#feedback-discussion
1 messages · Page 105 of 1
Exactly
But by triggering you also make them visible and destructible. Its not really a trap at this point and has no real danger
Ah I'm talking from a breachers perspective.
Spotting a concertina trap still retains its value compared to other traps
So the trapper "lose" less
I couldnt imagine this game without concertina. Defending a conpound against several teams without the ability to barricade in some form would be way harder
I think what others perceive as a time drag for me is a very needed mechanic to not have a lair simply overrun
Well tbf if you spotted a conc and then trigger it thats on you. Any sane person would disarm or simply jump over.
The only real mean ones are behind vaults like fences and Windows
But thats why compounds often have some doors but many more windows.
Windows are meant to be risky
Disarming traps is very risky and sometimes they aren't really I'm a disarmable spot
Thats why i said jump over
If you have no time to lose jumpin is the thing to do and reliable
Just dont vault blindy over smthing
Didn't say that either
Less fun for both sides? What are you talking about?
Also, yes you did outplay an enemy because you thought ahead- was like, “they may breach here” and lo and behold, like the predictable little puppet the poor hunter was- they walked there without a care in the world.
There are many ways to deal with double traps, and to just run in and be like “NO SKILL NO FUN GAME PLAY BAD” is absurd
It’s a trap, it’s an effective trap, and you ran into it literally. Also, learn to play around it, if you can’t breach past a single window or aren’t willing to push through or don’t have the equipment, tough luck- do better next time, can’t be angry with the enemy hunter when their loadout better fits the situation than yours-
“Unbreachable” have you ever even tried? Even without explosive consumables you have, lanterns, chokes, explosive ammo, normal ammo/fmj, beetles (of which choke beetle does pretty well to remove poison), throwing melee weapons, and even a whole trait to spot the trap and 1. Known it to go there 2. Wall bang the trap if necessary
And of course it doesn’t seem fun to both sides… one side will die due to their carelessness, since when does ever feel good to that person lmao?
But for the trapper, it’s usually a great feeling because they were able to predict the movement of another player- or got lucky- which is up to the hunter on how to feel but, in general it’s positive- so that’s such a weird position to take wrapped up in a blanket disguise of “not engaging”
As for steel ball, again in every case I’ve seen it used/used myself- it’s just been a better romero, it’s made me question romero slug at times 👁👁
Ah the mistake is to run slugs on Romero, it ain't viable anymore.
Yeah, I know- I don’t but when I used to, it was marvelous
In the handcannon tho, I take the slug- been bitten by that buckshot promise too many times…
Dunno... like, the Romero have longer reach and tighter spread.
With buckshot
Faster reload
Like don't feel like the gun is useless compared to some steel balls
It’s not useless, since you have different options that maybe better suited to different tasks but shot for shot, the steel balls are better than romero buckshot in every case I’ve used them in except cost- it’s insane
a lot of people seem to forget or be unaware of choke clouds dispersing poison
What do you think about a remake of the Dark Tribute rewards? It's disappointing reaching 8000 XP and earning 187 Hunt Dollars... 😦
imo it's better to have the same chances for rewards between all of the milestones
not since BB were removed from accolades
getting Hunt dollars now is worthless
Also Bad Hand exists I hear
but I saw more unicorns than I have Bad Hands
Why is it now worthless to get Hunt dollars?
i'll take the hunt dollars as long as it isn't like, 100 of em. gimme those 700-900s please
cause hunt dollars rewards are inflated.
@steel dawn "Full bar" was never a thing - not even in early access
The red bar just showed the time until a match would be started, even without a full set of 12 (back then 10) players.
That could be just 1 player, so you - but that could also have been 9 players and one open spot.
Then tell the community that!
Too many people still think it’s a thing, they unready and ready because of it
@unborn smelt
Well they have been told multiple times that it doesn't help and why it doesnt help...
the red bar is a bit tricky tho
If everyone let the bar do its job its useless to reready
but if everyone rereadys than you have better chances finding a full match rereadying yourselfe
so the real question here is - what does the majority of players do?
Think hard and maybe you’ll realise why it does…
They believe that FULLBAR is a thing
You don’t have many conversations do you?
Since the baseball bat got released does anyone use the médium slot Hammer or axe ?
nope
i've not seen a single railroad hammer since its release i might've seen a combat axe like 2 times though
^
I've just been seeing bats.
that i have seen though
If they became tools maybe they could have a second life, otherwise why would anyone pick them ?
how would you go about adding as tools
they are much better then the tool melees stats wise
Yeah they would need tool tier stats
then what would the point of those melees be. if they are on the tool melee level
Melee effects like ammo (poison fire etc)
My appologies. I misunderstood what you said. I see now and I actually agree. It would be nice if crytek would make that more clear.
I think you should change your feedback though. It is incorrect.
There was not a time when the "full bar" meant you would get an empty match.
I think it is because of bad information of that sort that misconceptions like this start among players who don't yet know better.
how about them taking up multiple tool slots.. i don't think flaming axes and poisoned machetes are gonna be happening
I appreciate your words bro. I just put in the suggestions that a loading screen tip would mediate it quite easily
One of the first things a player told me in game was not to let it FULLBAR
In that case it’s always been a thing that’s wrong that people have believed
Yeah, it is a strange thing. Its like players are bringing into Hunt something that was never here. But why would a person assume a developer like crytek would make such a primitive matchmaking system? it is so hard to imagine how that makes sense.
it might not be empty, but it's still below a threshold if the game does not start, right? meaning if you're willing to wait, you can
I can see how if they are being told that its a thing, they might believe because of trust in the one telling them.
I really don't understand how people can believe the developers lie to them about it though! that is going too far.
What point are you making?
If everyone re-readies... what changed? The resulting matches will be just as full as before everyone re-readied. In your opinion... why would everyone re-readying produce BETTER chances or finding a full match. Would the chances not be the SAME?
wait longer, more people in the queue
what did you gain if you were already slated to be in a 10 player match? Seems to me like you loose time unnecessarily.
I agree if you wait, the available player count MIGHT go up... But it might go down as well.
It seems like re-readying is just a gamble, to me. Do you see it as something else?
everyone
in that case it's not about pop, it's about 10 people rereadying until 2 more join them or whatever the threshold is
in a more realistic scenario it's ofcourse the person's call if they expect more people in the next 5 minutes
What if there is 25 players... you are in a match with 10 just waiting on the bar. Lets say you re-ready.... what if you are the one left without a spot in the next two full matches?
Isn't that a gamble?
Just to be clear, is that the same as a gamble?
no? it's unpredictable in terms of time, but you're guaranteed to have the threshold if you manage to get into a match
guaranteed if what? if you wait long enough? I am having a hard time following you on that last one.
If there is too many players for two full matches. Say 25. That would imply two games start, and one player is left waiting on a bar... provided no other players ready up at that time. Is that something we can agree on?
If so...
If you are one of the 25, and you re-ready at this point, not knowing if you are in one of the two full matches or in the one with only you... It is a gamble if you will loose your place in a full match or get put into one with only yourself.
Is that something you can agree with or do you have another idea about how it goes?
2 games start right away, the 25th person waits 4:59 and goes into another lap
Are you dodging?
lets say a few players re-ready, preventing that
if you re-ready before the matches launch... in that case would you agree its a gamble? or do you have some other idea about the outcome?
I don't see any other way to look at it other than a gamble. And by gamble I mean the outcome could be good or bad, with equal chance.
You would have to be able to know your starting position... as in how many players are in your lobby... to be able to make the right call of if you should re-ready.
you know you're below the threshold if matchmaker does not start your game
and what does that mean to you?
said another way, what does that tell you about your starting position? as in how many players are in your lobby? How many is that?
If we can agree you do not know that number...
than you could have left a match with 10 other players in it.
Is there some other way you think it could be? If you could put it into words I would be interested to try to digest it. Not that its important, but you have me curious how else it could work.
No not really - it will just place you back in the lobby you left usually
afaik they explained it like this :
If you're waiting and leave the queue to queue again, you basically leave the lobby you were in, which wasn't full. however time for that lobby still keeps running until the match starts, sou you either rejoin usually the same lobby again, leaving you where you were when you would have waited to beginn with - or if enough time passes that lobby starts without you and you're placed into the next lobby, which likely won't be much fuller either because the others that were in the lobby you left are already ingame and thus not part of the queue anymore
Thank you
If lobbies had a timer independent from the timers of players in, that would mean it's possible to get an empty match before the bar is full. I don't believe it's ever happened to anyone. That means a lobby still waits for the "oldest" player timer, and if every player leaves before their bar is full, this lobby never starts.
any source for that explanation?
Well i'm cetain they don't have an independent timer and only start with at least one player in the queue - but functionally most people don't actually keep requeueing so the principle still applies
@novel pilot drilling just means it has three barrels, that means it can be 2 rifle, 1 shot or 2 shot 1 rifle- it’s a combo gun and those have come in many different configurations over the years
To add to that - drilling rifles are typical hunting rifles in Europe, because they can combine multiple calibers in a single gun and thus offer great versatility. For hunting some popular ones are "Waldläuferdrilling" which have 2 shotgun barrels and a small caliber barrel specificaly for use when hunting when big game is out of season but you're still allowed to hunt small game, or also "bockdrilling" which often have a shotgun barrel, a large caliber and a smaller caliber rifle barrel.
@novel pilot it has 2 medium barrels and an under barrel shotgun in game
yes - the way i understand it, they think it's based on the M30 drilling, which had two shotgun barrel and one pretty large caliber rifle barrel
but well, it's not neccessarily based on the M30, as "drilling" just refers to a gun with 3 barrels
So the basic question what the majority does just still holds true.
If some leave the queue and join right back it probably has no effect - it can even be disadvantageous to do so cause you prologn your queue time.
If the majority does it than they can probably stall the queue to some extend.
If everyone never lets the bar run full a game just wont never start until you have a full lobby.
Overall its definetly way better practice to just stay in queue and start a game - even if its a team or two short.
If you have completely empty lobby it means its probably time to go to bed or still to early anyway 
If the majority does it than they can probably stall the queue to some extend.
well not to my understanding - as long as one player keeps the lobby open requeueing doesn't help
because the requeuers are just put into the still open lobby again
yea but at one point he just starts a game and maybe takes a few unfortunate souls with him 😄
yes exactly - and those aren't in the next queues anymore because they are already in a game
the queue definitely works worst when some people stay and some retry
There defo should be a tooltip for not retrying
yeah why not
@novel pilot the luftwaffe drilling was designed specifically with that combination in mind, but "combination rifles" ( drilling, vierling ) existed way before
"Drilling" just means "triplet"
eg it's a "triple-barrel"
directly translated it would be a "threeling"
Question
125 health, centennial Dum Dum + bloodless + infernal
You get hit for 123 + 1.5 minor bleed tick and stops
Are you dead or does Hunt allow you to live with 0.5 health?
@novel pilot just to clear things up, the Drilling ain't "wrong". Drilling is german and means "Triplet" and is a classification of a combination rifle. The barrels can be all sort of combinations. Hope that clears things up :)
#game-ideas message @hard hedge I kind of agree here. It feels bad to suggest we just separate the queue, though. It’s already split between duos and trios, adding a third queue would obviously split it even further.
Tbh imo there should be only trio queue to avoid splitting the playerbase and make more accurate mmr matchmaking. Solo and duo have reward bonus and mmr lowered its fine enough. For solo self res ita always been shit but peoples love shitty annoying mechanic so it will stay forever even if every1 except solo noobs hate it i guess.
🗿
Solo revive at its core is actually a good thing though.
Its just how crytek actually lets the mechanic play out that goes in so many wrong directions.
So self revive wasnt very liked to play against before and with this event crytek even throws oil at the fire and makes it more obnoxious to shut it down.
Everyone is shaking their heads and is pissed off by stuff like blazeborn. And people start to hate self revive even more. That doesnt help to healthily implement that mechanic and form acceptance in players at all. At one point you really starts to wonder if they blindy throwing darts at an "crazy ideas board" or smth
As things stand self revive is...
- Too weak in its core use to comeback into a fight
- while also too obnoxious to shut down completely
Solos are frustrated because it rarely works and teams are frustrated they have to spend so much focus on a Zombie on repeat
If i was gameplay designer i definitely would lower the revive timer and do changes the nerfs the multiple comebacks.
- Necro burn/replenish trait
- Resilience nerf again
- Salveskin not working on downed hunters
Self revive should be about having one fast second chance. Make it or break it. Second strike? Youre out.
But was solo necro every meant to be used as a comeback into a fight?
Like, normal necro, if a team-mate necro into group of people who is watching your body you don't get chance either + you didn't had a choice.
I feel like the og self revive from devils moon was way better back than. The timer was 4sec (which was a little bit too fast maybe) and resilience was 100 hp on revive.
It felt much better. And from this point on they tuned in the complete wrong direction.
Yeah, 4 seconds was a little too much, but """""balancing""""" it to 10 seconds was never the tweak neither sides asked for, which is mind boggling to me.
Yea they just drawed the wrong conclusions
Well, it just made it worse for the solos
Didn't address anything that the teams had issue with.
@whole ridge It never occurred to you, that perhaps by playing 5k hours. The guy has learned the game inside out, all peeks & gaps etc ?
If it's obvious cheating, as in clear as day aimbotting, like headshottign you 15 times with a nagant silencer at 500m.
Then record & report.
Things with solo selfres is theres no situation where it make the gameplay enjoyable for any1. Its either you get camped and hope u can res and save ur char 15min later or the team stuck managing a dead body and being forces to focus ur tools in consequence of maybe getting a solo or the worst or the worst a solo vs solo. The worst fight in my life that made me want to uninstall the game was vs solos at far distance and being a res/camp fight for 10min. I never understand how peoples can think its an enjoyable gameplay experience it just good for scared players that want a hope into saving their hunters. Solo should get buffed otherwise. Even having a free death cheat usable only 1 time per character to replace self res would be better
can we nerf the fucking crown and cocksuck already please? why the fungarzi can it take slugs ?
"Crown and Cocksuck" got a good laugh out of me
It's called "Clown & Cringe"
bigger question is why does it get the full long-barrel slug damage? same as the romero?
it has a long barrel which is why it has long barrel tier range
think it should be medium barrel tier range though.
i think slugs use a older mechanic called barrel length. and the C&K happens to be on the long barrel length list.
Clown and Kek
I wish they'd just make necro like 1 self revive for if you're in a trio and 2 if you're a solo
Added to my suggestion*
everything related to solo self res get massively downvoted instantly. theres nothing that can please them even if every1 agree it need a change. i am an hardcore fan of the game but as a solo player that literally sick of fighting other solo with self res i start being very casual cuz i get more and more angry at every situation related to this. i liked hunt showdown when it was actually hunt showdown but this new meta at low star especially start to make me sick. its no longer a hunt game it become a dead body simulator and being killed is meaningless when it used to be punitive. i used to struggle keeping my expensive loadout and getting lvl 50 was an achievement. now i sit on 210k hunt dollard with near 50 maxed hunter and i literally never lose my shit since i am barely invincible . i could not use the solo self res but since its so overpowered i feel like an idiot if i dont use it so i lose interest in the game quicker and quicker everytime i give it a try. kinda sad tbh i miss old hunt
Limiting rez to 1 wouldn't solve the crux of the issue with self rez.
Issue with self rez ain't they can come back, but that there ain't no backend on WHEN they can choose so, so limiting it would just encourage solos to play the long waiting game even further to maximize the odds that their single self rez gonna pay off.
tbh solo have a huge bonus reward and the 50m serpent is sooooo broken solo player can literally avoid every fight they arent in a highground position. its already powerfull enough the self res is just a free saving hunter ticket than duo and trio dont have. since they need someone to res and cannot just res whenever they feel to.
the extra bounty is a non-issue. well the double serpent range is strong but its not gonna help much avoiding a fight by bounty
Eyup, there is also the amount of control. I often hear the "oh well, teams can also run away and rez their buddy later" which is a partial truth, if a team spend 1 min to run way from a body and you burn it, then they might not be able to make it back in time to rez their buddy before they burn out.
50m serpent dont only allow to pick every clue on a safe position but when you have the first pick on a team in a highground position u can just serpent steal it and you can force them to run into a landmine you preprepared if they follow after resing their buddy alongside a magpie time boost to ensure you run at full speed. i just need 1 pick solo and 90% of time they never manage to reach me before i am out
solo boost are incredibly powerfull if used correctly
Most of the people I see revive into fire
they lower their mmr pretty much
lots use it to die 4time in a row to get matched 3star next game
well you will finds out over time i guess XD
@trail oasis perfectly said my friend. I'm at 240k hunt dollars thanks to solo play lol. Its just annoying at this point as you said. Yeah old hunt was better far as solo goes.
@hot vigil yeah so you're saying add like a timer on it? Like 30 seconds or you die type deal? I wouldn't mind that.
what could be the best imo is u cant res in a 100m radius around the killer to ensure if its a solo or team to be able to deny you. would also encourage team with mercy to leave a solo alive if they know they wont get backstabed right away
like if dollars and hunters are meaningless the feeling of stress/hype related to good play is faded a lot. thats these feeling that made hunt showdown a one of a kind game and its getting casualised too much it became something totally different
Been saying that foir a long time, but people tend to piss and moan about such suggestion :v
not much you can do about that
People wanna keep solo as in bc its how we make money and farm kd if we're being honest about it.
solo necro users will dislike anything related to a self-res nerf
They wanna keep all the issues low key
self res is bad for kd farming really. most of time you die again and just put ur ratio to the garbage. i think its mostly a feeling of security that they dont wanna lose but most of time self res is either useless (except with the op event buff atm) or make awkward situations. theres definatly things to be changed but peoples refuse to even think about it
depend how high you are. this situation only happen in mid5star otherwise you get matched pretty close except some wtf games
I'm 5
Sometimes 4 depending of if I been playing trios lol
But to the original topic. Its just become to much for me lately.
As you said its become casual
it is
Spammy weapons and 5 revives
theres nothing huntshowdownesque remaining anymore its getting casualised to the roof
:p
This aggression will not stand man
i just hope they start coming back in the right track
I think they will. Much as I gripe about stuff hunt is still the best fps I've ever played
And I've played a lot
2 decades worth
Hunt feels like a chocolate chip pecan Supreme cookie in a sea of vanilla wafers
the game design still the best.
cant wait for the engine upgrade.
What you gonna do when it drops and changes ||little to nothing||
would be more excited about the new map
if it change little to nothing i will be greatly disapointed
whats the new engine gonna do exactly
it can do a lot. depend how the dev gonna use it.
eh they will probably add the new map and start a new event trilogy
don't think they'll change many things outside of that
who knows. imo they should work on balancing everything before more release.
starting by the huge gap in difficulty while playing solo vs team. solo are way too buffed rn
Honestly at this point I only want three things:
- The new map.
- Remix of compounds on the old maps, like how the shooting range have different version of Fort Carmick and Tutorial have different version of Davant Ranch.
- New AI/Bosses.
would be great.
would like if they add a custom game mode also. 3v3 compound fight or some stupid things like bossmode etc could be great on the side. sometime i would just want to do a quick fight but its not always possible to have it from a normal game on demand.
what hunt really needs is more weapon variants totally
Always room for paxes
pax is the only gun actually needs some variation
I completely get the frustration with the self revive but i think many ideas go way overboard or are to artificial and limiting making it even more useless.
The death cheat idea is completely the wrong direction - nobody should have that and self res shouldnt be about that in the first place. That its used that way is not the problem of the solo, its the problem of the enemy not getting rid of the corpse.
So a timer maybe? But thats also not a good idea. Because it makes the revive utterly predictable and takes away from a tactical timed res. Its even less engaging then now because instead of actively getting rid of the body you just stare at it.
This
@brisk timber
thats even more stupid
Why shouldnt you revive in some range of a player? wtf
are solos only allowed to play snipers now?
how about making it a burn trait
2 charges for a solo is plenty
maybe reduce the respawn time to 5 seconds makes you stand up faster. but it becomes a burn trait thats stackable
Best solution so far and i cant stop preaching for them:
- Necro burn/replenish trait
- No salveskin for downed hunters
- Revert the resilience buff or get resilience out of game completely
- revive timer ranged based but definitely lowered to make the actual revive more dangerous.
If they implement any of the ideas talked about today ill be happy.
No matter what itll piss some off
Yea we atleast can all agree that self res needs further fine tune
ive posted every single or these idea and everything get downvoted to hell. a group of solo players want it to never get touched
I think they're working on it tbh. Its been talked about enough along with cough pax cough.
@trail oasis thats why I just presented the issue instead of an idea
In suggestions
i read your ideas and they are way too dramatic and unfair.
you say like theres some hidden agenda but its not.
I figured whatever idea i had would take away from the issue
I will post this again:
Limiting rez to 1 wouldn't solve the crux of the issue with self rez.
Issue with self rez ain't they can come back, but that there ain't no backend on WHEN they can choose so, so limiting it would just encourage solos to play the long waiting game even further to maximize the odds that their single self rez gonna pay off.
i keep suggesting every variant that can solve the problem i think even if i know its not gonna happen and get downvoted. that just keep the topic on
Theres is.
You are.
Those are words
Just say here's the problem. Dont add any ideas bc people will never agree in suggestions lol
And this should always hold true for anybody.
Burning a body or trapping it should always be the lockdown on a hunter.
Yes
What does this even mean?
after reviveing
You are the limiting factor of a delayed self revive.
If you burn the body you force him to come back just like anybody else.
Okay, then read what I wrote
theres doesnt need to be a timer
Because that have 0 to do with what I wrote
Arent you parading for a time limit on selfrez?
Parading? Lol
READ
i did and now i dont know what you wanna say anymore besides "dont limit the number of self rezzes its missing the point"
so what is your point then?
from your previous posts its "limit the max time of self res"
That you guys were talking about putting "limited max res" with charges and whatnot.
but that there ain't no backend on WHEN they can choose so
thats the point i was refering to mostly
Yes
there is a backend on when
its the lantern firebomb whatever
Same way you force a choke or revive of a team
Again, you cannot ignore the fact that is the issue that people find with self-rez, that you have to burn and you have to set on the burning corpse.
To ensure.
So giving self-rez charges and whatnot will not solve the issue people have with it.
Yea if thats the only issue than people really need to get their stuff together
because burning hunters is part of the game
you burn hunter all day in teams aswell
I understand that the "how long" you have to burn and wait is too much
but the burn in itselfe is a legit mechanic
Burning is, sure. Baby sitting a body (1 guy) especially during a multi team fight takes away from meaningful gameplay
Yes, it is it moves gameplay along for teams, not for burning solos.
Burning got added to make teams move.
and it does
It does for solos aswell because it forces a res if he has it
Issue is that if you can throw a latern on solo, the solo cannot come back into the game unless the whole trio DC.
So what does it add to the gameplay?
It adds tedium
Yea that should be tuned. rn fuckin event made things even worse and i hate crytek for that because they made an already frustrating problem even worse
Eyup
@brisk timber its mainly event related but still an issue outside of event. Its just amplified atm.
And also makes solo vs solo absolutely silly
Moreso it should be a good indicator that trait/mechanic is an issue if every addition to a game have to consider "how does it impact one niche of gameplay?"
If my ideas would be in the game it would be enough to plant a trap and move on
-> Necro burn/replenish -> make revive 1 chance -> body traped -> reslience nerfed -> Solo comesback -> dies of trap and out.
Idk how they brought these new traits in without thinking of they work in combination with one another
Rakki expand on what you mean burn and replenish
Necro burns/cooldown on use.
With cooldown you could get it back on looting a hunter or smth.
So if you succesfully clutch you can loot a hunter and use revive another time.
If you cant replenish - revive and die again youre out.
this would also apply for teams making fuckin chain necro also less a thing
Necro revives should be about tactical timing
solo and teams
Still don't think it solves what people have issue with. Just gonna make solos rez even more conservatively dragging out time before they try to rez and now there is the extra layer of guesswork "did they already use a rez earlier?".
I like the team chains. Shooting the same guy over and over knowing he hates his team mates right now 🤣
If youre already bothered by burning a body thats probably hard to fix
I am bother by having to burn a body of someone who have already lost by any means
Could be solved i think though if traps actually worked or fire lol
Thats the thing you have stuck in your mind.
If he has selfrez he hasnt lost just because you killed him.
In a team a dude can get revived and than kill many more people turning a fight.
Same for solo.
Its done when it done. Dying one time isnt the end.
Team rezzing is a VERY different dynamic than solo rezzing and I think it is dishonest to say they are equal.
Im not saying they are completely equal but you could say they are brothers from the same mother.
So they share many similaritys
Again, burning a body for teams provokes action.
Chokes comes flying, they start playing bad due to pressure and whatnot.
It is a layer to the fight.
Burning a solo is just a banishing ritual that is needed to be done.
Lol
I g2g good convo though guys @hot vigil @brisk timber
Kids are up and they desire pancakes lol
The spawns must be fed
Lmao
Why Death has chosen us to return to life, we don’t know, but we are disgusted by its uncertain hand. We want answers. We demand punishment. We vow to restore the natural order!
yea delete blazeborn thanks

man i just hope death pact stays
same
put those things on vulture and you have finally a useful trait
facts
yea witness is really great
Put witness + chunk restore on Vulture. Make it a 5p trait
But it specifc enough that you can't just spam it for free and spot people.
would make this trait actually useful for more than looting
Vulture needs a conduit treatment.
So teams don't have to constantly chatter about loot order
of hunters
hell yea. i read those resentments for what the downsides would be but idc
it would bring a needed QoL change
Yeah, biggest issue that vulture is optimal if only 1 team mate have it (unless you think you gonna scavange bodies from other dead teams).
So the interaction have to be from the vulture player.
Could be "Looting enemy hunters doesn't deplete a loot charge for other team-mates"
in addition of also being able to loot already looted out hunters
Also been thinking about if there could be a mechanic/trait based on something akin to another game I played (Lies of P), where when you've depleted all your healing, you can get one healing item back by dealing enough damage.
Feel there could be something like that for health chunk regain.
That ain't as polarizing as rampage or passive as vulture+
Something like "dealing X damage restore Yhp of a lost bar, when a bar is regained it starts out as a fully charred bar".
So over the span of dealing a decent amount of damage you'll be able to slowly gain bars back. Just in case you get downed early.
I think vulture in that regard is nice
because it promotes coming back from a won fight instead of turning it around midfight like rampage
also it doesnt heals the whole team completely like remedy
The 1xchunk is also a nice touch - so you still need to play careful and several deaths or many burns needs to be avoided
Yeah
I just dont like the automatic solutions. Relentless or ramapage in that regard are come by too easily.
No effort in gaining the bars back. Just have the trait and be happy.
i dont like that
Don't mind somewhat automatic solutions, just shouldn't be as strong up front.
hence my slow bar regain idea
where it is more a "if you keep playing and keep killing AI/Hunters you'll still be in the game"
But would also limit the regain for a team.
With vulture everybody has a chance at looting and regain.
That is true
It would make vulture a more team wide appeal too
instead of one who will choose to carry the burden
I really really love how the vulture regain is a fine mechanic for just coming back slightly after a fight.
But how i know crytek they probably keep rampage
Our numbers have shown that infernal was the most used and people liked it
Just hard to justify Vulture+ from a lore perspective I guess.
Makes little sense that being able to loot deeper pockets also regain health
The classic

And a very faulty way of look at statistic bc people might be drawn to pact for the other trait (or trait+) and then go "well, I have leftover pledge points, so gonna dump them on Rampage".
yea thats some topic of its own - i dont know. we ofc dont have any insight how crytek does there decision making but it feels like they often draw the wrong conclusions out of their data or smth.
Yeah, for sure, still think, despite my many gripes and strong stances of solo necro, that them looking at the feedback of Solo Necro from Devils Moon and go "well, let us just up it from 4 to 10 seconds and call it a day!" is the most mindboggling take from ALL the feedback that that trait got given, ruining it for both parties.
Also another case of Crytek just fucking tuning numbers to the moon.
Like... 4 and 10, there were SO many other increments to test out.
Same thing with the regen shot buff
2.5hp/s bit too low, whatabout 5hp/s?!
Man the regenshot buff i actually dont know if i like or hate
If you play against pesky snipers or sparks its a god sent
But overall in combination with other stuff its sooo strong
It is stupid broken, regen + vigor just make you never need to use a medkit.
yea exactly
probably would be good if one cancels out the other
so you have a cap on how fast you can regen in total
Yeah, but that would just put vigor back at being useless again lmao
true 😄
That said, if vigor also lowered the time before regen of stamina/health start it would be fine
That said it would just lead to people tapping "e" whenever they get hit
lost game server connetion and not able to connect back
killed all the players and got bounty,nitro,but got nothing
Anybody have any new about the matter of DLC?
Had a response from Crytec.............................Thanks for your message.
This is temporary technical issue related to the fluctuation of the Steam network and it will be resolved soon and you will regain access to your content shortly.
We apologize for the inconvenience it means and we hope for your continued patience.
Best regards,
Thanks
@oak smelt if you do weekly challenges throughout the event you get 1000, but I still agree
@oak smelt why don’t you want to simply pay for the Battle Pass and the content the Crytek team makes for you?
Why do you insist on getting it all for free and doing nothing for it (even though there is a free track)?
Don’t you want to support the growth of the game and addition of much bigger changes in the future by purchasing the Premium Battle Pass which is… extremely… cheap?
Honestly, I don't think it would be that big of a deal if they made the battle pass able to be outright bought. The problem is that it uses blood bonds, and you can't buy exactly enough blood bonds to buy the battle pass. Also, the fact that it uses blood bonds has caused them to make blood bonds a lot harder to get, so you can't really earn skins anymore. So, overall, I am annoyed with the whole battle pass system. I'm tired of a battlepass in every damn game.
Oh, I never really considered that.
There should be an option to buy the EXACT amount you need.
it's all by design...
If you do your weekly challenges every week during the event you also earn 400BB (50BB x 8 weeks)
That comes out to a clean 1000BB
So it does pay for itself in a manner
I still want accolade BB's to return but cap them to 50 per week because I'm so tired of doing challenges
CRYTEK you need to fix your goddamn shotgun hit reg. how can i hit someone at 4m with the ramero and do 17damage and he can hit me at 13m with ramero penny shot and 1 tap me!?
Hunt has individual, physicalised pellets for shotguns that can go anywhere within the crosshair. So depending on how much of the crosshair was covered by the body and where RNG decides to send the pellets you may get lucky or unlucky.
try aiming at them
4m point blank chest shot his body was my entire crosshair
i doubt that greatly
aparently pellets just travel into the void
first shot legs 2nd off to the right third pen maybe?
First one was aiming at the leg, second at the butt, third was over the right shoulder

Word of advice, unless you're using slugs, don't ADS with shotguns. Doesn't give you any benefit.
true
@hollow bobcat You already get a "You are about to spend Blood Bonds" warning
I have generally found that games that give me the ability to get a return on my investment tend to make me more invested in completing challenges/battle passes to get back what I spent. In this case the bb’s I used to purchase the BP. I am then spending more of my free time, which to me is a valuable commodity, I then tend to justify spending real dollars on the game. My ask isn’t for giving me things for free, as I said I buy the battlepass and spend my free time working on completing it. It’s me asking that I can make that investment of time and money worth it. Which is why I was saying a return of investment of the bb’s I spent (I realize you gain the equivalent back with the combination of weeklies and the BP rewards) makes for good incentive to buy more things with my “surplus” of bb’s. I don’t know maybe I’m weird with my thought process but to me it seems a fair ask.
@whole ridge Well don't play any other Multiplayer FPS games! /s
If you loose hope playing hunt, I hate to think of what you would do when you realize most games have MORE cheats than Hunt.
@karmic ivy thats not saying much. cheating is prevelant in 4 star elo now.....
@lucid mauve the game is fullll of cheaters now. anyone that says otherwise is actually clueless or part of the problem themselves. people are cheating to be average now sadly.
full of cheaters? maybe thats a regional thing but EU is pretty tame
Not denying there are some especially in the higher ranks
But there always will be cheaters in any game and Hunt got few compared to other titles
@brisk timber US servers are pretty much unplayable now.. 4-6 stars
i'm a high 4/low 5 that plays with a group of 5 stars and a group of 3 stars separately. dont see any cheaters tbh. it's possible that i'm oblivious but it's equally as possible that you're hackusating innocents
dunno how it is in like, 6 star lobbies, but its genuinely fine below that
I play between 3 and 6 star since when i get near 6star i lower my mmr in soul survivor and ive never encountered obvious cheater except 1 time a guys with a silencer nagant tjat headshoted me and my friend from 150m in 1sec interval. I have no idea where you get ur cheaters tbh. You maybe underestimatw how good peoples are right now and put every good player in the cheater boat or show some proof
If i was a cheater theres way more enjoyable game than hunt to play tbh. If you remove the feeling of hunt this game is literally boring for a cheater.
USE or USW?
#game-ideas message
Finally one idea that really damn good
I play in 4 star rank and I don't find that to be the case. There is noticibly less cheats than many other multiplayer shooters.
How should cheaters be more prevelant at 4* anyways?
It's so easy to have a higher star rating, even more so with cheats. It's just natural (most) cheaters climb the ranks in no time, you don't even need many kills.
I am constantly at 6*, and while there might be more cheaters than I notice, I only had like two hands full of interactions in more than 2k hours which where really suspicious or even blatant.
Sounds like a classic skill issue to me.
Hunt is not a very attractive game for cheaters imo, it's too slow. Winning a fight easily and fast gets boring so fast as well, even if you are not even cheating but winning fair and square.
Some peoples expect every1 to be bad and good plays being cheating
Guess that's true. Nevertheless the report system is in desperate need of a rework to be more (or at all) effective. Hidden stats and profiles shouldn't be a thing as well. Doesn't serve anybody any good.
Hidden profiles shouldn’t be a thing, you can make your profile private if you really don’t want comments or a visible profile, but steam won’t let you hide vac/game bans or the ability to report/block a player on steam, yet crytek will.
You can still report them ingame and even to support by just providing your own steam ID and the time it happened
So it doesn't prevent you from reporting anyone at all
@inner forge I feel the mini map idea thing is a good idea! But as a balancing thing it should show very basic details, like not show extracts, supply carts, boss zones or anything. To see that "more advanced" stuff you gotta pull up the big map. But for a quick look at roughly where you are can just whip out the mini map maybe? 🤔
okay hear me out
map as a tool
gotta add more value to it then. Like random hidden stashes and such
My friend who plays from Germany has been having ping issues since event started. He used to have 9-10 ms ping on EU. Now he gets 100 ms and it spikes to 200 ms sometimes. Anyone else have these issues and have any solution for this? I haven't had these issues so i can't really help em 
there's been a lot of talks about some faulty network hop between the servers and players in EU/Germany. Search for "ping" or "tracert" here for the command to check your connection, if there's packet loss and where it happens
idk if there's anything your friend can do about it tho
Alrighty, thanks for the information
appreciate it
Hey is this maintenance gonna fix the dlc glitch?
Dlc glitch is more connected to steam problems, not hunt's fault
It happened after I bought a skin tho
Ye, it's steam
They made an update and it ruined everyone
No idea how their update is connected to half the people with the problem
But it started only after the steam
Wonder when it’s gonna come back
anyone know why i cant connect my twitch/steam account to the official hunt website
would they ever add moving targets to the shooting range?
Bring in a teammate volunteer 
^you can find one easily in general here, i am sure there are people aching to find a training partner
Baseball bat needs to be made ALOT louder without silent killer on console it is SO quiet not up for discussion please as melee is already overused just another meta
#game-ideas message
@rigid mortar
This is the worst idea ever because it makes it even more time consuming and obnoxious.
Death Cheat should just not be about coming back after several minute and using it as a cheat death but to actually get a second chance to pop back into the fight and have second wind.
Also its just once again an idea with an artificial limit only nerfing the solo where no nerf is needed.
The actual timer should even be reduced to make it more viable in close range to revive.
While the "banish" part of a downed hunter should be quicker and more reliable.
Its not the worst idea ever, but thanks for your feedback.
Ok sorry this was a bit harsh. We have like daily self revive discussions here thats why i often take a hard stance. my apologies
I thought of it as it would have been less time consuming, because you can be safe to leave the body lying there. Or have more time to set up. And basically I dont think necro needs to be nerved, but seeing other ideas to limit it to a number of revives, werent doing it for me either. The problem right now is mainly from the addition of event traits. So maybe its even ok when they are gone. Who knows.
All good. I understand that very well. But as I tried to explain, I didnt like the other suggestions, so I put it out there.
why is almost every weapon suggestion another long ammo bolt action/repeater or a semi-auto variant weapon?
like guys, those niches are already covered- come up with something new and non-spammy like sparks pistol deadeye, pax deadeye, a silenced springfield compact, you know unique but not spammy
add winfield avtomat now
🎣
@tribal wyvern Shotgun dmg stats aren't static... They are the average dmg, aim dead on, at 10m
the dmg stat doesn't account for aiming offcenter or the spread of a single shot
It still shows where your shots landed
And %
If both torsos light up, one with more dmg & more pellet hits vs less dmg & less pellets hit.
Its a bit weird to argue in favor of the second.
One would logically think the 1st would have won
But everytime i bring up inaccuracies ppl always say "oh its still early access on it, its prob wrong."
And now its all of a sudden "its correct."
Feel like ppl argue whatever they want without actually knowing jack shit if its correct or not.
Even if not static, one would argue, that you'd be more likely to deal higher dmg, with something that can deal higher damage.
yeah - but one of you might have aimed better than the other, and even if not RNG is a thing so more likely to deal more dmg doesn't meant you can't deal less occasionally
Ye but the pellet hit & the marked area.
If my pellet hit was less in % or if it marked leg, arm, whatever.
I'd totally agree. But thats not the case here
The pellet ?
the is multiple pellets in ever shotgun shot - and the dmg history doesn't show you in depth which area was shit whith each pellet or with how many pellets IIRC
a very typical thing we see here somewhat frequently is peoples crosshair being slightly off, yet they receive a hitmarker.
this usually gives the impression they hit the way they intended (for example majority of pellets hit upper torso) but often what gets forgotton, is that even jsut one pellet hitting means you get the hitmarker, but many others might have missed
leading to a shot that hit way worse that you initially thought
happens especially often with hunters with capes - where it looks like there's a lot of the hunter in the crosshair, but a lot of it is just visuals of the cape which is not a hitbox
Pellet pellets, you get what im saying...
No need to be so pedantic on a single letter.
It shows the % of pellets hit & it marks the area you hit, for the 3rd or 4th time now.
Use a shotgun, shoot someone & die, then you will see it yourself
If you read past that 1st sentence you quoted, you would have not been so stuck on it.
Which feels like im typing shit thats being ignored, so im done.
still better to have something than nothing imo
I can't even remember how the death screen looked before, did we really have to guess where exactly we hit?
you could have meant slug with a single pellet....
And i only got what you meant with the sentences you feel like i ignored, now afer you explained it
Anyway - have a great evening none the less
yes because when i talk about % hit , i mean slugs...
you too
Ye pretty much, was nothing on the sides.
I prefer no information over incorrect information.
I look at it to know WHAT happened, not to get false information & then try to entangle it myself.
Theres multiple times shots/heals missing, weird damage numbers.
And unfortunately it's missing reg shot aswell.
Which It think would have been nice to see, sometimes you tap twice with an uppercut for example, but if he has reg shot, he can survive it, if you get an unlucky arm shot.
If i have to entangle the false info myself, I'd prob figure it out just recalling my shots.
I do also take a bit of issue with what Rangorok said with "after i explained it." When i literally just quoted what i said previously.
I didnt explain anything
Do we know what caliber the Nitro is?
#game-ideas message can someone tell me why this had so many 👎
#game-ideas message i understand your premis and agree with you in principle. However I feel like this might create to many subques. (If the theory that they are taking away weekly event map is to help with queue splitting is true. To my knowledge they have never communicated a reason)
Everyone having the same extraction points allows teams to know where a token holder might be going if they book it from the boss lair. If nobody knew where the token might be running to it would make it drastically harder to catch them or cut them off, which runs counter the suggester's reasoning that their proposed change would force teams to fight more.
Their suggestion realistically would only cause more teams to run away with the token instead of fighting to keep it.
I feel like when I linked that post I was talking about a different one but I can't seem to find it... I agree with what you said though. I also vote 👎 on serpate extract
Maybe I was talking about the post below it, the rework on burn traits
@slate jetty Why not also put RPG ammo on avtomats? Or make so you call an UAV after killing 2 teams
you forgot the laser sight
Lol
Its obviously sarcasm lol
Oh wait thats you 🤣
Yeah sure give automat a buff
@iron trench i added to your suggestion
Wild bill hickok skin!
The most legendary gunfighter
Dude actually had an in the street duel which was extremely rare despite what movies show us. He shot Bill Tuttle threw the heart at 50 yards with a navy 36 aka caldwell conversion
@brisk briar i down voted your spitzer suggestion out of spite for downvoting mine
Nope
History read it
How dare you insult wild bill
I challenge you to a duel
Accept now unless yur yella
@slate jetty avto already has spitzer, dumb suggestion
ok well it needs bipod and silencer and even sniper scope
uh
Personally I like the incendiary nitro round idea, make it splash like a hand xbow round on impact but have the damage of base nitro
No pen of course
Giving compact ammo access to explosive rounds would be interesting, and be very effective against concertina
because thats op.
Why did I get downvoted for simply suggesting that charms equipped is attached to which legendary of the gun you are using? 
Does it not make sense that you can equip charms to each individual legendary for a gun?
For instance, I would like a spooky time charm on a dark and edgy skin. Whereas I'd want a shinier charm on a clean skin like Altar Boy.
And don't want to manually change charms any time I switch up a gun's legendary.
Rotjaw is a STUPID CONCEPT and mechanically to fight it as a solo without the right gear is nearly impossible. There's no other boss that is this poorly implemented. It needs to be addressed by the devs and Rotjaw needs to be altered in some way to make it more interesting to fight, but also killable for a solo without taking 7 meds and 6 months.
I fired one poison bolt into the water at it and it didn't pop back up for 2+ minutes. I choked the poison and IT STILL DIDN'T FUCKING COME BACK UP
Rage inducing to the core.
Just get in the water and move left when you see the roil
all it takes is 1 mistake if youre out of meds. if you have 3 quarter health and it does the strong attack? dead. instantly.
1 small bar missing is all it takes.. ALSO VERY DUMB.
I just handle rotjaw alone with my dusters
Unless I found a hammer/axe in a nearby hut or wagon
So quite literally git gud. You can fight rotjaw without getting hit in the water
Yep. But ppls are stuborn and refuse any changes even the worst mechanics possible. Idk why ppls are scared to make the game more enjoyable it kills me
As someone who has played every event I can say that it's been constantly changing.
I'm glad it's way less grindy than it used to be.
i play them everytime and i never saw any significant changes into grinding event points. its always entirely centered in the weekly task to progress. and the problem is these weekly task are sometime very annoying to do and we are forced to do it. when i work 12hour and i got only 1-2 hour to play during my weektime and i am force to run a loadout without knife and instead throwing knife alongside poison and fire bullet while using a springfield etc its like i am not even sure i wanna play the game anymore and watch netflix instead cuz i wont enjoy the small freetime i have doing so.
thats the problem with battlepass
if they would triple the amount of points per game and reduce reward from weekly task if would be way more balanced tbh
You've missed out on the go loot the whole map for event points, if you PvP you won't get enough points.
The weekly is centered around PvP (2 points) and PvE (1 point). If it forces me to play the bow which I really hate to do then I'll do the pve quests which are frankly super simple.
Burn AI? It's usually 2-3 for whatever AI quest and you can find in world items like lanterns to deal with them.
If I need to deal poison damage, I can just bring poison traps and lure AI into it, rechargable with toolbox.
There still ways to play your favourite loadout and still progress weeklies
not everyone are willing to turn their gameplay into pve focused one. the way you say it is the exact problematic. i play since the very beginning and have 0 interest into doing these things i wanna play hunt showdown. thats the issue
It's barely a hassle though. It's 3 mobs you meet on your way to PvP which is the gameplay loop
It's not like you have to clear compounds to finish one pve quests
when you have busy week with only 1-2 hour to play it become a huge burden. someone who have all the freetime he have its not but not everyone can have free weeks everytime
The chokes one feel wasteful, should just be kill immos with blunt
You have still over a month to finish it, maybe play the game normally and do challenges when you feel like it
the last week i havent played a single game of hunt. i just pved my stuff to level my battlepass. and now i have to redo it. i just wanna play. thats the issue i am bored with
Expecting the devs to make what is essentially a season pass that can be completed with 1-2 hours of game play a week only is kinda crazy tbh 😅
theres a huge difference between diversity and forced challenges
playing the game should be more rewarding.
I don't find the challenges to break my gameplay loop. I just skip whenever there's silly PvP quests like melee damage or bow and just do the pve ones with low effort solutions
Playing the game can be rewarding, especially if you're willing to diversify your weapon selection and do the PvP quests considering like 90% of them are use a certain gun or certain ammo type
More reshuffles would be nice
#game-ideas message
@stark fulcrum
Ehm...look up the trick shooter skin mate
idk how ppl can find it fun to focus on a weird ass loadout while solo. i think i am the only one i like just playing with my pace and focus on objective instead of grinding challenges i guess
This, should be you can reshuffle once but then can't reshuffle again until you complete the reshuffled challenge or the next day rolls around or something
I still play shotbolt + pax fmj when I get poison 3 armoreds or 3 hellhounds.
I've been meaning to try the beetle and see if that progress the poison challenge, that might make my poison quests even more low effort
I'm a very lazy person and love low effort solutions
And beetles are world spawn
never said that the challenge was hard to do. its just theres too many to do per week
So infinite reshuffles as long as you work through the reshuffled quests
That could totally work
It sounded like you were forced to play outside your favourite loadouts
And I tried to explain you can still progress them with slight changes or even with only world items
I myself wish the events wouldn't last as long as they do nowadays
That would also be an excuse to make the event less grindy
if you do so you mainly focus only on 1 challenge per game. wich would take a lot of time to finish the weekly board. these challence are nice to have on normal basis for diversity. BUT NOT for a battlepass
It normally only takes me 2-2.5hrs to get through the weekly challenges tbh. But I tend to hyper focus on them a bit. I personally have managed to get 2 accounts weeklies done each week so far (a friend is away for the entire event 😅)
if i am too busy a week and wanna enjoy the game i would like to have the choice to ignore it. but its not the case we are forced if we wanna max the battlepass
skipping 3-4 week mean you have to pay
@trail oasis what if there was like a catch up mechanic? Like maybe as the event goes on you do get more from each game sorta thing? Would still mean if you miss 3-4weeks you'd have to grind a bit but definitely makes completing the pass doable of those weeks are missed
Although they do normally do a fair few dbl event point weekends towards the end
like stacking unused progression. would be way better since if someone dont even have 1 week free to focus on it in the event he would likely not finish the battlepass anyway
Would also help with people experience burn out because they would know they wouldn't have to get on the moment and event starts back up 🤔 they could take those few weeks off and still be able to complete it
apex does this with their battle passes, its pretty good
they keep all the old challenges each week
so you dont lose out on any potential progress by not playing
i worked 6x12hour last week and was burned out and managed only to finish half of my battlepass and kinda mad about losing important points because ive not always wanted to play weird ass loudout and focus on 1 objective at a time. i was not enjoying the game like i used to and its not normal to get these feeling for an event that should be more enjoyable.
Tbh if you only have time to play like 1-2h a week youre probably not the audience for a battle pass event.
Those are made to keep active players busy with stuff to solve by a bit of time investment.
Thats basically its selling point.
I agree the challenges can be annoying at times. 3 reshuffles per day would be nice.
More reshuffles + it doesn't repeat the one you removed
every1 have busy week sometime. i use to work 36hour a week but sometime if goes crazy.
They could even do rather than keep the old challenges maybe just roll the old challenges rewards in to the new ones? So say you only completed half the weekly quests this week. Next week when you complete the weekly quests you get the missed event point rewards from this week
Also there are level boost for people who need a shortcut. If you dont want/can invest time then invest some extra bucks.
I removed bow, did one rifle challenge and immediately got bow again
So in theory if you don't do ANY weekly events the whole event then on the last week do the weekly challenges you'd get all the event points from the weekly challenges. This would also solve the problem console players have with missing the first week or two of the event
I actually like that the events are tied to challenges now. It felt even worse back then when people hardcore grinded the passes in a few days. Than moved on and played something else.
This is not what an Event should feels like.
But also wouldn't affect those people who get on each week as they can do it as they go
Another good idea would be to auto increase rewards the closer the pass is to end.
Honestly I'm so glad this is over
yeah but it solved a problem and created another one.
The need to go through the whole map to destroy event point objects and use totems
The challenges at least lets me do the normal gameplay loop
Usually
points should come more from killing players / bosses / clues and not about grinding event items.
There was one event that rewarded greatly
Think it was Christmas 2 years ago?
The PvP gave so much reward
I liked that one
Many challenges are that tho.
Find clues. Headshot people. Banish. Extract bounty.
thats not the point. i mean steady incomes
There was one Christmas event I spammed QP
i very well know the battlepass ive done every single one of em...
It took a few days, I was even busy with so much work over Christmas
And doing a few hours of QP every day was enough to finish that event
For 1½ week
if we talk about 1 extreme to another of course we go to a deadend discution. theres a difference between balancing things and put progression on weekly challenges only.
Maybe it would really be a good idea to put major point multipliers in the last weeks of an event. So people who dont have much time could foreit quick progress for a smaller time investment at the end of the pass.
Would also help late starters alot finishing.
just something that dont jail peoples into forced weekly challenge.
diversity
thats the only issue for me. the fact we cannot slack on doing em even for a week
Maybe increase the per match points but have a daily/weekly cap
So people wont speedgrind it
But oh boy would we have people here crying for removing this cap
We had events with daily caps lmao :b
It was the first few events that started with the Halloween event
And that was back in 2020
Past very early events, know Halloween had when it was like... 2 weeks long and I recall even Light in the Shadow had it.
Damn, I forgot light the shadow had it and it's probably my favourite event
Shotguns are by far the worst option to fight with. The RNG and the weird crosshair situation makes them unbearably useless at times. I'd say they're great when you got a hunter stepping on your balls, but if they're more than 5m away? unreliable at best. might as well have a new army
wrong.
just camp corners.
Did I forget to mention that due to the event theres totems that give you away at every compound....? from 60 FUKIN METERES???????????? LOL
I'll keep solo sniping. thanks.
until they stop catering to the long range snake/rat playstyle? There's no sense in risking death every game with a shotty. I literally have the same hunter I started with that carries a winfield marksman and it has like 75+ kills thanks to traps and snipes.
Same
#game-ideas message
Fucking finally someone else gets it
@brisk timber nonono thats Buffalo bill cody
Same jacket even
Which is why he's called trick shooter, Buffalo bill ran a traveling wild west show
The drip
Looks way more like Hickok
Nevertheless its probably a blend of some of them. So yea we already have that general design in the game.
I would rather love to have someone special and lore related
Like the AHA louisiana branch director Elwood Finch
Finch is dead though huh?
I mean I guess revenant is too
Ok ok Jesse james skin then
I just want a true old west gunfighter skin in the midst of people with masks and bones hanging on them.
I would suggest to not spoil current event story line :)
i wish we could let the story bits play while we do other stuff in the main menu, maybe even while loading into a match.
because i just don't have the patience to sit there and do nothing else but listen to it 
didn't listen to the ones from the last events i unlocked and couldn't find them on youtube 
oh this SO much
Hunts lore is nice to follow but not that nice that i sit there locking myselfe out of other stuff just listening/reading for minutes :S
would be cool to atleast do stuff in the arsenal or bench
@brisk timber check this out.
Buying a real pax tomorrow lol
Custom lowered hammer
Got it in 357 though, I dont like 45 colt
@paper lily unfortunately cross play isn't even just up to the dev, the consoles have to agree and they seem begrudgingly against it in so many situations.
It also comes with the inclusion of aim assist and it's a giant bag of different kinds of bad based on how it's implemented. Without it console gets trashed, with it too strong they barely need to do anything and worst case it's so good PC players fake a controller input to just have it because it's so good.
Tldr; I don't think it's good for the game and it sucks you all don't have a way to play together.
Oh, i didn’t whew the first point. Thanks for the information !
There's tons of struggles with PC games on consoles. This event had issues getting into the consoles because instead of just pushing updates like they do on steam they have to go through a bunch of certifications and stuff with Sony/micro and they were delayed for whatever reason
It was a bad suggestion, I should delete it 😅
It's not bad per say, and it's not like it's unrequested either. I just think it's unlikely.
I can see why now.
Aim to get an uppercut… though fitting .444 marlin in a fluted cylinder may be challenging…
Don't show a skin in the Tweet of your Halloween Sale that isn't actually in the sale, maybe.
What skin
Is there an explanation for why there are bugs that still have no solution or haven't been adressed
To be fair but also proving this point, the only bugs I've seen fixed are areas that can get you stuck or shouldn't be able to access
Reconnecting smoothly is crucial to the game overall, whether a player experiences a crash or network failure
This reconnecting issue has been plaguiing the game for over a year to my knowledge in personal experience
and I hear of it happening to others occasionally too
Then there are new audio bugs in the game, that do directly affect general gameplay
Full on deafness where even environmental ambience is drastically hushed and muffled deafness that usually sticks persistently once it happens. The only solution to removing the muffled deafness being shooting your gun
Arg, why is the "dismiss hunter" button in the exact same spot as the button to remove traits?! And both have a similar-looking pop-up warning! I'm dismissing hunters left and right!
Yeah me and my friends encountered this bug when we killed the last person on the map. It sounded like the audio when you're burnt out
@wanton imp
First of all the Obrez is a 2slot gun which is a major downside vs the base Uppercut.
Second the obrez has atrocious sway which makes headshotting a lot harder compared to an UppercutP which on the otherhand forfeits its damage potential (which still is huge for a pistol) for rock stable nearly non existand sway.
Obrez is therefore in a weird position
In close range the 2tap is one of the slowest of all guns
While in long range you nearly have no headshot potential if youre not a cracked player who can handle this sway.
And even on range the 2tap is so slow most people are already in cover once you get of your second shot
Obrez is strong yes - but its looks better on paper then its played
All the 2 slot rifles feel terrible to play with because of that sway. I think they should probably decrease the sway on them.
Nope. They are great as they are. Thats their niche.
I feel like they would be more fun to use if they had less damage and velocity (since the barrel is shorter) but also better handling
Thats why we have the UppercutP
thats exactly what you describe
Does the Uppercut P do less damage?
it has pistol damage dropoff - so on range its significantly less
I was under the impression that it was a straight upgrade to the base uppercut
it is tho
Which is already basically a vetterli with long ammo
i thought we were talking about a 2slot rifle comparison
Yeah
And the uppercut P is straight up better than the other 2 slot options
Which is silly
Because it's a pistol, and not a rifle.
I feel like there is zero reason to take a Mosin obrez
Im not a big fan of the Uppercut in general. its a bit overtuned.
But...
All the 2 slot rifles feel terrible to play with because of that sway. I think they should probably decrease the sway on them.
...isnt a fix for that and would make stuff worse.
I feel like people always think buffing stuff is the solution, but at one point if you buff and buff and buff. Everything gets too strong.
Rather would see a Uppercut nerf to Uppermat damage
sub 125damage
I also hate the uppercut in general, that would definitely fix the main issue
And I don't mean make the sway on 2 slots be equal or even close to their full size forms, but the amount of sway they currently have feels like my hunter has never held a firearm before.
Like, why would I ever take a Springfield compact over a Schofield P
Its somewhat problematic tho because if you could hit your shots with that more reliable than we would basically have pocket rifles that are way too good in a 2slot.
The sway is what limits them and its needed.
We have the pistol precisions though
And I can confirm that they are way better than most give them credit for
Even the nagant
It's a headshot machine
Pistols still have the major downside of range drop off.
Getting into fights around 100m you dont even kill on HS with those.
Well yeah, but unless you have long ammo, you shouldn't really take a 100m fight regardless
i somewhat agree on Springfield and Vandal 2slot - they are in a weird spot right now.
The cent shorty was a really nice addition and took away from their niche.
Cent shorty actually feels really nice, yeah
It doesn't have quite as horrific sway
Personally, I don't want the Mosin obrez to be buffed, since it's long ammo, and I don't want people to be able to run a 3 slot shotgun and still have a sniper
Its good where it sits
Yeah, I was mainly thinking about the vandal and the Springfield compact
Especially the Springfield C feels so bad
The sparks pistol has better sway than it does
Probably would be nice to have reduced sway on them but limit their ammo to something like long ammo pool
So you really only have those 10 bullets or so
Yeah, that's a fair balance
They could've easily made it a precision variant instead of making it butt ugly and cutting the stock off
someone tell the devs bat ears (well any ears for that matter actually) don't have bones inside them 
Pretty sure it's a snake and not a bat
Haha
mhm
It's the orientation of the skull that makes the parts of the jaws look like ears
Please, do show me a bat with teeth like that though
I support your money bags nitro @hazy quartz
Will be terrible but funny
Make it rain on ppl
thanks! 
fun is the most important thing 
got that idea because i was rocking nitro explosive all day and using it basically like a shotgun and two tapping people by shooting their feet for the shits and giggles.
I wanna shoot 500 dollars in someone's face
The nitro explosives 80 splash damage is actually… pretty balanced tbh
I think explosive ammo should scale from medium to nitro in a way like (30-60-80-100) (uppercut, springfield, Martini, Nitro) without Bulwark- and then of course bulwark reduces it
@hazy quartz so, I get what you mean and my friends and I have thought of the same idea but like-
-
considering a 12 gauge shotgun can’t fit Pennyshot normally like the game portrays- but ignoring that- a 12 gauge is ~.729 inches in diameter without any chokes
-
The nitro express is not explicitly stated to be a specific caliber from what I can tell… the cartridge looks like a .500 NE but, the gun feels/looks like it’s similar in bore to a 12 gauge so more likely .700 NE -> both are smaller than .729 inch diameter, so Pennyshot would also fit in the nitro but anything bigger wouldn’t
However, because I want coinshot in the nitro like your suggestion -> how about they just stuff 15 coins in one Nitro Pennyshot (you know cause the cartridge has the power to launch them or some other half reasoning) instead of the usual 5, and it comes with a reserve of 6 shots instead of 4?
(And side note, I think the terminus is actually a 10 gauge)
its a parallel universe so their dollar coins could be smaller, not everything is identical to the real life 1800s
and i dont really have an idea about the stats, but even 6 shots reserve seems a bit low
ok so just some quesstions for the bat
why is it 1 slot?
why does it swing so fast?
why does it do so much damage?
My big brain take is that Hunt Dollars ain't like normal dollars, but company scrip
Bc fuck you!
xoxo - Crytek
Honestly don't get it either
some answers. 1: hammer exists 2:bat 3:bat
real answers for 2 and 3 are: because fuck the hammer i guess lol
@coarse geyser Actually not sure if the Bergmann could do a +1 to begin with.
But for the sake of gameplay, dying bc your Hunter insist to slide a +1 in first and then the mag, extending the reload time would do more harm than good :)
The real question is, why isn't other melee weapons like the hammer buffed to be on par?
Bat is a melee weapon, it's fine. It's addition is just proving how lackluster other melee weapons are.
I think it would be cool if the hammer variant could partially destroy some of the buildings. Not talking about creating new entry ways. But there are several medium sized hole in walls or brick building an it might be cool if the hammers could expand those or potentially break them down all together depending
What if extracting with a bounty made it so you could "upgrade" your weapon for really cheap as an additional reward (with exceptions and balancing, you don't want people turning regular conversions into uppercuts for super cheap)? Basically, change its variant if you want to. Just spitballing, thoughts?
Game already does that. You get out with money, you buy the upgrade and you have the base level for your next hunters first go
I don't think it's a great idea because a variant isn't even necessarily an upgrade. They're just different. Some people buy the base gun because they like it. They don't want a scope or bayonet or whatever
Why not, it is much like the saber.
@dull prawn universal custom ammo isn’t a thing because the weapons were supposed to be given ammos that complemented their use rather than just randomly given, unlike what this previous update implied. The devs forgot that.
Has there been any discussion from crytek about combating rage quitters? Idk how many games I get in people make dumb plays, die then instantly leave.
Every game some team mate wants to position way away from group thinking he is Rambo and gonna 1v3.
Hes not, then dies and leaves to do it all over again to another team.
Oh wow yes I agree i think it 1 shots?
This, Martini Henry comes with the downside that it have low bullet velocity, if it had HV/Spitzer it could argubally just become a better Sparks (except for Sparks + Choke combo).
Certain guns should have the up or downside of not having the option of certain bullets.
I don't think you can stop them from leaving
You can't, its just annoying when someone does something dumb then leaves
fix barbed wire!!!! impossible to destroy, when thrown on a body it instantly kills them when revived, eats health away while making u walk slow asf, players can throw 4 of them
No need to be fixed, you just need to learn more info on the game mechanics:
- concertina wires can be destroyed using axes, heavy knife, FullMetalJacket shots, Nitro shots, long ammo shots, any dynamite (simple frags won't destroy it)
- yes, you die quite instantly after revive because you don't have RESILIENCE (that's the perk that revives you with max available health instead of the basic first bar if you don't have it)
- don't forget to spam F to trigger the wounds patching as soon as you get up or any move you do makes the loss of blood worse and worse (I suggest to try escaping some concertina traps in the Shooting Yard to get good at it)
- concertina is supposed to slow you, yes. On the other hand, as you walk through it, it crumbles in pieces leaving a clear passage where you touched it!
Once you'll master how to escape concertina wires with little to no damage you'll love it (and will love to use it for your own tactics!)
Steam having issues atm ? Getting stuck on the start screen
My profile looked shady af in steam , restarted & it's good
Fix hidden playernames, people blatantly cheat and it hides their steam ID at the end of the match.
You don't need their steam ID to report them, if you want to report through the site you can just provide your own steam ID and the time it happened
There's nothing to fix regarding it since it's intended to be like that for people to have privacy if they so choose
Can confirm, as one of the many resident gun nerds, that you cannot +1 the Bergmann No. 3 when there isn't a magazine in the gun.
You could maybe do it by holding the slide open, putting the mag in, and then +1
@jagged wagon #feedback message wow.. holy shit. how the hell did you regen that entire 14hp inbetween that though? it wasn't three seconds for a regen shot
you have to be accurate with your stab with the saber or they wont die
with the bat you dont need accuracy coz its a horizontal swing so it just plows through what ever it hits
think about it this way
if you go for a melee attack if you miss you should be punished
but with the bat you can swing it that fast there is no punishing window
Yes you are right, there is that difference. Do you also feel the same about the romero hatchet? it is more like the bat with its horizontal swing.
dont think the hatchet has the same attack speed tho
my problem with the bat is the attack speed and it being 1 slot
if the uppermat is 2 slot because you use 2 hands why is the bat 1 slot?
Why are we down voting the idea of removing contraband from the game? Why is it a bad idea for removing contraband? I doubt you can give a solid reason
because usually gear costs more than the bounty. Makes the objective obsolete
Then the gear shouldn't cost more than the bounty to begin with
at the very least match the contraband limit with your purchase limit.
Bc contraband was added bc people didn't played the objective and just ran away with expensive guns.
Getting a pricey gun to use should be reward enough.
CAN WE PLY STOP ADDING SCOPED AND SILENCED WEAPONS? THANKS
No
nitro silenced when
I feel like a simple condition to making this not possible would be the contraband is only removed if you extract with a bounty token on your team
Then it would just be a "win more" mechanic.
At that point you get the bounty money.
What about consumables? Also, if someone decides to extract with a gun instead of the bounty token, it was their choice. It doesn't change the fact that, some guns don't need to be 600+ hunt dollars. If tokens only give around 500$ or 1,000$ on extract and some dude decides to extract with a Nitro instead of a token it's their choice, let people play like rats if that's what they choose. If we keep contraband in the game remove the limit, I killed a guy for his gun, I should be able to have it even if I already have 2, or I should be able to sell it for extra hunt dollars
Again, it was added bc almost no one played the objective (bounty).
It is gameplay negative factor.
A rat still have to play the objective to gain something out of it.
@cosmic kettle @hushed sage @hoary wren
Selling contraband was available very briefly on the test server in the past, but based on dev statements, selling contraband was intentionally disabled for two reasons
- it would ruin the economy if people could sell guns they found and
- it would make PvP too rewarding and cause people to just extract after looting valuable guns instead of continuing on and play the objective, i. e. the bounty, thus leading to less PvP overall.
That was before the 50% reduction in sale value though, now it’s far less likely that you would make more money from looting guns than playing the objective, especially when you consider you leave your guns behind. I think it’s more likely promote more pvp now, since people can maybe get an extra $100 or so trading up on the weapons they have, if they sell them, they still have to buy theirs back again anyway.
my thoughts exactly
How do they get the guns? PvP, how to you get less PvP? They took away the reward for PvPing. In an objective based game, you play for the objective and kill any player that stands in you way. Why take a fight in a compound that isn't the boss compound?
I agree with SpookyDevil
Considering it's far more likely to die in a match as usually only one of six teams succeeds, most people do on fact buy their guns in the store.
Say I have a vetterli, $105 I have paid, I kill and loot a Crown, $600 to by but only $300 to sell. Now if I played shotgun I would just keep it, but I don’t, so I take it and sell it, $300 for the gun minus the $210 for my original vetterli and the new one I now have buy. $90 profit, really not gonna break the game.
the main problem is people are gonna be drawn more to PVP and not PVE aka the boss
Dunno, like... hunting the bounty already gives PvP and rewards for extracting with it.
Being able to flip contraband weapons is at worst a gameplay negative (not engaging the bounty bc you found a world spawn nitro or won an early fight) and at best a "win more" mechanic where people who wipes the servers gets the bounty + looting money from players + flipping the weapons.
But the bosses are just there to give people something to fight over, well if the fights already happened the boss wasn’t needed, if people still decide to leave the boss they lose out on the bounty cash.
The game already gives people reasons to leave early, golden reg, poor time of day, looted a $1000 from Hunter ect…
Well, yes and no, they move the gameplay forward in a healthy dynamic way.
Bounty requires action. Flipping weapons rewards playing passive as you only need to wipe one team in an ambush to make a good profit.
But you won’t make a good profit, as my example above highlights
Golden Reg is for sure an issue and shouldn't work as it does.
Poor time of day on the other hand is more a player mentality and crytek could make it more punishing to leave bc of that.
and $1000 money loot is very unreliable form of earning.
Well, then why would you want it in the game then?
Because it's an additional few dollars to reward winning a fight. Rather than a replacement for the bounty token.
#game-ideas message @pearl summit that's the whole point of axes vs knives . Knives are somewhat weaker, but disposable and much cheaper.
Again back at being a "win more" or gameplay negative addition
Because it’s a an additional reward to actually have a fight and not sprint off with the bounty without risk.
not sprint off with the bounty without risk.
what's wrong with that?
Extracting with the bounty is the point
And you can stop them?
How does being able to sell guns stop the main objective tho. It's just an additional bit of money
Nothing, but that’s the point, more incentive to fight is a good thing
some people probably don't wanna play another players weapon
Oh really? Knifes cost 40 and axes cost 30. First of all - read a manual pls
which is why they will extract with them to sell them
6 dollar per knife.... 15 dollar per axe....
if contraband gets removed
and u can deal more dmg from 6 knifes
PLUS not everyone runs a expensive gun
Actually Winfield is stronger than the Nitro bc the Nitro can only deal a max of 2184 damage and a winfield can deal max of 3850 damage 
Sounds like a lot of people do not like to PVP, interesting… I don’t remember the gunrunner trait breaking the economy in the last event either..
sure thing, WiniC is the best
Lmao, issue is that when we didn't have contraband we had LESS PvP :V
And yes gunrunner didn't break it bc:
1: It was a burn trait.
2: Primal was a very strong pact that a lot people prefered over smuggler's pact.
making all guns sellable won't make PVP more common
might be slighty more common but
most expensive guns you don't wanna sell anyway
getting into a fight and taking their guns is already rewarding enough
i get why you wanna sell contraband but i don't think its gonna matter much
since hunt dollars aren't a issue for most people
and even if you get a expensive gun like a mosin do you really wanna sell that?
you can store it
keep it for when you actually wanna play with a rifle
You will never stop the rats, he’ll right now with pumpkins, purses, saddle bags, regs, and the demented pact, rats can scoop more money than the bounty and never have to risk a fight at all. But give people just a bit more reason to fight and maybe there is still some PvP to be had, maybe make it that you can only sell the guns of the people YOU killed.
Only way I would say that would be interesting addition to the current contraband system would be:
- Make weapon cleaning kits in the world remove the contraband status.
That would not warp the game around scavenging weapons, but still be a nice little something (and use) for finding the cleaning kits in a match.
Still, data showed, that having the ability to flipping weapons lessen the PvP 🤷♂️
That would not warp the game around scavenging weapons, but still be a nice little something (and use) for finding the cleaning kits in a match.
Given how Gunrunner's contraband removal worked in the previous event, and the new gun cleaning being automatic, this is probably the best compromise possible tbh
For sure
this probably encourage rats players to go in with a empty loadout and take guns from people after the fights
(even they couldn't the rewards aren't that great. from selling guns)
Sure, that works too.
They would have to have killed the players to sell the guns though? As per my suggestion.
a much more effective strategy is looting compounds esp if you hear gunfights
wait for shit to blow over - steal gun off a corpse - leave
I just don't see why it encourages less PvP, if how they get the guns is PvPing.
If they wait for fights to finish and steal guns off the bodies of the dead, then leave, it's still their choice to get less money then they would have getting the clues, and the tokens, let them be happy with their 200$, don't punish the players that kill other players and finds and kills the bounty then leaves, you should reward those players.
If I kill a guy that had a Crown & King and bounty token, I should be rewarded with being able to sell that Crown & King with or without a weapon cleaning kit. I shouldn't be like 'Aw well, I already have two Crown & King contraband :( '
Okay think it like this:
If a spawn fight happens between two teams it usually means that one team gets knocked out, so we go -1 on the team count and the odds for other team on the map to encounter PvP goes down.
That is quite fine, in duos we have 6 teams and in trios we have 4 teams.
But if the winning team now goes: "Oh shit a Mosin Sniper!" and the decides to extract for the guns, then we go down -2 in the total team count of the match.
Just from a thematic point of view, it doesn’t make sense to me that in an apocalyptic setting the laws around selling guns would be so tight and stringent… “serial no. doesn’t match the paperwork buddy, I ain’t buying that gun till I see some proper work, I don’t care that I have a horde of corrupted so and so’s knocking on ma door…”
Or they go, “oh shit it’s a mosin sniper” and try leave anyway as they don’t want to lose their hunters. The problem here was the sniper, not small amount of profit from switching guns.
Golden register and looting $1000 have extremes low chances of happening. And extracting in certain times of day is not the game encouraging anything. It's people not wanting to face a challenge.
That's the point we are trying to make. Example, if I kill someone and they have a Nitro Express and I decide to leave instead of risking it for the bounty target, is the same thing as looting 1000 hunt dollars and extracting
Oh sure sometimes it not wanting the challenge, other times it’s having a scope on a rain or fog map, other times it’s having 4 rain maps in a row and just wanting something else in the limited play session time they have. As for someone trading up a meaningful amount of dollars flipping a gun and earning the same or more than playing the bounty objective, that would be rarer than getting a thousand, and would still likely involve PvP.
Yes, so you admit it would distract from playing the objective, which is getting and extracting the bounty to make a monetary profit.
Even getting $250 from a cash register or looting is a low chance compared to the ~$2k the bounty gets you. You are meant to want to go after the bounty.
All the reasons for leaving you mentioned you decide for yourself, don't blame the game.
Yes, and I am not blaming the game never said I was, I am simply saying there are plenty of reasons already people leave without having a fight, honestly the randomness of the game is its beauty and is what keeps so many people playing. The point is flipping a gun really doesn’t have the big profit reward anymore to break the economy or send someone to the extraction early.
I agree 100% with SpookyDevil
why add selling contraband to the game if it doesn't have an effect on the economy? its just adding extra steps. then people have to make the math if selling the weapon at half price is worth it leaving their current gun, just making looting more time consuming. if you have to whip out the calculator and research gun prices on the wiki before you decide if you take a weapon or not.
it just seems like a paradoxon to me from a gamedesign perspective where if it had a tangible effect it would be bad and if it hasn't it would be pointless.
their point was that selling price was reduced so now it would be different
we could add selling contraband for 0% of the price, oh wait its called the discard button and it 100% doesn't have any negative effects on gameplay or the economy.
just loot weapons if you want to play them and don't loot them if you don't want to play them.
it makes looting decisions so easy.
Adding extra steps you can choose to ignore if you feel that way about it, look at it this way you can pick up the gun now, use it and if later you decide you don’t want it anymore you can get something back from it for the purchase of the gun you do want to use, surly better than discarding it and taking a net loss against the gun you did pay for and leave behind.
Well, I assume people who want a mosin sniper in its current form want it bc they wanna play it.
So they still gonna stick around. Whereas if you wanna profit you wanna extract
players will optimize the fun out of a game if given the chance.
it's the default state, everything else is the exception.
Exactly
Who do I message or email to send suggestions about the Discord server?
One community I am on has an integrated LLM bot that allows you to ask it questions about how to do things with the tool.
This allows you to ask the bot most questions, and frees up the knowledgeable humans to be able to focus on things that are nuanced or more in-depth.
Discord allows you to export your server's chat history as a text file.
You could take the chat history of this server, along with the contents of the /r/HuntShowdown and use them as data for building an embeddings vector database, then use this as the datasource for an LLM.
Then you could be like:
@huntbot what are the most recommended budget loadouts for beginners, and why?
I'd offer to set this up myself but only server owners can export chat history.
So you'd only be getting a portion of the available context + information in the embeddings.
(Alternatively, I think kapa.ai comes with Discord chat history integrated as a data source)
$2k bounty? i wish T_T
under the week the rewards have been miserable
The game already gives people reasons to leave early
You used the active form, implying the game is actively pushing players to leave early, while in fact it is players deciding to leave early.
Apologies, that was not my meaning, “people already create plenty of reasons to leave early” the point is still the same.
Allowing to sell contraband guns would just be more incentive for people to leave ¯_(ツ)_/¯
Why? As I have stated in the example I have given they really not making any amount of money.
Maybe...
What if we pay to make something not contrabant?
but like half the price of original
So you pay for making room for more
but if you resell you go out $0 - youre not making plus just even out
(reselling only gives half the original price)
And maybe this oil could be a token for doin so
Marks this gun eligable for removing contraband status
This would maybe also help diversify loadout because people would try to run their contrabant stash to get the mark on the guns
Even with an extreme example, combat axe kills avto, $600, still not as much as a bounty extraction and frankly that combat axe deserves every dime of that $600 if he got the drop on the Avto. At least a gun being flipped means PvP took place at all, rather than a dual bounty match with 2 teams kill their bosses at opposite ends of the map and then just leaving, no fight happening at all. Will this change stop that from happening, no, but in this case one team might here that avto and or nitro go off and think… we wanna take them and sell em..
I mean... you can just intercept the bounty?
You can, not everyone will, I am trying to incentivise the reason to fight more, just like I believe traits like remedy or death pact vulture should be baseline, if you have had a big fight at spawn, won but some are now missing health, they might not be inclined to take the next fight going in with the disadvantage. These traits put them back on an equal footing to take another fight.
I mean, it is literally the objective of the game to extract with the bounty.
So dunno how you can blame people for playing the objective
The objective is there to fight over, the flag is there to be captured, the bomb is there to be defused, the boss is there to be killed, all of these examples are boring as fuck if there is no fight. They are all there to facilitate PvP, and to incentivise PvP. I am not blaming people for running, I am trying to incentivise more reasons to fight.
Well, like in CTF the flag team ain't tasked to fight, they are tasked to run.
It is everyone's else task to stop them.
So there is PvP no matter what
I totaly agree on your sentiment to encourage playing and tackle the PvP aspects rather then punish people.
but
I also think that this should come through the PvE at best at all times.
If you put too much gain on the sole PvP aspects than a Manhunt meta takes places which is not good for Hunts semi open world.
The PvE is extremely needed to streamline the PvP
For example i would wish to have DeathCheat on a bounty - aslong as you carry a bounty and die you cheat death - if you manage to extract with bounty you gain this deathcheat for this character.
This would give probably another great reason to fight over a bounty than pure monetary value.
In regard to contrabant im not against having something like gun oil repurposed
But i think people rightfully fear that playing a Manhunt style hunt will be encouraged - even if not by much its the direction of this changes nature.
Oh sure, and I am not saying to dull down the pve, and I don’t believe that flipping your gun for maybe £100 profit is going to create a manhunt where people ignore the much higher rewarding bounty, just that the contraband system at this point feels redundant (with the exception of free Hunter weapons of course) when it might help to promote more fights.
Well i wouldnt say redundant
I have so many Uppercuts that i basically never have to buy one if i wanna play one
So even with the limitation the building of an arsenal and the saved money around it is still a real thing
I think in regard of the oil i think that it would mark a weapon for trading it up from contraband -> normal for a fee of half the original price would be enough. Cause thats already freeing up space in the arsenal and expand it
I have a similar dolch collection, once I feeling like prestiging again I will see how long it takes me to burn through them xD
@devout cliff Bosses already have weaknesses.
I know that. I am talking about continuity, so that each boss has a unique weakness for one ammo type and one melee weapon. At the moment all bosses are extremely weak on poison for example.
I just want to smack the sh*t out of the spider with a shovel 😥
Make shovel great again!
I think a buff to the shovel would be cool, it’s the most fun of the world melee weapons for sure.
@crimson basalt
- the vetterli has the actual vetterli sights
- the vett we have in the game is already a carbine
- why change what's already balanced? It's not nicked the betterli for nothing. Make it even better and it's gonna be broken.
btw real life vetterli
And the sights really aren't bad
Just takes practice
Which isn't anything bad (to have a skill curve)
agreed
@cold ledge I'm not disagreeing it could be done better, but if you take away undesired bars you can readd the ones you want without confirmation on the equipment screen
This is what happens when you make an event trios only. Maybe don't gate keep it after this.
trios looking like QP
How dare other people play like I am, only I can have fun
you took that in such a weird direction. If you need attention just say that
It being locked to trios is not what made that lobby. It's a combination of the reduced MMR from playing solo and simply available players
yup I am aware, in that case it would be 2 clicks to 'remove' health chunks (assuming full health hunter), then 1 click to go back to equipment screen to bypass the confirmations, then 4 clicks for each small health chunk, that's still 7 clicks to accomplish something that can be done in 2 clicks (ok, maybe 6 clicks if we don't count going back to equipment page as that click will still be done regardless, but still, 6 clicks vs 2 for something that can be simplified quite a bit and presented in a way that is understandable)
You know even though they made the bat OP they did make Hornskin actually worth buying
Bat is op? 
1 slot, quick attacks, pretty much better than any of the traumas and railroad hammer
or maybe the other melees are too weak
it almost looks like they try to match solos with solos. i had a couple matches alternating between solo and randoms. randoms was as usual, maybe more duos than standard, and solo mostly other solos
I've never really been that sus of cheaters until very recently lol. I've had people with 100 kill accounts shoot 3 times and get 3 headshots on my trio. With a winnie vandal lol. Like bam bam bam all headshots. One he was falling off a building and headshot lol. Either sus players or a prodigy hunt players.
These weren't sitting still headshots mind you
Honestly no, I don’t think they should be free wallbangs
i dont understand
yeah its weird. devs seemed so afraid of a trait to let you see dead bodies thru walls bcz you could wallbang when they get up, but bounty token gives accurate and instant feedback even without darksight on when someone gets up
all it would take to fix is add like, a one second delay before it vanishes so that the person could have already moved after standing
I don't know if they're that afraid when players have other methods of knowing when a player gets up which is them making a sighing sound
Pretty sure they've straight up said they don't want a darksight dead-body finder because you could line up a wallbang with it and have a teammate watch body to see when they stand or something, so the stand up sound doesn't seem to be the issue here.
like yeah you can wallbang when you hear em but thats not as easy as just waiting for the icon to disappear then shooting where it was
and now they added one and its not an issue
hope they keep it
oh yeah for sure, their fear was completely unwarranted
i've never seen anybody wallbang with witness either
I don't honestly think the bounty thing is much of an issue but it seems contradictory if wallbanging was their holdout for something like witness
That's weird, if that's their fear anyways wouldn't it be better to not make an icon that's pinpoint accurate?
Or like you said give a 1 second delay
thats what im sayin, i've seen plenty of people get wallbanged and i've gotten a few myself just from shooting at the icon when it vanishes
They could've easily just... readded instinct vision but rework it to where it detects bodies.
Closer you get the more intense it is
@carmine cargo then those perks would accumulate though
you would only get one of them and keep it until you die and pass it on to someone else or lose it to the void
it would only be for perks like shadow
@rotund obsidian whats wrong with the idea?
it is bad 👍
nah im playin. i think the issue is with shadow in general tbh, it shouldn't be a 'lost on death' type of thing
yeah I think it might be worth thinking about increasing how much shadow is a thing. the way i are suggesting i recon it would be quite a massive increase 😄
yeah if every instance of shadow is given to the killer, eventually you'd see shadow on like, everybody except brand new hunters
a single instance of shadow would never be taken out of circulation unless somebody dies to AI, or someone who already has 3 charges/filled trait slots kills somebody else with shadow
i guess the winning team would often leave with shadow
not sure how it would play out but it would be messy^^
every other burn trait is used up on some sort of activation condition, meanwhile shadow just has an extra penalty for dying. it's just not very interesting or interactive like the others
in general transfering traits could be an interesting mechanic though
yeah it's super rare atm
which makes it also kinda cool^^
idk i think shadow is just overpowered, even if it's like, absurdly obnoxious to get, it doesn't change that it's too strong.
yeah would be nice if you had to earn it at least rather it being rng
it's a fun trait^^
each pact could have a third trait that is quite strong and hard to get, like having to collect some amount stuff off of dead hunters or something
I mean, we had that in Devil's Moon and it usually ends up with one pact dominate every other pact because of that.
@pearl flame @unborn dagger @stray horizon @carmine cargo Please add a more detailed description to your suggestions telling others what exactly it is you want and why they should support the idea .
#game-ideas message
@brazen gyro
We already kinda have this in game.
Did you know that the corpses fall back contratry to the side they were shot from? So basically the killer is in the direction of where a dead hunters feet pointing to
yeah, but that only gives direction, and doesn't show distance. They could have been sniper, or shot point blank
Distance gives more context on what to watch out for.
I mean if you are on comms, your team-mate can tell you the distance
Was thinking more outside of teams/third party rocking up
How would it work outside of teams????
The way I imagined it would be like maybe drawing a line, with an outline of where the shooter was when they took the killing shot.
Ah I thought you mean for solos
But naw, we already got enough info tbh
Also no reason to nerf silenced weapons
#game-ideas message
@obsidian narwhal
Are you crazy!? D:
A cheap and more accurate crown and king?
Reduction in ammo is hardly a balance in actual kill potential of a gun and the crown and king already has most of the upside of all the other shotguns
that deals less damage, which also means less range, and pair that with the 3 shots and you've got true downsides to that gun
oh the "less damage" part i didnt see
knowing crytek it would still get long barrel slugs so it wouldnt matter
16g slugs would have slightly more range than the 20g slugs from the lemat, but not that much more
well with the reduced damage part i would atleast try it
its a shame that traits get testet but guns doesnt
besides, i did change something about it
I edited the suggestion to make it have only 9 total ammo
I wish slugs were balanced with logic. instead it's solely on barrel size. so romero and crown slugs are the same, romero handcannon and lemat slugs are the same.
which makes it fall in line with the new ammo philosophy of objectively powerful guns but with worse ammo economy

