#feedback-discussion

1 messages · Page 66 of 1

keen oak
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Objective is one thing and gameplay is another. You can not justify balance changes with "avoid gunfights, get cover, get the bounty" it doesn't make sense friend. Things happen, gunfights happen.

queen jungle
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It is a PvPvE game by the very nature of PvE playing such a large role and being at the core of the objective.
And I don't disregard PvP, but you should pick your fights carefully - if you just rush towards any PvP you can find, you'll have to live with getting hit and ultimately disadvantaged.

tribal wyvern
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As it has a big value, only a select few will get away with

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The core objective is a bounty.
How you get it, is up to you.

The pve is there to mostly differ the game from like Battleroyale. And to then expand upon features & mechanics, like getting xp, sound traps and so on.
But only the pvp makes the game repeatable.

queen jungle
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I know death is nowhere near as punishing as it used to be and as a day one veteran that's a change I very much dislike about Hunt, but staying alive is always a better result than ending up dead.

tribal wyvern
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But my point is, remove the pvp, it's a dead game, remove the pve, theres still a game.
SoT devs realised this very early & has slammed on any ppl crying for "pve" servers, as it would be the death of the game.

As would Hunt.

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And SoT & Hunt has alot of similarities that can be compared.

keen oak
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SoT?

tribal wyvern
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Sea of Thieves

queen jungle
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PvP is a part of Hunt, but going into fights always comes at a risk and losing bars for the remainder of the game is a part of that risk. So even if you win a fight, you may consider calling it a day and extracting to gear up again and return the next match.

tribal wyvern
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I'm fine with that Finall, if it means i got outplayed & died.

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Not being sniped by an ammo removing health bars at a ridiculous range

keen oak
tribal wyvern
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With 0 ways to get it back if a boss got banished

queen jungle
queen jungle
tribal wyvern
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My post is blocked because i mentioned a medical condition lol

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Fine discord server, no other ammo allows you to contract deadly illnesses & permanently removes bars because of it.
Like fire do.

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You don't sustain bleeding so heavy you lose a bar

queen jungle
keen oak
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@queen jungle I am sorry bro but saying stuff like "take cover, avoid gunfights, extract earlier" is how you justify a poor balancing change?

tribal wyvern
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You can outmanevur alot of playstyles & ammos, besides fire.
It's just a you got shot, your bars gone, deal with it.

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In a sense you can atleast avoid shotguns.
How do you avoid a rifle? Without already sitting with a shotgun.

lofty haven
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Fire bullet doesn't instaburn your bars so if you are near cover you get to extinguish it

tribal wyvern
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Ppl argued regen shot was dogshit cuz it regens ur hp so slow, but somehow you can hide for equally long with a charred bar

queen jungle
keen oak
keen oak
tribal wyvern
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@queen jungle
Experience in FPS doesn't mean all changes you make somehow sparkle with rainbows.
They can still make shit changes.

I'd argue Avtomat was a shitty addition, then buffing it with spark pistols, was a horrible decision.

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That pistol was added with a complete disregard what it would to do ammo pools.

keen oak
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@queen jungle Whilst they may have telemetry I have eyes, cold hard logic and understanding of FPS games which I have been playing since I was 7 and more than enough of hours in Hunt to tell the difference between a good and a bad decision

frosty reef
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please get rid of night and fog maps for good or put them in a new playlist. I can't see when playing, and if I don't use the right legendary skin, I am put at a disadvantage without me being able to do anything

keen oak
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And forcing people to spend 5 points for salveskin not to get instaburned in every shot in a compound is a poor balancing decision

tribal wyvern
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I'm all for buffing special ammo & changing the meta.
But fire ammo is not becoming "strong" or "op", it's just becoming annoying, obnoxious & frustrating.

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I can keep burning & still take ppl out, no problem.
But I will leave that fight wit 50hp

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My loadout will be Spark fmj/Fire & whichever gun i feel like using at the time.
I believe it will be most other ppls aswell.

keen oak
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And poke you until you will need to disengage in order not to get oneshotted without 25hp

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Any changes that limits the amount gunfights I am against and this change will do it

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Along side ammo economy changes

tribal wyvern
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And it's positive to prolong peoples stay in the game.
You can promote more pvp without hurting the core mechanic, to chase bounty.
We all still need it, atleast me prestiging.

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only 8 more lvls

keen oak
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I'd rather see fire ammo doing more charcoal damage instead of this insta burning mechanic it's just going to be unbearable

brisk timber
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Tbh i can see finals points even tho im not a fan of the fire ammo.
Right now in my experience people tend to run towards gunshots instead of running away.
Most of my friends are like "Im here to shoot and fight".
Going for the bounty or extract early? Why? Can start another round playing free hunters.

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While on one hand its certainly what drives people in because its more casual on the other hand it takes away from the "survival" aspect.

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So in that regard fire ammo drives those casuals running towards gunshots more away.

keen oak
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Except the gunfights are far more fun than "surviving" and limiting the gunfights will eventually lead to people leaving the game

brisk timber
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Yea thats the thing

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Its a point of view subjective thing

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Depends on what you like about hunt

keen oak
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It's not as subjective as you may think friend. Most players are here for the PvP because it's unique in FPS genre

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If you fuck with that you lose players

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When Hunt was more about survival than gunfights it had less than 15k consecutive players

brisk timber
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Im here for the PvP aswell - but im also here for the map traversal and the "hunt" kind of stuff.
Setting up traps , ambushes , avoiding big shootouts.

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I think using fire ammo as the restrictive componend is bad tho aswell

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But the meta right now is running toward shots - and i think thats equally wrong aswell.

brisk timber
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The shootouts should evolve around getting your hands on the bounty.
PvP should always be a means to a goal. Not the goal in itself.

keen oak
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How is people wanting to participate in gunfights a bad thing

unborn dagger
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^pretty much this

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@rakki

brisk timber
unborn dagger
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Pvp has never been the main objective

keen oak
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Ok then make objective worth more or be more rewarding

brisk timber
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A thing i always thought about was binding something like cheat-death to a banish/bounty.

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That would really encourage players instead of only money.

keen oak
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I've played Hunt for over 2k hours and playing for the objective only is just mundane to me.

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I want to interact with others as much as possible regadless if they have the tokens or not

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A lot of players feel that way it seems. Hence the backlash at changes affecting gunfight aspect negatively

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So do I

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If Crytek goal is to shift the meta towards objective-gunfights instead of gunfight-gunfights then changes to the objective are warranted. Gunfights are fine

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Well except avtomat

brisk timber
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In the end everything humans do is a result of social interaction of some form or another.
So game design wise you would have to make a goal like the bounty more rewarding so that its benefits/gives you an edge for that social interaction.

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This would make people value playing the objective way more.

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Like i said, Cheat death. Maybe HP regen. I dont know.

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But there needs to be a more imminent benefit on getting the bounty.

keen oak
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I'd argue that having the token now is a disadvantage. Especially for solos

brisk timber
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i know people do no like cheat death but actually do a mind game how the game would evolve if...
You get a cheat death for banishing a boss

keen oak
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So ultimately we are on the same page its just that your take on the circumstances leading to gunfights is more objective-oriented

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Which is fine for me as long as the gunfight part works well

keen oak
brisk timber
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So you can die but not lose your Hunter

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If you bind that to a boss banish tho

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People would race for the bosses on the map!

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You would actually think about
"Hm...do i run towards gun shot and lose valuable time or do i ignore it and find the next clue?"

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And even after the banish instead of rushing to extract people would think

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"Okay i may lose my loadout but i dont lose the hunter - maybe go for the gauntlet?"

keen oak
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That's sounds ok to me

brisk timber
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While it would incentivise going for PvE it would also boost PvP so much

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While Devil Moon event was running people would actually stay on the map and try for the jackpot which was alot of fun

keen oak
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At this point I'd take any change motivating me to get the bounty first as long as it doesn it break the game

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And this doesnt

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I mean atm I dont care about the bounty because: a) I have enough money and b) It is a disadvantage

unborn smelt
# brisk timber People would race for the bosses on the map!

which doesn't work out well either for gameplay becuase then the one who spawns close by just gets a huge advantage.
People would just start nuking bosses before actual fights around the bosslair can break out again, with consumbales for just the death cheat.
We had a simmilar situation in the past a few times

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this is partly a reason for bosses getting the "rage" phases to draw out bossfights and allow bosslair fights to brew and play out before the bosses are simply nuked away too fast.
This also happened when the sticky would OHK bosses easily (or the big bundle could do so far more reliably because bosses wouldn't start moving unless aggroed)

keen oak
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Well either way taking the boss first should be an advantage rather than a loose objective

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At the moment it's the latter.

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  • a disadvantage
keen oak
brisk timber
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Thats stuff that bothers me like forever

next yarrow
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My opinion is that bosses need a rework so the impact fights in a way other than "if you fight this people get to push you for free"

But it's probably too late for that

brisk timber
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Would be cool to have bosses be tougher BUT they target people that just entered the lair first 😄

unborn smelt
brisk timber
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How many times ive been taken out because i took the risk of doin the boss first

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People come in guns blazing with shotguns

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:S

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Maybe having the indicator for somebody entering boss zone visible at all times would help

unborn smelt
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Its a hard thing to try and balace - we've been through many ups and downs in this regard.

Its also a conflict of interests. A lot of peeps are only still here for the PvP, thats the entirety of Hunts replay value - forcing boring repetetive PvE onto them is not gonna go over too well.

keen oak
unborn smelt
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It's a delicate balance one needs to try to keep

keen oak
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Beceause I am sitting on almost 500k and I dont have any need for doing the bosses tbh. In fact I am pretty sure I earned more money by looting stuff and hunters rather than the bounties

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So when you have an objective that takes time to find and kill to get the money whilst you can earn the same if not more by doing anything but that then its not really worth doing is it?

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It should be

unborn smelt
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If bosses provide too important ressources, people nuke them and run away before good gameplay can develop for the most part.

If you just make them harder to kill, people just camp to kill the boss later and grab the rewards

If you make the rewards less valuable people ignore objectives again

keen oak
unborn smelt
keen oak
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I am glad bro

brisk timber
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Im too. Can we hug?

unborn smelt
brisk timber
keen oak
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Aaay

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Ok I've provided enough feedback for the day. See you in game boys

last blaze
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@ashen girder the challanges are not forcing you to do anythin because someone else in your team can do them for you

stray wyvern
last blaze
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you can always do the other challenges that you like more and most of them can be done in one or two games and it is called a challange for a reason

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never seen so many people upset over a name of a pistol before

next yarrow
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Through tireless effort, the Hunt community can get text strings changed

last blaze
next yarrow
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The devs have added a lot of community suggestions.

versed hull
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Everywhere there is an ampersand (&) there is no space immediately following

worthy knoll
worthy knoll
supple moat
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Hello! Does anyone know how to create a support ticket?

ashen girder
# last blaze <@582503552321323008> the challanges are not forcing you to do anythin because s...

I just think challenges could be better, still little "challenging" while you could play any loadout you want. I'm not the only one who thinks they are boring, annoying and now pretty much forced 1.13+ if you want to earn any BB's whatsoever. And please, don't play with the words, you know well what I meant by that. Of course nobody is forcing you to do anything, but if they would have this attitude towards everything, not sure if you would use this sentence anymore. There is definitely room for improvement in my personal opinion and this may not be the top priority, but at least a consideration in the future would be cool aiming on improving this system.

warm zephyr
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@zenith lotus how about a boomerang?

analog willow
# ashen girder I just think challenges could be better, still little "challenging" while you co...

I think challenges should be removed in favor of quests, and BB's should be earned passively and/or as a part of questline rewards. Having an entire set of tasks dedicated to acquiring BB's, a player can now put a monetary value on their time in game (I'm spending x amount of time to earn x amount of money). If BB's were earned passively, or as a minor reward along the way to skin reward, I'd think you wouldn't have as many players thinking this way and viewing "challenges/quests" as work. Additionally, you could eliminate the "challenges" panel in the GUI with a questline "watchlist" for when more questlines get added

minor glacier
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Like right now, if you get to butcher, you can kill it with an axe and stam shot in under 30 seconds. Not including the time it takes to set up traps before you run all the way in

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theres also those big bundle suicide runs you can do that insta kill boss too saw someone do that the other day.

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I would like to see the bosses reworked / made harder to kill because right now it seems way to easy to just run in kill the boss in 30 seconds before a fight and then have that advantage of a free insta heal

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Plus you have those people who will sit on a boss corpse until they hear someone run around then they pop the banish.

unborn dagger
minor glacier
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hopefully itll make fights more interesting

queen jungle
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@minor glacier Please don't post the same suggestion again.

minor glacier
unborn smelt
# minor glacier I would like to see the bosses reworked / made harder to kill because right now ...

Most bossfights take about 1-2 min tho.

Thats exactly why bosses got the "rage" phase in the past.
Those phases act as three 30 sec. timewindows to keep the Bosses alive longer.

Sure one can skip one of those phases easily, or invest in a consumable like a stiky or poison bomb to speed up the process, but a lot of people don't do that, which means they usually do a routine of bursting a boss down ~25%, evade them during the rage phase (or in the assassins case dealing minimal damage in said phase) and then rinse and repeat untill the boss dies

hot vigil
unborn sandal
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You can kill the butcher in about 20 seconds with just an axe if you know what you’re doing

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The assassin can be taken down in about 40 seconds with an axe if you get lucky with how much he aggroes

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The spider and scrapbeak will beat the crap out of you if you try to fight them in frenzy so a minute or two is accurate for them

hot vigil
thick wave
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Of all the traits in that fusion suggestion, (many of which were pretty good) the one that stood out to me the most was Poltergeist, being able to open doors and interact with things from a distance though dark sight sounds amazing.

analog willow
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@willow hedge Is there something specific you're wanting addressed?

willow hedge
# analog willow <@316194268928671744> Is there something specific you're wanting addressed?

I assume you are referring to my suggestion post? Yes and no. There's plenty I'd like to have an update on (e.g. server status, and why I have to put up with high-ping players). But I know that "demanding" information is almost useless, since sometimes as the person / people who are working on the issue, you can't really give an update beyond "We're working on it". And that's not helping anyone. The flow of information regarding technical / operational issues is a tricky topic. Or even a mine field.
I can't support my gut feeling with numbers (wish I could) but to me as a player it feels like people are repeating the same issues over and over again and there's hardly any response from Crytek. And if you have a platform like discord or reddit it can become pretty nasty pretty quickly. Echo chambers and all that.

analog willow
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It can be tough knowing whether a question has answered or not. Lots of questions out there. Often times the same questions get asked over and over, so don't be offended if someone from Crytek doesn't reach out specifically to answer it

willow hedge
unborn smelt
analog willow
unborn smelt
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Stickies speeds it up tremendously. Fire ammo wreaks havoc on the spider, poison nukes the assassin and to a lesser degree scrappy too.

But how often do people bring those tools and then are lucky to get to the right boss - i'm willing to bet its only a small amount of the time

willow hedge
# analog willow It can be tough knowing whether a question has answered or not. Lots of question...

And that is exactly my point. The idea that I have to watch every developer update and fast forward through all the chatter that doesn't interest me baffles me. (assuming that I can find the one that actually contains an answer to my question) As you said, there are many questions / issues that get asked over and over again. Why isn't there a literal FAQ? It can't be too hard to write that stuff down and make it easily available.

analog willow
willow hedge
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I have no reason to believe that a dev or even a CM reads this.

analog willow
unborn smelt
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I like em too

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But how many people bring them - and of those that do they still need to be lucky to get the assassin or scrappy to be able to nuke a boss

analog willow
unborn smelt
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I'm not a fan of how fire works so i'll likely hold off from using them

analog willow
royal grove
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when i do solos i bring antidote+poison+sticky
gives you everything you need to nuke a boss in 10 seconds (longer for assasin)

unborn smelt
analog willow
unborn smelt
royal grove
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yes

analog willow
royal grove
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as i said - awooga bagooga ding dong

unborn smelt
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Hence me hazarding the guess that most bossfights take ~1-2 min

analog willow
analog willow
unborn smelt
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Poison bolts are really good - but poison is just really weak compared to the rest

willow hedge
# analog willow Well, you have a great community here, and developers that watch this chat that ...

I am a simple man. All I want is a written post that answers "current" community questions, that gets updated over time. Out with old topics, in with new ones. Something I can reliably link to (a page on the hunt website for example) and something I don't have to hope for the best to find anything (like old twitch streams).

My greatest peeve in the past few weeks is the amount of asian (sometimes even US) players with insane latency I have to deal with on EU servers. Especially since I can't (and honestly don't want to) play on asian servers with a ping far beyond the 200ms. It really pisses me off when I get killed behind cover (which is confirmed by the kill view) or by people who pop out of cover after they shot me.

analog willow
analog willow
analog willow
willow hedge
analog willow
unborn smelt
analog willow
willow hedge
unborn smelt
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Not sure, they may be - but last info i heard was the trade window is a result of low velocities and bullets not being deleted midair anymore

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Ofc if they find there to be unintended issues they'll work on it

analog willow
# willow hedge Yeah... but that's a CMs job. Right?

I'm not sure of the CM jobs and duties, but the ones here manage this Discord. Having what you'd like would require another structure, essentially a website forum which would require it's own team to manage for something this Discord, or as you mentioned, the Reddit can also accomplish, just in a slightly different way

unborn smelt
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But in the past they basically invalidated fair shots, where you fired a shot, you died while it was still midair (projectile created before dying mind you) and it then got invalidated

willow hedge
# unborn smelt The devs have adressed the ping multiple times in the past - basically last info...

I'd like to say in advance, that I appreciate the time and nerves (and patience) you and @analog willow are investing in me right now 🙂 However, that's a weird argument, considering the amount of bad feedback you can read for the matchmaking as it is right now. And I don't care if I die sooner. I am used to die. If I die because I am bad (which I totally am) it is one thing. If the system suggests that my enemy got me behind cover or through some other wonky shite, that's pissing me off.

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Oh and just to be fair: I don't experience the matchmaking as being bad. Playing on EU I hardly ever get situations where I think that my lobby got filled with people who shouldn't be there (too high or too low)

analog willow
# willow hedge I'd like to say in advance, that I appreciate the time and nerves (and patience)...

Dying behind an object can be weird, but it can be explained logicially by a ping. It takes time for your commands to reach the servers in addition to your enemies. So sometimes you've gone behind cover by the time your enemies shot has registered. The way the server works though, if you both had a ping of 0, your enemy still would have killed you, you just wouldn't have had that extra second to go behind the cover if you both had a ping of 0

unborn smelt
willow hedge
analog willow
unborn smelt
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Were there no / a smaller ping diffrence, you'd just get the info that you're dead sooner, before you reach cover on your client

unborn smelt
analog willow
willow hedge
analog willow
willow hedge
unborn smelt
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Both are situations that would need improoving - but with the current server structure (missing servers for south africa for example) and the still small playerbase Crytek are kinda stuck between a rock and a hard place

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You can't just put up more servers so everyone has low ping because them you divide the playerbase too much and negatively affect the MM in both time and fairness.

You can't lump everyone together because at some point ping creates issues ( thats why we got the ping limit, as they found that was the ping number where issues with server performance rose significantly)

analog willow
unborn smelt
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To be fair a lot of infos like those are not in written form

little carbon
# unborn smelt Not sure, they may be - but last info i heard was the trade window is a result o...

Ping is playing a role in the trade window as well, just not in the way people think it does. If you die on the server at time x, but you killed the other player at time y<x on your client, with higher ping it can happen that the server gets the packet of you killing the player at y only after point x. In the past that hit would have been invalidated, now if it didn't arrive later than y+800 you will get your kill validated (if it would have been validated on 0 ping).
But no advantage is gained through higher ping here

unborn smelt
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Oftentimes they acknowlege issues like those in devstreams

unborn smelt
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Thats missunderstanding what the 800ms limit does

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A packet arriving in less than 800ms doesn't make ot get valitaded even tho it technically shouldn't because you were dead

little carbon
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What you are describing is the common misunderstanding, yes

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But it's not what I was talking about.

analog willow
# unborn smelt To be fair a lot of infos like those are not in written form

Right. That's what I was getting at. After inquiring more about what they're looking for, perhaps they should change their suggestion to something like have a place where discussions and updates are transcribed and laid out (if that's what they're looking for). If they want clickable topics then we're going back to needing a forum to make it easier to manage all the topics and information, which would require it's own team to manage

unborn smelt
little carbon
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Funnily enough most of the latency-based trades are in favor of the lower ping player, meaning that if the sane interaction happened at 0 latency only the high ping player would have gotten a kill

unborn smelt
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But the question is if the outcome is worth the effort

willow hedge
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alright, I am back after my colleague screwing around with our proxy lul, catching up with what you wrote now

analog willow
willow hedge
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@analog willow @unborn smelt Please don't get me wrong. I love the game and I want Crytek to be successful with it. And yes, I do get answers here and now. But that's not the point. We three spend the time and effort to talk here. But not everyone does. Having answers to common topics / issues / misunderstandings etc. written down and easily accessible should be in Cryteks interest as well. There's no need for a forum. Not everything has to be discussed. There's a whole news section on the website. https://www.huntshowdown.com/news This could be used. Dev statements are just that: statements. I never said it has to be done on discord or reddit. If there is a wrong platform for something like FAQs, imho it's discord.

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All I am saying is, that I feel like there is a lot of room for improvement of the way information flows from the people who are doing the actual work to improve their product and thereby our lives, to those who use it. I am not the one who's saying how it should or even has to be done.

normal horizon
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we appreciate your suggestion and feedback

willow hedge
# normal horizon we appreciate your suggestion and feedback

And I appreciate your and your colleagues' work 🙂 Thanks for dropping a message. The last thing I want is for you fine folks to feel unappreciated or god forbid "bashed". You are working on something special and to me it feels like it's a labour of love for you.

analog willow
willow hedge
dusky tapir
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@coarse geyser run a derringer and base nagant for a challenge

prisma kestrel
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I’m happy to see good conversation here

wind stream
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@stray wyvern Please use this channel for discussing feedback.

coarse geyser
# dusky tapir <@420740579824107520> run a derringer and base nagant for a challenge

Youre right, but I want something for precision play, Derringer is fast, has terrible range and mv. The nagant is yucky. Plus a target pistol could be a good utility weapon with ammo swapping and maybe a silenced variant.

And in case you say I could use the hand crossbow, i think it'd be nice to have another option, I know a decent amount of people who hate using crossbows as much as I do.

The sparps is another option but it's too slow for any smooth gameplay in most situations

dusky tapir
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seems to me you really just want a target pistol rather than a handicap 😁

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which is a fair suggestion

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I'm still trying to figure out what makes the nagant yucky for this use case other than having multiple shots

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I will say I saw a youtube video of someone running romero dragon breath handcrossbow choke (and flashbombs) to basically be a support for their duo partner and try to let them do most of the killing, and having tried that myself with friends that were just getting into the game, it's both pretty funny and fairly effective for its role

coarse geyser
coarse geyser
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coarse geyser
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I understand what I want is too much of a niche to be worth developing

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Maybe I'll just request it to be a single shot tool with more mv and range than the derringer.. that'd have been the smart way to go about this

coarse geyser
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worthy knoll
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# worthy knoll Good series he did there 👍

it was hilarious, and actually helped get my friends to try the game. I don't think either have played a shooter in almost a decade?
Running the build was also relatively fun and I didn't feel like I was bullying people or having to make bad plays to prevent making the game unfun

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and at least one friend getting a few kills levering the winnie made them really start vibing with the game and think it was worth playing more so I consider it an absolute success

worthy knoll
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make sure to bring the full sized romero and not the handcannon. I thought the handcannon would be better for accidentally killing people at close range less, but the reduced range to set people on fire seemed super noticeable and felt awful

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alpine fractal
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Fix gamma setting reset on console/xbox. Or just make it so you cant change the gamma in the first place because its unfair to new players that cant see at all when other players can

worthy knoll
inner barn
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some form of (infrequent) player-earned token for unlocking prior event skins would be awesome! i'd sacrifice my firstborn for plague doctor

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worthy knoll
queen jungle
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@alpine mural You can use this channel to discuss suggestions

alpine mural
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I've had my responses deleted from here

next yarrow
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A thread system on the suggestions ideas channel would be awesome, but I wonder how hard it would be to implement: 🤔

alpine mural
#

You right click and start a thread?

#

of course, we would need permissions or a bot

next yarrow
#

I was thinking bot but yeah that would work

uncut imp
#

@queen jungle I think we are forgetting that we already have a fire boss. The butcher quite literally use fire quite often.

wary hinge
tribal wyvern
#

Not every new feature has to include fire.
Like the least interesting to add even more of right now

royal grove
#

Everything has to add fire because we can't get rid of self res because shitters like it too much

wary hinge
#

Im not saying that we should add a fire boss rn
I am just saying the "we already have a fire boss" argument doesnt make much sense

royal grove
#

Oh ignore me then kek

vernal haven
craggy pike
#

How about a giant firefly boss that has a flashbomb effect

next yarrow
#

Everyone's favorite thing about hunt

magic mulch
#

fking disconnecting me for the third time

green vault
#

#game-ideas message @austere stone you can already do that by selecting medium ammo then typing incendiary

proud narwhal
#

@broken moat the posts were also on instagram and YouTube aswell, you're probably just getting one before the other

upper hearth
#

@bold valley Your dark sight trait idea would literally destroy my whole running around with vigor determination and regen. I don't hate the idea. But would need tweaking for duration and such

bold valley
#

was mostly thinking something that let you see lingering markers of other people's presence would be nice

upper hearth
austere stone
green vault
#

True

#

I want them to add contraband toggle

#

Generally this search menu can be greatly expanded

upper hearth
green vault
#

You can type contraband but no toggle

upper hearth
late wind
#

@digital lodge I suggested a clown hunter a while ago. I'd love to see one too. I even threw together a 15 minute sketch.

hot vigil
#

@upper hearth think Sparks Pistol Silenced my be a little too... annoying to play against.
You slap posion on that bad boi and you can now tag a person that can lose up to 149 hp and be poisoned and have little idea where the shot came from, making follow up shots very easy.

upper hearth
royal grove
#

Yeah we already got a new silenced weapon that's enough for the year

upper hearth
late wind
upper hearth
hot vigil
# upper hearth thats assuming you are in range for full damage. silence fire arms, have a more ...

It's still long ammo, the damage drop off starts at 35m for the sparks silenced.
For comparison, the Nagant Silenced drop off start reduction is -5m.
So by the games internal logic Sparks Pistol Silenced would still be have a effective range of 35m before damage drop off.
Sure it is gonna have slower muzzle velocity, but that ain't stopping ANY of the other silenced weapons, more so even IF you removed HALF of the m/s of a silenced sparks pistol, it would still be 226m/s, which is only 24m/s less than the Nagant Pistol Silenced and by the games internal logic once again, the sparks pistol would not lose half its m/s.
And yeah, same thing can be said about the Sparks Silenced, but that is a 3 slot weapon commitment.

#

The strong aspect of a 1-slot (poisoned) silenced side-arm is the amount of utility it brings.
But the trade off is that that the nagant silenced is not great in combat.
The Sparks Pistol is.

upper hearth
hot vigil
upper hearth
hot vigil
upper hearth
hot vigil
upper hearth
#

vet silent HV scares me more than a sparks silence rifle or pistol. with iron sharpshooter the fire rate is impressive and at if you cant locate them it can be a pain in the butt

hot vigil
#

Vet Silent HV is also a 3-slot, $200 gun.

#

And also Vet having HV is an overall issue imo

upper hearth
#

sparks pistol is already more expensive than base sparks.

#

so it follows that trend.

hot vigil
#

Also money is hardly a balance in current state Hunt.

#

Again, rather see another pistol get a silenced variant or even better, slight buff to the Silenced Nagant.

upper hearth
upper hearth
hot vigil
upper hearth
hot vigil
late wind
#

Long pistols are already the defacto meta. Do we really want more of that?

#

I mean. I know people who can't shoot do. But I mean the rest of us who can actually aim...

unborn dagger
#

@outer wedge "I hope the event fails because of this one particular change made to fire ammo"

Dude chill out. You have cover, big chunks, range, salveskin.

outer wedge
#

did i wrote that? lol, probably i was raging from losing my bars to dragon-breath..

brisk timber
#

In my opinion silenced weapons are already obnoxious and should be a category devs should be very careful to make new entrys.

#

The amount and frequency of new weapon releases is a bit bothering in itselfe allready

#

A good shooter doesnt need a new gun every few weeks - going forward crytek should be more careful. Ofc i like new stuff to play with like anyone else but those additions should come with thoughtfulness and rarely.

#

We already have the problem with that big gun pool and special ammo that some guns reaching into other guns niches and make them more and more irrelevant.

#

As example:
Cent vs Vetterli HV vs Krag
or
Winfield Vandal vs Cent Shorty

hot vigil
# brisk timber A good shooter doesnt need a new gun every few weeks - going forward crytek shou...

I agree on all of this, "variant" for the sake of variant just end up diluting the purpose of the guns overall.
LeMatt Uppercut seems like a good addition as it medium slot makes it an interesting choice between Obrez and Handcannons (if implemented well ofc).
But putting Sniper on the Krag just underserved the purpose for the Centennial, Krag would have been better if it got a marksman or deadyeye scope.

#

Or nothing at all ofc.

next yarrow
#

I'm still annoyed they made vetterli marksman tbh

proud narwhal
#

The matchmaking for random teamates has been absolutely GRUELING to play with. I somehow constantly get paired with teamates who are 4 star with half of my KD, while I end up fighting a full team of 5 or 6 stars with 2+ kd

i cannot possibly tell you how frustrating it is to play with teamates who dont communicate or do ANYTHING, they sit and wait until theyre pushed and then killed instantly because our squad got completely rolled

something has been wrong for a while now, and I feel like its been ever since skill based matchmaking was forced where i keep running into squads like this.

if they have a 2.0 kd and 4000 hours, THEYRE NOT FIVE STARS THEYRE SIX STARS WITH A FEW LOSSES

next yarrow
#

isn't this a problem with pubs in general? can't think of a game where the playerbase is consistently good tbh

queen jungle
#

@outer wedge Lootijg in trios is not broken, as it is intended that only two out of three players can loot these things.

Hunt is made and balanced with two players in mind and while trios offer some advantages, they also need to come with disadvantages to balance it out.

analog willow
hot vigil
next yarrow
#

Deadeye I was fine with, but at the time I was mad that they doubled up on marksman scopes for medium weapons, and that they further cut into the Centennial's niche

hot vigil
next yarrow
#

It's certainly very unique having a sniper with such little range.
It's unique but vetterli Marksman still does better at range

hot vigil
#

Well, it is more the issue that it have HV.
If you removed that from it, the weapon having a marksman scope would matter less.

next yarrow
#

The whole "betterli" thing ribbed me the wrong way. I feel like some guns get all the love and others are left to languish. See: vetterli/centennial, pax vs scott, and ironically, medium ammo versus literally every thing else

unborn sandal
#

Centennial basically comes with hv stock

#

600m/s is nothing to scoff at

#

That’s competing with long rifles

worthy scroll
#

Not to mention, poison and fmj

next yarrow
#

Yeah but 180m max range on a sniper is sad... Poison normal centennial is pretty fun, I agree

worthy scroll
#

I mean it is the best ammo for the cent

crystal plume
#

Fmj goes better with base centennial imo

ivory crater
ivory crater
ivory crater
ivory crater
unborn dagger
upper hearth
#

@clever wing What servers and everyone you showed but the 1 team was within a star of you. which is the mark to hit. ideally everyone is the same, but its unlikely to happen with a smaller player base.

unborn sandal
#

Fmj is great on the vent silenced because the muzzle velocity is already significantly lower and the pen and damage dropoff increase help enormously due to the nature of silenced weapons

hardy coral
#

It does drop the velocity even more. On a winnie silencer it's flying at least 200 M/S which is awful.

#

Vetterli is like 240 I think. Not as bad.

keen oak
#

The fact that you can put this on any compact weapon and give it long ammo level of penetration is just ridiculous imo.

alpine fractal
#

Why does playstation get aim assist on hunters but xbox doesn’t? Like 90% of the people that get a headshot on me are playstation its pretty disgusting at this point….when will the devs address it

alpine fractal
unborn dagger
#

Where?

alpine fractal
unborn dagger
#

Hmm never knew about that but then again I have aim assist turned off all the time so I would not have noticed regardless

keen oak
#

@normal gyro great suggestion

#

It should have more damage than Winfield tho

royal horizon
#

@soft flame Completly agree, the Uppercut works because it is a beefed up version of an existing pistol (the Conversion). I don't know what the Uppermat is trying to convey ? Other than that it's an unholy abomination

normal gyro
# keen oak It should have more damage than Winfield tho

Well I'd leave the balancing side of it to the dev's to get that right, that's why I said 'on par' with the Winfield as that could mean a little more or a little less or even the same damage. Honestly that sort of fine tuning is something the dev's would have to play around with to get it right as you wouldn't want it to just replace the Winfield and you wouldn't want it being sub par to the Winfield - more on par with it... the choice to use it being more on personal preference/build - i.e. like taking it with Quartermaster and say a Spector Handcanon with slugs to get a double use out of Iron Devastator. We migfht even get a medium slot Slate at some point? In which case that would also synergise well with it.

ripe basalt
#

@wild cloak Hello Jarl, we request that you edit your feedback post into English per our #discord-rules. Thanks.

celest cobalt
#

I expect an apology

ripe basalt
clever wing
#

@upper hearth

#

@upper hearth

upper hearth
upper hearth
# clever wing <@1100582608917758006>

To the first imagine shown. team 1, 2, 3 and 4 I see. I assume your were in duos with a match mmr 3, or 3.5 (not shown) and you were either team 5 or 6. If I am accurate. Then from what is shown. Team 3 is the only team that didn't belong. Server population is a big factor. game popularity in that region and local time is another big factor. In my opinion 1 team not belonging isn't a big issue.

the second image where you cued up into duos v trios. That's just a big oof. But again all the previous factors I mentioned play a large role in that. For that to happen, people in your mmr bracket apparently were not queing at that time on the server(s) you were playing on.

clever wing
#

@upper hearth man, i play this game for years, always the same time (after i get back from work, like everyone else), and i NEVER see matches like this, it's happening since they implemented SBMM... They need to rework that (MMR System), sure, it's one team, but what do you think these guys were playing? (avtos, nitro, slugs) against 3 stars team, some of then just purchased the game, do you think these people will play again?? honestly? And it's not only one or two matches, it's happening EVERY DAY, people are stop playing. Scroll feedback channel, dozens of screenshots

tribal wyvern
#

They def fucked something up after last patch with the mmr.
Before we had option to use SBMM & to prioritise full match over mmr.
Now that option is removed, the matches seems to have very fucking wonky matchmaking

#

Because previous screenshots before that patch was a team mmr of 5 star vs 5.5.
Now it's literally solo players at 3star mmr fighting duos or trios of 5-6star

royal grove
#

i understand disabling open queue for better population on sbmm queue
these wild gaps are pretty bad though, and i don't think it's to prioritize full match either because i still get empty lobbies on NAE when i know for a fact there should be a ton of people playing here and NAW. probably tweaked it too hard in the direction fast queues

vernal haven
#

@celest spindle There's a "Switch Teammates" button for trios...

vernal haven
celest spindle
#

i gotta be blind fr

clever wing
#

Exacly, the problem isn't population, or the time you play, it's the queue itself, Hunt is more popular than ever, but we are having these crazy broken lobbies everyday... MMR System need to be changed, the way it is right now contributes to these broken lobbies, because people can easly exploit it, drop the MMR, and have easy matches, even streamers are doing that, AnnoyedOne is a clear example of what im saying

royal grove
#

yup
he's funny but i don't think it should be as easy as it is for him to be doing that
and at least he keeps it fair and does goofy shit but you know other people aren't doing that
i'm happy with a five minute queue if it means my lobby is mostly full and mostly balanced

karmic ivy
royal grove
#

that's a pretty myopic way to think when the environment, the game systems, can and will incentivize or dissuade different behaviors and already do so on a dozen other metrics

karmic ivy
royal grove
#

that's good
i don't think it should be as easy as it is for him to be doing that as i said

karmic ivy
#

I am fine with it so long as it is even easier to rank back up where you belong. And it seems to be.

royal grove
karmic ivy
royal grove
#

well it's being done so it must not be that hard huh

unborn sandal
#

The the gun the chain pistol was based on is a full length chain rifle

royal grove
#
  • every death is five deaths if you spam the necro button
green vault
#

Yeah the stats are up to the devs to balance, there is lots of way to make it fit nicely I just gave one option of the numerous possibilities

queen jungle
#

@sour scaffold As per the devs, Hellhounds are supposed to be the greatest AI threat (apart from the boss).
But like all AI, they are way too easy to handle since the big nerf.

sour scaffold
#

""""""""""""easy"""""""""""""""""

#

i understand though

zenith wagon
#

What big nerf?

next yarrow
#

Pre 1.0 the ai was much more dangerous. Melee used more stamina (compare knife to knuckle knife, it was worse) and AI, especially armoreds did more damage and had more health

#

Armored used to bleed you on hit I think

#

I don't really remember all the nuances

zenith wagon
#

I see

next yarrow
#

Water devils were even worse too when they came out

unborn sandal
#

Except hives

#

Hives used to not be a threat

#

Now they go through walls and aggro from double the distance it seems

worthy scroll
#

Hives and hellhounds are cracked for no reason

unborn sandal
#

The hellhounds just get people with the bait jump and the fact that they are usually in packs

#

And hives are ranged

#

I think they’re balanced

#

Part of what makes hunt so dynamic

#

A hive at the wrong time can really screw you over in a fight

#

Got to be aware of your surroundings

hot vigil
#

@feral radish not sure if this is any help, but the damage tracker is buggy sometimes still sadly.

#

what gun did you use?

#

Also the games says the damage you dealt was thru a wall-bang, so that might be another sign it simply bugged out.

feral radish
# hot vigil what gun did you use?

I had the terminus 😭 and yeah It def wasn't through a wall. It says he shot me twice plus bleeding damage but I only ever saw him shoot me once when i rounded the corner. It was really weird.

hot vigil
vernal haven
queen jungle
hardy coral
#

Springfield bayonet is great fit and I'm surprised we haven't seen it yet. It won't be OP though since the martini riposte is not all that strong.

tulip pulsar
#

Adding the Buntline Special is actually a great idea!
OP: #game-ideas message

IRL it feels and looks much more usable, I think the photo in the message above stretches it a bit.

Basically it would be a Caldwell Pax with improved accuracy and damage over distance along with reduced recoil due to added weight. The velocity of .45LC Black Powder will increase with a longer barrel given more time for powder to burn.

Here is a video demonstrating this weapon: https://youtu.be/SepXf0iYzQU

A close-up look and some "long range" shooting with the Cimarron Wyatt Earp Buntline Special in .45 Colt.
Original Video with this revolver: https://www.youtube.com/watch?v=SOJ3hjEv36w
------------------------ Hickok45 videos are filmed on my own private shooting range and property by trained professionals for educational and entertainment purpo...

▶ Play video
keen oak
unborn sandal
#

Why did Finall thumbs down medium ammo buff

unborn dagger
#

@queen jungle They gotta add this in along with hanging bodies as another sound trap.

queen jungle
#

yes, we need more special monster variety, not their quantity

#

tired of seeing 3 hives together at some locations....

bronze quail
#

The game is already pretty full of soundtraps imo

queen jungle
unborn sandal
#

I suppose

queen jungle
#

@bronze quail my suggestion was not actually soundtrap, it's just zombie but main purpose is snare, control.

craggy pike
#

Made one change to my suggestion to make fmj more appealing

late wind
#

@queen jungle Don't get rid of crows, but just add bats on top of them. Especially in the day time! It would be awesome to see bats flying out of a window or tree or bush to potentially give away the location of all the ghillie suited hunters hiding in dark buildings or bushes/trees.

queen jungle
#

@late wind I suggested to remove crows ONLY during night and add bats instead. Crows are diurnal, not nocturnal birds.

late wind
queen jungle
#

@late wind yes, they exist, they usually sleep in their nests up in the trees or whatever, they do not sit on the ground in the middle of the nowhere 😄

brisk timber
#

I actually love the bat idea
If you swap them to the trees the game could play completely different at night and be more balanced.
So if you're going inside the woods for hiding it would come with great risk at night.
Instead of roaming the undergrowth/bushes the roads would be clear of ravens.
This would also help people spot others in nightmaps.

keen oak
#

Since it shouldnt be the same as compact ammo at 20m

#

"Nerf everything else" because one ammo type is not in line is just silly

next yarrow
#

I'm ok with long ammo getting a nerf (like it is next patch) but I'd rather compact ammo as it is be the baseline power level than current medium. slightly better than current compact, even

minor glacier
#

I wouldnt care with long ammo being the best as it is meant to be

#

but they keep adding long ammo options to the game

#

we have like 9 or 10 long ammo options and only 5 or 6 medium / compact options

#

not excluding varients because that just doesnt count.

queen jungle
next yarrow
#

nerfing spitzer and fmj (and I suppose long incendiary if it becomes necessary next patch) is a much different argument than nerf all other types of ammo

wintry zenith
#

@tiny cobalt these weapons will already be in the tree in 1.13 update which will probably come on 21st

hardy coral
#

It's bad without FMJ.

hardy coral
#

Since ammo stacking is better for compact and medium guns.

next yarrow
#

That's true, lebel and some others are actually getting buffed pickups

hardy coral
#

Cent FMJ is pretty hard hit. Nagant carbine also.

#

Slightly more viable by themselves but not by much.

#

The already bad long ammo is getting nerfed: sparks pistol, martini and berthier.

balmy spindle
#

so basicly i played with my friend and when we finished game this popped out, my teamate clicked skip button and he eventualy got nothing he even killed 3 guys that round, i was waiting for 3 min and when they bring me back to lobby i was waiting for air, i didnt get my xp, kills wasnt count...

frank lake
#

^ same, looks like servers do not deliver atm:/

clever wing
#

@wooden goblet we are telling Crytek everyday about how broken matchmaking is right now... So far not even a response from then

wooden goblet
#

Yeah, it’s really dejecting and just simply un-fun. No other way to describe it.

light badge
brisk timber
wintry zenith
#

Well , my guess wasn't based on DLC date. I analyzed previous event teaser/trailer release dates and it seems final trailer will be released a week after the current trailer and the event will be coming a week after the final trailer.
Considering the 1.13 has to come sometime, it would be weekly reset 1 week before the event.
But it could be released a week later together with the event as the economy changes video showed battlepass in 1.13 version of the game.

queen jungle
#

@glad sorrel There is only one star difference between the teams, or am I missing something?

charred pine
#

@shrewd burrow The UpperMat is a medium slot weapon and the Caldwell Uppercut is a single slot weapon, you can't have a variant name that can be different sizes without having another variant name for the size as well (Deadeye Vandal).

keen oak
#

In any case please explain to me why Medium ammo should have 20m effective range whilst compact weapons also have 20m it makes zero sense

unborn smelt
tribal wyvern
#

And also the fact that QP downranking is so powerful.
I went from 6 -> 4 fairly quick & had like 16kill streak.

#

18 actually

unborn smelt
# keen oak In any case please explain to me why Medium ammo should have 20m effective range...

also because the idea behind "medium ammo" is to mimic old very large but slow bullets.

Compact ammo basically mimics a smaller powder charge and a small projectile
medium mimics a smaller powder charge with a large projectile
And long ammo a large powder charge, or even smokeless powder charge behind a medium to big sized projectile.

Basically what happensed during the time when gun design wen't away from bigger bullets, to faster bullets

keen oak
unborn smelt
keen oak
#

Its a straight up fact

#

You just confirmed it by quoting the 2tap ranges

#

Medium is just glorified compact ammo and with its price tags its not worth it for the most part maybe except Scotfield Spitfire

#

So there

unborn smelt
keen oak
#

For that price you can just take compact weapon and save

#

Or put in extra 200 for long

unborn smelt
#

so a vetterli 2 taps at roughly 50 larger range

tribal wyvern
#

Anyone that knows how to get around this incredibly obnoxious Steam overlay bug?
My friend is marked "invited", so i cant invite him

unborn smelt
#

which is a pretty important dmg threshold

#

I'm not saying medium ammo is balanced very well - but i disagree with the need for it to literally be in the mid all the way

keen oak
#

Well lets agree to disagree then

unborn smelt
#

IMO the basica idea of giving it lower dropoff range in exchange for higher base dmg is absolutely fine

keen oak
#

Because with the prices, the rpm and the effective ranges it doesnt make sense for medium ammo to be where it is right now in the meta

unborn smelt
keen oak
#

Which can be achieved by buffing medium

#

Indirectly

#

Because rpm matters and it seems a lot of people bypass it as much as possible when making an argument

unborn smelt
#

yes RPM matters but medium ammo isn't bad on the RMP side at all

keen oak
#

And by increasing effective range of Medium and giving it more HV options of example you can drivelong ammo away from pushing compounds for instance

#

Which happens all the time

#

And they dont need to respect compact

unborn smelt
#

Winnie is at what 50 IIRC, Vetterli at 42 and Mosin at 34

keen oak
#

Considering damage ratios

#

But its not enough

#

Not a single medium weapon except Spitfire is meta

unborn smelt
keen oak
#

And those wont magically become meta if you just nerf long amm9

unborn smelt
#

turning any long ammo with 125+ dmg into a better nitro

unborn smelt
#

unless on the avto ofc

keen oak
#

It's the damage paired with muzzle velocity. Long ammo is near hitscan on compounds. You dont need to lead around 50m unless you use uppercut or martini

#

The only bottleneck for long ammo is aim and rpm

keen oak
#

But rpm is offsetted by distance

unborn smelt
#

a lot of people play like this and many of those are than coming here to complain about hitreg because the underestimnated that you still need to lead

keen oak
#

Where the weapon can be used effectively

#

And medium doesnt have that

unborn smelt
#

not by a lot but you still need to lead

keen oak
#

Nor compact

#

But compact can spam

#

What can medium do?

unborn smelt
keen oak
#

In close range compact is straight up better

unborn smelt
#

but that changes entirely when the enemy is on 125 hp

#

because then the vetterli can OHK up close

keen oak
#

And the only medium that touches that is vetterli which is not an argument for entire ammo

unborn smelt
#

and the vetterli outranges the Winnie by a good bit

unborn smelt
#

those deal 132 too

#

but the springie has diffrent issues

keen oak
#

Springfield damage falls of lf insanely fast to a point when it tickles

unborn smelt
#

because of the high base dmg

keen oak
#

After 50m it does nothing I've seen the charts

unborn smelt
#

then you read them wrong

keen oak
#

And in game

#

It tickles

unborn smelt
#

it has basically the same falloff as a vetterli (1m more to body)

#

So it 2 taps to body at 67m

keen oak
#

Plus its under 500ms so on a moving target good luck hitting upper chest consistently

#

Hunt is not played in a vacuum

unborn smelt
#

not saying it is

keen oak
#

Most of your arguments are vacuum sealed to tall about the range of two taps alone

unborn smelt
#

not even saying medium ammo is well balanced in the way it currently is IMO

keen oak
#

So what are you saying

unborn smelt
#

i just think the basic principle of balancing it with low range but compensating by high base dmg is fine

#

When medium sits at the half way mark in RPM, and in range/falloff - it's damage would need to go down to the half way mark too

#

which would mean all medium would roughly sit at 120 to 125 dmg

keen oak
#

In rpm it is closer to long than compact

#

Except Spitfire

unborn smelt
#

well that depends on how you compare it.

#

there's no single shot compact to compare it to

#

the Winnie, vs vetterli vs mosin, it's exactly in the middle

keen oak
#

No it is not

unborn smelt
#

winnie was 50 RPM, vetterli was 8 rpm less at 42, and mosin 34 (all without reload - jusr RPM)

dusky tapir
#

Check cycle time

#

RPM is pretty misleading as a stat

keen oak
#

Exactlt

dusky tapir
#

winnie is smth like 1.2 , mosin is 1.9

#

vetterli I forgor

#

( which proves Rangorok's point just fyi )

keen oak
#

Vetterli is around 1.6 tho

#

With some change

unborn smelt
keen oak
#

It may be

#

Now check in game

dusky tapir
#

the new stats are game accurate

keen oak
#

New how

unborn smelt
dusky tapir
#

the whole part where stuff like "handling" is gone

#

and instead you get these ^

keen oak
#

Right

unborn smelt
keen oak
#

Ok then that point I can take

#

Just fine

#

Except the damage part including rpm ration is out of whack

unborn smelt
#

Winnie 1,2, vetterli 1.5 (+0.3s) and Mosin 1.9 (+0.4s)

#

lebel is at 1.8

keen oak
#

Which is why people dont really play medium ammo

#

Among other things ofx

#

But meta-wise medium ammo is not where it should be

#

Whilst long ammo and compact is

unborn smelt
#

altho ngl a few stats are weird

keen oak
#

What

unborn smelt
#

i thought cent shot faster than a vetterli

#

but i may have missremembered

#

same for mosin vs lebel

unborn smelt
# keen oak How

the winnie has 1.2 sec downtime between shots - the vetterli a bit more, 300ms at 1.5sec and the Lebel has another 300ms longer at 1.8

keen oak
#

That is just the cycle alone bro how does that prove the gun itself is in the middle its only one stat

unborn smelt
#

vetterli apparently literally sits in the biddle of the RoF between a winnie and a lebel

unborn smelt
#

reload is not very important for the RPM to 2 tap

keen oak
#

Bruv youre reaching for the skies just to make your point valid please dont forget muzzle velocities, effective ranges and what not when talking about what sits in the middle and what doesnt

#

With rpm alone you can not make balacing arguments for which gun sits where in the meta

unborn smelt
keen oak
#

What I am telling you from the start of our conversation is that medium ammo is outside of the meta

unborn smelt
#

yes velocity matters - but so does crossing the dmg threshold of 125 allowing a gun to set up OHK's

keen oak
#

And cycle time alone doesnt make it the other way

queen jungle
keen oak
#

And again I am talking MEDIUM AMMO not just one gun

unborn smelt
keen oak
#

Not really

unborn smelt
#

becuase well we have weird outliers as we have incredibly high RoF but low dmg compact and guns like the avto

keen oak
#

You make that argument based of off cycle time alone which isnt valid

unborn smelt
#

but as far as just a regular repeating rifle goes the ROF is basically nice in the middle

keen oak
#

Whilst you have drop off, muzzle velocity, damage across limbs

#

Its not in the middle

unborn smelt
#

but the higher base dmg of medium allows it to 2 tap to arms unlike compact ammo

keen oak
#

Bro stop nitpicking I am talking all of those at once when measured in combat

unborn smelt
#

making it more reliable in that way

keen oak
#

Context

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And you just take one thing out of ot

#

Hate conversations like that

unborn smelt
#

players, including me, have overall pretty biased experience

keen oak
#

Indeed

unborn smelt
#

but we lack the masses of data for the bigger picture devs collect in the background

keen oak
#

But what I am trying to tell you that when considering ALL THE FACTORS and not just cycles

#

Medium is not in the middle

#

Again ALL

unborn smelt
keen oak
#

Because if I name drop then you will pick 9ne from the sentence

#

Like you did above

unborn smelt
#

i say it's quite important as that dictates TTK more than Rof + reload does

keen oak
#

Which varies on distance and medium is very short on thay

unborn smelt
#

same for the 125+ dmg threshold medium surpassed in 2/3 times

unborn smelt
keen oak
#

There is a difference between arguing and straight up nitpicking

unborn smelt
#

you brought up RoF, so i wen't to compare RoF, and IMO the cycle time is more important becuase that directly dictates TTK where as ROF including reload does so only situationally when you need to reload between killshots

keen oak
#

Whilst I make an argument for ammo as a whole your argument is Vetterli ammo cycle is in the middle so its fine

unborn smelt
keen oak
#

There is no point in further discussion

#

Good day

unborn smelt
#

you too, have a goiod day

little jackal
#

hear me out

#

vetterli avtomat

#

make medium ammo meta again

unborn smelt
#

easy make dolch medium ammo again

tribal wyvern
#

I know transparancy won't help, as Cryteks tried it extensively. So maybe there is a case for hiding it.
With no arrows either

unborn smelt
#

but it's not as easy as 2+2+5 / 3

#

the stars equate to a mmr number in the background ( between 0 and 5000) and those team MMR's are matched by MM brackets which fluctuate based on current region population

tribal wyvern
#

Now ppl are forced into unbalanced matches because the region is smaller or less active

unborn smelt
#

the game wouldn't do particularly well with basically empty games all the time, and being able to get empty matches semi reliably kind of undermines risk vs reward as that allows much rewards for basically 0 risk

tribal wyvern
#

Well the option is removed

keen oak
#

MM prioritizes full matches over balanced ones to make queues shorter for all so coupled with brackets and small pop servers most of your games will not be balanced.

tribal wyvern
#

Ye possibly

keen oak
#

They said there is a fix coming in the dev stream so we'll see

queen jungle
# tribal wyvern You don't solve a problem by hiding it xd. Individual star is what makes up the...

Individual stars are a representation of a range of ELO-ratings. So 5-stars is not equal 5-stars, 4-stars is not equal to 4-stars, etc.
Now, these ELO-ratings (not the stars) are taken by an algorithm which then calculates the team-MMR (which is visually represented by stars, but keep in mind stars represent a spectrum of MMR values) using various variables to match players as best as possible..

Having a 1-star difference in team MMR is quite negligible and entirely expected in a game with a player pool as small as Hunt.

little jackal
#

it's 1.5 in the picture, but even with 1, skill gap between 5.5 and 4.5 is subjectively way bigger than between say 4.5 and 3.5

#

I wouldn't be happy about that match too

keen oak
queen jungle
#

Brackets apply to team MMR as well and brackets do not equal stars, which is somethig Crytek has been emphasising since the very beginning of star-ratings

keen oak
#

Except brackets make it possible for 4stars to meet 6star players which is not "match players as best as possible" and imo a design that needs fixing

#

Individual stars should be the driver and not the team mmr

#

Otherwise a team of 6stars can duo and consistently meet 4 star trio players because their team mmr is lower and just smurf

#

It's happening as we speak

unborn smelt
#

otherwise Crytek would need to limit which friends you can team up with depending on your and your friends MMR

keen oak
#

Yes

unborn smelt
#

basically that weould mean Crytek would need to forbid a 6 star friend from playing with a 4 star friend

keen oak
#

Which is what non-skillbased match making could be used for

tribal wyvern
#

QP mmr dropping intensifies if that happens

keen oak
#

But it got removed

unborn smelt
keen oak
#

And now we have 6stars smurfing on 4stars and its just bad for the game. People

unborn smelt
#

Imagine how bad the player retention is if you have to entirely disable "fair matchmaking" to play with your new and thus lower MMR friend

keen oak
#

Buddy I am well aware I play other games with ranked and unranked matchmakimg

unborn smelt
#

the vast majority of people would not stick to a game that puts you up against everyone with potentially fair matchmaking once your're 100+ hours in

keen oak
#

And those retain more players

unborn smelt
# keen oak Huh?

what do you mean "Huh ?"
If a new player joins a game to play with his friend - and they are forced to activate the yes "match me with absolutely anyone" option just to be able to play together, instead of just balancing the combined team MMR that seems like a really bad idea to me

keen oak
#

Except that games that have this system have more players xD

unborn smelt
keen oak
#

Separating "ranked" games from "unranked" is very common

unborn smelt
#

ranked vs unranked isn't necessarily the same as MMR and no MMR

keen oak
#

There would be no ranked without mmr

unborn smelt
#

yes

#

hunt has no ranked

#

and still tracks a MMR in the background for better matchmaking

keen oak
#

And if you have a mmr system without separating highly ranked players from the ones in the middle it breeds frustration

#

And it happens here and now

#

And games which separated the two somply dont have this issue

unborn smelt
#

yes - it does breed frustration. The important part however is is there a better solution available, and what other issues might that solution create

keen oak
#

Well current situation is worse

little jackal
#

imo it worked pretty fine on eu (maybe other populated regions too) before the update, and now it's just worse without any good reason. At least the reports in here indicate so

unborn smelt
#

looping back to my example from before where i try to point out that needing to overcome the inition potential 100's of hours of gameplay to choose the "fair matchmaking" option to play with a friend may be a massive negative feature

keen oak
#

What should happen is bringing back non skillbased matchmaking and make elo ranges

unborn smelt
#

becuse having friends playing the same game is one of the key features to player retention

keen oak
#

For people to plat woth one another to create fair and balanced matchmaking

keen oak
#

And competitve games that separate ranked from unranked retain more players

unborn smelt
#

or, hypothetically a 2 star team rating has to accept to play with 6 star rated teams to play together

keen oak
#

Its a rather extreme example that never really happened before

#

And yea it would be better than what you have now and other games with higher numbers that introduced ranked and nonranked queue prove it works

#

So there

keen oak
#

It may not fit to your liking but that is the reality of gaming industry today

#

They do

unborn smelt
#

i beg to differ...

keen oak
#

You can beg to differ the facts xD

#

Ok

unborn smelt
#

you trying to pass it off as a fact doesn't make it a fact tho.

keen oak
#

Google some numbers then

#

And you'll see

unborn smelt
#

I'm not saying i'm factually right because we lack proper information to proove or disproove it as a fact

#

and i suspect the same for your claims

keen oak
#

As I said google some titles and find out for yourself that what I am telling is true

unborn smelt
#

titles such as ?

#

you before were so adamant about looking at the big picture - now maybe playernumbers in other games may also have large diffrent contributing factors

keen oak
#

CS:GO, Valorant, League of Legends, Call of Duty had it too at one point

unborn smelt
#

for example wildly diffrent genre, so a matchmaking option has to work drastically diffrent and on diffrent circumstances

keen oak
#

Oh my

unborn smelt
#

i'm not frustrated at all, it just strikes me as odd

keen oak
#

Yes those are different games, yes those solutions require specific adjustments to Hunt

#

But numbers prove its better to have a two than a one way street

#

At it is the preference of the industry as a whole

#

So it is a big picture

#

If you look at it from the right angle

unborn smelt
#

so i'm not sure that is a good example to proove no SBMM works well to increase player numbers

#

or has no negative impact on retention

keen oak
#

In fact there are very few, competitive games that went over 40k player mark without implementing a separation of matches that affect your rating and those that dont

#

Whilst the games with matchmaking off could vary in ranges of more than a 1 star

#

The ones that are sbmm shouldnt go higher than 1

#

Otherwise its not really skill based matchmaking

#

Its just matchmaking

#

In a sense that it exists

#

But its all over the place

unborn smelt
#

Valorant too uses SBMM in unranked

keen oak
#

Except there it makes sense because they have league ratings

#

You dont have league ratings here

#

Youre reaching again buddy

unborn smelt
#

but then it's not a great example to say "No SBMM works in other games"

#

because it still uses SBMM

#

it just doesn't put a big rank number in your face while doing so

keen oak
#

The point is you have a form of separating the good from the medium from the bad and a healthy balance put in place with sbmm and/or league system

#

Hunt only has sbmm

#

So it should be separate

#

And those games can serve as an example

unborn smelt
#

yes - because it want's not actual competetive rank system

keen oak
#

Because if a plat can suddenly play with silver then its a problem

#

But in here its fine?

#

No its not

#

No matter how you paint it

unborn smelt
#

the MMR is only there to match just player encounters (not wins or bounty) as evenly as possible without too much loss in other areas

#

how strict MMR is and should be is absolutely up for debate.

keen oak
#

Its not strict tho

keen oak
#

Reddit is flooded with pics of really poorly matched games

unborn smelt
keen oak
#

This discord has some as well

unborn smelt
#

You say they should turn off SBMM to do so

keen oak
#

The current system needs changing its not fine

#

And separating sbmm queues could be the remedy

unborn smelt
#

hence me saying this will likely negatively impact player retention

keen oak
#

Whilst creating games that affect the eating and those that dont

shrewd burrow
#

do you guys use huntstats?

keen oak
#

It wont its just your preference

unborn smelt
shrewd burrow
#

its a tool that shows ur games in more detail and shows things like exact mmr

#

ive been using it to check the reddit claims and ive had maybe 2 outliers in 73 games

#

were any team had an mmr difference of 100 or more

unborn smelt
#

It does depend on region and time

shrewd burrow
#

maybe its just the region im in but this is a complete non issue in NA east, i could see this being a prob in like australia servers

unborn smelt
#

because bracket size scales dynamically with current population (which of depends on your regions poulation and your regions prime time)

#

I have basically no issues in EU either

#

but then again NA and EU are the biggest regions afaik

shrewd burrow
#

its 2 choices, make players wait or find them matches

unborn smelt
#

more outliers are expected in other with the worst offenders being australia and south america

shrewd burrow
#

and when theres 200 ppl on a server making someone wait for a match would take forever

unborn smelt
#

which afaik are the lowest pop regions

shrewd burrow
#

^

#

they should just go back to no mmr tbh

unborn smelt
#

yeah - that's why i say the SBMM tries to match teams (not individual people) as fairly as possible, without jeopardizing queue times and match fullness too much

shrewd burrow
#

these ppl bitching would have the same experience if sbmm was never added and would complain about it

unborn smelt
#

Crytek in the past experimented with longer wait times for matches and received massive negative feedback

shrewd burrow
#

i play solo v trio 90% of the time and the diff in mmr between solo and trio is insane, its only like 150

#

i ge

#

i get a 150 mmr reduction

unborn smelt
#

I still think they should and will look into optimizing the balance of those parameters and maybe the can come up with a good new idea for SBMM

shrewd burrow
#

for matching

keen oak
#

I have no issues with it either since I play in EU but people in NA and other, less populated regions are getting full 6star team on a 2 4star and one 5 star trios xD

#

It happens

shrewd burrow
#

i mean sbmm is 100% based on kills and nothing else. but it definitely has some stacking with how many kills you get per match

keen oak
#

Pretty much since nonskillbased matchmaking got removed the regions with less players have really bizarre ratios in games

shrewd burrow
#

I almost never see other 5 stars or 6 stars in my lobbies

keen oak
#

Where do you play tho

#

And how do you queue

unborn smelt
shrewd burrow
#

NA East, but i queue central to play with friends sometimes

keen oak
#

And what is your mmr

shrewd burrow
#

still no issues

normal horizon
shrewd burrow
#

2714

unborn smelt
#

SBMM used that MMR and modifies it depending on team composition (reductions for going solo or vs bigger teams and premade vs random teams)

#

and your MMR decays a bit when you don't play for a long time

shrewd burrow
#

feels like it was a lot longer

normal horizon
#

there has been sbmm since november 2018

shrewd burrow
#

the more you know

#

1-10 scale how hard is rotjaw

normal horizon
#

you'll find out soon enough

normal gyro
#

@crude karma Your idea about becoming a human fire cracker... Just pull the pin and run wiht the nad until it detonates. I think you want to be able to run, explod AND still be able to shoot and/or melee... that's a bit OP imo.

bronze quail
#

i think that most people thinks that sbmm was introduced when stars where introduced

#

but its not like that, sbmm was already into the game, by introducing stars they only made visible the "ranks" cause players kept asking devs to show mmr instead of the old arrows

keen oak
#

That is true

brisk timber
#

I think most people doesnt even realise how needed SBMM is and how often it works undetected in the background and doin gods works.

#

Back in the day cs 1.6 and the like that was wild west
Sometimes getting on server you already sighted when you saw some names because you know now you will only be cannon fodder

#

Im glad that SBMM exists and would rather not have it turned off at all.
If SBMM was invisible nobody would bat an eye i bet

next yarrow
#

I both fullly understand what you mean, understand, (and experienced it when hunt was in alpha) and yet, still miss the old ways

#

Sometimes getting your ass kicked is a learning experience

brisk timber
#

Other way around:
If you had 2 queues
One with SBMM on but invisible / the other no SBMM at all
people would probably enjoy the invisible SBMM more

brisk timber
#

i really wonder why they changed it tho

next yarrow
#

I agree, I'm just nostalgic for something that was frankly often worse than the new systems. I must be getting old.

#

Community servers were lit though.

#

Gen Z will never experience the community engender being on a TF2 meme server hosted from an Estonian guy's basement at 3 am

brisk timber
#

I think SBMM is not at fault tho
Its low population and how people get matched.
Instead of waiting a few minutes the matchmaking process values a short queue higher.
And a group MMR should rather gravitate to the highest MMR player in the group - as example:
If you have 2 players - 3 star + 6 star - the middle would be 4,5star MMR - but it should gravitate towards the 6star player and set the group MMR around 5 star.

#

Sure the lower star player gets thrown a bit more into cold water
But the higher star players needs to buckle up and go carry!

unborn smelt
#

Tarkov is a great example IMO - people are drawn to tarkov and quite a few stick with it, but it's not new player friendly maybe not even player friendly at all

#

but it has enough depth in gun customisation and the looting aspect to still draw a big enough crowd despite having no SBMM

brisk timber
unborn smelt
#

and the lack of SBMM absolutely works for tarkovs feeling and asthetic

#

but just because it kind of works there - dosn't mean it's automatically good elsewhere

brisk timber
#

post like this tho baffle me

#

what is there to fix

#

Theres is one team with 6'stars

#

Sure it could be improved but i guess the 6*stars wouldnt just find no matches

#

On the other hand i was always glad meeting higher MMR players

unborn smelt
#

They are likely looking at the individual player mmr

#

where there's 2 teams of 4+4+5 vs a team of 6+6+5 stars

#

and the diffrence between Team 1 and Team 3 is 1,5 stars

brisk timber
#

if anything than team 3 can complain :))

#

I dont know what metrics are at works there but i guess the only thing to get rid of it is stretch the queue window so players with equal MMR have a chance to drop in the same pool for a match

#

Im from EU and i basically never have this problem tho

unborn smelt
#

well that's for crytek to figure out, which parameters can they tweak to improove the situation without creating too much negatives elsewhere

brisk timber
#

Requeue is what people already do anyway - but at the same time complaining about long queue times.
You cant summon people out of thin air tho. its a bit paradox.

unborn smelt
#

what happens is you join a lobby - leave said lobby just for it to be filled up and started and you again being in an empty lobby which needs to be filled up again

brisk timber
brisk timber
unborn smelt
#

what i mean is it doesn't get "more fair" by requeueing

brisk timber
unborn smelt
#

the lobby you left will be filled if possible by what the bracket deems similar enough skill

#

if not possible it starts not full tho

brisk timber
#

the requeue in my opinion creates more problems then just letting the timer run out

unborn smelt
#

you as the requeueing one just are in a new lobby waiting for new players, while the ones waiting before (from the lobby you left) already are in a server and thus can't contribute to more people in queue and thus better balanced matches

brisk timber
#

Maybe getting rid of the god forsaken red bar would be better 😄

#

getting a match when a match is ready

#

Without a red bar the internal algorythms could also decide on the fly how to shuffle things
Waiting to long? extend the MMR pool
Not enough equal MMR players? Increase queue time

#

its a bit like making SBMM invisible - people wouldnt see it so people wouldnt complain

#

when i think about it - even CSGO has a timer ticking up instead of a bar running down

#

people could decide for themselfes if they are done waiting

unborn smelt
#

mayhaps that's a good idea

old ocean
#

Since my feedback got removed. I'll say here: Boss compounds should always have health kits, ammo and a tool of some variety. More often than not now, they have none of them at all. Sucks ass

brisk timber
#

Usually the other bosses have that stuff lying around pretty oftenn

#

From my personal subjective experience the spider is the boss where i find items especially meele weapons the least

lethal silo
#

@night perch I like the changes you have in mind mostly the Dolch and nitro I have also made a suggestion to make it medium ammo

night perch
#

Ty, i feel like it would benefit the game to get them on par with the other weapons. Them being overpowered have hurt them and the game for too long i think

#

I understand why Crytek waited so long as it would completely change their identity, but it is overdue

lethal silo
#

I also think it's overdue but let's see with the new ammo balancing for all guns some weapons will become better like the boneheim

night perch
#

The problem is that most of the hardcore playerbase have been abusing them for years (like streamers) so they are opposed to any change regarding them

#

You see it with the difference of use, in 1 to 4 stars, most people don't have enough money to play them, but in 5 to 6 everyone has millions of hunt dollars so they have the monopole of overpowered weapons and want it to stay that way

lethal silo
#

I tested it on test server the dulch will always get 3 bullets back from ammo boxes so making it medium ammo and you will always get one extra bullet is not that big of a deal in my opinion

you could even just keep the price of the weapon but just make it medium ammo will not change that much I think? because you will always get 4 bullets meaning even if you combine it with a rifle like the Springfield you will still only get four bullets meaning if you just shoot everything because you can't hit anything when you finally need to get more ammo your screwed

lethal silo
# night perch You see it with the difference of use, in 1 to 4 stars, most people don't have e...

a few streamers I have watched like psychotic ghosts hate balancing by price because yes the high ranking players who always win and always have money does not care how much it cost to buy a gun and will just buy it always

and newer players don't get to try out powerful guns so when they finally have enough money to try it they are not able to use it correctly

hopefully shooting range will actually help with that? but anyway yeah I think it would be a good idea to just decrease the price of all three of these guns

hot vigil
#

Dolch is fine (maybe overpriced) rn. It doesn't need buffs.

#

20 bullets are plenty to begin with. Poor Bornheim doesn't even get that much.

lethal silo
#

by the way with the new double barrel medium ammo rifle we're getting maybe that could show???? in a way??? making the Nitro long ammo could be a good idea or at least change how it works in regards to damage and it's aperture sites

night perch
#

The Dolch seems to me like the least problematic of the trinity of shame, the only problem that it has currently is its fire rate which makes sense being a semi auto but it makes it impossible to balance, that's why i think making the fire rate 0.6 would be fair, making it an Officer with better performance but less spam

lethal silo
hot vigil
night perch
lethal silo
night perch
#

I looked it up and the damage isn't that big, it changed long ago from being 110 to 97 (which is the exact same as the officer)

lethal silo
hot vigil
#

A pick up point provided 3 ammo boxes of normal ammo and 1 special ammo box.

#

So it would be a huge buff

#

Dolch refilling 12 ammo

hardy coral
#

Dolch, non precision, is already bad.

#

Why pay so much more for something that is only marginally better than the officer?

hot vigil
#

Bc it used to be much better than the officer.

night perch
#

yes, it suffers from having been overpowered

hardy coral
#

It did, it was annoying then but not OP either. Dolch P is the problem.

lethal silo
hot vigil
#

Also people forget that Dolch reload used to be faster.

#

5s for a full clip and 1 bullet pr. second for partial reloads.

lethal silo
# night perch yes, it suffers from having been overpowered

the same goes for the bornheim and so many other guns which veterans have PTSD of but I feel like that's a s*** excuse because newer players don't care about what all the veterans players experience was because that is in the past and the game has changed significantly over the five years

night perch
#

What i advocate for is :
Make Dolch's fire rate 0.6 to make it a bit less spammy than the Officer
Make it Medium
Reduce its price

#

Then you just have the equivalent of a Pax Officer

lethal silo
night perch
#

People aren't ready to talk about problems

#

I simply hope Crytek cares enough about the game to make the right necessary changes without taking into account people whining

hardy coral
#

Bornheim is getting a decent buff with the patch. Match will be quite strong to pair with most guns.

hot vigil
#

I would say that guns like the Avto and Dolch is just very "anti-Hunt".

hardy coral
#

Avto isn't OP, it's terrible designed.

night perch
#

Yes, from their core they don't fit, that's why they need to be totally changed to work

lethal silo
# night perch Regarding the Bornheim, i believe it highlights another problem that have been p...

I feel like the negative bombing can show what people think? but also just group mentality?

I often scroll through suggestions and I completely ignore suggestions with ovon 30 negative on less there's like also 30 positive or think about it I feel like it's very hard to determine what people actually think because some people don't even care what you are talking about they read the title and then they move on they don't read what you are actually suggesting and if they do they might not like the wording you are using and that can lead to a negative

night perch
#

Dolch is fine though, but Avto and Nitro are more problematic

hardy coral
#

Avto sadly can't be removed since it has skins.

night perch
#

The problem with Avto is the fire rate, it would be fine between 0.6 - 1

hot vigil
hardy coral
#

Suppose you could keep most of the model as is and change it to be just a mosin drum.

hardy coral
night perch
#

and it would still be auto as you don't need to click more than once

night perch
hardy coral
#

Mosin drum as a sort of fun weapon instead of having avto would be fine.

night perch
#

that's true

lethal silo
#

I kind of wish sometimes you had to specifically say "why you disagree with the suggestion" and give a actual reason beyond "I don't like that weapon or I don't like what the person is saying or I don't care" you cannot give a negative reaction with out actually stating a reason because there is some people who just straight up don't like for example suggestions about different type of content or even the person who suggesting something

hardy coral
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Nitro being changed to instead be a sort of double barrel sparks instead but still keeping it's anti-AI power would be good too.

night perch
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yeah, i think so

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but suggesting it, most people seems to disagree

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if those people has even read the thread before disliking it

hardy coral
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These sort of top tier weapons don't fit hunt as is.

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Legacy of even the 100 health tier 1s arguably.

night perch
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Yes

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The revered timeline where shooting someone with a Mosin was most likely a one shot in the torso

hardy coral
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Dolch gets the nerf hammer, somewhat deservably, but the nitro is left alone.

night perch
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My biggest problem is with the Nitro

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It was my favorite gun in the past and i find it horrible to play now

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Not in term of performance, but in terms of feeling

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The shitty aperture and mad sway makes the weapon unpleasant and doesn't tackle the problem of it being a 300 meter one tap

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its like : "Your car is going too fast, we will make it ugly and pricey to compensate but not touch the engine"

lethal silo
# hot vigil I would say that guns like the Avto and Dolch is just very "anti-Hunt".

I both agree but also disagree

like let's be serious real life bounty hunters fighting supernatural would use the most modern technology unless they are very traditional Hunters who want to use specific means to fight beyond it also being cheaper

the aesthetic of the game is slowpaced so high rate of fire weapons and spamming bullets at things it's not really something which suits Hunt but it is a part of it

hot vigil
# night perch I made a suggestion for the three of them a bit higher in the suggestion tab

Still don't think Dolch should be medium (or exist), but think the slowdown on the firerate and making it cheap would be -fine-. Tho Crytek do have some weird loyalty to keeping true to their real world contemporary, so if Dolch fire fast, it needs to fire fast.
The avto would be more manageable to to control with slower fire-rate, issue is that the gun is long ammo more than anything, making wallbang spray and pray or hitting torso/limb insta kills very consistent, there is little workaround for that.
And Nitro is mostly fine, just remove shredder ammo. The gun was good bc of its close range damage (especially when it could 1-tap leg shot too) and good ironsight, attaching the sight on it made it harder to use and the drop of the bullets didn't really benefitted too greatly for distance shooting, but with shredder the nitro is perfect for medium/long range shooting kinda making the downside of the apature sight an upside.

hot vigil
night perch
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Yes, but with the coming update regarding long ammo, wallbanging should be relatively kept in check with the ammo being more difficult to get

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but you're right though, in the trinity, Avto is the most problematic of them all

lethal silo
hot vigil
night perch
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For the Nitro, i find that making it a long ammo drilling would be really good for the weapon without breaking its niche

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and it could be the only long ammo rifle with bleed too, which would make it particular

lethal silo
hot vigil
hot vigil
night perch
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when is say long ammo, i mean that you get rid of the one tap potential in the torso

hot vigil
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Less recoil?

lethal silo
night perch
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what i envision for the nitro would be a two barrel Martini

hot vigil
hardy coral
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Nitro could remain as is just with less sway, maybe a nicer sight and less recoil but instead not one shot.

night perch
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Different kind of statistics, ammo and price

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What i envision the Nitro as is a bridge between Sparks/Martini and Mosin/Lebel

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An inbetween

lethal silo
hot vigil
night perch
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Yes, Martini sucks, but it sucked already without the Nitro competing

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I feel like it would not change much

lethal silo
# hot vigil *god please no*

of course I hope at some point they continue the universe of Hunt showdown in other parts of the world hopefully Europe and this would be a different game not Hunt showdown but like Hunt showdown 2? fighting at the front lying?

night perch
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Its like the Springfield, it is only used because its cheap