#feedback-discussion
1 messages · Page 60 of 1
XD hunts search bar is laugh able for half of the stuff. I agree the full variants shouldn't be overshadowed by the smaller variants. it would be a minor buff
when was the last time you saw a obrez drum?
They kinda do, the sway they have is pretty bad
i used it last time i played
anyone competent can handle the change in the sway anyways, that sway is integral to forcing the player to use shorties in shorter ranges
Yes but that does not mean that the amount of sway is important. what if they tripled the amount of sway on all the guns? get good is a lousy response to unreasonable sway.
the amount of sway is impossibly important to changing the range at which players can effectively land shots with a gun
The fact that the uppercut and sparks pistols have less sway then 2 slot weapons and deal just as much damage is ridiculous
like how sniper scopes dont just change the zoom but also lower the sway of the rifle compared to the ironsights counterpart
also they barely have less sway, its a five point difference
and the obrez reloads faster than both pistols anyways
Their falloff is way more extreme
also that
Starts at half the distance and goes down rather fast
uppercut effective range is 115m, obrez is 314
and thus as obrez is a weapon branching off the the tree of a full rifle with 320m ER, it needs that massive sway difference
fair point but as you pointed out the high sway makes the gun harder to use at the longer range
yes
that's the point ?
There are ways to combat sway
else you'd just have a cheaper, smaller, mosin
obrez needs that high sway to make it significantly harder to control at those longer ranges to make it a worse option over a full mosin
It’s really only detrimental if you’re standing in one place staying ads
while uppercut keeps its sway with a much worse damage dropoff range
well 77 vs 133 sway is a very large difference a slight reduction to say 120 would not make it broken. at any rate is just a suggestion
120 would make the difference negligible and break that balance between the two
basically just leave it
i figured they had better sway since theyre lighter
obrez is a heavier, stockless gun, that kicks like a mosin
it should have much more sway than a pistol
the 2 slots should have significantly less sway then the pistols because of the better stability of 2 hands. the recoil would be greater on the 2 slots but the sway shouldnt be
plus i hear those 1800s american revolver grips are hella comfy
recoil isn't really a balance factor in a game like hunt
that stock is very important to that sway
I don’t know
weapons don't shoot fast enough to be hindered by it effectively
It’s way easier to make follow up shots with base mosin than obrez
imo it only matters on pistols and fast-firing guns like the Officer
them pistols are designed to be held steady with one hand, a sawn off rifle only focuses on making it smaller whiel maintaining power
exactly, pistols are always held in one hand in Hunt
i think they meant it isnt important on bolt actions and slower fire guns
yeah
which is a lot of hunt guns
2 hand grip on the pistol maybe but hunt uses 1 hand
as I stated I find it much easier to make follow up shots with base mosin than obrez
like im pretty sure they only made spitzer have more recoil for the fun of it (or if the irl bullets make that difference idk)
because one sways like a mf and the other one is the most stable gun in the game
thats either placebo or just the shitty wide ironsights or sway
higher recoil can make it harder to track targets if you are looking up in the sky after shooting
sway that wide fucks you up even focusing on a followup sometimes
cause you dont notice it since its moving your gun while youre moving it too
that's the balance method the Uppercut uses
kinda
the smoke cloud on uppercut is more problematic for me than the recoil
it's been a while since I played the uppercut
which is an interesting thing, since i rarely notice the smoke clouds on guns at all
yeah that's right, isn't it supposed to fire smokeless ?
no
i thought
its firing a blunt old bullet
Which is why I argue for more recoil less sway not a lot maybe down to 120. I would think you would have to reduce it to 110 before you have a hard time noticing the difference
only lebel and bertheir fire smokeless i believe
p sure they actually fire the same ammunition
interesting
but i would never notice in this game lol
especially since everyone is usually moving after every shot
i rarely notice as well
ig i notice it more on uppercut since it would have more powder in the air
also the barrel is shorter
i believe the barrel length is supposed to be importtant eyeah
which dispenses the smoke right in your face
and also allows it to burn less propellant i think
not quite the barrel is not long enough to burn all of the powder before the bullet leaves hence a fireball/smoke at the end due to the unburned powder burning outside the barrel
thats what we said
theres also a bit coming out the gap between the cylinder and barrel cause non-gas sealed moment
happens sometimes
wouldn't that cause issues with the Officer / LeMat carbines ?
since you have your hands so close to the barrel
lematC maybe, but not the officer
I guess the Officer has the barrel-sealing properties of the Nagant
the nagant has gas sealed cartridges so no gas comes out at the cylinder
yeah
thats why its the only silenced revolver in the game
true
but the lemat in this game is like a fake version of the gun anyways so its whatevs
not like it would bother Hunters anyway
actually ig it works cause there are lots of irl old revolver rifles
including an old lemat rifle
idk what they did to avoid burning their arms off, but it must work
oh wait that seems pretty closed off
it does yea
ig maybe its sealed in the hunt version of the gun
idk, would be a pretty fucked up looking supressor
especially since the ram rod is still on the cartridge firing gun 🥴
that seem a lot to handle
yes
I saw a guy suggest a knife firing LeMat variant
it looked nice
made sense that the ccp had a ram rod still since its a conversion, but lemat mk2 ig was just stylistic or they didnt care
maybe it's stylistic
the devs have been known to forget things on modeling/animations
you used to pull the hammer on the sparks twice before they saw the royal armouries vid on it
i remember that yea
found the image
the post said something about shooting the shotgun barrel to shoot the blade "silently"
could be interesting, fits the "shitty handmade gun mod" thing they go for
shove another one in and reload a blank shell in the back
would imagine itd be pretty lengthy reload
you reckon it would impact the sway ? like the Brawlers are supposed to have a little more sway
yes
i was lookin at the obrezes and rembered none of them have different sway
mace has a slightly worse vertical recoil
only by 4 points tho
about the same as the officer vs the officer brawler
Ah well couldn't care if they actually fix the reconnect "feature"
officer does have worse sway than normal nagant tho
and one point more on vertical recoil
that's because of the double action
harder trigger pull and generally more oomph
@unique osprey type the trait name in the search bar when choosing your weapons and it'll show you all weapons affected by that trait.
@sour nimbus approach from the side with no window and chuck a concertina bomb at the bottom of the tower and walk away, you've trapped them and if they are Gona peak you know where to look
@stray thorn there already is, first time leaving a random team in the lobby is 15s wait to rejoin, then 30s then 1min for every time from the 3rd onwards
Interesting, except for one time reconnect has Always worked for me. Not saying your experiences are false but so far mine were good.
I always have audio issues with reconnect
That much cooldown time does not solve the issue though. I think they should follow Dota 2 example and make first time 2 minutes, 2nd time 10 minutes, 3rd time 15 minutes and it resets every time you play a match.
Again. Never encountered that
I'll admit its very temperamental for me, some days it'll be fine, others, like last night, 3 disconnects for tabbing out and it failed everytime
You'll say this until you have to leave a random lobby because of "x" reason then you'll complain it's too long, just be happy with the current time limits, I'm more annoyed that people are purposely trying to match with their friends in random to get the match MMR decrease and think that leaving as the matchmaking bar starts will by pass the limits, or leave as the games loading and then your in game with maybe one person, which mean you either try at an unfair disadvantage or you leave, wasting your time
@haughty cave you realise the point of them is to introduce the new boss, soon those gator traps will likely be the clues for the new boss...
I mean before the game starts. You know when you press search for players in the lobby and then you get your team mates and someone leaves because they did not like your k/d ratio or whatever else. Put them on cooldown so they can't do that again.
They do, incrementally up to 1min, that penalty lasts 24 hours mind you
@ember hare such a simple thing to add yet another example of crytek devs being shit
i should be able to leave my random group without penalty
i shouldnt be punished because i dont want to play with people who arent good at the game
That is nice.
@keen acorn wouldn't tying MMR to bounty just mean that higher skill players easier can end up in low rank lobbies by simply killing people and loot them for money and leave without a bounty?
Exactly, it would be so easily abusable
Please remain respectful towards other players. The behaviour you describe was exactly the reason a penalty was introduced 
there
better?
and so are you saying i should be forced to play with teammates that are objectively bad at the game? why would i want to lower my chances of winning
You’re too concerned with winning and losing 😋 I can play with 1 stars or 6 stars, new players or vets, and still have a great time with a smile on my face😋😋😋 Can’t win fun😋
its a fps shooter of course i play it to win lol
It’s a game for fun😋 You’re bringing all kinds of weird baggage to it. It also sounds like you’re trying “barrate” the players around you to play how YOU want them to play. This is a game. No one gets to tell me how to play it😋
ironic
you lecture me on how i should let people play how they want but im not allowed to play how i want
and wanting to win is what a majority of players want.. its a competitive fps
Good luck then😋❤️
deranking is actually already very simple.
yea if you need a guide on how to derank just ask huuge how he does it before his streams
shots fired
just go self revive and dont kill people, job done, my idea wouldn't make that any faster at all
best way is to do quickplay
its not separate anymore? that is foolish
yea makes absolutely zero sense but who the fuck knows what crytek is thinking anymore
yes, but this would make it even easier and still able to maintain a profit pr. hunt and letting the people play the game.
how tho?
If you wanna de-rank rn, you need to go out of your way to do so.
But if it was tied to bounty, you can wipe servers, loot hunters and extract without the bounty to gain less MMR.
And looting Hunters pays well.
no, youd gain from killing hunters. i never said extracting without a bounty should drop you straight to 1 star, it should just impact it negatively, not my job to guess how much would be fair
Well it still helps people to smurf easier passively.
it's not gonna change how those people play tho
So... if bounty doesn't affect MMR too badly, why would it change 6 star lobby then?
there would at least be any reason whatsoever for them to get bounties
Okay, so my train of thoughts are:
- You advocate that 6 star lobbies are bad bc people don't go for the bounty and just farm kills to remains 6 star.
- So your solution is "make bounty impact MMR, to make people who wanna retain their 6 star actually go for it".
So I think it reasonable to assume that people who don't get the bounty will get their MMR decreased.
Which in turns makes it easier for people to de-rank by intentionally ignoring the bounty.
And if it doesn't decrease their MMR, but only increase when you get the bounty, then we get the other issue that 6 stars can still just play passive non-bounty plays and now we get poor people who should be in 3/4 star, skyrocketing up to 5/6 stars bc the played the objective.
i still dont think deranking is a solvable issue, so i just dont care about that
they're simply going to if they wanna
You cannot prevent smurf as much as you cannot prevent cheating.
BUT! We can try make systems that at least make it harder.
Which is why I have issue with your suggestion. Bc it ain't gonna solve your 6 star lobbies, but it is gonna poison the rest of the MMR system.
it couldn't make it worse, but ok, if you think 1 more way to lose MMr that takes longer than the others is the straw that'll break the camel's back, go ahead and hold that opinion tight
The MMR system cant be solved mate ^^
^
Stars just dont work cause of how the MMR system works.
I fluctuate between 6 and 4 stars all the time. sometimes multiple times a day.
It depends who you play with.
Who gets the lucky headshot...
Doesnt do poop for you to kill 4 stars as a 6 star.
Onced you get killed onced or twice. you are down.
More contant would be KD. but that doesnt really work either if people wanna find a way around it.
If people gain MMR by getting bounty, it can rocket players up to brackets they don't belong leaving little desire for them to go for the bounty.
If people lose MMR by NOT getting the bounty it means that high skill people can de-rank/maintain low MMR by still focusing on firefights, but ignoring the the bounty.
ig i really needed to be more specific about how much it should effect it, you're still assuming it'll count as much as 4 kills
Would rather have systems within' the match that makes people play the objectives, instead of external factors.
Well, if gives next to nothing then it is a non-inclusion right?
sure, it's either useless or terrible, whatever man
Just trying to understand how it makes people not playing the objective wanna play the objective.
bc they're MMR players
Yes, so if the MMR impact is too low, they still not gonna play the objective right?
Like if extracting with bounty is = 1 kill, is it worth it? When you can just sweat passive and gain that 1 kill?
ok fine, just implement it in 5-6 star lobbies and no where else. Higher MMr, harder to keep
Maybe better, I do agree we need -something- to motivate people playing the objective.
I think an "awaking system" might work better where your traits doesn't activate until you obtain clues and/or banish bosses.
So you buy traits, but when a match starts they are inert, every time you pick up a clue some of your traits becomes active and banishing the boss activates all of them.
Or something like that, that at least make people motivated to do things on the map.
yeah, that could work
ofc some rework would be needed, like feels bad to buy traits and then they don't work.
Also, is once pr. match or permanent activation?
How does traits activate? Are they random or are there priorties?
yeah, it'd upend alot
Honestly I'd kinda like that.
Bring some of the hardcore aspect back to it and would even make sense lore wise. You have the bounty so it activates your powers or whatever
would be positive for new players too
And it still adds a layer of "I might not need to banish the boss, I'll manage with my current traits".
#game-ideas message i disagree, i think whispersmith is fine, especially given its cost
it makes it to where people won't know if you've pulled out a melee or something along those lines
i think silent reloads would be nice but if they're added to whispersmith i think the cost should be adjusted accordingly, or have it be made its own separate trait
it's a little niche but its not a near useless perk
A split second switch between hearing sounds whilst everything going on is near useless.
The price can obviously be adjusted for a buff, obviously such things aren't set in stone.
If you're in melee range and die to a melee, you deserved it. You either get a kill, or you choked.
i mean, there are situations where it's useful
like if you're hiding around a corner waiting for someone to push
And I'm suggesting making it even more useful.
if you switch to your melee, they'll hear it and know it's comin
It's not like I'm asking for it to be made worse.
no no i get what you're saying
my main point is that if whispersmith is gonna be buffed in that way, it should be a bit more expensive
since 1 trait point is like barely anything
That is entirely acceptable

My suggestion isn't in correlation with keeping it the same price. Obviously a buff in usability needs a buff in price.
alright :)
Why I'm getting the game stuck at the Anniversary screen instead of loading me out of the match?
This mean the servers are down for your region, I got he same screen
I know, might be a simple restarted, I am here to look for that info aswell
I have been playing for 6h straight, it just shutdown
Steam is down
must be a valve
@glass fable @brisk barn Steam is down for it's weekly maintenance every Tuesday.
https://steamstat.us/
Displays status of Steam client, Steam store, Steam community, Dota 2, TF2 and Counter-Strike
Solid post @old fossil
thank ya 
FUCKING PLEASE, FIX BEE AGGRO
If you break a barrel they shouldn't travel 100m to attack you instead of a guy right next to the barrel
Same with throwables
@spice grove Bulwark, the trait, reduces explosive damage.
Which prevents it from being a 1tap
@edgy forum I just tested, Modmail is working. Can you share a screenshot of the message?
yeah, i know about it. i was just sure that in that time between hits she didn't have time to heal. and i didn’t hear the sound of heal even once... idk may be it was regen shot or she had physician trate also. anyway, the 2 point perk that makes an entire weapon useless is ridiculous.
Good hits regardless. I deleted it as it didn't contain feedback. Feel free to repost the video with feedback regarding the trait vs Bomblance though
das why they added steel ball
thx. i did it
it would be really nice if flash bombs didnt full flash you if you arent looking in that direction
@thin fractal
You must format your suggestion like the ones you see already in the channel:
Title: somethingsomething
Description: cool description
otherwise your suggestion will be auto deleted.
The bot has also told me that but that doesn't explain why it doesn't like mine?
something thats fairly important to know:)
@midnight peak conduit should not be shared, and that goes for all traits. It would be a big buff to premade teams who can strategize their trait loadouts, while randoms would have less efficient trait point spendings due to not knowing what their teammate has
Hunt does a good job not making premades super strong with its game mechanics. This should never change. It's enough that people can have team chats on discord while randoms are stuck with doing it in-game, meaning they can be heard by other players. They don't need more advantages
@keen mortar your Suggestion would Just Turn the Tables. Assuming 3 minutes is enough to Rech the extract it would incentivise the Bounty Team to Turtle as much aß possible, since after the regular time is Up, the enemies Just die.
Now at least attackers know that "eventually" eben the best Concertina Castle needs to be left behind by its makers
Do you have this enabled if you right click the server icon on the left and choose privacy settings?

worked! Thank you!
Np, good to know that was the solution since I wasn't fully sure either 😄
@queen jungle For New Year there is already a feature on night time of day that allows setting off fireworks in some places.
Makes sense, I haven't played a night map in a long time. Though I think I might have seen it on a cart or fence, but it was very underwhelming.
@karmic ivy weren't you one of those dudes crying about evidence ot being able to use reshade to dodge flash? I didn't know what filter it was, but here you go.
Im just going to be addressing the use of cheats/exploits through reshade in hunt showdown. and why reshade should/shouldnt be allowed in Hunt:Showdown
You can hotkey that filter so if you get flashed you just turn it on. Its been around a long time.
You have a strange definition of "crying". But you would be correct to say I was skeptical enough to request a video exactly like this. I am very glad this content creator took this on. He now has one of the VERY few videos like it available! Cheers to him, I hope he gets a ton of traffic.
Not a lot of people are going to make videos of them cheating as I've said the last time we talked. It also takes some know-how.
Tons of ways to exploit in Hunt. Sometimes I'm aware of a way, but wouldn't make a video because more people would know how.
And I don't want bad behavior to spread. But, on this forum, there are bad actors such as yourself who straight up deny all of these ways to exploit until someone makes a tutorial.
Suspicious...
I find your behavior sus. but I don't go accusing you in public about it.... fair is fair I guess, Good luck, and good Hunting.
Well, I will say, we can be very glad that most players don't posses your affinity for finding bugs and exploits in games 😉
Or, your affinity to play devils advocate for things not even addressed to you.
You insert yourself into more places you don't belong than the US military.
Playing Devil's Advocate 😉 This is an open discussion board for that very purpose ❤️
Yes, this forum is for discussion. Its not for lying. You do understand there is a difference between saying. "this exploit is not that prominent" and completely denying its existence and pretending like the game is in perfect order for possible dev clout, or w/e this guy is farming. Right?
Every negative feedback, this guy is here defending
That's not what I was communicating at all 🙂 Everyone is allowed their opinion and voice ❤️
There are a couple of people here where all they do is deny existence of something easily observable by anyone who has ever played Hunt.
It contributes nothing.
That has not been my experience with Duncan. He's actually the one who got me on this message board😂 Shoutout to @karmic ivy ❤️
😂
I do agree there are certain people in here and Reddit that are staunch defenders of this and really any game. It's just a part of any game community
Anyway, when are the problem weapon iron sights getting fixed? Winny musket and martini for example aren't accurate to their irons positions
The thing is, people buying Hunt, or people buying DLCs is largely dependent on how a game state is perceived. So, unless there is negative feedback, they won't put any work into all of these issues. tinfoil hat on Which is why I think a lot of these accounts that are active here are probably just stealth Crytek accounts. If someone posts something super obvious to mostly everyone, and these accounts gaslight those issues, they can retain face and continue selling DLCs without working on the game.
If anything, I've been the most critical person of the game, as far as I've seen😂 I doubt there's a dev I haven't ticked off in one way or another with all the "feedback" I've given on EVERYTHING😂 (btw, love you Devs! You created my favorite game ❤️ )
The place where the bullet is actually going to fly is obscured by the end post, where most guns have it coming out towards the top of the post
On a good day, Hunt is a frustrating mess.
Maybe here's a less blurry pic
On a good day, I have a great time 😋
I don't when hit registration is not working.
Hopefully, its temporary because they are working on servers.
the lebel was messed up as well a lil while back. did they fix that one yet?
@fading citrus Love the idea! I think that would change the "Hunt Aesthetic" a little too much as a permanent boss (I think it's a little too 'Silent Hills') but would probably make a great event! (Might be a bit too budget intensive to justify the expense of creating all those assets, but again, LOVE the idea. Hunt 2 maybe?)
100% Ban Reshade. When is this going into place?
Thank you mate! I appreciate that.
Good luck and good Hunting!
Looking at that makes me want to barf😂 They can have reshade. I'm having a way better time enjoying the actual game than caring that much about my KD that I have to DESTROY the visual look of the game to get an extra kill or two on occasion
did you miss the part where you can remove flash, poison clouds, fire, and you can ZOOM IN with with reshade?
Anyone is free to defend the game and voice their love for it just as you are to talk about things you don’t like
"Looking at that makes me want to barf😂 They can have reshade. I'm having a way better time enjoying the actual game than caring that much about my KD that I have to DESTROY the visual look of the game to get an extra kill or two on occasion"
Just my opinion😋 Even if flash bombs became useless, I'd still be having more fun than them😋
Found the other one, I almost forgot about you.
Except, neither you, or the other guy ever say, "I love this about the game". You just sit there and tell people who are providing feedback that they are wrong.
Even if its a widely experienced phenomena, completely obvious to anyone who isn't oblivious.
Hey now, Basil's pretty fair with their opinions and doesn't leverage insults
Ya'll work for Crytek together?
they're allowed to share their input, even if you don't agree with it
They are allowed to share their input, not block feedback
That should be in the goddamn rules
lol they aren't blocking feedback at all
that's a personal perception that you have
Saying, "that doesn't exist", or, "its not a thing". Is blocking feedback when those things obviously exist. Beyond doubt. The only thing they are expecting is for people to prove it to them. Which is a waste of time. But, that also gives off the perception of the issue not existing if you don't. Which may, or may not make devs completely ignore glaring issues like they've been doing.
so you think two random people in a discord server giving their opinion is going to have a massive impact on Crytek's perception of issues?
Like, how many threads on reddit do people have to make before the devs acknowledge that registration doesn't work sometimes. They need to work on finding which conditions make that happen and fix them. Its fucking game-breaking. But, not a peep so far from the devs.
that's not how software development works
On top of it these dudes always say registration is fine.
Which it ABSOLUTELY IS NOT
I've had a few critical shots go through people and it feels like absolute dog shit to lose when I should have won.
It doesn't happen all the time, but often enough to notice
And this is common for a lot of people.
"naw you just missed" ok dawg
Please BING BACK OLD MMR SYSTEM, As 3-4 star that sux so much to play in 5-6 star lobby 10 times in a row!!!
honestly, that's not something I've experienced. I'll go ahead and say I'm not a great shot as-is. But I've done software support before, if you're pointing out an issue that is intermittent you have to have proof for there to even be a base line to troubleshoot
There is tons of proof on reddit I've posted here before already
otherwise it's literally shots in the dark at best, wasting time at worst
It has not been acknowledged by the devs as an issue
and if there is proof, then #feedback-discussion isn't the channel for it to be frank. If the devs acknowledged it, then it'll be in the pipeline at some point. Maybe not immediately, maybe not in 6 months, maybe not in a year
I'll just post a daily reminder to fix the game people have paid money for ok?
and the opinions of two folks dissenting isn't gonna sway them, neither is being upset at said two folks
as someone who worked in software support, I'll be straight with you - that's for your own validation, it's not gonna do anything to speed things up faster
I've played this game for close to 1000 hours and it was in better shape when I started. BUT, we have more DLCs
which is tight
Fix the game
Crytek has software support department?
Figures
my field was ecommerce, software-as-a-service which is similar enough to live-service game models
found a missing space
Lie
I would appreciate if you would stop lying about me. It is impolite to say the least. Bring proof or don't accuse me. Its not much to ask.
Because you jump in the way of my feedback to Crytek. "WATCH OUT MR.PRESIDENT"
So, if you don't want to get hit by the bullets, maybe don't jump in the way.
Because it had nothing to do with you to begin with
If you are going to be a contrarian, you might get into arguments. And I've not lied about you, stop misrepresenting what I'm saying and playing the victim.
Well you kinda did
You said he’s never said that he loves the game
Which I’ve definitely seen him do
Generally he just interrupts feedback. I'm not going to go back 2 years and see if maybe one day he was like, "new gun is cool".
None of that matters. If you don't want to get into arguments, don't get in the way of feedback
Who said I’m afraid of getting in arguments
I like debate. I simply ask that you don't lie about me.
?
It seems to me like you just don’t like people that clap back at you crossbow
You want your arguments to be accepted as truth
Lol keep clapping, bro, I love it.
Pulling a Mr. Rogers card out, No one wins an argument. Let’s use this as time to reflect on how words have meaning, and everyone deserves respect❤️😂❤️❤️
Nah this is the place for an argument
No, I just want you to not insert your, "that doesn't happen to me", Or, "no that doesn't exist" bullshit into other people's feedback which are not directed at you to begin with. Especially, for things that clearly exist. No one here needs to prove anything to you.
Your job is not to sit here and contradict people. Unless it is. In which case, how much Crytek pay you?
Good I never really want to ever communicate with you in any way you are just up my ass every time I post something objectively true.
Here just
Don't tag me
I'm good
I just like farming salt off of you
I don't need your input ever
it’s very easy
“Discussion” has an implied respect. Argument is oppositional. This is a place for “Discussion”. Differing opinions are important, and it’s important that people be able to express those opinions without feeling “attacked” when someone has a different opinion. Not that I’m accusing you of any of this❤️
The region selector is still annoying.
Cycles through high ping or red 0ms. Then I have to wait for it to hit my region for it to go to low ping again. And I have to select it fast otherwise it cycles through..
the fact that u insta go to menu if you press it once u die as solo , even if u have revive counter is such a bad design , in duo it asks if you really wants to go menu ..but in solo it doesnt .. i wasted so many revivable solos becasue i click menu by musscle memory .. and i wish there was confirmation , exactly as it is when u are revivable in duos
maybe they just forgot to add this since having revive as solo is such a new thing
@queen jungle I get the issue you're trying to solve, someone has suggested a toggle opt-out for being necro revived
but can't have it the way you suggested or else people can basically "cook" a necro.
Just ran into a bug where I'm forever poisoned after running into a poison cloud.
You necro a teammate, they don't take it immediately, you fight the enemy to distract them, your teammate revives out of nowhere WHILE you're keeping the enemy actively busy in a gunfight
brother kd means nothing, reshade isnt something to make me better at the game. i was 6 stars before and will stay 6 after they remove it. youre just huffin on the copium a little too hard bud.
thats been a thing for a very long time, yet another thing crytek hasnt fixed in years
Reshade just comes down to personal honor. Until a game gives adequate visual graphics customization support, reshade is just tuning your monitor to your eyes.
and even then if colorblindness options and gamma are available, just some basics, then you can't really stop people from using a third party graphics filter
Huh?
Reshade should only ideally be used if gamma and colorblindness customizations don't exist in a game's graphics settings
It is a little unusual that people with perfectly good eyes are using reshade when the game is default designed to look decent for everyone
meanwhile just as a personal insert, I am visually impaired and colorblind to the point I couldn't see the boards at all in school or drive
and don't even use reshade myself to stay in 5 star
Unless you have a real reason to, a perfectly healthy eyed person with a gaming monitor of any brand shouldn't need reshade
It's cus the game is hard and hard games attract people that use crutches
I wish it wasn't, but it is because of that reason that reshade using is frowned upon
it's the same thing in the audio area
you act like if you download reshade itll magically make you 6 stars and increase your kd. that isnt how it works at all lmfao. i made the video thats my game, and idgaf about kd. is it cool to see it go up a point? hell yeah it is. but if it goes down it dont matter at all to me
Would you scrutinize a player for modifying their EQ so that quiet audio cues like sneaking footsteps are much louder than they should be?
You would, so that is why reshading is looked at negatively
That’s not what I said or implied at all🙂
I think what people do mean to say definitely including Blume here is
if you don't need it, then why just not use it?
If the guy who modified their EQ to hear quiet footsteps louder and better just really could not hear them by default
and had reasons for having hearing issues, such as being an artilleryman
then they have a reason to try using it
Best analogy I've always given is if everyone gets an equal stock car to race with
Why would you think it's fair to tune yours?
Done here, but would like to see the people who do use reshade respond
er else this explanation debunks the ethics of reshading
i use reshade cause my eyesight is terrible and my monitor is insanely dim for some reason
i just use it to make things a little easier for me to see
nothing drastically different of course
just like, 2 sharpen filters, and then a couple things to make the colors pop a little more, although obviously adjusted to not make the game look like play dough
like if you turn on technicolor2 at default strength it's way way way too much so i set mine to 0.3
but yea i've seen the plugin that people do all the cheats with and it's fucked up but it's not included in any package you can install yourself
you have to fuck with the config, i've been told
so it's very much not easy to get your hands on from the sound of it
but still really shitty that people will do that
it actually is exactly what you implied
No, I was saying that I don’t care
if you're queuing with randoms you're setting yourself up to lose in the first place rather than just picking out a team from the discord
“Looking at that makes me want to barf😂 They can have reshade. I'm having a way better time enjoying the actual game than caring that much about my KD that I have to DESTROY the visual look of the game to get an extra kill or two on occasion”
im pretty sure the part about caring about kd and the part about getting an extra kill or two is implying that reshade will get you extra kills even if you just use the normal built-in graphical stuff, maybe you didn't mean to imply that but that's definitely how it comes off imo
i think with certain settings it'll definitely make enemy hunters stand out more but i don't think it's that drastic of an advantage unless its like settings to crank the brightness of night maps up to a bajillion
You can use the software to gain a competitive edge, period. Not saying everyone does, but you can't selectively ban people abusing it so you should ban it outright
Dissenters can fiddle with their monitor color settings
actually my monitor settings suck
i don't think a blanket ban is necessarily the best solution
it really sucks that there are people abusing it, i don't think anyone would disagree with that
but i don't know if innocent people with bad monitors or eyesight or people who simply want to tweak the colors should be caught in the crossfire
Like all things, bad actors ruin it for everybody
idk i just
i have a personal stake in this cause my monitor settings and eyesight are both terrible
and i use reshade like a normal human being
and i don't want to go back to bumping into walls like a drunken fool cause i can't see shit due to little timmy wanting to cheat in a video game on his 9th birthday
No game makes it mandatory to search for teammates outside of the game to queue with, and in fact most people play with randoms. Punishing those that don't want the hassle with gameplay mechanics is unfun. Hunt in its current form is brilliant because it offers a level playing field no matter how you choose to play (i also like what they did for solo play). Ruining that because "u set up to lose lol" is childish and anti-player mindset
On the same logic, Crytek should buff long ammo and make medium, compact and the rest just decorative fluff. After all, if you queue up with anything else than long ammo you set yourself up to fail in the first place, so who cares, right?
Honestly, avto should have 30 reserve and only cost 100$
So.... can we please get a server restart soon.... or fix ping abuse.
After i died, teammate went in and hit him point blank with a shotgun... also no hitmarkers
bro why my server always 0 ping. cant play at my own region?
Sound like piss poor balancing! You should add an extra slot for special ammo and add shredder for 20$
Delayed Necro-revive may be annoying, but it can add complexities to a match. For the vanilla version of bounty hunt, you might be right and it can be frustrating. However, I think experimenting with a wildcard variant of delayed necro-revive might be interesting and even fun. I don't believe everything that's good from experimenting should be added to the vanilla version. Certain games are fun but for a limited time occurring once every so often.
Necro ties up your hands from doing anything while you do it, including providing cover fire or being a distraction so they lose attention off the downed body
My random teammates aren't interested in reviving me to join the game. They want decoys. In a 3 v 1 situation, he doesn't care about winning anymore.
It's frustrating to watch your KD tank because of this.
There is a post about giving the downed spectating teammate an "opt out" of being revived option
that is the solution
not cooked necros
getting revived when you don't want to be is understandable
but choosing when to revive when a teammate has their hands free to distract the enemy for you
Cooked Necros offer more strategy.
More chances of a turn around, comeback for a losing fight.
People are going to start burning and trapping bodies more often.
Tools like cat traps will be more useful now.
Again it offers another type of play, not necessarily for the vanilla version. I think it would be great as a Wildcard addition if Revive choice is added.
Imagine the scenario, one teammate of a trio runs into a compound, gets downed.
The two other teammates, "prepare" the necro on the downed teammate, and then plan to rush in or throw nades in to get the enemy to scatter
I already know what happens if they cook a necro revive, you don't need to describe it to me.
if you're trying to necro, you can't be throwing a nade to cover your res DURING your necro
that's key balancing
It would make a good trait into something amazing.
you could literally dynamite the teammates dead body after having prepared the necro cook on them
Yes, I see the flaws to a cooked necro revive. But I still put it in a suggestion. The likelihood of it getting added is slim to none.
and they get up the instant the dynamite goes off
which is not possible currently for a reason
you can throw the dynamite right before you do necro
but not enough to perfectly cover the res
I won't discuss this any more
That's not a perfect method of clearing and it wastes a consumable.
It's a common strategy even in low MMR play
any level of gameplay I should say rather
its your choice whether to try to cover the res with a nade or not
from most people's experiences it's one of the more successful methods
EDIT: from what I have observed from streams and personal gameplay
Well you made your point, it's a valid argument.
But, I'd still like to see it happen just to see the changes in strategy.
Again, not in vanilla bounty hunt, but as a wildcard.
One can make the point that in Hunts case not everyone has been given an "equal stock car".
Hardware matters a lot, both for audio and visibility. I never saw the need to use ReShade, but with my monitor i can already basically see as if it were day on a night map.
Same for audio, good quality headphones make a big difference.
And its basically impossible to fully remove the inequality between players.
it's impossible because it can't be regulated and it's impossible to make truly equal opportunity
it's just a personal honor system
so the ones who really want to win, some of them are willing to play a little 'dirty' with extra tricks like zoom
@tiny steeple That system would just take away any incentive to play better. Also keep in mind that player income is distributed over your ELO not the whole playerbase. Its not like 6 star players make more money than 2 star players.
Every lobby generates the same amount of money, regardless of its ELO. So whether you make a lot or a little doesnt depend on your ELO but on how smart/strategic you play within your ELO.
And having a clear reward for playing more invested into your current match is always a good thing as it incentivises players to not just mindlessly queue but to play their matches invested.
And being low on money doesnt mean that you cant compete. Both the winfield and the romero are very cheap guns but very effective.
All I can support with my words is that is it is shameful to be a player wanting to win so badly that you 'tune' your graphics to 'see better' what you would normally might miss with default graphics
and unless they have a legitimate reason for visual impairment or disability, not even like their monitor being bad (no amount of reshade is going to make a bad monitor look good if default didn't look good in the first place)
there is no reason for people to use reshading beyond a little touch up
and that's just addressing reshading
not derendering and zoomings
Well, even if no one would use any 3rd party software there still wouldnt be equality due to hardware differences.
I get what you want to say, and of course people that use these things to create an advantage suck, but there are also people who use it to equal out a disadvantage. So the true question is what side has the higher impact on the game (as to say, would removing be sum positive or sum negative).
And you can do a lot with processing software to a monitor that doesnt handle darkness well to increase visibility to a better point.
I am behind the people who use it on a need-basis, but I have never heard of someone who does use it on a need-basis.
The people who do use it are the hobbyists with already very good hardware
they are the most frequent reshade users
And yes, derendering and zooming are def features that can only be used to create advantage, not to equal out a disadvantage.
In case of zooming tho, it might just be as simple as that there are a billion other options to do it already that Crytek isnt allowed to detect anyways.
yep
it all boils down to personal honor and respecting fair play
Reshading takes flak around here because it's the power users who do it
Absolutely.
and in the case of the argument of what if your monitor is already really good that it's basically equivalent to reshading an okay monitor to be great
Nobody can exactly downgrade their hardware
but forbid that you have a great monitor by default and then add reshade on top
Are other people having latency spikes in hunt recently? Or is it just me?
@little carbon how would it take away incentive to play better? Are you saying the only reason to play better is making money?
Also my idea doesn't prevent people from going broke. Everything you said was kind of irrelevant
Maybe have it so that instead of not hearing the voip at all its some pre recorded voice lines that play from the hunter instead of the voip so that you can still hear where the hunter is. If they want to give away their position you shouldn't lose the advantage
Constantly and consistently mate, its bad
I’m trying to get the event done and it’s just so tedious because of it 🥲 it spikes at the worst times
Just curious, what platform are you on?
Pc eastern servers US
See I know someone who plays PC EU and US East - lag spikes, and freeze frames all over the place
I thought it might just be a peasant last gen PS4 issue, but my friends on PS5 EU have the exact same issue - hopefully crytek see this feedback, I've reached out to their support chat on their website to report it, no reply
But its a problem on multiple platforms and server regions, crytek, fix it
It’s wild man like ever since that event update rolled out I’ve noticed it. So I hope it gets fixed soon🥲 least I know it isn’t just me though
"if you have been 4 stars for 200 hours, it should not be possible to go down to 3 stars" – could we make that a fixed rule for MMR? That would be awesome.
Speaking from personal experience, and at 1300 hours, there have been times when I could sustain a 5 star rating for weeks at a time, and just within the last month, I was a 3 star, worried that I was going to drop to 2 star because I was playing so poorly.
"Forcing" me to stay at 5 star after not playing for a while and having abysmal skills, would not be fun. There's an old saying "If you don't use it, you lose it" and I REALLY see that in first person shooters like Hunt.
Having an MMR system that allows a player to drop star ratings pretty easily, and gain them, prevents players from being stuck in lobbys when their skills have "fallen off" and prevents a situation where a player is "smurfing" their MMR (for longer than a match or two) because their MMR raises back up so quickly.
I personally, LOVE the matchmaking in Hunt for all the above reasons. Really responsive, gives players a win when they need one, and prevents players from being "locked in" to a skill tier they're no longer capable of playing in👍
Fair point I haven't considered so far. My MMR experience has been pretty good recently, tbh. Not as concerned anymore as I was a while ago.
@stiff crow im confused as to why you would need something like what you suggested earlier
like you can just join a discord call lol
the alternative would be just allowing dead players to talk to their teammates normally
Ragtime cowboy joe 😃 👍
Bro doesn’t know ragtime cowboy joe
i dont :((
I think the match grade Sparks pistol could be a sweet high dollar whacky cracker
The playing field is so level, especially the part where a guy can derender my buildings from 400 yards out then blow my head off with a nitro through a wall and the part where 屁股驱逐舰 can connect from china with 300 ping and have an 8 second trade window so he can kill me with a bomb lance after he's just gotten decapitated with a shotgun, but a trait connecting amongst teammates is unfair because "ohhh the game the game needs to be equal for everybody" right?
Im assuming vulture is unfun for you too because it's something that is shared among teams? Does ammo boxes ruin the game for you too? Let's just remove reviving teammates because I guess DarthZombie has no interest in this game having interaction between teams beyond just being extra bodies in a gunfight lmfao
Queueing with randoms doesn't really put you with a team, if you bump into another team it's literally just a 1v1v1 v 3
No coordination
No comms
It may not be intended for the game to be easier by queueing with a team in the discord
but at the end of the day
it is
and there is literally nothing
these devs can do
that will make the game easier for a squad of randoms
than it would be for a stack who met in discord
but i guarantee
sharing conduit is not gonna be something that just ruins the experience for random queuers 💀
Vulture is equally good for solos and teams lol
Conduit sharing in itself is not massive, but it violates a design philosophy and opens the door for more of the same
And you'll end up with a dozen traits that stack for pre-made teams
There's other traits that can do that lol
All the other stuff on derendering and cheaters is another story entirely
You and your entire squad run poison sense and one person has poison on your team, someone gets shot once and now all you and your friends can see them through a wall
You gotta keep in mind running traits that compliment each other isn't all reward
One of the hardest parts about playing on a team is loadout variety
I agree that Hunt will never have stacked odds and the playing field is level, just not in a way where everyone has an equal advantage
More so in any given situation, there are just huge disadvantages
Hunt doesn't give
it takes
You and your team will always be disadvantages in some sort of way
There are so many factors that regardless of how many stackable traits pop up in the future, another team will always find a way to kick your ass and out strategize you
@worthy plank Just saw the video! Great info! Really explains what looks like an MMR difference between players of different star ratings. Again, great info! Thanks for making it
Happy you found it, and so glad you enjoyed it!
Can we do something about cheaters tho in the higher lobbies.
What is this trash?
Shall we watch this travesty in slow mo?
I can't play the game when firefights do this nonsense and I'm trying to sneak past birds when my guy decides to go "Millennium Falcon going into lightspeed" on me and start trying to clip through walls.
I love the game. But this is getting to be unbearable.
I dont wanna start stuff. But when is the advantage people from other regions have on EU servers going to dissipate? Its beginning to become quite anoying to the point where i just want to deinstall and never look back.
Everytime i encounter people from other regions, specifically russian players, they tend to have a major advantage by shots just not connecting. They know this, hence why they keep coming to european servers. Isnt this a form of use of an exploit, making it cheating?
How is a 666 team matchend in a 544? The best 666 player has more Bosses killed then we all together. Hot does that fit in a game
I really start to hate this gsme and will go over to another 100%
It sucks ass
Your screenshot doesn't show their team MMR
Different regions have different amounts of players, and since MMR is based on who you kill and gets killed by you, a server with a lower population will have players that "appear" much higher rated. Hence you have 4 stars that could technically be more skilled than some 6 stars depending on the region they're playing on
Bullshit
How is a 6 6 6 team with 2,5 kd skillid with a 5 4 4 with 0,8 kd
No, really, that's how MMR works. You have a score "x" and it changes (up or down) based on the rating of the player that you killed or got killed by.
Bullshit
This dies not add up in any matchmaking
Blume
1 guy 2,50kd 8000 bosses
6 mmr with his friends all the same kills a team of 5 4 4 with less bosses killed than a single person?
KD is irrelevant for matchmaking, only thing that matters is team MMR, which you didn't includ ein your screenshot.
If a region has 200 players, the best 10 players on that region will probably have a REALLY high KD, but in the grand scheme of things, with hundreds of thousands of players, they wouldn't be that good. So when two regions are combined due to low player amounts, and in an effort to make sure people get full matches, regions are combined, and now you could potentially have a player with a 3+ KD with the same skill as someone with .8 KD if the .8 player was playing on a much higher pop server and their matches are filled with players of similar skill, instead of the 3 KD being matched against just 200 players, where they might dominate
To put it another way, if you play a game with the same four friends and your KD against them is 4+, and then you go to a tournament where your KD ends up being .2, you're still the same skill, you're just being matched with different people, and someone who just plays tournaments might have a KD of .8, but dominate that 4+ when they meet in the tournament, because the .8 has been playing against better players
Both KD and Bosskills aren't good indicators for skill tho.
KD is a distribution within each ELO and not over playerbase. Both an average 6 star and an average 2 star will have the same KD. Which disproves a proportional relation between the two.
As for boss kills. At some point a player reaches their skill ceiling so with time their skill doesn't go up anymore, but their Bosskills will still go up. Which disproves a proportional relation between Bosskills and skill.
Also keep in mind that matches aren't perfectly fair, but are instead in brackets. Around 6 of them in higher pop regions. So if you are at the lower end of the bracket and they are at the top end then it's still a fair match within the games parameters.
Lastly the stars are representations of your ELO number (0-5000). The brackets are defined on those numbers but aren't aligned with the stars.
Not trying to make you mad ❤️
Dude, a guy wiht 6000 boss kills 2,5kd mmr6 Nd two 6 stars is fucking better than a 5 4 4 team
You didn't read what we wrote 🙂
@analog willow i reall appriciate your effort
You're a nice guy or girl. I'm salty and pissed, sorry for bothering, actually you admins ans guys are the last persons to be pissed of
All good! ❤️ Hope your day gets better
Actually i leave the server now to not further bother, have a good one
No, you're good! Lots of other people have the same questions
It can be frustrating running into that for the first time
I don't want to make this a voting thing, because I'm sure this will get plenty of pushback, but Handcrossbow poison bolts need a nerf. I think the cloud should only last 30 seconds, and they should cost 180 Hunt Dollars to bring in only one set of it's ammunition (still amounts to upwards of 30+ poison clouds with ammo refills).
It's way too effective a tool (the poison cloud) to be that cheap. It passively kills every boss except Spider, it blocks rezes, it's a PvE tool, a silent soundtrap eliminating tool, and is effective in creating "Poison Labyrinths" in boss layers. (With TONS of ammo available to do any and all of it at once)
It's way too good for such a low price, and even at 180 hunt dollars, it's a steal.
Love it though😂
^Tagging onto this, I think poison cloud should do SLIGHTLY less damage to bosses also
@outer wedge Find a different game if you don't want the pve side of Hunt. Hunt Showdown is a slow paced shooter and its clear your friends are not into that type of gameplay.
sorry for the wall of text in advance

poison handcrossbow is already hard countered by antidote shots.
if it was only soft countered, i would agree with a nerf.
balancing by money just punishes poor players who are already at a disadvantage, rich players simply dont care, poison hand crossbow are a rare sight in higher elos anyways.
so in the current meta i dont see poison bolts as a problem.
also there are lots of other ways to kill bosses faster than with poison bolts. (melee + stamshot, sticky, penny shot)
besides that i suggested a while ago to change how antidotes work to not harcounter poison anymore but either only reduce the time you are poisoned, reduce the damage you receive or only have a limited protection which gets depleted when getting affected by poison.
if antidotes get reworked i think we could re evaluate poison bolts but at the moment there is a decent chance they wont affect a player at all if they are running antidotes which makes them mostly an PvE tool.
Fair points. But only if a hunter has taken an antidote shot does it nullify it, and it's still the best Ai and Soundtrap device. The price tag is low compared to the cost and/or the availability of equivalent equipment that would do the same job. For instance, a poison bomb with only one charge costs 25 hunt dollars (the same price currently as the poison bolt for which you can get 30+ ammo). A nagant silenced would do similar functions, but it's almost twice the price currently (which should also raise in price😂 ).
In addition, I agree that, currently, a large portion of the playerbase wouldn't feel this change in price, but I think raising the prices on effective weapons would affect the rate at which some players earn money, as currently, the HC with poison is VERY cost effective, (the most cost effective in the game in my opinion) and by raising the price, more players would feel a little more heat to "budget" their money if prices of certain items were raised. Moreover, I think that while currently, raising the price would largely just affect the beginners (until a time when Vets have a "hard mode" with scarcer money) I would argue that making the HC with Poison harder to purchase is a good thing for beginners, because the poison nullifies so many of the game's mechanics and they should be learning the game and the different weapons and tools rather than one device that can do it all (a device that is only a single slot weapon, can also one shot beyond the range of most shotguns, with potentially unlimited one shot ammo, and only costs 55 Hunt Dollars)
@viral frigate you can change your keybinds to have bandage and interact separate, you'll never have an issue with it again
My MMR=4 team have met those avtomate all 6 star teams in two adjacent games tonight in US East. Can we modify our matching system so that we won't match with a team with 1.5 team star above us? Thanks for consideration
Same here but even worse.
We are not the best at the game and now its unplayable due to every game being full of 6 and 5 stars.
Low-population regions such as Oceania have fewer matchmaking brackets to ensure that players don't constantly end up in empty matches.
This has only starting happening in the past 2 days. Every game before hand has been somewhat fair. And regardless that needs to be changed, its ruining the game for many people and I think most would say they would rather a fair game over a full game.
The lower number of matchmaking brackets for low-population regions has always been a thing and hasn't changed recently.
The alternative would be to have empty matches constantly.
When will Crytek fix their f*cking game ? 5 years still not fixing shit. No wonder some of your employees are leaving this boat.
take your shots, baby
Hunt is playing well here. What is happening wrong with your setup?
Wann gedenkt Mann denn mal was gegen die High Ping Abuser und Cheater zu unternehmen? Das Thema sollte man so langsam mal ernst angehen und nicht tot schweigen so wie eure Twitch Partner, die das Thema ja alle tot schweigen.
agreed
@wispy ingot then enlighten me. What is my own region?
You just said it's SEA lmao
was there a sea server?
I have spent nearly 400 hours playing this game since its Early Access phase. Recently, I've noticed an apparent increase in the frequency of mobs and "alarms" such as horses and crows. It seems that encounters with two horses, an Immolater, and a Hive occurring in close proximity have become more common. The challenge of remaining undetected has become quite difficult, as if the range of activation for these entities has been expanded. I want to discuss this observation without inviting unnecessary criticism from other players. It is worth mentioning that I have achieved a 5-star rating with a 1.7 KD ratio. I'm curious to know if others have experienced similar changes or if it's just my perception playing tricks on me.
I've played on and off since open beta and they've silently cranked up AI spawns in recent major patches, you're not crazy
Especially noticeable with crows and hives
They have not though 😄
We should just make a petition to remove avtomat and Hunt will be perfect
Thank you. I thought I was going nuts.
never mind
Yes, I totally understand the problem here. But the thing is: 1): this is US East, Saturday, 1 a.m. and the questline still there. I can hardly believe it is empty at this time. 2): This has happened in two games in a row. I didn't take a screenshot before this but it is pretty much the same--a team of all 6 stars guys basically f up the entire server with their avtomate and mosin. I can understand it for a single game but not every single game 3): I agree with what Pegwig said. I noticed that this is happening far more often recently. I wonder if this is because you guys have changed the matching logic or what... I will appreciate this if you guys can review the new matching logic and not letting the normal players match with these guys for every single game. Maybe considering a slightly longer waiting time and do not put teams together if they are >1.5 star team MMR difference.
I think the avtomate problem really pile up since the release of duo and sharply amplified since the event of sparks pistol. I am thinking whether we can nerf it back to the time before duo came out. Maybe only letting avtomate having spitzer to use? Now you can't one tap someone for 125 HP without headshot and the maximum backup ammo will become 10 since you can only use obez to supply the spitzer ammo
!avto
Avto Balancing: We have heard your feedback on the current state of the Avtomat and other weapons that allow players to get a large amount of extra ammo. We are working on a change to the ammunition system. This will introduce some changes to how resupplying and extra ammo capacity are handled. We hope this will alleviate the frustrations when playing against high-capacity weapons. These changes are still in progress, so they are not included with Update 1.12. Thank you for your patience as we work on this.
@unborn dagger i think Hunt its NOT a slow fps, you make it slow due to preferred play-styles, its slow at 3~5* for sure, all people i see at this ranks is crouch and camp waiting inside with concertinas, and that's nothing wrong with that, you play like you want, and i love Hunt and for me, the most fun and rewarding experiences from Hunt is 1 bounty only when all teams are in 1 compound and hell breaks lose, i think that Hunt would gain a lot more audience if was more pvp based, after 4k hours its what my gut tells me, PvE like excessive grunt killing over longs periods of time SUCKS. that's it.. its a real problem Hunt has.. and telling me to find another game.. its a lame excuse to defend your play style i think, play slow all you want.. spend 30min camping in a boss lair with concertinas its definitively not for me, i love shooting, anyway , have fun and good luck
You're wrong if you think it isn't a slow fps. That's why your friends do not like it. The thing about Hunt is listening for your enemies or sneaking around to ambush them, not going in guns blazing like a chicken with his head cut off. If you don't like the pve aspect that's fine, just don't expect hunt to change because of it. The PVE aspect is one of the core aspects of Hunt. That's what makes it unique. Once again go find another pvp game if you do not want that.
@noble solstice If you suspect players of pre-teaming, make sure to report them to Crytek's #customer-support as purposefully joining the same match to team up is not tolerated.
Question, so since SBMM has been made a forced thing, does the game care if you are premade or not when it matches you with other people, does the little scales icon on the team details screen still mean randomly match together team or is it just a pointless icon now?
The scales never indicated random teams, you can see if they were a random team if they have the downwards pointing arrow symbol on them indicating the negative MMR modifier they get
literally just make the avto special ammo, sorted, no in depth changes need to be made to any other "high capacity ammo" weapons, just make the avto special ammo and you sorted more problems with one change.
okey dokey ty
Should Fanning still not apply to Nagant Precision?
i think fanning the hammer on a stocked pistol would be a bit difficult lol
also if stocked revolvers could be fanned, then the scottfield precision would also have to be fannable
and im not sure how well balanced thatd be
not sure why playing against a trio of 5 stars with KD's all north of 1.8 when we are a duo with a 5 and a 4 with no KDs above 1.4 i'd say the "skill-based" matchmaking leaves a tad to be desired.
K/D means nothing for matchmaking, and the overall team MMR difference was one star at most. That's not an unusual matchup, as it's neither possible nor necessarily desirable to give you perfectly even teams.
@pure grove Please be aware that #game-ideas is for new feature suggestions only and not a channel to report technical difficulties.
@willow burrow Please add a more detailed description to your suggestion telling others why they should support your idea.
@ember lintel Such a feature is a popular demand and has been discussed many times. However, German and EU privacy laws forbid Crytek from providing such information to a third party (you).
Maybe a general info like "you recently reported someone and we wanted to let you know that action has been taken because of your report" would already satisfy this a little bit? Sometimes I get this kind of message in Overwatch and it feels good, even though I don't know who of those reported has faced the music and who didn't.
This is a very shortsighted solution which also generally won't work well.
The avto is a strong weapon, yes and a case can be made that it is overtuned a bit, but it's not blatantly op.
Making it special ammo is too drastic of a nerf, since it wouldn't just prevent double sparks pistol, but any loadout with a reasonable ammo efficiency.
Special ammo would cut it's overall ammo efficiency by almost 90%. (You have less reserve, drastically less recovery and drastically lower recovery opportunities since you need special ammo boxes now)
Consider how awful it currently is to play the avto without any extra ammo supply and then consider that special ammo would make it drastically worse.
The avtomat was fine with dual uppercuts.
But that would still make it possible to identify the player, unless you are reporting people left and right.
I file a report maybe once or twice a year and it would be easy for me to know the player if action was taken 🤔
i dont play avto because im not a CoD simp in Hunt showdown, at the of the day, the guns meant to be an "experimental" version of a another gun made almost 20 years later, it -should- be that bad on ammo, considering it has a 15 round capacity, which is only second only to the winnie bayo, the reload is second only to other clip weapons, winnie swift, dolch and other mosin variants, it can burst fire 3 rounds of the games meta ammo type that not even levering can get lead down range that fast, its muzzle velo is up there with the other big bois, and possible HS range to match a sniper (and yes i have been HS by one at 150+ m) the only thing this gun has that is making it "balanced" is the recoil after the first round, but even that has been mitigated because unlike the officer carbine, its recoil is scripted (so say) i would rather see it be made special ammo with a price reduction, making it a risk because ammo becomes so scarce, yes you might wipe a team, but you may have only one burst left, meaning no random wall bangs until they kill someone then grabbing 2 ammo boxes to fully reload it (exaggerated obviously but it certainly feels that way) no spam from 100+ m until they kill you with a luck HS, adding the gun to hunt was categorically a bad idea, the dolch used to be medium ammo, now is special, do the same to avto, people will still take it, because some people are chads (and rightly so) but every white shirt and his granny maunet wont be rocking one with single or dual sparks/uppercuts.
Have you ever used it, or are you going by youtube clips
@viral frigate someone probly mentioned, but while definitely support your idea, but i recommend to change the keys separately, for me e is interactions and f for fixing bleed and burning
So how does Blizzard and Riot do it? They both have a feedback system stating that action was taken off of a report. No names given. I would like a better answer as to why crytek can't do the same. I mean tarkov literally released all of the names on a ban wave. I doubt they were all US players
i used it and i see the appeal of it, but even in the hands of someone like me, a self confessed noob, honestly i prefer shotguns, melee and sniping because i suck with general rifles otherwise, it does make life a heck of a lot easier and is reminiscent of playing old CoD, obvious differences aside (your not always going to win a 1v3 if you spam the entire mag on one guy with his teammates close by)
Both are US-based companies so I would assume they take the legal risk. Per the EU's GDPR, which applies to EU citizens anywhere in the world, online identifiers, i. e. nicknames, count as personal identifiable information and are thus protected information.
That's also the reason why naming&shaming is forbidden, as somebody may take legal action for slander if they get accused of breaking the rules/cheating, etc.
The current situation is probably that no customers have bothered to take legal action based on GDPR yet, which is why companies haven't bothered changing their policies. Crytek is simply being proactive and careful in that regard.
German laws differentiate between companies operating in Germany and ones that are based in Germany. The first category is treated a good chunk more lenient
Quick response. Riot is owned by Chinese company. Tarkov is owned by UK company. The GDPR is applied to services or goods to people in the EU, hence every company that has EU customers it applies to. Furthermore the information of identification has to be able to identify someone directly or indirectly. From what I have found and read unless the company names a gamer or ID them through address or IP there is nothing wrong with a generic message saying a report has been acted on.
Riot is owned by Chinese company
Nonetheless Riot is still a US-based company.
to people in the EU
And to EU citizens everywhere in the world.
From Article 4 of GDPR:
‘Personal data’ means any information relating to an identified or identifiable natural person (‘data subject’); an identifiable natural person is one who can be identified, directly or indirectly, in particular by reference to an identifier such as a name, an identification number, location data, an online identifier or to one or more factors specific to the physical, physiological, genetic, mental, economic, cultural or social identity of that natural person.
"online identifiers" include information such as IP addresses, cookie identifiers, RFID tags, MAC addresses, advertising IDs, pixel tags, account handles, device fingerprints, and more.
Anything that can, possibly in combination with other information, directly or indirectly reveal any personal information about a natural person, counts as "personal data".
Katana as a Saber or bist
Not talking quartermaster
By that logic all in-game names should be hidden from everyone else? A generic message does not identify. If anything having us use steam for everything and being able to go directly to someone's steam page seems more of a violation
That seems to me that crytek is facilitating identification through it's excessive use of steam
Like I get you are trying to be helpful as a moderator but what I am seeing is not consistent
If you have additional concerns, please refer to Crytek's privacy policy: https://www.crytek.com/privacy
Or contact their data protection officer:
CONTACT US
For more information about our privacy practices, if you have questions, or if you would like to make a complaint, please contact us by email at privacy@crytek.com or by mail using the details provided below:
Data Protection Officer
Crytek GmbH, Hugo-Junkers-Strasse 3, 60386 Frankfurt am Main, Germany
I'm gonna be that guy and say it's tiring seeing katanas in almost every game out there
I see how it could have gotten to the bayou (International hunters etc), it would definitely function as a cosmetic reskin too
But God please, Katanas don't need to be in every single video game
I Just want it Because for 2 legendary Hunters it would be a fitting Skin
Thus using it as a Saber Skin and Not implementing it as a new weapon.
In General i agree that it does Not need katanas. But Hunt also hast several Hunters and aesthetics implemented that do Not make much Sense for The 1895 bayou (Like middle easterm Hunters, Chinese Hunters etc) so i See No Problem in adding culture specific skins were appropriate.
"I see how it could have gotten to the bayou (International hunters etc), it would definitely function as a cosmetic reskin too"
Like I said, I appreciate and acknowledge this stance - but I can't budge, people are borderline obsessed with katanas, have been for years and it's tiresome
They're pretty much in every single game out there, and I'd prefer hunt stayed as an exception - I reckon if the boys at Crytek wanted a Katana in Hunt, they would have added it alongside those legendary hunters you refer to - those hunters are more than sufficient when catering to the community that will use them
We'll leave it up to the Hunt gods to hash this one out lol
@torn sage Couldn't agree more tbh, ruined the whole experience for me
Afaik the Saber did Not exist when the Ronin DLC was deleted. So Back then the Katana was Not possible.
Well I Understand your Position. We will See.
For me it is only important that IF it is implemented its implemented as a Saber, Not a Machete or anything Else.
I'll live, no matter what they do (if anything)
But if they did I agree, a sabre reskin would fit the best
Sounds good, to their support address on their site? I just had a match with solos acting as a team, obviously a very frustrating experience as the only other player there
Via the website would probably be the best way, along with any evidence you may have.
eight screenshots of them hanging out together should do the trick
However, keep in mind that teaming up randomly during a match is perfectly fine and does not violate any rules. It's only if they were planning on teaming up before joining the same match.
I obviously don't know what they have done all day, just that they were two solos looking and acting like buddies and it's suspicious enough that someone who can review match data is going to need to look to say for sure
Yes, that's true
the same thing happens to us on eu server. its not only low population regions. since the last week it feels like crytek changed something in the background on the Matchmaking. Because the Matchmaking is completely different for us. With much more 5 and 5,5 star teams with complete 6stars and 3+kd. And nobody can tell me that there are no other 4,5 star teams that search at the same time. with the matchmaking changes many people will loose the fun to play hunt. When a 3star team mmr team meet a 5,5 star team with 2 6star player nobody can tell me that the matchmaking is not broken.
@stuck hornet Apart from the fact that anyone can choose to play where they want to, Estonia is a European country and an EU member so playing on EU servers is the logical choice
There's already a Tanto skin in the game so Hunt being an exception isn't happening and especially when we have multiple legendary hunters that are samurai and ronin characters.
So take your Tanto and be happy with it
@unborn dagger completely agree with your suggestion that free hunters should "upgrade" in appearance as you level them up, a friend and I were just discussing this today
They missed an opportunity there
I just recently saw a match where I was playing against full teams with everyone a full star or above every member of my team. We won though. There could be confirmation bias coming into play when people lose to these teams and being it to the attention of the board. With low pop regions combining to provide fuller matches, there are some “falsely” high rated players playing against players their actual skill level, and it could be that it only becomes an “irritation” when players lose to falsely high rated teams and not when they win against them. Perhaps there needs to be an identifier for suspected falsely high rated players being thrown into a larger player pool for matchmaking purposes? Maybe hide those people’s stars and mark them as “System is quantifying and adjusting this team’s MMR based on this, the preceding, and the proceeding match performances” although perhaps a little more elegantly put
It's really weird how they haven't implemented a very basic version since they do have the tier 2 and 3 versions of those free hunters
I cannot imagine it being hard to implement either, not the first time I've seen that suggested here, or with random players - seems like a good idea all round, hope it catches on
Not all T1 hunters have T2 and T3 variants though
They could easily make them lol
With how often we get legendary hunters
Once a month plus occasional events 🙂
But personally, I agree with your suggestion
Would be a nice feature
Absolutely, I would personally like more focus on the tiered hunters instead of the legendary. I wouldn't even mind if they had purchasable ones if they were to implement the suggestion.
It would mean adjusting existing character models, as opposed to new ones from scratch so hopefully easier on that front
I prefer my hunters staying how they are visually
So if they were to add that kind of functionality, I'd rather have it be optional
I'd love all kinds of different systems where you could modify the look of a Hunter. Upgrading it visually based on level, optional clothing accessories (necklaces, bracelets, hats, gloves, boots), having hunters visually take damage and accumulate scars (can be healed in menu), tattoos, custom scarring. Some of these could be unlocked by accomplishing tasks with the hunter skin to increase questline and event options
@fluid sedge love the idea for the C93 - you'll probably get a few people complaining that it'd be too strong etc how is it any different to the dolch etc
I reckon it could be balanced to fit properly, it would be a nice budget alternative to the Dolch and would support multiple variants
I've noticed people here just have a habit of down voting weapon ideas/suggestions, all self proclaimed balance experts worried it'll upset the meta too much which is dissapointing, there are still a couple dozen weapons that would fit really well into Hunt
I've been trying to come up with a few ways to balance it in my head. I think it fits the aesthetic very well as a budget. Alternative wouldn't be that bad of an idea especially for a medium ammo handgun
Sure hunts very much a western with mostly revolvers but the time frame of which the game takes place is also when handgun design really took off
So some of the guns would not be out of place time frame wise
And it would also give more variety to the game too for weapons
It's a really nice change of pace from the countless long ammo suggestions, we almost have to many of those now
How would you have it balanced compared to the bornheim?
Part of me is trying too hard to compare it to its real life counterpart in the area of it is kind of known to be a unwieldy weird recoiling gun
So I'm thinking it has a decent bit of sway
Decent damage but you can't do follow up shots as well as the bornheim
But maybe so it doesn't become another dolch alternative maybe same damage a little more damage as the bornheim
Because this would be a high capacity handgun
I am very open to ideas on this
If they did this, it's likely it'd be compact do curb the wallbang spam potential, like they nerfed the dolch (though I fail to see how fanning FMJ on med/compant revolvers is any better)
But I like it, it bridges the gap between Bornheim and Dolch, it's in the same category of semi auto pistol carbine as them both - perhaps it could have ammo options like FMJ and poison to set it apart further
Idk man variety is always good

I'd imagine a small ammo pool would probably best so it's not over powered too
Currently right now it's a concept idea
It's up to the big brains at crytek to mull this over
Hopefully they see it - but it seems you need content creators to bang on the new gun drum for months for them to notice (e.g. martini ironside, alamo)
Kinda sad that it does come to that
Another idea Id love to see is this style of bayonet for revolvers
Sure it was made for the Webly but this for the Schofield
Would be nice
@cosmic gulch Different regions have different amounts of players, and since MMR is based on who you kill and who gets killed by you, a server with a lower population will have players that "appear" much higher or lower rated than they actually are. When two regions get combined for matchmaking purposes, that falsely rated player will be put against players their actual skill level. Most of the time you won’t notice this unless you lose the match to these players
This one (entirely out of personal preference) I have to disagree with
Not only does it look very goofy, but bayonets were fitted to long rifles for a reason
The brawler variant works fine, but that is just me

This was designed for trench fighting for officers back in WW1
Like we have the cadwell claw
I just think this would be pretty cool for a slashing and stabbing revolver option
@tranquil hill Different regions have different amounts of players, and since MMR is based on who you kill and who gets killed by you, a server with a lower population will have players that "appear" much higher or lower rated than they actually are. When two regions get combined for matchmaking purposes, that falsely rated player will be put against players their actual skill level. Most of the time you won’t notice this unless you lose the match to these players
you can say what you want its broken and unfair how it is now
To make an analogy, if you play against the same 4 friends, your KD may be very high, but go to a tournament with a hundred players and that same person could have a much lower KD. In the same way, if you and your four friends were REALLY good and your KD against your friends is average, but you go to a tournament, and overall, you and your four friends are much better than the rest of the players in the tournament, your KD will be much higher than it is when you play against your friends. You ran into one of these “isolated” player(s) from a low population region that was combined with yours for matchmaking purposes
this people should stay on their region. we dont want high ping players on eu server. region lock would be nice.
It's a tough balance, because then some people would have empty matches if that were the case, or maybe matches that are even more lopsided due to lack of player availability
when all russians and chinese player would play on their region the region wouldnt be empty^^
Based
Even more Based
I don't know if it would be too difficult, but I would love to see the karambit knife brought into the game (I don't know if as a skin or a new type of melee weapon). it is one of my favorite knives
From #game-ideas Title: Bring something with you on prestige.
The only thing keeping me from prestigeing now is that I need to play with I guns I dont like—My favorit guns are Bow and Nitro, if I could choose to bring those two with me on prestige, would do it all the time.
or unless they are voicing out to you exposing their clantag and names out. but i get your meaning behind them. there shouldnt have been a change to the matchmaking system regardless.
what is that balance for the fact that solo players can self-revive up to 5 times in a game?
So can you with a teammate. They’re still alone and now missing a bar with no one to cover their res
so you can SELF-revive with a partner?
Ok, that's what I thought. My issue is that a solo player being able to self-revive up to 5 times not only gives them a bit of an unfair advantage, but also subtracts from ranged stealth combat
I just experienced this for the first time when I hopped on for the first time in over a year with a friend. We tactically placed ourselves in a strategic position for an engagement with a player who we weren't sure was solo. After he crossed a bridge I engaged with a Sparks and dropped him immediately. I watched to see if a friend would come. I was completely surprised when he popped back up. I held my position as overwatch and my friend advanced on the enemy's last known position. The enemy engaged my friend and killed him. I then engaged the enemy and killed him a second time. I though in my head, "there
"there's NO way he can revive again." However, he did and ended up killing us both through attrition. It was extremely agravating
Can I shoot a dead body with incendiary bullets to burn it? That would make it fair. I don't want to have to sit over a dead body for 10 seconds with a shotgun everytime I kill someone
what if players could only revive themselves once, and when they do they only get one big bar/50 health. would that balance it?
I am in favor of just removing it, it is the most non-sense skill ever added to the game. You play solo... if you die you die, that's it
i think solo necro is important because of trades and only trades
if you're in a 2v2
and you trade, it's not a huge deal
you have a teammate to get you up
if you're playing solo and you trade, that's it, it's over
and that's just a really awful feeling imo
i also don't think solo necro is that powerful in the first place because of the simple ability to just trap the body, you can place traps, you can burn them, you can just watch them to see if they'll get up
if a solo gets up and immediately gets shot they're prolly gonna think "yea there's no getting out of this one"
there are definitely situations where solo necro will win you fights you would've lost without it, even outside of trades, but i don't think that's a terrible thing due to the fact that playing as a solo puts you at a pretty huge disadvantage
i'd like to also say take all of this with a huge grain of salt as i'm just a lowly 3 star with only like 150 hours
That last part is usually the reason why people are against it. Having to sit there and camp a body is pretty boring.
yea but you'll only have to do it for like a minute usually
maybe two
it's not that bad i dont think
maybe my tolerance hasn't been worn down yet tho idk
It feels like the woes of the 5-stars are not the same as those of the 3-stars. In my games, queue times are short, lobbies are full, self-necro is no problem at all, nearly no avtomats, very rarely trades.
The Dual uppercuts provides you with 18 spare, not 28 spare, almost 2 whole avtomats extra worth of ammo capacity. 2 whole reloads if you shoot off the 2 bullets in the sparks pistol pair.
The Nitro is special ammo and can kill only up to 6 Hunters without resupplying. Impossible to carry any secondary that increases its reserve and seldom is anyone complaining that the Nitro needs an ammo reserve increaser.
The Avto ammo sourcing is the issue. If you leave it as long ammo, it can be resupplied way too easily. You can kill anyone with a sparks rifle or other long ammo rifle, and suck up their entire reserve.
The Avtomat has 15 ammo starting alone. You can't carry more ammo than 6 without resupplying from pocket ammo boxes.
Allow it to be resupplied just like the Nitro, where you can take backa small amount of it's killing power per ammo box like the Nitro's 1/3rd resupply pickup, NOT an entire 15 round top up off a dead Hunter's gun reserve or a NORMAL ammo crate.
The ammo economy of the avtomat is fucked as it is being common long ammo. It is way too easy to have more ammo constantly
Avtomat plus 2 sparks pistols, 45 rounds of long ammo.
Common long ammo.
If each burst is easily capable of one-bursting or one-headshotting or one-bodyshotting a 125 HP player, then that is 15 bursts or potentially 15 dead players before ANY resupply
And the Nitro being only able to one shot 6 players total before any resupply off uncommon special ammo is supposed to be underpowered in comparison if the avtomat is normal as is?
Avto should be special without spare ammo so you need to use ammo boxes. Since the sparks Pistole avto is op and gamechanger.
!avto
Avto Balancing: We have heard your feedback on the current state of the Avtomat and other weapons that allow players to get a large amount of extra ammo. We are working on a change to the ammunition system. This will introduce some changes to how resupplying and extra ammo capacity are handled. We hope this will alleviate the frustrations when playing against high-capacity weapons. These changes are still in progress, so they are not included with Update 1.12. Thank you for your patience as we work on this.
"Oh look I found a sparks rifle/pistol on the ground/in this tower"
+14 rounds resupplied
@little carbon Why are you against weapon inspect button?
that's like Nitro getting +5 or +6 per resupply, and it's not even common ammo resuppliable
Just because you spent 310 more hunt dollars and quartermaster is had
Heck even without quartermaster and 155 hunt dollars you have another avtomat's full reload
It is not shortsighted when you put it into perspective that the Avtomat is figuratively a one-man Trio.
It would be similar to coordinating with your trio to 3-tap the same target all with mosins, but one man gets full control and can unleash more firepower and damage faster than a trio of Mosins firing and cycling bolts one after the other.
Avtomat = one man vulnerable like every other Hunter but can fire faster than 3x Mosins cycling and firing at the same speed right after one another to simulate a burst
Sparks pistol was also a recent addition to the game
The Avtomat at least beforehand that update required an uppercut or quartermastered obrez or dual uppercuts (a whopping 828 hunt dollars extra, making your kit guns alone cost 2328 hunt dollars)
Except the dual uppercut option which breaks the bank somewhat and requires you to spam 12 shots of uppercut somewhere on the map loudly, the obrez or the single uppercut options that existed before sparks pistol was added only gave you about 2/3 of a reload unless you emptied those weapons to commit to having a a loaded avto + 15 ready to load and an unloaded secondary
And why do I advocate for each bullet to do less than 125 dmg? because a burst with recoil control and crouched aimed chest-head is good enough to get an 2-tap or unintentional headshot, whichever happens. If someone wielding an avtomat misses hard enough to not get a headshot or not hit 2/3 on a downed once-revived-missing 1 bar-fully healed Hunter, why should they be rewarded with a 1-bullet tap when they can go from even a single burst missed (3 chances) into a string of 12 additional chances at full auto rate of fire?
I’m not sure anyone is gonna take the time to read your novel man
The nature of full auto is that you have greatly increased hit probability in a short time span of them running exposed
at the cost of how much ammo you're willing to burn through, and that ammo is easy to resupply if not special ammo. Steal hunter's reserve ammo, or find a common ammo crate.
Just pent up that people really don't look at the facts
Not much you can do
and try to condone something they haven't analyzed
Avto Balancing: We have heard your feedback on the current state of the Avtomat and other weapons that allow players to get a large amount of extra ammo. We are working on a change to the ammunition system. This will introduce some changes to how resupplying and extra ammo capacity are handled. We hope this will alleviate the frustrations when playing against high-capacity weapons. These changes are still in progress, so they are not included with Update 1.12. Thank you for your patience as we work on this.
yeah, my suggestion was a possible addition or angle they could add to it
of <125 dmg per bullet, because the current weapon balance principles of hunt are if it fires fast, it deals sub 125 for 2 taps or earn that headshot
If they make ammo not pool that will fix it
Yeah it will still be strong
But for one mag
And then it’s 3 wasted slots
As it should be
to clarify, reserve not increasable?
Ammo types don’t pool
That is the best solution if and only if they also rework the reserves of some guns and make recovery independent of reserve.
The avtomat should also get some reserve in that case.
Reducing its efficiency by around 30% of what it is currently is more than enough for a nerf
I was asking for clarification of what "pooling" as you say means
It doesn’t fit hunt in any way
so I can be sure I understand you correctly
But regardless I don’t think ammo should pool at all
Would diversity loadouts
No more mosin sniper uppercut meta
Not more avto meta
Allow guns to be balanced by their reserve
Machine guns are a military technology for unfair advantage
Springfield 1903 Rifle : M1918 Browning Automatic Rifle
Same barrel length, ballistics, and potential damage
the Avtomat does literally that and doesn't consider game balance of fire rate : damage
To clarify, you mean weapons shouldn't share reserve by ammo shouldn't pool?
Weapons should have completely independent reserves
And both get refilled as if you had no other weapon in your inventory
This is the reason why the Krag has a small ammo total
- can be supplemented with sparks pistol or uppercut for a healthy ammo reserve
- no bullet grubber necessary (15 minus the 1-3 you may lose reloading mid-mag, close to 12)
- you can switch from krag to uppercut or sparks pistol to 1 bodytap a downed-revived hunter
It would mean the Krag would be weakened if independent ammo
It is possible, but it doesn't mean it's balanced
The Krag is designed to be volatile just like the avto
same way using anything but long ammo is possible, but doesn't mean you can compete with long ammo at range
No? How much you fire is controlled by the user, not the firerate
user's trigger discipline
Same with the avto
exactly
You can spray your whole mag into a wall
Or you can shoot a burst when you you see someone
Just throw ammo pooling out the window and keep the Krag as is imo
I’d still use it
Yes, I can spray my mosin into a wall, or get 15 headshot aimed kills on healthy 150 hp hunters
I can spray my avtomat into a wall, or get 15 1-headshot/2-tap bodyshot bursts on healthy 15 hp hunters
the avtomat is a burst rifle that can go full automatic
What matters is not how you get the kill, but that you can secure the kill
getting a single mosin headshot is more skilled and unlikely to happen due to human error than autoing and securing the kill
because common ammo is plentiful
machine gun fire increases hit probablity chance, making up for human error and a low rate of fire with a normal mosin
Fact is the avtomat isnt op. Taking an avtomat doesnt suddenly make you perform better or give you near guaranteed match wins.
You can make a case that its overtuned and gives you a (relatively small) advantage.
Any nerf needs to be in a reasonable magnitude, which a 90% reduction just isnt.
The avto is the gun with the least base ammo economy already. Realistically you can classify each burst as a shot, meaning the avtomat starts with 5 shots total currently, 1 less than the Nitro Express. Its recovery is based on the mosin reserves of 5 bullets (equivalent of 5/3 shots).
The mosin recovers 2 - 3 bullets by base from ammo boxes if iirc. That would mean that avotmat recovers on average less than 1 shot from a normal ammo box, which is already abysmal.
If you would now add special ammo to the mix you basically cannot resupply at all.
Consumable ammo boxes arent a concern for that balancing as they need to be balanced by themselves through their tradeoff of taking a consumable slot. If consumable boxes recover too much they need a blanket nerf themselves.
Just because you declare the avtomat as "not OP" does not mean that is a fact
provide evidence of why it is not OP in numbers
numbers are facts
Simple, there isnt any evidence that the avtomat skews winrates significantly
Care to provide the information?
meaning the avtomat starts with 5 shots total currently, 1 less than the Nitro Express
so the Nitro is weak?
Should I also mention that the Avto doesn't have a unanimously terrible iron sight like the Nitro?
along with sensitivity in ADS nerfs?
That would be on you as you are challenging the status quo.
Provide evidence that the avtomat has a significant impact of winrates in any given match that contains an avtomat.
With considerations in place as to make sure that isnt affected by side factors and (mathematical) biases. For example if someone is too stubborn to learn to play against the avtomat and is loosing more often because of that, then that isnt on the avto being op.
What are you talking about?
your sensitivity when using the Nitro is not anywhere near the same sensitivity of your other aperture guns
Avto is the only gun that doesnt shoot accurate in ads
It doesnt matter how in reality the deviation pans out, but the avtomat is the only gun in the game that has random deviation applied to shots even when in ads.
If thats too small, then increasing that would be reasonable call for a nerf
Still way tighter than anything else (fanning, levering, dualies)
And way faster than anything else
The cycle continues
Don't forget to Leave a Like or Dislike and comment on the video to help the YouTube algorithm make me more discoverable.
All live on twitch :
Require human interaction?
Discord: https://discord.com/invite/2YtQTGJ
PC Specs:
CPU: i9 13900k
GPU: RTX 4090
RAM: DDR5 5600 Corsair Dominator
Monitor...
not accurate my man
I think that increasing that deviation (x2, x3 even) would drastically reduce the avtos long range capabilities, which would be a fair change
the video is timestamped with that link
"lines up irons, gets a headshot*
oh he got that on accident
of course
This was patched
Darksight cancelling no longer gives near perfect accuracy
even without the darksighting, the first bullet is still already going, whether you darksight cut the burst or not
Considering that that was a bug, its kinda a non-argument for the balancing state of the avto
Look the avto is
Objectively unfun to play against
Doesn’t fit the gunplay of hunt
Is arguably broken with the way ammo pooling works as is
I think that’s all you need to say
Okay, I did my research, the avtomat has a cone of RNG spread fire
Now the question to figure is, what exactly is that cone and at what distance is it going to not affect effective accuracy?
because it still stands that it is a full auto mosin with normal mosin bullet performance and damage
so if that cone is a head sized circle at 50m, it means you're still accurate with a caveat of minding your range
Also
I found your real answer
Avtomat is not inaccurate
the Shoulder Aim was nerfed
and people misunderstood it to mean the first ADS shot was inaccurate
so that video is still a correct representation
of avtomat accuracy
and everyone talking about "avtomat innacurate on first shot" is misinformation
Shoulder Aim is crosshair aim
- Thats highly subjective. I enjoy fighting them
- Not necessarily, the gunplay of Hunt is what the devs want it to be. Also the avto kinda fits as it forces the gunplay to be about positioning and good cover which as strategic elements do fit Hunt kinda well. But its fast firerate does make it an outlier.
- Thats why a reasonable reduction would be a good solution, but not nerfing it into the ground or to be sub average out of spite
So this entire argument about the avtomat has been balanced by RNG inaccuracy
is actually a myth created from people misunderstanding the patch notes
Now back on the table, it's a full auto mosin that is also accurate.
Interesting. I could have sworn that someone tested it and found the first shot to be inaccurate.
I believed it to be already inaccurate before that patch, hence that patch just making hipfire a bit worse.
But regardless, then we have a good approach for a reasonable nerf. Apply a deviation to the first shot
Thats not how statistical mathematics work
so "unlucky" and "lucky" should define a weapon?
unlucky and lucky define fanning
It makes the weapon increasingly ineffective the further you shoot and the farther away from center mass you aim
They are, and therefore they have a risk and effective range
It wont be RNG if used within its effective range if you set the cone right
yes, the effective range
At the edge of the spread sometimes you kill, sometimes not
And do we have an option to make it accurate if wanted?
Mind that all shotguns have slugs.
every one of them.
if you’re close enough to be within avtos effective range (reticle covers their whole body) you’re guaranteed a kill
Fanning also has an option to make it accurate if wanted
If the avto shot deviated around half a Hunters head at 40m it would be absolutely consistent til 30m, consistent til 40m if you aim well and increasingly inconsistent afterwards
just ADS the pistol
Halo competitive avoids using the assault rifles
and rather people choose to use weapons such as the battle rifle
and that reason is also applied to Hunt where good weapons are more skill expression than RNG and time-to-kill
even avtomat should be skilled based and have accurate first shot, just not too many extra features after that
Avtomat having an accurate first shot would essentially just make it a more versatile mosin due to it having the same effective range and such
And it used to be like that, and being able to snipe with the avto was silly
In the end skill is only "rng" too. In the sense that even skill is just an expression of probability.
A rng gun has an x% chance to hit, whereas a player with skill has a y% consistency/chance of landing any given shot.
Good players (high skill players) will take whatever increases their odds of success the most. Pretty much every game at the highest level of play breaks down into statistical mathematics and a big part of a players skillset is to be able to either consciously or subconsciously evaluate those odds to be able to choose the best angle of play. This isnt even just Hunt related.
Evaluating rng weapons, understanding how distributions work and how to work with them to maximize your odds of landing a shot is skilled, it is just a different skill as mechanical aim, just like positioning and team synergy are different skills, that are all equally valid to become good at Hunt.
As for skill in rng, take counter strike as an example. All weapons in that game have deviation, but the game isnt exactly unskilled.
"snipe with the Avto" doesn't it have like 50 meters of effective range ?
it doesnt make any sense lmao, irl avto fired the 6.5×50mmSR Arisaka round not even close to the full sized rifle round of mosin, more close to the modern ar cartridges
so speedy low caliber rifle round
Avtomat didnt exist irl. Its based on the Huot rifle, which isnt based on a mosin.
Hunt isnt going for realism primary anyways
it does, its based on the federov avtomat rifle
its not tho
the mosin avtomat is literally based on the huot automatic rifle, its not based on the fedorov.
if it was based on the fedorov, itd look MUCH more different
what kind of cartridges did the Huot fire ? Close to the Mosin ? Or did really Hunt go full "fuck it, we ball" and made a long ammo LMG
The avtomat isnt supposed to be the Huot.
They were just inspired by the Huot. In Lore its based on the mosin so it makes sense it shoots mosin rounds
it fired the same rounds as its bolt action variant, 303 british but i believe its a slightly smaller caliber round than the 7.62x54mmR cartridge that the mosin fires
so firin it fully automatic made much more sense hence the lewis gun during ww1 etc
both firing the 303 british
interesting, thank you
yw
i mean sure soviets had the dinnerplate 27 that fired the 7.62x54mmR but it was ridicilously heavy to compensate for its recoil, 9.12kg/20.11lb unloaded or 11.5kg/25lb loaded
compared to the huots weight 5.9kgs/13lb unloaded or 8.6kg/19lb loaded
firing 7.62x54mmR outa that wpuld rock ya world lmao
I guess these machine guns weren't designed to be very mobile
I can't imagine walking around carrying an 11 kg gun
yea, but still way more mobile than the most common machine gun at the time the maxim mg
it was revolutionary to have a relatively mobile supressive weapon, normally they were stick in trenches etc but with lmgs y could provide supressive fire while moving towards axis trenches etc providing a upper hand
but yea enough gun nerdy ahit lmao this aint no gun nerd channel lmao
its a chat for feedback discussion for hunt so yea not really haha
the whole convo derailed as it normally does for me

Does it truly have an inaccurate first shot?
I think this guy found the answer unless it changed again since this guy made this post
since the time this guy made this post
I tested it as well and it wasn't 100% consistent, but felt a bit too accurate than it should for the bloom of the first shot
Dont you love it when bomb lance suddenly stops breaking concetrina wire and you die because of it ? this is really the sh*ttiest game i ever played, game that is 5 years out should have 10x times better stability and half the bugs and glitches it now has, how about instead of releasing stupid skins and repetetive events you instead make sure that every aspect of the game works flawlessly after such a long time out ? god i feel like the game is still in alpha or something
this... quest line sucks.
It's got the same theoretical range as far as the ballistics are concerned, but you're right that for an unenhanced player you're really not going to be able to use it against enemies much further than that
Yes the skill-based matchmaking is not working properly right now, but PLEASE listen to me and a number of very dedicated players when we ask NOT TO CHANGE IT BACK. This is so refreshing to have a bread playerbas to play with/against. For well over a year I was only going up against the same ~150 reshade abusing tryhards which made it only fun when I tryharded back. The whole point of an extraction shooter is that you dont know who/what youre going to go up against, so you pay for more/less expensive loadouts accordingly. PLEASE dont change the SBMM back to isolating parts of the community again.
Meanwhile Thomas 4* and his friends were having fun playing with his 4* friends every afternoon against other 4* teams. Now every few matches, Thomas and his friends get their jimmies rocked by these reshade abusing tryhards. One friend peeks out of lair and is immediately long ammo flicked on, and when the other friend and Thomas go to res their friend, the tryhard team wallbangs the res immediately by watching the downed bounty icon through the lair’s wooden walls
Thomas and his friends are now disappointed, they stand little chance of winning matches such as these
but thats always a chance in extraction shooters. The thing is, there are a LOT more 4*s than reshade abusing 4.0kd 6 stars, so you should go a bunch of matches before you run into one again. Whereas I am practically guaranteed to run into them every match. Inherent to extraction shooters is the concept of open lobbies where people of all skill level and loadout type enter a match and try to extract.
Tarkov is the only extraction shooter with no MMR is what you may be referring to
The other popular extraction shooter, Cycle Frontier, MMRs lobbies by the gear you bring in
If you're in four star+ elo you are absolutely going to be 90° flick long ammo headshot it's just going to happen and you have to get used to it
Replying to my own idea: Or change Legendary Hunters into just Hunters, and make 'Legendary Hunters' Hunters where one of the traits can be chosen. This would allow players to "achieve" legendary status with their favorite skins, opening up more questline and player accomplishment avenues
@latent drift do we really need a compact ammo breech loader? the springfield is medium ammo and they have to make it 38 hunt bucks for it to have a place in the game's arsenal, and you can get a winnie for a similarly low price, what kind of stats do you have in mind to justify the existance of a compact ammo breech loader? i apologize if im coming off rudely here, i don't mean to, i just think that the springfield of all guns doesn't need a competitor
@ashen elk i mean, i kind of saw the guns in the vids, and i saw that they werent suggested already so i just suggested them, idk.
But i can potentialy see them work as stocked alternatives to the springfield as a 2 slot carbine, that is, with less damage than the springfield, but more than the winfield, to justify its existance.
honestly if it was like a full on breech loading compact as a 2 slot but with good sway n stuff still that could be really neat
i like that idea a lot actually, a 2 slot gun that, aside from the fact its a compact ammo breech loader, functions like a 3 slot gun is a really interesting weapon idea to me
oh and you could pair it with pistols that use compact ammo too
yea
or like a hunting bow
since it can be really hard to use the bow at longer ranges
yea, what im not sure is which one is preferable, the warner or the split breech
the split breech reloads significally faster, because the hammer gets cocked and the spent case gets extracted all at the same time you open the breach.
The warner has to do each thing separatly
yep
but i think the split breach would be more preferable in my opinion, to balance its lack of power compared to the springfield
In regards to what you said do you mean make the legendary hunters we have now into regular hunters? So we can just get our own legendary hunter free without any perks or weapons? Like I stated in my feedback suggestion?
My suggestion is a little different. I want "accomplishments" tied to hunter skins is what I was really going for
Horrible idea.
Jk jk
I'm at 1300 hours 🙂 I need it.
