#feedback-discussion

1 messages · Page 140 of 1

vital fractal
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So I always take it

tiny pivot
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Like

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I see two main use for necro as a solo

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And both are jokes

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1: I don’t have the max lv50 hunters achievement and death cheat is decently rare so necromancer acts as a decent standin
2: BDB killing bosses now that they made killing bosses otherwise as a solo actually depressing

vital fractal
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I like the change to bosses tbh

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Now you actually have to invest in killing them

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Not that hard tbh, perringer- melee weapon- variants- consumables, can’t just expect to go in with all PvP items and do well in PvE

remote ore
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you forgot 3: trades

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which is probably the best use case for it

vital fractal
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As for saving hunters, it’s a nice quality of life thing

And trades are important too

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The amount of times I suicide bombed knowing damn well I could be revived by a teammate OR necro, is notable

remote ore
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also useful when you're killed at a significant range by a sniper team

tiny pivot
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I feel like the needle was pushed a bit too far in terms of being annoying to kill for soloes

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Which some might argue that's fine and there ARE options but it doesn't make it feel any less bad in the moment

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I personally vouch for them just upping the droprate of world weapons again, or as a medium, add more guaranteed spots for them to spawn

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But as of right now, in my personal gameplay, killing bosses I usually either

  • Wait for someone else to do it
  • Bring a sticky/BDB+necro and hope it works and isn't assassin
  • If assassin, nobody else fighting, just give up my humanity and knuckle knife the guy for like 5 minutes risking the entire match because Assassin is the worst boss bar none
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Mostly because assassin is hard to hit with BDB/Sticky and at that point I just throw in the towel

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And, for reference, yes Perringer exists, and in my personal gameplay, I do use it. It is also great for Meatheads and immensly underrated imo, but if you ask me personally the impact on it in terms of boss killing specifically is minimal

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I also wish they would make explosives in general do more damage/better radi against bosses, it legit feels like they do nothing unless it's perfectly hit and also a BDB/Sticky

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But ymmv, this comes from a consistent solo player and while I agree with the idea I think there are other parts of the game that could be pushed a bit more torwards bosses dying a bit easier
There are options and I use them (mostly, personally, pennyshot shotguns/ringer and stickys since I don't use all my consumable slots) but I still think the needle could be pushed

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Also on that note anyone else think Lemat penny would be funny as fuck
I do not want them to add it because imo it's unbalanced but it WOULD be funny

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Mostly because Lemat penny would add more viability for Pennyringer against AI (at that point you'd be killikng at least 2 meatheads and doing likely half or more of boss hp) but I think having it as a secondary on the Lemat which is already pretty buffed now is kinda unbalanced.
The Drilling gets away with it because you're sacrificing the Drilling's kinda-half-way-decent shotgun and also a decent primary at the same teim

signal mural
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@vast geyser That's actually a pretty standard high ELO Solo. His "team" MMR is dropped one whole star because he's a solo queing up versus trios. That KDA, at 5*, seems legit if he just plays careful and is a good shot - probably a veteran solo player. The looser MMR bracket for 5 & 6 * doesn't actually play a role here either. These guys need somewhere to play too - just bad luck for your team.

signal mural
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@vast shuttle It would be kind of awesome if people got a few BBs if their reports resulted in a cheater getting banned.

vast shuttle
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it would be really nice and it would lessen the sting of you losing your hunter and time due to a checker

remote ore
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getting back your hunter and stuff would be nice, but not sure about being rewarded with BBs; as this could encourage players to report every time they are killed just in case it could be a cheater; drowning the people who check the reports with false positives

signal mural
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Honestly I think most people would be happy for any communication if their Reports resulted in an action being taken... The Community seems to think that Crytek doesn't take enough action in general to stop cheating.

I just think it would be a nice incentive if they made the reward low. 5-10 BBs for a successful report, something low enough to not be worth spamming the system but just a token thank you for trying to improve the situation. It'll never happen though.

Honestly, with how many people play Helldivers 2 and allow such an invasive Anti-cheat - I would kind of hope that Hunt could afford to consider switching to the same kernel level Anti-cheat.

queen jungle
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@torpid sail Thats probably because Asia is very large and they may be closer to EU severs than you are to Asian servers. Or their connection is just better.

torpid sail
torpid sail
hot vigil
queen jungle
queen jungle
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Glad to see you're having fun

torpid sail
paper edge
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2024 and still there isn't favorite option to ur traits

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thanks banish company

queen jungle
torpid sail
crystal plume
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The company that is based in EU doesn't care about their most populated region which they also play on themselves, right

hot vigil
signal mural
dusky tapir
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they left the discord

crystal plume
frigid folio
remote ore
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I will never get why some people need to whine that much

rotund obsidian
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Is it advantageous? no. Can it change the outcome of specific scenarios in an advantageous way? yeah.

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It feels bad to play against, though. that's the most important thing imo

frigid folio
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I think the trade window needs to be reduced a bit (in my own opinion as someone who plays on other servers) it can just make game play feel a bit clunky for both parties really

vital fractal
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Lmao on the subreddit I just saw two different posters complain about cheaters (obviously so from their videos) and the killer is the SAME HUNTER with the SAME MOSIN BAYONET (Loulou Boucher a green pant redhead)

hot vigil
vital fractal
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That’s genuinely rough

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They said pre 1.0 there used to be massive weapon sway

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Old timers is this true?

hot vigil
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Yes

vital fractal
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Damn, need that back

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No one is out here free handing a fucking lebel standing with near perfect precision

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The shit is heavy

weary fox
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are vencord emotes not allowed here? I just got muted for reacting to a message using a emote :v

dim heron
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unfortunately this means vencord free nitro doesn't work

weary fox
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darn

dim heron
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sowwi

weary fox
tiny pivot
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Melee tools got pushed from being too generally good which is arguably a problem, to closer to useless in my personal opinion

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So arguably it did what they intended which was putting an eye on some of the lesser used things but like. Again, I bundle those up based on viability and enjoyment personally

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Winnie with a hand crossie, or other similar rapid-fire/big mag weapons with a melee/boss secondary? Pretty good, classic favorite, but not always what I wanna use lol

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Other than that, you get into niche stuff like Poison Bomb which virtually never works effectively, Sticky Bomb which is good against everything but Assassin, and BDB which virtually requires necro to be effective. Perringer is also an option but imo more meant for meathead farming or a light chunk off the boss than actually killing it

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I guess at the end of the day even as someone who uses a lot of these options (xbow+poisonbolt especially, SO good for farming xp, bodies, anything but nobody wants to talk about it)
It's still gonna be a hard sell to get me to do anything but bring my knuckle knife and a sticky
Like you have to sacrifice a lot out of a loadout in order to get that boss killing power and I suppose that's the intent
But you really aren't gonna get me, let alone the average Hunt tryhard to take away their secondary to give them a boss killing option
So it just slows the game down

void grail
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Is there any discussion about adding perks to favourites?
Or health bars presets?

tiny pivot
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#game-ideas message Cool idea but I would still want them to drop from meatheads and in game
Maybe they can tweak the rates of the aformentioned drops and allow you to guarantee one for finishing a hunt
It would be a neat trade because you can give yourself death cheat or something strong like relentless or shadow

hot vigil
tiny pivot
winged skiff
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someone actually suggested to nerf the Mako, like what?? Thing already shoots really slow for a levergun, has the lowest MV of all long rifles at 540 m/s, second lowest dmg at 128, reloads super slow and finally costs 360. IMO the thing actually needs a slight buff to its ROF, from 1.6 to 1.5 sec, to make sense in the light of the Krag.

humble quest
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@granite fern guy, putting someone's steam name on this discord doesn't discourage cheating in any way. Nobody on this discord bans cheaters, not because they don't want to. It's not their jobs.

You're free to discuss cheating, show evidence without names if it really makes you feel better but that lack of names is not letting cheating thrive.

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@karmic kettle I misread. Disabling a queue so people can play duo vs duo quicker is just a step behind banning solo queue because people don't enjoy it. People should be able to queue as they want and if the game mode is less desired they need to spruce it up in other ways

And queue with a random third when you're a duo is something they've said is coming

humble quest
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Sometimes thats how it goes. I'm just confirming it's a thing coming.

They have options to make duos more appealing. I don't have ideas, but I'm sure it could be done. But generally, I think people just enjoy playing with more of their friends and the general play in trios is vastly more appealing to me personally

queen jungle
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@granite fern There is a very effective avenue for reporting: it's a button called "Report" in the Team Details of the post-match screen. That's all that's needed to effectively report other players that seem suspiscious.

granite fern
# humble quest <@482714083859234823> guy, putting someone's steam name on this discord doesn't ...

I understand the concern about naming individuals directly, but by mentioning a clan tag, we're aiming to highlight patterns of behavior rather than targeting specific players unfairly. The goal is to foster a community where fair play is upheld, and addressing cheating is essential for that. If the current approach isn't effective, perhaps there's room for discussion on alternative strategies to combat cheating while maintaining a positive gaming environment for all.

queen jungle
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while maintaining a positive gaming environment for all.
Except groups of people you presume to be violating the rules?

humble quest
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I don't see how blanket naming a clan that may or may not have cheaters within it is somehow better

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Or how it helps, again. Just because we know a clans name doesn't mean anything.

vast geyser
granite fern
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Yes the 'Report' button is indeed available, it doesn't always capture all instances of cheating, especially when dealing with sophisticated cheats or subtle behaviors that may go unnoticed in the heat of gameplay. There have been cases where blatant cheating has persisted despite numerous reports. It's essential to explore additional measures to comprehensively address cheating and ensure fair play for all players. This includes addressing behaviors that compromise fair play, regardless of specific groups involved. When discussing suspicious behavior, my intention is to address patterns i see shown by people and certain groups that I shall not name.

queen jungle
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The report button is still all that's needed. You report a player, Customer Support takes a look with the various investigative tools they have at their hands.

rotund obsidian
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@clever pebble #game-ideas message not sure what you mean by this. the bonus at the bottom left ingame is the extra amount you get. if it says 10%, you get 10% bonus points. if it says 100%, you get 100% bonus points.

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I think it'd be a little odd if it was 1.1x, 1.2x, 2x, 2.1x, etc...

crude scaffold
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tf is this

signal mural
dim heron
clever pebble
queen jungle
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+100%

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+10%

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on top of the points you'll already be receiving

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that's how it works

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so when it says you're getting 100% boost, that's just 200% in the end

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aka, double

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or 10% = 1.1x

rotund obsidian
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yeah, if you get 100 and it says 100% increase, that's an increase of 100. so 200 total. that's 100% extra points.

fervent nimbus
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Maybe this is the right forum

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Outside the building the spider can get you

languid jay
fervent nimbus
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I just got killed by a spider that jumped over me, outside the building...

queen jungle
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game might think you're still inside the building, spider attacks, drops down on you

fervent nimbus
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And here it goes my KD... due to the netcode of this game...

queen jungle
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AI doesn't affect kd

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lol

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is purely pvp

fervent nimbus
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Ah nice...

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But this is a bug...

languid jay
fervent nimbus
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Even my team laught because this saw it happen

queen jungle
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spider is the most janky boss

fervent nimbus
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She glitch...

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Ok, thank you...

clever pebble
rotund obsidian
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I don't think it is simpler, actually. If it was strictly double weekends, sure, but the extra points from signee and event bonus hunters don't stack like that. Those bonuses aren't multiplicative, which is why they're shown as a bonus percentage. The 100% bonus from the weekend stacks with the 10% bonus from signee to be 110% bonus. A 2x weekend and a 1.1x hunter don't actually multiply (that would be 2.2x, but it's actually 2.1x effectively)

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Since the bonus points are all additive, it makes sense to show them as a percentage bonus, not a multiplier.

vital fractal
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This is sounding like MMO math lmao

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Multiplicative xp here, additive there, total over yonder, amplify all

rotund obsidian
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i mean yeah it's just the bonuses are additive instead of multiplicative lol

clever pebble
rotund obsidian
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Yeah. so they'd have to write it as "+0.1x multiplier" on hunters, since 1.1x wouldn't be accurate.

languid jay
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if anything, the only change needed would be adding a + to the percentages icon in game

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because there just isnt one right now

rotund obsidian
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that's fair, yeah. seeing the '100%' in the corner for the first time was a little odd

languid jay
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just pops up as a random number that people might not understand

languid jay
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messes me up sometimes too

clever pebble
rotund obsidian
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I think that seeing +0.1x on a hunter is probably more confusing than "10% extra" or whatever the exact phrasing is ingame

wanton imp
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How about both?

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10%/1.1x

languid jay
clever pebble
languid jay
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@vague island #game-ideas message
i do see some cases where i am hit with bleed and i need to swap to a shotgun on the ground to kill someone because im out of ammo on my rifle and vice versa
though i think that the default binds should be reworked as a whole

boreal obsidian
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So what i got from the multiplying of event points is that the perk thats six points is practically useless

languid jay
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yeah, if you get less than 10 total from a single match it doesnt give you any

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unless its double point weekend

boreal obsidian
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Yah that a waste of perk points

languid jay
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the way i see it is that signee should only get picked if youre going for big point games

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like pvp focused or center wagon rushing for the clues and totems

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the hunters should probably be equipped anyways because its free points

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you have to play a hunter anyway so might as well pick one that has the bonus

clever pebble
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Are you allowed to team up with enemies in a match

languid jay
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if you find them in the game and you have no agreement in the lobby then yes

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@clever pebble

clever pebble
languid jay
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having VOIP enabled after death would also be good info for this

boreal obsidian
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My guy theres three people coming out of the building and there were no gun shots going off they were using in-game chat

tight minnow
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<@&357256267087085568> I believe that the invite limit has been reached, can no longer make specific invites to channels

dim heron
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It's a common Discord issue

tight minnow
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okay thank you

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sorry for that

dim heron
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Our invites arn't full, you can use Copy link instead

tight minnow
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gotcha thank you!

winged skiff
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question: If someone goes into your traps and die AFTER you've left the match, do you still get the kill?

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I hope not

rotund obsidian
winged skiff
coral pulsar
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@safe mountain Ironically in your case the smoke would definitely rise through the floor and make you cough if this was realistic.

signal mural
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@humble quest I was thinking about your suggestion for MMR adjustments being 1x per Opponent per Match. The primary downfall I see in it is if an opponent does resurrect and the fight continues into a meaningful shootout. I think if someone is revived and deals damage to the team that killed them then it could reset the possibility to affect each other's MMR again. That way if the opponent is just getting downed while reviving or shortly thereafter by the same team... It isn't counted. It still isn't perfect but bit by bit maybe we all as a Community could cook up a better system.

humble quest
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Imo id rather not convolute the rule to be harder to explain and would prefer it stay at the single instance. The whole idea is to slow MMR change, be it up or down.i

rare vortex
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@vague island why do you think the Dolch is fine?

vague island
rare vortex
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Firerate is about the same if not the same

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They both show 0.6s splits between 2 tap kills/deaths

vague island
rare vortex
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Yet once you buy the weapon the price doesn't matter

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the weapon doesn't care how much it cost

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acquiring does not equal performance

vague island
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I can say only that everyone has "that very weapon" that must 100% be nerfed and deleted from the game. For you it is Dolch, if you asked me - it would be Slate or CC with slugs.

The point is there is a very thin line between nerfing the weapon and completely destroying it within the game balance. Things you offer to do with Dolch is basically destroying it, making it a non-viable option

crystal plume
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I agree that Dolch should be changed again to make it a bit worse but I do not agree with reducing it's mag size as the solution

vague island
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Again, I personally don't have much issue with the Dolch (and I am a melee-focused player, shotguns and rapid fire guns are my bane). Yes, it is powerful, but not so powerfull to simply erase it from the meta

crystal plume
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Well dolch is the meta to be fair

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Strongest side arm by far, and the precision version with FMJ is even better than some primaries

vague island
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Yet, it is seen much less then other meta guns, like Mosin. Cost matters, after all

crystal plume
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Not from my experience

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It has been very common in high MMR on EU servers

rare vortex
crystal plume
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Hell my friend collects them from enemies for fun, they have something like 70 hunters all with 4 looted dolches equipped

crystal plume
vague island
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I am a 5 MMR player, played for past 7 hours and only seen 3 Dolch at that time (2 of which were in the same premade). It is a rather small number for +- 16 games

rare vortex
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As far as recoil nerfing has shown, it either lets a weapon be viable or unplayed because not very good to reacquire a followup shot

vague island
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Have you seen the Nagant Carbine before the buff? Nobody used it

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Harder gunplay will do the same with Dolch

rare vortex
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Referring to how Nagant Officer Carbine and Cyclone have been treated

crystal plume
vague island
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Cyclone is nowhere near to be compared with these two, btw. Basically a Romero of the rifles - you either double-tap or die

rare vortex
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Cyclone does what the Nagant cannot. FMJ for better 2 tap at range with damage kept over distance and wallbanging

crystal plume
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And I honestly do not use people using or not using something as a sign of something being strong or not since I have been here and in other gaming communities long enough to know how bad at people are at gauging strengths of weapons and are way too impressionable to others statements of weapons letting it affect their decisions on whether or not to use something

vague island
rare vortex
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Dolch right now has that FMJ that the Nagant does not

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no other pistol right now is spammable and FMJ

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and can be intentionally aimed, fanning FMJ doesn't count

vague island
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Spitfire? New Army?

coral pulsar
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Yeah nah, remove the dolch. People who use the dolch leave. win win.

rare vortex
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the Dolch doesn't suffer at all

vague island
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MV doesn't matter if you're double tapping

rare vortex
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At range?

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the Dolch is still used at range reasonably well with its decent MV

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even with FMj

vague island
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Used - yes. Effective - meh. It is still a close range weapon

rare vortex
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The Dolch is not just a close range weapon

vague island
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Somebody got really upset with the Dolch recently, I see...

rare vortex
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No, because you're saying feelings and not facts

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78m is not just a close range weapon

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especially at 390mv its a perfectly reasonable ranged option

vague island
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I have 2000 hours in Hunt and never been shot by Dolch on this distance, sry

rare vortex
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I have 4000 hrs man.

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I don't care to refer to it but I'm not clueless

vague island
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And cry about Dolch... Bruh

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Whatever. I gave you my arguments, see no point in further discussion

rare vortex
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Your arguments at 2k hrs still include "hey pricing is how you nerf a weapon"

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tells me that you don't know yet

vague island
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I know enough in gamedesign overall to say that pricing has impact on weapon usage

rare vortex
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cost is an influence in pickrate, not how the weapon performs

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you should know this, at 2k hours

vague island
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Okay, so you just say: you feel wrong, Dolch is OP
Same as if I said: you feel wrong, you are just bad

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What is the point?

rare vortex
vague island
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I didn't say that Dolch needs nerf at all. I literally said that it directly affects pickrates, making Dolch a relatively rare weapon

rare vortex
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I said: Dolch needs a nerf
then you said, it already costs a lot so I don't think people use it
fallacy in the logic: just because not many people use it doesn't mean its not effective when it is used

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and not many people use it because they either don't choose to use it or don't want to pay for it

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but if they choose to pay for it, how much they paid into the weapon doesn't weigh down how the gun performs in PvP

vague island
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yeah, but they pay for its performance

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it works this way

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exactly why Mosin costs 500~

rare vortex
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By that sense, let me pay 3k H$ for an M4A1

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do you not understand the fallacy using cost to justify a weapon's balance?

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if you don't, I can't convince you, but it's not me just making this up

vague island
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I do not understand your problem. Why do I at 2k hours have no problem fighting against the Dolch, and you with your 4k hours - have?

When somebody tells you - nah, Dolch is acceptable, you just say "you feel wrong" and again list the Dolch stats to show that it needs to be deleted from the game

rare vortex
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Sure I can have no problem fighting against it. Does it mean it's balanced? No.

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Does it create pressure by how the weapon performs? yes

vague island
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It is an S-Tier weapon and was designed to be one. It costs as such. It is rare as such. And it performs as such

rare vortex
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...

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Dude.

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"ahead of its time" is not how to justify game balance.

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fuck history

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game is not historical non fiction

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its takes inspiration from firearm history

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not stick to it

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Game is a game before a historical gun simulator

vague island
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It is not about realism, it is about game balance and economy. All weapons this way or another are separeted into tiers.

And Dolch was intended to be and S-Tier by the developers. It may be nerfed to be harder to use (gunplay and all), but conceptually it must remain a 700$ Dolch. Not because it is historical, but because it was designed this way

rare vortex
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Like I said, if you want to say the weapon is fine because of cost
It's the same as letting me pay 3000 Hunt Dollars for an SMG in some years

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I don't care how much it costs if it one taps to head and is semi automatic

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neither will other people

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because if I win with it I get to keep it anyway and use it again

vague island
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From your logic everyone would only use Dolch

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But as you can see, they don't

rare vortex
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Because people aren't fucking robots

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and don't subscribe to meta

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unless they choose to

crystal plume
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I can afford approximately 1856 dolches atm

rare vortex
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mosin-dolch is indisputably a meta

vague island
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They would subscribe, if the Dolch was so OP. Simply because it would be an only compatible option. But they don't, because Dolch is acceptable from the point of balance

crystal plume
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Some people prefer variety and integrity over being meta slaves

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I'm one of the ones that prefer variety

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If I wanted to join them, I'd use mosin dolch every match like a lot of other people in my matches

vague island
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They would not, if Dolch was so ubarably powerful as some imply

rare vortex
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Just because its powerful doesn't mean you wouldn't be bored using it yourself

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Refer to what Diiba said

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Something being meta, doesn't mean people will inevitably use it

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people aren't programmed to meta

vague island
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So what is the point of discussion? In the end we see the game balance differently

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I could begin discussion regarding that CC Slugs must be nerfed or deleted from the game too, but I don't

rare vortex
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your argument for the current balance of the Dolch being fine as is rests on its pickrate and price, which are not constant consistent variables

vague island
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they are

rare vortex
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No they are not.

vague island
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they are actually the most consistent variables in any competetive game

vital fractal
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The only issues I see with the dolch at the moment is the addition of FMJ and Dum Dum to it

vague island
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Dolch Dum Dum is a joke

rare vortex
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Someone who wins a lot and easily earns is not exerting as much effort out of their money to afford Dolches

vital fractal
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Dolch doesn’t need any more pressure, and definitely didn’t need FMJ

vague island
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Strange Crytek didn't give it Strong Bleed

vital fractal
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Honestly dolch was fine as is before the buffs

rare vortex
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Someone who has 300k and earns 10k a day of play
does not care about the 750 price of a dolch

coral pulsar
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I don't play with the dolch on principle. The dolch is not fine. It removes all effort needed for kills. The nitro is balanced better.

vague island
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Fun fact about weapon balancing in games: it always comes from the statistics. If the Dolch was so op, it would be used much more often, and therefore, would be nerfed much often. In simply works this way

rare vortex
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The irl comparison is saying that it costing 150k to bail yourself out of jail is balanced, when wealthy people do it all the time

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while normal people cannot afford to bail themselves out of jail

vague island
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I would remind you the case with the Avtomat and dual Sparks pistols. It was pathced in a few month, because THAT was unbalanced and people talked about it

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Don't see much talk around Dolch

coral pulsar
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Lol what?

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You don't hear the "mosin/dolch" complaints daily?

vague island
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No

coral pulsar
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Not counting the people who just gave up on complaining about because it does nothing

vague island
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I am from Russian server, dude. Dolch and Mosin here are a meme

coral pulsar
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Well on east, the most popular server, its an issue.

rare vortex
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meta is a meme? ???

vague island
rare vortex
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Go ahead and tell that to the face of long ammo meta

vague island
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Mosin+Dolch is OP, I wouldn't argue on that. But it is what it is, and the problem goes from the fundamental way inventory works

rare vortex
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Tell me that the statistics say mosin-dolch doesn't get excessively picked in 5-6 MMR

vague island
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On 5 MMR - no

rare vortex
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In your personal experience no.

vague island
#

6 MMR is not about fun, as any top-mmr in competetive games

rare vortex
#

Across the complaints and more than just my own experience, yes

coral pulsar
#

wtf, you just said dolch is Op... aight /close thread

rare vortex
#

you are not being consistent with your arguments bro.

vague island
rare vortex
#

I'm done too. You're not consistent

vague island
#

To fix it you will need to destroy both Mosin AND Dolch, because whatever their stats, they will remain OP together just due to the way they work

rare vortex
#

@crystal plume I don't know if I missed a reply or not, did you have an idea of how to approach the Dolch to give it a weakness?

rare vortex
#

Oh my bad yeah I did see that

rare vortex
# crystal plume ^

do you have an idea how exactly you think it should be? like making it floaty recoil so spamming accurately is difficult or higher recoil like Officer and Cyclone were tried?

vague island
#

Just for the sake of experiment

#

Should Crown&King and Slate with Slugs be nerfed?

crystal plume
#

Not sure honestly

#

Slugs go from extremely strong to extremely weak as soon as you hit limbs

vital fractal
#

Slugs are fine as is tbh

rare vortex
#

Its that really

#

Slugs are a tradeoff on shotguns

coral pulsar
#

^

vital fractal
#

If anything I’d say maybe increase the amount for the LeFat and Romero, for reserve

rare vortex
#

you're trying to ADS in CQB and if you hit an arm you're fucked

vital fractal
#

It’s so bad lmao

coral pulsar
#

Much harder to center mass slugs

vital fractal
#

Point blank 147 in the armo

#

And it’s centermass TOP TORSO

coral pulsar
#

Yeah I have 2k hours and I've only ever picked up a dolch 3 times in a match and wiped an entire team with it.

vital fractal
#

Dolch was fine pre-buff

#

You don’t see a dolch without FMJ now

#

Because there’s no downside to it now

coral pulsar
#

What was the down side before?

vital fractal
rare vortex
coral pulsar
#

It couldn't pen at all before?

vital fractal
#

And it was relatively still compact damage fall off

rare vortex
#

because its perfectly fine MV at 390

vital fractal
rare vortex
#

if Dolch FMJ was like 250 MV, people would have a problem

vague island
#

People struggling to understand Dolch was designed to be almost without flaws by the developers... What a beautiful sight

vital fractal
#

And it was special already so ammo consumption is the same

vital fractal
crystal plume
#

You know people are perfectly able to simply not agree with what the devs think

#

And that is perfectly fine

rare vortex
vital fractal
#

That’s my point

rare vortex
#

rn if you're saying Dolch is better without FMJ just because you want the 440 MV over 390 MV, then something seems off

vital fractal
#
  • they reduced recoil for some reason??
vital fractal
rare vortex
vital fractal
#

Hence it’s a straight upgrade like someone said above…

Though I feel like people ignore base nitro ammo will one tap arms at up to 16m which low skill people like me can benefit from lol

vital fractal
#

For ToC?

vague island
vital fractal
#

Or was it Desolation?

rare vortex
#

The general consensus is that FMJ benefits anything under long ammo

vital fractal
rare vortex
#

it's like giving the short brother compact ammo some stilts

vague island
#

For the clarity: I to do not understand why would they add custom ammo to Dolch too, as it was ok before. But it is still okay now, as I said

rare vortex
#

it didn't create a problem, but it didn't solve anything either

#

it just made an okay thing better, for no reason at all
EDIT: statistics seen by Crytek might say the dolch has a low pickrate, but that should be fine and didn't need any reaction. Price influences pickrate but the weapon in no practical use was weak without FMJ

vital fractal
#

Ah the dolch Dual wield spread was reduced

#

That’s what it was, not recoil

#

Still, a buff that wasn’t needed lol

On top of the dead eye

#

And I don’t think it’s ok, FMJ took away a weakness from the dolch- something the dolch didn’t need

vague island
fervent nimbus
#

The european servers are so bad today... the lentacy is over the top...

dusky tapir
dusky tapir
#

problem is, asking it in a way that doesn't result in a million people piling on is gonna be toug

rotund obsidian
#

Perhaps it was alert tripmines?

#

Those burn off 10hp EACH and if you were burning, you have hp charred so it will ignite you with even one alert mine.

quaint cloak
#

@subtle root I have to believe that on that Nagant hatchet, the hatchet it meant to be removed before it's used

pearl summit
rotund obsidian
#

The firebomb went off (hit you) before you stood up or did you stand when you heard it get lit?

pearl summit
rotund obsidian
#

i mean being in fire burns you incredibly fast. you're both ON fire, and taking extra burn from the fire at your feet.

#

25 gone before you can even move from a necro sounds about right

pearl summit
#

but why when I stood up I have intense fire on me? why not little one?

rotund obsidian
#

because you're standing inside of a firebomb? :L

pearl summit
subtle root
quaint cloak
languid jay
#

@rare vortex though i do agree that dolch needs a nerf, or perhaps a whole rework, i think that reducing magazine size would be a minor bandaid fix at best

#

other stats could be adjusted, like passive sway, ADS speed, hipfire spread or firerate

vital fractal
#

I ask as someone who doesn’t care about getting pinged lmao, it’s known at this point

languid jay
#

i would be okay if the dolch had poison ammo, but giving it 2 of the 3 most oppressive ammo types ( dumdum, fmj, high velo/spitzer ) was a really stupid decision and should just be removed or have an ammo penalty

#

i could see making the dolch reload with stripper clips of 5 twice for a full reload being an okay option as it would take double the time it is now while also making it have a high risk high reward play style if chosing to not fully reload

#

not to mention the already slow per bullet reload

thorny spindle
languid jay
rare vortex
#

it has to do with that as soon as you pull it out, you have 10 rounds back to back

#

This is why I have suggested lowering its immediate capacity to 4-6

#

The second highest capacity on a 2 tapping weapon is the Nagant Officer at 7 rounds

vague island
#

So you basically want to make Dolch worse than Nagant?

vague island
rare vortex
vague island
#

Like basically any gun that can double tap

rare vortex
#

We shouldn't have semi-auto spammers in the first place

#

look how badly the bornheim is used

vague island
#

Can't wait to see the FMJ on Officer Nagant, it will be a gorgeous shitstorm out here

vague island
#

But I agree, Bornheim is a toy gun

rare vortex
#

They would never add FMJ on compact high MV pistols

#

thats not the style they want

#

The trend has been medium FMJ/dumdum
meanwhile compact has been HVed/given FMJ to glow it up

#

but only on weapons that sport 400 and below

#

in MV

vague island
rare vortex
#

it's not their style

vague island
#

Aha

rare vortex
#

They added FMJ to the Dolch

#

before they even considered giving it to more compact ammo pistols

#

of which, you have dinky bornheim which FMJ would seem odd, and nagant is also a bit dinky

vague island
#

Well I am sure there will be more funny FMJs soon

#

Just a question of time

rare vortex
#

The only natural FMJ has always been winfields and new army's

#

among compact ammo

rare vortex
#

and this is still a hypothetical

#

I can easily also say "you do realize the bornheim match can wipe whole teams right?"

vague island
#

I can assure you, Dolch will never have a 6 ammo mag

rare vortex
#

yet people do not use bornheims

#

as intended, with HV to headshot

#

It should have a 6 round mag

vague island
#

Bornheim is actually an example of what happens when devs nerf a gun to the ground

#

If you have 4k hours, you should know it was once like a Dolch basically

#

But people cried

rare vortex
#

And they killed it and it's still an uncommon pick

vague island
#

Yeah, well, mb it is uncommon beacuse they killed it? 🤡

rare vortex
#

Even in kits where the bornheim could work, the nagant officer is still a better pick and cheaper

vague island
#

So you simply want the same fate for Dolch

#

I see

rare vortex
#

you're willingly replacing your nagant officer potential with a pistol that requires 3 tap and 1 less bullet on tap

#

even if full loaded

#

No, the Dolch can stay 2 tap but not as a league above the "normal" pistols

vague island
#

Well, as we discussed yesterday, Dolch was designed to be a league above in the first place

#

It was in the game before most of the spamming pistols even appeared

rare vortex
#

Okay and I'm making a case for why it shouldn't

vague island
#

Yet it will stay the way it is, most likely

rare vortex
#

People told me that the avtomat w/ 2x sparks pistols and +11 ammo resupplies off common ammo worldboxes was fine, and that crying was a skill issue

#

look where we are now with it.

vague island
#

As we can see, people tend to disagree on your position about Dolch

rare vortex
#

Make your own fucking case dude.

#

You tend to have holes in your argument but like to just poke at mine

vague island
#

But it is as it is for years now

delicate robin
#

my take on this is that the dolch itself isnt the problem, its just FMJ

#

Quite literally they should just remove FMJ from the Dolch or heavily nerf it.

vague island
#

With slight gunplay nerfs

#

Yet again, because Dolch is not so outrageously powerful just to remove it from the meta

rare vortex
#

The wallbang potential it gained hasn't changed how its used

delicate robin
#

It's not about wallbanging, it's about range.

#

Dolch FMJ can two-tap to the chest up to 40 meters.

rare vortex
#

often being Mosin-shot body tag or miss to quickswapping into dolch spam to hit another body shot, 2x body shot, or headshot

rare vortex
vague island
delicate robin
#

Without special ammo I think the Dolch is fine because:
-97 damage
-the reload is painfully slow
-ammo stock is very limited, if you're running a dolch you're either committing really hard to the loadout or you're probably going to need an ammo box
-recoil is harsh (Precision is a completely different story and tbh I think if any specific part of the Dolch should be nerfed it's the Precision.)
-Nagant officer, New Army, and Spitfire get the benefit of special ammo types.
-And least of all it's expensive. I know that doesn't mean a whole lot to most people, especially in the 5-6 star range, but it is a downside.

vague island
#

As I said before, the Dolch+Mosin combo will remain OP whatever you do to them, if only you don't destroy both Mosin and Dolch

rare vortex
delicate robin
#

Its just that

#

Crytek did a HUGE whoopsie giving it dumdums and FMJ

#

two of the most potent ammo types in the game

vague island
rare vortex
#

The way the vote system works in this suggestions channel, its either "wholly agree/I'll think about this suggestion/I disagree with it entirely or some parts"

vague island
delicate robin
rare vortex
#

Ideally the Dolch should not have FMJ, and should not have a 10 round spam + swift reload

delicate robin
#

It takes away a little bit of what made the Nagant Officer/New Army/Spitfire special vs it.

vague island
rare vortex
#

by having 10 rounds at a spam firerate, it overshadows the officer/spitfire/newarmy

delicate robin
#

because rn there's effectively zero downside to Dolch FMJ

#

and its

#

very busted

rare vortex
# vague island 6s reloading is swift?

you're getting another 10 rounds out of that. The duration of the reload still outclasses officer individual reloads/spitifre individual reloads or 9 seconds for 6 rounds/new army suffers compact damage carry/lowest mv of all pistols

vague island
rare vortex
#

9 seconds for 6 rounds spitfire is an empty cylinder

#

PERFORMANCE is all that matters.

#

please, ugh fuck...

#

your arguments...

#

price, the available ammo, the reload speed
DO NOT AFFECT
the first 10 rounds immediately available to spam when the pistol is first pulled out

vague island
#

You are so funny dude, I just can't

#

Making my day second time in a row

rare vortex
#

Dude. I'm talking about the serious analysis of how to balance an overtuned weapon

vague island
#

You are not

rare vortex
#

and you're here saying well this remotely related variable should be nerfing it right?

vague island
#

Sorry, but you are just crying after someone killed you with the Dolch again

rare vortex
#

it costing 690 or 750 or 10000 hunt dollars to acquire

#

does not affect the moment the gun gets equipped and starts firing

vague island
#

And when I give you my arguments you just "uuaghahahaahahah fuck you"

#

Deep analysis as we can all see

rare vortex
#

Because I'm expecting you to make at least a reasonable argument

#

Diiba was making some

vague island
#

The only thing that may be nerfed about Dolch is it's overall gunplay and its damage drop carve

rare vortex
#

The overtuned part of the weapon is how it performs realtime, not that its expensive to run, or not picked very often you think, or it has a "long" reload

#

the reload happens after 10 rounds

vague island
#

Things you offer to do are basically "Let's delete Dolch from the game pls"

rare vortex
#

and if they haven't killed you in 10 rounds, they have different problems to worry about

vague island
#

Reminds me how Flash Bombs were "nerfed"

#

aka utterly destroyed

rare vortex
#

No. I have offered to make Dolch closer to what other options we have available

#

My argument has not been read.

vague island
#

Why do you fail to realise Dolch was SPECIALLY designed by devs to have a 10 mag spamming weapon? It just shocks me to the core

rare vortex
#

And does that make it right and ultimately true? No.

vague island
#

If it was wrong, Dolch would long time be a 6-mag gun

#

But it isn't

rare vortex
#

Bro.

#

What happened to the avto?

#

we already talked about it

#

I'm just leaving chat now

vague island
#

Thank you

rare vortex
#

You're not taking in all the information provided

#

and that is necessary to keep the discussion moving forward without constant reminders

#

reiterating topics already spoken about

vague island
#

says the guy that posted literally 2 identical posts in one day

#

totally bruh situation

rare vortex
#

This "dolch is fine because it isn't changed yet and its in the game as the devs intended" argument is already expired

#

because the case that disproves it is how the avtomat was treated

vague island
#

Can I say "Dolch must be nerfed!!" argument is already expired too?

vague island
#

That from the point Avtomat+Sparks combo appeared to the point of their nerf only a few months have passed

rare vortex
vague island
#

And Dolch is the way it is fror years

vague island
rare vortex
#

The argument that something is fine just because it exists in its current state, is a fucking flaw

vague island
#

The argument that something is op because it has 10 bullets too

rare vortex
#

Peacekeeper redskull reviving is not fine, but it exists.

#

Oh man it must be balanced because its not hotfixed

vague island
#

Only for this event, I am sure

rare vortex
#

No. The devs just have chosen not to hotfix

#

And devs are humans, not all knowing gods

#

every change approved by development does not guarantee positive results

#

If anything, the Dolch does not get the attention of the development much in terms of pulling back on it, because it already has been receiving nerfs in the past bit by bit

#

and it is picked less often in the majority of the playerbase, which is around 4 stars

crystal plume
delicate robin
#

Dolch was worse than it is now for years and then only started getting serious nerfs after a while
There's a precident for Crytek nerfing long-standing things if they're unhealthy for the game.

crystal plume
#

And even now it's still extremely strong, only thing holding it back is it thankfully being somewhat rare to see and the fact that you need 4 consumables ammo boxes to keep it stocked up otherwise it becomes a non threat as soon as you finish that one mag

delicate robin
#

(Which I think Dolch FMJ is. I fucking hate Dolch FMJ so much.)

rare vortex
#

People also were on both sides of Nitro being fine or not. It wasn't as hot of a topic as the avto. However, it still received a nerf

crystal plume
#

Nitro shredder should still be nerfed, it was fine originally before any buffs and while it was still called dumdum

#

It should do less damage than base ammo, I don't understand why people saw that as a problem

#

It was already better for pvp purely thanks to the heavy bleed at the range where you commonly used the nitro anyways

delicate robin
#

I also think Nitro shouldn't have custom ammo in general lol

rare vortex
#

Shredder should be reworked differently than just increasing one tap range at the cost of wallbang pen

#

It's just one of those things that existed in Hunt that you accepted but it didn't make sense why

jagged wagon
#

@bronze snow While I don’t hate your suggestion, I still feel in the vast majority of cases people would still leave. If they brought a sniper, they want to snipe, a few might stay on and switch to their less preferred loadout, but the majority won’t. They simply don’t want to play that weather type.

bronze snow
#

I disagree, I think the fact they don't know they're going into that weather is the main issue. Sure some might just want to snipe that day so they'll leave, but I think the main gripe players have with weather is that they can't be prepaired for it. Feel like there is a lot of tension there.

jagged wagon
#

I can be prepared to put on a rain coat and hood and walk to the shops in a rain storm if I needed too, but if I can simply wait for it to stop and be a nicer day before I go, I will.

rotund obsidian
#

I know dolch resupply already sucks but that's because it already relies on special boxes

#

I mean i'd be in favor of just dumpstering the dolch in general but god forbid they nerf the stats on a gun

vital fractal
#

Or instead of altering a mistake already we can show crytek that the Undo button exists :/

#

Seriously, they can remove custom ammo from a gun

#

That’s An action that is available, yet they never do

#

They can remove FMJ and Dum dum from Dolch

#

Like they have this policy of never undoing their updates to the arsenal

#

I don’t know if it’s out of pride or what, but it really seems like they just hate admitting they were wrong to add certain weapons, variants, and ammos

#

I would LOVE to hear from a crytek official why they never just, undo additions to the arsenal

#

It’s a topic they just ignore

#

Same with the lack of balancing updates during events

silver wraith
#

Stop giving back trait points for removed traits or health chunks. Everyone has fanning and levering right from the start, I miss when you had to earn traits you wanted.

mild herald
#

hi all . I have a question . can I turn off easy anti cheat when entering the game?
don't play it and just sit in the game menu with anti cheat turned off?

vague island
vital fractal
silver wraith
rotund obsidian
vague island
#

Dunno, 11 is good

#

I don't use fanning and life is beautiful

vital fractal
#

Hunters need to earn their trait points, not start with a set of gameplay enhancing perks

rotund obsidian
#

u gotta have some crazy ass rng to actually get 11 points worth of shit you want though

#

it's 8 points minimum to spend after refunds

#

which is still a pretty hefty amount

vague island
#

8 points is actually perfect (for me)

it is a great system, don't think Crytek should nerf it

#

when you meet someone with Fanning - it doesn't matter how did he get it, after all

rotund obsidian
coral pulsar
#

How the fk we have two posts about the dolch, one saying nerf it, the other saying lower the price, and they're both downvoted to hell?

vague island
coral pulsar
#

That makes sense but my gut tells me thats not the reason.

coral pulsar
#

@alpine gust Yeah no. People love to think this isn't a pvp game. Its why its never become mainstream popular.

vital fractal
rotund obsidian
vital fractal
#

Dolch is not fine as is, it didn’t need the buffs to dual wield and it definitely didn’t need FMJ or Dum Dum

vital fractal
rotund obsidian
#

I do think 11 was a bit much, definitely. I was a bit sad to see that they decided on buffing legendaries but at least we sorta got a halfway since they also nerfed recruits.

#

I'd rather have just nerfed recruits a bit more and given legendaries a lower minimum. No minimum would fucking suck though since they did the trait selection changes

vital fractal
#

Uh no, “at least we” mentality is bullshit lmao

#

We are still not where we ought to be lmao

rotund obsidian
#

fucking bolt thrower + hundred hands + blade seer. shit is ass

#

but yeah it's still in a bad spot

hot vigil
#

Just buff gator legs to 2 points the most fucking stupid nerf in Hunt history needs to be undone

vital fractal
#

People bitch about not having traits, it’s part of the game

You die, your new hunter doesn’t have fancy abilities until you earn them

#

Want a fast firing gun? Pay up

#

Or win a match and run fanning after

#

Want quick large heals? Win a match or pay for large vitals

#

Crytek really trying to get rid of the hardcore portion of this game to the point where death doesn’t matter

hot vigil
#

Words of a distant past

rotund obsidian
#

I'm conflicted on that front because i'd personally prefer a game where teams are on an even playing field from loading in, but I do feel like it's a very difficult leap to change that without completely gutting the core of the game. I'd settle for just nerfing the busted ass guns though, and making traits less annoying.

#

The abundance of trait points has only exacerbated my issues with a lot of shit though

hot vigil
vague island
hot vigil
rotund obsidian
#

I think around 8 or 9 ish would be fine, so 5 or 6 after refunding them.

#

much lower than that and it's just a slot machine like before

#

then it just falls back to recruits being meta again since they still come with a pretty hefty amount of points and often have quartermaster + more

hot vigil
#

Mjah, maybe 5-6 and then 4-5 after refund. Again, don't think strong traits like Necro should be a gurantee, that said necro could also get increased to 6 points..

rotund obsidian
#

I'd like to see necro nerfed in general tbh, so yeah i wouldnt mind that at all

#

resilience too fuck that trait

#

I'd like necro to just burn off hp 😈

hot vigil
vital fractal
#

5 trait points or even 4 is totally balanced for a new person

#

With tier 2 having 3 and tier 1 having 1 point

#

Simple, new hunters- get new traits

If you won a match, you deserve to start with an upper hand compared to new hunters

hot vigil
languid jay
# rare vortex This is why I have suggested lowering its immediate capacity to 4-6

because of how compact and medium ammo are basically the same right now,
having the dolch have a smaller mag than the officer, while also having the new army have the same damage, the same ammo types and a quicker swift reload would be a horrible state to put the dolch in, literally makes it a more spammy, slower reloading new army swift with slightly higher velocity

i think the proper fix youre looking for to avoid spam would be a slower firerate and a slower reload
reducing the mag size wouldnt solve anything if you dont also address the firerate or reload
same firerate with the same or better reload wouldnt make a difference in gameplay style, it would just mean longer, more boring fights due to needing to reload more, sucks for both parties

shooting faster (0.4 cycle speed) than the officer (0.5 cycle speed) , new army (0.5 cycle speed), spitfire (0.8 cycle speed) and even the vetterli cyclone (0.6 cycle speed) is fucking stupid, not addressing this would mean the new army takes the spot the dolch did

the bornheim and bornheim match isnt an issue because of its body multipliers AND its medium slot, if it had FMJ it would effectively be spammier dolch p

rotund obsidian
#

shit if the dolch got nerfed hard enough for the fucking new army (💀) to take its spot, that'd be a W in my book

languid jay
#

yeah same here, im just saying that with the proposed nerfs it just means there no reason to take the dolch over the new army

#

back when it was introduced as a medium ammo gun

#

people still knew it was busted as all hell

#

just brought a vetterli as ammo supply for it

#

and used purely dolch

#

i think even making the normal dolch medium slot and the dolch p a big slot would be an alright pick, forcing people to play obrez or drilling handcannon or something

#

nerfs their rifle / shotgun

#

nerfs their spam pistol

rotund obsidian
languid jay
#

im thinking dualies would just be a big slot also

#

fucks up people having them stored on extra hunter slots though

vital fractal
#

Ok dolch is strong but it’s not strong enough to be a med slot

frozen crater
#

dolch p performs basically on the same level as the nagant carbine

#

i think it even has better bullet dropoff when fmj is used

#

still loling at the fmj addition

#

loling at the dolch in general

#

a high hunt buck price shouldve never been used as a justification for insane weapon performance

rotund obsidian
hot vigil
thorny spindle
#

Dolch FMJ still confounds me

#

Just like, why?

#

What compelled them to add that?

#

To be fair, dolch is OP as fuck without FMJ, so with it it honestly don’t make that much of a difference

coral pulsar
#

Devs should have never made the dolch

#

I run modest loadouts and sit at 5* consistently. Anytime I pick up a dolch off the ground I wipe a trio. Its just fking stupid.

hot vigil
#

Upper/Lower chest tapping from 31m to 41m

#

And lower chest two tap from 20m to 30m

thorny spindle
#

That’s still redonck

vital fractal
#

I just wonder if they will ever remove the stability bonus to the drilling hatchet

thorny spindle
#

The only other gun that can do that is a 3-slot with 7 rounds lol

vital fractal
#

Like I love the gun but… there’s zero reason to use the non hatchet version

coral pulsar
#

Probably not. It's not enough of an issue to change plus the drilling/s are just not worth the money.

#

@frozen crater Good idea but then you'd get people raging even harder because they have the trait and their teammates don't rez them.

rotund obsidian
#

i still think its a bit crazy that the drillings get 20 reserve when the scottie p only gets 12

#

crytek pls giv more bullets in the scottie p

#

i'd take half a cylinder Sadboyhaw

frozen crater
#

I think the more info randoms can give to each other post-death is worth it for an unspecified amount of frustration people experience on the off chance their teammates dont res them at good times

queen jungle
frozen crater
#

I think its reasonable to have that icon since you cant even communicate at all with randoms when youre down

queen jungle
#

It's unnecessary. Revive your teammate or don't it's simply a risk you gotta take if they haven't told you about their traits.

frozen crater
#

In fact, I think Hunt's voip/team communication system is incredibly inefficient and should fastrack its communication changes as soon as possible

languid jay
queen jungle
rotund obsidian
frozen crater
#

Premades have a huge communication advantage that an icon reminding your team about your res state should be fair

frozen crater
#

Did they specify that it was added during the map/engine/ui update?

rotund obsidian
#

I do wish that you could at least see teammate traits ingame through the escape menu. You can see it in the lobby before queueing but i don't be memorizing it

frozen crater
#

If so, then my suggestion would be pretty moot until randoms can talk afterwards

#

If comms remained the same, I still would think a resilience indicator would be pretty necessary for randoms

rotund obsidian
#

perhaps i made that connection in my own head i'll have to double check

frozen crater
#

I dont think we should expect randoms teammates to actively communicate their traits beforehand due to unreliability of randoms and due to the fact that randoms should be given equal access to comms as premades

frozen crater
queen jungle
queen jungle
frozen crater
#

Downed teammates do show their remaining bars tho

#

right

#

Im not sure what bars youre specifically referencing

rotund obsidian
#

I don't like the idea of an icon for it but I do think the information should be available somewhere without having to ask

frozen crater
#

Im 100% in favor of less UI

rotund obsidian
#

Like.. yknow. the escape menu that shows their whole loadout but conveniently leaves the bottom part empty where the traits go in the lobby?

frozen crater
#

but randoms wouldnt even have the chance to ask since downed teammates cant speak lol

languid jay
# frozen crater Did they specify that it was added during the map/engine/ui update?

in the older dev insight vid, they said its going ot be added during the same time the other backend things are done, so it should be around the same time as the engine upgrade
https://youtube.com/clip/UgkxEnO-6Csg2uDbdh57_tsJow6pAfYGOBTs?si=6H1uiD96lHOa4u-V

YouTube

15 seconds · Clipped by adderal · Original video "Upcoming Roadmap | Developer Insight | Hunt: Showdown" by Hunt: Showdown

▶ Play video
frozen crater
#

God I hope so

frozen crater
rotund obsidian
#

yeah it wasn't tied directly to engine upgrade but I figure that's the most likely time

frozen crater
#

but does he say that its coming during the release of the engine upgrade?

hot vigil
languid jay
frozen crater
#

it is a HUGE disadvantage compared to premades

#

Im so glad crytek is planning on adding communication improvements for randoms

frozen crater
hot vigil
#

For me it is more simple question than if it is fair or balance or for immersion, most people play games with friends as a mean of being social.
So limiting comms would suck immensely for those people.

#

Most people don't jump on discord to gain an advantage, they just do it because they wanna hang and play games with their friends.

queen jungle
#

That's the good thing about being a mod: you don't have any friends HUL

vital fractal
#

At least consoles utilize parties to silence the talk between teammates

#

The amount of times a random has invited me to a party specifically because of the sound being an issue is notable

#

Also the Drilling has the same amount of ammo on average as other medium ammo rifles

#

It seems like a lot since you’re always reloading but… a centennial has 21, vetterli has 24~ a Springfield has 25

#

I do agree that the precision version of any pistol should get a buff in ammo reserve though, maybe an extra half cylinder/magazine

#

Gotta account for the Uppercut P and Dolch P lol

rotund obsidian
#

I think scottfield p is the main offender, uppercut P still has 15 long ammo total, no reason for it to get more than rifles. dolch p obviously doesnt need more

#

I suppose nagant p could get a bit more as well but i don't think it's as dire

#

18 shots total for a medium ammo precision pistol is just not a lot to work with

#

less total than the reserve on the drilling, which also gets shotgun shells

hot vigil
hot vigil
vital fractal
hot vigil
vague island
#

Are you still discussing poor Dolch?

vital fractal
#

Just had a team spam bomb lance frags and almost kill us

#

Was funny, but no drilling rn

#

Again, I like the drilling hatchet a lot- it’s a great gun, that I don’t think should have had a hatchet variant due to being so versatile

But the hatchet has like no sway

#

At all

#

Comepared to the base which is super sway sensitive

#

It really seems like an oversight

rare vortex
#

Dolch is around the tier of medium ammo, if not still medium ammo performance as it used to be medium ammo fed

#

Not comparable to the New Army with its slowest MV and still being fed compact ammo

#

two traits combined which are least optimal for ranged fighting against opponents who know how to move

#

In practice, the New Army's best trait is low recoil, making it the preferred choice for when enemies are too close for the low MV to matter, so it still gets to call itself #1 in lowest 2 tapping recoil high RoF but nowhere best option for range

rare vortex
#

Just because a weapon costs a lot in the menu screen doesn't change how effective it is in gameplay

#

Especially when there aren't anti-stronger weapon counters like armor

#

I'm not advertising for Hunt to have armor, but there is a reason why other games have armor that can be improved while also having weapons that perform better than other options

#

You can always exchange the weapon in your hands for stronger options but not make your Hunter tank more damage or sustain higher DPS

#

We only have a few but they were band-aid fixes to counter explosive crossbow and special ammo debuff effects

#

When weapons start climbing raw DPS output there is no counter

vital fractal
#

I think what will solve all problems is a Slug Derringer tbh

#

Or a flechette derringer

vague island
#

Nitro Express Derringer

#

Once you shoot it, you lose your hand and only can use one-handed weapons to the end of the game

vital fractal
#

Real speak I want a Lemat Pennyshot

#

Though that may be too much powercreep

#

Then again with flare shot/dragons it already replaces a tool slot

#

Hard to say

lean estuary
#

That seems reasonable, especially with the derringer type

lean estuary
lost stag
#

ayyo hunt devs
yknow that button
the sbmm button
you should put it back

tiny pivot
#

Would make pennyringer combined with it pretty ridiculous in terms of boss killing

#

I much prefer how the Drilling has pennyshot so you can kinda just have the double-tapping medium rifle and then extra ammo for a pennyringer if that’s what you wanna do for boss killing

vague island
#

@wanton imp auto animation is a suicide option when enemy is near

wanton imp
vague island
#

beetling pointblank is often an option

wanton imp
#

of course but still either you explode the beetle in the enemies face or just exit instantly.

vague island
#

well, i just think that autoanimation will be a clanky descision, better the beetle utomatically get into inventory without it

wanton imp
#

me personally i think of it more of a convenience change because you gotta exit beetle then pick it up. my suggestion just removes the second part.

#

but yeah there will probably be that one small edge case where you die because of the animation.

unborn dagger
#

@upbeat slate the decoy dynamite kinda has this covered already but without it being a sticky.

vital fractal
#

The sticky dynamite has the explosive part of it down with the same 1 second ready up + slightly longer fuse if you want it to actually do some damage too

#

And it is throwable Nervous

#

FR we need a super agile beetle that can only do 2 things

  1. Surveillance

  2. Act as a speaker for VOIP

I wanna fuck with other players by holding conversations with them mid fight from a distance

timid oyster
pale gorge
#

@heady silo
#game-ideas message

This thing looks wicked and id love to have a derringer that doubles as a weak melee weapon. But I'm trying to wrap my head around how someone would hold that thing? The grip looks like dusters but it seems backwards, like you'd have to flip the gun around to put your fingers through them.

vital fractal
twilit stag
#

Please fix the hunt audio glitch. When rejoining on xbox all you can hear is disgruntled birds

arctic flame
#

@wanton imp dolch it’s the best pistol cuz is fucking OP

#

Don’t want reduce price on that shit

weary fox
# arctic flame <@609790245482921994> dolch it’s the best pistol cuz is fucking OP

While I do agree that the Dolch is the best pistol in Hunt currently, I honestly don't think it's op. It's just a premium gun that you pay at a premium price, it sounds cool, looks cool, functions cool. The only gripe I have is, why was the dolch given special ammo? It doesn't need FMJ or bleed, it's already quite oppressive on its own.

#

Hot take but I think Dolch is balanced in its current state, you MUST run ammo supplements for the gun to be effective in extended fights, and I think Dolch is one of the few guns that does make Bulletgrabber more of a necessity trait compared to a convenience trait.

vague island
weary fox
vague island
#

shotgun slugs are cursed

weary fox
vague island
#

People crying for Dolch, when there is a one-tap team wiper in face of CC with slugs

weary fox
#

Shotgun slugs need an overhaul. I'm surprised the developers didn't see this coming though, but we are humans and can't foresee everything.

weary fox
vague island
vague island
weary fox
vague island
#

I am a melee focused player, yet I don't have that much problem with dolch (and CQC is where it shines), so maybe someone just needs to git gud instead of bombing the suggestion tread

weary fox
#

Also for the record, I feel like an absolute champ when I manage to kill someone 15m away with Romero buckshot Nervous

vital fractal
weary fox
#

HEEEEYAWWWWW

vital fractal
#

You were beat down once, no need to beat you down again lmao

weary fox
vital fractal
weary fox
#

Yes >:)

vague island
#

Guys, better tell me how do I put a server emoji at my nickname 👉 👈

vital fractal
#

Then clearly there’s some studying to do lmao

vague island
#

Mods are eepy

#

Another time then

weary fox
# vital fractal Then clearly there’s some studying to do lmao

Look man, with all due respect. You cannot justify giving a shotgun the ability to outperform a shotgun's effective range man. Look I love taking in feedback and bettering (if this is a word) my opinions but, I can't see why I should be able to OHK someone outside of 18 meters

vague island
#

Shotguns with slugs can double-tap on up to 75 meters

#

It is not okay

weary fox
#

It can 1 tap up to 20?+

#

Wtf

#

Whar

vague island
#

Make the slugs deal blunt damage, so that the damage-resistance trait would work on it Nervous

vital fractal
#

The issue is you only get 9 slugs

#

At least on crown like you brought up

weary fox
vague island
#

9 slugs is basically 3 trios wiped clean

weary fox
#

I do it on the Rival and Romero

vital fractal
#

You say we all as if the hunt community is a majority of players that run your loadout

#

You can’t possibly know that

#

We definitely are not a monolithic population lol

vague island
#

Luisiana has fallen, billions must nerf Dolch

weary fox
#

You can't say just because not alota people are using it, means it's not an issue. Not a lot of people are using Dolch bleed vs Dolch FMJ but I can still acknowledge Dolch bleed being extremely oppressive in pistol ranges, more oppressive than officer bleed

vital fractal
#

And now congrats, 5 more slugs- what’s that going to do? 2 1/2 more kills at a range that you can get with a base Winnie with better effects a la FMJ, Fire, Poison, or better variants

Come on, don’t even try to bring up it out performs a rifle at range

weary fox
#

And as for the 2tap point, you CANNOT give shotguns, the ability to perform OUTSIDE of a shotgun's range

vague island
weary fox
#

You cannot let it kill someone outside of 20+ meters unless they're extremely low

vital fractal
#

They will do <40 damage at ranges they’ll ohk with a headshot

#

Yet at ranges under the drop off of long, a shot slug won’t even headshot

#

And in order to even get a OHK with a slug you need upper torso, of which is harder than just point and aim

weary fox
#

Because it's compact ammo rifles, compact ammo is serving its intended purpose. Imo, slugs should just eliminate the Shotgun's RNG nature, not give it extended range

vital fractal
#

In fact we have plethora of posts of slugs NOT killing within 10m because of limb hits that buck shot would’ve killed or penny even

vague island
#

The problem is, slugs themselves ruin the "rock-paper-scissors" principle of the game balance

weary fox
vital fractal
weary fox
#

Arms, you need 100% of the pellets

vague island
#

Yes, the buckshot onetaps at close range. But it is not guaranteed due to the randomized spread. Slugs on the other hand are guaranteed

vital fractal
weary fox
#

Which is borderline impossible with the hitbox of the arm

vital fractal
#

But either way, that doesn’t support your argument with slugs lmao

vague island
#

@weary fox what was your slug remake idea? I just came up with one, wonder what are your thoughs

vital fractal
#

Buckshot spread allows easier use via a lack of need for ads due to no variable spread lmao- you can be more squirrelly with buck or penny unlike slugs which you need to ads to have any decent chance of hitting

weary fox
vital fractal
weary fox
#

Ideal fix is overhaul and cater it to each weapon individually

vital fractal
#

If what you are saying was really gospel, why don’t slugs have more use in ranged combat? Why is it so rare to see them as ranged options?

#

Truly?

#

We can see mosin everywhere

#

We can see HV Officer everywhere

#

HV Winnie everywhere

weary fox
weary fox
#

If I am willing to run special ammo boxes for my teammates, they'd run slugs dude

vague island
#

I would be okay with slugs, if they didn't remain so powerful pointblank. How does lowering their damage at close range sound to you?

So that they gain a 1-tap potential only in a strict area, say 8-12 meters, not closer, not furher

vital fractal
#

Special ammo is everywhere Bar long, and even then you see spitzer and incendiary

vital fractal
#

Would be a straight downgrade on most shotguns lol

#

All I see is you’re seething over stats on a table vs actual reality

weary fox
vague island
weary fox
#

Slugs are inherently a direct upgrade

vital fractal
#

No fanning either

vital fractal
#

Reading comprehension

#

Please

weary fox
#

Slate slugs are borderline 2 weapons in one

vital fractal
#

Again

weary fox
#

HV nagant would tickle people at Winfield ranges

vital fractal
#

Reading comprehension please

vague island
#

Okay, @vital fractal, if you like thinking out of the table: imagine a situation, you are armed with a long ranged rifle, your enemy - with a Slug shotgun. He is in the compound with a bounty.

How would you approach?

weary fox
#

What reading comprehension? My point is slugs shouldn't give you 2 benefits for the downside of NOTHING

#

His point is also agreeing with mine

#

Your point is I pay money, I should get 2 benefits for the downside of none

vital fractal
weary fox
#

Even if you're only going for body taps, no headshots, a HV nagant would take 3 shots to down a guy at Winfield ranges

#

Slate slugs would turn that guy into a dead corpse just by putting 2 shots into his torso

vague island
vital fractal
# weary fox What reading comprehension? My point is slugs shouldn't give you 2 benefits for ...

You just contradicted your self

Guess the special ammo “hassle” isn’t a hassle or it is and you don’t want to address doubling back + you ignored the lack of mobility compared to buckshot + the insanely rare times you’d use it as a primary for range as compared to a better idea like maybe… idk using a side arm??? Like tf you make it sound like slugs are instant win and a no brainer over a compact rifle or even pistol on some occasions

vague island
#

Special ammo initailly was meant to be a sidegrade, not an upgrade for a gun

vital fractal
weary fox
#

Slugs are basically a direct upgrade

vital fractal
weary fox
#

If you run special ammo, you should run boxes to supplement

vital fractal
weary fox
#

Everyone does this, even for the Avto which isn't even special ammo

vague island
vital fractal
#

And guess what?

#

It’s not even related to this conversation at this point lmao

#

Just saying, slugs are not as powerful as you guys make them out to seem lmao

weary fox
vague island
#

I just know that a good slug player is much more dagnerous than a good long ammo

weary fox
vital fractal
vague island
#

Simply because bullets can be dodged, and when the situation goes CQC, long ammo is near useless

vital fractal
#

I’m not saying slugs suck, I’m saying there aren’t instant wins either

weary fox
#

That's on you

vital fractal
#

Especially that they do not blanket out perform compact ammo rifles like what

weary fox
#

You can't just throw away an option even though I gave you the luxury to

vague island
#

Most of the fights in the game never go further than 50-70 meters

#

This is already 2-tap zone of the slugs

vital fractal
#

ON TOP OF THE OTHERS

weary fox
# vague island They are

They're not instant wins, but they are direct upgrades that basically turn every multishot shotgun into a bootleg Winfield at range

vague island
#

CC with a slugs is the closest thing to the instawin in the game, sry

weary fox
vague island
#

It doesn't get closer than that

weary fox
#

SLUGS THEMSELVES have no downside

#

Wow reduced ammo, oops I bring supplements

vague island
#

well

#

you need

weary fox
#

Dum dum reduces pen

vague island
#

to

vital fractal
# vague island This is already 2-tap zone of the slugs

Congrats you wasted 20-33% of your ammo on a single opponent if you landed 100% of your shots, with an ammo that has less pen, comparable velocity, and reload speed/handling platform compared to a basic compact FMJ rifle

vague island
#

aim...

weary fox
#

FMJ reduces MV

vital fractal
#

Oh my god

weary fox
#

ok what is the downside?

#

Don't tell me shit like special ammo boxes

vague island
#

aiming is hard 👉 👈

weary fox
#

I already gave you the option of supplements

vital fractal
#

The lack of mobility for cqc

Lack of resupply

Aiming is easier with buck and penny

Better reserve

And it doesn’t limit you to certain shotguns + ai damage potential

vital fractal
vague island
#

I tell you that 110 FOV players with slugs don't give a damn about the trouble of aiming at CQC

vital fractal
weary fox
#

No one uses buckshot for AI

#

Everyone uses penny

vague island
vital fractal
vague island
#

It is a direct upgrade

vital fractal
weary fox
vital fractal
weary fox
#

YOU CANT GIVE THE SHOTGUN EXTENDED RANGE BECAUSE OF AN AMMO TYPE

#

THIS ISNT FMJ BRO

vague island
vital fractal
#

otherwise hv and spitzer would be the best ammos in the game bar none

weary fox
#

I'm not forcing you to go for heads

#

I don't go for heads with running slugs

vital fractal
weary fox
#

It's nothing big, I'm not asking you to snipe with slugs

vital fractal
#

Otherwise they’d be doing more oftenNervous

vital fractal
weary fox
#

That's called being selfish

vital fractal
#

And if it isn’t occurring often then is it a problem that is so drastic?

weary fox
vital fractal
#

And then you ask hmm why isn’t it occurring so often

weary fox
#

DAMN

vital fractal
#

I guess you’ll also tell me about the spitzer you find too!

weary fox
#

Why not just instead, give slugs the capability to OHK on arms at close ranges, reduce the range to that similar of buckshot

#

Slugs' SOLE PURPOSE is to eliminate RNG from shotguns

#

That's the intended purpose

vital fractal
vital fractal
weary fox
vital fractal
weary fox
#

Dude you don't aim at the enemy's cock when you shoot them

#

Insane right?

vital fractal
vital fractal
#

I’ll stop doing that

weary fox
#

There everyone's happy

vital fractal
weary fox
#

Make slugs a 1-2 meter difference from buckshot

vital fractal
weary fox
weary fox
#

Mb g

#

I need to check my math

vital fractal