#feedback-discussion
1 messages ¡ Page 109 of 1
Please stop adding DLCs and take better care of the game, for example by removing hackers
people coming in here thinking just saying "FIX THE HACKERS" will help 
idk, i find this video interesting, and im watching it, but i can sum up my opinion on necro quickly
i basically do not use necro...
i didn'te ven think about mmr or anything but i just think it's kind of flawed and realistically should probably have stayed an event perk a la death cheat
you're spending like 4 or 5 perk slots for solo benefits (necro, resil, mirth/salveskin, adrenaline, not even including blazeborne or other temporary event perks) and i just dont see it worth it XD
it ruins my view of the game honestly. the idea that, if you want, you can jsut afk for like 20 minutes and keep your hunter theoretically forever, is so boring. though i feel like both sides have issues.
the people that sit and camp bodies, or camp with necromancer themselves, are a problem. it slows down the game even more than it already is, and in general is just non-interactive gameplay - using traps just because "oh, its a solo hunter they might get up" imo completely ruins the ideas of traps specifically. they have plenty of uses otherwise and tactically in a slow game like hunt, and are very strong, but i know a few people who just relegate them to "oh theres a solo let me double trap them" and its so incredibly boring
putting it simply, hunt is already a slow burn game. necromancer only serves to make that game even more slow and boring, and if you ask me both solo and multi necro are flawed... but they are in the game so we deal
necro in general as a whole package just perpetuates the cycle of the slow, camper and waiter type of player and while thats valid and a way to play and rank up, 99% of other games hate players like that and think that the game being super slow is a bad thing
and i think that hunt already being slow, and being made even more nail-on-chalkboard-grating levels of slow by necro and the like, is just bad and its why i dont partake in it
also its so much more worth it to just buy perks that actually affect gameplay, that 4 points on a fresh hunter can be spent on leverring or bolt thrower or a scopesmith/marksman or ANYTHING to make the gameplay any better instead of just repeatedly reviving yourself because someone concertina+poison trapped your body...
i digress, i love to rant :D
@modern galleon Steam typically takes a few days to add it to the collectors bundle... been this way for a while.
Also please don't tag all the mods unless there's a serious discord related issue
Not hating on the game. On PS5 why is the render distance and LOD absolutely horrible? It one of the worst games graphics wise on PS5. Why is that?
Pretty sure it's just a port of the ps4 version. Early next year there's gonna be an engine update that ends ps4/old gen support, so hopefully that fixes most of it and makes the game less gross to look at.
It's not a PS5 game
Such a great game but rough to play when windows don't even render in 100m out.
Not putting this is suggestions-ideas atm cuz its kinda unnecessary but wouldnt a beast decoy like a bit of food that lures away beasts like dogs and crows be cool
would be a neat thing to put in the decoy tree for sure
though imo they really need to make more obvious how useful decoys can be
i know it's probably
territory but like, if you saw the hunt lab video decoys can break. a lot of convinent stuff and do it almost silently, so it's lowkey nice if you're running a budget loadout and aren't using the loadout space anywayt
@warped bay Yeah I just genuinely do not like the vocalist they keep using. It's honestly the reason why I even keep the music volume to 0. Her voice just does not sound good.
no.
Make the game free, it shouldn't take 10 minutes to find a match with a bunch of necro using solo players.. in love with the game, but the lack of players and absurd amount of dlc and legend items is depressing.. 5 years now. Make it free
The game averages around 16 thousand players a month on pc with peaks averaging around 30 thousand.
I think you might just be in a low population area.
I'm on console.
I switch my region based on time of day for more people and it still takes ages.
Put that aside, I still believe the game needs to be free with the amount of premium content that can be bought.
think that would be a badddd idea
What do you mean no đ
Yeah the new song is really.. Really not good. The port scehfuler or whatever they are called band has a few bangers but this one really ain't it
yeah this new one is not very memorable well not memorable as serpent moon the serpent moon theme is much better compared to drowning water
Being able to select the music you want would be neat. I don't mind her stuff but I am tired of listening to the same song over and over
#game-ideas message
Once again a suggestion that just shows how so many people doesnt understand the games balances and cant think around 2 corners. Its the same reason why there cant spawn horses after everyone is dead or some ideas like that.
If you give too much info about dead players a Hunter can predict if hes alone on map or not
which would totaly destroy any late ambushes
I actually really like that idea. Most the time you can guess there is a dead team if you hear a fight across the map, and thus assume there are corpses there.
How would knowing there are bodies (could just be 1) ruin late ambushes?
You;d have to take the time to go see if there are any vultures in the sky, and lets be honest, not a lot of folks will do that.
If there are vultures in the sky i think theyd probably pretty visible
just get ontop a roof or something and you can see
i think its too much of a give away at range
Shots are still very vague and not permanent
eh, with load distances, you would maybe only see dead in the surrounding regions, and that's really only if you can see through trees and such on the flatter maps
Still don't see how that would impact late ambushes
Ok but in reverse - what is there to gain with this function?
people scavange for kills they didnt make? lame
people knowing for sure there is some dead team? lame
can see where corpses are? be a cool vibe to have something up in the sky besides clouds?
I dont think if you didnt kill you dont deserve so obviously to see where the corpses are
Witness is fine for this and fine enough
Cool stuff in the sky? just put birds in there without function. done.
Cool dude, I bring vulture on duos just to loot off of people cause guess what, I'm a Vulture. Witness does help, and I would like to see it stick around in some aspect- burn trait like Shadow- but you don't have to be a jerk about ideas other folks have. I don't see an actual gameplay issue with this mechanic being added, but Crytek will ultimately decide in the end.
If you were supposed to know when people died there would be a kill feed/obituaries. This is essentially free intel.
Most the time you can guess there is a dead team if you hear a fight across the map, and thus assume there are corpses there.
True. There's an element of skill and game sense here that's totally subverted by just telling players that there are dead teams.
Making semi-informed guesses and taking risks about how quickly to move to extract is a big part of the game. While it would certainly be convenient to have a feature like this, I think it would ultimately cheapen bounty hunt.
ppl are way to obsessed with looting hunters as if it's a big deal^^
stuff really has to happen around hunt dollars imo
when will this f.. up sound system be fixed??? Team mates I can hear 50m away enemies not even 10m close!?!?!?!?!?!?!?!?!?!?
I feel like people often see those suggestions and think "man thats nice would make my life so much easier" but dont realize how often that stuff is a two way street and would work against them or the games balance.
Witness already was for a long time a mechanic people wished for but was often debated being to much of a tactical give away - vultures flying around in the sky for everyone to see? ...too obvious.
witness is underrated tho...
i don't think it will stay, but its an interesting perk and i wouldnt mind if it did, i do find it to be kinda inconsistent and honestly it just helps me find bodies after combat more than anything đ
The problem with the pacts is that from a gameplay perspective, Infernal is so damn strong that it's almost a waste to take anything else.
Make my life easier? Idk about that, I just think it would be neat. My duo partner and I don't roam around the map after a wipe looking for dead, we do it to get the challenges/event stuff. Finding dead (lootable) hunters is a bonus. The vultures would simply be a cool addition- even if they changed out some of the crows or you found them on a dead horse. I dunno about "element of skill and game sense" being subverted, because, again, you really wouldn't be able to see the birds unless you'd get pretty close. draw distance would be pretty limiting on them, and vulture don't really make a whole lotta noise. They also could be made to not fly 1000ft in the air- set them to be at the height of a church tower. Dunno. I just thought it was a cool concept
I would guess that the counter is that you're providing information that players wouldn't otherwise have unless they could tell what direction gunshots came from. It would also confirm that there was a losing side in a gunfight, which isn't always necessarily the case if one retreats. Even more so, it gives away that there is potentially someone hiding in a compound if there's vultures overhead.
true. But also could be said the same for there not being vultures. The only info you get is "Corpse nearby", but I can see how if you walk into a compound and see birds in the air circling, could be a give away.
for corpses
and (maybe) a team, tho dunno why you'd stick around if it's not the boss lair. idk. I'm sure itll never be brought in regardless, lotta work for something that ultimately serves very little purpose, I just loved the idea of seeing vultures circling
I don't really care either way for the vulture thing but isn't another point that you don't exactly know how many bodies are beneath the vultures?
Unless it's like a group of vultures over every body
Because if it's 1 set of vultures over a group of bodies you can't exactly get all the information to conclude that everyone is dead
Some time after a team is wiped
So theres a 100% confirmation a team is out if you see the vultures
which is pretty lame
The limited draw distance is an argument tho
but i still dont see how we need this function
So it would be 1 group of vultures over every team not just group of deaths
May as well just put a scoreboard in at that point. It serves a similar purpose.
If they're not high up, if you have to be pretty close, and if there's a varying number for different groups then seriously, what's the point? It's just not something the game needs.
That's dev time that could be spent doing something that is worth putting in.
#game-ideas message
@sick wind that rifle wasnt produced until the 1900s, but then again... neither was the avto
The problem with a "bag" or looting mechanic like that is.. it'd be a cheap way to disarm enemies. Let's say you get downed and your teammate revived you but you have no weapons at all on revive.
just reduce it so a hunter can only have their weapons looted once, so their other teammates cant loot weapons they can still loot the hunter like normal, but the weapon can only be taken once that mechanics already in the game as it is as a hunter without vulture can be only looted twice despite there being trios, that still leaves the hunter with there main or secondary depending on what was taken
i don't understand how crytek allows so many people to blatantly cheat for THOUSANDS of hours at 5-6* mmr
it's not even deniable; These people are constantly firing at you through mounds, brick walls, trees, and they run in straight line towards you because they know their aimbot does everything for them
how does it get to this point. Even Tarkov streamers can send in clips to devs to get cheaters banned. Here in Hunt none of the streamers even play in 5-6* to begin with
what am I missing, how is this proof of anything
steam screenshot crunched down the jpeg
but it's a wallbang headshot through the fence post and foliage
No I see that
Also "none of the streamers even play in 5-6*" sure is a statement 
i don't watch streamers but whenever i click on youtube recs it looks like the typical tarkov paid actors and favourable matchmaking
it's also telling they never mention the clan stacks who are... incredibly dubious whenever you meet them ingame, which should happen often because the higher end MM pool is miniscule
All I can say is that me and my friends are generally 5-6*, mostly 6, and I can't say we share the same experience as you regarding cheaters
During my 6.5k hours or so of playtime I haven't seen that many cheaters all things considered
I havent hit shots that nutty personally, but I have been in the position to do so a few times. I'm just the kinda guy who tries to go for spot on shots
yes, same goes for me, but neither of us try to wallbang people behind entire mounds
I play in NA East and afaik the majority of streamers are EU
on NA west we have chinese names with 50 hours in 6*
in NA east we have clan stacks with 4+ KDR cheerfully shooting you the whole time through mounds and trees
it's w/e. Moot point and nothing will get done
As a NAE/NAW 5-6* I still found it nowhere near as prevalent as people make it sound
which is just my experience
But everybody I play with that calls other people they just do it because they played dumb and got shot by a better player and the player had 3+ KD / some "clan" tag
The long and painful grind is over.
Made many good friends. Lots of raging. Lots of flashy shots and lots of good times.
Here's to another 2500 hours in this steaming dumpster fire of a game.
thoughts?
timestamped for your convenience
On the crossbow shot?
yes. and the second kill with that callout
Callout does seem a bit wack cause I don't know which teammate saw him
Pretty nice crossbow shot, does seem a bit wack as well with the readjustment right before shot
This is totally feasible lol
but could possibly be he just started aiming for the big opening people would come from
I'm gonna go out on a limb and say that's because you aren't getting cheated on
The 6 star stacks are typically just really good players
And have thousands of hours
8 frame reaction time at 72-76fps
conservative estimate is a 105ms reaction time based off a single dark arm in the trees; Firing a shotbolt at 100m/s velocity
by any competitive standards that is insane
You do realize that the person is visible for longer than what appears on the video because it's 720p and even for 720p it seems to have horrid bitrate
I'll watch on my PC but from mobile it doesn't look that crazy
Is this the dude ur accusing of cheating or what
thankfully he uploaded horrid bitrate at 60fps so we know it's mostly accurate to what himself saw at 72fps
i play other competitive shooters than hunt
I'm not talking about the fps
I'm saying that the person is blending in with the background because of the horrible quality and in reality they are more visible on native and therefore probably also spotted earlier than what you are guessing based on the video
That dark spot in the middle is the hunter already visible
Which means that they were on his screen for around a second if not more
Not 8 frames
The math is pointless either way, people get cracked shots, it happens, best you can do is report and move on if you feel like there was a chance it may have been unlegit
if you submit a player report to crytek with a linked youtube
they will not click and view the video
viewcount never goes up
the callout in the linked timestamp was also strange because the callout was functionally impossible
he has a teammate behind him, second teammate on the other side of the mound
but seeing as the clip is so short and there's only circumstantial evidence to go off, sure, he's just cracked bro
i'll say this nicely as i dip out, but i think what constitutes your standards as a legitimate player is horribly, horribly skewed. No other game has this many dubious players in such a tiny matchmaking pool.
Sure, people can get cracked shots and crazy wallbangs. But again and again and again every time you meet them in match? There's proving, and then there's knowing.
Diagnosis: skill issue
I think the player base standard of thinking people hack is skewed
Go to any 6 star players profile with a 2.0 kd or above and there's pages of comments about them hacking
It's hilarious
People just get destroyed and always say they are hacking
Wanna know a neat little fact?
The video probably fucking embeds for them, which, when watched, doesnt increase view count
I absolutely love this... Guns being hip-fired are WAY to accurate in this game. It's REALLY difficult to hit a shot when hip firing in real life
I dont like it at all
I'm not quite a six star but in 800hrs I've ran into maybe 2 people I legitimately thought were cheaters
I have had, many times, hipfired at like 5m and it takes 4 shots to land. This is with the enemy centered
Reduce it any more and you might as well delete dual wielding pistols
Cause people will just take a shotgun instead
you can turn off embeds đ
just so you can check if anyone clicked it đ
Well you must have gotten extremely unlucky because I get a lot of successful hipfires from long distances all the time
same situation as me, i have 834 hours and ive only run into 2 people i can think of that were 100% without a doubt cheating, and were blatantly doing so to the point where bounty teams had to attempt to team up and still lose because they are being headshot from across the map over and over with 0 line of sight
does crytek release info about cheater bans? id be curious to know how many actual bans happen per month/year to get an idea on how many cheaters actually exist and arent just skissue
On another note cheats are so subtle these days most of us probably hardly notice them to begin with.
And i also believe thats a big part why many players think they rarely met one because what they have in mind and compare a player to is someone blatantly aimbotting and flying through the sky.
So probably people have met more cheaters then they think but they havent noticed.
(The reverse can also be true - to think you noticed something scatchy in every second player - definitely must be cheats.)
Thats also a reason that makes this topic so redundant for the casual player to discuss at some point - because its pointless to argue about something that could or could not be there and youre not able to really prove.
Its a fruitless endeavor.
God I want some of the Daughter of Decays fruits 
Have.
No hot fix ?
I think on PC at least, it'd be good to rejig some of the menus so you can see more than 6 perks on screen at once. Same for when you go to pick a legendary hunter, make it so you can see more than 3-4 at a time.
why is it that a 2 3 3 star player on oceania play against a trio of 6 stars?
not enough players on oceania to put 6 stars and/or 3 stars against
or that is Crytek's reasoning anyway
I can imagine
Guys, where can i drop video with cheater? I found GOLD, guysđ¤Ą
!support
Instructions on how to reach out can be found here: #customer-support.
!report
If you would like to report a player, you can do so on the Team Details tab on your Match Summary screen. It is also accessible in the Last Match tab at any time. If you have additional proof you would like to provide, you can find out how to reach out to official support here: #customer-support
Says who?
please put a select button where I! can choose if I want to play as a duo or trio vs. solos and duos. This 5-/6-solos with all there benefits they have are just disgusting!
@sand plume Sticky bombs are just another version of the frag
dum dum is op in centenial.
Not yet it isn't. But, when the Infernal Bloodless mod is gone it sure as hell will be.
Anybody not bringing in regen shots is going to be very very dead.
@round goblet #feedback message
What makes you think you should be able to deal with a downed solo at any given time?
Its not about being a free kill
10 sec is too short, they can just mess with u again and again if u have no choice than just aim camp the body
Skill issue.
You have a team? Go search a latern.
Bring firebomb. Concertina.
go search a lantern while u are fighting others team in the same time ?
You rather have one solo standing up or another 3man team
so yeah it's what i said, u have to bring stuffs to handle solo players
i mean...view a solo more than a 1man team
one man who revive alot, and yes skill issue for sure, solo player match with less skills teams right ? + the revive etc
Its still 1 guy vs 2/3 others
its a massive disadvantage from the get go
i agree that the MMR reduction is maybe a bit overtuned
But everythign else about solo revive is somewhat fine
yes and it's still everytime u don't know if u treat a solo player or one man who's with the rest of ppl fighting, so u get tricked by that because u don't handle EVERY bodys u make
You're telling me you cannot count the number of people shooting at you to figure out it is one guy?
Then treat the solo as a solo?
the problem of the perk for solo player is u have to treat everybody like a solo one
it's not what i said, when there is a massive fight with many team, how u recognize u kill a solo player ?
You don't - which is why the smart solo will show up when you're in a third party.
Otherwise, you kill him with your 3v1 advantage and sit on his face.
Until he cries.
yeah well solo player get advantage with the perk, u tag solo because u have big balls and wanna show off, show it then and assume u are playing alone, and not with massive bonus because u are solo
Yeah, having three guns is totally not an advantage /s
the game itself tells u attention u are solo
reviving 5 or 6 times if no one handle ur body not broken at all right
with 10 sec cd + u win the big prizes if u get out with a win
Or, you bring tools to kill them.
I should hope walking out solo would make good money since you're at a disadvantage.
- ppl downing their mmr to farm less skilled players, with the perks to have many chances XD
Just death trap them or bring a fire bomb.
fire bomb welll when the event end then because alot don't care about it
I don't know what you're saying.
Fire bombs are strong right now during the event.
and u have still 10 sec for place the trap and being sure u can place it without getting free shot
They literally have an almost 2 second get up animation they're forced into.
Just kill them again.
Free.
we noticed they seem to have a certain time of immunity when they get up
You're lying.
it was not on the limb it was arrow on body
Where is the X button?
also , solo player can kamikaze dynamite u even if u shot them and kill them they revive anyway
naaah it's just too op bro
Lmao you're just not good.
Solo Necro is fair.
no
im ok they can revive, but not with 10 sec cd, and not unlimited if they have life bar to sacrifice
2 times is enought
good tools mean u are forced to plays tool to handle solo players, and not tools to a general gameplay, soo it's not balanced
Solo players are general gameplay.
create a solo Q with only solo players then
Or, you can bring proper tools into the missions.
Sometimes I don't have a poison shot. Guess we should delete Poison from the game because I didn't bring a poison shot and it's unfair someone can prevent me from healing.
who can revive 100 times and have a machinegunsniperz and a bulletproof jacket
And, every time they get up it is even easier to kill them then it was the last time you won the fight with them.
Just win again.
Yeah, the fight is even easier than the last time you killed them.
Oh yeah, I mean if we totally ignore they can also revive their own teammates.
if u can
Or, if they have a bounty token and can basically revive an infinite number of times.
the fast is as trio u are not sure u can revive ur teamate, solo player are 100% sure they can revive
if u don't put every traps in the game on their DEAD body
Trios have a third to shoot back. Solos have 2 second locked animation where you can literally laugh at them and kill them again.
if they are alive
And, if they were unprepared - like you - and didn't bring a poison shot then they get to spend the next like 2 minutes doing nothing or instadie when they get up.
instadie if they don't have the perk to revive full health
and also the one that make u not losing a chunk
If you can't camp a dead body there is no hope for you.
u forget that solos come fully prepared
yeah ok so the game is now camping dead body because they get up alone
back in the days it was 50 / 50 firing ppl not well seeing
If you bring a fire bomb it takes no time to ensure they'd dead for good.
now u have to fire every dead bodys + poison + concertina + aiming at them to shot them
while u probably fight others teams
No, you have to do it to people who are clearly solo. And, if they get up then you burn them.
Good on that other team for pushing you while you are trying to do something else.
You could leave them to deal with the solo if you're so whiny about it.
that's the problem
solo player stuck the gameplay of ppl
u can't rotate u have to camp dead bodys / that's why ppl play camping shotgun
or camping snipers
and im not complaining about that, it's a gameplay and they have counterplay
You don't have to camp the body.
solo forced u to have the tools
People play camping shotgun because they suck at aiming.
or to not moving
Lmao Camping snipers have counterplay.
Sure bruh.
Solo necro is OP but the 300m spitzer from the next compound isn't a problem.
yes, u locate them u rundown them by ways they can't aim u
RUn down a snipere.
LMao
I cannot even type I'm laughing so hard.
Yeah, you try to run down the Sparks Sniper in the next compound and you're all dead if they're not literally a 2*.
maybe it's a skill issue then
Oh, I'm fine with them doing it. I'm not even saying that's OP. But, the idea that camping a solo with necro is unfun and unfair because you didn't bring tools to fight and arguing you're going to run down a sniper that literally no tools can help you win against is hilarious.
He's trolling
He has to be.
im not
i was thinking open map stuffs
and even if u get out of a coumpound, u go the way he's not
Yeah, because he's a 2* with no brain cells and cannot open the map.
if he open the map he's not scoping right ? XD
Assumptions.
Not everyone plays solo for the challenge.
Some play solo because the feel like wanting some time alone or cant deal with randoms.
Solo is not inherently reserved for hardcore gameplay.
i know i know
It just felt like it in the past because you had no choice :S
i just said the perk is too overpowered, and there is plenty of changes who can be done to make it still viable, but less OP
like more than 10 sec CD
It once was 4sec
be glad its 10sec now
Many people advocate for it being lowered again.
Solo necro seems plenty fine to me. ^ was a pain, now you get a chance to set traps and such. The only part i find annoying is burning a solo out. But as it is, against duos/trios, imo the time is fine
I think Psychoghost's opinion is the correct one for this: It should be variable based on the distance. No way the Sniper Solo Necro cares if you have 10 seconds to reach him. The shotgun boy is screwed.
oh that'd be cool
I'll say I've only encountered necro solos up close
and either they win, or we kill and burn
I've had to deal with - and have been - the solo sniper with necro. It's rough.
this idea is awesome still people hate it
think i need to start stream for people to like my ideas
They probably want the necro sniper plays since it's so low risk.
dunno. be interesting to see. I didn't care for the 4sec timer we had before, was a little quick imo, be super powerful in a multiteam gunfight
Duos against trios can get more $$ by getting out. I would love to see real small boosters for that, but in the end, that's what you risk in that engagement. you also can opt to not fight trios- you get no choice as a solo, you fight duos or you fight trios. there is no solo queue
If two solos (in the map) decide to team up, that's their decision. Crytek, as far as I know, does not allow folks to intentionally decide outside of the map to queue solo and team up. But teams/solos can do so on their own without punishment.
That is my understanding as well.
I've seen images of literally every team on a map coming together and vibing. I've traded bounties for quest stuff, or traded deaths for quests. All happened on the map, ran into a cool team. Or teamed up against a concertina team because the four of us were so irritated at them. but again, legal because it was spontaneous. If you have proof of folks intentionally teaming to abuse solo buffs, that's a whole other thing and is considered (again, as far as I know) cheating.
" that's what you risk in that engagement"
?
replace all what u said by solos
Not understanding. Solos get the short end of the stick no matter what they queue into- duos or trios. duos can opt to load into trios and play a man short, or load into duos and play on a level field. There is no option for solos to do that.
and why there is now with the perk ? back in the day u have not that and the game works fine
now it change all the game just because, mmmh i wanna play solo against trio blablabla buff me
nooo im not ok
u wanna show off go show off without boost
if u play alone because u have no choice or other reason idc u have the solo mode where everyone is solo
oh yeah right u have not the revive perk
it's not about showing off. There are some MMR things going on that I don't agree with- 6* solos getting put in with 3*s because they are at a disadvantage, which, yeah, they are, but that's a massive skill difference IMO. But forcing people to play QP and not bounty is not cool either. Why, as a solo, should you not get the same advantages as a duo team? If there was a solo only bounty, that would be a whole other thing and I'd agree (somewhat), but as it stands that doesn't exist and thus, it allows solos to have a better chance.
u can't dent
deny solo farming is a thing
and with this perk, that make playing solo more safe or atleast equal to trios, and it should not be
im ok let solo a second chance, but many chances with 10 sec cd where ppl have to handle a dead solo body is not ok
solo farming? I know for a fact folks are abusing the system to lower their MMRs to play lower skilled folks
it change the game entirely
that, I have issue with.
farming games solos is more worth than farming at games at 3 with less winrate %
or if they don't touch the perk, do a Q without solo players
so everyone's happy
u hit a cross that not allowed solos in ur games
But I don't mind solos having the chance to get up. If it's someone who is either my own skill rank, or slightly better, I'm cool with it, good fight man, you killed me and by bud before we killed you. Hell, if it's a solo sniper, power to you to be able to hit my dumb head as i beep boop across the map. But I do have issue when it's a 6* bullying lower skilled players.
All that to say, if you are duoing (or even soloing), you've just gotta learn to work with it. trap the body, burn it, toss concertina on it, etc. RN body burning is kinda a pain, but as long as you've got someone guarding the body, odd are still in your favor. We've yet to kill a solo and had them res and survive
it's just broken and u said the same things i said, u have to bring every traps in the game to handle solo players
I bring traps regardless of solos my guy. I bring concertina bombs because it neutralizes downed team members just as well as solos.
sure
so if i don't have concertina bombs im fucked up by them
i have to xp it to have it, to buy it, to handle them
team players i can shot his teamates
his teamate is the 10sec cd
Idk what to tell you. There's tons of options for handling solos, not just concertina. That's just what I take, and again, not specifically for solos, but for any downed hunters or even just to limit a push.
Hoarding consumables to deal with solos is also inherently going to cheapen the games depth. If you can never use your consumables for combat because they're finite and you'll be sort of SOL without them... I don't think that's a great dynamic.
Consumables are consumables for a reason, tools are tools for a reason.
Consumes aren't meant to be coveted, they're balanced around the idea you can't reliably get them back
I don't really understand why we feel that solos in a team game need to get all these funky buffs in the first place?
I'm not against some solo perks existing, but the idea that there's some need to equalize the power between solos and trios seems pretty misguided
With an asymmetry that deep you'll never have it be perfectly fair. Rather than keeping things perfectly fair (which won't happen) the goal ought to be to make sure it's not overly frustrating for anybody. Solo Necro is frustrating for both solos and teams.
thanks u speak better than me
Is there any known response to thee eac issue on linux from the devs?
Discussion on this topic is in #latest-update-discussion, with the support team via Crytek's website saying the issue is known and is being worked on.
Okay. The game is obviously originally intended to be played in duos LOL
The game FREAKS OUT and warns you if you play without teammates
thanks didn't spot this channel, expected in in Feedback or Technical Issues
Why is everything lootable twice? Why is 99% if Hunt's promo material based on teams of hunters
It's completely dishonest to deny that hunt was made for two player teams, and later made to accommodate 3 player teams
Solo buffs have been fairly recent and y'know... horribly received
without this perks solo players play the game, with the perks that make ppl wanna uninstall the game
why there is complain about this particular perks and not the other ? because every other perks can be taken by others, this one is only for solo ( oh no u can take it but it's not the same don't play with words)
Horribly received? IDK about that. I think it still needs some work, but horribly received, no. Many of the perks of solo are the same as if you were in a team, subtracting those that double the range of stuff.
Solo necro is one of the most complained about things in the game :V
Up there with the MMR system
Again, I think it's just completely dishonest to deny that this is one of the most controversial issues in the community
Consistently since it was added, mind you. The debate never shifts or changes, the community sentiment never changes. We're just stuck infinitely on one balancing issue
Would it be best to make the entire necro trait a burn trait?
I wont disagree with that, but I also think much of that stems from solos being a PAIN to burn out right now and the MMR tossing overleveled solos in with underskilled duos. As I said, I do think it needs some tinkering, but I do think solos should have the same ability to use necro as duos do.
And since this is just going in circles, as you pointed out, not gonna keep trying to change minds đ
they should revive just once, and with a bigger CD and with a special skin that indicate they are solo
I just don't think solo necro should be a thing though. If you go in solo you should understand the consequences of being a solo player
đ delete this perk is better
This is supposed to be a hardcore game and Crytek is slowly toning it down
I think it would be best to make it so you can deny necro more quickly if you have full control of a corpse. I don't think this is even that big of an issue.
If you can just teabag a corpse for 30 seconds, I think it's fair to just say "you can't get up anymore" without going through some massive time consuming ordeal.
Solo necro is effective when you're killed at range or in a messy team fight where the other players involved can't just sit around watching you. In 1v3 fights, you're probably fucked anyway. Forcing everybody to sit around for 5 minutes before you can go back to lobby and the other team can move on is bad gameplay, even if it's "balanced" (which is obviously hotly debated anyway).
If you can walk up to a body and do a channeled animation on it for say 10~15s, similar to the length of serpenting a clue or maybe slightly longer, I think it's fair to say that player can't necro anymore.
Pro-necro players absolutely love to tell you how easy and simple it is to deny self res. Fine, maybe that's true, the issue isn't that it's some major intellectual task, the problem is that it's slow and costly and bad gameplay.
Make it quicker and less of a slog and we're good LOL
Nobody likes to be body camped for 5 minutes, nobody likes to camp a body for 5 minutes. Save everybody the fucking headache.
but I do think solos should have the same ability to use necro as duos do.
Yeah I have no issue with solo necro existing. I think if you identify that it takes too long, you and I are probably much closer in views than it seemed originally.
I don't want solo necro removed, I just think "it's easy to counter" Is sort of a low effort gamerbro "git gud" argument that doesn't engage with the problem at all
Counterable? Yes. Does the counterplay process deepen the game or create interesting gameplay? No lol not even a little.
with ur channel option i'd like to add , "when u are channeling they can't revive on ur face to kill u"
It doesn't deepen the game for anybody
Nobody wants to sit there being body camped for 5 minutes
No it doesn't LOL
People complain about body camping endlessly
Yeah, solo players like it when they don't lose. That doesn't make it deep or interesting it just means you have extra lives.
You're completely missing the point. Not losing is better for solo players, but the dynamics around solo necro are not fun or engaging.
Of course solo players like it when they can stand up for free and shoot back, but that's a minority of self revives
the last game against solo who killed us duo against trios. died twice on us and we get attacked by another solo., he died later again to others player he revive and decide to do the crocodile, he died to it and decide to go out of the game. PLZ
I think you are willfully closing your eyes to the issue because you believe that solos shouldn't be at a disadvantage against teams :P
Most solo revive attemps fail
Over and over until you're back in the menu
It's cool when it works but it usually doesn't work
Nerfing solo necro when it's already nearly guaranteed to not work, and leaving it unchanged when it's most likely to work doesn't seem to harm anybody
That just saves everybody time
idek what to say. The theoretical best case scenario is not often how the situation looks. Often times it will take much longer than is theoretically possible to banish a solo
Of course. Usually they're not
Usually they're doomed anyway, and both sets of players just sit around afk from the match until the solo finally has to leave the match
That's why it's cringe
And so the process of banishing a solo should be faster in the situations where they're nearly guaranteed to fail any attempt to revive
I am not interested in having that conversation
because it is ! because u have to deal with it everytime !
and sometimes u just can't and u are screwed
self reviving not include any risk of reviving
when u are in team u have to setup ur revives
I think solo necro should exist. I don't think solo necro makes solo players too strong. I think solo necro is slow and shallow and frustrating for both solos and teams.
covers the angles cover the body of ur friend, when u are solo u just press the button and here we go again
Sure I mean, that's not my ideal solution but it's on the right track
There are good reasons for a lot of the things that make you sit around in Hunt, and typically the idea is that they bring players together and spark fun PvP interactions
Banishing a boss takes time so that players have time to congregate and do combat, that's the purpose of having bosses at all
Solo necro on net creates more sitting around for everybody and less interesting PvP encounters. I'd like to keep solo's ability to get a second chance while reducing the time wasted body camping for both sides
bruh
Wait
So
The Conversion Pistol is what caliber
I ask because the pax exists
Yeah but I ask for a reason, specifically the uppercut
Because doesnât the uppercut have the same barrel as a conversion?
Well it is possible
it probably won't last long
Anyways my thoughts here are this
because of the larger caliber
Well thatâs my issue
Is it a larger caliber than the conversion?
Itâs a longer cartridge yes
But a larger diameter?
Yes because I want to recreate one in life
And I understand this is a topic that has been spoken on before
But, itâs always good to see what people have to say
I understand in real life the most obvious way to go about this is a Colt Walker replica converted to .444 Marlin or .45-70 Govt Trapdoor
But, most of the time cylinders in those calibers when made are only 5 shot
I know
#game-ideas message imo the only sound silent killer should additionally remove is the loud as fuck squelch noise on melee kills. Silenced gun kills dont even make these loud af sounds and can be equipped with ammo to instakill many AI targets. The body hitting the floor is fine, just remove the squelch and volume boosted ground noise.
Most of the 1 point traits aren't even worth a slot, hell some I wouldn't even take if they gave points
good point actually, the sound that you make when breathing in when preparing melee is probably louder then a silenced shot đ
silencers should be way louder, it's kinda silly. even the sound the bullets make in the air is louder
silencers are almost always unrealistic in games.
for hunt in particular i don't understand why though
not hearing shots across the map already would be strong^^
never actually tested how far you can hear them but they are amongst the quietest things in the game. far quieter then running, coughing or jumping I think đ
#feedback message
tbh a lot of it is less of lack of knowledge and more of it being an inconvinence
having to sacrifice half your kit over a single trait sucks
35 hunt dollars and a consumable slot hardly counts as half your kit.
You can get away with even less than that if you choose to grab a lantern in match instead.
Bro if a single firebomb is half your kit⌠maybe use the other two consumable slots you arenât using 
I wish I was always matched against you smartasses who just throw a firebomb and move on đĽ¸
Nobody who knows that they're doing is going to set a solo body on fire and just leave, they'll wait for them to finish burning out.
unless
#game-ideas message
Usually I'm not a "muh realism" kind of guy but I think having people running around using a katana with one hand, primarily thrusting would be uhhhhh
Exceedingly goofy LOL
Any "katanas are cool" vibes would be counteracted by how ridiculously weird it would look with the cavalry saber's animations
clearly "half" the kit was meant to be the solution for those who don't
traps or a concertina bomb on top of the firebomb
Who says I move on?
Iâm more than happy to pull out the perringer and watch the cake of the green pants I just dropped bake 
just assumed you all value your time, silly me!
I do value my time, thatâs why I stay and watch
Why let the results of all my hard work just up and walk away?
No, no- itâs a good time to admire it,
Sit back, speak on the mic from the heart, warm up next to the fire, hornypost a bit, shitpost a bit, and then when the fires out- move on-
A nice little tea time
yall really took me saying one thing and ran with it
what anyone would define as "dealing with a solo" is pretty vague
if you ask me with how many solos and with blazeborne and all that bs, one firebomb is nowhere near enough
beartrap if youre lucky in the world
but usually i would consider concertina and poison necessary to both deal with solos and trapping in general
and thats already half your tools
firebomb outside of event, concertina bomb/arrows, etc...
Trying to balance a mainline trait while factoring in temporary traits hardly seems like the best foundation.
i mean, i'm not even saying that... i'm just acknowledging that blazeborne is strong and makes solos a lot more of a problem in some eyes
most of the time i just say fuck it and dont bother trying to camp out solos, i would rather have the kills anyway
but for those who do want to stop solos, with or without blazeborne, theres a lot of ways to deal w them and some of it takes up a lot of the toolkit
i just dont bother, as i also dont really bother with the perk itself
I'd recommend running a few matches with solo necro, you may learn something, or you might not.
oh no, i am just a contrarian and i like to be critical/argue/etc. ive ranted once or twice about it but the short is that i know necro is strong, but i find much more value in getting perks to prevent the death (qol for aiming, actual dps affecting perks like levering or fanning, doctor, etc) rather than stacking perks just hoping necro works
i also find that necro kinda just sucks 99% of the time unless you get sniped 50+ meters away, a very large majority of the time you will just get double trapped or melee/shotgun smacked every single time you rez
you can be "intelligent" about how you rez but at the same time the way i play hunt and the way i enjoy hunt i much rather would just get onto the next game and try a new loadout/matchup than sitting and praying that the bomb lance player isnt standing directly over my body etc
It's easy to just kinda shovel all the problems onto blazeborn because it's clearly an issue, but solo necro was in fact still not poggers 3 months ago LOL
Once blazeborn is gone people aren't gonna stop being displeased about it, we'll just go back to "well okay it's not actually necro it's resilience, salveskin, or poison shots that are actually the problem"
frankly solo necro is just a massive problem because it has negative reaction on both the killer and the survivor side
the player reaction to necro on both sides is commonly negative
for the necro-er, it's basically just "how can i rat as hard as possible to save my hunter and surprise the enemy when they arent expecting it"
for the necro killers, it's just a game of how long can i watch/trap this body until the player either necros, doesn't, or you otherwise find out that they have/don't have necro
both sides of the interaction are negative, and its why i truely wonder how solo necro still exists
I'd prefer to just give all solo players death cheat for free LUL
If you wanna give solo players some wacky advantage, just let them spam their level 50 hunter with their perfect trait loadout.
Doesn't bug me at all because what makes necro irritating isn't that it's "too strong" but that it negatively affects the flow and dynamic of matches
real
though idk they need to hold onto the solo outplay fantasy
i just think that if you get that fantasy via necro you're doing it wrong
Just play Soul Survivor
Quick play is dogshit and I don't blame anybody for not wanting to deal with it
It's valid to play bounty hunt solo but like... you should not expect the game to be balanced around equalizing the disadvantages that come along with it
Easier than having to deal with the guess-work of "Is this a Solo player with necro? Will I be shot in the head by their non-existent team mate if I try to trap them?"
I don't think that element of gameplay is problematic personally. I think in a lot of ways the ambiguity of not knowing if a player is solo or not does in fact improve the experience. The decision making around those plays can be interesting, and it means that a teammate of a downed player has some tactical decisions to make.
It'd improve the experience, if the possibility of them rising from the dead and shooting you in the back didn't exist
There are a lot of readability issues in hunt, but this is one where the vagueness adds depth rather than harming gamesense or coherency
What do you mean?
Is this about necro existing or not knowing if somebody is solor or in a team?
Yes. Because having to guess-work if they're in a team, simultaneously to their necroing being dead silent and taking your eyes of them for a moment to check is anti-fun
Yeah, idk, I don't think removing necro or explicitly telegraphing if a player is solo are really necessary to making necro feel less frustrating
My ideal solution of being able to perform some sort of ritual over the course of 10~15 seconds on a corpse to prevent it from being necro revived would address a lot of those worries without cheapening the game sense and situational awareness elements
It would give players an opportunity to deny necro while also allowing potential teammates of the downed players to make a play and reclaim an advantage. It encourages proactivity and discourages ratting or disengaging
The solo-mode already exists, it's Soul Survivor. Adding a weird solo-only trait that makes this many weird alterations in playstyle shouldn't have the need to exist; greater reward for solo players is already a thing, they shouldn't get a mega-handicap for existing.
Soul survivor is horrifically bad and has essentially none of the loadout/planning elements that make hunt interesting. It's not really a replacement for bounty hunt
I agree that necro isn't balanced well but I don't think it's some completely unfixable issue
I'm not totally against it being removed but I also feel like that's sort of a nuclear option that should be considered after greater more serious attempts to balance it are made
Saying "go play soul survivor" might as well be saying "just go play a different game" which I don't think is gonna get many people on your side LOL
Then the trait shouldn't exist
It shouldn't exist because it can be fixed and made less problematic? ._.
My bad, I briefly read it not being a fixable issue
The necro'ing soloers are already playing a different game with this trait, because they operate on a completely different ruleset to a normal hunter
I would say playing bounty hunt with solo necro is more similar to bounty hunt in duos/trios than it is to soul survivor lol
The game modes are extremely different
Solo necro is closer to bounty hunt than it is... really any other game
So maybe you feel it's substantially different, which idk maybe, but either way it's still the closest possible thing
Soul survivor has simply replaced the "boss" monster with a player as the funnel
I'm sure you can think of some other differences than that :P
You don't get to choose your loadout :p ?
Yes
That seems pretty important wouldn't you say
Let alone the fact that the entire pace and flow is changed by the fact that the whole match is on a rather short time limit, there's no extracting in the extraction shooter
Hunt is already on a time limit
That you don't get to be a bush wookie is hardly a criticism
It's not about being a bush wookie lol
I mean, look, if you think that soul survivor is nearly identical to BH, I'm not sure I'm that interested in trying to pursuade you out of that position
I think it's... pretty goofy?
But I respect players' desire to play BH rather than a dogshit underbaked battle royale meme gamemode LUL
If BH looked more like soul survivor i doubt 85% of this community would be playing this game
That is true, the only real reason to play Soul Survivor if you want consequence free shooting practice
That said, i see the solo necro trait as much dogshit, underbaked stuff as I do the Soul survivor
There for people who don't like Soul Survivor, but still want to be the Solo Hero but can't quite make it
Most of the time solo necro's biggest sin is just being annoying and taking too much time and too many resources to deal with
I don't mind that it forces you to be a little cautious around dead bodies if you haven't clocked a teammate yet
I'm already cautious around dead bodies, courtesy of a lot of players having a team mate
Exactly, and I think the ambiguity of a player being solo or not adds some depth
As long as it doesn't take several minutes to deal with afterwards, I don't mind it
That a player I killed can rise from the dead to shoot me in the face, is a whole other thing
Me getting extra kills off of 1 player is not a consulation prize
Sure. I'm not sure I'd ever claim that it was lul
I honestly couldn't care less if it "takes time" to deal with
It takes time to deal with a burning body with a team mate nearby
Sure, but the reason that's based and not a fucking nightmare is because burning bodies encourages teammates to be active and fight you
It sparks more combat, which is why we're all here
Burning a solo doesn't spark anything it's just a waste of time
Yes. It doesn't spark "combat" that I have the potential to be headshot by a team player or the reviving player, depending on a coin-flip guess-work if I think the player is solo
It's just frustrating, nothing more or less.
I don't find it particularly troublesome to account for both possibilities while I begin the process of burning the body
That's great, in an ideal situation, you and your team-mate can deal with it. In less ideal circumstances, not so much
What is "guess-work" to you is a fairly innocuous test of game sense and situational awareness for me. I don't find it annoying.
I don't think you're wrong for find it annoying, but I do think of all the reasons to remove/nerf solo necro this probably wont be one that wins many hearts or minds
Game sense is making deductions based on imperfect information
You never know anything based on game sense
You make plays based on your best available guess
People whined and cried when, as an example, Fortnite took out people double shot gunning people in the face despite it being an obnoxious strategy for everyone involved.
People "adapt" to bullshit
That does not mean everyone has to smear themselves in it.
Preaching to choir bro
Balanced =/= fun or interesting or engaging
I don't think necro is uncounterable, I also don't think it's very fun or interesting to deal with
But I think it can exist without being something that detracts from the game
Again, with my ideal solution of allowing players to perform a 10~15 second channeled animation on a corpse to deny necro revives it would solve your problem as long as you have control of the corpse. If you go and sit on a body out in the open for 10 seconds and they did end up having a teammate, I don't really think that's a great injustice.
A greater level of caution can account for both possibilities while still letting you get on with the game in a reasonable timeframe.
Gonna be honest, it sounds like a non-solution to myself. It removes none of the obnoxious aspect of the playstyle and essentially just gives you a close ranged firebomb, that might just get you shot in the head if your guesswork is wrong
Easier just to sit in a bush and bushwookie them for 5 minutes
Maybe. I think the "obnoxious parts of the playstyle" is how lengthy and expensive the process of countering solo necro is
Not that i can't tell if it's a solo
I have never personally witnessed myself or a teammate die because we couldn't figure out if it was a solor or not
So I may just be blind to the issue
I have.
In those imperfect situations where there are other teams around, I can shot in the back for the player I just downed a moment ago.
When my team mate was downed by them, if I either don't have tripwires or firebombs. Potentially because I've already used them on other solos, a solo just rising from the grave to shoot me in the back as I try to account for the possibility of someone else being there, and they in my trying to account for the situation have the time to self-revive which takes 2 seconds to up and upend the situation.
Funny seeing them rise up and die in an ideal situation, not so funny when a meat head is chasing you or some other weird shit that makes it perfect for them to revive in the vicinity.
imo, these situations are the exact type of situation where I think solo necro should be at its best
I think messy team fights and long range battles are where necro makes sense
If you're fighting a trio and a solo shows up, yeah absolutely the chance of them being able to get a cheeky res off is gonna be much higher
I mean same deal really
If you're in duos and you're fighting another team, and a solo comes in, I think that's where self revive shines
And I don't really take issue with it there
I take issue with it, on top of it already being an obnoxious trait to deal with in an ideal situation
When you're not in these situations, where you know it's a solo, I don't think babysitting the corpse for several minutes as the only reasonable counter is good game design
It being extra obnoxious in other places isn't great comfort.
I feel like we keep returning to this ambigious knowledge of if they're a solo or not, and it being the defining trait of whether you should baby-sit the the body that might shoot you or an actual team mate.
Probably like 19/20 times I fight a solo I know it's a solo
And I'm not like paranoid about a teammate
the 5% of the time I deal with it as it if's both and it works out fine
"Burn the guy but also don't get shot"
Just bring 4 firebombs, and you're equipped
fr?
Like are you being cheeky or do you actually wanna talk about whether or not I know how to counter solo players :P
I was being cheeky, mostly because you described the ideal situation again as a defense for it
But we're circling the drain anyway
Sleep tight Pyrrhic. I will
Well, yeah, as I say your "ideal situation" is the sitaution I think is most problematic
Your "worst case" is one that I hear and go "meh good for them"
I don't have any interest in nerfing solo revive in messy team fights
I think that's one of the only reasons it should exist
Because if you're in a 1vX, you die with solo necro... You should never be standing up
Unless something WILDLY fucking abnormal is going on it's GG for you
You're getting body camped, you're never getting to shoot your gun again
You might as well not even have necro and all it does is waste everybody's time
Wasting peoples time and resources is the one thing it's good for though, and being obnoxious to everyone involved
Giving it also deranks you fairly hard for doing it, as the one thing we didn't get around to
Wasting other peoples' resources for the next fight they get in is just griefing LOL it doesn't benefit you
And I think I'm largely against creating gameplay dynamics that are just there so you can grief people
"If I'm going down I might as well make you waste time and resources in the process even if I have no fighting chance"
I mean, regardless of intentions, it is doing that because you gotta bring tripwires and a firebomb in every match just to be sure.
Yeah I think that's by far the most unhealthy part of necro
Takes too long, costs too much
But, it seems like we just have fundamentally different opinions on why necromancer is poorly balanced
That, and my solution would just be capping the resurrection to exactly 2.
Way more radical
I guess my question would be how that would address your issue of not knowing if a player is solo or not?
It seems like a net power decrease, but not one that aleviates your particular concerns about readability
My concern will never be handled, because my most ideal solution is removing the trait
Capping it at 2 is a compromise to me
It seems like capping it at 2 does nearly nothing for the issues you have
And just nerfs on the net with no real benefit
It reduces people duel wielding resilience and necro, to stand up 4 times in a row to eventually ambush you
... suuuure but is that really what makes necromancer bad?
That certainly sounds cringe but it's not the #1 issue imo
Hey, I don't think your solution addresses the 1# reason it's annoying either
I didn't give you shit for just addressing 1 thing about it that was annoying
I don't think you believe that's the main issue either
I never...said it was?
So you agree with me :P
Just reducing some of its obnoxiousness.
Alright, please specify what I'm agreeing with here.
I essentially don't believe you can make the solo necro good for the game.
That this probably isn't the part of necro that we should be focusing on with our balancing changes
There are more important problems that are more obnoxious and more unhealthy than the fact that small health chunks exist and let you revive a lot
Duo teams have small health chunks and can revive a lot. It's the "I can do this whenever, wherever and quietly".
Okay. I guess where I'm at with this conversation is that it feels like it was fairly narrowly focused on readability, whether or not you could tell if a player was solor or not.
Maybe we're moving away from that, and I don't really have a problem with moving away from it, but if we are it would help me to know maybe 1 or 2 specific complaints that can be addressed
My main issue cannot be addressed by anything short of removing it, as it's a compounding issue of a lot of small things.
You've made it clear that you just want it to be removed, and I get that
I'm generally not against things being straight up removed from games if I think they're deeply unfixable
But I will settle for making the fringe cases less annoying if need be
So, as a hypothetical
If solo players made a different noise when you killed them
And there was say 300ms of audible warning before they stood up
Would that make necro tolerable for you
Just the different noise will do, I'm not heartless enough to add a Vuvuzella noise to it
As for "tolerable", I'd say "Less obnoxious".
The 300m audible warning is unneeded.
I feel like there has to be some way to change solo necro where you'd go "yeah that can stay in the game"
Don't need to appease me, I'm just a grumpy guy on the spiderwebs
I guess so but I think there's probably some interesting insight to be gained
Things that would appease me would, as you say, not win "hearts and minds".
That is even without removing it and me just applying things like seperating the "Solo necro" trait from the regular one and making it a more expensive things to take.
tbh, hear me out
i think the most key arguement against necro is just the entire design of hunt period
it's an old timey, slow game at heart
yes theres things like avto or strategies or just. double action revolvers but the game is designed to be slow and methodical
and because of that, imo, its innately easier to 1v2, 1v3 etc. i play hunt constantly almost every day and i still get adrenaline and enjoyment out of playing solo and winning multi team fights because of ingenuity
necro is really not necessary to enjoy hunt solo. it is the epitome of a skill issue. its basically permenant death cheat - you are so scared of losing your hunter or dying, you need training wheels in order to win fights, or to just hold onto your hunter after 20 minutes of waiting, instead of learning the game
maybe thats rude? and i understand WHY someone would use necro, but thats personally also why i dont really use it much

the necro arguement is also just an endless circle... its pretty obvious that at the end of the day hunt devs hold the numbers and decision making and we all have to deal with the fallout. and to be fair thats fine - they know best, probably. and me personally i much enjoy playing the game without necro, and im sure there are numbers of players who feel opposite, and thats the benefit of it being a game... the devs know whats best and some people like and some people dont and thts how it will be
i love to do 1v3s, all in or die, huge hunt dollar payout or none, and thats just how i choose to play. if someone wants to hold onto their hunter, and spend the time to do that, then more power to them
its certainly problmatic, and i think thats why the arguement goes on, so many people hate it for different reasons
i try to take it more objectively, but even im biased, im like the devils advocate contrarian for not using necro đ
I can't wait for duo players to also self-surrect with the necro trait.
Times would be changing.
if its any consolation, im a new player (post-necro solo addition) and ive put in like nearly 400 hours with it. i have an idea what im talking about
and im not biased by BACK IN MUH DAY THOSE SOLOS WERENT REVIVIN THEMSELVES
All my issues with the game stem from a simple fact
I canât have real life mama maye as wife, simple as
Also I still hate beetle now as I did on release
It has fucked me over as a solo too many times
i don't get why anyone would hate beetle ngl, every time i throw one it feels like such a risk because hunt players love to die as just a sitting duck
but i dont rly understand because i didnt even know they could break concertina til i saw the player tip
but anyway, yea my succint opinion on necro is that it messes up game flow, whether thats for better or worse is truely in the eye of the beholder but i think its for the worse
game ruining? nowhere near. in fact, put bluntly, i wouldnt carry fire bombs nearly as consistently without necro
idk, people hate change, im surprised the world did not end at the idea of nagant dumdum ammo or some stupid shit
When youâre solo and not the best at the game
And youâre going against a trio, they always know where you are as you get pushed by 2 players before being poisoned and heavy bled
Also I think necro self rez is fine
People keep pushing for a continuous fight or action but like, small breaks in that for security or a decision to risk it and move away is fine gameplay imo
i still stand adamant in my personal opinion and experience that i just get camped more often than necro actually saves me
its a risk, yeah, but one that i dont bother to take, id rather just get leverring at that rate
Yeah same so itâs not like itâs op anyways, people act like itâs instant revenge
talking in this server makes me wonder how lfg is, i am just a nice funny guy who likes to shitpost, i feel like i would get crucified in public games, cuz i consistently play solo or in a 3 man squad with my buddies
Same- lfg is fine here not fine on consoles
at the end of the day, its definitely intended to be an equalizer, or for some, just. enough to even win some games
i may have to try it, i never have, because i am scared of people xd
Remember youâre on console, donât say anything stupid in chat and or party and youâre fine
What are they going to do? Be baited into a chat ban?
If it keeps more players around, that would be the only positive take away for me
oh, no i play on pc
i feel like typical toxic console players and hunt would be a horrible mix
i used to play r6s on console and those people were mortifying
Also, people speaking in comms? Never happens to me, lol
I wish I could tell people to sit on a rival with Pennieâs and pull both triggers but Iâd get banned for that
bro, i met my little clique 5 stack, and any time ive met anyone else on siege, they were either racist, homophobic, or a consistent tker lol
oh no i mean siege. not hunt
i have barely played with anyone random on hunt
thats why im talking about lfg here
i mean i havent plkayed siege since phantom sight
I heard lfg here is ok, just very sparse
So donât be scared
Something bad happens just move on
Ez
there are some jolly people in the chats, but idk if any of them actually use lfg, lol
i would join lfg with the intent of meeting and communicating w people
The most Scary things is having your eardrums blown out by someone frustrated with you
Havenât had that happen yet
Havenât had mic spam either
thats just cringe, id rather someone be phobic or something and just mute them isntead of them blowing out my ears đ
True
ehhh, a couple people here are nice enough in chat, just makes me wonder if lfg is the same
Not long till someone recognizes you and boom no more lfg
its also like, impossible to meet people in traditional hunt, like actually impossible
Enh
Maybe on pc
On console, you can make it here and there
You gotta speak tho
One person I recognized here in game, and they were toxic af lmao
Luckily they donât know who I am
But I know who they are đđ
The way I like it 
anyone who would recognize me and opt to be toxic is crazy
im like nice and genuine and just critical of games i love lol
just wanna play the game and unlock all my masteries and prestige for shits and giggles
Happiness must be crushed
i specifically play this game to get away from toxic people in cod or valorant and the ilk
Donât go into above 3 MMR then
đŚđŤ
Stay with the chads in 1 2 star
nah, ive been in 4 and close to 5 sometimes
Canât have teammates mad with you if they donât know what to be mad about
but i shitpost with myl oadout sometimes and i generally play budgets
because i find underdog budget type gmaeplay to be fun
rather than like. lebel spitzer dolch "I NEED EVERYONE TO DIE" type loadouts
Spitzer isnât actually that good for 90% of players lmao
I love how itâs the meme of sweats to use it but
well, it factually is good because higher bullet velocity
Most people actively lose out when using it
im used to slower ones tho
Mmm yes but
i am a martini enjoyer
Do you always go for headshots and walk bangs?
And long range headshots and wallbangs at that too?
not like i have it unlocked, cuz aformentioned, i barely use the expensive long ammo typse of guns
like, if it contextualizes it, im only considering using mosin to unlock the obrez so i can use it with bow for shitposts
thats as if id use a mosin enough ever to even get close to unlocking the avto
if your teammate leaves after dying you should be able to loot their body!
one thing i think straight up needs to be fixed is boss death ai..
i just now spent a good 10 seconds staring waiting for the spider to die at 0 hp
long enough mind you for it to pounce me and deal half my hp
if that was in a firefight, and i died because of it, id straight up rage quit the day, and i almost never rage quit unless its to actual errors like that lol
#game-ideas message Tachi is (commonly) a big mf, so imo is not really appropriate for a sabre skin.
But there is kyu-gunto, which was basically a katana made into a sabre, and i think it may be cool to see in game.
https://cdn.myshoptet.com/usr/www.nozeakatany.cz/user/shop/big/13509_st-103-1.jpg?63c91861
i dont think its a huge problem
i have a clip where i kill a spider and it runs across the bounty buidling for like 15 seconds
its hilarious but i dont think its gonna cause you to die very often if ever
spider does not pounce or do any attacks while he's at 0 hp, it's probably a path finding issue where he's trying to get to a valid death spot, but at the same time he can path through walls and ceilings which aren't valid for that
@queen jungle smoke bombs already got added, they changed explosions a few patches ago to do a much darker and thicker smoke when they explode. Just take 1 dynamite stick with you for $18 and you have a smoke bomb
It should just drop instead of "finding" a deathspot but I also understand that it would probably drop on some weird spot
Does anyone else have problems with the single action dual pistols not cycling to the second shot after firing the first? Iâve lost multiple games because my dual Caldwell conversion pistol just simply wouldnât fire in combat.
Just stop using dualies. Please. Please, so that I don't have to fight you, STOP USING DUALIES.
đ
Iâm using a Rog ally so 720p and a controller, trust me I need all the help I can get đ
I barely use dual pistols but every now and then itâs fun
https://discordapp.com/channels/350201607788429323/524577494863708180/1175490260440993892 This would just make it even more exploitable and you'd find people teaming up and damaging eachother then regening then damaging over and over to grind for unlocks. I think the killing blow system is fine, even though that's a bit exploitable with revive.
how fast are you pressing the button?
As fast as I can press the trigger
thats the issue
dueiles work better with timed button press
don't click as fast as possible shoot with a rhythm
Itâs difficult with the Rog allyâs triggers cause you have really unresponsive triggers
oh
Thanks tho
well your controller may be the issue then, but I am on pc so I don't really know
The Rog ally has an in built controller. But Iâve got no aim assist whatsoever which also makes fighting against pc players way more difficult
Worst of both worlds
I'd argue that the system itself is pretty unengaging, and if people feel the need to sit around in a lobby shooting eachother in the toes to unlock weapons that reflects some deeper issues
You can already more or less do this, load up on small chunks and get revived 4 times each. It's not something that I feel constitutes a major issue in hunt.
More common though is a sense that players are pressured to outperform teammates, or that teammates can "kill steal" leading to some level of competition within groups rather than cooperation.
It also means certain weapons are harder to gain experience for (bornheim for example, due to its ideal 3 shot kill and poor damage range). What that drives players towards is greyzone farming AI, or more optimistically last hitting bosses.
i entirely lack the computer skills what anything but fps means on there
wait do teammates kills not count for weapon exp? they should atleast give you a bit
You have to get the killing blow to get XP for a particular weapon. If a teammate is using that weapon, yes you'll gain XP for it
But if I'm trying to unlock say the bornheim match and I deal 148 damage, if the killing blow was from my teammate's mosin I get nothing
The scotfield pistols will click if you try to fire them too fast
People already team up to do this though
Just get to a bounty offer to share it then ask if they got any challenges and stuff they need to do
Before challenges got shared it was pretty common to just team up with a team and get them done and just share the bounty
https://discordapp.com/channels/350201607788429323/524577494863708180/1175711609717526589 Anyone think this would be good? Unlike my previous suggestions, I actively hope this gets added. [Although I do really want marking from the map :(]
From what I understand, the console community would like a word with you on explosive ammo use
It's a crutch, not smoke
As a console player
Explosive ammo is fucking useless
It needs a rework of some kind
Explosive ammo is in a terrible spot and this is coming from someone on console that got annoyed by explosive ammo(And still is because of xbow) but someone else suggested that it should make you deaf on hit for a few seconds. The fact that there isn't anything that makes you deaf, but spamming your weapons is weird
Iâm not saying a nagant compact explosive ammo that does nitro levels of damage
But it needs a buff/rework badly as currently itâs so extremely niche and horrible compared to other ammo options
I just don't understand why the devs reduced the damage on stuff like doors and windows, it could've been great as a tool custom ammo and they for some reason take that away.
I donât know why it does less damage than normal ammo on players without bulwark đđ
It should do a little more at the cost of pen, and then of course bulwark reduces it
Right now itâs just a downgrade in every sense minus being a concertina clearing tool/window opener
Thatâs it, thereâs no other reason to use it
That's such an odd change to give to something like explosive ammo(Besides xbow because fuck that thing) but not give it to ya know bleed? The ammo that so many guns have and even the nitro and puts the best pressure in comparison to burn?
I brought it up it because thatâs how direct hits used to work
Now if I remember correctly the AoE explosion dealt a significantly higher amount of damage than today
But on hit, it dealt like 3-5 more damage than base?
But bulwark also lowered it
Iâm just throwing things out there because right now, explosive has no redeeming qualities really
I agree
But I just do not want it to be op like before which is why I'm worried for any changes Crytek is going to give
Immediately removed lol
Post a link to Mama Maye Lewds and Iâd risk my identity details for it

Anyways, explosive ammo needs a rework
For sure
@glass fable did you know using both a med kit or a vitality shot will stop the bleed and heal you faster than stopping the bleed?
Is this coming?
!plans
Some of the plans for the future of Hunt with references:
Final event of the Tide trilogy will come in the winter 2023 - https://youtu.be/sxVu-IxiiIQ&t=28
Twitch Drops campaign in October 2023 (new hunter, legendary weapon and charm) - https://youtu.be/sxVu-IxiiIQ&t=61
Prestige system rework (weapon unlock changes in 2023 and new rewards in 2024) - https://youtu.be/sxVu-IxiiIQ&t=85
Console controller and gamepad support are being refactored winter 2023 - https://youtu.be/sxVu-IxiiIQ&t=161
Decentralized backend system and server-side improvements next year - https://youtu.be/sxVu-IxiiIQ&t=183
New map is planned for early 2024, will be a new biome - https://youtu.be/PkrXpJRvyiw?t=2439
Matchmaking refactor, team voice chat - https://youtu.be/sxVu-IxiiIQ&t=221
Focused team for countering cheats and exploits the coming year - https://youtu.be/sxVu-IxiiIQ&t=242
Complete UI overhaul - https://youtu.be/sxVu-IxiiIQ&t=400
Cryengine 5.11 upgrade coming in early 2024 (DX12, FSR, Direct Storage, HDR) - https://youtu.be/sxVu-IxiiIQ&t=270
New modes and custom lobbies are considered for 2024 - https://youtu.be/PkrXpJRvyiw?t=2506
Yes i know but the med kit takes the same time to use and I donât always have a vitality shot. I have to bring a vitality shot each time now in âcaseâ of bleeding? If we start that, you never gonna choose your loadout and bring item for in caseâŚ
Medkit can be even faster with physician.
But that's fine. If the counterplay doesn't fit into your personal loadout it should definitely be changed.
I would caution using a vitality shot to stop bleeding in case of very high damage + bleed
You still bleed during the animation and may die before actually getting healed
A springfield * Dum Dum round hit with no bloodless is better served using a medkit or even the default stop bleeding and then heal rather than using a vitality shot for example if you arenât able to instantly start the vital shot animation
Keep it how it is but apply a Shaken status effect which is like a very short choke bomb that can mess up people's shots.
For like 1-3 bullets.
Balance to use.
i really hope you gonna stop adding spamming gun its just not fun and zero skill needed for using them...
I donât even think thatâd be enough tbh
Then your just bad because it works extremely well and that was the smoke change it was stayed in the update that made them thicker
the thing about explosive is, in idea and what you'd expect going into it, i think most people jump to REALLY OP conclusions REALLY FAST
and, casual reminder that explosive crossbow is niche and really fucking annoying, one shotting at weird ranges but requiring arrow drop skill to use effectively (or just point blank xd)
So this is a common misconception with explosive ammo and also the shot bolt for crossbows.
So for starters the explosive ammo deals higher limb damage than any other ammo type in the game.
Using the martini for example a leg shot deals 76 damage but explosive round deals 93
Itâs different for each area but explosive always hits harder on limb damage.
Ontop if that the drop off for explosive ammo and the shot bolt are borderline nonexistent
At 100 meters the martini deals 87 damage on a chest shot but the explosive ammo is still doing 90 and it will continue to do 90 long after the regular ammo starts doing 70-60 damage at higher distances.
Reffering to this
Explosive ammo is actually better than normal ammo in a significant number of situations if your either bad at aiming or taking engagements at a much higher range than you should be
The problem is that this is a precision shooter game and the only time the bonuses you get from it are actually useful are in lower elo
It really isnât though, the splash damage is abhorrent, it lowers your ability to resupply, thereâs no pen, less damage in straight pvp, and again only useful in small utility use
Of which other consumables and items can do too
Itâs just not good
Did you not read anything I just said
Iâm saying in reply to this
Right and I explained here how it is
Your complaints are invalid because they are wrong
Like it isnât even good in low elo
I get what youâre saying but even then, itâs not good there either
Itâs not good anywhere
Filled with misinformation and old info that no longer exists after the shooting range was added
? What am I wrong about?
It dealing less damage, and not accounting for the fact that explosive ammo has higher range than normal ammo
I have tested this at the range, itâs true
I explained here what itâs niche use is
It has less damage at range, and less effective range at that too
And bulwark worsens it
Your either a terrible shot or you never tested it because I went into the shooting range rn specifically to make sure I was correct and you were wrong
đď¸đď¸
If you say so, but I didnât get numbers to support that
I literally just told you the numbers but you didnât bother to read
When I get the chance to, Iâll try again and post here- itâs good to have solid data to pull from
Anyways believe me or not but you are literally just a bad shot and are misinformed
Ok, and did you account for bulwark?
And Iâll go and test again when I check
Thatâs a blatant lie
Thatâs just a blatant lie
You may not
But on console I see it used A LOT
If you take bulwark over the countless better traits there is your reason for why you canât get kills with explosive ammo
Because console players are bad
Lovely discussion, I see
Console 6 stars are pc 3 stars and thatâs not even a joke thatâs a legitimate thing
Ok�
Thatâs like saying mele weapons are meta because console players use them a lot
To be fair. They can be meta. Just, on console.
Anyways, Iâll go test it again at range and up close and report back- when I can-
Iâm always down to correct my self but I cannot discount bulwark since itâs something console players (myself) utilize a lot, like melee as you point out
Itâs an issue I have balancing PC and console since the gameplay styles can be quite different
Lmao
Exactly, itâs different play styles so- you canât really compare straight forward
And thatâs more of an issue with bulwark than the actual ammo. Hornskin causes half the mele weapons in the game to be useless in pvp
I mean it's also why you see bulwark. Because people use explosive. Because people aim bad on console
You also canât say somthing needs buffed just because a very small amount of the playerbase uses somthing to counter it
What actually needs nerfed is the fact that the new army swift duelies pair is pinpoint accurate and reloads instantly
Most melee are bladedâŚ
Bat, Hammer, Trauma, (who uses dusters), (who uses brawler), (who uses light knuckle)
Out of those I listed, Bat is the only one considered great- trauma is ok, and the others are very very last resort and most would agree are not common PVP choices
It feels as though you may have a pretty set view on console as a whole and much varied perspective on this topic and others, as such Iâll let you be :/
Because console is like 5% of the playerbase
The majority is on pc which is why pc gets more support
Console is like an arcade shooter demo of the real thing on pc
I've started taking it strictly because how annoying explosive crossbow is
thats fair but theres just so many better perks.
doctor, resiliance, necro, scavenger, packmule, bloodless, levering, fanning, physician, gator legs, conduit
like you should easily be getting 90% of those before you ever consider bulwark
and thats not considering if you have a specific build you wn at that also requires perks like hundred hands for bows or the faster reloading with crossdbows one (which i think might be the same perk but idk i dont use bows)
i always respec my hunter to always have necro and iron sharpshooter and then half the time i have 2 points left and just go for bulwork
it can actually do more damage than base ammo already
on martini, for example, i'm pretty sure the highest a chest shot can do is 149
but it's exceedingly rare because you need to have the first impact at their feet, then limb pen into chest
so basically what you're saying is is that explosive ammo sucks and is intended for bad players who can't hit the head or even center mass
so it should be reworked to actually do something interesting 
It's just really bizarre that the explosive damage is coded specifically as distance to feet, so a chest shot suffers falloff because of the distance from the toes
Taco man is wrong on his info but has the right idea.
Itâs better for limb hits and it deals higher damage at distances where the martini starts to fall off.
But yes itâs specifically balanced around the player using it being bad at the game
The explosion damage always deals 35 damage regardless of where you hit somone plus the actual hit from the bullet.
Which makes it always deal more limb damage and always deal more damage at ranges above 100 meters on the martini
The problem is moreso it always dealing 35
It needs to deal more than 35 but it canât because then it would always oneshot
But it also canât apply blead because dealing 120 damage and applying a heavy bleed regardless of where you hit somone is too strong
I messed around with it a fair amount in shooting range, got a 145 hit with martini by penetrating leg up towards torso
It definitely deals more explosive damage the closer it is to the feet
But thatâs not accurate info because you can do 145 on an arm shot depending on where you hit
And you actually deal 148 on a lower torso shot randomly
But the explosion itself always deals 35 damage
I'd love to see a screenshot of that in the shooting range, because I tried a lot of different combos and the explosive part dealt up to 49 but only when it was extremely close to the very bottom of the model
It doesnât matter where you hit them itâs always 35
Look at the range yoir at though
Go to an actual range where damage numbers matter
?
You guns damage doesnât matter sub 30 meters with long ammo
It starts falling off at 30
Or 40 I forget which exactly
But shooting that close is pointless
The point of the conversation is that in a fight using that ammo is pointless because at the range your fighting a chest shot does less damage that regular ammo
And thatâs true, but a shot anywhere else does more
I'm only disputing the claim that it does 35 no matter where you hit
AnywaysâŚ
Thereâs no actual way to buff explosive ammo due to how it works
It would have to be changed compleatly or just removed
I like this
wait what im on autopilot wtf did i just reply to
ah yes i like this
positive feedback btw, just wanna say the ammo swap boxes are awesome. only critique is that i wish they were more common, and in general, i wish that new items were more common in red huts/towers
i do wish some of them could be consolidated (maybe make concertina arrows count as fmj and explosive arrows with explosive ammo, for example) but other than that i find them interesting especially in quickplay - which is where i also wish they would be specifically more commonplace
i feel like most times you go into a game either with nothing (good opportunity to use swap boxes) or with every ammo type you'd want (no usage for swap boxes) so i feel like some consolidation and general commonness could go a long way
and there's nothing like running a cheap romero with pennyshot and finding a slug box
Alright, went to testing and yeah
Explosive has more damage than base long ammo martini starting at 73ish m
At 97ish m it out did the base upper torso damage of 91 by 4 to hit 95
At 170 m it out did the base upper torso damage of 76 with 85
So I stand corrected
Out to ridiculously long distances, explosive ammo may have a few more meters of double tap range on the martini to the upper torso
The damage of the explosive charge increased to about 49ish if you hit the feet directly, decreasing as you moved away from the feet (feet haters rejoice i guess?)
The limb damage is quite higher, averaging about 10-20 points higher, with the difference highly depending on range and proximity to the feet
Similar patterning on the compact springfield, about a 10-15 damage increase over base medium ammo at 98m, 48 -> 63 dmg
On upper torso
Unfortunately with the medium explosive ammo, you lose headshotting ohk at past 94m
So medium explosive ammo simply isnât worth bringing on springfield marksmen unless itâs for utility ammo or you feel like you need 10ish more damage between 0-94m lol (of which long before 94m do you run out of two tap range⌠73m is where I see a damage of 76 to upper torso so thatâs where the two tap range is extended to)
Interesting note, direct feet hit with both martini explosive damage and compact springfield is about ~49 damage
However at 3m the explosion does about 19 on medium explosive and 22 on martini explosive
At foot level
Overall, explosive ammo gives you a few more meters of two tap range + slightly increased limb damage in exchange for:
-Muzzle velocity
-Headshot range (significant loss in case of medium explosive)
-pen
-ammo resupply ability
-raw damage before drop off
However, Incendiary shares the ability to instantly set off oil slicks and barrels along with the ability to light enemy hunters on fire * char (once this damn event ends)
FMJ increases two tap range + one bar missing OHK range significantly and effectively within the same normal engagement ranges of the martini
Poison ammo provides a status effect that delays healing at all ranges
Dum dum ammo is much deadlier at close range than explosive ammo (again once this damn event ends)
Explosive ammo is simply out done by all the other ammo choices except in cases where concertina needs to be cleared or doors/windows need to be opened at range⌠in reality the benefits of increased two tap range are not going to be usable for 99% of players unlike fmjâs increased actually usable range for one tapping a small bar missing enemy (fmj upper torso martini does 143 at 60m, explosive does 122) whilst fmj allows for pen and explosive obviously doesnât
Uppercut explosive is a unique case where it is a straight down grade in all cases except the most extreme ranges, where the damage output doesnât even matter-
I will need to test nitro explosive
So in summary,
Explosive ammo sucks and needs a rework/buff
This game is celebrating its 5 year anniversary, when is it going to have its own invite system so I can invite friends from other consoles rather than having to spam random teammates for one hour???
i use bulwark because i get killed alot by dynamites
i use bulwark because i despise explosive crossbow
what sort of headphones would someone recomment?
@hoary mortar The MMR is practically non existant. Can imagine it as how it worked before, but now people can actively manipulate it very easily.
People like Rachta, Huuge etc have prob in the 30k+ kills range, no amount off death after years of play will ever make that kd move. So they can goof around, die to the same people 5 times each game, fight 3-4 star & aslong as they die every now & then, and they only face lower, they will never go up.
Now im not saying they're actively manipulating it, I'm just saying whats possible and i have seen Ractha in 4star. That guy shits on 6 stars like its a morning snack. And he faces 4 stars that crouches in an open field.
And it's Solo necro manipulative AND it's Soul survivor manipulative. You have 2 ways to dump your mmr down the drain
@prime belfry how did you encounter that many cheater for posting that ?? In 2000h in hunt Ă just see 3 cheater cuz I was in 6 stars âď¸
Maybe the old huuge lol. Now he just streams commentary watching others play.
@prime belfry Please use #game-questions for any questions you have regarding the game and its mechanics, including matchmaking and keep #game-ideas for new feature suggestions to the game.
If there would be reasonable matchmaking algorythm based on real skills (but ot on how someone play vs. higher/lower hunters) there would be almost NO discussion about cheaters! I'm 100% sure.
@valid linden That's already a thing
Ok, sorry kinda new to the game & community
Should i take the post down ?
Up to you, just wanted to make you aware of it already being a thing in the game đ
if you're talking about the maxim gun yeah it exists in game but its not useable
I'm not
The context was a suggestion about explosions blasting doors open and causing damage to whoever is hit by it
pretty sure the doors just gets destroyed
doesn't swing open like you hit it with melee
if the door is not barred and the explosive is not close enough for full damage the door will swing open
Btw i'm seeing a lot of dislikes on the idea of a Maxim machine gun, i don't really see what's the problem with it being usable in-game. Guys, can i hear your side? Why do you think it would not fit in this game?
people are starting to dislike the idea of high rof weapons probably not related to the maxim gun though. honestly i dont know
could be a interesting gameplay mechanic
Well... I came up with an idea when i saw Mosin-Nagant Avtomat conversion in game
thats the thing people hate playing against the avtomat
its basically a long ammo shotgun
Well that figures... but there are high rof weapons in game so why not add another that can be used by any lvl player
This Maxim gun can counter almost any weapon but sniper rifles and grenades
Originally the Avtomat was balanced by the price and the fact that it was one of the original and unique power weapons of hunt
As time went on, the status of the avto evolved and so did the player base
player base got richer
Besides, the Attitude of âwell x is already in, why not add y?â Is a growing problem in this game
Itâs shifting the baseline of the game and the perception of the baseline, leading to a steady increase in fire rate and gameplay pace to the game which is very irritating and annoying
Along with powercreep*
Sorry for my poor choice of words, i just meant that this sort of weapon looks natural to the set, could be fairly ballanced and could be potentially added
I understand, and by the time frame of course a maxim could be in 1895⌠but I honestly disagree it could be in HUNT
I donât believe it fits into Hunt, when it comes to the avto it fits because of how it was here since day one, itâs original status, and how despite how much people hated it- it was really only a problem for the 6s and some 5s, where as the majority of the community essentially just had a long ammo chain fanning pistol (I cannot tell you the amount of times someone unloaded an avto on me and missed every bullet or only hit me once as I talonâd them)- and now after the ammo rework I have seen a handful of avtos only- and I only died to one in the hands of a 4 kd 6*, who wouldâve killed me with just about anything else tbh
Would I add the avto in now if it was never in the game? No, but since Hunt evolved with it, I think itâs fine considering all this time it was never really over powered- just over hyped
I think the maxim would end up being a fun addition for some but, it may not be powerful or even meta as it would be a sniperâs dream target, but I donât think it fits into Hunts overall being either
(Never really overpowered after initially nerfs- day one avto seemed a lot more powerful than pre ammo nerf avto*****)
Hm... understood, i just never thought a static gun could do so much damage to the game
I donât think itâs damage to game directly rather than damage via increasing overall rof and the idea that increasing rof weapons are acceptable- especially addition of automatic weapons that I dislike the most about it
I mean, they could add a glock 18c stand in (Mauser C96 auto for example) that does 1 damage per bullet and never OHKs but Iâd still be against it
Understood, just thought that adding a static automatic weapon would be a balanced idea since nobody would run&gun you with it
actually electrical damage is already in the game
oh, it is ?
if you count rotjaw attacks electrical
shes makes these electrical black puddles which walk into it you take damage and** lose alot of stamina fast** as aswell as flinching alot
and if you hit her you get shocked taking damage and losing stamina.
oh... understood but is it a feature only she has?
yeah
okay... I just thought the generators were underutilized so i suggested a feature for them)