#feedback-discussion

1 messages ยท Page 77 of 1

keen oak
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Limit gameplay variety?

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Adding new AI is variety

celest spindle
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Yeah forcing people to for example at least bring a solution for everything, for example silenced nagant poison otherwise it'll be more difficult

keen oak
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Youre stretching my friend. You're not forced to bring anything deal with any type of AI it only makes it easier

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Youre not forced to take dusters to deal with immolators just like youre not forced to bring tomahawks to deal with armoreds

celest spindle
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Yeah but if you don't you'll find it difficult

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And people don't like difficult things xD

queen jungle
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Stronger AI would very much improve the experience to what it once was, I. E. players having to be more careful and prove more skill overall

keen oak
#

Oh well

celest spindle
#

Stronger AI would be lovely

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Too many people b*%hin about NPCs these days

keen oak
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I for one am a fan of variety which is why I would like more content rather than more of the same, but stronger

celest spindle
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OR

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We could make killing and dealing with AI more rewarding by giving them a purpose of some kind other than weekly challenges and then making them stronger would be appropriate

keen oak
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Makes sense

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Buffing AI just because will only cause frustration among the community

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Justified or not is beside the point really

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What I can mos def agree on is that the non boss AI part of the game has become stale.

celest spindle
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Yeah, and weekly challenges feel more like a chore rather than a challenge

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So do the AI, they feel like some sort of burden rather than an obstacle or enemy

carmine needle
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I'm a fan of the (tactic?) style of breaking into a guarded compound in what my partners and I call "My problem is your problem", which involves finding dogs/immolator/armored/all the grunts and aggroing them, then diving into the boss lair/guarded location... honestly works an alarming number of times. Especially immolators, bonus if someone lights him up too.

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I like the AI, don't think they subtract anything from the game. Was kinda hoping they would add in gators to the water but s'cool

hardy coral
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Armoureds dying to ONE throwing axe needs changed.

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They are the most trivial AI.

brisk timber
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I like AI as an obstacle

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But in a game where you can get deleted in 1 or 2 shots an AI that is like a fight on its own shifts fights deciding factors too much

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I think where AI is now is okay

queen jungle
brisk timber
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There could be made some little balance changes tho yea. Armoreds maybe really a bit too easiy (or tomahawks too strong).

hardy coral
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Throwing axes are generally okay vs other AI, throwing knives are way too weak in comparison.

brisk timber
#

AI is fine

hardy coral
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Hives are fine, grunts shouldn't die to bodyshots and armoureds should be more resistant to throwing axes and the like. Immolator and meathead are also fine.

brisk timber
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Hellhound packs pls 3 max

queen jungle
brisk timber
queen jungle
#

Personally:

  • Grunts are fine
  • Hives are OK
  • Armored should get their old DMG and HP back
  • Immolators are fine
  • Meatheads are fine
  • Hellhounds are fine, maybe increase the aggro radius (as the devs have stated Hellhounds are not "normal" AI and meant to be the most dangerous)
brisk timber
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I think if AI gets stronger PvP needs to get weaker

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Not both

hardy coral
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20 per considering their strength is odd.

brisk timber
#

Hellhounds are the most annoying shit. Increase radius? What
Theres not even a nice skill play to counter them
If a pack decides to fuck you up mid fight you can pray

hardy coral
#

You can shoot them.

brisk timber
hardy coral
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Or stand still and time the melee hit to knock them back.

brisk timber
#

Headshotting 4-5hellhounds

hardy coral
brisk timber
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Oh one hellhound has helmet

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Whooops

brisk timber
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I should just wander the map kill hellhounds before starting fights

hardy coral
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Well yeah, same with any other AI. You can easily dispatch them with your gun if they get on you in a fight.

brisk timber
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Sounds like a fun Hunt experience

queen jungle
hardy coral
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You can also just shoot around the helmet or pen it with FMJ or long.

queen jungle
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Armored hellhounds were specifically made because normal ones were too easy to get rid of

brisk timber
keen oak
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No way. Nope. Hellhounds should NOT get more aggro range

hardy coral
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Their issue is their inconsistent aggro range, same with immolators.

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Given them quite a bit more would make them easier to deal with tbh.

keen oak
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Hounds are already annoying af

brisk timber
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If they are designed this way okay

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But i wouldnt like all AI to be like that

hardy coral
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If you have something like sparks+single action pistol with no fanning you'll have a bad time.

queen jungle
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You don't have to like it, but it's the day it's intended. The specific reason why Hellhounds exist is to make our hunters' lifes difficult.

brisk timber
hardy coral
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Which is sort of the point, you need to deal with them in a good position. Basically just sitting behind good cover and shooting them when the fight starts is enough.

brisk timber
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Jesus christ
I know

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The topic was
Stronger AI would very much improve the experience to what it once was, I. E. players having to be more careful and prove more skill overall

hardy coral
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Which I agree with.

celest spindle
brisk timber
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And i dont.
And i didnt ask on lectures to kill hellhounds.

hardy coral
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Hellhounds are a pretty good bar for the strength of AI in their best case.

queen jungle
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Kinda sad Nightmare mode was shelved for now ๐Ÿ˜ฆ

keen oak
brisk timber
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I would be fine with stronger AI if the pvp was more centered around 2 or even 3 tapping.
Players abusing other players dealing with AI would be way too annoying

celest spindle
queen jungle
celest spindle
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Give armoreds more hp and bleed, thats fine with me

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But not more damage

brisk timber
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I think probably for some players a more hardcore way of playing the game would be cool.
But for most players playing like 20min around some AI like youre in vietnam jungle just tp get HS by a spitzer sniper guy and get booted to mainmenu...is very anti climatic

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It makes the game too random and frustrating for most people

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You rarely have a feeling of achievment that way

celest spindle
brisk timber
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And it caters heavily into bushwookie tactics

worthy knoll
brisk timber
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And then we end up in a game where nobody wants to deal with AI and everyone sitting with sniper scopes on hills in bushes

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No thank you

queen jungle
keen oak
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Its a joke, chill man

celest spindle
hardy coral
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Well be more careful, right now the AI is completely trivial.

queen jungle
hardy coral
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They need small buffs, it'd hardly make them a threat by themselves but something to consider if you know there's enemies about or you're in an actual fight.

celest spindle
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Ima brainstorm for like 2 hours to see if i can come up with a mutually benifical change to the ai

brisk timber
hardy coral
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Only time it is ever an issue is if hounds get on you in a fight when you're either out of ammo or have a sub-par loadout.

keen oak
hardy coral
brisk timber
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You wanna say if you have 1vs1 and a hive and some grunts on your ass its trivial?

Its by far not trivial.

Sure its not a 1vs1vs3 or so
But its still a thread to deal with and focus on rather fast

keen oak
# hardy coral You obviously were

Eye of the beholder I guess. It wasnt aimed at anyone specifically. I merely made a joke, because people tend to (copy/paste) use this argument whenever something catering to bushwookies is discussed

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Its dishonest

dull mason
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Someone having AI aggro on them during a fight is similar to them being on fire/bleeding to me. It is mainly a distraction and simply adds difficulty for them to concentrate which allows for the other party to be more aggressive

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Depends on the AI though, of course, a hive/immolator/armoured is magnitudes more destructive in a fight than a few grunts

celest spindle
#

So far i've come up with this for the grunts, how does it sound?

"Grunt Behaviour: grunts right now feel nothing more than a pest mostly because of how weak both physically and vitally they are, i propose a change to their behaviour and formation, for example:
Grunts will now be more intelligent and alert other grunts if they hear/see a hunter, if Grunt A is within vicinity to Grunt B and Grunt C is within vicinity of Grunt B, Grunt A will alert Grunt B and B will Alert the C so on and so forth; they will try to group together if they detect a hunter's presence and will attack in rallies instead of individually, that way they'll pose more of a threat and will be harder to deal with, and to stop them from overpowering hunters all the time, a hunter has a 2 second time frame to kill the grunt before they can alert other grunts nearby; the alert radius should be no further than 15m.
And to make grunts more rewarding, upon death they could drop a moneybag, similar to the moneybags you can find around the map (2% chance to drop)."

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@brisk timber why not?

carmine needle
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I'd like to see grunts that carry ammo boxes... dunno about them alerting other grunts tho, we've got enough sound traps. Be cool to see them drop pouches tho, would make sense. Not everything in the map needs to be a threat, imo. Sure, they can be annoying, but in a gunfight they can make a difference and hell, I've used them to track other hunter's locations. The AI is supposed to be annoying, and you need a super easy and common AI to create a base level for the rest.

celest spindle
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Theyre still weak asf but theyre gonna be grouped up now

carmine needle
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Could just have bigger bunches of them to solve that

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groups of 5/6 around horses, in houses, etc...

celest spindle
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By grunt i dont mean a new zombie, an actual grunting noise

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@brisk timber hellooo?

carmine needle
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Yeah, I figured that, but there would still be an audible sound- they already make one if you aggro them

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just take that and have it trigger other grunts in a local area?

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That may already be a thing they do, honestly not sure if grunts can trigger grunts... like if I aggro a guy eating a horse and his hissing noise triggers another dude eating mud a few meters over

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I could see them adding more grunts to packs/buildings being a viable way to make them more threatening

celest spindle
celest spindle
brisk timber
celest spindle
brisk timber
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Yea no ill pass

celest spindle
#

Just like how there was that one saying "monke together stronk" HUL

brisk timber
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Grunts are fine

celest spindle
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They really arent

brisk timber
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Subjective

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I think they do what they are meant to do

carmine needle
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I do agree with Rakki on this. I don't see any real issue with them. I'd be cool with them adding chances for them to spawn in bigger numbers in areas, but I don't want their whole mechanic to be changed

celest spindle
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Ight fine then how about this alternate one, theres a decent chance for grunts to be grouped together around an important area such as where hunters usually pass by or around clues, kind of protecting it

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And to get said clue you should either use serpent or kill around 15 grunts

brisk timber
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You start to sound like you wanna change stuff for the sake of changing stuff

craggy pike
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Most AI would be scarier if they had better pathing. You can make hellhounds useless if you wiggle around a tree

carmine needle
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Lemme wiggle in peace XD

craggy pike
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Wigglers will be hell-hounded

celest spindle
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Well finall was right, you cant make everyone happy

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I'll stick to things i think is right and try my best to not affect their way of gameplay or how they behave

carmine needle
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Nooooooo! My worst enemy!

craggy pike
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I'd like to see either a greater volume of grunts or more variety, maybe have some that can crawl or pop out of the ground

celest spindle
carmine needle
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Lol. Part of the whole game lore is that the grunts are just shells... same as everything else. puppeted by the will of the sculptor and the insects/disease, while the OG person is locked in, watching but unable to do anything while their body moves about. On that front, I agree that having odds of more grunts spawn would be cool- but I've also had to kill tons at some locations (looking at you, kingsnake) so could already be in place for RNG

craggy pike
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That thing AI do where they lose sight and swivel their head could go. I'd rather they be smart and relentless chasers

celest spindle
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"Instead of the grunts being spread out so far from each other, you could have them be kind of grouped up, like blocking or patroling a very active area, for example places where most hunters will go through or walk by if they have anything to do in said location or being around clues or points of interests such as event altars.
And they could also move as groups, for example moving across fields or jungles as a 10 or 30 rally of grunts, something similar from The Walking Dead series."

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The current and final suggestion that im gonna include in my AI change suggestion list ^

celest spindle
#

Just shaken up a bit

carmine needle
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Mmmmm not a huge fan of that many, or of them moving around. If I see 10 grunts chilling around an altar, and I know there are still active teams, I'm not going to bother with that altar. The reward is not worth the lost health. I already maintain serpent on any build I run- too much fun yoinking bounties from teams not paying attention, plus great when the clue is guarded/in a dumb spot that's likely to get me headshot. I don't see why there needs to be such a drastic change- we have AI that are challenging. there needs to be weak ones to balance. Yes, they are still weak, but 10-30 of them no longer are weak. You can only kill so many, and with self necro I bring concertina over fire, which would be my answer to this.

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Or lost ammo. Even with a bomblance I'd be out of stamina before I finished off 10, depending on how they are clumped up.

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But hey, drop it into the suggestions and maybe they'll add it!

celest spindle
#

Yeah tbh 30 does sound like a alot HUL

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What about 5-15?

celest spindle
carmine needle
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Closer to what I'd call a logical amount. If you scattered them across a building, but had them all trigger when you fill the noise bar, could be neat

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Hives? Hives are fine

celest spindle
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So its just armored and grunts then

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Also grunts could be apart by like 2-7 meters

carmine needle
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Suggest what you want to suggest my guy, I think most folks don't have any real issue with any of the AI

celest spindle
#

Well, the suggestion is up

open carbon
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@trail oasis just my 2 cents.. I think the whole idea behind self-res is to backstab

queen jungle
open carbon
carmine needle
#

I enjoy triggering them with the vet in another compound (same with immos) to draw attention or to mess with teams. They def serve their purpose

brisk timber
celest spindle
carmine needle
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? why is not wanting them changed a skill issue?

open carbon
#

Because they're too easy ๐Ÿ˜ˆ

craggy pike
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Armoreds in my opinion should be slow but tanky, right now those dudes can hustle

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And one-shotting them with throwing axes is silly

carmine needle
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That's the point... everything has it's nuances. The actual challenge/pressure comes from the bosses/other hunters. But having AI thrown in helps shuffle things up. It's not supposed to be dark souls.

celest spindle
open carbon
carmine needle
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Eh, i doubt that's why they don't agree. You say they are annoying now- how much more annoying would it be if you're stalled 1/2 to the bounty because you've got to kill 30 grunts?

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Agreed.

craggy pike
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Imagine if immolators revived phoenix-style

carmine needle
#

oof. or you can relight them via fire?

open carbon
#

Imagine Hellhounds actually taking off a limb when they manage to bite you

carmine needle
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lol, that'd be a nightmare to code for tho

open carbon
#

Think of Kenshi when imagining how to keep moving after

craggy pike
#

Hunt: Fear and Hunger edition

open carbon
#

Imagine bosses actually being dangerous

craggy pike
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That would be nice

celest spindle
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Theyre hell hounds not middle eastern dogs my guy

craggy pike
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The butcher and spider are complete jokes. The spider is an unfunny joke

open carbon
#

Yeah

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Assassin is a joke too

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Axe-assin

craggy pike
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He can be

carmine needle
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But most stuff IS deadly when ignored (and if triggered). Hives, dogs, armoreds, even grunts can be a threat if you're mid fight and they hit you at a shitty time. Will agree the bosses aren't bad, but I have no desire to spent 20min fighting the boss.

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I already hate chasing the assassin or praying to the spider to get out of the roof

craggy pike
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Maybe they could give him a damaging aoe while he's cloning to prevent him from getting axed to death

open carbon
celest spindle
carmine needle
#

Bosses or AI?

open carbon
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AI

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Bosses too of course, but they're way worse than AI in that regard xD

willow crater
#

Honestly I disagree hard with these statements, hunt is not a PVE game, additionally part of the "fantasy" of the game is that you're a professional hunter that knows how to deal with these creatures, a seasoned hunter should have no issues killing a boss, they're not the actual threat, the other hunters are.

carmine needle
#

To me, it depends. Yes, If it's just me and I have the right gear, I can either avoid or kill everything. In a fight, the AI can be destructive, especially in trios, especially with several teams fighting. Adds another layer of chaos. Sure, you can argue it's skill, but I've seen plenty of folks trying to flank/move and trigger AI and get overwhelmed by them and also the other hunters. Heck, I've lost matches for the same reason myself.

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Good point

willow crater
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Also, increasing the difficulty of bosses is increasing the barrier of entry to the game, which is already high.

celest spindle
carmine needle
#

You could add a wildcard more where there are more AI

open carbon
open carbon
keen oak
open carbon
#

Does anyone else think it's simply good manners to clear the boss compound of AI when your team arrives first? :D

carmine needle
#

nope lol, those are my alert dogs

queen jungle
willow crater
#

It's a bad Idea, if you can avoid Killing AI they can be your alarms/sound traps for enemy hunters

open carbon
#

I want there to be a thing like "Hunter's etiquette" xD

keen oak
#

I dare say Hunt thrives and brings more and more players solely because of its (unique) cowboy gunplay. PvE has very little to do with it

worthy knoll
carmine needle
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Actively try to kill as few AI as I can, until the map is cleared. Will take out roof hives, have had too many times where smart teams use them as hive bombs

willow crater
carmine needle
#

by all means tho, clear the compound for me

open carbon
#

Like, there's these moments where you have a solo VOIPing your team offering some sort of agreement. It should just be common deceny to offer them a duel for one of the tokens at that point xD

carmine needle
#

I will appreciate it as the attcking team

open carbon
willow crater
open carbon
#

Hunter melee duels should be sth everyone stops to watch :D

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I'm just horsin' around at this point

worthy knoll
keen oak
open carbon
#

We gotta foster a healthy hunter metaculture, I still think way too many people take the game too seriously

willow crater
open carbon
#

Where are the Derringer Bros when you need them

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Want them to serve me duck soup in Lockbay again

keen oak
#

I miss medkit fights

willow crater
open carbon
keen oak
#

Age average is higher

willow crater
#

Agree, but one bad interaction can make me stop playing for the day.

open carbon
#

I usually just VOIP the tusken scream if it fits

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The thing about VOIP in Hunt is... It's distracting if it's funny

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Which gives you tactical options

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Another layer of chaos

carmine needle
#

I enjoy a good battle cry when chasing someone with a saber/lance

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Also have teamed up a few times with other teams for quest stuff, haven;t had a bad time with that

keen oak
#

Fits

carmine needle
#

ha! "GRANNY HAS SNACKS FOR YOU!"

open carbon
#

We tend to do themes

keen oak
#

One of my guys plays Granny with the Executioneers Axe pretty much half the time

open carbon
#

2 Hail Mary, 1 Reverend, Worms holy grenade "Halleluja" on Soundboard. ChArLiE's AnGeLs and then we convert people

carmine needle
#

I did drag an immolator into a boss lair that was banishing (partner had been downed and burned) and ran around moses screaming "my problem is your problem" and managed to stab the other team to death with saber due to the confusion of the yelling and the pissed immolator

keen oak
#

Getting sliced in half by a bloodthristy gam-gam is where the immersion kicks in

carmine needle
#

anyway. not much feedback going on now lol

celest spindle
#

@craggy pike the thing with assassin is that its easy to kill it in trios or duos, but as a solo player its pretty dang hard if you're not careful

craggy pike
#

Not true

craggy pike
#

It's as easy as a stamina shot and finding an axe

carmine needle
#

it was great. My duo partner was stunned.

craggy pike
#

You can heavy swing and it'll break the clones and hit him in the same swing, do that 20 times and it's dead

keen oak
#

Assassin is very easy to pop even for a solo

open carbon
celest spindle
#

Not everybody brings stamina shot tho, and me and my squad have been killed because of assassin's attacks because we were not prepared enough

open carbon
#

That way we cultivate great ideas that end up in the actual suggestions

carmine needle
#

true, jsut wary of the mods getting annoyed

open carbon
#

The mods usually join tbf xD

celest spindle
keen oak
#

The only boss that can be a drag for a solo is the spider because it moves around too much, but sticky fixes that.

celest spindle
carmine needle
#

I would love for them to look at the spider, depending on the location it's a b*tch to chase down, even with a sticky

open carbon
craggy pike
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I hate spider for how long it just lingers

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And then moves nonsensically

carmine needle
#

I don't care for it's love of being in the rafters for 300 years skittering at me

open carbon
#

It just hangs up there

carmine needle
#

yarp. and it's always when I have a saber

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I can feel it giving me the middle finger

craggy pike
#

I'm going to abuse Stamina shots/conduit before Crytek realizes how it trivializes so much of their game

open carbon
#

Butcher though desperately needs it's pathfinding fixed too

carmine needle
#

You wanna stab me? bet. I'll sit up here and make noises

craggy pike
#

Butcher could use a full rework

keen oak
open carbon
celest spindle
carmine needle
#

Assassin is just annoying cause my team ADHDs out and doesn't stick together and thus he bounces around

craggy pike
#

Greyhound, Adrenaline, Determination are all useless with Stamina boosts existing

celest spindle
carmine needle
#

But there needs to be levels of difficulty on the bosses as well- be cool if they could make the bosses harder depending on the hunter skill levels tho the whole MMR thing is a mess i don't wanna touch

keen oak
#

Stamshots only shine in long ass games

celest spindle
craggy pike
celest spindle
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@craggy pike the worst thing on the assassin is the damage immunity it has, if it didnt have that then it would've been fine

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Wait you wanted it buffed

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I forgor

craggy pike
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Bosses are meant to draw hunters in, I just think it's a little lame how non-threatening they are and how quickly you can kill them

celest spindle
keen oak
#

Bossess the way they are now are just hotspots

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For PvP

craggy pike
#

Might as well change them to banish pits

keen oak
#

Lol

celest spindle
craggy pike
#

True, we have all these lore entries about how deadly these monsters are but they job to the greenest hunters out there

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At least Rotjaw can hit like a truck and double tap a solo, which is funny

celest spindle
#

Still very easily avoidable

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Like grab a sledgehammer and whack rotjaw 3 times and its dead

craggy pike
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Yep, pretty sad

keen oak
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Tbf rotjaw is supposed to be easier

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Being in the open and all

craggy pike
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It is yah

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I can't fault that one because it's clearly designed to encourage open warfare

keen oak
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If it wasnt then challenging teams would have it gravy

celest spindle
#

Easy this easy that

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Do yall want your bullets to be homing missles aswell?

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Feed the bounty to yall by spoon?

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Like fr cmon xD

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There has to be some difficulty factor here

keen oak
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Goobert keep in mind rotjae is in the open. If its too strong then challengers have it too easy

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Better to advocate for compound bossess being more difficult

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Which again could make it too gravy for shotgunners

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Sensitive area

celest spindle
#

Yeah but that doesnt pose much of a threat considering the rain aspect rotjaw comes with, its basically the same as indoors

keen oak
#

Argumentative I'd say

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You have much less cover

craggy pike
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I imagine once the event is over people will complain about Rotjaw if she appears during daytime maps and when mariner is gone

celest spindle
#

Finally got that joke out

celest spindle
#

I dont even use mariner and rotjaw is still pretty dang easy

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Another factor that makes rotjaw incredibly easy is the fact that she spawns around wagons most of the time

keen oak
#

What is the range of hunters detection for a wild target anyway?

unborn dagger
celest spindle
#

150 meters i believe?

celest spindle
craggy pike
#

I feel like they might stick to single bounty and roaming boss in the future

celest spindle
#

Like as of now its not worth going after rotjaw, unless they increase the reward in the future

craggy pike
#

It's a lot of money for solos

celest spindle
#

Eh

craggy pike
#

I've been enjoying single bounty, it makes trio games higher actioned

celest spindle
#

So far for a few months crytek has been only helping mostly the solo players rather than the team players

keen oak
craggy pike
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Before with two bounties you would have one trio grab one uncontested while 3 teams fought over the other

celest spindle
celest spindle
keen oak
#

Yeah js

celest spindle
#

8 months or somethin

craggy pike
#

It was only a few updates ago

keen oak
#

Still solos do have it gravy now

craggy pike
#

Crytek is slow

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Yeah it's much easier to be a solo now, as a solo

keen oak
#

I dare say that a 6star solo is smurfing if vs trios but people seem to disagree

celest spindle
#

Rotjaw only makes games for solos significantly easier, i doibt they'll be happy with a rotjaw bounty, since they have 10 seconds of darksight they could use that to their advantage and raid the normal boss

craggy pike
#

They really shouldn't get to have their match MMR dropped anymore

celest spindle
#

Because everyone would eventually become 6 stars then

keen oak
#

I dont think you get his point

craggy pike
celest spindle
#

Oh

craggy pike
#

A 4 star solo with all the tools they have now shouldn't get to stomp a trio of 3 stars

celest spindle
#

Go on

craggy pike
#

Like when you queue it tells you what your MMR is, and then it also tells you what your match MMR is, which is a whole star lower

celest spindle
#

The issue here isnt the player mmr, its the team mmr, thats causing all these issues with star differences and what not

#

Stupid lag

keen oak
#

In essence the way solo works now favors higher elo players heavily. Playing solo when youre 4star or lower is something I dont recommend unless vs duos.

Whilst an experienced 6star will have paid actors against him pretty much half the time.

celest spindle
#

My god it takes a whole minute to send messages

#

Paid actors ๐Ÿ’€

keen oak
#

I know its a bit demeaning but you get my point

celest spindle
#

My 3 star ego is in shatters

keen oak
#

Apologies

celest spindle
#

Everything would be fine if there wasnt a team mmr fr

keen oak
#

I think that the way brackets work is more of an issue than the mmr itself

#

Especially for less populated regions

#

Like OCE, they are fucked xD

#

Brackets should probably just get removed entirely and the mm itself should work as before. Prioritizing even matches over the full ones. I dont mind waiting extra minute or two in the queue.

Then we remove the visible star system entirely.

#

And its gravy

tribal wyvern
#

Just fyi with team mmr, you cannot have a balanced team mmr & also have "i wanna play with my friends."
Its 1 or the other.

#

A balanced team mmr, would not allow 5star to queue with 6 or 4 & so on.

brisk timber
#

Solos needed that boost

celest spindle
brisk timber
#

And buffing bosses is a complicated concept.
If you buff them mechanically people fairly quickly adapt and at that point its just working a checklist down like now.

You could inflate the numbers like health or damage which would make it riskier. But for veterans that wouldnt change things aswell.

Theres hardly a way to make bosses harder which people wouldnt quickly adapt to.
Prolonging the fight would make people only complain that they get jumped by other teams during boss. So nobody want to get inside boss lair.

#

The only thing that would make bosses challenging would be reaction time checks like evading hits and stuff.
But thats hard to do in shooters and tis no dark souls

dull mason
#

I think that they should separate MMR more though, 6 stars just isn't enough, esp since almost everyone is in 3 of them.

celest spindle
# brisk timber And buffing bosses is a complicated concept. If you buff them mechanically peopl...

Natural and passive dangers within the boss layer
For example:
Butcher having hot hook hanging from the ceiling that deal damage and make noise
Assassin having egg-like traps set around where if you get too near they explode and deal a decent damage
Scrapbeak is fine cuz it throws traps on its own
Spider having cobwebs around which slows your movement unless slashed away with a weapon or melee tool

celest spindle
brisk timber
keen oak
#

I dare say Scrapbeak is the hardest boss in a sense that he is the easiest one for the challenging team to rush and punish people inside the boss lair

celest spindle
dull mason
#

I would be happy with them adding more types of attacks that to the bosses arsenals, but idk how crazy I want them to go with it.

#

A lot of compounds you have very little room to work with if people show up while you're fighting boss

#

Like in Arden Parish you only have that one side entrance with the double doors and the big hole in the wall on the opposite side in terms of not taking boss aggro

brisk timber
#

Yea scrapbeak was actually designed pretty good
The concertina throwing adds some sort of extra parcour elements and dangers
Sure veterans learn to play around that or even use it to guard the compound
But its a nice skill check the other bosses could have more of

dull mason
#

Which can be really claustrophobic esp with bosses like assassin

brisk timber
#

The spider i think is the worst offender

#

Bland boring outright obnoxious

celest spindle
keen oak
#

Spider should mos def be running away less and going on the offence more in its non-enraged state.

#

The part when it sometimes just lingers on the ceilling and does nothing is mundane

craggy pike
#

Or how its only attack is to spit poison and to tackle you after a 20 minute delay

brisk timber
craggy pike
#

If you hack off enough limbs it starts to run around like a person again

keen oak
#

Butcher is also dead easy to chop up even for a solo. You can legit do the boss in under a minute if you move right and have stam

brisk timber
craggy pike
#

Butcher is definitely the most pathetic

#

That dude should hit harder, be way more aggressive, and not do that thing where he just runs a specific path, ignoring any hunters

keen oak
#

Yeah it should do more damage and track more

#

Its oblivious sometimes

craggy pike
#

Imagine if the compound he was in was lit up like the inferno wildcard

#

Once the fight starts at least

keen oak
#

Easy to find tho

#

Unless you skip the smoke

craggy pike
#

I would

#

Hated that pillar smoke

keen oak
#

But all in all the "legacy" bosses are in a dire need of a rework

#

Both of them

keen oak
#

Wdym

brisk timber
#

It was a bad joke...

celest spindle
#

Nvm HUL
You're too innocent to understand HUL

brisk timber
celest spindle
keen oak
#

Ah ok

#

I am slow

#

Got it now

celest spindle
#

I have an idea

open carbon
#

@celest spindle I actually think there's a simple solution to making the bosses more challenging without actually buffing the bosses themselves. Just make random floor boards break and have hunters get stuck for just a second or two. It would completely change the dynamic

celest spindle
#

Bootcher should release some "toxic fumes" once in a while which deals passive damage overtime for 10 seconds SmugEddy

open carbon
#

Flame thrower

celest spindle
craggy pike
#

Butcher fire trails could stick around until it's killed

#

Wouldn't make him any harder though

open carbon
#

It would facilitate more conscious boss-fighting without the bosses actually changing but they become more dangerous if you are careless

#

Like, you can get out of the cracked board faster if you crouch and vault for example, while when trying to sprint, it'll make you stumble and take longer to get back up

carmine needle
#

Hard pass. I could agree with some changes to the boss dynamic- spider "webs", roach bombs, etc... because scrapbeak's concertina is murderous if you're not paying attention. But the bosses still aren'y meant to be super challenging, fighting other hunters for the bounty is.

#

If it's not something I can see/avoid and just happens, regardless of what I do, then it's a bad mechanic

open carbon
#

Scrapbeak is the only boss that poses any sort of challenge

carmine needle
#

I will agree on that

open carbon
#

The others are just... backdrop

carmine needle
#

Eh, they can have their moments, but yeah, they aren't hard to kill, esp if you bring the right gear. But again, they aren't the point.

willow crater
#

I think the mechanics are there, it's just that the way they aggro makes them very uninteractable when a fight is going on

#

Spider likes to hide like a mf

carmine needle
#

^

willow crater
#

assassin never shows up if there's more than one person

open carbon
#

Another option would be the boss not de-aggroing once someone started fighting them. It's so boring that you can just disengage from the boss fight to go and take care of an enemy team

willow crater
#

and butcher struggles staying alive longer than 2.5 seconds

carmine needle
#

They could get some stuff changed for QOL, especially Assassin/Spider, the whole "run away for 90% of the fight" thing gets old

willow crater
#

If anything butcher is the only one that needs to be more spammy with their ranged attack

open carbon
#

Have the hunters commit to the boss fight or the boss just heals up

carmine needle
#

Oo, that would be interesting

willow crater
#

Honestly not a bad change

carmine needle
#

wouldnt change... much tho

#

you fight boss, team shows, kill team, o noes still have to fight boss

open carbon
#

Not much but it changes the incentives and at least makes players consider, even if just for a millisec, whether to engage the boss now or later

carmine needle
#

True

#

IDK, I'm the bosskiller of my group, they help but my love of the lance means they usually chill while i do my thing

keen oak
#

Fighting the butcher should not revovle around "guys who has stam? Found an axe"

carmine needle
#

for trios, wouldn't change that much

#

eh, could be said for really any of them

keen oak
#

Butcher specifically tho. Its the easiest one to chop

#

Assassin can run, spider can run. Butcher just mashes, you run around him and banish

carmine needle
#

trap the assassin in his splitting animation, get lucky on the spider getting stuck, keep hitting scrappy...

#

true

#

he is the intro level boss tho, no?

keen oak
#

Thats what we would like to know as well

carmine needle
#

Not disagreeing that he couldn't use some lov

keen oak
#

If its intended to have some bosses easier and some harder

carmine needle
#

Will admit I've not done the new tutorial, but he was the boss on the OG ones

#

which leads me to think he was always meant to be slightly easier

#

but dunno for a fact

keen oak
#

But Butcher specifically is easy af. Even a 2star player can be taught the strat for it in no-time.

carmine needle
#

true

#

I'd rather see QOL for assassin/spider over butcher overhaul.

#

What would you change for him? throw more fire? bump up health?

keen oak
#

It just makes sense for him to at least hit a bit harder so that even if you have the stam you need to back up at least once before banish

#

And spider should be less idle

carmine needle
#

could give him the aoe fire from the immos

#

maybe less intense, but be more a threat to just standing next to him

keen oak
#

Ok fk enough PvE talk

carmine needle
#

lol

keen oak
#

Drilling should have smoother barrel change

#

Let the "it's too expensive" fiesta begin

carmine needle
#

lol have no dogs in this fight, have it unlocked but not touched it at all

keen oak
#

Youre missing out imo

#

Unless you dont like double barrels

carmine needle
#

yeah, not a big fan

#

If im not running lance, it's a cenny

keen oak
#

For me its the cherry on top of cowboy gunplay

carmine needle
#

or a lebel if I'm feeling fancy

#

noted

keen oak
#

I like cenntenials audio

#

It has that oompf to it

#

Satisfying

carmine needle
#

will strap it to my immortal Gar lol, see how it plays. I do enjoy the uppermat, blasted a poor dude's face right off the other night, felt soo good

keen oak
#

Upmat is great head clicker

#

450 m/s for a handgun is a lot

carmine needle
#

feels meaty. haven't spent much time with it yet. We did die to a solo with a drilling, but I'm the only one to have it unlocked in my group so far, and it's not my normal gamestyle

#

can't gauge the whole price thing yet tho, have only seen the one so far

keen oak
#

So from my understanding the price is actually ok

#

People want it cheaper and the argument is to compare it spec for spec with rifles or shotguns forgetting that Drilling is both

carmine needle
#

gotcha. I'm sure Crytek will change the price if they see it needs it, just like they have for other guns in the past

dull mason
#

I see that the convo has moved on, but I don't think it was mentioned that you can actually kill butcher before his first enrage fully triggers if you are using bomb lance

keen oak
carmine needle
#

true. They seem to mess with em every once in a while. Kinda expecting my lance to go up since it's gotten what to me has been a big buff with the duo ammos. seem to swing hard into the overly expensive then drop it into a more reasonable range. shall see tho

hardy coral
#

Drilling just needs the buckshot+flechette fixed and a staged reload.

#

Also like 410-430 M/S velocity on both special ammos.

keen oak
#

Fixed?

hardy coral
#

The buckshot has odd spread and the flechette is basically useless.

keen oak
#

Buckshot has 10m OHK which is more than enough since its a rifle and flechette is a meme across the board

hardy coral
#

The slugs kill to 15. Flechette is good on other shotguns but awkward.

keen oak
#

Flechette is a skill/perk check for teams or a solo stomper. Little use otherwise

pure grove
#

If you're gonna buff any boss, don't buff assassin, buff butcher

open carbon
#

Or just buff Scrapbeak and make it oneshot hunters

#

If they're so stupid to let themselves get hit ๐Ÿ˜ˆ

hardy coral
#

I don't get the issue with red-revives since they removed the ability to necro them. It's super risky and having to give up a bar to res a burned out teammate is too big a cost.

outer wedge
#

Normally redskull-revives are a problem within teams that hard camp boss with concertinas and 1 shot closes range weapons, and if you are a long range guy and kill them on peaks and its hard to push in, it generates a crazy amount of revives.. i've been in a lot of games like that.. getting 10+ kills from 1 team, it is a small % overall, but, sometimes it becomes stupid.

#

ofc if you are also a shotgun/xbow guy u always can push in and pray for RNGJesus.

#

i got that from 4.5/5* witch bomblances/xbows to 6* sweats with avtos.. so.. it becomes real hard to push teams that abuse that kind of game play.. low %, but still..

hardy coral
#

A shotgun player or such that is oneshottable loses a lot of their power.

prime ibex
#

@trail oasis Bro, just find a couple bear traps or set their body on fire, or maybe just full empty their guns so they are forced to scavenge ammo crates. There's more shit you could do than just sit and watch.

trail oasis
#

The solo revive is a horrible design

prime ibex
#

I play solo, and had to give up on 2-3 tries. Bring fuckin traps or a concertina bomb + traps. Again, could also just waste all their ammo that would take about a minute, forcing their next revive to hit a refill or scav for ammo boxes.

trail oasis
#

You kinda describe why solo res is horrible. We wanna play the game not wasting our precious consumavle and time around a dead body. I play solo 50% of time and never use necro this concept is just not hunt and break the game immersion and design. Cobsumable should be used to fight not to waste on dead bodies

#

Also concertina is not avail after a while when u prestige the only thing avail is fire and it take forever to wait the body to burn all the way. Waiting 5mi. On a burning body is so ridiculous

dull mason
#

If you're in a compound a bear trap and/or lantern should be easy to find, and it's really not that big of a deal using consumables to stop revives from happening. If I kill someone and their body falls behind cover I will cock a nade when I hear a teammate run to them so that I can stop the revive, same principle as tossing a Molotov on a corpse imo.

#

Also packmule is goated perk

unborn dagger
#

It do

prime ibex
#

Fuckin... Don't prestige then??? At this point it's coming off as whining, which my part ends here. gl ng

trail oasis
#

Omg i will never understand how peoples can fight to save a gamebreaking mechanic that pissoff so many players like that

#

At this point solo player shoukd get matched with solo only. So they would pissoff each others obly

little jackal
#

yeah for some reason a lot of people confuse "tedious" with "hard" and keep giving you a lesson on how to fight dead bodies

#

Crytek had plenty of feedback on this matter tho, and still decided to keep the thing, so I don't see much point in bitching about it now

keen oak
#

It should be adjusted but removing it entirely isn't the right move imo

#

A metric fk ton of people wanted the solo rez to come to gameplay loop after the inferno event

#

If it was balanced better from the start we wouldn't be even discussing this now

azure elm
#

I mean, it doesnโ€™t take long to trap a body or find a lantern to burn, or like it was mentioned above, full empty their guns, I always forget about that.

keen oak
#

And if it disappears entirely it will be a feedback slaughter

trail oasis
#

Its not the point

keen oak
#

What is your point then

trail oasis
#

Being to stop playing the game to watch a body is not fub

dull mason
#

I cannot understand how do many people struggle with solos, the downside of having 2 less people is so huge.

trail oasis
#

A problem that need to be adressed

keen oak
#

Its part of the game tho

trail oasis
#

No its not

azure elm
#

You donโ€™t have to stop playing the game. Trap it, burn it, loot it, move on.

trail oasis
#

Uts been newly added

dull mason
#

Just look at everyone that has been complaining non stop about not having duos vs duos in wildcard

keen oak
#

It is tho. Its in the game therefore its a part of it

azure elm
trail oasis
#

Lol

dull mason
#

And duo vs trio is way easier than solo vs trio

trail oasis
#

Solo have huge reward from leaving with bounty

#

Theres should be the only advantage

dull mason
#

Solo has huge reward because the bounty isn't split 3 ways, it's split 1 way...

#

Also, I could be wrong, but I feel like not many people play for the actual bounty rewards

#

That's the case for me personally.

azure elm
#

Bounties arenโ€™t split tho.

keen oak
#

The are only two issued I see with solos atm:

  1. Solo res needs tuning
  2. Solo matchmaking favours players with higher mmr.
#

The rest for me is noise

trail oasis
#

Res should be disabled after a body is looted tbh anything that dt force us to waste all consumable or force us to stop playing the game to put all our attention over dead bodies

hardy coral
#

It should be a last ditch combat thing instead of a way to easily recover your hunter by waiting.

azure elm
hardy coral
#

Solo shouldn't be viable, I don't like these solo traits.

keen oak
trail oasis
#

I am not exagering.

keen oak
#

Ofc you are come on... all consumables?

#

Stop playing the game?

#

Thats just banter

azure elm
#

I donโ€™t think I hardly use consumables on a solo. Just find a lantern or use a barrel or bring an immolator over and shoot him. Thereโ€™s so many options.

dull mason
trail oasis
#

Lol all these solo noob that need a stupid game mechanic that pissoff everyone just to feel overpowers seriously get good dont rely on fkin self res its so stupid and a waste of peoplea time

keen oak
#

XD

#

Bro is fumin

dull mason
#

You literally don't have to use any consumables or waste any time on a solo

#

drop a lantern, drop a bear trap, leave

#

It's not that big of a deal if one guy with <150 hp (likely 100 or less hp) gets up.

queen jungle
azure elm
azure elm
dull mason
unborn smelt
#

bounty isn't split

dull mason
unborn smelt
#

on extraction one gets the amount the token says

azure elm
dull mason
#

idek anymore

unborn smelt
#

in a team you get the amount the token you carry says + whatever your teammates have in form of bounty

dull mason
#

I understand the mechanics regardless of how we get there

azure elm
#

Theyโ€™re only worth less because youโ€™re in a trio so hypothetically less risk less reward.

unborn smelt
#

but you need to extract as a group for that

#

so you don't get it if you take 2 diffrent extracts in the same team IIRC

keen oak
#

Tokens have fixed worth. Bonus changes depending on how you queue

#

Simply put

unborn smelt
azure elm
unborn smelt
#

if a duo extracts two 200$ tokens, against duos they gain 400$ each for a total of 800$

unborn smelt
#

if a trio extracts two 200$ tokens against trios they get 400$ each too - but for a total 1200$

azure elm
#

Exactly.

unborn smelt
#

so in that regard the trio gets more money out of the same tokens - but each individual player gets the same or even less if we assume duo's vs trios

azure elm
#

And a solo will get even more because of the solo v trio queue bonus.

unborn smelt
#

absolutely

#

but they will be unable to get the second token as a result of being a solo

azure elm
#

Right.

#

Unless they get a wild target token AND a boss target token. ๐Ÿคช

unborn smelt
#

yes but then a trio could extract 3 tokes instead of the two a solo can

azure elm
#

Right.

dull mason
# little jackal until it is

I can put it this way if it's easier, if you killed someone and you honestly don't think that you could kill them again, then sure, camp the body. If you just killed some random solo, maybe one or two got downed in the process, you should be fine. Make somewhat reasonable judgments on whether or not you can risk them standing up and being behind you in ~1 min.

#

after one death a solo is a one shot to the chest with most long ammo rifles which should be a big deal'

unborn smelt
#

also the reason they adopted the burning bug to a gameplay feature is precisely so you can put a timer on people

#

and if they are in water you can't stop a teammate from reviving them later either

#

which is the entire point of why burning became a thing

azure elm
#

Unless you got liquid fire.

dull mason
#

Don't think liquid fire will set them on fire

unborn smelt
azure elm
#

I thought it didโ€ฆ

#

Oof.

dull mason
#

I believe the body is immune to fire if the water is deep enough

azure elm
#

I stand corrected.

unborn smelt
#

liquid firebombs create a burning patch on fire

azure elm
#

Good to know!

dull mason
#

I think liquid fire SHOULD burn corpses in water though, would love that.

unborn smelt
#

but they don't burn bodies in water

azure elm
keen oak
dull mason
#

Especially when someone dies in a small puddle and their teammates are passive

unborn smelt
#

yep

azure elm
#

Not sure Iโ€™ve ever really been in that position so I just assumed they did.

keen oak
#

Well it should

azure elm
#

It definitely should.

keen oak
#

Otherwise its a borderline useless consumable

azure elm
#

Yeahโ€ฆwait a minute. It doesnโ€™t burn hunters at all in water? Or just downed hunters?

unborn smelt
#

it still creates a puddle of burning oil above the water surface

azure elm
#

But if I throw it at a hunter Iโ€™m fighting, and theyโ€™re in water and alive, then theyโ€™ll burn?

unborn smelt
#

that should ignite AI and alive hunters just fine

azure elm
#

Got it, got it.

#

Thanks for that clarification.

unborn smelt
#

but they might get extinguished soon after if the walk through deep water

azure elm
#

Sure.

#

So itโ€™s still pretty much useless. ๐Ÿ˜†

unborn smelt
#

well kind of on the same level as a regular fire bomb

azure elm
#

I mean as a separate consumable. Do they burn for the same amount of time?

unborn smelt
#

one one hand you can block extract with water which a regular firebomb can't - but you also can't cycle the liquid firebomb silently at a toolbox as it still explodes on contact with water

unborn smelt
#

only the hellfire burns less

azure elm
#

Okay, so really LFB is pretty much situational, i.e. blocking boat extractions.

#

I guess you could say that the regular fire bomb is the useless one. LFB has more utility if needed.

unborn smelt
#

yes - it's basically a tiny upgrade over the regular fire bomb

#

because the upside of still blocking area in water is very situational

azure elm
#

Yeah. Never really thought of that much. I donโ€™t use the firebombs unless I get them in-game.

unborn smelt
#

they usually are only used for instaburning anyway

#

because lanterns and chokes are everywhere anyway

azure elm
#

Yeah, pretty much all I use them for. At least I hold onto them incase I get into that situation, like discussed earlier, a solo is encountered.

unborn smelt
#

same reason the poison bomb is garbage for Area denial

#

people can just choke it away if they really need to

#

and trading one very limited consumable, vs 1 of two easily replaced tool charges is just a really bad trade

azure elm
#

Yeah. Thatโ€™s why I always take dauntless. When they throw the choke close to the body, they donโ€™t expect you to run through the flames to defuse it.

unborn smelt
#

loosing a bar is really bad if you fight long ammo

azure elm
#

Oh itโ€™s such a clutch play. If you play it right you can get in and out of the flames without losing any bars.

unborn smelt
#

i'd rather wait out the choke and burn with one of the tonns of lanterns you find basically anywhere

azure elm
#

Just as good a play.

unborn smelt
#

I just really dislike the way fire works

#

(just to clarify - not the option to take a downed enemy out of the fight permanently - that's needed)

#

but i think burned health should just stay charred and be regenerated very slowly instead of being entirely lost (with the exception of all 150 HP being burned - then it shouldn't heal anymore what so ever,)

azure elm
#

That would be cool. Maybe an even slower regen if full bars are taken. If itโ€™s just a partial bar it would be normal - the current regen rate.

azure elm
unborn smelt
azure elm
#

DO IT AGAIN!! ๐Ÿซต๐Ÿผ

unborn smelt
#

was their idea but i liked it a lot

azure elm
#

Ahh I see. Great idea.

#

@analog parrot but itโ€™s so passive. Play the game and youโ€™ll find it. If you have teammates and they also pick them up, it will count as another. Most times you can get those challenges done with one envelope or a couple of purses.

keen oak
hardy coral
#

I feel remedy will stay in the game but properly consume a trait.

keen oak
#

Its very situational still

hardy coral
#

It's not that hard to find a trait.

keen oak
#

Unless

#

We put traits on supply points

hardy coral
#

Just kill meatheads.

keen oak
#

Its droprate is meh

hardy coral
#

It's like 50/50.

keen oak
#

I dont know the numbers for sure but it seems considerably less to me

pliant wren
open carbon
#

Huh, someone blocking people who downvoted their idea before so they can't downvote them again. HuntSmart Very classy move

karmic ivy
celest spindle
west hill
#

Yooooooo 33 upvotes for my Risen Cavalry WT idea?! Thanks, y'all

celest spindle
#

make it 34 SmugEddy

#

oh wait i already upvoted, nvm xD

bold valley
#

@fair ether Thinking upping the power of a direct hit for flareguns, and giving them a burning AOE while they are in flight/actively burning, would help em. Fusees could also benefit from burning AOE. That way even near misses might still ignite your target

fair ether
#

yeah that's a good idea as well

azure elm
#

@trail oasis I just donโ€™t think itโ€™s gonna happen.

trail oasis
#

It need to happen.

hot vigil
#

It should happen

trail oasis
#

Or peoples like me will endup becoming casual or stop playing its a huuuuuge disagreement

hot vigil
#

It is wild how huge the pick up zone is for guns in this game

#

like why?!

trail oasis
#

For the gun pickup its been asked several time. Definatly need improvement on this side. Different ui or selection location on screen

rotund obsidian
#

it feels like the UI designer who chose the weapon swap location wasn't aware the game had a lowered crosshair lmao

trail oasis
#

Think they just havent tested it. Prob a diff person who took the decision from the one who designed it. A player would never have choosen this design

last blaze
#

@keen bolt the pax is great already any buff and it would be crazy

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though I would love to see more variants for it like a long barrelled pax

rotund obsidian
#

i dunno about great

hot vigil
#

Pax is not great, it is a "mid gun", it is not the worst at anything, but also not the best.
Issue is that most game-plans usually doesn't really benefits of lacking specialization.
It is better to have higher fire-rate at short range and better damage retention at long range.
Doesn't matter the gun deals 110 damage or 97 damage, most of the time they both kills in two-taps to the upperbody and arms and most of the time they both 1-tap headshot.

proud narwhal
#

@hot vigil i got cucked by the pickup range today, tried stopping burning only to pick up the medium dragons breath romero that I killed with my bomblance, after I stopped the burning I went to pick up my bomblance to kill the butcher and get my bars back, but I was one tapped by a winnie who just got to compund.

Its so insane you cant rebind it to something else. There should be a key specifically for weapon swap ontop of the pickup range being smaller.

Had i not accidentally picked up his romero while trying to stop my burn i wouldve been able to kill the boss almost instantly and put up a fight against the team

rotund obsidian
proud narwhal
rotund obsidian
proud narwhal
#

and stands for bleeding / burning xD

#

i dont think z is bound to anything either

rotund obsidian
#

I suppose the biggest flaw is that loot body/swap weapons is on the same input and can be fumbled, so i do see the value of that though

#

I use c for vaulting already, but yeah i don't think z is used

proud narwhal
steady vapor
#

@keen bolt Pax niche is the best fanning in the game. They buffed it not too long ago. Try it its ridic.

trail oasis
#

@swift ferry wum by burn trait?

rotund obsidian
#

@swift ferry so that would include regular necro too, then? since it is the same trait

trail oasis
#

not sure i understand exactly the meaning but if he mean that the trait would burn his life even more to revive in order to make it being able to revive only once it would be awesome but already suggested and massively downvoted by the bushwarrior community

rotund obsidian
#

burn trait is what the new event traits are called, where they get removed after use

#

relentless, remedy, gunrunner, and death cheat (at least, it's supposed to get removed)

trail oasis
#

oh i see. thats would be the best possible fix ever

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but expect a massive downvote like all the similar suggestion that i made ....

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like tbh i dont even know why its a thing. solo got several trait buff and increased bounty reward and team mmr handicap...they should expect harder challenge and not rely on self res

swift ferry
rotund obsidian
#

๐Ÿค” honestly not a bad thought, i do think necro is kinda obnoxious rn, especially since everyone has it + resilience always

#

if any existing trait deserves to be a burn trait it's necro

trail oasis
#

i totally agree with you

trail oasis
#

@sour nest pork fat would set you on fire like a human torch irl rofl

open carbon
#

@trail oasis "no more backstab" seems to be your main argument here, and it's unfortunate to say, but backstabbing was why self-res was introduced.

trail oasis
#

main argument is body camping. waste of time and consumable but cannot be skipped cuz the backstab possibility. its a combination of things that make this trait annoying. making it a burn trait is what need to be done.

last blaze
last blaze
trail oasis
last blaze
open carbon
trail oasis
#

explain how a solo can get rid of that without wasting consumable

open carbon
#

"wasting a consumable" .. Dude pls remove killing from the game it's a waste of bullets

last blaze
#

Just use a posion crossbow bolt

trail oasis
#

so being force to use a crap weapon or undesired consumable is an acceptable fix for you guys?

hardy coral
open carbon
#

Again. Self-res was introduced with backstabbing in mind. I'm not opposed to a upper time limit to revive after getting killed, but nerfing it so hard people can just ignore dead bodies, that's the opposite of what the trait was introduced for

hardy coral
#

You beat a solo self res by burning and sitting on him, if you don't wanna do that you can suffer the consequences.

last blaze
#

and you don't have to camp them you can just move on and let them rev and they will be easy to kill later as they're down a bar

#

you still have your keyboard you don't "have" to camp them

open carbon
#

Not getting creative with your options is a you-problem

trail oasis
#

it just need to become a burn trait. will be less apealing , only 1 res possible and mostly would happen less frequently. still gonna be a thing but not an everygame thing.

last blaze
#

another good way is to pick up their guns and shoot most or all of the ammo out of them

trail oasis
#

i well know all this lol why you guys think i dont know the game

last blaze
#

then why are you crying about it

trail oasis
#

its just not a gameplay design thats acceptable for me

open carbon
last blaze
#

well the game does not have to be for everyone

open carbon
#

So won't happen

#

The game CAN'T be for everyone

hardy coral
#

tbh I think just changing it so it's disabled if you loot them would work. Could then even reduce the timer back to 5 seconds so it becomes more of an in-fight mechanic.

open carbon
#

No game can

last blaze
#

and if you're in a team how is 1 person reving with 1 bar down a problem

trail oasis
#

solo have perk bonus + huge bounty reward boost + MMR handicap its already enough solo player should be aware of the disadvantage

last blaze
#

A really funny thing I did once was take two swords into a game and when my teammate killed somone I would switch their guns with the two sord so when they got reved that's all they would have

open carbon
trail oasis
#

i am a solo player

last blaze
#

THEN WHY are you comlaining XD

trail oasis
#

because i know exactly how dumb it is

last blaze
#

I've never have a problem with solos

#

just light them on fire or something

open carbon
last blaze
#

even if they do res it's just another kill for me

trail oasis
#

because i play solo and have low mmr i have solo res warrior every game. that why it become very annoying to deal with

#

if i was high mmr and mostly never meed one that would not be a thing

last blaze
#

you can just bring the res for yourself

hot vigil
# open carbon "Waste of time" is a non-argument, since there's many other ways to make sure th...

"Waste of time" is VERY much an argument.
Many competitive games have made adjustments to gameplay if a certain aspect or mechanic devolves the playstate into little real interaction between either parties.
Sure there is a "choice", but that choice is less of a choice and more of patience test between players. The gameplay exchange ain't any mindgames or out-witting of your opponent, but to see who have least amount of spare time today.

swift ferry
#

Mykl and DeathbyBubbles arent making good faith arguments towards xancord's ackniwledgement of the game's design gaps

Neither 3 of you are having a constructive discussion

open carbon
last blaze
#

you don't have to full kill the solo

#

you can just move on

trail oasis
#

its always like that crimson

swift ferry
#

Case in point

open carbon
last blaze
#

It's called discord for a reason

swift ferry
#

I will not be joing or reading past this point

last blaze
#

k

hot vigil
open carbon
last blaze
#

I've played lots solo and tri and have never had a problem with other solos being able to self rev it's just like if someone got necroed

open carbon
#

The choice is to either come in prepared against all possibilities or refusing to and getting bitten in the ass for the stupidity

last blaze
#

how is it any diferent from a team using necro

hot vigil
last blaze
#

there is no solo meta

hot vigil
last blaze
open carbon
hot vigil
last blaze
#

it still would be one person

last blaze
#

how is 1 person 3

open carbon
#

It still would be one person dead, getting back up and stabbing you in the back, if you don't burn them.

last blaze
#

solo or not that can still happen

#

so how is it different when it's solo

open carbon
#

Precisely

hot vigil
open carbon
#

Oh with a solo you wouldn't see anyone with instinct, I fucking bet

open carbon
hot vigil
trail oasis
#

they should bring back solo queue tbh.

open carbon
last blaze
open carbon
trail oasis
#

not the same

last blaze
#

just as good

open carbon
trail oasis
#

yeah i love it.

open carbon
#

It's rush or be left behind

#

It's more action

#

Ok I see now

trail oasis
#

i play my first half prestige level then bounty hunt for the rest

open carbon
#

It's no bounty hunt for sure

last blaze
#

I like it because you can still get bounty from holding the well spring even if you die after

open carbon
#

Anyway. As a non-solo I'm strongly against any nerf to self-res. It'd be boring as I like to torture solos

trail oasis
#

its just that for bounty hunt theres clearly an undesired gameplay coming with solo player meta that could be avoided with solo queue for bounty hunter and no self revive for duo and trio choice. just want i meant

last blaze
#

there is no solo player meta

open carbon
hot vigil
# last blaze I meant how is the situation any different when they get reved
  • It makes noise.
  • It takes a hunter out of the fight.
  • It cost health.
  • It can only be done with the help of a buddy.
    So let me get one thing straight, I don't want solo necro gone.
    I think it is fine that Solo players can get up if they get hit by a stray bullet or trades with the last man on an enemy team.
    I just want that scenario where a team is looking at a solo burning, doing nothing.
trail oasis
#

it change the original aspect of the game

open carbon
hot vigil
trail oasis
#

if necro could be a somehow stackable burn trait that would come with a downside and less recurent situation. perfect fix imo. just not a free 4 res with 4 small bar and reduce burning / fullhp res trait

last blaze
last blaze
open carbon
# hot vigil It does, as you are in dark-sight.

Show me an example of how you can hear a teammate necroing, you can never be sure if it's just dark sight and in most circumstances you can't even hear it over the sound of everything else around

open carbon
last blaze
#

solo necro costs health

#

as you don't get up will full health even with resilence

hot vigil
hot vigil
open carbon
open carbon
hot vigil
last blaze
open carbon
open carbon
#

"they have a delusion that it's optimal"

last blaze
#

thank you

#

I'll be here all night XD

open carbon
#

I think that is my main point against the "self-res nerf" by watching sbd burn

#

The idea of that being the optimal way of going about it, or even the only way, is plain wrong so arguing on the basis of that idea is kind of useless

hot vigil
last blaze
#

games are meant to be fun not a job that you become the most efficient at

hot vigil
#

But people can have fun by having success in games

#

And Hunt IS a competetive game, where the main focus point is the PvP.

open carbon
hot vigil
open carbon
#

Subjectively it obviously can be optimal

last blaze
#

yes but if you're going for only success then you'll become very upset when that's not what you get. which is an unhealthy way of playing a game

open carbon
last blaze
trail oasis
open carbon
#

Sorry

winged skiff
#

If you're a team, simply bring traps, and place em over the solo player, so when he rezzes, he immediately dies

hot vigil
open carbon
#

I'm not gonna cuss again ^^

winged skiff
#

free extra kill

last blaze
#

fr

hot vigil
last blaze
#

then you can hear the trap go off

open carbon
hot vigil
last blaze
hot vigil
open carbon
#

A concertina bomb also downs you when you have resilience

winged skiff
last blaze
#

"use more gun"

winged skiff
#

seriously, solo necro is a non issue

hot vigil
hoary widget
trail oasis
#

always telling us our we counter it like we dont know. that not the point of the discution.

open carbon
hot vigil
last blaze
open carbon
last blaze
#

they will be happy to get the free extra kill

hoary widget
#

Like sure he can play in a different region but he's making the game frustrating for both of us because he just really wanted to play in EU instead of NA west

#

I think the ping limit should be lower anyway

#

But i digress.

hot vigil
winged skiff
last blaze
#

what if you wanna play with friends that are in the US I do it all the time

winged skiff
#

had like 3 kills in a row from a solo who tried reviving himself lol

#

and I was on the other side of the map xD

hoary widget
# open carbon Only sweats care about meta though

I think the meta matters even for "casuals" to an extend, because balance like this is delicate and will help players adjust in the long run once they start naturally improving. However, i don't think there's a trait rn (not counting event ones) that break the game to an extreme extent.

hot vigil
open carbon
#

You know the biggest point I've seen here so far that the one who is suggesting to nerf self-res argues to be a solo player themselves. It's fair to think they encounter other solos that just keep whooping them :P And limiting the amount of revives would make it a "who revives first or who can be more patient" thing

last blaze
open carbon
#

Prepared enemies just down you again etc so "risk" is not an argument here

#

Sorry

#

It is

#

But it's a weak one

#

I should stop using absolutes

last blaze
#

are you a health and safty manager by chance with all this talk of risk

hot vigil
last blaze
hoary widget
#

The solos came back to haunt this man later in the match fr

last blaze
#

frfr

open carbon
#

It's also a skill issue :P

hot vigil
last blaze
#

key word being choices

#

you don't have to do anything if you don't think its fun

hoary widget
#

I made the choice to become a war criminal in Hunt with my railroad hammer

last blaze
#

based

#

hammer time is the best time

hot vigil
#

But okay, but please tell why it would be too bad if there was some kind of safe-guard system that made sure that solo potentially couldn't take a whole team hostage?

open carbon
#

Yeah and taking away choices from the group of players that is, by definition, at the greatest disadvantage, would be a bad move imo

hot vigil
#

Let us say, you can solo-necro after 6 seconds, but the window is only 4 seconds?

last blaze
hoary widget
#

When has a solo ever held a team hostage

last blaze
#

^

hoary widget
#

How did you let him do that in the first place?

#

I dont comprehend the mental gymnastics here

hot vigil
open carbon
last blaze
#

that could only happen if the solo was crazy good but then that's not related to the perk

hot vigil
#

okay now you guys ain't even arguing around the point of solo-necro

open carbon
#

OHHHH

#

I UNDERSTAND NOW

hoary widget
#

If the solo was already epic enough to do that necro would not make the difference aside from giving him like 10% less chance of error

hot vigil
#

It is FIGURATIVLY speech that he is holding them hostage.

open carbon
#

You've all seen Saylers Tower of Concertina and Pain vid

hoary widget
#

Bruh

last blaze
#

what I want to know is how is a trio going to lose a fight to a solo a bar down they can just walk off if they wanted to they have all the power

open carbon
# hot vigil yes I have

How does it affect your decision making? Because "taking a trio hostage as a solo" .. Sayler is the only madman I've ever heard of doing that

last blaze
#

the only hostage is the person that thinks they can't 3 v 1 someone with a bar down

#

a hostage to their bad team

open carbon
#

Yeah I mean, maybe someone fell victim to Sayler and that's why they want the self-res gone xD

hot vigil
#

but none of you guys ever commented on that

open carbon
#

Sorry xD "nerfed"

last blaze
#

@hoary widgetuppermat should cost more than the drilling

#

if they were both to be lowerd

open carbon
last blaze
#

it should not be changed

hardy coral
#

Drilling price is fine if they fixed the buckshot, flechette, and special ammo muzzle velocity. Uppermat could be around 290-340 dollars as is.

open carbon
last blaze
hardy coral
hot vigil
hardy coral
#

The C&K is worth the price (albiet with slugs) and isn't comparable to the mosin other than in power bracket

last blaze
open carbon
last blaze
#

not even slate slugs is 500 diller

hardy coral
#

Other rifles have around 20% muzzle velocity reduction with FMJ or Dum Dum. Drilling has 30%, it should just be 20% and have the spread of the buckshot fixed to be basically the same as romero.

last blaze
hardy coral
#

Long ammo price can stay the same. The pickup has balanced it well against your medium and compact options.

open carbon
last blaze
hardy coral
#

Not that taking other stuff to increase your long pickup was that good in the first place, it's even a buff on lebel and krag alone.

hardy coral
#

Just because people struggle to use the nitro doesn't mean that should be cheaper.

open carbon
last blaze
hardy coral
#

Even right now the drilling is a monster with special+slugs.

hardy coral
hot vigil
hardy coral
#

It is also good for headshots cus of fast follow up. It just struggles with that a bit if you equip special ammo.

last blaze
hardy coral
#

In open fights that is an option. I can't think of that many locations where you can get pinned like that.

last blaze
#

the fields near the the church with the big bell tower is one that comes to mind

hardy coral
#

Also tagging someone with dum dum or even threatening damage+follow up with something else can let you close the gap.