#feedback-discussion
1 messages · Page 79 of 1
yeah, was gonna say the same, I'm sure it'll be back
Sorry I moved that complaint to "Latest-Update" channel
Dunno if as wildcard, or as custom contracts/servers
Ah yeah probably belongs there, I don't think anyone would've minded if it stayed in here though
But also no more barrel kills 😭
Always concertina hive barrels, no one expects that
Yeah. It's really just one of my guys, the other one has kinda learned. The other tho, we call it Jack's Law- if there is a trap, of any kind, he will find it and he will stand on it, no matter how many pings, words of warning, or times he is shown the trap.
I think once when I was playing with someone they snickered as we left the church then... later on you hear a boom in distance.
@dense sapphire could you split up that suggestion? I want to upvote inferno coming back but downvote the wildcards :P
It's two different things, I think they should be separate suggestions as to not skew the results
I like being surprised, yeah
Fair enough
The challenge is what makes it interesting
I've run into a few snipers here and there, but never run into a single sniper team the whole time i've played Wildcard
Yeah but then you've got people like me who also like to play day and all the snipers now have a higher chance to get into day maps with good weather and therefore are dominating the field a bit. I still clap them, but that doesn't mean I want to tolerate the advantage
I accidentally queue into standard and immediately run into two of them in the same match
Yeah
But separating out wildcards is the reason for just that
Consolidating all times and weather condition evens the field, is the fairest for all. Snipers end up in matches they don't like and night/rain lovers sometimes end up in conditions they don't like
Compromise
Snipers just leave tho
You can too
Yeah it's also lame that I have to bear the weight of your preferences, don't you think?
And vice versa
Sorry for the bad word choices
I want to clarify, you are completely valid in your reasoning and I respect your tastes
Wasn't meant as an offense, just trying to point out the flaw in the argument
They just happen to contradict my own preferences
None taken
We just happen to want two opposing things
Unfortunately :/
Aye, one of us will end up having to bite the lemon
True
Which rn appears to be me 😦
But granted, it has been you up until now
So fair is fair
If things continue as they did before the event, you'll still have wildcards from Friday to Sunday
It's actually a nice compromise, provided you can play week days and on weekends
I wouldn't blame you for that ever
But it's only been gone one day, not even a full day :D
It'll be back ;D
Oh wait that's not what you meant by "wanting it all week"
sighs yeah
You meant "the entire week"
Every day :D
It's at times like these that I notice that English isn't my first language xD
I do think they should have a wildcard up all the time, not just weekends
It's frustrating for those of us that do work weekends
lol
Sorry lol. I like the wildcard, and I like the random, but I enjoyed getting a greater chance at the new map and at night- I actually enjoy the night maps
For real though, to battle such availability issues with week days and weekends, they could just have wildcards up every other day
True. I'd just say change it each week. run it a week, change it, run, change, etc
Also not bad, but maybe too long for some
Switching each day could be fun if you don't count along.. "Let's see what we got today"
true. IDK. Every other day seems too fast and be annoying on their end to have to drop patches each day
Actual "Surprise mechanics" xD
unless there is some que they could add that auto changes it to match
They don't need to patch every day, I think they already have a switch for it and could probably automate it further
ah, am no game builder
Because I've been paying attention to the game updating for the past months
Ah yeah makes sense
I'd enjoy a wildcard that did weather, specific bosses, enemies, etc... change it up each week
But that's just quinkydink
Would be fun if the wildcard would actually be random each time you start queueing up
For me at least
But I also like the idea of a mode where you and your mates intentionally spawn away from each other, like with the bug that was supposedly fixed today
wait, but if it's random... removed the whole point of having a wildcard
that's just the normal mode
I mean, this week the wildcard is low vis maps, with greater odds for scrapbeak as a boss... next week it's fire map, then the week after it's day maps with greater odds for immolators. idk.
Can they separate wildcard and normal match again?
I'm sure they will
Wildcard is eh- it splits the player base.
Just pulling it after running it a few weeks stright
Does it? Didn't seem to impact the normal mode much to me
At the very least it limits the duo experience with the new event.
True. I didn't care much for not being able to play the new map unless with trios
or against trios
as a normal duo person, occassionally getting trios
With trios it’s fine. Just not every group for duos do you have folks willing to deal with maximum sweat.
At least within my friend circles lol
I get why the limit it to trios only, and in the end my buddy and I did fine, but yeah, was not a big fan of it. getting trapped between two trios and just getting crushed did not feel great. but only happened a few times. I'm glad it's in the normal rotation, I hope that means it's here to stay
for the rain, which is why we kept loading into the wildcard*
yeah well disable it then
in asia, it's full of cowards
especially now that they fixed death cheat
there's always cowards in the game but they tend to suck
the devs removing wildcard makes me already not want to play hunt anymore. 5 - 6 star lobbies during day are just boring long ammo/sniper camp fests. atleast in rain you can push aggressive and there was less meta stuff.
@crude matrix I wouldn't actually call that muzzle velocity inconsistent, because there is no strict rule to this. It's a 30% m/s reduction, but for example Sparks FMJ has the same number. Krag FMJ has 25% reduction. Cenenntial FMJ - 20%. There is no strict rule to muzzle velocity and ammo type.
Is this name meant to be "afraid & alone" pun?
If you rely on that then its not very good, sure you have opportunities to do certain things in rain or night but if you cant play when visibility is high I think you need to use playstyle to your advatage and learn to deal with each situation. Sure it might be annoying to fight long ammo snipes but you cant avoid them it will always be in the game. Besides, you still have a chance of getting night and rain. Also, you cant really avoid meta either, and it might have seemd like there was less meta but I dont think that the rain ever stopped anyone from using meta like long ammo snipers and rifles. You might not see as far but it doesn't make them any less effective.
Ok I get it but maybe it should be? For example -30% for long ammo, -25% medium, -20% compact and some numbers for pistols. Maybe it’s just a cosmetic change but still some kind of rules.
Besides, rain never changed acoustics inside buildings, so pushing buildings is more or less the same especially considering lightfoot as a perk during the day rather than only relying on rain for stealthy interactions.
whats the problem in allowing people the option to choose? i played every playstyle in 2.9k hours in hunt and know how counter them. just saying it gets boring quick having to fight against guys sitting 100+ meters back doing nothing for 45 min and fighting against the same 5 weapons all the time. i saw far more variety in loadouts not just shotguns in rain wildcard than during day.
I didnt say there was a problem with that but usually wildcards were on the weekends and you should already be used to only having the weekends to choose between the two
yeah cuz of a lack of players because of night, rain is a different story. there was far more people playing rain even during non busy hours under the week than weekend night contract. i dont like night personally.
there is a good sized part of the community who enjoys rain
to were i would argue they can have almost full servers 24/7.
atleast in regions like eu or na
I understand what you're saying now, I thought you were not talking about strictly rain i thought you meant wildcard as a whole
It is not a problem with the server, if not that now they force you to play the night mode with rain, they removed the game without rain and there is only one that brings rain, they are practically forcing you to play with rain, is that
is the basis of the game to get to extraction before the server loses connection now? just want to clarify....
The whole debate again >_> Giving people the option to choose either night or day will result in the snipers you complain about flocking to day maps and being annoying to anyone else who likes to play day maps or they'll be forced to play nights. With all random, snipers have the chance to end up with unfavourable conditions, just as you might end up with conditions you're not well-adapted to
Shifting the problem away from yourself is short-sighted at least and very inconsiderate of other players. It doesn't solve anything. Compromises are the only fair option and consolidating every daytime and weather is the only real compromise where everyone is equally unhappy
Wildcard contracts will probably be coming back for weekends as it has been for a while... Because experiments
@stoic prairie I'd be careful with "nobody"/"everybody" statements. You can only speak for yourself. And clearly, some like it, judging from the downvotes. Including myself.
Well, for one... I don't like night maps, with or without rain... hell I can't see shit in fog maps most of the time.
Forcing it upon people is just plain stupid
The way it is now, everyone is forced to adapt to conditions they don't like sometimes. Deal with it
If you had it your way, other people would still be forced to accept situations they don't like while only a small portion of players really get what they want
Enlighten me.. what is my way according to you.
Probably, from what you said, that there should be an option to exclude night/fog
Heck, I didn't even mention anything but not liking night maps.. no reasoning what so ever or statements why any further, you're just chasing a goose here.
You're clearly arguing against "forcing" people to play certain daytimes or weather conditions
Sure, let there be a choice, want a day map? sure.. snipers will be encountered, no complaints there.
Night maps are shit for me because of one reason in particular..
I play the game, like many others, how it's supposed to, not with 3rd party bullshit enhancing visibility in night maps
Getting flat out headshotted from 150+ is just bullcrap, you can't see further than 50.
And not everyone who enjoys night maps uses 3rd party apps to enhance visibility
Some people like night and fog because one can't see shit
Most of what I encounter seems to.. so there it is, that's why I personally don't like night maps
I have a way to adapt to it for my playstyles, no worries...
It's just not a good thing to force it upon everyone that way you don't ever know what you'll get into.
day with or without fog, night with or without rain.
And how did you confirm that? Or are you just assuming everyone who kills you in a way you deem unlikely is using such stuff?
But not knowing what you get into is the whole point
That way it's fair to everyone
So we're all mass grabbing the shotguns
big whoop
what's the freaking use of the whole arsenal
"All you see is shotguns" ... Anecdotal at best, and I have the opposite experience, I encouter shotguns just as much as any other caliber
day map, sure.. just push them.. shotgun with slug, mid range good, pistol as backup, up close it's insta kill.... that's all we'll see.
Night map, same shit, can't see far... push all game.
There's no choices anymore now.
none at all.
That's all you see
All you see is a big feather up your ass defending their choice
Ah, the personal attacks, huh
and what's this then
Running out of actual arguments?
Yeah
Seems personal to me
I'm stressing that you can only speak for yourself
But you're instead stating absolutes that are in not way absolute
Only because you encounter shotguns all the time doesn't mean everyone does
As I just said, I've encountered every caliber at about the same rate
Want to know an absolute, your statements are non absolute.... when I encounter in a timespan of 2 hours, 3/4th of the people with shotguns... that's quite a bit of rounds and quite a bit of people.
So, therefor, I'm not talking for ME alone.
Yes you are.
Okay then you're speaking for your team
Oh for fucksake
But not for everyone who plays the game
I can say just the same, I'm speaking for my team as well, obviously. I can't assume that what my team encounters is what everyone experiences
Oh so you'd glorify your luck not encountering the shit tons of others have, and I actually speak out for, is non exsistant...
bravo
instead of building biased bullshit, go build a relationship and move on.
You're assuming again that everyone (besides me and my team) is having the same experience as you do. That's total bullshit right there. Pardon my French. But you can't seem to grasp that you're not representing the average here.
For everyone like you, there's probably someone like me who doesn't encounter any caliber much more than others, and someone else who complains about only encountering long ammo
You're spending way too much time here, go play the damn game.
I would like to propose a name change... Hunt:raincoat. That is all
You can rename yourself to whatever you like 
Im talking about the game name, but I think you got that
Hence the Kappa
Would be funny though, at least for the event
I bet some wouldn't even notice
it would make more sense at this time
@unborn dagger wildcards will probably be coming back for weekends like before the event
thanks Crytek, now I have more games to leave, not just night time.....great......more loading screen, just what I needed, I guess you can read between the lines
It really just ticks me off that they removed night time from the regular contract and left the crapfest of serpent moon.
If you want Crytek to really read this, #latest-update-discussion would be the better place to do so, I think, but just to rehash the debate that's been going on the entire day... It's more fair to everyone this way.. Everyone has the chance to have conditions they don't like
I haven't noticed, need to pay attention to that... But there's quite a few people that enjoy the serpent moon, me included
8 maps here, 7 of which rain... its a bit much of the "maps i dont like thing"
And now with this people have the chance of not encountering both the gator and the rain map so lose lose for everyone.
I think that they forgot to decrease the chance from 80% back to normal, at least I observed the same today
Its not even that IU dont like the rain maps, but with these odds, Im starting to hate them
That's what a compromise is all about. The best compromise is the one where nobody is happy
Yeah I don't enjoy them too much either, at least in that amount
But I still don't hate it yet
@wary hinge upvoting this only because it would make the game impossibly hard.. Which I like 😈
Tide of death. Everyone just dies randomly
By the time the banish starts, everyone's down to 50HP
Heck yeah
Add tide of bugs!!!!!!!
Tide of lightning
rng lightning death
Headshot only event
Explosive ammo only event
Yum
Great ideas. But not really viable, to be realistic for a moment
How about an addition to the game that makes it so if you get killed certain really unlikely awesome ways, you can't be revived except with a bounty 😈
realistically the events will probably be like tide of blood with like a bat roaming boss or something and tide of idk flames and they bring back inferno
Yeah but I hope it's more dynamic if they bring back inferno
Exactly
Like I want to run through more of those walls of flames, just going through felt awesome!
Damn right :D
It was the vibe
And it forced you to learn new routes and divert from prior conditioning
Because screw routine
Tide of ice, leave footprints in snow/ice covered places, lakes are frozen, unable to stop quickly when on it, you'll slide on... can cave in randomly.. idk.
Yes please. Snow as a weather condition has been asked for so much
With blizzards, freezing as a new type of damage
Countermeasures and all
Water buckets you can throw like lanterns that spill water into frozen spikes
The many effing possibilities
i have enough fun hoping i dont have an icicle doesn't fall and kill me on my daily walk to work in downtown chicago. i'm fine with not worrying about it in a game. ty.
Ohhh heck yeah. In the underground boss lairs, that should be a thing
You could also use them to damage bosses
Thanks for the idea, I'm putting together a proposal
let me be the middle man on this proposal. i'll be sure to file it promptly into the circular filing bin.
😂
I'm sorry you don't like it but the thought of it is just too enticing
@queen jungle that's actually a great idea. I'd make it so each clue excludes one of the bosses, so you get to play the same guessing/betting game with your mates about the greyout, for which boss it's gonna be
A lot of bugs with this new patch… every game with lags and losing synchronization / rubber banding…
Right now game is unpleasant and unplayable.
I get damage from invisible AI. Animation gets stuck.
Grenades disappears when server gets laggy.
On map with rain i got kicked 3 times already 😂 and can’t even join back no matter what i try.
Only solution for me is un do this hotfix.
Big stuff on a ceiling that you can shoot down to damage anything under it would be a fun feature even outside a lair.
#latest-update-discussion is the right place for this, and maybe #bug-reports-pc
For sure, but depending on what other dangers we come up with for this, it might end up being a bit much having this outside
the appropriate big houses, there's big old lanterns
Some trees..
shoot them down, they just wreck the place, or also create a burst of flames when the lanterns are lit when it finaly hits the ground
big shed could have a hay stack on a rope.. idk
every place something appropriate
Aye sth like that
Yeah but with frost barrels, you wouldn't be able to free yourself
good ol' cowboy that gets out of that in a sec
They freeze you either partially or entirely depending on how close you are
beartraps cause too much dmg imo, and bleed is quite big.
it should just stop you in place and start bleed over time
like a trap should do
And if you get frozen entirely, that's like dying, you lose a chunk to frost like fire. Your buddies gotta free you somehow, but you're not really dead and can actually be killed by enemies
So worst case you lose two chunks
But stay frozen and have to be freed before geting picked up
so basicly.. make it into a concertina mine like thing for the event only.
put all that freeze stuff and it's similar.
More like a concertina bomb but twice as f*cked
One chunk to freezing and one to dying if you get killed before mates can free you
Quick reminder, the game hates you
xD
Oh yeah
Frost dmg ticks in addition to slow, that's good
Better than my idea
My idea can instead be put to use with the buckets then, if you get hit with one, the effect happens as described, if it hits the ground, the spikes happen
Antifreeze injections protect you from losing chunks to frost damage
special ice lake mines
making it cave in when struck
severe slow and ice tick dmg
fire boms or lanterns melt the ice, doesn't come back for entire match, making you have to go around or thru the ice water, with effects.
Meat heads wield huge clubs of ice
give it a green suit and it's santa's not so little helper
xD
How long have you been waiting to make that joke?
Anyway, new enemy type that does frosty things should also be included
Oh, I don't wait for jokes, they come on the fly.
Maybe change Hives to Hice 
Not just for the barrels
They're already slow
So they would fit best
Some sort of Ice poison covered arrow, like the poison arrow is in lore, creating a slow effect on top of base dmg.
for the crossbow, idk, a tiny version of a ice burst slow effect cloud.
Frost bolts with same effect as the bucket maybe
you got ideas enough now, go write a suggestion
I'm going to, also made one a while ago already, as many others did too.. Just search for snow in #game-ideas, you'll end up with a ton of results. So I'm going to keep gathering a bit more while I put everything together in a readable and concise format
Just don't end up as big as the yellow pages
I'm also pretty sure Crytek is already aware of the idea, maybe even working on sth
Eh, no, that's what I mean by concise xD
Must be easy to read while containing all the ideas sorted etc
Trundle
That some kind of candy?
Thanks for the approval, homie! I'm honestly shocked they haven't implemented something like a mutator yet, beyond some event traits (closest similarity I can spot)
All AI are bosses would be a great mutator
True battle royale hunt style.. 1 boss, BUT, still 2 bounty tokens.. see how this is going to work out, who's gonna form an 'alliance' and get backstabbed later on.
cruell world.
I just don't see the point
well, we already been getting skins for syringes that we look at for a second or two before its gone, might as well get skins for our fuzzy little frens
which we litterally throw away to a certain death, shot or exploded
Have you seen the cute face it has when you hold it?
leave it at that xD
very adorable
@sly flax I think you meant to write "burglar" :P
Obviously yes.
@halcyon sparrow Do you have any concrete ideas for such rewards? Do you mean extra money like with the first bounty extract per day and hunter?
a multiplier could be applied for a successful extraction using a legendary hunter. I.e (extracting a legendary hunter successfully each match gives a x1 bonus in hunt dollars) for each successful attempt and blood bonds seem like a rarity in the game loop too, so providing a extra bonus reward immediately is preferred.
If that doesn't work, an extra starting trait would be cool
that could work as well
hello, is there a way to find out how much the rate is with the thundershower map? "increased chance" gives me 75% vibes. i dont want to play night or raining literally 6 out of 7 maps
The rate with the wildcard was stated to be 80% but I don't know if that still applies now. Sure feels like it though
Tfw no specific numbers
They might've forgotten xD
I really enjoyed the old death cheat made the game play really intresting
@thorn light not sure if someone already mentioned, but resilience was changed to full heal, so now people can get up with 125 health (or even 150 now if it was their first time downed and they had relentless?)
And ide love to see thunderstorms in the standard contract
i wasn't aware of that but it makes my opinion of self revive much worse
They are right now
I think 150 with relentless is a little much (although not super common, and temporary), 125 imo isn't too bad because 10 seconds gives you a good amount of time to make sure you've got a shot, it just favors the meta 125+ damage weapons and long ammo
I don't mind relentless in general I just have a big problem with solo self revive and if people can get up with a shotgun and you can't down them like you're expecting and they turn around and 1 shot you it feels really stupid
yeah, that's why I find the relentless part there a bit much, although if you're in shotgun range you can always pick up their shotgun.
pretty frequently if I'm going to be that close to the body I grab their gun if it's a shotgun and empty the clip
There's enough ways to counter self-res to the point that many solos want it buffed even more
if solo players are still crying for buffs when they have one of the most frustrating mechanics in the game on their side then they're nuts. it makes playing solo feel cheap and playing against it unbearable
I mean, if they get up at 150 it's actually a LOT harder to counter, but now with burn trait fix that should be rather infrequent so not too much of a problem
Exactly
It's just a matter of preparedness now
And refusing to prepare is accompanied by having to accept the risks
Easy as that
I mean, solo necro is pretty much just worse teammate necro, it really shouldn't be considered that frustrating IMO. people are just used to solo's being free kills and now they're not totally free
Yeah i know i was just reassuring there post letting them know it would be super fun
Not saying that there are fixes needed, but they most likely would be to the solo's advantage than the other way around, because it's not meant to be easy, it's meant to give solos an advantage by giving them the option to backstab people
I don't think it's so much backstab since it's so easy to deal with if you're up close, imo it's more so that if you take a fight from a bit farther you have a more comparable amount of staying power to make up for having half the firepower
Also to make up a little for trading
That is right, but backstabbing is also part of the intent
playing solo should be a high risk high reward thing that only the most skilled players looking for a challenge go for. In the games I play I see a massive portion of players being solos, far more than there used to be. I like playing solo but I hate using the mechanic and it's unbelievably frustrating or dull to deal with
And frankly, I enjoy it more if the solo doesn't get downed so easily when I'm still guarding them
See, I think this is a fundamental different view of the game. I don't think playing solo should purposefully be a hugely high risk high reward thing people are punished for
the hunt discord's reaction to solo self revive reminds me of the hunting bow pre-nerf where everybody loved it and said don't change it when everyone was taking it
If they have antidote, they should for example be allowed to get out of a death trap combo
That's how it is right now
That's fair I think
the devs seem to think it should be high risk high reward since the bounty for solo play is significantly higher
And it still is
the reward isn't actually that much higher because you can only carry out one bounty token compared to two with a team
so it's more like high risk normal reward
They don't have that much of an advantage if you're just willing to prep for it
being solo is still a significant disadvantage overall
Bring countermeasures or accept that lack of such might be troublesome
with minimal rewards if you do pull it off
Yeah, you can only steal one loadout for example
solo players get more for one bounty than a trio does for 2
Would be interesting to have some sort of backpack that solos could use to bring out a second large gun or sth
I think solo selfrez has no problems that don't also apply to regular necro
playing solo should be a significant disadvantage
It is
Might be anecdotal, but 90% of solos I encounter with my duo partner don't survive the match
And I get confirmation of that even with people arguing against self-res or rather for a nerf
and trios only have to fight 1.5 teams on average to get it, in even matchups. trios is way way easier than solo, and the reward difference isn't even very big
most people entering a match don't survive it regardless of being in a team or solo that's the nature of the game
Solos don't enjoy getting trapped up or concertina bombed or burnt or just camped
Etc
in trios it's not very uncommon for half the match to survive technically :P
do you guys not have a problem with having to camp a dead body
for what, like a minute? not really, no.
Yeah double bounty and 6 make it out in trios most of the time
No, because I have to do that in case they have teammates anyways. solo necro doesn't change it at all
No, because we don't have to
if im playing solo against another solo i have to sit there for ages
There's other options
its so boring
Sometimes we just make sure they don't get up too soon and give them a chance even
Out of pity
but you have to do the same if they're a duo and their partner is sitting quietly waiting for you to leave as well?
If i come across someone alone (or even a duo in trios) i'm gonna burn them out at least most of the way before leaving
not necessarily because you would know if the other player is moving around and you'd be able to fight them to stop them reviving or find them before they get in necro range
Conc + poison + 2x alert traps
-2 chunks just for getting back up
not if they just sit 100m away until you're gone
you still have more interactivity with it than if they can get up at any point instantly
if they want to wait forever i can wait forever too
BUT you don't have to
so you'll sit and watch a duo's body but not a solo? i don't understand
hell, most of the time you probably won't even know
If they're solo, of course they don't have a problem with forcing people to do it.
"SkIlL iSsUe your way through having to waste moments if your life to see if they're going to pop back up"
no you don't know so you have to sit and watch the body always thats why i hate it
yes but they can just sit still and wait and you'd be in the same situation as you are here. just like a solo could instantly try to get up and you could stop them
Bad faith argument dude. Again: NOBODY HAS TO SIT AND WAIT. Just come prepared
that's why burning exists, if you don't wanna wait just bring firebomb+conc bomb and you can just leave
I hate this argument I'm not willing to hamstring all my builds just to prepare for the possibility that I might run into a solo player I want to keep down
so find a lantern and watch them burn🤷 or just leave and hope for the best
Then you have to accept the risks, that's a you-problem
you dont have time to go get a lantern because they can get up so quickly
Disingenuous counter argument bro'sky. "Bring something to specifically deal with the body and don't you eff'ing DARE get into any predicament or engagement where you have to use the supplies you brought it for something else"
no I don't accept it. I think the mechanic is stupid and should be changed or removed that's why I gave the feedback I gave
Mimimi I want the game to cater to me only no matter what's fair
yeah let's just leave in terrible uninteractive mechanics because you like them
Coincidentally you already said that. In different words.

I mean, if you down them and don't camp the body and they get up it's just like they have a duo partner, except that duo partner can't rez and is already missing a healthchunk xD
Didn't say I like them, I've said they need fixes, buffs even, and I never play solo because alone I play quickplay
I'm saying what you want is unfair to people
That was me mocking you
removing players from the server and knowing you have is an important part of playing the game and securing bounties
It was actually you pretending that's not exactly what you're doing.
Honestly though, sarcasm aside, instead of whining and having pissing matches, what would solve both parties issues?
at this point I feel like a lot of people who love the solo self revive mechanic and argue for it don't even play the game to see how frustrating it is
I would be a compromise both sides hate
I do though, and I still think solos are at a disadvantage and it'd be unfair to take away anything from what they have rn
in my original feedback post I talked about some things I would like to see changed like more time to find items to deal with it or some condition having to be met to use self revive
I hate playing solo bc self-res is so broken
Then like any good product,a responsible developer would favor the opinion of majority of the community... who you think wins that? The solo or the groups?
Quickplay more fun
Probably the solos, from what I believe the devs' creative vision is
who are streaming using hacks?
Dang sorry misread that
wait, "knowing" you removed people from the game is basically impossible in hunt and that's by design
ya you can't "know" it but you can infer it, like you kill groups of 3 until people stop getting up
Hard to say, but I've been following the votes for the entire event and it seems to be close to 50/50 with a slight tendency towards downvotes of nerf suggestions. Haven't seen many buff suggestions in the actual #game-ideas channel, most of them were made here
were those three guys you killed a trio, or was it two people from a trio and one part of a duo? will they stay down, or might they all be up and sieging the banish in three minutes?
I'm infering this argument is dumb 💀
I don't think solo necro specifically needs any nerfs, but there are some separate traits that could be nerfed that would slightly mitigate some of the problems people have with solo selfrez
usually people move in groups so unless you're fighting the whole server at once usually it's one group at a time
Technically it could be 3 solos joining up xD
nerf conduit fr (and also resilience and necromancer in general)
I don't think making it useless outside of certain circumstances is a good answer. It makes it worthless in many cases....
What if the player could rez even after being burnt, but it was (ironically) a Burn trait?
They are absolutely guaranteed to be able to use it, but not endlessly.
If you prevent them from being able to burn the body, the player isn't forced to use it on a timeline. So you as a solo can wait as long as you want. And as a group player, you choose to sit there for 10 minutes or move on.
Fking cellphone auto correct
I like the idea of being able to res once per match as a solo so they can't just get up endlessly
If we limit self-necro to one use (burn trait?) it should absolutely apply to regular necro as well
Conduit is mid
2:30 duration would be more than enough, and that's coming from a conduit main
I can see the argument for that
Instead of making it a burn trait though, why not just make it usable once per match? I'd hate having to spend 4 upgrade points every game I have to necro a teammate or smth 😭
Maybe skill issue on my end though truly
That would severely weaken it, because most people make sure they at least die once more when getting up
Because if you could use it GUARANTEED (ie even after having your body burnt)... and it didn't disappear, it would literally be Death Cheat all over again
maybe they could let solo necro players only revive once and not lose trait but not lose their hunter if they fail to extract which could burn the trait
No antidote and they can't even get up 4 times without immediately dying again with a single death trap combo
Me personally? I just stand over bodies with shotguns and wait for teammates to bring me lanterns 
Bayonet, just gonna poke them into the ground permanently
I didnt even think of that 😭
And that's the issue I see right there...
That's what we do, but that seems like a horrible mechanic to require that. It basically forces you to not play the game to deal with the mechanic
when they get up with 150 or 125 hp and you hit their arm and they stab you because they had an hour of stamina from conduit 💀
LMAO
Maybe. Mayyybe you should only be able to res after the team has left a certain radius, but that would still not help against well-laid traps or concertina or fire or whatever
I underatand that tbh
I have an hour of stamina myself then
Like I hate leaving bodies on the ground since I can never tell if they are solo or not. I always burn bodies when I can or trap them
Conduit + stam shot standard
especially if you're also playing solo and you can't run off to grab items to burn the body but don't want them to get up and shoot you while you're walking away
i lowkey think that the syringe buffs should disappear when you get downed, it would make adrenaline ever so slightly less useless and would make poison bombs not horrible too
Death traps would be certain death for solos then
I've had a trio squad that I thought was a duo, because the third was nowhere to be found, rez his teammates and blindside our squad
just wait 30 seconds for the poison cloud to vanish after one rez?
Ok. Point taken
What about if it rez'd you with max life (minus the lost healthbar)? Again, only once. A burn trait. But you'd have enough health to deal with the trap. BUT the group players could still drop you with a body shot?
Poison + Concertina is 150hp instakill without antidote
Add an alert trap and it's 2 chunks gone at once
Tbh, I think that's a fair play. 🤣 someone came prepared to specifically hard-counter you.
Aye
IED item when honestly
how much does an alert trap even burn off? I thought it was like 8-10hp tops
I wanna put down a homemade nailbomb that explodes when someone trips the wire
Dibs on the idea btw
hell i think alert is actually closer to like 5
You're making me doubt
Not sure anymore
Thought 1 alert was enough
1 alert doesn't even light you on fire, it's a pitifully small char
But meh, make it two just for good measure
i've absolutely stepped on double alerts and not burned off a small bar, so I know it's less than 13 each
I prefer a concertina bomb or depending on how the solo is acting, just kill them over and over. 4 times max, then leave
Sure you didn't have Salveskin in those instances?
Also, in this situation, just don't rez - leave. Save your trait and it costs them their supplies 😅
conc bomb + firebomb and i linger within earshot for maybe a minute 30, solo aint getting up
Leave and lose hunter without death cheat, that is
Or do you mean the suggestion earlier that it should work like death cheat if you're not going to get back up?
Fair, so I stick with my original point. If you come across someone who literally came prepared with a metric quarter-ton of traps specifically for your body, they earned that. And RNGeezus just wasn't in your favor.
boutta hop into shooting range and find out
And usually, someone doesn't bring death trap combos just for solos. They have other uses
Easy to fill up with packmule
Or use it for a shoot out or boss lair or whatever
Enough tool boxes scattered around honestly. I never run out of tools or consumables
Unless I really trap up the place
Tbh, I've had my body trapped FAAAAR fewer times than not. And considering how "come prepared" is your counter argument to people who don't like rez, I imagine it's your experience too.
ok, 3 alert trips is enough to instantly burn off a small bar
I've played solo with necro like two or three times
Didn't enjoy getting instadowned even after waiting minutes
Once I literally went to buy pizza and still someone was waiting
2 alert tripmines is not enough to burn off a small bar instantly
Was like 20 minutes
I'm going to need to see receipts for that claim
You mean pizza receipts? 😅 Don't have receipts for when I was playing
Or is there a match history somewhere?
me when im desperate for weapon xp for a mastery or something 
Nah, I meant the stream/recording. But was a joke regardless.
Good question about match history though.
that reminds me, i need to find a solo when i have tomahawk and finally get that sledge achievement
If there was one, I'd happily try to figure out which pizza receipt it was and the matching.. match.. xD
😅
there are a good variety of programs now that'll just record your lastmatch file and keep a log of all your matches
But seriously, I still think solos are way underpowered rn
There's no way to be sure you can safely get up
No matter how long you wait or what traits you bring
Of course, best would be not to get downed in the first place
But now it's starting to make sense... you've only played solo with necro 2 or 3 times...
I can assure you that people aren't habitually quintuple trapping bodies. They're throwing lanterns and shit on them and waiting for the body to burn out.
if you haven't been burned or trapped already it's really just a test of "how long do i think these knuckleheads would wait for a free kill"
So it's sort of an imagined problem
My trio probably has 3 conc bombs between the three of us, so we usually conc bomb any bodies we find (or kill) outside of a full-dead trio
I mean, I actively trap, burn, camp etc myself, happily too, but I still pity the solos for my sadism sometimes
Sometimes I'm just too cheap and wanna keep the conc bomb to KILL someone with it 😈
I can't say my group HASN'T trapped them. But 90% of the time we burn them and wait for it to fizzle out. So if you could do it even after being burned, it would have worked for dozens of people we've ran into.
Oh and I've seen a lot of trapped out dead bodies, not just solos. Some people also trap dead duos and trios to prevent necroing from some bush etc
Again, including me 😈
Because traps are a general anti-necro thing people do
Yep. I've seen that. I think that's a fair counter play tbh
It costs them resources to do it too, so not like it's free
Definitely. And especially if you don't want to waste time or opportunities, or generally enjoy trapping things
Average barrel-trapper here
I conc trap green barrels
Because I'm gonna make you regret meeting me
😈
Provided I win
And don't just suck ass like usual
But what one lacks in skill, one has to make up for in preparation and tactics
So here I am, arguing for what's worst for me
Anti-preparation measures
🤣
Nerf all traits, for petes sake!
Give guns wear and tear, make them jam when not repaired during a match, buff bear traps to actually trap you in place, make AI stronger, nerf antidote so poison ammo still poisons you, buff the bosses, add more rng, more dangers, just make the players feel even more like the game hates them, yes pls
No sarcasm, I'd actually like that
But at the same time, fix self res so solos can actually make use of it
You know
Against my own interests, if you look at my skill level
@trail carbon you can track down the boss without the map using only dark sight
Well yeah, but that doesn't feel anywhere near as good as the rotjaw clues
Hmm there was a suggestion to make the boss unknown until you collect all clues
With each clue excluding one of the possibilites
Combined with the guessing/betting game I already play with my mates for the greyout, I would enjoy that. But your point is immersion, not sure how to make that work with having more than one next clue to go to
If it was like it is with Rotjaw, one clue would be enough to find the boss
Just keep walking in that direction until you hear it
However, you might want to keep the idea for roaming bosses, where you actually have to track their movement
I bet that's how they'll implement roaming bosses anyway, seems most likely to have clues that are actual tracks you'll have to examine which point into the direction the boss was last moving
@ Mods and Managers: With the feedback channel change to a "Title & Detail" format, could the length between posts be reduced to 5 min for multiple posts?
Huh I wonder if #game-ideas also is for suggestions regarding this discord 🤔
I mean, some CMs and the mods are definitely reading along a lot of the time, so you could make a suggestion there, not sure about how many mods even want to subject themselves to what's happening it this channel here xD
They read this channel. Not to worry
Sometimes I'm not sure of that, it's getting very very lively in here sometimes
I think the new feedback channel changes are a good change.
But with it mods should now probably make it so that #game-ideas is strictly for new ideas.
Thats not really a suggestion idea
how are you saving your trait? you lose the hunter if you don't rez lmao
People here made sure they know
I was thinking how every single person has death cheat now. LMAO.
It's not bugged anymore, it now gets properly removed
And the person I was conversing with pointing out the issue that you may not have it when you die
To which I stood by my original stance.... if you get killed and they put a bomb, a nuke, a Rottweiler and fking anthrax on your body, you deserve to not rez. Not much different than me with a machete getting domed by a rifle. They came equipped and earned my suffering
@frosty cypress the drilling we have isnt the m30 drilling nor is the in game model from the 40s, but an rarer earlier model with 2 rifle barrels
@empty hill Devs need money.
They definitely do. I once had a suggestion for the zeppelin bot and it got changed. Probably not solely because of my suggestion but it cant be bad to voice an idea and it maybe gets some concideration.
@brisk timber I like your bow suggestions!
Thanks! Its so so needed and i feel like there are not enough bow players to get it noticed by devs 😦
I mean I could shit on the Huot too
it's just funnier to do it to the drilling
cause you know, 19165 vs 1941
either way it';s dumb as hell
could lit add a 1911 and it would be more accurate than the avto
Memes aside I;'d love to be able to melee people with lanterns and just set us both and all nearby on fire
when you go in with a 0 dollar run it's fun to mess about
something else from 1941 that needs to be in the game?
i dont so much mind the maps being mixed but dam 80% of our matchs tonight were, night, rain, fog. get that crap outta here
That makes the game more interesting having weather variants it would be very boring just perfect day conditions every day, this is a horror survival game. Adapt, improvise & overcome 🤠
Isn't it just for the event too?
crams low visibility conditions in everyone's face ARE YOU HAVING FUN? SO FUN. MUCH FUN.
Rain was novel at first, its a nuisance now. Night maps have always been unplayable unless you blast your gamma with third party apps. Fog has always been horrible.
We need to be able to pick if we want high, or low visibility. Don't force people to play terrible maps.
Counter-Strike has 24/7 dust2 servers for a reason.

Loving the variety of the contracts. Thanks
the problem with low visibility maps is that a lot of ppl have panels with low contrast. there is no solution to that except letting ppl pick their conditions. why so many here hate variation and get so angry is beyond me. #bring back fire^^
hands down the weather stuff in hunt is the best in the game (of games that is)
so rude to come here and shit on it, whoever made those is a freaking artist
Rain is literally just a filter over your player camera. Same with fog.
People shouldn't be forced to play night, fog, or rain. Pretty much ever.
Before wasting time being the new guy and posting obvious suggestions that I'm sure have been suggested no fewer than 300 times....
Have the devs commented on whether prone will ever be a thing? And if not, have they explained rationale for it?
Have they commented on adding moving targets and mobs to the shooting range to practice on? The tutorial, while good at communicating the basic flow of the game, is pretty lacking for that purpose
I'm halfway to a first prestige but would still can't lead shots for shit and am surprised that moving targets at the range isn't a thing
Prone doesn't work in this game. Its already an uphill battle when someone is holding an angle. Being harder to see them if you have the balls to peek only reinforces camping.
Prone wont happen, because that would break a lot of the map design, according to the devs. Cracks and peeking spots are carefully placed and prone would slow down the pace by a lot. Good luck spotting a prone hunter in a bush.
The shooting range is the first iteration and the devs said they are looking into more additions over time.
moving targets are often requested already
Noice.
They also mentioned that the game is intended to feel more like a western shootout which is why there's no leaning/proning
Oh yeah man, the way basically every fence cross beams are placed is to annoy players.
But yeah map design is also a big part of it
This game is basically designed to annoy anyone who likes to see shit.
Also, even as a new player, I struggle to empathize with the complaints regarding weather and time of day. If even I am winning matches (including getting kills), it's not that difficult... I am the proverbial one-legged man in an ass-kicking contest
High elo night/fog games are absolutely awful. Mostly everyone is running some kind of settings/software to make it really easy to see in those conditions. So, you either do the same or you JUST LOSE EVERY GAME.
Its bad
Like really bad
That makes sense too... though leaning seems like it makes sense to have even in that context. Even in a shootout they wouldn't stand right in the middle of a window 😅
If I have to make my night maps into day maps with software to stay competitive you might as well just let me choose to play day maps.
Its a blessing when shit maps are in the other contract
All I do is crank the ingame gamma slider to max on night maps and it's been plenty enough for me
And I highly doubt the "mostly everyone" statement as well
That's what I mean - I'm not having that experience myself. I'm a fan of the random weather impacts. I'd actually prefer a wider range. Varying fog density? Heavy, Lightning-filled storms, etc
Ok so, making night maps into day maps. Why not just let me choose what I want to play?
Someone doesn't have an HDR monitor lol
Someone has a 32" curved Samsung HDR monitor...
My gamma slider goes from pitch black to pure white.
Are you sure what the term means in this context?
Hunt doesn't support HDR
So are you talking about a panel type like OLED which makes blacks darker due to being able to turn off each pixel?
Or what
It doesn't matter, if the monitor does, you can crank your brightness higher so the gamma slider has a higher peek brightness
Right. And if you turn the HDR setting off on your monitor, which is a windows setting, your problem with your HDR will not exist
I have an IPS panel which also replicates dark colors better than the classic TN panels that used to be the norm for high refresh rate monitors
I have a 48in OLED and my gamma at max is like a perma-flashbang.
Because I natively have HDR enabled on W11
😅 I think he initially said the IN GAME gamma
Gotcha. Well you can disable the HDR if you think that's causing your inability to play?
HDR allows for higher peek brightness
It looks much better with HDR I'm just saying that in-game gamma can make night maps look like day maps with HDR enabled so you might as well let me play day maps
I know what High Dynamic Range is 😛
This way there is no gray area for going against people with different setups
I shoot people in the face all the time because they crouch there thinking I can't see them.
You could, sure. But isn't that a little like saying "people can turn all their settings down to low so they see people from 10000 miles away, so they might as well just remove the stuff so we see each other from 10000 miles away?"
If I turn off my gamma setup, I will be one of those people
So let us play on neutral ground
Let everyone else enjoy their night maps if they choose to
If I'm crippled by the same thunder storm you are, that's neutral ground, isn't it?
The only issue is that when those maps are put in another contract, no one plays them.
No, rain is pretty even in general. I just get bored of it
I like to hear things
Just using an example.
Night too
If we're both blinded by night - we both still have the same ability to slide gamma and whatever else if we actually wanted to do that - so it's still neutral ground.
Splitting the contracts in any way that reduces my chance of playing bad maps is a godsend
What I'm meaning is that... for example, it's not like one of us is blindfolded the whole match.
If you are playing a night map against someone with the tech to see much better than you, you may as well be blindfolded.
FORGIVE THE PUN, ITS NIGHT AND DAY DIFFERENCE
I can see the argument of "I shouldn't have to play maps I don't want to play." I disagree (given this type of game), but I can understand it. I just don't see the argument that it's basically unfair to one party when they both have the same conditions.
Your argument's flaw is the assumption they both have the same conditions. Not everyone will have the same visibility level at night is my entire argument. Meaning some people will have an advantage so it won't ever be fair. The only way to make it fair is to give people the optiont to queue for what they want to play.
Yes. When you turn the rain follows your eyes. It only doesn't when you are inside. Then the filter is over a flat surface
I think this is where you're losing me. I've got a pretty damned good monitor myself, and an old, 5-7 year second monitor next to it. I can play on either one. I'm not sure what this "special tech" is that some people don't have.
year old***
Probably closer to 7 tbh, it's 1080 resolution... maxxed 🤣
it's way not just that though, it's all the wet textures, the sounds, the water falling of the roof, the drops hitting stuff. it's a lot
Same with different panels having different effects on gamma slider ingame
Yes, the texturing is different, but the actual rain is just a filter over your eyeballs. Or, the entry-way into a building when you look out.
I think you should be able to choose a contract exactly how you want it. it's just not so easy to do.
Oh, I think it's comparatively easy to code it. I think it's more of just a bad design decision for this type of game.
If most people agreed with you, more of them would be playing night maps. When the contracts were originally split, the night contracts were empty as fuck in my MMR range.
And in general dividing players up with 30 different preference sets typically doesn't have great effects long-term.
I would do that too
low and high. they are doing it though. we are in the middle of them figuring this out
There is actually a night map that has high vis, its serpent moon or w/e it looks nice.
Since all we have to go off of is the Discord... Looks like the vast majority (if not totality) of the complaints you're making are heavily downvoted in the feedback.
Beyond that, I'm not sure what cavity you're pulling "they aren't playing those maps" is coming from.
Most rational, healthy, individuals don't use this discord.
you mean nightmaps are popular?
Re: downvotes: Indicating to me that, the only datapoint we really have to go off of, is favoring not splitting them up.
To be perfectly fair though, I looked at them like 3 hours ago 🤣 It could change.
So it's the irrational, unhealthy individuals here complaining... That definitely describes the demographic we should cater to 😛
downvotes where?
Stuff like that.
So, rationally speaking, people who defend forced contracts don't have a foot to stand on. Do you really want people to just extract out of contracts they don't wanna play? Its bad for literally EVERYONE.
Just let us pick.
My personal opinion? Yes I do. Because I like this game for the extremely random nature. I don't want the "CoD" esque experience where someone goes in knowing exactly what the conditions and having their character calculated down to d"ck-length on how to masterfully manipulate those conditions to win.
I like the idea of going into completely random environments and conditions and using my loadout and team to overcome whatever conditions are thrown at me (or, more often than not, die trying 🤣 )
So you'd rather play in smaller lobbies denying yourself the experience of hectic bounty fights?
nah, it's just true that it isn't nice to play nightmaps at daytime on a low contrast panel. so there are real world reasons beyond just complaining
It's have CoD expirience from release.
I often get like only one other team at 6* because lots of people don't want to play certain maps and they just peace out. Or, they are running enhancements that help them see.
Its just a shitshow
Considering ~29,000 people who played today, my lobby sizes will be fine once it culls out those folks who don't want to have to adjust to the game conditions... I'm sure I'll still have the hectic bounty fights, tbh
There are some notorious clans on NA West that've shot me at like 200m+ through fog. It just feels like shit and I never want to play fog maps ever again.
To be fair, from everything I've heard, it's a shitshow at 6* regardless of this single decision 🤣
I agree with that just think it's actually taking away from the drama that ppl are ill prepared. You could kinda understand that someone would come in the bayou with a mosin sniper, then it's super foggy and they say "nah, fuck that" and leave^^
Its much less so on normal maps.
"fuck that" and leaving is meta with no choice
I don't ever run mosin sniper, I am a sparks sniper enjoyer and I will insta the fuck out of fog.
I don't want to play like someone came in my scope
I can understand why they would - but I'm not that type of person, so even though I get it... I don't condone catering to that behavior.
I'm not a "give the tantrum throwing kid in the cereal aisle what he wants" person.
yeah but cain ain't doing that shit
Most of the time I run a bow, and I don't even want to use it in fog
but there are consequences to that
And, honestly, I don't find that much different than going in with a Mosin, walking around a corner and tongue-kissing a shotgun....
In either case, I thought I came prepared and I was wrong. 🤣
no me neither, lots of ppl do though
they made it their mission to leave just to spite the game for forcing them^^
it's interesting to me that so many like to be "unprepared". I feel the exact oposit way quite strongly
I agree. But, to use a separate game analogy... a lot of people think Dark Souls is too hard... the answer isn't to make Dark Souls easier... the answer is, and this might sound harsh, Dark Souls isn't for everyone. And that's the same for every game. It's not going to appease both sides. So the developers need to make a decision which sort of playstyle they're trying to appeal to. And one of us is going to be butt-hurt over it. And we either deal with it, or we move on to another one of the million options.
what kind of monitor do you have?
I can definitely understand it. I think it comes down to the type of game, and the gamer.
Like me, I play a lot of survival games with procedurally generated worlds. The idea of going into something very random and conquering unplanned odds is what appeals to me.
Sec...
I'm on a work-trip, in a hotel on a laptop now, so needing to get the answer for you (instead of a generic one)
I think it would be cool though to play a pitch black night map for example where everyone has to bring light stuff
I have an ips panel now, before I had a real good one with high contrast. my opinion has changed since
This is my primary monitor. My secondary is like... ~7 years old. Probably older than that, but I got it about 7 years ago.
it is annoying with low contrast. looks kinda shit at night tbh. as much as it pains me
As an actual bowhunter, been there, done that. And I can empathize 🤣
Yep, VA panel
It was really not a good buy on my part as I mainly play hunt 😦
That would be dope! I'd like a night mission (not quite pitch black) but with a severe thunderstorm (lightning flashes)
yeah just like the shittest visibility for everyone, but then you would have to be able to prepare for it
because of the different hardware for everyone and the option to gamma for an advantage this stuff never works in games though 😦
TBH, I feel like it usually does alright for low and mid tier players.
Who, coincidentally, IMO, are usually playing with somewhat "normal" settings.
It's god-tier, where everyone is looking to get that extra 1/10th of a KD rating and using whatever tweaks, overlays, and third-party apps that it gets ruined.
One of my favorite games was Evolve. They did that pretty well
yeah, it was a sad day when I found out ppl gamma the night in survival games
idk^^
You can only die to a headsman so many times until it gets tiresome.
Did you try not dying to a headsman so many times?
That's the trick.
I have, even thouth if I didn't consent, the bullets couldn't hurt me :(
Then you did all you could do.
Yeah, dunno, just been too many matches where I looked directly at a headsman and died bc it was too dark to spot him.
And I don't have a cruddy monitor either
But there is also consensus that headsman was a mistake as a hunter.
in the community
Eyup, he have downsides when out in the open with colors, bc the blackness stands out, but inside/night maps makes him invisible sometimes.
Here is an example.
Understood. I haven't tried it (because it just doesn't really suit me), but are flashlights and flares viable tools for the night missions? To like not just to see, but to disorient and confuse opponents?
That's not reshaded at all?
The lamp is a joke, it gets you killed more than anything, it can "blind" enemies at closer range, but if that is just as death sentence if they have a shotgun.
And yeah, people don't really uses fuses and whatnot
Nothing at all
Headsman, Reptilian & Cain is the trinity of "unfair" hunters for many.
That's impressively dark 🤣
Well, that what happens if you don't gamma-up in Hunt.
Nah, I just take my loss. I'm not going to resort to borked methods
You must understand, they have to give Cain a bath bc his OG skin was too good lmao
I'll say lots of colorful words in the process, and insult both his progeny and ancestry.... but that's all.
Again, wish I could do that too, but playing mostly 5/6* people WILL run Headsman a lot of the times.
Yea, I get it. That one I'm a little less worried about, but I can see it being problematic. For me though, unless they're in brightly colored clothing, I'm not seeing them in the back of the trees anyway 🤣
The other one seemed to genuinely blend in with the dark
Yeah, still think Reptilian needs some albino gator skin on this outfit to make him pop a little and I'm saying that as someone who mostly runs Reptilian.
Gator Gang have just been a thing for me and my friends since the beginning of hunt and before he came out.
Yeah, one of my team runs him.
They are very much different in their strength:
- Headsman is king of the dark.
- Reptilian is king of the bushes.
- Cain is king of the mud.
I prefer Revenant myself. Probably not the smartest with his very-un-hidable t-shirt, but the gaping entry/exit wound in his chest/back and the fact he's the only one that I think is actually dead was enough to sell me on getting him.
That should also be the norm, play what you like
Absolutely!
But still not make some Hunters too much of better than others
Or make them all a bit camo-y.
I mean make them all wear greens and browns and greys and blacks
Naw, I want more cowboys and less weirdo comandos!
Nah, I get that. But I mean... even Revanent could be a in a darker shirt, and more mudstained.
Stuff like that
Not super-soldier outfits, just looking like someone who's going to go out in the wild to kill stuff without being seen.
flashlight is actually good at night, i've used it to great success when the night wildcard was a thing
I've found that even people with shotguns tend to whiff, probably since they aim for the center of the light, which is off the shoulder
Flashlight is great, yeah
my only gripe with the flashlight is that it obscures my own vision pretty heavily at night too since it just creates this mass of seemingly volumetric fog infront of me
Solving both sides issues? Reduce the initial timer of self revive back down to 6s, but cap it so you cant revive after 30s have passed. Makes it a bit more reliable if you died due to a trade, but also doesnt allow the solo to do the waiting game or try to death cheat
If solo necro stops working after 30s, so should regular necro 🫡
Really? I think it's terrible, whenever I use it it is more difficult to see what's in front of me
I mean yeah, that's the point. It's not at ALL for improving vision, but for blinding your enemy
Strange but i guess that makes sense?
I think they could tone down the firstperson fog-effect so it's not so inhibiting but you really only should activate it when someone is immediately infront of you
solo necro and necro ain't just a 1:1 with issues.
Honestly i forget i have it on me whenever i want to bring it with me
Not necessarily. You cant directly compare the two. For once the normal necro requires another guy to be reasonably close and be really loud (You can hear the darksight easily).
And on the other side solo gets a lot of buffs already. I personally find playing solo the most lucrative / efficient way of playing.
And team necro stops working once all members of a team are down. Solo revive needs a slight rework, cause it currently can be too weak if used in closer quarters, but it can be misused to slow down the game or as a makeshift death cheat
Thanks for putting into better words than me lol
while solo necro does slow down the game a bit, i think regular necro can be just as annoying, as the death cheat bug has shown me very clearly. Although tbh I actually just think resilience is the primary offender in both cases
100 health was a perfect amount to get up with and increasing it is problematic imo (relentless aside, 125 is still a lot)
In what way are regular necro annoying?
full teams with necro+resil during the event basically means i gotta either dedicate equipment to bodies or have a teammate watch them constantly. mainly an issue with fights from inside vs outside a building but still
i don't think anyone getting necro'd should be able to tank a chest shot point blank with any rifle though
I don't think that people using necro is a problem but I do agree with resilience buff being too much
if resil is gonna stay buffed i think necro should get a slight range reduction
but tbh i'd be more than happy with resil getting reduced back to 100
and that'd also help mitigate the solo problem ever so slightly since traps and concertina would be that much more effective
Well, that is how most teams have felt with solo necro since day one, either we need dedicated equipment to bodies or have a teammate watch them constantly.
And I've always said that a trait should never warp the meta around it like that.
i find that it's only a problem for me with solos when I run into like, 3+ in a single game, which is basically never
but having to do it for every single body in a teamfight has really been a drag, im glad death cheat is gone and i'll see full teams of necro resil less
i mean it’s hard out here for solos vs trios sometimes even with necro
mfs will just place 3 traps on you and call it a day
i think the main reason people are against it is because 3 traps still isn't a foolproof way to keep solos dead
with resilience these slippery mfs will still get up
i know i’m just spitballing the trap amount
i had a team place 6 concertina and 2 alarms on me once
i think without burning, there is basically nothing you can do that will keep a solo dead if they've only been downed once
i think you can definitely tank through 6 conc traps tbh, might take a few tries but still
nuh uh
you get up once dead
2nd dead again
3rd you might’ve not even cleared most of it
by that time they either shoot u or you get away

i mean yeah if they're close enough to shoot you, but if they aren't you get away
I mean, the root problem is that you can NEVER balance a game that can cater to solos and trios in the same lobby without one part or the other feel cheaped out.
I really would just prefer if I could queue "full teams only"
then solo could have whatever they want
funny seeing solos struggle and even funnier when i get up and bomb lance a trio
i agree, the only thing that REALLY bothered me about it was dealing with solos who would get up and snipe at me, but tbh now if i see a solo with a sniper i will empty that shit then firebomb+conc bomb them
i feel that
solos missing bars are much less of a threat at closer ranges i feel, but a sparks sniper sitting 100m away when i have compact ammo is a nightmare even if he only has 75hp
i had another solo destroy me after i revived myself cause i had to reload mans just tapped me with a bow
another problem is conduit. nerf conduit 😈
@junior reef you can already disable VOIP altogether in the settings, or alternately pause the game, click on "communication" and mute players
Why people are so sceptical about dolch custom ammo?
People Just hate the Dolch. Even though the Dolch is cool!
Yeah sometimes i forget hunt has the hunt community. Anything other than sparks or mosin deserves no good updates
I wouldn't add Flash Immunity, But I do find it kinda BS that it works at a large range whether or not it was behind you or in front of you. I don't really understand how a lightbulb was supposed to affect us as hard as a IRL flashbang. I would have thought that throwing a lightbulb would break it, not emmit the power of the sun. I dont even have a clue on how to rework such thing, I'd rather it just be removed.
dolch already hella strong, and custom ammo wouldn't come with the downside of reduced resupply since the dolch is already special
incendiary dolch is the stuff of nightmares, bornheim incendiary is already a monster ever since the fire ammo buff
Dolch isn't "hella strong". You hardly ever see them because they're overpriced and, frankly, over-nerfed. The recoil and sway on them is a frenetic clown show. People whine about the two-hit Dolch body tap, as if any revolver with fanning doesn't do the exact same thing, but with more accuracy and at a lower price. And, keep in mind, this gun doesn't even unlock until level 71!
i mean don't get me wrong it's definitely overpriced as shit but i still think it's one of if not THE strongest close-ranged sidearm in the entire game. if price weren't a consideration at all, i think it'd be one of the top picks for a lot of people
the recoil really isn't that much worse than the double-action pistols and the sway is the exact same as every other pistol
Its not. For 750 you can get entire competetive loadouts.
Every time i Use the Thing i remember how awful it is.
I mean this is one of the Most modern Guns available and gets outperformed by old Revolvers. And yet the sway ist horrible. 350 would be a better price...
the sway is the exact same as every other pistol???
i do agree that the performance is around $350 but it's still a really solid gun
if i see someone with it and it's still got most of the bullets there's a 95% chance i'm dropping whatever pistol i've got for it
The sway from shooting paired with the recoil is trash.
Dolch P on the other hand is certainly worth the price.
And Dolch doesn't deserves to be in the game, so that is that :)
That's quite convenient way to invalidate anyone who doesn't agree with you here, one could even feel personally attacked. But don't worry, the votes on here only serve as a first filter for the devs to look at. Ultimately it's their decision depending on if they think an idea is viable and fits the game.
Do you really want people to just extract out of contracts they don't wanna play?
Of course not. We (the guys that downvote your one-sided ideas) want people to stop disregarding any other opinion than their own. That means accepting certain unfavourable situations. Like everyone else has to, as well. Some might have an advantage over you on night maps. But in turn you might have advantage over those people in other conditions.
We want you to think about fairness and not just what is good for you, because most we get from people who complain about being at a disadvantage is personal opinion without consideration for other sides of an argument. Most of the times you make it sound like you're speaking for everyone, while you clearly do not, and that just immediately turns people off from taking you seriously or that you're arguing in good faith.
Yes it does, just like nitro, avto, crown or any other gun. If developers deisgned a gun and implemented it in game, then it should be there since it'
It is their vision *
Well, devs can be wrong too.
Many people also think guns like Avto and Crown doesn't have a place in Hunt.
If Devs added a modern M16 AR in Hunt tomorrow should we just shut up and respect their vision?
Do they plan to?
Ofc not, but it is to point out that "dev vision" doesn't automatically makes anything good or healthy design for a game.
Sorry to intersperse that late response into your convo 🙈
Let them add the ak
avtomat-47 already in
The "47" stands for the numbers of nerfs it got
It does way more often than opinions of thousands of fans when most of them don't even agree on any matter.
imagine if they actually added the crown and king drum mag variant
but only with starshell as a ammo option
I highly disagree with that, sure some fans doesn't know what they want or they just have bad takes.
But as someone who have played since Early Access release, I can personally say that Dolch is better off dead and unviable than good.
You know what "fair dolch" is in Hunt? That is the Bornheim.
That is the lenght the game needs to gimps modern fire-arms to make sure they don't clown on revolvers.
bornheim with fire now is scary, if dolch had it too...
@simple helm the big dynamite bundle, at least, and I think the smaller ones too, should definitely go through wooden walls without losing any damage..
Its more complicated than that. . .
Explosives are consistently inconsistent in Hunt
Bornheim is really far from being fair. I play since early access too. Also you can disagree all you want but this community always shouts "dead game" with every update giving any new features because "eArLy AcCeSS WaS tHE sHeEZz" and among thousands of ideas they had maybe like 3 good. All they ask for is more long ammo and nerf nitro/avtomat
True that xD
So if Bornheim is far from fair, how the heck can you advocate for Dolch?
Also nice generalization.
Lore starts from present time as a story or sonething. Devs can add addon with modern weapons for a WWI map if sonebody wants modern weapons.
People use the same kind of reasoning against night or fog maps... "dead lobbies" ... Because nobody has the guts to play a dark map in a horror game 
Since dolch has ridiculous sway after 1 shot, high recoil and is mega overpriced, unlike some other semi auto pistol I know. + don't forget bornheim match can 2 tap too and costs way less
There is a different between what they can and what they should.
I think it important to understand why people are drawn to a game like Hunt over Tarvkov.
Because it's slower, more methodical
Well, after a myraid of nerfsDolch is this state.
YEah people crying about more climatic times of day, and ask for rain map for how long? (probably since release) and i see more and more posts to not make them play night or rain because waah they cant see ??? XD
And the more automatic a gun is, the worse it gets, in Hunt. At least I thinkt that's how it should be
This. Thank you
I feel heard
Tarkov is that too ain't it?
Ofc there is a many reasons why people are drawn to Hunt, but I think one of the major ones are the setting and time period, being a western shooter.
I am one of those myself and I know a lot people would be sad to see Hunt playing like a more modern shooter in context of the firearms.
Also rain/night maps are great
This is seriouse problem. Not many players can play at evening to play on night maps. I know a guy, who cant play rain map because he have problems with ears.
Wouldn't he have the same dissavantage on any map then? What he can hear people can hear better no matter what?
Nah in the ~800hrs I put into EFT, I learned that playing slowly and methodical is the worst way to success.. In EFT you have to be fast and gear matters much much muuuuuch more, and some other key differences..
He has a problem with ears so cannot play rain but general sound design of booming, defeaning gunshots in hunt is fine for him?
Yeah I can see that.
I get the hurting the ears part. But you're not supposed to hear much over the rain anyway, so you could turn down volume or sth to mitigate the worst. But they can't cater to everyone
As i get it, noise of rain makes weird sounds in his ears, so all sounds for him like a cacophony and its hard to hear other noises.
Aye, I have sth similar, at least from your description
Rain really deafens me
I will say, sometimes I feel the sound balancing is really wonky/have lessen over the years.
More often I don't hear a dynamite getting ignite and then hear the sound "clip into existence" as it get thrown at me.
Also the altars as SO fucking loud in this event when you dismanlte them
Hard to design a sound oriented game and try to cater to people who have hearing problems. Especially since thundershower is a thing requested for many months. My ears are disaster due to chronic disease but you kinda roll with it or unfortunetly gotta play something else when it's bad. Health first
Yeah, I can see that, it is always a hard time balancing competitive games around disabilities or lessen senses.
Got the same issue irl, when there's too many people talking in a room or too many cars on the street... Stuff like that can stop me from being able to think straight. Usually wear headphones to shut out the noise
They are not together, so its fine looks like.
I see
It is a hard one, bc Hunt is very competetive, bc it is PvP only, but it is also not "E-SPORT!!" competetive.
It's not about volume, it's about how saturated the spectrum is
Do we have any choice really but to deinstall and Not Play at all?
I guess I would play a match or two with the gun, laugh at it and then uninstall.
Tbh avto is basically m16 but modified to fit the game aestethics
Tbf they'd never actually do this, it's a straw man argument imo 😅
Eh, it was just to point out that not ALL ideas are equal, even if it came from the Dev team.
It is easier to present a harder breaking point, that trying to think up something that could be plausible, but no-one would like.
Ok I take it back, sorry 🙈 Didn't get that
np np :)
AkShUalLy....
The M16 is 556x39, the Avto 762x39
Actually all this talk made me think of a intersting, maybe fun? Wildcard:
- No variant weapons
I would play that
And not because I mainly play the base variants anyway... 
No, absolutely not
xD
But yeah, I want wildcards to be stupid like that.
Heck make one only have a certain timeframe of weapons allowed.
Or only Avtos
Go crazy
Mutators
AI more aggro range.
Hellhounds spawns in bigger packs
YEAH!
Been sayin mutators for years lmao
Mutators have been getting a lot of love here lately
Would like to see wildcard "red moon" or something where AI is mega agressive all the time
Especially the ones that are either pure meme or pure evil
Also, now we have training doing to two and shooting range did it with one.
Throw in variant locations to matches.
Ofc make the sign-posting clear from distance so you don't turn a corner into a wall that usually ain't there.
Imagine if they'd make everyone spawn with avto on april fools
Everyone just extract for a free avto
lmao
or auto 5s with starshells
Heck give me trait for that:
When reloading, you load in random bullets/shells
It will be fun if they can create a special mode with crazy gameplay. This will be fair.
when you're out of ammo, reload for 3 random bullets/shells
I mean, shooting range shows us that we can load in and out with set weapons.
Actually, Quickplay SoUl SuRvIvOr, makes us spawn in with (random) set weapons/loadout.
So making a wildcard to spawn us in with set loadout should be hard and making sure we can't extract with those items either have been proven possible with shooting range
Yeah the base implementation is already there
Wildcards for quickplay would be hella nice, since the game mode is mostly abandoned
How do you get the idea it's abandoned? I've been playing it a lot an been having full lobbies without long matching times
Oh I meant it's not updated really
Though I do welcome some variety in there
But yeah, they should sure add in the variant compounds as random modifier on any map.
Like, make a variant of the church tower on Healing Waters Church, where it is collapsed and changed the compound.
Dry up Scupperlake!
Some of these probably don't warrant the associated development costs
But man would I love that
random thought. what if we had a way to get full dead hunters back in a one chance game of quickplay?
Well, I would say it might be a lot of dev time, designing new good sidelines, making sure that AI can walk all the right places and so on.
Sending them to the Gulag!
yeah^^
They have perks already so it probably would seem like a advantage or something
an *
This. Gulags have been poorly implemented into other games, at best
still only one wins
I agree. But this also means we are basically at cryteks Mercy If Not enough of Players unite.
yeah it wouldnt really be like a gulag
My Hunter, even kitted-out is not worth the time for me and would be drag for friends who plays together.
"oh we lost, time to play quickplay"
It does, we are :D
not to get back in a game, just to revive them. like a last rtesort after death cheat is gone an they die without it
dont extract rather
Oh you want the Gulag IN the match?
Or after the match?
During as I understand it, like in other games, right?
after, you just have dead hunters in your roster which you can go in quickplay with
