#feedback-discussion
1 messages · Page 128 of 1
I think a one-shot burn in the toolslot that can be resupplied is still better than a consumable slot, but it'd probably be enough to mitigate the issue.
my current idea of a fix would be to make it take two flares to ignite a body which is basically the same thing, without gutting the other uses of fusees/flares
frontiersman would let you burn two bodies but it's still more of an investment and harder to resupply
tbh i don't even use it for bodys half the time i just use it for ai which is 20x more useful. making it 2 would just defeat the purpose bc it takes so long to reload but i see your point with it
just do all of nothing at that point
either make it burn or not
..The four second flaregun reload would defeat the purpose?
i mean no its just annoying and inconvenient \
adding a good fast way to burn is just a good change
without wasting consumables
if anything buff choke bombs
but i feel like that isnt needed theyre already so effective
like if chokes didnt exist i'd agree
but they do
water buckets in match to counter burns would be nice
reduce fall damage too that would be awesome
It'd be nice if there was an easier way to extinguish teammates from a distance without leaving a fatass cloud of coughing near their body for two minutes
yeah
chokes should only make you cough while you're inside them
wallhacks for 20 seconds for walking through a cloud 😄
What if you make flares/fuses need 2 to burn bodies? I feel that wouldn't be too bad, still give you the capabilities to burn, still keeps them at same strength against AI but also changes it from 4 burns (with frontiersman) down to 2 meaning they can't spam it constantly 🤔 and without packmule you'd have to get 2 loots/loot boxes, or even with packmule you might only get 1 fuse and 1 medkit, making them harder to restock
This is a good solution. Another alternative is just to make fuses/flares burn super slow, and the burn speed doesn't progress. This gives the outside team more leeway to plan and advance without rushing in the heat of the moment.
Wasn't burning with alert traps always a thing?
Doesnt work on dead people
It'll ignite them when they stand up (with two) but then they'll extinguish again if they go back down.
If you double alert trip, it's just like budget concertina trips
The burn applies pressure but not to the degree of concertina imo
They burn and the counter play is to choke. This is already working like it should, no?
Not to mention the old fashioned tap to put out your friend, or just necro them while they are burning is also some options.
Flares should char 15 health per flare, right now it’s insane how fast everyone burns
Like the joker said, “Everything burns.”
The pick rate of the flare gun in tool slot must have easily 50x itself now
Chokes exists though, not to mention alternative does work given the circumstances
Chokes exist, yes
But that doesn’t stop the instant pressure from a flare fire that was not present before
Hand crossbow dragons bolt was annoying
Flare gun burns are just downright atrocious
There's a reason why concertina and such is popular, which is to deny revives. I just see this as an alternative to that.
Lanterns and firebombs did still happen quite often before this patch
No where near the rate that it currently is, and concertina is the only body blocking tool item that can resist choke
Poison is…. Poison 🗿
Flare/fuses should at least have their burn speed heavily reduced, considering how risk free + readily available it is.
Im fine with the burns tbh, but the shear amount you get from a very low cost 1 slot tool (which can be easily resupplied) I feel is a bit op and takes away from firebombs. I just feel there's no point in bringing a firebomb at all if you can just bring a flare gun or fuses
Firebomb's utility now is relegated to either crippling people or denying areas. Nothing much other than that
Which tbf is not that big of a change
It also blocks sightlines so I guess that's a plus?
@ivory star That option was removed because too many people just reported anybody who killed them, leading to a flood of false reports to Crytek's customer support and thus delaying action on players that actually violated the rules.
Damn 
And even then i feel a sparks with fire ammo is more scary/more useful than a firebomb 😅 Like you hit me with sparks fire ammo, im hiding till that singe is gone but hit me with a firebomb and im just like "Screw it, we probably dead anyway now"
Firebomb is good for denying areas/vision blocking though
fix ur servers hunt idk
I'm not really sure the balance of firebombs is particularly important? There are plenty of consumables that are just weaker cheaper versions of other consumables.
Firebombs are still a perfectly decent area denial tool, while overall weaker than concertina bombs they still have a few distinct upsides.
Further, tools and consumables aren't interchangeable, and there are plenty of opportunity cost driven reasons why one might want to forego spending a tool slot on burn utility.
If you don't like burns just say you don't like burns, but I don't see people complaining that the dynamite stick needs to be changed since the dynamite bundle is a straight upgrade.
Using comparative balance as an argument here feels pretty weird.
Uhm... yeah that's how a molotov cocktail works
lets be real though how often do you actually run into someone using firebombs for area denial 
cause i can tell you the 6* avtomat uppercut mains aren't. they are just shooting you.
the 3* average players aren't either. most will probably just use concertina if they care that much. creative players will use choke clouds, a frag, a well-cooked dynamite, etc.
maybe i have not experienced this but i honestly cannot even think of the last time i saw a fire bomb. let alone picked one intentionally in my layout.
Bundle is no straight upgrade...
let’s also be real here, when are people NOT running flare gun recently too- it’s like a 95% if you die- boom flare gun
Bundle deals more dmg, but looses throwing range as a result
Big* bundle
Stick is cheap and can be thrown very far, normal bundle is the happy medium, big bundle is a tactical nuke you badically cant thow further than an arms reach
Small bundle is a straight upgrade to stick
i disagree on the absolute prevalence of flare guns in my experience but i do state my experiences on fire bombs accurately.
i enjoy the idea of using them as area denial, and when i get one from a box, that is what i use them intentionally for.
Big Bundle: Set, and run like hell.
Lucky you then
I have not run a single game since the update where an enemy or teammate was not running a flare gun
In fact, only time I don’t bring one is if I have dragonsbreath
Since I like playing dragonsbreath- the update to make it burn bodies justifies its use enough to me now… that and the time I burned a solo enough to that they were red barred when I finally downed and traded with them

It's literally a straight upgrade
UNLESS THE MENU IS JUST LYING which I wouldn't put it past crytek to fuck that one up for the billionth time but
I've never seen anything that suggests otherwise
Do I find this at all problematic? No not really. Dynamite can be obtained through resupplies so even if you have no reason to pick them intentionally they'll still see use.
Firebombs are obviously a straight downgrade to liquid firebombs, which again nobody cares about, but even if we just ignore that there's still the duration advantage over the generally more appealing hellfire bombs
I mean I agree it's not something that's being used all that commonly, but by and large a lot of stuff isn't being used that I still think has a lot of potential or justifies its own existence, beetles being a prime example.
Outside of events I rarely see beetles being used in mid~high 5 star, nonetheless I think they have extremely high potential.
I don't see firebombs a ton but I do see them even now. All things considered, pre or post patch you should always have assumed going down in enemy controlled territory would mean you're being set on fire. I haven't personally seen much change in how frequent or quick burns are, or how punishing being knocked down is.
All in all we have one more viable item than we did before. Did it shift the meta? Probably yes, but it didn't invalidate or power creep anything.
Afaik not. Stich has 20m throw range, regular bundle usually had 15m, big one had 10m
Can't doublecheck atm tho
I posted a screenshot in game comparing bundle to stick
Thx
Which again could be wrong, maybe the menu is lying
Interesting
They lie sometimes LOL
They do
But maybe they buffed it so it's not that big of a diffrence to the frag too.
But i gotta admitt i don't remember if they did or not
The wiki seems to have updated in November of 2019 to reflect it so
Either way it's been quite a long time
HEY.... I like the extra utility :)
And I'm not complaining about firebombs, I like what they do, and they are perfect
They do need more skins though
Oh and I use firebombs to occasionally deny sightlines
Same goes to dynamites
@weary fox I think the flares & fuses burn mechanic was a "bandaid on the necrotic wound" that is solo Necromancer. Everyone is freaking out about the "new" insta-burn gameplay but honestly it's 100% the fault of Solo Necromancer... and people ignore this when making a critique of the situation.
Imo Necro is kinda flawed in it's core design
But solo Necro is kind of a disaster
Any time I put up a suggestion to tweak either Solo Necromancer or something related to it the votes tend toward negative...
The community hates change and I think that's why
It's honestly a 'deadman's' mindset to have, it will kill the game eventually. I don't think the developers should be afraid to add content, as long as the content isn't game breaking.
If the content shakes up the meta, I welcome it
The flares/fuses burn introduction didn't really shake up the meta, just gave solo Necro a temp fix which tbh, is a horrible temp fix. Everyone still runs long ammo if they have the money to, long ammo is still the strongest ammo type in game, shotgun slugs still need changes.
I played a lot of Solo and honestly I avoid taking Necromancer because I hate the situation from either side.
Most gameplay diversity stuff I'm happy for... but there's been a few really poor decisions the last year. Many revolve around solos & unbalanced Pact traits.
Pact traits are a temporary issue as they disappear once the event is over. Things like solo necromancer will remain as a permanent issue as long as it stays in its current state. Solo Necro did shake up the meta for solos though, so that's a redeeming quality for me.
People freak out about the Cyclone but now it's basically forgotten (what a joke). Yet everyone seems to be fine adding dum dum ammo to Centy, pushing the gun over from being a well rounded, amazingly designed weapon to an oppressive repeating rifle once you play medium to close ranges with it.
The biggest issue I see here is that there's no reassessment mid-event (where most changes are being Trialed as Pact traits or general big changes are introduced). A poor introduction that won't be rebalanced means months of bad gameplay and loss of player base.
Ah true. I think I heard Psychoghost brought up this point and I wholeheartedly agree, there needs to be balance patches pushed out when the time calls for it.
Yeah he makes some good points. The last event was the worst point in Hunt's gameplay history IMO.
But he also loses his marbles about flares/fuzes while not really addressing that it is a reaction to solo Necromancer...
His opinion might be biased as, remember, he mainly plays solo, so he does take on solo Necro a lot. I'm not trying to call him out or anything, but I'm just saying it is in fact a possibility. I still admire him and his content though. Sometimes, even high level players are in the wrong.
I think a lot of things need a rebalancing. I tried to start in chunks because you can't suggest a multi mechanic change in one post because as soon as people disagree with one point it gets down voted.
However I was suggesting changes to poison & fire ammos & their traits: #game-ideas message
I think changing the way Salveskin works could help massively and make lanterns and firebombs useful again. Meanwhile taking away the reduced burn time on downed Hunters would slightly reduce the annoyance of having to camp a solo Necromancer till they burn out.
Always nice to have in case you get night time maps
Personally, I haven't burned anybody in years, it's a morally questionable thing to do imo
Having salveskin be nerfed to where you still get burned on a single hit but at a weaker rate would be a really nice change.
Could you elaborate? How is a mechanic that is made to encourage passive players to make a move morally questionable?
Any changes to antidote I would be HESITANT about to say the least
Mainly due to deathtraps. I can handle everything else, but deathtraps… nah.
I HATE HATE HATE those cheap little insta kill sh*ts
I hate it too, it is something that doesnt require any effort for a kill which is just shit
I just dont know how they would be able to nerf it because they specifically buffed poison traps since they were considered useless
People say “oh, just don’t run into it” but I can’t do that when it’s hidden BEHIND A WINDOW
Oh it makes me so unreasonably angry lol
Exactly, it is also why I bring paocher for that reason. People can place it in a bush that makes impossible to see
I would have ran into one if nkt for that trait lol
It’s such a cheap tactic and I hate it. I feel like the people who tell you to just not hit the traps are probably just upset the antidote prevents the instakill bullshit from working
I feel like what they could do is just maybe reduce the amount of concertina that pops out?
Just because concertina is already good as it is
Yeah, maybe. But then you’ve got the issue of the poison taking half your health in like 2 secs lol
At least the conc is limited
Poison is constant damage
Yeah that is true
The conc is just there to let the poison kill you really
Indeed, hmm.... this is hard to think of a nerf for something like this lol
People revive spam so much, I'm quite liking the flaregun.
Yeah, the only issue I have is that it's refilled by special ammo crates and not tool boxes.
I like that, it doesn't steal medkit charges from loot or money.
Double traps at least have available counters like poison shot, vigilant trait, and nades/chokes.
And just jumping over them
Honestly I don't know why the tool bar doesn't get resupplied in a priority order from left to right when looting tool crates.
It's being used inflationary. People don't just use it to make passive players move, they use it instantly on anybody they down.
And really sucks for those affected by it
Double traps for kills is fine IMO- after all I rarely see them randomly placed in non- Boss or resupply stations. The user is sacrificing two tool slots which means they probably don't have chokes or flares.
Yeah but you're old-school Hunt, where insta-burning was seen as a sign of bad sportsmanship and disrespect. Now days it is damn near necessity because no one wants to die to a solo necro.
Sure, it’s fine if there is a counter. Being antidote shots.
There are a slew of measures that could have been taken to reduce the amount of resentment that players feel against solo necromancers... but now it is to a point where insta-burning is the quickest and most certain way to deal with it. Convincing the general community to change that is going to take more radical changes than it might have taken earlier.
I sure do wonder what we could blame that on, solo necro perhaps dx
I'd be happy to see self-revive gone 
Honestly? Me too I think. As frustrating it would make trading as a solo… idk. It would stop the complaining at least lol
Maybe then insta burning would go back to how it used to be considered. Aka a bad thing
I mean, just slap a 10-30 second upper limit for when you can rez as a solo.
Then you can still rez after trades.
Sure, but that doesn’t fix the whining about solo necro and having to wait on the burn
Maybe increase the burn rate for a downed solo?
I’m not sure
It would, if people knew they just had to look at the solo for 10 (20 in total) seconds after a kill then I think they'd be fine with it.
Oh, as in you have to res within 10-30 seconds? That could work I suppose.
Exactly :)
Personally I’d rather it be a little longer, say 10-50/60, but that would absolutely work!
That ofc doesn't solve the solo v solo (v solo) situation where it is more about who can get up first.
@west surge Please use the appropriate channel to provide feedback. Also, any feedback posts should include detailed information on the topic.
so what's with footsteps of other players (running) randomly not being audible?
deaf bug
dev know about it and have been trying to fix it for months
spitting
traps are net negative for sure
The servers are very bad all the time with packet loss, is something happening?
If someone decides to camp in the window of the house on the right, you are a dead man due to a step without cover.
okay ? so check the window, or take one of the routes i painted in the map the other day...
And if you decide to check said window from a bush, the guy inside is basically a dead man too, because they peek an incredibly obvious spot, while you can sit in any bush you like and can just preaim their head
I agree with Rangorok, you have plenty of options to get there. Even if that means taking a somewhat big detour and every advantage is a disadvantage from another angle
It would be nice to fix bugs as well as add dlcs
For me that also creates interesting options in gameplay
yes that window is very powerful if soeone decides to cross the lake - but it can also be a huge deathtrap
I guess bugfixing has a bit of a lesser priority given the imminent engine update which i think required a lot or reprogramming some things so they would have to fix things again
similarly if you have pursuers you can try and use the lake to shake em off
or kill em when they try to keep up with you
all you need is to make it across to some form of cover
but they do include dlc, right? xd
Yeah this - I dont go "ah that spot is op" (some dark spots in some compounds can be) but often its like "oh I havent thought of XY" and so I learn more
I hope xD Everything will carry over, dont worry
I hope that when they introduce the new engine they fix bugs otherwise I would probably stop playing
The game is very good, but it is not well maintained
From what I have heared, the new engine version removed old tools and streamlined a lot of things, so it should be easier to maintain as well as give more options graphically so I hope so as well
@trail oasis #game-ideas message
Do you mean that we should be allowed to set up threads in response to suggestions in #game-ideas or do you mean #game-ideas should be locked and remade as a forum?
I've seen both done as methods of maintaining suggestion channels in various discords.
like that
So the latter then
bush? 1.behind the window it is difficult to see. and secondly, whoever arrives at the window leaves port reeker and arrives at the area before you. He who crosses always dies, you have to have a lot of experience to know how to cross there. If you can and how, most casual players will die for experienced people.
If you deem it so risky - well don't cross there
crytek in Gravant Ranch oh one problem is that there are no places to cover
enough other ways you could cross instead
I will have to cross if there is, for example, a clue or the prize
You can still take a detour
But if I were to take the detour and there is a track, then they should hit the track, well, no.
I'm not quite sure what you mean ...
Well, I said that you can hardly even cover yourself in Gravant Ranch and they told me not to go through that place and how do I get on the trail?
No i meant a detour to get there not avoiding the place alltogether
sorry I misunderstood @fringe tundra
No problem :)
but I say this moderators that there is little room for cover at Gravant Ranch
is there anyone else here playing premade 5/6 lobbies and fighting huntplayers.com top 200 players in the high 3200 mmr every other match?
Since the mmr change that favors full lobbies over tight mmr this is hunt for me:
drop to 4* = easiest games of my life. headshot players crouch walking on the roof of blanc and kill players that dont shoot back at you. Hit 5* within 2 matches.
5* = full 6* team every other match. sometimes legit 40k kill players, but also very often the 6* team has private profiles and they change their name after every match to avoid reporting. for example, KING CUMMIE UWU and KING CHEATER CHEATER PUMPKIN EATER. This doesnt break the discord call out rule because they have since already changed their steam names.
Ah i see
You can find cover there
but it's not enough for your comfort - nothing stopping you from taking a clue somewhere else
OK thank you for your time
crossing again they kill me... it's always the same, they can do what they want
I sent it to you so you can see the experiment with your own eyes.
@rough needle Please do not share real-life addresses on the server. If you want to show a building, you may post an image with necessary privacy restrictions applied.
i wish
my team is full 6 star stack and we see 4 stars in our lobbies half the time
@ruby laurel Salveskin lets you take two shots before being burned, that is a strong counter as is.
#game-ideas message
@hushed sequoia
Not even disagreeing but they already have a very good basis to do this considering they have the weapons from the As the Crow Flies event which are Scrapbeak themed, and for example, say, just dropping a one-time contraband copy of Avarice from the Reptilian's gear for Rotjaw
I would want Rotjaw to get its own gear of course but just examples
can we please adjust inspects so that you can look over the whole weapon? its really painful to have a skin like "patre" and not be able to see the gourgeous stock
weapons with a special feature usally inspect said feature, so its litterally imposible to see the stock on patr
@short frost #game-ideas message bad news brother. if they were bloodbond purchases, a single skin out of the bundle would probably be more than the dlc itself lmao. base hunter price seems to be 1000-1500 bloodbonds nowadays, with most new weapon skins sitting at like 700-900ish
exactly, they could make them cost less since technically DLCs are cheaper than BB items
average hunter is 1000ish which is $10
no one would buy a 1000BB hunter when they buy the DLC with 2-3 more items in it for the same price
so if u charge 500BBs for a DLC hunter then 300ish BBs for the guns, then people get to buy individual items from the DLCs for less
if they do that then the individual items can add up to a value > or = to the DLC so its a win win for crytek, no reason for them not to do it
there are plenty of reasons, mostly profit-driven. bloodbond purchases are not the same as a straight up purchase for real money, since you can earn bloodbonds (and many players have a LOT stockpiled from old accolades). Also, people definitely buy bundles because of individual skins, so letting you spend a quarter of that price on the one skin you wanted isn't ideal anyway (assuming you purchased the bloodbonds in the first place, which isn't usually the case)
It would probably drive more bloodbond purchases, but at the expense of direct dlc sales. Hell, if it wouldn't make players super upset, they'd probably just raise the dlc prices to match the bloodbond skin prices instead. It's easier to raise the prices on stuff for ingame currency without people getting mad.
i see what you mean but the $10 price tag is a big deterrent for a lot of people. So the people that don't buy DLCs because of the price tag are more likely to buy BBs for 1 or 2 items. so instead of making $0 off of those players, they can make $3-5
plus converting all DLCs to this system would introduce a lot of cheaper BB skins that are more attainable and make the weekly challenges more appealing because they might actually get u a skin every month instead of every year
imo the pros outweigh the possible cons
pros for players, yeah. cheaper more attainable skins is the exact opposite of what you'd want as a business though, especially if it's possible to earn the currency for free
also it'd just kinda be a nightmare with how steam dlcs work, especially with owning parts of it ingame
true, idk i just think it would help build a healthier relationship with the business and the consumer, a healthier relationship leads to more money spent in the long run and more player retention. Just a thought but you do raise good points
quite frankly i'd just like to see new shop skins stop getting absurd bloodbond prices. aint nobody paying like $9 for a poop covered gun skin
fr
buying bloodbonds is just terrible value
i think it was like 800 for that weak vit shot skin lmao
i usually buy out all the events just because i can afford it and want to support my favorite game but i know a lot of people are turned off by the prices
yeah i've never bought bloodbonds but i have grabbed a decent amount of dlcs
yeah i own everything 💀
it makes the DLCs a lot cheaper actually
collectors edition takes like 30% off every new DLC
so that last one was like $6.50
i usually just wait for sales, 60% off is juicy
im just not patient enough so my wallet sometimes suffers
@gray geyser honestly with how easy it is to get cash Drilling isnt at such a bad price now
I am not cash strapped, but I see that as a fair balance. That's all
I get it, but I was struggling to get past 20k and then got to 60k because of this update
Hunt Dollars are so easy to get now
Like I really dont see anyone having a valid excuse to run under 25k now unless they lose literally every match they play, and I mean every match + expensive loadouts
And not even lose, just die
Sounds like it should be treated with highest priority, considering that's so core to the entire game.
Realistically BB DLC items won't work because I think there's like a million different reasons they separated them all mostly related to profit and also the simple fact that a lot of DLC skins are quite nice and we are lucky to get them <10USD, reminder that some of the majorly model changing, best skins (imo) in the game are like. 12+ usd or something crazy on their OWN
like Hailstorm for the Mosin Sniper and the one from halloween for the Rival
Yeah, BB skins are more expensive. Breaking up a DLC Legendary bundle into single BB items would actually just mean every item is more expensive and the actual price more unclear for the general consumer. I prefer knowing which economy the items are available in and keeping an eye on them. The most irritating aspect in dual-economies is buying the item you wanted on sale with in-game currency only to find it cheaper bundled together for "real money" the next day.
@bold valley How are players supposed to tell the difference between tar & oil spills?
Tar burns as well if I remember correctly
Indeed. Highly flammable. Insoluble in water. Vigorous reactions, sometimes amounting to explosions.
Honestly I think the oil slicks in the game are already supposed to be tar oil.
@spiral dust Completely agree! Rather than hope the current player base will like the current months DLC (it’s almost like a subscription plan at this point) they should be focusing on making the base game more attractive to grow the player base, that means making the servers stable, fixing the endless list of bugs. Boosting hunts reputation in this regard will attract more people, and of course more sales.
The animated fumes and the texture. Can also be hissing
Day 1621 of people bringing up DLC when the artists work does not affect the speed at which bugs are fixed in any way as they generally are not the ones fixing bugs
And yes it's been 1621 days since the first DLC for Hunt released
I would argue you have a point in a vacuum but considering a business does have the abilities to shift resources around, for example altering employment levels such as the loss of one artist allowing for an additional funding of another developer or other actions such as simply shifting deciding to follow a protocol focusing mainly on game development rather than merchandise for a quarter, means the complaint does have some merit
There's plenty of non artist positions open on https://www.crytek.com/career/filter/any/any/hunt-showdown/#jobs-listing as well
Yah, I know
Kinda proves my point…
They can alter how they are staffed in one manner, if they so choose
And I personally do not think that wishing for them to "alter employment" of an existing hired artist that still needs to make their living as well to maybe increase the speed of a bug getting fixed is ethical
This and they are trying to get more devs - see positions open
I mean, I’m not saying that, I’m saying that’s one pretty fairly obvious example of how if the business decides to do one action- it can very much so effect other aspects
In this case, resources funneled to the art department means those are not going to the development department and such
Besides there’s always the optics of having long periods of time without major bug fixes yet having consistent updates to blood bond legendaries and DLCs, like they provide a lot of effort in one area but it doesn’t feel like that effort is placed in another
Especially when that one very prominent part that is focused on is, well pure profit for the company
Which makes sense they are a business and many times people have to face the uncomfortable truth that No, the Company DOESNT care about how happy the players are directly- as long as profits are up
But still, doesn’t make the idea that crytek could maybe use some of the extra resources they have to bolster development and game code fixing via
- Hiring more like you’ve posted
- Maybe shift resources around away from over-saturated areas such as DLC for a bit for a short term boost
- Maybe internal protocol changes to make development easier, since we have no idea how crytek internal processes work?
And then of course they can change as need be for other areas
That’s all 🙂
It's all only optics, there is no practical application of these ideas. There are only 3 positions directly relevant to DLCs out of 40. And this is before we get into the topic of how much effort it takes to release 12 DLCs a year versus something like an engine version transition or backend refactoring, which are underway. Or how work of those artists enables Crytek to hire more developers in the first place.
Optics are important, or feel like they should be but again- bottom line is more important
But yeah, it can be a chicken or the egg sorta thing when you gotta feed the beast
Either way, it doesn't invalidate the core feedback.
I wish they would actually do a mid event patch to fix bugs
I hope the new server backend-architecture will allow them to make small bugfixes every week or two without having server downtimes
Would be awesome
I assume they don't want to take the risk of introducing other issues or such with an ongoing event unless there's something game breaking which is fair, and while some may disagree, even the current audio bug is not game breaking and can even be entirely avoided technically
But yeah I think they mentioned backend rework also enabling them to do updates without downtime
From the delays in console getting events I'd guess some of it comes down to their ability to patch consoles at the same time too.
The consoles require checks on all patches or just major ones?
All patches afaik
The grenades have become so pervasive on consoles that at least 3/5 of my deaths are to them. Usually frag grenades. They definitely should be removed from the loot pool if nothing else. Just a parting suggestion from a now former a hunt player.
I feel like this is such a backwards thinking for a live service game
Thankfully the deaf bug isn't as common now but in the past it definitely ruined my experience in many matches
It's only triggered by you getting ressed with necromancer
Not every time though
@storm tangle @jagged wagon Your posts in #feedback were removed for low effort. Your feedback posts should be well thought out and detailed.
You are funny, when I made the feedback, the new blog post wasn't working as the picture showed and title described. 20 mins later it was fixed, congrats, but thats not to say that the feedback was incorrect or low effort, it was simply fact when it was posted. Saying publicly that it was low effort just asinine. How much more detail is needed in a post saying "Hey guys a link is not working". You can say "Your feedback has been removed as the problem has been solved and is no longer relevant". Thats fair, but low effort?
Gonna try here...
So, does anyone know if Crytek's gonna adress the issue servers like ping going crazy, people all around the world on EU server, textures not loading, mobs poping from the ground? Our conclusion (with friends) is this is getting worst and worst... But we are not sure if this us getting tired about the game or if all people from EU servers are experiencing the same problems...
It wasn't just a screen shot though was it, and what else was needed? All the context and infomation required to explaining the problem was given. I won't bother trying to help next time.
@lethal oyster Regarding your feedback, You can just select 1 region, you don't have to have a secondary.
I have only one is the point
If you're sent to another region, that likely means that's not the case. Try playing around with the menu, changing both primary and secondary region and then leaving only one enabled and restarting the game.
It could be a visual bug with the UI
@nimble phoenix your post in #game-ideas was removed as it was not a game feature suggestion. Please use #feedback to give feedback
oh yeah. you know, like an extremely common thing
So, question on the Pennyshot
In the view models I can see
The Pennys are stacked- 5 on top and just out of a shortened shell + a bit of a black dot on top
Are they drilled and put on a small pole or freely stacked?
I believe the dot on top is not actually any kind of drilling that's like the actual "bullet", if my knowledge on guns serves correctly that would kinda be like the firing pin that connects to the black powder that ignites to fuel the bullet leaving the gun. People have tried pennyshot irl and it looks like this
Because a "shotgun shell" is basically just the actual shell, filled with an indeterminate amount of small pellets, with the same firing pin and powder (in modern era smokeless powder, idk about Hunt) as a normal shotgun shell, except with pennies filling the space the pellets would
Seeing it, I think they can fit they can fit some more Pennys in there
Maybe they should up the coin count

Is there a reason why #suggestions-overview is archived and not in use? Serious question. It seems like a lot more viewed and community responded with the single thumbs up or thumbs down and a lot more simplified and uncommon posts.
Like, I'm gonna be real, as much as I love the more critical discussion here, that seems way better than the split of #game-ideas and #feedback-discussion in terms of developers being able to view it and put it into work.
#feedback message @frozen crater Balancing weapons around their dollar cost has almost always been kinda pointless in the brackets you're on about. The real beneficiaries of the economy changes are people lower down the pecking order. I would agree though that some weapons have now lost their niche such as the Springfield.
Id agree with your first point if were talking about 6 star exclusively, but hunt bucks were an effective way to reduce pick rate for 4 and 5 star pre patch 1.15. the uppercut being an example.
6 star has always been infested with top tier gear, though. no hunt buck limits for those players who commit any loadout sin to win.
hi everyone im getting this errore from easy anticheat 0x7112 it kickes me out mid game and i dont know how to fix it .. can some one help?
#feedback message Game just needs dynamic economy where guns increase/decrease in price on use
Glad I got killed again - Shotgun - Blood Ammo - bunny hopping - Solo player - revived himself 3 times - lost 1 bar as it seems! Great Game thanks for that! 🙂 btw when are the next 2 DLCs coming this week?
@velvet merlin I get what you trying to say, but honestly it is just bound to happen if too many solo/duos are flooding into trios.
Basically a Solo joining a trio lobby means that a two spots needs to be filled by a non-trio and bc the match-making is going for "find games fast", it means that as soon one Solo joins the match makers sends out a message saying "hey we need Solos/duos to come fill", but if then a solo and a duo then joins at the same time we are back to the core issue that two new spots needs to be filled by solo/duos and hence the risk of looping the process again :)
And if there ain't enough trios teams to go around, the odds increases even further.
I just don't know why should anyone get bonus bounty for playing against trios when there are no trios at all...
Matchmaking system can be chcnged and still, matching has some priority. I just think it's way too much moved towards full solo lobbies with +600 bounty per token...
Well, that is the issue when you make a mode that is easier and pays more haha.
Okay, gonna correct myself easier when you reach a certain skill threshold.
@river musk Not a bad idea regarding the Flares/Fuses.
@astral seal cool idea but this game doesn't need anymore traps
says you
Not a bad idea but don't alert trips already accomplish what you're kinda saying?
Exploding explosive barrels?
I mean I like the idea of placing oil on the ground as a means of sectioning off areas
It can be used for that in unexpected ways too for barrels since now the oil spills will be unpredictable at times
Like through door ways to barrels outside or out of a window some where- that sounds pretty interesting
Or as a way to provide predefined choke points by drawing actual funnels of fire
@tulip cove @ember lintel Please add more detailes descriptions to your suggestions telling others what exactly it is you want and why they should support your ideas.
@charred pine People seem to have forgotten what a molotov cocktail is supposed to do.
@past granite I call that 'boss baiting' and it's a tactic. Serpent easily counters it. You don't need an AoE warning signal that enemy Hunters are near. There's enough of that in the game as is...
What rating?
if he dies three times he lost more than one bar. Rampage or the other one could help
#feedback message @lethal oyster you can just click the back out button or whatever equivalent ONCE while the animation is playing and itl lshow you what you got.
@frozen crater
This was a great post #feedback message
thanks! had to omit some stuff and condense a whole lot since I reached the very last character for the discord non-nitro character limit with that post
i absolutely agree with all of it, glad you typed it out, couldn't have said it better myself
hopefully something is done to fix it
They will make legendary hunters just as strong
I think there should be an upper limit on trait points for the welfare hunters.
Enough that if you get a big ticket trait like doctor or fanning or whatever, you might end up with some 1 or 2 pointers to flesh out the rest.
Be nice if you could reroll legendary traits without having to dismiss the hunter too.
When they've only just been recruited.
yeah legendary hunters are often comparatively useless. I think good traits have to be earned. rn you start of strong with non legendary hunters and after one game you got everything you need
I really loved a lot about the last patch but some things turned out to take the game in the wrong direction in quite a big way, imo anyway. It feels like it's just a game mode and nothing else matters much. If you enjoy your run of the mill br game, I guess that's fine^^
I don’t even think the free or low tier hunters should have a trait total cost of over 6
Fanning is a premium trait imo, and should not be on free hunters or tier 1s
I like a lot about the last patch, but at the same time I understand why some people don't. I don't see a problem with having complimentary talents with guns that aren't totally rubbish, but at the same time it's made playing a legendary hunter almost like actively going for a harder game since you don't get any sort of view of what traits they'll come with, and having to pay full price for guns and gear. It's mostly fine, but there's some balancing they could do to make it a little smoother.
And I understand that a T3 coming with fanning, QM, etc is a bit broken. It almost makes those traits feel less awesome because they seem to come up in rotations fairly regularly.
@worthy turret #feedback message Dunno where you're getting 10k from. There's 20k online atm and over the last 30 days, it's been 17k average.
I think people give too much shit to the new hunter system
Realistically nobody was actually using any of the low tier hunters seriously
If I were to do it I would simply just allow them to have whatever perk but limit them to only one perk per level
The method they have set to give the new hunters traits based on what they have is incredibly valuable and I think people take it for granted, I don't think anyone misses buying free/t1/t2 hunters who had trash traits that didn't even work with the weapons they had, plus that was back when money mattered more and weapon levelling was more important
Literally just one trait per level is fine with me, if a t1 wants to have Fanning and nothing else, then i think thats fine
I guess I'm just tired of the events but the game feels different for me because I can usually get any key trait right of the bat.
I used to have loadout/trait combo ideas and had to work for it, bringing some tension and stakes to a match.
that was cool and I was hoping that would be one thing that would be build on
instead rn you have to hop on for battle pass progress and can't even play whjat you want and how you want. I can't believe a game finally got me to care about cosmetics dam it 😄 chapeau hunt^^
I'm ambivalent about the battle pass. I knew I wouldn't have the time commitment to be able to finish it, and it sucks that the cosmetics that come with it are lost to time, but that's the way it goes I guess.
Would've quite liked the beekeeper skin.
I mean I think they need more battlepasses, like one per 3-4 weeks. It keeps the game fresh and if you're too busy you always can just buy the skip.
It's a win win for everyone.
I think the blood bonds for a full battlepass completion can cap at around 30-40 bucks and still be reasonable price wise.
The battle pass is not that bad to finish if you play with any sort of consistency
Jesus Christ what a shit take
Adding more battle passes just incentivizes more meaningless filler content, more meaningless events leading to a loss of vanilla hunt, more drive to push profit over quality, and honestly more burn out from the community with Fear Of Losing out and general grinding
But in design it is exploitative
So? It's just cosmetics. If you don't want it, don't buy it or grind it.
You're supporting devs
And I think overall people just don't realize the way the game is going now, it is obviously for the sake of their money and that makes sense. Release new weapons, event, story, balance changes -> incentivize people to play more consistently -> event content becomes normal content after, cosmetics are exclusive for active players -> repeat
It just sucks because the game goes months without any meaningful balance so OP things are just left to sit there and stink up the place
Nothing wrong with rewarding active players.
It’s not just cosmetics + “it’s supporting devs”, advocating for devs also means going against changes that would worsen the game
The game already “rewards” active players
Nah but he said that system would only reward active players on exclusives
I didn't say there's anything necessarily wrong with it, but the common idea of a battle pass is exploitative and Hunt's change from rewarding long playtime over occasional logins to do challenges is indicative of their monetary style now. It is fine
lol broke boy
Like, I don't have an issue with the way battle pass is these days, I wish they would add more to the "base" game but the events are kinda just "seasons" of the game now like we have in other games nowadays
Hunt's events are nothing different than like, a new season of Apex
They definitely have a lot in the oven for sure, and I think that is why players are getting so upset
Not a huge fan.
I mean you have a title that has huge potential and you just dont do shit with your product.
There's a lot of talk from Hunt and not a lot of action, a lot of big and little things people want and all that gets released is these huge events that are basically just screaming "Hey, buy the pass, play the game once a week and call it a day, get your ~rewards~"
Once they start pushing meaningful changes and the new map and such I think Hunt will feel a lot better for the average person
Idk, I can't say much, I love logging into hunt and playing occasionally
I am the target lol, I work a full time job and come home and just want to click heads and tryhard with some eco loadouts on some fools. I am still allowed to criticise it because I love it though.
People think criticizing this game means you hate it, and that’s sad
Nah its more criticizing poor dev choices. Game is great
Its super satisfying getting a kill or the HS sound
Nothing makes my monkey dopamine brain fire off dopamine harder
The thing is like
People in this discord love to just one-sided ad hominem the developers
There is no problem with criticising the game or its direction, but mannerisms and respect are important
The developers behind the game are just as important, and probably have their own views of the game too. Problem is they get paid based on how the game is doing and if the game isn't outputting then people aren't able to put food on the table.
So it's a balancing game really, what you have to do for player engagement (re: weekly challenges, battle pass, consistent event schedule) versus community enjoyment (balance changes, qol fixes, new map)
The thing is, you can't make better choices or grow as a studio without proper feedback, psotivie and negative.
If everyone complains about a specific thing, maybe its time to reflect on your game choice.
I doubt they get paid like that
really hope the challenges are just a filler for better gameplay stuff in the future
the make me angry at this point 😄
I doubt too that like, their lives hang in the balance over game monetization, but there are a lot of factors like investors and stuff that likely lead them to the decisions they make
I want questlines back
the quests were basically also just challenges right?
yeah but you could at least grind through them all at your own pace, and skipping out on stuff was better than the weeklies, since you could see everything at once and how many points you needed.
now its like "oh man i dont wanna do shotgun damage but if i reroll it i could get something worse"
what on earth does that mean?^^
Shotgun shovel
nothing worse then shotgun damage challenge^^
when this is over imma need an apology from the devs for the emotional damage this caused^^
I think there's an argument to be made for Hunt not becoming like everything else on the market.
battle pass would be fine if it was more in the background
Well yeah, just buy the skip if you have no intentions of doing it
30~ bucks is reasonable.
for a skip
quick question
?
have you got loads of money?
In game I have like..700k
no irl
So I can pretty much buy w/e loadouts.
I mean I'm doing alright
financially speaking
that shit is like 60 bucks to buy the pass and all the levels ain't it
or am I tripping
I mean if you work a job, you shouldnt have problems affording stuff.
Unless you're working like 20 hours a week or something
Like I work between 40-60 hours a week, the OT pays for toys.
and other stupid pleasure buys.
Part time jobs like Cashiering are for starting out, you can't really complain its not enough pay when you work literally 10-20 hours a week. It's to get you out there, build some relationships with co-workers and people, reach out to other opportunities, learn a skill or trade etc.
that is how our modern life works, yes 😄
You'd be surprised how many snowflakes I have to explain that 20 hours at starbucks isnt made to get you rich
I bet you hate doing that 😛
I understand food service / customer service is mentally draining, but it's not going to be your career.
Nah I mean sometimes you jsut need a wake up call.
When I was like 19-20, I was just a deadbeat till someone unironically asked what am I doing / going
and I thought about it hard lol
Sometimes you need a slap in the face to really grow up
I feel like this conversation isn't really Hunt-related anymore 🤔
You're right sorry 😐
it is though
I'm giving him feedback to his question which is in discussion 😄
I'm learning how to get money to spend on the game
This is going in on feedback on some of the gun posts, is there any hint why they dont add more of the 1880-1895 rifles?
Feel like there are so many unique and interesting bolt actions of the time era.
Even if stat wise they are similar, it's cool seeing options.
true
I wouldnt mind a carbon clone of a mosin on paper stats ,but it's a "new" rifle and has flavor
they have literelly all been suggested multiple times at this point I think
Not every gun needs to fill a niche.
Different flavor for 2-3 guns that fill the same niche is cool to see preferences
Goes a bit against conventional videogame wisdom
I mean I look at tarkov for example, theres so many 556 rifles and AKs that all do the same job
but it's really fun and interesting seeing people's preference for flavors
guns are created for specific roles, usually.
Its like going to an ice cream shop and being told your options are choclate or vanilla.
It's the reason why a shotgun doesn't work like it does in real life
Why not 10+ flavors just for variety?
where somehow, magically the pellets just stop being effective
and the scatter is often absurd
I wouldn't mind very similar guns jsut for different iron sights, sound and looks
krag
I think I've held every weird weapon from the era thanks to the WW1 series games
We need a G98
I know its slightly past era, but we have browning auto 5.
and thats like 20s?
Gewehr 98*
Oh actually Retro
FN browning 1900 pistol
I'd love to see some more "Steam punk" style rifles like the bomb lance.
Just some monstrosity of parts put together into a "Long rifle"
or "pistol"
Bomb lance is straight up fantasy, so it would be interesting to see like some janky "home made" long rifle
Some poacher guns from africa home made.
Stuff like that
I guess the only like classical western weapon that's not in the game yet is this thing:
Speaking of classic western, you know what we are missing Retro?
We could use some Asian rifle in the game. We got a lot of asian skins, wouldnt be "outlandish" to see an arisaka variant or something
a crappy long ammo rifle would only make sense if money would matter. which I'm all for
Idk the exact models of them, I'm not that informed on the topic but we do have what 4? asians
Would make sense to see an asian rifle accompany them.
We got katanas so.
Arisakas came out in 1897
Type 30 rifle from 1899, call it a "Mosin vs Arisaka option"
I'm listening but hear me out, call of duty mode this shit and make it detachable like halo 3 turrets
I see no flaws.
Whats the worst that can happen
sure, i think crytek also still has a nanosuit model to go with it on the shelf 😄
oh dam, I want a nomad inspired skin for the game now
Crysis will rise again (not really)
Imagine if Discord had been a thing when Crysis 2 came out
those poor community managers
Fully functional nanosuit is for mods only 
wild target boss
I still hold hope Crysis 4 will be real
@vivid spade , is your suggestion about long ammo a joke or not? Genuine question, because I can't tell
They announced it did they not?
Yeah, but nothing after. I imagine it's in development hell and as a previous Crytek fan for years who didn't know about Hunt until 2020-ish, I kinda expected Crytek was a dead company (no offense meant) because Crysis 3 had come out and then NOTHING for like 8 years.
Now it makes a bit more sense how they're still afloat because Hunt exists, and that also doubly probably makes it harder for them to develop Crysis 4
Now, anyway, this is the Hunt feedback channel, but all I'm gonna say is I'm gonna go play the Crysis remasters since I love those games. :P
Lol hopefully crysis 4 turns out well
God I hope so lol, I loved 2 and 3 growing up
#game-ideas message @vivid spade Sup mate, I hope you're doing well. Enough chit chatting, let's get onto the point. It's a bad idea to give rifles what shotguns can do. Because you're just invalidating shotguns even if the OHK is ~5m. This also reminds me of Crown Slugs, which is fucking atrocious, because you get a shotgun that, is a shotgun but can perform outside of a shotgun's lethal range, making it unfair for anyone who even tries to get into a compound fight. This is an issue with Slugs in general though, not the Crown. Imo long ammo is already plenty powerful, and you're paying for what you desire when you choose long ammo. A powerful but scarce ammo type that can be lethal even up to 100m, it is quite literally the sniper's ammo type. My take though, I would like to hear what other people say about this.
@lucid galleon There is only a half-star difference at most, what you see on your screenshot is an almost perfect match up
@queen jungle If you say so lmao, take a guess which team wiped the server without going down once. Crazy that anyone can think a 3 star being matched against 3 kda 6 stars is in any way balanced. Half a star mmr doesn't matter when players can drop stars without trying in quickplay or abusing necro. MMR is way to volitile in this game. A lucky nade from that 3 star on team 3 and suddenly he'd be a high 5 star.
alright, anyone else agree flare pistols being able to burn is completely OP?
i dunno about 'completely op' but it definitely makes instaburning way too common, i'd like to see it reigned in a little bit
It's not op imo, but definitely overtuned
Just could use a tweak in burn speed, that's all it really needs
Dead lobbies after dead lobbies (usually 1 to 3 teams max) is it me or this event feels empty? I've been playing mostly duos on NA in 5-6 stars. We sometimes go in trio is it's not that much better. Is the game dead or something in NA? I'm checking the steam charts and people are playing.
Perfect example why all stats but team mmr should just be removed.
KDA is irrelevant for matchmaking, the system takes players Elo ratings to calculate the team mmr and then uses the team mmr to match teams
And even that's flawed massively, Regardless of kda being irrelevant for the matchmaking process. The actual implementation of mmr and how it interacts on a player to player basis is fundamentally flawed. If i queue as a six star into random trios i get paired with 2 four star players and the lowest the match mmr will allow me as a six star to go, regardless of my teammates mmr is 4.5. Which allows the 5.5 mmr trio of six stars to be placed against us as it's considered to be close enough in the elo brackets after they widened them. in what crytek somehow deems to be "fair" matchmaking i have to watch as my team crouches in the open or "hides" behind cover that has massive holes in it leading to them being killed. While the 8k+ hours and 3Kda trio of six stars whos match mmr likely hits the max 5.5 runs a train on the server because your average 4 star isn't competing with them. Crytek could at least try and place these teams against other teams with similar elo ratings.
I understand how cryteks system works, that doesn't make it a good system or anything close when this is happening on a consistent basis. Two players of the same Elo rating can have ridiculously different levels of skill (somewhat reflected in KDA) purely because one player had a good game or two while the other player died a few times leading the "bad " players Elo to inflate past his skill level while the "good" player ends up where he doesn't belong. Ruins the game for entire servers because a few deaths mean you're somehow in an entirely different bracket of skill.
Duos is the lesser played, same experience on EU at high Elo. Trios is usually more packed for several hours after duo lobbys start going empty.
They should do something, I keep getting half to dead lobbies since 1-2 weeks after the event started. I'm gonna start de-ranking just to actually play the game lol
The majority of players play on Trios. You could always play with your duo into trios.
We do that sometimes but then you face 3 6 stars and it's not fun either and you can't solo rez like solos
@hard minnow I would like to know what the Crytek team is doing against the seemingly recent influx of cheaters, players who use racism/hate speech and general toxicity. I try to stay diligent in reports and sending video evidence but there's no way for me to know if those reports are effective. Are there any plans for a feedback system for these reports and what else is planned for dealing with players that break the rules?
Please do not ping devs and staff members that are not currently in chat.
where would be the best place for me to post this?
Trios is the easier experience, which is why many players prefer it. Duos is a more balanced experience as the game was originally designed for duos and trios was only added on top later on.
screenshotted
This too. Is it developers position also? No wonder MMR is so atrocious in this game, what a joke
The server complaints are justified at the moment. Every match I've had intermittent rubber banding and packet loss which I usually never have. My typical duos partner also got DC'd completely which hasn't happened to either of us in years. (Feb 2-4 Fri-Sun EU/RU)
I don't think servers are being hosted by Crytek themselves, it's LeaseWeb if I remember correctly. LeaseWeb has a pretty shitty history according to some Reddit posts so, take it with a grain of salt I guess.
Thanks for the information. I just hope Crytek either contacts LeaseWeb and gets it resolved ASAP or considers a better server provider soon.
How does it matter for me as a customer?
Not the shops fault bread has bugs in it, shop sourced from the wrong baker

You're right but I'm pretty sure making Crytek take the blame for it isn't gonna fix anything either. And iirc LeaseWeb has a contract with em so nothing much Crytech can do
But the MMR is a god damn circus, it warrants changing 
The Volcanic pistol has been requested often, more often than probably any other gun...
I just assume they don't add it because there's balancing issues or levering mechanic issues. A lot of things to consider and tweak and animate - maybe it just isn't considered worth the time & effort?
Grocery store comparison with a live action game? Normally there's a return policy involved with defective products..
For video games if you're not happy with your product you can ask steam for a refund. That's where it's comparable. 🤔
I'm hopeful that they'll add it. They gave us community suggested weapons and variants like the Alamo, Krag, sledgehammer, Ironside, remind me if there's more
Hahaha... Oh no! I've exceeded my 2hr play limit for returns!
That's the harsh reality when you don't really own your games anymore
Very comparable.
don't like it don't play it, no refunds
Again, may I ask is this an official Crytek position?
The game honestly doesn't need anymore variants unless the 'variants' function more like individual guns, ironside/alamo.
Yeah honestly GOG has the best approach to modern PC gaming but I've been by Steam too long to change. If GOG would honor all my games from my Steam account I would switch in an instant.
Good old Games - they're owned by CD Project Red. Their policy is old-school. You bought the game, it's yours. DRM-Free
Cryteks contract with leaseweb is more comparable with grocery store having a contract where a company makes sures they supply fridges and freezers and also deals with the maintenance.
Your comparison fits more steam as the store, selling hunt as the product.
Either way I'm just voicing my opinion here. I'm not working for crytek, just moderating the discord
LeaseWeb still kinda sucks imo 
GOG Galaxy is also a pretty nice launcher if you have your library spread over multiple launchers, because it compiles them into one library.
Decentralized backend system and server-side improvements next year - https://youtu.be/sxVu-IxiiIQ&t=183
They are going to focus on server improvements this year
Whenever there's a game I'm interested in, I always check gog first and buy it there if it's available.
If I get an inferior product I don't have to all the way down to the supply chain to figure out who is at fault, maybe Leaseweb got problems with their subprovider, or the company that fixes cables or whatever, it is not an excuse to give to your customer.
If you want more comparisons lets say company A outsourced skins creation or map creation or making new weather or w/e to company B, and these skins/maps make your game crush. As a customer of company A, should I shut up and stop providing feedback about it on the "feedback-discussion" discord channel of company A, because it is really a fault of company B?
You leave feedback and the hunt staff reads it and compiles it. Thanks to the community's feedback they decided to focus on improving the servers this year. 🙂
I wouldn't mind some melee attachments for some weapons though.. like sparks and other weapons that are missing it. And sparks aperture 🤔
But I wholeheartedly agree that unique variants that function differently are way cooler.
i'd want another blunt pistol but i've not been hating the scottie brawler as of late tbh
What about a blunt rival 🤔
i despise the rival so i wouldn't really care about it
Ive been playing Schofield brawler lately only because it has nice skins
Wouldn't mind seeing a fanning buff to it
Time to add sparks with a magazine 
While I very much hope this happens, we were also told in a roadmap video posted in march last year, that server improvements and stability were the no 1 priority to address for the year. I don’t think anyone should have expected a silver bullet, but 11 months after that video, there feels like there have been 0 forward steps. Edit: meant to post this in reply to @steel comet
@signal mural #game-ideas message if you're in gunslinger mode, you can circumvent this by holding Q to lower your gun. You can do it during the first melee but it's a bit janky. There's a delay where it tries to return the gun to the hipfire stance before it allows your next melee input to begin.
During the 1.8.1 Developer Live Stream we talked about our future plans, as well as some of the reasons behind the recent server issues.
top priority btw
@forest merlin #feedback message While I don't feel quite as strongly as you do about it, if you were to ban that app, there's plenty of other ways of circumventing it. Hell, I have a gaming monitor with a crosshair built in if I so chose. Or get even more low tech and put a bit of post-it on the screen. It's unfortunately one of those things that it's impossible to completely eliminate.
Hungry for more info on what's coming to Hunt in 2023?
Check out our latest Developer Update with Sr. Community Manager Rick and Hunt General Manager David as they discuss the Roadmap and what is to come for Hunt: Showdown in 2023.
Get Hunt Showdown on Steam: https://tinyurl.com/HuntSteamYouTube
Visit our website...
Also
Aye, that’s the video I was talking about. At this point they are talking like politicians, telling people what they want to hear, but not following through on those statements.
#feedback message This is nonsense. If you play with 5 Star-Players as a 3 Star its clear that you only get in 5 Star Lobbys. Think about it the other way around. If the game would lower the matchmaking to 3 or 4 Stars than your 5 Star player would totally dominate the lobby
I've been informed that assailant with throwing axes does not work at all
Again?
You mean thrown damage,
?
melee damage increase with assailant #bug-reports-pc message
its not supposed to increase damage. only allow it to cleave (hit multiple targets.)
@eternal jay That's more of a feedback than an Idea/Suggestion.
^
@weary fox #game-ideas message
3 mins of stamina is very good, you can run across the whole map with those 3 minutes, and if you cant get the first clue before the boss is banished, you need to press your w key more, there's no chance that happens remotely often. Not to mention often times you get more than one clue per match, stacking stam time. Also if your team takes conduit as well, they are also getting 3 minutes.
Almost everyone I know and myself for sure have had enough of being forced to play these fog / rain maps. I didn’t before but now I’m just exiting. It’s too many times. Making me not want to play.
@willow pine Your post in #feedback was removed as it violated the channel-specific rules regarding copy&pasting other users' posts.
spitting facts lil bro
@sonic belfry Please add a more extensive description to your feedback post to provide the devs with detailed, clear feedback on your perception of the game.
anyone wanna game
!lfg
Be sure to check out our LFG (looking for group) channels to find a partner:
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Feedback: Necromancer for solos is pointless. You've added so much burn to the game that being downed as a solo means you lose your character as you can simply be set on fire over and over again without any way of saving yourself. They just sit on your body and all you can do is self rez. This too is pointless because you'll be shot down again before the "stand up animation" is finally over and you cannot even defend yourself and unlike teams there is no-one else to protect you, cover you or anything else for that matter. So thank you for finally giving solos self-rez but there is no point in it. It is also ridiculous that this behavior is not punished. This has absolutely nothing to do with playing the game, it is just grieving for no reason at all.
Suggestions on how to fix it:
- Limit the amount of times you can be set on fire by an opposing team to once, also limit how many bars can be burned to one as humans aren't actually a good fuel source for fire... Also, make Salveskin far stronger, it is way too weak to be able to deal with the stupid amount of burn in the game.
- Allow solo players to respawn at their original spawn site (don't look at me like that: teleport is already in the game).
- Make a character fully immune to all forms of damage until 3 seconds after they can actually control their character because this simply isnt fair to be vulnerable but not able to defend yourself because crytek disabled your controls (I do not mind hardcore, I do mind unfair and this is definitely unfair). Don't like 3 seconds of invulnerability after getting control? Suggest you move away from the downed player instead of cheesing em...
To compensate: The enemy team doesn't want to be shot in the back, therefor: Lengthen the self-rez timer to 30 seconds. That should be plenty of time to get away.
so you want solos to basically have a get out of jail free card for........ dying?
being able to self res is already strong, and they have to sit on your body, because if they dont you will revive and kill them
Doesn't say that anywhere, suggest you rephrase your question.
A free teleport to your spawn is a get out of jail
"Allow solo players to respawn at their original spawn site (don't look at me like that: teleport is already in the game)."
You'll have to explain how that is a get out of jail free card?
You... Teleport for free out of danger?
you died, and then you get to revive and teleport to where you spawned. away from all danger.
for a 4 point trait
not that the trait cost would matter it would simply be op no matter what
So, in your honest opinion, you think it is completely ok for a team to sit on a down solo, set them on fire to force a self-rez if they want to preserve a character or get burned out, if you self-rez, you'll be shot down again before you can do anything at all because people are sitting on you? Are you out of your god damn mind?
Yes
people tend to forget there was a time, where once you died solo that was it. no self revive. Solo is supposed to be a challenge.
I remember that, I played solo then too.
Playing solo has an innate risk. You play by the same rules as other hunters
But if one is going to spend points on an ability then that ability shouldn't result in being a kill pinata.
Playing solo already sees you
A) playing against lower MMR players
B) able to self res at all
C) other additional benefits from solo specific traits
You don't also get immune to damage when standing up and free teleports, THAT is out of your mind
well you died in the first place so thats already on you from the start, and not every death results in being instantly swarmed and sat on.
Get rid of necro self revive. It's time. I don't care what you say, get rid of it.
I have a way of balancing it
If you don't want to be instant burned and camped you need to play to necros strength which is playing at a distance that they can't close in those 10 seconds, or choosing engagements that are hectic and they can't sit and watch you
you shouldnt be rewarded for dying, plain and simple, self res is there for a chance to live after being downed, not guarantee. People complain daily about self res being to strong because they dont sit on the body and get killed by someone they had already killed.
A: No it does not. I am a 4 star and I only get queued against 4 stars. I know it says that on the match screen but I have NEVER actually been down-tiered by it. Always same rank as me.
B: That is the entire point of it, that is not an added benefit.
C: Of no importance to what I am addressing.
Not every... Yeah, not every... I suppose 80 to 90 percent of the time is not every...
Being 4* matches against other 4s doesn't mean they're not lower MMR. MMR within a star is a bracket and you could be at the top end being reduced down to low 4s
Same bracket is same bracket.
No it's still a lowe numeric MMR which is what's happening. It reduces your matchmaking MMR and you play against lower matchmaking MMR teams
A 4 star is not equal to every other 4 star and if you don't know how the MMR system works then that's on you
Play more ranged perhaps? Its besides the point.
beig able to revive in the first place is strong af and certainly doesnt need buffed
turns solos into pests that need babysat until fully killed,
Doesn't matter, it is still of no importance to the issue that I am addressing. Has no bearing on it at all. Don't know why you bother to bring it up in the first place.
Because it's an innate benefit of playing solo. You can't just continue to dump additional benefits on solos till it's the optimal way to play
Guess we disagree there.
you think it is a benefit, it isn't and if you ever played solo you would know it isn't
I've played half of my 500 hours solo thanks
i mean it literally is, you can literally revive yourself, multiple times.
at what point are you going to accept the fact that you got got.
Noi is talking about MMR adjustment...
Because it's directly related to playing solo. It's a benefit that exists. It's relevant.
You cant choose to only talk about Necro in your one specific situation and ignore all other solo benefits for the sake of your suggestion
But on that note: tell me how being able to self-rez multiple times only to be shot down before you can even control your character again is a benefit... Explain in great detail plz.
It isnt. Other players grieving is what we are talking about here, not hypothetical nonsense like that.
It's not even griefing. I burn and watch team bodies too. I burn and watch every body I make to ensure their teams not gonna res them too
It's just playing the game
Against a team, sure, that makes sense but for a solo aka DOESNT HAVE OTHER TEAM MEMBERS TO BACK THEM UP, PUT OUT FIRES, KILL THE ENEMY, ETC ETC ETC, that is not the case.
Okay ill explain, typically you try to position yourself to where you dont get instantly ran up upon and burned and trapped so say im at fort bolden for example and im headglitching one of the roof's peek enemies across on the wall and get headshot. I can revive myself and my enemies wont be able to reach me in time to burn and trap me and ill typically survive a shot since i have resilience. Congrats! You get to fight again.
You playing solo doesn't suddenly making ensuring you're no longer a threat griefing
My suggestion to get rid of necro is to get rid of solos altogether. Ban anyone who plays solo only and eliminate it from the game.
skill issue, playh with your friends if you can't do it solo
youre a skill issue
I was trying not to resort to this diagnosis and be constructive but we are rapid approaching.
Youre suggestion to sit 3 clicks out is not exactly workable...
i was imagining more or so like 40m
i wish i could send a screenshot from where i mean to show you but im not at my home pc
even so ive pushed with shotgun as solo and was able to revive many times just right infront of them
sure i die sometimes but sometimes i live
Ok, so what you are saying is: dont attack the bounty team, because they are inside a building... Sit 40m+ out, which is generally speaking outside of a compound... And take potshots every now and again... You must get a lot of bounty extracts as a solo...
I hate when people do that
It’s such a cowardly strategy
They just suck at putting you down lmao
If a solo manages to rez in front of you and live, it’s a skill issue at that point- no balancing will fix that
yeah they were bad lol
It’s ok, different skill levels and panic happens
Solo is supposed to be hard. They already have a plethora of benefits. It just doesn't seem reasonable to further give them
A) a mechanic we basically just had an event around and everyone hated because burning became hell
B) a free repeatable death cheat since you just teleport and leave the map to try again
C) invulnerability that nobody else has
Get good
the angle i was suggesting a peak was kind of like this granted from a youtube video so not ideal but if you were headglitching this and died from the opposite wall you are easily going to be able to res off that.
well if you dont want to get sat on you have to play more safe, and i got plenty where i was rewarded for running in like a spactic with slate slugs and getting triple kills and there were plenty where i died or traded and got sat on
Personally if I get sat on, I just wait until my last bar
that's one of the reasons - but not the only one - hunt has a lower crosshair. but banning external apps is already a great step
Yes, I understand that but that is just one of many, many situations where this is simply not viable. The problem is, Necromancer for a solo in it's current form isn't 4-perk-points-useful
But it is, for snipers it’s amazing- I use it all the time, it’s not meant to be an always get out of jail free card tbh
That’s what death cheat is for
For rushers it means 1v1 trades are not an issue anymore
If you get sat on, it means leave or be patient
Or burn out
I don't think they have a lowered crosshair to prevent programs. Many monitors and other options let you move it freely
So an exceedingly rare second perk should make up for Necro being all but useless to a solo?
It’s a huge thing, 4 points and you don’t have to worry about trades or long range headshots anymore- that’s a great value
theres as many situations where you get sat on versus reviving and living, it seems like dont understand how to find the latter
If it’s useless to you, then I don’t know what to say-
Most everyone here seems to get amazing value out of it
Necro definitely has value. You just want value 100% of the time and that's not what it's meant for
If you’re the 1% that doesn’t, then that’s fine-
"Hur Hur, I'm a solo. Let me buy a skin no one can see and sit in a bush next to the boss waiting for the only team in the server with a silenced vetterli. Oh but I gotta make sure to de-teir down to T3 to get the nubs. My maxed out optimized char will never die. Hur Hur! This game is so funz!"
Which is it?
Some times I go solo with derringer Pennyshot only so I can kill someone and steal their guns and extract
No I don't, I want value a decent amount of the time.
Currently everyone and their mother just sits on a solo, unpunished with no reason to ever leave until you are fully burned out. How is that fair, fun or appropriate? It isn't. It is a trashy way of going about things.
I mean, it’s kinda how you are supposed to ensure a solo doesn’t come back
Like a team who leaves their third dead, and runs away but can get them later if you don’t burn them
Skill issue
You died, they win you lost
Skill issue
Why should you be able to ensure that? You aren't able to ensure that against a team either
I will say it’s too easy to burn right now
It’s part of the game, being able to revive is a privilege
Not a right
Hence the entire burn mechanic
Exactly. Get rid of it.
Yes you can, burn their third
Agreed. Removing burning is the solution!
well you can burn their teamates, but you have to kill them first...
Solos don't care if you burn them, they just get up.
No, get rid of solo self revive.
Lmao two people here are on the complete opposite sides of the spectrum with Hyperbole
So true. Now i have to sit on your body until the match timer runs out.
- Necro is useless.
- Necro is op.
Only if rez is removed from teams as well
Bro there’s a middle ground
what
There are way too many solos in the game since there are no downsides. You don't have to worry about sucky or new teammates. Just get back up. Necro is too easy to get. Just remove solos altogether. Make a solo only queue. Let teams alone.
🗿
He said remove rez from solos, I say only if it is removed from teams as well
Fk your "skill issue." If I am the last player alive on my team and win 3/4 of the one on ones vs a solo who keeps getting up, who has more skill? The issue is, I die permanently, they don't.
then get your teammates up...
What if he can’t
No. Because team on teams, Rez is a good mechanic. Teams vs solo, the solo rezzing is just stupid.
he can, he is more skilled, he said so himself
That’s not what I asked, if you can try, but the question was what if he can’t. Like they’re burned out
Which is faster, necro rez or team rez? Remember, the solo's timer runs even while you're walking to your buddy.
What if we made the timer distance based instead of a timer
because they are right next to eachother and it is impossible for you to watch the solo while you rez, forgot about that sneaky little not being able to face in the correct direction thing... silly me
Nikita not
No it’s not
This made no sense.
Depends on where you and the solo are
Exactly. Or disconnected.
Because their nubs who hate dying to solos.
You make no sense. Do you see how annoying it is when you try to bring up a serious point and then people like you talk absolute nonsense in bad faith?
Your making no sense, you have to consider all possibilities, which your not doing.
Proofing the exception does nothing for the rule.
"In this one special case what you say doesnt work"
So no, you do not have to consider all possibilities, only the 80% option
It’s not impossible for you to have clear line of view of the solo necro when your resing. You think this fight will only happen only in a building. 80% of my fights are in the open
It’s not special it’s just coincidence
Look, if you're for removing solo necro from the game, I'm on your side. Idk what you're arguing though.
No, I don't think that. All I am saying is that during rez you can look over to the solo and watch for the rez. If no LOS then probably not going to shoot you either
I like the idea of solo necro, but it is currently unbalanced. I think they could make a minimum enemy distance factor, or maybe a one rez only
hes arguing for a solo necro BUFF
"probably not going to shoot you" but you STILL HAVE A SOLO TO DEAL WITH. After the 5th time killing someone, I'm tired of having to deal with them again.
Same
And you think solos dont get sick of having teammates rez eachother all the time?
Well it’s a factor when two teams that are fighting have to consider, it’s not just a solo problem. If you kill a whole team your good but that’s not the case with solo necro a
So tell me, what is the problem with removing rez from teams? Because I am willing to go back to not having self-rez if team rez is deleted at the same time. I've already stated that several times.
No rez games sound way better to me anyway
I could care less what solos think. They can scrub off.
Then so can teams. Also, this is that bad faith response I was talking about.
So it is ok if teams get up a bunch of times but solos... Oh no! We can't have that!!!!
Seems rather strange to be ok with teams rezzing but not solos.
If a solo has a problem with teams reading, when teams can res each other while fighting other teams, then can suck it. Solos should not be able to simply wipe a server because they can always get up.
Solos cant always get up. Don't know what you are talking about.
There is a very clear limit to it.
6 seconds... "Revive"
It's a simple button.
3-man team, no bounty, no rare perks: 12 rezzes. 2-man team, no bounty, no rare perks: 8 times. Solo, no bounty, no rare perks: 4 times. Seems balanced to me. 4 a pop.
first of all, it is 8 seconds, secondly pressing E is also a simple button and a much faster one at that.
Not when they have rampage. When solos only have to kill three people while those three have to kill 5-10, it's not balanced.
On the other hand it is a 3 on 1...
No, it's a 3 on 5-10. Burning solos is useless. Especially when they have resilience. A kitted hunter gets up with enough HP to take a centennial hit, while burning? Then all they have to do is take down one of those 3 for full hp? Yeah..
The whole point of solo vs trios is the solo thinks they can take a trio, one party member of the trio probably relies on a their teammates. If a solo makes a mistake or two they should get another shot, but if they keep dying it’s their fault for thinking they can take a trio.
Bring more ammo or sometbing to burn then
Interesting discussion about solo Necro for the 100000th time
@latent geyser I like the idea, MV’s only downside at the moment is a bright flash (not an issue on most guns bar silenced), slightly higher recoil (not an issue on most guns, was a positive actually for the officer), and being special ammo
Maybe since the rounds are “hot loaded” make the recoil unpredictable so you can’t just spam them out?
Also because the weapons bounces more on the shoulder or wrist, and thus requiring some more time to press the trigger again.
It's more an extension of the higher recoil than just another nerf picked.
Exactly
And because hand loaded bullets that are “hot” maybe less consistent than factory ammo during this time of hunt lol
Boom explanation sorted with simple but fair stats
Do the same with solo Necro 
After reading this, it's the first time I see someone have an issue with burning bodies. Not the fact that burn is readily available at any given moment but, you can just sit on a body and let it burn out so that guy doesn't come back to bite your ass 
Dear Crytek plz stop implementing more non visibilty maps . is not fun to play i can hear i cant see .... ia had 5 timer in row rain or event map ...stop this rng shit
Low visibility maps are fine imo, since you use your ears to see anyways
But if you're talking about rain, then you're in the right since rain guts your hearing by ~50%
the event map cust ur hearing to with a sniper u cant play these maps
Firstly, no one likes playing against snipers, it's the hard truth mate. If you're a sniper, no offence but I would rather run half way across the map than to engage in a shootout with you.
Secondly, Ash Bloom is fine? It only screws your hearing by a bit. You can still hear very well.
has there ever been discussion about an easier way to equip charms? i.e. equip this charm to all small, medium, or large. At the very least keeping it so that it doesn't reset after prestiging would be nice too
No. You should suggest this QOL change, it's a good idea
well i'm suggeting it lol is this not the place? i'm new to the discord
roger that, thank you!
Do take note of the format you need to post or it'll auto delete and you'll have a cool down
copy that
If I had to choose between getting rid of snipers or getting rid of solos, I'd pick solos every damn time. Necro has made them far too common and far too difficult/annoying to deal with.
I just burn them :v
Worthless waste of time.
To be fair, my opinion is skewed since I play mostly duos/trios but, I just have my buddies find a lantern
It's not really worthless per say? Since you're investing time to make sure the other dude doesn't come back and give you and your buddies major issues again.
Of course it's a choice though, since you can just leave the dude and let him get up, which can potentially change the fate of the winner/s
Worthless waste of time. Especially when you're the only one left. They just get up and run out of the fire. There's no guarantee you'll be able to kill them again while running, etc. Your "buddy with a lantern" is dead 90% of the time.
If your buddy is dead and you're in a 1 man situation against a dead solo, it's still a better idea to just go revive your buddy since 2v1 is better than 1v1.
And of course, you also have to remember the fire cripples bars by charring, which can open the solo up to more ways to get OHK
tell me how many hours u have 500 , ?
Not when you're just giving his fodder for Rampage and killing you anyways. There is no win-win for teams while solos are around. Might as well just sit there cursing him out till he kills you. It's a better waste of our time.
1.3k lol. How does hours matter in this discussion?
As it sits necro is explained pretty well and the stats are fair- done already
BASED TAKE
If you're not willing to burn the solo, you can alternatively just sit there until he gets up again, in which you kill him and then this gives you a 10s window to find something to burn him with. Plus with the most recent inclusion of flare/fuse burn (please nerf), ideally you already have tools at your disposal to get rid of the solo
If you're wondering whether I'm having hearing issues in Ash Bloom. Yes, but not to the extent of rain, considering ash Bloom just makes those black weird puddles that mimic human footsteps spawn. Even then, it's extremely obvious to tell which is which with the amount of hours I have in Hunt
I don't care. I don't care how many things I might have to burn a @#$ solo player. It's a waste of my time to even have to. If I'm fight a team I'm in a fun fire fight in order to stop a downed player from getting up. I'm not wasting my time. I can kill the third. Done. With solos it's just a slog I don't care to deal with. Remove solo necro. That's the only option.
Then don't burn the solo and let him get up. I'm serious when I say it's a matter of choice, because you also get a firefight out of him if he does get up.
yea it does matter, u have no clue how to play ur low Playtime Andys ruined the game , because the dev make the game more casual , and thats is not Hunt, Hunt is an Hsrdcore Game , we dont need these insta burn , insta revive meta , no visibilty , that noobs can rush with there meele weapons, best example Flash Bommb , is nerfed into the ground because all low bobs are cry
If you feel like he isn't worth the time to burn, well props to you. I would agree with you too, he gets up then we kill him again
Nah. That's not a firefight. That's just sitting around doing nothing while another solo kills the boss. A complete waste of time.
Wait what...? You're talking about a firefight right? So you would go back and count the bodies or just count kills. If you know there's a solo, then you wouldn't let him kill a boss because you downed him?
You sound like you're getting salty over the game because you're losing too much? You're the one who brought "hours" into this time. I was just giving you my point of view in this debate which the majority of the Hunt community agrees with?
While another solo kills the boss. There's always 4-5 solos in every match. So you kill one and spend 20 minutes dealing with necro, meanwhile the other solos have killed the boss and are extracting. Once again, a complete waste of time. Remove solos completely. That's a "based take."
Oh I see. I can't really give you my opinion on this then, majority of the matches I play will only at most have 2 solos.
What elo?
Yeah, smurf down to 3 and see how often your pub teams games have other actual teams.
I will agree with you on one thing though, solo Necro should've never entered the game in its state.
At the very least, solo Necro should've entered in a completely different rendition compared to its current one.
Also for the record. There is no "insta revive meta" or "no visibility". Flash bomb deserved a nerf but not nerfed into getting placed in the trashcan tier. And melee rushing is... Something you face because you can't fight close range? Thus you come onto here, complain that you can't play sniper and personally insult someone because you have a skill issue?
1 fix immediately would be that if you've hit 5-6 elo, you can't go below 5. Ever. Another would be better matchmaking to only allow 2 solos in a match at a time. The based solution would be to remove solo from team queues. And then, they could just remove solo necro.
My desired change would just to give solo Necro maybe 2-3 times of revive. Since we shouldn't have to deal with the same guy 4 times over.
Just my take though
Solo Necromancer probably needs a rework if anything but I don't know. I sit more in the middle of this split argument of 'Solo Necro OP' vs 'Solo Necro sucks'
No, just remove it entirely. If I kill a solo I want him dead. Done. I am tired of wasting my time with solos.
I like the idea of Solo Necro but I don't like the execution of Solo Necro
It would be an easy fix for the developers
then we play different games , in my lobby are is inta revive meta , and i have no insult anybody but fine ,
and then we need also a change for necro in dou and trios .... but i think u ar fine with that
i have as a solo to kill people sometimes 6 times to get him dead dead , because of necor and redskull revove , is that fair ?
I think, one thing that would help, is if there was some sort of audio-visual que for when a solo has left the game/unable to revive any further
Honestly though, even as a solo player, I'm so sick of solo necro in general
Its just so annoying
I'm tired of babysitting corpses
Oh look another game with 7(!) solo players against one team of three. Let's look at the T3 solo who killed the team with a necro bomblance! Ah yeah, a T6 smurf fighting new players (yes the team was two really new players and me the filthy casual). This is completely out of hand Crytek! DO SOMETHING!
I think if you stand up and instadie, necro should no longer work on you, solo or not
if you live for say, somewhere between 5 and 20 seconds or so, then it refreshes but if you get blasted the moment you get up, that's it.
The problem is that, as a solo, you get put into lower MMR by default, so if you die, your MMR gets even lower drastically
And then you go up against even lower rank players
Because the MMR system is a joke
So like, I'm not trying to gimp new players as a solo, I just happened to die last round to a 3 star, while I was a 5 star, so now I am a 3 star as well.
Oh but "smurfming is against Steams rules of conduct?!?" Crytek doesn't care and specifically made a system to punish new players with loser solo players. It's infuriating!
Yes, and it should make a sound confirming that the solo os gone for good
I mean if someone gets necrod and stands up and you blast him, that's enough of a sound cue lol
I think you're a little salty, but your heart is in the right place. A lot of people are tired of solo necro
Yeah, but if they stand up and run around a corner and get killed by somebody that doesn't know they just got up, then the sound que would be useful
Yeah I'm "salty," my name is Salteris, but what I am is fkn done! I'm done with this solo bullshit and nothing being done about it. I'm done watching new players get blasted out of wanting to play the game anymore. I can't get a single person to play this game regularly like I do because some smurf solo with a eunic complex wants to laugh into their mic "hur hur git gud." I'm done!
Yeah, you're completely justified in my opinion
Solo used to be a challenge, man. Now it just pits me against new players, or other solos that all have necro (because why wouldn't you)
Please, you worthless mods, ban me from the server. I'm done screaming into a void where no-one listens. You want new players to die off. I get it. I'd rather be banned than have the temptation to tell you where to shove it.
I legit just think it causes so much strife that it would be better to have been removed from the game.
just give self necro to everyone 

That wouldn't really change anything about the body camping situation though.
I just feel a removal of the trait is needed because it doesn't seem like anything will fix the body camping
Necro is fine as is
Gives solos a chance to get up, but very easy to counter
Teams will have to burn every body like usual, even within fights like they are supposed to do anyways
And it’s super easy to burn now, even easier once all the restoration perks are removed from the game via event
If a solo has necro, but decides to push a lair and dies infront of a trio- they lost, and necro shouldn’t let them just instantly re start the fight with no consequences (I mean I’m fine with resilience and relentless but, if they put you down once- they should watch your body to discourage you from getting up) and use the literally limitless amount of fire now to burn you to a crisp- if you get up infront of a trio, you’re getting put down as you should
If you manage to down one of them, that’s on THEM
Nothing wrong with necro beyond the potential to MMR de rank, and even then- at least on console it’s not that big of a deal either
Though, as hinted by that last line… because of platform differences… explosive ammo got NERFED into oblivion and after a bit of a time out- deserves a rework
We can let flash stew in time out for quite a bit longer
Burning is worthless to solos. "Just burn them" isn't a solution, it's just a cope for those who play as solo.
Solos smurfing down to beat on new players is just as bad as devs making solo play easier than team play.
How is it worthless
You keep saying “it’s worthless” or implying necro is an instant win but never back it up
They just get up.
And then you shoot them
Entire process described- less than 3 seconds

They get up again? Repeat
Another 3 seconds to pull the trigger or stab them or punch them
You can't always babysit a corpse. Other players are around etc. There are a hundred reasons why necros being burned ain't that much of a problem. Especially with rampage right now. Just get up and kill something (hello shotgun) and burning is gone.
Never a sure thing. You're like, "it's so easy," and then there are a hundred videos from rachta and psycho showing them being burned is worthless and they still come out on top.
Necro + Resilience + Rampage + Salveskin = easy incentive for smurf solos to win against "try hard" new players.
I mean:
- Part of managing a fight is managing proper positions and objectives, of which one objective is a Body
- Event traits are always fucking with the balance of the game, that’s an inherent issue of events but it’s also LIMITED to events- also specific to rampage, yeah it’s a bit strong but also requires a really good play from the solo anyways so, not that bad
- You are literally using the examples of Top Tier Players, and From Public Clips too, as the basis of your example- I’m sure you can ask them or anyone else, how often it really works for them- and not just when they save the clip
You want to practice this exact issue? Go into the range, with a friend, and try to win a fight after getting downed
You’ll get up with a full bar everytime, and still- see how difficult it is
Nothing is ever 100% sure but, 90 something % is close
Just because something is possible, doesn’t mean it should be the basis of everything
Everything requires nuance
Your position lacks nuance.
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"A body" is one lane, one direction. You can't turn around to shoot at someone pushing you because the solo is up before you turn back.
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"good play" from smurf solos is always going to outplay new players. Your argument is these new players need to get better, huh. How original.
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no, top players are showing the world how easy being solo is. Hence 7 solos and one team... Every match. Every solo gets up, on fire, and has a good chance of surviving.
Yeah solos getting up and surviving.
Your 3rd point is you saying “the top players in the world are doing good, so it’s easy”
I’m pretty sure even hornet addressed in one video, he mainly goes against 6* trios when he solos-
To ignore this and consider the opposite as fact means I just got to bid you adieu- no point going further
🗿
No, the only thing I lack is someone who matters giving a damn. I can talk till I'm blue in the face but the devs don't care that smurf solos are shitting on new players to the game. Solo necros is ruining Hunt. Eventually everyone will agree with me.
All of the top players know that smurfing is wrong. Solos should stay in 6*. The problem is, they don't. They have all the skill and ability to win against trio after trio while fighting people who haven't played the game more than a day. And crytek gives them all the incentive to do it. Again and again. They are rewarded for it. It's wrong.
The balancing of solos is inherently flawed by both reducing their MMR by literally existing and any solo having, by most purposes, Death Cheat for free, at best, and at worst, the ability to take down multiple full teams in their wake with 0 repercussions except "whoops, didn't bring enough fire and traps"
I will continue to play solo without necro and spit the facts that is Necro is objectively bad for the game and has zero respect for player interaction and leads to less interactive gameplay between any involved parties
Solos getting farmed, teammates getting farmed by people who don't know how to necro res, solos complaining about fire burns, god forbid if we ever get blazeborne again. Its just a joke.
I enjoy every moment of underdog gameplay without having to sit on like 4 extra lives and praying to get back up. Maybe others need it to succeed but I don't, and even if I don't succeed, I still have a good time, or at worst, get into my next game faster
explosive ammo sucks because it calculates distance to feet, so a chest shot is punished by being far from the feet
explosive martini can theoretically do 149 on a chest shot but it usually doesnt because the chest is too far from feet lol
Exactly, they need to rework explosive ammo
yeah its just mechanically dumb tbh
@humble quartz Stop torturing your new friend with trios - the game wasn't designed around trios and the balancing shows it. It will ruin their first Hunt experiences. Run some duos with 'em and show 'em the ropes. Encourage them to play some Soul Survivor to jump into the feel of the game and learn some basics without any team performance pressure.
I don't really recommend soul survivor to a brand new player, but duos is good and you get better weighting than trios with two people that aren't new.
Yeah, I know what you mean since it has no MMR but I found it useful to be a bit reckless in SS and play around with the random guns and learn basic engagement play. It's been years since I played SS though now (I got the Steam accomplishments and never looked back)... maybe it's gotten worse?
I dunno, it's always just shotguns for me whenever I try. Even when I get wellspring first and run around outside with a rifle it's usually just shotguns or dualies throwing themselves at me.
if not just sitting somewhere nearby in a building refusing to push
Yeah, I got 3rd partied often or bushwookied... If I got my hands on a gun I wanted to try I would take it a bit slower but often I'd just barrel in rift to rift to grind down those 250 rifts. I found that Spawn fights were the most frequent thing, often against dualies or pistol users but yeah late game was often some shotgunner holding a trapped-up compound.
Trios has no mmr? Que?
soul survivor doesnt use mmr for matchmaking, or at least it's so lenient that it might as well not exist because of the playercount
I completely agree with you. Solo necro is a huge problem. My duo partner and I were in a match the other day where we were the only team and there were 9 (!!!) solos. The matches get even worse when they decide to team up. Most of them were 4-5* while we‘re both 3*. This is taking a lot of fun out of the game.
So how would you fix it?
Cause solo revives need to stay or the ability to revive gets removed unless you have bounty.
While I agree necromancer on solo is op and 4 revives in general is atrocious
Even in duos and trios 4 is ridiculous amount of revives for solos or teaming
The core aspect of solo being able to revive has made solo actually slightly viable which is good.
That core aspect is good imo as it helps people who play solo not die and have to requeue instantly.
Since duos and trios only being able to revive each other was pure trash.
And please don't say something like "Make solo reviving show up on map or as a thunder in dark sight" then duos and trios have it better again.
Trios uses MMR, but it skews the balance a lot if your teammates MMR aren't all close.
Soul Survivor affects your MMR but doesn't use it for making matches.
I don’t know. Maybe reduce the time they can self revive to 2 times? The matchmaking should definitely be worked on so a lobby with only solos and just one team isn’t possible anymore. Also put them in higher ranked lobbies. We had a 5* solo wipe a whole map. I don’t have the same skill as a 5*.
I don’t know. It’s a complicated subject.
I agree with that
2 revives is fair game
I think max revives should be 2 for every solo duo or trio but with bounty you get more revives
Higher risk but it balances it
What do you mean? Higher risk being in higher ranked lobbies?
No higher risk of dying
Necromancer on solo promotes the ability of running face first into a team
Wiping them with a shotgun dying and being the only one left
As you get 4 revives
If you have only 2
Your risk of survivability decreases
Less lives less chances of running a dumb strat
People would to make smarter choices rather than running in blindly
Removing the ability to revive is dumb for solos
As mosin sniper spitzer squad come rolling in
Killing a solo from 200m away and he can't revive and he's dead for the match
"Skill issue" as you trade with his teammate and he gets rez'd but you die
That was hunt before solo revives not fun ngl.
Oh, ok I get it. Yes, that’s something I‘d be ok with. I don’t have anything against the concept of solo revive per se, it’s just the way it’s implemented that’s not fun.
I agree wholeheartedly
Currently necro on solo is kinda dumb you can run
Trade with 3 people using a crowner
Or trade 2
Rez with resilience while he's occupied rezing his teammates or another team fight
And kill him and run.
"Just burn the body" >>>salveskin exists
Wastes everyones time in a 45 minute game
"Concertina trap" >>> bloodless and antiode shot for poison ones
I wanted to know why the NVIDIA FreeStyle function is no longer supported, I remember it was available and how convenient it was to raise the “saturation” parameter by 20-30% so that the picture would become a little more colorful
It's reshade
Nuff said
Thank god stuff like that isn't useable anymore play the game normally stop trying for every "advantage" you can get to "loop" the system.
this was from 2020
Beautiful
i didn't even know about this, it's insane it took them so long to do anything about reshade after already setting this precedent
Two reasons
- More skins = more money
- Laziness
Ngl though still best fps I've played
Next to titanfall 2
I’m not talking about an advantage, in my life I never made the night bright or the like, I’m talking about the fact that the game should be a little more colorful, otherwise the gray grass when it should be green is not very good, besides, in the screenshots the game is much more colorful than it is in fact, flames, bricks, greenery, everything has a natural color. And everything in the game is faded
If you used it when the game doesn't intentionally allow it is TPS. Whether part of your gpu or not
Up to them to ban it and still glad they did
YOU may not abuse it but a majority did
Also they are reworking the whole engine so if the textures were really that important to you. They'll be better in the new engine update!
just disabling it added more steps to achieve this. therefore, this can be done through the INVIDIA control parameters, and the result will be approximately the same with regards to night brightening, and then it would be necessary to ban Invidia cards.
It’s just that, as an ordinary gamer who plays different games, I don’t really want to go in and tweak “saturation” every time, even considering the fact that my second monitor is configured in shades like the first one and constantly changing the parameters this causes dissonance
I mean, making it a hurdle to modify the game in a way that crytek has deemed unfair is still a good thing, even if it doesn't stop it completely.
Mhm
My suggestion is not to design the game in a way it can be hacked with monitor settings
And reshade was banned because you could disable effects of flash grenade, fog etc with it, not because of lumen sharpen and color filters
Well, I didn’t know about that, that with its help it was possible to block the effect of a flashbang grenade
Well, thanks guys for clarifying this, all the best to you. As they say, take out 2 bosses each and in the bushes archers won’t catch you)
from what i could gather, that wasn't possible on the default version of reshade anyway since it (mostly) disabled add-on support. using the singleplayer release of reshade in multiplayers was detected as a cheat, so modifying that was basically just cheating.
Lol so you’re telling me it’s my fault?
Please.. if the game is crap and crytek would develop a better trio matchmaking instead of releasing a 10€ weapon skin every 2 weeks maybe the game would get new players.
There is the possibility to play trios in the game. Why tf should it not work properly with matchmaking? Every other game can handle it.
If trio is not meant to work right, AT LEAST PUT A DISCLAIMER EVERY TIME YOU TRY TO PRESS START with written “pay attention trios is not balanced and you may encounter monsters 5x stronger than you. By playing you accpet this”
How can you develop such a garbage system and then blame the community for playing a gamemmode that is in the game.
Same thing with soul survivor. If there is no mmr and new people can face 6 stars, than maybe crytek should work on a balanced mmr instead of blaming new players in playing a game mode that is in the game and therefore MEANT TO PLAY
My friend just abandoned, so one player less they can take the money away from. Good thing he didn’t pay the game but used ours to try it
Until they will learn✌🏼
It’s so easy. Just develop a different matchmaking for trios. You can face maximum 0,5 star difference in team mmr and the thing is over.
Yes it is your fault. It is known that matchmaking follows the highest ranked player of each group. Because as you know - a 3 star has no chance against a 5 star/6 star. So there is no real way of balancing the skill gap you have in your team because either a) your 3 Star mate gets trashed or b) your 5 star teammember trashes the other teams. Crytek chooses to opt for a).
With Soul Survivor I agree. Skill based match making would make sense there.
No match making is going to be able to find a server full of equally based teams when you can't be bothered to balance your own team. Still duos are easier to balance because there are less factors per team.
Soul Survivor should either use MMR or not affect MMR... but this between thing sucks.
I'm fairly certain thats not true...
Hunt "averages out" the MMR rating of the players.
As such if they ho duo's thes should encounter even higher skilled teams as the experienced player's MMR is averaged out with just one instead of two lower MMR ratongs
The core issue, is that Hunt is a pretty old game with a small established playerbase.
So trying to start in a surrounding like that will always require a good amount of frustration tolerance
And pairing with a more experienced player will make that even worse due to the "averaging out" of MMR
I mean, with one experienced player and two noobs, yeah. He did say 'friend' singular, though, so I assume it's two of them with experience and one new guy.
And potentially tipping the scales during the MMR calibration process
I was looking at the feedback itself
Which said a 5 star - him, and then a 4 and 3 star
If its just him alone it'd be averaging out between the 5 and 3 star.
And one thing to consider here is the new guy is in the calibration phase IIRC (post says his first game)
So it takes i think it was 10 games before the game gives him his "own" calibrated MMR
But then again 1 kill and 14 deaths before the first match is also kind weird ?
I might be missing smth with the MMR calibration part here, because that is so far back for me and they did change a few things since then...
Yeah, we've matched a new player against one of the best players, working as intended
Is there any fix in sight for the "There was a problem starting a match" error that pops up when queueing for Soul Survivor like 3 out of 5 times, and has been present for more than a god damn year now?
Fairly annoying having to Alt F4 constantly because you can't even cancel the matchmaking, or get anywhere else in the menu, you have to force close the game completely
100% my point. This has to stop, crytek.
Yep, trying to compensate for the broken mechanic of solo revive is a COMPLETE WASTE OF TIME, CRYTEK!
The mmr modifier is a real problem here.
I you find ONE player to be such a great threat to your TEAM of two or more, that's what I would call a simple Skill issue 😛
Yes, I play mostly solo, and yes I can fairly often take down teams, but it takes MUCH more planning, sneaking and opportunity, since one single slip up or missed shot means you're pretty much done for. And since almost everyone double and triple trap you up and then burn you, and then WAITS for the burning to complete, I don't see what the issue is 😛
@wanton imp That progression is available through the prestige system. I don't see the need for something else.
i know but um not everyone wants to prestige. me included
the point of the idea was that someone who doesn't prestige still levels up to show that they are experienced in the game.
Same. Progression for me is better KD and money in the bank 😛
David did say that there were going to implement more prestige incentives in q1 or q2 of 2024 right? Im pretty sure 1.15's economy/progression buffs werent the only planned changes to the system.
There is nothing exceptional in killing players who are miles below your experience and skill even if there are 3 of them. Solo players are delusional.
But prestige exists for the very purpose of showing experience. You're suggesting a redundant addition imo.
Especially with how easy prestige is since the changes
i mean what if you were playing randos and you see someone whos prestige 1 you think/assume the player is new
but (assuming my suggestion is in game.) you see his bloodline level is 187 then you know that this player is atleast somewhat good in the game.
yes prestige is easier then ever because of the bloodline changes
but i still don't wanna prestige the rewards aren't worth it for the amount of effort required to get to the various milestones.
If i see someone prestige 0 and level 100 i don't assume anything. I don't assume someone who's prestige 100 is good at the game either.
not everyone has the same thought process though.
If i really wanna see how much someone's played, i'll check their total kills/deaths/teams wiped, etc.
Agreed. You can prestige on just PvE if you want 😛 Total kills and wipes is what tells you how good a player is
Never said it was exceptional. What I'm saying is, strength in numbers matter. Teams will have double the ammo, double the total health pool and double the utility. Not to mention the pressure from just pushing two against one from different angles. AND they can ress each other, even red skull if you have a token. Soo...
No, but you're considered a new player until P50, so high prestige helps
Soo, me with 2200 kills in BH and 3800 in QP at 1500hrs is a new player, because I'm P0 lvl 100? 😛
Okay then 😛
I suppose, but I also don't personally care, and still wouldn't even if i did play randoms.
I sat at p0 lvl 100 for quite a while and only recently started prestiging
Yeah, I really don't want to give up 200k+ Hunt dollars and all my inventory for a random skin that I might not even care for xD
I want the golden winny even if it is a straight downgrade to the swift and aperture 🫡
also i think it'd be kinda funny to sit at p99 level 100 for all of eternity since i dgaf about the mosin
haha yeah 😛
Of course you are, welcome to Hunt! Certainly you'll find some experienced players to show you around in our LFG channels 
haha, thanks mate ^^