#feedback-discussion
1 messages · Page 99 of 1
"I was lured into buying a McRib due to FOMO tactics! And now other people shouldn't be able to buy the McRib!" 
Whether implicit or explicit.
Unironically yes. That would be a bad thing for companies to do.
FOMO is evil
It's evil and bad
Don't be dishonest~
no. explicit. I get it if they said NEVER TO RETURN SKIN SHRIKE blah blah blah... but they didnt. so it could return
Well, your solution IS to enforce the FOMO.
How many times have I said I want to get rid of this? 3? 6?
and getting offended that it does because oh noes, i thought it was implied is just obnoxious
I mean retroactively change stuff for paid goods i can understand
But for free stuff i feel nobody really has a right of any entitlement
Think about the precedent you're setting here? Anything is fine as long as companies are vague enough? If it's implied but not explicit that a product will be one way companies can do whatever they want?
We have tons of legal precedent backing up the idea that false advertisement includes implications
I agree that they need a middle ground, and I would be cool with your above post, but locking away free, never called exclusive skins is silly
locking away paid for skins, yes, that I can agree with
doesn't it explicitly say event exclusive in the store?
It might, I'm not sure.
Ok, then bring the event back 🙂
^
I don't even like skins 
Again like... this is still just lying with extra steps
Even paid "eXcLuSiVe" skins could be fixed with a description saying "Obtained in 2020" and newer ones had other dates.
Or just... have a paid questline
Yea i would be fine with that
but yeah
The implication of "event exclusive" is that the event is not coming back.
Bringing it back as a loophole is just implying one thing and doing the opposite
I'm fine with hunt not being a "cowboy game", but I'm getting a little tired of masked weirdos. Imo peak hunt is a mix of cowboys, occult weirdos and normalish guys. Give me a legendary hunter in Lederhosen.
And the pretty transparent addition of hunters with dark/tan outfits that are obviously an advantage (if usually small) over more colourful ones.
We should all want companies to lie less LOL but it seems like y'all are cool with them lying to make a profit if it means you get something you want out of it
Well yea okay. The starting point was about a Long Ammo Rifle tho
i dont really have anything to say to the aesthetics but i think its okay right now

O_O
saw that in the announcements, very neat
Now we can inspect our FOMO guns!
True
Pulling out a mirror 😄
Add fortnite dances so I can see my Devil's Adcovate better
oof no
but I am making a DA costume for halloween and would love to be able to actually look him over
Yeah add 3D taunts so I can 'mire Teche Wraith while in Bayou.
nobody i play with has him 😦
This knife inspect has some serious CounterStrike vibes 😂
Feels good weapon inspect was finally announced officially, it was tough seeing all those suggestions for it recently and having to stay quiet 
so you guys have early infos.....?
WHERES THE PAX BUNTLINE? IS IT IN WORKS?

I can neither confirm nor deny any such variant.
ill take it as a "in works"
good good
nice to hear
very pleased
MhM
i see you double down on you dont know about such a Pax Buntline
so its importannt for you to let us know you dont know

No pax buntline, just an uppercut carbine in addition to the precisions 
You wanted medium ammo gun.... I just added Medium ammo revolver. Check it
A gun that is high RPM 👁️ 👁️
For compact I would def do a colt lightning rifle, does slightly more damage than winfield c but only benefits from iron devastator + slower reload due to the front loading mechanism + unique compact explosive ammo option to assist in breaching buildings
May even have a trauma variant or compact variant
would probably also have dum dum or poison
like a "breaching" rifle that still allows for follow up shots after the breach (if they fix explo ammo)
This this right here is the good shit
Just got headshot from 45M from dual-wield pistols on the first shot he took. Why is that a thing?
because the bullet hit you in the brain
Luck on their part.
Just dodge.
Run suit w/ Dodge built 4hed, max concealment for most effect
Or use stoic and take a swig to become invincible
On this topic I mostly agree, barring the Blank Decoy and E-Lamp. In my opinion the Blank Decoy is better as an unfamiliar gunshot to bait an overconfident person into pushing and a better buff would be to make Decoy Supply basekit. The E-Lamp is much harder to defend but is a ton of fun to use in conjunction with your friends on night maps, the feeling of being one of three goobers flicking on flashlights and charging with shotguns is amazing. To make the flashlight Basekit would have to remove the pseudo-Blinding effect otherwise night maps would be very frustrating. I think a better change would be to make the E-Lamp go though your arms and guns because as it stands your light is completely obscured by some weapons and still has the downside of making you an obvious target to the onlooker.
@limpid socket you dont have to already
You can just select a primary region and not have a secondary selected.
Oh damn, thank you!
Is it a recent thing or am I just dumb?
It's weird, right after it came out everyone was saying the same
And someone said "Wait you can still go forward with one selected?"
It's been that way since they added it I among most everyone else didn't know how it actually works
I thought that we were forced to select 2, since the first time you open the game it forces you to and it has the primary and secondary categories
@trail carbon I feel like you could just not take magpie, necro and serpent and you'd have the option to not use all those advantages? 😅
Well yes, but then I still have the mmr advantage and other solos will obviously take those traits and be very annoying to play against
#game-ideas message @wet blaze
“Title: Getting players to engage more at the boss layer. Description: There isn't enough team fighting at boss layers anymore. The bounties should be worth more XP/Money and kills themselves should be worth less.”
This does sound interesting, but I wouldn’t take away the rewards for killing players. As that gives at least something to players who can’t get bounty often. Less skilled players would then be punished for being bad, I think that would be bad and it would make the game even more hardcore - extract with the bounty or get basically nothing. So I would keep the rewards for kills, I think it encourages PvP and it makes trying PvP fine, even if you suck at it. At least this is my perspective.
These are sort of separate issues tho, no?
I feel like you'd only have an MMR advantage for a little or if you constantly swap between solo and teams. As eventually your mmr will even out based on how well you play solo.
Tbh I don't have an issue vsing solos with those traits, a team gets 10 seconds of dark sight (as 2 people so not as strong but it's alright), if someone isn't picking up the bounty before it can be slurped then it deserves to be, and necro just means you burn/trap a body or run the risk of someone coming up behind you the same as if it was a team of 3 and you got 1 kill
Not sure if the mmr will even out as any death is bound to drop your mmr by a lot. At least the mmr advantage 1v3s is way too much.
Not in my experience, I don't get knocked down even a single bracket when I try solo vs trio
The average MMRs of the teams I face remains the same as if I was playing as a trio myself
It entirely depends on how low/high you are into each bracket to begin with, if someone gets knocked down a bracket when queuing solo then they were probably somewhat low into the bracket above
Maybe you are very high 6*. 🙂
In any case when I see a streamer who is normally 6 * playing solo and having 4 stars I don't get too excited.
I'm not, I've actually dropped to 5 lately from not playing as consistently anymore
So probably closer to high 5
Well yeah, a high 5 supports your understanding on the subject. And I guess my experience supports it as well. In any case I rather not do the suicidal self revive since that really skews the mmr.
did not expect to be disliked this much, oh well
It's a mixed bag with the self rez solo thing. You have to camp the bodies of downed duos/trios if you want to ensure they dont get rezzed, so I see no reason for why solos should be separated out and make a sound to let you know they aren't returning
It's annoying, sure, but traps/fire/tina can aid to make sure they arent returning. I do think any hunter downed in fire shouldnt be put out if self rezzed/necroed. If you re-down a self rez solo in fire, they should keep burning. That aspect annoys me more than not know if the hunter will self rez or not
Wrong discord/game? 
Sorry mate, I love hunt
Hunt da best
Hunt let loose
haha
Hunt devs actually listens to community, love you guys
there's a reason this game keeps on rolling
Hunt is a great example of what happens if you don't water down a game to please casuals, and stay true to the premise you started with. This game will forever be remembered as one of a the greats for this reason
This is the watered down hunt 
A lot of the changes were good ones, but some I'm sad about even though they made the game more popular
such as?
I joined after Traitor's Moon, not familiar with any super major changes that I can think of since I started playing outside of events/quests/new guns
Various: the major ones from early access that were changed (for the better) were indicators that players were around; people who complain the game is campy now never experienced the game when clues didn't turn red, boss whispers didn't exist, dark sight boost didn't exist, and extracts stayed quiet when people are nearby.
Other than that, they reworked the way that guns handled; this is a mixed bag. They reduced sway, which makes them easier to aim up close, but reduced fire rates and muzzle velocity. Some of the guns were pretty op, but the changes made in this period helped solidify the long ammo meta that has persisted since.
The change that I'm saddest about is how they heavily nerfed the AI to the point that it isn't a threat
Tbh long ammo was basically meta even before they changes sways/muzzle velocities
No difference there
Uppercut, mosin and sparks
I recall a period where Winfield was meta, but that may have been before those changes. Tbh I don't remember Hunt's early timeline that well
As for AI I only remember hellhounds being a "threat"
Other AI were still easy to deal with even back then
They were fucking blenders
I remember armoreds taking longer to kill and having less max stamina
the rest are only annoying in a fight
Grunts obviously weren't really a threat ever
yeah, tho I dont mind that, they make for good guard dogs in the compounds to let me know where players are lol, or if they're missing let me know a team has been through
Armored were tankier to some melee sure but back then we mained fusees/flare pistols in place of throwing axes to specifically deal with them and hives
But even back then they died to like 3 throwing knives to the torso
Most of these core mechanics changes, imo, deepen the game's core experience rather than water it down
There have certainly been a lot of changes that have made hunt faster and arguably more mainstream but I would definitely not include most of those in that list
Something like hunters starting with 150hp rather than 100 is purely a positive change in my eyes
legendaries used to be more $$$ right?
That was such a bad idea lol
They were a bit more expensive yeah
I absolutely agree that it was a good change, but I'd be lying if I said that I don't miss it just a little bit for the thrill of it
Going into a match with lower HP and getting that banish was so satisfying
These days noone needs to load into a match with missing HP unless they do it by accident
There's definitely a good idea hiding under there, I think people like a sense of progression and growth with their hunters
Traits do that for me tho
And traits are like... not really serving that purpose at this point because so many of them feel more or less mandatory?
It doesn't feel like you're PROGRESSING when you get doctor, it feels like you're not gimped anymore lul
IN MY OPINION, this is obviously very subjective
I guess? maybe because I never had less than 150
Doctor is so fucking good. Honestly make normal medkits heal 75 damage.
And trash small vit for all I care lmao
Also it takes one match to get like 25~30 trait points so it's sort of binary
There isn't a real sense of like investment
True. two/three matches can max a hunter if you walk the whole map and wipe everything, so yeah, less of a feel that I'm investing in the hunter
Which, personally, I think there's an upside to.
I think as Hunt has grown as a game so much of its depth comes in how large the arsenal has become. There are so many interesting ways to combo weapon choices and custom ammo, traits feel more like a tax to unlock access to builds (Quartermaster mostly, along with weapon-specific traits like levering, fanning, etc.)
The depth isn't coming from how you choose to set up your hunter as much as it comes from how you set up your loadout, which I think I prefer overall
Traits to me are the specialization into a build- I win a match, I can now specialize my build into something
Mmmhm
It's just got some weirdness to it when so many traits feel generic and mandatory, like doctor and packmule
NOT QUITE AS DRAMATIC as only having 100hp but tbh it can be close in longer/more competitive matches
Dunno if specialize is the right word, just make the build you using stronger.
Usually, for me, I just trait into whatever synergy with my main weapons (Iron/Scope/Bolt), they cost 2-3 points and then if I win I'll get levering or something to improve my main gun
I guess. Maybe it's my not being a competitive player but I don't ever see any trait as "mandatory", but I also play the same 3 builds more often than not. And sure, I was thinking specialize since until you snag those traits, you can still decide to play anything the next time- once you have levering/fanning/etc you're locked into that build. but it's the same difference
I wish there were more traits like dewclaw and assailant (and I wish these traits were better), because I think they have a really interesting quality to them where they could potentially make a huge change in how you structure your loadout
Although... obviously right now these traits are terribly balanced
Think the iron traits and bolt-thrower should not be traits and be standard.
And Gator needs to be 2-points again, now the "resist trinity" all cost 3
Small shots add so little to the game the way they are now
agreed, i do think some traits dont make sense as traits
Bolt thrower is interesting cause I can see it going both ways
I think it's got some futureproofing potential, if they add more crossbow variants
Or make it affect bomblance (please please please crytek please make bolt thrower affect bomblance)
Well so far it is just a "must pick" straight upgrade. And not like crossbows are super good to begin with
it's a mechanical crossbow
I believe the small ones used to be faster to use. Now they're just useless
Yeah I think the hand crossbow and crossbow probably aren't good enough overall to justify NEEDING a trait
Like they're potentially very strong but the game is full of very strong shit that doesn't need any traits to be that way
Big crossbow is pretty decent ... But you can just take nitro
I mean realistically, slugs too.
Yes crossbow has advantages over slugs, but it also has a lot of drawbacks that mean MOST situations favor the flexibility of slugs
More range is great but also sort of a tradeoff when people can just A/D strafe your projectile on reaction lul
Not even sure about that. Played when they got added, issue that when you pop a vit, you want to be at full health RIGHT NOW! So... getting up to 76hp sucks
Eh overall heal economy is a big deal
Just having more shit to cram into your veins matters, even if the healing you get isn't necessarily ideal
having more resources to burn than the other team matters in a lot of situations
It all just sort of falls back on the fundamental issue that Hunt's economy is never going to adequately balance power gaps between items.
Sure, but why not get the big bit that doesn't get you killed to a pushing Winfield?
Well yeah as I say, the economy is broken and I doubt that'll ever be fixed
PRESUMABLY the reason would be "it costs less"
Believe it or not, some people are poor in this game
Small vit sucks in comparison to large vit but it's still a whole heck of a lot better than nothing, I guess is my point. it's not "useless" as much as it is just completely powercrept
Sure but then like... any other alternative can be used to create space to give room to heal.
Of throwables
It’s not powercrept though… it’s literally the cheap option for when that’s all you can afford
Outside of any mechanical play, I feel like the #1 habit of unsuccessful hunters is not bringing enough heals
It’s literally only for when you are so poor, you have no other option other than medkit
The economy is a metagame element, WITHIN A MATCH there is literally zero advantage to having a small vit over a large vit
too bad the increased the price
In my experience it is better to take 4x small regen and juice up. And then have packmule to scavenge throwables
I know… but sometimes you can’t bring in a big vit… because you can’t afford it
In theory yes, in practice I dunno I think it's sort of a mythical situation
I don't believe that the economy puts adequate pressure to offset the clear mechanical advantages
Think bringing a cheaper weapons is better than skimping a big vit for a small one
^
If they're going to keep the small shots in the game they should have some reason to actually take them. I do think that increasing the price of healing was stupid
I agree. A friend hates healing, calls doctor a "crutch" and stays that healing is A too fast in this Game and B too abundant...
Well yeah but If I wanted Tarkov i would Play tarkov
The $70 difference or whatever is way way way more likely to make or break your match outcomes. Spending money in hunt should be seen in terms of how likely an investment is to get you out of a match alive, and having a small vitality shot WILL cost you your life in situations where you would have won with a large
I agree if you can slush funds around like that… but I know some players who can’t and that a Winnie vandal, conversion, medkit, dusters, and a choice of a couple tools that are <30 are all they can really afford from time to time
Well not even a conversion anymore
A guy I know has this refrain of "why would I take healing when everyone one shots you" and we we like "dude, you get one shot because you have 100hp"
Just a nagant or axe, which
Why tf would they increase axe price lmao
We couldn't get him to budge : ☠️
Idk monkeys throwing darts at a board to make decisions
Axe meta, ruined
I know this is just an example and nitpicking it probably isn't that helpful... but realistically you don't really need a sidearm. Bring a full sized winfield and you're kinda set? Bringing a pistol is uhhhhh... very unnecessary for ultra-budget loadouts
If you can't make 15 dollars you are in dire straits
You're getting way more bang for your buck by bringing consumes than a vestigial pistol
OR AN AXE LOL
Disagree to this, axe has saved my life personally many times
There are enough guns scattered around the map these days that you can probably just find a pax laying around too
We can go lower
Your primary melee weapon one shots people ._.
Great for PvE and Melee rush on console when you’re starting out
Any time you need to melee somebody you have a one shot option
Honestly if you really need to go budget, don't bring a gun and rush the nearest tower
Dog, I’m talking about people who are chronically poor due to being new or sucking at the game lmao
That doesn’t happen in those lobbies lmao
The axe being cheaper than the knife is kind of weird
I feel like the concerns of these players are very very far outside the norm
Is there any point to charging for medkits or the basic nagant at all 🤔
This is all I’m saying
When you are chronically poor, the semi vit shot is what they can get- and it works
And like sure you may be 100% right, but for these players I'd argue that it's impossible to have a perfect balance that suits both them and the rest of the playerbase
Yes because when I wipe a team with the nagant it feels so good
Also copperhead bae
Wouldn't it feel better if it was free?
FOR THE RECORD I have hundreds of thousands of hunt dollars and I still bring small vitality shots because I'm a greedy bastard
No, because then I’d run it so often that I’d actually get good with it
Yikes
Frugal
Gotta get them gains
I realized as long as I don’t spam nitro or avto (which I can’t do anymore due to ammo changes sad) I’ll jump up 20 lose 10 over time
The new small vit legendary is pretty good but it's painful that they don't make versions of those skins that apply to both sizes
Same goes for swift guns
I think the easiest way to hemorrhage money is to buy consumables that you don't use or that don't help you win
But vitality shots shouldn't be the first thing you pass up on
Probably one of the most consistent high-impact consumes you can take
Flash flash vit vit
Ol' reliable
Overall, I think the economy actually effects a very small number of players
The cost of most items just aren't that relevant and it mostly just gatekeeps fun rather than actually limiting power
Looking at you uppermat
They need to totally rework the economy if they want it to be relevant but they can't really do that without enforcing a wipe
Frankly i don't think a version of hunt where the economy mattered would be a better experience
There are relatively few guns that are genuinely problematic and those guns should just be balanced around the assumption that, if they exist in a match, the fact that somebody paid $1200 to get it doesn't make it any more fun or fair to play against
I'm not convinced either. There sure are still a lot of vestigial design decisions related to it, though
Yeah absolutely, you couldn't just make everything free
In some sense hunt being this weird, broken, imperfect mess of a game has found something of a harmonious equilibrium
Just gotta stop adding overpowered shit or power creeping older stuff lul
I feel like an economy that wasn't harsh but was relevant would be good. I won't recapture the thrill of the hours played: 2 extract, but it would be nice if the bounties were more relevant
I mean this is why they added other systems to impact weapon balance and ammo applicability like the different weathers and common range variation between bayou and lawson because economy was never a perfect system. Main issues are purses, loot from hunters and level 100 constant money reward making up more than the bounty is worth but community don't want to unlock things again, they don't want to prestige and complain about the other systems that are put in place to stop a constant "weapon meta"
There's a very big, healthy "mid-tier" of weapons in hunt that are maybe not overall as strong as the top meta weapons, but have a good set of advantages and tradeoffs over the meta that mean you're not really at a major disadvantage if you use them, just specced into a more niche playstyle
Even with all the money in the world i'm not playing dolch mosin 24/7 because frankly there's so much other fun stuff to use that is still extremely effective
But I gather that I'm an outlier there and many people need to prestige to fight the urge to be a slave to the meta
i prestige because number go up 🗣️
Ever since v1.5 most of the games loadout depth comes from weapon tree unlocks rather than bloodline rank unlocks
Prestige means less loadout variation, not more
Which ain't great
yet that "depth" is never used by the community, there is no difference in gameplay feel with the weapons that high bloodline players use. I genuinely have the exact same gameplan vs mosin as lebel, the same vs slate as crown. The gunplay has a more variation when there are more notable differences in the weapons such as romero and rival, even the martini and sparks have a difference in kill threat and downtime. things that are lacking from the high end weapons
not to mention special ammo is always spitzer and slugs whereas you see more buckshot/dragonsbreath/flachette from the lower tier shotguns at least
not having access to "best in slot" weapons and ammo types forces people to use other things, encouraging more weapons and ammo types to be used
As I say, I'm definitely an outlier, but I tend to use a good variety of weapons and ammo types despite really not needing to
I could play (and lose) hundreds of matches with a strict meta build before I even started to worry about cash
I just dunno why I'd do that when it's not particularly interesting nor would it really increase my performance much
You're totally right though most players can't help themselves
I'm very sensitive and I build odd habits with guns (specifically their irons) so the lebel and mosin do feel quite different even if they're not.
I do believe that the Long ammo Bolties need nerfs but they're not OP and don't truly crowd out the other guns since they have weaknesses up close (though negated by going down).
Which should be the change, to make them all deal sub 125 damage.
yeah the mindset does seem to be very different in my recent lobbies. i understand no one has an obligation to my enjoyment of the game and should not restrict themselves for no reason but my games have become very static recently due to it either be flash bomb crowns and mosins. its not really the weapons i object to but the playstyle for these 40 min camp fests
Hunt is well balanced in that almost every gun is viable
Some are just insanely easier to use
shotguns should shotgun and snipers should snipe but when they both have the highest end of the power budget the game dynamic is difficult to manage if weather/compound isn't favoring you
Mosin vs other rifles makes sense until you go down then the Mosin just wrecks at all ranges.
Mosin is such a stat stick. Good in every category
tbh many of the snipes happening are within the 200m range of the compact fmj / medium fmj headshot ranges so its not like it's specifically a long ammo mosin thing either
The mv makes a big difference though
yeah, it does help a ton
Well it is because headshots aren't common enough to make those guns viable, also both have like half the muzzle velocity of Mosin/Lebel.
With fmj compact you have to hope they strafe into your bullet at those ranges
Scoped weapons are pretty garbage because they blanket nerfed them 2 years ago, now only Lebel and Mosin sniper remain as niche camping or fight opening guns.
cent sniper is still incredible
Not really, if you don't hit the head it'll do nothing.
And penetration is still important at range and you'll have none with it.
If you're going for the safe option, sniping, you'd take the best thing for the job.
i can't say i die very often at all to bodyshots
You also can't bodyshot people at range to finish them or get 2 taps.
With regular mosin you can 2 tap people to 159 metres.
Regular cent that's 63.
Lebel is 146.
I do believe that only the lebel Marksman remains as a properly viable scoped gun.
Since the sniper scope is too inflexible and all the rest are too badly hit by movement penalties or damage falloff to be good within their respective ranges.
Lebel aperture my beloved
I just hope with the addition of pointless scoped guns like the Berthier Marksman and Uppercut P Deadeye they'll tweak or remove the scoped movement penalties.
But maybe they are such afterthoughts and filler guns that they won't tweak scopes at all.
I feel like of all the guns in Hunt the Berthier is one of the only ones that actually deserves to have a scope lol
It's got enough weird quirks to sort of balance out having such a massive situational advantage, the anti-comfort factors are enough to offset a lot of players from using it
The deadeye is meant to be its niche even if it doesn't blend too well with the ammo switching but the move penalty on it makes it really difficult to use.
A marksman variant is just clutter.
I think the marksman scope is overall the strongest
It was without penalties and still is with them.
So I think it should probably be kept off of the statistically strongest guns like the lebel
Their balance measure didn't fix the Lebel Marksman.
I think scopes are inherently kind of problematic and promote bad gameplay, so I think they should only be paired with anti-synergies
Winny C marksman for example LUL
Horrible gun, horrible at range
Sort of internally contradictory
It was good without move penalties.
You could either hardscope an angle and keep them there with the high ROF or more easily flick shot with the scope.
I mean yes but I hope you see the point I'm making
Yeah, they're not great to have generally but some are fun and promote playstyle diversity (other than camping).
All the deadeye scopes were fine and it was horrible to see them nerfed into the ground.
Mmm yeah I don't think deadeye scopes were a big issue
The Nagant P Deadeye was such an interesting weapon.
The tiny gap you had with HV until the scope nerf lul.
Like I totally agree that the nerf to scopes was bad
Intuitively you think "okay scopes are strong, how do we fix that? Make them less well rounded and force them into a niche"
That makes sense on paper, but in practice it means that players who pick scopes are so helpless outside of their niche that they're forced to play an unhealthy playstyle
Counterintuitively making scopes weaker made them MORE frustrating to play against
Yeah, it did just push it further into camping. I remember Lebel Marksman being OP but the instances in which I usually died to it the gun required more skill than regular Lebel.
Fundamentally, Hunt is a game that gives players a great degree of freedom to "play their own game", there aren't a lot of tools that players have to force other players out of their comfort zone
because of this, the inherent tradeoff of something like a shotgun or a sniper are largely not that relevant. You're not actually making a tradeoff by min/maxing into a range category because you just never need to leave that range
Nobody can force you
The objectives in the game are loose enough that you are never really put into a defined failure state unless you die, which you can avoid by just never leaving your comfort zone
If it weren't for skins I'd remove the long ammo bolty snipers other then the Berty deadeye so it'd be unique in that way and add a scope glint to marksman and sniper scopes (when viewed from a distance further than 50-70 metres). It'd make Berty more unique and maybe open up use of the spyglass for sniping as it wouldn't have a glint.
tbh you could just keep the skins and transition them onto the base variants
If people get REALLY mad about "muh scopes have special textures" you could... keep the scopes and just have the hunter aim around them lul
There are solutions to this problem, not all the most elegant but it isn't enough to stop the gameplay changes if needed
What's your point with this message
That's not really a suggestion, is it?
I think, that's okay, because this channel is for feedback.
But a feedback without comments is very bad
I think that not everyone know what's going on in your head
doubt that
That's not my point.
I am not playing on a console and can't know it
But you are right, the developer may know that
I mean, despite being crass, he does have a point
Console servers are unstable rather commonly
I have lost hunters to server issues, in the middle of a fight, quite recently
But gep, that is for feedback not a suggestion
Hi guys, i am having serious trouble with disconnecting and lagging in the european server, is there anything i can do because the game is now unplayable for me
Haven´t had this before btw, so I don´t think the problem is coming from my connection or pc
#game-ideas message @hot wolf A found a reddit post from a while back that suggested this too https://www.reddit.com/r/HuntShowdown/comments/1370yfd/pistol_cavalry_saber_dualwielding/
The point of the game is to collect the bounties and extract. This is not COD. The emphasis should be on the boss lair.
The objective only exists to facilitate PVP, it's an alternative, looser approach to encourage combat in a wide open map compared to what most BR-style games do.
All the game's objectives are built in a way that funnels players towards each other for combat.
One of the great things about hunt is that its victory state is ambiguous. Leaving a match with a better set of guns or several player kills for money and XP can be a valid alternative to getting a token
The monetary reward for getting several kills is going to be consistently lower than getting a bounty token, the rewards already heavily skew in that direction. How much lower do you think they should go?
They point still stands, the objective to achieve is to extract the bounty. The secondary objective is to get out alive. Every time you die, you lose.
Personally, I think the current rewards for PvP are fine. It's some reward but not a lot, the objective is still the most rewarding thing to do.
Yes explicitly the objective is to get bounty tokens and extract... but that's a pretty surface level analysis of the design goals the game sets out to achieve
PvP adds tension and RNG to keep things from going stale.
Saying "it's not CoD" is sort of a snarky self aggrandizing statement meant to imply that a frag-focused game is somehow lesser than, when in reality hunt is a frag focused game it just achieves that in a unique way
The PvE is only really there to have something to fight over.
I wouldn't really call Titanfall 2 multiplayer PvE even though it has AI in it
Killing people is ultimately why you want to go to the bounty. If there were no fights involved in the process very few people would stick around for the luxurious zero-friction PvE experience hunt offers lol
It would be nice if the PvE was more interesting
But it also might be infuriating too
Killing people is ultimately why you want to go to the bounty.
It's why you want to go for the bounty, but it's neither why everybody is going for the bounty nor the objective the player is meant to complete.
PvP just exists to keep going for the objective interesting and punish reckless players.
It is why the vast vast majority of hunts players engage in the core loop
I don't believe that there is a major contingent of players that play this game for the PvE. I just don't.
Framing the process of finding bosses and taking tokens to extract as the point of the game feels... very out of touch lol
It's the trapping of the game, but not the point
And if we compare Hunt to CoD or Titanfall, there is a large difference: those games make killing other players the main activity, while the Hunt devs have stated their vision for PvP to be rare, but all the more intense due to a punishing death system.
Most players lament getting into dead lobbies because the 15 minute process of doing hunt's PvE loop is just not why people are here years and years later
Killing players is still the main activity it's just got a different pace than the aforementioned arena shooters
The PvP is rare in hunt not because PvE exists but because you don't respawn
You have to be tactical on when to engage
PvE exists mainly as a soundtrap and to draw players to one location
Instead of a circle that closes gradually it's a softer more suggested system
Which, I have to say, I much prefer compared to the way Apex or Dark and Darker or similar games do it
The PvP is rare because it is designed to be rare. You have very few players on the map. In a normal match, you'd maybe meet two or (at most) three other teams out of six in total while hunting down the objective.
I do not buy the idea that Hunt PvP is "rare"
As a total percentage of match time sure it's not a majority in most matches but like...
That's not "rare"
That's a pacing thing
Is that not what I said in the comment? Also, I used "rare" here only in comparison to other PvP games. I agree with Pyrrhic's analysis that it's about pacing, not frequency. I occasionally get matches where everyone goes to the other boss or something, but in 90%+ of matches there's a significant fight
And, absolutely, pacing the game so that there's a lot of downtime makes the pvp feel more intense and explosive, there's contrast.
That's all fine and good... but without the peaks the valleys aren't really worthwhile. Hunt would not be alive today if all we had was the PvE loop, it's simply not a very well-developed or engaging part of the game in itself, but it's a wonderful complement to the game's core PvP loop
You can tell that the devs don't prioritize it because we get lots of PvP content and no significant PvE content
What was the latest addition of note? Concertina Armoreds?
Gun and Lantern Grunts were added for PvP reasons tbh
It's not an accident that players share an objective. It's not like every player has some unique goal of going to Blanchett graves or Lawson station and then leave.
Everybody has the same grey zone order, the same map, the same clues, the same boss lairs because they're all meant to get people into the same part of the map
Arguably rotjaw I guess
Forgot about her lol

Maybe they should increase her frequency
But I'd personally frame rotjaw as a catalyst to get players to do combat in abnormal parts of the map
Which... I don't love but hey it is what it is.
"Lets encourage players to fight in parts of the map that are explicitly not balanced for PvP"
Literally last patch is a bad thing for my argument, but I will say that fighting in places people usually aren't was interesting at least
It's certainly an interesting experiment, and I think it's sort of poetic that the first go at it focused on areas with water
Which are typically some of the most unbalanced for PvP
I won't say that is was a perfect success, and it does promote some degenerate gameplay in some areas, but it's a good experiment and overall it was pretty fun
Yeah I'm not begging to have it removed or anything like that
probably though there should be designated areas where wild targets CAN'T spawn, sort of as a safety net, which I think will require huristics and data that Crytek would need to gather based on live gameplay
And the reward for doing extra risky extra chaotic shit should probably be at least on par with a normal boss bounty. Getting paid nearly nothing for doing rotjaw when it's typically like 3x more dangerous feels not so good
i think we could use more wild targets
i would love that. a wild target for the open fields
i would also like a mode where the areas of a map can do some switcheroo
That would be hard to code I think. A mirror mode would be kind of funny, though
The reward for rotjaw being so low is pretty sad
yea definitely, mirror mode is something that would be nice for an event
April fool's maybe
tfw the game completely breaks down during golden hour time of day because the maps were meticulously balanced to blind players facing in one direction not the other 
Fuck golden all my homies hate golden
Worst time of day
To make matters worse I'm pretty sure you can put lighting on "low" and turn off the God rays in a lot of places
Whoever posted the better graphics suggestion in suggestions, yeah that’s hot
@oblique forum got it right
In fact, returning some of the older Hunt themes may be interesting including increasing sway again for some weapons, increasing darkness again, maybe increase AI difficulty as we as a community have so many more weapons that make AI useless at the moment… the community has matured, as such the level of difficulty in the game can be increased whilst adding to the aesthetics this game has
(Although some hunters will definitely need a review before that occurs… Headsman…)
I haven't seen any indication that any of that is going to show up tbh
I wouldn't be against it, I just don't see the evidence
I'm not saying exactly the amount it should be lowered, I'm simply suggesting that it should be so the game returns to the super fun, all team fights that used to be standard.
That's pretty vague but I respect the general vibe i guess?
My observation is that this hasn't really changed (2900~ MMR, EUS region)
@oblique forum Interesting how poison worked differently there. When you get poisoned only a couple of your chunks cancelled out from healing instead of it being the entire bar. I wonder if they could bring that back and make it for antidote. That would be more balanced than having an entire loadout be cancelled out by a shot.
And also it's really funny how in that pre alpha the night lamp actually works properly and isn't blocked by the hunter's gun or clothing lol
why do you want more? the ai is so incredibly annoying, especially the concertina armoreds. I can't think of a single ai in this game that I enjoy fighting, they are all boring, and are only a threat when you're fighting other hunters. even then they aren't really a threat tho, just a nuisance that gives the enemy hunter a free kill (depending on the ai)
Well, old hunt days were more slow-paced with more route-planning.
People (due to be inexperieced with the game too), usually would plan our routes depending on what AI that is where.
Flareguns and throwing knives were more common bc of that. Bc killing an armored from afar might actually help creating an opening.
Ofc it is a different game than today and it is fair if people ain't about that.
I played like one game of hunt back when it first started, using a free trial. got killed by the spider, and had an extremely potato fight with another team.
"Fuck, there's dogs. Let's go to another compound"
Real
Why are people so against a rework of antidote?
what does your suggestion even mean ? What "visual effects of being immune" ?
To basically keep the distorted visual effects of poison but still allow yourself to be healed
but the visual distortion is as much a drawback as not being able to heal yourself
you're basically saying you want an antidote nerf ?
If we wanted to make antidote matter more than just "I buy a big antidote and jack it in at the beginning of the match".
It should have conditions, like all antidotes shots only works for 5min, but if you use it while under (or right after just for smoothness) the effect of poison, you'll purge the poison, heal a little and get a 10 min timer of immunity instead of 5min.
This would make it a less feast of famine consumable that actually requires some reactive play from the player.
- it would mean you cannot just "future proof yourself".
That said, do we need to make poison + concertina traps even stronger?
Again, not saying there is a need for antidote shots to change, just a change that would actually impact how we use the shots.
Yes, but I dare say for a lot of people, the PvP is the fun thing in hunt. Killing AI od bosses isn’t that hard. So like some other comment said, I take bounty as a sort of given way for players to progress through the match and a way to run into other players, so I would say having some rewards for kills might be good. Otherwise I get your point, the bounty is the objective everyone is trying to get, but I think PvP is where the most fun can be, at least for me. And if there are no rewards for kills and only reward for bounty, then getting a few kills but still dying will feel bad for a lot of people. If I have some rewards for kills, I at least get some xp if I manage to get some kills in the match, even if I don’t make it out with a bounty.
They shouldn't make PvP unrewarding, we've already seen it when the crows fly event.
Everyone avoided PvP because it wasn't rewarding and it was the worst hunt experience I've had.
I sort of miss the old hunt feel (that was partially caused by nobody knowing what they were doing) but my point of this post was that calling Hunt a PvPvE game in it's current state isn't really accurate.
The pve in its current state is just a sound trap.
They also changed the dynamic to the boss fights with the sticky/big dynamite bundle buff.
To make them die instantly
Since the core of the game is PvP.
The "nobody knows what they're doing" factor can't be overstated. Unfortunately it's something that seems to affect most or even all games. There's a "golden age" where the limits of a game aren't discovered yet, everybody is learning and discovering and problem solving together
Once the playerbase becomes more mature, the tensions of the game narrow and restrict, the things you can get away with are lessened because players know what works and what doesn't, how to shut down offmeta strategies or behavior
There is already a reward for killing other players.
Loot, money and wiping a server give you the bounty.
Also you also get exp for hunter killed in a match, same for AI, the thing is that the exp received get sliced in half when you die (team wipe)
This is all in response to somebody asking for PVP rewards to be reduced/removed to encourage a focus on the objective
Ah, I be damned :V
But yeah, there is plenty of reasons to PVP already and we had the meta of just waiting around the boss lair for the longest time bc no one wanted to do the boss
You can tell that the boss is just sort of an excuse by their designs. Spider runs away a lot to kill time to let other hunters show up, Butcher was kitbashed together from meathead assets, probably because they wanted 2 bosses for early access. Assassin was the first boss added, he's a little harder because people complained that the bosses were pushovers, but mostly he does the spider thing.
Scrapbeak is the best designed boss. They realized that the bossfights in this game would never be interesting in their own right, so they made him effect the compound he's in to shake up gameplay.
Rotjaw is fairly well designed too, the fight is more tense from being in an open area, but to be honest the rewards do not match up for the amount of risk you put yourself in
Tbh the best thing about Rotajw is the places she can spawn in. Some players can even discover some buildings they didn't know were in the game.
It is a nice mixup but you can tell that even the devs didn't expect people to fight in some of these places
Especially on the edges of maps
I like rotjaw, since most people ignore her it's just a free health chunks banish
If people are nearby and you haven't noticed, you'll get notified and you can deal with the players.
Which is sad because you can still find 1 or 2 things there. Everything happens in the main compounds, so the little houses on the edges are always left ignored if no clue/well spawn in.
Agreed. I love her design, and being out in the open is terrifying... but she isn't worth going for unless we already have the bounty or got downed in a prior firefight. I'm hoping the next roaming boss we get "creates" a kind of compound, or such, but is more rewarding. I enjoy roaming the map after a full server wipe, and finding all the little things in the compounds/outside... it's probably my fav part of the game, outside of a successful lance stick.
One of the biggest parts about Rotjaw that I find somewhat troublesome is how the boss whispers work.
Boss whispers are a great mechanic in large part because of how consistent and predictable they are. With wild targets it's extremely hard to make informed choices based on the information they give.
Firstly, their range isn't very well defined, it's hard to tell how much of a buffer you have. Secondly since you can only get whispers if you've collected a trace, you can't really assume that another player/team has access to the same information as you.
Third, and probably a problem that can't be fixed with tuning/balance changes, because of how non-compound areas are designed, even if you see boss whispers it's essentially impossible to "clear" an area methodically to find your opponent. Knowing a player is somewhere out in the woods, possibly waiting to ambush or possibly completely unaware of your presence leads to a situation that heavily encourages passivity.
True. I would love to see them go to either a matching clue system for ALL bosses, or overhaul the current system in order to remove the map cutout and thus make hunt (IMO) more "hunty". in that same mind, I do wish there was a consistency for the whispers, because as you said, I may be hunting RJ and have grabbed a clue, but then run into a team that has no clue that another team is there because they haven't grabbed one. Or vice versa. IMO the whispers should work regardless, once within an established range.
for your 3rd point- this is why so few folks go for RJ unless stumbling across her, needing that banish, or the map has been wiped... the risk is not worth the reward, and most folks dont come for Sit in a Bush Simulator 2023, but you are in the position of weakness if you're the ones hunting down the other team- they can hear you
or overhaul the current system in order to remove the map cutout and thus make hunt (IMO) more "hunty".
I actually really like the way Rotjaw traces work in that regard. Definitely wouldn't work for normal bosses, because compounds are much more y'know... predictable... but using 2~3 traces to triangulate an arbitrary position on the map is a very fun little exercise for wild targets
I love the idea, but I do think she could do with some rework
Yes. I don't agree so much that the boss compounds are more predictable if the system switched to that... not any more than they are with the cutout system
but I love the triangulation a LOT
The issue is that you'd run into a LOT more situations where you could grab a single clue and it would narrow the boss down to like 2 compounds
The most you'd ever get is "3 compounds in a straight line, walk until you find out which one"
eh, with the current system, you can pretty much do that
I'd argue that only applies to small boss zones
not 100% of the time, but with the cut out, you can more or less know within 3 where the boss is
no, I'm talking 2 bounty big map, or 1/2 map per boss
It's much easier to narrow down what compound you're headed for when something points right to it because there are a very finite number of answers
Where as with wild targets, sure you know rotjaw will be in a body of water but there's a lot of water in hunt lol
true. And i dont really want the clue to point right to it
but if you got rough directions that narrowed with each clue (just as with cutout), be cool to me
Mmmhm
I mean I can see the appeal I just think you'd have to use a different system than the one used for wild targets
Even with RJ, you can figure out roughly which waterways she's likely to be in just with 1 clue
true
I do agree that making it more like you're tracking something has a lot of intrigue to it
I've had this same convo with others when RJ first dropped
The question is how do you make clues more interesting, without it becoming a chore or dramatically changing the pace of the game
Because there's HUGE contingents of players on both sides that would be pissed if the game got either slower or faster LOL
To me- remove the cutout, add in a "tracking" system, and have multiple boss clues in one location- you'd get a pig corpse clue for the butcher, and a nest for scrappy, etc... but can decide what boss you'd want. or dot them across the map, still 1 per location but not constrained to just part of the map
true
it would basically be the same system, just minus the cutout.
clue 1 tells you it's north.
clue 2 would say oh now it's eastish, so could be reeker or scudd
etc
Server Ping issue
specially Asia server , I'm from Asia (Malaysia) the ping is really bad , always around 160-170. Even Russian server is lower ping than Asia server around 140, yes I quit after Tide of Shadows because the ping issue, I had no idea why the server ping so badly, if coming new event same issue like this, sorry, really gonna quit this game forever, because no way you bought a game and play the nearest server, and it's always 150+ms, it's not enjoyable and it's not fun 🙂
dunno. I'm not sad about the current clue system, i just love the traces. I dont think RJ or any future boss should only appear after a clue has been snagged, and the whisper thing annoys me too. hopefully that system is looked at some with the next roamer
@burnt ember Maybe it would have a hard cap on the range it can shoot, since it's limited by the rope length? I feel like that would be a natural way to balance it.
@wanton imp your Toxic beetle is VERY strong. If you take a normal poison cloud and the dps for that and the imagine a situation where the beetle gets detonated in a way where the Hunter have to run 5-6m to the nearest exit, it can become really lethal really quickly.
This would be a significant amount of work, but my opinion on this is that they should keep the clue system the same but add visual tells to each boss.
Scrapbeak sort of does this already, sometimes you hear 4 sets of birds going off in succession and it gives you a pretty good idea that that's where Scrappy is
You could go "hmm, that compound has a lot of smoke, maybe the butcher's there"
But if you spawn across the map from it it doesn't slow you down any
The issue is that said tell would have to be dynamic and subtle in order to not be a beacon to the entire map that the boss is there
Mmmmm I don't really want a boss tell from any real distance- Scrappy having such a major giveaway annoys me, it's a dang beacon sscreaming here I am that the other bosses don't have
It would be cool, imo, if there were not sections of the map dedicated to each boss. The whole map is in play, can still have the cutout, but clues are dedicated to one or ther other (this would slow the game down some yeah, which I know folks wont like) with the double compound clues being one per boss. i think it'd be more interesting to hunt the boss down, knowing teams are likely to be coming from weird directions following their own clues
IDk off hand how you'd set the map cutout to do this, but am sure there is a way to color or grey out or such. Dunno.
Yeah, you could have the tells ramp up intensity the closer you are to the boss. In the end though this basically requires a complete rework of the system. I wouldn't mind a shake up, the clue collecting is a bit old at this point, but it's not entirely realistic
Yes but the problem I'm pointing to is that there are fewer and fewer all server firefights. That is the issue. And teams are ignoring the bounties to fight else where.... This makes the game less interesting.
That is a valid point I didn’t think of. But on one hand, a lot of fights outside of bounty miht happen when teams meet, in which case I think they are mostly gonna fight and they will both not just run to the bounty alongside each other. But I dunno how often happens that some people go for fights instead of the bounty. You are, in my opinion, right that for this case having more incentive to go for the bounty, in some way, would be good.
Nerf necromancer pls, make it a separate trait with like 15 upgrade points or make it usable once only. We had a recent match where someone had 5 health chunks and self rezzed 3 times over 12 mins and we were just stuck there
@pure lotus actually it was halloween 2020
Burn them.
we did, it was raining
Then you can either just accept that and leave or bring a liquid fire bomb next time.
Solo necro isn't broken or OP, it's just annoying.
Necro for teams is much stronger and there should be a more obvious sound cue to a necro revive
I still think they should make Necro a burn trait for teams also. One free revive for solo, one free revive for the team
Not this endless ranks of the dead business that Necro trio can devolve into
This would be suuuch a good change
If you one time necroed someone without much risk ..yea granted
But the second time you better move your ass to that corpse and take some risk
Necro spam is what keeps me away from trios most of the time
Having several team necro each other to the point you dont know who is who anymore
You think you cleared some room just to someone stand back up behind you
The issue is more in that it's practically silent with zero cost to it if you're running regens.
There should be other means to burn a corpse than a firebomb and handxbow aswell
It'd probably help to make it only one use per match (not a full burn trait).
we should have lighters to ignite corpses in meele as basekit
You have lanterns, that's enough.
The cost to ignite and extinguish is balanced atm.
Yea maybe in duos finding some lantern is okay
Trios when you fight 2 teams burning more than one or two guys. good luck
I'm perfectly ok with the idea of burn traits not actually burning outside of the events
and then they smoke in 0,1 sec
They should add that to fusees
there often arent enough lanterns to begin with even one at all
Yea would be good enough to me aswell. But there need to be more baseline mechanics if Crytek wants the burning mechanic to be more important
The body burning mechanic is developed enough, in the middle of nowhere you're not meant to have a burn easily on hand.
If you really really want to burn people you bring the hand crossbow or a fire bomb/hellfire.
But then they should limit Necro
Just saw the road map video for 2023-24. Exciting stuff!! I beg you though....Please add DLSS 3 or 3.5 support. FSR3 is around the corner and supped to be very impressive but FSR 2 is not as good as DLSS right now and Steam shows like 70 of users have an NVIDIA card. Yes FSR is brand agnostic but comparing that to DLSS out now, DLSS is the better option for most users. Thank you toball tye deva for all your hard work, love this game. I just ask you to please consider adding DLSS support too.
Enabling team microphones even while people are downed is a bad idea and I'll explain why not having it that way all this time has been a saving grace.
Having communications work the way they do currently one of the most important things in Hunt that keep it from being super toxic.
It has to do with the nature of Hunt and people wanting to sometimes make decisions that are selfish.
For example, if you have a trio of random players and one of them decides that they want to save his/her hunter and run to extraction while their other two teammaets are downed, you're going to get people yelling at that person over coms.
Hunt doesn't have 'backseat coms' in it and it is one of the best "features" in the game.
If people want to use coms and be really sweaty, go on Discord. I guarantee you, if you had this feature to the game, the toxicity level is going to sky rocket.
While how you have it now actually promotes positive coms, because anytime you have one person that decides to "go back" for his fallen mates and is sucessful, you'll hear "congratulations" and never hearing the negative side to it if that player had decided to run to extraction instead.
Go play Counter-Strike for a while and listen to people backseat communications to each other. Do you really want that in Hunt?
Just put in a mute button, easy. Then I don't see the problem with this feature added. I think it would even the playing field between discord and in-game random teams. The stuff you have described, you already have the option to do on discord. If you go to a team of random people on discord, do you get people backseating you when you die? I have almost never ran into these kinds of people. If you have mute button in game, then in-game coms will basically be equivalent to discord coms, so I don't see the problem in it, I think it's a nice feature to be added.
you can already mute people through the communication tab when you press esc in game 🙂
I thought I remembered this feature being in the game, then addition of these coms is in my opinion a good thing.
yeah, after they tell how bad you are and what to do with yourself lol.
I promise you, you're protecting your playerbase from that stuff the way it is now. This is coming from someone who grew up playing competitive shooters.
Well, with mute buttons, you can still play hunt in randoms the way it is now, you just mute your teammates at the start or something, I don't see how you could make things worse with adding this. And if someone doesn't know of mute button, then I don't think it's the new coms' fault.
Do you think it would be possible to get a new keybind that mutes the last person to talk? Is that a large job?
Ok, lets say you have two teammates that that are playing really reckless and throw their themselves into a bad fight that you know you can't win and you decide you want to just extract. You're going to have people raging at you over stuff like that lol.
The alliances in Hunt are loose. It's the wild west. It's not a competitive e-sport with a one sided victory at the end. If someone wants to be selfish and run away, they should be able to without hearing a bunch of toxic crap from the people that they queued with. That is part of the charm of the game.
I guarantee you people already get pissed off and say stuff while they're dead when their teammates don't do what they think they should. Just right now, you don't hear it.
Also, allowing two friends to queue with a random is probably a bad idea too. You're going to get two trolls that deliberately kill their own teammate for fun. People can do this now and it happens because you can cheese the queue to join each other, but it's hard to do and wastes time.
And guess what, if you use the built-in mute button... you won't be able to hear anymore!
Now without being "sarcastic", that is what mute button is for. If they rush into a bad fight, tell them, then go extract. If they are mad, you just mute them, then you can extract in peace.
Can’t believe people are defending runners who leave their teammates behind
Like with mute button being present, you can literally play randoms like you did before. If I have it correct, you can only be able to have better communication. If you don't want to hear people like you don't now, just use mute button, that is what it is for in the game.
they should be able to. people do it all the time and it swings both ways. Sometimes you have bad mates that don't listen or do their own thing. So you just extract. It isn't a battle royal. You can leave anytime you want.
@cunning dew If you haven't seen the new roadmap video, they already mentioned combining some traits like the scopesmith traits into one 😄
Yes because it is annoying how antidote is the only consumable that completely cancels out a build.
Make it so mild poison halves your healing speed instead of stopping it, and then make antidote shot reduce medium and above poison to mild.
That would be fine by me
Idea of making a double bounty just equal half and half
or even consecutive? the second only spawning once the first banish is initiated
Posion bug? Console or pc?
@crystal plume yes I saw it that's why I made the suggestion. To also add that to the list. Idk if the steady aim and steady hand one is coming with it so I just put it out there
Ngl, this would go hard af with some clouds and lightning
Swarm of the Hive as an environment
Foggy, increase chance of random poison and hives- it looks pretty good lmao
Actually has a bit of horror vibe to it 👁👁
Oi... Guys...
Lebel 1886 upgrade and add realism to that gun.
Ralism how?
You can basically just mimick the cutoff by holding down the fire button before reloading to not load and therefore eject another cartridge. Kind of a pointless addition that probably wouldn't work as it'd share the same toggle button with the lebel aperture.
Not sure if anyone else has it, but I'm getting some pretty bad rubberbanding on the EU servers lately. I've got a fiber connection and no package loss going on, sometimes i'll get shoved forwards or backwards a little.
It's sort of in waves. Happens a couple of times then it stops for a little while.
I had that yesterday on EU, my ping would sometimes jump to like 300 or something and sometimes I had “screen” freezes/“teleporting” a bit
Dear Crytek
How often spawn Rain map? i got this now 5 times on row,,, thats not funny give us a extra Contract with low visibilty maps , we have fog rain night and next week night fire ,,,,plz is too much
No
go play fortnite who asked you for your opinion no one
And yet I'm still stating it.
this is #feedback-discussion
so you may expect people discuss your feedback
if you just wanna vent and give devs a message you should post in #feedback
no is not really a discusion but ok he is on my block list
well he did nothing wrong tho
if you dont wanna discuss your opinion you clearly postet in the wrong place
here are the guidlines
@prime orchid But 45-70 is medium ammo my guy 🤔
@prime orchid Russian Winchster would be greater instead of the short ugly variant
@bold valley Would love burnable objects! Hay bales to hide behind and climb, that can be lit on fire and destroyed! Would love shootouts like that
@tame linden Honestly agree with you on that just because it happens to me whenever I get shot at since I basically "jump" and I accidentally click the left stick again.
@iron trench 45-70 government is definitely not medium ammo. It's a big boy round for big boy guns
and yet the centennial is medium ammo despite being chambered in .45-.75 winchester
@next yarrow where does it state what caliber it's cambered for in the game? I couldn't find it.
That says 40-60
yea, so he's wrong lol
I looked it up on wikipedia and guessed it would be the most common one lol
Yeah the rl centennial can be chambered in 45-70 which would make a cool long ammo lever action rifle
Except
The Springfield is chambered in 50-70
And is medium ammo 👁👁
So, no, the centennial wouldn’t be long ammo by that logic
Even though the uppercut is supposedly 45-70
Which the uppercut is long ammo... what is this madness!! 😂
medium ammo was a psychological ploy from the elites to keep the good men and women playing hunt showdown down
they lied to you. medium ammo has never been proven to exist in a US court of law
Also wanna know some madness? The Uppercut has a longer 2 tap to the chest distance than a springfield 👁👁
Hell, even the LeFat rivals it in 2 tap distance
The Long Ammo “pistols” are just pocket medium ammo rifles lmao
they start drop off at the same distance but retain it better
absolute joke of balancing tbh
anyway, in conlusion, medium ammo at 30m please
Really like the windstorm idea @coarse geyser
Maybe in addition to dispersing quicker, effects like choke, poison, and explosive's smoke actually move with the wind, for a little extra chaos
That's a good idea. I considered it when i originally posted but was concerned it'd over complicate the suggestion. I'll probably add it if I get some more feedback since it's being taken well so far.
Thanks for the feedback.
sure would be nice if Crytek did ANYTHING about cheating. not even banning obvious cheaters that have been reported numerous times.
They aren’t doing nothing
It’s just not as easy as you think
@oblique knoll Yes please! #game-ideas message
Lol, knew at least one would agree.
When can we expect hit registration to be brought up to a higher standard?
45-70 is a long ammo cartridge the sparks is chambered in it
It would be cool but that variant would be anachronistic for 1898 so the saddle ring carbine would have to do
sparks rifle with no hammer and fastser reload speed please
are there any details regarding the changes to the challenges?
We need a crazy killer clown skin
Oh damn, I'm gone for a weekend and return to Hunt getting better aim assist for controller... and applicaple for PC to....
Well that gonna be interesting.
Moral of the story is that you can never leave
@tacit bough Asia is a big region... there are people living in parts of asia that are further away from the us and some that are closer, while the regions each have a server at a fixed point. Because of that just because you exceed 225 ms ping to the asia servers that doesn't mean they all by proxy have over 225 ms ping to the us
basically black is the US region and the black square is the US server.
red is asia and asian server.
green is you and the green line your data.
blue is the asian player and their data.
As demonstrated, because your position isn't the same as the US servers position, and the asian players position isn't the same as the asian servers position, it's entirely possible for them to live closer to the US server than you live to the Asias server, allowing them a ping of <225 while you have a ping of above 225 to their server
Yeah in dev insight video
People really need to watch videos hunt posts
That was super value though
They are also live-streaming a dev video tommorow
Vague*
Yup
But they will probably go more in depth in tommorows dev stream
Throwing my two cents in on Aim assist: Aim assist isn’t aim hacks, and I’m sure the devs don’t want it to work that way. I think fears of it being “too strong” compared to keyboard and mouse, will be alleviated when people play it and see that a keyboard and mouse is the superior option, despite aim assist.
Tell that to all the games that have aim assist on PC and are dominated by pad players
Would a gamepad becoming the superior hardware option even be such a bad thing, if that does happen?
This is the results of the last seasons Championship of Apex.
This is 121 pro-players competing for a 2million dollars pot.
The winning team (Team Solo Mid) used:
- ImperialHal on Hybrid set-up.
- Reps on Mouse & keyboard.
- Verhulst on controller.
- their stand-in, Phony is on controller as well.
Interesting
Mind you this is Apex with their set-up of AA and whatnot.
Dunno, if I think it is a "good mix".
Basically, to my understanding, the mouse & keyboard is only relevant due to different hero skills and long range fights.
And this number of controller users have doubled since last year, so we don't know if we have reached critical mass yet
I think it's complicated by there being movement tech that's much easier to do on kb/m
As most of Hunt's playerbase is PC, I'm assuming a lot of the work on the new Aim assist was to help grow the console market with more intuitive controls
Well, we have less move tech in Hunt compared to Apex.
So if it strong enough, I can see dualies shoot thru the sky with power, where center aim leading is the main factor.
True, but also coming to controllers for PC
Which is why people are nervous
I was a console controller on PC player. I went 36 deaths before my first kill (when I switched to keyboard and mouse)
it probably won't matter much, but lol if it's over tuned at first
If I didn't have friends that loved this game, I wouldn't be here today 
Those aim assist for console controllers are needed on PC, because it's leaving players at the door as it currently works
Well, again, pro scene of CoD, Apex and Halo keeps people worried.
I might cause some problems by saying this, but I don't think hunt will have the casual draw that CoD, Halo or Apex does
Hunt will always be Hunt
The Devs just need some of that GTA, Bethesda, Microsoft money
There's so much the devs want to do that they don't have the money for. Anything that grows the playerbase is fine by me! Hunt with primetime WoW money. That's what I want to see
Idk, I want the devs to do well financially but a version of hunt that made WoW money is probably not a version I would want to play
Tbh, I would rather have Hunt be smaller than require me to use a controller to not get murdered.
You fear the unknown, not what the money will actually bring 
usually the money brings standardization and a loss of what made the game unique
I like your optimism, but I've been among videos games enough to know that is not how it goes lmao :b
idk why people are so mad about aim assist, it only works vs AI and even then is intrusive.
We don't know that yet.
They said they would improve it, so that can mean a lot of things.
Also Hunt have a VERY soft Aim Assist on Hunters.
Imagine a map a year
Event Bosses! A new unique boss JUST FOR THE EVENT! Every month.
A working train on a map
Custom Lobbies
More servers!
More players closer to your skill level!
10x the amount of weapon skins for your favorite variants that have none!
Think it is always good to give inital feedback onto news.
Just not jumping to any conclusions.
That said Crytek needs to stop making vague announcements about very heavy topics like this :b
I'd prefer not to have it but it'll likely be no big deal.
Can we stop with the rain map
I'm so tired of it, how come on 10 games half is rain, 2 are fog and only free are sunny
Again depends on the amount.
End of the day it becomes this awkward threshold for non-controller players to beat.
To put it a little vaguely, if Aim Assist is good enough to carry you until you hit 4 star, where the skill-set of good mouse & keyboard will dominate, that means that everyone at 4 star and below now play at a disadvantage.
Ofc it is +/- with different factors and different individual skill-levels too.
If you’re matched against players of similar skill, it wouldn’t matter whether your opponent has a keyboard or controller
——-
Rephrasing that^
A player’s skill with x or y equipment becomes irrelevant because players are matched by skill. While one system may help aim better, a player’s skill is compensated for that in their matchmaking rank and be matched with players of similar skill regardless of their hardware
You just cant balance two vastly different inputs
You can try but one will inevitably suffer some way or another
I dont feel like there is anything gained by it
As most of Hunt's playerbase is PC, I'm assuming a lot of the work on the new Aim assist was to help grow the console market with more intuitive controls
But worst case is that players can be in deadlock where they cannot beat players that is 3* star using controllers, are okay vs. players that uses controllers but are 2* stars and clowns on other players that are using mouse & keyboard and lower skill than them, which they might face bc they getting killed by technically lower skilled player, but they using aim-assisting controllers.
For sure and console Hunt should have the best version of Hunt for them :)
It is the "mixing controllers with aim assist into PC lobbies" that can be a problem.
The matchmaking will match against players who play of similar skill. Hardware becomes irrelevant
Not if hardware can compensate for lack of skill.
You haven't died to a full spray at 3km with 99% accuracy yet to say that. If Crytek messes it up, some weapons will be a nightmare at close/mid range. Imagine a Carbine HV with a crosshair that glues your enemy
That and dualies.
If one system is better than the other, that player playing on superior hardware's rank will be higher as a result and be matched with comparatively better people on the inferior system
So should I lose stars bc I don't wanna play with controller?
We'll see how Crytek implements it, but if they don't it correctly it will be super annoying like in many games. Google "Spellbreak aim assist", you'll understand what I'm talking about
Let us say, I, using mouse worse than a high 5 star/6 star, but better than a 4 star.
Then 3 star controllers can wreck me with aim assist, so now I'm down to 3 star, but I'm still a high 4 star or 5 star in my overall aim, so now I'm competing with 3 star people on controller and clown on 3 star mouse and keyboard users.
That's more of an MMR sway issue
No, it is how MMR works, even the best ones as long it is based on killer/killed.
But with more players, that'll actually help to balance that out! No more 5 stars being killed by 3 stars because there wasn't enough players for a solo v duo of better balance (and the 5 star dropping MMR)
Again, it is what I said was a deadlock, where when you enter it, you can be stuck there.
Aim assist wont bring new players, I'm pretty sure
The playerbase won't grow that much from now on I think, the biggest streamers stream or have streamed it, it's always on sale, Twhich drops happen all the time.
Have faith it will balance. One system may better than the other, or maybe just in one specific area, but it will all balance out. The devs can even reduce that dualie accuracy you're worried about
Sorry, especially with Hunt I have no faith in the balance lmao
Too many cases of not favor balance
What's the point of adding aim assist, something that no one asked for, if not to help new players?
Ofc it will be purposely unbalanced in some areas
Think it is a long plan of maybe crossplay plans????
Yeah maybe, IDK
It will really help console players and new player retention on console
And they should have all on that! :D
On the consoles
From experience, console players who come to PC don't use a controller, unless it has a broken aim assist
I was a console controller on PC player. I went 36 deaths before my first kill (when I switched to keyboard and mouse)
As it should be.
The aim assist is needed.
Okay 
Wouldn't mind if PC and consoles had crossplay and controller only for that.
Would be great :)
One thing that everyone seems to forget is that, pad players on PC use third party softwares that help them tremendously (not saying it's cheating), so don't compare pads on console and PC, it's way more effective on PC
If I didn't have friends that loved this game, I wouldn't be here today 
omg what an abomination is this
if the implementation looks anything like this im gonna insta quit Hunt 100% sure
I don't think it will, but yeah aim assist can be scary lol
Every damn PC comes with a Mouse and Keyboard
it works without any artificial enhancement of the natural capabilitys of a player
usualy if those enhancement come into play its considered a god damn cheat
You come to pc, you better learn to play your controller well or you switch to Mouse + Keyboard
if you need CHEATS you dont belong here
i cant tell it any more bluntly
its just the way it is
And if your god damn controller that needs cheats (aka aim assists) even puts you above my manual skill than you can be damnn sure im not playing with you or compete in this game anymore
because this puts any competition ad absurdum
That we even argue about this shit is mindbending
Well way to overblow the arguments...
The reason for aim assist on a controller is inherent mechnical downsides of aiming with a stick vs a mouse.
So naturally if one wants the two to compete in a fair way, the weaker of the two needs smth to compensate the inherent mechanical downsides - which is what aim assist tries to do.
Aim assist isn't "putting the controller players skill above yours with cheats" - what it tries to do is make you both start from the same baseline, instead of the M&K user having an advantage.
Now i personally still don't think mixing aim assist + controler and M&K players is a good idea - because the two input methody are like comparing apples to oranges. Because of that finding that "fair" baseline is borderline impossible IMO. But Aim assist is still no where near cheating or as unfair as you make it sound.
The reason for aim assist on a controller is inherent mechnical downsides of aiming with a stick vs a mouse.
An inherent self chosen downside.
Every PC comes with M&KB. Everyone is on the same playing field regarding input.
You chose to play with another device - you should not expect compensation.
Should i have some form of assist if i decide to play with a dance pad? no.
In every
and im not exaggerating
in every other case we would consider software thats enhancing manual input a cheat
period.
Im not shitting on controller users here
I dont mind you play with a dance pad, a pogostick, voice control or whatever
aslong as the manual input is the same for me and you
you do you
But as soon as another player gets compensatory software enhancement this baseline is screwed. easy as that.
Every PC comes with M&KB. Everyone is on the same playing field regarding input.
Not trying to play devil's advocat, but it is not 100% true. Steelseries mice used to have integrated negative acceleration, which could give you an advantage in some games.
That being said, we see more and more very good players playing with a pad and they are actually really good, it's just that the average pad player won't put much time or effort into it, but a pad in Hunt could actually be really strong if setup correctly
Every PC comes with M&KB. Everyone is on the same playing field regarding input.
You chose to play with another device - you should not expect compensation.
Controllers are usually superior for people with decreased mobility / dexterity in their hands due to for example medical reasons - so no it's not always by choice
But thats not something that was given to the game to you. Thats on the levels of reshade or monitor crosshairs.
If i plug some software between my input and the game - thats just cheating.
Okay but we just had this conversation with reshade.
And i think the devs and the community found common ground.
If you use software the game doesn#t provide for one reason or another - yes it generally is cheating. But cranking up your gamma to see better is also not cheating
Depends, you need a third party software to create a curve for the accel for instance, it's not necessarily cheating.
I agree on the fact that aim assist shouldn't exist, I've seen enough pad players who really tried to master it to know that it can be enough to compete against m&k players (not at a pro level, but against really good players it works)
Though the game does tell you to set your gamma to where you can just barely see the logo. Anything above is, while not cheating, rather unethical when it comes to fairness.
Ofc not but a dev should be really careful what kinda compensations they implement
what can be fine in a single player game can screw the fair playing field in a competitive pvp game
I'm not saying i think mixing aimassist and M&K players is a good idea.
i'm just saying it's not cheating, nor is it neccessarily as OP as you make it seem
To be fair, aim assist is OP in pretty much every game that has both pad & k&b players playing against each other
no... not by a long shot
ofc it is in some
The problem is that we are assuming that it's harder to play with a pad, which is wrong, which makes devs set the aim assist on a value that is way too high
but it also usually get toned down rather quickly in most cases
But why you take the role of devils advocate then? 😄
i mean im not saying its OP
its like you say more like apple and oranges
its hard to compare and it creates uneveness where we right now doesnt have that really
its just unneeded
Yeah, I don't think it will be a problem with Hunt as long as the devs accept players' feedbacks
because even tho i don't think it's a good idea - i have diffrent reasonings and think the argument you made was kinda overblown
There needs to be the option to opt out of playing against people using different input devices to keep things as fair as possible.
and i think assessing the validity of arguments is important for a good solution
I just don't understand why people on PC would play with a pad, do we play with a mouse on console?
I wish but i feel like this gonna get exploitet pretty fast
Mouse and Keyboard that mirrors a gamepade - so you have aim assists on a mouse device
this stuff can go wild
as i said before - one example would be having medical issues that lead to reduced mobility in your hands
Than you would have M&KB players exploiting gamepad lobbies
controllers are far better in those conditions
Yeah sure, but I'm pretty sure those people already have something, no? I think there are controllers for them
And others may just prefer being able to sit back with a controller if they are accustomed to that already
Im usually for inclusion
but i dont come to a running competition without legs either
Unfortunately you're right. It's been abused in a bunch of competitive games 😐
Can't wait for the Carbine HV with aim assist, even if it's still a small one, it still gives you some help
I personally think the better solution would be to not split the queues by plattform, but by imput method
which would still require aim assist on PC if you play with a controller - but it would stick you into the "console (technically controller) queue"
Too easy to fake you're using something while using something else
If I plug a pad into my PC, how do you know what I'm using
oh wow the more i read into aim assist on controller...
what a rabbit hole i wasnt really aware of
It has really taken over some games for better or worse
to be honest, i don't know what options devs have available to check that
No idea either. Anyway, I don't think Hunt has that many pad players, so I'm not too worried, I just hope they know what they are doing
in general i feel like inclusion is good for games where you inherently play together
mmos, party games or pve games in general are usually fine because the better you can play together the better the experience
but pvp competitive games are at their peak and most fun if you have gameplay and rulesets that puts players on the same page from the get go
Thats probably why games like Counter Strike are doing so well for many years
while the base gameplay and ruleset is extremely simple the box and the colors may change but the game never changes much
but pvp competitive games are at their peak and most fun if you have gameplay and rulesets that puts players on the same page from the get go
To be fair tho - Hunt is not that to beginn with, with all the RNG baked into the core design of it.
Hunt and competitive don't belong in the same sentence when it comes to Hunt
Doesn't mean that some people aren't try harding tho
what
every game where you compete against others is a competitive game
what you maybe mean is esports level of comp
Yeah a lot of people will try to play it as competetive as possible
but Hunt is a pvp at heart with pve and rng sprinkled on top
which is fine if they enjoy that
If by competitive you mean people trying to win, sure, but the game has no league, no tournaments, no nothing. And it's RNG land, so you could try hard as much as you want, you'll still die for no reason sometimes
to quote you:
if you have gameplay and rulesets that puts players on the same page from the get go
Hunt doesn't really do that.
yea i mean "competitive" be the nature of the word
Hunt very deliberately drops you into a map where damn near everything is up to RNG
one game you may start with a huge advantage diue to boss or ressource spawns - the next one you may not.
but in that sense the rng is the same for everyone
you cant sway the rng in your favor in that sense
so thats a fair kind of rng
Yes ofc hunt is "competetive" in the sense that there are people competing for the same objective
but it doesn't really try to even the odds at the beginning of a match and have people start "on the same page"
it just expects you to make due with the cards you were dealt
Not really. If I spawn on the boss and you spawn at 10km, you can't tell it's the same. It was the same before the game started, then it wasn't
i mean they do definetly have a point
the RNG is kinda the same for everyone - as in all people are just dropped into a RNG dominated map and make due with the cards they were dealt
Yea if you only see it per match
But in the greater sheme sometimes the other spawn at boss and sometimes you do
so it evens out in the greater scale
thats what i mean with fair rng
in that regard it's the same for everyone
it just doesn't attempt at all to give people equal chances at "winning".
you can just start with a huge advantage with nice ressource or boss spawns
I'll take two examples. In CS, as a T, if I have a good spawn to rush mid or one of the bombsites, I know that one CT also has a spawn to counter me.
In Quake, if I spawn on the mega health, I know my opponent had a spawn near the best armor in the game.
In Hunt, if I spawn on the boss, I'm just laughing
oh absolutely - i understand what you mean and do agree
i just try to emphasize that there are 2 kinda diffrent "definitions" for competetive at play here
Don't get me wrong tho, I like the RNG Hunt has, but it's far from being fair
many people define "competetive" in an E-sports ready everyone has the same chances kinda way
which is the opposite of RNG heavy design
yea if you take it by match base thats not really fair
and im one of the people who argued to lessen that system and make it more fair
like dont have extraction and boss on the same area or something (which comes with its own downside)
you could even argue that you somewhat need that rng because this assymetrical unfairness keeps the game rolling and interesting
Yeah I know and for example I still don't consider LoL a competitive game, since you must pay to try the champions in the sandbox mode
But overall the odds are pretty much the same for everyone
i mean its probably a delicate topic to begin with not just in gaming
competition, inclusion and fairness are points many sports struggle to bring to terms lately it seems
what is fairness? does fair inclusion screw inherently with the competitve ruleset?
even if you have some sort of disability that makes it harder to play with a keyboard and mouse, shouldn't you just pick up a console to game at that point since you know every game has controller support?
if you can afford so - you could. But PC gaming offers other unique benefits too
I thought console gaming was supposed to be cheaper
from PC exclusives, to better modding support, to just higher quality games (as in visuals for example) or even that you can use a PC in more ways than a console
if you just consider the cost for playing that game - it is, or at least used to be
But a PC is more useful in many other scenarios
so if you need a PC for other scenarios to beginn with and then a console on top for gaming i doubt it'll be cheaper
@visual anchor there's one big problem... Over/Under shotguns are from the 1900's
@iron trench Let me dream
"It was difficult to aim with a controller - who would have thonk. Console shooters tricked players into thinking theyre playing a real video game by giving them aim assist. If only there was a way to download aim assist for Counter Stri..... OOOOHHH (show cheating footage)" - War Owl 2022

I don't even use aim assist on console. It messes with my aim
was told to post this here
some feedback on the "earlier unlocking of weapons" as a prestige rework, nobody cares about unlocking weapons "early" the problem is that we cant progress them in a reasonable time due to how bloated the weapon trees have become, the xp required to unlock stuff needs to be cut in half, at minimum, across the board
also, nobody cares about interesting challenges when we cant even complete them because of the bloated weapon unlock trees meaning we cant even do most of the challenges after a prestige
About the no aim assist suggestion
Crytec has to keep in mind things like Cronus zen that can abuse aim assist
If People can use it on PC these malakas will abuse it and they won't miss avto or nitro shots and it will kill the game for sure
Exactly what I was talking about, and pretty sure Crytek isn't aware of it
the other thing i thought of, at least for pc users, is how many more people will file a cheater report on controller users, on the grounds that aim assist looks a lot like aimbotting, which just clogs things up when it comes to dealing with the actual cheaters
and thats also ignoring the extra attack vector that pc controller aim assist provides, such as plugging a xim into a pc and playing with that
@oblique knoll not completely turned off by the idea for traps.
Only issue I see is that frontiersman brings that count back up to 2 and then packmule + items boxes are still a thing.
@dull prawn I like the concept but i think it should maybe be a separate weapon so it can have a few variants like a sawed off version or something like that
I'd be happy with either, although I feel a handcanon over-under would perform too similarly to the rival handcannon already, the main advantage of the over-under would be longer barrels and more accuracy - beyond that it's just another double barrel
hence why I suggest it be a variant
Fair point
@vast geyser Huh? What a weird complaint compared to something like a shotgun or a mosin that is much louder. Drilling is definitely not that loud from what I've played anyways
There's an audio bug for the drilling that makes it clearly audible over pretty much the entire map.
Similar to how the sparks silenced was bugged a few updates ago
I don't quite follow, do you mean even when it's inside a building it isn't that muffled or at all?
Inside or at range it's as loud as if it were right next to you
Gotcha, I'll have to listen closely next time. I'm not sure I've had that bug yet
Hi Crytek - Loving all the content and road map. Totally realise you're busy but please can we fix these plate armoured gramophone hitboxes at some point? I dont even mind that you cant pen but those shots were clear 😢
My team was inside Reynard. There was another fight inside Davant and the Drilling was much much louder than the rest of the guns. It is clearly an issue of adjusting the volume throughout the various distances and compounds.
@terse raft Go into your settings, look at your controls, you already have aim assist. Aim assist does not effect your aiming onto players, only AI and objects. They are simply giving you Aim Assist controls so that you can change the strength of them draw/aim assist onto AI and objects.
You and many others have drawn the false assumption that they're adding Aim assist into the game when it already exists, and no, they've never stated it will effect players.
b-b-but reddit said it was gonna turn controller into aimbot!
They literally never once said adding aim assist or changing aim assist to work on players. PC players just hear "Aim Assist" and start screeching, crying, and wetting themselves in righteous fury. I'm a console 6 Star who turned off Aim Assist, by the way. Why? Because the aim assist is too strong and rips your camera to random barrels or lanterns. Hmm, I wonder if something like Aim Assist controls could help with something like that?

I think they mentioned for consoles in the latest Dev insight it's around timestamp 7.33 https://www.youtube.com/watch?v=sxVu-IxiiIQ
Want to know what's coming to the bayou next?
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David on Twitter literally confirmed aim assist on pc. That's adding it in
Now, I don't think it'll be egregious but imma wait and see before losing my mind
DO we need aim assist ?
Controllers need some help to be competitive with m&k. As long as it's not overdone it's fine but it can be overdone rather easily
trying to make the playing field fair cant argue with that.
You people still have yet to point out where he says anything about players, and not aim assist as is already implemented in the game. Why wouldn't they have aim assist on PC for Controller as they do for console? It doesn't effect players, only AI and objects.
His exact words were "Dead Zone Adjustments, as well as Aim Assist and Acceleration options." So that you can adjust the strength and window of aim assist.
And as there is currently no assist on pc it would have to be added in wouldn't it?
I never said anything about players. I was just clarifying your misinformation about it not being added
Oh my god, you're arguing the letter, not the spirit of why people are upset. Who cares if they add aim assist to lanterns on PC?? PC players are specifically mad because they think it will be an aimbot, this is the point of the conversation, the point of the argument.
All of that and I said "Adding aim assist or changing aim assist to work on players." So your argument doesn't even work there either. Come on dude.
I'm not arguing anything. You're arguing with an imaginary opponent.
I pointed out one inaccuracy that I saw due, judging by your last reply, to a poorly worded sentence
I was very literally responding to someone, but whatever, I'll understand reading comprehension isn't your strong suit, judging by your last reply. 
I'm done with this conversation, since you clearly seem like you're just looking to start random arguments.
Cool. You win the argument 🎉🎊
🏆 here go
I think you got your Michaels mixed up
STG I forgot to put the B
But the b stands for Best Hunt player lol
Jk jk
Lol no, I mean since you're name is Jordan but you used a Jackson meme
True that. There’s too many michaels out there
When I was a kid I thought they were one guy who was very talented at singing and basketball
I was very impressed
Then I thought they were two guys but with the same name
why 75 hunter slots though?
for those who hoard hunters
There's folks who have 1 of each of the hunters, and there are more hunters than slots
I suspect that's why they are adding slots- it also is a way to get folks to spent BB on stuff
hunter slots encourage dodgy mechanics though, basically meta is using them as storage. no big deal but bad design imo
just feels kinda stupid^^
Yeah, I store hunters there as well. I usually have only 1-2 open slots
dunno about dodgy mechanics
store hunters but also contraband
I was hoping the'd turn a down a bit so im slightly disappointed but meh^^
Just remove the limit on contraband tbh
it's dodgy because it's super clunky
if you buy all slots it basically is removed but in a super weird way
i assume it's a struggle for ocd ish players
not that hunt dollars really matter 😄 aaanyeway...
love the voip changes though
ah. gotcha. I don't mind that they're increasing the slots. I don't think it will be a bad thing for anyone. I don't mind the contraband, I just wish there was a way in game to remove the status looks at totally useless gun oil
Don't thinks it's super bad but going in the wrong direction with respect to chiselling a sleek game out of hunt. remove the status?
I get why there is a cap- stops folks from spamming free hunters by loading into a game and then evacing asap
for convenience it would be nice if the would raise the contraband limit. but that could disturb the economic balance a bit which we need to keep in mind.
also it makes hiring and grabbing free hunter gear an almost obligatory chore, which i dont know a solution to it other than automating it.
free hunters should go away as well and only be available if one actually doesn't have cash
I settled at hiring one every match and immediately dismissing them. that isn't a good mechanic either but the minimum one should do really^^
Mjaaah, I usually hit the free hunters before I'm outta cash, to avoid spiralling outta control.
Bc having 0 money also means 0 money for tools/consumables.
yeah free hunters should always have the basics
I would actually like it if it was easy to hit rock bottom
I dont think they should remove the free hunters or the contraband status for freely gained things, I do think it would be cool if they always came with stuff like some way to heal, a melee, and some kind of trap/explosive
so it's an achievement to run good gear, that should also spread out the player base down to one star a bit
and I would be happy to get good stuff from the tribute as well
yeah, i dont even want to talk about the current mmr stuff, that's a dead dead horse ive beat into a pulp lol
aim assist already works on players though? it's not as strong as it is for AI and whatever other junk it snaps to, but i'm pretty sure it exists
I just read a reddit post about that Aim Assist on console and it showed that it indeed tracks players slightly.
So thats false info you got there
I've seen a lot of debate about this so thought I'd whip up a quick demo. Notably, torso and head seem to track separately. Lemme know if you have any questions I might be able to answer or cover in future tests!
This test was conducted in Update 1.9 on PS5 with the DualSense PS5 Controller.
and also i saw this clip earlier which was kinda funny but also yikes, even if this is rare this is one reason people don't want it https://www.youtube.com/watch?v=I98yS3yiwAU
yea the scanning of environment for your crosshair to snap onto something is probably the most concerning factor for me right now
the auto snap onto head is also somewhat concerning because in case of a sitting target you can let the aim assist do the headtrack for you for an guaranteed HS
even with a mous manual aiming on the easiest sitting targets sometimes you miss those shots because humanerror™️
And the rest is probably decided by how strong the tuning is. The snappig atleast doesnt seem instant
but i would like to see the tracking of moving targets. Does it follow? does it lead?
How far does AA work on range?
@spiral dust They use restoration specifically because it's not just regen
Restoration also gives your lost bars back
So Inferno Pact stands in Fire and restores all hp? 🤣
Well that is a misuse of the term then sure
But in other cases they use it specifically for the reason I mentioned
@rough field #game-ideas message you should still be able to burn downed hunters, previously the infernal trait only prevented ignites on living hunters. Even if it does work on downed hunters for some reason, ground fire will still char them like it does currently in the rain
The problem that allmost in all pacts traits mentioned restoration instead of regen 🙂
Not too happy with no death cheat as someone who wants to max prestige still.
Cause retiring is required to level as fast as (realistically) possible and I can't enjoy the new traits
Gotta git gud then lol
Devs confirmed it also works on downed hunters
just gonna say i think this upcoming update and its changes are amazing CryTek W big time
huh, that is odd. guess it's time to take some firebombs, then.
It'll probably be a burn trait like shadow is
man i hope not
To me shadow is stronger because of how much AI not going for people can screw things up
Especially if its super rare
no death cheat? that'll be interesting
anyone else suspect that this season will be a weak one for crytec?
Well the wild card effect aint new and they set it up pretty quick after the rotjaw event
In what sense?
finacially. player count.
idk just a feeling, could be entirely wrong^^
i know i'm not ready for the grind just for a few skins. depends if they changed the progression. But hunt is also the first game i ever did this battle pass bs for
so idk many ppl might be down still
Dunno about finacially, think a lot of people gonna buy a lot of the BB hunters in this event + battlepass.
Tho player count might be a little more wonky due to what I think gonna be some really toxic balancing issue with pact traits.
That said, I do worry if I (and other players) gonna gas out for the winter event.
Havent played many multiplayer games for the last 10yrs then huh?
I just keep thinking that this formula has to come to an end eventually but I guess the younger generation loves this stuff
really we have to form a union^^
For sure I would also love the battlepass to go the way of the dodo, bc Hunts structure means you only have to grind weeklies every week. Which ain't a lot of weekly hunt (for my playgroup)
I get they have to min max effort and money in a way while unfortunately exploiting our feeble little minds but c'mon, there has to be a better way 😄 it's so painful to watch. don't get me started on the weeklies
in hunt or in gereral?
In Hunt, but for sure also rest of the industry is worse.
But don't really think we should compare to other games
it certainly can be worse by a lot for sure. just why does it have to be bad to start with? stupid evolution^^
@edgy sparrow suggested this already about a week ago
alas, i had to remove your second picture, as it was in its own message which wasn't compliant with the channel rules
but know i wholeheartedly agree with the suggestion
thx
#game-ideas message @edgy sparrow Also more loadout slots
@twilit bronze I agree with more gore
It fits with Hunt
Also blood splatters are very inconsistent
Yup, I think it's wasted potential, it was great in L4D2 and it was ahead of its time, but the flaw was in the amount of stuff on the screen, and you couldn't really see and appreciate what's going on, due to mass hordes, while here it's a different story. And it could be an option to toggle, as in many games. Idk why someone would downvote that :c
I wouldn't mind an animation change, unless the hunters move. I want a hunter i kill to stay where I killed him. If he takes a few steps back he might now be out of sight/have fallen off a ledge, etc...
it can be done with them falling where they were killed, however according to you logic, he might as well fall into your line of sight or into a more favorable position for you. not speaking of the fact that hunters don't always fall dead where they were shot, as I've seen bodies drop down roofs and hills many times as well. that condition is limiting, yet still possible to abide
but to be frank, the change within 1 meter is nothing and it's negligible, especially compared to the aesthetical gains, idk why you'd vote that down. being pulled down by a dead magnet to the same spot you were shot at is not really a benefit
True, I've seen the same, however this increases the odds of this happening. assuming he's following some kind of physics, he'd always fall away from me, not come closer. I have less issue with what you propose as I did another similar idea where a downed hunter would crawl/attempt to crawl before remaining still. I'd love to see more animations for the deaths, for sure- but more so would like to see true death animations over downing animations. If when you truly kill a hunter he staggered away then collapsed, that would be dope. But I'd rather the hunter who is downed remained where he was downed, to the best of the game's ability ofc
I'd upvote the latter section where you say exactly this, but as said, I don't want hunters to move at all (within game stuff) when downed, and thus, my downvote
one meter of wiggle room won't ruin it for you, I'm sure, and again, there already seems to be some of that as is. movement is not even the idea, the idea is more flavor in KO animations. I even stated that there are things to make the end result the same(positioning), I guess devs are smart enough not to make character run away before dying or to make backflips. and I don't get how your idea about death animations is ok for you, but KO with tiny (potential!)wiggle is not. Death animation shouldn't give it away if character is dead for good or not, as it will mess the team revives and necro for solos. what you downvoted is essentially a "no to more animation variety". I think I made my point clear now
@next yarrow Instant thumbs up 
Since a stamina shot is common because of conduit and such, there needs to be a counter for that too.
Yeah, this would be more of a tatical option than a strictly agressive one. You could throw it in a doorway to discourage it from being used, but not completely block it off from being pushed
We would need a lore reason behind the collection of Rotjaw goop
I suggest that someone milks rotjaw for it
@faint jolt this is planned, it was announced in the roadmap video I believe
Oh okay cool
The FDA would like to inform you that Rotjaw milk has never been proven to have medicinal properties
I like rotjaw goop because it’s the buzz of sticking a metal fork in the outlet, but on the go
@bold valley I feel like that concertina plant idea would make an interesting anti camping mechanic tbh 🤔
PVE coop mode would be so nice
@spiral dust You're not accounting for the fact that you get BBs from challenges during the event
These huge 50BBs per week?
If you're completing the event, it means that you will end up earning more than the pass costs
Since you will likely be completing the challenges to complete it
Huh? Challenges are not related to the battlepass. I am talking about battlepass only. Challenges are available always.
does it matter tho what's related to what if in the end you're guaranteed to get the amount back
@turbid oxide u stole my name ideas(idc)
This not 'getting back'. This is not related to the event itself. This is not specific missions related to the event where you can get some BBs.
These challenges exists beside the event.
seems like a good thing that one can earn premium currency even outside of events
😐
You mean Like we used to. After every Match a tiny amount.
no, I mean challenges. We were talking about challenges 🤔
In germany we would call this a "milchmädchenrechnung"
a calculation that is build upon a false conclusion or fallacy
those 50 weekly BB would be there battle pass or not, logically including them in the equation you could argue you get stolen your weekly BB
thats a bit of whitewashing the pro side for battlepass 😉
I fucking love battlepasses!
Yes and now we have a Limit per week which is way worse.
What's what? Explain!
Is it like MMO-style point-cap that limits the amount of event points you can earn per week?
Well once we got BloodBonds (premium currency) for alot of stuff
the most contributing factor to earning them was a little bit of BB after every match
which was usually around 5-10BB per match
this was cut down to 50BB total per week by doing challenges
you can do the math here
OH, right! Sorry, I though you were talking about the event again.
Or rather the event points, not BBs.
It was the accolade BB nerf / elimination. Those accounted for the majority of BBs you earned if you played actively.
At the time of the nerf, I don't think people even realized how big portion of their BBs came from the accolades, as most though the weekly reward was going to be better or even comparable deal.
