#feedback-discussion

1 messages ¡ Page 109 of 1

dusty wraith
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@past barn what program is that? looks neat

tribal gulch
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Please stop adding DLCs and take better care of the game, for example by removing hackers

tiny pivot
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people coming in here thinking just saying "FIX THE HACKERS" will help LMAO

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idk, i find this video interesting, and im watching it, but i can sum up my opinion on necro quickly

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i basically do not use necro...

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i didn'te ven think about mmr or anything but i just think it's kind of flawed and realistically should probably have stayed an event perk a la death cheat

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you're spending like 4 or 5 perk slots for solo benefits (necro, resil, mirth/salveskin, adrenaline, not even including blazeborne or other temporary event perks) and i just dont see it worth it XD

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it ruins my view of the game honestly. the idea that, if you want, you can jsut afk for like 20 minutes and keep your hunter theoretically forever, is so boring. though i feel like both sides have issues.

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the people that sit and camp bodies, or camp with necromancer themselves, are a problem. it slows down the game even more than it already is, and in general is just non-interactive gameplay - using traps just because "oh, its a solo hunter they might get up" imo completely ruins the ideas of traps specifically. they have plenty of uses otherwise and tactically in a slow game like hunt, and are very strong, but i know a few people who just relegate them to "oh theres a solo let me double trap them" and its so incredibly boring

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putting it simply, hunt is already a slow burn game. necromancer only serves to make that game even more slow and boring, and if you ask me both solo and multi necro are flawed... but they are in the game so we deal

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necro in general as a whole package just perpetuates the cycle of the slow, camper and waiter type of player and while thats valid and a way to play and rank up, 99% of other games hate players like that and think that the game being super slow is a bad thing

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and i think that hunt already being slow, and being made even more nail-on-chalkboard-grating levels of slow by necro and the like, is just bad and its why i dont partake in it

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also its so much more worth it to just buy perks that actually affect gameplay, that 4 points on a fresh hunter can be spent on leverring or bolt thrower or a scopesmith/marksman or ANYTHING to make the gameplay any better instead of just repeatedly reviving yourself because someone concertina+poison trapped your body...

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i digress, i love to rant :D

dim heron
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@modern galleon Steam typically takes a few days to add it to the collectors bundle... been this way for a while.

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Also please don't tag all the mods unless there's a serious discord related issue

olive sparrow
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Not hating on the game. On PS5 why is the render distance and LOD absolutely horrible? It one of the worst games graphics wise on PS5. Why is that?

rotund obsidian
olive sparrow
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Such a great game but rough to play when windows don't even render in 100m out.

thin remnant
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Not putting this is suggestions-ideas atm cuz its kinda unnecessary but wouldnt a beast decoy like a bit of food that lures away beasts like dogs and crows be cool

tiny pivot
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would be a neat thing to put in the decoy tree for sure

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though imo they really need to make more obvious how useful decoys can be

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i know it's probably NERD territory but like, if you saw the hunt lab video decoys can break. a lot of convinent stuff and do it almost silently, so it's lowkey nice if you're running a budget loadout and aren't using the loadout space anywayt

unborn dagger
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@warped bay Yeah I just genuinely do not like the vocalist they keep using. It's honestly the reason why I even keep the music volume to 0. Her voice just does not sound good.

opaque siren
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Make the game free, it shouldn't take 10 minutes to find a match with a bunch of necro using solo players.. in love with the game, but the lack of players and absurd amount of dlc and legend items is depressing.. 5 years now. Make it free

slim pollen
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The game averages around 16 thousand players a month on pc with peaks averaging around 30 thousand.

slim pollen
opaque siren
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I'm on console.
I switch my region based on time of day for more people and it still takes ages.

Put that aside, I still believe the game needs to be free with the amount of premium content that can be bought.

wanton imp
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think that would be a badddd idea

warped bay
warped bay
wanton imp
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yeah this new one is not very memorable well not memorable as serpent moon the serpent moon theme is much better compared to drowning water

carmine needle
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Being able to select the music you want would be neat. I don't mind her stuff but I am tired of listening to the same song over and over

brisk timber
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#game-ideas message
Once again a suggestion that just shows how so many people doesnt understand the games balances and cant think around 2 corners. Its the same reason why there cant spawn horses after everyone is dead or some ideas like that.

If you give too much info about dead players a Hunter can predict if hes alone on map or not

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which would totaly destroy any late ambushes

carmine needle
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I actually really like that idea. Most the time you can guess there is a dead team if you hear a fight across the map, and thus assume there are corpses there.

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How would knowing there are bodies (could just be 1) ruin late ambushes?

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You;d have to take the time to go see if there are any vultures in the sky, and lets be honest, not a lot of folks will do that.

brisk timber
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If there are vultures in the sky i think theyd probably pretty visible
just get ontop a roof or something and you can see

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i think its too much of a give away at range

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Shots are still very vague and not permanent

carmine needle
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eh, with load distances, you would maybe only see dead in the surrounding regions, and that's really only if you can see through trees and such on the flatter maps

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Still don't see how that would impact late ambushes

brisk timber
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Ok but in reverse - what is there to gain with this function?

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people scavange for kills they didnt make? lame

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people knowing for sure there is some dead team? lame

carmine needle
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can see where corpses are? be a cool vibe to have something up in the sky besides clouds?

brisk timber
carmine needle
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Cool dude, I bring vulture on duos just to loot off of people cause guess what, I'm a Vulture. Witness does help, and I would like to see it stick around in some aspect- burn trait like Shadow- but you don't have to be a jerk about ideas other folks have. I don't see an actual gameplay issue with this mechanic being added, but Crytek will ultimately decide in the end.

late quartz
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If you were supposed to know when people died there would be a kill feed/obituaries. This is essentially free intel.

Most the time you can guess there is a dead team if you hear a fight across the map, and thus assume there are corpses there.
True. There's an element of skill and game sense here that's totally subverted by just telling players that there are dead teams.

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Making semi-informed guesses and taking risks about how quickly to move to extract is a big part of the game. While it would certainly be convenient to have a feature like this, I think it would ultimately cheapen bounty hunt.

flat sandal
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ppl are way to obsessed with looting hunters as if it's a big deal^^

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stuff really has to happen around hunt dollars imo

queen jungle
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when will this f.. up sound system be fixed??? Team mates I can hear 50m away enemies not even 10m close!?!?!?!?!?!?!?!?!?!?

brisk timber
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Witness already was for a long time a mechanic people wished for but was often debated being to much of a tactical give away - vultures flying around in the sky for everyone to see? ...too obvious.

tiny pivot
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witness is underrated tho...

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i don't think it will stay, but its an interesting perk and i wouldnt mind if it did, i do find it to be kinda inconsistent and honestly it just helps me find bodies after combat more than anything 😂

subtle lichen
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The problem with the pacts is that from a gameplay perspective, Infernal is so damn strong that it's almost a waste to take anything else.

carmine needle
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Make my life easier? Idk about that, I just think it would be neat. My duo partner and I don't roam around the map after a wipe looking for dead, we do it to get the challenges/event stuff. Finding dead (lootable) hunters is a bonus. The vultures would simply be a cool addition- even if they changed out some of the crows or you found them on a dead horse. I dunno about "element of skill and game sense" being subverted, because, again, you really wouldn't be able to see the birds unless you'd get pretty close. draw distance would be pretty limiting on them, and vulture don't really make a whole lotta noise. They also could be made to not fly 1000ft in the air- set them to be at the height of a church tower. Dunno. I just thought it was a cool concept

subtle lichen
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I would guess that the counter is that you're providing information that players wouldn't otherwise have unless they could tell what direction gunshots came from. It would also confirm that there was a losing side in a gunfight, which isn't always necessarily the case if one retreats. Even more so, it gives away that there is potentially someone hiding in a compound if there's vultures overhead.

carmine needle
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true. But also could be said the same for there not being vultures. The only info you get is "Corpse nearby", but I can see how if you walk into a compound and see birds in the air circling, could be a give away.

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for corpses

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and (maybe) a team, tho dunno why you'd stick around if it's not the boss lair. idk. I'm sure itll never be brought in regardless, lotta work for something that ultimately serves very little purpose, I just loved the idea of seeing vultures circling

fossil charm
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I don't really care either way for the vulture thing but isn't another point that you don't exactly know how many bodies are beneath the vultures?

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Unless it's like a group of vultures over every body

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Because if it's 1 set of vultures over a group of bodies you can't exactly get all the information to conclude that everyone is dead

brisk timber
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Some time after a team is wiped
So theres a 100% confirmation a team is out if you see the vultures

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which is pretty lame

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The limited draw distance is an argument tho
but i still dont see how we need this function

fossil charm
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So it would be 1 group of vultures over every team not just group of deaths

subtle lichen
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May as well just put a scoreboard in at that point. It serves a similar purpose.

If they're not high up, if you have to be pretty close, and if there's a varying number for different groups then seriously, what's the point? It's just not something the game needs.

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That's dev time that could be spent doing something that is worth putting in.

dapper fiber
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#game-ideas message
@sick wind that rifle wasnt produced until the 1900s, but then again... neither was the avto

steel comet
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The problem with a "bag" or looting mechanic like that is.. it'd be a cheap way to disarm enemies. Let's say you get downed and your teammate revived you but you have no weapons at all on revive.

light magnet
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just reduce it so a hunter can only have their weapons looted once, so their other teammates cant loot weapons they can still loot the hunter like normal, but the weapon can only be taken once that mechanics already in the game as it is as a hunter without vulture can be only looted twice despite there being trios, that still leaves the hunter with there main or secondary depending on what was taken

native shard
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i don't understand how crytek allows so many people to blatantly cheat for THOUSANDS of hours at 5-6* mmr

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it's not even deniable; These people are constantly firing at you through mounds, brick walls, trees, and they run in straight line towards you because they know their aimbot does everything for them

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how does it get to this point. Even Tarkov streamers can send in clips to devs to get cheaters banned. Here in Hunt none of the streamers even play in 5-6* to begin with

willow burrow
native shard
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steam screenshot crunched down the jpeg
but it's a wallbang headshot through the fence post and foliage

willow burrow
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No I see that

radiant river
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doesnt seem that crazy

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thats from pretty close too

native shard
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not really

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i was in the treeline

crystal plume
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Also "none of the streamers even play in 5-6*" sure is a statement HUL

native shard
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it's also telling they never mention the clan stacks who are... incredibly dubious whenever you meet them ingame, which should happen often because the higher end MM pool is miniscule

crystal plume
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All I can say is that me and my friends are generally 5-6*, mostly 6, and I can't say we share the same experience as you regarding cheaters

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During my 6.5k hours or so of playtime I haven't seen that many cheaters all things considered

brazen gyro
native shard
native shard
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on NA west we have chinese names with 50 hours in 6*
in NA east we have clan stacks with 4+ KDR cheerfully shooting you the whole time through mounds and trees

it's w/e. Moot point and nothing will get done

white plover
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As a NAE/NAW 5-6* I still found it nowhere near as prevalent as people make it sound

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which is just my experience

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But everybody I play with that calls other people they just do it because they played dumb and got shot by a better player and the player had 3+ KD / some "clan" tag

native shard
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thoughts?

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timestamped for your convenience

white plover
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On the crossbow shot?

native shard
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yes. and the second kill with that callout

white plover
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Callout does seem a bit wack cause I don't know which teammate saw him

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Pretty nice crossbow shot, does seem a bit wack as well with the readjustment right before shot

blissful jackal
white plover
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but could possibly be he just started aiming for the big opening people would come from

blissful jackal
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The 6 star stacks are typically just really good players

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And have thousands of hours

native shard
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conservative estimate is a 105ms reaction time based off a single dark arm in the trees; Firing a shotbolt at 100m/s velocity

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by any competitive standards that is insane

crystal plume
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You do realize that the person is visible for longer than what appears on the video because it's 720p and even for 720p it seems to have horrid bitrate

blissful jackal
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Is this the dude ur accusing of cheating or what

native shard
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i play other competitive shooters than hunt

crystal plume
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I'm not talking about the fps

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I'm saying that the person is blending in with the background because of the horrible quality and in reality they are more visible on native and therefore probably also spotted earlier than what you are guessing based on the video

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That dark spot in the middle is the hunter already visible

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Which means that they were on his screen for around a second if not more

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Not 8 frames

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The math is pointless either way, people get cracked shots, it happens, best you can do is report and move on if you feel like there was a chance it may have been unlegit

native shard
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if you submit a player report to crytek with a linked youtube

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they will not click and view the video

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viewcount never goes up

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the callout in the linked timestamp was also strange because the callout was functionally impossible

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he has a teammate behind him, second teammate on the other side of the mound

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but seeing as the clip is so short and there's only circumstantial evidence to go off, sure, he's just cracked bro

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i'll say this nicely as i dip out, but i think what constitutes your standards as a legitimate player is horribly, horribly skewed. No other game has this many dubious players in such a tiny matchmaking pool.
Sure, people can get cracked shots and crazy wallbangs. But again and again and again every time you meet them in match? There's proving, and then there's knowing.

blissful jackal
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Diagnosis: skill issue

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I think the player base standard of thinking people hack is skewed

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Go to any 6 star players profile with a 2.0 kd or above and there's pages of comments about them hacking

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It's hilarious

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People just get destroyed and always say they are hacking

brazen gyro
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The video probably fucking embeds for them, which, when watched, doesnt increase view count

next ember
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#game-ideas message

I absolutely love this... Guns being hip-fired are WAY to accurate in this game. It's REALLY difficult to hit a shot when hip firing in real life

brazen gyro
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I dont like it at all

placid sleet
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I'm not quite a six star but in 800hrs I've ran into maybe 2 people I legitimately thought were cheaters

brazen gyro
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I have had, many times, hipfired at like 5m and it takes 4 shots to land. This is with the enemy centered

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Reduce it any more and you might as well delete dual wielding pistols

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Cause people will just take a shotgun instead

native shard
next ember
fossil charm
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does crytek release info about cheater bans? id be curious to know how many actual bans happen per month/year to get an idea on how many cheaters actually exist and arent just skissue

brisk timber
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On another note cheats are so subtle these days most of us probably hardly notice them to begin with.

And i also believe thats a big part why many players think they rarely met one because what they have in mind and compare a player to is someone blatantly aimbotting and flying through the sky.

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So probably people have met more cheaters then they think but they havent noticed.
(The reverse can also be true - to think you noticed something scatchy in every second player - definitely must be cheats.)

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Thats also a reason that makes this topic so redundant for the casual player to discuss at some point - because its pointless to argue about something that could or could not be there and youre not able to really prove.

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Its a fruitless endeavor.

vital fractal
winter jay
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No hot fix ?

subtle lichen
alpine quarry
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why is it that a 2 3 3 star player on oceania play against a trio of 6 stars?

little jackal
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not enough players on oceania to put 6 stars and/or 3 stars against

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or that is Crytek's reasoning anyway

alpine quarry
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yeah kinda sucks

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not that fun

little jackal
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I can imagine

proper mesa
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Guys, where can i drop video with cheater? I found GOLD, guys🤡

marsh gardenBOT
wanton imp
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!report

marsh gardenBOT
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If you would like to report a player, you can do so on the Team Details tab on your Match Summary screen. It is also accessible in the Last Match tab at any time. If you have additional proof you would like to provide, you can find out how to reach out to official support here: #customer-support

queen jungle
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please put a select button where I! can choose if I want to play as a duo or trio vs. solos and duos. This 5-/6-solos with all there benefits they have are just disgusting!

unborn dagger
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@sand plume Sticky bombs are just another version of the frag

civic bridge
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dum dum is op in centenial.

smoky rapids
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Not yet it isn't. But, when the Infernal Bloodless mod is gone it sure as hell will be.

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Anybody not bringing in regen shots is going to be very very dead.

brisk timber
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@round goblet #feedback message
What makes you think you should be able to deal with a downed solo at any given time?
Its not about being a free kill

round goblet
brisk timber
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You have a team? Go search a latern.

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Bring firebomb. Concertina.

round goblet
brisk timber
round goblet
brisk timber
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i mean...view a solo more than a 1man team

round goblet
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one man who revive alot, and yes skill issue for sure, solo player match with less skills teams right ? + the revive etc

brisk timber
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Its still 1 guy vs 2/3 others

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its a massive disadvantage from the get go

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i agree that the MMR reduction is maybe a bit overtuned

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But everythign else about solo revive is somewhat fine

round goblet
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yes and it's still everytime u don't know if u treat a solo player or one man who's with the rest of ppl fighting, so u get tricked by that because u don't handle EVERY bodys u make

smoky rapids
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You're telling me you cannot count the number of people shooting at you to figure out it is one guy?

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Then treat the solo as a solo?

round goblet
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the problem of the perk for solo player is u have to treat everybody like a solo one

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it's not what i said, when there is a massive fight with many team, how u recognize u kill a solo player ?

smoky rapids
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You don't - which is why the smart solo will show up when you're in a third party.

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Otherwise, you kill him with your 3v1 advantage and sit on his face.

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Until he cries.

round goblet
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yeah well solo player get advantage with the perk, u tag solo because u have big balls and wanna show off, show it then and assume u are playing alone, and not with massive bonus because u are solo

smoky rapids
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Yeah, having three guns is totally not an advantage /s

round goblet
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the game itself tells u attention u are solo

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reviving 5 or 6 times if no one handle ur body not broken at all right

smoky rapids
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It's not.

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You sit on his face and farm him.

round goblet
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with 10 sec cd + u win the big prizes if u get out with a win

smoky rapids
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Or, you bring tools to kill them.

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I should hope walking out solo would make good money since you're at a disadvantage.

round goblet
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  • ppl downing their mmr to farm less skilled players, with the perks to have many chances XD
smoky rapids
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Just death trap them or bring a fire bomb.

round goblet
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fire bomb welll when the event end then because alot don't care about it

smoky rapids
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I don't know what you're saying.
Fire bombs are strong right now during the event.

round goblet
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and u have still 10 sec for place the trap and being sure u can place it without getting free shot

smoky rapids
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They literally have an almost 2 second get up animation they're forced into.

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Just kill them again.

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Free.

round goblet
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we noticed they seem to have a certain time of immunity when they get up

smoky rapids
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You're lying.

round goblet
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it's what the game show

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hit marker , player not dead

smoky rapids
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You can shoot them in the limb and they wont die.

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Skill issue.

round goblet
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it was not on the limb it was arrow on body

smoky rapids
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Where is the X button?

round goblet
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also , solo player can kamikaze dynamite u even if u shot them and kill them they revive anyway

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naaah it's just too op bro

smoky rapids
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Lmao you're just not good.

round goblet
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maybe ? and ?

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balance is not about being good or not

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it's about fairness

smoky rapids
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Solo Necro is fair.

round goblet
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no

smoky rapids
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It's not his fault you cannot aim and don't bring good tools to kill them.

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Yes.

round goblet
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im ok they can revive, but not with 10 sec cd, and not unlimited if they have life bar to sacrifice

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2 times is enought

round goblet
smoky rapids
round goblet
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create a solo Q with only solo players then

smoky rapids
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Or, you can bring proper tools into the missions.

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Sometimes I don't have a poison shot. Guess we should delete Poison from the game because I didn't bring a poison shot and it's unfair someone can prevent me from healing.

round goblet
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who can revive 100 times and have a machinegunsniperz and a bulletproof jacket

smoky rapids
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And, every time they get up it is even easier to kill them then it was the last time you won the fight with them.

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Just win again.

round goblet
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win again, u said it

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u have to win more times vs a solo than vs a trio

smoky rapids
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Yeah, the fight is even easier than the last time you killed them.

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Oh yeah, I mean if we totally ignore they can also revive their own teammates.

round goblet
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if u can

smoky rapids
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Or, if they have a bounty token and can basically revive an infinite number of times.

round goblet
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the fast is as trio u are not sure u can revive ur teamate, solo player are 100% sure they can revive

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if u don't put every traps in the game on their DEAD body

smoky rapids
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Trios have a third to shoot back. Solos have 2 second locked animation where you can literally laugh at them and kill them again.

round goblet
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if they are alive

smoky rapids
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And, if they were unprepared - like you - and didn't bring a poison shot then they get to spend the next like 2 minutes doing nothing or instadie when they get up.

round goblet
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instadie if they don't have the perk to revive full health

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and also the one that make u not losing a chunk

smoky rapids
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If you can't camp a dead body there is no hope for you.

round goblet
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u forget that solos come fully prepared

smoky rapids
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No they don't.

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I've killed tons of them without Necro and without poison shots.

round goblet
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yeah ok so the game is now camping dead body because they get up alone

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back in the days it was 50 / 50 firing ppl not well seeing

smoky rapids
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If you bring a fire bomb it takes no time to ensure they'd dead for good.

round goblet
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now u have to fire every dead bodys + poison + concertina + aiming at them to shot them

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while u probably fight others teams

smoky rapids
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No, you have to do it to people who are clearly solo. And, if they get up then you burn them.

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Good on that other team for pushing you while you are trying to do something else.

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You could leave them to deal with the solo if you're so whiny about it.

round goblet
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that's the problem

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solo player stuck the gameplay of ppl

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u can't rotate u have to camp dead bodys / that's why ppl play camping shotgun

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or camping snipers

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and im not complaining about that, it's a gameplay and they have counterplay

smoky rapids
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You don't have to camp the body.

round goblet
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solo forced u to have the tools

smoky rapids
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People play camping shotgun because they suck at aiming.

round goblet
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or to not moving

smoky rapids
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Lmao Camping snipers have counterplay.

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Sure bruh.

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Solo necro is OP but the 300m spitzer from the next compound isn't a problem.

round goblet
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yes, u locate them u rundown them by ways they can't aim u

smoky rapids
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RUn down a snipere.

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LMao

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I cannot even type I'm laughing so hard.

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Yeah, you try to run down the Sparks Sniper in the next compound and you're all dead if they're not literally a 2*.

round goblet
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maybe it's a skill issue then

smoky rapids
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Oh, I'm fine with them doing it. I'm not even saying that's OP. But, the idea that camping a solo with necro is unfun and unfair because you didn't bring tools to fight and arguing you're going to run down a sniper that literally no tools can help you win against is hilarious.

round goblet
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get cover it a tool

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🙂

smoky rapids
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They rotate and wait for you to leave compound.

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You die.

radiant river
smoky rapids
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He has to be.

round goblet
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im not

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i was thinking open map stuffs

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and even if u get out of a coumpound, u go the way he's not

smoky rapids
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Yeah, because he's a 2* with no brain cells and cannot open the map.

round goblet
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if he open the map he's not scoping right ? XD

brisk timber
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Solo is not inherently reserved for hardcore gameplay.

round goblet
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i know i know

brisk timber
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It just felt like it in the past because you had no choice :S

round goblet
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i just said the perk is too overpowered, and there is plenty of changes who can be done to make it still viable, but less OP

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like more than 10 sec CD

brisk timber
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be glad its 10sec now

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Many people advocate for it being lowered again.

carmine needle
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Solo necro seems plenty fine to me. ^ was a pain, now you get a chance to set traps and such. The only part i find annoying is burning a solo out. But as it is, against duos/trios, imo the time is fine

smoky rapids
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I think Psychoghost's opinion is the correct one for this: It should be variable based on the distance. No way the Sniper Solo Necro cares if you have 10 seconds to reach him. The shotgun boy is screwed.

carmine needle
#

oh that'd be cool

#

I'll say I've only encountered necro solos up close

#

and either they win, or we kill and burn

smoky rapids
#

I've had to deal with - and have been - the solo sniper with necro. It's rough.

brisk timber
#

this idea is awesome still people hate it

#

think i need to start stream for people to like my ideas

smoky rapids
#

They probably want the necro sniper plays since it's so low risk.

carmine needle
#

dunno. be interesting to see. I didn't care for the 4sec timer we had before, was a little quick imo, be super powerful in a multiteam gunfight

round goblet
#

duo against trio have no buffs

#

why 2 solos can run at u with buffs "

#

?

carmine needle
#

Duos against trios can get more $$ by getting out. I would love to see real small boosters for that, but in the end, that's what you risk in that engagement. you also can opt to not fight trios- you get no choice as a solo, you fight duos or you fight trios. there is no solo queue

#

If two solos (in the map) decide to team up, that's their decision. Crytek, as far as I know, does not allow folks to intentionally decide outside of the map to queue solo and team up. But teams/solos can do so on their own without punishment.

smoky rapids
#

That is my understanding as well.

carmine needle
#

I've seen images of literally every team on a map coming together and vibing. I've traded bounties for quest stuff, or traded deaths for quests. All happened on the map, ran into a cool team. Or teamed up against a concertina team because the four of us were so irritated at them. but again, legal because it was spontaneous. If you have proof of folks intentionally teaming to abuse solo buffs, that's a whole other thing and is considered (again, as far as I know) cheating.

round goblet
carmine needle
#

?

round goblet
#

replace all what u said by solos

carmine needle
#

Not understanding. Solos get the short end of the stick no matter what they queue into- duos or trios. duos can opt to load into trios and play a man short, or load into duos and play on a level field. There is no option for solos to do that.

round goblet
#

and why there is now with the perk ? back in the day u have not that and the game works fine

#

now it change all the game just because, mmmh i wanna play solo against trio blablabla buff me

#

nooo im not ok

#

u wanna show off go show off without boost

#

if u play alone because u have no choice or other reason idc u have the solo mode where everyone is solo

#

oh yeah right u have not the revive perk

carmine needle
#

it's not about showing off. There are some MMR things going on that I don't agree with- 6* solos getting put in with 3*s because they are at a disadvantage, which, yeah, they are, but that's a massive skill difference IMO. But forcing people to play QP and not bounty is not cool either. Why, as a solo, should you not get the same advantages as a duo team? If there was a solo only bounty, that would be a whole other thing and I'd agree (somewhat), but as it stands that doesn't exist and thus, it allows solos to have a better chance.

round goblet
#

u can't dent

#

deny solo farming is a thing

#

and with this perk, that make playing solo more safe or atleast equal to trios, and it should not be

#

im ok let solo a second chance, but many chances with 10 sec cd where ppl have to handle a dead solo body is not ok

carmine needle
#

solo farming? I know for a fact folks are abusing the system to lower their MMRs to play lower skilled folks

round goblet
#

it change the game entirely

carmine needle
#

that, I have issue with.

round goblet
#

farming games solos is more worth than farming at games at 3 with less winrate %

#

or if they don't touch the perk, do a Q without solo players

#

so everyone's happy

#

u hit a cross that not allowed solos in ur games

carmine needle
#

But I don't mind solos having the chance to get up. If it's someone who is either my own skill rank, or slightly better, I'm cool with it, good fight man, you killed me and by bud before we killed you. Hell, if it's a solo sniper, power to you to be able to hit my dumb head as i beep boop across the map. But I do have issue when it's a 6* bullying lower skilled players.

All that to say, if you are duoing (or even soloing), you've just gotta learn to work with it. trap the body, burn it, toss concertina on it, etc. RN body burning is kinda a pain, but as long as you've got someone guarding the body, odd are still in your favor. We've yet to kill a solo and had them res and survive

round goblet
#

it's just broken and u said the same things i said, u have to bring every traps in the game to handle solo players

carmine needle
#

I bring traps regardless of solos my guy. I bring concertina bombs because it neutralizes downed team members just as well as solos.

round goblet
#

sure

#

so if i don't have concertina bombs im fucked up by them

#

i have to xp it to have it, to buy it, to handle them

#

team players i can shot his teamates

#

his teamate is the 10sec cd

carmine needle
#

Idk what to tell you. There's tons of options for handling solos, not just concertina. That's just what I take, and again, not specifically for solos, but for any downed hunters or even just to limit a push.

late quartz
#

Hoarding consumables to deal with solos is also inherently going to cheapen the games depth. If you can never use your consumables for combat because they're finite and you'll be sort of SOL without them... I don't think that's a great dynamic.

Consumables are consumables for a reason, tools are tools for a reason.

Consumes aren't meant to be coveted, they're balanced around the idea you can't reliably get them back

#

I don't really understand why we feel that solos in a team game need to get all these funky buffs in the first place?

I'm not against some solo perks existing, but the idea that there's some need to equalize the power between solos and trios seems pretty misguided

#

With an asymmetry that deep you'll never have it be perfectly fair. Rather than keeping things perfectly fair (which won't happen) the goal ought to be to make sure it's not overly frustrating for anybody. Solo Necro is frustrating for both solos and teams.

round goblet
dreamy forum
#

Is there any known response to thee eac issue on linux from the devs?

lavish bay
late quartz
#

Okay. The game is obviously originally intended to be played in duos LOL

#

The game FREAKS OUT and warns you if you play without teammates

dreamy forum
late quartz
#

Why is everything lootable twice? Why is 99% if Hunt's promo material based on teams of hunters

#

It's completely dishonest to deny that hunt was made for two player teams, and later made to accommodate 3 player teams

#

Solo buffs have been fairly recent and y'know... horribly received

round goblet
#

without this perks solo players play the game, with the perks that make ppl wanna uninstall the game

#

why there is complain about this particular perks and not the other ? because every other perks can be taken by others, this one is only for solo ( oh no u can take it but it's not the same don't play with words)

carmine needle
#

Horribly received? IDK about that. I think it still needs some work, but horribly received, no. Many of the perks of solo are the same as if you were in a team, subtracting those that double the range of stuff.

late quartz
#

Solo necro is one of the most complained about things in the game :V

#

Up there with the MMR system

#

Again, I think it's just completely dishonest to deny that this is one of the most controversial issues in the community

#

Consistently since it was added, mind you. The debate never shifts or changes, the community sentiment never changes. We're just stuck infinitely on one balancing issue

unborn dagger
carmine needle
#

I wont disagree with that, but I also think much of that stems from solos being a PAIN to burn out right now and the MMR tossing overleveled solos in with underskilled duos. As I said, I do think it needs some tinkering, but I do think solos should have the same ability to use necro as duos do.

#

And since this is just going in circles, as you pointed out, not gonna keep trying to change minds 🙂

round goblet
#

they should revive just once, and with a bigger CD and with a special skin that indicate they are solo

unborn dagger
#

I just don't think solo necro should be a thing though. If you go in solo you should understand the consequences of being a solo player

round goblet
#

😉 delete this perk is better

unborn dagger
#

This is supposed to be a hardcore game and Crytek is slowly toning it down

late quartz
# unborn dagger Would it be best to make the entire necro trait a burn trait?

I think it would be best to make it so you can deny necro more quickly if you have full control of a corpse. I don't think this is even that big of an issue.

If you can just teabag a corpse for 30 seconds, I think it's fair to just say "you can't get up anymore" without going through some massive time consuming ordeal.

Solo necro is effective when you're killed at range or in a messy team fight where the other players involved can't just sit around watching you. In 1v3 fights, you're probably fucked anyway. Forcing everybody to sit around for 5 minutes before you can go back to lobby and the other team can move on is bad gameplay, even if it's "balanced" (which is obviously hotly debated anyway).

If you can walk up to a body and do a channeled animation on it for say 10~15s, similar to the length of serpenting a clue or maybe slightly longer, I think it's fair to say that player can't necro anymore.

#

Pro-necro players absolutely love to tell you how easy and simple it is to deny self res. Fine, maybe that's true, the issue isn't that it's some major intellectual task, the problem is that it's slow and costly and bad gameplay.

Make it quicker and less of a slog and we're good LOL

#

Nobody likes to be body camped for 5 minutes, nobody likes to camp a body for 5 minutes. Save everybody the fucking headache.

round goblet
#

exactly and kill them instantly so they stay dead

#

like they should

late quartz
# carmine needle I wont disagree with that, but I also think much of that stems from solos being ...

but I do think solos should have the same ability to use necro as duos do.
Yeah I have no issue with solo necro existing. I think if you identify that it takes too long, you and I are probably much closer in views than it seemed originally.
I don't want solo necro removed, I just think "it's easy to counter" Is sort of a low effort gamerbro "git gud" argument that doesn't engage with the problem at all

#

Counterable? Yes. Does the counterplay process deepen the game or create interesting gameplay? No lol not even a little.

round goblet
late quartz
#

It doesn't deepen the game for anybody

#

Nobody wants to sit there being body camped for 5 minutes

#

No it doesn't LOL

#

People complain about body camping endlessly

round goblet
#

making trios less trios because of solos is dumb then

#

or duos whatever

late quartz
#

Yeah, solo players like it when they don't lose. That doesn't make it deep or interesting it just means you have extra lives.

round goblet
#

the gameplay of soloing is soloing, not be able to revive

#

endlessly

late quartz
#

You're completely missing the point. Not losing is better for solo players, but the dynamics around solo necro are not fun or engaging.

Of course solo players like it when they can stand up for free and shoot back, but that's a minority of self revives

round goblet
#

the last game against solo who killed us duo against trios. died twice on us and we get attacked by another solo., he died later again to others player he revive and decide to do the crocodile, he died to it and decide to go out of the game. PLZ

late quartz
#

I think you are willfully closing your eyes to the issue because you believe that solos shouldn't be at a disadvantage against teams :P

#

Most solo revive attemps fail

#

Over and over until you're back in the menu

#

It's cool when it works but it usually doesn't work

#

Nerfing solo necro when it's already nearly guaranteed to not work, and leaving it unchanged when it's most likely to work doesn't seem to harm anybody

#

That just saves everybody time

#

idek what to say. The theoretical best case scenario is not often how the situation looks. Often times it will take much longer than is theoretically possible to banish a solo

#

Of course. Usually they're not

#

Usually they're doomed anyway, and both sets of players just sit around afk from the match until the solo finally has to leave the match

#

That's why it's cringe

#

And so the process of banishing a solo should be faster in the situations where they're nearly guaranteed to fail any attempt to revive

#

I am not interested in having that conversation

round goblet
#

because it is ! because u have to deal with it everytime !

#

and sometimes u just can't and u are screwed

#

self reviving not include any risk of reviving

#

when u are in team u have to setup ur revives

late quartz
#

I think solo necro should exist. I don't think solo necro makes solo players too strong. I think solo necro is slow and shallow and frustrating for both solos and teams.

round goblet
#

covers the angles cover the body of ur friend, when u are solo u just press the button and here we go again

late quartz
#

Sure I mean, that's not my ideal solution but it's on the right track

#

There are good reasons for a lot of the things that make you sit around in Hunt, and typically the idea is that they bring players together and spark fun PvP interactions

#

Banishing a boss takes time so that players have time to congregate and do combat, that's the purpose of having bosses at all

#

Solo necro on net creates more sitting around for everybody and less interesting PvP encounters. I'd like to keep solo's ability to get a second chance while reducing the time wasted body camping for both sides

wanton imp
#

bruh

vital fractal
#

Wait

#

So

#

The Conversion Pistol is what caliber

#

I ask because the pax exists

#

Yeah but I ask for a reason, specifically the uppercut

#

Because doesn’t the uppercut have the same barrel as a conversion?

#

Well it is possible

wanton imp
#

it probably won't last long

vital fractal
#

Anyways my thoughts here are this

wanton imp
#

because of the larger caliber

vital fractal
#

Well that’s my issue

#

Is it a larger caliber than the conversion?

#

It’s a longer cartridge yes

#

But a larger diameter?

#

Yes because I want to recreate one in life

#

And I understand this is a topic that has been spoken on before

#

But, it’s always good to see what people have to say

I understand in real life the most obvious way to go about this is a Colt Walker replica converted to .444 Marlin or .45-70 Govt Trapdoor

But, most of the time cylinders in those calibers when made are only 5 shot

#

I know

brazen gyro
#

#game-ideas message imo the only sound silent killer should additionally remove is the loud as fuck squelch noise on melee kills. Silenced gun kills dont even make these loud af sounds and can be equipped with ammo to instakill many AI targets. The body hitting the floor is fine, just remove the squelch and volume boosted ground noise.

maiden pelican
#

Most of the 1 point traits aren't even worth a slot, hell some I wouldn't even take if they gave points

flat sandal
#

good point actually, the sound that you make when breathing in when preparing melee is probably louder then a silenced shot 😄

#

silencers should be way louder, it's kinda silly. even the sound the bullets make in the air is louder

wanton imp
#

silencers are almost always unrealistic in games.

flat sandal
#

for hunt in particular i don't understand why though

#

not hearing shots across the map already would be strong^^

#

never actually tested how far you can hear them but they are amongst the quietest things in the game. far quieter then running, coughing or jumping I think 😄

tiny pivot
#

#feedback message
tbh a lot of it is less of lack of knowledge and more of it being an inconvinence

#

having to sacrifice half your kit over a single trait sucks

slim pollen
#

You can get away with even less than that if you choose to grab a lantern in match instead.

vital fractal
#

Bro if a single firebomb is half your kit… maybe use the other two consumable slots you aren’t using SmugEddy

little jackal
#

I wish I was always matched against you smartasses who just throw a firebomb and move on 🥸

slim pollen
little jackal
#

unless

late quartz
#

#game-ideas message
Usually I'm not a "muh realism" kind of guy but I think having people running around using a katana with one hand, primarily thrusting would be uhhhhh

#

Exceedingly goofy LOL

#

Any "katanas are cool" vibes would be counteracted by how ridiculously weird it would look with the cavalry saber's animations

little jackal
#

clearly "half" the kit was meant to be the solution for those who don't

#

traps or a concertina bomb on top of the firebomb

vital fractal
#

I’m more than happy to pull out the perringer and watch the cake of the green pants I just dropped bake SmugEddy

little jackal
#

just assumed you all value your time, silly me!

vital fractal
#

Why let the results of all my hard work just up and walk away?

#

No, no- it’s a good time to admire it,

Sit back, speak on the mic from the heart, warm up next to the fire, hornypost a bit, shitpost a bit, and then when the fires out- move on-

A nice little tea time

tiny pivot
#

yall really took me saying one thing and ran with it

#

what anyone would define as "dealing with a solo" is pretty vague

#

if you ask me with how many solos and with blazeborne and all that bs, one firebomb is nowhere near enough

#

beartrap if youre lucky in the world

#

but usually i would consider concertina and poison necessary to both deal with solos and trapping in general Shrug and thats already half your tools

#

firebomb outside of event, concertina bomb/arrows, etc...

slim pollen
#

Trying to balance a mainline trait while factoring in temporary traits hardly seems like the best foundation.

tiny pivot
#

i mean, i'm not even saying that... i'm just acknowledging that blazeborne is strong and makes solos a lot more of a problem in some eyes

#

most of the time i just say fuck it and dont bother trying to camp out solos, i would rather have the kills anyway

#

but for those who do want to stop solos, with or without blazeborne, theres a lot of ways to deal w them and some of it takes up a lot of the toolkit

#

i just dont bother, as i also dont really bother with the perk itself

slim pollen
tiny pivot
#

i also find that necro kinda just sucks 99% of the time unless you get sniped 50+ meters away, a very large majority of the time you will just get double trapped or melee/shotgun smacked every single time you rez

#

you can be "intelligent" about how you rez but at the same time the way i play hunt and the way i enjoy hunt i much rather would just get onto the next game and try a new loadout/matchup than sitting and praying that the bomb lance player isnt standing directly over my body etc

late quartz
#

It's easy to just kinda shovel all the problems onto blazeborn because it's clearly an issue, but solo necro was in fact still not poggers 3 months ago LOL

#

Once blazeborn is gone people aren't gonna stop being displeased about it, we'll just go back to "well okay it's not actually necro it's resilience, salveskin, or poison shots that are actually the problem"

tiny pivot
#

frankly solo necro is just a massive problem because it has negative reaction on both the killer and the survivor side

#

the player reaction to necro on both sides is commonly negative

#

for the necro-er, it's basically just "how can i rat as hard as possible to save my hunter and surprise the enemy when they arent expecting it"
for the necro killers, it's just a game of how long can i watch/trap this body until the player either necros, doesn't, or you otherwise find out that they have/don't have necro

#

both sides of the interaction are negative, and its why i truely wonder how solo necro still exists

late quartz
#

I'd prefer to just give all solo players death cheat for free LUL

#

If you wanna give solo players some wacky advantage, just let them spam their level 50 hunter with their perfect trait loadout.
Doesn't bug me at all because what makes necro irritating isn't that it's "too strong" but that it negatively affects the flow and dynamic of matches

tiny pivot
#

real

#

though idk they need to hold onto the solo outplay fantasy

#

i just think that if you get that fantasy via necro you're doing it wrong

humble elk
#

Just play Soul Survivor

late quartz
#

Quick play is dogshit and I don't blame anybody for not wanting to deal with it

#

It's valid to play bounty hunt solo but like... you should not expect the game to be balanced around equalizing the disadvantages that come along with it

humble elk
#

Easier than having to deal with the guess-work of "Is this a Solo player with necro? Will I be shot in the head by their non-existent team mate if I try to trap them?"

late quartz
#

I don't think that element of gameplay is problematic personally. I think in a lot of ways the ambiguity of not knowing if a player is solo or not does in fact improve the experience. The decision making around those plays can be interesting, and it means that a teammate of a downed player has some tactical decisions to make.

humble elk
#

It'd improve the experience, if the possibility of them rising from the dead and shooting you in the back didn't exist

late quartz
#

There are a lot of readability issues in hunt, but this is one where the vagueness adds depth rather than harming gamesense or coherency

late quartz
#

Is this about necro existing or not knowing if somebody is solor or in a team?

humble elk
#

Yes. Because having to guess-work if they're in a team, simultaneously to their necroing being dead silent and taking your eyes of them for a moment to check is anti-fun

late quartz
#

Yeah, idk, I don't think removing necro or explicitly telegraphing if a player is solo are really necessary to making necro feel less frustrating

#

My ideal solution of being able to perform some sort of ritual over the course of 10~15 seconds on a corpse to prevent it from being necro revived would address a lot of those worries without cheapening the game sense and situational awareness elements

#

It would give players an opportunity to deny necro while also allowing potential teammates of the downed players to make a play and reclaim an advantage. It encourages proactivity and discourages ratting or disengaging

humble elk
#

The solo-mode already exists, it's Soul Survivor. Adding a weird solo-only trait that makes this many weird alterations in playstyle shouldn't have the need to exist; greater reward for solo players is already a thing, they shouldn't get a mega-handicap for existing.

late quartz
#

Soul survivor is horrifically bad and has essentially none of the loadout/planning elements that make hunt interesting. It's not really a replacement for bounty hunt

#

I agree that necro isn't balanced well but I don't think it's some completely unfixable issue

#

I'm not totally against it being removed but I also feel like that's sort of a nuclear option that should be considered after greater more serious attempts to balance it are made

#

Saying "go play soul survivor" might as well be saying "just go play a different game" which I don't think is gonna get many people on your side LOL

late quartz
#

It shouldn't exist because it can be fixed and made less problematic? ._.

humble elk
#

My bad, I briefly read it not being a fixable issue

humble elk
late quartz
#

I would say playing bounty hunt with solo necro is more similar to bounty hunt in duos/trios than it is to soul survivor lol

#

The game modes are extremely different

#

Solo necro is closer to bounty hunt than it is... really any other game

#

So maybe you feel it's substantially different, which idk maybe, but either way it's still the closest possible thing

humble elk
#

Soul survivor has simply replaced the "boss" monster with a player as the funnel

late quartz
#

I'm sure you can think of some other differences than that :P

humble elk
#

You don't get to choose your loadout :p ?

late quartz
#

Yes

#

That seems pretty important wouldn't you say

#

Let alone the fact that the entire pace and flow is changed by the fact that the whole match is on a rather short time limit, there's no extracting in the extraction shooter

humble elk
#

Hunt is already on a time limit

#

That you don't get to be a bush wookie is hardly a criticism

late quartz
#

It's not about being a bush wookie lol

#

I mean, look, if you think that soul survivor is nearly identical to BH, I'm not sure I'm that interested in trying to pursuade you out of that position

#

I think it's... pretty goofy?

#

But I respect players' desire to play BH rather than a dogshit underbaked battle royale meme gamemode LUL

#

If BH looked more like soul survivor i doubt 85% of this community would be playing this game

humble elk
#

That is true, the only real reason to play Soul Survivor if you want consequence free shooting practice

#

That said, i see the solo necro trait as much dogshit, underbaked stuff as I do the Soul survivor

#

There for people who don't like Soul Survivor, but still want to be the Solo Hero but can't quite make it

late quartz
#

Most of the time solo necro's biggest sin is just being annoying and taking too much time and too many resources to deal with

#

I don't mind that it forces you to be a little cautious around dead bodies if you haven't clocked a teammate yet

humble elk
#

I'm already cautious around dead bodies, courtesy of a lot of players having a team mate

late quartz
#

Exactly, and I think the ambiguity of a player being solo or not adds some depth

#

As long as it doesn't take several minutes to deal with afterwards, I don't mind it

humble elk
#

That a player I killed can rise from the dead to shoot me in the face, is a whole other thing

#

Me getting extra kills off of 1 player is not a consulation prize

late quartz
#

Sure. I'm not sure I'd ever claim that it was lul

humble elk
#

I honestly couldn't care less if it "takes time" to deal with

#

It takes time to deal with a burning body with a team mate nearby

late quartz
#

Sure, but the reason that's based and not a fucking nightmare is because burning bodies encourages teammates to be active and fight you

#

It sparks more combat, which is why we're all here

#

Burning a solo doesn't spark anything it's just a waste of time

humble elk
#

Yes. It doesn't spark "combat" that I have the potential to be headshot by a team player or the reviving player, depending on a coin-flip guess-work if I think the player is solo

#

It's just frustrating, nothing more or less.

late quartz
#

I don't find it particularly troublesome to account for both possibilities while I begin the process of burning the body

humble elk
#

That's great, in an ideal situation, you and your team-mate can deal with it. In less ideal circumstances, not so much

late quartz
#

What is "guess-work" to you is a fairly innocuous test of game sense and situational awareness for me. I don't find it annoying.

I don't think you're wrong for find it annoying, but I do think of all the reasons to remove/nerf solo necro this probably wont be one that wins many hearts or minds

humble elk
#

The game sense to instinctively know if a player is solo?

#

Really?

late quartz
#

Game sense is making deductions based on imperfect information

#

You never know anything based on game sense

#

You make plays based on your best available guess

humble elk
#

People whined and cried when, as an example, Fortnite took out people double shot gunning people in the face despite it being an obnoxious strategy for everyone involved.

People "adapt" to bullshit

#

That does not mean everyone has to smear themselves in it.

late quartz
#

Preaching to choir bro

#

Balanced =/= fun or interesting or engaging

#

I don't think necro is uncounterable, I also don't think it's very fun or interesting to deal with

#

But I think it can exist without being something that detracts from the game

#

Again, with my ideal solution of allowing players to perform a 10~15 second channeled animation on a corpse to deny necro revives it would solve your problem as long as you have control of the corpse. If you go and sit on a body out in the open for 10 seconds and they did end up having a teammate, I don't really think that's a great injustice.

A greater level of caution can account for both possibilities while still letting you get on with the game in a reasonable timeframe.

humble elk
#

Gonna be honest, it sounds like a non-solution to myself. It removes none of the obnoxious aspect of the playstyle and essentially just gives you a close ranged firebomb, that might just get you shot in the head if your guesswork is wrong

#

Easier just to sit in a bush and bushwookie them for 5 minutes

late quartz
#

Maybe. I think the "obnoxious parts of the playstyle" is how lengthy and expensive the process of countering solo necro is

#

Not that i can't tell if it's a solo

#

I have never personally witnessed myself or a teammate die because we couldn't figure out if it was a solor or not

#

So I may just be blind to the issue

humble elk
#

I have.

In those imperfect situations where there are other teams around, I can shot in the back for the player I just downed a moment ago.

When my team mate was downed by them, if I either don't have tripwires or firebombs. Potentially because I've already used them on other solos, a solo just rising from the grave to shoot me in the back as I try to account for the possibility of someone else being there, and they in my trying to account for the situation have the time to self-revive which takes 2 seconds to up and upend the situation.

#

Funny seeing them rise up and die in an ideal situation, not so funny when a meat head is chasing you or some other weird shit that makes it perfect for them to revive in the vicinity.

late quartz
#

imo, these situations are the exact type of situation where I think solo necro should be at its best

#

I think messy team fights and long range battles are where necro makes sense

#

If you're fighting a trio and a solo shows up, yeah absolutely the chance of them being able to get a cheeky res off is gonna be much higher

humble elk
#

Solo players in trio's are a push over

#

I'm mostly speaking of Duo's.

late quartz
#

I mean same deal really

#

If you're in duos and you're fighting another team, and a solo comes in, I think that's where self revive shines

#

And I don't really take issue with it there

humble elk
#

I take issue with it, on top of it already being an obnoxious trait to deal with in an ideal situation

late quartz
#

When you're not in these situations, where you know it's a solo, I don't think babysitting the corpse for several minutes as the only reasonable counter is good game design

humble elk
#

It being extra obnoxious in other places isn't great comfort.

humble elk
late quartz
#

Probably like 19/20 times I fight a solo I know it's a solo

#

And I'm not like paranoid about a teammate

#

the 5% of the time I deal with it as it if's both and it works out fine

#

"Burn the guy but also don't get shot"

humble elk
#

Just bring 4 firebombs, and you're equipped

late quartz
#

fr?

#

Like are you being cheeky or do you actually wanna talk about whether or not I know how to counter solo players :P

humble elk
#

I was being cheeky, mostly because you described the ideal situation again as a defense for it

#

But we're circling the drain anyway

#

Sleep tight Pyrrhic. I will

late quartz
#

Well, yeah, as I say your "ideal situation" is the sitaution I think is most problematic

#

Your "worst case" is one that I hear and go "meh good for them"

#

I don't have any interest in nerfing solo revive in messy team fights

#

I think that's one of the only reasons it should exist

#

Because if you're in a 1vX, you die with solo necro... You should never be standing up

#

Unless something WILDLY fucking abnormal is going on it's GG for you

#

You're getting body camped, you're never getting to shoot your gun again

#

You might as well not even have necro and all it does is waste everybody's time

humble elk
#

Wasting peoples time and resources is the one thing it's good for though, and being obnoxious to everyone involved

#

Giving it also deranks you fairly hard for doing it, as the one thing we didn't get around to

late quartz
#

Wasting other peoples' resources for the next fight they get in is just griefing LOL it doesn't benefit you

#

And I think I'm largely against creating gameplay dynamics that are just there so you can grief people

#

"If I'm going down I might as well make you waste time and resources in the process even if I have no fighting chance"

humble elk
#

I mean, regardless of intentions, it is doing that because you gotta bring tripwires and a firebomb in every match just to be sure.

late quartz
#

Yeah I think that's by far the most unhealthy part of necro

#

Takes too long, costs too much

#

But, it seems like we just have fundamentally different opinions on why necromancer is poorly balanced

humble elk
#

That, and my solution would just be capping the resurrection to exactly 2.

#

Way more radical

late quartz
#

I guess my question would be how that would address your issue of not knowing if a player is solo or not?

#

It seems like a net power decrease, but not one that aleviates your particular concerns about readability

humble elk
#

My concern will never be handled, because my most ideal solution is removing the trait

#

Capping it at 2 is a compromise to me

late quartz
#

It seems like capping it at 2 does nearly nothing for the issues you have

#

And just nerfs on the net with no real benefit

humble elk
#

It reduces people duel wielding resilience and necro, to stand up 4 times in a row to eventually ambush you

late quartz
#

... suuuure but is that really what makes necromancer bad?

#

That certainly sounds cringe but it's not the #1 issue imo

humble elk
#

It is one of the things making it bad

#

One of them

humble elk
#

I didn't give you shit for just addressing 1 thing about it that was annoying

late quartz
#

I don't think you believe that's the main issue either

humble elk
#

I never...said it was?

late quartz
#

So you agree with me :P

humble elk
#

Just reducing some of its obnoxiousness.

#

Alright, please specify what I'm agreeing with here.

#

I essentially don't believe you can make the solo necro good for the game.

late quartz
#

There are more important problems that are more obnoxious and more unhealthy than the fact that small health chunks exist and let you revive a lot

humble elk
late quartz
#

Okay. I guess where I'm at with this conversation is that it feels like it was fairly narrowly focused on readability, whether or not you could tell if a player was solor or not.

Maybe we're moving away from that, and I don't really have a problem with moving away from it, but if we are it would help me to know maybe 1 or 2 specific complaints that can be addressed

humble elk
late quartz
#

You've made it clear that you just want it to be removed, and I get that

#

I'm generally not against things being straight up removed from games if I think they're deeply unfixable

humble elk
#

But I will settle for making the fringe cases less annoying if need be

late quartz
#

So, as a hypothetical

#

If solo players made a different noise when you killed them

#

And there was say 300ms of audible warning before they stood up

#

Would that make necro tolerable for you

humble elk
#

Just the different noise will do, I'm not heartless enough to add a Vuvuzella noise to it

humble elk
#

The 300m audible warning is unneeded.

late quartz
#

I feel like there has to be some way to change solo necro where you'd go "yeah that can stay in the game"

humble elk
#

Don't need to appease me, I'm just a grumpy guy on the spiderwebs

late quartz
#

I guess so but I think there's probably some interesting insight to be gained

humble elk
#

Things that would appease me would, as you say, not win "hearts and minds".

#

That is even without removing it and me just applying things like seperating the "Solo necro" trait from the regular one and making it a more expensive things to take.

tiny pivot
#

i think the most key arguement against necro is just the entire design of hunt period

#

it's an old timey, slow game at heart

#

yes theres things like avto or strategies or just. double action revolvers but the game is designed to be slow and methodical

#

and because of that, imo, its innately easier to 1v2, 1v3 etc. i play hunt constantly almost every day and i still get adrenaline and enjoyment out of playing solo and winning multi team fights because of ingenuity

#

necro is really not necessary to enjoy hunt solo. it is the epitome of a skill issue. its basically permenant death cheat - you are so scared of losing your hunter or dying, you need training wheels in order to win fights, or to just hold onto your hunter after 20 minutes of waiting, instead of learning the game

#

maybe thats rude? and i understand WHY someone would use necro, but thats personally also why i dont really use it much

#

the necro arguement is also just an endless circle... its pretty obvious that at the end of the day hunt devs hold the numbers and decision making and we all have to deal with the fallout. and to be fair thats fine - they know best, probably. and me personally i much enjoy playing the game without necro, and im sure there are numbers of players who feel opposite, and thats the benefit of it being a game... the devs know whats best and some people like and some people dont and thts how it will be

#

i love to do 1v3s, all in or die, huge hunt dollar payout or none, and thats just how i choose to play. if someone wants to hold onto their hunter, and spend the time to do that, then more power to them

#

its certainly problmatic, and i think thats why the arguement goes on, so many people hate it for different reasons

#

i try to take it more objectively, but even im biased, im like the devils advocate contrarian for not using necro 😂

humble elk
#

I can't wait for duo players to also self-surrect with the necro trait.

#

Times would be changing.

tiny pivot
#

if its any consolation, im a new player (post-necro solo addition) and ive put in like nearly 400 hours with it. i have an idea what im talking about

#

and im not biased by BACK IN MUH DAY THOSE SOLOS WERENT REVIVIN THEMSELVES

vital fractal
#

All my issues with the game stem from a simple fact

humble elk
#

I came back to the game just recently.

#

I welcome the beetle.

vital fractal
#

I can’t have real life mama maye as wife, simple as

Also I still hate beetle now as I did on release

#

It has fucked me over as a solo too many times

tiny pivot
#

i don't get why anyone would hate beetle ngl, every time i throw one it feels like such a risk because hunt players love to die as just a sitting duck
but i dont rly understand because i didnt even know they could break concertina til i saw the player tip

#

but anyway, yea my succint opinion on necro is that it messes up game flow, whether thats for better or worse is truely in the eye of the beholder but i think its for the worse
game ruining? nowhere near. in fact, put bluntly, i wouldnt carry fire bombs nearly as consistently without necro

#

idk, people hate change, im surprised the world did not end at the idea of nagant dumdum ammo or some stupid shit

vital fractal
#

When you’re solo and not the best at the game

And you’re going against a trio, they always know where you are as you get pushed by 2 players before being poisoned and heavy bled

#

Also I think necro self rez is fine

#

People keep pushing for a continuous fight or action but like, small breaks in that for security or a decision to risk it and move away is fine gameplay imo

tiny pivot
#

i still stand adamant in my personal opinion and experience that i just get camped more often than necro actually saves me
its a risk, yeah, but one that i dont bother to take, id rather just get leverring at that rate

vital fractal
tiny pivot
#

talking in this server makes me wonder how lfg is, i am just a nice funny guy who likes to shitpost, i feel like i would get crucified in public games, cuz i consistently play solo or in a 3 man squad with my buddies

vital fractal
tiny pivot
#

at the end of the day, its definitely intended to be an equalizer, or for some, just. enough to even win some games

tiny pivot
vital fractal
#

What are they going to do? Be baited into a chat ban?

humble elk
#

If it keeps more players around, that would be the only positive take away for me

tiny pivot
#

oh, no i play on pc

vital fractal
#

Even better lmao

#

You can actually speak your mind there

tiny pivot
#

i feel like typical toxic console players and hunt would be a horrible mix

#

i used to play r6s on console and those people were mortifying

vital fractal
#

Mortifying?

#

Lmao

humble elk
#

Also, people speaking in comms? Never happens to me, lol

vital fractal
#

I wish I could tell people to sit on a rival with Pennie’s and pull both triggers but I’d get banned for that

tiny pivot
#

bro, i met my little clique 5 stack, and any time ive met anyone else on siege, they were either racist, homophobic, or a consistent tker lol

vital fractal
#

TKing in hunt is rare in my experience

#

(On purpose)

tiny pivot
#

oh no i mean siege. not hunt

#

i have barely played with anyone random on hunt

#

thats why im talking about lfg here

#

i mean i havent plkayed siege since phantom sight

vital fractal
#

I heard lfg here is ok, just very sparse

#

So don’t be scared

#

Something bad happens just move on

#

Ez

tiny pivot
#

there are some jolly people in the chats, but idk if any of them actually use lfg, lol

#

i would join lfg with the intent of meeting and communicating w people

humble elk
#

The most Scary things is having your eardrums blown out by someone frustrated with you

vital fractal
#

Haven’t had mic spam either

tiny pivot
#

thats just cringe, id rather someone be phobic or something and just mute them isntead of them blowing out my ears 😂

vital fractal
#

True

tiny pivot
#

ehhh, a couple people here are nice enough in chat, just makes me wonder if lfg is the same

vital fractal
#

Not long till someone recognizes you and boom no more lfg

tiny pivot
#

its also like, impossible to meet people in traditional hunt, like actually impossible

vital fractal
#

Enh

#

Maybe on pc

#

On console, you can make it here and there

#

You gotta speak tho

humble elk
#

I play with a friend or randoms. I don’t really wanna LFG

#

Takes too long!

vital fractal
#

One person I recognized here in game, and they were toxic af lmao

#

Luckily they don’t know who I am

#

But I know who they are 👁👁

#

The way I like it SmugEddy

tiny pivot
#

anyone who would recognize me and opt to be toxic is crazy

#

im like nice and genuine and just critical of games i love lol

#

just wanna play the game and unlock all my masteries and prestige for shits and giggles

humble elk
#

Happiness must be crushed

tiny pivot
#

i specifically play this game to get away from toxic people in cod or valorant and the ilk

vital fractal
#

Don’t go into above 3 MMR then

humble elk
#

🦆🔫

vital fractal
#

Stay with the chads in 1 2 star

tiny pivot
#

nah, ive been in 4 and close to 5 sometimes

vital fractal
#

Can’t have teammates mad with you if they don’t know what to be mad about

tiny pivot
#

but i shitpost with myl oadout sometimes and i generally play budgets

#

because i find underdog budget type gmaeplay to be fun

#

rather than like. lebel spitzer dolch "I NEED EVERYONE TO DIE" type loadouts

vital fractal
#

Spitzer isn’t actually that good for 90% of players lmao

#

I love how it’s the meme of sweats to use it but

tiny pivot
#

well, it factually is good because higher bullet velocity

vital fractal
#

Most people actively lose out when using it

tiny pivot
#

im used to slower ones tho

vital fractal
#

Mmm yes but

tiny pivot
#

i am a martini enjoyer

vital fractal
#

Do you always go for headshots and walk bangs?

#

And long range headshots and wallbangs at that too?

tiny pivot
#

nah not really

#

thats why i dont use spitzer

vital fractal
#

Ok

#

So don’t use Spitzer lmao

#

Like most people

tiny pivot
#

not like i have it unlocked, cuz aformentioned, i barely use the expensive long ammo typse of guns

#

like, if it contextualizes it, im only considering using mosin to unlock the obrez so i can use it with bow for shitposts

vital fractal
#

Fair

#

Be based, run avto post ammo nerf

tiny pivot
#

thats as if id use a mosin enough ever to even get close to unlocking the avto

molten blade
#

if your teammate leaves after dying you should be able to loot their body!

tiny pivot
#

one thing i think straight up needs to be fixed is boss death ai..

#

i just now spent a good 10 seconds staring waiting for the spider to die at 0 hp

#

long enough mind you for it to pounce me and deal half my hp

#

if that was in a firefight, and i died because of it, id straight up rage quit the day, and i almost never rage quit unless its to actual errors like that lol

turbid hound
blissful jackal
#

i have a clip where i kill a spider and it runs across the bounty buidling for like 15 seconds

#

its hilarious but i dont think its gonna cause you to die very often if ever

willow burrow
halcyon prawn
#

@queen jungle smoke bombs already got added, they changed explosions a few patches ago to do a much darker and thicker smoke when they explode. Just take 1 dynamite stick with you for $18 and you have a smoke bomb

unborn dagger
dreamy cobalt
#

Does anyone else have problems with the single action dual pistols not cycling to the second shot after firing the first? I’ve lost multiple games because my dual Caldwell conversion pistol just simply wouldn’t fire in combat.

thin remnant
#

😭

dreamy cobalt
#

I’m using a Rog ally so 720p and a controller, trust me I need all the help I can get 😂

#

I barely use dual pistols but every now and then it’s fun

thin remnant
native lodge
dreamy cobalt
#

As fast as I can press the trigger

native lodge
#

thats the issue

#

dueiles work better with timed button press

#

don't click as fast as possible shoot with a rhythm

dreamy cobalt
native lodge
#

Thinkachu oh

dreamy cobalt
native lodge
#

well your controller may be the issue then, but I am on pc so I don't really know

dreamy cobalt
#

The Rog ally has an in built controller. But I’ve got no aim assist whatsoever which also makes fighting against pc players way more difficult

late quartz
#

You can already more or less do this, load up on small chunks and get revived 4 times each. It's not something that I feel constitutes a major issue in hunt.

More common though is a sense that players are pressured to outperform teammates, or that teammates can "kill steal" leading to some level of competition within groups rather than cooperation.
It also means certain weapons are harder to gain experience for (bornheim for example, due to its ideal 3 shot kill and poor damage range). What that drives players towards is greyzone farming AI, or more optimistically last hitting bosses.

glossy swift
#

i entirely lack the computer skills what anything but fps means on there

thin remnant
late quartz
#

You have to get the killing blow to get XP for a particular weapon. If a teammate is using that weapon, yes you'll gain XP for it

#

But if I'm trying to unlock say the bornheim match and I deal 148 damage, if the killing blow was from my teammate's mosin I get nothing

halcyon prawn
halcyon prawn
thin remnant
humble quest
vital fractal
#

As a console player

Explosive ammo is fucking useless

#

It needs a rework of some kind

unborn dagger
vital fractal
#

I’m not saying a nagant compact explosive ammo that does nitro levels of damage

But it needs a buff/rework badly as currently it’s so extremely niche and horrible compared to other ammo options

unborn dagger
#

I just don't understand why the devs reduced the damage on stuff like doors and windows, it could've been great as a tool custom ammo and they for some reason take that away.

vital fractal
#

I don’t know why it does less damage than normal ammo on players without bulwark 👁👁

It should do a little more at the cost of pen, and then of course bulwark reduces it

Right now it’s just a downgrade in every sense minus being a concertina clearing tool/window opener

That’s it, there’s no other reason to use it

unborn dagger
vital fractal
#

Now if I remember correctly the AoE explosion dealt a significantly higher amount of damage than today

But on hit, it dealt like 3-5 more damage than base?

But bulwark also lowered it

#

I’m just throwing things out there because right now, explosive has no redeeming qualities really

unborn dagger
#

I agree

#

But I just do not want it to be op like before which is why I'm worried for any changes Crytek is going to give

vital fractal
#

Whoa

#

A bot!

#

Lmao, and it’s gone

unborn dagger
#

Immediately removed lol

vital fractal
#

Post a link to Mama Maye Lewds and I’d risk my identity details for it

#

Anyways, explosive ammo needs a rework

unborn dagger
#

For sure

humble quest
#

@glass fable did you know using both a med kit or a vitality shot will stop the bleed and heal you faster than stopping the bleed?

dim nova
#

Is this coming?

crystal plume
#

!plans

marsh gardenBOT
#

Some of the plans for the future of Hunt with references:

PointRedFinal event of the Tide trilogy will come in the winter 2023 - https://youtu.be/sxVu-IxiiIQ&t=28
PointRedTwitch Drops campaign in October 2023 (new hunter, legendary weapon and charm) - https://youtu.be/sxVu-IxiiIQ&t=61
PointRedPrestige system rework (weapon unlock changes in 2023 and new rewards in 2024) - https://youtu.be/sxVu-IxiiIQ&t=85
PointRedConsole controller and gamepad support are being refactored winter 2023 - https://youtu.be/sxVu-IxiiIQ&t=161
PointRedDecentralized backend system and server-side improvements next year - https://youtu.be/sxVu-IxiiIQ&t=183
PointRedNew map is planned for early 2024, will be a new biome - https://youtu.be/PkrXpJRvyiw?t=2439
PointRedMatchmaking refactor, team voice chat - https://youtu.be/sxVu-IxiiIQ&t=221
PointRedFocused team for countering cheats and exploits the coming year - https://youtu.be/sxVu-IxiiIQ&t=242
PointRedComplete UI overhaul - https://youtu.be/sxVu-IxiiIQ&t=400
PointRedCryengine 5.11 upgrade coming in early 2024 (DX12, FSR, Direct Storage, HDR) - https://youtu.be/sxVu-IxiiIQ&t=270
PointRedNew modes and custom lobbies are considered for 2024 - https://youtu.be/PkrXpJRvyiw?t=2506

glass fable
humble quest
vital fractal
#

I would caution using a vitality shot to stop bleeding in case of very high damage + bleed

You still bleed during the animation and may die before actually getting healed

#

A springfield * Dum Dum round hit with no bloodless is better served using a medkit or even the default stop bleeding and then heal rather than using a vitality shot for example if you aren’t able to instantly start the vital shot animation

smoky rapids
#

For like 1-3 bullets.

#

Balance to use.

arctic flame
#

i really hope you gonna stop adding spamming gun its just not fun and zero skill needed for using them...

vital fractal
halcyon prawn
tiny pivot
#

the thing about explosive is, in idea and what you'd expect going into it, i think most people jump to REALLY OP conclusions REALLY FAST

#

and, casual reminder that explosive crossbow is niche and really fucking annoying, one shotting at weird ranges but requiring arrow drop skill to use effectively (or just point blank xd)

halcyon prawn
#

So this is a common misconception with explosive ammo and also the shot bolt for crossbows.

So for starters the explosive ammo deals higher limb damage than any other ammo type in the game.
Using the martini for example a leg shot deals 76 damage but explosive round deals 93
It’s different for each area but explosive always hits harder on limb damage.

Ontop if that the drop off for explosive ammo and the shot bolt are borderline nonexistent

At 100 meters the martini deals 87 damage on a chest shot but the explosive ammo is still doing 90 and it will continue to do 90 long after the regular ammo starts doing 70-60 damage at higher distances.

halcyon prawn
#

Explosive ammo is actually better than normal ammo in a significant number of situations if your either bad at aiming or taking engagements at a much higher range than you should be

#

The problem is that this is a precision shooter game and the only time the bonuses you get from it are actually useful are in lower elo

vital fractal
halcyon prawn
vital fractal
halcyon prawn
#

Your complaints are invalid because they are wrong

vital fractal
#

Like it isn’t even good in low elo

I get what you’re saying but even then, it’s not good there either

It’s not good anywhere

halcyon prawn
#

Filled with misinformation and old info that no longer exists after the shooting range was added

halcyon prawn
#

It dealing less damage, and not accounting for the fact that explosive ammo has higher range than normal ammo

vital fractal
halcyon prawn
vital fractal
#

It has less damage at range, and less effective range at that too

#

And bulwark worsens it

halcyon prawn
vital fractal
#

👁️👁️

vital fractal
halcyon prawn
#

I literally just told you the numbers but you didn’t bother to read

vital fractal
#

When I get the chance to, I’ll try again and post here- it’s good to have solid data to pull from

halcyon prawn
#

Anyways believe me or not but you are literally just a bad shot and are misinformed

vital fractal
#

Ok, and did you account for bulwark?

And I’ll go and test again when I check

halcyon prawn
#

No one uses bulwark

#

Like literally no one

vital fractal
#

That’s just a blatant lie

#

You may not

#

But on console I see it used A LOT

halcyon prawn
#

If you take bulwark over the countless better traits there is your reason for why you can’t get kills with explosive ammo

halcyon prawn
vital fractal
#

Lovely discussion, I see

halcyon prawn
#

Console 6 stars are pc 3 stars and that’s not even a joke that’s a legitimate thing

vital fractal
#

Ok…?

halcyon prawn
#

That’s like saying mele weapons are meta because console players use them a lot

humble quest
#

To be fair. They can be meta. Just, on console.

vital fractal
#

Anyways, I’ll go test it again at range and up close and report back- when I can-

I’m always down to correct my self but I cannot discount bulwark since it’s something console players (myself) utilize a lot, like melee as you point out

It’s an issue I have balancing PC and console since the gameplay styles can be quite different

halcyon prawn
vital fractal
halcyon prawn
humble quest
#

I mean it's also why you see bulwark. Because people use explosive. Because people aim bad on console

halcyon prawn
#

You also can’t say somthing needs buffed just because a very small amount of the playerbase uses somthing to counter it

#

What actually needs nerfed is the fact that the new army swift duelies pair is pinpoint accurate and reloads instantly

vital fractal
#

It feels as though you may have a pretty set view on console as a whole and much varied perspective on this topic and others, as such I’ll let you be :/

halcyon prawn
#

The majority is on pc which is why pc gets more support

#

Console is like an arcade shooter demo of the real thing on pc

blissful jackal
halcyon prawn
#

and thats not considering if you have a specific build you wn at that also requires perks like hundred hands for bows or the faster reloading with crossdbows one (which i think might be the same perk but idk i dont use bows)

blissful jackal
#

i always respec my hunter to always have necro and iron sharpshooter and then half the time i have 2 points left and just go for bulwork

rotund obsidian
#

on martini, for example, i'm pretty sure the highest a chest shot can do is 149

#

but it's exceedingly rare because you need to have the first impact at their feet, then limb pen into chest

tiny pivot
#

so basically what you're saying is is that explosive ammo sucks and is intended for bad players who can't hit the head or even center mass

#

so it should be reworked to actually do something interesting KEKW

rotund obsidian
#

It's just really bizarre that the explosive damage is coded specifically as distance to feet, so a chest shot suffers falloff because of the distance from the toes

halcyon prawn
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The explosion damage always deals 35 damage regardless of where you hit somone plus the actual hit from the bullet.

Which makes it always deal more limb damage and always deal more damage at ranges above 100 meters on the martini

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The problem is moreso it always dealing 35

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It needs to deal more than 35 but it can’t because then it would always oneshot

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But it also can’t apply blead because dealing 120 damage and applying a heavy bleed regardless of where you hit somone is too strong

rotund obsidian
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I messed around with it a fair amount in shooting range, got a 145 hit with martini by penetrating leg up towards torso

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It definitely deals more explosive damage the closer it is to the feet

halcyon prawn
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But that’s not accurate info because you can do 145 on an arm shot depending on where you hit

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And you actually deal 148 on a lower torso shot randomly

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But the explosion itself always deals 35 damage

rotund obsidian
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I'd love to see a screenshot of that in the shooting range, because I tried a lot of different combos and the explosive part dealt up to 49 but only when it was extremely close to the very bottom of the model

halcyon prawn
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It doesn’t matter where you hit them it’s always 35

rotund obsidian
halcyon prawn
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Look at the range yoir at though

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Go to an actual range where damage numbers matter

rotund obsidian
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?

halcyon prawn
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You guns damage doesn’t matter sub 30 meters with long ammo

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It starts falling off at 30

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Or 40 I forget which exactly

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But shooting that close is pointless

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The point of the conversation is that in a fight using that ammo is pointless because at the range your fighting a chest shot does less damage that regular ammo

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And that’s true, but a shot anywhere else does more

rotund obsidian
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I'm only disputing the claim that it does 35 no matter where you hit

halcyon prawn
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Anyways…

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There’s no actual way to buff explosive ammo due to how it works

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It would have to be changed compleatly or just removed

thin remnant
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wait what im on autopilot wtf did i just reply to

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ah yes i like this

tiny pivot
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positive feedback btw, just wanna say the ammo swap boxes are awesome. only critique is that i wish they were more common, and in general, i wish that new items were more common in red huts/towers

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i do wish some of them could be consolidated (maybe make concertina arrows count as fmj and explosive arrows with explosive ammo, for example) but other than that i find them interesting especially in quickplay - which is where i also wish they would be specifically more commonplace

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i feel like most times you go into a game either with nothing (good opportunity to use swap boxes) or with every ammo type you'd want (no usage for swap boxes) so i feel like some consolidation and general commonness could go a long way

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and there's nothing like running a cheap romero with pennyshot and finding a slug box

vital fractal
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Alright, went to testing and yeah

Explosive has more damage than base long ammo martini starting at 73ish m

At 97ish m it out did the base upper torso damage of 91 by 4 to hit 95

At 170 m it out did the base upper torso damage of 76 with 85

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So I stand corrected

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Out to ridiculously long distances, explosive ammo may have a few more meters of double tap range on the martini to the upper torso

The damage of the explosive charge increased to about 49ish if you hit the feet directly, decreasing as you moved away from the feet (feet haters rejoice i guess?)

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The limb damage is quite higher, averaging about 10-20 points higher, with the difference highly depending on range and proximity to the feet

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Similar patterning on the compact springfield, about a 10-15 damage increase over base medium ammo at 98m, 48 -> 63 dmg

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On upper torso

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Unfortunately with the medium explosive ammo, you lose headshotting ohk at past 94m

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So medium explosive ammo simply isn’t worth bringing on springfield marksmen unless it’s for utility ammo or you feel like you need 10ish more damage between 0-94m lol (of which long before 94m do you run out of two tap range… 73m is where I see a damage of 76 to upper torso so that’s where the two tap range is extended to)

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Interesting note, direct feet hit with both martini explosive damage and compact springfield is about ~49 damage

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However at 3m the explosion does about 19 on medium explosive and 22 on martini explosive

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At foot level

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Overall, explosive ammo gives you a few more meters of two tap range + slightly increased limb damage in exchange for:

-Muzzle velocity
-Headshot range (significant loss in case of medium explosive)
-pen
-ammo resupply ability
-raw damage before drop off

However, Incendiary shares the ability to instantly set off oil slicks and barrels along with the ability to light enemy hunters on fire * char (once this damn event ends)

FMJ increases two tap range + one bar missing OHK range significantly and effectively within the same normal engagement ranges of the martini

Poison ammo provides a status effect that delays healing at all ranges

Dum dum ammo is much deadlier at close range than explosive ammo (again once this damn event ends)

Explosive ammo is simply out done by all the other ammo choices except in cases where concertina needs to be cleared or doors/windows need to be opened at range… in reality the benefits of increased two tap range are not going to be usable for 99% of players unlike fmj’s increased actually usable range for one tapping a small bar missing enemy (fmj upper torso martini does 143 at 60m, explosive does 122) whilst fmj allows for pen and explosive obviously doesn’t

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Uppercut explosive is a unique case where it is a straight down grade in all cases except the most extreme ranges, where the damage output doesn’t even matter-

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I will need to test nitro explosive

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So in summary,

Explosive ammo sucks and needs a rework/buff

civic cape
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This game is celebrating its 5 year anniversary, when is it going to have its own invite system so I can invite friends from other consoles rather than having to spam random teammates for one hour???

round goblet
rotund obsidian
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i use bulwark because i despise explosive crossbow

flat sandal
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what sort of headphones would someone recomment?

tribal wyvern
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@hoary mortar The MMR is practically non existant. Can imagine it as how it worked before, but now people can actively manipulate it very easily.

People like Rachta, Huuge etc have prob in the 30k+ kills range, no amount off death after years of play will ever make that kd move. So they can goof around, die to the same people 5 times each game, fight 3-4 star & aslong as they die every now & then, and they only face lower, they will never go up.

Now im not saying they're actively manipulating it, I'm just saying whats possible and i have seen Ractha in 4star. That guy shits on 6 stars like its a morning snack. And he faces 4 stars that crouches in an open field.

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And it's Solo necro manipulative AND it's Soul survivor manipulative. You have 2 ways to dump your mmr down the drain

arctic flame
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@prime belfry how did you encounter that many cheater for posting that ?? In 2000h in hunt à just see 3 cheater cuz I was in 6 stars ⭐️

stark fulcrum
queen jungle
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@prime belfry Please use #game-questions for any questions you have regarding the game and its mechanics, including matchmaking and keep #game-ideas for new feature suggestions to the game.

queen jungle
crystal plume
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@valid linden That's already a thing

valid linden
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Should i take the post down ?

crystal plume
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Up to you, just wanted to make you aware of it already being a thing in the game 😄

wanton imp
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if you're talking about the maxim gun yeah it exists in game but its not useable

crystal plume
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I'm not

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The context was a suggestion about explosions blasting doors open and causing damage to whoever is hit by it

wanton imp
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pretty sure the doors just gets destroyed

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doesn't swing open like you hit it with melee

unique osprey
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if the door is not barred and the explosive is not close enough for full damage the door will swing open

valid linden
wanton imp
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people are starting to dislike the idea of high rof weapons probably not related to the maxim gun though. honestly i dont know

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could be a interesting gameplay mechanic

valid linden
wanton imp
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thats the thing people hate playing against the avtomat

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its basically a long ammo shotgun

valid linden
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Well that figures... but there are high rof weapons in game so why not add another that can be used by any lvl player

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This Maxim gun can counter almost any weapon but sniper rifles and grenades

vital fractal
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Originally the Avtomat was balanced by the price and the fact that it was one of the original and unique power weapons of hunt

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As time went on, the status of the avto evolved and so did the player base

wanton imp
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player base got richer

vital fractal
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Besides, the Attitude of “well x is already in, why not add y?” Is a growing problem in this game

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It’s shifting the baseline of the game and the perception of the baseline, leading to a steady increase in fire rate and gameplay pace to the game which is very irritating and annoying

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Along with powercreep*

valid linden
vital fractal
# valid linden Sorry for my poor choice of words, i just meant that this sort of weapon looks n...

I understand, and by the time frame of course a maxim could be in 1895… but I honestly disagree it could be in HUNT

I don’t believe it fits into Hunt, when it comes to the avto it fits because of how it was here since day one, it’s original status, and how despite how much people hated it- it was really only a problem for the 6s and some 5s, where as the majority of the community essentially just had a long ammo chain fanning pistol (I cannot tell you the amount of times someone unloaded an avto on me and missed every bullet or only hit me once as I talon’d them)- and now after the ammo rework I have seen a handful of avtos only- and I only died to one in the hands of a 4 kd 6*, who would’ve killed me with just about anything else tbh

Would I add the avto in now if it was never in the game? No, but since Hunt evolved with it, I think it’s fine considering all this time it was never really over powered- just over hyped

I think the maxim would end up being a fun addition for some but, it may not be powerful or even meta as it would be a sniper’s dream target, but I don’t think it fits into Hunts overall being either

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(Never really overpowered after initially nerfs- day one avto seemed a lot more powerful than pre ammo nerf avto*****)

valid linden
vital fractal
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I mean, they could add a glock 18c stand in (Mauser C96 auto for example) that does 1 damage per bullet and never OHKs but I’d still be against it

valid linden
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Understood, just thought that adding a static automatic weapon would be a balanced idea since nobody would run&gun you with it

wanton imp
valid linden
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oh, it is ?

wanton imp
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if you count rotjaw attacks electrical

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shes makes these electrical black puddles which walk into it you take damage and** lose alot of stamina fast** as aswell as flinching alot

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and if you hit her you get shocked taking damage and losing stamina.

valid linden
valid linden
# wanton imp yeah

okay... I just thought the generators were underutilized so i suggested a feature for them)

wanton imp
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your idea is pretty cool though. it is true that generators are underutilized

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(because they only make noise and turn on lights.)

valid linden
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i thought adding another idea extending electricity : meat grinder

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and conveyor belts for it