#feedback-discussion
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Oh ok I'm dumb as shit I'm so sorry.
Misinterpreted what you said way too much.
All good!
Though I still just want to be able to use my "skinned" hunter by replacing the free one (without any weapons or perks to balance out the appearance) please I need my drip ;-;
Curious question:
I posted a suggestion idea a couple days ago in regards to a Katana idea, since people have been asking for it to be implemented in game for so long. My potential solution was to have it as a Combat Axe skin, as the animations can work (with minor alterations). i even drew some images to represent the visual change.
A lot of people liked that idea, but surprisingly a lot of people disliked it. My question is, why? so far as i have seen, my proposition is probably one of the better solutions to have a katana skin to match the japanese hunters. Are those dislikes just because they don't want a katana in game or is it a criticism to my idea itself?
i am certainly biased since i wrote the idea, hence why i'm keen to see what others think about the situation
myself i dislike the idea because i dont l;ike swords in my westerns
I see your point, but Cavalry Saber is already part of the game?
and i dont like it or use it. when i want sword play ill play chivalry. just my 2 cents
Ahh understandable! Thanks for the insight
should be noted that i dont use it not becuase it is in fact a sword but the bomb lance is better at mele or ill take a gun with a mele attachment
Why the fuck would you put a sword skin on an axe instead of putting a sword skin on the other sword
My argument was because the Cavalry Saber is a 1 handed sword and the charged attack is a stab. No need to use profanities here, i am merely asking for constructive criticism or insight
@mild lake you are basically describing bounty hunt already with some additions that are more or less pointless.
Why should a ranked match require you too pay a fee, there is no reason for that.
Having no MMR in regular bounty hunt would also be pretty bad, cause then either you still matchmake by MMR so people can Smurf forever or you don't and lobbies are all random leading to players that aren't average to always have boring matches since they will either win easily or loose too often.
no MMR is why alot of people dont play quickplay
It's a suggestion to meditate on
Because a Katana is a two-handed sword and used very diffrently than a sabre.
And coincidentally the animations present for the axe work just fine with how one would use a Katana.
The Sabre would fit a Wakizashi skin - moveset and size wise
Fair

had to do it to em
rarely it’s the flick even for good players, but map knowledge, audio, and angle hold discipline
Point I was making saying that is that some regular 6 stars were unhappy with not having enough 6 stars around to fill their lobbies
So Crytek’s decision which was revealed in a roadmap video was to widen the MMR acceptability per match
By doing this, you just invited the 4k hr “sweats” who definitely have more experience of all the timings, moving target leadings, map and angle knowledge, and perhaps that sweat trio also bringing their meta kits of Mosin + DolchP/Avtomat + 2xSparksP/Nitro + Uppercut
into the 4* casuals matches
One rank was unhappy about not having enough players, and now the “solution” has created these occasional unbalanced matches that are steep uphills for the less experience players.
Also not sure why people want to keep the Avtomat with normal Mosin’s ballistics. Even the nerf I had suggested for its performance (not its ammo resupply economy) wouldn’t affect a practiced user of it. The most common kill scenario of an avtomat use is aiming chest-head height and either you lined up the head on the first shot or the recoil pulled down lands the 1st in chest, and 2nd or 3rd on head. Many clips will show people getting headshot markers with their second or third bullet because of the nature of controlled recoil pulling the gun up into the targets head
They nerfed roughly 8m off the uppercut months ago from being a 130 dmg to 126dmg, effectively 125 dmg at approx 21m now instead of approx 29m, meaning it became a 2 tapper more often if not a well-aimed headshot
Similar principle nerf is suggested for the avtomat
Aim well or don’t get the kill, especially with a volume of fire weapon
hell damn, this one is pretty straight up horrendous
Sometimes see you around in my games and as comments on people’s profiles “killed by worst Hunt player” 
YES, PLEASE BAN RESHADE!
It is an unfair advantage, I do agree with that. Id be super interested to see wireframe versions of the game and blockout stages too because seeing the game in black and white is interesting despite its obvious unfairness.
Is reshade a pc only thing?
Reshade needs to be banned yesterday. This is absurd
Yes
This right there
And yes reshade is a pc filter you can put over your computer screen to gain a upper advantage with visibility.
Specially since hunts a dark game and it’s hard to see things from afar with how bland some of the color palettes are on the map.
Besides that though hunt needs to address the servers also.
they did say in the video with the new general manager a while back that the servers are one of the priorities for this year
I’ve been having latency spikes and rubbing banding for two weeks now. No other game I play I have those issues besides apex and that’s because their game is still broken from the new season update.
And I remember seeing that but idk man i think it’s starting to become more of a urgent issues
Im even seeing other streamers and friends basically having the same issues ironically
i imagine the server updates will happen after the cryengine update
Which is gonna be a while right?🥲
makes more sense to upgrade the engine then work on the servers.
Yeah true
engine is also supposed to be this year
And word that’ll be interesting if it rolls out this year.
nothing yet that ive seen, but i suspect there will be more info on the next major patch video. id suspect we'll see one of these in the next 2-3 weeks
But if I turn off reshade and close my eyes, I can't see anything.
Checkmate, 2 star hunters!
That’s the point of a night map. It’s supposed to be dark
Reshade 100% needs to be banned. It's actually cheating 👍
Like it’s comedic you’d literally admit to using it in the officially server of hunt are you daft?💀
Like you’re the issue with night maps and why not many play them 
I forgot to add /s apparently
They’re deleting the reshade video from the discord. Hopefully they address it and aren’t just silencing it
i think in an ideal world there would hopefully be a solution that involves preventing people from abusing reshade without harming innocent users of it
the thing with the reshade cheating is like, from everything i've seen and heard, the actual like black and white cheat view thing is something you have to like, almost create if that makes sense?
it's not a filter that comes in any reshade package, nor in any external reshade github repo from my knowledge
you have to fuck around with code in the files of reshade in order to use it, so it's very very far from being as easy as downloading reshade and turning it on
i just want there to be a solution that involves banning cheaters while letting innocent people keep using reshade for normal and valid purposes
like colorblind people, or people who have shitty monitors or shitty eyesight or what have you
i've said it before and i'll say it again, my eyesight is terrible and my monitor's settings are terrible, there've been times where i've accidentally bumped into walls before i installed reshade
and it's not like suddenly i open my reshade menu and toggle on wallhacks.exe or some bullshit
Just came from the reddit thread about this, why are they removing the video? The OP doesn't show HOW to use it, just brings attention to it. Removing it seems sketchy and dishonest
Also just came from it, that’s pretty shitty that they’re deleting it. Especially when he went to great lengths to show evidence of it working but not to show how to perform it
The colorblind and accessibility features are something crytek should 100% sort out themselves, just like any other shooter on the market.
they should probably do that before swinging the hammer, imo
i can't imagine the amount of players who have the technical know-how to use the cheating potential of reshade is a very large one
and outside of the blatant cheat stuff, it's an innocent program
it definitely should be banned but imo only after a sufficient official alternative is provided
This is not some super secret hacker man stuff, you can literally obtain the pre-configured filters from someone lol. Just like you don’t have to know how to make an aimbot to go buy it off of someone for example
those are presets for the visual changes like color saturation or sharpening
the actual cheat stuff is, from what i'm told, complicated and requires manual messing around with shit in the files
at the very least, within the official reshade plugins, there's no cheats
maybe someone has a version of it as a plugin obtainable from a github repo out there, but it's definitely not something that comes built into the program
i'll clarify my stance, ban reshade but only after providing an official alternative that is sufficient
in an ideal world maybe they could figure out a way to only ban the cheaty stuff but i don't see crytek spending a whole bunch of time on that, they probably (understandably) have bigger priorities than finding the absolute most delicate way to handle the situation
It's frowned upon to discuss the actual process but it can be either very simple or complicated.
yea i don't know the actual process and i absolutely agree it's not something that should be illuminated
while we wait for a solution we certainly don't want more people knowing about how to do it
Pandora's box has already been opened, more people are learning about it or deciding it's fair because supposedly everyone else is doing it.
it just sucks that something which most people use innocently is being used for cheating, getting the whole program a target painted on its back
idk maybe i have too much faith, maybe most people really do use it for the cheats
but i'd like to think most people just don't jive with the super desaturated colors of the game and wanna tweak things a bit
Why do reshade videos keep getting deleted?
gives people ideas to gain an advantage so they get removed
Then ban reshade
@tacit falcon Very well organized and informed video that will help inform others well
I agree with it all, and I'm surprised to not see even colorblind options available at the least in the graphics settings
Adding a decent customizable filter option in the game settings for the people who truly want to make the game look just different or nicer to their own taste and color perceptions
I would have no issues with legitimate reshade touch-up users, but unfortunately as you said, the only way to deny the reshade cheaters is to not allow anyone to have third-party reshade
@amber oriole thank you for emphasizing the importance of having an offical alternative for players who use reshade for innocent purposes 🙏
@ashen elk I don't understand why they took this alternative away.. it was just a config file setting that made the game much clearer and honestly better looking overall, without ruining the looks.
I also use REShade but only to get some visibility, since my monitor sucks I need it otherwise I won't be able to see people indoors most of the time nor people who shoot at me from bushes. Sadly it makes the game look bad and weird but if I don't, I just can't see. Removing the color grading filter really worked wonders for me. And it's a tiny change to bring this option back. Perhaps initially through the config file and later as an in-game menu option.
As soon as Rachta made a video about how to disable the color grading filter, they patched that immediately. I'm sure Crytek can undo it. Then issue a blanket ban for REShade.
REShade is whitelisted by EAC but I'm sure it's possible to ban it.. but there needs to be an alternative, one they happen to have already
@amber oriole Your #game-ideas post has been removed because the video linked showcases/shares ways to create unfair gameplay. We are taking a stance to remove these videos moving forward. You can feel free to repost your suggestion without linking the video. Thank you.
@ripe basalt Thing is, the discussion in that reddit thread is actually very important.. with 1700 upvotes.. but it has the video in it
It gives so much context
Also I lost all the text.. Could you perhaps DM it to me?
Understood, but the reddit post shows the video and shows in the embed. That video is now blacklisted and can not be posted in this discord. So as a result, we are removing these posts.
I can, 100%
What is crytek doing about reshade @ripe basalt ? Since these videos are just getting deleted can we get a definite answer here?
if your reshade is making the game look bad, you might need to tweak the settings of the individual filters, an easy example is Technicolor2, something that, at default, cranks the saturation way way way up, but you can set its strength much lower for a much less drastic effect
that aside though im so glad im not the only one who has trouble seeing shit cause of a shitty monitor and uses reshade to fix that problem (due to a lack of monitor settings)
Blacklisting the video doesn’t seem like the proper way to deal with this. It’s already widespread knowledge. Crytek should probably take a stance on the subject, although I realize the mods on this discord probably don’t have much say in the matter
ngl my monitor is raw shit but I just run it default, if crytek made me blind so be it, I enjoy the game anyways. but no flak to those who use shaders innocently
They are enforcing the discord rules.
The ladderbug exploit went from barely anyone used it to half the lobby exploiting it each game.
Sharing exploits will make it more widely used.
if its more widely used, then more people will bring up the issue, and itd eventually/hopefully get fixed
Stopping the information from getting out is an exercise in futility. It's bound to get out just like any other exploit, and I think the be all end all of banning reshade is the most logical choice for crytek right now
to add on to basils point, trying to prevent people from learning about the reshade stuff is only gonna make people search for it harder.
They can't patch reshade. this isn't an in game bug. their only option that I can see is to get rid of it for good
in game post effects when
I think with what's happening now, it's better to ban/blacklist it.
Still don't think it's a good idea to share ways to gain unfair advantages.
I'm actually surprised at how long it took them to decide that reshade was a problem. From what i've seen from some of the basic settings it can give massive contrast advantages that help you see hunters and have no counterpart in the base game
why is reshade whitelisted?
So Crytek agrees as well that Reshade is problematic.
Don’t they have reshade whitelisted tho?
I don't get what is being achieved by hiding information regarding the Reshade stuff - Everyone and their mother know about it already. Extra moderation work for nothing.
A knee-jerk reaction if I ever saw one.
We need PS5 version with controller settings
Not being able to suppress information is different from actively spreading it. Even knowing the first one, it's reasonable to refrain from the second one. I only learned about all of this here, and I'd be surprised if I were the only one in this discord who is not an active reddit user.
They don't want to put in the work of adding it to anti cheat
Hopefully they're getting ready to add it to the list
It's fucking weird. They know it's cheating and they keep it in the game. Like what?
Easy anti-cheat is a litteral fucking joke
Things could be worse
It could be as bad as tarkov or the cycle
they could be worse yes, but they also could be better
the thing is, tarkov didn't start out as bad as it is either. when people learned what they could get away with, it became an arms race of pushing limits until it got as bad as it is now. Things like ESP already go mostly unpunished for a while on Hunt, if more obvious/blatant cheating is allowed to start propagating, it will be too late.
There's only so many devs who can work on stopping it, but there are hundreds of players who will put effort into continuing it
What's ESP ?
Generally refers to types of cheats that give you knowledge you shouldn't have, either player tracking through walls, range/distance to players, hud radar, etc. Tarkov has a bad problem with ESP in particular
So just information-based cheats ? Like wallhacks
basically
I imagine having an actual aimbot would be more complex to get running undetected
there are some that can do funky stuff with headshots but I'm not going to get into detail here, to avoid getting bonked for discussing it too much
@austere sentinel if you're on PC, you can type the name of a trait (e.g. bulletgrubber, iron sharpshooter, etc.) into the search bar on the equipment screen to show all weapons that benefit from that trait. However, it doesn't work for the opposite -- typing weapons into the traits search bar.
so are you saying that reshade is an exploit and will be getting removed just like the ladder exploit?
thanks alot
yeah kinda strange the ladder bug was going on for like years and never got fixed. but the second people started making videos and it got more popular the community pressured the devs more and it got fixed. strange how that works
@pale spoke There was experimental solo BH in the past, but it was such a negative experience that the devs created Quickplay as Hunt's solo game mode
I would just want to have a gamemode where everyone has avtos and dual uppercuts necro and resiliense from get go. map is random compound area and 8 solo players. I would call it ClusterF*ck.
sounds boring after a couple matches
Yeah, it's doesn't really sound like it would be entertaining for long. Maybe as an event though?
Doesn't sound very "hunt" to me if I'm honest. Sounds like a CoD game with extra steps
#game-ideas message
@amber oriole In case reshade is prohibited, I will opt for the nvidia control panel. Additionally, my monitor offers various options for brightness and other settings. However, neither the nvidia panel nor monitor settings can provide me with the same features as reshade such as HDR/LOTs/DPX/Local Contrast and so on. If a person wants to see better at night they do not need reshade they can do it in so many ways that it does not even do anything if you ban reshade or not. regarding the zoom feature I dont think you can zoom more than your pixel count as the effects are applied to your output from the game so there is no way you can zoom futher than your actual resolution which is not even that helpful
But I agree it would be very nice if crytek would support all the advanced color gradings including LUTs and whatnot, but this will not really happen
the problem is the infamous cheating filter that doesn't come packaged in with reshade but reshade can still be used for
i 100% agree that we need official alternatives to it though
you cant use those filters with default reshade
you need to modify reshade in order to remove the limitation
thats literally going out of your way in order to cheat
i know
i'm aware
i use reshade normally
but the issue is that reshade still can be used to do that, which does suck really badly
however
if crytek were to give an official alternative so that reshade isn't necessary
banning reshade will ruin it for 90% (the majority) of the users who use reshade legitemately
it'd be a win/win situation
that will never happen sadly :C
Let's not throw random numbers out there as they don't really add credibility
If only the game had built in post effects
But the color gray is an integral part of the game since the dark is literally suckin the life out of the land
It's meant to be difficult, not being able to see everything is part of the experience.
@sick delta I don't honestly see any blatant hitreg issues in the first video and the second video is over 3 years old and was a problem with the hitbox of the terrain, it's already been fixed for a while

If they are anything like the shots in the first video, they were simple misses
99% of the time when a supposed "hitreg issue" is clipped and watched again frame by frame, there's a logical explanation for why it didn't hit
I've only had to forward a handful of genuine hitreg issue clips during my time here
That could be related to a current known issue that can rarely cause noregs, but could also be due to the person moving to the side at the same time and it barely missing since Hunt's hitboxes for hunters are fairly tight
Aight man if you say so ✌️
Looks like the dude is sprinting and you aimed at the left side of his head when you shot
He was probably out of the way by the time the bullet reached him
Nahh I'm just deciding to not engage in the discussion if the tone is "stop finding excuses" rather than an actual conversation, been through this topic enough times to know when it's not worth it to engage 🤠
I'll entertain you for these 4 clips and then go play Hunt myself, first clip seems like a possible genuine issue although blood is client sided and can in some cases be visible even if the server invalidated the hit. Second clip as well could be an issue, one possible explanation could be something not rendering (yes even at that distance) and the person using dumdum ammo which doesn't pen, there's an ammo box spawnpoint there so could be that. 3rd one is with the least accurate ammo type for shotguns that also has the least amount of pellets in the shell which explains both the first shot not killing person A and second shot completely missing person B. Last clip they're shooting through the cape that's on the shoulder of that hunter model and as I said the hitboxes are pretty tight in Hunt so you're not gonna get a hit by shooting through clothes
As I stated there's currently a known issue that can in some rare cases cause a bullet to go through a hunter, we're not gonna hide that fact. But blaming every shot that felt like it should've hit but didn't on that won't be helpful to anyone, or well, I guess it will be helpful to the person claiming it if their goal is to avoid blaming themselves ever
All clips of that issue that I've seen were also on stationary hunters so there was no denying on those
First one it would take about a tenth of a second for the guy to no longer be hit by that shot
Second one you can see that the player clearly jumped and it hit the leg hit box at the apex of her jump
The next clip from the second video is just desync and that can happen with doors if you try to go through them as they are closing
In the third video you can see that the plague doctor was starting to move back into cover right before the Springfield user shot, and he was at a great enough distance to be out of the way by the time the bullet reached him.
For the fourth video Caldwell rival pennyshot has a highly erratic spread and he just got unlucky with where the pellets went
For the last clip the sparks sniper player was aiming at his right arm and the hooded player started moving left right before he shot
5 meters? Really?
the shot did register - it just didn't kill
The hunter started moving left. You can see his right movement completely stop, the precursor to moving to the left
even if it would have only been 15m
the ammo used was pennyshot - which specifically increases RNG a tonn
had that been a slug they'd likely be dead
You have less pellets and they have a wider overall spread but a drastically increased damage per pellet
All games don't scale the same with tickrate
OW2 does not need to simulate a 1000x1000m area with both AI and players as well as the other interactions every tick
Which is why games like OW2 can get away with higher tickrate as it doesn't take as much bandwidth to run those higher tickrates for their match structure
I didn't say everything is fine. A small amount of hitreg issues are to be expected (a really old Dev blogpost showed as statistic of iirc 0,1% of shots not registering)
that'd be 1 out of 1000 shots which create a clip that is an absolutely to be expected non registered shot
my bad it was 0.7% - found the source
so 7 in 1000 shots
0.3% for melee attacks
BF1 actually had issues with high tick rate, the large maps and everything going on caused delays in processing the ticks itself.
and overall 0.5% of invalidations
And the key thing to note is that those values were measured in 2019 before they made improvements to their systems
As well as the fact that a lot of invalidations came from the fact that if you were dead server side, your shot got invalidated during trades
Which was also changed
And just overall, tick rate is only one of many aspects to networking/net code. It's a popular bzzzword orften repeated, but there is far more to having a good experience in an online game.
I'd even argue that the vast majority of reported hitreg issues at the time at least here on discord were invalidations from the person already being dead server side
When i look at the videos #1 could be a hitreg issue - or an invalidation, #2 Is hard to say but while technically possible i'd likely agree this was a hitreg issue.
Altho it's hard to say if they moved out the way (Hunt has very slow bullets and very twitchy movement, as in you can change the direction really fast and have very little inertia)
#3 seems perfectly valid to me - used a shotguns with already weak spread and incresed that RNG even further with pennyshot
#4 is hard to say because the scope was left so quick after the shot - so it could also have missed with the guy mooving a diffrent way
Bullets in Hunt aren't as fast as many people think. At just 10m (and from the shotgun vid we can see how close that is - you died to a 14m shot to the DB there) a Winnie shot takes 25ms from the shot to reach the target. at common distances like cross compound that's a lot of time
for example the shot with the Springfield compact deadeye
was likely at ~80m
with a velocity of only 390m/s
at 400m/s velocity a bullet travels 10m in 25ms
so it travels 80m in 200ms
which is plenty of time to move out of the way
I know what 200ms are
hence me always emphasizing the fact how low velocities in this game actually are in discussions like those
because your crosshair being on target at the time of the shot doesn't mean the shot will hit after the traveltime
since Hunt actually simulates projectiles instead of being hitscan
And it's a bit unlucky but in neither of your videos can we verify or deny if the person moved away - because they left your FoV so early
but just to emphasize this again just as much as we cant verify that you're right and it is a hitreg issue - we can't verify if it was just the guy moving away either
we simply can't know for sure
I'm clicking but it's not letting me continue
flashes dont work, yay game is sh*t
can you revert it how the system was at the start when we could choose if we play 1 bounty or 2 bounty matches ? i am tired of constantly getting 1 bounty matches over and over, while having the mission find the boss lair or banish the boss, wont happen if the only boss on the map is banished in 2 mins into the game
no
not enough players
not how it works realistically
Removing the information is so that they aren't being bombarded with "ban reshade" if they already know its a problem
and people who didn't know about an exploit or malicious feature can see the video and think, "I want to use that"
some people will definitely try to abuse an exploit until it is unusable
Being louder is a riot mob strategy when the authority is already saying no to what you want and Crytek hasn't ignored it
Crytek isn't ignoring us, just doesn't want constant spam about "reshade bad" everywhere that makes the community dramatic about it and informs the immoral players about abusable reshade
well crytek should at the very least make a statement about it. if they dont want to be constantly bombarded with with ban reshade, if they dont want the constant spam, then they should make a statement regarding reshade. because right now, with no kind of recognition, makes it seem like crytek is ignoring us, even if they arent.
its not even a brand new cheat either. reshades been used for cheating for many months now, and theyve yet to address it publicly that theyll deal with it.
and i have to say once again, that trying to remove information like this in general most likely wont work due to the streisand effect. it would/could work if the knowledge wasnt as widespread, but right now we are at a point that trying to supress reshade stuff is only gonna make people look into it more.
Crytek :/
Re shading is destroying this game . Please ban
this
i was the third (i am dogshit)
there a reshade thing
true
@coarse falcon Hunt already has the best team ❤️
https://steamcharts.com/app/594650
Most people don't use reshade to cheat. I honestly don't see myself being able to go back to Hunt's awful color palette and awful anti-alaising implementation. If you ban reshade and don't supplement with other settings, I don't think I can readjust to how much better Hunt looks with reshade.
We need better AA, and some color sliders.
There is zero tactical advantage.
There is significantly more tactical advantage to just lowering your settings...
Reddit is just downvote city because kids cry hard since someone shot them and they need something to blame.
Fix game, then ban reshade.
@last ferry not a bad suggestion, but it is kinda just Bomblance with dragonsbreath, which we already have.
Its really not. What's destroying this game is scripting. Reshade by itself does nothing but improve visual fidelity.
Fix the game's anti-cheat because it literally doesn't catch anything.
You say that, but I have twice gotten game kicks for "suspected cheating due to server disconnect" when it's the servers themselves having a stroke and not my internet lol so eac cares about some things, just not the right things
Yeah, I mean it cares if someone puts a wordpad file in the game directory called, "cheats". But, it doesn't care when someone is running actual cheat scripts.
I mean they’ve blacklisted a video showing the extent of what reshade can do to gain an advantage so clearly they think there’s a problem
Also hunt is meant to be a gilded age dystopian horror game not Fortnite. I personally think people should enjoy hunts color pallete as is. Maybe some color blind options. I think the concerns and exploits that reshade brings far outweigh any player comfort that some people get while using it
I think Hunt is gorgeous but I also think that the antialising or whatever that weird hatch mark pattern is needs to be overhauled
The problem is with the custom scripting, not default reshade layers. By itself reshade at worst can make your game look like an LSD trip and I guess if you want to play like that it could make some things slightly more visible. You get a much more significant advantage by just lowering in-game settings. Going from High to Low will yield way more than default reshade layers. What you see in videos are custom layers with scripts. You can download them, sure. But, other games have banned just these scripts and let people use reshade.
Or, in case of Tarkov, they put in better in-game options when they banned reshade. Which would be ideal. The game's AA implementation is third world. And its color palette is just bad to look at.
Everyone on reddit is like, "just enjoy the game less by being forced to look at brown on brown on brown".
lol
Devs intended it.
Look I can see that you might prefer a different pallete. Ive never had any complaints about it in my 1000+ hours in the game. It doesn’t take away from the combat or my enjoyment
Its akin to going down in resolution for me. I've been gaming at 4k for like a year now and I tried to use my 1080p laptop and its just objectively worse. Its like if you downgraded from a supermodel to a reddit mod.
@weak atlas I'd play quickplay if it didn't affect MMR. I would just want to relax and have fun and not worry about MMR.
Yes, that is exactly my point, yesterday only because i died to a shotgun camper that was a 3* (nothing against them) i dropped from 5 to 4 :) So i got the idea of making a suggestion because i see quickplay as a mode where i can just relax, loot guns and do some yolos, you know things that are alot of fun but you usually die, but i can't because it affects the MMR and even if you are let's say a 5* and you kill 2x 3* and then get killed by a 3* you will still drop in your MMR......which just makes it a bad mode to play even thought it is a hidden gem for people that like the battle royale modes.
One of my main issues with Quickplay is that I don't want to play it seriously since all MMR ranges are in the game. So, if I drop a bunch because a 3 star threw a good nade. I'm just going to absolutely run over all of the people in regular Hunt. And there are enough complaints of having higher MMR people in lower MMR games. It would make me feel like I'm smurfing.
Weird flex..
@waxen perch I really like that one
Yeah i feel you, it do be like that
@worthy knoll what do you disagree about?
Its basically a single barrel single shot shotgun. I can say from experience it just adds the nice utilitarian ergonomics you want so you can get a decent rate of fire while being very mechanically simple.
I would say that it could be great as a better romero, of course you can always go for rival if you want better romero but this would make a nice addition
the rival has shorter barrels and so less range.
When I play I prefer a full length romero over rival
acceptable
But shortened rival (medium with perk) as a secondary is hard to say no to.
I usually support any weapon ideas, or those that are unique
I would like to see new guns too, but I'm not sure how adding this gun would fill a new role
Isn't it doing what the romero already does as a single shot shotgun?
Yes but at least something....you cant really find a new gun that would be able to fill a new role since all roles are basically filled
Basically If I want to Play one of These Guns (which is a big If since I consider Them Bad) I dont want to Jump though extra hoops. More importantly though I disagree With a small Limit of those "Tokens". If me and my Friends want to all Play Nitro for 3 matches in a Row (and Most likely donate Them to our Killers) we should be able to.
Moreover, personally I See No Problem with those Guns and Money etc.
Guns in other cartridges instead of just shotguns that use Iron Devastator perk
Fair point, but do you know any ?
Not off the top of my head, but pump action carbines did exist
so small or medium ammo pump action
Probably yeah
I actually
Just found one
But i don't have the time right now to put it in suggestions, if anyone wants to make one about it feel free to
I see, I would say that it's not how easy it is to lose them, but rather it's how easy they are to pay for themselves once you know how to use them to cover close/medium range
If the special weapons are considered bad, why do they get used by meta kit teams with high KD and are effective?
Also
This isn't opinion that those weapons are OP
even the game development knew that the weapons are supposed to feel OP
and priced them as such
I see, I would say that it's not how easy it is to lose them, but rather it's how easy they are to pay for themselves once you know how to use them to cover close/medium range
You can earn 1500 Hunt Dollars in about 3 matches or 1 very good match
You can earn that quickly with quick play wins.
I don’t think the avto needs to be in this game anymore
It’s stupid and a crutch for people in close range.
I don’t care about the nitro much since I never see it in game.
You'll see it often at times in 6* matches
Where players have practiced getting used to the ergonomics (low sensitivity and hard to see aperture sight)
Yes, my point was to change it so that these "special weapons" aren't just bought for Hunt Dollars
but that you have to collect bounties over some matches to obtain one
By doing so, you have to win the bounty tokens and can't purchase a replacement immediately
I would have to disagree with what Fahlon said about choosing to purchase an expensive weapon any time and then dying with it is someone's own risk. The amount of Hunt Dollars it costs to repurchase these weapons is easily made in 1-3 matches
And again, it's not like it's a mosin or in the normal weapons
These weapons are known by the development themselves to be out of place
intentionally designed to be so
Maybe.
As I Said, If I want to fool around for one evening, I should be able to. This is still a Game Most people Play for fun.
And Most people are Not 6 Stars, also Most Players dont write Here in this Discord.
I am all for having fun, but when that weapon is used as a meta in 6*, and doesn't show up much in 2 star to 4 star it is more than just a meme special weapon
so if it doesn't show up much in the average Hunt match anyway, nerfing it's availability wouldn't affect the average player anyway
it would affect the average guy that doesn't normally sweat, but wants to take his Nitro on a stroll once in a while
The idea I suggested means that you can take it once in a while, but once you lose it, you're on a "materials collecting cooldown" until you can barter for your next one
Still allows everyone to take it, just not spam it if they have tons of Hunt Dollars
And nerfing the Avto's stats directly would be the most effective fix, rather than looking for roundabout solutions than fundamentally don't change its effectivness
I've already tried that, people don't like it
that's what will have to happen
the focus is the ammo, not it's performance
the avto without dual sparks was no issue apparently
but now with dual sparks you can resupply 11 rounds from a common world ammo box
or 18 from an ammo crate consumable
slap special on that bad boy because "experimental technology" reasons and call it a day
if Crytek can decide to double the Romero's price for no apparent reason, they should also be able to take one decision without being begged for it
we're just looking at taking back the dual sparks ammo reserve making the avto have tons of reserve
and yes, one solution being making it special ammo and 15/10
Again. If I want to Play 3 matches in a Row With nitros once in a while i should be able to. Getting use to it means a quick death for the First Match anyway.
Okay, I can respect that is what you want
but for the sake of meta abuse balance, I see my suggestion necessary
The avto and nitro aren't considered normal weapons
Therefore they shouldn't be free to play whenever you want to
They are considered OP by the designers themselves
Like my fantasy RPG example, it would be the same as saying that you want to run the strongest sword in the game over and over again even if it might be hard to use
The strongest sword shouldn't be that easy to buy over and over again
and hard to use is fixed by practicing it, so the "hard to use" part goes away for someone who metas the strongest weapon
CSGO is also another example to look at
AK is easy to use, but you need to headshot with it (normal Hunt weapons)
AWP is not easy to use as AK because zoom and low rate of fire, but you can body shot with it (Nitro)
but the high skilled CS players still use AWP, and the AWP costs much more than the AK
because they practiced with the AWP/Nitro and can use it effectively in meta
"Don't listen to any burner account or accounts with 6* in their name. Theres a reason they are defending Reshade so hard and it's so they can keep exploiting it to "legally" cheat in the game without consequences." --- @low swan
He has a point ^
Honestly, I don't get the issue. 6* people who want to play competitively almost all like reshade. 4* players who like to play on normal settings and also like to enjoy the realistic athmosphere of hunt are complaining. if matchmaking wouldn't be broken both would never end up in one lobby and there wouldn't be an issue.
when I was playing csgo, everyone was using 4:3 stretched with highly saturated colors and nobody cared. people have been using settings for better visibility in fps games since they exist.
Just make sure 3-5* casual players and 6* sweatlords never end up in the same lobby
this monitor here can basically do all the shadow boosting, sharpening, color grading, crosshair and center zooming that reshade can
https://www.youtube.com/watch?v=Zhx1lwnBdIU&t=1117s
please ban the monitor
I disagree, because balancing for 6* who are Not the majority of Players is Not good. A Game should be Balanced for the average Player.
Counterstrike is a Bad example since its a completly different Style of Game. The Matches are much faster, there is No real permanent loss and the Skill ceiling is much Higher. Hunt is a much more Casual Game/has a much more Casual audience.
Also Most nerfs afaik have come frim the Community. By the Designers alons the Nitro would have been fine without the Aperture. And "Feeling Out of Place" and "intended as overpowered" are Not the Same Thing
I read an article on rainbow six ( which I have not played ). it dealt with a character that had a shotgun and a drone. for balancing reasons, they removed the drone (if I recall correctly) because this made the game unbalanced in high elo lobbies. hence, I drew the conclusion that balancing mostly takes place based on gameplay in high elo lobbies.
Not always true, but typically high elo is the area that matters in competitive games
Yes, in Games that have a competetive/E-Sport Scene.
Rainbow 6 has/Had? This. Counter Strike bas this. Hunt does Not. Hence me labeling it as "more Casual".
But since this is the Case Hunt should Not Balance for a small Elite but the average Player. Which according to crytek is a 3-4 Star.
A big Problem is that compared to the Playerbase as a whole, only a minoroty really is active around Channels Like this, and since they Take the Game more seriously it creates the Illusion of more high elo Players existing.
Simplest fix is still to undo the general income increases (especially flat income that isnt consistency-dependent) that have been happening in the past updates.
Then earning in money will be based more on your consistency within your ELO again,
and the average player will make less money than now.
With less money gained on average, the price of loadouts that people can chain consistently will be reduced on average.
Generally your consistency dictates how pricey of a loadout you can chain, the more consistent you are the higher your "money pool" per match is.
If you spend more than your consistency allows you will loose money and eventually go broke, if you spend less, you start making bank that you can at some point use to run loadouts above your consistency for a while until you run out of your extra funds at some point.
This would lead to a nice Gaussian where the average player (within each ELO) can play an expensive loadout every few matches if they play budget for a bit, people below the average have to play increasingly more budget to play something expensive, whereas people above the average have to play less budget to play something expensive (or in other words, the cost of loadouts they can sustain gets increasingly higher) up to the point where there are people that can chain or almost chain the most expensive loadouts.
The Gaussian is just pushed to the right too much currently
Not the point about balancing weapons around high elo
Just imagine an MMR ranking system that weights token extraction as the primary metric and weights kills as an almost superfluous metric.
K/D/A doesn’t determine how good a player is at playing the actual game. It sure as shit encourages players to play in the least fun ways possible if it determines their rank.
The weapons show up naturally more in high elo
and are a problem there
they don't show up very much at all in low and mid elo
so changing it wouldn't affect anything in low and mid elo
according to your argument about not balancing by 6*
👏 Make 👏 different 👏 contracts 👏 have 👏 different 👏 budget limits 👏 for 👏 loadouts! 👏
Then expensive guns can still be a thing and people can hoard all the money they want
iv already said that and was met with pitchforks and torches
People can't agree on one good solution
to limit expensive weapon overusage
Just ran into a team of trio nitros + dolchPs
nitro shredders
i ran into a trio from your clan the other day all rocking avtos
if changing the way its recoil worked so it was a random pattern like the officer carbine isnt a good fix, making the avto special ammo certainly will, and id even advocate for it to have the mag and an extra clips worth of ammo like the dolch if they did that
sorry my clan tag isn't real, just for fun from when servers went down yesterday
i wouldnt hold you to account anyway xD
it wasnt you
Can't find myself running avto or nitro anyway
it's not worth clipping or being proud of
nor is it exactly fun to run such weapons
nitro takes more skill yes, and still an OP
the avto not quite, just a little practice pulling down and knowing to crouch to get softer recoil
still also in the OP category with less of a skill cap
@whole tendon Utilize a reply here, in the discussions channel.
@arctic charm in regards to #feedback message
They are actively monitoring feedback recently around MMR. Their plans this year did involve increasing the MMR ranges you get matched with in order to emphasize full lobbies, which was stated in the 2023 roadmap video. I will say it is important to look at a team's group MMR, not their individual star rating. A 6* with lower mmr players can bring them down into lower brackets. Based on my observations, it used to be +-1 mmr would get in your games mostly, with a rare exception of +-1.5 It appears now that +-1.5 is very common, and +-2 is possible, but rare.
on the contrary, those that once in a while want to have fun are not allowed because the ones giher up the ladder abused it.
Im not even surprised
if the weapon gets nerfed to be special ammo, is it going to be harder to use if you're less skilled? no
you're still going to hit or miss at your skill level
The entire principle of ammo in this game is that long ammo does the most damage and takes the most careful aim
and scales that way down to compact ammo does the least damage and fires at faster rates with more ammo carried
except that long ammo in high elo is meta
did i reply to the wrong person?? this was about the "tokes from bosses let you buy nitro/avto". Not special ammo (which i still dislike because it makes no sense since its the same gun and i like this kind of consistency between "version of guns"
It is going to be nerfed
an official note regarding the ammo economy
That's what I'm working with, not what you like or don't like personally
the only reason why we see so much more avtomat now
is because of dual sparks and common ammo
I don't mean to be rude or disrespectful but this has been spelled out as the cause, therefore more meta usage
low and mid elo don't care about meta, which means meta isn't abused
So by saying that nerfing a weapon makes the low and mid elo suffer from a nerfed weapon that rarely sees use in that elo isn't a strong argument
the ammo economy of the weapon is the current issue that was unintentionally buffed too hard
with the addition of sparkpistols
We're going in circles while I'm trying to tell you that it's meta usage of a feature that allows you to restock an automatic Mosin with 11 rounds from a common crate or 18 from a brought consumable ammo box; Enough ammo to refill the gun back up when it comes stock with 15 rounds
and unfortunately, meta doesn't mean fun
if long ammo wasn't efficient at doing damage IF you aim well
then there would be no long ammo meta in higher elos
damn you are really serious about this.
but again, i was just against having to buy certain guns with a special currency that you only get by X and only can stack once.
no matter which ELO, I should be able to run a gun as long as i have the money. Balancing said gun is something different from that.
Also, i hope this "ammo belance" will not fuck other guns that are more dependant on stacking ammo. Centennial for example.
Also medium ammo in general could use a buff. Its damage drop off is the same as compact...
I would like to add to this that in Duo mode, I have not seen change. I still get matched to other teams within a star difference either way. With that said I play on the two US servers and have a high population. The population will if I recall correctly effect the tolerance of the match making.
yeah i think that would make sense. We are seeing some very wide ranges over on console as a result of the change due to the smaller population
I see
The special materials / currency I was suggesting would be the same across any skill level and elo anyhow
If you're a 5 star going into 5 star average matches, then you would get your tokens/materials through winning 5 star MMR matches, and so on for other MMRs
So if it takes 4 matches of single bounty of each boss in 5 star MMR, it would still be the same in 3 star MMR
My suggestion is just a rough mashup of a brainstorm
The goal is to somehow reduce the number of avtomats and nitros being used
Moreso the avto. Precision weapons are fair fights, even if a one shot like the nitro
My presented issue is that the avto gets lots of ammo, therefore it is sprayed
and this weapon is capable of 2 tapping you even with leg and arm shots only
Woooo! Prestige reward improvements! Just watching Rachta's video now
When can we stop allowing players with over 120+ play on servers. Getting really tired of literally killing people then dying by them 2 seconds later.
Love the idea of unlocking skins after reaching level 50! LOVE that
Full 7 hour stream: https://www.twitch.tv/videos/1819760679
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^Feedback on this video for those wondering
The only good way to nerf the avto is to make it special ammo without spare ammo or maybe a few Bullets. When you take 3 ammo boxes with with the avto you have enough ammo.
Can we get a Bomblance type weapon but it's blunt and instead of having bolts it could have more utility bolts like the handcrossbow i.e. poison cloud! have a small liquid firebomb projectile to lock off areas or something like that I'm open to suggestions for this I just really want more Strange weapons!
hunt dev please give us free cam
when shot with a bomblance, a Hunter makes the same squishy exploding sound as a Meathead.
Should Hunters with Bulwark maybe make a different, less squishy explosion?
It seems to inaccurately reflect what has happened if a hunter makes a sound as though they've just been eviscerated, only to saunter away nbd
Tier 1 Hunters should evolve their skin as they level up
I had some feedback that was removed by someone and I didn't save it. Any chance of it being recovered?
Free legendary hunter rotation with no perks or guns but replaces the free hunter for that rotation. I want my skin pls.
The questline "Extract with a bounty token or be the Soul survivor" should count as two if you have both bounties in the match, since you are extracting with.. both bounties.
This, even just throw them in at all tiers at random at the recruit screen
legendary hunters are so cheap though?
200 hunt dollars is not cheap.
For 3 shit perks
Randomized
You can't even see what perks you get
Yeah, I get too many Legendary hunter with darn dewclaw.
I've never ran into an issue with hunt dollars, spending 200 is pocket change man.
Ok how many hours do you play a day?
Assume you don't prestige then :b
not that much, maybe 3?
I do
Ok within those 3
everytime I reach 100
Do you play solo only?
Not usually, I play with randos.
Fair nuff
just play with randoms, prioritize your life. hunt dollars are so easy to get
or even.. play quickplay
200 bucks ain't too bad, I just don't wanna play with a hunter thay have dewclaw, bolthrower and steady hands at the same time. So I can easily burn 1000 hunt bucks on a single legendary hunter due to rng
Also prices for guns have only gone up not down.
For experienced players its fine to obtain hunt dollars
Then we got the other peeps who don't have that much and spend money on a skin. That costs 200 bucks per life.
Efficiency in my opinion is having 2 options
Not when you spend irl money on a skin
Dark and darker for example when you had a skin you kept it
"Just how the game works"
Hunt should never be improved or revised ever.
Idk what to tell you man, its 200 hunt dollars. They can be shitty perks yes, but thats gambling. If you struggle with 200 hunt dollars it is souly a skill issue.
Oh right back to what I was saying
2 options
1 keep the current system
2 provide the rotation one as well
Allow us to have a choice between either or.
Just keep the current system and throw some of them into the recruite system at random, it might also diversify the play pool of one's skins.
"It is a skill issue you spent money on a skin you cannot use unless you keep spending 200 per match to use it"
Only valid argument I've seen to counter my point
Is based on camo from legendary hunters
Which I agree is basically an advantage
However, giving no weapons or perks on a free rotation legendary hunter would be perfect
You're taking the "gamble" of running your drip
Instead of a free hunter with stuff you get. So you have to spend hunt dollars on guns utility etc for a legendary hunter. When you usually get them on a free tier 1 hunter
Don't bother it is a issue of "doesn't affect me, so therefore it is fine"
Eh true there. Most of the people who have added the suggestion I said have agreed with it
Seen a lot of others recently posting this same idea glad it's gaining traction
And I understand there is always a risk of casualize a game. But this system doesn't make the game more hardcore. Just rng that affects out of match decision.
Or lack of
I can see people who might view that, but I don't see mainly a lot of people complaining about that. The only argument I have seen is the "camouflage" argument.
I don't see how making a skinned hunter with no perks or traits casualizing it in general. Though I do understand the argument.
The camouflage argument doesn't make sense, bc it still exist now, just that it is gated to people with hunt bucks, so it is a rich get richer system now.
The main argument is the copy and paste of the same "op skin" used if it became free in the rotation.
And if we throw random legendary hunters into the recruite sceen, we'll most likely see more diverse hunter skin picks. "Oh it is a Lulu, but she have quartermaster and doctor".
Instead of rolling 35 cains for good perks
True however, people want to be able to choose the skin they bought in general
I don't really want to purchase a skin for a chance at using it
Nor have it locked behind an in game paywall
I can see that, but this why I think both system should exist 200 bucks for a specific legendary hunter with random perks and rotating legendary in your recruite pool.
Understandable but it leaves the hunter behind a paywall still without being able to get the one you want for free. Which was the main point U had earlier
Your system is a good idea, but won't really work out in terms of getting the skin you wanted.
For me the issue more that I want to diversify the skin pool in matches too
That'll never truly be able to work out. And trying to force that idea by randomizing legendary hunters within a rotation will cause more anger and frustration for those who wanted the rotation idea (seen 2 posts with the same idea within 2 days of the rotation free idea)
I like your idea a lot but
It unfortunately will limit people from using a skin they'd want to use for free. And ultimately cause more frustration. As the ability to choose what to use is why people
Buy skins in the first place on top of that the rotation idea suggested would cause increase in dlc sales imo due to having the choice for free being able to bring your favorite hunter. Without drawbacks is nice and you have to spend more than usual from a free hunter. You either choose optimization from a free hunter with stuff or drip.
That is all very true
Though it would be nice to have diversity
But with a game that has skins or cosmetics it's reallly hard to get diversity
Warzone, apex, etc. Most games have repetitive skin usage
Especially survival focused ones the better camo the more it's used.
I think with the new engine system they should also make lightning better on shaded legendary hunters
To balance out their camo
They reworked the lightning on that one half naked guy
That everyone likes to use
I really hope they figure something out for using skins with no drawbacks.
@timid flame I think going through a whole day in each match would get a bit monotonous and hurt for realism, but devs have discussed weather/time of day potentially changing during the match, which would probably just happen once each round. I think that that reduced version of it would be great and make things more interesting, as well as adding realism.
make more cool games and I will buy them.
@charred pine @hazy quartz i share your concerns regarding the timeline advancement, but i doubt that Hunt will leap too much forward. There are too many things that are specific of that precise historical period that should be scrapped in case of a big fast forward in time
But that's my opinion
yeah i just wanted to voice my concerns before it is too late and now hope for the best 😅
Understandable. And i was trying to reassure you with my opinions - that could be totally wrong 

i think the people working there are all smart people, so they know this isnt something one should take it lightly.
but on the other hand there are people who would think it would be cool to have time progress and get more modern weapons which would make many of the old ones obsolete
Yeah that's why i don't think it will happen
thats great as long as they change the weather add more realistic feature into the game
You didn’t want to reassure me as well?😋
Yes, sorry, have my blessing and reassurance.
Thank you 🙏
@knotty ore Sorry to inform you, but the Colt 1911 didn't exist in the traditional sense until late 1910, and did not see action until March, 1911. Technically parents for similar technology existed since 1890, but none of those models were ever seriously produced or considered. (To be fair, neither was the Bergmann No.3, but I digress) But the actual patent for the 1911 that we think about today was submitted in February of 1910. Sorry, not trying to be rude, just trying to be informative.
They could go for the same logic as other more modern guns and say it's an experimental prototype
Yeah, wouldn't surprise me, but it would still kinda look out of place. I could more see the Colt 1900
It looks like the 1911, but more dopey
I'd prefer dopey for sure
@sick delta
So about your feedback, you are referring about bad register by linking to the video where someone playing with 150+ ping, for real? Player cannot aim properly, shoots via slug near player, dat video is just omegalul. Stop trying to find excuses for your terrible play.
The weapon was built in 1890, it wasn't adopted into the military until 1911. It was renamed the 1911 when it was adopted.
So hypothetically, since the weapon existed at the time, it could be in Hunt.
Design work started in the late 1890’s.
That design work became the Colt M1900 which fires .38 not .45
Caliber doesn't really matter as its not even in the game.
So no I would say the 1911 is not coming
Since the gun itself didn’t come to fruition until 1909
Also specifically Browning only started design work in 1897.
@chilly nova You're trolling...they literally announced the shooting range like three hours before your suggestion. Maybe get the Game Feed role.
^
the only true statement here is that the 1911 was adopted in 1911
No matter what we can still have the Colt 1900 in game. There is zero reason not to.
Because im sick of semi auto weapons
I mean the Dolch is still going to be the king of pistols so it doesn't matter
honestly i think if someone is complaining about a skin being op and it's not in the heat of the moment that just seems weird to me
like sure some skins have better camouflage than others but i really don't think it's that big of a deal
maybe there's a few edge cases like maybe the headsman or smth is hard to see in the dark
but idk i just don't think it's that big a deal
hey yall id love to talk about a idea i had ifn you have a second could ya look at my post under ideas?
I 100% agree that in all honesty it's dumb which is why I said it's more of the only counter argument I've seen lol.
But it's also understandable since some peeps wouldn't be able to see you in certain areas as much as others depending on the legendary hunters
But that is so situational I don't see it complained often
yea i think it's fair to be a little miffed if you get killed by a headsman in a dark area or smth and you couldn't see them very well but idk i just don't think it's that big of a deal
That's more of a turn up brightness imo.
i haven't seen what cain looked like before since i only started playing after 1.12 but im sure if the devs actually changed it, there was a reason for it
yea
I'm just happy the idea is getting more recognition by others
Recently from the racta video about the QNA a question regarding being able to choose a tier hunter skin in a selection. So I'm hopeful they'll be changes to the legendary hunters soon system. I just want a free variant with no traits or weapons.
camo skins are mostly an issue when your brightness and gamma are low. so a lot of the people complaining are actively playing at a disadvantage where it really does matter
Agreed. I can't really find an argument against the idea of legendary hunter free rotation that replaces your free hunter. The legendary hunter has no traits or weapons as well. You can choose one or the other for that rotation. Though I'm more than happy to listen to counter arguments or alterations to the idea!
I’ve had times where headsman players were pretty much invisible
I was fighting muzzle flashes
What was your brightness settings?
My gamma was set to max
In game
I don’t use third party programs
I consider it cheating
From 6:05. It won’t let me timestamp it
yea i think there are edge cases, like headsman is pretty hard to see in thr dark
but i think 90% of skins are fine
im not great at this game but one of the last things on my mind is "god damnit that guy's skin is too hard to spot"
it's more often stuff like "man that was a really bad situation to be in" or "man why was i doing that"
Yeah I can see what you mean from that clip.
Which I believe the ability to use those hunters for free should have drawbacks of no weapons no perks or utility items and it replaces your free hunter for that rotation. It balances it out by spending more on a hunter you would normally spend on.
Aa free hunters come with shit.
We all already knew about the shooting range. My point was that they removed the other way for me to do that before they released the shooting range. So it's months in between. Terrible foresight and terrible product management
Also..."Maybe get the game feed role". Lmao. That's the sorta comment that makes me embarrassed to be in this discord at all
Well, sorry, I could've phrased that a bit less harshly. But your suggestion didn't make any sense when you're asking for something that they literally just announced is coming in the next update.
@somber sonnet no way i also live in coastal florida
sorry for your loss, as a fellow floridian i understand how much it sucks here 🙏
jokes aside i totally get what you're talking about
I live just above the everglades. I had no issue through the last storms we lucked out even though we were staring at the eye from the front window. It's funky to see the greenery in this game. I'm an actual Florida boy I love it here. No pain for me.
Its a settings issue and not a skin issue. You have ambient occlusion turned up. So, yea you won't spot darker hunters in shadow. You wouldn't be able to see Beastmaster, Gator, or even the Micheal Jackson hunter either.
With lower settings I have zero issues spotting Headsman
micheal jackson⁉️
Private Eye. Looks like Micheal Jackson.
Holy shit what a fight 😄
why cant i use the VOIP? holding my voip pust to talk button but it doesnt show any icon below, nor can i hear anyone in game, is it because people in my team have voip muted resulting in me not being able to talk?
and even if thats not the case, if i press esc -> communications -> mute all, where can i undo that?
make sur eyou got the correct devices selected
that the most common reason for issues
i did
try deselecting and reselcting
checked everything, my voip connection is fine aswell
didnt work
then try #troubleshooting
I have not seen that issue 😦
oh i thought this was #troubleshooting, mb 😅
no worries
@main cradle they’ve already teased that. It’s coming out
@drifting nacelle It's quite the opposite to an oversight, when they moved the report functionality from in-match to after-match they specifically mentioned one reason being to reduce the amount of false hate reports done in the heat of the moment so there's no reason to really view anyone's stats or profile in the match when the reporting is supposed to be done after it anyways
You used to be able to see stats as well IIRC in-match after dying to the person but that was also moved to after-match with the changes
i lost hours over hours since yesterday, since i got "Error 0x30001 " which says that the problem is my router and some "ports" i have to open for hunt. thats bullshit, i thought, i am playing the last 2 years or something and i have not changed anything, but nonetheless i tried everything. i even called my internet provider and tried to solve the problem with them. i lost hours over hours on my free day to this problem, untill i connected my pc with my phone and tried to start the game with the internet on my phone. same error. thats where it clicked. it is a server problem at crytek. when the servers are full, they just kick you out. but, and thats why does the game tell me that, instead of writing me, that the problem is on my side, and cause me to lose half of my free day, searching for a problem that does not exist. thats what i found on the internet then:
Error 0x30001 Explanation and Solution in Hunt Showdown
What causes Error 0x30001 in Hunt Showdown?
This error is often caused by the game's server being overloaded by players. The game's developer Crytek has implemented a player cap on their servers, and when that limit is exceeded, several players are kicked from the game immediately and sent back to the main menu. This error can also be caused by using Steam's "family sharing" feature, which Hunt: Showdown does not support. Each player must own a copy of the game on their own individual account to play Hunt: Showdown without encountering the error 0x30001.
How do you fix Error 0x30001 in Hunt Showdown?
The only known way to fix this error is waiting until the game's server population dies down. This is not an internet connection issue; it purely lies in Crytek's servers. The error may also be solved by playing the game at an earlier time, avoiding the server's most popular hours. To determine whether the game's servers are down, you can check Crytek's official Discord server, which informs players of server downtime.
sorry, if i sound aggressive, but it frustrated me really bad and now i am thinking maybe its the best i deinstall the damn thing and go on with my life. maybe it is a sign haha. just wanted to give crytek the feedback to communicate better, because otherwise it can get really frustrating. have a nice day peeps.
Where are those answers from? Because honestly they do not sound correct at all
Even when we have server issues and people get the message saying that servers are full, they actually aren't and it's a different server issue, they have more than enough headroom capacity wise for it to not be an actual problem
its the text in the game. it says i have to free the ports UDP xxxxx and TCPxxx to play the game (the x stand for numbers)
If it was a capacity issue or such then everyone in that region would be getting that error, but they aren't
Not the answers you listed below
These specifically
Are simply not correct
oh
that text i found on this website
sec
Hunt: Showdown is a thrilling game to play with friends, but it is frustrating to have the fun interrupted by a pesky error code. Error 0x30001 can strike at the worst times, preventing you from even loading into the game. What causes this error, and how do you fix it? Error 0x30001 Explanation and Solution […]
i dont know, but i tried everything, nothing works, so i am giving up, my internet functions very well with every other game and everything and the people from my internet company say that there is everything ok, so i dont know
sorry for the tone, again, i will edit that.
i am giving up. wish u a nice weekend.
Have you contacted #customer-support regarding the issue yet?
no
because i thought it was an issue with my router
i will ask them for help next time
thanks
have a nice weekend
0x30001 / Lost connection to backend while in-game
Cause: 0x30001 is caused by a connectivity loss between the backend and the client. This can happen for a lot of reasons;
https://www.huntshowdown.com/news/recent-hunt-error-messages-explained
yeah. what now? this does not help or explain anything ^^
the funny thing is, what i forgot to say, it started yesterday, than after 10 min i was able to play again normally, and then the error came again. thats when i started to search for the solution
unfortunately without succes.
I know this is dumb to ask but have you tried verifying or reinstalling?
but like i said, i am giving up. i will play resi 4 remake or something ^^
yes
and its not dumb, its what helps very often ^^
I'd just contact customer support when you can then.
I had an issue like that in 2021
Figured out I had to just restart my router I know dumb but it worked
Well the overall definition of losing connection to the backend won't have changed since 2018 🙂
i restarted the router several times
or do you mean to "RESTART" the router, like not just switching it off and on, but to actually restart it?
i am sorry for my bad english skills, its my third language, but i can understand everything, my grammar and spelling just suck ^^
Just a simple restart turn on and off
oh yea i tried that several times
thats the first thing i do, wenn it comes to connection problems, mostly it helps
oh ok, unfortunately it does not help me to get over the problem :S
ngl I wonder when the avto change is coming
the avto every match pc meta has spread to console now lmao
I personally think they should just stop feeding into the long ammo meta, they made it worse with Krag and its varients. It doesnt help that they also made the sparks pistol have an option for duelies making the avto meta a thing even more.
We need more medium ammo weapons in the game OR, more special ammo varients. Either with custom ammo, or special ammo that no other weapons share. Its really boring when you are 5* 6* and all you fight are trios with krag or avtos
Hunt dollars for bloodbonds
This have no sense if I'm shooting to a single enemy with nothing next to him. Shouldn't damage be displayed as a single line for a single shoot?
isnt that because its explosive ammo?
My only issue with the krag is the hipfire tbh, I don't mind the fire rate too much but the hipfire is literally better and faster than an uppercut
one for the bullet damage and the other for the explotion maybe
I'm not sure hence my question
If they're gonna keep that tight hipfire then the krag should 100% be brought down to medium ammo
well if im not mistaken above the rifle, the bullet´s icon seems to be explosive ammo, so i asume thats the case
That being said with regards to the avto meta they should 100% just end up wiping wealth over a certain threshold and adding a cap to hunt bucks or resrt everyone to the same point every few months or so
Or yknow, make it special ammo 
Quick Question: How long does it usually take for Crytek to respond to a customer support ticket?
I mean when an entire game is using it, or atleast 2/3rds is using it its kind of ridiculous, but its just me
Not sure about stuff not related to reports though
Its a new gun ppl wanna try it out
Its more than that lol
It's also the main focus of some of the questline challenges
It was the same with the centennial last questline, at least it was on console
Last questline people didnt use the centennials nearly as much, most likely because it was medium ammo. They are popular choices now for people because it fills a niche place in loadouts where you want to take a medium slot but dont want to spend it for a mosin obrez or a winfield vandal
Krag has essensially replaced most players main choice when it comes to long ammo options as it has the most going for it in the current meta, atleast in 5-6* ranges, Outside of avto of course.
5-6 is the sweaty range yeah
Now I agree that Hunt shouldnt balance their game around those ranges as less than 20% of the playerbase is in the 5-6* ranges, but adding something to the game that makes it unfun to play at those mmr ranges isnt fun either.
Its how I'm having so many issues with the game rn as well, not bc of the krag but bc matches are so unfun with constant nitro shredder and avto meanwhile I'm here using a fuckin winfield fmj
I imagine it is similar at the 3*-4* ranges with people making new accounts or dropping their stars on purpose to have an easier time playing the game.
As I said though the gun is a bit overturned to make up for its lack of one shot on dudes with 125 hp
@inner forge #game-ideas message
I'm genuinely surprised they allow stripper clips instead of forcing round-by-round reloads
Hipfire on it needs changed bc bringing a sparps with it is hardly a disadvantage, the gun itself makes up for the lack of a closer range sidearm
How the living hell is the team still within the extraction zone, when one guy is literally past the wall, behind the goddamn mound?
The extraction size is really janky, either you’ll have to be right next to it or like 100 feet away for it to work
You got that right, my man
You only need 1 person touching the extraction zone for the timer to keep going. Everyone else just needs to touch it and then can run away as far away as they want as long as 1 teammate is still touching
Let me rephrase that, "How the hell is the guy at the red marker still within the extraction when they're behind the fence, at the tail of the mound?
I'm aware of how extraction works. It just amazes me how small the radius to block the extraction is, yet how large the radius can be to remain within the timer.
The reason is to prevent griefing by teammates leaving and touching keeping you stuck in the match
I am in agreement the the blocking radius could be a little bigger
Seems like a shitty trade off. The only time I've had that happen is when a teammate pulls a grenade on my ass, then burns.
What happened there, did the enemy team manage to get out just in time?
If all your teammates have triggered the extraction timer, only one needs to stay on the area. Others can be as far away from the extraction as they can be.
This will not break the extraction timer.
If you're referring to the image above, the team was in extraction, I came up from their north side, one of them pushed out, going about 10-15 meters passed the fence where the hole in the wall with the haybale, but was somehow within range of the extraction.
Damn, that's nasty.
Did you test if the range of the extraction really reaches the fence? Haven't tested the extraction area boundaries myself, even though I can definitely empathize with you there. Lot's of robbed of bounties due to enemy extraction, hehe.
It's definitely extended, but no, I haven't tested the exact distances; for that spot in particular.
Right. Sucks anyhow.
@merry kettle Yeah I ran into a guy with less than 200 kills in 6 star the other day. Hitting shots like hes a seasoned vet of the game yet his acc has less than maybe 100 games played, and thats assuming he averaged 2 kills a game.
I do think giving us more options than, so and so is cheating and a section to give more info would be good. I agree with the 60 second playback of the fight.
Dont know how theyd make that work though.
if you begin extracting, and your teammates stay there, you may go any distance away. not sure why it works that way, but it does.
@merry kettle The report button used to be on the death screen and was intentionally removed because many players just reported people without taking the time to think about how they might have been killed, use kill view, spectate, etc., causing Crytek's customer support to be flooded with false reports and thus losing time on hunting actual cheaters.
@vagrant olive low-population regions such as OCE have very few matchmaking brackets to prevent constant empty matches
@tidal moss Neither being 6-star nor having a 4.0 KD is a sign of someone cheating. I've known players with a 5+ KD who are absolutely legitimate players. 🤨
Id give ya names but thats against server TOS but when you get headshot through 2 walls inside a building at 120 meters having never peeked you get the feeling things arnt on the level.
If you suspect someone of cheating, make sure to report them to Crytek's #customer-support
so said accounts that absoultely run the servers when your in with them, 150-200m headshots iron sights, and through multiple walls, inside buildings, and magically the steam accounts are new, or have multiple accounts, and magically most of the accounts have vac bans Hm,,,, no point to report as stated, they wont fix it, hes using a broad example.... not accusing atm
I do that and I also write the name on a brick and throw it into a lake each time as well since it does about as much good 🙂
There is absolutely a point in reporting since actual cheaters do get banned.
If you do not report them, you just passively contribute to the problem tbh by letting them get away with it.
ok then, 30+ ppl i play with all claim the same about some accounts and players, 6 months later i still see said accounts with vac bans still doing the same stuff, do not reply anymore its a waste of time
Imma be honest chief this came off the wrong way to me. I know you aren’t Crytek and just a mod but you honestly could have handled that whole interaction better.
Either way a decompression of the star system would be nice. It would make players who are not used to these type of games have more time being able to learn.
He's not wrong though
It's wrong to make the assumption that someone is cheating just because they are 6 stars and have 4 KDA, I'm personally a 6 star with about 3.4 KDA
And then he proceeded to give the person the means to report players if they feel like they are cheating
Would be helpful if you explained how you think it could've been handled better
B-but that's IMPOSSIBLE there's no way a 6 STAR could possibly be that good
Diiba’s entire argument:
It was an example of a specific player not an indictment on the entire 4kda community. not every statement is an absolute. Next time Ill make sure to post a disclaimer for the slower crowd 🙂
I mean it helps I used to work in the corporate world so here we go. “Yes I understand your frustration and have experienced similar problems. It is best not to immediately accuse someone of cheating however if you have evidence or truly believe the other player is cheating the best thing to do is to report them to crytek. Yes sometimes it feel like this doesn’t work but I can attest that it does work and will make the game experience overall better.”
As well as don’t accuse others of contributing to the problem.
As Finall did do when responding to SuBZeRo.
Thanks, we will note down the feedback. But I will add that we are not customer support and are allowed to have personalities rather than talking like robots for the most part so that's different regarding to your experience in the corporate world 😄 I've also worked customer service and we're not in the same position as that
I mean best not to have people outright hate you either
But both of the people he was interacting with should have acted better as well.
I also agree with Finall in the regard that not reporting people based on "it not working" and expecting people to get banned is not really helpful
Of course it isn’t helpful. Granted I play on console so it feels like we don’t get a lot of cheating accusations and if we do generally it is just someone blustering through the messages.
The idea of expanding the star system to a possibility of 10 stars isn’t bad though.
I personally would prefer hiding stars altogether, but I'm also not fan of SBMM in games that don't have ranked modes in general
I report them I just have 0 faith anything will come of it because out side Crytec stating "We do look at reports" Theirs no evidence they actually do anything.
theyre faster to ban obvious ones
They cannot share action taken against people due to EU privacy regulations
its extremely hard to catch soft cheaters in a game like hunt where the same level of info or good aim can be found or seen normally
We should probably tell Gaijin about that
I made a suggestion a long time ago about just being more open about the process. Talk about how they look into reports. They dont have to go into great detail, and diffidently dont have to cite individuals. But anything would be more then the current "We do it no you cant see"
I don't know about Gaijin, but I do know Germany being especially strict regarding these things and Crytek being a German company
They did mention looking into systems that would give at least some kind of notification regarding action being taken, but that mention was quite a bit ago so I assume it didn't lead to anything
Here's an older, but still very valid statement by our Senior Community Manager. It also touches on the subject of why Crytek cannot be specific about the way they combat cheaters. #hunt-general message
They also shared ban numbers and such for a while, you can read through them on this thread https://steamcommunity.com/app/594650/discussions/8/3109142236161817126/
Hey all, Welcome to the developer tracker thread. The purpose of this thread is to allow you all to quickly access the information posted by myself, or other members of the Crytek team. We are doing this to address some feedback that has come from you folks in regards to the level of information we provide.
That would awesome but I dont think they will ever do that becasue it could expose how little action is actually taken.
tldr: people are emotional so they gave up trying to placate everyone with info
and cheaters would prosper if they gave anything in-depth
Pull a Witcher 3. Whenever the game finds a cheater drop an armored meathead on them.
Just like the Demon cow god thing
I also simply don't agree with there being little action taken, I've personally seen action taken in as little at 15 minutes once
Of course usually it will take longer depending how fast they can get to your ticked in customer support and how obvious the case is
Many of the devs play the game regularly themselves and are quite good at it, they hate cheaters as much as anyone else
I whole heartedly hope your correct. I just dont see it myself.
Well im waiting for crytek to roll back the mmr changes, since then 90% of my matches are just very miserable , facing 6 stars teams every game as a 3-4 star its just not fun , being bullied out of the game by players with thousands of hours its really just miserable experience. I would take any day of the year a longer waiting time to get a matching star lobby or even an empty one , as at least none of those gives u frustration and unenjoyment . I know why the system was implemented but i really hope theres a rollback soon , or at least an option to turn it off
Tone is hard to convey over text ❤️
Are you saying they couldn't give a generic message such as "One of your reports has led us to taking administrative action against a player. Thank you for your report." like Rocket League does (or did back when I played that)?
Nope. Cause if you only report one user in a certain timeframe you could identify the ban.
I think if anything, giving regular general ban statistics would be a lot more valuable than telling people if their bans resulted in actions.
@real mason The only hunters that cost nothing are the free Hunters and they are kind of designed to be a bit worse than other Hunters. All other Hunters, including the tiered hunters have a base cost associated with them. Therefore even without traits legendary hunters shouldn't be free, so that if you manage to mismanage your money so badly that you go broke you still gotta play the free hunter
@wheat nexus i think you're missing the point of the system... it's to keep you playing everyday because mark from the marketing department says that players that spend more time and log in more consistently are more likely to spend more without thinking.
@warm zephyr You are gonna have to elaborate for your post in suggestions. Do you mean Lee-Metford replace the centennial?
ah forgive me
I get that, of course, but I'm pretty sure a comparison of both systems would show a more consistent engagement and overall player retention. If I know I won't complete my streak because I'm away over the weekend, I won't even try. If I manage to extract a bounty 15 minutes into my first game, I might quit for the day, because I already got the biggest possible achievement. If I'm on the fourth day of my streak and am just not extracting with bounty after three hours, I get frustrated and quit for a few days. In terms of player engagement and retention, I'm relatively certain that it doesn't matter whether I play every day or every weekend. I imagine engagement might even improve, if I could complete all of my weeklies in one weekend and get rewarded consistently every week.
i mean the lee metford rifle replace the centy's place in the meta rn
first of all, you get more bbs just by playing when you feel like it. Burning yourself out over trying to get 25 bbs just isn't good for your enjoyment of the game.
secondly, i don't think they really care about how well it works. They're doing it because dangling the carrot in front of the players would make them come back for 5 days straight. And that makes their numbers look good. You can't complete it 5 days straight? tough luck! play more or come back tomorrow and do it again!
player engagement is so much work but crytek is all about doing the least amount of work while aiming for they sky so I doubt it'll change
Well, personally I believe the Hunt developers are a thoughtful, caring and hardworking bunch of people and always work on improving the game for everyone. It's not as simple as it may appear from an outward perspective. I'm sharing my feedback and I wouldn't be surprised if some of it gets implemented in the future.
I would love to agree with you but their love of unsavoury FOMO tactics speak otherwise. I'd love for it to be all sunshine and rainbows but who am I to wake you from your dream?
I’ll be honest with this game outside of the two recent story driven events I don’t experience FOMO with Hunt. At that is saying something because I on the other hand play some of the worst FOMO games out there like War Thunder. I know Halloween/Winter event stuff will come back around in a way that I can easily get it with Hunt.
oh you mean the questlines you don't find fomo?
the jacked up price of the past blood and ice event skins
--time limits everywhere and on everything 🥲
I mean you shouldn't compare it to those other games
hunt used to be such a chill game
they're just easing you into those levels of live service fomo intensity
By the way the MLM is 10 rounds. It is loaded with two 5 round stripper clips.
ah
And tbh not really almost always it is because I enjoy the firearms and the quest lines are just skins. The hunters offered so far don’t interest me. However I do believe if an event ends and there are no plans to reintroduce the hunter connected to an event in a later event then that hunter should have a “contract” that you can purchase for a reasonable amount of BB or HD. You should then be able to complete that “contract” at your leisure.
That also goes for hunters connected to seasonal events like Hunt Scrooge or the Plague doctor
bundle used to cost like 3.5k
last event it went to 5k out of nowhere
what part of that seems reasonable to you?
questlines are not just skins
the new weapons are locked behind them
Yes I meant before the story driven events.
I got the snake shot. My apologies though I just woke up so my brain is still kinda behind rn.
don't worry about it
you just need to try harder to convice me that hunt isn't laiden with fomo
Allow me to show you previous event vehicles hidden inside of loot crates you can purchase with non-premium currency but the drop chance of said vehicles is so low you could literally purchase 1000 crates and never get one.( War Thunder)
I don't get the comparison, there's plenty of games that do fomo much better than Hunt too. Besides, isn't WT f2p?
only good live service i can think off is drg lol
Lol, I was going to name that as one of the better examples.
drg enjoyers think alike'
point is
i've bought more dlcs when i didn't hate crytek
@fair topaz tagging here because better channel to debate
if your issue is needing an officer brawler unlock to progress one task in the questline, then you might as well complain about custom ammo or any bloodline weapon unlock past level... what, exactly? at what point are players gated from progressing? how would you design the quests so that they're still challenging and rewarding, but don't require any initial effort?
Gating limited time quest stuff behind unlocks is bad design. You could improve this by having the required ammo / weapons be available for purchase regardless if the player has them unlocked or not for the duration of the quest.
Make it so that you can progress by completing all other tasks on the particular stage and leave that one undone. It is also not the same with special ammo as if the requirement is to do damage with special ammo, any special ammo applies. If the requirement is to poison or burning, you can use other means as well. I would have this same issue yes if the quest would be deal damage with mosin nagant sniper using spitzer ammo and it would be a mandatory quest at level 2 fir example.
requiring unlocks you can get in 2-5 matches for a questline that lasts 30 days is really not, people will always find ways to complain about features because they can't be tailored to everyone
I agree that people always find something to complain. And I agree that 30 days is a long time for an event. But I disagree strongly on that you are able to reach level 57 and unlock a gun in 2-5 matches.
On the flipside, people will also always find ways to defend bad design choices.
I didn't say that both are doable in that time, I was talking about the timeframe of Officer -> Officer Brawler
a new player will either not care about getting all the quest rewards, or will focus on the grind, research it and get it
I really don't see the issue aside from you doubling down on your opinion without a coherent argument
so far all I've seen was "time-locked = bad design" but 30 days really is enough for most people who actively play the game even as a hobby to get everything quite comfortably, not to mention it's all cosmetics obtainable for free and you don't lose on any actual content if you don't want to invest time to do it (not even the weapon variants as they will be unlocked for everyone later, again, for free)
I will admit to this one yes. We play about 6h a week but ha missed more than a few sessions due to work or family stuff. So even with the prestige we would have managed the get to rank 57 and get the gun and proceed. But I still maintain that it is not a good design choice to have this as mandatory quest. In the previous quests and questlines there has alway been to option to skip 1 of the harder more stars giving quests by completing all others. This time it didn’t matter if you completed all others you still needed to do both of the “hard ones” to proceed
I didn't say anything about people not being able to finish the quest. Getting stuck on some quests because you don't even have the base items unlocked is frustrating, halts your progress, and forces you to play even more than someone who has all that stuff unlocked already. It's bad design.
my 2cents is that the questlines feel like no one is play testing it
and if they did it's baffling that they think it's passable as content
Exactly
This could easily be fixed by having the required tools / ammo / weapon variants available regardless if the player has them unlocked.
Not sure where you base the claims of most active players being able to complete the questline quite comfortably, as we have no access to any data that could prove this.
There's definitely some filler quests on the questline 😅
I love how the points for each tier and quest was calculated specifically to push the gator trap quests on the early quests, lol.
The fifth is kinda optional, but then you must do the bomblance one.
yep
Sixth I haven't done yet myself.
Some peeps hate the custom ammo challenges, but for some reason I really enjoy them.
Hate the gator ones 😄 it takes so long to find them
I like experimenting with loadouts that are optimal for any given ammo challenge.
Especially when the Hunt devs them selfs are concerned that new players are not able to kill anyone. They said that like 40% don’t get the first kill.
anything that is so much of a chore than it needs to be
I lucked out on the fifth tier "kill at X spot" and gator trap ones. There was a meathead at Alice farms, so I just farmed the leeches it spawned. And I got 2 server wipes in a row, with lots of gator traps on the map.
i hate rng quests in general
i remember having to find cash registers and not finding one is 3 days
in
If the RNG-challenges were severely toned down or outright removed, and the issue of players not having required stuff unlocked was fixed, the system would be much better.
and also questlines only unlock skins please
I got stuck on the "banish bosses" quest simply by not spawning near a boss compound for several matches in a row.
new content should be available from the get go
imagine wanting to play the krag bayonet but you have to wait 1 month and grind through a wannabe battlepass
I'm not sure if "it's just skins" is a valid argument nowadays. The skins are the content as seen from the huge popularity of legendary skins 😅
Helps too that the events are hugely more compelling progression system than the prestige system is.
I really just wish the live service of this game is like drg
no fomo
no bs
and basically every weapon having plentiful selection of skins
like where's my decoy fuses and poison tripmine skin crytek?
Me too. I still hope Crytek brings out non-time limited questlines like the Billy one was. I'm a sucker for FOMO, and I'd rather not have too many games competing for my limited time simultaneously, hehe.
I tend to play too much and then get burned and quitting for a few months.
Funny you say that, I still had the Billy "kill enemy beetles" active when I started this new questline 😄
Had to abandon it to partake in the event quests.
funny how crytek adds something to the game that no one asked for and suddenly you have to do everything with it
the lack of mental gymnastics going on with the decisions in the game is quite concerning
Specifics aside, I generally like questlines, despite criticism above. The core concept is great, the execution just needs a bit polish.
the execution is downright spiteful
I am getting a very high "spite" reading from your direction as well.
This this and more of this.
If it were "just skins" then game devs wouldn't push battlepasses and whatnot down our throats for "just skins".
Expression and identity is a huge part of human psychology, which we transfer over to play (read: video games). Especially games we pour countless of hours into.
You can memorize the potential spawns and just check them with a quick darksight whenever you are close.
Then these quests really arent that time consuming. Its just a learning thing
@fair topaz Your #feedback post was deleted because it was a reply to another user/discussion which is not the use of the channel. Keep replies/discussions out of the #feedback channel and utilize them here, in the #feedback-discussion channel instead. Thanks.
you're still deviating from gameplay just to investigate some traps that doesn't point you to any bosses yet and is therefore useless. The time i spent collecting those traps might cost me my teammate, and potentially put me in unnecessary danger. Great gameplay.
you really can't say it's not time consuming when unlike reasonable quests that you can complete along the way of normal gameplay, you have to go out of your way to collect them and risk putting yourself and your team in unnecessary danger.
That's literally why I can't even finish it or don't want to finish it. The beetle suuuuux
remember how they touted with confidence like the beetle is gonna end campers? good times.
Thank you very much for the answer. This is lovely to hear.
i like how you guys are completely beating around the bush on the initial problem, if we have 2- 4* stars with 1.3-1.4kda, and we have 1- 5* with a 1.48 kda, please explain HOW?? i need to be matched up with a full 6* team all with 3.0+ .. i should be matched with team from 1.3-2.0 should i not? this is where the MMR fails this game, this is also probably why this game has a 5 to 1 retention on a new player, they get stuffed into a lobby vs a team with avtos and nitros and 4+ kdas multiple times, and will quit cuz they cant learn like that.
We were clearing up a specific statement that was made, I'm sorry that I don't actively engage in a topic that I've had to go through a hundred times at this point throughout my time here
Why is this a half half topic?
When I use the nitro myself, I fnd that I adjust aperture sensitivity to make it feel more like a normal rifle when ADSed
can't speak for if anyone else does it, but I would think they do
Personally feels odd that I can bypass the low sens feature with the niche aperture ADS slider
And curious what the reasons for being against this kind of change is
Adding to this suggestion, is being always marked with a dropped bounty icon a fair thing for bounty holders?
Often find myself getting in fights where if I or a teammate was a bounty holder and got downed, people will use the icon itself to accurately wallbang and time a wallbang when the icon disappears. The only difficulty that this part of wallbanging a revive has is if the place you happened to try to wallbang from fails to penetrate
What if we just had it that dropped bounty was visible in dark sight?
You get 5 seconds of wallhacks
There needs to be some punishment
the 5 seconds of wallhacks was added to be an incentive to be the bounty holder
and not as just a straight advantage; I believe it was added to give defenders a better chance against no warning ambushes and sneaky attacker campers
because if you never had dark sight boost, nobody would want to carry the bounty from lair to extract
and that's what happened in old Hunt, people preferred to ambush than carry
On the flipside for bounty holders who down an attacker, they have to listen for the revive and guess or know where the person died behind a wall. It's not exactly possible to use your wall hack advantage and revive-kill someone the same way an attacker can just use normal sight to always hold a gun ready to wallbang a downed bounty holder
So I believe that the fairest solution is to have something like that visible glowing/swirling emitted effect but only to directly visible normal sight, the blue blob glowing visible through walls in normal dark sight, and no icon visible through walls in normal sight
maybe so, but I imagine there is another way to have things work that doesn't prevent me buying DLC and Crytek missing out on my $
Maybe a finite amount for free per day? I feel like any type of player should feel that they'll make good use out of the dlc they pay for, otherwise it's ultimately just making the product more niche than it needs to be.
Like I said, maybe this is just a me problem but I don't buy DLC because I don't want to drop 200 buckaroos anyway.
I'm not sure if using UI-elements to line up and time shots fits Hunt's design, when players are expected to rely on audio and (non-UI) visual cues. The red target indicator could be considered to be a UI-driven visual cue, but even this has downsides the bounty icon on a corpse do not have: You need to be in dark-sight to see it, and you don't get the exact location or amount of enemy players near the compound.
The suggestion seems like a no-brainer to me, and the UI-shenanigans seem to be a result of a simple oversight, not an intended design choice. The bounty is highlighted on the corpse of a player holding it in darksight even now, the simplest fix for this would be simply removing the UI-element altogether.
uses limited resources
yeah I do think this should at least be a UI element that doesn't allow a visual cue for wallbang timing
Perhaps a different indicator to let people know that a bounty has been dropped, but not one that stays on a downed body
A dropped bounty could emit the glowing swirling effect and an audio that plays (like clue ambience)
is there any chance the twitch drop items will be sold in a dlc at some point? i have no interest in streamers or even playing it in the background burning my bandwidth. i could just be playing the game. can i just give you money?
Pretty sure that won't happen. Dedicated streamers are essential to the success of games like Hunt, so supporting them will likely always be a priority for Crytek.
well theyve been supported. now let the rest of us who cant watch 2 hours of game feed give the dev team hard cash
If watching a stream in the background for a skin that u want isnt worth it then its your problem.
well yea i find it a problem that's why I'm suggesting a solution. thanks for following along
The value streamers bring to the game is much higher than an acceptable price for a DLC, even if everyone who doesn't like to watch streams would buy it. Twitch-exclusive skins will likely be Twitch-exclusive forever, but they will likely return for future Twitch events. Maybe make an account and ask a friend with a bandwidth flatrate to stream for you? They could literally do it in their sleep.
When ur internet cant handle a stream running in the background how do u even play hunt
Get some auto claim addon and put the stream on 144p if u lag and ur good to go
That would ruin the idea of giving streamers some traction and such with drops.
Most people would just go ahead for convenience and buy the dlc skins instead of just watching 2 to 6 hours of a stream you can play in the background on your phone even. Streamers are crucial to a games health at times.
So in the long run I don’t think it’ll be healthy to the media aspect of getting the game out there.
Dear Crytek, could you please give us the ability to inspect Hunters more closely in the menu? You have put so much time and effort into making these amazing looking characters and I think it would be awesome if we could simply get a better look at them without all the clutter from the menu surrounding them, kinda how you show off the guns and whatnot
Hell No!!
I would never buy skins If I can obtain Them Just in a Mutes Stream online a Background Tab.
@queen jungle i think the Idea is funny but lets be real: only randoms would have a Problem with the 5-10 Seconds.
Everyone Else Just tells His Discord buddys "He killed me from behind".
Remove flashes or make it last 2-3 seconds and not a full day
@hot acorn that's a really cool idea
i'd prefer to see the stupid version where they use a mosin clip instead
that way it only gets 5 bullets speedloaded and makes it balanced
also it makes me want a Krag even more now
https://www.youtube.com/shorts/JCQTIu_rVHI this is the video i'm talking about btw
Of course it is. Defense is naturally weaker when the enemy has permanent intel on where you are on the map
and you wouldn't know where the attackers could come from
I'm saying its not a straight advantage in the grand scheme of all factors considered
Defenders are marked out on map
There was no dark sight boost in older Hunt
Dark sight boost was added to make being the one carrying a bounty not a disadvantage (being marked on map and not knowing where enemies are)
You also have to go into dark sight and it's limited time, no gun is up
But attackers can just hold ADS on a downed bounty and use the visual cue of the UI icon disappearing to know when a revive just happened
and the UI icon is accurate
the dark sight boost is not spot on accurate
close is not accurate
Also dude you're still lacking to address the fact I put up
putting your gun away
to use dark sight
vs having the icon always visible
...
So you would still get those wallbangs
if you had to put away your gun, see where the body was after a revive, and get enough time to pull up your gun and shoot the wallbang before the guy moves?
x to doubt
Again, this is without direct line of sight and without UI icon in normal vision
just like wallbanging off the revive audio cue
except you don't have to hear it or be close enough to hear it
if you have the UI icon to guide you
Yes, you can do that normally
The UI icon is an extra assist to attackers
is my entire point
if you're trying to say that the UI icon does nothing to give you an attacker's advantage
yes, and it's not meant to be an attacker's advantage
it's just usable as such for its original intended purpose of "dropped bounty indicator"
similar nature of that you can ping a barricaded door, and wallbang it from any other angle
its resourceful, but if you know that trick, the barricade door is useless
and we can't exactly just buff barricaded doors or remove pings
only assist? the constant lightning striking on map and in dark sight?
and "defending" is not literally defending a building, in which case yes the defense has inherent advantage of home field, it's to "defend" the objective
carrying the bounty to extract is "defending"
In no way am I saying that being a bounty holder is weak, the dark sight boost exists to fend off ambushing
and ambushing is a very strong tactic in all sense of strategy
in that one situation after a bounty holder is downed, they are suppressed if they are wallbangable on revive
And if someone is making the argument that "I can do it" with words and without evidence
It's not very credible
Meanwhile more people can attest to wallbanging or being wallbanged based off dropped bounty icons
I fucking love watching my opponent's body hit the ground 10 feet away from me and then I die to their trade shot from the grave.
Also Prez, you don't have very many hours yet, respectfully that isn't enough time to experience all of Hunt's gameplay
Depending on the MMR, the more tricks like wallbanging UI icons that players will use
@formal maple
That system is destined to fail from the start.
If the grid of stars is correctly calculated, the players will be more comfortable playing
This is impossible to do, because people learn at individual speeds, cap out their capabilities at diffrent levels, or can have temporary dips in performance due to other circumstances. Because of that it's impossible to "correctly" calculate the amount of stars for X time played.
But the fact that high-level players won't be able to forcibly lower their rating is much more comfortable than the fact that players learn at different rates (individual speeds).
The concept of a player already learning something and then lowering his level is not logical and breaks player selection, and in Quick Play there is no selection at all right now.
The new grid, based on playing time, is stretched long enough for players to learn something new and not encounter professionals in the early stages, and not encounter beginners in the middle stages.
Yes, to a degree.
but the solution should be solving ways to easily drop MMR on purpose
Not create a far far worse MMR system instead
Ok, it`s just my vision and proposal. Thank you for your feedback anyway.
👍
Legitimate question should the lemat have pennyshot as a custom ammo?
One of the biggest issues with it is that someone could buy a new account, and then have free reign over the poor actual noobs for a HUGE amount of time. It would also set a bit of a limit on how long anyone but the most skilled players could play the game, as they would just lose almost every fight after a certain MMR. I do think that there may be some merit in time played having a minor effect on MMR (and maybe time played in the past week as well, also a fairly minor effect), but it would kill the game if it was the only factor.
Just dropping it in here as well - caught some details on the dev stream, and I couldn't hate the changes any more if I tried
One or two good decisions amongst a fleet of bad ones - I'll spare any readers a full ragey post (thats in feedback if you want it) I just have no clue what crytek are thinking
Specifically with the ammo adjustments
make a worse match making system? how could it get much worse?
us east by the way.... so not low pop
yea i think the ammo changes don't sound particularly fun
some guns had basically endless ammo when stacking ammo but some guns had such a terrible ammo economy that they kinda needed it
and having the ammo you get be fixed per ammo type and not fixed per gun doesn't solve the problem at all
Understandable but remember it's testing phase. The pools may not be that small
Not everything is tested
If every scenario were tested the devs would have more white hair than obama during his presidency.
Way too many combinations to test out in this game 1000+.
idk i just think this feels like an overall ammo nerf to basically every gun
like some guns already had a not great ammo economy but you could circumvent it by doubling up, like the krag for example
For guns yeah my bow and crossbow weren't touched so I'm happy
now if you just so happen to want to rock 2 guns of the same ammo type like a centennial and a scottfield for example you're splitting the ammo between them (if i'm understanding the changes correctly, grain of salt in case im stupid)
I mean sparks pistols literally get unplayable with 11 shots in total (yeah i play them without a long ammo rifle) while the chainpistols basically dont care
yea im not that affected by it considering i mostly use guns with good ammo economy anyways but i still think these changes aren't very good for the game
the prospect of having to genuinely back out of a compound fight cause you ran out of ammo is not a very enticing one
in fact me personally i think that sounds very unfun
i get that some guns were busted with ammo stacking like the avto
but this seems like a scorched earth approach
and i'll reiterate that making refills based on ammo type instead of individual weapons is ignoring the nuances of how different guns interact with ammo
see it this way: you need to adjust your ammo usage to the ammo you have or carry more ammoboxes. otherwise you need to forfeit a gunfight and your position. Its the punishment for your inability to manage ammo. Dont get more ammo, reduce your spam.
i think having to take more than one ammobox is kind of a lot to ask of a player
like taking one is fine but more than one is a bit much to ask i think
i think it's one thing if you're blindly spamming and run out of ammo, that should happen to you if you spam, i agree there
but sometimes gunfights can go on for a really long time
and some weapons really just have terrible ammo economies
and the ammo economy of basically everything that isn't compact ammo taking a hit just makes that worse
thats the intended tradeoff for power, if you feel like you run out of ammo, you need to change your gun, ammoboxes or take better shots
i would agree in a vacuum but most of the guns that have bad ammo economies are expensive long ammo rifles
