#feedback-discussion
1 messages · Page 133 of 1
Kill X amount of certain mobs with x method is the best type imo
Makes it feel like a mini hunt 
Ignoring the like 20 places in each compound pouches can spawn normally, the addition to them in the workbench pool makes that challenge super easy
To the work bench? They were added there?
Before it was just oil and prints
If they can be in the benches now that’s better but man, those are still challenges that can take multiple games to accomplish compared to AI based ones where it’ll take maybe 3 games on the long side, usually just 1 for most
bro this is not desolations wake this is nerfs wake, prices going up, earnings going down, headshot challenge went from 1 to 3, i had a fun time playing last events but this will be a struggle and i bet ill lose my 150k hunt dollars by the end of it, edit: mind you i have a feeling you earn less before all the economy changes for prestige
Gun oil, blue prints, guns and pouches (both blood bond and hunt dollar) has spawned at work benches since last patch
They're all part of the options to spawn there anyway
Yes
Envelopes are still pretty random true. But pouches very easy
well... looks like nothing has been done to curb cheating
true
It doesn't feel like they've done anything about cheating since they released a report talking about them like what, a year or two ago?
5 months ago?
Oh so really nothing has been done hahaha
no
what Im saying is that the report was released 5 months ago
not saying that they havent taken action in 5 months
yeah i know you meant the report was released 5 months ago, im saying next to nothing has been done
who knows what they have going behind the scenes
plus cheating isnt a huge problem outside of asian servers
at least according to data collected by Huuge
that i don't believe just because of the shit i've seen and the videos going around with cheaters on eurpoean and us servers, especially today the random ass cheating videos being uploaded even to this discord lmao
well people posting cheating videos are obviously self selected
Those that have matches without cheaters wont be posting their videos on discord or youtube as much
in reality the numbers were like 5% or less of matches contained a cheater on US/EU servers
while Russia had 5.7% of matches with cheaters and Asia with 25% of matches containing cheaters
In reality there are probably several flaws with Huuge's data gathering since 1 man can only do so much by spectating games, but it paints a picture of the cheating problem being heavily exaggerated in servers outside of Asia
its like that time during serpent moon where the top of the leaderboard was cheating, posting videos, playing for a entire month of the event before anything was done, yet stuff was reported since the start around them, including video evidence and more
I still would love the explination of how it took them over a month with so much evidence
Yeah who knows how crytek handles individual toxicity/cheating bans
Im just hoping theyre more open about that when the engine update drops, since thats what theyre probably waiting for before fixing major issues
they will never truly be open due to eu laws, so never going to truly know what they do or the extent
Open as in what general steps they take behind the scenes, not open as in naming cheaters and notifying players when a report is successfully validated
oh i wasn't talking about that, even with eu laws theres even more we can't know, not just names and report validation, we just get a lot less info
i've been playing this game for a long time... where did you come up with these percentages? was this posted somewhere or are you just making it up
It's been happening in most of the matches 5star and above. sometimes they crash the star rating to torment lower star players... its awful
I want mu money back that i spent on headsman during the recent event, this new look is not what I wanted
@proven hare #game-ideas message it IS held to the same standard. melee weapons receive the same aimpunch that guns do. cancelling a heavy attack isn't equivalent, that'd be like putting your gun away whenever you get shot lol
well, no not really lmao aimpunch when you're winding up a bomblance heavy attack that has like a 6 foot attack radius does pretty much nothing to the attacker (same goes with katana)
also, you still have the ability to light attack which is not comparable to having your gun holstered
js tho i appreciate feedback
not to get to into "ma realism" but unless a bullet hits part of the nervous system it won't put you down right away
Aimpunch doesn't even un-ADS you, dunno why it would make me lower my raised blade
you still have the opportunity to attack regardless
Are you under the impression that melee is too op and needs to be nerfed? I don't share that opinion in the slightest
honestly the guns that would make the most sense stopping you dead in your tracks... shotguns, the nitro you know the guns that do that already
when the actual hell did i say this
please quote
you said it in the part where you suggested a melee nerf?
i said that a heavy attack should be HINDERED if SHOT
never said anything about damage
i never once said nerf in any way LOL
melee attacks being hindered by damage is literally a nerf?
id say more of a mechanical change, nerf would imply decreasing damage or range
step 1: dont get shot
too each their own man but i dont think your reasoning against it makes much sense
a nerf is anything that makes something weaker or reduces the effectiveness. it doesn't have to be a direct damage reduction
you are arguing for it, and so far I don't see a reason for it
the burden is on you
fair enough, i respect your opinion, i was just wondering was all
You would've gotten a faster answer @ing me but that data is data streamer Huuge has been collecting for 5 months primarily in USW, USE, EU, RUS, and Asian servers
i think its an unfair tradeoff
Unless you play exclusively in Asian servers it's statistically very unlikely for most of your matches to have cheaters in them. Even then, asian servers shouldn't have the majority of their matches contain cheaters anyway
i dont trust his data at all tbh, from what little i've seen, he calls cheats "confirmed" quite easily
like im not saying he doesnt run into (or spectate) cheaters, he definitely does, but i wouldn't trust exact numbers from him
Yeah at that point its a matter of credibility. Id tend to trust Huuge over the average 5 star player complaining on the Hunt discord.
Even then, if Huuge calls out cheats more often than he should, that just reinforces my point that the cheating problem is overexaggerated in servers outside of Asia
huuge also whines and complains about every miniscule aspect of the game
imagine being so dreadful toward the one thing you sworn yourself to do 12hrs a day indefinitely
so true
I personally hated watching any of his content the moment he called melee rushes op after missing 5 shots on a charging hunter and dying to his bayonet
he's the only reason i even know that twitch has a feature to make vods sub only. like why.
his attitude is so cooked and has no actual knowledge on anything to back it up. very silly reasoning with him
LMAO i believe it
tbh I trust him to have enough experience to be able to make a good statistical analysis on cheats (given he acknowledges his biases and HOW he calculated people were cheating) but would never watch his entertainment-based content
content meant to entertain generally means you have to have a personality outside of being six and a half feet tall haha
he made his username because of his height, i wouldnt expect too much
also someone who makes outrageous accusations out of anger because they lost fair and square makes for poor sportsmanship and character
generally
@frozen crater want to team up sometime? I think it would be fun.
not really but hope you find a good duo tho
@frozen crater so sad... I wanted to exsperience your skill first hand... your full of it bro
if youre gonna talk shit to random people on discord use the right version of youre
idk what i even did to offend you
"right version of youre" what does that mean?
I have a question for you
How would you have felt if you hadnt eaten breakfast?
@frozen crater sure... I will answer as acurate as possible.
to be honest... I hardly ever eat breakfast, I usually skip and eat lunch
I make myself a cappuccino though

Treading that fine line with that response
huh... honesty is the best way to roll
not going to make up stuff to make it sound better that it really is
here is another thing... why is it that "the Finals" at 60fps is way smoother than "hunt" at 120fps... that I can not understand.
Well 120fps on something like Hunt is certain to fluctuate more than something at 60fps
But I'm assuming here really
With Hunt I make sure that I'm doing a fps cap with 25+ fps to spare, GPU voltage is also constant with no changes... still isn't smooth... I don't know what to say... it just isn't optimized at all
New Headsman looks really bad and silly. Anyone else not liking this change?
I love it
It actually looks fucking dope
No more camouflage skin also
So skill issue to the complainers
It's not a skill issue, he looks like a clown
Wild how the whiniest babies get to shape this game
Hardly
poetic irony
Does this really compare to your months of complaining about a character you probably didn't even unlock?
I'm a redshirt main
My months of complaining? Lol I read #general-announcements one day and then I see an influx of crying headsman users
Yourself included
^^^
Absolutely poetically beautiful
Only when headsman gets changed they complain
I am sorry you have deluded yourselves into thinking one character out of several dozen is why you are not good at the game
Now they have to play "Reptilian"
Go ahead and indulge us how does you being a redshirt main
But I knew the type of people who played him
so I FEED off of the salt
Furry pfp confirms it
ive been called so many slurs
Wasn't trying to be an ass only making a joke mate
You're both genuinely very unpleasant
Look I get your frustrations but you only complain after he gets changed
Explain to me why do you like to use headsman?
💀
No, you're incredibly hostile and condescending
Ignoring the other guy I'm willing to hear your reasoning
I apologize if it came off that way but I am intrigued if you have an actual reason besides abusing camo.
Otherwise sorry mate but you're just like the other complainers only caring now they can't abuse the camo and have to use reptilian or something
Which is also gonna be changed soon
Soon no more camo hunters
It is NEVER morally wrong to triple down on arguments against people who call headsman criticizers whiny babies
In your eyes you believe so
However, people who use the skin because they like the color scheme is a different story
Take cain for example they made him lighter and easier to see but people still use em
The color scheme change to headsman may upset people because of it
headsmen criticizers being those who complained about his visibility
not being those saddened by the changes
I think youre misunderstanding me
Hmm?
he called those who didnt like headsmen whiny babies
its not morally wrong to argue with people who think that others who disliked the headsmen camo are whiny babies
I said this to clarify what a headsman complainer is in a previous statement, not that this guy played headsman for his camo
Personally I love the visible changes to him
The red is fucking awesome
I wish I could get him
But Halloween exclusive
Also wish they'd fix the clipping issues on coats going through floors
Mb ban him? Using chets for 2$ for a day and blog his youtube account...
Crytek - do you really do something with cheaters? Or u just win when they buy new acc?
I do not even own Headsman, but I feel that he looks worse now. Making face white and his robes stained with blood iso just red would look more thematic and fix the OP aspect of it
yep, delete my link on youtube channel with 10000000000000% cheats... Nice one... This game never be honest - money rules ofc...
@reef smelt You may hope that they are not lying about anti cheater team after engine upgrade (whenever that might happen)
Overall currently they are just letting cheaters run rampant, and if You report them through CS, they are not even arsed to watch the proof and/or ban them, since I am running in same cheaters still with same exploits/cheats depending on who has done what. Gotta get sales and player number up somehow it seems, same as making everything slowly more grindy despite player feedback. Full YT channels with 0 views and they "can not update You regarding bans etc. due to data protection" which is pure lies, since Alias (username) in internet already protects Your indentity, it is just excuse to leave them alone.
Feedback regarding ping limit also is not important enough, since that probably would affect player count, since far east players are going to EU to avoid extensive cheating in regions there, but in turn with how pingabusing works, they are ruining games in EU servers. Issue is so bad, that there are people even locally in EU running through VPNs to increase ping, You can even see some streamers that are in middle of EU playing on 200+ ping since it is more optimal.
At least the advantage from skins and reshade has been acted upon, that is nice.
Revert hunter retire system!!!!!!! to 25 again! WTF?
retirement is a meme now, unless you're going for the convalescent home achievement
Gotta boost playtime somehow.
Especially now, that they are focusing on low numbers ignoring that there are other great releases lately like Helldivers 2, that people enjoy playing. This is the issue we are running into, live service games like hunt need constant players which means we need FOMO to keep people away from other fun releases, to make it sustainable.
2500 hrs in year and half
I am not saying You personally. Overall as they said themselves - people are progressing too fast, record speeds. 100 prestige is target for some people and might reduce their playtime afterwards and also incentive to spend money on game if playtime is reduced. Sadly that is how marketing works.
At this point we are in era of business not game.
Yes, I know this "mechanic" but honestly that is exactly why I am asking because I doubt that this potential "disadvantage" of being a random team is correctly balanced... ONE 5 star together together with TWO 4 stars is never ever competing on the same level with my team (TWO 3 stars and ONE 4 star)... And what "advantage" do we really have being an invite team? Teamspeak/Discord? This makes us in no way better in aiming and movement on our level to be honest...
I think that you are expecting the actual matchmaking brackets to be smaller than they actually are and can be without sacrificing lobby fullness/matchmaking speeds
And honestly from personal experience playing as a solo can often be easier than with randoms 
😄
I definitely need to try it, yes I see your point...
All in all the system is not perfect, but it's technically not meant to be perfect either
They are very careful with dividing lobbies more as it's important to have the queues stay short and lobbies on the fuller side
Yeah, I mean in the end I also see the argument and even a good reason to give "lower" players chances for contact with "higher" players in terms of evolvement and improvement of their skills and gameplay...
It just sometimes feels really annoying dying to a team like this just because the system assumes them having any disadvantage just because they are randomly together... But as you said maybe that's the "imperfection" of all MMR based systems out there
In general it's hard to measure "skill" in Hunt since there's no clear win condition
Some argue it's getting out with bounty, some argue it's simply surviving, some require at least some pvp to count the match as a success even if they get the bounty
And focusing on pvp alone leads to issues with playstyles having a big role even if they don't necessarily directly translate to skill
I have mixed feelings about the grind that was extended on PvE/PvP challenges, as well as late-retirement for Hunters. First one appears to have been done to just extend the battle pass grind as much as possible. Which hurts as Hunt is one of my top 3 games that I do main, and I help out weeklies for three other friends. Some weeks, I run 4 sets of weeklies, and given how slightly grindy it got... I can tell that it is going to wear me down. These friends don't have much time, and I like to help out where I can. The fact that I now need to tell them to walk into an enemy lair so we can get 1/2 progress for discovering a boss lair challenge, despite the fact that is clearly the WRONG move to make, as an enemy team is already there and it's glowing red, downright sucks. For the sake of the event progression, we are forced to make suboptimal decisions. The game is now playing us, instead of the other way around, it feels.
Only getting to retire Hunters at level 50; I sort of love & hate this change. On one hand, it also, too, extends the leveling grind (if you prestige a lot cos you enjoy the process, or just like seeing numbers go up. I'm kinda dumb and am a latter sort of the person). However, this does mean that your initial win and extraction sets you up for bigger Ws as you are better prepared with more traits... but the idea of "play 'em till they're dead" deprives my choice to not take the risk. Lack of agency on a player's part, over a freedom we used to have... adds to the game feeling worse, progression-wise. Though progression has gotten better as of last event's progression reworks, on top of gun oil & blueprint changes, don't get me wrong.
I'm just barely 1200 hours in the game, if that means anything. Never have I missed a single event thus far. Bought Blood Bonds each time for an event that I could not buy battle pass for, or there were timed exclusives that I wanted. The event plays well, but systems surrounding it... now feel worse to engage.
There is no reason to extended the challenge other than tedium
Content dilution = player retention, but they chip away at people's morale to engage with the game by doing this (I already finished this first week's challenges, it sucked).
Said tedium might get others to outright buy levels with their blood bonds, or play more, too. If it backfires, people start quitting entirely. I've seen it happen with too many games.
Basically the reason.
Worst case is that they just get the data of "people keep playing and now spend a little more so worth it".
But missing the point that people do it due to be strongarmed.
But eventually it will implod on itself
I also feel that current pacing of 4 - 5 events a year quite... strenuous to a lot of my friends.
I could keep going, as Hunt is my top 3 games I regularly return to, even without events on the daily basis.
Yeah, it is stupid.
But again data shows that more people plat during events :)))))))
I dunno. I do know that I will be rerolling Find Boss Lair 0/2 every single time I see it.
Extraction with a Bounty 0/2 at least gives you 2/30 progression for the weekly total.
Not walking into a death trap (or get lucky and spawn on boss) twice for a point when I can try to fish for 20 grunt kills, or one of the newer generalized ammo use challenges (I think those are 1 points worth, 've only seen one).
Issue with challenges are that most of them are RNG based.
Don't mind killing 20 grunts or shooting hunters with nagant pistols. Bc pve and pvp is always happening.
Also hate the challenges that nudge people into playing bad as you say.
If there had been prestige tokens so that unlocking everything for the 56th time isn't so much of a chore... or if we consistently had 3 bosses in the map (2 regular + 1 rotjaw, though most pubs rotnaw out of there), I think I could stomach these changes. But... right now, it hurts, and it's not just the whiskey I drank to drown the pain of the game having gotten worse.
Yeah. I wanted to just play the game... not be bogged down by its homework. Some challenges definitely get in the way (though I was fine with Vetterli damage, I understand that being forced to use guns you are not used to, sucks)
Main issue I have with the gun specific challenges is that it is waaaaay quicker to deal 400 sparks damage than 300 nagant damage.
For the average player
That's fair. Nagant body damage v. Spark's 149...
Sure does feel worse in comparison.
It is more that sparks have better long range scaling too so it is less risky to push for vs. a base nagant pistol.
If you only hit 1 out of 4 shots (which is not wild for average players), then you most likely never deal the full 150 damage with the nagant to kill.
So you slowly get 25-70 damage in round after round.
yeah, damage fall off contributes a lot to it
Same with melee damage, it is a very high risk playstyle and I've ran into a wall bc that challenge as I play in 5 star bracket.
I used suboptimal gear (also, long ammo guns get boring after a while, so I wanted variety) the day before the event... but bad pubbies also decided to derank me, hard.
Farming me under necro... one game got me killed 6 times, I recall. I wish you could REFUSE to be revived with necromancer, not gonna lie.
Yeah that shouldn't be a tactic haha
Another pointer that challenges are fundamentally broken
Day time I play hunt by myself with pubs, whereas night time I get friends to play with, so
My experience is VERY skewed with how I approach the game with random matchmaking, and friends who listen to my commands and communicate well with me.
Now I'm on a dilemma where I had recommended this game to a friend before (who doesn't play that many games, but enjoys realistic PvP & appreciates having friends in said PvP)... and I may have to recall my recommendation (or withhold it for the time being) as some of these changes may taint his initial experience, especially with challenges having been diluted.
Genuinely... just plainly, hurts. Cos I care about the longevity of the game, and I am still very much down to spend money on Blood Bonds in hopes of the engine update being fruitful for years to come. Player goodwill cannot be eroded, and once it does, it's very difficult to earn it back. Sometimes impossible, with PAYDAY 2's Crimefest 2015... or Darktide's subpar launch... and PAYDAY 3's, to name a few examples.
That is my default state of Hunt for the past 3 years. I play the game, but I don't recommend it for my friends haha
I genuinely could recommend the game just on last event's progression changes alone, it really felt like the developers were trying to make the whole process less... like a slog.
I was wondering why i am only getting fucked by ppl from Chi** sinse start of the event. most of them with at least 1 VAC ban or multiple game bans... not even exagerating: every game (EU)
Now, they've purposefully turned few things into a slog. And that sucks to see.
I'm gonna play more Hunt by myself and see if my pubs will choose to derank me more. Take me to 2 star land, I no longer care. Beats drinking at 5:30am.
Same, it seemed it was doing right for the most parts. But last 6 months of events have really eroded my enjoyment and reason to recommend the game.
The frequency of it absolutely stings, I'll say.
Eyup, guess it is time to do another review update haha. So now we gone from negative, to positive and back to negative haha
I had a lot of events happening towards end of the year (in real life), such that... I felt obligated to drop little over 3k blood bonds to pay for 15 levels in advance, as I knew I was definitely gone for 2 weeks.
I did just that. And that's on me for affirming their design choice to whittle my Blood Bonds down, so I have to purchase more bundles again.
I didn't mind supporting the game last event in such a manner. This event's got me feeling tiny bit slighted, from whoever OK'd these changes.
Lots of anecdotes, I know. One man's opinon, but I hope someone at Crytek reads this and forwards to that individual(s) so they may see... that they're chipping away at what goodwill they had. A lot of these changes not being mentioned in the patch notes also had me scratching my head for the 5 hours I did the challenges.
I was reporting every tiny (sometimes double in terms of things you needed to do) changes to my friends... to my disappointment, and their displeasure.
Hate to be like this but maybe getting Mr. Fifield onto Hunt was a monkeys paw deal. But dunno my only reference was his work on Halo: Infinite that had the same grind issues on release.
That said might not be him being the lead or Halo Infinites multi-player ofc :)
Could be, could be. I was not privy to his previous works or his existence until I read his name on a subreddit today.
What did the subreddit say about him?
Unless it is just bs stuff then whatever
Pretty much the same thing you said, really. They weren't sure if Fifield alone was responsible for this, but... the monetization changes (removal of Blood Bonds from matches aside from pouches/golden register) & further progression dilutions... kinda point to him being a contributor. All hearsay. Not my words, just paraphrasing.
We're just grasping at straws until Crytek decides that they want to talk with us about these changes. The fact that they went unmentioned in the patch notes, make me think that this is either 1) an experimental change and there is a divide between the developers also, or 2) they wanted most players to not notice it and just play the game as they do. With how challenges are set up, however, it is impossible not to notice any incremental changes to it. So if it was 2), wow. If it was 1), okay. Shady, but okay.
One of those cases that is why he was hired in.
Dennis is still lead game designer after all.
So we cannot fault the man doing his job if management says "boost the profits"
Surely, others at the top also had to sign off on further content dilution and milking of the players' time and money. So it's not just these developers that we know of. Execs are fiduciarily, legally required to maximize profits, right?
I digress... all that is to say...
Game just feels worse, and it sucks. I want to recommend it to more people, but in good conscience, I can't. The FInals has better monetization and faster progression that does not gate yourself to weeklies. If I needed a PvP game to recommend, it's that F2P game.
I hope us having this conversation at length in the dead of the night ends up positively impacting the direction of the game.
Even if it doesn't... Thanks for the chat. Good to know that others are weary and little worn down, too.
Sigh.
Yeah, that said, I still disagree on (hypothetically) Mr. Fifields approach to such. He needs to do his job and that is fair, but they (hypothetically) he have implemented it makes it affect the gameplay itself, which it should never
Imo
Yeah. And I also will put down my foot and say... challenges absolutely direct how players approach the game. So if a person is to say these changes do not affect how the game is played, that is... straight falsehood, in my opinion, also.
Because it certainly changes how I pick my loadouts. If not for me, then for my friends.
Earlier today I heard a choke bomb go off and an immolator get silenced. I was about to punch an immolator with a 3rd charged knuckle duster hit, but upon seeing that choke cloud, I ran into it and pinged my teammates aggressively to let him through.
I typed up "I hope that helps". He says it does, and thanked me. Whenever I can, I'll try people with their grinds, but...
It's... wearing me down, for sure. I might get my 3 friends to play with each other for the rest of this event.
Eyup, I've also mad bad plays for the sake of challenges
Purposefully NOT killing enemy hunters so you can poison, or bleed, or put them ablaze again.
I've done that so many times yesterday.
It felt cruel. To the person I was inflicting this onto, sure, but also to me.
But I needed them done, so, that's what must happen.
Eyup
Best 3 weeks of modern hunt was when challenges didn't gave BB or Event point hahaha
I miss the days when you just got blood bonds for playing, and weeklies didn't exist, and we had smaller events for Christmas/Halloween instead of bigger ones and trilogies that do not end. It's like a bad Marvel series that will not give up.
Weeklies always existed but the were like, kill 50 armored over the span of the whole week
Didn't exist for blood bonds acquisition & events, I should have said
They just felt like... a side thing. Now they are the thing.
Also trilogies are sucha let down, they really don't have that much of narrative punch and just feel lame a story made to sell toys like 80's toy shows
I miss 5 days of winning in a row for 25 blood bonds, too (now I remember, the other 25 came from weeklies, yeap)
Let me convince my friends to play more, too.
Now?
Get on and let's do your weeklies and try to have fun. They groan.
I feel like an enabler of weekly abuse.
It sucks. I feel like I'm an accessory to some domestic abuse case.
Or worse yet, an aiding & abetting party.
Naw the 5 days in a row was bad. Maybe 5 wins in a row once a week
As an extra
Fair, it being continuous 5 days DID hurt at times
There were weeks when a friend or two, and sometimes myself, just gave up on that 25/week because... life gets in the way sometimes.
Life's homework is ALWAYS more important than a video game.
But I'm greedy and stupid, so I'm gonna try to grindmaxx both, I guess. Shame that Crytek appears to have different ideas about co-existing alongside my life.
Gonna have to give up on something, sooner or later. Maybe some friends, family, schooling, catching up on work, working out... or I give up Hunt when it gets real bad (Gotta function in real life to keep playing this game, you know, in this life of mine). Which will be sad.
For sure and yeah done my re-re-review now haha
...Yeah, we were telling each other that we can't recommend the game any more. That should reflect my Steam review, you're right.
As unfortunate as this whole... affair is, and I don't want the game to be review bombed, but it's the truth, right.
Some review bombs deserved to happen, after all.
I mean review bombing ain't bad per automata.
Especially not when we are not trying to encourage others or giving people a blueprint of what to say or write.
And given no communication regarding these changes...
Yeah...
Nope, reviews should reflect the current state of the game.
If the next patch drops and it is good fine, I'll change it.
But even if the engine update is gonna make the game run better and whatnot, still doesn't change their monitazation models :)
but we know that there is the possibility that the current game is a trade-off made to get the game over the finish line. and engine port is not a small thing. but your choice 😄
it might change it
I really hope so
if not I'm gone^^
@knotty oak I see your screenshot and I have only one emotion
Why would changes to the challenges affect the game development of the engine?
well at the moment things have to be cheap and make enough money. I'm giving the benefit of the doubt and hope that it's a neccessary evil at this point
although I hate the changes and dont get them
That literally makes no sense.
Upping the grind of the challenges have no whatsoever effect on the development of the engine, especially not when it is gonna be out this soon.
I always thought that the challenges felt like the lowest possible effort you could put into it
It is like saying "keeping the lights off in the bathroom is gonna hasten my water to boil in the kitchen".
no, I didn't know that that's the only thing you were talking about
I don't like those chages but still it yould be. it's all in the math
you also think it's for the money. right?
Well that have been the talk here haha.
Well I can give you my updated review if you want to read it, not long long
I'm sure it's fair and balanced 😄
EDIT/UPDATE Part 2: (Apox 1.45k hours into Hunt)
So we back again, this time I am back of not recommending Hunt again.
Over the past 9 months or so the game have become sucha chore to play, with a lot of back-to-back 2 months events with little of "normal Hunt" to play.
The latest and 4th event is the final straw for my goodwill, not only is the marks that since the start of the Tide of Shadows event last year, we have had 8 MONTHS of events, making yearly Hunt: Showdown 2/3 events with battlepass grinds and other FOMO deals and mechanics that can make or break the enjoyment of the core gameplay.
But the 4th event also ups the grind needed to complete the event itself by making the challenges (which are the bread and butter to advance the battlepass) longer and more grindy. Examples are for example requiring to to deal 600 to 1000 damage with specific ammo types or finding 6 clues instead of 3 clues.
It might seem inconspicuous at first, but due to the open form of Hunt, at lot of these challenges requires a good degree of RNG, such as if you need to enter bosslair, you gotta hope you spawn into a match where you are right next to it or if you need to kill a grunt holding a lantern, god pray you are lucky with in-world RNG spawn.
Ofc this is still on top that Hunt STILL have awful servers, MMR issues/balance and myriad of other smaller and bigger bugs. That might be fixed in the elusive engine update tho.
So all in all, sadly cannot recommend this great game that seems to be directed by people who doesn't want the game to be the best it can be.
in game atm, will read
I like to believe it is fair and balanced, I even keep the previous reviews as part of the updated review.
This is ofc just the updated part
@spiral dust and which emotion is it? 🧐
😄
I wouldn't even mind the events, even quite like them. I guess that's what I get for being pulled into all this cosmetics for playtime stuff. I never ever used to do that and let me tell you as someone who came late to the party and felt the dramatic change. It is really actually worst then I thought.
I need to stop looking into this as I see in the next feedback posts it can get even worse... so i rather not complain to much... the post with the TWO 6 star team really goes beyond the scope 😄
I don't mind events, but Hunt shouldn't be 2/3 events yearly.
Battlepass shouldn't run for limited time and especially not when you up the grind.
I rather have Battlepass cost 1.5k as a base, event ran for 1 month or alternating weekly over 2 months.
And when the event is over you can still complete the battlepass, by doing weekly challenges.
Events just have the perks of having pledged hunters, pacts, event clues and totems.
But literally nothing stop battlepasses to be kept for players after an event, you can still attach weekly event points to challenges and still provide event points on looting hunter, killing bosses and extracting with bounties.
Heck just slot them into the old questline tab, they don't get used anyway.
yeah, they could just be kinda easy. I mean they are, there is no challenge to completing them. just tedium
Exactly
At this point we have come to time that Hunt devs seems to not understand that there is e.g. Helldivers 2, that people have given their attention to play rn, as it previously was Palworld and other great releases. This is the issue with business - they do not care, they need numbers in their game. So we havent had regular gameplay for a damn year.
At this point this is actually scam since You get the game You paid for only for like 1/3 of the time, at other times whole gameplay is altered by some events and grind.
Challenge requirement increasing is just to boost playtime for people, there is no other reason, no rewards, no feedback that requested it. Nothing.
Story locked behind event just to boost more grind into pass was already first insensible move.
Biggest issue is that the system doesn't even work, the events doesn't help on player retention, they keep getting worse and worse peak and worse and worse average players.
If there is next event after this in less than a month again, I think it will just be time to let Hunt die the death it deserved before these event changes.
Monetization has taken over the gameplay loop. Even previous system "You earn most things in game and have DLCs for real money" is gone, and talking about how it is actually pulling rug under players and empty promises that used to be, is borderline scam.
(end of the graph is not solidified yet hence why it looks so wild)
Between event it is worse since people are tired. they want rest, it always was the case, and then they returned. Now they are spamming events to reduce those drops somewhat
And that is the best time to even play the game, since that was game that was sold to me lol
Except it doesn't as you can see, they go up yes, but will less and less players every time
But they go up. that is all that matters in marketing sadly.
Goes up in a very short term manner
What is their effort for event, tell me.
5-6 Skins? They make those daily, they are even pumping DLCs out (albeit now more rarely than it was at busiest of time, it feels)
Writing story is arguably the longest progress.
Even effigies are just recycled from last event.
I want to see changes to the game and whenever there's changes there's an event. I come back for the changes more than the event
I am not saying that they are not doing anything for event, that would be a lie.
But it is comparably low effort if we compare to new egine, new map, new bosses and implementations of it in compounds for boosting players by tens of thousands
They are coming less, but they are coming.
Yeah that is an added inflation to the player numbers, think most players don't return bc "OH BOI BATTLEPASS!", but because "Hey trait might be fixed now" or "weapon might be nerfed"
Thing is, the feedback page does not seem to be read, considering challenges are periodically reverted to their insensible state despite people saying that doing them is a chore more than ever.
They started doing events on changes, so they think event and battlepass = more players. The changes are just sprinkle on top. And now because of this correlation we have events being spammed all the time.
And by prolonging the grind they hope to flatten the graph, make retention slightly higher, so the game looks more populated, although people are burning out.
it's so funny to me that we have to talk about burnout in gaming
and also how stupid we are to do this stuff for a few skins. why does this work? 😄
not actually sure if crytek is publicly traded but if so, pls just buy that stuff back and put the love back^^ you know, the thing you went into the industry for. Anyways... feeling kinda stupid even still saying this... just kinda bored... while having my gaming session 😄 jesus
Because pass is 1000 BB, You get 600 back, and in whole event You make from weekly back what You lost. Game just got update. Why not buy pass and get "free" skins while playing the game anyway.
Then grind gets upped all the time and time sinked increases, and You do not want to see money You spent on pass wasted. Simplest path for FOMO, Hunt is not first to use this.
Same as monetization - You get 50bb a week now. Those are just 50 cents, nothing much, so you associate BB as low real life value and do not feel too bad about buying them, and then comes out a skin for 10 eur, where You can get DLC, get "better deal" becasue there are 3 skins there. Or even better there are games out there worth what single DLC in this game is worth.
People are wild for "free things". See for example when some new shop opens and they offer 10 eur free gift card for first 3 people. there will be people standing from previous midnight. Do a simple math - their hourly wage is for example 7 eur after tax. Standing there for 7 hours and doing NOTHING better might have been just used to sleep and go to work and earn it in 1.5h. But due to it being "free" people do not think - they want.
yep. we are stupid 😄
it's evolution really. the only way out is for companies to see money as secondary to making a good game. I think that can work too.
They wont
is there actually a live service game example? not sure
So far, Helldivers 2
Deep Rock Galactic
It is simplest answer - look at Sweet Baby Inc. devs are using it to get more money from investors. that is all. Money
Helldivers 2 and DRG are games made by people for people
it's a tricky situation
Is it really?
I want Crytek to earn money ofc, but I also for sure know that most of the money earned ain't going back into Hunt.
how for sure?
I mean, some goes into the company as a whole. If someone is sitting there getting rich of it? I don't know
the Yerli bros look kinda decent 😄
Porting to a new engine version and adding functionality of said engine version is totally not a huge undertaking that takes tons of resources

yeah, that's what I like to think as well
That one is, nobody discredits it and welcomes it. Problem is upping the grind to boost numbers.
Also welcome and waited for is the anti-cheater group promised after engine upgrade. Since now we see same cheaters running around and videos with reports to CS are with 0 views and they are "looking into it".
And again nobody discredits it, but welcomes it. Is answer boosting the grind so people with job/other games cant play the game as is and permanent event needs to be out?
And if Your answer was to this #feedback-discussion message
Please, read it again and whole rant it belongs to. Taking things out of context and improperly interpreted is not the way we need to go. Thanks. If answer was unrelated, please disregard this message.
It wasn't
Understandable then.
Also regarding the no views argument, it's possible that they are viewing the videos through their ticket system in embedded format which isn't counting the views, embedded videos can count as views but depends on how they are setup IIRC
I think Youtube changed the way embed views work, as people were embeding them on every page of their site to gain views
Copied that, good to know. Sad part that even then same people afterwards are around doing same shit. Maybe with time, but at least good to know that views might mean nothing.
If other people had their mmr reset, I want mine reset too
don't think they did. it's also super fluid, it wouldn't really matter
is there a bug with prepledged huters? cant pledge but also dont have the trait
If they are pre-pledged you need to still interact with the correct pact altar to get the trait
Confusion
I got de-ranked from 5 to 3 star for inactivity he thinks everyone gets de-ranked now since I mentioned some people did.
interesting, means they are working on stuff at least
@knotty oak #feedback message
You can see a downward arrow indicating that is a randomly matched together team. It means they get a reduction in matchmaking MMR.
yeah thanks I knew that but was exactly asking about this (#feedback-discussion message) because I doubt it makes sense having this doing so much reduction to be honest... but then I have seen some people after me experiencing even more strange things.... Including 6 star duos in rounds you would not assume them.... Thats why I stopped complaining suddenly 😄
Using strictly the stars as an evaluation point is generally the issue imo. Each of those stars is a wide bracket of Mmrs. If any or all of them are on the lower thresholds, as is very likely given match making MMR of 3.5, it makes sense
But unfortunately the star system convolutes the ability to see these exact details
There's also a number of other factors including player base available and queue time priorities and many other parts. I doubt anyone calls it ideal, but it's not the math that's not checking out imo
No, I don't. If they are going to reset stats or ranks for some then they should do it for all. Really they shouldn't do it at all since intentional deranking is such a problem.
Good balance idea hope it goes somewhere 
I was away longer than you and my mmr did not change
Nerfing prestige so now only lvl 50 hunters can be retired is totally unfair and manipulative and needs to be rolled back. Crytek, you're really screwing many players by making life more difficult for them to prestige. It really sucks and it a huge negative.
supposedly prestigeing is the fastest it has ever been. tbh idk how it plays out, are the XPs you can buy ingame bloodline? if that's all the case I guess it's good that ppl hang on to their hunters for longer?
#bug-reports-pc message Is there any chance to get those points back for the event?
you start at 0 im pretty sure, so you did make progress
I got those 400 points by playing the game and not with challenges
no i mean lvl 0
so you've made 1400 points
then I would have 1,800
You don't appear to own the pass, you would have gotten 750 from the challenges in the image and you have 1400 points
But 750+ 200 charry + regular play to be at 1400 sounds right to me
@dense sluice Hunt's solo-only mode is Quickplay/Soul Survivor.
Crytek tried a solo-only Bounty Hunt during early access and it was a horrible experience since everybody was too afraid to take the first step and put themselves at a disadvantage. And even if you were brave enough to engage the boss, you'd often pay the price by somebody shooting at you while you ran outside during enrage phase.
I think we should have a petition to rename the game to: "HUNT : Solo"
Or "HUNT Slowdown". as you now need to babysit the people you kill.
This solo play does not promote a community. in fact, it destroys the community as we are all incentivized to play alone. Almost like there is a blueprint for how to destroy a great game.
I'd rather them have the you described 'horrible experience', than us have the horrible experience of being the only team in a lobby of 7 solos who never die. The domination of solo (especially aimbot de-ranked solos) in T3 teams lobbies is too much. It needs to end.
They need to end this solo basement dwelling system and get rid of MMR.
Basically, they decided to have the B-Team developers and product managers take over the game and put the A-Team people on DLC creation. They will never fix the hit registration problem among all the other bugs they create every single patch.
100% agree. Every team I play with has to prioritize solos, and leave the bounty game to the rest of the lobby. They have become a plague in the game.
its not worth, that kind of game devolves into hardcore 3rd partying where theres no win scenario for anyone trying to make moves. its just catch and punish people for fighting or moving
Yes sir, Solo play has become a complete pariah to this game. They need to remove self-rez. If you decide to play solo in this game that's your decision. If you get killed you're dead. Its a total distraction from the game itself.
If you are worried about babysitting dead bodies, you should start bringing traps with you. Alternatively, just throw a choke on them to immediately know when they wake up.
Yes but Salveskin, poison shots and resilience will remove that ability
solo players are always going to be an extra time investment, just flare gun and concertina bomb the bodies
they can escape with enough resilience so the concertina bomb is just a last resort if you dont want to waste 3-5 minutes of your life camping out a body
SImple solution is to remove self Necro and and we can all move on
I could care less what is "worth it" to solos. Let them die and have fun fighting each other. They can't win doing so? "Skill Issue." They should be able to cope in their own lobby.
but my youtube videos
if youre looking at high level solo play, its not that useful except for letting you revive after getting headshot while youre sniping at 200m or something
Personally I agree with you that solos being able to revive again and again feels bad. But that's what the devs should address, not an entirely new game mode (which would also have a negative impact on matchmaking times and experience).
an extra life
It's a darn good start. Get rid of the one major incentive to being a solo bully and the people who play teams might enjoy the game again.
most of the time, you kill the solo then camp them out. its easy but its just non-interactive
Yeah, I love this game because I made so many friends in it because of team play. Thats what creates a community
Solos are in a weakest possible state anyone could be in when they wake up: they cannot move for 2 seconds(ish), they are at most 125 health (usually 5!), and are immediately against a duo or trio as soon as they take the risk to do this. If you choke, burn, or trap them, they are now at EVEN MORE of a disadvantage, as now they are either:
Choking, Burning, Bleeding, and/or Poisoned.
If you cannot kill a solo in this state it is not a fault of the game.
its an extremely annoying cost of your time, rarely a threat
How many times do we have to say something here before the devs "address" it? How many team players does the game have to lose before they do something? It's not a "feels bad," it's 100% incompatible with why we play the game.
even if you kill a solo thats better than you, if you dont burn them out, theres that massive risk theyll come back and wipe your team because hes still a better player, even if you won that engagement
Choking them is extremely underrated. There is NO counterplay to having your body choked as a solo! When you get up, you are now immediately choking, constantly transmitting your location, AND you cannot aim.
The thing is, you ARE better than the solo. You are two or three people. Thats ALWAYS better than just being one person! Not that you should underestimate a solo, though
Only in about 1/10 matches can you get a solo out in the open (not in a bush in the middle of another fight) and be able to deal with them dead. Most of the time they die under cover while you're dealing with something else and you can't push A DEAD BODY to make sure it's dead.
thats really dependent on personal skill, people past a certain level can easily farm people when they go into solos
I can't tell you how many times a solo killed my trios. I've seen these guys get up and insta headshot me.
you have the health advantage while the solo dies in two hits, thats the main thing you have going for you
bush camping with mosin sniper spitzer is not an issue only to solos lol
It's like they don't even care to listen to your arguments...
Like I said, if you took proper percaution of the body, they cannot do this
I dont watch hunt videos all that often, but I have NEVER seen a clip of someone headshotting a player while being aimpunched by a choke, unless it was pure luck
You can't do this all the time. Especially in lobbies with 7 solos and only one team. One solo dies, you die to another while trying to get to the first's body to "take proper precautions." It's breaking the game.
Why you play. Please don't start the old "the game is losing so many players because of this" hyperbole, people always bring this up in every game whenever they dislike the way a mechanic works.
If the game were losing lots and lots of players due to this, they'd change it pretty quickly since after all they're a company that wants to retain players to make money. So it's entirely possible that in fact the solo changes have helped Crytek retain more players than before.
This is a good point. The game has been around for a while and Steam Stats show its been steady
Why is EVERY DLC with fucking scottfield? Like theres been atleast 5 of em with scottfiled.
We already got a centennial from twitch why another centennial??
Can we get skins to some weps with fewer ?
Yes, "why I play." I play to play in teams. Not run around solo. And yes, losing players. Players like me. Why would I want to spend any money this game or continue playing when all of my matches are filled with de-ranked solos who can't die ruining the game for me?
I just played a game with 8 solos and my trio
I think the objective of the game is just don't do the actual objective and sit in a bush for 40 mins
@split flint burning health on red skull revives is intended.
Exactly. This is the new meta. Queue as a team and sit around waiting for the solos to kill each other.
If you're talking about the dlc that's a martini Henry. If you're talking about the centennial in the blood bonds for event, it's for the silenced shorty and this is its first skin
even when you have bounty? Did they change that?
Yes it's part of the patch notes.
thanks then
Thoughts on the cadwell marathon?
Thanks. I didn't know it was tried during early access. Honestly though, you described a lot of my experiences overall (aside from the being afraid part). I've noticed it especially in the past few days when there are solos in every lobby (and the screenshot I provided showed all solos and my one group). There still is an issue here that needs to be addressed. I may not be the one to come up with the solution, but I hope someone does. The only one I can think of is to go solo, camp spots I know people will go (clues, event spots, bosses) etc, get my headshots and extract. I don't want to play that way, but maybe I'll feel some sense of accomplishment if I do. It works for them. LOL (Sorry for being long-winded... I try not to spend much time in Discord)
We actually did this the other day. I wish I'd been recording it. We ran around the outskirts avoiding the boss and collecting event points waiting for what we assumed were solos to kill each other. The boss finally died and only one bounty was taken. The guy extracted on our way to collect the other bounty token. We got there and found... yup... another solo camping the last bounty. Yup... we all died. That was a legit LMAO moment. Next time I'll be recording. It would have made an amusing video.
... That doesn't sound amusing. In fact it doesn't sound fun at all. That sounds like, if this was the core gameplay loop of a new game, would flop immediately because it's not fun. Like a game I would never buy. I want to go for the bounty. I want to get into team fights. I don't want to fight solos, who should be in a vastly higher rank than me, killing my entire team because they can't die.
You should never have to join the people who make your game miserable in order to have fun. Teams queue should be fun. It isn't fun with the way solos work right now.
@signal silo @prime belfry @wanton imp @raw forum @full anvil @sly sun @frozen token
Please make sure to add a detailed description to your suggestions telling others exactly what it is you want, why you think it's necessary to be added to the game and why others should support you.
#feedback message @spiral dust its not 3 headshots in 1 match
how does landing headshots make someone want tobuy the battlepass
the challenges are way better now and not "deal damage with insert shitty gun)
Does it deny the fact that you need to grind more for challenges?
@plain mango We already have a stat for rechamber time for weapons
its called cycle time
what do you mean grind for more
It was only 1 headshot always
is 2 more really that hard
And this is not only one challenge that have higher requirement
they made the other challenges easier though
instead you have to deal damage with compact ammo medium ammo and long ammo instead of a specific gun
i do see what you mean though
make the challenges harder so getting blood bonds is harder etc
Like 6 hellhounds instead of 4 is not harder, it is annoying, more random. I wanna play the game, and not running around and find X thing to kill. For headshot for sure it is harder, at least for some players, if in general all challenges can be completed in 1 match, 3 headshots requires much more matches for average player. Not sure about compact ammo challenges, but for challenges for 225 damage from compact ammo pistos are present. And for me easier to deal 300 damage from a non-specific weapon.
IVE BEEN Playing this game since last year , still the the same issue with reconnecting , in my country there is a regulare internet reset at a certain time at the day and i always cant reconnect to the game cuz its so baaaad u have to restart steam like 10 times
Anyone having a ROUGH time financially with these economy changes?
Only because everyone is a master crackshot and I die SO MUCH more
After the event started
I get plenty kills, just barely any reward for it. It feels like I have to grind too much now to get anywhere.
Do you get kills and survive the round or kills but die?
I think you know the answer XD I keep getting close, the problem is even when we win big, the payoff amounts to pennies.
At the moment I'm forced to use loadouts I just wouldn't play on account of finances and its getting to me.
#game-ideas message @hushed sage pretty sure that's how it is already? I know a couple patches back they changed it and 100% poison and ignite a player work that way. I have been cheated on the quest by other things making the target hunter bleed before I hit them though.
new engine reconnecting might get fixed but for now its terrible
Nasty water devils stealing my quest progress
Haha sure know yeah.
It is a pain, but guess it is about folding when ahead.
Or at least try to go for rotjaw or the new bounty in the middle of the map.
And yeah I also spiralled out of money bc I tried set people on fire and deal shotgun damage for like 4 rounds
i mean it might be, but we got a headshot with dumdum, 0 progress on making hunters bleed. Maybe they were already bleeding from something else before or something idk
Is there any chance you finished it and rolled a second version? I had a number of repeated quests last night
i dont think so because it was a fresh challenge, progress was 0/6 before the round started and that was the only guy we downed
Yeah, weird. I was under the impression that any headshot with the special ammo will count as a proc
hunt moment, unexplained annoyance
Why hasn't the community collectively griped enough about the forced menu popup for respecing your bars on a fresh hunter? You can't even lose any trait points when respecing your bars XD
#game-ideas message huh? this would getting through challenges a massive grind lol
we have, dozens of suggestions and countless feedback posts
its just on crytek to listen now
There must be MOAR... MOAR!!!
I mean, it's probably just a hold over from when it cost blood bonds to respec. Hopefully engine update comes with some UI fixes
Not happening. Everyone said reducing challenges is good thing - it was ingored only to prolong the grind and player numbers.
We are in era of business not game, chances for feedback to be listened to is low if it will not make monetary impact to Crytek themselves
tonight's been one of the worst experiences i've ever had on hunt. the number of laggy opponents is through the roof, lots of people deranked, lots of people camping, an over-abundance of annoying special ammo. i play 5 star and play once a week. most of the ppl i'm fighting play this game more than they work
Welcome to future. Let's hope that everything improves once the engine is upgraded
Ping limit is still not reduced after tons of requests, most likely due to high chance of affecting chinese playerbase numbers
Since the ones that cant tolerate their local cheaters are going to ping-abuse in EU/US
But there were no changes to the economy no?
But I dont see why I have to play for bounty now, lol. Big boss: 3 clues, lair, kill, banish, take event bounty from a cashe, extract - 1000 hunt dollars (this is duo).
Get 3 pledge mark, open 3 cash registers - 1500 hunt dollars 😄
You have to find those registers and they must not have been taken by the enemy team.
My ROUGHNESS comes from the fact that you now only seem to get 1k from a bloodline rank up (which now needs 5k more xp) and you only get a measly 1.5k xp from retiring lvl 50 hunters, and the free hunters absolutely suck again.
jesus christ the cross region play is lame af. it's enough of a reason to quit this game alone
you can't have a game so focused on accurate, single shot gunplay and have it this plagued by high latency
it just doesn't work
I have to make it work since I don't have a server, count yourself lucky...
Oh you mean a shitty sneaky changes about retirement? Yeah, I am going to post suggestion to show how it is bad move from Crytek. Current retirement event worth then it was before. At least back in a days you got 2 BB for 50 hunter retirement 😄
Its killing me XD
The original retirement was kinda - meh, then we had a little bit to much, but now we have like almost useless retirement for hunters :C
Currently if You can not constantly get lvl 50 hunter, it actually is counterproductive to extract with a bounty if You want to prestige
You get 50% of all XP when dying. If you have good match and would have got lvl 50 after clearing a lot of monsters too. without bounty and dying You get like twice the bloodline XP anyway. Sure You might extract with lvl 50 character again and get ton of XP - but will You?
Dying is fastest way to progress now mathematically, but got to play cheaper loadouts or scavenge a lot
I don't want to suffer more than I already am, I want to have fun XD
I am just saying that whoever came up with this "great" idea is rewarding not playing the game
Sounds like current sad state of Crytek...
As it is now, people have even less incentive/motivation to even bother with prestiging, most people in my circle don't prestige, I was one of the few who powered through (even when it was better) and now I feel like I'm paying for it by being prestige 100.
Ah I understand now, you meant I can do those things, if I enjoy suffering XD
Yeap. sadly that is where we are headed. Base game has not been accessible for like what? almost a year?
Always events, always fomo to boost player numbers, gotta reach sky and ingore that base game has been accessible for like 2 months altogether between these events.
Now we have even reverted the positive feedback about challenges just for fun and still telling people that we listen to them. lol.
@golden crown They've already been doing that lol
Have all of the COD hackers suddenly decided to play Hunt Showdown? the state of the game is SO SUS.
#feedback message
You should be able to see a pledge symbol next to hunters, if it's not appearing over them perhaps it's a bug
OK, this game is completely hacked. Devs don't care. I think I'm DONE here. GGs all . great community in general. but .......
GG CryFail. NO more money from me. LOL
Right now, Hunt Showdown is like a pipe. Whenever the pipe gets damaged, they add tape that won't do anything. When the tape soon fails, they add another layer. This process keeps repeating and the problem only keeps getting worse and worse. Hunt isn't taking the time to fix the pipe how it should be fixed.
Ah yes old hunt was definitely better.
Couldn't refund perks without spending bloodbonds or money
Legendary hunters costed 333 hunt dollars
Old dolch LOL
Old avtomat
I heard there was time where no weapon had an effective distance, making every gun headshot oneshot from any distance
My favorite thing people complain about is solo rez
Right duos vs trios back then
Was totally fun
Killed one dude
He necro'd his friend
while solo rez is kinda good, i think that there should be some hardcap on how many solos there is in a match
fair
but fighting full lobby of solos is bullcrap
No one deserves to revive 6 fucking times
There is solos currently because of an event
Every single event
There is always a bunch of solos
Been playing since before scrapbeak
Event*
i think it may be better to turn necro solorez into necro solo deathcheat
do you mean make it burn trait?
basically no risk for solo when rezzing
feels binary every time
Play trios and solo rez
I kinda agree with some form of burn trait/system for solo rez
See how long you last in higher tier lobbies
If you want to make solo rez a burn trait
I dont think solo rez is a problem with how many counters there are
either you die and that's all, or you rez without much a problem
Make the whole perk burn trait
agree tbh
Since tired of coward duos waiting 20 mins
Then going to rez a teammate
6
Times
but yeah I think some form of that is prob the best way to do it
Unfortunately no
😎
😔
What else can we do to better the meta?
Oh i know
Limit revives to 2
Any other revives only with bounty
indefinite actually, in case of bounty hold, but i don't see that as a problem. Game was made that way from the start(except red scull revive)
My point is simple nerf rez in general
Reduce it to 2 without bounty
Even as a solo
tbf they were being cowardly and not applying pressure after down but still
I think thats fair enough
there would be no point in current health system at all in that case
No there would be
50 hp a revive
then why have small chunks?
That isnt gonna happen tbh
thios
To reduce losing a lot from burns
And counter burning
theyd have to do a whole lotta stuff and I like the current health
but
I love this analogy because Crytek taking the time to implement a new engine is EXACTLY what a proper fix would look like. Your point is completely and unequivocally moot lmao
that makes it easier to lose chunks
Yes I have one
Nuh uh
doesn't work like that i think
why would you do that to yourself lmao
Because 8 revives is dumb
you just gonna die to long ammo lmao
you lose more small chunks in fire than large
yes but also
exactly
Let me ask you a question
theres no point
?
Because 4 revives is balanaced somehow
but that doesnt mean you need to ruin the current system lmao
Solo self revive is the lamest crap ever invented by man.
no it isnt
Why not health bar systems sucks anyway?
"It's so hard to be solo" is junk.
just burn them lmao
that's exaclty what i meant saying that figthing solos is a nuisance
No one brings 3 50 hp chinks
MMR is easier. You have immediate agency to do anything you want. YOu tend to go up against randoms.
And I mean no one
it's feels binary most of the time, and only wastes everyones time
Redo the hp system
no necro solo
They did before
and a last 50 is nice
If you bring 3 50 chunks
for healing with weak vit
Solo self revive = free marketing for twitch streamers at the expense of every other gamer
you arent even giving any good points
Hell
just spouting the same garbage
Bring conduit lol
both true
Regen and stamina stack with
"skill issue"
solo self revive does not add any value to Hunt Showdown
yeah its prob just strictly worse but who gives a shit
can't agree with that, solo play is cool, but not in a way that it is now
I see a 8 revive duo player
Who probably thinks thats balanced
Solo needs its own queue. Maybe wall off half the map or something like they do in the training ground (or what used to be training ground). The way it works now is everyone pretends their Psychoghost but reality is 9 out of 10 solo sitting in a bush with a sniper or just waiting to 3rd party. They ain't moving the map feels dead.
my main problem with solos, is the win against them does not feels final
Agian no
If htey're going to keep solo revive it needs to be a burn trait, at best.
It should have never have been added to the game in the first place.
Dps queue times are too long
but they prob arent gonna do that
you guys are clowns no one is yelling you're just trolling
Ok mister rip off others ideas.
A new engine will not fix many of the problems... Will it fix some memory issues? Yes. Will it allow for better graphics and flexibility? Yes. Will it make severs more stable? Possibly, depends how assets are treated differently. Will it fix the issue of everyone reviving themselves and having very little punishment for death? No. Will it fix any of the matchmaking issues? No. Will it fix ANY of the gameplay related issues? No.
Makes game look prettier so fine by me
like bro this is just unhinged
Certainly a plus, not quite sure if its a solution to many of the issues, though
10 revives per person
solo players shoul;d have to pay more
Nah
Solo players can only play the games if they spend bloodbonds
real
Within the same roadmap video containing info regarding the engine update, crytek said they would address the mmr deranking during the same time period. The issue of solos isnt a leaky faucet being repaired with bandages, because that insinuates that the core problem is too difficult to repair before using the bandaid solutions. This isnt the case. The core problem is the mmr tanking, which isnt a conceptually difficult problem at all, and one that may or may not be due to engine limitations. I just know that Crytek has pledged to solve this during this year.
Solo players shouldn't be given an advantage. What I love about hunt is that it is a very team oriented game. You have to be able to communicate well. Playing as a solo SHOULD be challenging.
Problem with burn traits
flashbacks to the culling
wow they have one thing going for them
Bruh
LMFAO
Dude I swear every solo rez complainer share a google doc for dialogue options
Also Hunt isnt as nearly as team oriented as people are lead to think
You can play in teams obvi, but individual plays are what largely decide the outcomes of fights
Please do explain
Very different from the likes of R6 or CS
You can have good teamplay but the game is very dif, and the type of teamplay is dif
You buy things with rewards
Because I promise you if you have two players that are the same skill level...
a) They work as a team and coordinate
b) They go off and do their own things
a will succeed wy more
You can play solo
So every extraction shooter...?
Woah
Hence why most extraction shooters are team-based
wow crazy
No
dude just because something can be played in a team
Every extraction shooter has solo rats
doesnt mean thats the only option that should be available lmao
I am so glad they usually read this chat and laugh as devs
Not just that. You can play many games as a "team" It's the huge advantage you get from working properly as a team
so?
Want a team game?
lmao
I suggest ow
That makes it a team-oriented game...
...
a brick wall
What would you define one as, then?
The point is to shoot players
Could I maybe have an example?
valorant, cs, r6
games where the whole game
Go back in
revolves around how you play as a team
In the wise words of Vindicator, "The point is to shoot players"
And that makes it not team-oriented?
You have the same brain cell as every House MD episode.
Many times it's hard to figuire out when an argument is won or lost; many times there is no simple answer. However, you know the opponents argument has crumbled when instead of pursing the topic, they resort to meaningless insults.
You don't have an argument.
That's the problem
You have fumbled words put together with a cardboard sign standing on a road protesting aliens
My argument is that Hunt: Showdown is a team-oriented game.
It's not.
If it was
Then solo wouldn't exist.
Or have a whole ass gamemode
"Elden ring has teams in it. Must be a team based game"
Bro go troll on the league discord
Onto better topics
^
This is what makes it a team-oriented game
That's an extraction shooter
Which has solos
Thank god you don't develop games
Same with battle royales it has solos
Play a team based game
Csgo ow
Etc
Do you realize that most developers don't actually degisn the games? There is a difference between a game designed and a game developer
I repeat thank god you don't design games.
Now again mald in the thought of the game never being "team oriented" I look at suggestion ideas now.
🍿
Apperantely, you can play solo in Csgo. Never played the game myself but from what I am look up that is possible
Yeah solo queue is a thing but you get matched with a team no matter what dummy.
Hunt has a no team option big difference between team based games and extraction shooters
LOL
🍿
Lol anytime someone mentions removing self rez it has overwhelming negative reactions
That doesn't mean you have to interact with the team or more importantly, get any benefit from doing so (From what I know, I could be wrong)
I wonder why... The idea of resurrecting yourself whenever you want is a great mechanic!
In csgo if you do not interact with your teams such as pings you get kicked by said team
do you know how Hunt begann?
In the beginning it wasnt even possible to play solo. So i think its fair to say its Team oriented even tho its possible to play solo it favors Team play
Dumbo
Hunt was a pve game
Read up your history
ill take necro nerfs overall tbh. my main issue is resilience
So incredibly mature
Can’t you play Counterstrike solo in terms of deathmatch etc? No need for team or force the team mode either no?
I mean in early access not in Beta
I don't take stubborn people seriously if you can't acknowledge two sides of an argument
Game's idea was pve
Yet here I still am
hunt horrors of the gilded age
If I didn't care for your argument I wouldn't still be here
It's your right to do so but it also my right to point and laugh the other reason the guy left earlier is he doesn't take you seriously
I find this amusing so I stuck around
And is that the only reason you chose to stick around? Is it not to actually have a proper debate?
Actually, based on many of your comments I think I already have an answer
Huh you did notice
Good job!
⭐
Added bonus for noticing I don't take "ideas" of removing an entire portion of the game because you think it should only be "team based"
Seriously lol
Ah yes, now I wonder why you chose to do that in the first place instead of having a proper argument...
Pretty easy
Your idea has guess what
Never been implemented in an extraction shooter for a reason
Less players
Tarkov
Dark and darker
My idea of not having a self-revive?
No making the game exclusively team based
Guess what makes a majority of those games?
Solo players.
Same with most games
I suggest broadening your horizon
Ah HA! When did I say that is is exclusively tean-based rather than just team-based?
exclusively is very strong language
bro thinks this is debate club. "ah ha! you made an erroneous statement 🤓 "
Go on?

anyway what are we arguing about fellas

- Hunt showdown being a team-based game
- Solo revive
Scroll up
scrollwheel machine broke
self revive is mostly fine, i have no issues with the concept of it. i hate resilience though
Don't worry the 🤓 will explain
Agreed
What did that do again
resilience lets you stand up with full hp. it was sorta recently buffed from 100 health to full hp
If it wasn't dealing with revives would be so much easier
Literal concertina would deny all solo rez
Thats why I've started to bring 2 bombs
they're also just super versatile
that 125 breakpoint is significant, as it makes a number of rifles much weaker to people standing up out of the blue since they'll just tank a shot
It's rare that I'm not able to watch a body long enough for it to burn. The 2 bombs are usually enough
Resilience should instead just give 30 seconds of regen upon awakening
That would sound fair
eh idk about that. i think 100hp was fine. or maybe make it so specifically necromancer revives made you stand with less hp
Nah too much effort
Crytek only bandaids
For nerfs
Remember gotta think in bandaids for nerfs
Honestly, I have a feeling that if they do nerf it, then its going to be COMPLETELY useless
Good
Might as well just remove it
If solo rez only get 25 hp when up
Or normal rez
Makes the game risker and fun
For everyone with a fighting chance
If you get downed
You should stay down
shit i'd be happy with necro making people with resilience stand with 25 less than their max hp
Unless there is an opening
then most things would be a 1-tap anyway
Perfect
At point blank, yeah.
Sealed bounty is not showing on single target missions, neither is the xp poster 😦
anyone else have the problem that hunt shows up as running in steam after quitting? I have to press stop in steam every time
@plain mango #game-ideas message
Great suggestion but Im just wondering
Who the fuck downvotes that and why could that be
I don't see the need for it if all guns follow the same rules for the stats anyways, the stats are there to compare the guns to eachother
There's also cycle time which will tell you the time between shots if you need that instead
I do because the cycle speed literally tells you how fast the gun shoots.
I reread it
I thought this was about additional rates of fire (fanning/levering) xd
additional fire rates would be good to have (also with iron eye)
See that would be the good shit!
In general there are a couple of things that I wish weapons showed us.
Like: Damage retention curves, shotgun stats for combi-weapons and ammo on loot.
Just have it as an advance tab
Vets knows a lot of these and yes, ammo loot ain't obscure, but for new players it can be a help to understand the weapon.
Hey Hunt! Day 1 of update -> no problem
Day 2 -> cheat everwhere in Asian Server 🙂
Most of my matches in trios are almost 60% solos, What is wrong with this game? hmmmmm🤣 Game is so broken right now.
THen you need to babysit these solos when they are dead while another solo kills the boss.
What region are you playing in?
Hello, just a bit of feedback if the devs even read this: Please do not take the route of other companies that progressively increase the grindiness of weekly challenges to the point events and dailies become something u have to play an entire day to finish. I noticed in this 1.16 update the weekly challenges have increased in their required effort towards them which I hope you will revert; not that the change is so drastic that i'll stop buying the events but if you continue down that path like warthunder and other games. then others like myself may stop purchasing the events and skins and grow negative attitudes towards you: for denying them the ability to both work and enjoy the event passively without worrying about the grind. which is something you guys have done well otherwise. You give us plenty of time (2 months) and the weekly challenges are do-able in a 2 day weekend.
Agreed! They are just trying to play with the amount of money people will spend. They are pandering to the streamers and the hackers who will help them sell their DLC. The events are SUPER Grindy as designed not to encourage people to spend money.
I hadn't prestiged in 2 years before a few months ago. No question a lot had been done to make it prestige-friendly... now it has swung WAY back to prestige-unfriendly. Not being able to retire hunters until they are maxed out and getting virtually no boost for doing so is an atrocious change, IMO. Guess I will be going back to not prestiging again...
@iron trench if you put high velocity on the carbine, the recoil will become more of a set pattern rather than the random recoil of regular ammo
unless they've changed it
i can not join the game, it stuck on commercial but never ends never allow me to joın game
Ehrm, sorry to break it to You, but they literally spit on Your feedback, as it was said patches ago to reduce the grind. They listened, now they reverted, because our opinion is obviously worthless. And sadly it is impossible to argue with this, because they have listened and yet again stepped back from their decision to listen and provide for community.
Additionally this event pack is so rushed to preserve player playtime that it is partially recycled and they did not even test the Marathon. All they needed to do - take Bulletgrubber, go in game, press R.
Now is question - did they not even bother testing, or did they test and it was ignored just to make release faster. Knowing how this usually goes with their update speed, hotfix will come either month into pass or after pass.
Only thing that we can hope for is that they are making game from ground up without previous code issues in new engine. If not and same problems will continue, that is issue for another story.
wdym about the marathon
Bulletgrubber does not work when missing a single ammo, basically at start of match, easiest reload to test and identify
Also is video proof in bug reports
To be honest bulletgrubber not working on it is the most minor thing ever
It's compact ammo and comes with lots of it
constantly dying really late behind corners. it's ridiculous.
can't believe you guys are ok with it and promote it
Even if bulletgrubber did work I would not bother using up a slot for it with marathon, it has more than enough ammo and pickup rate to not suffer from losing a bullet
Fair enough there, main issue is that it is such an easy thing to identify and there are no things as known issues released with patch to mark it so people do not waste trait points at least, it just feels as if there was not even attempt to test it, or at least acknowledging it and informing players. Issue with losing compact ammo is indeed small.
That is possibly first thing You would see on QA, while it was said that events are test ground for new mechanics, this is basically a beta patch for full cost game after full release. I can agree with devs spending all time on the new engine, but is it really necessary to release an event that feels slightly half baked and challenges that really show them disregarding previously acknowledged player feedback? If they are spending all the resources on new engine, I would bet most people would prefer them doing that and getting better and possibly earlier results than having them divert attention to feelingly rushed event.
Not to discredit what devs are doing for the game, reworking game on new engine especially, it just gives feeling of sloppyness to preserve player number in midst of other games that are coming out.
???? Marathon bulletgrubber works
I came here to say the same thing essentially. The retiring hunters helped have a boost to progress in the prestiege levels. I wouldnt have minded a change, maybe 30 to prestige along with an xp change but to max the hunter out and get 1500 xp is just plain silly. I hope this change is tweaked or reverted.
i'm pretty sure they nerfed it to how it was before this change you mentioned..
Yes it does, but it's not really needed considering how much compact ammo you not only have but also get from ammo boxes
Bulletgrubber works fine for me. My character grabs the bullet and then the ammo I just bulletgrubbered gets added back to my ammo pool, then my character loads new rounds
OH I misread what you said, I thought you said it doesn’t work, I’m sorry
Youre good dx
The damn mako sounds too much like a sparks
wish I could play it without grinding 😍
@midnight wolf You clearly enjoy this game, but if there aren't enough players, there aren't enough players. The alternative is empty matches. Sadly, Hunt on console really hasn't taken off yet
Explosive ammo being a decent side grade on the mako and the damage it does to ai is pretty nice
I am sure there are other 4 and 5 stars, just not enough players for 6 stars, and to be honest I don't give a f*** about them
They can play by themselves.
It's not my problem that there aren't enough six stars in hunt.
But crytek is making it my problem, and that's not really fair
Do you not get bored shooting at inferior players? Real question.
I'm not sure the matchmaker works well for many people. I heard that Crytek said they're going to make adjustments but that could just be hearsay. Is it on the roadmap?
My friend tried to start playing the game but found just too many rerolls and mmr dumps. This game doesn't actually put newbies against newbies.
If MMR doesn't do what it's supposed to do they should just get rid of it.
They definitely should have never implemented a star system -- this is not esports gaming. Why are there rankings? Hell, the leaderboard was full of hackers and bug abusers (disco when you died). So the more cheese you put in for people to chase the more incentive for them to sweat. Just come up with better modes and balance things out a bit more.
Balancing the economy by $$$ is just overly punitive to people who are literally bad at the game.
I personally would like to see non MMR based fixed loadout matches but I"m probably a minority.
Balancing by economy is bad in general, it’s nothing but long ammo in 5*+ :(
aye... long ammo is the meta .. always has been ...
There is just too big of a difference in skill for all players to play together. The now lower star players would quit the game and hunt would have even less players. It would only be sweaty high skilled players left, and at that point hunt would probably go the way of the dodo.
the 5 star bracket is too damn big
the bottom of 5 star sucks compared to top of 5 star
also that graph that suggests it's a normal distribution how can it even be a normal distribution when people flow in and out of entire quartiles by farting
it's a farce
Apparently not🤷♂️ Can't make players appear out of thin air. It's a choice of Empty lobbies, or a mixed crowd. Empty lobbies will kill the game. Just gotta get more people playing
Battlepass is clearly the way to do it? 😄 I actually thought all this black market, battle pass, etc. crap was precursor to game going free to play but hasn't happened yet.
Activision / Blizzard has burned so much good will in the game comunity .. the mention of the word just triggers people.
Guess we will just have to exploit the game and derank using solo necromancer. Maybe then we can get into more equally matched lobbies.
Nah, Crytek too busy adjusting the price of the combat axe.
I wonder how decisions like that are made. Someone stares at a spreadsheet for 8 hours and says .. yup combat axe just too good.
In modern games balancing decisions are usually done with a ton of telemetry that the game provides. How often is a gun selected, how much dmg does the average hit cause, how many kills does a weapon get in total or on average etc etc
I think it should be individually scaled based on use, the more you use a gun the more expensive it gets. And you make it cheaper by using other guns regularly. Essentially supply and demand but on an individual scale
So like say you use different guns every game, the prices will always stay about the same
but if you only run mosins, they will get crazy expensive over time
Are there any other successful pvp fps' that have the option for gyro controls other than the Finals?
I've heard good things about it but its been years since I've used my console so I dont quite know if its any successful in helping controller players aim better
I dont recall Finals having gyro controls, but I've been playing Helldivers 2 and COD MW2019 and 22 with it and it feels great.
You have much more control over your aim compared to using stick
These are gyro controls right?
yeah
fortnite isn't an FPS but it has pretty in-depth gyro options, including flick stick im pretty sure
actually i guess scopes are first person lol, but up to you if that counts
gyro has a lot of innate latency
in general it's not quite there yet
I've said it and I'll continue to say it - things like tarkov are okay without sbmm but hunt would absolutely not be.
Tarkov is an extraction shoot like hunt but it's even more open ended as to what a single person or groups objectives are so not everyone will meet.
Hunt very specifically funnels all players towards 1/2 objectives and wants fights. No sbmm would be hugely detrimental to the quality of ALL games.
@queen jungle #game-ideas message
What implementation of this would promote hunt-life balance?
Time limited - FOMO, as we already have huge fomo and F2P game monetisation in game that costs 40 eur. And within last year (counting the current event until end) Base game is an event, since event should be rarer. Game itself has been FOMO with limited time rewards for almost a whole year round.
Per game - Getting the good old lucky servers of rubberbanding means wasted booster or You are forced to endure empty server while sliding around and not even being able to kill AI properly. Also incentive for players to camp, avoid firefights or snipe and leave to prolong their life to farm empty server for AI afterwards, but with current server situation it is equal to lootbox, either You get lucky or get server that does not work.
Per prestige - If it applies to hunter XP, then we have effectively a P2W for players that would buy it and not prestige to increase level 50 characters to get more traits more reliably. Effect is not immense, but P2W nonetheless. And if it does not apply to hunter XP and only applies to bloodline XP, doing simple math we already have more bloodline XP by not playing objective, but farming XP and dying instead of extracting unless You can extract like a pro with 50 lvl character every game. Since Your post was made for average players, this point is down the drain. Reworking system how bloodline XP comes would need to come first.
Just one time purchase - same as before, effectively P2W.
Actually welcome to hear another option, as I currently cant think of different approach, but if there is one on Your mind, please share.
I would also fear the ramifications of casual mentions of "pay to win" as that would definitely ward away new players. Especially for something like literal paid xp boosts.
My passing interests in the game (before i started) would have been completely dismissed if i googled it and read anything about paying money for more xp
A lot of people do not think of gaining XP as P2W even if it already is, you get advantage by paying. main issue is that You get more traits from more levels
so xp boost = P2W even more directly than anything eelse
Even if it were strictly bloodline, it doesn't matter because someone who hasn't played likely doesn't know how the xp systems work.
Also lets not forget, this paid game, that is already a mobile game level of monetisation to implement
A single whisper of "oh you can pay real money to get more xp" in a pvp game and i would have hit the ignore button on steam lol
#game-ideas message
hell no
I think a compromise you could achieve right now is - retire after 25 like before, but keep retiring reward locked at 1500xp
Per prestige - If it applies to hunter XP, then we have effectively a P2W for players that would buy it and not prestige to increase level 50 characters to get more traits more reliably.
Which is why I explicitly wrote bloodline XP boost.
Events I just purchase the levels these days tbh. I have lots of disposable income, but little time to play due to working a 60-70 hrs weeks usually.
You do. Do others?
I put in crazy hours but I still ain't paying for no bloodline xp boost
Okay now we have bloodline XP boost, which still means we need either it to be ton of times or You need to be good player, since extracting a character under lvl 50 awards less than 3000 blood line XP, but dying with said character will easily reward 2-3 times the amount, effectively making optimal gameplay to be dying and avoiding extracting. How is impairing actual gameplay loop helpful for more optimal use of Your money good for hunt-life balance?
Maybe. Neither of us knows.
For somebody who's not good at PvP, grinding XP in the grey zone until you could either retire or - if you were brave to keep going until lvl 50 - keep your hunter, has always been the best option to prestige.
Adn what FOMO is. You are just proving the point - to not miss content since You do not have time to put in - You throw money at issue. literally enhacning the point I made. Pass is pure fomo to incentive players to spend more money and or time instead of having a healthy balance between Hunt and life.
Yes but it was a choice\
And now you're essentially forced to pull through to hunter lvl 50 to progress at a decent speed.