#feedback-discussion

1 messages · Page 130 of 1

unborn gyro
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may your trade kills be legit

frozen crater
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I dont really know what causes movement desync

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but Id guess its the 30hz servers right?

unborn gyro
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crytek knows I would think .. we can hope and pray .. let us justify it with our wallets

frozen crater
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So would upping the server tickrate to 45 and above solve it for the most part?

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or is there some magic Im just clueless to

unborn gyro
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need new headsman skill-- will pay more than most can afford to buy it because I have the means

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don't know a darn thing about tic rates .. as long as anyone not running sharpening tools can't see me it doesn't matter

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need really dark corners that can't be saturated by monitors that anyone can buy if they're rich enough but we must be sure to ban reshade because it's free--- can't have free tools enabling plebs

frozen crater
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the server updates your input (movement in this case) 30 times per second in Hunt. that 30 times per second is shortened to 30hz (aka tickrate)

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most competitive shooters update your input 60 times per second and above since quick firing weapons need that input to be as accurate as possible

unborn gyro
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crytek bans reshade while half the chads use monitors do the same thing with hardware -- at least battlestate got something right -- give everyone reshade

frozen crater
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Hunt has some horrendous 30hz servers and the only reason why they've been getting away with using them this long is because Hunt weapons dont really suffer nearly as much from a 30hz server as weapons from R6, CS, etc. would

unborn gyro
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a good portion of those chads make youtube videos that tell us to git gud

frozen crater
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I wouldnt call 3rd party software users chads tho

unborn gyro
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fair, I'm on tilt from the random 3-4 star match ruined by a solo 5 star because Crytek

frozen crater
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Ive seen 6 stars commit every loadout sin imaginable

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not every 6 star is toxic with voip, but the vast majority of toxic voipers are 6 stars

unborn gyro
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You are not lying. The most down to earth honest people are 3 or 4 stars. You get into 5 or 6 star randoms and it gets really toxic. I frickeny don't blame anyone who is a sane human from dropping stars.

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There is such a fricken huge siesmic shift in the random chat and demeanor in 3-4 star vs. 5-6 star.

frozen crater
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mid 5 stars and above is such a bore with how many mosins/lebel spitzers/dolches there are

unborn gyro
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I agree 1000% but people will show up soon to tell us we're wrong.

frozen crater
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and the occasional nitro that isnt terribly overused but is so cheesy to die to

signal mural
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@wanton imp I actually really like the idea of Banishing causing the weather conditions to trigger or become stronger. I think this makes the most sense with AshBloom, and would be cool if it wasn't active until the Boss was banished but remained for the remainder of the map once Banishing started.

unborn gyro
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Game got worse with the MMR updates but I'm so old most people don't care or know. The people who do know benefit from it.

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When MMR first came out I have much fun but then the 6 stars (chads) complained about having to wait too long or empty matches then the adjustments came.

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It got bad. Real bad.

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Rather than break up the chads Crytek decided to make 5 stars a more wide swathe then everyone suffered.

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when the 5 stars suffered they started to stop caring and dropped stars now we club baby seals because changing stars is a matter sof 2-3 matches at most

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then I put it on youtube for you to watch

frozen crater
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i wouldnt say 6 stars are chads for the most part since most 6 stars that I run across run the cheesiest loadouts and playstyles that carry them to that rank. Id say the real 6 star chads are those running 4 star loadouts in 6 star lobbies and STILL winning

unborn gyro
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all the while the mode that literally does't take into account MMR lets you drop stars .. let's the chads and smurphs do their thing without retribution

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we can't take MMR seriously and Crytek should be held to make adjustments

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MMR is a huge joke

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I will take my bow until I slam enough people to put it on youtube. That's current MMR.

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Get rid of MMR or make a star a star.

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If I have 1000 matches I have no business being in a match with someone with 10 -- but that literally happens today.

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Literally without bullshit. It happens.

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Smurphs or not. The acutal noobs get caught up in it.

undone sapphire
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and it won't change soon because Crytek keep listening feedbacks from ultra high MMR players that are not concerned by this issue by inviting top streamers to their studios. Yet they never answer when the bottom player base speak about that matter, when it's the main victim of this shit MMR design

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proof they don't care is, the easiest way to fix (partially) this issue would be to split MMR between quickplay and bounty hunt, nobody can tell me it takes years to do this, yet they still did shit about it...

unborn gyro
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That is literlaly the most damning piece of evidence. Quickplay adjusts MMR - why? Is Crytek afraid of chads dominating quickplay? Well damn. Create two ranking sytems -- bounty and quickplay. reality is game was never designed around quicplay or even trios.

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we're reaching a point where the modes today cease to exist

undone sapphire
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Another issue arises from the distribution of players within these 6 brackets (which are completely inaccurate)... Brackets 1 and 2 are empty, 3 and 6 are almost empty, and the majority of the community is between 4 and 5. It's a way to make players believe that it's not a big deal if a team of 4/5 stars faces a team of 6 stars. You might think there's only one or two stars' difference out of 5, but that's not the case at all. If 80% of the community is between 4 and 5 stars, it means that someone who is in the bottom 20% of the least skilled players (bottom of the 4th bracket) can end up against someone who is in the top 10% of the strongest players (bottom of the 6th bracket). The difference in skill level is absolutely astronomical, and yet we'll only see a match summary of 4 stars against 6 stars, which is not as catastrophic as the reality

unborn gyro
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can't keep using the argument "the pool is too small" while they purposefully split us 4 to 5 ways

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staunch in my belief that trios was a mistake

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duos or nothing change my mind

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if not duos then trios only (which is the more safe way to play) -- sure but not both

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every fricken person rationalizes the matchmakers sucks because small population while crytek splits us 3 to 5 ways -- get out of here with that crap

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Crytek made this mess - make them fix it

undone sapphire
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again, they won't, because they only listen to their 6* player base

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as far as I heard, they never invited any low to mid skilled player to their studio, yet they invited Delanay or Rachtaz

unborn gyro
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I get it to the point 6* probably spend 100x more than the average joe. Speaking of average joes... point stands.

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It's about money and they're not winning the masses game.

undone sapphire
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it's good to have the best players point of view on some mechanics, but it doesn't represent the factual reality of the vast majority of their playerbase

unborn gyro
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there should have never been a trios queue -- I question quickplay actually added value to the game

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they should have went you know what deep on duos but they didn't

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now we have this convuluted mess with 3 to 5 queues

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it's stupid

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there should be one queue and it's duos

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many will argue we would have never made it to this point without the changes but I disagree

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I bought into this game when you couldn't see shit and you had to creep

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so I'm old

undone sapphire
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on that I disagree ^^ I think trio is fine, it's not a matter of how many people in a team more than how mathmaking between teams is done

unborn gyro
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trios or duos .. one or the other but not both

undone sapphire
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oh ok I get it

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you're talking about duos playing against trios ?

unborn gyro
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no more about the queues ...

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if we have a limited pop don't split them

undone sapphire
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true true

unborn gyro
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so with this latest poll I'm just more discouraged

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we have solo, duo, trio queues and then we have fixed maps ...

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holy shit how many times is the develper going to split it up and use limited population as reason to make shitty matches

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I'm getting on tilt so I will stop now. Thank you for letting me vent and or make my point.

flat owl
unborn gyro
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all the while OCE crying for acutal properly balanced matches so they queue up US West

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Crytek needs to get its you know what out of its that

undone sapphire
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who says I like CoD or even spam weapons ? I haven't played a CoD in decades, I hate the Avto and I have 3500hours in hunt, just f*ck off if you're not able to debate without talking shit with people you disagree with.

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your only answer to lower skilled player being put against the Hunt elite is "git gud" ?

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You don't even know where I stand on this MMR scale; I'm not directly affected by the issue. I hover between 5 and sometimes 6 stars. However, when I play with friends who are 3 and 4 stars, and we end up facing teams with 6 stars, it's not very enjoyable for my friends. But again, either we discuss it politely, or you act smart and start insulting people out of nowhere

unborn gyro
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before we argue with each other I will state one last time -- "holy shit how many times is the develper going to split it up and use limited population as reason to make shitty matches"

undone sapphire
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Now that you've responded to my message about Crytek only listening to the 6-stars, maybe you could actually reply in a constructive manner by providing examples of low-level players invited by Crytek. Unless you have no real response to offer on this matter, in which case, you can refrain from commenting

unborn gyro
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we don't need a quickplay, solo, duo, and trio queue -- crytek needs to put its money on the line and make a call otherwise we're stuck in this weird state of limbo -- STUPID GREAT GAME with BAD XYZ

undone sapphire
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Now, I have other things to do. Apparently, this guy has nothing intelligent to add. @unborn gyro thank you for the discussion. See you

flat owl
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dude, read what i wrote before you fly off the handle. there's no claim about you there, it's just that the argument thatof crytek listens to only the 6* player base is about as formulaic and chewed out bandwagon copium as it gets. If you look at the whole picture they're of course balancing their decisions over the whole player base. anything else would be absolutely backwards for them as a company. thus, we get the spam weapons added, movement options added into places only veterans know how to get to, flash and lightfoot nerfs, ability to get your bars back every which way and discounts on everything so that nobody can complain they're losing bc they poor...

unborn gyro
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I'm going to bed. My message is stop buying skins so they actually care about the person who buys the base game. Until they care about the base none of this crap matters.

undone sapphire
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ok now we can talk calmly

unborn gyro
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To care about the person who buys the base game at least half the queues go away.

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Every streamer shows the newest skins. That's not an accident.

undone sapphire
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about spam weapons, I don't get how it's made to help the lower skilled player based get better balanced games. spam weapons and high fire rates are also used by high skilled players, and they get even better with them

flat owl
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how do you suggest they fund their game? do you claim to understand the costs of developing this game with everything that goes into it? @unborn gyro

undone sapphire
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it can help a new player base get to the game as it blends (a bit) the difference in gunfight feelings with other faster games

unborn gyro
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I have spent 500$ USD plus so I am a sucker. Not a penny more. Need actual upgrades not fluff.

undone sapphire
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but high fire rate guns is not designed to make the game easier for the lower skilled players

unborn gyro
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I am a part of the problem not the solution : (

undone sapphire
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well, on monetization I think Crytek is doing a pretty good job tbh...

unborn gyro
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most of it's because I love the game but I'm starting to feel like a punk

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game of late is junk -- everything is special ammo and we need more gimmicks .. we've literally reaching the point where the dolch is a deadeye

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that's so damn sad .. everyone should be mad

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oh, by the way your health bars are free .... that's what this last event was about

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salty as hell is what I am

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as long as streamer clubs seals .. that sells

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g'night

flat owl
# undone sapphire about spam weapons, I don't get how it's made to help the lower skilled player b...

spam weapons let you have more shots per engagement. You get more chances per match to train your shooting, so learning a new velocity/range becomes easier. ofc veteran players pick up any weapon and master it in no time, they have thousands of hours of gameplay behind them to reference to, but most veterans I ever talk to don't care too much for the spam weapons bc in the end if you get spammed down you made a positioning mistake, ran into an ambush or the game just screwed you over with rng or something. at that point you already land your shots reliably enough that you mostly prefer guns that can seal the deal with a single pull of the trigger.

unborn gyro
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remember at end of day if you do things right your loadout, your hunter doesn't matter 😄

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just a clip in a stream

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that said despite all my salt I know folks who are working the game are doing their best ... if anything I said resonates it's time to get rid of the duo or trio queue - pick one , consolidate the base and make better matches

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quickplay should have never been a thing, sorry --- never will think it was good

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pretty sure primary quickplay players are less than 5% of population

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when the game was in beta / early release ts was only duos

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trios was an afterthought so right the ship

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pick one or the other stop trying to do it all

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I bet a crisp 10 dollar bill that solos prefer trios because duos are just too many variables -- it has nothing to do with MMR. Remember that solos have 100% agency -- everyone else not nearly as much. Not even close.

flat owl
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in my opinion the single best adjustment crytek could do rn is make it so that your mmr doesn't go up and down like a see-saw every other match. For example, I play solos 80% of the time. My mmr can go from 5 to 3 star and back within like three matches depending on what happens and how much I suck in a given match, or if I go for memes that day. For comparison, in teams I sit tightly in 5*, rarely ever drop to high 4. Why this happens in solo queue only? bc I get thrown into lower mmr's to compensate my own solo mmr, so I get killed by players that on average are of lower skill level than me, and then my mmr sinks very steeply. THEN I end up in a match where my actual skill level is unfairly high compared to the average player, I murder the entire server easy-peasy and get sent back up. Rinse and repeat, but in the end those 2-3 star bambis are gonna hate me for something I have barely any control over.

nocturne timber
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What are the devs currently working on for bringing more of a player base? The game is so dead, I can run into MAYBE a few teams in a 5 hour span. Console is worse.

flat owl
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furthermore, I don't purposely exploit self-rez to drop mmr. I don't want to play in 3*. It's not fun for me, and it especially isn't fun for those who actually belong to 3star mmr and have to go up against me.

unborn gyro
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Coupled with fact solos usually always go against randoms it's just not even remotely fair. You normalized to a MMR then you beat on people who can't even communicate or work together -- shame. Litearlly shame on Crytek.

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Let's see how many clips are posted of solos against premades -- almost zero. Check the after battle screens.

unborn gyro
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agency = ability to make immediate decision based on circumstances

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solo always has advantage and crytek already makes it easier by putting better players agaisnt inferior players due to MMR adjustment

flat owl
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right, yeah

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yea it's not fair

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at the same time the solution can not be remove solos.

unborn gyro
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so you basically end up with a player who is already better against a group of 2 or 3 who can't even communicate

flat owl
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i will quit the game if solos are taken away

unborn gyro
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it's bullshit -- it's simple as that

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solos are important but I would argue if you're currently at 4 stars it's 4 stars ... not you against a trios of 2s or even 3s.

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You're a god damn 4 star -- earn it.

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if the only way you can earn it is to sit in a bush and wait for the perfectt shot then so be it -- the game shouldn't reward you for it like it does today

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stars should be stars

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solo sniper is like the ultimate easy mode and crytek rewards it

flat owl
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what I'd suggest is make mmr less swingy. it should refer to an average history of personal mmr and mediate with your recent gameplay or something. also solo necro shouldn't count against your mmr beyond your first death. Idk if they can do that though. I'm sure it's possible somehow but as far as I know they're really badly restricted by the swiss cheese that is cryengine code, so it might be implementing that kind of stuff is just beyond simple capability.

unborn gyro
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if you pull a pyschoghost and push with a hand crossbow and end up at 2 star so be it

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then your mode with a handcrossbow is a 2 star

flat owl
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also, for the longest time, soul survivor shouldn't affect your mmr, period.

unborn gyro
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right now I can go take a handcrossbow as a 5 star and end up against mostly 3 stars and maybe a 4 star here and there -- that ain't fair

signal mural
unborn gyro
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the jump from 4 to 5 is so vast .. then the jump from 5 to 6 is to stupid

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I don't think most people realize how stupid the jump is from 4 to 5 to 6

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it's stunning

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it's fricken laughable because those WHO CAN do it at a whim while those of us who can't are pounding the rock

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the system is rigged man

nocturne timber
flat owl
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Yeah, EU/RUS seems most populated

signal mural
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I hate hitting into mid 4s because it opens your range up into the 5&6* range. The Meta is boring then...

unborn gyro
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a 6 star can go to 4 star anytime they want and crap on a 4 star -- 4 star just stuck

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game should take into account "time in grade" -- promise you if it did that there would be fewer steramers shitting on crouch walkers

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how many of you run into crouch walkers in you day to day?

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then watch a cherry picked steam? the syetm is bunk and until most people realize that nothing will change

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people dump stars for views and stats

flat owl
unborn gyro
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crytek should stop supporting that crap by looking at more than the last .. 10 --.. or so? matches

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that is facilitated by getting rid of all the queues -- consolidate the base

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why they split us literally 5 to 6 way is crazy

flat owl
nocturne timber
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I guess out near me is just a bust until the new updates in April. I'd play my PC version more, but I don't have the confidence to do solo runs.

unborn gyro
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Next time you watch a streamer solo .. look at what the people they're up against do. There is a lot of vet on noob crime going on faciliated by Crytek letting us dump stars by literally doing nothing.

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Star system is a joke. I will say it 100x until it changes.

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Then think about the matches you are in ... how many crouch walkers are there? willing to bet few.

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Crytek is screwing itself -- a bunch of smurphs and pros killing noobs for views/stats.

flat owl
unborn gyro
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Crytek needs to clean this crap up.

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Long story, short -- matchmaker is junk. Pure junk,.

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Good intent, bad implentation.

nocturne timber
signal mural
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I play a lot of Solo but I stopped taking Necromancer, it just lead to stupid plays (regardless if I won or lost).

unborn gyro
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end of day those noobs are those that spend money -- not an accident the grace period keeps them in game until steam doesn't allow refund

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matchmaker needs work

flat owl
unborn gyro
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just a taste until that 2 hour mark then all of us are going to beat you like a seal

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it's a system

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going to bed now .. MMR is junk

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if Crytek cares about game they will improve the new player experience

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they will stop catering to the 6 star "I informed crytek of this invisible wall crap so they changed it"

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[removed, even I have limits.]

nocturne timber
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Console just makes me sad when I play and I go against a dead lobby for 4 hours straight. I need that thrill I used to have when playing.

signal mural
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There's no bug fixes in the patch?

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It would seem that console has a lot lower player population.

nocturne timber
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It was so full of life about 2 years ago. Then it just dropped off so bad.

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Hunt is my favorite game. But I can't exactly play for the experience if there isn't anything to experience.

flat owl
# nocturne timber Lol fair enough, honestly I just might try my solo adventures and see where it t...

that's part of the package. solo you die. a lot. there's no escaping that no matter what mmr you play at but it's not that bad, you can always get a new hunter and loadout. 🙂 what it does is it forces you to focus and switch perspective when you don't play with backup. your positioning gets better, you learn new angles and timing and especially you learn how to disengage and pick your fight at your personal advantage.

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not saying you don't know those things yet, just tha it gets better when you grind solo

unborn gyro
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That's the crux of it all -- people abuse the system.

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I can go solo and get shit on until I'm kicking ass or I can go into quickplay where nothing matters -- end of day I'm where I want to be and it doesn't matter what happens to "the other person."

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the system needs adjustment

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a star should be a star

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mmr should NOT go down if you go in purposefully at disadvantage

nocturne timber
unborn gyro
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My argument is the other person matters

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A star should be a star.

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You should not be able to manipulate MMR based on circumstances in YOUR CONTROL

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you chose to get shit on by a trio -- no MMR adjustment -- try again bro

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the entire system is a joke

nocturne timber
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I hate the mmr system Honestly. I get less chances to play with teams the higher I get. I prefer the 5-4 star range. More people to fight. I was a 6 star for a week... I fought a total of 5 teams in a week. They really need to fix it.

unborn gyro
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don't even get me started on quickplay -- it's a damn abomination

nocturne timber
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3 stars. Are fun if you can stay in those lobbies. They are like Crack heads with guns. And the fights are AMAZING.

flat owl
# unborn gyro That's the crux of it all -- people abuse the system.

I agree, partially at least. Is it abusing the system if you can get your lvl50 out alive if you just sacrifice a couple of bars to get up when you're trapped or to stop burning? I'd pose it's not. If that's abuse, then so is people camping your body for free kills (=mmr). I think abusing the system is when you purposely get up in situations where you know you're most likely not gonna survive. When you get up just to get killed, not to save yourself. And I'm willing to put money on it that only a minority of solos actually do that on purpose. Sometimes it's obvious they do, but mostly it feels like they don't know how to pick a moment, or that they just don't want to lose the fully kitted hunter so they try anyway.

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Hence, solo rez should only count against mmr the first time around.

unborn gyro
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We mostly agree? Fair enough. I just think a lot of what we see as "peak Hunt" is mostly fake.

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MMR is just too easy to adjust.

flat owl
unborn gyro
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I would argue that a segment within a segment actually solo in this game. We're probably talking a fraction of actual base.

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I could be so entirely wrong but the entire solo play that is FICTION for most players is a streamer thing. Crytek doing things for streamers. I'd be interested to see actual stats of players who regularly solo.

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It's almost assuredly in the single digits.

flat owl
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for me it feels kinda unappealing nowadays to play at 3*. it's just too easy most the time, and frustrating the rest of it bc games become so random and/or inactive.

unborn gyro
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I think what got me so worked upj is I actually soloed for a week

nocturne timber
unborn gyro
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by the end of it .. boring as hell literal crouch walkers

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this can't be the vision that crytek has for solo play

nocturne timber
unborn gyro
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I have 5000 hours. Crouch walkers. I was a 4 star in solo beating up on actual noobs with the occasional hack (5%?) with smurph (10%?) rest were just poor bastards trying to learn the game.

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I play on US West so we have a bit more "funny stuff" than US East (edit) and EU.

nocturne timber
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I've been recruiting people to the console version and training them for a month so I can face them in lobbies eventually lol. (That's what console has come to)

unborn gyro
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nod

flat owl
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which is 3 years now i think

nocturne timber
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Does anyone on here know why console in game chat doesn't work and they haven't fixed it ever? Just wondering.

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I've had so much fun talking in game in pc. So comedic.

unborn gyro
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I don't really want to get into hack dicussion but I will simply say it's very serious problem on Asia that bleeds into OCE (moreso) than US WEst but it's definitely a thing.

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I am confident in saying US West has 1 in 20 matches with funky stuff.

flat owl
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i gotta take you on your word, no personal experience of playing on any of those. I only ever play US East, EU and RUS, the ping gets out of hand otherwise.

unborn gyro
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it's varies wildly on patch cycle -- right now it's bad because it's been forever and a day since patch

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Crytek does its best, I think.

flat owl
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yeah

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it would be counter productive for them to not try. they're not a huge company like blizzard or something who can just bank money without lifting a finger, and they also don't have the manpower to work on those problems like those big companies have

unborn gyro
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FWIW most randoms I play with on US west who are from outside region state "hacks" as a reason they're on US west (to avoid said hacks)

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and for the record most folks I random with seem to be nice folks .. dunno .. can only attest to what I see

flat owl
unborn gyro
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I have to go 😦 I wish I could stay. I hope that crytek puts a fair amount of effort in balancing premade vs. random and takes a really hard look at solo MMR. Solo is a choice and the rewards are already there (money/exp) so MMR should be very low on adjustment scale - a star is astar.

flat owl
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which is not to say your average rus player would be some cheater, but there's a palpable difference across the regions here

flat owl
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ima go play hunt 😄

nocturne timber
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Have a good day everyone, hope I see yall in the bayou (you'll probably kill me)😂

unborn gyro
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I should add folk I can acutually communicate with speak English so there may be an underserved population that doens't speak English. As a multi-national company can only hope Crytek is on it -- there is certainly bias in my experience that is not intended.

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g'night

flat sandal
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aight, what's next?^^

upbeat axle
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Im actually sad to see the event end. This was genuinely a very well balanced event with very well balanced pledges and pledge traits. Best one so far imo.
Now....only if the servers would stop lagging... that would be great.

zenith lynx
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Gotta love when Crytek releases patch notes and it is not in relation to any of the bugs that have been prolonged on this game. Yep let’s just keep letting a lot of the game suffering issues continue🙂

signal mural
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I am so sick of Event towers I am glad to go back to vanilla mode.

ruby sedge
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the lag desync and hitreg is kinda off the charts bad atm.

fair shore
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ugly or wtf? Anti-aliasing is probably blurry but...

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probably we are force to be in 4k for descent graphism, then this game really like free look like other fps.

queen jungle
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hopefully they plan to add much better graphics settings with the coming updates

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an optional high resolution texture add on would be nice too

flat sandal
queen jungle
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edges are not smooth at all making hunt look much worse, do hope it’ll be resolved in future updates

flat sandal
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there is antialiasing isn't there?

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not in game atm but pretty sure there is

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not sure how worth it is to spend a lot of effort in graphics. In a game like this ppl tend to crank them down anyway for fps and visibility. I'm sure the new engine will come with better performance and better visuals though

queen jungle
flat sandal
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hmm, always felt the graphics are holding up pretty well 😄

queen jungle
#

introduces tons of motion blur and isn’t perfect in dealing with the edges

queen jungle
flat sandal
#

what is annoying sometimes is this weird grain on foliage and some textures

#

not sure if that's fixed. it's one of them things that sometimes you notice a lot sometimes not at all

dusk cipher
#

i can't seems to connect to game
is the server up in NA east?

dim heron
#

yup

dusk cipher
#

but i can't seems to connect to it

#

feels like it keeps getting time outed

dim heron
#

Looks like Steam is having some issues

minor swan
#

Is it desired by the Hunt community to make your economy matter?

queen jungle
#

we’re at this point where like, it’s, imo, impossible to fix

#

too far gone

minor swan
#

I don't think it's too late for change
But first, we'd need to know if that is even wanted

tardy rapids
#

Hard reset on hunt dollars

#

Give everyone a free legendary skin

#

Done

#

Rework prices to better fit weapons and obtaining hunt dollars

queen jungle
#

it’d definitely cause an outrage with a ton of players

#

not saying i’m personally against it, just imagining those long term players with massive amounts of hunt dollars collected than receiving a legendary they don’t even like

little badger
#

So finally the event is over and what do I have to see in the first match THE EVENT MAP!!!!!!!!!!!!!!!! is this still in the contract, has that now been part of vanilla Hunt ?
WTF crytek

queen jungle
#

indeed

#

i’m very happy ash is here to stay

dim heron
#

Pretty sure all times of day stay after the events...

humble quest
#

Except inferno

little badger
dim heron
#

fair enough, the other ones are though

#

Inferno may come back this weekend

queen jungle
#

dark inferno 😔😔😔😔😔😔😔

little badger
#

these non visibility maps are so bad ,

queen jungle
#

was peak

#

needs to come back

dim heron
#

love the non visibility maps

#

I miss how dark the game used to be at night

#

was peak gameplay

queen jungle
#

i don’t mind low vis

#

only thing i’m against is ear piercing conditions

#

(heavy rain)

next yarrow
#

I was excited to never see ash again after the event. Bring back daytime inferno

little badger
#

Should you put the non-visibility maps into a contract then everyone will be at peace, or it will always be the case that the matches are half empty because of all the dc

next yarrow
#

I like normal fog, I just hate the color grading and fake footsteps in ash bloom

humble quest
queen jungle
#

I would agree with that, walk over to extract and leave

#

you’re ruining others gameplay so you can endure a walk of shame

humble quest
#

Dc because you can't play in your optimal weather is just sad. 100% should have to walk to your extract if that's your choice

tardy rapids
#

Can't wait to see him complain in feedback when a teammates kills him when the game launches and he goes "Guys I got teamkilled and lost a hunter".

#

Thank god the dc function exists I can name 5 times this has almost happened to me.

little badger
# humble quest They should just fix it to take away your hunters on dc

no they should bring an option to avoid these maps
It doesn't do anyone any good if every time half of the DC or walk to the exit , it's boring for those remaining in the game and the other its a frustration ...can't be the point, just because Crytek isn't able to do that to integrate

humble quest
radiant river
humble quest
#

Just play maps, what the hell

dim heron
#

so whatever they can do to make that happen

#

🤷

radiant river
#

I don't enjoy fighting a grey blob at 40m where we both miss 20 shots then eventually land a shot through the fog

humble quest
#

Like I said above then, if you require your optimal situation to play then eating into your own time is the choice you make

little badger
# humble quest I'm sure they're able. They have a desire to add variety to maps and do. Putting...

that can be but when crytek keep going this way , there will lose a shit ton of player next time ...is frustation pur , i play Hunt for 5k hours but when the def keep going this way , and a relevant game comes out im gone for ever , , my first step i buy nothing anymore on dlc , Don't reward them for just going their own way and not listening to com , a my mistake they hear to ur com , flashbomb nerf , into the ground , next nerf will be Necro for solo , If that happens, I'll be gone anyway

blissful jackal
dim heron
#

hasn't happened in 5k hours, I think you'll be fine

blissful jackal
#

flash nerf needed to happen but they nerf it way too hard

little badger
queen jungle
queen jungle
#

it was very cheap, not price wise, in terms of effectiveness

#

landing it guaranteed you a free kill

#

it was stupidly effective outdoors in day time conditions which is unrealistic

blissful jackal
#

yeah and so they nerfed it

queen jungle
#

yes, but even then, you shouldn’t have your ability to fight back completely removed

#

at least you can fight through being set on fire, poisoned, bleeding

#

being flashed was just a death sentence

blissful jackal
#

well considering you take like 5 seconds and cause a bunch of noise and cant cancel it when trying to throw its basically not in the game

little badger
radiant river
#

I haven't tried flash much but I feel like it's still usable

next yarrow
#

It's really not

blissful jackal
#

its pretty troll

#

theres a reason i havent seen literally a single one thrown at me since the nerf

humble quest
#

Used to see them every game. I've seen two since the nerf and neither did anything

radiant river
#

Yeah but people always overreact

#

Not saying they're good but maybe they're not terrible

little badger
next yarrow
#

I've tried using them... Hellfire is just better right now

ancient shale
little badger
#

next big Problem ..The Flair Pistol , they need to overthink the last patch that u can burn Hunter with it , it is to easy now to burn , this gun is to cheap u waste only a tool slot u can easy re supply , back in the day u need to bring a fire bomb what cost more because on use is gone u waste consumable slot , or u need to find a lantern , now u need nothing anymore, i died , and I can't even see my death screen I'm already burning.

humble quest
#

Crispy players are the best players. Accelerating gunfights by making the enemy take risks for their friends has been great

next yarrow
#

Buff burning more tbh

blissful parcel
#

Having to take a risk going into the open to burn hunters was always good balancing. You're already at an advantage with a player down.

radiant river
#

The problem with the flare gun is now that remedy is gone, more people will leave matches after winning fights where their friend is burned to low bars

#

I like the pressure it applies but being down bars after winning sucks

blissful parcel
#

Or keep the flare gun and resupply at lunch box only imo

#

@radiant river Agreed. But it was a bit too easy to get bars back this season (let's not call it event shall we)

humble quest
#

I do really love alternatives for restoration existing. Events promote people to stay in the match with that 100%

radiant river
#

Remedy at resupplies should be a permanent thing

#

Make it only restore 75hp or something maybe

little badger
cedar helm
#

Remedy and Rampage are a bit too ez imo but I like the idea of looting bars back off dead hunters (trait name is escaping me rn tho lol) being in the game

humble quest
queen jungle
#

especially with money being even easier to get now

little badger
next yarrow
#

Counterpoint: they don't need to do anything

cedar helm
#

seconded

tiny pivot
#

#game-ideas message
Honestly not a terrible idea but mostly specifically for Bomb Lance. Crossbow/bows really don't need it (if you're frugal at all, or just pick up your ammo, reusable arrows are very much fine. They could also just make a trait/buff Blade Seer to help grab them back), but Bomb Lance it wouldn't be a terrible idea, mostly because if it has a non explosive/shotgun-ish Harpoon, it's basically just... a Romero with a much longer reload and bullet drop?

humble quest
#

The only bow stuff id like to see change is poison arrows get a couple more. 4 is a low number or how little it impacts the shot

frozen crater
zenith lynx
frozen crater
#

Because if youre talking about long term issues then a patch dedicated to ending the event is of course definitely not going to cover them

#

dont know what you expected from that

#

hate mfs like this

zenith lynx
formal ether
#

Yeah I've had that too.

minor swan
frozen crater
minor swan
#

Maybe each hunter could have their own bank account

frozen crater
frozen crater
#

I go to the shooting range tab and alternate between teams and non teams to get the timer started

#

and then switch to soul survivor

zenith lynx
tulip tapir
#

this game is unplayable...another prestige 100 / 100 guy who can fly , runs with speedhack and kills all players on the server....more than 4000 hours in the game....without cheats yougot no chance in 6 star.

somber harbor
#

their choices for money changes are strange as well, like how the hell was the romero price change justified at all lmao

#

and now crytek's form of balancing is nerf one thing into the dust and simultaneously buff something as a response to an issue that no longer exists (infernal) and let it be an unfair problem for 3 months

#

like they need to take a softer approach with balancing especially because of how quick hunts playerbase is to abuse anything that is absolutely busted

#

never seen the game as sweaty as the last event was before because people would just sit there, camping your body while you're burning or spam dumdum in a firefight, or if they died they'd just go stack remedy and get their health back lmao

unborn dagger
weary fox
unborn dagger
weary fox
weary fox
#

Oh and they still have yet to buff medium ammo

unborn dagger
crystal plume
#

I don't understand the argument regarding how they supposedly balance things when there's plenty of examples of them balancing in ways that weren't as drastic

crystal plume
#

Like let's look at avtomat alone and how many nerfs it has gone through while still being extremely strong (when it has ammo)

crystal plume
#

I just don't understand the way criticism regarding it is being presented

weary fox
weary fox
crystal plume
#

Well if the community wants their input regarding flash bombs being heard, they should make reasonable posts regarding what was too much, alternatives or such instead of trying to spread this random narrative of "Crytek balancing with nukes" because they disagreed with a change

#

I for one have loved the break from flash bombs as they were painfully boring to fight against and ruined the flow of fights, but I do agree that they could be brough back a bit. Imo the bulwark functionality was unnecessary (and bulwark in general should be reworked entirely) and the removal of them from looting pools altogether made them a bit too rare

weary fox
#

To be fair, Crytek did nuke the flash with nerfs though. It's pretty much unusable right now

crystal plume
#

So introducing them back to loot pools now that they aren't as cheesy to use and changing bulwark would be enough to reintroduce them back into the rotation imo

weary fox
#

I never really got the jist of removing them from the loot pool, now it just feels like it's completely missing from the game. Right now, it feels more like a throwable I bring when I want to meme instead of a throwable I bring when I want to win fights

crystal plume
#

I mean if removing them from the loot pool was all they did it was a very reasonable idea since one of the core issues with flash was how even after using them you could just loot more, making them extremely abundant

weary fox
#

The community should also be more open to new inclusion of weapons. Cyclone is a good example, people complained up and down about it going to break the game when it's introduced but when it did come into the game, it's just a more expensive Veterlli

crystal plume
#

But with the changed animation to the flash bomb making it less spammable anyways, it can safely be added back to the loot pool imo without issues

unborn dagger
#

The biggest problem with the flashbomb is the fuse. It had no reason to have that

humble quest
crystal plume
#

In my opinion it would since honestly people are overreacting about the animation ruining it and just haven't used it enough because you can only buy them now

#

They are still plenty useful and would be used if people got them through looting

weary fox
humble quest
#

People reacting to the teleport was very funny. Just straight up ignoring how many conditions it had to function acting like you just zip around like nightcrawler

unborn dagger
crystal plume
#

Agree to disagree I suppose 🤷‍♂️

#

All in all my suggestion would be a starting point

#

To get an idea of how something fits into the gameplay, more people need to use it

#

Adding it back into loot pools would make people use them more since they would get them for free

#

After that we can see what needs or doesn't need further changes

#

But the new fuse animation is definitely needed in some form at least, maybe it needs some timing adjustments, but it cannot be like it originally was or we're back to square one

weary fox
unborn dagger
#

Disagreed, the new fuse animation isn't needed. They couldve literally done anything else such as letting players turn around for a reduced duration.

humble quest
unborn dagger
#

Because once again, the fuse forces you to be stuck in place where as with dynamite I can throw it whenever

weary fox
crystal plume
weary fox
#

If this is the case then the Mosin should get buckshot + long ammo capabilities because I spent a few extra dollars on another ammo type

crystal plume
#

Duration could be looked at though sure

humble quest
#

I'm not gonna argue about the c&k. I hate it too. But I'm just saying if you want an opinion to be listened to you can't blanket silence people you disagree with

crystal plume
#

But if it was a gamble if I even blind anyone when I throw a flash into a room, I would bring literally anything else in it's place that I know will hit them

weary fox
unborn dagger
#

Although I dont really care for the hitmarker that some complain about

weary fox
crystal plume
#

I mean yeah bulwark needs an entire rework

#

Reducing explosive damage as well makes explosive ammo inconsistent at best

#

Imo it should either be reworked to have entirely different functionality like reducing aim punch, or change explosives to do some kind of disorientating effect which bulwark would reduce instead of damage

unborn dagger
weary fox
crystal plume
#

I don't know about headshots

#

It makes bomblance's base ammo not kill anymore though

weary fox
#

I know you need a direct hit with explosive bolts to get a OHK, does Bulwark negate that?

crystal plume
#

Would have to test, can't remember from the top of my head

tiny pivot
#

#feedback message @deft shore Honestly it's likely because they hadn't added too many new, non event related skins in a while. Maybe I am misremebmering but only recently I feel I have noticed them add some skins to the normal bb shop. I know they rotated them in a week or two ago because skins like Gillnet for the sparks pistol are in there now.

somber harbor
weary fox
# somber harbor Slugs really should have been exclusive to the romero and maybe the specter

They're poorly designed, they shouldn't be so generalized in the way of long, medium and short barrels. They should be designed and catered to each individual shotgun in a unique and game changing way. This way, we can avoid situations like Slugs being a scam on the Romero and Specter, whilst being straight upgrades for the Rival and Slate.

If it were up to me, I'd prefer to make Slugs a side-grade to each shotgun instead of downgrades or upgrades.

somber harbor
#

Any time they tweak an ammo type they tweak it for all weapons with that ammo type

#

Exception being medium ammo bleed giving heavy bleed on rifles only but even then its still a blanket across all medium ammo rifles

#

When in reality it should only be a springfield feature to let it stand out

weary fox
#

Not to mention bleed completely breaking the Centennial...

signal mural
#

I don't find it completely broken. I rarely see enemy Hunter's with it. It's actually made Bloodless a sensible trait again.

somber harbor
#

Cause the centennial is pretty quick all things considered

signal mural
#

Yeah but it's m. velocity isn't the best and it lacks deadeye & Marksman variants. This means it's ideal spot is medium to close range... where most fights are resolved quickly. Despite it's oppressive bleed if your teammates are near or you finish the enemy first you can still bandage up quick esp. with Doctor.

#

Long ammo still has an edge over it at range. And a lack of cover during an encounter is bad regardless if you're bleeding or not. Plus Dum Dum doesn't have penetration.

rugged iron
#

centeniel dosnt even come close to long ammo

#

i wish i would see ppl run that gun

signal mural
humble quest
rotund quest
#

please do not come at me just sharing my opinion you are welcome to dissagree, i feel like shotguns are a tad too strong i dont like using them most the time but i have been running into them what feels like every single fight people are only using slug shotguns. i decided to bring one for 1 game and got 6 kills in a matter of a minute. it felt effortless and boring. idk maybe its jsut the destiny 1 slide shotgun trauma talking but they seem to be a nuisance every single fight i get into

flat sandal
# rotund quest please do not come at me just sharing my opinion you are welcome to dissagree, i...

I feel the same way. I never run shotguns and hence don't have experience using them. yesterday I played some games with shotguns for some reason and wrecked ppl while being kinda tilt on the game. It's just like roughly aim and shoot, no worries. obviously long range it's different but you can usually avoid the fights. Or rather always if you aren't stupid. The other day we had a one bounty, whole lobby fight without any shotguns and it was baller.

vital fractal
#

Fucking shot bolt, it should one tap on hit but it feels like it never does

#

With 455 damage, and one taps in the range it feels like players are able to move out of the shot blast just enough to survive

Seriously, the delay between blast and hit is noticeable- and I genuinely think that’s why people survive + the potential spread issue of the shot bolt itself causing clipping

dim heron
#

@runic dagger That's not true at all, in game report as well as the official support reporting system work.

runic dagger
#

and how they still playing ?

#

affter being report ?

#

should i save every cheater steam profile for u to see

tidal grove
#

I have been playing the game since early access, these last two the experience with the randoms is being disastrous, the 5 stars are full of expert people and not so expert people. Only 1 in 10 games is satisfactory. The matchup should be based on more things, not all 5 stars have the same experience. To make this type of pairings it is better that there are no stars or matchmaking, it is very frustrating and it is not fun for me or my randoms because they get paired with people much better than them

dim heron
# runic dagger affter being report ?

Reports are not instant, Bans are also not always the first response. Could be a 1 week ban to start, 2 week etc. (I don't know the system they have in place) Reports work, I've seen people get banned live.

tidal grove
#

The sound of the rain is hellish. You can't hear anything and thus it is impossible to play, the same thing happens with the last ash weather, the ambient sound that you have added is horrible. Maybe a new player will find it fun, but for those of us who have been playing for a long time. We don't want rain, we don't want fog and we don't want nights. So I'll get out of those games. And when I decide to play it, I sometimes find myself in games with few players because everyone quits. I think you know it but you don't do anything.

tardy rapids
#

Take a shot everytime he types rain

unborn smelt
#

@queen jungle that's already in the game

unborn smelt
#

here you can see it

rotund obsidian
vital fractal
#

Now, with the body pen- I think it’s fine as is but man the non-ohk with shot bolt is an issue

tidal grove
#

Why don't you remove the fog after the event is over? no one wants to play that weather

rotund obsidian
#

I do.

cedar helm
#

Ya I do too.

vital fractal
#

Fog good.

vital drum
#

Just went and tested shotbolt out of curiosity. At 30 meters it took 19 frames of a 60fps recording to reach the target and register to deal damage. That means it took 19*16.6ms=315.4ms. Bolt velocity is 100m/s, so it theoretically should take 300ms to reach the dummy. Those 15.4ms of difference are under one frame, so it's probably a combination of error due to low fps of the recording + the bolt doesn't actually fly in a straight line, so it should be over 300ms in reality. Doesn't seem like there's any particular delay between the bolt hitting and shooting.

#

There is a delay between the visual effects though. Pure damage came in first.Then two frames later was the impact and then it takes a couple of frames for it to turn into smoke.

#

In regards to making it more consistent, that's an interesting topic though. If I had to guess, the hitmarkers without a kill come from the way it works technically. Hitting any hitbox on its edge likely makes most pellets miss, because hitbox of the bolt has a certain size and it probably shoots all pellets out of its center. This is a crude drawing of it.

You could make it not work as a shotgun shell at all when hitting a hunter directly and just kill the hunter, for example. Which would be a direct buff to it and also kinda boring. You could also play around with the way it works. Maybe making shotbolt's hitbox smaller could make more of those register as full misses and make this occurence less common, which would make it a bit more difficult to hit, but on average more consistent to kill? Wouldn't solve the problem, but could reduce it. Mind you, I have no idea about its size atm, so this could be not much of an option.

#

Although I've been trying to reproduce this near miss and it mostly works on legs and even then it gets pretty close to killing the dummy (around 140 damage). So there could still be some delay I'm not quite catching at a 60fps recording, especially since my game runs at 165.

vital fractal
#

I’ve been hit many times and always it’s like

vital drum
#

Player shouldn't make a difference. The main thing that shows the delay are the visual effects. Damage registers before they are even shown

vital fractal
#

impact
damage of impact is small
boom
death

vital fractal
#

Unfortunately I don’t have someone to shoot me on command at the moment but I’m sure others can chime in

#

It’s not 1 second long but it’s something the naked eye can notice, whether that’s enough to make a difference is up to debate too though

#

Again, it’s hard to say what’s making the shot bolt act so inconsistent at times

vital drum
#

That could be something that shows up for other players due to networking delays, but with hitreg being client-side, I don't think that's what causes the near misses.

twilit stag
#

What did u guys say about the event pass?

vital drum
#

Okay, this could be tied to game's frame rate, which makes sense. So I locked the game to 30fps and I managed to get two separate impacts. So it could be that there is one frame of delay between the hit and release of pellets.

unborn dagger
twilit stag
unborn dagger
#

Most of the content consisted of variants and custom ammo so yeah I agree entirely

twilit stag
#

Good*

vital fractal
vital drum
#

FPS is a huge factor for pretty much everything. It dictates how often many things update in game logic and it's extremely advantageous to have higher frames.

#

With bullets travelling as physical objects you'll logically miss shots that you could've hit if you shot at the exact same moment with the exact same moving enemy position on your screen if you have lower fps, simply because there won't be intermediate states on your screen that could've allowed you to hit the enemy and the next updated frame could've moved the hunter a bit further away or your bullet was spawned a few ms later 😄

vital fractal
#

I get that, but man for shotbolt to be such a mystery and have so many factors affecting it

Like guys I just want my shotbolt to workNervous

#

Just like how I want my explosive ammo to matter more than just being a utility 👁👁

#

Seriously, Explosive ammo needs a rework

vital drum
#

If that's the case and if they can make it happen in the same frame, could help a bit with inconsistency.

frail dust
#

I forget the name of it

unborn gyro
#

also, it's cheesy as hell so I think it's fine as is .. it's literally one of the best ways to follow-up bleed or fire ammo

#

if you did much more damage than it does now then there is no reason to take other ammo types if you can turn what would be misses into easy kills

#

maybe more utility but certainly not damage

vital fractal
#

There is distance between where it is now, and where it was

#

And so

unborn gyro
#

my 2 cents ... I do use it often to blow up doors and such

vital fractal
#

It should be buffed and reworked because as it sits now, it’s pure utility

#

And it’s not cheesy, it s a meme ammo

#

Literally some of the best players on this game have videos over this ammo being the worst ammo in game

#

If they do improve it, it should be removed from the upper cut

#

The main issue I view here that’s against balancing is the uppercut availability

steep grail
#

did they increase the cost of hunters by a couple hundred?

vital fractal
#

No

unborn gyro
#

Don't need no hunt stats from xml files. Need less people caring about stats and meta. Need gamemodes that actually get people out of the normal loadouts - Long Ammo is so vastly better than anything else it's not even funny.

#

rather than voting for weather I'd rather vote for loadouts

signal mural
#

@north sun Don't act so entitled. Did you play with the old recruitment system? The new system is exceptionally forgiving. Nothing is stopping you from recruiting a Legendary Hunter and custom equipping them. No one should be offered 3 Tier 3-4 Basic Recruits at once ever... especially not at reduced rates and with fitting traits. Your 3 free Tier one Hunters supply a load of free gear and start with better traits than most Legendary Hunters since the update.

#

You can also recruit all 3 for free... so even the beginning of your Feedback is starting off with misinformation.

unborn dagger
#

@visual anchor It is a bit weird that something like a beartrap doesnt stop you dead in your tracks

primal maple
#

@split linden I imagine this is a feature to avoid exploits like dupeing

signal mural
# unborn dagger <@317131921429889024> It is a bit weird that something like a beartrap doesnt st...

To be fair... Bear traps only stop the prey when they are chained to a buried anchor. I think if the trap clamped onto the victims leg and reduced movement speed (as if they were bandaging) it might feel more realistic. That or the trap attaches and if you run or walk X meters before holding 'F' to remove the trap and stop the bleeding - it rips from your leg doing an additional 25dmg and ramping up the bleed tier.

unborn dagger
teal parcel
#

@teal solstice because in game setting for fps limit doesn't work in lobby. Use an external limiter like RVSS.

#

RVSS for fps limit, discord for VC, VPN to bypass leaseweb, nvidia control panel for AA

#

New engine will fix it I am sure

frail dust
blissful jackal
#

@digital pewter bear trap is fine how it is rn, it's plenty powerful

tardy rapids
#

Not to my decoys it is.

#

And vigilant perk

vital fractal
#

So what do we think

#

Both from the same pic on twitter from hunt

I don’t recognize the first rifle, looks like a side gate lever action but I don’t think it matches up with a compact Winfield or a centennial-

2nd pic is clearly not in game currently, very short + enlarged Winfield loop,

Maybe all of you asking for a long ammo Winfield finally got what you asked for… for some reason

queen jungle
tulip tapir
#

i just wanna ask why the stupid event map is still in hunt when the event is over? is this a bug or they just wanna kill the fun of regular hunt?

frail dust
#

Which makes no sense because they brought back the serpent moon map and yet not the inferno map

#

Honestly, Crytek is just being Crytek at this point lol

tulip tapir
frozen crater
#

which sucks because I loved the daytime inferno so much more than the nighttime one

frail dust
crystal plume
#

@digital herald You are likely on the one that specified killing them with melee, double check the book

hasty halo
#

Hey, what is the general consensus about solo queuing to get in as team of solo's?

wanton imp
signal mural
#

But how do we prove these cases... If you report an unofficial team of Solo necros how does it get handled? How can Crytek assess the situation? Use of VoIP by the accused recorded by server? Match making history showing the accused frequently teamed officially before? How much data does Crytek's cheat support have without the community supplying gameplay footage?

crystal plume
#

I'm sure they can see the match history of the reported people and see if they have been in the same matches consistently

hasty halo
#

i reported both of them

signal mural
#

I had it happen to me and my typical duos partner shortly after solo necro was officially added. We were at Wolfshead Arsenal and it was painfully clear that the two were in some private voice channel or another. No VoIP, great pressure to clear a moment to self-revive, never a single shot at one another, organized push & assisted awareness. It was a long fight and we won in the end but I really wish I had known then that it was a reportable offense.

queen jungle
teal parcel
queen jungle
#

And you base that on what evidence? What I said is industry standard even small indie games can do these days.

teal parcel
#

We start with reconnect

queen jungle
#

That's a straw man fallacy.

teal parcel
dusky tapir
#

@digital herald hey, the last mastery for meatheads is melee kills only - make sure you are meeting the conditions

novel solar
queen jungle
#

@gaunt garden The format requirement in #feedback exists to make people create better feedback posts. In the past, we used to have many one-liners or just screenshots or posts that were nothing but angry rambling - none of which is really useful feedback for the devs.
Ideally, feedback posts are extensive enough to provide a detailed description of the topic, possible issues and ideas on how any issues could be solved in a reasonable manner.

rotund obsidian
#

@dry dew #game-ideas message hell yeah, its crazy they havent done this yet. its so obnoxious how broken the current bind is.

dry dew
#

ikr hahaha

rotund obsidian
#

It's also odd that gunslinger weapon melees get that added delay between strikes if you don't lower your weapon, but I can kinda see why it does that. I just want a nicer way to lower it myself that won't break and swap my weapon.

#

The amount of times I've tried to lower my weapon to buttstock an immolator just for my hunter to decide to reorganize his inventory...

#

Also annoying when it does nothing when i hold it, then when i release it thinks I tapped it so it swaps to my sidearm

wicked hatch
#

can You please make a filter so Im able to exlude russians in randoms?

queen jungle
frozen crater
#

@azure prawn klansmen are band kids even among racists. 0 drip whatsoever as well with their pillow hats.

vernal plank
#

are u srs? 😂

#

go be a troll somewhere else

#

So because we have an undead hunter skin we should also get a hella racists kkk member as a skin?

queen jungle
#

I'm confused, I didn't reply to your post at all? I asked somebody else to avoid discriminating any parts of the community. People who exist right now, in the present day.

We're not talking about Roman slavery.

vernal plank
#

thank you .Finall 👌 ✌️

hoary widget
# vital fractal Both from the same pic on twitter from hunt I don’t recognize the first rifle, ...

They're both the same weapon, perspective just makes the barrel lengths look different. Also the hunter is most likely holding a skin of the new weapon.

It's most likely a version of some long ammo winchester. Why people want a weapon like this is beyond me because those guns all play the same anyway it being long ammo will probably solidify it as the best pick in that category. it's just more long ammo for the long ammo sludge pipe 🛌

steel comet
#

We have 5 medium ammo rifles, counting cyclone since it's different enough to be its own weapon, with 2 medium ammo pistols.
There's room for more weapons here

#

5 pistols, 3 rifles for compact? Unless I can't count. (WinfieldC - Winfield are basically the same weapon)

hoary widget
#

The ironside is underrated imo it can be a real menace if you can land your shots

#

high damage definitely makes up for it's clunky usage

#
  • one of the best ammo economies in the long ammo category
hoary widget
#

I'd hope we'll see a colt lightning in the future to spice things up even if only a bit since it is a mechanical mesh of two types of weapons we have in-game already (The lightning would be a mix between a vetterli with it's medium ammo and range and a slate with it's mechanism)

#

gives an extra reason for iron eye to be used too

#

To be honest, i just want to see something else besides long ammo

#

i'm just tired of it, it's the same circus every time.

steel comet
queen jungle
#

@alpine gust As per previous statements of Crytek's lead game designer regarding Hunt's PvP design, player encounters are meant to be "rare but thrilling". It is not intended that you constantly encounter other players, but with the risk of losing your hunter and gear, every encounter is more significant.

I'm puzzled by such tactics. Whatever is the motivation of running away makes the game boring.
The objective, the goal of Hunt, is to extract the bounty. Unless they are skilled and feel very confident, the bounty team usually doesn't benefit from engaging in PvP, so getting to the extract as soon as possible is the logical thing to do.

vital fractal
#

Rare but thrilling

#

The way people here are posting for constant fights makes me think that the devs need to restate that for the masses

somber jewel
#

challenges ruin hunt

humble quest
remote ore
somber jewel
#

nObOdY fOrCiNg YoU tO dO tHeM

remote ore
#

challenges might not be the most unique feature of Hunt, but they are okay for what they have been made for

somber jewel
#

clarifying, challenges as a mechanic is fine.. the problem are individual challenges forcing you to play in a way you do not enjoy the game

remote ore
#

that's a fair point

#

with the variety of challenges and the reshuffling it's still possible to find challenges that aren't against your playstyle I guess

quick dragon
somber jewel
radiant river
#

They should have the wildcard at all times

#

Has anyone played the wildcard and how are the q times

humble quest
#

On Friday we were getting empty trio lobbies on NaE at like 9-12pm

#

So I don't think this wildcard is hugely populated with them taking away the bonus money

teal parcel
#

Really weird, I've been told multiple times that people love rain.

remote ore
#

yeah I love rain, I'm sad it was moved to wilcards

#

I don't want to play against trios thank you

#

I think the recent poll about this was misleading, and maybe it led to this decision

humble quest
#

But not the weather people voted for, and gutted of the extra hunt dollars people expect from wildcard it is less popular

#

And in general, despite how many people cry that they want vanilla hunt, non-event player counts are lower

rotund obsidian
#

Mixed feelings about rain. Love it in small doses, but the really long heavy rain periods, especially when you get thundershower back to back, can be really draining to play

humble quest
#

The wildcard is also not enforcing the single boss, always rotjaw rules

#

It's basically just the normal game with majority thunderstorm

#

It's not nearly as big an incentive as it could be

vital fractal
#

For wildcard to actually be wild, they need to implement big changes- not just “hey guys it’s just a night + rain”

I like thundershower, I adore it

But introducing a wildcard where there’s zero change other than a weather choice isn’t really wild…

They need to start introducing some special modifiers + reward increases based on those modifiers

#

A hardcore hunt mode with no/little ui, increased AI aggression, “classic hunt” with no custom ammo, set loadouts, limits on cost or thresholds on costs, etc etc

radiant river
#

Personally I enjoy being able to pick the kind of weather I want (for the most part)

#

Nighttime makes shotguns way more viable and stuff like electric lamp

#

So being able to queue for that is nice

rotund obsidian
#

yeah the only wildcards i've actually cared about were the nighttime exclusive ones

tiny pivot
#

I’m one of the more wild players who doesn’t give a fuck about weather but I can def agree about wanting contracts that change the base gameplay more

#

Load out specific ones would be awesome if you ask me

#

I think specific weapon or manufacturer weekends could be cool, same with simply ammo types

#

Hunt could be changed a lot by simply forcing 100% participation of say, a shotgun exclusive weekend, or a iron sight weekend, etc

teal parcel
#

Avtomat weekend

#

Such a horrible idea

#

Challenges are tiring enough

mellow nova
#

I had the most amount of fun during event since fighting before the last fight with bounty wasn't necesserally a big disavantadge. You'd be able to regen bars from remedy and not suffer from previous deaths going into a new fight.
Now people have been camping more and I don't think it is only that but it surely plays a role in it. I found it encouraged fighting more since camping until last team alive ( while they burned hp, ammo, healing) is always the best optimal strat.

unborn dagger
tiny pivot
#

Then don’t play it, leave it as its own thing if they didn’t wanna mess with weather or whatever

#

Boring is extremely subjective. I think the meta of dolch mosin is boring. Etc

gaunt garden
#

Not trying to be a baby, but this was all day. Does 4,4,5 really match up with 5,5,5 5,5,5 and 5,5,6??

#

Cuz I may be a simpleton, but to me that really isn't matched

queen jungle
unborn dagger
#

Weapon restrictions would be fun in something like COD, but in hunt yeah that's uninteresting as fuck

tiny pivot
#

Again, thats your opinion and you are welcome to it

#

This is a feedback channel, I think the idea of limiting weapon selections for a weekend contract or something, to a single weapon, manufacturer, ammo types etc could lead to interesting gameplay and change things up... but that's just me
And I don't think it would be good if it was permenant or took over the normal contract, either. Just optional. For more money or something.

rotund obsidian
#

aye bruh i'd gladly play a no shotguns wildcard

cedar helm
#

no revives weekend

vital fractal
#

Weapon restrictions, cost restrictions, AI alterations- I think the general point is that wildcards should be more “wild” than simply altering the time of day

#

And, as a wildcard, it should be completely optional

#

Almost like Mutations in Left 4 Dead

rotund obsidian
#

At least for nighttime people actually just brought a shitload of flares for the sake of blinding, so it was different from regular nighttime maps.

vital fractal
#

Speaking of nighttime, they should make it actually dark so light tools have some meaning beyond only for burns

#

I did like the idea of night time indicating a more severe AI profile and unique AI behavior/interactions

rotund obsidian
#

i dunno its kinda already at a point where light stuff is mostly to blind people, and i think it'd be a bit awkward to try to make it so you can't see without them because they're already meant for limiting visibility, not improving it

tiny pivot
#

This might get me crucified but I seriously think weather is a fine thing and enjoyable in the average game of hunt and I would much rather wildcards actually change up the core gameplay in terms of loadouts, ai, new additions, etc

#

Especially outside of events

#

Like I enjoy the normal contract including all weathers and times of day at different chances and I think it would be more appropriate if the Wildcard was used as a test server to try new ideas in terms of AI, new items, new guns, etc

#

Idk if that makes sense - let me contextualize - I really feel like Wildcard is just them picking one weather and not even exclusively that weather - for example, it would be neat if you could use the wildcard at LEAST to know what the weather is going in and so you can have a perfect loadout.
Problem is?
Last two wildcards outside of events?
They just... sneak in nighttime for some reason?

#

Like, for example, Ash Bloom and Thundershower are basically Daytime with thematic based fog on top. But then Nighttime is there so you get fucked if you bring anything even remotely long range and the dice rolls night

unborn dagger
vital fractal
# unborn dagger Something that alters the AI would be a more interesting idea and it surprises m...

Crytek has the main excuse that, well when Hunt was developed- it was for Older gen hardware and software which, as it was originally made- was extremely taxing on machines 4-5 years ago and still is,

However if they want to keep Hunt going, and really garner a new breathe of life around the new gen (as this update is trying to do), they need to get a lot more ambitious with what they try to do regarding changes- without betraying what hunt is about of course

#

The AI are really ignored, and no major innovations or changes have been noted recently except for the addition of Rotjaw- and it’s very clear the AI need a rework (as do many other aspects of the game)

I hope after the engine update is implemented, the team can focus on this topic and plethora of other items that seem to have been piling on the “should do” list

tiny pivot
#

Extremely funny that like

#

Hunt follows the trend of Crytek being crazy intensive games that push the boundaries of their tech

#

I kinda miss the days, when Crysis was the epitome of a performance test

vital fractal
#

The thing I wonder though, is Hunt intensive due to the actual performance of the game… or is it just that unoptimized for lack of a more industry/coding perspective wording

#

I have gathered that the consensus is the latter more than the former

tiny pivot
#

Honestly both are possible but it def seems like the latter. Whether its a good or a bad thing is up to those most affected cuz I've always ran Hunt at 60FPS on high without issue. It's pretty notable though that assuming Cryengine is what Crysis1/2/3 were all on, then yeah it's like a decade+ old and needs to get replaced. I wonder if that's why it's taken so long for the engine update, and also Crysis 4, because it has always seemed like Crytek wants to push the envelope on tech.

vital fractal
#

Hopefully this engine update really addresses the main issues behind any barriers to changes that can be very interesting to update, such as Graphics (a huge element), alterations to sounds, AI behavior/variants, Model updates/hit boxes, etc etc

tiny pivot
#

Graphics is a hard sell shruggies I personally think that a majority of players losers and/or people with bad PCs xd will just play on ultra low anyway. But it would be nice if they could strike a mix between visibility and performance. Mostly because I am a big enjoyer of higher graphics personally but I want the game to be readable. It's also a large portion of my main reason for playing, along with the aesthetic and cool weather conditions/maps.

tiny pivot
#

Really hoping for questlines to become reavailable or we get some new ones

#

A handful of weapons only skins are locked behind them and it sucks

#

Scottfield P mostly

unborn dagger
queen jungle
crystal plume
#

Also other factors such as Hunt not even running natively on the current gen consoles hence not utilizing their hardware fully, Hunt's lighting/SVOGI, more detailed maps etc.

unborn dagger
tiny pivot
#

To be absolutely fair, Crytek and Cryengine's demanding doesn't excuse if it's optimized or not
It's definitely an outlier

#

And it's also why we're getting the engine update to begin with

unborn dagger
#

And haven't Pc users made complaints about Hunt not being stable with its frame rate the past few updates?

queen jungle
#

Also, compatibility, technological improvements etc

minor swan
#

For me Hunt has gotten more stable over time

#

When I started out (~Autum/Winter 2022) it used to be a lot worse than it is now
and my specs are prolly a bit outdated anyway

radiant river
#

Maybe it's not amazingly optimized but it's significantly better than a game like tarkov and even runs better than apex for me

rigid kindle
#

Region lock when?

blissful jackal
leaden hamlet
wanton valve
fair mural
wet gust
#

😡

#

i dont get why people are disagreeing with that

humble quest
#

Because it's super easy now. Mosin at level 1, significantly lower exp levels than before with team share

#

If you can only get those kills with avto instead of mosin sorry that's a you thing

wet gust
#

its not at all I need 700-900 xp for every weapon variant and ammo type it gets annoying grinding over and over with prestige

humble quest
#

No. It's 450 compact, 600 medium/special, 750 long

#

And hunters are 450 each

wet gust
#

its 900 long ammo idk where you got that from

humble quest
#

Maybe I'm misremembering that one, but still. Two kills per unlock, available to use at level 1

#

It's stupid easy

#

Last shot some bosses in there, meathead finishers when you've wiped a server

#

It's stupidly easy to unlock

#

If you can't regularly have the entire mosin tree unlocked before you're bloodline 56, or whatever where you used to get the mosin base before

#

It's a you thing

wet gust
#

buddy not everyone is that good I need to get 30 kills to fully unlock the tree 😭

#

for one gun

humble quest
#

Learn to use more than the avto

#

Don't know what to tell you

vital fractal
#

If all weapons of a tree apply exp to the next unlock, get the melee variant and go to town

#

This is coming from a guy whose kd is <1

wet gust
vital fractal
#

But the first things I’ve mastered were the nitro and Avto

#

Simply due to mosin bayonet spam + nitro on boss/meatheads

wet gust
#

I get using the melee variants but man it getting annoying playing the same weapon over and over to try and unlock it and repeat again

vital fractal
humble quest
#

Every other weapon is even easier to unlock then. Lower exp, or fewer unlocks. I don't think any other long ammo has as many variants

vital fractal
#

There’s no fix to the feeling of grinding, it’s even easier now though so like

#

Just stick to it

wet gust
humble quest
#

Also if you're choosing to prestige you're choosing the grind

vital fractal
wet gust
#

yes

humble quest
#

Theres so little incentive

vital fractal
humble quest
#

That it's your choice

vital fractal
#

This is all your fault

#

Literally by choice

wet gust
#

but I want a cool skin 😭

humble quest
#

Then you chose this life

wet gust
#

get me out

humble quest
#

And it's easier for you now than ever before

vital fractal
humble quest
#

Did you even play the previous system when prestiging? This is cake

wet gust
#

both seem like they suck to do ngl

humble quest
#

If I choose to I can 100% max out a weapon line before I'd even have the base weapon in the old system

vital fractal
#

Then why did you prestige lmao

humble quest
#

The qol we have gotten is immense

wet gust
vital fractal
#

But now you know

#

So, have fun grinding out everything you wanted

wet gust
#

😔

queen jungle
#

Prestiging > not prestigins. It is known.

wet gust
#

huh

topaz prawn
#

Nice Matchmakin... smh CryTech

dusky jolt
#

wtf happend with server ? packet loss stayed above 50 ??? u guys go holiday ???

queen jungle
#

oh sorry i should have done it here

queen jungle
#

Great game guys

#

I thought about it. The game can't focus on PvE

#

The game attracted PvP fans and those guys won't like change to their competition style. The game is doing good as is too, so whatever.

#

Hop on a jeep, quickly drive past some exotic african animals, have conflicts with other hunters and may or may not get to shoot an elephant. Entities are just aesthetic visuals, not monsters. To change that, everything should change. A suggestion channel won't work.

#

@teal parcel The devs have previously removed other features that allowed tracking of kills, for example the fact you don't see any progress on DMG against players or players killed challenges.

jolly cliff
#

crytek, you have to do something about these ping abusers !!!! it can't be that chinese people play on european servers and get an advantage !!! that really fucks off !!!!! you don't even want to hunt anymore !!!!!! MY GOD !!!!!!

crystal plume
#

@toxic pendant Removed your posts since it was more of a question than feedback, but regarding the question your ping is largely dependent on the distance to the server you are trying to connect to, your own connection and the "hops" between you and the server. Data doesn't move from place A to place B directly over longer distances, it needs to take stops on the way and those stops can sometimes have issues which lead to ping/packet loss issues

toxic pendant
crystal plume
#

If it's unstable you should look into your own connection or the hops between you and the server, contacting your ISP or the Hunt support can help

raven pebble
#

servers are as shit today as any other day. 50ping and shots take nearly 2 seconds to register. remember when there was rumours new servers were in the works. that would be nice. sick of comming to this game once a month and barely able to shoot a fkin zombie nevermind a player

tiny pivot
#

The battle against fire now in the game is crazy

#

I definitely agree with them lowering the burn but realistically I think it should still burn a lot per single usage

#

Cause realistically, assuming no starshell/frontiersman, you're only getting 3 usages no matter what, and ideally you use fire to "wake up" teams/solos anyway, not for the whole 100-0 burnout, at least imo.
I don't really use fire expecting to fully burn people out, I use it to pull their teams out of hiding at LEAST to throw a choke.

#

It's also super weird being someone who used flare pistol/fusees for cheap, CHEAP AI killing before the patch, and now basically everyone uses them lol. Running a romero with starshells and a flare pistol pre buff basically allowed for a pocket OHKO to anything but a meathead

#

I think overall, a 50 hp burn per fire usage wouldn't be bad. Allow consumables like firebombs to still burn you either TO full or nearly full though, because the balancing between tools and consumables sucks and fire bombs need more usage...

#

#feedback message
This is just your luck. As far as I personally am aware there has been no changes to legendary hunter trait weighting other than making them have generally higher quality traits compared to the new standard hunters, which DO have traits tailored to loadouts.

hot vigil
#

@chrome oyster no offense, but since you expressed your doubt about it, no that ain't a good idea at all.
Basically means that Solo can never die.

chrome oyster
#

my basic idea is that solo revival should be a second chance for ... unfortunate situations (e.g., the sniper getting the drop on you, or someone was waiting in the hut you walked into with a concertina and poison double trap)

#

as it stands solo revive doesn't do well for those things... it's more of a "I get a second chance ... only if the other person is resource depleted and/or not paying attention"

humble quest
#

It's not meant to be a guarantee of a second chance. If you play around the skill you are far enough from your opponent, or have made it a 1v1 and traded or something else

#

Teleporting a solo elsewhere will never be seen as a good solution because you can never keep them down that way. It's absolutely free and they just walk out or during events get their bar back

chrome oyster
#

I don't hate the way things are right now ... but I think self revive is "best" when the party being attacked and the party attacking both get a bit of a reprieve.

#

The whole "you revive 6 times and the guy watching you shoots you repeatedly" thing doesn't feel like it's a great system ... but being able to revive at least once does seem worth exploring more

#

There are a lot of situations in hunt that are "just stupid" and easy to deal with if you have teammates but if you're solo ... oops there goes a level 40 hunter to RNG-jesus

hot vigil
#

Not all skills are 100% relevant in this game.

chrome oyster
novel pecan
dusky tapir
#

#game-ideas message

number 2 sounds cool, though I wonder how it would interact with small vs big chunks
plus lanterns I think would no longer be able to burn out corpses

queen jungle
#

@chrome sage Selling contraband would make PvP too rewarding as the devs have stated in the past. It's the same reason you only get Hunt Dollars from looting hunters if everything else is already full.

queen jungle
flat needle
#

Well, people dont do objective anyway as the reward is so low

chrome sage
blissful jackal
#

being punished for using utility and tools

#

@glass pecan i dont see the problem with not having 4000 ways to choke bodies, choke bombs already do a good job of putting it all out

queen jungle
# blissful jackal such a dumb mechanic

The issue was that people left prematurely once they got a good contraband or looted a lot of money from bodies, thus reducing the total amount of PvP in a match.
So to increase PvP encounters during Hunt matches, the devs had to make PvP less rewarding.

blissful jackal
#

im fine w contraband weapons but using all my util in a fight to get chaos bomb and antidote shot back makes me not even bother looting half the time

#

if the loot pool of tools you could get back were better maybe it wouldnt be so bad

frozen crater
#

I hate the chaos bomb so much its unreal

#

It's only real use is to pretend it's a frag or have the chance to draw people to a compound, but even then just shooting your gun will have the same effect and not take up a consumable slot

blissful jackal
#

great question!

hot vigil
chrome oyster
# hot vigil Basically ANY form of (useful) teleportation would mean that solo never dies. A...

I think with the suggestion I made, they could very easily get teleported into a bad situation ... decide to continue on after the bounty ... or yes extract. I expect a lot of people would continue on after the bounty or try to find the team/person that killed them (and quite possibly die again).

Having a hunter I downed be a permanently dead hunter is not a priority (at least for me) while playing the game. We already have had death cheat added to the game (in the past as an easily accessible event perk ... now it's still there but rare).

#

There are all kinds of things that could be done too ... maybe that kind of revive results in you getting no trait points for the match and you loose 50% of your health as burnt out bars

#

There are plenty of ways to make a teleport not equal to a "you get to use this hunter forever" situation

#

Also with the loud sound at both ends and/or a visual effect, a revived solo could be very exposed after revive to nearby teams

#

Teleporting just makes it more of a gamble rather than "the situation around your body is your situation"

hot vigil
chrome oyster
#

You're assuming a lot ... why do they get to do it 4 times if that's annoying? What if they can only do it once?

hot vigil
#

Then you'll the see the common play pattern of most solo extracting after getting downed once.

chrome oyster
#

And there's a big difference between it being "useless" in the sense of "there's a person over your body with a gun" vs "useless" in the sense of "oh ... there's a fight here I just teleported into"

hot vigil
#

Sure there is difference

#

But also just very RNG

chrome oyster
chrome oyster
hot vigil
hot vigil
chrome oyster
hot vigil
chrome oyster
#

much of a

hot vigil
#

Okay, go into shooting range, stand inside, tell a friend to stand anyway 30m from you and guess where they are.

#

A free teleport even with sound would be a 360 degree gamble of figuring out where the hunter went

#
  • the solo now have location info of where you are, so can find you eaiser you can find them
chrome oyster
#

... if a loud sound is a 360 degree gamble for you in this game I don't know what to tell you

hot vigil
#

Well, 2 compounds over as you wrote in your suggestion.

#

Even if it heard that solo is gone before you can get there

chrome oyster
#

There might be a team right next to that compound still though. You also know what direction they're coming from just like if you hear/see birds, an explosion, a horse, etc.

#

also if the suggestion of "your hunter is marked for death" is implemented, then you know where they're going ... wherever the bounty is

hot vigil
#

Okay, now it is double risk for the team that won the fight

#

Dunno man, this is just a lots of hoops for something that ain't really an issue

chrome oyster
#

it's way higher risk for the team that won the fight now. They're the team the most in danger

chrome oyster
hot vigil
chrome oyster
#

that's why they introduce stuff in events, it's a "did this work/did people like it?"

#

you've said that from step 0

#

I don't agree with that conclusion at all

hot vigil
#

Because you are not the first one to suggest this :)

chrome oyster
#

that's like saying "a game about hunting other hunters and monsters, that's boring"

#

gotta flesh stuff out...

#

maybe it really is a terrible idea but I really don't think you could say "yup! no way to make this fun" without actually implementing it and trying things

hot vigil
#

Not sure what point you trying to make.
Hunting players is fun yes, but removing the reward of winning a fire-fight by giving players a way to teleport away ain't fun.

chrome oyster
#

as it stands solo necro seems to be a consistent complaint by (hopefully) a vocal minority

hot vigil
#

Most solo necro complaints is that people now in fact knows how to play around it.
And bc solo necro is fundamental badly designed trait it makes it sucks for everyone.

chrome oyster
#

how would you fix it then?

hot vigil
#

Simply there ain't no fix, solo necro is a solution crowbarred into a team-based game.
We will never get a solo necro that makes solos and teams happy at the same time.

chrome oyster
#

🤦‍♂️

rotund obsidian
#

i'd rollback the flares burning and add a cooldown to solo necro that only ticks down while you're alive

#

something like 30 seconds or so

rotund obsidian
#

the timer only ticks down. so if you die in 30 seconds (after a selfrevive), the timer stops and you are just dead

hot vigil
# chrome oyster 🤦‍♂️

But what I would do to adjust solo necro is to put a upper timer on how long a solo can wait to rez, 20 seconds.
That timers run out and it is over you cannot rez again.
It should give some people a more adjusted expectation of what necro should do for solos.

hot vigil
hot vigil
rotund obsidian
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i don't like the timer, i say let solos go get lunch and come back and revive if they choose

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but if someone revives and i just shotgun them flat on their ass, i don't have to also sit and watch them burn

chrome oyster
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no one would be able to use that

hot vigil
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On the contrary eveyone could use it, just wont be a "if I wait long enough" race to the bottom skill.
Bc rn we have a whole lot of people waiting because of one trait.

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Solo necro is still good for trades and long distance deaths.
Just not able to make sandwhich and wait 10 min good.

chrome oyster
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there are very very very few situations where you can get up in <20 seconds and be in a reasonable situation

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that's part of the problem with it. The focus is on your body, there's no way to move the focus of the other team elsewhere to give you an actual second chance

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one of the things about playing with a team is ... there's counter fire from at least 1 other person

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the idea of "you get up" and then if you die in 30 seconds you stay down ... it's decent at least, it stops repeated "up/down, up/down, etc" without making it truly a 1 time use thing

hot vigil
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That would just push people to be more passive

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And wait even longer

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and not move the status quo of the meta rn.

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Think solo just needs to adjust expectations of the power of solo necro and understand they play the optional hard-mode to begin with.

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Always been that by design

chrome oyster
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I don't think there's any reason solo needs to be hard mode

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It doesn't need to be easy mode, but there's no reason it needs to be hard mode

hot vigil
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Well, that is nature of playing solo vs multiple teams tho

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You can never make that fair

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Either solo gonna be stronger or weaker.

chrome oyster
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Yes, 1 v 2, 1 v 3, 2 v 3, etc are all examples of asymmetric modes ... but MMR also is an example of asymmetric skill

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there are entire games designed around "there's a monster (controlled by a player) and there are weaker players that fight it"

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Crytek already helps solos via the MMR system a bit ... it's just the death thing is really awkward to resolve because the normal means of someone getting you back up aren't there

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I don't think solo-necro as it stands is the ideal because it's still a longshot from how reliably you can be revived in a team

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if it's 1 good chance vs 12 bad chances ... I'd take a solo necro that's 1 good chance

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as it stands we're closer to the 12 bad chances though ... and that does kind of suck for everyone/it's not as fun as I think it could/should be

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Maybe it could even be a thing where you get control of a pistol grunt-like zombie that spawns nearby with and you have to get to your body

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you have 50 health, you get a pistol with 6 shots, and you have to get to your body and revive yourself within 5 minutes

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that sure as hell isn't easy, but it's also way more interesting than "up down, up down, up down"

hot vigil
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Again, all of this is just removing the ability of teams/other players to lock down a solo's body.

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Which if someone are on your body, you have lost

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simple as

chrome oyster
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one team watches a body and the other "team" tries to stand up over and over

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0/10

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it sounds like you just don't like solo necro and you don't want it to be better for anyone because you want to see it removed (or be extremely trivial to deal with)

hot vigil
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I don't mind solo necro, just that I want it to be in the game the least intrusive way.
Solos choose to play vs. teams, so it shouldn't be teams havin' to adapt and jump head over heels for solos.

chrome oyster
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I'd just view solos as an enemy type ... and I'd rather them be a more engaging enemy type vs what they are now

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I play solo as well (very rarely) and I wouldn't mind it being more fun from the other side as well

hot vigil
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Except solos are real players getting match-maked agaisnt other players.

chrome oyster
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real players vs really good AI 🤷‍♂️ doesn't matter to me. I just want the enemy type to be more fun

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solos have an opportunity to be an interesting part of the hunt dynamic vs "just a team of 1 person"

hot vigil
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Sure, but that shouldn't be around the fact that if you win a firefight, you shouldn't have to win again bc "whoops solo"

chrome oyster
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that's not the way I think about it at all

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it's not like beating a team

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it's a single person

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"winning the fight" isn't a very significant accomplishment

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you should win the fight really ... it's one person. Especially if you're a team of 3

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like ... fightning a solo shouldn't be easier than fighting a team of two or three. The match shouldn't be an easier match because there are solos in it

hot vigil
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Solos CHOOSE to queue into trios.

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They know they are playing in a inherent disadvantage

chrome oyster
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yes and if you as the team of three that queued in are having a problem beating the solo ... my position is that's your problem

hot vigil
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Lmao

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Never ever said it was hard to beat a solo

chrome oyster
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... whatever, I've spent enough time talking about this

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there's no modding support, we're both at Crytek's mercy, have a nice day

hot vigil
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Hope the feedback was insightful and you learned something :)

blissful jackal
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go kill them sit on the body and then eventually you will run into a duo and then its just not fun

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i dont really know if theres a fix to that tbh you cant just not let solos play, but i guess no solo necro would make it less annoying

minor swan
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If I got places to be I typically leave them with a trap or some fire and be on my way
If I encounter them again later, great, more pvp and now they have missing health too

But I ye, I can imagine it's annoying to wait through the whole burn if you wanna make sure you don't see them again this match

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@glass pecan #game-ideas message
Regarding rotjaw goo as ammo, I feel for regular weapons it would be,,, an incredibly unhealthy addition to the game
To get shot and be unable to sprint
Maybe on some special weapons (bomblance, cross-/bow) leaving behind a temporary hindrance would be fine

The idea to have it as trap tho actually sounds cool

glass pecan
rotund obsidian
glass pecan
rotund obsidian
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If it was gonna deal any damage over time, it would have to lower the damage of the bullet itself to compensate, especially if you can't manually stop the damage like with bleeding

glass pecan
rotund obsidian
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I just wouldnt want it as an ammotype tbh. I wouldn't mind like, a jar of rotjaw goo that you throw, but putting it in a gun is gonna get really annoying really fast.

glass pecan
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Maybe yes maybe no i mean other types of ammo can be annoying too

novel pecan
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@minor swan
#game-ideas message
If u work this a bit more out, i think alot of people will upvote it

late quartz
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@gray geyser #game-ideas message

Flinch/aimpunch effects are extremely obnoxious and subversive towards skilled play, especially when Hunt revolves around slow firing or single shot weapons.
I get the intention, I understand that it's meant to be a suppressive debuff, but this is probably not a great way to do it.

It sort of seems like you're combining the choke bomb effect with a much weaker bleed effect, which is fair enough, but there's a reason why moving through a choke is such a horrible idea, and expanding that sort of debilitating effect to something as plentiful as a special ammo type seems uhhhhh... Well, it seems like it would make the game worse LOL.
Buffing poison for PvP is an amenable goal, but aimpunch is definitely too impactful, even in its current state, and shouldn't be expanded or increased imo.

gray geyser
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@late quartz yeah I agree with your thoughts. But I see the aim punch from damage being quite a lot more manageable than the choke coughing, this is heavier and happens multiple times. Poison flinch would happen about 1-4 times over time, which ofc would be quite bad with intense poisoning.

Poison can also be hard countered with antidote shots (I pretty much have it every premade loadout). Mithridatist also exists, I once did a suggestion for it to cover choke effect recovery as well. These two can make the poison ammo quite mild.

late quartz
# gray geyser <@160151768641044483> yeah I agree with your thoughts. But I see the aim punch f...

I would sooner see antidote shots removed or reworked entirely than try to balance around them, personally.

Entirely negating a mechanic like this has never been a particularly agreeable decision, and if we're honest it's one that persists from a point in the game where poison from PvP was quite rare.
Antidote shots were really at best a way to negate area denial from poison clouds, and given how much players' relationship to poison has changed, I think the antidote shot should be changed to reflect its new place in PvP.

My general suggestion here would be that poison be split into both "poison" and "venom", where venom is yellower in color and comes from all PvE sources, while poison remains green and is only applied from PvP sources.
This way the antidote shot can be changed to only affect venom, keeping PvP consistent and readable.

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IMO, there shouldn't even be aim punch when taking damgage. Whether or not it makes you miss is effectively RNG in most circumstances, especially in any situation with latency involved, and at worst it dramatically benefits high RPM weapons which are already far too strong.

Any additional sources of aim punch feel like a purely negative thing. I'm sure there are other ways to buff poison, and I totally support the goal, but this particular solution would degrade the experience of playing hunt rather than improve it.

frozen crater
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@icy saddle what happened to the cons section of your feedback? there were some very valid issues you mentioned but there were also some issues that have already been addressed as well

icy saddle
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It was deleted by the admins of this discord. Silencing dissent.

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You can find this on steam reviews too under "Raidux" I'm out. Good luck

tawny meadow
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If so, you can discuss thing like those contacting @muted zealot

frozen crater
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sad to see his feedback get taken down, very sad.

crystal plume
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There are more rules on the server than just no toxicity, we will not go into detail regarding it as it's between us and the person in question.

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They could have contacted us regarding it and get the post back up with adjustment to accommodate said rules, if they decided to instead leave the server then that's that

flat sandal
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boah ey, down with one shot body shot solutions

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if I have two freaking guns, we both hear each other, run around the corner and both land an arm shot. I would like to come out on top if my opoonent has a bloody crossbow^^

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apparently I'm dead instead

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150 vs 66 damage. no thank you^^

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same for shotguns, have them knock down a bar for all I care but no one shot body shot. that should be reserved for headshots only, otherwise it feels cheap every time. it already would be easier to land a headshot. Idk, I feel like that's a no brainer, no?

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hehe, no brainer^^

humble quest
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So you think shotguns and crossbows that have much lower range than rifles should just, not kill you within their effective range?

flat sandal
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of course they should just not with a body/arm shot

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as I said, with shotguns it's already easier to land a headshot close range due to the spread so you can ballance it around that to make them viable. As it is the shootouts, or rather lack there of, in compounds are just not fun most of the time

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too many ppl that run shotguns either camp the compound hard or try to rush it and then camp it.

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and that is because it is ultra strong in that scenario

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I mean, I get it. it's satisfying to down someone but it's just too easy if a body shot kills outright. Not even mentioning a crossbow arm shot, the crossbow should be pve or a tool, or a meme^^

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I mean, do you body shot one tap with long ammo at long range?

humble quest
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No, and you shouldn't because there wouldn't be any limiters on it. Bodytap 1 shot from long ammo out to it's effective range before drop off would probably be the worst thing they could do to the game

flat sandal
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indeed, and so it is with shotguns close range

humble quest
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There's so many limitations on shotguns and crossbows and that's the payoff.

flat sandal
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it's easy to avoind the limitations though

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aka camping until the opponent gets bored and donates their body into the compound

humble quest
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If you let someone push into the compound to shoot you close range, you had the opportunity as they closed.

If you know they're in compound you have consumables and tools to help flush them.

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There is no such thing for long ammo playing at its effective range

flat sandal
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there is no reason to engage though

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also killing them while approaching means peaking and we all know what your teammates will call you if you do

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I mean approaching a compouind is the easiest thing in the world

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I guarantee that if you would nerf shotguns to a level that requires skill to kill, the fights would be a lot more fun

steel comet
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There's more to the game than just fighting around and in the bosslair after a banish.
You can meet teams before you gather all 3 clues/find boss.

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And shotguns weakness is just to keep your distance

flat sandal
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yes and what do you do if you run a shotgun?

steel comet
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You use your pistol/medium slot until you get into shotgun distance

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Frankly, it's just there until it's ready for a specific situation to unfold

flat sandal
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yes that or you go away

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your chances arent much worse to headshot someone either

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with long ammo, I can't just sit somewhere and wait for my enemy to push me

steel comet
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I don't see why you couldn't. Especially if you down them before they are easier kills at longer ranges than shotguns with one shot.

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Playing around your advantage should be the right play after all.

flat sandal
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that's anyway besides the point. I'm thinking that they should not one shot kill on the body and rather rely on their cone of fire to land easier headshots

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okay but your advantage outside the compound would mean you wait for the time to run out so a shotgun runner is forced to come out

steel comet
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You want most pellets to only be lethal if most of them lands on head, the smallest hitbox

flat sandal
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that's exactly what I want, I think

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it's basically like aiming a circle at the head rather then a dot. it's easier.

steel comet
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Because of the shotgun spread, that'd make the shotguns pretty inconsistent at killing on headshots alone I think. Especially the wider spread shotguns and hand cannons would be pretty useless would be my guess.

flat sandal
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well that's a matter of balancing

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bottom line is, it really should be harder to just kill ppl, or rather the probability that you just insta die should be dramatically decreased. doesn't really matter how.

humble quest
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The balancing is already there. Shotguns, at least with buckshot/flechette/dragons breath shoot out a large number of small damaging projectiles, and they deal damage based on where/how many they hit.

Requiring a large number to hit the smallest hitbox to require a kill when you have so much less control over the spread is not realistic

steel comet
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What makes up for the consistent one taps for shotguns is the very limited effective range, outside of that range you're not getting much done with the shotgun so you might as well stow it away until a situation unfolds

ripe basalt
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slugs exist for precision aiming, Lets not forget that

flat sandal
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you must admit, if playing shotguns, you can quite often go on an absolut killing spree. that doesn't happen with any other weapon on that order of magnitude

humble quest
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They do and slugs could maybe see work, but theyve not been specific and also has issues with crossbow

flat sandal