disturb the "delete Dolch from the game" club
I'd rather the developers molest the Nitro, Avto, and overhaul shotgun slugs than even tweak Dolch tbh.
shotgun slugs are cursed
"Teehee my crown can outperform Winfield 2 tap because I chipped a few extra bucks"
People crying for Dolch, when there is a one-tap team wiper in face of CC with slugs
Shotgun slugs need an overhaul. I'm surprised the developers didn't see this coming though, but we are humans and can't foresee everything.
People dislike the dolch THAT much? Jesus. Just saying, current Dolch has a solidified identity, the strong but pricey
I would understand if Crown got his slugs in the first wave, so to say. But for it slugs were added much later, when one-tapping entire squads from Caldwell has already become a noticable problem
Totally agree. Some guys here think that price doesn't matter in balancing though (which is totally wrong, but convincing them is useless)
Let's price every gun at 1 doller 
I am a melee focused player, yet I don't have that much problem with dolch (and CQC is where it shines), so maybe someone just needs to git gud instead of bombing the suggestion tread
"Noooo! Dolch is way too overpowered! Nerf it! Remove it"
My dumbass sitting in a corner with a Alamo waiting for people to walk into me 
Also for the record, I feel like an absolute champ when I manage to kill someone 15m away with Romero buckshot 
Oh my fucking god are we starting this again
That's right motherfucker! Here we go!
HEEEEYAWWWWW
You were beat down once, no need to beat you down again lmao
Yet when I suggested an overhaul to slugs, I got majority upvotes 
You’re talking to me about majority upvotes 
Yes >:)
Guys, better tell me how do I put a server emoji at my nickname 👉 👈
Then clearly there’s some studying to do lmao
Ask mod
Look man, with all due respect. You cannot justify giving a shotgun the ability to outperform a shotgun's effective range man. Look I love taking in feedback and bettering (if this is a word) my opinions but, I can't see why I should be able to OHK someone outside of 18 meters
Ok let's not really talk about Crown, just by using the Romero as an example, by definition the worst shotgun in the game due to it not having a gimmick other than "haha best damage fall off"
It can 1 tap up to 20?+
Wtf
Whar
Make the slugs deal blunt damage, so that the damage-resistance trait would work on it 
HAHAHAHA you funny mate
You absolutely can when you go into actual game and see:
-
No one is doing that consistently or semi-commonly
-
The ammo usage alone means you won’t be doing that besides you can’t even headshot past 26m with long slugs so it’s MINIMUM 2 slugs which we all know limbs will be hit where you’ll need 3+ slugs for a single kill
The issue is you only get 9 slugs
At least on crown like you brought up
We all run ammo supplements for our slugs man
9 slugs is basically 3 trios wiped clean
I do it on the Rival and Romero
You say we all as if the hunt community is a majority of players that run your loadout
You can’t possibly know that
We definitely are not a monolithic population lol
Luisiana has fallen, billions must nerf Dolch
You can't say just because not alota people are using it, means it's not an issue. Not a lot of people are using Dolch bleed vs Dolch FMJ but I can still acknowledge Dolch bleed being extremely oppressive in pistol ranges, more oppressive than officer bleed
And now congrats, 5 more slugs- what’s that going to do? 2 1/2 more kills at a range that you can get with a base Winnie with better effects a la FMJ, Fire, Poison, or better variants
Come on, don’t even try to bring up it out performs a rifle at range
And as for the 2tap point, you CANNOT give shotguns, the ability to perform OUTSIDE of a shotgun's range
Actually, no. Dolch real combat rate of fire is lower that Nagants, due to the need of recoil control
You cannot let it kill someone outside of 20+ meters unless they're extremely low
Oh shit, mb g
You absolutely can for every weapon
Case in point again, Compact ammo rifles
They will do <40 damage at ranges they’ll ohk with a headshot
Yet at ranges under the drop off of long, a shot slug won’t even headshot
And in order to even get a OHK with a slug you need upper torso, of which is harder than just point and aim
Because it's compact ammo rifles, compact ammo is serving its intended purpose. Imo, slugs should just eliminate the Shotgun's RNG nature, not give it extended range
In fact we have plethora of posts of slugs NOT killing within 10m because of limb hits that buck shot would’ve killed or penny even
The problem is, slugs themselves ruin the "rock-paper-scissors" principle of the game balance
Buckshot doesn't kill on limbs either
If all pellet hit the limbs… but they spread
You can't kill someone with buckshot on legs
Arms, you need 100% of the pellets
Yes, the buckshot onetaps at close range. But it is not guaranteed due to the randomized spread. Slugs on the other hand are guaranteed
You can’t kill someone with slugs in the legs
And also yes you can if it’s point blank and a Compact Shotgun 
Which is borderline impossible with the hitbox of the arm
But either way, that doesn’t support your argument with slugs lmao
@weary fox what was your slug remake idea? I just came up with one, wonder what are your thoughs
Buckshot spread allows easier use via a lack of need for ads due to no variable spread lmao- you can be more squirrelly with buck or penny unlike slugs which you need to ads to have any decent chance of hitting
You're point is, "I paid a few bucks, so now my premium shotgun should able to kill someone outside of a shotgun's range, AND outperform Winfield's 2 tap"
Nice try but not at all my point
Bandaid fix is just reduce the range on slugs, give it the ability to OHK on arms
Ideal fix is overhaul and cater it to each weapon individually
If what you are saying was really gospel, why don’t slugs have more use in ranged combat? Why is it so rare to see them as ranged options?
Truly?
We can see mosin everywhere
We can see HV Officer everywhere
HV Winnie everywhere
Because people don't want to run the hassle of special ammo
Bullshit
If I am willing to run special ammo boxes for my teammates, they'd run slugs dude
I would be okay with slugs, if they didn't remain so powerful pointblank. How does lowering their damage at close range sound to you?
So that they gain a 1-tap potential only in a strict area, say 8-12 meters, not closer, not furher
Special ammo is everywhere Bar long, and even then you see spitzer and incendiary
Would be worthless then
Sure
Would be a straight downgrade on most shotguns lol
All I see is you’re seething over stats on a table vs actual reality
You can't give a category of weapons a direct upgrade special ammo option
Actual reality is that CC or Slate with slugs easily wipes entire servers solo with no effort
Slugs are inherently a direct upgrade
That’s not the gun, that’s the player
Want proof? Hornet uploaded a video wiping a server with machete and a base Nagant with Hv lol
No fanning either
I never said you should either
Reading comprehension
Please
Dude you can't compare machete with HV nagant to slate slugs wtf
Slate slugs are borderline 2 weapons in one
My guy the point was it’s not the gun that matters- it’s the player to HIS “point” if you can call it one
Again
HV nagant would tickle people at Winfield ranges
Reading comprehension please
Okay, @vital fractal, if you like thinking out of the table: imagine a situation, you are armed with a long ranged rifle, your enemy - with a Slug shotgun. He is in the compound with a bounty.
How would you approach?
What reading comprehension? My point is slugs shouldn't give you 2 benefits for the downside of NOTHING
His point is also agreeing with mine
Your point is I pay money, I should get 2 benefits for the downside of none
I know he has a shotgun? And I have a long rifle?
Hold long sights like anyone with a rifle should, and guess what? If we both land our shots relatively normally- I’d win
Hence the long ammo meta in this game lol
Even if you're only going for body taps, no headshots, a HV nagant would take 3 shots to down a guy at Winfield ranges
Slate slugs would turn that guy into a dead corpse just by putting 2 shots into his torso
He is playing as a shotgun player would - holding the compound. Not peeking. What will you do?
You just contradicted your self
Guess the special ammo “hassle” isn’t a hassle or it is and you don’t want to address doubling back + you ignored the lack of mobility compared to buckshot + the insanely rare times you’d use it as a primary for range as compared to a better idea like maybe… idk using a side arm??? Like tf you make it sound like slugs are instant win and a no brainer over a compact rifle or even pistol on some occasions
Special ammo initailly was meant to be a sidegrade, not an upgrade for a gun
Well I wait and hold, I’m patient and stubborn. Again, snipers do the same and it works well- there’s not enough info here though
THIS
Slugs are basically a direct upgrade
The only place it’s really an upgrade is FMJ on compact/dolch and maybe shredder
If you run special ammo, you should run boxes to supplement
Ah ah ah, not every case needs that- that’s opinion
Everyone does this, even for the Avto which isn't even special ammo
So you will just sit for 45 mins, hoping that you would outsit him?
I’ve done it before, others have, and it works-
Because of the long ammo meta lol
And guess what?
It’s not even related to this conversation at this point lmao
Just saying, slugs are not as powerful as you guys make them out to seem lmao
Let's not take shots at the other person's play style. If he has fun that's his issue
I just know that a good slug player is much more dagnerous than a good long ammo
There is no downside to using them dude
There is though and to say otherwise is just false
Simply because bullets can be dodged, and when the situation goes CQC, long ammo is near useless
I’m not saying slugs suck, I’m saying there aren’t instant wins either
What? Reduced ammo? Dude I give you the option to run boxes you don't want to run boxes
That's on you
They are
Especially that they do not blanket out perform compact ammo rifles like what
You can't just throw away an option even though I gave you the luxury to
Most of the fights in the game never go further than 50-70 meters
This is already 2-tap zone of the slugs
“Wow I need to lose access to other consumables but that doesn’t matter!”
Bro, if you need to be dependent on a consumable that is 100% a downside
ON TOP OF THE OTHERS
They're not instant wins, but they are direct upgrades that basically turn every multishot shotgun into a bootleg Winfield at range
CC with a slugs is the closest thing to the instawin in the game, sry
That's every special ammo's downside
It doesn't get closer than that
Dum dum reduces pen
to
Congrats you wasted 20-33% of your ammo on a single opponent if you landed 100% of your shots, with an ammo that has less pen, comparable velocity, and reload speed/handling platform compared to a basic compact FMJ rifle
aim...
FMJ reduces MV
aiming is hard 👉 👈
I already gave you the option of supplements
The lack of mobility for cqc
Lack of resupply
Aiming is easier with buck and penny
Better reserve
And it doesn’t limit you to certain shotguns + ai damage potential
Ease of aiming is a big thing but go off I guess
I tell you that 110 FOV players with slugs don't give a damn about the trouble of aiming at CQC
people with crazy skill and settings can aim
Hmm apply that to a majority of players please
I legit don't get the aiming part, I run slugs vs buckshot, feels like a direct upgrade to me. Lack of resupply? HAH I BRING AMMO BOXES. Lack of mobility of CQC? Just resupply when you're safe, you're not engaging the enemy 100% of the time
No one uses buckshot for AI
Everyone uses penny
Majority of players can't one-tap at 15 meters range :)
“Feels like a direct upgrade to me”
“To me”
Yes. To YOU.
It is a direct upgrade
Yeah because they can’t aim for heads easily 🙂
I would say that but majority of the community agrees with the sentiment that at the VERY VERY LEAST
It really isn’t though
Slug appreciator is seen from afar, as they say 
But it always comes with the caveat, “if you can aim” AND GUESS WHAT, MOST PLAYERS CANT WELL ENOUGH
otherwise hv and spitzer would be the best ammos in the game bar none
Blud if you can't 2 tap someone with a shotgun from 30-40 meters it's really on you
I'm not forcing you to go for heads
I don't go for heads with running slugs
That’s just reality, most players can’t no shame in it
It's nothing big, I'm not asking you to snipe with slugs
Otherwise they’d be doing more often
You are lmao, out performing a Winfield all the time with slugs is a statement that kinda implies that but ok
You CAN shame it if you using it as a crutch to win arguments on shit that desperately need changing on a fundamental level, but because "you can't aim" therefore everyone else should suffer for it
That's called being selfish
If it’s not occurring often then the suffering isn’t occurring on such a dramatic level is it?
And if it isn’t occurring often then is it a problem that is so drastic?
True, oh wait, I see Crown Slugs every other match when I enter 5-6 stars
And then you ask hmm why isn’t it occurring so often
DAMN
Oh wow, an option that rewards good aim is found in lobbies with good aim?
I guess you’ll also tell me about the spitzer you find too!

Why not just instead, give slugs the capability to OHK on arms at close ranges, reduce the range to that similar of buckshot
Slugs' SOLE PURPOSE is to eliminate RNG from shotguns
That's the intended purpose
Romero slug and buck have similar ranges
There’s an issue with that already
And it does it well… provided you can aim better lmao
I didn't know 16m vs 25m was big oh wait it is, it's a shotgun.
You can’t one tap 25m unless it’s a headshot
I'm giving you the added bonus of OHK on arms, you're still not satisfied
Dude you don't aim at the enemy's cock when you shoot them
Insane right?
Now that’s where it’s a straight upgrade because not even buck can do that as you just brought up
Ah yes people consciencely choose to miss when shooting my bad
I’ll stop doing that
Ok then just straight up reduce the range on slugs then
There everyone's happy
Oh so now they are a straight downgrade to buckshot
Make slugs a 1-2 meter difference from buckshot
Like they currently are?
How? Buckshot has RNG, all you need to do is with slugs
Damn I forgot 25 - 16 = 1 or 2
Mb g
I need to check my math
Bro you’re comparing headshot with body shot, and I can’t do that with you my guy
Guess sparks is best shotgun since it can ohk at up to 347m 