#feedback-discussion

1 messages Ā· Page 95 of 1

late quartz
#

Bad move

brisk timber
#

also trait and consumable slots already are very limited - more additions over times doesnt help in that regard aswell

late quartz
#

They're definitely too situational and niche to use as a part of my loadouts regularly

stark fulcrum
#

I mean just make a more silent beetle with only the function to see not explode

late quartz
#

Yeah I'd take a faster, quieter beetle over the current options

brisk timber
#

Also keep in mind

#

solutions should be viable for teams but solos aswell

#

Beetle is very fun tool in teams

#

but hardly of use as solo

late quartz
# brisk timber also trait and consumable slots already are very limited - more additions over t...

Well, here's what I'll say here

I don't think it's unreasonable to say that some loadouts will lack the tools to tackle some situations. I think part of Hunt is specializing your loadout, you can't have ALL types of utility and firepower, so you need to choose what situations you most care about countering.

I don't think it's NECESSARY for players to have more intel by default in Hunt. I think the option to bring more intel-focused utility is sorely lacking, but I don't think it's something that needs to be standard for the game's health.
I think players who are not adequately prepared or adequately careful should still be caught off guard and outplayed by other players who work to surprise or ambush them.

late quartz
#

Compare this to something like throwing weapons, they're extremely valuable in Hunt, but not necessary. There are other tools that players may prefer like traps, but I personally find that the utility of clearing AI quickly and quietly has a greater impact on my ability to perform well.

This sort of intel tool may be a mainstay in your loadout because you seem particularly sensitive to this particular type of gameplay. I'd probably land in the same boat and I'd gladly sacrifice another tool or consumable to bring a more reliable intel tool.

#

I would absolutely consider sacrificing choke bombs or a throwing weapon to bring a renewable stalker beetle analogue

#

(assuming it was tuned to be more intel focused rather than CC/DOT focused)

brisk timber
#

just thought about some stones you could throw that glow when people are nearby

#

make it a big pouch and refill at carts

#

5 stones or so

#

idk šŸ˜„

stark fulcrum
#

@brisk timber you ran out of ideas didn't you lol, glow stones!

unborn dagger
#

Im honestly trying to think of an idea to rework something like Instinct into the flashlight or the spyglass lol.

#

Since those two are useless as hell

hallow pasture
#

Here's an idea, every clue you pick up, you get 2 instinct senses, it's not even bound to a trait anymore, just like bounty works, it would be back, permanent for everyone, also, not unlimited.. so use it wisely.

#

Look at it this way, clues glow red when opposing players are nearby, when you pick up a clue, you gain that power as a burn on use ability.

hallow pasture
stark fulcrum
#

@hallow pasture thats the best idea I've saw yet

#

Put that in suggestions

hallow pasture
#

Go ahead.

#

copy pasta xD

brisk timber
#

@stark fulcrum
Oh another Pax Buntline dreamer!
someday it will be reality for us - i believe

hallow pasture
#

Doubt it, really...

brisk timber
#

why? 😦

hallow pasture
#

For the few dreamers out there, and every other person hating on the pax for some reason, I doubt another version will come when the gun is outperformed by scottfield.

#

Don't get me wrong, I like the pax, but rarely use it anyway.

stark fulcrum
#

I can see it coming. I mean we got drilling and that was a long shot

#

Its not far fetched whatsoever for them to add buntline and the double action

#

Let Scott keep its place as a more affordable version of pax with slightly better accuracy

#

And faster reload

broken musk
#

@little oasis I get what you mean, and i agree to a certain degree. But the exclusivity and how limited it is also adds to the coolness of the skin.

#

Which in terms does not make it better lol

#

But alot of games with skins have this, permantently gone skins, that you were able to obtain earlier

unborn dagger
broken musk
unborn dagger
#

That's why I'm saying to make a skin to work towards, not just be bought out right

broken musk
#

But i do agree it would be cool with obtainable hunter skins which you would have to do specific challenges for

broken musk
unborn dagger
#

Exactly, I genuinely rarely use skins that I buy. I bought the ronin skin, never used it, bought the other ronin skin, barely use it. Getting Gar afyer reaching rank 100? Now that I use a lot

stark fulcrum
#

I want a butt naked skin

#

With just a sock in front

little oasis
#

I mean im almost prestige 100 id be down if they let me choose any legendary in the game for reaching it (I dont care about the mosin skin) ive 100% every event since i started playing, just sucks i started playing like 2 months after that event so by luck alone I cant get it.

#

If they added them as really hard challenges etc something like that id be down as well, just lockin them away never to be seen again is a shame since a lot of the event skins are some of the best imo. devils advocate the doctor and false saint are real neato design wise

empty oasis
analog willow
frigid folio
# empty oasis If that were true then the Centenary would be "cool" but its really not

The Centenary is a very lack luster skin. However when you kill someone and see they have one you go "oh shit I just killed a prestige 100" which I think is the "coolness" factor for the centenary. Not so much the skin it's self, but the achievement behind getting it and when people see the skin they know you've done something very few in the game have

crystal plume
#

@open carbon It was already changed back

open carbon
crystal plume
#

Up to you šŸ˜„

open carbon
#

Guesss it's only fair :D

#

Thanks for letting me know 😊

dim heron
#

@marsh mantle Ublock blocks it because it's a tiny url link. Most shorteners will be blocked by Ublock

marsh mantle
#

good

#

but one thing: tinyurl works for other links, but not for Hunt Links šŸ˜‰

dim heron
#

not always, my Ublock blocks all shorteners

#

and what ublock doesn't get, adblockplus does

sour cloud
#

wtf? player just vanished

fallow dragon
#

Any news on anticamp and or anti boss babysitting mechanics?

sour cloud
vital fractal
#

Well, unsolicited, the way I imagine an anti-camping mechanic is based on two approaches:

  1. If a player knows there is another player just sitting holding an angle or preparing a strong defense and not moving much, they are then presented with the option to proceed in a few manners- maybe along the lines of prodding defenses, pushing in blindly, waiting outside with a counter angle holding, or simply leaving

OR

  1. If a player does not know that another player is holding an angle and is attempting an ambush then that player will have the means to rework the reasoning behind why that other player was able to set up that ambush or the initial player will have the tools to check corners and compounds slowly

If they implement these mechanics it would be so cool SmugEddy

hallow pasture
#

I don't get it

#

Refine by player 1 player 2 or something..

stark fulcrum
#

Its a weird issue because how do you differentiate camping vs setting up an ambush? I liked what I read yesterday someone wrote about improving beetles. I mean they work ok as is, either you spot them or the beetle dies and you know the basic area they're in. Situations occur, im aware, like a silenced shot kills beetle. You also are idle while in beetle mode which is why you find a good spot to release it. Overall just improvements to that would pretty well cover camping.

Again, you gotta see both sides. One is wanting fair fights the other is you cant expect a Romero man to charge outside into long ammo fire. Id say be more cautious in your gameplay around a compound. Everyone is always mad if they get ambushed, but most do the same thing if the opportunity presents itself.

I myself will immediately set up an ambush if I see or hear another team, but they don't see me. It's thier fault for being loud or out in the open. I'm in it to win it. That said, someone camping ten minutes in a bush or dark corner....beetle is the only option atm. I wish as well we had more.

#

@late quartz you guys read what all this guy wrote above, I think he had the best solution so far.

sour cloud
queen jungle
#

@marsh mantle that list ublock uses blocks most link shorteners which is what they used for the announcement

#

not really something they can get around if they want to use shorteners

marsh mantle
#

the tinyurl led to a different site which was blocked. I thought this was explicitly stated in the screenshot

crystal plume
#

@fathom fable That's not how the system works though, you will always gain MMR when you get kills, it's just the amount that you gain that is affected by the enemy's MMR in comparison to yours. Just because you don't face (at least seemingly) higher MMR opponents, doesn't mean that you're stuck at your MMR

#

It will still entirely depend on your own performance

fathom fable
#

I understand, what im trying to imply is that the mmr provided from killing those of equal mmr is not enough (it seems) to get me a decent ways into the next rank, if at all.

oak plaza
#

Imma be real I dont think ppl realise how far cheats have come. Its not as simple anymore as getting some anticheat for the game. Most cheats at this point are AI drivin and legit just watch your screen so arnt actually installed on the users maschine. #feedback message

#

For all intence and purposes the cheater could stream the game and nothing would look out of the ordinary.

crystal plume
#

I highly doubt that most cheats are AI driven even currently šŸ˜„

oak plaza
hardy coral
hot vigil
#

Without fancy AI cheats

oak plaza
hot vigil
oak plaza
brisk timber
# vital fractal Well, unsolicited, the way I imagine an anti-camping mechanic is based on two ap...

Your logic isnt flawed.
But playing effectively and taking advantage of those mechanics tends to make the game a drag, stale and in worst case extremely boring.

I would even go so far to argue that the players that are too impatient, too bored or outright dont really give a f' about those mechanics enable a good player to have fun with this kinda playstyle in the first place.
The most boring and sweaty matches where nobody triggers anything, everyone waits for the others to give away intel first - man those are the most annoying shit games and least amount of fun to be had in hunt.

Thats probably not a small part of why so many people hate to play in those high MMR lobbies because the game becomes a boring sweatfest. Half the match becomes a silent parcour walking sim while you can get taken back to lobby screen in a heartbeat. Its not a really an engaging gameplay loop at the end of the day.

In my view people defending that problematic game design are the ones thriving off of it because they are willing to endure the shit aspects to get their kills. Im not.

I think the game peaks when there are fair fights or a cat and mouse game.
The good thing about Instinct was that it enabled the Cat to sniff the mouse out effectively the first time ever in Hunts life cycle.

late quartz
#

I think it's important to be careful when you make these sorts of statements because you open yourself up to like... very low effort rebuttals that completely circumnavigate the point you're trying to make.

What you're saying here, while something I largely agree with (although not entirely), is ultimately very subjective. Saying that some elements of the game aren't engaging or that they're "shit aspects" isn't unreasonable, and I think you can make a strong case to back those sorts of statements up, but unreasonable or bad faith interpretations allow people to simply attack that assertion instead of actually engaging with your point.

I agree that Hunt has a lot of downtime, that hunt has a lot of dynamics that culminate in a meta that encourages inaction and passivity over risk and skill expression.
I agree that these elements could be altered or modified to bolster Hunt's fun factor without removing or harming its tension and tactical nature.

The issue tho is that when you phrase it the way you did, people will just come by and say "well sounds like you hate hunt and just wanna play CoD" which probably isn't true.

vital fractal
# brisk timber Your logic isnt flawed. But playing effectively and taking advantage of those me...

In higher MMR lobbies I see mainly push and activity all the time since in higher MMR most players are sweaty (not because of camping but because of their insane blood thirst, actively abandoning lairs to find people)

In fact, I find campers mainly in 3 star and below- but I also find some of the most fun matches in 3 star because no one is effectively using meta except the smurfs- leading to a fun fight.

Instinct may on paper be for ā€œsniffing out the mouseā€ but in reality it’s a handholding trait used to tell people whether they were safe or not, which is against hunt’s whole ā€œalways watch your backā€ sort of theme-

You want to know what else instinct really changes when camping? Nothing except ambushes and solos trying to be sneaky and aggressive

If someone’s camping a boss lair, you already know if 1. It’s red, 2. The boss is dead and not proccing a signal 3. You hear movement

If you suspect someone is in the boss lair, and know, then of course you’re gunna have to push in against a defense- especially if people are smart and just hold angles.

Yeah a well thought out defense sucks to attack… because that’s the purpose of a well thought out defense. If it sucks to go up against, and you don’t find it fun- then leave, cause the people defending find it fun or effective or both.

Instinct doesn’t stop camping the lair or an area, it just tells you someone is there which only acts to negate stealth tactics while pushing or setting up an ambush- rather than active camping.

Both ambushes and stealth movement is very fundamental to hunt and as I said, instinct works against those strategies whilst leaving the main complaint made of camping untouched really.

#

Instinct promotes passiveness from rats and those underskilled as it acts as a faux-safety radar- and I’ve seen more unskilled hunt players (not pushing with instinct) than skilled using instinct to hunt people down- but again that’s because I’m not a 6 star.

late quartz
#

If it sucks to go up against, and you don’t find it fun- then leave, cause the people defending find it fun or effective or both.

This isn't my impression. It doesn't seem like most people who end up camping even enjoy it.
The issue is often framed as "Shotguns vs snipers" for a reason, with both parties complaining that the other party is to blame for the bad gameplay. The problems arise when both the indoor and outdoor team feel that they have no effective actions to take, and the most advantageous play is to wait and hope the other player makes a move first.

vital fractal
#

You know people are there, and they you are there

late quartz
#

Yeah but these are totally different

#

I agree people do it because it's EFFECTIVE

#

I don't think they're doing it because it's the way they enjoy playing Hunt the most

#

That strikes the heart of the issue, the vast majority of players on both sides of the issue do not like it when the game turns into a stalemate

vital fractal
#

That’s because the vast majority of players are greedy- you will never get around that base issue

late quartz
#

It's not a positive gameplay dynamic, its effectiveness is an issue not a feature. Players are forced into optimizing the fun out of the game

#

Greedy????

vital fractal
#

Yes

late quartz
#

People don't wanna sit in a box for 35 minutes

vital fractal
#

Because they don’t want to lose

late quartz
#

Yeah of course it's a PvP game :x

brisk timber
#

Pointing out the obvious

late quartz
#

If a player is given a set of bad options and one clearly less bad option, they're picking the option that has the least negative pressures.

Blaming players for action rationally is not going to get you anywhere, game design is about mediating players' incentives and desires against your game's systems and design goals

vital fractal
late quartz
#

We know, as a matter of fact, players will most often not enjoy losing

brisk timber
#

Instead of making a game more fun and engaging you say "Deal with it"

#

what is this logic

late quartz
#

If your game creates situations where a player's only clear path to not avoid a loss is to optimize the fun out of the game they'll probably take that path.

queen jungle
#

Well if everybody won an equal number of matches, you'd still lose five out of every six matches.

brisk timber
vital fractal
brisk timber
#

Right now there are just not enough tools to sniff out a passive player

vital fractal
#

You even opened this conversation

#

Acknowledging it

late quartz
vital fractal
#

Considering it stale and a drag is subjective

late quartz
#

LUL see

brisk timber
#

Slow? its not even slow. Its because somebody is often is fed up with this shit and makes a move.

#

Theres just often just non progression at all

vital fractal
#

In the form of ā€œa dragā€

brisk timber
#

thats a difference

vital fractal
#

That’s an opinion

brisk timber
#

As everything here

vital fractal
#

Which by all means is fine

vital fractal
#

This is feedback discussion

late quartz
#

We're in the "I can't engage with the conversation" dialogue tree

brisk timber
#

I would even go so far and say Instinct would be best reduced to 50m
BUT the closer you get to a target the more intense the visual indicator becomes

#

That would be fun gameplay šŸ™‚

#

I walk so you can hear me
But the closer i get i can see you

vital fractal
brisk timber
#

You give the active and the passive one a tool to use

brisk timber
#

you can be stealthy and active

late quartz
#

The problem is not that Hunt is slow relative to other games, that's obviously a big part of Hunt.
The problem is that at Hunt's slowest there isn't any engaging gameplay to be had on either side. Stalemates aren't fun or interesting, they're not a battle of strategy or skill, they're simply about who becomes impatient enough to give up first.

Neither side has adequate enough tools to take a reasonable measured risk to get things moving. Both sides are systemically pigeonholed into inaction and passivity.

Inaction is not the same as careful tactical play. We want more tactical gameplay, less inaction.

vital fractal
brisk timber
#

As i said before
Playing effective doesnt mean its fun

vital fractal
#

There’s times to enjoy both

late quartz
#

Rakki, do you think ambushes shouldn't exist at all in Hunt?

brisk timber
#

Yea then we fundamentally disagree here

vital fractal
#

I like the sparks sniper because it makes me feel like im hunting bison SmugEddy

brisk timber
#

Prologned sitting and stuff like that

brisk timber
#

should come with more downsides

vital fractal
#

I hear a person set off crows at salters, Arden isn’t greyed out- I’m at Arden- what’s my time frame?

hardy coral
#

Prolonged sitting in a random spot has the downside of not advancing the game for you, you'll probably miss the bounty or getting to a good position.

brisk timber
late quartz
#

The point seems to be that people who are willing to do this don't care about advancing the game

vital fractal
late quartz
#

Yes.

brisk timber
#

Still. Taking out a target FIRST and then do the bounty is very often way more beneficial

vital fractal
#

In their eyes they are advancing their own enjoyment

late quartz
#

It's not a singleplayer game.

vital fractal
late quartz
#

I don't care about all players maximizing their own enjoyment. That would mean we'd be okay with cheating

late quartz
#

Yes

#

And part of those "standards" is that there are some types of gameplay that are antithetical to a game's overall health and quality

vital fractal
#

Can’t say that ā€œoh no then we’d all be cheatingā€ because that means cheating is inherently enjoyable- which it isn’t

late quartz
#

Those "standards" are all ultimately subjective

vital fractal
#

Exactly

late quartz
#

"No hacking" is also a subjective standard

#

There's nothing that says games are objectively better if people can't cheat

vital fractal
late quartz
#

Somebody who has abstract thinking skills :x

I'm not afraid to make subjective assertions about what makes games better or worse... That's how games are made babygirl, somebody ultimately goes "I think this would be a better experience". There is no objective design goal when developing a game

vital fractal
#

If billybobjonestier1gaming wants to sit in a bush scared for his life with a Winfield C and levering next to the lair and LaLlorona’sFeetsniffer just wants to push- both aren’t wrong

#

But when one asserts that one type is better than the other, that’s when discussions should occur

late quartz
#

I believe, for myself and for the majority of the playerbase, Hunt in 2023 at its slowest is not an engaging experience.

"Normal" Hunt levels of slowness is great, "extreme" hunt levels of slowness isn't

brisk timber
#

Thats maybe fun and all for open world sandbox games

#

hardly for a game like Hunt

late quartz
#

The problem here is that, sure, if you wanna go sit in a bush for 35 minutes that's kinda on you.

Hunt is a game that allows players to create situations where the entire lobby is forced to slow down to your pace.
If you happen to get into the boss lair first, you're given the option to hold the entire lobby hostage by sitting around in a concertina nest. That's not very cool.

On a systemtic level players should not be able to slow the pace of the entire lobby down to a complete gridlock. Is that subjective? Sure, but I'm not afraid to make subjective claims about what hypothetical version of Hunt would be better

wary hinge
#

Isn't literally most of the entire point of hunt pvp needing to have the adaptability to deal with other playstyles

late quartz
#

Yes. There should be more tools that allow players to counter passive play given an adequate resource investment and application of skill

brisk timber
#

The entire point of hunt at a basic level is to get out alive and at best with a bounty šŸ˜„

#

its telling that if we think about those basic rules

#

I feel like they arent enforced enough

wary hinge
#

The only real nerf imo to that style of play is concertina being more easily killable

#

It feels very inconsistent what clears it sometimes

#

Other than that I don't think any of the playstyles do serious or lasting harm to the game as they all have their strengths and weaknesses

wary hinge
hardy coral
#

Not really inconsistent, it's slashing attacks and explosions.

wary hinge
#

Explosives do not work half the time

#

Sometimes it looks like you are connecting your hits on concertina and you are not

#

It's very finnicky

late quartz
#

If both teams feel their best move is to stay passive, I think it would improve the game to give one or both sides more options to take risks and leverage skill

wary hinge
#

I think that is more something needed to be fixed on the map design portion

late quartz
#

I mean that certainly plays a role?

wary hinge
#

Like what tool would you say would you add realistically

#

That can do that

#

Cuz every idea ive seen said for like stop campers

Seems to help them more

#

Beetle included (when it's used)

late quartz
#

Well my #1 idea at this point in time is stalker beetle changes.

One of the biggest problems with beetles is that they're very limited and finite in their usage. Once you get off a beetle it's very unlikely you're getting it back in that fight. Flying it back to your hunter is pretty impractical and causes any intel you gather to "expire".

I'd like to see a 4~5 point trait that allows you to channel a beetle from dark sight to reinhabit it off the floor, making them a more consistent and reliable intel gathering tool.

Similarly, I'd like to see a new beetle variant that has no suicide explosion but in turn has increased speed and handling to make it more specialized as a team-based intel gathering tool as opposed to CC/zoning.

wary hinge
#

That feels like it would benefit the campers more than the invaders

late quartz
#

How lol

hardy coral
#

Beetles don't benefit campers much.

late quartz
#

You need to act on intel to benefit from it

#

If your goal is to sit the fuck still intel isn't going to help you

hardy coral
#

Since it takes a guy out of the fight and if you're camping you don't really care for intel, you just want the enemy to walk into you.

late quartz
#

If you get intel off a beetle and it encourages you to push and stop camping... good? THAT'S THE WHOLE GOAL! The goal is to reduce the appeal of passive play and encourage players to take risks

#

Risks = somebody might get shot = the game progresses

wary hinge
#

Idk I've just consistently used beetles yo watch people invading the compound and know where they are coming in at all times

late quartz
#

Rainbow Six Siege is a wonderful example of a game with brutally punishing times to kill, which is built almost from the ground up on camping boss lair LOL

One of the things this game does really well is it makes their Stalker Beetle equivalent a standard part of the attackers' kit, and it allows those attackers to freely get on and off their drones so long as they aren't destroyed.
Droning in Siege is a massive element of skill, teamwork, coordination, and is a core part of what makes the asymmetrical attack vs defense gameplay work

#

Okay but like... so what

#

What do you do with that information?

#

Cause again the goal is to get somebody to peek a window and take a shot. As long as people are shooting bullets at eachother instead of just hunkering down that's a good thing

wary hinge
#

You sit there
See what they do
And kill them at whatever door they enter

The usual camper thing

brisk timber
#

As much as i like the beetle aswell the most problematic part about it is that you have to sit down and go into beetle mode and lose complete action of your Hunter

i still think that Instinct is one of the best tools to have achieved that to date
The detection range was probably too high and gave away player presence too easily
But i still feel like a basic as radar to sniff out stationary players would help Hunt a big deal without beeing too finicy and situational

late quartz
wary hinge
#

Eh every so often

#

But like that's the point

late quartz
#

Infrequently at best

brisk timber
#

Or if Instinct is out of discussion
There need to be more cues a stationary target gives off some way or another

wary hinge
#

The beetle would be used for pretty much that still

#

Like currently imo the best tool for killing camping people is a flash bomb

#

But everyone hates the flash bomb

#

And flash bomb style stuff is fairly annoying

#

It's a good and useful tool
But it's both abusable and has left a sour taste in everyone's mouth

late quartz
#

Let me level with you here. You've sort of staked out a position where you're against all possible changes

You opened up with "anything you add would benefit campers" and it seems like you're committed to finding a way to square that circle

#

Do beetles benefit campers sometimes? I guess. Proportionally the benefit is much... much much much much lower than it could potentially benefit attacking teams

wary hinge
#

If you want something that helps people push
That same thing shouldn't give campers just ad much of an advantage

#

I think the beetle overall as a mechanic
Falls in that

#

And the consistent reactivation of a beetle would also do that

brisk timber
#

Id rather have a guy behind me pushing
Than this guy sitting in a bush and go in with a beetle infront of me šŸ˜„

wary hinge
#

I think the big thing to fuck with compound campers would be to make the map actually more idk the word
Fluid?

late quartz
#

Proportionally it would be very mid for campers and potentially gamechanging for pushers

#

Of all the tools you could bring to camp, a beetle is not very high on the list

brisk timber
#

In my experience beetle is still best used as surveilance cam

wary hinge
#

A beetle isn't high on the list for attackers either

late quartz
#

For sure, I think they're too weak to be good intel gathering tools

wary hinge
#

And those changes would make it better as a camera for defenders

hardy coral
#

It's best used to scope an angle and possibly hit them for an easier kill.

late quartz
#

They're designed to be suicide bombers which is not good

hardy coral
#

It's bad as a surveillence tool because it's easy to shoot since it's slow and therefore easy to pop out of the air, it's best used in tight spaces.

late quartz
wary hinge
#

Yes it makes it better for defenders

#

More than attackers

late quartz
#

lol okay well, I guess agree to disagree

hardy coral
#

Also beetle trees should be more consistent around the map, if you look at the spawns for them online they're clumped in 1 corner of each map lul.

brisk timber
late quartz
#

I don't really understand but I'm not sure it'll be worked out between us

wary hinge
#

For the beetle specifically sure

brisk timber
#

in general i wished beetles would be atleast a bit faster

late quartz
#

Forward facing intel gathering tools benefit players who seek to act on information. If you're camping a static area with a "surveillance cam" you're not acting on information.

Further, since you don't decide the pace of the fight, there's more time for your beetle to be shot and disabled.

#

Intel gathering is useful for everybody

#

It's more useful for people who need to take a risk and walk into enemy controlled territory

#

It's an extra life lul

#

I've never gone "Fuck I can't push this compound, they have a stalker beetle!!!!"

wary hinge
#

Nobodies ever gone the opposite either

late quartz
#

I have gone "shit they know where I am now I have to give up this position"

wary hinge
#

That's true

brisk timber
#

The beetle is not there to enhance intel in an ongion fight on a camper side
Its for the intel before a fight
To see if somebody approaches
And at best from where at what angle, which entrances they going for

#

Then the beetle already did its job

#

If you act on this intel is on you then

late quartz
#

Especially once you get teamwork into the mix, when you have people refragging off beetles or using consumes like flashes in conjunction with a teammate making callouts off a beetle, things get very very effective

wary hinge
#

That is also true

brisk timber
#

But atleast you dont had to facecheck a window or smth

#

Ant the vision from above can be really beneficial

#

If im camping inside i literally use it as surveilance drone

late quartz
#

Goop comin in with the emoji

wary hinge
#

Like for raiding with a beetle I always just think the beetle is worse than -1 player
Sure it can give a location but the lowered firepower rarely is worth the tradeoff

Even with these changes it would feel bad although I guess ide have to play eoth them to properly find out

brisk timber
#

I try to use it with a premade partner lately
So i beetle and go in first and he behind my beetle
SO i pop it on an enemy and he can finish off

But the inherent risk still remains that hes alone and i sitting somewhere behind

wary hinge
#

Yeah

brisk timber
#

Beetle isnt a great offensive tool :S

wary hinge
#

Just more entrances to compounds
Or he'll just more holes in the walls to know where people are and wallbang them I think is just a better initial step towards this problem

late quartz
brisk timber
#

The thing that would make beetle really awesome offensively would be automatic tracking of closest player

late quartz
#

It takes practie and commitment

brisk timber
#

But then we go into "thats lame" territory like people claim on instinct šŸ˜„

wary hinge
#

That is lame

late quartz
#

I think you're sort of looking for automated/low-input tools, yeah

wary hinge
#

Lmao

#

On a serious note the beetle having like a darksight style glow on players who do a specific action like opening darksight would be neat

late quartz
#

Beetles require risk. That's part of why they're a good solution. They don't trivialize anything, they don't make campers feel helpless, they aren't "you win buttons" like flashes can be

brisk timber
#

im exagerrating here

wary hinge
#

We understand what you are saying
The thing is the tradeoff is not worth it for the risk

late quartz
#

It's not, that's why I want them to be better lol

#

Beetles are not worth the risk at the moment

wary hinge
#

I was saying with the above proposed changes they still wouldn't be

#

More things would probably push it though

brisk timber
#

Yea im not saying making beetle auto track is the solution
I was just experessing a thought on the general problem of the mechanic making it benefit a camp playstyle more

late quartz
#

Yeah maybe more could be done

brisk timber
#

To be active with beetle you would to have to free up your hunter in the first place

late quartz
#

There is legitimate risk to overtune beetles as well though

wary hinge
#

Yes

late quartz
#

Right now, as I see it, the biggest problem is that they're sort of one and done

#

I can't use them consistently throughout a fight to gather intel, I get one shot and then they're on the floor or exploded.

little jackal
#

beetle reconnect feature when

late quartz
#

TRUE

brisk timber
#

Maybe a better step would have been to make a single beetle less harmfull but therefore having 2 or 3 of them with slightly faster speed

#

would probably help more

late quartz
#

Yep. the fact that they explode heavily limits their balance

wary hinge
#

Just buff their speed and remove the bombing aspect imo

#

That's a good first step

late quartz
#

I would prefer stalker beetles as a tool rather than a consumable

wary hinge
#

Make it so you can shoot them while they are on the floor

#

Add that perk or whatever

#

Bam

brisk timber
#

Would be cool for a beetle to latch onto someone and make him visible in DS for like 10 sec or so

late quartz
#

And again, I totally agree Blue, this alone wouldn't fix the game

#

BUT the goal is to find options for people to empower players to take risks

#

Right now in "camping" scenarios both teams are best off not doing anything

#

Whoever takes a risk first almost always puts themselves at a disadvantage

#

Team-based intel gathering (one person beetles while the other two push based on callouts) is one of the most flexible and skill based ways to empower players to push into dangerous areas

#

Right now you either jump peek a corner or you waste a flash on every doorway and hope you get lucky LUL

brisk timber
#

Still this only helps if you are at some compounds and/or know that someone is around

A big part of why i initiate the instinct convo was players camping on the map
people who are notoriously not interested in getting to the bounty but stalking people on the map

wary hinge
#

I remember following a guy for like 10 minutes
It was hilariously fun

#

I didn't do anything
Just watched him from like 50 meters

brisk timber
#

Yea i feel like this is viable

#

And i think thats somewhat fine

late quartz
#

The problem is it's really hard to make a tool achieve this goal quickly and easily without it becoming low effort or low skill

brisk timber
#

Instinct just helped tremendously against those people waiting somewhere with close combat loadouts

#

I'd rather test my luck against a rifler

#

Then run into a dude waiting with his C&K

wary hinge
#

I would rather Instinct not be readded

One of the more intense things of hunt is the possibility you can get jumpscared by another team

#

Sure it can be annoying

late quartz
wary hinge
#

But something as easy as Instinct to deal with that imo is too much

brisk timber
wary hinge
#

You must be really unlucky

brisk timber
#

maybe

#

I actually try to avoid my teammates making noise and stuff
Go into the grey areas and what not

late quartz
#

In US East servers at ~2900 MMR, I'd say I get lair campers 3~5% of the time

Random bush/compound/tower campers? It's gotta be less than 1% of matches

wary hinge
#

The issue is it may feel like they were camping as well but like

brisk timber
#

And still i bump into a guy sitting in a bush with a drilling who slugs me

wary hinge
#

They couldve just got there heard your footsteps

#

And gimped ya

brisk timber
#

and it happens so frequently its really taking the fun out

wary hinge
#

Like from your perspective you do not know if they sat there for 30 minutes
Or 2 and just stopped after hearing a nearby grunt die or something

brisk timber
#

And if everyone would play like that...

#

This would be boring AF

wary hinge
#

Generally it's a case by case scenario here

#

Instead of a everyone plays like x or y

#

People will act with what they are presented

brisk timber
#

I think having a tool to sniff out players close by in an open world like map isnt unreasonable.
Games like CSGO and Siege function so well because the map is fairly limited.
And games like Battlefield with open maps have really fast respawns.

wary hinge
#

The issue is you don't know what they were presented so ofc you auto assume the worse

#

It's normal to do such a thing

brisk timber
#

So if you have an wide open map and long "respawn"
it would be good to have tools to be aware

wary hinge
#

But I think it just would take away a bit much from the game if at any moment at your beck and call you can be like

Yeah I'm safe

late quartz
#

The issue, like Blue says, is just that there isn't any immediately obvious way to make it risky, costly, or skill based

brisk timber
#

I think instinct not telling you exact position of a player but you can triangulate with movement and giving away your position WHILE getting info out of that movement.

#

That sounds like a fairly skilled tool to me

wary hinge
#

The most interesting idea I saw was the ability to put down like totems which glow red near players

#

But they would hear the totems red too

#

For example

late quartz
brisk timber
wary hinge
#

Barely

brisk timber
#

Its ten time more intel you give away than anybody sitting scanning the area.

late quartz
#

Okay but "it makes sound" is the same bad argument people use against you for why instinct shouldn't be in the game

#

"just listen lol"

brisk timber
#

People listen anyways.

late quartz
#

Going into dark sight is... incredibly quiet

#

Moving is never going to be a universal solution to tell you if people are around

brisk timber
#

You still have to move tho

late quartz
#

You're falling into the same arguments people use against you :P

#

See, if you were saying like... you get DSB lightning when you use instinct

#

THEN I'd be like "okay yeah maybe that's an adequate tradeoff"

#

Whenever you use instinct everybody else gets free DSB on you LOL that's something

brisk timber
#

Ofc i do because i use the tools at hand
Instinct is limited and vulnerable by the mechanics already in the game
Using instinct offensively is still an risk
I dont need to offer the other side anything as compensation

#

Because i already put my life at line beeing the active "searching" part

#

But atleast i had tool

late quartz
#

You're not really putting your life on the line by just just pressing a button and going into dark sight

wary hinge
#

You will never really use instinct to search though
It's literally 99.9% of the time used as like a oh shit people are here situation

late quartz
#

It is genuinely just free intel

brisk timber
#

If people only used it to sit down and do nothing

#

they simply didnt know how to use instinct offensively

late quartz
#

I'm not even saying that, I'm not saying you just sit in a corner using instinct

wary hinge
#

Using it offensively was never really worth it imo

brisk timber
late quartz
#

The way I used instinct throughout the even is I would pop into dark sight while moving around the map so I could make sure i was safe to sprint the fuck around between clues LOL

#

That's why I think it was positive for the game, it speeds up traversal and cuts out downtime

brisk timber
late quartz
#

But instinct was never a RISK to use

brisk timber
#

Yea that part wasnt

late quartz
#

It was just free utility

brisk timber
#

But i often used it to swarm around an area and pin point someone down

#

if i moved circles i could at somepont say
"Ok hes in that house"

#

or "Hes behind that rock"

#

triangulation

late quartz
#

Sure but imo there's no reason why you need instinct to do that instead of a beetle

little jackal
#

wondering what's the point of looking for a player that is hiding so hard you have to use T R I A N G U L A T I O N

late quartz
#

Beetles do the same thing but are more balanced because they take more risk and skill

brisk timber
wary hinge
#

Yes but the time and effort to triangulate a player imo is not worth it

brisk timber
#

it surely is

wary hinge
#

Generally just burning all the corpses for two minutes does that far better and consistently

#

And safety

little jackal
#

wasn't it about camping in the first place?

brisk timber
#

Yea i dont wanna go into detail for every counter to every situation now
all the cool solutions arent at hand so steadily and come at risk themselfes

#

Like you said before

#

Beetle treets maybe a handful in some corner of the map

#

And sometimes a lantern is nowhere to be found

wary hinge
#

The scenarios you describe are so inconsistent though

late quartz
brisk timber
#

I will die on the hill that i think a basic solution to sniff out hiding people even if its blatant is good in my book
Maybe it takes away from the sneaky beaky playstyle and skill
But i take that for speeding up the game and deletes some of the unpredictability

late quartz
#

I agree there should be options

#

Not necessarily default options though

wary hinge
#

Also another issue is if instinct was brought back it would just be another basically forced perk slot

#

We don't need more of those

late quartz
#

I think giving players options to invest in picking off stragglers would be great, but I don't think it's something that should be a builtin staple of all Hunters

brisk timber
#

for me it has to be basekit or not atall

#

One party having it and the other not is inherently imbalanced

#

Its already showed in the event

brisk timber
#

sometimes its the simple easy solutions that help solve a problem best

late quartz
#

Yeah it's low effort but it's extremely high risk

little jackal
#

there's no problem to solve

late quartz
#

Having bounty token means everybody knows where you are all the time

#

And the entire lobby wants to merc you

brisk timber
# little jackal there's no problem to solve

debateable.
Not few of the people i played hunt with have quit because the stalemates in combination with getting killed in 0,1 sec can be really frustating.
Nobody wants to play a walking sim at the end of the day.

little jackal
# brisk timber debateable. Not few of the people i played hunt with have quit because the stale...

I mean it might be a problem for a hunter to solve during the match, but not a design flaw that needs a new tool. If you move slow or loud and get ambushed, the solution is right here in this sentence. If you had to be loud and suspect a team to be watching your approach, change the approach. If the question is which building in a compound has sneaky people inside, there's beetles and other consumables, or tools. If a person's hiding skills are too good, it's time to recall that they're not the objective. Give up on them, and look how the tables have turned. Now they're the approaching party.

I don't like Instinct because it gives a cheap get-out-of-jail-free solution to the skill issue. Whether or not the change in the game's pace that it brings is needed is indeed debateable. Or more like a matter of taste.

brisk timber
#

While this bearable and one can shrugg it off losing a full on fight.
Those mechanics tend to be offputting when they put you out of game or even worse on the ground to watch a game for a prologned time - and that in an unsuspecting and quick manner.

#

Its the downtime between those fights that are especially problematic.

little oasis
#

On one hand instinct makes it safer to run around the map but it also ruins any fun in ambushing or setting up a good trap because some goober is running around in darksight now their whole team doesn't have to pay attention they just automatically know you are there and immediately turn into turtling in the nearest boss building. I don't like camping I don't support that playstyle but ambushing and having better situational awareness about what's going on around you is for me a big part of the moment to moment. Like oh a team behind me sent up crows let me try and predict where their path will cross mine since i'm now armed with more information, but oh wait just kidding they can make mistakes all day due to instinct and not get punished. Feels like it is way too rewarding and easy to use to the point you might as well just pretend sound traps etc. don't exist why care about making noise if you know no ones around and can know before most loadouts can reliably engage you.

#

Sucks getting ambushed but 90% of the time it's because of a gameplay error on my part or my teams. Instinct as it was or as a base feature ruins the whole information gathering and potential use of that information by making it a blanket even playing field so it feels like your not being rewarded for noticing the things around you, but ignoring them and running around with abandon anyways.

#

Also sorry if it was a bit long, just had a decent amount of time to think about it and sum up my thoughts.

crystal plume
#

@timid canyon Unsure what you mean, rain is already in the standard rotation with a reduced chance to appear like all of the other low visibility time of days

brisk timber
# little oasis On one hand instinct makes it safer to run around the map but it also ruins any ...

Thats valid but also highly exaggerated at the same time.

Instinct never made anything of that obsolete at all and we all played the event and we all know that it didn't. Having your opponent know that you're present in a certain area or coming from a general direction was always bad for you even with instinct.
Having setup an ambush at +50-75m was still very valid if your enemy didnt literally ran around hands up all the time - and if somebody did that he probably triggered everything around him anyway.
So you can even argue Instinct made fools even more a target.

On the other hand i agree that close combat ambushes got highly gimped by instinct without any really counter argument here. It did indeed.

BUT
and here is the hard breaking point i think...

I wouldnt mind if close combat ambushes would become harder to pull off for their devastating and lowRisk/highReward nature if the enemy has no clue at all that you could be around.
While beeing cautious, checking corners, gather intel with Beetles and what ever cool tool maybe valid for a compound fight it becomes a major drag in open map traversel and insulting to even tell people this is a solution.

At the baseline im not advocating to just integrate Instinct just like that.
Maybe ...no absolutely! fine tune it and tweak it abit
(lower range, charges, playing giving away his position more using it...whatever)
Self Revive was highly controversial aswell and i think (while still could need some finetune) is a good addition to the game.

And if not Instinct just showed that some aspects of the game could really need more tools to make the game more fun and less anti climatic or boring for the player.

little oasis
# brisk timber Thats valid but also highly exaggerated at the same time. Instinct never made a...

I do see your point, I am exaggerating but i also felt like trying to ambush when every single team had instinct was not only a waste of time but would put me in a worse position than just continuing onwards to boss. Several notable times for me I had ambushes straight ruined by that perk where there was no way they could have seen me coming. So it makes it at least to me feel really bad, I do play crossbow most of the time a lot of my ambushes are close range and rely on them just not knowing i'm there. Having to work harder for the kill is fine to me but, I felt instinct almost made it impossible to sneak up on someone. In open map traversal i'd say I don't know if I agree or disagree with you I don't think current tools are viable in preventing ambush, but I also feel like I don't get ambushed in regular map traversal nearly enough to be irritated about it. If this is the solution then I want more tweaks to make it so close range ambushes are still at least somewhat viable and not ridiculously gimped, its easy to have 1 dude in your team run behind the others sitting in darksight the whole time, he isn't blind and he isn't hitting sound traps if he's following his team and there isn't a damn thing at least during the even stopping that from happening. Maybe my friends where the only ones who did that I don't know. Just hope if it becomes permanent it is limited in some way.

hallow pasture
#

@real bobcat
`Make it so the hunter CANNOT spectate

  • This would be the smallest nerf, and in my opinion, not enough at all. Combined with other points tho, it can work.

Make it so when a hunter is burning , they can no longer revive

  • this one would make it easier, but still slightly annoying and i think a bit unfair, since noone carries fire bombs and not everywhere you can find a lantern.

Give them ONE revive, so they actually try to learn how to use it well

  • This, i think is the greatest one. It feels literally stupid to revive over and over, so just give them one. One singular point where they can save their game. It would be fair, and could make for interesting plays.

Just nerf it in a way, so the game isnt about "let me kill someone and camp them and worry they get up for 20 minutes".`

Point 1. We can't spectate as a Solo having Necro, this cancels out the possibility to revive already.

Point 2. Why.... teams can still be revived if burning...
And lanterns are nearly everywhere, not having firebomb is your problem.

Point 3. Why the hell would you nerf it to 1 revive, people have debated this for long enough, it makes no sense.

Point 4. Place a beartrap, concertina mine or bomb, burn it on top of that, no worries.. gg.

broken musk
#

The trap part can be somewhat negated with resielience trait

#

Which sucks to be honest

hallow pasture
#

Not if you do it right.

broken musk
#

Unless you poison and concertina it

steel comet
#

Doesn't take long before you lose bars.

broken musk
steel comet
#

You can watch the body until they've charred 50 hp and then leave it.

#

Since they lose 25 on top of first death

broken musk
#

Yeah but the one who suggested the necro thing, said waiting like that was an issue

steel comet
#

Doesn't take that long

#

Even faster if they get up immediately, they'll burn faster and easier to kill with traps

broken musk
#

And well, quite alot of solo necros dont actually know how to fully utilize the trait

#

Atleast in 4* and under

#

That ive seen

#

I have farmed many necros, its great

#

But tbh, i dont really have any issues with necro

#

If they get up, that means more pvp for me

hallow pasture
#

I've let many leave an opposite extraction many times xD

#

Being like, ey bruh, wanna do this all day or just fck off the other way?

steel comet
#

I don't mind farming a solo. I also don't mind just leaving them with a lantern and a few traps.

broken musk
steel comet
#

And if they survive that then fine

#

I'll just kill them easier if they follow..

broken musk
#

True

hallow pasture
#

Exactly, I feel like trap them once and just leave

broken musk
#

Necro seems OP on paper, but really is not that bad, team necro is stronger.

hallow pasture
#

For all you know he already necro'd once, so that's very low health after your trap

#

not likely he's so stupid to follow

#

Even so, easy to kill.

steel comet
#

You have actual people that can guard or put pressure with team necro

broken musk
#

All the friends i got into hunt were like "Oh what, you can reivive yourself?????"

#

They where shocked

#

Then realized its not that bad after i fully told them

steel comet
#

It's pretty niche to get use of solo necro.
When the enemy is too far away or when you die while fighting multiple teams you could get away with it.

#

Not guaranteed

hallow pasture
#

If there's more teams around, I usually wait till I can hear one get hit and die, that's my queu to get the hell out.

#

Doesn't take that long usually, multiple teams around they don't tend to burn so often, they're too busy being shot at.

rotund obsidian
#

have your trio all take alert tripmines and just slap 15 alerts on a solo body so if he gets up he gets instant redskulled

white plover
#

@vestal delta Ggs gamer

hot vigil
brisk timber
#

I think making salveskin just not work on downed hunters would help already

#

Would also add much more pressure to team revives

empty oasis
#

So would taking away chokes

Oh, wait, those were added in because people cried about instaburning

rotund obsidian
#

very simple solution, nerf resilience

empty oasis
rotund obsidian
#

It was fine at 100, now people can facetank a rifle chest shot while standing up

empty oasis
#

they cant tank the long ammo ones unless its the krag

hot vigil
hot vigil
#

Well stronger is a wrong word

#

"more meta"?

empty oasis
#

i mean, the vet or springfield can drop them as well

hot vigil
#

That is true, just that usually it is the long ammo that hold the +125 damage

empty oasis
#

Sure, and i think long ammo is way too strong. I just figured i'd point it out

hot vigil
#

No worries, I get ya' point.

somber spruce
#

Has a 3 star i should not run againts 5 star and higher solo sniper player

#

even more now that there's a self revive

hollow raft
#

Feedback?

#

Not sure why people think a shorter max time is a bad idea

#

It used to be 1 hour, much too long
then current 45 minutes, which isn't even proven to be a healthy amount of time either

brisk timber
white plover
#

Instinct was made for bush traversers change my mind

steel comet
# hollow raft Not sure why people think a shorter max time is a bad idea

I'm quite indifferent if the game only lasted 30 minutes or 45 minutes.
It's still a sandbox extraction shooter where anything goes.
Not everyone likes fast paced actions like me and there's no hard written rules on how the match should go.

I don't like a stalemate myself but there's a lot of things you can do before you actually reach a 'stalemate'.

#

More compound reworks, especially basement ones would make a bigger difference.

brisk timber
unborn smelt
#

I'd argue speeding the game up to force one of the two sides (in this example the ones feeling trapped inside) in a stalemate to moove is not healthy for the intended gameplay

brisk timber
#

im a bit torn on that one

unborn smelt
#

The intended gameplay IMO is more on the tactical side

brisk timber
unborn smelt
brisk timber
unborn smelt
#

Because from my experience most people just want active play to be enforced if that means the enemy needs to make a loosing play to push them

steel comet
unborn smelt
#

Because technically QP already enforces active play , but it's the opposite of " bounty players need to push outside against the odds" which then doesn't resonate well with many...

#

At least thats what i oftwn encountered in those discussions

#

Also Hunt's game play is kinda intended to be on the tactical high stakes side, which typically comes with slower gameplay, because high stakes doesn't mix well with "hold W" unless the skillgap is kinda large...

brisk timber
#

Yea i see what you mean. They way you put it i dont want enforced active play so much aswell. Like typically BR like closing circle around the map. yea not really a fan of that

But what i meant was like... at core the human player wants to partake and be engaged with the game
And hunt very often unfortunately leads to situations where beeing patient and reactive is the most effective strat for both sides and ultimately leads to a slowdown instead of a culmination of events so to say

#

So in the regard active play should ofc not enforced ..but encouraged?

#

Or other way around reactive play made less effective

unborn smelt
#

I think its absolutely fine if the game slows down - if neither of the teams are bold enough to make a move

#

To me the idea of " I'm not bold enough to make a moove myself, but the game needs to make the other team moove" doesnt resonate with me

#

And on the flip side i think if a very active play is encouraged enough that most players will do it - you loose too much of the tactical high stakes nature

#

Because if the stakes are high - people will have a sort of "gear fear" which leads to the stalemates, but also at the same time is what intensifies the tension which makes Hunts combat so unique

solar jewel
#

Very Rare ā€œhealthā€ item that you find around the map.

Canteen - you take a sip from the canteen and recover a health chunk lost to burning or being killed and revived. Only 1 use.

crimson mirage
#

Guys played 10 rounds - 7 of them with rain/ fog .....what is this.

analog willow
# hollow raft Feedback?

It takes 5 minutes to walk across the map. If you have to do that more than once because the boss lair is on the opposite side of your start, and so is the extraction, then you could have 10+ minutes of walking, which would account for 30% or more of a single match. For most matches, 30 minutes is fine, but for the ones where you run into a long fight to start, and then head for bounty, there could often be a "time-crunch" which is not fun to run into. Lowering it from 45 to 30 would not change much except for those long opening fights make it so that you may not have time to go for bounty if the shootout continues for an extended period of time.

TLDR: If the fight lasts 20 minutes, (with a 30 minute max) and I haven't found the bounty already, might as well give up on bounty and head to extraction. If the fight lasts 20 minutes, and you have 25 minutes left in the match, I'm going for bounty every time

crimson mirage
dim meadow
# hollow raft Feedback?

I'd rather have the match time go back up to 60 minutes as the time decrease was used to fix matchmaking times and server stability

analog willow
#

@pearl summit If those are your closest matchups, those are your closest matchups. Nothing you can do if there's no one in your area in your skill level unless you want bots (something they actually talked aboutšŸ˜‹ ) Just gottta get more people playing! It's a great game!

knotty ore
#

If you don't think literal wallhacks are a huge advantage, I donno mang.

onyx urchin
#

zHow do I contact a mod

analog willow
unborn smelt
#

@autumn stump The reason they provided for patching Quickswapp was because of unintended side effects like negation of recoil, and because that TTK was available to long ammo, which is considerably more powerful anf reliable than medium or compact ammo

#

The Drilling in comparison is easier to balance because its only a single gun, where they can balance simple stats ( like the <125 dmg, and long ammo range and dmg drop) to put it in the intended spot they want

autumn stump
# unborn smelt <@271087259783135253> The reason they provided for patching Quickswapp was beca...

If the negation of recoil was the only issue present, then why change swap speeds, and add the post swap increase sway to pistols. It was specifically to address the ttk. No one had an issue with fixing the recoil negation. It was the same point of contention then as it is now: seeing the strange ttk changes to something like quickswap but then adding guns with debatably faster ttk, drilling included

autumn stump
#

I have no issue with the quick swap changes when isolated it shows they want a slower pvp experience but then adding faster fire rate weapons outside of special guns like dolch or avto is contradictory

knotty ore
# unborn smelt Thats your interpretation of it... IMO DS doesn't outvalue having to push throug...

Is it dangerous? The entire game is dangerous lol. We just need mechanics that force people to do shit. No one likes games where no one does anything. If Crytek ever decides to improve the game, they need to decide who should be doing what. If they want everyone to breach they need to actually give us tools that make breaching more balanced. The elegant solution would be to allow us to destroy certain walls with dynamite to create door-sized holes. This way it would give dynamite actual meaning in the game other than being trash you get from boxes. Make waxed dynamite stick to walls so that we can blow open holes where there are no platforms. Let the defending team do the same to floors inside to get certain vantage points. /rant

analog willow
knotty ore
#

please no "iTs nOt sEiGe" replies

rotund obsidian
#

its not siege

vital fractal
#

Bulwark will save you with about 50-60 hp left from 150 from a small Bundle of Dynamite from 6m

A Frag consistently kills someone from 6m even with bulwark (I know it doesn’t affect it)

#

Bruh frags do not belong here lmao

rotund obsidian
#

frags should deal way less max damage and have a more consistent level of damage+bleed within a certain radius

#

like, lethal range lower than dynamite

vital fractal
#

Also mandatory it’s not siege*

#

Yeah frags are a bit over tuned

#

I get it’s pvp oriented but still- similar performance as a BdB? Come on now

rotund obsidian
#

frags should really just have a shorter throwing distance

#

its like a big bundle with single stick throwing range

vital fractal
#

Yeah they have a great throwing distance with performance similar to a BdB in the open

hardy coral
#

They have no utility though.

#

Can't break wire, doors, or deal big damage to bosses.

#

Frags are honestly fine in power, bulwark needs removed/reworked for dynamite to be best balanced against them.

analog willow
#

@bold valley I really like this idea! #game-ideas message Maybe with a damage reduction, there would be a stamina reduction as well, to provide more punchy punchy and concertina breaking powers?

bold valley
#

Sure. Mostly just thinking of ways to tackle concertina thickets quietly and without accidentally getting cut every few seconds

analog willow
#

I don't think it should be quiet though

#

Maybe with a trait help, it could be quieter?

bold valley
#

well, quieter than hearing someone hack at it with knives anyway

unborn dagger
brisk timber
#

Quickswap is somewhat gamebreaking by design
But having a fast gun its a thing on its own and rather comes down to taste and design choice i would say

#

So in conclusion
Gun with fast ttk =/= every gun fast ttk with quickswap

analog willow
#

@visual sentinel I don't think the devs want to promote that kind of drug use in this gamešŸ˜‹

hallow pasture
#

None of those ideas are good ideas

#

What's next? lsd pills, cost 150, makes you see rainbows and clues without dark sights for 5 minutes?

#

For real, can't take those ideas seriously xD

visual sentinel
analog willow
visual sentinel
#

ur right, I’m just messing around

#

the cigarette one is good tho imo

unborn dagger
#

If a person can understand that killing is wrong I'm pretty sure they can also tell that smoking is wrong. Although I don't think the cigarette is fitting for hunt at all though

#

It's a game for 17+ and up. People are knowledgeable enough to know smoking is bad for you(edit).

visual sentinel
#

I know some old people who smoke everyday and don’t have any problems

unborn dagger
#

I have siblings that smoke as well and don't have problems either. I should've meant that it's bad than kills

rotund obsidian
#

they may not have problems but they sure as hell aren't getting any better at aiming because of smoking lmfao

visual sentinel
#

Yea it helps you relax for a brief period of time

rotund obsidian
#

relief from the negative effects of addiction, maybe

#

so like, you bring cigarettes but the addiction comes with a debuff to your aim and cigarettes temporarily bring it back to normal šŸ’€

#

i think the ultimate question is why the hell should that exist? something that gives you a temporary buff to arbitrary stats like sway, ADS time? at best it's useless, at worst it completely fucks up the balancing of certain guns and makes them overpowered with it

#

instead, consider the following: cigarettes just to smoke as BM after killing somebody, then igniting the body with it

#

although tbh i think a tool to ignite bodies might end up being too strong and might become a sorta must-pick like chokes

hallow pasture
#

Just no.. xD

visual sentinel
#

I mean in rdr2 you get a buff and a debuff from smoking

#

Im sure the devs would balance it better than I

#

would just be neat

rotund obsidian
#

I think it's more of a way to get players to engage with a role-playing aspect of the time period in rdr2 tbh

visual sentinel
#

I like role playing in hunt

hallow pasture
#

wrong game for that.

steel comet
visual sentinel
#

no I dont, what is it?

steel comet
#

The super short version is permanent damage to the lung tissue. Caused by tobacco smoking.

little badger
#

ey anyone an idea how to fix self reviver for solo ?

rotund obsidian
little badger
rotund obsidian
#

oh like you mean it isnt working at all? lmao

little badger
#

no its broken

#

u cant use it because no botton to click

rotund obsidian
#

do you have necromancer?

little badger
#

yeas j have was an lvl 50 hunter witzh over 150 skill points

steel comet
#

It's a bug. I heard it happens every now and then.

little badger
#

crytek hasn't written anything about it yet?+

visual sentinel
unborn dagger
#

Indeed

sterile sentinel
#

@real bobcat regarding your suggestion about the solo self rez
while yes the current system isn't the best and can be very annoying it is counterable with different utility and makes you have to be more cautious of your kills (I usually use concertina traps) so imo the time between revives should be nerfed but it shouldn't be changed past that.
and the 1 rez thing you suggested like do we really need to nerf solo players? they're already outnumbered and always at a disadvantage and the self rez gives them an opportunity to compete in multi-team fights without playing super defensively/campy such as using Mosin Sniper with Spitzer and sniping

late quartz
# sterile sentinel <@211100212603781120> regarding your suggestion about the solo self rez while ye...

tbh it seems nearly impossible to address Necro's issues without it ultimately being a "nerf" to solo players.

Realistically... yeah solo does need a nerf, not because it's OVERPOWERED but because the way they chose to empower solo players detracts from the game in a lot of ways and breaks a lot of existing design conventions.
Does it need to be nerfed into the ground? No, probably not, but if we're being honest, any opportunity to self revive as a solo is an INSANE buff compared to the game prior to self necro. On the net even if solo necro sees major nerfs, it'll still be an incredible buff to solos to have the option at all.

hollow raft
# unborn smelt I'd argue speeding the game up to force one of the two sides (in this example th...

It's not exactly the case that one feels trapped, but that neither team is moving to create any event, it's like in a fighting game if both players decided to pull back and hold up defensive stances.
Surely either player or team could throw an attack, but by doing so, they're exposing themselves by unguarding/peeking to throw that shot/attack and taking a risk, so now neither player is attempting to take a risk until the timer forces them to do so

#

Regardless of the common shotguns-defending and rifles-blockading scenario, if we were to dismiss the weapon strengths/weaknesses, then players have still been choosing to stalemate often even if it may be a rifle-defending and rifle-blockading scenario

hollow raft
#

Fighting games have penalties that set in for playing too defensively or just trying to bide time

#

We can't neceesarily "force" people to move by judging if they're being too defensive, but lowering the match timer won't allow those willing to wait out 20 minutes at a standstill to wait out 20 minutes. They could still standstill if they would like to, but at least reduce it to 5-10 minutes or so out of the total match time

#

Games shouldn't be a stamina challenge of "Who has more time to waste in their day to play a match to its maximum 45 minutes"
If we didn't need to play to the procrastinator's strategy of waiting until the last 3 minutes of 45 minutes to make or react to a play, regardless of win or loss, the games would cycle much faster

analog willow
# hollow raft Games shouldn't be a stamina challenge of "Who has more time to waste in their d...

The last 8-10 minutes of a match are about ensuring a safe extract, as often it can take five minutes to run straight there. 20 minutes isn't enough time to accomplish everything a match has to offer.

Shortening the match will not have your desired effect of making players "play faster", as the reason for the slow play is that their Hunter and it's weapons have value that they don't want to lose upon death.

Additionally, shortening the match length will increase the amount of extraction campers, which no one likesšŸ˜‹

empty oasis
empty oasis
#

.

#game-ideas message

No, people don't really want these items. Every one of those posts are overwhelmingly downvoted

unborn smelt
# autumn stump If the negation of recoil was the only issue present, then why change swap speed...

Well let my try to explain again. Quickswapp allowed diffrent unintended things to be applied to all guns, among those was removal of recoil due to swapping, but also insanely fast TTK, yes they reduced the TTK a bit, however nowhere near as much as it should be if they "entirely removed" QS, swappoing to a secondary to seal the deal faster than waiting for a second shot of some of the slower primaries is still very much intended and possible, just not with the unintended side effects like cutting short animations and recoil.

That's also why having guns with a potentially higher TTK than old QS is not strange - becuse having it on a single or just a few guns, makes it more easily balancable than having it a possibility, in the past even somewhat neccessity to do it on all guns (people even QS from a weapon to swapp back to the same gun to cancel the recoil for example)

Part of balancing of the drilling is it having the fast 2 tap, but after those 2 shots there's a long pause because you either need to reaload, swithc modes or swapp to a secondary with very high sway post swapp, which was not what happened with QS in the past, there you started off ususually with a high power rifle round, and followed with an insanely fast Uppercut shot, which also canceled the recoil of the first weapon, and then you had 5 more rounds of full power Uppercut at the uppercuts back then great RoF of 40Rpm available to followup. All that being with the reliability of 130+ long ammo range and falloff guns, where as the drilling is held back by being one of the weaker medium ammo cartriges and the rest of the stuff i explained above.

unborn smelt
# knotty ore Is it dangerous? The entire game is dangerous lol. We just need mechanics that f...

We just need mechanics that force people to do shit.
Yeah i'll have to disagree on that one already. IMO with a tactical sandbox game like Hunt, the only thing forcing the other players to moove outside of their pace, should be the skill of their opponents.

I'm personally simply not a fan of people demanding the game make other teams act as fast as you want them to. If enough other people enjoy the long, tactical parts of the game, so be it. if others don't, they either need to learn to outskill them, or just leave for the next game. Crytek does provide new tools to try and breach (flashes, decoy fusees were one of those, toolboxes to give people more reliable ways to replenish tactical options, some of the more recent ones were the beetle, worldspawns for consumables and saddlebags), as well as give people the option to leave at every point.

Tools to use are fine - the game forcing people to move because people are to scared to move themselves is not IMO.

unborn smelt
#

I like the idea of having a few destructible structures as options tho

trail carbon
#

@dull prawn Regardless of the other stuff, I don't think people who burn after the "surrender" should be punished. I'm going to burn regardless. Sorry, I'm not letting you keep your hunter and gear for free after you've lost.

dull prawn
turbid hound
#

and "lose fair and square" means losing your hunter, so...

dull prawn
# turbid hound i think that the main reason people burn enemies is make them out of game for go...

Hence why I suggested the 100 meter range + 1 minute timer on ressurect for downed hunters. Hell, you could go a step further and make it so that you can't revive until the player that downed you has left the match, just to be ultra sure they won't stand back up and shoot you again. The point of this is that it gives players a way to "lose" without it being as bad of a defeat.

Playing solo is already a massive disadvantage, even with self-revive, having nobody to cover you when you get downed and being at the mercy of whatever players are nearby means more often than not, getting downed is a game over anyway. Self-revive is only really useful if you're far away when you die or there's enough chaos around you that you won't get instantly gunned down the moment you stand up. Mostly, though, it allows you to get back up and try to salve some health/extract safely once the fight's over.

Being forced to leave a game minus health bars and, often, weapons, with no bounty to speak of, is usually enough punishment for a lost game imo. You need to spend your trait points on getting your health back instead of getting stronger, you'll be out of pocket on any consumables you used, and often times you'll have your guns swiped by the team that downed you. All of that is enough of an incentive not to die. Losing everything should be reserved for being too persistant and greedy - risking it all to revive and fight back even when the odds are against you, high risk, high reward.

Hell, we could even stack penalties onto players who surrender, if that's not enough - lower payout or some kind of debuff to XP gain, whatever the case may be that still makes it a satisfying "loss" without forcing everybody to resort to instaburning.

turbid hound
# dull prawn Hence why I suggested the 100 meter range + 1 minute timer on ressurect for down...

Playing solo is harder and riskier in it's base, and should stay so, there is a reason why Hunt have Underdog bonus.

100m + 1 minute changes nothing, because that only delays shooting my back. Blocking revive is stupid, because downed player will be forced to wait until team that killed him is out of game, which can take up to the end of a game and i guess no one is gonna wait 10-30 minutes on the "You are down".

All you want, is to make solo play less riskier than playing in team, which is stupid. You lost game, you lose hunter, it is the way it is and should be.
No penalty will be sufficient to make it somewhat equal to losing your hunter, and losing one is one of the main features of this game.

Solo necro is strong as it is.

dull prawn
# turbid hound Playing solo is harder and riskier in it's base, and should stay so, there is a ...

You misunderstand the idea behind my suggestion - my goal is to reduce the encouragement to instaburn, a tactic that has been considered toxic and unfun since the game's inception. The problem with solo revive as it stands is, while it's a fun and otherwise well-balanced mechanic that makes solo play actually viable (albeit still more of a challenge, as it should be) it has had the side-effect of encouraging instaburning as the default tactic.

The "Surrender" mechanic basically allows properly win fights against solo players without needing to resort to instaburning just to keep them down. It's meant as a last resort, a way to show that you've accepted your loss and the winning team can safely move on from you. Even if you get back up after they leave, you're at bare minimum a one-tap to pretty much any long ammo gun, and often times worse off than that. Dying as solo still has major consequences, even with this mechanic

empty oasis
dull prawn
turbid hound
empty oasis
dull prawn
#

it's pretty clear that the majority agree with y'all and I don't see the point in trying to argue this case any further, my goal was always to reduce the reliance on instaburning as a tactic, and perhaps there's a better way to do that, since folk seem to dislike my idea for it

empty oasis
#

Also, calling instaburning, whether talking solo or enemy team, toxic is as idiotic as saying that going for headshots is unfair or tina bombing a body is mean

Against solos, they're already dead. It makes no difference if you instaburn or watch the body ready to shoot for 5 mins

Against teams, it puts pressure on the teammates and creates openings that you can exploit. If you aren't doing everything you can to turn a fight to your advantage (memeing aside) then I don't know why you're fighting to begin with

dull prawn
#

we're gonna have to agree to disagree on instaburning being toxic or not, I've been playing this game too long and seen that particular argument crop up too many times to be interested in going over it again, I know where I stand on it

royal horizon
#

Solo players already have a shit ton of advantages, do you also want a consolation prize ?

dull prawn
#

I'm done talking about this, sorry

empty oasis
royal horizon
#

the only con I see is that they have "less fire power" due to not being a team, but I feel like that's not the point here

#

anyway

#

I really hope Crytek doesn't make the game even more easy for solos because it's already incredibly frustrating as is

empty oasis
# royal horizon the only con I see is that they have "less fire power" due to not being a team, ...

Cons: Less firepower, less sustain for extended fights, less vision, harder time fighting mobs, harder boss fights, less healing, harder ambushes, less secure rez, more vulnerable to fire, no red skull rez, less traps

Pro: better stealth, easier positioning, easier to shake mobs, longer serpent, no distance limit to rez, easier looting resupply, faster travel, better conduit value

Just some off the top

royal horizon
#

you forgot the most powerful two :
The MMR advantage and free extract when not burned or trapped (they can still survive most with traits)

empty oasis
#

Eh, I mean yeah? But you could say the same with one of a trio fucking off somewhere until the winning team leaves

The mmr advantage is real but it's also able to be countered by the numbers. I would kill way less teams if they pushed and made it a 1v3 instead of a 1v1,1,1

ripe basalt
#

@pearl summit Per our new #feedback formatting and rule list, please do not post duplicate feedback, especially back-to-back. I deleted the redudant post and keep your more detailed one available.

maiden pelican
#

Seen a random 4 star trio go up on an invite 6 star trio

steel comet
#

Pretty much. I've met trios of 6 stars when I'm 5* solo.

dull prawn
#

its especially bad on low pop servers like OCE

#

I play like a 4 star, but every time I actually get to 4 stars I get dumped into lobbies full of teams of 5 and 6 star players and just get shunted back down to the 3 star lobbies

#

it's like clockwork

maiden pelican
#

Loadout cost as some sort of capped multiplier on matchmaking would be cool

#

Course they'd have to balance weapon prices then even if not the economy

hot vigil
#

Mjah, would also feel a little sorry for a 3 star who just want to be try some more stronger weapons and then get clowned on by higher ranks

maiden pelican
#

That's why it'd be capped in some way. Just a small multiplier

hot vigil
#

But still the same issue, they will put against people who is just flatout better than them.

ripe basalt
#

The duality of the Hunt Showdown Community

brisk timber
ripe basalt
#

The almost equal votes and the back-to-back suggestions opposite of each other

quick dragon
#

Dealing with bleed/fire ammo is obnoxious as a solo

I get it for bows, crossbows etc that’s fine they have other draw backs

visual sentinel
#

They have other draw backs?

#

Get it?

#

draw backs

brisk timber
#

But what he says isnt untrue though

#

It indeed does put extreme pressure on the solo if he starts bleeding or burning

#

But i dont see any easy or needed fix for it aswell tbh

visual sentinel
#

Anytime I bleed a solo I rush that mf fo free

#

eat that mf lunch

brisk timber
#

erm okay? good for you i guess

knotty ore
# unborn smelt > We just need mechanics that force people to do shit. Yeah i'll have to disagre...

"Learn to outskill them" skill is a non-issue my entire argument is based on the assumption that skill is roughly equal. Its not about forcing to move youve misunderstood my point entirely. Its about providing enough tactical options so that the game doesn't devolve into everyone just waiting for someone to lose patience. Which is at least half my games and its really really boring. This what it looks like when people are playing optimally, which is to say the current game design enforces this.

#

Its not a slow, tactical gameplay. Its a team waiting inside the bounty house and 1-2 teams waiting outside. No one is rotating, no one is doing anything. Why? Because approaching the bounty house is instant death for one team and leaving the bounty house is a perfect tactical option since you can see everyone, but most Hunters aren't even potty trained. Can't expect them to execute tactics.

#

So, you ever implemented something to reinforce hunters leaving, or you make breaching not so disadvantageous.

#

Or, leave it the way it is and make a map that has rain, fog, night all at the same time. Hunters love that shit.

brisk timber
#

The dissonance between players wanting less stalemates and more fluid gameplay
But also not wanting to not give up on their near ninja like stealth with bat like hearing
is also problematic

knotty ore
brisk timber
#

yea at somepoint more often than not it only boils down to who is more patient to endure shit gameplay

knotty ore
#

Which is a design flaw super easily remedied. One suggestion is to allow us to create extra sightlines into the bounty building with tools. This way we can try to get picks before pushing.

brisk timber
#

reactive player have such a strong tool with how hiding in this game works and how the sound is so omnipresent.
Sitting still and listening to your surrounding gives a huge intel advantage.
Whereas active players have to rely solely on facecheck things or use limited niche tools.

#

While beeing at extremely high risk

knotty ore
#

Oh man you are way too chad and seem to be playing exactly the same game I am.

#

Which is why its so comical that people want to nerf flash as its the only tool that gives you a fighting chance at playing aggressively.

brisk timber
knotty ore
#

Even to use flash you usually need to gather intel first

#

pointless to throw that shit unless you already know where enemy is

#

Which is why I was thinking they have pre-determined walls in every bounty building that can be destroyed with dynamite just like doors. Make waxed dynamite stick to surfaces just so it can easily be used if the hole is somewhere where there isn't a platform.

#

Smaller the building, less destructible walls.

#

Since its easier than ever to place like 100 kill traps, this would at least serve to create some sightlines so the bounty team can be fired at.

quick dragon
#

I think we need a way of either seeing the weather conditions ahead of time, or having the ability to last minute switch a loadout/hunter.

I’m still seeing a lot of people leave fog or and sometimes rain. Myself included for fog if I’ve brought a marksman/sniper. I’m outta there 9 times out of 10

queen jungle
#

People avoiding a challenge is sad to see

brisk timber
# queen jungle People avoiding a challenge is sad to see

I dont know man. You can blindfold yourself and play only by sound. No?

Ofc a game needs challenges that basically function as the rails and boundaries by which the player is somewhat guided, led on or his skillset tested.
But having this challenges be random often feels rather outlandish for most people.
Going in with a $700 Sniper and than having pitch black night or fog feels rather anti climatic in my opinion.
I dont deny that you can still get a good chunk out of it if youre open about it but i would compare it to something like when people like to play a game with randomizer mods. Its not something for everyone.

Aswell as some people already are challenged enough with the gameplay as it is.
Or wanna enjoy some leisure time and know what they are in for.

analog willow
# queen jungle People avoiding a challenge is sad to see

I think it’s more that the ā€œsense blockersā€ (visual or auditory noise) can create frustration. I liken it to trying to have a phone conversation while there is a group of people talking loudly right next to you. It’s not that the people talking are bad, it just gets frustrating when you’re trying to hear your own conversation. Similar to a ā€œHangryā€ mood

brisk timber
#

On the other hand i feel like the overall atmosphere and feel of a certain weather condition would definitely benefit from complimented loadouts to this specific weather.
As some months ago wildcards were only night you could see how people adapted their loadouts and you started to see flashlights, flares, bows and all the other stuff way more.

#

Its somewhat of skill and part of a Hunt aswell to adapt to your surrounding

unborn smelt
#

Its not about forcing to move youve misunderstood my point entirely.
@knotty ore I've quite literally put the point where you said it's about the game forcing people to act, in quotes.

See the pic below - it's the third sentence
EDIT (forgot to make this a reply so i'm @-ing you instead)

queen jungle
#

Going in with a $700 Sniper and than having pitch black night or fog
... is a risk you willingly take when you equip a sniper rifle.

brisk timber
unborn smelt
#

that's why i said i'm absolutely fine with adding mechanics so people have more ways to approach the situation - it just shouldn't be actually forcing one team to make a move

#

If you mean the same thing we do agree in general and it's likely just the finer gradient of how it should work where we disagree

queen jungle
brisk timber
#

Another point is
With all the problem about small player base, unfair matches, long queue times or whatever
You would think making the player comfortable in tackling the match would be a wise thing to do
Having players outright leave a match going for extract doesnt help at all

brisk timber
#

so what?

queen jungle
#

Yeah, it's unfortunate things are getting easier and easier in Hunt

#

Getting rid of all the things that made it challenging

brisk timber
#

I dont mind you having an opinion and taste for some design over the other
But dont make it sound like stuff is set in stone

unborn smelt
#

and ofc personal taste here matters a lot

#

for some having one night/fog when they wanna snipe is too much, where as others are just fine or even prefer the challenge

queen jungle
unborn smelt
#

and it ultimately could also be a balance decision to keep the, in the past absolutely dominant long ammo a bit in check

brisk timber
unborn smelt
#

because they balance wise might have greater maximal performance in the right conditions, but are still suboptimal in the wrong condition

unborn smelt
#

the spawns for you, for AI, for ressources, for Bosses are all randomized with the intention of having people overcome "new-ish" scenarios every game

brisk timber
#

Well like said before
What Hunt was and what its becoming is constantly up for change anyway

unborn smelt
#

It is - but one shouldn't be surprised if large parts of the hardcore fanbase that stuck with hunt for 5+ years don't like that then

hollow lake
#

Hunt is very RNG. It's why I don't think Skill has a lot to do with it. You could be the best player in a region and still end up getting sandwich between two 3 man teams and get wiped. The Skill Ceiling is Low in Hunt (compared to different games). Really all you need to do is know how to predict players, your shots and have general game sense.

brisk timber
#

I have been here for some time now and people always come with that strange argument some time or another
"But thats not Hunt" "Hunt is this and that"

unborn smelt
#

I would have loved hunt to become a truely hardcore game - but i also love hunt getting a bit more casual the way it ended up becoming

#

both have their up and downside

unborn smelt
#

it's not a be all end all argument ofc

brisk timber
#

thats shit design

unborn smelt
#

but hunt does want to stay at least somewhat on the tactical / hardcore side

hollow lake
#

I started playing in Late-2020. Before all the custom ammo meta and generic loadouts. Back when people did experiment more. I think that's a major problem a Meta of Bleed/Posion Ammo has been created and it's really making fights repitive and boring.

#

I still swear by stock ammo

#

Maybe fire ammo if I'm going to barrel troll people

#

I remember setting up in Prison with two of my mates and we got a sightline on a red barrel. A three man runs through this choke point and we all shoot the barrel at the same time. Kill that entire team.

unborn smelt
#

I'm a fan of compromises - i'd be fine with people being able to choose to not play night, fog, etc. (if the splitting of queues allows for it)

hollow lake
#

Honestly It would of been better to put people down to 1hp when picking up a red skull dead team memeber

#

Real Risk/Reward sort of thing

unborn smelt
#

but i think standing up to the challenge should then be rewarded appropriately if you choose to do it anyway or even because of the challenge

brisk timber
unborn smelt
brisk timber
#

So even in the regard of acessibility and engage players into the game - planned loadouts could help with player retention, serverload and whatnot

unborn smelt
#

IMO it should very much be on the "advantaged" team, aka the one that just downed someone, to make a moove and act on their advantage, instead of resting on it knowing they don't loose the advantage for waiting it out... (and then often complain about the stalemates on top)

#

because of that i'm very much in favor of mechanics that punish resting on ones advantage, by having the advantage dwindle if not acted upon in a timely manner

brisk timber
#

3sec is really short to make a move

#

even more so when you play a rifle

unborn smelt
#

I'm very certain it's longer than 3 sec...

#

well come to think about it

#

maybe i'm wrong

#

I should be able to try in the tutorial

brisk timber
#

standard revive is 3 sec i think
Dunno if redskull takes longer

#

On the other hand reviving in the open with longer revive time would be even more suicidal

unborn smelt
#

i wouldn't mind it being a bit longer (if it isn't already)

brisk timber
#

so yea - its problematic

unborn smelt
#

but i like that it's a possibility mid combat

unborn smelt
brisk timber
#

(which i would love to have back that way SmugEddy )

#

@crystal nacelle
First of all: was a fun match at Sweetbell Flour against you guys! šŸ˜›

You guys are premade right? So yea basically you can get matched with higher stars randoms.
Thats a mechanic to compensate randoms not having the same advantages of being premade in the firstplace (constant communication, knowing each other, having known tactics)

knotty ore
brisk timber
#

but yea. we need tools to encourage people to make moves

knotty ore
#

I wouldn't be against a hard timer on the boss building where if they stay inside too long something disadvantageous happens. I'd actually love that, but you know too much crying will happen.

brisk timber
knotty ore
#

Like boss fills the bounty house with smoke that causes coughing after like 10m post banish

brisk timber
vital fractal
brisk timber
#

Everybody would camp outside with sniper and wait for the bosslair to become ground zero

knotty ore
#

You can't even snipe in a game that has 70% rain occurance. Give me a break, I haven't seen a single sniper since the event started. Everyone running shotguns

brisk timber
#

Im with you about more tools - but they need to encourage people and not force people out into unfavourable situations. People would exploit it too much.

knotty ore
#

I don't have the answers honestly, all I know is that the current implementation is pretty trash at high MMR. You get games where people dont do anything. I'VE HAD AN ENTIRE BOWL OF CEREAL, GOTTEN UP SEVERAL TIMES TO PISS, because bounty team doesn't want to extract and its suicide to push them and their many traps.

#

4* games are probably pretty fun though.

hallow pasture
#

@twilit bronze Remove Confirmation for adding a health bar in Respec

Just do it in roster, no question popup.

little jackal
#

it's only 45 minutes, r ur kidneys okay? šŸ˜„

knotty ore
#

I drink a lotta beer

#

So who knows

brisk timber
knotty ore
#

Naw, they have vision. They'll just run the other way and you won't be able to catch up.

brisk timber
#

So id rather have we getting offensive tools than pressing the defensive into suicide

knotty ore
#

I've tried bugging out, its too predictable. They just run the other way.

brisk timber
#

isnt that a bit egoistic tho

knotty ore
hallow pasture
#

If you really want to force people out of a lair, it should set on fire over time after bounties have been picked up...

#

But ye.. that's unfair in another way

#

Just deal with it.

analog willow
brisk timber
knotty ore
analog willow
brisk timber
knotty ore
knotty ore
brisk timber
hallow pasture
unborn smelt
knotty ore
analog willow
knotty ore
brisk timber
hallow pasture
#

I was sarcastic... not serious about it, but ye.. if people don't stop bitching about it, it might just happen

knotty ore
#

I'd rather have devs try a bunch of different things and if people don't like it, they change it.

#

But, they don't really alter the formula ever

analog willow
unborn smelt
#

but that's why it's good noone forces you to push

hallow pasture
analog willow
crystal nacelle
hardy coral
#

The events are experimental, all of the perks (other than instinct) make offensive play stronger.

unborn smelt
#

the timer will eventually always force the ones inside to push out and give up that advantageous position

knotty ore
unborn smelt
#

and one can pull a bait and switch like getting out of range and reengaging when they leave

knotty ore
analog willow
knotty ore
#

because they will run in the other direction and you won't catch up

unborn smelt
analog willow
unborn smelt
#

knowing now they don't need to camp 45 min anymore

unborn smelt
#

you can place trapps to stop an extraction or slow the speed at which they can extract, you can split up and cover multiple exits, not always is there a diffrent direction to take to an exit either

analog willow
#

!plans

marsh gardenBOT
#

Some of the plans for the future of Hunt with references:

PointRedServers are the number one priority to address in 2023 - https://youtu.be/PkrXpJRvyiw?t=756
PointRedNew map is in the works, will be a new biome - https://youtu.be/PkrXpJRvyiw?t=2439
PointRedNew boss this summer, a wild target outside of compounds - https://youtu.be/PkrXpJRvyiw?t=1285
PointRedUpdate to Cryengine 5.11, DX12 and current gen console support - https://youtu.be/PkrXpJRvyiw?t=2292
PointRedNew modes and custom lobbies are considered for 2024 - https://youtu.be/PkrXpJRvyiw?t=2506

unborn smelt
#

you can easily redown someone that lost a bar or two when they need to run too

analog willow
unborn smelt
#

there's a good amount of ways to deal with that situation other than camp for 30 min - but with a 30 min timer, even that will be more likely to happen

#

because you get the payoff of camping at only 30 min invested vs 45 min before

knotty ore
# analog willow I'd rather them not change bounty hunt much. What changes would you like to see ...

Being able to destroy certain walls in boss building. More scouting options that don't make you sit there and be useless. Better map design in general. Scope glint to separate the good snipers from bad ones. More interactivity with clues. Collecting them should give you something useful, like recon options. Goals on the map that aren't exclusively bounty related. I would love something in the middle of the map to contest. Say some kind of totem that takes time to capture, or a weapons cache with high quality guns. Equalized settings so that there isn't a huge disparity between people who can see everything and people who keep complaining about Headsman on reddit. Allowing people to queue for high vis, v low vis maps. People leaving rain is dumb, but I totally understand no one wanting to play that trash.

analog willow
knotty ore
#

I mean I'm not going to even play Hunt until rain is in its own contract.

#

So, who cares.

#

Just saying

steel comet
#

It's random map and weather.

#

With a random contract

#

Been that way since they removed selected contracts and spawns.

#

Wildcard contract was a testing phase. Only up for weekends and then for some of the events.

knotty ore
#

Yeah it was really great being able to enjoy Hunt when contracts were split. The reason no one played the other contract was because it was fundamentally broken.

steel comet
#

I think it's silly to only expect day maps when this game hasn't been a day map only.

knotty ore
#

So, now that crytek is forcing everyone to play absolutely terrible trash

#

Its hard to want to play

#

I guess I could just bail on every rain map

#

But, thats hardly a good experience for anyone

analog willow
#

I think you're feeling disapointed that specific things you would like have not been introduced, but that is the case with everyone. We have ideas we'd to see, and only a small number of people actually putting in the work to make it. Additionally, those people doing the work have their own ideas they'd like to see, so of course they are working on those first.

They are releasing content as fast as they can make it, and we get regular new content drops. It might not be the content you specifically want, but this is a speciel game where we are getting new content. Most games don't get that kind of love

knotty ore
#

I like the lighter night time its fine

steel comet
#

See, night has always been part of the random contract

knotty ore
#

They've split it from the main contract it was the most fun I've ever had in Hunt

#

It was awsome to see that even with incentives no one wanted to play it

#

Instead of fixing it, Crytek is like

#

"lets force everyone to "enjoy" it.

#

"

steel comet
#

You'd be surprised looking at suggestions.

#

Apparently even Reddit also favours the low vis maps.

knotty ore
#

The people participating in here and on reddit are mostly a vocal minority

steel comet
#

(I don't use Reddit)

analog willow
knotty ore
#

But, that's just me

#

High quality meaning not rain, or night

#

lawl

analog willow
steel comet
#

Maybe you need some self improvement on low vis maps.

#

They aren't that bad

knotty ore
#

You mean run gamma filters like all the other 6 stars?

#

Sounds good brav

#

good advice

#

On normal vanilla settings, you lose against people who use enhancements. You straight up just lose on night maps. Nothing you can do against it unless you are willing to run them yourself. So, I'd rather just never play nighttime

#

seems rational

steel comet
#

Night map is vanilla though.

#

It's been there since forever

knotty ore
#

pivot

steel comet
#

Used to be darker even

knotty ore
#

hard pivot

#

You aren't getting my point

#

Vanilla settings meaning no enhancements

steel comet
#

You just got a different view than what hunt actually is.

knotty ore
#

No, I have a realistic view of what its like to play night maps at high mmr

#

its awful

#

I never want to do it

#

Because to win, I need to use the same gamma enhancements as everyone else.

steel comet
#

People had a choice to play selected contract to get days. -With an option to pick spawn location-
But people chose to play only random contract.

knotty ore
#

Yeah and when contracts were split and night had its own, no one wanted to play that trash

steel comet
#

No one played it back when it was day too

knotty ore
#

So, listen to the people

rotund obsidian
#

i dunno what you mean, before the end of the last weekend w/ night contract it was poppin

knotty ore
#

It was empty

#

They rejoined them because it was empty

crystal plume
#

I don't want to queue for exclusively night, but I don't mind night every now and then randomly

#

And I'm sure a lot of others felt like that too

#

Especially since people knew that there were less people in that queue, which drove even less people to even try queueing it

knotty ore
#

Well, it seems like mostly everyone preferred to never play night when contracts were split. Listen to the people.

steel comet
#

I wouldn't want to queue for day map only either

knotty ore
#

That's the beauty of choice

#

everyone gets to do what they want

rotund obsidian
#

I mean, they definitely weren't empty, but I do feel like a lot of those people were just after the extra bounty reward because it was insane

knotty ore
#

You can easily do high vis, low vis, and random contracts where random merges with either.

analog willow
rotund obsidian
#

and quite frequently it would be half-filled lobbies, which was unfortunate (but at least it was always single bounty)

steel comet
#

I don't think the extra money was during the event?

rotund obsidian
#

I'm referring to the actual night-only contract before tide of shadows started

crystal plume
#

I don't like night gameplay wise personally and prefer rain over it, but it's not because of coping about people using gamma settings etc, I don't really have a hard time regarding that, but I just don't like how slow it makes people play

#

But I still don't want to see it entirely gone

knotty ore
#

"poppin"

#

so poppin

steel comet
#

I liked when they removed the wildcard from the event. The matchmaking got better, I kept meeting people of the lower MMR in wildcard every match.

analog willow
hardy coral
#

idk why they kept the rain in the game post event when it's obviously not ready.

#

They've removed inferno to never be seen again but the rain, which people complained about more, stays in with a tweak?

rotund obsidian
knotty ore
analog willow
knotty ore
#

Higher ping is a joke. I get Chinese people on US West and you can just tell they are Chinese by how laggy thier movement is.

crystal plume
#

I don't know if people complained "more" about rain tbh, I saw a lot of complaining about audio and visibility when inferno was a thing as well

#

If anything rain has been a highly requested ToD since the beginning

knotty ore
#

People generally don't like being forced to play map types

crystal plume
#

So there's a ton of people excited about it still

knotty ore
#

People played 24/7 Dust2 for like 30 years for a reason.

steel comet
#

You're still signing up for a random contract and map

#

Which include random weather/ TOD

rotund obsidian
#

Freely choosing region with a 225 ping cap was a mistake

knotty ore
#

I feel like there is a reason that Crytek doesn't do polls

#

Or even allow them on reddit

#

If people were allowed to vote, you'd see what I mean

crystal plume
#

Reddit isn't even controlled by them

knotty ore
#

Push a poll ingame like they did once

crystal plume
#

It's still essentially a separate entity from Crytek

#

Unlike discord

knotty ore
#

Push a poll ingame like they did before about which maps people want to play.

crystal plume
#

And they have done polls here

steel comet
#

They had a poll for inferno I think

knotty ore
#

Push a poll ingame like they did before about which maps people want to play and you'll see

steel comet
#

Or two

analog willow
#

They just did a poll after the event ended

knotty ore
#

Haven't logged in since I finished it

#

Was it about the maps?

analog willow
analog willow
knotty ore
#

Going to go log in to vote

steel comet
#

It's probably over by long

analog willow
knotty ore
#

I just see, "wormbite out now" which is a skin I've had for like 6 months at least

#

lol

#

Aw shit I bet you almost everyone missed it playing BG3

steel comet
#

Or maybe more people enjoyed the rain

analog willow
# steel comet Or maybe more people enjoyed the rain

Initially, I feel like everyone loved the rain. Even my friends that hate and complain about rain, liked it initially. I think it was just far too frequent, and people got "Sense block frustration" with not being able to hear for extended periods of time due to a noise in their ears

Edit: Plus reduced vision. So kind of a double whammy with rain

hallow pasture
#

I got used to it in the end, did give perfect times to push pretty unnoticed by sound.

analog willow
empty oasis
#

That is my problem. Oversaturation in the rotation. Had it dropped to pre event night levels after the event I would have been perfectly happy with rain

hallow pasture
#

I mean, I had a clear day map with rotjaw...

#

They could've just changed the rain to pre-event maps too.

analog willow
#

It'd be great if there was a rain condition where the rain was on a random time duration, so we could get little splashes of heavy rain here and there, for a quick little advancements

hallow pasture
#

Just to fall whenever you don't need them

#

xd

analog willow
crystal plume
hallow pasture
broken musk
#

It is day, with an orange/pink dark tint

#

So visibility is slightly less, but still day

outer ravine
#

I haven't been unable to properly play the game at night for the last 4 months, servers turn into a ping mess.

vital fractal
#

Literally anyone after making a spelling mistake in this chat:

#

Entire argument goes down the drain

unborn dagger
#

Well your bad at hunt.

empty oasis
#

You're. Argument invalid

trail oasis
#

They should just let peoples choose the weather they want tbh no downside only qol

vital fractal
# hot vigil

This is literally the horses every time I don’t have beast face and I have the audacity to move within 50m of them

Seriously the way some sound traps react so unpredictably to certain movements and not others is insane

karmic ivy
# hot vigil

Wow, they really need to make the horses stand up and play this on april fools day.

#

Brass, sunglasses and all

jagged wagon
#

@opaque glen this should be here, not there.

opaque glen
hardy coral
#

Explosives are hardly OP, frag bombs are pretty balanced and bulwark makes all of the pure explosive ammo types close to useless.

vital fractal
#

Tied for best range and AoE + no mitigation perks from the main damage + heavy bleed no matter what (bloodless withstanding)