#feedback-discussion
1 messages · Page 138 of 1
They could be stacked I guess. Also I think it's weird that they stick out of the front like that. But if it is 8 long flechettes, I think they could have decent pen. The longer they are, the less likely they are to turn on their side mid flight.
Enh, depends on the balance point
If it’s literally just metal rods filed down to a point, if anything that’ll fly ass backwards once it stabilizes… if it can in a reasonable amount of time/distance
And they look like metal rods filed down to a point…
But again, since it’s a video game- I still think they should pen a layer of wood with 85% damage retention
Yeah, you may be right, they don't look like the highest quality flechettes. I've mostly been talking from a realism perspective here. From a pure game balance perspective I think flechettes should be able to pen. I think pen similar to medium ammo would be fine.
(Just going off wikipedia) it says some of the Vietnam War era shells had exposed tips, and others didn’t. Realistically with these I bet you’d get some pen (but with modest damage) at close range, and some tumbling rounds bouncing off any further than that, haha
To be fair, hunt's shotguns are very far from realistic anyways, so I think it'd be fine
(Even though I wish they were closer to their real life counterparts)
@lofty prism It's also not our fault to be good enough at the game that some number goes up
As much as I support new players, helping them learn the game and have a good time, I also deserve to have a good time
If anything my good times are already being reduced because of how mmr works since I am good enough to have good stats without relying on meta slave loadouts, but that means that I have constantly face people who do use those loadouts
It gets a bit tiresome when you see the 12th mosin in a row
wait a sec, are the voice actors seriously not credited?
Also, it's only a 1.5 star difference between the teams.
@mighty aspen really like that suggestion. Maybe have it that if you have for example fire ammo and come across a ammo box with fire ammo you can change to normal. That way all ammo boxes would still contain special ammo.
Also, as usual, no mention of region or time of day.
They have chosen South America as region in Discord
In what world 1.5 star difference considered to be just "only"?
Lmao """""only""""" 1.5 star, that is 25% of the ENTIRE MMR scale and I'm being generous counting 1 star as a legit part of said scale.
When’s the new engine upgrade happening? I’m guessing in June?
For low-population regions such as SA that's an unfortunate necessity to avoid constantly empty matches.
Devs have said there were some minor set backs, but expect it to release sometime after this event :)
Shit like this happens in EU and RU regions too, in prime time
So the event was to fill the minor setbacks? Or the event was already planned and we should expect it way later than what I’m thinking,
No idea at this point tbh.
I honestly respect the hell out of them for realizing you can’t keep putting luggage on an old horse and expecting it to work properly. Games like sea of thieves just keep adding more and more content while there game is falling apart.
Then go with that instead of calling it "only" as it is ain't that bad of a thing.
I don't consider it bad with how quickly you ascend or descend in Elo rating
Do you consider how quickly you ascend and descend in ELO to be a bad thing especially with how easy that makes it to be abused via quickplay or solo self res?
I feel like those are separate issues, quickplay shouldn't affect your rating and there needs to be a time period after a revive that doesn't count towards it either
5/6 matches today of fog/rain/ash.. insta extract
Well yes, and even though David said they were going to look into the QP problem months and months back, they still have not done anything about it, meaning its likely more trouble to seperate than its worth to them. So the next option is not to have such drastic swings in ELO in the first place.
Or it's being reserved for when the engine upgrade happens
Not because it's needed for it to function but to avoid having to make things for 2 different versions of the game
@supple cargo #bug-reports-pc seems to be where your issue belongs 🙂
Hey @spare crystal
if u kill someone with only 50HP left it does not count as a kill. Not in ur KDA and not in the mission sum.
Seems like u killed one with 50HP and then the other one. If u kill the last hunter in a team its shown as a red skull in the mission sum, but still counts as a kill.
So its not a bug 😄
Kinda. Redskull 50 bar doesn't count, final rez 50 bar does count.
After the update, I can't join the game in any way. It's really stupid that you haven't fixed such a critical issue when many of the game's problems have been going on for years. Keep it this way.
So what’s the point in choosing the base marathon vs the swift
What’s the downside that matters?
#game-ideas message @fathom pond
hi hello, this is already an option
by default F is bound to Interact / Bandage / Stop Burning
however they have included these alternate, customizable keybinds for Interact and Bandage / Stop Burning
Same as basically any swift variant, there is none
Unless you want to use a specific skin that's only available on the non swift variant
this is interesting never thought of this in hunt, but it will never be added
yeah the marathon swift is just a straight upgrade
Considering how strong the hipfire is… maybe they can take a note from BF and the base versions have superior hipfire/recoil
Swift rifles are slightly nerfed
At least on pistols, it’s a major downside of losing unspent cartridges
Which is enough of a change to warrant a choice between the two
There has to be a limit to how many explosives someone can carry
3 frags on a trio each
Is ridiculous
Max should be 2 of any explosive
thats when u gotta just start throwing chokes
Had to do that just this game - a couple dynamite bundles didnt make it through which bought us some time
😦 no chokes, already used them in other fight
The marathon Headshots out to 209m
209
Meters
With FMJ
FMJ ups its hs range from 160 to 209
What the actual fuck 
Compact ammo my ass, this shit is FMJ Medium tier of HS range 🗿
#feedback message a 6* trio 😭
Pennyshot only 120 damage at 1m…
@solar wraith Are you being serious about Headsman's rework?
I personally think it's terrible, but I don't see the KKK iconography.
Ps- Nice avatar portrait with Hastur - the King in Yellow.
sweet cheers
@uncut mist thats not a matchmaking to complain about. ur all the same stars and nearly the same kd.
imagine playing vs someone with a kd of 3, thats unfair.
played time or prestige doesnt matter.
@copper mantle Sadly it won't get fixed, we will have it for the event and then it will disappear once the event ends, hopefully never to return. Even when its an exploitable trait, Crytek would rather issue warnings not to use the exploit than actually patch it.
@pearl summit it even says beta on the screen. what does that tell u?
I think that's fine, it works in other games just fine. I mean, in the end, just having any sort of report feedback would be nice.
Being consistent for THOUSANDS of kills and hours vs being in low 2 digit ranges is a whole different story. If you can't see that.... If you have 24:12 kills and get matched against someone who got 6k/5k or something like that you want to tell me that's fair games? Played time doesn't matter? Huh? If you keep your kDa stable by farming lowies while getting rekt by higher tiers that's not a matchmaking problem? Bruh srsly? Obv Prestige is only an INDICATOR for the investment taken and not a dead giveaway that this player is better. Combine kDa, Prestige and you get an idea. And that's not even touching running as solo. I am running solo. I range from 3 to 5 stars. To keep my kDa stable takes a little bit of extra effort compared to duo's/solo's. And now you put players like me (I'd consider myself average) vs people with plenty of experience (map knowledge. What weapon pens what and so on) vs total newbs. Way to grow an healthy community. Or maybe a way to keep always the same players against each other instead of mixing up the lineup and keeping things running. But sure. If you say it doesn't matter, it prolly doesn't.
Or they could just remove mmr altogether and make in an extraction shooter expierence period.
Dark and darker and tarkov (idk if tarkov has mmr).
But guess what before mmr was added we had people like you complaining their should be mmr.
Now others complaining to remove it/fix it.
Community feedback is like trying to feed a dead generator electricity
It ain't satisfied
dude if the player is 3 stars with 5-6k hours, then it is a fitting match for newer players with 3 stars too, because even with 5-6k hours the player obviously is not that good at shooting.
and btw lvl 10 prestige is not a new player.
Im not talking about me?
I have no problem getting matched against that P50 dude. I got friends into that game (which are reflected by the guys with the bounty) that get matched against such players. And to an extend getting matched against me. I understand that if you are teamed up with an experienced player you get a different lobby. But why do they match total newbies against player that played the game for so long? Anyway. You guys have your opinion on that matter, I have mine, let's agree to disagree.
@wanton imp I love your suggestion, but my biggest concern is just the thought of Upper + Upper, Dolch + Dolch or Upper + Dolch builds haha.
Fix basic issues with your game before spamming us with any more battle pass events. This game crashes constantly, and the reconnect feature only works about 1/3 of the time. This is getting ridiculous.
Wrong channel, #feedback is the right place :)
I get that but in my opinion a mosin + uppercut is better then uppercut + uppercut.
though im assuming the uppercuts only get more ammo and faster reloads.
still it would be fun to go revolvers only without it being a detriment to yourself.
Yeah for sure not gonna say it is gonna be OP or anything like that, just a little worried and for sure a pitfall if not considered well :p
Realistically most guns, for the loadout to be a little viable would either be:
- Tighter hip spread.
- Faster cycle speed.
- Less sway.
Only gun that really benefit for quick swap is Pax Trueshot and Uppercut due to the recoil/cycle speed.
If something like that to be implemented it should go after the size/caliber of the pistols.
Compact and medium more benefits and long with smaller benefits.
Would be cool, tho what about hand crossbow and melee weapons? :P
Idk but I like Van Helsing aesthetics 🤔
I'm not creative enough to think of something cool
Again, only benefit that would be universal would be swap speed.
And would make uppercut quite dangerous I guess
I'm against uppercut buffs really. It already has had the benefit of the best animation cancels for longest time
But also open up strats such as dum dum conversion and a Pax Trueshot FMJ.
Quick swap was uppercut dominant, dark sight cancel benefitted uppercut way more than anything else
Me too and if uppercut is holding back cool design I wouldn't mind nerf it a little more
Being a pistol only/gunslinger build is a favourite thing to play for me and adding a real reason to go for that would be pretty cool.
Yeah, honestly at this point give the Uppercut slightly longer barrel, +30m/s, +1 damage and make it a 2-slot lmao
When I was new on this discord I was suggesting uppercut nerf into 2 slot but people wasn't a big fan of that 
One game I dropped a Romero hand cannon and it was right under an uppercut.
That's when I realised it has the same size as Romero hand cannon
Uppercut as a 2 slot when it was the only long pistol made sense
Now, if it wants to be 1 slot- maybe it should do 124 damage only
I remember getting Hunt on early access release, look in the shop, seeing the uppercut and telling me friend "That seems little strong".
Boy I really couldn't anticipate HOW strong that was actually haha!
And 2 slot uppers can do 126 as current
@upbeat slate I really like your ideas for the spyglass. Apparently I'm not the only one who thought it would be cool if pings with the spyglass show you the distance.
The uppercut got a lot of history. It used to have faster reload and more bullets. It's still the most popular pick after so many balancing changes
Yeah, I am both impressed and kinda frustrated in Cryteks commitment to doing major changes to Hunt.
On one side, you can for sure go overboard like Riot and change the meta every month or so.
But also, it have been proven that when Crytek actually cave-in and do it we get very healthy changes such as the ammo reserve overhaul.
The thing that really hampers crytek
Is their refusal to REMOVE/UNDO changes
If they ever implement a controversial change that is well regarded as the wrong move
They don’t UNDO it, they just try to augment things around it to make it less of an issue… which on paper sounds nice until reality kicks in and they just fail to accomplish anything really positive
Prime Example: Centennial Dum Dum
Any issue they have, is the over reliance on new content rather than balancing-
And “new” is stretching it
Yeah, again, my biggest dream would them to say "okay, weapons like the Dolch and the Avto was a mistake and doesn't belong in Hunt".
But that will never happend for a myriad of reasons.
And yes I know those weapons have been an addition since alpha
I’ve never understood why crytek can’t at minimum undo certain balance changes- I get the actual weapons, because of skins and issues of removing items people paid for
But changing damage values, ammo effects, reserves, perk effects, ai, etc etc shouldn’t be such a permanent issue
But sometimes it feels the weapons/variants are released with permanent skins as a means to kinda protect their decision- like
“We would remove if we had known it would be a major issue (like you guys said before release but ignoring that :333) but it has a skin so… what can we do uwu :(((;(((“
The lack of transparent test servers and the drive for “new” content over balancing is a major factor in this imo
Well, even worst case crytek could refund with BB, not like those cost them anything to print.
I’m sure there are people that’ll disagree lol
Eyup, I legit get more excited about new balance changes over new weapons/variants lmao.
Exactly, this previous update was a great start- some issues but overall nice balance changes
I was more excited for this past update than basically all the previous ones lol
Just due to balance changes
Sure, but if the avto is nerfed to the ground anyways and you don't use it bc of that, I guess getting the skins worth back in BB so you can apply on another weapon you actually use is better.
It more of a theft selling skins for weapons that are borderline useless lol
Yeah that’s a topic in and of itself
Or as I've suggested before, remove the insane powerful weapons to "in-world" spawn only, but like the big super point we have now.
You open a chest akin to the new explosive boxes and get a random "power weapon" with a random skin that you own.
Also crytek truly takes my wisdom for granted 😔
I get what you mean
I’m just saying, I may say controversial stuff but my track record in feedback is better than my KDA in game lmaooooo
Same haha!
I crashed twice in a day anyone have that kind a problem ?
You do say some eye opening stuff like the compact headshot range reaching 200m
Springfield got 212m and can't get more than that.
@upbeat slate agree with your suggestion, but I guess the best compromise we might get is normal nights with spans of clouds covering the moon akin to how rain maps works.
Sadly most people would hate truly dark hunt, so best we can hope for is a compromise.
That is a great idea. Like for short amount of time, clouds block moonlight and thus maps become darker. Still it should stay as wild card so that players can prepare for match by picking fusses, flares or lamp.
To be fair, most people already goes with fuses and flares nowadays
Touché XD
I mean it ain’t my fault the game devs decided compact FMJ should hs out to 209m
It's awfully close to Springfields 212m 😔
Yes (increase HS range on medium ammo)
I will stand that the highest compact hs range should be on Winfield, FMJ, at 150m
Everything else should fall below that
Rather have that we actually have some fire fights vs long ammo
I mean, if you want to fight at range, pony up and get medium ammo or long
So wouldn't want hs to decrease the range.
Because medium ammo already covers 99% of the ranges of fights
Naw, as long long ammo is this busted, I take it.
Centennial got really low headshot range
Enh, there have been times a medium ammo rifle would have the benefit in ttk
It's around 180m
180 is pretty good lmao
If you stand in fort roof and shoot south near the metal cage door it's soft headshot
Yeah
Uh dog that’s like 100m at most
Oh no not that one
Also how do you even land a shot there the entire wall is there lmao
That's west
Then which one?
?
What is it called, brickworks?
The dog cage at brick?
Not dog cage, there's a metal door past the train track
Yeah
Yeah, that’s fucking far away lmao
There's good line of sight, it's about 200m
can someone on pc look up “region lock” in this entire server
Use Long if you wanna go that far
i’m curious on how many messages it has
Idk, I feel like any medium ammo rifle shouldn't soft headshot below 200m
Long needs to be reigned back, so should compact
I feel like
As is, Medium is in a decent spot bar drop off
The other two are bit overwhelming, making medium less of a good choice
Don't mind the long headshot range of long ammo, just need to chill on the base damage then.
Be the headshot bullet
And then we can nerf compact
Enh, I disagree
hs range
The damage makes sense
Sure, but also makes it unfun and meta defining
I don’t think so, I think what makes it unfun and meta defining is how much better OVERALL it is
Again, sparks would be meta if it was just damage
But
Mosin is, because of rof, handling, reload
Just general Handling
If that was reduced, long could stay strong and the high pen, high damage, long range weapon whilst also not dominating close range either
Giving a reason to pick med or even better, compact
The problem with nerfing mosin and nothing else is that, something else will take its place immedietly
In this case it'd be Lebel
I mean, I meant nerfs across the board
For long
Ah mb
(Maybe not martini or sparks, they are pretty balanced tbh)
But definitely slow down the other rifles
I'd rather see them get a cut in damage or drop off start down to 30m (tho it should rather be medium up to 30m).
There is a whole meta around the 125+ chest tap and long ammo guns are perceived "bad" when they don't meet that insane standard.
Think Hunt would be way more healthy if the meta and content weren't based on "how can we maintain 150 hp total to avoid long ammo 1-tap" which every event tries to fix or mitigate one way or another.
(Yes Martini and Sparks are fine, single shot, big damage, makes sense).
Any bar combination is 4x small because of that too bc of the fact if you lose a 50 hp bar you even die to a lower chest shot from a Mosin.
lots of people run spitzer though already
I'd like to cut the damage below the 2 tap arm threshold on long ammo.
so lowering the damage below 125 doesn't magically balance the weapons
It's too much of a benefit to an already strong ammo type
what damage is required for that?
Well spitzer is its own whole mistake.
But usually in lower skill brackets you don't see spitzer as much, it more a high bracket menance.
It's around 124 I think
124 is where you can still double tap arms right at damage fall off starts
Me thinks
I think it's 122 or 123 minimum, i think cent can two tap arms can't it?
Krag 2-taps arms
I'm pretty sure cent does, the damage calc says 76 to arm
What's the arm damage with 122?
if i increase range, it says 121 is 74 and 122 is 75
Cent barely does that, but loses it at 22m :)
Such a big mistake that the devs haven't cared to add it to long ammo weapons since
Mosin can double tap arm alone at 60m and vetterli got 75 damage at 66m to upperchest
I feel like spitzer on ironsight weapons is closer to what people want long ammo to be
Which means you can do easy consistent double taps by hitting arm + legs, arm + stomach at absurd ranges
its rather bad at 2 tapping people
Eyup :) Don't mind long ammo having better 2 tap potential at 40m range, but mosing being able to 2-tap chest up to 159m is silly
(Base mosin that is)
We already have good ranges for stomach + chest combos
and chest + arm
I think double arm being lethal at long ranges is absurd
Having a solid chest shot + something else is a consistent kill. Why should arm + leg be a kill?
People who says that Mosin is fine bc you can kill with a Winfield doesn't understand how much more value per. hit long ammo has.
Winnie can't Upper-Chest + Arm tap people beyond 31m, that is 83m for a Mosin.
So we are generous in an encounter at 50m range, where everyone hits all their shots, even if the Winnie hits all upper-chest shots (dealing 64 damage per hit) it takes 3.6 seconds to do so, the Mosin can Upper Chest + Arm tap with 3.8 seconds.
Yes there is facts such as people take time to line up the shots, aim punch and people misses the shots.
But even so, the you can quickly see how much more leeway a Mosin has. And mind you, this is with the Winnie connecting all Upper-chest shots, at that distance an arm shot deals 39 damage, so if you want to three tap a Hunter at that distance you need to connect at least two upper-chest shots out of your three shots.
At 50m, a Mosin can just hit you with two arm shots and kill you.
Just gonna quote myself
I want long ammo to benefit precision. You land good hits and it rewards you with kills. You have the benefit of high pen and fast velocities.
Long headshot range.
Instead of just a high damage, hit anywhere and they should die. (forgiving)
Eyup
Tho it would be fun to see how Martini Henry Iron side suddenly becomes meta gun haha
Its beta since implementing. I wanna it work as it should
@spare jewel I agree with the suggestion overall but I feel like 5 meters would be a bit too extreme
Even 1m would already save you from the concertina poison combo traps that more often than not lead to guaranteed kills
edited. I just redid the math in my head (meters vs. feet).
Which... this game takes place in the south, why are we even using meters?
19th century southern US... they barely had toothbrushes, you think they were adopters of the metric system then? 😆
I have a question... The Ironside is a direct upgrade to the classic Martini right?
Why isn't the Alamo in the same situation?
Ironside does install a toaster on the side of the gun, so that is sorta a downside to it.
And besides that when it comes to balance you need to consider balance within the gun-class more than acroo them.
Romero being a shotgun would simply dwarf the specter/slate/terminus if alamo didn't come with certain downsides to it :)
But that said alamo is in rough spot and might need a minor buff.
I see. Thank you kind Hunter
Ofc just my 2 hunt cents on it :)
And yes I agree that Drilling should be reduced, not so sure about the cyclone tho.
That said, shaving Drilling to 300 and Cyclone to 400 seems fair all considered.
I always thought Alamo was just better than classic Romero because Alamo cycles faster than loading single 12g shells into the Romero
Mjah, I prefer the base romero over the alamo, the shotguns cycle is still too slow to really stand in the open, so you gonna do the same shoot and run tactics as the normal romero, just that you get punished harder to be caught reloading.
The cycle just seems unnecessarily clunky for what you get. Could prolly make it feel a lot better just shaving around .2s off
Ironside does also come with the downside of not splitting ammo. whether that's for better resupply or to take incend and still have the option to pen, split ammo is a useful option. The ironside also has bigger periods of downtime since reloading single rounds takes longer
which mostly applies to the alamo as well, but the difference in firerate is not as big to make up for it
I love the ironside, I try to work around the toaster by spotting enemies first and then ADSing since you can't see half ur screen when you ADS l0l
its so fun though, I think its the fastest cycle time of any long ammo rifle
Krag reigns supreme in speed my dear friend
though I will admit, Ironside is quite swift for what it is
Oh I forgot about that thing l0l
Enh, Alamo has room to be improved
Specter has a cycle rate of 1.2s
Alamo is 2.2?
It’s not good enough to choose over a talon tbh nor is it cheap enough to justify choosing it over something like a specter which can offer SO MUCH more performance for a little more or something like a Caldwell Rival
If the cycle rate was like 1.5-1.7s it’d be a way more value oriented option
definitely not, it's probably the slowest cycle time for a long rifle outside of the normal martini and the sparks. I wanna say it's a 1.9s cycle time, which is about on par with the mosin.
def quicker than the mosin
i checked not too long ago
God, what a nightmare it would be if it was a <1.4s cycle time with 143 damage
I love it to pieces but it's definitely still on the slower side, but it hits like a truck since it's normally a single shot
.1s quicker than a mosin
fair, but that's still on the slower side
swear it was quicker
maybe i clicked on the wrong gun when i looked last time l0l
or just misremembering, this was like a month ago
#game-ideas message Maybe instead of using weapon-switch, hold right-click to slow-rotate?
@calm sinew The shadow issue is why I really hope we'll get ray tracing with the engine update, it makes things to much easier in that regard.
@weary fox You ask for our input, but the reason you give yourself is rather thin:
Why should this be added? Yes.
IIRC this was discussed by the devs in a past stream and the statement was basically that they don't want secondary guns to just become ammo pool buffs for primary guns. Yes, you can still do it by emptying your secondary and looting ammo, but it's more effort and risk of discovery to gain the advantage for the primary gun.
I see! Thank you very much :)
imagine trying to video report an obvious cheater, but the name is just boxes, and profile is hidden, so you cannot link their steam account to support.
crytek is catering to cheaters on purpose.
or what about this? no possibility to report even in game.
this game has never been so infested with cheaters, its like there is no anti cheat whatsoever.
You can still provide the video proof, they don't need a name in the report. They can look through previous matches and find the person you're reporting
you can also report in game
then where the f is the report button lol
for this guy, its gone. there isnt any 😄
Post match screen or Last match screen
yea as you can see from screen shot
maybe its a new cheat feature? disable ingame report? 😄
#game-ideas message firebombs are way more effective than flares because they prevent hand-res
Choke, out
Now you don’t have a fire bomb but you have 2/3 more flares
And yes there have been more than a few times where a choke wasn’t directly on a body so the body could be lit up instantly again
If fuses/flares are only gonna burn for a set amount of time, then bodies need to become unlootable after being extinguished.
People are still gonna instaburn except then if they win a fight, the body will go out by itself to loot instead of needing to use a choke
@upbeat slate It really scares me how quickly we forget why the full darkness matches sucked.
Not only is it impossible to keep people from using "soft" cheats to see through the darkness, it seems no one remembers how abysmal the combat was.
There were no fights, only ambushes.
how is the audio so bad in this game now?
so many things just have disappearing audio now
footsteps, cooking throwables, it's crazy. audio is just nonexistent sometimes
My beetle bomber idea, I think could be a fun thing for the sake of weird shenanigans. Popping fire beetles to drop lit molotovs and dynamites. Or dropping hive jars and lanterns. Possibly flying around with lit flares.
@stark crystal You can blame self res for instant burning my guy.
that flair can burn hunters amo aswell was a move i dont understand have the tool or find a lentern you cant play this game as a solo only as rat or camper master
why tho why is it that hard too blance the game as a solo i dont care i come kill or die but that you not even dead for a sec flair on you body the game shifts into not hardcore and everyone can play it with a stick i hate the state of the game that hard
you want too have a good exp shure a deranked guy with 3,0 waits in 3 stars and camps all the time best time all 3 cain sitting ine the bush im so done with this game
where did the part go again about each weapon being special in its own way when everyone now gets all kinds of special ammunition you listen to yourselves talk that sucks
aswell what sucks is the conection lags and sometimes grunt attacks opponent hits him i shoot grunt comes running to me why ? he just hit the opponent that makes no sense from back to front please concentrate on the game instead of constantly bringing out new weapons and skins
also i would like to know why you should still play the berthier if the maco has no ammo loss is more accurate and n every point except some damage is better everything for 6 hunt doller less why ?
now i have said all bad things
now for some things i like that for example you have a better view of the stats and so recoil and bullet speed and distribution can be seen better also the distribution of the life bars for free is great as well as the ability to change for a point loss off necromancer and resilience are my favorites but that doesn't add to it
I also like that you can find spizial ammo in the game and do something different on a normal weapon which makes the game a bit smoother
a pity but also good I think the customization of the free hunter double axe will probably never be seen again the point of the pity is that everyone has different goals in hunt and those who have a lot of money never get to enjoy a free hunter because prestige is nothing for me
I think it sounds annoying and like a troll-fest. It reminds me of drones loaded with C4 in Battlefield Bad Company 2.... one-sided fun in a competitive shooter.
Solo-Necromancer is the biggest crutch for solos. Crytek also made custom health bars a free pick enabling more chances to self-rez. MMR fluxuation favour the solo (who is already playing down in a lower MMR bracket) ; if a solo loses a fight they can just keep maliciously self-reviving and lower their MMR dramatically fast, while forcing their opponents to kill them and wait and burn them repeatedly - boosting their lower ranked enemy into a higher skill bracket. It's totally broken. Then Solo's have the nerve to get on here and shame fellow players using sayings like "2 stars begin to cry"... seriously dude?! There's no wonder people hate solos and will camp and burn them to ashes. I played a lot of solo & I hate Solo-Necromancers. The game would be better off without it.
Duos & Trios aren't guaranteed revivals. You're lucky if your teammates can clear a moment for a safe revive or wipe the enemy team and get fallen allies up... most solo necros act like revives always are guaranteed for the others and then argue they should have more security to self-revive... totally ludicrous.
Flares & fuzes are now able to burn bodies because they didn't want to rework the broken mess which is solo Necromancer and deal with the backlash from the Community. Now we all have to deal with this insta-burn standard.
I see nerfing katana as a bad move in general. Nerfing to medium slot when by no means the katana is comparable to a shorty, uppercut p, obrez, Schofield p, bornheim match, Romero hatchet, etc.
Melee needs a buff, but will still be limited to the fact it's not a firearm.
We could give it enough damage to one tap legs and it wouldn't ruin the balance of the game.
I see the argument "there's no reason to play machete thanks to the katana"
No one played machete before and it won't make anyone play the machete after.
The only thing that would make the machete more attractive if they reworked it.
@jaunty wing You are a high-end 5 Star that is completely skewing your Team's MMR. Your two & three star friends should play duos without you if they want better match making. Hunt doesn't have the player population on every server at any given time of day to match your horrendously skewed team with other similarly skewed teams.
Hours played, K/D ratio, & Prestige rank are also all horrible ways to match-make especially in older games.
The game was always based around duo play.
So I am not allowed to spent my free time with my friends while having fun, because I play more than them, so it ruins the experience for everyone involved. If you ask me, that is still really awful design.
If I wanted to abuse this genius system, I could just go quickplay and die to 1 stars. Why don't I do it? Because I am not going to steep that low.
This game was perfectly balanced before they added MMR.
Spend your free time how you want. I'm just pointing out that you're complaining about something and not acknowledging your own part in it.
Some system is better than no system.
There are a lot of screenshots to say the matchmaking is iffy, yours is definitely not one of them. Unfortunately that's simply the reality of skill disparity within a premade group. You shouldn't get games where you just stomp on the other new players, either.
@jaunty wing Sorry, but how else should the game try to matchmake you guys wide range of MMR? :)
Not gonna say the MMR system is flawless, but it does matchmake with the average mmr of all three of you.
There shouldn't be such a thing as "spamming necro" IMO.
Regardless, flares & fuzes burning bodies benefits Solo's just as much as it hurts them... as a solo you can land a kill and create immediate pressure for their partner(s) to take action.
@light sequoia That would just make the alert tripmines irrelevant at that point
I think that would be okay. You can hear whenever a trip mine goes off anyway, so may as well make the alert trip mine a bit more lethal
matchmaking is unfair because i can't be matched to people with the exact same skill level
there should be no matchmaking at all so i get matched with anyone of any skill level
No it wouldn't, it would make it pointless as alert trip mines need not only two trip mines to set a player on fire it also doesn't have an aoe effect like you're suggesting.
My point is make it one trip mine to set players on fire, and you'll hear the trap anyway like you do with every other trip mine type. At least this way it can be paired with things like oil puddles and placed in doorways to make it harder to break in
So how does that differentiate itself in anyway from the trip mine you are suggesting? From my understanding the alert trip mine is still worse
I mean, it could just be a way to make alerts more relevant. Doesn't even have to be a separate item. Just change alerts to make more fire
@jaunty wing It’s a not a matchmaking problem, it’s a player-count problem. It’s a super underrated game. Just gotta get more people playing
So alert trip mines set off sparks and flares, which can set players on fire, but my idea is a trip mine that makes a blanket of fire in the same way as if you throw a lantern or a fire bomb
Your idea would still make it irrelevant. People would simply shoot the alert trip mine from a distance and not be effected at all whereas your idea, even if someone were to shoot a firebomb trap it would still give an advantage to the team that placed it because aoe. Imo it would just be better to let players turn off a lantern and when thrown at a spot it would break and drop a massive oil slick.
you could also just have it so you can place a lit lantern and firing it explodes like regular wall lanterns
Your netcode is one of the worst things I ever saw!
SIX SHOTS and the enemy doesn't die... PHYSICS!
when crytek make something with china players on eu?
Two shots pointblank with spectre. I thin it was at 1 or 2 meters and the enemy didn't die... let me rephrase, two shots pointblank. This player has 79 kills, it's a new camer. My question is, are you protecting new camers so they buy skins and points so you can fill your pockets? Because, this is pure BS...
Hey, next time take screenshot of the damage history :)
Hard to gauge what goes on without such
Videos are nice too
Ok, like St. Thomas... But you know this game has a bad netcode, right?
Yeah, but I also know there are many people who makes baseless claims on this discord :)
Baseless claims? Please get out of central Europe and try to play the game...
That was you could do baseless claims like I do...
And Im beging to see players whit nicks like "s**t: Showdown"
Don't believe me
Le me pm you
I didn't say all claims were baseless claims, just that we get them frequently enough around here :)
Just saying you coming in here making claims, which might be valid, doesn't really help anyone without any proof to it.
Because you might be a 4k Hunt player since Early Access who understand the game, but could also be a 20h Hunt player that just doesn't know that slugs removes the spread of shotguns and was trying to hip-fire hit someone and miss :)
It doesn't prove anything I could tell you I got 2500 hours of this and it counts for nothing...
But whatever... It's beautifull game, with a good gameplay.
But sorry the netcode and the physics are not good...
Sure and I can agree to that. But still, doesn't help coming in here complaining about it without anything tangible to show.
You can’t just say this happened and not actually have anything to show people.
Also since you brought it up I am not in Central Europe and I can say I haven’t had any issue with hit registration.
I mean I wont dismiss that I too have had some fucky servers too, in Europe, that have cost me games.
So I don't wanna dismiss such claims, but like dunno, coming in and claiming a case where you can show either a screen cap of damage history or show a video for clear proof and not do such is weird at best.
Shotgun ballistics can be a bit confusing, because the actual spread is tighter than crosshairs indicate. In terms of hitreg, it fails very rarely in Hunt, but when it does, you usually get blood on your screen, but no hitmarker at all. If you got hitmarkers with a shotgun, you most likely weren't accurate enough
Server issues wouldn't affect anything for hitreg if you got hitmarkers. That means your client sent hit info and server verified it.
Dismissing a legitimate claim shouldn’t be done. However like you said without a video at least we can’t just all grab pitchforks and torches. I don’t know why they got upset about you being in EU servers.
As far I understand, some servers runs better than others.
Do in fact know that it used to be that everyone stayed away from the US East servers (or was it west? One of them), due it is instability.
Well, as we know, I'm of the European elite so I haven't kept much track of the strife of the US plebians.
I've pretty much never had issues with US East tbh
never have any server or cheater issues on us east
A lot of what people complain about in regards to server issues comes down to individual connections and routes. This is still a Crytek problem in the end though, many games have multiple server locations in the same area for this reason. Curious to see if this will change with backend refactoring at some point.
Server stability itself has improved over time quite significantly. Some people don't remember, but we had server restarts twice a day in early access 
have the devs talked at all about replacing the challenges system? I feel like it would be way better if it just worked off of XP
I agree with the server issues unless I play on Europe, or a server I’m not from but cheating is a big issue, not necessarily aim bot or walls (thos it does happen just not often) but things like derendering or using config files definitely is very common in high 5 to 6 stars
true
There’s a reason lots of the very good players are deranking themselves to 4- low 5its cus its not fun to get shot through bushes and trees that don’t exist on the other players screens
I usually experience this late, late in the evening. Usually they're speaking mandarin/chinese. I just don't solo play that late anymore.
Ye a big factor into what makes them look sus is the high ping but lots are derendering
Especially late at night
I had one soul survivor match where they used VC, spoke mandarin for a second, then in bad english said "hi, I see you" and tagged me perfectly through the floor twice before rushing. thankfully I had my trusty romero
Ye prob cheating they could have had a dirt nasty angle through the floor because you can see through cracks lots of the time but there is a very good chance he was doing some cheating
theres been a group of cheaters hard walling and botting on east past 3-4 days still not banned lol
yeah ive heard about that but still way better than all the other servers
yeah normally us east is very good
@keen bolt
The Vandal, Compact & Shorty have the upside of being a rifle and therefore having (almost the same) rifle damage, bullet velocity and damage drop off.
The greater issue is more that Vandal and Compact gets outclassed hard by the Shorty and the Shorty gets outclassed by the Mosin Obrez :)
But in general, the trade-off and gain is decent enough all considered :)
A classic case of "long ammo just being over-tuned as always"
@late sand Hunt already have a loadout system?
@gleaming crown
"Pls bring back the solo contract mode, that would be interesting and would add nice variety.""
Dude. No.
Have you ever been to low ELO where there are only solos on the map? Well let me tell you, it's a horrible experience for everyone involved. No one comes to the boss lair to fight and there's a silencer / crossbow / shotgun / sniper in every bush. And they just sit still, waiting for someone else to make a move.
In a way, it's the same as in high ELO with the main difference being that they are not very competent at what they're doing, the're more on the "if I die in this game, I die in real life" side. 😄
Anyways, you do not want a solo only mode. Believe me you don't.
Also, there was a solo only weekend or something once (before my time in Hunt) and it was just as what I described above. Reason? No one wants to lose so they are extra careful. This would not be "awesome 1v1 gunfights". It would be "start a fight and get third-partied by all the bushes in the area".
i played the solo mode back in the days and like it.
Welp, to each man his little cross then, I guess. I hate Hunt passionately whenever I drop to low ELO and have to deal with endless hordes of self-reviving solos as a solo.
Ngl it's also the fact that you need QM for it.
Uppercut is simply better than most of it except the Obrez but then the huge sway is still penalizing.
Uppercut is also insanely broken :)
Again, it is the case of long ammo being incredible broken, not the other weapons being super weak.
new bug i find play in 2-3 game You can loot Toolbox even if you are full, you can't select gun with Contreband with skin, and you can't get nothing if you loot with vulture
I really think the Drilling needs faster velocity for its bleed ammo, man it takes a massive velocity hit switching from normal to bleed, much more than any other weapon does
540 to 371 m/s
Usually rifles loses around 15% of ther MV on average when getting Dum Dum and FMJ, for the drilling it is 30%.
So yeah
Yeah, makes no sense IMHO, esp. considering the price tag of the gun.
I don't mind Crytek rolling out weapons out under-tuned, in stats or balance.
It is worse if they have brand new event and a new gun just becomes instant meta.
But now we nearing a year and think most people agree that 500+ hunt dollars is a little too steep
Yes you get utility of having a rifle AND a shotgun.
But still 500 you need to be a clear competitor to a Mosin/C&K and it just ain't.
@untold torrent I like a reputation system, but I think it would just be abused by players who pushed and died when it was a terrible idea, and expect you to run in there and revive them. But it would be be nice to see the quitters, to tag teammates who die fast and disconnect right away 🙂
@ashen girder might be relevant to your post - https://www.reddit.com/r/HuntShowdown/comments/16yjoei/this_game_is_increasingly_disappointing_and_i/
Quick question to the community who frequents this channel. Does anyone else feel like slugs need a giant overhaul? Why can shotguns with slugs still perform outside of a shotgun's range despite the description for slugs clearly stating "not intended for long range use"?
they are fine as is. IRL slugs have even more range. Nerf them and they would be better removed from the game as their effective range is already short enough
The sole purpose of slugs in Hunt AFAIK are used to eliminate the RNG when it comes to running shotguns, not increase the effective range of shotguns. The prime example here are C&K slugs, which can down you with 2 shots up to ~35m
As stated in the description of slugs, not intended for long range use. The best shotgun as of now IIRC, is Romero, boasting it's impressive damage, damage fall off and spread whilst trading off the capability to do a quick follow up shot if the user does miss the first
Another issue of slugs are, they feel like an absolute scam on something like the Romero and Specter, while being necessary on Slate or Crown
I think at the very least, they could rebalance them individually per-shotgun instead of just falling into the barrel-length categories. it's beyond stupid that the full sized romero has the same range on each slug as the crown and king, and the romero handcannon has the same range as the lemat pistol.
I feel the same. Lemat Pistol right now seems to be a great example of how slugs should be portrayed as per developer's views. Good aim + perception of effective range on slugs reward the wielder with a near guaranteed chance of killing whoever is in front of said user while not increasing the effective range on said Lemat Pistol to something quite unreasonable like the Crown.
before the lemat pistol buckshot buffs, it absolutely increased it to an unreasonable length. the guaranteed lethal range on the old lemat pistol was like, <5 meters. slugs more than doubled that
less of a gap now that buckshot was buffed but it's still a pretty hefty increase
Lemat pistol slugs still have the same damage range as all the handcannons, though, which is bizarre.
I guess the issue with Crown, and to some extent the Slate, is its high ROF. Though I don't understand why the developers never considered the consequences of giving a shotgun the capacity to 2 shot up to ~35 meters.
yeah the two-tap ranges are absurd. crown can two-tap at 47 meters.
further than the winfield can two-tap
That's actually insane. Why can a Shotgun with a few extra bucks thrown in be able to out perform a compact ammo rifle despite the intended use being CQC?
Screw authenticity! Let's just remove every weapon that isnt a winfield, springfield, or conversion compact! Any weapon that poses a challenge that people aren't willing to learn how to overcome is just BAD design, especially weapons that are super deadly in the hands of more skilled players!
Horrible take
Balance should be a concern of the developers 100%
I don't get your point. The sole purpose of Slugs in Hunt, is to eliminate the RNG nature when you run Shotgun. This inherently requires you to aim compared to running Buckshot.
Just because some people don't think a weapon is balanced doesn't make it actually the case.
If this is satire, shame on me. But if it isn't, this has to be one of the worst takes I've seen in Hunt
Lmfao
Correct. But if you are looking at Shotguns from a logical standpoint in the context of Hunt: Showdown, not real life. You can't expect to give premium Shotguns a 2 tap range up to 40+ meters because the user decided to chip in a few bucks
Everyone can agree with this
Honestly a true statement in a vacuum, but since plenty of people complain about spam weapons and slugs (BOTH of which are strengths of the crown), this definitely doesn't apply here
All I am saying is that I hate weapons that kill me often. So let's remove all the ones that dont fit my personal playstyle or that kill me often
I'm open to ideas like the Semi Automatic Vetterli if I'm being honest.
I'll assume this is just rage baiting
Yeah
People who go into already existing condos just to say a passive aggressive statement directed against nobody specifically but at some general part of the convo is peak discord behavior
Balance convos are only really helpful if people are clear with balancing ideas/suggestions and neutral toned
Death is a part of Hunt. With each death, presents an opportunity to improve and learn. If you aren't willing to do that and instead want to come onto the discord, give the developers shitty takes which can potentially screw up the game. Then please refrain from ever contributing ideas onto the suggestions related channels.
Those slugs have a lot more mass than a compact bullet i think, might make some sense
Not far enough, IMHO!! Remove jumping and crouching, AI, and bounties…everyone should have the same skin - Cowboy in clown makeup with a target painted on their hat. Hunt is a Weird Dark West Clownboy game, after all!!!
Still though, this is Hunt (Devs should add birdshot). And it doesn't give Crown the right to outperform a rifle despite being a Shotgun, Slugs or not. Flechette would also fall into this category but I feel as if Flechette with a few tweaks deserve the 2 HKO, assuming they take away the ability to OHK with Flechette
I think I'm one of the few Hunters in Hunt that would be open to seeing a Clown Hunter. Yes, insane right? I already fancy Monroe
It’s not a good idea
I know.
But the thought of killing a poor fella as a clown makes me satisfied for some unknown reason
Monroe is great, one of my favs

May as well market the game at a Slipknot concert 
Oh, wait
LOCAL [[Omfg The Clown from Madness Combat]] KILLS [[6* White Shirt Newbie]] WITH [[Fedorov Avtomat]]. 3 FOR 1 SPECIAL OFFER FOR ONLY [[1500 KROMER]]
@paper belfry the Marathon?
Yeah marathon would slamFire too
.
Is that what “Madminute” means?
yeah ive seen suggestions for a 'madminute' shooting style or trait or something but is that not just a training exercise. there's no like, specific technique for it, besides just going fast, is there?
i guess they just keep their hand on the bolt but still
I've only seen mad minute being formally used on the SMLE.
I don't think any of the current bolt actions can realistically utilize mad minute, though it's Hunt so I wouldn't hold my breath
For me the question is just, should we buff long ammo bolt action even more?
Becuase I would say no
yeah i dont think bolt actions or pump actions need any sort of buff like that. especially not one that increases firerate cause that shit will probably be hella annoying
Most of the long ammo rifles already kinda needs a cycle rate nerf
or well damage nerf would be ideal. but I am coping
[[Little Sponge]] H4RE DOES [loves] [[n0t comp3ct 8mmo]]. REMEMBER TO [[l1ke and subsc1b3]] FOR MORE AWESOME D3ALS LIKE T1HIS!!!! HEHHEHEHEHHEHHEHH
Think someone have some of that bayou fever people been talkin' about
Personally I’m of the camp that long ammo damage is fine, just nerf cycle rates and handling of them
Maybe reduce their HS range too
Where the Springfield Ironside/Magazine Conversion at
Only eat the opossums that you killed yourself, son. Not the ones you find already dead..
@stable bluff That Reiger 1889 is a great idea for Hunt...the whole body would keep the cylinder free from a lot of dirt/debris and water.
It looks cool and unique, too...the right kind of Gilded Age "Steampunk"
too bad it's so rare 
I love ring trigger pistols i just wish hunt had some
@glossy swift crytek barely does any effort vs cheaters some even have yts...
To be fair, EAC is basically nonexistent as an anti cheat so there isn't much Crytek can do.
If you want to take your anger out on something, EAC can be your punching bag. AFAIK DBD also uses EAC and they had a giant issue with cheaters stream sniping and ruining popular streamers' games
Though this was a while back, I don't know how DBD is doing now in terms of cheaters
@coral pulsar Lmao handjob range
Crytek doesnt try to find a better anti cheat,ignores reports,ignores proof,catching one of these cheaters wont be hard at all,today after 1k hours in Hunt got hit with a Nitro over 200+,while i was camping in a bush for 5 minutes,i proceed to watch the cheater POV and it was obvious,i aint going to record every single cheater encounter bc 5+ lobbies are plagued rn,like with just a few minutes you can find several small yts with hackers sharing links and resources/softwares or even with in game footage using wallsight and aimbot,my anger is not towards EAC is towards the pos that cheat and ruin others game
It would be nice for Crytek to do something but I think EAC and Crytek have a contract. Breaking said contract can cost a lot of money, money Crytek either doesn't have or doesn't want to throw. Either way, all we can do now is report them to the website and hope they get their account scrapped, though I heard rumors that Crytek don't perma ban cheaters. I'm pretty sure the rumors are false as I seen on a reddit post while searching for a way to reliably report cheaters, the post showed the cheater's account being banned from Hunt
Also AFAIK, the cheaters mainly originate from China (xenophobic I know). Crytek should probably just region lock China if I'm being honest. I think Overwatch already did this? Don't really know why I'm typing all this out, it would probably not matter anyways
Yeah I miss the Accolades bonuses. They made a bunch of the 'bad choice' tabs that cost BBs free-of-charge now, and took away our accolades bonuses. I'd like it reverted - useless buttons to avoid but trickling premium currency.
99% is enough
Experience after reporting cheaters in Hunt is so lackluster. Died to a cheater, recorded the fact and recorded his later behavior from spectator. All that just proved my suspicions. Clipped it all neatly and send via huntshowdown.com to learn that nobody will review my report until tomorrow. It brings bad vibes...really. Dude will keep on ruining other players experience until tomorrow...
Are they suppose to be on 24/7 banning people? They're humans who sleep.
theres been a group on east running around for like 4 days straight walling and botting
havent seen anything today maybe they finally got them
Hunt is a western game though? It has elements of Red Dead. The big difference imo is, Red Dead is a story telling game with open world elements splashed into it, creating a wonderful experience. Hunt is a shooter, with extraction fps shooter elements like Tarkov.
Crytek did a smart thing, if you want to call it smart, where some features, maps, and skins were added for the media illiterate folks who want Wild West movie cliches, (because those folks don't 'get' the late century Swamp Horror feelings). So they can participate in the game and pretend it's a Wild West shooter, and Crytek can pretend that adding those things doesn't dilute and muddy the clarity of the game's concept. There are also sick, swaggy skins like the Reaper, Corvids, and Hex Breaker, available for the same people that are most likely to spend $10-15 on a video game character skin.
It just looks like Crytek is slowly turning up the dial on Wild West elements (new map!) and also Tim Burton style character skins, which probably WILL attract more players...players that consume a lot of video games and won't mind paying to consume one more. Changing the game at the expense of a lot of what made the game special and unique in the first place.
That post is just so obvbiously bait its not even funny
Bro seriously tries to show interest in wild west then says "I'm not gonna sit through a movie" as if thats not like 95% of wild west related media
Also Hunt takes place in the south, not west
Oh damn my bad g
"Wild West" includes everything in the frontier regions of the US, since expansion started on the East Coast. If you're in the East, everything is West 
If you go far enough, everything to the West can also be found to the East 
Yes, but by that time were was little Wild left, so no Wild East 😄
New Orleans and southeast Lousiana is pretty definitively “South”, though
Different…but Southern
Also to call it the "wild west" have some unfortunate connotations to it as that takes roots of manifest destiny and American expansionism.
But that is a whole other can of wild worms to open :v
It’s also Gulf Coast southern, Deep South. Hot and wet
#feedback message
this is every lobby at every mmr
high pingers took over and crytek doesnt care
they only care about sales, asia market is great for that
screw the average player who just wants to enjoy the game
Struggling to enjoy the ash bloom still despite the recent changes. Completely takes away the sound/listening aspect too much still. I’d love to be able to filter out weather conditions I simply am not interested in. As soon as I hear ash bloom on spawn I know I’m heading to the nearest extract lol.
environment meant to alter and make typical gameplay more difficult by stunting senses affects gameplay by stunting senses
The great thing about the Ash Bloom mechanic is that you can use that noise to your own advantage as well
Yeah I get that some people must enjoy it. From a personal perspective though I struggle to enjoy it. Hence the suggestion of opting out of those conditions. 😆
I wouldn’t say I enjoy it…
Not sure if the ashbloom changes are working either, the duration reduction of heavy rain is not working at least
Still around 4 minutes even though it's supposed to be 2 minutes now
ash bloom is a bit harder to tell when it’s in the high mode at least imo so that might be part of it
but rain is pretty clearly shorter and the change is reasonably effective at making them less annoying without ruining the effect
an unfortunate part of the weather conversation is that i think it’s increasingly obvious that like it or not crytek wants these effects to exist otherwise they wouldn’t add and support them
and unfortunately an opt out button kinda undermines the time and effort that go into those modes
i am obviously innately biased but i have always been a big fan of them reducing the noise effect on gameplay while still keeping it relevant and thematic, and also the idea of them punishing players for repeated backing out
sucks that i can’t get good experience playing rain or ash or night maps so i can get used to fighting enemies in those conditions because half the time, according to the sentiment in this discord, like half the match instant extracts
i heard they accidentally increased the rate of heavy rain
I like them, I think it reinforces the realistic framing of the game (not ash bloom, exactly). You can’t choose your weather IRL, and most of Hunt is already about being forced to adapt to an evolving challenge
That and the environments themselves are incredibly cool to be in anyways
The more extreme the weather the more I feel it fits hunt anyways
This is true! They all look great…the one thing that I think is missing is having some serious winds, but I’d guess all those moving trees and plants is a lot of work to implement and isn’t great for performance
Yo, stop trying to make slamfire work.
slam fire would work on like 3 guns, idk why people are so pissed
i like never see the slate or the crown anyway
literally who cares
its always a balancing lever too like how compact rifles are balanced by leverring
y tho? we have levering and fanning so y not slamfire? if we cant have slamfire then we shouldnt have any of them
The crown can't use slamfire, even if it did exist. I personally don't want to see slamfire because shotguns are already in an awful state, also, already hate levering and fanning enough
Yeah, let's just get rid of both of them
tbh i like them cause people did it , yes its annoying to go against someone with a chain pistol with fanning but it makes it feel more real
and snez has a point, theres only a couple pump action weapons in this game where if u compare the amount of lever action and revolvers in the game its a pretty big difference
Yeah, sure, but I feel like it does a few things that are negative. 1. Allows revolvers and lever action rifles to compete with shotguns in their territory. (To be fair, shotguns need a rework, but I digress) 2. Levering and Fanning are super accurate for how fast they fire
I think the existence of levering and fanning makes people not want to cloae the distance to their opponents. Leading to less engaging gameplay
Because there is no way to know until they kill you with it
oh 100% they should all be balanced accordingly but i dont see y we cant have slamfire as a perk trait, they could make it relatively expensive and make the spread go bigger with each shot cause i dont think a lot of people could keep a 12 gauge steady if they slamfired the whole tube
100% especially with chain pistols, i personally dont see myself winning a fight against someone with a chain pistol that has however much ammo compared to a mosin
I think, especially if we're arguing for realism here, only the slate could slamfire. If we aren't, then sure, I guess, I just dislike the addition of more fast firing garbage
I mean, just don't get close to them
Long ammo absolutely dominates medium and long range
this is true but its annoying when my other squad mates run snipers or long range weapons and we r sitting outside the obj and ive got a solo push cause none of my teammates r willing to push, especially when another team with the other bounty is rapifly pushing the second bounty i had this happen to me the other day, it wasnt fun, my teammates stayed back while i solo pushed a solo and ended up nearly dying cause the other bounty got there before i could get inside
oh 100% the only shotgun that ive heard that can effienctly slamfire from the 1800s is the slate and that thing is the closest thing we have to the trench gun
Yeah, this is why I play solo or with friends, randoms suck. If you were playing with friends, I'm sorry man. Hunt players never ever push, I hate it. They're too scared of shotguns to push
Yeah, it literally is the 1897 Winchester
You could stretch the truth and have the new pump rifle and the other pump shotgun (dunno how I forgot its name, I use it all the time)
thats the thing tho, i beetled the bounty and said "its a solo with a lever and a pair of revolvers" and i still ended up pushing solo with both of them telling me the other bounty is pushing we couldve gotten in the bounty room and possibly fought them off if u guys ACTUALLY PUSHED but anyway
Yeah, I think it's in part that hunt players have had it ingrained into them that pushing is bad and gets you killed
yeah thats the only thing that i thought would be tough to balance cause im pretty sure the mako(?) is a pump action* altho they could just make it behave the same as a shotgun with slugs
Which, as much as I hate that sentiment, is kinda true
i mean we've pushed successfully before but both of my friends tend to run snipers and i was running double bow like, if anything u guys r better off
so we ended up cutting our loses after the other bounty killed the solo that was on the bounty and extracted
I think scoped weapons were a mistake
I'm gonna be frank lmfao
Slam fire would only effect like 4 weapons and the shotgun problem is more of a major problem with shotguns in design and compound/fight design than it is the guns themselves or the idea of slam fire
Slam fire really wouldn't make any shotgun any more strong than they already are with buckshot, andslugs and such are a problem in of itself. Really I think the Marathon would be much more interesting than any shotgun with the pump and slam fire tbh
4...? Wait, whats the fourth one? Slate, Marathon, and the specter
i mean yes and no, id rather be able to choose the scope on it, like each level u unlock an attachent that u can put on but if u put on say a scope u cant have anything else on it except for ammo variants
id say one of the newer ones cause its a pump action which i find weird but anyway
I mostly mean that scopes facilitate unhealthy gameplay that causes frustration for many players
Thats the marathon
yeah i mean i like to sit back and snipe, but when im trying to push a solo please for the love of god PUSH WITH ME
I'm just so tired of solos sitting in a bush woth mosin sniper spitzer from 300m away shooting at me
Like, that isn't fun to play against
like have one person thats exceptionally good at sniping and have 2 pushers cause then the sniper can do exactly what snipers do, relay information to friendlies further in
Maybe they should add scope glint or something, I dunno
oh 100%, i mean ill sit in bushes but thats mainly cause im trying to see whats going on, rarely do i ever shoot someone casue im not the most confident shot and ik that
tbh i think scope glint is a little controversial and hard to balance, like yes if ur in the light then 100% there should be some form of scope glint but then comes the issue of scope glint in the darkest building possible and thats where it becomes a struggle to balance cause on 1 hand u can just have scope gling regardless of where u r or u could go with what i like to call contextual scope glint where depending on where ur positioned depends on how much or how little scope glint u produce
I think there are some things that deserve changes in hunt, but I don't think will be changed. Some stuff needs to be removed, but the hunt devs are allergic to that, so whatever.
yeah fair
I don't like snipers, I dont like how shotguns work in this game, and I think the traits are wack
Some traits are like, why? Some traits shouldn't exist, and some are cool.
I don't know how to fix snipers, as I hate snipers in every game they are in honestly, but I have lots of ideas for the other stuff
yeah, tbh shotguns i think r hard af to balance cause u could either go with 100% realism and make them broken af or u could make them absolutely terrible and make them shoot basically marshmallows
I think they shoukd make buckshot close to how flechettes work right now
Without the bleed probably
idm snipers i just hate a campers in thatll sit in a bush for the entirety of the game
But decent damage at range, but probably not going to one shot to the chest
Flechettes should be fmj and bleed rolled into one
tbh im not 100% sure how shotguns work irl firearms r a bitch to get where i am
Slugs should be longer ranged, but still not ohko to chest
I am a gun nerd in Texas soooo..... yeah.
i thought thats how they worked? cause theyre literally metal darts and they over penetrate thats y they arent the best at ap but they will shred u too picecs and go through sofft materials???
I think we cpuld get very close to IRL shotguns without them veing op
Flechettes in hunt have no pen
thats... dumb af
Flechettes also can't onetap to the body at any distance
But they're one of the two fun shotgun rounds in my opinion
yeah but i think people will complain about shotguns regardless of how they balance them
Well yeah, but current shotguns are dumb
Like, from a logical and game balance standpoint
yeah ik that, but they will 100% f u up regardless of where they hit u
They're just glorified melee weapons
So, do keep in mind that hunters are supernaturally durable compared to humans
(Hunters aren't really humans anymore)
So I think that's how we could get away with realistic shotguns without them being broken
From a lore perspective, that is
yeah i agree, i still dislike how some weapons work but if they made them more realsitic then people would compain that theyre broken
But basically, I think buckshot should have semi-decent range, and decent damage, but lose the ohko to the chest. I understand this is incredibly controversial, but I think this is the kind of change we need for shotguns to have an actual place in combat.
Also, dragons breath is so terrible, it's literally a joke
tbh i think that would have to rely heavily on distance
Currently, shotguns only really work if you ambush someone right next to you
Yeah, of course, buckshot would have to get its damage falloff reworked
Slugs are stupid, because they are just a straight upgrade
You basically get what I've been suggesting, but you also don't lose the ohko potential
And at that point, you are just playing with a nitro
yeah fair, tbh i think they should have a discussion with the community on what we do and dont want to be added or what we want removed in coming updates cause then they could build a better rep among the community instead of having a suggestions channel that we kind of just hope they check and read the suggestions and tbh, i think thats one of the biggest problems about some games, a lot of the time im looking at rainbow six siege specifically it looks like the devs just listen to the streamers and make what THEY want apart of the full game instead of dedicating a playlist to those streamers that constantly complain about things, i mean everyone compained about ash's acog and they gave it back to her a couple years probably months after they removed it, like do they know what they want or do they just isten to the small few that stream?
drilling should be 350 tops
I think part of the problem is that when the hunt devs do change something, they end up tuning waaaay too hard. The go all in on the nerf/buff and I think that if they made more minor changes to things that needed it, that would be better. Some things should just be removed though. Like, take the flash bomb, instead of removing it, they made it worthless, and you can't randonly fins it either. Why not just remove it?
Yeah, minor complaint from me is that the drilling it too expensive.
oh 100% i see that a lot, like something/ someone could be a little op and then the devs nerf them so much theres almost no point in playing them
Or they nerf the non problematic part of it
Like how the dolch is still very strong, but it now takes forever to reload
Or how long ammo is still broken as hell, but hey, you don't get much ammo back for it now. (You are still dead)
^^^
Some of the traitss just need to go honestly
like some aspects of things r fine as is, just some smaller things need slight tuning
they could make the armour more visible tbh
Bulwark, hornskin, salveskin, mithradatist, (is there more, I dont know)
At least make bulwark not effect the bomblance
If they made it more visible (or visible at all) I'd have less of an issue with them
like with bulwark ur character could have visible plate armour so u dont just throw a bomb and they walk it off, instead theyre would be visible armour and u could look at them and go, "ok so he actually has bulwark"
Yeah, that'd be kinda neat honestly
I also don't like hundred hands or martialist. Invisible damage buff. Sure, martialist is kind of visible, but not really
yeah, not 100% sure what they could do with mithradatist or salvesskin tho, hornskin and bulwark r easy to do just have plate armour or bulwark and have horns or smth like that
tbh i dont personally want to see someone with 100 hands in the bayou
Mithradatist could have you give off green, poison-like smoke, or green skin
Something like that
Green skin would be hard to program though
Well
It depends on how they set their models up
yeah i was thinking the same thing for salveskin where ur clothes could be singed or smth
Yeah
I think necromancer shouod be taken behind the barn and shot, though
For solos and teams
Just begone with it
and tbh, that would be mad asf if they made the character models have visibly damage from previous games
i mean yes and no, i think they could make it better if they made it play a noise prompt or smth so u actually know when somones been revived by necro
The problem with actually changing the character models is that, depending on how they set up their models (something dome early in development that can't really be changed now) its either really easy to do, or very very difficult
That would be nice
yeah true
I personally hate it on solos though, and I use to play solo a lot
I don't anymore, because it keeps putting me in 3 star land, and I feel bad shooting new players
Also necro makes me unstoppable, which is silly
tbh i hate having to wait for my friend to wait out someones burn
Yeah, it's a stupid waiting game
If you weren't allowed to revive someone who's on fire or something, I think that'd fix a lot of issues
exaggeration
4 is still really small in the grand scheme of the game
yeah, that or make it so that the person cant be revived if theres danger nearby
Yeah, I thought maybe you counted them or something
The worst part is I genuinely can't tell if current meta is better or worse than old quick swap meta was
I've liked a lot of the concepts that have come to hunt, but a lot of the execution has left something to be desired
Custom ammo is cool, most of it is alright, but some of the ammo types are just straight upgrades or downgrades
I don't think we really need 4-6 new weapons every 3 months. Though some of them are cool.
I think the burn traits are a neat idea for events, but for normal hunt, rarity doesn't equal balance
The events are too long, and/or the breaks between are too short
I want another event like the crow event
burn traits? im still relatively new to hunt 😅
So there are burn traits that go away when they get used or you die
And you can only get them by finding them in game
But they're pretty stupid strong
Like
AI ignore you, you don't lose a health chunkc when you go down, you get a restore when you kill someone, etc.
The only one that is balanced by being rare is death cheat
The others are not
Ahhhh ok
So, keep in mind my mindset is skewed. I still view the centennial as a new weapon. Dunno when it came out, but it feels recent. (I know it is not recent, just letting you know my mindset.)
But yeah, I feel like, though hunt has technically changed, and certain tactics like silent sprinting and quick swapping have been removed, hunt hasn't really gotten more enjoyable I guess. My issue is that the core problems have persisted for multiple years, either because crytek doesn't want to change them, or people with my opinion are just a vocal minority. I don't really know, but I still like hunt overall, I just think it's disappointing how close it has always been to an amazing cowboy game. There isn't really anything like hunt either, sure there are other extraction shooters, but hunt is different.
The hyper monetization strategies as of the past couple years don't help with my enjoyment either honestly
The main issues I've had all this time are:
- Long ammo is ridiculously better than every other option.
- Shotguns reinforce campy gameplay, encouraging players to sit around corners and wait.
- Shotguns, outside of their tiny effective range, are basically worthless, and heavily discourage pushing other players to secure kills in semi open environments.
- Scoped weapons only counter is having a scoped weapon yourself, or hiding. This is not engaging.
- Very few of the traits feel like "little upgrades" some feel mandatory, some feel worthless, and some are somewhat silly.
- Concertina is annoying and slows the game down for everyone involved. (Yes, it is not always use this way, but often times, it is.)
- Necromancer slows down the game in more ways than one.
- The spider and the assassin do not attack players often enough, and run around the building most of the time. Yeah, this one is a small issue, but it has annoyed me for years
yeah, pretty much agree with every point here. shotguns and snipers discourage engaging at medium combat ranges so people either sit in place or run away.
will engine update also include anticheat update?
because shits wild rn
would be very welcome to get rid of atleast the most blatant ones
and no shadows exploits / derender exploits gotta go
FFS either FIX the god damn worthless reconnect already or add an option to leave the match without losses if it's loading longer than 2 minutes or when it inevitably leaves you a disembodied camera and disconnects again 5 times in a row!!!
it's an ESSENTIAL BASIC online feature why is it taking you a god damn DECADE to get it right?!
Why is it rocket science to literally noone ever except Crytech?
I’m on console, so it might be a different case, but…why do so many people complain about shotgun corner campers…are you guys not saving any dynamite or frags to clear out interiors??
I’m guilty of this but I think the issue is, (and partly due to how overpowered they are), people use frags for kills rather than displacement
So a lot of the time, they aren’t capitalized on unless you’re high MMR with good game sense
I personally don't have anything against shotguns, if you know they are there you just simply play around them by not try to push them haha.
But explosives in my brackets are for kills not throwing into the dark.

Unless the person is behind a hill or in a very tiny shack ofc
That said, scrolling thru the long ass convo about slamfire;
It shouldn't be a thing, marathon have only two downsides vs a winnie, no access to HV and lack of levering, shouldn't be able to do everything.
All levering boost weaker guns and unusable on stronger guns.
Slamfire would just boost already strong guns.
@bitter jacinth stam shot.
I do, but when I’m out of shots it’s back 😂
People keep asking for spam options because “it looks cool” and completely forget they’re asking for additions in a game where balancing is still a consideration
If slamfire existed, there’d be no reason to run the Terminus beyond meme dragonfire since slate exists
Sure - if you didn’t even know the camper is there, not much you can do in any case. They could headshot you, crossbow, etc..
I think Nason was right though, you could probably only slamfire the Slate, not even sure it could work the same on the Specter
Marathon would also use it maybe..so, two guns?
And why would you pick the slate when the Specter exist?
I like the faster rack on the Slate
Yes, but if you have slamfire, specter would outclass slate.
??
Okay, but that is not how Hunt is constructed.
If you add slamfire as a trait it is gonna get applied to all pump-action weapons.
I would guess it would be s l o w slamfire on the Spectre
*specter
Would still be faster than base specter and with things like this it ain't about what is the fastest but an overlap of damage/speed/spread
Specter have tight spread and consistent damage
due to be a long barrel
I’m guessing the spread would be wider while Slamfiring too?
The real question is why @vital fractal doesn’t like my scope glint suggestion!
Just as you DON'T gain increased spread with the terminus
I hear you…maybe they would change that?
Maybe, still we'll have the marathon that would kill the winnie
if it got a rapid fire trait
Sure! Maybe..I guess that would depend on if you have Levering, or Slamfire
So to implement this wildly unbalanced trait, you propose they change a completely fine and working mechanic and replace it with…?
No im not proposing it gets replaced
This is a replacement suggestion
I’m just trusting that if they decided to add it, they would try to balance all of them as well
It inherently can’t be balanced
Properly at least
it can be balanced by nerfing the shit out of every pump action so that slamfire is considered the balanced state
Hey, you guys are the scientists!
but like. there's no good reason to do that
Cycle rate of slate goes from 1s > 0.9s lmao
lol
Listen adding suggestions is good but this one just rubs me the wrong way lmao since it’s been constantly asked for but completely ignores the restraints of balance the game currently has
I ain’t trying to knock you as a person
Just Slamfire is just a horrible idea at this point in hunt, and has been for a while now
I’m not even really suggesting they add it! The outrage is interesting though
As for the glint, I mean I don’t like getting headshot from 200m away and not knowing where it came from but that’s kinda the thing snipers do
If they can land it, I mean they earned it
It’s on me for not seeing them tbh
honestly i used to be a scope glint hater but fuck it, if i can be headshotted by some mf with a scope who shows up as three pixels on my shit, fuck it i wouldn't be against the idea of glint
it'd obviously have to be subtle and really only from far enough away (like, 200+, no less than 150)
Well, the way I was suggesting it, it would ONLY show up when reflecting a light source
I hate the glint that’s always there
electric lamp buff, scopes glint while it's on 😈
Exactly!
I’d actually support that
as unrealistic as it’d be in day time, I’d 100% support it
That was in my suggestion!
Enh, sometimes I down when I don’t agree with a majority of the statement
Sometimes it’s a thinking emoji when I strongly agree but question some parts
Haha, or don’t read it all the way?
Nah, because I don’t physically think hunt is able to do the light source thing
But if you notice, even in day- you can see a player shining a light from far away
Even if it doesn’t make sense
Sure, I’m imagining an implementation where it actually works
I didn’t engineer the game, I can’t comment on the feasibility
I like to keep ideas grounded in what i can really expect,
Anything that touches engines or such is really just too broad imo
Like I want a physics update, Graphics update, and such but man that’s a lot I admit
I only have so much dynamite, and yes, I do often use it for kills. I don't have enough explosives for checking every single corner.
Sorry, my bad, I assumed people wouldn’t think I meant to level the buildings with explosives…I just meant to have an option when you locate a corner camper
Oh, well yeah, I'm tossin shit at them if I know they're there, I'm just saying that the reason most people do that is because shotguns are incapable of dealing damage at any significant range.
This trait would work better as a choke bomb deterrent of some sort. The most common suggestion I've seen for this trait is just reduce the choke bomb's coughing duration.
Simplest solution imo when I have no idea whether there's a funny man with a pellet dispenser sitting in the corner is run hive jar. Gives me the extra utility of free 30s soft area denial and essentially free info when they lock onto someone.
This is a point now but a while back I was getting hounded for saying slugs don’t make shotguns snipers
Now those people aren’t saying shit when there are other people out here saying shotguns don’t have range

I think slugs are close to what shotguns should be, its that fact that slugs can one tap at the edge of their range that makes them annoying.
I think shotguns should have significantly more range, but lower ohko range. I don't think the identity of shotguns should be "I one-shot to the body!"
Shotguns should be easy to hit with at a medium range, but not quite as rewarding as rifles.
I think flechettes are pretty close to what shotguns should be honestly, just probably without the bleed
@lament ginkgo The poison trap is absolute garbage alone.
whar @signal mural ?
climbing ladders is still silent
vaulting is silent, landing is silent ( the "hup" only plays if you jump ) so combined with kiteskin you could drop from places without a sound
" You cannot crouch walk over sticks without breaking them. " - that's a fair point given the noise trap changes
It is just not good behind a window, but main effect is being poisoned not killing.
I played a round with it yesterday and every ladder step played... maybe quiter as without (hard to test that) but I could have went up quiter by stutter-climbing the ladder (repeatedly tapping W). The "hup" gives away positioning more than the landing. I'm not saying it should have all these qualities again but the cost outweighs the benefits.
@lament ginkgo Which is far too easily countered. Mithradist makes poison last only a second, shots grant full immunity, the poison trap cloud is small & has a short duration and is immediately countered by a choke. It is utterly worthless alone.
IMO if someone is willing to sacrifice two trap slots for a chance to trick people into a possible death trap then it's a fair trade. They likely have no flares or chokes because of it.
I'd rather see traps rebalanced in general, poison shouldn't be worthless on its own and conc is extremely strong. killtraps are lame but imo the issue is conc being too strong in general
Bro it's crazy to me how people think death traps are okay in the game
Just spend 1 point in vigilant.
Like all you have to do is run into two traps that someone placed and that's a death. Traps should be for doing some damage and figuring out where someone is, not for killing someone outright
get vigilant and you won't have to worry about it
Normal traps are fine. Death traps shouldn't be in the game
Because it takes no work to place two traps and get a kill. It rewards not taking action which is already strong
Okay but 1 tool slot isn't worth an insta-kill on most hunters
Only if you have vigilant
Sitting in a bush with a shotgun waiting for someone to come near takes no action.
Okay but you have to sit there and still hit a shot and take a risk.
It's one point
I'm just saying the risk to reward ratio is too high and in their current state, death traps are a little stupid for what you have to do
There are so many counters to traps, the only reason to dying is you weren’t paying attention. Anyway the chances of combo traps going anywhere is very slim, since the design director himself loves them.
death traps aren't that widespread it rarely happens and even if someone does bring traps to create death traps you can avoid them most of the time
I die to them in random spots pretty often and it's very frustrating
And even less popular now due to the flare changes
I get that but as Devil said there are many counters to traps. get antidote shot and you won't have to worry about dying to them unless you walk into 5 concertina traps at once.
You can often just jump over them.
If you can see the traps and their numbers you can also better approximate where the enemy is inside the compound.
More often than not they are a hazard for teammates, more than enemies.
poison trap should be turned into a hive trap that breaks a bottle releasing a swarm. gives it some utility outside of being paired with a conc trap. counters the poison trap hard counters like antidote and mithradist because the bees still sting
and it'd be fun
As someone that have vigilant as my base kit for any new hunter, I can attest that I see a A LOT of traps.
That said, vigiliant is cheap and makes a strategy that requires two tool slots completely null, so don't really care personally.
For me, the bigger issue is that we only have three trap types and the opinion to combine means we cannot really get new additions due to the fact that it being able to be combined with the Conc-trap might create something stronger than poison/conc combo.
it takes no work to look for traps too
It does when you're in a fight or just don't expect them
With Vigilant, true.
Without Vigilant, not true.
I think the biggest issue is that it often an anti-climatic death for the people I know and I.
Kinda "oh woops, forgot to do the one thing I need to do constantly otherwise I die", think that is a little too much upkeep required :)
Especially also due to the way the traps can be RNG if you die or not, just due to the random nature of the conc-trap, sometimes you can get out and survive, othertimes you just fucked due to the way the wire spawns.
End of the day, I have more an issue with conc-traps than the combo trap.
That is the point of traps and thankfully they are in the game if you have a problem with em. Simply just look out in spots with vigilant even in a fight (positioning will give you time usually dependent on compound). The point though is traps allow people to either lure someone into it by pushing them or ambushing them and if you have a problem with concertina traps skill issue bring bloodless or use decoy fuses.
Though if Im honest I prefer alert trip mines
If you put one on a dead body and run over it will burn them
And you get 4 taking only one slot it takes care of needing to burn and having a trap. (Great for barrels)
Death traps are counterable easily since almost everyone brings an antidote shot even after the nerf (thankfully since that stuff lasted more than 20 mins).
@tardy rapids I've never heard of the trait vigilante
Vigliant
@tiny steeple No idea why you @'d me when you can reply but yes it exists.
@tardy rapids
@tardy rapids
@tiny steeple Skill issue @wild niche
@tardy rapids L camper
@tiny steeple If you fall for a trap you don't look down and you're playing an extraction shooter not cod congrats!
🤓

Imagine looking in front of you in a FPS game. One with off-centered Crosshair at that ....unthinkable lol Poor argument my dude 
But...Death traps are cheeky and I hate dying to them but I do blame just myself for not running antidote or just being clumsy lol
Aight so no idea what the part about crosshairs has to do with traps argument the reply you made was a shitpost reply that I typed in response to the other guy. But if you think death traps are cheeky that's a fair argument but what I said is true no matter what lol. Traps are a good addition same with concertina being decent plenty of ways to deal with it. Skill issue on you if you don't bring a knife at least to deal with the wire or bring 1 perk point for vigilant. But plenty of things to deal with poison in terms of antidote or run the poison perk mith something forgot the whole name.
(Again I prefer alert tripmines though over death traps they are more funny and useful around barrels and burning corpses.)
@queen lava As far as I know that bind is already used for either shooting mode/ammo swapping or voice chat, don't remember which since I don't play on a controller
Don't get your panties twisted bud. I basically agreed with you and additionally pointed my fault in my own death traps deaths lol If you can't understand how crosshair placement in Hunt makes it so you naturally look further from the ground than in other naturally centered crosshair games....making it easy to step in traps if one does not pay attention...well I can't help you further lol
This is coming from a Cain main who most likely complained when he got brighter.
Also I literally meant Idk how crosshair placement has to do with the argument I mean literally. The statement you replied to first wasn't my initial argument it was a shitpost.
NO, I said they gave him a wipe lol not even a wet one at that 😄 loosen the tension and assumptions bud.
I totally believe you.
Like i give one F... 
If you didn't why do you continue to a reply from 2 hours ago.
Man you lie more to yourself than headsman mains saying "I don't use the skin for camo".
OMG literral 5yo...keep fighting your fight in always having the last word. Chhers bud...
Why do you.... type....like this... are you a theater drama kid...? Great comeback keep coping Cain main.
Does....it...tilt...you...?...
Ok I'm gone thx for the laugh though, little man.
I think you might've rubbed too much salt on your body Cain main but as you said "nice assumptions". Keep coping.


Seams HS is running on the backup server, because the lag is all over the roof..
Horrible!
I het a player, and eventualy he dies right after... no assist is register...
*hit
im gonna be real with you, traps are not currently a problem unless you are waking up into a 20 alert trip mine insta burn trap
as many have already said, you can counter death traps with tools, traits, and good habits, just like the enemy does
- antidote shot
- using vigilant to check every few seconds
- bloodless
- jumping over them
- looking down before entering an area
- slashing the wire while inside the trap
if you are complaining and not using a counter, you are actively harming yourself and being hypocritical by asking for a nerf or counter
@languid jay b just because something has counters doesn't mean it's not strong. I'm not talking about just one trap I'm talking specifically about death traps. They actually are a small problem and actively make the game worse.
could you give hypothetical ideas or concepts for a nerf that would be acceptable in your opinion?
like making it so concertina traps dont slow down the hunters, or dont stack up bleed as much,
making poison tripmines have a more noticeable cloud or have a slower damage tick rate
or simply making traps highlighted at all times without vigilant or darksight
I would buff the poison trip mines and make it so mines have to be at least 1 meter away from each other
both of these are about 1 meter away from each other,
i think with your concept, people would put poison first then concertina ( due to poison not having a movement penalty )
my only issue with this concept is that people can walk in between these traps and not get caught by them at all, completely negating its use case
not to mention that crisscrossed traps could still be an issue if the 1 meter range comes out from the trap or the mine leg end
this is the alert tripmine instaburn trap i was talking about earlier
also has a comparison between poison and concertina ttk
https://youtu.be/60z29Ggp74g
The idiot here: Complains about death traps blah blah blah I have a skill issue
Also the idiot here: Doesn't want to bring the trait that costs 1 point, said trait makes every single trap useless
Ngl I'm convinced you're one of the people who die to my dumbass then I decided to place 2 beartraps and 1 conc trip wire on top of each other
I mean yeah, darksighting every 15 seconds with vigilant is a counter, and it will definitely prevent you from stepping in killtraps, but a chore is a chore. It's a hard point to balance the trap combo though, because they either kill or they don't. I'd at least like to see conc traps nerfed in other ways (dynamite really should just destroy them, not set them off and require more dynamite to destroy the conc)
I'm surprised there's people complaining about the death trap combo when the fraggy is still op
I hate deathtraps as much as the next guy, and I'd be glad to see the combo gutted, but I think there are probably more creative ways to alleviate the issue
Also speaking of which, I had a guy destroy my conc trip + wires with a single dynamite stick. Kinda frustrated over it
also: why do people say bloodless counters killtraps? the bleed is such a minor part of the damage when you're dead in three seconds
Bloodless counters death traps 
poison traps really do suck on their own though, i hate how they're just complete garbage without conc. The only real use is maybe like, on a body to prevent a necro on the off chance they don't have resil or antidote?
I guess it can let you oneshot with a few guns if somebody charges through, but they really do deal a miserable amount of damage if somebody just sprints straight through em
on the flipside, charging through a conc trap deals like 75ish ontop of bleed and the slowdown while you're in it
anyway. nerf killtraps, thanks.
Conc traps needs a nerf.
No other trap apply both damage, status effects and slow.
- Conc traps blocks and unlike other traps you cannot negate them but springing them from a distance.
If I see a beartrap, a poison trap or an alert-tripmine, if I cannot reach them to disarm them, I can still shoot/throw decoy on them to spring them.
Conc trap still gets value when sprung under safe condition as it still blocks that entryway indefinitely, a poison trap will expire rather quickly.
So getting your conc trap spotted is less punishing for the trapper.
Decoys exist, and are pretty damn good at clearing concertina
I mean just one decoy can clear an entire conc bomb worth of concertina
You get three
Watch where you step, if you think people are near by pop a vigilant for a quick second, if you actually know where the traps are shoot them and then drop a decoy or if the lair is too barricaded then fall back and get explosives elsewhere, I mean damn those explosive boxes are everywhere
If you get a frag, then start chipping away at the concertina with whatever you have and keep rotating-
Also "blocking indefinetly" is kind of an overstatement i think...
many meele options, including thrown ones deal with it very well, and what many people seem to miss, you can shoot concertina with long ammo or fmj to destroy it without needing to get close.
Just putting that last bit of info out there as so many people tend to forget
Meleeing wire takes time, makes noise and require risk.
Doing anything in this game takes time, makes noise, and requires risk
And yes you can shoot with FMJ and long ammo, but that is a loss of resources for something that should be a punishment for the player who layed a bad trap.
Is it a bad trap if it’s laid there intentionally?
That goes back to my point that concertina doesn't punish bad trapping as much as other traps.
Or maybe each trap serves a different purpose
Which I can agree with if weren't for the fact that Conc-traps does it all
Ever lasting, slows, bleeds, damage.
Damage, minimal but sure fine
Bleed, bloodless and done
Slows, yes
Ever lasting? Yeah if you don’t touch it lol
Poison also, Poisons, Damages (more)
Alert also Damages (permanently if well placed), sets fire (well placed)
Thing is usually a single concertina mine isn’t that dangerous
Neither is all the others
Alone none of the mines are an issue… and if you run into a duo or trio of mines- that’s on you lol
I will never agree that equipping a trait or a tool should make an item/ammo/weapon balanced.
It’s a pretty damn good counter
Sure, but I don't agree on it from a balance standpoint
Well we all have our stances
yeah that's kinda the point...
And I don't mind that, if it weren't for all the other things conc-trap does :)
that's a fair tradeoff i think, as the person placing the trap had to spend some ressources of their own to get at least something back
I think it is too much leeway for what value the trap brings.
It already does so many other good things.
while the concertina trap is pretty much the best of the bunch - i'd go as far as saying it's the only really viable one of the bunch because of that
And it holds back other type of traps we could have.
Idk, I’ve never looked at a conc trap and been like “damn it’s over” even with base compact and no consumables or melee
If you lay down a conc trap, most experienced if not all experienced players will get through it very quickly
Or they’ll simply kill me or my team without entering
I can agree on that, especially to the point where it holding back buffing the other traps/making room for new traps.
Because the question will always be "how does it combine with the conc-trap".
I don't think it holds the other traps back tbh
It really doesn’t
i think if you nerf it it fades into borderline uselessness like the rest
holds back the creation of other traps*
Besides the devs haven’t made the best attempt to consider other weapons or tools when adding new ones lol
Which traps would one want that the concertina trap holds back
i can't think of one off the top of my head
not saying there isn't just personally can't think of one
A great trap idea would be rot trap imo
Hive swarm trap
Is one on top of my head
yeah i think that should just be part of the poison trap tbh
Lmao mini green barrel trap skin
because that one's pretty bad if not paired with concertina
Sure, but I don't think it can be that due to the conc-trap combo
I'd rather have conc-trap a little weaker (not sure how), so other traps can be stronger.
I mean the traps are in great place rn tbh
Flashbomb traps could be cool too
And nothing is holding them back from making those
Flashbomb traps would be cool - but i don't see why the concertina would block that
Traps get played exactly one way and that is combo-trapping.
Sometimes there are barrel traps, but those are honestly rare.
As for stacking traps - i think that depends on how much payoff there should be for incvesting ressources
Might be a little to much lock down of slow and whatnot.
Not really…
It’s common
Yes
I personally don't mind OHK trap combos (even if the poison would have that swarm), because there's a high investment needed
But not the only way I’ve seen played at all
ESPECIALLY now that three tool slots are basically fixed now
you need to sacrifice half your tools to trap like 3 spaces without scrounging for resupplies
which has a very high chance to do nothing at all
I rather have gameplay evolve around risk/reward instead of invest/reward.
Especially when traps are tools and not consumables. As long you extract you lose nothing on placing down a trap.
And even now I see combo traps pretty rarely too
I mean risk reward is inherent in invest/reward
you do significantly reduce the mount of other stuff you vould bring to increase your chances of winning
You also lose nothing dropping a choke or a flare… it’s just a tool thing
that's half your toools being taken up by smth that has a very high chance of not doing anything at all
Besides you drop a mine at the extract as you extract… you didn’t use them
Sure, but that I would argue just encourage more passive risk-free play of placing traps and not taking risks.
because if they are in super obvious spots they are easily spotted, and if they are in less likely spots they are easily far away from where action happens
yeah i'd take that any day of the week over the flaregun instaburn people
Pain
No one even uses fuses too lol
It’s just flare gun
Again, I use vigilant, so traps ain't an issue for me.
but that still doesn't still makes me blind that traps could be in a better place.
And for that to happen, traps needs to be revised where you don't feel like the primary use for them is to go into a passive playstate of combo traps.
I'd rather have traps becoming more interesting factor of Hunt instead of just being straight up counted by 1 point trait, due the cheapness of dying to them if you ain't running said trait.
But then they are functionally useless
we've been there in the past where we had traps that were supposed to be utility - and they just weren't used
nobody cared about alert tripmines revealing the enemies position because it's just not strong
same with poison, the idea of somebody that steps in being damaged an unable to heal is cool, but it's useless if you don't camp the trap to actually be able to take advantage of that effect
Which in of itself is a playstyle thats universally regarded as low risk high reward, and annoying to face
while potentially a fun idea - i see the same issue with flash traps
Well, that is just how games are. Lethality usually counters utility.
But I think the issue more that utility comes at the cost of resupply priority.
I want to use decoys, but knowing those takes priority over looting a med-kit makes them useless.
i don't think utility is countered by lethality
Well, that I would argue is more than fair. That you actually need to plan and strike when the trap is sprung.
Also it still prevents a push as most people will retreat :)
flashbombs were not good at killing themselves - but they allowed you to get kills with something actually lethal
Yeah counter is a wrong word, trumps? is better I think.
and if i don't sacrifice the toolslots for traps, i usually take other utility
which in return allows me to be more lethal with my other gear
for example throwing knives or axes aren't very lethal in combat themselves - but they allow me to take advantageous positions without being noticed far more often
chokes aren#t very lethal themselves either - but amazing utility
I agree
I think the hunter ghost idea is interesting
Maybe not the implementation as described, but I think it's got some good merit to it
I don't see a point of adding more traps. Kill traps are annoying, but fine as is right now.
There are almost only CN, US, .... Players on EU Servers almost every match at the moment. I know you want to let everyone play with their friends - but you cant tell me that 250+ ms Ping are fully okay. Sometimes shots connect after 5-10 seconds. You can see enemies die and suddenly their body fires a shot and headshots you etc.. At the moment the Ping Abuse / Server Hopping is getting a big problem. And we get warned to get a DC ban or called out for asking for a better Server/Region System.
So please Crytek - maybe start to look into this again and change things about the current system.
I wish Crytek would stop making shitty events and start fixing this game and all the dumb bugs, died 3 times in one day to this shit, could be such a great game but we need more skins
I can’t remember…does 2 alert traps in a row still set a Hunter on fire?
When alive? Yes
When dead? People say it’s one
TY…yes, sorry, when alive, like running through two placed in a row
stabbed a guy with a bayonet middle mass and didn't die lmao
the inconsistency of this game is something else
Must’ve hit his arm, bayonets/ripostes are hard to use
Use berserker if you can or just use a talon/hatchet
maybe on the server
I get it, trust me I do lol
@plush spear It’s interesting that an Arkansas Toothpick would actually be longer than the Heavy Knife
Mako or marathon. Which do you prefer
The addition of the officer carbine was a mistake
Why is that
And there must be an option to find random 3rd to my duo party
At first this game was fun with randoms, currently the matchmaking doesn't work well, for that reason it's better that it doesn't even exist. Either remove it or make a margin with more stars, because as it currently stands it doesn't make any sense.
hunt in its current state is the same as if you play chess vs a monkey, and the monkey flips the chessboard over, and referee says the monkey won.
what
what
what
what
what
what
what
what
Aight hate to be the one to ruin the fun but this is starting to become spam
why
why
why

help
@candid abyss They won't survive the shotgun blast if you hit the center of mass properly at the appropriate range
crytek needs to update the shotguns crosshairs to accurately reflect their actual spread
at best it gives one a false sense of confidence and at worst it causes immense frustration for those who dont know the spreads of shotguns and assume the crosshair is accurate
I do not think Dennis' reasoning that the crosshairs are intentionally inaccurate to discourage attempting to snipe with shotguns is sound
It’s physically impossible to shotgun snipe anyway so I don’t understand