#feedback-discussion
1 messages · Page 124 of 1
i kinda hate the idea of a timer forcing a solo to rez but i dont hate the idea of just locking out selfnecro if you die immediately after a rez. like give it a cooldown and if you die before x time has passed, you can't revive again
So we have decided to prevent duo players from reviving their teammates
Have you ever actually even played solo
Or are you just talking purely from your one sided perspective
I wouldn't mind it if there was a trait or base kit option to go up to a corpse and spend 20 seconds or so interacting with them so necro can't be used to rez them.
( and @rotund obsidian ) Well, I think the smoothest solution is that solo necro only works if you haven't been looted.
And I guess that flag starts as soon the looting animation starts.
I would be all for that if things like crown and king and Avto and fanning and levering didn’t exist
But they do
Sounds like a skill issue
That's a bit too steep, I like the dynamic of someone standing up minutes after a fight has concluded seeking revenge, but only if they weren't clocked as a solo to begin with.
Now that would be hardcore. Where do we sign
Ah yes, this thing that is entirely skill dependant. Buy big gun. Unga bunga.
if it were nullified by looting, you'd really only see solo snipers
Yeah
But that is the exact issue people have with solo-necro tho.
I mean, is much different than people instant burning/trapping you?
You just minimize time wasted
Which is EXACTLY why the game gives you multiple ways to play around it
Nobody thinks that's an issue, they just hate waiting to make sure it can't happen.
The issue isn’t that it exists, the issue is that you personally don’t want to interact with the in game mechanics that already exist to prevent it from happening
As I said, want to minimize time wasted killing a corpse
Get over yourself, frankly
The issue they have with it is realizing someone's a solo and being forced to watch them burn out to completion (including selfrezzing at the end of a bar just to self-extinguish and force you to burn again)
Like there’s already so many things you can do to prevent someone from getting back up again that require actual neuron activation
That’s not nearly a requirement though
People burn because they wanna eliminate competition, they wanna ensure they don't get shot in the head down the line.
We wouldn't burn a fully looted corpse normally, but the dynamic of solo necro makes it needed to ensure they are dead.
It’s only a requirement if you don’t actually want to play around it
Same reason people use Avto. Does that make it good for the game?
i mean yeah but if you realize someone's a solo, anyone with a functioning brain isn't just gonna leave em be for no reason.
People burn some corpses to make sure nobody else can loot them or take the ammo from the guns.
Apples to oranges.
I hate the avto, I think there is issues, but it ain't relevant for this.,
Some people yeah, but it is far from the norm.
In my 1.4k hours of Hunt I've never seen anyone do such.
yeah i burn people who are running obnoxious guns just to take one out of circulation (and to guarantee nobody else picks it up and uses it on me later)
Yea, they’re gonna place a bear trap or concertina trip mine at their feet while they spend ten seconds looking for a lantern and then if they don’t want to ensure they’re out for good they’re going to leave
Same here
Because at that point they’ll come back with half health and if you can’t win a fight as a 2v1 against someone with half health then you don’t deserve to
but like, i shouldn't be able to to do that to like five or six people over the course of a game without thinking or looking for lanterns
Nor should I be able to do instantly
firebomb does it instantly though, and i've used firebombs for that purpose.
hell i might start taking firebombs again tbh cause i kinda miss them
Especially when that leads to an entire section of the playerbase just not being able to play
not for burning but just because it doesn't feel as BM to flaregun somebody
I think with the amount of ways to burn in hunt (both in terms of loadout and lanterns everywhere) that nobody needs to worry about ways to keep a corpse from walking again, but it would be nice to have a more specific way to do so without having to spend upwards of 2 minutes waiting.
Yeah, but firebomb makes sense since it’s something you have to commit to and only get one use out of
I never stopped, they're pretty versatile
yeah the main upside for instaburning with a firebomb comes with the cost. which is one firebomb.
Agreed. But for that to happen people will need to have a guarantee they can naturalize a solo that is locked down.
Say it with me now!
That does not mean! That fusees! Are the solution!
Which is why I mentioned my earlier suggestion of being able to spend 20 seconds+ interacting with a corpse to stop necro from working on it.
I do think that there should be a slightly better option for just outright shutting down a solo without outside intervention. (but obviously it would require a heavy gear investment)
Because giving everyone the ability to instantly burn everyone all the time is not healthy for anyone involved!
Did you get it this time? 
this all loops back around to my complaints about resilience pls nerf
Never said, I am just saying that solo necro is the cause.
or necro should cost 25 from the person standing up, too. (also in teams, not targetting solo necro)
And?
Honestly I think that reslience with teams is more frustrating than with a solo.
But should thet solo be able to revive while the player does that?
And that is why I said looting would do the same effect without adding more animations or mechanics :)
I don’t see how that helps someone not have to wait for the minute it takes a player to burn out
That as long solo necro exist in its current form, insta-burning is gonna be the norm.
Looting would be to fast, and I had forgotten to mention necro wouldn't work during the interaction.
I mean if its a solo it doesn't matter if it takes too long or short.
Congratulations you have correctly identified the issue that we have been talking about for the last hour or so
I mean, I've already said that.
Now explain to me why instabruning everyone is a good solution to the issue you have with solo necro
Always
The only time solo necro is useful is during multi team fights, something as fast as looting animation start insta-killing them would render it completely useless.
Lmao, you need some better reading comprehension buddy
Let's try and stick to debating instead of insulting?
“This wildly unhealthy thing coincidentally solves a personal issue I have with something because it shuts down all second chances for everyone, ever”
Also do you think it should be applicable for teams too? Because don't mind that.
I do, I think it would be a useful tool all around.
As long as the teammate gets a notification that it’s happening
Fine with me.
So they have the knowledge to be able to stop it
Goodie, otherwise it could be kinda toxic, kill a dude, check if he is solo by starting the voodoo macarena, stop and camp.
I would be fine with that happening in solo too if the other low skill high reward things got removed
Or adjusted at least
If someone doesn’t want to make any commitments to keeping me down as a solo I should be able to at least get back up and fight when I’m one shot to literally everything
I don’t see how being 50hp against several duos is unbalanced when you don’t want to commit to bringing traps or watching a body burn out
Personally my key to enjoying solo is to stop caring about fairness and embrace comedy.
Not to say that solo shouldn't be fair for solos.
It’s been my go to lately cus it’s the only way to enjoy it at the moment, but when my average loadout is poke stick and bees and nothing else it’s hard to get more comedy beyond that
This isn’t an issue with the game though, you’re just too impatient to sit still for 2 minutes in a 45 minute long game and you want to make that everyone else’s fault instead of making any effort to fix that yourself
Solo should be fighting uphill, that is the thrill of it. And giving freebies on rez can diminish that thrill.
Hence once again, think removing solos from trios would make it eaiser to achieve that balance.
Because for the average player to be functional vs. trios needs a lot of help and extra tools to succeed.
If you personally can’t be bothered to ensure I can’t get back up, why should I not have the opportunity?
Just because you didn’t take the steps that the game gives to you
As I’ve said about six times, being permanently outnumbered in a game where any weapon at all can one shot you is a disadvantage that no special treatment can overcome
If we were to use that logic, wouldn't it make more sense to remove solos from duos? The game is designed and balanced around teams of two after all.
Well, don't play into trios then?
That doesn’t mean it should be overtop but this is far from over the top. The game gives you ways to deal with it you’re just too impatient or stubborn to engage with that
I don’t
Lol
Not sure where you got that from
As I said, the disparity between solo vs duos compared to solo vs trios are smaller.
Also Hunts original concept were "hunt in pairs or alone", so that true to the "core" Hunt.
Not to say a game cannot evolve over time and trios have been a great addition to the game.
Just the case where it is smarter to pick the battles when it comes to balance the game to be fun for everyone.
Well, then I don't really feel your "outnumbered" argument, it literally take one shot to make it a 1v1 :)
It also only takes one shot to make it a 0v2?
And it literally takes two shots to make a trio fight a 1v1
Lol
That’s such a… strange… argument
For sure haha :)
Just that as a solo you should have the noise advantage, so it easy to equalize it down to a 1v1 with a proper ambush : )
I already acknowledged this as well, repeatedly. I gave you an example five minutes after it literally happened to me in game where a duo pushed me at the exact same time and because there’s only one of me and two of them I could only kill one of them before the other one got me
Right so be ratty and don’t engage?
The thing you said you didn’t like?
But is harder to pull off :)
And that you burn people out for?
Yeah and hitting one shot on a solo is far far easier
What’s your point
Pretty heavily logically flawed from what I can see so I feel like I’m missing something
Engage on your terms?
Play smart, not hard, use your skills to equalize.
So yeah, be ratty
Hide in a bush and wait til the odds are in your favour
That’s what you’re suggesting
And it’s what you said you hate
While I agree with the playstyle, that's traditionally just being a rat.
And also what I said that what you want is leading to
Lol
Like I already explained this to you already
Mjah, that is what is needed to win fights when you are outnumbered, try for most games and real life scenarios.
Solo Necro is great as it at least opens up for the solo to do it up close as trading ain't as much of an issue.
Unless you have an actual skill advantage in which case you should be able to win
Ravyn, gonna be honest with you buddy, just stop, you seem you wanna fight and I don't care about that.
You've said your points and I've heard them.
Not sure where you’re getting that from
Respectfully I don't think any of us have heard each other.
The only one who may have was taco, and they made the smart choice and stopped engaging in this.
Dunno I get your views across fine :)
Nevertheless solo is always sucha contagious topic haha
Main issue is that there is an imbalance to it, if side gets it better, the other gets it worse.
As mainly team-player it feels bad having to go thru so many hoops to deal with a SINGLE optional playstyle that MIGHT have one trait.
I want to iron out that aspect of solo's impacts to the game.
Unless there’s counterplay, like the counterplay that already exists
“In case opponent has X” has literally been a reason for entire traits and consumables since the start. With chokes in case opponents have fire, traits like bulwark or bloodless for in case opponents have bleed or explosives, melee weapons in case the opponents try to rush you in a certain way or for clearing concertina or breaking doors. Fighting solos has pre-existing counterplay that none of these things that requires traits and consumables do. You have a lot of options when it comes to a solo. The issue here isn’t that there isn’t counterplay to them, the issue is that you don’t want to commit to any of that, so you want an easy way out
And thats what’s led to every player regardless of if they’re solo or duo or trio being instantly burned the second they go down. Because you’ve taken a scenario where counterplay already exists and added overkill because you don’t want to commit to that counterplay
If that existing counterplay needs to be adjusted is a different story. If that’s what you’re trying to make a case for, by all means go for it. I’m down to hear you out. But saying that every player, everywhere in the game should suffer because you don’t want to grapple with existing game mechanics is just not fun
What a lot of text, hope someones reads it :)
I don’t really mind if someone does tbh, clearly you’re not interested in having a discussion or seeing other perspectives, but the point of this channel is for that, and other people will read it, including the devs, and the feelings that players like me are expressing will actually get heard
So feel free to ignore it lol, you’re not the kind of person it matters to anyway :) have a good rest of your day man, I’m going to sleep 🖤
I see another salt mine after necro debates here
Just reading through that entire convo and just saying Ravyn bein needlessly condescending.
As always, simply hard for people to understand that burning corpses for 2 min is not really fun :)
Do solo need to go fuck themselves? Nope, but a match shouldn't really change the way it plays because a solo.
Neither is dying, but You can die in this game
For sure haha
That was also my experience
Not every mechanic is fun but some are necessary for game to be fair
I can see that for sure, but is it more fair that we wait around?
It feels more like "file your taxes situation".
Also currently I've seen lot of solo players express that it ain't fun either to just lay and only to be able to hope for the best.
You can throw concertina bomb on body, then burn it. Place tons of traps or simply camp the body. Not very fun or engaging but You can't really make it any less annoying for the already adventageous side without taking away the dead player's chance to fight
At that point it would just be best to remove it
I get it it's annoying to camp, but I bet it's more annoying to get camped and realise Your solo necro ability ain't gonna do anything and You're back to menu after all
Especially if it isnt fun for either side and having them waste every consunable that they have on one person
Well, think the reason why flares, fuses and burning ammo got the ability to burn bodies.
But it simply made it worse for everyone, because now there is even less reason not to burn.
For sure :) That is why I always said that fundamentally Solo Necro is broken and only make everyone feel miserable about it.
The problem is the game was super unfun and frustrating for solo players. And i think it's better to be annoyed sometimes and enjoy the game the way You like it rather than taking away the only ability that allows You to not instantly perma dead while playing with disadvantage anyway
You are making the option to go in solo, no one is forcing that on you
You go in solo you face the consequences but a larger reward
But I don't have option to like randoms because there's someone annoyed by my ability to self res
But what if this make the game super unfun and frustrating for team players?
I honestly think it is better to at least move solo away from trios and then try to get a new gauge on how the balance feel.
I see a lot of solo v trios people complaining about the balance.
This really turned from a flare convo into "solo necro bad" lole
as all hunt discussions inevitably do
Yeah I mean Im all for that, if Crytek can't find a reasonable balance for solo necro
Which I dont think they can
Why would the game even give You reason NOT to burn someone? You're denying a revive, no mather if it's solo or team. Why would You not burn someone
Think that is because flares got bad bc of the solo necro issue.
They gave us more tools to deal with solo necro, but it just made the issue worse haha
^
because there's not much reason to bring more than one firebomb (or any, tbh) or i cant be fucked to find a lantern
It used to be bad taste to instant burn people.
Only used to draw out people who was hiding.
But necro and THEN solo necro made that too unreliable.
So it became the norm.
I honestly thoughts they made these things able to set bodies ablaze to avoid "I need a lamp but I need to see if he gets up so I can't go for lamp" tbh xD
Using game mechanic used to be bad taste? Hunt showdown has some special fanbase
You were voting to apply an ability to remove necro from someone by interacting with their body. The issue could be removed by speeding up the burn process.
An important consideration is "How would this affect the rest of the game?"
Most games have some norms and morality to them.
Some more, some less.
Like I would never hate an insta burner, but usually just more interesting to wait around a little and see how the fight developed :)
Similar to Dark Souls, in pvp it is considered bad taste to constantly use your estus during a fight
Burning was slowed down ages ago for a reason
this is an awful take lol
Yeah speeding it up is once again a "flares buff to deal with another issue"-solution.
Im just saying it is similar chill
If solo necro is problematic, nerf it. Don't add a bunch of weird mechanics that significantly impact the rest of the game negatively
Rocket League has the golden rule.
Only similarity i see is that people take games too seriously and just like to get mad for no reason
it's not similiar at all, one you're referring to a 1 on 1 duel, versus something that cannot even relate to it
I'm not saying i think solo necro is problematic but it's a weird mindset to just add a buncha random shit that affects more things to mitigate it
It's like saying headshots are toxic cuz You don't give Your opponent opportunity to react xd
Not using it as an argument my guy
Thats just how I see it
If that's how you see it, you better not remove any bleeding applied to you when fighting anyone.
Flaregun/fusees were i guess a bit weak and burning body options were few and far between. They overbuffed it imo, I don't think solo necro needs to play into it at all.
I mean it is a spectrum of reasonable and unreasonable.
Again, even back then when the norm was not to instant burn, you wouldn't get reported for doing it.
But it was a "oh gloves off, no mercy" provocation.
old burning seems crazy to me now. How were you supposed to save somebody from a firebomb? just walk in and burn half your own hp off? 💀
I know it always was like this. I play since alpha. I just consider it really childish mentality to pretend like there's some honour in not using certain game mechanics so someone can be little less mad over their death.
Honestly, prolonging flares slightly more and giving you 5 fuses instead of 3 might have made them fine.
Biggest issue is that you are bloating the chance to loot another med-kit from a tool-box/hunter.
Like decoys always gets looted first is a HUGE downside to them and why I cannot force myself to run them anymore :(
yeah i've been running flaregun since the ammo rework, i think it wasn't bad tbh
I mean, it is what it is. Some people play to have fun, some to win at all cost.
Just don't wanna think it is silly to judge either :)
Oh yeah, forgot about that, might actually take that over fuses. But yeah, dunno flares duration is a little too short too sadly.
Yeah like I dont have an issue with it, that's just how some people are in certain communities
Flare duration is a bit short, yeah. Not a bad thing in all cases, sometimes I shoot hives on rooftops with it and the flare lingering is a downside, but meh.
As I said before, taking some stuff too seriously happens
I think making flares and flare gun ammo burn 25 hp on hit on bodies per shot would probably be a decent idea to change up the instant burn meta rn
Ah yeah and I think it is fair balance over fuses that do last longer.
Dunno, just giving them 30 seconds more or more charges would sweeten the deal for me haha
Like if you really want to hurt a downed enemy, dump 3 flares to reduce them to 50 at pick up if they had a small bar up front- finish with fire from lantern
Honestly, flaregun has definitely netted me a few kills. I just lob it into bushes sometimes and i've gotten a nonzero amount of hits like that.
I wish flares would drop a bit slower. I like to fire them to the sky so they can actually illuminate large area
are people actually upset about being set on fire instantly? edit: after dying I mean
Yeah I even made a suggestion similar to that. Fire a flare into the sky and it would illuminate an area the size of a compound for a short time
Also, maybe only allow Dragons breath to set players on fire within 10m
Think it mostly an issue that solo necro players now feel even more stomped on.
I mean it kinda does that. But it falls too fast to actually make use of the effect
Tbh a good buff to flares would be to make night actually dark
Yeah if they could make it fall slower it would be way better then
solo necro players also play vs lower mmr lobbies, can stand up before a bar deletes, and players don't need to sit on a solo corpse for 15 minutes while the bounty extracts
Huh, I didn't realize flaregun burned a whopping 30ish off instantly on a direct hit
We can only dream :/
That is a whole other slew of issues.
But yeah, the advent of the solo necro have cause many issues and bitterness for this community.
I understand your base point but in practice:
-
Lower MMR lobbies for the average 3* might be a major buff but once you hit high 4 to 5* it seems like on my platform- you start facing off against teams of 3/4/4+ on average, with the occasional 6* on a team of 3*s which you cannot say is in your favor
-
It doesn’t matter how fast you stand up if you are burning, since you will be most likely shot by someone on your body- if they burn you, they are watching you for the most part
-
Again players don’t NEED to watch you when downed, but they will- and they will even if bounty is running- I’ve seen it happen and have done so myself- to say otherwise is false
Solo necro on paper is an amazing powerful perk
But in most times, it’s just a death sentence to use within any moderate time of your own demise
I don't mind solos. I mind lobbies that look like this garbage. That's 4 solo's in a trio's game. On a rain map.
It was as powerful until people knew how to play around it and playing around it is not a fun part sadly.
I think there can exist a solo necro that matters, but I'm not sure how without making it be less powerful in general.
It needs to be as relevant as team necro. Which ofc also doesn't have 100% relevance all the time :)
I find this is way more often the case when you queue into trios while you aren't a trio
It is also server to server dependend, think Europe have less solos than other servers.
Best idea i've got is just making it so dying within like 10-15 seconds of a self-necro makes it unusable. Like a 15 second cooldown before you can use it again. Could be less, could be more, would have to see. Probably no more than a few minutes.
I'd like the same to apply to team necro too, honestly.
Yeah, been wanting that too, but damn solos players hate that suggestion haha
If you stand up and get instakilled, that should be it. GG. If it isn't, it makes it a drag because they KNOW you can stand up again and that's when the three minutes of mindlessly waiting for a burn to finish commences
If i shoot someone outside the lair, then his buddies hardcamping inside use necro on him and i blast him again instantly, he shouldn't be able to be necro'd again either
yeah but that's the same issue to me as solo tbh. I get to sit here and watch him burn for two minutes since he could get necro'd at any point.
you overestimate lair campers 💀 these mfs will let a teammate burn out before they walk out
especially since redskull revive is a thing
or they will just necro again. then again. then wait a minute and try again
Ah okay, in my experience lair campers ain't much of an issue. People usually play activily haha
But yeah for solo necros the issue is that even burning them usually wont provoke any counter action.
I use conc bombs as my own sorta anti-necrospam in most cases but i can't do that at the start of a prestige :(
Mhm mhm, just wanna go back to a simpler time. Where dead people stayed dead haha.
Also redskull is stupid and should be nerfed
I dislike necro in general but i never played before it was added lol
redskull should take like, 10x longer. You should be a complete sitting duck, the easiest target on the planet. It should be almost exclusively for after a fight has fully concluded. its crazy that its literally the same timer as a normal revive
Necro is strong for sure, but not as strong as people feared when it got announced haha.
It basically have moved team fights into ALWAYS being about playing around the body as before you could be a little more loosey goosey if a person died in the open or another bad spot.
And redskull should just be a 3 seconds channel, but a 30 seconds process of noise and light. Think akin to the banishment, but instead you hear howls of the hunter's soul returning to the mortal realm.
Every time I get necroed I die as I'm standing up. And when playing with randoms I'd like if there was an option to refuse being necroed. Some players use it because they are too scared and can't do anything directly useful.
For sure a cancel would be lovely.
I still dont understand why Spitzer as a custom ammo was added to long ammo weapons. Long ammo has incredible mv already and penetration, why give it a custom ammo that buffs both at the cost of a small damage decrease? It just seemed obvious to me(And especially with Sparks having it) that long ammo would get fmj ammo to get that extra penetration at the cost of mv.
Guess they felt they long ammo needed to have something special.
Compact and Medium? Naw nothing special to them.
Yes know dum dum is only on those two but that is more balance reasons than anything.
Personally I never thought that any of the long ammo weapons besides Berthier, Sparks, and Martini needed custom ammo. Just felt like medium and compact needed them the most because they never really had anything to stand out from long ammo.
For sure.
In general we need whole ammo overhaul.
Where we especially look at:
- Long ammo in general.
- Custom Ammo balance.
- Slugs.
- What weapons get what custom ammo.
Yeah I couldnt agree more with that
And yeah I know slugs is technically also custom ammo, but they need a whole lotta work lmao
I think the damage drop-off for buckshot should be tweaked. Surely there's a middle ground between "one shot kill" and "did someone let a breeze in?"
Yeah the drop off for buckshot is very steep lol
Buckshot in Hunt is a perfect example of the gaming trope that you have to be able to smell what your opponent had for breakfast to do any actual damage.
Really depends on the barrel.
Think Hunts shotguns are mostly fine. Video gamey as fuck, but also quickly gonna out gun compact if it gets too long reach
I'm not saying extend ohk range, but the damage drop off could be a bit less extreme. I shot a guy with a rival last week, he was 15m away according to the damage summary. I did 7 damage. 7. And it was a centre mass shot.
Pellet %?
Also one of the strongest things you can do atm is levering with the terminus at 20m range.
Ofc a niche issue, not gonna deny that.
I actually don't remember. But it was standard buck and I was fuming that I did so little at what seemed like a reasonable range.
It is the Rival the worst spread medium, if not overall shotgun.
Feel like shotguns are overall fine. Again making them stronger over distance will severely remove what little the compact have going for them
But wouldn't cry if shotguns got 15-30% less steep damage drop-off after OHK range.
@rigid plinth I appreciate the brainstorming on Headsmen's inevitable costume tweak but I think shirtless is a pretty cliche choice and would make him look like a poor man's Penitent.
I thought they could give him a bandolier bundle of heavy lynching rope. Or some more leather bits to match his heavy gloves, like a single shoulder pauldron or a gorget.
Blood stains on black clothing barely show up and turn more rust brown when dried and extreme weathering could turn his black robes greyish... which might actually make him harder to see unless they are looking unrealisticly bright.
well you yourself are going in a trio hunt with only a team of 2.. so what's the problem? trios could be pissed about this the same way like you are about the solos. and if you go in trios with duo, its more chance to meet solos
why tag me hours after just for a stupid fucking question? The difference between a team of 2 vs 3's is no solo self ress
bro got no chill 
@charred harbor you know that @humble quartz has a good point.
@mild sigil you know that not everyone that has a name like that is asian. I have one and also set my steam region to china just to troll people. Meanwhile i get 14 ping EU
Don't say it like that. You are making his world crumble apart 
Because i cant answere in that channel 
Bot delets all messages that rnt in the correct format
U asked and i answered 🙂
Good afternoon, I bought it and decided to watch the game, but after 2 hours the ban came, it's unclear why, I wrote an appeal on the site.
who can help with the problem?
probably because you cheated
@cobalt python While I agree with your point about the timing of the giveaway and the release of the dlc being a day earlier isn’t ideal, to say they are holding you as an emotional hostage is a bit of a leap… just chill for a day man.
They are mentally keeping me from spending my money on something I want with the timing of the giveaway and im speakinh for like 65% of this community
Yes I could chill for the day but why they forcing me to have to chill why cant I just participate in the trade of money for goods it dont make no sense. Its the little things in life u know?
@red crescent Please post the text from the actual suggestion in the correct format (shown in the pinned messages) rather than a screenshot of the suggestion
I'm sorry, I'm not a native speaker, I couldn't find why it doesn't want to post my suggestion, maybe I added some wrong element. I will not do that again
Your suggestion need to be in this format:
Title:
Details:
thx
Well, if you really want to spend the money, do it and get the skin, then someone else can win the skin and everyone wins :)
Nah because why buy it when there a chance ill just get it for free. I aint one of those dumb humans roaming the earth u feel me?
I am
Well, then you wait
Like it ain't rocket science
Indeed I will wait because they are forcing me to wait
Thats what I want to change
Free will
U aint understanding are you?
@hot vigil
It aint rocket science
This idea helps hunt get there money and helps the people who play the game no negative only positive change ❤️
We all about positivity over here
@cosmic kettle whats your understanding?
Pay it forward and if you win gift the key to a Hunt mate and bask in their thanks. For your emotional state it's a win/win.
no one is forcing you bud.
The prize of the chance of a free DLC is time, waiting 1 day.
It is literally just a different price to pay.
You see there aint no point to wait one day
And the day aint a price thats npc thinking
True true but idk if they will even give it to me if I already own it
Or let me give it away to a mage
Mate
They gonna give you a steam code.
They cannot check if you already own it
Ok but u gotta think about the broke kids out there not just my rich ass
They shouldnt have to man
Not in 2024
Just making life a little better
One thing at a time
Well, but your own logic they are poor, so not like they have a choice.
I tried to explain my idea, reduced it to 1 sentence. It's not the same format anyway. My hands dropped
Poor not broke
Two seperate things
They got the money but after they pay
THAN
They go broke
The kids man I just want them to enjoy a dlc one day early man
Its like being able to open one of your presents a day early on christmas
I dont want them like I said to be emotionally and mentally forced to keep themselves held hostage because of these giveaway times and release date of the dlc
It aint right u dont know what people going through
They dont need this added pressure u know?
Tings add up over time
Honestly man, if ones enjoyment of life hinges on a DLC for a video game, think you need to re-adjust some life values.
I love video games, I have Hunt DLC myself, but damn if I ever get emotionally distressed over a skin, just shoot me.
Not the skin its having to wait for no reason
Does Hunt have a email of its own? So that I can put an idea there
I sae a man get a hunt tatoo on his arm
I really wanted to ping HostageKiller into this... just because of his name but it wouldn't be right.
U have beef with the tatoo guy now?
Just cause he loved the game he cant get a tatoo of it on his arm
Should he like u said shoot himself?
Smh
Nope, used the #game-ideas :)
I know right
😭
What wrong with that buddy
Sorry buddy, but we have rules here on this server:
"5.3 Refrain from begging..."
Aint begging its mearly stating a solution to a problem to resolve a argument
@hot vigil
The statement is not necessarly asking you to buy it but putting the idea of you do something which does involve u buying something for me which is seperate from the might idea of it all
But if you would go ahead and pay one forward I think the world would be a better place
This entire conversation is super wacky lol
The mental gymnastics going on here
Or lack of
One day really isn’t a huge deal
And honestly I don’t even understand the rest of what’s being said
Tis BIZARE
Also I can’t spell
How can you say that. This man is speaking for the majority! He did the math. 65% of the community is held hostage and he's the only one speaking for them...
Mental agony will do that to a person.
It's time to move on from this topic if people are unable to keep it civil while discussing
Agreed
You're just impatient, the dlc isn't a limited time only thing. The Hunt:Showdown community managers don't have to do the give aways at all. If you like the DLC enough to spend money on it do so, its your money, if you don't like the DLC and still wanna give your support buy some bloodbonds and get a skin from the legendary store you are eye balling.
I also don't get why it's a problem to wait a day for the give away.
Aint no gettin to yall people. You just want to see the world burn. Keep having that look at day to day life and see where that gets you man smh
Argument ended tho gotta respect Mr.Diiba
Do you guys think we need new Achievements for Hunt Showdown in Steam?
We could use some fun achievements like the throw a hammer one.
@crimson dirge Your suggestion was removed as such a system already exists in the game.
it does?
!elo
Blogpost about matchmaking from 1.5.1: https://www.huntshowdown.com/news/update-on-matchmaking-improvements
QnA about 1.5.1 changes: https://youtu.be/Xt3ZeTBCMCI
Video about 1.6 star system and team details screen: https://youtu.be/JGF2VPQXfSw
Report unfair matchmaking here: https://steamcommunity.com/app/594650/discussions/8/3191364956938130750/
Here's some insight in Hunt's matchmaking
huh. I'll have to check that out so I can figure out how I keep getting killed by 2.0 and even 3+ k/d players as a 3*
Definitely wasn't expecting to read a conversation about someone wanting to die over Hunt DLC today but
That sure is what happened in #feedback-discussion today apparently
Lmao
@cursive cypress you have a gun in both hands. It's intended.
feels weird though having a perk that lets you save the round of the fire arm even weirder is when you've only fired one of the guns either dolch or bornheim the hunter still ejects a round from the gun which is full it just seems inconsitent
Well you can't bullet grubber with any dual wield, it's just how it works.
well yeah no shit but it feels dumb considering irl it wouldn't be a problem to do either motion to save the bullets
Bullet grubber as a whole is iffy, since you can swap ammo types and it saves all the rounds when you don't have it. But it's still the intended behavior with how the game current works
You just gotta be more tactical in your choices for when you reload
I wonder why bullet grubber is so expensive
honestly it just seems lazy because i bet this is because they dont want to add more animations then they have to

I imagine catching ejected rounds while holding another gun is more difficult than it sounds. It's probably just a balance choice.
props, not one that makes much sense to me
@manic plank The Kar98k was introduced in 1935, a whole 40 years after the events of Hunt.
Personally, I'd rather like to see the Gewehr 88 as it fits the time better while being similar enough to the Gewehr 98. Perhaps as a medium-ammo rifle as those could need some more additions. Lots of long ammo guns already.
However, the devs have stated in the past that they want to avoid gear being redundant by having guns that are too similar to each other, so there would have to be something special about it to make it different from other rifles.
I know the Kar98 was not from 1898. It was introduced in 1934 actually. I say kar98 bc I know how to spell it. It’s also the same gun as the gewehr98 they just call it different name to circumvent the ww1 treaty (I forgot the name). It would be nice to have another medium ammo bolt action rifle besides the veterlli. I don’t like the feel of the veterlli and I wish there was another option. Another single shot shotgun would be cool that why I recommend the martini Henry shotgun because it fits the time period and they can use the same model. There is also no competitor to the Romero in the single shot shotgun category.
I'm aware of the historical background and you probably mean the Versailles Treaty 🙂
The Gewehr 88 was the predecessor of the 98 as the Prussian army's rifle, so it's close enough in my opinion.
I knew it was either Versailles or Paris but I forgot which one is which. I’ve had this argument before. It’s the same gun just the years the we’re introduced is different. But a new medium ammo bolt action would be nice. It could have a slow rechameber but do like 125 damage. I just don’t like the feel of veterlli
Hehe my persona is a bounty target made out of cockroaches >:)
why would a gewehr be a medium ammo gun while firing a bigger bullet than a mosin
Hunt logic...? (Yay?)
Because it would be basically the same gun but different iron sights
Then make it special ammo and do 145
Actually that could work
We don't need another special ammo gun, imo
But a new medium bolt action would be nice
Yeahhh but realistically... Gewehr 88 would chamber long ammo not medium ammo
I’m saying that a new bolt action wether it me medium or long would be nice. There is no other medium besides veterlli but the cartridge for the kar is bigger that the mosin.
Idk what they should do but they can figure that out
Kar98k wouldn't be added unless they move past world wars which may honestly happen in the far future.
Again, did you not read my previous message
But you're right, the game needs another bolt action medium ammo rifle
Imo Hunt doesn't really need another long ammo rifle
At least for now
I think it's indefinitely my friend
What is your opinion on my suggestion for the martini Henry shotgun
All the niches for rifles on the long ammo roster has been filled
I wouldn’t be surprised if they add one of these suggestions (medium ammo bolt action or single shot shotgun) in the next update.
I'd like to see it added honestly, plus it can give me Romero PTSD so I support it, a cool addition that wouldn't be overtuned or undertuned.
I'd like to see them add the SMLE as a medium ammo rifle but we would see if it actually happens
Oh but I'm betting Springfield with a magazine is coming very soon, considering the pattern Crooktech likes to take with their "successful" additions
Imo, I don't like giving solos a get out of jail free card because they decided to bring a 4 point trait, if anything I'd say that solo Necromancer is ok where it's at, flawed but not very concerning, at the end of the day when they use Necromancer to self revive, they still have to risk something ,which are their health bars so there is still a risk vs reward as opposed to letting them revive at a distance. This is my take though, I'd like to see yours
Because your so stringent on the caliber they could add the Lee Medford or the Mannlicher Carcano 1891. They could both me medium bolt actions
Or they could both be long ammo idc, I just want another medium bolt action rifle bc I don’t like the feel of the Vetterrli
I would love some more unknown weapons
Speaking of which, Hunt has been out for what? 2 years? And there's no straight pull bolt rifle yet.
Fuck...
6 years no pull bolt but they add a semi automatic fictional conversion of an existing rifle
Because they had only just been invented in 1886 and all of hunt’s guns (with the exception of the one everyone hates) are pre 1895
The Hunt started ~1895, now it's around 1905 (according to the storyline) so it'd be realistic to add a straight pull bolt rifle
Didn’t they start in 1920
Carcano as a medium rifle, fits time period and fits cartridge size
I just hope they add a new medium bolt action.
Vetterli is ok but they need some variety
@tiny cobalt Please consider what you are suggesting, if the solo got a free teleport away from danger whenever they go down, that means you will NEVER be able to kill a solo completely and solos can just keep coming back until they have their last bar and then extract.
Imo idk why people are still unhappy over solo Necro, it's flawed but still ok in the current state it's in. On paper, it's a great trait that makes comebacks possible. In practice, it's a way to constantly get redowned unless there's 2 or more teams present
I am unhappy about it bc rn it is a "everyone lose" trait.
Feels shit for solo necro players to have trait that is kinda strong when it works, but also countered 99% of the time and the only gameplan you can have is to wait it out for long spans of time to see if you get the chance to get up.
And it feels shit for teams because every body is now a requried instaburn and wait in case they MAYBE shot a solo, that MAYBE have Necro, that MAYBE is gonna play the long game and try to get up.
Damn, reading this feels like solo Necro could never be balanced, I honestly don't know what solution can satisfy everyone, and I'm starting to think that solo Necro is just one of those things that can't make everyone happy. Hopefully it will get a rework in the future.
Also is that Mcree from overwatch?
It really depends if solos and teams can agree what utility solo necro should have.
Like I think solo necro should be a bounce back trait that gives solo a second wind if they got shot from a 100-200m distance or trades. But as soon a team is on their body, they have lost and solo necro is not a factor anymore.
Whereas it seems a lot of solos want solo necro to be an extra life within that match that gives them an opportunity to try again in the same round.
and not it is McCree from overwatch
This is... A great suggestion. Now this is a real idea! These are the few times that an idea is actually good and isn't dumpster fire (unlike my ideas). A second wind, I like the sound of that.
Well, I mean you might not like how I want it haha. Basically just keep solo necro as it is, just lower the time you can start reviving to 7 seconds, but give the solo player a 20 seconds time cap to get up.
So if they go down they have to decide within the next 20 second if they wanna try get up or they are out for good.
It's still not a bad idea. Really. I always found most of the "let them revive far away" extremely flawed, they get a second chance at life because they pressed a button.
Thanks haha, just saying I've heard a lot of push backs from people when I suggest it haha.
Which makes sense if people think solo necro should be more of a guaranteed self-revive, which I don't think.
So my suggestion would go against everything they want from the trait.
The MMR gap should only be 1 star for matchmaking
praise
I’m tired of having 3s in the same lobbies I have to fight 6s in too
If it’s going to be this wide, it might as well not exist
MMR in Hunt is a shit show, and I doubt it's going to be fixed anytime soon
Imagine if we had a option between: "Find me a game fast" and "find me a game fair".
They had something similar before
Eyup
And honestly, if they had just tuned that instead
haha
It would’ve been way better
Think it got gutted bc they wanted to have wildcards
They can’t even do wildcards right
It’s in the name, Wildcard
Make it unique not just “Day but we call it night, Day but we call it night and mint green, and some actually unique weather but weekend only”
Oh man, lemme find my post haha
Said that for years, before wildcards was a thing.
We need mutators where stupid things can happen:
- 1888 mode.
- Only melee, bows and Xbows.
- No AI.
- MORE AI.
- True night maps.
- Medium ammo actually good!
Endless possibilities!
This makes me question why rain isn't part of wildcard
What's 1888 mode?
No guns after 1888, bascially you would have no mosins or other long ammo haha
Seriously, the only reason wildcards aren’t actually good is because:
- Devs don’t have the ability to implement a good mode (doubt this)
- Devs choose not to (very much this)
This engine update should remove a shit ton of excuses they have
Simply think that the engine update have been the priority for every hunt the past year or so.
Literally what I just said lol
Once that’s over
The level of expectation shoots through the roof
As it should
Yeah, said that the engine update is gonna be the make or break update for me
if I wanna play more hunt
Oh yeah, when is the engine update coming?
Later this year
Apparently earliest April
I would say 5-6 month time
But could be pushed back… meaning it probably will lmao
Typical crytek behavior :v
Well, think we are on track tho. Tide of Shadow was delayed 1.5 months, but they said fuck it and ran 3 events back to back to ensure we ain't gonna move the whole schedule further.
This part trio event, honestly overall a let down tbh
Wasn't stillwater bayou a shit show when it came out? Iirc it's still the least liked map
For sure, Tide of Shadows started out strong, but then it just became... stale
Weather fantastic, (except night inferno… I’ve had bond fires bigger)
But my god the weapon and ammo changes
Shitshow in what regard?
A cool addition would've been flashflood but... Eh
Horrible layouts and either attacker or defender sided
I know stillwater bend is infamous for being absolutely clowned on
At least back in it's haydays
It still is
Oh damn lol
Ok to be fair to stillwater bend, any basement compound is generally pretty shit
Like, it’d work well with the more horror themes seen in ultra early hunt but, considering hunt is more fast paced and shooter now… the map is a slogfest
Yeah, so in the early days the boss lair had more open exits, so it was very hard to push out without getting shot.
And there have been some major overhaul to some of the areas, supper lake comes to mind, to limit sight lines in general.
I like Stillwater Bayou, it have its own character to it, which is what is most important imo.
Having more exit making push ins less risky and push outs more risky sounds oddly fun, demotes the usual camp fest of Hunt. Not complaining about camping, just sometimes sick of ot
Wasn't the AI an actual threat back in ultra early Hunt?
As soon I learned I didn't have to push boss lairs, my life became better.
Tbh Idm pushing in, I tend to bring small shottys in addition to my big rifle. Yes, I main Quartermaster
I mean you get free quartermaster nowadays, so I don't blame ya.
Sadly not the old quarter master
It was stupid
2 Nitros I hear?
That or Nitro/Nitro
They should add a trait for dual wielding 2 medium slots 
But no secondary weapon in return
I want to run into the Bayou with 2 obrezs
As they should be imo with how powerful players are now
Seriously, AI enemies are pushovers that make noise
Come on, add some lore accurate ai- make em scary
In the lore: THEY'RE TERRIFYING
In game: stab.
People be like “Well I don’t want to die due to ai in a fight” well clear them like you should
I don’t like dying in fights due to getting shot but ultimately it’s a skill issue
Seriously, the AI are such pushovers it’s honestly annoying
The amount of dogs that jumped my ass when I was shooting my gun makes me want to chamber the next shot and shoot my own head
The game has been tuned to reduce just about every aspect of horror
Dogs are decently engaging to fight but have some of the stupidest AI pathing and aggro logic
Yea the only horror aspect of the game rn is... getting shot lol
You see fatty mcfatterson the fourth we all call Butcher? Yeah that thing isn't scary
I've seen more than enough dogs dancing in circles to know they have questionable AI
Fr, sometimes I look at the maps and think- if I didn’t have a gun in my hand rn, I genuinely could be told this is a standard cowboy game or like some expedition game
Or when I have a nitro, some no name Hunting Game 
I got jumpscared by a hellhound when I was in a bush with my teammates extracting, I screamed so loud I peaked my mic
Lol god damn
Sadly I think that it comes down to like
Necro being a shit idea, no matter what
Everyone loses, and the burn changes only make it worse
Necro should be removed imo. I never ever had a good experience with solo self res and i play only solo... It break the game immersion , its lame for every1 , it force peoples to play a loadout they dislike just in case these a solo or it become a body camping simulator. I never understood why they implemented it and why its still a thing. It also make the game way to easy for peoples who abuse it and fight at water spot so if they get downed theres nothing that can counter em even traps with the good traits they become uneffective. But since theres more bad players who love it that normal player who want to enjoy the game immersion it will always be a dead end discution
At release I saw a couple of streamers arguing it was bc it made that solo had less "downtime" of having to go back to the lobby, re-buy and outfit a new hunter and then queue into a new match.
And yeah, I can see that, but the willingness of how far people are waiting, layind dead on the ground to pop of a self-revive, seems to prove that downtime was not the issue.
While team necro is strong, it feels more like a skill check.
It makes fights evolves around the dead bodies and punishes players management skills of engaging the rest of the team and locking down the body.
Solo-Necro lacks that aspect due to the solo not having a team, obviously.
Since fucking when does a barely pulled bow instant kill?
Shoot one arrow, miss, instantly shoot another and instant tap?
I thought they only do 120 if tapped like that???
Think ever since the hundred hands nerf?
But cannot remember
But yeah bows are quite stupid sometimes haha got 1-tapped in lower torso at 20m
Wait
So you’re saying
You can just tap the bow
And it’ll 1 tap if it lands??
Then what the fuck is the point of drawing the bow back in CQC?
I thought the whole point of the bow was to have to draw back for a full one tap or rapid fire low damage bleeding arrows if you don’t draw it back
Is drawing the bow back just for distance not damage on it??
Better damage retention over distance too I think
Lemme jump into the shooting range real quick
Lmao!
So @vital fractal here is some stats for just tapping the bow to the upperchest:
Less than 1m (all up front): 116 damage.
2m away: 120 damage.
4m away: 124 damage.
5m away: 120 damage.
So there is a sweet spot of 4m range where you deal more damage
If you draw the bow for like 0.5 seconds (basically releasing as see the draw animation), you deal 144-150damage
and 136 damage at 5m
Now lets try with Hundred Hands
Okay, Hundred hands doesn't really change much in that regard. Basically you should just draw your bow for 0.5 seconds
While I do agree with that I personally hate how necro is such a must have trait. Especially for solos who lose nothing out of it for ressing.
Except losing a bar obv
For sure, that is also why most of my greivances is about solo-necro and not team necro
I think with the now pushed burning utilities we can could honestly remove necro all together.
It was created to be stalemate breaker when all teams had used their burnables and chokes and just were sitting around a body to make the first move.
This conversation has lasted a long time. Do you guys want to talk about anything else
I'd be fine with that or necro needs to make you lose more health.
I’m just tuning in so
it keeps being an issue haha
Tru lol
Do you want it to end
Issue is that regen shot is a thing haha
Fuggin regen shot lol
Just classic knock-on effects of a thousand mechanics that Crytek never seem to consider haha
Wanna talk about ideas for a new medium bolt action
Sparks pistol is my fav. Sure we can have the gun, but them lacking the foresight to see how it would break long ammo economy was baffling
Cannot see how it would be relevant when Vetterli'the'Betterli is a weapon.
But wouldn't mind it all together
It’s the only medium bolt action and it’s all around mid. It not good for one thing and I wish there was more variety
How the fuck, that’s insane- full power at .5 seconds
Sure, but what profile would the gun have?
Well, at close range
It’s either Springfield 1903, Lee metford, or Carcano
It’s great for everything tf?
More like what kind of number statistics. Doesn't matter what weapon it honestly, just how it operates and function within the game.
It’s honestly the best medium ammo rifle all around
Bc it’s the only good one, beside the springfield. It’s your only option so that what you have to compare everything to
Lmao, Cenny is a fucking beast atm haha
Well I wouldn’t say it’s only good one…
Drilling is good too
All the medium ammo rifles are great, given Dum Dum
If anything, Springfield is probably the weakest at the moment
The vetterli is just so overtly overtuned imo
Via stats, ammo choice, and Variants
You’ve never had another medium bolt action to compare it too
I don’t need to… there are other medium rifles
Doesn’t matter if it’s bolt or not…
But specifically bolt action is what I’m talking about
Issue is that you cannot only compare it to other bolts only thing that matters is cycle speed in that regard.
Yeah, what would a mini mosin addition to medium ammo add?
Variety
This is a game with a balancing factors, variety isn’t enough of a reason
What would be its niche?
Quick reload maybe
Stripper clip
Offer a special ammo type that the vetterli doesn’t have
So I wouldn't mind a Carcano too much, the bolt-action stripper clip and 6 bullets makes it a thing between Vetterli and Cenny, with the perk of quick full reloads.
Better iron sights
Issue is that Vetterli have everything haha
But that is another topic of balance issues in hunt
Literally both of you are asking for a rifle that’d end up being better than a vetterli and centennial
Then make it do less damasten and have special ammo that those two guns don’t offer
Damage
Don't put me into the same fold, just saying that could be the thing it have going for it.
I can have lower damage than the Cenny and Vetterli as downside.
So a slower, perk requiring centennial with explosive rounds-
Then you have to ask, then why add it if it’ll be obviously worse
The game doesn’t need another traditional bolt action really
That is the hardest part to justify for sure.
But you could give it some qualities and honest to god we need to overhaul which guns gets what special ammo.
Dunno "fair mosin" sounds fine to me haha.
Then just run the vetterli
That might as well be a mini mosin minus the strip clips
But it’s not fair that’s the point your trying to make. We want fair
Well it not a mosin at that point is it
Then to achieve that you would need the vetterli
Within 40m, it is arguably better (with FMJ)
No you need a new weapon to account for its slower reload
🗿
Well, yes no, you have more bullet in the gun and topping off 1-2 bullets is very fast all consider.
You not going to win this grog. Guy just hates the vett and wants a replacement
lmao haha
I’m not fully hating it I just want another option
I already realized that, thanks for the back up though
Again, I don't mind the idea of bolt-action medium gun, but weirdly enough, medium doesn't need more rifles anymore.
True
Exactly it doesn’t
This is like the third time he's roped someone into the talk today
Compact on the the other hand, they need a new rifle
Compact needs explosive ammo
Varmint rifle
Popcorn gun
And I am all the way down for it in the form of the colt lightning
Compact literally has no new rifle that isnt a variant lol
I just need compact explosive ammo + explosive ammo rework
What about a new single shot shotgun
Again I want variety
Poor damage fall off
Yeah, just hard to see how you can make a good "Wincester, but without levering" be relevant.
Guess you can give it higher damage.
Well, you cannot really make variety out of single barrel shotgun, they are kinda.... perfected design lmao
This is like the definition of weapon bloat though. There's almost nothing meaningful another single shot shotgun will bring to make it's existence matter
We have achieved hunt: loony toons.
Next id like a cav sword that sings to me like who framed Roger rabbit
Perhaps a better system would be to make solo revives revive the solo at a distant location from enemies, but only work once.
Such a shitty idea. You are (not the first one, I've seen this idea a bunch of times) asking for a risk free gameplay, go in, die, teleport to safety, go to extraction. Making the so called hard mode even more easy than it is now.
While I understand this statement adding the concept of solo revive already limits the options on how to rework it to be less campy.
So if you could add some input instead of being that guy who points and says. "Shitty idea bad make game less hard". It'd help a lot to have the otherside of the opinion in providing their own ideas.
I've pointed out why exactly it is bad.
I have my own ideas about solo players, but people don't like them either.
I'll go read em then thanks for mentioning it!
@signal mural giving solos a get-out-of-jail free trait doesn't fix solo necro.
That just makes it impossible to kill solos and giving solo zero-risk play.
@storm cairn I do not understand why Adrenaline DOESNT work like your suggestion lol
I'm not a fan of Solo Necromancer, not as a solo and especially not as a team. Something needs to be tried out, IMO, to stop this boring burn & camp gameplay.
I think this would actually give players a better chance to actively handle a solo. Situational awareness is necessary on both ends. Reviving into an Immolater burns a health chunk and lights the player on fire, C. Armored causes bleeding... just like by Shadow Step. Spawning into a horde would obviously be loud and a dangerous re-entry into combat.
If the Shadow Step range was longer while alive and shorter when reviving from death that would also be a way to balance it better. There could also be a cool down timer put on it after the first use, giving the enemy team more time to clear nearby AI and block any chance of revival. I think it could be balanced better than what we have but most people don't fully read a post so adding more details makes it a TLDR down vote.
I think it's mostly fine at the moment. I would personally make it a burn trait, and put an upper limit on how long you can study the floor for, just to stop people from waiting out most of the game and then running for an extract. Higher availability of burns is a good balancing change. It speeds up what in many cases was innevitable anyway, which is the solo standing up and getting shot almost immediately.
Yeah, I could care less about people being allowed to keep their Hunter at this point. The game has become too forgiving in that aspect - Death Cheat as a rare trait drop, free Recruits with better gear & useful traits at Tier 1 onward, and more & more Restoration traits & options...
As it is solo Necromancer is most useful as a solo sniper or in chaotic multi-team shoot-out. Otherwise it is a toxic gameplay drag that pretty much mandates the insta-burn culture we're seeing now. I think it being a 1x use per round ability for solo would be a nice fix. Or just give a counter-trait or item to banish the Solo Necromancer... something that has little to no other use (Holy water tool that burns the Necromancer trait from a downed Hunter, Death Knell Trait that allows you to perma-kill a downed solo by holding 'e' on their corpse - pop-up appears regardless & has no effect on non-solos)
Okay I can quickly tell you why it wont work.
You kill a solo in a house, they poofs away. You don't know in what direction, how far or how close. The solo knows where you are and now can camp you.
Another scenario: You caught a solo on an open road and killed them 120m away, you remain in clear line of sight as you approach them, but it doesn't mattter, they poof into cover and you have no idea if that was to the left or right side.
Also it just becomes even more feast or famine being 100% reliant on AI around you.
You have my guarantee that if this got implemented, solo-players would complain 1-2 months after that the skill is useless when the meta now becomes "kill all AI in the area".
Making it burn just makes people even more conservative and will wait out as long as possible until the last second to get up as they would only get 1 chance.
Putting a time-limit on it would force them to take a chance or fold.
If it's radius is 30meters or less than you have a pretty good idea where they could have gone. 50m is too generous. Its range could be similar to Necromancing an ally.
If they wait too long searching for a great blind-pick they'll likely be burning and lose another bar. If they choose something where there are multiple blips then they'll likely aggro the other nearby AI giving the enemies time to react.
As it is at 120m away most Necros can get up and if they have resilience still run off... so not much of a change there.
I'm not saying it's not potentially a flawed idea but I think it's better than what we have now.
Burning them is setting them a time-limit. Salveskin unfortunately makes that time limit way too long.
30m is a house over, think you really underestimate how gone a solo is if they gets to pop it.
Trust me, waiting to burn a corpse that have no chance of coming back unless you get a stroke yourself gets really fucking tiresome.
Just to show you, this is 30m from my player position to the wall.
I could die on this wall and get deep into this compound.
I could die on top of the roof and relocate back down to the ground AND in cover.
I think only having the one chance would be about right. 9 times out of ten, you're trapped, or someone has their gun pointed at you. But on the rare occasion that they don't, it pays off.
I normally don't bother ressing more than once if I get insta-plugged. There's no point in that case.
Sure sure, just saying if you give people ONLY one chance then they will play the long game 99% time due to fear of ressing into a bad spot.
No doubt. I'm just looking for some middle ground solution.
It could even be 15 or 20m. My point is it could be tweaked and tailored to make for better game play. Less distance but health chunk limited, more distance but 1x use, slow-activation, audible use... whatever...
There's a point where the niché use of self-revive needs to be controllable by the opponent too. I think needing to take multiple tools/consumables to deal with one Solo Necromancer is a bad mechanic - especially when they aren't immediately effective. It's silly that players are being held captive having to watch a body burn for multiple minutes or risk being shot in the back.
Flare gun is the go to in my experience. You kill someone, then flare them. If they res, you kill them and loot them. Chances are you'll get the flare back.
And so on.
Or from a toolbox even.
I agree with the last point, but I really don't think that a teleport trait for solos revive is gonna feel good to play against in any scenario.
Tbh with regen even team necro has issues
It very much just reeks of a perk that is objectively bad that we’re all supposed to stick with because solos get upset
Meanwhile most every other similar game has nothing like this
I don’t even use necro, you don’t need necro to be successful in solo or group. I’ve wiped servers on my last of my 9 cat lives, I can do it on my first. It’s honestly, just a massive skill issue, totally not bias :P
I would say that the only people who really suffer from solo necro atm are other solo players. Teams admittedly get tied up watching, but it could well be the same if another member of a duo or trio is waiting for you to leave.
I think the unfortunate reality is that solos get quite a bit of help, but it's quite heavy handed how some of it has been implemented. Things like getting dropped into a lower MMR shouldn't really be a thing. Longer range on serpent, double dark sight boost with a trait, and so on.
Necro is just one aspect of solo assist that is perhaps in need of some attention.
I personally don't think you should get dropped into a lower MMR (or at least as low as it is at the moment) just because you're solo.
I tend to stay out of necro conversations but plainly I think that the Necro change is a massive crutch meanwhile all the other changes are more understandable.
I’ve wiped teams regardless of solo, necro, mmr, anything, so it doesn’t really affect me.
Hunt is already meticulously designed in such a way that I feel it’s very easy to play the underdog
I'm a solid 3 star player. When I play solo, the biggest threat to me are other solo players, because the duos or trios I usually face are way lower down the skill tree and it feels bad killing them.
For sure regen have made necro waaaaaaay better than it used to be.
But still think it is less intrusive to gameplay than solo necro is.
My most largest problem with Necro is distance, also. Like the fact you can snipe someone and they just limp away. It’s not engaging for anyone and there’s no reasonable method to burn from extended distances so you’re just SOL :P
Oh yeah, it’s just the combination
For sure Necro is huge crutch the exponential amount of solo players hunt have gotten since solo necro is proof of that :)
I try not to say skill issue… but :PPPPPP
@glad plaza #game-ideas message Counterpoint - Unless you do a dollar wipe, you're still going to have players sat on multiple hundreds of k in dollars who this won't apply to. The only people the recent change has made any real difference to is people doing prestige, and people who were struggling to begin with.
It ain't even about that, since day one solo have been sold and acknowledge as "Hunt's optional hard mode".
So it is expected that the skill-floor is higher in solo play.
Well, thanks for the constructive feedback discussion y'all. I appreciate hearing some detailed opinions.
Yes indeed, I did forget to include that in.
I am prestiging myself and I still feel like it's a good idea
I've been a vocal supporter of what they did in the last patch to "level the playing field" so to speak. But I think that some balancing is needed to weapons now that money is less of an issue. Some weapons, there is now very little reason to take them e.g. springfield.
np np.
Just think the biggest step to resolving the solo necro issue is to identify the issues people have with it first.
Usually you will get a lot of "skill issues" or "you can't handle a single guy?!" thrown in your way when you voice issue with the skill haha.
Dum dum to Cenny truly was a mistake haha
People struggling shouldn't be an issue now that the free hunters don't really need anything, maybe regenerative shot - 40 hunt dollars or a dynamite as a grenade 18 hunt dollars
Yeah, it's toxic irony because honestly in 97% of the cases it probably wasn't a trade that a Solo's reviving from... and that means the solo was already bested - that single guy - was already handled and now I have to spend minutes playing crematorium worker because he or she is salty and would rather that I waste my time watching them burn or take a MMR bump for killing them 4-5x... It's just ludicrous.
Eyup. When solo necro got annouced it was gonna be a permanent thing a lot of solos talked about how it was great bc it would save so much downtime for solos as they now have to spend less time in and out of matches. But dunno, solos willingness to wait for minutes seems like that ain't the issue haha.
There's an old saying that no matter how mind numbing an activity is in a game, if it gives you an advantage, players will use it.
Eyup, whole ARPG and looter shooters are built around people wanting to grind for hours to get slightly better gear haha
Not patient enough to not make a play that gets them killed but patient enough to wait long enough that people believe they'll stay dead.
Eyup.
Dunno, just don't think there can exist a self-revive that will ever live up to the hopes and dreams of solo-players.
Right now its hunt's piss easy mode.
In general or solos specific?
Playing solo is easier than teams, you get enemies that are way less skilled than you, and 3x the rewards. And solo perks on top of that
I'm inclined to agree. The MMR penalty shouldn't be a thing.
That is not true for everyone
I face the same people I face as a full trio when I solo
Or at least, it shouldn't be as big as it is.
It depends on if you were close to the bracket threshold to begin with
Might depend on MMR. If you are a 3 star the game drops your mmr so hard it struggles to find teams of 3 and match is often 5+ solo players. If you are a six star I guess it doesn't matter because you get 5 stars anyway
This is my experience in 3* as well. It could well be to do with the time of day I play though.
Don't think it is about bracket threshold, but an MMR point threshold overall.
When people reaches mid 4 star, they are usually cable enough to handle either shooting or game-sense well enough.
So getting deranked from mid 4 star to mid 3 is way more of a boost for solo player than mid 5 getting deranked down to mid 4.
(somewhat arbitary numbers used).
I've had 4 games in a row now that has had chinese players on at minimum one full team. I don't care that they are chinese. I care that they will have a crazy ping which makes the game so unfair its pointless playing
If you look a little closer, you can notice that the teleport self revive is limited to one use within the suggestion.
And then, for some reason, they decided to buff and buff solo players because of other tangential issues. Nobody wants to say it but the only reason they ever have buffed solos is because finding teams in this game is weird and scawy and people would rather just play solo myself included, but people don't want to actually get better at the game to make up for it. It doesn't help that hunt lacks proper voip and as far as I know has a bit of a colorful community
Well, even a one time use is busted
lol, good luck getting them to care. crytek are so lazy their response is "but some players may have already bought the game and don't have good latency to the servers so we can't set a limit."
In five minutes I came up with 5 ways to fix this. It's clear they just don't care.
which is ironic because I also bought the game, and multiple events, and DLCs... but screw me and my experience, right?
I'm fairly sure that has not been their response in this context at any point
I can show you exactly where, in a video provided to me by a mod of this server
People will always have at least one region available to them no matter their connection yes, but that is not related in any way to what people are complaining about
@crystal plume skip to 12:00 in the 1.5.1 video here
Think another reason is that they looked at the analytics and discovered there were a good amount of people who wanted to play solo, but couldn't reach the current skill-floor.
That and also they started to work very closely with Hunt streamers for feedback, which also solos a lot.
Yeah it's not related to what was being discussed
So the comment I was replying to was about ping, not MMR. I have a whole paragraph about MMR that I typed yesterday but decided no to share because, well.. obviously crytek doesn't care lol
read the comment I replied to again... " I care that they will have a crazy ping which makes the game so unfair its pointless playing"
Yeah, which again is not related to the point that was discussed in that video
They are complaining about people connecting to servers other than their intended region essentially
lol you didn't watch the video. the question is litereally "will there ever be region or ping lock?" and they said exactly what I said "no, because some players have already bought the game and have bad latency"
Which is not related to the point mentioned in the video about if there was a hard ping limit, it would prevent some people from connecting to any server
The amount of people who have higher latency than the intended limit even on the region closest to them is a minority and not something that will effect in your matches most of the time in any way
I bet there are just not enough servers in Asia
Or maybe people are upset that there are too many cheaters there, and come to EU
Maybe solving these problems will solve yours automatically
no stop, don't bring up another problem with the game. They'll have to rationalize more why it's only a you problem, and no one else is experiencing it
to be fair though, cheaters are in every game so I can't blame crytek for that
They are upset they can't win 100% of the time.
EU is in a sorry state rn
sorry state is putting is lightly
The first 4 matches i did today had atleast 1 full team of people from china, and the matches after them 4 have had atleast 1-2 chinese players. Now lets be clear i have nothing against people from china, but the ping is the biggest issue. one of the i killed, jumped to the side run around the corner and then died to a bow headshot which was from the guy i killed. that is not on and unfair to expect players to put up with that
Last 3 games today I got clapped by trios from China/Russia with under 100h and lvl 1 steam accounts or even steam accounts that weren't set up. Always one step ahead. Playing like they have 500h minimum.
I advice stopping here before reaching terratory that goes against our rules regarding discrimination/xenophobia 🙂
Would be nice to have some kind of replay feature after the game is over. Some people just seem to have insane awareness for their playtime.
LMAO
talking about a region, not a group of people isnt discrimination or xenophobic
if you have problems with the game you are racist
lol what a BS answer. "I don't have an excuse so I'm gonna ban you for bringing up what country someone is playing from" when it's CLEARLY relevant to the discussion
its not discrimination if its a fact that is ruining the game. im not exactly blaming chinese people, im blaming crytek for allowing this to happen
Do you work for crytek? Is this an official discord? I am screenshotting this conversation and contacting them. this is insane
Go ahead
This is odd behaviour from mods
crazy but true
x)
same drill for past 7hours
plagued as i like to call it
yeah its beyond a joke
I couldn't care less about a specific nationality. But when the subjective experience of plenty of players in a certain region seems to be negative because of an apparent influx of players from another region, then it may be worth giving us some kind of feedback.
Even something like: "Our data shows this, you people are biased and wrong", would be nice.
But silence just stirs resentment. And my personal experience recently on the EU servers has been quite negative because of players from China/Russia. Not because of their nationality, but because they very effective gamers for reasons more or less suspicious.
exactly. The lack of any proper response about the ping and cheater issue just breeds more and more resentment. You hit the nail on the head
couldnt have said it any better brother
yeah I just emailed corporate. this is wild. this guy should not be a mod
contact@crytek.com if you want to share your opinion
What tracker is that?
I only have 1000+ hrs and I have above par hearing. I’m right about something 99% of the time. I’ve heard things that won us the game.
I can't get over EducatedBacon replying to cleancarp, but bacon is the one with a fish in his avatar
It’s a custom pfp I got for my YouTube channel
lol well it's cool, I was just confused for a sec who made the comment
Same. And it was just enough a few months ago to win us games. However the hearing and eyes of people have greatly improved for the past few weeks 🤔 . And I would like to think my hearing isn't that much worse than some months ago.
It’s annoying when people miraculously notice you even though you were silent
It's why I'd like a replay feature after everyone left the game.
Maybe I sneezed or smth in my bush
Also with a replay feature I can get clips I missed bc I was in the middle of something and didn’t have time to clip it
i believe i cant name them, but there are only two out there, one got people false banned, so the second one ;)
PUBG is a terrible game but that's one thing they did right. The replay feature is really robust and makes it abundantly clear when someone is cheating vs when they just got lucky and saw or heard something that you didn't think they would notice.
Another thing crytek could learn from pubg is listening to the playerbase by offering surveys. listening to only streamers is a horrible way to get feedback about your game. streamers do not represent the general population of gamers.
True
Streamers also get paid by crytek so they’ll be sick ups when it comes to suggestions
Suck ups
not to say streamers' opinions don't matter. you can get some great feedback there. but it should be part of a balanced diet
They have started doing surveys: #general-announcements message
oh i didn't know that. lol no wonder
They will only send out surveys with regards to the event storys which most people couldn't care less about
That is not true either, plenty of partnered streamers voice their opinions quite audibly, even negative ones
I wouldn't say started, there have been surveys about things for years 😄
is that only in the discord though? I played for almost 500 hours before I even knew about the discord. It would be really nice if the survey was on the lobby screen in-game.
I just joined this discord. I looked at their channel but there wasn’t a link to discord. Then I went to their website and got the link there
have had the game since 2018 and have never once been asked my opinion. where can i share it?
yikes
These are all surveys about the events and what we thought about them, not a total gameplay experience.
I'll do my research then, thanks. It doesn't include people's avg. ping to the server though?
so there's no like standard dataset that you guys collect, it's all just one-off feedback ideas?
I dont know, I just make videos. community managers handle sentiment which is gathered from socials
There was a survey recently in client iirc
yeah so its ended XD
How long do you think this conversation will go on for before another topic arises
"this will be the first feedback survey to guage your feelings on in-game topics" so there it is, 5 years in and they finally asked us what we wanted. I just didn't see it. So that's progress I guess
I'm pretty heated after that BS answer about xenophobia and I'm off sick today, so I've got all day 🙂
Me too, expect school closed due to snow
Bacon just wants to talk about medium lever actions.
And I’m not heated yet
lol
I can get on board with this
Shorty cents need skins before other stuff with options
There is only one non dlc slate skin and it’s 700. It not even that good too
Skins being good is hugely subjective
That's just how bb skins are.
But 700 is a lot
when you say "good" are you considering anything other than how cool it looks? that's all I consider. am I just a noob?
Regularly cycle through sales for 40%+ off
That is often the nature of sales.
I only consider the price and if I like the look
Feedback existing is good. I'd just like to see more communication from the devs on anticheat/matchmaking at some point, even if they tell us we're silly paranoids. Love the aesthetics of the game and the setting too much and my personal experience with matchmaking has been meh lately.
I was toying of the idea of a throwable that TEMPORARILY stops necroing. To fix the necro problem
Necro isn't a problem. Especially with how available burn is now.
This. Flare gun broken.
Focused team for countering cheats and exploits the coming year - https://youtu.be/sxVu-IxiiIQ&t=242
Want to know what's coming to the bayou next?
Our latest Roadmap is here. Gather 'round, Hunters, as we tell you about all the new features and upcoming changes arriving in Hunt: Showdown for the remainder of 2023 and into the first half of 2024.
Get Hunt Showdown on Steam: https://tinyurl.com/...
It’s for the people whom think it’s a problem
yeah look, if I didn't like something about the game or if I didn't think it had potential, I wouldn't care and I wouldn't share my feedback. Crytek needs to figure out that feedback is a gift and 100% what you said cleancarp - they need to communicate with the community (notice how those two words have the same root? you can't really have one without the other)
It's not a game wide actual problem that needs additional solutions.
There are counters to Necro that exist, if you don't take them by choice then it's a you problem.
Imo if there is any issue with Necro it's just a symptom of a mid-range solo player getting the MMR reduction to go stomp on low skill/casual players.
I still don’t get it can someone tell me what going on. I thought I did
black holes are where things go and you never see or hear about them again... (community ideas) it was a bad joke and a bit of a stretch, sorry
It’s fine I don’t care. I know what a black hole is I just don’t know how it related to my comment
But it’s true
I wonder what the next update that brings gun will include
Any theories
I’ve heard one about the krag
Explosive ammo for all guns and variants. Including sabre
krag shorty? obrez*
No it’s about it’s magazine I forget what exactly
I could go for a krag shorty though
Explosive ammo kinda sucks
It do
I think it's kindof a meme. fun to mess with people but it's not super effective
Yup
What about a small ammo bolt action. Higher damage low ammo capacity and higher recoil
Low range
Except explosive xbow users. They can all go to the black hole
I remember shooting the ground next to someone that was hiding behind a box at Alice. I shot the ground less than 2 feet away from them no less than 6 times before I realized I was never running explosive again lol
Like a varmint rifle
Krag obrez silencer deadeye
omg stop, I'm too excited now. I could do without the deadeye but either way that would be dope.
before I suggest it, has anyone suggested or has it already been considered - separating the game into "casual" and "competetive" modes? This almost never works out because streamers always selfishly troll the casual modes for content, but I'm curious nevertheless
@near pawn how does your idea differ significantly from a poison bomb? I was thinking you were going to propose having it attract mobs or something.
I think if meatheads dropped poison bombs when they don't drop traits, that would satisfy rangiku's idea. Sounds like basically "make poison more available in the game" since you can find lanterns everywhere but you'd have to get lucky to find a poison bomb in game from a toolbox or looting a player.
So it'd be a stronger poison bomb?
yes
could do without the poison cloud even, youve got quests to poison hunters or armored kills, or even some bosses are vulnerable to poison, but unless you have it in ammo loadout or you get lucky with ammo boxes on supply points, you would drag boss through poison traps and make him stand in it xP
ooo actually - what if instead of poison cloud, it left a poisonous gloop on the ground. so it explodes and gets on anything in the area, then leaves the gloop on the ground so if you run through it, you take damage. Now it's less detectable than the cloud, so you would likely have to counter that with slower damage or something.
poison cathegory just seems to be bit lacking compared to fire while in the game
@fossil tinsel that is a fun idea
Everyone out here giving to serious of answers we need little fun ideas once and awhile I have another one further one suggesting we get to pet the beetle as a inspect
@storm cairn explosive ammo = unlimited sprint Stam lmao
I agree with both statements
@fossil tinsel about the powder bomb. Throwables already give good visual cover. We dont really need a visual cover throwable
But it be nice to not have to waste a explosive to hide yourself or hell it could be used for pushing or for retreating instead of wasting a explosive I could be using for a player
True
The only non lethal "cover" we have is a choke bomb but they aren't the best for pushing
And having to waste a item that I could be used to save my teammate also just feels wasteful
Having a smokebomb wouldn't just help with retreating or pushing but also item management
those are sadly client side effects so the cover is not really as good as it looks
Just another post advocating for making might actually dark
Seriously, we have tools for darkness- give them purpose outside our burning hunters- something we have so many options already for
@paper belfry Lightfoot is not useless. You can climb ladders, vault, and drop silently if it isnt high enough. Only people who consider it useless are ones who would constantly spam jump.
Kite skin should increase the distance before you take fall damage
Would be a nice tie into light foot
That would be pretty good tbh
Not trying to hate or anything, but I dont understand the refrences to posts that are older than your join time x) (dont you see the problem?) since then nothing has been done/said regarding the issues, the only thing that has been done was ban of reshade which on its own was not considered cheating,
Crytek could have simply just banned the older versions of reshade like many other games, because as many people proly dont know, the exploits w reshade were only doable with really old versions since the updated reshade itself prohibited the use of said addons.
The Devs simply took out an entire utility tool which to be honest was doing a hugely better job at anti-aliasing than the game itself.
The entirety of the roadmap video covering issues at hand is less than 20s half of which is about reshade.
people are now using rewasd to get aim assist on PC,
'specific' people are plauging the matchmaking with huge visible advantages (+avto scripts),
having 50 consumables exploits hasent been fixed yet,
duplicating items in the inventory is still up,
duplicating consumables in game is still up,
flares/chokes have e ratio of 3/2 which on its own makes this event exactly the opposite of previous event which required +7 lanterns to fully burn a hunter,
so many issues that affect everyone, yet we only get a DLC?
personally ive spent +500euros on hunt since its the only game that is actually worth playing regarding the time you spend, but since moving towards the corporate side of the things instead of the community based team that hunt once was, 0euros have been spent.
the game is moving towards a live service system yet we rarely get actual balacing updates/patchnotes/hotfixes?
what is happening?
Reshade had more issues than just 3rd party filters, you can do a lot more for visibility in night maps and such than any monitor or nvidia setting can. They already showed their stance on said filters way before reshade when they blocked nvidia freestyle filters. If you have to sacrifice some anti aliasing for overall more level playing field, I'm sure you can manage like the rest of us.
Rewasd doesn't do anything for Hunt since aim assist only exists for console, not for PC even if you play with a controller.
If by "huge visible advantages" you mean ping advantages, all I will say to that is that ping is not an advantage no matter how hard people want to believe so and I will not go through another multi hour argument regarding it for the 500th time, sorry.
Consumable exploit is known and being worked on by the developers.
Flare pistol thing is more of a balance aspect and idk how it's related to the other things you are listing unless your aim was to just complain in general.
DLC has nothing to do with issues, artists have full time jobs and create new art (DLC cosmetics and such) on a regular basis, DLC has always been a monthly occurrence.
I also do not know what you mean by "moving towards a live service system" when the game has literally always been live service.
And I also don't understand what you think the alternative should be to refencing an old post even if it was posted before someone joined, the same points still stand. Are they supposed to repost the same thing on a regular basis for it to be considered relevant?
Ok but taking out the silent jump completely doesnt seem like a good idea either
I think it was a great idea, it was silly to let people move without making noise if they know to use the trait in that specific which
The faster you move the more sound you make, that should always be the way it works
Lightfoot hopping bypassed that
If you want to move silently, you gotta deal with the movement speed penalty of crouching
I just think that maybe things like this could be tied to stamina, also giv8ng a little rework on how stam works and also nerfing stam shot.
For example, if you have low stamina you start making more noise even with lightfoot, and for the stam shot nerf instead of just completely removing any stamina penalty, maybe just making any action consume the hapf of stamina, and stamina recovers half faster,
Yes it was due to people who do nothing but jump spamming
Not to mention it is rare to have the need to jump (other than trying to dodge bullets) because this is isn't Apex or COD
No matter what little requirements you tag onto it movement tech like Lightfoot allowed do not really have a place in hunt as it's presented and they clearly felt the same in its removal
As stated earlier, Reshade served as a utility tool with various useful applications; however, we are collectively moving forward without it.
Regarding ReWASD, I appreciate the insight; I wasn't fully aware of how it was managed, so thank you.
It's reassuring to learn that efforts are being made to address issues, especially given the complete lack of communication about them.
The mention of the flare pistol arises from the acknowledgment that Hunt is a 'LSG,' a topic I'll delve into later. How can it coexist without any balancing updates? The previous event rendered the game frustrating, especially for those in 'Infernal' pact who seemed nearly invincible or incredibly difficult to handle. When an issue is identified, logic suggests addressing and balancing it, not completely removing or reversing it (RIP Flashbombs). These drastic changes rendered many elements useless, with the prior event making burning ineffective and the current event making firebombs obsolete.
Your point about DLCs is valid; however, it raises concerns when, in the last 17 Hunt news/updates, only four pertained to the actual game rather than 'Dev Stream, Events, Merch, DLCs.' We are receiving more DLCs per year than actual patch notes and updates.
Regarding 'LSG,' Hunt Showdown was initially distinct from other LSGs, fully dedicated to the community and less corporate.
The fact that the references are older than your join time highlights an issue; relying on older sources for clarification indicates a lack of resolution regarding cheating issues.
When I mention 'huge visible advantages,' I'm referring to numerous instances where shooting someone with low ping results in a hitmarker after a delay of 3 seconds. There are also scenarios where there's pinpoint accuracy on players from the EU, yet those specific individuals seem to magically dodge bullets from the same person with similar mechanical skills and connection. This issue is exacerbated by the fact that, despite Hunt evolving into a competitive shooter, it still relies on full client-side logic and server-side validation, which doesn't contribute to a fair gaming experience. The impact of FPS/ping on the precision of bullet velocity should not be a factor.
Numerous examples exist of individuals with less than a 1KD playing in their own regions but magically achieving a +2 KD after joining EU matches. These players often don't affect lower-ranked matches (3-4* or below) because they quickly move up to 5-6*, perhaps contributing to the prolonged neglect of these issues.
Just a small thing, when I start a solo que against teams of 3 it gives this message, it still mentions a checkbox for allowing teams of 3, but I think that's been gone for a while
since it's this now
I think it's clear that you're que-ing against of teams of 2 or 3 the way it looks but maybe the text could use an update 🙂
The checkbox is in the top right different box were talking about
Revive beetle.
I don't see any checkbox for allowing teams of three, since the two big boxes on the bottom right are there
Oh shii you got it first lol
I assumed you just missed the one to not remind you anymore before I read the actual message 🙃
Dead ringers 'Double lemats doesn't stack like standard skins/no skin
Would rather have this than necrodancer
Known bug and as far as i’ve heardsadly not a priority to fix since it’s a small visual
@split summit As much of a good idea as that sounds, Crytek won't do it since they need to rely on FOMO to gain players instead of the content of the game itself.
But I have to say that systems where you can go back to work on a battle pass require you to spend the full amount to even get access to it
Are you saying that if you switch to a different bp youre stuck on that one in Infinite?
You can freely move working on one at a time essentially becoming somewhat of dlc pack that you have to earn
I think that's ok. Just as long as you are allowed to go back to others once youre done with one
@prime ibex A pistol sized shotgun... I assume this is a joke/troll suggestion. A sawn off Alamo is more likely & even to that I'd say 'Please, no.'
W/e you think bub
@frigid folio I think giving a substantial amount of BBs for Bounty extraction would honestly just entice more cheating.
I think just switching weekly challenges to permanently having Boss/Bounty based challenges active in addition to the others would be enough enticement.
Why again did Archie get a skin? I know hes good at sniping, but was he super popular for it back in the day? The content he does now isn't too popular.
@silent ocean I like the idea, but considering how many players are afraid of the dark, I doubt it'll ever happen.
@tall peak @midnight quiver @humble quartz Your psots in #feedback were removed for low effort. We require posts in that channel to be civil and provide detailed posts/feedback.
@rugged wigeon There is no region lock in Hunt and the devs have stated in the past that they do not intend to restrict players so specific regions since Hunt has an international community and people across continents play together commonly.
Who cares if the lobbies are half full, if we get to fight anyways?
Thousands and thousands of people cared. Go back a year and you'll find the feedback section flooded with complaints about matches not being 100% full. @humble quartz
Yeah because you get 2 bosses half of the time when lobbies are half full lol. This system makes no sense.
On one hand you care about full lobbies, on the other hand you dont get to fight half of it because there are two bosses
Fair matchmaking and adjust the number of bosses on how full the lobby is.
You can’t say this is worse than as a trio with average kda of 1.2 to face people 1,5 stars higher with 2,2 and 2,5 kda
Yeah because you get 2 bosses half of the time when lobbies are half full lol
No, that was not the reason lol
You deleted my post from yesterday, do you know who the people in the screenshots are?
40.000 kills, 6 stars all over 2.2 kda. We are 4 stars 0,9 1.2 kda. This is getting out of hand
I can’t understand your point.
You can also put 100 people in a lobby, but if the map would be 1.000x bigger, than who cares about the amount of players in it? If you will anyway only face 1-2 teams?
If there is only one boss, EVERYONE will meet there. Even even lobby if half full, 6-8 people will meet there and fight
If the lobby has 10 people and there are 2 bosses, you get the same result as if it were 6 people with 1 boss
Except it massively alters the gameplay. Having two bosses is meant to break up the fighting, it's meant to give people a choice and not having to fight to the death other just a single bounty.
So you prefer this rather than fair matchmaking?
Maybe make a difference between the lobbies. In 3 star lobbies okay, lets put bosses random so people can farm empty bosses.
But seriously, over 4,5 star lobbies no one wants to farm. 95% of people would prefer to have fair matchmaking and fight teams
Maybe put a filter where over 4 star lobbies, matchmaking could no longer be paired with 1,5mmr difference but maximum 1, better 0,5. And if lobbys are not full spawn only 1 boss
I can’t understand that crytek doesnt understand this.
A 3 star player with 0,8kda can stand a chance against a 4 star player with average 1.2kda
But how can a 4 star player with average 1.2kda stand a chance against a 5,5 6 star player with 2,5kda
The gap after 5 stars is just too big
So you prefer this rather than fair matchmaking?
Personally, I don't have any issues with the current matchmaking. I rarely get matched with people outside my skill range, usually they're maximum one star different - which is perfectly fine.
Do you want me to screenshot every unfair match i will play today and send it to you?
I will play around 10 hours today. Should be atleast 10-15 matches were matchmaking is frustrating and would let quit every new player
I play since 900 hours and love the game, i know what fair matchmaking is. Since 3-4 weeks it got crazy. I swear me and my team are frustrated at the point that we only play solo
Everyone by himself while beeing in vocal chat together
This is just sad
Wait wait... Are you playing trios? The balancing is notoriously worse. The variables make MM totally wacked...
Duos is simplythe best Hunt experience by far
Yes we are a trio of 3 friends
Trios is definitely the most unbalanced environment. It kinda comes with the territory though... especially if your team MMR isn't the same. Also with solo-necro creating more fluctuation in MMR you'll see a lot more crazily skewed teams. I guess you're aware of all this though with 900hrs in...
Maybe you should try rotating duos with your mates?
I am aware or that, that’s why we are going solo. The matchmaking as a solo under 5 star is broken. How can i as a 5 star have team mmr 3.. lobby wipes with 10+ kills happen every day this way and i just think about that poor guys facing against me (even though i’m an average player
If trio has a more unbalanced mmr, than why not balance only trios?
Let duos the way they are.
And trios can no longer face each other with team mmr difference 1,5. But maximum 0,5
Even if there are only 2 teams of three people in the lobby, with only 1 boss they get to fight eqch other.
Trio fights are most of the time much longer and rewarding, so better to fight only 1 team but with max 0,5 team mmr difference and the fight to be balanced
Instead of fighting against teams with more than double your kda because of their team mmr 1,5 point higher
Also on 4-4,5 team mmr and higher you no longer face solos in trio, so solos are not unbalancing the lobby like u said. Its only the trios
@tropic plinth You seemed to have trouble gaining levels in the battle pass - have you tried doing your weekly challenges?
The problem is the team MMR is an average of its components. A high 3*, low 4*, and mid/high5* could easily be ranked at a MMR4* which then allows high 3s and low 5s - rough when a trio of 3 low 5*s is an enemy team.
As for Solos I don't mean solo players in the queue rather the fluctuation of individual players' MMRs from either killing solo necros or being downed multiple times as a solo necro.... both can inflate or deflate a player's MMR way too quick leading to these skewed combinations in teams.
☝🏻
Sorry I forgot to tag for the reply.
The problem also lies with the players... some people want to show their new friends the ropes, some are playing with their casual friends or non-gamer partners...
KDA is also not always the best measure because some players take a break, their skill drops a bit or whatever - others join and have natural skill or play exclusively competitive FPS and jump in easier...
At this point, KDA just needs to be removed
Crytek continuously revealed more info to players thinking it would alleviate complaints if people had more data, but didn't take into account people not understanding the data correctly 
if thats what they want then they need to do something with the servers. you cant play fairly against people from the asian servers.
Just go back to old times when there was no info about other players whatsoever
If you read what I had written I did touch on the challenges and once again, they are tedious and not enjoyable not to mention they give hardly any xp.
Not to mention the amount of people who join lobbies to kill 5 armoured or burn 5 dogs and just leave instantly because they don't want to play the match using nagant poison or whatever random weapon they threw fire rounds on.
SOLOS ARE TOO OP
Beforehand: I am most of the time a 5-star player, sometimes 6, sometimes 4, who cares. So this rant is not about "everyone else is better, this is not fair". I just enjoy playing with my mate, who is worse, 3-4 stars and way lower kd/a. This is fine, since we play together for fun, you win some you loose some.
But solo play got way out of hand in this game. It is just not fair and these are the problems I see with it:
1.) you get often matched against randoms who are just not coordinated, especially 3 stars
2.) this game scales extremely with game knowledge, knowing compounds, how to rotate and so on -> equal skill in shooters in general don't apply here so much
3.) 10 seconds dark sight is just way too much, why should it be double?
4.) self-revive (maybe the biggest point) is complete bs. You snipe from god knows where and if you ever happen to get shot you can comfortably revive yourself, even with completely full health with the right perks.
5.) bounty balance is WAY off. A duo or trio could fight the whole server, extract and still get rewarded only 800$, while solos just serpent, run away and extract with 2000$
I know solo play is nowadays a big part, a lot of streamer and crytek parterns profit from it, but its just extremely frustrating to play against. The introduction of self revive only gave already better players a huge benefit. And I know this game plays in a world of zombies and shit, but if you are shot down why would you be able to revive yourself, come on.
Hardly any exp is simply wrong. Doing the weeklies throughout the event isn't difficult, and that alone will give you basically the whole pass. The small amount left is almost guaranteed from basic play.
Are you going to get the pass done in two weeks with only challenges? No. It's not intended to. Can you finish the pass in two weeks as a good player? Yes.
Because higher risk going in as a solo against let's say at most a trio team it's a 3v1 every fight higher risk higher reward of solos didn't have a self Revive it be one death and they're out where as a team one death they can be revived by their teammates how is nerfing a solos self Revive balance when a team of 3 can keep just reviving if a solo wipes a team of 3 then good for them it just means the team of 3 wasn't as good as they think they are
This, and actually my main issue with the current BP, it relies too much on the weeklies haha.
But I also just hate challenges in general :p
Playing solos into trios is optional :)
The complaints about solo players is getting overdone at this point
The balancing already happens in matchmaking. And you choose to play vs trios. That's the difference.
Well, the issues people have voiced ain't getting addressed, so it is to expect they will persist being vocal 🤷♂️
Challenges being boring or not what you want to do is a different matter yes. As they are though they are very capable of getting you the pass reliably with barely any or no additional grind.
Then their reward should be greater
Which is why I said "the current BP, it relies too much on the weeklies".
It is greater :)
Ya but it's a complaint that it is greater and that solos are ruining the game
I'm complaining about the complaining at this point
It is more a compound of multiple things.
Think most people wouldn't complain about the solo pay-out if it felt like it reflected the difficulty of playing solo into trios.
But rn you can play very safe and accrue great amount of wealth as a solo if you are a little smart about it.
Idk every other suggestion post complaining about necro solos is starting to get to me at this point
It is a very stale subject
I was never active here so I can't say if that's an ever ongoing discussion. But it is true, the fact that I am stating it now shows it is still a problem. At least for me. I think I made fair points, but if you are not interested in the discussion in general you can just leave it be. Because you will have to accept the fact that I am giving feedback in the feedback room
But a needed one as long as it impacts the game negatively for a good chunk of people.
Actually the feedback should have been written in the #feedback channel :p
Ya I was about to mention this is the channel discussing the feedback
That is ok, I am open to a discussion, maybe I am missing points. But "complaining about the complaining" I don't consider a discussion.
At this point my end point is that with the endless amount of suggestions and discussion points about solo players at this point they know the community has an issue but if nothing has been done about it yet then don't think anything major will come out of it or atleast not for a long while
Is that the end goal answer everyone wants no but thats probably the most realistic answer
Understandable, and as I wrote, I think they profit from streamers playing solo too much. So I wouldn't be surprised nothing ever happens. But solo play was available for a long time now and always ok. I think patch after patch it just bacame too obnoxious.
I don't think nuking solo into the ground is a winning move, but there's a couple of tweeks they could make to it to make it a bit less obnoxious. Overall I don't think it's too bad though.
The challenges give insane amounts of event points (which I assume you mean with "xp") - not as much if you do not spend the 1k BBs on the battlepass - in that case, you are complaining about a feature that you do not buy in to - which is odd, to say the least.
On the other point you made: do you have much experience spectating players who exhibit such behaviour (going into a match to kill ai and then leave)? - from my experience, that does not happen with any significant frequency. People leaving for weather reasons, sure.
There are plenty of poison options. If you wipe servers (as you claim), noise does not matter. so there's no need to take a silent nagant, if you hate it that much.
You can also shuffle away something you don't want to do, once per day - and calling the challenges "tedious" with most of them being something that you can do in one match as you play the objective and your team mates can help you with them as well, so you end up doing 4 challenges in one match... it's really not that difficult, nor tedious. And with the events duration, it's hard to take the complaint seriously, to be frank, especially with more than three weeks of event left.
I'd make a couple of small changes. I'd nerf the MMR penalty you get playing solo because you end up seal clubbing half the time. I'd also limit self res to a one time use, make it a burn trait.
Then see how that plays out
Not sure how that logic works.
(big) Streamers are a small part of the playerbase and they get DLC for free
Well, issue with that approach is that it doesn't address the main issue people have about solo necro; the amount of time and tools you need to deal with one body.
Making it a 1 time use will just make solos even more conservative with the revive and make it even more needed to burn a body as solos now leans into the waiting game even further :)
I am just assuming here ofc. A lot of the big streamers upload solo experience videos. But I too think the player base should be more important.
Yes, it takes a while to burn a hunter with Salveskin, while the game around you goes on. And the only solution would be body camping, which is not really fun for anyone.
While youtubers and Streamers does create free marketing, I think it is more simple than that.
That the game have better chances with retaining players if you don't have to rely groups of 2 or 3 people wanna play the game.
Having the solo experience being easy enough means that more people can play it by themselves.
Yeah I don't think that the streamers were the core focus when making the changes
Or honestly speaking even a small part of the focus, the devs just wanted to make solo play more accessible
Well, yes and no, as I did saw a streamer coming out defending the change as it would give solos less "downtime in and out of lobbies".
And it is known that Crytek listen to streamers for consulation and feedback.
Yeah but there's no proof that that opinion had anything to do with the changes