#feedback-discussion
1 messages · Page 130 of 1
I dont really know what causes movement desync
but Id guess its the 30hz servers right?
crytek knows I would think .. we can hope and pray .. let us justify it with our wallets
So would upping the server tickrate to 45 and above solve it for the most part?
or is there some magic Im just clueless to
need new headsman skill-- will pay more than most can afford to buy it because I have the means
don't know a darn thing about tic rates .. as long as anyone not running sharpening tools can't see me it doesn't matter
need really dark corners that can't be saturated by monitors that anyone can buy if they're rich enough but we must be sure to ban reshade because it's free--- can't have free tools enabling plebs
server tick rates are like frames per second, except for servers its updates per second
the server updates your input (movement in this case) 30 times per second in Hunt. that 30 times per second is shortened to 30hz (aka tickrate)
most competitive shooters update your input 60 times per second and above since quick firing weapons need that input to be as accurate as possible
crytek bans reshade while half the chads use monitors do the same thing with hardware -- at least battlestate got something right -- give everyone reshade
Hunt has some horrendous 30hz servers and the only reason why they've been getting away with using them this long is because Hunt weapons dont really suffer nearly as much from a 30hz server as weapons from R6, CS, etc. would
a good portion of those chads make youtube videos that tell us to git gud
hunt should absolutely give us more graphics options (looking at you anti aliasing) that dont suck hard and give us a wider color choices
I wouldnt call 3rd party software users chads tho
fair, I'm on tilt from the random 3-4 star match ruined by a solo 5 star because Crytek
the really nasty people are 6 stars
Ive seen 6 stars commit every loadout sin imaginable
not every 6 star is toxic with voip, but the vast majority of toxic voipers are 6 stars
You are not lying. The most down to earth honest people are 3 or 4 stars. You get into 5 or 6 star randoms and it gets really toxic. I frickeny don't blame anyone who is a sane human from dropping stars.
There is such a fricken huge siesmic shift in the random chat and demeanor in 3-4 star vs. 5-6 star.
id say 3 to 4 stars is peak hunt mainly due to the loadout variety that really keeps the game interesting
mid 5 stars and above is such a bore with how many mosins/lebel spitzers/dolches there are
I agree 1000% but people will show up soon to tell us we're wrong.
and the occasional nitro that isnt terribly overused but is so cheesy to die to
@wanton imp I actually really like the idea of Banishing causing the weather conditions to trigger or become stronger. I think this makes the most sense with AshBloom, and would be cool if it wasn't active until the Boss was banished but remained for the remainder of the map once Banishing started.
Game got worse with the MMR updates but I'm so old most people don't care or know. The people who do know benefit from it.
When MMR first came out I have much fun but then the 6 stars (chads) complained about having to wait too long or empty matches then the adjustments came.
It got bad. Real bad.
Rather than break up the chads Crytek decided to make 5 stars a more wide swathe then everyone suffered.
when the 5 stars suffered they started to stop caring and dropped stars now we club baby seals because changing stars is a matter sof 2-3 matches at most
then I put it on youtube for you to watch
i wouldnt say 6 stars are chads for the most part since most 6 stars that I run across run the cheesiest loadouts and playstyles that carry them to that rank. Id say the real 6 star chads are those running 4 star loadouts in 6 star lobbies and STILL winning
all the while the mode that literally does't take into account MMR lets you drop stars .. let's the chads and smurphs do their thing without retribution
we can't take MMR seriously and Crytek should be held to make adjustments
MMR is a huge joke
I will take my bow until I slam enough people to put it on youtube. That's current MMR.
Get rid of MMR or make a star a star.
If I have 1000 matches I have no business being in a match with someone with 10 -- but that literally happens today.
Literally without bullshit. It happens.
Smurphs or not. The acutal noobs get caught up in it.
and it won't change soon because Crytek keep listening feedbacks from ultra high MMR players that are not concerned by this issue by inviting top streamers to their studios. Yet they never answer when the bottom player base speak about that matter, when it's the main victim of this shit MMR design
proof they don't care is, the easiest way to fix (partially) this issue would be to split MMR between quickplay and bounty hunt, nobody can tell me it takes years to do this, yet they still did shit about it...
That is literlaly the most damning piece of evidence. Quickplay adjusts MMR - why? Is Crytek afraid of chads dominating quickplay? Well damn. Create two ranking sytems -- bounty and quickplay. reality is game was never designed around quicplay or even trios.
we're reaching a point where the modes today cease to exist
Another issue arises from the distribution of players within these 6 brackets (which are completely inaccurate)... Brackets 1 and 2 are empty, 3 and 6 are almost empty, and the majority of the community is between 4 and 5. It's a way to make players believe that it's not a big deal if a team of 4/5 stars faces a team of 6 stars. You might think there's only one or two stars' difference out of 5, but that's not the case at all. If 80% of the community is between 4 and 5 stars, it means that someone who is in the bottom 20% of the least skilled players (bottom of the 4th bracket) can end up against someone who is in the top 10% of the strongest players (bottom of the 6th bracket). The difference in skill level is absolutely astronomical, and yet we'll only see a match summary of 4 stars against 6 stars, which is not as catastrophic as the reality
can't keep using the argument "the pool is too small" while they purposefully split us 4 to 5 ways
staunch in my belief that trios was a mistake
duos or nothing change my mind
if not duos then trios only (which is the more safe way to play) -- sure but not both
every fricken person rationalizes the matchmakers sucks because small population while crytek splits us 3 to 5 ways -- get out of here with that crap
Crytek made this mess - make them fix it
again, they won't, because they only listen to their 6* player base
as far as I heard, they never invited any low to mid skilled player to their studio, yet they invited Delanay or Rachtaz
I get it to the point 6* probably spend 100x more than the average joe. Speaking of average joes... point stands.
It's about money and they're not winning the masses game.
it's good to have the best players point of view on some mechanics, but it doesn't represent the factual reality of the vast majority of their playerbase
there should have never been a trios queue -- I question quickplay actually added value to the game
they should have went you know what deep on duos but they didn't
now we have this convuluted mess with 3 to 5 queues
it's stupid
there should be one queue and it's duos
many will argue we would have never made it to this point without the changes but I disagree
I bought into this game when you couldn't see shit and you had to creep
so I'm old
on that I disagree ^^ I think trio is fine, it's not a matter of how many people in a team more than how mathmaking between teams is done
trios or duos .. one or the other but not both
true true
so with this latest poll I'm just more discouraged
we have solo, duo, trio queues and then we have fixed maps ...
holy shit how many times is the develper going to split it up and use limited population as reason to make shitty matches
I'm getting on tilt so I will stop now. Thank you for letting me vent and or make my point.
xDDD wow, much copium there. Meanwhile Crytek keeps shoveling spam weapons for noobs who need semi auto crutches for their CoD syndrome and nerfing out high-level plays bc the low end players get their soft wittle butts huwt when they run into chances to improve at the game. geez...
dude wtf are you high ?
all the while OCE crying for acutal properly balanced matches so they queue up US West
Crytek needs to get its you know what out of its that
who says I like CoD or even spam weapons ? I haven't played a CoD in decades, I hate the Avto and I have 3500hours in hunt, just f*ck off if you're not able to debate without talking shit with people you disagree with.
your only answer to lower skilled player being put against the Hunt elite is "git gud" ?
You don't even know where I stand on this MMR scale; I'm not directly affected by the issue. I hover between 5 and sometimes 6 stars. However, when I play with friends who are 3 and 4 stars, and we end up facing teams with 6 stars, it's not very enjoyable for my friends. But again, either we discuss it politely, or you act smart and start insulting people out of nowhere
before we argue with each other I will state one last time -- "holy shit how many times is the develper going to split it up and use limited population as reason to make shitty matches"
Now that you've responded to my message about Crytek only listening to the 6-stars, maybe you could actually reply in a constructive manner by providing examples of low-level players invited by Crytek. Unless you have no real response to offer on this matter, in which case, you can refrain from commenting
we don't need a quickplay, solo, duo, and trio queue -- crytek needs to put its money on the line and make a call otherwise we're stuck in this weird state of limbo -- STUPID GREAT GAME with BAD XYZ
Now, I have other things to do. Apparently, this guy has nothing intelligent to add. @unborn gyro thank you for the discussion. See you
dude, read what i wrote before you fly off the handle. there's no claim about you there, it's just that the argument thatof crytek listens to only the 6* player base is about as formulaic and chewed out bandwagon copium as it gets. If you look at the whole picture they're of course balancing their decisions over the whole player base. anything else would be absolutely backwards for them as a company. thus, we get the spam weapons added, movement options added into places only veterans know how to get to, flash and lightfoot nerfs, ability to get your bars back every which way and discounts on everything so that nobody can complain they're losing bc they poor...
I'm going to bed. My message is stop buying skins so they actually care about the person who buys the base game. Until they care about the base none of this crap matters.
ok now we can talk calmly
To care about the person who buys the base game at least half the queues go away.
Every streamer shows the newest skins. That's not an accident.
about spam weapons, I don't get how it's made to help the lower skilled player based get better balanced games. spam weapons and high fire rates are also used by high skilled players, and they get even better with them
how do you suggest they fund their game? do you claim to understand the costs of developing this game with everything that goes into it? @unborn gyro
it can help a new player base get to the game as it blends (a bit) the difference in gunfight feelings with other faster games
I have spent 500$ USD plus so I am a sucker. Not a penny more. Need actual upgrades not fluff.
but high fire rate guns is not designed to make the game easier for the lower skilled players
I am a part of the problem not the solution : (
well, on monetization I think Crytek is doing a pretty good job tbh...
most of it's because I love the game but I'm starting to feel like a punk
game of late is junk -- everything is special ammo and we need more gimmicks .. we've literally reaching the point where the dolch is a deadeye
that's so damn sad .. everyone should be mad
oh, by the way your health bars are free .... that's what this last event was about
salty as hell is what I am
as long as streamer clubs seals .. that sells
g'night
spam weapons let you have more shots per engagement. You get more chances per match to train your shooting, so learning a new velocity/range becomes easier. ofc veteran players pick up any weapon and master it in no time, they have thousands of hours of gameplay behind them to reference to, but most veterans I ever talk to don't care too much for the spam weapons bc in the end if you get spammed down you made a positioning mistake, ran into an ambush or the game just screwed you over with rng or something. at that point you already land your shots reliably enough that you mostly prefer guns that can seal the deal with a single pull of the trigger.
I agree with that
remember at end of day if you do things right your loadout, your hunter doesn't matter 😄
just a clip in a stream
that said despite all my salt I know folks who are working the game are doing their best ... if anything I said resonates it's time to get rid of the duo or trio queue - pick one , consolidate the base and make better matches
quickplay should have never been a thing, sorry --- never will think it was good
pretty sure primary quickplay players are less than 5% of population
when the game was in beta / early release ts was only duos
trios was an afterthought so right the ship
pick one or the other stop trying to do it all
I bet a crisp 10 dollar bill that solos prefer trios because duos are just too many variables -- it has nothing to do with MMR. Remember that solos have 100% agency -- everyone else not nearly as much. Not even close.
in my opinion the single best adjustment crytek could do rn is make it so that your mmr doesn't go up and down like a see-saw every other match. For example, I play solos 80% of the time. My mmr can go from 5 to 3 star and back within like three matches depending on what happens and how much I suck in a given match, or if I go for memes that day. For comparison, in teams I sit tightly in 5*, rarely ever drop to high 4. Why this happens in solo queue only? bc I get thrown into lower mmr's to compensate my own solo mmr, so I get killed by players that on average are of lower skill level than me, and then my mmr sinks very steeply. THEN I end up in a match where my actual skill level is unfairly high compared to the average player, I murder the entire server easy-peasy and get sent back up. Rinse and repeat, but in the end those 2-3 star bambis are gonna hate me for something I have barely any control over.
What are the devs currently working on for bringing more of a player base? The game is so dead, I can run into MAYBE a few teams in a 5 hour span. Console is worse.
furthermore, I don't purposely exploit self-rez to drop mmr. I don't want to play in 3*. It's not fun for me, and it especially isn't fun for those who actually belong to 3star mmr and have to go up against me.
Coupled with fact solos usually always go against randoms it's just not even remotely fair. You normalized to a MMR then you beat on people who can't even communicate or work together -- shame. Litearlly shame on Crytek.
Let's see how many clips are posted of solos against premades -- almost zero. Check the after battle screens.
what do you mean by agency?
agency = ability to make immediate decision based on circumstances
solo always has advantage and crytek already makes it easier by putting better players agaisnt inferior players due to MMR adjustment
so you basically end up with a player who is already better against a group of 2 or 3 who can't even communicate
i will quit the game if solos are taken away
it's bullshit -- it's simple as that
solos are important but I would argue if you're currently at 4 stars it's 4 stars ... not you against a trios of 2s or even 3s.
You're a god damn 4 star -- earn it.
if the only way you can earn it is to sit in a bush and wait for the perfectt shot then so be it -- the game shouldn't reward you for it like it does today
stars should be stars
solo sniper is like the ultimate easy mode and crytek rewards it
what I'd suggest is make mmr less swingy. it should refer to an average history of personal mmr and mediate with your recent gameplay or something. also solo necro shouldn't count against your mmr beyond your first death. Idk if they can do that though. I'm sure it's possible somehow but as far as I know they're really badly restricted by the swiss cheese that is cryengine code, so it might be implementing that kind of stuff is just beyond simple capability.
if you pull a pyschoghost and push with a hand crossbow and end up at 2 star so be it
then your mode with a handcrossbow is a 2 star
also, for the longest time, soul survivor shouldn't affect your mmr, period.
right now I can go take a handcrossbow as a 5 star and end up against mostly 3 stars and maybe a 4 star here and there -- that ain't fair
I don't know where & when your playing but the servers I have been in the last few days were 10-12 Hunters per match EU/RU. However if there's a dip in play I would attribute it to burnout after nearly 4mnths of back to back Tide events.
the jump from 4 to 5 is so vast .. then the jump from 5 to 6 is to stupid
I don't think most people realize how stupid the jump is from 4 to 5 to 6
it's stunning
it's fricken laughable because those WHO CAN do it at a whim while those of us who can't are pounding the rock
the system is rigged man
I play East and West Coast. I get jack on those servers.
Yeah, EU/RUS seems most populated
I hate hitting into mid 4s because it opens your range up into the 5&6* range. The Meta is boring then...
a 6 star can go to 4 star anytime they want and crap on a 4 star -- 4 star just stuck
game should take into account "time in grade" -- promise you if it did that there would be fewer steramers shitting on crouch walkers
how many of you run into crouch walkers in you day to day?
then watch a cherry picked steam? the syetm is bunk and until most people realize that nothing will change
people dump stars for views and stats
Yeah... I've been to six stars once or twice when I've tryharded a whole night but I don't even want to get there. it's just not fun. nothing but mosins and dolches, everybody is playing cain snipers from 200m or infinity camping exploit angles with headsman c&k
crytek should stop supporting that crap by looking at more than the last .. 10 --.. or so? matches
that is facilitated by getting rid of all the queues -- consolidate the base
why they split us literally 5 to 6 way is crazy
it's way less than 10 or so matches in my experience. I don't know the data, but judging from that I'm able to go from 5 to 3 stars in like three matches of solo queue if I play real bad and rez a lot, it's gotta be.
I guess out near me is just a bust until the new updates in April. I'd play my PC version more, but I don't have the confidence to do solo runs.
Next time you watch a streamer solo .. look at what the people they're up against do. There is a lot of vet on noob crime going on faciliated by Crytek letting us dump stars by literally doing nothing.
Star system is a joke. I will say it 100x until it changes.
Then think about the matches you are in ... how many crouch walkers are there? willing to bet few.
Crytek is screwing itself -- a bunch of smurphs and pros killing noobs for views/stats.
the solo dread is reeeal I know 😄 sometimes I just don't play on a given day bc it's too intimidating when I feel tired and am at higher lobbies.
Crytek needs to clean this crap up.
Long story, short -- matchmaker is junk. Pure junk,.
Good intent, bad implentation.
I feel that, I'm a 5 star, but thats with at least a teammate watching my back. I can clutch my 1v1s. But it's not the same going in on your own. Paranoia sets in and I think I'm constantly being followed by a team lol
I play a lot of Solo but I stopped taking Necromancer, it just lead to stupid plays (regardless if I won or lost).
end of day those noobs are those that spend money -- not an accident the grace period keeps them in game until steam doesn't allow refund
matchmaker needs work
still, I want to encourage you to try. it can bring back the dread and excitement you got when you were playing your first hours. AND it will build your overall confidence and make you better in teams too. I bet you an hour of free insults at me if you play 10 matches solo and don't understand the lure by then. :)))
just a taste until that 2 hour mark then all of us are going to beat you like a seal
it's a system
going to bed now .. MMR is junk
if Crytek cares about game they will improve the new player experience
they will stop catering to the 6 star "I informed crytek of this invisible wall crap so they changed it"
[removed, even I have limits.]
Lol fair enough, honestly I just might try my solo adventures and see where it takes me. I mostly die, but at least I can learn from my mistakes and push forward in planning situations.
Console just makes me sad when I play and I go against a dead lobby for 4 hours straight. I need that thrill I used to have when playing.
There's no bug fixes in the patch?
It would seem that console has a lot lower player population.
It was so full of life about 2 years ago. Then it just dropped off so bad.
Hunt is my favorite game. But I can't exactly play for the experience if there isn't anything to experience.
that's part of the package. solo you die. a lot. there's no escaping that no matter what mmr you play at but it's not that bad, you can always get a new hunter and loadout. 🙂 what it does is it forces you to focus and switch perspective when you don't play with backup. your positioning gets better, you learn new angles and timing and especially you learn how to disengage and pick your fight at your personal advantage.
not saying you don't know those things yet, just tha it gets better when you grind solo
but should your MMR go DOWN if you choose to go into a match at disadvantage?
That's the crux of it all -- people abuse the system.
I can go solo and get shit on until I'm kicking ass or I can go into quickplay where nothing matters -- end of day I'm where I want to be and it doesn't matter what happens to "the other person."
the system needs adjustment
a star should be a star
mmr should NOT go down if you go in purposefully at disadvantage
Honestly I need that knowledge. I've perfected the art of my team in hunt. I freeze whwn I'm solo for too long. It's time I take the leap out of my comfort zone and learn the life of a solo. Maybe I can learn more tactics for flanking and different gameplay.
My argument is the other person matters
A star should be a star.
You should not be able to manipulate MMR based on circumstances in YOUR CONTROL
you chose to get shit on by a trio -- no MMR adjustment -- try again bro
the entire system is a joke
I hate the mmr system Honestly. I get less chances to play with teams the higher I get. I prefer the 5-4 star range. More people to fight. I was a 6 star for a week... I fought a total of 5 teams in a week. They really need to fix it.
don't even get me started on quickplay -- it's a damn abomination
3 stars. Are fun if you can stay in those lobbies. They are like Crack heads with guns. And the fights are AMAZING.
I agree, partially at least. Is it abusing the system if you can get your lvl50 out alive if you just sacrifice a couple of bars to get up when you're trapped or to stop burning? I'd pose it's not. If that's abuse, then so is people camping your body for free kills (=mmr). I think abusing the system is when you purposely get up in situations where you know you're most likely not gonna survive. When you get up just to get killed, not to save yourself. And I'm willing to put money on it that only a minority of solos actually do that on purpose. Sometimes it's obvious they do, but mostly it feels like they don't know how to pick a moment, or that they just don't want to lose the fully kitted hunter so they try anyway.
Hence, solo rez should only count against mmr the first time around.
We mostly agree? Fair enough. I just think a lot of what we see as "peak Hunt" is mostly fake.
MMR is just too easy to adjust.
to me it feels like it's either this or then it's very timid players crouch walking around and not playing the objective at all. 😄 trio teams who camp and sneak around but don't exactly know how so they just get dumped on by the solos who dropped into their lobbies
I would argue that a segment within a segment actually solo in this game. We're probably talking a fraction of actual base.
I could be so entirely wrong but the entire solo play that is FICTION for most players is a streamer thing. Crytek doing things for streamers. I'd be interested to see actual stats of players who regularly solo.
It's almost assuredly in the single digits.
for me it feels kinda unappealing nowadays to play at 3*. it's just too easy most the time, and frustrating the rest of it bc games become so random and/or inactive.
I think what got me so worked upj is I actually soloed for a week
The crouch walking kills me when they do it IN THE OPEN😂 Like why are you not in cover if you know I'm in the area lol. But I've come to the conclusion I'm gonna get my hunt fix from solo pc. I crave Hunt, but usually don't get it fulfilled. I'm definitely going to play today.
by the end of it .. boring as hell literal crouch walkers
this can't be the vision that crytek has for solo play
Or a full team camping a bush for 30 minutes and you just so happen to go that way and they get lucky to kill you.
I have 5000 hours. Crouch walkers. I was a 4 star in solo beating up on actual noobs with the occasional hack (5%?) with smurph (10%?) rest were just poor bastards trying to learn the game.
I play on US West so we have a bit more "funny stuff" than US East (edit) and EU.
I've been recruiting people to the console version and training them for a month so I can face them in lobbies eventually lol. (That's what console has come to)
nod
seems at least more hax than what you get on EU. I've only ran into legit proven hacks like maybe 5 times in my entire hunt career.
which is 3 years now i think
Does anyone on here know why console in game chat doesn't work and they haven't fixed it ever? Just wondering.
I've had so much fun talking in game in pc. So comedic.
I don't really want to get into hack dicussion but I will simply say it's very serious problem on Asia that bleeds into OCE (moreso) than US WEst but it's definitely a thing.
I am confident in saying US West has 1 in 20 matches with funky stuff.
i gotta take you on your word, no personal experience of playing on any of those. I only ever play US East, EU and RUS, the ping gets out of hand otherwise.
it's varies wildly on patch cycle -- right now it's bad because it's been forever and a day since patch
Crytek does its best, I think.
yeah
it would be counter productive for them to not try. they're not a huge company like blizzard or something who can just bank money without lifting a finger, and they also don't have the manpower to work on those problems like those big companies have
FWIW most randoms I play with on US west who are from outside region state "hacks" as a reason they're on US west (to avoid said hacks)
and for the record most folks I random with seem to be nice folks .. dunno .. can only attest to what I see
I get that. I avoid RUS entirely if ping on EU is decent bc you immediately get so many sweatlords and way more sus engagements on RUS servers.
I have to go 😦 I wish I could stay. I hope that crytek puts a fair amount of effort in balancing premade vs. random and takes a really hard look at solo MMR. Solo is a choice and the rewards are already there (money/exp) so MMR should be very low on adjustment scale - a star is astar.
which is not to say your average rus player would be some cheater, but there's a palpable difference across the regions here
have a nice day
ima go play hunt 😄
Have a good day everyone, hope I see yall in the bayou (you'll probably kill me)😂
I should add folk I can acutually communicate with speak English so there may be an underserved population that doens't speak English. As a multi-national company can only hope Crytek is on it -- there is certainly bias in my experience that is not intended.
g'night
aight, what's next?^^
Im actually sad to see the event end. This was genuinely a very well balanced event with very well balanced pledges and pledge traits. Best one so far imo.
Now....only if the servers would stop lagging... that would be great.
Gotta love when Crytek releases patch notes and it is not in relation to any of the bugs that have been prolonged on this game. Yep let’s just keep letting a lot of the game suffering issues continue🙂
I am so sick of Event towers I am glad to go back to vanilla mode.
the lag desync and hitreg is kinda off the charts bad atm.
ugly or wtf? Anti-aliasing is probably blurry but...
probably we are force to be in 4k for descent graphism, then this game really like free look like other fps.
hopefully they plan to add much better graphics settings with the coming updates
an optional high resolution texture add on would be nice too
what's ugly? confused
not sure for them but for me it’s the antialiasing or therefore lack of
edges are not smooth at all making hunt look much worse, do hope it’ll be resolved in future updates
there is antialiasing isn't there?
not in game atm but pretty sure there is
not sure how worth it is to spend a lot of effort in graphics. In a game like this ppl tend to crank them down anyway for fps and visibility. I'm sure the new engine will come with better performance and better visuals though
it’s pretty awful tbh
hmm, always felt the graphics are holding up pretty well 😄
introduces tons of motion blur and isn’t perfect in dealing with the edges
they’re decent but could definitely be better
what is annoying sometimes is this weird grain on foliage and some textures
not sure if that's fixed. it's one of them things that sometimes you notice a lot sometimes not at all
i can't seems to connect to game
is the server up in NA east?
yup
Is it desired by the Hunt community to make your economy matter?
I don't think it's too late for change
But first, we'd need to know if that is even wanted
Hard reset on hunt dollars
Give everyone a free legendary skin
Done
Rework prices to better fit weapons and obtaining hunt dollars
it’d definitely cause an outrage with a ton of players
not saying i’m personally against it, just imagining those long term players with massive amounts of hunt dollars collected than receiving a legendary they don’t even like
So finally the event is over and what do I have to see in the first match THE EVENT MAP!!!!!!!!!!!!!!!! is this still in the contract, has that now been part of vanilla Hunt ?
WTF crytek
Pretty sure all times of day stay after the events...
Except inferno
not true infero is not there anymore
dark inferno 😔😔😔😔😔😔😔
these non visibility maps are so bad ,
love the non visibility maps
I miss how dark the game used to be at night
was peak gameplay
i don’t mind low vis
only thing i’m against is ear piercing conditions
(heavy rain)
I was excited to never see ash again after the event. Bring back daytime inferno
Should you put the non-visibility maps into a contract then everyone will be at peace, or it will always be the case that the matches are half empty because of all the dc
I like normal fog, I just hate the color grading and fake footsteps in ash bloom
They should just fix it to take away your hunters on dc
Ew no
I would agree with that, walk over to extract and leave
you’re ruining others gameplay so you can endure a walk of shame

Dc because you can't play in your optimal weather is just sad. 100% should have to walk to your extract if that's your choice
Can't wait to see him complain in feedback when a teammates kills him when the game launches and he goes "Guys I got teamkilled and lost a hunter".
Thank god the dc function exists I can name 5 times this has almost happened to me.
no they should bring an option to avoid these maps
It doesn't do anyone any good if every time half of the DC or walk to the exit , it's boring for those remaining in the game and the other its a frustration ...can't be the point, just because Crytek isn't able to do that to integrate
I'm sure they're able. They have a desire to add variety to maps and do. Putting split queues will only exacerbate the issues we have with matchmaking MMR being widened to fill games
Can't wait to run to extract and spend even less time playing the game
Just play maps, what the hell
people need to "win"
so whatever they can do to make that happen
🤷
I don't enjoy fighting a grey blob at 40m where we both miss 20 shots then eventually land a shot through the fog
Like I said above then, if you require your optimal situation to play then eating into your own time is the choice you make
that can be but when crytek keep going this way , there will lose a shit ton of player next time ...is frustation pur , i play Hunt for 5k hours but when the def keep going this way , and a relevant game comes out im gone for ever , , my first step i buy nothing anymore on dlc , Don't reward them for just going their own way and not listening to com , a my mistake they hear to ur com , flashbomb nerf , into the ground , next nerf will be Necro for solo , If that happens, I'll be gone anyway
true
hasn't happened in 5k hours, I think you'll be fine
flash nerf needed to happen but they nerf it way too hard
no iam not fine is hard to see what the def do with that game
i believe flash bombs never belonged in hunt in the first place
why not
it was very cheap, not price wise, in terms of effectiveness
landing it guaranteed you a free kill
it was stupidly effective outdoors in day time conditions which is unrealistic
yeah and so they nerfed it
yes, but even then, you shouldn’t have your ability to fight back completely removed
at least you can fight through being set on fire, poisoned, bleeding
being flashed was just a death sentence
well considering you take like 5 seconds and cause a bunch of noise and cant cancel it when trying to throw its basically not in the game
true some nerf ...have no words , in german would be say hat ein praktikant gemacht
I haven't tried flash much but I feel like it's still usable
It's really not
its pretty troll
theres a reason i havent seen literally a single one thrown at me since the nerf
Used to see them every game. I've seen two since the nerf and neither did anything
Yeah but people always overreact
Not saying they're good but maybe they're not terrible
the pic rate is very low , nobody on my friends buy flash bombs anymore and ive have senn since the nerf in game 1
I've tried using them... Hellfire is just better right now
So true
next big Problem ..The Flair Pistol , they need to overthink the last patch that u can burn Hunter with it , it is to easy now to burn , this gun is to cheap u waste only a tool slot u can easy re supply , back in the day u need to bring a fire bomb what cost more because on use is gone u waste consumable slot , or u need to find a lantern , now u need nothing anymore, i died , and I can't even see my death screen I'm already burning.
Crispy players are the best players. Accelerating gunfights by making the enemy take risks for their friends has been great
Buff burning more tbh
Having to take a risk going into the open to burn hunters was always good balancing. You're already at an advantage with a player down.
The problem with the flare gun is now that remedy is gone, more people will leave matches after winning fights where their friend is burned to low bars
I like the pressure it applies but being down bars after winning sucks
Or keep the flare gun and resupply at lunch box only imo
@radiant river Agreed. But it was a bit too easy to get bars back this season (let's not call it event shall we)
I do really love alternatives for restoration existing. Events promote people to stay in the match with that 100%
Remedy at resupplies should be a permanent thing
Make it only restore 75hp or something maybe
that flair need to way more expensive 100 or so , the same the flair sticks
Remedy and Rampage are a bit too ez imo but I like the idea of looting bars back off dead hunters (trait name is escaping me rn tho lol) being in the game
Money is literally the worst way to balance things
especially with money being even easier to get now
yeah but they need to do something , they don't talk to us , this is also an issue crytek and community posts .... i worked over 20 years for the games Industries but this here is Unsurpassedly poor community communication
Counterpoint: they don't need to do anything
seconded
#game-ideas message
Honestly not a terrible idea but mostly specifically for Bomb Lance. Crossbow/bows really don't need it (if you're frugal at all, or just pick up your ammo, reusable arrows are very much fine. They could also just make a trait/buff Blade Seer to help grab them back), but Bomb Lance it wouldn't be a terrible idea, mostly because if it has a non explosive/shotgun-ish Harpoon, it's basically just... a Romero with a much longer reload and bullet drop?
The only bow stuff id like to see change is poison arrows get a couple more. 4 is a low number or how little it impacts the shot
they always release patch notes for updates that remove events and places new weapons into regular progression. nothing wrong with this.
My point still stands, let’s all be okay with them fixing bugs/issues following an event that are not critical issues but leave all the game breaking long standing issues unresolved? There is most definitely something wrong with this.
are you talking about issues released during the event or issues the game has had for some time
Because if youre talking about long term issues then a patch dedicated to ending the event is of course definitely not going to cover them
dont know what you expected from that
hate mfs like this
One issue that is event related and has only been an issue since the event- starting matchmaking as a solo and it never does a countdown and just loads without actually searching. This is game breaking. Some people can solve this quick but some cannot. I restarted my game twice and tried 60+ times yesterday to search with no fix. Many people have complained about this
Yeah I've had that too.
They really gotta get the balance right tho and ye, there will be an outrage
Short term issues introduced by the event patch include the infinite matchmaking/buying legendary equipment & weapons make dupes and those are right to be mad about
btw switch game modes when you get that error
I agree with this
I go to the shooting range tab and alternate between teams and non teams to get the timer started
and then switch to soul survivor
Tried that as well (quick play) and searching for duos/trios quick backing out and retrying and it did not work for me
this game is unplayable...another prestige 100 / 100 guy who can fly , runs with speedhack and kills all players on the server....more than 4000 hours in the game....without cheats yougot no chance in 6 star.
genuinely
their choices for money changes are strange as well, like how the hell was the romero price change justified at all lmao
and now crytek's form of balancing is nerf one thing into the dust and simultaneously buff something as a response to an issue that no longer exists (infernal) and let it be an unfair problem for 3 months
like they need to take a softer approach with balancing especially because of how quick hunts playerbase is to abuse anything that is absolutely busted
never seen the game as sweaty as the last event was before because people would just sit there, camping your body while you're burning or spam dumdum in a firefight, or if they died they'd just go stack remedy and get their health back lmao
This type of strategy from Crytek desperately needs to change. They see people complaining about something that needs a nerf and instead of just nerfing one part of it they throw in multiple nerfs and include a trait to smack it dead.
The next consumable up on the chopping block is going to be frags considering how many people bring it up as a balancing issue compared to the rest of the throwable roster.
I dont know if it will since the devs just want bleed on every single weapon
They just have a crappy way of balancing items, instead of seeing whether a single nerf or two nerfs to one item is enough, they beat the shit out of the item until said item is dead on the floor and then they proceed to shoot it for good measure.
Which begs the question, why was the centennial dum dum even considered?
Oh and they still have yet to buff medium ammo
My guess is that they saw not many people using Cent so they put in bleed to see higher usage
I don't understand the argument regarding how they supposedly balance things when there's plenty of examples of them balancing in ways that weren't as drastic
KOFF KOFF flashbomb....
Like let's look at avtomat alone and how many nerfs it has gone through while still being extremely strong (when it has ammo)
I know what people are referring to
I just don't understand the way criticism regarding it is being presented
This is one of the most Crytek conclusions I've seen so far, no offence btw, it just literally comes off as Crytek
None taken my man
Partially the community also needs to be blamed, I mean no one here really brings up Avtomat as a balancing issue. I don't even want to mention the Nitro and people are somehow fine with Crown Slugs? The community is divided in terms of balancing and it seems to be an extremely controversial opinion to let's say, I want to nerf Centennial dum dum.
Well if the community wants their input regarding flash bombs being heard, they should make reasonable posts regarding what was too much, alternatives or such instead of trying to spread this random narrative of "Crytek balancing with nukes" because they disagreed with a change
I for one have loved the break from flash bombs as they were painfully boring to fight against and ruined the flow of fights, but I do agree that they could be brough back a bit. Imo the bulwark functionality was unnecessary (and bulwark in general should be reworked entirely) and the removal of them from looting pools altogether made them a bit too rare
To be fair, Crytek did nuke the flash with nerfs though. It's pretty much unusable right now
So introducing them back to loot pools now that they aren't as cheesy to use and changing bulwark would be enough to reintroduce them back into the rotation imo
I never really got the jist of removing them from the loot pool, now it just feels like it's completely missing from the game. Right now, it feels more like a throwable I bring when I want to meme instead of a throwable I bring when I want to win fights
I mean if removing them from the loot pool was all they did it was a very reasonable idea since one of the core issues with flash was how even after using them you could just loot more, making them extremely abundant
The community should also be more open to new inclusion of weapons. Cyclone is a good example, people complained up and down about it going to break the game when it's introduced but when it did come into the game, it's just a more expensive Veterlli
But with the changed animation to the flash bomb making it less spammable anyways, it can safely be added back to the loot pool imo without issues
This makes no sense nor would it even fix the issue with flashbombs
The biggest problem with the flashbomb is the fuse. It had no reason to have that
The community has a lot of doomers. The beetle will kill the game, the silence nagant will kill the game...
In my opinion it would since honestly people are overreacting about the animation ruining it and just haven't used it enough because you can only buy them now
They are still plenty useful and would be used if people got them through looting
The community has a lot of people with shitty opinions that literally should never talk. There are literally people who are fine with Crown Slugs AKA a shotgun that can perform outside of a shotgun's range.
People reacting to the teleport was very funny. Just straight up ignoring how many conditions it had to function acting like you just zip around like nightcrawler
Its not an over reaction you are literally stuck in place because the fuse is forced on you. Why would I bring that in when a dynamite is better?
Agree to disagree I suppose 🤷♂️
All in all my suggestion would be a starting point
To get an idea of how something fits into the gameplay, more people need to use it
Adding it back into loot pools would make people use them more since they would get them for free
After that we can see what needs or doesn't need further changes
But the new fuse animation is definitely needed in some form at least, maybe it needs some timing adjustments, but it cannot be like it originally was or we're back to square one
They should make the fuse more of a warning than "I am standing here like a blockhead holding a stick for 3 seconds, please come shoot or stab me"
Disagreed, the new fuse animation isn't needed. They couldve literally done anything else such as letting players turn around for a reduced duration.
Unfortunately you can't really be the judge of who's opinion is worthwhile. I'm sure a lot of people disagree with you on many topics. (it's me, I disagree with a number of your feedbacks)
Because once again, the fuse forces you to be stuck in place where as with dynamite I can throw it whenever
Having more specific opinions are normal but, I don't think you should give Crown the ability to perform outside of a shotgun's universal range just because I spent a few extra dollars and cut off half the ammo.
The issue with directionality is consistency, in something like CSGO it's fine to make it directional since you have an abundance of flashes and can resupply them every round. In Hunt consumables are a lot more valuable as they take up a slot. Making them rarely even apply the blinding effect would make them actually unusable compared to now
If this is the case then the Mosin should get buckshot + long ammo capabilities because I spent a few extra dollars on another ammo type
Duration could be looked at though sure
I'm not gonna argue about the c&k. I hate it too. But I'm just saying if you want an opinion to be listened to you can't blanket silence people you disagree with
But if it was a gamble if I even blind anyone when I throw a flash into a room, I would bring literally anything else in it's place that I know will hit them
I understand, I am open to people disagreeing with my opinions but, it gets a little frustrating when I point out something blatantly broken but the other party still says "nah it's balanced"
Well it doesn't really help that Crytek decided to add in a trait that reduces the duration to near uselessness
Although I dont really care for the hitmarker that some complain about
Me waiting on the Bulwark rework knowing it basically won't come ever.
I mean yeah bulwark needs an entire rework
Reducing explosive damage as well makes explosive ammo inconsistent at best
Imo it should either be reworked to have entirely different functionality like reducing aim punch, or change explosives to do some kind of disorientating effect which bulwark would reduce instead of damage
Yeah aim punch reduction would be a pretty good rework to that
Doesn't Bulwark completely take out the OHK for explosive ammo?
I don't know about headshots
It makes bomblance's base ammo not kill anymore though
That I know of, but what about explosive bolts?
I know you need a direct hit with explosive bolts to get a OHK, does Bulwark negate that?
Would have to test, can't remember from the top of my head
#feedback message @deft shore Honestly it's likely because they hadn't added too many new, non event related skins in a while. Maybe I am misremebmering but only recently I feel I have noticed them add some skins to the normal bb shop. I know they rotated them in a week or two ago because skins like Gillnet for the sparks pistol are in there now.
Slugs really should have been exclusive to the romero and maybe the specter
They're poorly designed, they shouldn't be so generalized in the way of long, medium and short barrels. They should be designed and catered to each individual shotgun in a unique and game changing way. This way, we can avoid situations like Slugs being a scam on the Romero and Specter, whilst being straight upgrades for the Rival and Slate.
If it were up to me, I'd prefer to make Slugs a side-grade to each shotgun instead of downgrades or upgrades.
Yeah this is something crytek just won't do
Any time they tweak an ammo type they tweak it for all weapons with that ammo type
Exception being medium ammo bleed giving heavy bleed on rifles only but even then its still a blanket across all medium ammo rifles
When in reality it should only be a springfield feature to let it stand out
Not to mention bleed completely breaking the Centennial...
I don't find it completely broken. I rarely see enemy Hunter's with it. It's actually made Bloodless a sensible trait again.
The issue with it is that bloodless doesn't make it just less annoying to deal with, it's essential or you're dead cause you're likely getting hit by a follow up shot while you try to find cover and stop the bleed
Cause the centennial is pretty quick all things considered
Yeah but it's m. velocity isn't the best and it lacks deadeye & Marksman variants. This means it's ideal spot is medium to close range... where most fights are resolved quickly. Despite it's oppressive bleed if your teammates are near or you finish the enemy first you can still bandage up quick esp. with Doctor.
Long ammo still has an edge over it at range. And a lack of cover during an encounter is bad regardless if you're bleeding or not. Plus Dum Dum doesn't have penetration.
There are a lot of "annoying to deal with elements" in Hunt depending on your playstyle but rarely does it mean they're broken.
The last thing I would call truly broken in Hunt was the Tide Pacts where Hunter's became unburnable and immune to nearly all status effects with the right traits.
If you die to a second hit because you were on your way to cover, you die to that second hit without the blood too
Netcode trade windows.
please do not come at me just sharing my opinion you are welcome to dissagree, i feel like shotguns are a tad too strong i dont like using them most the time but i have been running into them what feels like every single fight people are only using slug shotguns. i decided to bring one for 1 game and got 6 kills in a matter of a minute. it felt effortless and boring. idk maybe its jsut the destiny 1 slide shotgun trauma talking but they seem to be a nuisance every single fight i get into
I feel the same way. I never run shotguns and hence don't have experience using them. yesterday I played some games with shotguns for some reason and wrecked ppl while being kinda tilt on the game. It's just like roughly aim and shoot, no worries. obviously long range it's different but you can usually avoid the fights. Or rather always if you aren't stupid. The other day we had a one bounty, whole lobby fight without any shotguns and it was baller.
Fucking shot bolt, it should one tap on hit but it feels like it never does
With 455 damage, and one taps in the range it feels like players are able to move out of the shot blast just enough to survive
Seriously, the delay between blast and hit is noticeable- and I genuinely think that’s why people survive + the potential spread issue of the shot bolt itself causing clipping
@runic dagger That's not true at all, in game report as well as the official support reporting system work.
and how they still playing ?
affter being report ?
should i save every cheater steam profile for u to see
I have been playing the game since early access, these last two the experience with the randoms is being disastrous, the 5 stars are full of expert people and not so expert people. Only 1 in 10 games is satisfactory. The matchup should be based on more things, not all 5 stars have the same experience. To make this type of pairings it is better that there are no stars or matchmaking, it is very frustrating and it is not fun for me or my randoms because they get paired with people much better than them
Reports are not instant, Bans are also not always the first response. Could be a 1 week ban to start, 2 week etc. (I don't know the system they have in place) Reports work, I've seen people get banned live.
The sound of the rain is hellish. You can't hear anything and thus it is impossible to play, the same thing happens with the last ash weather, the ambient sound that you have added is horrible. Maybe a new player will find it fun, but for those of us who have been playing for a long time. We don't want rain, we don't want fog and we don't want nights. So I'll get out of those games. And when I decide to play it, I sometimes find myself in games with few players because everyone quits. I think you know it but you don't do anything.
Take a shot everytime he types rain
@queen jungle that's already in the game
yeah i think the shotgun blast comes out on a one tick delay or something. i saw a clip of someone hitting a guy in the head with it, but he was in the process of crouching so none of the blast hit him, only 50dmg for the impact i think
The best part is, I don’t think that’s intended- same with the body penetration- I don’t think it’s intended
Now, with the body pen- I think it’s fine as is but man the non-ohk with shot bolt is an issue
Why don't you remove the fog after the event is over? no one wants to play that weather
I do.
Ya I do too.
Fog good.
Just went and tested shotbolt out of curiosity. At 30 meters it took 19 frames of a 60fps recording to reach the target and register to deal damage. That means it took 19*16.6ms=315.4ms. Bolt velocity is 100m/s, so it theoretically should take 300ms to reach the dummy. Those 15.4ms of difference are under one frame, so it's probably a combination of error due to low fps of the recording + the bolt doesn't actually fly in a straight line, so it should be over 300ms in reality. Doesn't seem like there's any particular delay between the bolt hitting and shooting.
There is a delay between the visual effects though. Pure damage came in first.Then two frames later was the impact and then it takes a couple of frames for it to turn into smoke.
In regards to making it more consistent, that's an interesting topic though. If I had to guess, the hitmarkers without a kill come from the way it works technically. Hitting any hitbox on its edge likely makes most pellets miss, because hitbox of the bolt has a certain size and it probably shoots all pellets out of its center. This is a crude drawing of it.
You could make it not work as a shotgun shell at all when hitting a hunter directly and just kill the hunter, for example. Which would be a direct buff to it and also kinda boring. You could also play around with the way it works. Maybe making shotbolt's hitbox smaller could make more of those register as full misses and make this occurence less common, which would make it a bit more difficult to hit, but on average more consistent to kill? Wouldn't solve the problem, but could reduce it. Mind you, I have no idea about its size atm, so this could be not much of an option.
Although I've been trying to reproduce this near miss and it mostly works on legs and even then it gets pretty close to killing the dummy (around 140 damage). So there could still be some delay I'm not quite catching at a 60fps recording, especially since my game runs at 165.
Can you try on a player?
There is a noticeable, albeit small, delay between getting hit and the shotbolt buck shot damage applying
I’ve been hit many times and always it’s like
Player shouldn't make a difference. The main thing that shows the delay are the visual effects. Damage registers before they are even shown
impact
damage of impact is small
boom
death
Well I’ll have to get shot a few times and record it
Unfortunately I don’t have someone to shoot me on command at the moment but I’m sure others can chime in
It’s not 1 second long but it’s something the naked eye can notice, whether that’s enough to make a difference is up to debate too though
Again, it’s hard to say what’s making the shot bolt act so inconsistent at times
That could be something that shows up for other players due to networking delays, but with hitreg being client-side, I don't think that's what causes the near misses.
What did u guys say about the event pass?
Okay, this could be tied to game's frame rate, which makes sense. So I locked the game to 30fps and I managed to get two separate impacts. So it could be that there is one frame of delay between the hit and release of pellets.
It sucked is what I basically said
I said not enough content
Most of the content consisted of variants and custom ammo so yeah I agree entirely
I mean the 2 hunters were cool. Fossil tooth and pax trueshot shot were the only goof stuff
Good*
Interesting
Another factor to consider in the realm of shotbolt, is FPS now
Strange
FPS is a huge factor for pretty much everything. It dictates how often many things update in game logic and it's extremely advantageous to have higher frames.
With bullets travelling as physical objects you'll logically miss shots that you could've hit if you shot at the exact same moment with the exact same moving enemy position on your screen if you have lower fps, simply because there won't be intermediate states on your screen that could've allowed you to hit the enemy and the next updated frame could've moved the hunter a bit further away or your bullet was spawned a few ms later 😄
I get that, but man for shotbolt to be such a mystery and have so many factors affecting it
Like guys I just want my shotbolt to work
Just like how I want my explosive ammo to matter more than just being a utility 👁👁
Seriously, Explosive ammo needs a rework
I've mentioned it to game design at least.
If that's the case and if they can make it happen in the same frame, could help a bit with inconsistency.
What about the Drilling Hatchet skin, that one is super cool too
I forget the name of it
Got nerf'd hard due to consoles. It was literally the meta -- shooting people's feet.
also, it's cheesy as hell so I think it's fine as is .. it's literally one of the best ways to follow-up bleed or fire ammo
if you did much more damage than it does now then there is no reason to take other ammo types if you can turn what would be misses into easy kills
maybe more utility but certainly not damage
my 2 cents ... I do use it often to blow up doors and such
It should be buffed and reworked because as it sits now, it’s pure utility
And it’s not cheesy, it s a meme ammo
Literally some of the best players on this game have videos over this ammo being the worst ammo in game
If they do improve it, it should be removed from the upper cut
The main issue I view here that’s against balancing is the uppercut availability
did they increase the cost of hunters by a couple hundred?
No
Don't need no hunt stats from xml files. Need less people caring about stats and meta. Need gamemodes that actually get people out of the normal loadouts - Long Ammo is so vastly better than anything else it's not even funny.
rather than voting for weather I'd rather vote for loadouts
@north sun Don't act so entitled. Did you play with the old recruitment system? The new system is exceptionally forgiving. Nothing is stopping you from recruiting a Legendary Hunter and custom equipping them. No one should be offered 3 Tier 3-4 Basic Recruits at once ever... especially not at reduced rates and with fitting traits. Your 3 free Tier one Hunters supply a load of free gear and start with better traits than most Legendary Hunters since the update.
You can also recruit all 3 for free... so even the beginning of your Feedback is starting off with misinformation.
@visual anchor It is a bit weird that something like a beartrap doesnt stop you dead in your tracks
@split linden I imagine this is a feature to avoid exploits like dupeing
To be fair... Bear traps only stop the prey when they are chained to a buried anchor. I think if the trap clamped onto the victims leg and reduced movement speed (as if they were bandaging) it might feel more realistic. That or the trap attaches and if you run or walk X meters before holding 'F' to remove the trap and stop the bleeding - it rips from your leg doing an additional 25dmg and ramping up the bleed tier.
Yeah I think the former option sounds like a good buff for it imo
@teal solstice because in game setting for fps limit doesn't work in lobby. Use an external limiter like RVSS.
RVSS for fps limit, discord for VC, VPN to bypass leaseweb, nvidia control panel for AA
New engine will fix it I am sure
It should be something that it is exclusive to single shot weapons: Springfield, Martini, Sparks, Crossbow, etc.
@digital pewter bear trap is fine how it is rn, it's plenty powerful
So what do we think
Both from the same pic on twitter from hunt
I don’t recognize the first rifle, looks like a side gate lever action but I don’t think it matches up with a compact Winfield or a centennial-
2nd pic is clearly not in game currently, very short + enlarged Winfield loop,
Maybe all of you asking for a long ammo Winfield finally got what you asked for… for some reason
we were talking about it in #latest-update-discussion if you want to read up on it
i just wanna ask why the stupid event map is still in hunt when the event is over? is this a bug or they just wanna kill the fun of regular hunt?
They kept it because they kept the rain map from Rotjaw event and I guess after that whenever a new map comes out, they keep it
Which makes no sense because they brought back the serpent moon map and yet not the inferno map
Honestly, Crytek is just being Crytek at this point lol
i realy dont understand this company anymore..
Im guessing they have technical problems with the inferno map (maybe similar to the problems they ran into with the dark inferno recently)
which sucks because I loved the daytime inferno so much more than the nighttime one
I don't think anyone has ever understood this company lmao
@digital herald You are likely on the one that specified killing them with melee, double check the book
Hey, what is the general consensus about solo queuing to get in as team of solo's?
a planned teaming up is banned so if you and other friends queue to try to get in the same game to team is not allowed.
usually when this happens they tend to make a quad or even more.
but teamming with other players (that you don't know) in game is allowed.
But how do we prove these cases... If you report an unofficial team of Solo necros how does it get handled? How can Crytek assess the situation? Use of VoIP by the accused recorded by server? Match making history showing the accused frequently teamed officially before? How much data does Crytek's cheat support have without the community supplying gameplay footage?
I'm sure they can see the match history of the reported people and see if they have been in the same matches consistently
i wasnt doing it. i was the solo affected by it. the two people are friends on steam and after i gave up i spectated them and saw that they were both camping my body together.
i reported both of them
Thanks for doing it! The less toxicity stuff like that the better.
I had it happen to me and my typical duos partner shortly after solo necro was officially added. We were at Wolfshead Arsenal and it was painfully clear that the two were in some private voice channel or another. No VoIP, great pressure to clear a moment to self-revive, never a single shot at one another, organized push & assisted awareness. It was a long fight and we won in the end but I really wish I had known then that it was a reportable offense.
Obviously I don't know what Crytek can see exactly, but even games released ten years ago were able to see pretty much everything that happened during matches, down to single buttons pressed by players.
I'd be surprised if Hunt didn't offer Crytek similar capabilities.
I'd be surprised if Hunt didn't offer Crytek similar capabilities.
I wouldn't
And you base that on what evidence? What I said is industry standard even small indie games can do these days.
Should I list the things games could do 10 years ago and indie companies can do these days, but Hunt Showdown can't?
We start with reconnect
That's a straw man fallacy.

@digital herald hey, the last mastery for meatheads is melee kills only - make sure you are meeting the conditions
saw 2 duos teaming up together recently. can't tell if it was "pre-made" group or just random squads agreeing to work together. anyway they all ended up dead...
@gaunt garden The format requirement in #feedback exists to make people create better feedback posts. In the past, we used to have many one-liners or just screenshots or posts that were nothing but angry rambling - none of which is really useful feedback for the devs.
Ideally, feedback posts are extensive enough to provide a detailed description of the topic, possible issues and ideas on how any issues could be solved in a reasonable manner.
@dry dew #game-ideas message hell yeah, its crazy they havent done this yet. its so obnoxious how broken the current bind is.
ikr hahaha
It's also odd that gunslinger weapon melees get that added delay between strikes if you don't lower your weapon, but I can kinda see why it does that. I just want a nicer way to lower it myself that won't break and swap my weapon.
The amount of times I've tried to lower my weapon to buttstock an immolator just for my hunter to decide to reorganize his inventory...
Also annoying when it does nothing when i hold it, then when i release it thinks I tapped it so it swaps to my sidearm
can You please make a filter so Im able to exlude russians in randoms?
Please do not make any suggestion that would discriminate against a group of players based on their nationality, ethnicity or location.
@azure prawn klansmen are band kids even among racists. 0 drip whatsoever as well with their pillow hats.
Still you dont delete the KKK thing in #game-ideas? I mean 
are u srs? 😂
go be a troll somewhere else
So because we have an undead hunter skin we should also get a hella racists kkk member as a skin?
I'm confused, I didn't reply to your post at all? I asked somebody else to avoid discriminating any parts of the community. People who exist right now, in the present day.
We're not talking about Roman slavery.
thank you .Finall 👌 ✌️
They're both the same weapon, perspective just makes the barrel lengths look different. Also the hunter is most likely holding a skin of the new weapon.
It's most likely a version of some long ammo winchester. Why people want a weapon like this is beyond me because those guns all play the same anyway it being long ammo will probably solidify it as the best pick in that category. it's just more long ammo for the long ammo sludge pipe 🛌
Long ammo is not only dominating through sheer power but also in the amount of weapons. We have 3 long ammo pistols and 7 rifles, counting martini Henry Ironside as one extra cause it's repeating.
We have 5 medium ammo rifles, counting cyclone since it's different enough to be its own weapon, with 2 medium ammo pistols.
There's room for more weapons here
5 pistols, 3 rifles for compact? Unless I can't count. (WinfieldC - Winfield are basically the same weapon)
The ironside is underrated imo it can be a real menace if you can land your shots
high damage definitely makes up for it's clunky usage
- one of the best ammo economies in the long ammo category
Not to mention they blend into each other quite a bit. Not something you can necessarily avoid but still something worth noting imo.
I'd hope we'll see a colt lightning in the future to spice things up even if only a bit since it is a mechanical mesh of two types of weapons we have in-game already (The lightning would be a mix between a vetterli with it's medium ammo and range and a slate with it's mechanism)
gives an extra reason for iron eye to be used too
To be honest, i just want to see something else besides long ammo
i'm just tired of it, it's the same circus every time.
Agreed, it's quite underrated and fun to use.
@alpine gust As per previous statements of Crytek's lead game designer regarding Hunt's PvP design, player encounters are meant to be "rare but thrilling". It is not intended that you constantly encounter other players, but with the risk of losing your hunter and gear, every encounter is more significant.
I'm puzzled by such tactics. Whatever is the motivation of running away makes the game boring.
The objective, the goal of Hunt, is to extract the bounty. Unless they are skilled and feel very confident, the bounty team usually doesn't benefit from engaging in PvP, so getting to the extract as soon as possible is the logical thing to do.
Rare but thrilling
The way people here are posting for constant fights makes me think that the devs need to restate that for the masses
challenges ruin hunt
Nobody forcing you to do them
exactly, I would hate if hunt had to become quake or cod; those rare but thrilling encounters are making Hunt really unique
nObOdY fOrCiNg YoU tO dO tHeM
challenges might not be the most unique feature of Hunt, but they are okay for what they have been made for
clarifying, challenges as a mechanic is fine.. the problem are individual challenges forcing you to play in a way you do not enjoy the game
that's a fair point
with the variety of challenges and the reshuffling it's still possible to find challenges that aren't against your playstyle I guess
I agree with this.
Good players who are confident and play for pvp will fight on, and others who just want to escape safely with the objective will do that.
That’s what hunt has always been for as long as I’ve played it.
Sometimes even the pvp lovers don’t want to run across map when the extract is closer, or maybe they have health bars missing and will leave for that reason
ah yes let me reshuffle this "damage with melee weapons", just so I can get "damage with bow"
They should have the wildcard at all times
Has anyone played the wildcard and how are the q times
On Friday we were getting empty trio lobbies on NaE at like 9-12pm
So I don't think this wildcard is hugely populated with them taking away the bonus money
Really weird, I've been told multiple times that people love rain.
yeah I love rain, I'm sad it was moved to wilcards
I don't want to play against trios thank you
I think the recent poll about this was misleading, and maybe it led to this decision
The polls choice was for inferno but they had issues #general-announcements message
But not the weather people voted for, and gutted of the extra hunt dollars people expect from wildcard it is less popular
And in general, despite how many people cry that they want vanilla hunt, non-event player counts are lower
Mixed feelings about rain. Love it in small doses, but the really long heavy rain periods, especially when you get thundershower back to back, can be really draining to play
The wildcard is also not enforcing the single boss, always rotjaw rules
It's basically just the normal game with majority thunderstorm
It's not nearly as big an incentive as it could be
For wildcard to actually be wild, they need to implement big changes- not just “hey guys it’s just a night + rain”
I like thundershower, I adore it
But introducing a wildcard where there’s zero change other than a weather choice isn’t really wild…
They need to start introducing some special modifiers + reward increases based on those modifiers
A hardcore hunt mode with no/little ui, increased AI aggression, “classic hunt” with no custom ammo, set loadouts, limits on cost or thresholds on costs, etc etc
Personally I enjoy being able to pick the kind of weather I want (for the most part)
Nighttime makes shotguns way more viable and stuff like electric lamp
So being able to queue for that is nice
yeah the only wildcards i've actually cared about were the nighttime exclusive ones
I’m one of the more wild players who doesn’t give a fuck about weather but I can def agree about wanting contracts that change the base gameplay more
Load out specific ones would be awesome if you ask me
I think specific weapon or manufacturer weekends could be cool, same with simply ammo types
Hunt could be changed a lot by simply forcing 100% participation of say, a shotgun exclusive weekend, or a iron sight weekend, etc
I had the most amount of fun during event since fighting before the last fight with bounty wasn't necesserally a big disavantadge. You'd be able to regen bars from remedy and not suffer from previous deaths going into a new fight.
Now people have been camping more and I don't think it is only that but it surely plays a role in it. I found it encouraged fighting more since camping until last team alive ( while they burned hp, ammo, healing) is always the best optimal strat.
That's just incredibly boring though
Then don’t play it, leave it as its own thing if they didn’t wanna mess with weather or whatever
Boring is extremely subjective. I think the meta of dolch mosin is boring. Etc
Not trying to be a baby, but this was all day. Does 4,4,5 really match up with 5,5,5 5,5,5 and 5,5,6??
Cuz I may be a simpleton, but to me that really isn't matched
Only half a star difference between your team and the two other teams whose team mmr is visible.
Ok but I would rather have something more interesting than weapon restrictions.
Weapon restrictions would be fun in something like COD, but in hunt yeah that's uninteresting as fuck
Again, thats your opinion and you are welcome to it
This is a feedback channel, I think the idea of limiting weapon selections for a weekend contract or something, to a single weapon, manufacturer, ammo types etc could lead to interesting gameplay and change things up... but that's just me
And I don't think it would be good if it was permenant or took over the normal contract, either. Just optional. For more money or something.
aye bruh i'd gladly play a no shotguns wildcard
no revives weekend
Weapon restrictions, cost restrictions, AI alterations- I think the general point is that wildcards should be more “wild” than simply altering the time of day
And, as a wildcard, it should be completely optional
Almost like Mutations in Left 4 Dead
At least for nighttime people actually just brought a shitload of flares for the sake of blinding, so it was different from regular nighttime maps.
Speaking of nighttime, they should make it actually dark so light tools have some meaning beyond only for burns
I did like the idea of night time indicating a more severe AI profile and unique AI behavior/interactions
i dunno its kinda already at a point where light stuff is mostly to blind people, and i think it'd be a bit awkward to try to make it so you can't see without them because they're already meant for limiting visibility, not improving it
This might get me crucified but I seriously think weather is a fine thing and enjoyable in the average game of hunt and I would much rather wildcards actually change up the core gameplay in terms of loadouts, ai, new additions, etc
Especially outside of events
Like I enjoy the normal contract including all weathers and times of day at different chances and I think it would be more appropriate if the Wildcard was used as a test server to try new ideas in terms of AI, new items, new guns, etc
Idk if that makes sense - let me contextualize - I really feel like Wildcard is just them picking one weather and not even exclusively that weather - for example, it would be neat if you could use the wildcard at LEAST to know what the weather is going in and so you can have a perfect loadout.
Problem is?
Last two wildcards outside of events?
They just... sneak in nighttime for some reason?
Like, for example, Ash Bloom and Thundershower are basically Daytime with thematic based fog on top. But then Nighttime is there so you get fucked if you bring anything even remotely long range and the dice rolls night
Something that alters the AI would be a more interesting idea and it surprises me that Crytek hasnt done that yet
Crytek has the main excuse that, well when Hunt was developed- it was for Older gen hardware and software which, as it was originally made- was extremely taxing on machines 4-5 years ago and still is,
However if they want to keep Hunt going, and really garner a new breathe of life around the new gen (as this update is trying to do), they need to get a lot more ambitious with what they try to do regarding changes- without betraying what hunt is about of course
The AI are really ignored, and no major innovations or changes have been noted recently except for the addition of Rotjaw- and it’s very clear the AI need a rework (as do many other aspects of the game)
I hope after the engine update is implemented, the team can focus on this topic and plethora of other items that seem to have been piling on the “should do” list
Extremely funny that like
Hunt follows the trend of Crytek being crazy intensive games that push the boundaries of their tech
I kinda miss the days, when Crysis was the epitome of a performance test
The thing I wonder though, is Hunt intensive due to the actual performance of the game… or is it just that unoptimized for lack of a more industry/coding perspective wording
I have gathered that the consensus is the latter more than the former
Honestly both are possible but it def seems like the latter. Whether its a good or a bad thing is up to those most affected cuz I've always ran Hunt at 60FPS on high without issue. It's pretty notable though that assuming Cryengine is what Crysis1/2/3 were all on, then yeah it's like a decade+ old and needs to get replaced. I wonder if that's why it's taken so long for the engine update, and also Crysis 4, because it has always seemed like Crytek wants to push the envelope on tech.
Hopefully this engine update really addresses the main issues behind any barriers to changes that can be very interesting to update, such as Graphics (a huge element), alterations to sounds, AI behavior/variants, Model updates/hit boxes, etc etc
Graphics is a hard sell
I personally think that a majority of players losers and/or people with bad PCs xd will just play on ultra low anyway. But it would be nice if they could strike a mix between visibility and performance. Mostly because I am a big enjoyer of higher graphics personally but I want the game to be readable. It's also a large portion of my main reason for playing, along with the aesthetic and cool weather conditions/maps.
Really hoping for questlines to become reavailable or we get some new ones
A handful of weapons only skins are locked behind them and it sucks
Scottfield P mostly
It is just that unoptimized. Look at the Battlefield series. Those do so much more in comparison. 64 players, levelution, destruction, craters in the ground, tanks, planes, and helicopters flying around and it stays at a stable 60fps. Hunt BARELY has anything going on that intensively.
So you take a very different engine to "prove" that Hunt isn't optimised? CryEngine is simply demanding, it's always been that way.
Also other factors such as Hunt not even running natively on the current gen consoles hence not utilizing their hardware fully, Hunt's lighting/SVOGI, more detailed maps etc.
If an entirely different engine can prove to me that ps4 and xbone can handle something like Battlefield's conquest modes and still keep 60fps and a good resolution then yes I think that Hunt is unoptimized.
To be absolutely fair, Crytek and Cryengine's demanding doesn't excuse if it's optimized or not
It's definitely an outlier
And it's also why we're getting the engine update to begin with
And haven't Pc users made complaints about Hunt not being stable with its frame rate the past few updates?
New major engine versions offer new features and mechanics
Also, compatibility, technological improvements etc
For me Hunt has gotten more stable over time
When I started out (~Autum/Winter 2022) it used to be a lot worse than it is now
and my specs are prolly a bit outdated anyway
I think it's pretty reasonable that it's the former when you compare it to other games
Maybe it's not amazingly optimized but it's significantly better than a game like tarkov and even runs better than apex for me
Region lock when?
real
when the game will get closed probably xD
based 
yeah keep the dirty euers out of my beautiful NA East
Because it's super easy now. Mosin at level 1, significantly lower exp levels than before with team share
If you can only get those kills with avto instead of mosin sorry that's a you thing
its not at all I need 700-900 xp for every weapon variant and ammo type it gets annoying grinding over and over with prestige
its 900 long ammo idk where you got that from
Maybe I'm misremembering that one, but still. Two kills per unlock, available to use at level 1
It's stupid easy
Last shot some bosses in there, meathead finishers when you've wiped a server
It's stupidly easy to unlock
If you can't regularly have the entire mosin tree unlocked before you're bloodline 56, or whatever where you used to get the mosin base before
It's a you thing
buddy not everyone is that good I need to get 30 kills to fully unlock the tree 😭
for one gun
I am with you, but I have to say- Noi has a point, get used to meleeing with the gun
If all weapons of a tree apply exp to the next unlock, get the melee variant and go to town
This is coming from a guy whose kd is <1
I'm using the mosin as an example I dont use avto its not worth it
But the first things I’ve mastered were the nitro and Avto
Simply due to mosin bayonet spam + nitro on boss/meatheads
I get using the melee variants but man it getting annoying playing the same weapon over and over to try and unlock it and repeat again
That’s just grinding my guy
Every other weapon is even easier to unlock then. Lower exp, or fewer unlocks. I don't think any other long ammo has as many variants
There’s no fix to the feeling of grinding, it’s even easier now though so like
Just stick to it
yeah and it sucks grinding for something I've already had
Also if you're choosing to prestige you're choosing the grind
Did you prestige?
yes
Theres so little incentive
🗿
That it's your choice
but I want a cool skin 😭
Then you chose this life
get me out
And it's easier for you now than ever before
“What did it cost?”
“Like 30 games of my time”
Did you even play the previous system when prestiging? This is cake
both seem like they suck to do ngl
If I choose to I can 100% max out a weapon line before I'd even have the base weapon in the old system
Then why did you prestige lmao
The qol we have gotten is immense
I was curious
You can just… ask people their experiences
But now you know
So, have fun grinding out everything you wanted
😔
Prestiging > not prestigins. It is known.
huh
Nice Matchmakin... smh CryTech
wtf happend with server ? packet loss stayed above 50 ??? u guys go holiday ???
oh sorry i should have done it here
Great game guys
I thought about it. The game can't focus on PvE
The game attracted PvP fans and those guys won't like change to their competition style. The game is doing good as is too, so whatever.
Hop on a jeep, quickly drive past some exotic african animals, have conflicts with other hunters and may or may not get to shoot an elephant. Entities are just aesthetic visuals, not monsters. To change that, everything should change. A suggestion channel won't work.
@teal parcel The devs have previously removed other features that allowed tracking of kills, for example the fact you don't see any progress on DMG against players or players killed challenges.
crytek, you have to do something about these ping abusers !!!! it can't be that chinese people play on european servers and get an advantage !!! that really fucks off !!!!! you don't even want to hunt anymore !!!!!! MY GOD !!!!!!
@toxic pendant Removed your posts since it was more of a question than feedback, but regarding the question your ping is largely dependent on the distance to the server you are trying to connect to, your own connection and the "hops" between you and the server. Data doesn't move from place A to place B directly over longer distances, it needs to take stops on the way and those stops can sometimes have issues which lead to ping/packet loss issues
this is very strange, I was happy when my ping on Europa reached 80, but today it went back to 135. Thanks for the reply
If it's unstable you should look into your own connection or the hops between you and the server, contacting your ISP or the Hunt support can help
servers are as shit today as any other day. 50ping and shots take nearly 2 seconds to register. remember when there was rumours new servers were in the works. that would be nice. sick of comming to this game once a month and barely able to shoot a fkin zombie nevermind a player
They should bring it back
The battle against fire now in the game is crazy
I definitely agree with them lowering the burn but realistically I think it should still burn a lot per single usage
Cause realistically, assuming no starshell/frontiersman, you're only getting 3 usages no matter what, and ideally you use fire to "wake up" teams/solos anyway, not for the whole 100-0 burnout, at least imo.
I don't really use fire expecting to fully burn people out, I use it to pull their teams out of hiding at LEAST to throw a choke.
It's also super weird being someone who used flare pistol/fusees for cheap, CHEAP AI killing before the patch, and now basically everyone uses them lol. Running a romero with starshells and a flare pistol pre buff basically allowed for a pocket OHKO to anything but a meathead
I think overall, a 50 hp burn per fire usage wouldn't be bad. Allow consumables like firebombs to still burn you either TO full or nearly full though, because the balancing between tools and consumables sucks and fire bombs need more usage...
#feedback message
This is just your luck. As far as I personally am aware there has been no changes to legendary hunter trait weighting other than making them have generally higher quality traits compared to the new standard hunters, which DO have traits tailored to loadouts.
@chrome oyster no offense, but since you expressed your doubt about it, no that ain't a good idea at all.
Basically means that Solo can never die.
Hm... what if there was only a chance of revival, or you could only do it once per match?
my basic idea is that solo revival should be a second chance for ... unfortunate situations (e.g., the sniper getting the drop on you, or someone was waiting in the hut you walked into with a concertina and poison double trap)
as it stands solo revive doesn't do well for those things... it's more of a "I get a second chance ... only if the other person is resource depleted and/or not paying attention"
It's not meant to be a guarantee of a second chance. If you play around the skill you are far enough from your opponent, or have made it a 1v1 and traded or something else
Teleporting a solo elsewhere will never be seen as a good solution because you can never keep them down that way. It's absolutely free and they just walk out or during events get their bar back
I don't hate the way things are right now ... but I think self revive is "best" when the party being attacked and the party attacking both get a bit of a reprieve.
The whole "you revive 6 times and the guy watching you shoots you repeatedly" thing doesn't feel like it's a great system ... but being able to revive at least once does seem worth exploring more
There are a lot of situations in hunt that are "just stupid" and easy to deal with if you have teammates but if you're solo ... oops there goes a level 40 hunter to RNG-jesus
I mean I also lose my lvl 40 hunter bc my team mates and never get the chance to necro/revive me
Not all skills are 100% relevant in this game.
that's different ... I don't know, I like solo necro but I see a lot of people complain about it, and I'd like to see alternative designs explored (there are a number of variations on teleporting that might/might not be more fun)
@chrome sage
#game-ideas message
i completely agree, maybe like 30 percent
yes
number 2 sounds cool, though I wonder how it would interact with small vs big chunks
plus lanterns I think would no longer be able to burn out corpses
@chrome sage Selling contraband would make PvP too rewarding as the devs have stated in the past. It's the same reason you only get Hunt Dollars from looting hunters if everything else is already full.
should be rewarding
It would distract people from the objective, i. e. getting the bounty, and cause them to extract early if they found a good weapon.
Well, people dont do objective anyway as the reward is so low
objective is a joke, people spawn on both bosses with EXITS and they are killed and banished the first minute on the game
such a dumb mechanic
being punished for using utility and tools
@glass pecan i dont see the problem with not having 4000 ways to choke bodies, choke bombs already do a good job of putting it all out
The issue was that people left prematurely once they got a good contraband or looted a lot of money from bodies, thus reducing the total amount of PvP in a match.
So to increase PvP encounters during Hunt matches, the devs had to make PvP less rewarding.
im fine w contraband weapons but using all my util in a fight to get chaos bomb and antidote shot back makes me not even bother looting half the time
if the loot pool of tools you could get back were better maybe it wouldnt be so bad
I hate the chaos bomb so much its unreal
It's only real use is to pretend it's a frag or have the chance to draw people to a compound, but even then just shooting your gun will have the same effect and not take up a consumable slot
great question!
Basically ANY form of (useful) teleportation would mean that solo never dies.
As they are now removed from combat and can go extract.
I think with the suggestion I made, they could very easily get teleported into a bad situation ... decide to continue on after the bounty ... or yes extract. I expect a lot of people would continue on after the bounty or try to find the team/person that killed them (and quite possibly die again).
Having a hunter I downed be a permanently dead hunter is not a priority (at least for me) while playing the game. We already have had death cheat added to the game (in the past as an easily accessible event perk ... now it's still there but rare).
There are all kinds of things that could be done too ... maybe that kind of revive results in you getting no trait points for the match and you loose 50% of your health as burnt out bars
There are plenty of ways to make a teleport not equal to a "you get to use this hunter forever" situation
Also with the loud sound at both ends and/or a visual effect, a revived solo could be very exposed after revive to nearby teams
Teleporting just makes it more of a gamble rather than "the situation around your body is your situation"
Okay, if the hunter gets teleported into a bad situation then we loop back to the issue of the game being "useless" or RNG.
And if it reliably gives you a free relocate then it will further frustrate people who kills the solo as now they never get to kill the player/burn them away.
Getting to relocated 4 times and then just extract in the end would make Solos insufferable to play against.
You're assuming a lot ... why do they get to do it 4 times if that's annoying? What if they can only do it once?
Then you'll the see the common play pattern of most solo extracting after getting downed once.
And there's a big difference between it being "useless" in the sense of "there's a person over your body with a gun" vs "useless" in the sense of "oh ... there's a fight here I just teleported into"
Okay, so make the only way to keep the hunter to get a bounty. You're "marked for death"
Some RNG isn't a bad thing... e.g., the map closing off is RNG based. Spawns are RNG, etc. Some RNG is part of being a video game
Sure it would help a little, but still feel fucking awful that you can win a fight and yet the opponent gets a freebie.
Sure, but RNG about surviving or not is.
Imagine if med-kits healed 25-75hp per heal, it would be RNG, but it would be awful.
I don't think that's much of a freebie personally. It's a second chance in a sense, but you can still hunt them down, or go get the bounty so they can't, and then they are dead.
That is literally another word for freebie lmao
much of a
Okay, go into shooting range, stand inside, tell a friend to stand anyway 30m from you and guess where they are.
A free teleport even with sound would be a 360 degree gamble of figuring out where the hunter went
- the solo now have location info of where you are, so can find you eaiser you can find them
... if a loud sound is a 360 degree gamble for you in this game I don't know what to tell you
Well, 2 compounds over as you wrote in your suggestion.
Even if it heard that solo is gone before you can get there
There might be a team right next to that compound still though. You also know what direction they're coming from just like if you hear/see birds, an explosion, a horse, etc.
also if the suggestion of "your hunter is marked for death" is implemented, then you know where they're going ... wherever the bounty is
Okay, now it is double risk for the team that won the fight
Dunno man, this is just a lots of hoops for something that ain't really an issue
it's way higher risk for the team that won the fight now. They're the team the most in danger
... this is game design; literally, throw some stuff out there, try it, see what works, and what doesn't
And it is game design to tell you that this wont work in a way that is fun for people.
that's why they introduce stuff in events, it's a "did this work/did people like it?"
you've said that from step 0
I don't agree with that conclusion at all
Because you are not the first one to suggest this :)
that's like saying "a game about hunting other hunters and monsters, that's boring"
gotta flesh stuff out...
maybe it really is a terrible idea but I really don't think you could say "yup! no way to make this fun" without actually implementing it and trying things
Not sure what point you trying to make.
Hunting players is fun yes, but removing the reward of winning a fire-fight by giving players a way to teleport away ain't fun.
as it stands solo necro seems to be a consistent complaint by (hopefully) a vocal minority
I agree, but I also think that solo necro's use is widely misunderstood of what it can/should do.
But that is another topic.
Most solo necro complaints is that people now in fact knows how to play around it.
And bc solo necro is fundamental badly designed trait it makes it sucks for everyone.
how would you fix it then?
Simply there ain't no fix, solo necro is a solution crowbarred into a team-based game.
We will never get a solo necro that makes solos and teams happy at the same time.
🤦♂️
i'd rollback the flares burning and add a cooldown to solo necro that only ticks down while you're alive
something like 30 seconds or so
only ticks down?
the timer only ticks down. so if you die in 30 seconds (after a selfrevive), the timer stops and you are just dead
But what I would do to adjust solo necro is to put a upper timer on how long a solo can wait to rez, 20 seconds.
That timers run out and it is over you cannot rez again.
It should give some people a more adjusted expectation of what necro should do for solos.
Getcha, just worded differently from me :p
that seems decent.
that idea sucks
Because?
i don't like the timer, i say let solos go get lunch and come back and revive if they choose
but if someone revives and i just shotgun them flat on their ass, i don't have to also sit and watch them burn
because the trait would become worthless for solos again. a 20 second window?
no one would be able to use that
On the contrary eveyone could use it, just wont be a "if I wait long enough" race to the bottom skill.
Bc rn we have a whole lot of people waiting because of one trait.
Solo necro is still good for trades and long distance deaths.
Just not able to make sandwhich and wait 10 min good.
there are very very very few situations where you can get up in <20 seconds and be in a reasonable situation
that's part of the problem with it. The focus is on your body, there's no way to move the focus of the other team elsewhere to give you an actual second chance
one of the things about playing with a team is ... there's counter fire from at least 1 other person
the idea of "you get up" and then if you die in 30 seconds you stay down ... it's decent at least, it stops repeated "up/down, up/down, etc" without making it truly a 1 time use thing
That would just push people to be more passive
And wait even longer
and not move the status quo of the meta rn.
Think solo just needs to adjust expectations of the power of solo necro and understand they play the optional hard-mode to begin with.
Always been that by design
I don't think there's any reason solo needs to be hard mode
It doesn't need to be easy mode, but there's no reason it needs to be hard mode
Well, that is nature of playing solo vs multiple teams tho
You can never make that fair
Either solo gonna be stronger or weaker.
Yes, 1 v 2, 1 v 3, 2 v 3, etc are all examples of asymmetric modes ... but MMR also is an example of asymmetric skill
there are entire games designed around "there's a monster (controlled by a player) and there are weaker players that fight it"
Crytek already helps solos via the MMR system a bit ... it's just the death thing is really awkward to resolve because the normal means of someone getting you back up aren't there
I don't think solo-necro as it stands is the ideal because it's still a longshot from how reliably you can be revived in a team
if it's 1 good chance vs 12 bad chances ... I'd take a solo necro that's 1 good chance
as it stands we're closer to the 12 bad chances though ... and that does kind of suck for everyone/it's not as fun as I think it could/should be
Maybe it could even be a thing where you get control of a pistol grunt-like zombie that spawns nearby with and you have to get to your body
you have 50 health, you get a pistol with 6 shots, and you have to get to your body and revive yourself within 5 minutes
that sure as hell isn't easy, but it's also way more interesting than "up down, up down, up down"
Again, all of this is just removing the ability of teams/other players to lock down a solo's body.
Which if someone are on your body, you have lost
simple as
exactly because that's shitty gameplay
one team watches a body and the other "team" tries to stand up over and over
0/10
it sounds like you just don't like solo necro and you don't want it to be better for anyone because you want to see it removed (or be extremely trivial to deal with)
I don't mind solo necro, just that I want it to be in the game the least intrusive way.
Solos choose to play vs. teams, so it shouldn't be teams havin' to adapt and jump head over heels for solos.
I'd just view solos as an enemy type ... and I'd rather them be a more engaging enemy type vs what they are now
I play solo as well (very rarely) and I wouldn't mind it being more fun from the other side as well
Except solos are real players getting match-maked agaisnt other players.
real players vs really good AI 🤷♂️ doesn't matter to me. I just want the enemy type to be more fun
solos have an opportunity to be an interesting part of the hunt dynamic vs "just a team of 1 person"
Sure, but that shouldn't be around the fact that if you win a firefight, you shouldn't have to win again bc "whoops solo"
that's not the way I think about it at all
it's not like beating a team
it's a single person
"winning the fight" isn't a very significant accomplishment
you should win the fight really ... it's one person. Especially if you're a team of 3
like ... fightning a solo shouldn't be easier than fighting a team of two or three. The match shouldn't be an easier match because there are solos in it
Solos CHOOSE to queue into trios.
They know they are playing in a inherent disadvantage
yes and if you as the team of three that queued in are having a problem beating the solo ... my position is that's your problem
... whatever, I've spent enough time talking about this
there's no modding support, we're both at Crytek's mercy, have a nice day
Hope the feedback was insightful and you learned something :)
i hate solos in my game because they are a chore to play against
go kill them sit on the body and then eventually you will run into a duo and then its just not fun
i dont really know if theres a fix to that tbh you cant just not let solos play, but i guess no solo necro would make it less annoying
If I got places to be I typically leave them with a trap or some fire and be on my way
If I encounter them again later, great, more pvp and now they have missing health too
But I ye, I can imagine it's annoying to wait through the whole burn if you wanna make sure you don't see them again this match
@glass pecan #game-ideas message
Regarding rotjaw goo as ammo, I feel for regular weapons it would be,,, an incredibly unhealthy addition to the game
To get shot and be unable to sprint
Maybe on some special weapons (bomblance, cross-/bow) leaving behind a temporary hindrance would be fine
The idea to have it as trap tho actually sounds cool
Maybe not necesarry make you unable to sprint, just drain your stamina and for some time gives you electric shock every some amount of seconds with some damage and throws your aim like choke effect when you cough
so you want it to: Drain stamina, deal damage over time, and aimpunch periodically? that shit would be BUSTED on a bullet
Okey i asume we are talking about balance now lets say its compact ammo its drain 50% of your stamina or maybe 25% if bigger ammo maybe 50% or 75% and damage over time can 5hp or 10hp some small damage and if aimpunch is too much for this ok so no aimpunch and if yes again some small aimpunch for some small time period or something like that
If it was gonna deal any damage over time, it would have to lower the damage of the bullet itself to compensate, especially if you can't manually stop the damage like with bleeding
Thats not problem, for the balance , we dont want some ultra hyper op bullet ...just new maybe funny type to bring more variation to gameplay, and avoid adding every type of ammo for every gun
I just wouldnt want it as an ammotype tbh. I wouldn't mind like, a jar of rotjaw goo that you throw, but putting it in a gun is gonna get really annoying really fast.
Maybe yes maybe no i mean other types of ammo can be annoying too
@minor swan
#game-ideas message
If u work this a bit more out, i think alot of people will upvote it
@gray geyser #game-ideas message
Flinch/aimpunch effects are extremely obnoxious and subversive towards skilled play, especially when Hunt revolves around slow firing or single shot weapons.
I get the intention, I understand that it's meant to be a suppressive debuff, but this is probably not a great way to do it.
It sort of seems like you're combining the choke bomb effect with a much weaker bleed effect, which is fair enough, but there's a reason why moving through a choke is such a horrible idea, and expanding that sort of debilitating effect to something as plentiful as a special ammo type seems uhhhhh... Well, it seems like it would make the game worse LOL.
Buffing poison for PvP is an amenable goal, but aimpunch is definitely too impactful, even in its current state, and shouldn't be expanded or increased imo.
@late quartz yeah I agree with your thoughts. But I see the aim punch from damage being quite a lot more manageable than the choke coughing, this is heavier and happens multiple times. Poison flinch would happen about 1-4 times over time, which ofc would be quite bad with intense poisoning.
Poison can also be hard countered with antidote shots (I pretty much have it every premade loadout). Mithridatist also exists, I once did a suggestion for it to cover choke effect recovery as well. These two can make the poison ammo quite mild.
I would sooner see antidote shots removed or reworked entirely than try to balance around them, personally.
Entirely negating a mechanic like this has never been a particularly agreeable decision, and if we're honest it's one that persists from a point in the game where poison from PvP was quite rare.
Antidote shots were really at best a way to negate area denial from poison clouds, and given how much players' relationship to poison has changed, I think the antidote shot should be changed to reflect its new place in PvP.
My general suggestion here would be that poison be split into both "poison" and "venom", where venom is yellower in color and comes from all PvE sources, while poison remains green and is only applied from PvP sources.
This way the antidote shot can be changed to only affect venom, keeping PvP consistent and readable.
IMO, there shouldn't even be aim punch when taking damgage. Whether or not it makes you miss is effectively RNG in most circumstances, especially in any situation with latency involved, and at worst it dramatically benefits high RPM weapons which are already far too strong.
Any additional sources of aim punch feel like a purely negative thing. I'm sure there are other ways to buff poison, and I totally support the goal, but this particular solution would degrade the experience of playing hunt rather than improve it.
@icy saddle what happened to the cons section of your feedback? there were some very valid issues you mentioned but there were also some issues that have already been addressed as well
It was deleted by the admins of this discord. Silencing dissent.
You can find this on steam reviews too under "Raidux" I'm out. Good luck
No dissent is silenced as long as it does not break some discord rules.
If so, you can discuss thing like those contacting @muted zealot
he already left the server. I honestly would too since the feedback of his that was deleted was very well articulated and wasn't a hate post or went against any rules. I heavily disagreed with a lot of the things he took issue with but he was definitely not toxic about it in the least bit.
sad to see his feedback get taken down, very sad.
There are more rules on the server than just no toxicity, we will not go into detail regarding it as it's between us and the person in question.
They could have contacted us regarding it and get the post back up with adjustment to accommodate said rules, if they decided to instead leave the server then that's that
boah ey, down with one shot body shot solutions
if I have two freaking guns, we both hear each other, run around the corner and both land an arm shot. I would like to come out on top if my opoonent has a bloody crossbow^^
apparently I'm dead instead
150 vs 66 damage. no thank you^^
same for shotguns, have them knock down a bar for all I care but no one shot body shot. that should be reserved for headshots only, otherwise it feels cheap every time. it already would be easier to land a headshot. Idk, I feel like that's a no brainer, no?
hehe, no brainer^^
So you think shotguns and crossbows that have much lower range than rifles should just, not kill you within their effective range?
of course they should just not with a body/arm shot
as I said, with shotguns it's already easier to land a headshot close range due to the spread so you can ballance it around that to make them viable. As it is the shootouts, or rather lack there of, in compounds are just not fun most of the time
too many ppl that run shotguns either camp the compound hard or try to rush it and then camp it.
and that is because it is ultra strong in that scenario
I mean, I get it. it's satisfying to down someone but it's just too easy if a body shot kills outright. Not even mentioning a crossbow arm shot, the crossbow should be pve or a tool, or a meme^^
I mean, do you body shot one tap with long ammo at long range?
No, and you shouldn't because there wouldn't be any limiters on it. Bodytap 1 shot from long ammo out to it's effective range before drop off would probably be the worst thing they could do to the game
indeed, and so it is with shotguns close range
There's so many limitations on shotguns and crossbows and that's the payoff.
it's easy to avoind the limitations though
aka camping until the opponent gets bored and donates their body into the compound
If you let someone push into the compound to shoot you close range, you had the opportunity as they closed.
If you know they're in compound you have consumables and tools to help flush them.
There is no such thing for long ammo playing at its effective range
there is no reason to engage though
also killing them while approaching means peaking and we all know what your teammates will call you if you do
I mean approaching a compouind is the easiest thing in the world
I guarantee that if you would nerf shotguns to a level that requires skill to kill, the fights would be a lot more fun
There's more to the game than just fighting around and in the bosslair after a banish.
You can meet teams before you gather all 3 clues/find boss.
And shotguns weakness is just to keep your distance
yes and what do you do if you run a shotgun?
You use your pistol/medium slot until you get into shotgun distance
Frankly, it's just there until it's ready for a specific situation to unfold
yes that or you go away
your chances arent much worse to headshot someone either
with long ammo, I can't just sit somewhere and wait for my enemy to push me
I don't see why you couldn't. Especially if you down them before they are easier kills at longer ranges than shotguns with one shot.
Playing around your advantage should be the right play after all.
that's anyway besides the point. I'm thinking that they should not one shot kill on the body and rather rely on their cone of fire to land easier headshots
okay but your advantage outside the compound would mean you wait for the time to run out so a shotgun runner is forced to come out
You want most pellets to only be lethal if most of them lands on head, the smallest hitbox
dont understand what you mean
that's exactly what I want, I think
it's basically like aiming a circle at the head rather then a dot. it's easier.
Because of the shotgun spread, that'd make the shotguns pretty inconsistent at killing on headshots alone I think. Especially the wider spread shotguns and hand cannons would be pretty useless would be my guess.
well that's a matter of balancing
bottom line is, it really should be harder to just kill ppl, or rather the probability that you just insta die should be dramatically decreased. doesn't really matter how.
The balancing is already there. Shotguns, at least with buckshot/flechette/dragons breath shoot out a large number of small damaging projectiles, and they deal damage based on where/how many they hit.
Requiring a large number to hit the smallest hitbox to require a kill when you have so much less control over the spread is not realistic
What makes up for the consistent one taps for shotguns is the very limited effective range, outside of that range you're not getting much done with the shotgun so you might as well stow it away until a situation unfolds
slugs exist for precision aiming, Lets not forget that
you must admit, if playing shotguns, you can quite often go on an absolut killing spree. that doesn't happen with any other weapon on that order of magnitude
They do and slugs could maybe see work, but theyve not been specific and also has issues with crossbow
don't they also kill on a bodyshot?
