#feedback-discussion
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So they still want/need the money - just currently you have the option to buy it outright or buy the BB and acquire it
I do agree with the idea of getting rid of premium currency though. Truth be told that always leaves me with a sour taste
Because of exactly what I said ^^
So just stop dicking me around, and make me pay for it
yall are paying for DLCs?
No, I seduce them till they come to me out of their own free will.
I do, yes.

I will pay crytek when they make a really cute waifu
Here she is
Luz is cute waifu 
Luz Mala and Felis best girl
This just shows how some hunt players have no taste for maturity anymore 
Im glad hunt doesnt go the route of sixpacks and bikini girls everywhere like those korean gacha games

but ...would be cool for the next skin to be a cool cowboy dude again D: so many weirdo skins lately
hunt making not appealing skins
and complaining about not earning money lol
Hm somewhat yea but also no
"Appealing" is subjective though. You'll get the appeal once you got bomb lanced to hell and back by a trio of grannies
yeah
but
I see a reaper and I immedialy knows that the player is mid
That's what I think about Cain players xD
They're just bad people
:P
I lied earlier. THAT will be the moment I fucking leave.
Oh come on don't tell me you wouldn't like a hot gal with two thicc Double Derringers 
I appreciate (and enjoy) thematically appropriate seasonal stuff... so if some of the grunts were in dingy, torn up and bloody Santa outfits or something, I can dig TF out of that.
But when they start doing classless, stupid shit like bikini girls and such.... 
I have "the Hub" for that.
Ok so classy tiddies it is 
And I'll give her a 3rd thicc d..... nvm.
Lul
That's basically luz tho
she's wearing practically nothing lol
why are all these hunters wearing so much cloth anyways
Who am I kidding... it's more like a snub-nose 357. Watch out for that hair trigger.
Because if you don't smell of sweat and piss, you're no real cowboy 
I get it. In all seriousness, I do see the "lulz" appeal. And the gamer-girl with her fake pre-teen voice and cat-ear headphones giggling along while playing the Baywatch character...
But I am honestly really big about atmosphere and such in most of my games. So when I see stuff like that, it makes me not want to play it.
It's one of the 2 things that keep me from playing much multiplayer at all in games like Phasmophobia
I doubt that they'll ever go that far
OH, no, I totally agree. THey seem to be committed, they're more or less very on point with their characters thus far, and they seem to take the setting and theme appropriately serious - which I appreciate and admire.
It was just an offhanded comment that turned into a discussion ๐
I do think that the feudal Japanese looking characters feel like a stretch, but I wasn't here for the release so maybe there's some lore-appropriate explanation
I think there's a lore explanation for almost every legendary hunter
I'm only saying "almost" because I haven't really made sure it's all of them
It does seem like they did their homework in making that happen, so I wouldn't doubt it!!
But the lore is deep
One can actually get a lot out of it if one is willing to just look for it
Kind of reminds me of Dark Souls storytelling
You don't lore them into a false sense of security first?
(yes, I know what I did there)
Bruh ๐ Don't insult Dark Souls, I'm going to die on that hill :P
(and yes, I am ashamed for it)
That was painful ๐
lol Dark Souls is good
I played ds3 before
but tbh I didn't really care about lore I just killed a bunch of mobs
Guys its still #feedback-discussion thought 
We could discuss if it's good or not, one can't deny that the types of how both games tell their stories is similar
Nah, I get it. i'm just willing to debate to the end of days that Dark Souls doesn't have great storytelling. It has great lore and backstory. But when we talk abotu "storytelling" I consider that a narrative. And Souls doesn't put forward a good narrative, IMO. To me, that's what actually makes Souls so unique - there is no narrative. It's just trying to figure out, pretty loosely, what you're doing based on the scraps of lore you have to put together.
it's not a light novel game
Immersion is where both intersect
Yeah, I died a little inside ๐คฃ
I see your point and offer Death Stranding.
The gameplay was just "pretty good." The story was fucking immaculate.
I raise you one Metal Gear
it's 40 dollars right now
who do you think I am
Elon Musk?
Fair. I'm sure I did too, because I don't even remember when I bought it ๐คฃ it literally sat in my library for years.
Now I'm like "Da fuq did I do!?"
I spent tax payer money to buy all DLCs and even gift the game to my sister while it was not on sale
pretty sure the server cost for me exceeds the initial cost now lol
I played for like reaching 700 hours now
I'm not even kidding
most logical US budget be like:
I get it. I bought it for my brother, and will probaby buy it for my older two sons this week.
Yeah by that point, the devs might be losing money with you. I'm at almost 1.8k hours and kinda felt obligated to feed them more money xD
me leeching ๐
ill pay cryteck when they release cute waifu
my litmus test for "good buy" is $1/hr of gameplay. So.... I have a ways to go, but I easily see myself buying all DLC
Hmmm I'd have to check my receipts but I'm sure I'm way below that.. Somewhere around $0.10/hour probably, or even less
On that note, does Collector edition ever go on sale?
If so, I'll force myself to wait
It does and doesn't at the same time, let me explain
You get the 35% discount for all DLCs on top of them possibly being on sale
Ooooh.
So the collectors edition itself is never really on sale
So wait until a decent amount of DLC are on sale, and then you, by proxy, get collector on sale
But the DLCs are often enough and you get the compounded discount
Aye
AND
You'll still get the 35% on future DLCs if you buy the collectors edition again
Oh snap.
So the deal is still on for the future even if you buy it now
It's pretty nice actually, got the latest DLCs all at between 50% and 80% off
@rigid basalt Can you elaborate on the arrow issue? I'm pretty confused. I have a recurve bow. The notches that go into the bow string only really allow you to fire that arrow one of two ways. Both kind of look the same.
Neither are wrong as the feathering on the other end of the arrow is soft and it doesn't really matter which way you fire it.
same Im pretty confused
itsn't there like 3 feathers on the arrow
they are like 120degrees apart
Yeah, it helps stabalize the arrow in flight, but its totally fine if they hit the bow on the way out. They are soft and collapse backwards.
He's not talking about the notches, he's talking about the fletching (the feathers). In real life, the top fletching is parallel with the string.. It looks like in that case, the fletchings are upside down.
It does impact trajectory a bit. And, is just bad looks.
Yessir. Does it matter ot the game? Not in the slightest. But it is an inaccuracy from a "realism" perspective.
And considering I think he's right about it just requiring them to go in and rotate the model 180-degrees, it's a pretty easy fix.
Bows are shit. Until you kill something with it, then it feels awesome
Speaking for strictly in-game ofc 
For defending my family, every single fking time.
But for hunting, I prefer bows.
For Hunting, I haven't tried bows yet. ๐คฃ
bows are hard to draw
I mean unless it's a compound
Or unless you are stronk
Also you choose your draw weight so it fits your strength
It definitely can be. What makes a compound a lot easier isn't so much the poundage for drawing it back, it's that the way the cams are designed, even if it takes 70 lb. of pressure to draw it back, once you cross a certain threshold (what they call "once it breaks") it only requires like 10 lb to hold it all the way back.
cams = the little wheel-looking things at the top and bottom of the compound bow
For anyone who isn't familiar with them
So for an old school longbow, you're legit pulling 70 lb of pressure the whole time. A compound bow, once you get it drawn back, you're practically relaxing.
I guess it's more of a technique thing
as panophobe said when you draw an compound bow it's easy to maintain the draw
I can draw a regular bow but it's harder to maintain and aim
Definitely technique. It probably sounds stupid, but it's like a pull-up... you do it more with your back than with your arms.
It doesn't matter which way you fire it
๐ป
Yeah it definitely is about technique. With regular or composite bows, you usually don't want to hold them drawn for very long, so you don't draw unless you're ready to shoot. Kinda like keeping your finger off the trigger
The arrow will spin that's all that matters.
Yesssssss
The fletching is super soft so it will collapse at bow anyway.
Maybe you are thinking of compound arrows which are different
And it does matter in that bow
Are you supposed to rest the arrow at the right side of the bow or the left?
Are you right or left handed>
right
Then the arrow is on the left
why tho
Aim
My bow pictures all have dead animals... so probably getting lynched if I post them ๐คฃ
Usually you use an arrow rest, or your hand if you are a bad ass bitch like Legolas
If you use your hand its hard to do it on the same side as your draw arm
And most arrow rests are already on the opposide side of your draw arm
Absolutely not on that. You don't want it to collapse on the bow. That massacres the fletching. That's why on modern bows, you have the cock fletching (the offcolored one) pointing AWAY from your riser
yeah but when you are reloading
it would be easier to put the arrow on the right side of the bow
than to flip ur bow and put it on the left side
Is it going to make a difference one time on a 10 yard shot? Nope, not likely. But it does destroy the fletching (and alter trajectory) over time. And it's more pronounced on longer shots.
If you're right/left handed you're going to use different hands... so you don't "flip" it. Like rifles, there are left-handed bows.
You're putting the arrow in from above, not from behind, iirc
In rifles, the casing is ejected form the opposite side. In bows, the arrow rests on the other side.
That depends where you pull the arrow from. Some archers hold extra arrows with the hand that holds the bow so they can pull them really fast.
But here's the interesting part... it's actually not about your "handedness"
You choose your bow based on whether you're left- or right-eye dominant
(it just so happens that most people, your dominant eye is also on the same side)
Modern archers actually don't use shoulder quivers. Most of them use hip quivers
I'm a fucking weirdo exception
Uncommon case here, I'm left handed and right eye dominant
Or attached to the bow, if you're using bow
compound bow*
Right handed, left-eye dominant here.
Same o/
The fletching is not straight, its going to hit the bow no matter what, by the time you release, you will start the spin anyway. All my arrows are still in good condition and I don't really use the suggested orientation on the arrows
I'm not sure if the fletching even touches the bow because of how the arrow bends
Assuming in Hunt, you are combat shooting your bow so you aren't going to make sure its the right orinetation every time anyway
team camping pearl plantation with like 7 different concertina bombs blocking everything with shotguns and a bomb lance 
It does matter. That's literally the "whisker biscuit" rest's marketing strategy. "secures your arrow perfectly, even upside down, but specifically designed with whiskers that won't hurt your fletching"
I believe I've seen some slomo footage where the arrow bent it's ends away from the bow when passing it
ANd it's still the same principle https://bowaddicted.com/which-way-does-the-odd-coloured-arrow-fletch-face/
Back of an arrow shooting recurve doesn't hit the bow almost ever, the feathers might glide along it a little bit, but it doesn't matter.
They collapse packwards
Like, don't get me wrong... I'm not saying if you do it the other way it's going to make the arrow boomerang back at you ๐คฃ
see here
you get arrow and put it on the right side
or you get arrow, cross it over and put on left
so wouldn't putting arrow on right be faster
๐ค
Look at the arrow rests they are using. Those are competition style bows.
Its not a standard recurve
Not quite. If you're left handed, you're putting the arrow on with your left hand on the left side. If you're right handed, you're putting the arrow with your right hand on the right side
It might matter because there is a hunk of steel that will get in the way
I shoot a regular recurve bow. My arrow rest is a little toothpick lol
Do you, bro. ๐คฃ
both drawing is dipicting a person drawing arrow with right hand from hip
I'm just giving advice
If you're drawing iwth your right hand, as a left handed person, you're doing it wrong IMO, because you should have your quiver on your left hip, drawing iwth your left hand
I shoot a bow that looks a lot like a Hunt bow which is why I was commenting.
Fair nuff.
I just use modern arrows because I'm not going to chizzle shit out of wood lol
Let's see if I have a picture of my bow somewhere...
in competition tho you are competing in accuracy
but not actual hunting and combat
I'd argue it's more important in hunting, tbh
In competing, you miss a target.
In hunting, that animal bleeds to death for 3 hours
in combat, fuck 'em - make em suffer.
yeah but fire rate and movement is also a thing
in a competition you just stand and take aim
So I don't have a new picture. This one is an older bow of mine from literally 10 years ago night before opening day of deer season
is that a right handed bow
Archer's paradox in case you wanted to look it up
Yep. And the sight is so completely forcefucked to compensate.
You actually can put the arrow on the other side. I think some people do it.
It was my first bow. Bear.
I hunt deer the only true MURICAN way. With a .50 BMG DMRs and frag grenades
I had a Bear too
I don't have a problem with it, I just like the Bow experience. Almost every one that I've taken, was close enough at one point that I could literally see the whiskers on its face, hear it breathe or wheeze or snort.
Never had a chance to shoot it though, a friend dry fired it and it tore the poor thing apart
I made the idiot pay for it
Damned right.
Arrows are designed to be rotated a specific way, but you also see people ignore it. Does it matter which way the fletchings are pointed? Is there a difference between plastic vanes and feathers?
Bows:
Toparchery Turkish
Southwest Spyder
Harvey Crowned Eagle
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He can be glad he didn't get hurt
Arrow left is typical in western archery - arrow right in eastern, specivically when shooting with thumbrings
๐ค
He had to buy the bow off me
For the non-archers... when you pull a bow back and let it go without an arrow, the energy of that movement doesn't have an arrow to transfer the energy to.... So it instead sends it all up to the ends of the bow... and really bad shit happens
lol the most hunting i've done is with an air gun or 22
hunt rabbits and turkeys
Nothing at all wrong with that.
I always have to think of Kentucky's accident. Just with a bow xD
That's just mean, give the rabbits a chance. Teach them to use a gun.
My first time hunting was squirrel. Which is the worst meat you can have ๐คฃ
I give them a demonstration.
Actually, I've never hunted rabbit. But I have raised and butchered them.
It sounded stupid first time I heard it, but it really is the one thing that actually does taste like chicken.
At least according to seasoned archer youtube guy. Fletching orientation only matters for competitive accuracy shooting which is why practical bows arrows don't even have that different color fletching. So, in Hunt it kind of makes sense.
The archers paradox will bend the arrow enough to clear your rest anyway.
Just put a thumb in it... Or ten ๐
You telling me that trying to hit a headshot from 50m doesn't require accuracy....?
Obviously not, he got homing arrows like a man
It requires a fortune teller with how slow that projectile is.
Most of my long range bow kills in Hunt are just guestimates I got lucky on.
Although 50m isn't too bad probably
Honestly though, when I'm aiming for a softball (or at least a soccerball) sized spot, from 20 ft. in the air, from 30 meters away, I pay attention to every aspect of arrow placement.
I couldn't even hit a moving target at 50m with a gun if my life depended on it, IRL and in Hunt xD
I mostly shoot those hay targets and I hit the middle zone from like 25ft.
Its not like picture perfect every time
I haven't used one yet, because I figured it was probably a horrible choice. Something that you basically want to master the game mechanics on, then switch to for a harder challenge.
Oh man
I feel personally insulted
I kill 5-6 star players with the bow all the time, its not bad.
Interesting
So, here is why I like it.
Is it silent enough that if you miss a shot, they're not going to immediately identify where you are? Or is it still a dead giveaway?
Bow is pretty solid and slept on by most guys.
The only downside is its pushing potential which is obv slower than hipfire a shotty full sprint.
So quartermaster for a bow w/ shotty?
But you can outrage shotguns and hit insane one hit kills
The projectile is a bit slow leaving the bow, and its skinny. So, when you shoot someone turning a corner. You can kill them before they have a chance to do anything about it while you turn into the corner yourself. I trade really well in close quarters with it against shotgun users.
You have to get used to it though, it's kinda hard to learn, even if you're used to crossbows
Rather rifle + bow
And then just don't press, play the wait 'em out game?
(based on your "bad against shotties" comment)
Not against it, just making sure that's the thought process.
God I hope not. I'd hard press with that loadout
I use Uppermat + bow, or vandal deadeye + bow.
Its not expensive and I usually leave with better guns in the end
Nah you can press but you should be the guy with the plan.
Reacting with the bow to spontaneous things is hard. Its a passive powerhouse tho if you fal back holding angles.
It is hard, but man does it feel good if it works
Does it compensate for the difficulty with one-shot kills to the upper chest (similar to how shotties seem to function)
Had some close quarter fights where I just dominated some fanning and levering spammers
I usually start with
Cent shorty / Obrez + bow
Than second round QM and either Vetterli or Mosin/Lebel + bow
Friend who got me into Hunt also commented on how many interesting special arrows there were for it. Are they genuinely fun too?
Its like a crossbow in nearly every regard with better sights but without the crossbolt. I think the dropoff is even lower. While poison arrows help alot with PvE so its a good tool aswell for armoreds and bosses.
The main advantage of the crossbow is the insta shot
Man, I'm just now pulling my own weight with a standar Winfield, but you're making a strong case for switching ๐คฃ
But you pay that with 3slots and no option to play a big gun even with QM
Winfield + Bow is also nice for cheap loadout
So its always christmas looting dead hunters ๐
I'd be more interesting in that if you could actually sell the better weapons and go back in equipped like a scrub ๐ญ
I know others do it, but I'd rather have the money pile than the 300 guns I don't seem to ever use.
Tbh theres hardly a gun i wouldnt play that i looted
So rarely a need to sell
Except for maybe avtos
Probably - I just don't know shit about the guns yet.
I'm 30 hr in and haven't even tried to start identifying sounds yet.
30 is a guestimate, but probably pretty accurate.
identifying gun sounds*
Ah then enjoy your trip into the bayou still many little things to learn. I still do after 700-800hrs
I hope. It's quickly became my favorite FPS - and the only one thus far that's scratched the itch I always have for a game I used to love called Evolve
Probably what I was saying was super unclear, but I do this to shotgun users all the time and it works really well with a bow. Bad video, but I've not recorded for a while.
Man i love the bow
Basically they don't have a chance to reply because I can shoot the bow and move
I jusz feel that high watching this clip
Since the projectile is slow and leaves the bow slowly I get kills I probably wouldn't get with a shotgun
Give it another 100 hrs until you got some half-decent map knowledge and can distinguish between some gun types by sound
I just dont have better examples recorded right now
Some days ago i deleted 2 trios in a bushfight with a vetterli and my bow
Yeah, I think I see what you mean though.
Just peeking out of a bush an quickshot my bow
Felt like rambo
The range for the one hit kill + the rof on bow is just great
I do like that feeling, and want to play that style, but my group is very much a "balls-out and into the fray" kinda group.
Need hundred hands though
Yeah, I got that unlocked - obviously not used it yet though.
Bloodline is like.. 70 I think?
Yea true. That trait needs a rework tho. It actually extends the drawtime for 10% more dmg.
In which world does hundred hands make pulling take longer D:
The stronger the arm the faster the pull
Archery 101
You can join me and edible when I get back up, gonna catch some Zs now, but we're planning to do some ping tests on US east and I'll show him what a crappy 4* can do xD
Hundred hands is actually quite good. You get one taps more often than without it. At least in my experience.
I use the bow defensively so it kind of doesn't matter too much about extra draw time
Yea ofc
Im just saying that the logic of increasing the drawtime is stupid
I bring a Winfield 1938 (mainly for magazine size) and a Caldwell Snake Eyes (cuz $7 fucking dollars ๐คฃ )
Agreed. Its not like the bow is overpowered or anything
They can easily change that and not break anything
๐ฏ
Springy boom boom ammo + sth else fun
Should be back home from this trip on Thursday evening.
A fast drawtime would really help the bow be played more offensively
Which is really needed
Explosive ammo is hilariously underpowered. If you use it, you got like steel truck nuts we got in Murica
Might happen sooner than that
We'll see ๐
Alright, nighty night now my dears, stay safe o7
Are you positive it still is? I've only played a few rounds, (like 3-4) but every single person was within half-a-star of my MMR.
@wanton imp - I like your altruism idea - but I think it works better without increasing the quantity of heals. Can Doctor double your impact on teammates?
thanks for the feedback. yeah i think it should work but it will be unbalanced with doctor
Might be right. I was thinking if you ran like... 3-4 traits dedicated just to a medic-style role, it might be excusable for it to be that powerful.
Altruism
Doctor
Physician
Necromancer lol
the main problem i see with this trait is when both players go altruist then it might be a bit overpowered
There are far more players in and around 3 star than there are at 6 so you are more likely to see players in your skill bracket as you make up a majority of the players
@lethal dirge Devs need money.
Besides 50 cents worth of bb a week in challenges is still pretty generous compared to other devs and their companies. Hell, if you're lucky you could find the 50 bb register in every match. Extremely easy to miss, but hey it's pretty nice for them to leave that in aswell.
yes but you see the feathers on these arrows are real feathers and thzerfrrefore pretty stiff and would push the arrow away from the bow in an incosanistnen way when its only one feather toucheing it if its the 2 feathers instead it is a stable and consitent push and predictable and way less of a push then with the one feather touching the side of the bow directly it would also wear down the single feather rather drastically in short time
A bit of a late reply, but I really like the topic of contracts. You are right that giving players choice is a good thing as long as it's meaningful, and allowing people with hardware disadvantage to not play these maps seems like a fine ability.
However there is also merit to saying that the skill of making your loadout work under adverse conditions or building diverse enough loadouts is a core part of hunt and should be rewarded.
Therefore a compromise might be the best solution. What could be done is changing up on how contracts work.
Have a primary contract that allows all map types always, including night, rain, etc. This contract will always have all content. This contract would need some new mechanic that punishes extracting early or just makes it not possible.
And then have a secondary contract that only contains "standard* times of day. This contract would feature a reduced bounty value as a tradeoff. (Or to make it sound better, nerf bounty value in general and then give the primary contract a bonus equal to the difference).
This allows people to avoid these times of day but are rewarded if they chose to play the intended way.
And I reckon the amount of people that like night etc. to be a chance is a lot higher than people that just want to play night
Am i allowed to drop videos in this channel?
is that ok that barbed wire cannot be penetrated?
You're using dumb dumb bullets which can't pen anything. FMJ bullets and long ammo can penetrate and destroy wire.
with expansive cartridge
thats not my gun lmao
i wiped 7 people alone and had to change weapon fast
and here i died to 1 last dude cuz i cant penetrate barbed wire?????
Yeah, you can't.
even with expansive ammo this is very stupid
If you wanna pen it you can use FMJ or Long ammo. You can also shoot through the gaps but that's finnicky.
i know that but BARBED WIRE damn i never expected this shit to happen i hope this is a bug
It's not a bug it's exactly how it works.
You need high penetration bullets to penetrate through it and break it.
And dum dum has 0 penetration as for balancing reasons
even .22 can penetrate such a thin object man i understand if it doesnt penetrate wooden wall or anything higher but barbed wire is too much
like man
its A DAMN WIRE
Dont try to apply realism. Hunt favours gameplay balance over realism
Metal in this game is universally hard to pen, the concertina wire is metal and therefore hard to penetrate.
It doesnt matter whether or not it is possible in real life. The only thing that matters is how the numbers correlate. And they say dum dum dont pen
cause else too strong
i find this dumb even term of game balance
I'd say Hunt favors authenticity over realism rather than gameplay over realism
Since there's still cases where authenticity is taking a priority over gameplay
But yeah it's as designed with only FMJ and long ammo breaking concertina wire (when it comes to normal ammo options, obviously your nitros and explosive ammo will also break it)
Not in terms of balance i'd say. they ususally oonly make things more authentic if it doesnt hurt gamplay
i perfectly understand why it cant penetrate any other +- thick solid object, but cant penetrate wire its too much. It would be as dumb if it couldnt penetrate window
which i never tried and wouldnt be surprised if it doesnt lmao
I mean you say that but dolch and avtomat are still somewhat stubbornly kept as strong weapons damage/range wise because of what ammo they would've used in real life
Which is why instead they went with other nerfs
mosin avtomat is literaly AVT-40
Avto for example should simply not have around 300m 1 tap headshot range, even if you're not likely to hit anyone with it at that range in the head
But since it's using same ammo as a mosin, it's kept like that
Even though gameplay wise it would make more sense for it to not do that
I'd still say the avto wasnt unabalanced and was overnerfed with this patch
Avto should just not be in the game, it's not OP but it's not fun.
still same 7.62x54R
Nitro is the real OP weapon.
That's literally my point lol
avtomosin is very very fun
It's not fun to face it since it can just randomly kill you.
i rarely use it cuz its too op and i feel kinda bad but when you
They are not making gameplay a priority in this instance due to the guns using X ammo in real life
But in other cases the gun just misses every shot on you. It's like super dualies and therefore isn't fun.
just bullet storm one poor guy while he shoots once in few seconds
My point still holds. There was no reason to change the ammo, cause the gun was ultimately fine.
66 metre one shot is total BS. Gun needs a complete rework.
unless that damn moment when it for some reason deals 120 damage
That is the stubbornly kept gun.
also triple barrel is overpriced imo
Nah. Drilling is insane
and lemat uppercut is really not that good
Its a free full size shotgun on a decent rifle
meh im still more effective with mosin or lrr
actually i think its piece of trash
and find coldwell uppercut much better
than lemat
if lemat uppercut was a carbine
he would be much more interesting choice
@obsidian sparrow @queen jungle Please provide additional information for your posts in #feedback, as they will be considered "low effort" posts otherwise.
@astral pivot I don't mean to be that guy but no shit it's deactivated in quick play. You did however recover from your obvious statement by explaining exactly the problem with it being disabled... this is a severe problem with this game. I do not want to cyber bully kids by dropping my mmr just because I don't want to play with randoms in bounty. So, I'll say it again FIX THE MMR already it's been complained about enough.
@elder knot No it would still be bad even if it was a carbine. The uppermat has the unique problems of:
A) it's a medium slot with the same spread of a small slot shotgun meaning I'd literally rather a handcannon.
B) it's a medium slot for over 400 ... I'd rather just use a Mosin obrez.
C) The only point of it is to get extra shotgun ammo even though they nerfed ammo matching. There's no legitimate reason to ever need or want to use this weapon it's a waste of space and requires a trait to use.
TLDR: it's bad in EVERY category it should have been useful for. They need to give it the SAME spread/range as the Romero handcannon if they want to see any use from the thing.
As for the drilling ... that thing is foul. If anything they need to UP the price to the 800+ range. It actually breaks the game more than the sparks pistol did.
@sour bluff good suggestion but poor cletus ๐ฆ
I actually never tested this - what happens if you let Cletus run out of chunks in the tutorial?
if it was a carbine at least it would have even better velocity and one tap damage, and also most likely be 0 recoil. Literally just a buffed regular carbine
[p;
@dull prawn It's a nice idea, though there are probably quite some people whose visibility at regular night is already as bad or worse than rain and fog...
Also, I'd call it "new moon" instead of "midnight" because midnight with a full moon is pretty bright :D
Also, like with other conditions, I'd want it to be thrown in with all the other times of day and weather conditions so you might end up being completely ill-prepared and have to adapt even more
why doesnt dragon breath count as incendiary ammunition?
While "new moon" is technically more accurate, the idea is directly inspired by the Moorhound trailer which has the full moon visible, I think it'd look more atmospheric that way, hence "midnight". As for adding it into the regular mix, though, I feel it's different enough from other conditions to warrant its own wildcard that you spec specifically for - the idea behind the condition is to actively encourage people to bring "Light" gear that they normally wouldn't take. Throwing it into the mix as a random would just be frustrating imo, cause you'd need to pack Light gear on the very small chance that you spawned in Midnight and people would largely hate it
I'd even try the map without any light items. There are still other light sources and players with light items, that I can rely on those so I don't run around like a headless chicken ^^ I'd turn on generators to light up compounds and noisy up the place. I can really see this time of day being a thing, but I also immediately think nobody would be forced to bring specific loadouts ^^
Most indoors are lit up by lanterns and such
I want Raytracing for Hunt
Nights do look the prettiest in the game after all
Also i hate damn BOW and CROSSBOW. Those two weapons are so damn toxic i want to cry everytime i hit someone's chest cqb with a shotgun and he just taps me in a trousers
Some would say shotguns are more toxic
As annoying as they are, they're harder to play and feel more rewarding because of that
Bows and Crossbows I mean
i may be cursed but whenever enemy has a damn bow
i die
I feel you
Yes and its like driving elecrtic car in asseto corsa
Like, not just "trying" but actually playing them a while to get better and see how they feel?
Hmm weird comparison, can't relate because I don't play racing games
especially in games where there are firearms
Also don't electric cars have stronger accelleration and thus should feel better?
I'd dislike them too because realistically they would be a close to useless against guns. But in this game they are still very viable as you yourself had to experience being on the receiving end .. They are, in my opinion, in no way overpowered, they're hard to master and you gotta get pretty close to the enemy to be effective.. But I get how annoying they are, it always pisses me off to no end losing against them. But when I play them myself, I feel extremely good if I can hit and actually kill something xD
While normal vaulting is often super inconsistent, I found out that this particular case from last week was a bug where vaulting is impossible in a specific spot of a wall.
This is the corner of Lower DeSalle. If you try to vault right in the middle here (where it looks like there's overlap of two 3D models) then you cannot vault. If you move left or right (even just slightly) of the center, you can vault.
GeForce Experience said it was recording but apparently I only have screenshots, so here's that. You shouldn't need the video to confirm it's a bug though:
how tf did the sparks pistol break the game? It's bad.
The uppermat is basically a 440 dollar centennial vandal with a 1/3rd of the pickup and a shotgun that's only usable with slugs.
I'd reduce the Uppermat price to 330, up the damage to 124, and give the buckshot a 7 metre kill range.
Those changes sound like they could actually happen. Though I think they might leave the price a bit higher if they up damage and buckshot kill range
Yeah
7 metres kill range is basically what you get with the rival or terminus handcannon I think. You get about 9, 10 if you are lucky, with the romero and specter handcannon.
They should add "emotes" like waving "hi" or "bye" or point a direction in game
and dance moves
jk, I'm all for some little immersive touches
I would love to see some new badass animations, like the arnie's reload for terminus, maybe even in the form of BB purchases
They should add the option to play dead like in Unreal Tournament
I have seen this spot before and noticed you can vault it. I just thought it was because it was just too tall in that spot. Seeing as itโs a different barrier than say the wooden fences, I just assumed itโs vaulting options were different. I feel like thereโs similar spots around the different maps that have rock walls like that that you canโt vault. Good to know.
rain, leave, rain, leave, moonlight, leave, rain, leave, can I play one normal game please ? why the f did you put all the shit times of day in the same group and rain with higher percentage to be chosen ?
Have you tried just playing instead of extracting? You can make any loadout work any time of day so there shouldn't really be a reason for you to leave
ammo muling ๐ i think sparks pistol could use a price reduction now that its basically just a long ammo refill for your enemies 
i love the funny oneshot gun but i can't bring myself to run more money for a worse gun when i could just take basically any revolver
I care about my eyes and I'm not intending to cheat like other people using reshaders, by all means you play vs reshaders and see how that is on night, fog and rain maps.....
Bring Back Special contract or reduce the night and Rain Maps
10 Games 8 times Rain. Is Not funny
You could use uppercut for that and get a weapon that was at least useful to switch to. I suppose the reserve made the pickup good though and the price was a little more accessible.
i aint tryna pay like 3x my primary on a sidearm tho, ya dig?
But it didn't break the game, it was annoying though.
Shitty excuse, not everyone uses reshade, just turn the gamma up on your monitor.
Ya, how do you know everyone is using reshade? Turn up gamma and suck it up. I think rain is majorly enjoyed by the majority of the player base. I want more rain and Iโm just not getting it enough. I wish they didnโt add it to standard for the exact opposite reasons as you.
Bring Back Special contract or reduce the night and Rain Maps!!!
The rain is good but the heavy portions should last a shorter time.
Maybe even be a set of moving clouds?
Nah, heavy portion is good where it's at.
i think they should be extended
cuz they look cool
Facts
Its so annoying that crytek creates an environment where players are annoyed about some maps and weather condition seperating or not seperating into wildcards.
Instead of finally just let people opt in or out and putting every one in one queue.
Wanna play only daytime? Fine
Night? Mark checkbox
Fog and Rain? Check and check
If there are enough players in the queue than you get your pref weather. If not just daytime
Easy as that
No need to seperate any queue
It does effecticely create separate queues
@analog willow Happy to inform you that we made changes per your #feedback message post.
We could have daytime as a basic "have to" queue and the other condition just having extra chance. Sure it will probably be heavily daytme sided because thats whats most players seem to want only. But atleast we have no hard seperated queue
I think that forced nights or other conditions where half the server goes to extract are even worse than anything else
It was that way for years tbh, so what we have right now is just a change back to the normal state
i know but that doesnt make it better ๐
people where reliefed that condition like night were seperated
I wasn't ๐ But we had that already xD
Like in counter strike i can just select different maps - some are more liked than other by the community. If i select a bunch of maps i play probably 90% of the time the most favorite ones
BUT
atleast sometimes i have matches in the other not very liked maps aswell if i opt in for them
but the people that dont want to play them dont have to
and im in the same queue as every other counter strike player
So thats no witchcraft ๐
๐
Absolutely fing SICK of ping abusers from china and japan on EU servers
Please for the love of christ
Ping abuse is a myth.
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In fast paced online shooters where the time to death is extremely short, your internet connection speed and that of your opponents will significantly impact the experience you all end up having. Rainbow Six Siege with its one-hit-kil...
they should change the default to night time and you have to opt into daytime and if there aren't enough people in queue then it's just night time map :^)
True however as pointed out in the video because hunt at the moment does not discard shots after being killed so if I understand the video there is a trade advantage associated with high ping.
That is probably true yeah, I don't know if that is worth it though... If you die anyway
Why are there so many complaints about the queues? It seems like an important aspect of the game now. If a hunter is hired to go retrieve a bounty, you go get the bounty. A hunter wouldnโt wait until the rain goes away or the fog clears, heโs got a job to do. Get the bounty and get out. Plus thereโs an event going on. Have people already forgotten that they just released the thunderstorm? Why would they immediately smother it? Just play the maps despite the weather. I can understand night maps, they can be a little meh sometimes.
I'm still trying to understand it but I think if you have 2 low ping players the player that killed first would live if the ping is faster than a players reaction time vs if you have high ping you would in theory have a chance to trade
Sort of, depends on the situation. If player A with 25ms is pushing around a corner where B with 30ms waits, B won't even see A when they die. They only see the barrel at most
That is an argument towards peekers advantage which I agree with the video is very minimal/none. I am talking well basic hunt fights where player A looks at player B and B is looking at A such as in a field. A kills first. if B has low ping they just die. if they have high ping they can trade is what I am thinking. Lag compensation is also a thing but I am still learning how it works and affects gameplay
Aye, bullets don't just disappear when you die. If A shoots first but B manages to shoot before A's bullet hits them, B can still kill A even if B dies first
Higher ping should increase that window I guess
But the window exists the same for A if B shoots first
No matter who's got the high ping
That's how I understand it
quite possibly I wish they had shown more high ping vs low ping scenarios with them vice versa
Currently, my suggestion, a new class of item too control modifiers, is sitting at 9 Ayes, 13 Naes, but a whopping 23 undetermined.
What, especially for those of you who may have voted undetermined, are you unsure about or would make the suggestion better?
Link her reference: #game-ideas message
Besides just "let me exclude all the things that make the game challenging." There's no way I could win anyone over with that opinion, so I won't waste your time. ๐
we gotta do that ourselves
I feel like it would take a significantly larger point discrepancy than that, wouldn't it? Unless I'm wrong, 25 vs 30 means you're received your update from the server and it received yours just 10 milliseconds (0.01 seconds) faster, right?
Not denying the difference exists, I'm just saying at such low ping, is the advantage really perceivable?
Yeah it is bc latency is half ping, and all pings compounded + input/output lag, you'll quickly end up with 100+ms which is very noticeable
haha true. What I have seen is that saying it just a ping problem is super oversimplification that I argue is a bad excuse. Ping, lag compensation, and tick rates all play a role in who is at a disadvantage
In Hunt basic stats only show latency, and that's what I was using in my example
Full ping is only in extended and it's called "RTT" aka Round Trip Time
Aye as well as input lag etc
So do people actually get banned who cheat and or have numerous reports from people for cheating ?
Bring back wildcard so I don't have to play rain anymore.
Friday, probably
Probably, yeah, we just won't know because they don't release names
They should at least notify you that one of your reports led to action, so we'd at least know whether reporting is worth it.
apparently not because someone who has a 5.0 kd has so many people reporting him and on his steam and has not been banned.
He using one of those aimhacks that let you hit even if your not aiming at a certain spot.
I mean, many people reporting isn't definitive proof of cheating, it still could be the one in a million case of a player so good everyone just assumes they cheat
Not accounting for the door thing etc though
Spectate and capture footage though, that's the best proof you can get
yea no he isnt good, i watched him a whole match and he was doing stuff amateurs do. He was tracking people through walls. He somehow shot me with a headshot with dual pistols at like 20m while i was running. He shot someone in the head with a body shot .
honestly kill cam video of the last 5-10 sec till you got killed from the killers perspective would go a long way towards being able to determine hacks vs skill, kill view is next to useless
Aye
but you are not going to have someone who has a 5.0 kd in hunt, and who plays like they did.
the peeker's advantage you guys allow via encouraging cross region play is annoying af
the MMR ranges have been horrendous so far today. what's going on? 2 matches in US-east and both have been teams with higher MMR than us
Certainly not definitive, but if (like a situation I ran into) you look and the suspicious player has 10 pages of steam comments - all of them calling it out over multiple games..
Well it might not be DEFINITIVE, but it's certainly approaching "beyond a reasonable doubt" ๐
True
80% rate still >_>
I honestly think 60-80 is reasonable for a new mechanic, during the unveiling event.
is that a joke? is it actually 80%? what brilliant person decided that as part of standard contract?
50% would be more than enough IMO
If its that way a month from now..... yeah, now it's problematic to me
i'd take 5%
Ew
or go back to wildcard so i can just never play this horseshit
the product managers should be ashamed of themselves
setting it at 80% when a large percentage of players don't want to play it at all?
yeah, that makes sense
makes me want to not play at all until i have the option to avoid it again
Wildcards will still be there on weekends, I'm sure
i only have time to play a couple times a week. the option to avoid it needs to be there every day of the week
this is just like last time when they did inferno all friday, we said we hated it, and they said "oh, we won't do that next event" but here we are again
I don't think that's accurate. I think that there are 11k concurrent players, and the ones who are happy are playing. The ones who aren't are here bitching. Its the whole "unhappy people are always the loudest" situation
no, the rate needs to be a lot lower
yeah, no
i mean, you literally just spewed a bunch of bs about what you think the playerbase likes
your comment is just as valuable as my nothing comment
rain sucks, a lot of players think so (and a lot don't), and they said they wouldn't force it on us this time
end of story
In a future state, i how there's some good randomization with all the different times, various weather conditions (from clear to torrential downpour to severe thunderstorm), varying levels of fogginess, etc.
It's not really aboutthe player base. It's sort of conventional wisdom about people in general. People who are unhappy about something tend to be the most vocal, wanting everyone to be aware of their utter disdain and misery and to rally with others who feel that way.
It's not a comment about this group, it's more a comment that "people are like that, and I don't see any reason to believe the player base is a grand exception."
Except I was never talking about who's most vocal, so that's irrelevant
Sort of
If anything, there are way more cry-simps on this discord
Nah, I was talking about the large percentage of players that don't like it, vocal or not
You were taking about such a "large majority". My point was "I don't think it's a large majority, I think the only ones up here in a fuss are the ones who are unhappy, so that's what you see here - because the other people aren't here bitching to the world about how much they enjoy it."
Like i said, you keep bringing up the discord (or "vocal" people)
i've seen plenty of polls on youtube
Please share,I like to see raw data
nah, you find it
Interesting
i'm not gonna search my youtube feed for you
Fair enough.
i already told you i only have a couple nights to play. i feel ashamed having even messaged here for this long
Could you point me in the direction of these large groups of community members? At least so I know to go searching in the right place?
Yeah, and people who have an issue are more likely to spend time and effort to go and voice their issues, while the happy players don't as much. Same with reviews etc, it's more likely to get a bad review than a good one except you're specifically asking your happy customers for feedback.
not sure. only person i watch anymore is huuge. but i also see rachta and hornet's stuff in my feed, so could have been one of them. don't remember
i think there was one in reddit as well
Solo necro is so nice and balanced. Just waited 10min dead while 3 team fighting for the boss then i waked up from dead to backstab the 2 lasting guys trying to res his friend. Skillless mechanic feelsgood ( sarcasm )
Facts ๐คฃ
Speaking of which, i feel like โdeadโ solos should appear as living players with bounty at least. If ya aint fully dead then you should appear as alive.
Noticed how the bounty is useless at finding โdeadโ solos waiting to necro
I mean, youโre the one that diedโฆ
Solo stuck between trios foght usually endup like that... The fact i can revive when i want just to backstab the winner team and leave with the bounty make me the winner while ive done nothing except shooting peoples in the back when they think i was part of the trio but nope i am a solo jesus XD
I hate necro so much but since everyone defend it ima abuse if it the most i can. I literally never lost a hunter the last week since death cheat solo necro and instinct make me invincible if i play smart
@gaunt lantern i dt agree peoples should not be forced to go extract if they cant stand night or rains theres legit reason to complain for them. For my part i dont really care but i kinda prefer rain and nighttime and would enjoy to have back the wildcard. The ideal would be to choose preference and have an accept or skip option before the game loading so peoples who dislike the condition can skip instead of being forced to extract while they been waitinf 10min for the queue loading and waiting for player process
And? I really donโt understand what youโre complaining about? Youโre given a chance to get back up if you go down, and youโre gonna whine about it? You havenโt lost a hunter all week, and your gonna whine about it? If you donโt like something, you get the choice of using it or not. You donโt have to take necro if you dislike it so much. Sheeeesh.
It corrupt the core meaning of the game and render death meaningless. I would be stupid to not have these trait since it make me invincible theres no more build or originality its all about this broken meta. I miss when death was actually mean something and money management also. Now solo can just sit on millions dollars when duo and trio when they die well its over
Hid whining about it actually shows a little integrity. Which is apparently in short supply here. Lol
Or as the preteens say. Sheeeeeeesh
I can't read the word without picturing it like my 8 yr old and 12 yr old say it ๐คฃ. High pitched and thinking it's hip AF
I would be much less against it if it was a one-time burn trait.
Both solo and group use
When we highlight the necro problem its always this kind of discution that we have anyway. Peoples dont like balance peoples like gamebreaking feature and feel powerfull even while being bad
And I say that as someone who has benefited from it numerous times
I literally lost all feeling of stress and hunter mentality. Now i play the game like a cod since theres no punishment
Understandable. It makes it a little less tactical and more of a power-fantasy
Exactly
I just donโt see it being game breaking. You know itโs in the game. If you donโt play accordingly and you get shot in the back, thatโs not anyoneโs fault but your own. Burn the body, trap the body, kite a meathead over the body. There are so many ways to counter necro. Iโve had necro come in clutch. Iโve also had it do absolutely nothing because most of the time people know that they could get necroโd and just watch the body. Or have one teammate watch while the other two work on killing the rest of the team or finding something like a lantern or trap to put on the body.
Sorry my man, but that's a shit argument at its core. "It's in the game." If shitty mechanics are in the game - regardless if it's this or something else - just excusing it by "it's in the game, just fucking deal with it" is not a great argument
I mean, friend WHY it isn't shitty or should be the way it is, that's great and even if I disagree I can speciation and try to understand it. But not the "it's there, so fuck your complaint" type argument
Okay, well, itโs not shitty because, everyone can get it. Itโs only four trait points. It gives solo players an incentive to play because it gives them more chances to live even if that means waiting for everyone to leave. Itโs easy as fuck to counter, and thereโs so many ways to counter it.
The necro is OP arguement seems only to be, โitโs a shitty mechanic because I canโt beat people who use itโ. Or โIโm to impatientโ. Not really great arguments either.
It's not that it's difficult for anyone to beat (at least in groups), it's that dealing with it genuinely creates moments that are just boring and dull.
Guys at noon on the 26th, ready to accomplice Billy's missionline. I got a reward after completing the second scenario, and then I went offline after receiving the third task. When playing games later, Billy's missionline has disappeared, I wonder if It clear that the end time of entrustment is still 50 days, which is why I cannot find anymore๏ผ
Or am I should post this question here in this channel๏ผ
Its super easy to throw a lantern or molotov on you and just watch you burn with our guns pointed at where you're going to stand up if you rez... It's the time wasted just sitting there, drooling, eyes glazing over, half catatonic while we do it (sometimes over and over again if you rez multiple times) that just really translates to a shitty time (again-due to the boredom and dullness of it).
Probably post in #hunt-general or #game-questions . This channel is specifically discussing feedback and potential suggestions.
You'll get a lot more help there ๐
thanks and i will post in that channel๐
The games can go 45 minutes after all. That argument is just as weak as โitโs in the game, deal with itโ. If youโre to impatient to deal with the things that are presented to you in game, then why are you playing a game with matches that have the potential of going 45 minutes?
Selfrez is good as an idea
But it was implemented poorly
It should work as a tool to get a second wind or win a trade.
But its beeing used to stand back up 10min later or 4/5 times...
And that creates another problem - its really throws beginners off hard and is nearly useless against experienced players. Pair that with the MMR reduction of solos vs trios and you have a recipe for a bad experience.
Self revive still needs a rework.
The necro 1 time use burn idea is really good for self revive aswell.
Because those 45 minutes are spent actively engaging with the game, accomplishing something, advancing goals, interactions, etc. For the time you sit there stairing at someone and waiting, you're not "engaged," you're just sitting there "wondering if hopefully maybe possibly you might get to play the game at some point"... or if you're just wasting moments of your life that could otherwise be spent playing the game.
Therein lies the difference between good mechanics, and shitty mechanics.
To put it more crassly, I could sit there, stare at it and try to quickly rub one out while I waited, because your'e not actually doing anything... That's not playing the game.
That's a succinct wording of the problem statement. "It's a good idea; it's poorly implemented."
I don't think anyone (and please feel free to search and correct me) has complained that a solo shouldn't be able to self-rez to compensate a bit for the difficulty. It's the mind-numbing nonsensical implementation of it.
Hm i think thats a bit harsh
I think burning people out is a cool mechanic at its core.
In teams atleast it adds to the experience and pressure. One man keepin an eye on the solo while the other searching a latern is also tense sometimes. Even more so when you know others are around. I like it.
It would feel way better tho if the solo couldnt skip latern burn time and revive so often. Thats the real time sink.
Same as resilience buff and relentless trait. It just prolongs fights and dont reward kills.
That last part is what I'm referring to.
Finding the lantern is just step one... now you have to stare and wonder if he's going to keep popping back up or die. That's the mind-numbing part of it.
Yea the burning part should be way more reliable
Like at the point I've tossed a lantern, the only thing I can do - and this is the key - sit there, stuck-on-stupid and just stare and wait for it to happen.
Salveskin sucks in that regard adwell
๐คฃ PTSD activates
And I think the worst thing about sitting there and staring, is that at the point you've tossed the lantern, there really is zero question about how it's going to turn out. As the solo, you know you're dead. You're burning, your health is ticking, you're at gunpoint, you're getting dropped the instant you stand up, right back into the fire, etc.
So at that point, it's jsut flat-out a disrespectful "fuck you" to the other players' time.
Thatโs laughable. You know those 45 minutes arenโt filled with constant and active engagement. Half the game is mind numbing. Waiting for boss to banish, running cross country to boss/extract, stalemates. Finding clues is more mundane than waiting for a solo to burn out. The argument youโre making is, โIโm impatient, change the gameโ.
Those 45 minute are a constant activity - it's laughable to pretend otherwise.
You're picking up clues, you're running to clues, you're picking up items, you're shooting at things, you're sneaking up on things, you're dropping people, you're trying to avoid getting dropped, you're banishing, you're extracting, you're looting, you're doing every other thing the game allows you to do.
If there was a picture next to the word "active" in any dictionary, it very well might be those things.
Meanwhile, THAT'S how your time is spent waiting for the self-rez.
They could almost call time-of-death.
I feel like if you have a body burned or trapped that should be it for the solo.
The way those things getting circumvented by other trait buffs is a bit annoying and i say that as a solo enjoyer.
I would rather take a 5sec one time revive and get stripped of all those resilience buffs and shit.
(on an aside, the word "catatonic" has great GIFs.)
If people manage to trap and burn me i should lose. Deserved.
I'd be good with that even, actually... "can't self rez while on fire."
Then, if you as the player choose to stand over the body, it's actually a choice. it's not because you're being forced to because they can just stand up and shoot you before you make it quarter-step.
Then we can maybe finally turn the 10sec timer back down.
For sure.
The inferno 4sec revive was hella fun!

You actually had people standing up again really fast and fighting for their lifes
After 10 sec every gun around is pointing at you anyway
๐คฃ yep
Especially after you pop up the first time. "Yep, he's one of those solo players" ๐คฃ
Today i tried self rez again as solo in 5*
No chance
Hell would be even funny if you had insta rez option but without guns equipped
Another thing that might be interesting, is if you could rez (even after being burnt) but there was a full on 60s before you could activate the necro.
Reason I say this, I think we all agree, the reason we camp solo bodies is because if we don't, even after 10 seconds, we're right there and you're going to shoot us in the back of the neck.
If it had like a 60s timer, some would still sit there and camp you, but I think a lot of players would accept that as "Okay, fuck 'em, I have time to get away. He's someone else's problem now."
Especially if we could just steal your gun ๐คฃ
Happy robbin' on your way to extraction.
I haven't thought it fully through, but it accomplishes the need of allowing the rez, and stops the need to go into a coma staring at the screen waiting for it
I think the 60sec would lead to people not burning corpses and just wait it out. I dont think thats really the better option tho
Yea i like the gameplay element because its a skillcheck
I mean, we'd still have to wait 1 minute, 2 minute, 20 minutes...
And it can lead to tense situation
Fair 'nuff
But yea. One time use of revive would be fine.
When you kill the solo another time because he stands up from fire than you atleast know hes gone for good.
I think the necro trait burn is excellent
I would love that even for teams
The necro spam annoys me soooo much
Oh absolutely - the team necro needs to burn too
Yeah, running. Running to clues, running to boss, running to extract, running after bounty, running for event altars. Thats as mind numbing as โstuck on stupidโ waiting for a body to burn. It takes what, 120 seconds to burn IF the hunter has 150 health which is likely not going to happen because, well, solo. So even less than that, weโll say 100 seconds. Thatโs if they had a small bar up front. Even less if they had a big bar up front. 80-100 seconds is mind numbing and boring? How is it even possible to play Hunt and be so turned off by 90 seconds. You already have to wait 2 1/2 minutes to even get a bounty token! Itโs an absurd, baseless argument.
Running = active.
Standing around with thumb up ass = inactive.
I really don't know how much simpler a picture I can draw.
Do you argue waiting for the burn out is a fun experience and engaging. I wouldnt call it mind numbing but it for sure isnt the pinaccle of hunt.
Not only that, but looking at the general concept - Running to those things is "trying to engage". Standing with thumb up ass is "waiting and hoping to eventually BE engaged."
I like the mechanic aswell but sometimes it can be a drag even moreso with salveskin. But im usually not very bothered by waiting this minute yea
I donโt think itโs boring. If I was in a gunfight, and there was any sound, there could be two teams waiting for me to pop out while I wait for the body to burn. Iโm on my toes and alert. Iโm looking for trait charms, hunt dollars, envelopes, looking out for enemies.
To be fair, for a solo it probably is a bit more tense. For a group it is genuinely mind-numbing. Because how does it play out? 1-2 players stand there staring, playing tiddlywinks, trying not to drool on themselves, while the one remaining player goes and grabs the lantern. There really isn't any tension to that.
Yea i think its a bit subjective and what you fo with that time
I mean, with solo, at least you have those brief moments where you're not looking or you're switching from gun to lantern, etc. With a team, you don't even have that "will he time it perfect?" moment
Im in general no fan of solos in trios
If it was me i would seperate trios hard from any duo/solo.
I can see the argument, but I'd say trio/duo separate from solo. Just because "solo" is where the difference in mechanics is.
Not just in the Necro trait, but in the revive mechanic as a whole.
You cant let solos only play with other solos. They tried. It was miserable ๐
Correct
Yep - sounds a lot like solo-rez.
๐
Only more extended ๐คฃ
Honestly, that's why I don't want to go to 5* or 6*
(especially 6)
I don't remember if it was here or someone in my squad, but a phrase stuck with me. "You almost have to stop having fun to play 6*" And that genuinely sounds right to me.
5* is fun
I feel like camping is more prevalent in upper 3 to 4
Because people are scared
In 5 you have people play but ofc flankin and ambushing often with rifles. So people tend to mistake this as bushcamping and get salty
6 just is no fun because there you meet the esports kinda fps players with hardcore headshot rates and low reaction times. Aswell as maaany sus accs probably cheatin
If you play the game, use your resources, you donโt have to be staring with your thumb up your ass waiting. If youโre not a great player, then maybe. But otherwise throw down a bear trap and listen for the smack. Throw down conk and listen for them to trigger it. Itโs not that hard. Itโs not hard at all, in fact.
Exactly that! I don't want that super, sweaty "everyone runs the same basic strategy because technically it's the most effective" situations.
Or "everyone's so damned good that no one wants to risk anything" situations
To be clear, no one questioned the "difficulty" of responding to self-rez.
Tbf there are many players out there that think anything than shift+w with a shotgun is already boring camping beeing scared. Which is just not true 
I think people are talking about the boring, dull, monotonous, droll, melancholic, apathetic aspect of it.
Oh yeah, that's just nonsense too.
That's opposite but equally bad, IMO.
Fair enough. You didnโt say it was hard. But it doesnโt have to be boring either. You just make it that way because youโre too impatient. There are all of these ways to move past it quickly and yet they all still suck and itโs a shitty mechanic.
I am all for people sniping. I'm all for people ambushing and playing to their strength. What I'm against is just being left looking like John Travolta the whole match.
Today i had a solo that we killed on a roof in plain sight.
He stood up we killed.
I conc bombed. He stood up he died.
We burned. He stood up again. Needed to shoot because hes previous revive left a hole in the conc.
I think then he was done.
Thats the part people rightfully think is lame.
This is exactly the part that people think is lame.
Particularly because I'm willing to bet my car and my house that no one in that situation, including the dead guy, actually expected to pull it off after being put back down the first time. It was just an exercise in futility. A way to deliberately just waste your time because you killed him.
You choose to stay and suck on your thumb tho.
No, it's because 10 seconds - even if we decide not to loot anything - is really not enough time to get far enough away that you can't just shoot us in the neck while we're running away.
Place a bear trap, burn, wait 15 seconds and then leave. By the time they res youโre either still right in front of them and can shoot them back down or theyโve burned a bar or two and they stand into a trap.
We're basically in this spot:
- Camp the body
- Let him kill you for free.
And what I said is, unfortunately, the most common scenario.
With resilience buff and multiple revives this unfortunately is still a survivable case
Iโve NEVER had a problem like that.
Salveskin, resilience, doctor... shit they're ready to go.
Not if you burn?
Leaving is hardly an option i wanna say
Itโs also a bit on you if youโre not able to beat the solo that is down two or three barsโฆ
We didnt even talk about the multiple revives beeing abused to decrease MMR and stomp lower lobbies.
Another point to get rid of revive spam
Oh, that's nasty
I feel like we hashed out the "difficulty" part of this 
Im 99% of the time the solo myselfe tho.
I think revive is even underpowered as it is.
The multi revives + relentless + resilience + salveskin.
Its all this shit that makes the revive a annoying experience.
For everyone involved.
Its not difficult to shit it down
But its like...
This is how shutting down solo revive feels
Maaaajor style points for the Sisyphos reference.
Then move on if itโs not that hardโฆWhy complain if itโs not hard for you to deal with.
๐ค
its like if we say a you sayin b
Then we argue about b then you go back to a again
But @brisk timber already pointed this out, itโs subjective what you do with that time.
I'll let him clarify what he said, but I think that's a bit of a misquote.
โYea i think its a bit subjective and what you fo with that timeโ.
I'm pretty sure the subjective was in reference to the fact I characterize it as dull, boring, drool-inducing cerebral-suicide
Because he clarified that he viewed it as having some tense moments
But equally broken nonetheless
Okayโฆeither way, it is up to you in the end how you play it.
I just wish for it to be faster paced and the shutdown would be more imminent.
All this wiggle around waiting 10sec here 10sec there wait to burn oh he stands up oh hes down and back up lets leave no hes bsck up....
You see what im getting at i think
On a separate, related note @brisk timber ... if the decision was made to make Necro a one-time burn trait, is there a place in the game for a trait that basically puts a choke cloud around you? In duo/trio, it's fairly common to choke bomb your team-mate to prevent the burn... This, I think could create interesting moments? Useful for both groups and solos, but especially to try and secure your solo rez.
How is it so slow that itโs this big of an issue that the community canโt go 10 minutes without hearing complaints. It takes longer to get a bounty token, you know, the objective of the game, than it does to burn a solo.
Hm i think those stuff shouldnt be made to complicating chain negating effects of things can make things a chore.
Like you already see how solo revive does that.
Fair
But... I even thought of the name.... "Stinkbug"
Alrite its getting late...early...and my english starts sounding weird.
Good night fellas o/
Good night!!
@brisk timber totslly agree with instinct. Huge qol improvement since they added it. But maybe a tiny bit too big of a radius. Would lower it to 50m and definatly add it to normal darksight. No one have fun to get surprised by a bushwarrior tbh
This would destroy the entire point of playing the game.
Who cares on birds, dog cages, using melee just shoot everything. Oh someone camps me? Let me use my darksight.
This idea will never see the day of light.
All you said was for far distance. 50m is literally clue and event thing radius. 75m is too big i do think
There was a time not even the clue went red or the boss.
And boss going red is 50m from its spawn position, IE not building, which is why you can go halfway into Wolfshead before it goes red.
But there should be no basic way to always know if people are near you.
The point is to try to avoid the sound traps as much as possible, use your most silent ways to take down the AI.
That some streamers decides to shoot everything is up to them. But that should not be the norm of the game. It would ruin the entire game & make it Call of Duty. Might aswell go play that.
Plan your ways to the boss lairs & compounds, be quiet & you won't get camped.
Peoples especially on duo dt even. Look if theres peoples around they just camp untill peoples show up. Nothing about the sound at this point
You talking bosslair?
Yep
Use the beetle to scout out buildings
But even then, your idea won't solve the camping.
You might not die to said camper, but it won't be less of it
nothing is more annoying than 2 instinct teams trying to find the other while avoiding making sound
with instinct the amount of camping standoffs actually increased for me
and if you have 2 players with instinct it becomes so easy to triangulate that its super busted too
Thats true aswell, team inside a building with instinct (not bounty team) won't go out because they know people are near, the teams outside knows theres teams in one of the buildings, so they don't push either.
The bounty team just hope the 9 people near eachother eventually finds eachother ๐
instinct is just especially problematic with visibility-impairing conditions, since it'll go off and everyone will just hunker down in a building or a bush until they figure out which direction it's triggering from
im at a point where i'll just shoot in the air after a minute of the instinct standoff
It helps me a lot to engage any team so far. If they camp I can easily spot them. Then I can decide: Do i engage that sitting team or just leave.
It was never as easy as it is rn and I don't have to run unprepared into campers anymore. Thats kinda awesome.
There's no way to hear/feel red clues in darksight - I'd like them to tie instinct to that at the very least
Sheesh it certainly doesnโt feel like it. Mostly I meant things like hives and grunts.
@dusky tapir #game-ideas message I like the idea, but I wouldn't even tie it to a certain damage threshold. Every hit you take could just add x amount of stamina. sure you could get a heavy melee out every time you get hit, but I think that seems like a fine tradeoff. Conduit needs to be dethroned, either via nerf or by buffing the other stamina-related traits.
Good point, I'm mostly worried about scenarios where e.g. I get tagged in the arm by a silenced nagant at a distance for like 30 damage
I don't think that should trigger Adrenaline per se - but if a Mosin lands 130 damage, or if I get hit by a conversion pistol for 100... it's time for me to get the fuck out
ideally if enemies keep chipping your health away you'd reach the "critical" treshold
I disagree, I think even a grunt lovetap for like 15 damage should trigger it. I suppose the amount of stamina you get back could be tied to the damage taken? I don't think 1:1% is unreasonable tbh, if i get shot in the ass with a mosin I think a full melee and running stam refill is perfectly fine.
I don't like the idea of giving the stamshot effect though, I feel it's both overtuned and overused.
yeah
hence why I suggested adding some stamina instead of full blown stam shot
what I'd see happen is - you have the "lungs" icon from being tired, you get tagged by a mosin - you get enough stamina added for 1 second's worth of full sprint, and something like one quarter of the melee stamina bar ( to get a melee in at least )
stam shot effect refills both pools + prevents drain, it's a bit crazy
though if you want to simplify it for the player's sake
you could give 3-5 seconds of stam shot effect?
(although I think that fills both pools on trigger)
It'd be nice but i don't see why you'd even stop that early, instant full stamina on taking 136 damage is perfectly reasonable
true, I'm being perhaps a bit too careful
adrenaline has been an absolute shit-tier perk for too long, the ONLY use i could see is a melee slaughter after getting necro'd or self-necro, but at that point conduit still does a much better job
oh and yeah also got to factor cost in. Lower / mid tier effect is fine for a 2 point perk ( I don't think it should stay at 1 if it gets buffed to trigger reliably )
stam on every hit would probably be 2 point tbh, but i'd gladly pay 1 extra point for a perk that isn't absolutely horrendous
yeah it's honestly way too niche and competes with kiteskin and dauntless
I'd rather take poacher over adrenaline, and I don't even take traps.
poacher can come perfectly clutch if trying to breach a compound - I agree with you
bear traps are so loud when disengaged
@dusky tapir Adrenaline has a mid combat use... Its main use is supposed to be mid combat in fact.
Basically the moment you reach critical health (<50 HP) you continuously regenerate stamina
That critical health part works just fine mid combat - for ecample when tagged by long ammo
The issue is the stamina is useless mid combat
I feel like even in its current state the stamina regen doesn't trigger enough
couple that with the resilience anti synergy and yeah...
it's not attractive imo
@brisk timber Instinct is fundamentally broken and it promotes some very boring and unhealthy game-states.
The biggeest sinner is that it have removed any possibility for pushing bosslairs during banishment and it is not fun to be in the bosslair and just sit in a safe corner and holding down the Dark Sight key, until the boss have banished.
It sure isn't attractive - but i don't think the reason is that it triggers too rarely
ftr the treshold I am thinking of is something in the 70-80 damage ballpark ( where most 2shot mid/compact weapons would give you a chance to sprint to cover if positioning allows )
It triggers on pretty much any bodyshot by a large caliber rifle
The issue is of what use is that stamina at that point?
Could just convert a % of damage taken into stamina.
good point, but a lot of other options could cause a lot of grief. I'm thinking it might just be too niche to feel like a good/great perk?
If you get hit big time you get in cover and heal usually - not start meleeing stuff
for ex you could give regeneration shot effect but in combat that'd become OP instead
RN adrenalin is strongest for solos. They can revive with the boost on demand
necro without resilience as a solo sounds rather uncommon
Sure but once the event is over they'll have lost HP which is an absolutely masdive downside
Ah, not saying it is broken, just the most powerful :v
Meh
I think a regular use of it without the looming doom of lost HP is more powerful
Still quite weak tho...
For sure
Smth i'd find interesting is if it's active as long as you have lost HP
Again, wouldn't mind if the trait just converted a very low % of damage taken (from hunters only?) into stamina.
It's on one hand unlimited stamina - but on the other hand you need to be at risk of instant death to benefit from it
I'd really like to be able to run from hellhounds too 
Yeah that was also my thought that it would just mean peopel might try to face-tank bosses and what not
@coarse breach Your post in #feedback is a suggestion and should be posted in #game-ideas instead (and with a little more detailed description
)
i got now 5 times in a row rain, nice crytek pls fix that shit!
Was unsure since it could be either way since it is a feed back on the fact that the intro messages are just repetitive after some point but shure i'll place it there thanks
Fix what? You get an event weather during an event O.o
Also FYI you can just skip all of the intro stuff by pressing ESC
yeah but it takes time loading which is even more hilarious if it also stutters and gets blocked on some random fadeaway XD
Aww, no controversial topic going? How am I gonna Pass the time then?
Also things like the warning screens or company logos aren't
we need more uppercut skins
so you agree?
Well, the intro sequence is used by the game to load stuff, which is why skipping may cause some stuttering or lags until everything is loaded up
How about you spend the time.... gitting gud 
Honestly, I was thinking the same though xD
Haven't downvoted a single idea yet
Can't let that fly, someone make a crap suggestion pls
Yes, more skins, ban reshade, ping abuse and cheaters are a massive issue, avto op, severs suck, BB economy changes too, also what about all this rain? Crytek I demand all this to be fixes asap.
Did I forget something?
Oh mmr lol
dont forget quickswap
Necro
Anybody fix long ammo yet? Make it not meta? :P
Idk why but it never felt meta to me. I believe that it is though.
But quite situational, no?
Probs the shotgunners out of their comfort zone speaking ๐
I dont know what to tell you - my games have been better since instinct. Maybe some people playstyle way more relies on surprising and killing unsuspecting enemys at closer range and yea that get shut down pretty much.
I agree tho that the range can be tweaked maybe.
But fundamentaly broken i can just not agree with.
Probably xD
Well instinct is in game right now and everyone is playing it perfectly fine. Cues going off is something that still visible/hearable for long ranges and crucial to avoid.
Oh somone camps me let me use instinct
Is actually awesome!
The time that somebody just sitting in a bush doing nothing and having the complete advantage of sound cues now can be atleast be mitigated a bit.
I feel like if it breaks one the most essential aspects of the game, sound awareness, it is fundamentally broken.
The trait, negates any stealth elements, bc it is so free to use. If you are in doubt, press E, even if you are not, press E!
Sometimes when you stealth around you might trigger a little sound and both parties now have to the back and forth to verify that either parties actually is there.
But not with Instinct, you press E and instantly you know!
Still it is with the bounty banishment it hurts the most, holding down E for 3 min is not fun and knowing that you can't push bc of that ain't fun.
And you cannot tweak the range really, if the range is shorter it just makes it more precise in locating enemy Hunters.
might as well just delete sound cues from the game if it's something that needs mitigation
With instinct you can triangulate a camper down while still put yourselfe at some risk because you have to move. The camper may even try to hit and give away his pos. Its is atleast a proactive mechanic and it gets the game going.
If both people have instinct are afraid to move thats on them - probably lower mmr. I always experience the complete opposite in 5*.
I also think Instinct makes stealth, a core mechanic of the game, almost useless
Bullshit. It doesnt make sound cues obsolete. Crows and horse still hearable way further than 75m.
And even in instinct you use sound to get to the target or hear what they do or where they move.
It also itroduces a new type of camping like McCree said, the type of "sitting in a corner and holding E, waiting for enemies to show up"
That is not the sound cues I'm talking about. I thinking the sneaking across glass, walking into chains and pottery and such.
I've had plenty of sessions where I think I MIGHT have heard a hunter near me, but is unsure, Instinct takes that guess work away completely.
Why bother trying to sneak up on anyone? If they are somewhat competent players they'll tap E every now and then.
If the range of instinct is reduced to like 50m you can still perfectly fine set up ambushes with any rifle or pistol. If you are some dude that likes to sit in a bush with shotgun and need to surprise kill unsuspecting victims - yea get lost tbh.
I dont like this kind of "StEaLTh"
And even then still nobody runs around with darksight up constantly.
What about Saber gang though? I regularly sneak into enemies doing things and E would give me away any time no matter how perfectly I snuck up to them
That only one kind of stealth, out of many
Yea tbh dont care about them.
Not constantly, but using it in bursts every 20-30 seconds or more often even
Yeah your opinion is worthless then because you only think of yourself and not the game as a whole
Egoism, yea get lost tbh
Lol? Im a individual with an opinion. If thats egoism we all are.
I think of the game as a whole and i like this shift in gameplay away from a unpredictable meta to a more predictable. If that means some players playstyles gets harder to pull off than in this case im okay with it. Change hardly please everyone.
I'm talking about sneaking around a compound to ambush the bounty team.
But guess fuck shotguns I am right? :)
Instinct messes with the game too much imo
It's egoism to not care about anything else than your POV
My point
Just because i dont agree and dont care im not egoistic jesus
Cant have an opinion anymore i guess
Why can't you push? Can you only kill unsuspecting players?
In the end you can still have the same fight with or without the enemy knowing you are there.
I dont know this arguments are so strange to me. I can hardly sneak walk up to anyone if it isnt a 3* lobby
This gets shut down even without instinct pretty quickly anyway
Well, sure, I do that sometimes, other times I sneak, sometimes I ambush, Hunt is a dynamic game like that.
Instinct subtract from that dynamic.
I apologize, I was out of line
You can sneak up to a degree, its a still and pretty unique in hunt
Sneaking up into a 5m radius and then pushing with sabers works in 5*~6* just as well, Instinct totally breaks that though especially in the sweatier lobbies
That as well. You can hear people crouching up the lair anyways.
And you can still apply stealth tactics even when an opponent knows you are there by depriving them from other information. Rotate fast and peek quick. Just because they know you are there doesn't mean they know where you are.
This dynamic works a lot better because it rewards the more active team that sufficiently keeps up pressure, whereas traditional stealth rewards people for being less active
then make it with Spezial ..not on the normal
I only can speak for myself here, but I feel blind without Instinct. And that should not be the case, it's way too easy of a mechanic to rely on and it trivialises core mechanics
Exactly. Im for one am glad that active players have a tool now.
Its a cat and mouse game now.
It jumped straight into meta, that can't be good
Felt like it was before instinct, too
I mean, playing Tom & Jerry is one of the most fun moments I had xD
Even if we consider the crouchy stealth to be a good aspect of the game, which is quite debatable, you still gain more by having instinct in than loosing with it
Had a game today where we were approaching the boss lair and I thought I heard something behind us (a grunt made some funky sounds) and I just instantly pressed E and saw my Instinct flared up. It gave us the advantage to get into position for an ambush instantly and we wiped the enemy team.
Sounds like a good addition to the game ๐
Its an ebb and flow, sometimes games becomes wild gunfights, other times it slows down and people uses eyes and ears to get a lay of the land.
I don't know why the "i don't care" statement got me worked up just then.. But I feel like.. yknow.. Care more pls? :D
I'd rather have people that hear another team go and try to attack them instead of trying to crouch in the next compound they go to.
Sounds like you want to play a differnt game.
You still use your eyes and ears. They give you so much information about enemy movements and actions.
If I play with my cousin, you'll have no time to stop him from throwing a frag in the direction of the noise xD
Ofc, but still feel like Hunt is not only constant action.
I mean, Cmon, it's hella op af ๐
Well, that would have been bad bc it was triggering at the edge of the instinct, so he wouldn'h have hit :V
Maybe a bit different yea. The "who moves first loses" meta of hunt was never to my liking. Dont get me wrong i still like to be quite and move like a panther - but i like to move. Be active. Hunt boss AND people down. Instinct gives me a tool for that.
This is the big thing though, isn't it? When Instinct released, I really celebrated it, and I still can't go without as long as there's the option to get it. I really really hope after the event it'll be gone again so I can get used to the blindness again
Doesn't matter, he wants to let possible enemies know we're not screwing around. We pick up their scent and hunt them
This meta has never been a thing. It's the quality of moves that matters. Instinct just lowers the skill ceiling.
Yes, I do not think Hunt excel when people just set up a tent and hopes that someones happens by.
But it does feel great to hear/see someone in the distance, anticipate their movement and set up an ambush.
Issue is those people on the reciving end doesn't know if I sat there for 1 minute or 10 minutes.
I can get behind that, I like to move too and I want others to stay mobile too.
Action == activeness. Not every moment should be a rapid gunfight, but every moment should be part of a play and be something that you actively do.
Because in that moment you achieve a gameplay loop in which the team that is most efficient in their actions, meaning most skilled, will win. And also games will have a natural tendency to progress since doing nothing is wasting action efficiency.
On a basic level this means making sure the team that initiates more plays (and executes them), wins.
Basically only run Primal Hunters bc of Instinct, it is free information.
Even the damn bug puts you out of commission for a while.
Another strong thing about Instinct, it can tell you if you killed the last guy of a team or not (+/- team-mates that just runs away).
They desperately need a better way for new players to learn how the noise carries (i.e. his far noise carries, etc) that would help new players without relying on instinct
Interesting take, I kind of want that to be true and Instinct addicts just would have to git gudder xD I don't think it's that simple though
And I would say that Instinct is not a skill check, but a free information tool.
It lessen skillful play.
But I agree, with your correction of action == active.
Well they aren't entirely wrong...
Moving first has a tendency to loose you fights, because it usually means you run out of ressources like heals or consumables faster, and holfing angles is very powerful
Yeah no, sry. Instinct gotta go
However that doesn't mean people just camp the same spot for ages or that this "camping" is the Meta either
Not quite. Passive strategies have a higher winning efficiency.
And the whole "you'll start to understand the have after 75,469 hours" mentality is, imo a fundamentally bad thing.
No they don't
That last point another good change! I love it. Finally i can move and be sure. No more getting hs because i think fight is over and a dude sitting 10min crouched in corner pops up!

Reactive ones
Funny, they hid the pvp challenges' progress ingame to avoid just that
Being very proactive looses you games - as does being very passive because moving is kinda powerful
Yeah I can get that notion, but dunno man, it is a nature of Hunt, a certain uncertainty you should always play around.
Would be even better if it worked on solos that still were able to res 
What wins games is moving enough to stay in effective positions without overcomitting
Thats exactly the right wording.
I love that instinct gives pro active players a way to be on paar witv reactive ones.
I don't agree with that however...

Instinct is imo too powerful the way it works
It's basically a must have during the event and thats smth i dislike in general
It is a balance of move fast/move silently.
Which is really cool in my opinion.
Moving up to a compound using gun shots masking your movement feels satisfying.
But doesn't matter with Instinct.
Gamedev wise reactive belongs to the group of passive playstyles, since you don't want to initiate. Typically something you want to avoid in a game because it means that you have an akward situation in which no one wants to make the first move since reacting is better
This
The problem is, it's indispensable rn
The topic was about having it as a basic dark sight feature aftrr event tho
I don't think thats smth that is bad design
So everyone has it
Should it though? If we're actually after a tactical experience, shouldn't it be balanced towards reactive? I mean ultimately reactive play wins because it tends to be tactically superior: changing to the conditions of the engagement and enemy activity.
Or am I misunderstanding?
What are we even talking about? Its has to go ๐
You're right about the advantages of reactive plays. I don't think you're right about everyone wanting reactive plays though ^^
I think instinct can stay - but i'd want it to be a symetrical effect.
Like the red clues
Instinct doesnt pin point people down so you still have to actively search the inactive reactive player. But atleast you have a tool to do so.
Also to anyone saying they need Instinct for stalemates where people are just sitting in corners doing nothing.
Please use decoys for once in your life!
Just make it basekit
So both parties know someone is close by
If a party doesn't check it's their fault
Oh, you mean like, if your enemy has it, you get it too automatically or how do you think that should work?
Seriously, if you could add something to the game it would be that? Everyone knows if ppl are within 75m? Surely not.
Basically like its a dark sight feature by default. No trait.
I don't think everyone wants that, but I think playing proactive is a choice. Much like running naked in dark souls. It's your choice, and you're deliberately making it hard on yourself. It shouldn't be balanced to make that that easier, should it?
Dunno, they did boost solo players quite a lot
Not enough tho :P
:P
Playing active is a meme to you? XD
I dont know. Some hrs ago you said watching people burn is dull because its inactive.
You can apply that logic to instinct. Its an tool supporting active play.
The exact way is up for debate imo
I just think both parties shoulf get a heads up that someones nearby
I dunno, I think clues going red are already there and serve that purpose
That for sure, either both parties or none
It is something you are taught to avoid. I'm specific types of games at least. Singleplayer for example has no issue with passive playstyles because the burden of initiating can be put on the AI. XCOM is a great example for a reactive singleplayer game.
The issue mostly arises in competitive Multiplayer like Hunt. Everyone wants to play the best they can. This leads to the stagnation i described
Man I cannot wait for the new mode to release, then we don't need to have these silly discussions
That's why I wanted clarification. Active play to me is more just brainless charging into compounds expecting your superior mouse controls and reaction time to win the battle more than planned play