#feedback-discussion

1 messages · Page 99 of 1

late quartz
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People will pay and work for ego, clout, prestige, exclusivity. People pay for limited edition products, for limited run products, for special editions

hot vigil
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"I was lured into buying a McRib due to FOMO tactics! And now other people shouldn't be able to buy the McRib!" HUL

late quartz
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Whether implicit or explicit.

late quartz
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FOMO is evil

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It's evil and bad

hot vigil
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"This is bad, so therefore we shouldn't break it and do better"

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Good logic

late quartz
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Don't be dishonest~

carmine needle
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no. explicit. I get it if they said NEVER TO RETURN SKIN SHRIKE blah blah blah... but they didnt. so it could return

hot vigil
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Well, your solution IS to enforce the FOMO.

late quartz
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How many times have I said I want to get rid of this? 3? 6?

carmine needle
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and getting offended that it does because oh noes, i thought it was implied is just obnoxious

brisk timber
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I mean retroactively change stuff for paid goods i can understand

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But for free stuff i feel nobody really has a right of any entitlement

late quartz
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Think about the precedent you're setting here? Anything is fine as long as companies are vague enough? If it's implied but not explicit that a product will be one way companies can do whatever they want?

We have tons of legal precedent backing up the idea that false advertisement includes implications

carmine needle
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I agree that they need a middle ground, and I would be cool with your above post, but locking away free, never called exclusive skins is silly

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locking away paid for skins, yes, that I can agree with

little jackal
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doesn't it explicitly say event exclusive in the store?

late quartz
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It might, I'm not sure.

brisk timber
carmine needle
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^

hardy coral
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I don't even like skins ConcernedFrogeHat

late quartz
hot vigil
carmine needle
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Or just... have a paid questline

brisk timber
carmine needle
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but yeah

late quartz
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The implication of "event exclusive" is that the event is not coming back.

Bringing it back as a loophole is just implying one thing and doing the opposite

next yarrow
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I'm fine with hunt not being a "cowboy game", but I'm getting a little tired of masked weirdos. Imo peak hunt is a mix of cowboys, occult weirdos and normalish guys. Give me a legendary hunter in Lederhosen.

hardy coral
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And the pretty transparent addition of hunters with dark/tan outfits that are obviously an advantage (if usually small) over more colourful ones.

late quartz
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We should all want companies to lie less LOL but it seems like y'all are cool with them lying to make a profit if it means you get something you want out of it

brisk timber
queen jungle
brisk timber
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O_O

carmine needle
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saw that in the announcements, very neat

brisk timber
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Now we can inspect our FOMO guns!

late quartz
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True

carmine needle
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LOL

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I want a hunter one too lol

brisk timber
late quartz
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Add fortnite dances so I can see my Devil's Adcovate better

carmine needle
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oof no

late quartz
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Please please please

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I'd pay out the ass for huntnite dances

carmine needle
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but I am making a DA costume for halloween and would love to be able to actually look him over

hardy coral
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Yeah add 3D taunts so I can 'mire Teche Wraith while in Bayou.

carmine needle
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nobody i play with has him 😦

brisk timber
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This knife inspect has some serious CounterStrike vibes 😂

queen jungle
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Feels good weapon inspect was finally announced officially, it was tough seeing all those suggestions for it recently and having to stay quiet HUL

brisk timber
queen jungle
brisk timber
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good good

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nice to hear

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very pleased

carmine needle
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MhM

brisk timber
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i see you double down on you dont know about such a Pax Buntline
so its importannt for you to let us know you dont know

vital fractal
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No pax buntline, just an uppercut carbine in addition to the precisions SmugEddy

atomic ferry
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You wanted medium ammo gun.... I just added Medium ammo revolver. Check it

vital fractal
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A gun that is high RPM 👁️ 👁️

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For compact I would def do a colt lightning rifle, does slightly more damage than winfield c but only benefits from iron devastator + slower reload due to the front loading mechanism + unique compact explosive ammo option to assist in breaching buildings

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May even have a trauma variant or compact variant

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would probably also have dum dum or poison

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like a "breaching" rifle that still allows for follow up shots after the breach (if they fix explo ammo)

hot vigil
onyx nymph
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Just got headshot from 45M from dual-wield pistols on the first shot he took. Why is that a thing?

next yarrow
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because the bullet hit you in the brain

burnt ember
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Just dodge.

versed steeple
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Run suit w/ Dodge built 4hed, max concealment for most effect

Or use stoic and take a swig to become invincible

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#game-ideas message

On this topic I mostly agree, barring the Blank Decoy and E-Lamp. In my opinion the Blank Decoy is better as an unfamiliar gunshot to bait an overconfident person into pushing and a better buff would be to make Decoy Supply basekit. The E-Lamp is much harder to defend but is a ton of fun to use in conjunction with your friends on night maps, the feeling of being one of three goobers flicking on flashlights and charging with shotguns is amazing. To make the flashlight Basekit would have to remove the pseudo-Blinding effect otherwise night maps would be very frustrating. I think a better change would be to make the E-Lamp go though your arms and guns because as it stands your light is completely obscured by some weapons and still has the downside of making you an obvious target to the onlooker.

maiden pelican
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@limpid socket you dont have to already

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You can just select a primary region and not have a secondary selected.

limpid socket
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Is it a recent thing or am I just dumb?

maiden pelican
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And someone said "Wait you can still go forward with one selected?"

maiden pelican
limpid socket
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I thought that we were forced to select 2, since the first time you open the game it forces you to and it has the primary and secondary categories

frigid folio
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@trail carbon I feel like you could just not take magpie, necro and serpent and you'd have the option to not use all those advantages? 😅

trail carbon
rough snow
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#game-ideas message @wet blaze
“Title: Getting players to engage more at the boss layer. Description: There isn't enough team fighting at boss layers anymore. The bounties should be worth more XP/Money and kills themselves should be worth less.”

This does sound interesting, but I wouldn’t take away the rewards for killing players. As that gives at least something to players who can’t get bounty often. Less skilled players would then be punished for being bad, I think that would be bad and it would make the game even more hardcore - extract with the bounty or get basically nothing. So I would keep the rewards for kills, I think it encourages PvP and it makes trying PvP fine, even if you suck at it. At least this is my perspective.

late quartz
frigid folio
# trail carbon Well yes, but then I still have the mmr advantage and other solos will obviously...

I feel like you'd only have an MMR advantage for a little or if you constantly swap between solo and teams. As eventually your mmr will even out based on how well you play solo.

Tbh I don't have an issue vsing solos with those traits, a team gets 10 seconds of dark sight (as 2 people so not as strong but it's alright), if someone isn't picking up the bounty before it can be slurped then it deserves to be, and necro just means you burn/trap a body or run the risk of someone coming up behind you the same as if it was a team of 3 and you got 1 kill

spice topaz
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Not sure if the mmr will even out as any death is bound to drop your mmr by a lot. At least the mmr advantage 1v3s is way too much.

crystal plume
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Not in my experience, I don't get knocked down even a single bracket when I try solo vs trio

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The average MMRs of the teams I face remains the same as if I was playing as a trio myself

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It entirely depends on how low/high you are into each bracket to begin with, if someone gets knocked down a bracket when queuing solo then they were probably somewhat low into the bracket above

spice topaz
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Maybe you are very high 6*. 🙂
In any case when I see a streamer who is normally 6 * playing solo and having 4 stars I don't get too excited.

crystal plume
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I'm not, I've actually dropped to 5 lately from not playing as consistently anymore

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So probably closer to high 5

spice topaz
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Well yeah, a high 5 supports your understanding on the subject. And I guess my experience supports it as well. In any case I rather not do the suicidal self revive since that really skews the mmr.

turbid hound
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did not expect to be disliked this much, oh well

carmine needle
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It's a mixed bag with the self rez solo thing. You have to camp the bodies of downed duos/trios if you want to ensure they dont get rezzed, so I see no reason for why solos should be separated out and make a sound to let you know they aren't returning

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It's annoying, sure, but traps/fire/tina can aid to make sure they arent returning. I do think any hunter downed in fire shouldnt be put out if self rezzed/necroed. If you re-down a self rez solo in fire, they should keep burning. That aspect annoys me more than not know if the hunter will self rez or not

crystal plume
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Wrong discord/game? Thinkachu

winged skiff
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Hunt da best

empty oasis
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Hunt let loose

winged skiff
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haha

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Hunt devs actually listens to community, love you guys

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there's a reason this game keeps on rolling

winged skiff
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Hunt is a great example of what happens if you don't water down a game to please casuals, and stay true to the premise you started with. This game will forever be remembered as one of a the greats for this reason

next yarrow
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This is the watered down hunt HuntHarold

next yarrow
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A lot of the changes were good ones, but some I'm sad about even though they made the game more popular

carmine needle
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such as?

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I joined after Traitor's Moon, not familiar with any super major changes that I can think of since I started playing outside of events/quests/new guns

next yarrow
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Various: the major ones from early access that were changed (for the better) were indicators that players were around; people who complain the game is campy now never experienced the game when clues didn't turn red, boss whispers didn't exist, dark sight boost didn't exist, and extracts stayed quiet when people are nearby.

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Other than that, they reworked the way that guns handled; this is a mixed bag. They reduced sway, which makes them easier to aim up close, but reduced fire rates and muzzle velocity. Some of the guns were pretty op, but the changes made in this period helped solidify the long ammo meta that has persisted since.

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The change that I'm saddest about is how they heavily nerfed the AI to the point that it isn't a threat

crystal plume
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Tbh long ammo was basically meta even before they changes sways/muzzle velocities

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No difference there

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Uppercut, mosin and sparks

next yarrow
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I recall a period where Winfield was meta, but that may have been before those changes. Tbh I don't remember Hunt's early timeline that well

crystal plume
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As for AI I only remember hellhounds being a "threat"

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Other AI were still easy to deal with even back then

hot vigil
carmine needle
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^ they are still pretty much the only threat we have imo

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"threat"

next yarrow
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I remember armoreds taking longer to kill and having less max stamina

carmine needle
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the rest are only annoying in a fight

next yarrow
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Grunts obviously weren't really a threat ever

carmine needle
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yeah, tho I dont mind that, they make for good guard dogs in the compounds to let me know where players are lol, or if they're missing let me know a team has been through

crystal plume
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Armored were tankier to some melee sure but back then we mained fusees/flare pistols in place of throwing axes to specifically deal with them and hives

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But even back then they died to like 3 throwing knives to the torso

late quartz
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There have certainly been a lot of changes that have made hunt faster and arguably more mainstream but I would definitely not include most of those in that list

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Something like hunters starting with 150hp rather than 100 is purely a positive change in my eyes

carmine needle
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legendaries used to be more $$$ right?

next yarrow
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That was such a bad idea lol

late quartz
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They were a bit more expensive yeah

crystal plume
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I absolutely agree that it was a good change, but I'd be lying if I said that I don't miss it just a little bit for the thrill of it HUL Going into a match with lower HP and getting that banish was so satisfying

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These days noone needs to load into a match with missing HP unless they do it by accident

late quartz
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There's definitely a good idea hiding under there, I think people like a sense of progression and growth with their hunters

carmine needle
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Traits do that for me tho

late quartz
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And traits are like... not really serving that purpose at this point because so many of them feel more or less mandatory?

It doesn't feel like you're PROGRESSING when you get doctor, it feels like you're not gimped anymore lul

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IN MY OPINION, this is obviously very subjective

carmine needle
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I guess? maybe because I never had less than 150

hot vigil
late quartz
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Also it takes one match to get like 25~30 trait points so it's sort of binary

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There isn't a real sense of like investment

carmine needle
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True. two/three matches can max a hunter if you walk the whole map and wipe everything, so yeah, less of a feel that I'm investing in the hunter

late quartz
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Which, personally, I think there's an upside to.

I think as Hunt has grown as a game so much of its depth comes in how large the arsenal has become. There are so many interesting ways to combo weapon choices and custom ammo, traits feel more like a tax to unlock access to builds (Quartermaster mostly, along with weapon-specific traits like levering, fanning, etc.)

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The depth isn't coming from how you choose to set up your hunter as much as it comes from how you set up your loadout, which I think I prefer overall

carmine needle
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Traits to me are the specialization into a build- I win a match, I can now specialize my build into something

late quartz
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Mmmhm

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It's just got some weirdness to it when so many traits feel generic and mandatory, like doctor and packmule

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NOT QUITE AS DRAMATIC as only having 100hp but tbh it can be close in longer/more competitive matches

hot vigil
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Usually, for me, I just trait into whatever synergy with my main weapons (Iron/Scope/Bolt), they cost 2-3 points and then if I win I'll get levering or something to improve my main gun

carmine needle
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I guess. Maybe it's my not being a competitive player but I don't ever see any trait as "mandatory", but I also play the same 3 builds more often than not. And sure, I was thinking specialize since until you snag those traits, you can still decide to play anything the next time- once you have levering/fanning/etc you're locked into that build. but it's the same difference

late quartz
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I wish there were more traits like dewclaw and assailant (and I wish these traits were better), because I think they have a really interesting quality to them where they could potentially make a huge change in how you structure your loadout

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Although... obviously right now these traits are terribly balanced

hot vigil
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Think the iron traits and bolt-thrower should not be traits and be standard.

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And Gator needs to be 2-points again, now the "resist trinity" all cost 3

next yarrow
carmine needle
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agreed, i do think some traits dont make sense as traits

late quartz
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Bolt thrower is interesting cause I can see it going both ways

late quartz
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I think it's got some futureproofing potential, if they add more crossbow variants

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Or make it affect bomblance (please please please crytek please make bolt thrower affect bomblance)

carmine needle
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YES
i dont get why it does

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nt*

hot vigil
carmine needle
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it's a mechanical crossbow

next yarrow
# hot vigil Eyup.

I believe the small ones used to be faster to use. Now they're just useless

late quartz
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Yeah I think the hand crossbow and crossbow probably aren't good enough overall to justify NEEDING a trait

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Like they're potentially very strong but the game is full of very strong shit that doesn't need any traits to be that way

next yarrow
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Big crossbow is pretty decent ... But you can just take nitro

late quartz
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I mean realistically, slugs too.

Yes crossbow has advantages over slugs, but it also has a lot of drawbacks that mean MOST situations favor the flexibility of slugs

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More range is great but also sort of a tradeoff when people can just A/D strafe your projectile on reaction lul

hot vigil
late quartz
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Eh overall heal economy is a big deal

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Just having more shit to cram into your veins matters, even if the healing you get isn't necessarily ideal

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having more resources to burn than the other team matters in a lot of situations

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It all just sort of falls back on the fundamental issue that Hunt's economy is never going to adequately balance power gaps between items.

hot vigil
late quartz
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Well yeah as I say, the economy is broken and I doubt that'll ever be fixed

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PRESUMABLY the reason would be "it costs less"

vital fractal
late quartz
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Small vit sucks in comparison to large vit but it's still a whole heck of a lot better than nothing, I guess is my point. it's not "useless" as much as it is just completely powercrept

hot vigil
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Of throwables

vital fractal
next yarrow
vital fractal
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It’s literally only for when you are so poor, you have no other option other than medkit

late quartz
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The economy is a metagame element, WITHIN A MATCH there is literally zero advantage to having a small vit over a large vit

hot vigil
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In my experience it is better to take 4x small regen and juice up. And then have packmule to scavenge throwables

vital fractal
late quartz
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In theory yes, in practice I dunno I think it's sort of a mythical situation

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I don't believe that the economy puts adequate pressure to offset the clear mechanical advantages

hot vigil
late quartz
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^

next yarrow
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If they're going to keep the small shots in the game they should have some reason to actually take them. I do think that increasing the price of healing was stupid

worthy knoll
late quartz
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The $70 difference or whatever is way way way more likely to make or break your match outcomes. Spending money in hunt should be seen in terms of how likely an investment is to get you out of a match alive, and having a small vitality shot WILL cost you your life in situations where you would have won with a large

vital fractal
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Well not even a conversion anymore

next yarrow
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A guy I know has this refrain of "why would I take healing when everyone one shots you" and we we like "dude, you get one shot because you have 100hp"

vital fractal
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Just a nagant or axe, which

Why tf would they increase axe price lmao

next yarrow
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We couldn't get him to budge : ☠️

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Idk monkeys throwing darts at a board to make decisions

vital fractal
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Axe meta, ruined

late quartz
next yarrow
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If you can't make 15 dollars you are in dire straits

late quartz
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You're getting way more bang for your buck by bringing consumes than a vestigial pistol

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OR AN AXE LOL

vital fractal
next yarrow
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There are enough guns scattered around the map these days that you can probably just find a pax laying around too

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We can go lower

late quartz
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Your primary melee weapon one shots people ._.

vital fractal
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Great for PvE and Melee rush on console when you’re starting out

late quartz
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Any time you need to melee somebody you have a one shot option

next yarrow
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Honestly if you really need to go budget, don't bring a gun and rush the nearest tower

vital fractal
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That doesn’t happen in those lobbies lmao

next yarrow
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The axe being cheaper than the knife is kind of weird

late quartz
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I feel like the concerns of these players are very very far outside the norm

next yarrow
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Is there any point to charging for medkits or the basic nagant at all 🤔

vital fractal
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This is all I’m saying

When you are chronically poor, the semi vit shot is what they can get- and it works

late quartz
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And like sure you may be 100% right, but for these players I'd argue that it's impossible to have a perfect balance that suits both them and the rest of the playerbase

vital fractal
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Also copperhead bae

next yarrow
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Wouldn't it feel better if it was free?

late quartz
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FOR THE RECORD I have hundreds of thousands of hunt dollars and I still bring small vitality shots because I'm a greedy bastard

vital fractal
next yarrow
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Frugal

late quartz
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Gotta get them gains

vital fractal
# late quartz Gotta get them gains

I realized as long as I don’t spam nitro or avto (which I can’t do anymore due to ammo changes sad) I’ll jump up 20 lose 10 over time

next yarrow
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The new small vit legendary is pretty good but it's painful that they don't make versions of those skins that apply to both sizes

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Same goes for swift guns

late quartz
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I think the easiest way to hemorrhage money is to buy consumables that you don't use or that don't help you win

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But vitality shots shouldn't be the first thing you pass up on

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Probably one of the most consistent high-impact consumes you can take

next yarrow
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Flash flash vit vit
Ol' reliable

late quartz
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Overall, I think the economy actually effects a very small number of players

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The cost of most items just aren't that relevant and it mostly just gatekeeps fun rather than actually limiting power

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Looking at you uppermat

next yarrow
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They need to totally rework the economy if they want it to be relevant but they can't really do that without enforcing a wipe

late quartz
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Frankly i don't think a version of hunt where the economy mattered would be a better experience

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There are relatively few guns that are genuinely problematic and those guns should just be balanced around the assumption that, if they exist in a match, the fact that somebody paid $1200 to get it doesn't make it any more fun or fair to play against

next yarrow
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I'm not convinced either. There sure are still a lot of vestigial design decisions related to it, though

late quartz
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Yeah absolutely, you couldn't just make everything free

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In some sense hunt being this weird, broken, imperfect mess of a game has found something of a harmonious equilibrium

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Just gotta stop adding overpowered shit or power creeping older stuff lul

next yarrow
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I feel like an economy that wasn't harsh but was relevant would be good. I won't recapture the thrill of the hours played: 2 extract, but it would be nice if the bounties were more relevant

reef current
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I mean this is why they added other systems to impact weapon balance and ammo applicability like the different weathers and common range variation between bayou and lawson because economy was never a perfect system. Main issues are purses, loot from hunters and level 100 constant money reward making up more than the bounty is worth but community don't want to unlock things again, they don't want to prestige and complain about the other systems that are put in place to stop a constant "weapon meta"

late quartz
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There's a very big, healthy "mid-tier" of weapons in hunt that are maybe not overall as strong as the top meta weapons, but have a good set of advantages and tradeoffs over the meta that mean you're not really at a major disadvantage if you use them, just specced into a more niche playstyle

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Even with all the money in the world i'm not playing dolch mosin 24/7 because frankly there's so much other fun stuff to use that is still extremely effective

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But I gather that I'm an outlier there and many people need to prestige to fight the urge to be a slave to the meta

reef current
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i prestige because number go up 🗣️

late quartz
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Ever since v1.5 most of the games loadout depth comes from weapon tree unlocks rather than bloodline rank unlocks

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Prestige means less loadout variation, not more

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Which ain't great

reef current
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yet that "depth" is never used by the community, there is no difference in gameplay feel with the weapons that high bloodline players use. I genuinely have the exact same gameplan vs mosin as lebel, the same vs slate as crown. The gunplay has a more variation when there are more notable differences in the weapons such as romero and rival, even the martini and sparks have a difference in kill threat and downtime. things that are lacking from the high end weapons

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not to mention special ammo is always spitzer and slugs whereas you see more buckshot/dragonsbreath/flachette from the lower tier shotguns at least

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not having access to "best in slot" weapons and ammo types forces people to use other things, encouraging more weapons and ammo types to be used

late quartz
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As I say, I'm definitely an outlier, but I tend to use a good variety of weapons and ammo types despite really not needing to

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I could play (and lose) hundreds of matches with a strict meta build before I even started to worry about cash

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I just dunno why I'd do that when it's not particularly interesting nor would it really increase my performance much

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You're totally right though most players can't help themselves

hardy coral
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I'm very sensitive and I build odd habits with guns (specifically their irons) so the lebel and mosin do feel quite different even if they're not.

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I do believe that the Long ammo Bolties need nerfs but they're not OP and don't truly crowd out the other guns since they have weaknesses up close (though negated by going down).

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Which should be the change, to make them all deal sub 125 damage.

reef current
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yeah the mindset does seem to be very different in my recent lobbies. i understand no one has an obligation to my enjoyment of the game and should not restrict themselves for no reason but my games have become very static recently due to it either be flash bomb crowns and mosins. its not really the weapons i object to but the playstyle for these 40 min camp fests

next yarrow
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Hunt is well balanced in that almost every gun is viable

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Some are just insanely easier to use

reef current
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shotguns should shotgun and snipers should snipe but when they both have the highest end of the power budget the game dynamic is difficult to manage if weather/compound isn't favoring you

hardy coral
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Mosin vs other rifles makes sense until you go down then the Mosin just wrecks at all ranges.

next yarrow
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Mosin is such a stat stick. Good in every category

reef current
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tbh many of the snipes happening are within the 200m range of the compact fmj / medium fmj headshot ranges so its not like it's specifically a long ammo mosin thing either

next yarrow
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The mv makes a big difference though

reef current
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yeah, it does help a ton

hardy coral
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Well it is because headshots aren't common enough to make those guns viable, also both have like half the muzzle velocity of Mosin/Lebel.

next yarrow
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With fmj compact you have to hope they strafe into your bullet at those ranges

hardy coral
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Scoped weapons are pretty garbage because they blanket nerfed them 2 years ago, now only Lebel and Mosin sniper remain as niche camping or fight opening guns.

reef current
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cent sniper is still incredible

hardy coral
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Not really, if you don't hit the head it'll do nothing.

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And penetration is still important at range and you'll have none with it.

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If you're going for the safe option, sniping, you'd take the best thing for the job.

reef current
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i can't say i die very often at all to bodyshots

next yarrow
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180 headshot range is a huge deal for cent sniper

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Does it even breach 200 with fmj?

hardy coral
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You also can't bodyshot people at range to finish them or get 2 taps.

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With regular mosin you can 2 tap people to 159 metres.

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Regular cent that's 63.

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Lebel is 146.

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I do believe that only the lebel Marksman remains as a properly viable scoped gun.

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Since the sniper scope is too inflexible and all the rest are too badly hit by movement penalties or damage falloff to be good within their respective ranges.

late quartz
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Lebel aperture my beloved

hardy coral
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I just hope with the addition of pointless scoped guns like the Berthier Marksman and Uppercut P Deadeye they'll tweak or remove the scoped movement penalties.

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But maybe they are such afterthoughts and filler guns that they won't tweak scopes at all.

late quartz
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I feel like of all the guns in Hunt the Berthier is one of the only ones that actually deserves to have a scope lol

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It's got enough weird quirks to sort of balance out having such a massive situational advantage, the anti-comfort factors are enough to offset a lot of players from using it

hardy coral
#

The deadeye is meant to be its niche even if it doesn't blend too well with the ammo switching but the move penalty on it makes it really difficult to use.

#

A marksman variant is just clutter.

late quartz
#

I think the marksman scope is overall the strongest

hardy coral
#

It was without penalties and still is with them.

late quartz
#

So I think it should probably be kept off of the statistically strongest guns like the lebel

hardy coral
#

Their balance measure didn't fix the Lebel Marksman.

late quartz
#

I think scopes are inherently kind of problematic and promote bad gameplay, so I think they should only be paired with anti-synergies

#

Winny C marksman for example LUL

#

Horrible gun, horrible at range

#

Sort of internally contradictory

hardy coral
#

It was good without move penalties.

#

You could either hardscope an angle and keep them there with the high ROF or more easily flick shot with the scope.

late quartz
#

I mean yes but I hope you see the point I'm making

hardy coral
#

Yeah, they're not great to have generally but some are fun and promote playstyle diversity (other than camping).

#

All the deadeye scopes were fine and it was horrible to see them nerfed into the ground.

late quartz
#

Mmm yeah I don't think deadeye scopes were a big issue

hardy coral
#

The Nagant P Deadeye was such an interesting weapon.

#

The tiny gap you had with HV until the scope nerf lul.

late quartz
#

Like I totally agree that the nerf to scopes was bad
Intuitively you think "okay scopes are strong, how do we fix that? Make them less well rounded and force them into a niche"
That makes sense on paper, but in practice it means that players who pick scopes are so helpless outside of their niche that they're forced to play an unhealthy playstyle

#

Counterintuitively making scopes weaker made them MORE frustrating to play against

hardy coral
#

Yeah, it did just push it further into camping. I remember Lebel Marksman being OP but the instances in which I usually died to it the gun required more skill than regular Lebel.

late quartz
#

Fundamentally, Hunt is a game that gives players a great degree of freedom to "play their own game", there aren't a lot of tools that players have to force other players out of their comfort zone

#

because of this, the inherent tradeoff of something like a shotgun or a sniper are largely not that relevant. You're not actually making a tradeoff by min/maxing into a range category because you just never need to leave that range

#

Nobody can force you

#

The objectives in the game are loose enough that you are never really put into a defined failure state unless you die, which you can avoid by just never leaving your comfort zone

hardy coral
#

If it weren't for skins I'd remove the long ammo bolty snipers other then the Berty deadeye so it'd be unique in that way and add a scope glint to marksman and sniper scopes (when viewed from a distance further than 50-70 metres). It'd make Berty more unique and maybe open up use of the spyglass for sniping as it wouldn't have a glint.

late quartz
#

tbh you could just keep the skins and transition them onto the base variants

#

If people get REALLY mad about "muh scopes have special textures" you could... keep the scopes and just have the hunter aim around them lul

#

There are solutions to this problem, not all the most elegant but it isn't enough to stop the gameplay changes if needed

short pier
#

What's your point with this message

next yarrow
#

That's not really a suggestion, is it?

short pier
#

I think, that's okay, because this channel is for feedback.
But a feedback without comments is very bad

#

I think that not everyone know what's going on in your head

karmic ivy
#

doubt that

short pier
#

That's not my point.
I am not playing on a console and can't know it

#

But you are right, the developer may know that

karmic ivy
#

Hard to belive you think everyone else has a bad experience

#

smiles back
Good luck.

short pier
#

haha, that's a nice reaction

#

@coral bane are you old enough to play this game?

vital fractal
#

I mean, despite being crass, he does have a point

Console servers are unstable rather commonly

#

I have lost hunters to server issues, in the middle of a fight, quite recently

#

But gep, that is for feedback not a suggestion

queen jungle
#

Hi guys, i am having serious trouble with disconnecting and lagging in the european server, is there anything i can do because the game is now unplayable for me

#

Haven´t had this before btw, so I don´t think the problem is coming from my connection or pc

hoary widget
wet blaze
late quartz
# wet blaze The point of the game is to collect the bounties and extract. This is not COD. T...

The objective only exists to facilitate PVP, it's an alternative, looser approach to encourage combat in a wide open map compared to what most BR-style games do.

All the game's objectives are built in a way that funnels players towards each other for combat.

One of the great things about hunt is that its victory state is ambiguous. Leaving a match with a better set of guns or several player kills for money and XP can be a valid alternative to getting a token

#

The monetary reward for getting several kills is going to be consistently lower than getting a bounty token, the rewards already heavily skew in that direction. How much lower do you think they should go?

queen jungle
late quartz
#

Yes explicitly the objective is to get bounty tokens and extract... but that's a pretty surface level analysis of the design goals the game sets out to achieve

queen jungle
#

PvP adds tension and RNG to keep things from going stale.

late quartz
#

Saying "it's not CoD" is sort of a snarky self aggrandizing statement meant to imply that a frag-focused game is somehow lesser than, when in reality hunt is a frag focused game it just achieves that in a unique way

next yarrow
#

The PvE is only really there to have something to fight over.
I wouldn't really call Titanfall 2 multiplayer PvE even though it has AI in it

late quartz
#

Killing people is ultimately why you want to go to the bounty. If there were no fights involved in the process very few people would stick around for the luxurious zero-friction PvE experience hunt offers lol

next yarrow
#

It would be nice if the PvE was more interesting

#

But it also might be infuriating too

queen jungle
#

Killing people is ultimately why you want to go to the bounty.
It's why you want to go for the bounty, but it's neither why everybody is going for the bounty nor the objective the player is meant to complete.

#

PvP just exists to keep going for the objective interesting and punish reckless players.

late quartz
#

It is why the vast vast majority of hunts players engage in the core loop

next yarrow
#

I don't believe that there is a major contingent of players that play this game for the PvE. I just don't.

late quartz
#

Framing the process of finding bosses and taking tokens to extract as the point of the game feels... very out of touch lol

next yarrow
#

It's the trapping of the game, but not the point

queen jungle
#

And if we compare Hunt to CoD or Titanfall, there is a large difference: those games make killing other players the main activity, while the Hunt devs have stated their vision for PvP to be rare, but all the more intense due to a punishing death system.

late quartz
#

Most players lament getting into dead lobbies because the 15 minute process of doing hunt's PvE loop is just not why people are here years and years later

#

Killing players is still the main activity it's just got a different pace than the aforementioned arena shooters

next yarrow
#

The PvP is rare in hunt not because PvE exists but because you don't respawn

#

You have to be tactical on when to engage

late quartz
#

And because the map is big

#

Thus, we need some reason to congregate

next yarrow
#

PvE exists mainly as a soundtrap and to draw players to one location

late quartz
#

Instead of a circle that closes gradually it's a softer more suggested system

next yarrow
#

Which, I have to say, I much prefer compared to the way Apex or Dark and Darker or similar games do it

queen jungle
late quartz
#

I do not buy the idea that Hunt PvP is "rare"

#

As a total percentage of match time sure it's not a majority in most matches but like...

#

That's not "rare"

#

That's a pacing thing

next yarrow
#

Is that not what I said in the comment? Also, I used "rare" here only in comparison to other PvP games. I agree with Pyrrhic's analysis that it's about pacing, not frequency. I occasionally get matches where everyone goes to the other boss or something, but in 90%+ of matches there's a significant fight

late quartz
#

And, absolutely, pacing the game so that there's a lot of downtime makes the pvp feel more intense and explosive, there's contrast.
That's all fine and good... but without the peaks the valleys aren't really worthwhile. Hunt would not be alive today if all we had was the PvE loop, it's simply not a very well-developed or engaging part of the game in itself, but it's a wonderful complement to the game's core PvP loop

next yarrow
#

You can tell that the devs don't prioritize it because we get lots of PvP content and no significant PvE content

#

What was the latest addition of note? Concertina Armoreds?

Gun and Lantern Grunts were added for PvP reasons tbh

late quartz
#

It's not an accident that players share an objective. It's not like every player has some unique goal of going to Blanchett graves or Lawson station and then leave.
Everybody has the same grey zone order, the same map, the same clues, the same boss lairs because they're all meant to get people into the same part of the map

next yarrow
#

Forgot about her lol

late quartz
next yarrow
#

Maybe they should increase her frequency

late quartz
#

But I'd personally frame rotjaw as a catalyst to get players to do combat in abnormal parts of the map

#

Which... I don't love but hey it is what it is.

#

"Lets encourage players to fight in parts of the map that are explicitly not balanced for PvP"

next yarrow
#

Literally last patch is a bad thing for my argument, but I will say that fighting in places people usually aren't was interesting at least

late quartz
#

It's certainly an interesting experiment, and I think it's sort of poetic that the first go at it focused on areas with water

#

Which are typically some of the most unbalanced for PvP

next yarrow
#

I won't say that is was a perfect success, and it does promote some degenerate gameplay in some areas, but it's a good experiment and overall it was pretty fun

late quartz
#

Yeah I'm not begging to have it removed or anything like that

#

probably though there should be designated areas where wild targets CAN'T spawn, sort of as a safety net, which I think will require huristics and data that Crytek would need to gather based on live gameplay

#

And the reward for doing extra risky extra chaotic shit should probably be at least on par with a normal boss bounty. Getting paid nearly nothing for doing rotjaw when it's typically like 3x more dangerous feels not so good

brisk timber
#

i think we could use more wild targets

#

i would love that. a wild target for the open fields

#

i would also like a mode where the areas of a map can do some switcheroo

next yarrow
#

That would be hard to code I think. A mirror mode would be kind of funny, though

next yarrow
brisk timber
next yarrow
#

April fool's maybe

late quartz
#

tfw the game completely breaks down during golden hour time of day because the maps were meticulously balanced to blind players facing in one direction not the other HuntKappa

#

Fuck golden all my homies hate golden

#

Worst time of day

next yarrow
#

To make matters worse I'm pretty sure you can put lighting on "low" and turn off the God rays in a lot of places

vital fractal
#

Whoever posted the better graphics suggestion in suggestions, yeah that’s hot

#

@oblique forum got it right

#

In fact, returning some of the older Hunt themes may be interesting including increasing sway again for some weapons, increasing darkness again, maybe increase AI difficulty as we as a community have so many more weapons that make AI useless at the moment… the community has matured, as such the level of difficulty in the game can be increased whilst adding to the aesthetics this game has

(Although some hunters will definitely need a review before that occurs… Headsman…)

next yarrow
#

I haven't seen any indication that any of that is going to show up tbh

#

I wouldn't be against it, I just don't see the evidence

wet blaze
late quartz
#

That's pretty vague but I respect the general vibe i guess?

#

My observation is that this hasn't really changed (2900~ MMR, EUS region)

unborn dagger
#

@oblique forum Interesting how poison worked differently there. When you get poisoned only a couple of your chunks cancelled out from healing instead of it being the entire bar. I wonder if they could bring that back and make it for antidote. That would be more balanced than having an entire loadout be cancelled out by a shot.

#

And also it's really funny how in that pre alpha the night lamp actually works properly and isn't blocked by the hunter's gun or clothing lol

brazen shoal
hot vigil
# brazen shoal why do you want more? the ai is so incredibly annoying, especially the concertin...

Well, old hunt days were more slow-paced with more route-planning.
People (due to be inexperieced with the game too), usually would plan our routes depending on what AI that is where.
Flareguns and throwing knives were more common bc of that. Bc killing an armored from afar might actually help creating an opening.
Ofc it is a different game than today and it is fair if people ain't about that.

brazen shoal
empty oasis
unborn dagger
#

Why are people so against a rework of antidote?

royal horizon
unborn dagger
#

To basically keep the distorted visual effects of poison but still allow yourself to be healed

royal horizon
#

but the visual distortion is as much a drawback as not being able to heal yourself

#

you're basically saying you want an antidote nerf ?

hot vigil
#

If we wanted to make antidote matter more than just "I buy a big antidote and jack it in at the beginning of the match".
It should have conditions, like all antidotes shots only works for 5min, but if you use it while under (or right after just for smoothness) the effect of poison, you'll purge the poison, heal a little and get a 10 min timer of immunity instead of 5min.
This would make it a less feast of famine consumable that actually requires some reactive play from the player.

  • it would mean you cannot just "future proof yourself".
    That said, do we need to make poison + concertina traps even stronger?
#

Again, not saying there is a need for antidote shots to change, just a change that would actually impact how we use the shots.

rough snow
# wet blaze The point of the game is to collect the bounties and extract. This is not COD. T...

Yes, but I dare say for a lot of people, the PvP is the fun thing in hunt. Killing AI od bosses isn’t that hard. So like some other comment said, I take bounty as a sort of given way for players to progress through the match and a way to run into other players, so I would say having some rewards for kills might be good. Otherwise I get your point, the bounty is the objective everyone is trying to get, but I think PvP is where the most fun can be, at least for me. And if there are no rewards for kills and only reward for bounty, then getting a few kills but still dying will feel bad for a lot of people. If I have some rewards for kills, I at least get some xp if I manage to get some kills in the match, even if I don’t make it out with a bounty.

steel comet
#

They shouldn't make PvP unrewarding, we've already seen it when the crows fly event.
Everyone avoided PvP because it wasn't rewarding and it was the worst hunt experience I've had.

next yarrow
steel comet
#

The pve in its current state is just a sound trap.

#

They also changed the dynamic to the boss fights with the sticky/big dynamite bundle buff.

#

To make them die instantly

#

Since the core of the game is PvP.

late quartz
# next yarrow I sort of miss the old hunt feel (that was partially caused by nobody knowing wh...

The "nobody knows what they're doing" factor can't be overstated. Unfortunately it's something that seems to affect most or even all games. There's a "golden age" where the limits of a game aren't discovered yet, everybody is learning and discovering and problem solving together

Once the playerbase becomes more mature, the tensions of the game narrow and restrict, the things you can get away with are lessened because players know what works and what doesn't, how to shut down offmeta strategies or behavior

hot vigil
#

Also you also get exp for hunter killed in a match, same for AI, the thing is that the exp received get sliced in half when you die (team wipe)

late quartz
hot vigil
next yarrow
#

You can tell that the boss is just sort of an excuse by their designs. Spider runs away a lot to kill time to let other hunters show up, Butcher was kitbashed together from meathead assets, probably because they wanted 2 bosses for early access. Assassin was the first boss added, he's a little harder because people complained that the bosses were pushovers, but mostly he does the spider thing.

#

Scrapbeak is the best designed boss. They realized that the bossfights in this game would never be interesting in their own right, so they made him effect the compound he's in to shake up gameplay.

#

Rotjaw is fairly well designed too, the fight is more tense from being in an open area, but to be honest the rewards do not match up for the amount of risk you put yourself in

latent geyser
#

Tbh the best thing about Rotajw is the places she can spawn in. Some players can even discover some buildings they didn't know were in the game.

next yarrow
#

It is a nice mixup but you can tell that even the devs didn't expect people to fight in some of these places

#

Especially on the edges of maps

steel comet
#

I like rotjaw, since most people ignore her it's just a free health chunks banish

#

If people are nearby and you haven't noticed, you'll get notified and you can deal with the players.

latent geyser
#

Which is sad because you can still find 1 or 2 things there. Everything happens in the main compounds, so the little houses on the edges are always left ignored if no clue/well spawn in.

carmine needle
# next yarrow Rotjaw is fairly well designed too, the fight is more tense from being in an ope...

Agreed. I love her design, and being out in the open is terrifying... but she isn't worth going for unless we already have the bounty or got downed in a prior firefight. I'm hoping the next roaming boss we get "creates" a kind of compound, or such, but is more rewarding. I enjoy roaming the map after a full server wipe, and finding all the little things in the compounds/outside... it's probably my fav part of the game, outside of a successful lance stick.

late quartz
#

One of the biggest parts about Rotjaw that I find somewhat troublesome is how the boss whispers work.
Boss whispers are a great mechanic in large part because of how consistent and predictable they are. With wild targets it's extremely hard to make informed choices based on the information they give.
Firstly, their range isn't very well defined, it's hard to tell how much of a buffer you have. Secondly since you can only get whispers if you've collected a trace, you can't really assume that another player/team has access to the same information as you.
Third, and probably a problem that can't be fixed with tuning/balance changes, because of how non-compound areas are designed, even if you see boss whispers it's essentially impossible to "clear" an area methodically to find your opponent. Knowing a player is somewhere out in the woods, possibly waiting to ambush or possibly completely unaware of your presence leads to a situation that heavily encourages passivity.

carmine needle
#

True. I would love to see them go to either a matching clue system for ALL bosses, or overhaul the current system in order to remove the map cutout and thus make hunt (IMO) more "hunty". in that same mind, I do wish there was a consistency for the whispers, because as you said, I may be hunting RJ and have grabbed a clue, but then run into a team that has no clue that another team is there because they haven't grabbed one. Or vice versa. IMO the whispers should work regardless, once within an established range.

#

for your 3rd point- this is why so few folks go for RJ unless stumbling across her, needing that banish, or the map has been wiped... the risk is not worth the reward, and most folks dont come for Sit in a Bush Simulator 2023, but you are in the position of weakness if you're the ones hunting down the other team- they can hear you

late quartz
carmine needle
#

I love the idea, but I do think she could do with some rework

#

Yes. I don't agree so much that the boss compounds are more predictable if the system switched to that... not any more than they are with the cutout system

#

but I love the triangulation a LOT

late quartz
#

The issue is that you'd run into a LOT more situations where you could grab a single clue and it would narrow the boss down to like 2 compounds

#

The most you'd ever get is "3 compounds in a straight line, walk until you find out which one"

carmine needle
#

eh, with the current system, you can pretty much do that

late quartz
#

I'd argue that only applies to small boss zones

carmine needle
#

not 100% of the time, but with the cut out, you can more or less know within 3 where the boss is

#

no, I'm talking 2 bounty big map, or 1/2 map per boss

late quartz
#

It's much easier to narrow down what compound you're headed for when something points right to it because there are a very finite number of answers

#

Where as with wild targets, sure you know rotjaw will be in a body of water but there's a lot of water in hunt lol

carmine needle
#

true. And i dont really want the clue to point right to it

#

but if you got rough directions that narrowed with each clue (just as with cutout), be cool to me

late quartz
#

Mmmhm

#

I mean I can see the appeal I just think you'd have to use a different system than the one used for wild targets

carmine needle
#

Even with RJ, you can figure out roughly which waterways she's likely to be in just with 1 clue

#

true

late quartz
#

I do agree that making it more like you're tracking something has a lot of intrigue to it

carmine needle
#

I've had this same convo with others when RJ first dropped

late quartz
#

The question is how do you make clues more interesting, without it becoming a chore or dramatically changing the pace of the game

#

Because there's HUGE contingents of players on both sides that would be pissed if the game got either slower or faster LOL

carmine needle
#

To me- remove the cutout, add in a "tracking" system, and have multiple boss clues in one location- you'd get a pig corpse clue for the butcher, and a nest for scrappy, etc... but can decide what boss you'd want. or dot them across the map, still 1 per location but not constrained to just part of the map

#

true

#

it would basically be the same system, just minus the cutout.

#

clue 1 tells you it's north.

#

clue 2 would say oh now it's eastish, so could be reeker or scudd

#

etc

vocal bluff
#

Server Ping issue

specially Asia server , I'm from Asia (Malaysia) the ping is really bad , always around 160-170. Even Russian server is lower ping than Asia server around 140, yes I quit after Tide of Shadows because the ping issue, I had no idea why the server ping so badly, if coming new event same issue like this, sorry, really gonna quit this game forever, because no way you bought a game and play the nearest server, and it's always 150+ms, it's not enjoyable and it's not fun 🙂

carmine needle
#

dunno. I'm not sad about the current clue system, i just love the traces. I dont think RJ or any future boss should only appear after a clue has been snagged, and the whisper thing annoys me too. hopefully that system is looked at some with the next roamer

vernal haven
#

@burnt ember Maybe it would have a hard cap on the range it can shoot, since it's limited by the rope length? I feel like that would be a natural way to balance it.

burnt ember
#

For sure, for sure

#

Would make using it even more interesting

hot vigil
#

@wanton imp your Toxic beetle is VERY strong. If you take a normal poison cloud and the dps for that and the imagine a situation where the beetle gets detonated in a way where the Hunter have to run 5-6m to the nearest exit, it can become really lethal really quickly.

next yarrow
#

You could go "hmm, that compound has a lot of smoke, maybe the butcher's there"
But if you spawn across the map from it it doesn't slow you down any

#

The issue is that said tell would have to be dynamic and subtle in order to not be a beacon to the entire map that the boss is there

carmine needle
#

Mmmmm I don't really want a boss tell from any real distance- Scrappy having such a major giveaway annoys me, it's a dang beacon sscreaming here I am that the other bosses don't have

#

It would be cool, imo, if there were not sections of the map dedicated to each boss. The whole map is in play, can still have the cutout, but clues are dedicated to one or ther other (this would slow the game down some yeah, which I know folks wont like) with the double compound clues being one per boss. i think it'd be more interesting to hunt the boss down, knowing teams are likely to be coming from weird directions following their own clues

#

IDk off hand how you'd set the map cutout to do this, but am sure there is a way to color or grey out or such. Dunno.

next yarrow
#

Yeah, you could have the tells ramp up intensity the closer you are to the boss. In the end though this basically requires a complete rework of the system. I wouldn't mind a shake up, the clue collecting is a bit old at this point, but it's not entirely realistic

wet blaze
rough snow
# wet blaze Yes but the problem I'm pointing to is that there are fewer and fewer all server...

That is a valid point I didn’t think of. But on one hand, a lot of fights outside of bounty miht happen when teams meet, in which case I think they are mostly gonna fight and they will both not just run to the bounty alongside each other. But I dunno how often happens that some people go for fights instead of the bounty. You are, in my opinion, right that for this case having more incentive to go for the bounty, in some way, would be good.

main stream
#

Nerf necromancer pls, make it a separate trait with like 15 upgrade points or make it usable once only. We had a recent match where someone had 5 health chunks and self rezzed 3 times over 12 mins and we were just stuck there

obsidian narwhal
#

@pure lotus actually it was halloween 2020

main stream
hardy coral
#

Then you can either just accept that and leave or bring a liquid fire bomb next time.

#

Solo necro isn't broken or OP, it's just annoying.

#

Necro for teams is much stronger and there should be a more obvious sound cue to a necro revive

next yarrow
#

I still think they should make Necro a burn trait for teams also. One free revive for solo, one free revive for the team

#

Not this endless ranks of the dead business that Necro trio can devolve into

brisk timber
#

This would be suuuch a good change
If you one time necroed someone without much risk ..yea granted
But the second time you better move your ass to that corpse and take some risk

#

Necro spam is what keeps me away from trios most of the time
Having several team necro each other to the point you dont know who is who anymore

#

You think you cleared some room just to someone stand back up behind you

hardy coral
#

The issue is more in that it's practically silent with zero cost to it if you're running regens.

brisk timber
#

There should be other means to burn a corpse than a firebomb and handxbow aswell

hardy coral
#

It'd probably help to make it only one use per match (not a full burn trait).

brisk timber
#

we should have lighters to ignite corpses in meele as basekit

hardy coral
#

The cost to ignite and extinguish is balanced atm.

brisk timber
next yarrow
brisk timber
#

and then they smoke in 0,1 sec

next yarrow
brisk timber
#

there often arent enough lanterns to begin with even one at all

brisk timber
hardy coral
#

The body burning mechanic is developed enough, in the middle of nowhere you're not meant to have a burn easily on hand.

#

If you really really want to burn people you bring the hand crossbow or a fire bomb/hellfire.

brisk timber
#

But then they should limit Necro

empty dew
#

Just saw the road map video for 2023-24. Exciting stuff!! I beg you though....Please add DLSS 3 or 3.5 support. FSR3 is around the corner and supped to be very impressive but FSR 2 is not as good as DLSS right now and Steam shows like 70 of users have an NVIDIA card. Yes FSR is brand agnostic but comparing that to DLSS out now, DLSS is the better option for most users. Thank you toball tye deva for all your hard work, love this game. I just ask you to please consider adding DLSS support too.

queen jungle
#

Enabling team microphones even while people are downed is a bad idea and I'll explain why not having it that way all this time has been a saving grace.

Having communications work the way they do currently one of the most important things in Hunt that keep it from being super toxic.

It has to do with the nature of Hunt and people wanting to sometimes make decisions that are selfish.

For example, if you have a trio of random players and one of them decides that they want to save his/her hunter and run to extraction while their other two teammaets are downed, you're going to get people yelling at that person over coms.

Hunt doesn't have 'backseat coms' in it and it is one of the best "features" in the game.

If people want to use coms and be really sweaty, go on Discord. I guarantee you, if you had this feature to the game, the toxicity level is going to sky rocket.

While how you have it now actually promotes positive coms, because anytime you have one person that decides to "go back" for his fallen mates and is sucessful, you'll hear "congratulations" and never hearing the negative side to it if that player had decided to run to extraction instead.

Go play Counter-Strike for a while and listen to people backseat communications to each other. Do you really want that in Hunt?

rough snow
#

Just put in a mute button, easy. Then I don't see the problem with this feature added. I think it would even the playing field between discord and in-game random teams. The stuff you have described, you already have the option to do on discord. If you go to a team of random people on discord, do you get people backseating you when you die? I have almost never ran into these kinds of people. If you have mute button in game, then in-game coms will basically be equivalent to discord coms, so I don't see the problem in it, I think it's a nice feature to be added.

normal horizon
#

you can already mute people through the communication tab when you press esc in game 🙂

rough snow
#

I thought I remembered this feature being in the game, then addition of these coms is in my opinion a good thing.

queen jungle
rough snow
#

Well, with mute buttons, you can still play hunt in randoms the way it is now, you just mute your teammates at the start or something, I don't see how you could make things worse with adding this. And if someone doesn't know of mute button, then I don't think it's the new coms' fault.

karmic ivy
queen jungle
# rough snow Well, with mute buttons, you can still play hunt in randoms the way it is now, y...

Ok, lets say you have two teammates that that are playing really reckless and throw their themselves into a bad fight that you know you can't win and you decide you want to just extract. You're going to have people raging at you over stuff like that lol.

The alliances in Hunt are loose. It's the wild west. It's not a competitive e-sport with a one sided victory at the end. If someone wants to be selfish and run away, they should be able to without hearing a bunch of toxic crap from the people that they queued with. That is part of the charm of the game.

I guarantee you people already get pissed off and say stuff while they're dead when their teammates don't do what they think they should. Just right now, you don't hear it.

#

Also, allowing two friends to queue with a random is probably a bad idea too. You're going to get two trolls that deliberately kill their own teammate for fun. People can do this now and it happens because you can cheese the queue to join each other, but it's hard to do and wastes time.

rough snow
worthy sluice
#

Can’t believe people are defending runners who leave their teammates behind

rough snow
queen jungle
crystal plume
#

@cunning dew If you haven't seen the new roadmap video, they already mentioned combining some traits like the scopesmith traits into one 😄

unborn dagger
next yarrow
#

Make it so mild poison halves your healing speed instead of stopping it, and then make antidote shot reduce medium and above poison to mild.

hollow raft
#

Idea of making a double bounty just equal half and half
or even consecutive? the second only spawning once the first banish is initiated

valid lagoon
empty oasis
cunning dew
#

@crystal plume yes I saw it that's why I made the suggestion. To also add that to the list. Idk if the steady aim and steady hand one is coming with it so I just put it out there

fallen smelt
#

Perks are Bugged mostly necro no respawn option

#

Replace Hero and loadout please

vital fractal
# valid lagoon

Ngl, this would go hard af with some clouds and lightning

Swarm of the Hive as an environment

#

Foggy, increase chance of random poison and hives- it looks pretty good lmao

#

Actually has a bit of horror vibe to it 👁👁

atomic ferry
#

Oi... Guys...
Lebel 1886 upgrade and add realism to that gun.

hardy coral
#

You can basically just mimick the cutoff by holding down the fire button before reloading to not load and therefore eject another cartridge. Kind of a pointless addition that probably wouldn't work as it'd share the same toggle button with the lebel aperture.

kindred island
#

Not sure if anyone else has it, but I'm getting some pretty bad rubberbanding on the EU servers lately. I've got a fiber connection and no package loss going on, sometimes i'll get shoved forwards or backwards a little.

#

It's sort of in waves. Happens a couple of times then it stops for a little while.

rough snow
#

I had that yesterday on EU, my ping would sometimes jump to like 300 or something and sometimes I had “screen” freezes/“teleporting” a bit

little badger
#

Dear Crytek
How often spawn Rain map? i got this now 5 times on row,,, thats not funny give us a extra Contract with low visibilty maps , we have fog rain night and next week night fire ,,,,plz is too much

little badger
unborn dagger
#

And yet I'm still stating it.

brisk timber
#

so you may expect people discuss your feedback

#

if you just wanna vent and give devs a message you should post in #feedback

little badger
brisk timber
#

here are the guidlines

iron trench
#

@prime orchid But 45-70 is medium ammo my guy 🤔

edgy sparrow
#

@prime orchid Russian Winchster would be greater instead of the short ugly variant

analog willow
#

@bold valley Would love burnable objects! Hay bales to hide behind and climb, that can be lit on fire and destroyed! Would love shootouts like that

unborn dagger
#

@tame linden Honestly agree with you on that just because it happens to me whenever I get shot at since I basically "jump" and I accidentally click the left stick again.

rustic garden
#

@iron trench 45-70 government is definitely not medium ammo. It's a big boy round for big boy guns

next yarrow
#

and yet the centennial is medium ammo despite being chambered in .45-.75 winchester

rustic garden
#

@next yarrow where does it state what caliber it's cambered for in the game? I couldn't find it.

rustic garden
#

That says 40-60

half stag
next yarrow
#

I looked it up on wikipedia and guessed it would be the most common one lol

rustic garden
#

Yeah the rl centennial can be chambered in 45-70 which would make a cool long ammo lever action rifle

vital fractal
#

Except

#

The Springfield is chambered in 50-70

#

And is medium ammo 👁👁

#

So, no, the centennial wouldn’t be long ammo by that logic

Even though the uppercut is supposedly 45-70

rustic garden
#

Which the uppercut is long ammo... what is this madness!! 😂

next yarrow
#

medium ammo was a psychological ploy from the elites to keep the good men and women playing hunt showdown down

#

they lied to you. medium ammo has never been proven to exist in a US court of law

vital fractal
#

Also wanna know some madness? The Uppercut has a longer 2 tap to the chest distance than a springfield 👁👁

#

Hell, even the LeFat rivals it in 2 tap distance

The Long Ammo “pistols” are just pocket medium ammo rifles lmao

next yarrow
#

they start drop off at the same distance but retain it better

#

absolute joke of balancing tbh

#

anyway, in conlusion, medium ammo at 30m please

bold valley
#

Really like the windstorm idea @coarse geyser

Maybe in addition to dispersing quicker, effects like choke, poison, and explosive's smoke actually move with the wind, for a little extra chaos

coarse geyser
solar pier
#

sure would be nice if Crytek did ANYTHING about cheating. not even banning obvious cheaters that have been reported numerous times.

elder flame
#

It’s just not as easy as you think

analog willow
oblique knoll
#

Lol, knew at least one would agree.

daring isle
#

When can we expect hit registration to be brought up to a higher standard?

prime orchid
prime orchid
hazy moon
#

sparks rifle with no hammer and fastser reload speed please

glass shuttle
#

i have a fix for flashbangs

#

remove it

#

fixed

flat sandal
#

are there any details regarding the changes to the challenges?

daring isle
#

We need a crazy killer clown skin

hot vigil
#

Oh damn, I'm gone for a weekend and return to Hunt getting better aim assist for controller... and applicaple for PC to....
Well that gonna be interesting.

empty oasis
#

Moral of the story is that you can never leave

unborn smelt
#

@tacit bough Asia is a big region... there are people living in parts of asia that are further away from the us and some that are closer, while the regions each have a server at a fixed point. Because of that just because you exceed 225 ms ping to the asia servers that doesn't mean they all by proxy have over 225 ms ping to the us

#

basically black is the US region and the black square is the US server.
red is asia and asian server.

green is you and the green line your data.
blue is the asian player and their data.

As demonstrated, because your position isn't the same as the US servers position, and the asian players position isn't the same as the asian servers position, it's entirely possible for them to live closer to the US server than you live to the Asias server, allowing them a ping of <225 while you have a ping of above 225 to their server

broken musk
broken musk
flat sandal
#

That was super value though

broken musk
#

They are also live-streaming a dev video tommorow

flat sandal
#

Vague*

broken musk
#

It mentions challenges

#

So I assume there will be changes to it

flat sandal
#

Yup

broken musk
#

But they will probably go more in depth in tommorows dev stream

late quartz
#

So no details then lul

#

No details only snark

analog willow
#

Throwing my two cents in on Aim assist: Aim assist isn’t aim hacks, and I’m sure the devs don’t want it to work that way. I think fears of it being “too strong” compared to keyboard and mouse, will be alleviated when people play it and see that a keyboard and mouse is the superior option, despite aim assist.

granite crystal
#

Tell that to all the games that have aim assist on PC and are dominated by pad players

analog willow
#

Would a gamepad becoming the superior hardware option even be such a bad thing, if that does happen?

hot vigil
analog willow
#

Interesting

hot vigil
#

Mind you this is Apex with their set-up of AA and whatnot.

analog willow
#

Looks like a good mix though

#

Must be great programming

hot vigil
#

And this number of controller users have doubled since last year, so we don't know if we have reached critical mass yet

next yarrow
#

I think it's complicated by there being movement tech that's much easier to do on kb/m

analog willow
#

As most of Hunt's playerbase is PC, I'm assuming a lot of the work on the new Aim assist was to help grow the console market with more intuitive controls

hot vigil
hot vigil
#

Which is why people are nervous

analog willow
next yarrow
#

it probably won't matter much, but lol if it's over tuned at first

analog willow
#

Those aim assist for console controllers are needed on PC, because it's leaving players at the door as it currently works

hot vigil
analog willow
#

Those are BIG games

#

Maybe this will help Hunt get up there with them?

next yarrow
#

I might cause some problems by saying this, but I don't think hunt will have the casual draw that CoD, Halo or Apex does

analog willow
#

Hunt will always be Hunt 1HuntLove The Devs just need some of that GTA, Bethesda, Microsoft money

#

There's so much the devs want to do that they don't have the money for. Anything that grows the playerbase is fine by me! Hunt with primetime WoW money. That's what I want to see

next yarrow
#

Idk, I want the devs to do well financially but a version of hunt that made WoW money is probably not a version I would want to play

hot vigil
analog willow
#

You fear the unknown, not what the money will actually bring 1HuntLove

next yarrow
#

usually the money brings standardization and a loss of what made the game unique

hot vigil
hardy coral
#

idk why people are so mad about aim assist, it only works vs AI and even then is intrusive.

hot vigil
#

Also Hunt have a VERY soft Aim Assist on Hunters.

little jackal
#

we don't know yet @ already complaining

#

feedback moment

analog willow
#

Imagine a map a year

Event Bosses! A new unique boss JUST FOR THE EVENT! Every month.

A working train on a map

Custom Lobbies

More servers!

More players closer to your skill level!

10x the amount of weapon skins for your favorite variants that have none!

hot vigil
hardy coral
#

I'd prefer not to have it but it'll likely be no big deal.

heady helm
#

Can we stop with the rain map

#

I'm so tired of it, how come on 10 games half is rain, 2 are fog and only free are sunny

hot vigil
#

Again depends on the amount.
End of the day it becomes this awkward threshold for non-controller players to beat.
To put it a little vaguely, if Aim Assist is good enough to carry you until you hit 4 star, where the skill-set of good mouse & keyboard will dominate, that means that everyone at 4 star and below now play at a disadvantage.
Ofc it is +/- with different factors and different individual skill-levels too.

analog willow
#

If you’re matched against players of similar skill, it wouldn’t matter whether your opponent has a keyboard or controller

#

——-

Rephrasing that^

A player’s skill with x or y equipment becomes irrelevant because players are matched by skill. While one system may help aim better, a player’s skill is compensated for that in their matchmaking rank and be matched with players of similar skill regardless of their hardware

brisk timber
#

You just cant balance two vastly different inputs
You can try but one will inevitably suffer some way or another

#

I dont feel like there is anything gained by it

analog willow
#

As most of Hunt's playerbase is PC, I'm assuming a lot of the work on the new Aim assist was to help grow the console market with more intuitive controls

hot vigil
hot vigil
#

It is the "mixing controllers with aim assist into PC lobbies" that can be a problem.

analog willow
#

The matchmaking will match against players who play of similar skill. Hardware becomes irrelevant

hot vigil
granite crystal
analog willow
#

If one system is better than the other, that player playing on superior hardware's rank will be higher as a result and be matched with comparatively better people on the inferior system

hot vigil
granite crystal
#

We'll see how Crytek implements it, but if they don't it correctly it will be super annoying like in many games. Google "Spellbreak aim assist", you'll understand what I'm talking about

analog willow
#

Well, stars don't actually matter though 1HuntLove

#

I'm a 3 star at 1600 Hours 1HuntLove No shame

hot vigil
#

Let us say, I, using mouse worse than a high 5 star/6 star, but better than a 4 star.
Then 3 star controllers can wreck me with aim assist, so now I'm down to 3 star, but I'm still a high 4 star or 5 star in my overall aim, so now I'm competing with 3 star people on controller and clown on 3 star mouse and keyboard users.

analog willow
#

That's more of an MMR sway issue

hot vigil
#

No, it is how MMR works, even the best ones as long it is based on killer/killed.

analog willow
#

But with more players, that'll actually help to balance that out! No more 5 stars being killed by 3 stars because there wasn't enough players for a solo v duo of better balance (and the 5 star dropping MMR)

hot vigil
granite crystal
#

Aim assist wont bring new players, I'm pretty sure

#

The playerbase won't grow that much from now on I think, the biggest streamers stream or have streamed it, it's always on sale, Twhich drops happen all the time.

analog willow
hot vigil
#

Too many cases of not favor balance

granite crystal
#

What's the point of adding aim assist, something that no one asked for, if not to help new players?

#

Ofc it will be purposely unbalanced in some areas

hot vigil
granite crystal
analog willow
hot vigil
granite crystal
#

From experience, console players who come to PC don't use a controller, unless it has a broken aim assist

analog willow
#

I was a console controller on PC player. I went 36 deaths before my first kill (when I switched to keyboard and mouse)

hot vigil
#

As it should be.

analog willow
#

The aim assist is needed.

analog willow
hot vigil
#

Wouldn't mind if PC and consoles had crossplay and controller only for that.

#

Would be great :)

granite crystal
#

One thing that everyone seems to forget is that, pad players on PC use third party softwares that help them tremendously (not saying it's cheating), so don't compare pads on console and PC, it's way more effective on PC

analog willow
brisk timber
#

if the implementation looks anything like this im gonna insta quit Hunt 100% sure

granite crystal
#

I don't think it will, but yeah aim assist can be scary lol

brisk timber
#

Every damn PC comes with a Mouse and Keyboard
it works without any artificial enhancement of the natural capabilitys of a player
usualy if those enhancement come into play its considered a god damn cheat
You come to pc, you better learn to play your controller well or you switch to Mouse + Keyboard

if you need CHEATS you dont belong here
i cant tell it any more bluntly
its just the way it is

#

And if your god damn controller that needs cheats (aka aim assists) even puts you above my manual skill than you can be damnn sure im not playing with you or compete in this game anymore

#

because this puts any competition ad absurdum

#

That we even argue about this shit is mindbending

unborn smelt
#

Well way to overblow the arguments...

The reason for aim assist on a controller is inherent mechnical downsides of aiming with a stick vs a mouse.
So naturally if one wants the two to compete in a fair way, the weaker of the two needs smth to compensate the inherent mechanical downsides - which is what aim assist tries to do.

Aim assist isn't "putting the controller players skill above yours with cheats" - what it tries to do is make you both start from the same baseline, instead of the M&K user having an advantage.

Now i personally still don't think mixing aim assist + controler and M&K players is a good idea - because the two input methody are like comparing apples to oranges. Because of that finding that "fair" baseline is borderline impossible IMO. But Aim assist is still no where near cheating or as unfair as you make it sound.

brisk timber
# unborn smelt Well way to overblow the arguments... The reason for aim assist on a controller...

The reason for aim assist on a controller is inherent mechnical downsides of aiming with a stick vs a mouse.
An inherent self chosen downside.
Every PC comes with M&KB. Everyone is on the same playing field regarding input.
You chose to play with another device - you should not expect compensation.
Should i have some form of assist if i decide to play with a dance pad? no.

In every
and im not exaggerating
in every other case we would consider software thats enhancing manual input a cheat
period.

#

Im not shitting on controller users here
I dont mind you play with a dance pad, a pogostick, voice control or whatever
aslong as the manual input is the same for me and you

#

you do you

#

But as soon as another player gets compensatory software enhancement this baseline is screwed. easy as that.

granite crystal
#

Every PC comes with M&KB. Everyone is on the same playing field regarding input.
Not trying to play devil's advocat, but it is not 100% true. Steelseries mice used to have integrated negative acceleration, which could give you an advantage in some games.
That being said, we see more and more very good players playing with a pad and they are actually really good, it's just that the average pad player won't put much time or effort into it, but a pad in Hunt could actually be really strong if setup correctly

unborn smelt
brisk timber
brisk timber
unborn smelt
granite crystal
queen jungle
brisk timber
unborn smelt
granite crystal
#

To be fair, aim assist is OP in pretty much every game that has both pad & k&b players playing against each other

unborn smelt
#

ofc it is in some

granite crystal
#

The problem is that we are assuming that it's harder to play with a pad, which is wrong, which makes devs set the aim assist on a value that is way too high

unborn smelt
#

but it also usually get toned down rather quickly in most cases

brisk timber
#

its just unneeded

granite crystal
unborn smelt
queen jungle
#

There needs to be the option to opt out of playing against people using different input devices to keep things as fair as possible.

unborn smelt
#

and i think assessing the validity of arguments is important for a good solution

granite crystal
#

I just don't understand why people on PC would play with a pad, do we play with a mouse on console?

brisk timber
unborn smelt
brisk timber
#

Than you would have M&KB players exploiting gamepad lobbies

unborn smelt
#

controllers are far better in those conditions

granite crystal
unborn smelt
#

And others may just prefer being able to sit back with a controller if they are accustomed to that already

brisk timber
queen jungle
granite crystal
#

Can't wait for the Carbine HV with aim assist, even if it's still a small one, it still gives you some help

unborn smelt
#

I personally think the better solution would be to not split the queues by plattform, but by imput method

#

which would still require aim assist on PC if you play with a controller - but it would stick you into the "console (technically controller) queue"

granite crystal
#

If I plug a pad into my PC, how do you know what I'm using

brisk timber
#

oh wow the more i read into aim assist on controller...
what a rabbit hole i wasnt really aware of

#

It has really taken over some games for better or worse

unborn smelt
#

Oh asbsolutely

#

issues like those potentially have huge impact on a game

unborn smelt
granite crystal
#

No idea either. Anyway, I don't think Hunt has that many pad players, so I'm not too worried, I just hope they know what they are doing

brisk timber
#

in general i feel like inclusion is good for games where you inherently play together
mmos, party games or pve games in general are usually fine because the better you can play together the better the experience

but pvp competitive games are at their peak and most fun if you have gameplay and rulesets that puts players on the same page from the get go

#

Thats probably why games like Counter Strike are doing so well for many years
while the base gameplay and ruleset is extremely simple the box and the colors may change but the game never changes much

unborn smelt
granite crystal
#

Hunt and competitive don't belong in the same sentence when it comes to Hunt

#

Doesn't mean that some people aren't try harding tho

brisk timber
#

what

#

every game where you compete against others is a competitive game
what you maybe mean is esports level of comp

unborn smelt
#

Yeah a lot of people will try to play it as competetive as possible

brisk timber
#

but Hunt is a pvp at heart with pve and rng sprinkled on top

unborn smelt
#

which is fine if they enjoy that

granite crystal
#

If by competitive you mean people trying to win, sure, but the game has no league, no tournaments, no nothing. And it's RNG land, so you could try hard as much as you want, you'll still die for no reason sometimes

unborn smelt
brisk timber
unborn smelt
#

Hunt very deliberately drops you into a map where damn near everything is up to RNG

#

one game you may start with a huge advantage diue to boss or ressource spawns - the next one you may not.

brisk timber
unborn smelt
#

Yes ofc hunt is "competetive" in the sense that there are people competing for the same objective

#

but it doesn't really try to even the odds at the beginning of a match and have people start "on the same page"

#

it just expects you to make due with the cards you were dealt

granite crystal
unborn smelt
#

i mean they do definetly have a point

#

the RNG is kinda the same for everyone - as in all people are just dropped into a RNG dominated map and make due with the cards they were dealt

brisk timber
unborn smelt
#

in that regard it's the same for everyone

#

it just doesn't attempt at all to give people equal chances at "winning".

#

you can just start with a huge advantage with nice ressource or boss spawns

granite crystal
# unborn smelt i mean they do definetly have a point

I'll take two examples. In CS, as a T, if I have a good spawn to rush mid or one of the bombsites, I know that one CT also has a spawn to counter me.
In Quake, if I spawn on the mega health, I know my opponent had a spawn near the best armor in the game.

In Hunt, if I spawn on the boss, I'm just laughing

unborn smelt
#

i just try to emphasize that there are 2 kinda diffrent "definitions" for competetive at play here

granite crystal
#

Don't get me wrong tho, I like the RNG Hunt has, but it's far from being fair

unborn smelt
#

many people define "competetive" in an E-sports ready everyone has the same chances kinda way

#

which is the opposite of RNG heavy design

brisk timber
#

yea if you take it by match base thats not really fair
and im one of the people who argued to lessen that system and make it more fair
like dont have extraction and boss on the same area or something (which comes with its own downside)
you could even argue that you somewhat need that rng because this assymetrical unfairness keeps the game rolling and interesting

granite crystal
brisk timber
#

But overall the odds are pretty much the same for everyone

#

i mean its probably a delicate topic to begin with not just in gaming
competition, inclusion and fairness are points many sports struggle to bring to terms lately it seems

#

what is fairness? does fair inclusion screw inherently with the competitve ruleset?

next yarrow
#

even if you have some sort of disability that makes it harder to play with a keyboard and mouse, shouldn't you just pick up a console to game at that point since you know every game has controller support?

unborn smelt
next yarrow
#

I thought console gaming was supposed to be cheaper

unborn smelt
#

from PC exclusives, to better modding support, to just higher quality games (as in visuals for example) or even that you can use a PC in more ways than a console

unborn smelt
#

But a PC is more useful in many other scenarios

#

so if you need a PC for other scenarios to beginn with and then a console on top for gaming i doubt it'll be cheaper

iron trench
#

@visual anchor there's one big problem... Over/Under shotguns are from the 1900's

visual anchor
#

@iron trench Let me dream

brisk timber
#

"It was difficult to aim with a controller - who would have thonk. Console shooters tricked players into thinking theyre playing a real video game by giving them aim assist. If only there was a way to download aim assist for Counter Stri..... OOOOHHH (show cheating footage)" - War Owl 2022

visual anchor
wintry comet
#

was told to post this here

#

some feedback on the "earlier unlocking of weapons" as a prestige rework, nobody cares about unlocking weapons "early" the problem is that we cant progress them in a reasonable time due to how bloated the weapon trees have become, the xp required to unlock stuff needs to be cut in half, at minimum, across the board

#

also, nobody cares about interesting challenges when we cant even complete them because of the bloated weapon unlock trees meaning we cant even do most of the challenges after a prestige

glass shuttle
#

About the no aim assist suggestion
Crytec has to keep in mind things like Cronus zen that can abuse aim assist
If People can use it on PC these malakas will abuse it and they won't miss avto or nitro shots and it will kill the game for sure

granite crystal
wintry comet
#

the other thing i thought of, at least for pc users, is how many more people will file a cheater report on controller users, on the grounds that aim assist looks a lot like aimbotting, which just clogs things up when it comes to dealing with the actual cheaters

#

and thats also ignoring the extra attack vector that pc controller aim assist provides, such as plugging a xim into a pc and playing with that

hot vigil
#

@oblique knoll not completely turned off by the idea for traps.
Only issue I see is that frontiersman brings that count back up to 2 and then packmule + items boxes are still a thing.

visual anchor
#

@dull prawn I like the concept but i think it should maybe be a separate weapon so it can have a few variants like a sawed off version or something like that

dull prawn
#

hence why I suggest it be a variant

visual anchor
#

Fair point

unborn dagger
#

@vast geyser Huh? What a weird complaint compared to something like a shotgun or a mosin that is much louder. Drilling is definitely not that loud from what I've played anyways

empty oasis
unborn dagger
#

I don't quite follow, do you mean even when it's inside a building it isn't that muffled or at all?

empty oasis
#

Inside or at range it's as loud as if it were right next to you

unborn dagger
#

Gotcha, I'll have to listen closely next time. I'm not sure I've had that bug yet

silent pine
#

Hi Crytek - Loving all the content and road map. Totally realise you're busy but please can we fix these plate armoured gramophone hitboxes at some point? I dont even mind that you cant pen but those shots were clear 😢

vast geyser
mellow mural
#

@terse raft Go into your settings, look at your controls, you already have aim assist. Aim assist does not effect your aiming onto players, only AI and objects. They are simply giving you Aim Assist controls so that you can change the strength of them draw/aim assist onto AI and objects.

You and many others have drawn the false assumption that they're adding Aim assist into the game when it already exists, and no, they've never stated it will effect players.

rare ferry
mellow mural
#

They literally never once said adding aim assist or changing aim assist to work on players. PC players just hear "Aim Assist" and start screeching, crying, and wetting themselves in righteous fury. I'm a console 6 Star who turned off Aim Assist, by the way. Why? Because the aim assist is too strong and rips your camera to random barrels or lanterns. Hmm, I wonder if something like Aim Assist controls could help with something like that?

leaden belfry
# mellow mural They literally never once said adding aim assist or changing aim assist to work ...

I think they mentioned for consoles in the latest Dev insight it's around timestamp 7.33 https://www.youtube.com/watch?v=sxVu-IxiiIQ

Want to know what's coming to the bayou next?

Our latest Roadmap is here. Gather 'round, Hunters, as we tell you about all the new features and upcoming changes arriving in Hunt: Showdown for the remainder of 2023 and into the first half of 2024.

Get Hunt Showdown on Steam: https://tinyurl.com/...
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empty oasis
leaden belfry
#

DO we need aim assist ?

empty oasis
leaden belfry
#

trying to make the playing field fair cant argue with that.

mellow mural
#

You people still have yet to point out where he says anything about players, and not aim assist as is already implemented in the game. Why wouldn't they have aim assist on PC for Controller as they do for console? It doesn't effect players, only AI and objects.

His exact words were "Dead Zone Adjustments, as well as Aim Assist and Acceleration options." So that you can adjust the strength and window of aim assist.

empty oasis
mellow mural
#

Oh my god, you're arguing the letter, not the spirit of why people are upset. Who cares if they add aim assist to lanterns on PC?? PC players are specifically mad because they think it will be an aimbot, this is the point of the conversation, the point of the argument.

All of that and I said "Adding aim assist or changing aim assist to work on players." So your argument doesn't even work there either. Come on dude.

empty oasis
mellow mural
#

I was very literally responding to someone, but whatever, I'll understand reading comprehension isn't your strong suit, judging by your last reply. HUL

I'm done with this conversation, since you clearly seem like you're just looking to start random arguments.

empty oasis
#

Cool. You win the argument 🎉🎊

🏆 here go

empty oasis
floral lodge
#

But the b stands for Best Hunt player lol

#

Jk jk

empty oasis
#

Lol no, I mean since you're name is Jordan but you used a Jackson meme

next yarrow
#

When I was a kid I thought they were one guy who was very talented at singing and basketball

#

I was very impressed

#

Then I thought they were two guys but with the same name

flat sandal
#

why 75 hunter slots though?

carmine needle
#

for those who hoard hunters

#

There's folks who have 1 of each of the hunters, and there are more hunters than slots

next yarrow
#

y tho

#

But yeah it's heavily requested apparently

carmine needle
#

I suspect that's why they are adding slots- it also is a way to get folks to spent BB on stuff

flat sandal
#

hunter slots encourage dodgy mechanics though, basically meta is using them as storage. no big deal but bad design imo

#

just feels kinda stupid^^

carmine needle
#

Yeah, I store hunters there as well. I usually have only 1-2 open slots

#

dunno about dodgy mechanics

flat sandal
#

store hunters but also contraband

carmine needle
#

Oh. Yeah

#

what's dodgy about that?

#

I keep my collection of shrikes there

flat sandal
#

I was hoping the'd turn a down a bit so im slightly disappointed but meh^^

next yarrow
#

Just remove the limit on contraband tbh

flat sandal
#

it's dodgy because it's super clunky

#

if you buy all slots it basically is removed but in a super weird way

#

i assume it's a struggle for ocd ish players

#

not that hunt dollars really matter 😄 aaanyeway...

#

love the voip changes though

carmine needle
#

ah. gotcha. I don't mind that they're increasing the slots. I don't think it will be a bad thing for anyone. I don't mind the contraband, I just wish there was a way in game to remove the status looks at totally useless gun oil

flat sandal
#

Don't thinks it's super bad but going in the wrong direction with respect to chiselling a sleek game out of hunt. remove the status?

carmine needle
#

I get why there is a cap- stops folks from spamming free hunters by loading into a game and then evacing asap

hazy quartz
#

for convenience it would be nice if the would raise the contraband limit. but that could disturb the economic balance a bit which we need to keep in mind.
also it makes hiring and grabbing free hunter gear an almost obligatory chore, which i dont know a solution to it other than automating it.

flat sandal
#

free hunters should go away as well and only be available if one actually doesn't have cash

#

I settled at hiring one every match and immediately dismissing them. that isn't a good mechanic either but the minimum one should do really^^

hot vigil
#

Bc having 0 money also means 0 money for tools/consumables.

flat sandal
#

yeah free hunters should always have the basics

#

I would actually like it if it was easy to hit rock bottom

carmine needle
#

I dont think they should remove the free hunters or the contraband status for freely gained things, I do think it would be cool if they always came with stuff like some way to heal, a melee, and some kind of trap/explosive

flat sandal
#

so it's an achievement to run good gear, that should also spread out the player base down to one star a bit

#

and I would be happy to get good stuff from the tribute as well

carmine needle
#

yeah, i dont even want to talk about the current mmr stuff, that's a dead dead horse ive beat into a pulp lol

flat sandal
#

atm I couldn't care less about anything^^ gearwise

#

yeah I know 😄

rotund obsidian
brisk timber
#

So thats false info you got there

rotund obsidian
brisk timber
#

yea the scanning of environment for your crosshair to snap onto something is probably the most concerning factor for me right now

#

the auto snap onto head is also somewhat concerning because in case of a sitting target you can let the aim assist do the headtrack for you for an guaranteed HS

#

even with a mous manual aiming on the easiest sitting targets sometimes you miss those shots because humanerror™️

#

And the rest is probably decided by how strong the tuning is. The snappig atleast doesnt seem instant
but i would like to see the tracking of moving targets. Does it follow? does it lead?

#

How far does AA work on range?

crystal plume
#

@spiral dust They use restoration specifically because it's not just regen

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Restoration also gives your lost bars back

spiral dust
crystal plume
#

Well that is a misuse of the term then sure

#

But in other cases they use it specifically for the reason I mentioned

rotund obsidian
#

@rough field #game-ideas message you should still be able to burn downed hunters, previously the infernal trait only prevented ignites on living hunters. Even if it does work on downed hunters for some reason, ground fire will still char them like it does currently in the rain

spiral dust
#

The problem that allmost in all pacts traits mentioned restoration instead of regen 🙂

austere stone
#

Not too happy with no death cheat as someone who wants to max prestige still.

#

Cause retiring is required to level as fast as (realistically) possible and I can't enjoy the new traits

unborn dagger
#

Gotta git gud then lol

hot vigil
livid pilot
#

just gonna say i think this upcoming update and its changes are amazing CryTek W big time

rotund obsidian
maiden pelican
rotund obsidian
#

man i hope not

maiden pelican
#

Especially if its super rare

flat sandal
#

no death cheat? that'll be interesting

flat sandal
#

anyone else suspect that this season will be a weak one for crytec?

unborn dagger
#

Well the wild card effect aint new and they set it up pretty quick after the rotjaw event

flat sandal
#

idk just a feeling, could be entirely wrong^^

#

i know i'm not ready for the grind just for a few skins. depends if they changed the progression. But hunt is also the first game i ever did this battle pass bs for

#

so idk many ppl might be down still

hot vigil
# flat sandal finacially. player count.

Dunno about finacially, think a lot of people gonna buy a lot of the BB hunters in this event + battlepass.
Tho player count might be a little more wonky due to what I think gonna be some really toxic balancing issue with pact traits.
That said, I do worry if I (and other players) gonna gas out for the winter event.

empty oasis
flat sandal
#

really we have to form a union^^

hot vigil
flat sandal
#

I get they have to min max effort and money in a way while unfortunately exploiting our feeble little minds but c'mon, there has to be a better way 😄 it's so painful to watch. don't get me started on the weeklies

hot vigil
#

Just saying it have been worse

#

I want it better ofc

flat sandal
#

in hunt or in gereral?

hot vigil
#

In Hunt, but for sure also rest of the industry is worse.
But don't really think we should compare to other games

flat sandal
#

it certainly can be worse by a lot for sure. just why does it have to be bad to start with? stupid evolution^^

obsidian narwhal
#

@edgy sparrow suggested this already about a week ago

#

alas, i had to remove your second picture, as it was in its own message which wasn't compliant with the channel rules

#

but know i wholeheartedly agree with the suggestion

edgy sparrow
#

thx

hoary widget
broken musk
#

@twilit bronze I agree with more gore

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It fits with Hunt

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Also blood splatters are very inconsistent

twilit bronze
#

Yup, I think it's wasted potential, it was great in L4D2 and it was ahead of its time, but the flaw was in the amount of stuff on the screen, and you couldn't really see and appreciate what's going on, due to mass hordes, while here it's a different story. And it could be an option to toggle, as in many games. Idk why someone would downvote that :c

carmine needle
#

I wouldn't mind an animation change, unless the hunters move. I want a hunter i kill to stay where I killed him. If he takes a few steps back he might now be out of sight/have fallen off a ledge, etc...

twilit bronze
#

but to be frank, the change within 1 meter is nothing and it's negligible, especially compared to the aesthetical gains, idk why you'd vote that down. being pulled down by a dead magnet to the same spot you were shot at is not really a benefit

carmine needle
#

True, I've seen the same, however this increases the odds of this happening. assuming he's following some kind of physics, he'd always fall away from me, not come closer. I have less issue with what you propose as I did another similar idea where a downed hunter would crawl/attempt to crawl before remaining still. I'd love to see more animations for the deaths, for sure- but more so would like to see true death animations over downing animations. If when you truly kill a hunter he staggered away then collapsed, that would be dope. But I'd rather the hunter who is downed remained where he was downed, to the best of the game's ability ofc

#

I'd upvote the latter section where you say exactly this, but as said, I don't want hunters to move at all (within game stuff) when downed, and thus, my downvote

twilit bronze
# carmine needle True, I've seen the same, however this increases the odds of this happening. ass...

one meter of wiggle room won't ruin it for you, I'm sure, and again, there already seems to be some of that as is. movement is not even the idea, the idea is more flavor in KO animations. I even stated that there are things to make the end result the same(positioning), I guess devs are smart enough not to make character run away before dying or to make backflips. and I don't get how your idea about death animations is ok for you, but KO with tiny (potential!)wiggle is not. Death animation shouldn't give it away if character is dead for good or not, as it will mess the team revives and necro for solos. what you downvoted is essentially a "no to more animation variety". I think I made my point clear now

steel comet
#

@next yarrow Instant thumbs up SmugEddy
Since a stamina shot is common because of conduit and such, there needs to be a counter for that too.

next yarrow
#

Yeah, this would be more of a tatical option than a strictly agressive one. You could throw it in a doorway to discourage it from being used, but not completely block it off from being pushed

vital fractal
#

We would need a lore reason behind the collection of Rotjaw goop

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I suggest that someone milks rotjaw for it

next yarrow
#

Sell it

opaque glen
#

@faint jolt this is planned, it was announced in the roadmap video I believe

faint jolt
#

Oh okay cool

next yarrow
#

The FDA would like to inform you that Rotjaw milk has never been proven to have medicinal properties

vital fractal
#

I like rotjaw goop because it’s the buzz of sticking a metal fork in the outlet, but on the go

frigid folio
#

@bold valley I feel like that concertina plant idea would make an interesting anti camping mechanic tbh 🤔

pine pagoda
#

PVE coop mode would be so nice

crystal plume
#

@spiral dust You're not accounting for the fact that you get BBs from challenges during the event

crystal plume
#

If you're completing the event, it means that you will end up earning more than the pass costs

#

Since you will likely be completing the challenges to complete it

spiral dust
#

Huh? Challenges are not related to the battlepass. I am talking about battlepass only. Challenges are available always.

little jackal
#

does it matter tho what's related to what if in the end you're guaranteed to get the amount back

visual anchor
#

@turbid oxide u stole my name ideas(idc)

spiral dust
little jackal
#

seems like a good thing that one can earn premium currency even outside of events

spiral dust
#

😐

worthy knoll
little jackal
#

no, I mean challenges. We were talking about challenges 🤔

brisk timber
#

those 50 weekly BB would be there battle pass or not, logically including them in the equation you could argue you get stolen your weekly BB

#

thats a bit of whitewashing the pro side for battlepass 😉

tight delta
#

I fucking love battlepasses!

worthy knoll
#

Yes and now we have a Limit per week which is way worse.

tight delta
#

What's what? Explain!

#

Is it like MMO-style point-cap that limits the amount of event points you can earn per week?

brisk timber
brisk timber
#

this was cut down to 50BB total per week by doing challenges

#

you can do the math here

tight delta
#

OH, right! Sorry, I though you were talking about the event again.

#

Or rather the event points, not BBs.

#

It was the accolade BB nerf / elimination. Those accounted for the majority of BBs you earned if you played actively.

#

At the time of the nerf, I don't think people even realized how big portion of their BBs came from the accolades, as most though the weekly reward was going to be better or even comparable deal.