#feedback-discussion

1 messages · Page 107 of 1

dull copper
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This game I swear

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Either It disconnects the whole lobby or chinese hackers roaming around

vital fractal
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i meant reduces the amount of damage drop off a bullet receives, increasing its effective range

brisk timber
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On the contrary
If they would increase the recoil of HV further this could be a method to nerf it on high rof weapons but make it viable on the single loaders in particular

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So you wanna play HV ammo? Bite the bullet of high recoil or play springfield

vital fractal
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also paxmas will never come, crytek ensures this GreySadHaw

hot vigil
vital fractal
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Yeah, in general HV only really has upsides unless you run a silenced variant

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Compared to FMJ which doesnt really have a downside at all, BUT unlike HV where the benefit can be made up with simple familiarity with the base MV- FMJ provides a benefit that cannot be made up (the damage drop off)

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which is why I feel it is a straight up grade, especially in cases of compact/med ammo

brisk timber
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Oh to me it read like "putting HV on single loaders is bad because it has minimal downside" so my thought was turning a bad mechanic into something worthwhile balance wise

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Like a desired effect to mainly push single loaders

brisk timber
vital fractal
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I need pax deadeye 1 slot

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w/ HV

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but schoffield keeps NTRing Pax HntBigSad

stark fulcrum
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@hybrid forum solid suggestions

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Remington revolver and pax double would be awesome.

vital fractal
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We don’t need more high rof weapons

I’d prefer an accuracy focused weapon like the pax bunt/deadeye

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As for the Remington, I don’t see a niche it would fill other than being another swift essentially

hybrid forum
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also what's y'all opinion on the second part of my post

stark fulcrum
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Also the fact we're already past the high rof barrier (which i don't like) means why not a pax double action. Especially being they actually existed in the 1800s.

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We crossed the spammy stuff line long ago.

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And im all for period accuracy in added weapons.

karmic ivy
elder ibex
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It would reload just like pax
better like this, gun should have unique feature to not being another mid ammo gimmick
https://www.youtube.com/watch?v=FyUC1YS9wfE
https://www.youtube.com/watch?v=OiYVblWZY3M

Can be pretty quick once you figure it out.
Made by Uberti.

▶ Play video

Demonstrating how to remove and insert the cylinder of a 1858 Remington the fast way. This is a Pietta model 1858 Remington chambered for .454 round balls but it's considered a .44 caliber. I only have the one cylinder for this gun so removing and inserting the same cylinder is the best I can do right now.

▶ Play video
unreal adder
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forgotten weapons did a video about the gun i suggested

stark fulcrum
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Id say I'm more about, did it exist back then vs what it does.

brisk timber
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@weak pine #feedback message
So in the past we had the problem that the events (that are meant to be played for a couple of weeks and give players something to do and to achieve) were power grinded by people in a handful of days if coupled to only playing.
But if you cap the ingame earning of event points tho people will complain "why should i keep on playing if i dont can earn further event points?".
So the points were bount to the challenges to give the feeling of proper progression over the course of weeks.
You hop in and you do your challenges - they are not even really grindy compared to past events.

Im not a big fan of challenges aswell because they are an artificial layer put ontop the game id would like to enjoy instead.
But i see their use in the Event system.

So maybe you have another idea how to solve this?

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And on another note - maybe this is a bit controversial...
You can also pay your way through the battlepass without spending a single minute.
But if one doesnt want to take this route but also dont wanna spend the time...why even care for the battlepass?

late quartz
# brisk timber <@443877319594213396> https://discord.com/channels/350201607788429323/727457773...

You can also pay your way through the battlepass without spending a single minute.
But if one doesnt want to take this route but also dont wanna spend the time...why even care for the battlepass?

It's always gonna come down to cost, both in terms of money and in terms of time.
The price of buying BP tiers is quite steep, the value for your money is extremely poor even if you just compare it to buying regular DLC
The time required to grind, and also the medium~long term commitment of needing to log on and grind every week for the whole event is probably also too high. This compounds with the fact that there's a sunk cost once you buy the pass; you don't buy the items in the pass outright, you buy the ability to grind for them. You're also punished for buying the pass later in the event as it will make your grinding less efficient.

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Frankly I think the crowd of people who would grind the events out in a few days and then complain are like... sort of sabotaging it for everybody else LOL

Not having any chores to complete shouldn't be something to complain about, it's sort of mind-numbingly selfish. This'll be a tiny minority of players with an extremely abnormal amount of free time, they shouldn't really dictate the balance of the events.

Further, those events had next to no mechanical changes associated with them. These were the old christmas/halloween events where we had no pacts or special weather/ToD changes. All you had was pumpkins/presents or altars. The new events come with more meaningful gameplay changes that keep the game interesting even if you aren't actively grinding.

vital fractal
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As always, whales with free time ruin it for others-

weak pine
# brisk timber <@443877319594213396> https://discord.com/channels/350201607788429323/727457773...

Anything but challenges would be better. I come on hunt to relax, have some fun, get cool stuff delivered to me by crytek devs. When I am cut off from being able to access this new stuff because of a massive wall of grind that I am literally unable to do due to other responsibilities, why should I play the game? There is nothing new for me in there, I am basically paying to be provided chores on which I am on a time limit for and with very specific instructions. This is not healthy.

Also.. paying to finish the battlepass? That is somewhere around £80-100+ for like 10 skins? I am paying £10 for 1 skin, a syringe skin that nobody else can see and charms (which nobody wants, they are literally little pieces of garbage stuck to you gun, they are so boring), just so I can get 1 I like out of the 9 other uninteresting ones? This game just needs to get out from my steam library at this point because endless skin DLCs and extremely scummy events is not what I got the game for.

For an idea on how to fix it? Make challenges less limited, I don't want to kill 5 bloodhounds with poison ammo, this makes me get a poison gun, which I despise or a useless poison grenade taking up my inventory space, most likely only getting 1 of 30 points for that task too. Let it be more of "Kill hunters", "Banish targets" etc etc. Things that are more broad that don't require you to sacrifice all the fun when making interesting loadouts.
Another idea on top would be to add a way to pick what to work towards, I don't need 2 gun skins I will never use + 3 useless charms just so I can get that 1 cool skin I actually like 4 weeks into the grind.

radiant river
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I agree the time it takes is decently high but most battlepasses are like that

late quartz
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That was in reference to buying all the levels in the pass outright

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Also, I didn't say buying skins in-game for BBs, I said buying DLCs outright

radiant river
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Ah ok

late quartz
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The BB shop is majorly inflated

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But DLCs are much better value and for $10 you can get a fair number of skins ,comparable to the BP in some case

weak pine
late quartz
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More if you grab them from the Crytek store with a discount code or on sale

radiant river
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The main issue imo is how long it takes to unlock the new weapons

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If they lock cosmetics behind money or a grind that's fair, but if you're playing casually the guns take forever to unlock and in the past that's made me not try the event at all

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Whereas if I could play with the cool new guns I might be inclined to play more to progress the pass

radiant river
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Which can also be frustrating when you get bad challenges and have limited time

weak pine
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This is pretty much the reason I dont like it currently, it is literal chores, I have to finish them before i can actually be allowed to do what I want or else I lose the 1kBBs I invested

little jackal
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I assume distributing point gains evenly across the entire event duration is a way to keep a consistent concurrent players metric, not because of the people completing events in one weekend.

vital fractal
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@vernal haven great points

Honestly Roll backs of decisions shouldn’t be as impossible as them seem

It’s clear Crytek overstepped in allowing too many custom ammos to be used amongst too many different weapons

late quartz
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They're sort of intrinsically linked. Players who have a ton of time clear the event too quickly and go "why play anymore", average players are enticed into coming back week over week

little jackal
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yeah I'm sleepy. I meant not because of time-whales complaining about it

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if they're a minority anyway, who cares

vital fractal
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The loudest, squeakiest wheel does get the grease sometimes

vital fractal
late quartz
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These are also the most dedicated players who are most likely to continue playing the game and spend money on it, they're a demographic that pays better

vital fractal
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I don’t know, the average fan (more dedicated than average player) isn’t clamoring for a longer challenge cycle in this case

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But I get what you’re saying

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I feel like the players going for a much longer event layout are actually very sparse, even within that dedicated fan base population-

I’m not saying most of the dedicated fanbase would enjoy a one day event either but, in terms of the length of the events- I think it’s pretty universally agreed by the fans that it’s a bit too long/chore like

But Crytek makes it that long for a reason, it’s a business after all

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And considering they want to push BB sales, the strategy is to drain our saved BBs so we can buy more

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It’s why they put headsman back on sale despite the glaring problems with it -> more people want an advantage so they buy it -> event ends and sales slow -> they nerf headsmen after everyone is 1000 bb poorer

late quartz
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Feeding your whales is profitable

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I mean I think it's pretty uncontroversial to say Crytek is pretty bad at balancing events and since As the Crow Flies has consistently leaned on the more predatory side of the spectrum rather than the more generous one

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It's not a surprise that they'd go "oh the people who buy every DLC want more to grind for? Fuck it, add a time gate to the grind"

vital fractal
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Yeah, it’s not surprising-

It’s just disappointing that one can predict in quite a few games. a minority of players tend to cause changes that aren’t truly popular for a majority of players

late quartz
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Crytek seems to be having a particularly hard time finding a balance that gets them the income they need without burning out their players or making them feel taken for granted

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Light the Shadows was the last event I really got invested in and I basically decided afterwards that they weren't getting any more of my money lol

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I was happy to buy DLC before but at this point the monetization is far too intrusive. Needing to grind or wait 2 months to use any new weapons is pretty goofy

vital fractal
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I really do wonder if the new monetization truly helped bring in a more steady revenue stream

Before I see people would buy a dlc here and there and then make up the difference with the BBs they earned

Now I heard in response to the changes, people decided to stop buying DLCs-

Maybe the new event scheduling and emphasis on DLC is to make up for that? But at the same time I’m tired of constant events…

late quartz
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I'm sure they're making more money than they used to, it's almost certain

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The average number of purchases a player makes has almost definitely gone up due to the battle pass

prisma vector
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Noone wants to play rain and fog half of their games, fix this =please

vital fractal
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These “infernos” pale in comparison to the average bondfire, nonetheless an actual forest fire SmugEddy

mellow finch
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Get moderators and admins who aren't 500Lbs+ and don't have small pp energy 😁

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So silly to have a bunch of racists run a official discord, but that’s life

brisk timber
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And what about this is discussion worthy?
I mean ..ok
Whats wrong having a small pp? 1HuntCry

mellow finch
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I mean it’s pretty blatant why it’d be worth mentioning

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But I’ve wasted enough time, chow chow

brisk timber
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I mean you probably dont even want to discuss but vent

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Here are just normal players discussing game mechanics and stuff

radiant river
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@cloud siren there's a setting that turns that off

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It's hidden somewhere I think in ui settings

last sky
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Getting one shot by a baseball bat to the arm is fucking stupid. Fix that shit.

carmine needle
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eh, more like make the other blunt weapons make sense looks sadly at railroad hammer

covert imp
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its literally the most useless thing ever

carmine needle
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Eh, I like the axe, but rn the bat has wiped them

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hammer was never good sadly, hoping they show it some love

covert imp
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the axe feels so sluggish in my opinion

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would take saber instead

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honestly i think they should make it so tomahawk works with weapons you bring

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at least you would have an option

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but i know it would make people trade weapons

carmine needle
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Yeah, before bat i mostly took saber

covert imp
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with friends

carmine needle
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would be cool. I'd love to be able to throw bomblance akin to how shovel is thrown

covert imp
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yeet

carmine needle
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even if it becomes a pickupable weapon if i miss

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yar

covert imp
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it could be a funny secret interaction

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if you have 0 ammo

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on your bomblance

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you chuck it

carmine needle
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truth

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I love me a good bomblance stick, but kabobing someone?

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gimme

covert imp
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hunt needs secret interactions

carmine needle
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bonus if you can do it to any weapon

covert imp
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it would honestly be so good

carmine needle
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pistol out of ammo?

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yeet it

covert imp
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XD

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if its a uppercut it one shots from head

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that thing looks like solid 10 pounds of metal

carmine needle
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deals like... 2 damage, but be funny af

covert imp
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brass

carmine needle
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truth

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i have a replica that's pretty damn heavy

covert imp
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damn

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like a real colt navy revolver?

carmine needle
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yeah

covert imp
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america

carmine needle
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well, "real"

covert imp
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iwant some of that freedom for myself

carmine needle
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It's a replica cap gun

covert imp
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so it fires balls?

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ball & cap

carmine needle
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Sorry, at work. It fires caps- lil gunpowder packets that make a bang like a gunshot but not projectile

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Have a glock for actual defense lol. Got the replicas for a Hunt themed DnD campaign

slim forum
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yea the whole team just got taken out by the bat, they should make that a 3 swing

humble quest
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A melee being 3 swings to kill is basically never going to be used

stark fulcrum
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2 swings even

reef violet
carmine needle
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Don't do to the bat what was done to the RR hammer. IMO the bat should have been a medium, not a small, and could have a slightly slower swing but it should still absolutely kill on a single swing.

vital fractal
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A 3 swing to kill melee is absolutely useless in pvp and will kill the weapon- a melee that takes the slot of a gun will never be used if it takes three swings to kill a player to the body-

Dusters take 3 hits to the body, but are a tool slot + blunt + Stam efficient- even then, they are not considered great tools due to the lack of pvp reliability unlike the knife or godsend known as the Knuckle Knife (I love dusters because they are cool tho)

Just run Hornskin vs the bat, otherwise we will end up with another hammer situation

brisk timber
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Is it true tho that bat kills 1shot to the arm?

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If thats the case that sounds really a bit too much

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But i also think shotbolts or general any weapon in the game shouldnt kill on a limb hit.

vital fractal
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It’s not to the arm

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It goes through the limbs like other melees

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And hits the chest

hazy quartz
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i just tested it by attacking the arm from the side by being just slightly in range and it seems to be the exact same damage multiplier as upper torso

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can't verifiy if actually is hitting the arms tho

vital fractal
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That must be a bug then cause I’ve survived a bat hit without horn before

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They should release the multipliers on a page somewhere

hazy quartz
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heavy attack to the legs deal 102 damage

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the thing because of the horizontal swing its almost impossible to only hit arm. guess they gave them the same multiplier so it feels more consistent and people are not wondering why their attack doesn't kill sometimes

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the swing is so wide i can hit a dummy who is not even on my screen

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dummy to the left dies which we could argue should be a arm hit.

crude karma
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what is up with so many people asking for the rocket ball chain rifle/pistol

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like jfc

vital fractal
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Yeah

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It’s been spammed and it’s has to be a meme at this point

next yarrow
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Why is everyone asking for shotgun nerfs recently? They're hardly strong.

vital fractal
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People get angry that entering within 8-10m of a close range weapon means that the close range weapon performs well

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especially slugs for some reason-

low inlet
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Yeah if u die to shotty it’s kinda ur fault

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Literally just stay away

vital fractal
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people act like shotguns are instant wins when they absolutely are not

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they require you to aim and be on target, slugs even more so-

crude karma
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man, the amount of times someones survived cuz of the shotgun spread being just a smidge enough to where they dont die, shotguns really dont need that much of a nerf

vital fractal
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they dont need a nerf period

rotund obsidian
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i definitely think slugs are overtuned, at least on certain guns

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they really should be balanced per gun, not by the barrel length category

vital fractal
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slugs already got nerfed and have been fine since tbh

next yarrow
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Buckshot needs a buff tbh

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Slugs are mostly fine

vital fractal
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buckshot on crown, terminus, and some of the handcannons need to be tightened

low inlet
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I put him down with chain pistol

vital fractal
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you know its an issue when handcannons are more consistent with pennyshot lmao

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(and yes i already watched cornf and i reject his solid, evidence based numbers with my personal experience lol)

rotund obsidian
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buffing the crown Nervous

vital fractal
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if i was forced to use buckshot, youre generally better off with the slate (which is insane honestly) or another shotgun

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seriously the slate is probably the best shotgun in game overall

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also, it looks like they changed the crosshairs on lemat slugs

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dualies at least

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before you aimed in, and the crosshairs got BIGGER- now they are reasonable sized and get small when aimed in

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i just wish lemat had pennyshot 🗿

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would be perfect to supplement my perringer

rotund obsidian
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speaking of lemat why is that thing's shotgun so horrible

trail carbon
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I kinda wish shotguns got a complete overhaul from what they are right now. Shotguns currently feel too unreliable to be fun to use in my opinion

vital fractal
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and the LeFat just follows it for tradition

trail carbon
rotund obsidian
vital fractal
rotund obsidian
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which imo isnt quite enough for the massive upside

trail carbon
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Yeah, having to aim isn't a downside. Low ammo count isn't a massive issue either

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There's a way around that

vital fractal
rotund obsidian
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needing to aim definitely is a downside, it takes extra time and increases the cycle time for certain guns iirc

radiant river
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You can't hipfire it

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(reliably)

vital fractal
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besides, slugs are only worth it within the ohk range- beyond that, you are better served with a compact rifle

radiant river
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Being able to jump shot hipfire with buckshot is very strong

trail carbon
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Yeah, I can see that

rotund obsidian
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I dunno, slugs have a pretty damn long two tap range

vital fractal
trail carbon
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What irks me the most is that slugs get pen and flechettes dont

rotund obsidian
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yes you're better off with a compact but you also get the insane upside of a oneshot up to like 15m

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slugs not only oneshot at a better range but they also mitigate some of the downside of shotguns, which is that it deals like 2 damage past the effective range

vital fractal
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not saying its not worth mentioning but its not ideal to use slugs for the two tap potential

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because buckshot has some nice two tap potential too, and flechette has AMAZING two tap potential

trail carbon
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Sure, but the same argument can be said for those two

rotund obsidian
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and flechette trades off oneshot potential for that twotap

trail carbon
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Why not just pull out your pistol

rotund obsidian
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buckshot's two tap is.... not that crazy

vital fractal
trail carbon
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When will we get pen on Flechettes

vital fractal
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flechette pen would be nice

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atleast one wood plank

trail carbon
trail carbon
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Flechettes were originally designed to penetrate better than buckshot

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So I was excited for shotgun fmj.

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And it turned out to just be bleed amm9

vital fractal
vital fractal
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I say compact ammo level of pen would be fair at range

trail carbon
vital fractal
trail carbon
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How are they garbage?

vital fractal
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very inaccurate, expensive, inconsistent, damaging to barrels, less damaging than typical buckshot loads- i mean

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its not a good shotgun ammo

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now, a SINGLE flechette (aka essentially a saboted slug) can do very well

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as an AP round

trail carbon
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What kind of flechettes are we talking about here

vital fractal
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The most common 12g load is hardened steel darts

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to my knowledge

trail carbon
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Well, there's still different numbers of darts

vital fractal
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?

trail carbon
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I think hunts is 6 darts

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Meaning they're larger

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The traditional flechette load is 14 little darts

vital fractal
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yes but they dont work as effective as buckshot which can be different sizes too

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but since this is a video game

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i like the idea of flechette having increased pen at range on top of bleed and tighter spread

rotund obsidian
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pfft, why even bother pulling out a pistol when crown slug deals more at even past 40m

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this shit is more outrageous than i thought

vital fractal
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this is why i bring a nitro

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with shredder so i am always in optimal damage range

rotund obsidian
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47m two tap range on crown slugs to upper chest

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meanwhile pax can't even two tap at that range

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with base ammo, at least

trail carbon
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Can't find an amazing picture, but here is ballistic gel for 8 flechette darts in 12 gage

vital fractal
trail carbon
vital fractal
# trail carbon

yes, they can be effective but now realize the most common 9 pellet 00 2 3/4" 12 g shells can do the same thing for cheaper and more consistently

rotund obsidian
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pax fmj two tap is like 55m

vital fractal
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theres a reason flechette hasnt been adopted in 12g in many organizations

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if any actually?

vital fractal
trail carbon
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Buckshot usually gets stopped in the gel if I remember correctly.

trail carbon
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To be fair, it wasn't made to be AP, just be able to pierce walls, and other things. I believe it was originally made to pierce the thick hide of a hog.

vital fractal
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overall in game flechette should get pen i agree

trail carbon
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Didn't work, because hogs are supernatural creature from hell

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But yknow

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Yeah, you gave me an excuse to look up some bullshit related to flechettes. As a gun need, I couldn't pass that up

vital fractal
trail carbon
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Overall, I kinda want shotguns to change. They just feel not very fun to me right now. Considering you either die instantly to them, or take no damage from them. It just kinda sucks that hunt did what other games do with shotguns.

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I'd love increased range, decreased spread, and somewhat decreased damage to counteract it.

vital fractal
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Enh, they currently are unique compared to rifles- i feel like changing that would remove that uniqueness

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play with flechettes to get an idea of how ur idea would be like

rotund obsidian
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yeah i'd like the damage ranges to be a little closer to flechette, but obviously still able to oneshot at really close range

trail carbon
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Well yes, I think some of that uniqueness would go away. However, I don't think that uniqueness for uniqueness sake is good

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Especially if that uniqueness makes it unfun to use/play against

vital fractal
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no but it serves a role

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a specified role, cqc

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and its fine to play against considering we have anti cqc tools/weapons

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no one likes losing though so- you cant defend the idea of losing lol

rotund obsidian
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have yall used dragonsbreath on the lemat/lematc? its actually comical

vital fractal
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i dont use dragons breath at all

rotund obsidian
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lematc's buckshot is actually half decent for what it is, but holy shit dragonsbreath is horrendous

vital fractal
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on bomb lance its insane tho

trail carbon
rotund obsidian
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wtf kinda anti cqc tools you rockin with

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electric lamp? penny derringer? 💀

vital fractal
vital fractal
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again shotguns arent an instant win

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also penny derringer should be buffedSmugEddy

rotund obsidian
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I'd just like to see penny derringer made cheaper tbh, it's kinda meant as a meme tool but it should be dirt cheap to reflect that

vital fractal
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it needs reserve

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i NEED reserve

rotund obsidian
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yeah it should be 2/2 and 2/4 with frontiersman tbh

vital fractal
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tru

stray horizon
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anyone know what this gun is I don't know have enough info to write up a suggestion but it looks sick

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it's from 1900

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not too anachronistic

vital fractal
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it looks like its a horrible addition to hunt SmugEddy

stray horizon
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I mean it's got that little text there but I don't know how much detail they want

stray horizon
rotund obsidian
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I feel like i definitely saw that exact image in suggestions recently

stray horizon
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I mean isn't that what it's about now, adding ludicrous contraptions at Hunt dollar prices that you would never bother paying for

stray horizon
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that's the best part of this game is the non-traditional "modern warfare" gunplay

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and what's more fucked up than a revolver with also a clip literally what even is that shit

rotund obsidian
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can't seem to find it, maybe it wasn't in suggestions

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but either way, i feel like general consensus is that a lot of people don't want more fast guns in the game

vital fractal
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i just dont support even more high rof fast reloading weapons in thisgame

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the ironside and alamo are cool but awkward and still slow

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and reload super slowly lol

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so they are good

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the cyclone shoots fast, reloads decently quick top off or even from empty- bad

rotund obsidian
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cyclone is obnoxious, but doesn't seem terribly overpowered, from what i've seen. Glad the price is that high, it keeps the pickrate low, which it should be.

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I think officer carbine should get the same treatment of a big ole price hike

vital fractal
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officer carbine was a mistake

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and officer just gets the brawler lol

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i take that back

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no carbine in general for nagant lmao

rotund obsidian
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i mean base nagant with a carbine wouldnt be so bad

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i think lemat carbine is cool, love that gun

vital fractal
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so id wanna keep that

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lemat carbine is cool on paper, and i would adore a pax carbine

rotund obsidian
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true yeah it already has the precision

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I wish the shotgun special ammos for lematc were better though (besides slugs lol)

vital fractal
#

yeah.. again

#

all lemat should get penny

rotund obsidian
#

i agree tbh

#

i'd take it for uppermat and lemat pistol but i dunno about lematc

vital fractal
#

for sure

unreal adder
#

automatic revolvers are a thing too

rotund obsidian
#

I think that's a slightly different one, but I saw that one too

#

I very distinctly remember seeing that exact blueprint though, with the cylinder that holds two rounds.

#

maybe whoever posted it deleted the suggestion, or maybe it was just posted in general or something

brisk timber
#

Cut the OHK range in half but double the general damage dropoff range or so.

#

The gameplay would actually open up way more because in the significant ranges you would have way more 2tap duells.

#

While a rifle would still avoid going super close and a shotgun avoid going super distant - there would be a fighting range where the two meet on relativetly equal grounds.

#

Single loaders like the Romero could maybe even still retain a high OHK range for the long reload window as compensation.

#

But repeating shotguns would gain more consistency over range in tradeoff for higher RoF and lesser OHK range.

#

When i picture it in my mind it looks so much more fun shotguns actually peeking outside a compound because they have the range to do so. While rifles would take a bit more risk pushing cause the wont get insta 1tapped from 10m.

#

Gameplay would flow so much better.

trail carbon
#

Yeah, I agree. Unfortunately any suggested change to shotguns is met with mass disapproval.

radiant river
brisk timber
little jackal
#

nerfing shotguns so people would peek outside. Sounds like a plan. Or does it 🤔

#

close to mid is what secondaries are for

#

making shotguns better than pistols at that is meh imo

next ember
#

The issue is that if you neft shotguns they become completely useless. Unless you want to spend 600 for the crown, if a shotgun doesn't 1 shot body then it is garbage. It would just do the same damage as a rifle but you can't use it at long range. Sure, its easier to get a head shot with it but considering that you can't even use it at medium range, it would be dumb to use a shotgun most of the time.

little jackal
#

exactly my point

dusky tapir
late quartz
#

Shotguns are really only an issue because there aren't effective counterplay options. The tools we have to disrupt powerful positions and dislodge players off of strong cover are very finite and are generally countered by team play and crossfire. A frag bomb might move a shotgunner out of position temporarily, but a teammate will often be able to prevent you from making use of that opportunity to push.
Its much easier to play passive than it is to play aggressive in Hunt, and this is especially true now that the flash bomb has been nerfed.

#

I don't think shotguns are frustrating to play against, I think passivity is frustrating to play against.

I almost never feel like a lost fight against a shotgun was unfair, with the slate and C&K being the standout exceptions

unborn smelt
#

I don't really think theres a way to adress that without loosing lots of Hunts tension

#

Hunt is kind of designed around having limited ressources. So handing high grade nades out all willy nilly is kind of counter productive to Hunts theme.

And usually the shotgunner plays passively inside because they have limited options to fight outside.

#

Like you make shotguns really weak and you'll get most people tactically waiting outside for the bounties because they picked rifles.

The passive playstyle is largely due to hunts high consequence design

wary whale
#

just ran into my first cheater in a long time. Something new on the market?

subtle lichen
#

But then again if you come up against a team who have deliberately tanked their MMR to clown on the lowbies, you get domed the second you step out of the lair.

stark fulcrum
#

As many "issues" as some say shotguns have, that same logic can and has been applied to all else. Just as many complain about fanning, Bush sniping, long ammo in general. Theres a reason long ammo is and has always been meta. I'm totally againest changing shotguns or any other weapon category unless its a sweeping change across all. Otherwise, its a I dont like dying to x so it needs changed statement.

covert imp
#

is there an "ask crytek" section or something

#

maybe like an event of some sort

flat sandal
#

shoot outs indoors without shotguns involved are super fun whenever they happen, just saying^^

#

comapring shotguns to long ammo doesn't really work imo as they don't compete. Is "long ammo is meta" something that shotgun enthusiasts say? I read it a lot but can't really fathom how that could be the case. Perhaps the time to kill average should be increase across the board though.

peak berry
#

you can really lower your mmr like this constantly picking yourself up

#

ik its getting reworked but thats pretty crazy

distant cloak
#

How about fixing matchmaking?

brisk timber
# next ember The issue is that if you neft shotguns they become completely useless. Unless yo...

I dont think that shotguns would massively lose their appeal if the OHK range would be lowered.
It would be comparable to the 2-Slot variants we have right now for the OHK range BUT with the addet benefit of an extremely longer damage dropoff. So shotguns would get way more reliable and probably alot more deadly out of their close combat zone.
Its also a thing that shotguns really feel inconsistent on range right now aswell making most shotgun players scared to even attempt mid range fights at all.

#

So you would basically still have a weapon for indoors thats extremely deadly when you hold corners and angles

#

What further distinguishes a shotgun from a rifle on midrange is the pellet spread which would make it way more reliable for hipfire 2taps - you could compare that to flechette but with OHK ability in close combat

#

I think it would be massively more enjoyable to play the upper variant of a shotgun and most player would probably aswell if they adjusted to it.

little jackal
#

real life huh

brisk timber
little jackal
#

I just don't understand what problem is being solved here

brisk timber
#

its about the general idea i couldnt care less about realism

brisk timber
#

you maybe dont see one with shotguns

little jackal
#

yeah no shit lol

brisk timber
#

i dont say my subjective thinking is the truth tho

little jackal
#

I just typed exactly that

brisk timber
#

But we are here to talk ideas arent we?

#

On another note - to not make the impression im just shitting on shotguns - i also would love to see to make long ammo less about pure damage but rather range and penetration - basically nerfing their pure damage output and give that crown to medium ammo.

#

So we would have guns that have their usecase niches instead of some kind of damage/price tier

#

this is like a really simplyfied model i always had in mind

vital fractal
brisk timber
#

what? shotgun pellets not even in this pic xD

vital fractal
brisk timber
#

it would be comparable to the 2-Slot variants we have right now for the OHK range BUT...

vital fractal
#

I mean, flechettes exist already doing what you are asking for already

Also two slot shotguns suck with buckshot, if my 3 slot slate or specter acted like a terminus handcannon at that range- even if it two shotted- I would never use a shotgun again

#

I would literally just rather use a rifle which would be a near guaranteed two shot all the time rather than get pissed when my long barrel shotgun doesn’t one tap a guy 7m away

brisk timber
#

Yea flechette is basically what i feel like is where it should be at + to retain the OHK ability at closerange to body that flechette right now doesnt have.

I know many people wouldnt like it because it would drastically alter a gameplay they are used to and rely on
But this is somewhat the nature of a nerf that it effects people that are used to the power

vital fractal
#

Yes, but let’s say flechettes are now the standard shotgun pattern and will ohk up to half what a typical buckshot does now (like you say, make HC range normal for full shotguns- which would make HCs fucking useless beyond what they are currently with buckshot) shotguns would be absolute garbage

#

They would be worse rifles

#

I mean flechette gets memed on already for being the ammo that turns shotguns into a worse rifle

#

I don’t see how turning shotguns into faux rifles and, in turn ruining HCs more, will make the game more enjoyable :/

brisk timber
brisk timber
#

No offense but it seems like you deliberatly let some of the advantages fall under the table or ignore parts that are important

#

Regarding HC - yea this would be a bit problematic case tho but also not.
We could keep the HC's OHK range and make them both the same.
A big shotgun would still retain its now massively boosted and improved ranged damage.

#

So a 2slot shotgun would still be viable for close range OHK but only that.

subtle lichen
#

Nah I gotta agree with the guy from earlier. Sounds like you died to a shotty and are bitter about it.

vital fractal
#

Have you tried using buckshot on a Caldwell HC? It is a joke inside compounds

Also, deliberately I am not because again- I know what a HC range is like and it’s pathetic and unreliable, so to make a full size shotgun act as a HC would be so detrimental to shotguns it would literally be a few tiers above the flash nerf we just had (which I will say, I’m ok with the flash nerf)

And then to make the OHK range the same as HCs and the only change to HCs is they don’t even get a revision is worse-

Again, it’s making a shotgun a worse rifle- how is that useful at all? It just ruins shotguns without helping the overall gameplay at all

subtle lichen
#

The OHK range on shotguns is already pretty short, nerfing it even harder would make it basically pointless to take one over literally any other gun.

wary whale
vital fractal
#

Hell an added effect to your change is that flechettes would become useless, since their niche will be taken from them… that’s something I just thought about @brisk timber

#

The only benefit would be to HCs w flechette

brisk timber
#

I've died to plenty different guns in all my playtime and am not particularly salty over any special weapon
just basics thoughts about how to improve and open up the game in my opinion

because one thing im particularly a bit bored by is the stalemates that sometimes happen because neither rifle or shotgun wanna go into each others territory (besides that active play often is disadvantegous because you emit sound reactive players play off of)

#

But i think at this point we can just agree to disagree
i got my point across already so yeah 1HuntHowdy

late quartz
# subtle lichen I've actually found that a lot of people in my filthy scrub 3 star range don't k...

I think the issue here is that nobody is playing to their advantages strongly enough here.

I can totally buy what you're saying, the problem is as players become more skilled your own ability to do funky shit is diminished; players will punish you for making smaller misplays which pushes all parties to be more conservative in their decisions.

I don't really disagree with this fundamentally, that you can still see success as a shotgunner if you play aggressive. I love playing aggro shotgun and prefer to play an active playstyle over a passive one. The problem here is that it takes much more skill and puts you at much greater risk to play this way.
Systemically, your most advantageous choice is to stay inside the boss lair and force opposing players to sacrifice their own advantageous position, vice versa for the players outside.

When I made the assertion that there are no good tools for aggressive play, what I meant was that when the opposing team decides to foresake fun or interesting gameplay in favor of maximizing their chances of winning, you and your team have very little option other than to meet them on their wavelength. Against a team who wants to "play their strengths" you either have to meet their pace and play passive yourself, or accept a massively disadvantageous fight (which most players don't want to do).

As a shotgunner in the boss lair, if you choose to push out you are making a "bad decision" from the perspective of maximizing your advantage. If you chose to stay indoors the opposing teams would have very little in the way of tools to punish you for it. This is where "not having good aggressive tools" comes into play.

little jackal
#

that is why the lair, or the bounty when stationary, or the bounty on the floor, should affect players around in a negative enough way to make them move

#

too scared to play the game, fine, stay away from the bounty

late quartz
#

I mean yeah I generally agree

#

This discussion often boils down to "shotguns vs scopes"

#

And "both sides" of this weird false dichotomy will say "well my side has every right to sit still, it's on the other guy to move"

#

Fundamentally, the bounty create unique, easily identifiable game states. Players with the bounty have a host of unique mechanics, they're visible on the map, they have DSB, they can redskull revive.

It's sort of obvious from a game design perspective that players who have the bounty are the ones that should have some sort of systemic pressure applied to them to prevent stalemates. "I got here first so you have to come take it" doesn't really make sense, it's not a sustainable dynamic.
He who chooses to take the bounty must accept the risk of having a target on their back. The Bounty is meant to be a risky tradeoff, not an invitation to create a perfect killhouse lair.

This is why serpent is in the game: you can't just sit on the bounty token without taking the risks that come with it, it's a commitment. Leaving it on the floor means other players can serpent it away without entering your killbox

#

Taking the bounty and then just going AFK in your concertina lair needs more risk associated with it.
I say this all from the perspective of a close range/shotgun player, and as somebody who thinks scopes shouldn't even be in the game. Personally I benefit from forcing players to push into boss lair more than I do from forcing bounty carrier outside.

stark fulcrum
#

The thing i find annoying is when you play shotgun and guys outside with long ammo bitch about you staying inside lol. I play all guns btw. Its just dumb, like sure let me take my short range gun and rush you outside with your mosin.

Despite what some say its 100 percent the attackers job to push and take out defenders, which is why they're called defenders. Not thier job to rush out and die in a hail of gunfire.

When I attack a compound I expect traps and close range weapons to be out. They're defending lol.

#

Play to your loadouts advantage

brisk timber
stark fulcrum
#

If I run a rifle I'm watching cracks windows etc waiting for my chance. Always get one

little jackal
brisk timber
#

Bit it rifle complaining about shotgun camping or vise versa

brisk timber
#

That cant be no solution aswell

#

While the match time basically is that already to some degree

little jackal
#

Right, it should not instakill you of course, I just sketched the general direction. Pyrrhic explained the whole thing fancier than I ever could

stark fulcrum
late quartz
#

yeah idk the idea that you should be able to "play however you want" is sort of insane LOL

The bounty is the game's objective, and taking it is a risk. It's not about nerfing specific types of weapons, it's about making sure the central objective of the gamemode encourages good gameplay

#

"Lets rebalance the entire game's arsenal" is a much wilder suggestion than "lets make some gamemode changes to discourage unhealthy gameplay around the objective"

#

Shotguns are not unbalanced outside of situations that FORCE other players into their effective range. The issue is that the game gives players low effort low skill ways to create those situations

#

Engineering a fight that plays to your advantages and creates a big barrier for other players should be skillful and dynamic

#

Nobody has inherent job to push or defend anything.
That's true currently, and that's why the game slows to a fucking crawl when players wanna min/max their positional advantages.
The suggestion is that the game SHOULD encourage players to make active choices and take risks. Not shotgunners, not snipers, anybody who chooses to take the bounty.

The bounty is not meant to be free, it's meant to be a risk, and right now there isn't a lot of risk to taking the bounty and hunkering down.

#

Looking at this as a "shotguns vs snipers" situation is goofy

#

This is about bounty carrier having too much control over the pacing of the match

#

Don't wanna feel pressured into taking some risks? Don't take the bounty lol. Wait until later in the match to try to grab it. If you pick it up you are consenting to both the benefits and the drawbacks of having it.

stark fulcrum
#

I do like making adjustments to game modes aka timer lowered when bounty is picked up or something.

#

Just not hey lets nerf x weapon because x

late quartz
#

So then play how someone else feels you should play isn't insane?
Of course. You have to realize this is just... the entire job of being a game designer

stark fulcrum
#

Shotguns are close range kings and long ammo is long and even mid range kings

#

As it should be

late quartz
#

When you make a game your job is to decide how the game should be played and make subjective value judgements about what would make the experience the best it can be.

stark fulcrum
#

But I'm with you on the camping for 30 minutes dilemma

late quartz
#

"I want everybody to play however they want" just doesn't make any sense from a design perspective. There are obviously ways to play the game that are good and ways to play that are less good or harmful

stark fulcrum
#

Its not a weapon or person's fault though

late quartz
#

When the devs add red clues, they're making a subjective value judgement; players should not be at an advantage by camping clues

stark fulcrum
#

Thats game design purely

#

Better incentive to push or exit a compound for one

late quartz
# stark fulcrum Its not a weapon or person's fault though

I absolutely agree with you. No individual person can be blamed for this problem because it's a systemic one.
The game rewards players for playing in a way that makes the game less enjoyable, and players want to win more than they want to have fun

#

That's why the suggestion is a systemic change; make the mechanics and systems encourage a healthy type of gameplay

stark fulcrum
#

Yeah, its just how and if they'll do that.

#

Those are big changes, maybe next year after engine update

late quartz
#

Making changes is easy, making GOOD changes is extremely fucking hard

#

I agree that the solution to the problem isn't obvious or clear cut, but the type of solution does feel quite obvious

stark fulcrum
#

Yeah paths are there

late quartz
#

It makes more sense from a design standpoint to create unique pressures and incentives for the bounty carrier. They get to choose to take the bounty, they have to make a tactical decision about the risks and benefits.

stark fulcrum
#

Just not the so vocal nerf shotguns, make scopes glint in sun etc lol

late quartz
#

For sure

#

Even if you completely removed shotguns from the game

#

People are just gonna use fanning and levering lol

#

Pushing into a building where a player is holding an angle is always going to be risky in Hunt. Players move very slowly in hunt and jump peeking is a relatively weak aggression option. You can't really manipulate your hitbox or use peekers advantage. The game just rewards passive play by default in the vast majority of situations

brisk timber
#

So back in the day (wasnt there myselfe but i heard) that bounty completely came without the DarkSight boost.
People were afraid to pick it up because beside the target on your back you didnt gain any advantage.
Now imagine what would happen if you get slowly forced out of lair...

#

People probably wouldnt pick up bounty or do the boss at all
Everyone would hunker down around the lair and we have exactly the stalemate we wanted to avoid

#

So we created the problem we wanted a solution for in the first place

#

Also heavily putting shotguns on the short end - what you all so wholeheartedly refused.

#

With a mechanic that pushes bounty team out of lair you know how i would look with my mosin?

#

i somewhat think maybe QM with 2x3slot weapons wasnt that bad of an idea cause everyone could just carry a shotgun AND a rifle

late quartz
#

i would refrain from judging a solution to a problem purely by its scale or workload.
I agree that something being a lot of work isn't a good reason not to do it, but the issue is that this approach suggests the balance of the entire game's arsenal is problematic, which I totally disagree with. I think for the most part hunt's weapon balance is pretty good, and upending it to fix lair camping seems to be putting the cart before the horse.

People were afraid to pick it up because beside the target on your back you didnt gain any advantage.
Now imagine what would happen if you get slowly forced out of lair...
Everyone would hunker down around the lair and we have exactly the stalemate we wanted to avoid

I disagree that this speculation would hold true. Bounty on the floor means players can use serpent to dislodge it from boss lair, those players would then be likely to move because typically buildings surrounding boss lairs are smaller harder to defend and weaker to pushes and explosives.
Further, sitting in boss compound but not killing boss creates the same dynamic. Players who approach the compound will get warning from boss whispers, and since the "camping" party will be further from the center of the compound any approaching team will have more opportunity for flanks and rotations.

If you choose not to kill the boss other players can rotate around you to do it instead. This creates an opportunity for a fight.
If you choose to kill the boss and leave bounty on the floor it's vulnerable to serpent.
If you choose to kill the boss but don't want to take the risk of picking up bounty, you can leave the boss lair and wait for another team to take on that risk before reengaging (something I already find myself doing fairly frequently if I find boss lair early)

late quartz
brisk timber
# late quartz > i would refrain from judging a solution to a problem purely by its scale or wo...

hm i dont know if im too pessimistic or you too optimistic
those scenarios would probably hold more true on the both ends of player skill spectrum
the noobs not caring for the downside and the pros playing around the downsides
i think a big chunk of players tho would just not kill the boss because it gets stolen and run off with or you put yourselfe in massive disadvantage inside the lair

brisk timber
#

But than the question arises why i should pick a really expensive loadout like Shotgun + UppercutP when i get forced out lair?

#

Probably better of taking a Martini + Handcannon at this point

#

I stand by this point
Its not healthy if the guns are so strong in their niches that you just deny one gun category their playground

#

But limit the powercurve on both ends

late quartz
#

Why would you take a 3 slot shotty with uppercut? Because it's insanely strong at all ranges

#

Is it THE BEST LOADOUT at all ranges? No. Nothing is the best at everything all the time

brisk timber
#

But why should i pick this if the game forces me to play open ground majority of the match?

#

I could probably fare better with a rifle loadout for less money

#

if i have to play 90% of match outside anyway

late quartz
#

i think a big chunk of players tho would just not kill the boss because it gets stolen and run off with or you put yourselfe in massive disadvantage inside the lair
The chances of an entire lobby sitting in a circle outside boss lair doing nothing for the whole match seems slim. I don't think is would realistically happen. Somebody is going to get to lair first, and even if they choose not to kill the boss, the chance that every following team will also just sit outside passively in a circle seems to be very slim

late quartz
#

Shotguns are great for aggression, they're great for pushing, they're great even if you're fighting in the woods

#

You're not forced to play 70 meter angles for most of hte match just because you can't AFK in boss lair

#

That's definitely a matter of not being skilled or knowledgeable enough to create situations that favor your loadout.

brisk timber
late quartz
#

Well that's what's being changed

#

You can't sit in boss lair forever

#

I'm not saying you can never be in a building or in a compound lol

#

The only change is that if you have bounty you can't be in one spot forever

#

Every other situation where you get to play a close range fight will remain the same

brisk timber
#

Welp id be open to test it
but i bet my prediction would hold true

late quartz
#

yeah idk. the idea that the only reason shotguns are good is because you can sit in boss lair forever with no pressure to move besides the timer feels

#

Not like Hunt Showdown

brisk timber
#

And hell for all means
Even if we do the "force people out of lair"
i think my idea to change shotguns and long ammo would make even more sense 😄

late quartz
#

Sure, you think the game is fundamentally poorly balanced

#

That's fine I guess

brisk timber
#

i wouldnt say poorly

#

but it could be optimized yea

late quartz
#

Well, you think almost half the game's weapons need to be completely overhauled

#

So

#

Again there's nothing wrong with feeling that way

brisk timber
#

Its not like a gunsmith has to be called and handily change gun parts

#

its numbers at the end of the day

late quartz
#

I don't think scopes should be in the game at all

#

I'll say that outright

brisk timber
#

or atleast have much more downsides

late quartz
#

But I know that that's not something that can really get any traction, it's not realistic

brisk timber
#

like slower walking and scope glint idk

late quartz
#

What happened when they nerfed scoped move speed? Scope players camp more

brisk timber
#

they encourage risk free manhunt playstyle which is fundamental toxic to the game

brisk timber
#

idk speaking out of my arse here

late quartz
#

Generally when a tool is too good in a game the most straightforward way to balance it is to make it more niche.

The more generalized a tool is, the more situations it performs well in, the more dominant it will be.

The problem with scopes is that the less generalized they become, the more you force those players to rely on their narrow set of advantages.

#

If you make quickscoping worse you just make it so scope players never want to stop playing at long range

brisk timber
#

well

late quartz
#

Scopes were LESS problematic when you moved at normal speed when scoped in because people would be willing to play deadeye and marksman scopes in close~mid range compound fights

brisk timber
#

delete spitzer

#

would be a good start

late quartz
#

Now that you just get instantly headshot if you scope in, deadeye scopes are far far less popular

#

Because they don't allow you to leverage a powerful advantage in their effective range

#

I don't think scopes can be balanced, I think they will always be unhealthy, and I think any nerfs will only serve to exacerbate the playstyles that make them problematic.

The game is just better when people are in close~mid range duels. Sure that's a subjective take, but that's game design baby.

brisk timber
#

tbh i think this was a good change tho
quick scoping was too strong and deadeye had a very good case to use

#

now you literally have to really think about if you wanna trade in the quickness of your ads for the advantage of a scoped in view

#

Tbh i dont really mind if im getting domed by a sniper if i sit around doin nothing

#

Or when he leads a bullet from 300m - man this not easy

late quartz
#

Again I think it's like... kind of an obviously good change that paradoxically sucks

brisk timber
#

Spitzer tho made it a bit too easy

late quartz
#

Nerfing scopes by making them bad at fighting in close range makes sense

#

it just has the opposite result that we're looking for

#

it doesn't make them less common or less problematic, it makes them more likely to play the toxic campy playstyle

brisk timber
#

i dont know - sure the times you encounter a sniper at far ranges have gotten relatively more
but at the same time you probably also encounter less total snipers overall

late quartz
#

Nah definitely not

#

I encounter fewer deadeye scopes but far more marksman and sniper scopes

#

Not only because the meta has shifted but also because there are just more marksman and sniper scopes in the game now

#

I'd rather have a guy with a deadeye scope come into a compound and quickscope me than sit outside the compound with a sniper scope for 15 minutes

obsidian narwhal
#

@upbeat slate at first i was like "whut why are there three rings on that vett"
then i saw it was the archaic 1871 model

late quartz
#

I'd rather these players feel empowered to fight in close range than feel forced to play at long range, because I want more close range fights and fewer long range ones

obsidian narwhal
#

there IS an infantry vetterli that's the correct size

#

trust me i've seen the 1871 and it's not longer

#

just uglier

brisk timber
#

i know what you mean and we probably are both right

late quartz
#

Sniper scopes were still so much zoom that most players didn't wanna use them, they just inherently made close range fights harder because your sensitivity is probably very low, the FOV change too drastic

#

So players used more marksman and deadeye scopes because they allowed lots of flexibility at all ranges

#

While that meant there was less cost to playing a scope, it also meant they were more willing to take risks

#

And at the end of the day I don't care about scopes being strong or not, I care about the dynamics of the gameplay they encourage

#

If you get to take a lebel marksman for free but you still fight me in the compound I'm kinda just down for it.

#

All that said, I'm probably not against sniper glint being added and I think a fairly simple way to make sniping less safe would be making all sniper variant special ammo with a very limited ammo pool

#

That way you can't just run dual uppercuts or some trash to circumvent it

severe shell
late quartz
#

Well, as I said

#

I don't think snipers should be in the game at all LOL

#

So my answer is just remove them because they're horrifically unpleasant

#

Smoke bombs aren't in the game because they're universally insanely good. They're not just gonna nerf snipers they're gonna be dominant period

severe shell
#

you could also let chokes counter smoke

radiant river
#

Smoke + res would be insane

late quartz
#

Extract fights would be horrible, if a team has any lead on you and your only chance is to get a knock to deny extract and they smoke you out it's just a nightmare

severe shell
late quartz
#

Like, again, smokes have been a suggestion from the start

#

They're sort of a universal shooter game grenade type

#

Gotta wonder why they aren't here, right?

radiant river
severe shell
#

if someone is hiding in a smoke cloud throw dynomite, beez, choke, concertina, there are a son of options

#

hell if you had the bounty you could just scan them too

late quartz
#

Hiding in a smoke cloud isn't generally the issue, blocking LOS is just incredibly strong

#

it is an issue for extract fights, but like... you can already throw explosives

#

Often that's just not an option because of the range and environment

severe shell
late quartz
# late quartz Gotta wonder why they aren't here, right?

I would defer back to this question.
Why do you think they're not already in the game? This isn't like a gotcha or an appeal to conservatism; just cause they're not here doesn't necessarily mean they shouldn't be, but I'm curious what you think the reason is

#

because I also have thought numerous times "A smoke bomb would be great right now"

#

But I also sort of go "well, it would be great, maybe too great... I kinda see why I can't use them"

radiant river
#

Also being able to res after dying to a sniper doesn't solve the issue

severe shell
severe shell
late quartz
#

So you think it's purely a technical limitation and not a design choice?

radiant river
#

Say you manage to kill one of the snipers, then they smoke and res?

#

It goes both ways

late quartz
#

I find it... highly questionable that it's an engine problem considering we have giant opaque smoke plumes from firebombs lol

severe shell
#

and remember you only get 4 tools and 4 consumables, 2 of which is always meds and choke so bringing smoke would still have its oppurtunity cost

late quartz
#

Sure but literally everything has an opportunity cost

#

It's not really a great measure of balance

severe shell
#

you could make the smoke partially transparent at like less than 25 meters and completely opaque at a certain range if that would help

#

I just prefer balancing by adding things for counter play not taking things away by nerfing them to the point of uselessness

late quartz
#

eh I think nerfs are just as valid as buffs or additions. It really just depends

brisk timber
#

an idea i once had regarding smokes

#

i would love that ingame

severe shell
late quartz
#

Again I just think scopes specifically have zero positive impact on the game and at absolute best they would have no impact at all.

Smokes are their own issue that have a lot of positive and a lot of negative associated with them, but wouldn't solve the problems with snipers even if added

radiant river
brisk timber
#

The smoke column would be pretty thin to really just block of a fairly small sightline
so no big smoke cloud like in other games or like the choke has

severe shell
late quartz
#

Choking out a smoke means that area is an AOE hazard for like 2 minutes

severe shell
late quartz
#

You don't even really clear LOS, you now have a visual disturbance AND zoning CC that lasts, what, 6 times longer?

#

Kind of a dogshit counter LOL

severe shell
late quartz
#

No my problem is that spending a choke to get rid of a smoke makes very little sense

#

because you're CCing yourself

#

Why do we not see people choking out hellfire bombs, or pre-buff firebombs?

#

because why would you ever do that LOL

#

Oh shit I can't walk or see clearly through this spot for 20 seocnds, better make it hard to see or move through for 2 minutes instead

severe shell
late quartz
#

Again it doesn't even really clear line of sight, you're replacing one visual CC with another visual CC that lasts way longer

#

It's a bad trade

severe shell
late quartz
#

._.

#

These two things are in no way mutually exclusive or contradictory

#

Smokes can both be too good, and chokes can be a shitty counter at the same time

#

If you had said like, oh explosives clear smokes

#

That's one thing right

severe shell
#

so should we get rid of the distortion effect/coughing of chokes?

severe shell
radiant river
#

Chokes shouldn't make you cough once you leave them

late quartz
#

But still not one you want to like... impose on yourself lol

severe shell
#

my point is add smoke to counter scopes, if you dont like smoke, make it so something counters that like explosives, chokes, etc

late quartz
#

Adding a thing and then adding a counter to that thing doesn't necessarily make the thing balanced

#

It may just be that the thing is more trouble than its worth, and creating a problem to solve isn't really a good play in the first place

#

I DO THINK smoke would have a lot of positive impact, but I also thing the negative impacts would be too detrimental to be worthwhile.

I think between chokes and firebombs the amount of visual CC we can create is probably enough

#

Mind you, it's very hard to see through a firebomb lol

#

You can create visual cover, I think people aren't doing it because the community hasn't really had their eyes opened to its potential power

severe shell
brisk timber
#

Well dynamite would probably also make sense to clear a smoke

severe shell
#

I responded to the wrong comment there lol

late quartz
#

Yeah I think you SHOULD be killing people and getting killed through chokes and fire

#

It shouldn't be that safe to block LoS in hunt

#

The situations where it would be cool and tactical are there and I totally do vibe with the smoke idea in those situations

#

But in the situations where they're at their most powerful I think they would be very very detrimental

#

And "throw something at it" wouldn't adequately remedy the situation imo

brisk timber
#

To be fair a smoke could even be less valuable as a choke

#

it creates a LoS block

#

but if you dont choke in a smoke you could even push easier

#

somewhat of a false sense of safety

severe shell
late quartz
#

lol

#

I didn't say it would kill the game

#

it would just create unhealthy scenarios that probably outweigh the benefitial ones

#

The dolch isn't killing the game it's just silly and always makes the game worse when it's present

brisk timber
#

well a scenario i would see that would become problematic is people creating smoke screens at extraction

#

would be pretty hard landing any shot at all on them

late quartz
#

Extract chases are a huge one yeah

severe shell
#

it would actually make fights more dynamic instead of just who's holding the right angle at the perfect moment, you'd have the option to temporarily mix things up if you decide to bring the specific tool

late quartz
#

Yeah I agree

radiant river
brisk timber
#

Im on the fence about smokes aswell but i would try maybe for an event and see if its fun or not

radiant river
#

You can already use other grenades to get the same effect to a smaller extent

severe shell
#

like I think you got this idea in your head based on your complaints about snipers and shotguns that all fights need to be straight up skill based shootouts at a range you deem "most fun"

late quartz
#

Hunt isn't a serious competitive game

brisk timber
late quartz
#

It's built on wacky silly RNG mechanics and AI monsters

#

I would never try to make hunt a serious competitive game because that's just not what makes it special

severe shell
severe shell
late quartz
#

Hm well

#

I'm not sure that really conflicts with what I said

#

Just trying to clear up that i probably don't agree with your characterization of my vision for the game

severe shell
#

it doesnt but we still have slightly different ideas about the game and thats okay

late quartz
#

It's not about making everything some perfectly fair skill based duel

severe shell
late quartz
#

there's really nothing unfair about smokes either, I'm not suggesting that they'd be unfair I'm suggesting that they wouldn't mesh well with the game's systems and dynamics in certain scenarios that would outweigh the other very obvious scenarious where they'd add depth and skill expression

radiant river
late quartz
#

As I've said, I see the upsides

#

I'm just not sure the upsides are worth the downsides

radiant river
#

Hunt has such complex and large maps that I don't think it needs smokes to create unique situations like they do in a tacfps or other games

#

I rarely get two fights that go the same way

severe shell
late quartz
radiant river
severe shell
late quartz
#

I don't really see how any of those other consumables fit it

blissful jackal
severe shell
late quartz
severe shell
late quartz
#

I don't see how they fit into your point about chokes lol

#

They're sort of unrelated

severe shell
late quartz
#

the game certainly has other consumables but beetles and barbed wire and chokes aren't smoke bombs and probably have some fundamentally different features that make their considerations different

severe shell
#

barbed wire is basically smoke that you cant walk through

#

I actually use barbed wire to block bullets during a rez already

blissful jackal
late quartz
#

Concertina bombs are suuuper unbalanced

#

Lotta fu ntho

severe shell
#

barbed wire does not need a nerf tho

blissful jackal
#

I don't think concertina is op.

#

We wanna nerf concertina just remove concertina and poison traps ty 😁

radiant river
#

They could definitely do something about blocking off every entrance with concertina bombs, since that's basically all they're used for

late quartz
# blissful jackal You don't think people are competitive at high elo? You don't think they are swe...

That's not what makes a game competitive. People take everything seriously at the highest levels of commitment and dedication.

Competitive games are characterized by an emphasis on fairness, even playing fields, and a lessening of the impact of factors like randomness or chance. Hunt from the ground up is built around an unfair gamemode where players are given a random hand of unearnedadvantages and disadvantages.
Does that mean skill plays no part? Of course not, but you don't see CSGO having random physics based props like CSS did. One is a "serious competitive game" and one very obviously is not.

blissful jackal
#

What are said unfair advantages

radiant river
severe shell
blissful jackal
late quartz
# blissful jackal What are said unfair advantages

You get to pick your loadout based on out-of-match metagame mechanics, you spawn in a random spot a random distance away from the game objective, sometimes literally on top of it.

AI, random consumables found in the world, random resupplies from looting

severe shell
#

traps arent op cause counterplay is easy, just dont walk into them

radiant river
blissful jackal
#

Apex you don't know where circle is

late quartz
#

I fundamentally do not believe battle royale is a serious competitive genre

blissful jackal
#

You don't know what loot you will get

late quartz
#

Yeah that's why it's not a serious game LOL

#

And apex is waaaaaay more serious than Hunt still

blissful jackal
#

Except people play it at extremely high levels the same as hunt

radiant river
late quartz
blissful jackal
#

So your reason it's not competitive is that it's not csgo

severe shell
late quartz
#

My reason it's not competitive is because it's not built to be competitive. The devs do not balance the game to be perfectly fair so that the best player will win any given match with as few external factors as possible.

#

Many people make a living playing Minecraft that doesn't make it a competitive game ._.

#

Even if you're playing a funny PvP mode in minecraft that people take super seriously

#

"People take it seriously" isn't the brightline

blissful jackal
#

Id argue the playing field is relatively even. You can almost always re roll hunters to have necro. Which is the gold standard perk

severe shell
radiant river
#

Also at a high level everyone has infinite money

blissful jackal
late quartz
#

Who cares how it's advertised

#

Whether or not people take it seriously and play it competitively is totally independent

blissful jackal
#

Me? Because it pertains to your comparison?

severe shell
#

you basically cant afford to be a new or bad player in apex you will get steamrolled every time by guys working on their 10.0 kdr

craggy pike
#

I just want concertina to actually get damaged consistently.

It feels like half the time I hit it with my throwing axe it doesn't break, and other times I break a piece every hit.

blissful jackal
#

People claim they get killed by hacker and post clips of them getting dunked on every single day

late quartz
#

PvP =/= serious competitive game

#

Basically that simple

blissful jackal
#

I think your argument works with Minecraft for that

#

Because Minecraft has more than just pvo

#

Pvp

#

Fighting the AI is just a means of pvp in hunt

severe shell
radiant river
#

I think it's hard to agree if its competitive because the definition is subjective

late quartz
#

Eliminating influences other than player skill is what I believe makes the difference between a random PvP game and a competitive PvP game

severe shell
late quartz
#

We're just using the words differently, this is purely semantics

blissful jackal
late quartz
#

Maybe, but some games aim to eliminate them as much as possible

#

Hunt doesn't

#

Hunt LIKES that it's not fair

#

And I like that hunt isn't fair

radiant river
late quartz
#

random bullshit adds to what makes Hunt special

blissful jackal
#

Some games do them on purpose like csgo, t side has ak that one taps and ct's have the advantages of being defensive

radiant river
#

It's not intentionally unfair for the sake of it

#

It's just unfair as a result of certain systems being built in certain ways, for certain reasons

late quartz
humble quest
#

They were intentionally built in certain ways for certain reasons, that makes it unfair intentionally

radiant river
#

Like zombies serve as soundtraps and also add to the atmosphere, and have random spawns so things aren't so repetitive

late quartz
#

Aysmmetrical games are harder to balance but fundamentally offer a greater level of consistancy than Hunt does

blissful jackal
radiant river
#

Zombies aren't designed to make gunfight outcomes more random

severe shell
late quartz
#

Because some types of gameplay are more engaging than others

#

And hunt as a PvP game still relies on some level of balance to be fun

blissful jackal
#

Snipers are so busted

#

They are insanely strong

severe shell
late quartz
blissful jackal
#

Hence why I suggested they add better sound mechanics when ur getting shot at

radiant river
#

To give you more options

late quartz
late quartz
severe shell
radiant river
#

I think the only reason hunt being competitive or not matters is in the context of certain balance changes

late quartz
#

^^^^^^^^^^^^^^^^^^^^^^^^

#

idgaf how seriously people take the game in 6 star

#

What matters is what the design philosophy and core values of the developers are

#

Spoiler alert: It's not making the game perfectly fucking fair

radiant river
blissful jackal
#

Idk they sure try to balance the guns besides snipers

radiant river
#

Or at least it seems like they want to, they're just very slow

late quartz
#

When I say "serious competitive game" I mean the most fundamental balancing philosophy is that players can compete on as even a playing field as possible so that people will care about who wins"

Apex legends and Fortnite do not care about their Esports leagues above their casual audience. They make wild fucking balancing changes season over season so that people will have funny new shit to mess with even if it fucks with esports

severe shell
radiant river
#

So your argument is the way smokes shape the map is the kind of new options you want to add?

severe shell
slate jetty
#

sounds cool, but you can double stack chokes and do the same thing

#

the bullet whiz idea should already be in the game tbh

late quartz
#

MOST situations where a sniper is being problematic can't be solved by a temporary LOS block

slate jetty
#

yup

severe shell
#

meh if your hald way decent with scopes you can shoot through choke. i wouldnt recomend using choke as cover

radiant river
#

And even if it can you're still just left with the only option being run away

late quartz
#

Again I think the most common situations where smokes are useful would be revives, extracts, bounty grabs, loots, etc.

#

Not really big brain tactical shit

#

Very basic obvious situations where subverting LOS would actually be more negative for the pace of the game

severe shell
#

being able to run away is better than just loosing and going back to main menu without hunter

slate jetty
#

welp a lot of snipers are already de-render freaks who play on stretched res potato graphics

#

so smokes arent gonna help

blissful jackal
#

I don't think smoke would fix the sniper issue

blissful jackal
#

Running away because you literally can't kill them

late quartz
#

Most of the time the problem wtih a sniper isn't that you're pinned down in one specific location and having a single line of sight blocked would fix it

blissful jackal
#

^

slate jetty
late quartz
#

"Let me move to that next piece of cover then I'm free"

#

Pretty rare

radiant river
severe shell
severe shell
slate jetty
#

also look at CSGO, people abuse one ways a lot

late quartz
#

A sniper in a risky spot who gets picked off is easier to revive by a teammate

radiant river
#

I mean relative to other changes they could make

late quartz
#

Especially via necro

radiant river
#

Such as scope glint, or snipers not existing at all (which will never happen)

late quartz
#

What do you do to counter a necro smoke revive at range? Just spam bullets forever?

radiant river
#

Yep, also snipers benefit just as much from smokes

slate jetty
#

i can just see the people who can make smoke one ways, or headglitch inside them etc

#

dark smoke and headsman sniper

#

method

severe shell
severe shell
#

and to me adding scope glint would make snipers unusable and i dont even use scopes that much

late quartz
#

That assumes that the goal is a perfectly balanced hunt showdown HuntKappa

#

Most guns are not problematic

radiant river
#

If someone has a sniper and is sitting ~200m away you literally can't even see them with irons 90% if the time

slate jetty
#

idk bout scope glint ive never liked it, maybe a really bright muzzle flash

radiant river
#

There's no interaction on your end

#

You just die, run, or bring a scope

#

There's lot of variety within every other gun

slate jetty
#

smh.. when are they gonna add a suppressed mosin sniper

rotund obsidian
#

I find that the issue is less about visibility and more about steady aim and the ridiculous dropoff on long/spitzer

radiant river
#

Even old avtomat, you can just outaim them and win the fight

severe shell
rotund obsidian
#

I run 1080p and i can see snipers just fine but it's gonna take a full second for my bullets to reach them and then not even kill on a headshot lmao

radiant river
slate jetty
#

lol

radiant river
#

You realize the issue there right?

#

Something is so op you can't even fight it

slate jetty
#

issue is theres literally 0 counterplay to snipers

severe shell
slate jetty
#

maybe make the flare gun useful and have it blind scopes if they scope in for too long or something idk

#

some sort of counterplay

#

at LEAST

radiant river
severe shell
#

my solution was smoke but i think i like that better maybe

late quartz
# severe shell correct, much like real life. in real life we use smokes to help with that too. ...

The question is, even if you add counterplay, is that counterplay engaging and interesting gameplay?

There's an opportunity cost to having one type of gameplay, it means there isn't another type of gameplay happening. This is why people hate early extractors, because it means you don't get to have as much PvP.

Evne if you add smokes and let people get away from snipers... which I'm not sure would happen and I'm not sure is even the issue, would that gameplay be better than a version of Hunt Showdown where those snipers are playing in mid range with a non-scoped weapon?

#

I don't think variety is always good, some variety is good, some variety is bad

severe shell
late quartz
#

Scopes seem to be bad variety because they only promote bad gamplay. Yes this is subjective but that's game design

slate jetty
rotund obsidian
#

remove snipers fr 😈

late quartz
#

frfr

severe shell
radiant river
#

Although the new matchmaking changes make it so I run into snipers less, I still usually like to have at least one scope in a trio if I care about winning

#

Feels basically mandatory

slate jetty
#

yeah

radiant river
#

Which is a sign something is too strong

late quartz
#

Can I get uhhhhh derringer sniper

severe shell
#

what if you could see scope glare while looking through the spyglass or something? just brainstorming

radiant river
slate jetty
#

then just run away and extract or camp bodies and furthermore encouraged by fucking spitzer

#

if it took more skill it'd be better

rotund obsidian
#

Buffing compact headshot distance was a step in the right direction but wasn't enough imo. I think one of the issues with the long-ranged sniper who just waits for a headshot is steady aim. why do they get to have zero sway >:(

radiant river
#

Right now snipers can't be seen or be shot back at by non scoped weapon users. Scope glare would still make it hard to shoot back at a sniper but at least allow you to see them and attempt to shoot back.

late quartz
#

Make all scoped variants special ammo, reduce ammo pool. Make it a niche strategy not your whole playstyle :)

#

Sure you get to play range, but you can't rely entirely on it

radiant river
late quartz
#

At some point your advantage dries up and you have to play the game

severe shell
slate jetty
#

does steady aim actually just remove sway? thats nuts

rotund obsidian
#

it's drastically reduced to the point of not really mattering

slate jetty
#

damn

#

should be like limited to max marksman

radiant river
slate jetty
#

thats why i dont snipe in any game with the glint mechanic

#

its so dumb

severe shell
rotund obsidian
slate jetty
#

like i said they shouldve kept HV ammo to the single shot guns and not the mosin etc

late quartz
severe shell
slate jetty
#

but not everyone in the fucking map lol

severe shell
late quartz
#

A certain weapon that has... a ton of other advantages

#

And would still rely on people looking in your direction

rotund obsidian
late quartz
#

If a sniper is in front of you sniping at you I don't think it's unreasonable to know that before they take their first shot, since it will be much harder for you to shoot them and punish the mfor it

slate jetty
#

from the gameplay i just dont think snipers even belong in the game

radiant river
slate jetty
#

it would be so much more interesting if there was no snipers

late quartz
#

Baaaaaased

#

There's no way to add counterplay to snipers that would be more interesting than not having snipers at all

slate jetty
#

well the combat is about going towards and objective and fighting over it, whats the point of adding something that goes against that

radiant river
#

Is deadeye scope balanced? Or no?

late quartz
#

Doing chores to circumnavigate them is still worse than having a real fight

slate jetty
#

shotguns belong so well

radiant river
#

I like deadeye but I'm biased

late quartz
slate jetty
#

deadeye should be like max zoom

#

id be fine with that

rotund obsidian
#

I still just want snipers to not be able to shoot me from so far that i can't even headshot them. Make getting headshotted while you have a scope always lethal 😈

late quartz
#

I think they're too weak now generally, but I think if they undid the scope movement speed nerf deadeyes would be perfect as the highest zoom level in the game

radiant river
late quartz
#

You move very slowly while scoped in

rotund obsidian
#

Movespeed

late quartz
#

So you can't duel in close~mid range

radiant river
#

Ohh

slate jetty
#

and it makes sense since its the 18th century i think? idk but they really didnt have scopes that powerful

rotund obsidian
#

Deadeyes receive the same movespeed penalty while aiming that all scopes do, which is 50% iirc

radiant river
#

I just jump shot always at close range

late quartz
#

I never minded deadeyes because they would still play in a range where I could always comfortably contest them

slate jetty
#

exactly

late quartz
#

Even most lebel marksmen mains were gonna be in a compound

radiant river
#

Yeah deadeye past like 80m is hard

late quartz
#

But now with the movespeed nerf nobody wants to risk getting in close range

#

If you have a marksman scope or higher you're playing in a bush in narnia

late quartz
#

Lebel apeture unironically goated

#

Can't believe it sees so little use

slate jetty
#

a lot of people just dont like the lebel

rotund obsidian
#

i think aperture is the same zoom as the marksman, right?

late quartz
#

yep

radiant river
#

If you're using lebel you might as well spend the 5 hunt dollars for it

broken musk
#

@upbeat slate The moonless nights idea, is something i would love to see

#

Please Crytek, let us have true nights as a wildcard contract

obsidian narwhal
#

i don't think the aperture zooms that much

#

i think it's about the same as a deadeye scope

late quartz
#

It's identical to marksman

severe shell
severe shell
rotund obsidian
#

yeah tbh im not a fan of the idea of scope glint. It may also just make it even harder to see snipers in general, call of duty style.

late quartz
#

Even if people see you you still have an advantage fighting at that range

#

It's not lose lose it's just not every possible advantage at range lol

severe shell
rotund obsidian
#

man, cod glint was so horrible

hazy quartz
#

doesnt have to be be crazy bright like that

rotund obsidian
#

yeah but there's a range where i feel like it's either still invisible or conceals the shooter to some degree

#

I feel like snipers should actually get higher sway than base, and steady aim shouldn't be a thing

late quartz
severe shell
# late quartz Zoom means a lower FOV, which means a larger target, which means a lower burden ...

lol I know how zooms work. I also know that you dont want a 6-8X zoom in ranges that compact is going to be killing you. so why still, would I bring a rifle that has significant disadvantages at close range and also significant disadvantages at long range because of glare? I'd rather be the iron sight shooting back at the sniper, because knowing where the shooter is is half the battle. meanwhile just because you have a scope doesnt mean its going to be clear to you were the enemy is. as I said, significant disadvantage at all ranges

late quartz
#

Because you have an overall net advantage at range

#

The premise is false

severe shell
brisk timber
#

this scope glint looks fair to me

late quartz
#

If the enemy always see's you first it's 100% a skill issue lol

#

Players can learn to play around intel

severe shell
late quartz
#

Not exposing yourself before you have a good opportunity to take advantage of could be part of Hunt's deep tactical mythodical gameplay HuntKappa

late quartz
brisk timber
#

Scope glint would also promote not being in scope 24/7

severe shell
#

if your close enough to hear footsteps then you shouldnt be using a scope anyways

late quartz
#

Out of the 360 degrees around a person they will almost never see more than 137 of them at a time

late quartz
#

I want snipers to be at risk when sniping yes, I don't want them to just plink at people for free

severe shell
#

again I use scope maybe once in like 20 games if snipers were deleated i wouldnt cry but scopeglares are bad game design

late quartz
#

My argument is that killing people who are completely unaware of your position should not be the default

#

If snipers need that to be viable then snipers shouldn't be in the game