#feedback-discussion

1 messages · Page 61 of 1

analog willow
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That's not what I'm talking about at all. After a certain amount of time using the skin you'd "accomplish" enough that it'd be called a "legendary or mythic hunter" and now one of the three traits it comes with can be chosen when you summon it instead of it being random

tardy rapids
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Misinterpreted what you said way too much.

analog willow
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All good!1HuntLove

tardy rapids
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Though I still just want to be able to use my "skinned" hunter by replacing the free one (without any weapons or perks to balance out the appearance) please I need my drip ;-;

shell loom
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Curious question:
I posted a suggestion idea a couple days ago in regards to a Katana idea, since people have been asking for it to be implemented in game for so long. My potential solution was to have it as a Combat Axe skin, as the animations can work (with minor alterations). i even drew some images to represent the visual change.

A lot of people liked that idea, but surprisingly a lot of people disliked it. My question is, why? so far as i have seen, my proposition is probably one of the better solutions to have a katana skin to match the japanese hunters. Are those dislikes just because they don't want a katana in game or is it a criticism to my idea itself?

i am certainly biased since i wrote the idea, hence why i'm keen to see what others think about the situation

torn sage
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myself i dislike the idea because i dont l;ike swords in my westerns

shell loom
torn sage
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and i dont like it or use it. when i want sword play ill play chivalry. just my 2 cents

shell loom
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Ahh understandable! Thanks for the insight

torn sage
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should be noted that i dont use it not becuase it is in fact a sword but the bomb lance is better at mele or ill take a gun with a mele attachment

royal grove
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Why the fuck would you put a sword skin on an axe instead of putting a sword skin on the other sword

shell loom
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My argument was because the Cavalry Saber is a 1 handed sword and the charged attack is a stab. No need to use profanities here, i am merely asking for constructive criticism or insight

little carbon
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@mild lake you are basically describing bounty hunt already with some additions that are more or less pointless.

Why should a ranked match require you too pay a fee, there is no reason for that.
Having no MMR in regular bounty hunt would also be pretty bad, cause then either you still matchmake by MMR so people can Smurf forever or you don't and lobbies are all random leading to players that aren't average to always have boring matches since they will either win easily or loose too often.

torn sage
mild lake
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It's a suggestion to meditate on

royal grove
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Remove MMR and game dies a month later

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Thems the breaks

unborn smelt
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The Sabre would fit a Wakizashi skin - moveset and size wise

unborn smelt
royal grove
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kek had to do it to em

royal horizon
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I think you should post this in the #feedback channel

old fossil
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rarely it’s the flick even for good players, but map knowledge, audio, and angle hold discipline

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Point I was making saying that is that some regular 6 stars were unhappy with not having enough 6 stars around to fill their lobbies

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So Crytek’s decision which was revealed in a roadmap video was to widen the MMR acceptability per match

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By doing this, you just invited the 4k hr “sweats” who definitely have more experience of all the timings, moving target leadings, map and angle knowledge, and perhaps that sweat trio also bringing their meta kits of Mosin + DolchP/Avtomat + 2xSparksP/Nitro + Uppercut

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into the 4* casuals matches

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One rank was unhappy about not having enough players, and now the “solution” has created these occasional unbalanced matches that are steep uphills for the less experience players.

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Also not sure why people want to keep the Avtomat with normal Mosin’s ballistics. Even the nerf I had suggested for its performance (not its ammo resupply economy) wouldn’t affect a practiced user of it. The most common kill scenario of an avtomat use is aiming chest-head height and either you lined up the head on the first shot or the recoil pulled down lands the 1st in chest, and 2nd or 3rd on head. Many clips will show people getting headshot markers with their second or third bullet because of the nature of controlled recoil pulling the gun up into the targets head

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They nerfed roughly 8m off the uppercut months ago from being a 130 dmg to 126dmg, effectively 125 dmg at approx 21m now instead of approx 29m, meaning it became a 2 tapper more often if not a well-aimed headshot

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Similar principle nerf is suggested for the avtomat

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Aim well or don’t get the kill, especially with a volume of fire weapon

old fossil
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hell damn, this one is pretty straight up horrendous

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Sometimes see you around in my games and as comments on people’s profiles “killed by worst Hunt player” 1HuntLUL

tired axle
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YES, PLEASE BAN RESHADE!

sick hinge
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It is an unfair advantage, I do agree with that. Id be super interested to see wireframe versions of the game and blockout stages too because seeing the game in black and white is interesting despite its obvious unfairness.

unborn dagger
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Is reshade a pc only thing?

cosmic talon
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Reshade needs to be banned yesterday. This is absurd

mystic rain
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This right there

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And yes reshade is a pc filter you can put over your computer screen to gain a upper advantage with visibility.

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Specially since hunts a dark game and it’s hard to see things from afar with how bland some of the color palettes are on the map.

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Besides that though hunt needs to address the servers also.

cosmic talon
mystic rain
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I’ve been having latency spikes and rubbing banding for two weeks now. No other game I play I have those issues besides apex and that’s because their game is still broken from the new season update.

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And I remember seeing that but idk man i think it’s starting to become more of a urgent issues

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Im even seeing other streamers and friends basically having the same issues ironically

cosmic talon
mystic rain
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Which is gonna be a while right?🥲

cosmic talon
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makes more sense to upgrade the engine then work on the servers.

mystic rain
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Yeah true

cosmic talon
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engine is also supposed to be this year

mystic rain
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And word that’ll be interesting if it rolls out this year.

cosmic talon
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nothing yet that ive seen, but i suspect there will be more info on the next major patch video. id suspect we'll see one of these in the next 2-3 weeks

digital vessel
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But if I turn off reshade and close my eyes, I can't see anything.
Checkmate, 2 star hunters!

mystic rain
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That’s the point of a night map. It’s supposed to be dark

north sleet
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Reshade 100% needs to be banned. It's actually cheating 👍

mystic rain
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Like you’re the issue with night maps and why not many play them HUL

digital vessel
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I forgot to add /s apparently

polar bough
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They’re deleting the reshade video from the discord. Hopefully they address it and aren’t just silencing it

ashen elk
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i think in an ideal world there would hopefully be a solution that involves preventing people from abusing reshade without harming innocent users of it

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the thing with the reshade cheating is like, from everything i've seen and heard, the actual like black and white cheat view thing is something you have to like, almost create if that makes sense?

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it's not a filter that comes in any reshade package, nor in any external reshade github repo from my knowledge

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you have to fuck around with code in the files of reshade in order to use it, so it's very very far from being as easy as downloading reshade and turning it on

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i just want there to be a solution that involves banning cheaters while letting innocent people keep using reshade for normal and valid purposes

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like colorblind people, or people who have shitty monitors or shitty eyesight or what have you

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i've said it before and i'll say it again, my eyesight is terrible and my monitor's settings are terrible, there've been times where i've accidentally bumped into walls before i installed reshade

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and it's not like suddenly i open my reshade menu and toggle on wallhacks.exe or some bullshit

noble thistle
quaint minnow
jagged wagon
ashen elk
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i can't imagine the amount of players who have the technical know-how to use the cheating potential of reshade is a very large one

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and outside of the blatant cheat stuff, it's an innocent program

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it definitely should be banned but imo only after a sufficient official alternative is provided

quaint minnow
ashen elk
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those are presets for the visual changes like color saturation or sharpening

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the actual cheat stuff is, from what i'm told, complicated and requires manual messing around with shit in the files

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at the very least, within the official reshade plugins, there's no cheats

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maybe someone has a version of it as a plugin obtainable from a github repo out there, but it's definitely not something that comes built into the program

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i'll clarify my stance, ban reshade but only after providing an official alternative that is sufficient

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in an ideal world maybe they could figure out a way to only ban the cheaty stuff but i don't see crytek spending a whole bunch of time on that, they probably (understandably) have bigger priorities than finding the absolute most delicate way to handle the situation

digital vessel
ashen elk
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while we wait for a solution we certainly don't want more people knowing about how to do it

digital vessel
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Pandora's box has already been opened, more people are learning about it or deciding it's fair because supposedly everyone else is doing it.

ashen elk
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it just sucks that something which most people use innocently is being used for cheating, getting the whole program a target painted on its back

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idk maybe i have too much faith, maybe most people really do use it for the cheats

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but i'd like to think most people just don't jive with the super desaturated colors of the game and wanna tweak things a bit

leaden belfry
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colours look horrible eww

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Me, I like the game colours as they are personally

lone raft
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Why do reshade videos keep getting deleted?

leaden belfry
lone raft
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Then ban reshade

old fossil
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@tacit falcon Very well organized and informed video that will help inform others well

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I agree with it all, and I'm surprised to not see even colorblind options available at the least in the graphics settings

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Adding a decent customizable filter option in the game settings for the people who truly want to make the game look just different or nicer to their own taste and color perceptions

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I would have no issues with legitimate reshade touch-up users, but unfortunately as you said, the only way to deny the reshade cheaters is to not allow anyone to have third-party reshade

ashen elk
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@amber oriole thank you for emphasizing the importance of having an offical alternative for players who use reshade for innocent purposes 🙏

amber oriole
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@ashen elk I don't understand why they took this alternative away.. it was just a config file setting that made the game much clearer and honestly better looking overall, without ruining the looks.

I also use REShade but only to get some visibility, since my monitor sucks I need it otherwise I won't be able to see people indoors most of the time nor people who shoot at me from bushes. Sadly it makes the game look bad and weird but if I don't, I just can't see. Removing the color grading filter really worked wonders for me. And it's a tiny change to bring this option back. Perhaps initially through the config file and later as an in-game menu option.

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As soon as Rachta made a video about how to disable the color grading filter, they patched that immediately. I'm sure Crytek can undo it. Then issue a blanket ban for REShade.

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REShade is whitelisted by EAC but I'm sure it's possible to ban it.. but there needs to be an alternative, one they happen to have already

ripe basalt
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@amber oriole Your #game-ideas post has been removed because the video linked showcases/shares ways to create unfair gameplay. We are taking a stance to remove these videos moving forward. You can feel free to repost your suggestion without linking the video. Thank you.

amber oriole
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@ripe basalt Thing is, the discussion in that reddit thread is actually very important.. with 1700 upvotes.. but it has the video in it

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It gives so much context

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Also I lost all the text.. Could you perhaps DM it to me?

ripe basalt
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Understood, but the reddit post shows the video and shows in the embed. That video is now blacklisted and can not be posted in this discord. So as a result, we are removing these posts.

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I can, 100%

lone raft
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What is crytek doing about reshade @ripe basalt ? Since these videos are just getting deleted can we get a definite answer here?

ashen elk
# amber oriole <@480139736292392960> I don't understand why they took this alternative away.. i...

if your reshade is making the game look bad, you might need to tweak the settings of the individual filters, an easy example is Technicolor2, something that, at default, cranks the saturation way way way up, but you can set its strength much lower for a much less drastic effect

that aside though im so glad im not the only one who has trouble seeing shit cause of a shitty monitor and uses reshade to fix that problem (due to a lack of monitor settings)

unborn sandal
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Blacklisting the video doesn’t seem like the proper way to deal with this. It’s already widespread knowledge. Crytek should probably take a stance on the subject, although I realize the mods on this discord probably don’t have much say in the matter

haughty oar
steel comet
crude karma
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if its more widely used, then more people will bring up the issue, and itd eventually/hopefully get fixed

unborn sandal
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Stopping the information from getting out is an exercise in futility. It's bound to get out just like any other exploit, and I think the be all end all of banning reshade is the most logical choice for crytek right now

crude karma
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to add on to basils point, trying to prevent people from learning about the reshade stuff is only gonna make people search for it harder.

unborn sandal
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They can't patch reshade. this isn't an in game bug. their only option that I can see is to get rid of it for good

blazing oriole
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in game post effects when

steel comet
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I think with what's happening now, it's better to ban/blacklist it.
Still don't think it's a good idea to share ways to gain unfair advantages.

unborn sandal
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I'm actually surprised at how long it took them to decide that reshade was a problem. From what i've seen from some of the basic settings it can give massive contrast advantages that help you see hunters and have no counterpart in the base game

fossil prairie
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why is reshade whitelisted?

unborn dagger
fossil prairie
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Don’t they have reshade whitelisted tho?

tight delta
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I don't get what is being achieved by hiding information regarding the Reshade stuff - Everyone and their mother know about it already. Extra moderation work for nothing.

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A knee-jerk reaction if I ever saw one.

azure palm
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We need PS5 version with controller settings

wheat nexus
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Not being able to suppress information is different from actively spreading it. Even knowing the first one, it's reasonable to refrain from the second one. I only learned about all of this here, and I'd be surprised if I were the only one in this discord who is not an active reddit user.

blazing oriole
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Hopefully they're getting ready to add it to the list

unborn dagger
royal horizon
royal grove
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Things could be worse
It could be as bad as tarkov or the cycle

royal horizon
haughty oar
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the thing is, tarkov didn't start out as bad as it is either. when people learned what they could get away with, it became an arms race of pushing limits until it got as bad as it is now. Things like ESP already go mostly unpunished for a while on Hunt, if more obvious/blatant cheating is allowed to start propagating, it will be too late.

There's only so many devs who can work on stopping it, but there are hundreds of players who will put effort into continuing it

royal horizon
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What's ESP ?

haughty oar
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Generally refers to types of cheats that give you knowledge you shouldn't have, either player tracking through walls, range/distance to players, hud radar, etc. Tarkov has a bad problem with ESP in particular

royal horizon
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So just information-based cheats ? Like wallhacks

haughty oar
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basically

royal horizon
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I imagine having an actual aimbot would be more complex to get running undetected

haughty oar
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there are some that can do funky stuff with headshots but I'm not going to get into detail here, to avoid getting bonked for discussing it too much

royal horizon
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fair enough

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thanks

pulsar spear
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@austere sentinel if you're on PC, you can type the name of a trait (e.g. bulletgrubber, iron sharpshooter, etc.) into the search bar on the equipment screen to show all weapons that benefit from that trait. However, it doesn't work for the opposite -- typing weapons into the traits search bar.

lone raft
tacit falcon
queen jungle
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@pale spoke There was experimental solo BH in the past, but it was such a negative experience that the devs created Quickplay as Hunt's solo game mode

pale spoke
hollow crypt
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sounds boring after a couple matches

queen jungle
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Yeah, it's doesn't really sound like it would be entertaining for long. Maybe as an event though?

alpine mural
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Doesn't sound very "hunt" to me if I'm honest. Sounds like a CoD game with extra steps

surreal edge
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#game-ideas message
@amber oriole In case reshade is prohibited, I will opt for the nvidia control panel. Additionally, my monitor offers various options for brightness and other settings. However, neither the nvidia panel nor monitor settings can provide me with the same features as reshade such as HDR/LOTs/DPX/Local Contrast and so on. If a person wants to see better at night they do not need reshade they can do it in so many ways that it does not even do anything if you ban reshade or not. regarding the zoom feature I dont think you can zoom more than your pixel count as the effects are applied to your output from the game so there is no way you can zoom futher than your actual resolution which is not even that helpful

But I agree it would be very nice if crytek would support all the advanced color gradings including LUTs and whatnot, but this will not really happen

ashen elk
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i 100% agree that we need official alternatives to it though

surreal edge
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you need to modify reshade in order to remove the limitation

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thats literally going out of your way in order to cheat

ashen elk
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i'm aware

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i use reshade normally

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but the issue is that reshade still can be used to do that, which does suck really badly

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however

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if crytek were to give an official alternative so that reshade isn't necessary

surreal edge
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banning reshade will ruin it for 90% (the majority) of the users who use reshade legitemately

ashen elk
surreal edge
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that will never happen sadly :C

ashen elk
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yea probably

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but a girl can dream

queen jungle
blazing oriole
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If only the game had built in post effects

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But the color gray is an integral part of the game since the dark is literally suckin the life out of the land

digital vessel
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It's meant to be difficult, not being able to see everything is part of the experience.

crystal plume
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@sick delta I don't honestly see any blatant hitreg issues in the first video and the second video is over 3 years old and was a problem with the hitbox of the terrain, it's already been fixed for a while

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If they are anything like the shots in the first video, they were simple misses

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99% of the time when a supposed "hitreg issue" is clipped and watched again frame by frame, there's a logical explanation for why it didn't hit

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I've only had to forward a handful of genuine hitreg issue clips during my time here

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That could be related to a current known issue that can rarely cause noregs, but could also be due to the person moving to the side at the same time and it barely missing since Hunt's hitboxes for hunters are fairly tight

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Aight man if you say so ✌️

unborn sandal
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Looks like the dude is sprinting and you aimed at the left side of his head when you shot

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He was probably out of the way by the time the bullet reached him

crystal plume
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Nahh I'm just deciding to not engage in the discussion if the tone is "stop finding excuses" rather than an actual conversation, been through this topic enough times to know when it's not worth it to engage 🤠

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I'll entertain you for these 4 clips and then go play Hunt myself, first clip seems like a possible genuine issue although blood is client sided and can in some cases be visible even if the server invalidated the hit. Second clip as well could be an issue, one possible explanation could be something not rendering (yes even at that distance) and the person using dumdum ammo which doesn't pen, there's an ammo box spawnpoint there so could be that. 3rd one is with the least accurate ammo type for shotguns that also has the least amount of pellets in the shell which explains both the first shot not killing person A and second shot completely missing person B. Last clip they're shooting through the cape that's on the shoulder of that hunter model and as I said the hitboxes are pretty tight in Hunt so you're not gonna get a hit by shooting through clothes

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As I stated there's currently a known issue that can in some rare cases cause a bullet to go through a hunter, we're not gonna hide that fact. But blaming every shot that felt like it should've hit but didn't on that won't be helpful to anyone, or well, I guess it will be helpful to the person claiming it if their goal is to avoid blaming themselves ever

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All clips of that issue that I've seen were also on stationary hunters so there was no denying on those

unborn sandal
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First one it would take about a tenth of a second for the guy to no longer be hit by that shot
Second one you can see that the player clearly jumped and it hit the leg hit box at the apex of her jump
The next clip from the second video is just desync and that can happen with doors if you try to go through them as they are closing
In the third video you can see that the plague doctor was starting to move back into cover right before the Springfield user shot, and he was at a great enough distance to be out of the way by the time the bullet reached him.
For the fourth video Caldwell rival pennyshot has a highly erratic spread and he just got unlucky with where the pellets went
For the last clip the sparks sniper player was aiming at his right arm and the hooded player started moving left right before he shot

crystal plume
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5 meters? Really?

unborn smelt
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the shot did register - it just didn't kill

unborn sandal
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The hunter started moving left. You can see his right movement completely stop, the precursor to moving to the left

unborn smelt
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you got a hitmarker on the first guy

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and second guy was way past 5 m

crystal plume
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Around 15-20m I'd say

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Even with a measured distance right above your claim? ConcernedFrogeHat

unborn smelt
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even if it would have only been 15m

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the ammo used was pennyshot - which specifically increases RNG a tonn

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had that been a slug they'd likely be dead

unborn sandal
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You have less pellets and they have a wider overall spread but a drastically increased damage per pellet

crystal plume
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All games don't scale the same with tickrate

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OW2 does not need to simulate a 1000x1000m area with both AI and players as well as the other interactions every tick

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Which is why games like OW2 can get away with higher tickrate as it doesn't take as much bandwidth to run those higher tickrates for their match structure

unborn smelt
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I didn't say everything is fine. A small amount of hitreg issues are to be expected (a really old Dev blogpost showed as statistic of iirc 0,1% of shots not registering)

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that'd be 1 out of 1000 shots which create a clip that is an absolutely to be expected non registered shot

crystal plume
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I'm only finding info of them being 60hz

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Sometimes 30hz by the looks of it

unborn smelt
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my bad it was 0.7% - found the source

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so 7 in 1000 shots

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0.3% for melee attacks

queen jungle
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BF1 actually had issues with high tick rate, the large maps and everything going on caused delays in processing the ticks itself.

unborn smelt
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and overall 0.5% of invalidations

crystal plume
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And the key thing to note is that those values were measured in 2019 before they made improvements to their systems

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As well as the fact that a lot of invalidations came from the fact that if you were dead server side, your shot got invalidated during trades

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Which was also changed

queen jungle
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And just overall, tick rate is only one of many aspects to networking/net code. It's a popular bzzzword orften repeated, but there is far more to having a good experience in an online game.

crystal plume
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I'd even argue that the vast majority of reported hitreg issues at the time at least here on discord were invalidations from the person already being dead server side

unborn smelt
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When i look at the videos #1 could be a hitreg issue - or an invalidation, #2 Is hard to say but while technically possible i'd likely agree this was a hitreg issue.
Altho it's hard to say if they moved out the way (Hunt has very slow bullets and very twitchy movement, as in you can change the direction really fast and have very little inertia)

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#3 seems perfectly valid to me - used a shotguns with already weak spread and incresed that RNG even further with pennyshot

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#4 is hard to say because the scope was left so quick after the shot - so it could also have missed with the guy mooving a diffrent way

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Bullets in Hunt aren't as fast as many people think. At just 10m (and from the shotgun vid we can see how close that is - you died to a 14m shot to the DB there) a Winnie shot takes 25ms from the shot to reach the target. at common distances like cross compound that's a lot of time

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for example the shot with the Springfield compact deadeye

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was likely at ~80m

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with a velocity of only 390m/s

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at 400m/s velocity a bullet travels 10m in 25ms

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so it travels 80m in 200ms

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which is plenty of time to move out of the way

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I know what 200ms are

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hence me always emphasizing the fact how low velocities in this game actually are in discussions like those

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because your crosshair being on target at the time of the shot doesn't mean the shot will hit after the traveltime

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since Hunt actually simulates projectiles instead of being hitscan

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And it's a bit unlucky but in neither of your videos can we verify or deny if the person moved away - because they left your FoV so early

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but just to emphasize this again just as much as we cant verify that you're right and it is a hitreg issue - we can't verify if it was just the guy moving away either

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we simply can't know for sure

surreal edge
normal horizon
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I'm clicking but it's not letting me continue

ocean sparrow
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flashes dont work, yay game is sh*t

plucky rivet
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can you revert it how the system was at the start when we could choose if we play 1 bounty or 2 bounty matches ? i am tired of constantly getting 1 bounty matches over and over, while having the mission find the boss lair or banish the boss, wont happen if the only boss on the map is banished in 2 mins into the game

surreal edge
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nice one Nixa

old fossil
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Removing the information is so that they aren't being bombarded with "ban reshade" if they already know its a problem

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and people who didn't know about an exploit or malicious feature can see the video and think, "I want to use that"

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some people will definitely try to abuse an exploit until it is unusable

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Being louder is a riot mob strategy when the authority is already saying no to what you want and Crytek hasn't ignored it

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Crytek isn't ignoring us, just doesn't want constant spam about "reshade bad" everywhere that makes the community dramatic about it and informs the immoral players about abusable reshade

crude karma
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well crytek should at the very least make a statement about it. if they dont want to be constantly bombarded with with ban reshade, if they dont want the constant spam, then they should make a statement regarding reshade. because right now, with no kind of recognition, makes it seem like crytek is ignoring us, even if they arent.
its not even a brand new cheat either. reshades been used for cheating for many months now, and theyve yet to address it publicly that theyll deal with it.

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and i have to say once again, that trying to remove information like this in general most likely wont work due to the streisand effect. it would/could work if the knowledge wasnt as widespread, but right now we are at a point that trying to supress reshade stuff is only gonna make people look into it more.

sweet swallow
shadow quiver
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Re shading is destroying this game . Please ban

sacred drum
fallen orbit
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there a reshade thing

frozen crater
analog willow
knotty ore
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Most people don't use reshade to cheat. I honestly don't see myself being able to go back to Hunt's awful color palette and awful anti-alaising implementation. If you ban reshade and don't supplement with other settings, I don't think I can readjust to how much better Hunt looks with reshade.

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We need better AA, and some color sliders.

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There is zero tactical advantage.

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There is significantly more tactical advantage to just lowering your settings...

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Reddit is just downvote city because kids cry hard since someone shot them and they need something to blame.

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Fix game, then ban reshade.

hot vigil
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@last ferry not a bad suggestion, but it is kinda just Bomblance with dragonsbreath, which we already have.

knotty ore
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Fix the game's anti-cheat because it literally doesn't catch anything.

haughty oar
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You say that, but I have twice gotten game kicks for "suspected cheating due to server disconnect" when it's the servers themselves having a stroke and not my internet lol so eac cares about some things, just not the right things

knotty ore
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Yeah, I mean it cares if someone puts a wordpad file in the game directory called, "cheats". But, it doesn't care when someone is running actual cheat scripts.

unborn sandal
#

I mean they’ve blacklisted a video showing the extent of what reshade can do to gain an advantage so clearly they think there’s a problem

#

Also hunt is meant to be a gilded age dystopian horror game not Fortnite. I personally think people should enjoy hunts color pallete as is. Maybe some color blind options. I think the concerns and exploits that reshade brings far outweigh any player comfort that some people get while using it

royal grove
#

I think Hunt is gorgeous but I also think that the antialising or whatever that weird hatch mark pattern is needs to be overhauled

knotty ore
# unborn sandal I mean they’ve blacklisted a video showing the extent of what reshade can do to ...

The problem is with the custom scripting, not default reshade layers. By itself reshade at worst can make your game look like an LSD trip and I guess if you want to play like that it could make some things slightly more visible. You get a much more significant advantage by just lowering in-game settings. Going from High to Low will yield way more than default reshade layers. What you see in videos are custom layers with scripts. You can download them, sure. But, other games have banned just these scripts and let people use reshade.

#

Or, in case of Tarkov, they put in better in-game options when they banned reshade. Which would be ideal. The game's AA implementation is third world. And its color palette is just bad to look at.

#

Everyone on reddit is like, "just enjoy the game less by being forced to look at brown on brown on brown".

#

lol

#

Devs intended it.

unborn sandal
#

Look I can see that you might prefer a different pallete. Ive never had any complaints about it in my 1000+ hours in the game. It doesn’t take away from the combat or my enjoyment

knotty ore
#

Its akin to going down in resolution for me. I've been gaming at 4k for like a year now and I tried to use my 1080p laptop and its just objectively worse. Its like if you downgraded from a supermodel to a reddit mod.

knotty ore
#

@weak atlas I'd play quickplay if it didn't affect MMR. I would just want to relax and have fun and not worry about MMR.

weak atlas
# knotty ore <@396382079514050560> I'd play quickplay if it didn't affect MMR. I would just w...

Yes, that is exactly my point, yesterday only because i died to a shotgun camper that was a 3* (nothing against them) i dropped from 5 to 4 :) So i got the idea of making a suggestion because i see quickplay as a mode where i can just relax, loot guns and do some yolos, you know things that are alot of fun but you usually die, but i can't because it affects the MMR and even if you are let's say a 5* and you kill 2x 3* and then get killed by a 3* you will still drop in your MMR......which just makes it a bad mode to play even thought it is a hidden gem for people that like the battle royale modes.

knotty ore
#

One of my main issues with Quickplay is that I don't want to play it seriously since all MMR ranges are in the game. So, if I drop a bunch because a 3 star threw a good nade. I'm just going to absolutely run over all of the people in regular Hunt. And there are enough complaints of having higher MMR people in lower MMR games. It would make me feel like I'm smurfing.

weak atlas
#

@waxen perch I really like that one

weak atlas
old fossil
#

@worthy knoll what do you disagree about?

waxen perch
weak atlas
waxen perch
weak atlas
#

acceptable

waxen perch
#

But shortened rival (medium with perk) as a secondary is hard to say no to.

weak atlas
#

I usually support any weapon ideas, or those that are unique

old fossil
#

I would like to see new guns too, but I'm not sure how adding this gun would fill a new role
Isn't it doing what the romero already does as a single shot shotgun?

weak atlas
worthy knoll
# weak atlas I would say that it could be great as a better romero, of course you can always ...

Basically If I want to Play one of These Guns (which is a big If since I consider Them Bad) I dont want to Jump though extra hoops. More importantly though I disagree With a small Limit of those "Tokens". If me and my Friends want to all Play Nitro for 3 matches in a Row (and Most likely donate Them to our Killers) we should be able to.

Moreover, personally I See No Problem with those Guns and Money etc.

old fossil
weak atlas
old fossil
#

Not off the top of my head, but pump action carbines did exist

#

so small or medium ammo pump action

weak atlas
#

Probably yeah

#

I actually

#

Just found one

#

But i don't have the time right now to put it in suggestions, if anyone wants to make one about it feel free to

old fossil
#

Also

#

This isn't opinion that those weapons are OP

#

even the game development knew that the weapons are supposed to feel OP

#

and priced them as such

#

I see, I would say that it's not how easy it is to lose them, but rather it's how easy they are to pay for themselves once you know how to use them to cover close/medium range
You can earn 1500 Hunt Dollars in about 3 matches or 1 very good match

mystic rain
#

I don’t think the avto needs to be in this game anymore
It’s stupid and a crutch for people in close range.
I don’t care about the nitro much since I never see it in game.

old fossil
#

You'll see it often at times in 6* matches

#

Where players have practiced getting used to the ergonomics (low sensitivity and hard to see aperture sight)

old fossil
#

but that you have to collect bounties over some matches to obtain one

#

By doing so, you have to win the bounty tokens and can't purchase a replacement immediately

#

I would have to disagree with what Fahlon said about choosing to purchase an expensive weapon any time and then dying with it is someone's own risk. The amount of Hunt Dollars it costs to repurchase these weapons is easily made in 1-3 matches

#

And again, it's not like it's a mosin or in the normal weapons

#

These weapons are known by the development themselves to be out of place

#

intentionally designed to be so

worthy knoll
old fossil
#

so if it doesn't show up much in the average Hunt match anyway, nerfing it's availability wouldn't affect the average player anyway

royal horizon
old fossil
#

Still allows everyone to take it, just not spam it if they have tons of Hunt Dollars

royal horizon
#

And nerfing the Avto's stats directly would be the most effective fix, rather than looking for roundabout solutions than fundamentally don't change its effectivness

old fossil
royal horizon
#

that's what will have to happen

old fossil
#

the focus is the ammo, not it's performance

#

the avto without dual sparks was no issue apparently

#

but now with dual sparks you can resupply 11 rounds from a common world ammo box

#

or 18 from an ammo crate consumable

royal horizon
#

slap special on that bad boy because "experimental technology" reasons and call it a day

old fossil
#

Thats the suggestion I made I'm telling ya

#

for now before we look at the stats

royal horizon
#

if Crytek can decide to double the Romero's price for no apparent reason, they should also be able to take one decision without being begged for it

old fossil
#

we're just looking at taking back the dual sparks ammo reserve making the avto have tons of reserve

royal horizon
#

yes

#

i know

old fossil
#

and yes, one solution being making it special ammo and 15/10

worthy knoll
old fossil
#

Okay, I can respect that is what you want
but for the sake of meta abuse balance, I see my suggestion necessary

#

The avto and nitro aren't considered normal weapons
Therefore they shouldn't be free to play whenever you want to

#

They are considered OP by the designers themselves

#

Like my fantasy RPG example, it would be the same as saying that you want to run the strongest sword in the game over and over again even if it might be hard to use

#

The strongest sword shouldn't be that easy to buy over and over again

#

and hard to use is fixed by practicing it, so the "hard to use" part goes away for someone who metas the strongest weapon

#

CSGO is also another example to look at
AK is easy to use, but you need to headshot with it (normal Hunt weapons)
AWP is not easy to use as AK because zoom and low rate of fire, but you can body shot with it (Nitro)

#

but the high skilled CS players still use AWP, and the AWP costs much more than the AK

#

because they practiced with the AWP/Nitro and can use it effectively in meta

karmic ivy
#

"Don't listen to any burner account or accounts with 6* in their name. Theres a reason they are defending Reshade so hard and it's so they can keep exploiting it to "legally" cheat in the game without consequences." --- @low swan

He has a point ^

mint phoenix
#

Honestly, I don't get the issue. 6* people who want to play competitively almost all like reshade. 4* players who like to play on normal settings and also like to enjoy the realistic athmosphere of hunt are complaining. if matchmaking wouldn't be broken both would never end up in one lobby and there wouldn't be an issue.
when I was playing csgo, everyone was using 4:3 stretched with highly saturated colors and nobody cared. people have been using settings for better visibility in fps games since they exist.

#

Just make sure 3-5* casual players and 6* sweatlords never end up in the same lobby

#

please ban the monitor

worthy knoll
# old fossil Okay, I can respect that is what you want but for the sake of meta abuse balance...

I disagree, because balancing for 6* who are Not the majority of Players is Not good. A Game should be Balanced for the average Player.

Counterstrike is a Bad example since its a completly different Style of Game. The Matches are much faster, there is No real permanent loss and the Skill ceiling is much Higher. Hunt is a much more Casual Game/has a much more Casual audience.

Also Most nerfs afaik have come frim the Community. By the Designers alons the Nitro would have been fine without the Aperture. And "Feeling Out of Place" and "intended as overpowered" are Not the Same Thing

mint phoenix
worthy scroll
#

Not always true, but typically high elo is the area that matters in competitive games

worthy knoll
# mint phoenix I read an article on rainbow six ( which I have not played ). it dealt with a ch...

Yes, in Games that have a competetive/E-Sport Scene.
Rainbow 6 has/Had? This. Counter Strike bas this. Hunt does Not. Hence me labeling it as "more Casual".
But since this is the Case Hunt should Not Balance for a small Elite but the average Player. Which according to crytek is a 3-4 Star.

A big Problem is that compared to the Playerbase as a whole, only a minoroty really is active around Channels Like this, and since they Take the Game more seriously it creates the Illusion of more high elo Players existing.

little carbon
#

Simplest fix is still to undo the general income increases (especially flat income that isnt consistency-dependent) that have been happening in the past updates.
Then earning in money will be based more on your consistency within your ELO again,
and the average player will make less money than now.

With less money gained on average, the price of loadouts that people can chain consistently will be reduced on average.
Generally your consistency dictates how pricey of a loadout you can chain, the more consistent you are the higher your "money pool" per match is.
If you spend more than your consistency allows you will loose money and eventually go broke, if you spend less, you start making bank that you can at some point use to run loadouts above your consistency for a while until you run out of your extra funds at some point.

This would lead to a nice Gaussian where the average player (within each ELO) can play an expensive loadout every few matches if they play budget for a bit, people below the average have to play increasingly more budget to play something expensive, whereas people above the average have to play less budget to play something expensive (or in other words, the cost of loadouts they can sustain gets increasingly higher) up to the point where there are people that can chain or almost chain the most expensive loadouts.
The Gaussian is just pushed to the right too much currently

old fossil
tulip pulsar
#

Just imagine an MMR ranking system that weights token extraction as the primary metric and weights kills as an almost superfluous metric.

K/D/A doesn’t determine how good a player is at playing the actual game. It sure as shit encourages players to play in the least fun ways possible if it determines their rank.

old fossil
#

The weapons show up naturally more in high elo

#

and are a problem there

#

they don't show up very much at all in low and mid elo

#

so changing it wouldn't affect anything in low and mid elo

#

according to your argument about not balancing by 6*

hot vigil
#

👏 Make 👏 different 👏 contracts 👏 have 👏 different 👏 budget limits 👏 for 👏 loadouts! 👏

#

Then expensive guns can still be a thing and people can hoard all the money they want

empty sigil
old fossil
#

People can't agree on one good solution

#

to limit expensive weapon overusage

#

Just ran into a team of trio nitros + dolchPs

#

nitro shredders

empty sigil
#

if changing the way its recoil worked so it was a random pattern like the officer carbine isnt a good fix, making the avto special ammo certainly will, and id even advocate for it to have the mag and an extra clips worth of ammo like the dolch if they did that

old fossil
empty sigil
#

it wasnt you

old fossil
#

Can't find myself running avto or nitro anyway

#

it's not worth clipping or being proud of

#

nor is it exactly fun to run such weapons

empty sigil
#

nitro at least has some skill to it with the sights

#

more so than the avto

old fossil
#

nitro takes more skill yes, and still an OP

#

the avto not quite, just a little practice pulling down and knowing to crouch to get softer recoil

#

still also in the OP category with less of a skill cap

ripe basalt
#

@whole tendon Utilize a reply here, in the discussions channel.

whole tendon
#

@arctic charm in regards to #feedback message

They are actively monitoring feedback recently around MMR. Their plans this year did involve increasing the MMR ranges you get matched with in order to emphasize full lobbies, which was stated in the 2023 roadmap video. I will say it is important to look at a team's group MMR, not their individual star rating. A 6* with lower mmr players can bring them down into lower brackets. Based on my observations, it used to be +-1 mmr would get in your games mostly, with a rare exception of +-1.5 It appears now that +-1.5 is very common, and +-2 is possible, but rare.

worthy knoll
old fossil
#

Why do you think that it affects your games?

#

I need a real scenario

royal horizon
old fossil
#

if the weapon gets nerfed to be special ammo, is it going to be harder to use if you're less skilled? no

#

you're still going to hit or miss at your skill level

#

The entire principle of ammo in this game is that long ammo does the most damage and takes the most careful aim

#

and scales that way down to compact ammo does the least damage and fires at faster rates with more ammo carried

#

except that long ammo in high elo is meta

worthy knoll
# old fossil Why do you think that it affects your games?

did i reply to the wrong person?? this was about the "tokes from bosses let you buy nitro/avto". Not special ammo (which i still dislike because it makes no sense since its the same gun and i like this kind of consistency between "version of guns"

old fossil
#

It is going to be nerfed

#

an official note regarding the ammo economy

#

That's what I'm working with, not what you like or don't like personally

#

the only reason why we see so much more avtomat now

#

is because of dual sparks and common ammo

#

I don't mean to be rude or disrespectful but this has been spelled out as the cause, therefore more meta usage
low and mid elo don't care about meta, which means meta isn't abused
So by saying that nerfing a weapon makes the low and mid elo suffer from a nerfed weapon that rarely sees use in that elo isn't a strong argument

#

the ammo economy of the weapon is the current issue that was unintentionally buffed too hard

#

with the addition of sparkpistols

#

We're going in circles while I'm trying to tell you that it's meta usage of a feature that allows you to restock an automatic Mosin with 11 rounds from a common crate or 18 from a brought consumable ammo box; Enough ammo to refill the gun back up when it comes stock with 15 rounds

#

and unfortunately, meta doesn't mean fun

#

if long ammo wasn't efficient at doing damage IF you aim well

#

then there would be no long ammo meta in higher elos

worthy knoll
#

damn you are really serious about this.
but again, i was just against having to buy certain guns with a special currency that you only get by X and only can stack once.
no matter which ELO, I should be able to run a gun as long as i have the money. Balancing said gun is something different from that.

#

Also, i hope this "ammo belance" will not fuck other guns that are more dependant on stacking ammo. Centennial for example.

Also medium ammo in general could use a buff. Its damage drop off is the same as compact...

karmic ivy
whole tendon
old fossil
#

So if it takes 4 matches of single bounty of each boss in 5 star MMR, it would still be the same in 3 star MMR

#

My suggestion is just a rough mashup of a brainstorm

#

The goal is to somehow reduce the number of avtomats and nitros being used

old fossil
#

Moreso the avto. Precision weapons are fair fights, even if a one shot like the nitro

#

My presented issue is that the avto gets lots of ammo, therefore it is sprayed
and this weapon is capable of 2 tapping you even with leg and arm shots only

analog willow
#

Woooo! Prestige reward improvements! Just watching Rachta's video now

peak rampart
#

When can we stop allowing players with over 120+ play on servers. Getting really tired of literally killing people then dying by them 2 seconds later.

analog willow
#

Love the idea of unlocking skins after reaching level 50! LOVE that

#

^Feedback on this video for those wondering

tranquil hill
#

The only good way to nerf the avto is to make it special ammo without spare ammo or maybe a few Bullets. When you take 3 ammo boxes with with the avto you have enough ammo.

dusty gazelle
#

Can we get a Bomblance type weapon but it's blunt and instead of having bolts it could have more utility bolts like the handcrossbow i.e. poison cloud! have a small liquid firebomb projectile to lock off areas or something like that I'm open to suggestions for this I just really want more Strange weapons!

willow peak
#

hunt dev please give us free cam

forest charm
#

when shot with a bomblance, a Hunter makes the same squishy exploding sound as a Meathead.

Should Hunters with Bulwark maybe make a different, less squishy explosion?

#

It seems to inaccurately reflect what has happened if a hunter makes a sound as though they've just been eviscerated, only to saunter away nbd

blazing oriole
analog willow
#

I had some feedback that was removed by someone and I didn't save it. Any chance of it being recovered?

tardy rapids
#

Free legendary hunter rotation with no perks or guns but replaces the free hunter for that rotation. I want my skin pls.

mortal solar
#

The questline "Extract with a bounty token or be the Soul survivor" should count as two if you have both bounties in the match, since you are extracting with.. both bounties.

hot vigil
tardy rapids
#

I've said this since 2020

#

I just want my skin

mortal solar
#

legendary hunters are so cheap though?

tardy rapids
#

200 hunt dollars is not cheap.

#

For 3 shit perks

#

Randomized

#

You can't even see what perks you get

hot vigil
#

Yeah, I get too many Legendary hunter with darn dewclaw.

mortal solar
#

I've never ran into an issue with hunt dollars, spending 200 is pocket change man.

tardy rapids
#

Ok how many hours do you play a day?

hot vigil
mortal solar
#

not that much, maybe 3?

mortal solar
tardy rapids
#

Ok within those 3

mortal solar
#

everytime I reach 100

tardy rapids
#

Do you play solo only?

mortal solar
#

Not usually, I play with randos.

tardy rapids
#

Ok so you yield higher hunt dollars per match then.

#

Average player doesn't.

hot vigil
#

Fair nuff

mortal solar
#

just play with randoms, prioritize your life. hunt dollars are so easy to get

#

or even.. play quickplay

tardy rapids
#

Quickplay??

#

When I want to use my skin lol

#

No.

mortal solar
#

¯_(ツ)_/¯

#

idk what to tell ya man

#

get ya money up, not ya funny up

hot vigil
#

200 bucks ain't too bad, I just don't wanna play with a hunter thay have dewclaw, bolthrower and steady hands at the same time. So I can easily burn 1000 hunt bucks on a single legendary hunter due to rng

tardy rapids
#

Also prices for guns have only gone up not down.

#

For experienced players its fine to obtain hunt dollars

#

Then we got the other peeps who don't have that much and spend money on a skin. That costs 200 bucks per life.

#

Efficiency in my opinion is having 2 options

mortal solar
#

sometimes you gotta make sacrafices to make some money

#

just how the game works

tardy rapids
#

Not when you spend irl money on a skin

#

Dark and darker for example when you had a skin you kept it

hot vigil
mortal solar
#

Idk what to tell you man, its 200 hunt dollars. They can be shitty perks yes, but thats gambling. If you struggle with 200 hunt dollars it is souly a skill issue.

tardy rapids
#

Oh right back to what I was saying

#

2 options

#

1 keep the current system

#

2 provide the rotation one as well

#

Allow us to have a choice between either or.

hot vigil
#

Just keep the current system and throw some of them into the recruite system at random, it might also diversify the play pool of one's skins.

tardy rapids
#

"It is a skill issue you spent money on a skin you cannot use unless you keep spending 200 per match to use it"

#

Only valid argument I've seen to counter my point

#

Is based on camo from legendary hunters

#

Which I agree is basically an advantage

#

However, giving no weapons or perks on a free rotation legendary hunter would be perfect

#

You're taking the "gamble" of running your drip

#

Instead of a free hunter with stuff you get. So you have to spend hunt dollars on guns utility etc for a legendary hunter. When you usually get them on a free tier 1 hunter

hot vigil
#

Don't bother it is a issue of "doesn't affect me, so therefore it is fine"

tardy rapids
#

Eh true there. Most of the people who have added the suggestion I said have agreed with it

#

Seen a lot of others recently posting this same idea glad it's gaining traction

hot vigil
#

And I understand there is always a risk of casualize a game. But this system doesn't make the game more hardcore. Just rng that affects out of match decision.

#

Or lack of

tardy rapids
#

I can see people who might view that, but I don't see mainly a lot of people complaining about that. The only argument I have seen is the "camouflage" argument.

#

I don't see how making a skinned hunter with no perks or traits casualizing it in general. Though I do understand the argument.

hot vigil
#

The camouflage argument doesn't make sense, bc it still exist now, just that it is gated to people with hunt bucks, so it is a rich get richer system now.

tardy rapids
#

The main argument is the copy and paste of the same "op skin" used if it became free in the rotation.

hot vigil
#

And if we throw random legendary hunters into the recruite sceen, we'll most likely see more diverse hunter skin picks. "Oh it is a Lulu, but she have quartermaster and doctor".

#

Instead of rolling 35 cains for good perks

tardy rapids
#

I don't really want to purchase a skin for a chance at using it

#

Nor have it locked behind an in game paywall

hot vigil
tardy rapids
#

Understandable but it leaves the hunter behind a paywall still without being able to get the one you want for free. Which was the main point U had earlier

#

Your system is a good idea, but won't really work out in terms of getting the skin you wanted.

hot vigil
#

For me the issue more that I want to diversify the skin pool in matches too

tardy rapids
#

That'll never truly be able to work out. And trying to force that idea by randomizing legendary hunters within a rotation will cause more anger and frustration for those who wanted the rotation idea (seen 2 posts with the same idea within 2 days of the rotation free idea)

#

I like your idea a lot but

#

It unfortunately will limit people from using a skin they'd want to use for free. And ultimately cause more frustration. As the ability to choose what to use is why people

#

Buy skins in the first place on top of that the rotation idea suggested would cause increase in dlc sales imo due to having the choice for free being able to bring your favorite hunter. Without drawbacks is nice and you have to spend more than usual from a free hunter. You either choose optimization from a free hunter with stuff or drip.

hot vigil
#

That is all very true

tardy rapids
#

Though it would be nice to have diversity

#

But with a game that has skins or cosmetics it's reallly hard to get diversity

#

Warzone, apex, etc. Most games have repetitive skin usage

#

Especially survival focused ones the better camo the more it's used.

#

I think with the new engine system they should also make lightning better on shaded legendary hunters

#

To balance out their camo

#

They reworked the lightning on that one half naked guy

#

That everyone likes to use

#

I really hope they figure something out for using skins with no drawbacks.

vernal haven
#

@timid flame I think going through a whole day in each match would get a bit monotonous and hurt for realism, but devs have discussed weather/time of day potentially changing during the match, which would probably just happen once each round. I think that that reduced version of it would be great and make things more interesting, as well as adding realism.

neat wagon
#

make more cool games and I will buy them.

tawny meadow
#

@charred pine @hazy quartz i share your concerns regarding the timeline advancement, but i doubt that Hunt will leap too much forward. There are too many things that are specific of that precise historical period that should be scrapped in case of a big fast forward in time

#

But that's my opinion

hazy quartz
tawny meadow
hazy quartz
#

i think the people working there are all smart people, so they know this isnt something one should take it lightly.
but on the other hand there are people who would think it would be cool to have time progress and get more modern weapons which would make many of the old ones obsolete

tawny meadow
#

Yeah that's why i don't think it will happen

timid flame
analog willow
tawny meadow
analog willow
trail carbon
#

@knotty ore Sorry to inform you, but the Colt 1911 didn't exist in the traditional sense until late 1910, and did not see action until March, 1911. Technically parents for similar technology existed since 1890, but none of those models were ever seriously produced or considered. (To be fair, neither was the Bergmann No.3, but I digress) But the actual patent for the 1911 that we think about today was submitted in February of 1910. Sorry, not trying to be rude, just trying to be informative.

craggy pike
#

They could go for the same logic as other more modern guns and say it's an experimental prototype

trail carbon
#

Yeah, wouldn't surprise me, but it would still kinda look out of place. I could more see the Colt 1900

#

It looks like the 1911, but more dopey

craggy pike
#

I'd prefer dopey for sure

spiral dust
#

@sick delta
So about your feedback, you are referring about bad register by linking to the video where someone playing with 150+ ping, for real? Player cannot aim properly, shoots via slug near player, dat video is just omegalul. Stop trying to find excuses for your terrible play.

knotty ore
#

So hypothetically, since the weapon existed at the time, it could be in Hunt.

uncut imp
#

Design work started in the late 1890’s.

uncut imp
knotty ore
#

Caliber doesn't really matter as its not even in the game.

uncut imp
#

So no I would say the 1911 is not coming

#

Since the gun itself didn’t come to fruition until 1909

#

Also specifically Browning only started design work in 1897.

vernal haven
#

@chilly nova You're trolling...they literally announced the shooting range like three hours before your suggestion. Maybe get the Game Feed role.

unborn dagger
#

^

low sundial
knotty ore
#

No matter what we can still have the Colt 1900 in game. There is zero reason not to.

unborn sandal
#

Because im sick of semi auto weapons

knotty ore
#

I mean the Dolch is still going to be the king of pistols so it doesn't matter

ashen elk
#

like sure some skins have better camouflage than others but i really don't think it's that big of a deal

#

maybe there's a few edge cases like maybe the headsman or smth is hard to see in the dark

#

but idk i just don't think it's that big a deal

timid oyster
#

hey yall id love to talk about a idea i had ifn you have a second could ya look at my post under ideas?

tardy rapids
#

But it's also understandable since some peeps wouldn't be able to see you in certain areas as much as others depending on the legendary hunters

#

But that is so situational I don't see it complained often

ashen elk
#

yea i think it's fair to be a little miffed if you get killed by a headsman in a dark area or smth and you couldn't see them very well but idk i just don't think it's that big of a deal

tardy rapids
#

That's more of a turn up brightness imo.

ashen elk
#

i haven't seen what cain looked like before since i only started playing after 1.12 but im sure if the devs actually changed it, there was a reason for it

ashen elk
tardy rapids
#

I'm just happy the idea is getting more recognition by others

#

Recently from the racta video about the QNA a question regarding being able to choose a tier hunter skin in a selection. So I'm hopeful they'll be changes to the legendary hunters soon system. I just want a free variant with no traits or weapons.

hushed belfry
#

camo skins are mostly an issue when your brightness and gamma are low. so a lot of the people complaining are actively playing at a disadvantage where it really does matter

tardy rapids
unborn sandal
#

I was fighting muzzle flashes

tardy rapids
#

What was your brightness settings?

unborn sandal
#

My gamma was set to max

#

In game

#

I don’t use third party programs

#

I consider it cheating

ashen elk
#

yea i think there are edge cases, like headsman is pretty hard to see in thr dark

#

but i think 90% of skins are fine

#

im not great at this game but one of the last things on my mind is "god damnit that guy's skin is too hard to spot"

#

it's more often stuff like "man that was a really bad situation to be in" or "man why was i doing that"

tardy rapids
#

Yeah I can see what you mean from that clip.

#

Which I believe the ability to use those hunters for free should have drawbacks of no weapons no perks or utility items and it replaces your free hunter for that rotation. It balances it out by spending more on a hunter you would normally spend on.

#

Aa free hunters come with shit.

chilly nova
chilly nova
vernal haven
ashen elk
#

@somber sonnet no way i also live in coastal florida

#

sorry for your loss, as a fellow floridian i understand how much it sucks here 🙏

#

jokes aside i totally get what you're talking about

somber sonnet
#

I live just above the everglades. I had no issue through the last storms we lucked out even though we were staring at the eye from the front window. It's funky to see the greenery in this game. I'm an actual Florida boy I love it here. No pain for me.

knotty ore
#

With lower settings I have zero issues spotting Headsman

knotty ore
celest spindle
#

why cant i use the VOIP? holding my voip pust to talk button but it doesnt show any icon below, nor can i hear anyone in game, is it because people in my team have voip muted resulting in me not being able to talk?

#

and even if thats not the case, if i press esc -> communications -> mute all, where can i undo that?

wind stream
#

that the most common reason for issues

celest spindle
wind stream
#

try deselecting and reselcting

celest spindle
#

checked everything, my voip connection is fine aswell

celest spindle
wind stream
celest spindle
wind stream
#

no worries

unborn sandal
#

@main cradle they’ve already teased that. It’s coming out

crystal plume
#

@drifting nacelle It's quite the opposite to an oversight, when they moved the report functionality from in-match to after-match they specifically mentioned one reason being to reduce the amount of false hate reports done in the heat of the moment so there's no reason to really view anyone's stats or profile in the match when the reporting is supposed to be done after it anyways

#

You used to be able to see stats as well IIRC in-match after dying to the person but that was also moved to after-match with the changes

oak lion
#

i lost hours over hours since yesterday, since i got "Error 0x30001 " which says that the problem is my router and some "ports" i have to open for hunt. thats bullshit, i thought, i am playing the last 2 years or something and i have not changed anything, but nonetheless i tried everything. i even called my internet provider and tried to solve the problem with them. i lost hours over hours on my free day to this problem, untill i connected my pc with my phone and tried to start the game with the internet on my phone. same error. thats where it clicked. it is a server problem at crytek. when the servers are full, they just kick you out. but, and thats why does the game tell me that, instead of writing me, that the problem is on my side, and cause me to lose half of my free day, searching for a problem that does not exist. thats what i found on the internet then:

#

Error 0x30001 Explanation and Solution in Hunt Showdown
What causes Error 0x30001 in Hunt Showdown?

This error is often caused by the game's server being overloaded by players. The game's developer Crytek has implemented a player cap on their servers, and when that limit is exceeded, several players are kicked from the game immediately and sent back to the main menu. This error can also be caused by using Steam's "family sharing" feature, which Hunt: Showdown does not support. Each player must own a copy of the game on their own individual account to play Hunt: Showdown without encountering the error 0x30001.

How do you fix Error 0x30001 in Hunt Showdown?

The only known way to fix this error is waiting until the game's server population dies down. This is not an internet connection issue; it purely lies in Crytek's servers. The error may also be solved by playing the game at an earlier time, avoiding the server's most popular hours. To determine whether the game's servers are down, you can check Crytek's official Discord server, which informs players of server downtime.

#

sorry, if i sound aggressive, but it frustrated me really bad and now i am thinking maybe its the best i deinstall the damn thing and go on with my life. maybe it is a sign haha. just wanted to give crytek the feedback to communicate better, because otherwise it can get really frustrating. have a nice day peeps.

crystal plume
#

Where are those answers from? Because honestly they do not sound correct at all

#

Even when we have server issues and people get the message saying that servers are full, they actually aren't and it's a different server issue, they have more than enough headroom capacity wise for it to not be an actual problem

oak lion
#

its the text in the game. it says i have to free the ports UDP xxxxx and TCPxxx to play the game (the x stand for numbers)

crystal plume
#

If it was a capacity issue or such then everyone in that region would be getting that error, but they aren't

#

Not the answers you listed below

#

These specifically

#

Are simply not correct

oak lion
#

oh

#

that text i found on this website

#

sec

#

i dont know, but i tried everything, nothing works, so i am giving up, my internet functions very well with every other game and everything and the people from my internet company say that there is everything ok, so i dont know

#

sorry for the tone, again, i will edit that.

#

i am giving up. wish u a nice weekend.

crystal plume
oak lion
#

no

#

because i thought it was an issue with my router

#

i will ask them for help next time

#

thanks

#

have a nice weekend

queen jungle
#

0x30001 / Lost connection to backend while in-game

Cause: 0x30001 is caused by a connectivity loss between the backend and the client. This can happen for a lot of reasons;
https://www.huntshowdown.com/news/recent-hunt-error-messages-explained

oak lion
#

yeah. what now? this does not help or explain anything ^^

#

the funny thing is, what i forgot to say, it started yesterday, than after 10 min i was able to play again normally, and then the error came again. thats when i started to search for the solution

#

unfortunately without succes.

tardy rapids
#

I know this is dumb to ask but have you tried verifying or reinstalling?

oak lion
#

but like i said, i am giving up. i will play resi 4 remake or something ^^

oak lion
#

and its not dumb, its what helps very often ^^

tardy rapids
#

I'd just contact customer support when you can then.

#

I had an issue like that in 2021

#

Figured out I had to just restart my router I know dumb but it worked

queen jungle
oak lion
#

i restarted the router several times

oak lion
#

i am sorry for my bad english skills, its my third language, but i can understand everything, my grammar and spelling just suck ^^

tardy rapids
oak lion
#

oh yea i tried that several times

#

thats the first thing i do, wenn it comes to connection problems, mostly it helps

oak lion
somber harbor
#

ngl I wonder when the avto change is coming

#

the avto every match pc meta has spread to console now lmao

minor glacier
#

I personally think they should just stop feeding into the long ammo meta, they made it worse with Krag and its varients. It doesnt help that they also made the sparks pistol have an option for duelies making the avto meta a thing even more.

#

We need more medium ammo weapons in the game OR, more special ammo varients. Either with custom ammo, or special ammo that no other weapons share. Its really boring when you are 5* 6* and all you fight are trios with krag or avtos

fervent spindle
#

Hunt dollars for bloodbonds

upbeat flare
#

This have no sense if I'm shooting to a single enemy with nothing next to him. Shouldn't damage be displayed as a single line for a single shoot?

latent drift
somber harbor
latent drift
#

one for the bullet damage and the other for the explotion maybe

upbeat flare
somber harbor
#

If they're gonna keep that tight hipfire then the krag should 100% be brought down to medium ammo

latent drift
somber harbor
#

That being said with regards to the avto meta they should 100% just end up wiping wealth over a certain threshold and adding a cap to hunt bucks or resrt everyone to the same point every few months or so

#

Or yknow, make it special ammo HUL

granite thunder
#

Quick Question: How long does it usually take for Crytek to respond to a customer support ticket?

somber harbor
#

Uhhh

#

Took under a week when I reported a dude for racism in vc

minor glacier
somber harbor
#

Not sure about stuff not related to reports though

somber harbor
minor glacier
#

Its more than that lol

somber harbor
#

It's also the main focus of some of the questline challenges

#

It was the same with the centennial last questline, at least it was on console

minor glacier
#

Last questline people didnt use the centennials nearly as much, most likely because it was medium ammo. They are popular choices now for people because it fills a niche place in loadouts where you want to take a medium slot but dont want to spend it for a mosin obrez or a winfield vandal

#

Krag has essensially replaced most players main choice when it comes to long ammo options as it has the most going for it in the current meta, atleast in 5-6* ranges, Outside of avto of course.

somber harbor
#

5-6 is the sweaty range yeah

minor glacier
#

Now I agree that Hunt shouldnt balance their game around those ranges as less than 20% of the playerbase is in the 5-6* ranges, but adding something to the game that makes it unfun to play at those mmr ranges isnt fun either.

somber harbor
#

Its how I'm having so many issues with the game rn as well, not bc of the krag but bc matches are so unfun with constant nitro shredder and avto meanwhile I'm here using a fuckin winfield fmj

minor glacier
#

I imagine it is similar at the 3*-4* ranges with people making new accounts or dropping their stars on purpose to have an easier time playing the game.

somber harbor
#

As I said though the gun is a bit overturned to make up for its lack of one shot on dudes with 125 hp

dusky tapir
#

@inner forge #game-ideas message

I'm genuinely surprised they allow stripper clips instead of forcing round-by-round reloads

somber harbor
#

Hipfire on it needs changed bc bringing a sparps with it is hardly a disadvantage, the gun itself makes up for the lack of a closer range sidearm

untold prism
#

How the living hell is the team still within the extraction zone, when one guy is literally past the wall, behind the goddamn mound?

worthy scroll
#

The extraction size is really janky, either you’ll have to be right next to it or like 100 feet away for it to work

untold prism
#

You got that right, my man

unique osprey
untold prism
#

I'm aware of how extraction works. It just amazes me how small the radius to block the extraction is, yet how large the radius can be to remain within the timer.

unique osprey
#

The reason is to prevent griefing by teammates leaving and touching keeping you stuck in the match

#

I am in agreement the the blocking radius could be a little bigger

untold prism
#

Seems like a shitty trade off. The only time I've had that happen is when a teammate pulls a grenade on my ass, then burns.

tight delta
#

What happened there, did the enemy team manage to get out just in time?

#

If all your teammates have triggered the extraction timer, only one needs to stay on the area. Others can be as far away from the extraction as they can be.

#

This will not break the extraction timer.

untold prism
#

If you're referring to the image above, the team was in extraction, I came up from their north side, one of them pushed out, going about 10-15 meters passed the fence where the hole in the wall with the haybale, but was somehow within range of the extraction.

tight delta
#

Damn, that's nasty.

#

Did you test if the range of the extraction really reaches the fence? Haven't tested the extraction area boundaries myself, even though I can definitely empathize with you there. Lot's of robbed of bounties due to enemy extraction, hehe.

untold prism
#

It's definitely extended, but no, I haven't tested the exact distances; for that spot in particular.

tight delta
#

Right. Sucks anyhow.

minor glacier
#

@merry kettle Yeah I ran into a guy with less than 200 kills in 6 star the other day. Hitting shots like hes a seasoned vet of the game yet his acc has less than maybe 100 games played, and thats assuming he averaged 2 kills a game.

#

I do think giving us more options than, so and so is cheating and a section to give more info would be good. I agree with the 60 second playback of the fight.

#

Dont know how theyd make that work though.

keen acorn
queen jungle
#

@merry kettle The report button used to be on the death screen and was intentionally removed because many players just reported people without taking the time to think about how they might have been killed, use kill view, spectate, etc., causing Crytek's customer support to be flooded with false reports and thus losing time on hunting actual cheaters.

queen jungle
#

@vagrant olive low-population regions such as OCE have very few matchmaking brackets to prevent constant empty matches

queen jungle
#

@tidal moss Neither being 6-star nor having a 4.0 KD is a sign of someone cheating. I've known players with a 5+ KD who are absolutely legitimate players. 🤨

tidal moss
queen jungle
#

If you suspect someone of cheating, make sure to report them to Crytek's #customer-support

quick arrow
tidal moss
queen jungle
quick arrow
#

ok then, 30+ ppl i play with all claim the same about some accounts and players, 6 months later i still see said accounts with vac bans still doing the same stuff, do not reply anymore its a waste of time

queen jungle
#

lol

#

Well, you are entitled to your opinion I guess

uncut imp
#

Either way a decompression of the star system would be nice. It would make players who are not used to these type of games have more time being able to learn.

crystal plume
#

He's not wrong though Thinkachu It's wrong to make the assumption that someone is cheating just because they are 6 stars and have 4 KDA, I'm personally a 6 star with about 3.4 KDA

#

And then he proceeded to give the person the means to report players if they feel like they are cheating

#

Would be helpful if you explained how you think it could've been handled better

unborn dagger
worthy scroll
#

Diiba’s entire argument:

tidal moss
uncut imp
# crystal plume Would be helpful if you explained how you think it could've been handled better

I mean it helps I used to work in the corporate world so here we go. “Yes I understand your frustration and have experienced similar problems. It is best not to immediately accuse someone of cheating however if you have evidence or truly believe the other player is cheating the best thing to do is to report them to crytek. Yes sometimes it feel like this doesn’t work but I can attest that it does work and will make the game experience overall better.”

#

As well as don’t accuse others of contributing to the problem.

#

As Finall did do when responding to SuBZeRo.

crystal plume
#

Thanks, we will note down the feedback. But I will add that we are not customer support and are allowed to have personalities rather than talking like robots for the most part so that's different regarding to your experience in the corporate world 😄 I've also worked customer service and we're not in the same position as that

uncut imp
#

I mean best not to have people outright hate you either

#

But both of the people he was interacting with should have acted better as well.

crystal plume
#

I also agree with Finall in the regard that not reporting people based on "it not working" and expecting people to get banned is not really helpful

uncut imp
#

Of course it isn’t helpful. Granted I play on console so it feels like we don’t get a lot of cheating accusations and if we do generally it is just someone blustering through the messages.

#

The idea of expanding the star system to a possibility of 10 stars isn’t bad though.

crystal plume
#

I personally would prefer hiding stars altogether, but I'm also not fan of SBMM in games that don't have ranked modes in general

tidal moss
hushed belfry
#

theyre faster to ban obvious ones

crystal plume
#

They cannot share action taken against people due to EU privacy regulations

hushed belfry
#

its extremely hard to catch soft cheaters in a game like hunt where the same level of info or good aim can be found or seen normally

uncut imp
tidal moss
#

I made a suggestion a long time ago about just being more open about the process. Talk about how they look into reports. They dont have to go into great detail, and diffidently dont have to cite individuals. But anything would be more then the current "We do it no you cant see"

crystal plume
#

They did mention looking into systems that would give at least some kind of notification regarding action being taken, but that mention was quite a bit ago so I assume it didn't lead to anything

queen jungle
#

Here's an older, but still very valid statement by our Senior Community Manager. It also touches on the subject of why Crytek cannot be specific about the way they combat cheaters. #hunt-general message

crystal plume
#

They also shared ban numbers and such for a while, you can read through them on this thread https://steamcommunity.com/app/594650/discussions/8/3109142236161817126/

Hey all, Welcome to the developer tracker thread. The purpose of this thread is to allow you all to quickly access the information posted by myself, or other members of the Crytek team. We are doing this to address some feedback that has come from you folks in regards to the level of information we provide.

tidal moss
#

That would awesome but I dont think they will ever do that becasue it could expose how little action is actually taken.

hushed belfry
#

tldr: people are emotional so they gave up trying to placate everyone with info

#

and cheaters would prosper if they gave anything in-depth

uncut imp
#

Pull a Witcher 3. Whenever the game finds a cheater drop an armored meathead on them.

#

Just like the Demon cow god thing

crystal plume
#

I also simply don't agree with there being little action taken, I've personally seen action taken in as little at 15 minutes once HUL Of course usually it will take longer depending how fast they can get to your ticked in customer support and how obvious the case is

#

Many of the devs play the game regularly themselves and are quite good at it, they hate cheaters as much as anyone else

tidal moss
quiet canopy
#

Well im waiting for crytek to roll back the mmr changes, since then 90% of my matches are just very miserable , facing 6 stars teams every game as a 3-4 star its just not fun , being bullied out of the game by players with thousands of hours its really just miserable experience. I would take any day of the year a longer waiting time to get a matching star lobby or even an empty one , as at least none of those gives u frustration and unenjoyment . I know why the system was implemented but i really hope theres a rollback soon , or at least an option to turn it off

analog willow
chilly nova
little carbon
#

@real mason The only hunters that cost nothing are the free Hunters and they are kind of designed to be a bit worse than other Hunters. All other Hunters, including the tiered hunters have a base cost associated with them. Therefore even without traits legendary hunters shouldn't be free, so that if you manage to mismanage your money so badly that you go broke you still gotta play the free hunter

warm zephyr
#

@wheat nexus i think you're missing the point of the system... it's to keep you playing everyday because mark from the marketing department says that players that spend more time and log in more consistently are more likely to spend more without thinking.

uncut imp
#

@warm zephyr You are gonna have to elaborate for your post in suggestions. Do you mean Lee-Metford replace the centennial?

warm zephyr
#

ah forgive me

wheat nexus
#

I get that, of course, but I'm pretty sure a comparison of both systems would show a more consistent engagement and overall player retention. If I know I won't complete my streak because I'm away over the weekend, I won't even try. If I manage to extract a bounty 15 minutes into my first game, I might quit for the day, because I already got the biggest possible achievement. If I'm on the fourth day of my streak and am just not extracting with bounty after three hours, I get frustrated and quit for a few days. In terms of player engagement and retention, I'm relatively certain that it doesn't matter whether I play every day or every weekend. I imagine engagement might even improve, if I could complete all of my weeklies in one weekend and get rewarded consistently every week.

warm zephyr
#

i mean the lee metford rifle replace the centy's place in the meta rn

warm zephyr
#

secondly, i don't think they really care about how well it works. They're doing it because dangling the carrot in front of the players would make them come back for 5 days straight. And that makes their numbers look good. You can't complete it 5 days straight? tough luck! play more or come back tomorrow and do it again!

#

player engagement is so much work but crytek is all about doing the least amount of work while aiming for they sky so I doubt it'll change

wheat nexus
#

Well, personally I believe the Hunt developers are a thoughtful, caring and hardworking bunch of people and always work on improving the game for everyone. It's not as simple as it may appear from an outward perspective. I'm sharing my feedback and I wouldn't be surprised if some of it gets implemented in the future.

warm zephyr
uncut imp
#

I’ll be honest with this game outside of the two recent story driven events I don’t experience FOMO with Hunt. At that is saying something because I on the other hand play some of the worst FOMO games out there like War Thunder. I know Halloween/Winter event stuff will come back around in a way that I can easily get it with Hunt.

warm zephyr
#

oh you mean the questlines you don't find fomo?

#

the jacked up price of the past blood and ice event skins

tight delta
#

--time limits everywhere and on everything 🥲

warm zephyr
#

I mean you shouldn't compare it to those other games

#

hunt used to be such a chill game

#

they're just easing you into those levels of live service fomo intensity

uncut imp
warm zephyr
#

ah

uncut imp
# warm zephyr oh you mean the questlines you don't find fomo?

And tbh not really almost always it is because I enjoy the firearms and the quest lines are just skins. The hunters offered so far don’t interest me. However I do believe if an event ends and there are no plans to reintroduce the hunter connected to an event in a later event then that hunter should have a “contract” that you can purchase for a reasonable amount of BB or HD. You should then be able to complete that “contract” at your leisure.

warm zephyr
#

reasonable-I'll stop you right there

#

blood and ice skins

uncut imp
#

That also goes for hunters connected to seasonal events like Hunt Scrooge or the Plague doctor

warm zephyr
#

bundle used to cost like 3.5k

#

last event it went to 5k out of nowhere

#

what part of that seems reasonable to you?

warm zephyr
#

the new weapons are locked behind them

uncut imp
#

Yes I meant before the story driven events.

#

I got the snake shot. My apologies though I just woke up so my brain is still kinda behind rn.

warm zephyr
#

don't worry about it

#

you just need to try harder to convice me that hunt isn't laiden with fomo

uncut imp
#

Allow me to show you previous event vehicles hidden inside of loot crates you can purchase with non-premium currency but the drop chance of said vehicles is so low you could literally purchase 1000 crates and never get one.( War Thunder)

warm zephyr
#

erm

#

don't compare bad to worst

tight delta
#

I don't get the comparison, there's plenty of games that do fomo much better than Hunt too. Besides, isn't WT f2p?

warm zephyr
#

only good live service i can think off is drg lol

tight delta
#

Lol, I was going to name that as one of the better examples.

warm zephyr
#

drg enjoyers think alike'

#

point is

#

i've bought more dlcs when i didn't hate crytek

hoary mortar
#

@fair topaz tagging here because better channel to debate
if your issue is needing an officer brawler unlock to progress one task in the questline, then you might as well complain about custom ammo or any bloodline weapon unlock past level... what, exactly? at what point are players gated from progressing? how would you design the quests so that they're still challenging and rewarding, but don't require any initial effort?

tight delta
#

Gating limited time quest stuff behind unlocks is bad design. You could improve this by having the required ammo / weapons be available for purchase regardless if the player has them unlocked or not for the duration of the quest.

fair topaz
# hoary mortar <@676734896579805185> tagging here because better channel to debate if your issu...

Make it so that you can progress by completing all other tasks on the particular stage and leave that one undone. It is also not the same with special ammo as if the requirement is to do damage with special ammo, any special ammo applies. If the requirement is to poison or burning, you can use other means as well. I would have this same issue yes if the quest would be deal damage with mosin nagant sniper using spitzer ammo and it would be a mandatory quest at level 2 fir example.

hoary mortar
#

requiring unlocks you can get in 2-5 matches for a questline that lasts 30 days is really not, people will always find ways to complain about features because they can't be tailored to everyone

fair topaz
tight delta
#

On the flipside, people will also always find ways to defend bad design choices.

hoary mortar
hoary mortar
#

so far all I've seen was "time-locked = bad design" but 30 days really is enough for most people who actively play the game even as a hobby to get everything quite comfortably, not to mention it's all cosmetics obtainable for free and you don't lose on any actual content if you don't want to invest time to do it (not even the weapon variants as they will be unlocked for everyone later, again, for free)

fair topaz
# hoary mortar so far all I've seen was "time-locked = bad design" but 30 days really is enough...

I will admit to this one yes. We play about 6h a week but ha missed more than a few sessions due to work or family stuff. So even with the prestige we would have managed the get to rank 57 and get the gun and proceed. But I still maintain that it is not a good design choice to have this as mandatory quest. In the previous quests and questlines there has alway been to option to skip 1 of the harder more stars giving quests by completing all others. This time it didn’t matter if you completed all others you still needed to do both of the “hard ones” to proceed

tight delta
#

I didn't say anything about people not being able to finish the quest. Getting stuck on some quests because you don't even have the base items unlocked is frustrating, halts your progress, and forces you to play even more than someone who has all that stuff unlocked already. It's bad design.

warm zephyr
#

my 2cents is that the questlines feel like no one is play testing it

#

and if they did it's baffling that they think it's passable as content

tight delta
#

This could easily be fixed by having the required tools / ammo / weapon variants available regardless if the player has them unlocked.

#

Not sure where you base the claims of most active players being able to complete the questline quite comfortably, as we have no access to any data that could prove this.

warm zephyr
#

i wouldn't say comfortable at all

#

it's a fucking chore

tight delta
#

There's definitely some filler quests on the questline 😅

warm zephyr
#

some?

#

some gator traps necessary to advance

#

and you can't skip tiers

tight delta
#

I love how the points for each tier and quest was calculated specifically to push the gator trap quests on the early quests, lol.

#

The fifth is kinda optional, but then you must do the bomblance one.

warm zephyr
#

yep

tight delta
#

Sixth I haven't done yet myself.

#

Some peeps hate the custom ammo challenges, but for some reason I really enjoy them.

fair topaz
#

Hate the gator ones 😄 it takes so long to find them

tight delta
#

I like experimenting with loadouts that are optimal for any given ammo challenge.

warm zephyr
#

i dont like the kills with specific skins quest

#

kill x at specific spots

fair topaz
warm zephyr
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anything that is so much of a chore than it needs to be

tight delta
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I lucked out on the fifth tier "kill at X spot" and gator trap ones. There was a meathead at Alice farms, so I just farmed the leeches it spawned. And I got 2 server wipes in a row, with lots of gator traps on the map.

warm zephyr
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i hate rng quests in general

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i remember having to find cash registers and not finding one is 3 days

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in

tight delta
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If the RNG-challenges were severely toned down or outright removed, and the issue of players not having required stuff unlocked was fixed, the system would be much better.

warm zephyr
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and also questlines only unlock skins please

tight delta
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I got stuck on the "banish bosses" quest simply by not spawning near a boss compound for several matches in a row.

warm zephyr
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new content should be available from the get go

#

imagine wanting to play the krag bayonet but you have to wait 1 month and grind through a wannabe battlepass

tight delta
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I'm not sure if "it's just skins" is a valid argument nowadays. The skins are the content as seen from the huge popularity of legendary skins 😅

#

Helps too that the events are hugely more compelling progression system than the prestige system is.

warm zephyr
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I really just wish the live service of this game is like drg

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no fomo

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no bs

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and basically every weapon having plentiful selection of skins

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like where's my decoy fuses and poison tripmine skin crytek?

tight delta
#

Me too. I still hope Crytek brings out non-time limited questlines like the Billy one was. I'm a sucker for FOMO, and I'd rather not have too many games competing for my limited time simultaneously, hehe.

#

I tend to play too much and then get burned and quitting for a few months.

warm zephyr
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the billy questline was a travesty tho

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no one uses the beetle anymore

tight delta
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Funny you say that, I still had the Billy "kill enemy beetles" active when I started this new questline 😄

#

Had to abandon it to partake in the event quests.

warm zephyr
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funny how crytek adds something to the game that no one asked for and suddenly you have to do everything with it

#

the lack of mental gymnastics going on with the decisions in the game is quite concerning

tight delta
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Specifics aside, I generally like questlines, despite criticism above. The core concept is great, the execution just needs a bit polish.

warm zephyr
#

the execution is downright spiteful

karmic ivy
hot vigil
little carbon
ripe basalt
#

@fair topaz Your #feedback post was deleted because it was a reply to another user/discussion which is not the use of the channel. Keep replies/discussions out of the #feedback channel and utilize them here, in the #feedback-discussion channel instead. Thanks.

warm zephyr
#

you really can't say it's not time consuming when unlike reasonable quests that you can complete along the way of normal gameplay, you have to go out of your way to collect them and risk putting yourself and your team in unnecessary danger.

unborn dagger
warm zephyr
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remember how they touted with confidence like the beetle is gonna end campers? good times.

queen jungle
#

@wild cloak The devs do actively follow #feedback, no worries 🙂

wild cloak
quick arrow
# crystal plume He's not wrong though <:Thinkachu:611157059257368626> It's wrong to make the ass...

i like how you guys are completely beating around the bush on the initial problem, if we have 2- 4* stars with 1.3-1.4kda, and we have 1- 5* with a 1.48 kda, please explain HOW?? i need to be matched up with a full 6* team all with 3.0+ .. i should be matched with team from 1.3-2.0 should i not? this is where the MMR fails this game, this is also probably why this game has a 5 to 1 retention on a new player, they get stuffed into a lobby vs a team with avtos and nitros and 4+ kdas multiple times, and will quit cuz they cant learn like that.

crystal plume
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We were clearing up a specific statement that was made, I'm sorry that I don't actively engage in a topic that I've had to go through a hundred times at this point throughout my time here

old fossil
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Why is this a half half topic?

#

When I use the nitro myself, I fnd that I adjust aperture sensitivity to make it feel more like a normal rifle when ADSed
can't speak for if anyone else does it, but I would think they do

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Personally feels odd that I can bypass the low sens feature with the niche aperture ADS slider

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And curious what the reasons for being against this kind of change is

#

Adding to this suggestion, is being always marked with a dropped bounty icon a fair thing for bounty holders?
Often find myself getting in fights where if I or a teammate was a bounty holder and got downed, people will use the icon itself to accurately wallbang and time a wallbang when the icon disappears. The only difficulty that this part of wallbanging a revive has is if the place you happened to try to wallbang from fails to penetrate

#

What if we just had it that dropped bounty was visible in dark sight?

unborn sandal
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There needs to be some punishment

old fossil
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the 5 seconds of wallhacks was added to be an incentive to be the bounty holder

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and not as just a straight advantage; I believe it was added to give defenders a better chance against no warning ambushes and sneaky attacker campers

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because if you never had dark sight boost, nobody would want to carry the bounty from lair to extract

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and that's what happened in old Hunt, people preferred to ambush than carry

#

On the flipside for bounty holders who down an attacker, they have to listen for the revive and guess or know where the person died behind a wall. It's not exactly possible to use your wall hack advantage and revive-kill someone the same way an attacker can just use normal sight to always hold a gun ready to wallbang a downed bounty holder

#

So I believe that the fairest solution is to have something like that visible glowing/swirling emitted effect but only to directly visible normal sight, the blue blob glowing visible through walls in normal dark sight, and no icon visible through walls in normal sight

real mason
# little carbon <@82238381328703488> The only hunters that cost nothing are the free Hunters and...

maybe so, but I imagine there is another way to have things work that doesn't prevent me buying DLC and Crytek missing out on my $

Maybe a finite amount for free per day? I feel like any type of player should feel that they'll make good use out of the dlc they pay for, otherwise it's ultimately just making the product more niche than it needs to be.

Like I said, maybe this is just a me problem but I don't buy DLC because I don't want to drop 200 buckaroos anyway.

tight delta
# old fossil Adding to this suggestion, is being always marked with a dropped bounty icon a f...

I'm not sure if using UI-elements to line up and time shots fits Hunt's design, when players are expected to rely on audio and (non-UI) visual cues. The red target indicator could be considered to be a UI-driven visual cue, but even this has downsides the bounty icon on a corpse do not have: You need to be in dark-sight to see it, and you don't get the exact location or amount of enemy players near the compound.

The suggestion seems like a no-brainer to me, and the UI-shenanigans seem to be a result of a simple oversight, not an intended design choice. The bounty is highlighted on the corpse of a player holding it in darksight even now, the simplest fix for this would be simply removing the UI-element altogether.

royal grove
#

uses limited resources

old fossil
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Perhaps a different indicator to let people know that a bounty has been dropped, but not one that stays on a downed body

#

A dropped bounty could emit the glowing swirling effect and an audio that plays (like clue ambience)

torn sage
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is there any chance the twitch drop items will be sold in a dlc at some point? i have no interest in streamers or even playing it in the background burning my bandwidth. i could just be playing the game. can i just give you money?

wheat nexus
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Pretty sure that won't happen. Dedicated streamers are essential to the success of games like Hunt, so supporting them will likely always be a priority for Crytek.

torn sage
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well theyve been supported. now let the rest of us who cant watch 2 hours of game feed give the dev team hard cash

rugged iron
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If watching a stream in the background for a skin that u want isnt worth it then its your problem.

torn sage
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well yea i find it a problem that's why I'm suggesting a solution. thanks for following along

wheat nexus
#

The value streamers bring to the game is much higher than an acceptable price for a DLC, even if everyone who doesn't like to watch streams would buy it. Twitch-exclusive skins will likely be Twitch-exclusive forever, but they will likely return for future Twitch events. Maybe make an account and ask a friend with a bandwidth flatrate to stream for you? They could literally do it in their sleep.

rugged iron
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When ur internet cant handle a stream running in the background how do u even play hunt

#

Get some auto claim addon and put the stream on 144p if u lag and ur good to go

mystic rain
# torn sage well theyve been supported. now let the rest of us who cant watch 2 hours of gam...

That would ruin the idea of giving streamers some traction and such with drops.
Most people would just go ahead for convenience and buy the dlc skins instead of just watching 2 to 6 hours of a stream you can play in the background on your phone even. Streamers are crucial to a games health at times.
So in the long run I don’t think it’ll be healthy to the media aspect of getting the game out there.

dusk laurel
#

Dear Crytek, could you please give us the ability to inspect Hunters more closely in the menu? You have put so much time and effort into making these amazing looking characters and I think it would be awesome if we could simply get a better look at them without all the clutter from the menu surrounding them, kinda how you show off the guns and whatnot

worthy knoll
worthy knoll
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@queen jungle i think the Idea is funny but lets be real: only randoms would have a Problem with the 5-10 Seconds.
Everyone Else Just tells His Discord buddys "He killed me from behind".

abstract burrow
#

Remove flashes or make it last 2-3 seconds and not a full day

obsidian narwhal
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@hot acorn that's a really cool idea

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i'd prefer to see the stupid version where they use a mosin clip instead

#

that way it only gets 5 bullets speedloaded and makes it balanced

#

also it makes me want a Krag even more now

old fossil
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Of course it is. Defense is naturally weaker when the enemy has permanent intel on where you are on the map

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and you wouldn't know where the attackers could come from

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I'm saying its not a straight advantage in the grand scheme of all factors considered

#

Defenders are marked out on map
There was no dark sight boost in older Hunt
Dark sight boost was added to make being the one carrying a bounty not a disadvantage (being marked on map and not knowing where enemies are)

#

You also have to go into dark sight and it's limited time, no gun is up
But attackers can just hold ADS on a downed bounty and use the visual cue of the UI icon disappearing to know when a revive just happened

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and the UI icon is accurate

#

the dark sight boost is not spot on accurate

#

close is not accurate

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Also dude you're still lacking to address the fact I put up

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putting your gun away

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to use dark sight

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vs having the icon always visible

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...

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So you would still get those wallbangs

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if you had to put away your gun, see where the body was after a revive, and get enough time to pull up your gun and shoot the wallbang before the guy moves?

#

x to doubt

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Again, this is without direct line of sight and without UI icon in normal vision

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just like wallbanging off the revive audio cue

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except you don't have to hear it or be close enough to hear it

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if you have the UI icon to guide you

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Yes, you can do that normally

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The UI icon is an extra assist to attackers

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is my entire point

#

if you're trying to say that the UI icon does nothing to give you an attacker's advantage

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yes, and it's not meant to be an attacker's advantage

#

it's just usable as such for its original intended purpose of "dropped bounty indicator"

#

similar nature of that you can ping a barricaded door, and wallbang it from any other angle

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its resourceful, but if you know that trick, the barricade door is useless

#

and we can't exactly just buff barricaded doors or remove pings

#

only assist? the constant lightning striking on map and in dark sight?

#

and "defending" is not literally defending a building, in which case yes the defense has inherent advantage of home field, it's to "defend" the objective

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carrying the bounty to extract is "defending"

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In no way am I saying that being a bounty holder is weak, the dark sight boost exists to fend off ambushing

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and ambushing is a very strong tactic in all sense of strategy

#

in that one situation after a bounty holder is downed, they are suppressed if they are wallbangable on revive

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And if someone is making the argument that "I can do it" with words and without evidence
It's not very credible

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Meanwhile more people can attest to wallbanging or being wallbanged based off dropped bounty icons

chilly nova
#

I fucking love watching my opponent's body hit the ground 10 feet away from me and then I die to their trade shot from the grave.

old fossil
#

Also Prez, you don't have very many hours yet, respectfully that isn't enough time to experience all of Hunt's gameplay

#

Depending on the MMR, the more tricks like wallbanging UI icons that players will use

unborn smelt
#

@formal maple
That system is destined to fail from the start.

If the grid of stars is correctly calculated, the players will be more comfortable playing

This is impossible to do, because people learn at individual speeds, cap out their capabilities at diffrent levels, or can have temporary dips in performance due to other circumstances. Because of that it's impossible to "correctly" calculate the amount of stars for X time played.

formal maple
# unborn smelt <@350711608219271168> That system is destined to fail from the start. > If the...

But the fact that high-level players won't be able to forcibly lower their rating is much more comfortable than the fact that players learn at different rates (individual speeds).
The concept of a player already learning something and then lowering his level is not logical and breaks player selection, and in Quick Play there is no selection at all right now.
The new grid, based on playing time, is stretched long enough for players to learn something new and not encounter professionals in the early stages, and not encounter beginners in the middle stages.

unborn smelt
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Yes, to a degree.

#

but the solution should be solving ways to easily drop MMR on purpose

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Not create a far far worse MMR system instead

formal maple
unborn smelt
#

👍

tardy rapids
#

Legitimate question should the lemat have pennyshot as a custom ammo?

vernal haven
# formal maple But the fact that high-level players won't be able to forcibly lower their ratin...

One of the biggest issues with it is that someone could buy a new account, and then have free reign over the poor actual noobs for a HUGE amount of time. It would also set a bit of a limit on how long anyone but the most skilled players could play the game, as they would just lose almost every fight after a certain MMR. I do think that there may be some merit in time played having a minor effect on MMR (and maybe time played in the past week as well, also a fairly minor effect), but it would kill the game if it was the only factor.

pure grove
#

Just dropping it in here as well - caught some details on the dev stream, and I couldn't hate the changes any more if I tried

One or two good decisions amongst a fleet of bad ones - I'll spare any readers a full ragey post (thats in feedback if you want it) I just have no clue what crytek are thinking

#

Specifically with the ammo adjustments

jagged wagon
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make a worse match making system? how could it get much worse?

#

us east by the way.... so not low pop

ashen elk
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some guns had basically endless ammo when stacking ammo but some guns had such a terrible ammo economy that they kinda needed it

#

and having the ammo you get be fixed per ammo type and not fixed per gun doesn't solve the problem at all

tardy rapids
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Understandable but remember it's testing phase. The pools may not be that small

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Not everything is tested

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If every scenario were tested the devs would have more white hair than obama during his presidency.

#

Way too many combinations to test out in this game 1000+.

ashen elk
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idk i just think this feels like an overall ammo nerf to basically every gun

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like some guns already had a not great ammo economy but you could circumvent it by doubling up, like the krag for example

tardy rapids
#

For guns yeah my bow and crossbow weren't touched so I'm happy

ashen elk
#

now if you just so happen to want to rock 2 guns of the same ammo type like a centennial and a scottfield for example you're splitting the ammo between them (if i'm understanding the changes correctly, grain of salt in case im stupid)

undone star
#

I mean sparks pistols literally get unplayable with 11 shots in total (yeah i play them without a long ammo rifle) while the chainpistols basically dont care

ashen elk
#

yea im not that affected by it considering i mostly use guns with good ammo economy anyways but i still think these changes aren't very good for the game

#

the prospect of having to genuinely back out of a compound fight cause you ran out of ammo is not a very enticing one

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in fact me personally i think that sounds very unfun

#

i get that some guns were busted with ammo stacking like the avto

#

but this seems like a scorched earth approach

#

and i'll reiterate that making refills based on ammo type instead of individual weapons is ignoring the nuances of how different guns interact with ammo

dim mortar
ashen elk
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i think having to take more than one ammobox is kind of a lot to ask of a player

#

like taking one is fine but more than one is a bit much to ask i think

#

i think it's one thing if you're blindly spamming and run out of ammo, that should happen to you if you spam, i agree there

#

but sometimes gunfights can go on for a really long time

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and some weapons really just have terrible ammo economies

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and the ammo economy of basically everything that isn't compact ammo taking a hit just makes that worse

dim mortar
ashen elk
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i would agree in a vacuum but most of the guns that have bad ammo economies are expensive long ammo rifles