#feedback-discussion

1 messages · Page 88 of 1

trail carbon
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I mean, people don't use the dolch very much these days after it got "nerfed" even though it's probably one of the strongest weapons in the game still

unborn smelt
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by what metric...

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it's still a good gun - but it's way too expensive compared to similar options

trail carbon
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I used to see it every single game, now I barely see it ever. Although, after this past update, I will say I have noticed it popping up again.

trail carbon
unborn smelt
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it's not the only factor

blazing oriole
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The only players high cost weapons effect is people that prestige, nobody else

unborn smelt
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but price vs performance is still a factor for balancing

trail carbon
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If you prestige, sure, but when I'm sitting on several hundreds of thousands of hunt dollars... it doesn't matter

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Most people that I know have similar amounts of money

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Except the two people that prestige

blazing oriole
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😩

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About to get P20, friend is P40, event burnt us both out because of the weapon challenges 😂

unborn smelt
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and that it does just fine

blazing oriole
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Balance to developers is only about numbers, not about actual performance

unborn smelt
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and currently you can get a baby Dolch in the Model 92 for a fraction of the price of a Dolch.

blazing oriole
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"Are people bringing the expected number of weapons in? No? Change the weapons until they do"

unborn smelt
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the price diffrence is massive while performance is not

unborn smelt
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for the Dolch the Numbers were never an actual issue

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it was nerfed because of player feedback not because it had too opressive numbers

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and the Uppercut has remained OP for ages despite being stat wise the most imbalanced thing hunt had like ever

trail carbon
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I don't really think price should be considered all that much when balancing weapons. Because then higher tier players (who have more money) will have better weapons always.

unborn smelt
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it had over 50% playrates in some ELO levels

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Stats ofc matter a tonn for balancing

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but other factors are also factored in - sometimes even over the pure stats

trail carbon
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Just make the uppercut a two slot like the big LeMat and bam, problem solved

unborn smelt
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but we also know that incorporating price to finetune balance when it's roughly fine works out quite well

unborn smelt
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but it used to be one for years

hot vigil
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Balance reasons, makes fire bullets and sources have more utility.

trail carbon
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It's literally a one slot long ammo vetterli

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And the vetterli is pretty good

unborn smelt
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yeah it is still far better than those.

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i could see it be bumped down a bit more

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I just don't want it to "overcorrected" like some other things in the past

trail carbon
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RIP bornheim

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It's never recovered either

brisk timber
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To have that kinda money in the first place usually stems from people playing cost effective loadouts and playing much free hunters

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Ofc buying a dolch every now and then isnt a problem to one who has the money

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but balance by price works in the way that players dont pick it every single round tho

brisk timber
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its strange to me that guns like uppercut or nitros can be found like at all

blazing oriole
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TBH I wouldn't mind if Power weapons could only be found in raid, albeit at a reduced rate

queen jungle
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anyone else just leave on start of match because too many barely visible maps in a row(fog, dark, rain, etc) and you just want to do clear day?

trail carbon
wanton sable
trail carbon
rotund obsidian
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getting shit on cause some dude found Avtomat 2 ingame would actually make me uninstall tbh

knotty ore
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From a balance perspective the game is pretty balanced now that people aren't buying an avtomat every round. I don't think any gun is too good. Some are just kinda meh. Honestly, all the medium ammo weapons need a rework of some kind. They aren't bad perse, just either not worth the price, or generally have better alternatives.

crystal plume
trail carbon
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Eh... I guess...

blazing oriole
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Sorry I should have specified

crystal plume
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Those do not fall under the general definion of "power weapons" that I've seen here HuntRee

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Never have I seen uppercut be considered a "power weapon", yet alone the sparks HUL

blazing oriole
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Sparks is the "I'm not like the other power weapons" of power weapons.

crystal plume
trail carbon
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I think calling any of these weapons "power weapons" is silly. We shouldn't separate them into their own category. They should be balanced and in line with the rest of the weapons in the game.

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You can buy them like every other weapon, therefore, not a power weapon. This isn't Quake

blazing oriole
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Being able to buy power weapons doesn't keep them from being power weapons, it just lets you build your loadout around them.

trail carbon
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I don't think we have power weapons in hunt. We just have weapons that are too strong or too weak (and some that are just right). The only gun on that list you gave that probably needs a change is the uppercut, or possibly the Clown and Kringe, but that's because it's a shotgun, and I personally think shotguns need a rework

blazing oriole
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Totally agreed

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Shotguns with appropriate range-damage would be soooooo lovely

trail carbon
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The only time I have fun playing shotguns is with flechettes. Buckshot feels bad, and slugs make me feel evil.

little carbon
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Realism doesn't matter for a game that isn't trying to cater to realism.
It just needs consistent rules that players can learn. In hunt that is the case, fire and explosive sources trigger an instantaneous explosion, such as incendiary rounds, fuses or a grunts torch.
All non fire sources that have penetration start a fuse.
All non penetrating sources do nothing.

Simple, consistent and balanced.
Not realistic, but again, that doesn't matter

vital fractal
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Shotguns are fine as is, especially after slug and ammo rework tbh

The only ammo I would consider reworking is pennyshot pellet count and flechette penetration

Slugs are balanced for what they are, shotguns are balanced for what they are-

trail carbon
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I do agree that flechettes should get penetration (because that's literally what they were designed to do) and maybe penny shot should be made not garbage.

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But otherwise? Shotguns should have their OHK range drastically reduced, and they should be moderately effective at greater ranges

hot vigil
hot vigil
brisk timber
# knotty ore From a balance perspective the game is pretty balanced now that people aren't bu...

In my opinion thats the exact opposite route that should be taken - when i look at Hunts track record to me it seems most of the problems that plagued and still plague Hunt are harsh punishing mechanics. As example: Free Hunters that were once 125hp only and were OHK by long ammo rifles.

Same as sniper guns that often are very frustrating to play against and are somewhat held at bay by (be it intentional or not) by weather additions like Inferno or rain.

Ofc its somewhat the dna of hunt to be that punishing but having no chance to fight someone back because you end up in a certain power niche of the enemy or the game becomes stale because nobody wanna enter each others power niches - thats a problem. The same as powercreep when everything becomes too deadly.

PvP needs somewhat of a level playing field and room to breath.

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In this regard instead of buffing medium ammo people should think about nerfing long ammo and shotgun.

vital fractal
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Even headshots are max around 26m with long slugs it seems

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Buckshot still requires good precision to be one tap, and that spreads out from romero requiring the most to it being a joke beyond 5m with shotguns like the handcannons or lemat-

None will one tap outside of 15m (except penny if your rng god loves you that specific moment) reliably

hot vigil
brisk timber
# vital fractal Slugs are a side grade, they require precision aiming (more than buckshot), esse...

I agree to an extend
Slugs are no direct upgrad but they are still so strong it feels like its an upgrad.
Slugs should be something that you buy to increase your range massively while dialing back the OHK potential. Thats basically how they work irl aswell and i can see how that would be totaly viable for hunt.

On the other hand if it stays like it is buckshot and slugs alltogether could really need a bit of a dial back in OHK deadliness.

brisk timber
hot vigil
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Slugs should just not be available for every shotgun, but an option for certain ones.
Like how every other special ammo is balanced in this game

vital fractal
brisk timber
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Ok what about 10yards?

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ofc slugs is deadlier at 50yards DUH

vital fractal
# brisk timber Ok what about 10yards?

Totally fine for short barrels. As it is currently for short slugs.

It sounds like you just want shotguns to be worse rifles with slugs, and jokes up close beyond melee range. That’s not what shotguns are.

trail carbon
hot vigil
vital fractal
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You want a realistic shotgun? Go play insurgency sandstorm 👁👁

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Then come back here and tell us shotguns have too much range lol

hot vigil
hot vigil
vital fractal
trail carbon
vital fractal
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Apologies

hot vigil
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If they can't OHK

vital fractal
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Shotguns would be worse rifles with a loss of range and damage

trail carbon
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Why would you pick a Springfield over a vetterli?

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It doesn't need to be exactly like a real life shotgun

brisk timber
trail carbon
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I just want it to be more than a glorified melee weapon

brisk timber
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But something like a Specter, Terminus, C&K
damn those guns just OHK multiple targets in seconds

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its stupid

hot vigil
brisk timber
hot vigil
brisk timber
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whats so bad about it?

hot vigil
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So, how much damage would a romero deals at 20m?

trail carbon
brisk timber
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A shotgun that can kill in like 6-7m range would still be good for CQC
And having a general range of like 50m would make them more viable outside

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Cap the powerpeak but make it more viable for overall use

trail carbon
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Make ot so you actually have to aim with shotguns

hot vigil
trail carbon
hot vigil
trail carbon
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Yeah

brisk timber
hardy coral
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You have to aim with shotguns already. The special ammo plays the way you want them to currently play with certain downsides.

hot vigil
hardy coral
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I really don't believe extending their effectiveness to the range of compact ammo will make the game more interesting. The current shotgun dynamic is fine, there just needs to be more stalemate breaking options and we are getting more of those.

brisk timber
trail carbon
brisk timber
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its stupidly easy to dominate

trail carbon
hardy coral
late quartz
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It's already kind of hard to strike a good balance amongst all the rifles and rifle ammo types in the game... Turning shotguns into pseudo rifles diminishes what makes them unique and further crowds a busy, messy, largely unbalanced niche

hardy coral
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By aiming you need to aim centre mass and to win vs another shotgun you either need great reflexes or a strong position.

late quartz
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Seems like sort of a weird way to make shotguns more fair

brisk timber
hot vigil
trail carbon
late quartz
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Is that the "other option"?

brisk timber
late quartz
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I didn't say anything about one shot kills, I said you want to make them more like rifles

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Which I think you've essentially said word for word

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More like medium ammo rifles? Something along those lines

brisk timber
hardy coral
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The terminus flechette levering is already quite similar (and tbh worse) to the winnie levering.

trail carbon
hardy coral
brisk timber
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exactly

trail carbon
hardy coral
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Video game shotguns work like video game shotguns because video game weapons work better in niches.

hot vigil
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They have quite the tight spread in Hunt

brisk timber
hot vigil
hardy coral
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Insane damage falloff. I feel the current one shot ranges are fine (for buckshot) and that they could use a little more damage at distance so they are better finishers.

brisk timber
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I would even say make the spread tighter and lessen each pellets dmg

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so you have to hit most of your shot

trail carbon
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Yeah, make the spread tighter, and tighten it even more when you ads

hardy coral
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Don't have that.

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Makes no sense.

hot vigil
hardy coral
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There's already advantage to aiming and there would be if you made the spread even tighter.

brisk timber
trail carbon
hot vigil
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tbh think shotguns are fine in their current state, they are mostly just a skill check in positioning.

late quartz
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Is the issue that they're too strong, or too weak, or just that we don't like how they work at all LOL

hardy coral
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They aren't currently OP. They are quite easy to counter as there are plenty of close range options in the small and medium slot while there's barely any good ranged options in the small or medium slot.

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This does make some sense ofc since the shotguns have a definitive advantage vs all of those close range small and mediums while the disadvantage of the obrez and cent shorty are more situational.

brisk timber
trail carbon
hardy coral
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Regular Crown sucks ass.

brisk timber
trail carbon
hardy coral
hardy coral
brisk timber
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We need to breakup stalemates
And you probably only achieve that by decreasing the powerlevel of the guns in their niches.

hardy coral
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Bad spread along with bad recoil and bad price. It's insane with slugs though.

trail carbon
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Like, it's not horrendously broken or anything

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But it is certainly not garbage

late quartz
# trail carbon I currently detest how they function because they promote camping inside, leadin...

I agree that promoting camping is an issue, but the thing is shotguns also promote and empower more aggressive playstyles as well. I'd like to see more systems to dislodge campers of all types to make passive play less appealing.

Shotgun camping is strong because this game's tools for dislodging campers are all finite, consumables are strong but often easily evaded and once you're out you're out. I'd like to see more sustainable, renewable anti-camping tools.

hot vigil
hardy coral
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And yet it's a worse OHK than most of the other shotguns while having an unwieldy ROF that doesn't give a gigantic advantage since it doesn't outshoot levering or fanning.

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Slate buckshot is better than crown buckshot.

brisk timber
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its shit gameplay

trail carbon
hardy coral
# brisk timber its shit gameplay

And people choose to play that way regardless. I don't believe you can change that via weapons, you need to change the core way bounties work.

hot vigil
late quartz
brisk timber
brisk timber
hardy coral
brisk timber
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I dont want to circle 20min aroudn a compound

hardy coral
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Pushing out isn't too hard either, if you use DSB you can again get a 3v1/2v1.

late quartz
brisk timber
hardy coral
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You choose to play this way, the weapons aren't so pushed into their niches that you can't. If you've somehow made a whole team setup where you end up inside with only shotguns and a team outside only with rifles you can only blame yourself.

hardy coral
late quartz
#

Both HuntKappa

hardy coral
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If you wanted to "win" every game you'd farm AI and pick up money bags.

hot vigil
hardy coral
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If people don't want to push with bounty or push bounty then that's their choice to play the game in a boring way.

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Changing the weapons won't fix that, changing the lairs and how bounty works may, as it has in the past.

hot vigil
hardy coral
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DSB was a big help and iterations on terrible compounds has helped too.

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Certain stinkers like Salters Pork remain as a great example of how not to build a compound and how far we've come.

brisk timber
late quartz
hot vigil
trail carbon
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If they can't just instagib you as soon as you enter, they'd be less likely to sit in there forever.

brisk timber
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I dont know how this is fun

hot vigil
# late quartz Getting out of DS range assumes that no other teams are there, and that extracts...

Well, there will always be the matter of other teams to throw a wrench into your plans, that is just the game.
And if you know how to position, you don't put yourself in a way that just give the bounty a free escape, you take into account the escape routes and the extraction positioning and position accordingly to ambush/intercept when they go for it.
That said, I will acknowledge there are cases when the extract is just placed in a way where that ain't possible and you have to play close to the compound, but feel that is more a extraction/boss lair placement issue.

hardy coral
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Still, the onus is on the bounty team to act because they have the boost and therefore know where the enemy outside is and they have the lair to fight from. If they aren't taking any peeks or even coming out the other side then they have no right to complain about those "camping" outside.

trail carbon
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Methodical gameplay != slow glameplay

unborn dagger
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I mean Hunt is a slow tactical shooter, unless you want something like COD you're not really gonna get that here.

trail carbon
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It's a methodical tactical shooter

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There's a difference

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I despise COD, so no thanks, don't want that

unborn dagger
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Fair

brisk timber
late quartz
# hot vigil Well, there will always be the matter of other teams to throw a wrench into your...

Sure. I mean I think you're being reasonable, my point is moreso that "just to xyz" sounds nice but in reality there are often good reasons not to just bait people out by walking away from boss lair.

In an ideal situation it's a valid play, in many real matches it will often be a purely disadvantageous decision you make because you'd rather risk losing than sitting around for a half hour, the same reason you'd push into a shotgun concertina nest

brisk timber
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Reducing the OHK potential of shottys and nerf the dmg of long ammo
I would argue the game would somewhat become more slower and less punishing
so i dont see the CoD comparison at all here

hardy coral
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"of long ammo", you mean the bolties.

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Is Sparks going down to 124?

hot vigil
brisk timber
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Sparks is fine

trail carbon
hardy coral
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Uppercut damage is fine, it fires too fast.

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It cycles as fast as a pax does, why?

trail carbon
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It's literally a better vetterli in its current state

brisk timber
hardy coral
trail carbon
hardy coral
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It should go from 1.3 second cycle to like 1.6 or even 1.7.

trail carbon
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Except that it's a one slot and long ammo

hardy coral
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Vet is only decent because of the firerate with the decent two tap, which the cent already does quite a bit better. Vetterli is made even further trash by uppercut yes, but it's not an issue of damage.

hot vigil
hardy coral
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Uppercut outdoes the lighter pistols because it cycles as fast if not faster than them.

trail carbon
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Uppercut also does ridiculous levels of damage for a pistol

hot vigil
hot vigil
hardy coral
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It UPPER cuts. The firerate it has is the odd part.

trail carbon
late quartz
# hot vigil Reason why I say "just walk away" is because my success rate with it is fairly h...

Yeah sometimes. I think it's a legitimate option that is somewhat underused but not a universal solution by any means.
The reality is this gameplay dynamic is fun for essentially nobody and the game would almost invariably be better without it.

Finding a universal solution is easy, finding a universal solution with as few negative drawbacks bundles along with it is quite a lot harder

hardy coral
trail carbon
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Or something, changing its firerate isn't going to stop it from being crazy

hardy coral
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Uppermat would just be better.

hardy coral
trail carbon
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Uppermat does less damage already

hardy coral
trail carbon
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That's the whole point I'm making for the uppercut though

hardy coral
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I'm saying the 126 on the uppercut makes the weapon but it is OP due to the high firerate.

unborn dagger
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I do agree that long ammo pistols shouldn't be firing as fast they are rn

hardy coral
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Uppermat firerate is fine since the gun would be crap without it.

unborn dagger
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Especially the lemat

trail carbon
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Why would you ever take a sparks pistol over the uppercut?

hardy coral
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Also 3x cheaper.

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And also... you don't take them with the same loadouts.

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Sparks P should still reload a bit quicker though.

unborn dagger
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Even if the shotgun has terrible spread

trail carbon
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So let me get this straight. You're totally fine with making the long ammo bolties do sub 125 damage?

hardy coral
trail carbon
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But not the uppercut?

hardy coral
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Not even particularly. I feel that the bolties are hard to balance but a reverse sweetspot mechanic from 0-25/30 metres would do better to balance them vs shotguns.

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Right now a shotgun player that loses a bar vs long ammo bolties is basically shit out of luck.

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If they could still force a close range engagement that was in their favour vs them it'd make fights generally more dynamic as once downed shotgun players can still push and bolty players have to stay mentally active for longer in the engagement.

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Also gives the Martini and Sparks some more power relatively and therefore better off-meta picks.

hot vigil
# late quartz Yeah sometimes. I think it's a legitimate option that is somewhat underused but ...

For me I think it is an interesting dynamic, but I also see the game as battle of initiatives.
You have a window to breach during banishment, as the noise mask you, you can succeed or fail.
If you fail (but don't die), the initiative is onto the other bounty team, they should use the Dark Sight boost and push out to an isolated target.
If they fail (or fail to move), the stalemate happens. So moving away reset the initiative to the outside team, they have full knowledge of the bounty team's movement and can choose the battleground.
The bounty team still have the DSB, but it is a precious resource and require good feel and knowledge to use when you are outside the compound to counter the ambush.
Sure the bounty team is playing at a slight disadvantage at that point, but not to the point where they are discourage to move out compared to DSB and see 3 teams right outside.
So sure, you can just hardwall outside/inside the compound for 40min, but there is a lot more exciting gameplay if you know how to play around it.

hardy coral
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The battle of initiatives is good but sadly borked by certain traits like bulwark, lightfoot and salveskin and consumables like the antidote shot and flash bomb.

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The game in its own proper vision is incomplete and so the devs sadly perpetuate this.

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The fire ammo buff was excellent, the salveskin buff killed it.

hot vigil
late quartz
hardy coral
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Bulwark makes all explosives other than frag inconsistent and therefore way too situationally weak/disappointing while bloodless, salveskin and antidote do the same for the respective special ammo. Lightfoot breaks the consistency of sound and makes it so you need to watch things you otherwise shouldn't need to.

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Flashes break the flow of fights by being uncounterable.

late quartz
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The risk of camping needs to be raised to incentivized the players with the game's objective to engage with other players. Playing the game should be more appealing than not playing the game

trail carbon
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Especially bulwark affecting bomblance harpoon

brisk timber
# hot vigil You want to improve something that is literally a non-issue tho.

Well thats your point of view tho
I would like to have an easier time stepping into other guns power niche.
As rifler pushing compounds and as a shotgunner playing in the open.
If you think having hard niches to play around is better thats a valid opinion.
Saying its a no-issue is a bit of denying my view 😄

hot vigil
hardy coral
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Also kek at the tip that says you can't look away from flashes.

unborn dagger
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Yeah them adding those new tips pretty much shows that they have no intention on changing it

hardy coral
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Is there a tip that says you can survive a dusters headhit with hornskin?

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Another genius balancing move.

hot vigil
# brisk timber Well thats your point of view tho I would like to have an easier time stepping i...

Well, weapons are designed to have niches and you should understand that when choosing one weapon over another.
Being pouty faced and complaining you cannot push a lair as good with a sparks sniper over a shotgun is quite silly.
I am not denying your view, just saying that lenses you view it thru is misplaced.
Like saying "this is bad bc it taste sour", but the point of the thing is to be sour.

unborn dagger
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Never seen that so most likely no

hardy coral
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Dusters are solidly below heavy knife at this point.

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Not that anything is worth it over knuckie but eh.

unborn dagger
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Honestly it's super weird how crytek balances blunt damage in this game

late quartz
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I agree this is a valid play, but it's usually not the optimal play. It's a compromise

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It's not a decision that makes the game more interesting for most players

hardy coral
brisk timber
hot vigil
brisk timber
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If you want an uneven playingfield thats fine.
I think it could be more even.
My opinion isnt invalid because of that tho.

late quartz
#

Leaving the boss lair isn't an advantage by default. Having a team pinned in boss lair allows you much more control and much better positions than hoping to set up an ambush out in the open

hot vigil
late quartz
#

Most of the time the optimal play is to sit and wait for the bounty team to come out and get shot

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Anything else is a mistake in the name of being less bored

brisk timber
unborn dagger
hot vigil
hardy coral
hardy coral
#

The current hitbox for dusters is AWFUL.

late quartz
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If a team leaves dark sight range it means you have a massive amount of freedom to move without being pressured. It's not a disadvantage to have another team stop pinning you down to one location lol

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This goes against your main point, that being leaving dark sight range encouraged bounty to move

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It's better to walk out of boss lair with nobody around than with a team outside

unborn dagger
late quartz
#

If you're pinning boss lair team, you have an advantage which you give up by leaving

hot vigil
late quartz
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Sure but everybody needs to extract

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Nobody needs to extract more than anybody else

hardy coral
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Knuckle knife should also cost 20 stamina for the heavy and 10 for the light. Heavy Knife should have a 12 cost light.

late quartz
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The problem is that the extract timer can make everybody wait around for 30 minutes

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And both teams are best off hoping the other team gets bored and does something first

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The game encourages waiting and holding everybody else hostage, on both ends

hot vigil
late quartz
#

No, they probably will move if you move first

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But you've given up a huge advantage

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Most players don't wanna give up their advantage if they're camping outside boss lair

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It's like a dumb thing to do if you want to optimize your chance of winning

hot vigil
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What advantage? You've lost all momentum

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They know you are there

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you move away, they have zero info on you.

late quartz
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And you have zero pressure on them

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Pinning players into a single building is an advantage

hot vigil
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Yes, they will move, because they don't win if they do not move.

late quartz
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Equally true for both teams

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Both teams want the other team to move first

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Whichever does gives up an advantage

hot vigil
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Sitting outside doesn't give an advantage if it doesn't give you kills does it?

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its a draw

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You need to reset the game-state

late quartz
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If the team in the boss lair moves out of their building they walk into flexible, dynamic lines of sight. They have to take a risk to leave.

You know this, you agree with this, moving around in Hunt showdown is a risk, and if people know you're in one single building they can cover exists or funnel you into weak positions if they choose to go out the back way

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Having lines of sight and applying pressure on a boss lair creates an advantage

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Moving out of cover into lines of sight is bad, generally

hot vigil
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Yes, but you cannot (except for some bad rare exception) cover all angles of a compound.
You literally just DSB, choose the exit that is not covered and exit.

late quartz
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Sure, but generally if you go out the back way you're still at a weaker position than if you had simply sat still

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Either way, whoever moves is in a worse position than if they hadn't

hot vigil
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Not really, you have dark sight boost and shotguns

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Close the gap

late quartz
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Why do people sit is boss lairs then ._.

hot vigil
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Bc they lack game knowledge or are scared.

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it is like how certain SC2 strategies are meant to destroy low skilled players

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But as you get more skilled you know how to counter them

late quartz
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Okay. So much of the player base is just bad and having a massive skill issue that it's detracting from the game and I'd like to see the baseline balance of these encounters shift to enable bad scared players to make more choices than "do I sit here and wait or do i walk out and die"

brisk timber
# hot vigil its a draw

Nah. I wouldnt say its a draw because the team holding outside if the game is decided by clock has an upperhand at extraction.

late quartz
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This seems to be an issue even in high MMR lobbies so Im not sure it's going to be fixed by people just getting good

brisk timber
#

So yea camping a compound is still a strong position.

#

Not saying your strategy isnt valid.

#

But hes right that you giving up a strong position.

late quartz
#

It's a valid strat but it's usually suboptimal

late quartz
#

I have between 2900~2950 MMR consistently

#

So that's my frame of reference

#

Better than the vast majority of the bell curve lol

hot vigil
#

Fair enough, I am not sure of my exact numbers, but I am 5*.

hot vigil
#

In my own experience

late quartz
#

I'd say maybe 3~5% of matches go this way, depends a lot on the compound as some are worst than others

hot vigil
#

Ofc not 100% success rate, but camping aint that iether soo

late quartz
brisk timber
hot vigil
brisk timber
#

I do this very often and it bears the risk of the bounty team slipping away.

hot vigil
brisk timber
hot vigil
late quartz
#

Both teams have to leave to extract eventually. Nobody is more incentivized to extract. Both teams have just as much to lose from staying still forever until the timer runs out, the outside team just has the option to do it for free with no risk, the bounty team has to fight their way out usually at a disadvantage

hot vigil
trail carbon
#

Often at quite the disadvantage as there are often multiple teams outside the lair

hot vigil
#

They will eventually find and fight

late quartz
#

Outside team doesn't wanna do it because of opportunity cost and sunk cost, they don't wanna leave having spent all this time with nothing to show for it

Inside team doesn't wanna leave because they have to fight their way out, it's not free

hot vigil
#

And you can use that to breach out

trail carbon
hot vigil
late quartz
#

Sure. It's a risk vs reward analysis that consistently does not weigh out for players

#

The psychology of the situation clearly leads people to optimize the fun out of the game

#

The incentive structure is not healthy

balmy spindle
#

can you toggle runing?

hot vigil
trail carbon
brisk timber
balmy spindle
#

im tired of pressing shift so i can run, it would be esier to toggle

trail carbon
hot vigil
hot vigil
late quartz
#

I think it's probably less of a catastrophe than it may come across given how much people complain about it

#

But when it does happen it's really really unpleasant

#

Because it usually wastes 15-30 mins

brisk timber
#

You know what could really help breaking those stalemates and incentivies players to step into each other territories?
Make the guns in their designated niches less opressive to play against.

late quartz
#

Nobody wants their time disrespected

brisk timber
#

😄

late quartz
hot vigil
brisk timber
trail carbon
late quartz
hot vigil
#

Or flashes or frags or traps

late quartz
#

I definitely don't blame shotguns or long ammo or scopes for camping

brisk timber
trail carbon
late quartz
trail carbon
trail carbon
hot vigil
late quartz
#

I think unlimited, weaker consumables on cooldown would be an incredibly addition to hunt... But the realism gang would shit their pants despite y'know... All of hunt being magic lul

brisk timber
trail carbon
late quartz
hot vigil
trail carbon
#

Give me a small dynamite that has like a 30 second cool down or something. Make it only do like 70 damage, don't care, it'd get rid of concertina trap garbage

brisk timber
#

The big problem about the beetle tho is that it takes a player character out of game and make it an easy target.
Beetle is hardly fun to use

late quartz
#

I don't want 100 different abilities, no more than consumables are "100 different abilities"

hot vigil
late quartz
#

Having an smaller shorter firebomb or flash bomb on cool down isn't that hard to remember

trail carbon
#

What if consumables were just completely overhauled to be this?

brisk timber
late quartz
hot vigil
late quartz
#

Yeah they'd need to be MUCH weaker obviously

late quartz
#

Like way way way weaker

#

But still, it means you can actually push without using a finite resource

queen jungle
#

@leaden siren A kill cam would probably be as inaccurate as the spectate feature, especially if past kill cams like in Crysis 3 are anything to go by.

hot vigil
hot vigil
late quartz
#

It has to be loud because it has full vertical freedom. They'd be so so so hard to shoot if you couldn't pinpoint them. Ideally, imo, they'd be FASTER so you could keep up with teammates better

#

But the speed thing is an issue when they explode lol

#

I'd like a beetle variant that has no explosion but is more maneuverable

trail carbon
#

Yeah

late quartz
#

Perhaps also a trait that lets you serpent your beetle back to you if it's on the floor, to make them more reusable

brisk timber
#

i feel like the choke beetle flies a bit faster

#

or is it copium?

trail carbon
#

I think it's copium

steel comet
little carbon
# brisk timber Reducing the OHK potential of shottys and nerf the dmg of long ammo I would argu...

I think this is a bit of a flawed approach. Punishing mistakes is something that is kind of part of Hunts identity.
And at its core its not an issue. Punishing mistakes doesnt create Stalemates.
Stalemates usually result of either of two big reasons:

  1. A team with inadequate loadout creation skills has created a team loadout that cannot compete in most ranges (Pure shotguns, pure sniper), and/or arent confident enough in their abilities to execute plays.
  2. You have a team that refuses to do any suboptimal play. And as it stands in Hunt the optimal play is to always play passive (Doesnt mean you cant win by playing active, but if you want to maximise your winrate [non-loss rate] you would find yourself in a passive playstyle)

The first kind you cant ever stop. These people will always camp unless the game becomes so forgiving that there is no downside at all to making mistakes.
The second kind however is quite easy to stop. Make sitting a suboptimal playstyle. Then those people will gravitate to whatever makes them win the most, or if they dont, they wont be an issue anymore.
And that is pretty much only achieved by map design. That can be achieved as i have outlined before by forcing both parties into the compound, out of the wilderness and out of the lair.

Generally speaking compounds are the ideal fighting distance, as they are generally well above shotgun distance, allow shotguns to reasonably attempt to push rifles, but give rifle users enough time to headshot / double peek a pushing shotgun.

brisk timber
# steel comet Let's race them

Thats hands down the most fun idea ever!
Imagine we could put up little checkpoints on the shooting range and have beetle races HuntO

steel comet
#

I'm imagining mario kart music

brisk timber
#

yaho!

little carbon
hot vigil
blazing oriole
analog willow
charred yoke
#

WHY IS THERE AN ISSUE WITH EVENTS POINTS? I more times than not dont get event points for collecting clues, why is this ?

analog willow
queen jungle
#

Yes, there are event clues and non-event clues.

prisma vector
#

ENOUGH with the rain, its EVERY SINGLE GAME

brave ruin
# hot vigil Balance reasons, makes fire bullets and sources have more utility.

I do not think it's a balance, because in first case it give a chance to survive, but in second it's instant death without any chance. This is looks like they copied settings from dynamite and pasted it for all weapons, you can throw. Even lamps HUL I know it because after hit from a gun this barrel starting to burn from inside and you can even see it, but explosion only after some time or second hit1HuntNice

brave ruin
turbid hound
#

aww shit, here we go again

hot vigil
hot vigil
brave ruin
brave ruin
hot vigil
#

It is not something that needs "fixing".

brave ruin
hot vigil
turbid hound
#

I think i can explain this from logical perspective:
For barrel to explode, it needs open fire. Normal bullet does not contain fire, so for explosion it need to initiate fire inside of a barrel, hence first shot ignition.
And if you shoot/throw fire at barrel it explodes instantly.
You can think of a barrel as a container with very thin walls, that is why simple fire proximity is enough

tiny pivot
#

I've checked this channel off and on for like 2 days now and if it goes back to the fucking barrel conversation I'm gonna go insane

brave ruin
tiny pivot
#

It's common gameplay for barrels to fuse or blow up if shot, and if you're really that concerned about the realism you should be more focused on the fact that poison barrels can be broken by decoys and all barrels can be broken by blank fire decoys (if i recall correctly)

brave ruin
turbid hound
# brave ruin It is have instant fire. You even can see it.

Do you know how firearm cartridge works? Only tracer and special fire ammo contain fire in it's bullet. IRL you can shoot powderkeg with FMJ and nothing will happen(unless some freak accident cause some sparks and it will be enough to start a fire)

brave ruin
hot vigil
# brave ruin Do not stand next to barrel, remember?

That is a good rule of thumb, but we do happen around them still sometimes.
I assure you if people could easily snipe barrels and instant explode them at +100m it would become frustrating very quickly.
Yes you can do that with fire bullets, but that sacrifices the penetration, so requires a direct line of sight and is more niche.

brave ruin
tiny pivot
#

to be fair, i feel like you're actually trolling if you die to a barrel outside of a stretch situation like the barrel getting fanned/levered while you walk by, or alert tripmines

#

they are very obvious 💀

turbid hound
hot vigil
hot vigil
tiny pivot
#

both ends really

#

though i feel like alert tripmine barrels is extremely uncommon in lower stars, that or people just suck at placing them

brave ruin
tiny pivot
#

idk, i enjoy alert tripmines in my early prestiges, very fast unlock, and you can either stack 4 to chunk a person down in a doorway or stack them on barrels in boss compound, or even simply use them for information

#

i love hunt for that, many things are useful for multiple things

brave ruin
hot vigil
tiny pivot
#

as someone who only plays solo, you get it xD

turbid hound
tiny pivot
#

i could play like a baby and just trip EVERYTHING and sit in a bush with a silencer, but i play aggressive because i see no point in playing if im not gonna fight

hot vigil
brave ruin
hot vigil
brave ruin
hot vigil
tiny pivot
#

the game already has enough logic to be annoying to be honest... all im gonna say is that barrels are already barely used and nerfing them to work "as logical" would leave them absolutely useless

brave ruin
turbid hound
hot vigil
tiny pivot
brave ruin
#

And only after it can explode

hot vigil
#

I really fail to see the issue with that

brave ruin
#

Alright, then I'll be play in BG3, because I am tired of this talk. Have a fun.

tiny pivot
#

😭

flat sandal
#

You talking about explosive barrels again?

unborn dagger
hot vigil
#

@flat sandal interesting suggestion about looting hunter, not sure where I stand on it tho

flat sandal
#

Yeah me neither, just think it's weird the way it is^^

hot vigil
#

Bc at this point we have SO many venues of getting hunt bucks, so dunno if we need that much more of constant passive income.

flat sandal
#

It's supposed to stay the same

hot vigil
#

I think it more as a "perfect score" bonus, if you ace a team without using any consumables you gain something extra.

flat sandal
#

That's a dodgy decision though imo

hot vigil
#

I mean, sometimes fights just concludes faster than you can use anything

flat sandal
#

And so is running around for a loot Box before looting hunters

hot vigil
#

I am a big pack mule gamer, it does wonders :v

flat sandal
#

Yeah that's fair but it incentivises you

hot vigil
#

I agree

flat sandal
#

Not to use them that is

hot vigil
#

but then again, also depends of what people brings for ther consumables to begin with

#

Some brings in a lot of healing

#

Which just doesn't get used

flat sandal
#

Gtg now, thank you for the feedback 😄

hot vigil
#

Have a good one!

flat sandal
#

True as well, it's one of them things though that are in the back of players minds and shouldn't imo. Yeah you too^^

rough pumice
#

How much sence does it make that after I kill 1 of a duo, I "SOLO" gets downed by his teammate, he has enough time to run over and res his teammate before my timer reaches 2 seconds.. come on.. buff closerange self res.

knotty ore
#

Solo rez straight OP in 2s lol

#

Its literally easier to play solo in 2s than to play with a parter in 2s.

celest spindle
#

He clearly doesnt know the art of the bees SmugEddy
-me, the bee master

mystic ridge
#

@mild tartan your feedback to me just reads like "revert the ammo changes"

royal horizon
mystic ridge
#

Guns with lesser dmg should be given more ammo. That's how it is currently. Compact ammo gives you 8 back, long ammo gets 2. They changed getting double ammo back if you had the 2 weapons of the same type because people abused it (Sparks Avto for example)

mild tartan
#

@mystic ridge There’s still changes I think were good like not giving players extra ammo for equipping dual pistols instead of just one.

hardy coral
#

Sparks is not superior to martini lul

mystic ridge
hardy coral
#

The only weapons where the pick ups are odd are the dual ammo type single shots but you can get around that by using a special ammo type and each one has a good one.

#

I think with those you should pick up 3 shots if you don't have a special ammo type equipped.

mystic ridge
#

Ay maybe they were implying that the martini was better (which it is)

mystic ridge
hardy coral
#

Yeah.

#

Martini and sparks have incendiary as an okay second option, sparks poison is strong too but they can just randomly fail you so aren't in any way reliable.

#

Martini ironside doesn't deserve better pickup. They basically just need 50% better pickup if not equipping another type. You could even argue the same for berthier since it is the weakest bolty.

royal horizon
# mystic ridge I don't understand what you mean, both are strong long ammo guns that hit very h...

"Both hit very hard" isn't an argument. A shot from a Martini isn't worth the same as a shot from a Sparks. Same with the Mosin vs Krag.

You need more shots to kill with a Krag than a mosin, due to its lower damage, thus making Krag ammo more valuable than Mosin ammo. The Krag already suffered from bad ammo reserves before the changes, often needing a Sparks pistol to resupply effectively, but now it got even more fucked over now that you can't resupply it reliably

mystic ridge
#

So sparks does 4% more dmg than a henri. Does it need 4% more bullets

royal horizon
#

Crytek shot themselves in the foot again by removing another balancing factor. What do you not understand here ?

mystic ridge
#

That all long ammo hits very hard, so it should be scarcer

royal horizon
#

It's already scarce

#

I'm not saying a Krag should resupply like a Vetterli

hardy coral
#

The pickup is fine, especially considering reserve ammo and best use cases.

#

You aren't firing as many shots with a sparks as compared to mosin.

royal horizon
#

You keep refering to the hypothetical argument I made over the Martini vs Sparks.
Now consider this : A Krag doesn't hold the same ammo value than a mosin because firing faster =/= doing more damage. A krag can't one tap when missing 25hp, and its bullets are inherently not worth the same as that of a rifle like the Mosin or Lebel

hardy coral
#

It also fires the fastest out of all the bolties by a decent distance. The only real change it needs is just another bullet and a brighter front post.

#

It's not weak cus of ammo pickup changes, it's not even weak at all. If ammo is still your concern with the weapon that should be used to finish a fight fast (and therefore conserve ammo and pick up loads after) then you can still bring sparks P for another 14 shots.

royal horizon
#

Why am I debating game design with guys that both have "Remove flash bombs" plastered over your names ? "Remove game item duuuh" instead of thinking of ways to balance it isn't the way to go my guy

hardy coral
#

Cus it's incendiary and gets people talking.

#

"rework flash bomb" could mean literally anything.

#

And I debate game balance here in good detail if you paid any attention.

rough pumice
#

How much sence does it make that after I kill 1 of a duo, I "SOLO" gets downed by his teammate, he has enough time to run over and res his teammate before my timer reaches 2 seconds.. come on.. buff closerange self res.

#

anyone who says ohterwise is IQ lever 90 or below

turbid hound
rough pumice
#

yes its a pain in the rear to duos.. try playing solo against duo and see how it feels.. duo bias

#

self res is soooo easy to counter mr crafik

mystic ridge
#

Blue why are you so agressive

#

Let the man type SCmimigroom

rough pumice
#

because low IQ pisses me off

#

type for days I quess

turbid hound
#

I speak out of my own experience as solo. If you downed a solo out of your reach, you basically did nothing, lost small chunk of health is not that big of a advantage. You have to carry something to counter selfres to be somewhat sure about your safety.

rough pumice
#

and I am not even Wnglish

turbid hound
#

because i dont type a couple words a message

rough pumice
#

hahahaha

#

you know nothinf John snow

mystic ridge
#

Solo res only works if you're far away or if there's a big fight going on and you can rez during the chaos essentially

turbid hound
#

and that how it should be

#

if you can res under enemies noses, and surprise them, that will tip the scales to the solos

mystic ridge
#

I agree

#

If you want to use solo necro at close range you need high ground or be in a building, something to waste time

turbid hound
mystic ridge
#

Imagine 5 second rez time with resilence

#

Oh you died? Be rewarded with a full health bar 5 seconds later

rough pumice
#

full health bar???

#

Itsa called full health first and formost

mystic ridge
rough pumice
#

Ohhh. I love cats.. You are forgiving

mystic ridge
#

The amount of trolls in the discord is actually insane, byeee

rough pumice
#

🙂 when someone disagrees, they are a throll

#

OK

#

Got ya

#

How much sence does it make that after I kill 1 of a duo, I "SOLO" gets downed by his teammate, he has enough time to run over and res his teammate before my timer reaches 2 seconds.. come on.. buff closerange self res.

#

Come on.. all you duo bias boy's

mystic ridge
#

Die in a better spot

rough pumice
#

Make love not war ;P

#

Anybody on?

#

How much sence does it make that after I kill 1 of a duo, I "SOLO" gets downed by his teammate, he has enough time to run over and res his teammate before my timer reaches 2 seconds.. come on.. buff closerange self res.

#

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▶ Play video
#

Well atleast self res. is good for MMR downing..

#

6 star??? no problem.. Just self res kill yourself 10 times.. Nad your 4 star.. BUT BUT waht about the 4 stars that have to face a 6 star???? HA.. FUCK THEM

#

get gud

ember slate
ember slate
shut breach
#

those who abused reshade are the exacte same type of ppl who cheat on games just to have an unfair advantage and think they are good at the game the truth is they must be asisted by some external shit to have an advantage to be a minimum decent... they must be banned

brisk timber
# mystic ridge Die in a better spot

As much as i respect makig the best out of a bad situation
hes not unreasonable
the timers duration right now only incentives playing long range weapon and is hardly useful for a loadout in the sub 50m range

#

The best idea to counter that and make a wider range of loadouts more viable for self rez is to make the timer distance based

mystic ridge
#

How fast do you want solos to revive

#

If I shotgun someone from 10 meters, should he land on his feet

brisk timber
#

And then scale upwards every 10m

#

so a target downed at 100m is down for 10sec

#

150m 15sec

#

200m 20sec

#

so on so forth

#

would counter sniper players aswell way better

mystic ridge
#

You're still not going to travel 200 meters in 20 seconds to deal with a necro. Long range necro is fine. I just think killing someone and having to be ready for them to be up with full health in the next 5 seconds, potentially with a shotgun is a bit much

#

If you kill someone in a window in upperdesal, he'll be up before you even get there

brisk timber
celest spindle
#

@crystal plume considering the new update and public take on reshade, is it also gonna be prohibited to talk about said program?

crystal plume
#

If it becomes something that we disallow it'll most likely just be filtered by automod

celest spindle
#

Alongsise the upcoming update for the reshade prohibiton will there be any replacement? By that i mean will we get any better graphic modules or personal fx customization or the only thing we should expect will be the engine update?

crystal plume
#

No idea, up to the devs to reveal if there is anything Thinkachu

celest spindle
#

Welp

#

Hunt was fun while it lasted ig

tiny pivot
#

Neat! Yeah I sure as hell didn’t know that, I appreciate it

dense sapphire
#

Oh and red skull revive

#

Since I’m already beating a dead horse

hardy coral
#

Solo revive is fine at 10 seconds and red skull revives are fine seeing as you can't necro them anymore.

dense sapphire
#

Let’s beat a half decomposed one

#

Yes, getting permakilled feels bad. Too bad, suck it up

#

Solo revive just leads to the killers sitting around for several minutes watching them burn out

hardy coral
#

You get ressed with 50 HP max and the guy doing it loses like 45-49 health.

#

The red revive is more for bringing back already burnt teammates after you get a bounty, much less about reviving a guy another time in an active fight.

dense sapphire
#

Uh huh

#

And that’s stupid

#

If you got burnt out, you probably deserve it

hardy coral
#

So giving a team a reason to stick around for bounty to save a burnt teammate is "stupid",

#

You still can't be revived normally, being burnt is still incredibly punishing since the banish doesn't give you any health back.

dense sapphire
#

Or your teammates are wimps

#

If you got burnt out, you deserved it

hardy coral
#

I don't see how red revives break this.

dense sapphire
#

You can still get revived with bounty

hardy coral
#

Yeah, you need the bounty to do it. You are visible on the map and had to achieve the bounty somehow. A red revive isn't free or without risk.

dense sapphire
#

No, but the old punishment of complete death was more fitting

hardy coral
#

It was too harsh and just split teams up and made people quit.

#

Much better now that you have the oppurtunity to save your teammates later on.

vital fractal
#

90% of the time a redskull is complete death anyways due to deadly’s point

dense sapphire
#

Red skull also leads to teams being able to let their team burn out

#

Burning is supposed to pressure teammate to push

#

To do something

hardy coral
#

Yeah, if they can then come around later and save them, the guy still gets up on only 50 health.

vital fractal
#

Yes, a very costly decision that requires dedication

dense sapphire
#

With red skull, you can just ignore that

hardy coral
#

You can, to great cost. Better to just stop the fire or res them on a higher amount of health.

vital fractal
#

It does put pressure on a team, no one just “ignores it” unless you’re fighting directly in the compound for the bounty… something a team will do anyways

#

Most people immediately choke when possible anyways

dense sapphire
hardy coral
#

Okay, enjoy having that as an option.

dense sapphire
#

I don’t

vital fractal
dense sapphire
#

I also don’t like having to play against it

vital fractal
hardy coral
#

Them waiting for the teammate to burn out is just stupid really. It only becomes an option when you have no chokes.

#

Since you can then only revive them normally, youcan't necro, and you pay in quite a bit of health and so need to heal up and are low when reviving.

vital fractal
#

A normal revive is risky enough, sitting over a teammates body with 100 hp for a full revive time is crazy.

If you know they are redskulling, push-

dense sapphire
#

I hold W

#

Real gud

vital fractal
hardy coral
#

You're meant to hold shift as well.

vital fractal
#

Gg

dense sapphire
#

I hate that red skull is an option and how that influences the game

hardy coral
#

And I love it.

dense sapphire
#

That’s just my opinion

hardy coral
dense sapphire
#

I know, that’s why it was added and is still in the game

#

Is because people like it

#

I’m just that crabby old man who thinks things were better in the past

#

Well some things

hardy coral
#

Avto was better with the 2 shot burst...

dense sapphire
#

Not that

#

Keep that shit gone

#

Actually, delete the avto

dense sapphire
hardy coral
#

The rework balanced it.

dense sapphire
#

Doesn’t mean I like it

#

And actually, is it balanced?

#

Or just less op

hardy coral
#

I mean balanced.

dense sapphire
#

I dislike it on a ideological level

hardy coral
#

It's still a BS gun that shouldn't be in the game since it isn't really fun on either end but with the rework it was no longer OP.

dense sapphire
#

I bet you 5 bucks it’s going to get nerfed again

hardy coral
#

They'll keep nerfing it because people will complain about it and it's rather easy to just keep bumping up the recoil.

#

While the Nitro stays as is.

dense sapphire
#

Shredder will get nerfed eventually

#

Once the community zeitgeist catches up to it

hardy coral
#

They won't.

dense sapphire
#

It’s already on its way

hardy coral
#

I do hope for a full nitro rework instead of just a "nerf".

#

Drilling gives a good blueprint for a nitro rework.

#

Turning it instead into a long ammo like variant of it.

dense sapphire
#

Maybe then I’ll finally get my nitro FMJ

warm mason
#

nitro already has best penetration in the game I don't know what more you might want

#

you can pen 2 walls made of any material

dense sapphire
#

The fabric of reality

wanton imp
#

nitro doesn't need more pen man

dense sapphire
#

If I can’t shoot someone through an entire compound building, it’s not good enough

wanton imp
#

you can in some compounds

tawny meadow
#

I want to shoot hunters that are playing into another game

dense sapphire
#

See

#

He gets it

#

Btw nitro FMJ is a joke, though I do think it would be extremely funny

#

Just wallbang someone underneath pitching from up top

#

Totally reasonable

strong ravine
#

I can't play anymore, when I take out the reshader I don't see anything, I'm colorblind

crystal plume
crude wadi
#

update for skin, for reshade, nothing about FULL packetloss everygame?

#

even in fire stand?

stuck creek
#

@wanton imp If you go see the manual in the menu (or in game) you can find all the 4 boss with weakness and how to kills them

#

Same with all the ennemis

wanton imp
#

could also be used to test various things on the bosses

obsidian narwhal
#

@spice parrot absolutely love the idea, I'm really hoping for something like that eventually being added into the game

stark fulcrum
#

So no colorblind options coming soon?

hot vigil
analog willow
analog willow
#

This will likely be removed by the moderators so to not distribute the information. Might be best to remove the photo so the entire post isn’t removed👍

mystic rain
analog willow
#

The text you accompanied the photo with was fine. The photo of the code wasn’t something they’d want distributed

analog willow
# mystic rain Okay where should I send it then

I wish I had an answer for that❤️ As of right now, I think you alerting the dev team here is fine, but often things get missed here since it’s a discussion board. Hang tight and I’m sure a Mod will be along with more information than I can offer👍

#

I know the Mod ‘Finall’ is tremendously nice, if you want to shoot them a DM with the info, they’ll be able to send that off to right place

#

Amon is another tremendously nice Moderator if you can’t find Finall in the mod list due to them being offline

analog willow
#

Also, it is a Friday night for many, and the weekend for others, so you may not get a reply. But speaking for the community, thank you for reporting it👍 We don’t need anymore cheaters

brazen shoal
#

@upbeat axle 150-200 ping is not a good enough ping cap. max ping should be 110-120.

next ember
#

#game-ideas message

I kinda agree but I think thats too far. If they introduced some sort of crafting system or form of alternative loot then that could be cool if they do it right.

barren robin
#

did they intend 'gunrunner' to lose skins for people?

#

friggin.... lame.

simple helm
#

new suggestion just dropped, everyone go like it

simple helm
#

goood goood

#

everything is coming together

analog willow
neon basalt
#

seriously: fix the servers! the stuttering when facing pvp or even pve is not just annoying, but GAME BRAKER, puts you in frank disadvantage and lowers the user experience quality below an acceptable line for a AAA game which is gorgeous and a great game, not to mention the constant desync. WHEN are we having an official statement about the obviously OUTDATED server infrastructure?

flat sandal
#

personally I don't think it's as bad as you describe. This stuff takes time as well and could also depend on your isp or location

#

sometimes I get rubber banding but that's relatively rare, maybe once every other game. nothing I would call game breaking. what does it look like for you?

#

seems to vary as well, most of the time there is nothing at all. one time there was a phase where I considered it an issue when the player count wasn't even high. so either they were in the process of messing with the servers or it was server unrelated.

neon basalt
# flat sandal personally I don't think it's as bad as you describe. This stuff takes time as w...

I guess there are many experiences, I have been playing not much, like 1000 hours. I can tell you: with a 300GB symetric connection, a 4080GPU you can notice if those stuttterings are from server side or player side. I notice this stuttering specially when approaching some buildings, when teamates approach or some times (not always) when PvP. The desync...well what can I tell you, I don't think the servers have more than 20Hz ticket rate (not stable TBH). I agree that there are some days that the game feels super smooth, but in my case it is pretty rare. I play with 60-70 ping USA East or West so I can tell you with all honesty and respect: the great experience of this game can be ruined when server is constantly working bad. I really hope we may receive a better server infrastructure because I see more and more players taking interest in this game for a simple reason: it is an amazing game and devs have done a great game...

flat sandal
#

I saw a comment from the devs about the tick rate somewhere if I remember correctly. can't for the live of me not remember where and when.

#

that's quite the setup you have there. maybe it's just too fast^^

#

so the experiences varies then because I don't have these issues at all. there was also a post describing how to find out if it is a routing issue. has anyone got the link?

unborn dagger
#

@simple helm I agree with some of your flashbomb changes like the vision blur and deafness but stuff like having reduced turn speed and having more weapon sway. Those two additions make it way too strong in a game where you only fire once really.

simple helm
#

@unborn dagger without sway and reduced turn speed. you would just get insta killed by the guy using a shotgun. or fanning

unborn dagger
#

Yea but for people that don't use fanning(I never use it 99% of the time) or shotty, they get screwed over hard and is essentially in the same situation where people complain about it being an instant kill throwable.

#

Like they already have deafness and blurred vision, that's strong without it being op imo

little carbon
# stark fulcrum So no colorblind options coming soon?

Colorblind options and other accessibility options are always a balancing act in competitive games like Hunt. They need to be designed in a way in which a person that doesn't require the option to be turned on gets nothing from turning it on.
A simple example would be an option that shows sounds as text on your screen as an option for deaf players.
A non-deaf player would get a tremendous advantage out of enabling that option.
So I wouldn't be surprised if it takes them a little while to create good settings that can remain in the game.
And in the end it is preferable that they wait until they can implement something good as opposed to something imbalanced.

hot vigil
flat sandal
#

Hunt has colours?^^

#

Btw, can you do something to make dark scenes have more contrast? Not even sure its the right word even. For me the Image looks almost Binary sometimes and I can't quite figure out why. It's really weird and sometimes like the Black and blue dress, I can sometimes switch between the Image looking annoyingly washed out and then kinda fitting to the Art style. Not sure if that makes sense it's a Tricky topic to talk about . If something could be done there it probably should. I wonder what Ray tracing would do there.

flat sandal
#

The other day in looked through a door and didn't see anything, then the kid suddenly emerged from the background.

#

Some LG ISP panel

#

I know it's not great for this game

hot vigil
flat sandal
#

Have Video of the incident

#

Ah

#

27gn800p

#

Contrast is a oddly difficult thing to understand

hot vigil
#

Ah no wait

#

"IPS (In-Plane Switching) panels are the stand-out performers when it comes to viewing angles, color reproduction, vibrancy, and general image quality. This makes them the best for photo editing, video editors, and general content creation. Having said that, they don’t perform that well when it comes to producing deep, inky blacks – a crown that is held by VA (or OLED) panels."

#

Was thinking of TN panels

#

IPS panels can struggle with darkness

flat sandal
#

Yeah va is better

#

Just don't fully understand why and if something can be done from the games side.

hot vigil
#

You are very much limited by your hardware

flat sandal
#

😦

hot vigil
#

Think it like a monitor that only goes up to 1080p

flat sandal
#

I wish I was rich enough for an oled panel

hot vigil
#

Don't we all

flat sandal
#

They are becoming an option for gaming now so soon they'll be cheaper I hope. That would fix a lot of thw games issues I think

#

I'll Post the Video when I get the chance. It was kinda funny. The moment I saw him a teammate blocked me and we were both dead.

hot vigil
#

Please do :D

hardy coral
#

What prevents stuff like the explosive crossbow from being properly balanced is Bulwark

#

Explosive crossbow vs bulwark is basically useless.

karmic ivy
#

@upbeat axle What indicates that "hit registration is not where it's supposed to be"?

There does not seem to be a problem with Chinese players in the US west server. As far as I am concerned they are welcome to play here if they want to accept the disadvantage of increased latency. They only go down easier, I won't complain.

#

I have found (using shadowplay, 2.5 years in hunt now) hit reg is right on.

flat sandal
#

poor hard drive^^

#

It would honestly be really cool if anyone experiencing these awful things would start recording everything with shadowplay or something and post some clips. I have done that now as well. About 25 matches in and I have nothing to report either.

flat sandal
hot vigil
flat sandal
#

yes but look where he is before as well

#

going around the corner

#

for my mind he materialised in thg middle of the screen 😄

#

don't mind my reaction time^^

#

that match also ended on the last too ppl trading

graceful bluff
#

@wraith grail I actually think this is a good way to nerf the uppercut and buff the uppermat

#

incredibly simple but I can see it being very effective

barren robin
# analog willow What do you mean?

if you have gunrunner, grab a gun with an unowned skin, extract, then in the loby you 'own' that gun (ie, not contraband), but if you unequip it, the gun gets dropped into your stack of 'owned' weapons, and loses its skin.

rotund obsidian
#

@main current #game-ideas message how bout we just make it so if you kill a teammate, you're cursed and die upon extracting, unless they're revived. boom, teamkilling now affects yourself, and gives a damn good reason to not abandon teammates after accidental teamkills either. I figure this would only apply to randoms but i don't think it would matter too much if it was in premades too (depending on how redskull interacts with it)

queen jungle
#

A team kill always affects yourself since your team is significantly weaker afterwards.

If someone intentionally TKs you, just report them and move on.

unborn dagger
queen jungle
atomic cipher
#

why does feedback section now looks like Suggestions-ideas? Is that a reqwuirment?

unborn dagger
#

It is to make it look more consistent and less messy

queen jungle
analog willow
hardy coral
#

Forgot the price, oops. It'd be about 105-115 dollars. Would basically be a third of the cost of the obrez.

raw bane
#

Kurze Frage? Lest ihr überhaupt die Meldungen, wenn jemand einen Spieler meldet?

crystal plume
#

Please keep it english only outside the regional and LFG sections 🙂 And yes reports do get looked at and investigated

graceful silo
#

OMG finally they ban Reshade. It's been 4 Years pass by

midnight wolf
#

Why does Devant have such a high chance of spawn fights? From what I have experienced it's almost 50/50

brisk timber
#

#feedback message
@prime ibex Not a bug tho. If oil or liquid fire burns around the hunter he will take constant burn dmg even tho he himselfe is not ignited. Its intended.

analog willow
brisk timber
#

from a coding perspective not beeing ignited probably will not trigger the icon

#

so you have no indicator

upbeat axle
# karmic ivy <@189678583927668736> What indicates that "hit registration is not where it's su...

100 ping would not be an issue, within that range you still have comparable rendering. However to eu they have over 200 which , because the game is client side rendered, causes some really strange and aggravating situations. Think sound rendering, being killed while already behind cover, super delayed trading, etc.
Glad they are not a problem on US though, but that additional 100 ping on top of that, is where the game gets really fucky.

brisk timber
#

BUT

#

The hitreg in Hunt can be off sometimes but thats because the servers often act up

#

So yea - while everything can look comically out of sync like you said (dying behind cover and all that) its not an inherit advantage or disadvantage for any party - everyone landet their shots fair and square.

rotund obsidian
#

i find bullet airtime is rarely a factor in trades, considering the vast majority of trades are at point-blank where travel time is practically negligible

brisk timber
#

In my opinion there just shouldnt be region choosing by the player at all
Hunt should do this automatically choosing the best server available for the party composition

rotund obsidian
#

i agree

#

hell even just doing host's region would be fine for groups, that way you have a little bit of control but only if you're playing with friends cross-region

prime ibex
analog willow
prime ibex
#

Aight

brisk timber
karmic ivy
brisk timber
#

#game-ideas message
@NuCore
Too abuseable. People would just terminate their connection to cut losses in bad situations.

#

The recon is a piece of work but either that or complete loss of hunter. No inbetween or it would be abused.

celest spindle
#

i thought it was cuz you looked down to view the monitor from an up-angle to brighten your screen, but nah 🤣

brisk timber
#

@queen jungle this is probably the better channel to react to suggestion. React to suggestion via suggestion isnt liked/allowed.

#

np. i rather give people a heads up before mods do their thing. HuntHarold

midnight wolf
#

Matchmaking on console has been absolute shit lately! We are consistently matched with higher skilled players. It used to be a lot better before recent updates. I guess my suggestion is: Fix the damn matchmaking. How do you other (more or less) consistent 4 stars feel about the current state of the game?

leaden nacelle
#

Feedback: for every new weather condition; you (crytek) find a way for people's hate.. now at first; we loved rain. now all hate it! thx for your %80 wild rule!! i guess i will delete the game just because of your hard push about this weather!

brisk timber
leaden nacelle
#

Rakki where should i write my feedback so ?

queen jungle
#

@zealous gyro The only posts that get removed are one that violate the server's rules or channel-specific rules.
We do not "censor" anything because it's critical of Crytek or Hunt.

dusky tapir
#

@mellow mural #game-ideas message The problem I see with things like C&K Handcannon is that now you have a much scarier option for CQC damage while carrying a full size rifle

#

terminus handcannon is already kinda bordering what's "safe" for a handcannon imo

mellow mural
# dusky tapir <@395397834310025227> https://discord.com/channels/350201607788429323/5245774948...

Maybe things are different at different skill levels or on platforms, and I'm seriously not making this a dig or anything, but I'm 6 Star Console, top 300, and nobody runs Terminus Handcanon, it's a bit of a joke. You get smoked by any real shotgun.

I don't think I've been killed more then 5 times ever by anyone using a Terminus HC. Layer that with the god awful recoil and sway it'd have, I genuinely can't take the idea of a C&K Handcannon actually being a threat seriously.

dusky tapir
#

then why have it?

mellow mural
#

The same reason we have star shell.

dusky tapir
#

if that's the argument you are going to make there's no point in having anything that isn't immediately meta OmegaHUL

mellow mural
#

I'm not making the argument we shouldn't have it or have non-meta things? I want a C&K while knowing it won't be meta??

#

That sounds like the argument you seem to be making, actually.

dusky tapir
#

you ought to learn how to read

#

🤔

#

I'd prefer the C&K to stay a 3 slot , e.g. sawed off with a 7 round drum ( like in the l*aks )

#

the obrez and uppercut exists in 2 / 1 slot respectively but I feel recoil and most importantly sway are more relevant on long range weapons than a shotgun

#

then again there's a reason the uppercut is overused

frozen crater
#

@vagrant carbon there is absolutely no way you think the officer pistol should have less than bornheim damage

dusky tapir
#

officer pistol's damage is low enough to not 2hk to the limbs iirc

#

unlike new army

frozen crater
#

New army can 1 body + 1 arm tap a hunter

dusky tapir
#

there

#

you right

frozen crater
#

Can't do so against legs tho

dusky tapir
#

I forgot the exact combo

mellow mural
#

You ought to learn how to articulate what your actual stance is. Or perhaps punctuate your sentences.

A C&K would not be more dangerous then a levering Terminus HC, you asked why it should even be in the game. I don't know what to tell you. I'm cool with non-meta weapons existing.

frozen crater
#

New army goated for having fmj

#

Still can't hit shit with it beyond 20m tho lol

dusky tapir
#

downside of mailing bullets instead of using gunpowder pensiveclown

frozen crater
#

Firing range makes it seem like the strongest sidearm

#

Profoundly sad that real hunters actually move and shoot back!!

frozen crater
#

the metas are just so different until you hit high star console, in which Case it becomes a lot more similar to PC.

mellow mural
#

Yes, I am/was top 300 on my preferred console, I'm a 6 star, that's what I'm saying. And I'm saying I have no fear whatsoever of someone using a Terminus HC.

frozen crater
#

also I didn't bother to read the whole convo I literally wanted to inject myself like a leech into the convo so I won't have any profound response to any recurring theme in the convo

hot vigil
#

@vagrant carbon
The LeMat have the option of a shotgun, the officer does not.
Not to say Officer ain't a strong gun, but it doesn't makes sense to compare those two guns.

hardy coral
#

They compete for the same slot and give you the edge at close range in different ways.

#

I wouldn't pair them with the same guns though.

analog willow
#

@queen jungle How’d that second match go?😂 Did they end up on the ground at your feet to start the game?

queen jungle
queen jungle
queen jungle
karmic ivy
brisk timber
#

#feedback if you want that devs read it like at all
this channel is mostly for players discussing things from the other channels

#

But im with you on flashes.
I wish instead of a completely white there would be an effect like poison but a bit stronger and white

queen jungle
queen jungle
#

@gleaming lantern @sage pawn @rocky heath @ionic glen Please add a more detailed description to your suggestions so other users know why they should vote for your idea.

@small wolf Please move your post to #feedback as it does not feature any specific suggestion.

@viral merlin @reef smelt @unborn knoll @queen jungle @royal chasm @halcyon pasture @cedar helm @magic lantern @vital fractal @queen jungle Please add more detailed and/or clear feedback to your posts in #feedback as such brief and low-effort posts are not very insightful.

karmic ivy
queen jungle
unborn knoll
# queen jungle <@305737775804710941> <@670940347014316033> <@255883314596937728> <@234799043589...

Not sure how I could be more clear..... I'm an mmr 3 player seeing mmr 5 solos with wildly different (much higher) kda's.

Did you look at the photos I uploaded? There were two.

You say I'm pulling some low effort, how about you don't spend what effort you do muster to be rude?

To expand:

  1. Fix the matchmaking system.
  2. MMR 5s in MMR 3 lobbies should not be allowed.
  3. Your MMR should drop a half-point but not 2 full points for matchmaking just because you're solo.
  4. Players with 1.8 KDA's shouldn't match against players closer to 1.1, 1.2.

Better?

celest spindle
#

Its gettin heated in here

crystal plume
#

Honestly, that's a very neglible difference in KD

vital fractal
#

K/D isn’t everything, but it’s something

Like every stat used as a balancing measure, all the little things add up to a whole

#

(And no, I didn’t pull those numbers out of thin air either 🗿)

crystal plume
#

I'll just agree to disagree 😄 I can see 0.84 k/d vs 2.73 k/d being something worth criticizing to some degree, but not 1.1 k/d vs 1.8 k/d

#

Or especially 1.25 vs 1.89 that he had in his original feedback

vital fractal
#

A difference of ~.6 in a k/d ratio is something of note, now it’s not like it’s the difference between a 2 star and a 6 star player, but it is of note.

hardy coral
#

KDA should never and will never be factored into matching. The brackets of allowable quickly found games should be narrowed and the MMR penalty for playing as solo or duo in larger games should be reduced.

vital fractal
late quartz
#

Significant changes in k/d take an extremely long amount of time once you have any real sample size for your stats

vital fractal
#

It would add stability to the MMR factor for that exact reason

crystal plume
#

If KD was a factor, you could just absolutely tank it to the point where it would take a significant amount of kills without deaths to go back up

late quartz
#

That's like... A terrible way to make MMR more stable... If you want smaller MMR swings you can just directly change how quickly MMR changes

hardy coral
#

It can change quite quickly because the allowable quickly found matches and penalty for playing solo are quite large!

#

Just fix those and it'll move at a proper rate.

vital fractal
crystal plume
#

That's not the same though 😄

#

Since that's the beauty of MMR, it's more fluid

vital fractal
#

But ultimately it is

#

Since it achieves the same goal

late quartz
#

Nobody likes how Necro affects stats and MMR right now it's not something anybody will defend

crystal plume
#

And you can't tank it to stay low for nearly as long as you could with KD

late quartz
#

In a world where those issues are fixed, and they almost certainly will be, k/d remains pretty problematic as a metric for matchmaking

crystal plume
#

It would be way more convenient to abuse matchmaking by tanking KD if it was a factor that having to tank it through current methods every other day or so

#

With KD you just do it for a week or so and you get at least a month of easier matches before your KD goes up enough to matter

vital fractal
#

That’s an issue though, you have people jumping from 3-5 stars consistently in an afternoon

vital fractal
#

KD shouldn’t be the “only factor”, I’ve never said that, but it should be “A factor”

late quartz
#

Why do you want k/d to be a factor at all? Why not just slow MMR changes in all instances ._.

late quartz
#

It just seems like it's some easily identifiable number to pin frustrations on more than anything

#

If you couldn't see stars or k/d and all you had to go off of was the fact that some guy shot you quicker than you shot him would your suggestion really be that this person's k/d was to blame?

hardy coral
#

Player gets 5 kills when they start playing gets put in 6 star lobbies

simple helm
#

KDA is the only statistic that matters when it comes to skill calculation, anyone who says differently is a strange person

late quartz
#

So when you're doing matchmaking for professional chess

#

You just have a grand master who got there by dunking school children

simple helm
#

relative KDA

late quartz
#

Huge win rate, no relative skill calculations at all

simple helm
#

not gross KDA

late quartz
#

Okay. That's literally not kda

vital fractal
#
  1. You have player A, typical hunt Showdown player who has an average life and average skill and ends up with a KD (not KDA) of 1.13. We include that random chance of hunt giveth, and taketh matches.

  2. You have player B, with an average KD of 2.32. Absolute chad utilizing mosin to its best ability, just a great gamer.

  3. You have player C, the man who’s nagant you hear fan at the start of a match cause he was scared of the armored he saw 35 m away on spawn. He has a k/D of 0.89.

It’s possible for all of these people to be considered 4 stars. You’re telling me that all 3 are considered balanced when it’s clear to people who play this game that a string of luck on Player C and arguable Player A means they can truly compete against player B?

simple helm
#

that literally is. when a game is balanced around KDA

late quartz
#

That's a different statistic and it can't be expressed as a silly little ratio lol

simple helm
#

if players are matched against others of similar KDA ratios. whoever ends up on top is going to be the more skilled player

vital fractal
#

KD is something that shows off average ability much better than the MMR system

MMR is about recent matches really, KD is lifetime average of skill

late quartz
#

KDA is a simple division operation, relative skill calculations are massive sprawling algebraic nightmares

#

They're not even remotely similar in any way

vital fractal
#

I can go de rank myself right now to a 3 star

But my Kd would probably drop .01 maybe .02

simple helm
#

so you're telling me someone with a .50 KDA is beating someone with a 1.8 KDA?

#

hunt needs to introduce short term KDA statistics. and thats pretty much ALL the MMR system is. just with less obviousness

vital fractal
#

So KD would 100% add some form of reliable stability to the MMR function with how stable it inherently is

simple helm
#

instead of having stars. just group players based on their short term KDA rating

halcyon pasture
#

dang wait thats a really good idea

simple helm
#

people will be a lot less confused

#

and they wont feel as deflated if they drop stars

vital fractal
simple helm
#

i mean. short term KDA is already the way hunt showdown does match making. they just dont make it obvious thats the way it works

late quartz
# vital fractal 1. You have player A, typical hunt Showdown player who has an average life and a...

I'm not really sure what your point is here... Yes players of wildly different skill should not be matched in the same game... The problem with this hypothetical you're posing is that you're explicitly bundling player skill and KD.
That's the contention, that player skill and KD are not directly correlated. If you just told me the KDs yeah I'd imagine A and C are both average players and player B could be significantly better than average or there could be a wide number of confounding factors that lead to that stat. It's incomplete info.

simple helm
#

Exact KD is not accurate. but a K/D range is perfectly accurate

#

introduce K/D by time. introduce filters for ( all time, 3 months, 1 month, 2 weeks. 1 week )

vital fractal
late quartz
#

Aro you have acknowledged that lifetime KD isn't really that useful so it's a little confusing what your point is.

You're saying hunt already uses short term relative KD for its MMR, which isn't EXACTLY accurate but it's not totally useless framing.

If you think hunt already does this, what's the issue you have?

simple helm
#

then you can see skill based on how that player is doing in a WEEK

late quartz
#

Do you just want the visible skill rating to be KD instead so people whine less?

simple helm
#

lifetime KD is a useful statistic to see where a player GENERALLY sits

vital fractal
simple helm
#

but the longer that person plays, the more useless it is

late quartz
simple helm
#

i've been playing since beta, and my KD wouldnt change more than .05 points for weeks

late quartz
simple helm
#

the core issue is people dont understand that MMR system and its not transparent enough

#

and people pretend that KD is not a drive force for player skill

late quartz
#

Nobody understands any matchmaking system. Point to a game where people boardly get how it works and don't complain ._.

simple helm
#

because there is no available short term KD stat that people can look at

late quartz
#

This is a universal issue in gaming right now and KD has never done anything but make people more frustrated and angry about the perceived fairness of a system

simple helm
#

the only time where KD becomes an inaccurate statistic is when a player predominately runs close range. where RNG is massively increased

#

that being said. when i team up with people, i dont care too much about KD

late quartz
#

It's just sort of hard to track what you mean cause I can't tell if you mean KD or this "relative KD" thing

#

I'm lost I'll be honest

simple helm
#

another point that could be said about KD is that if you choose to handicap yourself by bringing a subpar loadout. that could negatively affect your standing

#

gross KD would be if all KDs were matched with each other

#

relative would be KD if people were matched with their KD brackets

hardy coral
#

And how is this any different from doing it by MMR?

late quartz
hardy coral
#

If your "KD bracket" is determined mostly by your most recent kills and deaths then it's just the same result as MMR but with different ways to cheat the system, but now there's also ways to get ruined by it.

simple helm
#

if you put a decent player with noobies and grandmas, hes quickly gonna get a 5.0KD where as you may have a signficantly better player than him with a 1.9 because he consistently gets matched with people of his skill level

#

the only issue i have is people not to stop with the bullshit that " KD doesnt not matter to assess your skill level "

#

thats it