#feedback-discussion

1 messages ยท Page 81 of 1

quick raven
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That's always the hope. Make grinding POSSIBLE, but make people WANT to buy it

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So they still want/need the money - just currently you have the option to buy it outright or buy the BB and acquire it

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I do agree with the idea of getting rid of premium currency though. Truth be told that always leaves me with a sour taste

quick raven
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So just stop dicking me around, and make me pay for it

ivory crater
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yall are paying for DLCs?

open carbon
quick raven
ivory crater
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I will pay crytek when they make a really cute waifu

open carbon
brisk timber
ivory crater
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smh

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this just shows how down bad hunt players are

open carbon
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Luz Mala and Felis best girl

open carbon
brisk timber
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Im glad hunt doesnt go the route of sixpacks and bikini girls everywhere like those korean gacha games

ivory crater
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wait

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that sounded wierd

open carbon
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It did

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:P

brisk timber
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but ...would be cool for the next skin to be a cool cowboy dude again D: so many weirdo skins lately

open carbon
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Rango

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Gimme Rango skin

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๐Ÿ˜‚

ivory crater
brisk timber
open carbon
brisk timber
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We have reaper. Lonely howl.

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Pretty edgy skins

ivory crater
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but

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I see a reaper and I immedialy knows that the player is mid

open carbon
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They're just bad people

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:P

quick raven
open carbon
quick raven
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I appreciate (and enjoy) thematically appropriate seasonal stuff... so if some of the grunts were in dingy, torn up and bloody Santa outfits or something, I can dig TF out of that.

But when they start doing classless, stupid shit like bikini girls and such.... OuijaGoodbye

quick raven
open carbon
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Lul

ivory crater
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she's wearing practically nothing lol

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why are all these hunters wearing so much cloth anyways

quick raven
open carbon
quick raven
# ivory crater That's basically luz tho

I get it. In all seriousness, I do see the "lulz" appeal. And the gamer-girl with her fake pre-teen voice and cat-ear headphones giggling along while playing the Baywatch character...
But I am honestly really big about atmosphere and such in most of my games. So when I see stuff like that, it makes me not want to play it.

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It's one of the 2 things that keep me from playing much multiplayer at all in games like Phasmophobia

open carbon
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I doubt that they'll ever go that far

quick raven
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OH, no, I totally agree. THey seem to be committed, they're more or less very on point with their characters thus far, and they seem to take the setting and theme appropriately serious - which I appreciate and admire.

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It was just an offhanded comment that turned into a discussion ๐Ÿ˜…

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I do think that the feudal Japanese looking characters feel like a stretch, but I wasn't here for the release so maybe there's some lore-appropriate explanation

open carbon
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I think there's a lore explanation for almost every legendary hunter

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I'm only saying "almost" because I haven't really made sure it's all of them

quick raven
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It does seem like they did their homework in making that happen, so I wouldn't doubt it!!

open carbon
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But the lore is deep

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One can actually get a lot out of it if one is willing to just look for it

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Kind of reminds me of Dark Souls storytelling

quick raven
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Stop.

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Don't insult Hunt like that.

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๐Ÿคฃ

ivory crater
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lore?

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what lore

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I just shoot people

quick raven
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You don't lore them into a false sense of security first?

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(yes, I know what I did there)

open carbon
quick raven
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(and yes, I am ashamed for it)

open carbon
ivory crater
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I played ds3 before

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but tbh I didn't really care about lore I just killed a bunch of mobs

brisk timber
open carbon
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We could discuss if it's good or not, one can't deny that the types of how both games tell their stories is similar

quick raven
# open carbon Bruh ๐Ÿ˜… Don't insult Dark Souls, I'm going to die on that hill :P

Nah, I get it. i'm just willing to debate to the end of days that Dark Souls doesn't have great storytelling. It has great lore and backstory. But when we talk abotu "storytelling" I consider that a narrative. And Souls doesn't put forward a good narrative, IMO. To me, that's what actually makes Souls so unique - there is no narrative. It's just trying to figure out, pretty loosely, what you're doing based on the scraps of lore you have to put together.

ivory crater
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smh

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gameplay matters more than lore

quick raven
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Eeehhhh....

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Depends.

ivory crater
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it's not a light novel game

open carbon
quick raven
quick raven
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The gameplay was just "pretty good." The story was fucking immaculate.

open carbon
ivory crater
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who do you think I am

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Elon Musk?

quick raven
ivory crater
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I paid 10 for hunt tho

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I got it on sale

quick raven
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Fair. I'm sure I did too, because I don't even remember when I bought it ๐Ÿคฃ it literally sat in my library for years.

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Now I'm like "Da fuq did I do!?"

open carbon
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I spent tax payer money to buy all DLCs and even gift the game to my sister while it was not on sale

ivory crater
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pretty sure the server cost for me exceeds the initial cost now lol

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I played for like reaching 700 hours now

open carbon
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I'm not even kidding

ivory crater
quick raven
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I get it. I bought it for my brother, and will probaby buy it for my older two sons this week.

open carbon
ivory crater
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ill pay cryteck when they release cute waifu

quick raven
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my litmus test for "good buy" is $1/hr of gameplay. So.... I have a ways to go, but I easily see myself buying all DLC

open carbon
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Hmmm I'd have to check my receipts but I'm sure I'm way below that.. Somewhere around $0.10/hour probably, or even less

quick raven
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On that note, does Collector edition ever go on sale?

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If so, I'll force myself to wait

open carbon
quick raven
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I imagine not though, since it's already a pretty solid deal

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listens

open carbon
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You get the 35% discount for all DLCs on top of them possibly being on sale

quick raven
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Ooooh.

open carbon
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So the collectors edition itself is never really on sale

quick raven
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So wait until a decent amount of DLC are on sale, and then you, by proxy, get collector on sale

open carbon
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But the DLCs are often enough and you get the compounded discount

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Aye

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AND

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You'll still get the 35% on future DLCs if you buy the collectors edition again

quick raven
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Oh snap.

open carbon
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So the deal is still on for the future even if you buy it now

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It's pretty nice actually, got the latest DLCs all at between 50% and 80% off

knotty ore
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@rigid basalt Can you elaborate on the arrow issue? I'm pretty confused. I have a recurve bow. The notches that go into the bow string only really allow you to fire that arrow one of two ways. Both kind of look the same.

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Neither are wrong as the feathering on the other end of the arrow is soft and it doesn't really matter which way you fire it.

ivory crater
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they are like 120degrees apart

knotty ore
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Yeah, it helps stabalize the arrow in flight, but its totally fine if they hit the bow on the way out. They are soft and collapse backwards.

quick raven
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He's not talking about the notches, he's talking about the fletching (the feathers). In real life, the top fletching is parallel with the string.. It looks like in that case, the fletchings are upside down.

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It does impact trajectory a bit. And, is just bad looks.

ivory crater
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I didn't know that tbh

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always preferred guns over bows tbh

quick raven
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Yessir. Does it matter ot the game? Not in the slightest. But it is an inaccuracy from a "realism" perspective.

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And considering I think he's right about it just requiring them to go in and rotate the model 180-degrees, it's a pretty easy fix.

open carbon
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Speaking for strictly in-game ofc HuntKappa

quick raven
ivory crater
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bows are hard to draw
I mean unless it's a compound

open carbon
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Also you choose your draw weight so it fits your strength

quick raven
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It definitely can be. What makes a compound a lot easier isn't so much the poundage for drawing it back, it's that the way the cams are designed, even if it takes 70 lb. of pressure to draw it back, once you cross a certain threshold (what they call "once it breaks") it only requires like 10 lb to hold it all the way back.

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cams = the little wheel-looking things at the top and bottom of the compound bow

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For anyone who isn't familiar with them

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So for an old school longbow, you're legit pulling 70 lb of pressure the whole time. A compound bow, once you get it drawn back, you're practically relaxing.

ivory crater
quick raven
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Definitely technique. It probably sounds stupid, but it's like a pull-up... you do it more with your back than with your arms.

knotty ore
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It doesn't matter which way you fire it

quick raven
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๐Ÿ˜ป

open carbon
knotty ore
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The arrow will spin that's all that matters.

quick raven
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Yesssssss

knotty ore
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The fletching is super soft so it will collapse at bow anyway.

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Maybe you are thinking of compound arrows which are different

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And it does matter in that bow

ivory crater
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Are you supposed to rest the arrow at the right side of the bow or the left?

knotty ore
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Are you right or left handed>

ivory crater
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right

knotty ore
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Then the arrow is on the left

ivory crater
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why tho

open carbon
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Aim

quick raven
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My bow pictures all have dead animals... so probably getting lynched if I post them ๐Ÿคฃ

knotty ore
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Usually you use an arrow rest, or your hand if you are a bad ass bitch like Legolas

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If you use your hand its hard to do it on the same side as your draw arm

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And most arrow rests are already on the opposide side of your draw arm

quick raven
knotty ore
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I fire them both ways and have not noticed a difference

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I have a 40lb recurve bow

ivory crater
quick raven
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Is it going to make a difference one time on a 10 yard shot? Nope, not likely. But it does destroy the fletching (and alter trajectory) over time. And it's more pronounced on longer shots.

quick raven
open carbon
quick raven
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In rifles, the casing is ejected form the opposite side. In bows, the arrow rests on the other side.

knotty ore
quick raven
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But here's the interesting part... it's actually not about your "handedness"

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You choose your bow based on whether you're left- or right-eye dominant

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(it just so happens that most people, your dominant eye is also on the same side)

knotty ore
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Modern archers actually don't use shoulder quivers. Most of them use hip quivers

quick raven
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I'm a fucking weirdo exception

open carbon
quick raven
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compound bow*

quick raven
quick raven
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So I'm right handed, but I need left-handed bows and rifles

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Freaks unite

knotty ore
open carbon
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I'm not sure if the fletching even touches the bow because of how the arrow bends

knotty ore
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Assuming in Hunt, you are combat shooting your bow so you aren't going to make sure its the right orinetation every time anyway

rotund obsidian
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team camping pearl plantation with like 7 different concertina bombs blocking everything with shotguns and a bomb lance HntBigSad

quick raven
open carbon
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I believe I've seen some slomo footage where the arrow bent it's ends away from the bow when passing it

knotty ore
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Dog, that's compound not recurve

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@quick raven

quick raven
knotty ore
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Back of an arrow shooting recurve doesn't hit the bow almost ever, the feathers might glide along it a little bit, but it doesn't matter.

knotty ore
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They collapse packwards

quick raven
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Like, don't get me wrong... I'm not saying if you do it the other way it's going to make the arrow boomerang back at you ๐Ÿคฃ

quick raven
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๐Ÿคฃ

ivory crater
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see here
you get arrow and put it on the right side
or you get arrow, cross it over and put on left

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so wouldn't putting arrow on right be faster

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๐Ÿค”

knotty ore
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Look at the arrow rests they are using. Those are competition style bows.

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Its not a standard recurve

quick raven
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Not quite. If you're left handed, you're putting the arrow on with your left hand on the left side. If you're right handed, you're putting the arrow with your right hand on the right side

knotty ore
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It might matter because there is a hunk of steel that will get in the way

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I shoot a regular recurve bow. My arrow rest is a little toothpick lol

quick raven
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Do you, bro. ๐Ÿคฃ

ivory crater
quick raven
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I'm just giving advice

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If you're drawing iwth your right hand, as a left handed person, you're doing it wrong IMO, because you should have your quiver on your left hip, drawing iwth your left hand

knotty ore
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I shoot a bow that looks a lot like a Hunt bow which is why I was commenting.

quick raven
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Fair nuff.

knotty ore
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I just use modern arrows because I'm not going to chizzle shit out of wood lol

quick raven
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Let's see if I have a picture of my bow somewhere...

ivory crater
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but not actual hunting and combat

quick raven
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I'd argue it's more important in hunting, tbh

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In competing, you miss a target.

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In hunting, that animal bleeds to death for 3 hours

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in combat, fuck 'em - make em suffer.

ivory crater
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yeah but fire rate and movement is also a thing

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in a competition you just stand and take aim

quick raven
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So I don't have a new picture. This one is an older bow of mine from literally 10 years ago night before opening day of deer season

nimble thicket
quick raven
knotty ore
quick raven
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It was my first bow. Bear.

open carbon
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I hunt deer the only true MURICAN way. With a .50 BMG DMRs and frag grenades

open carbon
quick raven
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I don't have a problem with it, I just like the Bow experience. Almost every one that I've taken, was close enough at one point that I could literally see the whiskers on its face, hear it breathe or wheeze or snort.

open carbon
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Never had a chance to shoot it though, a friend dry fired it and it tore the poor thing apart

quick raven
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Ooooouch

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That can be a baaaaad situation

open carbon
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I made the idiot pay for it

quick raven
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Damned right.

knotty ore
open carbon
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He can be glad he didn't get hurt

unborn smelt
brisk timber
open carbon
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He had to buy the bow off me

quick raven
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For the non-archers... when you pull a bow back and let it go without an arrow, the energy of that movement doesn't have an arrow to transfer the energy to.... So it instead sends it all up to the ends of the bow... and really bad shit happens

ivory crater
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lol the most hunting i've done is with an air gun or 22
hunt rabbits and turkeys

quick raven
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Nothing at all wrong with that.

open carbon
knotty ore
quick raven
quick raven
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Actually, I've never hunted rabbit. But I have raised and butchered them.

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It sounded stupid first time I heard it, but it really is the one thing that actually does taste like chicken.

knotty ore
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At least according to seasoned archer youtube guy. Fletching orientation only matters for competitive accuracy shooting which is why practical bows arrows don't even have that different color fletching. So, in Hunt it kind of makes sense.

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The archers paradox will bend the arrow enough to clear your rest anyway.

open carbon
quick raven
open carbon
knotty ore
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Most of my long range bow kills in Hunt are just guestimates I got lucky on.

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Although 50m isn't too bad probably

quick raven
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Honestly though, when I'm aiming for a softball (or at least a soccerball) sized spot, from 20 ft. in the air, from 30 meters away, I pay attention to every aspect of arrow placement.

open carbon
knotty ore
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I mostly shoot those hay targets and I hit the middle zone from like 25ft.

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Its not like picture perfect every time

quick raven
knotty ore
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Oh man

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I feel personally insulted

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I kill 5-6 star players with the bow all the time, its not bad.

quick raven
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Interesting

knotty ore
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So, here is why I like it.

quick raven
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Is it silent enough that if you miss a shot, they're not going to immediately identify where you are? Or is it still a dead giveaway?

brisk timber
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Bow is pretty solid and slept on by most guys.
The only downside is its pushing potential which is obv slower than hipfire a shotty full sprint.

quick raven
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So quartermaster for a bow w/ shotty?

brisk timber
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But you can outrage shotguns and hit insane one hit kills

knotty ore
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The projectile is a bit slow leaving the bow, and its skinny. So, when you shoot someone turning a corner. You can kill them before they have a chance to do anything about it while you turn into the corner yourself. I trade really well in close quarters with it against shotgun users.

open carbon
brisk timber
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Rather rifle + bow

knotty ore
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Crossbow is not as good IMO

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But, its still good.

quick raven
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(based on your "bad against shotties" comment)

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Not against it, just making sure that's the thought process.

open carbon
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God I hope not. I'd hard press with that loadout

knotty ore
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I use Uppermat + bow, or vandal deadeye + bow.

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Its not expensive and I usually leave with better guns in the end

brisk timber
open carbon
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It is hard, but man does it feel good if it works

quick raven
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Does it compensate for the difficulty with one-shot kills to the upper chest (similar to how shotties seem to function)

open carbon
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Had some close quarter fights where I just dominated some fanning and levering spammers

brisk timber
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I usually start with
Cent shorty / Obrez + bow

Than second round QM and either Vetterli or Mosin/Lebel + bow

quick raven
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Friend who got me into Hunt also commented on how many interesting special arrows there were for it. Are they genuinely fun too?

brisk timber
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The main advantage of the crossbow is the insta shot

quick raven
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Man, I'm just now pulling my own weight with a standar Winfield, but you're making a strong case for switching ๐Ÿคฃ

brisk timber
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But you pay that with 3slots and no option to play a big gun even with QM

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Winfield + Bow is also nice for cheap loadout

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So its always christmas looting dead hunters ๐Ÿ˜„

quick raven
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I'd be more interesting in that if you could actually sell the better weapons and go back in equipped like a scrub ๐Ÿ˜ญ

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I know others do it, but I'd rather have the money pile than the 300 guns I don't seem to ever use.

brisk timber
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Tbh theres hardly a gun i wouldnt play that i looted

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So rarely a need to sell

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Except for maybe avtos

quick raven
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Probably - I just don't know shit about the guns yet.

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I'm 30 hr in and haven't even tried to start identifying sounds yet.

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30 is a guestimate, but probably pretty accurate.

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identifying gun sounds*

brisk timber
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Ah then enjoy your trip into the bayou still many little things to learn. I still do after 700-800hrs

quick raven
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I hope. It's quickly became my favorite FPS - and the only one thus far that's scratched the itch I always have for a game I used to love called Evolve

knotty ore
brisk timber
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Man i love the bow

knotty ore
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Basically they don't have a chance to reply because I can shoot the bow and move

brisk timber
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I jusz feel that high watching this clip

knotty ore
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Since the projectile is slow and leaves the bow slowly I get kills I probably wouldn't get with a shotgun

open carbon
knotty ore
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I just dont have better examples recorded right now

brisk timber
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Some days ago i deleted 2 trios in a bushfight with a vetterli and my bow

quick raven
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Yeah, I think I see what you mean though.

brisk timber
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Just peeking out of a bush an quickshot my bow

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Felt like rambo

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The range for the one hit kill + the rof on bow is just great

quick raven
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I do like that feeling, and want to play that style, but my group is very much a "balls-out and into the fray" kinda group.

open carbon
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Need hundred hands though

quick raven
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Yeah, I got that unlocked - obviously not used it yet though.

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Bloodline is like.. 70 I think?

knotty ore
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shotguns are muuuch better at offense than a bow

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You can jump and shoot accurately

brisk timber
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The stronger the arm the faster the pull

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Archery 101

open carbon
knotty ore
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Hundred hands is actually quite good. You get one taps more often than without it. At least in my experience.

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I use the bow defensively so it kind of doesn't matter too much about extra draw time

brisk timber
quick raven
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I bring a Winfield 1938 (mainly for magazine size) and a Caldwell Snake Eyes (cuz $7 fucking dollars ๐Ÿคฃ )

knotty ore
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Agreed. Its not like the bow is overpowered or anything

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They can easily change that and not break anything

brisk timber
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๐Ÿ’ฏ

open carbon
quick raven
brisk timber
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A fast drawtime would really help the bow be played more offensively

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Which is really needed

knotty ore
open carbon
open carbon
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Alright, nighty night now my dears, stay safe o7

quick raven
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๐Ÿคฃ

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Have a good night!

quick raven
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Are you positive it still is? I've only played a few rounds, (like 3-4) but every single person was within half-a-star of my MMR.

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@wanton imp - I like your altruism idea - but I think it works better without increasing the quantity of heals. Can Doctor double your impact on teammates?

wanton imp
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thanks for the feedback. yeah i think it should work but it will be unbalanced with doctor

quick raven
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Might be right. I was thinking if you ran like... 3-4 traits dedicated just to a medic-style role, it might be excusable for it to be that powerful.

Altruism
Doctor
Physician
Necromancer lol

wanton imp
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the main problem i see with this trait is when both players go altruist then it might be a bit overpowered

fiery shell
prime ibex
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@lethal dirge Devs need money.

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Besides 50 cents worth of bb a week in challenges is still pretty generous compared to other devs and their companies. Hell, if you're lucky you could find the 50 bb register in every match. Extremely easy to miss, but hey it's pretty nice for them to leave that in aswell.

rigid basalt
# knotty ore Neither are wrong as the feathering on the other end of the arrow is soft and it...

yes but you see the feathers on these arrows are real feathers and thzerfrrefore pretty stiff and would push the arrow away from the bow in an incosanistnen way when its only one feather toucheing it if its the 2 feathers instead it is a stable and consitent push and predictable and way less of a push then with the one feather touching the side of the bow directly it would also wear down the single feather rather drastically in short time

little carbon
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A bit of a late reply, but I really like the topic of contracts. You are right that giving players choice is a good thing as long as it's meaningful, and allowing people with hardware disadvantage to not play these maps seems like a fine ability.

However there is also merit to saying that the skill of making your loadout work under adverse conditions or building diverse enough loadouts is a core part of hunt and should be rewarded.

Therefore a compromise might be the best solution. What could be done is changing up on how contracts work.

Have a primary contract that allows all map types always, including night, rain, etc. This contract will always have all content. This contract would need some new mechanic that punishes extracting early or just makes it not possible.

And then have a secondary contract that only contains "standard* times of day. This contract would feature a reduced bounty value as a tradeoff. (Or to make it sound better, nerf bounty value in general and then give the primary contract a bonus equal to the difference).
This allows people to avoid these times of day but are rewarded if they chose to play the intended way.

And I reckon the amount of people that like night etc. to be a chance is a lot higher than people that just want to play night

elder knot
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Am i allowed to drop videos in this channel?

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is that ok that barbed wire cannot be penetrated?

hardy coral
elder knot
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with expansive cartridge

elder knot
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i wiped 7 people alone and had to change weapon fast

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and here i died to 1 last dude cuz i cant penetrate barbed wire?????

hardy coral
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Yeah, you can't.

elder knot
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even with expansive ammo this is very stupid

hardy coral
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If you wanna pen it you can use FMJ or Long ammo. You can also shoot through the gaps but that's finnicky.

elder knot
hardy coral
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It's not a bug it's exactly how it works.

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You need high penetration bullets to penetrate through it and break it.

little carbon
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And dum dum has 0 penetration as for balancing reasons

elder knot
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even .22 can penetrate such a thin object man i understand if it doesnt penetrate wooden wall or anything higher but barbed wire is too much

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like man

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its A DAMN WIRE

little carbon
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Dont try to apply realism. Hunt favours gameplay balance over realism

hardy coral
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Metal in this game is universally hard to pen, the concertina wire is metal and therefore hard to penetrate.

little carbon
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It doesnt matter whether or not it is possible in real life. The only thing that matters is how the numbers correlate. And they say dum dum dont pen

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cause else too strong

elder knot
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i find this dumb even term of game balance

crystal plume
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I'd say Hunt favors authenticity over realism rather than gameplay over realism

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Since there's still cases where authenticity is taking a priority over gameplay

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But yeah it's as designed with only FMJ and long ammo breaking concertina wire (when it comes to normal ammo options, obviously your nitros and explosive ammo will also break it)

little carbon
elder knot
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i perfectly understand why it cant penetrate any other +- thick solid object, but cant penetrate wire its too much. It would be as dumb if it couldnt penetrate window

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which i never tried and wouldnt be surprised if it doesnt lmao

crystal plume
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Which is why instead they went with other nerfs

elder knot
crystal plume
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Avto for example should simply not have around 300m 1 tap headshot range, even if you're not likely to hit anyone with it at that range in the head

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But since it's using same ammo as a mosin, it's kept like that

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Even though gameplay wise it would make more sense for it to not do that

little carbon
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I'd still say the avto wasnt unabalanced and was overnerfed with this patch

hardy coral
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Avto should just not be in the game, it's not OP but it's not fun.

hardy coral
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Nitro is the real OP weapon.

crystal plume
elder knot
hardy coral
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It's not fun to face it since it can just randomly kill you.

elder knot
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i rarely use it cuz its too op and i feel kinda bad but when you

crystal plume
#

They are not making gameplay a priority in this instance due to the guns using X ammo in real life

hardy coral
#

But in other cases the gun just misses every shot on you. It's like super dualies and therefore isn't fun.

elder knot
little carbon
elder knot
#

it make me laugh

#

What really is op

#

is a Nitro Express

hardy coral
#

66 metre one shot is total BS. Gun needs a complete rework.

elder knot
#

unless that damn moment when it for some reason deals 120 damage

hardy coral
#

That is the stubbornly kept gun.

elder knot
#

also triple barrel is overpriced imo

little carbon
#

Nah. Drilling is insane

elder knot
#

and lemat uppercut is really not that good

little carbon
#

Its a free full size shotgun on a decent rifle

elder knot
elder knot
#

and find coldwell uppercut much better

#

than lemat

#

if lemat uppercut was a carbine

#

he would be much more interesting choice

queen jungle
#

@obsidian sparrow @queen jungle Please provide additional information for your posts in #feedback, as they will be considered "low effort" posts otherwise.

rocky turtle
#

@astral pivot I don't mean to be that guy but no shit it's deactivated in quick play. You did however recover from your obvious statement by explaining exactly the problem with it being disabled... this is a severe problem with this game. I do not want to cyber bully kids by dropping my mmr just because I don't want to play with randoms in bounty. So, I'll say it again FIX THE MMR already it's been complained about enough.

#

@elder knot No it would still be bad even if it was a carbine. The uppermat has the unique problems of:
A) it's a medium slot with the same spread of a small slot shotgun meaning I'd literally rather a handcannon.
B) it's a medium slot for over 400 ... I'd rather just use a Mosin obrez.
C) The only point of it is to get extra shotgun ammo even though they nerfed ammo matching. There's no legitimate reason to ever need or want to use this weapon it's a waste of space and requires a trait to use.

TLDR: it's bad in EVERY category it should have been useful for. They need to give it the SAME spread/range as the Romero handcannon if they want to see any use from the thing.

As for the drilling ... that thing is foul. If anything they need to UP the price to the 800+ range. It actually breaks the game more than the sparks pistol did.

dusky tapir
#

@sour bluff good suggestion but poor cletus ๐Ÿ˜ฆ

#

I actually never tested this - what happens if you let Cletus run out of chunks in the tutorial?

elder knot
#

[p;

open carbon
#

@dull prawn It's a nice idea, though there are probably quite some people whose visibility at regular night is already as bad or worse than rain and fog...
Also, I'd call it "new moon" instead of "midnight" because midnight with a full moon is pretty bright :D
Also, like with other conditions, I'd want it to be thrown in with all the other times of day and weather conditions so you might end up being completely ill-prepared and have to adapt even more

elder knot
#

why doesnt dragon breath count as incendiary ammunition?

dull prawn
# open carbon <@271191633301602304> It's a nice idea, though there are probably quite some peo...

While "new moon" is technically more accurate, the idea is directly inspired by the Moorhound trailer which has the full moon visible, I think it'd look more atmospheric that way, hence "midnight". As for adding it into the regular mix, though, I feel it's different enough from other conditions to warrant its own wildcard that you spec specifically for - the idea behind the condition is to actively encourage people to bring "Light" gear that they normally wouldn't take. Throwing it into the mix as a random would just be frustrating imo, cause you'd need to pack Light gear on the very small chance that you spawned in Midnight and people would largely hate it

open carbon
#

Most indoors are lit up by lanterns and such

#

I want Raytracing for Hunt

#

Nights do look the prettiest in the game after all

elder knot
#

Also i hate damn BOW and CROSSBOW. Those two weapons are so damn toxic i want to cry everytime i hit someone's chest cqb with a shotgun and he just taps me in a trousers

open carbon
#

Some would say shotguns are more toxic

#

As annoying as they are, they're harder to play and feel more rewarding because of that

#

Bows and Crossbows I mean

elder knot
#

i die

open carbon
#

I feel you

elder knot
#

Most of bow-runners encounters i DIE

#

and i mean MOST

open carbon
#

Same

#

But have you tried playing them yourself?

elder knot
#

Yes and its like driving elecrtic car in asseto corsa

open carbon
#

Like, not just "trying" but actually playing them a while to get better and see how they feel?

elder knot
#

doesnt feel right you know

#

i basicly dislike them in any game

open carbon
#

Hmm weird comparison, can't relate because I don't play racing games

elder knot
#

especially in games where there are firearms

open carbon
#

Also don't electric cars have stronger accelleration and thus should feel better?

open carbon
# elder knot especially in games where there are firearms

I'd dislike them too because realistically they would be a close to useless against guns. But in this game they are still very viable as you yourself had to experience being on the receiving end .. They are, in my opinion, in no way overpowered, they're hard to master and you gotta get pretty close to the enemy to be effective.. But I get how annoying they are, it always pisses me off to no end losing against them. But when I play them myself, I feel extremely good if I can hit and actually kill something xD

chilly nova
#

While normal vaulting is often super inconsistent, I found out that this particular case from last week was a bug where vaulting is impossible in a specific spot of a wall.

This is the corner of Lower DeSalle. If you try to vault right in the middle here (where it looks like there's overlap of two 3D models) then you cannot vault. If you move left or right (even just slightly) of the center, you can vault.

GeForce Experience said it was recording but apparently I only have screenshots, so here's that. You shouldn't need the video to confirm it's a bug though:

hardy coral
#

The uppermat is basically a 440 dollar centennial vandal with a 1/3rd of the pickup and a shotgun that's only usable with slugs.

#

I'd reduce the Uppermat price to 330, up the damage to 124, and give the buckshot a 7 metre kill range.

open carbon
hardy coral
#

I suppose, it really should be cheaper than uppercut though.

#

Like 370-400.

open carbon
#

Yeah

hardy coral
#

7 metres kill range is basically what you get with the rival or terminus handcannon I think. You get about 9, 10 if you are lucky, with the romero and specter handcannon.

celest quest
#

They should add "emotes" like waving "hi" or "bye" or point a direction in game

little jackal
#

and dance moves

#

jk, I'm all for some little immersive touches

#

I would love to see some new badass animations, like the arnie's reload for terminus, maybe even in the form of BB purchases

open carbon
#

They should add the option to play dead like in Unreal Tournament

azure elm
# chilly nova While normal vaulting is often super inconsistent, I found out that this particu...

I have seen this spot before and noticed you can vault it. I just thought it was because it was just too tall in that spot. Seeing as itโ€™s a different barrier than say the wooden fences, I just assumed itโ€™s vaulting options were different. I feel like thereโ€™s similar spots around the different maps that have rock walls like that that you canโ€™t vault. Good to know.

past socket
#

rain, leave, rain, leave, moonlight, leave, rain, leave, can I play one normal game please ? why the f did you put all the shit times of day in the same group and rain with higher percentage to be chosen ?

little carbon
rotund obsidian
#

i love the funny oneshot gun but i can't bring myself to run more money for a worse gun when i could just take basically any revolver

past socket
fervent spindle
#

Bring Back Special contract or reduce the night and Rain Maps

#

10 Games 8 times Rain. Is Not funny

hardy coral
rotund obsidian
#

i aint tryna pay like 3x my primary on a sidearm tho, ya dig?

hardy coral
#

But it didn't break the game, it was annoying though.

dull mason
azure elm
trim helm
#

Bring Back Special contract or reduce the night and Rain Maps!!!

hardy coral
#

The rain is good but the heavy portions should last a shorter time.

#

Maybe even be a set of moving clouds?

unborn dagger
#

Nah, heavy portion is good where it's at.

elder knot
#

cuz they look cool

unborn dagger
open carbon
#

Undeniable truth

#

The Bayou only really shines in fog, rain and darkness

brisk timber
#

Its so annoying that crytek creates an environment where players are annoyed about some maps and weather condition seperating or not seperating into wildcards.

Instead of finally just let people opt in or out and putting every one in one queue.

#

Wanna play only daytime? Fine
Night? Mark checkbox
Fog and Rain? Check and check
If there are enough players in the queue than you get your pref weather. If not just daytime

#

Easy as that

#

No need to seperate any queue

queen jungle
ripe basalt
#

@analog willow Happy to inform you that we made changes per your #feedback message post.

brisk timber
#

We could have daytime as a basic "have to" queue and the other condition just having extra chance. Sure it will probably be heavily daytme sided because thats whats most players seem to want only. But atleast we have no hard seperated queue

#

I think that forced nights or other conditions where half the server goes to extract are even worse than anything else

queen jungle
brisk timber
#

people where reliefed that condition like night were seperated

open carbon
brisk timber
#

Like in counter strike i can just select different maps - some are more liked than other by the community. If i select a bunch of maps i play probably 90% of the time the most favorite ones
BUT
atleast sometimes i have matches in the other not very liked maps aswell if i opt in for them
but the people that dont want to play them dont have to
and im in the same queue as every other counter strike player

#

So thats no witchcraft ๐Ÿ˜„

azure phoenix
#

Absolutely fing SICK of ping abusers from china and japan on EU servers

#

Please for the love of christ

open carbon
#

Ping abuse is a myth.

light badge
#

they should change the default to night time and you have to opt into daytime and if there aren't enough people in queue then it's just night time map :^)

unique osprey
# open carbon Ping abuse is a myth.

True however as pointed out in the video because hunt at the moment does not discard shots after being killed so if I understand the video there is a trade advantage associated with high ping.

open carbon
#

That is probably true yeah, I don't know if that is worth it though... If you die anyway

azure elm
#

Why are there so many complaints about the queues? It seems like an important aspect of the game now. If a hunter is hired to go retrieve a bounty, you go get the bounty. A hunter wouldnโ€™t wait until the rain goes away or the fog clears, heโ€™s got a job to do. Get the bounty and get out. Plus thereโ€™s an event going on. Have people already forgotten that they just released the thunderstorm? Why would they immediately smother it? Just play the maps despite the weather. I can understand night maps, they can be a little meh sometimes.

unique osprey
open carbon
unique osprey
#

That is an argument towards peekers advantage which I agree with the video is very minimal/none. I am talking well basic hunt fights where player A looks at player B and B is looking at A such as in a field. A kills first. if B has low ping they just die. if they have high ping they can trade is what I am thinking. Lag compensation is also a thing but I am still learning how it works and affects gameplay

open carbon
#

Higher ping should increase that window I guess

#

But the window exists the same for A if B shoots first

#

No matter who's got the high ping

#

That's how I understand it

unique osprey
#

quite possibly I wish they had shown more high ping vs low ping scenarios with them vice versa

quick raven
#

Currently, my suggestion, a new class of item too control modifiers, is sitting at 9 Ayes, 13 Naes, but a whopping 23 undetermined.

What, especially for those of you who may have voted undetermined, are you unsure about or would make the suggestion better?

Link her reference: #game-ideas message

#

Besides just "let me exclude all the things that make the game challenging." There's no way I could win anyone over with that opinion, so I won't waste your time. ๐Ÿ˜‚

quick raven
open carbon
unique osprey
# open carbon we gotta do that ourselves

haha true. What I have seen is that saying it just a ping problem is super oversimplification that I argue is a bad excuse. Ping, lag compensation, and tick rates all play a role in who is at a disadvantage

open carbon
#

In Hunt basic stats only show latency, and that's what I was using in my example

#

Full ping is only in extended and it's called "RTT" aka Round Trip Time

charred yoke
#

So do people actually get banned who cheat and or have numerous reports from people for cheating ?

chilly nova
#

Bring back wildcard so I don't have to play rain anymore.

open carbon
open carbon
chilly nova
charred yoke
#

apparently not because someone who has a 5.0 kd has so many people reporting him and on his steam and has not been banned.

#

He using one of those aimhacks that let you hit even if your not aiming at a certain spot.

open carbon
#

Not accounting for the door thing etc though

#

Spectate and capture footage though, that's the best proof you can get

charred yoke
#

yea no he isnt good, i watched him a whole match and he was doing stuff amateurs do. He was tracking people through walls. He somehow shot me with a headshot with dual pistols at like 20m while i was running. He shot someone in the head with a body shot .

unique osprey
#

honestly kill cam video of the last 5-10 sec till you got killed from the killers perspective would go a long way towards being able to determine hacks vs skill, kill view is next to useless

open carbon
#

Aye

charred yoke
#

but you are not going to have someone who has a 5.0 kd in hunt, and who plays like they did.

chilly nova
#

the peeker's advantage you guys allow via encouraging cross region play is annoying af

#

the MMR ranges have been horrendous so far today. what's going on? 2 matches in US-east and both have been teams with higher MMR than us

quick raven
open carbon
#

True

chilly nova
#

lol, wtf is this? i've only had rain maps so far

#

get rid of this crap

open carbon
quick raven
#

I honestly think 60-80 is reasonable for a new mechanic, during the unveiling event.

chilly nova
open carbon
#

50% would be more than enough IMO

quick raven
#

If its that way a month from now..... yeah, now it's problematic to me

chilly nova
#

i'd take 5%

quick raven
#

Ew

chilly nova
#

or go back to wildcard so i can just never play this horseshit

#

the product managers should be ashamed of themselves

open carbon
#

I think they did a great job

#

Just the rate could be lower

chilly nova
#

yeah, that makes sense

#

makes me want to not play at all until i have the option to avoid it again

open carbon
#

Wildcards will still be there on weekends, I'm sure

chilly nova
#

this is just like last time when they did inferno all friday, we said we hated it, and they said "oh, we won't do that next event" but here we are again

quick raven
chilly nova
quick raven
#

๐Ÿ˜…

chilly nova
#

your comment is just as valuable as my nothing comment

#

rain sucks, a lot of players think so (and a lot don't), and they said they wouldn't force it on us this time

#

end of story

quick raven
# open carbon Just the rate could be lower

In a future state, i how there's some good randomization with all the different times, various weather conditions (from clear to torrential downpour to severe thunderstorm), varying levels of fogginess, etc.

quick raven
# chilly nova i mean, you literally just spewed a bunch of bs about what you think the playerb...

It's not really aboutthe player base. It's sort of conventional wisdom about people in general. People who are unhappy about something tend to be the most vocal, wanting everyone to be aware of their utter disdain and misery and to rally with others who feel that way.

It's not a comment about this group, it's more a comment that "people are like that, and I don't see any reason to believe the player base is a grand exception."

chilly nova
quick raven
#

Sort of

chilly nova
#

If anything, there are way more cry-simps on this discord

#

Nah, I was talking about the large percentage of players that don't like it, vocal or not

quick raven
#

You were taking about such a "large majority". My point was "I don't think it's a large majority, I think the only ones up here in a fuss are the ones who are unhappy, so that's what you see here - because the other people aren't here bitching to the world about how much they enjoy it."

chilly nova
#

Like i said, you keep bringing up the discord (or "vocal" people)

#

i've seen plenty of polls on youtube

quick raven
#

Please share,I like to see raw data

chilly nova
#

nah, you find it

quick raven
#

Interesting

chilly nova
#

i'm not gonna search my youtube feed for you

quick raven
#

Fair enough.

chilly nova
#

i already told you i only have a couple nights to play. i feel ashamed having even messaged here for this long

quick raven
#

Could you point me in the direction of these large groups of community members? At least so I know to go searching in the right place?

open carbon
chilly nova
#

i think there was one in reddit as well

trail oasis
#

Solo necro is so nice and balanced. Just waited 10min dead while 3 team fighting for the boss then i waked up from dead to backstab the 2 lasting guys trying to res his friend. Skillless mechanic feelsgood ( sarcasm )

quick raven
#

Facts ๐Ÿคฃ

versed ravine
#

Speaking of which, i feel like โ€œdeadโ€ solos should appear as living players with bounty at least. If ya aint fully dead then you should appear as alive.

#

Noticed how the bounty is useless at finding โ€œdeadโ€ solos waiting to necro

azure elm
trail oasis
# azure elm I mean, youโ€™re the one that diedโ€ฆ

Solo stuck between trios foght usually endup like that... The fact i can revive when i want just to backstab the winner team and leave with the bounty make me the winner while ive done nothing except shooting peoples in the back when they think i was part of the trio but nope i am a solo jesus XD

#

I hate necro so much but since everyone defend it ima abuse if it the most i can. I literally never lost a hunter the last week since death cheat solo necro and instinct make me invincible if i play smart

#

@gaunt lantern i dt agree peoples should not be forced to go extract if they cant stand night or rains theres legit reason to complain for them. For my part i dont really care but i kinda prefer rain and nighttime and would enjoy to have back the wildcard. The ideal would be to choose preference and have an accept or skip option before the game loading so peoples who dislike the condition can skip instead of being forced to extract while they been waitinf 10min for the queue loading and waiting for player process

azure elm
#

And? I really donโ€™t understand what youโ€™re complaining about? Youโ€™re given a chance to get back up if you go down, and youโ€™re gonna whine about it? You havenโ€™t lost a hunter all week, and your gonna whine about it? If you donโ€™t like something, you get the choice of using it or not. You donโ€™t have to take necro if you dislike it so much. Sheeeesh.

trail oasis
#

It corrupt the core meaning of the game and render death meaningless. I would be stupid to not have these trait since it make me invincible theres no more build or originality its all about this broken meta. I miss when death was actually mean something and money management also. Now solo can just sit on millions dollars when duo and trio when they die well its over

quick raven
#

Or as the preteens say. Sheeeeeeesh

#

I can't read the word without picturing it like my 8 yr old and 12 yr old say it ๐Ÿคฃ. High pitched and thinking it's hip AF

#

I would be much less against it if it was a one-time burn trait.

#

Both solo and group use

trail oasis
#

When we highlight the necro problem its always this kind of discution that we have anyway. Peoples dont like balance peoples like gamebreaking feature and feel powerfull even while being bad

quick raven
#

And I say that as someone who has benefited from it numerous times

trail oasis
#

I literally lost all feeling of stress and hunter mentality. Now i play the game like a cod since theres no punishment

quick raven
#

Understandable. It makes it a little less tactical and more of a power-fantasy

trail oasis
#

Exactly

azure elm
#

I just donโ€™t see it being game breaking. You know itโ€™s in the game. If you donโ€™t play accordingly and you get shot in the back, thatโ€™s not anyoneโ€™s fault but your own. Burn the body, trap the body, kite a meathead over the body. There are so many ways to counter necro. Iโ€™ve had necro come in clutch. Iโ€™ve also had it do absolutely nothing because most of the time people know that they could get necroโ€™d and just watch the body. Or have one teammate watch while the other two work on killing the rest of the team or finding something like a lantern or trap to put on the body.

quick raven
#

Sorry my man, but that's a shit argument at its core. "It's in the game." If shitty mechanics are in the game - regardless if it's this or something else - just excusing it by "it's in the game, just fucking deal with it" is not a great argument

#

I mean, friend WHY it isn't shitty or should be the way it is, that's great and even if I disagree I can speciation and try to understand it. But not the "it's there, so fuck your complaint" type argument

azure elm
#

Okay, well, itโ€™s not shitty because, everyone can get it. Itโ€™s only four trait points. It gives solo players an incentive to play because it gives them more chances to live even if that means waiting for everyone to leave. Itโ€™s easy as fuck to counter, and thereโ€™s so many ways to counter it.

#

The necro is OP arguement seems only to be, โ€œitโ€™s a shitty mechanic because I canโ€™t beat people who use itโ€. Or โ€œIโ€™m to impatientโ€. Not really great arguments either.

quick raven
#

It's not that it's difficult for anyone to beat (at least in groups), it's that dealing with it genuinely creates moments that are just boring and dull.

raven oak
#

Guys at noon on the 26th, ready to accomplice Billy's missionline. I got a reward after completing the second scenario, and then I went offline after receiving the third task. When playing games later, Billy's missionline has disappeared, I wonder if It clear that the end time of entrustment is still 50 days, which is why I cannot find anymore๏ผŸ

Or am I should post this question here in this channel๏ผŸ

quick raven
#

Its super easy to throw a lantern or molotov on you and just watch you burn with our guns pointed at where you're going to stand up if you rez... It's the time wasted just sitting there, drooling, eyes glazing over, half catatonic while we do it (sometimes over and over again if you rez multiple times) that just really translates to a shitty time (again-due to the boredom and dullness of it).

quick raven
#

You'll get a lot more help there ๐Ÿ™‚

raven oak
azure elm
brisk timber
#

Selfrez is good as an idea
But it was implemented poorly
It should work as a tool to get a second wind or win a trade.

But its beeing used to stand back up 10min later or 4/5 times...
And that creates another problem - its really throws beginners off hard and is nearly useless against experienced players. Pair that with the MMR reduction of solos vs trios and you have a recipe for a bad experience.

#

Self revive still needs a rework.
The necro 1 time use burn idea is really good for self revive aswell.

quick raven
# azure elm The games can go 45 minutes after all. *That* argument is just as weak as โ€œitโ€™s ...

Because those 45 minutes are spent actively engaging with the game, accomplishing something, advancing goals, interactions, etc. For the time you sit there stairing at someone and waiting, you're not "engaged," you're just sitting there "wondering if hopefully maybe possibly you might get to play the game at some point"... or if you're just wasting moments of your life that could otherwise be spent playing the game.

Therein lies the difference between good mechanics, and shitty mechanics.

#

To put it more crassly, I could sit there, stare at it and try to quickly rub one out while I waited, because your'e not actually doing anything... That's not playing the game.

quick raven
brisk timber
#

Hm i think thats a bit harsh
I think burning people out is a cool mechanic at its core.
In teams atleast it adds to the experience and pressure. One man keepin an eye on the solo while the other searching a latern is also tense sometimes. Even more so when you know others are around. I like it.

It would feel way better tho if the solo couldnt skip latern burn time and revive so often. Thats the real time sink.

#

Same as resilience buff and relentless trait. It just prolongs fights and dont reward kills.

quick raven
brisk timber
#

Yea the burning part should be way more reliable

quick raven
#

Like at the point I've tossed a lantern, the only thing I can do - and this is the key - sit there, stuck-on-stupid and just stare and wait for it to happen.

brisk timber
#

Salveskin sucks in that regard adwell

quick raven
#

๐Ÿคฃ PTSD activates

#

And I think the worst thing about sitting there and staring, is that at the point you've tossed the lantern, there really is zero question about how it's going to turn out. As the solo, you know you're dead. You're burning, your health is ticking, you're at gunpoint, you're getting dropped the instant you stand up, right back into the fire, etc.

So at that point, it's jsut flat-out a disrespectful "fuck you" to the other players' time.

azure elm
#

Thatโ€™s laughable. You know those 45 minutes arenโ€™t filled with constant and active engagement. Half the game is mind numbing. Waiting for boss to banish, running cross country to boss/extract, stalemates. Finding clues is more mundane than waiting for a solo to burn out. The argument youโ€™re making is, โ€œIโ€™m impatient, change the gameโ€.

quick raven
# azure elm Thatโ€™s laughable. You know those 45 minutes arenโ€™t filled with constant and acti...

Those 45 minute are a constant activity - it's laughable to pretend otherwise.
You're picking up clues, you're running to clues, you're picking up items, you're shooting at things, you're sneaking up on things, you're dropping people, you're trying to avoid getting dropped, you're banishing, you're extracting, you're looting, you're doing every other thing the game allows you to do.

If there was a picture next to the word "active" in any dictionary, it very well might be those things.

#

Meanwhile, THAT'S how your time is spent waiting for the self-rez.

#

They could almost call time-of-death.

brisk timber
#

I feel like if you have a body burned or trapped that should be it for the solo.

The way those things getting circumvented by other trait buffs is a bit annoying and i say that as a solo enjoyer.

I would rather take a 5sec one time revive and get stripped of all those resilience buffs and shit.

quick raven
#

(on an aside, the word "catatonic" has great GIFs.)

brisk timber
#

If people manage to trap and burn me i should lose. Deserved.

quick raven
#

I'd be good with that even, actually... "can't self rez while on fire."

#

Then, if you as the player choose to stand over the body, it's actually a choice. it's not because you're being forced to because they can just stand up and shoot you before you make it quarter-step.

brisk timber
#

Then we can maybe finally turn the 10sec timer back down.

quick raven
#

For sure.

brisk timber
#

The inferno 4sec revive was hella fun!

#

You actually had people standing up again really fast and fighting for their lifes

#

After 10 sec every gun around is pointing at you anyway

quick raven
#

๐Ÿคฃ yep

#

Especially after you pop up the first time. "Yep, he's one of those solo players" ๐Ÿคฃ

brisk timber
#

Today i tried self rez again as solo in 5*

#

No chance

#

Hell would be even funny if you had insta rez option but without guns equipped

quick raven
#

Another thing that might be interesting, is if you could rez (even after being burnt) but there was a full on 60s before you could activate the necro.
Reason I say this, I think we all agree, the reason we camp solo bodies is because if we don't, even after 10 seconds, we're right there and you're going to shoot us in the back of the neck.
If it had like a 60s timer, some would still sit there and camp you, but I think a lot of players would accept that as "Okay, fuck 'em, I have time to get away. He's someone else's problem now."

#

Especially if we could just steal your gun ๐Ÿคฃ

#

Happy robbin' on your way to extraction.

#

I haven't thought it fully through, but it accomplishes the need of allowing the rez, and stops the need to go into a coma staring at the screen waiting for it

brisk timber
#

I think the 60sec would lead to people not burning corpses and just wait it out. I dont think thats really the better option tho

quick raven
#

Think so?

brisk timber
#

Yea i like the gameplay element because its a skillcheck

quick raven
#

I mean, we'd still have to wait 1 minute, 2 minute, 20 minutes...

brisk timber
#

And it can lead to tense situation

quick raven
#

Fair 'nuff

brisk timber
#

But yea. One time use of revive would be fine.

#

When you kill the solo another time because he stands up from fire than you atleast know hes gone for good.

#

I think the necro trait burn is excellent

#

I would love that even for teams

#

The necro spam annoys me soooo much

quick raven
#

Oh absolutely - the team necro needs to burn too

azure elm
# quick raven Those 45 minute are a constant activity - it's laughable to pretend otherwise. ...

Yeah, running. Running to clues, running to boss, running to extract, running after bounty, running for event altars. Thats as mind numbing as โ€œstuck on stupidโ€ waiting for a body to burn. It takes what, 120 seconds to burn IF the hunter has 150 health which is likely not going to happen because, well, solo. So even less than that, weโ€™ll say 100 seconds. Thatโ€™s if they had a small bar up front. Even less if they had a big bar up front. 80-100 seconds is mind numbing and boring? How is it even possible to play Hunt and be so turned off by 90 seconds. You already have to wait 2 1/2 minutes to even get a bounty token! Itโ€™s an absurd, baseless argument.

quick raven
#

Running = active.
Standing around with thumb up ass = inactive.

I really don't know how much simpler a picture I can draw.

brisk timber
quick raven
#

Not only that, but looking at the general concept - Running to those things is "trying to engage". Standing with thumb up ass is "waiting and hoping to eventually BE engaged."

brisk timber
#

I like the mechanic aswell but sometimes it can be a drag even moreso with salveskin. But im usually not very bothered by waiting this minute yea

azure elm
quick raven
brisk timber
#

Yea i think its a bit subjective and what you fo with that time

quick raven
#

I mean, with solo, at least you have those brief moments where you're not looking or you're switching from gun to lantern, etc. With a team, you don't even have that "will he time it perfect?" moment

brisk timber
#

Im in general no fan of solos in trios
If it was me i would seperate trios hard from any duo/solo.

quick raven
#

I can see the argument, but I'd say trio/duo separate from solo. Just because "solo" is where the difference in mechanics is.

#

Not just in the Necro trait, but in the revive mechanic as a whole.

brisk timber
#

You cant let solos only play with other solos. They tried. It was miserable ๐Ÿ˜„

quick raven
#

Oh ๐Ÿคฃ

#

Everyone sitting in bushes, waiting?

brisk timber
#

Correct

quick raven
#

Yep - sounds a lot like solo-rez.

#

๐Ÿ˜›

#

Only more extended ๐Ÿคฃ

#

Honestly, that's why I don't want to go to 5* or 6*

#

(especially 6)

#

I don't remember if it was here or someone in my squad, but a phrase stuck with me. "You almost have to stop having fun to play 6*" And that genuinely sounds right to me.

brisk timber
#

5* is fun
I feel like camping is more prevalent in upper 3 to 4
Because people are scared

In 5 you have people play but ofc flankin and ambushing often with rifles. So people tend to mistake this as bushcamping and get salty

#

6 just is no fun because there you meet the esports kinda fps players with hardcore headshot rates and low reaction times. Aswell as maaany sus accs probably cheatin

azure elm
quick raven
#

Exactly that! I don't want that super, sweaty "everyone runs the same basic strategy because technically it's the most effective" situations.

#

Or "everyone's so damned good that no one wants to risk anything" situations

quick raven
brisk timber
quick raven
#

I think people are talking about the boring, dull, monotonous, droll, melancholic, apathetic aspect of it.

quick raven
#

That's opposite but equally bad, IMO.

azure elm
quick raven
#

I am all for people sniping. I'm all for people ambushing and playing to their strength. What I'm against is just being left looking like John Travolta the whole match.

brisk timber
#

Today i had a solo that we killed on a roof in plain sight.
He stood up we killed.
I conc bombed. He stood up he died.
We burned. He stood up again. Needed to shoot because hes previous revive left a hole in the conc.

I think then he was done.

Thats the part people rightfully think is lame.

quick raven
#

Damn you, I tried to time that

#

๐Ÿคฃ

quick raven
#

Particularly because I'm willing to bet my car and my house that no one in that situation, including the dead guy, actually expected to pull it off after being put back down the first time. It was just an exercise in futility. A way to deliberately just waste your time because you killed him.

azure elm
quick raven
#

No, it's because 10 seconds - even if we decide not to loot anything - is really not enough time to get far enough away that you can't just shoot us in the neck while we're running away.

azure elm
#

Place a bear trap, burn, wait 15 seconds and then leave. By the time they res youโ€™re either still right in front of them and can shoot them back down or theyโ€™ve burned a bar or two and they stand into a trap.

quick raven
#

We're basically in this spot:

  1. Camp the body
  2. Let him kill you for free.
azure elm
#

Then theyโ€™re dead.

#

That is the most extreme scenarioโ€ฆ

quick raven
#

And what I said is, unfortunately, the most common scenario.

brisk timber
azure elm
quick raven
#

Salveskin, resilience, doctor... shit they're ready to go.

brisk timber
#

Leaving is hardly an option i wanna say

azure elm
#

Itโ€™s also a bit on you if youโ€™re not able to beat the solo that is down two or three barsโ€ฆ

brisk timber
#

We didnt even talk about the multiple revives beeing abused to decrease MMR and stomp lower lobbies.

Another point to get rid of revive spam

quick raven
#

Oh, that's nasty

quick raven
brisk timber
#

For everyone involved.

#

Its not difficult to shit it down

#

But its like...

#

This is how shutting down solo revive feels

quick raven
#

Maaaajor style points for the Sisyphos reference.

azure elm
quick raven
brisk timber
#

๐Ÿค”

brisk timber
#

its like if we say a you sayin b
Then we argue about b then you go back to a again

azure elm
#

But @brisk timber already pointed this out, itโ€™s subjective what you do with that time.

quick raven
#

I'll let him clarify what he said, but I think that's a bit of a misquote.

azure elm
quick raven
#

I'm pretty sure the subjective was in reference to the fact I characterize it as dull, boring, drool-inducing cerebral-suicide

#

Because he clarified that he viewed it as having some tense moments

#

But equally broken nonetheless

azure elm
#

Okayโ€ฆeither way, it is up to you in the end how you play it.

brisk timber
#

I just wish for it to be faster paced and the shutdown would be more imminent.

#

All this wiggle around waiting 10sec here 10sec there wait to burn oh he stands up oh hes down and back up lets leave no hes bsck up....

#

You see what im getting at i think

quick raven
#

On a separate, related note @brisk timber ... if the decision was made to make Necro a one-time burn trait, is there a place in the game for a trait that basically puts a choke cloud around you? In duo/trio, it's fairly common to choke bomb your team-mate to prevent the burn... This, I think could create interesting moments? Useful for both groups and solos, but especially to try and secure your solo rez.

azure elm
#

How is it so slow that itโ€™s this big of an issue that the community canโ€™t go 10 minutes without hearing complaints. It takes longer to get a bounty token, you know, the objective of the game, than it does to burn a solo.

brisk timber
#

Hm i think those stuff shouldnt be made to complicating chain negating effects of things can make things a chore.
Like you already see how solo revive does that.

quick raven
#

Fair

brisk timber
#

Now imagine bringing a liquid fire and the solo farts it out

quick raven
#

But... I even thought of the name.... "Stinkbug"

brisk timber
#

Alrite its getting late...early...and my english starts sounding weird.
Good night fellas o/

quick raven
#

Good night!!

trail oasis
#

@brisk timber totslly agree with instinct. Huge qol improvement since they added it. But maybe a tiny bit too big of a radius. Would lower it to 50m and definatly add it to normal darksight. No one have fun to get surprised by a bushwarrior tbh

tribal wyvern
trail oasis
#

All you said was for far distance. 50m is literally clue and event thing radius. 75m is too big i do think

tribal wyvern
#

no

#

thats 25

#

or 30 even

#

Clue is 30

trail oasis
#

Idk i feel its 50 i never read about it

#

But it should be same radius

tribal wyvern
#

There was a time not even the clue went red or the boss.
And boss going red is 50m from its spawn position, IE not building, which is why you can go halfway into Wolfshead before it goes red.

But there should be no basic way to always know if people are near you.
The point is to try to avoid the sound traps as much as possible, use your most silent ways to take down the AI.
That some streamers decides to shoot everything is up to them. But that should not be the norm of the game. It would ruin the entire game & make it Call of Duty. Might aswell go play that.

#

Plan your ways to the boss lairs & compounds, be quiet & you won't get camped.

trail oasis
#

Peoples especially on duo dt even. Look if theres peoples around they just camp untill peoples show up. Nothing about the sound at this point

tribal wyvern
#

You talking bosslair?

trail oasis
#

Yep

tribal wyvern
#

Use the beetle to scout out buildings

#

But even then, your idea won't solve the camping.

#

You might not die to said camper, but it won't be less of it

wind stream
#

nothing is more annoying than 2 instinct teams trying to find the other while avoiding making sound

#

with instinct the amount of camping standoffs actually increased for me

#

and if you have 2 players with instinct it becomes so easy to triangulate that its super busted too

tribal wyvern
#

Thats true aswell, team inside a building with instinct (not bounty team) won't go out because they know people are near, the teams outside knows theres teams in one of the buildings, so they don't push either.
The bounty team just hope the 9 people near eachother eventually finds eachother ๐Ÿ˜„

rotund obsidian
#

instinct is just especially problematic with visibility-impairing conditions, since it'll go off and everyone will just hunker down in a building or a bush until they figure out which direction it's triggering from

#

im at a point where i'll just shoot in the air after a minute of the instinct standoff

lunar kettle
dusky tapir
azure elm
#

Sheesh it certainly doesnโ€™t feel like it. Mostly I meant things like hives and grunts.

rotund obsidian
#

@dusky tapir #game-ideas message I like the idea, but I wouldn't even tie it to a certain damage threshold. Every hit you take could just add x amount of stamina. sure you could get a heavy melee out every time you get hit, but I think that seems like a fine tradeoff. Conduit needs to be dethroned, either via nerf or by buffing the other stamina-related traits.

dusky tapir
#

Good point, I'm mostly worried about scenarios where e.g. I get tagged in the arm by a silenced nagant at a distance for like 30 damage

#

I don't think that should trigger Adrenaline per se - but if a Mosin lands 130 damage, or if I get hit by a conversion pistol for 100... it's time for me to get the fuck out

#

ideally if enemies keep chipping your health away you'd reach the "critical" treshold

rotund obsidian
#

I disagree, I think even a grunt lovetap for like 15 damage should trigger it. I suppose the amount of stamina you get back could be tied to the damage taken? I don't think 1:1% is unreasonable tbh, if i get shot in the ass with a mosin I think a full melee and running stam refill is perfectly fine.

#

I don't like the idea of giving the stamshot effect though, I feel it's both overtuned and overused.

dusky tapir
#

yeah

#

hence why I suggested adding some stamina instead of full blown stam shot

#

what I'd see happen is - you have the "lungs" icon from being tired, you get tagged by a mosin - you get enough stamina added for 1 second's worth of full sprint, and something like one quarter of the melee stamina bar ( to get a melee in at least )

#

stam shot effect refills both pools + prevents drain, it's a bit crazy

#

though if you want to simplify it for the player's sake

#

you could give 3-5 seconds of stam shot effect?

#

(although I think that fills both pools on trigger)

rotund obsidian
#

It'd be nice but i don't see why you'd even stop that early, instant full stamina on taking 136 damage is perfectly reasonable

dusky tapir
#

true, I'm being perhaps a bit too careful

rotund obsidian
#

adrenaline has been an absolute shit-tier perk for too long, the ONLY use i could see is a melee slaughter after getting necro'd or self-necro, but at that point conduit still does a much better job

dusky tapir
#

oh and yeah also got to factor cost in. Lower / mid tier effect is fine for a 2 point perk ( I don't think it should stay at 1 if it gets buffed to trigger reliably )

rotund obsidian
#

stam on every hit would probably be 2 point tbh, but i'd gladly pay 1 extra point for a perk that isn't absolutely horrendous

dusky tapir
#

yeah it's honestly way too niche and competes with kiteskin and dauntless

rotund obsidian
#

I'd rather take poacher over adrenaline, and I don't even take traps.

dusky tapir
#

poacher can come perfectly clutch if trying to breach a compound - I agree with you

#

bear traps are so loud when disengaged

unborn smelt
#

@dusky tapir Adrenaline has a mid combat use... Its main use is supposed to be mid combat in fact.

Basically the moment you reach critical health (<50 HP) you continuously regenerate stamina

#

That critical health part works just fine mid combat - for ecample when tagged by long ammo

#

The issue is the stamina is useless mid combat

dusky tapir
#

I feel like even in its current state the stamina regen doesn't trigger enough

#

couple that with the resilience anti synergy and yeah...

#

it's not attractive imo

hot vigil
#

@brisk timber Instinct is fundamentally broken and it promotes some very boring and unhealthy game-states.
The biggeest sinner is that it have removed any possibility for pushing bosslairs during banishment and it is not fun to be in the bosslair and just sit in a safe corner and holding down the Dark Sight key, until the boss have banished.

unborn smelt
#

It sure isn't attractive - but i don't think the reason is that it triggers too rarely

dusky tapir
#

ftr the treshold I am thinking of is something in the 70-80 damage ballpark ( where most 2shot mid/compact weapons would give you a chance to sprint to cover if positioning allows )

unborn smelt
#

It triggers on pretty much any bodyshot by a large caliber rifle

#

The issue is of what use is that stamina at that point?

hot vigil
#

Could just convert a % of damage taken into stamina.

dusky tapir
#

good point, but a lot of other options could cause a lot of grief. I'm thinking it might just be too niche to feel like a good/great perk?

unborn smelt
#

If you get hit big time you get in cover and heal usually - not start meleeing stuff

dusky tapir
#

for ex you could give regeneration shot effect but in combat that'd become OP instead

hot vigil
#

RN adrenalin is strongest for solos. They can revive with the boost on demand

dusky tapir
#

necro without resilience as a solo sounds rather uncommon

unborn smelt
hot vigil
#

Ah, not saying it is broken, just the most powerful :v

unborn smelt
#

Meh

#

I think a regular use of it without the looming doom of lost HP is more powerful

#

Still quite weak tho...

hot vigil
#

For sure

unborn smelt
#

Smth i'd find interesting is if it's active as long as you have lost HP

hot vigil
#

Again, wouldn't mind if the trait just converted a very low % of damage taken (from hunters only?) into stamina.

unborn smelt
#

It's on one hand unlimited stamina - but on the other hand you need to be at risk of instant death to benefit from it

dusky tapir
hot vigil
queen jungle
#

@coarse breach Your post in #feedback is a suggestion and should be posted in #game-ideas instead (and with a little more detailed description 1HuntLUL )

trim helm
#

i got now 5 times in a row rain, nice crytek pls fix that shit!

coarse breach
tribal wyvern
crystal plume
coarse breach
#

yeah but it takes time loading which is even more hilarious if it also stutters and gets blocked on some random fadeaway XD

flat sandal
#

Aww, no controversial topic going? How am I gonna Pass the time then?

coarse breach
wind stream
#

so you agree?

queen jungle
open carbon
#

Honestly, I was thinking the same though xD

#

Haven't downvoted a single idea yet

#

Can't let that fly, someone make a crap suggestion pls

flat sandal
#

Yes, more skins, ban reshade, ping abuse and cheaters are a massive issue, avto op, severs suck, BB economy changes too, also what about all this rain? Crytek I demand all this to be fixes asap.

#

Did I forget something?

#

Oh mmr lol

wind stream
#

dont forget quickswap

open carbon
flat sandal
#

True I could downvote some stuff ๐Ÿ˜„

#

Oh yeah redskull

wind stream
#

special ammo

#

rain

#

MMR

flat sandal
#

I had the rain but ammo for sure

#

Covered

open carbon
#

Anybody fix long ammo yet? Make it not meta? :P

flat sandal
#

Idk why but it never felt meta to me. I believe that it is though.

#

But quite situational, no?

#

Probs the shotgunners out of their comfort zone speaking ๐Ÿ˜‰

brisk timber
brisk timber
hot vigil
# brisk timber I dont know what to tell you - my games have been better since instinct. Maybe s...

I feel like if it breaks one the most essential aspects of the game, sound awareness, it is fundamentally broken.
The trait, negates any stealth elements, bc it is so free to use. If you are in doubt, press E, even if you are not, press E!
Sometimes when you stealth around you might trigger a little sound and both parties now have to the back and forth to verify that either parties actually is there.
But not with Instinct, you press E and instantly you know!
Still it is with the bounty banishment it hurts the most, holding down E for 3 min is not fun and knowing that you can't push bc of that ain't fun.
And you cannot tweak the range really, if the range is shorter it just makes it more precise in locating enemy Hunters.

little jackal
#

might as well just delete sound cues from the game if it's something that needs mitigation

brisk timber
#

With instinct you can triangulate a camper down while still put yourselfe at some risk because you have to move. The camper may even try to hit and give away his pos. Its is atleast a proactive mechanic and it gets the game going.
If both people have instinct are afraid to move thats on them - probably lower mmr. I always experience the complete opposite in 5*.

open carbon
#

I also think Instinct makes stealth, a core mechanic of the game, almost useless

brisk timber
open carbon
#

It also itroduces a new type of camping like McCree said, the type of "sitting in a corner and holding E, waiting for enemies to show up"

hot vigil
brisk timber
#

If the range of instinct is reduced to like 50m you can still perfectly fine set up ambushes with any rifle or pistol. If you are some dude that likes to sit in a bush with shotgun and need to surprise kill unsuspecting victims - yea get lost tbh.

#

I dont like this kind of "StEaLTh"

#

And even then still nobody runs around with darksight up constantly.

open carbon
open carbon
brisk timber
open carbon
open carbon
#

Egoism, yea get lost tbh

brisk timber
# open carbon Egoism, yea get lost tbh

Lol? Im a individual with an opinion. If thats egoism we all are.

I think of the game as a whole and i like this shift in gameplay away from a unpredictable meta to a more predictable. If that means some players playstyles gets harder to pull off than in this case im okay with it. Change hardly please everyone.

hot vigil
flat sandal
#

Instinct messes with the game too much imo

open carbon
brisk timber
#

Cant have an opinion anymore i guess

little carbon
brisk timber
#

I dont know this arguments are so strange to me. I can hardly sneak walk up to anyone if it isnt a 3* lobby

#

This gets shut down even without instinct pretty quickly anyway

hot vigil
open carbon
flat sandal
#

You can sneak up to a degree, its a still and pretty unique in hunt

open carbon
little carbon
# brisk timber I dont know this arguments are so strange to me. I can hardly sneak walk up to a...

That as well. You can hear people crouching up the lair anyways.

And you can still apply stealth tactics even when an opponent knows you are there by depriving them from other information. Rotate fast and peek quick. Just because they know you are there doesn't mean they know where you are.
This dynamic works a lot better because it rewards the more active team that sufficiently keeps up pressure, whereas traditional stealth rewards people for being less active

trim helm
open carbon
#

I only can speak for myself here, but I feel blind without Instinct. And that should not be the case, it's way too easy of a mechanic to rely on and it trivialises core mechanics

brisk timber
#

Its a cat and mouse game now.

flat sandal
#

It jumped straight into meta, that can't be good

open carbon
#

I mean, playing Tom & Jerry is one of the most fun moments I had xD

little carbon
hot vigil
brisk timber
hot vigil
open carbon
#

I don't know why the "i don't care" statement got me worked up just then.. But I feel like.. yknow.. Care more pls? :D

little carbon
#

I'd rather have people that hear another team go and try to attack them instead of trying to crouch in the next compound they go to.

hot vigil
little carbon
open carbon
hot vigil
flat sandal
#

I mean, Cmon, it's hella op af ๐Ÿ˜„

hot vigil
brisk timber
# hot vigil Sounds like you want to play a differnt game.

Maybe a bit different yea. The "who moves first loses" meta of hunt was never to my liking. Dont get me wrong i still like to be quite and move like a panther - but i like to move. Be active. Hunt boss AND people down. Instinct gives me a tool for that.

open carbon
# hot vigil Sounds like you want to play a differnt game.

This is the big thing though, isn't it? When Instinct released, I really celebrated it, and I still can't go without as long as there's the option to get it. I really really hope after the event it'll be gone again so I can get used to the blindness again

open carbon
little jackal
hot vigil
open carbon
little carbon
# hot vigil Ofc, but still feel like Hunt is not only constant action.

Action == activeness. Not every moment should be a rapid gunfight, but every moment should be part of a play and be something that you actively do.
Because in that moment you achieve a gameplay loop in which the team that is most efficient in their actions, meaning most skilled, will win. And also games will have a natural tendency to progress since doing nothing is wasting action efficiency.

On a basic level this means making sure the team that initiates more plays (and executes them), wins.

hot vigil
quick raven
open carbon
hot vigil
unborn smelt
flat sandal
#

Yeah no, sry. Instinct gotta go

unborn smelt
#

However that doesn't mean people just camp the same spot for ages or that this "camping" is the Meta either

little carbon
quick raven
#

And the whole "you'll start to understand the have after 75,469 hours" mentality is, imo a fundamentally bad thing.

brisk timber
unborn smelt
#

Reactive ones

open carbon
unborn smelt
#

Being very proactive looses you games - as does being very passive because moving is kinda powerful

hot vigil
open carbon
unborn smelt
#

What wins games is moving enough to stay in effective positions without overcomitting

brisk timber
# unborn smelt Reactive ones

Thats exactly the right wording.

I love that instinct gives pro active players a way to be on paar witv reactive ones.

unborn smelt
brisk timber
unborn smelt
#

Instinct is imo too powerful the way it works

#

It's basically a must have during the event and thats smth i dislike in general

hot vigil
little carbon
# unborn smelt Reactive ones

Gamedev wise reactive belongs to the group of passive playstyles, since you don't want to initiate. Typically something you want to avoid in a game because it means that you have an akward situation in which no one wants to make the first move since reacting is better

open carbon
#

The problem is, it's indispensable rn

brisk timber
unborn smelt
brisk timber
#

So everyone has it

quick raven
flat sandal
#

What are we even talking about? Its has to go ๐Ÿ˜„

open carbon
unborn smelt
#

I think instinct can stay - but i'd want it to be a symetrical effect.

#

Like the red clues

brisk timber
hot vigil
#

Also to anyone saying they need Instinct for stalemates where people are just sitting in corners doing nothing.
Please use decoys for once in your life!

little carbon
unborn smelt
#

So both parties know someone is close by

little carbon
#

If a party doesn't check it's their fault

open carbon
flat sandal
#

Seriously, if you could add something to the game it would be that? Everyone knows if ppl are within 75m? Surely not.

brisk timber
quick raven
hot vigil
open carbon
quick raven
#

True

#

Not Mykl

#

Lol

#

๐Ÿ˜‹

open carbon
#

:P

brisk timber
hot vigil
unborn smelt
#

I just think both parties shoulf get a heads up that someones nearby

open carbon
#

I dunno, I think clues going red are already there and serve that purpose

open carbon
little carbon
# unborn smelt I don't think thats smth that is bad design

It is something you are taught to avoid. I'm specific types of games at least. Singleplayer for example has no issue with passive playstyles because the burden of initiating can be put on the AI. XCOM is a great example for a reactive singleplayer game.

The issue mostly arises in competitive Multiplayer like Hunt. Everyone wants to play the best they can. This leads to the stagnation i described

hot vigil
#

Man I cannot wait for the new mode to release, then we don't need to have these silly discussions

quick raven