#feedback-discussion

1 messages · Page 50 of 1

next yarrow
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I agree that solo res is fine but man the term gatekeeping is way overused these days

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I probably would have had more of a problem with it if hunt still played the way it did in 2019. That's long gone though

brisk timber
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Yea but the arguments often boil down to "me not want!"

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and thats basically gatekeeping.

next yarrow
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Me not want is a valid argument.

Although not a terribly persuasive one

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Easily countered by "well, me want"

brisk timber
brisk timber
next yarrow
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The thing with self res is that even if it's op (I doubt it) or leads to undesirable game play (baby sitting corpses), there are a lot of tuning factors that can be implemented. Revive delay, amount of health bars lost per death, time limit, etc

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So it can be fixed if it's annoying on release

little jackal
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break something to fix later, sounds like a plan

brisk timber
hazy quartz
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thats assuming it is broken in the first place. that's a matter of opinion though and the devs most likely think it is not broken, because if they thought it was broken they wouldn't introduce that change.

little jackal
brisk timber
little jackal
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you never break a working product

brisk timber
little jackal
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for everyone who hasn't requested a refund?

next yarrow
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That's it boys, hunt is finished

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Time to go outside and do something with our lives

hazy quartz
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i am happy with changes, but i am also happy the way things are for the most part. It's not mutually exclusive to want both.

brisk timber
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I dont know whats so hard about beeing inclusive - a not so minor part of the community wants a change it seems. Im totaly in to test the feature and balance it.

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Saying just "no" to change never worked in life.

next yarrow
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Sometimes it has, but usually it doesn't. See: Costco's pricing on chicken and hotdogs

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It's always possible the game goes the rainbow 6 route, but I doubt this will be the straw that breaks the camel's back

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I understand not being happy with change for changes sake. But people are overestimating how much this will change the tone/gameplay, just like they did with regen shots, and just like I did with the beetle

brisk timber
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I think its actually a cool thing that we have to start to burn bodys.
that really in the tone of the game.
You dont want those corpses to come back to life 😄
It adds tension, it adds tactical decision, it adds that firebombs are an essential tool again

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I wish burning body was even more of a case for teams

tawny meadow
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Yes, one of the thing i'm happy about the reintroducing of the solo self revive is that people will change their consumables loadout

brisk timber
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But the only thing i cant stress enough....

next yarrow
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I didn't come here for the bounty. I came here to set you on fire.

brisk timber
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Give players a Lighter/Zippo to burn corpses in meele

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😄

next yarrow
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Fusees

next yarrow
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Make them burn players

worthy knoll
next yarrow
tawny meadow
hexed shale
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i see

next yarrow
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Sometimes they mix it up and bring concertina

hexed shale
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im still gonna bring flash, frag, largevit, regen probably

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but i am a solo only player

next yarrow
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Well it's still gonna be really good

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People forget that you can just shoot future corpses

hexed shale
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i will always bring flash + large vit

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not matter wht

next yarrow
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Flash is so busted

brisk timber
hexed shale
next yarrow
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I want a rework but it might make shotguns a bit scary

hexed shale
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perfectly balanced for exploitin

brisk timber
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I think its needed when people start using it to trap bodys.
Its only 2 concertinas without the trait.

next yarrow
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I don't like the effect flash has on 1v1s

brisk timber
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Imagine you trap 2 body - concertina gone for compounds or other usecases.

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Its about time Concertina traps start with 3 or cost about $50

brisk timber
next yarrow
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It's ok in team play (not with randos)

hexed shale
next yarrow
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I wish there was better counterplay than just flash them backBigBrain

hexed shale
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flashes have won me 1v3s that i SHOULD NOT have won

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i aboose the flashes

small wren
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It's literally not gonna incentivize that many new players to just go solo cause of one perk. Going solo into a match already lowers you into an MMR bracket with players of lower rank. Why is the higher ranked player who chose to go solo gonna get a chance to revive themselves if they messed up? No one forces you to go solo. You already get a bonus for extracting.

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Doesnt matter what I think though cause the majority want it this way. It just feels bad.

brisk timber
# small wren It's literally not gonna incentivize that many new players to just go solo cause...

As a matter of fact i started the game at the beginning of the last event and played about 200hrs Solo and nearly completely quit Solo after the event because it was just too punishing.
Its not welcoming to people that play Hunt alone and just want a fair experience.

I don't know if many duo/trio only players realise what a huge benefit a revive is a solo just doesn't has. A trapped barrel? Done. Screwing up a Boss fight? Done. Lucky head shot from some Dual wield Dude? Done. Those are cases where you have at least a chance to get revived by a teammate.
Self revive is a dramatic change.

And all this stuff really books down on the Solo economy and MMR.
Sure you get double or triple the bounty rewards for extracting.
But you certainly die twice as often and extract 5 times less.
(extreme passive or rushing players maybe can get away more unharmed/richer)

The lower MMR scaling for Solos is another topic on its own that is a really double Edged sword.
Sure you're playing against potentially worse enemys then yourself but...
Stars don't tell everything and youre still 2vs1 - with how guns and RoF work in Hunt you're always at disadvantage against a good coordinated team and by the amount of firepower.
And as you are playing against lower ranked players you lose more MMR than you gain.
A Solo player has to make 2 kills for 1 death to even stay afloat.
This gonna be even more of a problem in the future if youre taking the chance to self revive and dont succeed. (in the end this will ofc be more of a problem for people who play against this unfortunate Solo)

You see - there are many variables that works against Solos.

gilded steppe
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I think it is not good that the training is gone. You could test loadouts there quite well tbh....

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#

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I think it is not good that the training is gone. You could test loadouts there quite well tbh....```
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I think it is not good that the training is gone. You could test loadouts there quite well tbh....```
small wren
brisk timber
small wren
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Solos are supposed to be at a disadvantage in a team based game. That's all I'm saying.

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Yes

brisk timber
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Ok than i have a simple solution.
Dont take the trait.
Its gonna be even more hardcore for you.

small wren
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That is ridiculous as a take

brisk timber
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You want a hardcore experience. You can make it by 1 simple trick.

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You basically have the "cop out" solution for a problem at hand but just decide not to take it.

next yarrow
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I think "this changes the tone of the game even if I don't have to use it" is a fair complaint

brisk timber
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Instead you want deny other people more acessibility

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Thats ridiculous.

small wren
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Self rez wasnt a thing for 5 years and the game did fine for that whole time. Why do we need it now?

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Bye

brisk timber
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Its that simple.

brisk timber
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Bye.

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You said bye.

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Why you write?

small wren
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Why cant I have an opinion? The fuck is a gatekeeper anyways?

brisk timber
small wren
brisk timber
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And youre callling my opinion ridiculous

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what youre on about

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Get lost mate. fore real.

small wren
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I'm not calling you names though

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Whatever go fuck yourself.

flat sandal
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Self res the way it was during the event was weird af. Not sure why it's coming back basically the same way. Solos get a pretty huge buff now and should be matched in the same mmr

next yarrow
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I think the actual mechanics of how it works are fine, but they should look at the mmr adjustment for solos given that they're more powerful now and that they get a bigger underdog bonus

brisk timber
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mehh

next yarrow
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It's like 150

brisk timber
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oh ok, yea thats a bit more

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🤔

flat sandal
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Have a few bad solo rounfs and you play against massive underskilled players. Not a good experience for them.

brisk timber
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Well im all in for the reversal of the MMR reduction - its annoying because it does funky stuff with a hunters MMR anyway.

flat sandal
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Yeah bad idea allround. Could be the reason for the solo buff even

next yarrow
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Mostly I think you lose mmr too fast in this game

flat sandal
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To Level out mmr that is

brisk timber
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I think self rez will balance out in the end - devs gonna fine tune it. Next year nobody is gonna talk about it just like the Stalker Beetle.

next yarrow
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Eh, I think people will talk about it more than stalker beetle since people will actually use self res

flat sandal
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Yeah, personally I would have Vitalität shots double as self revive item

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This Button Pressing on a Black screen is weird

brisk timber
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You gonna have players say "What? We couldnt self revive back than?" in some years

bronze quail
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You can go from 6 to 4 or from 4 to 6 in like 2 matches

brisk timber
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Yea i think thats an issue aswell.

flat sandal
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3 and 4 star brackets are too small. Or Was it 4 and 5?

bronze quail
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Sometimes i kinda miss the beta screams when you burned players

flat sandal
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Stars don't matter though anyway

bronze quail
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3 to 4 is 300 and 5 to 6 is 250

flat sandal
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That's why it is so quick then

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Or rather the difference between 3 and 5 Star players is actually not that big

bronze quail
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Yep, is just stupid i guess

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I mean, i know that is based around the average playerbase

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But atm MMR works only to divide super noobs from the whole rest of the player base

flat sandal
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I feel like there should be a way to flatten the distribution quite easily. Not an elo expert though. Probs increases cue times or something

bronze quail
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Yeah and i should try to force players on a bracket for a bit after dropping o getting on a higher bracket

hazy quartz
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broader distribution is not really necessary, adding more bracket divisions would change things though.

bronze quail
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Like on some games when you reach an higher rank you can't drop for like 3 matches and then if you drop you need to play way more to get back up

bronze quail
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And i think that the option to disable sbmm fuck everything up

flat sandal
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Stars supposedly don't matter

bronze quail
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Atm almost everybody at high elo dont even play with sbmm

hazy quartz
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what i meant, that if player would only be matched against players in the same bracket then adding more would change things.

flat sandal
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There are no brachte though when it comes to matchmaking

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Supposedly

hazy quartz
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supposedly there are

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but they are not equivalent to the stars

bronze quail
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This^^^

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And brackets change depending on region and playerbase available

hazy quartz
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some regions have more brackets than others depending on the regions player population

flat sandal
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Well what does brackets even mean then

hazy quartz
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dividing players in MMR ranges.

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in other games the brackets have names like bronze, gold etc. and you mostly will only be matched with players inside same rank

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that's why you sometimes have sudden jumps in the other players skill when you are just on the edge to rank up in another bracket/rank

flat sandal
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How do you know that there a brackets used for this that are different from the stars?

bronze quail
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When stars where introduced

flat sandal
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What I can imagine is that the game searches in over time expanding "brackets". Just as a way for the algorythm to work.

bronze quail
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Kinda

hazy quartz
flat sandal
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I wouldn't call that a bracket in the sense a lot of ppl might understand it. Especially not if it's fluid based on population

hazy quartz
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afaik it's not fluid but pre set by the devs for every region.

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the broadening thing works on adding +1 -1 bracket up or down afaik not based on your MMR score.

flat sandal
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Man I wish they would just tell us how exactly it works^^

bronze quail
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It can change also depending on the available playerbase

flat sandal
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Anyway, have to find that vid one of these days

bronze quail
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I mean, on mornings when there are less players playing brackets change

flat sandal
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Would make sense

bronze quail
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It's more precise on peak hours

flat sandal
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And why wouldn't it?^^

bronze quail
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Yeah sure

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I mean, of brackets weren't fluid on not peak hours half matches would be empty

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Some players prefere empty matches instead of unbalanced matches and others prefere full matches even if unbalanced

hazy quartz
sharp veldt
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The brackets don't change, AFAIK. They are not fluid by peak hours or otherwise.

flat sandal
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How big are they?

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If they are small and extend fast they wouldn't have to

bronze quail
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But didn't they said that on the scrapbeak live stream? When they where explaining the new star and braket thing?

flat sandal
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But yeah, not really brackets in that sense then

hazy quartz
bronze quail
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That's what i was saying

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So it depends by player base based on the region

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But it's static, that's what I was wrong about

flat sandal
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Don't get why like this

queen jungle
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Why am I (3 Star) getting in the same Match with 5 or even 6 Stars in the Test servers?

silent tartan
queen jungle
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Oh welp

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btw, huge fan of your videos!

queen jungle
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Oh damn

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1.12 is damn awesome

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but it's annoying getting headshoted from 190m away from a 5 stars when I took 3 shots to hit him with the same gun

digital nacelle
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Lovely patch. I very much appreciate the streamlining of the “RPM” stat.

coral island
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Can we just get rid of the trading? I am so sick of dying as I hear the other hunter die aswell. Just let one of us live and go on with our day.

coral island
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I really hope so, I really do.

frosty garnetBOT
#

@distant quest, your post below has been deleted, as it doesn't follow the required format.
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I have a few suggestions/ideas that might interest some folks. 
However I know that it could just be wishful thinking and aren't actually a good idea. 
Curious as to what the community has to say about these ideas:
There are railroads all over the maps and railroad stations. Why not incorporate a moveable train in some way? It must be player activated and automatically stops at every location available on the railroad. Along with this idea there are barricades that other hunters can activate to stop the train. The train system would be quicker and safer to get from point A to B but is also a loud notifcation to all other hunters. I also think that a gamemode where hunters are on the train to protect it and respawnable hunters are trying to stop it before it reaches a location would be fun. 

Another idea that bugs me is those horses at the extracts. They are invincible.. what if shooting the horses extended the extraction time? it would give them a purpose. and it would help hunters slow down others from extracting.```
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I have a few suggestions/ideas that might interest some folks. 
However I know that it could just be wishful thinking and aren't actually a good idea. 
Curious as to what the community has to say about these ideas:
There are railroads all over the maps and railroad stations. Why not incorporate a moveable train in some way? It must be player activated and automatically stops at every location available on the railroad. Along with this idea there are barricades that other hunters can activate to stop the train. The train system would be quicker and safer to get from point A to B but is also a loud notifcation to all other hunters. I also think that a gamemode where hunters are on the train to protect it and respawnable hunters are trying to stop it before it reaches a location would be fun. 

Another idea that bugs me is those horses at the extracts. They are invincible.. what if shooting the horses extended the extraction time? it would give them a purpose. and it would help hunters slow down others from extracting.```
tawny meadow
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@distant quest you are not following the correct format

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brisk timber
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hm the more i think about it

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Self-revive would be really managable even in its current state if downed hunter would still be burning when standing up again AND would continue burning if downed.

frosty garnetBOT
#

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what do u think about being able to buy legendary hunters for 0 hunt dolars? Without perks of course. Just for the look.```
brisk timber
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Ok - nope - doesnt work that way. If a hunter keeps on burning he just insta dies again if he doesnt have resilience.

hazy quartz
brisk timber
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Then thats a completely viable solution.

hazy quartz
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👍

brisk timber
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A revived and still burning Hunter would even have to make the decision "Stop burning or killing people instantly"

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This would be neat for team revives aswell - keep it fair.

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And it would make firebombs even more viable again.

hazy quartz
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firebombs burn for 2 minutes, so they aren't too bad.

brisk timber
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The idea in the suggestion channel to remove liquid firebombs alltogether and make every firebomb liquid is a great idea aswell.

hazy quartz
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yeah not much point to differentiate between them, it also is only a 5$ difference between both variants.

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i also wish they would consolidaten some of the traits in to one, to reduce bloat. like the iron traits, the scopesmith traits, steady traits etc.

little jackal
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I wish there was a steady family trait for iron sights pistols. Or idk, make it the other way around, the longer you aim, the more sway you get, but initially it's more or less like a rifle. We got fanning to make pistols viable close range, this would be a long range counterpart.

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hard to balance with 2-slot rifles tho

lone granite
rigid socket
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When it comes to game tutorials. Have a contest for the best Video Tutorial and include a link to that on your tutorial page. It would provide a great introduction to the game.

tropic wing
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Hold on. Is the new tutorial mode going to completley replace the OG training mode?? I have 5300hrs and I still use training daily. And the new one is extremely limited and makes me super sad. I thought there was a huge opportunity to open training up as more of a sandbox, full maps etc.

sterile cliff
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Maybe they will add a custom made practise range later on to replace the testing area

flat sandal
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I think this was planned for the summer update

valid mango
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Is it true that it is possible to target an opponent as he bleeds? 🤡 🤡 🤡 🤡 🤡 🤡

queen jungle
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It would be cool to see the stat where it shows the RPM when you use fanning or levering

frosty garnetBOT
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**Titlle:** Keeping legacy charms in weapons```
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**Tittle:**  Keeping legacy weapon charms

**Description:**  Charms attached to stolen weapons by their original owner would stay in your contraband weapon (in game/menu) locked for you to change it. Since you currently can`t attach charms to contraband weapons, it would be cool that if someone happen to steal a weapon from another hunter the thief can enjoy a cosmetic (if they don't have it unlocked) and the victim can at least show off an exclusive time limited token of idk... seniority in the game.```
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**Tittle**:  Keeping legacy weapon charms

**Description**: Charms attached to stolen weapons by their original owner would stay in your contraband weapon (in game/menu) locked for you to change it. Since you currently can`t attach charms to contraband weapons, it would be cool that if someone happen to steal a weapon from another hunter the thief can enjoy a cosmetic (if they don't have it unlocked) and the victim can at least show off an exclusive time limited token of seniority in the game.```
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whenholding sprint dont let ctrl work as crouch. gets you killed in any situation you need to run and heal in```
chilly wren
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@last patrol thanks for you comment 😄 you too have a nice day

fading pine
#

Please remove snipers

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Would be awesome if you could set some legendary hunters as favourites, so you don't have to scroll through all the pages to find your favourite hunters 🙂```
fallen flame
#

Would be awesome if you could set some legendary hunters as favourites, so you don't have to scroll through all the pages to find your favourite hunters 🙂

unborn dagger
frosty garnetBOT
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I'm still new to the game so I'm unsure if it exists already, but a prestige token so you can select one single item to save, and not have to grind for again. One token per prestige level, only good for one item.```
unborn dagger
dense schooner
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tbh that’d be cool to see in the game

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same with other minor details like spent cartridges, dead AI, etc

unborn dagger
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I'm betting it's either a bit of cut content or someone just thought that was how bleeding worked. But maybe with the new update they're adding to the engine it could be a possibility

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It would add more to the "Hunt" aspect.

hazy quartz
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yeah would like to see more "hunting" aspects, more ways to track hunters by natural means.

crystal plume
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@inner yarrow

inner yarrow
little jackal
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all these suggestions about blood trails, as if hunters typically run across half of the map and not bandage behind the next cover

stray horizon
#

@fair ether Nvidia GeForce experience highlights save 25 seconds leading up to kills and your death

fair ether
hexed shale
fair ether
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Yeah then that’s completely useless and unremarkable. OBS or any recording software can do that

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Can we fire the cannons on the areas that have cannons mounted? maybe gather materials nearby to use it, or assign items already in the game to "prep it"```
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What if Quick Play mode was free to play on Steam?  Together with the tutorial (new) to new players```
unborn dagger
little jackal
#

true

torpid jay
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Please nerf frag bombs

unborn dagger
pearl steppe
#

If I fight 3 duo teams at boss lair after collecting all the clues, end up killing 5 ppl but die just before being able to start the boss, there is no reason I should be getting only $150. That isn’t right. Too little money being earned for what I’m doing. Instead of only being able to earn money by killing boss, increase it for other ways as well such as player kills.

frosty garnetBOT
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Ok hear me out, can we get rid of environment shading inside of buildings and underground. I cannot see anything inside when playing```
knotty ore
knotty ore
# torpid jay Please nerf frag bombs

What I think would be a balanced nerf is to make it so you don't bleed unless the explosion takes at least 1/3rd of your HP bar. I think its fucking stupid to have a fragment hit your toe and oh noe, you have a live-threatening heavy bleed that takes 30minutes to patch.

#

Spyglass should also have its own slot and not be considered a tool

full jewel
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@oblique idol i allready tried makin a post bout evans n it didnt receive exactly positive response lmao, but yea it could be cool but with fmj + levering bit too oppressive as its massive up to 28 rounds cap lmao

subtle dust
#

#game-ideas message
@hybrid gale
This could also include weapon sway if you have scopesmith and firerate if yuo have iron repeater and/or levering and so on..

hybrid gale
unborn smelt
# subtle dust https://discord.com/channels/350201607788429323/524577494863708180/1084423122385...

Afaik scopesmith doesn't reduce or increse sway at all - it just means you don't have to exit the scope to work the guns action.

and the steady hand/aim traits don't straight up make the sway value be a smaller one from the beginning, instead the sway gradually lessens the longer you ADS, IIRC reaching their full reduction after 7 sec of uninterrupted aiming - which is significantly harder to just put into a single value stat

oblique idol
# full jewel <@499707210448896021> i allready tried makin a post bout evans n it didnt receiv...

True, but if the hidden gems of history aren't exposed, we don't get to see them. The Evans is probably not a great candidate due to the reloading process (I know I wouldn't want to animate it, lol!), but we could end up being pleasantly surprised. It's more about making a point that there are really cool things hidden out there that give them permission to play with weird stuff they didn't know existed. Thanks for the response! 🙂

full jewel
#

of course ammo boxes could refil the ammo reserve whenncertain amount of shots fired but cant go past holdin 28

#

but what if ya stacked a compact ammo usin pistol as well

#

logistical nightmare lmao 1HuntLUL

little jackal
#

I think Crytek is sometimes flexible about reload mechanics and such

#

lemat, for one, is far from accurate iirc

#

idk why people ever vote against any new gun. Variety is what keeps interest alive

prime sierra
#

@brisk timber That one is actually one of the easier ones, you can always abuse spots zombies cant get to like on roofs

brisk timber
prime sierra
#

yeah most trials are super rng based. Id really like those last 150 bb but man

unborn sandal
little jackal
#

too picky for the reasoning behind a community-based yes/no vote if you ask me

#

I bet the votes have exactly zero effect on the chance of Crytek accepting a suggestion

#

so it's just about being nice and welcoming to the person spending their time writing their idea down

#

or salty, in our case

unborn sandal
#

Well some people are sick of long ammo rifles and spitfire skins and want crytek to do something new

little jackal
#

it's fair too

unborn dagger
#

We genuinely need more medium ammo rifles

frosty garnetBOT
#

@latent citrus, your post below has been deleted, as it doesn't follow the required format.
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Big iron on his hip 👀```Attachments:
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hexed shale
unborn dagger
#

Agreed

outer wedge
#

what we need a proper 1 shot rifle with proper muzzle velocity, that's what we need, imo it makes more sense having a slow reload 1 shot rifle with high mz than a mosin scoped where you spam 800mz bullets

half stag
dense schooner
outer wedge
#

well, it somewhat makes more sense, also agree

dense schooner
#

i also agree but doubt it’ll happen

frosty garnetBOT
#

@frail dust, your post below has been deleted, as it doesn't follow the required format.
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

I know that not everyone likes the bomb lance but it's one of my favorite weapons in the game. As I was using it, an idea came to, what if the bomb lance had the opportunity to act like a crossbow. So i was wondering to the community and developers if it'd be a cool idea to add another custom ammo for the bomb lance which featured a regular harpoon that would be recoverable, much like the crossbow. The ammo would make the bomb lance silent (but only with that custom ammo equipped) and the ammo should cost a bit more due to the fact that it would make the bomb lance essentially a very powerful melee crossbow```
unborn sandal
#

@little jackal that’s not unobtainable. High 4 stars might have a kd around there, and I have a friend that’s hard stuck 3 star but he enjoys the game and is prestige 91. Prestige/total kills /= skill

little jackal
#

after some time you can just tell if a player has deranked, numbers only illustrate that and I definitely not gonna upload vids for feedback

#

total kills give some confidence on whether the stars are the result of the giveth/taketh thing

#

and well yeah, my kd is not that much higher and even tho I play solo v trios almost exclusively, I rarely touch 4 stars

weak forum
#

avtomats ruin this fucking game

crystal plume
#

@hazy quartz To me the death sounds like they were right at the top of the stairs, and the explosion could wrap around there still from where you threw it

#

I don't think that it went through the floor

hazy quartz
crystal plume
#

No, the stairs that were on fire

hazy quartz
#

aaah! yeah that could be what happened

crystal plume
#

I think they were around here at the time of death, explosions knock bodies away a bit from my experience which could explain why their bodies were further

hazy quartz
#

that makes sense! now it feels like my feedback is kinda obsolete. should i delete it or?

crystal plume
#

You can leave it if you feel like it, just wanted to clear up what might've happened

#

Since there's technically almost a clear line here

hazy quartz
#

i think your explanation seems way more plausible than what i thought what happened. even the feet of the bodies directing to the stairs match up more with your explanation.
i think i delete the video and rewrite the feedback, because sometimes there are still some inconsistencies but this wasn't one of them.

soft river
#

@fickle fractal your second suggestion was already added

#

its coming 1.12

#

in 10 days

#

this one

#

wait didn't noitce the stuff on the left

#

don't know what thats supposed to mean but the legendary skin one was basically added

hexed shale
#

@lyric rivet but bullets be hot tho think

lyric rivet
hexed shale
lyric rivet
#

stop eating the paint chips

hexed shale
#

lmao it doesnt exactly make sense for non tracer or incen projectiles to ignite shit anyhow if you want it to make sense incen should be required to make barrels explode

#

but bullets be hot tho so the devs have chosen how it is

#

make an argument from gameplay not realism since the game is the world of zombies, demons and voodoo not realistic ballistics

hexed shale
lyric rivet
#

try not being an incel. I made an argument from gameplay. just stop +1 chrome

hexed shale
hexed shale
lyric rivet
hexed shale
#

kinda funny lmao

fossil hare
#

Looking for a new headset thats good for hunt. I like to be able to hear when people scratch their nose from 3 compounds away. Suggestions?

unborn sandal
#

@lyric rivet the bomblance steel balls have zero pen

#

That’s why they can’t ignite barrels

#

Anything that can pen can ignite barrels

#

So penny shot can’t

#

Steel balls is basically penny shot

dense schooner
unborn sandal
#

Dragons breath I’m dumb

dense schooner
#

ye

unborn sandal
#

Yeah but those ignite for obvious reasons

#

And star shells or flares

unborn sandal
#

@untold prism that’s what six stars do to compete with the so called seven stars that can still compete in six star lobbies using fun loadouts. There’s two categories of six stars: those that are actually good at the game and don’t meta abuse every match, and those that are only six star because they crutch avto and mosin spitzer. That’s the reality of this game. If you don’t want to face that then play meme loadouts and drop to 5 stars

#

It’s not the fault of the matchmaking, as it is simply placing people with similar recent kd against each other. It’s the fault of the 6 star community for valuing wins over fun, and using broken loadouts to achieve those wins

lyric rivet
prime sierra
#

Jesus what's wrong with casual gaming, not everything in hunt has to be a nightmare / hardcore

unborn dagger
fallen oasis
frosty garnetBOT
#

@gritty fern, your post below has been deleted, as it doesn't follow the required format.
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titel: scarecrow hunter skin```
#

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titel: scarecrow hunter skin 
Description: this is a skin idea for a hunter calld scarecrow the ieda is from the game darkwood the main character how as a scarecrow outfit i think it would fit in to this game perfectly for a wepon skin i would just make an axe skin thats like it ruind or broken```Attachments:
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titel:scarecrow hunter
Description: this idea is from my fariovt game called Darkwood the main caracter looks like a scarecrow and i think it would perfectly fit in this game,as a wepon skin i would take the axe and make it look broken.```Attachments:
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titel:scarecrow hunter
Description: this idea is from my fariovt game called Darkwood the main caracter looks like a scarecrow and i think it would perfectly fit in this game,as a wepon skin i would take the axe and make it look broken.```
unborn smelt
#

hey @gritty fern

Try writing Title instead of Titel 👍

gritty fern
#

oh ok

#

thanks

frosty garnetBOT
#

@gritty fern, your post below has been deleted, as it doesn't follow the required format.
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queen jungle
#

@fleet pier
I think it niche but a fun way to play shotgun, but getting 2 from ammo box would be undermining for the guns

#

Maybe half the ammo pool

fleet pier
#

Yeah I didn’t reallly iron out the numbers of the idea I just wanted to type the idea out aha

flat sandal
#

you have to post that in the suggestions-ideas channel if you want ppl to vote

proud pagoda
#

ah not in this one? Thanks, ill move it over :)

fossil hare
vast geyser
frosty garnetBOT
#

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let players throw combat axe with tomahawk```
queen jungle
#

@unique osprey
the side of the traps doesnt affecting any thing bro

#

They will trigger the same effect on all the side

#

Including alarm trip mines

unique osprey
# queen jungle <@493186002769412116> the side of the traps doesnt affecting any thing bro

I am asking to make the placement easier. and I believe that the alerts do matter which side for barrels. an example is maybe I just came up/down a stair and want to put a trap down that blocks off a path. one side may conceal the trap while the other side makes it easy to spot and unless you are confident with jumping the trap you will be stuck putting the trap in a less then ideal manner

#

the side does not have an effect on triggering the traps but the side matters for concealing them

queen jungle
#

You can try it out in training

wheat pollen
#

You can hide traps better when placing them a certain side

unique osprey
# queen jungle No, its doesnt

I will have to try it but you would agree that if the alert traps were placed so that the big end is away from the barrel it would be much easier to spot right?

queen jungle
#

You mean like visually

#

Yeah

#

I agree

#

But I dont think they gonna implement a new key bind just for that

#

Also

#

There are not many people that play traps (except Asia)

unique osprey
#

I see traps fairly regularly as for the key bind I am asking that they use the same key bind for putting up/down the aperture sight. in theory it should not be that hard of an implementation as it would only require flipping the modal as the behavior would be the same

#

its just a suggestion anyway

queen jungle
#

Yeah

#

I hope at least they read any of them

vital drum
#

@frail dust Discussions are not allowed in the #feedback channel, please keep them here 1HuntHowdy

frail dust
#

Anyways @inner yarrow, isn't shredder ammo useless anyways, NE instas either way, I mean what are you trying to do by using it, cause a dead body to bleed?

whole pagoda
#

It has a longer one shot range from memory

little jackal
#

the range of 1hk is significantly increased with shredder at the cost of reduced pen

strong pollen
# fossil hare any

Hyper X Cloud II: $99 I believe RachtaZ uses these
Beyerdynamic DT 770 pro/990 pro: $159 I use these. very good. If you buy the 250 OHM ones you will need a DAC/AMP or else it will be very quiet
Meze Empyreans: $2,999 You said no budget

limpid lagoon
#

I think its funny seeing people complain about Solos getting more stuff, if ur so bad u cant take down a solo sounds like a skill issue

glad dock
#

fr they at a disadvantage one headshot and a solo is down and out the ability to get back up or have 5 more seconds of dark sight is like not the end of the world

#

if they get back up put them down again they gonna be at a bigger disadvantage because not only are they out numbered but after they get up they down a heath chunk

signal mural
#

I play a lot of Solo (I always think these justification statements are bizarre) and I was against solo revive necromancer (especially in the Devil's Moon rendition). I ran solo necro during the Event and more often than not it felt cheap, IE: reviving for the 4th time only to catch the duo off guard and stab them dead in the chaos of finding me alive again. I haven't had time to get on the Test Server but the initial change sounds like a pretty tame rebalancing. I still think the major issue with Solo Necro is the MMR imbalance... if you solo que your MMR search range is already lowered, dying to the competition (especially multiple times) will tank your MMR even quicker. That or K/D snipers that go solo necro have a safety net...

The doubled Dark Sight feels excessive. 7 max with 2 seconds for looting dead/clues would have been enough. The Serpent boost I however I find okay... it could have been 1.25 instead of 1.5 range but I think this is the best balanced bit of all the solo buffs. If the bounty-token team doesn't take the bounty before you can Serpent it that's their own fault.

unborn sandal
#

There’s only three ways for a solo to get away with reviving:
They are miles away and sniping (somewhat difficult and very boring)
It’s a very complicated fight with 3+ teams (A necro is just as likely to happen)
You’re incompetent and can’t cover a single body with a numbers advantage (Don’t be an idiot)

#

The only thing that feels excessive is the serpent range

crystal plume
#

I felt like that too originally as well but thinking about it people should just pick up their bounty as soon as they can anyways, only time it will happen (if people start finally picking up their bounties as they should) will be if another team is keeping them busy to a point where they can't grab it, which isn't that often

unborn sandal
#

I agree that people should just pick up their bounty but I feel like it encourages solo players to grab it and run. I know that hunt is supposed to be about playing the bounty but allowing players that much headstart once they yoink the bounty makes it practically impossible for other players to react in time and catch up

unborn dagger
#

@gentle fiber Could you sound any less salty?

gentle fiber
soft drift
#

@unique osprey

rotate traps
Something like how you can rotate engineer buildings in TF2 could be interesting.

soft drift
#

@honest gorge

cheater issue
This is a known issue. However, fixing it would cost money that Corporate would historically rather spend on making 3000 new skins (as evidenced previously by their handling of the misfire bug & lemat exploit).
In other words, there's a reason games companies these days don't fix issues, or just slap bandaids on them and call it a day; and it's not that they don't have money to fix them.

#

So it's just easier to add EAC (which demonstrably doesn't work on anything that's not a blatant spinbot) and pretend the problem is solved, rather than actually investigate better ways to eliminate cheating.

#

Tl;dw the devs know, and probably care, but corporate and monetization don't and so nothing gets done about it. I am also a massive cynic.

prime sierra
#

Actual answer: the devs know and have taken measures. Theyve made posts about it on the forum.
Also, most people you think are cheaters probably arent

#

Theres cheaters like in every game but they aren't common

soft drift
normal horizon
#

do you mean the reload bug with the misfire bug? because the patch that had the lemat exploit got rolled back and the reload bug needed a whole system rework which has been done and should be in 1.12

soft drift
#

Yeah those two spawns of spaghetti satan

#

Amongst others

normal horizon
#

I am not sure what you mean with not fixing them when they have been fixed, one by rolling back the update that caused it and the second by several potential fixes which ended up turning into a whole system rework 🙂

soft drift
#

My problem is with how long it took, how temporary measures (like temp locking the Lemat) were not taken, and how monetization kept pushing out skins in the meantime while the entire community every CM kept ignoring yelled at them to stop releasing DLC and fix the game

normal horizon
#

stopping dlc wont increase the speed in which fixes are done

soft drift
#

That's true, but allocating more resources to programming might have.

normal horizon
#

dlc releases have been once a month for a long time, this specific reload bug has had multiple potential fixes that did not entirely fix it which then turned into needing a whole system rework which does take time

#

I can understand that it was frustrating but it was indeed being worked on and a priority

soft drift
#

Maybe if Crytek hired more programmers and fewer monetization people, we would have gotten a dlc every 2 months and an earlier system fix. I don't think anyone would complain about fewer DLC and faster, more robust updates with fewer launch bugs.

I know more programmers don't stack speed like a d&d bonus, but a bit more would probably help.

vital drum
soft drift
#

And that is the public perception, not helped by general vagueness of the devs and CMs

vital drum
#

They do, it's just not always about simply wanting to hire. There's a bunch of open technical positions, they're just not easy to fill in, it seems.

soft drift
#

Well, were they hiring then?

normal horizon
#

we have been for a while yes

soft drift
#

That I know, I just can't remember if yall were hiring during the lemat/misfire crisis

#

Pun intended

#

Or shortly before

#

And I certainly don't know what was going on behind the scenes, like, how much internal help the team got etc

#

There's a pervasive narrative around the lemat/misfire 1.7-1.9 era that never really got thoroughly disproven.

#

@sick anvil

map rotation
really, those are either the worst odds or they changed night % and fog % without me noticing, last I recall it was 8% each

sick anvil
soft drift
#

Man

#

I wish I had your luck, I actually enjoy night

#

And never get it

sick anvil
#

if i knew how to transfer my curse on your trust me i would .
i would arrange a 40% discount on new servers to Crytek if they would agree to delete desalle

soft drift
#

Why

sick anvil
#

And to clarify , i did not stop playing because of night or fog. i did because of Desalle

#

While it is visually pleasing and is cool in design , but from 1000 hours i played over 600 hours on desalle

#

i am tired of it

soft drift
#

Wait why is map rotation not an even split

crystal plume
#

It is

soft drift
#

Huh

sick anvil
#

not for me

soft drift
#

Well then shain, you really do have the worst luck

sick anvil
#

that is why i call it a curse

hazy quartz
#

even split doesn't mean even distribution. that's just the nature of randomness. randomness does not prevent the same outcome happening thousands of times in a row. it just is infinitely unlikely, but not impossible.
i would prefer some even distribution/normalisation algorithm though

#

basically a system which enforces even percentages and a well mixed map/time/weather rotation

tribal wyvern
#

Would be an interesting idea for wildcard maps. Where it can rain, be windy or go from evening to night etc

wind stream
#

@knotty barn please dont repost your own ideas

#

you can add to your original suggestion, but not simply repost it

knotty barn
#

Okay thanks was not sure since there was several other peoples idea with the same idea.

prime sierra
#

Its on their website

#

Programmers dont magically appear

frosty garnetBOT
#

@hollow cloak, your post below has been deleted, as it doesn't follow the required format.
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I'd like a character that has the shape of a bush ( optimal colour: green) and a Nitro express sniper silencer pls.```
frosty garnetBOT
#

@odd orchid, your post below has been deleted, as it doesn't follow the required format.
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Hi! For consoles is it possible to separate mouse and keyboard players from everyone else? Or maybe change quickplay to not affect hunter MMR, as many high rated players downgrade their MMR to get into lower skill matches.```
queen jungle
#

@surreal python This has been suggested many times in the past, but would cause quite a few issues regarding the suspected cheaters' privacy rights.

surreal python
#

Cheaters privacy rights.... okay.

#

should i delete suggestion?

queen jungle
surreal python
#

I understood what you say, so should i delete suggestion

soft drift
#

@stuck ether

AI beetle
now this is a good idea.

queen jungle
#

@tawdry fulcrum Acutally, they are planing to add it on by 2024

inner yarrow
# frail dust Anyways <@118621316143120384>, isn't shredder ammo useless anyways, NE instas ei...

Obviously it's not useless. It makes the Nitro apply a heavy bleed and not every shot is a one hit kill. If you don't die, you are so close to dead that you have no choice but to immediately bandage. It still penetrates cover just fine so it's not like you're safe anywhere. And unless it's been changed or I'm completely misinformed, Shredder increases the OHK range. I think it's an incredibly ridiculous design and has no place in the game

crystal plume
#

Yeah shredder ammo is basically a direct upgrade

frosty garnetBOT
#

@clear nacelle, your post below has been deleted, as it doesn't follow the required format.
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Add OCE / Aussie skins already!!!! You’ve added skins for every other country and region EXCEPT OCE!!! 

Why Crytek!!?!?```
clear nacelle
#

This annoys me

#

Why won’t Crytek add Aussie skins?!?!

#

Where’s Ned Kelly?

#

Or Pemulwuy?!?

frosty garnetBOT
#

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Give the phantom a large black hat and make his cloak black.```
tawny meadow
#

@stable junco You can disable the highlight of interactable objects.

stable junco
north sleet
#

I mean, what I posted and was deleted was feedback, but okay

#

But yeah - If the current changes stay as is, solos need MMR scaling removed. We don't need 6 star solos in 4 star games stealing things from outside of compounds and overall being terribly overpowered when they're intended to be at a disadvantage.

prime sierra
#

I dont understand the Serpent problem. Literally just- stop Camping and pick up the bounty

frosty garnetBOT
#

@nimble prism, your post below has been deleted, as it doesn't follow the required format.
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Make Hive Bombs placeable
Pretty self-explanatory: you have a hive bomb, you can place it on the ground.```
soft drift
#

@crude karma

bot channel
I honestly don't know why this hasn't been implemented yet, like seriously. 10 minutes of work tops I bet, please get this done it's such a simple improvement

#

@stable junco

C&K OP
Bruh. The M1887 with levering or repeater is literally better than it for half the price (not that that means anything anymore), if anything it's underpowered.

#

@nimble prism

plaveable Hive bomb
This, but as a wire trap.

nimble prism
unborn dagger
#

@void bloom I don't know, I'd prefer it if "evolving" hunters or weapon skins were on how many clues you got or if you got the bounty instead of pvp kills

stray horizon
#

but i hope they do one people have been asking forever

void bloom
little jackal
#

honestly I'd even take just text info about how many people have been killed with the gun I looted

#

kinda fascinates me imagining the adventures the gun had leading to this moment

#

every nitro or avtomat would feel unique and special

#

just because they're rarely being left on the ground after a fight

limpid umbra
#

Little etches on the side of the gun

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#

@formal pendant, your post below has been deleted, as it doesn't follow the required format.
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I think it would be cool to hear ppl in game chat even when in party chat```
full jewel
#

@marsh dagger i 100% agree, idt know why isnt it a thing yet, back then when springfield was unites states service rifle they had bayonets as standard, would be a cool budget alternative

brisk timber
#

#feedback message
@quiet moat I cant stress enough what a good point this guy has.
Im 400 hrs in and i still underestimate how close enemies are because literally everything else is one sound level above.

crystal plume
#

IIRC they made teammate footsteps slightly higher pitch, not louder

#

But higher pitch noises appear as louder

marsh dagger
#

@full jewel They should've done the same for the lebel as well, that's also a service rifle as well.

hot vigil
#

@limpid umbra ain't your suggestion basically as the same that we already loot money from downed hunters?

frosty garnetBOT
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make shoadowplay actually auto record and not have to manual save after every match on the end of mission screen, 9/10 times ill forget to look and theres no way to save highlights once your past that menu```
frosty garnetBOT
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4 player teams? I hate leaving friends out of the game```
unborn dagger
#

@prisma kestrel trapping, burning, throwing a concertina bomb on the body, usually both.

signal mural
#

@limpid umbra That would be a "the rich get richer" thing mostly... The ones extracting with a Bounty are more likely to have had the opportunity to loot more corpses. Anyone else who survives saves the cost of their loadout & gets a little cash based on lootables. I think changing that would just make the in-game economy even more imbalanced.

prisma kestrel
#

Right I understand that’s the norm, but there isn’t anything for serpent either

#

I just figured something, anything to indicate it’s happening could be nice but I understand if it never gets changed

signal mural
#

@rotund oasis The test server exists to test the new builds. If left-side peak & the reload bug are really fixed and something else didn't break as a bi-product (ex: the LeMat bug/glitch from the last reload bug fix attempt) then it is good to go to launch. But if people don't play on the test servers then Crytek doesn't get the valuable feedback they need to make sure the patch is working as intended, then the Community gets a broken patch that leads to a bunch of angry backlash & people crying "didn't you guys even play test this?!".

I am anxious for 1.12 to hit the Live servers too and didn't test much other than the new tutorial - I played some Live server games last night and the reload bug was pissing me off hard (it felt more frequent than ever) -but- that's why both you & I should get on the test server and make sure the fixes are legit and give feedback about the test server and not impatient feedback that it doesn't go to launch sooner. These fixes are huge and it has been a long time coming - let's not rush it. Let's help 'em get it right.

queen jungle
#

@maiden adder @valid mango

If you experience issues or want to provide feedback, please use the appropriate channels and keep #game-ideas for new feature suggestions only.

maiden adder
#

its a new feature, an anticheat that works is pretty new to the game

#

i think violet said on stream something like 5% of our games have cheaters and doing the math, 1/20 games is not a number to brag about

crystal plume
#

Would love to see the source on that 😄

maiden adder
#

dev stream from serpent moon

#

or around that time period, i can find it if itll take that much

queen jungle
#

A link would be great, I don't remember any such number being shared 🤔

maiden adder
#

i remember seeing it in either a youtube short or a reddit post, couldve been both as well but since youre the staff ill let yall comb through it

#

same with the stream vods since i cant even see them

crystal plume
#

I mean to be completely honest, you're the one making the claim here so I don't think that it's us that need to comb through those to support your claim Thinkachu

maiden adder
#

i mean its not like anythings gonna happen as a result

crystal plume
#

Actually confirmed cheaters who use actual cheat software do get permanent bans 😄

maiden adder
#

id love to see data on that because so far, aint been the truth

#

i have saved links to steam profiles, none of which include EAC ban on account

#

ig i have to keep names to myself, whatever

#

point stands that the clans previously listed are clearly cheating, you can find youtube videos of them that im sure have been submitted with no resolution

#

since everything im saying is gonna be deleted, doctored for whatever reason and just generally "fixed" to make everything seem like sunshine and rainbows ill leave it up to you to ignore the real complaints of a longtime player

#

love the game, hate the players

wind stream
#

Just make sure to follow the rules you agreed to follow and your posts will be fine. Just like all the other posts on the server

little carbon
# maiden adder i have saved links to steam profiles, none of which include EAC ban on account

Steam profiles do not necessarily show EAC bans, they only show bans that are related to valve. There is a functionality in EAC that allows a game to also automatically create a steam game ban whenever an EAC ban happens, but as far as I know Hunt isn't using that.

And Diiba is kinda right here, as long as you cant provide evidence for your claims it's your word against the word of the devs, in which case they are the more credible source.

As to the clans that are clearly cheating, consider this: how clearly are they actually cheating? Because most likely crytek will not take action unless they have undeniable proof someone is cheating. So if those videos can be explained by a combination of luck and skill they might not be enough evidence. In the end it's better to have some cheaters not banned than having some innocent people get banned.

crystal plume
tribal wyvern
#

@shrewd gyro Just play 2x duos? Thats what i do with my friends.

little carbon
#

The question is whether it is in Hunt.

#

EAC is probably the best Anti-Cheat for developers to use because of its high configurability and the fact it's non invasive

crystal plume
#

As I said, as far as I know it is the case with Hunt as well

#

I have seen people who get banned from Hunt also receive a game ban on their profile

queen jungle
#

@vocal ember Showing action taken against players like that is legally questionable in quite a few places due to privacy rights

frosty garnetBOT
#

@silk steeple, your post below has been deleted, as it doesn't follow the required format.
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Tittle: Outfits not Hunters
Description: I love having cool hunters, bit right now, there are so many that you need to scroll a lot to choose the latest ones, I would love to have skins and outfits for existing hunters  instead of adding new ones, as most of them already have their face covered, They could just add a new skin to them instead of adding another hunter and the need to scroll even further to choose a new one.```
vocal ember
frosty garnetBOT
#

@silk steeple, your post below has been deleted, as it doesn't follow the required format.
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Tittle:  Outfits not Hunters.

Description: I would love to have skins and outfits for existing hunters  instead of adding new ones, as most of them already have their face covered. Add  new skinS to them instead of adding another hunter and the need to scroll even further to choose a new one.```
silk steeple
#

Wtf?

wind stream
full jewel
outer wedge
#

@silk steeple suggested Outfits, i also suggested a more customization for Hunters selection a while back, and they even did a 4 stage Skin (Viper), Crytek should do the same for more Hunters, the first that comes to mind its Billy, would love to have a coatless Billy, chest hair flying and lets go!

signal mural
#

@outer wedge I think clear night should stay in standard rotation. Pitch black night would be great as a Wild Card. I think a Weekly Wild Card rotation would be awesome. Maybe give a multiplier bonus (Hunt dollar & blood line XP) for people playing Wild Cards too.

outer wedge
#

Yep!

#

Otherwise it just does not have a Wild Card feel to it.. and yes, extra Bonus for Wild Cards please!

crystal plume
#

I feel like they are aiming for reducing the frustration of the people who do not care for night as it has been shown that people leave night/fog maps more often (which is why they reduced their chance of appearing in the first place) so if they were to add a darker night it wouldn't make sense to put the current night back into normal rotation

#

I'm not entirely against dark night as a separate experience, but man is it going to make everyone play slow HuntRee

#

Gotta bring back 60 min matches just for that HUL

outer wedge
#

I understand that, but don't call it a Wild Card then, its not even hard to see, for me its harder to see in fog maps than night.. Fire map was a Wild card.
People playing slow ? make it 30 min xD

#

if a game takes more than 20 min i rather just Esc>Leave..

crystal plume
#

It's obviously the first public iteration of it, they already stated that it's basically just a test in itself to see if it works out

#

I hope it will, because I'd love to have night and fog separated from the modes that don't affect how people play as much ConcernedFrogeHat

outer wedge
#

yes, i hope they experiment a lot in future, but mainly i was just going by a Wild Card feel of it, since the Fire map was so impactful, sound and visibility wise, that just calling normal night a Wild Card its not enough, BUT i mean if Wild Cards its just a way to bring back in disguise the old Contract system back i'm all for it, bring back 1 boss day only as wild card as well

signal mural
#

I think there has been four different iterations of night, right?

  1. Pitch black
  2. Full Moon (Clear night)
  3. Dark night
  4. Serpent Moon's Green-tinged Night

I think they are all pretty cool. But Full Moon nightime has damn near full visibility, akin to the day maps. There's no real reason to remove it from standard rotation, especially if fog stays.

I'm sad to see any variety for the atmosphere leave rotation but it could open new opportunities to see some really cool changes to make nights more enagaing with more diverse load outs & tactics.

crystal plume
#

Not sure where the difference between pitch black and dark night is coming from, there's been just this one night that has been adjusted based on player feedback back in like 2018 by making it a bit brighter, the serpent moon's night was the only different "iteration" of it Thinkachu

#

Wouldn't be surprised if even the original night versions had full moon but were just darker, I don't think that the moon was changed on purpose to reflect the nights being brighter

#

But could be misremembering

#

Yeah looking at 2018 footage it looks like we had the same moon

queen jungle
signal mural
frosty garnetBOT
#

@obsidian field, your post below has been deleted, as it doesn't follow the required format.
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Not sure that I need to write it here, but the guy from support asked to do it in "suggestions-ideas" channel, so.
I'd like to make an Ukrainian translation for the game, is it possible?```
nimble prism
frosty garnetBOT
#

@ornate yarrow, your post below has been deleted, as it doesn't follow the required format.
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Guys what do you think about proposing to crytek to make weapons with attachments and be able to combine at most 2 of them?```
frosty garnetBOT
empty wharf
#

Here's a suggestion. Put weapon sway back in the game like before the 1.0 launch. What a dogshit decision to remove that so early on to placate the scrubs that want COD weapon stability.

hazy quartz
#

Weapon sway puts a soft cap on player aiming skills and makes shooting less satisfying as it puts too much importance on RNG.
If i had to choose between "I died because my aim was bad" VS "I died because RNG sway screwed me up" i would always choose the first option as aim is something i can improve on.
If you need sway as a perceived "hardcore" mechanic to feel more elitist and being above a "COD" Player that's not the games fault.

unborn sandal
little jackal
#

how else are snipers supposed to play

upbeat vigil
#

Another day of having a bad server latency...

unborn sandal
# little jackal how else are snipers supposed to play

Like aperature users. Scan they area unscoped and then when you seem someone aim in and take the shot. Don’t just look at them for 5 minutes hoping they sit still for a free shot. Also you get steady aim or whatever it’s called

knotty ore
#

Please for the love of everything Hunty, I shouldn't need an engineering degree to place alert traps by barrels. Ground is flat, I should be able to place that in any orientation I want, at any angle from the barrel.

unborn sandal
#

@fair rover
You hit them in the arm. It has absolutely zero to do with rng unless you hipfire. It has to do with where you point the gun

full jewel
#

@rare raven that would be a amazing buff for vulture, not too powerful, but extremmely handy, cant even count how many times ive shot someone, thought thy lived but turns out the shot killed em n then cant find their corpse as i ran away to get some better cover 1HuntLUL

#

just generally QOA update it would be

glacial rose
#

seems like all the Tarkov jokers came to hunt

crude karma
#

damn, thought more people would be into legendary skins that show the inside of the gun

queen jungle
#

@static forge let me guess, you just watched a ratcha Z video?

hazy quartz
#

seeing the inside of the gun is cool, maybe in the 3D view but don't want exactly a legendary like that because it would look like odd to me.

frosty garnetBOT
#

@ornate yarrow, your post below has been deleted, as it doesn't follow the required format.
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zinc solstice
#

@jovial tusk if youre talking about the crytek logo and other stuff that fades in an out when launching the game, you can hit ESC to skip those

jovial tusk
zinc solstice
#

cause its one button lol

dense schooner
#

still better than pressing that one button

blazing wharf
#

Title: Legendary gun skins not working with other gun options is frustrating.
Details: Let me give a concrete example. Say I have the "Augusta" legendary skin for the Winfield M1873C, however I don't care for the un-scoped versions of the gun would much rather use the Deadeye, or Marksmen, or Sniper variants. The unfortunate reality is I will never get to see or use the skin because I will never purposely buy the un-scoped version for bounty mode, and the times I might get the un-scoped version off a recruit or in quick-play, it will be the un-skinned base version. This has even prevented me from buying DLC's because the skins are for the wrong version of the gun I would like to use. If this were resolved DLC sales would increase, and players would be happier, and the games balance would be unaffected.

brave trail
#

Anyone know why reconnect leaves the game audio in shambles?

low epoch
#

rework prestige

obsidian narwhal
#

@fair ether it's a cool idea but they'd have to convert it to shells, making it either break-action like the LeMat (seems a bit far-fetched on a carbine-length revolver, even though it was a percussion cap shotgun) or add a loading lever on the side that'd push the shell out like on the conversion.

Or, even better, not convert it, make paper cartridges and have it be muzzle-loaded, making the lengthy reload real.

#

I'm an advocate for paper cartridge muzzle loading actually, the loading lever makes the process fast and easy, and adding the percussion caps makes the reload long enough to justify another 5-round fast-firing shotgun

crystal plume
#

@chilly wren Imo tool melee shouldn't be able to 1 shot hunters who are max health, period

#

That's the main reason why dedicated melee weapons are pretty much obsolete

#

Hitting the head is easy enough with melee, limiting tool melee to just 1 shotting heads (which is how it works most of the time already anyways) won't solve anything imo

obsidian narwhal
#

yeah but i mean superhuman or not if you get stabbed on the noggin' by a pointy, sharp piece of iron... well, ya ded

#

imo anything meant to be lethal that hits the head should onetap

#

on the other hand i hate that the machete doesn't onetap on upper torso, and i hate that the knife does

crystal plume
#

I prefer balance over realism in instances like these 😄 There's basically no reason to bring a dedicated melee weapon when a knife can do the same they can, range doesn't matter when you start introducing client to client positional differences and the ability to often trade when meleeing as long as you time it right

hot vigil
#

Not that you'll feel great after or anything.

prime sierra
#

I mean I get it. Why bring an axe or the shitty Machete if a knife can 1shot

#

The knife has saved me plenty of times when I knew it shouldn't have

obsidian narwhal
#

only times i actually use my knuckle knife on hunters is when i've already hit a shot and i don't have anything left in my gun

#

so i don't really care, any melee at all should onetap in that case

little jackal
#

combat axe just begs to get a mode switch between rending and blunt

#

pretty sure that got suggested dozens of times already

cedar helm
#

rn combat axe is only useful for unlocking throwing axes imp

little jackal
#

all they have to do is one animation

brisk timber
#

Another reason why taking OHK away from Shotguns and lowering the max damage on most long ammo guns. If the game would evolve more around 2-3 tapping or headshotting the meele weapons would be probably picked up a bit more again.

obsidian narwhal
#

yeah, but then if shotguns suck at their own range, and long ammo is basically glorified medium ammo, there's no incentive to take them either. which sucks.

#

i won't lie, as much as i hate shotguns, i do really like how shotties and long ammo are positioned right now in the meta; especially with the addition of jankier weapons such as the krag or the lemat carbine

#

it makes sense for most long ammo rifles to outperform medium ammo : they're modern weapons that are objectively superior to their old, black powder counterparts.

#

honestly if i had my say in it i'd even like to see more realistic damage

#

OHK on every weapon upper torso and head regardless of the range

#

Verdun did it and it's a fun game

brisk timber
#

Shotgun could get their range increased significantly and still be the only guns with high damage inn the 130-150 range which would still one shot on 125hp targets.

Rifles and Pistols would ofc be required to be below 125hp as counter

But i think this would actually help gameplay ALOT because people wouldnt windup in so much stalements anymore

obsidian narwhal
#

but i don't want battlefield-like Hunt, and i don't want Hunt to be Verdun either - two taps is good, OHK on shotguns make sense, and that's it

brisk timber
#

Medium ammo would actually be more viable aswell to long ammo because they are faster for same damage. Where long ammo would be the go to just because of the range and pen.

obsidian narwhal
#

bruh medium is golden already, the only thing it lacks is range

#

legit ive got more kills with the vetterli silenced than with the mosin

brisk timber
#

Yea the vetterli is really effective and the HV ammo on it was a huge buff
Im not saying the medium ammos are complete shit, though the vetterli cleary is the gold standard with HV

#

Either buffing medium or nerfing long ammo would kinda go in the same direction
its just a question of where you want the peak performance

#

I think it would be healthier for the game to flatten the peak performance of nearly all the guns in general

worthy knoll
brisk timber
#

We often have those stalement because long ammo wont push inside compounds and shotguns dont wanna push outside

#

Because neither of them wanna give up their peak performance niche

#

Flattening the peak performance curves would actually get the gameplay rolling because of less risk for both sides

#

A shotgun that could reliable hit targets in the 50 to 100 meter range with still reliable 2-3 tap damage would actually be worth to try a push with

#

On the other hand long ammo users know that they wont get oblitarated by OHK shotguns would make them try to push

crude karma
#

a 50 to 100 meter range shotgun?

little jackal
#

I'm gonna need a scope for that

crude karma
#

Im gonna need me a crown n king marksman for that

brisk timber
#

But thats basically how it works in RL aswell

#

its strange that people make fun of this concept when its just true

#

Im not advocating for maximum reality here, thats not the point

#

The point is that by taking OHK potential away but giving Shotguns range they could still be very viable with damage in the 130-150 numbers and all other guns nerfed below the 125hp threshold

obsidian narwhal
#

that said, the counterpoint to that argument is that tarkov does have OHK mechanics with most weapons and people love that stuff even when you lose everything when it happens to you

#

tarkov has realistic shotguns too and it's not fun

#

they're way too strong for what they should be.

#

again, i don't particularly enjoy fighting shotguns in hunt, but i don't mind it being in its current spot- nor do i mind long ammo being in its current spot

brisk timber
#

Im not against OHK mechanics on most guns but on OHK on some guns
thats a dramatic difference

#

When we look at fps veterans like CounterStrike you either have a very slow OHK AWP or a very slow and very short range Shotgun

#

but thats basically it

obsidian narwhal
#

well there ya go then, i really don't see the problem

a shotgun should OHK in its range because it's useless in any other situation; and rifles already don't OHK

brisk timber
#

OHK in this games comes with some strong drawbacks

#

Yea and in CS theres a automatic shotgun with 7 rounds and that just doesnt kill OHK

obsidian narwhal
#

(nitro doesn't count, but the nitro is designed to stop a charging elephant in one hit; so it makes sense)

brisk timber
#

while here in Hunt we have a crown and king that just goes around and obliteratese everyone who dares to enter a compound

obsidian narwhal
#

as it should be tbh

brisk timber
#

Yea but now youre the one taking realism > gameplay

obsidian narwhal
#

if you're daft enough to push a compound where you know there's a c&k and not play it smort

brisk timber
obsidian narwhal
#

i completely acknowledge the arguments you're giving me, but shotties are designed to be devastating at short range and crap everywhere else

#

in game, not in real life

brisk timber
#

Designs can change

obsidian narwhal
#

increasing their range while reducing their damage would make them mediocre at both their intended, short range; and mediocre at medium range

brisk timber
#

I wouldnt call a "full auto" sparks in close to medium range mediocre

obsidian narwhal
#

the OHK range for the c&k is already laughable

brisk timber
#

a Crown and King could still retain like 149 damage

#

and still be a crazy good gun

#

A one shot Shotgun like a romero i would still see a 150dmg modifier for its long downtime

obsidian narwhal
#

thing is, i already find getting killed at 15+ metres by a base romero annoying enough; i dont wanna see its range increase

#

if i'm fighting shitguns i'm playing it smart and try to stay out of range

#

and that's fine, because it's how the game works

brisk timber
#

The romero is really the only Shotgun i wouldt mind changing in this case

#

I dont wanna get to deep down into balancing every single gun now tho

You say "and that's fine, because it's how the game works" and the way the game currently works is that people often end up in stalemates or they brake the stalemate because they get bored and just take the risk against their own odds.
i heard that once Long Ammo could kill one hit to the torso.
"Well thats just how the game works"
They changed that.

#

Friends of mine quit the game because its just so boring at times because of those stalemates or the infavourable position you have to get yourselfe into just to get the game going.

#

So for me thats a clear indicator the game is really not that okay and still could use balance tweaks.

obsidian narwhal
#

stalemates turn into a high risk, high reward situation imo

#

which is literally the core design of this game

#

they're camping inside, you can't push? well, if you play it smart you can still push and get the upper hand

#

consumables are there for that

#

they're camping at range? exit from the back, rotate behind cover and fuck them up

#

that's also risky because they can anticipate it, but so rewarding when you do it right

#

people are camping the extract? do the yo-yo strategy and pick them in the open

#

there's always a way to get around a stalemate and finding it is part of the fun

brisk timber
#

Sure

obsidian narwhal
#

making all guns mediocre at their intended range just breaks the fun of playing specific weapons

brisk timber
#

Or you can just wait outside with your mosin sniper

obsidian narwhal
#

and stalemates would just happen anyway, just with guns that don't feel quite as good

worthy knoll
obsidian narwhal
#

i rarely ever do that; i'd rather have a fight and have a good adrenaline rush than be passive and extract

#

at most what i'll do is rotate out of scan range and murder everyone when they think they're safe

#

unless i'm literally at the other end of the map and already heard shotguns in the boss lair. there's no point running for five minutes to get onetapped as soon as you get to the lair

brisk timber
#

The reality of gameplay especially in high elo where people playing the most effective way it unfortunately just doesnt work that way.
People extract if they dont get the boss because they dont wanns deal with stalemates. Shotgunners camp inside. Long ammo outside.

obsidian narwhal
#

idk mate i'm playing on EU, upper 5-low 6 stars, and rarely don't see the whole server worth of hunters in a match

#

and yeah stalemates happen often enough

crystal plume
#

@obsidian narwhal IIRC you can bring your loadout in the advanced tutorial on test server

obsidian narwhal
#

wait, you can? last i've tried, it didn't work

#

if it does, then wonderful

crystal plume
#

I'm pretty sure you can, I went to test the bow aiming movement speed when people were claiming that they improved it on test only to be disappointed PepeHands

obsidian narwhal
#

gotta check again then

worthy knoll
fair ether
past barn
#

"Categories Hunt Brazil and Hunt Russia now require regional "SA" and "RU" roles to be visible."

so you kicking us out of the russian groups but let the russians trash talk in the eu and american groups?

YOU MUST BE KIDDING!

vocal ember
#

what happened to the old pre alpha graphics why the game is not the same now it used to have a very nice atmosphere

obsidian narwhal
#

i mean it still has a very nice atmosphere, but yes, there have been some visual nerfs to allow for actual good performance

#

although i can't really put a finger on what's been removed apart from the very heavy tree movement and the flies on corpses

vital drum
#

But there have been no technical downgrades since EA release

#

And I don't think we ever had corpse flies on release either, that was only in early trailers.

obsidian narwhal
#

there's ONE horse corpse with flies in the entirety of the three maps

#

it's completely east of windy run, in case you're curious

#

but like, in the E3 gameplay showcase they get inside a house and like it's swarming with flies

#

and that's what's missing, it's the heckin' bayou ffs

vital drum
#

Yeah, we never had those on release. Visual features remained the same since then, just ToD and gameplay-related changes from then on.

#

People are really nostalgic about what the old daytime looked like though 😄 Sunset that was added later has a more similar vibe, but it's darker.

fair rover
obsidian narwhal
fair rover
# unborn sandal

Still extreamly low for that weapon lol this game doesnt get how guns work

#

Game says effective range 250m yet already falling off that hard at 23m

dense schooner
#

The game does tell you what effective range entails. But yes the game is not explicit in regards to damage falloff. Currently it’s community-gathered data

fair rover
#

Id guess 250m just means to get a one shot headshot but still cmon 23m is less then 10% of the guns "effective range" of 250

#

Either they need to fix the stats or decrease some falloff because that makes 0 sence

queen jungle
#

Using non-English language in English channels in against the rule

meager birch
queen jungle
#

Becasue they follewed the rules

#

If evn they are trash talking, they trashtalking in English

meager birch
#

Exactly!

#

But I have seen it happening once or twice

#

They usually get yelled at by mods in English

#

Until they swap channels, or get muted due to not understanding lmao

frosty garnetBOT
#

@lament token, your post below has been deleted, as it doesn't follow the required format.
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should be able to turn flashes```
#

@prime vapor, your post below has been deleted, as it doesn't follow the required format.
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Make a mode where you don't lose the hunter or at least bring back that trait that lets you keep it but without any equipment and you're paying for it with a trait slot. Game was actually FUN back then when people didn't camp for 40 minutes or puss around beyond all reasoning when they coulda supported the one guy that charged and killed 2 people and won right there and there! Thins game is unbelievably grindy as it is at least make there an option to not have actual BUILDS on your guys and not have to spend hours building it every time some dipshit gets a lucky random on his dual pistols! 
As for bugs how about fixing the one where hand crossbow poison arrow just breaks on a crow on a ducks head and the poison cloud is not triggered so you end up scaring off the birds instead of killing them silently? Or the one where shit (including hunters) falls through the floor or gets stuck or slides around on perfectly even surfaces?```
steel hamlet
#

Call me crazy, fellas. But I think there might be a format in the pins

lament token
#

flashes should be able to be turnable

steel hamlet
#

What does that mean to turn flashes?

lament token
#

you look away you dont get flashed

steel hamlet
#

Oh-- so you're basically saying that flashes should work based on the fact of if they're in the player's FOV or not

lament token
#

basically

near sentinel
#

Surprised that my suggestion for limiting red skull/bounty revive to 1 time got a bunch of downvotes. Don't you folks think it's exagerated right now? I mean, a team barricated at the bounty can just reviving teammates AD INFINITUM, making the situation boring and only adding to the already frequent stalemates, IMHO.

unborn dagger
steel hamlet
#

Sometimes you might not know if their buddy is unprotected, though. Especially in teams of three.

#

And bounty teams usually have an advantageous position with the bounty building, so free red skull resurrections is almost more guaranteed than not.

#

The reasons health chunks are there in the first place is to push the idea that life is not forever in that game. There is the threat of permadeath. With unlimited red skull revives, that threat is slightly snuffed, in my opinion.

unborn dagger
#

Once again that is on you for not pushing in, you have a team as well so that's not an excuse, they are reviving and taking away their own health to get someone up.

#

That is a perfect opportunity to push in because two team mates are one shot.

steel hamlet
#

Mhhh... still not an excuse for odd game design choice. You don't have to push in Hunt. That isn't a requirement, nor is it the only way to play. The mechanic overall is tedious, and pushing in might just get you blasted while you're trying to figure out where the lingering others are.

#

Constantly having to worry about the dead in places where you cannot necessarily reach in that moment is just another wall of frustration built up for little to no good reason. I don't want half of my battles being a hunt for something that burns, either. If that was the next point to make.

unborn dagger
#

So you're blaming your skill issues on the game because you're not caring to push in when you have a clear advantage to kill the team because one of them is busy reviving their team mate. Sounds very logical.

steel hamlet
#

Not even close to what I said, but sure. Believe whatever you might like if it makes you feel like you are right.

#

One person dead doesn't instantaneously mean an advantage.

#

If you were to blast into the situation because one person was dead, and you got bent over with a shotgun from the other team because your team wasn't stupid enough to rush in as well, would you blame that on your team then for being cautious of a potential enemy team resurrection in a disadvantageous position?

#

You even stated earlier that you were fine if red skull resurrections were taken out of the game, so I don't see the point in bantering about this.

queen jungle
#

@torpid pewter The chance of hitting with dual loadouts depends on how much of the reticle your target fills in.

north sleet
#

Couldn’t agree more about not adding self revive. You choose to queue solo, and to be ad a disadvantage in exchange for higher rewards. You shouldn’t be given a bunch of perks just because you decide to play solo in a team game honestly, the increased reward if you manage to win is more than enough.

little carbon
frosty garnetBOT
#

@celest lodge, your post below has been deleted, as it doesn't follow the required format.
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Knuckle knife,  or Derringer  variant.```
frosty garnetBOT
#

@celest lodge, your post below has been deleted, as it doesn't follow the required format.
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

@celest lodge on  knuckle knife  variant   4 rounds spacial ammo  like  Derringer , an for  blade same or less than default  knuckle knife```
brisk timber
# north sleet Couldn’t agree more about not adding self revive. You choose to queue solo, and ...

Thats pure assumption. Not everybody plays solo for more hardcore gameplay or higher reward. Some solo players just dont have friends that play this game or they wont deal with random teammates for whatever reason. Aswell as the higher rewards are even there to begin with because you wont win as often. Not because its a "Jackpot" kind of feature - its a losing counter mechanic. It has to be there to keep economy stable.

Solo was introduced with this game the same way as playing duos.
By this argumentation one could argue that trios should be taken out of game because it wasnt meant to be played that way from beginning because it was added later - which would be bonkers.
Obviously this game is meant to playable solo or else devs wouldnt do what they do.

little jackal
#

I think everyone has to accept that solo-revive is here to stay. Crytek had all the time in the world and even a big amount of real match data to base their decision on.

#

I mean they're not gonna back out now because of occasional suggestion or feedback posts

#

we've lost this battle boys

cosmic remnant
#

It'd be cool if solos only got one self-revive per clue they had obtained.

brisk timber
#

I think its gonna be finetuned in some way

knotty barn
#

I think it's gonna be perfect for my concertina bombs and fire bombs.

crystal plume
crystal plume
#

@tulip solstice Please send bug reports in the appropriate channel, feedback is for feedback 🤠

queen jungle
#

@tepid pawn This is a long-lasting issue with how Deutsche Telekom routes its customers' data and needs fixing by them.

frosty garnetBOT
#

@sterile schooner, your post below has been deleted, as it doesn't follow the required format.
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https://tenor.com/view/american-gothic-rolls-eyes-ugh-sassy-gif-16744062```
#

@sterile schooner, your post below has been deleted, as it doesn't follow the required format.
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queen jungle
#

@weak sparrow Please make sure to add a detailed description to your suggestion so people know what exactly it is you want as well as why they should support your idea.

frosty garnetBOT
#

@sterile schooner, your post below has been deleted, as it doesn't follow the required format.
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I mean what if hes goin ham pushing, and  youre sitting in a bush for 20 mins. that wouldnt be fair for him not to be able to go next dont ya think?```
little jackal
#

@oak pecan All silenced weapons can be heard at up to 50m. And even without that, it gets pretty clear as to where the shooter is with some experience. I don't think it's called meta if it works only in lower brackets.

white oasis
#

@queen jungle theyre already gonna do that starting next update

north sleet
#

And the reward for doing so.. Is higher rewards at the end of the game. You shouldn't be given a reward during the match for choosing to play at a disadvantage.

brisk timber
#

shrug

north sleet
#

At this point, with solo's getting 5 lives and a bunch of buffs, they shouldn't be getting decreased MMR scaling because they are not at anywhere near the disadvantage they were at.

brisk timber
north sleet
#

You can take clues and bounties from outside of compounds now, revive yourself up to 4 times, and automatically get all three shots when you pick up a bounty. There's no disadvantage for being solo at this point, so 6 star solos should be in 6 star matches, full stop.

brisk timber
#

Its harming both sides anyway.
Solo is losing often more MMR than gain.
And the others have to play against a deflated MMR player.

brisk timber
queen jungle
#

@white oasis They are already planning to add custom lobby by 2024

frosty garnetBOT
#

@sonic verge, your post below has been deleted, as it doesn't follow the required format.
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Ability to choose what music plays when you interact with instruments.  Could be blood bond content like gun skins, songs should be appropriate to the setting.```
unborn sandal
iron trench
#

@thorny ibex And also make a Nitro Pistol, so that way we could use dual Nitro Pistols with Quartermaster and AvtoNitromats, it would be so healthy for the game... and at the end they're gonna say It is just a meme guys... it's totally fine.

unborn linden
#

Does anyone know why I can't buy the hell hath no fury ver 2 dlc?

spiral crane
#

for the love of god can something please be done about the avto its is in every 5-6star game just make is special ammo its what you did to the dolch im so tired of a full team of avtos running up to my lair when im fighting boss the having 45 rounds sprayed through the whole building then they can refill the ammo 2 more times off dual sparks pistol for a total of 135 rounds of the best ammo in the game among 3 players like we cant seriously still say HAHA avto is a funny meme anymore

queen jungle
#

Rather than buffing medium ammo, they should nerf other types of ammo to avoid a power creep

crystal plume
#

I'd much rather see medium see both damage dropoff start distance buff and slightly better pen without FMJ, and with compact I'd give it a touch more pen as well for consistency's sake ConcernedFrogeHat

#

Other than that the ammo types are pretty balanced

dense schooner
# queen jungle Rather than buffing medium ammo, they should nerf other types of ammo to avoid a...

All people are asking for is medium ammo to actually behave like… medium ammo. They’re not asking to make it as powerful as long ammo.

Here is a clear example showing the massive disparity between medium and long ammo:

  • A winnie C can two-tap up to 43m in the upper torso;
  • A centennial can two-tap up to 62m in the upper torso;
  • A Mosin can two-tap up to 160m in the upper torso (Krag 112m, this difference is still noticeably bigger than the difference between cent and winnie C)

Currently medium ammo can’t even be reliably used as a compound gun in some situations due to the severe damage dropoff it experiences after 20m.

iron trench
# spiral crane for the love of god can something please be done about the avto its is in every ...

Making it special ammo would just kill this gun entirely from this game... instead i think they should tweak it like this with simple things:

1 - Slower timing to ADS... the ADS time for these guns is too fast... bigger guns should be heavier and have a slower pace... there is no sense in people turning corners, rushing you, and instantly spraying you down with these huge ass guns...

2 - Nerf at least the Avto Damage. Full-auto guns shouldn't have the same damage and muzzle velocity as single-shot weapons and bolt actions for obvious reasons; you'll lose pressure and power inside the barrel with bullets being shot that fast.
So because of that, Avtos should at least have 124 base damage instead of 136;
And the 615 m/s Muzzle Velocity is TOO MUCH.. make it as slow as medium ammo or maybe a little faster than medium ammo...

That's a meme gun, right? So why make it that strong?

PS: There is another thing.. but i think it doesn't matter... Nitros and Avtos are huge guns, and IRL would be impossible to use them close-quarters, you'll be hitting those barrels into walls all the time trying to turn corners..

spiral crane
# iron trench Making it special ammo would just kill this gun entirely from this game... inste...

making it special you still have 5 bursts of damage that deals more than enough to 2 tap anyone ADS speed and turn speed doesnt do anything because you can change the sensitivity manually most long ammmo guns should have the damage nerfed as it is and muzzle velocity doesnt matter because people dont use it past medium range as is also giving it clip reloads makes it where i dude runs behind a corner for less than 2.5 secs and now he has 2 bursts

iron trench
# spiral crane making it special you still have 5 bursts of damage that deals more than enough ...

My idea was to slow the time to aim down sights so that way you'll need to pre-aim peeking...

And for the muzzle velocity, think with me:
The Vetterli has 410 m/s muzzle velocity, right? If you shoot someone running sideways from 40 meters away of you, you'll need to lead a little bit, maybe 1 head or a little more..
Making the muzzle velocity of Avtomats slower would make them harder to hit moving targets.

tribal wyvern
#

Could make it special & give it 5 ammo in reserve.

spiral crane
#

you dont even have to really try to hit someone at 40 meters with 410/ms because the bullet is there in less than 0.10of a sec its just very frustrating to have atleast 1 in every one of my lobbies because for a lot of people money doesnt matter when you have over 100k i do not be i still never worry about money because im constantly hovering around the same amount no matter what i run

hot vigil
#

As a Martini main, ms matter little once you learn to compensate.

frosty garnetBOT
#

@indigo hound, your post below has been deleted, as it doesn't follow the required format.
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

slight poison trip mine buff: Why not have 3 poison traps instead of 2 by default as they are quite mediocre and concertina is better in pretty much every way```
white oasis
#

i seriously dont understand why

"Title: 2v2 Compound Gamemode
Picks a random compound and gives everyone a random loadout. something fun short and good to learn other weapons."

has so many downvotes
new gamemode that has already been suggested to many times and would fit so incredibly well.
people are weird lol

crystal plume
#

New gamemodes will always threaten to split the playerpool which will affect SBMM

#

Plus on the roadmap video that they did they talked about the possibility of new gamemodes and it's something that they are interested in starting with custom lobbies which are aimed for early 2024 after the engine update and backend refactors

white oasis
undone star
# iron trench Making it special ammo would just kill this gun entirely from this game... inste...

First: its not wrong to kill that gun from the game tbh. Its the only fullautomatic weapon in the game. It doesnt have a spot in the meta. Either its played by noobs and as a total meme (which it should be) or its being played by sweats who wallbang 15 shots, hit at least 2 players and then still have 2 full magazines thanks to the double sparks. People can say what they want, it utterly stupid at its current point. The avto needs 2 from the following 3 nerfs to balace it out:

  1. Wallbang capability.
    Remove wallbang capability. This way the player will be forced to play the weapon more memlike with pushing in, evening it out in comparison to other weapons with fanning or buckshot weapons.

  2. No 2-tag capability
    Removing the 2 hit kill capability will mean you have to hit a full 3-shot spray which is ok imo. It will further correct the ammunition pool because you'll need more shotd to kill.

  3. Special ammo.
    The shared pool with weapons like uppercut or sparks is a unbelievably stupid decision. You can shoot 1 (!) Sparks shot with reload while the avto has all 15 shots. And then ut still has 30 shots to reload. Who thought of this? Giving it special ammo will place it at the place it should be: an expensive meme. (The price could be corrected)

All the people downvoting all the avto nerf ideas are just sweats who push their KDA with avtos 🤓

queen jungle
#

@white oasis Looting players is purposefully limited in rewards as to make players go for the objective (the bounty) instead of just doing PvP

hot vigil
#

@visual pendant I don't mind the trait suggestion on the surface, but I feel like we should be careful about making traits that is very niche in general, in this case, useless for Solos. Mostly bc we already have a big issue of the lottery of Legendary Hunters rolling with bad combination of traits. This would just complicate that pool further.

visual pendant
#

@hot vigil fair enough. Necro had that problem until just recently too. But it’s not like most people are restricted to one Hunter. Worst case, they hold onto that one until they have a team.

hot vigil
#

Not sure what that should be

visual pendant
#

Neither am I. Self revive is already in play, so… @hot vigil

#

@hot vigil maybe if you self revive you get a short regen effect? That seems overpowered though.

hot vigil
#

Yeah, think it is one of those cases of "impossible design" where you went in to make a team focused trait and you can't really apply it to solo without a thematic break.

#

Sometimes it is just like that

#

In general making a game accommodate both team and solo play in the same match is already a daunting task.

frosty garnetBOT
#

@queen jungle, your post below has been deleted, as it doesn't follow the required format.
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

https://youtu.be/-RlAuAbSIIA

This video has so many fun game modes, I think game modes in this video would be fun to see in hunt showdown, like a quick game mode randomly gives us game modes like these.

Example: everyone spawns in prison map with poison bows and lantern, lantern can't be turned off, etc.

Example: everyone spawns in big house with explosive ammo + same weapon + and self revive + no body burning tools, etc, maybe only normal med-kit and no other consumables and tools.```
frosty garnetBOT
#

@limber tinsel, your post below has been deleted, as it doesn't follow the required format.
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

**Solo Bounty/QuickPlay Bounty**: Normal Bounty but solo Q/QuickPlay with Bounties
**Details**: Just a mix of the 2 gameplays bounties or quickplay for people who like to shoot monsters and people but don't have a party

Disclaimer: I know you can just solo Q bounty but even if you don't allow teams of 3 sometimes it might be a bit unfair (specially if you suck like me!) Note: I know there will be some help in the next update for the solo players in bounty

So this mode could possible be:
>Normal Bounty with single player teams: you buy the weapons and equip character normally like for bounty but all teams are solo

or

>You find weapon and consumables on the world like quickplay while looking for clues (i think this will be the funniest) 
This option could be you having your character in the menu without equipment or having a random one like in quickplay

If this might be op in terms on XP/Dollars gains mode could just have a dollars fee or something```
queen jungle
#

@limber tinsel There used to be an experimental solo BH mode during Early Access, but it was a terrible experience and that's why the devs created Quickplay as Hunt's solo mode

limber tinsel
#

oh 😦

#

No chance for a re-test?

queen jungle
#

I highly doubt it. People were so afraid of dying that you essentially had 10 players camping the boss lair, waiting for somebody else to make a mistake first.

limber tinsel
#

I see :/
maybe less time window for map to close?¿

#

so sad it didnt work out

mellow orbit
atomic cipher
wintry comet
#

any thoughts on my suggestion? it was inspired by the recent MH Ironside complaint post on the subreddit
#game-ideas message

#

could someone explain why they hate having stuff unlocked faster?

#

@unborn sandal explain yourself

brisk timber
#

#game-ideas message
@sacred summit
This is bonkers.
Thats basically how any fps with a crosshair works.

unborn sandal
wintry comet
#

@sacred summit you must be smoking the strong stuff tonight

#

don't do drugs, kids, otherwise you wind up with whatever thought process led that guy to "no headshots unless ads" and "neo in hunt showdown"

brisk timber
#

You have a crosshair and the more it is filled by the hitbox of the enemy the higher the chances are you hit. If a hitbox occupies 50% of your crosshair than you have approx 50% chance to hit. If that 50% are a head than you do a headshot 50% of the time.

It just how it works with any game that has some kind of crosshair spread.

wintry comet
#

Rakki, any thoughts on my suggestion? just trying to figure out why it's not getting thumbs ups other than from me

#

i feel like part of the issue people have with the prestige system is they dont want to unlock only 1/3rd of the weapons/variants in the game by the time they reach level 100, and possibly not having stuff yet for the next event, at least my suggestion tries to alleviate some of that by making progression faster

unborn sandal
brisk timber
#

@wintry comet its okayish i dont know. the trees are bloated and stuff takes too long to unlock. The route to take can be subjective. Others pledged for permanent unlocks you could chose everytime you prestige. I guess theres more than one solution

unborn sandal
#

The reason I prestige is the grind for weapons I don’t want to just get it fast. Why would I not just stay at a level then

wintry comet
# unborn sandal I’m a prestiger and I disagree

if it makes you feel any better, i feel the same way i think? i feel like part of the fun comes from the unlock process, the problem is that there are loads of times where i go "damn i wish i had HV ammo for my Winnie" but i need to go through a few other unlocks first before i can play the thing i want to

unborn sandal
brisk timber
#

But i want those milestone skins
Like the golden winny

wintry comet
#

and honestly, its getting extremely daunting to look at the weapon tree and see i need to plop down 15 concertina traps before i can get flash bombs unlocked, granted this will change soon with the solo changes giving me an excuse to place them, but still

#

or i need to farm however many dozens of kills with a gun before i can unlock the scope i want, etc

unborn sandal
#

The fun of prestiging in my opinion is being forced to play with shit weapons

wintry comet
#

idk, maybe it gets better with time, and im only at under 200 hours, so maybe my opinion will change at some point

unborn sandal
#

Don’t worry about the grind for weapons

#

It’ll happen naturally around bloodline 70

wintry comet
#

or even just mosin + conversion

brisk timber
#

Now i just wont play it.

unborn sandal
#

Romero Alamo isn’t very good anyway

#

Less ammo

#

Feels clunky

brisk timber
#

Thats not the point.

unborn sandal
#

No talon

wintry comet
unborn sandal
#

Yeah yeah I know that you’re saying it takes too long on the bloodline

#

But it’s really designed for players on their first prestige

#

Learning the game

#

Andy one that gets hooked and starts prestiging can go fuck themselves

wintry comet
wintry comet
#

instead of needing to progress through 8 different unlocks on the Winie M1873C line and probably be mid-20 on my bloodline, i only would need to progress through 3 ammo types and 5 variants, and both could progress at the same time, probably unlocking the tree by 10-20 which is perfect for a starter gun like the Winnie M1873C

brisk timber
#

Thats why i think something like perma unlocking one weapon ammo or variant permanently you can chose ever prestige would be nice.

Like you wanna have the alamo? Prestige and choose it. You have it as soon as the main Romero unlocks.

sacred summit
#

fine, "remove headshot damage multiplier" when hit by a rng based hipfire shot

unborn sandal
brisk timber
#

Its just how crosshairs work

wintry comet
brisk timber
#

If not then you would have streamlined lazerguns

unborn sandal
wintry comet
#

on the other hand, a patient player with dualies is a force to be reckoned with

unborn sandal
#

Dualies are only good close to midrange cleanup

#

Don’t rely on them to open an engagement

brisk timber
unborn sandal
#

Don’t rely on them to be effective at distance

wintry comet
#

ive managed to get kills i probably shouldnt have, just because i had the ammo pool of dualies but the patience to line up my shots rather than just hold W+M1

unborn sandal
#

And don’t jump on someone with them because your ass will get meleed

brisk timber
wintry comet
brisk timber
#

The only thing about dualies i would like to see changed would be the alternative fire mode

wintry comet
#

as it turns out, moving and keeping your crosshair over the enemy is an important skill to have in an fps

brisk timber
#

Would be nice to go left hand right hand back and forth with ironsight

#

Like in those cowboy movies

wintry comet
sacred summit
brisk timber
#

I know would probably be op.
But maybe with reduced rpm and much sway...

wintry comet
#

like i think i can visualize it, where rmb puts the "firing gun" in ironsights, while the "non-firing gun" is lower, but the main disadvantage of dualies is that you cant go ads in exchange for higher fire rate and more ammo before a reload is needed

#

plus the higher ammo pool

#

come to think of it, could dual nagant HV + winnie vandal HV become a thing?

#

or winnie 3 slot HV with quartermaster?

#

or whatever conversion FMJ dualies + winnie fmj + quartermaster if desired

brisk timber
#

I dont think thats a strong enough loadout to be a thing. Those compact ammo guns have enough reserve to begin with to need that

#

Sometimes i like to pair a Cent with a Pax for bigger medium ammo pool

wintry comet
#

yeah but it would be funny af

#

i like cent + pax claw or cent + scottfield

#

ive been going pax claw recently so i have an excuse to equip dusters for the knuckle knife unlock

#

that is such a stupid unlock 2500 EXP wtf

brisk timber
#

Welp just play tomahawk. Its the best allround tool. Bte we going offtopic here. Lets cut it. But nice talk 🙂

wintry comet
#

combine that with blunt melee almost always existing in the form of a buttstock smash, there's no need to also equip dusters unless you have a bladed melee of some kind

#

but yeah, thats the other part of what i wanted, was just a rebalance of the weapon unlocks in general, i feel like some of them have become a bit too grindy

#

and my suggestion was but one path towards achieving that

#

bam, back on topic!

#

😄

#

i swear to god people saw the word "path" in my suggestion and their brains shut off as genshin impact hatred took over their body

oak plaza
#

#game-ideas message Yes more traps is what the game needs no no. That just inforces the fact that one team can bunker up in a building and just chill there for x amount of time.

wintry comet
oak plaza
brisk timber
oak plaza
#

It’s comical conspired to other weapons where they said Ait 3 is good enough but keep adding more to other ones

#

Slight clown act if u ask me

brisk timber
#

Granted the trap idea maybe isnt your cup of tea, mine neither. But personally i rather see a new trap than another gun

oak plaza
brisk timber
#

Dont you dare touch my beloved trade windows. They are fun and fair.

wintry comet
#

and it was a nitro that killed you wtf

brisk timber
#

Thats because of excessive ping
If both parties have relativetly even ping than trading is a fun mechanic.

wintry comet
#

i get the logic behind it, both of you fired your guns at the same time + bullet travel time = perfectly possible to trade

#

the problem is that what counts as "firing guns at the same time" is hilariously broken

brisk timber
wintry comet
#

its like the game goes back in time 500 ms from when you died to see if you fired your gun, and then "undeletes" your bullet and kills the other guy or something idk

oak plaza
brisk timber
#

I wish the players would have more choice to opt in and out of stuff to begin with.
I know the systems are so open due to small player base but i think if somebody wants to wait 10min to find a fair match (with all their liked parameters) just let them.

wintry comet
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i get the feeling crytek was tired of dealing with these people complaining about queue times/bad match types and nuked the contracts system

brisk timber
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Night map? Sure.
100 max ping? Sure.
Voice Chat mandatory? Sure.

Wait for game: 9min
No problem for me.

wintry comet
#

then people insta-leaving night maps became enough of an issue that they decided to make night maps their own thing in contracts

brisk timber
oak plaza
wintry comet
oak plaza
normal horizon
#

9 min wait time can be on the optimistic side, depending on what parameters you want you could either never get a game or wait for hours

#

the more choices the higher the chance of not finding a game

dense schooner
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the hell are these suggestions

oak plaza
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I just laugh nodding_FB

sacred summit
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why not? why should you get rewarded for rng?

crystal plume
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Reducing damage or such based on whether you were aiming or not sounds very artificial

#

I'd rather get RNG headshot from 200m by an avto than have that as a mechanic

unborn dagger
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^

#

That's just making it needlessly complex and inconsistent

oak plaza
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Legit makes 0 sense

sacred summit
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inconsistency? in hunt showdown? nah there's nothing inconsistent in this game

oak plaza
tight delta
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The RNG-thingy especially on Avto could be alleviated by reducing the number of RNG-opportunities you can take with it by removing the ability to get a ton of reserves with it.

#

You wouldn't gamble shots away if you only had a handful of bullets to play with.

#

As of now, you can afford to roll the dice without a serious risk to your ammo economy because you get so much ammo with a sidearm synergy and ammo boxes

#

The fact that the devs said they want to target the ammo synergy system instead of directly nerfing avtomat worries me, some of the less effective loadouts rely on getting a ton of special ammo from the ammo synergy.

#

I hope any tweaks there don't just straight up break some non-OP loadouts.

north sleet
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I like the idea of making it special ammo honestly, and not synergize with any gun.

mint phoenix
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@oak plaza that trade window kill is legit. The other person killed you much earlier on their computer and probably experienced a delayed death as well

oak plaza
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Also its not a new thing that ppl have been wanting to get changed example:

#

just from a quick google

queen jungle
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The easy fix to trading is to not shoot at your enemy. That way, only you will die. HuntSmart

tight delta
cursive token
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why does not anyone fixt this game, i get dc every 2-3 games and in the time i connect back cause it takes fkn 10 minutes i am already dead, every singe time, i dropped in my k/d for 50 kills cause of that or not registering hits

#

fkn stupid game, give us like 20 more dlcs to game but fixing something is problem

#

i load every time to this, even the game cannot load good

#

fkn stupid game and people just wanting money for noting

frosty garnetBOT
#

@cloud lark, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

A tournament like game mode and here is my idea
It would be a monthly reward based tournament game mode that would happen on the second weekend of each month and reward legendary item skins etc and here now i was thinking it would go 
you would have 3 matches in a whole tournament game with a single bounty game(for more pvp and action) like a normal game for hunt ofc(having weapon bans like maybe avto) and with a point system 
Kill-1 point
Banish-3 points
Extract with banish-5 points
Lobby wipe(killing whole lobby)-7 points
it would be a very fun weekend mode that could be easily added in the game and could even have a ranking to it and to not have alts be in your game it could be a prestige 5 only game mode so you have to play the game for a little to access the game mode what do you guys think
feedback would help i hope you understand it```
cloud lark
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not fair

#

i feel scammed

#

wrong chat lol

queen jungle
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@cloud lark I like the idea in general, but imo the focus should be more on the objective, i. e. getting and extracting the bounty. The point distribution you have in there makes PvP a lot more rewarding than actually playing the objective.

cloud lark
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yeah but points can be changed around

#

to balance it out

wicked jasper
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I just want to point out that I still experience 150+ping in Tokyo on Asian servers, and therefore need to play US West at 115+ ping in order to be able to play at all. This has been going on for the past 4-5 weeks. I am a loyal player with 1300+hours, but I'm going to have to stop playing if this continues. @ripe mural @candid maple @paper goblet

crystal plume
#

Please do not tag CMs/devs who are currently not active in the chat.

brisk timber
# brisk timber Night map? Sure. 100 max ping? Sure. Voice Chat mandatory? Sure. Wait for game:...
the more choices the higher the chance of not finding a game```
Yea thats true tho.
Maybe a good compromise would be to have "preferences" you could check or uncheck.
So you have a *higher chance* to get the parameters you like for your next game.
If not enough players are found with the same preferences then you would just play a normal game.
This wouldnt split the playerbase and keep the queue time down.
tawny meadow
#

@queen jungle i deleted your suggestion since it's not a suggestion, but feedback. If you want to propose an alternative to the current system, propose it, otherwise your ideas belong to the #feedback channel

undone star
#

the moment when your implemented ping cap is so rediculously high that people start suggesting a ping cap in your game...

frosty garnetBOT
#

@brisk timber, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Titel: MMR adjustment
Description: The MMR gain/loss for purely pvp should be a bit reduced and the amount taken off should be reintroduced for successful banishes and extractions (with bounty).
Playing the objective and getting out alive is obviously part of skillfull play aswell.
This would also hinder "failing upwards" in those cases where you cant win a game but constantly killing people, facing even harder enemies the next game.```
brisk timber
#

god dammit "Title" and "Titel" D:

#

hard to be a german sometimes

frosty garnetBOT
#

@signal oracle, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

[#game-ideas](/guild/350201607788429323/channel/524577494863708180/)                       Written on an IPhone so bare with me here.                              My suggestion is to further the importance of Prestige in Hunt. I did it for the love of the challenge of learning how to use everything in my arsenal, however, other than an opportunity to regain money if you’re broke, there is no benefit whatsoever for a player to Prestige.
My suggestion is restructuring the wallet capacity for the game. Prestige 0 players can only hold a maximum of $4,000 Hunt dollars, and every time you Prestige, you’ll still reset everything, but you’ll have the opportunity for (figuratively) more money in your bank account. At least that way, it’s something that’ll get player’s to Prestige up to 5-10 levels and puts incentive on levelling up in this game.```
brisk timber
#

@signal oracle I dont know if this is even needed and to be honest it sounds a bit artificial.
I mean, you already get some dope skins for prestigeing. Thats not nothing.
Some people just dont like doin it and i think thats fair.

signal oracle
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@brisk timber Fair enough, it’s not nothing, but there’s still no benefit from Prestige in this game. Bragging rights or anything silly like 5 skins don’t benefit player’s from levelling up. And there aren’t many games like this with an economy so to speak, and unfortunately for Hunt, there’s nothing to extract from the game that you can sell, because of the contraband clause

brisk timber
# signal oracle <@432271195849621505> Fair enough, it’s not nothing, but there’s still no benefi...

benefit player’s from levelling up
I think thats intended. The main goal is and was to be lvl 100.
The part of restarting your bloodline and getting a skin for it is just for players who are either a bit bored and need a challenge or for people who like skins.
It never should be a disadvantage for people who dont like to do it. Because this would hurt the casual player who cant spend hundreds of hours.

hot vigil
brisk timber
signal oracle
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@brisk timber I don’t know for sure what the developers intended, I feel as though with this being a currency structured PvP game, the addition of Prestige should have a real benefit of some sort