#feedback-discussion

1 messages · Page 138 of 1

trail carbon
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40-60 meters, it was a couple years ago, and I don't use flechettes anynore because they destroy my targets

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They could be stacked I guess. Also I think it's weird that they stick out of the front like that. But if it is 8 long flechettes, I think they could have decent pen. The longer they are, the less likely they are to turn on their side mid flight.

vital fractal
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Enh, depends on the balance point

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If it’s literally just metal rods filed down to a point, if anything that’ll fly ass backwards once it stabilizes… if it can in a reasonable amount of time/distance

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And they look like metal rods filed down to a point…

But again, since it’s a video game- I still think they should pen a layer of wood with 85% damage retention

trail carbon
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Yeah, you may be right, they don't look like the highest quality flechettes. I've mostly been talking from a realism perspective here. From a pure game balance perspective I think flechettes should be able to pen. I think pen similar to medium ammo would be fine.

lean estuary
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(Just going off wikipedia) it says some of the Vietnam War era shells had exposed tips, and others didn’t. Realistically with these I bet you’d get some pen (but with modest damage) at close range, and some tumbling rounds bouncing off any further than that, haha

trail carbon
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To be fair, hunt's shotguns are very far from realistic anyways, so I think it'd be fine

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(Even though I wish they were closer to their real life counterparts)

crystal plume
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@lofty prism It's also not our fault to be good enough at the game that some number goes up

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As much as I support new players, helping them learn the game and have a good time, I also deserve to have a good time

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If anything my good times are already being reduced because of how mmr works since I am good enough to have good stats without relying on meta slave loadouts, but that means that I have constantly face people who do use those loadouts

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It gets a bit tiresome when you see the 12th mosin in a row

crude karma
queen jungle
supple crow
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@mighty aspen really like that suggestion. Maybe have it that if you have for example fire ammo and come across a ammo box with fire ammo you can change to normal. That way all ammo boxes would still contain special ammo.

supple crow
queen jungle
pulsar canopy
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In what world 1.5 star difference considered to be just "only"?

hot vigil
indigo nest
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When’s the new engine upgrade happening? I’m guessing in June?

queen jungle
hot vigil
pulsar canopy
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Shit like this happens in EU and RU regions too, in prime time

indigo nest
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So the event was to fill the minor setbacks? Or the event was already planned and we should expect it way later than what I’m thinking,

indigo nest
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I honestly respect the hell out of them for realizing you can’t keep putting luggage on an old horse and expecting it to work properly. Games like sea of thieves just keep adding more and more content while there game is falling apart.

hot vigil
queen jungle
jagged wagon
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Do you consider how quickly you ascend and descend in ELO to be a bad thing especially with how easy that makes it to be abused via quickplay or solo self res?

vital drum
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I feel like those are separate issues, quickplay shouldn't affect your rating and there needs to be a time period after a revive that doesn't count towards it either

somber jewel
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5/6 matches today of fog/rain/ash.. insta extract

jagged wagon
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Well yes, and even though David said they were going to look into the QP problem months and months back, they still have not done anything about it, meaning its likely more trouble to seperate than its worth to them. So the next option is not to have such drastic swings in ELO in the first place.

crystal plume
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Or it's being reserved for when the engine upgrade happens

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Not because it's needed for it to function but to avoid having to make things for 2 different versions of the game

queen jungle
vernal plank
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Hey @spare crystal
if u kill someone with only 50HP left it does not count as a kill. Not in ur KDA and not in the mission sum.
Seems like u killed one with 50HP and then the other one. If u kill the last hunter in a team its shown as a red skull in the mission sum, but still counts as a kill.
So its not a bug 😄

lone granite
abstract wigeon
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After the update, I can't join the game in any way. It's really stupid that you haven't fixed such a critical issue when many of the game's problems have been going on for years. Keep it this way.

vital fractal
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So what’s the point in choosing the base marathon vs the swift

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What’s the downside that matters?

languid jay
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#game-ideas message @fathom pond
hi hello, this is already an option
by default F is bound to Interact / Bandage / Stop Burning
however they have included these alternate, customizable keybinds for Interact and Bandage / Stop Burning

crystal plume
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Unless you want to use a specific skin that's only available on the non swift variant

blissful jackal
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this is interesting never thought of this in hunt, but it will never be added

rotund obsidian
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yeah the marathon swift is just a straight upgrade

vital fractal
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At least on pistols, it’s a major downside of losing unspent cartridges

Which is enough of a change to warrant a choice between the two

vital fractal
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There has to be a limit to how many explosives someone can carry

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3 frags on a trio each

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Is ridiculous

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Max should be 2 of any explosive

rotund obsidian
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thats when u gotta just start throwing chokes

dusky tapir
vital fractal
vital fractal
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The marathon Headshots out to 209m

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209

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Meters

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With FMJ

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FMJ ups its hs range from 160 to 209

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What the actual fuck Nervous

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Compact ammo my ass, this shit is FMJ Medium tier of HS range 🗿

fair basalt
vital fractal
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Pennyshot only 120 damage at 1m…

signal mural
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@solar wraith Are you being serious about Headsman's rework?

I personally think it's terrible, but I don't see the KKK iconography.

Ps- Nice avatar portrait with Hastur - the King in Yellow.

sonic fiber
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@uncut mist thats not a matchmaking to complain about. ur all the same stars and nearly the same kd.

imagine playing vs someone with a kd of 3, thats unfair.

played time or prestige doesnt matter.

jagged wagon
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@copper mantle Sadly it won't get fixed, we will have it for the event and then it will disappear once the event ends, hopefully never to return. Even when its an exploitable trait, Crytek would rather issue warnings not to use the exploit than actually patch it.

sonic fiber
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@pearl summit it even says beta on the screen. what does that tell u?

rain solstice
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I think that's fine, it works in other games just fine. I mean, in the end, just having any sort of report feedback would be nice.

uncut mist
# sonic fiber <@253600918962962433> thats not a matchmaking to complain about. ur all the same...

Being consistent for THOUSANDS of kills and hours vs being in low 2 digit ranges is a whole different story. If you can't see that.... If you have 24:12 kills and get matched against someone who got 6k/5k or something like that you want to tell me that's fair games? Played time doesn't matter? Huh? If you keep your kDa stable by farming lowies while getting rekt by higher tiers that's not a matchmaking problem? Bruh srsly? Obv Prestige is only an INDICATOR for the investment taken and not a dead giveaway that this player is better. Combine kDa, Prestige and you get an idea. And that's not even touching running as solo. I am running solo. I range from 3 to 5 stars. To keep my kDa stable takes a little bit of extra effort compared to duo's/solo's. And now you put players like me (I'd consider myself average) vs people with plenty of experience (map knowledge. What weapon pens what and so on) vs total newbs. Way to grow an healthy community. Or maybe a way to keep always the same players against each other instead of mixing up the lineup and keeping things running. But sure. If you say it doesn't matter, it prolly doesn't.

tardy rapids
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Dark and darker and tarkov (idk if tarkov has mmr).

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But guess what before mmr was added we had people like you complaining their should be mmr.

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Now others complaining to remove it/fix it.

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Community feedback is like trying to feed a dead generator electricity

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It ain't satisfied

sonic fiber
uncut mist
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I have no problem getting matched against that P50 dude. I got friends into that game (which are reflected by the guys with the bounty) that get matched against such players. And to an extend getting matched against me. I understand that if you are teamed up with an experienced player you get a different lobby. But why do they match total newbies against player that played the game for so long? Anyway. You guys have your opinion on that matter, I have mine, let's agree to disagree.

hot vigil
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@wanton imp I love your suggestion, but my biggest concern is just the thought of Upper + Upper, Dolch + Dolch or Upper + Dolch builds haha.

silver wraith
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Fix basic issues with your game before spamming us with any more battle pass events. This game crashes constantly, and the reconnect feature only works about 1/3 of the time. This is getting ridiculous.

wanton imp
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still it would be fun to go revolvers only without it being a detriment to yourself.

hot vigil
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Realistically most guns, for the loadout to be a little viable would either be:

  • Tighter hip spread.
  • Faster cycle speed.
  • Less sway.

Only gun that really benefit for quick swap is Pax Trueshot and Uppercut due to the recoil/cycle speed.

steel comet
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If something like that to be implemented it should go after the size/caliber of the pistols.
Compact and medium more benefits and long with smaller benefits.

hot vigil
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Would be cool, tho what about hand crossbow and melee weapons? :P

steel comet
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Idk but I like Van Helsing aesthetics 🤔

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I'm not creative enough to think of something cool

hot vigil
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Again, only benefit that would be universal would be swap speed.

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And would make uppercut quite dangerous I guess

steel comet
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I'm against uppercut buffs really. It already has had the benefit of the best animation cancels for longest time

hot vigil
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But also open up strats such as dum dum conversion and a Pax Trueshot FMJ.

steel comet
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Quick swap was uppercut dominant, dark sight cancel benefitted uppercut way more than anything else

hot vigil
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Me too and if uppercut is holding back cool design I wouldn't mind nerf it a little more

steel comet
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Being a pistol only/gunslinger build is a favourite thing to play for me and adding a real reason to go for that would be pretty cool.

hot vigil
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Yeah, honestly at this point give the Uppercut slightly longer barrel, +30m/s, +1 damage and make it a 2-slot lmao

steel comet
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When I was new on this discord I was suggesting uppercut nerf into 2 slot but people wasn't a big fan of that HUL

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One game I dropped a Romero hand cannon and it was right under an uppercut.
That's when I realised it has the same size as Romero hand cannon

vital fractal
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Uppercut as a 2 slot when it was the only long pistol made sense

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Now, if it wants to be 1 slot- maybe it should do 124 damage only

hot vigil
vital fractal
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And 2 slot uppers can do 126 as current

fluid dirge
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@upbeat slate I really like your ideas for the spyglass. Apparently I'm not the only one who thought it would be cool if pings with the spyglass show you the distance.

steel comet
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The uppercut got a lot of history. It used to have faster reload and more bullets. It's still the most popular pick after so many balancing changes

hot vigil
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Yeah, I am both impressed and kinda frustrated in Cryteks commitment to doing major changes to Hunt.
On one side, you can for sure go overboard like Riot and change the meta every month or so.
But also, it have been proven that when Crytek actually cave-in and do it we get very healthy changes such as the ammo reserve overhaul.

vital fractal
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The thing that really hampers crytek

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Is their refusal to REMOVE/UNDO changes

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If they ever implement a controversial change that is well regarded as the wrong move

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They don’t UNDO it, they just try to augment things around it to make it less of an issue… which on paper sounds nice until reality kicks in and they just fail to accomplish anything really positive

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Prime Example: Centennial Dum Dum

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Any issue they have, is the over reliance on new content rather than balancing-

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And “new” is stretching it

hot vigil
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Yeah, again, my biggest dream would them to say "okay, weapons like the Dolch and the Avto was a mistake and doesn't belong in Hunt".
But that will never happend for a myriad of reasons.

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And yes I know those weapons have been an addition since alpha

vital fractal
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I’ve never understood why crytek can’t at minimum undo certain balance changes- I get the actual weapons, because of skins and issues of removing items people paid for

But changing damage values, ammo effects, reserves, perk effects, ai, etc etc shouldn’t be such a permanent issue

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But sometimes it feels the weapons/variants are released with permanent skins as a means to kinda protect their decision- like

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“We would remove if we had known it would be a major issue (like you guys said before release but ignoring that :333) but it has a skin so… what can we do uwu :(((;(((“

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The lack of transparent test servers and the drive for “new” content over balancing is a major factor in this imo

hot vigil
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Well, even worst case crytek could refund with BB, not like those cost them anything to print.

vital fractal
hot vigil
vital fractal
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Exactly, this previous update was a great start- some issues but overall nice balance changes

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I was more excited for this past update than basically all the previous ones lol

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Just due to balance changes

hot vigil
# vital fractal I’m sure there are people that’ll disagree lol

Sure, but if the avto is nerfed to the ground anyways and you don't use it bc of that, I guess getting the skins worth back in BB so you can apply on another weapon you actually use is better.
It more of a theft selling skins for weapons that are borderline useless lol

vital fractal
hot vigil
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Or as I've suggested before, remove the insane powerful weapons to "in-world" spawn only, but like the big super point we have now.
You open a chest akin to the new explosive boxes and get a random "power weapon" with a random skin that you own.

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Also crytek truly takes my wisdom for granted 😔

vital fractal
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I’m just saying, I may say controversial stuff but my track record in feedback is better than my KDA in game lmaooooo

tropic tiger
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I crashed twice in a day anyone have that kind a problem ?

steel comet
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Springfield got 212m and can't get more than that.

hot vigil
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@upbeat slate agree with your suggestion, but I guess the best compromise we might get is normal nights with spans of clouds covering the moon akin to how rain maps works.
Sadly most people would hate truly dark hunt, so best we can hope for is a compromise.

upbeat slate
hot vigil
vital fractal
steel comet
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It's awfully close to Springfields 212m 😔

vital fractal
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It is

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It has no business being that high

hot vigil
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Yes (increase HS range on medium ammo)

vital fractal
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I will stand that the highest compact hs range should be on Winfield, FMJ, at 150m

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Everything else should fall below that

hot vigil
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Rather have that we actually have some fire fights vs long ammo

vital fractal
hot vigil
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So wouldn't want hs to decrease the range.

vital fractal
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Because medium ammo already covers 99% of the ranges of fights

hot vigil
steel comet
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Centennial got really low headshot range

vital fractal
steel comet
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It's around 180m

vital fractal
steel comet
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If you stand in fort roof and shoot south near the metal cage door it's soft headshot

vital fractal
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?

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Which metal cage?

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Like the one that’s always closed near the wall?

steel comet
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Yeah

vital fractal
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Uh dog that’s like 100m at most

steel comet
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Oh no not that one

vital fractal
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Also how do you even land a shot there the entire wall is there lmao

steel comet
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That's west

vital fractal
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Then which one?

rotund obsidian
steel comet
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What is it called, brickworks?

vital fractal
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The dog cage at brick?

steel comet
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Not dog cage, there's a metal door past the train track

vital fractal
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Oh

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Into the building next to main lair at brick

steel comet
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Yeah

vital fractal
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Yeah, that’s fucking far away lmao

steel comet
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There's good line of sight, it's about 200m

vital fractal
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Yeah

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That’s fine lmao

tiny pivot
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can someone on pc look up “region lock” in this entire server

vital fractal
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Use Long if you wanna go that far

tiny pivot
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i’m curious on how many messages it has

steel comet
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Idk, I feel like any medium ammo rifle shouldn't soft headshot below 200m

vital fractal
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Long needs to be reigned back, so should compact

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I feel like

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As is, Medium is in a decent spot bar drop off

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The other two are bit overwhelming, making medium less of a good choice

hot vigil
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Don't mind the long headshot range of long ammo, just need to chill on the base damage then.

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Be the headshot bullet

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And then we can nerf compact

vital fractal
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Enh, I disagree

hot vigil
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hs range

vital fractal
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The damage makes sense

hot vigil
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Sure, but also makes it unfun and meta defining

vital fractal
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I don’t think so, I think what makes it unfun and meta defining is how much better OVERALL it is

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Again, sparks would be meta if it was just damage

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But

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Mosin is, because of rof, handling, reload

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Just general Handling

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If that was reduced, long could stay strong and the high pen, high damage, long range weapon whilst also not dominating close range either

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Giving a reason to pick med or even better, compact

steel comet
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The problem with nerfing mosin and nothing else is that, something else will take its place immedietly

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In this case it'd be Lebel

vital fractal
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For long

steel comet
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Ah mb

vital fractal
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(Maybe not martini or sparks, they are pretty balanced tbh)

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But definitely slow down the other rifles

hot vigil
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I'd rather see them get a cut in damage or drop off start down to 30m (tho it should rather be medium up to 30m).
There is a whole meta around the 125+ chest tap and long ammo guns are perceived "bad" when they don't meet that insane standard.
Think Hunt would be way more healthy if the meta and content weren't based on "how can we maintain 150 hp total to avoid long ammo 1-tap" which every event tries to fix or mitigate one way or another.
(Yes Martini and Sparks are fine, single shot, big damage, makes sense).

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Any bar combination is 4x small because of that too bc of the fact if you lose a 50 hp bar you even die to a lower chest shot from a Mosin.

radiant river
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lots of people run spitzer though already

steel comet
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I'd like to cut the damage below the 2 tap arm threshold on long ammo.

radiant river
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so lowering the damage below 125 doesn't magically balance the weapons

steel comet
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It's too much of a benefit to an already strong ammo type

radiant river
hot vigil
steel comet
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It's around 124 I think

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124 is where you can still double tap arms right at damage fall off starts

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Me thinks

rotund obsidian
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I think it's 122 or 123 minimum, i think cent can two tap arms can't it?

hot vigil
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Krag 2-taps arms

steel comet
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Idk if cent does it or not

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But 20m and 40m makes a big difference

rotund obsidian
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I'm pretty sure cent does, the damage calc says 76 to arm

steel comet
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What's the arm damage with 122?

rotund obsidian
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if i increase range, it says 121 is 74 and 122 is 75

hot vigil
unborn dagger
steel comet
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Mosin can double tap arm alone at 60m and vetterli got 75 damage at 66m to upperchest

radiant river
steel comet
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Which means you can do easy consistent double taps by hitting arm + legs, arm + stomach at absurd ranges

radiant river
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its rather bad at 2 tapping people

steel comet
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Yeah

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Spitzer arm at 60m is like a 50 bar damage

hot vigil
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(Base mosin that is)

steel comet
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We already have good ranges for stomach + chest combos

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and chest + arm

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I think double arm being lethal at long ranges is absurd

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Having a solid chest shot + something else is a consistent kill. Why should arm + leg be a kill?

hot vigil
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People who says that Mosin is fine bc you can kill with a Winfield doesn't understand how much more value per. hit long ammo has.
Winnie can't Upper-Chest + Arm tap people beyond 31m, that is 83m for a Mosin.
So we are generous in an encounter at 50m range, where everyone hits all their shots, even if the Winnie hits all upper-chest shots (dealing 64 damage per hit) it takes 3.6 seconds to do so, the Mosin can Upper Chest + Arm tap with 3.8 seconds.
Yes there is facts such as people take time to line up the shots, aim punch and people misses the shots.
But even so, the you can quickly see how much more leeway a Mosin has. And mind you, this is with the Winnie connecting all Upper-chest shots, at that distance an arm shot deals 39 damage, so if you want to three tap a Hunter at that distance you need to connect at least two upper-chest shots out of your three shots.
At 50m, a Mosin can just hit you with two arm shots and kill you.

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Just gonna quote myself

steel comet
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I want long ammo to benefit precision. You land good hits and it rewards you with kills. You have the benefit of high pen and fast velocities.

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Long headshot range.

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Instead of just a high damage, hit anywhere and they should die. (forgiving)

hot vigil
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Eyup

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Tho it would be fun to see how Martini Henry Iron side suddenly becomes meta gun haha

pearl summit
crystal plume
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@spare jewel I agree with the suggestion overall but I feel like 5 meters would be a bit too extreme

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Even 1m would already save you from the concertina poison combo traps that more often than not lead to guaranteed kills

spare jewel
crystal plume
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Crytek is from EU

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And metric system is better anyways ConcernedFrogeHat

spare jewel
weary fox
hot vigil
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And besides that when it comes to balance you need to consider balance within the gun-class more than acroo them.
Romero being a shotgun would simply dwarf the specter/slate/terminus if alamo didn't come with certain downsides to it :)
But that said alamo is in rough spot and might need a minor buff.

weary fox
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I see. Thank you kind Hunter

hot vigil
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Ofc just my 2 hunt cents on it :)
And yes I agree that Drilling should be reduced, not so sure about the cyclone tho.
That said, shaving Drilling to 300 and Cyclone to 400 seems fair all considered.

weary fox
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I always thought Alamo was just better than classic Romero because Alamo cycles faster than loading single 12g shells into the Romero

hot vigil
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Mjah, I prefer the base romero over the alamo, the shotguns cycle is still too slow to really stand in the open, so you gonna do the same shoot and run tactics as the normal romero, just that you get punished harder to be caught reloading.

surreal depot
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The cycle just seems unnecessarily clunky for what you get. Could prolly make it feel a lot better just shaving around .2s off

rotund obsidian
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which mostly applies to the alamo as well, but the difference in firerate is not as big to make up for it

thorny spindle
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its so fun though, I think its the fastest cycle time of any long ammo rifle

weary fox
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though I will admit, Ironside is quite swift for what it is

thorny spindle
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Oh I forgot about that thing l0l

vital fractal
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Enh, Alamo has room to be improved

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Specter has a cycle rate of 1.2s

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Alamo is 2.2?

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It’s not good enough to choose over a talon tbh nor is it cheap enough to justify choosing it over something like a specter which can offer SO MUCH more performance for a little more or something like a Caldwell Rival

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If the cycle rate was like 1.5-1.7s it’d be a way more value oriented option

rotund obsidian
thorny spindle
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i checked not too long ago

rotund obsidian
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God, what a nightmare it would be if it was a <1.4s cycle time with 143 damage

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I love it to pieces but it's definitely still on the slower side, but it hits like a truck since it's normally a single shot

thorny spindle
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.1s quicker than a mosin

rotund obsidian
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fair, but that's still on the slower side

thorny spindle
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swear it was quicker

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maybe i clicked on the wrong gun when i looked last time l0l

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or just misremembering, this was like a month ago

next ember
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A fair amount of them are REALLY easy fixes

spare jewel
queen jungle
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@calm sinew The shadow issue is why I really hope we'll get ray tracing with the engine update, it makes things to much easier in that regard.

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@weary fox You ask for our input, but the reason you give yourself is rather thin:

Why should this be added? Yes.

IIRC this was discussed by the devs in a past stream and the statement was basically that they don't want secondary guns to just become ammo pool buffs for primary guns. Yes, you can still do it by emptying your secondary and looting ammo, but it's more effort and risk of discovery to gain the advantage for the primary gun.

brazen oar
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imagine trying to video report an obvious cheater, but the name is just boxes, and profile is hidden, so you cannot link their steam account to support.

crytek is catering to cheaters on purpose.

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or what about this? no possibility to report even in game.

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this game has never been so infested with cheaters, its like there is no anti cheat whatsoever.

dim heron
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you can also report in game

brazen oar
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for this guy, its gone. there isnt any 😄

dim heron
brazen oar
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yea as you can see from screen shot

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maybe its a new cheat feature? disable ingame report? 😄

thorny spindle
vital fractal
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Choke, out

Now you don’t have a fire bomb but you have 2/3 more flares

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And yes there have been more than a few times where a choke wasn’t directly on a body so the body could be lit up instantly again

rotund obsidian
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If fuses/flares are only gonna burn for a set amount of time, then bodies need to become unlootable after being extinguished.

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People are still gonna instaburn except then if they win a fight, the body will go out by itself to loot instead of needing to use a choke

coral pulsar
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@upbeat slate It really scares me how quickly we forget why the full darkness matches sucked.
Not only is it impossible to keep people from using "soft" cheats to see through the darkness, it seems no one remembers how abysmal the combat was.

There were no fights, only ambushes.

chilly nova
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how is the audio so bad in this game now?

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so many things just have disappearing audio now

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footsteps, cooking throwables, it's crazy. audio is just nonexistent sometimes

bold valley
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My beetle bomber idea, I think could be a fun thing for the sake of weird shenanigans. Popping fire beetles to drop lit molotovs and dynamites. Or dropping hive jars and lanterns. Possibly flying around with lit flares.

light prawn
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redneck's goth big tiddy waifu when?

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PLEASE

unborn dagger
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@stark crystal You can blame self res for instant burning my guy.

tardy stream
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that flair can burn hunters amo aswell was a move i dont understand have the tool or find a lentern you cant play this game as a solo only as rat or camper master
why tho why is it that hard too blance the game as a solo i dont care i come kill or die but that you not even dead for a sec flair on you body the game shifts into not hardcore and everyone can play it with a stick i hate the state of the game that hard
you want too have a good exp shure a deranked guy with 3,0 waits in 3 stars and camps all the time best time all 3 cain sitting ine the bush im so done with this game
where did the part go again about each weapon being special in its own way when everyone now gets all kinds of special ammunition you listen to yourselves talk that sucks
aswell what sucks is the conection lags and sometimes grunt attacks opponent hits him i shoot grunt comes running to me why ? he just hit the opponent that makes no sense from back to front please concentrate on the game instead of constantly bringing out new weapons and skins
also i would like to know why you should still play the berthier if the maco has no ammo loss is more accurate and n every point except some damage is better everything for 6 hunt doller less why ?

now i have said all bad things

now for some things i like that for example you have a better view of the stats and so recoil and bullet speed and distribution can be seen better also the distribution of the life bars for free is great as well as the ability to change for a point loss off necromancer and resilience are my favorites but that doesn't add to it

#

I also like that you can find spizial ammo in the game and do something different on a normal weapon which makes the game a bit smoother
a pity but also good I think the customization of the free hunter double axe will probably never be seen again the point of the pity is that everyone has different goals in hunt and those who have a lot of money never get to enjoy a free hunter because prestige is nothing for me

signal mural
signal mural
#

Solo-Necromancer is the biggest crutch for solos. Crytek also made custom health bars a free pick enabling more chances to self-rez. MMR fluxuation favour the solo (who is already playing down in a lower MMR bracket) ; if a solo loses a fight they can just keep maliciously self-reviving and lower their MMR dramatically fast, while forcing their opponents to kill them and wait and burn them repeatedly - boosting their lower ranked enemy into a higher skill bracket. It's totally broken. Then Solo's have the nerve to get on here and shame fellow players using sayings like "2 stars begin to cry"... seriously dude?! There's no wonder people hate solos and will camp and burn them to ashes. I played a lot of solo & I hate Solo-Necromancers. The game would be better off without it.

Duos & Trios aren't guaranteed revivals. You're lucky if your teammates can clear a moment for a safe revive or wipe the enemy team and get fallen allies up... most solo necros act like revives always are guaranteed for the others and then argue they should have more security to self-revive... totally ludicrous.

Flares & fuzes are now able to burn bodies because they didn't want to rework the broken mess which is solo Necromancer and deal with the backlash from the Community. Now we all have to deal with this insta-burn standard.

steel comet
#

I see nerfing katana as a bad move in general. Nerfing to medium slot when by no means the katana is comparable to a shorty, uppercut p, obrez, Schofield p, bornheim match, Romero hatchet, etc.

#

Melee needs a buff, but will still be limited to the fact it's not a firearm.
We could give it enough damage to one tap legs and it wouldn't ruin the balance of the game.
I see the argument "there's no reason to play machete thanks to the katana"
No one played machete before and it won't make anyone play the machete after.
The only thing that would make the machete more attractive if they reworked it.

signal mural
#

@jaunty wing You are a high-end 5 Star that is completely skewing your Team's MMR. Your two & three star friends should play duos without you if they want better match making. Hunt doesn't have the player population on every server at any given time of day to match your horrendously skewed team with other similarly skewed teams.

Hours played, K/D ratio, & Prestige rank are also all horrible ways to match-make especially in older games.

The game was always based around duo play.

jaunty wing
# signal mural <@364075929984565258> You are a high-end 5 Star that is completely skewing your ...

So I am not allowed to spent my free time with my friends while having fun, because I play more than them, so it ruins the experience for everyone involved. If you ask me, that is still really awful design.

If I wanted to abuse this genius system, I could just go quickplay and die to 1 stars. Why don't I do it? Because I am not going to steep that low.

This game was perfectly balanced before they added MMR.

signal mural
#

Spend your free time how you want. I'm just pointing out that you're complaining about something and not acknowledging your own part in it.

Some system is better than no system.

humble quest
#

There are a lot of screenshots to say the matchmaking is iffy, yours is definitely not one of them. Unfortunately that's simply the reality of skill disparity within a premade group. You shouldn't get games where you just stomp on the other new players, either.

hot vigil
#

@jaunty wing Sorry, but how else should the game try to matchmake you guys wide range of MMR? :)
Not gonna say the MMR system is flawless, but it does matchmake with the average mmr of all three of you.

signal mural
#

There shouldn't be such a thing as "spamming necro" IMO.

Regardless, flares & fuzes burning bodies benefits Solo's just as much as it hurts them... as a solo you can land a kill and create immediate pressure for their partner(s) to take action.

unborn dagger
#

@light sequoia That would just make the alert tripmines irrelevant at that point

light sequoia
thorny spindle
unborn dagger
light sequoia
unborn dagger
#

So how does that differentiate itself in anyway from the trip mine you are suggesting? From my understanding the alert trip mine is still worse

humble quest
#

I mean, it could just be a way to make alerts more relevant. Doesn't even have to be a separate item. Just change alerts to make more fire

analog willow
#

@jaunty wing It’s a not a matchmaking problem, it’s a player-count problem. It’s a super underrated game. Just gotta get more people playing

light sequoia
unborn dagger
#

Your idea would still make it irrelevant. People would simply shoot the alert trip mine from a distance and not be effected at all whereas your idea, even if someone were to shoot a firebomb trap it would still give an advantage to the team that placed it because aoe. Imo it would just be better to let players turn off a lantern and when thrown at a spot it would break and drop a massive oil slick.

wary hinge
#

you could also just have it so you can place a lit lantern and firing it explodes like regular wall lanterns

fervent nimbus
#

Your netcode is one of the worst things I ever saw!

#

SIX SHOTS and the enemy doesn't die... PHYSICS!

night quarry
#

when crytek make something with china players on eu?

fervent nimbus
#

Two shots pointblank with spectre. I thin it was at 1 or 2 meters and the enemy didn't die... let me rephrase, two shots pointblank. This player has 79 kills, it's a new camer. My question is, are you protecting new camers so they buy skins and points so you can fill your pockets? Because, this is pure BS...

hot vigil
#

Videos are nice too

fervent nimbus
hot vigil
fervent nimbus
#

Baseless claims? Please get out of central Europe and try to play the game...

#

That was you could do baseless claims like I do...

#

And Im beging to see players whit nicks like "s**t: Showdown"

#

Don't believe me

#

Le me pm you

hot vigil
#

I didn't say all claims were baseless claims, just that we get them frequently enough around here :)
Just saying you coming in here making claims, which might be valid, doesn't really help anyone without any proof to it.
Because you might be a 4k Hunt player since Early Access who understand the game, but could also be a 20h Hunt player that just doesn't know that slugs removes the spread of shotguns and was trying to hip-fire hit someone and miss :)

fervent nimbus
#

It doesn't prove anything I could tell you I got 2500 hours of this and it counts for nothing...

#

But whatever... It's beautifull game, with a good gameplay.

#

But sorry the netcode and the physics are not good...

hot vigil
#

Sure and I can agree to that. But still, doesn't help coming in here complaining about it without anything tangible to show.

uncut imp
#

You can’t just say this happened and not actually have anything to show people.

#

Also since you brought it up I am not in Central Europe and I can say I haven’t had any issue with hit registration.

hot vigil
#

I mean I wont dismiss that I too have had some fucky servers too, in Europe, that have cost me games.
So I don't wanna dismiss such claims, but like dunno, coming in and claiming a case where you can show either a screen cap of damage history or show a video for clear proof and not do such is weird at best.

vital drum
#

Shotgun ballistics can be a bit confusing, because the actual spread is tighter than crosshairs indicate. In terms of hitreg, it fails very rarely in Hunt, but when it does, you usually get blood on your screen, but no hitmarker at all. If you got hitmarkers with a shotgun, you most likely weren't accurate enough

#

Server issues wouldn't affect anything for hitreg if you got hitmarkers. That means your client sent hit info and server verified it.

uncut imp
hot vigil
rotund obsidian
#

I think west is the one with a reputation

#

unless it was different years ago :L

hot vigil
#

Well, as we know, I'm of the European elite so I haven't kept much track of the strife of the US plebians.

rotund obsidian
#

I've pretty much never had issues with US East tbh

radiant river
#

never have any server or cheater issues on us east

vital drum
#

A lot of what people complain about in regards to server issues comes down to individual connections and routes. This is still a Crytek problem in the end though, many games have multiple server locations in the same area for this reason. Curious to see if this will change with backend refactoring at some point.

#

Server stability itself has improved over time quite significantly. Some people don't remember, but we had server restarts twice a day in early access 1HuntLUL

thorn light
#

have the devs talked at all about replacing the challenges system? I feel like it would be way better if it just worked off of XP

elfin narwhal
# radiant river never have any server or cheater issues on us east

I agree with the server issues unless I play on Europe, or a server I’m not from but cheating is a big issue, not necessarily aim bot or walls (thos it does happen just not often) but things like derendering or using config files definitely is very common in high 5 to 6 stars

radiant river
#

true

elfin narwhal
#

There’s a reason lots of the very good players are deranking themselves to 4- low 5its cus its not fun to get shot through bushes and trees that don’t exist on the other players screens

spare jewel
elfin narwhal
#

Ye a big factor into what makes them look sus is the high ping but lots are derendering

#

Especially late at night

spare jewel
#

I had one soul survivor match where they used VC, spoke mandarin for a second, then in bad english said "hi, I see you" and tagged me perfectly through the floor twice before rushing. thankfully I had my trusty romero

elfin narwhal
#

Ye prob cheating they could have had a dirt nasty angle through the floor because you can see through cracks lots of the time but there is a very good chance he was doing some cheating

blissful jackal
radiant river
#

yeah ive heard about that but still way better than all the other servers

blissful jackal
#

yeah normally us east is very good

hot vigil
#

@keen bolt
The Vandal, Compact & Shorty have the upside of being a rifle and therefore having (almost the same) rifle damage, bullet velocity and damage drop off.
The greater issue is more that Vandal and Compact gets outclassed hard by the Shorty and the Shorty gets outclassed by the Mosin Obrez :)
But in general, the trade-off and gain is decent enough all considered :)

#

A classic case of "long ammo just being over-tuned as always"

#

@late sand Hunt already have a loadout system?

slim blade
#

@gleaming crown
"Pls bring back the solo contract mode, that would be interesting and would add nice variety.""
Dude. No.
Have you ever been to low ELO where there are only solos on the map? Well let me tell you, it's a horrible experience for everyone involved. No one comes to the boss lair to fight and there's a silencer / crossbow / shotgun / sniper in every bush. And they just sit still, waiting for someone else to make a move.

In a way, it's the same as in high ELO with the main difference being that they are not very competent at what they're doing, the're more on the "if I die in this game, I die in real life" side. 😄

Anyways, you do not want a solo only mode. Believe me you don't.

Also, there was a solo only weekend or something once (before my time in Hunt) and it was just as what I described above. Reason? No one wants to lose so they are extra careful. This would not be "awesome 1v1 gunfights". It would be "start a fight and get third-partied by all the bushes in the area".

gleaming crown
slim blade
#

Welp, to each man his little cross then, I guess. I hate Hunt passionately whenever I drop to low ELO and have to deal with endless hordes of self-reviving solos as a solo.

keen bolt
hot vigil
arctic flame
#

new bug i find play in 2-3 game You can loot Toolbox even if you are full, you can't select gun with Contreband with skin, and you can't get nothing if you loot with vulture

winged skiff
#

I really think the Drilling needs faster velocity for its bleed ammo, man it takes a massive velocity hit switching from normal to bleed, much more than any other weapon does

#

540 to 371 m/s

hot vigil
#

Usually rifles loses around 15% of ther MV on average when getting Dum Dum and FMJ, for the drilling it is 30%.

#

So yeah

winged skiff
#

Yeah, makes no sense IMHO, esp. considering the price tag of the gun.

lean estuary
#

Damn, that’s a big drop

#

I really though the drilling was going to be cheaper

hot vigil
#

I don't mind Crytek rolling out weapons out under-tuned, in stats or balance.
It is worse if they have brand new event and a new gun just becomes instant meta.

#

But now we nearing a year and think most people agree that 500+ hunt dollars is a little too steep

#

Yes you get utility of having a rifle AND a shotgun.

#

But still 500 you need to be a clear competitor to a Mosin/C&K and it just ain't.

lean estuary
#

@untold torrent I like a reputation system, but I think it would just be abused by players who pushed and died when it was a terrible idea, and expect you to run in there and revive them. But it would be be nice to see the quitters, to tag teammates who die fast and disconnect right away 🙂

weary fox
#

Quick question to the community who frequents this channel. Does anyone else feel like slugs need a giant overhaul? Why can shotguns with slugs still perform outside of a shotgun's range despite the description for slugs clearly stating "not intended for long range use"?

tulip pulsar
#

they are fine as is. IRL slugs have even more range. Nerf them and they would be better removed from the game as their effective range is already short enough

weary fox
#

As stated in the description of slugs, not intended for long range use. The best shotgun as of now IIRC, is Romero, boasting it's impressive damage, damage fall off and spread whilst trading off the capability to do a quick follow up shot if the user does miss the first

#

Another issue of slugs are, they feel like an absolute scam on something like the Romero and Specter, while being necessary on Slate or Crown

rotund obsidian
weary fox
rotund obsidian
#

before the lemat pistol buckshot buffs, it absolutely increased it to an unreasonable length. the guaranteed lethal range on the old lemat pistol was like, <5 meters. slugs more than doubled that

#

less of a gap now that buckshot was buffed but it's still a pretty hefty increase

#

Lemat pistol slugs still have the same damage range as all the handcannons, though, which is bizarre.

weary fox
rotund obsidian
#

yeah the two-tap ranges are absurd. crown can two-tap at 47 meters.

#

further than the winfield can two-tap

weary fox
#

That's actually insane. Why can a Shotgun with a few extra bucks thrown in be able to out perform a compact ammo rifle despite the intended use being CQC?

tulip pulsar
#

Screw authenticity! Let's just remove every weapon that isnt a winfield, springfield, or conversion compact! Any weapon that poses a challenge that people aren't willing to learn how to overcome is just BAD design, especially weapons that are super deadly in the hands of more skilled players!

frozen crater
#

Balance should be a concern of the developers 100%

weary fox
tulip pulsar
#

Just because some people don't think a weapon is balanced doesn't make it actually the case.

weary fox
#

If this is satire, shame on me. But if it isn't, this has to be one of the worst takes I've seen in Hunt

frozen crater
#

Lmfao

weary fox
frozen crater
tulip pulsar
#

All I am saying is that I hate weapons that kill me often. So let's remove all the ones that dont fit my personal playstyle or that kill me often

weary fox
weary fox
frozen crater
#

Yeah

#

People who go into already existing condos just to say a passive aggressive statement directed against nobody specifically but at some general part of the convo is peak discord behavior

#

Balance convos are only really helpful if people are clear with balancing ideas/suggestions and neutral toned

weary fox
#

Death is a part of Hunt. With each death, presents an opportunity to improve and learn. If you aren't willing to do that and instead want to come onto the discord, give the developers shitty takes which can potentially screw up the game. Then please refrain from ever contributing ideas onto the suggestions related channels.

lean estuary
lean estuary
weary fox
weary fox
weary fox
#

But the thought of killing a poor fella as a clown makes me satisfied for some unknown reason

lean estuary
#

Monroe is great, one of my favs

weary fox
lean estuary
#

Oh, wait

weary fox
lean estuary
#

@paper belfry the Marathon?

paper belfry
#

Yeah marathon would slamFire too

paper belfry
lean estuary
#

Is that what “Madminute” means?

rotund obsidian
#

yeah ive seen suggestions for a 'madminute' shooting style or trait or something but is that not just a training exercise. there's no like, specific technique for it, besides just going fast, is there?

#

i guess they just keep their hand on the bolt but still

weary fox
#

I don't think any of the current bolt actions can realistically utilize mad minute, though it's Hunt so I wouldn't hold my breath

hot vigil
#

For me the question is just, should we buff long ammo bolt action even more?

#

Becuase I would say no

rotund obsidian
#

yeah i dont think bolt actions or pump actions need any sort of buff like that. especially not one that increases firerate cause that shit will probably be hella annoying

hot vigil
#

Most of the long ammo rifles already kinda needs a cycle rate nerf

#

or well damage nerf would be ideal. but I am coping

weary fox
hot vigil
#

Think someone have some of that bayou fever people been talkin' about

vital fractal
#

Personally I’m of the camp that long ammo damage is fine, just nerf cycle rates and handling of them

#

Maybe reduce their HS range too

weary fox
#

Where the Springfield Ironside/Magazine Conversion at

quaint cloak
quaint cloak
#

@stable bluff That Reiger 1889 is a great idea for Hunt...the whole body would keep the cylinder free from a lot of dirt/debris and water.

#

It looks cool and unique, too...the right kind of Gilded Age "Steampunk"

#

too bad it's so rare ConcernedFrogeHat

stable bluff
#

I love ring trigger pistols i just wish hunt had some

sudden drum
#

@glossy swift crytek barely does any effort vs cheaters some even have yts...

weary fox
#

If you want to take your anger out on something, EAC can be your punching bag. AFAIK DBD also uses EAC and they had a giant issue with cheaters stream sniping and ruining popular streamers' games

#

Though this was a while back, I don't know how DBD is doing now in terms of cheaters

lean estuary
#

@coral pulsar Lmao handjob range

sudden drum
# weary fox To be fair, EAC is basically nonexistent as an anti cheat so there isn't much Cr...

Crytek doesnt try to find a better anti cheat,ignores reports,ignores proof,catching one of these cheaters wont be hard at all,today after 1k hours in Hunt got hit with a Nitro over 200+,while i was camping in a bush for 5 minutes,i proceed to watch the cheater POV and it was obvious,i aint going to record every single cheater encounter bc 5+ lobbies are plagued rn,like with just a few minutes you can find several small yts with hackers sharing links and resources/softwares or even with in game footage using wallsight and aimbot,my anger is not towards EAC is towards the pos that cheat and ruin others game

weary fox
# sudden drum Crytek doesnt try to find a better anti cheat,ignores reports,ignores proof,catc...

It would be nice for Crytek to do something but I think EAC and Crytek have a contract. Breaking said contract can cost a lot of money, money Crytek either doesn't have or doesn't want to throw. Either way, all we can do now is report them to the website and hope they get their account scrapped, though I heard rumors that Crytek don't perma ban cheaters. I'm pretty sure the rumors are false as I seen on a reddit post while searching for a way to reliably report cheaters, the post showed the cheater's account being banned from Hunt

#

Also AFAIK, the cheaters mainly originate from China (xenophobic I know). Crytek should probably just region lock China if I'm being honest. I think Overwatch already did this? Don't really know why I'm typing all this out, it would probably not matter anyways

signal mural
#

Yeah I miss the Accolades bonuses. They made a bunch of the 'bad choice' tabs that cost BBs free-of-charge now, and took away our accolades bonuses. I'd like it reverted - useless buttons to avoid but trickling premium currency.

proven root
#

more rainmaps pls

#

80% rain is not enough#

#

thx

prisma hinge
vestal cedar
#

Experience after reporting cheaters in Hunt is so lackluster. Died to a cheater, recorded the fact and recorded his later behavior from spectator. All that just proved my suspicions. Clipped it all neatly and send via huntshowdown.com to learn that nobody will review my report until tomorrow. It brings bad vibes...really. Dude will keep on ruining other players experience until tomorrow...

humble quest
#

Are they suppose to be on 24/7 banning people? They're humans who sleep.

blissful jackal
#

havent seen anything today maybe they finally got them

weary fox
#

#game-ideas message

Hunt is a western game though? It has elements of Red Dead. The big difference imo is, Red Dead is a story telling game with open world elements splashed into it, creating a wonderful experience. Hunt is a shooter, with extraction fps shooter elements like Tarkov.

quaint cloak
#

Crytek did a smart thing, if you want to call it smart, where some features, maps, and skins were added for the media illiterate folks who want Wild West movie cliches, (because those folks don't 'get' the late century Swamp Horror feelings). So they can participate in the game and pretend it's a Wild West shooter, and Crytek can pretend that adding those things doesn't dilute and muddy the clarity of the game's concept. There are also sick, swaggy skins like the Reaper, Corvids, and Hex Breaker, available for the same people that are most likely to spend $10-15 on a video game character skin.

quaint cloak
#

It just looks like Crytek is slowly turning up the dial on Wild West elements (new map!) and also Tim Burton style character skins, which probably WILL attract more players...players that consume a lot of video games and won't mind paying to consume one more. Changing the game at the expense of a lot of what made the game special and unique in the first place.

tiny pivot
#

Bro seriously tries to show interest in wild west then says "I'm not gonna sit through a movie" as if thats not like 95% of wild west related media

crystal plume
#

Also Hunt takes place in the south, not west

weary fox
queen jungle
#

"Wild West" includes everything in the frontier regions of the US, since expansion started on the East Coast. If you're in the East, everything is West 1HuntLUL

frigid folio
#

If you go far enough, everything to the West can also be found to the East HUL

queen jungle
#

Yes, but by that time were was little Wild left, so no Wild East 😄

lean estuary
#

New Orleans and southeast Lousiana is pretty definitively “South”, though

#

Different…but Southern

hot vigil
#

Also to call it the "wild west" have some unfortunate connotations to it as that takes roots of manifest destiny and American expansionism.
But that is a whole other can of wild worms to open :v

lean estuary
#

It’s also Gulf Coast southern, Deep South. Hot and wet

brazen oar
#

high pingers took over and crytek doesnt care

#

they only care about sales, asia market is great for that

#

screw the average player who just wants to enjoy the game

chrome parrot
#

Struggling to enjoy the ash bloom still despite the recent changes. Completely takes away the sound/listening aspect too much still. I’d love to be able to filter out weather conditions I simply am not interested in. As soon as I hear ash bloom on spawn I know I’m heading to the nearest extract lol.

vital fractal
#

environment meant to alter and make typical gameplay more difficult by stunting senses affects gameplay by stunting senses

lean estuary
chrome parrot
crystal plume
#

Not sure if the ashbloom changes are working either, the duration reduction of heavy rain is not working at least

#

Still around 4 minutes even though it's supposed to be 2 minutes now

tiny pivot
#

ash bloom is a bit harder to tell when it’s in the high mode at least imo so that might be part of it

#

but rain is pretty clearly shorter and the change is reasonably effective at making them less annoying without ruining the effect

#

an unfortunate part of the weather conversation is that i think it’s increasingly obvious that like it or not crytek wants these effects to exist otherwise they wouldn’t add and support them

#

and unfortunately an opt out button kinda undermines the time and effort that go into those modes

#

i am obviously innately biased but i have always been a big fan of them reducing the noise effect on gameplay while still keeping it relevant and thematic, and also the idea of them punishing players for repeated backing out

#

sucks that i can’t get good experience playing rain or ash or night maps so i can get used to fighting enemies in those conditions because half the time, according to the sentiment in this discord, like half the match instant extracts

thorny spindle
lean estuary
vital fractal
#

That and the environments themselves are incredibly cool to be in anyways

#

The more extreme the weather the more I feel it fits hunt anyways

lean estuary
#

This is true! They all look great…the one thing that I think is missing is having some serious winds, but I’d guess all those moving trees and plants is a lot of work to implement and isn’t great for performance

coral pulsar
#

Yo, stop trying to make slamfire work.

tiny pivot
#

slam fire would work on like 3 guns, idk why people are so pissed

#

i like never see the slate or the crown anyway

#

literally who cares

#

its always a balancing lever too like how compact rifles are balanced by leverring

sturdy plaza
trail carbon
trail carbon
sturdy plaza
#

and snez has a point, theres only a couple pump action weapons in this game where if u compare the amount of lever action and revolvers in the game its a pretty big difference

trail carbon
#

I think the existence of levering and fanning makes people not want to cloae the distance to their opponents. Leading to less engaging gameplay

#

Because there is no way to know until they kill you with it

sturdy plaza
sturdy plaza
trail carbon
trail carbon
#

Long ammo absolutely dominates medium and long range

sturdy plaza
# trail carbon Long ammo absolutely dominates medium and long range

this is true but its annoying when my other squad mates run snipers or long range weapons and we r sitting outside the obj and ive got a solo push cause none of my teammates r willing to push, especially when another team with the other bounty is rapifly pushing the second bounty i had this happen to me the other day, it wasnt fun, my teammates stayed back while i solo pushed a solo and ended up nearly dying cause the other bounty got there before i could get inside

sturdy plaza
trail carbon
trail carbon
#

You could stretch the truth and have the new pump rifle and the other pump shotgun (dunno how I forgot its name, I use it all the time)

sturdy plaza
trail carbon
sturdy plaza
trail carbon
#

Which, as much as I hate that sentiment, is kinda true

sturdy plaza
#

so we ended up cutting our loses after the other bounty killed the solo that was on the bounty and extracted

trail carbon
#

I think scoped weapons were a mistake

tiny pivot
#

I'm gonna be frank lmfao
Slam fire would only effect like 4 weapons and the shotgun problem is more of a major problem with shotguns in design and compound/fight design than it is the guns themselves or the idea of slam fire
Slam fire really wouldn't make any shotgun any more strong than they already are with buckshot, andslugs and such are a problem in of itself. Really I think the Marathon would be much more interesting than any shotgun with the pump and slam fire tbh

trail carbon
sturdy plaza
sturdy plaza
trail carbon
sturdy plaza
trail carbon
#

Like, that isn't fun to play against

sturdy plaza
#

like have one person thats exceptionally good at sniping and have 2 pushers cause then the sniper can do exactly what snipers do, relay information to friendlies further in

trail carbon
#

Maybe they should add scope glint or something, I dunno

sturdy plaza
sturdy plaza
# trail carbon Maybe they should add scope glint or something, I dunno

tbh i think scope glint is a little controversial and hard to balance, like yes if ur in the light then 100% there should be some form of scope glint but then comes the issue of scope glint in the darkest building possible and thats where it becomes a struggle to balance cause on 1 hand u can just have scope gling regardless of where u r or u could go with what i like to call contextual scope glint where depending on where ur positioned depends on how much or how little scope glint u produce

trail carbon
#

I think there are some things that deserve changes in hunt, but I don't think will be changed. Some stuff needs to be removed, but the hunt devs are allergic to that, so whatever.

sturdy plaza
#

yeah fair

trail carbon
#

I don't like snipers, I dont like how shotguns work in this game, and I think the traits are wack

#

Some traits are like, why? Some traits shouldn't exist, and some are cool.

#

I don't know how to fix snipers, as I hate snipers in every game they are in honestly, but I have lots of ideas for the other stuff

sturdy plaza
#

yeah, tbh shotguns i think r hard af to balance cause u could either go with 100% realism and make them broken af or u could make them absolutely terrible and make them shoot basically marshmallows

trail carbon
#

Without the bleed probably

sturdy plaza
trail carbon
#

But decent damage at range, but probably not going to one shot to the chest

#

Flechettes should be fmj and bleed rolled into one

sturdy plaza
trail carbon
#

Slugs should be longer ranged, but still not ohko to chest

trail carbon
sturdy plaza
trail carbon
#

I think we cpuld get very close to IRL shotguns without them veing op

trail carbon
sturdy plaza
trail carbon
#

Flechettes also can't onetap to the body at any distance

#

But they're one of the two fun shotgun rounds in my opinion

sturdy plaza
trail carbon
#

Like, from a logical and game balance standpoint

sturdy plaza
trail carbon
#

They're just glorified melee weapons

trail carbon
#

(Hunters aren't really humans anymore)

#

So I think that's how we could get away with realistic shotguns without them being broken

#

From a lore perspective, that is

sturdy plaza
#

yeah i agree, i still dislike how some weapons work but if they made them more realsitic then people would compain that theyre broken

trail carbon
#

But basically, I think buckshot should have semi-decent range, and decent damage, but lose the ohko to the chest. I understand this is incredibly controversial, but I think this is the kind of change we need for shotguns to have an actual place in combat.

#

Also, dragons breath is so terrible, it's literally a joke

sturdy plaza
trail carbon
#

Currently, shotguns only really work if you ambush someone right next to you

trail carbon
#

Slugs are stupid, because they are just a straight upgrade

#

You basically get what I've been suggesting, but you also don't lose the ohko potential

#

And at that point, you are just playing with a nitro

sturdy plaza
#

yeah fair, tbh i think they should have a discussion with the community on what we do and dont want to be added or what we want removed in coming updates cause then they could build a better rep among the community instead of having a suggestions channel that we kind of just hope they check and read the suggestions and tbh, i think thats one of the biggest problems about some games, a lot of the time im looking at rainbow six siege specifically it looks like the devs just listen to the streamers and make what THEY want apart of the full game instead of dedicating a playlist to those streamers that constantly complain about things, i mean everyone compained about ash's acog and they gave it back to her a couple years probably months after they removed it, like do they know what they want or do they just isten to the small few that stream?

worthy turret
#

drilling should be 350 tops

trail carbon
# sturdy plaza yeah fair, tbh i think they should have a discussion with the community on what ...

I think part of the problem is that when the hunt devs do change something, they end up tuning waaaay too hard. The go all in on the nerf/buff and I think that if they made more minor changes to things that needed it, that would be better. Some things should just be removed though. Like, take the flash bomb, instead of removing it, they made it worthless, and you can't randonly fins it either. Why not just remove it?

trail carbon
sturdy plaza
trail carbon
#

Like how the dolch is still very strong, but it now takes forever to reload

#

Or how long ammo is still broken as hell, but hey, you don't get much ammo back for it now. (You are still dead)

sturdy plaza
trail carbon
#

Some of the traitss just need to go honestly

sturdy plaza
#

like some aspects of things r fine as is, just some smaller things need slight tuning

trail carbon
#

Like allllll of the invisible armor traits

#

Hate em

sturdy plaza
trail carbon
#

Bulwark, hornskin, salveskin, mithradatist, (is there more, I dont know)

#

At least make bulwark not effect the bomblance

#

If they made it more visible (or visible at all) I'd have less of an issue with them

sturdy plaza
#

like with bulwark ur character could have visible plate armour so u dont just throw a bomb and they walk it off, instead theyre would be visible armour and u could look at them and go, "ok so he actually has bulwark"

trail carbon
#

Yeah, that'd be kinda neat honestly

#

I also don't like hundred hands or martialist. Invisible damage buff. Sure, martialist is kind of visible, but not really

sturdy plaza
#

yeah, not 100% sure what they could do with mithradatist or salvesskin tho, hornskin and bulwark r easy to do just have plate armour or bulwark and have horns or smth like that

sturdy plaza
trail carbon
#

Mithradatist could have you give off green, poison-like smoke, or green skin

#

Something like that

#

Green skin would be hard to program though

#

Well

#

It depends on how they set their models up

sturdy plaza
#

yeah i was thinking the same thing for salveskin where ur clothes could be singed or smth

trail carbon
#

Yeah

#

I think necromancer shouod be taken behind the barn and shot, though

#

For solos and teams

#

Just begone with it

sturdy plaza
#

and tbh, that would be mad asf if they made the character models have visibly damage from previous games

sturdy plaza
trail carbon
#

The problem with actually changing the character models is that, depending on how they set up their models (something dome early in development that can't really be changed now) its either really easy to do, or very very difficult

trail carbon
#

I personally hate it on solos though, and I use to play solo a lot

#

I don't anymore, because it keeps putting me in 3 star land, and I feel bad shooting new players

#

Also necro makes me unstoppable, which is silly

sturdy plaza
#

tbh i hate having to wait for my friend to wait out someones burn

trail carbon
#

Yeah, it's a stupid waiting game

#

If you weren't allowed to revive someone who's on fire or something, I think that'd fix a lot of issues

tiny pivot
#

4 is still really small in the grand scheme of the game

sturdy plaza
#

yeah, that or make it so that the person cant be revived if theres danger nearby

trail carbon
#

Yeah, I thought maybe you counted them or something

#

The worst part is I genuinely can't tell if current meta is better or worse than old quick swap meta was

#

I've liked a lot of the concepts that have come to hunt, but a lot of the execution has left something to be desired

#

Custom ammo is cool, most of it is alright, but some of the ammo types are just straight upgrades or downgrades

#

I don't think we really need 4-6 new weapons every 3 months. Though some of them are cool.

#

I think the burn traits are a neat idea for events, but for normal hunt, rarity doesn't equal balance

#

The events are too long, and/or the breaks between are too short

#

I want another event like the crow event

sturdy plaza
#

burn traits? im still relatively new to hunt 😅

trail carbon
#

So there are burn traits that go away when they get used or you die

#

And you can only get them by finding them in game

#

But they're pretty stupid strong

#

Like

#

AI ignore you, you don't lose a health chunkc when you go down, you get a restore when you kill someone, etc.

#

The only one that is balanced by being rare is death cheat

#

The others are not

sturdy plaza
#

Ahhhh ok

trail carbon
#

So, keep in mind my mindset is skewed. I still view the centennial as a new weapon. Dunno when it came out, but it feels recent. (I know it is not recent, just letting you know my mindset.)

#

But yeah, I feel like, though hunt has technically changed, and certain tactics like silent sprinting and quick swapping have been removed, hunt hasn't really gotten more enjoyable I guess. My issue is that the core problems have persisted for multiple years, either because crytek doesn't want to change them, or people with my opinion are just a vocal minority. I don't really know, but I still like hunt overall, I just think it's disappointing how close it has always been to an amazing cowboy game. There isn't really anything like hunt either, sure there are other extraction shooters, but hunt is different.

#

The hyper monetization strategies as of the past couple years don't help with my enjoyment either honestly

#

The main issues I've had all this time are:

  1. Long ammo is ridiculously better than every other option.
  2. Shotguns reinforce campy gameplay, encouraging players to sit around corners and wait.
  3. Shotguns, outside of their tiny effective range, are basically worthless, and heavily discourage pushing other players to secure kills in semi open environments.
  4. Scoped weapons only counter is having a scoped weapon yourself, or hiding. This is not engaging.
  5. Very few of the traits feel like "little upgrades" some feel mandatory, some feel worthless, and some are somewhat silly.
  6. Concertina is annoying and slows the game down for everyone involved. (Yes, it is not always use this way, but often times, it is.)
  7. Necromancer slows down the game in more ways than one.
  8. The spider and the assassin do not attack players often enough, and run around the building most of the time. Yeah, this one is a small issue, but it has annoyed me for years
rotund obsidian
brazen oar
#

will engine update also include anticheat update?

#

because shits wild rn

#

would be very welcome to get rid of atleast the most blatant ones

#

and no shadows exploits / derender exploits gotta go

prime vapor
#

FFS either FIX the god damn worthless reconnect already or add an option to leave the match without losses if it's loading longer than 2 minutes or when it inevitably leaves you a disembodied camera and disconnects again 5 times in a row!!!

#

it's an ESSENTIAL BASIC online feature why is it taking you a god damn DECADE to get it right?!

#

Why is it rocket science to literally noone ever except Crytech?

lean estuary
vital fractal
#

I’m guilty of this but I think the issue is, (and partly due to how overpowered they are), people use frags for kills rather than displacement

#

So a lot of the time, they aren’t capitalized on unless you’re high MMR with good game sense

hot vigil
vital fractal
hot vigil
#

Unless the person is behind a hill or in a very tiny shack ofc

#

That said, scrolling thru the long ass convo about slamfire;
It shouldn't be a thing, marathon have only two downsides vs a winnie, no access to HV and lack of levering, shouldn't be able to do everything.
All levering boost weaker guns and unusable on stronger guns.
Slamfire would just boost already strong guns.

coral pulsar
#

@bitter jacinth stam shot.

bitter jacinth
vital fractal
#

If slamfire existed, there’d be no reason to run the Terminus beyond meme dragonfire since slate exists

lean estuary
lean estuary
#

Marathon would also use it maybe..so, two guns?

hot vigil
lean estuary
hot vigil
lean estuary
#

??

hot vigil
lean estuary
#

*specter

hot vigil
#

Specter have tight spread and consistent damage

#

due to be a long barrel

lean estuary
hot vigil
#

That is not how shotguns works in hunt

#

Only thing that affects spread is barrel

lean estuary
#

The real question is why @vital fractal doesn’t like my scope glint suggestion!

hot vigil
#

Just as you DON'T gain increased spread with the terminus

lean estuary
hot vigil
#

Maybe, still we'll have the marathon that would kill the winnie

#

if it got a rapid fire trait

lean estuary
#

Sure! Maybe..I guess that would depend on if you have Levering, or Slamfire

vital fractal
lean estuary
vital fractal
lean estuary
#

I’m just trusting that if they decided to add it, they would try to balance all of them as well

vital fractal
#

Properly at least

rotund obsidian
#

it can be balanced by nerfing the shit out of every pump action so that slamfire is considered the balanced state

lean estuary
#

Hey, you guys are the scientists!

rotund obsidian
#

but like. there's no good reason to do that

vital fractal
rotund obsidian
#

lol

vital fractal
#

I ain’t trying to knock you as a person

#

Just Slamfire is just a horrible idea at this point in hunt, and has been for a while now

lean estuary
#

I’m not even really suggesting they add it! The outrage is interesting though

vital fractal
#

As for the glint, I mean I don’t like getting headshot from 200m away and not knowing where it came from but that’s kinda the thing snipers do

#

If they can land it, I mean they earned it

#

It’s on me for not seeing them tbh

rotund obsidian
#

honestly i used to be a scope glint hater but fuck it, if i can be headshotted by some mf with a scope who shows up as three pixels on my shit, fuck it i wouldn't be against the idea of glint

#

it'd obviously have to be subtle and really only from far enough away (like, 200+, no less than 150)

lean estuary
#

Well, the way I was suggesting it, it would ONLY show up when reflecting a light source

#

I hate the glint that’s always there

rotund obsidian
#

electric lamp buff, scopes glint while it's on 😈

vital fractal
#

as unrealistic as it’d be in day time, I’d 100% support it

lean estuary
vital fractal
#

Sometimes it’s a thinking emoji when I strongly agree but question some parts

lean estuary
#

Haha, or don’t read it all the way?

vital fractal
#

Nah, because I don’t physically think hunt is able to do the light source thing

#

But if you notice, even in day- you can see a player shining a light from far away

#

Even if it doesn’t make sense

lean estuary
#

Sure, I’m imagining an implementation where it actually works

#

I didn’t engineer the game, I can’t comment on the feasibility

vital fractal
#

I like to keep ideas grounded in what i can really expect,

Anything that touches engines or such is really just too broad imo

Like I want a physics update, Graphics update, and such but man that’s a lot I admit

trail carbon
lean estuary
trail carbon
weary fox
#

#game-ideas message

This trait would work better as a choke bomb deterrent of some sort. The most common suggestion I've seen for this trait is just reduce the choke bomb's coughing duration.

weary fox
vital fractal
#

Now those people aren’t saying shit when there are other people out here saying shotguns don’t have range

trail carbon
#

I think shotguns should have significantly more range, but lower ohko range. I don't think the identity of shotguns should be "I one-shot to the body!"

#

Shotguns should be easy to hit with at a medium range, but not quite as rewarding as rifles.

#

I think flechettes are pretty close to what shotguns should be honestly, just probably without the bleed

signal mural
#

@lament ginkgo The poison trap is absolute garbage alone.

dusky tapir
#

#feedback message

whar @signal mural ?
climbing ladders is still silent
vaulting is silent, landing is silent ( the "hup" only plays if you jump ) so combined with kiteskin you could drop from places without a sound
" You cannot crouch walk over sticks without breaking them. " - that's a fair point given the noise trap changes

lament ginkgo
signal mural
signal mural
#

@lament ginkgo Which is far too easily countered. Mithradist makes poison last only a second, shots grant full immunity, the poison trap cloud is small & has a short duration and is immediately countered by a choke. It is utterly worthless alone.

IMO if someone is willing to sacrifice two trap slots for a chance to trick people into a possible death trap then it's a fair trade. They likely have no flares or chokes because of it.

rotund obsidian
#

I'd rather see traps rebalanced in general, poison shouldn't be worthless on its own and conc is extremely strong. killtraps are lame but imo the issue is conc being too strong in general

tiny steeple
#

Bro it's crazy to me how people think death traps are okay in the game

jagged wagon
#

Just spend 1 point in vigilant.

tiny steeple
#

Like all you have to do is run into two traps that someone placed and that's a death. Traps should be for doing some damage and figuring out where someone is, not for killing someone outright

wanton imp
#

get vigilant and you won't have to worry about it

void grail
#

traps are fine

#

and funny

tiny steeple
#

Normal traps are fine. Death traps shouldn't be in the game

void grail
#

why?

#

Ur using tool slots for 2 traps so I guess it's fine

tiny steeple
#

Because it takes no work to place two traps and get a kill. It rewards not taking action which is already strong

#

Okay but 1 tool slot isn't worth an insta-kill on most hunters

void grail
#

2 slots

#

plus you can see traps on vision

tiny steeple
#

Only if you have vigilant

jagged wagon
#

Sitting in a bush with a shotgun waiting for someone to come near takes no action.

tiny steeple
#

Okay but you have to sit there and still hit a shot and take a risk.

void grail
wanton imp
#

yeah man its not alot

#

hard counters traps

#

go poacher too also counters traps

tiny steeple
#

I'm just saying the risk to reward ratio is too high and in their current state, death traps are a little stupid for what you have to do

jagged wagon
#

There are so many counters to traps, the only reason to dying is you weren’t paying attention. Anyway the chances of combo traps going anywhere is very slim, since the design director himself loves them.

wanton imp
#

death traps aren't that widespread it rarely happens and even if someone does bring traps to create death traps you can avoid them most of the time

tiny steeple
#

I die to them in random spots pretty often and it's very frustrating

wanton imp
#

And even less popular now due to the flare changes

wanton imp
signal mural
#

You can often just jump over them.

#

If you can see the traps and their numbers you can also better approximate where the enemy is inside the compound.

#

More often than not they are a hazard for teammates, more than enemies.

cedar helm
#

poison trap should be turned into a hive trap that breaks a bottle releasing a swarm. gives it some utility outside of being paired with a conc trap. counters the poison trap hard counters like antidote and mithradist because the bees still sting

#

and it'd be fun

hot vigil
# wanton imp death traps aren't that widespread it rarely happens and even if someone does br...

As someone that have vigilant as my base kit for any new hunter, I can attest that I see a A LOT of traps.
That said, vigiliant is cheap and makes a strategy that requires two tool slots completely null, so don't really care personally.
For me, the bigger issue is that we only have three trap types and the opinion to combine means we cannot really get new additions due to the fact that it being able to be combined with the Conc-trap might create something stronger than poison/conc combo.

trim rose
tiny steeple
#

It does when you're in a fight or just don't expect them

hot vigil
# trim rose it takes no work to look for traps too

With Vigilant, true.
Without Vigilant, not true.
I think the biggest issue is that it often an anti-climatic death for the people I know and I.
Kinda "oh woops, forgot to do the one thing I need to do constantly otherwise I die", think that is a little too much upkeep required :)
Especially also due to the way the traps can be RNG if you die or not, just due to the random nature of the conc-trap, sometimes you can get out and survive, othertimes you just fucked due to the way the wire spawns.

#

End of the day, I have more an issue with conc-traps than the combo trap.

tardy rapids
# tiny steeple It does when you're in a fight or just don't expect them

That is the point of traps and thankfully they are in the game if you have a problem with em. Simply just look out in spots with vigilant even in a fight (positioning will give you time usually dependent on compound). The point though is traps allow people to either lure someone into it by pushing them or ambushing them and if you have a problem with concertina traps skill issue bring bloodless or use decoy fuses.

#

Though if Im honest I prefer alert trip mines

#

If you put one on a dead body and run over it will burn them

#

And you get 4 taking only one slot it takes care of needing to burn and having a trap. (Great for barrels)

#

Death traps are counterable easily since almost everyone brings an antidote shot even after the nerf (thankfully since that stuff lasted more than 20 mins).

tiny steeple
#

@tardy rapids I've never heard of the trait vigilante

tardy rapids
#

Vigliant

#

@tiny steeple No idea why you @'d me when you can reply but yes it exists.

wild niche
#

@tardy rapids

tardy rapids
#

@wild niche

tiny steeple
#

Death traps are for people who can't get kills any other way

#

@tardy rapids

wild niche
#

@tardy rapids

tardy rapids
#

@tiny steeple Skill issue @wild niche

tiny steeple
#

@tardy rapids L camper

tardy rapids
#

@tiny steeple If you fall for a trap you don't look down and you're playing an extraction shooter not cod congrats!

tardy rapids
vestal cedar
tardy rapids
# vestal cedar Imagine looking in front of you in a FPS game. One with off-centered Crosshair a...

Aight so no idea what the part about crosshairs has to do with traps argument the reply you made was a shitpost reply that I typed in response to the other guy. But if you think death traps are cheeky that's a fair argument but what I said is true no matter what lol. Traps are a good addition same with concertina being decent plenty of ways to deal with it. Skill issue on you if you don't bring a knife at least to deal with the wire or bring 1 perk point for vigilant. But plenty of things to deal with poison in terms of antidote or run the poison perk mith something forgot the whole name.

(Again I prefer alert tripmines though over death traps they are more funny and useful around barrels and burning corpses.)

crystal plume
#

@queen lava As far as I know that bind is already used for either shooting mode/ammo swapping or voice chat, don't remember which since I don't play on a controller

vestal cedar
tardy rapids
#

Also I literally meant Idk how crosshair placement has to do with the argument I mean literally. The statement you replied to first wasn't my initial argument it was a shitpost.

vestal cedar
vestal cedar
tardy rapids
#

Man you lie more to yourself than headsman mains saying "I don't use the skin for camo".

vestal cedar
tardy rapids
vestal cedar
tardy rapids
tardy rapids
fervent nimbus
#

Seams HS is running on the backup server, because the lag is all over the roof..

#

Horrible!

#

I het a player, and eventualy he dies right after... no assist is register...

#

*hit

languid jay
# tiny steeple It does when you're in a fight or just don't expect them

im gonna be real with you, traps are not currently a problem unless you are waking up into a 20 alert trip mine insta burn trap
as many have already said, you can counter death traps with tools, traits, and good habits, just like the enemy does

  • antidote shot
  • using vigilant to check every few seconds
  • bloodless
  • jumping over them
  • looking down before entering an area
  • slashing the wire while inside the trap

if you are complaining and not using a counter, you are actively harming yourself and being hypocritical by asking for a nerf or counter

tiny steeple
#

@languid jay b just because something has counters doesn't mean it's not strong. I'm not talking about just one trap I'm talking specifically about death traps. They actually are a small problem and actively make the game worse.

languid jay
tiny steeple
#

I would buff the poison trip mines and make it so mines have to be at least 1 meter away from each other

languid jay
#

not to mention that crisscrossed traps could still be an issue if the 1 meter range comes out from the trap or the mine leg end

languid jay
weary fox
#

The idiot here: Complains about death traps blah blah blah I have a skill issue

Also the idiot here: Doesn't want to bring the trait that costs 1 point, said trait makes every single trap useless

#

Ngl I'm convinced you're one of the people who die to my dumbass then I decided to place 2 beartraps and 1 conc trip wire on top of each other

rotund obsidian
#

I mean yeah, darksighting every 15 seconds with vigilant is a counter, and it will definitely prevent you from stepping in killtraps, but a chore is a chore. It's a hard point to balance the trap combo though, because they either kill or they don't. I'd at least like to see conc traps nerfed in other ways (dynamite really should just destroy them, not set them off and require more dynamite to destroy the conc)

weary fox
#

I'm surprised there's people complaining about the death trap combo when the fraggy is still op

rotund obsidian
#

I hate deathtraps as much as the next guy, and I'd be glad to see the combo gutted, but I think there are probably more creative ways to alleviate the issue

weary fox
#

Also speaking of which, I had a guy destroy my conc trip + wires with a single dynamite stick. Kinda frustrated over it

rotund obsidian
#

also: why do people say bloodless counters killtraps? the bleed is such a minor part of the damage when you're dead in three seconds

weary fox
#

Bloodless counters death traps HUL

rotund obsidian
#

poison traps really do suck on their own though, i hate how they're just complete garbage without conc. The only real use is maybe like, on a body to prevent a necro on the off chance they don't have resil or antidote?

#

I guess it can let you oneshot with a few guns if somebody charges through, but they really do deal a miserable amount of damage if somebody just sprints straight through em

#

on the flipside, charging through a conc trap deals like 75ish ontop of bleed and the slowdown while you're in it

#

anyway. nerf killtraps, thanks.

hot vigil
#

Conc traps needs a nerf.
No other trap apply both damage, status effects and slow.

  • Conc traps blocks and unlike other traps you cannot negate them but springing them from a distance.
    If I see a beartrap, a poison trap or an alert-tripmine, if I cannot reach them to disarm them, I can still shoot/throw decoy on them to spring them.
    Conc trap still gets value when sprung under safe condition as it still blocks that entryway indefinitely, a poison trap will expire rather quickly.
#

So getting your conc trap spotted is less punishing for the trapper.

vital fractal
#

Decoys exist, and are pretty damn good at clearing concertina

#

I mean just one decoy can clear an entire conc bomb worth of concertina

#

You get three

#

Watch where you step, if you think people are near by pop a vigilant for a quick second, if you actually know where the traps are shoot them and then drop a decoy or if the lair is too barricaded then fall back and get explosives elsewhere, I mean damn those explosive boxes are everywhere

If you get a frag, then start chipping away at the concertina with whatever you have and keep rotating-

unborn smelt
hot vigil
vital fractal
hot vigil
#

And yes you can shoot with FMJ and long ammo, but that is a loss of resources for something that should be a punishment for the player who layed a bad trap.

vital fractal
hot vigil
vital fractal
hot vigil
#

Ever lasting, slows, bleeds, damage.

vital fractal
#

Damage, minimal but sure fine

Bleed, bloodless and done

Slows, yes

Ever lasting? Yeah if you don’t touch it lol

Poison also, Poisons, Damages (more)

Alert also Damages (permanently if well placed), sets fire (well placed)

Thing is usually a single concertina mine isn’t that dangerous

#

Neither is all the others

#

Alone none of the mines are an issue… and if you run into a duo or trio of mines- that’s on you lol

hot vigil
#

I will never agree that equipping a trait or a tool should make an item/ammo/weapon balanced.

vital fractal
#

It’s a pretty damn good counter

hot vigil
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Sure, but I don't agree on it from a balance standpoint

vital fractal
#

Well we all have our stances

unborn smelt
hot vigil
unborn smelt
#

that's a fair tradeoff i think, as the person placing the trap had to spend some ressources of their own to get at least something back

hot vigil
#

I think it is too much leeway for what value the trap brings.

#

It already does so many other good things.

unborn smelt
#

while the concertina trap is pretty much the best of the bunch - i'd go as far as saying it's the only really viable one of the bunch because of that

hot vigil
#

And it holds back other type of traps we could have.

vital fractal
#

Idk, I’ve never looked at a conc trap and been like “damn it’s over” even with base compact and no consumables or melee

If you lay down a conc trap, most experienced if not all experienced players will get through it very quickly

#

Or they’ll simply kill me or my team without entering

hot vigil
unborn smelt
vital fractal
#

It really doesn’t

unborn smelt
#

i think if you nerf it it fades into borderline uselessness like the rest

hot vigil
vital fractal
#

Besides the devs haven’t made the best attempt to consider other weapons or tools when adding new ones lol

unborn smelt
#

Which traps would one want that the concertina trap holds back

vital fractal
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Bdb trap

unborn smelt
#

i can't think of one off the top of my head

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not saying there isn't just personally can't think of one

vital fractal
#

A great trap idea would be rot trap imo

hot vigil
#

Is one on top of my head

unborn smelt
#

yeah i think that should just be part of the poison trap tbh

vital fractal
#

Lmao mini green barrel trap skin

unborn smelt
#

because that one's pretty bad if not paired with concertina

hot vigil
#

Sure, but I don't think it can be that due to the conc-trap combo

#

I'd rather have conc-trap a little weaker (not sure how), so other traps can be stronger.

vital fractal
#

I mean the traps are in great place rn tbh

hot vigil
#

Flashbomb traps could be cool too

vital fractal
#

And nothing is holding them back from making those

unborn smelt
#

Flashbomb traps would be cool - but i don't see why the concertina would block that

hot vigil
unborn smelt
#

As for stacking traps - i think that depends on how much payoff there should be for incvesting ressources

hot vigil
vital fractal
#

It’s common

#

Yes

unborn smelt
#

I personally don't mind OHK trap combos (even if the poison would have that swarm), because there's a high investment needed

vital fractal
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But not the only way I’ve seen played at all

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ESPECIALLY now that three tool slots are basically fixed now

unborn smelt
#

you need to sacrifice half your tools to trap like 3 spaces without scrounging for resupplies

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which has a very high chance to do nothing at all

hot vigil
vital fractal
#

And even now I see combo traps pretty rarely too

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I mean risk reward is inherent in invest/reward

unborn smelt
vital fractal
unborn smelt
#

that's half your toools being taken up by smth that has a very high chance of not doing anything at all

vital fractal
#

Besides you drop a mine at the extract as you extract… you didn’t use them

hot vigil
unborn smelt
#

because if they are in super obvious spots they are easily spotted, and if they are in less likely spots they are easily far away from where action happens

unborn smelt
vital fractal
#

No one even uses fuses too lol

#

It’s just flare gun

hot vigil
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Again, I use vigilant, so traps ain't an issue for me.
but that still doesn't still makes me blind that traps could be in a better place.
And for that to happen, traps needs to be revised where you don't feel like the primary use for them is to go into a passive playstate of combo traps.

#

I'd rather have traps becoming more interesting factor of Hunt instead of just being straight up counted by 1 point trait, due the cheapness of dying to them if you ain't running said trait.

unborn smelt
#

But then they are functionally useless

#

we've been there in the past where we had traps that were supposed to be utility - and they just weren't used

#

nobody cared about alert tripmines revealing the enemies position because it's just not strong

#

same with poison, the idea of somebody that steps in being damaged an unable to heal is cool, but it's useless if you don't camp the trap to actually be able to take advantage of that effect

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Which in of itself is a playstyle thats universally regarded as low risk high reward, and annoying to face

#

while potentially a fun idea - i see the same issue with flash traps

hot vigil
#

Well, that is just how games are. Lethality usually counters utility.
But I think the issue more that utility comes at the cost of resupply priority.
I want to use decoys, but knowing those takes priority over looting a med-kit makes them useless.

unborn smelt
#

i don't think utility is countered by lethality

hot vigil
unborn smelt
#

flashbombs were not good at killing themselves - but they allowed you to get kills with something actually lethal

hot vigil
unborn smelt
#

and if i don't sacrifice the toolslots for traps, i usually take other utility

#

which in return allows me to be more lethal with my other gear

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for example throwing knives or axes aren't very lethal in combat themselves - but they allow me to take advantageous positions without being noticed far more often

#

chokes aren#t very lethal themselves either - but amazing utility

hot vigil
#

I agree

bold valley
#

I think the hunter ghost idea is interesting

#

Maybe not the implementation as described, but I think it's got some good merit to it

next yarrow
#

I don't see a point of adding more traps. Kill traps are annoying, but fine as is right now.

abstract mauve
#

There are almost only CN, US, .... Players on EU Servers almost every match at the moment. I know you want to let everyone play with their friends - but you cant tell me that 250+ ms Ping are fully okay. Sometimes shots connect after 5-10 seconds. You can see enemies die and suddenly their body fires a shot and headshots you etc.. At the moment the Ping Abuse / Server Hopping is getting a big problem. And we get warned to get a DC ban or called out for asking for a better Server/Region System.

So please Crytek - maybe start to look into this again and change things about the current system.

high pier
#

I wish Crytek would stop making shitty events and start fixing this game and all the dumb bugs, died 3 times in one day to this shit, could be such a great game but we need more skins

lean estuary
vital fractal
#

When dead? People say it’s one

lean estuary
chilly nova
#

stabbed a guy with a bayonet middle mass and didn't die lmao

#

the inconsistency of this game is something else

vital fractal
#

Use berserker if you can or just use a talon/hatchet

chilly nova
vital fractal
lean estuary
#

@plush spear It’s interesting that an Arkansas Toothpick would actually be longer than the Heavy Knife

plain yarrow
#

Mako or marathon. Which do you prefer

vital fractal
#

The addition of the officer carbine was a mistake

lean estuary
vital fractal
#

This game hates me

#

You can’t melee after you shoot

paper ridge
#

Leaving penalty must be more disincentive

#

Otherwise keep leaving

paper ridge
#

And there must be an option to find random 3rd to my duo party

tidal grove
#

At first this game was fun with randoms, currently the matchmaking doesn't work well, for that reason it's better that it doesn't even exist. Either remove it or make a margin with more stars, because as it currently stands it doesn't make any sense.

brazen oar
#

hunt in its current state is the same as if you play chess vs a monkey, and the monkey flips the chessboard over, and referee says the monkey won.

frozen crater
#

what

wanton imp
#

what

dusky tapir
#

what

vital fractal
#

what

trail carbon
#

what

slow lintel
#

what

vale tendon
#

what

weary fox
#

what

crystal plume
#

Aight hate to be the one to ruin the fun but this is starting to become spam

wanton imp
#

why

thorny spindle
#

why

vital fractal
#

why

crystal plume
red harness
crystal plume
#

@candid abyss They won't survive the shotgun blast if you hit the center of mass properly at the appropriate range

frozen crater
#

crytek needs to update the shotguns crosshairs to accurately reflect their actual spread

#

at best it gives one a false sense of confidence and at worst it causes immense frustration for those who dont know the spreads of shotguns and assume the crosshair is accurate

#

I do not think Dennis' reasoning that the crosshairs are intentionally inaccurate to discourage attempting to snipe with shotguns is sound

thorny spindle