#feedback-discussion
1 messages · Page 125 of 1
I agree with removing KD, but not the over dramatization of the game dying if it doesn't happen 😄
If anything points like that undervalue the core idea
Yes of course that's over the top. But I think I've just stopped seeing that part because of how many things were/are supposedly killing the game and it kept growing 
remove or reduce the amount of tripwires you can use
shits making the game more campy than it already was
I'm fine with traps by themselves, I just hate the idea of being able to combine 2 specific ones for an almost guaranteed kill combo
Let the fire melt concertina 
@teal parcel Please add a detailed description to your post in #game-ideas explaining what exactly it is you would like to see added to the game and why others should support your idea.
Yeah, I bring in antidote every time because Id run into one way too frequently.
I dont know what they could do to nerf that because it's going to mess up the balancing for either one
I feel like they could just make it so that you can only place another trap in a X radius away from another one
And then focus on balancing them individually
Personally I don't think removing K/D would change much, other than forcing people to sign up for a tracking app if those stats matter to them.
If they remove the post-game wrap up kill stats then the ability to report players is thrown out the window. I think just not allowing people to see other players' KDA would be enough.
Traps are too easily avoided and countered as is... I don't see a reason for a nerf.
this what im saying
team of 3 with bounty just camping with shotguns and every enterance trapped
basically every game i get into at this point
it's quite the investment (loudout-wise) to run two traps - and it significantly reduces recovery after a fight, restocking on tools/looting - I second the suggestion about running antidote shots. If you spot them, you can shoot them - poison cloud from trap dissipates very quickly now and wire can be blown up, shot or smashed. there's also Vigilance (if you do find traps very problematic) - also, no one is forcing you to push into a lair you don't want to push into. Disengage and intercept somewhere else
its meta for a reason tho. Yes its counterable but its still an incredibly boring meta to play against
it not being simple is what keeps the game fun ... to me, at least
and it's not meta either (at least not in the matches i get into) - I see a concertina'd lair maybe once in a dozen games
90 percent of my games i see a team running double trips
"a team"? so one player among 12? - that's the opposite of "meta"
in a 1 bounty game obviously only the team that kills the boss is going to be trappng the building
they get bounty and just wait in a dark corner until they hear their traps get disarmed or set off
makes playing as a solo infuriating
boring ass play style
I'm sorry to hear most of your games turn out that way - that's not how it tends to unfold for me, neither in trio nor duo matches
Good
tripwire user detected
@onyx lodge Just FYI your plan will be considered spam so I'd advice against it
Reach out to #customer-support regarding your issue if you haven't yet
@queen jungle seems like Crytek fixijg issues in the game is low effort too.
If you think so ¯_(ツ)_/¯
I love that the mods and devs just egg it on. they don't actually care, they just enjoy arguing about it
@flat owl what is the instaburn thing? I have heard this term but I don't understand what it means.
It's when someone get downed and instantly set on fire by any means - lantern, flare and such
I’m sorry if this comes over as threatening, but if you and/or the company you work for prevent me from talking about this issue that I and so many others are dealing with then I will contact the Stiftung Warentest and have them force Crytek to fix this issue. I am so sick and tired of not being able to play the game I paid 40 bucks for, just because Crytek refuses to fix this game breaking bug.
is that new?
at least they do a better job on the discord than the devs do on the game 🤷
The term itself is as old as the game, and back in the days it was considered not polite to instaburn people since there were no choke bomb to prevent burning, you could only stop your teammate from burning by pressing F on the top of the body. Nowadays we have choke but we have a lot of stuff to set people on fire too and some could use a little tuning
ahh okay. I have just heard it a lot recently. I thought maybe it was some new mechanic where you were somehow on fire faster than before. I assume people are just talking about it more because of flare
yeah i guess so
I do not work for Crytek, I simply enforce the rules we have in place here that you have also agreed to by joining the server
@oblique laurel really interesting point. I'd love to see gun and ammo utilization data if they collect it. I would wager there are guns that almost never get used anymore with the new economy. I know my personal arsenal has narrowed a lot since I don't have to think about hunt dollars anymore.
Not gunna lie, there’s no reason for most players to force themselves onto ultra budget economy loadouts with the recent changes
Free hunters are pretty easy find with loadouts that’d be around $350-450 HD normally
And then we have the huge discounts on loadouts that include avtos, nitros, dolches
@onyx lodge Please use #troubleshooting if you experience issues with your game client. #game-ideas is for new feature suggestions only.
In fact, the more expensive the loadout, the better the discount is- which is kinda weird
And I know that’s how percentages work but like
@vital fractal my loadouts average over 1000 and I die a lot. My money just keeps going up.
Same, before I never brought in Avto or nitro
what is this about discounts?
Now I am sure I’ve supplied half the players in the game with one and still am net positive
The hunters have a %25? Discount over the cost of the loadout
The recruitment*
ohh, got it okay
Yeah, its really made the economy actually have no value
Which is unfortunate, what they need to do is undo the price changes to the lower class weapons they did a while back
Give lower tier hunters a better discount over the higher tier hunters, and make the free tier/tier 1 hunters have very limited options (no more free hunters with Lebels, come on) to provide an incentive to actually save up some money and use it on tier 3 hunters with better perks as well
Like free hunter no perks, tier 1 1 etc etc
Something needs to change because honestly, there’s no reason to NOT pick a tier 3 hunter at the moment
Or, controversial change, get rid of the economy and institute another form of loadout restrictions….
@prime ibex As you said yourself, less likely to happen, not impossible to happen 😄
You should always pay attention to your surroundings, especially when spawning in
I did. Nothing happened until I got to the clue. Then the clue went red and 2 other teams we're turning me and my teammate into a man sandwich.
nooooo, more economy 😄 one that is less forgiving but can largely be ignored. Sounds weird but that was the case with a really old B game named Crimecraft Gang Wars. Can't help but thinking that the whole way it works would fit super nice for Hunt. I played the game for 100h before starting to get interested in all the stuff it had to offer. You could just play all the game modes just like in Hunt now but could also go way deeper, form Gangs, hang out with ya peeps, grind to upgrade your hideout, find stuff, sell or auction it etc. etc. Best thing was daily and weekly Gang wars (turnaments) with a ranking and rewards and all. A gang could even "own" a map location, defend or conquer it and what not.
But the game is not building up a gang and hide out. It’s hunting monsters
the core of that game wasnt either
what's your point exactly?
Ok saying this isn’t that type of game. You don’t make clams and houses you hunt and kill
what's wrong with having a kind of social hub in hunt with players you are kinda associated with in game, in some sort of group?
if you are not forced to
and if that existed, why not have a system to compete against other groups?
or we have an endless stream of skins until the game withers and dies 😄
and 100 guns to choose from
There nothing working with it it’s just not for this game
my point is, at some point something else has to come otherwise it doesn't go anywhere
We can still get new maps and bosses
why not tho?
of you played the game long enough the adrenaline rish is just gone correct?
I’ve played over 1000 hrs and my heart still race sehen I get into a fight
compete against another group in brinfgs that back
I personally don't think it would be worth the resources to develop
Compete in what way
Would be cool, but not really needed
so same old forever?
We already compete with each other in the base game
But compete with each other in what way
I mean I could probably brainstorm 100 ideas but that would have to be fleshed out of course
But give me a specific example. Bc we already compete with each other in the base game
to start with something basic based on the existing modes
if it's supposed to be lore friendly just imagine what would happen in this world with hunters from across the world streaming into the region, idk
You still haven’t answered my question
Yes
I don’t want to fight but I do want to chat about this idea and if there is a way to implement it. But I can’t critique it if you don’t answer, compete how?
would have to be a sort of turnament over several rounds wrapped in lore^^
Tournament where you do what
with bounty hunt it's hard but can perhaps be done
worst case you play 5 rounds with the same ppl and the winner is the one with the highest bounty
or all three maps all three bossed
We actually have esports hunt showdown
well now imagine everyone would see that ingame
You can just watch that though
and hunters yould be renowned^^
You want to mix apex legends and hunt
Are we making the argument that watching something is same as playing it yourself? 
Bayou Bowl also plays in a very different way, at least with the latest ones
I will have a look, just wondering how it's done.
Since they have to work around the game's lack of built in support for tournaments or such
I don’t know how it works but it’s there. There is esports hunt
Esports is not a healthy effect on gameplay tbh
Things start to get balanced for the benefit for higher ranked players and for competition/tournaments
Rather than actual enjoyment of gameplay
see: Rainbow Six Siege< 👁👁
God what a waste
I don't think hunt is esports material
I never said it was good. Needing out wanted to know if there was tournament like thing already and I was trying to support my claim that there was
Nerding*
well, still convinced something along those line would be a great fit. always felt that way since there is an economy already, it's just really boring
Just wondering, you want an in game lore tournament. Not esports
Like the apex death games
sometimes I don't understand why so many people don't like their favourite game to evolve into something greater^^ I already build in the caviat that one can ignore it 😄
We like the game for what it is not what it could be
what I actually want is an aha sim^^
What is that
the aha?
Yes
I don’t read the lore
I don’t read any
how did you know that it wouldnt fit the lore? 😄
Well all I know is that the aha hires mercenaries to hunt the monsters. The problem is that how would you make it a tournament
idk, it would just nice if the actual gameplay would mean more by what you do in between
forget the word tunament
Well what do you mean then.
they compete, call it a competition^^
But it’s a battle Royale game, it basically is a tournament
there are factions within and outside the aha afaik
You know each other out of the running by killing each other
Well I’m saying is it’s not a competition it’s a job
The faction compete not the hunters
point is, you would go into a match against ppl that you potentially have history with
I mean you would need some sort of leagues as well otherwise it's just for the uber players
it's just a thought^^
Then just rewrite the lore to make you have history with other hunters, not make a whole new mode that would be expensive
so let's talk about my question^^ is it just new cosmetics, guns and maybe 2 more maps and that's it, forever?
New bosses
I would t be opposed to that
really?
When you start adding new modes it start to be come other hands
Games
We play hunt for what it is now, a gory extraction battle Royale
nah, go big or go home
If you change it’s base genre of game it not hunt any more it’s something new that I didn’t buy this game for
also, you can still do that
the core gameplay of the game is too good to be wasted on just that
Then instead of adding to this game just make a whole new game, call it hunt: (new name)
and why not have hunt: showdown exist within my new game?^^
Well I don’t have infinite storage
remember the size of games 15 years ago
I’m 16 I do t
imagine ppl would have said this then^^
Don’t
well then let me tell ya^^
Well assuming the new game is also 57 gigs it would be 114 which is way to big
Cod mw2 was over 110 and took up 1/3 of my storage
I don’t want that again
oh okay
So I I downloaded it
Un*
I’m not opposed to the new game, it’s when it doesn’t fit the base genre why is it in the game then. Just make it a new game and build off of that
I mean having the option to form groups and compete as a bare minimum isn't exactly super crazy
So you want to add clans to the game
They announce their doing a ui overhaul
All ui btw
actually, a bounty hunt with just two groups would be cool
Custom games could work, but lore wise probably not unless you make a new map just for practice and make it have a captured boss or something
like 6v6 or more idk
just for the competition to not further cause issues though
see, there we have it. Done^^
No money reward just for fun
it's a playerbase problem though
it's a problem for match making
To many people to look for is that the problem
like, if you add a 10v10 mode. it splits the players further.
MM seems already be at it's limit if you can believe the reports
and it competes with things like custom contracts and stuff
Mmr sucks kind of
not for me
I said kind of
I never ever, ever have a problem ever^^
It’s a nice idea it’s just finicky, add more stars to make it more specialized per person would fix it
stars are meaningless afaik
the matchmaking works with elo rating brackets I think
so you have more then 6 already
MM is just hard to do with a game like hunt
also, there are ppl whose job it is to deal with that stuff. I always assume that they know way better then me 😄
Elo in theory works but it’s people who circumvent the system that makes it not work
And there will always be those people
yeah things could be done on that front
but first the engine update^^
anyway
heading to bed
good talk 😄
Stop the flipping burning hinters thing i am struggling to get dollars one kill burn, sit and shoot me when i try to get up if zero mmr is available this is where i am heading . Its ruining the game for average players.
We burn you to force you to get up and to also kill you
If we didn’t burn y out we’d sit there the whole game
Also maybe don’t get up
@plush mesa If your performance doesn't improve from lowering your settings then you are probably cpu limited
ı did everying with nvidia settings, xbox gamebar, steam , even windows graphic settings
i dont know in hunt ı dont use gpu limit i use even %90 of my gpu even dosent change anything
@crystal plume
@prime ibex I know I'm being pedantic, but minimize ain't equal to removed it all together.
The obvious MMR fixes aka not reducing MMR for chain death necro spam and separating MMR in different game modes have not been implemented in years, hence nobody cares.
@ashen silo appreciate the helping efforts of trying to get the flour bomb a thing
@weary fox I actually think the Legendary Hunters having special intros or stances with their Legendary weapons is a pretty great idea. Even from Crytek's perspective it would be a good investment because it would create an additional incentive to buy the Legendary counterparts.
With the increase in Inspection animations I think it'd be funny to hear (client-side only, as to not give audio clues as to where you are) a grunt of appreciation - when they inspect their treasured weapon of choice.
@weary fox
The issue ain't that determination is too weak. The issue is that stamina shots are too good.
Why spend a trait slot for a trait that improves stamina regen when you can just buy two stamshots and not worry about, stamina regen + having max running speed forever + infinite melee.
Because when running some loadouts using 1-2 consumable slots on Stamina shots isn't worth it compared to the other options. I honestly just don't want to have the trait cost increased for then having to pay for Vigor which I never use...
I mean, you get packmule, then the first lunchbox you find gives you 2 consumables.
Sure you can roll bad and get two alarmbombs. But in my experience your odds for getting a frag or something else useful is quite high.
@prime ibex Spawn fights were never promised to be removed. There's always gonna be a potential for a 2-3 team spawn fight. Especially if people go looking for them. My mate always checks a neighboring spawn. They are better balanced in terms of placement - not perfect but I don't think they can be without creating overly generic load-in locations.
All I'm saying is it's loadout and playstyle dependent. I don't sprint or melee a lot unless I'm running CQC loadouts. Determination gives me consumable spots to take C. bombs or Hive bombs... Stuff for traffic-control and self-revive denial.
Mjah, honestly, think that most throwables is very optional.
You can work with whatever you get handed from the loot pool.
Like worst pull (imo) would be like a chaos bomb and antidote shot.
That being said Determination is rarely a top pick Trait, actually often refunded unless I'm running something bayonet/talon.
Same, and if I wanna melee I'll just pick 2 stam shots as I said haha.
Bc it is just better to roll two random throwables for the upside of infinite stamina.
then I want a creepy moan from the kid when instecting ash and ember 😄
If only we had unique Legendary Hunter vocal pitches... 😂
To be fair we have at least two other long-range choke options that most players just ignore: choke beetle and choke bolt.
I love the choke beetle
it has so much utility
I am weird, I'm running choke beetle and chaos bomb every game atm^^ it's actually pretty good and fun
I'm burning right now 😦 and my team mate is super scared
He needs a choke beetle 🪲
indeed
it's good for that, scouting and I imagine would be good to help your shotgun buddy push in some cases. also it's reusable
and can zone
also agroing monsters and ratteling chains^^
scaring crows
🐞
Np man , its actually a great idea . Idk why i hasn’t been released yet
after the engine upgrade^^
some say it's too much of a performance hit but we actually kinda have that already with the poison cloud and the black smoke from dynamite
and also the choke cloud.
Most of the things that people claim to be engine limitations are not
People just love to spread that narrative
yeah figures^^
on the other hand, there is hoping that there will be more performance head room. I guess currently it would be a bad idea to add ever more stuff.
like, proper new stuff
they also mentioned to show of the new tech with the new map so there has to be some truth to it if that would currently not be possible
Exactly. They used to say the rain weather is too much for the engine too , but here we are
We had rain already back in crysis
Ikr
So I have no idea how people came to that conclusion
On console , even the new gen , game needs optimization and graphics upgrade .
Sux half the times
Like pixelated grains and veggies or textures not loading on stuff
Its looking awefull
but keep in mind that in a semi competitive game you really have to make sure that the performance in as good as possible so a lot of trade offs have to be made
just for ppl to play the game as ugly as possible anyways
hope there will be a prettier minimum with no option to reduce render distance
cause, at least for me, hunt is a lot about the atmosphere but if you have to make it ugly to compete, it sucks
I thought the only thing that was strictly limited by system capacity was players per match and AI density. But maybe that too was all hearsay...
what do you mean by system capacity?
those things sound like server but idk
in that case, you couldnt crank it up a lot as the gunplay would start to suck
so the netcode will hopefully be improved a lot
Engine or server... or rather both... I think in low-populated servers you can actually see higher AI density spawns sometimes. It's not something to assess the probability of a PvP encounter on but yeah...
I doubt that they programed something like adaptive ai density in but it would be kinda neat
that sounds actually right to me. nice smoke clouds would probably be mainly client side, they could cause a lot of issues with individual client settings though (just guessing here). So what everyone sees could vastly differ, getting that right may or may not depend on an engine upgrade
anyways^^...
remember the rain on amd issue^^
Someone correct me if I'm wrong but I think the Inferno Wildcard was their first stress-test for balanced performance on new environment assets and they did actually optimize some elements to make it possible, opening up the possibility of future environmental effects (Rain, Ash Bloom, etc).
@flat sandal #feedback-discussion refers to the name of the section, not just #feedback 🙂
@visual shadow You can report playes in QP in the post-match screen just like in Bounty Hunt
Look what you made me do to check this 
@signal mural that wasnt 100% intentional, if i emember correctly it was when cheat death got used basically. it helped though
Good point
True it might have been DeathCheat. Does the new burn trait Death Cheat do that now?
no I think tokens were used up back then, that's what made the sound
Is the idea unclear or did this suggestion just get buried that no one's voting on it?
do not delete my massage, i didnt not break anyrules. this is feedback channel right. we should able to talk and tell our opinions. if you guys are too worried abut it then do something about it
just keep players their own region and servers, we dont care how much player they have, is that enough or not. if there is not enough player thats their problem. dont allown they to ruin our games
You're posting in #feedback-discussion not in #feedback, where your feedback belongs. You also need to follow the guidelines for posting Feedback, ie: using a "Title:" and "Description:" header to the applicable parts.
fck it what ever, i am already pissoff
If there is nobody on their servers where are they supposed to play
Not me, because my ping (40s) is decent on RU servers and has no issues but on my local servers I have a fluctuating ping (15-30) and a laggy, poor, experience that can sometimes just choose to turn into a rubberbanding hell.
@hidden smelt I’m interested to know why you dislike the current availability on body burning?
It's just too much. Beforehand you had to search for a lamp or bring a firebomb. Even fine with the Firebeetle. But now you just take a flaregun and you are golden. Burn three times on distance, go to a ammo box and do it all over again. I think it's just too much. "But now the flares and flareguns are used at least" i hear you say. Tell that to the spyglass. 😉
Yea, I personally think it’s a good thing because it forces action by the remaining team members if they want to save their tm8. Also adding uses to tool that didn’t have any before is not detracted because there are still tools that aren’t used.
If anything I feel like it increases tension and adds more impact to team mates going down
Sure, but before, the team that burns had to do a bit of action too. Now they can just sit and camp the dude even more until the burned dudes team used all their chokes. I hadn't the feeling it needed even more ways to burn people.
Driving me mad got a £1000 left and evertime you fall they cook me on the barbecue
dont care not my problem, and coz of connection and their ping my game fun get rip off, guy was trade with me while his character on the ground ? so its better to keep them away from other servers
They bought a $40 game and not play it. Don’t keep them on their servers make the servers better.
that the thing crytek must care about, but they dont them or us as always
You seem to be xenophobic
dude i am get rid off it, dont wanna payback their own shtt thats it, those guys trade with us while their body on the ground so what do you want me to feel. pls stop unnecessery argue, have a nice night
Why, that’s crytek’s fault not theirs
Also please use Grammar I can’t understand you
i dont care and pls stfu.
i didnt say anything on them i am talking at official dc. so why you are so serious about it?
attention guy??
What, you wanted me to stfu. Do you want me to shut up or not
shut up pls. this is not about you and i dont care your opinion. i just mention my problem on official thats it
Alright, let's remain civil.
Everybody is entitled to comment on any feedback given by other players.
You could just not engage in a discussion if somebody comments on your posts.
I agree but he’s being aggressive
i just mention my problem didnt ask any thing to any body so, he just answer me back so thats why i am anger, but alright i am done with it
So your angry that I responded
i am angry to your respond way. coz you dont know what was the chat before it was deleted. as i said what ever pls leave it
Does anybody think that there is too much ai in the game. I headshot one guy then I was about to kill his team mate but two zombies got in the way and he got the chance after panicking to kill me.
Nah, AI is already less than it used to be
If anything I'd want the old spawn rates and the old, stronger AI back so it has more of an impact
Why are trade windows even a thing in Hunt? Is there some inside joke I'm not getting? There have been many times where I shot the guy, I see his body start to physically fall but his shotgun also fired and I get a full dose of 12g buckshot.
Thanks for your feedback :)
A shot only affects you if it was fire before your bulled hit the other player. This is determined and validated by the server.
Strange. Since usually they fall but the shot still comes out of their gun. This is especially common with people running Shotbolt or ball lance. Shotguns are less common and infrequent but still occur. And when they do, I tend to get confused.
Thx, I just thought Legendary Hunters despite looking cool should be more than just... Looking cool so
Most games have it.
Just more noticeable in Hunt due to a couple of reasons:
- Hunt have very slow firing, high damage weapons, so it is more noticeable as you can basically track every bullet. Compared to am FPS where we hose down 30 bullets in 1.5 second.
- Hunt's hit reg is client side (ofc confirmed by the server side), so if you shoot at a high ping player, they might shoot you back before the server have sent the information that they are dead. Usually most games have server side hit reg, which means that a high ping player would get their bullet deleted as the server always sees them as dead before they fire their shot, even tho on their screen they were still alive.
I'm still quite salty over the dude falling over and dying but his gun is somehow able to fire 
I love it when I'm pumping the Specter's next shot but oops, he had shotbolt and I see a face full of pellets flying into my face
For sure, the game also have quite the large window of 800m/s.
The issue was a lot of people complained that they would see them hit a guy square in the chest, but the game wouldn't give a hit marker.
So Crytek increased the window.
If the game had server side hit reg, then it would lessen the trade somewhat and severely punish people who plays high ping.
I've been hearing about cheaters from the Asia region moving over to NA West or some other region, maybe the server side hit reg can punish them? But then again, they're probably using ESP or Aimbot
Well, there is myriad of issues with long distance play. But cheaters will be cheaters no matter what you do.
So not sure if that would affect them anyways.
Cheaters are scumbags that ruin the game for other players
If cheaters didn't exist then there wouldn't be a need for companies to invest in an Anti Cheat, that money can be put into other issues LIKE THE SERVERS
Well, no matter how good servers we have it doesn't matter if Crytek have their hit reg system and their willingness for high ping player be able to play.
That said, to my knowledge, the servers are quite low tick-rate, which also affects some situations where you'd get information delayed and people will shoot you as they falling on their arse.
Crytek moments 
Again, have had a hard time to confirm it myself, so be a little weary about it.
Honestly Crytek genuinely should add in match intros like Chivalry 2 and Modern Warfare 2019. Nothing that special just having our hunters leave a horse carriage, get out of one of the boats, or just walking in.
They give (If my maths is correct) 6 levels.
6 levels a week?
thats is without battle pass
which only gives you a bonus of 1 extra level
The problem is I shouldn't (No one should) have to spend 5 hours a day to rank up twice, especially if you are on certain servers such as Oceania which has no body playing it
This very much an issue I have with the challenges too.
If you just face bad luck it can take forever to complete challenges.
I'm not even talking about bad luck such as getting killed or rolling a harder challenge such as melee damage.
More the fact is that some rounds you just kinda don't see any people to do your PvP challenges, which pays out the most (4 points a round if you do both).
Sure you can do the PvE challenges too, but they pay out half the amount and can SUPER rng reliant and I've sessions where I've had the same PvE challenge for 8+ rounds because I couldn't manage to run into latern grunts or even worse, the boss getting banished before I could even be near the bosslair to either banish or locate the bosslair.
It is insane how swingy challenges can be, some weeks I get them done in like 5-6 hours other weeks 12-16 hours.
So shot bolt can pen a metal sheet but shredder nitro can’t?
And it does more damage than base nitro?
What the fuck crytek
I need to know the name of the exact employees coding the Pen of each weapon, so I can discuss why this is wrong
Nitro shredder is op, they decided to Nerf the pen since it had everything to be a straight upgrade from base ammo.
It can’t pen a single sheet of metal
That’s a bit much
Even base nitro does 72 to the chest point blank through 1 metal sheet
That’s ridiculous for such a large cartridge no?
I think the benefit of an absurd onetap range is more than enough
The recent nerf to shredder wallbang was needed. You could get easy one taps through brick walls when someone revived a bounty holder.
It was weird it had better damage retention through walls than base nitro.
Most people don't even notice that since everyone's running the straight upgrade, shredder ammo.
Uppercut deals full damage through a metal sheet while base nitro loses most of its damage
Shredder is stupid and still being the only Dum Dum that can pen is already good enough.
Even if it cannot pen metal
Well they finally fixed it, can only pen wood now
The pen damage on nitro shredder was insane, you could one tap people through brick walls
I wouldn't mind if all nitro ammo was just 40m one tap (upperchest, remove the stomach one tap). Make people focus on double taps or headshots instead of cheap kills.
I mean come on, what’s the point of nitro penning brick though if it just tickles the person it hits?
That it can?
You seriously believe that means it’s ok?
A metal sheet is more cover against a nitro vs a FMJ Lemat
Or a basic long ammo
It's quite frustrating to feel safe behind hard cover that no weapon in the game can penetrate and someone happens to wallbang you with shredder.
That’s the thing, it doesn’t
Good luck wall banging beyond a small wooden wall with shredder
And base nitro is pathetic with its pen damage
No it's been like that until they recently nerfed it
#game-ideas message @flat sandal do you mean like this?
Yeah, I get that for shredder but for base
It should be better than long
And it honestly isn’t
wasnt shredder just bugged to pen metal better than normal for some reason
I looked back at the nitro dumdum patch notes (when it was released) and the idea was base nitro = pve
Dumdum (now shredder) = PvP
No it was bugged, when they nerfed it, it still had the same pen values as before until this event started.
So, that leaves base nitro as antiquated as it sits
And explosive ammo even more obsolete
Base nitro is still considered the boss killer, not the explosive one
Say that to the butcher
And the spider
2 shots
Compared to 4
Well in reality every bounty is a free kill by just meleeing it
Exactly, so having base nitro so limited because it’s “PvE” is not correct any more
The pen is just
Abysmal
There are still design choices where some stuff does better in pve.
Still, don’t see why the nitro pen is actual garbage
Like we have explosive ammo which has been ignored and forgotten forever- but at least on nitro it does good for PvE
Why not have Nitro Base be the FMJ of nitro and shredder as nitro Dum Dum as it sits?
Ah I might have misunderstood the point you were trying to make
Right now and ever since it was added, there really isn't a reason to run anything besides shredder on the nitro.
Sure, but now that shredder pen is abysmal- maybe base pen can be actually useful allowing a good choice
But nitro is such a weird weapon. Long distance one tap kills isn't really a fun gameplay mechanic
I mean no one likes getting headshot either from 100m but, it’s here
So either way, making Base nitro pen well wouldn’t be long distance one tap
Think Nitro, like dolch, Avto, is just one of those weaposn we cannot have being true to its nature for the sake of balance.
It’d be within 42m, and even less since pen would reduce the damage a little bit
Avto Pens better than nitro lol
And even then I hold nitro as the better rifle
I’m just saying, Base Nitro should have better pen
Way better pen
I’m not saying go through 5 brick walls
It's more forgiving than that since it one taps on both stomach and upper chest.
doesnt it already pen pretty much everything but metal pretty well?
Within 42m, and no object blocking it
But doesn’t do damage beyond them
Sure it can pen a brick wall, but how much damage does it do?
Hell, a single metal sheet- 72. At point blank.
What’s the point
I guess it matters more at further ranges, since iirc it can oneshot through anything but metal, and up to 3 walls if it's wood
Let’s say a nitro can pen 1000 brick walls
What’s cool about that if it only does 1 damage after the first wall?
it still oneshots through a brick wall at close range, doesnt it?
Id have to test again, but I don’t think it does
After I saw the metal results- I put away the base ammo
yeah idk why the pen is so horrible against metal, but i think it pens everything else just fine
72 damage thru metal sheet up close :)
i just opened the cornf spreadsheet which is outdated now for shredder but it shows lethal through 3 wood walls and thick brick
Less than literally any FMJ or long by a mile
but loses most of its damage through a single metal sheet
To be fair, FMJ is also overtuned and busted
That's fine then tbh
That’s actual garbage lmao
And true
FMJ needs a rework
It’s a straight upgrade on compact
idk about busted but yeah its kinda stupid
Especially Lemat now 👁👁
If it has good damage on everything but metal, let that be it's niche
How is that a niche
That’s just an egregious oversight
Considering wood+metal is a very common cover
Idk, nitro shredder is basically without pen.
And why let something have everything
That's what made nitro shredder broken
I wish we'd get some of the details from crytek about penetration. I'm pretty sure the ability to pen is affected by the range (at least, in some cases), but i'm not sure if it affects the damage loss through the surface or stuff like that
And even then, Enh- wasn’t that common in my lobbies
It is, no pen for shredder at 40?m
Yeah they added that with the nerf
not just for nitro, but for pen in general
Yes, I’m just saying in relation to the gun at hand
Base compact loses pen pretty early
So, if they could- make base nitro not suck against some of the most common material cover in the game- that’d be nice
I’m not saying make it ohk further, make it cheaper, or give it more ammo
I think fmj is fine when it comes to penetration values. That's what it was basically made for when they added it to this game
I think WITH the increased falloff, the pen is a little nuts though
Well what's nuts is the increased falloff innit?
FMJ adds overtly the best pen, damage drop off resistance, and slightly lowers MV for those guns that benefit the most from it
No one touched fmj when it only increased the pen
Making compact go from compact pen to better than long ammo pen is kinda busted haha
A good side grade as it should’ve been
Is compact fmj overtuned, or is base compact just garbage? same with medium
Well I'm saying is that fmj giving better pen values shouldn't be removed. That's it's original purpose
Now there’s no reason to have base compact 👁👁 sounds like the nitro argument no?
i mean yeah its overtuned but also base is garbage
No one is saying FMJ shouldn’t have better pen than base
I think the pen should've been reduced slightly when they gave it better falloff
Why not the other way
FMJ should pen better than base, and slower mv
?
That’s all
Mjah, compact is compact, is suppose the worst quality ammo.
Not to say Long Ammo could use a little overhaul, but in general I think compact is in a good place, just long ammo that makes it downside felt way more.
I think honestly it's for the increased fall off + better pen
I take it for the falloff, pen is just a bonus
Make it due slightly less damage before pen, but quite a bit more after pen (compared to base) due to lack of deformation before pen- like spitzer logic
Also if fmj gets hit everyone will probably only use HV since that one is strictly a straight upgrade. There's no downside
Exactly, which is why it shouldn’t be there
HV should get a small nerf to pen, not like dum dum but less than base
Lighter projectile and all (I know I know speed is what makes pen but it’s a game)
To make all ammos have good ups and downs
Compact loses no damage through a single wood wall, so i'm not sure how that would work. You want a bullet to gain damage by penetrating a wall instead of losing it?
Right now, fmj benefits body taps greatly and HV gives good velocities at the cost of nothing
No comparing damage of base pen and FMJ pen
The increase in recoil can affect some guns, but it ain't too much of an issue for sure.
But HV was also a mistake to add to hunt so there is that.
Yeah so base and fmj both lose 0% damage through a single wooden wall.
So like
Base 91 (wall) 75
FMJ 83 (wall) 83
Base 100 --(wall)--> still 100
Most weapons in the game resets recoil before you can fire again.
HV could probably work if it had a real downside
As I said, "can affect some guns".
Like I sometimes don't pick it for the Officer Carbine or Nagant P, bc the fire-rate is high enough to be affected :)
But giving HV to Springfield was silly
Officer carbine and dolch are "semi autos" so you can go in and out of irons to combat recoil.
There's stuff in the game that just lets you have the benefits without any downsides.
For sure for sure
As I said, HV was a mistake
FMJ needs to just upgrade the pen/fall-off profile to the bullet above.
So compact becomes Medium and Medium becomes Long.
Ofc with MV reduction.
mfw compact fmj is upgraded to medium falloff (no change
) and medium penetration (also very minimal change lmao)
that reminds me why is medium pen so atrocious
Yeah it shouldn’t
nerf compact fr
Medium falloff is different than Compact falloff :)
by a pretty miserable amount
No, it is quite the difference :)
You retain way more damage from 20m to 40m compared to compact :)
Those are.... either outdated or just rounded to a pretty insane degree
This is correct
I'm comparing a springfield to a winnie and winfield 0.5 is at 60m, and springfield 0.5 is at 74m
Though pistol have different retentions to rifles
Yeah, but it was the only two that share the same base damage haha
About pax though
They need to fix headshot damage, the only fixed uppercut since people only complained about conversion Vs uppercut
Pax and true shot fmj got less headshot range than conversion fmj
At 40m, winnie is at around a 0.72 and at 40m springfield is at a 0.8ish
It's basically the uppercut problem
Sorry what are you on about?
The multipliers for damage at certain ranges? Did I miscalculate?
Medium has 0.9 modifier at 40m
I'm questioning the accuracy of the graph, so if that's where you're getting that from, that would be why
Remember that base damage displayed in with a 1.1 modifier
As it damage dealt at 10m to the chest.
Ah. Well, the graph uses 1, so.
Ah yeah true
But yeah they did buff compact damage drop off once
So this graph might be slightly incorrect.
But nevertheless, you do retain more damage over distance with medium ammo.
No matter if you think it is enough or not :P
i mean yeah im just sayin that graph is HELLA exaggerating it
the range where you deal half of normal is 60m on winnie and about 74m on medium
As much as I love fmj, it's only because of how weak the dropoff is on compact/medium anyhow. If base ammo falloff for compact/medium got buffed to match current fmj, I would probably still take FMJ just for pen though.
or if fmj got reverted to only buff pen, same situation. I take it mainly for falloff, but pen is still worth the mv drop in most cases imo
The difference between the graph and my own calucations is that the Winfield deals 7 more damage at 40m :)
it doesnt help that the graph looks rounded to the nearest 10 meter interval for most of the breakpoints instead of just being an actual graph of the numbers
but putting that aside, even some of those are wrong, like the 0.5 for compact being at 50m instead of 60m
Again, compact got a buff a couple of years ago
That said, medium drops to 0.8 and not 0.9 at 40m
Do you think it's from when Winfield dealt 80 damage to upper torso?
Or which compact buff
Yknow what, I'm wrong about the dropoff at least. Compact fmj dropoff would probably feel pretty much the same if it were just matching base medium
Although the change in pen would be atrocious
I think most pen is atrocious when compared to long ammo.
Medium is like, worse than I thought. And i thought it was pretty bad
Being able to reliably pen in most situations with long ammo makes the rest look like wet noodles.
It's literally the same as compact, except it loses less damage through a second wood wall
Medium ammo fmj got bonkers pen.
Compact drops to 40% after 2nd pen, medium only drops to 80%. Medium fails to pen a 3rd wall still though
medium fmj pen is honestly still pretty similar to compact fmj though
pens the same surfaces with moderately better damage retention on later pens
That is why the 30m meme is real haha
Medium fmj pens more than long ammo
And compact fmj is similar to long ammo
compact fmj pens slightly better than long, at least close up
still goin by cornf's chart here
I've gone for double metal sheets wallbangs with medium fmj with good success
I've had weird builds like krag + pax fmj before trueshot was released
And used my pax to pen people over the krag
Seven
I don’t know why crytek doesn’t release them
Would be a useful statistic
How hard would it be honestly
If halo 3 could do it
Hunt can
Little to gain except if they are stupid huge
Does Sony/Xbox show player numbers like steam does?
No
It doesn’t
Or at least from what I’ve been told
3rd party sites says
15k as of a hour ago
On the proper platform
BRUH I SEARCH IT UP AND IT FINALLY MATCHMAKES
It knows, It KNOWS it has no excuse
Are you queueing for a game?
Flares doing a full burn to dead hunters is BS. Fire ammo doesnt do any! Hunt needs to change Flares to half burn and slow
Doesn't dragons breath burn too now?
I'm curious as to why you think a full burn is BS? What impact on gameplay would you be looking for with a half burn or a slower burn?
@obsidian sun #feedback message You think the hunting bow needs a nerf?
lmfao
AND you think the crossbow as a whole needs to be removed??
bro thinks the bow oneshots at 60 meters thats crazy
Anyone know the actual range? I'd say offhandedly that it's like 25-30 to upper chest at full charge but i could be way off
Just the explosive have no problem with the rest of it.
I mean that is what makes it well.. explosive haha
@hot vigil wow you bring so much to the conversation.
Well, nothing much to add with such silly takes.
You can find issue with the expo-bow, fine and fair, but stating they "ain't good for the game" is just too unuanced and doesn't really show great confident in why and so you think such.
It's 10 pips of 750... which means 7,500pts from weeklies per week alone. Between the daily Dark Tribute bonus of 200pts and just points from the in-game grind, Signee, & Select Legends you can easily make 10k per week. You need 50k to complete the event, 65k if you want the bonus trinket. That means most players can easily finish the Event in 5 weeks of play, while the Event runs 8 weeks. That's excluding double event point Community boosts which I believe we've had 3 of now.
If Oceania servers are as dead as you claim then it would be exceedingly easy to grind thousands of points, especially during double points events.
@hot vigil your friends from this game under 5k? No, make a friend instead of smart ass remarks. This is a single projectile shooting game. Here's a weapon that you don't need to aim and doesn't seem to have any drawbacks. If that needs explanation then you are to dumb for this and should see yourself out
Ah yes, that is why we have the rampant explosive Crossbow meta.
Explosive Crossbow have plenty of drawbacks.
Not quite what your point is about 5k friends.
Also technically most shooters are single projectile games.
But I assume you talk about low fire rate.
I think explo crossbow can be frustrating to play against, but is it overpowered? no. Do I think it should get nerfed? yeah lol fuck that thing
at best, i'd make bolt thrower not work on it tbh. I could see that applying to all crossbow special types though, not just explo
Ok that clarifies it a lot
Explosive crossbow is so poorly designed but it doesnt warrant the crossbow to be removed
I completely disagree with you on the bow though, that thing deserves 0 nerfs whatsoever.
bow is fine i agree
"Nerf the Bow".
Crown & King Slugs: Am I a joke to you?
yea that shit is crazy. I wouldn't mind a pass over all the slugs, it's dumb that it's just barrel length and nothing else
I've gotten my ass handed to me from ~30m when the guy decided to tap me twice with clown slugs. Not fun.
Slugs in general kinda need to be revised, it's a scam on certain guns while absolutely needed on others. That's my take though
For sure it is part of the major ammo update I would wish for.
- Medium Ammo
- Long Ammo
- Custom Ammo
- Slugs
Yes slugs is custom ammo, but they are in a league of their own
Medium ammo? You mean the neglected middle child
47 meter two tap range btw
Yes hahah
Brings ammo boxes
$730 HD
Money isn't an issue after the most recent Hunt update imo
For a two tap rate that a carbine can give you
I can lose and still make money, no joke
It’s literally mimicking the performance of an officer carbine, just that it one taps at 14.5m to upper chest
But only has 9 shots
I mean yeah but it's a shotgun that can oneshot to 15 meters. Even if it dropped off incredibly steeply and only twoshotted to like <25ish it'd still be viable as a oneshot machine. the 47m twotap is just a bonus to the versatility
You get a, OHK at close range, something a Carbine can't do unless you're aiming for head, and a THK at longer ranges, where carbine needs 3 due to fall off
Yes but you’re spending $730 to get a SHOTGUN that can be decently versatile at medium range (which is the purpose of a slug) but with the huge downside of
Only 9 slugs, and custom ammo
You can, compete with shotgunners and reliably push into areas you can't with a Carbine, and compete with those rifles when you see fit. Yeah slugs on clown isn't that... Well thought out
Also, a TTK outside of that 14.5m that’s similar to an Officer carbine…
Yes, the long barrel shotgun with slugs can ohk short range I don’t see an issue with that
Sadly boss, the ammo shortage is mitigated by, you bringing an ammo box, your teammates assisting you in ammo boxes, Scrapbeak.
I'm spending $130 to upgrade my spam shotgun into a monster that can doubletap at almost 3x the range of normal with a minor ammo penalty
3x of what ammo? Buckshot
yeah
The same ammo you SHOULDNT BE using outside of effective range??
yep
That’s like complaining Pennyshot is too erratic
? I'm not complaining that buckshot is too weak
No you’re saying slugs are overtuned essentially
Yeah, let's give a shotgun the ability to compete with rifles, seems balanced!
No wait...
That doesn't seem right
PSA (reading through feedback) - VPNs do not allow people to get around ping lock. If VPN lowered ping we'd all be on VPN.
yep. It turns a shotgun into a shotgun that works past the effective range
Compete with rifles? That’s taking it a bit too far, it’s a worse performing rifle
That said -- ping limits in this game are far too high. They need to be lowered.
Still a rifle
2 taps at 40+ meters
Vetterli, Winny series, any long ammo rifle
Guess flechette makes the Drilling a 1 shot rifle 💀
And a 2 shot rifle
All in one
It performs better than rifles within 15m
You do realize the difference between the cycle rates of Crown vs Drilling right?
Because it’s a shotgun, with a long barrel
Think it does help circumvent ping limit tho, bc the game reads you are on closer server that have the right ping.
But I am unsure.
For $130 upgrade, I get a rifle that can OHK at shotgun range and 2 tap up to 40m
Since the shotgun barrel length update/shotgun resupply nerfs I think slugs are fine except in the sole case of the crown and king. Absolutely stupid that the fastest firing long barrel shotgun gets access to a 5 slug magazine with the only hinderance being its 133 sway and cost
You realize how insane it is to think that because the crown and king can two tap out to 47 (again with well placed shots) with only 9 that it’s overtuned
Yes, it is not a rifle. It will not perform as well as a rifle. It is a shotgun. Slugs shouldn't make the gun viable that far outside of the normal effective range is all im sayin
The only way that works is if the game allows a server based on stated proximity and not ping. The two can be very different.
The issue is, one is a shotgun, not a rifle.
But is it really that bad though? No- it really isn’t, the handicaps are so noticeable
Yeah and I recall it does that
A shotgun, get this, is supposed to be effective at close ranges only
Then yeah that needs to change.
I know it's quite hard to grasp but, a shotgun isn't supposed to compete at rifles at rifle range
And they are
Didn’t realize I was using my CnK for 100m
It has handicaps but I don't think they outweigh tripling the range you can use it at AND extending the oneshot range
Oh but wait! Crown slugs CAN compete with rifles at 40m
The one shot range is actually set, it’s just RNG
DAMN! Crytek buff Buckshot to OHK up to 40m RIGHT NOW
I mean, if they want to- it’s not like shotguns can’t do that irl-
But nice strawman
This is a game sadly 
Exactly
It just mitigates the weakness that shotguns are supposed to have too hard, with not nearly as much of a drawback as it should have
As such their performance in game is acceptable
A crown and king with slugs has a bunch of downsides already after the slug nerf that make it fine
I get how on paper it sounds scary
?
But in practice it’s not that bad
Crown slugs need changing because you can compete with a rifle at medium ranges while retaining the benefits of a traditional shotgun for the minor downsides of, lower ammo pool (can be mitigated by ammo boxes) and a slightly worse rifle
I don't think it's AS much of a problem as i'm making it out to be, but that doesn't mean it's balanced
Slightly worse? My guy it’s worse in every way except rate of fire
Cycle rate*
And the top off mechanism
I think crown slugs is really cheesy. I think if it were to have a nerf, it should be rated as a medium barrel shotgun rather than removing slugs on it. The gun is just way too forgiving with a gun that can 1 shot 5 times over in 3 seconds.
If you are shooting that fast, you aren’t hitting anything with slugs
I dont think its range is a huge problem, as most people dont use it after 30m or so (unless youre uber confident).
Unless you’re so good, then it isn’t the slugs that are working
I think slugs should just be reworked on a gun-by-gun basis, there's no reason crown should inherit romero slug stats
How does this make sense?
It doesn't?
You can absolutely hit many shots while firing at full firerate. Especially in trios, when you're surrounded by more enemies and need that extra fire rat
Shooting something as fast as it possible can shoot doesn’t mean all the shots will connect or that the accuracy will support that “cycle rate”
So how heavily it factors in is in question
I mean, yeah shooting max speed crown with slugs is hard as shit outside of the oneshot range especially
Otherwise it’d be considered higher fire rate = always better
Exactly, most players use it within the one shot range
Of course you wouldnt be firing it quickly in rifle/pistol ranges
that recoil downside doesnt fuck around, but it's really only relevant at ranges where the buckshot would be weakened anyway
And that is about 2-3m outside of buckshot at max usually
Ok the only defence you can bring up is Cyclone, but Cyclone is because of the recoil pattern taking longer to readjust than the cycle rate, Crown probably has an extremely minor case of this too but it's not that much of an issue to completely disregard the cycle rate in Crown's case
And when youre within typical shotgun range, visible recoil isnt as much as a problem since youre much closer to your enemies.
hmm I need to test this because I was sure crown buckshot was really shoddyu
If you’re dead on, I manage well 10-12m
Slug 14m on range
At 13m buckshot I start to lose consistency
But the spread is huge, so that’s why
It performs similar to a slate
Slug is 15.5m aint it? i know theres some shooting range fuckery with rounding and whatnot
14.5 is what I’ve been told stats and it seems to reflect that
really wish that the shooting range would show tenths of a meter
I test a 11m consistent 1 hit kill range with buckshot, and a 15m 1 hit kill range with slugs
crown buckshot cant reliable 1 shot above 11m
slugs deliver almost a 30% 1 hit tap range
oh sorry almost a 50%
upgrade from base buckshot
36% by your numbers
no youre right
But it’s in line with other long barrels because… they are all the same slugs
36%
except the crown is semi auto and has 5 shots lol
and doesnt need bulletgrubber
And you pay for that…
Mitigated by ammo boxes
Using hunt bucks is a good argument to temper a guns popularity, not its efficacy
Other shotguns get a similar slug ammo penalty though
It's just bizarre that the crown gets much more of a benefit.
If a gun needs external support, maybe that’s fine? And even shows that, that portion is a weakness?
Especially with 1.15 giving everyone boatloads of cash, hunt bucks are pouring into the economy
Slug range should reflect the buckshot range, not the barrel length.
It's a pretty shitty way of balancing, price changes are the last resort imo. I mean being honest, the high price only affects newbies and prestiging players and people who lose 70% of their matches.
Crown slugs are absolutely busted right now, but Im much more vehement about spitzer rounds needing a nerf
Spitzer is fine tf?
And crown slugs are not busted- you push a shotgun with slugs of course you’ll get one tapped
Oh you’re within 47m? How often are players two tapping with a crown from 47m?
or at least an adjacent nerf that addresses the stupidity of spitzer/sniper spam from 100m away
LOL
I haven't been running in to Spitzer at all lately. Crown and king have been popular
spitzer rewards playing at such extreme ranges where most of the weapon roster just can't effectively fight back
which is just boring tbh
And shitty
Ok you don’t like snipers, that’s not an ammo problem
That’s a you issue
@rotund obsidian vary true
You're going to punish players because they don't have a sniper of their own?
How are you punishing them?
Snipers have an advantage at long range wow
You can't fight back, it's literally a bullying session
It objectively lowers the skill ceiling by making headshotting easier while nerfing its base damage. It also encourages a playstyle of sitting very far from an engagement where counterplay is near impossible without spitzer/long ammo being used by your enemies.
Don’t have a weapon for the job, and it doesn’t work? WOW
that’s a crazy concept
Maybe I’ll take my CnK slug to take out the sniper

snipers are supposed to be at range
So you are punishing players for not having a sniper on their team when they encounter an enemy sniper
Well, my friends dead, FUCK HIM!
It’s a punishment when the game doesn’t allow a player to cover every single possibility?
Spitzer is an omega crutch that doesnt fit the spirit of learning how to lead shots and trades off damage for being able to baby its user
250m Mosin sniper with spitzer ammo, oops no guns to compete him with, leave him for the dead
Headshots are crutches?
Crazy idea: fair gunfights are fun and engaging, but other playings forcing engagements at certain ranges with such major advantages at those ranges is less fun.
With shotguns it's mitigated by the fact that there are a lot of weapons that can at least somewhat contest them at close range, and with snipers it's mitigated by just running away.
Unironically yes, don’t engage- especially at 250m like what
Hell, I can’t even remember the last engagement I had over 150m and I’m in 6* lobbies atm
the crutch comes in the form of being able to hit headshots without earning them, i. e. learning how to lead a headshot from a distance
You can’t be serious
That's another factor to everyone running spitzer when they have a sniper
Thats exactly what i said when I saw your opinions on crown slugs and spitzer lmfao
@frozen crater how can you say that and defend explosive crossbow. You don't need to aim at all
I bet you think nitro shredder is balanced too.
reread what i said I hate that thing.
With the shit pen it has? Hell yes it is
LOL
You do realize that you need to hit directly on the Hunter to OHK right?
After nerf, good position
So its ability to one tap a full health hunter up to 60m away isnt cheesy to you?
60m?
It's in a better spot than before but the oneshot range makes it still frustrating to play against, and still seems too much of a buff over normal nitro
It’s not 60 anymore
It's about 56m now, right?
Sure 56m, my argument stands
52 I believe? Either way 52-56 and 6 shots, with the shittiest sights
4m difference, damn!
Clearly 4m is a lot to you
Clearly you don't know what's sarcasm
Nor you.
I dont have the energy
Good call
Think this is best way I can visualize the issue with Spitzer.
Ofc there is +/- scenarios and whatnot.
obvious issues that need to be explained simply makes my brain hurt
I don’t either, especially after using my CnK slug to snipe the spitzer sniper that wiped the lobby from 400m
That’s the thing though, who the hell is pushing a sniper through clear sight line from over 100m away?
now youre just talking in bad faith lmao
I'm not the one who's defending giving a shotgun the capability to still be effective at 47m via 2 tapping, which every rifle needs to do to drop someone mind you (excluding headshots) . And I'm also not the person defending a 1 shot kill gun that rewards tapping bodies up to 55~m
A shotgun that only has 9 shots, horrible recoil, high cost, 5 rounds in the mag, and that between 14.5m-47m acts like a compact officer carbine
I bet you guys are fine with the uppercut being the best medium ammo rifle essentially
ammocount is not as huge of a downside as you're making it out to be, especially in a gun that is typically used to oneshot
So a shotgun being used within 14.5m?
yeah

I got a meeting with Fifield in a few hours, I’ll bring these points up for you fellas
9 shots is not a small amount for a shotgun. How many slugs does a romero fully loaded get?
Both slots?
Done with nitro testing, it immediately 1 shot a hunter up to 56m away and you can still kill at 58m since the server tickrate is too slow to register you stopping its bleed in time before you lose that last 1 health
9, and in a fight when you shoot something that slow of course it feels like a lot
But unless you’re hitting 100% of your shots, 9 isn’t a lot
The Avto 15 in the mag is more than enough by that measure
But people still bring more ammo via sparks and ammo boxes
slugs also have terrible resupply
2 slugs per special ammo box. or 5 slugs per ammo box.
Why? Because 15 isn’t enough in that gun
I'd say the avto is a slightly unique case because it is impossible to expend 1 at a time
so really it only gets 5 shots
that's the normal shotgun resupply
Ok, so 5- where all trigger pulls should “ohk” at how far?
And even then
It’s still not
Enough
So, again
The gun itself determines what’s a lot and what isn’t
romero alamo with slugs only gets 7 💀
Romero with 9 slugs? Yeah it’s a lot, because you shoot so slowly- it’ll last
A crown and king with 9? Yeah, unless you’re John wick- you’ll miss, and when you do- it’ll be a dear cost
Don’t know why sadly
alamo kinda is just shafted in general
well it does have romero range
slug shouldn't be used with it though.
you're better off using a specter with slugs
Romero has the same range as cnk or slate or specter
But has 1 shot and needs to reload after each shot
Nah, the clown and cringe is quite a bit shorter in my experience. Maybe I just got lucky, but that doesn’t seem right.
I mean, romero and crown both have the same slug range, so theoretically you can be just as lethal, but the firerate allows you to deplete your supply faster. That's entirely your choice to do so, though, where the romero offers you no such choice.
We were talking about slugs, although jerry's wrong on the slate, that's a medium barrel which gets a lower slug range
Romero, specter, and crown all have identical slug damage ranges
Ahh, thanks for the explanation lol
I didn’t see the prior conversation. Sorry! :]
why the hell when i got dc there is no sound after reconnect
Sadly the reconnect feature is extremely flawed, and since it’s “beta” launch I don’t think they have said anything about plans to improve or fix it. A partner dc’d the other day and it took them 20mins and 5 attempts to reconnect, the match was basically over, just had enough time to head to extract and save the Hunter. Sometimes you have no sound, sometimes it fails to reconnect at all, sometimes the character is bouncing around on the spot, walls not spawning in, reconnecting but unable to move ect… suffice to say, the feature is broken.
curious, as I ran into something similar. Did your partner completely shut down and restart HUNT? or were they kicked to the main menu without closing the game, then reconnected
They tried both, and even a full pc restart, I can’t remember exactly what they did different each time, but they did eventually reconnect, almost at exactly the same time that the last bounty team extracted.
I see. Not sure if there is a pattern but it seems like trying to reconnect without completely restarting HUNT is a lost cause
It was strange in their case that as soon as the server emptied, he was able to join again. Almost like the server did not have the capacity for the 12 players. He had been kicked out around 30 secs into the start of the match. It could of course be coincidence, but the timing was crazy.
@karmic kettle If the profile is inaccessible, you just say as much. In any case, while additional evidence is nice, reporting players via the report button is usually sufficient.
@tiny pivot lmao "wouldn't amount to more than a few hundred" there are people who finish the pass week 2. 10 bb per level would be an insane amount of BB for people who play consistently
I appreciate your input and that’s a consideration I’ll have to think about if I bring the suggestion again but I literally refuse to believe that anyone is traditionally finishing the pass week 2 considering it’s 50 levels, and I believe you get 4 or 5 through challenges each week, that’s an absolutely absurd amount of Hunt and I’d love to see some documentation of someone actually no lifing it :P
They did a double exp weekend like the first week after release. If you bought 15 levels, did two weeks of dailies (14 levels) got 200 from charry every day (1400) you were easily nearly done without even considering what you gained during the matches themselves
With your system they would easily recoup the additional cost of the upgraded pass for those 15 levels
And it's 7000 you get from challenges, 5.5 if you don't buy the pass
Well hey, that’s fair, I didn’t realize those numbers when making my suggestion. I still think my idea could be fine if they adjusted the numbers but I did not realize it could be done that fast, thanks. I think everyone wants more BB in the game but it has to be realistic to Crytek not going bankrupt :P
They made it clear in a video about the financial situation for why they removed accolades. Those same grinders making tons of bbs from them would be gaining huge amounts from this system and still perpetuates the sea of difference between average player vs grinder
The challenge system plenty of people hate, but it at least makes it so your average player can get their weekly bbs and event stuff in a more equal way
I like that Banshee idea on the suggestion forum
People leaving trios just because the bar is taking a bit to fill up is so annoying
If the bar takes more than 5 seconds to go to “match found” it’s ok to be a little patient
I’m literally stuck
On a fence and a roof thing
By Godard
I can’t move
Fix
Fuck
Also, hidden stats shouldn’t be a thing
Why are they a thing now?
What’s wrong with seeing certain stats of a player?
😃
Don't want to show my 0.35 kda
People were being very focused on, all the way to downright toxic about them - especially in random matchmaking.
Sometimes people just don’t want their stats being seen
how can you hide it?
Settings
They likely didnt want stats to be overly important to people, and reduce the toxicity surrounding them
Yea
If they didn’t want that, they can just- not have them at all
But since they are in, let them be shown
Some people want to view stats and some people don’t, having an option to hide it is a good compromise
People are very toxic about kda in pubs a lot of times
Then why have it in the game anyways?
Because some people like to see stats
Well they can view their own stats
Just a weird vestigial setting imo
Should show everyone’s stats, or no one’s
And some people don’t mind people viewing their stats
Why?
I don’t really see the fuss over an option
Just odd to have some hidden some not
Doesn’t sit right with me
I don’t think it would hurt, considering people are still toxic over other stats such as prestige or loadout yet those don’t get hidden
But why is it odd?
That statement is the reasoning
Besides, players are still toxic to other stats- so hiding the player card stats isn’t that effective clearly
Why not make it uniform
All, or nothing
Idk I feel like I get less people bitching when I have it hidden
And I have positive kd, so it’s prolly worse for people without positive kd
I feel like it hasn’t affected anyone I know, since I haven’t gotten a single message or comment about my low stats in pubs
And I don’t have a positive K/D
Idk I guess I mostly just don’t see why it’s a big issue to have that option
ah it doesn't hide it from me though. I really want it gone to see what it feels like
most of these metrics are pointless anyway
i think seeing ones own kda actually influences how one plays quite a bit for the wrong reasons probably for the worse
I, for example, go way harder for a kill while others probably go way harder on avoiding death, idk
Why not let people hide their stats ?
seems divisive 😄
Noone forcing you to play with people who hide em, and many people, me included really don't like to show stats, just as a principle
the only reason I can think of is that it makes ppl more paranoid if someone hides their stats.
Yeah it does to a degree
like the deranker debate would get worse probably
as it is I actually don't see many outliers regarding the kda in a certain mmr
you would expect to see high kda players in 3* games, I think
On the flip side, why let them?
Toxicity? Still exists in tangible amounts, so that reason is null
Principles? What principles, it’s a game-
Either way, it should be all or none- otherwise it’s just a weird pointless option
Besides, hiding stats benefits a certain population more than others
principle cause I want them gone completely^^
But we don’t talk about them because they don’t exist 😃
otherwise why debate here at all^^
the only good thing is that I know that I plateaued now. Just can't crack my current kda somehow
You can't see others stats if you have yours disabled BTW, so its a, tradeoff
it's oddly stable
the option should be to opt out for like a month or so^^
this stupid number, honestly
PvP games will always have some form of toxicity. If you play enough of them for long enough to see changes like this occur, the drop in toxicity is pretty friggin' obvious.
Hiding stats did not fix toxicity or prevent any form of flaming or insults, but it reduces the frequency and prevalence of it.
Handing people free ammunition to make split second judgements about another person feeds into peoples' worst instincts. Reducing access to stigmatized or easily misunderstood information about other players means that players have to work harder to find a reason to be toxic, where as when it's sitting right there the toxicity can come out purely as kneejerk reaction.
If you don't feel that having your stats causes you issues... fine... letting players who'd rather not deal with that possibility opt out of public stats does nobody any harm.
Sort of like saying everybody should be forced to use voice chat or nobody should be able to.
If you're a 20 something white dude with a masculine voice often you wont think twice about using VC. If you're a woman or have a foreign accent for the region or just a high pitched voice your chance of being flamed goes up instantly just for opening your mouth.
Giving strangers online personally identifiable information that singles you out isn't worth it for a lot of people.
Stats are the same way. You don't *get anything *for having your stats visible expect for bragging rights if they're good. If they're mid or even below average all you get is more negativity in your free time.
Enh, I disagree- especially with vc since that’s actually comms, there’s hardware reasons to not have comms and such beyond just a simple button
And if giving online strangers personally identifiable info isn’t worth it, why have it all though-
All these negatives, for what amounts to be- just one positive, bragging rights
So either all these negatives aren’t really that bad, or they are
I’m just saying, it’s a controversial take I get it- but still
When crytek has many other problems they can deal with
It probably isn’t the most urgent thing to consider
especially with vc since that’s actually comms, there’s hardware reasons to not have comms and such beyond just a simple button
Kinda missing the entire point lmao
And if giving online strangers personally identifiable info isn’t worth it, why have it all though-
Some people don't mind having it, and that's fine I suppose. Some people want to show stats, some don't. I don't see why this is all or nothing.
It’s not missing the point, I’m saying it’s not equivalent
I mean I guess we can expand that to, why let people choose their loadouts when we can all play the same thing?
You are absolutely missing the point yes. Giving people ammunition to flame you sucks, and so people choose to avoid exposing potentially vulnerable details about themselves
Having a .8 k/d is ammunition. Not being Joe Schmoe gamerman is ammunition.
People get attacked for both as a gut reaction
I like circuit racing but these are too many circles