#feedback-discussion
1 messages · Page 139 of 1
@coarse wagon Your Nina Jarowski/a suggestion is kind of an interesting historical detail, since the spelling might matter on when she emigrated to the US, or it’s her taken married/family name, etc. A contemporary person with that name would probably need to choose one spelling for the sake of consistent legal documentation, etc., and also if her family had been here a while… but if Nina just stepped off the boat in New Orleans she could of course give whatever name she wants 🙂
If I'm not mistaken although Nina isn't a traditional Polish name Jarowski/a is. As that's where I'm from this specific name is almost always changed based on gender even on official documents. Now in terms of Hunt lore I agree that this could be completely different and it would absolutely be possible that she had even changed it after coming to the US
There are exceptions however like I mentioned in original post for example Kowal is also a common Polish surname but it doesn't change based on gender and always stay the same but for example Kowalski/a does.
Yeah, it’s entirely US 1890’s culture dependent, haha
Makes you think about how the Hunters are documented, too!
1890s probably not at all I'd imagine. It's also possible she's Polish ancestry but US born
I’m just saying the filter of US customs and documentation is a pretty significant one because of the location, and makes you wonder about how the Hunters are being documented in the first place
If I had to guess anything it'd be the organisation brining skilled people in even if they don't have any papers because of the fact that they are so skilled. Realistic its up to the player to make up half the story line xD
Haha alright! If I had to guess, I would say (since it takes place in the US) ..Nina’s name misspelling would probably happen if she’s a 2nd or 3rd gen immigrant and forced to use her father’s name spelling for documentation, married into it, or it was misspelled when creating documentation at immigration (this is the case for many, many Americans lol). But like you said, small detail
@sudden drum They know its a problem, they just dont seem to care.
Dennis' reasoning is that players will see a tight buckshot crosshair and assume that landing a dead-on hipfire shot at mid range (20m+) will give them a kill, but in reality will do little damage
@Moto Motico(1023251688) literally see 4 of these a week you have its just not as high of a priority as new DLC at this time
so crytek artificially increases the shotguns crosshairs to prevent player frustration of getting a good crosshair shot at range but doing little damage
which is mind-boggling out of touch imo
the frustration of playing a shotgun for the first time and being like “oh this things damage drops quick” is a lot less then “my crosshair is literally LYING to me 24/7”
exactly 100% agreed
It's a good amount of RNG when you get beyond point blank with shotguns
the problem that crytek sees with accurate crosshairs will only apply to players who are using shotguns within their first couple hours of the game until they can properly gauge shotgun distances
which is an insanely tiny portion of the community
it has gotten so bad that im taking a break men,im exhausted of having a good game and getting my entire team wall banged,sniped or get in a fight and all of us get headshot in seconds by just 1 dude,i had a game today that just made me realize i need a sometime off till its fix,i find just extremely bad they punish us for exposing the name of cheaters,bro like wtf u defending a cheater
Yeah that's tos though so not much we can do. Report them on steam. I've gotten notifications from steam on several saying they have taken action, and then I haven't run into them again. Reporting them in game is essentially just yelling into the void. They confirmed in ab update video that if you report more then a few people they essentially just ignore all future reports from you.
It's unfortunate you would think with a kernal level anti cheat they would have better results but apparently they don't.
appreciate it,i mean i ve done some reports but lately is a lot,idk what happend that now has become cheaters playground,i just hope ppl quit till the cheaters get bored and quit aswell
Their are certain clans that when I see them pick up bounty I just go to extract. No sense feeding them kills. Or when a partner gets downed by on I just wander off. Better to just get to the next match and move on. It's the best advice I can give on them. No sense wasting time just let them play out empty matches maybe they will move on eventually.
Honestly it's unfortunate but theres no other way to deal with them.
yup,we cant call them out bc we will get someone feelings hurt but ive seen them and got wiped by them several times already,and fun thing is every region i play has its own cheater clan
Just get to the next match get out of rotation with em and move on
I always find it funny that everyone knows it's a cheater clan. Doesn't matter what randoms I play with they all know. Seems like it would be difficult for the game devs to not know as well but supposedly here we are.
something we have developed is that,get out of rotation when they are playing,move to a different region,but still is really sad that hunt allows this,some of then even have yt channels and links to their exploits and systems to pay for them within minutes,and nothing is done!!! hilarious that crytek gonna let this happened
yup i literally played some games with randoms today and same,also fun shit is all of them are friends of steam so if u find a rat u find the whole nest,but here we are and crytek busy with the next partnered skin or planning event
i know that if we keep this rate of cheaters we gonna get the same treatment that the wiggle that killed tarkov soon,cheaters only lobbies gonna become a thing
Welp we better wrap it up can't talk to frankly for to long or we will get in trouble. Hope you have better luck with them. Try reporting them on steam since they can't be shielded there. If you see them pick up a bounty head to extract and leave the match, if you get downed by one of them or they down one of your people (always check names) call it a match their and stop the feeding. That's about all we can do.
yup same,fun thing u can always use a concertina and end your suffering slowly,or keep the last dinamyte lol ggs and gl in ur games!
@visual anchor that's a pretty cool idea. Not a crazy speed buff but still more then the 6 week delivery speed on rounds for the single shot guns. Though I worry how it would effect the sparks since it's so powerful. Being slow is alot of how it's balance. Though the Springfield could definitely use this!
Generally don't like "straight buffs" like that, RoF increase is a non choice and would become mandatory pick.
And yes I know that Iron Eye and Scopesmith increase the RoF and yes I don't like that either,
Peacemaker really is a foray into why infinite revives is a horrible idea in this game
Kill team, but one rats away
Revives mates
Goes to center to restore
Fight again
One rats away
Repeat
Like goddamn
Randoms can’t do this because no one is communicating enough to
But pre mades? They can do it all match long
Like you burn an entire body, twice- and they get picked up
Eyup, but it ain't a true Hunt event without one stupid pact trait defining 2 months of meta lmao
I literally knew that’s what would happen, I put mines on the restore kit and had them go off not even a minute after my team left
So predictable
I think I captured it
I didn’t 😦
5 star cheaters on now 😦
always prestige 0 private profile, tracking me through fog as they are full sprint bruh
I used to enjoy the idea of when Fifield said he’d use the events to test crazy ideas
I feel yah but we have a lot of straight buff traits. I mean fanning, leavering all make 1800s mechine guns. A slight speed buff for some trait points seems a triffel when compared to the latter. Could balance it with some the cost.
But that’s because I thought he would also implement hot fixes, and updates through the event
all the chinese must be logging on right now, midnight for us is prime time 12pm for them.
Naw, that was a concerning statement from day one imo.
er am 😛
But considering it’s now 6+ months of events through the year with less than 3 updates per year…. Yeah… that’s a bad idea
I wanted to be optimistic about this approach but
Through this past year and current year, it’s a bad execution tbh
Fanning and levering does give a hipfire penalty and is random enough.
Also rather fix fanning and levering than power creep the game further.
David Fifield, I’m disappointed in your methodology 😦
Events do run for to damn long I agree with you there. Everyone in my crew is done with the whole event and it's not even half way over
There is more Events than vanilla hunt
100% agreed
I don't mind events to run long in theory issue is nowadays they bring "bullshit of the season" with it.
Back in old hunt it was just a battlepass to unlock stuff in, didn't intrude on the gameplay too much.
I don't really see much power creep to be honest. The most powerful meta was the avto sparks pistol and they fixed that so well I only run into one avto a week instead of 2 a match lol
Yes, definitely
I much prefer using the events to test riskier ideas than the barely used test server, but Crytek is straight up allergic to pushing any hotfixes out until the end of a 60 day efvent
That’s the thing, in theory I was on board but the lack of adjusting means it’s just new annoyances that last 2 months
2 steps forward 1 step to the side lol
I can see that, but dunno, I want hunts gun to be slower not faster.
But I also know that is never gonna happend
I think Hunt reached peak 0-hotfix absurdity when they released the Peacekeeper statement saying "STOP ABUSING PEACEKEEPER PLS" instead of releasing a hotfix to change a thing about it
“We will ban you if you keep reviving and killing” instead of just capping it lol
and its not like a Desolations Wake hotfix would be infeasible since there wouldve been the potential to properly change rain/desolation fog's timing in that same hotfix
Once the engine upgrade drops
I like that they will ban people for that but not actively cheating lol
Don't fucking remind me of the rain
Any source of cover they have is gone
Lmao I can’t wait for that
Wonder what the excuse or reasoning will be then
100%
This engine update (and maybe the first two hotfixes) is the last straw for me.
“We have to fix the new engine”
I am bewildered by their time management decisions because they are AMAZING at getting new content out but take the longes time to make quality of life decisions
Like mmr deranking with necro has been a thing for like a year now
I mean the new content can be garbage for the most part though
Go to glassdoor and look up crytek, all of thet reviews are "great workplace, super mismanaged"
pennyshot derringer...
This past update is the best in terms of new content in like 5 events
I don't know that the engine update is coming. Its kinda crazy idea. Insainly complex likely not really possible
For the most part Ive loved the new weapons in the Tide trilogy
But the previous 3? Yikes
hated the gun price decisions on wepaons from the first 2 tide events
It’s coming for sure, if it doesn’t crytek essentially is admitting it is done as a company with hunt
It’s just a matter of when
guns were released in a strong and viable state lmao
The bat being a 1 hit kill small slot weapon was definitely a surprise combined with it using almost no stamina (13 full power swings) it was nuts
All the bloat and power creep that came along with it, means no
It's not a skin so I wouldn't hold my breath
to clarify, I meant guns that came with Desolations wake
Lol
Drilling, Mako, Marathon and Katana (due to how fucking broken it is compared to other melee weapons) are the only meaning ful addition we gotten over thet past 10 months.
Maaaaaybe cyclone
marathon/mako
I wouldn’t say meaningful, I would say good
(Cyclone bad tho)
Centy dum dum is meaningful… meaningful in how it lowers Hunt Quality lmao
Compared to the drilling/release uppermat desolations wake weapons' price/performance makes sense
The drilling and uppermat were good additions
Ah shit yeah, forgot that stupid fucking addition no one asked for.
As I said, there is some good but a majority of it was just bloat and creep
I have 560k hunt dollars crytec needs to admit money does not factor in weapon balance.
100% good additions with the uppermat being fairly priced as of the previous update and with the drilling still having a ludicrous price
release drilling/uppermat are laughably bad in terms of price/performance compared to the mako/marathon
My favorite what the fuck gun is the scoped lamat carbine. Lol just what I needed a scoped shotgun!
Drilling still needs help, but hey if Cyclone can get a buff for no fucking reason, I guess Drilling can get some help too.
yeah what were they thinking with the lemat marksman
Scoped Lemat when WE ALREADY HAD A MARKSMEN
Can't wait for the ramaro sniper
I KILLED SOMEONE WITH SCOPED SLUGS! :D
Best meme gun of the year!
Drilling just still need to be only 300 hunt bucks.
It is good, yes, but not long ammo priced good.
Waiting for silenced katana
but tbh I can overlook even the most egregious issues with Hunt if the engine update gives them the tools to fix a majority of the big Hunt issues with seemingly simple conceptual solutions
gameplay is that solid
Shit loads of hunter have stupid amounts of money crytec needs to abandon the idea of cash balancing weapons
And I don't because I tried to prestige for the longest time.
My buddy crossed 1.3 mill during this event. Makes me and my 560k look like a damn peasant
Is the bat still that crazy?
Yeah it's got stam for days and is a 1 hit kill small slot weapon
13 full power swings
I dont like prestiging because the only grind I like about prestiging is starting at a low hunt buck count
I dislike grinding for weapon unlocks Ive already grinded for 15 times in the past as well as consumables/traits/tools
Bat is the best pve clearing weapon only outdone by poison silence nagant
I would personally love a semi-prestige that resets your cash for a small cosmetic reward or some small incentive
Unless you hit limbs
Even with berserker it doesn’t kill
Like I found out
And didn’t deserve to find out
It was fine early on, the first issue came when custom ammo got added.
Then every other variant just made it more and more painful.
Idk no one has ever hit my limbs lol a bat has been the last thing I've seen many times lol
I just had it happen
You know what hunt needs
I genuinely was filled with a lot of emotion
Still am thinking about it, can actually feel my blood pressure rise
anoxic brain injury
I've been down for 20 minutes
Partner picks me up Imidiatly shit pants and drool on self
Eyes each look at different walls
the terminus has no right having that many variants/ammo to grind through while having higher level up xp requirements because its a shotgun
They need to make it to where if someone kills you in one game, and you kill them in another- they are forced to watch your hunter gut their hunter like a pig
it is WAY too mid for all that grind
They have added gun oil all over the map I'll give them that
Had a friend prestige last week we basically took a quick swamp tour found 3 blue prints and 9 things of oil
100% correct btw
Ive played for so long I dont like exploring as much as I used to
Try grinding out the springfield then haha
Oh do t feel bad there I have nearly 4k hours in and just learned gun oil and blue prints spawn in specific locations
What a joyless trudge that must be for that to be the reward!
springfield has the benefit of having lower xp requirements to level up because medium ammo, which makes it significantly more bearable than the terminus IMO purely because the terminus just isnt my gun
springfield feels so good
I just HATE its first person hipfire model
It does lay down some serious pain with leaving though
it looks so offputting holding it with your left hand so choked up
iirc the big springfield has the same holding animation as the small springfield
thats why its hipfire model looks so weird
crytek was just too lazy to make a bigfield hipfire model
I love standing on top of rotjaw and looking at my partner standing on him to
I look down and can see my feet
My partner is in the water up the his chest
Meaning I'm only 2 feet tall
Gotta love cliant side modles
On console you can also still see your feet walking whenever you ride the gondola style elevator at the top of Ft. Carmick
If you have the mako aperture, sprinting with it makes the aperture part disappear and re appear
Crytek if you fix this feature, it’ll cost you $10000 as per my consultancy rates thanks 
You’re welcome
Dm to talk about payment options
You know about the "Aperture bop" tho? :V
It is noted
Springfield and terminus are both at 600 xp per level
@hybrid gale #game-ideas message This function exists, although you have to use the text searchbar. I believe it's "!unlocked" and "owned" for those two specifically (the exclamation point filters out). I might not have these exactly right but i know both those search features exist. It would be nice as built-in buttons, though.
I didn't even know that. But it proves my point that there should be buttons for that, as probably most players don't know the commands to filter for specific things
@bold valley , your stalker grub idea sounds a lot like a camera, is that what youre going for?
What kind of monster would downvote bringing back Dirty Weapons? “You want a piece of candy?” “No, I hate candy.. and sunrises. As a matter of fact, left shoes are-“
100% you're right, confused shotgun xo with long ammo xp.
and why does crytek continue to cater to cheaters by giving the option to hide stats
what kind of delusional logic they practice to make the claim that hiding stats doesnt help with ban avoidance? because it obviously does.
You can still report even if they hide stats...
hiding stats does literally nothing in the grand scheme of reporting
an obvious cheater will still get reported en masse and can get recorded even if they hide their naem or whatever
cryteks ability to ban hackers is another story but i cant speak because i have had no problems with hackers in my 600 hours
Didn’t BB JUST release a video showing how unnecessarily hard it is to report cheaters
You also do not need the other person's steam profile for the report, you can provide your own steam ID and the time it happened
Like I just said
That was a point they just said was seemingly false
They released a video, doesn't make it true
The report button is still there
Hey man, seemed pretty convincing
you can also report online
So maybe that reduces my perception
and said "You can't report reeee"
Report buttons there for me when not hidden
Ok-
i suppose maybe it is different on other regions, but I have encountered MAYBE 10 hackers in my 2k hours of playtime
I’m lucky as console to not have cheaters really
I feel people often misplace people getting lucky hits to be cheating
That’s the one upside to console platform, it’s hard as fuck to cheat on it
Or at least usually not worth it
PC is great but damn that’s a whole can of worms
With mods come the bad hacks too
It's not really an issue at least in Hunt on PC though
I mean I’ve only seen videos of it on PC though
Played games that were much worse off, especially earlier COD games that had barely any protection if any up until the first newer modern warfare game
Those games actually had cheaters like every few matches
hunt is not bad at all for cheaters but I don't think thats because the anticheat is particularly good, there's just no incentive to cheat
no ranks to cheat to get and no gear to cheat to sell
I also think Crytek's security team is pretty on top of things tbh
Anytime I get the 5/6 star range there's at least one cheater.
I play in 5/6* often NAE and I dont notice any cheaters
If i think someones cheating I spectate and they usually aren't
Despite the blatant wallbang kills at 300m, hunts spectate is very bad at detecting cheating due how floaty the spectator cam is.
And even if it wasn't, good cheat(er)s are near undetectable.
¯_(ツ)_/¯
Sadly I've experienced cases of blatant cheating in Hunt and sadly they have gotten worse over the years, that being the cheaters getting more cocky or we getting more is ofc hard to tell.
Report system is crippled. Check this out: last Wednesday I reported a cheater and provided clips that prove my case. Nobody reviewed the ticket before the weekend and by now I'm just waiting to see how long will it take. In community as small as ours, having a cheater problem and going about it so ignorantly is just awful.
fucking insane that players on here spend 97% of their time arguing over mechanics, competitive gameplay techniques, and which gun is better than a very similar gun like they're comparing trading cards, and someone can also say "put a leprechaun in the game" and it gets an overwhelming thumbs-up lmfao
A leprechaun fits the hunt theme obviously.
why is that?
I don't know if Gamerz brains are so broken from only playing video games or if everyone is 11 years old
i was joking. i don't think a leprechaun legendary hunt would fit the game especially considering that leprechaun's are short according to google.
lol joking makes more sense!
I mean Santa Claus is in the game now so a leprechaun wouldn’t be that far off
it's a slippery slope, Easter Bunny next
Mandalorian and Baby Yoda when
Santa and The Krampus (Devil's Advocate) go together anyway...but Santa is pretty much over the line.
people wouldn't shut up about Krampus so they added him, kind of
they should add Death Note characters, get it over with, put this game in the ground
I think leprechaun is too far for me too. Crytek does a good job spinning these types of characters into ‘hunt’ versions though, so I won’t say never. I just think there’re like 150 other cool characters they could make before that
put Jack Skellington in the game (jokING)
they should stop adapting Cryptids, folklore, fairytale, and 'occupation' characters and start developing more characters with unique stories that actually fit Hunt
This isn't great for the console side of things. Microsoft and Sony do not give the slightest fuck. They care about as much as Crytek.
That's an insane claim. Console is teeming with Cronus asshats.
Tbh I love the folklore and fairytale characters
Well, I meant with wall hacks/magic bullet
Cronus is absolutely cheating sure, but my wording was wrong
Ah, gotcha.
There's a super neat one going around where firing and fanning stops working and you aim at the ground or sky. Really fun.
I'm kind of over this game. To have such an absolute lack of awareness for how companies work and how to retain players on both sides - the dickless, hopeless cheaters and the absolutely silent and disinterested developers - is extremely disheartening. This was a game I loved. I can't stand it anymore. Just turning on the fucking game gives me impending doom sensations. The developer is so fucking money hungry and stupid they think changing The Headsman into a Grand Wizard of the KKK is more important than new maps, new bosses, better content, anti-cheat, and better servers, and the idiots cheating because their uncle touched them or whatever is wrong in their meaningless lives that they can't win legitimately don't realize or care that they're driving the game into the ground almost as bad as bi-weekly microtransaction DLC skins that are far too expensive for what they provide and non-stop back to back events that have tanked how special they used to feel. And on the note of non-stop events, they have lead to general burnout due to the challenge event point boosting forces by making players use less familiar load outs in the face of a shitload of meta load outs touted by cheaters.
I give up.
what
Idk what people want do people want Crytek to just pull a new map out of their ass or something
The conversation has happened in here multiple times recently about how Crytek is notoriously mismanaged and even if they weren't you gotta give the benefit of the doubt that Crytek is a relatively small studio, independent, and working on things outside of just Hunt
Also as if all the DLC and events aren't made well into advance so they have stuff covering theit backs while they work on the content we actually want 
which ones do you mean
what the heck is Cronus?
WDYM?! Leprechaun skin? He would join the list of all my mains lol I'll be running and gunning in Hunt with a four-leaf clover up my butt all day long lol
LOl lmao even
nvm, just looked it up. Mouse and Keyboard guys?
I think it's some MACRO shite deleting recoil manly. In Hunt would be only alliable with Avto and maybe Fanning. Don't take my word on it though...never had much intrest in shite like that.
A lot of us is unaware of the fact that the department responsible for skins in any form (DLC, BB....) is completely detached from the game development as we know it.
people just like to complain
Whoa…outsourced? Or is that not what you mean
lol True, sometimes we need to vent.
I'm not entirely sure what you mean by that question bro.
He means that the department that handles skins and cosmetics is not related to the department that develops the game
Ok. When you said “Completely Detached” I thought you meant they’re making their own decisions without any oversight
I think when people say “Why so many skins?” they do sort of have a point though…someone is planning out what gets made, with what money
it makes sense that it's detached, the skin designers keep putting guns and holsters on the skins when we already attach our own loadouts to them
And you can’t just dismiss people complaining, you for sure need to pay attention to what they’re complaining about (but yes, lots of people like complaining too)
someone tell them we dont need extra cosmetic guns 🗣️
people getting mad about cosmetic guns or holsters has got to be the craziest thing
the only one that was valid was miko because they had the katana all over the promotional art and it took them a long time to actually add a katana
Yeah I still keep expecting them to work out a system for that…dumb, I know 
It would be awesome to have modular cosmetic gear that matches your loadout
hayali has two flintlocks on his chest i think thats pretty cool
on some designs it kinda makes sense, on others it actually just feels like they finished the skin then thought "hmm needs more random shit on them, slap on some holsters"
the santa skin lol
one of the characters has one or two cap and ball revolvers i think thats pretty cool
It has gotten out of control with accessories, like scarves, chains and coins
I get that some of the skins are meant to be really accessorized but it's mostly the guns that bother me. The knives and other melee weapons are fine, but the holsters really kill it for me. I have skipped out on skins specifically because I think they'd look goofy with three pistols
Huh!
If you look at like, Felis, Dr.John, and even a lot of the Tier 3s, they’re pretty conservative compared to something like Centipede and the Scottish guy, etc.
Very much the classic "old skins" vs "new skins" you see in many games.
Where art direction gets pushed over time
Luckily it doesn't turn into the eye sore that is TF2 skins
But the art direction of Hunt have been pushed over the years for sure.
Yeah…I don’t love it.
maybe its relativity and playing other games but in my personal experience i don't get the concern
this is nothing like apex legends or team fortress or any other even remotely contemporary game
but frustration is valid but it's mostly opinion
the overall quality and time period/looks of skins has stayed relatively consistent and imo the representation and folklore skins are good. but again its all opinion
I think there’s a lot of evidence for my opinion
Not really as simple as “well agree to disagree!”
I am always cautious about comparing to other games shortcoming when it comes to issue I find in a game.
Because it ofc it can always be worse like other games, but that doesn't change it can be better here in Hunt town :)
well, feel free to share, i have the opposing opoinion but that does not mean i cannot understand the issue
i mean my more detailed opinion is that while i understand the concern i don't really see where they could go in terms of more skins without them just being similar to t3s or skins already made
i am a victim of very much disagreeing with the opinion that hunt has any one specific style it has to adhere to, mostly because the developers and lore have pointed to many a different character appearing in the bayou
but thats a whole diff story, i do get concerned about corruption or drowning or any other things making characters look a tiiiny bit too crazy xD
Precisely,
Yeah, I think it’s getting pushed more towards a generic adolescent appeal, and the tastes of general, high consumption players
Eh, think it is more a "we make what you buy" situation.
Voodoo/weird/occult/edgy stuff sells like hotcakes, so Crytek will keep making them.
Right “we make what you buy” is what I’m saying, and it’s sad, because Hunt was/is more interesting than that
I mean, that is just capitalist society, but that is maybe a little too political about a yeehaw bang bang game
O k
Calling it just weird/edgy/occulty yeehaw bang bang just sort of flattens and simplifies the whole thing, don’t you think?
Well, just that due to what people buy, crytek leans into.
Bc they need to make money
Due to the systems of the society we live in.
No, i understand
But also don't wanna get too political bc this is not really the place for that.
You’re assuming it needs to be done because of Capitalism, and because you can’t imagine an alternative…it might be an easy, obvious choice, but that doesnt mean it’s the only one
bro is cooking up the bayou cosmetic conspiracy theory
No, but crytek is making games to profit.
Maybe not the devs, but crytek as a company.
I do think they've done pretty well with a lot of the skins, the style is still really strong, i just think they pack a shitload of random junk onto skins to justify a higher price when they could just... not do that.
the worst offender to me is the santa skin, such a nice frame but putting a hatchet, two knives, and two guns in holsters on his belt kinda kill it for me
im drowning over here maining steel eyed with his still invisible lower legs 2 years after he was released
Bro what cooking bruh
Haha you’re very concerned with the holsters
Does he not have lower legs in first person view?!
lol no
hes never had lower legs in 1st person
its just invisible
Its a lot more apparent when youre vaulting over stuff
you just see his feet flying lo
heres a slightly better screenshot
discord preview compresses it so much jesus
@spiral dust that's due to privacy reasons. The profile option is only intended for when you want to add somebody as a friend, for reporting it's perfectly sufficient to just report players using the ingame button.
I am thick of these 'privacy reasons'. It puts shadow on how Crytek deals with cheaters. There is 0 information about how even Crytek working on reports. Because of 'privacy reasons' Crytek even will not inform about actions against reported players. More interesting that even video evidences are not welcome in reports.
Why not work in the way like other games do? E.g. Escape From Tarkov when you have notifications about banned players on your reports?
These all looks like reports are useless and cheaters are banned only if EAC detects it.
The more you transparent with you community - the better relationship you get with it, simple a that.
Their studio is in a different country with different laws
Germany is quite strict
They have also been quite transparent regarding their thoughts about cheaters and even shared ban numbers for a while, and this has been pinned in the general chat for a while #hunt-general message
As to why they stopped sharing those numbers
@crystal plume so how come that a guy with bunnyhop, aimbot, wallhacks that I reported with video evidence is still not banned?
if they are truly working on it, I would assume seeing a guy wallbang through walls and bunnyhop would be enough to justify ban, but this just seems like empty words with no action behind them
I wouldn't know as I am not a Crytek employee
alright thanks for the info
Btw do you know about this law? I would like to read about it.
bunnyhop in hunt lmao
it actually is a thing, I saw it week ago for the first time, basically he is just permanently jumping without the slow you usually get, he was also playing so I don't know if he sees himself even jumping or normal
That sounds a lot like the bug with people reconnecting more than some bunnyhop cheat
When my friend reconnects they always bounce up and down visually until they vault or interact with a ladder
Combined with you suspecting them wallhacking, it's possible that their reconnect process wasn't the cleanest and buildings didn't render properly after reconnecting
With all the incorrect, fake and trolling reports they must get every day, thousands I expect I sincerely doubt that report button achieves much of anything. Reporting on the website with an agent on the other hand does seem to held results, especially when video evidence is also given. However they always ask for the steam is of the suspected cheater, something that is hidden away if the check the hide stats button, making it impossible to complete that report.
You can still complete it, just provide a timestamp of when it happened at the end of the report
They can still find the logs with your steamID and the timestamp
Is 800dpi with 0.55 ads slow?
That's quite subjective.. for me it's not slow
Yeah ik it’s subjective, but just asking what others use
I went down to 0.5@800
I feel like i’m restricted with 0.55 but when i go to 0.60 i feel it’s a little too fast. But i feel like it’s worths getting used to?
From?
Gradually from 0.66 I think
🧢
report ingame and then also on the website for your report to mean anything
report in game is a waste of time
There's other game studios based in Germany who have had report feedback and don't have the ability to completely hide your username
The German law thing feels like such a cop out unless the devs literally said that's why
There's no reason they need to hide people's steam profiles when steam already has an option to private your profile
Such as?
I am not doubting you, just want to know, because I'm also tired of the "they are german compapny, they have to follow EU laws".
Guess who also need to follow EU laws? Every company that want to do service in EU
Unless it is German laws specific ofc, not sure how they are.
I'm yet to see any other game completely hide your steam profile (except for ones that don't show it in the first place)
Which is my second point, that I would assume any game that want to operate in Germany then would have to adhere to the laws, which I know for sure Riot games ain't if it needs to be to Crytek's standards.
Yager games who made the cycle let you know when a cheater you reported was banned, and although they used their own account name system there was no setting to hide your name when you killed people
And yeah afaik the conversation is bases on GDPR guidelines which many other games have to abide by as they distribute them there anyways. I've still heard Germany is particularly strict though.
Riot games is a good example as well, they're big enough to not fly under the radar if they weren't following the rules I assume.
Have the devs ever discussed adding another MM star rating or two?
What would it matter? MMR is borked anyways
All I know is that we have lawsuits in regards to Google font usage in Germany. As a developer I have to make sure to get my fonts locally and not use the Google service because when a user enters a website and your service then relays the IP address of the user and that is not permissibale under the GDPR required data minimisation.
A German civil court has ruled that a website that used Google's Font Library has to pay the plaintiff 100 euros (about 110 US dollars) because it disclosed his IP address to Google without first notifying him, and the court warned the website of more severe penalties if it happens again.
https://www.bitdefender.com/blog/hotforsecurity/german-website-fined-100-euros-after-court-says-googles-font-library-violates-gdpr/
When you have lawyers actually going after this shit, because it's easy to do in Germany, you really make sure to be GDPR conform. Going after an international company for something like this is a lot more difficult.
It would help for people like me who hover between 5-6 all the time, as going from 5 to 6 star matches is like night and day. I go from being competitive to being completely demolished without a chance when'ever I go from 5 to 6 star, and problem is I do that every other game 😦
right now I don't feel like playing the game simply because last game I was bumped from 5 to 6 star
and every time I enter a 6 star lobby, I get matched with people WAAAAAAAAAAAAAAAAAAAAAAAY better than me
Like RachtaZ or Hornet and the like
More stars do not fix the system
Do you play solo?
It should logically seperate the super players from the just "good" players a little better
Sometimes, but mostly duo
Sure, but there is difference between relaying IP address and Crytek sending a message to a player that "A report have lead to a ban or suspension".
Ofc compared to League, you cannot really look up people's profiles to confirm who you reported got banned.
But that is the player themselves going beyond cryteks limit.
But what if you only report exactly report one user and then get the message that "one of your reports led to a ban". Under GDPR you now informed on which exact user and screen aliases are considered Privacy data in cases like these as prior lawsuits have shown.
The stars are a super simplified visual system for the numeric MMR system behind the scenes. Adding stars doesn't change anything. They need to change the way matchmaking brackets work to do what you're asking for.
It would not help you sadly, system is to volatile, I've flirted at the border of six stars and I could get there if I played really sweaty and passive.
The game's MMR is simply too easy to manipulate, so stars means nothing
Sure, system could have a threshold of reports needed and ofc a minimum good standing threshold of your own profile to ensure that there is a pool of people it could be.
But yes it is ofc a concern, but again Jager is German and they too ran their game on Steam.
Well adding stars should logically more add levels/categories to what'ever numerical system they're using, so the end result should still be a more gradual increase in player skill pr level.
Its simply not. The reason people end up against people at higher levels is because they've opted for wider brackets and lower queue times. They don't need 7-8-9 stars to make those brackets smaller
They simply choose to make a bracket from top end to bottom smaller
Well from experience someone else not caring about hte consequences doesnt mean that there wont ever be any. I do think this is extremely careful behavior and might not be warranted at all. But as someone who has to prevent GDPR edge cases at work, Im also rather on the cautious side than the side being sued by lawyers smelling easy money.
I think we can all agree that when players such as RachtaZ and Hornet can so regularly do 10+ kill matches (solo even), then there are too few MM levels
Thats simply the reality in the game. If they play solo, more stars doesn't matter because they get a negative modifier to their matchmaking mmr and face lower skill players
I dont quite follow Im afraid, in my head more levels = a more gradual skill increase pr star
If they play in a team, they're simply the top .5% of the community in terms of ability and we do not have a player base to support them having games against the others
For sure, just a subject that would seem to be more wide spread if we look of all the companies that does it.
I’m sorry but there is no way in fat hell someone is going to sue because Crytek told you “action” had been taken on someone who you reported
Yeah, but say the game had 8 stars for example, then they would be playing 7 star players instead of 5 or 6 star ones.
“Your honor my client was cheating but now the defendant knows he was cheating and that’s illegal and sad”
maybe its time to pick up a book about GDPR law and we can make some easy money 
The stars literally have no meaning within the system. The mmr system is a range of numbers say between 2500-3800. They have arbitrarily broken that into stars. Adding additional numbers of stars doesn't change this underlying system at all
Tbh if someone sues me because I use google fonts anything is possible imo
Well shouldn't it logically help break up that 2500-3800 into smaller brackets?
not if the population isn't big enough to support smaller brackets within match making
If there aren't enough people within 3600-3800 to play, they have to widen matchmaking to let them have matches at all
And the same thing occurs
Considering they're .05 percentile, isnt it wrong that the game caters to them?
The game doesn't cater to them, they simply get to play the game atall
Also don’t Crytek already tell you via email that a report you made led to a suspension?
Should they just get empty matches forever after they go over a certain mmr?
I know that sounds really bad, but isn't it better than most the community leaving because the game becomes unbearable for them?
I dunno, just seems to me that the game should prioritize the majority over the minority
esp. if it doesn't want to die
Considering they're also some of the biggest content creaters for the game and bring in a reasonable amount of players I'd assume, abandoning them seems like a bad idea
None of this is to say I think the mmr system right now is good, but again, adding numbers to the system doesn't fix anything
I have never gotten such a mail is all I know
I get that, it's just so frustrating that I dont feel like playing right now because Im constantly switching between 5-6 star 😦
and I really do love the game
They need to fix volatility in mmr fluxuations, they could make matchmaking brackets smaller, they could lower the negative modifier for the solos
They have a lot of options
But currently within the system
Stars mean nothing
And adding them helps nothing
I'm in the same boat. I am absolutely a mid-4 star at best, but I play with a very capable person who drags our mmr into 5-6 star games and I get slaughtered and they play many fights alone
But your solution simply isn't one
Yeah, it really does suck 😦 I mean thats just no fun for you
Only happens if you report via their website help center, or so I’ve been told. I’ve never had to use it
I take it as a challenge and try to get better for it, but its hard.
and funny thing is Im a solid 2,000+ hour 5 star with 1.92 K/D, but going from 5 to 6 star makes me feel useless and pathetic compared to the opposition, thats how big the skill gap appears
Thats how it is in most games though
The top eschelons of any game where you're competing are huge skill jumps
Yes, great way to clog the support ticket pipeline 😉
yes because they totally look into the thousands of ingame reports (huge number being false) vs the actual tickets with proof
surely they watch the totally real and accessible match replays to determine if someone was cheating or not 🧐 right guys?
They do, which is why the report button was moved: to reduce people rage-reporting and clogging the pipeline
It is much easier for Crytek to take action on website reports with extra info than on the report button
Customer support has various tools at their disposal, though of course we cannot go into detail.
As a rule of thumb: modern games commonly record every single push of a button a player makes.
Reports need to be checked regardless. You don't really think they make the decision to ban somebody (which comes with legal implications) only based on a video somebody submits.
Videos help, but it certainly gets double-checked
Exactly lol
Crytek looking at my inputs: AWDSAWDSAWDSAWDAWDSAWDSAWDSAWDSAWDASWDASWDAWDAWDASWDAWDAWDAWDS
john crytek about to watch me toggle my electric lamp on and off a hundred times 
Me spamming inspect as fast as I possibly can:
knife inspect goes crazy, i love hearing the sound
Crytek looking at my game match info:
“Ok it’s been standing over the downed Mama Maye for 38 minutes, and toggling crouch… ok now it was headshot by an uppercut 70m away… it self rezzed and continued toggling crouch… 44 minute mark they left the match.”
Never mind the cheaters, they should fix the "Yeeters" - the guys that lob a knife into my ass from 70m
What the fu-
I like the idea of sparks HV, makes sense as opposed to Martini HV
Sparks is the one to run for sniping anyways, and would follow its niche
lol
sparks is already the better of the two between it and the martini
I dont think it needs even better mv
if it would get Spitzer/HV it would have to do sub 125 damage, but even then I wouldnt support adding it since mv boosting special long ammo is dumb
especially if it comes at the cost of damage, which makes it the opposite of a skill cannon.
Rain, Fog, Night, Ash should all be in the same occurrence pool with a chance of 5%.. these shit map conditions should be rare enough that you think "oh I haven't played this in a while, let's do it" instead of happening half the time and we just leave the game instantly
completely disagree
if there are issues with special condition maps then the devs should tackle the issues with the maps instead of lowering the chances of getting said map
plus a bunch of people like special condition maps for the atmosphere, myself included.
but it doesnt help that Fog is straight up boring and ugly and that rain/ash didnt even have their heavy effects time reduced like the patch notes promised
the issue is that you can't see and you can't hear, which are essential to FPS games.. they add to the atmosphere and the lore so for that reason they should still exist, but if I'm gonna get them half the matches I play, I will just not play half the matches.. and many others are like that.. no one will stop playing the game just because they get on a sunny weather map more often
its a mixture of map chance combined with the fact that there are several of those special weather condition maps youve described
I dont have the official numbers but I'm sure the daytime maps have a significantly higher chance of being played than those.
I really think the Drilling should get a MV boost with dum dum (bleed) ammo, it drops so massively from regular its pretty ridiculous, esp. considering its the only weapon to get such a high percentage wise drop in MV switching to dum dum. At 510 dollars, I really think it ought to have this
from 530 to 371 m/s to be specific
I think it should be ~450-460 m/s with dum dum instead
Not when you use them how you’re supposed to, to think so is fundamentally not understanding their niche and purpose
Martini is easier on the user for close mid range fights due to the variants it boasts and the quicker follow up shots WITH more ammo
Sparks is great close sure but that’s due to being more skilled, it’s lower ammo count and way slower reload limits the versatility in cqc unlike the martini which can use a riposte
The fact they ever gave it a marksmen is questionable but doesn’t detract from this
The 6 damage difference isn’t the biggest thing in reality too
I already know their strengths and weaknesses, the problem with any gun whose strength is at close range is that they will always suffer at longer ranges when fighting the meta, i.e. mid-high velo long ammo.
Weapons made to compete at long range can still compete very well at close range (minus scoped weapons, but even those are hardly used when compared to their iron sighted counterparts), but weapons made to compete at close range will always struggle at long range. The sparks is the better weapon as it can compete at all ranges AND can make up for its close range deficiencies compared to the martini by bringing a relevant sidearm, but the martini can't really bring a backup weapon that makes up for its long range defiencies due to 1/2 slots having either horrible sway/low mv.
Like I said, I already understand how they're meant to be used (Ive played both extensively since I dont like investing trait points into bulletgrubber/iron eye for new hunters), but I don't think that the sparks should be given spitzer/hv since I don't agree with putting those types of rounds on long ammo in general. I would love to see a base mv buff for the martini, but Im sure if that's the right buff it needs to be used at the same rate as the sparks.
Rain/Ash had their heavy dynamics halved so you're wrong. Rain would last 2 minutes before and now lasts 1 minute
First of all, the tweaks that the 1.16 patch notes said regarding rain is that heavy rain was supposed to go from 4 minutes to 2 minutes.
Secondly, those mentioned changes are bugged and the rain's duration hasn't changed at all. If you don't believe me and still think I'm wrong check the patches notes/search up what others have said about its duration in this discord or time it in game. It's still 4 minutes
It's definitely been reduced because it hasn't felt as long compared to last time
Some kind of placebo effect. heavy rain definitely hasnt gone down and theres been 0 hotfix to fix it. check again bro.
Why don't you say to yourself "Whoa, fog...another thing to consider as I play. This sure could enhance the tension and suspense in this horror game!" Instead of: "Uhhh I can't hear?? How am I supposed to play an FPS game?? Hearing is required imho???? Worst Devs!!!!"
"This is going to make my competition times for E-Sports worse!!!"
Well that confirms it then
But other than that, i don't care, heavy rain is great
Heavy rain is great
Do a lot of players not get that the difficult situations are part of the game, part of what makes it great? This is like bullying your teacher into giving you an "A"grade.
Enh, again- between a martini and sparks up close, the martini out fire rates it via reload times (which with how slow each is, it actually matters unlike say a dolch vs Officer lol), the ammo id argue is relevant- ESPECIALLY if you split ammo pools with custom ammo (3 more shots of custom long is a lot now a days), also spitzer exists + HV doesn’t drastically alter how the gun would handle in a One Shotter so I don’t think it’d be a bad idea especially for Sparks role as a long range weapon and a paltry 533 m/s compared to other long weapons that are over 600 base
Also, you can use the martini at range you just shouldn’t if you feel like you were going to- use the sparks
Also yes you can use the sparks up close, but if you know you were going to- use the martini
HV on the sparks keeps the boundary between the two rifles rather than meshing them together imo
People keep claiming the martini is a worse sparks, and that’s just wrong- it’s a different rifle for a different reason/use
Nope, it's just I want day time only or I leave game every time.
And that’s not even considering variants which is important
A cut down Martini Henry in a med slot might be cool
I’d be down with that
Actually useful and not spammy, not over bearing on any aspect and adds a cool addition to the arsenal
It’s not unique as spring striker exists lmao so edited
Martini Henry Hatchet, or Pick would be great
Id say a new mace is in order
no spike ends on any striking weapon yet
Sweat lord mindset, they need to have every advantage as possible and any type of weather effect is unfun.
oh is this what a Sweat Lord is? I thought I was a Sweat Lord for trying to sneak around and not wearing white
That can also be a sweatlord for sure
haha, no way to win
Let's keep it respectful
I do think “the correct way to experience the game” is a much broader discussion
and comes down to mostly what part of the experience you like best
I personally like the “being a hunter in a scary / tough environment trying to find/banish a monster” feeling - any crappy weather or light just enhances that for me
fr fr
I like being a scumbag rat, and if someone else out-scumbags me, well, that’s the game
it’s what I signed up for
and I think it’s the feeling Crytek originally intended
i think, if what you enjoy most is perfect weather, run n’ gun stuff, that seems fine, but does seem incompatible with the hunt experience
how Crytek wants to solve that, up to them
I think it’s gonna require a different game mode than bounty hunt or soul survivor though
Valorant would be good for the sunny day players
They probably need to add a small team fight mode with nothing gained or lost for the "competitive" players
and bounty Hunt's still for the good stuff, and getting money, BBs
Y'all are talking about experiencing the game to its fullest while I'm here with Vulture. All I do is watch people fight from a distance, wait for them to leave and proceed to sneak over, and feel the dead bodies for cash. Rinse and repeat 
I am the ultimate rat
very efficient use of time, low risk, must be fun
There are 2 debates at play, the sparks vs martini and the question whether or not the sparks should get HV/spitzer ammo. On the topic of the sparks vs martini, it's a question of versatility since Hunt's gunfights can happen at any range, and the Sparks gives the player significantly more leeway when choosing gunfights due to its muzzle velocity boost over the Martini. Sure, a martini user can tailor their positioning to be at a closer range than the sparks in order to use its advantage to the max, but its 1 shot + 400m/s gives it very little flexibility that a hunter might to prepare for future varying-ranged gunfights.
The Sparks can do what the martini (base variant) can do, but the Martini cant effectively do what the Sparks can do, which is compete at all ranges. Whether or not this lack of versatility makes the martini worse than the sparks is up to each person, but I personally value versatility enough to consider the Sparks a better weapon while fully understanding what role they serve. I simply think the Sparks' role is significantly stronger than that of the Martini's.
On the topic of higher muzzle velocity, I don't think that even spitzer should exist since it pushes gunfights beyond that at which medium/compact can realistically fight at due to their halved or lower mv compared to all spitzer'd weapons and because its the antithesis of a skill cannon (trading raw power for easier usability is honestly a crutch imo), and I don't like the idea of letting long ammo weapons compete a compound away from other hunters.
Overall, I don't think the Martini should in any way be neglected in favor of the Sparks, especially when it comes to adding an ammo that would still give the sparks a significantly higher muzzle velocity while hurting but not removing its strength of one tapping a body.
also, medium slot martini would be so much win
I just cant get over the awful springfield compact's irons
sorry for the essay I just have too much time in between errands lol
also, spitzer'd weapons are significantly more potent on pc than console
This is true, not sure many PC players realize the difference
Different point but reduced sway on single shot weapons would be cool
Why? I don't think there'd be a real difference between a Martini Henry and a Mosin (full size)
If you're shooting long range it would
I think they should add "mounting" in Hunt, it's definitely something that would be used irl, in the time setting
True but that's basically impossible to implement without it handling pretty awkwardly
Enh, the martini can do what the sparks can’t though in terms of cqc through addition variants, ammo, and cycle rate though which I feel you are ignoring- and maybe we can’t see eye to eye on that but it’s really important, especially considering over an extended fire, the martini is able to fire 10 times vs the sparks 7? In a period of 30 seconds- (now you can say no one will fire that much but considering the rng of a players accuracy, more firing means more chances of a hit) + there is less cost as ammo is more available to the martini especially with custom ammo in mind via splits, again 2 back per box means the 3 extra per slot is valuable
As for higher velocity ammo, 1. Spitzer is not an option for sparks simply due to the fact it is Black Powder and the stat changes that come with Spitzer make no sense, especially the loss of damage
However for HV, it makes sense as- since to really want to use the sparks as a sniper at long ranges to compete with spitzer variants, HV would make sense + further cement the sparks as long range rifle position over the martini. Adding HV to sparks won’t hurt the current game play unlike other additions (Cent Dum or Dolch FMJ or Offi Dum)- we already live in a Hunt where long ammo is overtuned yes but this doesn’t worsen the situation since that situation can’t be worsened beyond total buffs of long ammo in general, hv to sparks will simply just make it a slightly better sniper- of which there will always be the Spitzer variants of snipers to outclass it anyways
This doesn’t neglect the martini at all, again- they are meant for different things and you can’t really say one is better than the other overall as if a higher skill player can land shots consistently then why choose the sparks when the higher fire rate of the martini would allow faster ttk even with the lower velocity in this matter, or even worse why not run a Nitro or other one shot weapon? But that’s a slippery slope- personally in reality both are good guns
No, I mean, it doesn't really make sense because they're similar weights and dimensions, it's clearly just a balancing tune
enh
Same
Yeah it's just for balancing
nono its cool I like these talks
Why would you say that? just an assumption??
lemme read
Based on other games, never seen it done well
Balance for the game, it would be better to have it be a bit less sway than the Obrez since it’s one shot only
It's too bad, because Hunt has such a nice approach with its practical realism, handicapping a weapon for theoretical balance always feels annoying and frustrating (see - Modern Warfare 2019).
Only gripe I have for the spitzer/hv addition to Martini/sparks is that it just a straight upgrade with no drawbacks.
Encourage camping and sniping! Maybe players will slow down and use a SpyGlass!
It being custom ammo is a drawback
Especially on long
2 bullets back only is rough
Long already only get 2 bullets back only.
I will agree HV in general needs more downsides but if you feel like the velocity is rough you already have other rifles doing more velocity with higher fire rates and variants…
Also it’s easier to find base ammo than custom as we all know
Maybe ‘resting’ your gun on horizontal thing like rails, window frames…hunt doesn’t have prone to help reduce sway (instead of like COD mounting)
I didn't think you'll be popular with this idea lol
Sure, but Mosin is just broken and needs nerf :b
That’s besides the point lol
Right, the mounting on vertical surfaces never made sense anyway
IMO the cqc part of the Martini is mainly due to its riposte variant, as the Sparks has incendiary AND poison if the user so chooses. I haven't been arguing that the martini isn't the better cqc option, trust me I think it is, I think that its increased ability to perform at cqc compared to the sparks doesnt justify its terrible mid to long range performance considering that a sidearm to the sparks can make up for its lower cqc performance, whereas the martini cant have a sidearm that makes up for long range performance. I've mainly been comparing the base variants but honestly the riposte should be considered the base variant considering its value. I could also say that the sparks' mv would mean that there are higher chances of a bullet hitting in the same vain that a martini's fire rate gives a person a higher chance of hitting, which seems silly but the 400m/s really could lead to a missed shot even within a medium sized compound.
Agreed on the spitzer since its damage reduction %age wouldnt make sense on the sparks, but HV would be an even more powerful suggestion though, no? I think it would lead to an even worse distribution of martini/sparks users since most people would prefer a 1 shot weapon that has 600m/s+ mv over the martini's, even if they have different playstyles. It would be even more of a popularity creep than power creep.
Ive in the past considered a HV buffing sparks ammo since its a single shot and quite honestly would make infinitely more sense giving the sparks spitzer/hv rounds over than that of the repeating lebels/mosins, but I still think that it would be a straight buff since recoil/flash means nothing on a single shot weapon and that it being a custom ammo wouldn't be too detrimental considering that both guns have 16+ bullets.
True...the game is just Warlock Cowboy Valorant anyway, right?
I'm not 10000% against mv boosting ammo for the sparks/martinis, but I honestly think spitzer needs to be revisited by Crytek before regular long ammo HV or spitzer is put onto a martini/sparks
Sarcasm
Not really, because balance is a greater eco system.
As a greater conversation? Sure, but the sparks getting HV doesn’t increase the gap long has over medium or compact as a whole
I think it's worth saying that the weapon balancing everyone talks about sort of assumes a "1v1" on equal footing dynamic....and forgets anything about strategy and outwitting other players
As for Spitzer, it’s power is overstated tbh
Most people who can use that ammo truly, are already some of the highest skill players anyways
No matter what you do, they’ll make weapons seem busted
Most of us actual humans will see issues relating to damage and ammo management due to being custom ammo
But is that because long already is that far ahead or?
More so, it would kinda make the Henry less attractive.
Martini spitzer makes way more sense than sparks from a balance perspective imo
Naw, the point of Henry is low Muzzle Velocity.
This and Coboss’s response is what I’m talking about- you don’t use the martini and sparks for the same reason
Sparks will always have a niche because it leaves people on literally 1hp
The 6 dmg difference isn’t significant
It really isn’t
Unless you are memeing with chokes or something
@quaint cloak I tried to explain more about what Console Cheaters are using, but I got a warning from a bot. I've gotten multiple warning from bots in this stupid channel for trying to share content showing players cheating for educational purposes. It's wild to think thay the bots in this Discord Chat are better than the EAC in the fucking game.
And close range
Again, look at the variants- bar the Marksmen on it which was questionable and the silencer on the sparks also being questionable and reversed
Mjah, Winnie have marksman variant, so don't feel like that is a good arguement
Winnie has a high Headshot range AND HV, it makes sense there
Marksmen on martini shouldn’t exist since the sparks exists- and based on its stats- is the ranged option
Can you use mart or sparks in cqc or range? Absolutely, I’ve landed a 300m hs with martini before
I’ve used the sparks as a slug shotgun
But
To say they aren’t tuned for one situation over the other is just false, and that needs to be acknowledged
Marksman variants were added before custom ammo :)
Thanks man, I saw your message - I had no idea those existed
And compact didn't use to have high headshot range
And the game can adjust, I’m talking about their positions NOW as they are
And good we need to go back to low compact hs multiplier but that’s another topic
If we swapped the stats of sparks and martini next update I’d hold the positions I do now with swapped rifles
Adding HV to martini would encroach on the sparks territory whilst simultaneously making the sparks miss out on an ammo it could take more advantage of due to the sniper variant
No problem. The Discord bots have a problem with it. Has a very "control the narrative" feel, though. Very fucked up and sad. Sorry I can't elaborate more; the bots are as shit as the EAC is. 🤷♂️
No it's ok, I can look it up..I completely understand why they do it, to prevent Cheater Education, lol
Though Crytek is very unreliable in their ability to add arsenal additions that adhere to niches of weapons, doesn’t mean there hasn’t been an attempt
Sure, but it is still lessn the arguement that they "make senses as they were created for it".
Besides even with a 99m headshot range, that’s still in good range of a marksmen scope
But they were
The variants support and so do the base stats
There may be outliers to this
But it still supports that idea
Again, sometimes even crytek doesn’t know what the heck it’s doing lmao but the point stands
Well, the henry have loooooong HS too? And even longer than Winnie had to begin with and those two a both 400m/s guns
So by that logic Henry should get HV too?
I’m arguing against that, since we have the sparks
If we didn’t have the sparks then sure
Since it’d be the only long ammo single shot sniper/marksmen
So without mentioning the device, it is a HUGE console problem. There have been nights where myself and friends run into back to back matches with multiple people per match VERY obviously using this. Has made it near unplayable.
Also look at rate of fire, ammo types/reserves
balancing be damned....weapon benches should allow you to put whatever you need on your rifle....Like a Winfield Bayonet Deadeye with knuckles on the lever
And of course the MV too as you brought up
Funny but no
Not even joking, it makes the most sense, with the theme of the game
Otherwise where’s my CUT CROWN DRUM
lol
It’s in the files WHERE IS IT CRYTEK
I've always thought it should end up more like PUbG, Tarkov, etc.
If you want to pay the 'Gunsmith' in the menu the $2,500.00 for the work, then go ahead 
They're too busy with all their new content they've been dropping nonstop.
Like Weapon Animations. And the addition of Charms.
What a waste of effort in terms of quality tbh
I love the sex appeal of Hex Breaker....he has a wonderful luxury Marc Jacobs leather jacket
It's important work.
I’d prefer balancing changes and quality of life changes over charms and animations
I keep calling him Van Reedus.
That was exactly my point, but sardonicism doesn't translate well over text.
As Dimitrescu asked, “What do we care for bread and circuses?”
and the Corvids are nice because they can go in The Witcher, and also part of the wizards college in Skyrim...such versatile characters /S
Is this Crime and Punishment?
Just ONE new fucking map, better servers, and better anticheat. Such small asks.
And what ever happened to questlines?
Maybe those instead of an event every 10 weeks.
O h my bad Dimitrescu is the massive lady with giant breasts
I haven't played that one...I played part of 7 but it has that Japanese horror game flavor where it tries to be scary and comes off as completely ridiculous
Village is nice but this chat is reserved for another section
All in all, Sparks HV makes sense due to sparks positioning vs martini without being detrimental to gameplay like other additions
But that’s only if either gets an opportunity for HV, it’s totally fine to have both no get it
And spitzer makes no sense for either
Sarcasm
thanks, I should mark them myself
I mean, we know the map is on the way, just a question of what it will be like
the cheaters really ruin it though, I sympathize with the PC guys especially
@sudden drum Matchmaking based on KDA would not be very good for a few reasons. Firstly, hunt has lifetime KDA, and someone who was terrible at the start, now has a 1.8 KDA, even though I kill 2-3 people per match per death on average. Secondly, when people play against similarly skilled players, their KDA will normalize to 1.0, that's just how it works.
its true but then the game should flag those promising stars with less than 100h and a kda of 10+,the matchmaking should match them together so this young players with promising skills can play against eachother,not us lame players with a kda below 2.0 against such talents!
I think they should just fix the star mmr system. The main issue with it is that you can fluctuate too easily. I have literally been a six star and a three star in one afternoon.
People talk about kd (NOT KDA) being a bad addition to the MMR system but honestly I think it’d help, though it shouldn’t be the lifetime KD, should be a recent KD added to the calculations along with a few other alterations-
No MMR system will be perfect a but a search for a better system shouldn’t be discouraged by a lack of perfect being
@etera.1
This is part of Hunt, you wait for the person to burn out. If you want to speed it up, bring a hellfire bomb.
The solutions you present have issues.
-
If you force people to pair, then the solo QOL improvements Crytek made would be useless. If you made them play against other solos exclusively, then the people who are looking for a challenge wouldn't need to look for one as they would just be solo Necro rinse and repeat.
-
If you give anyone the trait to determine whether that solo Necro is in play, then there would be no point of solo Necro.
-
Is the addition of fuses/flare gun burn not enough? If this was added, the person who downed you with a Vetterli incendiary will shoot a few shots into your body and permanently remove you from the game until your buddies can get a token. (I can't believe this is even getting suggested, I've already seen suggestions to nerf fuse/flare burn.)
-
Camping is a part of Hunt's DNA firstly. Secondly, this is straight up unfair for the Solo. If me and my team are fighting 1 dude, and we only hear 1 pair of steps, we would start getting sus. If this 'instinct but for Solos' were to be added, it would just be me and my mates going "GUYS GUYS HES A SOLO, RUSH HIS ASS"
Why are people even complaining about solos?
Hot take but, adding good content to the game makes the game more enjoyable because there are more things to learn. Solo Necro isn't perfect but it isn't dogshit unfun to play against like how most people make it out to be. Solo Necro also makes the QOL for Solos better, sure it can be annoying for duos/trios to wait for a person to burn out but in a chaotic shootout where your entire team manages to come out victorious and you hear a person getting up, you would start to get paranoid, wondering whether that person is a Solo or has another buddy you didn't finish off
Just gonna add to your list:
1: Yeah, don't force people to play in teams, instead make the team play experience better.
2: Agreed, trait/tool should not exist to just counter another trait tool.
3: While it is a novel idea, I also goes back to tools/traits shouldn't be there to counter-act other traits. Also fanning fire bullets lmao.
4: Not much to add, no reason to punish solos like that.
For me simplest fix would just to be to put a upper time limit on solo necro so people cannot lay there forever but also not needed to burn every solo.
I've also seen people say let the Solo Necro themselves for (insert maximum limit per match)
I don't like the limit simply because it encourage more passive revives due to the risk being that much greater.
When (well adjusted) people dislike solo necro it is because of the downtime it creates.
So the solution is to speed that process up (if their feedback should be met).
Another way around it would also be that solo can't necro as soon they burn as 9 out 10 times it means they ain't gonna get up anyways. But that does encourage insta-burn meta + I will acknowledge there are situations where a burning solo can get up survive.
game reconnection system is so slow
The last few necros I have come across have had the complete cheese build: Necro, Salveskin, Bloodless, Resilience, & Physician. I burn/camped the one I had found in Iron Works, he was a maxed out Hunter and kept purposely reviving despite me camping him with a Sparks while he burned. The second one always chose to die in the waters of Lockbay... a true professional in annoying. I c. bomber his corpse after he was extremely patient, then I went about looting the compound & returned to find him bandaging and shot him dead again - again in water... I could have just wasted more time babysitting his body but the bosses had been banished and I was feeling altruistic - I went after the (duo's) bounty. Anyway the guy plays sleeper agent for another 10mins and gets up to take the other half of another Solo's bounty and immediately extracts.
So... What's the lesson? Bring liquid firebomb? Dedicate 3 slots of my loadout for dealing with solo Necromancers? Be more patient and waste more time watching the body?
Solo Necromancer as it is creates toxic & boring gameplay.
To my knowledge, liquid firebombs doesn't burn bodies in the water.
It was one of my great dissapointments years ago :v
What is the point of it then?!
It still burns in water 🤷
Punishes people who don't use choke bombs still. (you burn in water still. just can't burn bodies.)
do corpses slowly get charred?
I also found out by chance that it absolutely murders rotjaw
It burns if they're on the surface of the water
But at a slower pace
Imagine heavy rain + fire bomb
Yes, if you're asking whether the liquid fire slowly charres the body while they're in water, yes it does. The extra 5 bucks is just to grant you that super niche utility
For Solo Necros, I am that one person in my team, that one scumbag that throws hellfires like it's the 4th of July
My buddies always ask me "why do you use hellfire when you can just use a frag bomb?" And my answer will always be "I am simply welcoming that man to Hunt."
I think equipping Necromancer should automatically set the Hunter's health to 3 Big Bar.
Pretty sure it's still 1 per second (0.75 with salveskin). Same with heavy rain
for...solos?
For anyone using Necro.
ooh i thought it was stupid at first but i like this idea 😈
@upbeat slate Isn't a vertelli a bolt action by definition? How would it be a musket?
Curent Verterlli is carabine or short barrel rifle. Musket would be long barrel with more ammo in magazine. Just like Windfield Musket
That’d be a straight up upgrade to the vetterli, bad idea- more capacity, a melee option, and perhaps a better sight-
@upbeat slate rather than the ugly-ass vetterli 1869/71 and its checkered grip, may I suggest the full-size Vetterli 1878 instead?
Same size, same everything, but the wood is smooth walnut and it looks so much better imo
(picture shows it compared to a full-size Lebel 1886m91)
or, even better, the 1881 Stutzer variant which was intended for marksmen
Absolutly sir 😄
Lol I got ripped to shreds on my smaller map suggestion but not a single person said why.
Personally I don't agree with the idea because I don't see the issue you describe. Yes, sometimes you spawn far away from a bounty, sometimes you spawn closer, but that's just luck.
Hunt's maps are already rather small at 1x1 km and can be crossed in a few minutes if one doesn't care about making noise.
Matches don't really need to be any faster. It's rare a match lasts the full 45 minutes and if you are short on time, a match of Quickplay offers 15 minutes of quick action.
As per the devs the PvP in Hunt is supposed to be rare but all the more thrilling, so condensing the action wouldn't really fit that. We are not meant to constantly fight others.
@queen jungle A balance can be struck between a walking simulator and Quake deathmatch though.
There's tons of other issues it would solve by making the map smaller as well:
- Lower the chances of people just extracting without fighting.
- Having the corner to corner slog
I don't necessarily want shorter matches. I want more time spent in the match to be entertaining. Walking from corner to corner isn't entertaining.
Your points literally just ignored what cell said
Hunt is far from a "walking simulator", it's just not a constant-action game like Battlefield or CoD.
People being able to extract at any point is a feature of Hunt, it's not a BR where there can only be one team left standing. In fact, getting out alive is the secondary goal besides getting out alive with the bounty. Losing your hunter is the absolute worst case scenario in Hunt and should be avoided at all cost. There is no shame in extracting early to save your hunter, take what you earned so far and come back restocked on gear the next match.
If you don't find Hunt entertaining the way it is, that's sad to hear but as you can tell from the reaction to your suggestion, very many people disagree with the issues you perceive.
Well, your suggestion would result in 8 possibly compounds people can spawn at.
A duo match can have 6 duo teams.
The game would turn into a conga-line of spawn fight into 3rd party, into 3rd party into 3rd party.
@queen jungle
Yeah I don't like the extraction part of hunt. I guess I'm in the minority when it comes to hunt players but I'd wager I'm in the majority when it comes to pvp games given hunts population vs all other top tier shooters.
A smaller map would also fix another contentious issue which is "winning" without actually competing.
The problem with coming to the conclusion that the masses are correct is when we don't consider the responses are only from the masses that are left. So now the community left is all like minded because they passed the test of "does this bother me enough to quit"
I'm not sure if the reason people enjoy the walking is because they genuinely enjoy the parts I perceive as negative or they don't have the experience of other games.
Just yelling into the void at this point but I think I brought up some good points.
@hot vigil
I mean as it stands all fights boil down to that on a single bounty anyway. Might as well get to point faster.
As someone who played back when we had closer spawn points, I can tell you that it ain't great.
We want fights, but the space is needed so everyone can have an angle of approach and buffer for other teams, otherwise you gonna get so sick of getting domed in the back of your head whenever you fight someone.
@hot vigil Oh for sure,
And it would take some balancing. But after only 100 hrs I was done with the 10 minute dont-wake-daddy mini game.
Another interesting thought would be to change the spawns from the perimeter only. Although that would need another whack at the the whole extraction being the "primary" goal.
How would you balance that? :) As I said, there are 8 compounds and 6 teams, there will be overlap
I'm in the majority when it comes to pvp games given hunts population vs all other top tier shooters.
Hunt is not a PvP game, it's a PvPvE sandbox game. Both the PvE as well as the freedom given to players by the sandbox aspects are core parts of the concept of Hunt.
So now the community left is all like minded because they passed the test of "does this bother me enough to quit"
Honestly I cannot recount how many times I've heard people claim that lots and lots of players have left the game because of feature X not being the way somebody wants it to be.
Fact is, Hunt is still growing somewhat and has been for six years, which is impressive for a game of this age. There are lots of PvP-focused players active and looking at the past three years there hasn't been any mass-exodus of players.
Just want to correct that Hunt have at best been barely keeping a steady number, but not growing over the past year.
But don't think that is because of the map size, but event bloat and other issues.
But I agree, 99% of people don't leave because of the game(play) itself, but other factors.
@hot vigil Ironically I don't consider duo's when I think about changes to hunt. Which may sound disingenuous but I think I'm correct in assuming that trio's make up the majority of players.
To balance you could have people spawn not on the perimeter and then tweak the chances of spawning next to people, so basically keep it how it is now.
I spawn next to someone right now about 10%? of the time. It would increase sure but there's other steps that could be taken.
@hot vigil Its been growing since launch which makes me confused whenever I see those "hunt is dying" posts.
I agree to an extent, just want to point out Hunt's all-time peak was barely ten months ago, so more than five years into the life of the game. That is definitely unusual for a game this old.
Well, we cannot just makes changes for one play style only.
Likewise I feel some of the solo focused changes ain't right, but that is another topic.
Honesly biggest fix for trios would be to make those have single bounty only, that would create better flow to the map.
@hot vigil I'm sooooooooooo down for that.
Sure, hence why I said over the past year (or so), since after that peak Hunt have been struggling to retaining players and for sure not been able to grow the player pool.
It is only a couple of thousands evertime, but looking at the graphs every since Tide of Shadows, we been losing that every event start sadly.
Which may sound disingenuous but I think I'm correct in assuming that trio's make up the majority of players.
While trios make up a large part, Hunt was designed with duos at it's core, which can still be found in many gameplay mechanics and balancing. Duos is the "original" experience, with solo being a more challenging way of playing and trios being easier.
@queen jungle
Yeah don't get me started on how we have 2 maps made for duo's (and a third really) and then we decide to pander to the masses for trio's but don't fix the lairs.
I don't see trios were made to be easier, just that it was requested as most people played in larger playgroups :)
Giving people options to play with their friends ain't pandering
Im all for that, but then you have to adjust the game for it. We still have lairs with only 3 entrances.
It was more a question that OG hunt could barely run with 10 people, so expanding to 12 was quite the effort.
Trios was only added on popular demand, yes, But having fewer teams on the map to worry about and an additional teammate that's able to support the team, as well as AI and such being balanced with duos in mind, makes trios inherently easier.
Easier how? For the player personally? To balance around?
Sure, but I wouldn't call it an easy mode as the game is all about 2-taps so 3 guns shooting at you is that much more lethal
Yeah this. I've never considered trio's easier than duo's. Because whenever your first guy dies in trio's it doesn't become a 3v2. It becomes a 3v1 and another 3v1.
Whereas in duo's the scale, level design, time to kill all allow for a greater chance of clutching a 1v2 thant a 1v3 with random teammate on the other side of your "firing" line.
To play. If there's only three other teams to keep track of instead of five there's a lower chance of being blindsided when already in a fight.
Fighting AI is easier because three instead of two players can deal damage (especially against bosses).
In PvP, losing one player of a trio is not as bad as losing one player of a duo. Also it opens up more tactical options, e.g. when your team is carrying the bounty, a trio will have one player without who cannot be tracked by other teams, while in duos the whole team gets tracked with the bounty.
Also the fact if you kill one guy 1v3, that team can still cover and revive, whereas in duos killing a 1v2 means a reset.
I'll give you that there's less teams but it definitely is easier to clutch a 1v2 and than a 2v3. I've yet to accurately describe the phenomenon but it's just what I've experience after 2k hours.
@hot vigil Yeah also that.
But yeah this is a pvp game. The more they flex development away from this core concept the worse it will be.
I mean the core IS that it is an extraction shooter
Which means it will have some openendness to it
And downtime
Playing with friends help a lot to fill walking gap time
It really isn't all that much time at all to get places in hunt, it just feels frustrating when you spawn on the opposite end of the map because you got unlucky
although you could consider it to be lucky, chances are you will be fighting teams that are already dwindled down somewhat by the time you get there
Late to the discussion, but - the reason I like the extraction part, is because it really reinforces the “uphill climb” feeling you get from the design and themes in Hunt. You had to push that far into dangerous terrain, you got what you came for…and now you have to go back out, and it’s probably going to get even worse. The drama in the situation comes from the thrill of increasing dangers, and then you get the relief and reward of extracting, with or without a bounty… it can be stressful, but it is fun! Not the same kind of fun you might look for in COD or other similar games, but the meaning of life in Hunt is the danger and suspense.
It’s not sexy and fun like Overwatch, it’s not a competitive action-slider like others…
i hate playing with randoms
why do yall take 10 years to move onto the next compound
This is a great first paragraph wiki description of the game.
But the reality of extraction after the first 40 hours is its just in the way rather than facilitating any feeling of suspense.
@uneven ravine I think your in the wrong place.
But to answer your question people are looking for random loot and such because they want extra xp to prestige or event points.
killing people gives the most pointsd
@quaint silo The idea of making hunter bodies ragdoll was previously rejected by the developers because, especially with how buggy hunt is, it would result in situations in which it would be difficult or impossible to get close enough to a ragdolled body to loot or revive it.
Being buggy has nothing to with it lol, it would add undesired inconsistancies either way
is everyone taking adderal tonight or what
ive been killed by a one tap headshot regardless of distance the past 10 games in a row
with time anything is possible i got faith in this being added to hunt its a game changer looking for the hunter you killed because he rolled down a rock or cliff it ould be so amazing
I know what you mean, you get used to it,- I think if you’ve bought into the concept as much as some of the more passionate players, the 5 minute run to extract isn’t a big deal, if not, the game may not be for you…you could try out “All Railguns” Quake servers instead?
@lean estuary
You can like something and want to change it. Hence the #feedback-discussion
That’s completely true, but you’re almost making the case for a different game. What did you mean that currently players can “win without competing”?
@lean estuary
When you extract without having to fight anyone for it.
This MF solo kill all the lobby in the boss lair... why is paired with us?
What server is that? @safe mountain
Based on roles, probably SA, which means probably 2-3 brackets based on someone else looking at their MMR data in the past to conclude that OCE had 2 brackets
Need more players for more brackets
SA!
What are 'brackets'?
So when you have enough people in 1 and 2 star will only fight vs 1 and 2. 3 and 4. 5 and 6.
But there's so many few players that there basically is no groups or "brackets"
Thats rough.
If this game pandered a bit more we might get the pop increase where this wouldn't happen.
Divisions of MMR to group people of similar MMR together, the more divisions/brackets you want the more players you need to not affect queue times or lobby fullness
Yeah it’s just what @Finall said:
i am 2k hours in and the other night i was shitting myself because I was being naded and pushed by two different teams as I was waiting for the extraction timer to countdown, my whole body was tensed up dude. It felt like I was sitting there for hours, it ABSOLUTELY is not in the way of suspense
Is the rubber banding in Hunt due to connection issues or just the servers being buggy as hell?
Because I have good ping (~40ms) and packet loss but still rubber band
Its a server issue
Man server hosters for Hunt must be less than good then
@thorny spindle
Happy you had a fun time but you could've had that fight at a bounty or a different player funnel and then the match could end.
Add to that the rarity of extraction fights and the fact you have be in jerk off range to stop the extraction it just leads me to believe the game would be better without the walking simulator/ "win" without fighting mechanic.
Honestly just sounds like you want a completely different game with a similar setting and gunplay
Man hating the extraction part of the extraction shooter lmao
Also in my experience, people think they want non-stop action, but usually the action is improved bc of the downtime.
Ofc with the added caviat that having a more causal "instant action" mode usually is healthy for a game
I mean, if it’s true the devs want PvP to be more of a rare occurrence- they’ve done nothing but increase the rate at which it occurs and the general rate of pace in each encounter time after time, much to a lot of people’s disliking
I don’t know why everyone just wants death match mode to be the default do this game
Because bang bang yeehaw
I still don’t see myself running away and leaving the map as “winning”, haha
Yeah thats my point
Bang bang yeehaw cowboy gun big revolver pew pew
Well, because it ain’t- winnings extracting with the bounty
But leaving with your hunter also isn’t losing, it’s a draw- unless your goals are different
I see it as winning bc it means that I outplayed people.
Not my fault people are bad at playing the objective 😌
You best believe I’m leaving when I can with the bounty
Why stay and risk the reward, when the point is to leave with the reward token
Sure, it’s fun to kill people- and I do go in with that exact intention but, to say the bounty isn’t a main objective just is false
And you can’t fault people for wanting the main objective
It is funny how fitting the lore have all these legendary hunters just out killing not caring about the bounty.
Some people have itchy trigger fingers
Enh, a lot of the event lores now are about the overarching events with bounties just being a way to reach ends meet
Sorry, you guys are talking about leaving the map with the bounty as winning, or just leaving the map at all as winning??
Only with the benefactors and statesmen has money been a big thing recently again
Leaving with bounty
Leaving with the bounty is def winning
Leaving with no tokens is a draw in my books
So @coral pulsar mad that you can get away with the bounty without killing every Hunter??
Extracting without bounty is uncommon when I play but happens occasionally. It usually happens when my buddies are being burnt out, I'm not taking a 1vs3+ fight just so I can try and bring up my buddies
With peacemaker it’s a given now 
Either you extract with bounty or you extract with only 50 hp bar 

One of the most annoying things ever added in an event and they just had TELEPORTATION
The tp was fun, I had fun farming traits off meatheads
If my randos got themselves into a suicide run, I might leave…take the few $$, and XP, and get out
Oh and seeing my buddies explode inside a immolator
Wouldn’t be healthy for the game
Ofc ofc, was just thinking about Devils advocate, reaper and grandma
I don't find using the crown satisfying imo, I find using something like the Romero and Alamo more satisfying
Nice
Grandma is still alive in the lore?
She was an actor in the last event. Don't recalled she croacked during that.
Those darn grandmas
Think only one dead dead rn is... pig man???? Black coat?
Gerp
Wayward Helmsman :(
if he wants a wild west cowboy action game, you should try fistful of frags. If people even still play that game
Thanks for the suggestion. I'm also here to suggest The Bornless
A game literally inspired by Hunt
When did he get krumped? With the captain?
One of the earlier chapters, there was a part where he tried to shoot Drowned Rat, blud ended up being food
Checks steam page, Mosin, Tommygun, yikes no thanks.
"Rattle em boys! NYEHEHEHEHEHEHEHE!"
It's modern compared to Hunt

No comparison to Hunt, unfortunately
darn
@sonic belfry both of the countries you listed as "ping abusers" are part of Europe (which is the server you have listed as what you play on) so im really struggling to see an issue with what youre saying? Like I get they techincially fall under both Asia and Europe but they are still part of Europe xD
@latent geyser What do players who already have all the old BPs get?
🤷
The idea is aiming at new players, not the old ones who already have everything.
I kinda fall flat on that point.
I can just guess these people just won't bother with the "events".
I'm not one of them, I started around or maybe one event prior to 'Light & Shadow'....
I think most old salts are going to be turned off to the idea of people retroactively getting the skins they grinded so hard for...
I think some bonus would need to be there for veterans to embrace the idea - wether its blood bonds, random skins, or supply crates.
"As the Crow Flies'" will also never be reissued they said because it was a sort of thank you event for players who were with the game in EA.
@quaint silo Ragdoll physics aren't a strong suite in Hunt. If I saw player bodies do some of the things Hellhounds or Meatheads have done... well I would laugh but be pissed too when I couldn't find the body after it rocketed through the sky.
Technically the grind would be harder for new players (only in isolated places, not certainty of the spawn) and the amount of event points required would be relatively high. It would take much more time to get the rewards retroactively and more BB.
I can understand that for a unique event like this one it won't work. But for Light the Shadow, Winter Solstice or Serpent's Moon (the first I joined), it could be worth.
I am indifferent to it being implemented - or rather I think if it benefits the continued support and improvement of the game then I'm all for it. Gatekeeping skins is pointless, especially when some are so rarely seen...
The only gameplay downside I could see is that people might troll these newer players by trapping point locations or camping them... It's probably a relatively small minority that would really do that though.
I'm suggesting the buildings outside of compounds just to give a reason for people to explore them. If it's new players, that might help them understand more the maps.
But I always find it sad to know that so many places have never been explored by people because there's no reason to go there, like the prison at Lower DeSalle or the little houses on the west edge of Stillwater.
they need to fix the game before doing literally anything else
idk any high mmr players that are enjoying this crap rn
Guys, I see a lot of dissatisfaction because of a certain “region lock”. Can you clarify who is from which city in Europe and what is your ping to the EU server? I’m from Russia and I don’t quite understand when the ping of 40-50 became so high that someone would complain about problems because of this.
what the hell is this. since when does discord have polls like this built in
Seems like they got added today all you do is hit the plus and then there's an option for it
guess i gotta update then. anyway, solo play on its own isnt overpowered but its shitty because of the mmr adjustment combined with ridiculous mmr losses for every death (because your enemies are lower mmr due to mmr adjustment)
I think it also wouldn't be too bad if they instantly burn out if they would leave the game. But yes M M R does ruin it a lot
i dunno i mean especially with antidote being nerfed i think there are a number of reasonable tools that will let you leave early and not be worried about a solo standing up
conc bombs still shut down selfrez incredibly hard
firebombs specifically are also pretty decent since they can't selfrez just before losing a bar to save it since they'll burn a hefty chunk just from standing in the fire
It's just annoying when I play against teams all I have to bring is maybe a flare pistol but then when I'm dealing with solos I need like three different traps to keep them down
i mean flare pistol is busted in general
it shouldn't be all you have to bring imo
flares in general are gonna be better against teams since you lose out on the value of ground fire the moment chokes are part of the equation. a solo will have to stand inside a firebomb and burn off significantly more health
flares also just make it hell for solos since everyone just instaburns now
doesn't matter if they knew you were a solo or not, you're getting ignited
This may be singularly the worst evidence of something being over powered I've ever watched
I don't disagree with the above - MMR reductions and the ability to drop so significantly while solo is an issue. But the video being presented as evidence is hilariously bad
If you went to find a bear trap in the compound you were right next too this wouldn’t have taken so long
bear traps deal what, 41 damage each? that's 41 seconds minimum shaved off the time you need to stay
Increasing limb damage on single shots actually seems like a decent buff
agreed sparks should do 149 damage to your toes at pointblank range.
Enh, that’s a bit much but it should be stronger than the multi shots-
Though being realistic, that probably means that they’d have to make single shots separate ammo in coding and I don’t think they want to do that
why do you write down your enh's
its like that one bob odenkirk reddit comment
I write like I think, I’m not writing an essay- I’m posting a low effort response my guy
Has anyone brought up the ethics of changing paid DLC skins because they might give an in-game advantage?
I'm sure it was discussed at length years ago when they changed cain yeah
Nah ya gotta think about it, what’s more normal to you- writing or speaking?
I noticed that other skin that was all black robes has red in it now. Dunno if that was paid or an event reward.
It’s easier for me to write like I speak than speak like it write
It’s been discussed recently but not much thought was given to it, honestly anyone who was angry or truly affected probably hasn’t made much of a noise about it
The underlying issue of it has been acknowledged by members of this discord although the extent of “issue” is debated
I could’ve got a bear trap put it on the person and if they stood up it’s still would’ve done nothing
true
im just glad you use punctuation
I can ramble like an 19th century russian author without any periods or commos for paragraphs at a time haha
can barely read my own already sent messages
Should have thrown everyone that bought it some bloodbond bones, imo. Kinda messed up that they goofed a skin up so bad that it needed to be drastically changed.
nah Crytek didn't goof it up, it was an awesome character skin for the Halloween event when it came out. Kiddos just complained that they can't speedrun the matches like it's Apex, and have to be cautious players around enemies they can't see well
it should not have been available to buy though, that was a mistake imo
everyone wants to think they can play like Rachta
I'm not really angry about it (like DaGrog is saying some people are), but the changes don't look cool, and I'll miss the old one...they could have made a different, more subtle alteration, like Cain's skin change
@lucid mauve
Blew yourself up ey?
@clever pebble
I've come to the realization that solo-necro scares away the majority of gamers and the only people left playing are those who are "ok" with it.
I think maybe people who think its OP are just the vast minority l0l
you shouldn't have to play where's waldo just because someone on the enemy team equipped a certain skin
Yet still play Hunt, complain, play, complain. The cycle goes on, they think Solo Necro is OP when in reality, they're just pissed over that one guy they killed, forgot to burn and that man gets up and kills the entire team. Either that, or they're just impatient and don't want to wait for a body to burn out.
You shouldn't need to play I spy with my little eye where the fuck is the Headsman because I decided to buy a grey ass skin that no one can see properly
Solo necro is fine tbh, it does highlight a big issue of playing the waiting game that did already exist before solo necro but wasn't as obvious as you were on high alert listening for the burning bodies team mates. And I think people blame that on solo necro even though it was already an aspect of the game
@jagged wagon Yeah I agree with this 'finish what you started' mentality. There's been so many features that just burn out, become vestiges of what could have been...
Headsman was a Halloween Event Exclusive that became purchasable during later Halloween Events for I think 1.5k 
Solo Necromancer isn't OP, it is bad game design that promotes toxicity and destabilizes MMR dramatically.
Yeah, it enables Solos to play vs lowered MMR teams - and if they lose a fight - they can vindictively rez themselves (3-5x) irregardless of the circumstances. Each death a solo necro suffers to a lower level MMR affects their MMR rating more drastically - and likewise their opponent jumps up in MMR.
Plenty of solo necros defend the current state of solo necros gameplay with classic toxic arguments like "skill issues", "2 Stars crying...", and "deal with it".
Higher MMR fluxuation causes more imbalance in match making and creates a toxic gameplay loop of skilled players preying on newer or lesser skilled players.
The solo has far too much "control" over the situation and even in losing a fight maintains a trump card - to hold their killer(s) captive and/or force a MMR fluxuation for both themselves and their opponent. That is the wtf of my statement.
This has also lead to flares, fuses, & dragon's breath igniting bodies and a new era or level of the "insta-burn" culture. Burning an enemy before was considered disgraceful... almost like the t-bagging of Hunt. It was usually only used to expedite a fight if the remaining teammates were hiding too long.
I think you don't experience what playing solo actually is. It's difficult AF for solos and MMR ain't changing that at all
you're explaining it like solo players were rolling on teams lol, that's just false
MMR is just a way to try to balance things out, and believe me it's still uber difficult for solo players
I played primarily solo. Also, I specifically mentioned multiple times the position of the solo Necromancer having lost/been killed... so I don't know why you think I'm saying they are "rolling" on teams.
I'm sorry but it's not über difficult as a solo IMO... and necromancer isn't making it easier as a solo unless you traded or primarily snipe. It is making it easier to drop MMR - and no one can tell me that a legitimate low MMR five that deranked to a high MMR3 has any business playing against legitimate MMR2/3 teams.
No, because I don't usually take Necromancer as a solo.
I did at first but after experiencing it in a multitude of situations I came to the conclusion there is really nothing I like about it's current iteration and I think the game is worse off for it.
and that's just your opinion, the majority of the playerbase is fine with solo necro
And that's your opinion.
I think we need to see MMR changes before butcher Necro
I think if any actual comprehensive poll were to take place the consensus would be more in favour of a change but not elimination of solo Necromancer. However how theses changes should take shape would be very disputed.
If solo players were not so heavily weighted towards being in 2-3 star lobbies I think it's just strictly less of a problem. People staying within their appropriate MMR in general would be a huge boon for match making.
As it stands for me, I've been primarily high 4 but mostly 5-6 lobbies and I've seen literally 3 solos in multiple weeks. They were formidable opponents but nothing a team couldn't handle.
We even lost to the one we saw last night because they did the thing - we thought they were part of the team we were engaged and they came behind us. Did it suck? Kinda. But it's literally no different from if their team mate was just quiet and within 25.
that's also what I observe; you don't meet that many solo players and when you do, it's not an issue per se
some people are literally inventing issues that aren't even there ;)
It is an issue, but it's being attributed to solo necro instead of to MMR being shit
not my opinion, literally anything that resembles to what you said gets downvoted to hell
example
so my "opinion" is based on factual data
It's harder to put your finger on specific opponents who've had their MMR lowered drastically via artificial methods or just some bad times than say "damn those 15 solos I've seen recently sucked"
now if it was me... I would remove necro AND revive from the game :) but that's just because I like my games to be hardcore
I mean, duos or trios "players" can also lower their MMR as much as they want
it's not a solo specific issue
And that's what I just said, it's an MMR issue but it's harder for players to attribute the problem to specific players in a group being artificially lower than say "well the game just benefits solos lets change it"
so we kind of agree there
MMR needs some kind of general rework that's for sure
MMR needs a rework, solos dont imo
From Discord... but many of Hunt's player basis aren't necessarily on Discord. And again... the change that guy is calling for is radical so a downvote average isn't surprising. That doesn't make a statistic "factual"...
What I said was that Necromancer isn't OP, but that it does promote toxicity by destabilizing MMR more.
The most neutral reaction I have seen to address it was the suggestion that K/D MMR adjustments should only be made once per player per match. It's not perfect but it's better than what we have now.
that was just an example, there are tons of other similar suggestions, phrased more or less differently
but I actually agree with your K/D MMR adjustement idea
I'd be fine if solo necro did stop tanking your K/D and MMR
and maybe even necro/revive in general
at least during a cooldown time just after revive, or something like that
I think it'd go a long way to help MMR in general not just the solo situation. A maximum of 9-11 changes per match as opposed to the huge number possible right now, not to mention farming individuals who are basically no longer actually competitive
Not to say it's even super common to be getting 9+ changes a match right now but capping it would help huge swings in a small time frame
And more importantly it's not 2-8 changes against the same person over the course of a long engagement
Yeah, but if you take the sheer volume of suggestions that change the gameplay loop around solo necro - and see how many unique users are suggesting a change vs the pool of unique IDs downvoting you'd begin to get a different picture of the Community's satisfaction with the gameplay surrounding solo Necromancer.
I'm not going to go out on a branch and say my opinion is right or factual. I'm not doing data analytics for free.
lol mate
get your maths straight
if 10 people suggest an idea that keeps getting downvoted by more people... :)
anyway I'm done arguing I have some meatheads to cook; good luck with your quest against solo players
They're not wrong - every Necro suggestion comes with it's own weird suggestion for fixing it and it's more than just a problem with Necro being voted on
And discord is it's own little sphere of strong opinions. People here are typically a) super invested players who discuss regularly or b) pissed off players coming to vent
from what i've seen, solo often becomes a scapegoat for bigger underlying problems
Agreed. Unfortunately, age old assessments - like Soul Survivor shouldn't affect MMR since it doesn't utilize it- are seemingly ignored.
Of course people can fluxuate their MMR with relative ease - but Solo Necromancer has just made the issue worse by making it cheaper, quicker, and at the expense of other player's experience (b/c they get sent into higher MMRs, were they don't necessarily belong).
MMR, pacing, camping are just a few things often laid at solo necros feet that simply aren't all about solo necro
Agreed. There are a lot of core systems and game mechanics that are bound up in it - and many aren't exclusive to Solo Necromancer - rather just exacerbated by it.
Your reactions are exactly the type of toxicity I mean, you insult my ability to do math in defense of something I am not even attacking.
And if a hundred different people criticize a system that 38 staunchly defend?
This is a pointless argument, neither you nor I have the statistics to make a claim of what the Community wants - as "fact" - we can only voice our own opinions. I however except your opinion, don't distort it, & can respect it but disagree without superfluous claims.
At this point, you get so confused by your explanations that I don't know anymore what point you're trying to make. And please stop using the word toxicity to try to discard people you don't agree with. Ad hominems aren't arguments, you should know better.
I can understand that you don't like me pointing to your logical flaws, but honestly "the type of toxicity you mean" is just very poor argumentation. If you want anything to be adapted, express your ideas better, post them under suggestions-ideas, and see what happens.
I ok with that suggestion... people who downvote it are SOLO abusers
Also... why???
every 5-6 is a nitro-avtomat-dolch fanatic
I'm tired of this shit
Based
*PvP ** Virgins * VS ** PvE and objetive oriented game Enyoyer
solo abusers
interesting concept
I have expressed my views more than enough on this subject, as well as many others - more vocally and articulate than probably deserves merit.
My critique about saying that Solo Necromancer isn't OP - was shearly based on the Feedback Discussion where people were over simplifying the discussion and using blanket statements.
I don't think you, @remote ore, know what my views are and just felt a need to lash out because I seem to have used a "trigger" word for you. There are no flaws in stating that your statical analysis is faulty and/or bias. Enjoy the game, "mate" - cya in the Bayou.
I mean necro is not op, not at all lmao
Honestly they just gotta stop the MmR lowering on necro within a certain time frame-
I mean, it's certainly better to try to assess something based on the few data we have here, rather than just making things up. Maybe you think the views here are biased (it's possible), but when it gets downvoted 5 or 6 times more than it's upvoted, it might just indicate something that is worth considering. With that kind of argument we could just discard any feedback and remove the suggestions channel entirely because it's "probably" biased. And finally, since you're not actually expressing any relevant idea besides "solo necro promotes toxicity"; which just doesn't mean anything, I don't see how any constructive discussion would be even possible. Cheers.
Solo necro players waiting 20 minutes to play the game after being burned 3 times and getting up only to get shot immediately
Hey man, it’s an acceptable method of game play
On both ends
I have always been in the camp that it’s an embarrassing and bad usage of gameplay but alas, the average solo thinks it’s a benefit and makes their game easier
If people want to spent 4 perk points to go afk and get burned/camped out, creating shit gameplay for both sides, I mean, all the power to them and Crytek
I burn and trap solos and move on with my game, and I don’t use the perk 
If they get up and kill me, fuck it
I mean, as a rat-nothing like dying in a puddle of deep water knowing damn well the other players can’t do shit if I get up, have lunch, and come back with resilience
But I also can’t do anything ultimately if they don’t move
But also
I’ve never sat longer than like 5 minutes
Let’s be honest here, if the solo doesn’t stand up within 5 minutes- 99% chance they aren’t going to be a threat even if you don’t burn them
Legit sitting for five minutes I did it once and it was the worst feeling I’ve ever had in the game
I’ve done it when I was alive why not when dead
Unbelievably low interaction of gameplay lol
I mean, I play super active when I’m up, but when I die I like to either die or rez during combat for a surprise
I only ever take necro if it’s on a character by default and now that iron eye is iron eye I usually just sell it for that instead
I mean that’s fine
I’m just saying
5 minutes to save a hunter > 45+ minutes to make the same hunter
What I will say is annoying is peacemaker
Man peacemaker is such a bad influence this event
The only time I really understand is when it’s like, a level 45 or 50 hunter trying to max out for the achievement
But even then
Frontiersmen, Physician, Doctor on the same hunter? Yeah I’m going to value the hunter over the potential of one more kill lol
Its just different mindsets really, like I get it but me personally I would rather spend the time playing a budget load out and getting some cheesy kills than spending like 20 minutes and hoping I don’t get burned
Enh, usually if you aren’t burned in 2 you won’t be
Especially now that flares exist
Usually it’s instantly
Which also sucks
End of day I don’t really use the perk
So i’m biased in saying I would honestly feel the game better if it was removed
But that conversation goes in circles
All i’m saying is any time I solo rez I get instantly shot unless it’s from 50+meters and any time I use it in multiplayer the teammate dies and so do I because I lost a chunk and made a huge ass noise
